PSIONIC ADEPT CLASS For use with original edition games or old school clones.

By Terje Nordin, 2012, Creative Commons Attribution. A character must have at least Wil 12 to be a Psionic Adept. Level progression and HD as Magic Users. May use all weapons and armor as a Fighter. A Psionic Adept can use all the powers in the list below but must spend power points to do so. The number of power points per day equals the characters level plus Wil modifier. Powers (like the spells) Charm monster Charm person Charm plants Clairaudience Clairvoyance Confusion ESP Fear Hallucinatory terrain Levitate Mass charm Mind blank Mind blast (as below) Phantasmal force Project image Shield Sleep Suggestion Telekinesis Point cost 4 1 7 3 3 4 2 4 4 2 8 8 5 2 6 1 1 3 5

Mind Blast Wil of opponent minus Adepts level 3–4 5–7 8 – 10 11 – 12 13 – 14 15 – 16 17 18 Saving Throw at Range 1-2'' 19 17 15 13 11 9 7 5 3-4'' 19 16 14 12 10 8 6 4 5-6'' 17 15 13 11 9 7 5 3 Death Insanity, permanent 2d6 damage 1d6 damage Coma, 3 days Stun, 3 turns Sleep, 1 hour Confuse, 10 turns Effect

Master your semester with Scribd & The New York Times

Special offer for students: Only $4.99/month.

Master your semester with Scribd & The New York Times

Cancel anytime.