RPG Encyclopedia

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10000$ Reward 1st ed by Herman Hunter (1989) Warlords Production A French-language RPG set in the American Wild West, using a system intended to be “simple and effective”. The basic rules (58 pages) includes only character creation, combat rules, a list of weapons, and a brief introductory scenario. 1950 Allarme UFO! 1st ed by Antonello Lotronto (1996) Qualitygame An Italian-language sci-fi RPG based on the 50’s alien invasion B-movies, part of the “I Giochi del 2000” collection. 2089: Le Jeu du Tricentenaire 1st ed by Tristan Lhomme (1989) Casus Belli / Excelsior Publications / Jeux Descartes A French-language humorous sci-fi RPG, first published in issue #56 of the French gaming magazine Jeux & Stratégie. It is set in a future 2089 where characters are live-action roleplayers attempting to revive the French Revolution three hundred years later using a mix of muskets, laser pistols, and androids. Character creation uses random-roll attributes (2d6 each for Intelligence, Dexterity, Body and Appearance). Each attribute has three skills. For resolution, the player rolls from 2d6 to 4d6 depending on the difficulty, trying to roll under attribute or skill value. The game itself divides the reenactment into six sequences that mix historic events with futuristic twists and turns. The 23rd Letter 1st ed by Matt Johnston, John Fleming, Colin Johnston, Eamon Watters, Mark Lamki, Lesley McLarnon (1996) Crucible A sci-fi conspiracy RPG, set in a world where psychics are real and becoming more and more commonplace. The PC’s are psychics or humans caught in the secretive war between government projects and the corporate powers. It uses a simple skill-based system (the “ERIS” system), which includes rules for psychic powers. 3:16 Carnage Amongst The Stars 1st ed by Gregor Hutton (2008) BoxNinja A science-fiction role-playing game, where the player characters are members of 16th Brigade, 3rd Army, of the Terran Expeditionary Force. They are soldiers fighting alien bugs that are trying to kill every living thing in the Universe to protect the home world. The 3Fold System 1st ed by Clint Krause (2004) KNRPG Productions A simple universal RPG system, similar to the Storyteller system from White Wolf. .45 Adventure: Crimefighting Action in the Pulp Era 1st ed by Richard A. Johnson (2006) Rattrap Productions A tabletop miniatures game of two-fisted action set during the era of the pulp magazines, with some role-playing aspects. It can be played without a gamemaster,

with as few as 3 models per player. ‘45 - Psychobilly Retropocalypse 1st ed by James Desborough (2006) Postmortem Studios A post-apocalyptic sci-fi RPG based on sci-fi B-movies of the 1930’s through 1950’s. It is set in a tongue-in-cheek alternate future where WWII was fought by atomic bombs on all sides, creating an America that is largely a radioactive wasteland populated by mutant greasers, beautiful dames, giant ants, and the like. It uses a simple dice pool system called “Xpress engine”. Resolution is by rolling a number of d6s equal to attribute, with a target number based on comparing skill level to a universal chart. Character creation includes ten Attributes in pairs ranging from 1-5, along with skills and a simple system of merits and flaws. 7th Sea 1st ed by John Wick, Jennifer Wick (1999) Alderac Entertainment Group A swashbuckling RPG set on an alternate world (“Theah”) very similar to 17th century Earth with the addition of magic and various name changes. There are parallels to most of the major European countries (“Castillian” for Spainiards, etc.) but there is no New World. The system is a dice pool system: roll dice equal to attribute + skill, keeping a number of dice equal to attribute. There are also bonus dice of a different color. 9th Generation 1st ed by Jeff Siadek (1986) Jeff Siadek Enterprises A tongue-in-cheek post-apocalyptic RPG, published in 3 books including an introductory scenario and a GM screen. Supplements include three extra scenarios, and a rules expansion packet that allows conversion of the plots into fantasy, western, or futuristic settings. Abbeta: Fantasy Role-Playing Rules for the Twinflare Solar System 1st ed by Martin Hackett, Peter Bennett (1984) self-published A scifi RPG set in a fantastical version of the solar system. It uses a percentile skill-based system, with attributes POW, FIT, AGI, LUCK and LEARN. Abenteuer in Magira 1st ed by Steffi Seipp, Dieter Steinseifer, Norbert Weiser, Harald Zubrod (1988) Abenteuerrunde GbR “Adventures in Magira” -- a German-language fantasy RPG set in the world of Magira novels by Hugh Walker. The game was developed from a long-standing fan club of the fantasy work. It uses a d20 based system, except for damage which uses Nd6. Three attributes (strength, skill, and constitution) are determined with d100 table which gives values from -1 to +3. Modifiers for attributes, skill, and difficulty are added to 1d20, which must be at least 15 for success. Abeo 1st ed by Jennifer Reynolds , Chuck Lauer (2005) Insomnium Games A modern horror RPG, set in the modern world where nightmares and horrific fairy tale creatures can recruit or hunt humans. It uses a simple skill-based system where action resolution uses attribute + skill + a die roll versus difficulty, with the die type varying. It includes a sanity system tied into the magic system (feats called Pathos). A character has four Passion scores: Anguish, Dread, Fury, and Yearning. The

higher the total of the scores (called Intensity), the more impressive feats of magic the character can do. Aberrant 1st ed by Justin R. Achilli, Andrew Bates, et al. (1999) White Wolf The sci-fi superhero RPG (a “prequel” to Trinity) set in an alternate history’s 2008 (unrelated to the “World of Darkness”). An accident in 1998 flooded the world with strange radiation that created superpowered “novas”. It uses a variant of the “Storyteller” system, introducing “mega-attributes” -- where rather than having strength higher than 5, you might have strength of 3 and also “mega-strength” of 1. Mega-attributes add mega-dice to your dice pool, which are rolled as normal but yield 2 successes if over the target number (or 3 if a ten is rolled). Abney Park’s Airship Pirates RPG 1st ed by Peter Cakebread, Ken Walton (2011) Cubicle 7 Entertainment Limited A post-apocalyptic steampunk roleplaying game, based on the songs of band Abney Park. It is set in a Victorian-style future in the year 2150, after a world-wide apocalypse in 1906 caused by time travel. The world is dominated by a totalitarian government using clockwork police, armored railroads, and airships. The default area is North America, currently a wasteland with scattered nomads. The player operate a steam-powered airships out of sky-cities such as Isla Aether and High Tortuga, who furthermore have acquired a time travel device. It uses a variant of the Fuzion system. Character creation is limited point-based after picking a background: Neobedouin, Neovictorian, or Skyfolk. Lower classes are given more attribute points to balance their lack of money and influence. Abyss 1st ed by Marco Pecota, Wes Johnson (1997) Global Games An RPG set in the Hell of Dante’s “Inferno”, a spin-off of the miniatures game Inferno: Battles of the Abyss. Players roleplay demons, which begin as lowly sergeant class and ultimately work for the Archfiends. It uses a dice pool system, rolling (skill minus difficulty) d6’s where any “6” indicates success. It has an action-point based combat system. Character creation is point-bought with templates. A.C.E. Agents 1st ed by Steve Savage, L. Lee Cerny, Walter H. Mytczynskyj (1992) Stellar Games A humorous espionage RPG, in which an UNCLE-like espionage organisation has to fund itself by selling the rights to films, toys and comics describing its agents’ exploits. Aces & Eights 1st ed by Jolly Blackburn, Brian Jelke, Steve Johansson, David Kenzer, Jennifer Kenzer, Mark Plemmons (2007) Kenzer & Company A Wild West RPG using an original system, set in an alternate history of the American West. Combat uses a “shot clock” with a transparent cover and a silhouette of the target, with location determined by a 1d20 roll with modifiers and a card draw. The system also includes roll-over percentile skill tests, where skills start at 100 and go down to 5 for mastery.

Ácin Dambágin 1st ed by Torbjørn Lien (1999) Lovehulen Spilldesign A Norwegian-language fantasy RPG setting, in a world with no elements from traditional fantasy. Ácin Dambágin is “the land to the East, beyond the great ocean which no one may cross. Dambágin is the land of the Guardian, eternally illuminated by the light of the One. From here mankind is guarded; from here history is changed; from here the Guardian one day will return to the world to settle all things and destroy the Enemy for ever. And then he will take mankind home to the stars...” Acquitane 1st ed by Carl Smith (1980) Adversary Games A fantasy-genre RPG, originally published as a setting for D&D. The game apparently came in several books: “Acquitane”, “Red Book of Nal”, and “Sword and Shield”. Action! System Core Rules 1st ed by Mark Arsenault, Patrick Sweeney, Ross Winn (2002) Gold Rush Games A universal RPG system, related to the earlier Fuzion system. Action resolution is attribute + skill + 3d6 vs difficulty. Character creation is limited point-based, with a pool of attribute points and a pool of character points (used for advantages, disadvantages, and skills). Action Castle! 1st ed by Jared A. Sorensen (2009) Memento Mori Theatricks A humorous mini-RPG intended to emulate old computer text adventure games such as the Zork series - part of a series called Parsely Games. The GM takes the role of the computer, responding to player requests such as “Look key” with computer-like responses. Active Exploits Diceless RPG Special Edition ed by Brett M. Bernstein (2002) Deep7 A universal diceless system. The basic diceless rules are published free, but the special edition is available 5.5x8.5 printed format with additional rules and notes. Action resolution is based on spending Luck, Discipline, and Revelation points. Skills lower difficulty, while attributes add to the total. Character creation is limited point-based. There are four free setting books, 20-30 pages each: a modern-day monster-hunter setting (“The Shaded Veil”), a dystopian sci-fi setting (“Overworld”), a modern conspiracy/horror setting (“Harlequinade”), and a medieval Europe setting (“The Kingdom of Norweign”). In addition, there are three commercial settings: HeartQuest, CORPS, and Dreamwalker. Advanced Dungeons and Dragons 1st ed by Gary Gygax (1978) TSR 2nd ed by David Cook (1989) The advanced version of the original fantasy role-playing game, Dungeons & Dragons. This is the dominant RPG on the market and has hundreds of supplements and adventures. It uses a class-based system with minimal skills, most resolution being by case- or class-specific rules. Character creation is random-roll, with level-based advancement. A 3rd edition reverted to the title of just Dungeons

& Dragons, although it is not part of the separate D&D line. Advanced Phantasm Adventures 1st ed by Troy Christensen (1992) TC International A medieval fantasy RPG. Adventure! 1st ed by Tori Bergquist (1985) self-published A universal RPG system, using mechanics similar to Chaosium’s Basic Roleplaying: attributes in the 2-20 range with percentile based skills. A short vehicle design and combat system was included (by Russ Heller). It includes basic stats on vehicles, weapons of old and new, and a short spell and psionic system. The rulebook is 48 pages with a plain tan cover, no cover art, and fannish interior art. It has a print run of 400 copies. Adventure! 1st ed by Andrew Bates, Bruce Baugh (2001) White Wolf This is a pulp-genre RPG set in an alternate version of the roaring 20’s. This is the third in the trilogy of games including Trinity and Aberrant. This forms a prequel to the other two, showing the roots of the Aeon Society which in the future will change the world. It uses roughly the same variant of the “Storyteller” system as the others in the trilogy. It includes “Dramatic Editing” rules to represent the psychic luck of the PC’s, which allows the player to change storyline continuity for a cost in inspiration points. Adventure Maximum 1st ed by Dennis McDonald (1992) WorldMaster Designs 2nd ed (1996) A self-published universal RPG system. Reviewed in Shadis magazine #10 (minireview) and #15. Adventure Quest: Jaern 1st ed by Robert Blake, Daniel Lawrence (1991) Lafayette Simulations A universal RPG system, including a fantasy setting with sci-fi elements (“Jaern”). Jaern is an ocean planet that was shot out of its orbit and eons later (its inhabitants protected by psi shield and cryogenics) smashed through another planet (“Torandor”) to take its place in that system. The Adventurer’s Handbook 1st ed by Bob Albrecht, Greg Stafford (1984) Reston Publishing Company Inc. A small-press fantasy-genre RPG intended as an introduction to role-playing for beginning players. The cover shows a row of young players with their fantasy selves floating above them -- with similar features but medieval wardrobe. The system is a variant of Chaosium’s Basic Roleplaying. It is an intentionally generic system with a pedantic approach, which includes in the end a list of other RPGs and RPG companies of the time, along with brief reviews of nine “major” ones. Adventures in Delving 1st ed by Vincent Diakuw (2004) Thousandpress An electronically-published fantasy RPG of the pulp swords and sorcery genre. It uses a simple step-die system with an emphasis on description. Character creation includes selecting step dice (d4 to d12) for attributes (Courageous, Wise,

Brains. Resolution uses a universal table that converts skill. The Adventures of Luther Arkwright 1st ed by James Brunton (1991) 23rd Parallel Games A UK alternate-timeline RPG based on the miniseries of comics by Bryan Talbot. and spent to get a bonus to a roll or receive help from friends. Adventures in Oz 1st ed by F. The first edition is 163 pages and included three books: Book of Adventure. Character creation is random-roll. The 64-page rulebook concentrated on playing actual characters from the movies. with success if either is less than or equal to the trait. This is followed by buying extra points.such as Crafted Person (like the Scarecrow) or Animal (like Toto or the Cowardly Lion). Character creation is by picking a template . Adventures in Science 1st ed by Vincent Diakuw (2004) Thousandpress An electronically-published pulp action RPG. Oz points are gained in play by making friends. but no death in keeping with the background. Book of Faery and Magic. The boxed set included paper miniatures. Awareness.Mysterious. a friends list. and Oz points. and Book of Creatures and Treasure. Endurance is 4D10+30.whose stable position in the multiverse has allowed the development of world peace. It uses a simple step-die system with an emphasis on description. and Charming) as well as a stereotype (such as “Barbarian Warrior”. or “Arcane Student”) which adds or subtracts a Fit Die to the total when the stereotype applies to the action. Character creation includes selecting step dice (d4 to d12) for attributes as well as a stereotype. Willpower is 6D10+10. Frank Baum’s Oz books. There is a combat system. Sneaking. They fight an organization called the Disruptors who are trying to destabilize the multiverse. The system is class-based: warrior or magic-user. Adventures in Fantasy 1st ed by Dave Arneson. It uses a simple system with seven traits: Athletics. and Wits. with different rolls for the percentile stats. Solitary. The Adventures of Indiana Jones 1st ed by David “Zeb” Cook (1984) TSR A pulp-action RPG in the world of the “Indiana Jones” movies. along with charts and dice. Basic resolution is by rolling two six-sided dice against a trait. Strength is 4D10+20. Douglas Wall Publishing A fantasy RPG set in the world of L. Presence. difficulty and a percentile roll into level of success from best (A) to least (E). Richard Snider (1979) Excalibur Games Inc. 2nd ed (1979) Adventure Games Incorporated A medieval fantasy RPG. designed for young players. The system is a percentile skill-based system similar to Chaosium’s Basic Roleplaying. which adds or subtracts a Fit Die to the total when the stereotype applies to the action. He is recruited by a telepath named Rose Wylde to become an agent of the parallel known as “zero-zero” . The titular hero is a man with the unique ability to jump between parallel universes. . Douglas Wall (2010) F. “Dashing Rogue”. Social standing has a heavy influence on character creation. It also includes a simple magic system.

with a two-page flowchart explaining the combat sequence(!!).but with many special-case criticals. dwarves. esthetic. It uses a variant of the Palladium System. biological. One in twenty people is Aware of magic. the “Ready 2 Run” system. and some get a First Point bonus (a bonus only if at least 1 point is spent on them). and for one player character to have a Warrior Option that significantly boosts points. Reviewed in White Wolf #33. The system is a complex skill-based. and scientific. Paul Hume (1981) FGU A generic post-nuclear-apocalypse RPG. communicative. etc. Military. gnomes rub shoulders with witches and alchemists right under the noses of a mundane population. This is a dice pool system with broad traits (“Aptitudes”) like Soldier or Scientist. besides standard attributes it has “aptitudes” in skill categories: charismatic. Against the Darkness: A Roleplaying Game of Vatican Horror and Conspiracy 1st ed by Christopher A. Some skills have a default.). but has been released as a standalone RPG.S. It uses basic to-hit. McFadden (1991) Stellar Games A post-apocalyptic RPG.PSI-rating is a straight D100 roll. set in the U. Mytczenskyj. This was formerly a supplement line for the Teenage Mutant Ninja Turtles RPG. Field. with some random rolls. Afterwars: Roleplaying in Post WWIII America 1st ed by Timothy J. After The Bomb RPG 1st ed by Eric Wujcik (2001) Palladium Books A post-apocalyptic RPG where anthropomorphic mutated animals rule the world. One unique feature is that “U-joints” occurred where nuclear blasts met close together: creating gatewas to other dimensions. with attendant resistance. set in a modern world with a Pocket Kingdom where elves. Combat is quite complex. Lee Cerny and Walter H. supporting various sub-genres (mutants. Character generation includes the option for the GM to designate one player character with a PSI ability. where action is resolved by rolling a d20 under (skilł5) or (attribute/2). Daniel M. It uses the system from Expendables by L. You roll a number of d6s equal to Attribute + Aptitude. with limited point-bought character creation (via “bio-energy”). and a few are Legends who fight evil. Aesia 1st ed by Xavier Bottet (1992) self-published A French-language space opera RPG. conventional war with the Soviets. Notably. Brakhage. etc. Character creation uses limited point allocation. 6 months after a large nuclear. LLC . Æternal Legends 1st ed by Stewart Wilson (2007) Mob United Media A modern magic RPG. mechanical. combative. Character classes are Mainstream. hit-location. and every 1 or 2 is a success.. and Fringe. The Russians manage to invade the U. The player adds Intellect + Willpower + (age multiplied by ten) to get the number of points to spend on skills. Vicki Potter (2006) Tabletop Adventures. Aftermath 1st ed by Bob Charrette. and damage rolls with armor subtracted -.S. natural. survivalist. set in a galaxy controlled by a high-tech Church. It uses an original system.

Agent X 1st ed by Rob Stone. which is intentional for a cinematic genre. Dispassionate Experts. Brian Fitzpatrick (1997) Moebius Adventures A traditional fantasy RPG (with elves. d6.E. ghosts. Action resolution is by rolling a number of d6’s equal to attribute + skill. attribute specialties. Treasure Seekers. a plague which killed by mutating the DNA of the infected. elementals. and monsters (including demons. Mentus. It also has a jousting system simular to one in Chivalry and Sorcery. and a pure skill-based system. Sacred Hunters. Spiritus. your children . or d8. Sean Tisdale. and dungeons). Fidelis -. It uses a mix of random-roll and allocated character creation. Age of Empire 1st ed by Gareth-Michael Skarka (1996) Epitaph Studios A fantasy RPG set in Victorian Europe with the addition of wizards. Character types include Modern Templars. where 1 is always success and 6 is always failure. dragons.A modern horror game where the PCs are an elite group of priests and other personnel fighting demons. target number. If you survived. 1st ed by Todd Downing (1999) Deep7 A very simple espionage mini-RPG published in electronic PDF format. mad scientists. monsters. Age of Chivalry 1st ed by Marshall Rose (1978) Avant-Garde Simulations Perspectives A medievel knights RPG. Action resolution uses skill level minus difficulty to find the number of cards to draw from the deck. concentrating on a unique system for combat. and NSA agents.Corpus. and even Martians).each rated from 1 to 7 as well as having a designated resolution die: d4. each with a base attribute. and vampires. with a bare bones campaign system included. The Age of Phaedrus 1st ed by Sean Bindel. Success is determined by the number of success cards.N. and Spirit). Agent S. Resolution is rolling 1d6 and getting under attribute or skill. lycanthropes. The combat system involves cross referencing tables to determine the modifiers to attacks based upon what combination of attack and defense each combatant chooses. This has large variation. The PC’s are FBI. dwarves. compared against a number of dice rolled by the GM for difficulty. and various skills. Annette Tisdale (1999) Mind Interactive A table-top and live-action espionage RPG. Character creation is by picking an agency template and adding point-bought skills. which (as its name implies) fits on a single page. The system uses a custom deck of cards. Resolution is by attribute rating + skill or miracle rating + resolution die vs.V. There are 12 skills and 19 miracles. set around 80 years after the a third world war caused by lack of natural resources.E. Body. It uses a version of the “1PG” system. CIA. The dominant weapon was called the Red Death. The rules include essays on spy slang and surveillance. It uses a fairly simple system with 3 attributes (Mind. Age of Ruin 1st ed by Clay Gibbons (1990) Cutting Edge Games A post-apocalyptic RPG. Blessed Non-believers or others. There are four attributes -.

A. set on an original fantasy world: “Harmonde”. and other fantasy races. and genetic engineering (attempting science as magic). and spirits from the Otherworlds of Annwn and Abred have returned. In Britain the Order of Druids was rebuilt.I. Aggressio 1st ed by Kristoffer Simonsson (1998) Point Blank Games A Swedish-language modern technothriller RPG. It uses a simple percentile attribute and skill-based system. Mathieu Gaborit. and in their left hand to represent defenses. dwarves.seven design A competitive RPG set in a fantastic version of ancient Greece. It uses a dice-pool system (the LODE system). Sébastian Célerin.never actually published. by Mathieu Gaborit. The PC’s are “Inspirés” -. similar to the settings of the Iliad and the Odyssey. Various factions have arisen with conflicting beliefs in magic and technology.imbued with magical powers by the Muses to fight the evil Masque which threatens the world. It uses a combat system where the player holds dice in their right hand to represent attacks. and an introductory minicampaign/adventure. Steve Gallacci (1988) Thoughts and Images (a subsidiary of TAGG) 2nd ed (1993) Chessex Platinum Catalyst ed (2004) Sanguine Productions A sci-fi RPG based on the comic book series “Albedo. Jean-Rémy Levin. Stéphane Marsan. set in Los Angeles. Albedo 1st ed by Paul Kidd. 1st ed (1993) Digest Group Publications A science fantasy RPG -. The game was set in a decayed future where Earth has been radically changed by nanotechnology. Grégoire Laakman. Jean-Baptist Lullien. Anthropomorphics” by Steve Gallacci. machine intelligence. social upheaval. with action . ogres. Xavier Spinat (1999) Multisim 1st English ed (2001) A French-language medieval fantasy RPG. Albion: Celtesque fantasy roleplaying after the Shrug 1st ed by Tim Gray (2002) Silver Branch Games A post-apocalyptic fantasy RPG set in Britain after a rapid climate change (known as The Shrug). It was announced in 1993 as the next project for DGP. and the return of magic to the world. The PC’s may be humans as well as minotaurs. California. sprites. Reviewed in White Wolf #22. It is a hard-science starfaring setting. with the twist that the characters are anthropomorphic animals (from 1 of 163 species). The system uses attribute + skill + 1d10 vs difficulty. Includes a fast-playing vehicle combat system. Agon 1st ed by John Harper (2006) one. The characters would be explorers working for intelligent starships that have returned home to find it inexplicably changed.were mutants. Agone 1st French ed by David Benoît.

Alice . Monica Valentinelli. Character creation is based on random draw of six playing cards: one determines race. and Advantages) plus a selection of template. occupation points for skills. a detailed organization that investigates paranormal occurrences throughout the world with the belief that a single truth underlies everything. Scott.rated 1 to 5). Freegard. postcognition.with a rather tongue-in-cheek tone. then roll d6s equal to your relevant attribute where every 5 or 6 is an additional victory. Piper.resolution based on rolling a number of d6’s based on skill + modifiers. focused on modern-day settings but designed for use in most genres with a little more work. Players can trade cards back to the dealer to add some control. Alienoïds 1st ed by Solo (1992) Éditions de la Lune-Sang A French-language alien-invasion RPG. It is partly live-action format. and supplemental points that can be used to buy powers as well as to buy increased attributes. rolling under Core Skill + Aptitude + Focus + modifiers on 1d20. addition descriptors. ghosting (insubstantiality). Character creation is limited-point based (spending points on Attributes. It uses a simple dice pools system where you gain automatic successes equal to your level in a relevant occupation or extracurricular skill. and time travel. Character creation is open point-based. remote viewing. Character creation is limited point-buy. P. teleportation. and Focuses (specializations). where any result of 4-6 indicates a success. Aletheia 1st ed by Lee Foster. It uses an simplified version of the combat rules in Phoenix Command. Alien Summit 1st ed by Annie Rush (2004) Wicked Dead Brewing Company A sci-fi mini-RPG about negotiation between four alien races using Earth as neutral territory. Melee. D. with attribute points for the four attributes (fitness. allowing spending on the 16 different broad Core Skills (such as Athletics). Aliens 1st ed by Barry Nakazano. Barton (2003) Alice RPS A complete RPG. Skills. set in the modern world where horrific aliens have just invaded -. X-ray vision. occupations and extracurricular skills. It uses a simple skill-based system. Werner Hager (2007) Abstract Nova Entertainment A modern-day occult RPG. although it is still quite complex. while five others define personality Quirks. as the PCs are aliens in human guise similar to the players who are sitting around a room and discussing problems. where the player characters are members of the Seven Dogs Society. The nine powers are presque vu (intuition). The core rules include descriptions of the four races mainly in terms of personalities and beliefs. Action is primarily discussion between the . precognition. awareness. V. Redwood. deja visite (orientation). David McKenzie (1990) Leading Edge A sci-fi action RPG based on the movie “Aliens”.Single Die Roleplaying System 1st ed by M. personality and reason -. the Aptitudes (narrower skills such as Throw. and Acrobatics). A will point may be spent to roll an additional 1d6. D. Unarmed.

Soul. Action resolution is a d20 roll modified by skill. fighting the corrupt nobility and their diabolic creations. All Flesh Must Be Eaten 1st ed by Albert Bruno III. The inside cover is a map of Central High School. All-Adventure Action Roleplay Game! 1st ed by Gareth Jones (unknown. Muscle. and a simple weapons chart. medieval times. There are three basic character types: normal civilians. attributes. Heart. with drug-dealing and fornication in evidence. spending certain tokens for effects. Intelligence. Richard Oaken. pre-1991) Taupe Games A small-press universal RPG (AAARG!) with an emphasis on pulp or swashbuckling cinematic action. and includes a general bestiary. Alma Mater 1st ed by Steve Davis. The system is skill-based. and Constitution. covering a variety of possible campaign settings. WWII. Alexander Jurkat. and Interests. George Vasilakos (1999) Eden Studios A zombie-horror RPG. Willpower. etc. It uses the skill-based “Unisystem” from Witchcraft. Appearance. Carella. These range from modern-day Romero-inspired reanimation to alien invasion. agents of Cardinal Richelieu. The rules include special powers and limited combat rules. and other enemies of the throne. Passions. secret societies.J.the player and GM simply assign stats based on the role. It has 8 attributes (Brain. M. Brain. all of which are diceless. Legs. post-apocalyptic zombies. Learning Drive. Hands. Senses.players. each with distinct zombie stats. The rulebook is 54 pages (A4 size) staple-bound. “Central High”. Character creation is class-based with random-roll attributes. Coordination. and Mouth) rated 1-10. with the addition of horror elements including black magicians. with open point-based character creation and resolution by stat+d10 vs difficulty. along with Skills. background info and adventure seeds. The player characters are King’s musketeers. All-for-one Régime Diabolique 1st ed by Paul Wade-Williams (2010) Triple Ace Games A swashbuckling/horror RPG set in France of 1636. Courage. Cheerleader. the time of The Count of Monte Cristo and The Three Musketeers. You roll 7d10 and assign one die to each of seven attributes: Strength. . Character creation is cooperative rather than point-based or rolled -. and demons. Hobbies. C. All Star Wrestling 1st ed by Paul Schulze (1991) Afterthought Images A professional wrestling RPG. NPC archetypes. It uses a variant of the “Ubiquity system” also used by Hollow Earth Expedition. and the “inspired” who have magic-like abilities. and a Biblical apocalypse. survival specialists. The core book presents eleven separate campaign concepts. There are notes on creating different types of zombies. campaign ideas. The cover by Erol Otus shows juvenile delinquents gathered at the front door of their high school. Andrew Warden (1982) Oracle Games A grossly humorous RPG about high-school students of anarchic bent at a generic high-school setting. You pick one of seven classes: Average Kid.

and General Success (including miscellaneous such as successful crimes for the Criminal and Tough classes). airships. Eric Lautier.E. set in a humorous fantasy world named Midgard inhabited by figures from Norse mythology (like Odin or Thor). and dealing with the contents of the chem lab to pregnancy. or other mechanical gadgets. etc. animal reactions. which in turn generates your starting money and allowance. skills. Alpha Omega 1st ed by David Carter. with increased problems for lower Appearance. A Japanese-language fantasy RPG. an attribute of 18 has a pool of 3d6 + 3d4. For example.R. Studying. and Crudeness.A. You have initial skills based on class. and possess a crystal (called Shard) of ancient gods that grants divine powers. tanks.A. and disadvantages over a base species template.).E. Your age (from 13 to 17) and birthday are then generated. 17 and 18. It is a mixed fantasy world with guns. The Questers seek an ideal world Asgard. They are opposed by various evils. compared to difficulty level. Resolution is by adding the total from the dice pool and skill rank. monsters roam the wastelands.R. Magic has been rediscovered. who worship a god of machinery known as “Deus Ex Machina”. that involves rolling six dice of types determined by attribute rank. advantages. Players score points for Social Success (for dating. You then randomly generate problems. It uses an original system. motorcycles. including a theocracy. You get attribute increases when you turn 16. The player characters are called Questers. and two alien races (Nephilim and Grigori) resembling angels and demons are beginning a perennial war. Academic Success (for grades). Alter Ego 1st ed by Patrick Philip. telepathic twins who always operate together. Jock. though most of the gods died in Ragnarok. You then generate your social level based upon your class and a d10 roll. Jean-René Jullion (1989) D3 Éditions A French-language sci-fi RPG set in the 27th century. ranging from “Moderate Acne” to phobias and so forth. Bernard Jullion. androids. Drinking. The name comes from a clan (Alter-Egos) of genetically engineered. and the six dice from the pool must be split among the phases a character is allowed to act in. including high-school specific skills such as Cheating. Each combat turn is divided into six phases. Each pair also has an intelligent extraterrestrial companion animal (a . partying. Earl Fischl (2008) Mind Storm Labs A post-apocalyptic science fantasy game.Criminal. Tough. ALSHARD (アルシャード) 1st ed by Jun’ichi Inoue (2002) F. spending 500 points on attributes. robots. set on Earth in the year 2280. and Loser. The game includes an explicit victory condition that whoever has the most Success Points after four years of game time wins the campaign. Michel Philip. the Wahres Reich (German for the Authentic Empire). The core book includes rules for activities ranging from drug use. Character creation is open point-based. fortissimo ed (2005) F. after a series of natural disasters as well as biological and nuclear war have laid waste to the planet.

power attacks. “Dark*Matter” (conspiracy). techno nautes (trade union of miscellaneous professionals).). mutations. It uses a simple percentile system where the players generate a “core concept” with 4 attributes (Physique/ Intellect/ Spirit/ Influence). elves. The full combat system includes a speed point systems as well as maneuvers such as charging. The 19-page system was included with many universebooks. secto nautes (missionaries). poison and disease. dwarves. “The Galactos Barrier” (Space Opera). Experience is divided into levels. cyber nautes (cybernetic technicians). with a twist. “The Once and Future King” (Arthurian science fantasy).gernaute). and druid. docto nautes (NPC scientists). “Kromosome” (cyberpunk + genetics). Two sub-attributes are then specified for each attribute. Channeling. 2d4. +d6. Degree of success is shown by the “ones” digit of the roll: the lower. An electronically-published “retro-style” fantasy RPG set on an original fantasy world -. and skills are bought.the continent Algerian on the planet of Azorath. It includes a magic system with four types (Rune. Actions are resolved by rolling percentile dice under skill. Settings include “Star*Drive”. the roll is modified by a second step-die which varies (i. It uses a simple percentile skill-based system. including brief rules for robots and starships. 5d20). It uses the “InertiaX System” which emphasizes flexibility and speed of resolution for combat. astro nautes (pilots). wizard. The core rules also includes over 100 monsters.e. and gnomes. The resolution is standard roll d20 under attribute+skill. and on up to 4d20. Alternatives 2. Other clans include the argo nautes (criminals). but experience can be divided freely among skills. Karen S. -d4. Character creation involves percentile attributes and percentile non-combat skills. rogue. psionics. knight. inhabited by humans. and “Gamma World” (based on the earlier game).0 1st ed (1992) Presses Alternatives A French-language universal system. interco nautes (soldiers). as well as selecting an optional guild occupation including warrior. Action resolution is a stepped dice pool (1d4. critical hits. Totem. and fatigue. “Tabloid!” (Earth where . with 5 classes. which is fleshed out when it was adapted to a given setting. Richard Baker (1998) TSR A generic science-fiction RPG. and equipment to varying degrees. Character creation is by limited point-buying. resembling a gerbil. +d8. and Mental). Amazing Engine 1st ed by David “Zeb” Cook. Altus Adventum 1st ed by Roderic Waibel (2004) Sacrosanct Games Ent. “Bughunters”. Boomgarden. Alternity 1st ed by Bill Slavicsek. +d4. assassin. Wounds are scaled in four steps. including: “For Faerie Queen and Country” (Victorian Earth + faerie). etc. paladin. encumbrance. starships. It also covers aliens (5 types). It uses a skill-based system with restrictive professions (similar to Rolemaster). “Magitech”. Rather than fixed modifiers. the better. Michele Carter (1993) TSR A minimalist generic system from TSR.

It comes in a boxed set with three booklets. There are three attributes (Fitness.tabloids are true). Hieta. with various guidelines given. the spin-off from Buffy the Vampire Slayer set in modern-day Los Angeles. Amoeba 1st ed by Risto J. which allows gaming without a GM -. warrior.and one of three vocations (rogue. Anarki 1st ed by Jon Sagberg (unknown) unknown A small-press Norwegian-language RPG.try to slide forward some inches and get some food. Amber Diceless Role-playing 1st ed by Eric Wujcik (1991) Phage Press A diceless RPG based on the novels by Roger Zelazny. Jose Luis Laviña (1993) Larshiot A Spanish-language science fantasy RPG. dwarf. a planet orbitting the far Evenea 304. for example. Angel 1st ed by C. Ancient Odysseys: Treasure Awaits! 1st ed by Brett Bernstein (2010) Precis Intermedia Games A simple medieval fantasy game with a skill based system.J. or hobling) . and Reasoning) and about 15 skills. It uses a narrative system. intended as a quick introductory game that players can start playing within ten minutes. The adventures can’t be too difficult -. Awareness. Piero Cioni. It is set on Arturo. It uses a . It includes a magic system with an extensive list of spells. a dying red giant sun. Barbara Chies (1992) Editore Planetario An Italian-language modern-day/sci-fi action RPG. Ammo 1st ed by Mirko Caruccio. and “Metamorphosis Alpha to Omega” (a remake of the classic game: science fantasy on a generation starship). Resolution is by rolling 1d6 and adding attribute and skill versus a difficulty number. but only very ancient ruinous cities show that they once had advanced technology. Player characters are one of four races (human. Analaya. tormenta de arena 1st ed by Miguel Angel Friginal. that focuses on dungeon crawling. It includes a number of tongue-in-cheek tables (such as random sexual orientation including “fish”). It includes a magic system not based in spell lists. Human beings have been there for millions of years. The most advanced civilizations are barely above the medieval level. or wizard). Detailed writeups are given for many characters from the series. Carella (2003) Eden Studios A modern-day monster-fighting RPG based on the U. elf. Character creation is via a point system with a unique auction where players compete with each other to have the highest of each of the 4 attributes. The system makes action resolution entirely within GM discretion. inspired by manga comics such as “Ghost in the Shell” and “Gundam”.S. each player the narrator by turns. television series. and one in a cyberpunk future. Hans Zenjuga (1999) Artic Ranger Production A small-press Finnish-language comedy RPG in which the PC’s are single-celled creatures. It is a universal system with two minimal settings: one in the 4th century.instead.

though. another for the game master) and one quick adventure for a beginner GM. classes and levels. Anima: Beyond Fantasy RPG 1st Spanish ed by Carlos B. with new character classes and rules for live role-playing. PC’s can be almost any intelligent creature.Kalevala Heroes 1st ed by Pasi Janhunen (1988) Nelostuote KY A Finnish-language fantasy RPG nominally set in Iron Age Finland. and includes mechanics for social relations and intimidation (since violence is rare). Sergio Giovannini. Sample character templates include a dog. Davide Tortosa. Angeli 1st ed by Michael Deflize. ANKH . while other options are limited point-bought. Annalise: Stories of pain. Each player . Animonde 1st ed by Croc (1988) Siroz / Ideojeux A French-language non-violent fantasy RPG.where the player characters human characters who are to be the victims. Rainer “Blum” Wagner (1993) Astra Poesis A German-language fantasy horror RPG about the eternal fight between angels and demons. hunger and redemption 1st ed by Nathan Paoletta (2008) Hamsterprophet Productions A GMless storytelling game about vampires . It comes in a boxed set with two booklets (one for the player. Characters creation uses races. It uses an involved system similar to the Rolemaster mechanics. ghosts. but very similar to D&D. Resolution uses 1d100 + skill vs difficulty. hunters and tools of the Vampire. where PC’s take the roles of angels and demons who fight on Earth to control the souls of mankind. García Aparicio (2005) Edge Entertainment 1st English ed (2008) Fantasy Flight Games 2nd Spanish ed (2010) Edge Entertainment A fantasy genre RPG influenced by Japanese anime themes. though there are also attribute checks done as rolling 1d10 under attribute. The boxed set includes a bag of dice (d4 through d20).Adventurers of the North . Leinster. set in a fairly idyllic fantasy world with no metal where humans and animals live in harmony. a GM’s screen. The system is derived from Bitume. Angeli e Demoni 1st ed by Antonio Sottocasa. Attributes are random-roll. The Angel rules add more detail on various demons as player characters. Inspired by “La Planete Oubliee” by M. Technology is largely done through symbiosis with various animals. as well as detailed rules for organizations. Action resolution is mostly percentile. golems. and ordinary humans as well as demons and angels. There are 10 attributes with pointbought skills. Supplements include the adventures “Christmas with the devil”.variant of the “Cinematic Unisystem” which was originally designed for the closely related Buffy the Vampire Slayer RPG. Giacomo Sottocasa (1997) Rose and Poison An Italian-language modern-day magic RPG. and an expansion book “Anno secondo”. “Le maschere del diavolo”. and “Enchersi”. Massimo Ghirardi. and some varied options in ads/disads and combat maneuvers to fit the series.

Character creation is point-based. Manuel Sueiro. where mana points come from converting a character’s Stamina. The player characters are agents of an organization (Apocalypse Prevention.takes turn being “Active Player. set in a world where demons from various dimensions secretly live among us. Lochs (fish people). Christianity. Antonio Alvarez de Morales (2000) Libros Ucronía S. set about 50 years after an devastating apocalypse though no one really knows what happened or why. and Wolf People.) that monitors them and arrests those that break the law.L. The title translates as “Aphalon: the Moonblade”. Pasi Silander (1995) SLS/FELM A Finnish-language Biblical RPG set in the New Testament era. 20. Anno Domini 1st ed by Piia Makkonen. where die rolls are used for Achievements and Consequences. righteous (“Justos y Cabalistas”). The rules include a magic system divided into 18 Paths (types) and 3 Circles (power levels). It uses triangular costs (i. It has a system including tokens and dice. and possibly more from taking Drawbacks. Dariusz Tarka (1995) Multimedium A Polish-language fantasy RPG set in a typical fantasy world.” “Scene Guide” and “Audience”. Character creation is by picking race as well as passion (which provide experience bonuses). Brainer. Battlebabe. and the Chosen (“Elegidos “).e. Anno Domini: Adventus Averni ad Terram 1st ed by Juan Antonio Huerta Domínguez. role-playing missionaries of St. 1st ed by Eloy Lasanta (2008) Third Eye Games A modern-day horror RPG. Character creation is by choosing and customizing one of 11 playbooks: Angel. with each faith having special gifts and possibilities for miracles. there is a special Die of Justice (“Dado del Juicio”) which has special results. Apocalypse World 1st ed by D. and Islam) after year 1000 A. a Target Number of 10. It uses a dice pool system. There is also a psychic maelstrom that either came from or caused the apocalypse. along with bonus points usable for Gifts. Agents include various other races as well as human: Burners. Changelings. level 3 costs 6 points = 1+2+3). Character creation is by defining a Vulnerability and a Secret. Aphalon: Ksieżycowe Ostrze 1st ed by Arkadiusz Mielczarek. where each roll under attribute is considered a success. the Dynamic Gaming System (DGS). The game uses its own system. limited point-buy of attributes and skills. Apocalypse Prevention. The player characters are fighting back against the hordes.. Spectrals. Each spell has a mana cost. Characters play the role of pious believers of the three mayor faiths (Judaism. It uses a live-action system. . It uses a complex rules system. when hordes of evil invaded the Earth and conquered it. and gasoline.D. or 40. rolling a number of d10s equal to skill. The world is a lawless place ruled by gangs well supplied with guns. The core mechanic is 1d20 + Attribute + Skill vs. In addition. 30. Vincent Baker (2010) Lumpley Games A post-apocalyptic RPG. ammunition. Taylari (vampires). Inc. with characters divided into three categories: common people (“Gente Común”). Paul. Inc.

with the chosen order giving advantages and obligations to the character. and various conspiracies and cults are working towards that -. high elves. Driver. Charisma. and so forth. as well as a privileged attribute. trolls. Gunlugger. If you fail by less than your luck total. If you fail by more than your luck total you fail. and Vitality. Rationality is reduced by exposure to magic. There are also three gauges: Mystique (perception of the world). Resolution is by rolling 2d6 + attribute. Each playbook has a number of customized moves. Savvyhead. The races range from pure energy beings to humanoid saurians. Character creation is limited point-buy attributes and skills. Memory. Jesuit. Northern barbarians. The system is 3d6-based and focuses on detailed character creation but simplicity in play.Chopper. Aquelarre 1st ed by Ricard Ibañez (1990) Joc Internacional 2nd ed (2000) A Spanish-language RPG set in the Spanish middle ages. Franciscan. including combat and non-combat options. you use 1 luck point. Arcane Codex 1st ed by Saskia Naescher. opponents. Dominican. Then there are 450 points to distribute among the percentile skills. It also has an rationality/irrationality stat. Apocrypha 1st ed by Barbara J. Action resolution uses stat + 2d10 vs difficulty. which mixes various traditional high fantasy elements including Roman-esque empires. Education. orcs. It was one of the first RPGs published in Spain. Choosing from the 11 original races and 11 religions determines the styles of magic and the advancement of technology to which a PC has easy access. and Carmelite. The PCs are generally members of the Vatican. and has numerous supplements. They are facing a possible end of the world coming. It is set in a world called Kreijor. Faith. Higher rationality means you are more resistant to magic but less able to use magic. with a table of costs to raise skills. Force.both within the church and outside it. Heather Watson (2000) Frontiers Design A fantasy RPG set on an original world. dark elves. or Skinner. Operator. The core rulebook includes background on the Vatican. . where 7-9 is a limited success and 10+ is a full success. Alexander Junk (2002) Nackter Stahl A German-language dark fantasy RPG. Character creation is pointbased. It uses a percentile skill-based system. you pay enough to succeed. wood elves. The system emphasizes heroic epic action. Dexterity. Apokryph: le dernier Cantique 1st ed by Sofiène Boumaza (2003) Scriptorium A French-language modern day occult horror RPG. It uses a percentile skill-based system. Will. Webb. If you succeed. Hocus. cinematic combat. Hardholder. It has a luck mechanic where you declare that you are using luck before rolling. and an introductory adventure (“The Conscience of Saint Pierre”). and a magic-rich setting. from five key orders: Augustine. Constitution and Perception). There are 53 points to split among nine attributes rated 1 to 10 (Intelligence. set in the Vatican.

new rules. “Role-playing”). Carella (1997) Myrmidon 1st ed (1999) Eden Studios A near-future horror RPG where the world is at war with the hi-tech Church of . and Strength. Armageddon: The End Times 1st ed by C. Aria: Canticle of the Monomyth 1st ed by Christian S. If you have the skill’s Key Word in your attribute then your skill is aided by your attribute. and a combat system with warrior creation. Action resolution is simple in principle (d10+modifiers vs difficulty). infinite possibility. The character creation is a somewhat complex point system. The system is essentially a variant of D&D with redefined races. and more.growing out of a Chivalry & Sorcery) campaign in the world of “Arden”. “Worlds”. Hargrave. Owen M. classes. which is a supplement for D&D and an outgrowth of Hargrave’s long-running campaign. Moore. Uriel. Mark Schynert (1992) Grimoire Games A medieval fantasy RPG based on The Arduin Grimoire (Vols I. Skills list these Key words. Seyler (1994) Last Unicorn A generic system published in three books (“Canticle”. Physical could have key words Condition. Described as a mix of “divine power. Character creation includes numeric attributes along with associated Key Words. where each card over the difficulty (1-14) is a success. comprehensive equipment lists. For example. Samael. Archangels: In the Beginning 1st ed by Evangelos Hugo Paliatseas (2004) Plot Device A freeform Live Action Role Playing (LARP) event game using a token system. set at the dawn of time. It is set in a dark fantasy world where humanity is making its last stand against monsters. The revised version (“The Compleat Arduin”) includes 20 distinct races. Mages cast memorized spells. Arduin Adventure 1st ed by David A. Michael. Grace. emphasizing GM or cooperating world design. Major arcana cards are used in the magic system. It was published as a magic system with mage character creation. and other rules. The players portray sixteen parts of the mind of God -Gabriel. Backhaus (1980) Archaereon Games Ltd. II. Resolution works by making a number of draws from the tarot deck equal to your skill (aided or not). Azrael. Jan Vrapcenak. Backhaus. while priests have a ritual system. The player characters are working for a group called Archetype that infuses humans with traits from monsters. Richard Fietz (1981) A medieval fantasy RPG based on feudal Europe -. Archetype 1st ed by James Terbrack (2010) self-published A fantasy rpg using a system based on the Tarot deck in place of dice.The Archaereon Game System Mage ed by Wilf K. but with a host of modifiers. and boundless ego”. Hargrave (1981) Grimoire Games 2nd ed (1981) Dragon Tree Press The Compleat Arduin ed by David A. J. and III). Warrior ed by Wilf K.

Ron Dugdale (2002) Deep7 An epic fantasy genre RPG. There is a selection of settings from ancient Sumeria to pulp era. set in the Empire of Corvel where the King has just been assassinated. about modern-day misfits thrown into Earth’s past with hordes of undead to fight. etc. but uses miniature machineguns. class-based character creation. and other nasties. Paul Sudlow. stinkbugs. and/or ladybugs engaged with nefarious bees. however (1st edition). which is a simple skill based system: skill+attribute+1d10 vs difficulty.humanshaped combat robots. wasps. with many additions for futuristic Mek combat. Benjamin Wright (1998) R Talsorian A sci-fi RPG based on the Japanese anime series. and even old pagan gods have openly joined in the battle against it. Desing’s Army Ants: The Roleplaying Game 1st ed by Michael T. Warfare takes place in your own backyard (or other nearby plot of land). The system uses roll (based on attribute and skill) vs target number. It uses the Fuzion system (a mix of RTG’s Interlock and Hero’s Champions). Arrowflight: The Edge of Fantasy 1st ed by Todd Downing. set in the far-future featuring mecha combat and over-the-top action. a swashbuckler. tanks. spiders.Mars 1st ed by Sándor Szigeti (1995) Bíborhold Budapest A Hungarian-language sci-fi RPG. The editing and layout have some problems.a variant of the Unisystem (originally from Witchcraft) developed for the Buffy the Vampire Slayer RPG. which worships an alien entity so horrific that Heaven. Michael T. It uses the Cinematic Unisystem -. crickets. It has random-roll. Character archetypes include an archeologist.Revelations. It is set in a future where. Advancement is level-based. a gunslinger. The system handles action resolution using a dice-pool system. . Armored Trooper VOTOMS 1st ed by Tim Eldred. the world faces a devastating war between the United States of America and the European Federation. and a game designer (!). Army of Darkness Roleplaying Game 1st ed by Shane Lacy Hensley (2005) Eden Studios A darkly humorous fantasy RPG based on the 1993 Sam Raimi film. This uses a variant of of the D20 System from third edition Dungeons & Dragons. Armageddon 2089 Roleplaying Game 1st ed by Ian Sturrock (2003) Mongoose Publishing A near-future sci-fi RPG concentrating on mek-based warfare and the mercenary/corporate companies who use them. Hell. Armageddon 2092 . The PCs are mercernaries who own “WarMeks” -. a reporter. The rules include a system for generating the mercernary company as well as individual characters. beetles. Mike Pondsmith. Desing (1999) Teddy Bear Press 2nd ed (2001) 3rd ed (2006) An anthropomorphic-animals RPG of playing ants. It uses the “Unisystem” from Witchcraft. in 2089.

Resolving a spell means comparing (Form rating) + (Art rating) + 1d10 vs level of difficulty. Mark Rein•Hagen (1992) White Wolf 4th ed by Jeff Tinball. Character creation is limited pointbased. based around a minimalist dice pool system called the NUGGET rules. The system is fairly simple: attribute + skill + 1d10. Resolution calls for rolling a number of base dice for difficulty (2. 0. Ari Tukiainen (unknown) ACE-Pelit OY A Finnish-language horror RPG. It uses a variant of the Fuzion system with a certain amount of tailoring for the specific genre. Magi have ratings in 10 “Forms” (nouns) and 5 “Arts” (verbs). or -2). with various origins and occupations offering suggested skills. based on the Artesia series of comic books written and illustrated by Mark Smylie. given in Latin as fits the setting. It has advanced technology but also is plagued by the remnants of a magical cataclysm from a thousand years ago known as “The Shift”. The player characters are modern people who have acquired the power items of ancient mythic figures like Thor’s hammer. and adding dice for attribute (rated 0-2) and skill (rated 0-4). Mark Rein•Hagen (1987) Lion Rampant 2nd ed (1989) 3rd ed by Ken Cliffe. Character creation is limited point-based (attribute points and skill points). Hans Zenjuga. Artesia: Adventures in the Known World 1st ed by Mark Smylie (2005) Archaia Studios Press A fantasy RPG set in an alternate history 15th century Europe where monotheism is not dominant. Astrobirdz RPG 1st ed by James M.rolling d6’s equal to attribute against a target number based on skill. Astra 1st ed by Risto J. A humorous sci-fi RPG about anthropomorphic birds that fly on surfboards in . Arsenal of Heaven 1st ed by Tim Gray (2008) Silver Branch Games An RPG of modern supernatural fantasy. Inc. The magic works by a “noun + verb” system. They are in conflict with shapetwisted “demons” from outside our world as well as other obstacles. Character creation is point-bought attributes and skills.roll under stat/skill on 1d100. Any spell corresponds to a noun/verb combination (like “Creo Ignem” meaning “Create Fire”). or the sandals of Hermes. Monkey’s wishing staff. a|state 1st ed by Malcolm Craig (2004) Contested Ground Studios A dark science fantasy RPG set in a place known only as “The City”. Ars Magica 1st ed by Jonathan Tweet. John Nephew (1996) Atlas Games 5th ed by David Chart (2004) Atlas Games An RPG set in “Mythic Europe” where hermetic magi work secretly in hidden covenants. It uses a percentile skill-based system -. but the main rules are in the innovative magic system. Ward (2008) Bill Cobb Produtions. Hieta.

Attack of the Humans 1st ed by Devin Durham (1990) Rapport Games A humorous horror-genre combat system / RPG based on “B-” horror movies. evil stuffed toys. The Bestiary 1st ed by Stephan Michael Sechi.and level-based system using d20 and d100. Asylum 1st ed by Aaron Rosenberg (1997) Clockworks Games A horror game set 150 years in the future where everyone is insane after an biological disaster that darkened the skies with mutant spores. blind telepathic albindo sewer ‘gators. Divine Magic. Now. Terrestrial humans were killed during an alien invasion. after the aliens have fled. based on a related card game. similar to D&D in that there is no universal mechanic. It is set in a future Earth where a deadly mutagene agent created several very distinct ecosystems -. It uses point-based character generation. Mario Grande (2001) Asociacion Juvenil de Interpretacion Ludica de Leon A Spanish-language post-apocalyptic RPG. dangerous. The majority of the world’s population lives in Wards: city-sized secure areas where the population of inmates is fed. High Magic. Elemental Magic. and treated by the Warden. The Atlantean Trilogy: The Arcanum. The colors map onto numbers 1-5. and more. but dominated by race and class. Fitness. and Birdznest Nebula Guide. but for various charts the individual colors matter. Character creation is limited point-based. watched.Post Apocalyptic Roleplaying 1st ed by Colin Chapman (2009) Radioactive Ape Designs A post-apocalyptic RPG using the “V6 Engine” as its system. It uses a class. fighting alien brain men. you either have a skill or you on’t). Atlantis: The Second Age 1st ed by Scott Agnew (2005) Morrigan Press A traditional fantasy game set in Atlantis of a mythic antedeluvian age.so different that only through mutations can people hope to survive traveling. and unexplored. The mechanics are a simple skill-based system. It uses a simple system of 3 attributes (Brains. implemented as minor binary advantages (i.space. The setting is a world where civilization survives only in submarine cities. It was briefly published as a boxed set including Player’s Guide. Atlantis.e. an adaptation of the 1980 from Atlantean Trilogy from Bard Games. There is a skill system. It includes a distinct magic system. which uses colored marbles instead of dice: draw out two marbles from a bag of 10 (2 each of 5 colors). Anio 2213 1st ed by Inmaculada Flórez. divided into Mysticism. The Lexicon. Vernie Taylor (1980) Bard Games A traditional fantasy game set in Atlantis of a mythic antedeluvian age. Low Magic. Referee’s Guide. Athanor 1st ed by Pierre Rosenthal (1989) Siroz / Ideojeux A French-language sci-fi RPG. and Enchantment. Black Magic. terrestial lands are wild. Atomic Highway . and Common . Sorcery. Alejandro Fresno.

Aurora 1st ed by Stephen Mulholland. Avant Charlemagne 1st ed by Francois Nedelec (1986) Robert Laffont Éditeur A French-language historical RPG. Auvron 1st ed by Ferenc Somlói. That is. set in a distant future where humans have colonised space in cooperation with six other spacefaring races. etc. easy. fast-moving play. The game book is independently published via Lulu. Les Aventuriers 1st ed by Laurent Ryder (1990) Stonehenge A French-language modern-day pulp RPG. Originally published as text files on floppy disks. Europe ca.Monarchists against “Sans Culottes”.com. set in the French Revolution -. Chris Mills (2002) Aurora Games A hard science-fiction spacefaring game. it is a disadvantage for a Villian to eliminate the Hero as the comic line would then cease to run and the Villain would get canceled with it. but each roll equal to or less than that number subtracts 2 from your total. where you choose how many d10’s to roll. choosing more dice is riskier but gives a chance at a higher total. Bocquet (1988) Cubic 6 A French-language historical RPG. Action resolution uses 2d6. Olivér Kovács (1995) Impressum A Hungarian-language fantasy RPG. Chris Page.D. By the rules. Action resolution uses “failure dice”. Avengers of Justice 1st ed by Joseph Hillmer. and Typical Person. Athlete. action resolution. It uses a fairly simple system with five attributes (2-12) and skills from +0 to +3. set in the barbaric times before the coming of Charlemagne. Babylon 5: Roleplaying Game and Fact Book 1st ed by Matthew Sprange (2003) Mongoose Publishing 2nd ed (2006) A sci-fi game based on the TV series “Babylon 5”. There is a focus on exploration and interaction among the highly-detailed alien species. The game includes tables of genre cliches. Awesome Adventures 1st ed by Willow Palecek (2008) self-published A role-playing game of over-the-top action adventure.Sense) which correspond to the classes of Brainiac. It mixes sci-fi and fantasy in variout fantastic adventures. Thus. The rules are written with the goal of quick. using the “Free-Style Roleplay” system from Crimson Cutlass. 400-700 A. George Rahm (1994) Better Games A superhero game where resolution is based on genre and drama rather than stats. Character creation is open point-based. based on “Bob Morane” serie of novels published in the 60s-70s. It uses a variant of the rules . Aux Armes Citoyens! 1st ed by Coste. You get a constant bonus equal to that number. using a variant of the FATE system (Fantastic Adventures in Tabletop Entertainment) from Spirit of the Century. Character creation is class-based with point-bought skills.

there are nomadic blue-skinned giants (Ceruleans). Bacchanal 1st ed by Paul Czege (2005) Half-Meme Press A mini-RPG about a night of madness in 61 A. Ranged and Defence). with a straightforward skill-based system. the player is given directions to narrate the scene.from third edition Dungeons & Dragons (aka d20). The combat system is fairly complex. and experience. in the Italian harbour town of Puteoli. and they need to find their lost companion and flee Puteoli before they are caught and killed by the soldiers that are looking for them. It is set in an archetypal world (Lemuria) that is just recovering from a final war against the sorcerer-kings who had ruled for centuries. goddess of love and lust. skills. Pluto. raise level of success. Character creation is limited point-based. The PCs have each been accused of a crime against the empire. then selects a place of origin and either one trait/advantage or two traits/advantages and a flaw. and wine. Along with humans. selects 4 careers from a provided list.. with different dice representing the gods. Agility. Elric. cheat death. plus modified combat rules and rules for telepathy and spacecraft battles. the soldiers. Melee. The book is not a complete game. and lust. Depending on which die is highest. It includes descriptions for six races and eight classes. Mind and Appeal) and 4 points among the combat abilities (Brawl. The Babylon Project 1st ed by Joseph Cochran (1997) Chameleon Eclectic A sci-fi game based on the TV series “Babylon 5”. The player distributes 4 points among the four main attributes (Strength. and requires the D&D Players Handbook for character generation. where 9 and above is a success. and alchemy. The game consists of rolling a handful of dice. gods. the companion.D. Resolution calls for combining 2d6 + attribute . violent crime. savage jungle-dwelling apemen (Grooth). The god Bacchus and his satyrs have descended from the hills to induce an irresistable madness of drunkenness. Three other gods are also present: Venus. and secretive birdmen (Haklaton). The rules are reasonably laid out. inspired by primarily by Lin Carter’s Thongor of Lemuria series along with Conan. who has come to see the most base crimes of men. Barony Fantasy Role-Play . Barbarians Versus 1st ed by Nathan J. enraged by the mindless brutality and of a mind to put a stop to it. Hill (2005) Key 20 Publishing Mystic Ages Online A mini-roleplaying game about medieval fantasy barbarians fighting reptilian invaders from beyond the stars. and Minerva. Hero Points can be spent to re-roll dice. with a hex-pattern hit location chart and a table relating damage amount and type. It includes a freeform magic system for sorcery. It uses its own system. and even change game-world facts (with GM permission). and Fafhrd & The Grey Mouser.difficulty. Barbarians of Lemuria 1st ed by Simon Washbourne (2008) Beyond Belief Games Legendary ed (2009) A swords & sorcery fantasy RPG.

Steve Perrin. one book walks GMs through developing scenarios. The original booklet was intended as an introduction for beginners to Chaosium’s RuneQuest. spread 9 points on powers. cops. Ray Turney (2008) Chaosium This is a short universal RPG system. Ray Winninger (1988) Mayfair Games 2nd ed by Ray Winninger (1989) A superhero RPG based on playing characters from the “Batman” comic series from DC Comics. In the introductory booklet. pick a number of Agility skills equal to Agility. These used roughly the same system which BRP explained. It uses the “Free-Style Roleplay” system from Crimson Cutlass. and Stormbringer games. It used a “lite” version of the DC Heroes system (aka MEGS). Greg Gorden. multiplying by attribute (1-5). whores. Barrio Xino 1st ed by Sergi Latorre (2000) La Factoría de Ideas 2nd ed (2001) A humorous Spanish-language modern-day RPG. published in magazine format in three books. Character creation is random-roll attributes. and the last one is on dragon battles. In 1982. Reviewed in White Wolf #26. Action resolution is by rolling 2d6 (with doubles open-ending). if a hit is scored. In combat. students. the booklet was packaged with 3 genre books in Worlds of Wonder. Basic Role-Playing 1st ed by Greg Stafford. BASH! Basic Action Super Heroes 1st ed by Chris Rutkowsky (2005) Basic Action Games Ultimate ed (2009) A superhero RPG with a simple system. Sam Johnson. Second. One book handles character creation and basic mechanics. frequently dealing with the illegality. the damage is the difference between a damage roll (usually Brawn + attack bonuses) and a soak roll (usually Brawn + Armor). Battleaxe RPG . PCs are the everydays people who you can see at the streets. or roll on the “resistance table” for attribute (3-18) vs difficulty. adding modifiers. etc. skills are fixed but can be improved with experience. and Mind skills equal to Mind. pimps. Batman RPG 1st ed by Jack A. although as originally published it only supported fantasy or early history. Character creation is limited point-based. and Mind). First. George Rahm (1993) Better Games An oriental fantasy RPG. Lynn Willis (1980) Chaosium 1st ed by Jason Durall. Third. Steve Hedrickson. The setting can be your own city and district. BASH! Fantasy 1st ed by Chris Rutkowsky (2005) Basic Action Games A fantasy RPG using a variant of the system in BASH!. Pickpockets. BRP is a percentile skill system: roll under skill(0-100) on percentile dice. and comparing with difficulty. Call of Cthulhu. spread 7 points among the three attributes (Brawn. Barker.1st ed by Joseph Hillmer. Skills are binary -.lacking a skill means -4 on the die roll before multiplying. Agility.

K. ethereal. Olson. d8. d12+d6. James Davenport. The system uses classes. and a choice of Mastery (Warrior. and are resolved by rolling under skill on percentile dice. Battle Born 1st ed by Joseph Hillmer. or Mage). d6. d12+d2. Wesel (2007) Margaret Weis Productions A space opera RPG based on the modern television series created by Ronald D. elf. Douglas Woolsey (2004) Sixteen Coal Black Horses Reforged ed (2006) A fantasy RPG set on the war-ravaged world of Mordredica. dwarf. Ranger. Sims (1990) Optimus 2nd ed (1991) 3rd ed (1992) 4th ed (1993) 5th ed (1999) A “deep space” sci-fi RPG that focuses on an Alliance of 27 alien races who desperately seek to ward off the threat of internal destruction while simultaneously exploring the vast uncharted regions of space. with roll . Floyd C. d12. Battlestar Galactica Role Playing Game 1st ed by Jamie Chambers. though it does have a bestiary and references to various worlds of experience including natural. an ancient battlefield of the Gods and prison of the Forty Sorcerers. or both . and experience points. Patrick Kapera. Conviction. Savvy. Characters have six attributes (Agility. levels. Action. and wulfir (wolf-men). d4. skill-based system. d12+d12. Jody Ellis (1988) Archive Gaming Pty Ltd A generic fantasy RPG produced in Australia. Sean Everette. Battlelords of the 23rd Century 1st ed by Lawrence R. Combat is resolved by skill rolls. Character creation is a mix of random-roll and limited point-based. with armor reducing the damage of hits. and cosmos. d12+d4. It has no specific setting. It includes a magic system where spells require power points. George Rahm (1992) Better Games A sci-fi mini-RPG published in Space Gamer magazine. Skills include general and class-specific. Action resolution is by rolling attribute die plus skill die. after which from 4 to 10 points can be moved between attributes. limbo. It is based on a portion of the space marine RPG Era Ten. The six attributes (Vigor. and Fortitude) are each determined by (racial base) + 2d6. The basic game has a bestiary with monsters including a giant carnivorous kangaroo. It uses a d100. Nathan Rockwood. mana. Imagination. d12+d10. Moore that started in 2004. orc. Battlemaster 1st ed by Chris Norman. Attributes and skills are rated in a a step die system with twelve ranks: d2. d12+d8. a luck attribute. Resolution is by rolling under a target number based on attribute using 1d20.1st ed by Donald E. issue #1. . Reviewed in White Wolf #35. Vitality. A profession can be determined by a die roll or choice. It is inhabited by races including human. Alertness.and may be subject to Karmic Influence. It uses the “Cortex” system adapted from the Sovereign Stone fantasy system and Serenity RPG. d10.target number for the level of success (“span”). hades. Strength.

and grog. If you want the ship to turn or speed up. Plot Points can be spent before a roll for an extra die (costing 1 per rank). The system also includes mechanics for social advancement. & Gods 1st ed by Bill Underwood (1980) Imagination Unlimited Imagination Unlimited The Game Masters A fantasy RPG. It also includes a plot point mechanic. Men. Beasts. If you want the ship’s guns to fire at an enemy ship. Players track their characters’ positions on the spaceship layouts (also used for boarding actions) and the ships’ positions on the hex map. reviving the horrors of plastic flamingos and Disco. Beas II (2010) Catalyst Game Labs A sci-fi RPG in the world of the Battletech boardgame.Intelligence. Character creation has combined classes and races (like original D&D). Marine. a character has to take an action to make it so. difficulty. It uses a percentile skill system (roll under skill on d100). Play is structured around mechanically-defined missions. a character has to take an action to fire the guns. Scientist. Lisa Griffen (2007) Berengad Games A game for two players set in an original fantasy setting where tribal hunters stalk mythical beasts through jungles -. Character creation is limited pointbased. Resolution uses 2d6 + skill + modifiers vs. set in a 31st century where constant wars are fought by giant robots . Character creation uses six species and four professions (Pilot. where each card that beats a randomly-drawn “Card of Fate” is one success.combined with mystic rituals and spirits. and Engineer).a successor to the earlier Mechwarrior RPG. Beach Bunny Bimbos with Blasters 1st ed by Richard Tucholka (1991) Tri-Tac Games A humorous sci-fi RPG of alien invasion (a take-off of BTRC’s Macho Women with Guns). and only California beach bunnies can spot them (due to their uncluttered brains). possibly modified by burning Edge points before or after the roll. Beast Hunters 1st ed by Christian Griffen. after the roll to raise the total (costing 1 per +1). The resolution system is based on playing cards. It was a small-press offering published locally in Kansas. Battletech: A Time of War 1st ed by Herbert A. along with skills and advantages. . or to manipulate the story (scaled from 1-3 for convenient coincidence to 11+ for “saving your bacon”). ship-to-ship combat. where each player has their own deck of cards. weather. with mixed random-roll and point-bought character creation. Advancement is level-based. The players draws a pool of cards based on stat to resolve an entire combat or other conflict. Beat to Quarters 1st ed by Neil Gow (2009) Omnihedron Games A role-playing game of naval action in the Napaleonic era. Battlestations 1st ed by Jeff Siadek. Jason Siadek (2004) Gorilla Games A mixed boardgame and role-playing game which integrates character actions with spaceship actions. Martians are taking over. Willpower).

Each PC’s stats are set by how all the other players rate your character. Austin Bookheimer. players may still gain things if they lose a conflict and/or may get new traits to use later. Players also have beads for “destiny” and “doom”. Behind Enemy Lines 1st ed by William H. 3 ties (relationships to other people). John LeBoeuf-Little. Character creation is by picking 8 primary traits (descriptors of the character). Best Friends: A Role-Playing Game About Girlfriends And All Their Petty Hatreds 1st ed by Gregor Hutton (2006) BoxNinja A game where the PCs are “best friends”. the first ones being part of the Universom line. Bifrost Volume 1: Faerie ed (1977) L.. Beyond the Supernatural 1st ed by Randy McCall. plus a magic system (including ley lines).W. using a variant of the Palladium System. Each player answers five questions for her PC. Jordan Weisman. Eric Turn. Becoming Heroes 1st ed by W. If a player follows their arc. Berlin XVIII 1st ed by Laurent Tremel (1989) Siroz / Ideojeux 2nd ed (1995) A French-language dark-future RPG. Kit La Touche (2011) Transneptune Games A role-playing game designed for the genre of epic fantasy. Then the number of PCs who hate your character for how Cool she is becomes that PC’s Cool stat. Erick Wujcik (1988) Palladium Books 2nd ed (2005) Palladium Books A contemporary horror RPG. Tough. It includes supernatural and psychic powers. Smart. Kevin Siembieda. Steve Turn (1982) FASA 2nd ed (1985) The Companions A military RPG set in WWII on the Western front. In addition to determining success. The character has an “arc” like Lost King for Aragorn or Dutybound for Frodo. of the form “I hate _____ because she is (Prettier/Cooler/etc. The system is similar to the original Traveller rules. There are five stats: Pretty.) than me”.Felstead Ltd . where the PC’s are police in a nightmarish city’s worst bourough (Sector 18). Ross Babcock. Beyond Mortal Men 1st ed by Christopher Helton (2005) Battlefield Press A superhero RPG rules system. These are used to fuel threads (meta-story effects) or to modify conflicts. This is strictly speaking a supplement for use with the Action! System from Gold Rush Games. It uses freeform traits. 1 virtue (determining when to get beads of destiny/doom). they gain benefits including new threads or more beads. which add to make a d6 dice pool used to resolve conflicts. Cool. 3 circumstances (starting situations the character is in). 1 arc and 4 threads. Keith.Character creation uses a lifepath system. This had several releases. and Rich. Jr. with story-oriented mechanics.

horses. Henderson. J. le Grabbe-Phipps. It included an advertisement for a Hollow Earth setting. Williamson (1979) Skytrex Ltd. Character creation is either point-based or random-roll attributes. The core book includes statistics for many of the Big Bang characters -. firearms and literacy. using a fairly complex system. A. G.as well as background on the universe. Thunder Girl. Bitume 1st ed by Croc (1985) self-published 2nd ed (1986) . Cooper. plus creature descriptions. Action resolution is by 2d6 against modified attribute. Originally published as a series of four separate rulebook volumes. Volume 4 contains rules on unarmed. a retro take-off series of many classic comics of the Golden Age and Silver Age. In addition to combat and characters. Volume 2 (“Combat”) is 36 pages staple-bound with a light blue cover with white illustration of castle.D. intended to cover subgenres from giant mecha to romantic comedy. Highley (1982) Skytrex Ltd. Volume 3 (“Magic”) is 84 loose pages with a purple cover with illustration of wizard. It is a standalone game using a variant of the D20 System used by 3rd edition D&D called the Golden System. These were eventually expanded and combined into a single volume. Pulver. K. White. Evans.J.the base game has no skills. gadget rules. Small Mouth 1st ed by Mark MacKinnon (1997) Guardians of Order 2nd ed by David L. S. the system covers planar travel and divine intervention. and others -. Volume 1 (“Faerie”) is 74 pages staple-bound with a dark blue cover with white illustration of a dragon. Philp. Ultiman.R. and class mechanics -. Volume 4 is 90 pages glue-bound.R. Bifrost ed by K. founded by Gary Carlson.the Blitz. It uses the standard ability scores. mass combat and vehicle combat rules. and alternate dimensions. lots of advantages/disadvantages. with a yellow cover with a black illustration of a goblin-like creature. A medieval fantasy miniatures combat system and RPG. and aerial combat. Minear. Johnson. Volume 3: Magic ed (1978) Skytrex Ltd. Binary RPG 1st ed by Bertrand Triplet (1988) self-published 2nd ed (1990) Les Silmarils A French-language universal mini-RPG with minimalist rules that fit on a single page. and mecha rules into the core rulebook.D. fatigue. Big Bang Comics Role-Playing Game 1st ed by Chris Carter (2006) Pisces All Media A superhero RPG based on the series of comic books of the same name. Chandler. D. Mark MacKinnon (2000) A universal Japanese anime role-playing game. as well as a large selection of 200+ new feats including various superheroic abilities. published in 1982.while adding disadvantages (“Negative Feats”) that allow a bonus feat. G. Knight Watchman. levels.R. Volume 4 ed by A. It has a very simple system (the “Tri-Stat” system) with three attributes and ads/disads -. mounted. G. attacks and skills. Big Eyes. B.Volume 2: Combat ed (1978) Skytrex Ltd. The 2nd edition incorporated skill rules.

where conflicts are resolved using special trick-taking rules. It usese playing card mechanics. It includes a special tarot deck with the basic rules. including rules for starship combat and robots.3rd ed (1989) Siroz / Ideojeux Mk5 ed (1992) A French-language post-apocalyptic RPG in the genre of Mad Max. Resolution uses rolling under attribute on 1d20. every player is dealt a card and then each player in turn narrates for a short time following instructions for that card type. Each player plays a card face-down and states a Hope. Blazing Rose: A Story Game of Romantic Rivalry Ashcan ed by Edward “Sabe” Jones (2009) self-published A collaborative storytelling game for three to six players. The basic game includes nine scenarios. and Plot cards based on number of players and desired number of rounds. The player with the highest card not greater than their attribute takes the trick. about members of a freelance trouble-shooting organizations (“Blackwatch”). It uses a skill-based system. The Bizenghast Adventure Game 1st ed by Clint Krause (2008) KNRPG Productions A urban fantasy/horror RPG based on the manga series created by M. Blade of Arcana 1st ed by Taro Suzubuki (1999) F. George Romero.R.A.E. there are 4 alien races described. and occupation for each character. The Earth has been . Bliss Stage Ignition ed by Ben Lehman (2007) Tao Games Interim ed (2009) A post-apocalyptic sci-fi role-playing game for 2-7 players. then distributes the cards to the other players to change their Affection stat. then reveal their cards. Each turn. trait.charged with hunting ghosts. inhumans. and Wes Craven. It uses a special deck of 80 Plot Cards along with 8 Backstory Cards and 8 Escape! Cards. and if the roll exactly matches the rating is raised by one (called an epiphany). Blackwatch Technical Reference Manual 1st ed by Ted Greer. The player characters are agents of the afterlife .taking Backstory and Escape! cards equal to the number of players. It also uses 1d20 but only for choosing a random name. A single deck is assembled . 2nd ed (2001) A Japanese-language mythic fantasy RPG. Alice LeGrow and published by Tokyopop. It uses the “Epiphany Engine” game system. and sending them on to the next world. about a group of friends vying for the affection of a common Beloved.including humans. The Black Spot 1st ed by Mark Silcox (2009) Grasshopper Games A horror genre storytelling game for 3 to 8 players inspired by the films of Sam Raimi. and spirits . Peter Christian (1989) Different Worlds Publications A spacefaring sci-fi RPG. The first game of Croc. one of France’s famous game creators. Besides humans. resolving their problems.

with 2 scenarios to help you get started. a world map. The combat system is based on a hex-map. mutations. the character succeeds and the player can narrate what happens. The combat system is quite gory. It uses a percentile system. and machines”. Character creation is d100 for each attribute. It uses “Bodily Mutilation Capacity” in place of hit points. Published in a set of 24-page rulebook (complete with a sample dungeon adventure). The player rolls a number of d6s equal to attribute plus 3 dice for each aspect invoked. The player characters are generally samurai. with 400+ weapons and 25 critical hit tables. Damage may occur by inflicting Stress on relationships or Trauma. In interludes. Stephen Osborn (1990) Underground Games 1st ed by James Desborough (2006) Postmortem Studios A modern-day horror RPG where PC’s face various film-based creatures including zombies. in a world of “magic. and includes graphic descriptions with various critical hits. Bloodbath 1st ed by Rick Slawson. A core part of the mechanics is that the robot’s power comes from the pilot’s relationships . Each relationship is measured by two ratings: Intimacy and Trust. If the total is over 10 or the opponent’s roll. The Blob (from the film of the same name). During a mission. and skills chosen by a career package plus points based on attributes. and counters. It uses a dice pool system that adapts Aspects from the FATE system in Spirit of the Century. The PC’s are prophets seeking to restore civilization from the reigning barbarism. Sims (1996) Optimus A post-nuclear-apocalypse science fantasy RPG set 60 years after the devastation. The player characters are teenage resistance fighters (age 13 to 17) battling an alien occupation on a psychic plane using giant robots (ANIMa). the mecha pilot rolls dice equal to total Intimacy of relationships allocates them to categories. Blood: The Roleplaying Game of Modern Horror 1st ed by Norley Tucker. Blood Dawn 1st ed by Lawrence R. Angels of Pain (from Hellraiser).occupied by alien invaders and all adults have been put into comas by psychic alien technology. Blood & Honor: Samurai Tragedy in Old Japan 1st ed by John Wick (2010) Wicked Dead Brewing Company A semi-historical game set in an unspecified period of medieval Japan. Candarion Demons (from Evil Dead). relationships can be modified as well as Stress or Trauma relieved. It uses a d6 (or Fudge dice) dice pool system. The PC’s are warriors who explore this world. It is a 112 page book. It uses a basic roll-under-stat with modifiers. while killing stuff along the way. hex grid map. Troy Christensen (1989) TC International A fantasy mini-RPG set on the barbaric world of Helboria. Character creation is limited point-bought. A companion game. Bloode Island .especially sexual ones. There is also a wager system that lets the player remove a die for a chance at more narrative power. broken into mechanics for missions and interludes. Bloodchant. added spellcasting rules to the system.

Bloodlust 1st ed by Croc (1991) Siroz/Ideojeux A French-language heroic fantasy game.a violent and wild land. and attribute improvements. Resolution involves either taking a fixed number of successes equal to half of stat. John Sullivan.1st ed by Todd Downing (1999) Deep7 XPG ed by Todd Downing. but scattered hunters work for the Force of Light to fight vampires and demons. The players collectively determine the job they did together that went wrong to get all the Professionals blacklisted. or rolling d6s equal to stat where 4-6 is a success. All successes during the Analysis phase are kept as dice to be used in Operation phase. where resolution is rolling 1d6 and getting under attribute or skill. Actions are resolved by rolling 2d10 on a universal table of offensive AP vs defensive AP. where everything is rated in exponential “AP” values. Ray Hedman. Characters may have a “path” -. In the past. It uses the “MEGS” system from DC Heroes. Each player creates one Professional . Provocateur. Later editions used the “XPG” system and then later the Active Exploits Diceless Roleplaying rules. Wesley Fornero (2004) Flying Mice LLC A modern-day horror RPG.and one Civilian connected to another player’s Professional. Christopher Tatro (1998) Pulsar A superherøsupervillian RPG. There is no great conspiracy. metaskills. Mark Bruno (2002) Diceless ed (2004) A mini-game of swashbuckling pirate action. giving humans magic. The last includes new rules for Mojo and Naval Combat. In addition. Diversion. Science has eroded the belief which is necessary for magic. The rules use a percentile skill-based system. set on the fantasy continent of Tanaephis -. where 1 is always success and 6 is always failure. Pavement. Blowback 1st ed by Elizabeth Shoemaker (2010) Two Scooters Press A modern-day thriller RPG inspired by the television series “Burn Notice” as well as the Bourne trilogy movies. The original game used the 1PG rules from Deep7. a god-like figure (“Norandon”) saved mankind from the demons. Character creation has random-roll attributes and a lifepath mechanic for each year over 10. .a spy/operative who have been blacklisted . the number of success dice minus failed dice is a modifier to the next roll on that stat. set in a historical pastiche of varied periods from the Age of Exploration and the golden age of piracy. set in an alternate reality where a evil demons are rampaging. Joshua Marquart. via a process called “Nullity”. However. Blood of Heroes 1st ed by Tony Oliveira.which are supernatural powers of a variety of sorts. which generates skills. Players also distribute a set of values among rated Relationships. Jason Ludwig. Play is divided into two large phases: Analysis and Operation. as well as picking background details. Blood Games: Occult Horror Role-playing 1st ed by clash bowley. Character creation is choosing a type of Professional (general “Lifer” or specialized “Artist”) and distributing four values among the four attributes: Commando.

Colonization had just begun. and a new magic system based on feats. expert. Greg Benage. take the lowest roll. John Snead (2005) Green Ronin Publishing A fantasy genre game set on an original world.fantasy horror theme. where spells cost fatigue. John Snead. Blue Planet 1st ed by Jeff Barber. Aldea. The combat system is modified to remove full-round attacks and attacks of opportunity. and culture. spirits. The Bogeyman is contained within the minds of the player characters. Dawn Elliott. and psychics.sin. The game is intended particularly for characters from other game universes to drop in for light-hearted adventures. Contact is interrupted by a catastrophic grain blight on Earth. set in the modern world including psychic phenomena such as ghosts. Steve Kenson.and variety instead comes from more and more variety of feats. The 1st edition rule system is a semi-complex percentile skill-based system. Bob. The rules are a standalone system (the “True20” system) loosely based on the D20 System used by 3rd edition D&D. and must play all five in separate tests before refreshing. The rules use playing cards. spurred by the discovery of a longevity ore called “Long John”. leading to 75 years of rough independent life for the colonists. Bogeyman 1st ed by Ashok Desai (2010) Sane Studios A role-playing game of personal horror. In both. The rules include both physical and social combat and damage. and try to get less than your attribute+skill+modifiers. with each player needing their own deck and the game master needing two. madness. controlled by the GM and released by three moments . It also includes a wound track damage system based on a 1d20 roll to resist damage. Jason Werner (1997) Biohazard Games 2nd ed (2000) Fantasy Flight Games A post-ecological-apocalypse game set on a lush alien world nearly entirely oceancovered. It is set in a future where Earth discovers a wormhole just outside the solar system which leads to a waterworld dubbed “Poseidon”. and the Rhydan (psychic intelligent animals). Bones the Role Playing Game . or tragedy. the Night People.called Momentum. adding in rules variations from Mutants & Masterminds. There are only three core classes: adept. unless they play a joker. The majority of the very thick book is a very detailed description of the world. Resolution is by card number plus stat versus a difficulty number. the Sea-folk. and adding some non-attack options. Blue Rose: The Roleplaying Game of Romantic Fantasy 1st ed by Jeremy Crawford. character creation is semi-random attributes and point-bought skills. history. Lord of Evil 1st ed by Kevin Davies (1993) Peregrine A humorous RPG set in the “Dark Lands” with a techno. and warrior -. Players each get a hand of five cards. It is populated by various races including the ancient and mystical Vata. The 2nd edition has a completely new system which uses dice pools: roll d10’s equal to your aptitude (1 to 3).

The Boomtown Planet 1st ed by Richard Parkinson (2005) Better Mousetrap Games Timeless Games “Saturday” ed (2007) A pulp style RPG set in the fictional city of Boomtown during the “Dirty 30s” of the U. It uses a dice pool system where you roll either your attributes in d6s (if you have the appropriate skill) or 1d6 (if you don’t). and Agility. The Book of LARP 1st ed by Mike Young. Martone (2004) Peregrine A fantasy role playing game in which characters. Mike Pohjola. Inc. monsters. Each die has icons such as “Universal Success”. Character creation is open point-based of a sort: the player chooses icons for his four starting dice. Character creation has either random-roll or point-based attributes. “Mental Success”. and “Lost in the Stacks”. Ryan Markle. These can be made by gluing printed icon sheets onto dice. and special circumstances.with a focus on investigative reporting for its daily newspaper.only sixteen pre-generated members of the Boomtown Planet’s staff. and attribute improvements. Perception. It uses a percentile skill-based system. Alari (humanoids with supernaturally deep but engrossing memories). It is an over-the-top setting with ghosts and other supernatural influences. Essence. “Michael Clambino’s Fundraiser”. “I Shall Not Want”.S. John Kammer. “Universal Hindrance”. Gordon Olmstead-Dean. Jeff Diewald. and one face is either “Physical Success” or “Mental Success”. equipment. or simulated with a computerized dice roller utility. The Book of Jalan 1st ed by Albert Bailey. There are four races: human. while the other four are freely chosen from the other choices. and a lifepath mechanic for each year over 10. One face is always “Universal Success”. A guide to writing and running live-action role-playing games (LARPs). where there are only two countries: the corrupt Capital State and warmongering Klankeruberalles. metaskills. and also declare odds or evens. John Kilgallon (2003) Interactivities. Mike Beddes. and many icons for skills. magic. Miki Tracey. and obstacles are all represented by customized six-sided dice. The number of successes is the number of dice over the difficulty and matching your odd/even call. . Klaxon Bowley (2004) Flying Mice LLC A fantasy game set on a Renaissance-to-Restoration era alien world where humanity has magic-like psionic powers. -. the Planet. Sandy Antunes. Khali (orc-like barbarians). Fortitude. agile miners). “Damage”.1st ed by Andrew J. “Humans vs Monsters: Diplomacy”. Action resolution is by rolling your set of dice and counting applicable success icons. “All the President’s Zombies”. and Bani (short. which generates skills. clash bowley. There is no character generation system -. Endurance. marking on blank dice. “Physical Success”. The six attributes are Strength. This is a standalone fantasy variant of the science fiction RPG Starcluster. It includes six sample games: “Trapped”. Challenge dice have 2 out of 6 faces as “Null” which cancels one success. compared to the result of Challenge dice (if unopposed) or the opposed entity’s dice (if opposed).

Characters start with 3 Edges and may take 3 more by taking corresponding Flaws. Brian Blume (1975) TSR 2nd ed (1979) 3rd ed by Steve Winter (1990) An early western RPG. and Specialty . Saves. Movement.divided into General. Skills are point-bought with points based on your attributes. and you can optionally use the same roll for hit and damage. and/or difficulty. Stature. There are also skills . Breaking the Ice: A Game about Love. It uses the “Inverted 20” system that partly derives from D20. Powers are handled by pre-building power packages (10 given in the basic game). Coordination.S. The system has an extremely simplified version of the combat rules in Phoenix Command. skill. and Vitality points. for Two 1st ed by Emily Care Boss (2005) Black & Green Games .Boot Hill 1st ed by Gary Gygax. Bram Stoker’s Dracula 1st ed by Barry Nakazano. but lawlessness is rampant in the Solar Frontier. similar to the D6 or Icon Systems. Attributes are rated from 1 to 5. Bounty Head Bebop 1st ed by JP deHénaut (2008) Heroic Journey Publishing A sci-fi RPG set in a gritty near future where the solar system has been colonized. Brave New World 1st ed by Matt Forbeck (1999) Pinnacle 1st ed (2000) Alderac Entertainment Group A superhero game in an alternate timeline. It is loosely based on the anime series Cowboy Bebop.as well as binary Edges and Flaws. It’s mechanics include the accumulation of “Clue Points” which allow the PC’s to progress to the “Search Stage” and “Confrontation Stage” with various random encounters along the way. based on the 1992 film. and Luck) in the 1-20 range. government. and “Range War”. The system is a fairly simple open-ended attribute+skill dice pool (d6) vs difficulty. Combat. There was a GM’s screen and five 32-page adventure modules published for it from 1981 to 1984: “Mad Mesa”. “Burned Bush Wells”. where the heroes are “deltas” that are fighting against a repressive U. “Ballots & Bullets”. It uses a mostly percentile resolution system. and derive Initiative. Wounds. The third edition majorly changed the system. revising resolution to use only d6’s and d20’s instead of percentile rolls. but resolves by rolling 1d20 under a target number modified by ability. Observation. Combat is simple. which is still quite complex. Character creation uses random-roll attributes (Strength. David McKenzie (1993) Leading Edge A cinematic vampire-hunting game covering periods from medieval to the present. “Lost Conquistador Mine”. Boucanier 1st ed by Bruno Merandon (1992) Le Korrigan A French-language pirate RPG. The system also includes psychic/feng shui powers.

James Stubbs. covering 17th and 18th centuries. Action resolution is rolling 1d6 and getting under attribute or skill. cleverness. It uses the skill-based “Unisystem” from Witchcraft.A game of romance designed for two players. of course. David Sklar. with many dark elements.J. Buck Rogers: XXVc 1st ed by Mike Cook. with open point-based character creation and resolution by stat+d10 vs difficulty. It uses the 1PG mechanics from other Deep7 games. Hernandez. Jeff Grubb. Players take turns gamemastering the date for each other. Broadsword 1st ed by Jeff Mejia. five or more of both is Love Triumphant. Michael Dobson. but players are encouraged to discuss things. or orientation. Todd Downing (2007) Deep7 A 16-page self-styled “beer & pretzels” RPG emulating fantasy barbarian movies of the 1970s and 1980s. where 1 is always success and 6 is always failure. man-to-man and ship-to-ship combat. Austin Hogan. television series. Jeremy Simmons (2004) Galileo Games A science fiction / space opera game.J. Warren Spector. It uses a variant of the AD&D system with a more advanced skill system. In general. A. Carella (2002) Eden Studios A modern-day monster-fighting RPG based on the U. the players add up their characters’ Compatibilities and Attraction Levels. The setting is post-apocalyptic. or otherwise adding in twists. It uses the Fuzion system. It is set in a distant small galaxy. David Ackerman-Gray (1997) R Talsorian A cyberpunk RPG based on the Japanese anime series. and also includes nine 1-page adventures. After playing out three dates. Each of the two players creates a character which is in some ways a reversal of themselves -. including a lot of background information on the show. Jeff Butler (1990) TSR A sci-fi RPG loosely based on the comic and TV series. It includes ten . rewriting significant background. published as a supplement for third edition Dungeons & Dragons (aka d20). Buck Rogers. There are two basic character types: heroes (like Buffy) and “white hats” (like Willow and Xander). Buffy the Vampire Slayer 1st ed by C. and treasurehoarding. Bubblegum Crisis 1st ed by Benjamin Wright. Earth is devastated by war and recently freed from the tyrrany of Russo-American Mercantile (RAM) by the New Earth Order (NEO) and. The game awards dice for letting complications mess up your character’s date. such as “Conan” and “Hawk the Slayer”. Jim Ward.S. C. culture. Bulldogs! 1st ed by Brennan Taylor. This game adds brief systems for “advantages” and “magic”. In 2456. awarding dice to roll for those Levels based on story events. and agreeing to the GM’s ideas. The terse rules cover character creation. Buccaneer 1st ed by Carl Smith (1979) Adversary Games A pirate mini-RPG (16 pages).such as another gender.

endurance). and Space Pirate. Burning Empires 1st ed by Luke Crane (2006) self-published A science fiction system based on the graphic novel series Iron Empires by Chris Moeller. Bob Charrette (1980) Tyr / Phoenix Games . It uses a variant of the dice pool system in Burning Wheel. Bureau 13: Stalking the Night Fantastic 1st ed by Richard Tucholka. 3.e. based on rolling d6’s equal to stat against a target number of 2. The system is greatly expanded in the World Burning process to jointly create the setting. Skills are bought with skill points accumulated via the lifepath. Engineer. Bunnies and Burrows 1st ed by Scott Robinson. including Bounty Hunter. the Arsurbans. and empathic healers. strength). including herbalists (capable of concoctions like “Snuffball” sleep grenades). The number of successes then must be greater than the task difficulty.S. Speed.and four physical attributes -. with an unspecified default setting -. elves. or 4 (depending on the “Shade” of the stat tested). and Conflict) in response to strategic maneuvers in resisting the alien invasion. and orcs. Attributes are bought from a pool of Mental Attribute points and Physical Attribute points based on age. including a colorful near-human race. Burros and Banditos 1st ed (unknown) Sierra Madre Games A semi-roleplaying game set on the Mexican border.feudal medieval with the usual dwarves. Bushido 1st ed by Paul Hume. It uses class-based character creation. There are two mental attributes -. Building.races. including extensive damage rules. and Forte (i. The system is fairly complex. B.Perception and Will -. It also includes starship combat rules.Power (i. government agency dedicated to hunting down evil supernatural creatures while also protecting innocent supernaturals by keeping them secret. Interstitial. There are six new primary classes. Agility. It uses a dice pool system. seers. and a staged system that creates different types of scenes (Color. Character creation is based on generating a year-by-year lifepath according to profession. The Burning Wheel 1st ed by Luke Crane (2002) self-published Revised ed (2005) A generic fantasy system. Chris Belting (1983) Tri-Tac Games 2nd ed (1984) 3rd ed (1990) A light-hearted supernatural conspiracy game about agents of a super-secret U. Dennis Sustare (1976) FGU 2nd ed (1982) A rabbit-adventure RPG in the genre of the Richard Adam’s novel Watership Down.e. It is set in a far future where human civilization of eight vast interstellar empires is on the verge of collapse in the face of an alien invasion. It has a rudimentary skill system and even martial arts rules (the humorous “Bunfoo”). Space Pilot.

2nd ed (1981) FGU A fantasy RPG set in mythic Japan (“Nippon”). Lovecraft. Damien Desnous. Xavier Spinat (2005) Rackham 1st English ed (2006) Rackham A tactical fantasy role-playing game in French and English. Sleight.S. It uses a d6 dice pool system where characters have “attitudes” rather than standard attributes.S. Cadillacs and Dinosaurs 1st ed by Frank Chadwick (1990) GDW A post-nuclear-apocalypse game in the strange world of the comic “Xenozoic Tales”. Tasks are resolved by rolling a number of d6 equal to your skill level. but there are also well-supported lines for 1990’s U. and Subtlety. where dinosaurs have reappeared on the Earth. designed for use with miniatures and compatible with the Confrontation fantasy miniatures game. Sebastien Celerin. Gregoire Laakmann. Ogres. Character creation is by picking a race and culture (which modify attitudes from their base of 2). In action scenes. The attitudes are Pugnacity. and then picking 3 trade ranks from the 37 trades. the Rag’narok. Cadwallon: The Free City 1st French ed by Arnaud Cuidet. Opportunism. Lynn Willis (2004) 25th Anniversary ed (2006) A prolific horror game based on the works of H.. The basic game is set in 1920’s U.which are refreshed according to the character’s trade scores. Dwarves. Franck Plasse. Bruno Bechu. and Wolfen. with the notable addition of “Sanity”. Jean Bay.5th ed (1998) 5.6th ed (2000) 20th Anniversary ed (2001) Miskatonic University ed (2001) 6th ed by Sandy Petersen. Discipline. distributing some flexible points for skills and raising attitudes. Call of Cthulhu 1st ed by Sandy Petersen (1981) Chaosium Designer’s ed (1982) 2nd ed (1983) 3rd ed (1986) 4th ed (1989) 5th ed (1992) 5. where PC’s are investigators into the unknown who deal with horrors beyond comprehension. Humans. Style. The game is set in the free city of Cadwallon. which was founded by a mercenary company and leases troops to the various nations surrounding it that are in the process of entering a massive war. using a combined class and skill-based system. Nicolas Raoult. Ivo Garcia. Orcs. The game world is a traditional fantasy world (“Aarklash”) inhabited by Elves. Willem Peerbolte. Sanity is a percentile stat which is damaged when . and 1890’s England. Goblins. taking the highest and adding the appropriate attribute to compare against the difficulty. dice are split between an action pool and reaction pool -. It uses the Chaosium Basic Role-Playing system. Vincent Kaufmann.P.

encountering grotesque or other-worldly things. It can be regained only with difficulty: by psychiatric treatment or by knowing that horrors have been defeated. It also has a maximum that is the inverse of your “Mythos Knowledge” skill (max SAN is 100-skill), so the more you know about the truth the less sane you can be. Character creation involves random-roll attributes and percentile point-bought skills. Call of Cthulhu Roleplaying Game (D20) 1st ed by Monte Cook, John Tynes (2002) Wizards of the Coast A horror game based on the works of H.P. Lovecraft, where PC’s are investigators into the unknown who deal with horrors beyond comprehension. The rules are a standalone system based on the D20 System used by 3rd edition D&D. It adds rules for insanity, but is still more combat oriented than the original game from Chaosium. Caper! 1st ed by John O’Brien (2006) self-published A ‘Host a Heist’ party game of co-operative storytelling, where 2-6 players take on the roles of thieves who join forces to pull off a crime. The type of caper is up to the Mastermind, while of course the results are cooperative. Caper uses the “21 System” rules which require a deck of playing cards and poker chips to play. The game is independently published via Lulu.com. Capes 1st ed by Anthony Lower-Basch (2005) Muse of Fire Games A superhero RPG with no gamemaster per se. Instead, there are mechanics for narration of conflicts. There are a set of conflicts represented by index cards, each with two d6s (of different colors) on them. Capitan Alatriste 1st ed by Ricard Ibañez (2002) Devir Iberia A Spanish-language gritty swashbuckling RPG, adapting the popular series of novels by Spanish writer Arturo Perez-Reverte. The full title is “El Juego de Rol del Capitan Alatriste” (“The Captain Alatriste Roleplaying Game”). The novels are set in Madrid in the first half of the 17th century, during the reign of Phillip IV Hapsburg. Action resolution is by roll under skill or attribute on 3d6, with difficulty expressed by “fixing” dice to 1 or 6. Character creation is both point-bought and class-based, with thirteen classes: Artist, Adventurer, Bandit, Priest, Comedian, Courtier, Handmaiden, Inquisitor, Medic, Rogue, Soldier, Braggart (Thug), and “Woman of Mystery”. It includes a detailed system for combat, with hit location and various maneuvers. carry. a game about war. 1st ed by Nathan Paoletta (2006) Hamsterprophet Productions A short-form RPG where players play soldiers from a squad of U.S. Marines in the Vietnam war, who end up turning on each other amidst the tensions of war. Each PC has a single pool of dice, and has one of six profiles: Accuser, Brawler, Invincible, Warrior, Companion, and Soldier -- though profile can and will change during the game. Resolution works by a simple dice pool system where you roll a single die from your pool, but each time you roll you have to give away that die.

The size of die (d4 through d12) is limited by the combination of your profile and the Approach you use (which is one of Violent, Strategic, Tactical, or Peaceful). The game is short-form, and has a fixed progression which ends when all the NPCs of the squad have been wounded, evacuated, or killed -- at which point all the PCs turn on each other. Cartoon Action Hour 1st electronic ed by Cynthia Celeste Miller (2002) Spectrum Game Studios 1st print ed by Cynthia Celeste Miller (2003) Spectrum Game Studios Z-Man Games An RPG designed to emulate the action-adventure cartoons of the 1980s, such as Thundarr the Barbarian, Transformers, G.I. Joe, and so forth. Character creation features an open-ended system for designing special abilities such as magic, psionics, gadgets, etc. Action resolution uses stat + 1d12 vs difficulty. It also includes genre rules for features like after-show messages (“...and knowing is half the battle”), character advancement between “seasons” of the series, and so forth. Cassiopean Empire 1st ed by Raymond Norton (1982) Norton Games Advanced ed by Raymond Norton, Ray Moats, James Gowan (1985) A spacefaring sci-fi mini-RPG. The 1st edition was 16 pages; 2nd was two books 32 pages each. It was set in a Traveller-like space empire. The system included rules for the usual sci-fi conventions of starships, robots and aliens. Castle Falkenstein 1st ed by Michael Pondsmith (1994) R Talsorian A Victorian fantasy game, set in an alternate Earth with magic, elves, dwarves, and other strangeness. The genre is rather adventure pulp rather than period Victorian fiction. The system uses cards rather than dice, where both players and GM have a hand of cards that they play from for resolving actions. Castle Perilous 1st ed by James T. Sheldon (1980) West Wind Simulations A fantasy-genre RPG, emphasizing storytelling aspects. The system is class-based (9 classes), and has modifiers on resolution for acting and enthusiasm on the part of the players. Includes an introductory adventure and setting (related to novels by John De Chancie?). Castles and Crusades 1st ed by Davis Chenault, Mac Golden (2004) Troll Lord Games A fantasy-genre RPG with a simple rules-lite system, similar to and roughly compatible with pre-third editions of Dungeons & Dragons. Character creation involves rolling up six ability scores (Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma), choosing a race (from 7 options) and a class (from 13 options). Action resolution is based on 1d20 + attribute modifier + level penalties vs target number. Target number is 12 for primary attribute rolls, or 18 otherwise. Cat 1st ed by John Wick (2004) Wicked Dead Brewing Company A modern fantasy game appropriate for children and adults, where the PCs are cats

who protect people from Boggins -- evil creatures that people can’t see (like the Man Under the Bed) which feed on children’s fears and rejoice in men’s shortcomings. Cats also venture to the surreal Kingdom of Dreams. It uses a narration-focused dice-pool system, the “Advantage” system, where extra dice can be acquired by looking for advantages your character has in a particular situation, each of which earns an extra die. I Cavalieri Del Tempio 1st ed by Andrea Angiolino, Giuliano Boschi, Agostino Carocci, Massimo Casa, Luca Giuliano (1990) E.Elle A peculiar Italian-language time-travel RPG, when players play the role of knights templar, whose soul travel from various places and times to the most important events of the history of mankind. They try to make sure that History goes as it should. Cendres 1st ed by Stephan Chapuis (2002) Editions du Matagot A French-language post-apocalyptic science fiction RPG, whose name translates as “Ashes”. It is set in Europe a hundred years after an asteroid strike (?) swept all the coastal regions in a tidal wave and ashes turned the sky dark for a year. It uses a skill-based system, of roll under stat on 1d20. Character creation is random-roll or point-bought stats (4d6 among seven main attributes, or distribute 100 points). There are also six personality attributes. It includes a detailed combat system including hit locations and a split of shock and wound damage. The Centre of the Universe 1st ed by Richard Parkinson (2004) Timeless Games Better Mousetrap Games Special ed (2004) A science fantasy RPG, where gunslingers right alongside sapient suits of armor and sorcerors. It is set in a time when the fabric of reality is unraveling, at the Centre of the Universe -- a small fantasy region with floating islands (called marques) and small towns, with a mixture of medieval and early modern technology. Evil forces are undoing the whole of creation. It uses a skill-based system using d6’s for resolution. Character creation is class-based, choosing from eight profiles: Adventurer, Architect (Wizard), Bard, Crusader, Dream Crafter (Illusionist), Gunslinger, Sentinel (Ghostly Armor), and Story Teller. Each class comes with a starting skill sets, but new skills unrelated to class can be added with experience. Century’s Edge 1st ed by Louis Hoefer (2009) Whole Sum Entertainment A turn-of-the-century RPG that mixes history with popular Victorian novels such as Dracula and Robur the Conqueror. It uses a step-die system where each attribute is assigned a positive die and negative die. Resolution is by rolling both dice, taking the higher absolute value, with the the result being negative or positive depending on which die is higher. Character creation is by picking an Archetype that determined positive attribute die values, and a Background that determines negative attribute die values. The 10 Archetypes are Combatant, Outdoorsman, Rapscallion, Engineer, Scholar, Aristocrat, Believer, Illuminatus, Gnostic, and

Jack. The Backgrounds include Militant, Affluent, Educated, Installed, Hard-laborer, Skilled-Laborer, Secretive Past, Privation, and Unrefined. C’era una volta 1st ed by Francesco Lutrario (1994) Carte Segrete An Italian-language RPG for children, whose mission is to prevent traditional fairy tales from being changed by some evil entity. The title translates as “Once Upon a Time”. Chainmail 1st ed by Gary Gygax, Jeff Perren (1971) Guidon Games 2nd ed (1972) An early set of medieval miniatures rules which was the precursor to the original Dungeons & Dragons. Chain of Being: The Fantasy Roleplaying Game of Epic Absurdity 1st ed by J.T.T. Williams, Cory Katzenmeyer, Dan Geyer (2002) Limestone Publishing A humorous fantasy RPG set in a fantasy world (“Paranesia”) where the gods have been replaced by drunken louts who have messed up the gameability of everything. It has the usual fantasy elements such as elves, dwarves, orcs, and mages -- along with many humorous additions. It is available using the original “Higher Arc” system and also as a supplement for third edition Dungeons & Dragons (aka d20). Challenges Game System 1st ed by Tom Moldvay (1986) Challenges Game Systems A medieval fantasy mini-RPG (8 pages), similar in mechanics to AD&D. Champions 1st ed by George MacDonald, Steve Peterson (1981) Hero Games 2nd ed (1982) 3rd ed (1984) 4th ed by George MacDonald, Steve Peterson, Rob Bell (1989) A superhero roleplaying game, later (in the 4th edition) converted to a generic universal system (aka the “HERO” system). Action resolution is roll under skill on 3d6, with special target numbers for combat (11 + offense - defense) and pure attribute rolls (9 + attribute / 5). Character creation is an innovative open point system, the first of its kind. A pool of points can be spent on attributes, skills, and on customizable superpowers. The power design metasystem is a complex but highly-regarded piece which can be used for almost any power. Champions: The New Millenium 1st ed by George MacDonald, Steve Peterson, Ray Greer, Mike Pondsmith (1997) R Talsorian 2nd ed (2000) R Talsorian A comic-book superhero RPG set in a revised version of the Champions universe, where nearly all of the prior superheroes of the world have been wiped out by a cataclysm, and a new generation of heroes (including the PCs) must replace them. It uses a completely revised set of mechanics, the Fuzion system. Changeling: The Dreaming 1st ed by Brian Campbell, Jackie Cassada, Richard Dansky, Chris Howard, Steve

Kenson, Ian Lemke, Angel Leigh McCoy, Deena McKinney, Neil Mick, Wayne Peacock, Nicky Rea, Michael Rollins (1995) White Wolf 2nd ed by Ian Lemke (1997) A modern fantasy game about faeries struggling in the modern world. “Banality” of current existance threatens them. It uses a variant of the “Storyteller” system. Chaos 6010 A.D. 1st ed by Brandon Williams (2008) Arcanum Syndicate A dark sci-fi RPG, set in a post-apocalyptic future where humans and an ancient alien race (the eldrynn) have formed a theocratic empire that rules using a mix of magic and technology. The game is set shortly after a horde of demons from another dimension (Nacadia) have begun invading through the largest Soul Gate. It uses a step die system where attribute or skill rank is converted on a universal table to a die roll. Rank 10 is 1d6; rank 20 is d8+d6; 30 is d20+2d6; etc. Character creation is class-based. Chaos on Campus 1st ed by Chris Engle (2005) Hamster Press A pregenerated scenario book using the minimalist Engle Matrix Game system. The first game has students at Miskatonic University in the 1920’s fighting Lovecraftian horrors. It also includes another scenario, “The Grave Yard Shift”, about mad scientists, juvenile delinquents and spooky undertakers walking in the graveyard at night? The system has explicit negotiation of arguments and results, but leaves the chances for the negotiated outcomes entirely up to the GM. Chaos University 1st ed by Jennifer Schoonover (2005) Firewater Productions A tongue-in-cheek modern-day fantasy RPG, set in an alternate future where in May of 2008 a rift tore opened in Binghamton, New York which returned magic into the world. As part of the rift being tore open, Merlin was freed from his magical bonds. He subsequently came to America and founded “Chaos Univisity” on the site of the rift. It uses a simple system of rolling under attribute on 1d30 (alternately, 3d10 or 5d6). Character creation is by deciding on a clique (Jock, Goth, etc.); plus random-roll attributes (Cunning, Grit, Nimbleness, Appeal, Hocus-Pocus, Lady Luck, and Vitality); and a selection of courses which you are going to take at the University. It includes a detailed magic system, and a simple combat system. Chasseurs de Monstres 1st ed (1999) Hachette A French-language fantasy mini-RPG intended for children. this game (a 10-pager) was included in a book about mythology, folklore and standard (i.e. ghosts & vampires) monsters, for children. Chi-Chian the Roleplaying Game 1st ed by Chris Adams, Barbara Manui, David Fooden (2003) Aetherco A science fantasy RPG based on the comics and animated series of the same name, by animation auteur Voltaire. The series is set in a fantastic 31st Century New York City, where giant worms offer a clean form of public transportation, and New Jersey has become an armed and deadly enemy. The series explores the political

Mark Acres. Dan Ross. Chimères 1st ed by Jean-Luc Bizien (1994) Multisim A French-language historical RPG. Ethan Sharp. Backhaus (1977) FGU 2nd ed (1983) . Michael Williams (1984) Pacesetter 2nd ed by David Ladyman. Chimaera Roleplaying Universe 1st ed by Michael D.A.V. while the opponent with the lower stat rolls a flat d100. sentient insect races like the cultured Cockroaches and the nefarious Caterpillars. Basic resolution is the 1d100 + stat + modifiers must exceed 100. headed by George Singley. The PCs are members of a centuries-old organization called S. Character creation is random-roll attributes and point-bought skills. and outsiders and freaks like the teddybear scientist Dr. d6. the opponent with the higher stat rolls d100 plus the stat different. Character creation is a mix of random-roll and point-bought mechanics. either to support another character’s action or to interrupt an action. Yoshimoto and the title character Chi-Chian. Singley (2008) Mongoose Publishing A superhero role-playing game set in the universe of a new comics brand of the same name. Jeff R. 2nd edition uses a completely revised system. Garry Spiegle. There is also a speical mechanic where character has a “token” that can be spent once in each round of combat.E. It uses a step-die system. It uses a new percentile skill-based game system. incarnated on Earth to experience life. the Patahn Pahrr. Louis J. sequel to Hurlements. Chilren of the Sun 1st ed by Lewis Pollak. Wilf K. Chivalry and Sorcery 1st ed by Ed Simbalist. The PC’s are Dragons (i. Jac Grenfell (2002) Misguided Games A ‘dieselpunk’ fantasy RPG set on an original world. a half-Japanese girl with an invincible organic suit of armor. the “Token System”. which includes a number of psychics. roughly the attribute roll plus skill (0 to 10) vs difficulty. Chill 1st ed by Gali Sanchez. where each of nine attributes (3 physical. For opposed rolls. The monsters are mostly traditional (vampires et al. called “Raevich”. or d8). top-ranking were-creatures in the Hurlements world). There is a core list of over one hundred powers with general descriptions. dedicated to fighting evil.).and spiritual tensions among the City’s dwellers: its Japanese elite and their rogue security force.e. George T. which use different powers from a unified set of “Evil Way” disciplines. The world is full of technology as well as magic. 3 mental. checking degree of success vs difficulty on a universal table. Murphy. Prosperi (1990) Mayfair Games A generic horror roleplaying game. Leason. and 3 social) have a die type associated with them (d4. 1st edition uses a percentile skill-based system. Action resolution varies among three types of tests.

The game uses a percentile skill-based system known as the A/B System. The 3rd edition introduces a unified mechanic (the “Skillscape” system) using 3d10: a percentile roll under skill for success. Mages must spend time enchanting materials and tracking degree of enchantment. . set on the continent of Eranon on a world created by the creator god Ramlar. Alana Abbott. It has 1 sourcebook and 4 adventures which were published over a period of 2 years before being abandoned. etc. dwarves. etc.or the player may omit one die for a negative Aspect and gain 1 Ardor. In combat. but skill below min or above max counts by modifying the crit result.who fight evil conspiratorial Wizards. Wayne Sykes (2006) White Silver Publishing. For resolution. Resolution is by roll under skill on percentile dice. including an involved combat system. witchcraft. gryphons. with level of success being the roll itself. It uses a simple system created for the game. Garry Spiegle. Pyran Taylor. Inc. manticores. Chosen 1st ed by Aaron Rosenberg (2001) Clockworks Games A science fantasy RPG about a far-flung future where the PC’s are people imbued with the spiritual powers of the archetypal Beasts -. Wilf K. and enchantment.3rd ed by Ed Simbalist. and others. G. Betney (1999) Brittania Rebirth ed (2000) A fantasy-genre role-playing game. Michael Johnston. It is populated by elves. Character creation is by choosing three mentors. Benji Blailock. -. dwarves. Steve C. The complex magic system mixes fantasy magic like fireballs with authentic alchemy. and choosing three Aspects. The player rolls a die for skill along with an optional die for tool and an optional 1d8 for a positive Aspect (which costs 1 Ardor) . Michael Williams (1985) Target Games A Swedish-language translation of Pacesetter’s Chill. based on medieval Europe with the addition of elves. Simbalist. characters may either take injuries or lose a point of Vigor. There are min and max chances of success. Backhaus. A medieval fantasy RPG.dragons. short for Armor/Body as shown by the hit location chart on the character sheet. Each mentor defines a set of skills (from a list of 24 skills) that will increase. The original uses a complex system with skills and level-based advancement. Thompson (1996) Highlander Designs Light ed by Edward E. John Prescott. Each die over a target number is one success. The Chronicles of Ramlar 1st ed by Tony Lee. and a “crit die” determines quality of success/failure. while Aspects are player-defined descriptive tags. Each character also starts with 3 Ardor and 3 Vigor. Chronica Feudalis: A Game of Imagined Adventure in Medieval Europe 1st ed by Jeremy Keller (2009) Cellar Games A historical RPG set in medieval Europe. The “Light” rules are a simplified version of the 3rd edition rules (in a 40-page booklet). Shane Wilson. each skill has a die rating from 1d4 (unskilled) to 1d12 (master).W. halfling. Chock 1st ed by Gali Sanchez. written in the conceit of being written by a 12th century monk and translated.

Dmitri Arbacauskas. The Cog Wars Zero ed by JL Williams. engaged in various trouble and adventures. The Fourth Age of Unaris is set in the freezing world where the remnants of civilization are backsliding in a giant tower which wards off the cold. d8. with special rules for narration -. Tony Lower-Basch. but divided by 5000 years. when the world is covered in shallow oceans with a medieval culture undergoing renaissance under the eye of a pantheon of gods. a center of . d10. Cloak of Steel: Gigantic Metal Warriors Clash in the World of Tierplana 1st ed by James Desborough.Character creation is class-based with level-based advancement. time-travel RPG. Class Dismissed! 1st ed by Ashok Desai (2008) Sane Studios A modern-day tabletop role-playing game where the player characters are high school students. Classroom Deathmatch 1st ed by Jake Richmond. using a variant of the Live System -intended to be a more free-flowing variant of the D20 System of third edition D&D and D20 Modern. It is set on the original world of Tierplana. Codex 1st ed by Zsolt Nyulászi (1996) Imperium A Hungarian-language fantasy RPG. Stephen Lea Sheppard (2008) Amagi Games A tongue-in-cheek steampunk fantasy game set in the city of Tiran. Chronos 1st ed by Francois Suter (1993) Les Createurs Genevois A French-language cross-genre. Raven Morrison (2004) Postmortem Studios An electronically-published fantasy RPG. Codex: Story Gaming for Creative People 1st ed by Malcolm Sheppard (2007) Mob United Media A universal mini-RPG system aimed at text-based games.a variant of the system in Panty Explosion. and d12). Character creation replaces classes with packages of skills and feats. Steven Mortimer. The Third Age of Unaris is magically rich.both set a billion years ago on Earth’s own moon. Levi Kornelsen. It includes optional brief rules for magic as well. It uses a dice pool conflict resolution system (using d6. a fantasy world with magic-powered giant robots and airships inhabited by humans and human-animal hybrids called Half-Men. The basic game contains rules and background for two fantasy ages -. Matt Schlotte (2007) Atarashi Games A modern-day action/horror RPG based on the Japanese film “Battle Royale” where a class of high school students are forced to fight each other to the death for televised entertainment. Robert Earley-Clark. Code of Unaris: Chat Roleplaying 1st ed by Gary Pratt (2004) Goldleaf Games A science fantasy roleplaying game designed for play over online chat. especially those played by forum or weblog.

or Scout).science and education in a fantasy world . Influence or Reason. It uses roll under skill on percentile dice. where the player rolls a number of dice based on trait (1-3) plus a possible bonus for one character condition and one target/environment condition. and more. or Graceful). Cold City 1st ed by Malcom Craig (2006) Contested Ground Studios A modern-day horror game about supernatural investigators in Cold War Berlin circa 1950. Character creation can be either random-roll or point-bought attributes. taking the highest die and moving to the next highest in the case of ties. The Collectors: The Burning House 1st ed by Thomas MacKay (2003) Rogue Publishing A modern-day horror game where the PCs are demonic (but not necessarily evil) beings who perform tasks required for them. one of three Virtues (Cunning. Gunslinger. including demonic mechanical constructs (“Vyl”).where mechanical men known as “Cogs” have just begun to appear and even sometimes become self-aware. the “Fatalist System”. Rifleman. metaskills. gunslinging Templars. The side with the highest die wins. . selecting one of ten classes. Shootist. Revivalist. Character creation includes picking one of three Kinds (Kid. The classes are Bladesman. This is opposed by another die roll. Cold Steel Reign 1st ed by Patrick Ellison (2005) Mad Hermit Games A Wild Western Fantasy RPG set into an alternate history/reality where the world has been plunged into a dark ages by a comet strike in Northeastern America during the height of the Civil War. Each of these is then tailored by adding a player-defined trait. This uses a version of the percentile skill-based system from the Starcluster RPG. Brave. It uses a contested dice pool system where you roll a number of d10s equal to the most applicable of three attributes: Action. which generates skills. Tailor. The Cold War between the United States and the Soviets then played out in space as well as on Earth. Soldier. Scout. Character creation uses attributes with a random-roll base plus 100+1d100 of points. The player characters are rebels fighting evil geniuses known as Masterminds who are corrupting the city. Gambler. Cold Space 1st ed by Albert Bailey. random-roll advancement cost per level. where anti-gravity and faster-than-light (FTL) technology was been discovered by scientists following World War II. fighting monsters amidst the national tensions. It uses an original system. The nominal start time is two hundred years later in a Wild West of a transformed world. and attribute improvements. or Cog). and includes an introductory adventure entitled “The Burning House”. a repressive New Roman Church. Daring. Geezer. or stat + die versus a target number for combat. and a lifepath mechanic for each year over 10. clash bowley (2005) Flying Mice LLC A science fiction game set in an alternate history between 1949 and 1989. It uses a variant of the FUDGE system. Tinker. Mountain Man. It uses a highest die d6 dice pool system. You may add one die for an applicable Trait. and rolling three random skills based on class. Gunman. The higher roll narrates the result of the action. and one of five Vocations (Mystic.

It uses a simple rules set of roll under stat on 2d6. where you describe how you overcame a hazard chosen by another player who acts as your opposition. It used a complex table-driven percentile system. The Committee for the Exploration of Mysteries 1st ed by Eric J. including action on the European and Pacific fronts. Character may be soldiers or civilians. then you put forward a die and start narrating the scene. This was originally self-published as a set of home-made booklets in 1990. It is set on Mars in the year 2099. The game system uses a single 3d10 roll indicate check. set in WWII. and the cycle continues until you meet the hazard’s difficulty or run out of time. sucess level. Commando 1st ed by Eric Goldberg. Matt McElroy. Boyd (2007) Eric J. Players take turns recounting scenes. John Butterfield (1979) SPI A modern military tactical wargame and RPG. location and damage. under the imprint title “Alas de Dragón. There are five distant colonies established on other systems from seeding ships launched in 2030 when disaster loomed. After a bit. It is designed to be playable with no pre-game preparation. where play consists of characters recounting to each other about the adventure they have just had. James Maliszewski (2007) Rogue Games A supernatural historical horror roleplaying game set during the dawn of the American Revolution. It includes rules for mass combat to handle command of units. The rules include systems for biotech. Greg Costikyan. You receive varying amounts of Acclaim points depending on how many dice you used in . LLC A modern military action RPG using a variant of the Action! System from Gold Rush Games.Colonial Gothic 1st ed by Richard Iorio. nanotech. or complete armies. your opposition gets to add a complication. Resolution uses rolling 2d12 under a target number based on stat. You roll dice based on the attribute used and special traits. ships. with play resolving in a single evening or continuing over multiple sessions. Comandos de Guerra 1st ed by Juan Carlos Herreros Lucas (1990) self-published 2nd ed (1994) Ediciones Cronópolis 3rd ed (2003) Ediciones Sombra A Spanish-language World War II RPG. Boyd Designs A storytelling game of exploration inspired by pulp novels and Victorian adventure tales. The PC’s are colonists seeking to reclaim the Earth from aliens who invaded it. Monica Valenrinelli.” Combat!: A Military Action Game 1st ed by William Andersen (2005) ComStar Media. The Colonies 1st ed by Brett M. Bernstein (2002) Politically Incorrect Games A science-fiction RPG published as a downloadable PDF. you put another die forward. There is a three minute maximum. and psionics. Combat was action point based.

This was a variant of Dungeons & Dragons. Howard.a mythic time in what will become modern Europe and Northern Africa. Conan: The Role-Playing Game 1st ed by David “Zeb” Cook (1985) TSR A fantasy RPG based on the novels by Robert E. Various precursors to early cultures and races are found. Dahl. gaining 1 per level. Conan: The Role-Playing Game 1st ed by Paul Tucker. and the only civilization that remains is a group of enormous trains. A d100 roll is cross-referenced with modified skill on a universal table (similar to Marvel Superheroes) to give a color-code result: green(easy) / yellow / orange / red(hard). Arnaud. new rules for thieves. “Warlock’s Tower” in 1979 (with new monsters. reduce corruption (“Repentance”). PCs start with 3 fate points. It is set in the “Hyborian Age” -. and many new magic items) and “The Warlock Menagerie” in 1980 (with over 100 new monsters and other new material). It later appeared as a product from Balboa. Nick Smith (1978) Balboa. Kenneth M. DR instead of raise Defense). Set in a future where the Earth is covered by ice. and special combat maneuvers. forming a new Confederacy. which can be used to avert death (“Left for Dead”). based on a series of novels of the same name by G. Inc. Inc. which are qualified for by prerequisites of attributes. It adds rules for fate points. states secede after federal corruption becomes intolerable. or to impose a plot twist (“Destiny”). Gareth Hanrahan (2007) Mongoose Publishing A fantasy RPG based on the novels by Robert E.S. It uses a very simple skill-based system aimed at beginners. The PCs are Confederate Rangers: high-tech lawmen with old-time values. skills. It uses a percentile skill-based system. Howard.e. The boxed set includes a 2-page adventure based on Howard’s “Tower of the Elephant” story and a “World of Hyboria” booklet set up in glossary style. and corruption. The Complete Warlock 1st ed (1975) The SPARTAN 1st ed by Robert Cowan. Ian Sturrock (2003) Mongoose Publishing 2nd ed by Ian Sturrock.J. It had two supplements. La Compagnie des Glaces 1st ed by Jean-Pierre Pecau (1986) Jeux Actuels A French-language sci-fi RPG. added damage (“Mighty Blow”). and/or feats. Conspiracy of Shadows 1st ed by Keith Senkowski (2004) Bob Goat Press . Dave Clark. This is a complete game using variant of the D20 System of third edition D&D. It which originally appeared in issue #9 of “The Spartan” simulation gaming journal as an article entitled “Warlock: or How to Play D&D Without Playing D&D”. Combat is changed by having armor which reduces damage (i. Confederate Rangers 1st ed (1989) SoLar-Way Games A near-future sci-fi RPG in a future where 13 Southern U. reputation.meeting the hazard’s difficulty.

on the other hand. the official website. Contenders: A Role-Playing Game of Blood & Sweat. Chapman (2006) Eden Studios An alien-conspiracy role-playing game (i. focusing on members of a secret government organization which defends against an alien menace. You get an extra dice if a positive descriptor comes into play. is more complicated. focusing on the seedy underbelly of the boxing world and personal struggles. described as “X-Files meets grim historical fantasy”. Boxing fights have a further system of selecting strategies for each round. (This is a professional release based on an amateur RPG publication. but the past is essentially inalterable. Contes ensorcelés 1st ed by Antoine Bauza (2005) 7ème Cercle A French-language children’s fantasy RPG. The system is a simple granular one where skill (1-5) is compared to difficulty (1-5). the endgame is reached and players determine if the boxers have achieved their dreams.) It is set on a flat world that humans share with imps. cf. similar to medieval European history and legend. Shirley Madewell. The type of scene determines what stats are affected by success or failure. Prince (2006) Prince of Darkness Games A GMless role-playing game about professional boxers. and one less if a negative descriptor. Barbara Manui. with professions defined as packages of skills. fairies. If skill equals (difficulty+1). Character creation is point-based. . It uses a simple system where you roll 2d6 over a target number based on a universal chart that crosses your stat (with three named levels) and difficulty (rated 3 to 10). he succeeds in the scene. A d10 is also useed for all damage and other rolls. Whoever has the highest card. After a character reaches a certain score in his reputation stat. and goblins. though the details of this are not specified but left partially open for the GM to define. There is a community of time-travellers. Continuum: Role-playing in the Yet 1st ed by Chris Adams.Revised ed (2005) A mixed fantasy genre game. Polian. It is set on a fantasy world. David Fooden (1999) Aetherco A time-travel game where the time-travel machine itself is the human body: just “span” and you’re there. Pain & Hope 1st ed by Joe J. Action resolution uses 2d6 + attribute + skill vs difficulty.e. The PCs are youthful wizards and witches who all can fly on broomsticks. X-files). Character creation is limited pointbased. The skill system is a simple one of roll d10 under skill.0 ed by David F. If the player has more red cards. The damage system. If skill equals difficulty. It has a scene resolution mechanic using playing cards similar to Primetime Adventures. roll 4 or less. whose title translates to roughly “Bewitching Tales”. Each player takes a turn to define a type of scene for their character. Chris Pallace (1996) New Millenium 2. Conspiracy X 1st ed by Rick Ernst. gets narration rights. There is a demonic conspiracy at work. roll 7 or less on 2d6. and the scene’s conflict is resolved by drawing a number of cards for the character and the opposition. though.

The second edition is self-published via Lulu. elapidons. but instead impairment of body parts (which can be unlimited) combined with bleeding and a chance of instant death. plus ads and disads.as well as limited telepathy. this was expanded in the 2nd edition to be a universal generic system. and then a lifepath-like acquisition of skills. and Quick) and skills. players can to advance to become GM (aka “Controller”). Action resolution is by roll under attribute + skill on 2d10. It uses an open skill-based system. Corporation: The Roleplaying Game 1st ed by James Norbury (2006) Core Games Publishing Ltd Revised ed by James Norbury (2008) Brutal Games A science fiction RPG set in 2500 A. aeternalifs. It uses a percentile system with a lot of stats and skills. There are also three outlier races not created this way: vampires. and gremlins. As you advance in each sphere you gain a variety of special abilities. where attributes and skills both range from 0 to 10 for normal humans. Visceral. gnomes. and zepherai. It uses a complex system. plasma weapons. Control 1st ed by Lee Garvin (1997) Reality Cheque Games A conspiracy-genre RPG focusing on characters not in-the-know learning about the Truth. It uses a basic d10 roll of skill vs difficulty. where mankind and five other alien races stand against the Yadeze.Mental. Character creation has attributes point-bought (from a pool of 250+6d10). where five monolithic corporations have taken over the globe. giant evil aliens with the requisite space armada. AI. elamorphs. CORPS 1st ed by Greg Porter (1990) BTRC 2nd ed (1995) Originally a modern-day conspiracy genre game. triclops. mantids. . It centers on enhanced corporate Agents who take on missions for their corporation. Correlya 1st ed by Matthew Davenport (2004) self-published 2nd ed (2007) A fantasy genre game set on an original world of the same name. The mechanics are built on having binary qualities. Walther (1998) Cooperation A sci-fi space-opera RPG. with free point-bought character creation. and take best roll (d20’s). which has been badly damage by corporate wars over the centuries. The damage system is notable for not having hit points. oakbellies. shellbacks. inhabited by elves (the primordial race) and the various races they created to be their slaves including humans. The technology ranges up to biotechnology. Cooperation 1st ed by Charles J.D. and Rogue. though no monsters. channelers. Skills are divided into three “spheres” -. The basic game includes details on life in Correlya and its features. Mind. where the number of appropriate qualities you have determines your dice pool. As part of character advancement.distributing 25 points over 3 attributes (Body. personal teleporters and invisibility shields -.com.

complete actions such as conversation. superpowers. Willpower). It also has a mechanic for bringing in recurring motifs and highlighting agreed genre conventions. sex and spying. Specialty and Cover Identity). where the player characters are society prostitutes who compete for money and influence in their circles while sharing a house. resisted by the superhero “cosmic enforcers”. Characters have six attributes (Agility. Includes magic. d12+d2. Action resolution is by rolling attribute die plus skill die. Jerry Holland. It uses a narration mechanic where conflicts between characters are resolved by players taking turns describing how positive and negative traits impact the outcome of situations. d12. d12+d10. d12+d4. or season. Intelligence. along with skills and advantages. Attributes and skills are rated in a a step die system with twelve ranks: d2. Serenity RPG. Schemers and Upstarts. Gary Sibley. Coyote 1st ed by Tibor Király (2005) Delta Vision A Hungarian-language RPG set in the American Old West. Professionals. Battlestar Galactica RPG. Influence. then attend the Cyprian Ball. Fallen Ladies. with a core pool of three dice with added or subtracted dice for applicable “Core Components” (Core Value. Teen and tween agents collaborate in Cells across the world to fight the man in all his forms. d6. Covenant: a story game of failing conspiracies 1st ed by Matt Machell (2006) Realms Publishing A modern day conspiracy game about members of a conspiracy whose predicted apocalypse never happened. d12+d12. Reputation. Covert Generation 1st ed by Caz Granberg (2006) Hefty Wrenches Game Design A modern espionage game about child secret agents rebelling against The X. Wealth. Courtesans procure admirers. It also includes a plot point mechanic. d12+d8. Character creation begins by choosing a class-like “origin” including Actresses. psionics. d4. Courtesans: A roleplaying game of sex and society 1st ed by Ian Warner (2011) Postmortem Studios A roleplaying game set in Victorian Demi Monde. a secret cabal of ex-slackers who now rule the world through coercion and legalistic thuggery. A dark force seeks to bring chaos by striking down the alliance. It uses a variant of the “Beer and Crisps” mechanics from the Urban Faerie and Tough Justice games. based on the step-die mechanic system used in the Sovereign Stone fantasy system. d12+d6. Cosmic Enforcers 1st ed by Mike McCune. Alertness. d10. Eric Nikkila (1995) Myrmidon A sci-fi superhero RPG set in a universe where in 2025AD a galactic alliance finally unites 7 races. and various ultra-tech. Attributes. Goldenhearts. Vitality. d8. though there is no combat system. The characters collect five categories of experience: Legend. During a session. .Cortex System Role Playing Game 1st ed by Jamie Chambers (2008) Margaret Weis Productions A universal system “toolkit” book. and Scandal. It uses a narration-based dice pool system. Strength.

Bernstein (2005) Politically Incorrect Games An RPG set in the American Old West. It is the middle of what may be the last battle between Order and Chaos for the dominance of the world. The two Gods have their pawns in secret societies. ads and disads).A Portuguese-language supernatural conspiracy RPG set shortly before a looming apocalypse. It includes simple rules for chases and combat. simulates the sort of campy police story found in TV shows such as “Adam-12”. Crepúsculo 1st ed by Christiano Chaves (2000) Akrito Editora “Twilight” -. Reasoning. inspired by films such as Stigmata. aboreth. and Influence). reference sheets. ready-to-play adventures. dustform.Coyote Trail 1st ed by Brett M. Fatigue. Crime Fighter 1st ed by Aaron Allston (1988) Task Force Games A police RPG with simple rules. story ideas. The basic game includes a set of Wild West personalities. Intoxication). and selected Gimmicks (i. these crawdads attempt to rebuild. However. and 104 playing pieces and 12 mapboards were included in the boxed set. prophet. Awareness. Martin Costa (1986) Crustacium Games A humorous post-nuclear-apocalypse mini-RPG (24 pages) where the PC’s are mutant semi-intelligent crawdads. and wagon templates. Character creation includes a choice of seven bloodlines: fallen angel. Creation’s End: A Religious Horror RPG 1st ed by Michael Holder (2005) Creation’s End Management Group Winterwolf Publishing A modern-day religious horror RPG. It uses . Character creation is limited point-based. with special rules for “Triumph” and “Calamity” criticals. the crawdads are still quite stupid. horse. The rules were counters/miniatures oriented. Action resolution is by rolling under attribute + skill on 2d6. Creeks and Crawdads 1st ed by M.e. Crimefighters 1st ed by David “Zeb” Cook (1981) TSR A pulp adventure mini-RPG (23 pages) published in Dragon magazine #47. orders and sects that face each other in open combat or treacherous conspiracies. and The Exorcism of Emily Rose. It uses a variant of the genreDiversion system also used by HardNova ][. with 5 wound levels in 3 types (Injury. The Seventh Sign. spending 10 points on five attributes ranging from 1 to 5 (Fitness. darkling. and thus require IQ rolls to attempt almost any activity. Creativity. angyl. Constantine. and slayrre. and numerous character. After nuclear war wipes out all human life. an update of an earlier game called “Shady Gulch”. Prophecy. The Creep Chronicle 1st ed by Richard Parkinson (2006) Better Mousetrap Games Timeless Games A horror RPG where the player characters are children trapped alone in a warped version of the modern world where gods and monsters stalk city streets and lurk in farmers’ fields. 30 points on broad skills.

It uses a detailed percentile system. The second edition was renamed Cursed Empire. Rolls of 10 are open-ended. Cthulhu Dark Ages 1st ed by Stephane Gesbert (2004) Chaosium A variant of the classic Call of Cthulhu horror RPG set in Europe around 1000 A. Now the Northern region seeks to rebuild the empire. It also includes a magic system. Books 2 and 3 cover scenario design. Character creation is random-roll attributes. Character creation is random-roll attributes. where some characters can align themselves with a faction instead of themselves as individuals. four backgrounds (Soldier. with a combat system that strives for realism. Cunning. Joseph Hilmer (1979) Better Games 2nd ed (1989) A swashbuckling RPG using the “Free-style”/”Quick & Dirty” game system. Commoner. the player can create a new PC with the same faction at a head start. It features a “Points of Renown” experience system. and a 5% chance of a random special power.a simple percentile system. Action resolution uses a homemade Spanish tarot deck included with the boxed set. pointbought binary skills. dragons. equestrian. there are no attributes. Critter Commandos 2000 ed by Paul Arden Lidberg (2000) Crunchy Frog A humorous miniatures combat game where the combatants are modeled after Saturday morning cartoon characters. rolling dice equal to skill against a target number either set by the GM or from the opposing skill. resisted by the South. Rather than randomly rolling for attributes. briber. childhood. It is set 150 years after the Crimson Empire was destroyed by the Great Cataclysm. Crime Network: Cosa Nostra 1st ed by Brendan Davis (2010) Bedrock Games A modern-day crime RPG. dwarves. The system has 4 “traits” (Dashing. goldsmith. Character creation is purely skill-based. Crimson Empire 1st ed by Chris Loizou (2002) Crimson Empire 2nd ed (2004) A fantasy-genre RPG set on an original world: the world of Thargos. and inheritance.). players allocate 100 points . Aristocrat. The world is inhabited by humans. Crimson Cutlass 1st ed by George Rahm. The “2000” edition includes role-playing rules including 10 pages of mechanics and 35 pages of background. elves. including extensive tables of randomized storylines and encounters. and modifiers for region. The 1st edition was published in magazine format. while the 2nd edition as a boxed set of three 5”x8” perfect-bound books. and various original creatures. and various skills based on background (fencer. and dergs along with various other creatures such as centaurs. and Noble). and that the damage caused by the weapons isn’t really real. Then if their character dies. and Lordly). Stout. It uses a d10 dice pool system. etc. where the player characters are mobsters trying to work their way up within the organization. choice of race and class.D.

when the world is emboiled in the Aeon Wars fighting alien horrors and three-quarters of the world’s population has been wiped out. The title translates as “CYB: Role-playing Game in a Far-off Future”. Character creation is limited point-based. CyberGladiators . and take the sum of the highest matching set or straight (i. Cthulhu Live 1st ed by Robert McLaughlin. Fraser McKay (2008) Wildfire LLC Catalyst Game Labs A storytelling game that mixes the genres of cosmic horror (such as H. Cursed Empire 2nd ed by Chris Loizou (2004) Spartans Unleashed This is the renamed second edition of the fantasy genre RPG. or with a card of the same suit for a very difficult check. Eric Goldberg (1988) StormWorld Games A dark fantasy RPG where characters are thieves in the medieval city of Skaev. (1993) R Talsorian 2nd ed (1995) A post-cyberpunk futuristic game featuring nano-technology and an anime-style feel. A skill-based resolution system using d20’s. You score your stat with a card for an easy check. set in the 26th century where geneticallymanipuated plants have become intelligent and taken control of the Earth. or a sequence of 4-5-6 gives total 15). The system also uses drama points. with super-powered “cyber-evolved” and a mix of grim reality and lighthearted adventure. Cthulhutech 1st ed by Matthew Grau. It was originally published in Kappa magazone in issues #1 and #2 of the third year (1991). rolling a pair of sixes gives total 12. which can raise or lower any dice pool by one die per point spent. Dan DePalma. Massimo Casa.P. as the peaceful 75-year reign of Emperor Ghalish has come to an end. Agostino Carocci. Resolution uses a dice pool system where you roll a number of d10s equal to attribute plus skill. Giuliano Boschi. Cybergeneration 1st ed by Mike Pondsmith et al. intended mainly for large groups and/or convention events. The rule system uses playing cards instead of dice. Cyndy Schneider (1997) Chaosium 2nd ed (1999) Fantasy Flight Games 3rd ed by Robert McLaughlin (2006) Skirmisher Publishing Live-action role-playing rules for Call of Cthulhu. Cyb: Gioco di ruolo in un lontano futuro 1st ed by Andrea Angiolino.e. The world is immersed in chaos. Scott Nicholson. The second edition was part of the “I Giochi del 2000” collection.combined to the eight attributes. with a card of a certain color for a difficult check. It is set in the year 2085. Luca Giuliano (1991) Kappa magazine #1-2 2nd ed (1998) Qualitygame An Italian-language cyberpunk RPG. The PCs are byborg human rebels. Cutthroat Roleplaying 1st ed by Nathan Kaylor. Lovecraft) and giant mecha Japanese animation. Crimson Empire.

Sleaze (social skills). the man-like rats called the Oraki known for their craftsmanship and love of adventure. (1988) R Talsorian 2020 ed (1990) A cyberpunk role-playing game. Patrick Sweeney (2004) Firefly Games A duelling game. LaDell. Cyborg Commando 1st ed by Gary Gygax. The system used a roll of 1d10 times 1d10 for an odd probability curve that is referenced on a universal chart. and David Tepool). Greg Poehlein. Rich Redman. Kim Mohan. It uses a slightly streamlined variant of the Space Master system (but not as simplified as Middle Earth). Cyberspace 1st ed by Tod Foley. Cycle of Existence 1st ed by Christopher Ashe (2006) Broken Doll Studios A modern fantasy/horror RPG.1st ed by David L. Cyberpunk 1st ed by Mike Pondsmith et al. set in the modern world with creatures and magic inspired by Japanese anime. Terry K. There is no canonical setting. and on personal biotech enhancements which are very common. It uses a simple attribute+skill+1d10 roll system (the “Interlock” system). The PCs are part of a secret war of Light against the forces of Balance and Darkness. It focuses on netrunning. including “Film at Eleven” (by Guy McLimore. It included background on both the cyborgs defenders as well as the invading aliens (biology. Scott Bennie. and the elf-like Silana (the People of the Ether). Marc A. society. It uses an original percentile skill-based system. but three brief . Amthor. D20 Modern 1st ed by Bill Slavicsek. It uses a scaled back version of the Action! System from Gold Rush Games. There are four races: humans. Jeff Grubb. about gladiatorial combat between cyborg combatants in the far future. focusing on paramilitary violence and netrunning. which corresponds to a chance of 13% times the rank (13% to 7x13=91%). Pulver. There are four races: humans (known as the Lirie-Kana or “People of the Struggle”). the childlike and graceful Asana-Lea (known as Eternal Children). Kevin Barrett. Killer (combat). Larry Mentzner (1987) New Infinities A sci-fi RPG. called the seven13 game engine. and culture). Net Junkie (computer). Vezina. Charles Ryan (2002) Wizards of the Coast A generic modern-day fantasy RPG. The classes include Jockey (generalist). Coleman Charlton (1989) Iron Crown Enterprises A cyberpunk RPG set in 2090 in the San Francisco Sprawl. playing cyborgs soldiers fighting an alien invasion of Earth by Xenoborgs in 2035. and the Crigg (a primitive insect-like species with deadly mandibles and natural armor). Character creation is limited point-based and includes various cybernetic options. Kisa (a bipedal cat-like race). not really role-playing per se. and Tech Rat (technical). Tuara (a lizard-like race of primitives). Sneak (subterfuge). The system had a handful of supplements. S. Each action is given a rank from 1 to 7.

sample settings are included in the core rulebook: “Shadow Chasers” (secret monster-hunters). There is an expansion supplement called “D20 Future” which covers science fiction settings. and compared to a Difficulty level. and a collection of demons and monsters. Daemornia 1st ed by Michael Lirko (2005) Better Mousetrap Games Daemornia Games A post-apocalyptic science fantasy game. Traits are rated with a 11-step descriptive scale such as “Djim is an Outstanding Cook. magic. Tough Hero. described as best for modern or future campaigns. or psionics. Smart Hero. there are abstract wealth rules. Dallas . Dedicated Hero. and “Urban Arcana” (D&D advanced to a modern age). The D6 System 1st ed by George Strayton (1996) West End Games A universal RPG system based on the system used in WEG’s Ghostbusters and further developed in WEG’s Star Wars. It includes a system with 7 character races. Fast Hero. gaining you that many extra levels to spend on other abilities. 16 different career paths. It is based on various TV samurai dramas. You may take up to 5 levels of “Bad Stuff” (standard disadvantages). Character creation is point-based. magic and psionics. d4-d4 roleplaying game system 1st ed by Kyle Schuant (2004) Better Mousetrap Games Goshu Otaku A generic role-playing system. set in the Edo period. Now the Earth is under seige. The universal D6 system book was published much later as an alternative to WEG’s less popular MasterBook universal system. This is similar to the 7-step scale in Fudge. so adventures are about fighting crime and solving mysteries rather than war. the one subtracted from the other and added to a Trait. It uses a dice-pool system: roll (skill) d20’s where each die over the difficulty is 1 success. speding 20 levels (or variable depending on power level) on your character’s traits. additional rules for firearms. Character creation is pointbought attributes and choice of two packages: surface profession (omote) and real profession (ura). This is a fairly stable period. The rules are a standalone system based on the D20 System used by 3rd edition D&D. (Longer campaigns may result in the characters becoming too proficient. with a generic set of six classes for beginning characters: Strong Hero. of relatively short duration. and Charismatic Hero. Daikatsugeki 1st ed (unknown) unknown A Japanese-language historical RPG. The universal system adds advantages and disadvantages to the point-based character creation. The classes are redone. Also.) Action resolution is a die roll of two four-sided dice. “Agents of PSI” (secret agents with psychic powers).” or “Jane is a Middling Swimmer”. set in a future where demonic forces invaded Earth but were beaten back with the help of strange new races. and altered nonlethal damage. with guarded “techno-communities” while most learn melee weapons.

The characters are trapped together in a castle. and luck. and skills determined either by picking a “vocation”. investigation. power. Danger. The Dance and the Dawn 1st ed by Dev Purkayastha (2009) FGJ Games A fairy tale romance game for 3-5 players. It uses a skill-based system. Each subcategory has attributes for capacity. later adopted into 4th edition Champions. The player characters are all Ladies at the Ice Queen’s court in search of their One True Love among several Lords. the Ladies move with their partner around the board and exchange questions to gain the Lord’s favor and understand their past. and each player tries to force cards from their hand onto the other players. coercion. and “Mythus Prime”. and each Lady is represented by a chess piece with associated traits. using the 3rd edition Champions system. designed to play in a session of around one hour. There are 18 attributes: 3 categories (Physicał Mentał Spiritual). George MacDonald. “Epic of AErth”). It introduced vehicle chase combat rules and specific martial arts rules. This is the retitled 2nd edition of Espionage. Character attributes include power. Play is divided into three dances. The boxed set includes cut-apart cards for major characters from the series. There were three additional books published over the next year: “Necropolis”. “Mythus Magick”. There is no official winner of the game. Dunnigan (1980) SPI A card-game / RPG based on the TV soap opera. The suits of the cards guides how scenes play out. along with a 16-page rulebook. with duels as potential interludes between the dances. Douglas Garrett. each Lady must pick a Lord and find if it is their One True Love. Dave Newton (1992) GDW A three-volume fantasy-genre RPG (“Mythus”. Dance of the Damned: A storytelling game of Decadence and Despair 1st ed by Andrew Peregrine (2010) Corone Design A GMless storytelling game based on “The Masque of the Red Death” by Edgar Allan Poe. Steve Peterson (1985) Hero Games A modern espionage/action RPG. International 1st ed by L. Dangerous Journeys 1st ed by Gary Gygax.1st ed by James F. It uses standard deck of playing cards. with its own setting centered on the imagery of chess. seduction. each with 2 subcategories (Muscular+Neurał Mnemonic+Reasoning/ Metaphysical+Psychic). or by creating your own vocation. and Lords. “Mythus Bestiary”. Character creation has random-roll attributes. and a 16-page “Scriptwriter’s Guide”. At the end of the game (in 1-2 hours real time). engaging in wine and vice to mask the fear and paranoia they are feeling. During each dance. and these scenes build the story of the castle. and speed: each determined by 2d6+8. and instead has information covering a host of modern action genres: from crimefighting to post-apocalypse and alien invaders. persuasion. Duke. but victory could be implied if one of the players manages to steer the events to a fate they wanted. It does not include any of the powers rules. The Narrator controls the Queen. 16-page book of characters. plus .

The game centers on Newmerica.two magazines (Journeys and Mythic Masters Magazine). ruled by evil gods resisted by human rebels -. Character creation is skill-based and point-bought. Dark Continent: Adventure & Exploration in Darkest Africa 1st ed by David Salisbury. Jason Roberts (2008) Memento Mori Theatricks A game inspired by horror and crime comics . dwarves. and a section on special powers (a la “The Shadow”). cf.75 x 8. It uses a variant of the Aftermath system. with action resolution by rolling under character’s skill on 1d10. The set also included two A3 (11 x 17”) player maps of Maasailand and of Abyssinia. An expedition has stats derived from its collective membership which are used to resolve large-scale tasks. gremlins. the GDW entry for details). which is threatened by a Nazi-like empire in Europe and others. Smith (1991) GDW 2nd ed (1998) Dynasty A near-future horror role-playing game. and morale. and corporate greed are worsened by little-known supernatural alien horrors that have taken over swaths of land known as “demonground”. in a future where environmental devastation. with simplified combat and the complex elements made optional. outfitting. The system is a skill-based (a variant of the GDW house system). mass combat. inspired by the work of Burton and Livingstone. hobgoblins and trolls. The boxed set included two paperback books: the 112-page Player’s Guide and the 144-page GM’s Guide. using d10 (1st edition) or d20 (2nd edition). There are details on long-term movement. source material on the 30’s. Character creation involves choice from 23 professions including hoplite and galloglaich. Andy Mello (2002) Torchlight Games A pulp science-fiction RPG. designed by the player. urban sprawl. Daredevils 1st ed by Bob Charrette. After that the game disappeared over legal dispute with TSR (cf. There are also two A5 booklets (5.along with other races including angels. The Dark Fantasy of Sundrah 1st ed by T. goblins.25”): a Victorian traveller’s guide to exotic Zanzibar (A Gazeteer of Zanzibar) and a catalog of the fictional Topan Trading Company (Catalog of Goods). Dark Conspiracy 1st ed by Lester W. It includes a detailed skill list. set in the 2330’s where a long-standing anti-technology trend has resulted in old-style appearing gadgets such as flying cars. Sundrah.with amoral anti-heroes and stories . It uses a simple skill-based system. Mandy Smith (2001) New Breed Games A historical roleplaying game of Victorian era adventure within Africa. Paul Hume (1982) FGU A pulp-era action and mystery game. Player characters may also include a sorcerous hybrid of human and any animal. Darkpages Ashcan ed by Jared Sorensen. the official website Danger Quest: Pulp Adventures in the 24th Century 1st ed by Dave Matalon. Glenn Bane (2007) Scaldcrow Games A fantasy RPG set in an original world.

wizard. The “apocalyptic cycle” are Science. with ten classes including archer. and knight. and Magic which are in conflict. Construct. DarkUrthe LEGENDS 1st ed by Colin Murcray. sold in trade paperback format following the novels. Prowess. Das Schwarze Auge 1st ed by Ulrich Kiesow (1984) Schmidt Spiel & Knaur Verlag . and rare redemption. Shape. Character creation includes choosing one of nine Concepts: Vigilante. Religion. pain. including race-specific classes. Kurt Moehlenkamp.of sex. Johnson. and Life. woodsman. tragedy. Vampire. A 2nd edition is planned under the title “Myth & Legend”. Darksword Adventures 1st ed by Margaret Weis. Elemental. Ross (1997) Guild of Blades 2nd ed (2004) Guild of Blades A generic fantasy RPG system. Darkwood 1st ed by Steve Garnett (2001) Tower Games A fantasy role-playing game set near Sherwood Forest of the Robin Hood legends. It includes a magic system of designing spells from various defind components. Freak. with randomized skill points for each skill slot gained. Ben Reading (1998) Propaganda Publishing Gold Rush Games A science-fantasy RPG set in a future on the verge of cataclysm. crossing skill minus (difficulty or opposing skill) with a 1d12 roll for a degree of success. The first edition was printed as a 96-page digest-sized book. Tracy Hickman (1988) Bantam/Spectra A fantasy RPG set in the world of Weis’ and Hickman’s Darksword novels. Character creation is class-based. John L. with an original world background along with monsters such as dragon-equivalents called “drakens” and “sabercats”. James August Mohow (1986) Sorcerers Guild Book Two ed (1994) Book Two ed (1986) A fantasy genre mini-RPG. Information. or Adept. Dark Realms 1st ed by Ryan S. Outsider. set on an original world. and generic classes. Ghost. It uses “paperrock-scissor” to resolve conflicts. betrayal. Matt Yarrow (1993) Black Dragon Press A “dark” fantasy role-playing game. guild-associated classes. Advancement is level-based. and rogue. DarkTown: The Apocolyptic Cycle 1st ed by Roger McReynolds. It uses a simple system (“Phantasia”) with only five stats: Combat. Darkus Thel 1st ed by Donald C. It uses a universal results table. Character creation is class-based. as science begins to falter and rumors of mystical and mythical occurences come about. violence. Beast. as well as warrior. The system uses roll under attribute + skill on 1d20. Character creation is limited point-based. Moehlenkamp. The system is based solely upon D6 dice.

Action resolution is by rolling under stat on 1d20. Shaper.magical energy that radiates from the three suns above Dawnfire. Thomas Cook.i. Ina Kramer. Character creation is class and level-based. a version of the boardgame Fight in the Skies with expanded rules giving more emphasis on the pilots as characters. Dodge. Dawn Patrol 1st ed by Mike Carr et al. . and Minotaurs. DC Heroes 1st ed by Greg Gorden. This was originally published in the comic book Knights of the Dinner Table #150.with strays having greater street skills. In the 4th edition. The rule system is complex although with few tables. and profession. but being less healthy than pets. Trolls. Character creation involves choosing your breed of your dog and lifestyle . It uses a skill-based system with 10 attributes. Each PC uses magic from a type of “Flow” -. Josh’s DC Heroes FAQ. It uses simple roll-over percentile system for most resolution. culture. Characters are defined by six attributes: Brawn. There are seven good attributes and seven bad attributes for each character.2nd ed (1988) 3rd ed by Ulrich Kiesow. Dracos (half-dragons). and with every adventure that is published. The history of Aventurien grows with the “Aventurische Bote”. the semi-official website. cf. elves and dwarves. Garin (fox-creatures). Characters also have various special abilities (“Tricks”). This uses a unique system (later dubbed “MEGS” for “Mayfair Exponential Gaming System”) intended to handle attributes ranging from Robin (2) to Superman (50) on the same scale. Resolution is by rolling stat+2d10 versus 2d10 + difficulty modifier.e. It includes a magic system with a skill for each spell. Dawg: the RPG 1st ed by Ashok Desai (2009) Kenzer & Company A humorous mini-RPG about playing dogs. winged Aerials. Thomas Römer (1992) 4th ed (2001) FanPro 4th (English) ed (2004) FanPro Fast Forward Entertainment A popular German-language heroic fantasy RPG. with cultures mostly based on medieval Europe. the random elements were replaced with a point-buy system. Dan Greenberg (1989) 3rd ed by Bryan Nystul (1993) A superhero RPG set in the DC comics universe. with random rolls in creation and development. Makir. Alertness. and Rogue. the official magazine. Michelle Melchers. Sam Lewis (1985) Mayfair 2nd ed by Ray Winninger. Human Handling. and Animal Magnetism. Races include humans. The three flow types are Warrior. Dawnfire 1st ed by Jason Marin (2000) Committed Comics A fantasy genre RPG set on an original world. (1982) TSR A WWI air combat game and RPG. using mostly d20 although with d6’s for damage. and classes were replaced by race. cf. set in a traditional fantasy world called Aventurien -. and later released electronically on its own. where 20 is a critical failure and 1 is a critical success. Hustle.

Magi. Scott Palter (2003) Final Sword A space opera RPG. known as “Faraway”. It uses a d6 dice-pool system with random-roll character creation including a vast selection of hundreds of mutations. Sensitives. where attribute determines die type (d4. It uses a variant of the “D6 Prime” system (from Hercules & Xena. set in the year 2094 in a possible future of the Deadlands universe. Nikola Vrtis (1999) West End Games Another superhero RPG set in the DC comics universe. Action resolution is by 2d6 + bonus vs difficulty.d8.d6. was cut off from Earth by the Last War. Smith. magic warrior “Templars”. It uses a variant of the Deadlands system. deadEarth 1st ed by J.T. Dead Night of Space: Psibertroopers 1st ed by Ron Fricke. Chris Hagness. It is a dice pool system rolling d6’s where 3-6 is a success (special dice are provided with red and blue faces for this) plus a special “wild die”. Deadlands: Hell on Earth 1st ed by Shane Hensley (1998) Pinnacle A post-apocalyptic fantasy-horror RPG.d20) and skill determines number of dice. Hopler (2002) Pinnacle A sci-fi/fantasy/horror RPG. for acting good in various ways. Now three million humans are trapped on this world alongside ten times that many angry aliens. In 2081. New character types are psionic “Sykers”. mutant “Doomsayers”.DC Universe Roleplaying Game 1st ed by Fred Jandt. and mad-scientist “Junkers”. They collect soul points for spiritual cultivation. the Reckoners (masters of the evil manitou spirits) break through into the world. Michael Helfman (1999) Anarchy inK A post-nuclear-apocalypse survival RPG. set in a distant star system in a possible future of the Deadlands universe. Thirteen years ago. It uses a simple system called Prose Descriptive Qualities (PDQ) system. It uses a variant of the Deadlands system. The system is a skill-based dice-pool system. and a weakness. following Virtues and overcoming Vices. or Zombies. 2 to 4 keywords which give bonuses. the Spirit World. the colony. Deadlands: Lost Colony 1st ed by John R. They were captured to serve as hosts for a dying alien .d10. Character creation is point-based. set in a future where a group of psychics (known as “Psibers”) sought a better life in space.d12. Dead Inside: The Roleplaying Game of Loss & Redemption 1st ed by Chad Underkoffler (2004) Atomic Sock Monkey Press A horror RPG set in the modern world alongside a fantasy setting. Character creation is by choosing a type. The PCs by default are “Dead Inside” humans who have lost part of their souls. published electronically. though there are also options to play Ghosts. set in an alternate history where magic and monsters begin appearing around the time of the Civil War. Deadlands: The Weird West 1st ed by Shane Lacy Hensley (1996) Pinnacle A western fantasy-horror game.

Mental Tolerance. Andrew Kenrick (2005) Steampower Publishing 2nd ed (2010) A horror movie role-playing game published in a small. Shepherd of the Damned. Action resolution is percentile skills and stat + 1d20 for combat. elf. and the basic number of d6’s to roll for each attribute.C. resting for a full scene. using a variant of the Palladium System. Now they are increasingly in contact with their ancestors. Joe Meyers (2003) A fantasy horror RPG set on an original fantasy world. Agility. Advancement is level-based. as well as for distributed game-mastering. inhabited by 18 races including the typical dwarf. zombies. “pocket” format for ease of pick-up games. and gnome plus others including lizard-man. and more are earned for rolling doubles (or rolling 13 for monsters). and Hit-Points. class restrictions. with options for playing the victims or monsters. Beauty. languages. werewolves. Characters are defined by four stat pairs: Identify/Obscure. Endurance. advancing the plot. It is based on classic horror movies (vampires. Persuade/Dissuade. There are seven types of zombies plus the Half-Living described as opponents. half-dragons. half-dead. and nominally set in the generic American town of Chaddlestone. including the Reaper. along with point-bought skills. Character creation involves choosing a racial archetype and a character class (out of 32). The game includes six character classes (O. The ten attributes are Knowledge. Pursue/Escape. Strength. Speed. gain initiative. Kevin Siembieda (2008) Palladium Books A zombie horror role-playing game. and the like). There are no separate skills. Character creation is limited point-based. find a clue. minotaur.s). Each failed combat roll costs one point. Characters also have Survival Points. Joshua Sanford. and Ordinary People. The PCs are on the front line of these scenarios as the “Psibertroopers”. Apocalyptic Soldier. and by acting out horror movie cliches.race called the Cey. Courage. the humans. flip a stat pair. Dead of Night 1st ed by Merwin Shanmugasundaram. Scrounger. Deathstalkers: The Fantasy Horror Role-Playing Game 1st ed by Mike Whitehead (2001) Cutter’s Guild 2nd ed by Mike Whitehead. and half-cat. cool descriptions of your actions. as well as other species. It uses a very simple system.C. Resolution is by rolling 2d10 versus a target of 15 (for standard rolls) or 10 + opponent’s stat (for contests). but a stat may be specialized in an openly-defined manner. Characters begin with around five. Survival Points can also be spent for different effects: to reroll. Leadership. It uses the D6 System originally developed by West End Games. Hound Master. which function both as damage and hero points. and Assault/Protect. Dead Reign: Zombie Role-Playing Game 1st ed by Josh Hilden. The racial archetype gives special abilities. The Psibers were able to thwart the Cey’s plans and in the process take over their planet and all of the Cey’s technology. with the addition of the “Chesspiece Goon System” which simplifies handling of minor NPCs by eliminating die rolls. including giant robots and ships with wormhole-like technology. . or cancel another Survival Point expenditure.

Keith. including U. Demon Hunters Role Playing Game 1st ed by Jamie Chambers. Delta Force 1st ed by William H. The system uses action resolution by rolling 1d20 against the sum of an attribute and a skill. Jimmy McMichael (2008) Dead . Tim Struck (2001) Degenesis A German-language post-apocalyptic RPG. in the devastated area where the rivers Rhine and Main meet. The damage system involves three hit locations and a pool of life points. Jr. It includes a faerie magic system.Decartha Prime: Science Fantasy in a Shifting World 1st ed by (2000) Hubris A storytelling game. Deepsleep 1st ed by William Levy (1988) Godiva Productions A post-nuclear-apocalypse RPG where players play themselves as visitors to a secret government research installation when World War III breaks out. etc. Deliria 1st ed by Phil Brucato (2003) Laughing Pan Productions A modern fantasy about mortals in the modern world who interact with the faerie domain. part of the “I Giochi del 2000” collection. It includes 3 hostage adventures. Alessandro Gatti. Paolo Parrucci (1996) Qualitygame An Italian-language storytelling fantasy game. Deeds Not Words 1st ed by Scott Lynch (2002) Cryptosnark games A superhero RPG using a variant of the D20 System from 3rd edition D&D. The system includes lots of detailed weapon statistics. Delta Force. (1986) Task Force Games A modern military/espionage RPG about elite anti-terrorist units. Brian Clements. Characters are defined by their five attributes and several skills. Teo Mora. The players then place themselves in suspended animation and wake up in some bizarre setting of the GM’s choice. Demon City Shinjuku RPG 1st ed by David L. (Rule system unknown) Degenesis: Das Endzeit Rollenspiel 1st ed by Christian Günther. Several clans are struggling for power over the region. The title is latin and means “About The Art Of Speaking”. The game uses the “Tri-Stat” system introduced in Big Eyes. De Eloquentia 1st ed by Paolo Fasce. British SAS. where in the near future the heart of Tokyo is transformed by the tyrannical Levih Rah into a “Demon City”. It can supposedly be played even without a GM.using either cards or dice to allow for live-action play. Small Mouth. It is set in post-apocalyptic Germany. Action resolution uses stat + random modifier vs difficulty -.S. and extensive rules for social and spiritual conflict. Pulver (1999) Guardians of Order A supernatural action/horror RPG based on the Japanese animated movie. originally published as a free RPG on the web.

It is inhabited humans. and a mix of random-rolls and point-bought stats. The system is a modified version of the Fudge system. and dwarves as well as other races such as dakhans. it’s up to the players to interlink their stories. about a race of humans in medieval times with the gift of magic -. Character creation has classes (fighter/thief/mage/cleric/. set in the world of “Terrania” with 6 continents each with a tower at the center. Demos Corporation 1st ed (1995) Ventrue Editora A Portuguese-language espionage RPG published in Brazil. where the PCs are demonic spirits who have been incarnated in human bodies within the “World of Darkness” setting of Vampire: The Masquerade and other games. De Profundis 1st [Polish] ed by Michal Oracz (2001) Portal 1st [English] ed by Michal Oracz (2002) Hogshead Games A modern-day horror RPG designed for play over mail. The demons are partly sympathetic in that they fought against God to empower humanity. It also suggests the option of “field psychodrama” -. and translated into English. Dave Schmitz. Al Seeger. The player characters are members of a holy organization of warriors fighting to prevent Hell on Earth. O Desafio dos Bandeirantes 1st ed by Carlos Eduardo Klimmick Pereira. known as the Brotherhood of the Celestial Torch or simply “Demon Hunters.. with a complex rules system. Being trapped in the pit for thousands of years.the Deryni.. Gino Holland (1997) Lasalion A medieval fantasy RPG. It uses a version of the Storyteller dice pool system used by the other World of Darkness games.Gentlemen Productions Margaret Weis Productions A modern-day horror RPG based on the cult film of the same name. The game includes a copy of the 30 minute cult film on DVD. It uses a step-die system. The Deryni Adventure Game 1st ed by Aaron Rosenberg. Jennifer Brinn (2005) Grey Ghost Press A fantasy RPG based on the popular “Deryni” series of fantasy books by Katherine Kurtz. There is no GM. Originally published in Polish. The players write in-character letters to each other.where the players use elements from their real life in the stories. Demon’s Lair 1st ed by Dan Hensel. Ann Dupuis. Flávio Maurício de Andrade. elves. they are now alien and only understand the world through the human part that they inhabit. Demon: The Fallen 1st ed by Carl Bowen (2002) White Wolf A modern-day horror RPG.” It uses a variant of the “Cortex” system originally developed for the Sovereign Stone RPG. Luiz Eduardo Ricon de Freitas (1992) GSA Editora A Portuguese-language fantasy RPG published in Brazil by ‘Editora Art Bureau . describing their progressive exploration of (or victimization by) eldritch nightmare forces.) and skills.

B. as well as more prosaic fare -. werewolves. and “O Vale dos Acritós” (detailing the region of the savage giant native Acritós and their culture). Kerr (2009) VSCA Publishing A hard science fiction RPG. It uses a variant of the FATE system (Fantastic . wizards. Landmines. T. which conflates and confuses all sorts of information about our present. Whole regions have been changed magically and geographically. and humorous. and even Hermetic European “warlocks”. detailing a fortress deep in the wilderness built by rebel african slaves). Character creation uses classes such as fighters. Yoruba medium-priests. mythical beasts awoke. mermaids and even the Devil itself.) The game includes a number of monsters including native beasts such as the anhangüera (demon-possessed fire-breathing animals). creatures have been twisted. and the whole fabric of civilisation broken. So it is a romanticized fantasy of our present. the ground split. C. Desperados 1st ed by Dave Schacter (1991) Skycastle Games A western genre RPG.in a manner parallel to how “Xena: Warrior Princess” treats ancient Greek myth and culture. It is set in an original fantasy world based in Brazilian history and folklore. while non-combat tasks are resolved using 1d100 roll under skill. “Os Quliombos da Lua” (setting expansion. which starships can jump between through use of a Slipstream Drive. miracle-working Jesuits. Combat is resolved using 2d10 + weapon or dodge skill. kanaíma (cannibals reincarnated as werejaguars) and jurupari (nightmare spirits who strangle people in their sleep). Characters may include Portuguese bandeirantes. The Night of Fire killed 90% of the population of Scondera as fire rained down. modern fantasy game.editora de arte LTDA’ / GSA Editora. A curious. as well as those of the dark god of war. Cross’ (one of the early names for Brazil during the Colonial period). Stephen Herron. set on the high fantasy world of Scondera 18 months after a cataclysm nearly destroyed it. native scouts. (It uses d20. Dyke. named ‘Land of St. Thus it centers on the mighty heroine Diana (recently divorced from Bonnie Prince Charlie) and her sidekick Fergie running about. Matt Somers (2008) Greymalkin Designs LLC A post-apocalyptic fantasy RPG. the oceans rose. Desolation: A Post-Apocalyptic Fantasy Roleplaying Game 1st ed by Jamie Gooch.W. Murray. There are at least three sourcebooks: “A Floresta do MedøO Engenho” (two adventures). thwarting the machinations of the evil Queen Elizabeth. and magic lashed out. Roughly translated. Diana: Warrior Princess 1st ed by Marcus L.vampires. in a loose setting where groups of star systems are connected by wormholes called Slipstreams. It is set in the present as re-imagined thousands of years from now -. d10 and d6. Diaspora: hard science-fiction role-playing with fate 1st ed by B. Rowland (2003) Heliograph. locations have been picked up and placed elsewhere. using a skill-based percentile system. Marshall. the title means “The Challenge of the Explorers”. The game uses a variant of the “Ubiquity system” also used by Hollow Earth Expedition. Inc. and other common types. native shamans.

It uses a version of the “1PG” system. netrunning. Gary McBride. and the other players take turns as the primary game-master. then spending 1d6 points your skills. Merc. Mike Williams (2002) Living Room Games A cyberpunk game. Other rolls (Muscle or Idea rolls) are all the same chance of success. choice of class. Austin Mills. Elliot (1985) Doc’s Games A fantasy-genre mini-RPG published in a 3’’x5’’ ziplock bag(!). Neri Jr (2007) Ranger Games A generic rule system focused on fantasy.Adventures in Tabletop Entertainment) from Spirit of the Century. with narrative control mechanics where one participant plays the main character. Cunning. celebrity). Icon (i. It is set in a near future (circa 2017) where a series of natural and man-made disasters between 2008 and 2012 killed off about 30% of the world population in a period commonly known as “The Burn”. Wizard. Hacker. Ryan Kelley. and other advanced technology. electronics). esp. they act as advisors with veto . Digital Burn 1st ed by T. Medico.R. Combat is by comparing Physical of attacker and defender on a chart. Bard). Deaths include disasters involving genetically modified crops as well as a new lethal sexually transmitted disease dubbed “Black Molly”. and has a 15 page “Jungle Adventures” supplement. cf. Jason Middleton. but higher attribute lets you try more rolls per day. which (as its name implies) fits on a single page. Character creation uses random-roll of attributes.e. Character creation includes rolling 1d3 to determine attributes (Moxie. All rolls are on 2d6. Dice & Glory 1st ed by Robert A. Adventurer.e. Dirty Secrets: a game about crime 1st ed by Seth Ben-Ezra (2007) Dark Omen Games A game based on the film noir crime genre. intended as a setting and general cyberpunk sourcebook for use with the D20 Modern system. Steffan O’Sullivans Dinky Dungeons page. Psychic and Clergy. where 1 is always success and 6 is always failure. Brian Spencer. Joe Chan.Williams. and point-bought skills. When not being primary GM. Fighter. Tico. The advanced classes are Blank (i. Patrick Quarles. Fixer. Genetic engineering is now widely banned and replaced by cybernetics. The basic game is 11 pages. Sean Kelley. Toby Leonard. including simplified stunts as well as extended star system generation rules. and Spanner (general technician. Dinky Dungeons 1st ed by Denton R. Mage. The generic classes are: Brick. Resolution is rolling 1d6 and getting under attribute or skill. with no skill higher than 3. Cop. Dime Heroes 1st ed by Todd Downing (1999) Deep7 A very simple 1930’s pulp action mini-RPG published in electronic PDF format. Rogue. Glitz. Ganger. and 3 classes (Fighter. Aaron Robb. Action resolution uses 1d20 + skill versus difficulty. The rules include nine advanced classes as well as new rules for cyberware. There are no skills per se. and Grey Matter). It has 2 attributes (Physical and Mental) which are randomly determined. anonymous but connected street-dweller).

Discordia!: A Little Game About a Lot of Chaos 1st ed by John Wick (2005) Wicked Dead Brewing Company A modern-day conspiracy RPG. and Strength) along with 12 skills and various traits (Good. Bad. and a character loses all Story Points if they kill. using a variant of the “One-Roll Engine” from Godlike and Reign. Vigor/Grace has Qualities Courage/Wrath and Endurance/Defiance. There is a “crime grid” where suspects are included. alien-controlled authorities. setting 6 attributes (Awareness. set in a near future (2030’s) where freedom fighters struggles against fascist. It also includes a system of “dogma” (the power your Illuminati grant you) and “catma” (your degree of Discord) that determines what magic powers your conspirator has. and Special).” The core game is a boxed set including two full-color bound manuals. Resolution is by adding attribute + skill + 2d6 versus difficulty . The boxed set includes a 84-page rulebook. Every time a character uses a “dogma” power.possibly modified by spending Story Points. Presence. Coordination. The Roleplaying Game 1st ed by David F. 32-page Atlas 2030. and the guilty party is determined semi-randomly among the suspects. where players take the roles of Discordian double agents infiltrating the world’s greatest conspiracies. Les Divisions de l’Ombre 1st ed by Philippe Chouvel. but instead has a more general damage that can be used for both physical and social conflicts. where everyone rolls a number of dice secretly and take turns bidding higher numbers for a total. It uses a simple original system.power over the primary. and 28-page GM booklet. Christophe Guy (1989) Flamberge A French-language sci-fi RPG. Characters are defined by pairs of opposed stats. Players must spend from their Story Point total for certain traits such as “alien” or “immortal. Doctor Who: Adventures in Time and Space. Characters have freeform stats reminiscent of Robin Law’s Over the Edge. Talking always happens first in a round before attacks. Chapman (2009) Cubicle 7 Entertainment Limited A time-and-dimension travelling sci-fi RPG based on the TV series. with a nod to Robin Laws’ “Cut-Up” story mechanism using randomly drawn words on slips of paper. ORE Noir does not use hit locations like other ORE systems. Character creation is point-based. where your rating in one stat limits your rating in the other. Resolve. she runs the risk of flipping to the dread Triple Agent status. Combat damage subtracts directly from attributes. It uses a dice pool system where you find “fives” in the die roll. and each pair has two pairs of skills (called “Qualities”). The game includes a number of scenario ideas. Ingenuity. A Dirty World 1st ed by Greg Stolze (2008) Schroedinger’s Cat Press A film noir RPG. The conflict resolution system is a slightly modified version of the Liar’s Dice game. character . The system emphasizes talking and strategy over pure violence. Characters have three pairs of attributes (called “Identities”). Understanding/Persuasion has Qualities Purity/Corruption and Honesty/Deceit. Patience/Cunning has Qualities Generosity/Selfishness and Demonstration/Observation.

Demons roam about the world. a booklet with two introductory adventures. Actions are resolved using 2d6 on and “interaction matrix”. The attributes are rated from -2 to 5 in value: Bulk. Resolution is by conflict resolution: establish “What’s at Stake” and then roll the dice for all stats related to that. Characters have four main attributes. and 33 skills. Sense. ads/disads (“Talents/Flaws”). and a number of gadget cards. Power. Wm John Wheeler. a counter sheet for Story Points. relationships. Attributes and skills both range from 1-7 (written as roman numerals). Dog Town: The Ultimate Crime Experience 1st ed by Jonathan Ridd (2004) Cold Blooded Games A modern crime RPG about goodfellas. d8. Dogs in the Vineyard 1st ed by Vincent Baker (2004) Lumpley Games A western-genre game where the PCs are religious guardians (God’s Watchdogs) in the community of the Faithful. Control. Reflexes. It uses a skill-based system (the “Split System”). Style. Domination 1st ed by Blaine Pardoe (1989) StarChilde An alien invasion RPG set in an alternate 1992 where the evil Kalotians and their allied aliens are invading Earth. with point-bought character generation. wise guys. Brains. with 10 attributes. Dominion Tank Police RPG 1st ed by David L. Guy W. which is based on 19th century Utah. Ross Babcock. Specifically. while behind bars. Doctor Who RPG 1st ed by Michael Bledsoe. it suggests that each PC be a crook who just got out of jail and who. They also have traits. d6. and equipment which are rated as pools of other dice (i. Character creation is class-based. and other criminals from the 1970s era of mob rule in New York City. with random-roll attributes and pointbought skills.e. such as going from social to physical. a set of 6 six-sided dice. which resolves actions based on rolling over a target number on 1d20 determined from a universal chart of skill vs difficulty.sheets for pre-made characters as well as blanks. d4. The system is related to FASA’s Star Trek. It uses a percentile system (roll under attribute plus skill). Pulver (1999) Guardians of Order . PC’ are from the Gallifreyan Celestial Intervention Agency. McLimore (1985) FASA A time-and-dimension travelling sci-fi RPG based on the TV series. This raises the amount of “fallout” which can occur from the conflict. You can alternately “Escalate” by switching to a different form of combat. which are each pools of two or more d6. usually a Time Lord/Lady and some humans travelling around in a TARDIS. and Luck. The alternate sides then go through a process of a “Raise” using two of the dice. which must then be countered by the opposing side. was given the opportunity to make some fantastic business deal that requires one hundred grand within 90 days. Character creation is point-based. d10). Toughness. L. and can attempt to move in on towns which have given way to sin. Experience.

or physical damage.the number of Cold Points they have accumulated. Richard Van Ingram (1995) Mind Ventures 2nd ed (1997) A modern-day horror role-playing game. Each success lets the player freely declare one statement about the action. The GM may ask yes or no questions. Zak Arntson (2002) Anvilwerks A fantasy-genre RPG with an emphasis on narrative control for the player. It is set in a dark alternate reality called the Mad City. Donjon 1st ed by Clinton R. Bonking. It uses a dice-pool system. It uses an unusual dice pool system where you roll a number of d6 and keep the 3 highest or lowest depending on your Success Rating (found by comparing ability to difficulty). psychological. Nixon. where the player characters are hardened lower-class whores. while other situations are resolved using stat + 1d10. It is clearly inspired by This was a variant of Dungeons & Dragons. Combat is resolved using a roll of Strength + 1d6. representing emotional. but also contains many original ideas. modified by skill. where something threatening is in the nearby woods that the PCs must deal with. Don’t Rest Your Head 1st ed by Fred Hicks (2006) Evil Hat Productions A modern-day horror role-playing game where the player characters are all insomniac protagonists with superpowers. Cheating. fighting -. Daring. a successful search for secret doors roll allows the player to define that one is there to be found. For example. Charming. and background about the series. The system (“Tri-Stat”) is very simple. It uses a variant of the “Beer and Crisps” mechanics from the Urban Faerie and Courtesans games. There is no character sheet. Don’t Look Back: Terror is Never Far Behind 1st ed by Chuck McGrew. There are six attributes . Doxy: A Roleplaying Game of Sex & Skullduggery 1st ed by Ian Warner (2011) Postmortem Studios A roleplaying game set in lower class Georgian London. Don’t Walk In Winter Wood 1st ed by Clint Krause (2006) Clint Krause Games A short folkloric horror RPG set in an unnamed 18th-century village. Draci Doupe 1st ed by Martin Klima (1990) Altar A Czech-language generic fantasy roleplaying game. It uses an abstract dice pool system with stats for Discipline. since characters have only one stat -. with three attributes (Body/Mind /Soul) and skills. and if the player may answer yes only if they roll over their current number of Cold Points on 1d6. The rulebook also is a “resource book” on facts.A futuristic RPG set in the world of the mange/anime series “Dominion Tank Police”.and using -. The attributes for this game are Bitching. Exhaustion. trivia. whose title translates as “Dragon Den”. Roll 2d6 under your stat. The GM rolls a number of d20s based on difficulty and the results are compared. and Fighting. and Madness. rolling a number of d20s equal to attribute + skill and taking the highest.exhaustion and madness to stay alive and awake.

Woods (1980) SPI 2nd ed by Gerard Klug (1981) 3rd ed (1989) TSR A fantasy-genre RPG focusing on hex-map-based combat. with battle interrupting their school classes. Dragonfire 1st ed (1992) Heartbreaker Games An introductory role-playing/board game. It features simple rules for role-playing. It uses the Instant Fuzion system. Spells are cast by the player reciting “WordRunes” which are passages from the Bible. Dragonball + Dragonball Z: il gioco di ruolo 1st ed by Andrea Angiolino. usng a special 82-card tarot-like deck instead of dice. set on a fantasy world shattered by a monster invasion. actions are resolved by players by adding attribute plus the value a card played from their hand. Dragonquest 1st ed by Eric Goldberg.and six classes. DragonArms: Bahamut Howling 1st ed (1999) F.Il Torneo”. David James Ritchie.R. Upon reaching sixth level each class must choose one of two specializations. The PCs are young mecha pilots in training. Dragonlance: The Fifth Age 1st ed by William W. some adventures. the official website. Connors (1998) TSR An original fantasy game set in the Dragonlance fantasy world (fiction spin-off from D&D). A dragon-like ancient craft (Bahamut) is discovered and used as a mobile battle platform.E.A. The system (“SAGA system”) is story-oriented. Paolo Parrucci (1999) Nexus Editrice An Italian-language martial-arts RPG. Dragonroar 1st ed (1985) Standard Games . plastic miniatures and a few other goodies. John Kahane’s DragonQuest introduction. with the addition of a “Power” stat and no upper limits.Alla ricerca delle Sette Sfere” and “Dragonball Z . This is unrelated to the English game of the same name published by R Talsorian. similar in format to Milton Bradley’s better-known HeroQuest game. based on the Japanese manga/anime series of the same name. dice. this featured a number of new system features in skills and action resolution. Similar to Castle Falkenstein. Dragonraid 1st ed (1984) Adventures for Christ An evangelical Christian RPG which is aimed at getting players in to learn “Biblical priciples”. A Japanese-language science fantasy RPG. cf. Dragonball Z RPG 1st ed by Mike Pondsmith (1998) R Talsorian An over-the-top martial arts RPG based on the Japanese animated series. a set of interchangeable room and corridor tiles. It has two supplement that can be played as separate boardgames: “Dragonball . For its time. Edward J. cf.

originally a generic system for a variety of fantasy worlds. and other traditional fantasy creatures. dice. 3: “The Elven Crystals”. cf. so DX is not as important in getting a chance to do damage. Merchant and Sage. While it is a predecessor to Dungeons & Dragons. Dragons of Underearth 1st ed by Keith Gross (1983) Metagaming This is a mini-boardgame/RPG using a variant of the rules system from The Fantasy Trip. Hit points are shown as marked-off circles on a body diagram sheet. It has a basic game where characters are either Warriors or Wizards. produced after TFT author Steve Jackson left for his own projects. the official website. The first edition is a direct translation of Steve Perrin’s “Magic World” from the Worlds of Wonder game. Thief. It has a single supplement. Cynewulf’s Dragon Warriors page. a boxed set entitled “The Zhevezh Gauntlet”. The system is card-based. Mage. 6: “The Lands of Legend”). It uses an introductory level system which emphasizes combat with various monsters. 2: “The Way of Wizardry”. Drakar Och Demoner 1st ed (1982) Aventyrspel 2nd ed (1984) Expert ed (1985) 4th aka “‘91” ed (1991) 5th aka “Chronopia” ed (1994) 6th ed (2000) Riotminds A popular Swedish-language medieval fantasy RPG. 5: “The Power of Darkness”. It converts from d100 to d20 for all skill rolls. Dragon Storm 1st ed by Susan Van Camp.H. Mark Harmon (1995) Black Dragon Press A fantasy-genre RPG. where players play shape-shifters such as Human/Dragon. Assassin. flaws (which give back points).Fantasy miniatures combat system and RPG. Dragon Warriors 1st ed by Dave Morris. Dragons at Dawn: The First Fantasy Game System 1st ed by D. and an enhanced game that adds Elf. map. adds a more point-based . All actions are considered to have happened simultaneously. and a cassette tape with instructions. and special abilities and/or magic. Boggs (2010) Southerwood Publishing A fantasy RPG based on reconstruction of unpublished methods of play developed by Dave Arneson in the period 1970-1973. Character creation is point-bought: choosing an illustrated “character card”. and then spending remaining points on other cards for background. published as a boxed set including stand-up figures. Oliver Johnson (1982) Corgi Books 1st ed (2008) Magnum Opus Press Mongoose Publishing A fantasy-genre RPG which came in a series of 6 paperback books. cf. an introductory adventure (“A Matter of Honour”). (1: “Dragon Warriors”. The “Expert” expansion in 1985 introduces many changes. the rules are often quite different. but subsequent editions developed away from that. 4: “Out of the Shadows”.

and try to get over the target number (2-14). Artist. The 6th edition is a total remake of the rules system (including new concepts like levels). You then get skill points equal to 2x Mind. If you can pull a block from the tower without it falling. Character creation is limited point-based. Epidiah Ravachol (2010) Dig a Thousand Holes Publishing A horror-themed role-playing board game intended for for “spooky children and brave adults. Scaredy-Cat.e. Jenga. Players then take turns exploring rooms in the haunted house.). Draug 1st ed by Matthijs Holter (2004) Spartacus Forlag A Norwegian-language RPG based on Norwegian folklore and fairy-tales. Character generation is assigning ten freeform traits (2 great. Dread 1st ed by Epidiah Ravachol. and the Book of Adventure. the action fails. or Gossip. The player characters are teenagers who have dared each other to spend the night in Dread House. a Tolkien-esque fantasy world with a city ruled by time-travelling mages. There is a conflict rules but only a few suggestions for how to handle combat. Athlete. set in a fantasy version of Norway in the year 1801 -. and magic. woodelf (2005) The Impossible Dream A horror RPG which uses a diceless.where the nation is under Danish rule without sovereign or flag. The 4th edition folds in the “Expert” changes into the main rules. dread: The First Book of Pandemonium 1st ed by Rafael Chandler (2002) Malignant Games Unrated ed by Rafael Chandler (2007) Neoplastic Press A modern-day demon-fighting RPG. trolls. When they enter a . Mind. and adds new occupations. If the tower collapses. featuring and inspired by the artwork of John Bauer. Bully. your character is removed from the story (i. goes insane. by Bill King. 3 good. as mapped out on the game board. The PCs are a small team (“Cabal”) of people who were exposed to demons and then recruited and trained in magic to fight them.(but still partly random) character creation. huldra. Gamemaster’s Book. dies. etc. history and national romanticism along with a variety of supernatural creatures such as nøkken.” It uses custom cards and a Jenga tower for resolution. numberless resolution mechanic centered on a tower of blocks such as the game. The 5th edition keeps the same rules but introduces the setting of Chronopia. Character creation is by answering a series of questions about the character. skills. vetter. and 5 fair). The system is a modified version of the Fudge system. and Spirit. The setting includes peasant life. and includes a new world taking after Scandanavian myth integrated into the rulebook. and nisser. The single volume rules are divided into the Player’s Book. where ties add +1 to the total. Character creation is by picking one of five pre-generated characters: Nerd. If you choose not to pull. with no numeric stats. with 9 points to divide among the three attributes of Body. the actions succeeds. It uses a simple dramatic system based on a d12 dice pool. Action resolution is roll (attribute + skill) d12’s. hard times. Dread House: A game for kids and brave adults 1st ed by Emily Care Boss.

where medieval knights fight gun-toting cyberpunks on semi-even footing. with board-game-like introductory scenarios and pre-made character cards.. Dream Park 1st ed by Mike Pondsmith (1992) R Talsorian An RPG based on the sci-fi novels by Larry Niven. In resolution. Dangerous tasks also have a threat level (1-3). David Griffin (2002) self-published . The Dreaming Crucible: A Storytelling Game 1st ed by Joel P. who may be part of the DreamCatcher society that protect the sleeping minds of humanity. Dream. Michael Patton. or the watery blob-like Metaksy Dyo who mediate between them. using skill+1d6 vs difficulty. then adding points for advantages and skill modifications. live-action role-playing games. It uses a simple dice pool system where each character has three rated stats: Mojo. Shempert (2010) Story by the Throat! Press A fantasy genre storytelling game for three players about Faerie journeys. The base system is for unrealistic cross-genre in-Park “game-play”. The other two players act out the forces of the Light Faerie (ally) and Dark Faerie (opposition). and any dice equal to or less than this are lost for the remainder of the session. Character creation is by choosing a class (which gives a package of basic skills). and a Nemesis and Powers for the Dark Faerie. The HerøHeroine and Light Faerie put in white stones. One player character is a troubled child or adolescent (the HerøHeroine) who goes to a magical realm to face fear and pain. etc.new room.. and Will. where every die equal to or higher than the difficulty (2-6) is a success. the next player draws a card from the custom Spooky Deck and creatively narrates what is there based on the brief card text. the player rolls a number of d6s equal to stat. spell cards. or may be Dream Thiefs who steal ingenuity out of people’s heads. The narrator may get a Spooky token if the description is very creepy. the player must make a pull from the Jenga tower . The owner of the winning stone gets the option to place it on the Element their opponent just used. the shapeless black Katothen who create nightmares. gaining some ownership of the opponent’s Element. the game is over. and once all stones of either color are used. Resolution is by drawing stones out of a bag when an obstacle is reached. inhabited by various creatures including the bird-like Anothen who create blissful dreams. An element that uses all its stones is permanently transformed. a variant of “Interlock”. The book is geared for beginners. where the characters play in a futuristic big-budget. Allies for the Light Faerie. designed to play out in an hour and a half. DreamCatcher 1st ed by Ashok Desai (2006) Sane Studios A surreal mini-RPG set in the land of dreams.or they may choose from other options. The player characters are the dream-selfs of people in this realm. Dreamwalker: Roleplaying in the Land of Dreams 1st ed by Peter C. Character creation is by defining freeform Elements to be written on cards: a Gift and Flaw for the HerøHeroine. while the Dark Faerie puts in black stones. each player putting in stones from a pool on each Element. Spahn. To successfully Brave It Out in that room. The system is quite simple.

Cleric. The title translates as “The Road to Glory”. Droids 1st ed by Neil Patrick Moore. Characters begin with different number of Fate points at the start of each based on a base number for the campaign (Base Refresh Rate) minus the number of points of powers they have. Jim Butcher. based on Hong Kong kung-fu movies and video games. The PC’s are masters of martial arts. The last Druid recruits the PCs in his struggle against . powerplant. and over twenty three spells and prayers. Kenneth Hite. designed to be played in 1-3 hours. along with an extensive system of magic and supernatural powers. sensors. in particular detailed rules for drowning. Druid 1st ed by Spartaco Albertarelli (1993) Editrice Giochi An Italian-language fantasy RPG. and Dwarfling). In addition. who enters the dreams of others to rid troubled minds of the Taeniid infestation. It includes fifteen attributes. which is adaptable as guidelines for dream-based adventures in any system. two alignments (Good and Evil). it adds armor and weapon strength that modify the stress inflicted with a successful hit. Ryan Macklin. One player role-plays the Drifter. It uses a percentile skill-based system. It uses a variant of the FATE system from Spirit of the Century. falling.e. fighting series of duels in fantasy city of Tsiengtao.A modern magic RPG where you you play a psychic in the employ of a government project (Project Dreamwalker). Droga ku Chwale 1st ed by Andrzej Stoj (2002) Portal A Polish-language RPG. It includes a sample scenario of exploring an abandoned military complex. by Jake Lehman. homeless vagabond) in the U. Fred Hicks. five character classes (Warrior.S. The game has extended list of combat maneuvers and different styles of fighting.). The book includes with a collection of seven short stories about the American drifter. set in a mythic land patterned after the Great Britain of Celtic mythology. Clark Valentine (2010) Evil Hat Productions An urban fantasy RPG based on the novel series of the same name by Jim Butcher. based on rolling under attribute + skill. Wizard. The Drifter’s Escape 1st ed by Ben Lehman (2009) Tao Games A short narrative RPG for 3-7 people about a lone drifter (i. etc. Rob Donoghue. The Dresden Files Roleplaying Game 1st ed by Leonard Balsera. and other such hazards. while the other players represent The Devil and The Man . Drowning & Falling 1st ed by Jason Morningstar (2006) Bully Pulpit Games A parody of other RPGs.abstract forces that are trying to own his life and soul. Chad Underkoffler. Genevieve Cogman. Derek Stanovsky (1983) Integral Games A sci-fi mini-RPG (digest-sized) about robots trying to survive after humanity destroyed their world.. Character creation is by assembling your droid piece by piece (legs/wheels/treads. Elf. The rules are simple.

dwarves.the spirits of the Derwydd -. spending 35 points on attributes and skills. Eric Holmes (1977) Basic Set 2nd ed by Tom Moldvay (1980) Expert Set 1st ed by David Cook (1980) Basic Set 3rd ed by Frank Mentzer (1983) Expert Set 2nd ed by Frank Mentzer (1983) Companion Set ed by Frank Mentzer (1984) Master Set ed by Gary Gygax. Every PC had some sort of magic/psionic power. Seyler. or hypnosis. Agility. as well as vocations that describe the main professions (granting special advantages). Character creation is by open point-build. Frank Mentzer (1985) Immortals Set ed by Frank Mentzer (1986) Rules Cyclopedia ed by Aaron Allston (1991) 3rd ed by Jonathan Tweet. and a 5-page solor adventure.evil druids who had caused the Gods to send a diluvium. with special cases for combat. Monte Cook. ESP. and some other cases. “Now they have the planet and you have the firepower and the will to take back your homes. halflings) are in use. perception. Dave Arneson (1973) TSR Basic Set 1st ed ed by J. by Sam Witt. Attributes are generated from a point pool. Dungeons and Dragons 1st ed by Gary Gygax. difficulty. It also uses d5’s (1d10/2 or 1d6 reroll 6) for damage. Action resolution is by rolling under skill on 1d10. Dune: Chronicles of the Imperium 1st ed by Owen M. One geographical expansion was printed. using d100+skill vs. an advanced rules supplement (“Mega-DUEL”). initiative. such as healing. Paul Arden Lidberg (1992) Crunchy Frog A universal RPG system. It uses a variant of the “Icon” system developed for the Star Trek: The Next Generation RPG. This was only published in a “Limited Edition” before the publishing company disappeared. It has a genre book (“Wooden Suits and Iron Men”. Combat and magic are variations to this standard method. and a fantasy adventure (“Secret Liaison”). Ray Greer. illusion. Matthew Colville (2000) Last Unicorn Games A spacefaring science-fiction RPG based on the novels by Frank Herbert. Mind). although geared mainly for the fantasy genre. elemental summoning. Duck Trooper 1st ed by Richard Tucholka (1991) Tri-Tac Games A humorous combat RPG (64 page) about re-taking your planet from alien Duck invaders from another dimension. The system is skill-based. runes. 1994). It uses a simple skill-based system with 3 attributes (Body. The basic game is 36 pages and includes a brief magic system. common fantasy races (elves.” Duel 1st ed by Bruce Harlick. musical powers. Christian Moore. Skip Williams (2000) Wizards of the Coast Adventure Game ed by Bill Slavicsek (2000) . a 3-page sample fantasy world.

The Dying Earth RPG 1st ed by Robin D. the “Basic Set” was re-introduced as an easier first introduction to AD&D. It has an in-depth magic system based . and then the first 4 sets were later collected and edited into the “Rules Cyclopedia”. Laws. The first edition in 1973 was an add-on to Guidon Games’ Chainmail miniatures rules.e. so elves are “elf” class instead of being forced to be mixed Fighting Man / Magic-user). Character creation uses a lifepath system.an ancient world populated by a desperately extravagant people. where higher ability gives you a number of rerolls (your “ability pool”) which refreshes every 2 to 8 hours. James Wyatt (2008) The original fantasy role-playing game. The resolution system is based on playing cards. Duty & Honour 1st ed by Neil Gow (2008) Omnihedron Games A role-playing game of military action in the Napaleonic era . but with no character generation rules. It uses a simple system where a single d6 roll determines the results (1=worst to 6=best). Character creation is open point-based. The players draws a pool of cards based on stat to resolve an entire combat or other conflict.5 ed (2003) Basic Game ed by Jonathan Tweet (2004) 4th ed by Rob Heinsoo. Andy Collins. known as the “D20 System”. but highest single card determines who narrates the outcome. Snead. “Monsters & Treasure”. Dust Devils: The Truly Gritty Old West Role-Playing Game 1st ed by Matt Snyder (2002) Chimera Creative A wild west RPG. It was a boxed set with three booklets (“Men & Magic”. after AD&D was released. It uses an unusual playing card system. Later. Play is structured around mechanically-defined missions. The “Adventure Game” is a standalone boardgame with 8 pregenerated characters along with 3 premade adventures and random dungeon generators. where you can gain bonus points by accepting random choices. and “The Underworld and Wilderness Adventures”). Races were “simplified” to each be their own class (i. The first two sets went through several editions. rich with magic. and Lieber. Each character has a Devil representing his “worser nature” which can modify actions. Players also have chips which may be spent to draw extra cards or other effects. John R.where the PCs are members of the British army under the Duke of Wellington. covering only levels 1-3. In 1980 this was then expanded into a separate line of game sets: Basic / Expert / Companion / Master / Immortal. The “3rd edition” is really a new edition of AD&D with a wholly redesigned system.Version 3. The character draws a number of cards based on the sum of two attributes. Peter Freeman (2001) Pelgrane Press A fantasy RPG set in the world of the novels by Jack Vance -. where each player has their own deck of cards. Highest poker hands across opposed characters determines who wins a conflict. Howard. This line was dropped in the mid-90’s. a swords-and-sorcery genre game vaguely based on Tolkien. This used the term “hobbits” which was changed to “halflings” in the reprint after a clash with the Tolkien estate. where each card that beats a randomly-drawn “Card of Fate” is one success.

Agility. Loom). and modifiers versus a difficulty number. even by those who wield it. Character creation is a mix of random-roll and limited point allocation. Marcin Barylka (1997) Wydawnictwo MAG 2nd ed by Jacek Komuda.D. Cunning. Artur Machlowski (2005) Wydawnictwo MAG A Polish-language historical RPG set in 17th century Poland. It uses a universal logarithmic scale where each +3 doubles the effect. Early Dark 1st ed by Calvin Johns. America. The second edition uses a simple mechanic comparing a 1d20 roll plus attribute. Dystopia: America 2155 A. and magick is unpredictable and feared. EarthAD. Character creation is point-based. Touch. Human life is rough. Peter C. Dzikie Pola 1st ed by Jacek Komuda. Relate. Maciej Jurewicz. Chuck Wendig (2011) Anthropos Games A low-fantasy game set in a world filled with magic. Bernstein. It uses a variant of the genreDiversion system also used by Coyote Trail. The Earth & Sky Roleplaying Game . where you are part of the oppressed masses fighting against the totalitarian control of the megacorporations.D.closely on the series.2 RPG 1st ed by Brett M. Spahn (2007) Politically Incorrect Games A post-apocalyptic science fiction RPG. Thrive) and for domains (Mundane. There were two supplements published: W stepie szerokim (In the wide steppe) and Ogniem i mieczem (With fire and sword). It is a open-ended d6 system similar to the previous BTRC game CORPS but intended to be more heroic in scope. The player characters are all noblemen . It has complicated rules for sabre-fighting and duels. published as a 150-page downloadable PDF file. Guile. and Fate) and skills.usually Polish but possibly foreign . Will. plague carriers. Health. The rules for other activities are generally simple. Character creation is limited point-based. Awareness. 1st ed by Gavin Hadaller (2001) Politically Incorrect Games A science-fiction game set in 2155 A. based on rolling under your stat or skill on 1d10 (where 10 is a botch and 1 is a critical success). set in a future where the remains of earth is plagued by cyborgs. It is set at the very end of a great war sparked by humans who had found secret ancient magick hidden deep within the earth. EABA 1st ed by Greg Porter (2002) BTRC A universal system. It uses a d10 dice pool. specifically a set of societies around the Hara Sea. Labor. Character creation uses random-roll attributes and point-bought skills (with modifiers for Social Class and Lifestyle). Michal Mochocki. The system is skill-based. Travis Rinehart. Arcane. skill. and sentient animals. with slow advancement and little increase in hit points for a realistic feal. mutants. with stats for aptitudes (Fight.who fight various Polish enemies of this period. using szablas (a Polish type of a sabre) or rapiers (used mainly by foreigners). with separate points for the six attributes (Strength.

1st ed by Scott C. Hungerford, Jesse McGatha, Richard Thames Rowan, Bahia Rowan (1999) Lamplighter Design Studio Rubicon Games Collector’s ed (2001) Gaslight Press An RPG of modern urban faerie tales and fantasy, where the power of belief brings to life fictional characters. PC’s include wizards and dream walkers. The background includes a faerie realm (the Borderlands), along with unicorns, dragons, and so forth. It uses a rules-lite system. Earthdawn 1st ed by Greg Gorden, Louis J. Prosperi (1993) FASA 1.5th ed (1994) 2nd ed (2001) Living Room Games 3rd ed (2009) RedBrick LLC A dark fantasy RPG set in a prehistoric mythic era of the world of Barsaive (a parallel Earth), where various “Horrors” have destroyed or corrupted most of the world. From strongholds (“kaers”), the people are slowly reclaiming the land from these Horrors. Races include elves, dwarves, orks, and trolls as well as windling, obsidimen, and lizardmen. It uses a combined class/skill based system. Resolution is by a “step-die” roll vs difficulty: skill + modifiers on a universal chart determines your die roll (d4,d6,d8,etc.). Eclipse Phase 1st ed by Rob Boyle, John Snead, Brian Cross, Jack Graham, Lars Blumenstein (2009) Posthuman Studios LLC Catalyst Game Labs A transhuman sci-fi/horror game, released under the Creative Commons license (non-commercial, share-alike). It is set 10 years after the fall of humanity (“The Fall”) - when the Earth and colonies were devasted by advanced artifical intelligences (TITANs) that went out of control and then disappeared along with millions of humans whose minds were forcibly uploaded. Five wormhole gateways to other systems were found following the Fall, and contact has been made with aliens known as the Factors. It uses a percentile skill-based system, with success determined by rolling 1d100 under skill + modifiers, with doubles (11, 22, etc.) being critical. Since characters may switch bodies, stats are distinguished between ego (self) and morph (current body). Attributes are Initiative, Speed, Durability, Wound Threshold, Lucidity, Trauma Threshold, Moxie, and Damage Bonus. Écryme 1st ed by Mathieu Gaborit, Guillaume Vincent (1994) Tritel / Délires A French-language Victorian sci-fi RPG, a la Jules Verne. It is set in a detailed fantasy world drowned in a corrosive matter (“écryme”), where only a few islands survive. Civilization is early industrial -- with trains, airships, and muskets -- and rife with political intrigue. The book is divided into three parts of equal length: a worldbook, rulebook, and an introductory scenario for 5 pre-made characters. The Edge of Midnight: A role-playing game of mean streets and lost souls 1st ed by Rob Vaux (2006) Edge of Midnight Press Studio 2 Publishing A fantasy noir RPG, set in a world based on film noir mixed with magic and horror. The primary nation is the United Commonwealth, a parallel of post-war USA, but it is plagued by inhuman “gaunts”. It uses a skill-based system, where the players

rolls 2d10 and adds one die to skill (the skill die) and one die to attribute. If both the skill total and attribute total match or exceed the difficulty, it is a full success. If only one does, it is a partial success (either by skill or by raw talent). Eldritch Ass Kicking 1st ed by Nathan J. Hill (2001) Mystic Ages Online Extended Remix ed (2004) Key 20 Publishing Mystic Ages Online A humorous fantasy game about “arcane action and old men with sticks”. The characters are wizards in the former fantasy realm of Anhelm, which has been torn apart and cast into a strange void. Now the wizards of the realm duel, gossip, and meet in taverns. It uses a simple system with three attributes: Agility, Endurance, and Concentration. Action resolution is by (skill or attribute) + 2d10, with zeroes counting as zero, and compare to difficulty. Success gives you limited ability to narrate the outcome. Magic is divided into schools, with the defaults being Air, Earth, Fire, and Water. Magical effects are largely freeform. There is an optional rule for “Hubris” points which may be spent to alter rolls. Elekhasë 1st ed by Alexandre Bidot, Caroline Jehan, Denis Bodin (1994) Ormékiane Productions A French-language post-apocalyptic fantasy RPG, set 87 years after the second armageddon in an original setting (Eleckase). In a confused era, the twenty nations face various magical prophecies. The game features cosmic mysteries over the five entities: Chaos, Loi, Balance, Pendule and Magic. There are 13 races including dwarf, elf, gnome, and various others. Character creation is class-based, with 23 attributes and a wide variety of skills. Elemental Axes 1st ed by Eric Seaton (2003) Crosstime Games 2nd ed by Eric Seaton (2007) Crosstime Games A fantasy genre system. It includes an original fantasy setting, describing the history and geography of a great empire, along with savage creatures of the world. It uses a percentile skill-based system using a single skill-vs-skill action table for all challenges. Character generation uses a limited point-buy system, where you assign separate points for skills and backgrounds. There are no attributes, only a large skill list. Element Masters 1st ed by Kenneth Burridge, Robert Finkbeiner, Kevin Nelson, Brian Pettitt (1982) Escape Ventures 2nd ed (1984) A fantasy-genre RPG, set in a medieval fantasy world (“Vinya”) into which aliens are pouring from a interdimensional gate (related to magical transporters which interconnect the continent). It uses a percentile skill-based system. Character creation is primarily random-roll with a few choices. PC’s are assumed to be militia with some magic. The 3rd edition, or remake, of this game was published as Gatewar. Elfquest 1st ed by Steve Perrin, Sandy Petersen, Yurek Chodak (1984) Chaosium

2nd ed (1989) A fantasy role-playing game set in the world of the comic series “Elfquest”. It uses a variant of Chaosium’s Basic Role-Playing system. Elfs 1st ed by Ron Edwards (2001) Adept Press A humorous mini-RPG poking fun at elf stereotypes in fantasy RPGs. The mechanics are intended to allow for unintentional consequences of PC actions. Illustrated by Jeff Diamond. El-Hazard 1st ed by Jesse Scoble (2001) Guardians of Order An RPG based on the Japanese anime series El-Hazard, directed by Tenchi Muyo! co-creator Hiroki Hayashi. The series details the adventures of high school student Makoto Mizuhara after he is pulled into an alternate dimension, the fantasy world of El-Hazard, where he must battle against an evil insectoid empire. Like other GOO adaptations, the core book includes detailed background on the series. It uses a variant of the Big Eyes, Small Mouth system. Elhendi 1st ed by Risto J. Hieta (1993) ACE-pelit OY A fantasy-genre RPG set on a world dominated by elves. The world also includes humans, dwarves, orcs, bologs (an ogre-like race) and a gnome-like race called kah’jaar. However, the book recommends that the PC’s all be elves, who have some unique powers. There are three sub-races of elves: forest, mountain and plains elves. The game is mid- to high fantasy in theme, and rather light-hearted in tone. The system uses 4-20 range of dice. Elish 1st ed by E. Coltorti, M. Calamita, T. Yamanouchi, V. Castelfranchi (1994) self-published 2nd ed (2000) An Italian-language storytelling fantasy RPG. It is popular and may make an appearance on the German market. The system allows both dice-using and diceless. It also incorporates some live-action elements: casting magic requires learning various hand combinations. Characters creation is based on deriving skills from a developed background (perhaps similar to Hero Wars). Elric! 1st ed by Lynn Willis, Richard Watts, Mark Morrison, Jimmie W. Pursell, Jr., Sam Shirley, Joshua Shaw (1993) Chaosium A dark fantasy role-playing game set in the world of Michael Moorcock’s Young Kingdoms series. This is really an edition of Chaosium’s Stormbringer with a different name, which was released between 4th and 5th editions. It uses a version of Chaosium’s percentile system, Basic Roleplaying, notably with fast character creation and very high skills -- recommending combat skills of 100% or more. Elric of Melnibone 1st ed by Lawrence Whitaker (2007) Mongoose Publishing A dark fantasy role-playing game set in the world of Michael Moorcock’s Young Kingdoms series. This is to some degree an edition of Chaosium’s Stormbringer

with a different name, released after the 5th edition. It uses a variant of the RuneQuest system developed by Mongoose Publishing. Ember Twilight 1st ed by Troy Costisick, Peter Evan, John Gordon, Brian Hagerty (2002) Twilight Press, Inc. A fantasy role-playing game set in an original fantasy world, It uses a percentile skill-based system. Character creation uses a system of many professions -including warrior, paladin, archer, scout, essence bender, and intercessor. Empire Galactique 1st ed by Francois Nedelec (1984) Robert Laffont, Editor 2nd ed by Francois Nedelec, Jean-Charles Rodriguez, Sylvie Rodriguez (1987) [trade paperback] A French-language space opera RPG, set in a universe of thousand of stars and many alien races. PC’s include merchants of “The Hanse”, telepath priests, Empire soldiers, and teknorobot engineers. The 2nd edition was published as a mainstream book. The mechanics are based on stat multiplied by 2d6 vs difficulty. Empire of Dust 1st ed by Amy Garcia, Clint Krause (2008) Red Design KNRPG Productions A sci-fi/fantasy role-playing game set on a war-torn desert planet called Osaris, although there are fertile Riverlands. A demonic world-conquerer, Thron, crashlanded in the Xadian capital and killed the King, supported by human legions kept subservient by addiction to Osaris “dust.” The Xadians have super-tech including sentient Geara androids along with “Gunknights.” There are also native Bruta, and invading space-bugs (Krythids). The game uses the “Epiphany Engine” game system. Resolution uses rolling under attribute on 1d20, and if the roll exactly matches the rating is raised by one (called an epiphany). Empire of Satanis 1st ed by Darrick Dishaw (2005) self-published A horror role-playing game, where the characters are fiends which live in a hellish universe called Yidathroth, or visit the human world (known to them as Sha-la). The content is offered free from www.cultofcthulhu.net, but there is also a printon-demand version. There are fourteen races of fiends -- and all are unfathomably evil, and strive towards godhood through dark magics. It uses a dice-pool system, where resolution is by rolling attribute + skill d6s, and taking the highest -- where sixes are open-ended. Also, once each scene a player can roll 1d6, and if the result is a six, the player can declare a statement to be true in the game. Empire of the Petal Throne 1st ed by M.A.R. Barker (1975) TSR 2nd ed (1983) Gamescience A non-traditional fantasy game set on a unique alien world called “Tekumel”. Set 60,000 years in the future, Tekumel was settled by Earth, but a great disaster threw Tekumel into a pocket dimension where gods and magic existed. The setting has a strong Hindu and Aztec flavor rather than European, and is lavishly detailed. There are three other games set in this world that were published later: Swords & Glory (1983), Gardisayal (1995), and Tekumel (2005).

Empires et Dynasties 1st ed by Patrick Durand-Peyrolles (1987) PB Productions 2nd ed (1988) Editions Dragon Radieux A French-language fantasy RPG with a touch of sci-fi. It features playing thru many generations of characters (hence “dynasties”). Empyrea 1st ed by Massimo Bianchini, Mario Pasqualotto (2006) Asterion Press An Italian-language medieval fantasy RPG with a planar setting emphasizing an involved cosmology. It uses a variant of the D20 system used by 3rd edition D&D. Empyrium 1st ed (1996) CRJH A French-language space opera RPG in the mood of the 60s-70s novels by Asimov, Dick and other similar authors. Enchanted Worlds Starter Kit ed by Matthew Rodgers, Daniel Price (2001) New Worlds Gaming This is a fantasy RPG set in an original fantasy world called Unlond. The system is a simple skill-based system, where resolution is by rolling under attribute or skill on 2d8. Character creation is by allocating a pool of attribute points among the 8 attributes and a pool of skill points among the skills. The system includes a brief magic system. The starter kit includes the 32 page rulebook, a 20 page adventure: “Autumn Harvest”, a reference card, a full color map, two eight sided dice, and a dice bag. The End 1st ed by Joseph E. Donka (1997) Scapegoat Games A bleak post-biblical-apocalypse RPG, where characters are the survivors of the Rapture whom God has abandoned: the Good being taken to Heaven and the Evil to Hell. Characters are ordinary people in a world where chaos reigns. Endland 1st ed by B.S. Ilktac (2001) Moloch Studios A German-language post-apocalyptic RPG, originally released as a free RPG over the web. The world was devastated long ago, and now five races fight for survival. The equipment ranges from handmade items to “high-tech” gear retrieved from the remnants of the old civilization. It uses a skill-based system, where players roll 1d10 against the sum of an attribute and a skill. Characters have five attributes and a variable number of skills, as well as personality stats such as curiosity, greed or vengefulness. Character creation includes various professions, including unusual ones (whores or jesters). In combat, the attacker has always to select a hit location, which determines the difficulty of the attack. Damage is determined by the weapon’s damage class and is subtracted from a character’s hit points. Enemy Gods 1st ed by John Wick (2003) Wicked Dead Brewing Company A mythic fantasy game, where players take dual roles of both a mythic Hero and a watchful God. The God guides the Hero and friends through adventures, and as the Heroes’ popularity grows, the power of the Gods does as well. The more powerful the Gods become, the more they can aid the Heroes. It uses a narration-focused

The “talanta” are used to buy spells. Engels have five new classes. skills and .pre-1990) Casus Belli / Excelsior Publications / Jeux Descartes A French-language horror RPG. cf. The Eight Guilds are: Order of Gaia. Frank Chadwick (1975) GDW 2nd ed (1977) 1st ed (1989) SFC Press A tabletop game of duellists in 17th Century France. It uses a percentile system. it is primarily a set of duelling rules with rudimentary rules for membership in regiments and social interaction (carousing). and Society of Leaders. Enfer et Damnation 1st ed (unknown . The English edition uses a standalone system based on the D20 System used by 3rd edition D&D. En Garde 1st ed by Gunilla Jonsson. En Garde 1st ed by Daryl Hany. Engel 1st (German) ed by Oliver Graute. and gives credit in the official campaign currency (10 “talanta”). As originally published. which assign missions that loosely resemble treasure hunts. Enforcers 1st ed by Gary Bernard. Character creation is random-roll attributes. with an emphasis on storytelling. They work for eight ancient Guilds. and try to discover the truth behind an unfolding conspiracy. The PCs are either “engels” or their human allies -. playable either live-action or tabletop.dice-pool system. where the PC’s are dead people sent back from Heaven for missions on Earth. Published in “Jeux et Stratégies” magazine. Themis Mpalomenos (2004) Initiative A modern-day Greek-language fantasy RPG. Larry Troth (1987) 21st Century A sci-fi superhero RPG set in 2046 after superpower mutations began arising in 1999. The PCs are organised in “Brotherhoods”. Creators’ Stage. Caste of the Warriors. while Humans may be Fighters and Rogues priests of the Angelitic Church tend to be Experts or Aristocrats (the OGL NPC classes).where engels are essential angels created to battle insectile demons known as the Dreamseed. Mikael Petersén (1988) Ragnarok A Swedish-language RPG of duellists in 17th Century France. however. the En Garde homepage and SFC Press. School of the Occult. the “Advantage” system. Charles Mann. The original German edition uses a system (the “Arcana” system) using tarot cards. House of Brothers. and point-buy of superpowers and of binary skills. The basic rules also introduce players to the ongoing official campaign. Reviewed in White Wolf #11. Contract of Merchants. Oliver Hoffman. each of which earns an extra die. where extra dice can be acquired by looking for advantages your character has in a particular situation. eNIGMA (αιΝΙΓΜΑ) 1st ed by Panagiotis “Aiollus” Laskaris. Kai Meyer (2001) Feder & Schwert 1st (English) ed (2002) White Wolf A biblical fantasy RPG. Academy of Alchemists. It has been greatly expanded as a PBeM game. set in the 27th century after the Biblical End Times has fallen over the land.

the seven-foot tall.”.E. elves.N. mentalist Buruk. centered on the high feudal kingdom of Rullaea along with the Scandanavian-like icy lang of Rimenor and the region of Ursyos-Elkiknon where men are enslaved to by cruel invaders from another dimension -. Kent Davis (2005) Dark Matter Studios Revised ed by Chris Organ. Player-Initiated Game System”. Scott Pittman (2000) Dragonslayer Games A universal RPG system. Eslin. EPICS: Deserve to Survive 1st ed by J. Kent Davis. Ola Nilsson (1996) Neogames AB 2nd ed (2000) 3rd ed by Petter Nallo (2004) A Swedish-language heroic fantasy RPG. rolling a number of d20s equal to skill or attribute. Epiphany 1st ed by Greg Porter (1996) BTRC An Atlantean-age fantasy game using a unique diceless system. stat 5 could be 3 in one hand and 2 in the other.equipment.e.L. Eon 1st ed by Carl Johan Stróm. Eoris Essence RPG 1st ed by David Torres. This is similar in principle to rock-paper- . Alejandro Cárdenas. Character creation uses a life path at the end of which the player selects a profession. guild. say). It has versions of many traditional fantasy races including dwarves. There is a simple combat system with binary damage -. or teacher is chosen from the specific realm of the campaign.” that modifies success or failure. The rules system is fairly complex. The third edition includes some simplification of the damage system. grey-skinned. Actions are resolved by 1d20 + stat vs difficulty. “A. Players match against the GM by splitting their stat into fingers of each hand (i. tiraker (orcs) and misslor (fairies). Krister Sundelin. Each rool includes an additional d20. good role-playing and adding detail to their characters during the course of play. the “essence die. an acronym for “Easy. It uses a system of developing characters as you go. It uses a dice pool system.i. Nicolás Acosta (2009) Visions of Essence. set on an original world called Mundana with extensive description.S. lone master. Players earn Survival Points for thinking fast. Andy Monroe (2007) Dark Matter Studios A fantasy role-playing game set in an original fantasy world.G. Action resolution uses 2d10. where every result over the target number (base 15) is a success. Andrew Mertz. a modern world where heroes with rare inhuman powers fight against supernatural creatures and government plots. and splits the core rules into two books (a Player book and a GameMaster book). Marco Behrrman. whenever you are hit. and includes a magic system with both formulaic and improvised magic. LLC A fantasy RPG emphasizing high-quality art in an original world. The basic game includes a sample setting. EPIC Role Playing 1st ed by Chris Organ. you are out of the game for as long as this battle lasts.e.

social class. Remaining skill points are used to buy skills within the three groupings. adding difficulty modifier. ERA 1st ed (1999) editore Clinica tbf/multiserver An Italian-language fantasy RPG and combat simulation. West Virginia. Rogue. and attributes. Character creation is a mix of random-roll and point-buy. Thompson (2005) Battlefield Press An role-playing adaptation of the time-traveling novel by Eric Flint. The player distributes 4 priority points among 4 fields (2 max): physical. The system uses cards in combat to determine the way you attack. Eric Flint’s 1632 Resource Guide and Role Playing Game 1st ed by Jonathan M. and x4 for Tertiary. hearing. The system is a variant of the Action! System from Gold Rush Games. and then rolling under that number on percentile dice. There are 6 attributes (Strength. and Scholar. Skills are grouped under three trades: Warrior.” The PC’s are rare members of the species who are immune to the virus.followed by hit location and damage (using d6s) upon success. was displaced in space and time to 1631 Germany. x5 for Secondary. but accounts for a range of skills and difficulties. Era Ten 1st ed by Joseph Hillmer. aimed at beginning roleplayers. mental and psi.scissors. ERPS: Das neue deutsche Rollenspiel 1st ed by Ernst-Joachim Preussler (1995) Edition Ulisses A German-language low-magic fantasy RPG. . The system uses stat + an open-ended d10 roll (on a 10 reroll and add) vs difficulty. It has a web-based expansion dedicated to the videogame “Soul Calibur”. weapons. In combat. George Rahm (1992) Better Games A sci-fi space marine RPG. handedness. and Psi) and 5 sense values (seeing. Use of these suit skills are the only types of rolls the player makes during game play. Constitution. where skill points can be used to modify the results of random rolls for race. centered on Grantville. It uses the “Free-style Roleplay” system from Crimson Cutlass. Charisma. where in May of the year 2000. Action resolution is by adding attribute + skill. The PC’s gain abilities by downloading capabilities into their spacesuit. a six-mile sphere. Secondary. multiplying by trade multiplier. and also comes with extensive guidelines for generating random missions and other scenarios. Knowledge. The Space Gamer magazine published two mini-RPGs based on this: Battle Born (in issue #1) and Guardians of Sol (in issue #5). Each character designates one trade each as Primary. Character creation is point-based. set in a future where humans and their four alien allies (known as the “Tetra League”) have been infected by a “pacification virus. and are thus pressed into service as powered-armor marines who defend the league from outside attack. The priority determines a multiplier: x6 for Primary. Skill. feeling. and Tertiary. a hit roll is by a roll modified by targets avoid percentage -. This defines how easily you can learn skill in those fields. Epoch: Age of Magic 1st ed by Chris Rutkowsky (2001) Basic Action Games A fantasy RPG using a percentile system which mixes pure skill and trade grouping.

It also includes a magic system. with no attributes and splitting between the 39 investigative skills and the 13 core skills. 1st ed by Ralf Sandfuchs (1997) Harlekin A German-language universal RPG system aimed at beginners: the name means “The First One” and is an acronym for “Beginner’s RPG. very easy”. There are many other steampunk and cyberpunk elements. The rules were later made available free from Tai-Gear’s website. Rob Arnold. It uses a new system. Character creation is limited point-based. and Germany’s New Reich. imperialism. Skill selection is also point-based with fields and attributes making it easier to gain related skills. Escape from Tentacle City: A Dark Comedy Game of Survival Horror 1st ed by Willow Palecek (2009) self-published A comedic horror RPG for 4-6 people. The Esoterrorists 1st ed by Robin D. The . ratlike Gammas. Each player then also creates one character in each of the other groups.a loose affiliation of occultists intent on tearing apart reality itself. Joe Mays (1986) Tai-Gear Simulations A universal system. providing combat rules usable in any genre or time period. The players then take turns setting a scene and acting as GM for the group they created. fighting the Esoterrorists -. there are three superpowers: Britain. Etherscope 1st ed by Nigel McClelland. Reviewed in White Wolf #9. Laws (2006) Pelgrane Press A modern-day horror RPG where the PCs are investigators in a secret conspiracy cell. America. Steve Peterson (1983) Hero Games A secret agent RPG. In the larger world. and scientific progress rule unchallenged. It is set in the year 1984 of an alternate history where psychic technology using the ether was discovered in 1874. Each player creates a group of characters from among marginalized members of society within Tentacle City. skill lists. Eternal Soldier 1st ed by Chris Arnold. and die rolls modified by points for core skills. Character creation allows attributes to be generated by several means. Ben Redmond (2005) Goodman Games A modern fantasy RPG using a variant of the D20 System as found in D20 Modern. called the GUMSHOE rules.T. or magic systems. using other polyhedral dice as well. a psychic parallel to the Internet. It uses a skill-based percentile system. and horselike Epsilons. Modern etherscopes are devices by which human minds could enter Etherspace.S. which is being menaced by giant tentacles. improved Alphas. doglike Deltas. This was revised with a new title as Danger International in 1985. including eugenically-modified humans. with point-bought skills. It uses diceless point-spending to resolve investigative skills.E. using a variant of the 2nd edition Champions rules. The strains include the standard Betas. Espionage 1st ed by George MacDonald. Among all. It is a small booklet with no character classes. Victorian virtues like social stratification. Das E. with a rotating GM position and a pool of many characters. smelling).R.tasting.

Character creation is guided by a set of image card draws. elves. Spy and Street Mercenary). and water -. Robert Hatch.with each element representing a side of character ability. special powers. Sheri M. which is used to subjectively influence the GM’s resolution. Dana Habecker. The rules are a variant of the D20 System from 3rd edition D&D. EverQuest Roleplaying Game 1st ed by Steve Wieck (2002) White Wolf A fantasy genre RPG based on the popular multiplayer online computer RPG. which comes in several parts detailing the “Secret World” of eldritch creatures unseen in everyday life. Thief.5th ed (1996) Rubicon Games 2nd ed (unknown) Gaslight Press A dimension-hopping fantasy game. Everway 1st ed by Jonathan Tweet (1995) Wizards of the Coast 1. and Vampires. Everlasting Book of the Unliving ed by Steven Brown (1997) Visionary Games Book of the Light ed (1998) Book of the Spirits ed (1998) Book of the Fantastical ed (2003) A modern-day urban fantasy game. Program Crater. Enginaught. There are four attributes: air. Grabowski. Explorer. The fantasy elements are much more traditional than White Wolf’s similar series (i. Revenants. Savant and Scoundrel) and twelve advanced character classes (Cybernaught. Occult Investigator. used to inspire character creation and adventure design. “Book of the Unliving” details Ghuls. Chris McDonough (2001) White Wolf A fantasy RPG set in a mythic age when the Exalted ruled a vast empire which controls the world. and dwarves as well as reptilian Iksar and aquatic Kedge. fire. The game(s) also have diceless and percentile-die variants. Tab-Jammer. The Exalted are those who can channel Essence for magical powers. using a story-oriented diceless system.) The shared system uses a pool of d12’s (based on attribute) rolled against a target number based on skill and difficulty.Johnson. earth.system includes six basic classes (Broker. using a loose point-based mechanic to buy attributes. etc. Industrialist. Andrew Bates. Richard Thomas. Excursion into the Bizarre . Exalted 1st ed by Geoffrey C. The game features a fixed deck of “fortune” cards. similar to a tarot deck. Pursuer. “Book of the Light” details angels and divinely-inspired humans fighting demons and werewolves. Combatant. There are collectible “image” cards with various original artwork on them. inhabited by humans. based on folklore rather than recent fiction like Anne Rice. Ken Cliffe.e. although it does not use the D20 trademark and includes complete character creation and combat rules. neo-paganism. Stephan Wieck. Scope Warrior. It is set on the world of Norrath. and magic. Scope Rider. It uses a variant of the “Storyteller” dice pool system.

orcs. and advantages. Character creation is limited point. The game system uses a single 3d10 roll indicate check. Thomas (1987) Stellar Games A spacefaring sci-fi RPG. Character creation is by rolling best 4 out of 5d6 for the five attributes (Strength. a parallel universe where furries rule the earth. and the like. The characters are 18th century nobles outrageously boasting of their accomplishments. where each result of “1” gives one success.1st ed by Wolfgang Trippe. Intelligence. John R. Michael A. and neutrals. Exquisite Replicas 1st ed by Lee Foster. dungeoneering elves. Violence. Monica Valentinelli. Hugo Wifredo Serrano Ruiz. part of a series of new games that are innovative. and all other results are ignored. allies. then dividing 250 points among a set of percentile skills (with a minimum of 5 skills and a maximum of Intelligence/5). short (typically 16 pages). mental attributes. James Wallis (1998) Hogshead Games 1st ed (2008) Magnum Opus Press A storytelling game. each result of “2” gives two successes.. Brian Carlson (1985) Blind Dog Games A tongue-in-cheek cross-genre RPG where some denizens of a fantasy world are carried by “Vorpal Winds” into a strange new world: twentieth century Earth. Lee Cerny. and Immorality. Todd Cash (2008) Abstract Nova Entertainment A modern-day horror game set in a world where people and things are being replaced by mysterious duplicates. Mytczenskyj. Phythyon Jr. It uses a dice pool system. juego de rol e interpretacion de ciencia-ficcion 1st ed by Juan Carlos Herreros Lucas. The basic game includes a magic system and division of humanity into enemies. and Wisdom/Intuition).a loose movement mask-wearing rebels that is set on destroying the replicas and attempting to return the real versions to this world. location and damage. rolling a number of d10s equal to attribute plus skill. The Extraordinary Adventures of Baron Munchausen 1st ed by Baron Munchausen. Werner Hager. Constitution. Exo. a dimension of treasure-obsessed. Walter H. There is not much background except for extensive equipment lists. sucess level. and Chon-Blu. Agility. where PC’s are explorers hired to find new planets to be exploited by the monolithic company they work for. Extreme Vengeance . Fernando Ruiz Tapiador Gutierrez. Reviewed in White Wolf #10. Character creation is class-based with random-roll attributes and point-buy skills (assigned a number of dice to different skills). Characters are also rated in three psychological areas: Paranoia. The player characters are people who have joined the Anonymous -. Advancement is level-based. and quick-to-play(1 hour or less). Raul Lopez Diaz-Ufano.based. Expendables 1st ed by L. occupation. There are two home dimensions: Oort. by declaring priority between physical attributes. Javier Sevilla Villafañe (2000) Ediciones Sombra A Spanish-language science-fiction RPG in a galaxy with hundred of alien races that fight to survive.

It uses a dice pool system. and a “6” allows you to roll an additional die.elves. the official website. and has more psychological depths. Fabula 1st ed by Tomas Mørkrid (1999) Cappelen A fantasy-genre RPG a generic background and a simple. straightforward system. Fallen Alliance 1st ed (1999) Nebula . Sandy Antunes. Action resolution is Stat + Skill + 1d20. Fading Suns 1st ed by Bill Bridges. with the addition of magic and fae beings -. There are two supplements: a sourcebook titled “Maximum Damage” and a trilogy of adventures titled “Die and Die Again”. Robin Laws (2006) Firefly Games Deluxe ed (2007) Firefly Games An RPG aimed at young children about playing faeries in the enchanted forest of Brightwood. trolls. It uses a simple dice-pool system. The game. and Spirit). or Pookas. where degree of success is determined by the “blackjack” method (i. distributing 9 points among the three attributes (Body. Faery’s Tale 1st ed by Patrick Sweeney. modified by how exciting the GM rates the action. sex and grimness. Andrew Greenberg (1996) Holistic Design 2nd ed (1999) A dark-ages sci-fi game set in a decaying empire where technology is distrusted. Sprites. is recommended for adults and advanced players. Its web supplement. however. which gives two attributes: Guts and Coincidence. Character creation is open point-based. where even numbers are a success. a mythic medieval setting. and spending points on Gifts. Players may also spend Essence Points for successes as well as magical effects or others. cf. Characters are designed by combining a Descriptor and a Designator. and so forth. totalling a number of d6’s based on attribute. Mind.1st ed by Tony Lee (1997) Archangel A highly cinematic action-movie game where players take the role of type-case actors in action movies. dominated by the Universal Church. Fae Noir 1st ed by Justin Bow (2007) Green Fairy Games A role-playing game set in an alternate version of America in the 1920s. Character creation is by picking a type of faery. The PCs are one of four types of faery: Pixies. Christina Stiles. F20 Gamers against Cancer Edition ed by Timothy Jones (2004) Flying Mice LLC Chine Games A brief (24 page) generic game system using a variation of the D20 Modern SRD. “Ulvetid”. The system is based on rolling a d20 under attribute+skill. Brownies.e. in theory. along with ads (“Repertoires”) and disads (“No-Goods”). unless you fail). your actual roll equals your success level. allows the gamemaster to move the characters into any type of action movie. rolling a number of d6s equal to the appropriate attribute.

lancer. The PC’s are rebels -. There is also a “Story Point” mechanic. Scout or Sherriff. Sorcerer. bats. Cleric. homunculi. Champion. Burglar. Paladin. Fanhunter 1st ed by Chemapamundi. a variant of the D20 System used by third edition Dungeons & Dragons. fast fantasy RPG where the player characters are magical animals working for a powerful wizard. sage. He is a mad bookseller who has conquered all Europe. dogs. It redefines core classes as assassin. Strider or Swordmaster. dwarves. wargames. Cels Piñol (1993) Fasas Wagon Fasas Wagon Gusa Comics Inc 2nd ed (1994) Devir Iberia Devir Iberia Gusa Comics Inc A humorous Spanish-language science fiction RPG. Highman. believing he is possessed by the ghost of Phillip K. Druid. rolegamers. doves.A spacefaring sci-fi RPG. He has issued repression troops. Holy Man.a dispersed and unorganized group of fans. Patrick Kapera (2009) Crafty Games Studio 2 Publishing A fantasy game derived from Spycraft 2. Charlatan. Nomad. It is set in the year 2008 of a world where comic-books. based on the comic “Fanhunter” by Cels Piñol. and selecting from among 40 magical powers. lizards. while ability checks use stat + 1d6 vs a Difficulty of 10. Thief. Fantasy Craft 1st ed by Alex Flagg. Dwarves have classes: Elder. some actions use stats + 1d20 vs Difficulty. or 20. For example. Human characters have classes Barbarian. Glandran or Urudar. shrews. ravens. set in the distant future 75 years after the great Alliance has broken down. 15. Necromancer. Warrior. captain. and halfmen. Character creation includes choosing from among 14 character types (cats. keeper. Viking. Familiars 1st ed by Andrea Sfiligoi (2007) Ganesha Games A simple. rabbits. and soldier. It uses a skill-based system (the “ROPE” system) with hundreds of skills. and Terry Pratchet have all been banned by “Pope Alejo I”. Character creation is class-based. Wizard or Woodsman. The core book also contains an introductory adventure. scout.0. with level-based advancement. Ranger. mage. priest. Halfmen have classes: Bard. TV series. Character creation is point-based. Each class has a single “core ability. burglar. courtier. magpies. elves. Dick. The combat uses a version of . with points given to the player which remains even if the character dies. explorer. Cavalier. Shadow. The Frontier (a large section of the galaxy opposite from Earth) is a wild place where pockets of civilization are separated by parsecs of chaos. Scott Gearin. Fantasia 1st ed by Matt deMille (2001) New Dimension Games Revised ed (2003) A traditional fantasy RPG set in an typical medieval fantasy world populated by men. mice. the “Fanhunter”. owls. and inept superheroes.” and characters select a talent (special ability) and specialty (extra feat) in addition to race and class. It has varying core mechanics. snakes and toads). who are responsible for chasing down and destroying rebel forces. Mystic. Elves have classes: Animist. There are 10 races.

The miniature rules resolve in a single roll of for unit vs. Sea Elves. activate special abilities. Skill rolls are skill + 1d10 vs difficulty. (1990) A generic fantasy-genre RPG using the 3rd edition Champions system. It includes a magic system with around 40 spells. and boost die rolls. rat-like Verminion. cleric) as modifiers to point-bought skills. sorcerer. as well as Action Dice . Dexterity (DX). Actions are resolved by rolling 3d6 under 1 of 3 attributes: Strength (ST). Lorenz. Character creation uses random-roll attributes (14 attributes rolled by 3d10/3) and classes (warrior. Fantasy Earth 1st ed by Michael C. and reptilian Gar. that are converted usinga universal chart to results. It uses a percentile skill-based system (roll under stat or skill on 1d100). Character creation is point-based: distribute 8 points to raise attributes above base. It uses a complex and somewhat math-intensive system. populated by ten races including Humans. Advances for both miniatures and role-playing use “promotion points” based on accomplishments. Fantasy Legend 1st ed by William F. in the default year 1121 A. . Dwarves. No background is included. orc-like N’Tal. more complex point-buy options. “Into the Labyrinth” adds advanced rules. The Fantasy Trip Melee ed by Steve Jackson. emphasizing realism. It is set on the world of Faldor. and Intelligence (IQ). The advanced system has two classes: hero and wizard. There are no skills in the basic game. shaman. Elves.D. There are also advanced rules for targeting specific locations. Zody (1995) Zody A traditional fantasy-genre RPG. extended from the character generation in Melee and Wizard. and an optional critical hit location chart for hit rolls of 3-7. used to buy advances. They are notable as precursors to Steve Jackson’s GURPS and other games. but it has a short introductory adventure. while combat uses 2d10. and Skeletons. including binary skills.which are used to confirm critical hits. burglar. Resolution uses a single d10 roll. only nominally role-playing. Howard Thomson (1977) Metagaming Wizard ed (1978) In The Labyrinth ed (1980) This was originally a series of two compatible pocket-sized games of combat and dungeon exploration. It includes the full powers meta-system.vitality and wound points. Fantasy Hero 1st ed by Steve Peterson (1985) Hero Games 4th ed by Rob Bell et al. The newer Fantasy Hero book is a supplement for 4th edition HERO rather than a stand-alone game: it is 60% larger (256 pages) and includes no core rules. Fantasy Imperium 1st ed by Mark O’Bannon (2006) Shadowstar Games A fantasy RPG set in medieval Europe. ranger. used for designing magic spells (including only a short list of 15 predesigned spells). at a DX penalty. goblin-like N’Tak. unit. Mike Katzenberger (1998) Black Knight Games A medieval fantasy-genre RPG and miniatures system.

and amusement. A. Religious. Sorensen (2004) Memento Mori Theatricks An electronically-published game “of hunger and horror”. Mike Hodson-Smith. Kelly Hill. DeCandido. They are trying to escape. It has three attributes (STR. consumption. and the rules reflect this. characters have motivations and favors. guile. In addition. The rules are a variant of the D20 System from 3rd edition D&D. previewed in the Halloween 2004 issue of Daedalus magazine. Gavin Downing. Lee Hammock. each of which has an individually-assigned number. There are six skills. Character creation is based on astrological sign and a random number of points. but can allow you to narrate the results of your success by spending extra. assets. Complete rules are not provided: basic rules for character creation. combat. Paul Sturman (1982) Stein and Day A medieval fantasy-genre RPG. There is no universal mechanic. DEX. Fates Worse than Death . It has no setting. such as the importance put on astrology and the Christian church. There are rules for strain and torture as well as combat. The PCs were captured and brought to a place called only “The Farm” so they may eventually be slaughtered and eaten by a mysterious group of people called the Headmasters. Rolling a number of d6s equal to your stat. Each character has five Facets: people. you get successes equal to those which roll exactly the assigned skill number. Over half of the book is dedicated to describing the medieval period and folklore in great detail. Bruce Quarrie. and sobriety.Fantasy Wargaming 1st ed by Bruce Galloway. Nick Lowe. and advancement refer to the D&D Players Handbook. The Farm 1st ed by Jared A. televisions series. and Magical. Character creation is by design. and hand out appropriate numbers to those who need them within certain limits.S. comparing stat+modifiers with a percentile roll for a result. There is a lot of medieval authenticity. obviously. It is about characters prone to indulgence. CON) along with percentile skills similar to Call of Cthulhu. Christina Kamnikar. Players have a bank of casino chips which they bet on the wheel over conflicts. Farscape 1st ed by Ken Carpenter. It uses a simple dice-pool system which allows pooling and sharing of dice. An assigned leader may be given dice. Each character has 3 experience levels: Combat. but rather a meta-genre. Fastlane: Everything. Keith R. Winning not only lets you succeed in the conflict. Óscar Díaz (1994) M+D Editores A Spanish-language RPG set in the American wild west. Far West 1st ed by Daío Pérez. There are two stats (Stamina and Psyche) which average 4 and determine the number of six-sided dice you roll. The system is complex and table-driven. diversion. nerve. All The Time 1st ed by Alexander Cherry (2004) Twisted Confessions An RPG system based on the use of a roulette wheel (with an alternative mechanic using d6s). Each Facet also has a Style descriptor. Rob Vaux (2002) Alderac Entertainment Group A spacefaring RPG based on the U.

chooses from amont 46 classes. and split 100 points among skills (with costs based on class). the player may decide to set up the scene (framing it). which are pooled in the center of the table. On a player’s turn. existing because besides welfare. taking after Hong Kong action films with wild martial arts. Fargo. there only are a set of tailorable archetypes which fit the genre. playing in VR rather than living. which . and Locations . there are full character creation rules. magic. and Incapacity. the “Organic Rule Components” system. and live as shut ins.inspired by films by the Coen brothers including Blood Simple. It uses a detailed skill-based system. Féérie 1st ed by Philippe Mercier (1985) Les Elfes A French-language fantasy RPG. Most are afraid to venture to the streets. In order. and A Simple Plan along with others like The Way of the Gun. There are four settings: Main St (a nice southern town).in six categories with six elements. which is largely deserted with 50. subtitled “Suspense Horror and Hope in 2080 on the streets of Manhattan”. Instead. and the player can determine the outcome. Character creation uses classes and limited point buy. splits 80 points between eight attributes. Antarctica). The players take dice from the pool to define elements of their characters and to determine scene outcomes. Combat is emphasized. Action resolution is attribute + skill + 1d20 vs difficulty. Burn After Reading. Body. there is little the government does to protect human rights. Written by one of the creators of the Légendes system.Claire-King (2003) Vajra Enterprises A post-apocalyptic/cyberpunk RPG. The first book covers character creation. published as a two-book set. It is set on Manhattan island in 2080. Fiasco 1st ed by Jason Morningstar (2009) Bully Pulpit Games A GM-less game of modern-day criminal action for 3-5 players. or the player can allow the group to frame the scene. Boomtown (a wild west mining). Each player brings 4 six-sided dice: two white and two black. Feng Shui 1st ed by Robin D. Each setting includes lists of Relationships. using a class-based and level-based system similar to D&D. the players chooses personality traits and worldviews. Tales From Suburbia (a suburban community). designed to be played in a few hours with no preparation.1st ed by Brian St. It is intended to emulate cinematic tales of small time capers gone disastrously wrong . and other strangeness. Field Guide to Encounters 1st ed (1982) Judges Guild A science fantasy RPG. and The Ice (McMurdo Station. Objects. Unusually. It has a detailed combat system with maneuvers and three Health attributes: Blood. It uses a simple system of skill+1d6-1d6 vs difficulty. Gangs draw lines and protect their own.000 inhabitants. which works on an action point (or “shot”) system. Needs. and let the group determine the outcome (good or bad). Laws (1996) Daedalus Games 2nd ed (1999) Atlas Games A (mainly) modern-day action-movie genre game.

Flash Gordon and the Warriors of Mongo 1st ed by Lin Carter. dragons. The options provided range from traditional fantasy to the bizarre (Attack Blink Cows. and dogmen along with subhumans including trolls and goblins. It also supports flashback sequences to when the PCs were true dragons back during the mythic age. This has 3 attributes: Skill. similar to a “Choose-Your-Own-Adventure” book -. I Figli Dell’Olocausto 1st ed by Andrea Cortellazzi (1990) Black-Out An Italian-language post-atomic-apocalypse RPG set in Italy. which is at a point in history where the long-lost art of magic is returning to the world. The role-playing rules (i. lizardmen.e. Steve Jackson (1984) Penguin Books Dungeoneer ed by Marc Gascoigne. Action resolution is by rolling d6’s equal to your talent and comparing the total vs difficulty. Note that this “Steve Jackson” (UK author) is unrelated to “Steve Jackson” (US author. The first cycle was the era of creation.e. the official website. Fifth Cycle 1st ed by Robert Bartels (1990) Shield Laminating A fantasy RPG set on the world of “Dolphinis”. It includes a central magic system which is point-based. guidelines for creating your own adventures) were in “Fighting Fantasy”. It uses a d6 dice pool system similar to Shadowrun. published as a series of books aimed at beginners.is mostly a huge list of classes and races. The fourth cycle was an era when all magic was shunned. Scott Bizar (1977) FGU A game which handles the Flash Gordon story as a sequence of programmed choices. Stamina. A Fistful of Dice 1st ed by Judas I. Pete Tamlyn (1989) A traditional fantasy-genre wargame and RPG. The second cycle was an era of magic. It is set about 10 years in the future in London. and Luck. There are modifiers in extra dice which are not kept (i. Each player takes on the role of an Earthling who has . Fighting Fantasy Fighting Fantasy ed by Ian Livingstone. cf. dwarves. Fireborn 1st ed by Rob Vaughn (2004) Fantasy Flight Games A modern fantasy RPG set in the near-future where the PCs are human reincarnations of dragons. The system handles character creation by selecting a profession and then picking skills within that profession. where over the past year magic has come out into public knowledge. Zeh (2002) Azathot LLC A universal RPG system. The third cycle was dominated by Tyrant Mages which created elves. and vampires. head of Steve Jackson Games). +2 modifier on 3d6 means roll 5d6 and keep the best 3). The second book is a collection of monsters. The rules were expanded in “Dungeoneer”. Reviewed in White Wolf #29. using a detailed set of rules. zombies. It is primarily a solo adventure book series of fighting orcs. using a dice pool system.billed as a “game of schematic role-playing”. or the Acupuncturist class).

Gentleman. and hope. It uses a percentile system similar to James Bond 007. where you build the game board as you play. Inc. Charisma/Attractiveness. Character creation includes picking one of six relationship types (devoted/ competitive/ respectfuł bitter/ subordinate/ detached). and attempts to be the first group to reach Mingo City and defeat Ming the Merciless. Flashing Blades 1st ed by Mark Pettigrew (1984) FGU A swashbuckling combat system and RPG. Each is determined by rolling three “average dice” (six-sided dice with values 2. who just died suddenly and unexpectedly . ForeSight 1st ed by Tonio Loewald (1986) self-published A sci-fi RPG system. as well as picking a personal grief or regret of the player to bring into the game. though there are rules for the bounds and requirements of scenes. It has some resolution using d6s. the player gives an out-of-character soliloquy about that grief or regret while placing a flower on the grave. The game uses a Director/GM role as well as a special role for Mara’s spirit.” The player characters are family members grieving a relative. loss. or Nobleman) and profession.5).4. Characters are defined by four attributes: Physical Strength and Stamina. Frigia. Soldier. along with player roles for up to six of Mara’s immediate family. they consult the rulebook for description of the challenges faced at each region of Mongo: such as the Cave Kingdom. The duelling system is naturally rather complex and involved. or the Fiery Desert. A Flower for Mara 1st ed by Seth Ben-Ezra (2008) Dark Omen Games A live-action improvisational game with pregenerated characters. grief.3.3. Forgotten Futures 1st ed by Marcus L. and treasure. There are square tiles for locations. Instead. Forge: Out of Chaos 1st ed by Mark Kibbe (1998) Basement Games A traditional fantasy-genre RPG. There is no GM. It emphasizes both combat and social status. Combat Skill. billed as “an improvisational play about death.4. using a class and level-based system with skills. monsters. Rowland (1999) Heliograph. set in 17th century France: the time of the musketeers.and play proceeds in a number of scenes for each season of the year following her death. There are no numbers or mechanics for resolution. Mara. A simplified version of the original rules is now available free.landed by rocket on the planet Mongo. Character creation is random-roll attributes and point-bought skills (modified by class: Rogue. The moment that a character lets go of their regret for Mara. characters. FlipQuest Quest for the Princess’ Crystal ed by Rolando Mei (2001) Shadowcraft Imaging Group A collectible card game with some role-playing elements. and Scientific Aptitude. A Victorian adventure RPG based on early science fiction writings: not only Jules .

Lev Lafayette (2009) Fool’s Moon Entertainment A historical fantasy/horror game where the player characters are various breeds of kitsune . with degrees of success determined for each die.Verne.including details on mythology and other magical creatures. but hunters and adventurers are the main focus. Frankenstein Faktoria 1st ed by Joe Abracadabra (2000) Portal 1st Spanish ed (2001) Edge Entertainment A Polish-language horror RPG. Catherine Prickett.. Forward. whose title translates as “Frankenstein Factory”. The basic game includes a summary of Japanese geography. Modern scientists are racing to study the creatures. drawing from the original Dungeons & Dragons game. Character creation is limited point buy. with number of tails indicated number of attribute points and number of abilities picked. Complications. Any result of 7 or higher indicates general success. the challenger takes control (“Tempo”). history.illustrated with an index. the core rulebook is 151 pages . Freedom Fighters 1st ed by J. rolling a number of d12s equal to the appropriate attribute modified by Opportunities. but also “forgotten” sci-fi works such s George Griffith and Rudyard Kiplings. To Adventure! 1st ed by The RPG Pundit (2007) Flying Mice LLC A medieval fantasy RPG focusing on tactical play in dungeons.. experience. The PC’s are creations of doctor Frankenstein. On failure. Fox Magic 1st ed by Christopher La Haise. and culture . This appeared as a shareware download on the Internet for several years. There are both printed and downloadable supplements on various early sci-fi works. Elliot (1986) Doc’s Games A post-apocalyptic mini-RPG featuring the usual assortment of mutants and other beasts and includes rules covering both psionics and magic. both in their native environments and in their labs. It uses a rules-lite system with 3 attributes and broad skills. as well as some derivatives like Nethack. It was apparently released in a Limited Edition as a three-ring binder at GenCon in 1996. and later was published in print. The four attributes are Cunning.Japanese shapeshifting fox creatures. A character’s number of tails indicates their relative success. cf. Challenges are resolved by a d12 dice pool. Spirit and Wisdom. The Forgotten Hunt 1st ed by John Josten (1996) Board Enterprises A modern dinosaur-hunting RPG where living dinosaurs have been rediscovered. Skill. and ability. Freaks and Friendlies 1st ed by Denton R. Andrew Keith (1986) FGU A modern military RPG about guerillas taking back America from invaders. the official website. and Conditions. Although the rules are cheaply downloadable. . players take temporary control of the narrative until challenged by the GM or another player. In the system. made up with many different body parts.

a sample adventure called “The Errant Knight Gambit” (pamphlet 8 pp). Frontier Zone 1st ed by Stuart Lynn Sexton (2006) self-published A space-faring science fiction RPG. with die rolls open-ending on a “1” or a “6” result. Jared Sorensen (2010) self-published A transhumanist RPG set on a space station three and a half kilometers wide with a population just over eighty thousand. and choosing up to three profession templates. Frenzy 1st ed by William E. It included a sci-fi setting (“Stone Killers”) and a modern US setting (“Crime Story”). one for each setting. Worthey. modifying attributes by spending Bonus Points. FSpace RPG 1st ed by Martin Rait (1991) FSpace Publications KAPCON Edition ed (1995) . skills are generated by assigning dice to them. In 2008 an interdimensional portal is found in Antartica. Character creation is limited point-based. Resolution is based on 1d6 + skill versus difficulty. It uses a simple skill-based system.N. The boxed set also includes a 32-page booklet of character creation charts & tables. where the ones die determines success. Character creation is limited point-based. screen. and the full percentile roll determines level of success. teams are sent to explore these other dimensions -consisting of those elite capable of crossing the interdimensional “fringes”. The core rules are broken into two books: “The Character” (96 pp) and “The Resistance” (80 pp). The basic rulebook included two sample scenarios. giving extra hit points and raising skills. It uses a special percentile system. It uses a variant of the Tri-Tac system: a percentile skill system. Fringeworthy 1st ed by Richard Tucholka (1981) Tri-Tac Games 2nd ed (1984) 3rd ed (1990) A near-future interdimensional sci-fi RPG. Stan Johansen Miniatures (pamplet ad for miniatures). a pin with the Freedom Fighters logo. Advancement is level-based. and U.subtitled “North America Invaded!”. Worthey (1995) Venture Press A small-press universal role-playing and skirmish wargaming system. The game presents two options: either Russian or space-alien invaders. Rival powers include the Mordum Hegemony and the Shardon Empire. FreeMarket 1st ed by Luke Crane. Gregor Hutton. The PCs are members of MRCZs . The Zone is only lightly patrolled by the United Systems Navy. William E. the “Reverse Roll”. set in the 22nd century in the United Systems Alliance Frontier Zone. character sheet. Character creation is random-roll attributes. whose seven fleets are spread very thinly. with points for the six main attributes and separate points for the binary skills. including choosing a race.ad hoc groups formed for specific purposes.

uplifted animals. and androids. It is set in the 22nd century. skills. The original edition was titled the “Federation Science Fiction Roleplaying Game Rulebook”. minimalist role-playing “engine”. On one side is the Hagonni Empire. as ebooks or on CDROM. and new magic system. The system is a fairly complex percentile skill system. cybernetics. FUDGE 1st ed by Steffan O’Sullivan (1995) Grey Ghost Press Expanded Edition ed (2000) 10th Anniversary Edition ed (2005) A free-form. the Council’s secret side.SpaceRPG Concise Rulebook v4. The background is a parallel history. The PCs are members of Fuerza Delta. this is intentionally more of a “how to design an RPG” guide than a pre-made game. later known as the “Fed RPG”. but it barely has official influence. detailed weapons. generic. The Anniversary Edition provides a host of other pre-made and/or optional systems: a new magic system (“Degrees of Magic”). FTL:2448 1st ed by Richard Tucholka (1982) Tri-Tac Games 2nd ed (1985) 3rd ed (1990) A space-opera RPG.2 ed (2008) A space-opera RPG. Fuerze Delta 1st ed by Jorge Barquín (1991) Miraguano A Spanish-language science-fiction RPG. The name was changed to FSpaceRPG since most testing players refered to the game as “FED Space”. It includes 28 alien races plus humans. magic. superhero rules. where humanity and others are defending themselves against the expansion of the Stotatl Empire and other menaces.0 and v4. and multiple options are provided for almost everything. and clerical magic systems provided with the core rules. Full Light Full Steam . The Expanded Edition provides a pre-determined fantasy role-playing game with fixed attributes. vehicles. There are sample psionics. and two alternate martial arts systems. There are no fixed attributes or skills.0 ed (2001) SpaceRPG Concise Rulebook v4. in a background set in the late 22nd century. FTL Now 1st ed by clash bowley (2006) Flying Mice LLC A modern-day sci-fi RPG made as a sequel to the Cold Space game.2) and a range of supplements are available in hardcopy. on the other is humanity and its numerous allies (the “ISCO”). Its mission is to keep the peace whatever the cost. including an attack on 9/11/2001 when terrorists directed a comet into New York City that resulted in an interstellar War on Terror. set in a far-flung alliance on the edge of war. dogfighting. There is an institution that takes charge of peace and balance between species. The concise rulebooks (v4. based on Fringeworthy. the Guiding Council. FTL Now is set between the end of the Soviet Union in 1990 and 2006. netrunning. At times. where humanity is part of an unstable alliance of members from five species with space travel technology. The political fight for the authority is fierce.

” A thematic battery can give a bonus to a related roll. Note that it is possible to get both a success and a fiasco. There are six attributes (Acumen. lower attack score is better).1st ed by Joshua BishopRoby (2006) Kallisti Press A steampunk RPG set in a parallel history where the solar system is being explored in Victorian times using spaceships with solar-powered steam engines and clockwork computers (analytic engines). It uses the “Halogen” system. The background is focused on the Danish capital of Copenhagen.a percentile skill-based system shared by the game Furry Pirates.e. Richard Lionheart and Prince John (lions). but if you roll more 1s than you have in either skill or ability. In the year 2007 a new “self-protection” act gives over much power to private citizens. but with twists to suit the anthropomorphic animals and the dose of added magic. Mars. Future Worlds 1st ed by Patrick Lester (1987) Stellar Gaming Workhop . the attacker has a skill level which is added to the defender’s skill level to generate a score which the attacker must beat (i.” or “Inquisitive. Furry Pirates 1st ed by Lise Breakey.” “Gentleman. Any roll of 6 gives you a success.which are freeform player-chosen descriptors like “Competitive. All of Venus. Vulcan. and the Belt include habitable areas. So a player can get benefit from “Competitive” only if they experienced problems from that earlier. The cover is a parody of the 1991 film Robin Hood: Prince of Thieves. though many countries operate solar steamers. It uses a simple dice-pool system. you get a fiasco. Intellect. In combat. and Savoir-Faire) and thirty skills. Mercury. There is also a system for tracking spotlight time in scenes by passing a note (“Scrip”) that players write on when they have a scene . but only if it has been charged by taking a voluntary penalty on a related roll. It uses a custom system. The game includes a magic system as well as stats for key characters including Sir Guy of Gisbourne (a rottweiler). Resolution uses rolling 4d6 and taking higher or lower dice depending on the attribute level. It uses the “Halogen System” . Furry Outlaws 1st ed by Lise Breakey.also used for experience. where you roll d6’s equal to attribute + skill (both rating 1 to 6). Characters also have “thematic batteries” . where most of the action occurs. which is left to the GM to define. The British Astronomical Navy is the dominant military force in space. Coordination. and the Bishop of Ely (a horse). It has an alternate history similar to our own. Bruce Thomas (1994) Furry Games An RPG set in an alternate 12th century England where anthropomorphic animals act the Robin Hood myth. a percentile skill-based system. Bruce Thomas (1999) Atlas Games An RPG of anthropomorphic animals sailing the high seas as pirates in a quasihistorical environment. The PCs are all private detectives belonging to the same firm. Malik Hyltoft (2000) Høst and Søn A Danish-language science fiction RPG. Leadership. The Sheriff of Nottingham (a boar). Fusion 1st ed by Palle Schmidt. with an anthropomorphic fox preparing to fire a flaming arrow. Brawn. set in Denmark in 2012 of a dark future.

a standalone game was published using the 4th edition Dungeons & Dragons rules. It uses an original system which includes a magic system based on Roman superstition. Gallia 1st ed by Ferenc Somlói (1996) self-published A humorous Hungarian-language RPG. Gary Jaquet (1983) 3rd ed (1986) 4th ed by Bruce Nesmith. Play centers on how the tribe deals with the coming of the first Dawn and the changes it brings. Miller (2001) Thyrsus 2nd ed (2002) An RPG set in an alternate history where the Romans discovered gunpowder. James M. The divergence point is in AD 79 when Aufidius Caelus and Pliny the Younger survive the eruption of Pompeii by visiting the Misenum shore. James Ritchie. “Instant Fuzion” is a simplified version of the Fuzion system used by the Usagi Yojimbo and Dragonball Z games. A Gamma World supplement was later published for the Alternity system. In 2010. The core system is available for free download. but this was abandoned for 4th edition. and “power points”). with 1d20 roll under a chart result for combat. It has not been released in print as a universal RPG. Fvlminata: Armed with Lightning 1st ed by Jason E. Michael S. Ward (1992) D&D ed by Richard Baker. and other games. “option points”. Play involves the use of a special deck of tarot-like cards to generate .A spacefaring science fantasy RPG. cf the official website. and percentile rolls against attribute*factor. The 3rd edition used an unrelated set of mechanics. but the rules are included in numerous printed games including Champions: The New Millenium. It uses a system similar to AD&D. Character creation is random-roll attributes and mutations (there are no skills).” Ganakagok: A Mythopoetic Roleplaying Game 1st ed by Bill White (2009) Consensus Games A fantasy RPG inspired by Inuit mythology. entitled the “D&D Gamma World Roleplaying Game. similar to Marvel Superheroes. and Caelus then devotes his life to pursuing the secret of volcanic power. Roberts. It uses attribute + skill + 3d6 vs difficulty. Ward. Gamma World 1st ed by James M. set in the far future which has both an interstellar society and magic-using “Mystics”. Character creation is by limited point buy (“characteristic points”. Bruce R. Fuzion 1st ed by “The Fuzion group” (1997) R Talsorian A universal system which fuses R Talsorian’s “Interlock” system with Hero Games “HERO” system (from Champions). where the player characters are members of a tribe that lives on an island of ice in an eternally dark world. Cordell (2010) A strange post-nuclear-apocalypse sci-fi game where mutants (both human and animal) and ultra-tech gadgets abound. Sengoku. It is set in AD 248. Ward. Gary Jaquet (1978) TSR 2nd ed by James M.

Inc. the rules were wholly rewritten by Neil Cauley. angels. GateWar: Believable Fantasy Role-Playing in the World of Vinya 1st ed by Kenneth Burridge. etc. with strong Hindu and Aztec flavor rather than European. including dragons. For example. legal issues. etc.A. Gangbusters 1st ed by Mark Acres. while a policeman character would try to stop him -. Cauley (1995) TOME A non-traditional fantasy game set on a unique alien world called “Tekumel”. The setting was previously published in two games. It is co-designed by a former New York policeman. Gardasiyal 1st ed by M. Taylor Blanchard (1993) Grey Ghost Press 2nd ed (1996) A light-hearted science fantasy RPG.and a journalist might tag along with the cop to cover the story. and “Death in Spades” by Tracy Raye Hickman (a murder mystery with a random plot and ending based on draws from a deck of cards). prohibition agents. Gangster! 1st ed by Nick Marinacci. and inspire characters. Neil R. prompt narration. There is also another game set in the same world published by Guardians of Order in 2005. which allows both criminal and police PC’s. Tom Moldvay (1982) TSR 3rd ed by Scott Haring (1990) A police/gangster RPG set in the “Roaring ‘20s”. Rick Krebs. city cops. “Murder in Harmony” by Mark Acres (a murder whodunnit set at a high-class party). Empire of the Petal Throne (1975) and the imcomplete Swords & Glory (1983). Pete Petrone (1979) FGU An organized crime RPG covering from 1900 to the present. A fantasy-genre RPG set in the world of Vinya. It uses a percentile system where the base chance of success is 70% and the die roll is modified by (+difficulty) and (-skill). Gatecrasher 1st ed by Michael W. with characters as private eyes.situation. dwarves. a gangster character’s goal might be to hold up a bank. “Death on the Docks” by Mark Acres (gang war over control of the Lakefront CIty dockworker’s union) “The Vanishing Investigator” (protecting a witness in a trial involving organized crime). There were five 32-page adventure modules published from 1982-1984: “Trouble Brewing” (fictional ‘Lakefront City’ setting). or gangsters. with considerable world-specific character creation rules. The game encouraged players to pursue their individual goals rather than operate as a unified party. but wouldn’t want to interfere either way. with six attributes and lists of various police and criminal skills. elves. and includes details on criminals. Kevin Nelson. Barker. Lucas. demons. and let Magic back into the world. Robert Finkbeiner. N. In this game. reporters. first introduced in Element .R. The 1st edition has its own rules. The system is skill-based. while the 2nd edition uses FUDGE rules as a base. Brian Pettitt (1994) Escape Ventures. in a world where a 22nd-century prospector discovered an ancient transdimensional gate on one of Jupiter’s moons. forensics. The combat system uses multiple tables. Tekumel.

The game was published in two books. Lynn Willis. Noel W. including some with psionic powers. Gemini RPG 1st ed by Johan Sjoberg (1999) Cell Entertainment A dark fantasy-genre RPG. and one pool associated with the Menace (i. Matis. Greg Stafford (1986) West End Games Ghostbusters. Character creation is random-roll attributes and point-bought skills. called the “Caudex Regulum” (Book of Rules) and “Caudex Centia” (Book of Data). Explorers. Ghostbusters 1st ed by Sandy Petersen. The world features elven. Gene Marcil. more light-hearted than “dark”. It is set in 2139. Results are often table-driven. Marc-Alexandre Vézina (2001) Dream Pod 9 A two-fisted pulp action RPG. It is recommended for 5-7 players. and add attribute (-3 to +3). first contact of Earth by an alien race. It uses a percentile skill system: roll under skill times difficulty multiplier on percentile dice. designed to be extremely easy for beginners. etc. It uses a more pulp-oriented variant of the “Silhouette” system: a simple dice pool system: roll dice (d6’s) equal to skill and take the best. set in an alternate history’s 1941 where weird Nazi science has produced walking tanks and other oddities. and Cool. cf. complete with Knights Templar. and human kingdoms along with an alternate Church. Clarke. The rules for most of the systems allow the players to select from three levels of complexity . It is set in a medieval fantasy world where an ancient darkness threatens the land. Geiger Counter: Cooperative Survival Horror Beta ed by Jonathan Walton (2008) Bleeding Play A GMless cooperative survival horror RPG designed to emulate movies in which most of the main characters eventually die such as Alien or Scream. the defined threat central to the movie). The mechanic is a simple D6 dice pool (the “D6” system later used in Star Wars). and the struggles for establishing a Polysolar Foundation. Clarke (1986) Inkeptum Ultra Visio 2nd ed (1990) A space-faring science fiction RPG. including specific hitpoint tables included for each creature type. The PCs may be any of the ten races. where there is a pool of dice for all the players and for each character. The genre is traditional fantasy with a myriad of strange monsters.e. Each character . Gear Krieg RPG 1st ed by James Maliszewski. Stéphane I. from a small Canadian press. The history includes megacorps who ruled the Earth. originally Swedish-language but also published in English.ranging from a single die role to damage system tables calculated logarithmically. Traders. Brains. and select an occupation in addition: including Pirates. Genesis RPG 1st ed by Kevin D.Masters. Investigators. It uses a narrativefocused d6 dice pool system. International ed by Aaron Allston. based on one of four attributes: Muscle. the Gemini intro page. and the Earth has discovered and been discovered by ten alien races. dwarven. Douglas Kaufman (1989) A simple RPG based on the movies. and perform well in single-session play. Moves.

(2000) Guardians of Order A modern-day action RPG based on the film by Jim Jarmusch about a mafia hit man who lives by the ancient samurai code. part of the “I Giochi del 2000” collection of RPGs. In the original game.can have at most four skills: one per attribute. It is an investigation one-shot RPG with no GM.S. based on the popular Italian comics character (published by Dark Horse in the U. Giallo in Casa Vernaschi 1st ed by Maurizio Mancini.another popular Italian comics character. The Gifted 1st ed by David Wood. using a variant of genreDiversion system also used by Coyote Trail. Michele Gianni. with one die being a special “ghost die” whose “1” face indicates a fumble. Jacopo Garuglieri. Pulver.). Il Gioco Di Ruolo Di Ken Il Guerriero 1st ed by Marcello Missiroli. If the number is greater than difficulty. The player characters are outcasts in a world that is paranoid of their psychic gifts. Jr.e. Paolo Poli. Beppe Reina. Ghostories: Supernatural Mystery Roleplaying 1st ed by Brett Bernstein (2008) Precis Intermedia Games A modern-day investigative game. Simone Peruzzi. Hokuto no Ken (Fist of the North Star). Roberto Di Meglio (1995) Nexus Editrice An Italian-language post-nuclear-apocalypse RPG. The title translates as “Murder at Vernaschi’s Home”. Similar to Call of Cthulhu. licensed from the popular anime series. It also has a sourcebook introducing the world of Martin Mystere -. Marcello Manicardi. It uses the Tri-Stat system from Big Eyes. and they are constantly on the run to survive. you succeed. Dylan Dog is a demon/ghost hunter. The RPG focuses on one-player campaigns. Alessandro Ivanoff (1991) DaS Productions An Italian-language modern-day horror RPG. Simone Gatti. Phythyon. Michael Fahey (1993) Dark Arts Games A sci-fi RPG of psychic powers in a dark version of the modern world. characters get three pieces of equipment which are detailed on cards. David Wilson. number of hands to hold). including a two-page sample adventure about a taxi cab possessed by the ghost of a gigantic dog. Ghost Dog: The Way of the Samurai 1st ed by David L. only an organizer who can also play. The original basic set included advice on straightforward ghostbusting adventures. Mauro Teragnoli (1997) Qualitygame An Italian-language murder mystery party game. Results can modified by spending “Brownie Points” to reduce damage or improve rolls. Il Gioco di Ruolo Ufficiale dei Manga 1st ed (2000) Kappa Edizioni An Italian-language universal manga/anime RPG created to simulate the world and . John R. Il Gioco Di Ruolo Di Dylan Dog 1st ed by Fabrizio Biasiolo. Small Mouth. There is no organization for them. The International edition has no cards but has a longer list of equipment rated for size in “hands” (i. Roberto Chiavini. The rule system is based on the French system Simulacres. Action resolution is to roll a number of dice equal to attribute (2 to 6).

with action resolution based on 2d6 + attribute + skill vs difficulty. d10’s with the same value) indicate speed of success. Combat uses a simple action-point system. It uses a dice-pool system. it is more gritty than four-color superheroic. The PC’s can still die. Character creation is fast. Paul Tomes. Mike Fiegel. Mauro Teragnoli (1995) Qualitygame An Italian-language historical mystery party game. 1936-1946 1st ed by Dennis Detwiller. It is a one-shot RPG with no GM. Matt Drake (2001) Khepera D6 Edition ed by Jerry D.45 Adventure system. It uses a fairly simple system. no rules. The PC’s are Allied paranormal “Talents” with superhuman abilities who aid in the war effort. Some are government agents. some are costumed vigilantes. and they have little effect on the war as a whole. Carter. and either custom-design or random-roll (including random-roll powers). Greg Stolze (2002) Hobgoblynn Press A superhero RPG set in the era of World War II. Golden Heroes 1st ed by Simon Burley. Maraziti (1991) Fuori dal Tempo magazine #1 An Italian-language universal diceless RPG system. Gondica . Brian Vinson. known as the “One-Roll Engine”. or a sort. Grayson. The title translates as “The Last Templars”. Godsend Agenda 1st ed by Jerry D. Grayson. part of the “I Giochi del 2000” collection. Godlike: Superhero Roleplaying in a World on Fire. where PC’s and villians have 4 “frames” (as in comic-book frames) per round. It has an emphasis on intrigue and politics. It has no dice. Kimara Bernard. Gioco Libero 1st ed by P. Matt B. and possibly no GM. Brian Vinson. Development and supplements to the system were taken over by Arc Dream Publishing in late 2002. Gli Ultimi Templari 1st ed by Maurizio Mancini. to stop the coming apocalypse foretold of many centuries ago. while the number matched indicates quality of success. Actions are resolved by rolling d10’s equal to stat plus skill.the action of anime and manga characters. Gloire: Swashbuckling Adventure in the Age of Kings 1st ed by Pete Murray (2006) Rattrap Productions A swashbuckling tabletop miniatures game with some role-playing aspects. Peter Hains (1984) Games Workshop A superhero RPG. The number of matches (i. only an organizer who can also play.e. and others were considered gods in bygone days. It uses a simple system. They fight for and against many different factions but all have one goal. While Talents are definitely superhuman. based on the . Darren Miguez (2005) Khepera A superhero RPG set in an alternate history where superheroes from another dimension walk among us after accidentally crash-landing on Earth. A later edition was published using West End Games’ D6 System.

Grey Ranks 1st ed by Jason Morningstar (2007) Bully Pulpit Games A historical RPG set in Poland in 1944. This was first published as a setting for use with Dungeons & Dragons (the D20 system) in 2003. GORE . a predecessor to Forge: Out of Chaos. GruntBuggler! 1st ed by Mark Kibbe (1995) Basement Games A fantasy-genre RPG system. Gideon (1991) StarChilde A generic superhero RPG. A second 1d20 determines special results. inspired by “The Brotherhood of Wolves”. It is set in the Magellan Nebula. Götterdämmerung 1st ed by Anders Jacobsson. available as the core rulebook or in a boxed set with one . These are published based on the related RuneQuest rules released under the Wizards of the Coast Open Gaming License. The Great War of Magellan RPG 1st ed by Richard Hatch. trying to get under attribute + skill but over difficulty. It uses an original system where you roll 1d20. The core game consists of two books: Lex Libris and Codex Persona. specifically the Grimm brothers tales but also others. using rules adapted from Basic Role-playing and the Call of Cthulhu game.Generic Old-school Role-playing Engine 1st ed by Daniel Proctor (2007) Goblinoid Games A generic RPG system book with a horror theme. The game has a pre-determined scene structure where each scene has a specific date. It is set in a fantasy world called the Grimm Lands. Magnus Malmberg. and dark forces never spoken about. Guardians 1st ed by James Perham. Grimm: Adventures in a world of twisted fairy tales 1st ed by Robert J. Jonathan Bjork (2007) DGA Games A space-faring science fiction RPG based on the comic book series of the same name.1st ed by Anders Blixt (1998) Rävspel A Swedish-language renaissance-inspired fantasy RPG. where a mysterious entity called Melusine has made their stories real. where a human civilization originating in the planet Kyron had established an interstellar confederation with nine governorships. There are many secret societies. Shwalb (2008) Fantasy Flight Games A fantasy RPG system in the genre of fairy tales. It uses a percentile skill-based system based on Chaosium’s Basic Role-playing. “Vidoqc” and “Sleepy Hollow”. Theodore Berqquist (2005) Riotminds A mystery game set in the 18th century. where the PCs are teenager soldiers who join the Warsaw Uprising. but was released with its own rules system in 2008. 192 pages long in hardcover and softcover. and evil alien spirit guides called the Nephilim that have turned species into war-mongering horrors including the Kitaan and the Dru-ack. Humanity was devastated by civil war and the post-war chaos.

Parker. Zachopoulos (2007) Psychis ta Lampyrismata A Greek-language game set in the American Old West. Guardian Universe Core Fuzion 1st ed by J.e. character templates. Guildes 1st ed by [Multisim staff] (1996) Multisim A French-language Renaissance-era fantasy RPG. GURPS 1st ed by Steve Jackson (1986) Steve Jackson Games 2nd ed (1987) 3rd ed (1988) . Character creation has a random number of points for attributes (with a set minimum). It uses a variant of the Fuzion system originally from R. George Rahm (1992) Better Games A sci-fi police investigator mini-RPG. There are 15 traits (i. Gun Thief: a messy game about desperate people and violent situations 1st ed by Joe McDonald (2010) Buried Without Ceremony A diceless storytelling game for 3-4 players of modern criminal violence. and other expansions. Traits are rated 1 to 5 and 5/1 to 5/5. using d6 mechanics for resolution. issue #5. Gunslingers & Gamblers 1st ed by Jonathan Clarke (2006) FJ Gaming A game set around 1876 in the American wild west. plus quirks.supplement (“Freedom Union”) and a few character sheets. If you have 5/1 to 5/5. It includes new superpowers and psionics. Resolution is by rolling five poker dice and attempting to make the best poker hand. Quirks are each combined advantages and disadvantages that balance. It is based on the RPG Era Ten. intended for one hour of play. Evangelos Polizoides. set in a world where a mysterious continent has newly appeared a few hundred miles out to sea. and randomly determining the number and category of powers. set in 1999 of the modern world where superheroes (known as “guardians”) have been around for twenty eight years. It uses a dice pool system based on rolling six-sided “poker dice” (marked 9 through ace). Resolution is by percentile skill rolls. published in Space Gamer magazine. and the Jagged Women. Panagiotis Panagiotidis. You may then re-roll a number of dice equal to your first trait number. Konstantinos I. There are three defined roles: the Gun Thief. gadgets. Jason Libby (2005) Dilly Green Bean Games A dark superhero RPG. you may then re-roll again a number equal to your second trait number. the Law. The core rulebook has no background setting but includes a sample adventure. Gun Tale 1st ed by Christos Giannakoulas. ripe for exploration. Panteleimon Pantou. Talsorian Games. Emmanuel Zachariadis-Sourvos. only to encounter angels come to Earth to purge the superhuman phenomenon. with 72 defined in the base game. stats). Guardians of Sol 1st ed by Joseph Hillmer.

attributes. The player who is on the winning side of this battle who has the highest Reputation wins the game.boardgamegeek. The “Basic Set” includes a default magic system and psionic system. Character creation is open point-bought with many options. Magic Items. The original edition was numbered “4th” because that was how it was referred to in the comic.com/game/3867. or starting money. or under skill. etc.” Hahlmabrea 1st ed by Daniel A. where you play one of 365 characters from Norse mythology (each with a character card). The player of Momoko passes cards to other players according to rules to show favor to them. and Risa. notable especially for its continuing line worldbooks and sourcebooks. Shape Changing. It formalizes “adventurer” status as a special profession within the city. Valhalla. It uses a skill-based system: roll 3d6 under 1 of 4 attributes. There is also a color map. which now number in the hundreds. Fates. Vanaheim. Fox (1991) Sutton Hoo Games A small-press fantasy-genre RPG about professional adventurers hired by a Council City. Character creation is by random-roll attributes and selection of profession packages (which provide skills with random levels). In addition to the character cards. Happy Birthday. It is based around a particular story . The Hammer of Thor: The Game of Norse Mythology 1st ed by Joe Angiolillo (1980) Gameshop A boardgame with some RPG-like elements. critical hits. there are card sets representing Offspring. where points can buy skills. counters and a rulebook. Midgard. and a percentile skill system. then the three suitors take turns asking Momoko on dates. Hackmaster 4th ed by Jolly Blackburn (2001) Kenzer & Company 5th ed (2009) A humorous RPG based on the comic strip “Knights of the Dinner Table”. Each player picks one of the four characters. Play evolves along two phases: adventures in the wilderness to gather forces for Ragnarok. then the players of the other suitors help narrate what happens. The system uses mainly percentiles but also a mix of d8. advantages. The suitor plans three activity. representing places in Alfheim. It includes a game board with stars and circles connected by lines.a shy freshman student named Momoko trying to decide between her three crushes: Ichigo. It uses a licensed variant of the 1st edition AD&D system. Takamichi. sheets of charts. and the following edition became “5th. Additional rules include an honor system. Heather Aplington (2011) Atarashi Games Cel*Style A dating sim and role-playing game for 4 players based on the Japanese shoujo dating genre. and so forth. the final battle between good and evil. G x B (Girl X Boy) 1st ed by Jake Richmond. sheets for character tracking. cf. Robot! . http://www. and Predictions. Forged Magic Items. Runes. There is a character build point system. d12. which adds on a set of more complex rules.4th ed (2004) “Generic Universal Role-Playing System” A universal system that focuses on realism. Reviewed in White Wolf #29.

The storyteller player collects coins (heads up) for each blank die used. passes BUTs to the left and ANDs to the right. In addition. There is also an advanced system with graded difficulties. Bernstein.1st ed by Daniel Solis (2010) Evil Hat Productions A storytelling party game appropriate for children. they roll up to three dice to roll using d6s where 1-2 is “AND”. with a possible bonus die (lowest 2 out of 3d6) or penalty die (highest 2 out of 3d6). Awareness. Character creation is limited point-based. insectoid Kt’sorii. It includes simple rules for combat. The player can continue to roll until either neighbor has four dice. ranger. Tolkien. with ships having stats and wound levels just like characters. Reasoning. R. It is set in a medieval fantasy world.E. Action resolution is by rolling under attribute + skill on 2d6. Every story starts with the same first sentence: “Happy Birthday. Robot!” On a player’s turn.R. now dependent on nano-symbionts and grudgingly accepted into the USU after earlier hostilities. HârnMaster 1st ed by N. spending 10 points on five attributes ranging from 1 to 5 (Fitness. Creativity. 3-4 is “BUT”. The rulebook includes optional rules as well as a number of sample stories written by playtesters. and 5-6 is blank. Harc és Varázslat 1st ed by Tamás Galgóczi. ape-like Digronians. This is the more rules-lite retake on the earlier HardNova game. with 5 wound levels in two types (Injury or Fatigue). It is set in the United Sovereign Worlds (USU). Character creation includes choosing a race (where choices include goblins and orcs) and one of four classes (fighter. human-like Centaurians. in roughly the genre of J. The player keeps blank dice. Ship combat is handled using a variant of the personal combat rules. Then the right neighbor can add words equal to his dice using “and” once for free. HardNova ][: Space Action Adventures 1st ed by Brett M. Howard. Character attributes are percentile ratings that increase with level. magic is based on a simple spell point system. The simple rules are similar to Basic Dungeons & Dragons. Unlike D&D.one of the first RPGs to be published in Hungarian. priest and wizard). Robin Crossby (1986) Columbia Games Core ed (1996) Columbia Games .e. and the left neighbor can add words equal to his dice using “but” once for free. Matt Drake (2004) Politically Incorrect Games A space opera RPG using a variant of the genreDiversion system also used by Coyote Trail. and the word “Robot” can be used once for free. “Dragonfire”. using a limited number of words based on a die roll and passed coins. and fairy tales. Each player takes turns starting a sentence to the story. ads and disads).R. turned tails-up. A heads-up coin can be passed to another player to be used as an extra word in a sentence. there are the mutated Tarkosians. with humans. The player then writes a sentence where each die is a word. whose title translates as “Combat and Magic” -. and Influence). and selected Gimmicks (i. the unsightly Migado (obese with redundant organs). 30 points on broad skills. Péter László (1991) Sportorg LLC A light-hearted Hungarian-language fantasy RPG. The game ends when a player has ten or more coins and there is the epilogue.

Ranger. HARP (High Adventure Role Playing) 1st ed by Tim Dugger. including 38 hit locations and graphic injuries with different effects depending on type. Fighter. It uses stat plus an open-ended percentile die roll. Haven: City of Violence 1st ed by Louis Porter. Outdoor. using an evolved and simplified version of the Rolemaster mechanics. Combat is very detailed. including details of family and social role. a package for the selected profession. Action resolution uses rolling under attribute or skill on 1d20. with result determining degree of success (where totals over 100 are a success). Jr. based on the Michael Moorcock’s “Hawkmoon” novels. Staples. Havoc! Live Role-Playing 1st ed by Clinton J. Character creation is class-based.e. Ismael Alvarez. Harn is a beautifully and extensively detailed world based on medieval England with a Tolkien-esque style. printed in digest format. Hawkmoon 1st ed by Kerie Campbell-Robson.Gold ed (1999) self-published 3rd ed (2003) Columbia Games A medieval fantasy-genre RPG set in the original game-world Harn. “Harnmaster Gold” is a divergent second edition by original author Robin Crosby. Wendy Speary (1997) Seventh Moon A live-action fantasy-genre RPG system. HeartQuest 1st ed by Michael Hopcroft. It includes an optional point-bought character creation system. such as “Nomad” or “Underhill”. It has rules both for “boffer” combat with mock weapons and “static” no-touch combat. Robert Bain. Advancement is level-based. “magical . Dimitri Ashling. Mage. Race is also a factor -the core rulebook includes Human. Elf. It uses a percentile skill-based system. Monk. Dwarf. Harper. Sandy Petersen (1986) Chaosium 1st ed by Gareth Hanrahan (2007) Mongoose Publishing A post-apocalyptic medieval science fantasy RPG. Character creation is skill-based including templates for various professions. Robert Pool. which will be converted into expansions to the core rules. Subterfuge. Thief. Travis Johnson (2002) Seraphim Guard An RPG in the genre of shoujo manga and anime -.i. It uses a variant of Chaosium’s Basic Role-playing system. Character creation uses random-roll attributes and background. Rogue. A culture is selected separately from race. (2002) LPJ Design A modern crime and crime-fighting RPG set in a fictional city (“Haven”) on the eastern coast of the United States. Skills are divided into four categories: Combat. Heike Kubasch (2003) Iron Crown Enterprises A generic fantasy genre RPG. and five option points. and Gryx (a strong but peaceful orc-like humanoid). Skills are based on a package for background. Ewen Cluney. with nine classes (Cleric. Japanese girl’s comics and animated shows. The second edition used a variant of the RuneQuest system developed by Mongoose Publishing. Halfling. and Mystic Arts. The game describes sub-genres of high-school romance. Robert Boyd. Gnome. and Warrior Mage).

home to an Air Force base that hosts a “Project Grayscale” and many other odd denizens. Jr. Hearts and Souls 1st ed by Tim Kirk (2006) Better Mousetrap Games Silver Lion Studios A superhero RPG with a simple narratively-focused system. Phythyon. . Professional. Small Mouth. John R.. Martin Quellette. (1998) Event Horizon Productions 2nd ed (2001) Guardians of Order 3rd ed by Lee Foster. The minor one. and Cosmic/d12) and scale (Ordinary. The second edition uses the “Tri-Stat” system from Big Eyes. from a d20 for easy tasks to a d4 for nearly impossible ones. Heaven and Earth 1st ed by John R. There is a deep underlying secret outlined in the book. It is set in the quiet town of Potter’s Lake. where you first compared attribute plus skill vs task difficulty. Character creation is limited point-based: distribute 30 points among 12 attributes. The factions briefly dropped their differences to repel an invasion from Earth. Marc-Alexandre Vézina (1996) Dream Pod 9 2nd ed (1997) 3rd ed (2004) A spacefaring sci-fi RPG and tactical miniatures game. There are six attributes: Might. Jr. inspired by surreal TV series like “Twin Peaks”. Phythyon. but are now again on the edge of war. or accepting Stress points. and have three ranks (Rookie. Deftness. though. Each attributed has a rank (Human/d4. The first edition game uses a diceless system based on playing cards. and “Millenium”. Superhuman/d8. where the world’s greatest superhero team were just wiped out in an explosion. set in 6132 on “Terra Nova”. where you add attribute number plus skill number plus a die roll versus a fixed difficulty of 9. and if it is a face card there are special results. The core book includes two sample settings. and Veteran). The die rolled varies with difficulty. Kansas -. “Guilt”. Brains. and Resolve. Heavy Gear 1st ed by Jean Carrieres. Terra Nova is split between the North and South factions which are on the edge of war. If greater. “The Outer Limits”.girl” (superheroic). Extraordinary. James Maliszewski. Once Stress maxes out. Prowess. “Millenia”. Third edition character creation is limited point-based. It uses a variant of the FUDGE system. has reality slowly shifting over time. Players use Drive to gain a reroll by either improvising a monologue. Spectacular). Resilience. such as “Love”. and 30 points among skills and advantages. and otherworldly adventure. The main one is “Analog Prime”. there are required failures. Gene Marcil. If it is a number card less than your total you add +1. systematized as “Drive”. with 14 attribute points and 9 occupation points. Lucien Soulban (2004) Abstract Nova Entertainment A modern-day occult RPG. the first colony planet outside the solar system which was abandoned by Earth due to domestic strife. The third edition uses a step die system. Each character has a single motivation. you succeed automatically. but otherwise you draw a playing card. or “Spirit of Adventure”. Michelle Lyons. Occupations vary in cost based on breadth.

Mathias Twardowski (1991) Siroz/Ideojeux A French-language sci-fi RPG. At present known space is ruled by the nine tribes of humanity. Code Slingers.com. Western Role Playing Game 1st ed by Adam J. The PC’s can be characters from the comics. It uses the “Silhouette” system: a simple dice pool system: roll dice (d6’s) equal to skill and take the best. or may create their own agents of the Bureau of Paranormal Research and Defense.a la “Running Man”. Hellboy RPG and Sourcebook 1st ed by Phil Masters. though tribal humans are available as options. Aliens species exist. Jerry D. set in a near future where the world is being controlled by a secret power using robots troubleshooters. with information at helixrpg. whose title translates as “Tribes”. interpreting the results on a universal degree of success table. It is inhabited by a variety of races. Heimot is set in far future 500 years after a great disaster decimated and divided humanity. and Average Joe/Plain Jane. Fantasy. and add attribute (-3 to +3). and saving the world from Things Man Was Not Meant to Know. It uses a version of the “Omni System” from High Medieval. anarchy. Helix: The Post Apocalypse. Grayson (2008) Aethereal Forge Khepera Publishing An epic space opera game. Action resolution uses skill or attribute minus difficulty + 1d20. There is also a hero point system to change rolls. William Parker (2008) self-published A post-apocalyptic RPG set in the year 2081 after global war has devastated the world. in a setting inspired by Greek myth -. Weber. Heimot 1st ed by Miska Fredman (2006) Ironspine Games A Finnish-language “space noir” science fiction RPG. High-Tech.“Gears” are human-shaped combat mecha about 4-5 meters tall. The game is self-published by Adam Weber. Heavy Metal 1st ed by Croc.where spaceships travel through another dimension called the Panthalassa or “Slipspace”. deploying aetheric force screen emitters on cables to act as sails that pull them. Outer worlds are populated by the barbaric outlanders and aliens. and subsequently magic has been re-awakened. The rules mechanics use 1d10 + Aptitude + Skill versus a Difficulty number or competing result. opposed by heroic rebels -. Player character options include Cyber Mystics. It uses a version of the GURPS system which is included in the basic rulebook. The world has broken down into city-states connected by the powerful Umbrea Corporation. Gloria Weber. Characters are by default outlawed “clanless” humans who live outside the tribal society. including the Nymphas. Jonathan Woodward (2002) Steve Jackson Games A modern-day magic RPG based on the comic series by Mike Mignola. about solving occult mysteries. beating up demons. Fiegel. but are only NPCs. and Zintar as well as humans (“Hellene”). and the Wastelands in between. and decidedly . Gun Jacks/Jills. Myrmidon Goregon.wordpress. Character creation and advancement is point based. licensed from Morrigan Press. Hellas: Worlds of Sun and Stone 1st ed by Michael L. Hellcats and Hockeysticks: A Role-Playing Game of chaos.

Resolution uses a target number dice pool mechanic. though the game discusses alternate settings as long as the main characters are being hunted down by an overwhelmingly powerful adversary. selecting a clique. Character creation is point-based. and an optional Personality Trait. where every result of the target number or more is one success. Malibu. rolling d6s equal to 1 plus skill. social status. plans. and Continuity. Freel (1993) Excel Marketing A superhero RPG.inspired by the St. Trinian’s series of films. set in Dark Ages Europe. Resolution involves a diceless story pip system. Prefect. Hell for Leather: Gameshow Hyperviolence 1st ed by Sebastian Hickey (2010) Cobweb Games A storytelling game about a deadly gameshow where the contestants are hunted down across the world. The combat system is involved. Character creation is point-based. The system is fairly detailed with the exception of combat. Characters begin with 10 Willpower Points which can be traded in for extra dice. including special rules for critical hits and knockouts. Exchange Student. trying to get the d10 into the circle without knocking over the stack. and Sweetheart. Dorsey (unknown. Roll dice equal to your skill and count the results. The system has a very nonlethal physical combat system as well as social combat rules. Nerd/Geek. which licensed characters from several comic companies including Image. choosing a Best Friend and Rival from among the other player characters.complete with magic and weird science. intended for play in 2-4 hours. Intelligence. spending 5 points on clique skills and 15 points on any skills. Combat is resolved by cross- . and capers . and a Combat Value). Charisma. Erisian’s . and a challenge system of rolling a d10 into a circle where 3 six-sided dice are stacked. alignment. Fixer. pre-1998) Travell Games A small-press comic-book superhero RPG. It uses a GMless system that requires no preparation. It uses a fast dice-pool system (the “D6 Prime” system). Heroes and Heroines 1st ed by James E. It uses class-based character creation with 31 classes of superheroes. Scientist. Heroes 1st ed by Dave Millard (1979) Tabletop Games A medieval fantasy RPG.Coquette. including a long list of powers and weaknesses. Agility. Characters are defined by their country. with special dice (included in the game) marked only success and failure. Characters come from one of nine cliques. Hercules and Xena 1st ed by George Strayton et al. Heroes and Hellions 1st ed by T. (1998) West End Games A fantasy-genre RPG based on the two TV series. It uses a mostly percentile system. St. Adventures focus on the girls pulling off schemes. EmøGoth. and five attributes (Strength. Hockey Girl.unladylike behavior 1st ed by Andrew Peregrine (2009) Corone Design A modern-day RPG set in a fictional English boarding school for girls. each with its own special ability and selection of skills .

and Naval. Robin D. while tech-based classes buy their cyberware/robotics /equipment with a pool of money. The basic game includes no background. It has one sourcebook: “The Maxx”. Werewolf. an adaptation of the independent comic of the same name. Laws (2003) Issaries. It uses a skill-based system. The Hero’s Banner . Character creation includes kits. although Melee is fairly fast. however. It is more of an action/adventure genre with powers. They are fairly complex. Heroes of Olympus 1st ed by B. The rules are a variant of the D20 System from 3rd edition D&D. a wargame. Robin D. Mutant. and/or a boardgame. Some classes get random powers. post 1990) Renaissance Ink A superhero RPG.referencing a d20 roll on a universal table. Heroes Unlimited 1st ed by Kevin Siembieda (1984) Palladium Books 2nd ed (2000) A fairly gritty “street-level” superhero RPG. Heroic Conquest 1st ed by David E. Heroes Forever 1st ed (2001) Guild of Blades A superhero RPG set in an alternate history where the world is carved into numerous empires by superbeings. and Policeman kits included in the core rules. It uses a primarily percentile based system. with Vampire. It includes background on gods. This is essentially a second edition to Hero Wars with a new title. Sorcerer.e. Character creation is either point-bought or random-roll. Heroic Visions 1st ed by William A Council (2002) New Vision Comics A superhero RPG. Melee. HeroQuest 1st ed by Greg Stafford. with point-bought character creation. Inc. sample races. but has a short sample adventure. Laws (2009) Moon Design LLC A fantasy RPG set in the world of Glorantha. It features a high-power system. using a variant of the Palladium System. Character creation is random-roll attributes with classes and levels. Dennis Sustare (1981) Task Force Games 2nd ed (1983) A Greek-myth game which acts as an RPG. limited magic (from gods or magic places). rather than mainstream comic-book superheroes. Heroic Do-Gooders and Dastardly Deed-Doers 1st ed by Mathew Van Dinter (1999) self-published An RPG in a modern-day setting with pseudo-science and super-human powers. The setting is the real world complete with all normal features. There are three combat systems: Noble (i. Blake (unknown. duelling). and pregen characters from the Argonauts. Steve Jackson Games 2nd ed by Greg Stafford. the setting for original for RuneQuest and for Hero Wars.

the “Cinematic Adventure System”.1st ed by Tim C. Roderick Robertson. It uses a minimalist dice pool system. There are no attributes. You roll d6’s equal to 2 plus your talent vs a difficulty number. Laws. “Western HERO”. several genre books have been published for it for each edition including “Fantasy HERO”. “Cyber HERO”. originally written for Call of Cthulhu). just “talents”. “Horror HERO. then extracting skills and abilities from it. Shannon Appel (2000) Issaries. A fantasy RPG set in the world of Glorantha (originally the RuneQuest setting). Stan Dokupil. It uses a skill-based system with a single universal mechanic. HERO System 1st ed by George MacDonald. Hidden Kingdom: A Fantasy-Adventure Game 1st ed by Jon McClenahan. Miguel Antón (1996) Farsa’s Wagon An alien conspiracy RPG. Character creation includes a mix of random-roll and point-based elements. such that eventually one of the three goals will win out -. Steve Peterson. The player can reroll failures by raising the highest score (possibly switching it). highlighting political and religious conflict.” and many others. Koppang (2006) TCK Roleplaying A fantasy RPG about the choices of a hero on the cusp of his greatness. Hexicon Fantasy Roleplay: Fantasy Made Real 1st ed by Kielan Yarrow. populated by elves. Character creation includes 22 races along with 50 professions. It was sold as a three-ring binder with a red and blue illustration of a knight holding . It uses an abstract narrative system with a GM. with reptilian “Greys” having taken over the government with the help of ancient human conspiracies. Dan Fitt (2005) Hexicon Press LLP A fantasy genre RPG set on an original fantasy world (“Korin-Thar”). Inc. and orcs along with various other races. Hidden Invasion 1st ed by Paul Arden Lidberg (1995) Nightshift Games “Invasores” ed by Xavi Garriga. Character creation is by allocating 10d of talents. Hero Wars 1st ed by Robin D.leaving the other two unachieved. Long (2002) 6th ed by Steven S.” which adapted the background information for Spain and added a new introductory adventure (“Convergence” by John Tynes. There is a Spanish edition under the title “Invasores: La conspiración alienígena. Gene Riemenschnieder (1985) New Rules. Besides superheroes. dwarves. A fantasy RPG set in Arthurian times. Long (2009) A universal RPG system. Dicky Miracle. also published as the 4th edition Champions rules. Character creation is (optionally) by writing a 100 word description of the character. Rob Bell (1989) Hero Games 5th ed by Steven S. Inc. Each character has three stats (“Influences”) representing possible goals in life. becoming 5th and 6th. Further editions count from Champions. Greg Stafford.

Steven E. and insectoid Zhontal’rai. High Colonies 1st ed by Edwin King (1988) Waterford Publishing House A sci-fi RPG. maps. A fantasy-genre RPG. Earned Experience Chips help increase your chances. You can choose from over three hundered Arthurian characters whose statistics were given in the main book. a 12-sided die determines the hit location. Christian Chivalrous. weasel-like Kurk. The system is a percentile skill-based system. human-like “Humuns”. lizard-like Koothron. dragon-like Hynchar. extremist Christian). Jim Andrews. The boxed set includes three booklets. enigmatic Shii.e. populated by 9 races: insectoid Grrites. Pagan Chivalrous. extremist pagan). and Health). High Fantasy 1st ed by Jeffrey C. and an 8-sided die determines the extent of injury. It uses a d12 dice-pool system. The technology includes anti-gravity jumping belts. High Medieval: Adventure Through History 1st ed by Scott Agnew. along with ten six-sided dice and a bag of white and red poker chips. Movement and combat are regulated by action points. biplanes. fold-up counters. and disintegrator weaponry. Schultz (1999) Valiant Games A medieval fantasy-genre RPG set in the primitive World of Korroth. This is a new take on the same source material as TSR’s earlier game. lizard-like Moudunn. which are each rated one of four ranks (OK. where there a war between the Han -. In combat. The four alignments Pagan Powerlord (i.a banner on a horse on the cover. The system uses an additive d6 dice pool: roll a number of open-ended d6s (maximum 8d6) based on your attribute rank. Good. a 20-sided die determines whether you landed an effective strike against your opponent. Each character has four attributes (Strength. including a mix of knights/kings and ladies/queens. +1 for applicable skill) vs a difficulty number. High Adventure Cliffhangers: The Buck Rogers Adventure Game 1st ed by Jeff Grubb. Does not include rules for spaceships. Better. 2nd ed (1981) Reston Publishing Company Inc. Schend (1993) TSR A sci-fi RPG based on the original Buck Rogers comic strip. The setting is the 25th century. set in 2188 where Earth is a wasteland and humanity lives in several hundred space stations scattered around the solar system. They then pick five binary skills. Buck Rogers XXVC. Reviewed in White Wolf #15. There is also a separate jousting system.the Mongolian rulers of the Earth -. airships. Dillow (1978) Fantasy Productions Inc. with random-roll attributes. and Christian Renunciate (i.and organized resistance. There are also “bio-gens” (biological androids) and a friendly alien species. rocket pistols. Hidden Legacy 1st ed by Mark A. Aaron Dembski-Bowden (2005) Morrigan Press . Best). and included fold-out color hex-maps of England. Brains. Aim. amazonian Inyo. Characters also have a spirituałphilosophical alignment based on the Arthurian cultural context. using special icon-marked “Success Dice” and “Battle Dice”.e. from makers of the AD&D scenarios “Fortress Ellendar” and “Moorguard”.

action point move-combat rules). Jonah Miller (1999) Stormcrow Games A generic “modern action” RPG system. dogs. where players roll a number of d10s equal to their attribute and take the highest die. The rulebook is hand-written (!!) and portrays the twisted world of Sodomy Bikers. It uses the “Omni RPG System. the Sidhain (“elf-touched” humans). Chris Elliott (1993) Dirt Merchant 2nd ed (1994) White Wolf A blackly comedic sci-fi RPG. and moles -. where demonic Fane-Lords are returning to the Free Kingdoms of the West after centuries absent. HindSight 1st ed by Tonio Loewald (1987) self-published A variant of the Foresight sci-fi rules for the fantasy genre. Faith. A Japanese-language RPG in the genre of “Gakuen-mono” (school genre). almost diceless). Daniel Thron. with . point-build. Matthew Whitehouse. badgers. hamsters. and “simulationist” (still more skills and special cases.including Emperor Moleon II. about schoolkids who deal with ghosts and other supernatural beings. Hokago Kaiki Club 1st ed (unknown) Hobby Japan Roughly: “Twilight Zone in School”. Sidda (Elves). HIT 1st ed by James Overton. “gamist” (more skills. Races include Humans.A historical fantasy RPG that adds fantasy and magical elements to late medieval Europe. The rules are a variant of Basic Roleplaying. The rules are basic attribute + skill + 2d6 vs difficulty. d20 against stat+skill). and Valor) up from rank 1. then add any related trait’s rank (+2 to +10).” also released under Wizards of the Coast’s Open Game License. rabbits. HOL: Human Occupied Landfill 1st ed by Todd Shaughnessy. same basic rules engine as dramatist). Resolution uses a dice pool system. interpreting the results on a universal degree of success table. Pedro Panzardi (2010) On The Lamb Games A miniatures skirmish game and role-playing game set in a fantasy world of anthropomorphic animals that closely parallels the historical Napoleonic era. High Valor: Dark Age Fantasy Roleplaying Game 1st ed by Tim Kirk (2010) Better Mousetrap Games Silver Lion Studios A fantasy RPG set on an original world. Wastits. The inhabitants of the various factions include anthropomorphic rats. “dramatist” (6 skills. Action resolution uses skill or attribute minus difficulty + 1d20. It has several levels of rules complexity which work on the same stat scale and basic engine. Historia Rodentia 1st ed by Emily Fontana. The levels range from “freestyle” (LARP rules. Character creation is limited point-based. Dvegar (Dwarfs). with players spending 5 points to raise the attribute pools (Will. and more. more special cases. Jumpslugs. A highest die result of “10” also adds the next-highest die. set on a dismal prison planet. and then spending picks on traits. and Fomoradgh (feline beast-men created by the Fane-Lords). It uses a version of the percentile skill-based rules from Mongoose Publishing’s Legend RPG.

For example. Mouth. Saint. Kevin Jacklin (2004) Fantasy Flight Games A semi-freeform live-action game which mixes party game. Endurance. Warrior. Steve Winter (2006) Exile Game Studio A pulp action game set in the 1930s. Feets. Brannon Boren. the “Ubiquity System”. trading game. Devil Hunter. The game provides a selection of parody names of stars and movie titles. your chance to hit an opponent is not based on range or armor. There is an economy of cash and fame pips for the film production. Patrick Bradley. Hollow Earth Expedition 1st ed by Jeff Combos. Scout. Nuts. Agility. where the PCs delve into futuristic dungeons designed to protect certain artifacts while providing media coverage of the dungeoneers as entertainment for the masses. Each class has attribute requirements. and Charisma. car and foot chases. which can use any even-sided dice. Antonello Lotronto (1986) E. where each even result is a success. The second edition also shortened the title to “Holmes & Co. Knight. Jules Verne. Holy Lands: The Christian Role-Playing Game Light Edition ed by Matthew Nigro (2004) Faith Quest Games A Christian fantasy game. Hong Kong Action Theatre! 1st ed by Gareth-Michael Skarka (1996) Event Horizon Productions 2nd ed by Scott Kessler. Beauty. A group of 10 to 25 players take on the nominal roles of old Hollywood stars and producers. and Sir Arthur Conan Doyle. Patience. along with bonus points from awards voting after all of the trailers are performed. with ten classes: Bard. The nine attributes are determined by random-roll: Intellect.Elle 2nd ed (1989) Universal Editrice An Italian-language investigation RPG. Nicole Lindroos. and skill selections. and Meat. Holocaustic Dungeons 1st ed by Kristoffer A. Jeff Mackintosh. but solely on the Star Power of the opposing actor. and Soldier. Silver (1986) Silver Wolf Games A dungeon crawl game. Holmes & Company 1st ed by Mario Corte. Hollywood Lives 1st ed by Reiner Knizia. Lucien Soulban (2001) Guardians of Order An extremely cinematic RPG which emulates Hong Kong action movies. Wisdom. Action resolution is generally 1d20 + modifiers vs difficulty. Cleric. Bruce Baugh. The original game was focused on pure investigation. Character creation is class-based. inspired by the lost worlds stories of Edgar Rice Burroughs.the attributes being Greymatta. Action resolution is by rolling dice equal to skill. Strength. Eric Cagle. and more. It uses a dice pool system. The second edition added rules for action investigations including firearms. or the character’s importance to the . and role-playing elements. Martialist. Results can be modified by spending Style Points. Chris Pramas. Speed. set in a generic fantasy setting. then break up into teams and collaborate to perform three-minute trailers for a set of films. Spy. Jason Carl.”. Life and Faith points. in the style of Sir Arthur Conan Doyle and Agatha Christie.

as well as beads in two colors to track effects. intended for two GM-like roles and 1-3 players. a hostage. and clothing style. Hot Chicks: The Roleplaying Game 1st ed by Scott Corum. Combat uses a damage save using a d20. and sinster alien scientists who all have their own reasons to exploit human suffering -. Daniel Solis (2008) Wicked Dead Brewing Company A fantasy RPG set on an original world. where resolution is by rolling under attribute + skill. The core rules include options for magic. and d20). Houses of the Blooded 1st ed by John Wick. d8.. psionics. Storn A. a hostage earns points for hiding and surviving. The player rolls a number of d6s equal to attribute plus 3 dice for each aspect invoked. The 70-page soft-cover rule booklet includes an extensive list of equipment (up to rocket launchers). d12. The PCs are members of the Special Situations Group. The system focuses on the intrigue within the nobles houses including social interaction. a Pawn of Terrorism 1st ed (1986) Force Four Games A modern-day action RPG narrowly focused on hostage situations. and an experience system based on specific objectives achieved for that role -..e. There are a series of randomized events using assorted dice (d4. economics. One can play a terrorist. policy. the character succeeds and the player can narrate what happens. or a civilian (negotiator. d6. Cook. How We Came to Live Here: Stories of the Fifth World 1st ed by Brennan Taylor (2010) Galileo Games A story-telling game based on myth and legend of American Indians of the Southwest. where failing takes damage in “shrugs”. where the player characters are nobles of the Ven -.current plot! The 2nd edition rules were adapted to be compatible with the Big Eyes. The player characters .the ruling race divided into a set of noble houses. for example. journalist) within the framework of a taking of hostages. one year after a world war erupted in Europe using nuclear as well as occult weapons.especially attractive human women. and super powers.i. a policeman. Victor Gipson (2008) Dakkar Unlimited A near-future sci-fi game set in 2015 of a world where an alliance of corrupt capitalists. How to Host a Dungeon 1st ed by Tony Dowler (2008) Planet Thirteen Games A solo dungeon-building game. Hostage. Hot War 1st ed by Malcom Craig (2009) Contested Ground Studios An alternative history/horror game set in London of an alternate 1963. d10. It uses a dice pool system that adapts Aspects from Spirit of the Century. Small Mouth system. actual demons from the Netherworld. cyberware. There is also a wager system that lets the player remove a die for a chance at more narrative power. while still keeping many of the innovative features. If the total is over 10 or the opponent’s roll. It uses a skill-based system called the “Inverted 20” System. where the single player traces out the history of a dungeon from the Primordial Age through the last Age of Tyrrany.

and the “Inner Player” who controls internal conflicts within the village. A humorous sci-fi RPG about aliens come to Earth to hunt humans (or rather. published electronically. It is set in the valley of Hyperborea. The commercial rules include 28 character races. come to “Dirt” to hunt “hoomans”). It includes an original magic system focused around six different magical arts and four levels of spell effects.are the heroes of a village of people in a world filled with monsters. Jean-Luc Bizien (1989) Éditions de la Lune Sang A French-language historical RPG where the PC’s are with a caravan that has slowly rolled thru France from the middle ages to the beginning of the 20th century. Brawn. Geoff Grabowski. filled with vampires. Instead of fantasy monsters. such as Melee (Agility + Brawn) and Dodge (Agility + Cleverness). deadly predators. 40 magic spells. GMing is split between the “Outer Player” who controls external threats. Angel McCoy. All players take turns setting scenes. Sasso (2002) IGS Games LLC A fantasy-genre RPG set on an original world. Hunter: The Reckoning 1st ed by Bruce Baugh. where albino mice with magical powers (called the White Lords) rule over an empire threatened by barbarian rat tribes. It uses an original system. difficulty. Perception and Magic . Ltd. Hunter Planet 1st ed by David Bruggeman (1986) TAGG / HPAC Pty. wraiths. and conflicts are resolved by rolling pools of Fudge dice that are pushed in sets to win an overall conflict. The origin and purpose of the hunters’ powers remains an unknown mystery. with resolution based on attribute + skill + 2d6 vs. using a minimalist system. that emulates the fiction popularized by . where the PC’s are normal humans who find that they have supernatural powers (“Edges”) which allow them to notice and fight monsters hidden around us. mummies. werewolves. 150 skills. Hyperborean Mice 1st ed by Frank Sronce (2010) Kiz and Jenn Press A fantasy-genre role-playing game in the swords and sorcery subgenre. with every 5 points that you succeed for fail by being one level of success. there are giant predators such as foxes and owls as well as smaller ones such as shrews. 66 character background packages. It uses the “Storyteller” dice-pool system. It is set in the “World of Darkness”. as portrayed by anthropomorphic mice and rats. et al. The Human Interface for Fantasy Roleplaying 1st ed by Martin Melhus. and political intrigue. The attributes are Agility. Idyll: Romantic Fantasy 1st ed by James Stubbs (2007) Heyoka Studios A romantic fantasy mini-RPG (14 pages). Character creation is limited point-based. and other supernatural creatures.with derived combat stats based on averages between these. Cleverness. (1999) White Wolf A modern-day monster-hunting RPG. Greg Stolze. Hurlements 1st ed by Valerie Bizien. and 85 creatures. John F.

It uses a step-die system.” It uses a step-die system. and “With Violence”. but rather is an absolute number which is independent of the player and circumstances. Resolution is roll a d6 and try and get under your attribute or skill. Successful missions or quests can earn “Praise Points” from the Imp’s master. “The Unquiet Past”. and Crazy Imps. Michael Tenery III (1998) Imagine A universal RPG system. The basic game also includes custom character sheets. with random-roll attributes.authors such as Tamora Pierce. Each is rated from .” which are a sort of hero points for the game. and social skills. “God-kings of War”. it is reset to 2. fighting other immortals. Character creation is class-based.tiny bumbling demonic henchmen working for a fiendish wizard played by the GM.whose basic rules fit on one page. magic rules and sample spell list. Imagine Role Playing System 1st ed by W. Immortal: The Invisible War 1st ed by Ran Ackels (1994) Precedence 2nd ed (1999) A modern-day-magic RPG about shape-shifting immortal beings from a long-past mystic accident which created them. Mercedes Lackey and Tanith Lee. based on the “Players Guide” (348pp). with the Oracles being predefined as “Blood & Sex”. Smart Imps. racial skills. -. Skills are broken up into class skills. After a successful roll. It uses a percentile skill-based system except for combat which is d20 based. “With Love”. The Imp Game. including classes such as Big Dumb Imps. namely: “Covertly”. where the attributes are the six Forms. six adventure scenarios and custom genre rules specific to the genre. “For Others”. The Imps can use Praise Points between sessions to purchase new traits and abilities. and “A Nest of Vipers. It uses a licensed variant of the “1PG” system from Deep 7. is raised one-for-one by spending Guts points. with abstract mechanics that include random situation-generation mechanics to create characters and create dramatic conflicts for them. “Directly”. Character creation is class-based (warrior / rogue / priest / mage). with limited point-buy character creation. It is set in a chaotic future where intelligent machines are threatening human existence in the whole galaxy. Character advancement is level based. A game begins by generating four entries for each of the four Oracles (16 total). “For Myself”. referee advise. Devious Imps. which range from firebreathing to kleptomania and pacifism. This is not based on the difficulty of the task. Inc. The target number starts out at 2. Mischief & Mayhem 1st ed by Nate Petersen (2005) Neo Productions Unlimited A humorous fantasy RPG where the player characters are imps -. Imperium 3000 1st ed by Torbjørn Lien (1993) Lovehulen Spilldesign A Norwegian-language diceless sci-fi RPG. In a Wicked Age 1st ed by Vincent Baker (2008) Lumpley Games A sword and sorcery fantasy role playing game. It uses a simple system where the player must roll under a target number on 2d6. The target number is raised only by players spending “Guts Points.

buying attributes. including 40 different alien races. The player characters are angels or demons (generally demons). Incursion 1st ed by Richard Tucholka (1992) Tri-Tac Games A sci-fi RPG about humans abducted from Earth who escape their alien abductors. and the winner may impose penalties on the loser -. based on the French system Simulacres. including an involved combat system emphasizing realism. and positive and negative traits with Development Points. Infinite Legends Roleplaying Game 1st ed by Jason Broadley. and each roll higher than difficulty (1-9) counts as one success rank. layman. For example. randomly rolling attributes with modifications for race. and player-defined particular strengths are added as modifiers. the Physical Force attribute is Strength. and so forth. or Infernal. There are 18 attributes divided into Physical. fallen angels. skills.but the result in-fiction must be agreed on by both players. mortals. or imp). shade.d4 to d12. Character creation is open point-based. force.until they are woken from cryo sleep by a 4 foot tall cockroach and was asked “Help us!” The characters are lost in a fallen alien empire of a hundred million inhabited worlds. It uses a target number dice pool resolution -. Inferno 1st ed by Gabe Ivan (1994) Death’s Edge Games A fantasy/horror RPG set in Hell -.where each category has six functions: fortitude. and rules for witchcraft (to be used in games set in the Dark Ages or in the contemporary world). Mental. martial. cybernetics. Infernum 1st ed by Gareth Hanrahan (2005) Mongoose Publishing A fantasy game set in hell. Robert Frey (2004) Darkharbor Games A universal RPG system. or damned souls struggling to conquer and become lords within the Pit (as it is known). psionics. It uses a variant of the D20 System of third edition D&D. Action resolution is roll under stat on 1d20. Resolution is handled by highest die of two Forms plus modifiers. Set in the present. The game includes two types of magic: divine (for priests) and sorcery (for necromancers). Inferno 1st ed by Andrea Sfiligoi (1993) Nexus Editrice An Italian-language horror RPG. Infinite Powers: Superheroic Action Role Playing Game . and a generic effects system for representing magic.roll a number of d10s equal to stat / 2. Character creation is by choosing race (mortal. and Spiritual -. Class also determines faith status: Faithful. interface.with characters ranging from a priest hunting through Hell for souls wrongly imprisoned to a vile necromancer to a Hellspawn. or necromancer for mortals and shades. where the player characters can be demons. aptitude. PC’s are part of the masses who hardly realize that thousands of people are vanishing every year -. Doubtful. and finally determining skills by a mix of class and point-spending. It includes a list of major demons based on traditional western demonology. choosing a class (priest. hellspawn. demon for hellspawn and imps). and structural.

and “The Mug Book”. Willpower. and was much more tongue-in-cheek than the American game. Intelligence. where both sides can be ugly and treacherous in trying to win the battle of intrigue over men’s souls. The Infinity System 1st ed by Derrick Charbonnet. O’Brian. also used in the Starcluster RPG. where reality includes both the material world (the Flame Worlds) and the spirit world (the Understar). The player rolls a number of d8s equal to stat (attribute + skill) and compares the total of all dice to difficulty or opposed roll. the Starpool dice mechanic. Guilt shows how close a character is to forgiveness for their crimes. intended to encompass vehicles and weapons from the stone age to the future including fantasy. It adds in two scales for Guilt and Dislocation. There are also 19 skills (rated 1-3) and over 50 talents . Durability. It uses a dice pool system. In Nomine 1st [French] ed by Croc (1989) Siroz 2st [English] ed by Derek Pearcy (1997) Steve Jackson Games A modern-day-magic RPG about the ongoing War between angels and demons. Parkinson. Agility. The original French-language game came in two parts (“In Nomine Satanis / Magna Veritas”). There are eight attributes (rated 1-50: Fighting. a variant of the OpenD6 system that derives from West End Games’ D6 System.godlike beings from the Understar who are now trapped in human bodies as punishment for their crimes. Reflexes. and Pope. It was a skill-based system using d20’s for hit and damage. The player characters are exiled Loa . Presence. but there are 4 sample heroes and two teams of sample enemies. while Dislocation shows how strongly they are connected to their host body. Character creation was random-roll attributes (3d6). Lambdin. It has 3 supplements: “Peacekeepers”. There were no supplements. Inner City 1st ed by Chris Clark (1982) Inner City A humorous modern-day action RPG. “Pavement Pounders”. based on playing cops or crooks in a universe modeled after the really bad police shows of the 70’s. The mechanics of the English game are a fixed roll of 2d6 versus skill. It uses the “Mini 6” system. In Flames 1st ed by Greg Saunders (2011) Fire Ruby Designs A sci-fi RPG that draws from Haitian Voudoun mythology. The original rulebook included a very limited magic system.1st ed by Levi Mote (2011) Bonsai Games A superhero RPG using a simple dice pool system. There is no setting. Inquisitor: The Battle for the Emperor’s Soul . Health. with the quality of success determined by a third die (dubbed “d666”).similar to advantages or feats. as well as over 150 example powers. In Harm’s Way: A Napoleonic Naval Role-playing Game 1st ed by clash bowley (2010) Flying Mice LLC A historical RPG set in Napoleonic era Europe as romanticized in the fiction of authors like Forster. Terry Podgorski (1978) Threshold Games An universal RPG movement and combat system (36 pages). but had no classes or levels.

Inc. These can be warrior clones of the planet-sized Jerkian Emperor or various slave races to the Jerkian invaders. Reviewed in White Wolf #28. -. but as far as I know they did not publish anything for it. and other horrors are a source of embarrassment rather than widespread panic. They are frequently given peculiar orders from high command. Academics. vampires. and often survive only by betrayal of their fellows to rise in the ranks. Formerly known as “Compte à Rebours”. plus a freeform Talent. The PC’s franchise also has stats which affect rolls. The public’s reaction certainly is: ghosts.1st ed by Gav Thorpe (2001) Games Workshop A “narrative wargame” set in a horrific future in the 41st millenium. It uses a loose skill-based system. and Contact) which are point-allocated. The line may have been sold to Wizards of the Coast in 1994. werewolves. and willing to employ just about anyone to do it. including one supplement dealing with artic combat. There is also a “Confessional” mechanic. Roll (attribute die) + (skill die) vs difficulty. Interstellar Elite Combat 1st ed by Dave Miller (1990) Game Masters Associated A sci-fi roleplaying line. but it requires the part of a game-master and has added narrative elements. It uses a percentile based system. where attributes and skills are rated on a step-die system (d4. d6. Invaderz 1st ed by James Desborough (2008) Postmortem Studios Pocket ed (2011) A humorous game where the player characters are low-level footsoldiers in a massive invasion of Earth. It uses a variant of the “Beer and Crisps” system from the Urban Faerie game. d10). in a neo-Elizabethan fantasy setting dealing with the rise of technology and the middle class.a franchise operation dedicated to “fighting the forces of darkness so you don’t have to”. which allows players to narrate changes to the scene by narrating in-character as if from a later time. InSpectres 1st ed by Jared Sorensen (2002) Memento Mori Theatricks Wicked Dead Brewing Company In a modern-day setting unabashedly owing much to Ghostbusters. d8. It uses a narrative dice-pool system where a roll determines whether the player or the GM narrates the results. the supernatural is on the rise and publicly acknowledged. Ironclaw 1st ed by Jason Holmgren (1999) Sanguine Productions An anthropomorphic fantasy-genre RPG. In Scolare Laboris / Magna Delirium 1st ed (unknown) Frères-Dragons Éditions A French-language horror RPG about school boys and girls (about college age) stuck in a demon-operated school. Impairment can occur in the form of Stress Dice. Technology. Iron Gauntlets: Heroic Fantasy Roleplaying . PC’s have four broad Skills (Athletics. The game is about InSpectres. This is a miniatures wargame played on a table-top with miniatures for each PC.

and occasionally one-sided relationships . Late Show 1st ed by Bradley K. in fantasy setting based on Chinese mythology. It’s Complicated 1st ed by Elizabeth Shoemaker (2008) Dissolute Games Revised ed (2010) A storytelling game about convoluted. It Was a Mutual Decision 1st ed by Ron Edwards (2006) Adept Press A story-oriented game about romantic break-up. It Came from the Late. based on the film series (which were based on the books by Ian Flemng). It is a complete game using variant of the . Ironhedge 1st ed by John Brooke (1987) Empire Wargames 2nd ed (1989) A fantasy system with supplements for other genres: “Ganghedge” (inner city gangs). It is set in the United States fifteen years after a mysterious disease called The Big Death wiped out everyone over the age of puberty. It also includes a Hero point system where points can be spent to modify the outcome of rolls. rolling a number of dice equal to your attribute. “Agent”. It is a new worldbook for Ironclaw. “Starhedge” (space opera). Jeremiah: The Roleplaying Game 1st ed by Scott Agnew (2005) Mongoose Publishing Morrigan Press A post-apocalyptic RPG based on the graphic novel series by Hermann Huppen. with the possibility that one is an evil were-rat. Jadeclaw 1st ed by Jason Holmgren (2001) Sanguine Productions An anthropomorphic fantasy-genre RPG. Iron Heroes 1st ed by Michael Mearls (2005) Malhavoc Press The core book of a fantasy genre RPG. a variant of the third edition D&D Player’s Handbook that focuses on warriors and weaponed combat more than flashy magic. compelling.1st ed by Brett Bernstein (2004) Politically Incorrect Games A simple fantasy-genre RPG aimed at beginners. Quality Ratings are emphasized over success/failure in the system. and “00” levels. and television shows like Ugly Betty and Pushing Daisies. allowing characters at “Rookie”. Mytczenskyj (1989) Stellar Games A bad-movie parody RPG. James Bond 007 1st ed by Gerard Christopher Klug (1983) Victory Games An espionage-adventure RPG. Walter H. Action resolution uses a d10 dice pool. with a universal chart that gives four Quality Ratings of results.designed to facilitate play in the style of movies like The Royal Tenenbaums. Difficulty is expressed as number of steps required for success. messy. with each roll under skill counting as one ‘step’. McDevitt. using the same system. and “Westhedge”. Michael Straczynski. using a variant of the “Impresa” system. Late. It uses a percentile skill-based system. Character creation is open point-based. and subsequent television series adapted by J.

and Wanderer. It uses a simple percentile system. fought over an Earth scientist defecting with the secret of “cyberlinkage”. including appendices with the real-world equations they are based on. following a long period of depression and unreset caused by pollution and ecological disasters. Jovian Chronicles 1st ed by Phillippe Boulle. Rick Priestley (1985) Games Workshop Hardback ed (1989) A futuristic sci-fi RPG set in a dark urban nightmare. Attributes are Strength and Initiative. jury. It has an extensive section on space travel and space combat. The basic classes are Brainboy. It uses the “Silhouette” system: a simple dice pool system: roll dice (d6’s) equal to skill and take the best. but does provide background on Barsoom and its cultures. and “City Block” (Supplement 1987) .difficulty vs a flat value of 10 to determine success. Ivan Hanley’s Judge Dredd page. cf. Guardian. and add attribute (-3 to +3). and executioner. Earth is now dominated by a central government (“CEGA”). The Judge Dredd Role-Playing Game 1st ed by Matthew Sprange (2002) Mongoose Publishing A futuristic sci-fi RPG set in a dark urban nightmare.D20 System of third edition D&D. The system resolves actions by d10 + skill . Judge Dredd: The Role-Playing Game Boxed Set ed by Marc Gascoigne. rules generating solar systems and planets. Character creation has seven random-roll (3d6) attributes and profession templates which determine starting skills. “Judge Dredd Companion” (Supplement 1987). There is no specific campaign setting. In the future. judge. “Slaughter Margin” (Supplement 1987). set in 2210 after an optimistic expansion into the solar system has founded the “Jovian confederation” of space colonies. based on the comic book series by Alan Grant and John Wagner. based on the comic book series by Alan Grant and John Wagner. but it discusses various space-faring campaign options. There were four supplements: “Judgement Day” (Scenario 1986). based on the novels by Edgar Rice Burrough’s. In 2210. John Carter. skills are Drive. Combat. Trader. Jock. Shepherd. Street. and rules for soceity tech levels. Scavenger. In the future. Jean Carrieres. urban crime has become so rampant that elite autonomous “Judges” are employed who act as policeman. Wunji Lau. It includes description of 3 human sub-races and 6 detailed and realistic alien races. Warlord of Mars 1st ed by M. Medical. urban crime has become so . CEGA lost a brief war with the Jovian confederation. Mystic. Marc-Alexandre Vézina (1997) Dream Pod 9 A spacefaring mecha RPG. with involved combat rules including 10-phase turns and hit location. Thief. Skill increases are point-bought. Matheny (1978) Heritage Models A pulp sci-fi miniatures system and RPG. It is primarily wargame in flavor. and PSI. Tech. Journeyman: A Science Fiction Role-Playing Game 1st ed by Frederick Goff (1989) Infinity Games This is a space-faring hard science-fiction genre RPG. S.

called “Lords of Dragons”. and other systems refer to the D&D Players Handbook. The boxed set includes four booklets: player’s guide. Carlos Surreal (2002) La Cocoguawa A Spanish-language humorous mini-RPG where all of the PC’s believe they are Errol Flynn. The PCs are heavily-armed and nearly unstoppable forces. combat. using a math-heavy system and including detailed dungeon maps. Character creation is random-roll attributes (6d20 for eight attributes). Now. Hams (1980) Kabal Gaming Systems 2nd ed (1982) A medieval fantasy-genre RPG. and more have set the world awry. It uses a simple percentile skill-based system. The title is an acronym for “Knights and Beserkers and Legerdemain”. werewolves. Justifiers are uplifted animals with limited rights. and a half-dozen pulp adventures. The system is a variant of the 3rd edition Champions rules. Justice. an overview of the 1930’s. Steve Peterson. including a choice of 28 anthropomorphic animal races (from albatrosses to rhinos!). jury. stargates) allow limited teleportation to a host of Earth-like worlds. The campaign book includes a discussion of different pulp genres. During the session it is revealed who is the real Errol and who are the guest stars. Brown (2003) Collision Entertainment Design A humorous action-genre RPG set in an ultra-modern Earth soiled with the supernatural. in a two volume set: rulebook and campaign book. rules. It is a modern-day horror-genre game. El Juego de Rol Flynn 1st ed by ToniSan El Magnifico. The system is similar to “Call of Chtulhu” with a simple D6 mechanics and rules for ritual magic. Kabal 1st ed (1988) Edizioni Rune An Italian-language RPG printed in a small-press (photocopy) fanzine named “Rune” -. KABAL 1st ed by Ernest T.e. Justifiers 1st ed by Gideon. vampires.rampant that elite autonomous “Judges” are employed who act as policeman. Michael A. judge. and executioner. The rules are a variant of the D20 System from 3rd edition D&D. Complete rules are not provided: basic rules for character creation. 1st ed by Aaron Allston.part of a local RPG club. Inc. aliens. Megacorporations hire mercenary teams (“Justifiers”) to “pacify” new worlds for colonization and exploitation. . Blaine Pardoe (1988) StarChilde A sci-fi RPG in a dark future where “Transmatts” (i. there were skill-like psychic powers. It uses a percentile system. Stackpole (1984) Hero Games A generic pulp action RPG. but instead of the superpowers meta-system. It uses a simple skill-based system with three attributes and d10’s for resolution. and creature catalog. set in Northern Italy with the addition of various mad cultists and strange curses. Juggernauts: A Gun Stroking Roleplaying Game 1st ed by Kevin R. magic spells. trying to eventually buy their freedom. a campaign setting (The Empire Club).

Borg. Karma 1st ed by Matthias Heimpold.. published electronically. The scenario is that a wayward ronin named Kagematsu flees to a village . Oliver Hoffmann. Massimo Senzacqua (1984) Bero Toys 2nd ed (1988) E. skills. fairy-tales and classic myths. set in Japan in 1572. In Courtship. damage threshold. Michael Hopcroft (2005) ComStar Media. Lajos Hüse. Character creation is point-based.while the players work on promotion. difficulty or opposing roll. cerebral and spiritual. and have 6 attribute points to add to them.. showmanship. Kalévala 1st ed by Luigi Castellani (1996) Qualitygame An Italian-language fantasy RPG based on Finnish mythology. Characters start with rank 1 in each.Kagematsu 1st ed by Danielle Lewon (2009) Cream Alien Games A narrative-heavy single-session historical storytelling game for 3-6 players. Kayfabe: The Inside Wrestling Game 1st ed by Matthew Gwinn (2002) Errant Knight Games A pro-wrestling RPG using a storytelling-emphasized system. or mana. part of the “I Giochi del 2000” collection. while other players play various women of the village. They also have a profession package and 15 starting points that can go to any of attributes. the women characters use their Charm or Innocence in a contested roll versus a number of dice specified by the particular Affection they are trying to get. A female player plays Kagematsu. Kata Kumbas 1st ed by Agostino Carocci.Elle An Italian-language fantasy RPG. Resolution is based on 1d20 + attribute vs. Káosz 1st ed by Tibor Bihon. There are 12 attributes rated from 0 to 5 divided into three groups: physical. Kevin & Kell Roleplaying Game 1st ed by Jamie C. set in an alternate medieval Italy inspired by Italian folklore. Imprisoned between Yin and Yang your characters experience fascinating scenarios within a world of the spirit and demons.and several young women conspire to win his affections and convince him to defend their village from a deadly threat. Game play is divided into Courtship and Confrontation. The title is from the Finnish epic. István Nemes (2001) self-published A Hungarian-language fantasy RPG. and other aspects of being a wrestler. The fights are actually faked and are resolved as such -.” The Karma Roleplaying System 1st ed by Julie Ann Dawson (2008) Bards & Sages Publishing A skill-based universal system featuring a detailed magic system. It uses a simple d6-based dice pool system. LLC A anthropomorphic animals RPG based on the long-standing webcomic by Bill . “Honor is the law of Karma. Linda Heweker (1994) Feder & Schwert A German-language oriental fantasy RPG.

Bjorn Wahlberg. It is set in a twist on the modern world where there are only animals instead of humans. with the canonical characters being a married couple who happen to be a wolf and a rabbit -. Khymir: The Role-Playing Game 1st ed by Mark E. Anders Blixt (1989) Lancelot A Swedish-language fantasy RPG set in the isolated island realm of Khelataar. Wyn F Dawkins. while those who are not in control can use psychic powers and offer advice. KidWorld 1st ed by Brian St. Isabella Bayne. Key-RP 1st ed by David Sharrock. Many adults began to capture and train kids to be their armies. Rich Staats (2006) self-published A fantasy RPG set in the city of Khymir and its environs in the world of Thorgon Karrelssa . Skill. where Iron Age clans guard their territories and clash with each other. designed primarily for use with play-by-email games. Khaotic 1st ed by Kathleen Williams. so if skill + modifiers is 15. who is also the evil mastermind behind the invasion from the “tech noir” world of Xenos. Elroy LaSanta (2009) Vajra Enterprises A post-apocalyptic game. The Nightmare of God. The game is focused on human interaction. where the PC’s psychically project themselves to a distant planet to possess monsters who are invading Earth. Rogers. Hakan Jonsson. Rogers’ books Zorachus.now with kids in school and a mix of problems of domestic and wild problems. Sense). The “Trans-Ego Device” used was invented in 1944 by Dr. Claire-King. Hans Sundqvist. Joe Williams (1994) Marquee Press An alien invasion RPG. set in after a worldwide plague has killed 50% of the adult population and left the remainder blinded.the setting for Mark E. and many kids rebelled . that would be rolled as 2d6+1 and compared to difficulty. Character creation is limited point-buy: 35 points among the five attributes (Stamina. The basic rules are intended for modern-day and horror genre. and the Blood of the Lamb series. It uses a skill-based system where flat numbers are converted into die rolls. Khelataar 1st ed by Stefan Burstrom. Action resolution is roll under stat + skill on 1d20. but an appendix includes optional rules for fantasy and science fiction genres. Suzanna Hope (2007) Forever People Digital Press A universal RPG system. By default every 7 points of stat becomes 2d6. The PC’s are members of the International Society of Enlightened Scientists (ISES) who took charge of the TED. Academia. It uses a variant of the system from Legendary Lives. Muscle.Holbrook. as well as tabletop. The catch is that the whole party possesses one creature: only one member of the party at a time can control the host. Micke Nordin. leaving kids as the majority. The rules are advanced but demand a lot of bookkeeping. The system is based on the Action! System from Gold Rush Games. common fantasy cliches such as monsters are toned down or absent. plus five points among skills.

It has a detailed skill system with over a hundred skills. Character creation is point based. a quarter comes from the Burden and earns 4 successes. although very few details were provided. and rules for falling in love. free-form skills. some encounter tables. which starts at 1d10 but can be raised to 100. Resolution is based on coin flips. The game had three related combat systems: jousting. learn magic or develop spiritual power. Inheritors. By committing evil. Mouth) and 9 for kids (Builders. although it could be reduced through unchivalrous behavior and temporarily lowered by wounds. an Echo (an object that guides the character) and Burden (what is holding them back). hand-to-hand. Each figure has a single stat. Kill Puppies For Satan 1st ed by Vincent Baker (2002) Lumpley Games A tongue-in-cheek game where the PCs are low-class demons who exist to cause minor pointless misery and annoyance to the world. As they are ignored. Ferals. Pennies are from attributes and earn 1 success. Horse Riders. Cadets. nickels are from skills and earn 2 successes. Knights and Magic 1st ed by Arnold Hendrick (1980) Heritage Models A medieval fantasy miniatures system. Students). where the player flips a mix of coins from a cup. Scouts. where the figure with higher Prowess adds the difference to his roll. Brawns. Combat resolution worked by both players secretly selecting one of 10 maneuver cards. a player can ask for coins from other players that are also risked. a dime comes from the Echo and earns 3 successes. Adult characters get 90 points.against adult rule. which included some role-playing rules and notes on use with other RPGs. Further. but keeps successes. The rules suggested 1-7 points per adventure. with cost per level determined by class. Knights of the Round Table 1st ed by Phil Edgren (1976) Little Soldier Games A miniature system and RPG set in Arthurian Camelot. the Lost. Radicals. Prowess. Comparing cards gave a target number to hit on 1d100. Character creation is limited point-based. The game also included a description of the code of chivalry. and each head gives successes. and melee. kids get fewer depending on age. Resolution uses 1d20 + attribute + skill versus a target number. who have suffered an unknown trauma and begun to forget even who they are and where they come from. Each character spending 100 points on skills. with players assigning the two attributes (Lucidity and Survival). There are 3 classes for adults (Brains. they slip through the cracks of their world into a mysterious realm filled with nightmarish secrets. Kingdom of Nothing 1st ed by Jeff Himmelman (2010) Galileo Games An urban fantasy RPG about homeless people. Know Your Role! . It could be improved with experience.World Wrestling Entertainment Roleplaying Game . The player can lose coins that are bet. Nurturers. The campaign section suggested that PCs could found baronies. Damage is based on the action and the difference between the roll and target. they collect power for low-rent miracles to further their work. with the number of points for attributes depending on age.

Cynthia Celeste Miller. Jérôme Larré. Stefan Ljungqvist. The game includes a system for developing unique maneuvers. with no stats were for weapons. Combat is handled by separate damage to Endurance (which increases with level) and Trauma (equal to Constitution). Technical Superstar (Intelligence). The title translates as “Jewels of Time”. one for each primary ability: Aerial Superstar (Dexterity). Savvy Superstar (Charisma). being really the first set of true role-playing rules published in Polish.1st ed by Tony Lee. Solomon). Rough Superstar (Constitution). Kryształy Czasu 1st ed by Artur Szyndler (1999) Wydawnictwo MAG A Polish-language fantasy RPG set in an original world called Orchia. It uses a very simple skill-based system including a Kobold Gruesome Death Chart and a magic system with 12 spells. Pasi Silander (1993) Lastenkeskus Publishing A Finnish-language Biblical RPG. Julien Heylbroeck (2007) 7ème Cercle A post-apocalyptic science fantasy RPG set in Japan in the year 2046. Kuninkaiden Aika 1st ed by Piia Makkonen. Ltd 2nd ed (1997) 3rd ed by Nils Gullikson. Each has appropriate talent trees as in D20 Modern. Kouzlem a mečem 1st ed by Jiří Reiter (2010) MYTAGO A Czech-language old-school fantasy game focused on compact rules that cover fighting goblins. A professional wrestling RPG using a variant of the D20 System of third edition D&D and D20 Modern. particularly in character generation. It has six classes. whose title translates as “Time of the Kings”. Power Superstar (Strength). There are several supplements for this game. Neko. It uses a rules-lite system. Kobolds Ate My Baby! 1st ed by Christopher O’Neill. It is published by a Lutheran church for the purposes of fun and entertainment regarding how the world was during the time of the kings (Saul. Michael Petersen (1991) Target Games AB 1st [English] ed (1993) Metropolis. Amthor (2004) A surreal modern-day horror RPG. and character limits on maneuvers. skeletons. it was published in parts in “Magia i Miecz” (“Sword and Sorcery”) magazine. Daniel Landis (1998) 9th Level Games A humorous beer-and-pretzels RPG about playing kobolds sent on a mission to steal as many babies they can from the humans. David. after a . and Manager (Wisdom). It uses a complex rules system. Kult 1st [Swedish] ed by Gunilla Jonsson. Eddy Webb. and other monsters in underground labyrinths. Before the book edition. where the horrific underlying reality is a gnostic fable. Kuro 1st ed by Willy Favre. Marcelo Figueroa (2005) Comic Images. Terry K. Inc. Christophe Valla. including “More Things to Eat and Kill!”. Christopher McGlothin.

Sorensen (2004) Memento Mori Theatricks An experimental roleplaying game set in modern-day psychic world of black-suited Mystery Agents and shadowy spidermen. mimicking the original basic game circa 1980 based on the third edition rules released under the Open Gaming License. symbols. Tarot cards modify character creation (which is mixed random-roll attributes and point-bought skills). Walk the mind labyrinths. Labyrinths & Lycanthropes 1st ed by Joe J. and Mage. You are the hero. The tagline for the book translates to: “A new and original game to live adventures in a magic and dangerous world. . magic girls. The emphasis is on comedy and fast play. there is no damage but PCs heart rates will rise with every roll. Laurent Gabella (1988) Éditions ECG A French-language fantasy RPG -. and Talent. Prince (2009) Prince of Darkness Games A tongue-in-cheek dungeon crawl RPG. monks. The PCs are “Mystery Agents” in the modern day. and extremely expensive. with streamlined combat and magic with no spell lists. Lace and Steel 1st ed by Paul Kidd (1989) TAGG 2nd ed (1998) Plainlabel / Pharos A swashbuckling fantasy RPG set in an alternate world parallel to our 1640’s.” Laborinthus 1st ed by Patrick Savary. It features onirism. The book is illustrated with original engravings and eau-fortes. Character generation has random-roll age and mentor. 3d6. It uses a skill-based system which uses cards in addition to dice. Into dungeons or in cities. (A) Roleplaying game located within an anime-manga world. This go to a place called the Blue City. populated with humans and civilized centaurs. Lacuna Part I: The Creation of the Mystery and the Girl from Blue City 1st ed by Jared A. There is a reward (Challenge Points) equal to difficulty for a successful roll that can be used to increase attributes.the first Swiss RPG. Instinct. with robots and dragons. Is fantasy and science fiction.. who go into a dream-state where they can explore a collective unconscious. and optional picking a proficient/deficient attribute. thieves and aliens live fantastic adventures. These are rated in a five-step scale: 2d6. 4d6. freeform strength/weakness keywords. psychics. Since all action is psychic. Labyrinth Lord 1st ed by Daniel Proctor (2007) Goblinoid Games A variant of the original D&D game.. and psycho-analysis. and special cards are used in combat. featuring random labyrinth generation and a rotating GM. Characters have four abstract attributes: Force. highest 3 of 4d6. Character creation is class-based. Access. lowest 3 of 4d6.mysterious event (the “Kuro Incident”) has cut Japan off from the rest of the world and re-awakened elements from Japanese mythology. ninjas. Laberinto 1st ed by Irma Amézquita y Tonatiuh Moreno (1999) Editorial Gráfica Nuevo Laberinto is a sci-fi anime/manga RPG. It uses an original system. with the three classes being Fighter. martial artists. knights. the first Mexican RPG. Ninja.

“sunguns”. conversion beam projectors. with players spending points on four qualities: Mental. Character creation is limited point based. Richard Halliwell. Lands of Adventure 1st ed by Lee Gold (1983) FGU A generic fantasy RPG. which is still quite complex. The Last Exodus 1st ed by Nicholas Van Zandt. Jaz Michele (2001) Synister Creative A modern-day magicałreligious apocalypse RPG. and the Pretty Girl. using a variant of the original Chivalry and Sorcery system.performer who act as either Messiahs or Antichrists. Setting Element cards. LEF: DE SAMLEDE VÆRKER . It features power armour. along with various other choices. hand flamers. the Quiet Man.powerful miracle. with complex sub-systems for combat. short session with 2-8 players . There is a Guide with no main character and a pre-determined sequence of ten scenes. lost by wounds). Lawnmower Man 1st ed by Barry Nakazano. The current narrator may use mechanics to draw from three sets of custom cards: Fate cards. The rules system uses a standard playing deck and difficulty numbers for action resolution. The system is percentile skill-based. It is set shortly after the millenium. by Matthijs Holter. dreadnought armour. Cultural. the Countess. Characters track Energy Points (EP. and Resolution cards. and Spiritual. movement. and Life Points (lost by bleeding). bolt rifles and so forth. etc. where the PC’s are all “Scions” -. It includes cybernetic enhancement rules.Land of the Rising Sun 1st ed by Lee Gold (1980) FGU A fantasy RPG set in medieval Japan. Last Train Out of Warsaw 1st ed by Jason Morningstar (2009) self-published A roleplaying/storytelling game based on a historical fiction scenario. Tony Ackland (1980) Tabletop Games A sci-fi miniatures combat system: not really an RPG. players take turns narrating what happens. but an ancestor of Warhammer 40K by the same authors. Laserburn 1st ed by Bryan Ansell. needle weapons. Physical. It is designed for a single. Body Points (BP. David McKenzie (1993) Leading Edge A cyberpunk RPG based on the 1992 movie about a treatment of drugs and virtual reality which unlocks genius intelligence and psychic powers in a retarded man.with included rules based on the free rule system Archipelago II. A short booklet covering mythic Greece and medieval England was included with the game. the Engineer. The system has an extremely simplified version of the combat rules in Phoenix Command. In each scene. the Adjutant. the Old Man. lost by fatigue). The scenario is Warsaw in 1939 on the eve of the German encirclementwith players taking the roles of people on the very last train out of the city: the Conductor. with “culture packs” for specific settings. encumbrance. the Fireman. loosely based on a novel by Stephen King.

Legend 1st ed by Jacob Kurzer.meaning “Living Adventure and Fantasy”. Chris Campbell (2011) Rule of Cool Gaming A generic fantasy RPG using a streamlined variant of the D20 System from 3. Frazer (1992) Discordian Games A “hard science” sci-fi RPG.5th edition D&D. which uses a complex skill system where the GM creates statistics for the civilization. about secret immortal beings the 21st century (in the style of the movie Highlander). and cut-out cardstock figures. an introductory adventure. Feldt (1978) Legacy Press A universal RPG system. It uses standard attributes and resolution using a D20. and embossed logo of a crowned horse on the spine and back.with one gained each . The core classes are Barbarian. and Tactician. Shaman. Legacy 1st ed by David A. third in 2003. dwarfs and trolls. This uses the “Instant Fuzion” game system. Paladin. and is intended for beginning players. Pete Nash (2011) Mongoose Publishing A generic fantasy RPG based on Mongoose’s version of the RuneQuest rules. It is set in the world of Valhel. Legend 1st ed by Lawrence Whitaker. where action resolution is skill plus 2d6 vs difficulty (with some complications for combat).1st ed by Jacob Octavius Jarlskov (1991) Caligula Forlag 2nd ed (1999) 3rd ed (2003) A Danish-language fantasy game.with first publication in 1991. The original system concept was from 1981 -. Susan Blackmoor (1993) Black Gate Publishing A modern-day occult RPG in the “Techno-Gothic” genre. and then spend starting experience points on attributes and skills. There is a picture at the Danish Alexandria site. There is a magic system with five types of magic. It uses a d6-based rules system. Legacy: War of Ages 1st ed by Brandon Blackmoor.D. each of which work differently. The cost varies depending on skill and class. The Legacy of Zorro 1st ed by Mark Arsenault (2001) Gold Rush Games A swashbuckling action game based on the popular series of books and film. Sage. second in 1999. Rogue. Ranger. Legacy 1st ed by J. and starting rank is randomly determined as a 1d6 roll. Skills range from 1 to 6. Attributes range from 1 to 3 dice. with a bookmark ribbon sewn in. whose title translates as “LEF: The Collected Works”. but gives each class three distinct tracks of special abilities . Character creation is point-based: pick one of two broad classes (“learned” and “practical”). Monk. “LEF” is an acronym for “Levende Eventyr og Fantasi” -. It includes four pre-made characters. with 1 being the default (except for magic which starts at 0). The core rulebook is a oversize black hardback (30 by 19 by 3 cm). a medieval fantasy world with humans along with elves.

“LÉgendes de la Table Ronde” (Arthurian Britain). adapted from a serie of French comic books of the same name. There was also a third-party supplement for ancient Greece. developing a random “life-path” of the character’s history. There are 8 Gifts.increase in that skill brings you up a level which improves saving throws and hit points. Marc Deladerrière (1985) Premières Légendes ed (1986) De La Table Ronde ed by Anne Vetillard (1986) Vallée des Rois ed by Christian Caroli (1987) Des Cités ed by Didier Franque (1993) Antre du Dragon A French-language historical fantasy RPG system. released as several games focusing on different time periods. You find the row for skill (modified by difficulty) and rolling percentile dice to find degree of success/failure (5 levels each). The original game has complex rules and focuses on very detailed historicałlegendary background. Stéphane Daudier. The system uses a universal Action Resolution Table (ART). Guillaume Rohmer. “LÉgendes Celtique” was also released in English as “Celtic Legends”. Action resolution uses a d20.level. “Légendes des Cités”. Guillaume Rohmer (1983) Jeux Descartes Légendes des 1001 Nuits ed by Jean Marc Montel (1984) Légendes Celtiques ed by Philippe Mercier. and choice of race and class. which the later supplements use.E. Jean Marc Montel. Ranne. Joe Williams (1990) Sage Lore Productions. set in a light-hearted Celtic-flavored world thick with faeries. each of which govern a set of skills. also using Xd10 for damage and other rolls. Légendes des Contrées Oubliées 1st ed by G. Légendes 1st ed by Stéphane Daudier. Legendary Lives 1st ed by Kathleen Williams. A simplified version of the rules (“Premières Légendes”) was later released. Inc. The official settings included “LÉgendes Celtique” (pre-Roman Celtic civilization). Legend of the Ages 1st ed by William WR Ozier (2010) self-published . 2nd ed (1993) Marquee Press A fantasy-genre RPG. It uses a percentile skill based system. Character creation is largely random-roll with a choice of profession. with any trained skill getting a bonus equal to level. Philippe Mercier. Scott III (1998) Chaos Enterprises. Marc Deladerrière. Legendmaker 1st ed by Howard I. included on the character sheet. The simplified version has 3 basic attributes. Class (Fighter/ Thief/ Cleric/ Mage) determines your central skill -. “LÉgendes Mille et Une Nuits” (based on 1001 Arabian Nights). Character creation is by random-roll attributes. Jean Marc Montel. Skills are binary. and “LÉgendes de la Vallée des Rois” (ancient Egypt). “1001 Nights” also uses these rules. A traditional fantasy-genre RPG. each of which has 3 sub-attributes. Inc. Stephane Bura (1995) Delcourt A French-language heroic fantasy RPG.

LLC A fantasy genre game with some science fiction elements. Centaur. airships. Water. Manax. Legend of the Burning Sands 1st ed by Jed Carlton. and major houses and guilds. Lucas Twyman. set in the world of Rokugan where clans struggle for dominance. Minotaurs. and Void which group the basic attributes. and humans. It includes a new magic system with dueling rules (ta-haddi) as well as rules for summoning and creating jinn. Shawn Carman. and the scholarly Qabal. This is modified: rolls of ten add an extra roll. It uses a simple skill-based percentile system: roll under (skill * 5) + attribute. Shawn Carman. D. Sprites. Brian Yoon. Legend of the Five Rings 1st ed by John Wick. The “five rings” are the elements of Air. and sum them. and Trolls. set in an alternate desert region of that world. Seth Mason. It details major factions such as the warlike Yodotai. set on an original world (“Kralis”). Douglas Sun. Earth. Jakara. the mystical Ashalan. and related elements. is pointbought and time-consuming. Dan Comrie. It uses a dice pool system where you roll a number of d10s equal to attribute + skill. followed by selecting a career (1 of 30) and picking skills from that career’s list. The world is late Renaissance with the addition of magical war machines. with a choice of 7 clans and 2 professions: bushi (warrior) or shugenja (mage). keep a number equal to attribute. Williams (1997) Alderac Entertainment Group 2nd ed by Ree Soesbee (2000) Alderac Entertainment Group Wizards of the Coast 3rd ed by Rich Wulf. including rules for magic and “mentalism”. Legend Quest 1st ed by John Josten (1991) Board Enterprises 2nd ed (1994) A generic fantasy genre RPG system. Fire. original monsters.A generic fantasy system. Brian Yoon (2008) Alderac Entertainment Group A stand-alone variant of the Legend of the Five Rings game. and trolls as well as elves. The names. Legends of Kralis 1st ed by Levi Davis (2005) Fantasy Makers Industries. It uses a simple skill-based percentile system (roll under attribute*10 + Skill*5) for all tasks. Ba-liyan. however. and in contests you throw out dice less than the opposing attribute. which allows PC’s of giants. but no background material. dwarves. Fred Wan (2005) Alderac Entertainment Group A medieval fantasy-genre RPG. Character creation. and other features are Japanese-based. Aelwyn. but there are also European influences. appearance. Character creation is skill-based. There are fifteen races: Acires. It uses a percentile skill-based system (the “Talarius . Firbogs. goblins. Character creation has random-roll of race and attributes. Dwarves. as well as magical items and spells. The Legend of Yore 1st ed by Brennan Taylor (1997) Galileo Games A fantasy-genre RPG. Kanus. Humans. which includes rules on creating cultures and civilizations. Elves. Gnomes.

The setting is described. set on the lost continent of Lemuria in the 1930s. Skills. Norse. Each hero represents a single being from legend: a God like Thor or Athena.roll / 10) must be greater than Target Successes. Stamina.e. where any result of 4-6 indicates a success. Willpower and Charisma). Legione 1st ed by Danilo Moretti (1994) Beholder An Italian-language superhero RPG. packaged in several volumes (“Lejendary Rules”. Lejendary Adventures 1st ed by Gary Gygax (1999) Hekaforge A fantasy RPG. where the GM only rolls dice and reads results on tables. Hieta. Legio VII 1st ed by Marco Donadoni (1980) International Team An Italian-language sci-fi boardgame. a pre-define mythic source which provides your powers.) as props. Sumerian and Babylonian sources. i. soldiers. Character creation is limited-point based (spending points on Attributes. It is set in a vast galactic empire along Roman lines. Distribute 200 points plus racial modifiers among eight attributes: four Physical (Strength. Lemuria 1st ed by Anders Blixt. Maya. and allows you play with real toys (cars.Gaming System”).the picks add to attributes. Wits. It uses a fast d6-based system. Action resolution is roll under skill on d100 where successes (skill . Agility and Perception) and four Mental (Intelligence. Legends Walk! 1st ed by Tim Gray (2002) Silver Branch Games An electronically-published superhero RPG set in a near-future world in the year 2020 where certain people have become empowered by creatures of popular myth. Character creation is point-bought attributes. rolling a number of d6’s based on skill + modifiers. and Advantages) plus a selection of template. only marginally an RPG. and is the first D20 game made in Swedish. It uses a fairly rules-lite percentile skill-based system. Character creation is limited point-based. and “Lejendary Earth”). and Angelic sources. Skills are picked and then ranked in order of importance -. Leluelo 1st ed by Risto J. where players go exploring the galaxy. The core rulebook includes Greek. a Hero like Hercules. Celtic. It uses a dice-pool system. trains. This is a sourcebook for use with the D20 Modern system. or a Monster like Fenrir or a Spriggan.. an Angel like Michael or Gabriel. dolls. Krister Sundelin (2004) Rävspel A Swedish-language action-oriented “dieselpunk” game. and then attributes and rank determine individual skill values. plus there is a supplement for Aztec. The title is Latin for “7th Legion”. . It is a strictly table-driven game. Hans Zenjuga (2000) Artic Ranger Production A small-press Finnish-language RPG in which the PC’s are live toys (as in the Disney film “Toy Story”). “Lejend Master’s Lore”. but the true reasons behind the event are left up to the group. There are class-like packages (“Orders”) which enhance your picks if you qualify.

vampires. Blair (2009) FunSizedGames An RPG of childhood terror. Nexus Editrice bought the game from Dal Negro and distributed the remaining copies. where the Western Roman Empire survived rather than fell. Matt Forbeck. a 3rd edition / revision of the classic Villians and Vigilantes. in the hope that they can help the struggling city . they lose their Innocence and are safe from the monsters -. The PC’s are children below the age of 13. published in #54 of the magazine “Kaos”.but they become blind to the terrors of their youth. Lex Arcana 1st ed by Leo Colovini. Players take the role of Custodes. Liquid Crystal 1st ed by Ashok Desai (2006) Sane Studios A post-apocalyptic mini-RPG set a hundred years after robot wars wiped the Earth clean. Ryan Macklin. Laura Anne Gilman. members of the Cohors Auxiliaria Arcana. Marco Maggi. tattle-tales. Jack Herman (1999) Unigames A superhero RPG.Leverage: The Role Playing Game 1st ed by Cam Banks. criminals. werewolves. mobsters. Live System: Modernised OGL System 1st ed by James Desborough (2004) Postmortem Studios An electronically-published universal RPG system. They also published a new geographical supplement called “Italia”. intended to be a more free-flowing variant of the D20 System of third edition D&D and D20 Modern. Dario De Toffoli. and things much worse. The “Nightmare Edition” features a complete new system. who have the gift of Innocence which monsters hunger for. In the late 90’s. Little Fears 1st ed by Jason L. Blair. The player characters are robots whose minds have been wiped clean. This uses a version of the Cortex System mechanics. Living Steel . and corrupt politicians. curfews. The survivors live with little technology in the city of New Olympus. Character creation replaces classes with packages of skills and feats. set in an alternate history 476 A. and crooks who are trying to redeem themselves by using their skills to protect the victims of corporations. by Andrea Angiolino and Francesca Garello. a special branch of the Praetorian Guard devoted to search deep into the mysteries of the known world. Greg Oliver (2001) Key 20 Publishing Nightmare ed by Jason L. where the player characters are a specialized group of con artists. set in a world of bullies.despite their violent history. Living Legends 1st ed by Jeff Dee. However. the “Top 3” System. the “Essential Rules” edition is really an 8-page introduction to the original game. Francesco Nepitello (1993) Dal Negro “Essential Rules” ed (1998) Nexus Editrice An Italian-language alternate-history RPG with magic.D. Rob Donoghue. Upon passing 13. Clark Valentine (2010) Margaret Weis Productions A modern-day espionage game based on the television series from the TNT network.

Stewart Wieck.R. which is still quite complex. Character creation uses random-roll attributes (with a point-bought option). Dale Cook. There. set on an alien world called Rhand in 2349. The second edition featured a simplified version of the rules. Long. and a new heir must be chosen by the ailing king. It is a standalone RPG. John Rateliff. Ambassador. The game is played with formal rounds for diplomacy and council. Lone Wolf the Roleplaying Game 1st ed by August Hahn (2004) Mongoose Publishing A fantasy genre RPG.taking ‘picks’ of skills . Christian Moore. based on the Lone Wolf series of gamebooks and novels. It uses a version of the “CODA” system (also used by Decipher’s Star Trek RPG). LodlanD: Ein Rollenspiel in den Tiefen des Meeres 1st ed by André Wiesler (2003) Image 3033 A German-language post-apocalyptic RPG. dedicated to restoring civilization. and Favor). The game is set in the kingdom of Sommerlund. Royal Bastard. There are eight named characters: the King. Queen. Archbishop. The original gamebooks were co-authored by Paul Barnett (aka John Grant) and Joe Dever. Baron. complete with farms of genetically engineered algae. Each has a card with stats provided for it.lodland.R. and Treasurer. It is set in a generic historical kingdom where the prince is dead. See www. Combat has been made faster by the elimination of Attacks of Opportunity and Feats.1st ed by Barry Nakazono. Alien “Spectrals” assaulted the corrupt human Imperium. while the rules are a variant of the D20 System from 3rd edition D&D. Tolkien. which uses cards and three sets of points (Gold. Lord of the Rings Roleplaying Game 1st ed by Steven S. Long Live the King 1st ed by Mark Rein•Hagen. and invaded the isolated tourist world of Rhand. Matt Forbeck (2002) Decipher A fantasy RPG based on the novels by J. Status. and chosen skills -. using a version of the system from Phoenix Command. David McKenzie (1987) Leading Edge 2nd ed (1988) A sci-fi post-apocalyptic RPG. grandest nation on the world of Magnamund. set in a future where the Earth’s surface has become uninhabitable and humanity survives in domed cities beneath the oceans.de for more information. The RPG is officially set some 50 years before the plot of the gamebooks (wherein all but one the Kai monks are killed in a war with the Darklords). but chaos reigns after the devastation. The invasion craft was destroyed. and there is special magic appropriate to the setting. Kai monks with mystical powers defend the land against the Darklords of the west. The game focuses on realistic powered-armor combat. The PC’s are human champions equipped with power armor called “Living Steel”. John Dashler (2006) White Wolf A strategic live-action role-playing game for five or more players. Action resolution is by attribute + skill + 2d6 versus difficulty. Steward.

2nd ed (1992) Sage Lore Productions. Shade. Doppelganger. Creation begins with generating appearance. Huffman. Bryan P. Perception. which use 24 punch-out cards. Gerard. There are five degrees of failure (from Catastrophic to Poor) and five degrees of success (from Passable to Awesome). and mind) which are used with a d6 roll to determine action resolution. Joe Williams (1991) Sage Lore Productions. perception. Constitution) and four mental (Wisdom. There are also 12 attributes. Experience is gained on individual skills based on use. and dragons. Beatty (2001) Lore Roleplaying A small press fantasy-genre RPG with the usual elements of elves. Lost Souls 1st ed by Kathleen Williams. including Bansee.from racial background and selecting an ‘order’ (i. with degree of success indicated by a universal chart printed on the character sheet. Dexterity. orcs. Each character has four attributes (agility. It is not yet released. Charisma. rogue). fighting evil ghosts and other creatures to improve their karma. including four physical (Strength. and binary skills for knowledges. Inc. dwarves. Jeremy L. set on the world of Lociam . warrior. Inc. and then the type of ghost you become (which determines your powers). Haunt. Ghosts have “will-to-live” points. Donihue. Marquee Press A supernatural RPG of playing ghosts trying to reincarnate. Experience is via karma. There are also Edges and Flaws (advantages/disadvantages). There are eight attributes. ‘The Lost World: Jurassic Park’ Role-Playing Game Book 1st ed by Greg Farshtey (1997) Putnam Publishing Group This is a card-based RPG for young children (ages 7 and up). Character creation has many random rolls. and animal-peoples (the First People) as well as humans (the Second People). which grants powers as well as improving your luck in reincarnation. each of which has 4 associated skills. and Spook. There are 22 types of ghosts. The rules are based on percentile skills for most activities.populated by elves.which may be either rolled or chosen. dwarves. Daniel E. then profession. Lords of Creation 1st ed by Tom Moldvay (1984) Avalon Hill A dimension-hopping game about characters rising to become masters of their own dimension. The system is percentile-based. while others contain facts about dinosaurs or the Jurassic era. Some cards portray characters from the film. Lore: Origins 1st ed by Troye W. which when you run out of you have a chance to reincarnate. Mana). Both are locked in struggle with creatures of Chaos (the Third People). Love in the Time of Seið . but the key selections are profession in life and lost soul type -. Speed. wizard. then how you died.e. Lost Roads of Lociam 1st ed by Rasmus Strand (1991) self-published A fantasy RPG. The book contains three interactive adventures. strength. giants. It uses a variant of the system from Legendary Lives.

1st ed by Jason Morningstar, Matthijs Holter (2010) self-published A low-prep, quick-playing story game that includes five pre-generated characters along with locations and events. It is set in a Norse-themed fantasy kingdom on the brink of ruin. The old King has no male heir, and he seeks to marry his daughter to the Earl of Gardarike - a rival kingdom to the East. It uses a version of the free rules system Archipelago II. Luftwaffe 1946 Role Playing Game 1st ed by Jonathan M. Thompson (2003) Battlefield Press An RPG set in alternate-history Europe of 1946, based on Ted Nomura’s comic book series of the same name. It uses a variant of the Action! System. La Lutte des Gemmes 1st ed (1995) Presses du Midi A French-language medieval fantasy RPG. Jack Vance’s Lyonesse 1st ed by Philippe Genequand, Raphael Kissling, Boris Leu, Didier Salzmann (1999) Men-in-Cheese A French-language fantasy RPG based on the trilogy of novels by Jack Vance. It is set in the kingdom of Lyonesse, within an imaginary archipelago (“Isles Anciennes”) between Spain, France and Ireland. The background has a strong Celtic flavor mixed with historical medieval background. Machineguns and Magic 1st ed by William L. McCord, Jr. (1992) M.G. Games 2nd ed (1994) A fantasy RPG about modern-day soldiers stranded in a medieval fantasy world by some spacewarp. It includes an original magic system with 30 spells, where spellcasters can cast as many spells as they like until they fail a roll. The 1st edition has a paper cover, while the 2nd edition has the usual softcover and better art. Macho Women With Guns 1st ed by Greg Porter (1988) self-published 3rd ed (1994) BTRC 4th ed by James Desborough (2003) Mongoose Publishing A hilarious parody RPG which features the battle of “macho women with guns” against over-the-top post-apocalyptic strangeness. The background is that in the nineties, the world began to collapse due to “male chauvinist leadership”. The fabric of society collapsed, the states and nations crumbled, and Hell itself vomited forth a plague of lawyers and tax collectors to ravage the land. The 3rd edition incorporates two sequels to the original: “Renegade Nuns on Wheels”, and “Bat-Winged Bimbos from Hell”. It uses a simple system of roll under skill on 3d6, with a hex-based combat system. It has point-based character creation, including ads/disads like “Look good in armor” and “Top-Heavy”. The 4th edition was completely rewritten by a different author, and uses the D20 System from 3rd edition D&D. Mächte, Mythen, Moddermonster 1st ed (1989) Edition Einhorn A small-press German-language fantasy RPG, similar to D&D. It includes a range

of classes including slave, prostitute, and combat mage -- plus races such as half-trolls. Mach: The First Colony 1st ed by Michael Lange (1983) Alliance Publications Ltd. A science fantasy RPG, in a universe where humankind in the 1980’s is “rescued” from a pending supernova and deposited on an alien planet, which they share with 3 other refugee races. They are then left to fend for themselves with weapons smuggled in. The game takes place after 200 years of war and technical atrophy. PC’s can be of one of the refugee races, native Machs or a very non-humanoid alien race who made it to Mach on their own with unknown intent. It uses a skill-based system, with attributes and races similar to AD&D. Experience is based on adventuring, practice, or study. Reviewed in “The Space Gamer” #69. Maelstrom: The Turbulent Role-playing Game of Thieves, Rogues, Magick, and Mayhem 1st ed by Alexander Scott (1984) Puffin Books 1st ed (2008) Arion Games A historical RPG about life in 16th century England, in pocket book format (in a line of “Adventure Books”, ISBN 0-14-031811-9). The system uses percentile rolls as well as d6’s. It has limited point-bought character creation, with packages for chosen profession. The 10 attributes each has a base of 30, you could distribute 50 points among them plus bonuses from your profession package. Witchcraft was handled as semi-freeform Willpower roll vs difficulty, with an extensive chapter on herbs. The second edition was published electronically via RPGNow. Maelstrom Storytelling 1st ed by Christian Aldridge, Seth Lindberg (1998) Hubris A fantasy RPG of pseudo-science, Leonardan magic and gunpowder set in a different reality which constantly shifts as a magical storm passes over it. The system (“ Story Engine”) is a cinematic dice pool system which has no numerical stats. Instead, the size of the pool depends on the number of textual “descriptors” (like “strong”) the character has that apply. Success is determined by the number of odd numbers rolls (“Odds”) vs the difficulty. Mage: The Ascension 1st ed by Stewart Wieck (1993) White Wolf 2nd ed (1995) A modern-day game of secret magic, where magicians from nine rebellious traditions struggle against the Technocracy -- a group of magicians who are trying to control all magic within reality, enforcing the limits of mundane science for everyone except themselves. It uses a variant of the “Storyteller” system originally used in Vampire: The Masquerade. It has a magic system with effects in several broad spheres, where due to the Technocracy, magic is made more dangerous if the effects visibly break physical laws -- but are allowed if there is a plausible mundane explanation. Mage: The Sorcerers Crusade 1st ed by Phil Brucato et al. (1998) White Wolf A companion RPG to Mage: The Ascension set in 1430 to 1550, prior to the

founding of the Technocracy. The rules are similar, but the magic system is significantly altered to reflect the different mystic laws (i.e. “Paradox” is changed). In this time period, the “Daedalans” (predecessors of the Technocracy) are innovators who seek to change the old ways, with strong religious beliefs. Magic Frontiers Explorer Edition 1st ed by Wyant (1999) Event Horizon Productions A science fantasy genre RPG with no setting per se but provides support for both magic and advanced technology side-by-side. Character creation uses random-roll attributes, but assumes each character is from a unique race. Race is created by a number of selections of abilities and templates. Skills are based on character class. There are also rules for magic in three varieties (Arcana, Elementa, and Mindra) as well as robots and cyborgs and special powers. Magikon 1st ed by Marco Donadoni (unknown) International Team An Italian-language fantasy boardgame / RPG, using a very simple system for limited dungeon-delving. MAGIUS 1st ed (unknown) Suzaku Games A Japanese-language universal RPG system. It’s vaguely similar to Big Eyes, Small Mouth, actually, except the 3 attributes are Body, Mental and Technique. There are about 8 skills that are written on the included character sheet, and they include winners like “Booze”, “Cooking”, and “Love-Related”. M.A.G.U.S. 1st ed by Csanád Novák, Zsolt Nyulászi (1993) Valhalla Páholy LLC 2nd “SUMMARIUM” ed (1996) 3rd “Első Törvénykönyv” ed (1997) 4th “új Tekercsek” ed (1999) 5th “M.a.g.u.s. d20” ed (2004) INOMI Publishing 6th “új Törvénykönyv” ed (2007) “Mazsola” Húsáru és Delikát Trade LLC “Mazsola” Húsáru és Delikát Trade LLC Tuan Publishing A popular Hungarian-language fantasy RPG, based on a series of popular fantasy novels by various authors. It is set on the world of Ynev, that closely resembles Renaissance Europe, full of political intrigue. The PCs are adventurers, often dragged into political schemes by corrupt local officials by money, blackmail, or other means -- influenced by cyberpunk genre tropes as much as traditional fantasy. The world is dominated by humans, but is also inhabited by “aquirs” -- a powerful, dying race of demon-like entities. The 1st and 2nd edition use a system similar to AD&D, including ability cores, races, and classes. Distinctive elements include new classes such as knights, headhunters, martial artists, and gladiators. There are six different magic systems, including the black magic of warlocks, the seduction of witches, and the “mosaic-magic” of wizards who assemble their spells from smaller components. There are also three schools of psionics available to all classes. The original system includes two-level skills (basic and master levels), but there is no general resolution system for these. The combat system uses percentile rolls, and includes critical hits and armor that reduces damage. The 2nd and 3rd

editions add various options. The 4th edition provides complicated point-buy character generation options and a detailed five-stage skill system, but still no general task resolution. The 5th edition is based on the D20 System from 3rd edition D&D. Characters start out in a base class (warrior, rogue, novice and aristocrat) and enter regular “adventurer” classes on 4th level. The 6th edition reverted to the original percentile system. Characters creation uses skill and background options in a point buy system, but the traditional classes are also present in the form of premade packages. Maid RPG 1st ed by Ryo Kamiya (2004) Sunset Games “which you love” ed (2005) Sunset Games 1st English ed by Ryo Kamiya, Ewen Cluney (2008) Kuroneko Designs A humorous Japanese-language RPG about women cleaning the house of a master where wacky events occur. There is no physical combat system, but there is a conflict system where the loser accumulates Stress points. When a maid has greater Stress than her Spirit rating, she has a Stress Explosion. Maids also gain points of Favor from the master, which can be used to boost rolls, reduce Stress, to raise attributes, or invoke random events. There are three charts of random events for Outer Space, Modern, and Fantasy -- including many game-changing events. There are two supplements: Koi Suru Maid RPG and Yume Miru Maid RPG. Koi Soru Maid RPG has an introduction and errata, rules for playing a head maid or butler, rules for generating a master, tables for designing a mansion, rules for “romance and enticement,” comforting (to reduce someone else’s Stress), costume changes (a table of 36 alternate costumes, each with a Favor cost and special rules), items (in a D666 table of 216 of them!), and a total of 13 different random event tables. Yume Miru Maid RPG is mostly a scenario collection, but it also has rules for complexes and apprentices, tables for two new settings (Old West and Old Edo), a second table of costume changes (including plugsuits, Gundam uniforms, and hero suits), and a weather table. Les Maîtres-Mondes 1st ed by Ivan Strobino (1992) L’Arkalance A French-language generic fantasy RPG system, intended for a variety of fantasy worlds. Maléfices 1st ed by Michel Gaudo, Guillaume Rohmer (1985) Jeux Descartes A French-language Victorian horror RPG, set around 1880-1920 with various witch doctors and occult sorcerers in the background. One of the 5 top-selling RPGs in France at one time. Manga World 1st ed by Koneko (unknown) self-published A French-language generic manga RPG (Japanese comic-book), aimed at allowing easy adaptations of Manga settings. Manhunter 1st ed by Ramon P. Moore (1987) Kingslayer Publications 2nd ed (1993) Myrmidon

A sci-fi adventure RPG in a multi-species interstellar federation (the Aglio-Terran Planetary Defense System). It uses a complex system: skills are percentile rolls under rating, combat is (attack stat+d20) vs (defense stat+d20), with table-driven damage. Character creation is random-roll attributes and point-bought skills. Man, Myth, and Magic 1st ed by Herbie Brennan (1982) Yaquinto A mythic fantasy RPG ostensibly drawing from 4000 B.C. to 1000 A.D. Earth legends. The game mixes many elements from this wide period. Character nationality and class are determined randomly, so a party might have an African witch-docter, a Greek sybil, and an Oriental shaman. It uses a class-based percentile system, where you roll and add stat to beat 100. The basic game includes a starting adventure set in a gladiator school. Manual of the Eternal Sages 1st ed by Scott J. Compton (1993) self-published A small-press fantasy RPG, published as a spiral-bound book of photocopies. It uses a percentile system, with a complex tree structure of attributes. Marauder 2107 1st ed by Christina Laird, Delbert Laird (1994) Maelstrom Hobby A post-nuclear-apocalypse anime-genre sci-fi RPG, set in a chaotic Japan filled with Nomads, Newlords, a great Citystate and Breeders (humans mutated into creatures resembling both demons and conventional fantasy monsters). Mars: A Roleplaying Game of Planetary Romance 1st ed by Gareth-Michael Skarka (2007) Adamant Entertainment A retro science fantasy RPG based on the Barsoom stories of Edgar Rice Burroughs and other early sci-fi authors. It uses a variant of the D20 System as found in D20 Modern. Mars Colony 1st ed by Tim C Koppang (2010) TCK Roleplaying A sci-fi roleplaying game designed specifically for two players around a particular scenario, to be played out in 2-3 hours. It is set in a future where a Mars colony has been created by a coalition of Earth governments, which is now dying after years of incompetence and disaster. One player takes on the role of the colony’s appointed savior, while the other player is responsible for all the various problems that are plaguing the citizens of Mars. Marvel Superheroes 1st ed by Jeff Grubb, Steve Winter (1984) TSR 2nd ed (1988) The first superhero RPG liscensed from Marvel comics. This used a simple system based on a universal table and attributes rated in broad worded categories (from “Typical” to “Unearthly”). Zan’s superhero rules page has the complete original rules available online. Marvel Superheroes Adventure Game 1st ed by Mike Selinker, Michele Carter, Bill Olmesdahl, Steven Schend, Steven Brown (1998) TSR A superhero RPG on the same subject, but an unrelated system (the “SAGA”

Game sessions are broken into short Episodes that take about a half hour. Francis Larose (2002) SteamLogic Editions. and Aden (1995). a standard sci-fi setting (inspired by Gundam). retreat is automatically successful unless the player chooses to risk their character’s life. Mean Streets 1st ed by Mark Bruno. Evan Jones (2003) Marvel Publishing Group A superhero RPG set in the universe of Marvel Comics. and a tongue-in-cheek high school mecha setting.) only. Action resolution is by stat plus stones of effort vs difficulty. Each Episode starts with a role-playing scene centered on a single player who makes a roll. It uses pre-generated characters (“He-man”. Jack C. The basic game includes a sample adventure. Character creation is point-based. Ross Babcock. Masters of the Universe 1st ed by L. Todd Downing (2002) Deep7 A film noir RPG.system). based on the animated children’s TV series. It uses a diceless system. Necroscope (1995). It has no single official setting. Tank Girl (1995). Mechanical Dream 1st ed by Benjamin Paquette. “A Tangled Web”. It includes rules for mecha treated as characters on a different scale from human characters. MasterBook 1st ed by Ed Stark. “Teela”. Wounds reduce the size of your hand (so the number of cards you hold is also your hit points). Jeffrey Simons. unrelated to the two earlier RPGs published by TSR. This is followed by a mecha battle conducted on a bullseye map. etc. but the core book features three sample settings: a surreal post-modern setting (inspired by The Big O). It is a very simple system designed to immediately jump into play. Ltd . If a player faces defeat. Species (1995). where success grants a bonus in the coming battle. using the “XPG” rules system published in electronic PDF format. LLC A mecha anime RPG built using a variant of the Fudge system. using 2d10 instead of 1d20 on the bonus chart and a modified drama deck. packaged with various worldbooks but not as a standalone product. The default setting is New York City in the 1940’s. and actions are resolved by attribute+(card) vs difficulty. Worldbooks include Indiana Jones (1994) Bloodshadows (1994). Mecha Aces 1st ed by Anthony Ford (2005) ComStar Media. Tales from the Crypt (1996). Harris (1985) FASA A fantasy RPG/boardgame presented in comic book format. The system is a variant of the Torg system. Bill Smith (1994) West End Games A generic RPG system. Mecha 1st ed by Chris Perrin (2010) Heroic Journey Publications A sci-fi RPG based on Japanese anime about giant robot combat. where players spend “stones” of effort out of a pool. The system uses a special 96-card deck rather than dice. Marvel Universe Roleplaying Game 1st ed by Dan Gelber. during WWII. Each player has a hand of cards.

Fluff. Ross Babcock.d6.. The 1st and 2nd editions focuses on PC’s as pilots and crew of battlemechs. a circle of light nearly 30. Players spend 24 attribute points and 26 points on abilities. while in slums and far-flung villages life is still in the medieval stage. Goof. This introduced the basic Palladium RPG system. set in a 31st century where constant wars are fought by giant robots (“mechs”). There is a mix of modern technology for the elite. Hunt. with advancement based on levels. Temper. roll over target number (based on attribute) minus skill. Smarts. later used by Palladium Fantasy and a number of other games. Action resolution is by d20 (combat and saving throws) or d100 (skills). Brain.. Patrick Larkin. It uses a dice pool system where attribute determines the type of die rolled (d4. The 3rd edition was later reprinted by FanPro as the “Classic BattleTech RPG”.. The 2nd edition system uses 2d6. since the title “MechWarrior” was used for a related collectible miniatures game. Richard K. with no explanation of what role-playing is. set on Kainaas. The highest roll is the result. Health. There are 4 attributes: Strength. It uses random-roll attributes and class-based character creation. Sidekick. and various options for the genre such as a quirky “Wild Card” character and optional “Kids’ Points” that can be spent by anyone in the group to modify rolls. Walter H. whose title translates as “With fire and sword”. Character creation is based on picking one of 7 archetype: Jock. Innocent. Meddling Kids: An Introductory Role-Playing Experience 1st ed by Allysson Brooks (2004) Meddling Games Pandahead Productions A humorous RPG inspired by “Scooby Doo” and similar cartoons from the 1970s. similar to AD&D. The rulebook is 20 A4 pages with a sketched cover. The 3rd ed system uses 2d10 + skill vs difficulty. The Mechanoid Invasion 1st ed by Kevin Siembieda (1981) Palladium Books 2nd ed (1985) A sci-fi game about invasion by evil aliens with robotic bodies. William Keith. There was only one edition and no . Smith (1991) 3rd ed by Brian Nystul (1999) “Classic Battletech RPG” ed (2004) FanPro A sci-fi RPG in the world of the Battletech boardgame. choosing skills and rolling for random events for different stages. Med ild og sværd 1st ed by Jørn Eriksen (1984) self-published A Danish-language fantasy mini-RPG. Lester W. Jordan Weisman. Meyer. Resolution is based on 3d6 + stat + skill vs. It is essentially a basic system focused on miniatures combat. Character creation is open point-based. It claims to be “the first fantasy roleplaying game in the history of Denmark” which is probably correct. It has a non-lethal combat system. Evan Jamieson.000 miles in diameter surrounded by a mysterious black wall. Moves. Kevin Stein (1986) FASA 2nd ed by Brian Nystul. difficulty. Mechwarrior 1st ed by L. while the 3rd edition expands the scope.An “industrial fantasy” RPG. Character creation is by a life path.) and skill determines the number of dice.

MEGA Role-Playing System 1st ed by Allon. It uses a complex system with numerous tables. A magical force called “Dungeon Hazard” made the whole world (mountains. oracles. The first edition was an independent booklet and came out as supplement of “E Giochi” magazine #5 in January/February 1992. etc. but its illustration is a bunny girl. all written by Stu Wagner: “Beasts ‘n’ Bots” (animal forms for robots). rivers. Brakas (1987) Mega Games An heroic fantasy RPG. “Weapons Wastebucket” (new weapons and other features). but has a double-meaning because it is pronounced similarly to the Japanese title ‘’Meikyu Kingdom’’. MEGA 1st ed by Didier Guiserix. published in a 3’’x5’’ ziplock bag(!). and servants. English-language published in Norway. Elliot (1987) Doc’s Games A sci-fi mini-RPG from the publisher of Dinky Dungeons. The player characters. and monsters. called Landmakers. The English title. Mediterraneo 1st ed by Andrea Angiolino (1992) Giochi del 2000 2nd ed (1995) Qualitygame An Italian-language fantasy-genre mini-RPG. ninjas. plains. There were three supplements. It’s setting is cynically tongue-in-cheek. “Make you kingdom!!”.supplements. Players are required to write up a character background. Meikyu Kingdom (迷宮キングダム) 1st ed by Touichirou Kawashima (2004) Adventure Planning Service Hobby Base Miekyu Kingdom (lit. It had a single adventure module: “Ogre Forest”.) into dungeons. The 2nd edition from Qualitygame was released as part of the “I Giochi del 2000” collection. and the GM then assigns skill development levels based on the background. viziers. set in the Europe of classical myth. are members of a tiny kingdom’s royal court: king. Michel Brassinne (1984) Jeux & Strategie magazine 2nd ed (1986) Jeux & Strategie magazine 3rd ed (1992) Casus Belli magazine 4th ed (1993) Descartes A French-language time-travel / alternate-worlds RPG (MEGA is short for “Messagers Galactiques” or “Galactic Messengers”). Landmakers explore and conquer dungeons for their kingdom. For example. Mekton . and “Chaotic Combiners” (mega-robots formed from smaller robots). it includes a “vorpal bunny” drawn from the computer game Wizardry’s famous monster (itself based on Monte Python and the Holy Grail). “Labyrinth Kingdom”) is a Japanese fantasy role-playing game. among Greek and Roman deities. The 4th edition (hardcover) includes the campaign includes the campaign “Le Voleur d’Ygol” by Tristan Lhomme. The first three editions appeared as special magazine issues (in J&S and CB). Meks ‘n’ Mekanoids 1st ed by Denton R. demigods. is broken English. knights.

but brushfire wars. given to each player with an action or line of dialogue written on them. they get a bonus. but the dominant part is treatment of the mechs themselves. Lawrence Sangee (1981) FGU A military action RPG. Mercenaires 1st ed by Francois Perrinel (1991) FLEO A French-language modern-day action RPG. Character creation is skill-based. Editions “II” and “Zeta” use a variant of the “Interlock” system. the better chance of success but the more general the effect. The magic system has spells which are cast by combining runes. featuring a world where the big ugly nuclear war never came.1st ed by Mike Pondsmith (1985) R Talsorian Mekton II ed (1987) Mekton Zeta ed by Mike Pondsmith. Nikola Vrtis (1997) West End Games A humorous alien-conspiracy RPG based on the movie. which is skill based with actions resolved by attribute+skill+d10 vs difficulty. Benjamin Wright (1995) A far future sci-fi RPG. Baader. The character creation system has attributes determined by the character’s childhood studies. The game background and source material concentrates on silliness and slapstick elements. Walter Mark. in the Japanese anime giant mecha genre. but rather an alternative campaign supplement for Twilight: 2000. It has a few supplements (including an adventure module) made before it went out of print. Mercenaries. skill points determined by your “Education” attribute). Character creation is limited point-based. but the less chance of success. Merc: 2000 1st ed by Loren Wiseman (1990) GDW Not a standalone RPG. It uses the “D6” system from the Star Wars game. Melanda: Land of Mystery 1st ed by Lee McCormick. including extensive weapon tables. Stackpole (1983) Blade (a division of Flying Buffalo) . Various random-roll “life path” tables add background color to the character. prepositions. It includes a brief mecha-genre far-future setting (Algol) and GM notes on running anime adventures. rebellions and other minor conflicts are fought all over the world. Merc 1st ed by Paul D. with modifiers depending on whether you choose a civilian or military career. Men in Black 1st ed by George Strayton. It adds “Cue Cards”. thus offering plentiful employment for PCs. and adjectives. Mike MacDonald. the more precise the effect. If the PC can do or say what’s on the card in the context of the adventure. and Private Eyes 1st ed by Michael A. The fewer number of words used. The first edition was predated by a earlier Mekton game in 1984 which was not really role-playing. The more words used. John Corradin (1980) Wilmark Dynasty 2nd ed (1981) A fantasy genre RPG set in an original fantasy world. It uses a system intent on realism. Spies. with a random number of points (distribute 10d10 points to attributes. each of which has a different purpose: nouns.

and evil supernatural villains. The series is a galaxy-spanning space opera focused on a clan of powerful warriors. A space opera RPG. It uses special six-sided dice where 3-6 is a success. count the number of successes. none of which is strictly human. and free-enterprise now rises and battles for control of the solar system. published by the game magazine “Role’Mag”. Wallace Garner (2001) Eternal Tempest A scifi RPG set on a far-future Earth where people are able to transfer their souls into robotic bodies known as ‘metalfaces. The concept was wandering around the interior encountering strange creatures in a dungeon-like way -. In 90’s. and cybernetics. psychosomatics. Each has focuses in one special ability: psionics.’ Past wars have ravaged the planet and reduced the population. psionics. high-tech powered armor. It includes three booklets: a 76-page rulebook. which mixes far-future technology with medieval elements of sorcery. David Webb. Action resolution by attribute plus skill plus 2d6 (re-rolling doubles open-endedly) vs difficulty. and compare to the difficulty. Its background is the “GuildSpace” setting. MetaScape 1st ed by Blake Mobley. and an 18-page scenario book. a universebook for this setting was made for the Amazing Engine system. The Metabarons Roleplaying Game 1st ed by Peter Schweighofer (2001) West End Games A space opera RPG based on the French series of graphic novels written by Alexandro (El Topo) Jodorowsky and illustrated by Juan Gimenez. bioware.A generic modern-day mystery and espionage game. complete with magic and demigods and various powerful organizations. Brian Blume (1976) TSR A sci-fi game set on a 30-mile long generation starship (“The Warden”) gone awry. There are six character races. Attributes are tested on 1d20. The game uses a six-sided dice system and a free version of the rules can be downloaded in Adobe PDF format. swordplay. The RPG uses the “D6Legend” variant of the D6 System. while skills are percentile. Metalface 1st ed by R.including many concepts that would later surface in Gamma World. The base mechanic uses a “doubling die” which open-ends on a 16. It is set among seven worlds created by gods. to more exotic races like the Levyx (who are legless but levitate and have “hyper-vision”). Anthony Pryor (1993) The Game Lords. Metamorphosis Alpha: Fantastic Role-Playing Game 1st ed by James Ward. knighthood. The rules include 14 races ranging from cat-men and bird-men. Uses a simple skill system with level-based advancement. Ltd. a 26-page universe book. A radiation storm causes mutations to occur to its occupants creating outlandish mutated humans and animals. the Sorce. You roll dice equal to your stat. . Stats are based on a mix of random-roll and profession choices. Le Messager 1st ed by Christoph Guillermet (1991) Éditions Role’Mag A French-language space opera RPG.

including the option of flaws for additional points. resolved on extensive tables.La Méthode du Docteur Chestel 1st ed by Daniel Danjean (1991) Presses du Midi A French-language sci-fi RPG. dwarf. adding character design rules. It uses a straightforward system that handles resolution by rolling under skill plus modifiers on 1d20. Brain. elfs. M-Force: Monster Hunting in the 21st Century 1st ed by Leighton Connor (2002) Hex A modern-day monster-hunting RPG. This was the first German-language . where each faith has a few rituals that are unique to it.to low-level fantasy. The catch is that mistakes can leave the doctor dead or brain-dead.R.and level-based.R. It includes a magic system. It uses a simplified version of the Rolemaster mechanics: open-ended percentile die rolls. Character creation has random-roll attributes but point-based skill development. around the year 1640 of the Third Age. gnome. and Nerve) along with three traits (Job. divided into faith (used by priests) and magic (used by wizards. It is mid. or the patient in worse shape than before. Several pre-built character archetypes are provided. set in an alternate Earth where horrific monsters have been around throughout history. Franke (1981) Verlag für Fantasy und SF-Spiele 2nd ed (1985) Verlag für Fantasy und SF-Spiele 3rd ed (1989) Klee Spiele 4th ed (2001) Klee Spiele 5th ed (2005) Verlag für Fantasy und SF-Spiele Pegasus Spiele A German-language medieval fantasy RPG. Faith is more reliable but more structured. Character creation is a point-buy system. and skills. Action resolution is to roll under attribute + skill on 1d20. Gimmick. while contests require rolling higher than the opponent’s 1d20 roll but still under attribute + skill. the Kingdom of Anæland. halfling. founded as a non-profit organization in 1952. The adventures are set prior to the trilogy. alchemists. Magic is more flexible but more dangerous. and dwarfs.Das Fantasy-Rollenspiel 1st ed by Juergen E. It also includes a hero point mechanic (called “Yum-Yums”). set in a Norse-themed fantasy world (“Midgard”) with giant. Coleman Charlton (1984) Iron Crown Enterprises 2nd ed (1993) A game set in the world of J. Tolkien’s fantasy series. Mhâr Fantasy RPG 1st ed by Greg Older (2008) Fool’s Moon Entertainment A fantasy genre RPG based around an original setting. There are three attributes (Body. Hood (fox-people) and Nicila (cat-people). goblin. and Weakness): all rated 1-10. Seven races are available: human. The PCs are agents for a modern-day monster-hunting organization called M-Force. where the PC’s are psychiatrists who telepathically enter people’s dreams to help them. dragons. Midgard . and spellweavers). The rules are based on Hex Games’ QAGS system. The rules system is class. This is before Sauron had re-established himself at Dol Guldur in Mirkwood and the Dwarves had awakened the Balrog in Moria. Middle Earth Role Playing 1st ed by S.

Action resolution uses 1d20. werewolves. where the PCs include humans. Chalker’s novel series. Encyclopedic Compendium of the Known World). and so forth. including ads and disads. anarchists. trolls. wounded people are sometimes given cyberware replacements. Character creation is a mix of random-roll and point-based. speech and technology are strictly regulated by the government to conform to this. and psychic powers. set in Victorian times. The classes include “barbaari” (barbarian).. “metsäläinen” (ranger).something that can turn into a spirit at will). It is a rules-lite version of D&D. It features master criminals. rare psychic half-breed aliens (known as “Gazers”). whose title translates as “Sword and Magic”. “seikkailija” (adventurer). and has since had several new editions and two spin-off RPGs: the Victorian RPG Midgard 1880 and the licensed sci-fi RPG Perry Rhodan (2004). Support for the game was later taken over by Pegasus Spiele and Verlag für Fantasy und SF-Spiele. and mutants (known as “Flips”). Further. and most people just accept what is going on and lead their normal lives out.role-playing game to be published. Midway City 1st ed by Eddy Webb (2005) Spectrum Game Studios Z-Man Games An RPG set in a far future on a space colony 50 miles diameter where the dictator mandated that everyone live in what he calls “the Golden Age of humanity” -meaning pre-World War II America. and gaijin (a sort of barbaric human). . Hieta (1987) Ultimate Oy A small-press Finnish-language fantasy RPG. This has been the status quo for roughly 120 years. flips. Midnight at the Well of Souls 1st ed by Timothy R. dwarves.. with optional classes purchased with skill points. Besides normal humans there are aliens (the Kyrhee). Green (1985) TAG Industries A sci-fi RPG based on the eponym Jack L. “taistelija” (fighter). Miekka ja Magia 1st ed by Risto J. androids (known as “Blanks”). This was the successor to a generic RPG adventure entitled “The Secret Treasure of Raguoc in the Acirema Dungeons”. Character creation features an open-ended system for designing special abilities including steelware. and conspiracies as well as mummies. along with the long-titled sourcebook. Midgard 1880 1st ed by Heinrich Glumpler (1994) Klee Spiele A variant of the German-language fantasy game Midgard. Action resolution uses stat + 2d6 vs difficulty. Midian Dark Fantasy Roleplaying Game 1st ed by Golgotha Kinslayer (2003) Lost Souls Publishing A dark fantasy genre RPG. exzentrisches und eklektisches Enzcyclopaedisches Compendium der bekannten Welt” (Doctor Nagelius’ . “velho” (wizard) and “kerubi” (cherub -. The dress. It uses a skill-based system. vampires. It features 150 character races and a partial map of “Well World”. It uses a variant of the rules from Cartoon Action Hour. There were at least 14 adventures published for the game as well. elves. “Doctor Nagelius’ wohlfeiles und weitschweifiges.

The PC’s are swashbuckling heroes. a word for shit. Misery Bubblegum 1st ed by Anthony Lower-Basch (2009) Muse of Fire Games . damage type. It uses a percentile skill-based system.e. with a rich popular culture of humour and bad taste. The title translates as “swordsman”. Ace thru King). although they rely on numerous ingredients for their spells to work. drugs. and “K K” sounds like “caca”. mysteriously transported to an unknown world. Millenium’s End 1st ed by Charles Ryan (1992) Chameleon Eclectic 2nd ed (1993) A techno-thriller RPG. The “Bare Bones” edition includes brief vehicle and magic rules. There are witches with powerful magic. Mili KK: El Juego de rol de la puta mili. Character creation is limited point-bought. and 7 dice on skills and special abilities (called Perks). In this humourous game the PCs are youths in the Military Service. with only a pocket knife and a hangover. spending 12 dice among the four attributes (Might. with heavy swashbuckling elements. and amount. The damage system uses a transparent overlay on silhouette figures for hit location. Wit and Charm). subtitled “The Game of Adaptation”. Mini Six Bare Bones ed by Phil Morris. 1st ed by Ricard Ibáñez.Miekkamies 1st ed by Ville Vuorela (1994) Burger A Finnish-language baroque fantasy RPG. Areas that had fallen under its influence turned into representations of hell. The PC’s are Templar Knights. “Mili” is the name for Military Service. It is set on an original fantasy world called Arleon. the Pacifist Joint-Smoker and the Rambo-like Soldier. and a table which includes determines blood loss and stun from location. facing an evil magical force known as the Darkfire which spawns monsters and is worshipped by cultists. The system uses playing cards (i. a cross-breed between the Roman Empire and 17th century Europe with supernatural elements. jokes and characters as the Fascist Sargeant. Agility. Miles Christi 1st ed by Benoit Clerc (1995) Sans Peur et Sans Reproche A French-language historical RPG set in the era of the crusades. and comparing the total to the difficulty. Resolution is by rolling d6s equal to attribute plus skill. Players play themselves. although supplements cover other character types. Jordi Cabau (2003) Proyectos Editoriales Crom A Spanish-language humorous RPG about modern-day military service. Based on mythical comic strips of the brilliant Ivá. in the style of novels by Michael Crichton and Tom Clancy. Mimétis 1st ed by Gilles Candotti (1990) Éditions des Sept Pierres A French-language RPG. It includes a detailed background for this world. Ray Nolan (2009) AntiPaladin Games A universal system based on the open-license version of West End Games’ D6 System.

meeting the demand (and putting the knife down). The knife begins covered. Mob Justice 1st ed by Malcom Craig (2006) Contested Ground Studios A game of modern crime.I. It uses a playing-card based system where you assemble poker hands after drawing a number of cards based on skill. The basic game includes seven 17. a player can make explicit demands when passing the knife. guards. and there is little conflict in scenes. Shreyas Sampat (2008) Summerbird A martial arts action RPG based on modern Chinese wuxia films. players can hand it to other players. The player can stab another character. In addition. open. If a player rolls an already-claimed number. or enter wirework. contained entirely in a custom deck of cards . 1st ed by Ernest T. M. etc. The setting is collectively created by the players.O. When it is open. It uses game mechanics involving a prop knife that can be in one of four states: covered.S. Character creation is limited point-based. set amidst mafia violence in America during the time of Prohibition (the 1920s).I. There is also a Loyalty rating and a Code which has both a numerical rating and a description (such as “All of the crew on my jobs come back alive”). elaborating the demand and passing it to someone else. steel doors. and then take turns framing scenes. and bloody.N. Two key stats.5” x 23” full-color maps and four 15. using a complex system and including detailed floorplans.A short-term (30-60 minutes) roleplaying game about high school relationships. sheathed. The character whose sheet is stabbed will die by the end of the scene. players fill out character cards. and the target can respond by entering wirework. When the knife is sheathed. Misspent Youth: A sci-fi game of teenaged rebellion 1st ed by Robert Bohl (2010) self-published A storytelling game of playing teenagers rebelling against authority in a playerdefined future. In play. Reputation and Stature. It uses a special conflict resolution system where players roll 2d6 and claim that number on the Conflict Map.such as “Need for Authority Discard this card and the GM narrates a decision that needs to be made”. The PC’s then attempt to break into the installation and get to the protected secret.5” x 23” building interiors.but if they hit a GM-controlled number they lose. laser eyes. do what was asked. are chosen freely. and they have to respond by entering wirework.S. There are also broad skills bought using points. Each play session is broken into seven scenes.the antagonist. Mist-Robed Gate 1st ed by Elizabeth Shoemaker. where possible GM numbers are defined by what scene it is. escalating (making the knife open). including defining The Authory . they win . . Hams (1982) Kabal Gaming Systems A modern espionage RPG. It includes a secret base design system where the GM spends a fixed budget of money on guard dogs. The player framing a scene either fills out a new set card or chooses one that is already filled out. each player has “story chips” which can be used to manipulate the scene and bet on success. or stabbing another player’s character sheet (making the knife bloody). or passing it back to present the same options.

elves. then spending attribute points. however. The variant aims to make the base system smoother and faster-playing. each with its own hit points and armor points. Effinger). Wealth is used. and 2 dwarven). It incorporates a “good nanny manual”. Monkey. designed to be a modular game with genre modules for Fantasy. The skill list has been changed. There are also drama points which may be used to influence die rolls and prevent damage. Mondagor 1st ed by Christian Neff (2004) fiveSTORMS Productions A German-language fantasy genre RPG. and combat/magic talent points. A character may defend himself by parrying or dodging without spending actions. In combat. advantages. and hobbies. but is not used to roll wealth checks. starting with choosing a race (and sub-race) if any. set in an original fantasy world of the same name. and dwarves) and 16 sub-races (including 3 human. “Odysseus” (from Homer’s Oddessey). but they are single-use and can only be replenished with new experience points. “Orlando”. Critical hits are replaced by a hit location system that modifies damage. and Guns (modern-day firearms and explosives). long and very long actions to spend (long and very long actions are multiples of a short action). It includes a magic system with three spheres of magic.MOD RPG System 1st ed by Sebastian Dietz (2000) Nimble Ogre Games A German-language universal RPG system.A. characters have a number of short. The experience system emphasizes “learning by doing”. Character creation is open point based. Robot: the Roleplaying Game 1st ed by Chad Underkoffler (2004) Atomic Sock Monkey Press . Moffet Babies: el juego de rol de los bebes mofetas 1st ed by Miguel Garcia Fernandez (2002) La Cocoguawa A humorous RPG where you play a baby and other players are your roommates or your playmates. race. The damage system uses six hit locations. Character creation is limited point-based. A character may spend actions to improve his defense. skill points. It is an attempt at an easy RPG by putting players in pre-generated roles as characters lifted from novels. It had several books released: “Marid Audran” (from the books by G. Ninja. Player characters can be from 10 races (including humans. Mondes et Heros 1st ed by [the “Migou” team] (1995) Gallimard A French-language RPG line. Pirate. Advanced and Prestige Classes with six Core Classes. and “Sherlock Holmes”. Magic. Modern 20 1st ed by Charles Rice (2008) RPG Objects An electronically-published standalone system based on D20 Modern. 4 elven. occupations. but every subsequent defense is more difficult than the previous. along with new rules for backgrounds. It replaces the Basic. skills. using a single pool of points for attributes. Action resolution is by rolling under skill on 1d20 + modifiers. and disadvantages. There are currently no predesigned settings.

as well as by eating uranium (naturally). The book includes a simple system. Endurance. Character creation is limited point-based. The GM is called the “WereWizard”. a Goal. and Attractiveness). Monsters & Magiërs 1st ed by Foob. Koen De Waele. David Van Dijck. It uses a d6 based system: roll 3d6 under attribute. or even stuffed animals. Wits. There are five attributes (Feet. which could be to parents. Monsters and Other Childish Things 1st ed by Benjamin Baugh (2007) Arc Dream Publishing A horror RPG about kids who each have a monster that does things for them. Guts. gain Mojo. Intelligence. monsters and an introductory scenario. . and the adventure. Persuasiveness. (with faeries and monsters).D. monster cards. Lastly. magic spells cards. Monster Island: The Game of Giant Monster Combat 1st ed by Bruce Harlick. Luck. As in other games. written by the British author of the GrailQuest and DemonSpawn fantasy adventure books. looking for number of matching faces. The game uses a variant of the Prose Descriptive Qualities (PDQ) system introduced in Dead Inside. Monsters! Monsters! 1st ed by Ken St. and a weakness. and Attention) and related skills. the d10 dice pool is used to resolve conflicts. or roll 2d6 under 8+mods for combat. Brennan (1987) Armada A humorous horror RPG. Character creation is by choosing race. Andre (1976) Flying Buffalo A fantasy RPG spin-off from Tunnels and Trolls. 2 to 4 freeform keywords which give bonuses. It uses a simplified variant of the One-Roll Engine rules found in Wild Talents and Godlike. Action resolution is by 2d6 + bonus vs difficulty. Dirk Vandenheuvel (1989) The Wise Tree A Dutch-language fantasy RPG: “Monters & Magicians”.A tongue-in-cheek RPG based on a board game where cartoon-like characters try to foil the plots of cow-napping aliens. Hands. friends. and must qualify for the position by passing through a solo adventure entitled the “Labyrinth of Squat”. Monster Horrorshow 1st ed by J. they create their monster according to another limited point system. Patrick Sweeney (2002) Firefly Games A miniatures/role-playing game of giant monster combat. sweet Uranium! Mojo is the peculiar power of being cool and funkily awesome. and is used to be cool. Characters have 7 attributes (Strength. Dexterity. and lay their hands on the all-powerful sweet. This is a traditional fantasy game reversed with players play the monsters fighting human heroes. and gained by being cool -. Monsters & Slayers 1st ed by Clifford Raymond Fagan (1991) Atlantis Enterprises An RPG set in a mythic version of the British Isles in 527 A.H. It is a simple but complete RPG with different characters. This is a shorter 72-page introductory version of Schimmen & Schaduwen . Character also have rated relationships.

and demons -. Now one year later. werewolves. Inc. a variation of the World of Darkness setting where extra-dimensional horrors known as the Inconnu opened a gate hundreds of miles wide in the central United States. which can be used to buy new powers . where PC’s are players in Morpheus Mind Park virtual reality games. The Inconnu create vampires. 3 skills (Reality Control. However. It is set in a medieval world. 2nd ed (1980) 3rd ed (1983) Timeline. Jensen (2009) Thoughtful Games A storytelling game where players take characters from the historical siege of Montsegur where the sect of Cathars were assaulted as heretics by forces backed by the Catholic Church.Monte Cook’s World of Darkness 1st ed by Monte Cook. It uses a rules variant based on the D20 system.S. Accuracy. The book is self-published via print-on-demand service Lulu. where mystical powers can be obtained easily but has side effects and is often illegal. where each character must choose whether to burn themselves alive (as many historical Cathars did). the U. An earlier free version is available on a Geocities site. cf. Inc. The system is combat-focused. . and horrors stalk the fringes. the Morrow Project home. and Defense). which is slightly math-heavy (i. Reynolds (2007) White Wolf A modern dark fantasy/horror RPG. something went wrong with the project mechanisms. Richard Tucholka (1980) Timeline. The Morrow Project 1st ed by Kevin Dockery. where character type (such as vampire or werewolf) functions as both a race and a class.e.while there are also mages and the Awakened (extraordinary humans). damage = (100% + (Attack . Abacus Dimensions A realistic post-apocalyptic RPG.Defense) * 10%) * Xd10). has collapsed into dealing with its internal problems. as part of a private project by Bruce Edward Morrow (aka “The Morrow Project”). Moros Role-Playing Game 1st ed by Jurjen Stellingwerff (2006) self-published A fantasy genre RPG using a simple dice pool system. Luke Johnson. and the PC’s wake up alone 150 years after World War III. and Reputation). This game has a lot of attention paid to detail and hardware. where play is divided into a number of predefined turns leading up to the inevitable defeat of the Cathars. reflecting the survivalist genre. Montsegur 1244 1st ed by Frederik J. It uses a diceless system of narration rules. Characters have 4 attributes (Imagination. Confidence. There are a number of special cards that define elements to potentially include in the story. The PC’s are agents deliberately frozen to rebuild the world after nuclear war. Robert Sadler.com. Ego. and various virutal “powers” (which include more regular skills). Morpheus 1st ed by Devin Durham (1990) Rapport Games Crunchy Frog A virtual reality RPG set in the near-future. with other issues covered only after the 3rd edition. You have a pool of dream points. It uses a percentile resolution system.even in mid-play. Sean K.

Magic works with spell points and success chance for spells.used for arguments. Manual Dexterity. birthplace. age. Andrew Murdin (1979) Waynflett House Ltd (UK) A generic “historical or fantasy” RPG rules system (softcover booklet. help. The Matriarch acts as head of the Mouse Guard. The mechanics work by bidding tokens on conflicts. It uses an original dice pool system related to Burning Wheel. The Mouse Guard Roleplaying Game 1st ed by Luke Crane. Constitution. and then every round. Characters have four attributes (calls “Faculties”) named Power. The PCs are always members of the Guard. It has a unified conflict resolution mechanic similar to BW’s Duel of Wits . generated by a simple step-by-step process of selecting rank. Advancement is level-based. Resolution is by rolling d6s equal to stat. where players spend from four pools of tokens: Action. Nine attributes: Strength. chases. journeys. Wits. a group of idealistic knight errants who maintain the roads and deal with external threats. Intelligence. Passion. and Magic. 64 pages). continuing until one side or the other is reduced to zero disposition. with bonuses dice for gear. or activating traits. The Mountain Witch 1st ed by Timothy Kleinert (2005) Timfire Publishing A role-playing game with a built-in adventure: a group of ronin samurai are hired to assault and kill O-Yanma. with player-created Fates for their characters and a system of Trust which focuses play on trust and betrayals among the PCs. MSF High RPG 1st ed by Joseph Fanning (2007) self-published A humorous anime-inspired RPG set in MSF Highschool. a collection of three dozen or so mouse settlements loosely unified under a Matriarch. Mortal Combat 1st ed by David John Morris. Antiquities & Languages. David Petersen (2008) Archaia Studios Press Boxed Set ed (2011) A medieval roleplaying game adapting the anthropomorphic comic book series of the same name. organised in 8 spell levels. Steve Foster. Looks. Speed. and so forth. Grace. each side chooses three actions in secret. or applicable knowledge skills (“wises”) . Demonology and Artificery. Power. It allows a range of fantasy backgrounds. Agility. as well as player-defined aptitudes like “Barfly”. The setting is the Mouse Territories. Learning and (magical) Talent. a training ground for . Each side generates a starting score. around specialties : Alchemy. This is modified by spending Fate and Persona points. and Will. While there are dangerous wild animals ranging from crows to snakes.Mortal Coil 1st ed by Brennan Taylor (2006) Galileo Games A modern fantasy role-playing game inspired by Miyazaki’s film “Spirited Away” and Neil Gaiman’s comic “Sandman”. etc. the dreaded Mountain Witch of Mount Fuji. It uses a simple resolution system. fights. It has a diceless mechanical system. the only other intelligent creatures are the bordering weasels.every result of 4 or higher is one success. or Disposition.

It has a lengthy and complex character creation process and simple resolution system.teenage superheroes. relationships. Ltd. along with picking expertises. MuggerHunt 1st ed by Kevin Dockery (1983) Firebird. It uses the D20 System from 3rd edition D&D. David Brown (1995) Peregrine A humorous RPG about the world where the junk of many universes collects. 2nd ed (2000) A dimension-hopping RPG where players play themselves with the discovery that they reincarnate in a new universe / scenario upon death (via personal energy known as “scriff”). Multimondes 1st ed by Michel Gaudo (1988) Oriflam A French-language hard science-fiction RPG. Each turn. Jones. These are also the categories of rating dimensions (i. including both alien and magical races. one player plays The Company trying to crush the reps. where the player characters are company representatives (reps). Steve Jackson (2003) Steve Jackson Games A humorous parody of D&D and other fantasy RPGs based on the card game “Munchkin” card game. de Luca (1999) Cuccia Editore An Italian-language universal RPG system.com. Murphy’s World 1st ed by Kevin Davies.not really an RPG -. and a “Unique Selling Point.e. The only “attribute” of hunters/muggers is what they are armed with.R. The book is self-published via print-on-demand service Lulu. Becky Lowe. then play through a series of situations in the boardroom. The skills are divided into “biases”: Technology / Psionics / Magic / Body. Munchkin RPG 1st ed by Andrew Hackard. A light-hearted solitaire game -.about unting down muggers in urban “game preserves”. the player with the most resources wins and gets to narrate the conclusion. MSG executive ed by Wood Ingham. M. A satirical rotating-GM RPG about corporate marketing and the rat race. Gunilla Jonsson (1984) Aventyrspel . Benjamin Baugh (2008) Firebird. Joseph Young (1997) Valdron Inc. low-technology). Multiworlds 1st ed by A. intended particularly for characters from other game universes to drop in for lighthearted adventures. combat. perks. with only a few outer colonies. Complete rules are not provided: basic rules for character creation. Piparo. Mutant 1st ed by Mikael Petersén. Multiverser 1st ed by E. two attributes (Compassion and Self).” The players create their company as a group. some universes are high-magic. L. After everyone has taken a turn as GM. and other systems refer to the D&D Players Handbook. Character creation includes choosing to be Freelance or an Asset. Ltd.

The rules have been simplified and streamlined. Tellaetxe Isusi (1997) Ludoctenia A Spanish-language modern-day psychic powers RPG along the lines of Psi World. Carlos Monzón. J. Henrik Strandberg. The PCs are descendants of survivors. Mutant Chronicles 1st [Swedish] ed by Magnus Seter. with new rules for mental powers and mutations instead of magic. Laws (2008) Pelgrane Press A near-future police RPG set in a future where ten years ago. The fanatical “Brotherhood” arose to resist the taint of “Dark Symmetry” in an Inquisition-like manner -. where a rifle round may cause 12d6+5 damage when a strong character has 24 hit points. where player characters can be either mutants or normals. Fredrik Lindregn. The first edition revolves around Cold War espionage and politics. Jerker Sojdelius. The system uses 1d20 versus a target number. unleashing a horde of “Necromutants” which nearly wiped out humanity. Igor Arriola. Mutant City Blues 1st ed by Robin D. The 3rd edition’s title translates to “Mutant: The Heirs of the Apocalypse”. Igor Arriola (1991) Ludoctenia “G2” ed by Mikel Cabriada. Fredrik Malmberg (1993) Target Games 1st [English] ed by Matt Forbeck. and die rolls modified by points for core skills. in a feudal Scandinavia that is slowly rebuilding. Michael Stenmark. It returns to the post-apocalyptic world of the first edition. Andreas Marklund. The combat system is very deadly.later leading the crusade when a tenth planet was found. and energy bolts. Mattias Jonsson. It uses diceless point-spending to resolve investigative skills. telepathy. Character creation Mutantes en la Sombra 1st ed by Jose Felix Garzon. The PCs are members of the police Heightened Crime Investigation Unit that investigates crimes in the mutant community. Nils Gulliksson. Joseba Calle. Mattias Lilja. The 2nd edition kept the rules but converted it to a generic cyberpunk RPG without any post-apocalyptic aspect. set many years after world wars and great plague. It is set in a distant future where Earth has been destroyed. Stefan Thulin. A discovery on Pluto unleashes “The Darkness”. Paul Beakley (1993) Target Games Heartbreaker Games 2nd ed (1996) A techno-fantasy RPG and miniatures system from Sweden. and the solar system is colonized by soulless megacorps. 1% of the population gained mutant powers such as flight. while the second edition deals with post-Cold War politics. Martin Bergström. with some changes.A. The rules are based on 3rd ed Drakar och Demoner. Johan Normark (2002) Järnringen HB A Swedish-language post-nuclear-apocalypse RPG. which makes computers go crazy and throws the solar system into chaos. determined by comparing skill and difficulty on a universal table.2nd ed (1989) Target Games “Undergångens Arvtagare” ed by Joakim Bergström. It uses a version of the “GUMSHOE” system that first appeared in The Esoterrorists. Middle-Eastern terrorism and a second generation of mutants created .

android.Y. LLC A post-apocalyptic RPG. and sleep. mutant human. while failing the save by 5 or more can stun or knock unconcious an opponent. The rules are a standalone system based on the D20 System used by 3rd edition D&D. Muthom 1st ed (unknown) PL Productions A French-language sci-fi RPG set in the near future as the Earth is being invaded by aliens. and even mutant plant! Mutant R. Mutants & Masterminds 1st ed by Steve Kenson (2002) Green Ronin Publishing A generic superhero RPG. cuddle. The PC’s are “Enforcers” who hunt the dangerous mutants (“mutazoids”). The method involves strong techniques for transforming the language used in-game into poetic Muu-phrases. set in the year 2073. super-feats. The government is the “Second Republic”. with political and racial overtones. Failing accumulates “hits” which incur penalties. in the style of the Gamma World game and similar games of the late 1970s and early 1980s. Mutant Future 1st ed by Daniel Proctor. The basic rulebook includes 12 “ready to play” hero templates. take baths. Character creation is by random-roll attributes. The aim of the game is to create a kind of merry harmony. aloing with sample villians and an introductory adventure. All actions in the game are initiated by normal playing cards. Damage is handled by a saving throw against the damage value.M. The system uses 2d6 roll vs stat on a universal table. 1st ed (1992) Target Games A short-lived Swedish-language sci-fi/cyperpunk RPG. sixty years after the world was swept by the accidental release of the man-made plague virus. Player characters types include pure human. My Life With Master 1st ed by Paul Czege (2003) Half-Meme Press . The system is similar to Warhammer. The damage system is streamlined to require only a d20. Any conflicts are resolved by the use of dice. Rollespillet Muu 1st ed by Tomas HV Mrkrid (1989) self-published A Norwegian-language fantasy RPG about peaceful. semi-intelligent creatures trying to find food.D. which suppresses the mutant majority.by the Chernobyl incident. The muu have no language. Mutazoids 1st ed by Ken Whitman (1989) Whit Productions 2nd ed (1991) 3rd ed by Moses “Wolfy” Wildermuth (2003) MT Enterprises. and powers. a predecessor to Mutant Chronicles. and semi-random lifepath approach for skills. It includes a point-based character creation system and an assortment of feats. mutant animal. Ryan Denison (2008) Goblinoid Games A post-apocalyptic science fantasy RPG.

A horror RPG where the PCs are all deformed minions of an evil, demented genius -- in the vein of Igor or Quasimodo. It uses a set of strict rules on the dramatic progression of the story, which depends on the stats and rolls made. Each minion character has two descriptive traits: “More than Human” and “Less than Human”. There are also three numeric traits: Self-Loathing, Weariness, and Love (though Love always starts at zero). Myranor: Das Güldenland 1st ed by Britta Herz, Jörg Raddatz, Thomas Römer (2000) FanPro A fantasy-genre German-language RPG related to Das Schwarze Auge system. It is set on a different continent of the same world as DSA, called the “Golden Land” by Aventurians. It uses a precursor to the 4th edition DSA rules. Character generation is open point-bought, and it includes a very open magic system. Myriad: A Universal RPG System Extended ed by Ashok Desai (2006) Sane Studios A universal RPG system designed to be incomplete, with some assembly required by the GM and players, putting together various optional parts. There are four core attributes: Power, Grace, Intellect and Spirit. It includes several options for character creation, including limited point-bought, random-roll, and templatebased. Resolution is by rolling d6s equal to attribute, adding skill level to the highest die, and comparing the total to difficulty or opposed roll. The basic system (74 pages) is released under the Creative Commons License, with a free PDF available. The print version is “extended” with additional material, including using stealth as a form of conflict, mass battle rules, a large selection of new SFX, and an additional chapter on designing your own game setting. Myrskyn aika 1st ed by Mike Pohjola (2003) Johnny Kniga Publishing A Finnish-language fantasy RPG aimed at immersion in character and emotional realism. The text focuses on setting and GM instructions, with simple rules provided for both tabletop and larp. The book describes the semi-medieval world of Valenor, with a spaghetti western look and strong political themes. The mechanics aim to emphasize the character’s experience rather than the physical reality. Mystery Men 1st ed by John Stater (2011) self-published A simple superhero RPG based on the Swords & Wizardry system by Matt Finch. It uses character classes and levels, with the three classes being Adventurer, Sorcerer, or Scientist. It includes over 200 superpowers, with most being adapted versions of fantasy genre spells. Resolution is by adding attribute + 1d20 and comparing to either 10 + opposing stat or calculated Defense Class (for combat). Released under Wizards of the Coast’s Open Game License. Mystic Forces 1st ed (2000) Positive Roleplaying A fantasy RPG, set on an original world (“Oryathar”). The PC’s are “Shinkai” who have been granted mystic powers by the Light to battle the Shadow which threatens the world. There are five races: the telepathic Brightlings, the stout and durable Grak, the agile and long-armed Loremek, the cat-eyed Valkin, and the giant and

stone-skinned Warlum. Mythes et Légendes 1st ed by A. L. Gohin (unknown) self-published A French-language traditional medieval fantasy RPG. Mythic Role Playing 1st ed by Tom Pigeon (2003) Word Mill Publishing An universal improvisational game, which has rules for spontaneously generating adventures. It uses parameters determined at the start, combined with randomly determined answers to yes/no questions. It is designed to be playable as a standalone RPG or also as a supplement for GM-less play using other RPG rules. Mythic Russia: heroism and adventure in the land of the Firebird 1st ed by Mark Galeotti (2006) Firebird Productions A standalone fantasy RPG, using the HeroQuest engine in the setting of the ancient Russia of history, legend and folktale. The setting is a cinematic one where the PCs are rare magical heroes. All magic is based on theism in HeroQuest, with a single Otherworld common to both pagan and Christian worship. Religion is a pastiche of paganism and Christianity. For example, one character might worship Volos the cattle god, and argue with his brother, who insists on calling him Saint Vlasii -while both agreeing on many details. The game includes extensive notes on the body of myth and folklore including many villains and heroes, as well as maps, an introductory scenario, and many adventure seeds. Mythworld: Realistic Fantasy 1st ed by Paul Cardwell, Jr. (1986) Hippogriff Publications A generic fantasy RPG aimed mainly at playing in times of myth -- primarily late bronze age to early iron age. It uses a detailed rule system. The original was published as a boxed set with six books (Rules, Bestiary, Outfitter, Skills, Spells, and Robber’s Cave), along with five 4-page character sheets and three dice (d6, d8, d20). Name Keeper 1st ed by Jose Luis Pumarega (2001) La Factoria de Ideas A Spanish-language fantasy RPG. The world is flat and falls towards the floor of the universe. The gods were defeated by the demons and now the hell is physically in the world (i.e. on the map) and when people die they appear there, always. When they were defeated the gods gave a magical language to the humans to allow them to survive, though the magicians (the Name Keepers) are not so sure. The PCs are from Isla, which has the more advanced civilization of the world. Isla has makers of the “clocks”: robots that work by clockwork mechanisms. Narnia - Das Rollenspiel 1st ed by Ulrich Drees, Oliver Plaschka (2008) Brendow Verlag A German-language fantasy role-playing game set in the world of Narnia, based on the book series by C.S. Lewis. It uses a simple though not minimal set of rules aimed at beginners. The Nearside Project 1st ed by Stephen Herron, Tom Bisbee, Barry O’Connor (1996) Nearside Games A sci-fi RPG of parallel earths, set among 13 parallel dimensions of the modern

world caused by unknown forces. The “variants” (as the dimensions are called) are traveled by people known as “Nearsiders”, who have a neural anomaly allowing them to find and penetrate the doorways between variants. Nebuleon SF RPG 1st ed by William Corrie III (2004) HinterWelt Enterprises A spacefaring sci-fi RPG with a percentile skill-based system (the “Iridium System”). It is set in the RFW (Republic of Free Words) which establishes regular diplomatic ties, encourages trade, keeps shipping lanes open, protects traders, and maintains peace. Alongside it, the Andromedaen Council of Guilds, the Grou-Lynn Empire, and the Kolkesh Empire seek to strengthen the galaxy from the threat of the Jiran Theocracy. Character creation is random-roll attributes (best of 3d20), followed by choosing a class which influences skills. Neighborhood 1st ed (1982) Wheaton Publications An RPG where the PC’s are kids role-playing fairly normal childhood adventures. Nemesis: A Perfect World 1st ed by Malcolm Harris (2001) Maximum CNG A post-apocalyptic superhero RPG, set in the modern world after a supernatural disaster (the “Nemesis event”) which gave certain people supernatural powers. It uses a skill-based system. Action resolution uses 2d6. Character creation is either an original character, or creating a version of yourself with powers. There are six templates for superpowers. Nemundir 1st ed by Lambert Tóth (2007) Delonaran A Hungarian-language fantasy RPG. Neotech 1st ed by Marco Behrmann, Dan Hörning, Carl Johan Ström, Krister Sundelin (1993) Neogames AB 2nd ed (1999) A Swedish-language cyberpunk / technothriller RPG, set in the year 2059. It has a detailed background as well as rules for netrunning and cyber implants. The system and background try to be as realistic as possible regarding weapon rules, social changes and the world as a whole. Nephandum 1st ed by Massimo Bianchini, Mario Pasqualotto (2005) Asterion Press 1st [English] ed by Massimo Bianchini, Mario Pasqualotto (2007) Mongoose Publishing An Italian-language dark fantasy / horror RPG, using the D20 system, later translated into English and released by Mongoose Publishing. Set in a fantasy world where five dark cosmic entities rule over five different aspects of fear: Disease, Madness, Blood, Darkness and Savagery. Nephilim 1st [French] ed by Fabrice Lamidey, Frederic Weil (1991) Multisim 2nd [French] ed (1992) 1st [English] ed by Fabrice Lamidey, Sam Shirley, Greg Stafford, Frederic Weil

(1994) Chaosium An occult RPG where characters are immortal creatures that awaken in human form. First edition was French-language, later translated into English. Neuroshima 1st ed by Michal Oracz, Ignacy Trzewiczek (2003) Portal A Polish-language post-apocalyptic game which action takes place in the U.S. after the rebellion of great strategic military computer. Cities are burn to the ground, people are fighting with machines and so on. World is somehow similar to computer RPG “Fallout” or movie “Mad Max”. It uses a game system emphasizing speed of play. Action resolution uses 3d20 vs difficulty. NeverWorld 1st ed by Erin Laughlin (1996) ForEverWorld A fantasy-genre system, focusing on a variety of fantasy races and cultures. The world is one where the various races are closed off from each other, casting the PCs as explorers. It uses a skill-based system with complex character generation. New Gods of Mankind 1st ed by Richard Leon (2007) Dark Skull Studios A fantasy genre game where the player characters are minor new gods who have latched onto a struggling human tribe in a largely Bronze Age fantasy world. The humans’ worship of the new gods empowers them with Belief that allows them to stay in existence and perform miracles. Humans are threatened by warlike Salamanders and rampaging Jurelian Giants, but live at peace with the taciturn Gnomes, water-dwelling Undines, and knowledgeable Sylphs. There are also Light and Dark breeds of Wood Nymphs, that live in forests and generally ignore humans. Resolution uses a step-die dice pool, where players generally roll d6s unless incarnate in a mortal form, when they roll d10s for most actions except skills in their domain that they roll d12s for. The new gods and their human worshipper face various threats including elder races and their gods, god-like beings that feed on fear called Leviathans, and rival gods of humanity. Character creation is pointbased, with each new god getting 50 belief points and 100 followers. Player character also pick one primary domain - such as Birth, Death, Adventure, or Magic - and three secondary Domains such as Intrigue, Lightning, Cats, or Gambling. Advancement is based on getting Belief Points per year equal to 20% of the number of worshippers for that god. Nexus: Live Action Roleplaying 1st ed by Rick Dutton, Walter O. Freitag (1994) Chaosium A live-action RPG game/scenario intended for 44 players and 5 referees. The scenarios is about aliens who manage to land their meeting right in the middle of a sci-fi convention, and accidentally mistake the con-goers for their comrades. The book comes complete with characters, handouts, and a brief rules set. Nexus: The Infinite City 1st ed by Robin D. Laws, Jose Garcia (1990) Daedalus Games An interdimensional action game, set in a city which extends across dimensions and constantly changes its geography and connections. It uses a precursor to the system in Feng Shui, with stat+1d6-1d6 resolution and a point-bought character

creation system. Ngenesis: the Trials of Flesh 1st ed by Justin Killam, Damien Hunt (2008) Apocrypha Studios A post-apocalyptic science fantasy RPG set in the far future where the player characters are modern gods called Ngen reawakened after ages of sleep to survive through the plagues of the apocalypse. The Ngen first appeared in the near future, using a mystic energy called the Pyur to become rulers of a thousand-year golden age. Then creatures of chaos and darkness called Hrongyr appeared, spreading contagion. The Ngen and their custodians retreated underground and went into hibernation to wait out the plagues. The player characters are Ngen newly awakened after an unspecified time, their custodians now missing. The game uses a dice pool system called the Providence system. In resolution, the player rolls a number of dice equal to skill rating (0 to 6) of a type based on attribute rating (from d2 to d12). The result is the highest die, modified by +1d6 (Fate Die) and -1d6 (Doom Die) and any modifiers for difficulty or other circumstances. A positive result is a success. The result is used as level of success, such as for damage in combat. There are 12 attributes, divided into 4 each for Mind, Body, and Soul. There are also about 50 skills divided among controlling attributes. Nightbane 1st ed by C.J. Carella (1995) Palladium Books A modern horror game about supernatural shape-changers who can appear human, but are really creatures from another dimension (the “Nightlands”). PCs are “Nightbane” who fight to protect humanity from the “Nightlords” who are poised to take over the world, with human sorcerors and vampires somewhere in the mix. The system is a variant of the Palladium Fantasy RPG system. It was formerly known as “Nightspawn” but the name was changed for legal reasons. NightLife 1st ed by Bradley K. McDevitt et al. (1990) Stellar Games 2nd ed (1991) 3rd ed (1992) A modern-day horror game where the characters are various monsters: vampires, werewolves, zombies, etc. Night of the Ninja: Reality Role Playing Game 1st ed by Tom Wall, Sandford Tuey (1986) IIE / Mastery Manual A martial-arts RPG in a modern-day setting, with an emphasis on combat. The opponents are terrorists and organized crime. Night Prowler 1st ed by Croc (1995) Siroz A French-language medieval fantasy RPG, set in the world of the Seven Cities, a giant megalopolis where crime is everpresent. PC’s are thieves who fight machiavelian authorities to earn their livings. It includes detailed background on the Seven Cities. Character generation is class-based, with a wide variety of classes and races. Races include dwarves and elves but also many other varieties. Nil 1st ed (1985) Fondation du Stratège

they must commit seppuku. where each player has a deck of cards to draw from. The second edition greatly expands the text with examples of play and GM advice. If they fail. concentrating on advice for players and GM. Ninja Burger: The Role-playing Game 1st ed by Michael Fiegel. cf. etc. Thomas (2005) self-published A Swedish-language modern horror game similar to the earlier game Kult. The is diceless. The rules use playing cards. Agility. Ninjas and Superspies 1st ed by Eric Wujcik (1988) Palladium Books A cinematic modern action/adventure game. or Duels. where the characters are Powers each set to defend some aspect of reality (like Joy. then select a number of cards of the same suit.ad-noctum. using a variant of the Palladium System. http://www. and Endurance). Sean Borgstrom (1999) Plainlabel / Pharos 2nd ed (2002) Hogshead Games 3rd ed (2011) EOS Press A game of theological conflict. Resolution is by rolling under your stat on a multi-d6 roll. Kenshiro Aette. Most of the book is dedicated to combat of one form or another. with bonuses for related Muses. a fantasy solar system with elements of Greek mythology where aetherships traverse the swirling mists of space between the nine planets. Four stats are generated by rolling 3d6 (Strength. Nine Worlds 1st ed by Matt Snyder (2004) Chimera Creative A science fantasy RPG with an original setting. Christopher O’Neill (2001) 9th Level Games 9th Level Games Aetherial Forge 2nd ed (2006) A humorous RPG system where the PC’s are ultra-powerful ninjas who have taken day jobs as fast food deliverers.A French-language historical RPG set in ancient Egypt. Nobilis 1st ed by R.com/. Ki. They are fighting “Excrucians” who are trying to destroy all of the larger reality. Noctum 1st ed by Mischa L. Winning conflicts results in the accumulation of Tricks. especially martial arts. with more dice rolled for more difficult tasks. No Dice . etc. The second edition uses a variant of the Prose Descriptive Qualities (PDQ) system introduced in Dead Inside. Characters draw based on their Arete or Hubris attribute. Suzanne Jordan (2009) No Dice RPG Team A universal minimalist RPG.). The . each ruled by the Eternals (Aphrodite ruling Venus. It uses a diceless system where players spend “miracle points” to accomplish their actions. They go on missions to deliver the food in 30 minutes or less (even to inside a high security installation) without being seen by the customer. of which our world is only a small part. or Calenders Days.Pure Role Playing 1st ed by Leo Stableford.). It uses a very simple system. using order sheets with wargame-like overtones.

“Pagoda”. is a surreal game with many GMs and only one player. is a variant of the free RPG “The Pool” which works backwards in time from a strong image. Matt Machell. Miller. Michael S. Players assume the roles of the Sarcophagi -. is an RPG where the players puts someone in differing situations in order to discern the overall soul quality of the one being examined. Jens Rushing. Robert Hansen. Anders Nygaard. It uses a free point-build character creation. (The rules are GM-only. is about characters fighting the supernatural in the 1960s. “WTF”. “Discernment”. Mike Holmes. Ben Lehman (2004) Key 20 Publishing A collection of eight short roleplaying games published as a single volume. Lasse Lundin. They vary in length. Arvid Falch. No Press Anthology 1st ed by Luke Crane. from lighthearted fantasy slapstick to grimly realistic stories of patricide. A film noir RPG (i. noir 1st ed by Jason Inglert. Miller. emphasizing player cooperation. with no memory. Jack Norris. Øyvind Stengrundet. Erling Rognli. Nathan Hill. Alexander Cherry. pulp-era mystery and intrigue). Norwegian Style 1st ed by Erlend Sand Bruer. is a game where the PCs start out in prison cells. The combat system is fairly involved. Daniel Solis. by Alexander Cherry. Noumenon 1st ed by Caias Ward. Jeffrey Schecter. by Daniel Solis. Tor Kjetil Edland.drawing from a deck against a difficulty from 1 to 10 set by the GM. Ole Peder Giæver. a Queen is an automatic success. Darwin Leary. who encounter bizarre entities and explore strange locations. edited by Luke Crane. Curtis Werner (1997) Archon Gaming Inc. by Michael S. Monica Valentinelli. Nick Bousfield. is a game of Chinese wuxia (kung fu fantasy). Nova . Martin Gudmundsen. is fantasy game about supernatural beings hidden as normal people in the 1980s. Håken Lid. is a combined RPG and drinking game. Magnus Jakobsson.strange insect-like creatures trapped within the Silhouette Rouge. with an additive dice pool resolution (roll d6’s equal to trait plus skill and total them vs difficulty). by Ben Lehman. “Cell Gamma”. “Pretender”. “The Agency”.e. a King is kept by the player to be traded in for a future redraw. Margrete Somerville. A Jack is an automatic failure. Kirt Dankmyer. “Snowball”. Even Tømte. It uses a domino-based task resolution system that enables players to build upon each other’s successes. Khairul Hisham. by Matt Machell. Rune Valle (2009) self-published A collection of 17 short role-playing games by Norwegian designers. by Jeffrey Schecter. Lee Foster. Tomas HV Mørkrid. from GM-less freeform to competitive resource management games. Thomas Eliot (2006) Abstract Nova Entertainment A strange fantasy role-playing game of mystery and abstraction.) “Over the Bar”. by Kirt Dankmyer.base mechanic uses playing cards . form and content from 15-minute “game poems” to year-long campaigns. Matthijs Holter. Josh Benton. Chris Welsh. by Mike Holmes. Darren Maclennan.

Of Gods and Men 1st ed by Jeffrey Konkol (1997) Non-Sequitor Productions An epic fantasy RPG.1st ed by Daniel Schuler (1997) self-published A German-language sci-fi RPG. There is one supplement. though it also uses die rolls. The Official Superhero Adventure Game 1st ed by Brian Phillips (1981) self-published A generic superhero RPG. focusing mainly on combat. It is set in a near-future cyberpunk Australia. Odysseus 1st ed by Marshall Rose (1980) FGU A fantasy RPG set in an indeterminate period of ancient Greece. difficulty. The system is similar to Das Schwarze Auge. Characters have the option to play heavenly characters imbued by the Divinity. The system uses the special icon-marked 12-sided dice (“Success Dice”. after the manifestation of Hell upon the Earth Plane in 2029. or neutral characters that serve only themselves or the megacorporations within the Zone. and “Body Dice”) that it uses. It uses a skill-based dice-pool system: total (attribute + skill) d6’s vs. Dav Harnish. cf. The core rulebook includes a sample series (the “Foundation for Paranormal Investigation”) and a sample episode. “Against the Reich”. Obsidian: The Age of Judgement 1st ed by Micah Skaritka. It is set within the “Zone”. They are threatened by “Daemons” from outside which feed on sin. The mechanics are a variant of Fudge. set at the end of the 27th century. It uses a dramatic system based around Plot Points. which adapts the game for two-fisted pulp serials fighting Hitler. or just emulates the style. Oem Prime 1st ed (1997) Omnimarcus A fantasy RPG system. Sorensen (2002) Memento Mori Theatricks A post-apocalyptic RPG set amidst “trash-culture” America. The system is level-based with some skill templates and only . and sympathetic “Kultist” within. Includes brief rules for warships and naval rule. set in the year 2299. daemonic characters who serve the daemon hordes. Frank Nolan (1999) Apophis 2nd ed (2001) A mystic post-daemonic-apocalypse science-fantasy RPG. Now Playing: Roleplaying the World of Television 1st ed by Bradford Younie (2004) Carnivore Games A universal system for roleplaying which adapts from a television series. “Battle Dice”. the official website. It is set in a vast galactic set of empires both human and alien. Nylon Angel 1st ed by Cary Lenehan (2006) White Mice Games A cyberpunk role-playing game based on the books by Marianne de Pierres. including 30 new character Roles. octaNe 1st ed by Jared A. a massive monolithic structure housing the remains of Humanity.

however. using a variant of the D20 System of third edition D&D and D20 Modern. a complete core rulebook released using Wizards of the Coast’s Open Gaming License (OGL). bang.). fast caveman. water. The twist is that players are limited to a 17 word vocabulary at all times: you. the player draws three divinity cards with the “divine power” their character has (Skill Gain. hair. Character creation is random-roll attributes and class-based . using a variant of the D20 System of third edition D&D and D20 Modern. Players choose 1 of 5 types of cavemen: strong caveman. focusing on the Egyptians and Greeks before the rise of the Roman Empire. Laws (2007) A humorous beer-and-pretzels mini-RPG about cavemen vs dinosaurs. OGL Cybernet . Flight. however. using a variant of the D20 System of third edition D&D and D20 Modern. The PC’s are immortals who fight various monsters and demons. Character creation uses random-roll attributes (take 5 highest of 7d10 for each of six attributes) and point-bought skills. smelly. food. tree. hitting caveman. OGL Steampunk 1st ed by Alejandro Melchor (2004) Mongoose Publishing A game covering the broad genre of steam-age science fiction. small. Okahoshin 1st ed (unknown) unknown A Japanese-language fantasy RPG. thing. OGL Wild West 1st ed by Gareth Hanrahan (2004) Mongoose Publishing A game covering the broad genre of wild west action. a complete core rulebook released using Wizards of the Coast’s Open Gaming License (OGL). It is. sun. During character creation. It is.human characters. sleep. using a variant of the D20 System from third edition D&D and D20 Modern. fire. OGL Horror 1st ed by Gareth Hanrahan (2003) Mongoose Publishing A game covering the broad genre of horror. set in mythic China (Oka). Roughly translated: “Immortals of the Middle Kingdom”. It is. cave. smart caveman. OGL Ancients 1st ed by Adrian Bott (2004) Mongoose Publishing A game covering the broad genre of ancient history and legend. a complete core rulebook released using Wizards of the Coast’s Open Gaming License (OGL). however. however. big. It uses a variant of the D20 System from third edition D&D and D20 Modern. It is. me. etc. or healthy caveman. a complete core rulebook released using Wizards of the Coast’s Open Gaming License (OGL). rock. and go. Og: The Role-Playing Game 1st ed by Aldo Ghiozzi (1995) Wingnut Games 2nd ed (2000) Unearthed ed by Robin D.Cyberpunk Roleplaying 1st ed by August Hahn (2003) Mongoose Publishing A game covering the broad genre of cyberpunk and netrunning. It is. a complete core rulebook released using Wizards of the Coast’s Open Gaming License (OGL). however.

infiltrator. Journalist. The title translates as “Eye of Yrrhedes”. concentration energy.special abilities. and introduces the femme fatale. Dominic McDowallThomas (2011) Cubicle 7 Entertainment Limited A fantasy roleplaying game set in the world of Middle Earth by J. Each character is guilty of a crime. The GM then chooses who each character’s enemy is. or fate points. where hands of cards are played off against each other one at a time. the one woman each player wants. Depressed. which was officially developed into an RPG with the fourth booklet (“Return of OUATITW”). and versatility points for feats. Oko Yrrhedesa 1st ed by Andrzej Sapkowski (1995) Wydawnictwo MAG A Polish-language fantasy RPG. Spencer (1978) Tabletop Games A western-genre skirmish combat game which came in 3 booklets. Resolution uses a universal table. Other aspects of the game use a full range of polyhedral dice. War veteran. but only one can have. Gangster) and one of 10 attributes (including Paranoid. Alan P. A sci-fi RPG system. Scott Groves. Character creation begins picking one of 10 character types (including Politician. that gives percentile chances when comparing opposing ability scores. It uses a simple class-based system with six classes: warrior. Character creation is limited point-based. then later published as a book (in 1995). Tolkien five years after the events narrated in The Hobbit in the area of Wilderland (the region visited by Bilbo in his journey to the Lonely Mountain). The system is simple and aimed at beginning players. One Can Have Her 1st ed by Jonas Ferry (2007) self-published A game inspired by film noir. Outwardly the world is populated only by ordinary humans and animals . The player then decides upon their character’s life goal (what they hope to achieve before they die). Widtmann. Omnigon 1st ed by Dennis Craig. It uses a resolution system based on playing cards. Marco Maggi. written by a best-selling fantasy writer. scout. The One Ring: Adventures over the Edge of the Wild 1st ed by Francesco Nepitello. Amado Angulo. Resolution is by 1d12 (the . Hardboiled).but there are many magical secrets. psionicist. Omnifray 1st ed by Matt West (2008) Omnifray A fantasy genre RPG set in an original quasi-medieval fantasy world called the Enshrouded Lands. Once Upon a Time in the West 1st ed by Beck. The rules were originally a magazine article. Glenn Zaroski (1989) Omnigon Games Inc. and they are competing to get what they want done before their time is up.R. designed for play in a single evening for a GM and two or more players. and alpha knight (semi-psionic warrior). using character generation points for your attributes and traits. rogue. Idealistic.R. Character abilities are split between ordinary traits and feats that require energy points of a particular type such as physical energy.

The game includes rules for creating a branch of the service. dollars and gunpowder”) about Sergio Leone’s Western movies. Sorcerer. Open Core Role Playing System 1st ed by Christopher Helton. Foregoing a d20 roll can earn the player a reroll token. with various options including Half-angel. d8. The basic rules include a scenario based on Hamlet. Characters have 3 attributes (Body. set in the reign of Queen Elizabeth I in 16th century England. and Minstrel. Richard Gazley. On Mighty Thews 1st ed by Simon Carryer (2011) Simon Carryer Games A sword and sorcery fantasy game based on Robert E. The players characters are part of Her Majesty’s Arcane Service. and Explorer. It uses a dice pool system. players and GM collectively create the setting by drawing a map and marking it with each character’s d20 trait and adding features related to these. It uses cards to determine events. Character creation starts by assigning a d4. Esotericist. the Starpool dice mechanic. also used in the Starcluster RPG. Resolution is by taking the highest result of rolling all dice that apply. replacing it with open point-based character . Supplements and other works have extended it to other genres. Character creation is via a lifepath system. The set comes with an 192 page Adventurer’s Book and 144 page Loremaster’s Book. Players then choose two freeform attributes assigned a d6 and a d10 as well as a single-word d20 trait. There are also Valor and Wisdom social stats along with Hope points (used for extra dice for rolls along with other effects) and Corruption (used for the influence of evil). including capital. Official supplements include “Sogno di una notte di mezza estate” (Shakespeare’s A Midsummer Night’s Dream). Play proceeds by scenes that the GM creates and the players add details to. and “On Stage! Epico” about King Arthur’s knights. Heart and Wits) . compared to a difficulty (default 4) or opposed roll. Savant. There are magic rules similar to those in Blood Games II. base. “Fagioli dollari e polvere da sparo” (“Beans. The original game assumes that the players take on the role of the main characters in various Shakespeare plays. After character creation. It eliminates class mechanics. Templar. Changeling. Hunter. Tim Huntley. Thompson (2004) Battlefield Press An open-license system based on the D20 System used by 3rd edition D&D.Feat Die) with 1d6 for each level of skill. On Stage! 1st ed by Luca Giuliano (1995) DaS Productions An Italian-language acting game. Ewen Cluney. a secret force headed by John Dee to protect England from mystical attack.Warrior. type. Howard’s Conan stories. It uses a simple scene-based system using step-die resolution. “Biancaneve e i tre porcellini” (“Snow White and the Three Little Pigs”) a mixing of traditional fairy tales).each with six associated skills for a total of 18 skills. and various resources. Warlock. On Her Majesty’s Arcane Service 1st ed by clash bowley (2009) Flying Mice LLC Precis Intermedia Games A historical fantasy RPG. and d12 to three base attributes . Jamie Borg. Jonathan M. Magus. Success is measured by the number of sixes rolled.

Orbit 1st ed by Jeff Diamond (1998) 6-0 Games A light-hearted spacefaring sci-fi RPG. psychic powers. you roll a number of d6s based on which freeform traits apply to an action. OpenQuest: D100 Gaming Made Easy 1st ed by Newt Newport (2009) D101 Games “Con-Quest” ed (2010) A generic fantasy role-playing game. You add together doubles or take the highest die and compare to a GM-set difficulty number. It uses a dice pool system. It uses a simple rule system with roughly 20 pre-defined profession templates. rated numerically. or monsters at the heart of the secrets. You roll from 1d4 to 2d6 depending on your profession and the task. including dungeon-like labyrinth worlds. The player characters may be investigators of dark mysteries. It uses a rules-lite dice pool system.generation. add attacker bonus and subtracting defender bonus to find damage. where character creation is based on 1 of 8 . and Sorcery. with the core mechanics released under an open gaming license. freeform magic and spirits. Action resolution is roll under stat on 2d6. target number. Rogério Godoy (2004) Comic Store Comercial Ltda A Portuguese-language universal system. Opera RPG ‘Beholders Lost in Alternative Realities’ 1st ed by Leonardo Andrade. rolling d10s equal to attribute plus skill. The basic game includes guidelines for set powers. It has several supplements. Combat is handled in one roll. Action resolution uses 3d6 + Attribute + Skill vs. Divine Magic. Total successes are compared to difficulty. Magic is divided into Battle Magic. The basic game includes a sample setting (“The Empire of Gatan”) and a sample adventure (“The Road Less Travelled”). based on Mongoose Games’ RuneQuest SRD with ideas from previous editions of Chaosium’s RuneQuest and Stormbringer 5th. For action resolution. The content is entirely open gaming content released under Wizards of the Coast’s Open Gaming License. the “Richochet” system. Character creation is by simply picking a number of freeform traits and flaws. closely based on White Wolf’s World of Darkness games. billed as “The Ultimate Guide to RPG Worlds Creation”. Oráculo 1st ed by Joaquim Micó (1994) Joc Internacional A Spanish-language RPG about mythic-age Greece. The basic game includes worldbuilding system. plus percentile special abilities. and superpowers rules. magic. where every result from 7 to 9 is one success. There is also an English-language shareware version and upcoming print version. martial arts. Character creation is open point-bought. Opening the Dark 1st ed by Malcolm Sheppard (2007) Mob United Media A modern dark fantasy/horror RPG. Open Versatile Anime RPG 1st ed by Clay Gardner (2005) Wise Turtle Publishing A universal RPG which aims at broadly emulating Japanese anime genres. and every result of 10 is two successes. or stat + 2d6 for contests. It uses a simple skill-based system.

A roll of 1. creatures hated by the gods and doomed to die. based on the Italian poem of Ludovico Ariosto. The expanded second edition from Rose and Poison includes a section on mythological monsters.except multiples of the same number add +1 to the that number. e. a special rule for ties is that you compare all the dice until the tie is resolved. to spying. The culture and background of the Orks is heavily detailed. It uses a narration-based dice pool system. The first edition was published by the City Council of Rome and freely distributed to teachers and librarians for educational purposes. where you play a murderous. John Chambers. It uses a simple system rolling a number of dice (1-5) based on skill and die type (d4-d20) based on attribute vs a number of d6’s based on difficulty (2d6-5d6). Flory.g. Orpheus 1st ed by Bryan Armor. Chris Pramas (2000) Green Ronin Press A satirical play-the-monsters RPG. Harry Heckel IV. Both editions are illustrated with classical engravings by Gustav Doré (from circa 1800). taking the highest of skill+attribute d6 -. Suleiman (2003) White Wolf A modern horror game. back-stabbing psychotic interested in naked. Orkworld 1st ed by John Wick (2000) Wicked Press A fantasy genre RPG based around a hunter-gatherer race called “Orks”. Each orc has three attributes: Nasty (social). but this raises their Fate stat. which starts at 1 and rises as they choose to tempt fate. It uses a variant of the Storyteller system. The system is a dice-pool system. Brute (physical). and d10 to the three stats. Orlando Furioso . D.1.5. Play is in scenes. Orx: Nasty. The resolution is percentile based. to assassination. which is used to check if they die when defeated. Character creation is by assigning a d6.5. Players can roll extra dice on any roll.Il gioco di ruolo dei Paladini di Re Carlo 1st ed by Andrea Angiolino. James Kiley. and Short 1st ed by Ravenscrye Grey Daegmorgan (2003) Wild Hunt Studio A darkly comedic fantasy game about playing orcs. Matthew McFarland. Gianluca Meluzzi (1993) City Council of Rome 2nd ed (2002) Rose and Poison An Italian-language fantasy RPG.professions. Ellen Kiley. The company has ghost employees who do various jobs ranging from occult investigations. Dean Shomshak. set on the world of Ghurtha. and Grok (mental). Brutish. Genevieve Cogman.2.5.3. where the GM has a limited . They also have a Fate stat. Ork! 1st ed by Todd Miller. merciless power. Character creation is done by the players collectively creating a household with a single pool of points. Richard Dansky. It uses a simple rule system intended for for new players. A. where the PCs are ghosts (or Laments) who are working for a company called the Orpheus Group. Experience is based on creatures killed and money acquired. as well as picking three player-defined descriptors such as “Fast-Talking” or “Distance Spitting Champion”. B. d8.6 would keep 5’s for result of 5+1+1=7. C. Advancement is by managed fana (fame) points handled by the group’s tala (bard). Also.

Centuries ago. It uses a minimalist system where each character is described by 3 narratively-defined traits and 1 fault. Character creation is point-based. including buying magic via ratings from 1 to 5 in various spheres (such as Fire. while the Cowardly Lion is an exile who refused to eat the hearts of humans to gain lycanthropic powers. the Tin Woodsman is a retired member of the Wizard’s oppressive secret police. Character creation uses a set of 20 generic professions. set on a fictional island in the Mediterranean where paranoid conspiracies. and add their skill to the total. It uses a percentile skill-based system. covering psionics. humans fought a devastating war with the Hegemony and eventually lost. The basic game includes a set of generic historical characters and a wilderness region complete with hex-maps. Mercadal (2002) Planeta-DeAgostini A Spanish-language humorous starfaring RPG.amount of opposition dice available per scene. cf. alternate realities. Romeu. R. Frank Baum’s Land of Oz just prior to the first book. Piniol. or Life). which is open-ended. The system is similar to original Traveller. Over the Edge 1st ed by Jonathan Tweet (1992) Atlas Games 2nd ed (1997) A modern-day “psycho-surreal” RPG. Outfan. where players roll a number of d10s equal to the sum of traits. For example. Paul Hartvigson (1986) Forlaget Stavnsager ApS A Danish-language RPG of wilderness adventures. reducing Earth to ash. Character creation has random-roll attributes. and bizarre strangeness collide. cf. LLC Studio 2 Publishing A fantasy RPG set in a dark variant on L. Alexander Gentry (2010) Emerald City Expeditions. It uses a simple system aimed at . scattered human worlds (former colonies) have joined the Hegemony in re-exploration and settling of the galaxy. the official web page. Other Suns 1st ed by Niall Shapero (1983) FGU 2nd ed (1989) shareware A spacefaring sci-fi RPG.D. Now. It uses a d10 dice pool system. One die in the pool is always the Luck Die.P. It includes an original background with nine races and four star systems. The number of dice you sum for a task depends on which (if any) of your traits it falls under. På eventyr i Vildmarken 1st ed by Klaus Johansen. A Space Operetta 1st ed by C. Ermine’s Other Suns Online page. J. Outime 1st ed by Marc W. Oz Dark & Terrible 1st ed by S. It assumes a generic realistic setting (Earth or near-Earth fantasy). which parodies the science fiction from Jules Verne to “The Matrix”. set in an interstellar empire (the “L’Doran Hegemony”) with 11 species of anthropomorphic animals. The title translates as “Adventuring in the Wilderness”. Tyrrell (1983) Valhalla Simulation Games A time-travel RPG for adventures on alternate Earths. Mind. The system is percentile-based.

and other tabloid reports are all true. Laws (2000) Hogshead Games A 24-page book containing 5 mini-RPGs. location and damage. Differences are variety of percentile skills (advanced based on level) and combat with separate attack roll and parry roll. Palladium Fantasy Role Playing Game 1st ed by Kevin Siembieda. Erick Wujcik (1983) Palladium Books 2nd ed (1990) 3rd ed (1998) A traditional fantasy-genre game. Characters creation is point-based. There is no GM. It uses a simple narrative dice pool system.beginners. dividing 9 points among Flesh attributes. Palimpseste 1st ed (unknown) Paule et Mick Corp. Pangea 1st ed by Enrique Garrifo Ramos (2003) Ediciones Sombra A Spanish-language prehistoric action RPG. similar to AD&D. then resolved by a dice roll. fear. It uses the “Palladium” system (actually first introduced in The Mechanoid Invasion). 6 among Light attributes. Kaye (1993) MIB Productions Atlas Games A comedic modern RPG. It is designed to be easily adapted to a variety of settings. all by Robin D. and 3 among Dark attributes. A French-language medieval fantasy RPG. It uses a dice-andcounter story-telling system (the `Narrative Cage-Match’) for all 5. but against the temptation to turn to hatred. Pantheon and Other Games 1st ed by Robin D. The game system uses a single 3d10 roll indicate check.but other players can challenge using a set of counters as stakes. Roll a number of d6s equal to attribute plus number of applicable skills plus any animus points spent. set in a world where Elvis is alive. with advancement based on levels. Robin D. Joel M. Every 5 rolled is one success. Scores for each player are resolved by scorecards pre-written for each of the 5 scenarios. The system uses random-roll attributes and class-based character creation. Panty Explosion: a psychic schoolgirl adventure game . instead each player can make up whatever events they like for their PC -. Nixon (2003) Anvilwerks A fantasy RPG in which the PCs are holy warriors. Laws. sucess level. every 6 rolled is two successes. Action resolution is by d20 (combat and saving throws) or d100 (non-combat skills). ranging from Shaolin monks to Jedi knights. there are two freeform binary skills. Paladin 1st ed by Clinton R. and anger and capture the power that evil can bring. aliens kidnap our women. fighting not only against evil. In addition. It uses a simple system of attribute + 1d10 + modifiers where 6+ is a success. set in a world where dozens of prehistoric races fight to survive. Pandemonium! : Adventures in Tabloid World 1st ed by Stephen Michael Sechi. lust. Laws.

native or Westerner) and one caste. including Carroll’s Wonderland stories. character creation is template-based. The atmosphere is on black comedy and slapstick. d10. Water. Software. There are no classes or levels. Each character has “Godai” stats based on five elements (Earth. Richard Farrese (2006) Blue Devil Games A modern fantasy game based on the fiction works of the late Victorian Era. Rather. It uses a dice pool conflict resolution system (using d6. Paranoia 1st ed by Daniel Seth Gelber. Fire is aggression and resolving issues with violence. while Water is wit and social. with chances modified by “Perversity Points” which are spent before the roll to modify the chance. Doyle’s Holmes stories. d8. Baum’s Oz books. servant. Greg Costikyan. Advancement is by “creative energy points”. Action resolution is roll under skill on 1d20. Matt Schlotte (2006) Atarashi Games Perfect ed (2011) A modern-day horror RPG about Japanese schoolgirls who secretly fight demons. Wells. Swift’s “Gulliver’s Travels”. frontiersman. It also includes “plot points” which can be spent to control narration. some of whom have psychic powers. noble or royal). and more. Passages: Adventures Penned by Literary Giants 1st ed by Justin D.such that they can die multiple times (and they usually do). and failures are narrated by the Rival player. A secret random draw determines which PC is psychic. Fire. The cover is a scene from “Alice in Wonderland”. then voting for most popular. The XP edition again majorly revised the rules. and Initiative. their social class (slave. There is no combat bonus. Hardware. Asian. which are used to buy new advantages. It uses a distant variant of the D20 System from 3rd edition D&D. Character creation is by setting these traits. Air. Kipling. where characters are pawns of an out-ofcontrol Computer in a post-nuclear-apocalypse complex. with the notable feature that each character has 5 clone backups -. modified by weapon and armor. 2nd edition completely revised this. eliminating attributes in favor of six skill groups (Management. where successes are narrated by the Best Friend player. 1st edition used a percentile skill system with skill trees. there is a Combat skill. Greg Farshtey (1995) “XP” ed by Allen Varney (2004) Mongoose Publishing A hilarious dark future comedy game. freeman. Eric Goldberg. another PC as Best Friend. bourgeois.1st ed by Jake Richmond. Violence. Parabellum 1st ed by Martin Lindholm (1996) October Productions A Swedish-language modern crime-thriller RPG. picking an agenda. and another PC as Rival. and Void) which which represent different ways of resolving conflicts. . with three sub-skills: Attack. Ken Rolston (1984) West End Games 2nd ed (1987) “5th” ed by Ed Stark. Defend. For example. Jacobson. Damage is done by the difference between attack roll and defense roll. All characters must choose one culture (Arab. Stealth. Wetware). Easterner. and d12). with scenes from other famous works done for interior illustrations. Rather.

Turns and events are determined by a set of memory triggers that the players write at the start of the session and randomly draw. based on Malory’s L’Morte d’Arthur and similar sources. A Penny for My Thoughts 1st ed by Paul Tevis (2009) Evil Hat Productions A storytelling game in which players take the roles of amnesiac patients undergoing therapy to recover their lost memories. Pax Draconis pre-release ed by Justin Dagna (2001) Technicraft Design premiere ed by Justin Dagna (2003) A spacefaring science-fiction RPG. and starts in the year 485 (during the reign of King Uther) rather than 531. published under the Open Gaming License. as well as an economy of pennies exchanged by certain rules. It uses a detailed system of personality traits and passions. infrared sight and under-water breathing). using a class and level-based system with skills. It consolidated and simplified skills and changes certain rules features such as how favored class and class skills worked.e. Character creation is only knights under the original edition. the draconian races. Combat is a contest where only the combatant with the higher level of success does damage. It uses a set of diceless narrational mechanics. . There are three major race groups: humans. It uses a simple percentile skill-based system. Under the fourth edition. and the treeber species (a diverse group with variations like four arms. The fifth edition returns to more limited initial character generation. Each play session is organized as an individual therapy session at the fictional Orphic Institute For Advanced Studies. using the roll as level of success (i.5th edition of D&D. Pendragon 1st ed by Greg Stafford (1985) Chaosium 3rd ed (1990) Chaosium 4th ed (1993) Chaosium 4th (Reprinted) ed (1999) Green Knight Publishing 5th ed (2005) White Wolf A game of Arthurian romance. The PC’s are knights who will go on quests and journeys.5th edition. but also engage in building families and raising heirs. such as Pride/Modesty and many others.Pathfinder RPG Beta ed by Jason Buhlman (2008) Paizo Publishing 1st ed (2009) A variant of the 3. The mechanics are roll 1d20 under (skill or attribute). and magic was only done by NPCs. Campaigns may span generations. “blackjack” method). but it is intended to be compatible with supplements and adventures designed for 3. set in a galaxy where the “Draconian Empire” is fighting a civil war with the “People’s Republic”. where the players take turns role-playing the patient (known as “the Traveller”). the options are expanded. Pelicar 1st ed by Lewis Nicolls (1996) Pharaoh A traditional fantasy-genre game.

Franke (2004) Verlag für Fantasy und SF-Spiele A German-language sci-fi RPG based on the popular sci-fi series Perry Rhodan. It uses a complex rules system. superpowers. leprechauns. The Peryton Fantasy Role-Playing Game 1st ed by Christina Lea (2006) Peryton Publishing Revised ed by Christina Lea (2009) Peryton Publishing A retro style fantasy game inspired by pulp fantasy source material using a variant of the D20 System used by 3rd edition D&D. set in a world akin to Victorian England that is under oppressive rule. Huiskes. Le Petit Peuple 1st ed (unknown) Casus Belli / Excelsior Publications / Jeux Descartes A French-language humorous fantasy RPG where PC’s are fairies. diceless RPG system.) Persona 1st ed by Kevin Munoz (1997) Tesarta A universal. The system includes knacks and ability checks to let players get started quickly and still evolve the character as it goes on. ISBN 3925728252. The PC’s are reduced to 1/10 of their size and live in a high tech civilization. (This is an earlier game. (This is a new game with the Perry Rhodan license.) Perry Rhodan . psionics. Periphery: Science Fiction Roleplaying on the Edge 1st ed by Gareth-Michael Skarka (1994) Epitaph Studios A sci-fi RPG. and is focused on naval officers of human origin. it uses detailed numerical attributes and skills which are compared to find results. Midgard.Das SF-Rollenspiel 1st ed by Detlef Wenzlik (1993) Agema A German-language sci-fi RPG based on the popular sci-fi series Perry Rhodan. Character creation is class- . The character creation system is very detailed. hidden from common humans. It uses a rules system based on the fantasy RPG. It also includes a powers system for designing magic. While diceless. unrelated to the 1993 game by Detlef Wenzlik. Jürgen E. Les Petits Hommes 1st ed by Bruno Faidutti (unknown) self-published A French-language modern-day fantasy RPG inspired by a popular French comic book. The creator suggests playing in your own house using Playmobil as Scale 1 figures. The PCs are criminals within this world who strike out against the system.Das Rollenspiel 1st ed by Alexander A. korrigans. and other elves. Perry Rhodan . etc. set in the world of “Arth”.Perfect 1st ed by Joe McDonald (2006) Inciteful Entertainment An alternate-reality crime game. Phantasy Conclave 1st ed (1984) Phantasy Conclave A medieval fantasy RPG. unrelated to the later game based on the Midgard system.

pre-1990) Ian Press A fantasy RPG set on an alien world whose inhabitants are a mix of anthropomorphic felines and various human races (who are somewhat elfin in appearance). advancement is level-based. ten dice. It is a boxed set of three booklets. Pie Shop 1st ed by Mr. Toad (2004) Corone Design A horror roleplaying game where the player characters are psychopathic serial killers who were captured and recruited by men in black while in prison. The classes are healer.blue-skinned little fairies in a take-off of the Smurfs cartoon (Belgian cartoonist Peyo). Matheny (1982) Yaquinto A historical pirate/swashbuckling RPG set in the Carribean. and fighter. the game outlines three kinds of play: mode pitufos (“for kind people”). Phoenae: The Fierce Joy of Being Alive 1st ed (unknown. there are reward systems for fame.based. Pirates: The Great Adventure Game 1st ed by Matt deMille (2001) New Dimension Games Revised ed (2003) A cinematic pirate action RPG. and some notes and erratta. Taylor Blanchard. Illustrated by N. Action resolution uses 1d12. and dark side piltrufos (“for bad people”). scout. Carlos Sanchez Padial (2002) A humorous Spanish-language RPG of playing “pitufos” . Miguel Garcia Fernandez. ultra-realistic combat system and RPG of modern-day military combat. David McKenzie (1986) Leading Edge 2nd ed (1987) 3rd ed (1989) 4th ed (1991) An ultra-complex. mode piltrufos (“more hard”). Character creation is class-based. In addition to traditional experience. Now a new set of races have been created by a god to try again. Piltrufos: el juego de rol piltrufantemente piltrufero 1st ed by Jorge Martinez Etchegoyen (2001) La Cocoguawa 2nd ed by Jorge Martinez Etchegoyen. with level-based advancement. fear. and privateering ranks and titles. The men in black released them on the condition that they would kill specified targets when contacted. aimed at beginning . In this world. While always tongue-in-cheek. set on a damaged space station where characters try to fight monsters and collect treasure. Phoenix Command 1st ed by Barry Nakazono. The PC’s are members of a the last faction of their race whose memory was wiped out. Phase VII 1st ed by Dennis Drew II (1982) Cheshire Games A science fantasy mini-RPG (16 pages). wizard. Pirates and Plunder 1st ed by Michael S. based on an amalgam of classic pirate eras and movies. ancient peoples ascended to become angels and demons.

GM book. Action resolution is by rolling 2d10 under either attribute or skill -. Drugs. & Rock’n’Roll”. Plüsch. A modern fantasy RPG where the PC’s are pixies who want to take over modern-day human homes -. including: “Cyberplunder”. “Plüsch. “Big Shop Tango”. It is set in a nebulous time around the early 18th century. “Playbä”. Action resolution is by rolling 2d6 under stat. There are four attributes. Cummings (1994) Mindgames. “Popcorn. It is set on the fantasy world of Mer. Jeff Dee (2001) Unigames A 16-page mini-RPG with complete rules. plus 105 3-hole punched sheets detailing the creatures of Mer and a 31 3/4” x 22” color map of Mer. und Plunder 1st ed by Ralf Sandfuchs. Jasper K. It is a standalone game system based on the Savage Worlds rules system. skills and spells. goblins and trolls. Published as a bosed set with 3 booklets: players book.but humans (and their pets) see the pixies as bats. which is dominated by seas but being devastated by the strange “dark water” substance which is oozing from the fissure where magical treasures were stolen. Pixie 1st ed by Geoff Tuffli (1992) New World Games 2nd ed by Geoff Tuffli (2005) Jubal Online Games. Plüsch & Petticoats”.players. The 2nd edition system is pure talent-based. rats and pests. Power. and “Gamemaster Supply Package”. everything is simply a talent. There were a number of adventures and supplements. and character creation rules. The first edition is only 20 pages. A fantasy-genre role-playing game based on the Hanna Barbara animated television series of the same name. Pirates of the Spanish Main 1st ed by Paul Wade-Williams (2007) Pinnacle Entertainment Group A game of romance and adventure on the high seas based on the WizKids collectable strategy game Pirates of the Spanish Main and Pirates of the Crimson Coast. Pocket Universe 1st ed by Manda. The second edition is 150 pages and includes a dozen different types of fey folk including sprites. Thomas Finn (1991) Games-In Verlag 2nd ed (1995) A humorous German-language RPG where you play stuffed animals who have strangely come to life. “Baerotech”.where doubles indicates either critical success (on a success) or critical failure (on a failure). Character generation is mostly random with some skill selection. and have adventures in the world of humans. adding a ship combat system. which range . The Pirates of Dark Water 1st ed by Lee Agosta. Steffen Schütte. The basic game includes a 64-page “World Book” containing background information. spriggans. so instead of having separate attributes. After the 2nd edition. the rights to the game were bought by Phase Publishing. locations. Inc. “Der Woolminator”. “20th Century Plunder”. “Keep the Secret”. Inc. Pirates and others roam the seas in ships that can both sail and fly. and sample adventures.

which can be used to increase skills and heal injuries. There are 4 attributes: Strength. It also has campaign rules for Opportunities (including Elections. The roll is a success if one die is equal to or less than the relevant stat. and Health. DEFT. The player characters are children called Cultists. Pokemon Jr.plus a power if its attack succeeds. Stan! (1999) Wizards of the Coast A mini-RPG for young children. It uses a minimal dice-pool system where players roll a number of dice (D12s) dependent on difficulty (from 1 to 3). post-1994) Wasteland A cinematic modern action RPG. Actions are resolved by rolling 2d10 under skill. suffering. where players roll a number of six-sided dice equal to stat. The 60-page pocket-sized booklet mostly consists of 16 pre-made scenarios to play. Greg Poehlein (1997) Plaid Rabbit This is a simple generic RPG using a skill-based system. emulating over-the-top action films in the style of John Woo. Character creation is limited point-based. based on the Pokemon (“pocket monster”) video and card games. Combat is categorized in four different ways for personal combat (fist. Eric Nolan (unknown. ambitions and gear. There are special rules for Pokéthulhu battles. Betrayal and Urgent Considerations) that have mechanical consequences. damage. It uses an abstract dice pool system. In character generation. where 1 of 4 attacks are chosen. and results of 4. the official website. Coordination. Adventure Game 1st ed by Bill Slavicsek. focusing on the dark and harsh life of pirates. following the assassination of Captain Brimstone Jack by his cook under the King’s orders. Combat has options for escalation and increased consequences. Each pokemon has a card which lists its stats: attack roll.from 7 to 14 for humans: PHYS. Polaris . It is set in 1701. Intelligence. and boarding).5 or 6 are considered successes. sword and gun) and ship combat (pursuit. Pocket Warrior 1st ed by Guy McLimore. guns. Point Blank 1st ed by Eoin Connolly. and hit points . which generates a small collection of statistics for sins. INTL. Leisure. WILL. Skills add to the Attribute score the skill is based on. knife. Prizes. Pokéthulhu 1st ed by S. Poison’d: a pirate rpg 1st ed by Vincent Baker (2007) Lumpley Games An RPG about pirates. Attacks are made by rolling 1d6 vs attack roll. Characters gain Honour points for performing cinematic stunts and saying good one-liners. John Ross (2000) Squishy Brain Games 2nd ed by S. Character creation uses only 6 stats. players answer a series of questions by choosing from lists of options. Rob Brennan. ranged. cf. John Ross (2001) Dork Storm Press A humorous RPG which parodies both the Pokemon game/television show and Lovecraft’s Cthuhlhu. each owning their own Pokéulhu which they must train and battle with while wandering the land of the dead.

Portal 1st ed by Olof Lindqvist (2005) Olof Lindqvist Games A Swedish-language modern fantasy RPG set in an alternate Earth where through the ages mages have been opening portals to other dimensions and letting in strange creatures. Brawn. It is designed for four players who split the gamemastering duties depending on which player character is spotlighted. Praedor . who controls enemies and has more control over conflict and story). There are “specials” which include advantages. There is no world background in the core boxed set. but a separate boxed set called “Perilous Lands” includes a detailed fantasy world. and end with “And that was how it happened. Cognition. Character creation is point-based. with point-bought skills. To start a scene. A given player has a “new moon” (the player on his right. or in combat on a universal chart. Action resolution is by attribute + 2d6 vs difficulty.” When it is time for another character. if you object to a development. It uses a rules-lite universal system (the “POW!” system) available separately. where the PCs are superpowered teenagers who have to manage both fighting supervillains and surviving high school. a “full moon” (the player on his left. and Fellowship (ABCDEF). The rule system has a complex and math-heavy system which uses percentile rolls under skill times multiplier. who controls personal and emotional ties). powers. Power Grrrl 1st ed by Michael Fiegel (2004) aethereal FORGE A superhero RPG in the style of an anime cartoon. and a “mistaken” (the player across from him. spent on powers and six attributes: Agility. There are also twelve “key phrases” that govern timing and decisionmaking. Character creation is random-roll attributes and random ads/disads. Polaris: Chivalric tragedy at the utmost north 1st ed by Ben Lehman (2005) Tao Games A mythic fantasy game about knights of the Stars fighting the Mistaken demons of the Sun. you say “But hope was not yet lost. Advancement is partly level-based (separate Combat and Magic levels) and partly skill-based (improving skills with experience). and other things rather than skills. As the players switch off spotlight. you begin with “And so it was”. Damage.1st ed by Philippe Tessier (1997) Halloween Concepts A French-language post-apocalyptic RPG where humanity has migrated to live undersea after a nuclear war has laid waste to the surface world. which includes magic and monsters. The characters are members of a secret organization trying to stop these forces of darkness. who controls societal and hierarchical ties). you interject “But only if” or “You ask far too much” (at which point you must negotiate the story. for [the next character] still heard the song of the stars” and start again. or sacrifice a Theme on your character sheet). Powers and Perils 1st ed by Richard Snider (1983) Avalon Hill A traditional fantasy-genre RPG. the roles switch around. Energy.

with an open-ended roll of attribute + skill d6s. Adventurers are “praedors”. Pribehy Imperia 1st ed by Kryštof Ferenc. used in Star Fleet Battles and other wargames. honourless adventurers who brave the dangers of the Cursed Lands for loot and magical treasures. The highest result is compared to the “tricode” for that task.1st ed by Ville Vuorela. based on an obscure independent license of the original and animated television series. Georges Favraud. Olivier Gasnier. and critical success. Mark Costello (1993) Task Force Games This is a Star Trek RPG. with semi-complex combat using a hexmap and counters. Jaconia consists of about a dozen kingdoms or city-states. The game takes place in the ancient land of Jaconia. as well as large tracts of unclaimed land inhabited by barbarian tribes. Prime Directive 1st ed by Timothy D. normal. which determines your skills. The system uses d20 rolled against stats and skills (rated 1-20). It uses a variant of the FATE system (Fantastic Adventures in Tabletop Entertainment) from Spirit of the Century. with a very few powers. It uses an open-ended dice pool system. The player characters are elite commando teams (known as “Prime Teams” in the Federation) dropped by starships to deal with problems on planets or stations. Olsen. Borvaria. It has a set of 9 non-traditional races. It has 9 or 10 supplements. Christophe Guy (1990) Flamberge A French-language modern-day horror RPG. It uses a d12-based system. Multiple lesser rolls can take precedence over the highest roll. Characters are random rolled. advantages and skills. three numbers indicating thresholds required for marginal. Character creation is based on occupation. Its vision of the Star Trek universe is much more militaristic than others. whose title translates as “Stories of the Empire”. only to find that the decadent courts and shadowy alleys of Jaconia can be even more dangerous. derived from the first technical manual. Character creation is both class-based and pointbased. The Price of Freedom 1st ed by Greg Costikyan (1986) West End Games A survivalist game of freedom fighters in Soviet-occupied America. now a fragment of living land surrounded by cursed ruins of an ancient superculture. where the PC’s are a vampire’s caravan trying to survive against fanatical vampires hunters’ attacks. Petri Hiltunen (2000) Burger A Finnish-language fantasy RPG. Character background includes filling out Soviet identity papers. The first adventure has the Soviets landing in your city and how you react to it. set in the “World of Dragons”. . Jonaáš Ferenc (2009) MYTAGO A Czech-language fantasy/steampunk RPG set in Victorian England. based on a series of fantasy comics by Petri Hiltunen. Les Prédateurs 1st ed by Philippe Chouvel. Guillaume Cochard (2000) Athal A French-language medieval fantasy RPG. Premiers-Áges 1st ed by Arthur Agabek.

Over a “season” of nine episodes. pitched as “Build a tribe. a uniquely simple turn based combat resolution syste. Love drives the girl to help people. Principia Malefex 1st ed by Alison Whetton. defining objectives for the girl. Prince Valiant 1st ed by Greg Stafford. Imagination.Primetime Adventures: a game of television melodrama 1st ed by Matt Wilson (2003) Dog-eared Design A diceless game of television melodrama. Retallack (1997) Principia Malefex A dark psychological horror RPG. and Fear. a track of Screen Presence. solving problems. Fear makes the girl choose different paths and look for alternate options. Primitive 1st ed by Kevin Allen Jr. There are few monsters (and the characters won’t often run into them). The system uses .thus the players divide the GM’s duties between them. who creates things with her imagination -. The Princess Game 1st ed by Colin Fredericks (2007) Valent Games A rules-lite. GM-less RPG where four players each take on an aspect of a magical girl’s personality: Love. This is aimed at beginners with an extremely simple system using coin tosses. Lynn Willis (1989) Chaosium An Arthurian game by Greg Stafford (author of Pendragon). fight bloodthirsty dinosaurs. Ruari Armstrong. The PCs are a group of young princes who wander from island to island within their father’s kingdom. and throws a number of coins equal to the stat for action resolution. M. intended to simulate series like Alias. Each character has only two attributes. Curiosity makes the girl want to look around and discover stuff. It uses a dice pool system. and the characters often will not know whose side they are actually on. there is little or no organised or identifiable opposition. where the horror comes from what the human characters do to each other. and the player can introduce new elements into the game. and discover untold mysteries in a game that features easy to follow rules. It uses a simple dice pool system to resolve conflicts. setting scenes and introducing characters. William Dunn. Curiosity. The girl is the only real person in the world. The Imagination player makes the world and describes the people and places that inhabit it. Buffy the Vampire Slayer. and Six Feet Under. where players roll a number of d10s equal to “Screen Presence” for the episode (which varies from 4 to 6). and several freeform binary traits. Character creation is by designating an Issue. a simplified version of the rules from Dogs in the Vineyard. and character generation that focuses on group social dynamics”. The Prince’s Kingdom 1st ed by Clinton Nixon (2006) CRN Games A fantasy game aimed at children. plus possible dice added for spending “Fan Mail” points. set in the archipelago kingdom of Islandia. (2006) Kevin Allen Jr Design A prehistoric caveman game. each PC gets to designate certain episodes as their focus episodes.

and point-bought skills and bonuses. Abenteuer 4 “Der doppelte Biber” (The Double Beaver). Robert Anderson. and a selection from a small set of professions including solicitor. forensic chemistry. and ballistics. Frank Bezner (1990) B&B Productions 2nd ed (1991) 3rd ed (1993) A German-language crime-story RPG. There were at least five adventures: Abenteuer 1 “Eine tdliche Wette” (A Deadly Bet). a rules-lite predecessor to the “Silhouette” system used in Heavy Gear and other games. It includes personal and naval combat rules. then you may switch the tens and ones dice in the percentile roll. crewing a vessel trying to get rich. with binary traits. including advances during the period including fingerprinting. for Napoleonic-era naval warfare -especially the British navy. If you have a trait. Kelly Slaughter (2003) BBRACK Productions A fantasy RPG set in an original fantasy setting called T’nah: a magical. Project A-Ko RPG 1st ed by Jimmy Mah (1995) Dream Pod 9 Dream Pod 9 Ianus Publications This is a comedy science-fiction RPG based on the Japanese anime TV series. Private Eye: Detektiv-Rollenspiel im Viktorianischen England 1st ed by Jan Christoph Steines. It uses a simple percentile system of roll over difficulty. Privateers & Pirates 1st ed by Jonathan Clarke (2005) FJ Gaming A historical RPG set in the Golden Age of Piracy (late 17th century) or the Age of Sail (mid-18th to early 19th century). Privateers and Gentlemen 1st ed by Jon Williams (1983) FGU A combined tactical miniatures rules and RPG. Abenteuer 5 “Auge um Auge” (An Eye for an Eye). set in historical Victorian England (1880 to 1900). There is also a twenty page treatise on Victorian criminology. The subtitle translates as “Detective Role-playing in Victorian England”. Mike Rennaker. vaguely middle-eastern desert environment. and private detective. with non-percentile rolls only for damage and hit points. journalist.roll-under-skill on d20 and d200. Character generation is random-roll base attributes (modified by career choice). Abenteuer 2/3 “Der Schrecken von Randall Castle/ Der Millionencoup” (The Horror of Randall Castle/The Million Pounds Heist). It uses a percentile skill-based system (the “Trinary System”). It uses a skill-based percentile system. The core book includes an extensive introduction to Victorian society in general and London in particular. It uses a percentile skill-based system. The 394-page core book includes . Promised Sands RPG 1st ed by Benjamin Rogers. post-apocalyptic. the first two dice are percentile roll that determines success or failure and the third d10 is the Effect Die which determines degree of success. policeman. The PCs are pirates or privateers. where you roll 3d10. rules-light system fitting for the goofiness and massive destruction found in the original A-Ko series. It has a simple. Character creation includes six attributes.

It has a separate rules book with the mechanics and a world book describing the setting. Léonidas Vesperini. and Faults. Julien Blondel. Lucien Soulban (1997) XID Creative 2nd ed (2001) Hubris An unusual fantasy RPG. Duncan Barrow (1992) Bruce Gomes Industries A late medieval fantasy genre RPG with an original world setting. Geoffrey Picard. Cheron (1984) FGU A game of psionic powers in a near-future setting with two options: Psi’s fighting an oppressive government. Jon Richardson (2005) Chapter 13 Press Dilly Green Bean Games A game based on the serial pulp stories of the 30’s and 40’s. Philippe Tessier. It uses a diceless system where action resolution is by tarot cards and GM discretion. Vigor. Brawn. forcing the inhabitants to look for the long-lost gates to escape. Prophecy 1st ed by Benoît Attinost. Providence RPG 1st ed by Richard Binek. Psi World 1st ed by Del Carr.extensive world detail. Isabelle Vassaux. Proteus 1st ed by Bruce Gomes. Timbre-Poste (2000) Halloween Concept 1st ed by Benoît Attinost. a Stunt. Gimmicks. Dynamism. which was cut off from the original world and freed by a revolt. a Schtick. Insight. a crack in the world started to flood the world. Pulp Era: Cinematic Adventures in the Yesteryear 1st ed by James Carpio. It has non-standard races of centaurs. Nicolas Jequier. or Psi Police protecting innocents from rogue Psi’s. and others. mixed with modern cinematic action. Geoffrey Picard. and a selection of monsters. rat-creatures. Psychosis 1st ed by Charles Ryan (1994) Chameleon Eclectic A surreal game where character’s reality is questioned. Puppetland 1st ed by John Tynes (1999) Hogshead Games . It is set on a former penal colony planet in another dimension. The system is skill-based (roll under stat on 1d30). Character creation is random-roll attributes and point-bought skills. and Quickness). Timbre-Poste. Antoine Clermond (2002) Darwin Project A French-language medieval fantasy RPG. Philippe Tessier. in the genre of movies like “Brazil” and “Total Recall”. Jeff Mackintosh. Charm. The system uses attribute+skill as modifiers to a 2d10 roll vs difficulty. Spirit. Much later. Michael Smith. eagle-men. set in the Kingdoms of Kor. It uses an original skill-based system with eight attributes (Smarts. Michael Scott. Julien Blondel. two magic systems (Ido and Qai). Léonidas Vesperini. It uses a percentile skill-based system. “a mix of fantasy and the four-color bravado of superheroes”. Jean-Marc Maquin.

Romain d’Huissier. It uses . Character creation is limited point-bought. Pierre Buty (2005) 7ème Cercle 1st English ed (2007) A semi-historical RPG set in China in 240 B. set shortly before a looming apocalypse. and 15 points on maneuvers and mystic arts. A character has 3 attributes (Body. set in an extensively detailed fantasy world. An additional stat is “WSPHITM” (Who should play him/her in the movie?). The rules cover resolving tasks and conflict as well as skill advancement. “Gimmick”. Dale French (1998) Hex Games A tongue-in-cheek minimalist RPG system intended for use in any setting. Roll stat + d100 to get over 100.A fantasy/horror mini-RPG. QAGS: Quick Ass Game System 1st ed by Leighton Connor. you evil nutcracker!”). QCCS . choice of one gift and one weakness.roll two ten-sided dice and subtract the lower result from the higher. Steve Johnson. Purgatory 1st ed by Jon Wilkie (2000) Atomic Hyrax Games A conspiracy RPG. covered in 20 digest pages. Queeste 1st ed by Joop Oele (1979) self-published 1st ed by Frank Rieter-Lambers (2007) self-published A Dutch-language fantasy RPG. Qin: The Warring States 1st French ed by Neko. spending 15 points on skills. The PC’s are “Penitents” who have returned from the dead with various powers to deal with the upcoming doom. set in a world of puppets where the evil Punch has killed the creator and rules over the other puppets with an iron hand.C. and Nerve) along with a Job.Quick Charakter Creating System 1st ed by Uwe Mundt (1995) Dreamland Worx 2nd ed (1998) A German-language universal RPG system. and Weakness. The basic game also includes 11 races and 37 occupation packages. and are short so as to be memorized easily for live games. It uses an original system. Kristoff. It uses a minimalist diceless system where players are required to speak out (in puppet-show style) what they are doing as dialogue (i. spending 14 points on five attributes based on the five Chinese elements. Florrent. “I hit you with this stick. Resolution uses a “Yin/Yang” roll -. with no background and setting information. A free version of the rules is apparently available on the web. It uses a percentile skill-based system.e. with 22 attributes. Which color die is lower is used in damage calculation. It uses a card-draw mechanic for action resolution that allows both live-action and table-top play. Brain.. specifically the state of Qin -which in history will shortly conquer the other six states to form a single nation. QUAD Live Action Role Playing Rules 1st ed by Hardy Darrell (unknown) Guild of Blades A generic set of LARP rules.

meant to be a basic entry-level game with a very simple system.The Storytelling Game 1st ed by Shane Garvey (2010) Crystal Star Games A fantasy RPG.a class/level system that uses only six-sided dice. RandomAnime: The Definitive Anime Role-Playing Game 1st ed by Brian J. also the Queeste page and the Queeste Group Weblog. including a functional magical language. Quest of the Ancients 1st ed by Vince Garcia (1988) Unicorn Game Publications A swords-and-sorcery genre RPG. The world includes psychic powers as well as a unique metal (“Quicksilver”) that responds to mental commands. Action resolution uses stat + 2d6 difficulty. the Luck die. cf. inhabited by 3 goblin races and 2 faerie races as well as humans. and various paranormal creatures. It uses a skill-based system. The second edition. Quest . Rampant 1st ed (1999) Living Imagination. It uses a variant of the Prose Descriptive Qualities (PDQ) system used in Dead Inside and Truth & Justice. secret orders. and ads/disads. The second edition is printed through Lulu. including background dealing with an evil entity that arrived to Earth 65 million years ago. A fantasy genre live-action role-playing system. with an involved magical system inspired by the Earthsea books of Ursula LeGuin. with four different power levels. Perry (2002) Infernal Funhouse Productions A universal system for anime-style play. where a 10 or higher is a success. Character creation is open point based. then spends attribute points . However. the Knights Templar. Ragnarok: Un Nuevo Comienzo. An additional die. Jeff Dee (1997) Unigames A fantasy RPG published electronically through HyperBooks Online. which wryly pokes fun at some fantasy cliches. with the electronic version available free. along with Arab philosophers. Character creation is class-based with three classes. It uses a class-based system with percentile secondary skills. Ragnarok 1st ed by Carlos Monzon (1992) Ludoctenia 2nd ed by Carlos Monzon (1995) Ludoctenia A Spanish-language contemporary horror RPG. rolling 2d10 under attribute + skill. Questers of the Middle Realms 1st ed by Tim Gray (2006) Silver Branch Games A fantasy genre RPG set on an original world. Character generation is point-based. The player selects one of 21 templates (which gives a number of bonus points and luck points). Quicksilver 1st ed by Manda. as it is used.potentially “going rogue”. changes this to rolling under base attribute + relevant skill on 2d10. It is set in the land of Seloria. skills (from 0 to 4). including 5 attributes (from 7 to 13). “Median”. The original system uses stat + 1d20 vs difficulty. molding itself to any shape. Inc. the metal takes on a life of its own -. Character creation uses templates and limited point-buy. is rolled to determine partial successes based on your Luck score.

It uses a very simple system. with more specific tag winning in the case of a tie. Shawn Houghtaling (2010) The R. It is set in a galaxy inhabited by Humans. R. Millo Franzoni (1999) Alchemia An Italian-language martial-arts RPG.A. Ravendeath 1st ed by Iacopo Frigerio (2010) Coyote Press An Italian-language GMless game about stories of revenge such as The Crow. Rated G: The Roleplaying Game of Saturday Morning Fantasy Violence 1st ed by Vincent Diakuw (2003) Thousandpress A simple diceless system emulating fantasy action cartoons. but they are fatigued (lowering one rank) after one push. Character creation works by all players writing a word or phrase on five slips of paper. Thomas Baudoin (2002) self-published A French-language military science fiction RPG. now wandering mercernaries). dwarves. and gnomes. spends 10 specialization points.a package of starting abilities that give greater power within a specialty for a genre type such as fighter. The Count of Monte Cristo. Higher-rated tags win. then drawing from all the slips put together.H. It uses a simple system of attribute + skill + 1d10 vs difficulty. Sin City. Kill Bill. in the genre of Heinlein’s “Starship Troopers”. and others. Strength. set in a futuristic biblical armageddon. using the drawn slips to create the basis for their tags. Ranma 1/2: il gioco 1st ed by Gianluca Casu. Rapture: The Second Coming 1st ed by William Spencer-Hale (1995) Quintessential Mercy A game of theological horror.S. or exhausted after two pushes.H. Experience is in “Style Points”. Raôul 1st ed by Marcel Larcenet (1994) Les Rêveurs de Runes A French-language humorous modern-day RPG where the PC’s are caricatural. wizard. average French redneck in everyday situations. cleric. Agility. such as “Legendary Strength” for Superman. halflings.A. light and dark elves. Character creation is limited point-based. or knight.that form the game’s acronym. It includes a magic system as well as options for races including humans. the Ullar (orcadescended humanoids. and Shankkar (warlike cat-people). 1st ed by Nicolas Julien. Engine Fantasy 1st ed by Jesse Sikes. given out during the game immediately if the player does a stylish move. thief.A. and may optionally choose a template . The character then gets starting skill points equal to Reason times three.among the 8 attributes and skill points among the 30 skills. R. The title translates as “The Smellyunder-the-arms Role-playing Game”. and Health . spending 20 points on the four attributes Reason.S. with some special modifiers. the Adharax (enigmatic tentacled creatures). Tags may be pushed to increase them.S. Engine Team A skill-based system using a single d10 for resolution as a fantasy core rulebook in the genre of Dungeons & Dragons. Characters are defined by ranked “Tags”. based on the Japanese manga/anime series of the same name. .

The first book included 9 fantasy races. It uses a skill-based system. Steve Ong. John Sullivan. Recon 1st ed by Joe F. Action resolution is by rolling 1d20 under attribute + skill. Mark Bruno. lion-men. Martin (1982) RPG Inc. although only the fantasy one was ever published. and psychics.The Magic Realm ed by John Griffin. scientists. and over 140 creature stats.e. set in a far-future space-opera universe where magic has been found on a frontier world. Advancement is by skill improvement by use or training. dwarves. troops against the evil V. there are aliens easily described as elves. about characters trapped in an ancient Earth spaceship now lost in the .C. Andrew Kenrick. The core rules come in four books: the Player Guidebook. The frontier world has a “wild west” feel as everyone converges to get at the new phenomena. and Encounter Encyclopedia. and bear-men. Game Master Book. Combat occurs in ten second rounds and actions are split up within that round as strike ranks. d6’s are used for damage rolls (i.S. Character creation is class-based. The game uses a simple skill system: skill+d20 vs difficulty. In addition to humanity. via the remnants of an ancient civilization.). It uses a system intended to be adapted to various “realms” for different genres. although there are various aliens (including the evil “Yolmi”). a magic system with 200 spells. Advancement is level-based. It includes starship combat rules. David Wainio (2004) Three Sages Games A medieval fantasy RPG. Siddiqui (1994) Raven Star Game Designs 2nd ed (1997) A science fantasy RPG. 3d6+2. The system is class-based: soldiers. with 1d20 resolution rolls. The Realm of the Gateway Part One .Raven Star 1st ed by A. and a psionics system with 20 powers.The Science Realm ed (1999) A small-press fantasy RPG. with the option to build your own subclasses. The PC’s are humans. playing U. Matt Nixon (1996) Griffin Games Part Two . but does not use the Palladium RPG house system. Realms of Wor 1st ed by Jeffrey Walker. cyborgs. Red Dwarf: The Roleplaying Game 1st ed by Todd Downing. Lee Hammock (2003) Deep7 A humorous sci-fi RPG based on the television series from Grant Naylor Productions. etc. Realm of Yolmi 1st ed by Ken Black. 2nd ed by Erick Wujcik (1986) Palladium Books Deluxe Revised ed (1999) A modern military RPG and miniatures system set in the Vietnam War. 2d6. Spellcaster’s Guidebook. The game was liscensed by Palladium for the 2nd edition. Character creation is by random-roll attributes and point-bought skill with required profession packages. with armor reducing damage. Marshall Rose (1978) Avant-Garde Simulations Perspectives 2nd ed (1978) A spacefaring sci-fi RP set on a future Earth.

dog. Ken Richardson (1991) Creative Encounters A sci-fi RPG set in 2134 of an alternate history where the Third Reich won WWII and dominated the world. even as they expand their empires to other star systems. gelfs. sinister elves representing Germany have imprisoned humans in concentration camps. part of the “I Giochi del 2000” collection. La Regola del Gioco 1st ed by Piermaria Maraziti. the Moon. Remember Tomorrow: Near Future Role-Playing . and orbital stations. iguana. The title translates as “The Rule of the Game”. It uses the “XPG” system. The Third Reich and the Empire of Nippon are in the midst of an age-old Cold War with each other. Redención 1st ed by Juan Antonio Huerta Domínguez (2004) Edge Entertainment A Spanish-language hard sci-fi roleplaying game. Actions are resolved by rolling d10’s equal to stat plus skill. etc. Spence (1998) Grendel 2nd ed (2002) A spacefaring sci-fi RPG. and the ratlings follow the orders of the Japanese emperor. mechanoids.) and their relationship with the aliens that attacked the earth. Action resolution is based on attribute + 1d10 + modifiers. Character creation is limited point based (attribute points and skill points).middle of nowhere. It uses a simple system which includes tactical miniatures rules using a metric ruler. subtitled “Un pasado a olvidar. un presente para luchar”.a en la II guerra mundial 1st ed by Diego Martinez Ruiz de Gaona. where the Earth has been destroyed and the survivors live in small habitats on Mars. whose title roughly translates as “REICHCRAFT: The RPG & Wargame of Fantasy in the Second World War”. It is set in an alternate WWII. Reich Star 1st ed by Simon Bell. Marco Perez (1996) Qualitygame An Italian-language universal storytelling RPG.e. Meanwhile the Allies are aided by elves. rabbit. and rat). where orcs and undeads have joined the Italian army. with adjustments for different types of characters: holograms. while the number matched indicates quality of success. Set in the year 2398. The game deals with ancient cultures (Egyptian. It includes an original setting. humans & golems. Action resolution is by rolling under attribute + skill on 2d6. and rules for resolving group conflicts. Sumerian. REICHCRAFT : el juego de rol y t´ctico de fantas&icaute. Nora Ortega Rey (2003) self-published A Spanish-language modern fantasy RPG. Spain. and various types of evolved animals (cat. simulants. gnomes. Red Shift 1st ed by Paul B. The player characters are revolutionaries trying to overthrow the Third Reich and restore freedom and democracy to Erde and its colonies. Reign 1st ed by Greg Stolze (2007) Schroedinger’s Cat Press A fantasy genre RPG using the “One-Roll Engine” from Godlike: Superhero Roleplaying in a World on Fire. The number of matches (i. dwarves. d10’s with the same value) indicate speed of success. set in 3663 after an interstellar human empire collapsed. Self-published in Bilbao. un futuro a temer. magic system.

Resolute: The Superhero RPG 1st ed by Michael T. or other adventurer. Resolution is by each side rolling 3d10. with eight attributes and over 50 superpowers. Tristan Lhomme. A. covering infantry to tanks. Peters (1990) FASA A small-unit tabletop sci-fi combat system.1st ed by Gregor Hutton (2010) BoxNinja A sci-fi literary cyberpunk GMless RPG with no specified setting. Tamás Farkas. PCon. Your skill for a . cf. Stats ranging from -1 (Impaired. Opposition factions have a single stat called Influence. Zoltán Pozsonyi. Legionnaire details the history of Earth and seven alien races and provides combat focused rules. where differing weapons affected different 2D shapes of armor blocks. István Eörsi (2000) Beneficium A Hungarian-language fantasy RPG. Character creation is based on rolling 1d10 on a universal chart which compares skill to difficulty. Therion’s Renegade Legion page. Fight the oppressive Terran Overlord Government of the Roman-style empire centered around Earth. which have largely unified into power blocks in preparation for contact.as well as two descriptive stats called Positive Condition (PCon) and Negative Condition (NCon). Each player creates both a PC and an opposing faction. Motivation. Desing (2008) Teddy Bear Press A simple superhero roleplaying game. Requiem 1st ed by Zsolt Nyulászi. lifting 500 tons or light speed travel). The PCs are part of the resistance against this world government. and for PCs distributing 12 points among the three stats. Stackpole. Retrofutur 1st ed by Raphael Bardas. It uses an original system. A few military units defected from the empire to protect the alien races of the Commonwealth and became known as the Renegade Legion. PC’s include starfighter pilots. Set in year 6830. Governments were telepathically contacted by aliens in the mid-19th century. grav tank commander. Each scene has a focus player character. although sample brand names and factions are included. and NCon. Mael Le Mee. with an original setting of a modern Earth under siege by tyrranical aliens. It has a unique system for vehicle armor. with each die at or under the three PC stats (or the faction’s Influence) counting as a success. Resolution is by 2d6 + stat versus difficulty. binary “domain” traits and “verb” traits. including choosing a descriptive Identity. Willing. who have made several invasion attempts starting 13 years ago. Characters have three numerical stats rated from 1 to 10 called Ready. Part of a wargame trilogy with RL: Interceptor dealt with air combat and RL: Leviathan. Character creation is open point-based. Renegade Legion: Legionnaire 1st ed by Michael A. and one of the other players acts as GM by playing on the opposing faction. Sebastien Celerin. Frederic Weil (2002) Multisim A French-language RPG set in an alternate history called the “Twisted 50’s” -inspired by uchronic dystopian fiction like Dark City and Brazil. the Messari. lifting 20 lbs or 5 mph speed) to +13 (Supreme. Skill is determined by a combination of freeform. and Able .

It is set on the planet Rhand about 500 years after the “Apocalypse”. two desired futures for the character. psionics. published electronically. Each player creates a character by choosing a name. The PC’s are travellers there. counting number of successes. and in particular demons known as the “Shaetan”. Ben Moore (2002) Driftwood Publishing A fantasy RPG set on an original world. Nephilim. fantasy creatures. A beginner’s version of the game was also made. The Riddle of Steel 1st ed by Jacob Norwood. There is also an English edition. etc. and which the GM draws from to cause penalties. and Reluctant Werewolf. It uses a dice pool system where you roll a number of d10’s against a target number. Revelation: The Modern Superheroic Horror Role-Playing Game 1st ed by James C. Rêve de Dragon 1st (French) ed by Denis Gerfaud (1985) Nouvelles Editions Fantastiques Nouvelles Editions Fantastiques Ludodélire 2nd (French) ed (1993) Multisim 1st (English) ed (2002) Malcontent Games A French-language fantasy RPG. It uses randomly chosen songs from mix tapes that the players supply to guide choices. It also has a core system of Spiritual Attributes. It uses a slightly simplified version of the combat system in Sword’s Path: Glory (which is very complex by most standards).task is based on the number of traits which apply. set in an ever changing and poetic world dreamed by dragons. sorcery. predecessor to Living Steel. or crossing off (transcending) futures. Rick McCann. One of the best-selling games in France. Ribbon Drive 1st ed by Joe McDonald (2009) Buried Without Ceremony A GMless cooperative storytelling game about a modern-day road trip. which gives you extra dice for . and three traits. where alien “Spectrals” are invading. It focuses on a realistic. It includes rules for magic. who walk along the Low and High Lands of dream. There are rules for obstacles that may result in crossing off traits. Jason Knizley (1998) Happy Nebula Adventure Publishing A modern horror game where the PCs are members of an ancient organization based in England dedicated to fighting the supernatural. The first player character to cross off both futures becomes the protagonist. Taylor Jr. David McKenzie (1984) Leading Edge A science-fantasy RPG with an in-depth combat system. The PCs are all superhuman. turn-less combat system which is tactically demanding and deadly -. The players then take turns framing scenes. including five types: Child of the Vampire. and faith. It includes four magic subsystems for witchcraft. entitled “Oniros”. Weyrth. Eternal Hero. and fight magic dangers and dream creatures. Dead Man Walking.based on study of European Renaissance fighting techniques. achieving futures.. Rhand: Morning Star Missions 1st ed by Barry Nakazano. There is also a form of fate points: a pool of “Death” points which players add to gain bonuses.

It uses a percentile system (roll under skill on d100). The intended emphasis mechanical and story levels is on making sacrifices towards a goal and facing difficult choices.dimensional “rifts” which brought in aliens and monsters. Sandy Petersen. inspired by the Japanese anime FullMetal Alchemist. Visible ley lines of magical energy spring up. Character races are human. armed with rings that can have up to 36 powers. DEX. and point-bought skills. CHA. Rifts 1st ed by Kevin Siembieda (1990) Palladium Books Ultimate ed (2005) A science fantasy post-apocalyptic game about a world where nuclear strikes set off a magical transformation of the Earth. SIZ. The PCs are “Ringwielders” that have entered into an agreement with the central computer to protect all life on the ship. The book is self-published as a print-on-demand book via Lulu. set . Ringwielder 1st ed by Dennis Drew (1990) self-published A shareware science fantasy RPG set on a giant generational starship using mystic “Psycho-Manipulative Energy” that had a catastrophic accident shortly after. Lynn Willis. It includes rules for repairing and modifying vehicles. The systems went haywire and rewrote the environment and people to match fictional characters and locales. along with inter. Kzin. John Hewitt. Combat is table-based and complex. Ring of Changes 1st ed by Ben Wright (2010) self-published A fantasy RPG centered on alchemy as a codified and narrow form of magic. the 8 primary abilities. random-roll social class. or Puppeteer. It uses a variant of Chaosium’s Basic Role-playing percentile system. CON. and the 20 secondary abilities. Rudy Kraft (1983) Chaosium A sci-fi RPG based on the Larry Niven’s novels: set on an artificial mega-world (a ring around its star) with a melting pot of races and technology. facilitated by “Megadamage” where each point is 100 normal “hit points”. Charlie Krank. Gordon (1989) self-published A post-apocalyptic RPG in the genre of the “Road Warrior” films. a loved one. The game features many augmented humans and massive firepower (up to personal nukes!).following defined goals or ties for your character (such as a destiny. Road Rebels 1st ed by Dale L. rolling for powers. Character creation is random-roll. The system is a variant of the Palladium System. or a faith). Roanoke 1st ed by Clint Krause (2006) Clint Krause Games Roanoke is a short alternate historical role-playing game of mystery and action. done with flowcharts. Ringworld 1st ed by Sherman Kahn. SPD). Character creation has seven random-roll attributes on a 3-18 scale (STR.com. LOOKS.

by Daniel Bayn. monsters. George Rahm (1993) Better Games A fantasy mini-RPG. part of the “I Giochi del 2000” collection. It is set in the same universe. It is based on the RPG Barony. It uses a variant of the Palladium FRPG system. scaled up for truly massive sizes. Kurt H. The rules are a variant of the 3rd edition Champions rules. Peter C. The boxed set includes 10 hand puppets (unrelated to the system). Later was republished in the magazine Casus Belli #34 and in the games Avant Charlemagne and MEGA II. Fenlon. Steve Martin (1995) . The system (such as it is) starts with storytelling using story cards. issue #2. A sci-fi game with rules similar to TSR’s Alternity system. Coleman Charlton. ranging from conspiracies. Rolemaster 1st ed by S. and others. John Curtis. Le Roi-Chat 1st ed by Sicart (unknown) self-published A French-language RPG of playing common housecats (?!?). George MacDonald (1986) Hero Games A sci-fi RPG about giant robot combat. It also includes human pilot creation rules. Rocky and Bullwinkle RPG 1st ed by David Cook. It adds a Doom point mechanic. where players can trade success now for a grisly fate later. Terry K. dealing with a starship seeking help for Earth against the Invid. Robot Warriors 1st ed by Steve Perrin. It uses a variant of the Palladium FRPG system. zombies. It uses a variant of the Wushu game system. Robotech II: The Sentinels 1st ed by Kevin Siembieda (1988) Palladium Books This is a sci-fi RPG based on a proposed sequel to the Robotech TV series. published in Fantasy Gamer magazine. Röle 1st ed by Cosimo Lorenzo Pancini (1995) Qualitygame An Italian-language mini-RPG. It provides several options for threats to the colony. Robotech the Roleplaying Game Book One: Macross ed by Kevin Siembieda (1986) Palladium Books A sci-fi RPG based on the Japanese animated TV series of giant humanoid robots (“mecha”). Pete Fenlon. adding in action resolution using spinners. ROLE: Regles Optionnelles Limitees a l’Essentiel 1st ed by Francois Nedelec.at the Roanoke colony in America between 1587 and 1590 (when it disappeared). Rogue Swords of the Empire 1st ed by Joseph Hillmer. Amthor (1980) Iron Crown Enterprises 2nd ed (1984) Standard System ed by Coleman Charlton. Didier Guiserix (1985) Casus Belli magazine A French-language universal mini-RPG (2 pages). Warren Spector (1988) TSR A humorous storytelling RPG based on the cartoon TV show. Fischer.

Worlds beyond Dream 1st ed by Greg Saunders (2007) Fire Ruby Studios A spacefaring science fiction game set in distant time and space. It details the world of 1461 in this alternate history. Roleplayer 1st ed by Matthew P. mutant powers. The 1st edition was expensively laid out with a wooden GM screen and a bronze 10-sided die. Volition. The player characters are Lucids .. The game uses a dice pool system with six attributes: Reason. with sections on medieval fantasy. The 2nd edition was only the rulebook. which originally appeared in Tales of Gaea. originally designed as a modular addition to other games (“Arms Law”. The system uses skill plus an open-ended percentile roll resolved on a table. Roles 1st ed by David Jamet (unknown) self-published 2nd ed (unknown) A French-language medieval fantasy RPG..FRP ed by S. All NuMen project themselves into “Shell” bodies using instant communication. King (1983) Roleplayer Enterprises A universal RPG system. with tables for each weapon and skill. modern horror. A given class had its own cost for each skill type (i. The total outcomes are compared against the difficulty. Grace. As an example so GMs can design their own. initially established by privately-sponsored colony ships. Later they added a separate attribute point-buy system. Character creation includes random-roll attributes (best of 3d20 for each of eleven attributes). Le Royaume des Dragons 1st ed by Paul Chion (unknown) Éditions Dragon Radieux A French-language medieval fantasy mini-RPG (6 pages). and futuristic weaponry. there is a single sample monster: the argent wombat. “Spell Law”. and “Campaign Law”). followed by choosing one of 26 classes which influence skills. a Chinese empire called the Jade Empire.a minority fringe who are able to remember their projection into bodies. John Curtis (1999) A traditional fantasy-genre game. Vitality. . where the legacy of humanity is the modified NuMen and a binary star system of Golden and Red. Resolution is by rolling d6s equal to attribute. It uses a variant of the “Iridium” system. “Claw Law”. Ego. Ruby. Coleman Charlton. modified by choice of class. Roma Imperious: Alternate World History 1st ed by William Corrie III (2004) HinterWelt Enterprises An alternate history where during the third century Constantine embraced Celtic magic and took over the Roman Empire.e. including pre-Viking era Norsemen. weapon skill costs 10 for a magician but 3 for a warrior). Body. aimed for younger children. where 4-6 is a positive outcome and 1 is a negative outcome. “Character Law”. Character creation was originally random-roll attributes and limited point-buy skills. The basic game also includes over 30 Foes and 13 pregenerated templates for fast play. and African states like Axum and the Empire of Ghana.

Goesta Krengel. It uses dice for mechanics (somewhat unusual for the LARP world). Rune 1st ed by Robin D. Rules To Live By 1st ed by John Kilgallon. It uses a percentile skill-based system which was later published separately as the Basic Roleplaying system.g. set in a land of Scandanavian myth. Mike Fiegel (2003) Politically Incorrect Games . and assigns levels of damage marked as stars on the character’s badge. Warren James. It uses the minimalist TAG (Tom’s Adventure Gaming) system. This is a universal system for live-action role-playing (LARP). Resolution uses 2d6 against a target number of difficulty minus attribute. and magic are of constant importance. Magical power could be boosted by secrets learned in various cults. Steve Henderson. Character creation includes races including elf. Action resolution is by rolling under skill (0-100) on percentile dice. dwarf. and character classes including Amazon/Barbarian. Mike Young. It includes several magic systems. Thief. simian. There are multiple critical hit tables. Greg Stafford (1978) Chaosium 2nd ed (1979) 3rd ed by Steve Perrin. Greg Stafford. RuinCrawl 1st ed by Tom K. or by roll on a “resistance table” which compares opposed attributes (with +/. Combat uses the same basic mechanics. Resolution is attribute + skill + 1d10 vs difficulty (or vs other roll). Steve Henderson. Loney (2007) Peryton Publishing A pulp fantasy game inspired by old-fashioned sword and sorcery paperbacks. Cutthroat. Ray Turney. Inc. RuneQuest 1st ed by Steve Perrin. teleporting castles) with a few twists (i. orcs are proud barbarians rather than evil) and highly interventionist gods. with random-roll attributes. and skills selected by profession. Character creation uses random-roll attributes (3-18). Laws (2001) Atlas Games A fantasy-genre RPG based on the computer game Rune from Human Head Studios. cults. and Sage.5% per attribute point).e. with resolution of attribute + skill + 1d6 vs difficulty. The world is high fantasy (e. Lynn Willis (1984) Avalon Hill 4th ed by Matthew Sprange (2006) Mongoose Publishing A fantasy-genre RPG set in the original world of Glorantha. Sword-Arm. The rule system is class and level-based. The third and fourth editions separated the system and magic from the setting of Glorantha. Silvia Eckelt (1992) Games-in Verlag A small-press German-language medieval fantasy RPG. Rune Stryders 1st ed by Matt Drake. Sandy Antunes (2001) Interactivities. including a involved Runic Magic system. The system is adapted from Ars Magica with simplifications. and goblin. though Glorantha was still one of the setting choices. Glorantha is a low-tech world (often bronze age) where religion.Ruf des Warlock 1st ed by Olaf Heinen.

Instead. Thorough. The system is based on (and compatible with) the Rolemaster system. Savvy. The combat system is fairly involved. desires). Rus 1st ed by Mark Chapman. There are pre-generated characters provided but no character creation system in the basic game.e. but there are eight attributes: Tough. set on a gritty fantasy world (“Rhun”) where wars are fought with magically-powered war machines of stone. a vast worldship ruled by the tyrannical and mysterious Cel Tron Stroma. It is set in a future where a mystical power known as The Rust that corrupts everything has destroyed civilization. Faith (they believe in) and Woe (things they regret). It is billed as a “natural fantasy” game. meaning roughly it is more positive and less violent. Character classes include Minstrels. and hope 1st ed by Marshall Burns (2010) Beyond the Wire Productions A post-apocalyptic roleplaying game inspired by The Stand. Sweat. Todd McGovern (1998) Iron Crown Enterprises A pirate swashbuckling-action RPG set in the historical 17th century: specifically the Carribean circa 1660.e. “Rune Stryders”) -. wood or exotic materials (i. Action resolution is to roll a number of d10s equal to (skill + 1). depravity. there are wars and political intrigue among the various human nations. elves or dwarves) and few large monsters. The game includes a wealth of historical detail and background on the era. and Nobles. Hunters. and the Mad Max films.Blood.an homage to giant robotic mecha of Japanese animation. Vice (habits to fall back on to cope). It uses a dice pool system. Run Out the Guns 1st ed by Jason Hawkins. Personable. It uses a dice pool system where characters have three pools . Each die under your attribute score is one success.that are called upon to push failed rolls into successes. Farmers. It uses a system with classes (Russia-specific) and skills. It includes elemental nature priests (“Volkhvy”). Slick. The PCs are by default expected to be a band of mercenaries. Saga System 1st ed (1985) G+S Verlag . The Road. Merchants. Artisans.A fantasy-genre RPG. It also includes a number of descriptive psyche traits including Hunger (i. Cagey and Uncanny. and Christian missionaries. necromancers (“Koldun”). It is set on Widenet YT. There are no fantasy races (i. There are no skills. with skill-based advancement.e. Grizzled. but simplified to be suitable for beginners. Ryuu Tama Natural Fantasy RPG (りゅうたま) 1st ed by Tokuhiro Okada (2007) Tabletalk Cafe Daydream Jive Ltd A Japanese-language fantasy RPG whose title means “Dragon Egg”. The Rustbelt: tales of tenacity. Run Robot Red 1st ed by Annie Rush (2004) Wicked Dead Brewing Company A humorous sci-fi RPG about little robots controlled by totalitarian overlords. The ship-to-ship combat rules are also sketchy. & Tears . Joe Caruso (1990) Rus Games A fantasy RPG set in the mythic version of medieval Russia. Healers.

or Heroine). but folded. You roll a d4 to d12 (depending on your stat) plus modifiers. Gavin Downing (2000) Deep7 A light-hearted 28-page mini-RPG about a paramilitary army of well-armed elves who guard Santa and Christmas against the power-hungry Easter Bunny. Merchant. half-elves. It also includes a short section on Arcane backgrounds and powers. The basic rules include seven races: humans. .A German-language universal RPG system. Savage Worlds 1st ed by Shane Lacy Hensley (2003) Pinnacle Entertainment Group 2nd ed by Shane Lacy Hensley (2005) Great White Games A universal system with a focus on fast resolution. Todd Downing. It uses a step-die rules system related to Deadlands. Sandman The Map of Hamal ed by Mark Acres. Character creation is class-based (Warrior. PC abilities would slowly be revealed in the published scenarios -clues as to their identity. dwarves. which includes a thorough description of the series including characters and background.using ultra-violent techniques so Santa doesn’t have to get his hands dirty. with class modifying attributes and providing certain special abilities. It uses the “Tri-Stat” system from Big Eyes. where each player draws a number of cards each turn. and a result over 4 or higher than your opponent’s is a success. altered only by giving genre-specific traits. Sangokushi Engi 1st ed (unknown) Koei A Japanese-language RPG meaning ‘Romance of the Three Kingdoms Role-play’. Halloween’s Boogieman. Andria Hayday (1985) Pacesetter Key to the Inland Sea ed (1985) A surreal RPG scenario series where the (pre-made) player characters wake up to find they have no memory of who they are or how they came to be there. elves. Sailor Moon RPG 1st ed by Mark C. including Dragons. based on the traditional Chinese epic Romance of the Three Kingdoms. Scales 1st ed by Croc (1993) Siroz A French-language modern-day fantasy RPG. and the insane Anti-Claus -. The published game was originally intended to be in a contest to identify who the PC’s are. MacKinnon (1998) Guardians of Order A schoolgirl-superhero RPG based on the Japanese animated TV series. Combat uses an initiative system using playing cards. The system is a percentile system with a universal action table. Spy. a simplified version of the Chill mechanics. Santa’s Soldiers 1st ed by Bill Kte’pi. Scholar. which eventually developed its own house system. Small Mouth. The system is based on comparing attribute + skill + 2d6 vs difficulty. Faeries. This developed out of a line of universal supplements for any system. It is set in China during the fall of the Han dynasty. mantids. saurians and Atlanteans.

the Oracle atop the refrigerator. Martin Caplan. It is being prepared for release as a free download. The Secret of Zir’An 1st ed by Jason Armenta. Scared Stiff: the B-Movie Horror Role-Playing Game 1st ed by Gene Stanley Pritchard. Marcus Flores. Character creation is point-based. and drawn to the Dragon’s magical abilities. and hundreds of magic spells. The core rules contains the rules. It uses a fairly simple d6-based system. and Technomancers. This is intended as the first of several B-movies backgrounds using the “RPG-13” B-Movie game system. 9 magic classes. who rush around the home. Action resolution is based on attribute + skill + 2d6 (where sixes open-end) vs difficulty. Faerie need it to survive. 80 professions. regain their former selves. It uses a simple skill-based system. having adventures. maps. and several seemingly normal people. Koen De Waele. creatures. Thaythorn. David Van Dijck. a helpful but hungry dog. Presence). Dice rolling is to roll over your modified Flaw rating on 2d6 to succeeed. It also contains 4 ready-to-play scenarios. The PCs are gingerbread men who become magically animated for the twelve days prior to Christmas. so that rather than Strength and Dexterity they are rated in Weakness. who in fact are of Faerie blood. the canine Yarinese.Alchemists. Scimitar 1st ed by Ewan Murray (1998) Lance and Crown Games A fantasy genre RPG set on an original feudal-era world. and the insectoid Ythari. background information. Aram Gutowski. Second Dawn 1st ed by Art Wiederhold. The setting includes a nasty cat. Clumsiness. Action resolution is either dice-using or diceless. Mike Demetro (2002) Guild Hall Press A humorous RPG about B-movie Horror films. and the Cookiesmith. and in contact with it. Dirk Vandenheuvel (1989) The Wise Tree A Dutch-language fantasy RPG: “Shadows & Spectres”. There were several adventure supplements released. and published on CD-ROM. Thaythorn includes versions of Elf. The characters are part of a group composed of one Dragon creature. getting in and out of trouble. Paranoia and Superstition (Secondary). Intellect. Herget (1982) Arrose Enterprises A fantasy genre RPG with elements of sci-fi. and Ignorance (Primary) as well as Cowardice. Dragons collect magic.as well as the reptilian Cy Kell. Dwarf and Goblin races -. Character creation is limited point-based. Agility. each of which have two sub-attributes. inspired by the The Avenger of Thule novel by Art Wiederhold. There are four attributes (Strength. the King of the Rats. setting. The PCs (known as “Victims of Circumstance” or VCs) are rated in Flaws rather than attributes. Chris Hockabout (2005) Paragon Games White Wolf . Schimmen & Schaduwen 1st ed by Foob. George J. The Secret Lives of Gingerbread Men 1st ed by Annie Rush (2004) Wicked Dead Brewing Company A simple RPG suitable for children as well as adults.

and are temporarily increased in play (“taking a hit”) until they are rolled. Moxie. Zir’An. d12+d2. or between flop dice and stat dice. d12+d10. d12. d12+d6. adapted from the Firefly TV series and Serenity feature film by Joss Whedon. and so forth. There are also the independent and mercenary empires in the south. Attributes and skills are rated in a a step die system with twelve ranks: d2.A pulp fantasy RPG set on an original fantasy world. the beast-like Neolli. d12+d8. It uses a variety of dice and mechanics (similar to AD&D). Character creation is class-based with point-bought attributes. Serenity Roleplaying Game 1st ed by Jamie Chambers (2005) Sovereign Press A space opera RPG. and the Forsaken Lands such as The Periphery. Alertness. along with skills . Combat is d20 + offense . Willpower). 20+ is a critical hit. Characters have six attributes (Agility. d4. Sengoku 1st ed by Mark Arsenault. There are powerful beings called Fanes which have started to dominate in the several millenia since the gods disappeared. It uses a system adapted from the Sovereign Stone fantasy game. dominated by magical technology including zeppelins. It uses a simple system which uses attribute + aptitude + 1d10 vs difficulty. Senzar 1st ed by Todd King. A test can either be “soft-boiled” or “hard-boiled” .org A modern detective RPG. as well as the human Ianers. d10. It is in a state similar to the decade preceding WWII. There is now an uneasy peace between a number of allied nations who work together to keep the Fane dominated Tilerian Hegemony at bay. All stats and relationships start at 2. guns. d12+d12. Guts. A player can remove one or two dice after rolling if the test relates to the characters’ defined “means” (character concept) or “motive” (primary drive).referring to whether failure is a minor setback or a major problem. Nerve. d12+d4. Any match among the stat dice. which includes various packages representing different nations and factions. with careful attention dedicated to historical background and information. d8. and disadvantages. Anthony Bryant (1999) Gold Rush Games Revised ed (2001) Gold Rush Games A historical RPG set in 16th century Japan. It uses the Fuzion system. Secrets & Lies: A Hardboiled Detective Game 1st ed by Daniel Bayn (2009) Bayn. indicates failure. Vitality. Character creation is by a point-based lifepath system. Intelligence. It is inhabited by the dwarf-like Dolonorri. Spell and combat advancement is level-based (although skill and attribute advancement is independent of this). Action resolution is by rolling attribute die plus skill die. Johnny Bruner (1995) Nova Eth Publications A fantasy RPG set in a multiverse (“Senzar”) with numerous gods and immortals. the secretive and immortal Zhalanti. where the four-level skills (basic/advanced/expert/elite) can give an automatic success. It uses a dice pool mechanic where the player rolls a number of dice equal to their current stat plus optional “flop dice” representing added difficulty. advantages. d6. and Mojo) as well as relationships. a collection of islands in the far south. the giant primitive Gogachi. Strength. Stats to test include the five attributes (Savvy.defense : 9 or less misses.

Miller. Characters may also have a number of Charms (magical abilities) equal to their lowest attribute. etc. Mitchell. The premise is that all ugly people were declared mutants and locked in the sewers. Seven Leagues: A fantasy roleplaying game of Faerie 1st ed by Hieronymous (2002) Malcontent Games A fairy-tale RPG including modern fantasy from magical realism to gothic urban magick. where the PCs are hideous mutants banished to the sewers below a modern-day town. It uses a simple system. where a total of 13 or higher is a success.). Edwyn Kumar. The players role-play potential victims of a serial killer at the same time as they play investigators trying to catch the killer. Hissies (reptilian mutants). Psychos (big-brained mutants with a knack for psychic powers). At the end of each turn. Plot Points can be spent before a roll for an extra die (costing 1 per rank). The Seventh Seal 1st ed by Scott R. they must randomly open an envelope with the name of one of the potential victims to determine who is murdered. Mark Bruno. It also includes a plot point mechanic. They can create chains of evidence based their role in the investigation. Bugs (insectoid monstrosities). Gabriel. Character creation is limited point-based.and advantages. It uses a dice pool system. There are eight strains of mutant: Bloaters (overweight and bloated humanoids). Furries (humanoid animals prized as slaves by kinky folks). Scott Lynch (2002) Creative Illusions Revised ed (2005) Morrigan Press A modern-day fantasy RPG based on biblical mythology as presented in the Book of Revelation. and since radioactive waste was also dumped there. where actions are resolved by rolling over a target number on a number of d6’s equal to attribute plus skill. if they fail to solve the crime.e. or to manipulate the story (scaled from 1-3 for convenient coincidence to 11+ for “saving your bacon”). Resolution is by rolling 1d12 + attribute + modifiers. Serial Homicide Unit 1st ed by Michael S. and distributing 13 points among the three attributes (each rated 1 to 7): Head (mental). soon there were even more hideous genuine mutants. The PC’s are Sentinels: mortal guardians of Heaven invested with supernatural powers. and optional Taboos (i. Skinbags (incredibly skinny mutants whose skin sags around them like some sort of cloak) . Heart (sociałemotional). Six of the seven seals have been broken. Kat Miller (2008) Incarnadine Press A modern-day criminal investigation RPG. limitations/hindrances which increase their number of Charms). and Hand (physical). and demons are wandering the Earth in human guise seeking to bring about the final apocalypse. Goops (big balls of boneless slime). after the roll to raise the total (costing 1 per +1). called “Roll 13”. SewerSide: Are You Slimy Enough for the Sewers? 1st ed by Ashok Desai (2003) Eldritch Design n A humorous scifi RPG published in electronic format. They are organized into different celestial orders corresponding to the archangels (Michael. Character creation is by choosing a player-created descriptive Aspect (such as “a fairy princess” or “a mighty warrior”).

To lose it. It is set in a post-apocalyptic . Character creation is either random-roll or selected. Shades of Heroes 1st ed by Jason Kirby. by subliming away something you care about. The Shadow of Yesterday 1st ed by Clinton Nixon (2004) Anvilwerks Revised ed (2005) A sword-and-sorcery genre RPG which attempts to meld the standard fantasy role-playing and “hard-charging narrative engine”. Skills and advantages outside of your occupation cost double. Character creation is random-roll attributes (modified by race). Jon Kawa. The winner of the scene is the one who rolls the highest number on the dice. It uses a GM-less narrational system. espionage. you lose. which attempts a medieval feel with monotheistic religion and faerie influences. then add attribute. Character creation includes random-roll attributes (best of 3d20 for each of eleven attributes). and point-bought skills and advantages. you roll a massive d12. Devilkin. The game comes with a packet of 40 cards and a rubber cockroach. disrupting and protecting conspiracies. Kobolds. Dean Meuggenburg. which makes your dice weaker. Shiree Nabours. driven by drawn cards. including a setting in 1938 Europe where secret organizations use magic powers to prepare for the coming war. Sexy Deadly 1st ed by Tony Dowler (2009) Planet Thirteen Games A GMless competitive strategy card game with narrative and role-playing elements. Action resolution is to roll (skill) d10’s and take the best. Jon Kawa. Brian Henrikson. Jason Thomas. Jason Thomas. Shades of Earth: Earth History with a Twist 1st ed by William Corrie III (2003) HinterWelt Enterprises An alternate-history RPG with a percentile skill-based system (the “Iridium System”). you have to regurgitate the Roach. and Changelings. Shades of Fantasy 1st ed by Steven Bode (1993) IDD Co. It uses a percentile skill-based system. where players compete to gain academic Reputation by bidding to winning one of a series of narrated scenes. It includes 15 races including Fey Folk. followed by choosing one of 23 classes which influence skills. about female super-soldiers who have dedicated their life to killing. A “High Fantasy” genre RPG.and Sushi (fish people). if you end the game possessed by the Roach. However. The Shab-al-Hiri Roach 1st ed by Jason Morningstar (2006) Bully Pulpit Games A darkly comedic horror one-shot role-playing game about an evil Sumerian mind-controlling cockroach preying on the faculty in a small New England university campus in 1919. Penitent Angels. choice of occupation or occupations. Dean Meuggenburg (1998) Argonaut Game Studios A fantasy genre RPG. There are a large assortment of humorous mutations described. If you are possessed by the Roach.

D. for “Light.fantasy world (known as “Near”) where the apocalyptic creation of a moon has ravaged cultures and thrown the fate of the world into question. Quickness.A. and Fritz Leiber. Schreurs. J. 5. Resolution is based on rolling a number of d6s equal to stat. known as Dardünah or the World of the False Dawn. The basic game also includes overviews of 6 agencies and organizations that oppose or aid (!) zombies. Adaptable. Brawn. The Shard RPG 1st ed (2008) Shard Studios A fantasy-genre RPG set on an Eastern-themed world inhabited by anthropomorphic animals. Players can modify their own or others’ rolls by spending LAFF points. Resolution is by rolling 2d12 under a target number found by adding attribute + skill + modifiers. Wits. Paul Hume. Falk (1988) Coltrane Publications A humorous small-press sci-fi RPG. rolling d6’s equal to stat vs a target number of difficulty. 1st ed by Brian F.” Each character has six stats: Lurch.H. who one day simply woke up dead with a craving for brains. with 10 races including giant Neptunian Space Bears. It uses a dice-pool system. L. It includes a ritual magic system. picking a Background option (Culture and Modifier). S. earned by making the GM laugh. and many people are transformed into elves. Shadowrun 1st ed by Bob Charrette. Character creation is limited pointbased. Joshua D. and each die result of a 4. It is played in one of three modes: “Fast Food Zombie Fun”. where each die over the difficulty is a success. Shambles 1st ed by Duane O’Brien (2005) a terrible idea A humorous horror-parody RPG where the player characters are all zombies. & Spell 1st ed by Richard Iorio II.T. creating freeform “Hook” that lets you earn action points if brought up in the game. Shadow. It uses a minimalist system. and “Feeding Frenzy”. It uses a simple dice pool system called LAFFS. where you roll a number of d6s equal to skill minus difficulty. Clutch. Zombie characters generally lose 1 hit point per day unless they eat human brains. Chuck. Toughness. James Maliszewski (2010) Rogue Games A fantasy RPG emulating pulp fantasy writers like Robert E. Howard. dividing 45 points among 5 attributes (Brawn. Fast. Sprague de Camp. Tom Dowd (1989) FASA 2nd ed (1992) 3rd ed (1998) 4th ed (2005) FanPro A fantasy-cyberpunk game. and then buying skills. set in a future where magic returns to the Earth. or 6 is a success.L. and Sense. It uses a d6 dice-pool system. Flexible. Thompson. Flail. and Will). Sword. and trolls. “I Want My Life Back”. dwarves. It uses the 12° System also used in Colonial Gothic Revised and Thousand Suns. .

There are usual races of elves. and Water but also Law. Sean Patrick Fannon (2000) Obsidian Studios 1st ed by Jared Nielson (2001) InterStrike. centaurs. Newman (2006) The Glyph Press 1. Shock: Social Science Fiction 1st ed by Joshua A. The system has explicit negotiation of arguments and results. Shatterzone 1st ed by Ed Stark (1993) West End Games A cyberpunk space opera game. set in the late 25th century after the accidental discovery of an unexplainable phenomena called the “Shatterzone”. and “Of Sound Mind”. Christopher Dorn. Timothy R. These elements can be physically mined. It uses a variant of the Torg system. The PC’s are Dreamwalkers who have powers within the dreamworld. The system is percentile-based. and rules for psionics. the official website. Shin-en 1st ed (unknown) Suzaku Games A Japanese-language fantasy-genre RPG. Reviewed in White Wolf #25. Inc. Fire. Jacobsen (1990) Shield Maiden A fantasy genre RPG. but leaves the chances for the negotiated outcomes entirely up to the GM. and goblins -. This includes several murder mystery scenarios where the players are Sherlock Holmes and associates. Sherlock Holmes and the Case of the Dead Duke 1st ed by Chris Engle (2005) Hamster Press A pregenerated scenario book using the minimalist Engle Matrix Game system. and Love. Erickson. and beast-men.Shards of the Stone 1st ed by Jared Nielson.1 ed (2007) . orcs. Grau. along with various megacorporations. cf. It includes aliens. Creativity. Johnstone (1994) Apex Publications Inc A horror RPG set in a dream-world. Shattered Dreams 1st ed by Matthew D. and space combat.C. A fantasy-genre RPG using the Fuzion system. with modified Drama Deck. “Liquid Dreams”. Space is controlled by the monolithic Consortium and Fleet. Earth. aliens.” The magic is ostensibly based on nanotechnology. talking dolphins. Shields of Power 1st ed by McLellend.plus winged folk. There were 3 supplements/adventure books: “Awake and Alone”. grown. and so forth from the worlds which resulted from the shattering. with distances measured in “Earths”. ogres. where Nightmares are evil beings that creep into our minds when our souls are bared and corrupt our beings. reptile-men. dwarves. Lance P. The setting is a multiverse where a primordial stone shattered into 25 elements: including Air. The Shattered Sky 1st ed by Paul Lucas (1997) Propaganda Publishing A science fantasy RPG set in the shards of a Dyson Sphere which was broken 5000 years ago. and orcs: all created using genotech and “uplift.

Play begins with life on the contact ship. selling” or “help vs.1. and then player sitting to the right of each Protagonist creates and controls the Antagonist. and a bonus die for every character they are with. and a fear mechanic. The effect of success . which advances every 10 minutes to increase the zombie threat. player-defined traits. The Protagonist rolls a number of dice equal to the number of applicable Features. Breaking the Ice. Pitched as a “sequel” to an earlier romantic game. For both. and Story Goal are numberless. Shock:Human Contact 1st ed by Joshua A. Shooting the Moon 1st ed by Emily Care Boss (2006) Black & Green Games A GMless game of romantic rivalry for two or three players. easily customized to different settings. Protagonists are creates by defining 2 Praxis. Newman (2010) The Glyph Press A near-future sci-fi RPG about a interstellar contact ship that makes first contact with a lost colony of humans in another star system. culture. or d4s to modify the opponent’s roll. Links. The Praxis are each a pair of two themes such as “buying vs. and 1 Story Goal. which could use a three person envoy team or could use the entire 100 person contactor. Resolution always defines two non-mutually intents between Protagonist and Antagonist. Strong Survivor. a variant of the game Shock: Social Science Fiction. acting as GM. The third is first contact. where two rival players compete for the affections of a third. Second is designing the geography. Signature 1st ed by Michael Mendoza (2007) 44 Productions A simple diceless system intended for quick play. 2 Links. but instead players define a world starting with defining a set of two social or personal concerns (Issues) and two revolutionary developments (Shocks) that are the themes of the game.C. and language of the colony. These can either be d10s to succeed on their own Praxis scale. with 0 being the default. if rolling multiple dice the player can choose which to use. It has player-created traits rated from 1 to 3. It defines more closely the shocks to be dealt with and the phases of play than the original game. Shotgun Diaries 1st ed by John Wick (2009) Wicked Dead Brewing Company A zombie survival horror mini roleplaying game. hurt” rated from 1 to 10.2 ed (2009) A GMless sci-fi RPG about the clash of technology upon human society. Action resolution is by comparing the higher of trait or modifiers against difficulty or opposing trait. plus any dice taken from the shared pool. they narrate what happens. There is also a Zombie Clock mechanic. which takes five years to reach its destination. the GM does. It has no background. 3 Features. If the player rolls a 6 on any die. Otherwise. This is modified by spending “Wild Points”. Character creation is by picking an archetype . Resolution uses a simple dice pool where the players rolls a number of d6s based on their character. using an early version of a new “FEAR” system. trying to succeed by rolling on a chosen Praxis scale.such as Fast Survivor. etc. Character creation sets up player characters (Protagonists). The Features.

Guy McLimore (1999) Microtactix Games A universal RPG system. Sign in Stranger 1st ed by Emily Care Boss (2009) Black & Green Games A science fiction storytelling game for 2-3 players about first contact of humanity with aliens. and illnesses and poisons have increasingly severe effects as the margin of failure increases. PC’s can be Apes. MacKinnon. It uses a dice pool. Mark C. The book is self-published via print-on-demand service Lulu. for instance. There are also advantages and disadvantages which must be balanced (i. Silex et Mammouths 1st ed (unknown) unknown A French-language prehistoric RPG.com. The system concentrates on combat and campaign battles. Simulacres 1st ed by Pierre Rosenthal (1986) self-published . Gamist. with three core attributes of Body. I Signori Del Caos 1st ed by Giovanna Maselli. damage is multiplied by the margin of success. The margin of success or failure is very important in the Silhouette game. Mind. published in electronic format. when an atomic energy test created “Sentinel”. with a random number of attribute points. and skill points which depend on age group.e a 1pt advantage requires a 1pt disadvantages). The title translates as “The Lords of Chaos”. and the first Italian RPG. The setting is reminescent of Lone Wolf. Simply Roleplaying 1st ed by Bob Portnell. It uses a variant of the Tri-Stat system from Big Eyes. Auro Miselli. Silhouette CORE Rules 1st ed by Marc A. Characters are limited point-bought. Small Mouth. Jesse Scoble (2002) Guardians of Order A superhero RPG set on an original world setting. Franco Tralli (1983) Black-Out An Italian-language medieval fantasy RPG. The aliens are created during play by the players. native Humans. rolling a number of d6’s equal to your skill and taking the highest value (each extra six adds one to the result. published by a gaming club in Paris. by randomly drawing from a set of words submitted by the players at the start of the game. in combat. Simian Combat 1st ed by Marshall Rose. Paul Lippincott (2003) Dream Pod 9 A universal system. rolling 2d10 under skill for action resolution. so two sixes would have a total of seven).depends on whether the game is in Narrativist. Action resolution is attribute plus the skill total vs difficulty. Jeff Mackintosh. It is a skill-based system. and Soul. where superpowered heroes appeared starting in 1942. or Simulationist mode. Mutants or Astronauts. Vézina. Norman Knight (1978) Avant-Garde Simulations Perspetives A sci-fi RPG inspired by the Planet of the Apes movie series. Silver Age Sentinels 1st ed by Stephen Kenson.

the cities have become iron fortress and half-men/ half-machines are created to work at the orders of ZAR.heroic fantasy). It is released under an open license allowing anyone to use it for their rulebook. Sketch! 1st ed by Seth Johnson. WWII ends with the Germans calling themselves winners after a coup d’etat where Hitler and the other leader are killed. which bans most technological items. Stats started at 1 and cost the level squared in experience to increase. Official games released using Simulacres system include “Aventures Extraordinaires” (by Tristan Lhomme -Victorian sci-fi). and a overhead-pen and coated hexagonal sheet (which was actually the inside of the box). whose title translates as “Destinies and Treasures”. where during D-Day in 1944 the dead woke up and started killing and eating the human race. or at least copying bits of clip art (provided with the .e. In the USSR. Brian Schomburg (2000) Corsair Publishing A humorous mini-RPG (48-page comic format) where the players play “Costumes” -.“La fleur de l’Asiamar” ed (1987) 3rd ed (1988) self-published 4th ed (1989) Casus Belli magazine 5th ed (1994) Casus Belli magazine A French-language universal RPG system. It comes as a box-set with 3 small booklets (A5 size). aided by the open license. Simulacron I 1st ed by Mark Manning (1982) Simulacron I A small-press universal RPG system. In Italy. The system is “Place & Play” rules.pirates with voodoo magic). The Fourth Reich covers most of Europe. Leonardo Moretti (2003) Rose and Poison Year XIII ed (2007) Asterion Press An Italian-language horror RPG set in an alternate history of 1954.cyberpunk) and “Sang Dragon” (by Pierre Rosenthal -. and additional Abilities are gained as the Knowledge stat is increased. It uses a Tarot-based system. the main computer. Skæbner og Skatte 1st ed (1986) unknown A Danish-language RPG. Pecau -.superpowered entertainers on the planet Sketch. It includes a pulp genre introductory scenario of a white explorer in the jungle. which can be either a storytelling game (using only the Major arcana) or as a traditional RPG (using cards instead of dice). “Capitaine Vaudou” (by J. There are also a number of unofficial games. Pope Leone XIII becomes the governor and returns the Inquisition. Action resolution uses 1d20. Character creation is by the player drawing the character. Characters start with one Ability. dices. Sine Requie 1st ed by Matteo Cortini.P. It uses five Basic Statistics and a large set of Abilities (i. “Cyber Age” (by Pierre Rosenthal -. skills). but also supports medieval scenarios. six gun assassins 1st ed by Andrew Lucas (2006) Rebel Minis A miniatures combat and mini-RPG set in the American Wild West.

human-created sentient animals. Skull and Crossbones 1st ed by Gerald D. SLA Industries 1st ed by Dave Allsop. Jared Earle. There is a “magic” of manipulating Isho energy which flows through this world. crimefighters.book).S. It adds options to character generation for backgrounds and “fortunes” -. Emphasis is put on the unique races and culture. The PC’s are agents. Shantymen (musicians). set in a distant future (the “World of Progress”) where an amoral arms corporation (“SLA Industries”) has taken over the universe. It includes man-to-man and ship-to-ship combat. wuxia and anime. or something similar. Bokors (magicians). It uses the same game system found in En Garde.a magical power that permeates the universe. Luikart. all having a secret background. a detailed alien world with marooned human colonists. Fredrik Ostrozansky (2005) Rävsvans Förlag A science fiction game that draws inspiration from space opera. Tim Dedopulos. There are four new core classes: Buccaneers. Amy Leker (1985) Skyrealms Publishing 2nd ed (1986) 3rd ed (1992) Chessex A science-fantasy game with a unique setting. Seypura. and Hougans (magicians). Mikael Petersén (1988) Ragnarök “Master of the Shadows” -. Skull & Bones 1st ed by T. Miles Teves. Ian Sturrock (2003) Green Ronin Publishing A swashbuckling RPG set in the golden age of piracy in the Carribean. Sea Dogs.a Swedish-language modern-day espionage RPG. It uses an improved version of the system in Västmark. The other players then judge how badass the sketched character looks. Anne Boylan. Gareth-Michael Skarka. PC’s work as agents for the company. headed by a power being named “Slayer”. using a variant of the D20 System from 3rd edition D&D. It has variant rules for cinematic fighting (adding a parry maneuver). Morton T. and the Mystic Navigator. Smith (2000) Hogshead Games A science fantasy RPG of futuristic urban horror. a mix of humans. including users of “The Ebb” -. Simon J Berger. two sailing (Officers and Warrant Officers). along with remnant technology. based on the world-city “Mort”. Skymningshem: Andra Imperiet 1st ed by Krister Sundelin. and aliens. and then to their constitution). and damage (which is applied first to a character’s hit points. Jared Earle (1993) Nightfall 2nd ed by Dave Allsop. changing with editions. Tim Dedopulos. Anthony LeBoutillier (1980) FGU A pirate RPG set in the 17th century Caribbean. There are also six new prestige classes: three fencers. There are 7 races.a simple advantage/disadvantage system. Skuggornas Mästare 1st ed by Gunilla Jonsson. The system uses . Skyrealms of Jorune 1st ed by Andrew Leker. The system is skill-based.

more fiction and art. and a new index. an adaptation of the comic book series. Normal. Small Space 1st ed by Denton R. published in a 3’’x5’’ ziplock bag(!). The system has binary skills which are bought using points based on your attributes (Physical Points equal to your Physical. futuristic weapons. The rules are a variant of the D20 System from 3rd edition D&D.2d10+skill+modifiers to determine success (11+ is a success. as well as many skill and feat descriptions. and require the core D&D rules for character creation and combat. and spells are broken down according to their cost instead of level. expanded by skills. quest after ancient treasures. Sláine: The Role Playing Game of Celtic Heroes 1st ed by Ian Sturrock (2002) Mongoose Publishing RuneQuest Slaine ed by Aaron Dembski-Bowden (2007) Mongoose Publishing A fantasy RPG set in Tir Nan Og. Secondary characters are created by a group process. S/lay W/Me 1st ed by Ron Edwards (2009) Adept Press A two-player storytelling game of a short sword and sorcery tale involving a monster and a lover. Mental Points equal to your Mental). Character creation is quick the “You” player reads a ritual statement. Characters have four stats (Brawn. and initiative rules. Slasher Flick 1st ed by Cynthia Celeste Miller (2009) Spectrum Game Studios A horror RPG emulating slasher films. “You” then chooses a general setting from a list of one-line descriptions and a Goal for the Hero. The 2nd edition is largely a reprint of the original with errors corrected. planet generation. Players can al also gain “genre points” for playing to the conventions of the genre. The PCs are members of the Tribes of the Earth Goddess. It uses an alternate magic system where characters pay in “Earth Points” for spells cast. It also adds spaceship generation and combat rules. Character creation uses race (1 of 7) and career (1 of 9) templates followed by point allocation. The “I” player then fleshes out the setting. The two players are “You” (who creates and plays the hero) and “I” (who creates and plays a lover and a monster). Finesse. that can be used later to help. and Spirit) that have trinary ratings (Poor. It uses the same system. 21+ is a notable success). and creates a lover and a monster for the Hero to deal with. or defend their lands against invading sea-devils. Elliot (1985) Doc’s Games A sci-fi mini-RPG from the publisher of Dinky Dungeons. called on to raid or war against rival tribes. invention rules. Brains. “I” also sets a Lover score (the number of times the player can script “Go” events aimed at the lover) and a Monster Score (the number of dice “I” can roll before the “Match” ends). then chooses a brief character concept and adds a ten-word description of the Hero’s physical appearance. Smallville Roleplaying Game . where the players have primary characters as well as secondary characters who are all potential victims of the psycho killer(s). Combat (or “kill scenes”) uses stat checks to measure loss or gain of survival points. or Good). alien races. a land of ancient Celtic legends mixed with prehistoric fact.

two scenes for each player are played. The Shadow of Yesterday. Mary Blomquist. . W. Originally published electronically as a 31-page PDF file. then in print as a 24-page illustrated booklet. Glory. Sears (1994) Heraldic A universal RPG system which uses logarithmic scales (“levels” similar to DC Heroes AP’s) and a simple stat + d10 versus difficulty for resolution. and the fate of their society. Josh Roby. Love. After that. Society of Dreamers 1st ed by Matthijs Holter (2010) self-published A historical fantasy RPG set somewhere in Europe sometime in the 1800s. Besides the usual races it also has centaurs and giants. using a non-traditional variant on Margaret Weis Productions’ Cortex system called “Cortex Plus”. players play out the entire lives of their characters. Roberta Olson.com. from which each player draws one. set on an original world.a German-language medieval fantasy RPG. Söhne des Lichts 1st ed by Michael Schröder. Amanda Valentine (2010) Margaret Weis Productions A superhero roleplaying game based on the television series. The six core attributes for characters are different personal values: Duty. Nixon (2008) Arkenstone Publishing An universal system based on the rules from the fantasy RPG. Aldo Ghiozzi (2003) Wingnut Games A storytelling mini-RPG which is played for 60 minutes at a time. Power. Play is largely freeform. Joseph Blomquist. Each player takes a character in a soap opera. dealing with childhood and adolescence to complete the characters. Character creation works by each player writing 8 notes: two each of gender.1st ed by Cam Banks. and detailed on the official website. During regular play. There is no GM. Character creation is point-bought skills. These are collected into four heaps. Jason Peck. Soap: The Game of Soap Opera Mayhem 1st electronic ed by Ferry Bazelmans (2002) Blacklight Publishing 1st print ed by Ferry Bazelmans. but instead there are rules for entering a Scene. adding sentences. During a single session. advantages. with five words as traits. age. Justice. and so forth by spending Plot Tokens. Both Values and Relationships are rated on a step die system from d4 through d12. There is also a system of Plot Points. and disadvantages. Tim Wehle (1990) Verlag M. Solar System 1st ed by Clinton R. where player characters are members of a society searching for creatures called mnemosites (“dream eaters”). and Truth. powers. Wehle “Sons of the Light” -. using a set of scribbled notes and a board containing nine fields that an object is moved between. Rather than skills. SOL 1st ed by Keith W. characters have rated Relationships with other PCs as well as significant NPCs. players take turns setting new scenes within bounds given by the game board and accompanying notes. The book is self-published through Lulu. nationality and profession.

The PCs are secret sorcerers who accomplish magic solely by calling and binding demons. Alexander Hamilton. modified by an attribute bonus from a table. N. called “solipsists”. The players draw 5 cards and read their meaning on a series of table as an adventure starter. The system uses d10 vs (difficulty minus skill). part of the “I Giochi del 2000” collection. but sometimes at the risk of causing damaging “tears” in reality. Sombre Cauchemar 1st ed by P. and Benjamin Franklin . It may be bound into a ring or weapon. The title translates as “Rising Sun”. using a highest-roll dice pool. and a list of Limitations. while a printed version was later released.D. where the characters recieve a coded message about British movements. including “caste” of Status. a player lays down cards from their hand and begins to narrate a scene limited by the card suit that specifies type of action. It uses a narrative system where players may declare scenes and background facts. or be a parasite to a host. Each game begins at the secret Grand Lodge of the Americas. Each turn. and two-fisted brawling as well as muskets. a list of Obsessions. creatures who are trying to un-make all of reality. The first edition was published electronically (a free 16-page “Apprentice” version is available). Other players can play cards to add to or alter that narrative. Each demon has its own special abilities and goals.with one player taking the Tories.O. Player characters are defined by a Vision. appear humanlike. Lapointe (unknown) Lapointe “Dark Nightmare” -. The system is minimalist. and Experience which determine skill slots. including a psionics system but no background with the basic game. Education. ornithopters. They fight Shadows. Sol Levante 1st ed by Eugenio Maria Lauro (1998) Qualitygame An Italian-language historical RPG set in feudal Japan. Sons of Liberty 1st ed by Joshua BishopRoby (2008) Kallisti Press A game set in a tongue-in-cheek parallel history where the American Revolutionary War is being fought with clockwork powered armor. They then pick from pregenerated characters of Founding Fathers such as George Washington. Character creation uses random-roll or point-based attributes. It uses a GMless system using playing cards. Soothsayer 1st ed by “sjb” (1997) Critical Mass A universal RPG system intended for “futuristic high fantasy”.R.: System of Role Development . Sorcerer RPG 1st Electronic ed by Ron Edwards (1998) Adept Press 1st Print ed (2001) A modern-day magic RPG.Solipsist: A Role-Playing Game About Changing Reality 1st ed by David Donachie (2008) Solipsist RPGs BoxNinja A modern fantasy role-playing game where the player characters are special people who can change reality. S.A French-language horror RPG.

Prometheus Technical Industries (PTI) has absolute power over the colonies of the Terran Union. An excellent background which draws on a number of Victorian ideals. where PC’s are space cadets in military service. Character creation is class-based. Kevin Barrett (1986) Iron Crown Enterprises 2nd ed (1988) . Resolution is by rolling d20 under skill. Richard Halliwell. whose existence is denied by the totalitarian government. in an alternate history where “ether flyers” allows steampowered spaceships to colonize desert-like Mars and jungle-laden Venus. Michael Greiss (1993) Fantastische Spiele GdbR 2nd ed (1997) A German-language sci-fi/horror RPG. and work their way through wacky encounters. Space:1889 1st ed by Frank Chadwick (1988) GDW A Victorian sci-fi game. Space Gothic 1st ed by Gerhard Winkler. Players get to create rock n’ roll musicians. There are strange races. After a devastating war of megacorporations. Lapointe (unknown) Lapointe A French-language space opera RPG. Tony Ackland. Lester Smith (1999) Sovereign Press 2nd ed (2000) A fantasy-genre game envisioned by Larry Elmore. Sovereign Stone 1st ed by Don Perrin.N. It uses a complex percentile system. set in his fantasy world Loerem. Space Infantry 1st ed by Daniel Douglas Hutto. Roger Allen Esnard (1982) D&R Game Design A spacefaring military sci-fi RPG. So Ya Wanna Be A Rock N’ Roll Star! 1st ed by Bill Barton (1991) Bill Barton Games A humorous look at the music industry. a predecessor of the Warhammer 40K miniature line. Spacefarers: Rules for Science Fiction Skirmish Adventures 1st ed by Bryan Ansell. with 20 classes. join a band. Richard Priestly (1981) Games Workshop A sci-fi miniatures combat system. Combat uses a d20 somewhat differently (to-hit depends on attribute. while damage is modified by skill). with some skill restrictions from chosen Culture and Profession. and several scenarios. NPC generation for groupies and others. Features include a band name generator.1st ed by Scott J. Compton (1998) Fractal Dimensions A universal RPG using a skill-based system. Space Delirium 1st ed by P. The armed forces of the space navy were displaced into the external colonies and organized along feudal lines with knights. It uses a fairly simple skill-based system. It uses random-roll attributes and point-bought skills. rolling an Attribute die (d4 thru d10) plus a Skill die versus difficulty. set in the year 2245. Space Master 1st ed by Terry Amthor.

Star Trek. A. Star Wars. Mark Ratner. mutates/psionics. Lensmen. using 15 archetypes for ship roles. In addition. Scientist. Resolution uses 2d6 against a target number of difficulty minus attribute. There are eight attributes. Luck. which are point-bought. but there is a lot of coverage of elements like psionics. Space Quest 1st ed by Paul Hume. Loney (2007) Peryton Publishing A retro sci-fi game using the minimalist TAG (Tom’s Adventure Gaming) system. equipment. or biotechs) and three races. SPACERS 1st ed by Tom K.e. Space Opera 1st ed by Ed Simbalist. etc.A generic sci-fi RPG system. site of an interstellar and interdimensional war. based on the cult TV series and the movie from Titan Entertainment. starships. each determined by 4d6 (Strength. Character creation is limited-point based. players have a limited number of “zero dice” which can be used to alter rolls. Character creation includes races of human or android. where the roll itself indicates degree of success. Constitution. Eamon Watters. Intelligence. warriors. etc. FreeFall Brawler. including giant robot warriors. Spaceship Zero: The Sci-Fi Serial Roleplaying Game 1st ed by Toren Atkinson. It also includes background for the city of San Metro in 2019. Speed. worlds. Will. Colin Johnston. and provides a Specialty Perk: a cinematic powers usable once per session. A group of brave test pilots take the world’s first “Better-Than-Light” drive ship for a spin around the galaxy. Lesley McLarnon (1997) Crucible A sci-fi pocket RPG set in a crime-ridden world filled with anime and manga conventions. intended to simulate several space opera subgenres (i. though based on the erroneous Bode’s Law. technics. It uses a percentile skill-based system: roll under skill on 1d100. Everything that can go wrong does. and Charisma). SpaceNinjaCyberCrisis XDO 1st ed by Matt Johnston. leaving the crew stranded in a twisted mirror universe. Warren Banks (2002) Green Ronin Publishing A 50’s style swashbuckling space adventure RPG.) The system is fairly complex and detailed. George Nyhen (1977) Tyr Gamemakers Ltd A spacefaring sci-fi RPG. John Fleming. The basic system also includes random star system generation. Mark Lamki. and Psychic. along with character classes including Spacer. It uses a d30-based system with class-based character creation and level-based advancement. It uses a simple skill-based system that includes cyberware and mecha. Dexterity. The basic system includes six classes (spacers. low on supplies and beset by dangerous aliens who seek their technological secrets. Phil McGregor (1980) FGU A semi-generic sci-fi game. and two alien races. Spacetime 1st ed by Greg Porter (1988) BTRC . demons. The archetype limits attributes and skills. using a variant of the Rolemaster system.

set on a world (which may or may not be Earth) where an artificial intelligence named “NEXUS” went rogue and infected humanity with a nanobot plague that turns all metal into killing machines. Spookshow 1st ed by Aaron Rosenberg (1998) Clockworks Games A supernatural espionage RPG. Splicers 1st ed by Carmen Bellaire (2004) Palladium Books A post-apocalyptic science fiction game. Skinjobs (humans with augmented stealth via alien skins). The basic game covers different classes describing different variants of biosuits and their pilots. Roughnecks (infantry troops). Fred Hicks. Over 20 monster names are listed. The system is class-based. It adds Aspects and other narrative mechanics to the rules. in particular armored “biosuits” with military capabilities.0. Spirit of the Century 1st ed by Rob Donaghue. “foklom”. Packmasters (bonded to a pack of augmented dogs). It uses a variant of the Palladium FRPG system. FATE is itself a free variant of the Fudge system. Leonard Balsera (2006) Evil Hat Productions A game about 1920s pulp genre heroes. Outriders (bonded to a biotech mount). Saints (self-sacrificing healers). and the PCs are members of the “Century Club” of adventurers whose elder members are dying off. Spawn of Fashan 1st ed by Kirby Lee Davis (1981) Games of Fashan A small-press fantasy-genre RPG. “finikor”. known as FATE 3. It is set just after the Great War. generally held to be a parody of other RPGs in its pointless complexity and bizarre tables. Humanity survived by developing biotechnology. in a generic setting. where ghosts are recruited to work as spies! It uses a simple stat+die vs difficulty system. Splatter 1st ed by Thord Daniel Hedengren (2002) Alltid Attack A Swedish-language horror RPG. and “rolmtrokl”. There are also various . It is set in the land of “Boosboodle”. Character creation involves over 50 statistics and numerous randomly-rolled ads and disads. Sphinx 1st ed by John Stowe (1984) Seventh Scarab A British historicałfantasy RPG set in ancient Egypt. It uses a variant of the FATE system (Fantastic Adventures in Tabletop Entertainment). available for download. with a twist that sometimes you use d10s for mentałspirituałghosty powers and d6s for other rolls. which is level and class based. Scarecrows (augmented but chemically-addicted). Biotics (criminals rebuilt as biotech cyborgs). and Technojackers (immune to the nanobot plague due to helpful nanites).A cyberpunk RPG. Dreadguard (chivalrous knights). It also includes a large-scale combat system. and rules for reincarnation and dreaming. It uses a variant of the Timelords system. inhabited by monsters like “makl”. Classes include Archangels (with flying biosuits). with percentile attributes and skills. including over 50 classes. but only 7 are described. set in a dark urban future ruled by interplanetary corporations.

The eight attributes and related skills each have a card rank and an associated suit. choose career. Star Ace 1st ed by Mark Acres. plus six pre-generated characters with individual goals. say. aliens (“Starchildren”) arrive in 2071. Scott Gearin (2007) Mongoose Publishing A modern-day superspy game in the genre of James Bond and Mission: Impossible. bear-men.0 ed by Alex Flagg.dangers of “freezing up” one side of your ability (resisted by a “Control Check”) -rolling a 1. The core book include complete. Resolution test is made by comparing a random draw versus the attribute or skill. and powers. The PCs are humans and starchildren who have gathered as underground rock & roll bands who oppose the ministries. Mr. Scott Leaton (2002) XIG Games A sci-fi RPG set in 2073. Starblazer Adventures 1st ed by Chris Birch (2008) Cubicle 7 Entertainment Limited A science fiction game based on the British sci-fi comic series by DC Thompson. Scott Gearin (2002) Alderac Entertainment Group 2. Jones’ grove. skills. in a future where the Ministries of Culture have repressed rock & roll and other possibly violent influences following a catastrophic world world. It uses the “Iridium Lite” system. Spycraft 1st ed by Patrick Kapera. modified based on the suit of the card played from the player’s hand. published in the 1970’s thru early 1990’s. It uses a variant of the Chill rules. but rely on core rules from standalone D20 System games for a few essentials of character creation and advancement. and cat-men are allied against an oppressive Empire of pig-men and lizard-men. Character creation is limited point-based: distribute 60 points to statistics. The basic game includes maps of of Nuttopia. It uses a system based on playing cards. The player has a hand of five cards where only the suit played matters. with advantages and disadvantages. self-contained skill and feat listings as well as combat rules. Squirrel Attack! 1st ed by William Corrie III (2005) HinterWelt Enterprises A humorous RPG about squirrels from the magical kingdom of Nuttopia who are on a secret mission to raid the Mortal World in search of nuts (“Operation: Get Mr. which is a simplified version of the “Iridium” system that originally appeared in Tales of Gaea. Starcluster Role-Playing Game 1st ed by clash bowley (2002) Flying Mice LLC A space opera RPG originally published as an electronic download. Resolution is roll under skill + aptitude + stat on 1d20. Character creation is limited point-based. Kevin Wilson. or perhaps you face the thing that killed you. Patrick Kapera. However. set in a cluster . house and buildings. Gali Sanchez (1984) Pacesetter A space opera RPG where humans. Starchildren: Velvet Generation 1st ed by Richard Ranallo. Jones’ Nuts”). It uses a variant of the FATE system (Fantastic Adventures in Tabletop Entertainment) from Spirit of the Century. The rules are a variant of the D20 System from 3rd edition D&D. inspired by the radio transmissions of the prior century.

The second edition retitled the original boxed set “Alpha Dawn” and added a “Knight Hawks” boxed set with starship construction and combat rules. David Cook (1983) A space-opera game. playing members of a space navy similar to Star Trek. plastic spiral bound with a cartoon illustration of a woman with a headband and blaster with stars and a spaceship in the background.e. setting charges is 30%+10*skill. Star Frontiers 1st ed by “TSR Staff” (1982) TSR 2nd ed by Lawrence Schick. There is only a brief background (describing 10 interstellar societies in 18 pages). which generates skills. Since arriving. (2) race to find a suitable colony world.00). contacted several alien races. Characters are created by random-roll attributes. set in an original universe where four allied races (humans. Star Hero 1st ed by Paula Woods. some have discovered anti-gravity and FTL travel. 1d6 for Psi Recovery. The interior is also copiously illustrated with cartoons by E. the other players are “Ship Masters” (SMs). 3d6 for Psi. It also includes a hex-based starship combat system. Starfaring 1st ed by Ken St. Character creation is purely random-roll attributes. It includes rules for ship combat and space hazards. The rulebook includes “Landing Party” rules for personal-level roleplaying and “Starflight” rules for ship navigation and combat.00 to 1. The game included the Powers meta-system. Sam Bowne (1989) Hero Games A generic sci-fi game using the 3rd edition Champions system. while removing security locks is 70%+10*skill). simian Yazirians. There are three basic scenarios: (1) basic exploration through a Star Gate. Andre (1976) Flying Buffalo A humorous spacefaring sci-fi RPG -. The is a 56-page booklet (8 1/2” by 11”). 3d6 for Physique. Each player designs and plays one starship. and may be either human or robot. amorphous Dralasite. .the first ever published. and attribute improvements.of stars several hundred years after refugees from Earth first settled there. Starfleet Voyages 1st ed by Michael Scott (1982) Terra Games A spacefaring sci-fi RPG. but no rules for personal combat or action. (3) fighting galactic foes. metaskills. It uses a percentile skill-based system. Robots have (3d6)x50 for Mentality. and playing card draw to determine Charge and Efficiency (both rated 0. The first colonists arrived in huge slower-than-light multi-generation spaceships which spread over dozens out of hundreds of worlds. It uses a percentile skill-based system. where chance is listed separately for each skill (i. however: starting characters have no skills. 1d6 for Psi Use. Character creation has random-roll attributes and a lifepath mechanic for each year over 10. and become one of the dominant races. which is used for alien biology. technological devices. Hogan. Humans have (3d6)x10 for Mentality. including the entire crew. Ships are constructed by buying features within a monetary budget. and 3d6 for Health. and . and insectoid Vrusk) are threatened by the evil worm-like Sathar. While one participant is the “Galaxy Master” (GM).

StaRPlay 1st ed by Phillip McGregor (1999) Phalanx Games Designs A brief universal RPG. There are two sourcebooks for the “Armageddon” setting. with a fairly detailed system covering possibilities from zero-gee combat to diseases and their effects. Professions include soldier. astronaut. trader. Star Patrol Space Patrol ed by Michael Scott Kurtick. It was released with a set of sci-fi miniature figures. The rules use attributes similar to D&D. This is a standalone game which uses a variant of the D20 System developed for 3rd edition Dungeons & Dragons. taglined “Carry Out Missions in the Final Frontier”. Starship Troopers 1st ed by August Hahn (2005) Mongoose Publishing A military sci-fi RPG based on the nineties computer-animated TV series (“Roughnecks Chronicles”). and 42 counters. Hoffman. with a hybrid system with class-like professions as well as 25 skills. There are attributes (including Luck) and a semi-complex tree of skills. engineer. The system covers aliens. psionics. and the 1959 Robert A. The boxed set included rules. Action resolution is based on rolling sets of d6’s with sixes read as zeroes (resulting in a range from 0 to 5). in which 20th-21st century military units are thrown 25000 years into the future where there are various fantasy-like creatures and ultra-tech. Star Riders 1st ed by Hans Guevin (1993) Ianus Publications A “wild space opera comedy” RPG. Kanterman (1978) FGU A serious-toned military space opera RPG. originally a 32-page mini-game called “Space Patrol”. Hoffman. and spy/diplomat. The PCs are troopers in powered armor who are engaged in war with bug-like aliens. It focuses on the “Space Fleet Service”. Lortz (1981) Archive Miniatures and Game Systems A spacefaring sci-fi RPG. It was set in the 30th century of the Space Era (SE). scientist. Huey. space combat. and starships. Starships and Spacemen 1st ed by Leonard H.Starleader: Assault 1st ed by Howard Thompson (1982) Metagaming A space-opera variant of the Fantasy Trip. released as a 103-page download in PDF format. though only the first module (combat) was published. Reviewed in Space Gamer #44. Rockland Russo (1977) Gamescience 1st ed (1980) 2nd ed (1982) A spacefaring sci-fi RPG. It also includes rules for 32 alien races. The system uses rolling 2d6 under skilłstat. Star Rovers 1st ed by Stocken. rogue. depicting humanic expansion to the stars. Characters are almost all . Hargrave. the 1997 Paul Verhoeven film. and psionic abilities. robots. map. Heinlein novel. a sequel to R Talsorian’s Teenagers from Outer Space game with compatible rules.

There are also a generic set of build rules for “Trappings” . skill bundles. and crew. There is also a Special Service Agent class with its own psionics system. Piloting. Combat rolls are 1d20 + target’s Armor Class + attacker’s Combat skill. It uses a variant of the early (“old school”) Dungeons & Dragons. The core rules include starships and a starship combat system. but may add cross-training classes such as neo-dog handler. system. plus simple skill selection. For some rolls. Humanity is scattered and just beginning to recover from centuries of isolation. Steve Long (2002) Decipher A science-fiction game based on the televisions series. using the same hit roll and rules for shifting metadimensional phase. StarSIEGE: Event Horizon 1st ed by Josh Chewning (2008) Troll Lord Games A generic sci-fi RPG using a variant of the SIEGE Engine system from the fantasy RPG Castles & Crusades. In this variant. starships. species. where any number of actions can be taken in a turn. and medic. character creation does not use classes . closely related to the previous Star Trek effort from Last Unicorn Games. including that characters begin with hit points equal to his Constitution and gain exactly three hit points per level. and homeworld.only attributes.” Each player creates a complete ship. captain. and specialties. Resolution is still by rolling 1d20 with a target number of either 12 or 18 depending on whether the task is within the character’s skill bundle. Character creation is by rolling 3d6 for the six attributes and choosing a class. which is based on . A result of 20 or more is a hit. It is published in a Player’s Guide and Narrator’s Guide. if you roll under your attribute you can roll again and add to the total. There are a number of combat system modifications. set in “a dangerously jaded galaxy filled with bold adventure and relentless cynicism. Experts. Ross Isaacs. and attack bonus. inspired by the “Old School Renaissance” design movement. Star Thugs 1st ed by Mark Argyle (2004) GhazPORK Industrial A tongue-in-cheek sci-fi RPG focused on starship combat.which can be anything from guns to diseases to planets.of the “Trooper” class. training package. Star Trek 1st ed by Christian Moore. Stars Without Number 1st ed by Kevin Crawford (2010) Sine Nomine Publishing A science fiction RPG set in the year 3200. along with a background package. It uses the “CODA” system. but most systems become “BENT” after one use and cannot be used again that turn. marauder driver. six centuries after a metadimensional pulse killed all psychics and cut off interstellar travel. Character creation involves selecting four attributes (Engineering. and Psychics. The three classes are: Warriors. It has an involved starship combat system. Kenneth Hite. Action resolution is generally 1d12 plus modifiers vs difficulty. Mojo and Thuggery). Combat is expanded to allow fights between general entities such as vehicles. attribute modifier. difficulty number. Skill resolution is by rolling 2d6 + skill + attribute modifier vs. or even planets.

Spock. Ross Isaacs. and traps. There are no starship rules. McCoy. Chapel. The core rulbook is staple-bound with only a large purple gas giant and space background on the cover. Dexterity. rolling a number of d6’s equal to attribute (1-6). Constitution. Uhura.attribute + skill + 2d6 vs difficulty. It includes world generation but no starship combat. McLimore. Star Trek Roleplaying Game 1st ed by Christian Moore. Checkov. Ranged combat requires a 1d6 roll under a hit number which depends on range and the attacker’s Dexterity. with altered background and character templates. The combat system uses a complex action point system. Star Trek: The Next Generation Roleplaying Game 1st ed by Christian Moore. Character creation is random-roll attributes with skill picks (of random adds) based on career path. David Tepool (1982) FASA 2nd ed by Wm John Wheeler (1983) An early sci-fi game based on the original TV series. Dexterity. and both scenarios are essentially dungeon crawls complete with monsters. The rules include sheets for bridge crew including Kirk. It was the first official Star Trek RPG. The defender subtracts 1d6 plus Luck and Hand-to-Hand Class modifiers from this total to determine damage. Steve Long (1999) Last Unicorn The companion game to Star Trek:TNG which covers the original TV series. and two introductory scenarios. however. Characters have six attributes (Strength. tables for randomly-generated aliens. Kenneth Hite. and Mentality) generated by 3d6 rolls modified by race. and Scott as well as M’res and Arex from the Star Trek animated series. It uses a “best roll” dice pool system (the “Icon” system). and an “Advanced Game” with full character creation and additional combat rules like random initiative. The advanced rules include descriptions of several alien races including Larry Niven’s Kzin. Ross Isaacs. an extensive equipment list. but no other skills and no experience rules. Star Trek: Adventure Gaming in the Final Frontier 1st ed by Michael Scott (1978) Heritage Models An early sci-fi game based on the original TV series. Steve Long (1998) Last Unicorn A sci-fi game based on the TV series (no relation to the FASA game). The attacker rolls 1d6-6d6 (depending on weapon) plus Strength. Greg Gorden. Sulu. There is a “Hand-to-Hand Class” bonus. Greg Poehlein. Melee combat is resolved in a single damage step. along with limited point-based features such as advantages and disadvantages. and produced in conjunction with the official figure line. Star Wars 1st ed by Greg Costikyan. radioactive rocks. Bill Slavicsek (1987) West End Games . Luck. Kenneth Hite. Charisma. and no interior illustrations. Character creation uses templates and “overlays” for species and profession. This uses a basic percentile skill-based system. It uses the same system. The rules are split into a “Basic Game” using pre-generated characters from the series. and Hand-to-Hand Class modifiers. keeping the best and adding skill (1-6) vs difficulty. Star Trek 1st ed by Guy W.

where a result of 1 means that the character dies. and Octavia Butler’s Kindred. when the New Republic has emerged. Annoying Nerd.2nd ed by Bill Smith (1992) Revised and Expanded ed by Bill Smith. JD Wiker (2000) Wizards of the Coast Saga ed by Owen K. Stella Inquisitorus 1st ed by Croc (1993) Siroz / Ideojeux A French-language science fantasy RPG. . adapted from the Finnish Star Trek parody film of the same name. Greg Farshtey (1996) A sci-fi game set in the universe of the movie series by George Lucas. Paul Sudlow. Trautman. Your class grants you from 0 to 2 special talents. where all characters have Force Points which can be spent for a bonus to die rolls. but otherwise damage comes out of VP first.C. Character creation is by picking a pre-gen template or limited point-buy. Psychotic Loud-Mouth. It also includes a Force Point system. Critical hits and other special damage subtract directly from WP. and a ruthless Catholic Church rules everything (even the angels!). play during the original film period are also supported. that is rated based on the character’s market value. called Worth. and Weakness. The later editions are nominally set after the film trilogy. Clumsiness. The damage system has a separate pool of Wound Points (always equal to Constitution) and Vitality Points (which are gained in dice per level). Star Wreck Roleplaying Game 1st ed by Mike Pohjola (2006) Energia Productions A humorous science fiction game. However. Rodney Thompson (2007) Wizards of the Coast A sci-fi game set in the universe of the movie series by George Lucas. You gain a force point with each level or from performing an act of dramatic heroism. Ellingboe (2007) Stone Baby Games A historical tabletop RPG about characters who are slaves in the 19th century U. The PCs are members of the P-republic. Strayton. This uses the simple “D6” system: roll d6’s equal to attribute + skill and compare total vs difficulty. There are four classes: Incompetent Idiot.which is one of Stupidity. However. Toni Morrison’s Beloved. Star Wars Roleplaying Game 1st ed by Bill Slavisceck. technology has regressed. an advanced society of “radical godless commie feminist liberal pinkos”. Repulsiveness. Andy Collins.inspired by slave narratives like Margaret Walker’s Jubilee. characters have a Defense Bonus (which adds to Armor Class) as well as a Reputation score which depend on class and level. There is also a Death die (d6) rolled during any violent conflicts. It uses a variant of the D20 System developed for 3rd edition Dungeons & Dragons. It is set in a distant future where after Armageddon has occured. George R. Stephens. -. Character creation is based on random-roll attributes along with races and classes as in the original system. It uses a simple system where you roll 2d6 and try to get higher than your Inability score -.S. Obliviousness. and Frustrated Grouch. Peter Schweighofer. Eric S. Steal Away Jordan 1st ed by Julia B. It uses a d6 dice pool system where a character’s primary stat is a general pool.

La Storia Ancestrale 1st ed by Giuliano Bezzi. and features “panic” rules. 12. Success is normal or critical. The title translates as “The Ancestral Story”. Action resolution is basic roll d20 under skill: difficulty is a +modifier. Dexterity. Resolution is by drawing a number of cards from the deck equal to appropriate attribute. Rob Brennan. the size of the pool depends on the number of textual “descriptors” (like “strong”) the character has that apply. or 20 points (based on the chosen power level) among the 4 attributes as well as skills and powers. Instead. but time spent is a multiplier to skill (x1/2 or x2). The Elric! game is really another edition of this game between 4th and 5th editions. each trait that applies to the action adds one die to the dice pool. Story Cards 1st ed by Carl Klutzke (2008) Dogtown Games A universal RPG that uses specialized deck of cards inspired by astronomical constellations. Eric Nolan (1994) Wasteland A universal RPG system. Stormbringer 1st ed by Ken St. There are 60 cards. Steve Perrin.STOCS Lite 1st ed by Eoin Connolly. Intellect. dividing 8. Skill adds a number of automatic successes equal to skill level. Success is determined by the number of odd numbers rolls (“Odds”) vs the difficulty. character stats are open point-based. John B. and Essence). Will. numbered 1 through 12 in five suits (Strength. . Andrea Trapani (1995) Hobby & Work An Italian-language fantasy RPG inspired by a story published by the same editor as a collection of issues sold in Italian newspaperkiosks. Andre. Andre. Besides the random reading. which is a dice pool system which has no numerical stats. Storyboard 1st ed by Matthew Gaston (1996) Magus Creative Games A simple universal mini-system. 10. The combat system is simple and geared towards realism. It uses random-roll attributes (advising GM latitude in allowing rerolls) and point-bought skills (number of skill points based on attributes: INT+EDU+10). You roll that number of d10. It uses a variant of the Basic Roleplaying system. where each card drawn that is of the Essence suit or the suit of the attribute used is a success. The rules use a tarot-like reading to prompt ideas for characters and adventures. Characters have 15 to 20 freeform word traits such as “Sorceror” and “Quick”. For action resolution. Monroe (1990) 5th ed (2001) A dark fantasy role-playing game set in the world of Michael Moorcock’s Young Kingdoms series. Steve Perrin (1981) Chaosium 2nd ed (1985) Chaosium 3rd ed (1987) 4th ed by Ken St. Story Engine 1st ed by Christian Aldridge (1999) Hubris A universal RPG system. and each die that is greater than the task difficulty is one success.

The player rolls for the race of the character. which are multipliers of the main skill total. The basic manual has several “classic”. StrikeForce: 2136 1st ed by Lee Kamberos (2007) RolePlayersInk A dark future science fiction RPG. There are two types of skills: main skills (worth 5 points per level) and sub-skills. Stephan Wieck (1994) White Wolf A martial-arts RPG based on the video game. and chooses a profession from 5 options: Special Tactics Officer (STO). Brian Campbell. whose title translates as “shards of dreams”. Giuseppe “Mitsuhashi” Lanzi (1999) self-published An Italian-language universal RPG. Strange Frontiers 1st ed by Mark Hanson (1999) New World Games A futuristic “Wild West” RPG. Corporate Spy (C-Spy). Phil Brucato. It was started as an online project. This may be modified by a related skill roll (“tweaking”) or spending a limited number of luck points. Nano-Tech. and corporations have fostered a society aimed at creating ultimate opponents and warriors through an adversarial system. where the races are different genetically engineered versions of humanity.N. using d20 for all rolls. and 144 spells. 13 professions. Mike Tinney. Sean Lang. 83 skills. with mechanics inspired by film techniques. Střepy snů 1st ed by Matouš Ježek (2010) Midnight Theatre A universal system. where you subtract a percentile roll from modified skill level to determine the effectiveness (EF) of the attempt.Storytelling20 1st ed by Andrea “Anderson” Gualano. and much later was collected in one volume. It uses a flexible and fast rule system. Skills are then bought with points based on education level and profession. “serious” and “humorous” settings. It also has a . The system includes 11 races. It focuses on cinematic storytelling aspects of gaming. It uses a percentile skill system where every skill and attribute roll is an opposed roll. Primary attributes are then generated with dice rolls based on the race. The player then rolls education level based on a chart. but their efforts are only partially successful. set in the year 2136 where the U. using a variant of the Storyteller system. Med-Tech and Psi-Tech. Characters are created by a random-roll class-based system. It is set in the year 2119 on a mystically-charged planet called Tarrath on the other side of the black hole Cygnus X1. Street Fighter: The Storytelling Game 1st ed by Bill Bridges. The Earth government has tried to isolate the planet from technology. The EF is compared to an opposed roll to see if they succeed. Strands of Fate 1st ed by Mike McConnell (2010) Void Stars Games A universal RPG using a variant of the FATE system (Fantastic Adventures in Tabletop Entertainment) from Spirit of the Century.

The title translates as “On the Nile river banks”. The first edition was part of the booklet “L’Egitto in biblioteca”. Characters are “third-rate heroes” with less than spectacular powers like “Induce Vietnam Flashbacks” (randomly rolled from a list of 48 powers). who are trying to save humanity to ease their loneliness.e. broad skills). Stuperpowers 1st ed by Ryan Dunlavey. Intrigue. the official website. the core game also has a Tech Manual (covering various equipment) and The Defense Zone Manual (GM’s guide). Steve Ellis. Stew Noack. you succeed) or rock-paper-scissors. and Stringtech. travelling to civilizations throughout the universe to enforces intellectual property rights. Carson Jones. Lauren Rabinowitz. freely distributed to teachers and librarians. Empathy. Stefano Pischedda (1995) City Council of Rome 2nd ed (1998) Kaos magazine #53 An Italian-language historical RPG set in ancient Egypt. The second . Players may spend one Twist per session to activate a Theme. “Il papiro trafugato” (“The stolen papyrus”). The basic game mechanic is either toss a coin (you call it. Most of the space is devoted to the adventure. similar to Mediterraneo and Orlando Furioso. and Romance. Metatech. A relevant Core Value adds +1 or +2 to the roll.the six Themes: Plot Immunity. but you can gain them back by playing “Truth or Dare”. with an effect depending on the Theme type and level. and also Profession and a 1d10 roll. cf.e. The player spends from 5 to 9 levels among the Themes. Nanotech. and also Capabilities (rated 1-10) representing the five kinds of technology built into their bodies (rated 1-10): Biotech. “A civilian is about to be killed . Comprehension. Fred Van Lente (1997) Unstoppable Productions 2nd ed (1999) Evil Twin Comics A parody superhero RPG. Sufficiently Advanced 1st ed by Colin Fredericks (2008) Valent Games A science fiction RPG where the player characters are agents of the extragovernmental Patent Office. It uses a simple set of rules. Damage has 5 levels. Triggered attitude checks may make the character more disillusioned with the system. Besides the game system book. The player also spends points up to two times (Biotech plus Cognitech) among professions (i. Higher ratings in Capabilities result in greater complications and fewer levels in the story-level abilities -. taking the higher result. Character creation is by rating four playerchosen core values (rated 0-10) representing what they believe in. Cognitech. published as a 32-page comic book (with an abridged rulebook available on the web). making it harder go up ranks and get new technology but granting an experience bonus.personality system where characters have defined “passions” that trigger possible disillusionment with the social order (i. More Twists can be gained by taking Complications. Jamal Igle. Pier Giorgio Paglia. Magnetism. Sulle sponde del Nilo 1st ed by Andrea Angiolino. Resolution is by multiplying Capability and a 1d10 roll.do I save them and lose the plans?”). It is an open secret that the office run by transcendental artificial intelligences spread throughout time.

Super! . The player characters are rare “drifters” who can resist the Call and function deep in the forest due to traumatic events that have happened to them. The players play a version of themselves with super powers. Sun and Storm 1st ed by D. One ability is Rank 1. Superbabes: The Fem Force RPG 1st ed by Marc Schezzini. the character can reintegrate into society. Each game session the GM rolls vs accumulated debt. Finesse. The world was once a techno-magical paradise until a StormWyrm devastated it. Cameron Verkaik (1992) Tri-City Games A light-hearted superhero RPG in the world of Americomics’ Femforce comic. weak that causes you trouble but . One ability is Rank 3. The system is skill-based with profession packages. which are stats the both start at 5 but reduce over time when invoked.edition was published in Kaos magazine #53. When reduced to zero. The PC races are warlike Kehessek. powerful but only useable once or twice per session. and mixed-race individuals. spending 20 points among the four attributes (Body. your primary power. Hadiborean. written by Chris Rutkowsky in 2004. If the roll is made. Character creation is by rolling three times on a table to determine three abilities. and eighty percent of humanity has gone into the forest never to return (known as “The Call”). Empathy) along with specifying five freeform descriptive “tags”. March 1998. playing well-endowed spandex-clad superheroines. Summerland: A role-playing game of desolation and redemption within the Sea of Leaves 1st ed by Greg Saunders (2009) Fire Ruby Designs Revised and Expanded ed (2010) Fire Ruby Designs A post-apocalyptic sci-fi RPG in a future where a vast forest has suddenly imposed itself over human civilization (known as “The Event”). Stress meaures how close the character is to breaking. IRS investigation) happens to the PC and the debt is wiped clean. Pilurs (1992) Storm Press A dark fantasy RPG (with some sci-fi elements). Character creation is limited point-bought. magical Requessek. a bad subplot (i. It uses an original system. It has a “Bimbo Point” mechanic which lets PC’s do anything once (or maybe twice) a game -. The cosmology has that evil Storm dragons fight with good Sun dragons. One ability is Rank 2. where characters are struggling to survive in a world plagued with monsters. Resolution is by rolling under attribute plus two tags on a number of dice depending on difficulty. Mind. The Supercrew 1st ed by Tobias Radesäter (2007) self-published A English-language RPG (produced in Sweden) in the form of a 28-page comic book.even violate the rules. tabloid story. It has additional mechanics for Trauma and Stress.e. from 2d6 (easy) to 5d6 (near impossible). Trauma lets the character resist the Call but keeps them from being part of normal society. but they accrue debt points when they do.Il Gioco di ruolo dei supereroi 1st ed by Chris Rutkowsky (2008) Inspired Device An Italian-language adaptation of the superhero RPG BASH! Basic Action Super Heroes.

” It uses a step-die system adapted from the Sovereign Stone and the Serenity RPG. similar to Villians and Vigilantes. The “first edition” was one of three parts of the World of Wonder universal RPG. Vance Buck. R. Character creation is point-bought. The book is self-published through Lulu. . and scenarios) and “Super Science” (with detailed science and technology). Aimee Hartlove (1982) A generic superhero RPG. It had rules inspired by D&D. Supervillians 1st ed by Rick Register. with vague rules for character construction and resolution of superpower useage. and the national guard. chit/counter-based tactical combat game set in New York City involving randomized super villains against DAGGER agents. Supergame 1st ed by Jay Hartlove. Svenil Rollspelet 1st ed by Daniel Lenneér (2000) Svenil Games A humorous Swedish-language RPG where you play anti-heroes and ordinary people in a cartoony version of the modern world. Supernatural Role Playing Game 1st ed by Jamie Chambers (2009) Margaret Weis Productions A modern-day horror RPG adapted from the American television series “Supernatural.com.e. hours spent patrolling. police. It uses a variant of the “Basic Role-playing” percentile system. spells. where each 4. Eldridge (1982) Task Force Games A boxed. etc. It was later expanded and released on its own. Two supplements were released for it: “The Tome” (with assorted new powers. and the adventure book with ten introductory scenarios (24 pages). Aimee Karklyn (1980) DAG Productions 2nd ed by Jay Hartlove.earns you hero points if you use it. Super-Sentinels 1st ed (1983) Judges Guild A superhero RPG system. Players allocated time management (i. Superworld 2nd ed by Steve Perrin (1983) Chaosium A superhero RPG.) which determined a superhero’s overall effectiveness in stopping crime. The game was a boxed set with two books: the main rulebook (56 pages). Super Squadron 1st ed by Joseph Italiano (1984) Adventure Simulations An Australian generic superhero RPG. This is modified by tricks and the Anecdote Bonus. It had two supplements: a collection of adventures titled “Reactor” and a sourcebook titled “Heroes of Poseidon”. The set includes advanced rules for role-playing. NPCs. Superhero 2044 1st ed by Donald Saxman (1977) Gamescience The first superhero RPG. Allen D. 5 or 6 counts as a success. supposedly based on a variant of Superhero 2044. Resolution is by rolling d6s equal to your ability rank.

. The GM draws cards either based on task difficulty (1 to 10) or based on NPC stat. and if grievances are greater than the Essence stat.e. or move the game to a chosen scene. defense. as well as a duelling system where opponents divide 3d6 among attack. and taking the highest. and codes regarding the disappearance of the character of Agatha.which may give an addition die that is not kept (i.such as the Death card allowing the player to kill a faltering NPC. (2008) Kevin Allen Jr Design A cooperative storytelling game for two players. Also. dragons. and gliders. David Richards (2005) May Contain Monkeys A game set in a version of the modern world where due to the Dreaming. Perks (such as guild membership.Swansong 1st ed by J. Espionage and Horror in High School 1st ed by Allan Dotson. Character creation is a simple limited-point-buy system. ghosts. that incorporates elements of traditional fiction in the form of thirty pages of notes. There are 67 clues included. player-defined Skills. This is modified by techniques and spending of Style Dice . and creates a pool of points which can be spent to hold onto a high card for later use. the character is effectively out of the scene. Traits (such as Might. There are pirates and musket-wielding swashbucklers. etc. Psyche). Each failure on a player’s part adds a grievance. called PDQ# (“PDQ Sharp”). Swashbucklers of the 7 Skies 1st ed by Chad Underkoffler (2009) Evil Hat Productions A game of pulp adventure set on an original world. cloudships. It includes the usual 2d6 + stat versus difficulty. and Talents (including magical one). with players spending 100 character points on stats (Physique. Character creation is open point-based. There are also six major cloud-island kingdoms. Action resolution is by drawing a number of cards equal to the appropriate trait. a giant dome of floating cloudislands divided into seven skies which define the seasons. Markmanship or Magick). which is otherwise tricky to do. some Major Arcana have special effects -. Combat is a special case of 1d20 vs 1d20 based on cross-referencing each opponent’s fencing manuever. Sweet Dreams: The Storytelling Game of Romance. pictures. contacts. Agility. but the solution to the mystery is decided by the players over the course of ten scenes. Flair can be gained by good descriptions. choosing a number of stats (“Fortes”).including unicorns. or other action. everything imaginable is real -. fairies. of course . Swashbuckler 1st ed by Jim Dietz (1998) Jolly Roger A swashbuckling action RPG. whose people travel by skyships (built of floating bluewood). take thee best 2 out of N dice) or give a flat bonus.). It’s system is mixed step-die (d6 to d20 for attribute) plus dice pool (1d6 per skill) vs difficulty.as well as magical and religious powers. It uses a variant of the Prose Descriptive Qualities (PDQ) system. Sweet Agatha 1st ed by Kevin Allen Jr. Character creation is limited point-based. Prince (2006) Prince of Darkness Games A broad generic fantasy game that uses Tarot cards for task resolution.J.

wood. crystal. choleric. though Volume 1 was republished as two smaller books by Different Worlds Publications. It uses a dice pool system where you total a number of dice for attribute. The beings are divided into three camps: Naturists. (1999) Event Horizon . Barker (1987) Different Worlds Publications This was an incomplete RPG set on the unique alien world called “Tekumel” -previously the setting of the Empire of the Petal Throne (1975) game. Jr. magic.vampires. and Neutrals. etc. Barker (1983) Gamescience Volume 2. and compare that to the Difficulty of the task. Allan T. or the 4 spiritual humors (vitriolic. water. 2nd ed ed by M. werewolves.including the PCs. Finch (2009) Mythmere Games A close imitation of the original 1974 D&D game by Gary Gygax and Dave Arneson. angels. and basic game mechanics. add skill. with characters choosing broad “spheres” to concentrate in (such as combat. melancholy). light/darkness). Character creation is random-roll attributes and a random-roll lifepath determining occupation and skills. 1st ed ed by M. Swords of the Middle Kingdoms 1st ed by John R. most people block it out with adolescence.R. The PCs are the Chosen -. Grohe. Swordbearer 1st ed by Arnold Hendrick.R. Volume 2 was a boxed set with 240 page book. Volume 3 was never published. Swords & Glory Volume 1. Swords & Wizardry 1st ed by Matthew J. demons.). but rather were allowed any equipment which was allowed to their social status: which ranged from slave at 1 to royalty with 20 or more. and superpowers. and two 20-sided dice. Mechanists. an 8 page character sheet. Dennis Sustare (1982) Heritage Models 2nd ed (1985) FGU A fantasy-genre RPG without a specific setting. Phythyon. Originally published by Gamescience.A. but emphasizing an authentic medieval feel. metal. phlegmatic. set in the modern world which is in the process of being transformed by mystical processes keyed to the will of a number of enlightened beings -.R. Matt Harrop. There are two other games set in this world that were published later: Gardisayal (1995) and Tekumel (2005). There is an extensive combat system that focuses on realism. However. wind.A. spells. two pamphlets (12 and 16 pages). The Swing 1st ed by Keith Taylor (2003) 93 Games Studio A modern-day shifting-reality RPG. 1st ed ed by M.A. Characters did not track money. Barker (1983) Gamescience Volume 1. It was an incomplete rules system which covered character generation.supernatural students who have re-learned the truth they knew in pre-adolescence. magic spells and potions. created using the Wizards of the Coast Open Gaming License. The rules are skill-based. The magic system is noteworthy in its use of “nodes” which are collected to power spells: either of the 7 elements (fire. Volume 1 was a boxed set with one 136 page book of background information and one full-colour mapsheet with four maps.

slashing. fans. It uses the “Cinemaction” system from Hong Kong Action Theatre!: stat+specialty+d20 vs difficulty. managers. Systems Failure 1st ed by Bill Coffin (1999) Palladium Books A satirical post-apocalyptic game set 10 years after the Y2K problem released alien “Bugs” from another dimension. Sword World RPG (ソード・ワールドRPG) 1st ed by Yasuda Hitoshi (1989) Group SNE A popular Japanese-language traditional fantasy RPG. . It uses a resolution mechanic based on interpreting fortune cookie fortunes. The Bug larvae can live in the human brain and control the body. gigs. It uses a time scale of 1/12th of a second. with about 130 hit location charts split into cutting. and crushing blows. and other classic fantasy elements. The action of the game revolves around dating. Sergio Fonseca de Castro (1991) GSA Editora A Portuguese-language traditional fantasy RPG published in Brazil by “Editora Art Bureau editora de arte LTDA” / GSA Editora. allowing Bugs to move into the wilderness where no power lines lie. August Julio Cesar Junior. It’s system is similar to D&D. Sword’s Path: Glory 1st ed by Barry Nakazano. orcs. David McKenzie (1983) Leading Edge A medieval RPG with an extremely detailed and realistic combat system. It uses a variant of the Palladium FRPG system. There is also magic based on the I Ching. rehearsals. Two sourcebooks were published for it: one with adventures and other expanding the setting. set in a fictitious China during the Manchu occupation. Marcelo Rodrigues. parents. A supplement series by Ryo Mizuno was published for adapting the anime series “Record of Lodoss War” to the system. school.Productions A fantasy martial-arts RPG. The Bugs can travel at the speed of light through electrical and phone lines. which is level and class based. It is set in a world with humans. However. while Physical Energy is damaged by critical hits and falls. it has a split damage system: Heroic Energy is damaged by most attacks. dwarves. and influential on many Brazilian gamers. Tähti 1st ed by Mike Pohjola (2007) Riimuahjo Publishing A Finnish-language near future roleplaying game where the player characters are members of a Maoist mutant girl band in the Finland of 2017. Tagmar 1st ed by Ygor Morais Esteves da Silva. elves. Leonardo Nahoum Pache de Faria. It uses two d10s and a d20. celebrity and so forth. (This is similar to the Wound Point / Vitality Point distinction used in some D20 games). The PCs are survivalist freedom fighters in the wilderness who are fighting back using older technology. based on period-piece Chinese martial-art films. This was one of the earliest Brazilian RPGs. with percentile attributes and skills. and have all but taken over the world with humans as their slaves.

Tales of Gaea: Fantasy Role-Playing Game 1st ed by William Corrie III (2003) HinterWelt Enterprises A fantasy RPG with a percentile skill-based system (the “Iridium System”) and an original setting. Jonathan Tweet (1992) Wizards of the Coast 4th ed by John Harper. cf. Stephan Michael Sechi. where all characters may have some magic but specialists have true power. Nick Atlas. point-bought skills. the official website. continents drift and magical energy fills the sky. set in a universe with lots of aliens and hi-tech stuff in the year 4012. Tales from the Crypt 1st ed by Greg Farshtey. It uses the MasterBook system. John Huff (1992) Avalon Hill A humorous sci-fi RPG. and gnomes. elves. with random-roll attributes. PC’s are part of a secret society of adventurers (“Clondis”) who organize into teams. and a life-path development system. Adam Sonfield (2000) Shootingiron 4th Reprint ed by John Harper. Character creation is choosing race. Talespinner 1st ed by Vincent Diakuw (2004) Thousandpress An electronically-published role-playing game focusing on storytelling and descriptive skills. which is inhabited by humans as well as dwarves. it is in an age of exploration (of the New World) and early science similar to our 1700’s. Teenwynn Woodruff (1996) West End Games A horror RPG set in the world of the TV series. Alastair Cowan (1995) Sanctuary Games Ltd 2nd ed (1998) Digital Animations Mind Ventures A swashbuckling fantasy RPG set in a semi-historical alternate world in the year 1585.Taiga 1st ed by Ville Vuorela (1998) Burger A English-language post-ecological-apocalypse RPG published in Finland. However. Tales from the Floating Vagabond 1st ed by Lee Garvin. Society is relatively advanced and enlightened with the use of magic. It is set on the continent of Narheim in the world of Gaea. set in 2039 as civilization is breaking down into anarchy and barbarism due to world-wide famine. “The Floating Vagabond” is the name of a bar in the center of the multiverse. It includes a magic system. The flow of action is moderated by a fluctuating pool of dice which the players share. The system is skill-based. The system is roll under stat on a step-die based on difficulty (d4 to d100). Talislanta 1st ed by Stephan Michael Sechi (1987) Bard Games 2nd ed (1989) 3rd ed by Stephan Michael Sechi. random-roll attributes (best of 3d20 for each of eleven attributes). On Gargentihr. Tales of Gargentihr 1st ed by Richard Cooper. Combat is fairly detailed. halfings. Stephan Michael Sechi. Adam Sonfield (2000) . which acts as the home base for intergalactic mercenaries. Players take turns narrating the outcome of scenes. followed by choosing one of seventeen classes which influence skills.

This is a parody of White Wolf’s “World of Darkness” where the PCs are disturbing night-beings -. women. with additional “Push Dice” for each applicable positive Adjective or object Tag . Resolution is by the player rolling “Action Dice” equal to the Verb stat used.Morrigan Press A post-magical-apocalypse fantasy game set on an original fantasy world. A Taste For Murder 1st ed by Graham Walmsley (2010) self-published A GMless murder-mystery RPG for 4-6 players set in a 1930s country house. when two characters have their motive charts filled and the detective determines which of the two is the real murderer. Ramos (2002) self-published A Spanish-language live-action parody RPG set in the “Mundo de Demencia”. where each gives you +1 in three Verbs and 1 choice of Adjective. It uses d6 mechanics called “die circles” that give bonuses when characters act particularly evil. set on the world of Tasnar focusing on the land of Medharmark which is modelled after medieval Scandinavia.who have astonishing powers. Taste My Steel 1st ed by Don Johnson (1982) Phantasy Network A historical swashbuckling RPG. Halfway through the game. It begins with a series of characters playing out events before the murder. Fernandez.like smokers. Technoir 1st ed by Jeremy Keller (2011) Cellar Games A cyberpunk sci-fi RPG set 20 to 30 years in the future. cf. The rules are focused on combat (swordplay. Character creation is by picking from a large set of templates. Te Deum Pour Un Massacre . with general advances in technology but not much detail on the world. Diego. while there is also the menace of barbaric sub-men. and the player of the murdered character switches to playing the detective. the official website. establishing motives by keeping track of relationships that become more complex. the murder occurs. The true murderer is not determined until the end of the game. Powerful pre-disaster magic can be found. and role-players -. There are no elves or dwarves (a tag line for the game). firearms. Character creation involves picking three Training Programs. Rolled Push Dice can be spent for extra success results. drunkens. Teatro Demente 1st ed by A. reviewed in White Wolf #28. Arvola (1991) Peter’s Press A traditional fantasy RPG.comparing the highest die to the target’s reaction rating.J. Garcia. P. D. J. Action resolution is similar to D&D. It uses a d6 dice pool system where characters have ratings from 1 to 3 in nine Verbs and a number of binary Adjectives used as modifiers. and brawling) but also cover creating scenarios and campaigns. or like victims. Tasnar 1st ed by Aleksi Stenberg (1997) Saruwine A Finnish-language fantasy RPG. TAQ 1st ed by Theron.

Greg Costikyan (1997) A Japanese anime comedy RPG. It uses a variant of the Tri-Stat system originally from the Big Eyes. Teenage Mutant Ninja Turtles and Other Strangeness 1st ed by Erick Wujcik (1985) Palladium Books A superhero RPG based on the parody/action comic. but a great disaster threw Tekumel into a pocket dimension where gods and magic existed. D8. It uses a variant of the Palladium FRPG system. Characters are high school students competing for popularity and dates while occaisionally saving the world or such. and a book of scenarios (44 pages). as a child. D10.1st ed by Jean-Philippe Jaworski (2005) Editions du Matagot A French-language historical RPG set in 16th century Europe amidst the Wars of Religion. Edwin Voskamp (2005) Guardians of Order A non-traditional fantasy game set on a unique alien world called “Tekumel”. and fast food. plus point-bought traits / skills. a historical background book (194 pages). After adolescence. Small Mouth RPG. D6. starting with picking a birth rank and then templates for your life as a baby. the main rulebook (146 pages). hi-fi stereos. Notably. Tekumel: The Empire of the Petal Throne 1st ed by M. Tellus 1st ed by David Bergqvist. with characters as any of a variety of anthropomorphic mutated animals of various abilities. Instead characters lose “Bonk” from being hit. with named levels corresponding to D4. set on Earth as aliens are increasingly drawn in by the wonders of designer jeans. you pick one of 46 professions. The rules also include detailed combat rules with hit location and precise weapon stats. Barker. rolling over a certain amount results in a “horrible success” which has unintended consequences. Tekumel was settled by Earth. as a youth and as a teenager. Joe Saul. though with unrelated rules systems: Empire of the Petal Throne (1975) and Gardisayal (1995). Character creation uses a life path system. D12 and D20. There are two previously-published games set in this world. Teenagers From Outer Space 1st ed by Mike Pondsmith (1987) R Talsorian 2nd ed (1989) 3rd ed by Mike Pondsmith. cool cars. Set 60. It uses a very simple system based on attribute + skill + 1d6 vs difficulty. and they go into a stupor for a while if reduced to zero. The combat system has no lethal damage. with limited point-bought character creation (via “bio-energy”). It uses a step-die system where each of six attribute has six levels. and is lavishly detailed.R. Patrick Brady. Each stage includes background questions ranging from what your favourite hiding place was as a child to who your first lover was. The core set is published as a series of four small paperback books in a cardboard sleeve: a setting book on everyday life (70 pages). Character creation is rolling 1d6 for each attribute. Terje Nordin (2001) Terra Incognita Västerås Stift A Swedish-language RPG set in a post-apocalyptic future where the remnants of . The setting has a strong Hindu and Aztec flavor rather than European.A.000 years in the future.

started in 1978 with Spacecraft 2000 to 2100 AD. set on a distant planet in the far future called “Tenra”. It uses a variant of the “Omni RPG System” used by other RPGs from Morrigan Press. which means “Everything in Earth and Heaven”. or increasing die rolls. though d6s are also used. taoist demon-summoning wizards. Character creation is either random-roll or limited-point-bought attributes. It uses a complex tactical system given in the 422 page Master Rulebook. Pulver. set in a militaristic future where scavenged present-day technology is used. and magically-enhanced mecha powered by innocent children. medicine men with colonies of useful insects inside their bodies. which is a worldwide organization devoted to discovering the supernatural and for the most part keeping it hidden.R. M. and an occupation package. The title is a play on the phrase “Shinrabansho”. and developed a feudal culture similar to Sengoku era Japan -though with advanced technology and magic. The Terran Story 1st ed by Richard Parkinson (2004) Timeless Games A sci-fi RPG set in the 25th century. Terra Primate 1st ed by Patrick Sweeney. Action resolution is generally percentile roll under stat. Small Mouth.mankind have built a new society. It uses the Tri-Stat system from Big Eyes. and includes hero points (“Aiki Chits”) which are earned by good role-playing and spent on improving abilities. Terminus 5 1st ed by Wolf (2000) Scorpion’s Nest Tactical Gaming A post-apocalyptic tabletop RPG and/or wargame. Humans were exiled there centuries ago. but not without its problems. strengthening Fates. David F.A. Alexander Jurkat (2002) Eden . Zero ed (2000) A Japanese-language science fantasy RPG. Tenra Bansho 1st ed by Junichi Inoue (1997) F. where a Japanese teenage boy discovers a magic sword and gets mixed up in adventures dealing with various aliens. It uses a d6-based system. cyborg footsoldiers. Karen A. It includes samurai. on the ruins of the old world. created in cooperation with the author. using a variant of the FUDGE system. Tenchi Muyo RPG 1st ed by David L. The PC’s are members of the National Archeological and Geographic Society. or “All of Nature”. interpreting the results on a universal degree of success table. The Terran Trade Authority Roleplaying Game 1st ed by Scott Agnew. Jeff Lilly (2007) Morrigan Press A sci-fi RPG based on the comic series by Stewart Cowley. McLarney (2000) Guardians of Order A science fantasy RPG based on the anime series. free from violence and injustice. Chapman.E. Terra Incognita: The NAGS Society Handbook 1st ed by Scott Larson (2001) Circa Games Grey Ghost Games A Victorian adventure game. Action resolution uses skill or attribute minus difficulty + 1d20.

Terra the Gunslinger 1st ed by Junichi Inoue (2001) F. Rolls of 10 are open-ended. originally from Witchcraft. and the rating can change as part of an appropriate scene. It is set in the far future of an alternate history where WWII ended in thermonuclear war and people live in the shadow of a Nazi Germany turned into a low-tech Imperium. Hawthorne. rated on a small universal table for degree of success. Character creation is limited point-based. A Japanese-language modern fantasy RPG set in the Wild West.E. based on a series of novels of the same name by Alain Paris. Thieves Guild 1st ed by Richard Meyer. It uses a variant of the Unisystem rules. There is no specific setting. player input is emphasized via “plot points” and “statements” -. with flow-charts provided to guide thinking. rolling dice equal to skill against a target number either set by the GM or from the opposing skill. FBI or DHS) and one full set of characters involved in foreign operations. Kerry Lloyd. Resolution is by comparing 3d6 + attribute + skill + backgrounds + bonds versus an opposed roll. Character creation is purely skill-based . though there are details on the intelligent apes to fit the genre. Terror Thirteen 1st ed by Eric A. Anthony Gallela (1993) Backstage Press A universal diceless RPG emphasizing drama. Steve Bowden (2010) Bedrock Games A modern-day counter-terrorism RPG.Studios A sci-fi RPG in the genre of humans transplanted into a world of intelligent apes. La Terre Creuse 1st ed by Laurent Alonzo. Terror Network: Counter Terrorism Role Playing Game 1st ed by Brendan Davis.there are no attributes. However. Character creation is either by an open point-buy method or by non-mechanic-based consensus. It uses a d10 dice pool system.R. The game recommends having one full set of characters working on the home front (i. Bonds are attachments or relationships a character has. where the player characters are covert counter-terrorism agents. William Butler. Kugler (2009) Anansi Games LLC A horror RPG focused on emulating classic horror stories including those by authors Shelley. Ltd. Theatrix 1st ed by David Berkman. where the winner is allowed to narrate the outcome. Travis Eneix. Stoker.A.using which players can force certain results. and Stevenson. such as the Planet of the Apes movies. Action resolution is attribute + skill + 1d10 difficulty modifiers.e. also rated numerically. Poe. Andrew Finch. Michael Watkins (1984) The Game Lords. Alain Paris (1989) Silmarils A French-language sci-fi RPG. Action resolution is largely in the hands of the GM. Backgrounds are traits beyond attribute and skill that are still rated 1-10. 2nd ed (1984) .

Combat uses a complex system where players pre-allocate a set of action ranks each round. Schwalb (2005) Green Ronin Publishing A fantasy RPG based on a multi-author. wizards. who float in the air and have two heads (!). although different skills had different mechanics (combat. with stats for several games. and Lynn Abbey -. aka the D20 System. linked by interdimensional gates. Orso Vesperini (1995) Jeux Descartes A French-language RPG based on P. Character creation is based on a fixed set of 20 templates. Gary Astleford. Character creation is mixed random-roll attributes and point-bought skills (with a random number of points). Patrick O’Duffy. including a special system for “Fraternitas” -. In the game. each intended as a GM’s own personal campaign setting. It uses a dice pool system. It is set on a strange fantasy world with over 100 intelligent races (25 of which are suitable for character races). whose title is an acronym for “The Hunters Of Golden Sirbul”. composed of thousands of “splinters”. The universe includes several worlds created and rules by powerful beings called the Thoans. Robert J. where each die over a target number counts as 1 success.J. Farmer’s World of Tiers series of novels. cutthroats.and on the new stories starting with Lynn Abbey’s 1999 novel “Sanctuary”. shared-world series of stories started in 1979 by Robert Lynn Asprin. and other). There was an earlier setting book on Thieves’ World in the 1980s published by Chaosium. trying to find their way home. Thirty: A Big Game about a Big Mystery 1st ed by John Wick (2005) Wicked Dead Brewing Company A historical fantasy game where the PCs are among the thirty Templar knights who disappeared in the 14th century after the Pope declared their order to be heretics. The basic games includes a wealth of source material on this “World of Tiers”. The system is skill-based. thief. such as the hyperintelligent Xiga. The game uses a variant of 3rd edition D&D. Action resolution is by rolling d6’s equal to one’s attribute. It is set in a seedy city called “Sanctuary” filled with murderers. they are carrying a secret treasure and lost in a magical mist. The central world (and the only one covered in the basic rules) is an enormous tower with circular levels surrounding a central mountain topped by the Lord’s citadel. Gordon Dickson. Thoan 1st ed by Leonidas Vesperini. The rules are a dice-pool system geared for beginners. cultists.) Thieves’ World 1st ed by Lynn Abbey. The Thol-Far RPG 1st ed by Thomas Cook (1998) Thol-Far Adventures A traditional fantasy RPG set on a slowly crumbling world.morale and trust in one’s fellow knights.A traditional fantasy game which richly detailed thieves as its focus. . THOGS 1st ed by Ilmari Virtanen (1995) self-published A Finnish-language unusual fantasy RPG. and more. Fraternitas dice can either be kept to oneself or put in a pool shared with other PCs. It is notable for its detailed subsystems devoted to thief skills (picking locks. etc.

you can ‘focus’ a roll as you act. Action resolution is attribute + skill + 1d20 vs difficulty. with some touches of fantasy. “Thief”.Claire-King (2004) Vajra Enterprises A modern-era RPG set in Tibet in 1959 as communist Chinese soldiers are on the verge of total conquest and further atrocities against the Tibetans. Character creation is simply by selecting 4 stones (out of over 30). the “Organic Rule Components” system. It is set 200 years after warlike humans unload upon a galaxy which until then had known 10 millenia of peace. It uses a detailed skill-based system. In order. 2nd ed (1998) Prism Games An RPG based on a unique set of collectible dice (aka “stones”). “Monk”. It uses a rotating GM system where the player of the character telling a story becomes the GM. and a set of career archetype(s). Tibet the RPG 1st ed by Brian St. Action resolution is simply by rolling your dice for activities. Body. Ambition. Thousand Suns 1st ed by Richard Iorio II. abstract dice system where players pose questions about the story and later roll the dice when the question gets answered. such as “Barbarian”.A Thousand and One Nights 1st ed by Meguey Baker (2006) Night Sky Games A storytelling RPG about courtiers in the palace of the Sultan. However. or Freedom. Dyer (1991) Minds in One Productions A role-playing / combat game of warfare in the near future. Thundering Steel: The Role-Playing/Combat Game Of Warfare In The Near Future 1st ed by Edwin M. each with a name printed on one face. the game includes fantastic elements which fit with the religion and mythology of Tibet. It uses a simple. However. Tilsaworld . casting the other players as parts in a story. Character creation uses classes and limited point buy. Throwing Stones 1st ed by Jeff Siadek (1995) Gamesmiths. Character creation is by choosing skill packages based on homeworld type. Inc. Tigres Volants 1st ed by Staphane Gally (1991) Les Créateurs Genevois A French-language sci-fi RPG from Switzerland. and then choosing equipment and spells. Strange phenomena and powers have also begun to manifest. It has a detailed combat system with maneuvers and three Health attributes: Blood. splits 80 points between eight attributes. It uses a streamlined system. your opponent then gets to re-roll some of your stones on your next defense roll (making it worse). Points earned through rolls can be used to progress on three fronts (the only numerical stats of the game): Safety. “Wizard”. and split 100 points among skills (with costs based on class). where action resolution uses 2d12. James Maliszewski (2008) Rogue Games A science fiction game. chooses from among 25 classes. the players chooses personality traits and worldviews. choosing some of your stones to be re-rolled. To increase the odds that certain symbols. etc. “Druid”. and Incapacity.

The players choose either Effort or Effect. an employee handbook. Many tasks are resolved as automatic successes if attribute plus skill exceeds difficulty. It uses a universal table of attribute plus modifiers vs percentile roll. Timelord 1st ed by Ian Marsh. Voss. A table determines the type of die rolled. It uses a detailed skill-based system. Time and Time Again 1st ed by H. a company that fixes temporal anomalies.1st ed by Risto J. The original “Unbound” Edition consists of a standard manila office folder with a welcome letter. and the GM determines the other.N. and the result is put on a grid. and a system for generating yourself as someone caught up in time travel. Character creation is random-roll attributes. Worzel (1984) Timeline Ltd A realism-oriented time travel game. Action resolution is attribute plus skill plus the difference between two d6 rolls (giving a number between +0 and +5) vs difficulty. where the player characters are temp workers employed by Browne Chronometrics. the company instead sends temps back in time as the least important people imaginable. Time & Temp Unbound ed by Epidiah Ravachol (2009) Dig a Thousand Holes Publishing A humorous science fiction RPG set in the modern day. In the other. there is no other character creation system. Patterns on the grid may give players special time-bending abilities or collect Paradox. As the authors point out. where the past cannot be changed. Shepard (1990) Dimensional Strategies A “science fiction time travel” RPG. and a number of cardstock handouts that contain the actual rules. The basic game provides a large number of characters adapted from the show. Timelords 1st ed by Greg Porter (1987) BTRC A time-travel RPG with two campaign types: In one you play yourself. class-based. The system is realism-based but not easily understood or playable. Peter Darvill-Evans (1991) Virgin Books A licensed sci-fi role-playing game based on the BBC Television series “Doctor Who”. you play members of a “Time Patrol” who fix kinks in the time lines caused by people like the former as well as intentional trouble-makers. Hans Zenjuga (2001) Artic Ranger Production A small-press Finnish-language cartoon RPG based on the work of Finnish cartoon artist Jukka Tilsa. It uses a simple system to emphasize play as working as if you were drawing a cartoon. where the basic game is set entirely in the Old West.P. as well as a management policy guidebook for the GM. Characters go back in time to study the past. accidentally thrown from world to world by a strange device. Hieta. the vast power differences of characters on the show means that any point system will fail to represent it. It uses a mix of dice for resolution. W. Time Drifters 1st ed by Zinny Brown. which uses . However. It uses a simple skill-based system. James K. Since more important people pose a greater risk to the time stream. and random-roll binary skills.

Timeship 1st ed by Herbie Brennan (1982) Yaquinto A time-travel RPG. Tinker’s Damn 1st ed by Andrew LaRoy (1997) Studio Cranium An multigenre anime-based RPG. Andria Hayday. The system is simple and loose. 10 to 12. or view the past or future). or pull you outside of time into Limbo. PCs also have two stats for “Time” and “Strain”. where Time is spent to manipulate time. and friendly competition of ace pilots from all sides after WWII. Survival is linked to Intelligence and Perception.) Each skill has a learning rate determined by one or more attributes. It uses narrational conflict mechanics use stat + 2d6 vs (opposing stat or difficulty) + 2d6. who intend to take over all of time destroying human history. Two other notable features: there is a system for rating yourself to determine the player’s attributes. It uses a variant of the original Chill system. a space opera campaign. Smith (1983) Pacesetter A time-travel RPG. Characters travel back in time using “Personal Energy” which limits how much they can bring with them. slow things down.with each PC having an association to another PC’s anchors. developed from the fantasy RPG Ysgarth. bring others to another time. after which those whose ancestors were not wiped out decided to fund “Time Corps” to guard over time -opposed by the alien Demoreans (from parallel A-217). Time Manipulators (who can change the time around them. The characters are connected to each other by a set of Anchors -important people to the characters -. For example. A Time War devastated humanity. Gali Sanchez. and Dexterity. and Strain results from failures during such. Strain can eventually pop you back to your own time with bodily damage. where the side which rolls higher determines the outcome. The main rulebook (103 pages) includes several campaign settings: including police in a modern-day magic world. Timemaster 1st ed by Mark Acres. It uses a . The system uses d20 for resolution and d6 for damage and other effects. speed them up. or even loop time). Garry Spiegle. Perception. while Music is linked to Intelligence. a +4 modifier adds 20% of your skill: changing 5 to 6.e. and there are no fixed hit points. set in 7128 in the time parallel that has advanced the furthest into the metafuture. and Thralls (a mix of the two but they serve a master who can dictate what and when they do things).roll d20 under skill value for success. to encourage wild action. etc. Timestream: A Role-playing Game 1st ed by Nathan Paoletta (2005) Hamsterprophet Productions Timestream is an RPG of cinematic time travel. but modifiers use a multiplicative chart rather than adding/subtracting (i. where the PCs are one of three types: Travelers (who can go forward and back through time. To Challenge Tomorrow 1st ed by Dave Nalle (1982) Ragnarok Press 2nd ed (1983) 3rd ed (1992) A universal RPG system.

Biker (Kaze-J). and more. Seducer (Manikin).R. Passion (emotional manipulation and charisma).commoners who make their fortune by looting ancient graves protected by powerful guardians. “Challengers” (superhero). and Mundane (influence. Bodyguards (Kabuto). Resolution is by playing a card from your hand of 3-4 cards and adding your stat number versus difficulty number (from 2 to 30). There is also a related play-by-mail game on the magazine “Discovery. The present edition is “Tokyo NOVA: the Revolution. Archetypes include Politicians (Karisma). it is still illegal and the Reavers must stay clear of the authorities. which happens when all people who knew the person have themselves died. Their code is to only reave tombs after the soul has departed. “Esperagents” (psychic espionage). including the U.” with a supplement (“Grand X Cross”) in the works. Your choice of archetypes determines your four stats: Reason. You choose a combination of three to make your character. The PCs are “Reavers” -. money. However. Cynthia Celeste Miller. There were numerous background books.percentile skill system. The first archetype is your public identity or profession. including: “By the Gods” (mythological). Rod Whigham (2005) Z-Man Games An action-heavy sci-fi RPG with cybernetics and power armor mixed with elements of noir and pulp. and cybernetics are common but still detrimental. some which came with complete TCT mechanics. and connections). It has an action point based combat system. Some governments. Tomorrow Knights 1st ed by Eddy Webb. and “Triad” (sci-fi).A.E. Street Samurai (Katana). the second is your true nature. with limited point-bought character creation. Tombstones n’ Tumbleweeds 1st ed by Christopher Bracket (2004) Game Werks A skirmish-level wargame of the Wild West. Corporate Executive (Exek). Roy Richardson. Life (physical prowess). There are 22 character archetypes based on the major arcana of the tarot. but there is then a chance that you will fumble upon failure. warfare is now dominated by power armor troops. Tokyo NOVA 1st ed by Taro Suzubuki (1993) F.S. A limited nuclear exchange has fouled the global climate. and the third is your hobby or sideline. Action resolution is by rolling 2d6 + trait vs a difficulty number from 3 (Dead Simple) to . set in an original fantasy world on the “Tomb Coast” of the Draemon Empire.” Tomb Reavers 1st ed by Jim Anuszczyk (2002) Dreaming Merchant Press A fantasy RPG published in electronic format. “Cyberia” (cyberpunk). It is set in a near future where the Universal Corporate Council dominates the world both as a conglomorate and as a megacorp unto itself. You may also draw a card from the deck rather than playing from your hand. Tokyo NOVA: The Revolution ed (1998) A Japanese-language cyberpunk action RPG with playing-card-based mechanics similar to Castle Falkenstein.. You also have a skill level from 0 (unskilled = zero suits) to 4 (all suits). are opposed to its policies.

from the end of the 17th to the beginning of the 19th Centuries. and Composure. Warren Spector (1984) Steve Jackson Games Deluxe Ed ed (1991) A cartoon RPG with simple mechanics (roll under skill on 2d6). Each round in combat. whose title translates to “Gnomes and Trolls”. while SI incorporated more of pulp action. There are two teams of players: prosecution and defense. characters simply “fall down” . The system is similar to Traveller. Violence. Torg 1st ed by Greg Gorden (1990) West End Games Revised and Expanded ed by Jim Ogle (2005) West End Games A multi-genre game set on Earth being invaded by beings from other dimensions (“cosms”). each player has a hand of 4 cards which can be played to cause special events. The systems are almost unrelated. Top Secret 1st ed by Merle M. Rasmussen (1980) TSR Top Secret/SI ed by Douglas Niles (1987) A modern-day espionage game. Charm. Hjältarnas Återkomst”. with attributes from Chaosium’s Basic Role-Playing. Mind. one merit and one flaw. Investigation. Tomtar och Troll 1st ed by Carl Johan Stróm (1986) self-published A small-press Swedish-language fantasy-genre RPG. The Return of the Heroes”. It features a lot of pure comedy: characters have “schticks” and receive “plot points” whenever the player makes the GM laugh. Character creation begins by distributing 18 points among six attributes: Authority. The original focused closely on realistic intelligence techniques. Tough Justice 1st ed by Ian Warner (2011) Postmortem Studios A historical RPG where the player characters are legal teams arguing a capital case in England during the years of “The Bloody Code” .e. buying traits in three broad categories of Body. which translates to “Book 1. Character creation is point-based. etc. Further. The system uses a 1d20 roll (open-ended on 10 or 20) which refers to a universal chart that give “bonus”. They then pick two +1 traits. and Style. age. The first and only publication was “Bok 1. Jibe.18 (Impossible). one +2 trait. Toon 1st ed by Greg Costikyan. It also uses a “Drama Deck” of special cards. When they run out of hit points. Action resolution is by comparing bonus + skill vs difficulty. England is transformed into a traditional fantasy realm. a card is turned up to show initiative and special opportunities.forcing the player to sit out for three minutes (real time) after which he comes back as normal. Egypt is transformed into a pulp action realm. Player characters then choose teams and create a defendant by a series of random rolls for sex. and . It has an exponential scale of game “values” similar to the MEGS system (from DC Heroes). i. who have transformed swaths of Earth into “realms” where different laws apply: simulating a traditional genre with a twist.

and a political number. originally published in magazine format. a technical. T3333 (high SF). and die rolls modified by points for core skills. T50K (dark SF) Worlds are rated with a magical. realistic. Lovecraft. Play follows with an explicit order of play for the arrest and court case. It uses a version of the “GUMSHOE” system that first appeared in The Esoterrorists. and (predictably) deadly. Trauma 1st [French] ed (1986) “Chroniques d’outre monde” Magazine 2nd [French] ed (1988) Aujourd’hui Communication 1st [English] ed (1992) Darcsyde Productions A modern RPG about violent crime. It includes a detailed and deadly combat system with short combat rounds of 3 seconds in which combatants get from 0 to 2 actions depending on their reaction rolls and their weapons. T1111 (fantasy). and more. with increased age balanced by reduction in attributes. It uses diceless point-spending to resolve investigative skills.called the “Beer and Crisps” system. with no attributes and splitting between the 39 investigative skills and the 13 core skills. and 6 perception) rated from 25 to 100 for normal humans. affected by Cthulhu mythos exposure and knowledge). affected by mundane horrors) and Sanity (long-term.profession. Character creation is limited point-based.P. It uses random-roll attributes and point-bought skills. Actions can include legal maneuvers as well as assaulting an opponent. intimidating witnesses. Trail of Cthulhu 1st ed by Kenneth Hite (2008) Pelgrane Press A horror game set in the 1930s. seducing key figures. T-40K (stone age). Core resolution is by rolling 1d6 and adding stats and special bonuses. Skills are bought using points based on the openly chosen age of the character. Still (2003) Flying Games A German-language universal RPG system. Dave Nilsen (1993) 4th ed (1996) Imperium Games 5th ed by Gareth Hanrahan (2008) Mongoose Publishing . Character creation includes either pointbought or random-roll attributes. Characters have two ratings for mental health: Stability (short-term. There are 18 attributes (6 physical.softened somewhat that characters who die are returned to life. It uses a detailed percentile skill-based system. The combat system is complex. TRAUMA Universalrollenspiel 1st ed by Markus D. The concept is fairly “normal” characters who get thrown into realistic violent situation and must fight for their lives -. rolling under stat on 1d100 for success -. compared to a difficulty or opposed roll .with grades of success for lower or higher rolls. T2222 (low SF). Skills and equipment have a technical rating that may not be higher than the number of the setting. Traveller 1st ed by Marc Miller (1977) GDW MegaTraveller ed (1987) The New Era ed by Frank Chadwick. It includes a number of settings: Parydia (fantasy). 6 mental. based on the works of H.

Brown (1988) A spacefaring sci-fi RPG. It is set in 2300 A. Hunter Gordon (2002) QuikLink Interactive This is an adaptation of the original Traveller game and universe to the D20 System from third edition D&D. each element can be broadly interpreted. The basic roll is 1d10 + stat vs difficulty.) 1st ed by Marc Miller. competing with other human strains (the psionic “Zhodani” and the Earth-derived “Solomani”) along with select alien races (the wolf-like Vargr. The rules come in three books: Player book (208 pages). ed by Marc Miller. Smith. and the “grail” is the only thing that can cure the king and. where Earth has explored the surrounding several hundred worlds. Brown (1986) GDW 2300 A.The first science fiction RPG. Timothy B. similar to the original Traveller rules except that this adds experience to the character. thus. raising it to levels beyond first. who begins as a less experienced “knight” but is fated to save the kingdom.D. Frank Chadwick. However. It is a mix of hard sci-fi with isolated space-opera elements: notably psionics. The 2nd and 3rd edition converted many of the rules over to the GDW house system. and GM book (176 pages). establishing many colonies and meeting a handful of intelligent races (none suitable for PC’s). Character creation is random-roll attributes and point-bought skills based on career path. and lion-like Aslan). It has new core classes and adds in rules for prior history in character generation. It uses a storytelling system. TRI 1st ed by Gunter Rumland u. Dougherty. and a cyberpunk setting (Ion). (1999) Rumland & Flory A German-language dimension-hopping RPG with 3 backgrounds: a 30’s pulp setting (Terra). The PC’s are special figures (“Nebelgaenger”) who can jump between the worlds. Characters advance by adding to . where the stat varies (skill. The original edition (currently being reprinted by author Marc Miller’s Far Future Enterprises) has d6-based resolution -. Timothy B. It adapts the rules by adding in two new attributes (Education and Social Standing). The mechanics change greatly between editions. a fantasy setting (Rulegard). There are four constants: the PCs are “knights”. or combinations). One player is the lead character. the kingdom.D. Traveller 2300 (aka 2300 A. Lester W. Frank Chadwick. the “kingdom” around them is dying. attribute. Trials of the Grail 1st ed by Jasper McChesney (2004) Primeval Games Press A themed RPG designed for a variety of settings from ancient history to cyberpunk. and can . where players can spend narrative points to control outcomes. unrelated to the original Traveller in background or system. World book (232 pages). starfish-like Hivers.a. It includes rules for spaceship combat and world generation. It uses a “task” based system.generally roll 2d6 under a target number. Character creation uses a random-roll lifepath generation. their “king” is dying. this is set in a large intersteller human empire (“The Imperium”). which is simple but has many options. Traveller20 1st ed by Martin J.D.

adding a semi-freeform magic system. Joshua Mosqueira Asheim (1998) Dream Pod 9 A post-magical-apocalypse RPG. It has three core attributes of Body. . Magic is available through tapping into the “River of Dreams”. The Hegemony of humanity then banned all religion and worship. It uses a variant of the “Storyteller” system. The Aberrants were expelled from Earth after a massive war. Players roll 1d10 under attribute to determine success or failure. The rules are a variant of the Tri-Stat system from Silver Age Sentinels. but having made interstellar colonies some are now returning to reclaim it. Resolution uses the Effort System. Tribe 8 1st ed by Philippe R Boulle. Among other high-tech. while the organized outcasts are known as “Tribe 8” who identify with the only male Fatima who died in the war. Triune 1st ed by WJ MacGuffin (2002) Happy Bishop Games A science fiction RPG where humanity discovered connections to Heaven and Hell while attempting to enter theoretical hyperspace. set in the 22nd century where powerful “Psions” defend the Earth from twisted “Aberrants” (who wield “quanta” rather than “psi”). Stephane Brochu. Character creation is limited point-bought. which itself was based on the earlier generic anime system Big Eyes. Character creation is open point-based. It was formerly called Æon. However. Ken Cliffe (1997) White Wolf A sci-fi superhero game. The player characters are enforcers . and adds in scaling rules to allow for low-power realistic play as well as superheroes. Tri-Stat DX Core System 1st ed by Mark C. they might secretly be working for Heaven or Hell. set in a ruined city where matriarchal tribes of humans hold out against demons (the “Z’Bri”) who had formerly enslaved them. gaining powers and working against their organization. up to d12s for superheroes. Small Mouth. published as a free electronic download and as a low-cost bare-bones rulebook. This began a massive war that ended with a treaty that humanity shall remain neutral and Heaven and Hell will leave humanity alone. the seven official tribes are largely corrupt. Trinity 1st ed by Andrew Bates. and Soul. however. Now. but the name was changed for legal reasons. the Hegemony has the Weave. Mind.their Virtue stat by doing good deeds. This is not specific to anime. MacKinnon (2003) Guardians of Order A universal rules system.para-military agents who investigate angels and devils along with their human allies. The “DX” refers to using different dice depending on the type of campaign: D4s for low-power play. a strategic d10 mechanic where players can decide how much risk and reward with each roll. and then roll from 1d6 to 3d6 for the level of success/failure based on the level of risk chosen. It uses the “Silhouette” system. The seven official tribes were founded by the mythic Fatimas who freed humans from the Z’Bri. an omnipresent network that lets characters pull gear out of thin air or even resurrect themselves upon death.

The campaign world is a mix of traditonal stories and myths and regular fantasy.Characters must choose “faiths” for each of three paths: Heaven. Hell. roll high to succeed in magic. and adding some non-attack options. Robot: the RPG -. adding in rules variations from Mutants & Masterminds. simplicity.and have a level rating for each path. True20 Adventure Roleplaying 1st Electronic ed by Steve Kenson (2005) Green Ronin Publishing 1st Print ed by Steve Kenson (2006) A generic fantasy RPG -. The combat system is modified to remove full-round attacks and attacks of opportunity. The core book includes three sample settings: “SecondString Supers” (minor supers in the town of Drakesville). where spells cost fatigue.a standalone system loosely based on the D20 System used by 3rd edition D&D.and variety instead comes from more and more variety of feats. “SuperCorps” (a futuristic corporation).” Tunnels and Trolls 1st ed by Ken St. Characters can change only by re-allocating attribute points upon death or in getting Faith Points to increase ratings in their paths. and warrior -. A limited number of re-rolls are allowed per session based on a list of events or relationships. and speed. It is set on a vaguely defined fantasy world based on Germanic/Norse cultural types. expert.streamlined and chromed-up for superheroic flexibility. Trollvinter 1st ed by Krister Sundelin (unknown) Rävsvans Förlag A Swedish-language fantasy RPG. Truth & Justice 1st ed by Chad Underkoffler (2005) Atomic Sock Monkey Press A superhero RPG of heroism and mad. The system is strongly focused on storytelling. It also includes a wound track damage system based on a 1d20 roll to resist damage.5th ed (2005) Unofficial 6th ed (2005) Outlaw Press 7th/30th anniversary ed (2005) Fiery Dragon Flying Buffalo 7. There are only three core classes: adept. and Hegemony . It uses a variant of the Prose Descriptive Qualities (PDQ) system used in Dead Inside and Monkey. based on folklore and fairy tales. The character has only a single stat: roll low to succeed in fights.5th ed (2008) . beautiful ideas. known as “trollbabes”. and “Fanfare for the Amplified Man. half-troll hybrids. Pirate. and a new magic system based on feats. Andre (1975) Flying Buffalo 2nd ed (1977) 3rd ed (1979) 4th ed (1980) 5th ed (1984) 5. Ninja. This is a minor variant of the True20 System used by the Blue Rose RPG. Trollbabe 1st ed by Ron Edwards (2002) Adept Press A fantasy RPG where the PC’s are peculiar creatures: female half-human.

“Space Cadets”. The roll uses 1d10. with a military career life-path. The difference in the rolls is then divided up among the losing side as damage. “Kung Fu Dragons”. The 7th edition. The side with the highest total wins the round. currently re-expanding after being reduced to their homeworlds by the devastating Twilight Wars. A. The design is strongly inspired by D&D. It has a surprising number of genre books. Character creation uses 21 character templates. skill*5 (“average”). Niels Erickson (1995) Gamescience An ultra-simple universal system (short for “The World’s Easiest Role-Playing Game”). Twilight Imperium 1st ed by Todd Nilsen. Ltd. Darrell Hardy (1999) Fantasy Flight Games A sci-fi space opera RPG with a focus on politics and intrigue. TWERPS 1st ed by Manda. that is used for all rolls. or skill*2. a parody of Steve Jackson Games’ GURPS. Niccolai. It uses only six-sided dice. set in the universe of the board-game “Twilight Imperium” (by Christian T. Corsini. Silvestrini (1993) Draco Flamula Games An Italian-language fantasy genre RPG. saw a number of changes. Jeff Dee (1988) Reindeer Games Expanded ed by Lou Zocchi. M. with racial and professional packages. in the style of the 30’s and 40’s pulp tales.5 (“difficult”). Character creation is point-based. Character creation is random-roll attributes and point-bought skills. and “Twek”. It has only one stat: Strength. Two-Fisted Tales 1st ed by Matt Stevens (2003) Spectre Press Revised ed by Matt Stevens (2007) Politically Incorrect Games A pulp action RPG. Williams. The 7. The setting has six great races competing for dominance of the Lazax Imperium. Ultima Eclisse 1st ed by G. GM adventure. The system is a standard percentile system: roll under attribute+skill. Jason S. including: “Fly-by-Knights”. similar to but simpler than D&D. . whose title translates as “Last Eclipse”. and determining character level based on the highest of a character’s class attributes. “Rocket Rangers”. Ultimate Power 1st ed by Blake Mobley (1994) The Game Lords.A traditional fantasy game. and monster compendium to the core book. where combat has each side rolls their dice and totals them up. Baroni. Twilight 2000 1st ed by Frank Chadwick (1984) GDW 2nd ed (1990) A post-nuclear-apocalypse RPG where the characters are soldiers in military units stuck in Europe just after the bombs fell and civilization collapsed. published through Fiery Dragon Productions. F. Petersen). It uses a percentile system: roll under skill*10 (“easy”). plus customization rules to modify these. spellbook. “Superdudes”. including a new attribute for Wizardry.5th edition added a solo adventure.

sea people. superpowers). It is set in the largely open world of Linaïs. Each player takes a turn with a scene.e. fight among themselves and pull crazy publicity stunts. It uses a rules-lite system. Force. cross the door. It uses a skill-based system similar to Chaosium’s Basic Role-playing. L’Ultime Épreuve 1st ed by Fabrice Cayla (1983) Jeux Actuels 2nd ed (1984) 3rd ed (1987) A French-language fantasy genre RPG. become powerful enough to pass the ultimate test. where players (individually or in pairs) take on the roles of heavy metal bands rather than an individual characters. Ultima Thule: Roolipeli muinaisessa Pohjolassa 1st ed by Ilmari Piela (1999) Suomalaisen kirjallisuuden seura A Finnish-language historical RPG set in medieval and pre-medieval Finland. forest people. spending government money on super-soldier aspects: including genetic surgery (i. Technique and Stagecraft). Fanbase and Cash) and three performance traits (Power. using playing cards rather than dice. These are increased only be increasing the attributes themselves. it does not focus on it. Dextérité. Underground 1st ed by Ray Winninger (1993) Mayfair A dark-future superhero RPG. which is inhabited by six types of humans: mountain people. etc. The PCs have the defined goal to fight against the lords of destruction. with choice and number of spells determined by your skill. It uses a card draw scene resolution mechanic similar to Primetime Adventures and Contenders. Pouvoir. The expanded second edition is entitled “Les Chroniques de Linaïs”. play gigs. set in 2020 where the superpowered veterans of past wars are abandoned and oppressed by a corrupt U. the first French RPG. government. Although this game touches the national epic of Kalevala. including historical resources for authenticfeeling spells.S. Character advancement is done by buying “training courses” in schools that increase attributes. The system centers on charting their bands’ careers as they rehearse. he succeeds in the scene. and join the lords of balance. It includes magical spells and monsters. It is designed for 3-4 hours of play with no prep. The active player and roadie are dealt a number of cards based on stats and money spent. Whichever of the two has the highest card gets narration rights. Constitution. with six attributes (determined by 3d6): Intelligence. calculated by the sum of two or three attributes. . Character creation is point-based. The system is based on DC Heroes. Charisme. Bands have four stats (Hope. Ego. with the players on their left acting as “roadie” (opposition) for the turn. Umläut: Game Of Metal 1st (electronic) ed by Rich Stokes (2009) Lord of the Pies 1st (print) ed (2010) A GMless storytelling game for 3-8 players.A fantasy genre RPG. It includes a magic system based on your Magic skill rating. There are also broad skills (only 10 in the original game). If the player has more blacks.

Characters have ratings (from 1-3) for intimacy and passion for a number of relationships. and reconditioning (i. Seraphs (a magical race of neuter beings). Muklags (hairy Bigfoot-like humanoids). This is inhabited by traditional races like humans. 3 Defining Traits. Under My Skin: Who do you love? 1st ed by Emily Care Boss (2008) Black & Green Games A live-action RPG about romantic relationships for 4 to 8 people. The PCs are a child’s toys who are trying to defend the child but also competing with each other for the child’s affection. Play is aimed at taking from 4 to 6 hours. Under the Bed 1st ed by Joshua A. Each character has a set of binary traits. built for play in either tabletop or live-action mode. which were somehow manipulated to run along magical ley lines (“The Radiance”).e. and dwarves as well as new races like the Dusters (humans with faint reptilian ancestry). but there are no rules for combat or conflict resolution. Phillip Theriault (2001) Eilfin Publishing A swords-and-sorcery fantasy RPG. set on the world of “Arkas”. equipment). Advancement is level-based. Theriault. along the lines of the television series Neverwhere by Neil Gaiman or the television series Beauty and the Beast by Ron Koslow.recruitment (i. Luikart. with some random adjustments during the process. adding dice for relevant traits. The system also includes strategic-level mechanics of dealing with the community’s problems such as corruption and safety -. T. It uses class-based character creation. It uses a rules-light system of coin flipping. There is a GM (Director). Antonio Da Rosa. and can be affected by PCs. 3 Secondary Skills from the Guild list.which are numerically rated. attributes/skills). though optional tabletop rules are also included. curing power induced stress). Universalis .C. elves. Play proceeds by going through a number of scenes according to a general structure. possibly including Partner. rolling under skill or attribute on 1d100. There are also 150 skills each with five levels. Hanson. Undiscovered: The Quest for Adventure 1st ed by Adam D. 1 of 10 Guilds. Guilds are roughly professions.e. Underworld 1st ed by Gareth-Michael Skarka. It uses a percentile skill-based system. It is set in and below the New York City subway system. There are random aspects to superpowers and reconditioning. Laura D. though all details are left up to the players. and Dracomensc (humanoid dragons). Best Friend. The Breeds range from intelligent animals to magical robots to wandering immortals.S. Newman (2005) The Glyph Press A horror RPG about childhood perils. cash (i.e. Sean Jaffe (2000) Synister Creative An urban fantasy RPG. Character creation is classless and point-based. and choosing starting equipment. Friend. and a rating for Favoritism. and New Flame. Character creation involves choosing 1 of 9 Breeds. where the highest roll wins. Conflict resolution is by rolling opposed sets of d8s.

It uses a percentile system with characteristics and skills. and time and space travel. Eric Bouchaud. .) are special results. Fred Pannetier. Michael Wilkinson. Laurent Trémel. Players may make Complications to the story which are targetted at other players. Each book detailed a single star system. some of which are waring against alien incursions. Eric Bouchaud. with the bonus to the roll being the square of the skill. Nicolas Théry. “Koros”. Yann. Instead. Berlin XVIII was later released as its own game. each player acts as GM to some degree by use of coin-spending mechanics. Universom Silrin ed by Laurent Trémel. “Berlin XVIII”. Pace (2003) Tower Ravens LLC A science fiction role-playing game set on an independent world in the midst of several galactic empires. Universo 1st ed by Pedro Alcántara (1993) Ediciones Cronópolis A Spanish-language universal RPG. The character creation and combat systems are both particularly involved. where “doubles” (11. Fred Pannetier. Nicolas Théry (1989) A French-language series of sci-fi mini-RPGs: “Silrin”. robots.1st ed by Ralph Mazza. Franck Bouchaud (1988) Siroz Koros ed by Laurent Trémel. based around the concept that the cosmos will soon die and be reborn. Mike Holmes (2002) Ramshead Publishing A universal storytelling role-playing system. Action resolution is by rolling under skill on d100. Fréderic Texier. and quality of success is measured by the roll itself. Universe. Butterfield (1981) SPI 2nd ed (1982) SPI / Bantam Books A sci-fi game around interstellar adventure in a free-market Federation (similar to Traveller). Nicolas Théry. Rules resolve who controls using die rolls and the traits of the characters involved. Unknown Armies 1st ed by Greg Stolze. The PC’s are conspirators within the occult underground. William T. but with little background information. The Sci-Fi RPG 1st ed by Mark Wilkinson. Characters are skill based. It uses a percentile skill-based system. psionics. trying to influence what the next world will be like. and a few others. It includes rules about magic.etc. The system has no no game-master.22. John Tynes (1998) Atlas Games 2nd ed (2002) A modern-day occult conspiracy RPG with an emphasis on “furious action”. Universe 1st ed by John H. Eric Bouchaud. It uses a percentile skill-based system. Character creation is limited point-based. featuring semi-realistic high tech and prevalent psionics. Advancement is level-based. System uses percentile dice and a universal lookup table. The system is a complex percentile skill system. José Das Neves (1988) Berlin XVIII ed by Olivier Noël.

where resolution works by 1d6 + attribute + possible bonus for one of two skills versus difficulty or opposed roll. Oberon had a midlife crisis and moved off to L. The system uses d20 rolls for skills. which defines your base attributes and a general skill (“thing they’re good at”). The faerie population is now divided into the “Seedy” and the “Unseedy” courts. a photocopy of a hand written journal. and may optionally raise one attribute by 1 and lower another by 1. It uses a simple original system intended to force players to be proactive. and Agility) plus skills and powers. Urchin 1st ed by Clint Krause (2007) Clint Krause Games A short modern fantasy RPG based on the independent film of the same name by John Harlacher. It uses a simple one-die mechanic.A. Urban Faerie 1st ed by James Desborough (2004) Postmortem Studios A humorous RPG about faeries as envisioned in Victorian England. UNSanctioned 1st ed by Greg Poehlein. Known as “Peacekeepers” (for their leader). who has promised to lead the inhabitants to a paradise within the hollow earth once he finds five noble souls. lead by multiple antagonist players (like GMs). supers.with freeform skills. Unsung 1st ed by Kirt Dankmyer (2005) Ivanhoe Unbound A narrative game with no defined setting. and an audio recording. with 3 attributes (Body. It is set in an underground haven for the homeless beneath Manhattan called Scum City. For example. You choose one additional skill.N. American soldiers in the Vietnam War. they have come to dominate the planet. Character creation is point-bought. Mind. Usagi Yojimbo 1st ed by Greg Stolze (1997) Gold Rush Games . Untitled 1st ed by Keith Senkowski (2005) Bob Goat Press A game designed mainly as an artifact. The place is ruled by a figure called the Old Man. but focuses on situation where the character make tough moral and ethical choices under pressure -. The game uses a very simple system. where a loss during a stressful situation means that the other players may decide what happens to the character. set in an alternate 1999 where meta-humans (i. or the American Civil War. superheroes) have been working for the United Nations since the 40’s.such as inner city police. Character creation is by choosing one of 25 archetypes. There is a mental health system which divides trauma into five categories in which mental stress points can accumulate. a rapsheet. now adapted to living in modern times. The PC’s are meta-human rebels against the now-oppressive U. but 2d10 rolls for combat. Paul Arden Lidberg (2000) Nightshift Games A dark superheroes RPG. It has only a single player taking the part of the protagonist. to start an Internet porn business. a letter. about a man in the modern world who is struggling with insanity and suicide.e. The game comes as a hand-sewn journal with hand written notes.

An RPG set in 17th century Japan. 11 races (i. Charisma and Will. selecting one of 17 classes.an elite caste of fallen warriors from all cultures and times resurrected by the Norse gods to fight in Ragnarok. while the third die is used for initiative (“Action Opportunity Roll”). Resolution is based on rolling 3d6. They are divided into six groups by their patron god: Frigga. The other races include the reptilian Caractingessen. and possible rune magic. The inhabitants are all anthropomorphic animals in an otherwise fairly historical setting. and skills. and has other abilities such as accelerated healing. Odin. It uses an original system called the AOR Gaming System. and Prestige). and scattered independents. disadvantages. and 9 job packages. along with four remnant cultures. aquatic silicon-based Valorians. Each category then has options based on the priority points spent. Skill. after Greg Stolze’s game Usagi Yojimbo for Gold Rush Games. then taking two dice to add to the appropriate stat to compare to difficulty. Sif. Thor or Tyr. Pieter van Hiel (2005) Sanguine Productions An RPG set in 17th century Japan. Action resolution is 1d20 + attribute + skill vs difficulty. ability to not eat or drink. followed by advantages. Character creation is selecting defaults for race. aptly named Ogres. Rune Magic. Valence 1st ed by Colin Fredericks (2005) Valent Games A space opera science fantasy game set in an original background in the year 3029 A. snake-like Sa’crontor. the artificially perfect Archangels.the second RPG adaptation. There is also magic. Agility. animal species). Usagi Yojimbo by Jason Holmgren and Pieter van Hiel for Sanguine Productions. plant-like Nesti. Valley of the Pharaohs 1st ed by Matthew Balent (1983) Palladium Books . based on the anthropomorphic animal comic books by Stan Sakai about a deadly rabbit ronin.e. Heimdall. This is unrelated from the later RPG adaptation. The Usagi Yojimbo Role-Playing Game 1st ed by Jason Holmgren. Valherjar: The Chosen Slain 1st ed by Greg Spyridis (2006) Game Monkey Press A modern-day urban fantasy RPG inspired by classic Norse mythology where the player characters are Valherjar . The inhabitants are all anthropomorphic animals in an otherwise fairly historical setting. There are ten races divided into four megacorporation cultures. The system includes 4 attributes. Each warrior is nimated by six runestones implanted in their bodies. known as “lording”. Strength. Characters have eight attributes: Dexterity. while others may go up to 6. The human empire has disintegrated after an artificial slave race (now known as “demons”) rebelled. based on the anthropomorphic animal comic books by Stan Sakai about a deadly rabbit ronin -. It uses the Instant Fuzion system. Intelligence. Uuhraah! 1st ed by Bob King (1976) Blackhawk Games A silly prehistoric RPG emphasizing cavemen vs dinosaur combat. It uses a modified version of the step-die system from the Ironclaw game. spending 12 priority points among 4 categories (Attributes. Character creation is limited point-based. Perception. and others. Endurance.D. ranked from 0 to 4 for mortal humans.

Clergy.each rated 0 to 6. Character creation is limited point-based.com. plants. with a chosen occupation within the caste (Soldier. Power. rolling a set of d10’s equal to (attribute + skill) where each roll over target number is 1 success. while notes are available at the designer’s blog. including the complete rules adapted for that time period. 38 optional career packages. The core attributes are Physique. Paul Arden Lidberg (1999) Nightshift Games A horror spoof RPG about mercenary employess of a worldwide franchise monsterextermination service. Vanishing Point 1st ed by Ashok Desai (2005) Sane Studios 2nd ed (2007) A RPG set in an alternate Victorian world ruled by a totalitarian government.A fantasy/historical RPG set in ancient Egypt. and other races. set in a Gothic-Punk “World of Darkness” inspired by Anne Rice’s novels where clans of vampires vie for supremacy. and partly chosen skills based on occupation. The core rules include 14 races. Resolution uses a d8 dice pool system where players roll dice equal to talent.along with strange animals. Merchant. Speed. Knowledge and Insight . and Persona). with 1 being human average. Character creation is random-roll caste (Nobility. Valtyr. Vampire Hunter$ 1st ed by Mark Arsenault. Dexterity. The rulebook is independently published via Lulu. Bureaucracy. Players distribute 5 points among attributes over the base for their genus. The highest die is added to attribute and compared to the difficulty or opposed roll. with an optional random-roll variant. populated by insane and/or enlightened people who have vanished from Mundane Earth . using a variant of the Palladium System. and 21 pseudo-magical abilities. Vampire: The Dark Ages 1st ed by Kevin Hassall. It uses a skill-based dice pool system. Intellect. Priest. Jennifer Hartshorn (1996) White Wolf A variant of the Vampire: The Masquerade RPG set in medieval times. It uses a dice-pool system (the “Storyteller” system). Commons) and attributes (Strength. Scholar. Tom Dowd. Thief). Västmark . Resolution is by rolling a number of d6s based on skill. Agility. Valtyr Chronicles 1st ed by Chuck D. It includes an original system. Character creation is limited pointbased. Lisa Stevens. Stewart Wieck (1991) White Wolf 2nd ed (1992) Revised ed (1998) A popular horror RPG. The system is the “Cinematic Adventure System”. with 8s being open-ended. Vampire: The Masquerade 1st ed by Mark Rein•Hagen. Graeme Davis. which uses totalled dice vs difficulty. and the further points for talents. Yager (2009) self-published A fantasy RPG set in on an original fantasy world. where every 5-6 is a success.

Vento Nero 1st ed by Agostino Carocci (1987) Giochi magazine #5 An Italian-language humorous one-shot RPG. The Third Crusade rages in the Holy Land. The title tranlates as “Black Wind”. 2 for Field through 6 for Specialty). The game is very combat centered. and Specialty.either from a set of defined goals for the Field. Gaylord Desurmont. The people live on bio-engineered “rafts” that float 50km above the surface.for use in conflicts. France and England is temporarily laid aside in order to free the Holy Land. For example. or negotiated for the conflict.each of which defines a set of Skills. Gear and Contacts . Characters have a three-tier skill tree of Field. and biotechnology designs. Resolution uses a dice pool system. Venus is a colony of nearly 500 million including many Canadians and Russians who are fleeing global cooling on Earth. an island southwest of Britain.followed by six free skill picks. Vermine 1st ed by Alexandre Amirà. Arnaud Cuidet. causing enmities between the Holy Roman Empire. Pascal Bernard. Michaël Croitoriu. low-cost manufacturing. Venus 2141 1st ed by Tony Pace (2009) Soyuz Arts A science fiction tabletop roleplaying game set in the year 2141. Julien Blondel. meaning “Dark Venice”.e. and the Venus colony supports Earth with an economy based on deuterium extraction. where the solar system has been partly colonized. but the setting of Venice is very well treated. Venetia Obscura 1st ed (2000) editore il Pentacolo Nexus Editrice An Italian-language sci-fi RPG. Mars is engaged in a war of independence. set in Europe of 2037 after three decades of deteriorating chaos rather than a single cataclysmic event. Johan Scipion. set on a Sicilian island (Filicudi) during a nuclear disaster. The setting is based on various chivalric myth and legend as well as history. set in an obscure future Venice where different factions fight for control. Humanity has fallen and vermin have taken over.the Scene Pool and Session Pool . Philippe Fenot. Remi Barbarin. It uses an original system with dice-pool . Focus.3rd ed by Krister Sundelin (2003) Rävsvans Förlag A Swedish-language historical fantasy RPG set in the Saxon kingdom of Västmark in the year 1192. Focus of Piloting. Léonidas Vesperini. and Specialty of Boat. there is an ancient darkness rising on Lyonia. The GM has limited pools of dice . It is a short adventure with a very simple set of rules. Successes in conflict are eventually used to buy goals . with sixes open-ending. However. Miroslav Dragan. a character might have the Field of Coordination. It was published in issue #5 of the first year of Giochi Magazine (1987). Gŕgory Privat (2004) 7ème Cercle A French-language post-apocalyptic RPG. supported by various other biotechnology. Loïc Portnoë. It uses a dice pool system with broad rules for goals and conflicts. rolling two d6s for every skill that is primary to the task (i. Every 4-6 is a success. The title is Latin. Character creation is by picking six Lifestyles .

Marco Behrmann. Richard Nunn (2003) Heresy Gaming An urban fantasy RPG. It concentrates on historical detail and has no fantasy or mythological elements. Victoriana: A role-playing game of Vile Villainy & Glorious Adventure 1st ed by John Tuckey. It is in the genre of 1980’s TV cop and action shows such as “Miami Vice” and “The A-Team”. using mainly d6’s. There are optional rules for folk magic. Skills. eldren (elves). or Gentry) and a race. An .a player can use a selected cliche to gain an advantage in play. It uses a skill-based system with no classes or levels. there is an original skill system and magic system.mechanics and limited point-bought character creation. Runes. Bourgeois. In addition to the added fantasy elements. the designer had done “eight years of graduate level research of Old Icelandic sources”. which substitutes for Christianity. which uses a class-based system with six stats rolled on 3d6. using a simple system. including using runes for prediction and herbal concoctions. Vice Squad: Eighties Police Adventures 1st ed by Mark Bruno (2003) Politically Incorrect Games A modern-day police action mini-RPG. beastmen. Viking 1st ed by Mads Lunau Madsen. Vikings & Valkyrs 1st ed by Laurence Gillespie (1985) self-published A game based on the Icelandic Eddas. Malik Hyltoft (1990) Bogfabrikken Fakta A Danish-language historical RPG about the daily lives of Sandinavian vikings in 800 A. similar to AD&D. Victorian Adventure 1st ed by Stephen Smith (1983) Kestrel Design / SKS Distribution 2nd ed (1985) A historical mystery/adventure RPG set in 19th century England. setting-lite games. There are two adventures published: “Glemt af Valhal” (Forgotten by Valhalla) and “Rejsen til Nordhavet” (The Journey to the North Sea). Magic”. set in an alternate 1867 with magic.D. Lower classes are given more attribute points to balance their lack of money and influence. Volume II was “Combat. halfings. gnomes. published as a 48-page electronic download and part of the “genreDiversion” series of one-shot. Character creation is limited point-based and includes a selection of cliches -. Scott Rhymer. Mattias Svendsen (1994) Neogames AB A Swedish-language historicałfantasy RPG. Action resolution is roll under Attribute + Skill on 2d6. it combines together a range of historical events from 1838 to 1898 for its recent history. However. Religion is dominated by the Aluminat Church. It uses a variant of the Fuzion system. Troels Christian Jacobsen. Songs of Power”. Volume I was “Character Classes. Viking 1st ed by Fabian Fridholm. dwarves. According to the back cover. and ogres. Carl Johan Strôm. Character creation is limited point-based after picking a class (Proletariat.

“Oversight. and the voice(s) in another PC’s head. which included new core classes as well as 18 prestige classes. and tauren struggle with the demonic Burning Legion and undead Scourge.” a modern-day political conspiracy setting. Villians and Vigilantes 1st ed by Jeff Dee. The first edition was officially a campaign setting for D&D. Violence: The Roleplaying Game of Egregious and Repulsive Bloodshed 1st ed by “Designer X” (1999) Hogshead Games A “new style” RPG from Hogshead. dwarves. There is only a single edition and no supplements. Ask Agger (1994) Modtryk A Danish-language universal RPG system with no specific setting. Spirit. Warcraft: The Roleplaying Game 1st ed by Deird’re Brooks. The core book includes four setting seeds: “Facility. A parody of AD&D and other games. to be called “Monsters and Treasures of Middle Earth” -. It uses a simple d20-based system (roll low) with random-roll character creation. night elves. featuring magical mecha robots. and was a standalone game using the same system. Intellect.but it is not clear whether this was ever published. Agility. Wares Blades 1st ed (unknown) unknown A Japanese-language science fantasy RPG.” an alternate Victorian historical mystery setting. It uses the PDQ2 game engine. aka the D20 System. Andrew Bates.advertisement suggested that a third volume was coming soon. It is a 128-page A4-size book with a color cover. . at 24 pages. where each player plays both a character with voices in his or her head. orcs. with tables for “random tenement generation” and “wandering victim treasure types”. The 3rd edition is retitled Living Legends and is being published by Unigames. high elves. VP: Via Prudensia 1st ed by Gimle Larsen. Stamina. and Charisma. The second edition was renamed World of Warcraft: The Roleplaying Game. goblins. Luke Johnson (2005) Sword and Sorcery Studios A fantasy roleplaying game based on the real-time strategy and massively multiplayer online computer games from Blizzard Entertainment. The second edition also changes some prestige classes to core classes. It uses a variant of 3rd edition D&D. Jack Herman (1979) FGU 2nd ed (1982) A generic superhero RPG. It is set in war-torn world. but it has had some popularity within Denmark. and renamed the core abilities to Strength. Azeroth.” a 1920s Lovecraftian mad science setting. Vox 1st ed by Michael Fiegel (2009) Aethereal Forge A surreal RPG with multiple settings. where humans. “Currents. and “Reckoning. designed by Chad Underkoffler. The rules are similar to GURPS and focused on combat.” a distant future sci-fi horror setting. Andrew Bates (2003) Sword and Sorcery Studios 2nd ed by Mike Johnstone.

The players are acolytes of the Inquisition fighting perceived enemies of mankind including aliens. It uses a variant of the Warhammer Fantasy RPG system. Warhammer Fantasy Roleplay 1st ed by Richard Halliwell. John French. orcs.000 miniatures games. The Blood Angels. Rick Priestly. As the character advances they may be presented with some career rank choices but these are almost chosen beforehand by the character’s previous skill and talent choices. Arbitrator. the Space Wolves. the Dark Angels. elves. John Ivicek. and how the player has played the character. Advancement for characters is via a pre-defined career path called ranks.a reactionary feudal state of millions of worlds.a reactionary feudal state of millions of worlds. the Storm Wardens and the Ultramarines. known as Inquisitorial Ordo Xenos. Cleric. trolls. Michael Hurley.000: Deathwatch 1st ed by Ross Watson (2010) Fantasy Flight Games A science fantasy role-playing game based on the Warhammer 40. which is threatened by Chaos creatures and Dark Gods from . There is a mighty empire ruled by emperor Karl Franz. whose leader the Emperor is worshipped as a living god. Tim Huckelbery. There are eight career paths: Adept. Each PC has one Demeanor from their chapter and one that is personal. Mike Mason (2008) Black Industries A science fantasy role-playing game based on the Warhammer 40. Assassin. traits that may be invoked once per story to modify a roll.000: Dark Heresy 1st ed by Owen Barnes. It uses a variant of the Warhammer Fantasy RPG system. set in the 41st millenium where humanity is organized under the Imperium .000 and related to the Warhammer Fantasy RPG system. Alan Bligh. A new game based on Warhammer Fantasy RPG was released by Fantasy Flight as part of a trilogy of role-playing games set in the Warhammer 40. and Tech-Priest. Imperial Psyker. Warhammer 40. a precursor to the popular miniatures game Warhammer 40. Reason. with the addition of dwarves. Warhammer 40.000 miniatures games. Guardsman.000 universe. Sam Stewart (2009) Fantasy Flight Games The original Rogue Trader is a set of rules for science fiction wargaming. set in the 41st millenium where humanity is organized under the Imperium . Andy Hoare. and characters pick one of six chapters of the marines: The Black Templars. This game adds a mechanic for Demeanors. Phil Gallagher (1986) Games Workshop Revised ed (1995) Hogshead Games 2nd ed (2005) Black Industries A dark fantasy game. The players are Space Marines.Warhammer 40. set on an original fantasy world called simply the “Old World”. Jim Bambra. whose leader the Emperor is worshipped as a living god. and other fantasy creatures.000: Rogue Trader 1st ed by Rick Priestly (1987) Games Workshop 1st ed by Owen Barnes. and heretics. Scum. member of the militant arm of the Inquisition that opposes alien influences. mutants. Kate Flack. Graeme David. The “rogue traders” of the title are human adventurers with a special charter from the Emperor. Character creation has higher attribute values. It closely resembles renaissance Europe.

the North threaten civilization. Sean Borgstrom (1998) Black Gate Publishing A modern magic RPG set in 2015. and demons lurk in a nearby dimension. The system uses simple roll under attribute+skill on 1d10 resolution. Nathan Bordsley. This uses a variant of 3rd edition D&D. London is destroyed. aka the D20 System. . It uses a variant of the Timelords system. which uses spontaneous spells based on 13 categories of magical skill. which over three years produced a new set of supplements. and the “Mavericks” inhabiting the moons of Jupiter. although it also has notes on diceless play. Combat includes many options and modifiers. with level-based advancement. Warp 9 1st ed by David Sicé (1994) Warp 9 A French-language unofficial RPG adaptation of the television series Star Trek:The Next Geneation. Character creation uses limited point-buy. the Mumon Rift opened near the asteroid belt. corrupt. David Bolack. after the Black Industries imprint of Games Workshop was shut down. It is set in the 24th century. WarpWorld 1st ed by Greg Porter (1991) BTRC A post-apocalyptic science fantasy RPG set in 2312 -. and most of Europe is occupied by Axis troops. where warlocks have hidden themselves since the time of the Inquisition. similar to the “Storyteller” system used by White Wolf. the Gongen (the largely Asian population of Mars). set in 1942 a world where Nazi Germany gained access to horrific weapons based on a medieval codex found in 1937. while being pursued by a monstrous four-legged race called the Quay. Recently. R. The combat system is particularly dangerous to the PC’s (with the possible exception of dwarves). By 1942.300 years after World War III. Chris Nasipak. Character creation is class-based. and a mysterious and conquering race known as the Shi pulled their entire planet through. with each issue adding rules to the game. Warlock: Dark Spiral 1st ed by Brandon Blackmoor. Wars: The Roleplaying Game 1st ed by Ian Lizard Harac. or all three. The second edition was taken over by Fantasy Flight Games in 2008. and deciphered by scientists working for the SS in 1939. The setting is extremely dark with bits of black humor: most sides are decadent. the first edition was turned over to an independent division of Games Workshop called Flame Publications. when humanity is divided into Earthers. Skills are simple binary. It was sold as a fanzine. Inc. Greg Lynch (2005) Mongoose Publishing A science fiction RPG based on the trading card game from Decipher. The nuclear fires somehow opened up a gateway which allowed the “Old Gods” to return and mythic creatures to roam. resolution is by rolling percentile dice under your attribute. War Machine: The Quasi-Historical Retro Sci Fi Role-Playing Game 1st ed by Jason Knizley (2000) Happy Nebula Adventure Publishing An alternate history war genre RPG. Susan Blackmoor. After 1989. The system concentrates (obviously) on the magic. evil. It uses a simple percentile system.

Weapons and Warriors 1st ed by Robert Alan Beatty (1981) self-published A small-press fantasy RPG. A roll of 1 fumbles. Character creation is open point-bought. while 20 is roll again. set in a far-flung space empire with a huge variety of races and very common psionics (or “Genetic Abilities”). robots turned amok by a computer virus. where an 11+ succeeds. The warfare has spawned mutation-causing weapons. modified by race (dwarf. The Way 1st “Vägen” ed (1993) Västerås Stift Quo Vadis? ed (1995) 1st “The Way” [English] ed (1997) Ansgar ed (1998) A Swedish-language Christian educational RPG. hobgobling. elf. Till (1998) Rune’s Law A science fantasy RPG. Part III (“Ansgar”) is based around missionaries to 9th century Sweden. Hakan Jonsson. Only Chaos” A Swedish-language post-apocalyptic RPG with a light-hearted. http://www. No Rules.com/engelsk/theway. bio-engineered plagues. Vrill (2008) Ye Olde Gaming Companye A fantasy role-playing game in the genre of “old school” Dungeons & Dragons. The system is rather chart intensive. half-elf.htm Wayfarer Infinity 1st ed by Timothy S. plus choice of disciplines and proficiencies (advantages and skills). Resolution is a simple d20+stat+skill+modifiers. or orc). intended to let the players deal with complex moral problems and serves as a basis for teaching a Christian way of life. Wayfarers 1st ed by J. action-based tone. The system is a simplified version of the Khelataar system. the ultimate energy source. and skills rated 0 to 9 (divided into Easy. Intelligence. developed for church youth groups. human. Anders Blixt. Waste World 1st ed by Bill King (1997) Manticore Productions A far-future post-apocalyptic RPG.rollspel. half-orc. and Psyche) rated -3 to +3. cf. Dexterity. with a possible multiplier and/or additive bonus. It is Christian but non-denominational. Normal. Part II (“Quo Vadis?”) is set in the early Roman times of the Christian church. There are four attributes (Strength. Character creation is limited point-bought. where five gigantic city-states (“metrozones”) are struggling over dwindling supplies of Drakonium. It also has hit location and critical hits. It uses a percentile system with other dice used for . published as a 66 pages long single-sided booklet with no table of contents or index. Swill. Mark Hughes’ Waste World resources. cf. set on a planet ravaged by ten millennia of total war. Combat bases damage on the degree of success. and a Galactic interdict trapping unpleasant aliens on the planet. It is set 30 years after a devastating invasion by aliens from outer space. and Hard).Wastelands 1st ed by Stefan Burstrom. Hans Sundqvist (1990) Lancelot Games “No Law. G. The core book includes details on the fantasy world of Twylos.

based on the comic book series by Tony Wong. There is a brief sample campaign setting (6 pages). Hopler (2001) Pinnacle Entertainment Group A modern-day magic RPG set in an alternate history period of World War II. Presence. There are worlddependent “archetypes” which give a package of skills. Complete rules are not provided: basic rules for character creation. and haunted tanks play a role. where each matching die adds +10 to the number shown. There were two genre supplements published: “Web of Horrors” and “Web of Stars”. werewolves. Matt Maaske (1999) Games What Games A modern-day magic RPG set in an alternate historical period of WWII where the rumors of Nazi occult practices prove true as they unleash the old ways of magic into a world of technological warfare. There are 25 general skills grouped into 5 attributes: Might. Mage. This is set in China in a fictional mythic age. It uses a dice pool system where you roll as many d10s as your skill rating (0 to 5) and look for matches.certain effects. The game includes a system for chi powers and secret arts. Ethan Skemp (1997) White Wolf A companion games to Werewolf set in the old west. Weird War II: Blood on the Rhine 1st ed by Shane Lacy Hensley. It uses a percentile skill-based system (roll under skill). The rules are almost identical . (Note that this is unrelated to the “Weird War II” sourcebook from Pinnacle Games for the D20 System released in 2001. with extensive background on the history and culture. Character creation is by random-roll attributes (1d20 for each of the seven attributes) with point-bought skills and advantages.plus the “Thief” class which has a skill-based subsystem.) Werewolf: The Apocalypse 1st ed by Mark Rein•Hagen (1992) White Wolf 2nd ed (1994) A modern horror/action game. Werewolf: The Wild West 1st ed by Justin Achilli. It uses the D20 System from 3rd edition D&D. and three 4s would be 34. Psychic. Weapons of the Gods 1st ed by Rebecca Sean Borgstrom. So rolling two 7s would be 27. Brad Elliott (2005) EOS Press A wuxia martial arts RPG. miracles. and Shape-changer -. The system has character classes of Fighter. It uses a variant of the “Storyteller” system. and other systems refer to the D&D Players Handbook. Speed. Webs Basic Gaming System 1st ed by Keith Bailey (1991) Web Games 2nd ed (1993) A small-press universal RPG system. where PCs are werewolves that are dedicated to defending the Earth and the environment against evil beings which are distorting the cosmic balance. Weird War Two: Crusade for Europe 1st ed by Larry Snider. in which runic magic. It suggests that other skill-based classes can use Thief as a template. combat. John R. Genius and Wu Wei (or “harmony with the world”).

Compared to that. Medium.to the original.? Customizable RPG 1st ed by Ryan Johnson (1997) Guild of Blades A universal mini-RPG (16 pages). It used a skill-based system with rules for skill improvement and maintenance. The imagery is very . Resolution uses 2d6 against a target number of difficulty minus attribute. the title an acronym for “Wildly Heroic Action Pulp”. Gumshoe. Steven Long. Wheel of Time Roleplaying Game 1st ed by Charles Ryan. with has detailed background and complex rules. Owen K. Mikael Hermansson.T. Jim Lauffenburger (1978) self-published A medieval fantasy RPG similar to D&D. using the minimalist TAG (Tom’s Adventure Gaming) system.H. it eliminates alignments and replaces the core classes with new ones. Western 1st ed by Anders Gillbring. Stephens (2001) Wizards of the Coast A fantasy RPG set in the world of Robert Jordan’s fantasy novel series. and Professor. Character creation includes eight character classes including Scrapper. published in Swedish and English . using a hex-grid position-based combat system and a spell-point magic system. New features besides the old west background are the Storm Umbra (a spirit disrupting the Umbra in this time period). While the World Ends: A story game about a future on the brink of change 1st (Swedish) ed by Wilhelm Person (2008) self-published 1st (English) ed by Wilhelm Person (2009) self-published A short story game for 3-4 players. and immortal characters. and adds a new magic system with variable-level spells. Gimmick. Loney (2008) Peryton Publishing Deluxe ed by Tom K. The system uses a simple stat + 1d6 roll vs difficulty (open-ending on rolls of 6). Anders Thyberg (1989) Lancelot 2nd ed (1989) 3rd ed (1998) Rävspel A Swedish-language RPG set in the American wild west. There are also rules for spell casting. What Price Glory?! 1st ed by John Dankert.A. Whispering Vault 1st ed by Mike Nystul (1993) Pariah Press 2nd ed (1994) Pariah Press Ronin A modern-day horror game where each PC is a unique horror from another dimension. Loney (2009) Peryton Publishing A pulp action game.C. Flatfoot. Combat includes initiative and dodge mechanics. There are at least 5 adventures published for it. magical weapon smithing. The system is derived from 3rd edition Dungeons & Dragons. Christian Moore.with the original Swedish title “Medan Världen går under”. W. WHAP Pulp Adventure System 1st ed by Tom K. weapon mastery. It also adds “Backgrounds” as options which modify character creation. fighting even more horrible things from beyond.

LeBoutillier. Weather. 1936-1946. Michal Studniarek (2001) Wydawnictwo MAG A Polish-language fantasy RPG.strong in this. Wilderness of Mirrors 1st ed by John Wick (2006) Wicked Dead Brewing Company A modern espionage RPG. Wild Talents: Superhero Roleplaying in a World Gone Mad 1st ed by Greg Stolze. Transmutation. Summoning. Costs are listed for each skill. focused on medieval fantasy. which concentrates on bringing to life the planning of espionage operations. while the number matched indicates quality of success. based on novels by Andrzej Sapkowski. even more powerful Talents appeared. resolving using d20s and d6s only. Michal Marszalik. d10’s with the same value) indicate speed of success. Air. After the war. It uses a detailed skill-based mechanics. the imaginary role playing”. with a number of skill points equal to the Intelligence attribute. Fire. Animal. The title translates as “Hexer. gra wyobraźni 1st ed by Tomek Kreczmar. Illusion. and Mineral). Dennis Detwiller (2006) Arc Dream Publishing A gritty superhero roleplaying game. Gerald D. Whog Shrog 1st ed by Laurent Trémel. with powered-armor warriors of devastating power. the sequel to the previous game Godlike: Superhero Roleplaying in a World on Fire. Healing. The detailed system uses a skill-based system with a universal probability chart.e. Wild West 1st ed by Anthony P. Vegetable. The basic rules include a magic system with a wide range of spells among eighteen types of magic (Conjuration.J. with cases of discounts for a high controlling attribute or related skill. This is a more general superhero game. though tending towards cinematically gritty inspired by comics like “Top 10” and “Watchmen”. with hundreds of skills. Water. Necromancy. Wildside Gaming System 1st ed by Leigh Ronald Grossman (2005) Wildside Press A generic role-playing system. Advancement is per skill based on use and training. The rules use Greg Stolze’s “One-Roll Engine. Witchcraft 1st ed by C. The number of matches (i. Eric Bouchaud. Nicolas Théry (1988) Siroz A French-language sci-fi mecha RPG. Motion. Combat includes detailed facing rules and individual stats for horses. Maciej Nowak-Kreyer. It uses a complex skill-based rules set. Seypura (1981) FGU An old west RPG. Earth. Emotion. Carrella (1996) Myrmidon 2nd ed (1999) Eden Studios . Wiedźmin. The 45 skills are cross-referenced to indicate where they add to each other. It uses a variant of the Universom system.” Actions are resolved by rolling d10’s equal to stat plus skill. Character creation is random-roll attributes and limited point-bought skills. Generation.

Robert J. Rucht Lilavivat. Matthew D. Weight. Mind. It includes detailed notes on the setting: including daily lives of the Puritan Colonists. Robert Vaughn (2007) Paradigm Concepts A role-playing game in the genre of “swashbuckling horror”. Marital Status. set in a the 1690s of a parallel Europe and America. drawing on real-world beliefs of Wicca and other groups. The PCs are among the few who by providence can deal with the invisible world of the supernatural. as well as a magic system for witches. There are a variety of factions among these. Home Town. Character creation is by choosing a clique. rolling a die type for attribute and adding the skill value versus difficulty. making accusations. where each result of 7 or higher is a success. which had resulted from infighting. Witch Hunter: the Invisible World 1st ed by Scott Charlton. Senses. Massachusetts in 1692. http://www. Roll a number of d10s equal to attribute plus skill. cf. Children. Johnstone (1995) Apex Publications Inc A sci-fi RPG by Apex Publishing. followed by 30 points to distribute among them. depending on whether the character is a Witch or a Magistrate. Player characters are either witches with actual magic.witchgirlsadventures. but several . There are nine attributes divided into physical. Height. mental. Character creation includes percentile random-roll of ten attributes (five physical and five mental). Lance P. Baader. and Occupation. though all signed an Accord following the London fire of 1666. and Magic). The full version was never published. The characters are practitioners of magic secretly fighting monsters and conspiracies in our world. Inc. Henry Lopez. Witch Girls Adventures: The Drama Diaries Game 1st ed by Malcolm Harris (2009) self-published A modern fantasy RPG for beginners. Will. A historicałhorror RPG set in Salem. The PCs are 11 to 12 year old witches attending a School of Magic. and executing witches. Social. Grau. Witches get most of their experience for remaining free and casting spells. based on the independent comic of the same name. distributing a set of die values based on clique among the six attributes (Body. and spiritual.resisting the Spanish with magic.com/ Witch Hunt 1st ed by Paul D. It uses a dice pool system similar to White Wolf’s Storyteller system from World of Darkness. and spending from two point pools (Mundane and Magic) on skills. In the New World. It uses a step-die system. Roger Buckelew (1983) Statcom Simulations. and magistrate duties and procedures. Schwalb. Character creation is limited point-based. M. maps of typicial buildings. Aztecs and Incas are still around -. while Magistrates get experience mainly from disrupting magic rituals. It uses a simple percentile system. All begin at 2 and you have a set of points to increase them. With Extreme Prejudice Pre-release ed by Christopher Dorn.A game of modern-day magic. or lawful magistrates trying to hunt them down and prosecute them. Brian Schoner. Social Status. Advancement is by level and consist of adds to attributes. and then rolls for Age. There is a detailed accusation and trial process. accusation process. Sean Molley.

only incidentally about superpowers. It was illustrated by C. non-superhero secret identity). Krull (1983) Fantasy Worlds Unlimited A fantasy genre RPG. Wizard’s World 1st ed by David Silvera. With Great Power. Wizard’s Realm 1st ed by Niels Erickson. C. such as spell points for regulating wizard’s spell memorization. Relationships.. Douglas S. namely Origin. W. The rules are fairly simple. There is a strong emphasis on story advice and examples of play for how to generate an interesting storyline. particularly in the experience tables and magic lists was copied almost verbatim. dominated by choice of race. Brent Ferguson. Character creation is class-based and advancement is level-based. Ken Whitman. Powers. and any Duties you might have to others. edited by Peter Mork.G. where magical faeries fight against technology-wielding mutants led by the evil wizard Blackwolf.. Die types range from d3 to d12. Brett Maddox (1992) Whit Productions An RPG set in the fantasy world of Ralph Bakshi’s animated movie “Wizards” (1977). The game as a whole is very similar to Dungeons & Dragons. It is a new style game where players become gods of light and darkness and are trying to manipulate with a live of a single ordinary person. The goal is to win with another player. so all stories involve getting beaten for the first two acts. subtitled “A Complete Fantasy Role-playing game For Imaginitive Players Of All Ages”. with a few innovations. Polite. The system is designed so that as you take losses you gain advantages against the GM’s villains. Murphy (1981) Mystic Swamp 2nd ed (1983) A medieval fantasy RPG using a simple system.e. Jeff Zitomer. with point-bought character creation. Wizards 1st ed by Ralph Bakshi. Preview/Interim ed by Michael S. whose title translates as “Masters of fate”. It uses a simple skill-based system (roll under skill on d20). Miller (2004) Incarnadine Press Full ed (2005) A superhero RPG specifically about the dramatic side of Silver Age comics. The prerelease version uses a dice pools system where you add together base dice for the weapon and the character’s ability in that weapon class. Wladcy losu 1st ed by Krzysztof Piskorski (2003) Portal A Polish-language fantasy RPG. Woodland Warriors . It is set in an original fantasy world with a central city known as “Mousehole”. deep-set beliefs). Convictions (i. Character creation is done by filling in six Aspects.hundred copies of a pre-release were sold at GenCon which included the battle rules but not full role-playing material. It was set in a futuristic interstellar setting with humans and several alien races. Resolution uses a hand of playing cards rather than dice. Identity (i.e.

Character creation starts with choice of cat or dog. Skill points can also be spent on spells. Horses. A fantasy RPG about playing cats and dogs with magical powers. moles. where every 4 or 5 is one success.e. There are 48 spells for cats and 46 for dogs . and nine at 4d. and when bought starts at the sum of two attributes. or Soul. Cute and Health) and 19 skills. John Willford (1988) Game Systems. Each skill has a default value of a single attribute. Declawed. and “Keep Portland Weird” by Charles Green. an option for “patron” (distinct from owner). Cats have innate abilities to reduce falling damage (“land on their feet”). Fleas. The player assigns two traits at 6d. an option for nine lives. Birds and Rabbits. five at 5d. The basic game includes 40 monsters and an introductory adventure by David Bezio entitled “Shadow’s Roost”. The player character races include mice. There are bonus dice of standard 1d per 3 trait points from assisting characters.collectively known as the Kind. and one day per month have a +1 to rolls (“Every Dog Has His Day”). They defend their home against pillaging rats and weasels as well as various solitary predators. The default setting is that the player characters are residents of Alder Vale. scout and wizard . “The Empire of Gatan” by Newt Newport with Graham Spearing. The classes include friar. Inc. Intelligence. or Limper). known as themes . Bad Sight. and 6 is two successes. and can be raised further with more points. to sense bad intentions in humans. Stay Put requires Stay. It also includes a six-page sample adventure. Dogs have innate abilities to heal faster (“licking their wounds”). squirrels and badgers . as well as defining a long-term goal. Size.S. Kinney Corporation A universal “realistic” RPG. Flea Collar. Wordplay: The Big Five 1st ed by Graham Spearing (2009) D101 Games A narrative roleplaying game with four mini-settings. where resolution is by rolling less than skill on the total of a number of d6s based on difficulty (from 1d6 for Very Easy to 5d6 for Very Hard). to summon their owners.and multiclassing is supported. hedgehogs. rolling d6s equal to a trait appropriate to the challenge. It uses an original system. Pigs. World Action and Adventure 1st ed by Gregory J. and shared group goal. which attempts factual information of everything on . and is limited point-based. and can be modified by taking Advantages (including Keen Nose. and bonus dice if the character invokes a Goal. Woof.some only available if simpler prerequisites are taken (i. short-term goal. Kinney (1985) M. Mind. “Infinite War” by Newt Newport. Meow 1st ed by Ulrico Font. Character creation uses free-form traits assigned to categories Body.including “The Cold Crusade” by Mark Galeotti. Resolution uses a dice pool mechanic. There are 6 attributes (Strength. The basic game includes stats for NPC animals including Mice. and Lockjaw requires Stay Put). The game uses a variant of the system from Swords & Wizardry tailored to the genre.1st ed by Simon Washbourne (2011) Beyond Belief Games A fantasy RPG about anthropomorphic animals in the genre of the Redwall novels by Brian Jacque. Rats. Squirrels. or Toughcoat) or Problems (including Age. home of Stonewell Abbey and Murkenhill Fort. Agility. Sheep.

Character creation is limited point-based. The basic game includes a campaign background in the world. Hunter: The Vigil (2008). Ed Stark (1994) West End Games 2nd ed by Nikola Vrtis (2004) West End Games An urban fantasy RPG setting originally released as a boxed set including the setting book and the MasterBook system core book. It is set in a fantasy world. and Geist: The Sin-Eaters (2009).S. the successor to a number of previous games including Vampire: The Masquerade. spirit. 1940s film noir with the addition of monsters and magic. Within Marl. Each result of 8-10 is a success. revised to roll a number of d10s based on attribute + skill + modifiers. The World of Indiana Jones 1st ed by Brian Sean Perry. It has a number of supplements that form semi-independent game lines within the same setting Vampire: The Requiem (2004). Skill and Intelligence. Greg Farshtey (1994) West End Games A pulp-action RPG based on the movies. Ken Cliffe. There is also a magic system included based on bending the six laws of physics: gravity. noise. Mage: The Ascension. Rick Chillot. This is something of a revised edition. history. The World of Esaene 1st ed by Brant Guillory (1999) BaDGe Publications A fantasy RPG. and animals. Promethean: The Created (2006). Werewolf: The Apocalypse. Character creation us random-roll attributes (1d6+3 for the three attributes: Strength. and magic. The World of Bloodshadows 1st ed by Greg Farshtey. The system resolves actions using stat + 2d6 vs difficulty or opposed roll. The World of Necroscope . elves. with a 10 giving an additional roll. The second edition was released as a supplement for the D6 System. It uses a dice pool system. The World of Aden 1st ed by Shane Lacy Hensley (1995) West End Games A dark fantasy RPG setting for the MasterBook system: the world of the computer game “Aden” from SSI. with a changed set of attributes and skills. Changeling: The Lost (2007). The World of Darkness 1st ed by Bill Bridges. there are well-defended cities surrounded by large tracts of wilderness where monsters roam. light. occupations. reminiscent of U. The world features thunder trains and monstrous “nocturnals”. The World of Barador RPG 1st ed by Dana Jorgensen (1995) Alternate Realities Publications 2nd ed (1998) A small-press fantasy RPG set on an original world. using special stats in combat such as (weapon combat value + strength + level)/3. Mike Lee (2004) White Wolf A modern horror RPG. Werewolf: The Forsaken (2005). Marl. thought. using the MasterBook system. Mage: The Awakening (2005).Earth: including geography. set in an original world populated by dwarves. and other games. and other fantasy races. with the specific games appearing as world modules for this core rulebook.

There are many oddities. Skilling. Warth (1990) Other World Games A spacefaring sci-fi RPG. Andrew Bates. Bio-Syntha Cyborg. aka the D20 System. The worldship has both an exterior and interior surface complete with vegetation. Lavette.1st ed by Ed Bolme (1995) West End Games A modern occult RPG. including mutant kangaroos and gadgets like the Dangerball and the Plasma-powered Flesh-Reversing Rifle. based on the popular series of novels by Brian Lumley. Douglas. In 2033. Characters can have “tenths”. communications from beyond the grave (“necroscopy”). following an eons-long dark ages of plagues and wars. two tenths means the character takes 1/100 damage). using the MasterBook system. The World of Tank Girl 1st ed by Bill Olmesdahl. 2nd ed (1993) Wonderworld A high-powered traditional fantasy game set in a hollow world -. Advancement is level-based. Luke Johnson (2005) Sword and Sorcery Studios A fantasy roleplaying game based on the massively multiplayer online computer game from Blizzard Entertainment. World of Synnibarr 1st ed by Raven McCracken (1991) Real Dream Inc. It is about a near future where a comet strike devastates the Earth. It uses a simple skill-based system. and was packaged with a copy of the core rule book. Greg Farshtey. Greg Farshtey (1995) West End Games A sci-fi RPG based on the alien-among-us movie. Psionic secret agents (“ESPers”). and is broken up into regions where magic doesn’t work and regions where technology doesn’t work. Flymen.actually a generation starship built by a god out of the planet Mars. The system uses random-roll and class-based character creation. The Department of Water and Power. Ed Stark (1995) West End Games A post-apocalyptic RPG based on the comic book (by Jamie Hewlett and Alan Martin) and the 1995 MGM movie of the same name. This second edition is a standalone game. the only water left is under the control of an evil megacorporation. Laedtke. Worlds Beyond 1st ed by Frank S. where each tenth reduces damage by 1/10 (i. It uses the MasterBook system. There are 50 character classes including Psielf. and deadly vampires (“Wamphyri”) are just a small part of the Necroscope universe. Shewmake. with all classes going up to 600th level. This is the second edition.e. using a variant of 3rd edition D&D. World of Warcraft: The Roleplaying Game 2nd ed by Mike Johnstone. The World of Species 1st ed by Teeuwynn Woodruff. Alchemists. Brian Schomburg. where the previous edition was a campaign setting with the shorter title of Warcraft: The Roleplaying Game. It uses the MasterBook system. and more. Armored Mantises. Dennis Feldman. Amazons. Worlds of Wonder .

rogue. The flat upper sides are the home of civilization. The interesting mechanic is that each player has a PC and plays another PC’s shadow. Wraeththu: From Enchantment to Fulfillment 1st ed by Storm Constantine. liscensed from Titan Sports.along with the rarer Gormoror (bears). The psychic/magic/psionic rules use a freeform system reminiscent of Ars Magica. conflict. “Super World”. It is set in the near future as humanity is in decline. Character creation varies: all have random-roll attributes. Its branches are fifty miles wide and thousands long. with a ction resolution using 1d20. Lydia Wood (2005) Immanion Press A science fantasy RPG based on the novels by Storm Constantine. Richard Dansky. Renegades. Victoria Borah Bloom (2001) Padwolf Publishing A fantasy RPG set on an original world which is a giant tree. The world-tree lies under a crystalline sun rolling on a track in the sky. ravaged by insanity. The PC’s are among 8 anthropomorphic animal species: Cani (dogs). Steve Henderson. They are beautiful and androgynous as well as stronger than humans and psychically gifted. World-Tree 1st ed by Bard Bloom. M*W characters are have class-like templates (warrior. Gabriel Strange. Greg Stafford. Sleeth (panthers). Orren (otters). in favor of more conventional fight against evil in the underworld. this used the Chaosium universal system (Basic Role-playing) as a base and provided three worldbooks: “Fantasy World”.1st ed by Steve Perrin. Campaign play is supported by characters advancing in standing from match to match. Sam Chupp (1994) White Wolf 2nd ed (1996) A modern fantasy-horror RPG about ghosts (“wraiths”) caught between the world of their former lives and the fantasy-like underworld (“Stygia”). Superheroes have point-bought skills and powers. . World Wrestling Federation RPG 1st ed by M. Herethroy (beetles). They can also transform humans into creatures like themselves. sorceror). A new race -. while the sides of the branches are untamed wilderness. F*W characters have career training (a la Traveller). At its heart is a wrestling combat system including numerous over-the-top maneuvers. It uses an original system. sage. and “Future World”. David Clark (1993) Whit Productions A professional wrestling RPG.mysteriously appeared in the ruins of northern cities. while being tempted by their “shadows” (evil halves of their souls). and Rassimel (racoons) -. The 2nd edition and later books downplayed somewhat the introspective and fatalistic aspect. There is a weapon creation subsystem combined with an emphasis on swordplay. disease and infertility. Lynn Willis (1982) Chaosium The earliest universal RPG. Stygia (specifically the underworld of Europe and North America) is a world embroiled in civil war between the Hierarchy. Wraith: The Oblivion 1st ed by Mark Rein•Hagen. Gordon Monson. Khtsoyis (flying octopi). Jennifer Hartshorn.the Wraeththu -. and Heretics. Individual wraiths are held on by “fetters” (passions for things left behind in the world of the living). and Zi Ri (dragons).

or defeat the Empire in this latest war. 20. and one Rival. 30. one Enemy. more success on your next magical action. The core mechanic is 1d20 + Attribute + Skill vs. it was thrown into an ice age. and Payback (a gift from the Wyrd. There is limited point-buy of attributes and skills. Each roll that is less than the stat (rated 1 to 5) is a success. initiative). It uses a variant of the Fuzion system. stave off. a Target Number of 10. Magic has recently gained press and publicity during the rise of rap and hip-hop. where the PCs are magic-using gang members known as “slingers”. one Lover. Talsorian games. It is set in a large empire. though mostly hidden because it has backed oppressed classes such as poor blacks and Latinos. The player rolls and keeps the highest three (for positive traits) or lowest three (for negative traits). Blair (2004) Key 20 Publishing A modern fantasy RPG. giving benefits such as healing.which determines starting Chi and permanent Yin and Yang. originaly from R. The planet is now lush with life. and possibly more from taking Drawbacks. not being damaged in the first place. Power (how effective you are at achieving your goal). Parker (2005) Dilly Green Bean Games A science fantasy RPG set on a planet that once was the greatest prison in the universe. two positive and two negative. by the same author. The player rolls 1d6 plus an additional die for each embellishment. You are given a broad-range Skill to cover things your character has proficiency in. Xandoria Core Fuzion 1st ed by J. but plagued by hidden horrors still lurking there. as the gang slingers became popular and brought their knowledge of the streets and magic to a broader audience. or a nifty magical effect on your next mundane action). Character creation is by picking a type (Ninja or Ronin) and clan. The majority of ninja clans have banded together to form the Lotus Coalition to try to survive. Magic has always existed in our world. Embellishments are descriptive items that add flash and style to the described action. Inc. Xenoforce . It uses a version of the Dynamic Gaming System (DGS) from Apocalypse Prevention. You have at least one Ally. Wu Xing: The Ninja Crusade 1st ed by Eloy Lasanta (2010) Third Eye Games An Asian-themed fantasy RPG based on animated works such as Naruto and Avatar the Last Airbender. i. and recovered centuries later with the the construction of Atmosphere Controllers. plus extra dice for traits. where four years ago the Emperor declared war on the ninja clans who were formerly allies. Wyrd is Bond 1st ed by Jason L. as well as an Element and Passion . The dice are then assigned to three categories: Order (how fast you execute. to indicate things your character is good at or bad at. Character creation uses freeform Traits. or 40. along with bonus points usable for Gifts. After a mysterious cataclysm. It uses a simple dice-pool system based on player description.org An electronically-published martial arts action RPG.e.Wushu: The Ancient Art of Action Role-playing 1st ed by Daniel Bayn (2003) Bayn. with the magical power of their “Wyrd”. Action resolution is based on 3d6.

Five races are plagued by the shapeshifting Sharr’Dann. It uses a skill-based system using d20 rolls. based around a secret government organization dedicated to defending the Earth against an alliance of aliens planning to infiltrate and conquer Earth. Eric Wujcik. The orbital colonies and deep-space habitats cut off contact to protect themselves from infection and did nothing to help. which has changed significantly over 7 editions. It uses a percentile skill-based system similar to Call of Cthulhu. Year of the Phoenix 1st ed by Martin Wixted (1986) FGU A sci-fi RPG set in 2197 where Russians occupy most of North America. Ysgarth 1st ed by David Nalle (1979) Ragnarok Press 2nd ed (1980) 3rd ed (1982) 4th ed (1982) 5th ed (1985) 7th ed (1998) A fantasy-genre RPG. Xro Dinn Chronicles 1st ed by Matthew Webster. a number of aliens were left behind from a crashed spaceship. who allied to prepare for a slower-than-light invasion centuries in the future. It has an action-point-based combat system. In general. Constitution. Astronauts of the U. it uses a percentile skill system. Dan Ryan. Aaron Rosenberg. There are five types of aliens on Earth: Controller. It uses a percentile skill-based system.1st ed by Simon Parkinson (1997) Dragon Games An alien invasion conspiracy RPG. Infiltrater. The system uses five attributes (Strength. that function similar to a character level system. Observer. Yellow Dawn: The Age of Hastur 1st ed by David J. for a range from 21 to 90) and pointbought skills. Morpher. Influence) and various percentile skills. Perception. Space Command crash-land after an unusual “temporal displacement”. set in a lawless sector of the galaxy known as the Frontier. adding Ranks to professions that represent conviction and faith in your own abilities. Grunt. Rodger (2008) A post-apocalyptic horror RPG set in a future where the Earth’s population has been devastated by disease some time in the 2030s. Yurl’h . further horrors emerged including zombies and orcs (the results of infection) as well as more supernatural phenomena. Character creation is limited point-bought. Rodger (2005) Lulu 1st ed by David J. who are more powerful physically and technologically than any other race. In 1947. with limited point-bought character creation. Matthew Webster. After over 70% of the population died. Darrell Hardy (2001) Ionian Game Studios A hard science fiction RPG. Jamie Jarvis.S. and emerge to oppose them. Agility. Character creation includes random-roll attributes (2d4 x 10 + 1d10.

rules sheet. Colin Johnston. It uses a simple skill system: Choose a number of skills that you want to concentrate on (“Focus skills”). Yuuyake Koyake 1st ed by Ryo Kamiya (2006) Sunset Games A modern-day fantasy RPG where the player characters are henge . dog.magical animals with able take on human form. Wonder is spent on special powers.. Each character has a Connection stats (from 1 to 5) to the town and to each other PC. The title translates as “The Evil Shadow: Ravens of Delusion”. Worse. Players choose from three types of character cards for creating their characters. raccoon dog. The characters learn to become individuals and find that their lives were not as nice as they thought. tokens. rabbit. Lester Smith (1997) Archangel 2nd ed (1999) Dynasty A bizarre sci-fi game where PC’s are biomech hive members cut off from the collective consciousness (the god-queen “Zero”).e. that mixes board game and role-playing elements. the worse you are at them. It is set in a world where in 1999 the dead begin to rise and . Paul Keenan (1999) Crucible A modern-day zombie horror RPG. Resolution uses a diceless system based on point spending. Zombeja! Ovella! / Zombie Cinema 1st ed by Eero Tuovinen (2007) Arkenstone Publishing 1st English ed (2008) Arkenstone Publishing A horror genre storytelling game about a zombie apocalypse. on other skills you want to roll under the Focus rating. or bird. based primarily on the George Romero movies. At the start of each scene. Character creation starts with picking one of six character types. Thus. It is published as a 68-page 5”x8” booklet that includes the brief rules and more detailed background. Zombi: The Earth won’t hold the Dead. If the zombie token is in the same scene. Players take turns directing scenes. The number you chose is your Focus rating. each with their own special abilities: fox. Feelings to boost attributes. cat.1st ed by Patrick Durand-Peyrolles (1995) Tamise Productions A French-language medieval fantasy RPG. Zły Cien: Kruki Urojenia 1st ed by Jacek J. 1 to 36). On focus skills you want to roll over the Focus rating. The game comes in a boxed set that includes a game board. Zero 1st ed by Steve Stone. The roll is 1d6 times 1d6 (i. and 27 Cinema Cards. and by conflicts with other players their character token may move closer to the zombie token. and both can be spent on transforming. Adventures focus on helping ordinary people in a town in rural Japan. the more Focus skills you have. It was the first original Polish-language RPG. It uses a d6 and d100 based sytem. a character gets points of Wonder equal to total connections to them. they are now considered enemies of the hive. Greczyszyn (1995) Szaman A Polish-language fantasy RPG based on Slavic history and mythology.. the player describes how their character is killed. and points of Feelings equal to total connections from others. It uses a complex rules system. 1st ed by Matt Johnston.

Zontana Epi (Ζωντανα Επι) 1st ed by Thomas Mastakouris (2000) Aiolos “Living Epics” -. There are 10 traits (combining attributes and skills). mafia boss. There is a live-action version of this game entitled “Elokalmo” (roughly “Life-Dead”).rapidly cause a breakdown of society. possibly modified by spending Hero Point(s).. but only a few details on a sample setting. Zombieroolipeli Kalmo 1st ed by Risto J. A thin and small A6-sized booklet. Zone 1st ed by Nicolas Thery. Character creation is limited point-bought. distributing 6 Ranks of Qualities among player-defined traits and defining one Flaw that grants Hero Points when invoked. Action resolution uses d6 and d8. Resolution is based on 2d6 + stat versus difficulty or opposed roll. The PC’s are zombies.A Greek-language RPG set in the mythic Greece of Homer’s epics. celebrity.. Actions are resolved by rolling 2d6 under trait + modifiers. The Zorcerer of Zo 1st ed by Chad Underkoffler (2006) Atomic Sock Monkey Press A fairy tale fantasy RPG using a variant of the Prose Descriptive Qualities (PDQ) system from in Truth & Justice.net> Last modified: Tue Nov 29 00:15:10 2011 . John H. Hieta. generated by various random-roll methods including previous profession (lumberjack.) and how the character died (i. It includes description of the genre and many notes from campaign play. Hans Zenjuga (1999) Artic Ranger Production 2nd ed (1999) Artic Ranger Production A small-press Finnish-language tongue-in-cheeck horror RPG. whose title translates to “Zombie Roleplaying Game: the Dead”. Franck Bouchaud (1986) Siroz A French-language modern-day suburban-violence / teen rebellion RPG. It uses a skill-based system. Kim <jhkim@darkshire. hobo. It uses a minimalist system.. printed by Tehokopiointi KY.e. the burglar shot back or bondage game gone too far).