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Joker Phillips-Kentucky “Vertical Passing Game Offensive Goals 1. Win 2. 100% Score or Punt (No Turnovers) 3. 45% on 3rd Down 4. 100% Red Zone Success 5. 5 Big Plays (15 yd Run, 25 yd Pass) 6. 98% Assignment Success 7. 20/1 Pass/Sack Ratio 8. DAP (Dumb Ass Penalties) Free 9. At least 1 First Down when Coming Out of End Zone 10. 98% Effort Success (No Loafs) 1. 2. 3. 4. 5. 6. 7. 8. WR Alerts Situation A. Down and Distance B. Field Position Assignment A. Base Play B. Audible Alignment A. Right/Left Adjustment Pre-Snap Look-Must Know Difference in Man and Zone DB Stance Read on the Move Big Plays-Pass, Run, Block
Why Vertical Passing? 1. Stretch the Field 2. Don’t Let Defenders Sit on Us 3. Give Our Kids A Chance to Compete 4. Big Plays 5. Good Play Action
Outside and On Top 3. Post Up 2. Back Shoulder .Protection: Slide Protection Sprint Draw Protection 3 Things can happen: 1.
.Plays: Quick Game Fade 3 WR Fade Quick Game # 2 Fade All Go On Vertical Routes: If WR can’t get over the top-plant and pivot at 16 yards.
4 Verticals On 4 Verticals-always have an adjuster Front Side or Backside when the middle of the field is open. 4 Verticals 4 Verticals-Backside Adjuster vs. If closed (Cover 3) do not adjust. VerticalsTampa 2 Gene Chizik-Iowa State .
Always thud the frontal and never a profile (sideways). Name all techniques (have rules built in) 3.“Iowa State’s 4-3 Defense” Practice Expectations: A. Have multiple 2-Man. Stop the run. Principles 1. 4. 3. 2. 3-Man. Live Defensive Philosophy: A. 1. D. Have a Drill Sheet. Definitive Finish Each Drill-quick violent movement C. B-12 (B Gap. Properly align all players (show 2-deep shell) C-7 (C Gap. Description of the Defensive Position Defensive Line Linebackers Defensive Backs Front Multiplicity Proper Distribution of Players-Put them exactly where they need to be. Coverage Multiplicity 1. Thud-Helmets and Shoulder Pads-Butt the Ball Carrier once. Jim Grobe-Wake Forest . 3. Pressure and hit the QB (sacks) 6. 12 yards) 2. 10 yards). 2. 5. Face Pace-Short Time 3 Types of Practice Tempo E. Multiplicity with simplicity. Give them a frontal and a profile. C. Number System=Zone Coverage 4. Beat the QB not the Coordinator B. Color System=Man Coverage Have Run Fits for different types of backfield numbers. 1. Tracking-Teaching Angles to the Ball-Throw Uppercuts at the Whistle F. Disrupt the rhythm of the offense. Seven Yards) B-10 (B Gap. Never change a players rules. 4-Man games tied to blitzes. G. 3. A Sheet that groups drills by purpose. Every Stretch/Every Drill is Precise B. Name all the alignments. 2. Every Drill has a Purpose D.
Zone and Pick vs. Corner Routes-Same Stem as Middle Routes 7. Routes to all areas of the field.Prattville High School. Misdirection 3. Quick Motions to the Backfield. Sit Routes-Quick Short Throws 3. 3. Post. Predetermined Bubble and Tunnel Screens-Guaranteed Touches and Guaranteed Blocking 2. 5. In the Passing Game: 1. In the Running Game Use: 1. Orbit Sweep 2. Under Routes-Us TE to clear sector vs. AL (Now with University of South Alabama) . If # 2 WR stands up (slot) you can use him a few ways: 1. Man. Bubble Screen with RB Run-It’s easy on QB. 2. Never a bad look. Reverse-can use off of Fly Sweep (Heavy Misdirection) 5. Post Corner Bill Clark. Crossing Routes-Tough to Cover 4.“Wake Forest Spread Offense” “Getting the Ball to Your Wide Receiver” Use location: To the Field to get more space for 1 on 1. Fly Sweep away from OL Blocking (It is Misdirection and easy blocking) 4. Us Single Side WR-Speed Out. Middle Routes-Lots of Grass behind LBs 6. Use other players as clearers and picks.
2. No Big Plays. 3-4 Defense: 1. Individual 4. 4. Group 5. 5.Tell them “We Practiced this. Team General Thoughts: 1. 3.Do this in season at least once a week. On Sudden Change (Offense turning the ball over with interception or fumble): 1. Give Confidence. Pursuit. Swarm and Be Sharp. Athletes must have Defensive Call Knowledge 3. Win 2. Defense will switch to Strength-Trade to TE 2. Mike and Will-Sacrifice Size for Speed. Confidence. Huddle Up 2. 3. Know Your and Your Opponent’s Tendencies In Game Planning: 1. 2. Top Condition. 6. 3 and Out 50% of the time. Out Physical the Opponent. Tackle Circuit 2. Philosophy 1. you’re ready. 6. . No Big Plays (Over 25 yds) 5. Less than 200 yards of total offense.4-3 Concepts with 3-4 Personnel Goals and Philosophy 1. 3. 4. Sam and Jack must be a hybrid type player. Stress Takeaways. Know Your and Your Opponent’s Strengths and Weaknesses 4. 8.” Practice: 1. Shut-Out 3. Ends-Must have good feet. Have 1 Max Blitz and 1 Zone Blitz each week. 3 Takeaways/Score on Defense 4. Great Pride. Know Personnel and Formations 2. Assignment Execution. 7. Be ready for the TE trade.
STICK-Sam to C. Safety’s-Must be the best players on the field and have to be able to tackle.Mike to A Gap.5. WACO-Will to C. 6. Corners-have to be able to play man coverage. For example: MASH. Prattville 3-4 Tyson Summers-UAB LB Coach “Linebacker Fundamentals” . must be physical. Naming Blitzes: Use Words with the Letters of the Player and the Gap they are going to.
Overheads and Tip Sheets-Make Them Write Notes 2. Leadership. Keys. Character 2. Assess your players. Coverage’s. Teaching Progression-ASKRT (Assignment. Responsibility. and Coverage’s-Also have to play 8 and 9 alignment 3. Competitive 3. Responsibility 6. Walk-Thru (10 Minutes) Be Organized and Hold Them Accountable. 6. Effort.Based on Fronts. Smart 6. Instinctive Meeting Breakdown: 1 Hour 1. Technique Willie Martinez-Georgia DC DB Fundamentals . Stance. Test (5 to 7 minutes)-quiz players 4.Characteristics of Linebackers: 1. Tough 5. and Practice Organization. Fronts. Film (25-30 Minutes).clips 3. New Install or Game plan (15 to 20 minutes) a. Pre and Post Snap Communication 2. Stance/Start-Athletic position-eyes on key 6 inch read step. Speed 4. Technique) 1. Competition.have specific film cut. Keys 5. 4. Communication-Signals. Know where they are physically and mentally. Alignment. Keys to Practice (3 to 5 minutes) 5. Signals.
especially Hitch and Go. put them in pens) 5. Ladders: (Use a ball at the end) A. Weave Him.Key the QB for the Run/Pass Read.Footwork Drills: 1. Flip and Go Speed Turn 6. Contact Drill: 1. Two in Every Hole B. Flip and Go-Transition from Back Peddle to Sprint ( If Possible. Motion-Work on Motion in Practice Teach the Pass Rush-If you blitz your DBs Fumble Drill. Break and Drive Practice Routes. then come under control and take on block or tackle. Don’t back straight up. Back Peddle.3guys-1 pick up the ball. 2 guys block.Missouri “Mizzou Spread Offense” General Thoughts: . Sprint and Come to Balance-Sprint. In and Out 2. General Thoughts: Teach Safeties like LBs-read the flow Ball Drills-Play the Ball in the Air. Use a sled-Get Hand Separation 2. 4. Sideways C. Step and Slide Laterally and Sprint Back (turn) then get a ball 3. Gary Pinkel.
Speed Option. Zone Read-Bubble Lead Sweep with Read Read the Backer for the QB to keep or throw Bubble. QB is 6 ½ yards deep.Between Center and Guard-2 & 3 feet. 3 X1 to 2 X 1 2 X 2 to 3 X 2 Gun Runs-Make Defense Accountable for QB 1. Play Selection 43% Run 21% Drop back 16% Quick Game 10% Screens 10% Play Action Motions 3 X 2 to 2 X 2 –Snap the ball under 5 seconds after motion. but over the Tackles. Between Guard and Tackle 3 & 4 feet.QB is a distributor. OL Splits. Bubble 4. RB is the same depth at QB. QB and Tackle make the call.Use WR 3.Can use “Chain It”-block one gap over to the play side to get numbers advantage if there are too many guys to the outside.Snap the ball under 3 seconds after motion. 3 X 2 to 3 X 1. Zone/Counter Read 2. Have to be able to play catch. Read for Pull . Option.
snap with under 5 seconds on play clock. Look-Formation only. 2. Run Odd Plays. (Thrown 6-8 times a game. Quads 5.Triple Option Tempo 1. 5. No Deep Call-No one in the Middle of the Field-Check to another play.Play and Formation (no checks) 2. Then coach will tell the QB to run that play or signal in another. Hitch Rule-Can throw the hitch anytime. 3. Unbalanced. 2. 5 WRs to a Side 4. Against the Blitz: Throw Quick Game and Screens. then play is signaled in. TE at QB 3. 3. Reverse Odds Odds-Can Use Empty QB WR TE . Super-Fast as you can go. he will send them to the line. OL with be with the QB. Hold. 1. 4. Have to be able to throw the Bubble.Formation and play. Fastball.They run 2 to 3 Reverses a Game. 3 Principles: 1. 2-minute offense. Sugar-Trying to kill the clock.) Blitz Work the blitz. Uncovered-Throw to the Uncovered WR-Signal between the QB and WR.
.Oregon “Oregon Spread Offense” Team Pledge: “ We pledge to enjoy ourselves.Odds Odds WR WR WR WR WR WR WR WR WR WR Mike Bellotti.No Huddle practice-after each play move the ball up 10yds at a different hash. be positive and make football fun for everyone.” “Practice Less and Compete More” FUJI.
Have QBs work on core with different Medicine Ball exercises. Plays: Zone Read-Bubble Counter-TE and H pull Read the Backer for the QB to keep or throw Bubble. Triple Option-have the QB hand off then a manager give him another ball to him to work on the pitch. When practicing the Zone Read. Speed Sweep-QB can read and Pull TE Delay Sprint Out Throwback Switch Route .
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