INTRODUCTION

THIS BOOK IS A COLLECTION of 175 chess traps, most of which evolve from variations of modern openings. Included also are a number of older traps which are required knowledge for every aspiring ehessplayer, Many of the selections were discovered by examining thousands of games from tournaments throughout the world; others were submitted by researchers. The field has by no means been exhausted. We have tried only to cull the best of the available harvest. Many traps in the middle and endgame, in fact, are beyond the scope of this work. To begin with, let us define a trap by what it is not. Every combination, unexpected turn or deviation from standard practice in the opening is not necessarily a trap. These may be merely optional continuations, of which there are so many in chess. A trap is a sly stratagem with a baited offer, tangible or intangible, the acceptance of which triggers a punitive combination. The offer may take the form of material, time, space, or anything which creates the impression that it is either an outright blunder or a forced play in response to some "mighty fine" moves of the adversary. It must be plausible and deceptive, leaving the victim unaware of its true Significance until he is stung beyond repair. Here is a two-move (!) game which is not a trap; 1 P-KB4, P-K3; 2 P-KN4, Q-R5 mate. There is nothing baited in Black's first move to induce White's foolish second move. Hence, White has stepped into a pitfall of his own design, and from Black's point of view, it is a windfall. The idea embodied in this example, on the other hand, is pertinent to many a trap abounding in this work. Here is an elementary trap; 1 P-K4, P-K4; 2 N-KB3, N-QB3; 3 B-B4, N-Q5. The bait is Black's last move; it leaves the King Pawn unguarded. It holds out to White prospects of even greater gain. For after he captures the King Pawn, he is doubly threatening Black's vulnerable King Bishop Pawn. Perhaps White should inquire as to the meaning of Black's generosity. Then, perhaps, he might discern the diabolical idea. But greed is an overpowering emotion and leaves little
v

An ARC Book Published by ARCO Publishing Company, Inc. 219 Park Avenue South, New York, N.Y. 10003 Th.ird Printing, 1973 Copyright

© 1964

by Arco Publishing Company, Inc. All rights reserved ISBN 0-666-02191-8
64-1n15

library

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Congress Catalog Card Number

Printed in ttle United States of America

Introduction
time for questions. So White plays 4 NxP. Blaek replies 4 ... Q-N4, the stinger, and White is lost. The continuation might be 5 NxBP, QxP; 6 R-Bl, QxKPt; 7 B-K2, N-B6 checkmate. Here is a more sophisticated trap based on tactics, one that includes bait which accelerates the win: 1 P-Q4, P-Q4; 2 P-QB4, P-K4 (this is Albin's Counter Gambit. A gambit, per se, is not a trap). 3 PxKP, P-Q5; 4 P-K3?, B-N5t; 5 B-Q2, PxP. Now White can play 6 PxP. Then Black will recover his Pawn eventually and actually enjoy the better position. But White can capture a whole piece, apparently for nothing. Why not? Quickly he attributes this absurdity to a fingerfehler ("finger-sJip") on the part of Black. And so he plays 6 BxB. There follows 6 ... PxPt; 7 K-K2, PxN/Nt and White is lost. White failed to foresee this last underpromotion, and could not control his
greed.

Introduction
casual or "friendly game" player wide edge' over opponents who are unfamiliar with these stratagems. Finally, it must be remembered that the loser in each of these traps violates one or more of the basic chess principles, and in each case the punishment for this violation is clear and succinct. By studying traps, one becomes a better all-around chessplayer in two ways: by learning how to avoid violations of strategic and tactical principles, and by acquiring the ability to take advantage of mistakes when they are made by one's opponents. There is a type of trap which has its infinite variations and countless disciples. For good and sufficient reason, it is not included in this collection. This is the "sour face" or "agitated agony" snare, known as the "coffee house." This ploy may be employed in a Variety of positional situations, and works like this: You want to bait your opponent by offering him a Pawn or a piece. If he accepts, you have a winning game. Your adversary, however, is cautious. If you make your baited move in the usual deadpan manner, he will analyze it carefully. So you go into your act. Immediately after your hand has left the bait, your features contort, your cheeks flush and a half-suppressed exclamation of despair escapes from your mouth. Your opponent is sure you've blundered, or had a finger-sJip. He grabs the piece, and you mate him in four. Whether to employ this ruse must be left up to each chessplayer's sense of ethics; we include the "coffee house" here onJy because it is strategy which must be included in any treatise which attempts to treat traps comprehensively! THE FOLLOWING SYMBOLS ARE USED THROUGHOUT THIS BOOK: ! = Strong move !! ;;:;Exceptionally brilliant move ? = Weak move, or superior alternative has been over~ looked !? ;;:;Spectacular move with a flaw ?! = Questionable move, but creates problema and complications t = Check, discovered check, double check
vii

-e

Even more sophisticated is the purely positional trap conceived by the former World Champion, Jose Raoul Capablanca, as Black against the eccentric modernist, Savielly Tartakover. It is from the famous tournament held in New York, 1924: 1 P-K4, P-K4; 2 P-KB4, PxP; 3 B-K2. This, the Little Bishop's Gambit, was Tartakover's pet opening, which he played with success against Alekhine and Bogolubov. There followed 3 ... P-Q4; 4 PxP, N-KB3 ; 5 P-B4, P-B3; 6 P-Q4, B-N5t; 7 K-Bl, PxP; 8 BxP, PxP. With a gesture of surprise and joy, thinking that the mighty Capablanca had blundered, Tartakover continued with 9 BxN. He now expected ... RxB, after which he would play 10 Q...R4t, winning a piece. Lo and behold, Capablanca played instead 9 ... N-Q4. And Tartakover's position burst at the seams. The threat was 10 ••. N-K6t, which assured the recovery of the piece in a position where White had forfeited castling and shattered his Pawn structure. Thus we see that traps may have varying degrees of complexity; they range from the blatant to the subtle. Although this book will not provide a magic key to the mastery of traps, it contains a wide range of "trappy" ideas, themes and motifs, familiarity with which is essential for the serious chessplayer. A knowledge of these traps will also give the vi

Confenfs
Introduction Games Index of Opening Gambits Index of First Moves
v

1 to 175 176 178

•• Q-QR6 or 9 •. • After 11 . PxN. 13 NxP. 10 P-QN4. Blaclt should play 8 ••• QN-Q2 with • satisfactory game.• KxR. 10 Q-B3 wins. QN-Q2 (if 11 . But retributwn is 8tiff. 13 Q-K6 threatening 14 RxNt and 14 NxN as well as 14 N-B7t.. 11 Q-B3 is still lethal. White should win easily since Black's King and White squares are still vulnerable. P-KB3. e. 14 QxP mate) 12 QxPt. • Other Queen moves are worse.• Q-QN5.Q4 N·KB3 N-Q4 p. . 12 Nxpt and 13 NxQ..g. K-Ql. If 9 . QxNP. 'Again forced. for if 10 ••• Q-QRS or 10 •. 12 Q-R5t.A/elc. 11 Q-B3.hine's Defense WHITE 1 BLACK 1 P-K4 2 P·K5 3 N-KB3 4 p.• Q-QN6. White has won the Queen for Rook and Bishop. P-N3. 9 ••. . A grave error in judgment.Q3 B·NS BxB 5 B-K2 6 NxP PXP 7 QxB N·N3 80·0 QxPr' see diagram 9 R-Ql Q-KRS' 10 B·NSI QxB' 11 R-QSt· Black loses his Queen WHITE TO PLAY "Take first and look later" is Black's way.. Q-B4.

.Pawn at KB6... • This ailows a pretty mate. After 8 . : .ting the Knight.. QxP? loses to 15 R-KNI • • A mistake.•• PxP. Better is 8 K-Bl. I The introduction to a novel but speeulative attacking liDe. 'Andnot9 P-KB3!. 18 it? PxN Black has been checkmated . eventually giving White the KB file to work on. 18 Q-R4t winning the Queen. 20 N -N5. After the next move. K-K2. Black's first concern should be for the. K-Q2: 19 R-N7 wins easily. Does he have Ilompenaation? That is the question. 19 BxP.B4 N-Q4 P-K3 NxN BxP 5 PxP 6 P·K4 7 P-84' 8 P-K5 8-Bl' B-K2' QxB Q.2 Alelc. Black's chances to defend seecessru Ill' au negligible. KN-Q2. is not attractive. K-Bl. . KltB. Now kis Pawn structure seems sound. but Black was already quite lost. • Black will have a very ditncult time developing hi. or here 17 RxR. e. llQ-RSt. PxP. .hine's Defense WHITE BLACK Benoni Defense WHITE BLACK 3 1 P-K4 2 P·K5 3 P-QB4 4 P-B5 5 B·B4 6 N-QB3 7 QPxN 8 Q-N4 N-KB3 N-Q4 N·N3 I P-Q4 2 P-QB4 3 P-Q5 4 N-QB3 N-KB3 p.. game. N-Q2 should he played. 10PxP.. the situation would be decidedly unclear. • Black would do better to exchange the center Pawns before retre. 12 BxP't. Either way would create a small weakness. P-K5 IS met by 12 N-KN5 and 11 . 18 RltR. _ .P-KR8 followed by 17 QN-Q2..x. N-Bl. 18 RxR. . 14 .. N-Q2: 19 R-N8t. 11 . i7 . or 17 RxR. 18 RltR. PxP: 9 PXP.BI see diagram 9 10 11 12 13 B-KN5 BxB QxNP Q-B6 Bo03 14 N-B3 P·KN3 B-N2 KN-Q2?' ~ see diagram 9 N-K4! 10 N-Q6t 11 N-B3' PIP K·BI wmTE TO PLAY inu it or moving his King.. Black $hoold halle defended his Kmght Pawn by advam- R·Nl Q-N2 P-Q3' 15 0-0-0 16 PxQ 17 KR-Nl 18 R·N8t 19 N-K5t 20 B·N5 White has great positional superiority ~ K-Q2 WHITE TO PLAY W kite Iaa8 overerdended his Pawn phala:n. RxR.g. or possl~ly 16 . The open KIng Kmght tile gIves WhIte s Rook too much activity. and therefore 16 .

P--Q4 gives Black much the and broad center. but not White's best. P--Q4.mar Gambi' WHITE BLACK 5 1 2 3 4 P·K4 B-B4 N-QB3 BxPt' 5 NxN 6 Q-B3t P-K4 N·KB3 NxP KxB N-B3?' K-N1?' 1 P-Q4 2 P-K4 3 N-QB3 4 P·B3 P-Q4 PxP N·KB3' 5 QxP! PxP QxP' see diagram 7 N·N5!' Black will be checkmated or lose his Queen 6 B·K3 Q-QN5 7 0-0-0 B-N5?' see diagram 8 N·N5! P-K4' 9 Nxpt K·K2 10 QxP!' White has a winning attack WHITE TO PLAY Black's last move is 1lO1'tIUll in J1I. K-N. But he is greedy. better game ~s B~~~ 6 Q-B3t. as all Queen m. Black should play 'I . Black ought to consolidate. P-QB3 with fair chances of defending and eventually utiii. e. • White's twin thnats of 9 NxP mate and 9 QxNP cannot satisfactorily be met. .4 Bishop's Gambi' WHITE BLACK B'a~lc. or if 10 ••• P-QR4.s Qneen. 11 B-B5 mate. 5 ••. _ . ith 6 K Kl 'A blunder.re met by 8 Q--Q5t... P-K4 i8 a simple and effective method of equali.ves !. 5 .ing. Tricky. . a . I And this finally loses. 12 B-B5 mate. P:xQ.ing his material advantage. Black still has an adequate posltion WI • •. 11 QxQt.(ISt instances. since White threatens 11 QxQ mate.g.:' f' quickly and powe u y In a ew '7~ ~5~' moves. and now Black can develop very is" Q-R5_ . For if 10 •.. which ... • • There is no defense. . rl-II .•. QxQ.. • Black is courting danger. and White otherwise will mate at KB7 With b.. . ... Black's cause is hopeless. But not here! Why? WHITE TO PLAY Behind in development. Development shonld be the order of the day.

White should play 10 Q-K2 with the option of castling on ei ther wi ng.Q-B2. NxP. though Black's attacking chances are still good. NxP. and if 11 Q-K1 Or 11 Q-K2. Black has won a Pawn with a good position. . . Now if 11 BxB. '7 QI. But White here was oblivious 0 f the veiled but imminent threat. . NxP.s still 11 .'-Q2 striving . Circumspection will nurse it along. BxPt and Black has an easy Win. . fOJ: exchanges was indies ted. • 8 . 10 PxN. N-KB3 P-K4 N·N5 NxKP N·N3 N·B3 B-N5t Q·K2 0-0 B·B4!' N·KB3 P·QB4 P·K4 PxP N·K5 P'QR3 P'Q3 N·KB3 N·QB3 PxP' BxP 7 P·KN3?' see diagram 7 NxBP 8 KxN' BxPt' 2 3 4 5 6 1 P-Q4 White will lose his Queen Black wins material BLACK TO PLAY A Pawn plus is not an automatic win. the answer . 6 Q-B2 is better. .6 Budapest Defense WHITE BLACK Budapest Defense WHITE 7 BLACK 1 P-Q4 2 p. . Black wins the QUeen for two pieces. .QB4 3 PxP 4 P·K4 5 p. .B4 6 B·K3 7 N·KB3 8 QN·Q2 9 B·Q3 10 O·O?' see diagram BLACK TO PLAY A clever sorlie exploits White's correcWooking but faulty last move. QxBt and 12 . NxR. BlMk nets a big PGwn. This is careless and loses a Pawn. 9 B-N2.

White is remiss.maJorlt~ on the Queen S wing could easily prove decisive.• N-N3 is preferable to this weakening.R5 P.. White should play 6 Q-B2 and if 6 •. Q-R4t.• .QB3 P-Q3 5 P-QR3 6 p. 7 N-QB3. BxQ N·K4 N-N5f material BxPf WHITE TO PLAY Again. _.!n .• B-B4. WhIte s attacking chances are not to be underestimated as this game demonstrates. and observe the 'UUlnerable King Bishop Pawn.. Also.. w!th a lastinz di~adv!.8 Budapesf Defense WHITE Caro-Kann Defense WHITE 9 BLACK N-KB3 BLACK I P-Q4 2 P-QB4 3 PxP 4 N·KB3 P-K4 N-K5 N. . after 9 0-0.K3' 7 PXP 8 B·K2 9 N-041' 9 10 11 12 13 . KIN' N·B3 RxB N.last chance was 10 _ . • A blunder.~ I . 8 P-K4! OT 7 .QB3 p. However. . 8 QxB with the better chances. so White wins the excbanee and II awn. The White Pa". 9 •. Black wins decisive material . Too passive. He tan offer no furlhe r resista nee. Now Bisek gets a tiM attack.•• BxPt winning the Queen) Black is ready for ••• Q-R3 and a King-side storm' . 10 ••• NxR is equally bad fol!' White. etc. Here. N-N6. . Al~ough thi.04 PxP N·B3 KPxN' B·K2 8 N-K2 9 Q.B recapture affords Black free play for hm minor pieces.B3 10 B·KR6 0-0 P·KN3' N-Q21 R-Kl' see diagram NxP! B-B7f see diagram 11 BxPf' White wins decisive BLACK TO PLAY Beware the discovered cluck. KxB is met by 12 Q-N3 mate.•• NxBP. though White should maintain a positional advantage. losing imm~diately.ntage in the endgame. the King is the butt. P-KN4-N5. Black. 0-0-0 (threatening 10 .Q2 14 K-NI B·B4 BxP Q-B3 1 P-K4 2 p.N-Q2 followed by 10 . a. 'If the Queen moves. the guarded King Bishop Pawn is vulnerable. he Is left. ' .04 3 N-QB3 4 NxP 5 NxNf 6 B-QB4 7 Q.. • IIp' _ .

. . If 8 .• RxP 9 RxR.10 Coro-Konn Defense WHITE Coro-Konn Defense WHITE 11 BLACK P-QB3 BLACK P-QB3 1 P-K4 2 P-Q4 3 N-QB3 P-Q4 PxP P-KR4 ' P-RS PxN RxP N-B3 1 P-K4 2 P-Q4 3 N-QB3 4 NxP P-Q4 PXP N-B3 4 NxP S N-N3' 6 B-KNS' S Q-Q3' 6 PXP 7 B-Q2 Q-R4t P-K4?' QxKP NxN?. 11 R-Q8 is mate. QxR. N-Q2 followed by 7 . Black's best chance is 8 . And this is very weak. B-K2. K-Kl. . • White cannot stop the Pawn from Queening. This opening up of the game is very risky. Black threatened 8 •.. 'The unpleasant 7 QN-K2 ill forced to avoid material loss. .•• N-B3 with an easy game for Black. 7 BxN' 8 B-KS' 9 RxR see diagram 8 O-O-O! see diagram 9 10 P-B3 9 Q-QSt Q-R4t 10 B-NSt KxQ 4 BLACK TO PLAY A clever combination profMtes a mite of a Pawn. 11 PxQ material QxBt PxR' While mates next move Black wins de<:isi'te WHITE TO PLAY White' 8 Knight is in perit. NxN 6 QxN. although that is preferable to the move actually played. • !'fow if 10 •. PxR and the Pawn must Queen. .. 11 B-Q8 18 also mate.. Preferable was 6 . . and Black will emerge a piece ahead. and White eoniure« up a fabulous metlwd of winning. . 5 NxNt is the usual move here and gives White some advantage.. • In order to gullrd the KR2 square. 5 NxNt Is pref~rable and maintains the initiative and the preferable Pawn structure for White.. 9 R-Kl wins the Queen. and he has some hope of defending successfully .. Better would be 6 Q-Q8 Or 6 P-KR4. or if 10 ••• K-B2.

R-Kl. R)(Q. K-K2.Q4 3 N. 20 B-N5t) 18 Q-N3t. 18 NxN followed by 14 . B-B3: 16 N-tt5t..• K-N3.. N-B3.. and if 15 . . BxN. . 19 QxPt.K2 12 N/3-RS 13 BxN WIflTE TO PLAY The vulnerability of the Ki'lt(] Bislwp Pawn permits a powerful and decisive incursion.20 QxB. 17 Q-N8. K-N3. . 11 0-0 12 R-Kl 13 N·K5 B-K2?' see diagram 14 NxKBP KxN 15 Q-N6t K·Nl' 16 N·B5 PxN' 17 RxB 18 BxP 19 Q-B7t R·R2 PxP B-B4 B-N3 P·KR3' B·R2 P-K3 N·B3 B·K2 N-Q4' 0-0 SPxB see diagram 14 NxNP 15 Q-K5t 16 N-RS 17 Qxpt 18 8xP KxN K-Nl' P·S3 R-S2 Q-Q2' WHITE TO PLAY Black's 6 •• . R-R2 (17 . or 19 . 'If 11 ••• QxP.Q4 BxB KN·B3 Q-B2 p. the Qu~n... 'If 15 .. 19 RPxR. simply 17 RxP and White has a ferocious attack. 'The threat was 19 Q-N4t winninar. P-KR3 has cost kim time later on. just enough for White to pierce the Black monarch's shelter.. K-Rt (or 16 K-NI 17 Q-NSf). etc. R-Nll18 NxQ. R-KNl. . Q-R5 (or 19 . 17 NxB. An unlH!eellsary and time-eonsU:ming weakening...pt. '19 . 'If 16 ••. 20 Qx. 21 R-K6t) 20 P-N4t win. 16 RxP.. K-R': 19 Q-R3t. RxN: 19 BxP is no better for Black.. KxN.J{3 9 0-0 10 R·Kl 11 Q. NxP' 19 NxPt 20 Q-KSt BxN White mates in three 81ack cannot avoid checkmate .. 18 NxRP) 18 NxNP!. 20 R-K8t. 12 NxP! leads to a winning attack for White. • The KNP must be defended. K-B4. 17 N-B5. '15 K-Bl. B-Bl. K-Rl.. N--Q2 and 15 .... The Black KRP is indefensible and 18 R-K7 is also threatened. 0-0-0 was indicated. QxN (or 17 . 18 Q-R5t.12 Caro-Kann Defense WHITE BLACK Caro-Kann Defense WHITE BLACK 13 1 P·K4 2 P-Q4 3 4 5 6 7 8 9 10 N-QB3 NxP N-N3 N-B3 P-KR4 P·R5 B-Q3 QxB P-QB3 P-Q4 PxP B·84 B-N3 N·Q2 P·KR3 B·R2 1 P·K4 2 P.QB3 4 NxP 5 N-N3 6 N·R3 7 N-84 8 8·84 P-Q83 p. 20 R-K8t. B-N3. P-B8: 16 NxPt.

as his Kuight will have no ddlicu!ty m escaping. HM'e the Pawnsnatcher is punished quickly. 8 P-KB4 and if 8 . . for if 12 . P-K3... was more circumspect.Q4 1 P·K4 3 N-QB3 4 P-Q4 5 6 7 8 N·B3 P-KR3 P·KN4 N-KS 9 N·B4 10 Q-B3 see diagram 11 B·B4 WHITE TO PLAY A Pawn is a Paum.. 12 Q-K2! 13 N-Q6t QxP Q-QR4 N-KB3 B·N5 B-R4' B-N3 P-QB3' Q-B2 BxP?' Q-Ql 2 3 4 5 PxP N. . 8 Q-K2. Here again 6 N-B3 is preferable. 9 R-QBl should have been played.QB3 P'Q4 PxP' P-Q4 QxP 8 PxB?' see diagram 8 9 6 B-Q2' 7 P-QR3' Q-QR4 P-K4 B·QN5 N-QB3 N-QS' QxR NxPt' BLACK TO PLAY The Bishop capture is Cras8. . QxN. . 1 Too greedy.. .. • Black's position is in tatters. though White has a dear advantage after 11 B-B4. and only an expert can teU when it'8 tainted. Forced.. • Black is the ~l(change ahead and should win. yielding the advantage of the two Bishops but maintaming a sound p<)sition. 'Hoping to force Black to a decision.. . Q-N3' 15 N-R4. He also sets a trap.ck prefers to speculate rather than to acquiesce to the easy draw which Would result after 7 . QxP. Q-N5t (Hi . Bl(Ni 7 Ql(B.. Necessary to create a flight square for th e Queen. 13 B-K3 (or 13 B-K5 or 13 BxN) and White's extra piece assures an easy win. what nebulous.. and Black shotoe its fallacy. 16 N-B5t wins the Queen) 16 B-Q2. A typical variation might he 14 . and Black's compensation for the Pawn is some... Blll. 17 0-0-0 and Black is defenseless against the multiple threats against the King and the QUeen. Black should play 10 . QxQ B·N3' K-Q2 Bla<:kwins material 14 NxNP' White has a winning attack '6 . Ql(QP. B-KB4. • The decisive mistake.14 Center Counter Game WHITE BLACK Center Counter Game WHITE BLACK 15 1 P-K4 2 PXP p... Ql(Ft. 5 N-B3 is better calculated to maintain the White advantage.. P-B3.

! and if 9 . 10 NxPt. and if 8 . 'And this is dubious..".in8.. 'And White. • Otherwise 8 BxNt . . 11 NxP mate.. 10 B-KB4.QB3 P'Q4 N-B3 P-Q5 P-Q4 QxP Q-Ql' N-QB3' B·N5 N-K4' 8 N-Q5 9 P-QN4' WHITE TO PLAY Undoubtedly. QxB. Black plaY8 tIu defense just to be different. 9 NxPt wins the Queen. 'If 8 . can look forward to}an easy victory.. or finally 9 . 11 Nxpt. Q-B2. P-QB3 is more usual for Black. P-K4. a piece ahead.16 Center Counter Game WHITE BLACK Center Counter Game WHITE BLACK 17 1 2 3 4 5 6 P-K4 PxP N-QB3 N·B3 P-KR3 QxB 7 B-N5 see diagram P-Q4 QxP Q-QR4 1 P·K4 B·N5 BxN N-QB3?' Q-N3' Q-R4' 2 3 4 5 6 PIP N. '3 .. • Black is helpless. see diagram 7 NxN Black's Queen is lost 8 B-NSf 9 PxP 10 P-B7f 11 PxQ/Qf 12 NxB' BxQ P-B3 P'QR3' PxB RxQ WHITE TO PLAY The iUU3Qrll pin plays havoc White has won decisive material with Black's plan. K-Q1. PxB..... 10 BxNt. o Black's Queen is lost.... If here 9 . as the White Queen Pawn may advance with gain of tempo. 10 PxPt.. QxQP. 11 BxP and IE Mxpt. Blaek should play 6 . Bent on devewpment.. 9 P-Q4.•• Q-B4. Black fails t() see the denouement. Q-QR4 followed by an early . The Knight had to retreat to N1. for if 9 . a Black overlooks the Queen sacrifice.•• Q-Q3. P-QB3 here with only a minimal pusitional disadvantage. . or \) QxBP. QxB. NxPt. He loses just the same.

. K-B4.18 Center Counter Game WHITE 1 2 3 4 5 6 7 P-K4 PXP N-QB3 B·B4 B·N3 N·B3 P-Ql P·KRl see diagram NxP BxPf B·NSf N.. . and .K1t 17 RxNt 18 B. tJu 1lUlnera.K3 p.Q4 PxP N·Nl N·Bl P·K4 B·KNS B·R4?' p. If 10 Q-R4t. and it leads to the King or Queen. N-B7t.NSf N·K6' White will lose his Queen N-Q5 N·K7t KxR< BLACK TO PLAY Again. 8 KxS 9 K·Kl N. A pleasing B1tN waa nece_ry. 12 13 p·B4t 14 RxB 15 0·01 16 QR. Am(lng (lther things K-K2 and 16 P-B3 mate.RSf 19 R·Blt 20 B-B7 K·K2 K-Q3 KxN K-QS' K·K6' BxQ 7 .ble King Bishop Pawn is the target. White wins a Pawn or cheekmates.B4 8xP SxPf 8 9 10 11 WHITE TO PLAY When i3 tt pin not it pin? Here is another case in point. B-Q2... King.hunt! 15 '~acJr: wlna the Queen. •If 17 . K·K6 K-QS 1 Black cannot avoid checkmate 'Missing a surprising combination. 14 N-N3 Mate...Q4 BLACK N·KB3 NxP 1 p.8 .Q4 2 P-QS4 3 N·KS3 4 P·KN3 5 QN·Q2 6 PXP 7 B·N2? see diagram N·KB3 p.. 18 R-Ql and 19 P-B3f ... Black nplica 10 ••• if 11 Q-N4 (or R3).K4t BLACK Catalan Opening WHITE 19 p. Again 21 P-B3f is curtains. I Black is helpless. Wllite was threatening follows. If 13 . K-Q5.

. RxQ. 11 BxPt and 12 Bx~ 9 K-K2' 10 B-R3t K-K3' II QxQ. 11 ..QB4 5 SxP 6 SxQP P-K4 PXP PxP PxP P-Q4 N·KB3 7 N-QB3' 8 NxN see diagram 9 N.Q4 P-QB3 B. (or 11 . 16 NxN and Black is helpless. .B6t' NxB P·QB3?' 1 P'Q4 2 P-K4 3 N-QB3 4 P·B3 5 PxP 6 B·QB4 7 KN·K2 P·KB4 PxP N·KB3 P-Q4 PxP B-B4 Q-Q2 80·0 WHITE TO PLAY With a Pawn to the' good. First 8 .. e. N-B3 is met by 12 Q-BS! • By virtue Olfthe threat of 14 P-R5 and mate at R8.. BxQt. eo!'l'el:t. KxB.. 'A blu~der. NOltethat Black'. won a full piece. 'The usual move. P-QB3 would allow Black to retain his extra Pawn WIth safety. However. 8 QxQ B-NSt.. P-K3 i. 12 P-K5t. KNxP. is 7 BxPt. Black intends to swap Queens. PxN... things do not work out as intended.d then 9 . White wIll regain his piece and remain with an overwhelming attack. 14 P-R5.20 Danish Gambit WHITE BLACK Dufch Defense WHITE BLACK 21 1 2 3 4 P·K4 p. Or even strOlnger in this line after l() • . K-K3: 11 Q-N4t. 12 BxB.. 10 QxQt.. 'And White wins. B-NSt. He does. • Very pretty. NxN. . Black Dlust capture the Bishop.. but Black can banfly cope with the White attack. . And Black is in tOT a ltUrprise. . 9 Q-Q2. N-QNl is a little better.Q4!' see diagram 11 NxB 12 QxRP! N-N3 13 P-QR41' ReSigns White has an overwhelming attack' N·B3 BLACK TO PLAY With a dmlble attack on Black's Knight and Rook Pawn. N':lis'Olr 13 N-N4 and White ha. Queen at Q2 is burdened by having to defend the Bishop at KB4.. 9 . '10 . 13. .g. KxN. and Black is soon mated. If 9 . White wins decisive material 9 B-KN5 0·0-01' 10 P-Q5 N-K4' 11 Q. Black's choice is limited. leading to approximate equality. N-Q2 at. KxQ.

for if 16 . saer. 11 Q-B44 WHITE TO PLAY Thinking he has won a. K-Ql. QxP.. • 'A blunder. QxB.g. QxQ. AU. White recaptures 12 BIQ WIth cheek.QB3 4 5 6 7 8 9 10 11 12 13 P·B3 PxP P·K4 PxN BLACK P·KB4 N-KB3 P-KN3 P'Q4 1 2 3 4 P-K4 P·K84 KPxP P-Q3 p. Black bites. • vt:hite wins a Bishop. 11 QxB.. _d his development loob f~. and Black bas euelIent eompenaation 1m' the . is '/lOt what it semtUr.22 Dutch Defense WHITE Fallcher Counter Gam6it WHITE BLACK 23 1 P'Q4 2 P·QB4 3 N.lOSitionis 8 B-K8 e. B-KN6. Here a simple way for White to obtain the better J. B-Q2: 16 B-N5. 17 B-B7t does the job. . Black is still in the game. Both sides have treated the opening very originally. however..sioned. 17 R-Ql. After 10. Q·N3' see diagram BxP?' NxB QxN White wins deeisiYe material 14 BxB 15 NxN 16 Q. . is best. BIB. He should play 13 . Black takes the bait. White perhaps enjoys a minimal advantage because of his central Pswn duo. N-B3! With an interesting game in prospect. _ . He will soon be disillu. 10 N-B3. for af't-'!r 11 • _ . 8 •. N-QR4: 14 Q-R4t. Pawn as a result of his fine play. 'White wins the QUeen. 91lIB. Now White baits a clever trap. . .fieed Pawn.R4t' Black will lose his Queen I 'I' • ~ • B-IU . B-Q2. and then 13 BxB. he has recovered his Gambit Pawn. while 16 ••.K4 P-Q4 P-K5 NxP NxN 5 PIP 6 N·KB3 7 N-KB3 HxKP B-qB4 P-84' 0-0 B·N2 Q-K2 B·QB4 N·K2 B·K3 BPxP PXP P-B4 N·B3 PxQP PxP R·Bl 8 KN-Q2' 9 NxN 10 B-K3 see diagram PxN QxP> WHITE TO PLAY Black seems to have solved all his opening problems.

. '4 •. and if 11! N-Nl. 11 B-R4. • Black hall better chances of defending: with 9 .. •If 11 QxN. Do you see it? 11 K·Nl' see diagram II 12 P·KR3' see diagram 11 N·K7t 12 Ixpt 13 Q-NSt 14 Q-86' N·86 B-RS WHITE TO PLAY Imitation may be flattery.Q4' 6 P·B4 7 QN·Q2 8 Q-R4t' 9 Q-N3' 10 K·B2 PXP N·KB3 P·K4 N-KBl N·B3 8-B4 N-QB3 N·B3 NxP B·NSt N·K6 B·Q2 Q-K2 N-Qat S P--Q3 60-0 7 8-KNS 8 N-Q5 B-B4' P--Q3 0-0' B·KNS' N-Q5 BxN 9 Q. but here White's Queen is lost Black has been checkmated - chet:kmated.24 Fa/kher Counter Gambit WHITE Four Knight's Game WHITE 25 BLACK P·K4 p.•. . 6 . Of course 9 QxB iOS<!$ to 9 . B-KN5 is more promising for Black..cl< is mated. I Th<! threat was 12 . PIN.. Black 1uu It strong initiative. ' • .q2 10 IxN Q-Qr K-RI KxB K·RI BLACK TO PLAY After taU maneuvering. .. N-N3. BxN. Now it will not be <!asy for White to reeover his Gambit Pawn. B-U traps the Que<!ft all in the game. Q-K6 mate. 15 K-Rl. 'The poliey of imitation is extremely hazaTdous as the sequel demonstrates.• P-QB3 and if 10 NINt.Q4 1 2 3 4 BLACK P·K4 1 P·K4 2 P·KB4 3 KPxP 4 N·KB3 S p. it is the path to being . • And m. Q-K6 mate.. • 8 Q-N3 is a slight improvement. Or I> N-B3 should be play<!d. 12 Q-R6 N-K7t· 13 K-Rl BlI:Pt· 14 IUB. Either I> P-QB4. N-B5t. P-Q4 is a good line for Black. Hut he has eCI8JIvictory in his grasp.. HlI'P and if I) NIH. . N-B7t.

21 PxPt1 KxP. KxR (or 21 : . 16 NxNP. Naturally if 15 .. 15 NxBP. R-k Nl or 16 N-N4 or 16 N-R5.. R-KNl.. 20 PxP is decisive. N-KNI holds ' SO White must play 14 BxB.. 16 QxBPt and 17 QxR mate. QxB. PxN. 13 NxNP!) and 13 . 24 Q-N7 mate. for White has a crushing combination.. . BxN.. 18 QxP. P-KN3. and now White through. 12 B-KR4.. '12 . 23 RxQt.. Q-K3. Black could defend with 11 . . PxP. 22 R-R3t.. 7 N·K2 8 P-B3 9 N·N3 10 P-KR3 11 B·N5 12 BxN BxB' see diagram PxB 13 N·R5! K·Rl 14 Q-Q2 15 Q-R6 N-84' 16 PxN R-KNI 17 NxP R-N2 18 N-N5 White wins deelsiM material B·K2 0·0 N-B3 N·N5 NxBt p...p. A serious mistake whkh ~ost8 the game.. and he ill threatening the White KBP.QB3 3 N·B3 4 8·N5 N·KB3 P·K4 N-B3 B-N5 1 P-Q4 2 N·QB3 3 B·N5 4 P·K4 5 BxN 6 P·K5 7 Q.. K-R2 (not 12 . 19 Q-R6. 21 RxPt. P-KR3.26 Four Knight's Game WHITE 1 P·K4 BLACK French Defense WHITE BLACK 27 2 N..•.. K:Nl 22 QxP mate). If 20 . 16 N·B6t 17 PxB P·KN3' 18 P·R5 Q-K4' 19 N·R7! KxN' 20 Pxpt' White has a winning WHITE TO PLAY Black has played the opening to gain the minute advantage of the Bishop-pair. to . Q-R4. comes cTfUlhing attadc: . . • There is no defense to 19 N (5)xRP followed by 20 N-N5.. BxP: 17 NxP!. However. 1<3. Tlwn If 13 PxP... P-KB4 and Black has eeu nter-e ha nees for his material dellcit. • Again 18 . R--KNI. 16 K-Rl may he a little better tun 16 . If 20 . and if 20 .• hB. 17 N][Pt and 18 Q-N7 maw. X-Nt. P-KN4. 21 RxPr.N4 8 B-Q3 9 N-B3 P'Q4 N·KB3 p. Q-K2 and Black would appe&r hav~ adequate defensive resources. B-B4 here gives Black an easier game than he generally ebtains in the French. X-Nl. • Whiw wins. • If 17 PxN. K-Rl. But he has neglected his King. . P-QN3 to recapture with the Pawn is a worthwhile idea. P-B4' if 16 PxP e. It is not good e1UJttgh. PxN. 22 Q-N7t K-Kl' 23 Q-K7 mate. 22 Pxpt KxP: 23 Q-N6 mate. mating or winning the Queen. for if 14 Q-Q2.. PxR. 'S . If the Rook moves. '~2 . K-Rl is aomewhat better.QB4 BxP' B-K2 P·KRl 10 0·0·0 11 RxN 12 PxP 13 N·K4 14 N/3·N5 15 P·KR4 Q-B2?' see diagram Bx". B-K2 BxB 50·0 6 P-Q3 0·0 P·Q3 B-N5 B-QB4 B·N3 B-Q2 N·K2' WHITE TO PLAY Bhwk appears to haoe put up a reasonably good defense.. QxP and Black has some Queen·side Illes on which to work for attack. • Certainly not 16 . 19 QxP wins easily. 'Whiw has built up a strong attack and Black should try 15 ... 13 N-RIi..

. 11 N-N5tJ. will tlmItlert reward to punish-ment..:-R8t ~nd 20 Q-R7 maW: or 11 . .rilice. e. The Gledhill Attack. 13 NxPt. . 12 R-R4 and the Queen is trapped (12 . The text allows a 'W1nntng lISe ri lI.. KxN· 15 P-R4t... ? 6 N-B3 or 6 B-K3 offers somewhat better ehanoos than this dubious ".• QxB 13 N-B7t). ..". PxN. in this White mates on the next move and similar positions number8 many neophytes among its . 'If 11 .QB4 BxNt N·K2 KN-Q2 P-QB4 Q-N3 3 N·Q83 4 P·K5 P-Q4 a. P-B3 (if 12 . 11 RxP and White threatens mate at Q8 as we1l lUI the Queen.. > Black is too impatient. K-Nl. 14_ P-KB-I!. K-N6' 17 B':Q2 fol: lowed by 18 B-ib mate).Q8t). White threatened 13 BxNt winning the Queen.12 Q-RS R-Ql' 13 QxPt. First S .. 14 QxPt KxN' 15 QxR etc.' . K-B2. ' QxP?. Hi a-ss N-Ik 16 R-R3t N-Ri17 Q-N6.-Q2 or II • . 16 P-B3t. .re. 'This wins. • Now 8 ••• NxQ: 9 NxQ and White is threatening 10 R-Q8 mate. as well as his aetual 13th move (Jl. Q-Q2.g. K-N3. K-RI. . .pW.. B-Q2. 1&owetler.B2 0·01' PxP NzP?' Q-R44 see diagram 9 NxP! 8 B·Q3 90·0 see diagram QN-83 10 Q-Q1 11 B-N5 QN-83" PxN' Q-B2' 10 BxP'W White has a winning aHack WHITE TO PLAY Black tJwxgkt he ~ the King Pawn as a reward for his sound play. 'Nllt 10 . K-N6.Q4 1 P·K4 BLACK P-K3 p. K-Nl.28 'reneh Defense WHlTE 'rench Defense WHITE 29 1 P-K4 2 P-Q4 3 N·QB3 4 P·K5 5 Q-N4' 6 B-KN5?' 70-0-0 8 RxP BLACK p. which freqnently features the speculatiy". 12 RxP 13 R-Q8t WHITE TO PLAY This stock sacrifice victims. A very attractive version of a familiar sacrifice. The impetuous M.. P-B-I' 13 Q-R-I P-BS.. l4_ Q-R7t. bB. 10 . saerifiee of a Pa'WD.K3 P-Q4 N-KB3 2 p. . 11 N-B7 mate or 10 .N5 5 P·QR3 6 PxB 7 N·B3 Q.•• QN-B31 would enable him to win tbe KP.ee. P-BS yield approximate eql1Slity.. II •• : B. 18 RxN followed by 19 R. 12 Q-N-I.

13 R--Qlt~N--Q4 (if 13 ••.K3 p.. N-QB3 losea to 11 N-K5t.. P-K4! is very st:rong. time converts W Cl pqwerful 'White plays the whole game in a va baJlqDe manll!"r and neeeeds beautifully. 4 P-K5 followed by Ii P-QR3 is the line of play recommended by the theoreticians. . The text is not good as it loses time and results in the exchange of a valuable central Pawn for a less important wing Pawn. K-Q3 (or 12 ••• RltR: 13 QxRt 13 .C).. if 11 ••• NltQ. 14 B-K3 mates): 14 B-K7 mate. This is a serious error.K4 2 3 4 5 6 7 P-Q4 N-Q83 B-Q2 Q-N4 ().•. QxPt: 11 K-Q1.. White's gain ill Black cannot 8 9 BxB BxN o..Q4 3 N·QB3 4 Q-N4' B-KN5!' P·KB4 Q-K4 K·B2 QxP PxP 8 R-Q8t 9 N·b! see diagram Q-R4?' N·K834 5 QxP 6 Q-R6 7 QxP?' 8 B-Q2' see diagram NxP R·B! 10 B-N5!!' 11 Q-RSt!!' WHITE TO PLAY A classic example of tlu: ~ ble-edged nature of Pawngrabhlng. The threat is 10 . QxBt as well as 10 . R-Rl winning the Queen. K-B4. N--QB3: 12 Q-KR4 with fair attaeking pogsibilities. K-B4.Q4 B-N5 N·KB3 R·N! ! P·K4 2 p. Q-KSt!: 11 R-Ql.)uare and threatens 11 N-K5 mate.() BLACK p... 12 N-K5 mates.. If 11 ••. . 14 HxNt and 15 QxB or 15 QxR mates): 14 R-KSt.like conelusion whicb forces checkmate. K-Q3: 15 N-B4t. '10 . gain in development. K-Q3: 14 Q-BS mate). • Bisek will win QUeen for Rook. K-K2: 12 R-KSt. Pli:N: 10 ~B. Very elegant. S RxQ and White WlII reeapture the gambited PaWlls.• K-N2 White mates at KR6): 13 QxPt!. NxN: 12 B-KSt. . No. K-81: 13 B-N6 01' R5 mate. K-K2 (if 12 •. .B3' aYOid chec:kmate Black wins decisive material BLACK TO PLAY White's Pawn·grabbing ex.. ib:Q (13••• KltR.: 16 B-K3 mate. • A problem. If 11 ••• r-N3· 12 N-Klit.. . White euts off the Queen from tbe defense of the K4 lII.30 French Defense WHITE French Defense WHITE 31 1 p. 'The lmIing move . 'If 8 Q-R3.K3 P-Q4 B-N5 BLACK p."mieh allOW!! a beautiful refutatiOIL Correet was 9 . Now if '1 ••• PxQ. pedition here uoe« a1vry. 7 KN-K2 or 7 P-QR3 are preferable alternatives.

and though White has compensation for the sacrificed Pawns. K-KI.Q4 N-QB3 N·K2 P-QR3 NxB p.Q83 . • Or 15 .. threatening 17 8-R5. 8 KN-B3. 7 B-X3. 0-0-0 was absolutely essential.K3 p. Blaek la powerless to puvent thIS.32 French Defense WHITE 1 2 3 4 5 6 7 8 9 10 12 13 14 15 16 17 18 19 P·K4 p. 6 NxP... 21 QxPt. a 0-0. 'White threatens not only 19 QxRt. '9 . N-B3. the is8ue is material lIer8U8 develop.wther sermon on the eilils of Pawn--grabbing and neglected development is recorded here.. White has a winning attack Black cannot avoid mate 'Or 6 . W!'Iite threatens the . Black should continue with his development by 13 ••• KN-K2.B3 QxP P·N3 B·K3 11 0·0-0 12 8-QN5 13 P·KR4 see diagram 14 RxB 15 B-N5 16 R-Q1t 17 BxN 18 QxQBP' P-K3 P-Q4 8-N5 PxP BxNt' P-KB4' PxP Q-R5t QxQP Q-B3 N·B3 8·Q2 P'QRl' KxR Q-K4 K·Br PxB 0-0·0 seediacram KR·Kl B·R5 R-Q8t QxN' WHITE TO PLAY As is usual in traps. N-K2..Q4 8·N5 PXP IhNt P·KB4' PxP QxP N·KB3' Q·K4t R·N! R-N3 B·Q2 B·B3' BxP' B-K5 NxB K·B2 French Defense WHITE BLACK 33 11 B·K2 WHITE TO PLAY A. . • 16 .equen~ 20 NxB. N-B3 with a vi~w towards 16 . 8 0-0. • Blaek'" g"me is without resource. Black can equalize here by 6 . . and 22 R-Bl t. 16 KR-Kl. Black is by no means lost. but also 19 R-Q8 mate.Q4 N. This policy of keeping the extra PaWJI at all costs is not recommended.•. 0--0 with equa t ehanc es... N-K2 gives much better fighting chanees for successful def~nse.. N-QB3. N-QB3.R6 Q-R4 8·N5 BLACK p.. 17 BxNt. 7 B--QN5. 18 QxPt and 19 QxR is likewise hopeless for Black . . mento Superior development must act before material consolidates. PxB. N·K2 P-QR3 NxB P-B3 QxP Q·N3 QxNP Q. Black is lost. .. Here 14 . 1 2 3 4 5 6 7 8 9 10 P-K4 p.• B-K2. Not :r_IMftded.•• QN-Q2.

QxP.. QxQt. hut at least Black has Il<>m~drawing chances.. B-N5t. 1~ N-K~!.1(3 2 P-Q4 3 N-Q2 4 P'QB3' 5 BPxP 6 NxP 7 N-KB3 8 B-Q3 than he can digest. or 13 .. B-Q2. K-Nl' 1~ QxP or Q-K8 mate. WHITE TO PLAY Bl«ck has swaltowed more see diagram 13 NxP!!' QxRf?' QxR QxPt 9 NxNt P-Q4 P-QB4 BPxP PxP B-Q2' B·B3 N-B3 QxN' BxN WHITE TO PLAY On the sur/au.. N--Q2. BxN. 17 Q-N3t.. Accepting the double Rook sacrifice leaves him WIthout resource. K-Kl...14 Nxpt. or 13 .. WlOt is the flaw in thU reasoning? . Black will gain further time by the threat of . PxN [foreed ..g. P-~4: 14hPI is good for White.. K-BI. WhLte threatened both 17 Q--B8 mate and 17 Q-N3 mate).1(3 2 3 4 5 6 7 8 9 10 11 12 K·K2 P-Q4 N-QB3 B-Q3 B-KN5 BxP N·B3 NxP BxN PxB Q-Q2! P-Q4 B·N5 N-KB3 PxP P·B4 PXP' Q-R4 BxNf 1 P·K4 p. IS Q-Q6t. it is over. PxB..34 'rench Defense WHITE BLACK 'rench Defense WHITE BLACK 35 1 P-K4 p. and then he can conCf!ntrate on the isolated White QP.. l'xB. . 15 Q--K7t. •If 11 . K-B2. K-Nl. P-KR4 (if 16 .... White cannot see diagram 10 B·KN5 11 Q·Bl· White wins decisive material White has a winning attack win the Queen on account 0/ the reply . And 13 . 1~ N-B5 (threatenins17 N-R6 mate). Finally. Q--Q8 mate. K-Bl. '11 . 17 Q-Q8 mate). 12 Q-BSt with mate next. Now... . 'There is no defense. K-Bl. . " PxQP or " IN-DS is con&idenld better for White.. 17 Q--N3t.. 18 Q-N7t. K-Nt. 14 Q--Q8 mate.. is Q-Q6t. 12 KxQ.. The Queen is now lost. 13 QR-Nl! and if 13 •. K-B2 or Bl' 18 Q-N7t K-Kl' 19 Q-K7 mate. NxB. with one fell move. 14 Q-Q8t. Immediately 8 _ .. 6 •. : N-B3. if 13 . PxN was neCf!saary. PxN. > 9 . • Weak.. Q-R4 is better I<)r Black. 19 N-Q6 mate. KN-B8 gives Black a good game f()r after the exehange ()f Knights. PxB 10. 14 BxNt. e. 14 NxPt.. 13 .

Q4 3 N-Q2 4 KPxP 5 PXP' 6 N-K2?' see diagram 6 . QxBP . and If the Queen Knight moves anywhere except K4 Or QB4..Q4 P-QB4 KPxP 8xP 1 2 3 4 5 6 7 8 9 1 P·K4 2 p. the same 7 . Q-R4t and 11 . . 7 .- Q-N3' Black wins overwhelming material P·K4 P·K3 p. BxPt is followed by 8 _ . White wins decisive material WHITE TO PLAY Here is a standard winning opening MlItbination whick occurs frequenUll. and if 10 Pxp.... ..s a reasonable line of play. P-B4. 50 White will win the Queen Rook. for if the King Knight moves to a. .... '5 B-N5t or 5 KN-B3 gives White a good game. 6 B-Q3 still yields approximate equality . 9 .. Q-K6 mate occur.. • Black wins at least a piece. BxPt and 8 .Q4 P-Q4 N-QB3 PxP NxP N-Q2 N·KB3 KN-B3 NxNt NxN B-Q3 B-K2 Q·K2 0-0 B-KN5 P·QN3?' see diagram 10 BxN BxB 11 Q-K4' BLACK TO PLAY White's last offbeat mot'c to confuse his opponent boomerangs. 'A caroelee move "..36 Frenm Defense WHITE French Defense WHITE BLACK 37 BLACK P·K3 p. Q-K6 mate. _ .":y square but Q4.hkh TOIle!!quickly. 'BIsek must defend apinst 12 QxP mate.

QB3 Q-N3 3 N. 8 NxN. 18 Qxpt 19 B-N6t White mates on the next move . 8 ••. B-N4!). either 6 ••• NxN or 6 ••• P-KR3 Is satistactory tor Black. the threatened discovered check is devastating and if 10 . . QxB. With 10 B-QB4 White has a winning position. Now his King is an easy targct. 'And White will mate with 20 R-K8t.ame with Rook. 9 B-N5t winning the Queen.Q2' NxQP QxN Q-Q3 QxP BLACK TO PLAY Up to the diagrommed position. Careless play. . 17 RxQ.and it is over.N5f 9 NxKP Q-Kl 10 NxBP?' see diagram 10 8·N5f' PXP 8 (). Never have the tables been turned more rapidly.•• N-B4 Black has a wonderful game. . After 16 . Now Black gives once . White has been checkmated BxN K-Ql N-K2 N·B4 Q. Knight and two Pawns and a safe position for the Queen. KN-K2 and 9 . BxR he would have a good !\. 80 White embarks on a spec ul ative sac rifiee.QB3 4 NxP 5 N·KB3 6 KN·N5' 7 NxBP KxN K·Nl 8 N.. 9 B-N3!.•.K3 P-Q4 PxP N·Q2 KN·83 B·K2 2 P·Q4 1 P-K4 2 P-Q4 3 P·K5 4 P-Q83 5 N·B3 6 B-Q3' 7 PxP p. B-N5t. White virtually eommlta himself to saeriftdng a Pawn.()!?' 9 10 11 12 13 14 15 16 17 NxN N-B3 R-Kl N-N5 BxBt B·K3 R·QBl B·85 P-KN3 see diagram B. Now it is White who is mated. But not immediately 7 ••. 11 K-Bl! and the situation is no better for Black. .38 'rench Defense WHITE BLACK 'rench Defense WHITE BLACK 39 1 P·K4 p. Black has been on the receiving end.K3 P-Q4 P-QB4 N. . QxN. NxQP. 'After 8 B-K2 (if 8 B-B2. N-N5. With this move. • Black should reconcile himself to sacrifieing the Queen.BSr Q-N4 PxQ WHITE TO PLAY Black has accepted two Gambit Pawns and forfeited casUing..

10 B-R3. • The only chance to eontlnue play is by 10 .. 'Black can equalize here by returning' his extra Pawns as follows' 10 . 13 DxB.40 From Gambit WHITE BLACK 6iuo(0 Piano WHITE 1 P·K4 2 N-K83 38-B4 4 P·B3 5 P-Q4 6 PxP 7 N-B3 BLACK 41 1 P·KB4 2 3 4 5 6 7 PxP PxP N-KB3 P-Q4 N-N5 P-K4 see diagram 8 N-KR3 9 Q-R5t P-K4 P-Q3 BxP P·KN4 P·N5 P·K84 8·K2' P-K4 N. Q--K2. The text loses. B--N6t. Black gets the better 01 it.B3t 16 17 18 19 20 21 BxB B. PxB... 11 P-B3. If White delays his initiative by conserving material. ''1 ••• P-KR3 is better. 19 QxPt.. with a very difficult pme in prospect for both sides. • Or 18 . 12 B-N5t winning the Queen . and if ~o . 12 BxPi. 14 l'xB.. N-QB3. (not 10 BxR1. P-Q4. 11 B-N5 is al~(I v~ry prormsmg for White. Is there a way out for him in this dilemma? 10 B-QB4 11 Q-R6f 12 BxN Q-Kl' NxQ 10 Q·N3!' 11 BxPt 12 B·N5 13 N·K5 14 B-N6 Black has been che<:kmated 15 Q. but there are still possibilities to err.•.. B-K3. P-Q4. K-K2. 12 P-K5!. since Black will have tro~ble with his Kmg In the center of the board. QxB. 'Or 11 . 20 Q-B7 mate. But White has a crushing rejoinder. 0-0. 11 R-Klt) . K-Kl.. K-R1. RxB.B7f BxN Black has been checkmated K-Kl K-Ql WHITE TO PLAY Black has won two Pasons (at ihe cost of development) and threatens a Rook. 14 N-K5. . 16 PxN.K6f BxB B-N5t BxP P-Q4' 8-84 BxN 8-83 Q·Nl' N·K2 BxRt' K·Bl' Q. 13 QxB. • 15 Q-B7 mate had to be prevented. U BxP. 15 O--Q! and White should win.. B-K3.QB3 8-84 N·B3 B·N5t PXP 80·0 9 PxN see diagram NxKP NxN PxN? K-81 BxP WHITE TO PLAY White has entrapped his own Knight as he picked off a Pawn. . NxN.

N-K2. . 17 BxNt.42 Giuo(o Piano WHITE BLACK Giuo(o Piano WHITE 1 2 3 4 S 6 7 P·K4 N·KB3 B-B4 p. 'This loses. The right move i. B-N2.. 17 N-Q2. 18 . • Or 16 . . 19 R-K8 mate Or 18 . N-B2. P-Q3.B3 PXP 0-0 80-0 9 P-Q5 10 PxB 11 Q.. . White mates shortly WhHe has a winning attack .. NxR' 19 R-KS mate • Black is lost. P-Q3.. 18 NxN and wins.N. . • Or 16 RxR. The threat is 20 R--N6 mate. 9 P-Q5 10 PxB 11 Q-Q4 see diagram 12 QxNP 13 QxQ 14 R-Klf 15 B-N5 16 RxNt 17 R-Klt 18 B-R6t 19 -R-K5' 14 R-K1t B·R6t R·K5 R·Kl R-K7 19 N·R4!' QxQ see diagram NxQ KxR' K·BI K·NI N/83-KS' P·KB4' P-N3 WHITE TO PLAY Though Black's King is badly confined. For U K-Bl refer to trap t3. BxB.eemingl1l retaining his extra piece. RxR. • There ia no defense to mate. 13 NxB. 0--0. e. 23 RxRt.. win.. 18 R-Kl winning.g. B-B3. Another recommended line for Black here iH 9 . e. NxN. and if the Black Knight moves. 12 QJ<. his Knights appear to be staunch defenders until reinforcements can arrive. R-K2. 10 R-Kl. Necessary since White threatened 18 QRxN. For other comments about the opening.. 19 NxN mate.g. 24 N-K7 mate. 19 . 12 B-N~. White demolishes Black's hop« by simple de1!eloping mo1!e8. 20 P-B3.. but White has a surpriBe continuation which leads to a forced.B3 P-Q4 PxP N·B3 BLACK 43 1 P-K4 2 N-KB3 3 B-B4 P-K4 N-QB3 B-B4 4 S 6 7 8 P-B3 P-Q4 PIP N-B3 N·B3 PIP B-N5f NxKP BxN N-K4' NxB N/B-Q3' Q-B3 NxQ K-Ql' N-Kl K-Bl K-Nl P·K4 N-QB3 B·B4 N·B3 B·N5t NxKP BxN N·K4 NxB N/B5-Q3?' Q...8 11 .Q4 12 QxNP 13 15 16 17 18 WHITE TO PLAY Bkuk 1uts P14l1ed 11 ••• NIB-Q8. 11 RxN. . 2i NxP N (Kl) -Q3' 22 R--K8t. 0-0 when Black has an extra Pawn to compensate him for the White initiative. NxR.. P-Q3. P-KBt. PxR. see the preceding galll<!. 20 R-K8 is mate. N (Q3)-K5.. 13 N-Qt. ' .

B-Q2. 10 PXP 11 P·B5 see diagram 12 Q-RS P-KR3 13 P-86' 1 P·K4 2 N·KB3 38·B4 4 P-QN4 5 P·83 6 p. ' QxN and Black is a Pawn ahead with a de. 14 Q-N6t. Rx8. fensible game.K4 N. 10 R-Kl.0 8 Q-N3 9 P·K5! 10 B-R3 11 PXP 12 P·Q5! 13 PxN 14 R·Ql see diagram BLACK p. 15 BxPt wins as in the text.. 17 BxBt. 8 PxP. • White wins a Queen in an overwhelming position. .. 12 BxB (rwt 12 QxN. 1I-N3.. 'maek should play 11 . and 14 N-R3. If 14 B-K3. 16 PxP. BxBt.. Q-B3. ete. But White's 1'eply prove8 that chRss is based on justice.B3 P·K5 PxN BPxP B-N3?' Black will be checkmated or lose his Queen 15 16 R-Q8t IhPf Qxl Bfact's Queen is lost WHITE TO PLAY Black threatens mate on the move or the win of a Rook. PxP. 16 B-NH. N-K2.•• 'Or 8 . R-Qt.44 Giuoco Piano WHITE Giuoco Piano WHITE ("OilS Gombif 45 BLACK P·K4 N-QB3 B·B4 1 P-K4 2 N·KB3 3 B-B4 4 P-B3 5 p. • 'If 14 . But Black is destined to die in a strange mannlJ1' choking on too ma'uy pi1l.. 18 K-Rl. PxKP Q. Black is tataUy punished for neglecting development. BxP.QB3 B·B4 BxP B·R4 PXP P'Q3' Q-K2?.Q4 7 1).Q4 B-N3 Q·K2 60-0 7 N·N5 8 B·K3 P-Q3 0-0 N-R3 PxQP N·KN5 NxB?' 9 p. 15 PxP. KN-K2' 11 B-RlI with a strong White attack.. BxQP..B4 WHITE TO PLAY Black's Knight has captu1'ed a Bislwp and th1'eatens three nwre White pieces. 16 QxB and 17 B-N5t will be deadly. . 1 C?neet ~~Q::g'!'be order of moves is 7 . 'If 13 . 12 .. Q-N3.. This takee: out of Q-N3 for White by allmring Black to reply with . QxN)..8. 18 P-N3=Qt. 9 P-K5. P-Q3.

. This capture. but the power of White's Pawn on the si:eiA rank tWcrwhelms him. • Or 13 ••• KIP.. 14 QI\l. 11i QIQ. 16 RIB winning.K1f 9 N·N5 10 N-QB3 11 N/3·1(4 PIP' p~ PXP PIB P·N6 8-K3 Q-Q4' see diagram BLACK TO PLAY r II BxQ 12 RxB White hopes to weather the 13 K·B1 storm by giving up the Ex~ 14 K·K2 ehange.. In thill opening 8I!q1leIl(:t! 5 ••• Brl> ill g<)O<I. 'Better possibilities of defense are o«ered by 9 KN-Q2 or 9 N-R4. for mack. but tbe text leads to a beautiful semi-smothered mate. 'And certainly not 10 . . N·KN5!' Bxpt PxRt R·R8t Q-B4' B·KBI?" see diagram 12 NxBP 13 NoN5f 14 P·KN4! ibN' K·Nl" RxQ N·Q5t N·K6t N·K7 mate QIP/3' Q-QI 15 RxB 16 Q-B3 17 R·K7! Q-Q2 WHITE TO PLAY It seems that Blaek has OfJercome the worst with a Pawn plus. which opens the Rook file. . PIN. BxQ. . PIN as after II QxQ.. 13 P-KN~ tf4 (or 13 ••• QxNpt. 'Not 9 ••• QIP. or 14 ••• Q-QC. Black should play 11 • • • 0-0-0 with chances for both sides. 11 Q-R5t followed by 12 QxB winning a piece.1(4 2 N·KB3 3 8-84 BLACK p.ano ". Black's Bisbop is pinned and he can't l"eC8pture. 16 N-B6t and wins the Queen. 4 Naturally White m\l.! ~nat 12 PIP KR-Nl. P-B8=Qt. Blaek 8lwws 16 KxR how the right Knight at the 17 K·B1 right 8quare at the right time is worth more than a Queen. 16 P-B7 ~te.8t try to prevent 15 •.1{4 47 N-QB3 ~84 N·B3 40-0 5 P-Q4 6 P·KS 7PxN 8 R. •If 12 ••• BIN. WHITE lange AIhxII BLACK P·K4 N-QB3 ~B4 N·B3 P·Q3 B·KN5 P·KR4 4 O.() 1 p.. 14 RzBt wins.K4 2 N·KB3 3 B·B4 P·Q3 B·KN5 P·KR3 PxB?' N·R2?' N·KB3 1 p. 14 P-B4. 'Or 14 ••• QxNpt. White has been checkmated Black cannot avoid checkmate . . 16 N-B6 wins). BxQ. The text is a milJtake but he wants to guar. remaining wah su15 KN-Q2' perior material. 10 NxB. . is too dangerous. White doem't get enough play for the sacrifleed Pawn. .46 5 6 7 8 9 10 10 Giuoco Piano WHITE Giuoco I'. The Queen offer justifies the preceding sacrifice. 13 N-Q6f wins the Queen.

. White should play 8 NxN. tI Q--Q3 followed by an early P~K4. . But the Pawnsnatcher has a grim surprise awaiting him.48 Gruenfe/d Delense WHITE BLACK Gruenle/dDefense WHITE BLACK 49 1 P-Q4 2 P-QB4 3 N-QB3 4 Q-N3 5 QxBP 6 Q-N5t' 7 N-B3 N-KB3 P-KN3 P-Q4 PxP B-K3 N-B3 N-Q4 N/4-N5 8-R3! 1 P-Q4 2 P-QB4 3 N-QB3 4 N-B3 5~ N-KB3 P-KN3 P-Q4 8oN2 PxP 0-0 6 QxBP 7 P-K4 8 P-KS 8 QxPl' 98-84 N-R3 8oK3?' TO PLAY Does the old adage prove !alae here: "He who grabs the Queen Knight's Pawn sleeps in the streets" '! Apparently.. NxB: 14 rxN.loses. P-QB4: 16 P--Q5. t another piece. N-N3lIO BxN.If 10 BxB. PxB...• R-Ql t and now 18 K-K2. BxN. White's greed has been rewarded by the capture of anBLACK 10 exP' see diagram 10 ..no in its skuiting path. • Black win. _. B-N5. .15 a JIliI!take which spoils the maek posltio . 16 Q--K4. 11 BxS' White has superiorHy In material and position Intent other Pawn. 'This . for 17 QR-Nl is met by 17 . 11 B-K3. KN-Q2: 9 Q--N3. B-K3: 12 Q--B2. N----Q4:130-0.-ee pieeea for Queen and Pawn in a po8ition highly favonble for the pieces. NxQP N/Q5-B7t 11 8xQ' 12 K-Ql RxBt BxN 13 N-Q5 BxNt 14 Q-B7 KxQ 15 QxRt 16 KPxB K-B2' see diagram 9 PxN!' 10 PJ. BxN: 9 P-X3. at le. Black forgets that It Pawn captures diagonally forward aM tkvaurs e-uerythi. • 11 NxN. QxN and Black threatens mates at both QB7 and Q'f. R-Q'I mate. White has a winning attack .. 'And White has gained th. 1'1 PxB. QR-Nl traps the Queen._which is actually quite promising after 8 .. R-NI and Blaek threatens both RxP and R-~'r5. Better I.B BxQ KxP WHITE TO PLAY on gaining a sllaf'p tempo. 'A surprise . 'Thi.

'A blunder. White loses overwhelmina: materi"" . . and if 18 K-Bl. • And the fish gets away. P-B7... 13 B-N4 wins the Queen.. however. 'Or 14 R-QNl. .QB4 7 B. An interesting innovation whereby Black aims for an e.B6!!· NxPt B·R6 14 P-QH3' 15 Q-K2 15 . for if 12 . 16 PxN" 17 R-QR2' see diacram BLACK TO PLAY W kite has apparently dodged BlMk's bag of tricks. 1'1 Q:>:N. 16 R-QRl. Qx.QB4 3 N·QB3 4 PxP N-KB3 P·KN3 p. . White wiU burn down his own house. P-B8=Qt..• P-K4 rather than the eustomary . Q-Qat and mate next.6 to jump from the frying pan into the fire. illustrates the force of a 'fKUsed Pawn on the sev- White has been enthrank. A resour.. 'Blsck also baits the hook..Q2 N-K4 NxB P·B7 B-B6t 0·0 10 B·K3' N·B3 Q-R4t Q·R6 N·K4 PXP BLACK TO PLAY Bl4ck's salvation 1. • Preierable is 18 Q-K2..Q4 S P·K4 6 PxN NxP NxN p.Q4 2 P. P-B7. NxP.50 Gruenfeld Defense WHITE BLACK Gruenfeld Defense WHITE BLACK 51 1 p.. If 18 B-Q2.. 13 0-0 was better.B4 4 N·B3 5 p. P-QB4. If he StiN tluJ {ire.ful method of defending the Queen Pawn. with an edra Pawn and the far superior POSition. • Or 16 QxN.QB4 8 N-K2 9 PXP 11 B-Q2 12 R-QNl' B·N2 PxP 1 P-Q4 2 N·KB3 3 p... 1'1 R-QR2. A fi1Wl conjuring act on Black's part. . QxNP. 'And he has a tug on the line. N-K4. but other moves allow Black to play either 1~ .KP or 15 ."ntual . 16 Q-K2. 13 P-QS' 14 8-N4?' see diagram 0·0' 14 15 PxQ?' 16 K·Bl checkmated Q. 'White traps the Queen. NxB. but it IS under constant pressure..K3 6 B·Q3 7 P·QR3 10 BPxP 11 PxN 12 PxNP 13 8·84?' 8 P·R3 9 QxB N·KB3 P-KN3 B·N2 P-Q4 N-B3!' B·N5 BxN P·K4! PxN R-Nl N.. Q-Q8 mate. White has a broad Pawn eenter. Q-Q8 mate. The position is typical of the exchange variation of the Grllenfeld.. .

QBI?' see diagram 8 . PxP. 19 hB. N-Ba. Q-R4t. 1989. 17 N-K2. R-Q4. A brilliant mistake. 21 Q-N5. Q--R4t.•. 23 Q-Nl. White should play 8 BxP.• . Moscow. in a game between TolWlb and Botvinnik. . . R-Q!i 15 Q-Bl. 16 R-Q2. Q-lUt . This exchange saeritiee completely reflrt. Q-B6. N·N5! p. P-B7. K:xB. 20 Q-N2. R--Q1 and . This mistake should lose.. 9 NxP with an excellent game. Black has the better chances. 24 Ib:B. 10 B-B7' 11 NxN 12 QJ:R Qx8 B-K3 N·83" 13 Q-Q2 5 P-83 PxP?' 6 Q·Q5! N·R3 7 BxN 0-0 8 B. . RxP. 18 N-B3.•• Q-Ql. . Bx".ell White's opening strategy.. where Black's loss uf the Exchange is more than outweighed btl his fUCelemted development. > This abject rdreat gives Black fine attacking chances. R-R6.Q4! 9 Q. 22 Q-N2. N-K5 with a satisfactory game. 'Black has excellent chances of rescuing his Kn4rht at R8 and White's King is none too safe.KRS 10 PxQP N·87t 11 K-Ql NxR 12 NxP P'QB3' Black has a positional advantage BLACK TO PLAY White strives to prevent sharp retort. oVeTlooka Bl4ck's Black has a decisive positional advantage If 9 . etc. Now White's backward development will not allow of a successful defense. 9 8--B41 or 9 Q-R4 is preferable to the text. BxP. • Black will continue to gain time for attaek with ••. Q-B4. but 8 . and if 6 P-K5..52 Gruenfe'd Defense WHITE Hungarian Defense WHITE I 2 3 4 5 6 7 8 P-Q4 P-QB4 N-QB3 B-B4 P-K3 R·BI hBP PxP ~diagram BLACK N·KBl P·I(N3 P-Q4 B-N2 0-0 53 I P·K4 2 N·KB3 3 B-B4 BUCK P-K4 N-Q83 8-K2 PxP 4 P'Q4 P-M Q-R4 R-QI 9 Q-Q2?' 9 NxP RxN!' BLACK TO PLAY White IuuJ been lured into a line advooated btI« former world champion. Black should play 5 . The likely continuation would be 14 R--Ql.. Ib:P.

. is even stronger. • White should try 5 Bxpt and 6 0--0 with two PaWllll snd some sttaek for the pi"". PxN. l This costs the Queen. ..•• PxP is met by 8 BxPt winning the game. From 1WW on in. in order to staR off the mate. This is a trap 1IOU can only plaJI once agGimt the same 0pponent. 7 PxN and now 7 .54 Irregular Defense WHITE BLACK Irregular Defense WHITE BLACK 55 1 P-K4 2 N-KB3 3 B·B4 P-K4 4 tbP1' see diagram 4 N-QB3 N-Q5 Q-N4 1 2 3 4 P·K4 P-Q3 8·84 N·Q2' N·KB3 P·KN3 N·NS' N·R3' see diagram 5 NxBP1' 6 R·BI 7 B-K2 N-B6 mate QxP QxKPt 5 Bxpt 6 N·K6 NxB Black's Queen is trapped While has been checkmated BLACK TO PLAY White is Iwoked 1WtD.. . '4 BxPt. 0--0 gives White the adn.ntage.. N-K4.. it! 8 worth a niche in every playet" 8 repertoire.. P-KR3. 5 B-N3. If 4 . White must lose his Queen. P-KN3 is preferable. 2 ... (\ P-Q4. N-KB3 or 2 . Though bflB'ilJaUy naive. as in the next example. WHITE TO PLAY Black has neglected to provide /01' the protection 0/ kis KB2.. White already has the better game..- . NxN or .

56 Irregular Defense WHITE BLACK I. Or If 5 •. 'Otherwise White wins the Queen immediately by 6' N-K6. every rule has its exception. N-tl3. 8 QxB White has been checkmated BxB Q-B8 BLACK TO PLAY White will soon be punished [or trying to hold on to an early Pawn capture at au costs. 5 P-K4:.. 'This is a blunder which loses outright.regular Defense WHITE BLACK 57 1 P·K4 2 N-KB3 3 B-B4 P-Q3 N-Q2 P-KN3 1 P-Q4 2 PxP 3 N-KB3 see diagram 4 BxPf S N-NSt 6 Q-B3f 4 B-84' S B-Q2 6 B-B31' 7 Q-Q2 KxB K-B3' KxN K-RS P-K4' N-QB3 Q-K2 Q-NSf QxP B-NS!' 7 P-Q4t 8 Q-R3 Black has been checkmated see diagram 7 . But has he not followed the book advice: "Don't move the same piece twice in the opening?" Remember.. 7 N-Q5..his last move was as good as any. White is ready to play 9 N-QB4 with the better game. White has only one solace . the chief virtue of whkh is that of novelty. White still has good chances with 6 N-B3.. and besides 9 NxPt.. NxP. 6 •. I An unusual variation.w~"n White has a tine game with 6 N-Q5 in the offing. • Winning immediately. nerable K B2 with the wrong Knight.. 'The simplest method of maintaining White's advantage is by 4 N-B3.•. NxB (even stronger than 7 . QxR) with threats on QB7 as wen as QRS..g. 6 B-KN5. BxBt: 8 NxB. Now if 7 BxB. e.. . WHITE TO PLAY Black has protected his 1JUl. B-N5.

B4. A potent example of a long-range payoff ba. 14 QR-KI. B-K3! and now.. Best is IS . N-BS.. . P-B3. BxR. White wins decisive material . 1 P·K4 2 P-KB4 3 N-KB3 4 P-KR4 S N-KS 6 p..RSt' N·KS PXP P·N3 K·Bl Bxpt (). 'If 11 . 17 NxP. K-K2. 20 B-No. =s. BxN. K-K2.. 21 R-K7t. White wins. Black is still an important Pawn ahead. and the King's Rook in one feU blou. K-Q2. 14 QxB mate.Q4 7 N·Q3 8 BxP 9 Q-K2 10 P-B3 11 N-Q2 12 KxN 13 BxQ 14 KR-KBI 15 N·N4 P·N5 N·KB3 P·Q3 Q-K2 B-N2 P-KR4 NxP NxN QxQt B·84' N·Q2' N·B3 B-Q2' P·K4 P·K4 PxP P·KB4 N-KB3 B·K2 N·KB3 B·B4 NxP N·B! B. As the play now develops. the Queen. K-QI.. K-Q2. . Even here 14 .N6t KxP NxN' K·N2 see diagram 12 Q-RS! Q·K2' • 13 N. 'If 12 BxN. 'On 16 . RxB.sed on positional maneuvering. PxN. 12 NxN and White's attack should win.. 13 B-Q5... • 13 PxN. White evolves a tremendous attack. UI BxR. 23 RxB. 22 R-K5t. N-B3 was better to prevent White's move of U N-N4. and Black should De able to stay a safe Pawn ahead. • White wins. though White haa some pressure.•. or N3t. The right way is 6 ••• N-N4! followed by 7 ••• P-Q3.N6t White mates on his next move see diagram 16 B-Nst 17 QR-Klt 18 B-NS 19 RxN!' K-Ql BxB WHITE TO PLAY The culmination of White's plan is a "family" check with a Knight which wins the King. 18 BxPt.58 King's Gambit WHITE King's Gambit WHITE 59 BLACK P-K4 PXP P·KN4 1 2 3 4 S 6 7 8 9 10 11 BLACK WHITE TO PLAY The insecure position of Black's Queen Bishop is the central cog in White' 8 comblnation.O! PxPt B. 14 QxR mate. . 20 BxBt. if 19 .

12 RxN.BSt KxB K·K3' S P-B4 6 p..60 I(ing's Gam"it WHITE BLACK King's Gam"it WHITE BLACK 61 1 P-K4 2 P·KB4 3 N·KB3 4 B·B4 P·K4 PxP B-K2 1 P·K4 2 P·K84 3 B-K2 4 PxP P·K4 B-RSt S P-N3!?' 6 0-0 7 K·Rl see diagram PXP PxPt B-K2?' 8 BxPt 9 N-KSt 10 Q. but hasty move. . . though Blaek has a marked positional sdvantage.. 17 Y-R3f. . is 9 _ •• RxB. as he is a Pawn down and his King is exposed: in addition. or \. KN-B3. . • Black is still threatening 11 __ . BxR: 13 N-K5t"K-tl. K-N5. Here Black should play 7 P~Q4! and if 8 BxP. and in both eases Black has good chances of nursing his extra Pawn to eventual victory. After II N-B3.l-R5 mate. but White's counterattack nets him the game. II NxP.• K~K!.. N~KB3 or 8 PxP. K-B4: 16 Q--Q5t. Black avoids this losing move. P-N3. _N-K6t. 16 N-B4t. 12 Q-QS Black has been checkmated Black mainlains a posi· lional advantage . 'Or I} . when 10 Q-R4t would win a piece. '10 K-B2 . K--Q3J. QxB White is lost. KxN K·Q3 10 B·84' WHITE TO PLAY Black's premature attack has won three Pawns. -R5: 18 P-N:l. B~B:l.N4t 11 Q. Q or NxB. White antieipates only 9 _ •. Black now threatens to win the Queen with 10 . his Blaek squares are very weak.Q4 7 K·Bl 8 BxP 9 BxN?' see diagram 9 P'Q4 N·KB3 P·B3 B-Nst PXP PxP PxP!! N-Q4!!' Q-B3W BLACK TO PLAY Here the obvious. 10 Q~R6t.2k· 14 Q-B7t.s slightly better. RxB. 6 K~Bl gives White the better game. His deep conception regains the piece with a lasting initiative. This is a positional blunder. N-K6t as well as II _ .

But not 12 K-Bl?.B4 1 P-Q4 2 P-QB4 3 P·KN3 4 B·N2 5 N·KB3 N-KB3 P·KN3 B·N2 P'Q3 P-B4 N-B3 Q. And after 13 QxB. Such is the case here. Q-R6 mate.. Q-R5 winning. the Queen swap leaves him helpless.•• NxP mate and 13 P-KN3 is followed by 13 ••.QB3 4 P·K4 5 P-B4 6 P-Q5 7 N-B3 8 B·K2 9 KPxP 10 0-0 N·KB3 P·KN3 B·N2 P'Q3 p. based on the quiet and innocent. 16 Q-NI. I . He recaptul es his Pawn only to find himself in a resignable position. . Black has shot his bolt. overlooks the iuse. . And after 15 . QxQt. The trap was particularly de. • And Black must win either the Knight Or the Bishop. NxPt wins the Queen.woking 11 .. 'Now Black finds bimself in great danger on the King file. and the game would be about equal. Better was 10 B-Q2 when White has chances of maintaining the initiative of the first move. 'This blunder costs two pieces for the Rook.62 King's Indian Defense WHITE BLACK King's Indian Defense WHITE BLACK 63 1 P'Q4 2 P. eeptioe. a player may often solve the problem of defense by simple development.. 11 R-Kl! 12 NxB' 13 QxP see diagram 14 B-Q2! 15 K-Sl' QxQ P-N3 Qxpt 12 13 BxR NxN B-Q2!' White has a winning attack Black wins material BLACK TO PLAY White.• B-B4. White has allowed the combination because he sees the flaw in it. what better off as a result of the White Knight's unfortunate position. since 13 NxQ is met by 13 . Black was better advised to continue with 11 •. greedy to win the exchange.. • • P-N3. Black has relied on this sortie.• Q-Rst. The Black position is hopeless. . Black was already som. 17 KxQ White also has 18 N-N5 as a winning threat. as White threatens BxN.R4 0·0 P·K3 6 0-0 N-B3 PxP B·K3 Q·R4?' 11 NxQ 12 N·K5?' see diagram 7 8 9 10 0-0 PxP R·Kl N·N5 B·Q5t' PxN Q·R5' PXP WHITE TO PLAY When under fire. cunty of his Queen Knight.QB4 3 N. but it is witbout sting.

e. or if 7 KN-K2. N-B3.. PxP. R>:Q. 'Or 7 •.. and if 7 N-B8. 16 NxPt. . 10 BxQ.B4' 6 B-Q3 PXP 7 PxP B·N5?' 8 P·K5 see diagram 9 B·KZ< White wins material 1 P-QB4 2 N-QB3 3 N·B3 4 p. (. 17 NxR. Soon. and the Black Queen is caught in the center of the board! 'White will win material since he threatens both 16 NxPt and 16 N-N6. the weakness of Black's Queenside squares will lead to 108S of material. but this proves to be a mistake. .. J The point is that after 14 . 10 QxQ. altkough he still must lose with proper play on White's part. .. QxQt.. 'Blaek is apparently oblivious of White's threat.B4 see diagram 14 P·K5! 15 N·Q5' WHITE TO PLAY With his last move. . attacking the Black SQuares in the White center. The last .g.B4 0·0' p. N-Q5 followed by 8 . BxB. PxP..line is Black's best ~t this point as he will get two Pawns for the piece. a-re badly inactivated. P-K4! . 11 PxN. Black seem<!to have won a valuable tempo. • Now Black must lose a piece. 9 . PxP. N-II:'l. Then if 7 P-Q5. 9 N-B2! and White has some positional advantage.. PxP. the two Rooks and the Queen. and this move only adds impetus to White's advance.. . PxN.. 15 PxP Black cannot play 15 . . K-Bl. . Black wants to gain a tempo before retreating his Knight. BxB. White wins decisive material WHITE TO PLAY Black's heavy guns. QxP because of 16 B-B4. 18 N-N6 wins.. B-N5. Immediately 5 . . P-B4 and if (.Q4 5 P·K4 6 B·K2 0·0 P-Q3 N·R3' PXP B-Q2 N·B4 P-QR3 Q·NI R·BI' N·KI' 7 0·0 8 P·KR3 9 NxP 10 B·K3 II Q·B2 12 QR·QI 13 p.• P-B4. I A good mOVe for Black here is (. Q-R4 gives Black a good game. White'8 Teply S1ww8 how badly Black has eatculated. .64 King's Indian Defense WHITE King's Indian Defense WHITE 65 BLACK BLACK N·KB3 P·B4 P·KN3 B·N2 N·KB3 1 P-Q4 P·KN3 Z P-QB4 B·NZ 3 N·QB3 4 P·K4 P·Q3 5 p.... 11 PxN or 9 . 8 NxP. If 15 .

Mille plausible is 9 . . But tke Rook wiU not move until the final. 12 RPxP 13 BxB 14 Q-R6f BPxP KxB K-B2 10 Px:P 11 K-K2' 12 p. _ • R-Rl and if 17 N-N5t.N5f 18 QxPf' 14 K·K3 White has been checkmated BLACK TO PLAY White's attempt to salvage his Knight will lead to a bad end. 'And here 11 B-Q2 was absolutely necessary. 6 BxB.QB4 N·KB3 P-KN3 8-N2 N-QB3 P-Q4 B·N5 BxN 3 N-QB3 4 P-K4 5 p. 'And here White shoujd first play 5 B-K2 (now Black cannot win a Pawn with 5 . 'Black's minor pieces combine to produce a lively "pure" mate. A better try was 16 .. but 9 P-Q5 offers better chances. N-Nl. K-Nl. After 18 ••• PxQ. K-Nl! (Not 17 . . a woefully slow oompared with White's play on the opposite wmg. fighting for his Q5 square witb a view towards exchanges.. Now this is necessary or White loses at least a Pawn with no compensation. 19 R-RSt. ~p because of 7 BxNt winning the Queen) and then later N-B3. PxP. . K-Kl. 20 RxN mates. 18 NxP wiru< easily. 18 QxPt!) 'If 17 ••.66 King's Indian Defense WHITE BLACK Nimzovich Defense WHITE 1 P·K4 2 P-Q4 BLACK 67 1 P-Q4 2 P. BxN. 'Either 3 P-Kfi or 3 N-QB3. At first sight it seems that White is better developed. but bis Knight at R8 is in great danger. 'This loses immediately. Black cannot avoid checkmate 'Black's Queen-side attack. P-Q5 gives White fine ehaneea and is preferable to the text. knockout.. • An attempt to rescue his Knight. P-K4..K6f 13 N-B7 PxP see diagram PxKP NxP' K-Kl' 15 P·K5! 16 N-K4 17 N. but appearances are deceptive here.. As the play proceeds he wins the exchange. though White is probably already lost.B3 6 B·K3 7 Q·Q2 P'Q3 0-0 3 PxP' 4 N·KB3 5 N-B3' 6 NxQ' 7 NxPf 8 NxR 9 B·K84' 9 QxP 80·0·0 9 B-R6 N·QB3 P-QR3 B-Q2 Q·Nl' P-QN4 R-Ql BxQ K-Q2 axP 10 P·KR4 11 P·R5 see diagram P-K4 B-NSf KN-K2 N-QSf N/2-84' WHITE TO PLAY White will soon show the power of a Rook on a partly open file.. . apparently initiated with this move.

B-R4 would be preferable. R-Kl. 15 R-Kl. 12 13 NxN 14 BxB IS B·R4' White has a posHional1y won game NxPI PxN PxKP! PxPt 16 KxP QxRP' BLACK TO PLAY A most innocent·looking position. 'Either 12 P-QR4! or 12 Q-K2 was indicated.QB4 N·QB3 P·K3 B·Q3 6 N·B3 N·KB3 P·K3 B·NS P·B4 p. Either 8 . Here. Q-Kl. or 13 ..g. B-K3. RxR. or White will be minus a Pawn without compensation. 14 B-B5.. based on theoretical niceties. 13 _ . Black bas a winning attack . B-K3. This pretty move assures White of the two Bishops plus a positional advantage. 17 BxN.. Q-R5t). 15 R-Kl.. KR-Ql. ·or 13 . 17 B-Q4. A likely continuation now would be 17 B-KN5 (to prevent 17 . Imt elegant. 'Neeessary. 'Black must win as the White King is too exposed and there an threats of 17 .. the variations are not obI'ious. White's eventual two-Bislwp edge will dominate the end-game. KN-Q4..Q4 1 P'Q4 2 P-QB4 3 N-QB3 4 P-K3 S B·Q3 6 N·B3 H-KB3 P·K3 B-NS P-B4 0·0 QN·Q2 PxQP?' PxN PxBP N-N3 PxP 7 0·0 8 P-QR3 see diagram 9 NxP/S' 10 PxB 11 BxP 12 B-N3 13 BxKP' 7 0-0 8 9 10 11 P-QR3 PxB BxP B·NS 12 R-Kl?' see diagram P'Q4 0-0 H-B3 BxN PxBP Q. 14 B-B5.. 19 N-K5. BxN or 8 . . _'. PxB· 15 QxQ KRxQ· 16 Rl(P! 16 . P-QN3. R-~l. 14 BxB. 16 QxR.. White's advantage is dear in all of these va nations. 19 B-K&. lwwever.. B-N2.. Q-RSt and 18 . . RxRt.R-:'lI.B2 B. _ N-N5 and/or KR-Ql. R-Q4 and Black must win. by his 'next nwve shows that White's B-N5 was a mistake. _ . 16 N-Q4. KR-Rl! 18 BxR: RxB.. 18 .68 Nimzo-Indion WHITE Defense BLACK Nimzo-'nclion Defense WHITE BLACK 69 1 2 3 4 S P-Q4 P.Q2 WHITE TO PLAY Positional traps are more subtle than combinational ones. QN-Q4. Black. e. 18 Q-B3.. 'Black will be hard put to hold his position.

B2 P·K4 Q·K2 NxP WHITE TO PLAY Now White has an elegant nwve in hand that winB at Ieoet: a Pawn in all variaUo1l:J.g. 22 B-Q5t.B2 10 BxP P-K4 11 B·Q3 B-NS 12 Q-B2 NxN 13 NxP 14 PxN QxP 15 P·B3 B·Q2 16 R·Kl?' see diagram 16 B-R5! 17 Q. and 3 N·QB3 4 P-K3 5 B-Q3 6 N·B3 0·0 7 0-0 N·B3 BxN 8 P-QR3 PxBP 9 PxB Q. profound.•. ann if 20 •. 16 ••.• K-Bl. or even <:1 B-N6 and 22 Q-K4) . which will give him a p08itional win? White has a winning advantage ) 15 •. 23 QR-Q1 and Black is hard put to find a move. N-Q2. This neat move results in clear positional advantage ror White. 17 B-K2..N2' QR-Ql' Black has a sharp positional edge BLACK TO PLAY Here Black has a chance to decoy a White piece from de- fending a Pawn. PxB.B4 p. N-Nl.70 Himzo-Indion Defense WHITE Nimzo-Indion Defense WHITE 71 BLACK N·KB3 P·K3 B·N5 p. 20 BxN. Q-R4 leads to more active cotlnterplay. 16 P-B4 (if 16 P-K4. . Without looking at the text continuation.B4 p.g. PxB. and 22 BxN Pare more than poor Black can manage. B-N5· 18 BxB. 17 P-K4. K-Rl (not 22 •. '17 QxB. 20 QxQ. P-KN3 (the Rook Pawn must be protected.Q4 1 2 3 4 5 6 P·Q4 P·QB4 N·QB3 P·K3 B-Q3 N·B3 1 P'Q4 2 P-QB4 7 0·0 8 P'QR3 9 PxB 10 BxP 11 B·Q3 12 Q·B2 13 PxKP 14 NxN 15 P·KB4! 16 P·B4 17 R·Kl 18 B·N2 see diagram 19 B·K5!' 0·0 N·B3 BxN PxBP Q. RxB.. sharp. Q-B4t: 20 K-Rl N-B3 with fine 'play for Black). QxP r~gains the piece and Black remains at least a Pawn ahead. KR-K1.Q4 BLACK N-KB3 P·K3 B·NS p. Now Black remains with a clear advantage.•. A likely variation now is 18 B-B1. PxP. BxR. e. can you spot Black' 8 next move. P-QN3. Black is advised to capture the Bishop and after 19 . 24 B-K2. > It is absolutely essential for Black to prev~nt P-K~-5. NxB. Q-N3 and Black should be able to hold the ending. ing position.4 R-KB~t).• P-KR3. . 19 P-R3. R-K3. 191.. 21 . . The piece sacrfflce with 21 BxP is not necessary to insure White's advantage as 21 B-Ql'it and 22 Q-K4 leave White with a definite pull. R-QI. e. QxN Q·K2' R·Kl N·K5 P·B3' The move is quiet. P-B5!. White retains great advantage after either 21 B-Q5t followed by 22 Q-K4. B-K7. 22 B-N2. White overlooks Black's clever reply. N-B3 with excellent winning cha nces. 23 PxP and 2. 21 PxP! and the threats of 22 BxPt. 20 Q-N3. 22 QxPt. RxQ. owing to the strong placement ot tile Black Bishop at RI'i. B-N5. 21 P-K4. 21 BxP is very promising. Here he should play 16 P-K4 with a good game. 23 P-KI'i. 18 R-N2.]xR. . for after 20 . 21 RxB. as White is unable to contest the Queen file. 19 P-QB4. which (as so often in the Nimzoindian Defense) would YIeld White an overwhelm.

'If 19 BxP. After 14 .Ql NxP K·Hl 1 P.B3 Black has all the winning chances P·KN3 KxB Q-R4 NxP Q-R3!' BLACK TO PLAY Black has foreseen White's sortie with the Bishop.Q4 2 P-QB4 3 N-QB3 4 Q-B2 5 PxP 6 B·N5 7 P'QR3 8 QxB 9 P·B3?' 10 BxQ 11 B·K7' see diagram 11 N·KB3 P-K3 S-N5 P·B4 BxNt N·R3 0·0 NxP KN-K5' NxQ N·N6' 12 BxR' KxB!' 15 16 PxB' 17 BxPch' 18 P·N3 19 P-QB4' 20 B·N2 21 P-B3 22 Q.QR3 9 PxB 10 BxP 11 B-Q3 12 Q. . He fears 9 .. In this situation. N-B4 and Black has various threats such as 24 . Q-R4t. yet Black's positton IS preferable. Both variations naturally win for Black.. 23 K-N2! However.Whlte IS attackmg a Rook and both Knights.B2 13 NxP 14 PxN 15 P·R3?' see diagram P-Q4 0-0 N·B3 BxN PxBP Q-B2 P·K4 B·N5 NxN QxP QR. the doubled QB Pawns must lose. PxB. 18 P-N3. N-B4." P-K4 and 8-)[3. ~xB and . 18 QxR.•• NxB Or 10 .ts to prevent an incursion on his K4.B4 2 P-QB4 3 N-QB3 4 P-1{3 ~N5 BLACK TO PLAY Black feels that fast development and dangerous attacking chances against White's unde~ velQped jorees are worth the piece. His surprise rejoinder 11 .. RxB.and eertainly preferable to 15 P-R3.. after 22 . Surprising but quite good. 21 Q sny.White's weak Pawns should cost him the game. . • . A weak move which saddles White with the inferior game. tf0w. 'Again if 12 PxN. A bad and probably lost game for Black. R-Q7 or 24 . B-N2 is much saler. . is cuiJWman.g. 20 QxP. If 11 Px~..72 Nimzo-'ndian Defense WHITE Nimzo-Indian Defense WHITE 73 BLACK BLACK 1 P-Q4 N·KB3 p-){3 p. QN-K5 with possibilities of 10 . 14 KxN.If 17 P-KB4. • Now in order to avoi~ the organic Pawn weaknesses.. 11:. Q-R4. He should have played 9 BxN with approximate equality.. P··Q4 White has serious problems developing his remnininil: pieces. N-Q5 or 24 . and so he attem. White must play 13 R-Q1. N-Q8 or 23 KR-Kl. striving 1. 23 R-B2. RxB Or 17 P-N3. .. e. NxR. ... NxR.. KxB and the Black Knight escapes via N6.. NxP and he is a Pawn ahead to boot... Q-R4. and Black will threaten W penetrate with his Rook on the QUeen Bishop or QUei'n file. Q-R4 and Black wins. R-KNl. Black remains with the better chances in the endgame... 'And not 22 . Black has positional superiority . Hen 15 P-B3. N-N6 gives him a positional win against White's best reo source. 5 B-Q3 6 N·B3 70-0 8 P.. 13 BxR. • The pretty point which White overlooked. . Q-R3 Black should win easily.

• Bisek can't defend against 21 QxP mate except by 20 ..QB3 PxP PxN P'QN4 P'Q4 P'QB4 N-QB3 PxQP PxN Q·R4 QxNP B·K3 BxNt 0-0 P'Q4 PxP B·B4 QN·Q2 P·B4 BxB R·Kl R. followed by 22 N-N6 is mate. when 21 RxP... 10 . Despite these drawbacks.... since White not only ~. 13 R-Q1t. White threatens 9 PxP followed by B-Nlit. . "cast upon the waters". The Queen. 12 Q-R8t.B.in$ a Pawn by capturing on N7. QxP. This attempt at rounterplay i~ ill-advieed. K-Q2.lndiQn Defense WHITE Norris Gambit WHITE BLACK N-KS3 P-K3 8-N5 75 1 P'Q4 2 P-QB4 BLACK 3 N-QB3 4 P'QR3 5 6 7 8 9 10 PxB P-B3 PXP P-K3 N-K2 N-B4 11 B-Q3 1 P-Q4 2 S-B4 3 4 5 6 7 P·K4 N. . 'And White wins. 11 B-QR6!.B3 10 PxPt' 0-0·0 WHITE TO PLAY White's diabolical reply to Black's last move offers a Bishop. P-K3. PxQ.74 Nimzo . is returned with more than double profit. This merely weakens the Black King position and does no good. permits his Queen to be assailed by an e1U!my Knioht or Bishop. but his Rook develops great activity.. 'This attempt at counterplay fails because of the weakness of his own King position. 13 0·0 14 R·Nl 15 RxP White has an overwhelming attack 16 P·N4 17 P-KR4 18 P·N5 19 PxN RxP see diagram 20 Q-N6 Black cannot avoid checkmate . Qx. 12 QxB WHITE TO PLAY White is convinced that it isprofitable to give immediately and w/Wle-heartedly. 16 ••• PxP immediately was preferable. 10 PxP! anyway. and if 9 . e.g. 'The soekdolager.QBl Q.R4 N·N3' P·KR31' PXP PxKP' see diagram 8 Q·Q5!' 9 Q. tJw mOlle wins in ail variations.

. 14 NxQ. 14 QxB. r . . White has no satisfactory rejoinder to the threat of 14 . . 16 NxN and White has two pieces for the Rook. K-Bl costs the Queen after 8 N-K6 and 7 . If 14 B-K3.Q4 a-a B·Q3 B-KNS 2 3 4 5 6 7 p.76 PetroH Defense WHITE BLACK Philidor's Defense WHITE BLACK 77 1 P·K4 P·K4 1 P·K4 2 3 4 S N·KB3 NxP N·KB3 P-Q4 6 B·Q3 7 8 9 10 11 N·KB3 P. though after 10 . NxP.with 10 0-0. QxR when Blaek has won the exchange. QxB. BxQ. • H~ping f?f 13 .. . . 11 KxB. . 14 BxQ 15 B·K7 16 BxR 17 N·KS' BxPt!?' NxP NxQ" NxN' NxQP RxB N/2-B3 see diagram 10 11 R·Bl 12 QxP 13 P-B4' QxP PxP N·K4! N/3-NS' BLACK TO PLAY White will pay dearly [or this Rook capture. White calculates that he ean force the WIn of the Black Queen's Rook but fails to appreciate the vigor of Black's counterplay. . R:'NI hIS two Pawns do not constitute adequate compensation for the PIee<J .Q3 NxP P.. . 13 QxN. . . 15 B-B2. • Or 13 . N-B6t. 15 QRxB. if it exists.Q4 N·B3 B. P-KR4' 9 P-KB4 PxP' 10 N-K2 {onowed by 11 NxBP is lethal. N-B6t wins the Queen.QB4 BxPt?' N·NSf N·K6 NxBP NxR' P-K4 P'Q3 N·KS3 QN·Q2 B-K2 KxB K-Nl' Q·Kl Q·N3 BLACK TO PLAY Here is the setti1!g for a dou· ble fi-reworks display. is very difficult. K-N3. NxB. 12 Q-K2. 1 And not 10 R-KI1. . • Black's Pawns are sufficient compensation for the exchange though the win. QRxB. 7 . B-R5t. Q-R5t.!pting but unsound sacriftc«. White must lose his Queen Black has a positional advantage Another of Marshall's trieky variations. whereby Black gambits material for attack. 'The crusher. The only move. . QxR. • B-R5t. some of which boomerang. .B4 PxP 0·0' P·KB4 N·Q2 9 10 8 N·B3' R·K11 see diagram N·KB3 p. BxPt!. K-Kl or 7 . A te". 14 . • " 'White might put up some sort of fight . 8 P-KR4. . But now this brilliant conception is somewhat dubious. 15 Q-R3. . 15 QRxN leaves White a piece ahead. leaving Black with tw" Pawns for the Exchange and a slight end- 11 12 KxB 13 B·KNS game edge. . BxN.. 14 RxN. This ancient opening must be handled with the utmost finesse by both sides in order to avoid the abundant traps. 15 Q-B4t winning the BIshop WIth check. NxR.

. 12 QxP mate. N-KB3 and 6 . . 9 BxB. but the text is more dangerous. • All Black's Bishop or Queen moves are met incisively by 18 BxPt. Or 7 . '11 ••• B-B3. Q-N3. 'Not 9 . tinuaiionis based on the awkward position of the Blaek.• PxB. . 10 Q-R4. Perhaps Black should try the recapture with the Knight. 8 9 10 11 12 13 14 15 16 17 N·K6! BxN Q-RSf B·N3 R.. 8 Q-R5.Q4 4 B·QB4 S N·B3 6 PxP 7 N·KNS see diagram PXP' N-R3' PxN N·N3' K·SI PxB' Q-Kl K-S2 B-B3 P-K4 N-KS3 8-84 P'Q4 NxP see diagram WHITE TO PLAY The potency of White's con-.. Q-Kl. 10 Q-R5t. . KxN. K-Bl.. And White wins the Queeu. slnee Wllite obtains a positional advantage after the text... offers better fighting chanc es. 11 BxP. 0-0 Was indicated.Ql QxPt R·Q3 R·B3 P·N4 P·NS' BxPt N·K6 NxBP Q-RSf' Q-Qst B·NSf N-K6t Q-Kl' Q-Ql P-N3 K-83 K-N2 N·Q2' K·NI White wins both Queen and King WHITE TO PLAY After four moves Black is lost. 9 Q-B5 mate. 8 Q-QQt. This ceding of the center gives Black's game too passive a character.. although in White·s favor.. Q-K2 is also met by 6 P-N4 winning the pinned Bishop. Knight at KR3 and the vulnerability of Black's KBf. Q-B3.. the purpose of which is to deny the Black Ki ng access to KN3. P-KN3.. . • A subtle check. Now White recaptures the sacr-ificed Bishop and remains with an overwhelming attack. '15 . After 7 _ •• BxN.. White has the two Bishops and a minimal positional edge..78 Philidor's Defense WHITE Ph ilidor' s Defense WHITE BLACK P·K4 P·Q3 N-Q2 P·QB3 B-K2 I 2 3 4 S 6 7 8 9 10 1l 12 BLACK P·K4 P'Q3 S·K2 PxP' N-Q2?' KxB 79 1 P·K4 2 N·KB3 3 p. K-B3. And this is a blunder. White wins decisive material . in 1W other opening does punishment follow 8& quickly after a careless move as in Philidor's Defense. 9 QxB or 8 . 5 . .

9 B--N3. The word "development". . N-B7t or 12 0-0. White will capture the King Rook with an ea$Y win in prospect. . .Q4 4 PxP S B-QB4' 6 BxB 7 8 9 10 Q·K2' Q. 11 N-K6 wins the exchange. . 8 ••. I) QN-Q2 or I) Q-Q5 offers a better chance for an advantage. '70-0 or 7 QN-Q2 gives White a good lI:ame. P-QB3 is a simpler means of equalizing. 5 ••. is a badly abused word. White continues his faulty plan. K-R1. 11 ••. NxN!! is a good answer to any White 11th move. .80 Ph ilidor' 5 Defense BLACK P-K4 P-Q3 N-Q2 P-QB3 B-K2 KN-B3 Q-B2 PxP?' Philidor's Defense WHITE 81 WHITE BLACK P·K4 P'Q3 N·KB3 NxP B·K3' 1 P·K4 2 N·KB3 1 P·K4 3 P-Q4 4 B·B4 50·0 6 7 8 9 Q·K2 R-Ql PxP N-NS 2 H·KB3 3 p. N-B7. e. 12 QxB.NSt· N·Q4 QxNP?' see diagram PxB 0·0 AxB' see diagram P. but Black is not interested in simplicity. •If 10 . while White has "def!eloped" only four. . QNxP is playable and gives fail' chances.. 0-0 and Black.. Iwwever. White wins detisive material 10 11 P·B3' 12 QxRt' 13 QxR B·NSt! NxN!! K·B2 Q·N4!!' Black cannot avoid checkmate BLACK TO PLAY White threatens QxR and NxN. wins easily. • This time-wasting expedition is suspect.. .g. . And White is powerless to prevent mate On his K2. In tki8 position it's evident that Black has erred badly-he has not placed the right pieces on tn« right squares. . . Black's strong retort ill a demonstration 0/ spirit oveT matter. B-N5. with an extra piece and the threat of .Q4 N·B3 Q·Q2 10 BxPt 11 Q-B4' WHITE TO PLAY Black has "developed" five pieces. White's game is beyondredemption.

as does 12 B-N3. 10 N-B7 Or 10 NxKP (threat 11 B-N5f) Or 10 B-Rat. Q-B3. 8 N-B7. 12 B-K2 IS good here. 'This loses. e. . Here. White probably has a theoretical advantage· he has the two Bishops arid a better bold on the center. Q-R7 m'ate. '~th aides. R-R8t. though White has his choice of several winning continuations.B7t 12 PxN p. Black's Black has been checkmated White cannot avoid checkmate 'A premature attacking move which results in a weakening of the King side.. This loses. P-Q5.82 Philidor's Defense WHITE Pire Defense WHITE 83 BLACK P·K4 BLACK N·KB3 P'Q3 B-B4 B-N3 RPxN QN·Q2 P·K4 1 P-K4 2 N·KS3 I P'Q4 N·KB3 N-83 N-KR4 NxB P·K4 B-QB4 8 0-0 9 P'QR4 2 3 4 S 6 7 P-Q3 P-KB4?' p. but 8 ••. K-K2 is a little better. 9 N-B7. • White is helpless to prevent mate at R8 and R7.Q4 3 4 S 6 P'Q4 QPxP N·NS BPxP N-QS3' 7 P·K6 see diagram B·QNS BxNt?' N-KR3' K·BI' 8 PxB 9 Q. 15 K-N1. '9 . 9 P-QR3. but he must be very careful as the Rook's file and Black's Knight can be extremely dangerous. Otherwise 9 N-B7 wins the exchange. tlvely. K-B3. Q-R5t. 13 P-KB4 (if 13 PxR N-B6t wins !he Queen)..RSt 10 B·R3t 11 Q. White has the chance to do so in five 1IWVCS. ' . RxP. NI2-K4!?' see diagram 12 PxN?' N·B6t 13 PxN Q-RS' 10 QxP 11 P·R3 N·NS BLACK TO PLAY foll01. . Objee. Q--B3. 10 NxR. Black had chances with 7 . PxN. 14 KxR..lJing double Knight sacrifice is based on the blockade of aU escape exits for the White King. BxKP.g. have treated the opening in an original fashion.B3 PXP K·Hl NxQ WHITE TO PLAY To cheekmate your oppo1!ent with a Pawn is a rare privilege. BxP would have been the lesser evil. 'Immediately 6 P-K6 is stronger than the text move and should win for White.. 11 N-B7.

. . Black resigns for if 17 ••• Q-N2. 'Not 12 .. P-Q4: 13 NxKP!) or 12 . 18 Q-RSt mates. 12 Q-B3..B4 P·K4 P·KB3 BxP N·QB3' WHITE TO PLAY A n eccentric opening leads to an eccentric position..followed by 5 . 16 Q-N8 wins tbe Knight.. N-R3..•. P-B5 Black exchanges his Queen Bishop Pawn tor White's King Pawn. BxB (11 ••• PxN.• P-N3.. K-R1. 14 NxKP. . 16 Q-N3 regaining the piece. 15 BxPt. though this is Black's best eh a nee. N-Q2. As play progresses White obtaIns nne attacking chan~el!. can now penetrate Black's King-side defenses by a weU-timed sacrificial continuati&R. . PxB.. P-Q4. 'If 11 ••• BPxP. 12 Q-B3. QPxP.. . N-K4. . ahead in space and development. Black overlooks the dangerous stroke which this Bishop may deliver. K-Bl (9 . 13 NxKPl and 11 •..QB3 4 N·B3 5 B-Q3 P·QN3' B·N2 P·K3 N·KB3 p... PxB. White should win. Black would do better to play ~ . KN-K2 6 N·KR3! N·R4' 7 NxP see diagram R·Bl' 8 BxP! NxB' 9 N·R5 K·B2 10 NxPt K·NI 11 0·0 RxB' 12 Q·R51 N-KN3 13 RxR PxR 14 RxN K·Rl' 15 QxP Q·K2 16 N·K8! 17 N·B6 Black cannot avoid checkmate PXP 1 P-K4 2 P·Q4 3 N. With 6 . 12 Q-Q5t). somewhat in White's favor. NxB (8 . 0-0.. In attempting to destroy IVhite's dangerous King Bishop. 12 Q-Q5 mate. 13 N-N7 mate. as it gives White too free a hand in the center. 10 NxP!): 10 N-Nilt. • White threatened discovered cheek winning the Queen and 15 ••. KN-K2 . K-Nl: 11 BxN. 9 Q-R5t is even worse). . but he loses valuable time in the prceess. 'And not 8 . Forced' the Bishop is too strong . Not reeommended. 9 Q-R5t. Now 6 ••• PxP transposes into a form of the Sicilian. 13 R-Q1.84 Polish Opening WHITE BLACK Queen's Fianchetto WHITE BLACK 85 1 P·QN4 2 B·N2 3 P·K4 4 B·B4 5 p. but he is in for a rude shock. N-B3 (or 12 . . PxN. Black wishes to drive the White Bishop off the QR2-KN8 diagonal In order to be able to castle... and with two extra Pawns...B4 P·B5' NxP 60·0 7 BxP 8 NxN 9 N·N5 10 P·Q5 see diagram 11 PxP! 12 PxBPt 13 BxB 14 Q·Q6t 15 KR·Kl BxN B·N3 B·K2 BxN' K·Bl QxB Q-K2 Black must lose his Queen 01" be checkmated WHITE TO PLAY White. .

Black has '~han~es 01 holding the balance..' •• K-Ql. 'Blaek is help!ess against the threat of 13 KR-Klt. R-N!i! (not 12 •.•. 10 Px Nj. 10 11 12 13 Q·K2f B·B41 N·B3? PxN K·Q2' Q-R4 N-Q5 R.. P-Q5. Black should play 8 ••• P-QN4!.Q5?' PXP see diagram 8 BxPJ' 9 PxN WHITE TO PLAY Black expects a routine swap of Knights.. PxN with 9 BxPt.QB4' N·KB3?' PXP 1 P-Q4 2 P-QB4 3 N-KB3 p. • Now if 13 .86 Queen's Gam"it Accepted WHITE Queen's Gambit Accepted WHITE BLACK p... QxB. ) Black is better advised to try 7 . and wins very easily. PxP. 13 BxPt.Q5 5 N·B3 6 P-K4! 7 P·K5 BLACK P-Q4 PxP N-KB3 QN. 12 0-0. 6 Pxp. 15 RxPt K-Nl (if 15 K-Kl' 16 n-xi+. PxN. o QxQt. 12 0-0 with a winning attack) .Q2 P-K3 P-B4 PxP P-Q5?' PxN QxP Q-B3 P. N-KB3.•.• N-K5 and If 8 NxP. 9 QxNP. Q-R4t. Qverlooking the strength 0/ White's next mO've which threatens to win the Queen. B-K3' 18 BxB pxPt· 19 KX"P 'Q-N5t: 20 ~-N3 mate). P)tN. 14 Q-K8 mates. QxQ (If 12 ••• N-B3. . 16 RxNt. KxB. 16 R-Q8 mate).'i5 Rl7xNt. R-QNl.K3 with an easy game after 5 P-K4.. 12 BxP. B-Q3. K-K2 (or he loses the Queen). 'A serious mistake. . 10 N-N5. . 13 BxQ and Black's hackward development and exposed King should make Successful defense impossible. '17 R-Q8t. However.K3 4 Q·R4f 5 N-B3 6 P-K4 7 P-Q5 8 P-K5 9 BxP 10 PxN 11 B-KN5 P. All interpositions eost a piece. QxQ. B-KS. Very strong. 7 BxP. 14 R-Q8 mate). K-B'2. 11 NxBt. N-B3? Whieh leads to a rapid debacle. 18 N":K5t and Wlllte recovers the Queen. although White has the better ending if he plays simply 8 NxN. PxP. so White wins the Queen and should mate quickly as well. . K-Kl. N-K4.QN5f' see diagram 12 0·0-0' White gains decisive material White has an overwhelming attack WHITE TO PLAY Black is sure that in White's hurry to develop all his pieces. 11 PxN. PXP.• P-. K-EI1 (if 14. The intention is to meet 8 .Q4 87 1 P'Q4 2 P·QB4 3 N·KB3 4 P.. He must try 12 . remains a piece ahead. PxP. Here Black should play 4 . 14 RxBt.though White has a dangerous initiative. PxN. 11 Q-N3.Qlt B. this variation offered better ehances than 8 ••. KxQ. 13 B-N5) • 13 KR-Klt B-K2 (13 N-K4. 10 Q-R4. 17 RxNt. 14 N-N5t with a winning attack)' 13 Q-Ql! and . Q-NS! (if 11 . . Has he? I A seldom seen move which generall~ transposes Into better "known variations if White replies with 4 P-K3. 12 BxP. K-Ql. he has overlooked his Queen.

. IS B-K3. 1'7 B-B5 mate).. . 16 NxRP. if White "I1WVes his Queen. B-84 and 10 .Q4 PxP N·KB3 P-K3 P-B4 P·QN4 PxN Q. Black therefore must play 12 . White combines to win the axehange only to find his Queen trapped in the finale. .Q5' P-K4! B·B4 10 NxN 10 P-Q6' BLACK TO PLAY White's Queen has reached a dead end. 9 P-Q5 is designed to prevent this. • Now White becomes aware (If the danger. 15 B-B4 and Black cannot meet White's diverse threats of 16 N-Q5t. P-QN3.l development makes his game very difficult to defend. 16 NxKP. .•. 'Again the Queen has no move.QB4 3 N·QB3' 4 P·K3 5 NxP?' 6 Q.•• B-K2 or 9: ••• P-QN4 should be played. but it is too late. hopes to swap Queens.B3' 7 QxR P·QB3 PXP 1 P-Q4 2 P-QB4 3 N·KB3 4 P·K3 5 BxP p.. '9: . White's sharp coup turns the tables.Q4 2 p.schenzuu). R-R2. 14 BxQ.88 Queen's Gambit Accepted WHITE Queen's Gambit Accepted WHITE 89 BLACK P'Q4 BLACK 1 p. 13 N-B7t (the winning zw. 'Bbu:k should retire his Queen to R2. N-QB3 and the Queen has no retreat.. as well as 13 N-B7t. • And White has no defense against the twin threats (If 10 .QR3 NxP?' 8 QxP see diagram 8 9 P... a Pawn plus. Does this presage the death of the Pale Lady'! BxQP' 11 R-Ql Q-N5?' see diagram 12 N-Q5' White wins decism material QxN Black wins decisive material WHITE TO PLAY Black. R-·Nl (if 14 . .B2 B-N2 6 0·0 7 PxP 8 N·B3 9 Q-K2 PxP N·B3 P. 'This surprising move forces the win of material. 16 B-Q6t followed by 17 BxBt and 18 BxNP or 18 B-Q6t without yielding at least the exchange. The Pawn capture is too risky. 5 P-QR4 would lead to the recapture of the gambit Pawn with about an equal game.. White threatens 13 NxNt followed by 14 QxQ. K-K2. 16 BxP. 'White's point-s-or S(I he thinks. The threat was 9 ... QxQ. N-QB3. The right move is 3 N-KB3.. then simple development gi"vcs Black the edge. although his baekwar<. R-N2.

16 QxN wins a piece. . see diagram 13 K·Nl' 14 QxNP 15 NxQP 15 811Pt 16 Q-N3 17 Q. '13 . P-K4! also gives about equal ehances. N-Ql: 16 R-Kl. BxQ.. 0-0-0 with an exciting game in prospect.Q4 P-Q4 P·K3 N·KB3 a·N5t PIP p.known posmon where the chances have always been assessed as roughly equal. PxB. N-K3: 17 Q-KN4. and 15 Q-Bl.. or HI ••• K-B3: 17 Q-K6 mates): 17 Q-K7. White will always maintain superiority . is equally lethal. NxN. KxB: 16 N-N5t. 'Or 14 B-K2: 1& B-B4 and if 1&.. 20 NxB. K-Bl.. PxR: 20 QxPt. 18 B-N5! Q-B2..QR3 P.. N-QI 17 B-Q6 is decisive.. 18 RxQt and White should win. Black's strong Pawns are about an equivalent for the extra piece. 'And not 15 . ' • This fine move finally sets off White's advantage. 17 BxBt.. 'An interesting and well. K-Nl. Rut White is advantageously prepared to sacrifice a piece.QN4 B·N2 Q-B2 PxP PxP?' NIIN N·K2' 11 PxN P·QB4 N·KB3 B·NS N·B3 6 P·K4 7 P·K5 8 Q·R4t 9 0-0-0 10 N·K4 1 2 3 4 5 p. 19 RxNt.B4 PIP N·B3 B·Q2 B·K2 12 B·R4 PIP QR·Bl P-N4' P·B6 WHITE TO PLAY White now has an opportunity to finish Black off by a cute combination... BxB' 20 NxB and 21 N (5)-Q6t wi\] be murderous. 'After 1& .' . winning easily. 16 B-Q6. K-KI (if 16 . BXQ' 17 NxPt.QB4 N·QB3 2 P·B4 3 P·K3 4 BliP PXP 5 P-Q4 60·0 7 Q-K2 8 N·B3 9 B·N3 10 R·Ql 11 P·Q5! 12 P·K4 13 NxKP 14 QxNt p. N-Q5.. B-K2: 21 R-Kl. 18 N-B2! is in White's favor. In the myriad variations ensuing.B2 18 QxP P-QR3' N·R4 PIP White mates shortly see diagram 19 B·QNS" B·B3 WHITE TO PLAY It appears that Black has the more potent threats because of White's undefended Queen's R()(}k. N-N5. N-R4.. foilowed by 21 NxB and 22 BxP(t).1(3 N·B3 P. 16 QxN!. 14 Q-B2. Q-K2: 16 Q-lCB4. K-Bl. 16 RxN.. Black should try 12 .. Black cannot prevent the mate at KB7. Now 19 .. Also 15 . '. If 14 .90 Queen's Gambit Accepted WHITE BLACK Queen's Gambit Declined WHITE BLACK 91 1 N-KB3 p. P-B5.. Or 19 ..Q4 p.

Q-N4. 9 QxQt. 10 BxP! \10 . White wins a piece). QxB' 13 Q-B4 or 13 Q-N4 or 13 Q-Q3 leaves White a full piece ahead. Comparatively best is 19 P-B3.g. N-Q2... P-K3. White will mste at KB7.N1 BLACK TO PLAY White's last move Wa. 9 PxB. 12 BxNt. but White brilliantly refutes th. 9 Q-B3. 21 P-R3 (or 21 PxN.<I a notobvious blunder. 20 Q-B2. .• _ NxN... ' . NxQ.. 13 NxP mate.. Ii B-N&t K-K2 (if s Knight interpMel!. Q-R6t. P-B3. N-B6t. 8 P-K4.. 21 B-N4. 22 K-B2. NxP should be played. N-Q3' 10 DxP (now the threat is 11 Qxpt. ' 'Black is already lost as the following shows: 8 . e. Bx P! wins another Pawn) . N-Q3' 9 PxP wins a piece. 'Other moves are no better.92 Queen's Gambit Declined WHITE Queen's Gambit Declined WHITE BLACK p. a good game. 20 B-Bl. RxQ.. • Now if Black captures White'S Queen or Bishop. NxB. 23 K-N2 (or 23 K-RI. '6 . Q-N5 mate). White must now Xield at least a Pawn in order to avert immediate disaster. 22 K-Nl. BxP. or 19 KR-Kl. 12 PxP.. B-R6.Q2 B·K2 P·B3 0·0 R·K1 6 P·K3 7 Q·B2 PXP S P-QR4 6 7 8 9 N-KS P·K4! Q-B3 PxP B·B4 P-B4?' 8 B·Q3 9 N·B3 10 0·0 11 QR. While White pursues his operations on the Queen·side. e. Q-R5. 24 K-Nl.K3 N·KB3 93 1 P'Q4 2 3 4 5 P·QB4 N·QB3 B-N5 PxP P·Q4 BLACK P-Q4 P-QB3 N-B3 1 P-Q4 2 P'QB4 3 N·KB3 4 N-B3 QN. R-N4t. B-N5t. 10 NxPt or 7 ••• DIP' 8 NxB. 12 BxN mate!). P-K3 and if 7 P-B3. 21 KR-Ql and Black is a Pawn ahead and should win. 22 PxN. N-B6t. KxQ. 19 B-K2.is idea. B-QN5. N-B6. The posltion is a typical one arising from the Exchange Variation of the Queen's Gambit Declined. 9 QxB.. 21 BxP. NxQ. Black has a winning refutation ready..g. 'This is decisive. 7 . QxPt. for if 11 . BxP and mate is unavoidable. Black regai'M the piece with. 8 PxB. PxN allows 11 B-B7 mste) or 8 . BxP followed by 24 Q-R8 mate). 18 QxN N·RS' Black must gain material . Either 17 B-K2 or 17 BxN were preferable alternatives. 23 •. PxN. 21 P-B4. Black strives for counterplay by means of a King-side attack. 20 PxB. B-R6!. • This plausible move loses at least a Pawn. NxN. 12 BxB 13 P·QN4 N·B1 N·KS QxB P·QR3 QxB NxP' PxP?' N·Q3 P-t(3 see diagram 10 BxP!!' 11 B-NSf' 14 P-QR4 N·N3 15 P·NS RPxP 16 PxP B·NS' 17 N·Q2?' see diagram 17 NxN/7 12 N-QSf 13 N-N6f K-K2 PxN White mates next move WHITE TO PLAY Seemingly. • . BxPt. NxR or 19 K-Rl. PxP.. 20 QxQ (if 20 R-B2. 23 PxQ.

RxBt.. 11 B-K2 leaves White with pressure on the Queen and Queen Knight Pawn and he would stand better.Q4 N-KB3 B-N5 BxN 6 N-B3 P-KR3 QxB 8 9 10 11 7 Q-N3 P-QR3 P·K3 B·NS N-83' B-R4 0-0 P-K4!' PxP R·Klt B·Q3' BPxP 12 PxP' 13 K-Bl' see diagram 13 14 15 16 17 QxN!! PxQ K·NI Q-Ql QxR' B·R6t NxP R. after g ••. the Queen Bishop. As the play progresses. 10 P-QR4 and the Black Rook Pawn is also vulnerable.. QxNt. However. White wins the Queen's Pawn. Safest is 6 ••• P-K3 and another equalIzing line is 6 ••• B-B4. P-QN4..NxP mate.R4t RxN II NxN see diagram 12 BxP!' White wins at least a Pawn with positional initiative 4 PxP PxP 1 2 3 4 5 P-Q4 P-QB4 N-KB3 P-R3 p. • 12 PxN. • or 17 B-Bl. P-K3 and if 9 Q-N3. NxP White has been checkmated . 'It is difficult to defend the NP and if 9 •. .K8t BLACK TO PLAY Black can easily regain his Pawn. as he threatens both 13 BxP and 13 B-QN5. P-B4 is more usual. 7 ••.94 Queen's Gambit Declined WHITE BLACK Queen's Gambit Declined WHITE BLACK 95 1 p. Black repeatedly offers his Queen Pawn for attack and development. '10 PxP.Q4 2 N·KB3 3 P·B4 N-KB3 P·B3 P-Q4 WHITE TO PLAY It seeJU8that Black has solved the problem of how to develop his problem piece. 'If Black interposes at his Q2. but White will have none or it. '13 B-K2. 'White has won a Pawn with an overwhelming position. B-K2! Then 10 QxNP1. but he's out for bigger game and cannot be stopped. PxN (threatening 13 .. B-N5! 'Better is g. PxPtl is in Blaek's favor. NxPt and 16 .QR4' 9 Q-N3 N-B3' 10 Q. r . '1 P-K3. IS QlCR. P-K3 White could try 9 P-KN4 and 10 P-KR4 with great eomplications. RxBt. PxP. 15 KxQ. White proves. lwwthat Black has mishandled the opening. a Now the game is opened up to Black's advantage. P-K3. 5 N-B3 N·B3 P-QR3' 6 B·B4 B·B4 7 P·K3 R-BI' 8 N·K5 N. S Q-N3. This is a little roo elaborate. N-R4 and the Que~n has no retreat. NxQ.. 14 KxR.

. • White threatened 7 N/4--NIi with awkward consequences. N/I-Q2. 'So Black recaptures the Pawn. this is more than enough for eqootity in tlte opening.Bl' BxB 12 N/2xB BxP' 13 BxB N-Q6t 14 K-K2 NxB see diagram 15 N·N6 R-R2 10 N·Q2 11 B·QB4 B-K3 White wins decisive material WHITE TO PLAY The longest way around is the shortest way home here. Black has been c~kmated 16 QR. K-K3 and . K-Q2. 17 R-B8t. • White threatened 9 B-RSt and 10 N-B7t or 10 N-N6t. N-B3 is met by 9 NlCNt.g. . Ii-BS.Q4 P-Q84 N·KB3 QxP 6 NxQ 1 N-Q5 8 B-Q2 see diagram 9 B·R5t 10 N·B6t 11 N-B7 P·QR3' K-Ql N·Q2· P-Nl K-Kl QxQ' NxQ N-N5 P. This mistake creates great difficulties for Black..96 Queen's Gambit Declined WHITE Queen's Gambit Dec/ined WHITE BLACK BLACK 97 1 P-Q4 2 p.QB4 3 N·KB3 4 N·B3 5 QxP P-Q4 P-QB4 QPxP PxP' 1 2 P-Q84 a BPxP 4 PXP 5 QxQ 6 P·K4 1 N·QRl 8 B-K3 9 N·B3 P-Q4 p.. BxN.. White wins a piece.. 18 R-B8t or 16 . PxN. and 8 .. KR-Ql and Black should be able to recapture the Pawn with . hut his backward development leaves him prey to White's counterattack. 10 B-Rlit.QR3?L P-B3 P·K4 WHITE TO PLAY Black hae won a Pawn and swapped Queens. e. 17 R-B8t. NlCN. . 12 PxB. 'And the exchange of Queens leaves Black dangerously behind in development.. t ... 10 N-NIi. NlCB. 16 . 17 NlCN. RlCP with e<Juality.. B-Q2. White wiU begin an attack on Black's King Rook by first attacking Black's Queen Rook. P-K3 is safer. 14 R-Ql. 9 BxN.. N-QB3. Usually. B-Q2 and 6 . 4 ..... 13 P-B3.. N-K3. 11 N-Q6t. White's next move turns a tnw light on the picture.. QN-R3.. but tnis cure is worse than the disease.. N/4-Q2. or 16 .. Correct was 8 . Better was Ii .

14 P-B7t. ' K-R3. moreover. 15 R-Q6. the Black King wiU undergo a long journey. R-B3. 16 B-K7 mate an~ 10 .. Q-K2 (th~ 'threat was 12 B-R5t.isive .tlate fianch<!tto a inferior as it anOWll White to build a strong Pawn center.. 15 QxR mate. '14 •. and '11 . The imme. 16 QR-Ql! (but not 16 BxN. 11 B-K2. . 18 B-K2t. . N-K2. Hi BxQt. K-B4 (17 . Q-K2.QB4 N-QB3 P·K4 P·K5 Q-N4' PxN 8 K·Ql 9 R·N! 3 4 5 6 7 1 P-Q4 2 N·KB3 3 P-KN3 4 B·N2 50·0 6 P·B4 7 N-B3 8 Q-B2 9 R·Ql 10 P·K4 11 PXP 12 B-N5 0-0 P-Q3 QN-Q2 R·Kl P·K4 PXP P·B3' BxB R·K2' Q-B2 R·Ql B·Bl WHITE TO PLAY WiUy-nilly. QxQ. K-N2!). Q-K2.8 BxR loses to 9 QxP R-BI' 10 B-No. 16 . K-R5. 16 P-BS-Q mate Or 13 Q anywhere else. > Otherwise White will occupy Q~ with his Knight. R-QI. K-QI (here 12 . I 3 Q-Nst. K-R4 (if 15 ••• K-N2.QN3' P·K3 B·N5 N·K5 NxN Bxpt K·Bl' N·B3 K·Nl' BxP 1 p. 11 Q-B3 wins a piece. Q-K2. Comparatively beat was 12 .. QxQ. . The double fianchetto seldom works well tor BlaCK. . 19 Knight mates at K2 or R3. 'White win$ a piece and the game.QN3 B·N2 P·N3' B·N2 99 2 p.98 Queen's Indian Defense WHITE Queen's Indian Defense WHITE BLACK N·KB3 P. R-B2 transposes to the previous parenthetical note). K-K2 or K-Ql 15 BxP mate). see diagram 10 B·R3t 11 R·N3 12 QxPt' 13 R·N3t 14 e-ar+ 15 B·K2t 16 R-R3 KxQ K·R3 K·R4' K·R5 see diagram 13 BxN 14 B·R3 15 R-Q6 16 QR. K-N::I. 14 BxRt. 17 RxB/6. 19 B-B6 mate). 'This forees mate. Q-B2. K-Bo... K-N3. 18 B-Q3t. 17 QR-Ql winning a piece. K-R4..••• P-K3. 16 B-K2t. •If 10 ••• P-Q3 or 10 ••. 18 B-N7 mate) .Q4 BLACK N·KB3 P. 12 B-R5. Q-K2. but in any case he will survive longer than the White Queen. Q-BI. P-KB3. . White wins de<. A very promising Pawn sacrifiee which Black is compelled to accept.. 13 PxP and now 13 . 15 BxR mate or 13 Q-B2.Q! WHITE TO PLAY NQ'WBlack's attempt to retain the "strong point" center will be repulsed because 0/ the fatal Black has been checkmated 17 Q-Q2 18 RxB! material position of hi8 Knights. but now the Bishop at QN2 makes a sad lmpresslon . BxB... 17 B-N7t. 15 P-B7t. R-K2 or 16 .• Q-N4. Better is simply 4. 14 QxRt. ..•.. White has a strong series of moves. 16 B-Bst K-R3. 14 PxQt. 17 B-B6t. R-B2. who Is unable to get his fair share of the central squares Or files. 12 B-~o t.. No better was 14 ••• B-Bl.

10 . Pxpt as well as 11 . hag an imposing air. but Black shows up its ballie weakness..QB4 P. .. ' K-R1: 15 NxQ.Q2 NxN B·K2' 0·0 BLACK TO PLAY White's Pawn [roni. If 13 .. as ..Q3 Q. N-B3: a piece. Q-Nfit winning the Queen. NxBt (or 14 QxN) wms a I N-B3 should be played and though White is no forced win.. there . QxKPt wins the King Rook.NSf N·Q2 0·0 6 P·K4?' PxP 7 BPxP see diagram 7 NxKP 8 PxN Q-R5t B... White should plan on playing P-Q5 in answer to a Black . QxQ.. White is helpless..QN3 P·KB3? P·K3 P'Q5' B. has some advantage.. Can you see why? . . P-QB4. 14 ~xBt. 'Now this allows a sound sacrifice... A serious mistake.... NxP is unsound.. '9 P-N3.R3t 9 K·K2' P·K84· 10 K-B3 2 3 4 5 1 P'Q4 1 P-Q4 2 P-QB4 3 N·KB3 4 P·KN3 5 B-N2 6 P·Q5 7 N·R4 N·KB3 p. QxB White will be checkmated in a few moves or lose his Queen White gains de<:isive material WHITE TO PLAY Black will lose because of the insecure position of his Queen Rook. P-K4 is quite good for White here..100 Queen's I nclian Defense WHITE Queen's' Indian Defense WHITE 101 BLACK BLACK N·KB3 P.K3 8 N·QB3 9 NxP 10 8xN 11 N·B5! 12 BxB 13 Q·Q5!' see diagram P·QN3 B·N2 P·B4 PxP p. 6 Q-N3 was preferable. and if 13 . • Black threatens 11 .

QxB. 14 Q-N7 mate. loses by force. After 9 . not 10 . The text. White still maintains a virulent attack. 11 BxB. although White retains fine attackIng chances against Black s Kmg and Queen with 9 R-Bl. 11 B>:B. Px. QxQt: 6 KxQ.. 13 Q-N4t. Only 10 . .. 12 N>:N. and even here White will be one Or two Pawns ahead with a theoretical win.t'.Q5 7 B. 12 P-KN4. Instead of deferuling his Bishop. 11 PxN.•• P-K4 and then I> PxP. but Black's position would be satisfactory. N-K5. P>:N L 13 QxP winninjl. • This loses at least a piece... P-B5! allows Black to save the piece. e. N-Nl offers better possibj1ities of ~efe... surprisingly enough. 9 . N-K 1.g. 'Now Black's Queen is trapped and he must play 10 ••. 11 Q-R4 nor 10 . nor 10 .Q2 8 KPxB see diagram P·Q4 N·QB3 QxP B·N5' Q·QR4' 0·0·0 BxN N·N5?' NxP" 2 3 4 5 1 P-Q4 B-N5 N-Q2 p. There is only one variation to save the piece. QxB.!se. O-O-Ot.. 12 N>:N. I . N-N3 with splendid possibilities. 12 B-R6.:! though White with 10 P-QN4 and 11 B-K3 or 10 N-N5 and 11 B-II..•• N-R4. nor again 10 •.. Q>:B.. . . N-N5 Or 10 . I> Q-Q1 is safer. Moreover. KN-K2 and 9 ." the Queen Rook.QB4 3 PXP 4 N·KB3 5 N·B3 6 P. N-K5.K3 KN-B3 6 B-Q3 7 P-B3 N-KB3 P'Q4 P·K3 B·K2 QN-Q2 p. .102 Queen Pawn Game WHITE BLACK Queen Pawn Game WHITE BLACK 103 1 P-Q4 2 p.•. sacrificing the Knight in order to rescue her. N-QR3 was certainly bette. B-KNI>: 7 B-B4.• N-B6. • B-N2. followed by 8 . White can get the two Bishops by 10 N-B6. PxB. . K-Rl. 11 BxB.. How does White prevent this? Or does he? White wins decisive material 11 Q-R4 White wins material 'Black should play 4 . P-B5.3 has a winning attack. '8 N-K4 or 8 •• .B4 P-QN3 9 P-QR3 10 N·R4!!' 8 Q·R4 9 N·K5 10 PxN see diagram 0-0 NxN?' N-Q2' WHITE TO PLAY White's dark--square Bishop is attacked by Bkuk's darksquare Bishop. White atrocks the attacking BisTwp! WHITE TO PLAY Black threatens to win a Pawn.

•. PxQ: IS P-N6 and mate at RS cannot be averted. is the key to ~he Black King position. for 16 •. K-R3. K-B3.) Ht Q-B7t. 'Or 16 . But by capturing some other Pawn (which one?) he wins the game.• PxR. . Should he retreat it.B4 NxP PxN' NxPt N·NSt P·N6' White forces mate WHITE TO PLAY White's Queen Bishop is attacked. K-K4. 20 QxKP mate. 'And mates shortly. This sacrifice is standard in positions of tbill type. 17 R-RSt. . 18 Q-B4t and when Black interposes on B2. QxP. BxN and 12 .... K-N3. K-R2. or capture Black's Knight? Or is there stiU arwther continuation? 20 Q-N3t' Black can't avoid mate . The acceptance of the sacrifice meets with a subtle refutation... 20 NxPt. (IS .3.Q3 6 QN-Q2 70-0 8 R·Kl 9 P-K4· 10 NxP 11 BxN QN·Q2 0·0 R·Kl 4 P-Q4 S QxP 6 BxN 7 N-QB3 8 B-NS see QPxP NxN PxP diagram KxB K·N3 R-Rl 90·0-0 0·0 WHITE TO PLAY If White tokes the Queen Pawn he has no more than an even game.• QxN: 17 QxQ. Now 17 . K.Rl N-KS!' Q·K3 p.104 Queen Pawn Game WHITE Ruy Lopez WHITE 1 P·K4 2 N·KB3 3 B·NS BLACK P·K4 N·QB3 P-Q3 BLACK 105 PxP B-Q2 BxB N·KB3 B-K2 1 P-Q4 2 N-KB3 3 P·K3 4 P-B3 S B·Q3 P-Q4 N-KB3 P·B4 P·K3 B.R4 K·R2 K·Hl RxB R·RS QR. 'Wins. If 15 •.. 17 Q-Q3t. 12 BxPt' 13 N-NSt 14 P-KR4 10 P·KR4 P-KR3 see diagram 11 N-QS! hB' 12 NxBt QxN 13 PxP 14 IS 16 17 IS 16 17 18 19 Rxpt' P·RSt N·B3 K·R3 Q. . IS Q-B3t. 16 P-R5t.. P-KN3. which cannot be accepted. White plays R-RS mate. R-Kl with fair chances for equality . Black should play 11 . Rx P. 21 QxP mate.. • This second sacrifice. K-N2: 18 R(l)-R7 mate. 19 Q-K4t.

11 •. 9 NxN.g. B-K3. Aft<!r ~ ••. '11) •. l White's last chance to avoid toslng a pioc<!was with 8 B-Q5. • Black is without defense against the mate at KB7 beeause of the vulnerability of his Queen Rook. 9 ••• B-N2 should be played. . 'And if White suspected the danger. and the Pawn will soon be regained. Black will be checkmated or lose decisive material Black has won a piece BLACK TO PLAY White dominates the center. but White ha« an in1Wcent-looking maneuver in reserve. pxp .3 preferabl<!.. B-N2 or 8 .• P-N8.. Either 8 _ . he could still play 7 PXP with about an even game. Or he can force a draw with 9 Q-Q5. 12 Q-Q5. B-Q2. 10 Q-B6t. I If White intends to play P--Q4.106 Ruy Lopez WHITE BLACK Ruy Lopez WHITE BLACK 107 P-K4 N-QB3 P-QR3 N-B3 1 P-K4 2 N-KB3 3 B-N5 4 B-R4 5 P-Q4 6 B-N3 P-K4 N-QB3 P-QR3 P-Q3 P-QN4 NxP P-Q6?' 1 P·K4 2 N-KB3 3 B·N5 4 B-R4 7 NxN 8 P-QB3 PxN 5 N-B3 6 P-Q4' 7 B-N3' P-Q3 P-QN4 PxP see diagram 9 P-QR4! B-Q2?' PxP?' 10 PxP Resigns 11 Q-R5" 8 NxQP' 9 QxN see diagram 9 10 Q-any NxN P-B4 P-B5 WHITE TO PLAY Black's last move avoided the accelerated reply by White. I . he should preface it with 6 BxNt.• BxP is the last chanee to defend. 11 Q-Q5 and draws by repetition of moves. NxB. but Black's Queen-side Pawns spring to life. 9 NxP. PxB. PxP White can either continue 9 NxP with some compensatton for the Pawn minus.. 7 P--Q4. e. etc.

its capture.Q4 see diagram 9 P·K5 10 NxKP 11 NxP 12 BxBt' P-K4 N-QB3 P-QR3 N-B3 P·Q3 P-QN4 N-QR4 PXP' PXP B·K3' KxN 1 2 3 4 5 6 7 8 9 10 P-K4 N-KB3 B-N5 B·R4 P·Q3 P·B3 QN-Q2 N-Bt B·B2 NxP?' see diagram WHITE TO PLAY White wiU lose if he captures the Queen's Pawn.. 15 Q-R4t. so he offers another Pawn instead.108 1 2 3 4 Ruy Lopez WHITE BLACK Ruy Lopez WHITE BLACK 109 P·K4 N-QB3 P-QR3 N·B3 P-Q3 B-K2 (). faU. N-Q2. K-Kl when 13 B-~5t leaves White the exchange and a Pawn ahead with an easy won. This move is a blunder. 'And the White Queen is trapped. loses for Bfuck. Black has looked ahead One move further than White. and though White has somewhat better play. he should play 10 N-N3 with a good position. 1 1 Until now Whit" has adopted a mode of play favored by Wilhelm Steinitz. 'There is no better defense to the threat of 11 N-B6t and 11 NxP. 14 Q-R3t and 15 Q-B5 mate).. 16 Q-N4t. 3. 17 Q-N5 mate. 2. 10 11 QxN NxN 8·N5' White gains overwhelming material White's Queen is lost BLACK TO PLAY Now follows a drama in three acts. 14 QxNt. K-N3. there are still chances for both sides. K-Ba. Instead. Greed cometh betore a. . If Black attempts to avoid this by 12 K-N3 he will be mated as follows: 13 Q-Q3t. Black must play 12 . N-K5 (or 13 K-R4. K-B3. B-N2 or 9: . Black should try 8 ..O P-QN4 N·KR4 P-K4 N·KB] B·N5 B·R4 5 0·0 6 R-Kl 7 B-N3 8 p. which can hardly be avoided.. 1. NxB. White wins a Pawn. This loses.. 9 PxN. . The trapper is trapped.

Black. 15 K-Bl.QR3 1 P·K4 2 N-KB3 3 B·N5 QPxB P·B3 B·KN5 B·R4 4 p. e.g. Now White is the exchange ahead with a simple win in prospect... 12 NxB. 19 N-R3... '9 . B-N3.. R-KBI (to meet 16 PxN with 16 . NxN. 'Or 16 . PxP: 18 N-B4. 8 . . P-KB4. Careless play which loses a Pawn. 14 P-KB3.Q3 1 P·K4 N·KB3 B·N5 BxN N·P3 P·Q3 P·K4 N-QB3 P. B-R4. R-Q8t and mate. 10 QxBt is even WOrsefor Blaek.. NxN. K-Rl. loses to a zwischenzug (intermediary move) 10 BxP. P-N4.. . 'If the other Rook moves. B-B4t. KRxQ is no better. BxP.... . 17 B-K7 wins the exchange. Black outcombines himself. .110 2 3 4 5 6 Ruy Lopez WHITE Ruy Lopez WHITE 111 P-K4 B. .. • The Bishop is trapped. • Black hoped for 13 RxN?. NxP?. B-Q3 gives Black a satisfactory position. 17 PxN. QR-Kl. This loses at least a Pawn...Q2?' 8 B·K3 see diagram 9 NxP BxQ' 10 NxQ BxP?' 11 NxB KxN 12 K-Q2 White remains a piece to the good 7 P·KR3 7 R·Kl 8 BxN B-K2 O-O?' BxB PxP QRxQ' 10 QXQ 11 NxP BxP' 12 NxB NxN see diagram 13 N·Q3' P-KB4 14 P·KB3 B·B4t 15 NxB NxN 16 B·N5 R-Q4' 17 B·K7 R-Kl 18 P-QB4 RxB' 19 RxR White wins at least the Exchange 9 PxP WHITE TO PLAY At first sight it seems that Black has weathered the opening storm. Q. And here Black should play HI .. 13 N-Q3. PxPt regaining the Knight): 16 K-K2. P-N5: 20 N-B4 and White is a piece ahead. J Not 11 . anxious to regain the Pawn. fec<!nciling himself to the loss of a Pawn.Q4 5 N·B3 60-0 WHITE TO PLAY Black's last move was a. KxN Or 10 . White has 19 BxN. '10 .Q2 N-B3 BLACK BLACK N-QB3 P. 12 NxB.. mistake which permits White to win a Pawn. 14 PltN. But White has a fitud winning coup. PxN. II NxP. 13 NxBt.

N-R6t: 17 K-R2.112 Ruy Lopez WHITE BLACK Ruy Lopez WHITE BLACK 113 P·K4 N. P-QN4 or 6 . N-R6 mate. but his backward development and the absence of his Queen from the battleground wiU destroy him.. N-N5t: 17 K-R3.• R-Kl otfen better flghting. 6 .•. Necessary..find he must lose 8 piece after 11 •. N-N6t: 15 RPxN.. P-KB4.. • It is more important for White to free his game at this time than to play for material gain. N-N5 is mate.Q4!l' NxP N·B5 NxN 10 NxP 11 Q-K4 12 QxR1' BLACK TO PLAY White has won the Exchange.K2 6 B-N3 7 P·B3 80·0 9 PxP N·QB3 P·QR3 N·B3 P. as Black was threatening 13 .0 6 Q·K2 7 BxN 8 NxP 9 N·KB3 0·0 P.. but White has ready a winning one-step. NxB White has been checkmated This sacrifice oIfen Black excellent attacking chances at the expense of a Pawn. see diagram 10 QxQ see diagram 11 R·Kl' O-O?' QPxB Q·Q5' QxKP1' NxQ 12 13 B-Ql' 14 QxP 15 R·Kl 16 BxQ' Q-Q6 B·KR6 BxP Q. QJ<Rt: 16 K-R2.QN4 B·K2 1 P·K4 2 N·KB3 3 B·N5 4 B·R4 5 0. Simply 8 .. .B6 White wins decisive material WHITE TO PLAY Black has the fWQ-Bishop edge and seemingly the better chances. 13 fuB. Q-R8 mate. Correct is 12 P-Q4! . The threat was 16 . I .QB3 P'QR3 N·B3 B-K2 1 P·K4 2 N·KB3 3 B·N5 P·K4 4 B·R4 5 Q. 12 P-Q3 and if the Knight moves. P-Q3 are usual in this POSItIon. I T~is lo~~ at least a Pawn.chances.. N-K7t: 14 K-RI. 16 P-KR4 is likewise unavailing as 16 .•. 'Black has counted heavily on this move to recover the Pawn.. • To . 'And 80 he recaptures the Pawn.

20 QxR.. 16 . 21 K-K2 (or 21 K-Nl. he should survive.. 16 R-K2 is quite playable. P-KB~. 10 BxPt. RxQt and Black wins. Black had to try 9 . Black's attack win now win by force. RxQ with check and wins. Black has a winning attack 'Better is 8 •. • Now if 18 QxPt! Black captures . 18 Q-K2. RxQ. 9 RpxN. If 11 ... QR-Kl. Besides.. B-N6 because of 17 QxPt!. .114 Ruy Lopez WHITE 1 P·K4 2 N·KB3 3 B-NS BLACK P·K4 N-QB3 P·QR3 N·B3 P·Q3 Ruy Lopez WHITE BLACK P·K4 115 1 P·K4 2 N-KB3 3 B-NS N-QB3 P·QR3 N·B3 B-K2 P-QN4 4 B-R4 S 0-0 6 Q-K2 7 B-N3 8 P-Q4 9 PxP 10 RPxN see diagram 11 RxP' WHITE TO PLAY P·QN4 N. 16 17 K·Sl B·R7t' B-N6' Black sees the flaw in the obvious continuation. r Introducing the famoua Marshall Attaclt. . 11 Nxpt and 12 NJI'B. 10 R-Ql.. '13 R-K2. Q-B7 mate). QxPt.. 21 . hR. 19 PxB.B3 16 QxNr see diagram Queen Rook file. Blaek has developed the wrong Bishop. PxP and though Black has the worse of it. e. . NxB. 11 N-1!J3. 18 R-K8 mate..• BxN. '11 ... as does 9 .Q3 N-NS Q-RS NxP BLACK TO PLAY IS Q. B-NZ and Black is somewhat cramped. 10 QJ<B. 22 X-Bt.g.. N-Q2.. BxP. • The acceptance of the saerffiee loses.wted White's command than for by of the White wins material and maintains a winning attack 13 R-Kl' 14 P·KR3 B.. 'But not immediately 16 .. P-QB3 also offers good attacking chances. 12 QJ<pt and 13 QxR will cost Black a second Pawn. 'This loses.• BN6. PxP. but he has something dynamic in view. Q-R7t. anticipating a future sttack on the King BishOp Pawn. but his posltion remaInS def ens ibl e. is a good move here. KxB.QR4 B-NS' NxB' 4 B·R4 S 0-0 6 R·Kl 7 B·N3 8 P·B3 9 PxP 10 NxP 11 RxN 12 P-Q4 0-0 P-Q4' PXP NxP NxN N·B3' Blaek's two Bishops a:remore compen.

B-KN5 with a strong attack well worth the sacrificed piece. 13 Q-Q7 mate. 12 PxPt. BxN. 11 PxQPt. but loses a piece for no compensation. . .QR3 N-B3 NxP BLACK BLACK 1 P·K4 2 N·KB3 3 B·N5 4 P·B3 5 P-Q4 6 P-K5 P·K4 N-QB3 B-84 Q-BS' 7 PXP 8 NxN see diagram 9 Q-N4! N-K2' 10 P-K6! P-QB3' 11 QxP N-NS' WHITE TO PLAY sight. 12 PxB=Qt. At first 12 PxPt 13 N-K6t 14 B-N5t K-Ql PxN PXP Q-NS' NxQP' Q-N3 1 P·K4 2 N-KB3 3 B·N5 4 B-R4 50-0 6 P-Q4 7 8 9 10 11 B·N3 PxP P-B3 R-Kl P-QN4 B-K3 B·K2 0-0 Q-Q2?' P-Q4 N-Q4 see diagram 12 NxB 13 RxN' QxN' White has won a Knight White wins overwhelming material WHITE TO PLAY Black's last nwve has co-mpleted the devekrpment of all his pieces. N-B3. {.. Not neommended a~ the Queen i~ ~ too early.. KN-K2. PxN: 13 RxN and Black's Queen's Pawn is pinned on the file. 7 Q-K2..•• R-KBl: 12 B-KR6 or 11 . BxN. Black's Queen move was a fatal mistake... K-Ql. {.. P-B4.. . 8 PxP. K-Q2: 15 P-B8=Qt and if 14 . Preferable alternatives are {..•. K-Ql: 18 P-B8=Qt. QxB: 12 NxBPt or 10 . 15 QxRt!. ... White wins a piece. B-Q8. 'If 10 •. Better ebanees are afforded by 7 .. A faulty combination. it appears Black will regain tke piece and remain a Pawn plus. while White's Queen Knight is still in the stable. 'If {.. PxP: 11 NxP!. I . •If 9 . 'If 14 .. B-K2. . though the White game is still preferable. Nevertheless.. etc. or 10 . B-N5t. 'Now the Queen Pawn is pinned on the diagonal and White has won a piece. BxN. 12 K-Ql remaining a piece ahead with an easy win.. PxP: 11 NxP! BxPt. 10 QxP and White will emerge the exchange ahead. B-Q3: 13 PxN. But White is poised for a C'fU$h-ing attack. The text looks natural. NxQ: 16 P-B8=Qt.... NxP..... P-Q4.. 12 P-B3. a Or 12 • . This trap has claimed for its victims several well-known masters.. or even the speculative (\ . Black should play 11 .. .116 Ruy Lopez WHITE Ruy Lopez WHITE 117 P-K4 N-QB3 P. • Or 11 . 8 N-B3. B-N3. RxQ.... NxI{P. K-B2 or 14 .

118
5 0·0
6 7 8 9 10

luy Lopez
WHITE BLACK

Ruy Lopez
WHITE BLACK

119
P·K4 N-QB3 P-QR3 N·B3 NxP P-QN4 p.Q4 8·K3 8·K2

1 P·K4 2 N·KB3 3 B·N5 4 B·R4 p.Q4 B·N3 PxP P·B3 Q·Q3 PxP BxP?' BxBt Q·K2' B·K3'

11 BLACK TO PLAY White has played the opening oorelessly, and he wiU pay dearly for the Pawn ahead, because all Black's forces are prepared to annihilate the enemy.
12 13 14 15

P·K4 N·QB3 P·QR3 N·B3 NxP P.QN4 p.Q4 B·K3 B-QB4 P-B3 QxP

1 P·K4 2 N·KB3 3 B-N5 4 B-R4 5 ()..O

6 P-Q4
7 8·M3

8 PxP
9 p.B3 10 B·K3 11 QN·Q2

0-0
p.B4' NxP 13 B·KB4'

0·0·0
QxB KR·Kl

12 PxP e.p_
13 N·N5 see diagram 14 QN·K4 15 QxPt 16 Q-N8t 17 N·B7

NxN
K·Rl'

see diagram
15 16 RxN 17 QxQ NxKBP

RxQ

QxB

R·Q8t'

WHITE TO PLAY Black has oompleted his development, and there seem to be no weak spots in his position, but White is ready to unleash a winning attack.

While will be checkmated in three moves

Black has been checkmated

'This eapture involves White in great difficulties. More discreet Is 12 QN-Q2 with a good game for White. , 14 Q-B2 is better, as White could then continue with 15 B-K3 which would give him some defensiv .. chances. 'White is lost, for if 15 QN-Q2. NxKBP; 16 QxQt, RxQ; and if 17 RxN, R-K7; 18 N-Q4, NxN! • After 18 N-Kl, RxNt; 19 R-Bl, BxQt; 20 K-Rl, RxR is mate.

'A better line is 11 •.. B-KNII' 12 NxN PIN· 13 Q-Q5 QxQ' 14 BxQ, PxN; 15 BxN" PxP; 16 KxP, QR-Ql: 17 P-QR4, P-N5 'and Blaek should drsw Wlthout much difficulty. '0.. 13: •• B-KN5; 14 P-B3 followed by 16 QN-K4! Howenr 13 ••• B-B2 LS lI(Imewhat better than the text. ' 'T.his all~ a forced mate but 15 .•• QxQ; 16 BxQt, K-RI; 17 NxN • gIVes WhIte an extra Pawn in a superior position. The smothered mate seeres again •

120
1 2 3 4 6 7 8 9 10

Ruy Lopez
WHITE BLACK

Ruy Lopez
WHITE BLACK

121
P·K4 N·QB3 P'QR3 N·B3
NxP

P·K4 N·KB3 B·N5 B·R4 p.Q4 B·N3 P'QR4 P·R5 PxP

50·0

P·K4 N·QB3 P·QR3 N·B3 NxP P·QN4 p.Q4 P·N5'

1 P·K4 2 N·KB3 3 B·N5 4 B-R4

50·0
6 7 8 9 10 P-Q4 B-N3 NxP' PxN B·K3

B·K2'
B·K3

P-QN4 P-Q4 NxN B-N2

see diagram WHITE TO PLAY Black has develQPed too routi'IWly. His last move wag an irretrievable mistake. His Queen Bishop is needed on the
QlUen--side.

11 B-R4' 12 QxP'

B-Q2'

11 Q-N4'
12 QxP 12 ....

B·B4
BxB!

see diagram
Q-N4! K·K2
Bxpt R·KNI P-Q5

White wins decisive material

13 QxRt'
14 OxP 15 K·Rl' 16 Q-R3'

17 N·R3' 18 QxQ

Qxpt

BLACK TO PLAY White threatens to win the Eulwfll.ge. Black, hoWever, has a winning continuation, based on the masked power of his Queen Bislwp.

19 PIN

N.N6f R·Rl'

White has been

checkmated

, Black should play 8 .•. NxQP with an excellent game. t And now 9 ... NxQP was absolutely necessary. The text 10_. • This pin wins a piece. • Or 11 •.. Q-Q2; 12 N-Q4. , White will win one of the two Knlghte:.

'8 PxP is the better move. '11 BxB ill better . .white overlooks Black's eomblnation. I If 13 QxQ. BxQ and Black is a piece ahead. • If 15 RxB, Q-B8t; 16 R-Bl, Q-K6t; 17 K-Rt, N-B'l't: 18 X-NI, N-R6t; 19K-Rl, Q-N8t; 20 RxQ. N-87 mate. 'Or 16 P-N3, Nxpt; 17 PxN. P-Q5t; 18 K-R2. QxP mate. o Nothing else will do, either. 'A most attraetive mate.

122

Ruy
WHITE

lopez
BLACK

Ruy Lopez
WHITE BLACK

123
p.K4
N·QB3

1 P-K4 2 N-KB3 3 B-N5

P·K4
N-QB3

P-QR3
N-B3

WHITE TO PLAY The Black King is in a 8traitjacket, and only one convulsive gugp is permitted him.

N-K2?' 7 P-Q5 N-B4 8 R-Kl PxB 9 NxP see diagram 10 Q-B3 P-KB3 11 Q-R5t P-N3 12 NxNP'
Black will be checkmated or Jose overwhelming material

4 B-R4 5 0-0 6 P-Q4

NxP

1 P-K4 2 N·KB3 3 B-NS 4 NxN

N-Q5 PxN
N-B3

P-QN4

5 B-84'
6 P·KS 7 B-N3 8 P-KB3'

90·0' 10 PxB
10 11 12 13

P-Q4 B-KN5 N·K5!
P'Q6

see diagram
B-B4t N·N6t Q-N4 P-KR4

.... K·Rl PxN R·BS'

14 PxRP' 15 P·N4'
16 17 18 19 20 21 PxR Q.B3' Q-R3 K-R2 K-RI K-R2

QxR RxPt
Q·K5 Q-R5t Q-K8t B·NSt B-B7t Q-NS

BLACK TO PLAY W!tite IuL8 nothing better tham. to capture the Bishop, which appears to have slowed down Black's attack. But Black's elegant offer of another pielle forces chukmate.

White has been checkmated

, B1a<:k should play"
• NaturaUy maw. if 12 ...

.•. PxB; 8 PxN, P-Q3 with a good game. PxN; 13 QxP mate. Black is unable to stavt: oft

, Preft:rablt: at thi8 point 1$ Ii 0-0. 'It looks as though White is winning a piece. 'Not 9 PxB, Q-Blit; 10 K-K2 (10 P-N3, NxNP also wina tor Blaek) 10 ... Q-B7t; 11 K-Q3, N-B4 mate. • Blaek threatened 13 ... Q-R3 mate. • N<:Iw 14 RxQ, PxPt; 15 B-R5, R:xR mate . if o Black again threatened 15 Qxpt or Iii ... Rxpt with mate. 'The <:Inlydefense against 17 Q-R5 mate.

wins. Preferable was Ii. hN. K-K2. PxB. .. Ii NIN or Ii 0-0 would give White a good pme. 6 QxN. aYe _ended.Q4 P-K4 S 6 NxBP' 7 R·Bl' 8 B-K2 QxKpt Q-N4' QxP N·B6 4 NxP KN·K2' 5 N·QB3 P·KN3?' 6 B·KN5f B·N2' see diagram 7 N-QS' White wins decisive material..124 Ruy Lopez WHITE BLACK Scotch Gambi' WHITE BLACK 125 1 P·K4 P·K4 2 N-KB3 3 B·NS N-QB3 N-QS 1 P·K4 4 B-B4' S NxP?' see diagram B·B4 2 N·KB3 3 p. e... Either . QxRt. 6 .. The main point is that 7 • . . s 0-0.. Thi$ i$ inferior. . . 9 B-K2. • BxN Can be met by 8 QlI:B. 10 B-R6 mate. NxPt. severely weakening the Black squares on the Kin!!:.. . 9 N-B6t..wn and threatens BlMk's vulnerable King Bishop. which attacks the Knight and King Knight Pawn. The ten . le$ding to easy equality. is definitely bad. elever move. or Black is checkmated N-QB3 PxP forces. ~ K-B2. . I . White wins by foree. '1 N-Q5. side. • Or 6 P-KB4. QxNP: '1 R-Bl. ~:. 8 N-B6 mate. BlMk disregards the threat with fatal consequences to the White White has been checkmated WHITE TO PLAY In this innocent looking position. White should play 4..1 attacking the Bishop and uncovermg on the Knlg~ ~robabl~ White's best chance was 6 Dxpt. Q-RB mate.The continuation includes a variation Wherein White sacrifices his Queen. QxKPt.. '1 0-0. NxQ. • And this move. •If '1 NIR.. .. White has grabbed a Pa. . NxN. 8 B-Bl. Qxpt.g. and if 8 . althou"" e wou have to play with a piece down. B-B . K-Dl. BLACK TO PLAy. There i8 no effective answer to the threat of '1 N-Q5.. • Winning..NxN. > Either 'Weak. N-B~t or 6 N-Nol. P-KR3. N-B3 or . N-B3 with a playable game. P-Q4.. 10 K-Dl.

. Either" N-B. B-B4. •. 20 Q-Q5 with Rook and two Pawns and a strong attack against the vulnerable King for the two pieces. This leaves Black without resource. W kite conceives an elegant maneuver which wins in all variations. Black had to play 11 . 'If 13 . K-Ql. . 19 QR-Kl. N-R3. .Q4 4 NxP 5 N-QB3 p. 20 RxNt wins the Queen. 19 QxPt. B-QB3 breaks the pin).Q3 10 QxKP N. . PxN. 21 QR-Ql. . B-1I:3 (if Black interposes at K4. 18 NIR and 19 P-KB4 and White has won the exchauge in a highly favorable position): 17 N-Q6t and wins: if 17 . _ ..•• N-K2. the olroious 1! QxP fai!8 became of 12 ••• BxBt. B--K3 (if Black interposes at K4 with Knight or Bishop. 18 NxR..~ Or 4. if 15.. 19 Q-B3t. K-Bl. 14 B--N5t wins.. BxN.o N·B3 P-QR3 P. _.. BIN. 0-0 or 12. ••• B-84 is good. K-Bl.. This loses by fone. The Knight at K7 cannot be eaptured without material loss for Black. 18 RxBt and wins.126 Scotch Gambi' WHITE BLACK Sicilian Defense WHITE BLACK 127 WHITE TO PLAY Here. QxN: 16 R-KI. KxN. 20 N-QGf Or 18 . 14 B-N6. K-Bl.. Finally. but then White has 17 Q-K2f followed by 18 QxNP and White has somewhat the better chances. 18 NxR and if 17 _ .QB4 N. Blaek nibbles at the hook.Q3 B-Q2 P-QN4 R-QBl NxP?' N·B4' 14 BxP White wins overwhelming material PxB White will gain dedsive material WHITE TO PLAY By abandoning material. __ KNxN was playable. 21 BxP or 20 . 'This exchange mel'(!ly facilitates White's development. 12 •.. 20 . 19 RxB!. 16 Q-QGt. White _plays RxNt [or Bishop] and wins the King Rook with check) . hN: 16 NxR.. e. e. N-K2. So White gets rid of the Bishop by giving up a Rook for it. 15 NIRt.g. PxR. Probably beat is 15 .Q2' 11 B·Nst see diagram PxR 12 RxB 13 QxNP R-KB1' 1 P·K4 2 N-KB3 3 p. If 15 _ . Now if 20 P-N4!.QB3 PxP P·KN3 B-N2 o-oo 6 B·K3 7 8-QB4 8 9 K·Rl 10 B·N3 11 P'QR3 see diagram 12 N-Q5! 13 NxNPf 14 BxN 15 NxPf' o. N-84 (not 19 ... for if 18. 18 NxBPf. ) Very Pl'(!tty. . QxN (other Queen moves can be met by 20 NxR). P-B5.. R-B2. 16 .g. K-B2. • Blaek bas no effective defense against 15 QIR mate. 20 P-N4... .. . then 17 N-Q6t. K-K2. NxN: 16 N-Q6t. K-Bl. 16 N-K6t wins the Queen. Q-B2. 17 NIP.. . P·K4 1 P·K4 2 N·KB3 N·QB3 PxP 3 P-Q4 NxN?' 4 NxP P-Q3 5 QxN 6 N·B3 N·B3 7 B·KB4 B·K3 B-K2 8 PXP 9 P·K5 B. 'If 13 . K-Kl: 17 KR-Klt.

g.. }wwever.• NxN !ose$ immediately to 11 N-K6t.. or Bla<:k is <:heekmated WHITE TO PLAY Black has developed "normally" and seems prepared to castle sa/ely. e.QB4 N.. B-N2..move I! a mistake.• B-Q2 or 9 •. whIle 9 •. N -N5 loses II. K-Bl.B4 P-Q3 PxP N·KB3 P·KN3 5 N-QB3 see diagram 7 P·K5 8 PxP 9 B·N5t 3 P-Q4 4 NxP 5 N-QB3 6 B·K3 7 B·QB4 8 8·N3 9 P·K5 PIP P·KN3 8·N2 B·N2?' N·B3 0-0 PXP N·Q4' 10 0·0 11 B..Q4 4 NxP 6 p. 'And White wins the Queen o~ mates. 14 N-B5t eosts the Queen. KxP. 9 P-K6 is strong and 8 . N-Q2 with equal chances. • Forced. as well as 14 QxQ. 14 Q-N5 mates). Black's last move. 10 . 10 N-K6t wins Bisek's Queen. KxB. . NxR. Bisek should play 6 ••.• N-Q2.QB4 BLACK p. PxN.... 12 BxBt. KN-Q2. Perhaps 10 ••• K-Nl Is eomparatively best. 14 P-KB4. 'Black should play either 8 ••• N-KN5! or 8 ••. . though White haa a winning advantage.R6t K·Bt BxP?' K·NI' N-QR4?' N·K1?' see diagram 10 Bxpt' White wins the Queen for two pieces. The ten loses at least two active minor pieces for a Rook and Pawns. 10 KPxN!. This ncrmal-looking. If 8 . 14 B-N5 mate.. N-B3. 12 NxN 13 N·85' 14 8·K3 15 N·R6t QxN Q.B4t Q-B2' K·B1' 16 RxP mate Black has been checkmated WHITE TO PLAY Tlwugh the Black Knights Me awkwardly placed. if 9 .. 11 PxB. 10 .. 11 N-K6! and the Queen is trapped) 11 N-K6.. 'This costa the Queen. Black has apparently castled into safety. • The threat was 15 Q-Q8 mate. for if 11 ••. 8 P-K5. Comparatively best was 9 •. 12 QxN. K-N2 meets with the same mate. KxN (again the Queen haa no safe move). e. perhaps the aimplest being 13 P-K6t. 13 NxN wins a piece r<:>r 13 . 'This is an error.. was a miBtoke.128 Sicilian Defense WHITE Sicilian Defense WHITE 129 BLACK p.•. followed in moot variations by 1I'i PxN and 16 R-Blt with a quick mate. K-:B4 and with the . 10 QxN. NxPt. . simply 10 P-KN4 wins a piece for White. What has he to fear? White quickly answers the questUm. If 9 ••• N-KR4. but good moves are at a premium. B-K4 (if 13 . . piece to 9 B-N5t.Q83 1 P-K4 1 P·K4 2 N·KB3 2 N·KB3 3 p. K-N5.• KxB (if 10 . 7 NxN.g. And White threatens 14 NxP mate. NxB.Bla:ek King so vulnerable White has geV(!ral attractive methods of winning. 12 Q-Q5t. P-Q3. RxB.• K-B3. and 13 ••. T 15 . QxN..

. Q-R4 (16 . e~t. but White's position WR$ already quite bad (16 BxB. 15 K-Rl holds th<! balanu.QB4 2 N-KB3 3 P-Q4 4 NxP N-QB3 PxP PXP 5 N-QB3 6 B·K2 70·0 8 9 10 11 B·K3 N·Nl P·QR4 N·Q4 12 BxN 0·0 P. Relativ<!ly best was 16 P-K5. There 1$ no elfeetive defense to the threats of 16 Q 88 te and 16 . 17 N-B3. ~P.. R-Ql traps the Queen. 'This allows a beautiful combination. . Q-B4t)._ for equalty. 11 NxQP oA'ered better eh. NxP1: 16 BxB win .r if 16 N-K3. QxN maw. N-Q6t. B-K4. . and 15 Q-N5 can be met by 16 N-R2. NxP mate. ..QR3 B·K3 NxN 5 N-QS3 6 B·KN5 7 Q-Q2 80·0-0 9 N/4-N5' 10 BxN 11 QxP?' N·B3 P-Q3 P·Kl B·K2 0-0 Q-R4 BxB BLACK TO PLAY White is unaware that his last move has enormously increased the power of Black's Queen.130 Sicilian Defense WHITE BLACK Sicilian Defense WHITE BLACK 131 1 P·K4 2 N·KB3 3 p.Bl see diagram P·QR3 11 12 N·R3' B·N4t R-Ql 13 K-Hl' 14 Q--H3 RxRt 15 NxR Q·Q7!' BLACK TO PLAY White has capliUred the White Queen Pawn. n .Q4 4 NxP P-QB4 N·QB3 N·B3 P-Q3 P·KN3 B·N2 1 P·K4 p... 17 P-N3 or 16 RxB: 17 NxQ). Black starts his com- bination by sacrificing Exchange. 19 K-Rl' BxNt H-B7t' White cannot avoid che<:kmate Black wins overwhelming material ... Q-K8t and m~i. 'Blael< will be a piece ahead after 20 K-Nt. the 13 p. but as a result Black captures the Queen File with deadly effect... '9 P-B4 was better. White is oft'in seareh of a tainted Pawn 'ConSli~tentlY wrong. fO. wins the Knight : If 13 ~-B4. B-Bst: 20 B-K2.B4 R·B5 14 B·B3 N·N5 15 R·Kl' 16 N·K2?' see diagram RxB 16 QxRt 17 NxR 18 QxQ Q-R4 QR. 'If 19 K-Bl. Forced: if 12 N-B7. for 15 . Actually.

13 B-Q3. But M has overlooked the main theme.. Q-K4t leads to equality. • Once again the trapper is trapped. but he overlooks White's startling maneuver.. P-QB4 2 N·KB3 N.. BxNt.an Defense WHITE BLACK $i(.132 Sicil. • 9 ~xN. BKB: 11 Qxpt. PxB. and the Rook Pawn is pinned by the Queen.nking to win material by the threefold attack on the White pinned Knight. NxN!. R-Nl lind Bisek stands well. B-K2.B6t' Black is hopelessly lost 1 P·K4 WHITE TO PLAY Black's last tMVe seems to hold his central Pawn fQrma- tion. Q-K4t giVllS Black the IIdvantllge • The check must be respected.. 10 .. Not a good DlOfll. . 13 BxB.. Blaek'a Queen is emharrassed for a move. . QxR Black's Queen i$ trapped. 'Thi. P-K5: 12 NxP. 'A 8im~ler line for Black is 8 .lion Defense WHITE BLACK 133 1 P·K4 2 N·KBl 3 P'Q4 4 NxP 5 N·QBl 6 P·K5 7 Q-N4 P-QB4 p. 12 Q-B3. 10 BxN (or 1~ QlC t. B-Q2.• PxP.QB3 PxP 3 P-Q4 4 NxP N·B3 5 N-QS3 P-Q3 6 B·KN5 P·K3 7 NxN PxN S P·K5 Q-R4' see diagram 9 B·N5!' PIS 10 PxN P·N5 11 Q.K3 N·KBl B·N5' N·Q4 P·KN3 Q-R4?' PXP 8P-QR3 see diagram 9 PxB 10 N·N3' WHITE TO PLAY Black sees no reason why he slwtdd not develop anotJu::r piete while retaining all threats. I 11 •. Q-R4t! with adv~ntae'l! to Black).B3!? PIN' 12 Q. 0-0. 9 Q-B3. 11 Q-B3. Better was 8 . . The text is speculative. B-Q2. as it ceded the initiatiVll to White. 10 PxP. a combination 0/ interposition and sacrifice.

11 . • This IQSes immediately. though White will still enjoy a fine dtaek after 12 P-B5! 'The knockout blow.134 Sicilian Defense WHITE Sicilian Defense WHITE 135 BLACK BLACK 1 P-K4 2 N-KB3 p.tUre White's forward King Bishop Pawn. White Is lost. . it is that very Pawn.R. K-K3. . 'The quick way out. 19 B-B4t. • After 16 PxQ. 16 Q". With Queens On the board. however. 20 QR-Kl he wilt be mated in a few more moves. '11 Q-K2 is safer and better. instead of giving Queen for Queen. 18 Q-N8t.. in which case he wiU have a better endgame because of his superior Pawn formation. K-K4. Black. with P-KB4 soon to follow. . although the White game was already very diffieuit. but ennfer no advantage to White. Better is 7 Q-Q2. Black obtains a dangerous initiative. This is the famous Riehtel' Attack. P-N3: 15 PxPi". 'This an" White's next move are t~ieky. offers Queen II»' Knight! QR. PxN. Qxp was better.Nl R. Black could resist loneer with 14 .Ql K·K2 see diagram 12 P-B5! 13 Bxpt!' 14 Q-R5t PxN N-Q2?' P·K4 13 0-0-0 14 P-KN3 15 Q-K4' KxB K·Hl' see diagram QxN' 15 P-B7 15 Black wins decisive material Black has been checkmated WHITE TO PLAY Black 1WW threatens to cap.. . B-RG is mate.. however. . PxP.. tIuU wiU destroy the Black King. designed to prevent White from oontinuing with 6 . KxP. 17 Q-R7t. P-KN3 (Dragon Variation).Q84 N-QB3 N-B3 1 P-K4 2 N·K83 3 P-Q4 P-QB4 P-Q3 N-KB3 3 P-Q4 4 NxP PXP 4 NxP 5 6 7 8 PXP 5 N-QB3 6 7 B 9 B-KN5' NxN' P-K5 BxN P-Q3 P·K3 N·QB3 PxN Q-R4 PxB B-QB4 B-N3 P-B4 P-QR3 P·K3 P-QN4 B·N2 P-N5 10 PxQP 11 8-1(2' Q-K4t BxP 90·0 10 P-K5 11 PxN 12 Q-Q3 BLACK TO PLAY White is poised to swap Queem.

19 P-N4 mate.~. '9 . Q-K4 poses thornier problems to White.• N:zP: 8 Q-B3l. N-B4.. 10 ••. 20 BxPt. 90-0.. R-KN1. Now this move is a blunder. K-Kl.O 12 R-Kl! 13 Q. 20 Q-B'1 -mate). ''1. 13 P-QN3. '7 . B-N2. NxN.136 Sicilian Defense WHITE S.QB4 P-QR3 QN·Q2 P-K3?' Q-B2?' 3 P-Q4 4 NxP S N-Q83 6 P-KR3 PXP P-QRl P-QN4?' B·N2' 80-0 see diagram PxB Q. so as not to relinquish eentrol of his KB4 square. 18 QxRt. The attacked Bishop strikes first! NPxN PxP?' BxP?" P-Q4 P-K4?' see diagram 11 ().• P-K3. 21 QxNt. 18 Q-K6t. as It allows a winning sserifiee. K-K1. B-B4: 16 N-N7t. '13 . avoiding doubled Pawns.Q83 6 B·KNS 7 B. K-N3. N-B4 and Black has fair chances. B-KN2.I. KxB.•.. KxN. But White is ready to 8Mw up the weaknes8es in Black'8 game.. but Black could trY 9 •. . Or here 20 . 16 Bxpt. BxB. t!i •. K-N3 (17 . Q-N4: 22 Q-R3 and White wina quickly as he threatens 23 Q-K7t followed by either 24 R-Blt or 24 N-Q6t depending on Black's moves. 11 Q-R7. K-B1. 'White'a attack is promising no matter how Black plays. BxP.an Defense WHITE BLACK 137 1 P·K4 2 N·KS] ] p. Black is quite helpless. 12 PxN). 'With his two Pawns and tremendous attack for the g!lmbited p~. :'. attacking a Bislwp. 23 Q-N4 mate.QS!' WHITE TO PLAY Black. and if B B-N3. • Black is definitely too avaricious. Q-Q2 . B-N3. iG.B.. 9 N-B6t. 18 B-K3. K-K2. 17 Q-N3t. White must win. B-K2. 17 N-Bl>t. 10 B-Q3. 'Y~Ite is now threatening (after 11 . is unaware of the weaknesses in his central Pawn front. P-K3. 'Surprisingly. 19 N-Q6t. P-K3. drIVmg the Queen away from Blaek's QB2. Q-N3 (the threat Wag 20 Q-N4) ..BS 7 N·QSJ 8 NxNt 9 P'QB4 10 BxP 9 BxKP 10 NxP 11 N. P-N5. 10 PXP..R4t White has a winning attack 14 RxBJ IS N-BS' N-Q2' PxR White will mount a forceful attack WHITE TO PLAY Black's Bishop at K5 8eems dominantly placed in view of . 19 PxB.Q4 P-QB4 P-Q3 PxP N·KB3 BLACK 1 P·K4 2 N·KB3 P-QB4 P-Q3 N-KB3 4 NxP S N.. 22 Q-N7t. Q-R4t. Q-B2 is the proper move.. is a sterner defense.• P-Q4. KPxN: 10 QxR. but 12 . ... P-K4: 12 P-QN4 and White wins. 12 N-Bli Is bad. K-Ql. Q-Q2loses to 14 B-QNIi.. Neither the Black King nor Queen is safe. 11 Q-N4. 6 ••• N-Ba 19 preferable. KxN..g. Or 11>... . ia betterl_but not '1 .. e.. 21 R-Ql. 11 B-Q2.

security of the Black Queen Rook and the Black King. K-B3 (20 . 16 Q-Q4.... K-Rl. followed by 20 QxPt and wins) and Black still has chances of holding. but the recapture with the Pawn atrords more oppertunity for active connterplay in the center.. 17 P-QN4. P-KN3.K3 P-Q3 QN-Q2 p.g. K-Bt. K-B2. N-K3..138 Sicilian Defense WHITE BLACK Sicilian Defense WHITE BLACK 139 1 P·K4 2 N·KB3 3 p. K-B2. R-KNl. K-R3. 14 15 16 17 R-Q3 B-Q2 R·R3 BxN 0-0 Q-82' N-Q4 QR-Bl NxN' 8xP??' BxR see diagram 18 R·N3 WHITE TO PLAY White knows that the best defeme agaimt attack (his Bishop is menaced) is counterattack. It . B-K5! (not 18 . RxB. •• B-K2 la preferable. hoping to get in 17 ...B6t 14 hB 15 Q-Q4' B-N2 K-Ql BxN N·84' 11 QxKP 12 Q-K2 13 N-K5 PxP Q-Nl White has a winning attack. 16 DxNt.•. 17 RxN.... B-B3 was indicated. tive plan for the defense. 20 Q-N 4t. 12 QR.Q4 4 NxP 5 N-QB3 6 B·KN5 7 B·QB4 8().Klf 13 N...... 20 ft-N8tl.. 18 Q-RS l..Q2 BxB' p.. • Now Black can 0!lc1J: trY 15 .QB4 PxP N·QB3 B. 20 Q-N7 winning easily. K-Rl: 21 NxP mates and 20 . The coup is based on the in. 17 QxP. This is not bad. 21 B-Q2t. Premature. 19 BxB. 14 . PxB.. White wiU open lines agaimt an imecure King. 17 QxNt. KxR. PxB: 16 Q-K3. . 'White has built up a dangerous attack. and Black needs a construe. e. P-B3.. B-N4: 22 QxB mate)· 21 N-Q7 mate.. 22 NxP mate). • This wins as III the previous example. followed by 18 N-Q5t wins the Queen. N-til3. though White has the edge with 19 P-B3. or 14 .() P-QB4 P·Q3 N·KB3 hP P-QR3 1 P-K4 2 N-KB3 3 P-Q4 4 QxP 5 8-QN5 6 8xN 7 N·B3 P. 19 RxPf!' White has an overwhelming attau .. or here 15 . 17 . 'Other Knight moves are no better. K-Rl. Q-R6. 16 .K3 Q·R4 P·N4?' 9 Q-Q2 see diagram hB 10 B'Q5!' 8 B-N5 90-0-0 10 P·K5 N·B3 B·K2 11 PXP WHITE TO PLAY White's attMked Bishop will initiate a maneuver undermining the Black position. hR. and if 14 .. The Black King in the center of the board ia a sitti ng duek. • And this loses by force. 19 BxP.If 19 . N-Nl: lS.BxNt. RxR (20 . 18 BxP. 16 BxN.. BxP1... 15 RJ:N. .. PxN. .. 21 NxP Or 21 N-N6 mate. 14 Kft-Nl gives White too strong an attack on the open file. snd if 19 . '13 . N-K4. B-K2: 16 P-QN4. K:xR: 21 Q-N4t.

. but Black seems to have adequate defensive resources at his disposal.B4 PxN 8-N3 K-QI QxN WHITE TO PLAY Black's last move is meant to stop White's NxP. K-Bl or 14 NxN... 10 ••• B-K2 or 10 ••• N-K4 is preferable.Q2 Que~e of Pawns. B-K2: 16 QxP or 16 BlIR are promising but not completely convincing). and White his takes dazzling advantage this weakening of the 12 13 14 15 16 PXP QR. PxN. Or 12 N-B6 wins the exchange. But White makes the move. 16 QxQ.. PxQ: 17 NxN and White hM extra material which should win. . 18 . Premature.QB4 P'Q3 PxP N·KB3 P'QR3 QN-Q2 P·K3 Q-B2 Q. B_ . 12 .B5? see diagram 10 NxP!' 11 N·Q5 12 B-N4' PxB P·N4 N·K4 N.. 15 BxPt. l'-QR4 (Blaek must guard against the threat of 14 BxN and 15 Q-R5t): 14 BxN. The Bishop must be captured.mcted nature of Black's development and the awkward development of the Blaek King and Queen.•. BxB.QB3 6 8·N5 7 B·K2 8 0-0 9 B-R5 P. PxB. 10 QxN.. P. K-Ql. 'Naturally not 16 . 15 Q-B8. e. too. 'White should recapture the sacrificed piece and remain with an extra Pawn Or a winning attack.140 Sicilian Defense WHITE BLACK Sicilian Defense WHITE BLACK 141 1 2 3 4 P-K4 N-KB3 P-Q4 NxP 5 N-QB3 6 B-N5 7 B-QB4 8 0-0 9 B-R4 10 Q-Q2 see diagram 11 B-Q5!' WHITE TO PLAY Black has advanced tWW P-QB4 P-Q3 PxP N-KB3 P-QR3 QN-Q2 P-K3 P-R3 Q-R4 P-QN4?' 1 2 3 4 P·K4 N-KB3 P-Q4 NxP 5 N.P· P-B3 White wins overwhelming material KR1--QR8 diagonal.. The correct method of defending against the threat of 10 NlIP was 9 . White has other tempting tries.g. An attractive combination which succeeds because of the con. In this variation. 17 N-B6 mate. .Klf p. Q-Kl: 18 Q-Q2! (other possibilities here such as 13 BxN. NxB. BxB' 14 Q-Q4. Blaek's King in the center of the board is the tared. Q-K4. N-B3 with fair prospects. 16 PxPt. 17 K·Rl' White has regained his material and maintains a strong attack . anvway. • Black's many weaknesses and his exposed King will make a lui "eiense impossible.

'Precipitates the end. 6 .. 11 . .. e.•. 'The finisher... PxR.• P-KB3 (otherwise Black loses his Queenafter 12 N-B7t). WHITE TO PLAY Black's development seemingly has followed theoretical routine. Black could fight on with 10 ••• NxN. But White shows the inadequacy of routine "r0utine". o~erin:g good opportunities tor 'Overlooking White's reply.... 11 QxN. 16 Q-Ri mate. It was important to defend his Queen Bishop with 1) ••• Q-B2. Blaek's best is probably 13 . '7 . 0--0 yielding the Queeu Pawn. 14 QxNt and if 14 .g. KxB: 16 N-K6t.Q4 PXP NxP M·KB3 N·QB3 P-QR3 B·KN5 QN·Q2 Q-B3 P·QN4?' see diagl"am PxP 8 P·K5! PxN 9 QxR N·K5?' 10 N·Q5 11 Q.. 13 Q-K6t. P-B3 and 12 '" P-K4..QB4 P·Q3 PxP N·KB3 P'QR3 P'QN4' B·N2 N·KB3 P-Q3 P. P-N6: 11 N-Q6-but it's still a game.QB4 1 P·K4 p. K-B2. P-K4 leads to a better setup.. 'Winning at least a Pawn.B6' 2 N-K83 3 P-Q4 4 NxP 5 N-QB3 6 P·KN3 7 8·N2 80·0 QN·Q2 WHITE TO PLAY Black over~rated his cQU1tter~ chances after the obvWuti loss White wins overwhelming material 9 R·Kl P·K3?' see diagram 10 P·K5! BxB 11 PxN B·N2 12 PxP Bxp 13 N·B5!' White has many winning continuations of the Exchange. White stit] has the advantage with 10 P-QIW. Though he should certainly lose. and if 10 . but not 13 . White wins at least another piece. eounterplay. .142 Sicilian Defense WHITE BLACK Sicilian Defense WHITE BLACK 143 1 P·K4 2 3 4 5 6 7 p. K-N3.. P-K8 is better. 12 N-B7t. B-KBt: 14 RxPt!. The tel<t move sacrifices the exchange unsoundly.

NxP: 15 BxN.. White must get rid 0/ the Knight.144 S.. K-Bl. K-Nl.c. B-N2.c. 19 BxB wins easily.. KxR. cannot avert disaster. N-N3. K-N2: 21 It-R7t. 23 R-RI. • White bas a tremendous attack no matter how Blaek plays. 0/ oourse.g. 22 R--R8 mate. 19 BxN. Q-Ql (not 19 . The Pawn is tainted. 18 Q-K4. P-Q4. 25 Q-R6 and wins. . K-N2. which. If 17 K-Rl. K-Nl. 16 . and 14 .. . BxP: 15 NxN. P-N3..an Defense WHITE BLACK $. 24 QxB..•. 17 Q-Ql. P-N3.. BxPt. 19 BxB. PxRt). 200-0-0..an Defense WHITE BLACK 145 WHITE TO PLAY BlMk threatens 18 •• _ B-KS. .. Iwping to simplif. The capture is still too rl$ky. 'This is too risky: the King is mueh safer in the center and so 14 . 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 P·K4 N-KB3 P-Q4 NxP N.QB3 B·K2 N-N3 B-K3 P-N4' P-KR4 P-QR4 N-Q5 QxN B-QB4 P-N5 PxP BxN see diagram 18 P-N6 19 QxB' p. 22 Q-R4t.. however..QB4 P-Q3 PxP N·KB3 P-QR3 P-K4 B·1(2 QN-Q2' P-R3 P·QN4 P-N5 NxN R-QNl 0-0' PxP N-N3' QxB B-K3 White mates in a few moves 1 P-K4 2 N-KB3 3 P-Q4 4 NxP 5 N-QB3 6 P-B4 7 B-Q3 80-0 9 K-Rl 10 Q-K2 11 NxN 12 P-K5 13 PxP 14 B-Q2 15 N·K4 see diagram 16 RxN 17 N·B6f 18 Q-N4f 19 BxB 20 QxPf 21 Q-R6 White mates P-QB4 P-Q3 PxP N·KB3 P-K3 B·K2 0-0 P-QR3 Q-B2 N·B3 PxN N-Q4 BxP P-QR4' WHITE TO PLAY NxP' PxN' B-N4' PxB K·R1 BxR better way to capture it than the most obvious. 16 Q-K4. • . P-Q4. 21 BxRt (Of 21 . B-K2. • Or 18 K-Rl. K-Nl (Of 22 . e.• R-KBI is to be preferred. 23 Q-R6t.. '19 .1. 18 Q-N4. BxB.8 a next move '8 . P-K4. B-K3 is better here: then 9 P-N4 could he met strongly by 9.1. An interesting idea wbereby White strives for P-N5 in order to achieve a King-side attack and obtain control of the vital Q5 square.g. _ . 22 B-R6). 20 Q-R4 P-B4' 21 Q-B6t. 14 •.. White doe8 permit Blook's Bishqp 80rtie.l with a playable game. . R--B2. . . N evertheless. Black should play 16 . PxQ: 20 BxPt. 24 R-Rl) .. but there 1. QxB. e..

. B-Bl wben 10 P-Q6 should win. 4 P-Q4. N-B3 are safer and preferable..&: . and 'I' •• . . 'More in the spirit of the opening is 3 hP.• P-Q4 is simpler. I The "":rinn. . QxP. BxN (10 BxBt wins the Queen) and 9 .. a n easy game after the text. Q-N3 is met by 10 B-K3 and White still has the annop_ng threats l}11 Q6 and QB'l..•• P-K3 was stili good..QB3 3 P'Q4 4 PxP 5 N·QB3 6 P-Q5 7 Q·R4t! 8 QxKP 9 N-N5! P-QB4 N-QB3' PxP P-Q4 1 P-K4 2 P'QB3 3 P·K5' 4 P'Q4 5 PxP P-QB4 P-Q4 B·B4 PxP?' N·K4 B·Q2' N-N3 N·831" 6 RxB 7 B·Q2 see diagram 8 B-B3' Q·R4t QxP?? PXP' BxN?' see diagram 10 N·Q6 WHITE TO PLAY White has already nwved his Queen twice in the opening flurry.146 Sici/ion Defense WHITE BLACK Sici/ion Defense WHITE BLACK 147 1 P·K4 2 P. • Black's game is very bad since he cannot play 9 . The text. 'An immediate 2 . Black h. Black is checkmated Black's Queen will be trapped WHITE TO PLAY Black has exercised his mvst important piece to pick off White's isolated weakling Pawn.. Too much force has been exhausted for a puny reward. ''I' •. P-K3 gives Black a verY comfortable game. N-Q2 i$ met by 8 B-KB4 with 9 N-N5 in the ofling... White h4s an astounding re· buttal. Probably best is 9 . . • 9 R-Rl will trap the Black Queen.is a radieal method of dealing with his problems.• Q-Q2 Illses til 8 B-QN5. and now Black is prepared W attack the Queen with gain of another tempo. •Ii _ P-K3 Or Ii .. . White is prepared to punish Black's folly... . 4 .nJ of an unfortunate plan to win a Pawn.

QxB.. 'If 20 QxR.so Win. ..Q3?' 4 NxP 5 N·NS 6 N/I·B3 7 N·R3 8 PxP 9 P-Q4 10 NxP 11 8-K2 PxP PxP 0·0 P'Q4 8 N·B4 9 NxP/4 see diagram 10 B·NS' 11 N/K·Q6t P'QR3 P-84' PxP? P. B-K3. N-B3.Q4 N. 12 QxP! and the threat Qf Q-B7 mate is decisive). fQr if 19 PxN.Q4 WHITE TO PLAY Black threatens to win White's Queen. N-K3. 17 BxR..men Black is behind in devel. Black cannot avoid mate . QxB. 21 R-N7t and 22 R-Q8t mates. P-QN4 to prevent the Knight at 3 from entenng the game for awhile. If now 10 . I . because in exchange for the lady he'U capture the Black King. 21 R-Q8 mates. 20 RxBt and 21 R-Q8t mates. 13 NxR.• RxN..gky.•• N-B3. Black hag overlooked or underestimated the effectiveness of this move.QB3 P'QB4 PXP P·K4 P'Q3 4 P. This stratea is ineonaistent. 19 R><Rand Bisek is defenseless against the various threats such as 20 R-Q8t and 20 NxQ. This p.QN3 5 B-N2 6 p... though other moves a. R><Qt. 18 R-KSt. 12 PXP 13 NxN 14 0-0 IS B-B4! 16 R·KI 17 R-K7 see diagram 18 RxBP! 19 K·RI 20 RxR' R-QI' Q-K5 QxN NxP 12 N·B7 13 N/4·Q6· KN·K2 K·Q2 Q·Kl' Q-B5' BxN' Black loses his Queen RxQt Bxpt WHITE TO PLAY A seemingly disastrous Pawn fork against White's two Knights will be refuted by an irrefutable attack aga11tst the Black Queen. • On 1~ .. 'If lZ • '1' Q-~.B4 7 N-B3 N-Q4 P-KN3 B·N2 N·B2 p.":matuI"e..• K-Bl.. 12 N-B7 and White who ey"'!' the Queen Pawn and 13 N-N6t as well as NxR wins 'qUite easily. 0RPmentIS too . K--Q2 (or II . and if 8 N":X4.. • Somewhat better was 14 . and 20 .opening of the game .r. 11 N(KJ-Q6t. 18 NxB!. White is agreeable to the deal. 'Not 16 •. Better is 7 . winning a Rook is simplest.. winning the Queen. B-K2. Black has a flne game with 7 .148 Sicilian Defense WHITE 1 P·K4 2 N·KB3 3 P·KS BLACK Sicilian Defense WHITE BLACK 149 P-QB4 N-K83 I P·K4 2 N·K2 3 p.. . laying siege to the White King Pawn. but Black's backward development still makes his game awkward.

. '18 .g.. 14 KR-Kl. Naturally..Q2 see diagram P'QR3 QxNP Q-N3 P-K4?' PIN N-B3' 12 O·O-O! 13 B·K2' BxN K-K2 N·Q5 attack 14 B-B6 15 KR-Klt 16 BxNt 17 Q-Q8t 18 R·K8 Black has been checkmated BxQP B·K2' K-Bl' QxB' BxQ WHITE TO PLAY Blaek has won a Pawn and has gained a tempo by attaeking a Knight. Q-Q3) gives White more problems. e. 10 NxB 11 NxN 12 B·N5 see diagram 13 BxP 14 QxP! 15 N/B-Q6t 16 NxBt 17 o-o-o 18 RxN!' White has a winning BxB p.anDefense WHITE S.. P-K3. .I. PxP. First II . though Black's position is still very diffie u It. NxN: 6 PxN.QR3 B·K3 NxP?' P·Q3 4 PIP 6 NxN 7 B·K3 5 P-Q4 P-Q4 P-Kl' NxP QxN PxP WHITE TO PLAY Though Black is a Piece dourn. 17 Q-Q8 mate. . paralio:ricalty. B--K2.. B-K2 and if 12 0-0-0. 7 B--Q3.. 13 N-N6 or 12 ... Black is behind in development and must be careful about opening up the game. PxR: 19 R-Klt. 16 BxQNP wins the Rook.I. Other moves are no better. Q-Q2..•. N-K2: 13 N (K4)-Q6t!. 12 . PxB. 13 .QR4 8 N-R3 9 B-84 1 P·K4 2 N-KB3 3 N·B3 P. 'Other moves are no better e. 'An easier game for Black is obtainable by 5 . P-K4 (13 KR-Nl. .. • If 16 . B--K3. . White's nvnchalant development is the basis of a deep mating oombination.. NxQ: 16 RxN mate. . B--K2 or 12 ... .150 S. K-Q2: 14 NxBP..Q4 p. QxB or 16 . 'The threat was 15 Q-Q8t. • And if 15 ..anDefense WHITE 151 BLACK P-Q84 N-QB3 PIP N-B3 BLACK 4 NxP 1 P·K4 2 N·KB3 3 P'Q4 5 N-QB3 6 N/4-N5 7 P.~.QB4 N·KB3 P-K411 P. K-Bl: 14 QxP! Or 13 . Black's Queen Pawn is vulnerable. .B3' PxB 8 NxP 9 B-K2 10 B·B3 11 Q.g. and Black has nothing left. then 12 .•• QxQ: 15 NxPt and 16 NxQ wins easily. K-Q2: 20 Nxpt and 21 NxQ. 8 PxP. r A serious miscalculation which loses. But.~. • B--K3: 16 Q-Q7 is mate. B--N5t. his Pawns are attacking three White pieces.. if 14 .. .

Q4' 1 P·K4 2 N-KB3 3 P-Q4 4 P·B3 5 NxP 6 B·QB4 7 Q.R5f NxP N-K5t' PxP PxP P-B3' P·N3 K·B2 80·0 9 R·Ql 10 B-B4 11 BxN! P. though unappetizing. and 10 . 18 RxB.. K-N2: 11 Q-B7t. 12 N-B7t Wills the Queen).. Simply 10 ••. . 9 QxN.. K-N3. . This plausible move Is a mistake. N-B8 is preferable. A subtle move to enable the White Queen to administer a murderoWl eheek at K8.Q3 P·K3 P-QR3 B-K2 Q. • To stop 16 Q-B4.152 Sicilian Defense WHITE BLACK Sicilian Defense WHITE BLACK 153 1 2 3 4 P·K4 N·KB3 N·B3 PxP P-QB4 N·KB3 p.... K-Nl. 16 NltR.R4 p.. etc. 8 BxBt.. K-R3..B2 N·K41' PxB WHITE TO PLAY This position seems placid. 21 N-B7t. N-B3. K-B2: 19 N-Qflt. ... NltB: 9 QxPt.RS' Q-Q3 P'QN3!' P. PxN. QxN. 19 Q-B8t and wins. 11 QPxN. enough. 15 N-B7t. And now White violates theory on his next move by moving the same piece twice in the opening.. P-Q3 or 3 .• BxB. Better is 6 •. And this loses. 12 PxN mate. NxR. 11 Q-B7 mate. . B-Q2.. QxRP. 18 Q-Q8t. K-R3. If 14 . . 'Black is peculiarly helpless.B3' Q. K-K3. he can put up some resistance. 'After 7 . g NxB. K-QI. P-B3. . N-Q4 (or 11 . Prefereble is either 3 . 11 NxQ and though Black's King Pawns constitute a considerable liability in the endgame.K2 P-QB4 N-QB3 NxP B-Q2 NxN' S B·NSf see diagram 6 7 8 9 10 N-K5 Q.... '10 . 7 Q-B3!. QxQ. White has a winning attack . 12 N-B7 and White wins either the Queen with 13 NxQt or mates with 13 QxN. K-Q2. This prell13ture .f the game ereates immense diflkulties. K-Bl. 10 N-B7t.. II B-B4t.pening np . 12 . •If 17 . .B3 Q. N-B3.. 10 NxN.. K-Bl. K-Q3. subject to harassment bll minor pieces.QN3 WHITE TO PLAY This is a guod example of the danger in store fur an exposed Queen. 10 . Q-B2. with disastrt)U8 BlMk! results • • • for Black's Queen will be lost see diagram 12 13 14 IS 16 17 B·N5f NxNP QR·Bl R·B7! PxB' Q. QxN.. White should win fairly easily. 20 Q-K8t... 17 Q-B4.. offers better chances of holding.

Bl BxB Q-ft3 1 P·K4 2 N·KB3 3 N·B3 4 NxP S P-Q4 6 QxB see diagram 7 N·NS! 8 Q. 15 QxP. After this Whitt! wins brilliantly. The besi ~'ii 'Very weak. KxN. R-KNl..... IS P aya 'Winning. K-Ql is met by 9 QxN.. RxR: 17 QxP mate. K-Ql.kneItSes throughout his lighf.. and now 8 . • Black hopes to get in 7 . .. but Wbite strikes Grst.d. • For if 16 . B-N5 is better.. 0-0-0.•. l N-N2 aiming for Q3. for 14 .4 8xPt..154 Staunton Gambit WHITE BLACK Three Knight's Game WHITE BLACK 155 1 p. K-Bl' 22'QxP matt! (or even 20 B-BSt.. • If 15 .BS· P. N-B3 or 8 . White's exploitation of the situation is drastically instructive. 20 BxPt. K-Nl: 16 Q-K6 mate..7. Black's c~nQc~ :-vas 13 bk.. text gives White exeellent attaeking possibilities. K-Kl.. 5 KxB.. KxR. 16 R-Blt is lethal.~i!es equal ehances. not be met.. Q-B5.colored squares..•. 16N. '5 B-Q3 is a little better. P-KS is safer an.. If 14. and If 16 . K-Nl: 22 QxP mate).. • The threats at KBg and QB7 are too much for Blaek to handle. . 19 B-K7t. 11 Q-K4 12 P-QS 13 N-KS P·KB4 PxP N-KB3 P-QN3 B·N2' NxP BxN Q. QxQ: 10 Nxpt snd 11 NxQ. White's next move wiU protect his Queen and p()se threats which can. P-B3: 8 N-Qst.Q4 2 P·K4 3 N-QB3 4 B·KNS S P·B3 6 PxP 7 NxN 8 N·B3 9 B-Q3 10 QxB WHITE TO PLAY Black has too ma-ny wea. 'If 7 . N-B6t winning White's Queen. NxN. 17 K-NI' 18 Q-K6t K-BI. 21 Q-K7t. 6 P-Q4 also gives White the advantage. . 8 .K4 N·QB3 8-84?' NxN' BxPr' Q·B3?"' K·Ql' N-B3 N·R4 P. . K-Bl.Q3' Black will lose overwhelming material see diagram 14 N-B7' IS R·Blf 16 RxBf KxN K-Kl' White mates by force WHITE TO PLAY Black threatens to 'Win White's Queen. 'i . Q-K7t.

8 P-KR3. QxR. Black is ready for a paradoxical move that assures him a strong central front.B3t RxBf B·Q3f PxP B·K3 Q. . On 10 . The sacrificed piece Is reca ptured dIrectly . • Certainly not 8 NxP.. 'Black has a fine position and an indpient attack with his strong Pawn center. 4 P-Q4. K-NI. Demolishing Black's King position. This weak move allows Black to Immediately seize the initiative. which gives Black a free hand In the center. 'Ir 9 . N-QR4 is to be preferred. • A common pseudo-sacrifice. However. or 4 P-Q3 are superior alternatives. B-KN5. 4 N-N5... • This move represents an improvement over 7 •. B-B4: 12 Q-KN3. The standard Ii . . Q-Q5 winning a piece..QB3' P·KB4 9 B·B2 N·N3' Black has wrested the initiative away from White 1 P-K4 2 N-KB3 3 B-B4 4 N-N5 5 PxP P·K4 N-QB3 N-B3 P-Q4 NxP 6 P-Q4 7 0-0 8 R·Kl see diagram 9 10 11 12 NxBP!' Q.... PxB. K-Kl. P-B3: 18 P-43 0-0 and the game is about even. 11 0-0. 7 .. B-Q3 also gives Bl~ck some chance to retain a minimal advantage. . 11 RxB.156 Two Knight's Defense WHITE BLACK Two Knight's Defense WHITE BLACK 157 P·K4 1 P·K4 N·QB3 2 N·KB3 N·B3 3 B·B4 NxP' 4 N·B3' P-Q4 5 NxN PxN 6 B·Q3 N·K2' 7 BxP see diagram 8 P. I . 11 BxN. Black has hUng on tenaciously •• but White has a White males next move killer. • Or 10 .. _ QxN: 10 BxN recovers the piece and Black's position ia In shambles. BxN' 9 QxB Q-Q2' 10 BxN.. White has played the opening WHITE TO PLAY So far.Q2 KxN' K·N3" QxR BLACK TO PLAY carelessly. 12 BxN is deeisi ve.

side attack. . removing the Bishop from the Queen Knight file. and 19 P-R3 is met by 19 ••. And this . QxB. Comparatively best is 8 0-0. N-B4. loses by force. 8 B-N3. 12 P-Q4 is a clearer way of setting off White's advantage. B-Q2. . Better was 14 B-QB4. 9 Bxpt. Black will win in the quickest way by deliberately moving his King 80 that his Knight may be trapped after 19 R-Kl. . N-B6t.B3 QxP Q-K5t N-B6 11 0·0 12 13 14 15 BLACK TO PLAY An old theme in new elothing. RxP mate. Rxpt and 20 R-Rlt and mate. But now the King Rook file will cost White the game. 11 N-Nl. NxP and lack should win easily. White should play 7 BxPt. the best WhIte can do is offer a propitiatory piece sacrifice with 19 B-B4. B-N5 is even stronger than 9 ••• QxRt. B-KN5 winninl the QUeen. 9 R-BI. 'This blunder. P-KR~.158 Two KnighT's Defense WHITE BLACK Two Knight's Defense WHITE BLACK 159 1 P·K4 2 N·KB3 3 B·B4 4 N-N5 5 PxP 6 P'Q6' 7 NxBP?' see diagram 7 8 NxR' 9 R·Bl' 10 B-K2 P·K4 N-QB3 N·B3 p. NxB. Though Black has good eompensatton for the gamhited Pawn White has fair chances of defending. 'Or 8 'P-Q3. 'If 9 P-Q3.QB3 7 B-Bl 8 PxN' 9 Bxpt 10 Q·B3 Q. BeUer . N-Ka (or 8. 10 K-K2.K7t diagram K·K2!' see 18 BLACK TO PLAY In this PQsition. 8S White was threatened with the loss of his Queen by 16 ••• N-K7t as well a" the loss of his King Bishop. 'Black threatens 19 •. QxB. Q-R5. N-K6 winning. '8 N-K4. P-~5. K-K2.s a blunder which IO&'!! by force. But White' 8 potential will be too late by far! Black wins by force . QxP. But after 19 ••• NxB the attack continues with unabated fury.. Black was threatening 13 •.• N-B5 Or 13 . •. which allows the Black Knight to cooperate in the King. 9 N-N3.Q4 N·Q5 P·N4 NxP QxN K·Ql B·N2 R·QNl Q·N3 PXP BxN! N·B6 RPxQ N. • Forced. 10 BxBt. 9 RPxN. B-KN5: 10 P-BS. 10 N-KB:J.Q4 N-Q5 QxP 1 P·K4 2 N-KB3 3 B-B4 4 N-N5 5 PxP 6 P. White wins a Rook but 108es his King. B-K2.•. 9 NxR. 11 Q-K2 wins easily) .s 6 P-B3. White has been checkmated P·Q3 Q-N3' N-R3?' PxB 16 QxQ' 17 B-QB4 18 K·Rl P·K4 N·QB3 N·B3 p. Since White is unable to play 19 P-N3. II 0-0.

BxQ. 'White releases the pin and obtains a great advantage. Q-B6t and mBte! 'Black mates next. Black thinks cover the piece with to boot. Now if 10 . and 20 R-KNt Or 20 R-KR1.Q3 8 P·KN4 9 PxN P·K4 N·QB3 N·B3 P·Q3 D·N5 B·R4 N·Q5 1 P·K4 2 N·KB3 3 B·B4 4 N·N5 5 PXP 6 B·B1 7 P·QB3 8 NxBP P·K4 N·QB3 N·B3 P-Q4 P·N4 N.. If 20 R-KBt. 18 N·B3' 19 N·K2 Black mates on the next move .. S •. but is in for shock..Q5 NxP KxN NxNP?' BxP see diagram 10 NxP!' WHITE TO PLAY A n old favorite in ga. QxR mate... B-N3 or g ••. and htiJ King will be strait-lacketed by his own men.rb. 11 BxPt. . 'here the sacrifice is unsound as White has a countersacrlfiee which carries the day. 20 .. Th<Jugh frequently good in analogous positions. N-B7 Is mate... NxNt followed by 9 . I What else against 18 . K-K2 and White must choose between 12 N-Q5 mate or 12 B-N5 mate. QxN mate. White retains superior 9 PxN 10 BxP 11 Q·Blt PXP B·QB4 N·B3 R·Klt 12 QxR see diagram modern he'll rematerial a dismal material 13 14 15 16 PxB 17 R·Kl BxRt K·Ql P·B3 B·N5f QxQ P-Q6 Q·B6t N·K5!' QxBf QxP BLACK TO PLAY White will be punished for grabbing the Rook. After all other moves.. B-N3 gives fair chances.160 Two Knight's Defense WHITE BLACK Two Knight's Defense WHITE BLACK 161 1 P·K4 2 N·KB3 3 B-B4 40·0 5 N·B3 6 P·KR3 7 p.

B. B--R3t f). though Black has a fine attack. He wins. B-N6t leaves white a piece behind. 12 P-N3. 11 Q-Kl. 19 K~K2 (or 12 K~Bl. threatens to capture the Black: Queen.. BLACK TO PLAY Wkite has won a Pawn. Or 12 K~B5. however. as White's two extra Pawns are not sufficient eompensa tion for tb e extra piece. 10 Q-R4t. 'Virtually loreet1. 11 12 13 14 15 (). 9 P-B3. . NxB. QxBt and 11 . strong' II. 7 NxR.O' QxP 11 N·K7t NxQ P·B3' 12 QxS' 13 K·K6 White has been checkmated B. P-Q4. N-Q6.Q~R5t.O PxB Q-K2 Q·R5t BxPt Nxpt N·B3 B·B4 9 BxN 10 NxP' see diagram BxB Q-Q2 QxQ K·Rl B·Q5 10 KxQP' 11 Q. P~Q4! and Blaek threatens 9 ••• Q-N4t with a foreed win.162 Two Knight's Defense WHITE 1 2 3 4 5 6 P·K4 N·K83 8·84 P-Q4 P·K5 8-QN5 BLACK P·K4 N·Q83 N·B3 Two Knight's Defense WHITE 1 P·K4 2 N·KS3 B·B4 4 N·N5 5 NxBP' 6 KxB' 7 K-Kl' 8 KxN4 9 P·KN4' BLACK P·K4 163 s N-QB3 PxP 7 NxP 88·K3 P-Q4 N·K5 B-QB4 (). N-Q2. Q~K2. by means of a coup initiated by the sacrifice of still more ma-. •If 10 BxP. 1 . B-N6.• QxN and Black is now a Pawn ahead with a winning edge. If White intend$ to captliN at KB7 with the Knight. B-N3 Black should win. BxP.. or here 8 B-K2. BxPt. terial. White has better ehan<:es of defending with 7 K~Nl. Q-Q5t. 6 BxP. . 11 K:o. NxNP. B--B4t with a mating attack. 8 PXP. 7 PxB..sinee 11 NxQ. 14 K-R4. Q-N3t.Bl see diagram P-Q4t BxP BLACK TO PLAY Black is two pieces minus and threatened with the loss of a Rook. he stands better. Q~B5t followed by 10 .ttaek for the sacr'ifieed exchange. •It 8 NxR. B--N3 and Black has II. '1f 9 K~K3 or 9 K~B3. and 11 PxB. How can Black prevent diSlUlter? Simply by atklwing White to capture the Queen or not.B6t Q. as he chooses. Q~R6. and also threatens BxB. Q-R6t. • After 15 . he should play I) P-Q4 first. Q-N5 mate.. 13 K~N5. NxP also wins for Blaek. And If I) ••• P-Q4. 8 P~KN3. • Bisek gets a tremendous attack after 6 K~Bl.Q5f Q·Q2 Black retains his piece with a winning game 'Mo~ eireumspeet at this point is 10 0-0..

164

Two Knight's Defense
WHITE BLACK

Two Knight's Defense
WHITE BLACK

165

1 2 3 4

P·K4 N·KB3 8·84 N·N5

5 PxP 7 PxP
8 9 -10 11 12 13 6 B·N5f Q.S3' QxR Q.B3' Q-K2 P·QB3?" N·B3

P·K4 N.QB3 N·B3 P'Q4 N-QR4 P·B3

PIS?!'

PXP

BLACK TO PLAY White's win of the E:1;coonge has allowed Black a winning initiative. White decides to attack Black's raking Bishop«; Black has a deadly counter.

B-QB4 S·N2 0-0 P·KR3 N-S5

14 P-QN4'

p.K5!

BxN 15 N.Q4 QxP 16 PxB N-K4 17 N·B3 N.B6t 180·0 19 K·Rl' N·N5! 20 QxNP' see diagram

P-K4 1 P·K4 N-Q83 2 N·KB3 3 B·B4 N·B3 40-0' NxP p.Q4 5 R·Kl?' B·QB4 6 8·N3 NxQP 7 P-Q4 Q-B3 8 NxP 9 SxP' see diagram 9 QxPt 10 K·Rl Q-N8t 11 KxQ' N-K7t 12 K·BI' N/7·N6t NxP 13 PxN White has been checkmated

BLACK TO PLAY The threats tor both sides seem to bala.nce out, but Black: strikes first with a sixmove mating combination.

20 . _. .

QxBP!!
Q-R5 PxP

21 Q·K2' 22 PxN'

White cannot avoid checkmate
, An unusual move best answered by 8 ... Q-B2. 'A speculative exchange sacrifiee offering fair ehanees, • A better line for White is 10 0-0, 0-0; 11 P-QN4, BxP; 12 N-B3 with good winning chances. , 12 P-Q3 offers better defensive chances. • Also if 14 P-Q3, P-K5! •If 19 PxN, PxP and Black th:reatens 20 ••• Q-N5t and 21 ... Q-N7 mate. 'Now if 20 PxN, PxP; 21 QxNP, Q-KB5 and mates at KR7. , The threat was 21 ... Q-N8t; 22 RxQ, N-B7 mate. • Or 22 P-R3, Q-N6 forces 23 PxN as in the text. "The threat of 23 ... PxQt is too much for White to handle.

'Weak. <I P-Q4, <I N-N5, <I P-Q3, and N-B3 are superior alternatives. , Here White should play 5 B-Q5 and 6 BxN and 7 NxP with approximate equality. '9 N-Q3 is not much better, e.g. 9 N-Q3, NxB; 10 RPxN Bxpt· 11 NxB, QxNt; 12 K-Rl, B-KN5! ' , • Of course if 11 RxQ. N-B7 mates. 1 Again, if 12 K-Rl. N-B7 is mate.

166

Two Knight's Defense
WHITE BLACK

Two Knight's Defense
WHITE

167

1 2 3 4

P·K4 N·KB3 B·B4 P'Q4

P·K4
N.QB3 N·B3

1 P-K4

PxP

50·0
6 P·K5 7 P-KR3' 8 NxN 9 R·Kl

B·B4 N-KN5' KNxKP NxN

2 N·KB3 3 B·B4 40-0 5 P-Q3
6 B-KN5' 7 B-N3 8 BxN' 9 N·R4

BLACK P·K4
N-QB3 N-B3 B·B4'

10 P·B4
11 K·R2'

P·Q3 P-Q6t
Q.R5

P-Q3 B-K3 Q-Q2 PxB
B-KN5

12 PxN' BLACK TO PLAY White is a Piece ahead and has a pas8ed Pawn on the seventh rank, but the weakness fit the dark-colored squares on the King-side destroys htim.
13 Pxpt 14 RxBt'

15 P-Q7t
16 QxP

PxBP B·K3 PxR K-K2 B-Q3t

10 Q-Q2 11 K-Rl 12 P-KB4
13 P-N3

0·0-0
B·R4

Q-N5
KR-Hl

14 Q-N2"
see diagram

14
15 PxQ 16 KxR'

see diagram

QxN RxQ R-Nlt

BLACK TO PLAY White's last move was made to prevent 14 ... QxN 15 PxQ, B-B6t 16 RxB, R-N8. But Black will not be swerved.

Black has a winning attack Wh;te cannot avoid checkmate

, Customary in thill position is 6 .. _ P-Q4, but the text is not bad and it is tricky. , This is inferior. White should play either 7 R-Kl or 7 B-B4. 'Or 11 B-K3, NxB: 12 BxBt, B-K3: 13 P-B~, 0-0 and Black has the better chances. 'If 12 BxP, B-B7!: 13 R-K2 or R-Bl, BxP!; 14 PxB, Q-N6t: 15 K-Rl, QxP mate. • Otherwise tbe Rook at Kl will be lost.

, 4 . , . NxP is tbe most effective means of exploiting Wbite's eareless sequenee of moves. If White merely wishes to play P-Q3 he ahould do so at his fourth move rather than his fifth, avoiding this possibility. 'Since Black has not castled on the King side this is weak, as after an eventual BxN the open Knight file can be used for tbe attack. 6 B-K3 is preferable. , Bad: White should not open the Knigbt file. • This loses by force. Black was threatening 14 .•. QxN; 16 PxQ, B-B6t; 16 RxB, R-N8 mate, but White sbould try 14 N-B3, wben bis Queen Rook aids in the defense. '16 ... R-Nlt: 17 K-R3 (17 K-Rl, B-B6t: 18 RxB. R-N8 mate). B-NSt; 18 K-N2 (or 18 K-N3, B-K7t: 19 K-R3, BxR mate), B-K7t; 19 K-Rl (19 K-R3, BxR mate) 19 ... B-B6t; 2(1 RxB, R-N8 mate.

Vienna Game
WHITE BLACK

Vienna Game
WHITE BLACK

169

1 P·K4 2 N.QB3 3 P·84 4 PxKP 5 Q.B3 6 NxN' 7 Q·B4 8 8-84' 9 P·B3' 10 BxPt' 11 Q.B2' see diagram

P·K4 N·KB3 p.Q4 NxP N-QB3 N-Q5 PxN 8·K84 P·KN4 KxB

4 BPxP
5 N·B3 6 Q.K2

1 P·K4 2 N-QB3 3 P·B4

P·K4 N·KB3

P'Q4
NxP B·KNS

N·84'
BxN?' Q.R5t

7 P'Q4

BLACK TO PLAY White is confident that if Black proceeds 11 ••• N-B7t
12 K-Ql, NxR, then 13 QxB

11 12 Q.Bl 13 K·Ql' 14 KxQ
15 P·N4' 16 K.Ql

P·K6!

Pxpt

PxB/Qt P·N5

wins. So far White's reason. ing is correct; but Black has a devastating answer.

Q-N4t
R-Ql

9 P·N3 QxQP QxP 10 8·K3! 11 0·0·0 P·QB3 see diagram 12 NxP! PxN Q.K3?, 13 RxP Q.K5' 14 B·QB4 15 BxN White has a winning attack

8 QxB

Black has a winning attack

WHITE TO PLAY Black's Queen has consumed a lot of time on a Pawn,..hunting safari. Her neglected OOns<n"t wiU soon be without resource. 15 ... QxQ is irrelevant.

, Better is 6 B-N5. The text move loses valuable time. 'If 8 Ql!:P, B-KB4 and 9 ... Nxpt wins. • Better 9 B-N3, but White has a terrible position. • The Queen has no good moves to attaek the Bishop. If 10 Q-BIl, P-K6!; 11 PxP, N-B7t: 12 K-K2, B-N5t; 13 K-Bl (13 N-B3, NxH), Q-Q8t; or 10 Q-Bl, N-B7t; 11 K-KII (11 K-Ql, N-K6t), B-N5t· 'Again if 11 Q-Bl, N-B7t; III K-K2 (12 K-Ql, N-K6t or 12 K-B2, NxR), Q-Q6t wins. 'On 13 BxP. N-B7t or 13 KltP, N-B7t, the rest is mayhem. 'If 15 PxN, B-R3t; 16 K-Ql, QxPf; 17 K-Kt, Q-Q7 mate.

'6 ••. N-N4; 7 P-KR4, NxNt: 8 PxN. B-KS; 9 P-Q4 N-BS: 10 B-K3, B-K2; II Q-B2, Q-Q2 followed by 12 ... O-~ is a lOOftI reasonable way of playing for Black, 'And this capture in order to gain Pawns is decidedly riaky. 7 •.• N-K8 was greatly to be preferred. 'Immediately 13 ... Q-K5, allowing White to regain the pieee by 14 QltQ, NxQ; 15 R-K5t offered slim chances of holding, but was much better than the text. • For White threatened 15 RxN or 15 R-QRt. , If 15 ... QltQ; 16 R-Kl t. B-K2; 17 RxBt. K-Bl: 18 R-Q8 mate.

QB3 3 4 5 6 p. Q-R5t 11 QxQ. 16 QxQ. QxN.. 14 QxB. Black should not allow White's King Bishop possible activity on the QR2-KN8 diagonal. K-Rl.170 VienDa Game WHITE BLACK P·K4 1 P·K4 vieDDa Game WHITE 171 BLACK P·K4 N·K83 2 N. etc. White's simple Knight mvve is overlooked. • Not 14 . 16 R-KBI. Black must lose a piece. B·B3 PxP?' 14 P-Q4! 15 Rx8!' B·K3' Q·B7t RxQ PxP 16 B-KN5 17 QxQ 18 KxR 19 8-83' QxR WHITE TO PLAY White has a winning continuation based on simultaneous aUacks on the Black royal consort: White wins decisive material 'II . with the edge for Black. A tinfl sacritice whieh cannot be accepted beeanse ii 13 .NxKBPt ete. BxQ: 17 B-B4t. since 16 . BxN. QxR. • This exehan~ sacrifice wins.. 16 RxRt.•. Tbfl tflxt Is the Introduet1on unsound saeri lice.B4 PxKP N·B3 Q-K2 N·KB3 p.. QxPt: 15 B-KS. • Or 9 N-NS.Q4 NxP B·KN5 N-Q83?' N-Q5 BxN 1 P·K4 2 N-QB3 3 P·84 4 BPxP 5 P-Q3 6 PxN 7 N·83 88-K2 P'Q4 NxP P-QB4 B-K2 0-0 P-83 8PxP NxN P-Q5 7 NxN 8 Q-Q3! see diagram 9 N·B2' 90-0 10 Q-Kl 11 Q·N3 12 8·R6 13 NxKP!' see diagram White wins material WHITE TO PLAY Btack expects 9 PxB. Q-Ql. Better was 13 . PxB. 17 B-R6 wins.... PxN 10 QxP. to an .. N-N4 is the right roo"". . . Q-B4! loses to 17 B-KN4! ! Black has no compensation for his piece minus...

172 Vienna Game WHITE Vienna Game WHITE 173 BLACK P·K4 BLACK P·K4 2 N-QB3 3 P·B4 4 PxKP 1 P·K4 N·KB3 p.. Q--R5t: 6 P-N8.. B-K3 threatening... II RxPt. 7 :N-B3.of 8 . B. 19 K-R3..R5t 6 PxP 7 K·K2' B·N5t 8 Q-Q4' PINt 9 N·B3 BLACK TO PLAY White's King and Queen. Simple deve~ opment by Black ma.the threat . NxN fQIl<)wed by 6 .kes for a speedy finish. NxR: 10 Nxpt. .attack on the Queen is elegantly refuted. B-N5t: 9 PxB).N3t RPxR' o. . R-Qlit. 8 Q.Q3 6 PxN' see diagram Q.. P-Q5 and if 7 P-N3. QxQt. 'Hnping to block the Bishop file and gain time fnr defen!l<l.N6t 14 N·B6 Black has been che<:kmated KxQ WHITE TO PLAY Black's Iwpe to stem White's attack by counter. QxR .QB3 N·QB3 Q. . but not 5 . QxP mate. BPxR: 14 N-B6 or 14 N-K7 mate.g. so dangerously exposed. 'If 7 K-Q2. N-B3: 9 B-K3.• PxR: 11 B-R6t and 12 Q-N7 wins directly. QxKPt. 18 K-N4. wiU go down together. B-B4t: 20 P-N4. . < Black had counted nn this move to gain time by the attack on the White Queen. B-K3t.B3?' Qxpt K·B1 B·B4 5 P. B-N5t an. Ii . 10 K·K3 11 B·N5 12 R·KNI 13 BxNt 14 Q-K4 15 K-Q3 N·B3 3 B·B4 4 Q·N41 5 N·Q5 6 K·Ql 7 N·R3 Q·Q5 B·N3' 8 P-Q3 9 R·Bl 10 RxN N·B3' P-Q3< K·Nl PXP B-QR4 see diagram 11 Qxpt' 12 B·R6t 13 R.1!-N5. .•• K-Bl or 4. ~ NxP. 'Now the fastest and most merciful finish after 16 K-B4 is achieved by 16 • . 'Or 13 . 17 QxR. RPxN. • It is very awkward fOlr White to meet . 9 B-N2. P-KN3.. K-Q2: 11 NxR with the snpel'lor position. B-B4t). Necessary was 4. NxP.d develop ejf~tively. PxB B. Q-R4. . hOlwever. White was threatening 10 NxB.. Now.. This expedition 108f!l! too much time. or N-K2 (8 K-B2.O-Ot' White will be checkmated or lose his Queen .the devastating check at QBIi. . 'White was threatening to trap the Queen with 9 P-B8...• P-Q5 also gives Black a good game.Q4 NxP B·QN5!' 1 P·K4 2 N. 8 P-KR3 (hopang to sacl'lfice th!. this capture is very risky.. e. exchange If 8 •• . Fnrces mate bril!iantly.. Naturally if 10 •.

.174 Vienna Game WHITE Vienna Game WHITE 175 BLACK P·K4 BLACK P·K4 1 P·K4 2 N·QB3 S B·U 4 Q·N4 N·QB3 B·U Q. 9 NxQ 10 K·K2 11 K-QS B.B3 5 N. PxN is also unsatisfactorY..Q7 see diagram Q-87' 13 NxKBP Q.. 15 B-R6t.R4 N·R4 10 QxB NxB 11 R·KBI P·KBS' 12 Q. K-Nl. Now if 12 P-B3. 13 BxN.Q5 P. Q-R5t ... .Q3 7 6 P·KR3 NxKP 8 N·BS' see diagram P·Q3 N·B3 P-Q4 NxP Q-R5t' 8 . anyhow! .B4 4 N·BS 1 P·K4 2 N·QB3 5 P·B5 N·QB3 B·84 7 N·R3 WHITE TO PLAY How can White shatter Black's K-side Pawn barrier? 8 P·Q3 BxN 9 Q..Q5 6 K-Ql Qxpt K·Bl 3 p. etc. White tries to stop . NxPt. 16 Q-N7 mate... as ean be Seen from tbe following: 14 Rxpt. NxR.B7t N·Q5t N·B4 14 RxQ 15 N·R5 BxR White has been checkmated White checkmates or wins material BLACK TO PLAY Apparently everything in White's position holds. Q-R5t... 'Black plsys it.. 13 . but Black disillusions him with a bolt from the blue! . • Tbe alternati .

) Philidor's Defense Pirc Defense Polish Opening Queen's Fiall(:hetto Queen's Gambit Accepted Queen's Gambit Declined Queen's Indian Defense Queen Pawn Game Ruy Lopez Scotch Gambit Sicilian Defense Staunton Gambit Three Knight's Game Two Knight's Defense V"lennaGame Alekhine's Defense Benoni Defense Bishop's Gambit Blackmar Gambit Budapest Defense Caro-Kann Defense Center Counter Game Catalan Opening Danish Gambit Dutch Defense Evans Gambit Falkbeer Counter Gambit Four Knight's Game French Defense From Gambit Giuoco Piano Gruenfeld Defense Hungarian Defense Irregular Defense tong's Gambit King's Indian Defense Max Lange Attack Nimzovich Defense Nimzo.lndian Defense Norris Gambit Petroff Defense 77-82 83 84 85 86-90 91-97 98-101 102-104 105-124 125-126 127·153 154 155 156-167 168-175 176 In .Index 0' Opening Gambits 1·2 3 4 5 6-8 9-13 14-18 19 20 21-22 45 23-24 25-26 27-39 40 41-47 48-52 53 54-57 58-61 62-66 47 67 68-74 75 76 Index of Opening Gambits (cont.

115. N-KB3. 2 PxP. 149 2 P-QB3. N-QB3. P-K4. 127. N-Q2. 148. 119.-179 .172 2 P-KB4.31. 173. 140. 97 2 P-QB4. 29.107. P-K3. 134. 125. P-Q4. 16. 77. 142. 128. P-QB4.2 N-KB3.47. 131. QxP. 141. 23. 42. 144. 164. 160. 108. 37. P-Q4. 155. N-Q2. 120.80. 55 1 P-K4. 89 2 N-KB3. 163. 2 P-Q4. 161. 25. N-QB3. 159. 129. 114. 61 2 N-QB3. 102 2 8-B4.44. B-N2. P-QB4 2 N-KB3. 158. 117. P-Q4 2 P-QB4. 166. 104 2 P-QB4. P-QN3 . 67 1 P-K4. 123. 143. 122. 9. 168. 91. 150. 58. P-Q4. 146 2 N-KB3. PxP. 20 2 B-B4.39 1 P-K4. P-QB3. 26 P-Q3. 1 P-K4. P-Q3. P-Q4. 151. 96. 147 Other King's Pawn Openings . N-QB3. 152 2 N-K2. 75 2 N-QB3. 59. P-Q3. 118. 116. 94. P-K3.53.36. P-K4 0' Firsl Moves Index of First Moves (cent. 27 2.33. 153 2 N-KB3. P-Q4.46. 85 QUEEN'S PAWN 1 P-Q4. N-QB3. 76 1 P-K4. 50. 13 1 P-K4. 162. N-QB3. 124. PXP. 1 P-K4. P-Q3. 92 2 P--QB4. P-K3. 170. 24 2 P-Q4. 12.) KING'S PAWN 2 N-KB3. 126.34. 138.79. 136. 111.38.82 2 N-QB3. II. N-KB8. 165. PxP. 121. 174. 2 P-Q4. 4 2 N-KB3. 157. 43.Index 1 P-K4. 109. 2 B-B4. N-Q4. N-KB3. 1 P-K4. 110. 56 1 P-K4. 30. 113. N-KB3. 93 2 P-QB4. 2 P-Q4.78. 135. 17 1 P-K4. 5 178 . 14. 86. 169. 145 2 N-KB3.81. 171. 156. N-QB3. P-Q4. 1 P-K4. 2 PXP. N-KB3. 137.54.35. 167 2 N-KB3. 132 2 P-QB3. 10. 18 N-KB3.41. 88. 112. P-QB3.32. N-KB3.45. 130. 2 N-KB3. N-KB3. 15. 1. 139. 133. N-QB3.P-QB4. PxP. 87.175 2 P-KB4. 2 P-Q4. 2 N-QB3. 2 P-K5.P-K4. P-Q4.

P-Q4 . 154 1 P-Q4. 40 1 N-KB3. P-KN3: 48. 65 1 P-QN4.49. P-Q3. 57 MISCELLANEOUS OPENINGS I P-KB4. N-KB3 2 P-QB4. P-QN3.70. 3 2 N-KB3. 6. 7. 99 2 N-KB3. P-Q4. 98. P-K3. P-K4. SO. P-QN3. 2 P-QB4. N-QB3. 2 P-K4.68. 51 2 B-N5.52.Index of First Moves (coni. P-KN3. 84 180 . P-KB4. 83 2 N-KB3. P-B4. 100 2 P-QB4. 19. P-K4. 62.) 1 P-Q4. 66 2 P-QB4. 2 P-QB4. N-KB3.8 2 P-QB4. P-K4. P-KB4.64.69. P-K4. N-KB3 . hP. 2 PxP.74.71.73. 22 1 P-Q4.72. 21. 103 Other Queen's Pawn Openings 101 1 P-Q4. 63.95. 90 I P-QB4.