P. 1
Gothic

Gothic

|Views: 381|Likes:

More info:

Published by: ḠḠautam ChÅudhary on Mar 08, 2012
Copyright:Attribution Non-commercial

Availability:

Read on Scribd mobile: iPhone, iPad and Android.
download as PDF, TXT or read online from Scribd
See more
See less

07/27/2013

pdf

text

original

Sections

  • 1. Bugs
  • 3. About the game
  • 3.2. Statistics
  • 3.3.1.Availableskills
  • 3.3.2.Trainerslocationand teachingsubjects
  • 3.7. Irrelevant
  • 4. Description of cities, paths and initial quests
  • 4.1.2.Quests
  • 4.2.3.Road Geldern -Trelis
  • 4.2.4.RoadSildern -Trelis
  • 4.3.2.Quests
  • 4.3.3.RoadTrelis -Montera
  • 4.3.4.SideroadbetweenTrelisandMontera
  • 4.4.2.Quests
  • 4.4.3.RoadMontera -Gotha
  • 4.5.2.Quests
  • 4.5.3.RoadGotha -Faring
  • 4.7. Cape Dun
  • 4.7.3.Quests
  • 4.8.1.Village
  • 4.8.2.Quests
  • 4.9.1.Cape Dun -Vengardroad
  • 4.9.2.Somegolemsanddemonsaround Vengard
  • 4.9.3.City(excludinginnercastle)
  • 4.9.4.Ardea -Vengardroad
  • 4.9.6.Ardea -Vengardsideroad(alongtheocean)
  • 4.9.7.Vengard-Faringroad
  • 4.10.1.RoadSildern -Okara
  • 4.10.2.Okaracave
  • 4.11.Nemora
  • 4.11.1.Nemoraarea
  • 4.11.2.Nemoracave
  • 5. Speaking to Gorn - several story lines
  • 5.6.1.Innercastle
  • 5.6.2.Quests
  • 6. Armours, amulets, weapons,
  • 7. Console
  • 8. Sources
  • 9. Versioning

Gothic 3 - Forsaken Gods Memo (patch v.1.0.

89)
Table of content
1. Disclaimers....................................................................................................................................................................2 2. Hints and advices ..........................................................................................................................................................2 1. Bugs ..............................................................................................................................................................................3 2.1. Blocking bugs .............................................................................................................................................................3 2.2. Major bugs..................................................................................................................................................................3 2.3. Minor bugs..................................................................................................................................................................3 3. About the game .............................................................................................................................................................3 3.1. General ......................................................................................................................................................................3 3.2. Statistics .....................................................................................................................................................................3 3.3. Skills...........................................................................................................................................................................4 3.3.1. Available skills........................................................................................................................................................5 3.3.2. Trainers location and teaching subjects ...................................................................................................................6 3.4. Spells .........................................................................................................................................................................8 3.5. Herbs and alchemy .....................................................................................................................................................9 3.6. Fun.............................................................................................................................................................................9 3.7. Irrelevant ....................................................................................................................................................................9 4. Description of cities, paths and initial quests............................................................................................................. 10 4.1. Sildern ........................................................................................................................................................... 11 4.1.1. Village.................................................................................................................................................................. 11 4.1.2. Quests ................................................................................................................................................................. 13 4.1.3. Road Sildern - Geldern ......................................................................................................................................... 14 4.2. Geldern .......................................................................................................................................................... 15 4.2.1. Town .................................................................................................................................................................... 15 4.2.2. Quests ................................................................................................................................................................. 16 4.2.3. Road Geldern - Trelis............................................................................................................................................ 17 4.2.4. Road Sildern - Trelis ............................................................................................................................................. 18 4.3. Trelis .............................................................................................................................................................. 19 4.3.1. Town .................................................................................................................................................................... 19 4.3.2. Quests ................................................................................................................................................................. 20 4.3.3. Road Trelis - Montera ........................................................................................................................................... 21 4.3.4. Side road between Trelis and Montera .................................................................................................................. 22 4.4. Montera ......................................................................................................................................................... 23 4.4.1. City ...................................................................................................................................................................... 23 4.4.2. Quests ................................................................................................................................................................. 24 4.4.3. Road Montera - Gotha .......................................................................................................................................... 24 4.5. Gotha ............................................................................................................................................................. 25 4.5.1. City ...................................................................................................................................................................... 25 4.5.2. Quests ................................................................................................................................................................. 26 4.5.3. Road Gotha - Faring............................................................................................................................................. 26 4.6. Faring ............................................................................................................................................................ 27 4.6.1. City ...................................................................................................................................................................... 27 4.7. Cape Dun ....................................................................................................................................................... 28 4.7.1. Montera - Cape Dun road ..................................................................................................................................... 28 4.7.2. City ...................................................................................................................................................................... 29 4.7.3. Quests ................................................................................................................................................................. 30 4.7.4. Cape Dun - Ardea - Cape Dun road ...................................................................................................................... 30 4.8. Ardea ............................................................................................................................................................. 32 4.8.1. Village.................................................................................................................................................................. 32 4.8.2. Quests ................................................................................................................................................................. 33
Gothic 3 - Forsaken Gods 1/46

4.9. Vengard ......................................................................................................................................................... 33 4.9.1. Cape Dun - Vengard road ..................................................................................................................................... 33 4.9.2. Some golems and demons around Vengard .......................................................................................................... 33 4.9.3. City (excluding inner castle) .................................................................................................................................. 34 4.9.4. Ardea - Vengard road ........................................................................................................................................... 35 4.9.5. 4.9.6. 4.9.7. 4.10. 4.10.1. 4.10.2. Reddock cave ........................................................................................................................................... 36 Ardea - Vengard side road (along the ocean)........................................................................................................ 36 Vengard - Faring road........................................................................................................................................... 37 Okara ....................................................................................................................................................... 37 Road Sildern - Okara............................................................................................................................................ 37 Okara cave .......................................................................................................................................................... 37

4.11. Nemora ......................................................................................................................................................... 38 4.11.1. Nemora area ........................................................................................................................................................ 38 4.11.2. Nemora cave........................................................................................................................................................ 38 5. Speaking to Gorn - several story lines........................................................................................................................ 38 5.1. Human path (without Osch's letter) ............................................................................................................................ 38 5.2. Human path (with Osch's letter)................................................................................................................................. 38 5.3. Orc path (accept buying freedom pass)...................................................................................................................... 39 5.4. Orc path (refuse buying freedom pass) ...................................................................................................................... 40 5.5. Back to common path................................................................................................................................................ 41 5.6. Vengard revisited - inner castle.................................................................................................................................. 41 5.6.1. Inner castle .......................................................................................................................................................... 41 5.6.2. Quests ................................................................................................................................................................. 41 5.7. End of the game ....................................................................................................................................................... 43 6. Armours, amulets, weapons, ...................................................................................................................................... 44 7. Console........................................................................................................................................................................ 45 8. Sources........................................................................................................................................................................ 46 9. Versioning.................................................................................................................................................................... 46

1.

Disclaimers
My native language is French and I played a version of the game with voices in English and text in French. Add to that the many bugs in dialogues and sub-titles and you will understand that my wording is sometimes approximate. Moreover, I was more concentrated in playing and literature is not my strong point. So forgive the style. Also most of the notes were taken during my first play that I did using very little learning points (< 100) until before the last fight. So you may find that some fights are much easier than described.

2.

Hints and advices
Some advices § § § !!! save frequently and as a new file each time !!! do not refuse any quest; just ignore them when you think they are unethical. Otherwise you can break the story line and in the worst cases not be able to finish the game. get close to NPC when starting a dialog because the NPC voice can be muttered when the hero is too far from him.

Some tips § § § § § some merchants have a nice particularity: when you have plenty of expensive stuffs, you can keep on selling them because each time you close the trading window, additional money magically arrives in their purse. merchant have partly random stock. Among this, there is a stone providing AK +5 that might appear - very rare through. So keep an eye on their stock. if a bookstand is occupied by an NPC, either come back later or summon a creature. The NPC will fight the creature and you can read the book. But careful as the creature could kill NPC ! in combats, friendly NPCs can sometimes hit a companion by mistake. They then start to fight each other. To stop it, save and reload the game: peace is back and NPCs are healed. for the fun: there are hidden NPCs. You do not see them but if you have a summoned a creature, this one will fight them (and you receive the EXP points).
2/46

Gothic 3 - Forsaken Gods

Some handy shortcuts § § § § to kill an opponent when he is knocked out: click and maintain the right mouse button (RMB) and make a long click on the left mouse button (LMB). For some quests, you are obliged to kill the opponent. Defeating with weapons an opponent whose name appears in white or orange is only a knock out. If the name is red, it is a kill. to cancel an action, click on the left mouse button. Useful if the hero is blocked while trying to open a chest, lying in a bed for sleeping, ... to take all the content of non locked chest, click on the left mouse button. Chests and baskets with their name in red means they are locked, in oranges means unlocked and in white means unlocked but empty. to avoid waddles from the hero picking up items, enter sneak mode (CTRL) and pick up the items. Save time when there are many items to pick up at the same place. However NPC do not like sneakers.

1.

Bugs
The game is really buggy even if the situation is a little bit better in 1.0.89.

2.1. Blocking bugs
§ § § § Lee disappears at times (seems fixed in v1.0.89) other main characters might also disappear (seems less frequent and anyhow fixed in v1.0.89): Raik, Hanz, ... some items mandatory for the main story line are "deleted" in the "prisoner's chest" (e.g. Garik's bow) several users also reported technical problems in various forums

We mention these bugs in the walkthrough and indicate their respective work-around (usually cheating with the console).

2.2. Major bugs
§ § § a computer meeting the minimal requirements is not sufficient. If your computer meets the minimum requirements, set the video resolution on low. But it is not yet sufficient and it is likely your game often "freezes", especially in places with many "mods" such in Trelis several possible bugs in the Mystic Wanderer's quest

2.3. Minor bugs
§ § § § § § sub-titles in wrong language (seems fixed in v1.0.89) or blank line voices mixed up combat in arenas: sometimes an adversary runs out the arena and nevertheless you loose the fight combat in arenas: a previous opponent might remain in the arena and everybody attack you if you hit him by mistake difficult to sleep in dark mage bed (cave) from time to time non blocking graphic problems

3.

About the game

3.1. General
content of chests is random, except for special items inventory of traders is also partly random good shields are found in metal chests; their appearance is random for list of weapon see section xxx at the end of memo

3.2. Statistics
Statistics are: § Level - Learning points (LP) § Experience (EXP) § Strength (STR) § Hunting skill (HUNT) § Ancient Knowledge (AK)
Gothic 3 - Forsaken Gods 3/46

§ § § § § §

Smithing (SMITH) Thieving (THIEF) Alchemy (ALC) Life (LIFE) Endurance Mana (MANA)

Protection is also provided by armour and magical items: § Blade protection § Impact protection § Missile protection § Fire protection § Ice protection § Energy protection Statistics can be improved as follow § LP: hero receives 10 LP for each level; LP are used against learning new skill or improve stat from trainers § EXP: killing enemies provides (little) experience; completing quests provides (big) experience rewards § STR: quests provide many STR bonus; fighting trainers can also improve the stat (LP -1 / STR +1) strength permanent potions provide STR +2 dragon root provide STR +1 some magical items provide STR bonus § HUNT: hunting trainers can improve the stat (LP -1 / HUNT +1) strength permanent potions provide HUNT +2 goblin berries provide HUNT +2 ([1.0.89] HUNT +1 in version < 1.0.89) some magical items provide HUNT bonus § AK: magic trainers can improve the stat (LP -1 / AK +1) reading AK stones provide AK bonus (usually AK +5) reading AK bookstands provides AK +5 if you have luck, you might encounter a merchant selling an AK stone (AK +5) § SMITH smith trainers can improve the stat (LP -1 / SMITH +1) there is one (and only one) SMITH bookstand providing SMITH +5 § THIEF thief trainers can improve the stat (LP -1 / THIEF +1) § ALC alchemy trainers can improve the stat (LP -1 / ALC +1) reading ALC bookstands provide ALC +5 N.B. there are enough bookstands as not having to spend any LP § LIFE shrine (LP -1 / LIFE +4) life permanent potions provide LIFE +2 Egidius' reward for his quest is 3 potions of LIFE +20 reign weeds provide LIFE +2 some magical items provide LIFE bonus § Endurance shrine (LP -1 / Endurance +4) endurance permanent potions provide endurance +4 armour weeds provide endurance +2 some magical items provide endurance bonus § Mana shrine (LP -1 / MANA +4) mana permanent potions provide MANA +4 flame berries provide MANA +2 some magical items provide MANA bonus

3.3. Skills
When he starts, the hero has the following skills: § sword I, II, III § shield I, II § bow I § staff I § smith § pick lock I § make healing potions
Gothic 3 - Forsaken Gods 4/46

III (STR 250) § Crossbow (arbalète) I (STR 100). Alchemy skills (compétences d'alchimie) § Brew healing potions (concocter potions de soin) § Brew mana potions (concocter potions de mana) (ALC 20) § Brew permanent potions (concocter des potions permanentes) (ALC 40) § Brew poisons (concocter des poisons) (ALC 20) § Brew transformation potions (concocter des potions de transformation) (ALC 60) § Poision blade (lames empoisonnées) (ALC 40) § Make fire arrows (faire des flèches de feu) (ALC 20) § Make poison arrows (faire des flèches empoisonnées) (ALC 40) § Make exploding arrows (faire des flèches explosives) (ALC 60 + fire arrows) The hero has "brew healing potions" since the start. II (HUNT 125. So no need to learn "lock picking III".7). plenty of chests to loot in the game. I didn't find how "master thief" and "knock out" can be acquired. I didn't try the other skills because they look pretty useless (same reasons as pick-pocketing). Fighting skills (compétences combat) § Sword (bretteur) I (STR 100). STR 200) § Orc slayer (tueur d'orques) (STR 150) § Shield (bouclier) I (HUNT 100. It does not seems that there is any quest involving pick-pocketing either.89] and I do not know how to activate it (linked to Rollan's quest ?). And there are plenty.0. However you need to acquire the recipes (easy) and to combine the relevant plant with a king sorrel for each potion. STR 150) § Paladin (STR 150. Pick-pocketing is a waste as the rewards are very small and you will find much better stuffs in the chests.Some items have special bonus in the sense that they activate a specific skill even if you do not have acquired it (e. AK 50) § Life regeneration (régénération des points de vie) (STR 300) § ? : mysterious skill. 3. II (AK 50).g. II (HUNT 200.1. III (THIEF 80) § Master thief (maître voleur) (THIEF 100) § Bargain (marchandage) (THIEF 70) § Make excuses (s'excuser) (THIEF 30) § Knock-out (THIEF 50) § Murder (assassiner) (THIEF 90) When the game starts. Magic staff (bâton magique). III (STR 200) § Fight with 2 blades (combat avec 2 armes) I (HUNT 150.Available skills Magic skills (compétences magie) § Staff (bâton) I. II (STR 150). you will have to chose which plants to eat and which plant to use for potions. Moreover. New in version [1. It costs LP -5 but yields LP +1 for each subsequent level increase. III (STR 200) § Large weapons (armes lourdes) I (STR 150). (AK 50). you can make potions providing additional bonus as compared to simply eating the corresponding plants. Fighting with 2 blades can be very clumsy (forget it if you computer is not super-powerful) Other skills are relevant according to the type of fighter you would like to be.3.0. However "water mage" seems not available prior v1. II (STR 150).89 and "druid" no more available since v1. STR 125). Sword and shield skills are already granted to the hero at the beginning of the game (not available in v1. II (THIEF 40). use the lock picking scrolls you will find easily. All other skills are relevant if you want to be a mage.89. III (THIEF 60) § Pick-pocket I. Thief skills (compétences du voleur) § Lock picking (crochetage de serrures) I. III (AK 100) § Robes x2 (aubes x2) (AK 100) § Learn faster (apprentissage accéléré) (AK 100) § Druid (druide) (AK 100) § Fire mage (mage du feu) (AK 200) § Water mage (mage des eaux) (AK 200) § Dark mage (mage noir) (AK 200) § Mana regeneration (régénération des manas) (AK 250) Get "learn faster" at the lowest possible level. II (STR 200). With "brewing permanent potions".Forsaken Gods 5/46 . "large weapons" I) and some advanced skills can only be acquired if choosing a specific path of the story line (e. "crossbow III"). Because the scarcity of king sorrels. barbarian battleaxe activates "orc slayer" warrior skill). the hero already has "lock picking I" Try to acquire "lock picking II" as soon as possible because it allows to open nearly all the chests. STR 150). For the chests you still cannot open. The other skills have to be learned from the trainers. No need to learn the "paladin" skill: it is automatically granted when using the "Wrath of Innos" sword.0.g. Gothic 3 .g. However some basic skill can only be acquired late in the game (e.0. II (THIEF 30).

89] fire mage water mage dark mage mana regeneration X ° since [1. The alchemy weapons skills are also worthless for the same reason.89] : teaching available since v1. you can improve the impact stat of your blades by +10. only 1-2 random poison flasks) or impossible (recipe explosive arrows ?) to find ! Smithing skills (compétences de forge) § Smith (forge).0.89] [1. pure ore weapons (minerai pur) (SMITH 50) § Prospector (extraction mine) § Hone blades (aiguiser les lames) § Improve armour (amélioration des armures) (SMITH 50) I did not find where to learn "improve armour". °° [human camp before Gotha] Kazus [Faring] Olis °. I didn't find how to learn these two skills.0.Trainers location and teaching subjects X: teaching available in all versions [1.g. III (HUNT 200) § Hunter (chasseur) I.2. it requires ingredients and recipes that are difficult (e.0.89] [1.Forsaken Gods X X X X X X X X X X X X 6/46 .0.89] [1. Hunting skills (compétences de chasse) § Bow (arc) I (HUNT 100).0.89] Ogit °° [Montera] Rollan °° [near Gotha] Ulva °° [Gotha] Tavin [Gotha] Immanuel [Vengard] Water mage °° [Okara] staff I [1. fire.89] [1.0.0. I did not experimented the other ones because the fights are anyway easy. Boris does not teach anymore bow skill and I didn't find anybody who does it. Since [1. With "hone blades".0. get reptile skin (peaux) (HUNT 130).0.6 but no more in 1. The "cold resistance" skill is granted when wearing some specific armours.89.89].0. Immanuel is only present toward the end of the game °° after you have done their quest [1.89] X X [1. ore weapons (minerai) (SMITH 25).0.0. II (HUNT 150).89] : teaching removed since v1.89] magic staff X staff II [1.0.89] druid [1. Beliar (HUNT 200) § Silence approach to wild animals (approche silencieuse des bêtes sauvages) (HUNT 150) § Get animal skin (fourrures) (HUNT 120).0.0.89] [1.However you easily break-even: the skill costs LP -5 and you can expect to save up to LP +20 (there are about 20 king sorrels in the game. Other skills (autres compétences) § Acrobatics § Endurance of the wolf § Resistance cold.0. The other brewing potions are worthless because there are plenty of these potions in the chests. poison: "cold" is granted as bonus of some armour The hero starts the game with the "acrobatics" and "endurance" skills granted in 1.for hunt and strength potions).3. 3.0.89] X X Fighting skills from start Anog ° [Silden] Raik°. weakness.89] staff III robes learn faster [1. II (HUNT 150).89] X X X X X [1. The other skills are worthless: no need to forge weapons because they can be easily found and no need to improve the extraction yield of raw material ("prospector") for the same reason.89] [1.89 [1.0. get teeth / claws / horns (dents / griffes / cornes) (HUNT 110) Except for the bow skill.89] [1.89].0.0. leading to about 20 permanent potions with extra bonus worth up to LP +20 .0. °°° [near Ardea] sword I sword II sword III large weapon I large weapon II large weapon III crossbow I Gothic 3 .89 Magic skills from start druid [Geldern] [1. Moreover.0.0.

89] Martel ° [Kap Dunn road] bow I bow II bow III hunter I hunter II beliar Gothic 3 .89] [1.0. Raik°. °° [human camp before Gotha] X X X X Kazus [Faring] Olis °.89] [1.0.89] [1.0.0. °°° [near Ardea] X X X X Thief skills from start X Meryl ° [Silden] X Lewis°° [Trelis] lock pick I lock pick II lock pick III pick pocket I pick pocket II pick pocket III master thief bargain make excuses knock out murder ° after you have done his quest °° after you have defeated him X X X X X X X X dead blow Alchemy skills from start Cornelius ° [Silden] X X X crazy alchemist° [near Montera] X X X X X X X X Egidius ° [Vengard] healing potions X mana potions permanent potions poisons transformation potions poison blade fire arrow poison arrow exploding arrow ° after you have done their quest X X X X X Smithing skills from start blacksmith [Silden] Soma ° [Kap Dunn] [1.0.89] Kendl [Faring] blacksmith [Vengard] smith ore weapon pure ore weapon prospector hone blade improve armour ° after you have done his quest X X X X X X X X [1.89] [1.Forsaken Gods X X X 7/46 .0.0.89] [1.89] Hunting skills from start Boris ° [Geldern] [1.Fighting skills from start Anog ° [Silden] crossbow II X crossbow III fight with 2 blades I fight with 2 blades II orc slayer shield parry I X shield parry II X paladin °°°° life regeneration ° after you have done their quest(s) °° Raik will offer you his quests only if you take the "buy freedom pass" path °°° Olis will train you until orcs become all hostile °°°° Paladin skill is granted when using the "Wrath of Innos" sword.0.

dominate human Transformation magic (magie de transformation) (AK/MANA) Summon animals (15/50) Telekinesis (25/50) Tame (35/40) . mana and endurance.0. Tip: keep the "ice spear" scrolls to fight the fire golems. Ardea. Okara) BUG: learning "amnesia" at a shrine is bugged in version prior [1. Trelis.0.Forsaken Gods 8/46 .0. Gothic 3 .hero is hidden from enemies (= Nebbia in English version) Terror (60/60) [B] Blood lust (70/50) [B] .[I] regenerate endurance and cure weakness Cure poison (15/50) [I] Healing (30/60) [I] Healing others (40/60) [I] (= Cura Altra in English version) Flaming sword (45/60) [I] Fire ball (50/15-30) (hero already has it) Flame waves (95/75) [I] Banish devil (110/50-100) [I] Fire rain (200/90) [I] Bless weapon (230/100) Meteor (240/90) . Cape Dunn.target attacks friends and foes Amnesia (80/30) [B] (--.89] [1.hero soul can walk. [B]: can be learned at any Beliar shrine (available in Sildern.control of animal Summon Goblin (45/40) Ice spear (60/15-30) Beast strength (75/60) . shrines also offer to raise life force. Money is spent but no LP and the spell is not acquired.4.89] Martel ° [Kap Dunn road] X X X X 3. N.day arrives immediately and hero is as if had slept Summon demon (210/90) [B] Summon lighting (230/80) . The other spells are casted via the scrolls found in the chests.Hunting skills from start silent approach get animal skin get reptile skin get teeth / claws / horns ° after you have done their quest Boris ° [Geldern] [1.B. Montera. Spells The following spells are available: § Dominance magic (Magie de maîtrise) (AK/MANA) Light (5/10) [I] Strengthen (10/20) . Stone Circle with gargoyles) [I]: can be learned at any Innos shrine (available on Trelis .Montera road.89] [1.kill enemy Word of dominance (250/100) .kill enemies Soul travel (240/70) [B] . invisible to enemies Army of darkness (250/100) § § BUG ?: I noticed that sometimes the "poison" and/or "terror" spells disappear from the list in the spell book.89---) Summon skeleton (105/60) [B] Night in Day (175/40) .0. Vangard.BUGGED in version < 1.hero transformed in targeted animal Sleep (100/30) Frost wave (120/90) Ice explosion (130/120) Summon Golem (205/90) Open locks (230/20) Time bubble (240/100) Hail storm (pluie de grêle) (250/90) Summoning magic (magie d'invocation) (AK/MANA) Weaken (20/40) [B] (= Indebolisci in English version) Poison (25/25) [B] Lighting bolt (30/15-30) [B] Fog (50/60) [B] .0.89].

. stew and booze.25 LP 3. When eaten. cure poison. and the correct items (e.g. They offer no or little reward but they are anyway fun.3..g. But it is not the case. In this way you can produce meat bug ragout. "brew potions with permanent effects"). endurance.only yield is lower.89 you could collect the "Ahton gold list" but it could not be used for anything.0.89 and requires 25 rebel reputation. § sawing wood: no reward § forging weapons: can be done at any anvil provided you have the skill. mainly because of left over from Gothic 3 original game: § § § books and letters: there is no book nor letter to collect. Prior version 1. Potions can be brew at any alchemy table. they can restore you health. So eat all the left over (but careful not eating all of them before finishing the quest). the recipe and the correct items. "potion of strength"). Some of these herbs are very valuable because they provide permanent bonus when eaten. Fun There are a several activities the hero can practise.5 LP 0.5. Irrelevant Some notions are irrelevant in the game. a dragon root and a vial). it is pretty useless. you need to acquire the skill from a trainer (e. Also useless except to acquire the "lieutenant" armour at the beginning of the game. § mining: you can exploit the veins of minerals even without the "prospector" skill . Herb king sorrel goblin berry dragon root undigested fire nettle flame berry armour weed reign weed value 150 165 [120] 120 ~90 60 60 60 eating bonus HUNT +2 [+1] STR +1 HUNT +1 MANA +2 endurance +2 LIFE +2 potion bonus HUNT +3 [+2] STR +2 n.0. However they have little value and you can steal them from many houses. 3. They can also be combined with a king sorrel to brew potions granting more important permanent bonus when drunk. city reputation: despite some positive reputation is acquired for Sildern and Geldern.Forsaken Gods 9/46 .a. a king sorrel. In the original Gothic 3.0. Among them: § simple cooking: you can roast the raw meat and cook the scavenger eggs at any fire camp § more cooking: can be done at any cooking pot provided you have a recipe and the correct ingredients. The values between brackets "[]" are these prior to version 1. There are also two quests involving undigested fire nettles.75 LP 0.89. MANA +5 [+4] endurance +4 LIFE +3 [+4] LP gain 1 LP 1 LP 0. you needed a certain reputation to speak to the leaders of the cities. Gothic 3 . All you need is a pickaxe. . mana.g.7.. faction reputation: you can acquire positive reputation for the rebel faction. To brew a potion. This armour is new in version 1. Here are the herbs providing permanent bonus. These nettles cannot be used to brew potions but they provide HUNT +1 when eaten and you have some left over after the quest is completed. cure weakness. The column "LP gain" indicates how much of a learning point the additional bonus provided by the potion is worth. It would be a real insensitive if forged weapons were better than the ones you can find everywhere.6. Tip: brew in priority potions from dragon roots and goblin berries because they provide higher gains. the recipe from a merchant (e. Herbs and alchemy Gothic world is full of varied herbs.

Forsaken Gods 10/46 .original map available in WoG forum) Gothic 3 . paths and initial quests Source: mistress_larisa (size and quality image downgraded to fit into the memo .4. Description of cities.

Read the book and the stand inside for ANCESTOR KNOWLEDGE +5 AK. You can loot his house. go inside the house with two wheels above its main entrance: inside you can find Gothic 3 . Take advantage of being alone to pick up all you can in the room (well. 1+ reign weed. teleportation stone. permanent strength potions. In front of the smith is Anog's house. Cornelius (alchemy) Source: Tim der Götterdämmerung-Helfer (size and quality image downgraded to fit into the memo .4. ANOG is besides him. He can train you (including to sword sharpening). endurance and learn new spells against learning points). there is a Beliar shrine (will be useful to increase life. 1+ dragon root. grab the sword on the bed. +5 ALC. grab the packs of weapons. Pick-lock the 3 chests. Sildern 4. You can loot the house. Also drink the three potions of permanent strength (3 x +2 STR). Then Anog quits the room. actually you will soon discover that nearly all stuffs can be stolen without upsetting any NPC). blacksmith (smith). Close to where you slept.original map available in WoG forum) vollgefressene Scavangers = scavengers fully fed Kühe = cows. 3+ flame berries.1.1. Meryl (thief). Villagers are not much speaking to you. Anog is the ruler of the village.Village Goodies: +5 AK. Verrückter Vogelmann = crazy bird man (on the right after the bridge) Hero wakes up in a room. Equip the hero with the sword and rings you found in the chests. He gives an overview of situation and assigns the first quest: « obtain 5 letters of recommendation » from villagers and go back to see Anog.1. potion recipes. Passing through the inner compound gate. Trainers: Anog (combat). mana. Speak to the BLACKSMITH to get more information on the situation. Go outside.Forsaken Gods 11/46 . including the two chests.

there is a stand book providing a ALCHIMY+5 ALC bonus. you find other skeletons before the waterfall and two chests. the shepherd ask you a "service". nearly at its end. MERYL. there is some food on the table + 2 scavenger eggs. you will find 2 chests and a reign weed on the right and further parallel to the road a flame berry and a dragon root. You see KUNZ sawing wood. there is a metal cheat. He is a fool who believe to be an alchemist – well actually he is ! He has a quest. I bought him some lock picks. facing the water. Next left. RITT. There is a treasure. you will find a wooden barrack with a well in front. go 45° right for a third small treasure. JURGEN. Taking the exit N-E of Sildern. Following the road. he is looking for « the » inn. From the barrack entrance. strength. So back to the path and following it. We shall understand later that both Kunz and Nisin are probably referring to Isabelle. there is a flame berry at the left after the bridge. There is a barrack on your left side with some foresters in front and a metal chest and a druid inside. There is a chest within the house plus another one outside. A little bit further. Go in that direction and you will find a small treasure in the field. The fight pit is a good place to acquire strength . there is a cave with a small treasure. Taking right after the bridge. Once solving Sildern quests. Leave the house. The content is random. you find NISIN. there are some wolfs and a treasure. Do not steal (for now). There is also a chest. there is a smaller rock and two chests. there is a trader selling cooking recipes. He has many other potion recipes but uninteresting because we shall never lack these potions in the game.see quest. near a chariot on the top of a grass rock. Not far from Cornelius. Within the inn. In front of another camp fire is BARNABAS but he refuses to speak for now. following the water.Forsaken Gods 12/46 . go left until the next fisher hut. still on the left side of the road. I didn't continue further and went back to the village. there are two additional chests close to the river with two skeletons in between. Still from the same peer.89] in v1. On the left. Back along the road. There is also a SELLER with various goods. Take the right path of the fork. Following the river.0. ISABELLE refuses to speak for now. CORNELIUS is sitting in front of the fire. OBERT organises fights against GRISWALD. ANTON needs your help. hunting. Behind the house. Taking exit N-W of the village (the one where there are two Tahbert's cows) at the right. He is also selling potion recipes for permanent effect on endurance. Within the house facing him. In or near a fisher hut. From the broken barrack.may be random).89 a plated leather helmet . you might wish to explore a little bit more. Behind. Going further down. Use a scroll to open the metal chest. Within the house behind Kunz.some food and a chest. there is another small treasure. Outside the storehouse. Gothic 3 . He explains that is moral was very low but he is feeling good again since last night. there are two hunters who refuse to speak for now. OELK needs your help. Behind the house. On the top of the small hill facing that barrack. you enter a third inner compound that is larger than the two first ones. TAHBERT is guarding the cows but he refuses to speak for now. go straight right in the same direction of the peer and you find another small treasure with some scavengers around. Within the inn the bartender is selling goods. Nisin is selling potions. you encounter 3 skeletons. you arrive to a fire camp with two chests. mana. there is a broken stone house. and NGAIO. 2 normal chests and a metal chest.0. continue along the water and you will find a metal chest on your left side. Going further down. a Beliar shrine. there are two skeletons with their weapons and a metal chest. there is a storehouse. On its right. Look 45° left and you see two rocks. there is a stone circle where you find a stone to teleport to Sidern village. Within the house close to Jurgen. Besides selling hunting goods (including bows and [1. the innkeeper's wife. Going further down in direction of the river and the rocky hill near the waterfall. Do not loot the chest. Do not forget to buy some of them when you will be richer. In the second room there is a metal chest. there is a wolf herd behind the big rock and two chests near the river. Back to the Kunz inner compound and entering fourth inner compound that we have not yet visited. has a quest. From Oelk shack. Go until the end of the peer. In front of the inn is a SELLER with magical items. there is a flame berry on the camp west side. look the big rock facing the house. You can loot the chest and steal the weapons but NOT what is on the table ! At the first floor of the inn (separate entrance). the thief near the fight pit. There is a chest to loot. Going at the bottom of that rock. Around. Continue along the water until a broken barrack. From the same peer. Back to the bridge and going straight right. there is a barrack with a well in front and two chests to loot inside. you arrive to a fork.

Moreover Cornelius now agree to teach you alchemy (including making permanent potions). However. exiting the village and you will arrive to a crazy BIRD-MAN. was requested by Anog to beat some orcs.1. For the very small remaining number. Report to Oelk for 700 GP. give it to Meryl who is dying for it: 4 000 EXP.may be random) undigested fire nettles provides HUNT +1 each. If you are lucky. If you ask for your gold. Turning counter-clockwise around the lake. There are 3 chests and a mine entrance. a armour weed.89 . As he promises to write a recommendation letter. Anog can also train you to improve your combat skills. and 200 GP. Oelk is mad because someone put overnight bread crumbs on his roof. an amulet and some gold veins from which you can extract gold nuggets with a pickaxe lying on the ground. protect a caravan. the recommendation letter and the amulet. Going behind Oelk's place.Back to the fork. Take opportunity to enjoy the waterfall scenery. Help Oelk to stop the seagull noise (1 recommendation letter) In a fisher hut. there is a flame berry to pick up. On the other side. You need to hide you in a remote place and fire an arrow on the cows. you can use the spell scrolls that you will collect by looting. Cornelius wants 5 fire nettles (1 recommendation letter) For his potion. Meryl wants an amulet (2 recommendation letters) Meryl. Continuing. 1+ armour weed. it will degenerate in a fight for 100 EXP. You can loot his 5 chests and kill some chicken (25 EXP) without any retaliation. Accept the deal. Eliminate Tahbert's cows (1 recommendation letter) Jurgen. 2 000 EXP. 500 GP. In exchange. Speak again to Dylan for 5 000 EXP. If moreover you beat Barnabas. Report it to Barnabas and he will give you a letter of recommendation. be careful however. On the spot. destroy an orc camp. The consequences is that seagull come to eat them and make an awful noise. Pay 500 GP to Anton and you get 4 000 Exp.0. and a letter of recommendation.Forsaken Gods 13/46 . Who knows whether reality is not the opposite of Jurgen's words. spend 20 + 5 LP to raise your thief competency and learn "pick difficult locks". I didn't refuse: what wouldn't you do for a recommendation letter ? But as I could not get any confirmation. there is a metal chest. Now Meryl can teach you some thief skills. 4.Quests Goodies: undigested fire nettles. you are better off accepting Barnabas' counter-proposal: pay Anton on Barnabas behalf and cast of “forget” spell on Anton that will make him forget the story about his wife. is worry because Tahbert is taking his profit away. eggs and 18 undigested fire nettles. he will ask you to stop Meryl sending thieves against him.net]. Oelk. Meryl & Dylan. Agree to help Oelk to solve the problem against a letter of recommendation. knock down Anton (50 EXP). the inn keeper Anton complains that Barnabas has not paid his room + he had good time with his wife. In return.. rob him and rob his chest. 2 STR bonus. eating surplus of 22 ([1. on the left there is an armour weed hidden by a tree. including a reign weed and a dragon root. Kill them for meat. take the branch not yet explored. Before the slope leading to the stone circle. killing the cows makes me uncomfortable and I never completed the quest. If you wish to kill the cows. you will receive a recommendation letter + some stealing tricks. a seller in Geldern. Anton. they will panic and escape outside the village where you can kill them without Tahbert and the villagers attacking you [source: gothicz. Follow the breads. If you can get back the money for him. But orcs are getting stronger lately and he needs an amulet to defeat them. 4 000 EXP and a recommendation letter.0. I found other thief skills pretty useless. At Geldern. 1+ flame berry. I killed some scavengers and pick-up herbs. Bring the nettles to Cornelius. He suspect Tahbert of using magic to give good appearance to bad meat. and discover what arrived to a spy. a normal chest and a metal one. you receive a new quest from Anog: he wants you to fetch his brother Inog from Geldern in order to discuss the three of you on the next step to take. you arrive to a sort of canyon with a treasure at its extremity. Inog request you to fulfill 4 tasks he has promised his brother to do: collect tax. At its extremity. This allows you to open nearly all chests. Then cast the spell and Anton forget everything. you arrive to a lake with a river fall. he will give you the amulet and a letter of recommendation. Tip: as soon as possible. +2 STR. Speak to Meryl and he will agree if you can provide him the amulet. a sword + a shield and some gold on Barbaras' body. Report to Anog for 5 500 EXP and 300 GP. +10 reputation. You also receive STR +4. See Geldern section for these quests. 1+ dragon roots. there is a cave with some ripper beasts (200 EXP). He ask you to steal the amulet from DYLAN.B. Anton will provide some gold. 300 GP and a recommendation letter. On the way. Anton will provide you a recommendation letter. Barbabas has not paid Anton (1 recommendation letter) Within the inn. 1+ reign weeds. the thief. you will spot a place protected with small wooden walls. There are scavengers outside the village behind the place of Tahbert's cows. 300 GP and Anton's recommendation letter. there are three wolfs (50 EXP). Continuing further up after the cave. STR +2. Boris (in Geldern). the shepherd.. Before casting the “forget” spell. In the mine. Provide him 500 GP to stop his game. He asks you to kill Tahbert's cows. The 5 recommendation letters for Anog I solved the following quests providing the 6 recommendation letters out of 7 possible: Cornelius.2. You receive 2 000 EXP. As nothing is so simple. Gothic 3 . you see it is a fake . when you will speak to a frightened Dylan. Unfortunately. take the opportunity to rob everything on Anton's house. N. Go to fetch Inog in Geldern After giving him the 5 recommendation letters. As you cannot wear that protective amulet. he needs 5 fire nettles taken out the belly of scavengers. you agree. 1 normal chest and one metal one. there is a stone circle with two chests.89] 13 before v1. if you check your inventory.

At the cross-road. just run and grab the stone (mummies are slow) or attack in group while doing the "protect the caravan" quest in Geldern. I picked up plants. Back to the Geldern road.B. I found a fire camp in front of a cave. Bring Anton's wife to Anog Actually since a long time.1. When exiting the house. Starting the road to Geldern. Go again to Obert to receive 4 healing potions.Forsaken Gods 14/46 . You will find a king sorrel. They will charge you but can only attack one by one on the slope leading to the cave. I had the option to talk to Anog about orc spies in Anton inn. Within the cave there is a weak shadow beast (50 EXP) . If you are bold enough you can fight the two first zombies (200 EXP each) but careful as there is a group of 5 zombies a little bit further. If you continue further.Geldern Goodies: +10 AK. you have to talk to Isabelle. After the turn. Tip: if too weak. taking right after the village peer and nearly going until the end. In the way back to Geldern gates. As I through it was another translation bug.Road Sildern . you can grab a piece of the mystic wanderer armour (looks like a golden bowl). Sometime the opponent escape before the end of the fight. All around there are sulphur blocks. on the right there is a cave. I received 2000 EXP and reputation Sildern +5.0. You can ask OBERT to organize a fighting contest. The first fight is against GRISWALD for STR +2 and EXP. It was not a bug. Additionally you can report to Anog who ask you to escort back Isabelle to Anton's house. 4. Kill them and turn right. Do not forget to equip the hero with antipoison potions. 1+ king sorrel. But if it is not the case. you can spot a cave entrance. turn right. one piece of the mystic wanderer armour. [1. do not forget to take their weapon and loot their body. Continue and you will arrive to a fire camp. When he is back. Anyway. I didn't entered the city immediately. The third and last fight is against Ngaio for 5 500 EXP and STR +5 and a better shield. We are now in front of Geldern gates. there are bisons.: do not kill Anton before you received from him the recommendation letter and the 300 GP taxes for a quest given in Geldern by Inog. Just after. Just confusing because the text of the option is pronounced by Anog not by the hero as normally. the fighter champion. In the other side of the road. 1+ goblin berry. picking up plants. he confirms the suspicion and you are required to kill the poor old Anton. Not bad for 5 meters. This rewards you STR +3. food and weapons can be found. including a reign weed and a goblin berry.0. In the main room there is a weathered stone tablet providing ANCESTOR KNOWLEDGE +10 AK when used and in the first room there is some gold to extract..89. there a two cavities where a metal chest. I didn't select the option before. 5 meters from there.89] In v1.3. Down the slope on the other side of the camp. 4 000 EXP and rebel and Sildern reputation +5. there were three *strong* ones (300 EXP).. I rather followed the walls. The second is against RITT for STR+3 and 2 000+ EXP. turning around 180° on the right there are several plants including 2 reign weed. there are four blood flies.Fighting in the pit Immediately at the right is NGAIO. In the pits. 2 000 EXP and rebel and Sildern reputation +5. there is a reign weed. Just after the cave. 4+ reign weeds. Inside there are plenty of awaken zombies. you still find another chest and you will arrive in the area explored jointly with Oelk's quest. and bring her to Anog for inquiry and get 500 GP. there is a nice "dream catcher" shield (may be random). But if you don't go too far. Take advantage of the high position to get the bisons (200 EXP each + meat). Back to the Geldern road. Anog goes to check by himself. the second time I played. You have to fight two naughty blood-flies (50 EXP each). N. you encounter scavengers and wolfs (50 EXP each). Get them one by one. Gothic 3 . Anton's wife. She followed me to the house that was .well.

Forsaken Gods 15/46 . Trainers: druid (magic) ([1. read the book stand (2 x +5 ALC). Loot the chest. teleportation stone. is a smith house with a chest inside.1.89] Since v1.0. When I entered it.0.89. he became a mere trader. increase AK > 50 asap).89) Source: Nneka (size and quality image downgraded to fit into the memo . +25 ALC. And next there is a house with a nice fire place.original map available in WoG forum) Mystischer Wanderer = Mystic Wanderer (first encounter when taking Inog to Anog) Hamlar und seine Karawane = Hamlar and his caravan Orcpatrouille = Orc troop (follow the path) Vater = father Anführer des Minerarbeiter = chief of the miners You are entering Geldern from the N-E gate.just kidding). In the room adjacent to Inog´'s corridor. The above floor (access via outside stair) is a sleeping room where you can loot 4 chests. Read them (2 x +5 AK).Town Goodies: +10 AK. at least he could before v1. The SMITH refuses to speak for now. The DRUID in the room can teach you the ancestor knowledge (in order to make the fire ball spell more effective. At the left of the gate (facing the inside city). [1. Continuing clock-wise is an empty barrack.4. Also grab the mage staff and loot the 3 chests (careful the guards! . Inog refuses to speak before you have fulfilled the Anog's recommendation letter quest. At the back of this house is another barrack without anything of interest.89] no more in v1.0. nobody was inside. Next left is Inog's palace. In Inog's room there are book stands. Geldern 4. Well.0. Gothic 3 .0.2.2. Loot 5 normal chests and a metal one.89.

. DEREX is in charge of the fight pit and YOHANN.2. including bow II and III.Quests Boris and the crazy bison herd (1 recommendation letter) . at the end of a dim passage.0. Hamlar's house has a cellar (access from outside) with 3 chests and treasures. You can loot the chests as nobody seems to care.0.89) and the dark mage staff.Follow around the fight pit. you can see the enraged bisons.89] no more in v1. you have access to a reception hall above Hamlar's room. shield. Shame on me ! But the morality is safe: the goods found on the seller's body are not the ones he is selling and have very minor interest. roast the bison meat at the orc camp. There is plenty to loot: money. The next room continuing clock-wise is a inn with some chests to loot. At the ground floor. Following the road to Telvis. continuing our tour.0. In front of Inog's palace entrance is a high house. In front of that house is DYLAN. The next room continuing clock-wise is the house of a trader. I couldn't stand it and I have beaten him up for stealing them (I still had a “forget” spell). Further in direction of the mine is a store barrack with nothing important in it. After the quest. Next is an uninteresting room and then a guarded warehouse.2. especially the Adanos' crown providing a nice protection ([1..89 the second one had no label and I could not read it) – for one. after the bridge. And after that a small house with an animal head skull above the door. You need however to have at least 25% reputation with rebels before he agrees to sell it to you. In front of the high house is a seller's house with red carpet on the ground. on the left side.89] no more there since v1. additional money magically arrives in their purse.89 but the other protections we can find before and in Geldern are better than < v1. there are other traders and you can loot the chests.0.89 a nice "lieutenant" armour 30/60/60 & ice +45 (may be random).Trelis road Just after the gate. Next you are back to the N-E gate. Down the path is the leader of the miners. there is a fire camp with BORIS and three fellow hunters around it.89] no more in v1. 4. Beat the miners The father smith wants you to stop the miner fights in the pit in front of his house against a gold purse In front of the house just Gothic 3 . So do some quests before and be careful because he might disappear after the "protect the caravan" quest. At the above floor (access from stair outside the house).0. Out of the mine.89). is HAMLAR's house. There is a chest to loot and a merchant with three wonderful (and very expensive) armours ([1. there is a barrack with one chest to loot. Conclusion: sellers' stock cannot be stolen. From the guard path above the S-W city walls. On the way back. In one of the four chests you will find a teleportation stone to Geldern. Next is the smith house. Some merchants also have a nice particularity: when you have plenty of expensive stuffs. Going on the guard path above the N-E city walls. on the road to Trelis. you will find two skeletons and a nice treasure. On the left of the S-W entrance (facing Inog's house).0.0. BRENNUS and CORT are the fighters. Until a smith house. Read the book stands (2 x +5 ALC [1. It is a dormitory for the soldiers and there are 3 chests to loot. They also sell seemly worthless paladin armours (cannot be worn).Geldern .0.89). Read the stand book for ALCHEMY +5 ALC.. you can keep on selling them because each time you close the trading window. Deep in the mine. Go up the outside stair until the top floor.Forsaken Gods 16/46 . Then there is another smith house with nothing interesting in it. The next point of interest is the S-W gate. There are 5 traders selling various stuffs including anti-poison potions and [1. in front of the fight pit is a small house with a chest to loot in it. Then it is the gold mine with a chief of the mine in front. Inside there are two chests to loot.0.0. Boris can teach you hunting skills ([1. weapons. Helmar refuses to speak by now. there are 2 chests to loot.. Speak to the FATHER smith for a quest. The SMITH refuses to speak for now but you can loot everything. There is one chest to loot. You can open the door with a scroll and loot the 4 chests inside.89] in v1.0. you have access to the above floor of the guarded warehouse. Kill them for 6 x 200 EXP and a bonus reward of STR +5 and EXP +5 000. In front of the N-E gate. south of the city (alternatively you can replace him to guard the place while he does the job himself – then orcs attack you but Boris' buddies provide an helpful hand). I could only read it after quest of caravan done because before that a rebel was always using it.89] in v1. He asks you to hunt enraged bisons for him. Report it to Boris for 1 000 EXP and a recommendation letter. the guy to whom you need to rob an amulet.

an orc guard. there are some scavengers and just before the bridge some snappers (150 EXP each). Actually despite verbose. in the trade window I could click several times on the "balance in gold" button without the button becoming grey. Fight him and his men to solve the quest for 4 000 EXP and STR +2. Report to the father for 500 GP. Hamlar gives you REP+5 with Geldern and rebels. Further quest for Inog Even you have accomplished the four quests. 4 000 EXP and 500 GP. the claw of the undead dragon. Boris (300 GP . I was receiving 4 000 GP for the transaction. Go to see Hamlar and start you trip to Sildern. you insist that the camp must be destroy. Report to Anog (not Inog) for REP+5 with Geldern and rebels. Dylan (300 GP) and Meryl (300 GP). I spoke to him. experience and STR+5. I had a bug with at least one of the merchants. Then report to Inog for another 1 000 GP and 5 000 EXP. along the cliff. Tip: on the Sildern . it only for the fun because money is not an issue in this game (there are so many chests with profusion of nice loots). 1+ armour weed Trainers: Boris (hunting) ([1. Although warned against him in Sidern. he is not a bad guy. you will find near some other snappers a goblin berry and an armour weed. The first opponent is Yohann. Also before the bridge. there are chests. Also go to Hamlar's house that is now empty to finish to loot it and more important to read the second book stand (ALC +5). Report to Inog for 1 000 GP and 5 000 EXP. Talk to Clovis and he will tell you that he discovered that the black mage has allied himself with Thorus. They are not hostile but you have to do the dirty job.0. From Boris camp going on the right up the hill. Report as well to Inog for REP+5 with Geldern and rebels.he is outside Geldern. they were even not there). going down. just bribe the guards for 500 GP and come back with Clovis. Inog suspects that Thorus has put him in the jail near his castle and arena. He also mentions that GARAN. Remember: [1.0.Geldern road. OK. Four quest for Inog: protect the caravan Escort and protect Hamlar's caravan to Sildern. Ask Derex for fighting. Despite Inog opinion. Cornelius (300 GP). Do not worry about the merchants as only Hamlar must make his way to Sildern (merchants usually vanish once the quest is finished). 3+ goblin berries.Road Geldern . If you lose Hamlar.2. Back to the road. 1 000 GP. you have to fight orcs. for 2 000 EXP and STR+2.89) Just after the gate. There is a chest to loot too and just beside on a rock. there is a hoöe with a blood fly and a chest. on my second play. It is only then that Inog will agree to go to his brother in Seldern. the spy ? Clovis. the father still keep on asking to solve his problem.down the slope the miner leader sits on a bank. Going to the right before the bridge. It should not be too difficult to defeat them (actually. The orc camp is on the road to Trelis. 300 GP.lure them one by one to Boris' guys).0.Forsaken Gods 17/46 . Fights in the pit In front of father smith's hut is the pit. 1 000 GP.89] no more in v1. Third quest for Inog: what happened to Clovis. Actually. Gothic 3 . STR +5. 6 000 EXP. there is a fire camp with BORIS and three fellow hunters around it. Second quest for Inog: destroy the orc camp Inog mentions that there is an orc camp near Geldern.Trelis Goodies: teleportation stone.89] no more in v1. Also speak a last time to Derex for 4 healing potions. First quest for Inog: collect tax You are in charge to collect 1 000 GP: from Anton (300 GP). There is a chest to loot and a king sorrel and an reign weed. 10 000 EXP. Go and kill (see the road to Trelis section): beat them + kill them for REP+5 with Geldern and rebels. experience.0.89] buy the lieutenant armour before the merchants vanish at the end of the quest.e. a second teleportation stone to Geldern. Otherwise. 1+ reign weeds. Barnabas (300 GP – after a fight). an experienced spy.0. The third and last one is Cort for 4 000 EXP and STR+5. Strange (? . has disappeared while in mission in Trelis.89). there is the advanced orc camp with four of them. Inog refuses to speak to you. Sylvester and Nicholas might have useful information. 4.only happen when I played for the first time): when in the group. Near the cave. Report to Inog for REP+5 with Geldern and rebels. you can take advantage to be in a group to fight the mommies in the cave if not yet done. might help you and that Rudolph. you arrive to another camp in front of a mine entrance. after fighting two wolfs and three ogres (500 EXP + a chest . If selling him something. you should find him further on the road (I found him back near where were the bisons. Once you have spotted the jail house (see Trelis section). The second one is Brennus for 2 500 EXP and STR+3. After completing the quest he has for you.3. Behind the orc camp. two trees on the left there is another one. In the mine. he can train you on hunting competencies ([1. he managed to pass the orcs unnoticed). And do not hit anybody else by mistake or you might end up with everybody fighting against you. in front of some bisons. So I could become easily rich. there is a goblin berry. you still have to make the black mage quest (see Trelis). The mage is seeking to acquire a rare artefact. on the road to Trelis). On the other side of the road. Arriving at Sildern. an amulet and gold and sulphur veins. On the way. 1+ king sorrel. If for example I clicked 20 times while selling an object of 200 GP. i. You need to beat up ALL of them even if some try to escape.

Continue the road and you are arrived to N-W gate of Trelis. 4. he will lead you to the bandits in order to rob you. After the bison herd. You will encounter your first lurkers (100 EXP each). Gothic 3 .Road Sildern . On the other bank there is an old tower and another orc camp. there is a house with father GEOF and EVERT in front and HUNFRID and the MOTHER inside. Funny: reporting to the father. I didn't fight them. he leads you to chests (that we have already looted on our way) with non-hostile orcs beside.2. do not cross the bridge but take a path parallel to it on its left. climb the slope on the right: there is a dragon root. just looting their chest. Around the burned house. § if you chose the younger. Father Geof is even ready to sell one of his son to you. I had to fight a bandit (100 EXP) and Evert. there is a goblin berry on the left side of the road. there are two wolfs and two chests to loot.Forsaken Gods 18/46 .Employ one of Georg's sons Geoff offers you to employ one of his son for 200 GP. on the left side. further right. there is a second entrance to the upper level of the cave with a chest to loot. Further there is an upward slope with a chest to loot on the right side of the road and one after the slope on the left and again two other ones just after on the right side of the road and again three ones still further on the left and 2 further and 3 further on the right. continue straight right as indicated by the panel. § if you chose the elder. 1+ dragon root There is also a road from Sidern to Trelis. After the last 3 chests. Near the scavengers.4. Alternatively. Above the hill of the cave. Continue and there is on the right a cave with bandits and a chest to loot inside. Quest . Go back to the road and you are soon then arrived to Trelis. As bandits were not aggressive. Actually while I was fighting the bandit. You can cross the river by feet. you can see the enraged bison herd of Boris' quest. About 3-4 trees before to arrive to the burned house. Evert escaped. The number of persons you have to fight depends. the hero says that he has killed Evert (so seems to be the normal outcome of the quest) and the father does not care. They explain they are poor. On the other side of the road there are some scavengers. there is a cave with a wolf and meat bugs inside as well as three chests to loot. Evert. The beginning is common with the road to Geldern. on the right. At the crossroad after the bison place. rather than turning right. Hunfrid. There is a nice overview on the 5 thieves would you like to attack them (50 EXP). On the other side of the farm hill. there are scavengers and two goblins (50 EXP each). I retrieved him beside his father.After the bridge.Trelis Goodies: 1+ goblin berry. The mother mentions I might get information from officer Osch in Trelis. He was no more hostile.

Thorus tells you that he is the ruler of that city as well as Montera and Cape Dun. we continue our visit. Out of the castle from the south gate.original map available in WoG forum) Let have a walk within Trelis. On the left there is another dining-room and NICHOLAS.Town Goodies: +5 AK. OGIT and ERHAG are arguing. The next house is RUDOLPH's one with a chest to loot. Next is THORUS's house. In the same room. Next is the hut of an orc delto. Next is the castle S-E gate. Then there is the castle south gate. First there is the barrack of a mercenary. Trainers: Lewis (thief) Source: Tim der Götterdämmerung-Helfer (size and quality image downgraded to fit into the memo . +5 ALC. He informs you that strange man-orc creatures have been seen in the region recently. In the small room under the stair leading to the castle walls.3. There is a sleeping barrack and after a bridge in direction of Montera. teleportation stone.Forsaken Gods 19/46 . Trelis 4. On the walls above the south gate.in this case he attacks you). 1+ king sorrel.3. turning clock-wise. from the N-W gate. Erhag inform you that there is a plan to attack Gotha and you understand that Geldern would be next on the list.1. Notice that GARAN is guarding the house. In front sits OSCH who refuses to speak for now. +5 ALC). No interest. A bug shows the persons vividly speaking but without sound and without under-title !!! Read the stand books (+5 AK. there is a chest to loot. The next house belongs to the DARK MAGE with whom you have a long chat (unless you already got the quest to deal with him . Next is another small room under the city walls with weapons you can steal inside. Further left there is a bigger 2-storey room. Enter into the its inner plaza that we shall visit clock-wise. then a two story wooden house mainly used as a warehouse and further the town Gothic 3 .4. There is a chest to loot. In that room basement (access from outside) is the town treasury. on the right there are URBANUS and SILVESTER and a dining room.

the MYSTIC WANDERER will speak to you and give you the quest "fragment of armor". A BUG has been reported by some players: they cannot find the black mage. it seems that we are supposed to find the fragments later and/or in a different order. he is in an inaccessible part of the map. STR+5 and rebel and Geldern reputation +5. SMITH +5). Report to Inog about your findings for a reward: 4 500 EXP. After his fight. When reporting to Anog (otherwise he does not notice his brother despite at 2 meter from him). On the road to Sildern. In front of one of its three entrances. and DRUD. he took back his walk and entered a cave. It is hidden behind a column at your right when facing the guards of the lower level. In front of the two story wooden house. On him I found a poison potion (but it is random). ANCESTOR KNOWLEDGE +5 AK.south gate. I noticed that some pieces had mysteriously disappeared Gothic 3 . you MUST speak to the three to be able to finish the quest (otherwise. SMITH +5. after fulfilling the four Inog quests and killing the dark mage. Read the book stands (2 x ALCHEMY +5 ALC. But nothing interesting. for STR +2 and 2 500 EXP. Go to Steiner for 4 healing potions.2. Funny enough. UPDATE: in addition of above. The reward is 8 000 EXP. After all he is not so powerful . Then there is the temple with two Beliar shrines. In this case. you arrive to a crossroad with at the right the town exit in direction of Montera and to the left the road goes toward the S-E gate of the castle. In fact. Bring Inog to Anog At last. Fights in the arena Ask STEINER to organize the fights. the spy we need to free is inside the house.Quests Goodies: +5 AK. EXP 6 000 and rebel and Geldern reputation +5. Despite what they say is of no help. Anyway. On the left side of the path. He also mentioned to contact Garan who happily has more useful information: the black mage spends all nights outside of the city.Monterea road sections). Next is a smith house. he met wolfs that I hadn't killed in previous explorations and it took him ages to kill them all.. probably with his lover (what a gossip). Inog agrees to go with you the Sildern. Looking behind the alchemy desk. There is a book named "Chronicles of dominance" that I was not able to read (even when playing for the second time and AK to 260). you will be attacked by wolfs. you receive STR +2. go in the cave during the night and kill the black mage (150 EXP). then LEWIS for STR+3 and 3 250 EXP and the third one is DRUD for STR +5 and 4 000 EXP. there is a smith house on the right (one chest to loot). there is on the right a stone house and the right a wooden house. symptom = Inog and Clovis keep on asking to work on the quest). 1+ armour weed. Austin's sword. So rest until midnight and then follow the mage to see where he is going. Within the temple. reputation rebel +5 and Geldern +5. 500 GP. there is a nice wooden house within I found UNKNOWN (he refuses to speak and a bug prevent his name to appear above his head as for normal NPC). Fragments of the mystic ranger armour . So leave the temple for now but before grasp the teleportation stone to Trelis. +10 ALC. Going back to the mystic wanderer at that time triggered the quest resolution for 10 000 EXP and the "end of game" armour as reward. At the foot of that stair. It leads to caves but you are preventing from exploring by two guards. Then there is another barrack and we are back to the entrance gate coming from Geldern. there is another one without more interest. Taking the left branch. CLOVIS. But behind the stone house is the arena and another stone house. there is an armour weed and a reign weed in front of the cave. Also report to Inog for 500 GP and 2 500 EXP. Unfortunately. He is not good fighter and it should be easy. LEWIS. there is a king sorrel. Obtain information about the dark mage Once you have freed Clovis the spy. 4. I had to help him. there is an oman but you cannot speak to him because prevented by a guard. Otherwise the mystic wanderer is no more speaking until we have the three fragments (strangely they are looking like bowls). No interest. Going back to the “Montena” bridge and crossing it.Geldern and Trelis .part 1 Quitting Geldern with Inog. Better decorated but still nothing worth. Eliminate the black mage As requested by the quest. The first one is against HARMAN. he indicates that you can get information from Silvester. 1+ reign weed. From far you can see there are beds and stand books.. Continuing on the path from the bridge. the only work-around is to cheat (use the console command "goto Blackmage" and teleport you back to Geldern afterward).Forsaken Gods 20/46 . Fighters are HARMAN.3. I had already found two out the three fragments of the armour we need to find (see Seldern . Lewis can train you on thief skills. playing the game for the second time. there is a down stair behind the sword statue. By the way. At the end he was bugged in a corner and couldn't kill the wolf. you will find a ring and the very nice Austin's sword. So take another entry. Nicholas and Rudolph (you might have to initiate the dialog several times). STEINER is in charge of the fights in the arena.

However. and it messes up the whole game. there is a flame berry. Do NOT answer Osch question at this point At this point.. back to the Montera road. you see a hill right in front of Trelis. and Cape Dunn quests. you will see at the same spot two destroyed houses.". there is a second cave in front of which there is a chest (behind a stele). Second quest: find the Cor Kalom cup The cup is in the cave near the mystic ranger (see Trelis . This gives 4 000 EXP and reputations Sildern +5. snapper. 2 and 3 are all required]. There is too a goblin berry and an armour weed. Grrrr ). just in front of Trelis gate. some quests cannot be completed. 4. But bug: I was still able to fight at full speed despite normally out of breath. However.Montera section). Within the cave there is a metal chest and a normal chest. run into the cave to loot the normal and the metal chests. This brings you STR+7 and 8 000 EXP. Let them run after you until the cave entrance.3. 3+ goblin berries. Quests for Osch Talking to Osch gives you 4 000 EXP First quest: bring potions and weapons to Kosar Actually. swamp lurker (poisonous). So for the time being.3. You have two options now: Ask Gorn to send help to Geldern or Ask Thorus to stop raids on Geldern. Once more a bug prevented me to understand what is going on: there is a discussion between Thorus and the hero but without voice nor subtitles (except now and then some words in a Latin language . 17 500 EXP. As it is Thorus asking you to help Osch. i. 2+ flame berries. Erhang (from Rudolph's house in the castle) and Urbanus (on castle walls) to Kan in Montera. Gotha. Continuing to turn around the temple rock clockwise. you come back to Thorus with some weapons and armours. OK. rhinoceros. you could speak to Gorn in Gotha (giving 50 000 GP to Errol). you will meet VIET who will ask you to bring that to Thorus. Derec's chest. Cor Kalom. a BUG in the “prisoner's chest” which deletes the wanderer pieces (and other items such as the Shaman's Amulet if you have it) means you may still have to insert it / them to complete the quest: “give/spawn Mystic_Wanderer_piece_02” [1. do not answer now: continue first to explore the other parts of the map. Once you have gotten rid of these pests. Thorus wants that 1) I help Osch and 2) I escort one regiment to Montera.Road Trelis . why not to do so ? This will provide you 6 500 EXP and 300 GP. Report to Osch for EXP 500 GP and 2 500 EXP..Forsaken Gods 21/46 .from my inventory and I could not solve the quest anymore. The quest continues in Montera and Cape Dunn (see these sections). Orontius' chest Trainers: Alchemist (alchemy) In the field right quitting Trelis. and 1 000 GP and then to Thorus for 1 250 EXP. Following the path you will arrive to four mummies (again bug and no name above their head). He cannot kill them but they cannot kill him either.. there are several enemies to fight: gobelin. Inside the mine there are 3 mine crawlers (300 EXP each). Escort a regiment to Kan Escort Ogit. Turning clockwise around the rock of the temple. Eddra gives us the explanation: "However. So take advantage they fight and are out of breath to kill the crawlers without being injured. go to see Thorus for peace rather than Gorn for war. two guards refuse you access to the camp. We shall remind you in due time about this. Go on the top: there is a huge temple within the rock. they do something that make your sick and have impact on your endurance (should decrease at a higher rate). report to Osch for STR+10. Asking Thorus to stop orc attacks Give priority to diplomacy. 1+ dragon root. On the table. wolf. On the front there is a fire camp with two chests to loot and a goblin berry to pick up at the feet of the downward slope. three chests to loot.e. a fire camp in front of which sits the MYSTIC RANGER (refuses to speak for now). around the city walls of Montera. However. you miss many quests (and their rewards). This is the moment Osch asks you THE question that will decide on the story line: "Do you trust humans or orcs ?". I didn't try to cure from this strange disease. there is the Cor Kalom amulet (mentioned as requested by Osch) and a fragment of the wanderer armour (mentioned as a piece of what needs the mystic ranger to make a powerful armour). On the right. From the exit gate. This is illogical and I believe it is a BUG. piece of wanderer armour. The ranger will fight them. Effect of the bug Gothic 3 . . including the two Osch quests and bringing weapons and armours to Thorus. Despite you can still finish the game. Once you have it. At the end. Each is worth 300 EXP. Thorus confirms that you should bring the package to Kosar so do it for extra 4 000.. BUT doing this makes all the orcs hostile until you kill Kan. you have done Montera. Before considering my request. Do NOT speak to Gorn at this point At this point. a cave entrance.Montera Goodies: 5+ armour weeds. which anyway are obviously unrelated to the plot. 2+ king sorrels.

In front of the house. Thorus is upset about the alchemist activities and decides to eliminate him. there is a cave with a black troll (500 EXP) in it and the chest of the Orontius' quest. If you continue further. In the third house there is an ALCHEMIST (a little bit crazy).Side road between Trelis and Montera Goodies: 4+ reign weeds. there are two other broken houses with near the stone one a reign weed and near the wooden one a chest. look behind the Innos shrine: there is Derec's chest that you can loot (are Derec and Derex .4.Ardea road.the same person ? Anyway the chest can be open without any quest for Derex). If however. On the other side of the road. take on the right. At that crossroad. You will See two broken barracks and a wooden watch tower. One of the guards is ARAKOS but does not speak. further on the left. there is one more cave with a chest in it. there is a chest. Thorus will send his orcs. you can see a three house farm on the left. there is a king sorrel. the road turns left following a river. 1+ dragon root. There are also two caves containing a chest each. From the watch tower you can see a broken castle (which actually brings you back close to Montera road). at the left of the path. On the left side of the road before arriving the house farm. Sell a demoniac potion If you take the direct way. After that fight.Montera. there is another small cave with a reign weed in front and a metal chest inside. look on the right for a flame berry + an armour weed and a little bit further a reign weed. at the point you arrive up the slope. you have soon a metal chest on your left. After the fire camp on the left.stopped after restarted saved game (I think). There is an armour weed at the foot of one of its towers.3. There is a rocky passage with a king sorrel on the hillside of the broken wooden barrack. there is a flame berry. Before arriving to there. Arrived at the "Trelis" panel. you decide at the top of the hill to turn right to follow the river. Back to the road. He ask you to sell a demoniac potion to either Gorn or Thorus. These houses are defended by some goblins. a little bit after I quitted the road to the right. There is a wooden house with a murdered orc in it. walking about 10 m from the water. Once you have get rid of them. Arrived further up to the "Montera" panel. There is a dragon root between the barracks and a chest in front of the watch tower. the other side of the road. there is PORGAN who does not speak either. The road is going up. However the day after the alchemist is still alive and can teach you about his science. there is a dragon root. Gothic 3 . look the other side of the path for an armour weed. direction Montera. you can take left at the crossroad to directly arrive to Montera or take twice right for a longer path to another gate of the city. 2+ king sorrels. there is a big rock with a camp fire in front and a Beliar shrine in the back. 4.e. Later on the right there is a broken wooden house (with a king sorrel) and a cave beside with rangers all around. On the right neighbourhood of gate you will find an armour weed. You will see to a couple of wooden houses. Back on the road. a goblin berry. 1+ goblin berry. 1+ armour weed. Inside the cave. Near there. you can find a chest near a skeleton. Surprise: you are not requested to do it. the "non-Montera" road. there is an armour weed to pick up. At the top of the hill. Going further in direction of the mountain. A little bit upper. Continuing up. I sold it to Thorus for 4 000 EXP. 1+ flame berry On the road Trelis .managing the Geldern's Arena . On the back of the cave. to a crossroad with the panel "Montera". i. There is also a goblin berry hidden by the herbs at the exit of the passage.Forsaken Gods 22/46 . there is a chest with a reign weed and a king sorrel nearby and going back a little bit on that side of the road. just before entering the city. you arrive to a crossroad of the Montera .

there is the castle that we shall visit later. Let us now examine the castle. He is a prisoner (even if doesn't look like) who provides information on Gorn and Thorus respective situation. After the temple. You can steal tools.89)..City Goodies: Theo's chest Trainers: Ogit (magic) N. Then there is a wooden house with a chest to loot. there is first a room under the castle walls where many furs can be found. Montera 4. There is nothing worth on the city walls. There is a first barrack with plenty of tools in it.Forsaken Gods 23/46 . In the castle plaza. In the ground floor there is a chest to loot. Turning clockwise. Gothic 3 . Next is a high stone house. OMERT does not speak for now. Then is the fighting arena.4.. Behind it is the second Montera gate. no teleportation stone for Montera Source: Zetsu (size and quality image downgraded to fit into the memo . What we miss is the inn. The next wooden house has no interest and the next one only offer one chest in the above floor (access from outside). The next house there is a chest to loot. does not speak for now. GILBERT.B. as usual turning clockwise in the city inner walls.0.4. In the above floor (access by outside).original map available in WoG forum) Urbanus (. The second house also have a chest to loot. you can speak with ORONTIUS (he might also be in Kan's house). there are two baskets and one chest to loot.0.. Within his house there are three chests to loot. Going back and checking the other side.. straight in front the gate when you entered the city (one chest to loot at each floor).4.1. step down the stairs. Then is UDOLF the smith who sells a bastard sword and some weapon plans ([1. The last house to finish our tour is a hunting merchant house with a chest (despite there is no seller). including pickaxes necessary to extract gold and sulphur from mines.89] no more in v1.) = Urbanus (after you have escorted him from Trelis to Montera) In diesem Bereich . = Ogit and the other Schamane are in this area Let start the visit. Then is a temple in construction. the only named NPC. The first house with three skulls above and around the door has a chest you can loot. Admire the arabesque decoration.

a metal chest. N.. one of his prisoners. Then there is a windmill with many freshly dead bodies around and even more when you continue to the rebel camp behind.Gotha Goodies: Garik's arc. going from Montera to Trelis.Quests Escort prisoner to Gabriel and support his family Kan asks you to escort Orontius.Road Montera . When exploring Cape Dun. Entering the cave. going further along the cliff.4. we will find him sleeping in the warehouse. you have a good overview of the work progress. However. walking around the walls of the city you will meet VIET. at the second fork you must turn right (i. His wife is in the first wooden barrack left when arriving in Gotha. You need to ask authorization to Kan for Urbanus leaving his post.06.see Faring section .0. A little bit down slope of Viet. there are two chests and a basket. contains access to a new skill and needs three keys to be open. 4. Rollan ask you to kill the beasts Continue along the cliff and you will meat beasts (150 EXP) and snipers (150 EXP).4. Urbanus knows about it. the chest contains a two hand sword (smashing skull . In its basement (access from outside). Speak to him for STR +4 and 8 000 EXP. Ogit and Erhag are close to the first city gate. Fetch armours for Kan Gabriel having rejected Kan's offer for a truce. Beside them. Kan put as condition that Urbanus is replaced. report to Kan.89] which might explain that it has been removed in v1. This confirmed by LINHART who is just behind them and by LENNARD and RAIK ([1. He wants you to fetch armours and swords from Suma who is living in Cape Dune (see Cape Dun section). N. Orontius asks to be brought to see his family in Gotha first (at least I guessed because again a bug with non sense Italian words). Talvin in Gotha can give you the second one. There are also three chests in it.Montera road section.3. and is actually not in the game ! However the chest can be open with two keys or a simple lock spell .0. Rollan (magic) Leaving Montera and turning right. Urbanus is on the gate right side. teleportation stone. 1+ king sorrel. Kan ask you to bring the weapons to Thorus and BTW tell Thorus about Gabriel stance. Bring to his wife the wheat bags you found at the watch tower just before the city entrance (see Gotha's description) for 6 000 EXP.89) for information about the situation. Rollan teaches you magic. but it is anyway taken out your inventory. Inside you have to defeat a black troll (500 EXP). you find a metal chest (no wonder in it) and a dragon root. Then bring the prisoner to Gabriel for 6 000 EXP and 2 000 GP. you have access to the two high tower. To find Orontius' cave. On a small hill on the left there are two chests. You can kill it at distance with fire ball and he will even not attack you.B. there is a king sorrel and a goblin berry. there is a bug: Morgan. which is even taller. Once done. there is a narrow path leading to Okara. turn left and follow the cliff.Forsaken Gods 24/46 . He mentions that the chest. 1+ goblin berry.0. leave the road) and look for a rocky face mountain. In the rebel camp.0. It contains Ahton's chest (with the Ahton gold list .2.Then is KAN's house. From the city walls. there are two armour weeds. A little bit further is KOSAR camp. Continue and you arrive to a cave with ROLLAN in front and a metal chest.seems useless [1.B. Gabriel is near Gotha city (see Montera Gotha road section).requires heavy weapon II skill). 2+ armour weeds.but only later and according to story path chosen). Theo's chest contains a "power of ancestors heavy III sword and nice other weapons). you can speak IAN and LAZARUS ([1.. The motivation is high and they are all behind Thorus even if they do not know his plans. on the city walls. 1+ dragon root Trainers: Raik (fight . on its left side when entering the city.and there is no new skill inside :-( After the quest. just after the entrance. Talking to Ogit brings you 4 000 EXP.89] he is not yet present in v1. Kan needs to prepare for the battle. 4. Then speak to Orontius that in gratitude (and in exchange of 1 000 GP you gives to his wife for 6 000 EXP) tells you about a very special sword hidden in a cave. Then there is another room under the castle walls and the house of a weapon merchant.89).. Orontius also asks you to find food for his family. located near Faring. Kill them (5 000 EXP) and report to Rollan for the key of a chest. I did not explored the cave further at that time because still too weak. Actually this is the cave mentioned in the Trelis .89] he is not yet present in v1. Kan tells you that Ogit needs an artefact. Do it for 11 000 EXP and 1 000 GP. the character with the third key is not in Faring as mentioned by Rollan .e. once in Montera. Report to Kan for 4 000 EXP. He says he refuses the 2 000 GP . Only problem: I am hinted to speak to Arthur but I cannot find him in Montera. In version v 1. Among other nice items. On the left part of the camp.0. From the top of the one in front of the temple. to Gabriel as a peace tribute. Before entering the rebel camp.89) who are on the other side of the road. In the other one. We shall come back later. You get 6 000 EXP. Actually the artefact has been stolen by brigands who are now near Cape Dun. However Gabriel rejects the truce offer. BRIAN repeats more of less the same stories while GERO and GOTHARD do not speak for now. Bran mentioned that rebels are waiting news from Gothic 3 . have four chests to loot + the Theo's chest (key will be given in Theo's quest but can be opened with simple lock pick).. You also learned from Raik that Thorus has an adviser he listen very much. and a normal chest. Ogit needs an artefact After escorting Ogit to Kan.0.

Near the arena entrance. 4.5. Garik's bow. teleportation stones (Gotha and Vengard).. you can find GABRIEL (avoid him if Orontius is in your group otherwise you will shorten the quest and get less EXP). In the second one. continue to a small barrack that is a weapon storehouse and has a metal chest. ULVA is there (see quest below). there is the "Prisoners" chest (lock picking it is a good idea in case you answer "Humans are to blame" to Osch) and a jail with orc dead bodies.spies before any real attack and that Gotha citizen do not support that war. Continuing. At the above floor. Ulva (magic) Source: Zetsu (size and quality image downgraded to fit into the memo .) und Orontius' Frau = Orontius (after you have escorted him from Kan to Gabriel) and Orontius' wife NPC . Bran. In the back of the pit.City Goodies: ALC +5. In the ground floor. Nordmar armour.. There is a chest too. In the ground floor of the watch tower. there are three chests.1. you have access to caves via two entrances. Gotha 4. there is a teleportation stone to Vengard. Gothard. there is VAINGARD who has a quest.Forsaken Gods 25/46 . Just next is the fighting arena with one chest. Ignoring the stairs leading to the castle. = NPC in the soldier barrack: Raik. there is a chest and the WARRIOR'S WIFE. Lazarus. Prisoner' chest Trainers: Talvin (magic). Linhart.. Near the fire camp where he stands.. I advice however not to pick the bow now because it might be lost before getting Garik's quest to retrieve his bow (BUG !).. there is a two story wooden house. Turning clockwise.5. In front of the watch tower. We finish this part of the tour with the smith house inside which there is on the table a teleportation rune to Gotha and two Gothic 3 . Lennard..original map available in WoG forum) Garik und seine Rekruren = Garik and his recruits Orontius (. AK +5. and Ian In the first wooden barrack on the left leaves ONTARIUS' WIFE. there are many wheat bags. there is a chest with a stone to teleport to Gotha. there is Garik's Arc chest that contains . In the first one. at the level of the watch tower but on the other side of the road. Next is a wooden barrack with food in it and another wooden house in front with a chest.

0. I didn't pick up the quest before having finished he game(but do not turn it down either to avoid any bug). there is a room with 2 chests in it. Let's now enter the castle outer ring. you can already visit the castle inner ring. Within these ruins. From the castle walls. Eliminate opponents Vaingard asks you to eliminate citizens who resist to Gorn's policy. Then turn left and cross the bridge. Errol will propose you to pay 50 000 GP to meet Gorn. Gothard and Lennard might provide you some hints. Continuing further there is a wooden watch tower and then some stone ruins. 1+ reign weed Exit Gotha and going down the slope until the crossroad with the Montena panel. There is a chest before arriving to the smith house with two other chests. If you kill Vaingard and report to the leader. there is a chest. In front there is a house with a book stand (+5 ALC) and two chests.I didn't find any use for this bowl [1. Even if you have not yet received permission from Errol. The leader had also ask you to find them a job but it seems that actually the only way to finish the "Vaingard's" quest is to rather kill them. Going on the other side of the bridge. On the left of the gate. Ulva charges you to find the treasure of her husband. Once you have found the treasure (or if you have already in your inventory the items she wants).2. Warning: careful with Errol In the castle outer ring. he asks you to kill the Ugly Men in the troglodyte farm in the cave down Cape Dun. She indicates that Raik. the guard ERROL might asks for 50 000 GP to let you in (see above warning). i. you find ULVA who is in sorrow because her husband. There is a chest. there is a merchant and IGNATIUS. The chest contains the Asam's bowl .my first one in v1.0.0.5. Ulva's chest. there is first a room under the castle walls. Then there is a stone house with a chest. Not for me. there are boards near Ulva's chest (quest given in Gotha). has been discovered and killed by the orcs.89] that troll now only appears at the Gothic 3 . from the entrance gate. If you do it.89] who is not yet present in v1. Khaif's key. Back to the road to Faring. you have access to the main tower that offers a nice view of the surroundings.Road Gotha . Then is GORN's house ([1. Though I didn't turn him down either: I just ended the dialog without answering his proposal. A little bit further down the road. there is a thief who has a proposition for you: let him know when you spot a wealthy merchant against gold. There is another chest on the other side of the road.Faring road section).Faring Goodies: Rollan's chest. you will encounter Errol.0. Once you have get rid of them. Arriving at the gate of the inner ring. you receive 10 000 GP. do not take any risk and use fire balls). Above the castle walls. two chests (in one there is a " Nordmar" armour . there is a chest. in direction of Faring.e. Next is a taller house with a chest in the cosy ground floor. One of them has the Khaif's key on his body ([1. Find the treasure chest of Ulva's husband Near the fighting arena.89.89) with a book stand (+5 AK).chests to loot. In return she will teach you magic skills. there are some goblins near mana plants on the left and near healing plants on the right. In his house there is a chest. If you manage to keep close to their body it seems they cannot hit you a lot because of their long and thick arms (otherwise. When speaking to the Ugly Men leader.Forsaken Gods 26/46 .3. After the bridge. you can find Rollan's chest containing a very strong heavy sword named "Power of Ancestors".6 :-). you receive money each time you give him relevant merchant name(s). Lennard informs you that the chest is near a bridge in Faring (see Gotha .0. 4. 4. As I didn't find it fair. a spy. Nearby. the road is turning left. on the left side there are rhinoceros near the river.Quests Speak to Gorn We postpone the discussion with Gorn until we have visited all cities and experimented the different story lines. If you have not yet received Osch's letter. There is a reign weed too. He has a group of apprentices with him. you can find GARIK who greats you.89] which can explain that the item is no more present in v1.5.0. Do not enter now and continue along the walls. there are mummies. Actually. Do not refuse the quest but you are not obliged to carry it on (I didn't). Do not accept as it makes all the orcs hostile (I think it is a bug) and you would miss many quests and their rewards. But there is no path to a new skill as announced by Rollan :-(. But if you follow the mountain on the right side. In the field to the left side of the road. Gorn is not speaking for the time being because you do not have Errol's "permission". In front of the house TAVIN can teach you many ancient magic skills. There is nothing in the room under the castle walls. you can pick up a some nice weapons on the ground. Further down. he makes you a counter-proposal: kill Vaingard instead and he promises giving you more GP than Vaingard. there is a wooden barrack with a weak mine crawlers and a chest inside. In front there is a stone storehouse. In the field the other side of the road. Turning clockwise. you will have to fight three trolls. Happily it seems that are fighting themselves so you have only to fight them one by one for 500 EXP each. talk to Ulva for 500 EXP. Turn left. This place. Next is a stone house with one basket before arriving to a second smith house who is selling shrink heads (but he has no more in stock and it takes 30 days to make). Give information to the thief Just before to arrive to a bridge. going until the mountain.

a teleportation stone to Faring and the Hashishin's chest (contains bones of Khalif (2).6. four normal chest and Ali's chest.[1.City Goodies: AK +5.Forsaken Gods 27/46 . you can find a small pirate treasure. Behind Khalif's house is a garden with Khalif's key on a cart. At the above floor. Faring 4. CLORIS and BETSY ([1. you will have to find a troll (500 EXP and the Khaif's key) . Khadim. there are four snappers.original map available in WoG forum) Wachen = guards We are now in Faring. Garik's chest. In front of the house sits TILA who is upset by her husband and wants the hero to kill him (always accept the quests in order to avoid bugs.0.89). The chest cannot be open even with a scroll. Inside there is KAHLIL and two other merchants.89] not yet present in v1. In that branch. 4. Continuing up. Garik's bow. If you take the one to the left. a chest and many good weapons to steal for immediately resealing to Khalif. climbing the mountain. you arrive to a cross road with 4 path.89. There is a double branch cave on your right. you are not obliged to accomplish them). Kazus and Khalil dragons). there is KHALIF. 2 Kazus' keys.0. Inside the house. On the right. Inside. In the right branch. ALC +10. Khadim's key Trainers: Kazus (fight). The second house is a weapon merchant. Continuing up. teleportation stone.moment of the "Khaif's key" quest). there are JENELL. the first house is an inn. there is Kazus's chest (containing Kazus' key ..0. in front of the first one. The left branch has also four snappers but only a small chest. you can find on the left side of the road Garik's shield and chest (both necessary for Garik's armour quest). Back at the entrance of the cave.1. 5 dragon bones. Khalif's key.89] no more present in v1. there are three wooden houses. Kendl (smith) Source: Zetsu (size and quality image downgraded to fit into the memo . Back to the street. Ali's chest. wolfs and lurkers. The right path leads you to Faring castle Gothic 3 . If you take straight forward you arrive to a tower dominating the valley (BUG: with a cave entrance in an inaccessible part of the map) and a bridge after which there are three gargoyles (200 EXP each).6. you arrive to a small field with a kind of fighting pit. Hashishin's chest. not to open the chest itself but necessary for the quest of the dragon bones). Further down is a pound with crocodiles (200 EXP).0. there is a merchant and a chest. On the left. Going in the top right corner..

there are only two chests and some weapons. There is another crossroad very close. The castle walls give you access to two large rooms (4 + 3 chests and weapons). there are scavengers near a chest and further wolfs near another one. At the second crossroad. Continuing the road. On the castle walls.Montera . the first house of the game with a door (three chests and a treasure).7. Help hunters against orc attacks Soon you arrive to a hunter camp with two chests. a temple in construction. The other branch goes to Vengard. Accept and go to see the Shaman near the gate of Montera.0. 2 girls (FLOY and her friend). After the bridge. In order to enter/exit Khadim's house and avoid the guards. Cape Dun 4. Do it and you receive the "Artefact from the Shaman" offering protection against fire. Next there is the second tower (one chest) and we are back to the gate. There is also a cave with two shadow beasts. alchemist KHAIF's house with one chest. 4. N. Mobbed orcs One of the orc shaman in the observation camp ask you to beat up the Shaman in Montera because he is mobbing them. there is room under the castle walls. 3+ flame berries. At the level of the panel to Ardea but the other side of the road. book stands . turn left in direction of Ardea. In front of that house sits KAZUS (teaches fight with 2 weapons). another house (two chests. stairs to the castle inner ring. [1. there is a cave on your right with two normal chests and a metal one and a reign weed in front. many bug meats. the quest "beat the orc shaman" will remain open but beating the orc shaman is less rewarding. Just after. continue straight right in direction of Cape Dun.Cape Dun road Goodies: Shaman's artefact. there is an armour weed. will give you the Khadim's key supposed to open the Hashishin's chest . there is also GERREL and his FRIEND on the plaza.but cannot worn !). bandits only appear later. In return.what we have already done with a scroll. we have a tower with 4 chests in it. In the inner castle. Accept and you have to kill 3 orcs. a varan. Otherwise. Then taking the right branch there are two metal chests and a warrior. a metal one and many treasure stuffs. Oh yes. a normal chest and a metal one. He is Tila's husband and he offers you more money than Tila if you kill Tila and her lover rather than him (accept and do not accomplish the quest if you do not like it).7. Then speak to Khadim who. a house with 3 chests. Theo's key. clockwise. there are three blood flies and 3 chests. named MARTEL. At the next crossroad. asks you to protect them against the orc attacks.2 x ALC +5) that has a basement (nothing worth in it). behind a rock. turn left on cross the bridge. 2+ dragon roots.1. There is an orc observation camp with 4 chests and an armour weed at the back of the rear wooden walls near the second watch tower.AK +5). Then you arrive to a fire camp on the right side of the road with two chests and a cave with three shadow beasts (300 EXP each). The road is going downward until the next crossroad. magic and ice. The right branch is described in the Trelis .In the castle outer ring.89. 2+ goblin berries. Back on the road.89] In v1. continue straight right in direction of Ardea (the other branch leads to the second gate of Montera). Ogit's amulet.Forsaken Gods 28/46 . clockwise. The road is turning right (some blood flies) and going upward. Then there is a second small smith house in which there is a chest and Kazus' key. 1+ reign weed Trainers: Martel (hunt) Take the road from Montera to Trelis but at the first crossroad. The other side there are some scavengers and a dragon root at the foot of one of the trees on the right. The road is turning around a large rock at 180°. In the first room. magic and fire . at the level of blood flies. there are bisons and on the left three bandits attacking you (100 EXP each . The other side of the road. there are two goblin berries. you need to transform into an animal or use a spell and exit via the window. a KHADIM`s house. He is frightened and ask you to take back the orcs from the observation camp. At the crossroad. Further up the slope there is a chest on the right and a flame berry and another one on the left of the road. There is also a chest. near some scavengers. you could defeat the guards when they attack but refrain doing so because you would miss a quest later on.0.one having the magical amulet of Ogit providing +20 protection against ice. on the left. Before to arrive there. afraid. a second house (one chest and one book stand . 4 normal chests. there is a bison and near a chest. there is a cave. smith KENDL's house (teaches forging). Back to the observation camp. a smith house (one chest). One of the hunters. 3+ armour weeds. 1+ king sorrel.B. The left branch leads to 3 chests and a couple of warriors.Montera side road section (actually the end point of that section). Once more continue Gothic 3 . Martel gives you a hunter bow and becomes a trainer for hunting skills.

I skip the four first houses. When you face the road in direction of Cape Dun. On the way.straight right in direction of Cape Dun. left and right at the entrance. you will find a king sorrel. The other branch goes to Ardea. Then turning clockwise.Forsaken Gods 29/46 . Talk to Theo and will give you the key of a chest located in the Montera tower. Before the cave. Inside. you will see a house with a chest in it and a dragon root in its neighbourhood. have nothing interesting. Quit the road to the left and walk at the feet of a rocky cliff until a cave. Save the orc commander The barrack Theo wants to go is on the beach.2. there is a warrior camp with a flame berry aside. He wants to escape conscription and asks you to lead him to a barrack on the beach near Cape Dun. the beach is perpendicular to the left. There is a down slope with a flame berry and further a chariot on the right at the bottom. (black) goblins. some lurkers . there is a path Gothic 3 . 1+ dragon root. you will encounter THEO who has a phobia of weapons. 1+ armour weed. on the right of the entrance.7. At the cave entrance.original map available in WoG forum) Before entering Cape Dun. Within the cave.City Goodies: AK +5. But we already have open it for long with a open lock spell ! 4. 1+ reign weed Source: Tim der Götterdämmerung-Helfer (size and quality image downgraded to fit into the memo . Further on the road to Cape Dun. Arriving on the beach. there is a Beliar shrine outside of the town. leaves the hostile grand priest of undead (actually I shall later realize that it is an exit of Reddock). there are two metal chests. teleportation stone. ALC +5. Further on the road. on the right just before Cape Dun. Soon on the left.you might prefer to clear the area before taking Theo with you. turn right and follow the beach until a multi-racial camp with a barrack (we shall come back to that camp when visiting Cape Dun). you will have to kill boards. one ogre (500 EXP and an armour weed nearby). At little bit further along the rocky cliff there are two other chests.

Actually to access the lower level. There is also at the reverse side of the house a weak troll (50 EXP) . there is a house with a warrior confirming that Arthur is in the town.going down to the beach (we skip it for now).Forsaken Gods 30/46 . On the shelves beside Arthur's bed. armour and Gabriel message to Thorus After Soma's quest.0.but cannot be worn !). Further up the road there is smith SOMA's house with two chests in it. bandits only appear at this point of time. He asks you to report to Kan. Gotha.Ardea . a book stand (AK +5). Magical ore for SOMA Soma asks you for magical ore in order to finish the armours for Kan. Do NOT answer Osch question at this point At this point.89] In v1.0. Talk to him and this time it is him following you. [1.Quests Goodies: Ogit's amulet Fights in the pit Ask TABOR for fighting. Give it to him for 4 000 EXP and the three armours + swords. This is the moment Osch asks you THE question that will decide on the story line: "Do you trust humans or orcs ?". Inside there is 1 goblin before 2 chests. some mummies usually attack you. Back to the path going to the beach. BUG: when killing the first mine crawler.and a cave but without interest. On the path to the beach. but separated by a semi-wall. You can speak to him about the armor quest provided by Kan in order to have the sub-quest to find magical ore. magic and fire .[1. The first house has a chest and next there is a tent with another chest. 1+ dragon root. 3+ armour weeds. Then it is the inn with two chests at the ground floor and a book stand (ALC +5) and five chests at the above floor. What is that quest that I never started ? Mystery. there are also 1-2 trolls (400 EXP). 4.89] no more there in v1. 4. on the Montera .7. including the two Osch quests and bringing weapons and armours to Thorus. On the top of the house. There are three bandits on the left attacking you (100 EXP each . The guards only allowed me to enter the house after winning the arena fights and the day after again prevented me to enter. it will lead you to the beach and a multi racial camp.one having the magical amulet of Ogit providing +20 protection against ice.Cape Dun . The third and last one is BENAT for STR+5 and 4 000 EXP. Also speak a last time to TABOR for 4 healing potions.quest accomplished". there is the teleportation stone to Cape Dun. You receive 16 000 EXP. Following. (Eddra's explains: this is a bug: when you kill your Nth crawler. Then there is a small field where you can find magic ore and a small barrack with two chests. ARTHUR is sleeping in one bed. On the way. Then Urbanus walks back to his post.Cape Dun road Goodies: +5 king sorrels. there is a tower with two other chests. Morg is the replacement for Urbanus Arthur informs you that Morg is the replacement for Urbanus. there is MORG. Near the fight pit. Bring artefact. The next house. The first opponent is GUS. So go inside the house right after winning the fights. In the cave. Kan asks you to bring these to Thorus. I got the message "Ask the price of your liberty to Ignatus . and the arena fighters. there is a metal chest. Then there is a upward path to the village upper level that we ignore for the time being. there is a fighting arena and a house. with a skull above the entrance door. the quest is completed even if you never got it). Moreover. and Cape Dunn quests. 3+ goblin berries. Go to speak to Morg near the arena and he will follow you to Urbanus in Montera.Cape Dun road. 2+ reign weeds Trainers: Olis (fight) Quit Cape Dun and follow the road until the first cross-road and take the direction Ardea on the right. 3+ flame berries. At the village upper level. the orc to replace Urbanus. Turn right to pick up an armour weed and fight three though ogres in the following room (500 EXP each . 5 normal chests and 2 metal ones.89. In that dark room. there is a dark room with mine crawlers (200 EXP each). has two chests. Bring him to Ogit for solving the Ogit artifact quest and STR+7 and 18 000 EXP. still guarding the city walls. It leads to many fights. The second one is GAREY for STR+3 and 3 250 EXP. Kan takes the amulet but there is no reward except for a "thank you". In front of the ogre cave. Then there is a storehouse with a high cellar and some magical ore on the ground. for STR+2 and 2 500 EXP. In the last house there is a chest. you need to continue after the multi-racial camp along the beach and there is a second entrance at your right. Inside there is a swamp crawler (200 EXP) that you can lure to the multi-racial camp to take it with help of soldiers (nearly always ending with a fight among the soldiers). Ogit can now teach you magic. Back to main track take the wooden ramp downward. Bring back the three armours and swords to Kan for STR +4 and EXP 8 000.0. The ore can be found in the small field upward. you have done Montera.89 . When the road turn left Gothic 3 .0. You can see that the cave is much larger and deeper that what you can reach for the time being.one normal and one metal chest). There are two chests.3. two chests in the ground floor and five chests at the above floor.4. and you arrive to a kind of troglodyte farm with 5 chests and a reign weed near the pig area. just after the wooden bridge.7. Soma can now teach you smith skills. However. do not answer now: continue first to explore the other parts of the map. He also provide you some information on Gorn request for armors with magical powder. You find 3 lurkers at the entrance. there is a cave at your right. on which there is a dragon root. Urbanus is going with you to the bandit camp.

turn right. At the level of the lying trunk. there is a chest and a king sorrel. After the quest. a king sorrel. When the beach stops. orc are killing them. a goblin berry and an armour weed in the left field and a king sorrel and an armour weed in the right field. there are more lurkers to fight and at the end of the beach a chest. wants peace and asks you to protect them from the paladins. Further these is a down slope with a flame berry on the right. The left is going to Vengard. there is another crossroad. an armour weed. If you accept the quest. Gothic 3 . a flame berry. rather than going down to the beach by the store stairs. you can go via the upper side of the cliff. you have to fight the paladins that immediately appear and even if you only beat up them. On the right there is king sorrel. Let us take it. There you have to fight plenty of lurkers. OLIS. I took the quest. Just after on the left there is a burn barrack with two chests around. Their leader. you have to climb to the upper field. there are plenty of lurkers as well as a goblin berry. a reign weed. There is a fire camp and near an ogre to fight. At the crossroad. Taking left and following the beach. Behind the barracks. there are stone stairs leading to the beach. Protect the orc troop Then you will arrive to a small orc troop.close to a crossroad. Nearly arrived to Ardea. there is a reign weed. II and health regeneration). Alternatively. behind a big rock. Continuing the road. there is a king sorrel and a flame berry the other side of the road. You have to fight 4 waves of 4 paladins (each 150 EXP). The end of the path is the same as the one followed when escorting Theo to the beach barrack. These orcs are in front of two barracks with a chest in each one. wave 4: 1 000 GP). a goblin berry and a dragon root. Report to Olis after each wave (waves 1-3: 200 GP + 2 potions. Head back to the stone stairs and follow the beach in the other direction. Olis can teach you fight competencies (heavy weapons I. At the end you will arrive to the fire camp and the ogre.Forsaken Gods 31/46 . Notice that the other branch is also going to Cape Dun. On that part of the beach. there is chest and then another one a little bit further. Despite reluctant to fight paladins (my faction in Gothic II). In that field.

there is a house with ASDIS around. 3+ goblin berries. there is a king sorrel. strength. there is a reign weed and a goblin berry on the down slope where are the wolfs and before arriving to the tower. go left to speak to SEVERIN near the tree. ALC +5. Longing the outside wooden barricade. Gothic 3 . Besides is HILDUR smith's house with three chests inside.Village Goodies: AK +5. Then is a tall house with two chests at the ground floor and a stand book above (AK +5). Next is a house with a tower above. 1+ flame berry Source: Tim der Götterdämmerung-Helfer (size and quality image downgraded to fit into the memo .8.original map available in WoG forum) Mädchen = young ladies Before entering the village. There is a book stand to (ALC +5). He has many potion recipes (including for permanent endurance. Then is the east gate and next is SEGFRIED's house (two chests). ROSSWALD is walking around. 1+ dragon root. 2+ king sorrels.Forsaken Gods 32/46 . There is a chest and on the table a teleportation stone to Ardea. Inside there is one chest. Hildur is working at an artefact. There is a goblin berry behind the rock (? no more sure) and another reign weed in direction of the ocean.4. Ardea 4. In the ground floor. you will see CORRADO and two young girls. and hunt skills) in stock. 3+ reign weeds.8. teleportation stone. life. Then there the inn and besides an Innos shrine with a chest in the bush near. there are three chests and one on the top of the tower.1. mana. Behind that house. You can see a chariot on the left side: there is chest there and behind the rock a goblin berry. the first house is merchant CONZ one. Visiting Ardea clockwise. Next is MARC's house who tells you he has nothing to sell today. Continuing to walk along the wooden barricade.

There are three chests at the ground floor. at the level of Corrado. there are some rocks with a reign weed behind the last one. a metal chest. Report to Solviq for the Eberhard artefact (+20 protection for fire. Use the spell provided by Gustav on Rosswald. A little bit further down. At the next Ardea direction panel.2. ice. Help Gustav to get rid of the thieves If you help Gustav to get rid of the thieves stealing his bread while he is on duty. there is SOLVIQ (she appears only after you have made Gustav's quest). You should find a slope downward with another ogre.Quests Goodies: Eberhard's artefact Let Corrado to beat you If you let Corrado beat you for impressing the two young girls. there is a chest beside the guard. I put my money in a chest but then he killed me. At the middle of the steep slope. After fighting three wolfs. 4. 4. there is a peer on the left with a chest at its feet.8. You will arrive to a river and a wooden bridge. However it does not trigger a new quest and Rosswald is still there (and attacking each time he sees you . Quitting the road perpendicular to the left and walking along the cliff. As there is no more path in the field. there is a flame berry. You will find chest. Find the truth about Solviq's husband Solviq suspects that her husband has an affair.9. Beside the guard. he says he will give you a nice sword. 1+ goblin berry. The target will tell the truth. Facing the entrance there is a two-story house with two red banners and a guard. exit by the left when facing Vengard city that you can already see at the horizon. you arrive in a field where there are 3 ogres. At the end of the path is a watch tower. Solviq asked you not to hurt him. at the level of the Vengard direction panel. go until the second crossroad and turn right in direction of Vengard. Just after the bridge over the river. Exiting the village by the east gate. Eliminate them and explore the field for a normal chest. you will see EKHARD and three bandits. But there are still some houses in the middle. an armour weed and a goblin berry. 4. there is a dragon root on the right. he will give you a spell of veracity.9. there is a dragon root on the right and a king sorrel on the left. Take the content of the metal chest. you will arrive at a direction panel with a chest beside and a cave a little bit further the other side of the road with goblins outside and a metal chest. However the side effect is that after that he will attack foes and friends. On the cliff behind that chest. take the wooden ramp upward just after the bridge.so you might prefer to postpone this quest until the end of the game). He is the thief and he will attack you.Forsaken Gods 33/46 . there are two other ogres. Ekhard does not speak by now. After defeating him. skeletons and a mummy inside. Go to speak to Ekhard. She wants you to investigate. Nothing in it. one being called UGLUZ BIG BELLY (500 EXP) and having the morgenstern weapon on him. But it does not seem being part of any quest. OK. So do not otherwise you would fail the quest. the husband.9. magic). Anton's wife in Sildern. So I just gave up: I didn't take the quest. Going back to the road.Some golems and demons around Vengard Before entering the city. report to Gustav for the spell. Vengard 4. They are easy to defeat with fire balls. Besides is SINDRI's house (one chest) and behind an inn (one chest).Cape Dun .Vengard road Goodies: 1+ dragon root. On the right.We are back to the entrance gate. There is also a metal chest at the level of the next Ardea direction panel. Continue and arrived to Vengard gate. At the top is GUSTAV. He will confess an affair with Isabelle. he will also take a hefty amount of GP from your pockets and you only receive a simple sword. Gothic 3 . 1+ armour weed Starting from Cape Dun.1. behind some trees on the right. In that downward slope. there is a stone circle with 2 ice golem (400 EXP). Actually once you are defeated.2. Solviq tells then that her husband has disappeared and asks you to find a new one. the path turns right. There is a chest and a metal chest.

4.89) and under the city walls a weapon storeroom.Forsaken Gods 34/46 . First there is a wooden barrack.City (excluding inner castle) Goodies: ALC +5 Trainers: Immanuel (magic). The barrack itself is uninteresting but there is in front a merchant selling nice armours and a nice crossbow (115 damage). Then there is HANZ near a fire camp ([1. Next are two soldiers. Next is another smith house (access via a few wooden stairs). Around there is a normal chest and a metal chest. Inside the house. in front of a closure with some cows. Gothic 3 . A little bit further is a smith house with a chest outside and a metal one inside. At that place. there is only a metal chest.Continue on the field down and you will arrive over an area with leaves on the ground where you can find a metal chest and then a normal chest and then another metal chest with two ogres around.0. blacksmith (smith) Source: Tim der Götterdämmerung-Helfer (size and quality image downgraded to fit into the memo .89] he is not yet present in v1. At the back of the smith.original map available in WoG forum) Frau = wife --. Defeat them with ice attacks. there are two chest at the ground floor and two at the above floor. You can ask them to be your companion (only one at a time) and they will follow you. Let us explore it clockwise.0.temple --Vengard is the largest city of the Myrtana.3.9. There are only a few wheat bags on the back of the house and the fire mage around. you may be noticed a stone monument on the top left with three fire golems (400 EXP). When on the area with the leaves on the ground. Continue on the same direction and you will encounter an army of baby demons (50 EXP).part I --. there is a two-story house with a merchant outside.

Near the fire camp. Next there is a stone two-story house with a chest on its external side as well as some wheat bag near the external stairs. Starting from the left side of the bridge and clockwise. 4. Then is a bridge that we ignore for the time being. Further along the cliff. In the above floor. there is a chest.part II --. the guard. In the first big room. a room with a chest under the city walls.The next barrack has metal chest on its external side.part III --. IMMANUEL can teach you ancient magic.4.Ardea . It is leading to the bank of the city. Walk along the cliff and you arrive to a cave.part IV --There is a wooden two-story house with a chest at the ground floor and two at the above floor. take the direction Cape Dun/Montera.9. explore the field in front of you there is a chest and further another one. there is a chest. So we shall come back on due time to speak to him. Just before the bridge. there is a two-story inn with served dishes on the tables but nothing else. The corridor has a chest and the shrine room has two chests (one behind the shrine). The alchemist sells recipes. The BLACKSMITH in the next smith house can teach you smith skills.sawmill --Let us now take the bridge that we skipped earlier. you will turn right. Next is an alchemist two story house.inner castle --THEODOR. there is a two-story wooden sawmill with a metal chest at the above floor. --. Read the book stand (ALC +5) and open the two chests. Take it and pick up the chest on the right. In the smaller left room. The merchant in front is selling armours. Then is the temple with an Innos shrine. we have not yet visited a two wooden story-house in front of the two-story stone house. there is a wooden ramp leading to the river. 1+ reign weed At the first crossroad. On the city walls. But before turning right.Immanuel --Let us take the bridge to the part III of the city. there is a reign weed. Then there is a wooden barrack with a chest. At the back. That house has in the ground floor chest containing the "hand of Kazus dragon" (we already have the other hand in our bag pack). In the grand priest room. At the feet of the stairs leading to the city walls. will only let you pass after you have received the "Lee" quest. The left annex has only a chest. Then there is an interesting barrack and we are back to the entrance gate. Immediately after. --. There are two chests on the plaza as well. --. the bridge to part IV. there are two chests. In the first corridor. --. 2+ armour weeds. In the field in front of the crossroad there is an armour weed. there are two chests and a room with two other chests. there is a chest at the right. zombies and a grand priest (400 EXP) of undead. there is a two-story stone house. there are four metal chests and a normal one. Turning clockwise. Gothic 3 . a metal chest. there is a normal and a metal chest. There is an Ardea direction panel and just after a burned barrack with two chests around. On the ground floor. In the tower of the city walls. There is a chest under. The left branch goes to Cape Dun. --. we continue exploring the map. a room under the city walls and an alchemy house where there is a normal and a metal chest. Inside there are shadow beasts.outer castle --There are only two barrack. One has a chest. Then is the access bridge to the castle that we skip for now. Taking the path down and continuing clockwise. He has a nice paladin one but he refuses to sell it to me ("prove you are worthy"). There is nothing worth on the city walls. In the meantime. Then is the bridge leading to part III of the city and another smith house without interest. In the middle. 1+ goblin berry. At the crossroad. there is another one. there is a normal chest and two metal chests on its top. there is a chest and at the above floor a chest with the Errol key (description says "this key will allow you to recuperate your belongings after your arrest").Vengard road Goodies: undigested fire nettles. there is a wooden barrack with a metal chest behind.Forsaken Gods 35/46 . Then there are two weapon racks.

Jump on the roof of a barrack and defeat them with fire balls. N. there is another chest.6. Same BUG as above: troglodytes do not have name above their head but they have an inventory containing undigested fire nettles that you need to pick for a future quest (so do NOT eat them).9. at the level of the house you can see at the feet of the cliff. two on the left. Back on the Ardea road. Ulrich's artefact.Vengard side road" section below. On the left. On the table near the forge. you find a carry with two barracks. you will see a stone pile with behind a metal chest and further down another chest with a nice fire mage dress. there is a goblin berry on the left. For the right branch. You can see a entrance gate to the city on your right. There is an helicoidally path that we follow. there is a flame berry. Gothic 3 . Inside the cave there are lurkers and other troglodytes. teleportation stone. a little bit further on the left. Inside the carry. At its left. some wolfs and three troglodytes inside (Reddock point on the map). undigested fire nettles. You find a fire camp with an armour weed. 3+ dragon roots There are 3 ogres. do not worry as there is another cave with troglodytes. Back where you left the road.0. 1+ flame berry Trainers: Kazus (fight). there is another dragon root. In the golem room. Near the stone pile at the back of the house.Reddock cave Goodies: ALC +5. near the wood stock there is a dragon root and a chest.B. Then in the turn there is a collapse house with a king sorrel in the ground hole. The first one has a chest and a book stand (ALC +5) and the second and third one a chest. 4.89). The next room is defended by an undead priest (400 EXP) and a chest.9. The cave continue via a large tunnel leading to golems. BUG: troglodytes do not have name above their head but they have an inventory containing undigested fire nettles that you need to pick for a future quest (so do NOT eat them). an ogre (400 EXP + "ogre morning star" weapon) and a chest. in a hole.Vengard side road (along the ocean) Goodies: 2+ king sorrels.89] I think no more there in version 1. There is a fire golem and an ice golem (400 EXP each). Nearby there is a dragon root too. Defeat the wolfs at the cave entrance and go further inside. let us explore the Cape Dun branch. there is a dragon root and a king sorrel. Going along the cliff. take left.5.Forsaken Gods 36/46 . From the stairs. there is a chest near a well and a little bit downward. Arriving to the burned stone house. The third room contains a skeleton army and a dragon (500 EXP) as well as a basket and a metal chest. After the crossroad. there is the Ulrich's artifact. There are two other chests around the house. On the left and right of the road. You are arrived near a cliff with a cave guarded by a troglodyte (300 EXP).0.Ardea . He claim to be Rhobart II 's son and order you to kill Lee. We are now arrived down the cave. There are a couple of chests: two on the right. Anyway. there are two chests (contain teleportation stone to Reddock). there is a chest and further left another one and further left a third one. you receive the quest to kill Ubel. There are also wheat bags and the other side of the road. Defeat the snappers. There is a stone circle on your left with a chest containing a nice elite spy armour as well as a Asam bowl (we already have one and they seem to have no usage) and Myrtana crown ([1. The next corridor leads to an exit of Reddock near the Cape Dun . Why to kill a mentally disable ? 4.Back at the Ardea/Vengard/Cape Dun crossroad. a chest and a metal chest. walking as if you exit the cave in direction of the cliff. I tried to come at different time of the day and after/before I received the Egidius' quest but didn't find what triggers their presence or absence. there are two chests and a cave. I just beat him up and took his weapons. another metal chest (contains grand inquisitor heavy III sword) guarded by (black) goblins. Kill Ubel When Ubel orders you to kill Lee. There are two rooms. Kendl (smith) Just near that fire camp. 1+ dragon root. one with weapons and the other with a chest. Further down you will meet UBEL. Arrived at a crossroad. There is a basket near him. there is another direction panel. Again further. sometimes the troglodytes are not there. there are some rooms. see the "Ardea . Immediately qui the road and go perpendicularly on the right.Ardea road.

a dragon root and two chests. 1+ dragon root. 1+ reign weed Trainer: water mage (magic) N. open the 2 chests on the right.9.7.Okara Goodies: 3+ king sorrels.4. A little bit further.Faring road Exit Vengard from the gate if front of the wooden bridge and cross it. Take it and you will arrive to a cave entrance leading to Okara. you will arrive to a fire camp in front of a mine.Vengard . near a fire camp. OK. The other branch of the tunnel leads to some rooms where there are some goblins to fight. the road turns right. Then we arrive at the stone bridge that we need to cross. we see that we are no more on track. If you look the map. Continuing the passage. In the neighbourhoods. Back to the burned house.g. two barracks.Forsaken Gods 37/46 . Follow the upward slope. there is an armour weed. 4. •• OK we have not explored all the area (e. In front of them. head back to the wooden ramp. if you have paid 50 000 GP to Errol. There is a path at the foot of the ramp (to your right when heading back). 1+ goblin berry.Faring road section 4. faced direction of Okara and decided to take the road passing right of the mountain you can see from there. The tunnel has an upward left branch leading to a water mage. the slope become very stead but keep on. The wolfs are around a fire and a metal chest. Okara cave Goodies: AK +10.2. directly skip to ••. a flame berry. three chests and an Innos shrine. 2+ armour weeds.with some worthy herbs). The other side of the camp. all orcs turn to be hostile when you speak to Gorn. you would arrive to the place Rollan stands. Continuing. Okara 4. there are wolfs and 2 chests. you will find 2 king sorrels. there are three goblins. you will find a wolf herd. you will see on the right a passage between the mountain and big rocks. fragment wanderer's armour Trainers: water mage (magic) In the first space. 5 chests to loot and a stand book to read (ALC +5). There are a metal chest and a normal chest. there is a goblin berry and a flame berry (?).1. In the cave. climb up the slope on the left. At the top of the slope. there is an abandoned village turning left after the ruin . and further up an armour weed. Gothic 3 . there is a cave (with nothing worth inside) and a burned house defended by skeletons (with a normal and a metal chest and 2 king's thistle .B. But on the way. Walking a little bit. but this time we really go back to the wooden ramp. Continuing along the mountain. read the stand books (4 x ALC +5). a king sorrel. On the right of the ruin.10. you see that Okara can be reached from Sildern but there is no road. In his room. Continue further into the mountain via the tunnel behind the second barrack.10. Road Sildern . the stones (2 x AK +5) and grab the last fragment of the mystic wanderer's armour. there is a herd of ripper beasts. there is a metal chest behind a couple of trees. the place is within the mountain which explains we could not spot it earlier. Actually. on the right of the road. You will arrive to a wooden ramp. So I went to the last fisher hut in Sildern. The end of the trip is the same as in the Gotha . Above there are scavengers. The only way to stop it is to kill Kan in Okara. Taking a high hill that is longing the mountain.10.I didn't discover any usage for these plants). take the wooden ramp and follow in that direction. going along the mountain. otherwise. If you are not in an exploring mood. You will find a chest and a little bit further a ruin with a metal chest. there is a shadow beast. In the nearby there are snappers and two trolls near a cave. Looking at the map. Continuing the same direction around the mountain. 2+ flame berries. Before entering the passage. a reign weed. ALC +25.

.several story lines BIG SAVE I . I killed him with great difficulty for a disappointing 150 EXP and no interesting stuff . N..B. there is a first room with a book stand (ALC +5) and a metal chest before a second room with two chests. there is a room with a chest inside and beside the second Nemora access point with a chest. He attacked me. turn left. we can deal with the quest "speak to Gorn". make the BIG SAVE II. Back outside. Gothic 3 . Go to Trelis and answer to Osch: "Orc are to blame".5. N. and 2 herbaceous lobelia (I didn't discover any usage for these plants).1 and now would like to play this story line. enter the first room. all the story lines merge together and the end of the game is common. Take the exit leading you to the third level arcane. There is a burned house full of snakes with 2 chests and 2 shadow beasts. Speaking to Gorn . check the map and go across all. 5. BIG SAVE II . rewards. On the way.11. The road leads back to Trelis. 5. pay Errol and skip to the "Back to the common path" section 5. However doing so you miss many quests (and rewards) and all orcs become hostile until you kill Kan. a normal and a metal chest. . There is a chest. there is a burned hut on the right with a chest. there is a teleportation stone to Nemora. So make the BIG SAVE I now in case you would like to replay other story lines later.write down date/time: ___ / ___ / _____ ___ : ___ As this story line will again divide into two paths. On your right. A little bit before arriving. He asks you to give a message with orc plans to Gorn. pay Errol 50 000 GP and speak to Gorn. The other side of the road.4.100 EXP).1. Then there is a snapper herd and further up a canyon with nothing interesting inside. you might find some chests. Human path (with Osch's letter) Total rewards: 9 000 EXP If you have played the story line 5. Speak to Errol. follow the path. At the cross road.I expected much better. there are 2 rhinoceros. Nemora cave Goodies: ALC +5. near the end of the game. I also saw an herd of running rhinoceros lead by a "woollen" (?) rhinoceros but they were running too fast and I could only hunt the last rhinoceros. Nemora Despite not necessary for any quest. I also paid a visit to Nemora area. Human path (without Osch's letter) Total rewards: none This is the direct way: go to Gotha. 4. there are 3 ripper beasts and a chest. Back to the cross-road and taking right. whatever path you have chosen. entering by the lower level tunnel (there is a chest before the entrance).). at a certain point.2. the story line is different (quests.11.1. the guard at the gate of Gorn's castle for 6 000 EXP (in the process the two guards behind Errol could attack you if you do not approach Errol from the right angle . There are different alternatives to speak to him but according to the one you chose. 5. in case you wish to play both alternatives. at the second level arcane.2. If you want to take this way. In front. Back at the second arcane level. missing up the game.B. I personally met 3 snorting monsters (500 EXP) near a dinosaur skeleton as landscape. the second room contains a metal chest and the third room a chest.Forsaken Gods 38/46 . I was wandering close to the end of the path leading to the canyon when I met Thorus who was supposed to have escaped. 4.write down date/time: ___ / ___ / _____ ___ : ___ Now that we have explored the whole map. notice above on the right: there is a cave with three crawlers and a chest. teleportation stone At Montera. restore "BIG SAVE I". There is a broken wooden hit on the right with 2 chests. As there is no road to Nemora. There is a second exit leading to ruins but nothing worth. When exiting the canyon. Nemora area Exiting from Trelis by its south gate.11.

It is Lazarus. § Khalif key (we already have it): it is just on a cart behind the shop where Khalif is. § Khalil's key: speak to Jenell who is in the above floor of the inn below in Faring. Report to Errol. He charges you to bring him the bones before Thorus can get them. BIG SAVE III . Linhart and Lennard. Actually. Give all to Errol for 3 000 EXP. the guard at the gate of Gorn's castle (6 000 EXP). You receive 1 250 EXP for each captain that you inform and again 15 000 EXP and 500 GP when you report to Raik. OK. Accept buying a freedom pass Speak to Errol. He mentions Kendl. You could wait until midnight and follow Lazarus but I was lazy and I just spoke to him and killed him (50 EXP) for 10 000 EXP and STR +5. Speak to Raik Errol provide you a one-day freedom pass and advice you to see Raik for help. Each is on a troll that you need to kill. there is a commerce of their bones. Gothic 3 . Happily because I didn't find her in Sildern (Eddra tells us it is a bug). No need to kill him. Find the dragon bones Since the hero killed some dragons in previous episodes of the serial. Lazarus. Report to Raik for 500 GP. BUG Some gamers reported that Raik disappears in a hidden section and you need to cheat the game. They can be found in the smith's house. Errol offers you a freedom pass (well. Inform captains to make troops ready Raik want you to inform his five captains that they will attack the orcs and to make their troops ready for the battle.Forsaken Gods 39/46 . I already had rhobars in my inventory BUT this one won't be accepted by Errol.0.4). The first one is one of the tree trolls fighting on the right after crossing the Faring bridge (Eddra tells us that in v 1.3. The "correct" rhobar and the alcohol can be found in the first inn to the right in Faring street (in front of inn keeper and among wine and normal alcohol tables). to continue: "goto Gunther" ([1. Give the 1 500 GP collected to Errol. He asks you to follow him and kill him after he has met the orcs. The second troll is in the small field below in Faring where there is a kind of fight pit.89] seems solved in version 1. climbing the mountain. you need to collect 5 keys that Kendl must forge together in order to recreate the original key opening the chest. He asks you to bring a peace letter to Gorn.5). you have to kill him however). you will find the troll. via the console mode.Obtain information about Jorg Errol ask you to get information on Jorg. 5. You can now speak with Gorn (before you could go and see him but he won't speak to you): you are back to the common path (continue walkthrough from section 5. § Khadim's key (we already have it): there are two keys (you only need one). if you refuse you take the path described in the next section (5. Kill the spy Actually Raik used the hero for spreading the rumour about the attack because he knows there is a spy and he wanted to discover him. Provide 10 rhobars and 5 bottles of Nordmar alcohol Errol now asks for 10 rhobars and 5 bottles of Nordmar alcohol.89). just take his wife's quest and beat him up to the ground (if you wish to finish the wife's quest. Find five keys The dragon bones are all in a chest with a lock that can only be open with a special key. the smith. This can be found with merchants in Faring. Kendl indicates you have to meet his lover in another city (Isabelle in Sildern) but it seems it is not necessary. He will bring the letter to Gorn and than put you in jail (you have to follow him until the prison). They are all in the camp: Bran.0.07 there is only one troll left and that he has no key). along the road. § Khaif key (we already have it): there are two keys (you only need to find one). Orc path (accept buying freedom pass) Total rewards: 118 000 EXP and STR +10 If you have played the story line 5. we have already the dragon bones and most of the keys from previous explorations but let us do as if it were not the case and let us continue the quest. Do it for 10 000 EXP. as contact person. Each key is the property of an Hashishin merchant.5 000 GP). Raik (in the rebel camp outside Gotha) and Ignatius (on the castle square). Raik will ask you for some little services. you take the sub-path described in the present section. in the Kazus' chest. Collect taxes for Errol This time he asks you to collect the tax to Garik (field on the left when exiting Gotha). Raik knows that Thorus and his mages want to acquire some bones from Faring Hashishin's merchants. Arthur in Cape Dune tells you that Jorg had problems with Kan and he either joined the humans or was killed by Kan in a cave. Ian. restore "BIG SAVE II".2 and now would rather like to play this story line. If you accept. One is on Gerell. an orc he seems not to appreciate. Go to Trelis and answer to Osch: "Human are to blame". not really offering . on the table or below in Faring. § Kazus's key (we already have it): there are two keys (you only need one). If you try to go in the top right corner. She will give you the key against some food.write down date/time: ___ / ___ / _____ ___ : ___ Make the BIG SAVE III before arriving to the jail because this path of the game still divides into two branches. So let's go to speak to Kendl in Faring.

Each combat rewards +3 STR. or 3). Bring back the dragon bones to Raik Your reward for giving the bones to Raik is 25 000 EXP and STR +5. once in the house. Speaking to them. His shield is just beside. it has also disappeared. You will meet Garik who proposes to buy you back from Ignatius if you agree to join his troop. BUG: if you already had pieces of the armour of the Mystic Wanderer (we had all of them). If the bow was lost when your belonging were put in the Prisoner's chest. c) to lure both guards away (usually one go away with both girls and the other one remains). I believe you have that on your inventory. BUG: if you had Garik's bow (we had it). to become Ignatus' slave. Give it to him (10 000 EXP and some mana potions). It turns out that Garik misses 1 GP to buy you back. But be aware that it is a little bit tricky a) to reach them because a guard on the upper square. He provides you some swamp herbs to get rid of Errol . The console command to retrieve it is “give It_Garik_Bow". to Gero who is near Raik in the human camp for 6 000 EXP and 1 GP. you realised that they would quit their duty if you bring some girls. Give them to Ignatius for 10 000 EXP and 3 healing potions. use a spell to enter Khadim's house without being noticed by the guards. Whatever the way you used. Bring the money to Ignatius for 2 500 EXP and freedom. he took you in jail and offered you a 1-day freedom pass. nothing ! Actually. it seems to be the same behaviour with all the chests as I tried to put my possessions in another chest before going to jail and lost 21 objects.4. opposite to the place where are Garik's weapons. Garik's weapons Then he gives you a key and asks you to fetch his weapons in Faring. Khadim is so frightened that he gives you the key.. After Faring bridge. it seems that you can beat them without upsetting the town. You have to beg for it. If the hero is not a fighter. Orc path (refuse buying freedom pass) Total rewards: 126 650 EXP and STR +15 If you have played the story line 5. Ignatius' slave Go to see Ignatius (10 000 EXP). he forges the Dirk's key and asks you to fetch the dragon bones on his behalf. and each time report to Garik. Alternatively. 2.. We have already explored it since a long time and open the Hashishin's chest containing the dragon bones.. Give the keys to Kendl Each time you have one of the five keys. they have vanished in the operation and you need to use the console to retrieve them: “give Mystic_Wanderer_piece_0i" (where i = 1. No he asks 12 mana plants. with the prisoners' chest we have somehow bypassed the script imagined by the game writers. 500 GP and 9 150 to 9 230 EXP ! Herbs for Errol Finally. Garik's warriors The next task is to fight the five Garik's recruits. .. as well as Errol's key (the one to open the Prisoners' chest. would you not have lock picked it). in front of the cave with the snappers. We have found it in the chest near Gabriel.. Tip: before quitting the donjon. when entering Faring. Leave by the window if there is still guards in front of the door. As a matter of fact. Refuse buying a freedom pass When you have spoken to Errol (6 000 EXP). Garik gives you a sword (another one who cannot see that we have recover all our belongings). Other objects have also vanished such as letters. And now . Once you have spoken Gothic 3 . it might not be a piece of cake because recruits' swords are poisonous (only a stab forward will poison you though) and because some recruits of previous fights might remain in the fight area (and if you hit them by mistake you have lost). Garik's amulet Garik asks you to bring an amulet to Gothard (in the rebel camp the other side of the road). Giving it back to Gerik rewards you 10 250 EXP and 500 GP. you can give it to Kendl for 8 000 EXP. However it brings 6 000 EXP and if a guard attack you. Take both back to him for 9 000 EXP and 500 GP. just lure him on a quiet place and beat him. Kendl wanted the bones to make money but realising who you are he is frightened and let you keep the bones. As you have recover your belongings. He will tell you to quit the donjon . You are back to the common path: continue walkthrough from section 5. The girls are two women are on the square of the upper castle. Go back to speak to Errol and then enter Gorn's estate who now accepts to speak to us.. This time.Forsaken Gods 40/46 . Despite what Kendl said.Khadim has another key on himself but he is in his house and there are two guards preventing people to enter. This sadist asks you to go without arm nor protection to collect 12 healing plants for him (he is also blind: he does not see we have recover all our stuffs). one by one. Speak to Ignatius and then to Garik (8 000 EXP). Once he has the five keys.3 and now would rather like to play this story line. Now he asks for his bow. Garik ask you to inform Gorn that he has accomplished all his tasks.. So let us pick up some plants in the field in front of the windmill where we found the wheat. Do it and report to Garik for 6 000 EXP and 500 GP.5. at the right of the path. The chest is in the cave. Actually we do have the money but nevertheless ask e. Recover your belongings Keep on speaking to Errol (if he goes away.g. open the 'Prisoner's chest' that we have previously lock picked: (nearly) all your belongings are in. just wait: he will come back). refuse it. there is Garik's chest with his sword in it. use the console ("give It_Garik_Bow"). b) to bring them at the correct spot because Khadim's guard. special amulets. 5. but they are not mandatory.. restore "BIG SAVE III".

won't attack us anymore if we enter the inner castle. Continuing on the walls. there are 3 chests and an Innos shrine. report to Garik for 6 000 EXP. Bring Cornelius' recipe to Egidius Egidius. You arrive that the mage is fighting with three orcs: Kan. He explains why he is attacking Thorus' orcs.to Gorn (see section below). there is EGIDIUS. Kill them (500 + 100 + 100 EXP) for completing the quest and STR +10 and 20 000 EXP. Take the wooden stairs upward and turn left. 5. The main building has a principal room with a chest each side of the throne.inner castle Once we have received the "Lee" quest. i.Okara road and Okara sections to see how to find the mage. that you will be on Gorn's side against Thorus and the orcs. You need to find the water mage in Okara.Quests Goodies: permanent life potions Bring alcohol to Jacob Jacob asks you to bring for his business alcohol from Faring. there is another chest. there is an annex. Above the main gate. Errol accepts the swamp herbs and let you enter Gorn's estate. Find the water mage As you challenge Gorn on the veracity of the information provided by the spies. From the principal room. starting from the high tower we just visited. go to the extremity of the wooden platform for a chest. Exiting the tower and going straight right to the facing upward wooden stairs. In the right one there is a chest. Take the wooden stairs until the stone platform for two more chests.5. another merchant. There are also JACOBS. wants to know what is the new potion Cornelius has discovered. See the Sildren . there is a chest containing the Krash Morra crossbow (200 damage). This we could already do before. 5.e. Before entering. The one on the left contains a paladin armour ! There are also two metal chests. ALC +10.6. In the left one. Back to common path Notwithstanding the path you chose (humans or orcs) at the end you will be on a "human" path. On the castle walls. another crazy alchemist. 5. entering the tower. Actually you only need to have 5 alcohol bottles in stock and give him for 1 000 EXP. There is a chest. Then talk to the mage.Forsaken Gods 41/46 . On each side of the principal building. Exit the cupola building and go back down..2. another crazy alchemist. There are also two rooms under the castle walls with one with one chest.1. but now Gorn accepts to speak to us. You are back to the common path: continue walkthrough from section 5. At the end of the path there is again a chest and a room with a metal chest and book stands (AK +5 and ALC +5). Kan still has Ogit amulet on him . there is chest with a teleportation stone to Geldern (we already have it) and another one with an armour of Rhobar (but paladin is better though). there are one chest and a book stand (ALC +5). Vengard revisited . He asks you to meet the water mage in Okara who can confirm his saying. Speaking to Gorn (= point where the different paths of the story converge in a single one until the end of the game) Actually.6. take the left door (facing the throne).6.5. Then there is a dormitory with a chest containing very nice shields. So we can explore it.Inner castle Goodies: AK +5. Gorn is very happy to meet us. There is a chest. He now asks you to contact Lee in order to send him reinforcement troops. teleportation stone Trainers: Edigius (alchemy) On the plaza. Theodor. you arrive to a building with a cupola on the top. a merchant. and HUBERTUS and his wife. Report to Gorn. On the top. which still cannot be worn. Varok and Agosh. he asks you to check it. 5. taking the stone stairs upward.. He ask you to fetch the Gothic 3 . Inside the building. He explains that orcs wanted to force him to join Thorus.

you need to make several quests for Theodor. He asks you to bring Severin to him. Otherwise use the console: "goto Vangard_Paladin_General_01" . I also noticed I had Segfried collar. He tells you that you need first to convince Hanz.0. Seems that Marc is sick himself and that the root of the illness might be a rogue artefact. If you manage to speak to him before he leaves.0.Werner's collar . they were "deleted" in the Prisoner's chest. to continue: "goto Lee". Actually after providing the food for the city. Take her back but do not expect any reward. I do not remember from where I got it. Basically. Then report to Egidius who asks you to find the necessary ingredients for him. BUG If you already collected all the wheat bags before going in jail. Severin has an artifact that you can keep. Alternatively. OK. better 2 than none. Then he asks 20 wheat bags. he only speaks about an artefact he wants back. OK bring her to Faring. You also receive 6 000 EXP.0. scavenger fire nettles are not necessary but rather troglodyte fire nettles". Return to see Theodor for 10 500 EXP and 1 000 GP.07 but seems to be with patch 1. 4) Hildur wants you to find back an artefact from a cave where it is guarded by strong beasts. The paladins are in the jail near the fight arena.temple section). One of them accept to speak to you and they follow you to Theodor for 8 000 EXP. via the console mode. his general who is located near the city gate. Go to see Marc who is in Ardea. labelled as warriors. I checked JoWood forums to discover that there is a BUG ([1. Then she asks to go back to Vengard. Conz also gives you a ring. In subsequent play. Find Lee . Theodor asks you to peacefully bring back the scouts.recipe for him. Vengard city needs food The next task assigned by Theodor is to provide 15 pieces of raw meat. You should have plenty in stock (otherwise go to the 2story inn with served dishes . Beat Asdis and report to Conz for STR+5 and 7 000 exp. Speak to him and report to Theodor for 8 500 EXP and 500 GP. Theodor informs you that a illness is striking the city.paladins are following the blood fly). 2) Speak to Marc as well (do not pronounce the work "artefact"). an orc who have seen between Ardea and Cape Dun with prisoners. Speak to Hanz (BUG a less frequent bug is that Hanz is also in the hidden section. He suggests you find someone to help you.89). Ask Lee to send soldiers to Gotha After Theodor's quests. I have been seeking a long time for cave or special places were we could find artefact before to realize that we have to speak to people in Ardea. Find information about the illness striking the city Before you can see Lee.89] it seems to be solved in v1.BIG BUG !!!! This is not a quest. you can avoid the fights by transforming the hero into a blood fly to enter the jail.0.89. Hildur tell it is scratched and you can keep it. Go back to speak to Ebolt. she takes them for 500 GP. At that time. Then ask to the right paladin "follow me" for the three paladins to join the group (and if necessary transform again into a blood fly to exit the jail . He takes four amulets (not the Segfried collar and a Severin ring). Theodor asks you to gather all the artefacts of the region between Ardea and Vengard. use the console. Give them for 8 500 EXP and 500 GP.for some places you can find some).89). Anyway. speak to Lee for 10 000 EXP. When you have it (I luckily already had one in stock) she takes it for 2 500 EXP and 500 GP.89] unfortunately NOT yet solved with patch 1. 1) When talking to Conz. only LIFE +6) Eat all the left over (HUNT +1 each) Bring Hubertus' wife to Faring Hubertus must to stay in Vengard and asks you to take his wife to Faring to make shopping.0. I noticed that I already have a Severin ring in my inventory but do not remember from where I got it. However. Then she wants to buy a "Norden" armor. he asks you to kill Asdis who is attacking everybody in the village. in the castle. Give them for another 8 500 EXP and 500 GP. She asks you to buy alcohol for her.[1.temple section . It is at the left side of the castle entrance gate). Bring them back near Hanz in Vengard for STR +10 and 10 000 EXP and speak to Hanz and then to Lee (via "goto Lee" if necessary) and again to Hanz for preparing the troops. Go to Sidern and speak to Cornelius. He ask you not to fight. Usually just wait and he is coming back. He agrees to support you but you need first to rescue three of his paladins at Cape Dun. Do it for STR +3 and 7 000 EXP. We need to find five of them (we already have them in stock). Give it for STR+15 and 15 000 EXP. Talk to Theodor for 500 GP and 2 500 EXP.against 1 000 GP. We also have in stock (otherwise see Vengard description . This is where you can find EBOLT (did I miss him or did he appear only now ?).0. Actually we already got the amulet in the Reddock cave. 3) Sindri sells you another artefact . Lee is in a hidden section and you need to cheat the game.89] in version 1. He agrees you take the prisoners. When you have 10 bottles in stock. for 2 500 EXP and 500 GP (I had difficulty to find the place that triggers the end of this part of the task. The three are around the fire camp. Gothic 3 . Otherwise. Guards do not let you in and you have to beat them first.Forsaken Gods 42/46 . Report to Theodor for 20 000 EXP and 1 000 GP. There is an orc camp on the right of the road just before to arrive at Cape Dun. After HOURS of seeking him everywhere. He asks you to find warrior Marc who might have information about the illness. I was sometimes able to avoid the bug by immediately ending the dialogue with Theodor after the "wouf !" and running toward Lee who at that time is in his throne room. So you have to cheat with the console: "give It_WheatSack". you ask Theodor if you can see Lee and only receive "Wouf !" (sic) as answer. then he *might* stay there (it already happened that I managed to speak to him on the throne room entrance but that he nevertheless walks until the hidden area). He asks you to find Ebolt. Give them to Egidius for 3 strong potions LIFE +20 !!! ([1. Gather all artefacts of the region In order to check whether the illness could be caused by an artefact. Missing scout squad Now Theodor asks you to confirm information on a missing scout squad.see Vangard description . "Oh by the way.

0. Deliver Milten Osch asks you to fetch the fire mage MILTEN (an old friend of the hero) made prisoner by the orcs. there are mages (400 EXP) and warriors (200 EXP) as well as the summoner (400 EXP). Bring back Osch to Gotha Speaking to Gorn. the one Rollan is in front (see that section). There are three trolls (500 EXP + a metal chest). a metal chest and the Summoner's chest (a two-hand sword. Milten is leading you to the spot. Gothic 3 . BUG: if your belongings went in the Prisoner's chest and you had the armour pieces. You mission is to find the Summoner. End of the game Take Lee and the paladins to Gotha As you asked him to go ahead to Gothat. near where was the mystic wanderer. Milten. Rudolph let you know that he hasn't seen him either and fears to know what happened to him.89] in version 1. I went to the stone temple at the exit of Trelis on the direction of Montera. Speak to him. continue in direction of the cave and you should retrieve him on the way. When exiting the temple. The only way to kill such a beast will be by the Eye itself and the Eye needs to be destroyed just after. 5. I explored with the group the area near the stone temple outside of Trelis. his spy. he might be in front of the cave near the old Trelis temple. In the place. Immanuel refuses to take part to the conflict ([1. Enter and defeat the Summoner warriors a little bit further. I cannot read it. Milten explains that Thorus and six mage will try to invoke from the Eye of Innos the most powerful beast. He asks you to fetch Immanuel for joining the troops while he is already heading to Gotha. The mystic wanderer might also be in front of the cave. Tip: after the fight. Milten disappeared. there is a normal chest. a flame berry. Immanuel can teach you magic. from Trelis. A mage might ahve a poison flask (random item . Moreover.e. On the way. If you lose him from sight.Gotha. Where is the Summoner ? He is in the cave we have not explored on the road Montera . save and reload the game in order to heal your troop and stop possible internal fights among your companions. At most can the mages have an idea of the places the beast has the highest probability to appear. Why ? May be because in the first game I attacked the guards in front of the Cape Dune jail while in the second game I transformed in blood fly instead ? Anyway. Back in the principal room.7. I realized he was "lost" in the nowhere between the basement and the ground floor. Based on what we had to do in Cape Dun to free the paladins. Back to Gorn You can now bring back Osch and Milten to Gorn in Gotha for STR +10 and 10 000 EXP. there is too a chest. Gorn.. Place: the mystic wanderer moves and rather than being in front of Rollan's cave.Fetch Immanuel Speak again to Lee (via console if necessary). BUG AGAIN. However. I came across the temple basement with the guards preventing us to enter. 3. Nobody can predict where the beast will appear. Bingo: Osch is in a jail underground. On the way. Only problem Osch was no more in Trelis.0. there are three normal chests and a metal one. From that second room. 2. After explaining that Thorus has stolen the Eye of Innos. Inside there are two other guards. Bring him to the temple where you have found Osch for STR +5 and 10 000 EXP. you might have sometime to re-spawn the pieces twice before receiving the armour. a stand book (ALC +5) and 2 chests but no trace of Osch . a Beliar shrine and a chest. To recover him in a playable area. I ignore them and rush to Trelis.I found him in Vangard part II . a map of possible place for the beast to come and a the black summoner dress. Going further in a second big room. he asks you to fetch Osch. In the first hole in the right.necessary ingredient for making poisonous weapons). Looking everywhere in Trelis. You have to cheat with the console: "give Mystic_Wanderer_piece_0i" with i = 1. There is an armour weed beside the two baskets. using the console. I transformed into a blood fly and passed the first two guards at the entrance. or walking on his way. Rhobar's armour and Asam's bowl. I fought the guards (or just transform into a blood fly). they are lost. you can see a upward path leading to a third big room where there are other mine crawlers and gargoyles. including fire mage and dark mage. If you have them. But before. Milten is in Thorus' jail. Kill them for STR +10 and 20 000 EXP. There is another bookstand with the "Chronicles of Dominances" but as in the dark mage cave. Following the same idea.Forsaken Gods 43/46 . he is waiting with several paladins in Garik's field. walking aside the water. three (!) dragons root. At the entrance of that branch.. The three rooms are making a round so that continuing further. Kill the Summoner Gorn ask you to get news from Milten. just save and reload the game. in the centre there are four mine crawlers. the basement of the temple we looked for Osch at first. it happens that orcs of the big camp near Montera attack me but not the orcs inside Montera. he takes the armour pieces and you receive the "End Game" armour and 10 000 EXP. Go talking to him and bring the troop to Gorn in Gotha. he will follow you.89 Immanuel only appears at this moment of the game . Beside.sawmill). Actually. And not in all the games I played. then three monsters (500 EXP) and then five gargoyles (200 EXP) near a stone circle where there are two (!) goblin berries. i. the paladin armour is better. Errol welcomes you with 10 000 EXP. there is a gargoyle (200 EXP) and a flame berry near two chests. Osch and some paladins follow you. The Summoner has the "Eyes of Innos" amulet. You arrive in a big room.all we already have).

89] available since [1. in the first big room. it is. The fight.0.0. Armours and robes Paladin End game Rhobar Ceremonial Dark Summoner robe Elite spy Praetor Normandian Lieutenant missile 100 60 40 40 40 40 40 30 30 impact 100 90 80 80 80 80 80 60 60 blades 100 90 80 80 80 80 80 60 60 comments ... So we just provide a *non* exhaustive list that give you an overview of what you can expect. Final bug: it seems that the presence of Thorus in the Nemora area was a bug. Despite we killed him there. will for sure be very hard. Gorn and Lee all mention that he has escaped (probably a hint of whom will be the bad guy in Gothic 4).B. Speak to Milten.bonus fire protection +10 available since [1. I was level 53. which looks like the ending one.89] available since [1. Seeking whether the "Innos" necklace could be worn. .89] ice protection +45 resistance to cold available since [1. Well. I drank all the permanent potions I could make.0. LIFE 444. After the final movie and credentials. Gorn and Lee in Vengard palace to finish the quest "reunite Myrtana" and launch the final movie..89] 44/46 . MANA 382.0. Game (nearly) over Is it really finish ? Cannot be so easy ! Actually. three fire balls and that's it with the beast (500 EXP). It closes the quest "kill the beast" for STR+15 and EXP 25 000. are very well immune to magic.0. let us go for the BIG fight. this is not a big issue in the game.. N.Forsaken Gods missile 40 40 35 35 35 35 35 35 25 impact 40 35 30 30 30 30 30 25 20 blades 40 35 30 30 30 30 30 25 20 comments . I also tried to read the "Chronicles of dominance" in the dark mage cave. You will find the first one after opening N chests and its type is random. you are back to the game and can finish up quests or exploration if you wish. all orcs are hostile ! Kill the beast After talking to Milten. he indicates that we now have to kill the beast.we are back to the first big room. HUNT 202. On the four places the beast could be. life endurance and hunting. It might be that you encounter 3-4 troglodytes at the entrance if not yet met earlier. amulets. OK. Usually these dragon. Nope. I also used the 310 learning points I had in reserve to boost the stats to: STR 410. 6.89] available since [1. beasts. he gives you the quest to kill the beast.0. weapons. Let us beef up our hero a little bit. their content is usually random.89] ice protection +45 resistance to cold fire protection +15 resistance to cold Shields Royal Rune Dreamcatcher Gnowstopper Orkish tower Praetor plate Paladin Knight Skull Gothic 3 . Armours. As you can steal and loot nearly all rooms and chests. The possible places the beast is are indicated on the map found on the summoner's body. Milten proposes that the whole troop hunts for the beast but the hero refuses (obviously he and myself do not share the same point of view). Milten. Talking to Milten. This is especially true for the shields.bonus Fire robe 20 45 45 available since [1. endurance 388. . from now on. Despite some chests do always contain specific items. Therefore I shall concentrate on strength. The beast ("The Boss" !) is in Reddock. I used first the ones I had a teleportation stone: Reddock and Nemora.

e.600 6. Console To activate the cheat mode and use the console: 1) 2) 3) 4) 5) 6) 7) 8) save & exit game edit file "c:\Program Files\JoWood\Gothic III ..89] orc slayer [1. E.500 King's sword 250 160 12.89] [1. Also may be that when introducing new weapons in [1. bows and crossbows . Usually it is a good indicator of what is the best item.600 6.000 Rider's blade 150 160 9. 7.bonus blessed "paladin" skill protection 8/8/8 protection 8/8/8 [1.89] < [1.000 13.0.300 6..000 6.000 Straight scimitar 200 210 10.89] [1.bonus Crown & helmets Adanos crown Myrtana crown Helmets (there are many different types of helmets but they all offer the same protection) missile 40 impact 40 blades 40 10 14 comments .good luck .500 9.000 9.250 Inquisitor 190 85 < 5.250 El bastardo 180 90 8. Again: highest price doesn't mean best performances.0.0.Forsaken Gods\Ini\ge3.89] seem cannot be worn [1.ini" (take backup first) in section "[Game]" modify "TestMode=false" into "TestMode=true" (true must be lowercase) save ini file restart game toggle on a console by typing the key "~" !!! for non US-type keyboard. the "bearded" axe seems much better than the "battle" axe.000 Heart of cold 200 210 12. value STR damage Swords 22.600 6.. comments/bonus blessed blessed master 2-blades master sword man .. the developers messed up a little bit the ratio price/performances.0.480 Large weapons Wrath of Innos Berseker's wrath Power of ancestors Berseker's axe Demon sword no name Barbarian battleaxe Headsman's sword Diminisher Double decker Halderan Havoc Battleaxe Bearded axe Orc 2-handler Skullfed STR 300 290 300 270 666 250 275 220 200 200 200 200 200 170 210 240 required skill III III III III III master 2-blades II II III III III III II III II III + master 2-blades damage 145 140 115 135 135 290 110 90 160 160 160 160 100 150 95 125 comments .. type "goto Lee" (L in uppercase) => you should be teleported beside Lee toggle off the console with the "~" key 45/46 Gothic 3 .unless there are hidden advantages. it seems to be somehow illogical .89] [1.000 Great sword 220 110 9.000 16...0..0.600 6.Forsaken Gods .bonus [1. try the upper left key that is above the TAB key .89] value 22. damage 280 < 5.g.500 19.500 Austin's sword 240 130 9. skill II.89]: STR 250.000 .000 3.000 6..000 Master sword 210 100 8..0.500 15.89] large weapon III [1. to be completed with amulets.Shields Round Leather Garik Wood missile 20 10 8 8 impact 15 5 5 5 blades 15 5 5 5 comments .000 .0.0. I mentioned the value.g. However in the present case.0.89] [1. staffs.89].0.500 18.

Nneka) Gothic 3 .....0. golwin..teleport the hero beside Hanz goto Milten.... .....add one wheat bag to the inventory give Mystic_Wanderer_piece_0i . The site is a must with all the resources you can dream and beyond..gothicz...Some console commands (! case sensitive !) These commands are necessary as work-around of certain bugs: goto Lee .. Mister42... 2.......gothic-univers.............89 added maps (source: mistress_larisa.... .de : forum section of World of Gothic (WoG) (German and English).com : forum section of JoWood site (German and English)..... Nneka..... Sources Besides personal notes.fr : French forums on Gothic series. Thanks to members and especially to kastalli..teleport the hero beside Milten give It_Garik_Bow....... http://forum.....net : Czech site dedicated to Gothic series and providing quest by quest description § § 9..... Thyrion. Eddra (GIII FG Notes).2009 Changes initial version by André Feroi updated to reflect changes of patch 1...aka der Götterdämmerung-Helfer....................add Garik's bow to the inventory give It_WheatSack .. WernerTWC. Tim (again)......... Versioning Version 0........ Thank you to mistress larisa........ Tim .........2009 05. http://forum....teleport the hero beside Lee goto Gunther....01 0............. Thanks to members and especially to MuBu and King Robar (story paths !).... Zetsu....add to the inventory he fragment i of the wanderer armour (where i = 1..2009 03........jowood..teleport the hero beside Raik goto Vangard_Paladin_General_01 ... Zetsu. Julien666.. not mentioning the very helpful members..... Lobedan... ....... http://www. or 3) 8....03........ danthered.....02.03....00 0...worldofplayers......... Goticar.. Tim..Forsaken Gods 46/46 . information came from following sources: § § http://www..02 Date 17.......... Anton.

You're Reading a Free Preview

Download
scribd
/*********** DO NOT ALTER ANYTHING BELOW THIS LINE ! ************/ var s_code=s.t();if(s_code)document.write(s_code)//-->