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coverdale_alley_screen

coverdale_alley_screen

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Published by: Michael Schearer on Nov 19, 2008
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05/09/2014

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Rules – Techniques – Coaching Points - Drills

Andrew Coverdale – Head Coach – Castle High School Shared_responsibility@yahoo.com

ALLEY SCREEN

MAX

Q

IMPLEMENTING THE ALLEY SCREEN
Andrew Coverdale – Head Football Coach – Castle High School, Newburgh, IN
I. • Background – Toledo Off-season thought process A. 4 major questions: B. Making it fit •
Does it fit our philosophy? Can we coach it and fix the problems? 1. Situation sheet 4. Pre-season rep allotment Does it fit our kids? Does it help us beat the key teams on our schedule?

2. Needs chart 3. Breakdown grid 5. Installation calendar 6. Skills sheet

Pre-season: Teaching & Installing A. CD Playbook
Philosophy – Instructional – You Draw it - Video

B. Installation day
Walk through – Practice schedule – Installation drill (phases)

In-season: Putting it to work game week *The big question: What JOBS do we hav to get done this week, and how are our Quick Screens going to help us get them done?
WEEKLY IMPROVEMENT – PERSONNEL – SITUATIONS – FORMATIONS

A. Scouting report: Bring focus to the work to be done in practice, present a plan to win! B .Scout tape: Time efficiency – Coach from ‘remote’ – Reinforce points f/Scout rept C. Practice rep allotment: Make every rep count, organize thought process D. Screen weekly practice progression: M time-up / W TTO/Screen period / Th Review / Importance of W-T! E. Formation considerations/goals
1. Know who your best screener is! 2. Create lateral movement and/or a false eye fix by the G’s man! 3. Create a bubble between C’s man and G’s man! 4. Get a hat assigned for rolled down safety support 5. Force their stiffest/slowest guys into space 6. Hold pursuit with run actions off formations

F. Situations *We have used: Base / 2 XL / 3 M *Should also use: 3 L Heat / Red Zone / GL (Call sheet) G. Other preparation devices: Openers reminder sheet / Friday walk-through / QB walk
they’ve seen (self-scout)

- C L I C K

H E R E

T O

R E T U R N

T O

D I R E C T O R Y -

Alley Screen Directory
PRESENTATION OUTLINE OVERVIEW / PHILOSOPHY

INSTRUCTIONALINSTRUCTIONAL VIDEO “FAKE” YOU DRAW IT VIDEO YOU DRAW IT

Two Receiver

Three Receiver

ILLUSTRATIONS ILLUSTRATIONS

SCREEN SUMMARY TABLE INSTALLATION DRILL

Alley Screen Philosophy

Screen Concept
•Alley Screens are the ATTITUDE plays of our screen game! We will execute the details and MAKE them work no matter what opponents try to do to us defensively! •The idea behind all quick screens is to divide the defense with our blockers, create an ‘Alley’ to run in & attack it with fast guys running into that space, forcing slower defenders to chase it from inside out! •Both screens have simple and almost identical rules that allow us to go execute against anything we see, while at the same time giving us the ability to get any of 5 eligible receivers the ball in space! •Alley Screens of all type are excellent ball-control plays against zones, are one of our best tools to attack blitzes, and are always 1-2 missed tackles away from going the distance! •We will make these plays a viable threat on any down and distance, on any part of the field, nd rd especially KEYS to base downs, 2 and long, and 3 downs where we expect blitz. Doing so makes our a successful play: whole passing game better by discouraging pass rush!
•QB gets on his toes, helps screener by throwing him a chin-high ball INTO the funnel! •Screener and inside blockers align with correct SPACING! •Inside blocker charts his course with pre-read and eyes, times CALLS/VARIATIO his block with the catch, and makes his man run UNDER by NS attacking the high shoulder! •Screener uses correct L.O.S. footwork, catches the ball at the •R “Lead” ‘junction point’ at 85% speed, gets into the funnel and finds his •“Cuatro” cut read off C’s block! •Run action •FST uses a convincing pass set to create a ‘window.’ •“Mirror” •C & FSG set correctly to an edge, and run full speed courses that are led with their EYES! - BSG cleans up spying DL t o r effective AMBUSHES! - t o I n s t r u c t I o n a l s : Doubles m a I n d I r e c with y •t o

ALLEY

2 receiver Instructional

TRUST TEMPO DISCIPLINE PREPARATION SHARED RESPONSIBILITY

Two Receiver “ALLEY SCREEN”
3 EYES! EYES!

1

C

W

2 EYES!

C S T R E

M E T

All other FS receivers/FS TE/Offset H-B: Split 5 yds inside next man out, Inside-out block the first short defender outside you. Goal is to time the block so it happens as screener catches the ball. Push up as much as your defender’s depth allows, timing the block and softening the man over you. Make your defender run under your block! Lead and adjust with your EYES! FST: WINDOW. Vertical set with 2 kick steps & inside arm WINDOW. up to bring outside rusher upfield and ‘open a window’ for QB to throw through. If DE crosses your face, redirect off outside foot, crush him into pile. **2-man rule: If you have a 2-man call, set vertically & block the man that shows in B gap, letting the widest go FSG: BLOCK #2 FROM SIDELINE. Must NOT let a DL play SIDELINE. down the middle of you on the line. Find #2 pre-snap! Power step set on the line to your man’s easiest edge, punch the seam of his shoulder for 1 count (set opposite most dangerous technique w/ one arm extended if uncovered). Pull FLAT lead & adjust with your eyes, trap the man inside out, make him try to run under you. CENTER: SEAL #3 FROM SIDELINE. Same on the line SIDELINE. emphasis/technique as the G, pre-snap locate #3, lead & adjust with your eyes on the block. If your man widens past you, engage and ride him by the screen man. BS G: ONE COUNT AMBUSH. Inside set as on 90 protection AMBUSH. for 1 count, then turn and ‘ambush’ anyone that shows in the throwing/screen lane behind the line of scrimmage. By game plan, we can have you 1 count seal BSLB. ‘Mirror’ call tells you to execute same assignment as FSG! BS T: WINDOW. Same assignment, rules, and technique as WINDOW. FST, but with no ambush duty.

Club...

Drive/Cut man if he crosses/sits

FS Outside: SCREEN MAN. Must split 14 yds from OT no MAN. matter where you are in formation. Initial step v. off CB is 1 giant step with pads forward; v. press CB, use 3 quick steps & widen a bit. The tighter the C the wider your upfield angle. After initial step(s), come inside behind L.O.S. at 85% speed. Catch ball and get into the ‘funnel’ created by G’s kickout. Ball should be caught 5-6 yds outside OT. Pick up blocks on LBs in your vision…trust the funnel! If C seals, get back to sideline after 1st level…if he benches, slide inside his block! BS Rec: Inside stalk man on. Be alert for ‘Mirror’ call. R: If the play indicated by the 1st digit involves you carrying the ball, carry out that fake Otherwise, block the 1st short defender outside you. QB: Straight drop with small steps if no action called, flash fake of play indicated if an action is called. Look backside on initial footwork, then get up on your toes for the throw to the Screen man, hitting him on the upfield shoulder with a touch throw, throwing him into ‘the funnel.’ On ‘Mirror,’ can pick a side based on #s and/or go BS if FS gets spied. - C L I C K H E R E T O

R E T U R N

T O

D I R E C T O R Y -

2 receiver Y.D.I.

Motion Out w/Gun run fk

v. Cov 0 HB mot awy f/Twins To J C C

v. Cov 1

J C W M E T S T E R C

R W S E T N T E

R C N E M N E

J Z D C

J C R C S E T M T E W

Off Jet Fake
- C L I C K

v. Cov 2 Offset back as #2
H E R E T O R E T U R N T O

v. Cov 3

D I R E C T O R Y -

2 receiver Illustrations

Motion Out w/Gun run fk

v. Cov 0 HB mot awy f/Twins To J C C
3

v. Cov 1

2 1

3

J S T E R C

2

C W

M E T

R E

W S E T N T

1

3

R C N E M N E

J Z D
2

1 1

J
2 3

C

C

C M T E R

W

S E T

Off Jet Fake
- C L I C K

v. Cov 2 Offset back as #2
H E R E T O R E T U R N T O

v. Cov 3

D I R E C T O R Y -

Oxford-Oakland Instructional 3 receiverInstructional

TRUST TEMPO DISCIPLINE PREPARATION SHARED RESPONSIBILITY

Three Receiver “ALLEY SCREEN”
4 EYES!

1

C

R

2

W

3 EYES!

C S T E

M E T

All other FS receivers/FS TE/Offset H-B: Split 5 yds inside next man out, Inside-out block the first short defender outside you. Goal is to time the block so it happens as screener catches the ball. Push up as much as your defender’s depth allows, timing the block and softening the man over you. Make your defender run under your block! Lead and adjust with your EYES! FST: WINDOW. Vertical set with 2 kick steps & inside arm WINDOW. up to bring outside rusher upfield and ‘open a window’ for QB to throw through. If DE crosses your face, redirect off outside foot, crush him into pile. **2-man rule: If you have a 2-man call, set vertically & block the man that shows in B gap, letting the widest go

BS G: ONE COUNT AMBUSH. Inside set as on 90 protection AMBUSH. for 1 count, then turn and ‘ambush’ anyone that shows in the throwing/screen lane behind the line of scrimmage. By game plan, we can have you 1 count seal BSLB. FS Outs: If not called as the Screen man, INSIDE STALK man on. ‘Mirror’ call tells you to execute same assignment as FSG! BS T: WINDOW. Same assignment, rules, and technique as WINDOW. FS Outs or called: SCREEN MAN. Must split 14 yds from OT MAN. FST, but with no ambush duty. no matter where you are in formation. Initial step v. off CB is 1 IDENTICAL TO TWO RECEIVER CALL EXCEPT: giant step with pads forward; v. press CB, use 3 quick steps & •Any receiver outside the Screener FS must inside stalk! widen a bit. The tighter the C the wider your upfield angle. After initial step(s), come inside behind L.O.S. at 85% speed. •FSG & C change numbering system--FSG kicks #3, C Catch ball and get into the ‘funnel’ created by G’s kickout. Ball seals #4. Technique is no different! should be caught 5-6 yds outside OT. Pick up blocks on LBs in your vision…trust the funnel! If C seals, get back to sideline FSG: BLOCK #3 FROM SIDELINE. Must NOT let a DL play SIDELINE. after 1st level…if he benches, slide inside his block! down the middle of you on the line. Find #2 pre-snap! Power step set on the line to your man’s easiest edge, punch the R: If the play indicated by the second digit involves you seam of his shoulder for 1 count (set opposite most carrying the ball, carry out that fake (e.g., fake “Toss” in “89dangerous technique w/ one arm extended if uncovered). 48.” Otherwise, block the first short defender outside you. Pull FLAT lead & adjust with your eyes, trap the man inside QB: Straight drop with small steps if no action called, flash out, make him try to run under you. fake of play indicated if an action is called. Look backside on CENTER: SEAL #4 FROM SIDELINE. Same on the line SIDELINE. initial footwork, then get up on your toes for the throw to the emphasis/technique as the G, pre-snap locate #3, lead & Screen man, hitting him on the upfield shoulder with a touch adjust with your eyes on the block. If your man widens past throw, throwing him into ‘the funnel.’ On ‘Mirror,’ can pick a you, engage and ride him by the screen man. side based on #s and/or go BS if FS gets spied. - C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -

3 receiver You Draw It

TE Empty

v. Cov 0 Offset I - Fake Toss J

v. Cov 1

C R

M W E T

S T

J E C

C R

S W E T N T E

C

R C D M E N Z E

J N C C R

J C W E T M T S E

Slot Scrn w/ “R Lead”
- C L I C K

v. Cov 2
H E R E T O

To RB in motion
R E T U R N T O

v. Cov 3

D I R E C T O R Y -

3 receiver Illustrations

TE Empty

v. Cov 0 Offset I - Fake Toss
4

v. Cov 1

3 1 2

J
4

J E T

C

R

M T

N E S

C

C

3

1 2 C

W E R T N T E S

4 3 1

R
2

4

J Z N E N C C R W

J M
3

1

C S E
2

C

D

M E

E T

T

Slot Scrn w/ “R Lead”
- C L I C K

v. Cov 2
H E R E T O

To RB in motion
R E T U R N T O

v. Cov 3

D I R E C T O R Y -

ALLEY SCREEN INSTALLATION PHASE I : Air (Two receiver)

OC

Coach

OL

Coach

WR

Ins rec O uts rec Ins rec

6 yd 9 yd

Ins rec Ins rec O uts rec

14 yd

Coach

QB

- C L I C K

H E R E

T O

R E T U R N

T O

D I R E C T O R Y -

ALLEY SCREEN INSTALLATION PHASE II : Bags (Two receiver)

B A G

OC

B A G

B A G

Coach

OL

B A G

B A G

Coach

WR

B A G

Ins rec O uts rec Ins rec

6 yd 9 yd

Ins rec Ins rec O uts rec

14 yd

Coach

QB

Direct bags
- C L I C K H E R E T O R E T U R N T O D I R E C T O

•Work from hashmarks •Add DL to ‘Ambush’ •Change CB depth/tech •Roll safeties down as #2/3/4 R Y -

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