CONTENTS & LEGEND

www.node16.co.uk

CYBERPUNK 2020 REFERENCE BOOK
5th January 2002 Version 5.0

Collated by Andrew James. Last updated 05/01/02. ajames@node16.co.uk. http://www.node16.co.uk/

0.1

CONTENTS & LEGEND

EXPANDED CHARACTER CREATION
Personal Style ................................................... 1.1 Additional Family Background ........................... 1.1 Motivations ........................................................ 1.1 Psychological Profile ......................................... 1.2 Phobias ............................................................. 1.3 Pacific Rim Characters ..................................... 1.4
Japan, Korea & Singapore ........................................... 1.4 China & Taiwan ............................................................. 1.4 South East Asia ............................................................ 1.4

European Characters ........................................ 1.5 Orbital Characters ............................................. 1.5 Expanded Language Groups ............................. 1.6 Expanded Country List ...................................... 1.7 Master Skill List ................................................. 1.9 New Stats ........................................................ 1.11 Master Role List .............................................. 1.12

Monoblades ....................................................... 2.5 Detecting Remotes ........................................... 2.5 Remotes And ECM ........................................... 2.5 Electronic Warfare ............................................ 2.5 Armor Rules ..................................................... 2.6 Armored Clothing, Layers, & Encumberance .... 2.6 Fireproofing ....................................................... 2.6 Grounded Armor ................................................ 2.6 Helmets ............................................................. 2.6 Interpersonal Skill Rolls ................................. 2.7 Stability .............................................................. 2.7
Stability Modifiers .......................................................... 2.7

NPC Reactions ................................................. 2.7
Reaction Table .............................................................. 2.7 Reaction Modifiers ........................................................ 2.7

Conducting Interviews ....................................... 2.7 Cultural Similarity Table ..................................... 2.7
Faxu Pas ....................................................................... 2.7

ADDITIONAL RULES
Changing Character Roles ................................ 2.1 Awareness Tasks .............................................. 2.1 Running & Movement ........................................ 2.1 Climbing ............................................................ 2.1 Falling ................................................................ 2.1 New Technology ................................................ 2.1 Chance Of Malfunction ...................................... 2.1 Malfunctions ...................................................... 2.1 Repair & Maintenance Costs ............................ 2.1 Resource Requisition ........................................ 2.1 Drugs - Availability & Cost ................................. 2.2 Composing In Game Terms .............................. 2.2 Electronic Addictions ......................................... 2.2 Subliminals ........................................................ 2.2 Fuel Economy & Shortages .............................. 2.2 Entering Europe ................................................ 2.2 Dive School ....................................................... 2.2 Covert Operations Training ............................... 2.3 Salary Information ............................................. 2.3 Combat Rules .................................................. 2.4 Recoil ................................................................ 2.4 Full Auto ............................................................ 2.4 Fire Corridors & Grazing Fire ............................ 2.4 Grace Under Fire ............................................... 2.4 Anti-Vehicle Weapons Versus Personnel .......... 2.5 Indirect Fire ....................................................... 2.5 Clothing & Martial Arts ....................................... 2.5 Hand-To-Hand Penalties .................................... 2.5

Streetdeal & Streetwise ................................. 2.8 Information Gathering ........................................ 2.8 Resources & Streetdeal .................................... 2.8 Falsification Table .............................................. 2.8 Drug Purity ........................................................ 2.8 Buying And Selling ............................................. 2.8 Price Modifiers ................................................... 2.8
Equipment Quality ........................................................ 2.8

Fencing ............................................................. 2.8 Black Market Services ....................................... 2.8 Money & Factors ............................................... 2.8 Cyberware Rules ............................................ 2.9 CyberPsychosis ................................................ 2.9 Cybernetics Maintenance .................................. 2.9 Scandinavian Cyber Clinics .............................. 2.9 Waterproofing And Wetwiring ............................ 2.9 Cyberware Vs Saltwater .................................... 2.9 Cyberware Override Chips ................................ 2.9 Therapy Programs .......................................... 2.10
Therapy Times ............................................................ 2.10 Therapy Costs & Effects ............................................. 2.10

Cyberware Vs Cold Weather .......................... 2.10 Cyberware Upgrades ...................................... 2.10 Cyberware And Children ................................. 2.10 Cybernetics & Radiation .................................. 2.10 Net Rules ....................................................... 2.11 Legitimate Uses Of The Net ............................ 2.11 Memory Units .................................................. 2.11 Tasks In The Net .............................................. 2.11 Net Fumbles .................................................... 2.11

Collated by Andrew James. Last updated 05/01/02. ajames@node16.co.uk. http://www.node16.co.uk/

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CONTENTS & LEGEND Net Criticals ..................................................... 2.11 Tracing Active Communications...................... 2.11 AIs & CPUs ..................................................... 2.11 Program Degradation & Upgrades .................. 2.12 PCs in the Net ................................................. 2.12 Keyboards in the Net ....................................... 2.12 Processor Speeds Table ................................. 2.12 MicoNets ......................................................... 2.12 Running A MicroNet ......................................... 2.13 Underwater Rules ......................................... 2.14 Underwater Adjustment ................................... 2.14 Maximum Dive Depth (MDD) .......................... 2.14 NuScuba Depth Problems .............................. 2.14 Underwater Combat ........................................ 2.14 Martial Arts Underwater ................................... 2.15 HPNS .............................................................. 2.15 Exposure ......................................................... 2.15 Holding Your Breath ......................................... 2.15 Water Pressure ............................................... 2.15 Squeeze .......................................................... 2.16 Oxygen Poisoning ........................................... 2.16 The Bends / Decompression Sickness .......... 2.16 Space Rules .................................................. 2.16 Running Out Of Oxygen .................................. 2.16 Violating Pressure & Evacuation Time ............ 2.16 Space Adaptation Syndrome ........................... 2.16 Combat in Zero-Gee ........................................ 2.17 Cold Weather Rules ..................................... 2.17 Hypothermia .................................................... 2.17 Snowblindness ................................................ 2.17 Crimes And Sentencing ............................... 2.18 Low-Priority Crimes (LPC) .............................. 2.18 Mid-Priority Crimes (MPC) .............................. 2.18 High-Priority Crimes (HPC) ............................. 2.18 Top-Priority Crimes (TPC) ............................... 2.18 Insanity ............................................................ 2.18 Errata .............................................................. 2.20
Chromebook 2 ............................................................ 2.20 Chromebook 3 ............................................................ 2.20 Solo of Fortune ............................................................ 2.20 Rough Guide to the UK ............................................... 2.20 Deep Space ................................................................ 2.20 Maximum Metal ........................................................... 2.20

Heavy Pistols..................................................... 3.2 Very Heavy Pistols ............................................. 3.2 Light Submachineguns...................................... 3.2 Medium Submachineguns ................................. 3.3 Heavy Submachineguns ................................... 3.3 Shotguns ........................................................... 3.3 Assault Rifles .................................................... 3.4 Sniper Rifles ...................................................... 3.4 Other Rifles ....................................................... 3.5 Machineguns ..................................................... 3.5 Heavy Weapons ................................................ 3.5 Railguns ............................................................ 3.6 Explosives ......................................................... 3.6 Grenades .......................................................... 3.6 Grenade Launchers .......................................... 3.7 Missile / Rocket Weapons ................................. 3.7 Cannon .............................................................. 3.8 Indirect Fire / Artillery ......................................... 3.8 Ortillery / Satellite Weapons .............................. 3.8 Static & Automated Defences ........................... 3.8 Exotic Weapons ................................................ 3.8 Underwater Weapons ....................................... 3.9 Submarine / Static Underwater Weapons ......... 3.9 Advanced Weapons .......................................... 3.9 Advanced Heavy Weapons ............................. 3.10 Bows & Crossbows ........................................ 3.10 Melee / Martial Arts Weapons .......................... 3.10 ACPA / Full 'Borg Melee Weapons .................. 3.11 ACPA / Full 'Borg Small Arms ......................... 3.12 ACPA / Full 'Borg Anti-Personnel Weapons .... 3.12 ACPA Beam Weapons .................................... 3.12 ACPA / Full 'Borg Hvy Machineguns & Rifles .. 3.12 ACPA Cannon ................................................. 3.12 ACPA Grenade Launchers .............................. 3.13 ACPA Rockets & Missiles ............................... 3.13 ACPA Scatter Packs ....................................... 3.13 ACPA Utility Packs .......................................... 3.13 Ranged Cyberweapons ................................... 3.14 Hand-To-Hand Cyberweapons ........................ 3.14

AMMO & ADD-ONS
Shotgun Rounds ............................................. 4.11
.410/28 Gauge ............................................................ 4.11 20 Gauge .................................................................... 4.11 12 Gauge .................................................................... 4.11 12 Gauge Magnum ..................................................... 4.11 10 Gauge .................................................................... 4.11 10 Gauge 3" Magnum ................................................. 4.11

Skill & Stat Modifiers ........................................ 2.21

WEAPON LISTING
Light Pistols ....................................................... 3.1 Medium Pistols .................................................. 3.1

Collated by Andrew James. Last updated 05/01/02. ajames@node16.co.uk. http://www.node16.co.uk/

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.............11 Tsunamni High Pressure 25mm Grenades ...............................17 Magazines ....2 Survival Gear ............. 5.................... 4............. 4.......... 4............ 4................1 Monthly Expenses ......................11 Militech 25mm Grenades .......... 5.........................9 Transport ...... 4......12 15mm Kurtz ...........5 Cyberdeck Upgrades ...3 From Interface.......... 4............8 Dark Metropolis System ..............................................16 Melee Weapon Modifications .....................................1 Businesswear ............................................. 5................................ 4.............8 Cyberware/Bioware ................12 DCR Rifle Grenades ..............12 30mm Rockets .................................1 Phoney Cyberware ... 5........ 4.................................................... 4...................................................................4 Micro-Computers ... Vol 2.........................................................................................8 Firearm Accessories ........................................................8 Bodyparts ........ 4........... etc .............................................. 5.......................................11 Militech 25mm Pistol Grenades ......... 4.......................................... 5.. 5.............................6 Entertainment ..........................11 Foodstuffs ...3 From Dark Metropolis ....15 Other Equipment . 4.....6 Phone Upgrades ...........14 Crossbow Quarrels .14 Airgun Splatballs ..................... 5... 4.........................2 Demolitions ............ 4.................................. 5......... 5.................. 5.17 Finishes ................................1 Leisurewear ...........................co.................. 5......15 Underbarrel Weapons / Grenades .............11 Nuscuba & Ocean Equipment ...... 4.............................11 IMI 25mm Grenades ..13 Ammunition Types ................................................ 4..........11 Hand Grenades ......1 Urban Flash ...... 5..uk/ 0..17 Furniture ...........12 Chemical Loads .................... 5............. 5.......................... http://www............... 5...........11 30mm Launched Grenades .............................1 Specialized Clothing ..................5 Special Options .....3 Media Equipment .......10 Lifestyle .....................10 GEAR LISTING Clothing & Fashion ...........11 Animals & Animal Care . ajames@node16............................... 4....................................................................................................................12 Webs and Nets ..................... 5............... 5......5 Mini-Frames ...12 Missile Reloads .................. 5.... 5................................ 4.................4 Laptops and Portable Computers ........................................3 From Cybergeneration Media Front ...... 4.................................. 4.............................................................................................................. 5............................ 5.... 5..........................2 Personal Electronics ......... 5................................................................................... 4...............................................................................11 40mm Launched Grenades .............................................. 5...... 5........................................14 Bullets ...................................................................... 5............... 4................................................................12 Militech MTL-1 Mini-Torps .......12 13mm Shells ........ 5..................... 4.............................................5 PC Peripherals ..... 5.................. 5.. 4...................... 5................................................... 5..12 Musical ....................................................11 Classic Rifle Grenades ................. 4...................... 5. 4.................................... 4.......................... 5.. 5.15 Drugs ...... 4......13 Explosive Effects ..............................................11 Grenades ...........9 Bow Accessories ........13 Explosive Damage Modifiers ....1 Generic ................................................................................. 4....... 4..........4 Personal Computers .......................... 5......................................15 Holsters....5 Hardware Options ....4 .................................................12 Underwater Linear Frames ....................................12 Space Gear ...................................... 4..............................................................................................................1 Armored Headwear ........................... 4...................... 4............................................................................................................................CONTENTS & LEGEND 4 Gauge (CLAW) .. 4....................................... 5.................9 Skateboard Parts ........... 4...................................8 Bounty For Legal Bodyparts ..............................14 Communications .................................................................................................................................. 5.......................12 Collated by Andrew James................. Issue 1 ................ 4........................ 5............................. 4.....................................12 Micromissiles ...10 Service ......................................................... 4...............................................................12 Other Rounds .14 Needlegun Loads ..................................................... 4.......12 50 Caliber ..node16...............................................4 Artillery Shells ............................................................................................... 4.......................11 Housing ...... 5.............................16 Advanced Weapon Modifications .......7 Surveillance & B&E ........................... 5..... 5......................................5 Cyberdecks and Options .....................................1 Edgerunner ..........................................................................................................12 Rockets Reloads .............. 4.................................................. 5. 5............. 5......... 4..................................12 High Fashion ......10 Inmate Penal Corps ....................................................... 5............ 4.. 5.................................................................................. 4.5 CompuMods .......7 Battlefield Sensors .............................................................15 Sights .....................12 25mm Cockerill Cannon Rounds ................8 Medical ....11 Remote/Cyberform Equipment . 5......... 5.............................. Last updated 05/01/02...................................7 Security ........ 5.......... 4.................... 5...... 5.........12 Arasaka APW Mini-Torps .............................................. 5........6 Rush Options .................................... 5.......................co......................................................................... 5........................uk............14 Arrows ........15 Security & Safety .................. 5.......................................2 Tools ....6 Ammo Effects .................... 4......16 Gun Customisation .......................................................

.............. 5...............................................3 Nanotech ...................1 Sensors/Detectors ...............................................................................................................13 Limb Modules .....6 Airplanes .................. 8.............................. 8...................... 6...13 Black Market/Other Services .... 8... 7...................................................3 Defense Systems ...................10 Working Assistant Droids .....................node16........13 Equipment Quality ...13 Price Modifiers ... Last updated 05/01/02....11 Neuralware .......................5 Aerodynes .3 Trucks .............. 8.........................................................11 Bodysculpting .................. 5................. 6........5 Bioenhancement Tabs ...1 When Gravity Fails Cyberware ..........9 Spacecraft ............................16 Cyberware Hard Armor ............................ 8.................................................. 6....................................................13 Chipware .........6 Ospreys ...................7 Cyberaudio Options .......................................................................... 8.............8 Cyberfeet .........5 Bodyweapons ................................4 Tanks ..........................3 Weapon Mounts ....... 5............................................................................13 VEHICLE OPTIONS Vehicle Alterations ............................. 6.................................................6 Cyberoptic Options ...........................................................4 Hovers ... 7.................................................. 6........ 6. 8...5 .................................................................................co......16 Advanced Armor ..................... 8..7 Cyberlimb Options .........................................................................................13 Jaw & Skull Modules .......................16 Spacesuits ............................................................................. 5.................. 8......................................................................2 Countermeasures Dispensers ..............15 Helmets and Headware .. 8.............................. 6.......11 Exotic Modifications ........................................ 6.................................................................................uk. 5. 6......15 Behaviour Chips .13 WADS .........................11 Cyberforms .................................... 6.........12 Exotic Packages .......................... 5..... 6.... 7.......7 Cyberlimbs ...CONTENTS & LEGEND Military Equipment .................. 8... 8........................... 8....12 Bodybank Parts .......................... 6........... 6........................................................... 7..................... 9......................................................................................... 6...........................5 Cyberoptics .............................................................1 Communications ................co................................ 6.................................................... 8....... 8.5 RNA Memory Tabs .......................................................15 Cyberware Soft Armor .....................................................................................................1 VEHICLE LISTING Motorcycles ......................................................................................... 6.........7 Water Craft .......11 Full 'Borgs .......14 Hard Armor .................................... 6................. 6. 8. 5...................13 Modularwear ........6 Jets.....2 Collated by Andrew James..................................................................8 Submersibles ..............................................9 Fingers .14 Soft Armor . 6..............uk/ 0.............................. 6................................... 7.... 6.............................10 Linear Frames .....1 Implants ......4 IFV . 6...................... 6........................................................... 7....................................... 8.....6 Medium Helicopters ...3 Bioware ...............1 Cars .............. 6............3 CYBERWARE LISTING Fashionware.................... 6....................................................................... 8... 8...................................................................13 Armour .................................................................................2 Active Countermeasures ............ 8................ 8........................................ 8............................8 Space Surface Vehicles .....................9 Cyberweapons .................................... 8.....................4 Biotech ........ 8......................6 Heavy Helicopters ...........7 Cyberwalks .................................. 5......11 Full 'Borgs Options .................................................................... 8...............7 Airships ............... 8...... 8........................ 7............... 7... 7.........8 Cyberhands ................................................................................................... 8........................ 5.......................................9 Powered Armor ...................10 Remotes / Robots ....................... 8......................................................................................... 5............................................................................ 8............................... 8.....................1 Customisation ............... 8...............................1 Pick-Ups ........9 Built Ins .............. 8................................ 8.................. 5.........................3 APC .................5 Light Helicopters/Gliders .... 8......1 Armor .......... 6....................................................................................................................................................................................10 Body Plating ............................. 8...................................7 Snowmobiles........................... 7.....................................1 Environment ...... ajames@node16........16 Electronics ... 7....................2 Fire Control ..........7 Spinners ............. http://www................2 Voice Box ....................................... 7..6 Cyberaudio ..................................... 5.................................................... 5.........15 NETRUNNING SOFTWARE Intrusion ..2 Personal Gear ..................... 6..........................................

................................................................ 9.....10 Systemware ...................................... 9.................................................................................... http://www......10 Data Walls ..........12 Specials ......................1 Collated by Andrew James....................... 10.co................4 Anti-Program ............................................. 9.......uk/ 0..co................10 Upgraded Data Walls ......................... 9...................2 Detection/Alarm ........................uk...............................................10 Rache Specials .......... 9......................10 Ambushes .................................................12 APPENDIX Referee Tables ...CONTENTS & LEGEND Decryption ........... 9.......10 Enhancement . 9..........10 Code Gates ...............................................12 ICE Upgrades .. 9............................10 Transportation .............................. 9..............................................12 System Construction ...................8 Demons ........ 9........................... 9..................................4 Protection .......................2 Anti-System ....................................................6 Controller ...................... Last updated 05/01/02........... ajames@node16........ 9.................................................................... 9...... 9................. 9...node16...............................2 Evasion/Stealth ........................................ 9............................... 9.... 9...................................8 Daemons ...... 9. 9....6 ...........6 Multi-Purpose .............4 Anti-Personnel ......................8 Utility ....................... 9.... 9.................................... 9.............

and 3 (UK) RPI Role Player Independent. NETBOOKS. c) N1-3 Necrology 1-3 (a.5 ICP115 ICP117 ICP118 ICP120 ICP103 Code No CP3251 CP3341 CP3351 CP3441 CP3261 Adventure Campaign Alternate World Book AG5000 AG5040 AG5050 AG5025 AG5065 AG5035 AG5055 AG5005 AG5070 AG5010 AG5020 AG5045 Code No 12017 Collated by Andrew James. Vol 1 # 1-4.7 . 2. http://www. ES Eurosource ES+ Eurosource Plus SF Firestorm: Stormfront SW Firestorm: Shockwave HoB Home of the Brave LU Listen Up Primitive Screwheads LD Live & Direct MM Maximum Metal NEO Neo Tribes NC Night City PAC Pacific Rim P&S Protect and Serve BB R Bartmoss' Brainware Blowout NET Rache Bartmoss' Guide To The Net RB Rockerboy UK Rough Guide to the U. Eco EcoFront Med MediaFront Vir VirtualFront BDay Bastille Day (a) MAGAZINES. Last updated 05/01/02. SOF Solo of Fortune SOF2 Solo of Fortune 2 WS Wildside ET Euro Tour (c) LoF Land of the Free (c) FH Tales from the Forlorn Hope (c) WCD When the Chips are Down (a) HW Hard Wired (w) WGF When Gravity Fails (w) ATLAS GAMES SUPPLEMENTS AB The Arasaka Brainworm (a) AFD All Fall Down (a) BON The Bonin Horse (a) TCB The Chrome Berets (c) CF Cabin Fever (a) CD Chasing The Dragon (a) GW Greenwar (a) NCS Night City Stories (c) NWP Northwest Passage (a) OC The Osiris Chip (a) STF Street Fighting (a) TTB Thicker than Blood (a) WEST END GAMES SUPPLEMENTS ATM Alice Through The Mirrorshades (a) Code No CP3001 CP3002 CP3461 CP3701 CP3181 CP3331 CP3471 CP3111 CP3151 CP3161 CP3211 CP3301 CP3391 CP3901 CP3421 CP3481 RT03491 CP3221 CP3291 CP3431 CP3191 CP3371 CP3501 CP3311 CP3171 CP3521 CP3241 CP3401 CP3281 CP 3101 CP3361 CP3271 CP3131 CP 3231 CP3121 CP3801 CP3201 CP3601 Code No IANUS SUPPLEMENTS DM Dark Metropolis (w) GCT Grimm's Cybertales (w) NE Night's Edge (w) CP Crash Point (a) HF Home Front (a) KOCJ King Of The Concrete Jungle (a) MJ1-2 Media Junkie 1-2 (a.uk.2 Interface.co. c) PG Playground (a) PB Premature Burial (a) RM Remember Me (a) SA Sub Attica (c) SUR Survival Of The Fittest (a) CYBERGENERATION CGen Cybergeneration 1st Ed.K. ETC I1.4.uk/ 0. July (UK) KEY (a) (c) (w) Code No ICP116 ICP110 ICP101 ICP112 ICP119 ICP106 ICP107.14 ICP102.co. Vol 2 # 1-2 P1 to P3 Punk '21. # 1.CONTENTS & LEGEND LEGEND CYBERPUNK 2013 & 2020 BOOKS CP13 Cyberpunk 2013 CP20 Cyberpunk 2020 BH Blackhand's Street Weapons Chr1 Chromebook 1 Chr2 Chromebook 2 Chr3 Chromebook 3 Chr4 Chromebook 4 CB1 Corpbook 1 CB2 Corpbook 2 CB3 Corpbook 3 DS Deep Space NO Near Orbit ER Edgerunners Inc.1 to I2.node16. ajames@node16.

Listen Up). Christian Conkle. Mark Galeotti. Tano Akira. Chris Williams. Mike Blum. Gilbert Milner. P Middleton. William Tracy. Amanda Chapman. Giles Bussière. G Row. I get first dibs . issue 1. Lance Newgate.Talsorian Games copyrighted material or trademarks should not be viewed as a challenge to those copyrights or trademarks. Benjamin J Cooper. Darren Harmer. issue 1. Britt Klein.Added Code Numbers to Legend. Usuki Terukai. Scott Taylor. Marian Rosensriel. Marc Vezina. Kevin DeAntonio. Hiyoshi Miyako. Andrew Strassmann. Jack of Shadows. Chris Hockabout. Lisa Smedman. David Ackerman-Gray. renumbered and reordered the reference book to more closely match the original 2020 layout. Justin Schmid. http://www. Mike Masarati.). Ramon Valbuena. it is intended as a referee resource to help referees to quickly find the information they are after. and some of my own stuff in the expanded character creation section. but if you find Interface. Andrew Lucas. Glenn Goddard. S Saunders.Includes information from The Chrome Berets. Ross "Spyke" Winn. "Morninman" Kuchenbacker. Richard Knowles. Magnus Seter. please e-mail me at ajames@node16. The Doctor. Hans Guévin. Added information from Northwest Passage. Dave Harmer. David Cripps. dig through the second hand bins at your local game shop.Talsorian and Cyberpunk 2020. some more of the Ianus adventures. Craig Sheeley. Mark Schumann. including Interface vol 1. Colin Tipton. so as not to interrupt play. José Ramos.uk. Bruce Harlick. Colin Fisk. Scott Mackay. Stephen Esdale. Pati Nagle. Yasmin De LaCruz. and 'Punk '21 issues 1 to 3. Used without permission. Ltd. Tateno Tsuneo.co. volume 1.uk. Lisa Pondsmith. Any use of Ianus Publications Inc or Atlas Games copyrighted material or trademarks should not be viewed as a challenge to those copyrights or trademarks. Janice Sellars. Juliet Manelli. Also reformatted. Christiana Muller.Added some weapons. Eric Spargo.1 . Alison Brooks. Mike MacDonald. Michael LaBossiere. Alexander Blair. Kevin Stein. Tony "Rock" Birchill. ajames@node16. Please buy the books. Robin AckermanGray.8 . Solo Of Fortune. Nobukai Takerube. Annemarie Adams. Mike Mileke. Any use of R. Talsorian have been reprinting many of the popular and hard to find supplements (Chromebooks. Robert May. T H Stone. Peter Christian. Washington Wright. gear and vehicles from Premature Burial and Interface vol 1. Scott Hedrick. Playground. as an addition to legally owned copies of R.CONTENTS & LEGEND UPDATES 5. Sam Shirley. Nakajima Sonomi.Talsorian products. Chris Pasquarette.co. Andrew M Borelli. Mike Roter. Sonia Groves-Porter. issue 2. Ryk Coleman. Thaddeus Howze. John Rowley. Derek Quintanar. or visit my web site at http://www.uk/ Andrew James 4th December 2001 LEGAL NOTICE Cyberpunk 2020 is a Registered Trademark of R. David Chart. Jeff Boman. Dan Longoria. Matt Channell.node16. 4. Scott Ruggles.node16. Stéphane Brochu. Dave Friedland.I think I've added everything now. Jeff Ranger. Last updated 05/01/02. Adam Gutowski. Suzufuki Tarot. Will Moss. Eric Oppen. Steve Sabram.Talsorian Games Inc. Tristan Heydt. Geoff Pass. David Garvin. Tom Humphries. Anders Swensen.Massive update. If you have any feedback about any part of the Reference Book. and the creator of the Cyberpunk universe. Heath Brewer. Dan "Superdan" Bailey.2 . Richard Patterson. Rob Pruden. Eric Heisserer. 4. Edward Bolme. Jos Williams.Added the Contents and Legend section. Marcus Pregent. The original game material that is the source for the Reference Book was written by the following: Angelina Acevedo. Kevin Dockery. R. Mike Pondsmith. Alex Bennett. David Kelk. Shadowjack.0 . Martin Anderson. Mark Colborn.co. Ben Coombs. Stephan Michael Sechi. Yamamoto Tsuyoshi. Spencer Worth. Marcus Darby. Michael Todd. a lot more additional rules. Jean-Michel Ringuet. Louis Zutavern. E G Crittenden. Ian Birchenough. Paul Duncanson. James Puckett. Simon U Kexy. Charlie Wong. Alex Macris. Maximum Metal. FEEDBACK & ACKNOWLEDGMENTS This Reference Book is not intended to replace any of the Cyberpunk gaming books.. Barton Bolmen. Karl Wu.0 . Please continue to support R. Benjamin Wright. Steve Schutz. H Smith. Mike Davis. Jeff Hexter. 3. Florian "Flo" Merx.co.1 . Michio Okamura. Thomas M Kane. Michael G Nelson. Bruce Craig. These files are meant for personal use only. check out on-line auctions. 3. Matt Anacletto. John Smith. Co. Frank Frey. Steve Gill. Nils Jeppe. Far East Amusement Research. All Rights Reserved. 3.0 . Lucien Soulban. Nick Gillott. and Kings of the Concrete Jungle.uk/ 0. Collated by Andrew James. Anthony Sevile. Lester Connors. Glenn Wildemuth. Walter Jon Williams. Etienne Gagon. Chris W Young. John Tynes. so the Ref Book moves up a full version.

FAMILY CONTACT 1 5+ years no contact with any family members. Straight Dreads Natural. 7 Regular contact with core family. & Prometheus Press Inc. 5 Was horribly humiliated in front of peers. 7 Grew up in boarding school. Long Braids. Open 6 High Fashion 7 Cammos 8 Normal Clothes 9 Lingerie/Nude 10 Tribal Dress 11 Generic 12 Ethnic/Historical 13 Kung-Fu Pj's 14 Utilitarian 15 Leisure Wear 16 Urban Flash/Yakuza 17 Big Suits 18 Bag Lady Chic 19 Paramilitary 20 Mixed (Roll 2) Hairstyle Mohawk Long & Ratty Spiked Wild & All Over Bald/Shaved Striped Tinted/Dyed Short.1 . 9 Held hostage for short period of time. 3 Parent(s) lost their job. Ianus Publications Inc. 9 Close contact with core family. Collated by Andrew James 05/01/02.EXPANDED CHARACTER CREATION 1) Personal Style What do you look like? DRESS AND PERSONAL STYLE Roll (d20) Clothes 1 Leathers 2 Denim/Jeans 3 Corporate Suits 4 Coveralls/Jumpsuits 5 Short. roll again 3 Friend of parents 4 Relative 5-6 Mother 7-8 Father 9-10 Both Parents PERSON YOU VALUE MOST HOW DO YOU FEEL ABOUT PEOPLE? YOUR MOST VALUED POSSESSION Information © R. 10 Close contact with core and extended family. ajames@node16. 10 Under the close supervision of a loving family. 10 Hunted by stalker. Curly Long. Wraps Shoulder Length Crew/Fade Cut Slicked Back Perm/Big Hair Tied Box Fade Tech Cut Affectations Tattoos Shades/Glasses Scaring/Branding Spiked Gloves Earrings Long Fingernails Heels Weird Lenses Fingerless Gloves Jewellery Piercing Hats/Caps Gloves/Boots Make-up/Face Paint Skin Tints Goggles & Gear Androgyne Make-up Bandanna/Hairband Waist Pouch Mixed (Roll 2) 2B) ADDITIONAL FAMILY BACKGROUND CHILDHOOD ENVIROMENT 1 Spent on the street with no adult supervision. 9 Under the close supervision of a restrictive family. 8 Regular contact with core family & close contact with one family member. 6 Under the supervision of older sibling or relative. 3 Grew up working for parents from very young age. 4-5 Only annual contact with core family. 8 Grew up under the close supervision of a 'nanny'. 2 Spent at home with little adult supervision. John A Nephew.uk 1.Talsorian Games Inc. 2-3 Only annual contact with one family member. All rights reserved.co. 3) MOTIVATIONS PSYCHOLOGICAL PROFILE (GO TO 3B) PRIME MOTIVATION 1 Personal Egotism 2 Personal Honor 3 Love of Duty 4 Pleasure/Excitement 5 Knowledge 6 Love 7 Power 8 Wealth 9 Social Status 10 Vengeance PARENTS 1 Orphanage/Organisation 2 Adopted. 4 Grew up hanging out with the local youth gang. 6 Home destroyed in fire/war/riots/disaster. Neat Short. 8 Witnessed as close friend/family member was killed. 6 Regular contact (monthly) with one family member. CHILDHOOD TRAUMA 1 Was in a terrible accident 2 Mistreated/abused by parents. Temporal Statis Productions. 4 Became violently ill with some disease. 7 Was tormented by gang/police. 5 Grew up hanging out with tight group of close friends.

Ianus Publications Inc.2 . All rights reserved.Talsorian Games Inc. and the quirks that make you different. how you act. ajames@node16. Temporal Statis Productions.uk 1. EXMODE How the character acts 01-03 Antisocial/Solitary 04-06 Aloof/Spacey 07-10 Sober/Secretive 11-14 Shy/Quiet 15-19 Intellectual/Detached 20-25 Intuitive/Spiritual 26-34 Diplomatic/Courteous 35-40 Silly/Manic 41-45 Friendly/Helpful 46-50 Arrogant/Rude 51-60 Forceful/Aggressive 61-70 Suspicious/Nervous 71-75 Guilty/Depressive 76-82 Antagonistic/Hostile 83-90 Cheerful/Fluff-headed 91-95 Angry/Quick-Tempered 96-00 Assured/Stylish INMODE How the character thinks & acts in private 01-03 Optimist 04-06 Pessimist 07-09 Hedonist 10-12 Suspicious 13-15 Egotist 16-18 Mischievous 19-21 Curious 22-24 Moody 25-27 Trusting 28-30 Opinionated 31-33 Treacherous 34-36 Malevolent 37-39 Forgiving 40-42 Unforgiving 43-45 Vengeful 46-48 Jealous 49-51 Lazy 52-54 Driven 55-57 Cowardly 58-60 Brave 61-62 Honest 63-64 Ponderous 65-67 Scheming 68-70 Skeptic 71-74 Manipulative 75-77 Greedy 78-79 Pious 80-82 Lustful 83-85 Perverse 86-89 Nihilistic 90-93 Honorable 94-96 Compassionate 97-00 Disorder QUIRKS Choose or roll up to three: 01 Pious 02-04 Absent Minded 05 Religious 06-07 Eccentric 08 Clever 09-10 Impatient 11-12 Irreverent 13-15 Non-Conformist 16-18 Insomniac 19-21 Artist 22-24 Generous 25-30 Collector 31-34 Liar 35-37 Intolerant 38-41 Loquacious 42 Altruist 43-45 Seducer 46-47 Gambler 48-50 Passionate 51-52 Brutal 53 Spendthrift 54-56 Rebellious 57-58 Cunning 59-60 Phobic (table 3c) 61 Careless 62 Sedate 63-65 Obsessive 66 Truthful 67 Pacifist 68-70 Hypochondriac 71 Precise 72-73 Loyal 74 Musical 75 Alcoholic 76 Childish 77 Conservative 78 Miserly 79 Poet 80-83 Cynical 84-88 Paranoid 89-92 Radical 93-94 Compulsive 95-96 Honorable 97-98 Stubborn 99-00 Disorder DISORDERS Serious metal illnesses 01-03 Homicidal 04-06 Suicidal 07-10 Schizophrenic 11-15 Sociopath 16-22 Delusions 23-29 Technophobe 30-40 Addict 41-47 Agoraphobic 48-55 Hallucinations 56-64 Megalomania 65-75 Compulsive Liar 76-86 Pyromaniac 87-94 Martyr 95-97 Multiple Personalities 98-00 Sado-masochist GO TO LIFE EVENTS Information © R. your beliefs and disorders. John A Nephew.co.EXPANDED CHARACTER CREATION 3b) Psychological Profile What you want. how you think. & Prometheus Press Inc. Collated by Andrew James 05/01/02.

crawly things) 42 Hippopotomonstrosesquippedaliophobia (long words) 43 Hobophobia (bums or beggars) 44 Hodophobia (travel) 45 Hoplophobia (firearms) 46 Hypengyophobia (responsibility) 47 Hydrophobia (water) 48 Kakarrophiaphobia (failure) 49 Kinetophobia (movement or motion) 50 Laliophobia (speaking) 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 00 Lunaphobia (the moon) Martiophobia (weapons) Mechanophobia (machines) Melanophobia (the colour black) Melophobia (music) Methyphobia (alcohol) Microphobia (small things) Motorphobia (automobiles) Musophobia (mice. Temporal Statis Productions. oneself) 13 Aviophobia (flying) 14 Batrachophobia (amphibians) 15 Bibliophobia (books) 16 Botanophobia (plants) 17 Catoptrophobia (mirrors) 18 Chaetophobia (hair) 19 Cheimaphobia (cold) 20 Claustrophobia (confined spaces) 21 Coulrophobia (clowns) 22 Cyberphobia (computers. x-rays) Ranidaphobia (frogs) Rupaphobia (filth) Sciophobia (shadows) Scoleciphobia (worms) Staurophobia (crosses or the crucifix) Symmetrophobia (symmetry) Tachophobia (speed) Technophobia (technology) Telephonophobia (telephones) Textophobia (certain fabrics) Thermophobia (heat) Topophobia (certain places/situations. John A Nephew. stage fright) Toxicophobia (being poisoned) Triskaidekaphobia (the number 13) Tropophobia (moving or making changes) Xenoglossophobia (foreign languages) Xenophobia (strangers or the unknown) Zoophobia (animals) Information © R.3 . cybernetics) 23 Cynophobia (dogs or rabies) 24 Cypridophobia (prostitutes or venereal disease) 25 Dishabiliophobia (undressing in front of someone) 26 Doraphobia (fur or skins of animals) 27 Ecclesiophobia (church) 28 Electrophobia (electricity) 29 Entomophobia (insects) 30 Epistemophobia (knowledge) 31 Felinophobia (cats) 32 Genophobia (sex) 33 Gerontophobia (old people or of growing old) 34 Gymnophobia (nudity) 35 Gynophobia (women) 36 Haematophobia (blood) 37 Haptophobia (being touched) 38 Hedonophobia (feeling pleasure) 39 Heliophobia (the sun) 40 Hellenologophobia (complex terminology) 41 Herpetophobia (reptiles or creepy.EXPANDED CHARACTER CREATION 3c) Phobias by Andrew James . Ianus Publications Inc. ajames@node16. leaving safe place) 05 Amathophobia (dust) 06 Androphobia (men) 07 Anthropophobia (people or society) 08 Arachnophobia (spiders) 09 Astraphobia (thunder and lightning) 10 Asymmetriphobia (asymmetrical things) 11 Ataxophobia (disorder or untidiness) 12 Autophobia (being alone.co. rodents) Mysophobia (dirt) Necrophobia (death or dead things) Neophobia (new ideas.com run by Fredd Culbertson. All rights reserved.uk 1.ajames@node16. Collated by Andrew James 05/01/02.phobialist. ways) Nosocomephobia (hospitals) Nyctophobia (the dark) Ochlophobia (crowds or mobs) Octophobia (the figure 8) Ombrophobia (rain or of being rained on) Onomatophobia (hearing a certain word) Ophidiophobia (snakes) Ornithophobia (birds) Ostraconophobia (shellfish) Paraskavedekatriaphobia (friday the 13th) Pathophobia (disease) Patriphobia (authority) Pediophobia (dolls) Pedophobia (children) Peladophobia (bald people) Pharmocophobia (drugs) Piscophobia (fish) Pogonophobia (beards) Pyrophobia (fire) Radiophobia (radiation. PHOBIAS Roll to see which: 01 Ablutophobia (washing or bathing) 02 Acousticophobia (noise) 03 Acrophobia (heights) 04 Agoraphobia (open spaces.Talsorian Games Inc.co.uk for an even longer list of phobias vist http://www. & Prometheus Press Inc.

One favor a month. equivalent to Family +2 8 Make a Public Security friend. ETHNIC ORIGINS AND LANGUAGE Look up Ethnic Groups and Languages used under each country. SIBLINGS (roll 1D6) You may have up to 2 siblings (due to population control [China] and the expense of education [Taiwan]). Pick one language as your month tongue (+8). Family +2 10 Find a teacher. or be an expatriate kid. or add +1 SOMETHING HAPPENED TO PARENTS 1 Parents were murdered 2 Parents died in warfare 3 Parents died in an accident 4 Parents committed suicide 5 You never knew your parents 6 Parents are in hiding to protect you 7 You were left with relatives 8 Parents gave you up for adoption 9 Parents became fanatics/radicals 10 Parents sold you for money Go To FAMILY STATUS (CP2020 p35) Information © R. Ianus Publications Inc.Talsorian Games Inc. You can call on them for one favour a month. Laos. CHINA & TAIWAN For Taiwan use the Japanese LifePath charts. Myanmar. Brunei. New Philippines LIFEPATH VARIATIONS Myanmar/Burma: +3 to Family Status roll. Thailand. 4-10 Something happened. +2 Streetwise PubSec 9 Triad/gang likes you. ajames@node16. if Odd roll as normal. if Even they were murdered by the Khmer Rouge. -5 from Childhood Environment.co. Malaysia. All rights reserved. armed paranoia 5 Small village. Collated by Andrew James 05/01/02. FAMILY RANKING 1 Cadre 2 Corp Exec 3 Shopkeeper 4 Artisan 5 Triad Family 6-7 Peasant-Factory 8-9 Peasant-Farm 10 Refugee CHILDHOOD ENVIRONMENT 1 On the streets with no supervision 2 Cadre compound. Chinese beavertown 6 Triad family/Pirate pack 7 Buddhist temple compound 8 Farm work unit 9 Factory work unit 10 Family small business FAMILY RANKING 1 Corporate Managers 2 Corporate Technicians 3 Military/Police/Government Bureaucrats 4 Factory workers (+3 Childhood Environment) 5 Farmers/Fishermen (+3 Childhood Environment) 6 Store owner/Artisan (+3 Childhood Environment) 7 Religious Fanatics/Radicals 8 Highland Tribe 9 Pirates/Gangs/Smugglers 10 Urban Homeless/Street Trash Go To PARENTS (CP2020 p35) GET LUCKY 1 Government connection! 1-4 Cadre clerk. the life of luxury 3 Refugee pack. desperation 4 Revolutionary camp. Something Happened: Roll 1D10. & Prometheus Press Inc. Brunei: -4 from SEA Family Background. 5-7 PLA commander.4 . Vietnam. KOREA & SINGAPORE Use the Japanese LifePath charts in the PacRim book. also because of the diversity in the area. Choose an ethnic group. 1-2 That's the number of siblings 3-6 You're an only child Sex of siblings (roll 1D6) 1-2 It's a girl 4-6 It's a boy PERSONAL STYLE Roll Clothes 1 Jeans 2 Corp suits 3 Big suits 4 Jumpsuits 5 Miniskirts 6 High Fashion 7 Camos 8 Kung fu pj's 9 HS Uniforms 10 SovUtilitaria Hairstyle Mohawk Short + spiky Long + ratty Bald Box fade Colored Neat + short Neat + long Braided ponytail Tech cut Affectations Tattoos Shades (Mirrors) Ritual scars Nose rings Earrings Fingerless gloves Combat Boots Long fingernails Androgyne Weird lenses SOUTH EAST ASIA Cambodia. Singapore: Use the Japanese LifePath charts. or add +1 to an existing Martial Art 6 Foreign corp owes you a favor 7 Refugee group befriends you. you may pick another language to speak a +4. Both living.EXPANDED CHARACTER CREATION Pacific Rim Characters JAPAN. 8-10 CITIC admin. Pick up any INT skill at +2. but make proper Chinese substitutions.uk 1. John A Nephew. 2 Windfall! 1D10x100 YY/Eb 3 Score a deal! 1D10x100 YY/Eb 4-5 Gain a Sensei! Tai Chi Chuan or Animal Kung Fu at +2. Laos: Parents: 1-3. Temporal Statis Productions. life of absolute squalor. Indonesia.

5 . Temporal Statis Productions. FAMILY RANKING Change #9 to "Urban Jobless". 4: you have three. BIG WINS Change cash wins and losses to 3D10x100 euro.co.Talsorian Games Inc. 56: you are an only child. John A Nephew. ZERO-G MANEUVER Orbital-born characters automatically have this skill at +3. For #1. & Prometheus Press Inc. and may buy it at higher levels using IP. BIG PROBLEMS. and may buy it at higher levels using IP.EXPANDED CHARACTER CREATION CHILDHOOD ENVIRONMENT 1 Spent in the dorm of a school 2 Safe corporate suburb/arcology 3 Corporate farm/research facility 4 Normal city life 5 Street.uk 1. #3 roll 1D6: On a 5-6 change "Corporate" to "Commission". In core nations also change #8 to "Urban Jobless". Information © R. Collated by Andrew James 05/01/02. 3: you have two. Ianus Publications Inc. with no adult supervision 6 Small village or town 7 Martial arts/religious training 8 Gand/Pirates/Smugglers 9-10 Worked in factory/store from age 8 European Characters LIFEPATH MODIFICATIONS All European characters must take Education and a foreign European Language at +2 or better. ajames@node16. Characters from core Europe must also take Programming at +2 or better. SIBLINGS Unless from Nomad or Pirate background roll 1D6. Orbital Characters ZERO-G COMBAT Orbital-born characters automatically have this skill at +1. 1-2: you have one sibling. All rights reserved. #2.

Samar-Leyte. Nuer. Maban. Portuguese (Portugal. Mon. Birom. Tuareg Indic (2): Assamese. Min. Malayalam. Samoan. Ute [Great Basin. ajames@node16. Micronesian. Macedonian. Zande. Igbo. Cherokee. Swedish. Kanembu. Kikuyu. Yakut Ugrian (2): Hungarian (Magyar). Salish [NW Coast] Siouan (3): Catawba. Swahili. Latin. Lunda. Polish. Luba. Siamese. Pima [SW]. Azande. Dutch. Ngala. Scottish Gaelic. Kazakh. Lao. Sotho. Harari. Bantu. Kurukh. Punjabi. Hindi. Welsh Creole & Patois (1): French Creole. Austria. Mordvin. Livonian. Russian. Tupi-Guarani Tlingit (3) [NW Coast] Uto-Aztecan/Shoshonean (3): Aztec. Thai. Ostyak. Neo-Aramaic. Fang. Tigrinya Sign Language (1): Hand Jive. John A Nephew. Danish SL. Norwegian (Bokmal & Nynorsk). Arapaho. Rundi. Quiché-TzutujilCakchique. Micmac. Yiddish Greek (2) Hamitic (2): Beja. Polynesian. Yao. Sandawe Korean (2) Loglan/Logical Language (2) Malayo-Polynesian/Pacific Island Group (2): Bahasa. Dakota. Mossi. Wu. Papu PC-Speak (1): Based on corp's native language Romantic (1): Catalan. Tigré.The values in parentheses are the IP multipliers for learning languages in that family. Galla. Hausa. Kituba. Kanuri. Fante. Rajasthani. Iroquois. Quechua. Canada. Okanagon. Veps. Tiv. Hidatsa. Gujarati. Manx. Xhosa. Yueh Slavic (3): Bulgarian. Mande. Finnish. Obibwa. Ngbaudi. Serbo-Croatian. Omaha. Nyamwezi-Sukuma. American SL. Turkish. Paiute. Shan. Canada). Pawnee. Taluga Mon-Khmer/Annamite (3): Cambodian (Khmer).Talsorian Games Inc. Tuscarora [East] Macro-Chibchan (3): Guaymi. UK). Uzbek. Wiyot. English (Australia. Oneida. Swedish SL Sino-Tibetan (3): Burmese. Slovak. Switzerland). Hmong. Mapuche.6 . Songhai. Tamil. All rights reserved. Spanish Semitic (1): Amharic. Each language requires a separate Know Language Skill. Chuvash. Warao [Central] Mayan (3): Guatemala. Wolof. Mexico] Salishan (3): Chehalis. Cariban. Collated by Andrew James 05/01/02. Bassa. Nama. Turki. German (Germany. Ilocano. Ewe. Mexico. Koman. Ibo. Wadai Papuan (2): Dayak. Mende. Bemba. Vietnamese (Annamese) Mongolic (2): Khalkha (Mongolian) Niger-Kordofanian/African (2): Anyi. Somali. Kurdish. More. Sindhi. Zapotec [Central America. Galician. Comanche. Madurese. Ukrainian Streetslang (1): 1/2 level when used in a foreign country Turkic (2): Azerbaijani. Sundanese. Kongo. Nepali. Rasta-Patois Dravidian (2): Gondi. Yucatan [South and Central America] Muskhogean (4): Chickasaw. Papago [SW]. East. Huron. Masai. Georgian. Shilluk. Otomi. Sardinian. Irish Gaelic. Seminole Otomanguean (3): Mixtec. Dinka. Fula. Mam. Navaho [Subarctic Canada. Danish. Arabic. however one may use the knowledge of a particular Language with up to 1/2 (round down) proficiency with any language in the same linguistic family. Nahuatl. Romanian. Czech. Twi. Choctaw. Central America] Information © R. Zulu Nilotic (2): Bagirmi. Crow. Lakota. Tswana. Blackfoot. Baule. Bhili. Nyanja.co. Icelandic. Maori. Bengali. Ashanti. Javanese. Bulu. Balarusian. Oriya. Vogul Native American Languages Algonquian (3): Algonkin. Berber. Hebrew. Votyak. Slovene. Guarani. Hakka. Karelian. Aymara.EXPANDED CHARACTER CREATION Expanded Language Groups Once you've learned one language in a linguistic family. French SL. Kekchi. Flemish. Erie. Shona. USA. Provencal. Cheyenne. Norwegian SL. Melanesian. Yoruba. Marathi. Paez. Creek. Hottentot. Shoshoni. Estonian. SW] Caddoan (3): Caddo. Efik. Kashmiri. English SL. Tibetan. Sinhalese. Urdu Indo-Iranian (2): Baluchi. Hopi. Mohican. Telugu. Lithuanian Basque (2) Celtic (2): Breton. Sango. Onandago. Kpele. Pushtu Japanese (2) Khoisan (2): Bushman. Malayan.uk 1. Shawnee. Cantonese. Wichita [Great Plains] Haida (4) [NW Coast] Inuit (Eskimo-Aleut) (3) [Arctic coast & Greenland] Iroquoian (3): Cayuga. Kannada. & Prometheus Press Inc. Tulu Esperanto (1) Finnic (2): Cheremis. Italian. you may learn any other language in that family at -1 to the normal IP cost. Mandarin. Mbundu. PanayHiligaynon. Sukuma. German SL. Mohawk. Kiriwina. Temporal Statis Productions. Temme. Albanian (2) Armenian (3) Australian Aboriginal (3) Baltic (2): Latvian (Lettish). Cebuano. Rwanda. Frisian. Russian SL. Chipewyan. Lapp (sami). Zyrian Germanic (1): Afrikaans. Farsi (Persian). Konkani. Tagalog (Filipino). Luo. Misima. Hadza. Kirghiz. Kru. Negrito. French (French. Osage [Great Plains] South American Indian (3): Arowakan. Great Plains] Athabascan (3): Apache. South West. Makua. Tatar. Fur. Yurok [Subarctic Canada. Seneca. Japanese SL. Cree. Brazil). Ganda. Ianus Publications Inc.

Quechua. English Romanian French Dutch Norwegian Polish Portuguese Romanian Italian Slovak Slovene Spanish. Chinese. Arabic) Filipino. Vietnamese) Maori. Galician. Russian Tajik Turkmen Uzbek Japanese (English. Letzeburgish. others may also be spoken. English Italian Latvian German Lithuanian French. choose a relevant language. Pashtu Kyrgyz. Information from Dorling Kindersley's World Desk Reference 3rd Edition (revised) 2000. German Serbo-Croat Bulgarian Croatian Greek. All rights reserved. John A Nephew. Indonesian (Arabic. German. English Manderin Chinese Thai (English. Aborigine. Arabic) English Malay. French. Russian Flemish. Catalan Swedish French. Ianus Publications Inc.co.Talsorian Games Inc. ajames@node16. Collated by Andrew James 05/01/02. English) Bahasa.uk 1. Tibetan. French United States of America English EUROPE Albania Andorra Armenia Austria Belarus Belgium Bosnia & Herzegovina Bulgaria Croatia Cyprus Czech Republic Denmark Estonia Finland France Georgia Germany Greece Hungary Iceland Ireland Italy Latvia Liechtenstein Lithuania Luxembourg Macedonia Malta Moldova Monaco Netherlands Norway Poland Portugal Romania San Marino Slovakia Slovenia Spain Sweden Switzerland Turkey Ukraine United Kingdom Vatican City Yugoslavia Albanian Catalan Armenian German Belorussian. Korean. French. Portuguese) Korean (English) Korean (English) Malay (Arabic. Bahasa (English. Basque. 11 more) Kazakh Khalkha Mongol Urdu Russian Persian. I have not included Overseas Territories & Dependencies in this list. Latin Serbo-croat Information © R. German Macedonian Maltese. Malaysian. Swedish French Georgian German Greek Hungarian Icelandic Irish. Italian Turkish Ukrainian English. English) Bengali Dzongkha Hindi. Timorese) Lao (Khmer) Malay. Turk. English (Spanish. Chinese) Vietnamese (French. Tamil. Chinese) Azerbaijani Mandarin (Cantonese. Welsh (in Wales) Italian. Turkish Czech Danish Estonian Finnish.7 . English (Japanese. Country Official Languages (Others) AUSTRALASIA Australia New Zealand ASIA Azerbaijan China Kazakhstan Mongolia Pakistan Russian Federation CENTRAL ASIA Afghanistan Kyrgyzstan Tajikistan Turkmenistan Uzbekistan EAST ASIA Japan North Korea South Korea SOTHEAST ASIA Brunei Myanmar (Burma) Cambodia Indonesia Laos Malaysia New Philippines Papua New Guinea Singapore Taiwan Thailand Vietnam SOUTH ASIA Bangladeshi Bhutan India Nepal Sri Lanka CENTRAL AMERICA Belize Costa Rica El Salvador Guatemala Honduras Mexico Nicaragua Panama SOUTH AMERICA Argentina Bolivia Brazil Chile Colombia Ecuador English (Greek. The languages listed below are only the official languages. Temporal Statis Productions. & Prometheus Press Inc. English) Myanmar/Burmese (English) Khmer (Vietnamese. Cebuano. Chinese.EXPANDED CHARACTER CREATION Expanded Country List After choosing a country of origin. English Nepali Sinhalese English Spanish Spanish Spanish Spanish Spanish Spanish Spanish Spanish Spanish. Aymará Portuguese Spanish Spanish Spanish NORTH AMERICA Canada English.

French Creole English English English English English Arabic.EXPANDED CHARACTER CREATION Guyana Paraguay Peru Suriname Uruguay Venezuela MIDDLE EAST Bahrain Iran Iraq Israel Jordan Kuwait Lebanon Oman Qatar Saudi Arabia Syria United Arab Emirates Yemen CENTRAL AFRICA Burundi Central African Rep. Quechua Dutch Spanish Spanish. French French. English English Bislama. Amerindian languages Arabic Farsi Arabic Hebrew. All rights reserved. English English Nauruan Palauan. Vincent & Grenadines Trinidad & Tobago INDIAN OCEAN Comoros Madagascar Maldives Mauritius Seychelles PACIFIC OCEAN Fiji Kiribati Marshall Islands Micronesia Nauru Palau Samoa Solomon Islands Tonga Tuvalu Vanuatu OTHERS Antarctican Collective Low Earth Orbit English French French English Portuguese French English French Arabic. Chad Congo. Kirundi French Arabic. German. English English English English English Spanish English Spanish English French. Malagasy Dhivehi English French Creole English English Marshallese. English Portuguese French Spanish French English English French Portuguese French Liberia Mali Niger Nigeria Sao Tome & Principe Senegal Sierra Leone Togo EAST AFRICA Djibouti Eritrea Ethiopia Kenya Somalia Sudan Tanzania Uganda CARIBBEAN Antigua & Barruda Bahamas Barbados Cuba Dominica Dominican Republic Grenada Haiti Jamaica St. French Tigrinya. Kitts & Nevis St. Arabic Arabic Swahili.uk 1. John A Nephew. English English Tongan. Collated by Andrew James 05/01/02. Rwanda NORTH AFRICA Algeria Egypt Libya Mauritania Morocco Tunisia SOUTHERN AFRICA Angola Botswana Lesotho Malwai Mozambique Namibia South Africa Swaziland Zambia Zimbabwe WEST AFRICA Benin Burkina Cameroon Cape Verde Congo Equatorial Guinea Gabon Gambia Ghana Guinea Guinea-Bissau Ivory Coast English Spanish Spanish. Ianus Publications Inc. Lucia St. Rep. French French Rwandan. English. & Prometheus Press Inc.Talsorian Games Inc.8 . English English Portuguese English Afrikaans. English Siswati. French Arabic Arabic Portuguese English Sesotho. English English English French French French. French Arabic Arabic Arabic Arabic. French Spanish (English) The Word (French. Temporal Statis Productions.co. Arabic Arabic Arabic Arabic Arabic Arabic Arabic Arabic Arabic Arabic French. English Samoan. Arabic Amharic Swahili Somali. Dem. ajames@node16. Japanese) Information © R.

57 Streetdeal (Fixer) CP pg. Ianus Publications Inc.28 MM pg.52 WS pg.38 GCT pg. Collated by Andrew James 05/01/02.36 Street Tactics (IPC) I1.2 pg.74 WGF pg.20 CP pg.83 Brotherhood (Space Pilot) DS pg.38 DS pg. John A Nephew.53 CP pg.83 Reconnaissance (Outrider.46 Resources (Corp) CP pg.70 Recognition (Bounty Hunter) SA pg.39 GCT pg.21 WS pg.39 NE pg. All rights reserved.1 pg.2 WGF pg.40 Research (P.37 CP pg.20 CP pg.75 Scrounge (Scavenger) WS pg.39 CP pg. SW pg.38 I2.etc) NEO pg. LD pg.56 CP pg.23 CP pg.1 pg. WS pg.38 CP pg.37 Sneak (Prowler) WS pg.75 ATTR Personal Grooming Wardrobe & Style BODY Controlled Hyperventilation Endurance Strength Feat Swimming COOL Cadre Tactics Interrogation Intimidate Meditation Oratory Resist Torture/Drugs Rhetoric Streetwise PAC pg.36 Family (Workganger) DS pg.43.36 Jury Rig (Techie) CP pg.38 CP pg.43 Medical Tech (Medtech) CP pg.38 EMP Animal Handling Human Perception Interview Leadership Palmistry Perform Persuasion & Fast Talk Seduction Simper Social Trance (3) INT Accounting Anthropology Appraise Area knowledge: (Area) Astral Navigation Astrogation (2) Astrology Awareness/Notice Body Language Biogenetics (2) Biology Botany Braindance Use Bureaucracy Business Sense Chemistry Composition Corporate Policy Culture Diagnose Illness ECM Education & General Knowledge Eidetic Memory Expert: (Subject) Expert: Braindance/VR Expert: High Tech Expert: Law Expert: Navigation (2) Expert: PA Design Expert: Small Arms Expert: Software Expert: Torture Expert: Wetware Gamble Geology Graphology Herbalism Hide/Evade History Language: (Choose one) Language: CitySpeak Language: Hand Jive Language: PC-Speak Language: Streetslang Library Search NE pg.39 I1.53 WS pg.uk 1.Talsorian Games Inc.1 Thief (Convict) I1.20 CP pg.56 SF pg.23 CP pg.42 Credibility (Media) CP pg.74 Con (Con Man) WS pg.37 Vehicle Zen (3) (Runner/Panzerboy) NEO pg.20 WS pg.84 CP pg.) HoB pg.27 Warpath (Warrior) NEO pg.37 CP pg.75 Gang Rank (Streetpunk) WS pg.48 P3 pg.39 CP pg.2 pg.37 CP pg.37 NE pg.21 WS pg.155 CP pg. SOF Interface (Netrunner) CP pg. SW pg.20 GCT pg.53 CP pg.86.37 SA pg. LD pg.21 CP pg.82 CP pg.153 CP pg.37.38 CP pg.44 Aircraft Sense (3) (Aerojock) SW pg.39 CP pg.21 P&S pg.40 Workgang (Workganger) DS pg.58 Urban Survival (Vagrant) WGF CB3 Vamp (Dancer/Prostitute) WS pg.38 NE pg.39 WS pg.75 Chameleon (Spy) WGF pg.38 CP pg.37 I1.7 Trace (Reaper) DM pg.84 WS pg.21 WS pg.38 CP pg.48 SOF pg.76 Spy Craft (Spook) DM pg.47 Charismatic Leadership (Rocker) CP pg.76 GCT pg.70 SW pg. Temporal Statis Productions.53 CP pg.2 pg.86 CP pg.38 PAC pg.26 CP pg. LD pg. ajames@node16.38 Marine Instinct (Aquatic Nomad) P3 pg.) WGF pg. LD pg.38 SOF pg.56 CP pg.36 Barter (Ridgerunner) SA pg.39.31.I.29 Reason (Attorney/Judge) PS pg.38 CP pg.36 Salvage (Salver) DS pg.co. & Prometheus Press Inc.EXPANDED CHARACTER CREATION Master Skill List SPECIAL ABILITIES Administrator Resources WGF pg.37 CP pg.39 Information © R.36 PA Combat Sense (3) (Trooper) MM pg.36 Combat Sense (Spec.35 Space Combat (Space Marine) DS pg.1 Titillate (Tabloid Media) I2.28 Authority (Cop) CP pg.36 Counsel (Shaman) NEO pg.52.36 Kith (2) NEO pg.21 WS pg.56 CP pg.9 .48.43 DS pg.38 CP pg.37 CP pg.36 Combat Sense (Solo) CP pg.36 Family (Nomad) CP pg.31.39 I1.37 CP pg.38 WGF pg.

21 Information © R.25 I1.153 DM pg.52.42 SF pg.23 GCT pg.44 SF pg.40 CP pg.25 CP pg.21 CP pg.42 CP pg.75 CP pg.1 pg.42 CP pg.43 SF pg.24 SF pg.43 CP pg.42 DS pg. Collated by Andrew James 05/01/02.20 GCT pg.42 CP pg.153 CP pg.42 CP pg.42 I1.42 CP pg.21.25 SF pg.50 REF Action Game Archery Athletics Brawling Combat Soccer Dance Dodge & Escape Driving EVA Fencing Handgun Heavy Weapons Martial Arts: (Style) Melee Motorcycle Operate Heavy Machinery Pilot: Deep Dive Suit (2) Pilot: Dirigible (2) Pilot: EVPA (2) Pilot: Gyro (3) Pilot: Fixed Wing (2) Pilot: Hardshell (2) Pilot: OTV (2) Pilot: PA (2) Pilot: Remote (3) (INT+REF/2) Pilot: Space Plane/Shuttle (3) Pilot: Sub (Large/Small) Pilot: Vectored Thrust (3) Rifle Skating/Skateboarding Sleight of Hand Stealth (2) Sub Machinegun Zero-G Combat (2) Zero-G Maneuver PAC pg. LD pg.23 CP pg.29 CP pg.39 SF pg. John A Nephew.153 HW pg. Temporal Statis Productions.76 DS pg.4 pg.Talsorian Games Inc.76 CP pg.25 PAC pg.16 ES pg.39 WS pg. & Prometheus Press Inc.40 GCT pg.40 Underwater Combat (2) Underwater Heavy Weapons Underwater Weapons Water Vehicles (INT or REF) SF pg.40 CP pg.24 SF pg. SW pg.20 CP pg.42 CP pg.42 SF pg.76 SF pg.41 CP pg.40 CP pg.41 SF pg.23 ES pg.76 CP pg.39 HoB pg.23 DS pg.40 CP pg.41 CP pg.48.76 MM pg.43 MM pg.20 CP pg.41 CP pg.30 DS pg.83 / I1.42 ES pg.53.43 SA pg.21 HW pg.23 WGF pg.43 WS pg.1 pg. SW pg.43 CP pg.42 CP pg.53 CP pg.153 CP pg.40 CP pg.21 PAC pg.43 SF pg.40 CP pg.43 CP pg.co.40 CP pg.10 .42 CP pg.50 CP pg.40 PAC pg.43 CP pg.23 CP pg.43 CP pg.43 WS pg.9 PAC pg.153 CP pg. 23 CP pg.42 CP pg.20 HW pg.EXPANDED CHARACTER CREATION Magic (Stage Magic) Mathematics Nuscuba Physics Pilot: Ship (2) Programming Psychology Rune Lore Sailpower Seamanship Shadow/Track Space Survival Stock Market Street Survival Survival: (Environment) System Knowledge Tactics Teaching Theology Underwater Survival Urban Survival Vampire Lore Water Vehicles (INT or REF) Wilderness Survival Zoology GCT pg.23 CP pg.40 DS pg.40 P1 pg.29 Chr 2 pg.21 CP pg.20 SF pg.41 CP pg.96 CP pg.40 DS pg. Ianus Publications Inc.48 NE pg.uk 1. All rights reserved.76 TECH Aero Tech (2) AV Tech (3) Basic Tech (2) BioTech (+15) Braindance Editing Calligraphy (European/Chinese) Cryotank Operation Cyberdeck Design (2) CyberTech (2) Demolitions (2) Disguise Electronics Electronic Security (2) Expert: Electronic Warfare First Aid Forgery Gyro Tech (3) Marine Tech/Underwater Equip Municipal Communication Origami Paint or Draw PA Tech (3) Pharmaceuticals (2) Photography & Film Pick Lock Pick Pocket Play Instrument Pressure Suit Tech Sonar Tech Spacecraft Tech (4) Sub Tech (Large/Small) Tattooing (Electric/Hand-picked) Video Manipulation Weaponsmith (2) Wetware Design CP pg.40 WGF pg. ajames@node16.43 CP pg.43 CP pg.42 CP pg.2 pg.40 I2.41 CP pg. GCT pg.

96 SW pg.25 SF pg.3 pg. Ianus Publications Inc. John A Nephew.20 SF pg. Temporal Statis Productions.19) PSYCHE (PSY) Reflects the character's spiritual strength.21 SF pg.21 I1.21 SF pg.20 WS pg. All rights reserved. There can be more than one Dedication in the character's life.53) PSY Psychic NE pg.53 I1.45 SW pg. each Dedication must be of a different level from one another.54 SW pg. (Grimms Cybertales.co.11 .15 SF pg.15 SF pg.20 Voodoo Divination GCT.83 SF pg. (Night's Edge. Roll an additional 1D10 during character creation.47 WS pg.EXPANDED CHARACTER CREATION New Stats DEDICATION (DED) Measures a character's dedication to a particular ideology or belief system. pg.115 SF pg.22 SW pg. LUCK can be used in place of PSY. however.70 SW pg.96 SF pg.83 SW pg.83 SW pg. Collated by Andrew James 05/01/02.21 Information © R.56 SW pg.20 Expert: (Blessing) GCT pg.115 LD pg.83 LD pg.112 SF pg.20 P&S pg.15 SF pg.83 SF pg.51 WS pg.55 SF pg.21 I1. pg.3 pg.21 WS pg.28 MM pg.21 SW pg.56 SF pg.54 WS pg.20 EXAMPLES OF EXPERT SKILLS Expert: Bank Systems Expert: Braindance/VR Expert: Communications Expert: Computer Design Expert: Construction Expert: (Corporation) Operations Expert: Corp.20 Tarot Lore GCT pg. ajames@node16. & Prometheus Press Inc.21 SF pg.22 I1.3 pg. Procedures Expert: Economics Expert: Electronic Warfare (TECH) Expert: Executive Expert: Exotic Weapons Expert: High Tech Expert: Intelligence Analysis Expert: International Business Expert: Law Expert: Logistics Expert: Marine Biology Expert: Marine Technology Expert: Military Hardware Expert: Military History Expert: Military Procedures Expert: Military Weapons Expert: Naval Operations Expert: Naval Warfare Tactics Expert: Navigation (2) Expert: PA Design Expert: Poisons Expert: Politics Expert: Pop Culture Expert: Robotics Expert: (Selected Sport) Expert: Small Arms Expert: Software Expert: Soldier Expert: Soviet Naval Operations Expert: Special Operations Expert: Squad Tactics Expert: Strategy Expert: Structural Architecture Expert: (Sub Type) Operations Expert: Torture Expert: Underwater Materials Expert: US Naval Operations Expert: Wargames Expert: Wetware SF pg.20 Expert: (Curse) GCT pg. pg.20 SF pg.52 WS pg.20 Expert: (Ritual) GCT pg.54 SF pg.47 SF pg.3 pg.uk 1. The player chooses a rating between -10 and +10 (a negative rating represents an opposition to a belief system).52 SF pg.45 SW pg.20 Expert: (Spell) GCT pg.Talsorian Games Inc.51 SF pg. as it is the only "unexplained" aspect of Cyberpunk.16 PSY/EMP (USE THE HIGHER OF THE TWO) Aura Reading GCT pg.

24) Evade. pg. You will use almost anything to complete your mission. and half level to Initiative while underwater. pg. pg. 7) Electronic Security Athletics Combat Sense: Adds to both Awareness and Pick Locks Initiative in combat situations. drivers are Solos.EXPANDED CHARACTER CREATION Awareness Martial Arts: Ninjutsu Stealth Hide/Evade Disguise Shadow/Track SOLO (Cyberpunk 2020. Collated by Andrew James 05/01/02. Cyber is the easy way out and the cybered are scum. and maneuver rolls while in the suit. 93) Awareness Nuscuba You're an expert at getting into places where you Pilot: Deepp Dive Suit Pilot: EVA Hardshell shouldn't be. being a part of the world under the water.S. pg. John A Nephew. All rights reserved. pg. 47) Combat Sense Streetwise Wilderness Survival Melee Library Search Pilot or Drive Shadow/Track Martial Arts Disguise or Intimidate Awareness Expert: Exotic Weapons STREET SAMURAI (Interface 1. Swimming Endurance Human Perception Leadership COVERT SPECIALIST (Stormfront.3. 94) You're the ultimate trained killer. 74) Rifle or SMG Hide/Evade Special Ability* Awareness Stealth Human Perception Brawling Stealth Swimming Language Endurance First Aid Wilderness Survival Performance Heavy Weapons Rifle Personal Grooming Pick Lock +AIT Skills Pilot Seduction * Soldiers. Medtechs. Medtechs. 47) Combat Sense Electronic Security Handgun or SMG Grooming or W&S Social Pilot or Drive Intimidate Martial Arts Human Perception Melee Awareness BOUNTY HUNTER (Interface 1. 29) ACPA Combat Sense: Adds to Awareness. Combat Sneak 3+ Primary: Secondary: Athletics 3+ Archery Awareness 3+ Disguise Endurance 2+ Electronic Security Handgun 3+ Perform Hide/Evade 3+ Rifle Martial Art 3+ Shadow/Track Melee 3+ Submachine Gun Stealth 5+ Weaponsmith MARINE CORPS (Home of the Brave. excluding cyber. pg. Ianus Publications Inc. and Initiative. 47) power in one-on-one combat only. Cops. Awareness. ASSASSIN (Stormfront. Combat Sense (Nindo): Adds to Martial Arts. The Marines also has Techs. pg.Talsorian Games Inc.3. You are Athletics SMG a "duellist".co. Awareness Heavy Weapons Rifle Melee Brawling or Martial Arts Athletics Basic Tech PA Tech Stealth DEMOLITIONS OPERATIONS Combat Sense 3+ Electronics 2+ Chemistry 2+ Demolitions 3+ Expert: Structural Architecture 2+ DIVEMASTER (Stormfront. 47) Combat Sense Wardrobe & Style Streetwise Handgun Shadow/Track Pilot or Drive Persuasion & Fast Talk Martial Arts Intimidate Melee Awareness EUROSOLO (Solo Of Fortune. This demands a level of specialization that stands out even among the already elite covert mission specialities. drivers are Solos. 74) Special Ability* Awareness Brawling Stealth Endurance Swimming First Aid Wilderness Survival Heavy Weapons Melee Rifle +AIT Skills * Soldiers. Temporal Statis Productions. pilots.3. and Fixers. pg. pg. pg. The Army also Persuasion & Fast Talk Social has Techs. pg. 31) Combat Sense Awareness Handgun Martial Arts SMG Wardrobe & Style Athletics Weapons Tech Corporate Policy Expert (pick one) +2 in General Knowledge +1 non-native European language (-1 pickup point) SHINOBI (Pacific Rim. 95) Athletics 2+ Awareness 2+ Endurance 2+ Martial Arts 2+ Handgun or SMG 2+ Basic Tech 3+ Plus Specialist Occupation Skills: REMOTE OPS Jury Rig Drive Electronics Electronic Security Operate Hvy Machinery NETRUNNER OPS Interface 3+ Library Search Programming 3+ System Knowledge Electronics INTRUSION OPS Combat Sense 3+ Electronic Security 3+ Hide/Evade Pick Lock 3+ Stealth ELINT OPERATIONS Electronics Electronic Security Expert: Electronic Warfare Photo & Film EX-CYBERSOLDIER (Interface 1. Combat Sneak: Adds half level to Stealth. Awareness Handgun TATSUJIN (Pacific Rim. but outside ACPA they get only 1/2 (round down) this skill to use as Combat Sense. initiative. without the expedient of noisy and messy Underwater Weapons explosions. pilots. Cops. and Fixers. Aquatic Sense Endurance Primary: 3+ Secondary: Awareness Pilot: EVPA Awareness Demolitions Pilot: EVA Hardshell Pressure Suit Tech Athletics Disguise Operate Mining Equipment Underwater Combat Handgun Drive Underwater Survival Underwater weapons Hvy Weapons Electronic Security Martial Arts Endurance Melee First Aid U. pg. pg. when using Strike Combat Sense Electronic Security and Cast (plus bows) Martial Arts weapons. and you may not use guns. pg. & Prometheus Press Inc. ajames@node16. Netrunners.3. Hide/ DIVEMASTER/MINER (Stormfront. 156) You a member of one of the ninja assassin clans. You Weapons Tech Rifle only release your full power when you need it. 157) Brawling or Martial Arts Melee You strive for practice to increase your power. pg. Stealth Combat Sense (Geonghu): You may not install any cyber. or EDF ARMY (HoB.3.12 . Hide/ Evade and Stealth when you are trying to assassinate someone.uk 1. 47) Combat Sense Operate Hvy Machinery Drive or Pilot Heavy Weapons Basic Tech Martial Arts Endurance Rifle Weaponsmith CyberTech Awareness BODYGUARD (Interface 1. Information © R. Interrogation Pick Lock Diagnose Illness Strength Feat Human Perception Handgun Athletics Human Perception Expert: Corp. or more specifically. pg. Netrunners. pg. Admin Martial Arts Martial Arts 1 Social Library Search Resist Torture & Drugs Martial Arts 2 Awareness Awareness First Aid Master Role List COVERT TECH (Stormfront. 24) You love the sea. PA TROOPER (Shockwave. Aquatic Sense: Adds full level to Awareness/Notice. You use your full CORP OPERATIVE (Interface 1.

8) runners. Bioware Researcher Vehicle Zen: Adds to Awareness/Notice & Initiative. Also added to Melee at half Special Ability. pg. Cops. Includes Kith Awareness Wilderness Survival Weapon or Basic Tech Rifle Handgun or Hvy W Brawling or MArts Endurance or First Aid Dodge & Escape Melee or Fencing OUTRIDER (Neo-Tribes. or EDF NAVY (HoB. pg. Astral Navigation Marine Tech Expert: Ocean Lifeforms Handgun Pilot: Sub (small/large) Heavy Weapons Expert: Vessel ID Awareness Pilot: Ship/Water Vehicles Language DOCTOR (Neo-Tribes. scanned thousands of SUBJOCK (Stormfront. Carnies. or near water. pg. Only adds half level to Aware. Awareness Hide/Evade Wilderness Survival SMG or Rifle Endurance Athletics Basic Tech Brawling or MArts Motorcycle or Drive PATHFINDER (Neo-Tribes. and learned more about the meAn underwater ace. Blood Nation.40) Reconnaissance Shadow/Track Awareness Hide/Evade Wilderness Survival SMG or Rifle Endurance Athletics Basic Tech Brawling or MArts PIRATE (Pacific Rim. pg. & Prometheus Press Inc. jet. pg. Navy.System Hardware Engineer Everyone needs packages securely delivered. 14) Awareness System Knowledge Special Ability* Awareness Education Decks or Electronics Handgun Martial Arts CyberTech Programming Accounting Bureaucracy Expert: World Net Sys Expert: Computer Sys Expert: Tactics Expert: Law TECHIE (Cyberpunk 2020. 75) Special Ability* Awareness Handgun Basic Tech Athletics Electronics First Aid Zero-G Maneuver +AIT Skills * The USAF also has Techs. or Air Force. The Navy also has Solos. and Fixers.S. Diagnose Illness Education Pilot: Hovercraft Basic Tech Cryotank Operation Library Search Brawling Expert: Navigation Pharmaceuticals Zoology Heavy Weapons Rifle Human Perception Choice of 2 from: Operate Hvy Machinery. 9) RUNNER (Neo-Tribes. AEROJOCK (Shockwave. Pharmacist.NETRUNNER (Cyberpunk 2020. pg. All rights reserved.uk 1. pg. pg. pg. Snake Nation.chanics of life underwater than in the last twenty years. part of a special ring of submarin.Awareness Basic Tech ness & Initiative rolls when not driving said craft.Talsorian Games Inc. pg. Education System Knowledge Special Ability* Rifle CyberTech Cyberdeck Design Martial Arts First Aid Composition Electronics Endurance Awareness Programming Heavy Weapons Athletics Swimming ROUGE HUNTER (Interface 1. pg.40) Warpath: Adds to Initiative and Awareness. Netrunners. ajames@node16. pg.co. ers who are the elite amongst the lesser seadogs. Medical Tech (TECH): The skill to perform major and adds half level to maneuvering rolls while in ground surgery and medical repairs. Pharmaceuticals Biogenetics Awareness Navigation Expert: Deep Sea Zoology Expert: Psychology Underwater Survival Sonar Tech Underwater Survival Diagnose Underwater Weapons Swimming Underwater Hvy Weap Sub Tech (small/large) Pilot: Submersible (small/large) Information © R.40) Reconnaissance: Adds to Awareness and Hide/ Evade when the outrider/pathfinder is sneaking and reconnoitring. The Aldecaldos. Ianus Publications Inc. 27) Your home is the wide-open spaces and open road. Medtechs. Aircraft Sense: A variation of Vehicle Zen.42) Counsel: Half strength outside the nomad culture. Folk Nation. Cops. Pilot/Drive (2 or more) Tech (For vehicles) Awareness Basic Tech Basic Tech Hide/Evade CyberTech Teaching Brawling or Athletics Handgun Education Electronics 3 other Tech skills PANZERBOY (Shockwave. Choice of 2 Pilot Skills Basic Tech Awareness Aero or AV Tech Handgun Brawling or Martial Arts Athletics Expert: Navigation NOMAD (Cyberpunk 2020.3. pg. 46) +AT Skills Netrunners who specialise in hunting rogue AIs. 30) Awareness Basic Tech Either Army. Interface (INT): Used to operate menu functions in the Net. AV. and Fixers. 25) new DNA samples. Osprey. 154) Streetsmart Inventor. Gypsies. even delta.EXPANDED CHARACTER CREATION U. 43) Marine Instinct (EMP): Added to Empathy in all marine related situations and leadership. Adds to Awareness/Notice & Initiative rolls. Medtechs. in. pg. The Jodes. and the Thelas Nation (Pirates). but is only half as effective when fighting none nomads. Family (INT): Ability to call upon your pack for help. PAC. choppers.13 . pg. Net. 28) You took to the skies like a duck to water. pg. flying low with a cargo in back and an over powered MED TECH (Cyberpunk 2020. Also includes the Nomad ability to call upon your family for help when on. in what is considered junk and put together useable Awareness Streetwise gear with it. pg. and adds half level to maneuvering rolls while in aircraft. half level Education Library Search added to Initiative rolls while in command of a sub. Also includes Kith. pg. pg. Only adds half level to Awareness & Initiative rolls when out of aircraft. pg. Includes Scavenge skill. John A Nephew. You Jury Rig (TECH): A general repair skill that allows the may be carrying for the biggest Corp or the smallest Techie to alter/repair something for Levelx1D6 turns. The Meta. Bikers and others. vehicles/hovercraft. There are 7 Nations. 26) You've cataloged new species.3. Awareness Education Diagnose Field Surgery Pharmaceuticals Human Perception Persuasion or Oratory Wilderness Survival Rifle or Other Weapon USAF / EDF AIR FORCE (HoB. pg. 43. Driving or Motorcycle. Marines. BRITISH COMBINED FORCES (UK. Includes Kith if a nomad. Interface Basic Tech JAPANESE SDF OFFICER (Pac Rim. Awareness UNDERWATER GENETCIST (Stormfront. 9) engine out front. Medical Tech Awareness Sub Tactics: Applied to INT in sub combat. Native Americans. Temporal Statis Productions. Collated by Andrew James 05/01/02. 75) Special Ability* Awareness Handgun Brawling First Aid Swimming Basic Tech Water Vehicles +AIT Skills * Normal sailors are Techs. 14) Include Agripacks. 153) Family Swimming Awareness Navigation Seamanship Athletics or Brawling Rifle Basic Tech Sailpower Pilot: Ship or Water Vehicles AQUATIC NOMAD ('Punk '21 1. propjob. Awareness Endurance Melee Rifle Drive Basic Tech Wilderness Survival Brawling Athletics WARRIOR (Neo-Tribes. a tech can notice useful parts Vehicle Zen: Includes Kith if a nomad. There's nothing you can't fly (or at least try). MARINE BIOTECH / Handgun or SMG. smuggler.

K. 28) Streetdeal Awareness Persuasion Intimidate Expert: (field) Human Perception Social Education & Gen. pg.42) Counsel Rifle or Other Weapon Awareness Dance or Oratory Composition Trance or Perform Human Perception Persuasion Wilderness Survival Expert: Theology/History FIXER / MOBSTER (Cyberpunk 2020. 153) A powerful and rich profession. K. pg. K. pg. Admin Resources (INT): Same as Resources. 12) Financier. pg. Intimidate Interview Melee Handgun SNIFFER (WildSide.uk 1. PUSHER (WildSide. 32) NPC speciality Streetdeal Awareness Persuasion Social Interview Intimidate Accounting Human Perception Brawling Wardrobe & Style SHOEMAKER (WildSide. pg. pg. pg. 28) Streetdeal Awareness Persuasion Leader or Accounting Interview Human Perception Social Expert: Entertainment Intimidate Education & Gen. Entrepreneur Resources (INT): Ability to command corp resources. Social History or Area Know Library Search Rhetoric Persuasion & Fast Talk Bureaucracy MEDIA / FREELANCER (Cyberpunk 2020.EXPANDED CHARACTER CREATION SPIRITUAL LEADER (Neo-Tribes.Talsorian Games Inc. 23) NPC speciality Streetdeal Awareness Persuasion Intimidate Brawling Handgun Melee Pharmacology FENCE (WildSide. pg. K. John A Nephew. NEGOTIATOR (WildSide.co. K. 10. 20) Streetdeal Awareness Persuasion Intimidate Brawling Melee Handgun 3 Speciality Skills BRAINDANCE / VR Expert: Braindance/VR Braindance Editing Electronics WEAPONS Expert: Small Arms Weaponsmith Forgery BODY PARTS Biology Diagnose Illness Cryotank Operation CARS Drive Basic Tech Pick Lock or Electronic Security WETWARE Expert: Wetware Wetware Design or Bio Tech Human Perception DRUGS Chemistry Resist Torture/Drugs Pharmaceuticals CYBERNETICS Forgery Cybertech Cryotank Operation ELECTRONICS Electronics Basic Tech Expert: High Tech SLAVERY Cryotank Operation Pharmaceuticals Psychology or Expert: Torture SOFTWARE System Knowledge Cyberdeck Design or Electronics Programming or Expert: Software FACTOR (WildSide. pg. Collated by Andrew James 05/01/02. K. 22) NPC speciality Streetdeal Awareness Forgery System Knowledge Programming Library Search Bureaucracy Accounting Stock Market Education & Gen.47 shows your income if you're honest. 24) Streetdeal Awareness Forgery Handgun Brawling Melee Pick Lock Pick Pocket Intimidate Persuasion Information © R. 30) Streetdeal Awareness Persuasion Oratory Brawling Human Perception Social Expert: (field) Language Education & Gen. pg. In-house Consultant. ajames@node16. Social Business Sense LOAN SHARK (WildSide. pg. pg. 31) Streetdeal Awareness Human Perception Language Persuasion Education & Gen. pg. pg. CORPORATE (Cyberpunk 2020. With bribes you could make three times this. 21) Streetdeal Awareness Persuasion Interview Forgery Library Search Interrogation Human Perception Education & Gen. Ianus Publications Inc.14 . 32) Streetdeal Awareness Persuasion Social Shadow/Track Library Search Intimidate Human Perception Brawling Handgun OWNER (WildSide. 24) Streetdeal Awareness Persuasion Interview Accounting Human Perception Stock Market Education & Gen. pg. pg. Awareness Streetwise Education & Gen. pg. All rights reserved. 30) Streetdeal Awareness Persuasion Language Brawling Hide/Evade Handgun Forgery or Basic Tech Leadership Resist Torture/Drugs TRADER (WildSide. pg. pg. 13) Streetdeal (COOL): Awareness Forgery Handgun Brawling Melee Pick Lock Pick Pocket Intimidate Persuasion BLACK MARKETEER (WildSide. pg. pg. Expert: (your choice) SLEAZE (WildSide. 52) Credibility (INT): The ability to be believed. The occupation table on WGF pg. Temporal Statis Productions. or more. 26) Streetdeal Awareness Intimidate System Knowledge Accounting Programming Handgun Electronics Interview Melee BOOKIE (WildSide. pg. Know. Awareness Composition Education Interview Human Perception Persuasion Photo & Film Social Streetwise INFORMATION BROKER (WildSide. pg. K. & Prometheus Press Inc. K. 26) Streetdeal Awareness Intimidate Shadow/Track Accounting Human Perception Interrogation Melee Brawling Handgun CREDSHARK (WildSide. Awareness Human Perception Education Library Search Social Persuasion Stock Market Wardrobe & Style Personal Grooming ADMINISTRATOR (Pacific Rim. 25) NPC speciality Streetdeal Awareness Persuasion Intimidate Brawling Handgun Melee Forgery Accounting Basic Tech or Expert PIMP (WildSide. 28) NPC speciality Streetdeal Awareness Persuasion Handgun Melee Brawling Seduction Diagnose Illness Intimidate Education & Gen. SMUGGLER (WildSide. 27) Streetdeal Awareness Intimidate Persuasion Accounting Human Perception Gamble Handgun Brawling or Melee Mathematics TALENT SCOUT (WildSide. pg. LD. Culture Interview TALENT AGENT / MANAGER (WildSide.

37) Awareness Human Perception** Minister. Rip-off Artist. The Con Man sets up WAR CORRESPONDENT (LD. Basic Tech Pick Lock Awareness Human Perception Awareness Intimidate Electronic Security Drive Corporate Policy Culture Education Oratory Stealth Handgun Education Perform Leadership Perform Strength Feat Interview Social Persuasion & Fast Talk Teaching Theology TABLOID-MONGER (LD. 52) Charismatic Leadership (Cultist): Can sway Awareness Streetwise Credibility Composition/W&Style crowds equal to his level squared times 10. Witch Doctor. pg. Families. Dorphers. John A Nephew.uk 1. They thrown away. 46) Corporate Policy Expert (chosen politics) PRIVATE INVESTIGATOR (Pac Rim.EXPANDED CHARACTER CREATION INVESTIGATIVE REPORTER (LD. or both. Riot.70) Reason Awareness/Notice Education & Gen. Skinheads. Awareness Hide/Evade Stealth Pick Lock Handgun Athletics Electronic Security Disguise Melee CON MAN (WildSide. He knows what's Interview Persuasion Part showmen. works similar to Family. Special In. pg. Can also be used as an ** This is a sort of anti-credibility. K. ON-AIR STAR (LD. Chameleon Credibility Awareness/Notice Research Human Perception Resist Torture & Drugs Education & Gen. 155) Persuasion & Fast Talk Streetwise Tactics* Photo & Film Your destiny is to teach others of a higher truth. Chromers. You needn't worry Hide/Evade "ACTION" REPORTER (LD. Know Expert: Law Awareness Interview Education & Gen. Interview Persuasion** ations they display their full ability and their skills are Awareness Streetwise Athletics Photo & Film boosted. Homicide. Robbery. 36) Education Wardrobe & Style CULTIST (Crashpoint. 35) A thief.Expert Knowledge skill about gangs in one's own trol others through your position. while more accomplished Prowlers become B&E robbers and cat burglars. pg.9) rivals are tough. Low level Prowlers pickpocket. terials. Vice. & Prometheus Press Inc.co. pg. Combaters. pg. 36) Hustler. or God. pg. pg.hilists. Thrashers. 77) An expert in finding uses for junk. Internal Affairs. Gang Rank: Represents level of authority in the gang. Collated by Andrew James 05/01/02. pg. 37) Credibility** Composition Includes Posers. Sneak: Full level adds to Stealth and Hide/Evade. K. 154. pg. Streetwise Photo & Film LEDiv or HiWay. pg. and Forgery Gamble many come to hear your wisdom. 50) Credibility Composition Awareness Human Perception Education Library Search Interview Persuasion Streetwise Photo & Film/Oratory POLICE BEAT REPORTER (LD. mug and shoplifting. LAWYER (Interface 2. Expert: Law Human Perception Persuasion & Fast Talk Social Composition History Library Search ROCKERBOY (Cyberpunk 2020. since your followers will lay Credibility Composition down their lives to protect you. You might be a Priest. pg. WGF pg. Education Electronics/Basic Tech* Awareness Disguise Interview Persuasion** SHAMAN (Pacific Rim. Awareness Perform Wardrobe & Style Composition Brawling Play Instrument Streetwise Persuasion Seduction PROWLER (WildSide. Vamp (EMP): Used to separate customers from their Education Expert: (selected sport) Charismatic Leadership (Shaman): In religious situ. Boosters. 51) about the corps or police. the crazier the better Authority (COOL): The ability to intimidate and con. 53) STREETPUNK (WildSide. part preachers. Your karma is to help people. NiEducation Drive/Pilot/Electronics Beat. pg. Credibility Composition Con (COOL): The ability to separate a fool from his Awareness Human Perception** money. Max-Tac. pg. Awareness Perform COP (Cyberpunk 2020.Talsorian Games Inc. part salesmen.15 . and Bikers. Traffic. Personal Grooming Wardrobe & Style ** Can be replaced with Endurance Awareness Anthropology Human Perception Seduction Expert: Theology Perform Brawling or Melee Perform SOCIAL REPORTER / Dance or Oratory Human Perception Endurance CELEBRITY HUNTER (LD. Can be countered by Streetwise. P&S. pg. 153) The Powers-that-be always need info on other corps. pg. You must be tougher. 51) Credibility Composition Awareness Human Perception Education Intimidate Interview Persuasion Streetwise Photo & Film ATTORNEY/JUDGE (Protect & Serve. Grifter. Interview Persuasion vestigations. 51) Expert: Fortune Telling Persuasion & Fast Talk Credibility Composition Trance Awareness Social SCAVENGER (WildSide. area. ajames@node16. Primitives. 6) Braindancer. pg. Culties. and what to do with it. Partiers. pg.money. 9) Guardians. pg. Many PIs are ex-cops. Underground Revolutionary Charismatic Leadership (COOL): Can sway crowds equal to his level squared times 200. pg. pg. TV Evangelist. 11. THE SPIN DOCTOR (LD. Temporal Statis Productions. 51) elaborate schemes which fool his victims. Photo & Film/Pop Culture Streetwise/Simper create a religion and market it as the next Great Way of Scrounge (INT): Allows you to find salvageable maLife. Ianus Publications Inc. of the Human Perception Seduction ** Can be replaced with Endurance spirits. SWAT. ex-gangsters.2. or a cult leader. DANCER/PROSTITUTE (WildSide. pg. 53) Awareness Handgun Awareness Streetwise Credibility Composition Human Perception Athletics Intimidate Dodge & Escape Awareness Culture Education Brawling Handgun Melee Education Perform Melee Interrogation Brawling Wardrobe & Style Persuasion Photo & Film Streetwise One Gang-Related Skill Social Plus one of the following: Business Sense SPY (Pacific Rim. All rights reserved. pg. Ranged Weapon Skill Human Perception Interrogation or Interview Handgun or Brawling Human Perception Interrogation Martial Arts Library Search Oratory Streetwise Shadow/Track Shadow/Track Basic Tech Grooming/Wardrobe Persuasion & Fast Talk Intimidate Persuasion & Fast Talk Disguise Library Search Information © R. Your and even their own citizens.

get superstar status and are idolized for most of their adult lives. These squadrons patrol sections of space and are a law in their own right. Ranking: Works like Gang Rank. Awareness/Notice Martial Arts: TKD Athletics Dodge & Escape Melee Stealth Vampire Lore (max 2) Strength Feat Endurance COMBAT SOCCER STAR ('Punk '21 1. pg. John A Nephew. Trace: Ability to find people or the merchandise they are after.e.75) The rare breed who "fly" the many commercial. Temporal Statis Productions. It also functions as Jury Rig at half level.1. which sometimes contain a wealth of equipment.Talsorian Games Inc.EXPANDED CHARACTER CREATION WORKGANGER (Deep Space. Workganger (INT): Variant of Family. Space Survival EVA Zero-G Maneuver Zero-G Combat Awareness/Notice Pilot OTV Driving or Motorcycle Handgun or Melee Rifle or SMG SPOOK (Dark Metropolis. Zero G Maneuver Strength Feat Awareness Pilot OTV Space Survival Operate Hvy Machinery EVA Basic Tech Expert: Construction Electronics HIGHRIDER/PILOT (Deep Space.16 .000eb a game. they reposes cars. and Zero-G Maneuver when involved in space based combats. pg. pg. Spy Craft (TECH): Includes trashing. the special ability is only half. & Prometheus Press Inc. Awareness Streetwise Electronic Security Electronics Basic Tech Pick Lock Stealth Photo & Film Shadow/Track REAPERS (Dark Metropolis. BONUS TABLE Special Ability 1-3 4-6 7-8 9 10 Bonus none +1 +2 +3 +4 Information © R. merchandise.15) Predator's seek out CyberVamps. Brotherhood (INT): Variant of Family. ajames@node16.co. Space Survival EVA Zero-G Maneuver Astrogation Operate Hvy. cybernetics and sometimes whole people. using both human and computer information. Combat Sense Combat Soccer Strength Feat Endurance Intimidate Brawling Athletics Awareness Dodge & Escape Martial Arts ALTERNATE CHARACTER PACKAGES All of the alternative character packages (i. when out of their element. corporate and military vehicles which clutter space. pg. bugging.41) Professional comabt soccer player. pg. these guys can earn up to 80. Awareness Mathematics Pilot Shuttle/Spaceplane Physics Pilot OTV Basic Tech/Electronics Astrogation Space Survival EVA Programming SALVER (Deep Space. Tatsujin & Shinobi) get bonuses in their special situations so they are much better than someone who just owns the skill.76) Elite squads of cybered warriors with armored worksuits and heavily-armed spaceplanes. pg. 58) Repossessors. body parts. Awareness Streetwise Intimidation Persuasion Shadow/Track Pick Lock Martial Arts Handgun Electronic Security INQUISITOR PREDATOR (Night's Edge. However. Machinery Pilot OTV Basic Tech or Electronics Awareness Melee or Handgun SPACE MARINE (Deep Space.uk 1. pg. pg. or other humans who use cybernetics to mimic animals or supernatural creatures. Ianus Publications Inc. All rights reserved. 56) Security and surveillance expert. Collated by Andrew James 05/01/02. Space Combat: Adds to Zero-G Combat. and control much of the transport of equipment and personnel. surveillance work and technical knowledge of spy gear.75) Tought and self-reliant orbital construction crews and operational staff. Salvage(TECH): The ability to spot a piece of valuable space-junk and to know how to harness it without crippling your own craft.75) This new breed of individual scouts around and collects these disused relics.

they may never increase the old one. pg.. they may not realize they are walking into an ambush. if a Medtech gets a fairly good Awareness roll. Sure.. [Chromebook 3...co. All rights reserved.. Malfunction is the annual chance that the item will malfunction..1D6x5% Base Minor Malfunction (Complex) ..uk 2. where one sub-assembly might cease working but its loss would degrade performance. but they will notice that the "Judas" is sweating profusely. John A Nephew.. hand computers. Grass Light Brush Mud.. 1D10x10% Base Repair Labor . A well-maintained item only has half its given percentage chance of malfunction. climbing can resume next round.. period. The Ref should assign a difficulty number for Athletics or Strength Feat checks according to the sheerness and angle of the surface being climbed... 1D6x10% Base Major Malfunction (Complex) .g.. and their new Special Ability is equal to one half of that (one quarter of their original Special Ability score).15] Simple items cease function 30% of the time... roll 1D10 (Fixers and Corporates may add their special ability) on the table below. and is applied to the whole body. modified by BTM and armor... no questions asked.120] Reliability Item Cost Malfunction Unreliable (UR) Standard (ST) Very Reliable (VR) Excellent (EX) 50% 100% 150% 300% 30% 20% 10% 5% AWARENESS TASKS Players of any Role should get a bonus if the Awareness task directly relates to their Special Ability.. [Listen Up You Primitive Screwheads...CYBERPUNK 2020 ADDITIONAL RULES Additional Rules CHANGING CHARACTER ROLES A character usually changes roles due to a significant event in their life that is roleplayed... Complex items are made up of sub-machine assemblies. Type Example Reduction MALFUNCTIONS If a piece of equipment is subject to unusual cirumstances... or degrades operation so much that it becomes useless (e. Snow None MA/2 MA/4 1-4 CLIMBING Characters can climb a number of meters equal to their MA in one round. Temporal Statis Productions. simple tools. [Chromebook 3. For the purposes of malfunction. Cleared...24] RESOURCE REQUISITION Whenever a character attempts to requisition resources outside of their area or outside of their normal operating parameters. Complex items have performance degraded by 30%. pg.. not stop it entirely (e. pg... pg. and firearms)..... or left out in the rain) the referee should call for a malfunction test.. pg. in an explosion.... 1D10x3% Base Major Malfunction (Simple) .... An Average BOD/Strength Feat check should be made for the character to hang on... & Prometheus Press Inc. After this happens their previous role's Special Ability score is halved. Failure indicates a possible fall. pg.. REPAIR & MAINTENANCE COSTS Routine Annual Maintenance (Parts) ... No problem. automobiles). 3D6x10% Base Catastrophic (Complex) ..... 1D10% Base Parts Minor Malfunction (Simple) . [Listen Up You Primitive Screwheads............27] RUNNING & MOVEMENT Characters can move their MA in meters and perform an action without penalty. Soft armor (including skinweave and subdermal armor) provides 1SP vs fall damage per 50SP. proper maintenance cuts this in half....... Complex items have performance degraded by 60%..... The movement rate when climbing without the aid of a rope is MA/2 meters. An Average Athletics check should be made for every turn spent climbing...5 (round down) meters without taking damage. 100-150% Parts FALLING A character can safely negotiate REF/1.. Even though the character may increase their new Special Ability. 9-10 Simple and complex items cease function.g..1 . Radical Improvement 25+ 1 year Invention...... MA is reduced by the type of terrain being crossed.. It's also the chance that an item will malfunction if handled in such a way that it could be damaged.. but I'll need you to fill out these forms........ 1D10 hours before it'll be ready. Collated by Andrew James 05/01/02. pg.. a simple item is one so interconnected that a malfunction either makes little difference. pg. or move MA x 3 meters only.... 1D10x5% Base Catastrophic (Simple) .. Information © R.55] Result Requisition NEW TECHNOLOGY Creating New Tech Difficulty Lasts for Improvement..59] CHANCE OF MALFUNCTION Item Cost is the multiplier applied to the cost of the item.. [Chromebook 3..... ajames@node16.. Modifications 15+ Damaged Innovation..121] D10 Effects Easy Rough Very Rough Sidewalk. [Chromebook 3...g.Talsorian Games Inc. but it'll take a day or two. Hard armor provides 1SP vs fall damage per 25SP. Falls cause 1D6-1 damage per 3m fallen.. being dropped from a moving vehicle.......67] 1 2-4 5-7 8-9 10 Nothing. [Stormfront.. (e. 5-8 Simple items cease function 60% of the time. Truly Original Tech 20-30+ 5 years [Listen Up You Primitive Screwheads. Ianus Publications Inc..

000eb. Any habbits require an Easy or Average COOL roll to resist. pg. SUBLIMINALS Average COOL roll to avoid minor habits due to subliminals. [Chromebook 3. or 250. A Permanent Resident Card (PRC) costs 750. or 100eb for a temporary residence permit. prices are doubled. A UK border permit costs 1. [Eurosource Plus. pg.63] Return of any lost European cultural or artistic treasure is worth at least one full citizenship to the person responsible for it's return. when it airs or sees print.000 to 2. [Eurosource Plus.8] Provision Alien's Cards (PAC) Tourist/White card: tourist areas Short Stay/Green: non-restricted areas Limited Work/Yellow: citizen areas Official Guest/Red: where EC allows Scandinavia: process time is doubled Max Eb/Wk 4 Wk 100eb 10 Wk 200eb 1 year 500eb upto EC +20% A failed roll means there are errors in the finished story.AVAILABILITY & COST Military/Militech Drugs: It would be extremely difficult for any normal (non-military) Cyberpunk character to obtain these drugs legally. Medical/Trauma Team Drugs: These drugs are legally available to licensed medical personnel. and COOL 5+. pg. [Virtual Front. pg. but tell you the right amount in advance. he will then proceed through a rigorous six-week training course. John A Nephew.105] Vehicle Economy COMPOSING IN GAME TERMS Editing one minute of finished story (or writing 25cm of story) in one hour has a difficulty of 15.CYBERPUNK 2020 ADDITIONAL RULES DRUGS .000eb Heavy weapons 5000eb+ Cyberdeck 1000eb Black cyberware 200-2000eb+ ELECTRONIC ADDICTIONS VR Dramas/Sims: More than 4 hours without at least a 2 hour break requires an Average COOL roll or you'll want to re-enter the VR at the earliest possible opportunity. & Prometheus Press Inc. but this increases the difficulty: Editing time per minute/25cm Difficulty Jet Fighter / AV / Tracked AFV Helicopter (7 ton+) / Osprey Light Helicopter Jets / Hovercraft / Wheeled AFV Light Airplane Heavy Truck Light Truck Cars Motorcycle 1 mpg 3 mpg 4 mpg 5 mpg 10 mpg 15 mpg 25 mpg 30 mpg 50 mpg 1 hour 45 minutes 30 minutes 15 minutes 15 20 25 30 ENTERING EUROPE Application fee is 150eb. using either the Composition. if it can be found at all. Editing can be done in less time. is revealed to be either completely garbled. the PC gains 12 skill points to put into any of the following skills.000eb. INT 4+. pg.Talsorian Games Inc.17] FUEL ECONOMY & SHORTAGES During a shortage jet fuel will range in price from 190-250eb per gallon (1d6+8 x 10eb). A Near Impossible Streetwise or a Very Difficult Streetdeal check could be made to obtain a single dose of one of these drugs at triple cost. [Stormfront. Temporal Statis Productions. or completely erased.8] Braindance: Average COOL roll to avoid being mildly hooked after two hours of use. pg.co. All rights reserved. There will be one error for every five points (rounded up) by which a skill check misses its difficulty number. whichever is appropriate.000eb "tax" for Drugs 500-5000eb Weapons (handguns) 100-500eb Military weapons 1000-10. or Photography & Film skill.2 . At the end of this training.uk 2. [Live & Direct. They can also be obtained illegally with an Average Streetdeal or Difficult Streetwise check. [Media Front. Once a PC passes the physical and mental exam. Entering the NCE costs 20eb for a tourist visa.000eb through Corporate or EC sponsorship. If obtained illegally. +250eb for a late application.23] Information © R. It requires a Difficult COOL roll to avoid the implantation of intensive subliminals and to resist when exposed to the activating stimulus. with no more than +4 in any one skill: Underwater Weapons Swimming (min +2) Endurance (min +2) Underwater Survival (min +2) Pilot: Hardshell/EVPA* Nuscuba* *At least +3 must be put in one of the suit operation skills. [Shockwave. pg.7] Task Difficulty Determining detection technique Spotting subliminals Cleaning up broadcast Creating simple subliminals Creating sophisticated subliminals Average Average Difficult Difficult Very Difficult DIVE SCHOOL To be trained as a diver a character must have BOD 5+. pg. After 5 years with a clean PRC the holder can get full citizenship. Collated by Andrew James 05/01/02. depending upon the importance of the story being aired. ajames@node16.60] "On the spot" tourist visa 1000-10. Through Greece: Streetwise & Streetdeal don't lower the price. Ianus Publications Inc. Even regular ground-vehicle CHOOH² costs 1d3+3eb per gallon. Rolling a natural 1 during a skill check means the finished product. the credibility of the media (or station) may decrease. Further Difficult to Very Difficult COOL rolls are required to keep from embracing the 'dancer's beliefs and emotional reactions.

Class Multiply Explanation of source Fixer Netrunner Tech Nomad 100 50 25 10 Connections. If it is not repaid.117] The retainer is usually 1. Swimming. Week 1: Physical 10 IP in Combat Sneak or Awareness.5 /2 /8 /40 Irr 65% 50% 25% 20% Mission Pay Mission Pay = D x E x R x N x (100) Each letter is an aspect of a mission. John A Nephew. For each 2eb invested in a month. and ranked 1 to 5. pg. loans Viral fund extraction.000 per month. information from that chart is used here.(retainer x 12) / # of missions Information © R. increasing his income. Resources of the Target. Endurance. Period Pay Period Pay = period <x> standard salary or Period Pay = period </> standard salary Duration Salary Mod % chance of work Year Month Week Day Hour x12 x1. Collated by Andrew James 05/01/02. Demolitions. but higher paid types can get larger retainers. Allocate 80 IP. between: Hide/Evade Disguise Shadow/Track Pick Lock Interrogation Interview Electronic Security Persuasion/Fast Talk Resist Drugs/Torture Week 3: Mini-Missions +40 IP to allocate as desired. New Salary = salary .CYBERPUNK 2020 ADDITIONAL RULES COVERT OPERATIONS TRAINING Training consists of an intense four-week course that covers the basics of covert operations. Hour /2000. loans Family connections. issue 2.co. Week /100.Talsorian Games Inc.<spec ability> Average pay per mission = (salary x 12) . information Floating Funds = multiplier x salary pay This floating fund must be repaid within a certain period. advances. Temporal Statis Productions. All rights reserved. Equipment Rental Fees Period Cost = equipment value </> period cost mod The period and cost modifiers are Year /4. ajames@node16. +10 IP in Combat Sneak. 20 IP in Firearms (your choice of allocation) and Stealth. Hand-To-Hand (Brawling. Danger or Difficulty of task. usually thirty days. Dodge/Escape.See Cyberpunk 2020 page 48. Enemies: chance of long term foe or suffering reprisals.uk 2. pg. or convert Combat Sense to Combat Sneak. Day /400.3 .(% lost as decimal) x salary pay Mission Pay With Retainer Average # of missions per year = 12 . Ianus Publications Inc. Notice given x 100 = cost of special operations. maximum 20 IP for any one skill. Week 2: Espionage +20 IP in Awareness/Notice. Week 4: Practice Operation +30 IP to allocate as desired. then the percentage of money lost is subtracted from the salary. probably half what his normal salary would be. & Prometheus Press Inc. vol 1. [Stormfront. laundering Advance pay. Martial Art). but if it is not paid back within 30 days the Fixer loses that money as part of his influence. [Interface. Month /32.29] SALARY INFORMATION Salary Pay . For example a Fixer has 100 times his basic monthly pay level tied up in deals and services. 20 IP each in Wilderness Survival. the fixer can raise his pool by 1eb. Percentage Pay Could be used to pay any class that is not or cannot be conventionally employed. He can withdraw any amount of that each month.

....... he may fire without penalty...... Roll as per FULL AUTO FNFF rules...75 ROF 16-30 . attack.... Facing Vehicles: Make PCs and NPCs roll COOL + 1D10 against a Difficulty 15+ to stand and face an APC.......... and must make a (BOD+Strength Feat+1d10) roll vs the (BOD Min x2)....... duck for cover.............5 ROF 61-120 ............... he may only fire at a ROF of 1/2... IFV.......... Collated by Andrew James 05/01/02..... FULL AUTO When firing full-auto at multiple targets the distance between targets is included when dividing the number of possible hits. A Cyberarm acts as BOD 12 for pistol recoil purposes...0 ROF 121+ . depending on the situation) is necessary to see if the character continues to fight.............. If failed. if the character's BOD is at least 2 points greater than a semi-auto weapon's BOD Min... if so disposed.. Simulate this with a COOL+1D10 roll. Suppressive Fire: Realistic referees should require COOL + Combat Sense + 1D10 rolls at Difficulty 15+ before allowing a character (NPC or PC) to put himself in danger by exposing himself to suppressive fire............ Seeking Cover: Unless a character has been properly trained to seek cover (or go prone if no cover is available) when a firefight starts......... 50........ x1.. harness... Grazing fire is considered a use of Suppressive Fire which only hits legs...... x2.......... or even flee if the roll is fumbled. ajames@node16....... x2........... mono/bi/tripod. If the character succeeds..... a maximum of 4 rounds per target......... trapped..... and decide whether the proposed action is simple enough for the character to do it without having to think too much.... Grazing fire is where you set the machinegun at knee level and fire.. the team leader's Leadership skill can be added to each member's roll if they are in contact or line of sight of him............. if the firer's BOD is less than the BOD Min............ penalties are based on the firer's BOD minus the weapon's BOD Min (referred to as Difference Factor or D-fac)......... Information © R.. If the character fails the roll.... reload... Temporal Statis Productions.e....... x2.. no brace* (SMGs & shotguns) .. the firer takes 1 point of damage per point of D-fac to his firing arm.. or shoot back... That way you don't have to aim when the enemy starts moving through it... shoulder strap..... If ROF is 30 and targets are 5 meters apart (7 including targets themselves) then 30/7 = 4........... you usually hit not-so-well-armored legs......... the referee should evaluate each action that a character (PC or NPC) wants to do....... Naturally everything in the background (i................ x0.. 52] 1-handed (handgun) .5 EAP (railguns) .............. or other automatic weapon.... x1... arm brace..8 ROF 1-3 (semiauto) .... he is free to perform the proposed complex action........0 2-handed........ (Max Damage/5) Shotguns ....48] D6 weapons ................25 Grenade launchers .0 ROF 3-16 .... etc.5 *Brace=stock.. Characters who can't be hurt by the suppressive fire are exempt.4 ...... The ROF of the weapon is divided by this number to determine the maximum number of hits per target... [Listen Up You Primitive Screwheads........ with WA reduced by -2 per 1 point of D-fac....... x3.... (Diameter in mm) x0...... If he fails... Any weapon with a BOD Min of 9 or less is assumed to be fireable by anyone... pg........... this way.......... Ianus Publications Inc. & Prometheus Press Inc.. [Blackhammers. he may fire it at a ROF of 2 rather than 1........ etc...... If this roll is failed........ 6 targets over 8 meters = 10.................. In cases where regimented teams are involved. but you have the option of using the BOD Min restrictions for all weapons... John A Nephew.... a COOL+1D10 roll against a Difficulty 15+ (or more.... or when a vehicle a character is in is damaged.. MGs... Natural 10 means the target takes extra hits (roll 1d10 again).5 High-pressure/high-velocity grenades ............. etc... pg........ between the targets) makes a save as well.. to cover it with sweeping fire............ but +10 to Initiative........... x1..0 ROF 31-60 . sling.......(Max Damage/6) D10 weapons . gyro-mount.. pg... critical failure means the weapon is also dropped..... x3. x1.................. they look around to see what's happening instead...... A Powered Exo-Mount has BOD 18 for recoil purposes... x1..Talsorian Games Inc. or outnumbered/out-gunned.. However. make a COOL + 1D10 roll at Difficulty 13+........... other SMGs) .... against a Difficulty 15+. So two characters 5 meters apart = 7.......... If the firer's BOD is lower than his weapon's BOD Min......CYBERPUNK 2020 ADDITIONAL RULES Combat Rules RECOIL A character compares his BOD stat to the BOD Minimum (calculated using the table below) of the weapon he is firing. he has to do something simple that still fits the situation instead...... the character will try to seek cover..... MBT or other large vehicle... All rights reserved.....3 Modifiers Multiply all mods together GRACE UNDER FIRE Complex Actions: During combat...... requiring more complex thought... Max SHOT Damage x0......0 2-handed & brace* (rifles.48] Weapon Type Base BOD Min FIRE CORRIDORS & GRAZING FIRE A fire corridor is where you plot an area where the enemy can advance......... More complex actions. require that the character ignore the stress and keep his head clear................co............... If his BOD is equal to or higher than his weapon's BOD Min.... This Ambush doesn't grant +5 to Attack rolls.. Simple actions are: shoot at someone.......45....... then set up a machine gun. [Listen Up You Primitive Screwheads................ run... Morale: When a character is hit and wounded....uk 2........ you just hold down the trigger and sweep......

[Pacific Rim.CYBERPUNK 2020 ADDITIONAL RULES ANTI-VEHICLE WEAPONS VERSUS PERSONNEL 1. or a computer navigation/GPS system. [Listen Up You Primitive Screwheads. +1 if using an Adrak "animal brain" remote or an R-Brain. If the shot hits. [Shockwave. and radars fill up with interference "fuzz".co. +10 Difficulty against small-sized remotes. Unless the spotter has the firing weapon right next to him. Victim makes LUCK test 15+. Success indicates that he was just grazed and suffers 5D6 damage to a random location. This is the victim's Armor Value. roll on the Grenade Table to see just where it hits and work out damage as usual. 5x weapon cost.uk 2. it does so by (range/100m) x the number of points missed by. pg. CLOTHING & MARTIAL ARTS -5 to all Judo & Sambo attacks except Strike. [Pacific Rim. If the shot misses. Likewise. including commercial. straight-sword styles. after everybody has moved and taken their actions. This does not use up any LUCK points. since it simulates the spotter correcting the fire. pg. and is considered a last-resort skill for avoiding being hit in melee combat. If the LUCK test failed divide victim's average Armor SP by 20. on a roll of 1-2. +1 if using wire. pg. on a 4 or less the blade breaks. but there is no limit to the amount of weapons one spotter can spot for. halve their Melee skill level. unless the victim wants to throw LUCK points into the roll. This requires a map and a Difficulty 15+ Wilderness Survival roll. and relay information back to the firer. he must know where he is. and must know where the target is. not at the same target. Ianus Publications Inc. roll for the location hit. At the end of the turn when the shells reach the target.5 . pg. as long as they're shooting at the same target. so they will jam up. some distant indirect fire may take several turns to reach the target. REMOTES AND ECM Electronic interference interferes with remote operations.8] DETECTING REMOTES Remotes are normally made out of radar-absorbent plastics. Roll normally to hit. On a parry roll 1D10. times 2 for any type of AP. a character trained in Melee is nowhere near the equal of someone trained in Fencing (which can cover Kendo. and artillery shells travel at 600m per turn.Talsorian Games Inc. If the firer can see the target. [Shockwave. The difficulty is 25+. Within double the normal ECM jamming radius. use the normal FNFF rules for direct fire. and assess damage normally! [Maximum Metal. John A Nephew. Mortars and launched grenades travel at 400m per turn. Soft armor is 1/3SP.56] +5 Difficulty against normal-sized remotes. Alternatively. Armor helps against this. too! These jamming periods don't often last more than 15-30 minutes. Subtract this Armor Value from the weapon's Penetration (Average Damage/10. The blade will also break on a fumble. the victim takes 2D6 impact damage and loses 10 SP of armor for every point of Penetration stopped. & Prometheus Press Inc. the To-Hit# drops to 10 and the weapon(s) can continue to fire at that location for as long as desired without a need for a spotter to correct fire.138] ELECTRONIC WARFARE An ECM pod can blanket enough major frequencies that effective communications become difficult. times 1/2 for small arms using D6 for damage). penalize the character using Athletics instead of a normal combat skill by halving the effective Athletics skill level. Jamming isn't strong enough to affect land-lines (cable and fiberoptics).7] Information © R. roll for the artillery to hit. Temporal Statis Productions. All rights reserved. Collated by Andrew James 05/01/02. but only at half strength! 3. rapiers. pg. & Kick against opponents naked from the waist up. [Maximum Metal. The land-line systems are no longer adequate to handle the additional communications normally done via cellular. Hard armour is 2/3SP. pg. sabres. Jammed radio waves interrupt broadcasting of all types. ajames@node16. emergency. A spotter can only spot and correct for one target location at a time. and law enforcement. If the result is 0 or less. the victim's armor is destroyed. the remote's operation is interrupted and it returns to base (its normal default programming).8] HAND-TO-HAND PENALTIES Athletics is a poor skill to use combat. is going up against a character using Fencing and a sword-style weapon. and civilian radio suffers a 50-100% drop out rate. both with their radio transmissions and their ill-protected brains.150] INDIRECT FIRE Indirect fire requires a spotter. all Net-cellular. as well as classic Epee fencing). [Shockwave.56] -3 if within an active ECM generator's radius. direct microwave. At those speeds.52] MONOBLADES If a standard blade is replaced with a monoblade add 1D6 to damage. Roll 1D10 every minute a remote is on operation in a high ECM environment. If the result is 1 or more. in a direction determined by the Grenade Table. multiply the result times 10 to find the damage the victim receives. rounding off. If a character using Melee. pg. who can see the target. or a satellite. armed with a sword-style weapon. This cripples 65% of all phone calls and around 32% of Net transmissions in most urban areas. To reflect this. Some of the bigger ones can have chameleon covering. roll the dice. normal cellular. 2. In addition. pg. look up the weapon's damage. Punch. so the normal method of detecting remotes is visual. and the only modifiers to the D10 roll are: Spotter's (Heavy Weapons+INT)/2 Firer's Heavy Weapons/2 Visibility Modifiers that apply to the Spotter +3 per turn (max 4 turns) of spotted fire at the same target area. Once a shot hits. or laser guidance to work the remote. but it does a number on cellular and radio-link calls. with a neutral infrared signature. This bonus can only be gained after the first shot(s) hit. round off.

sweaters. LAYERS. cloth jackets and coats. They're also hot and fatiguing. jumpsuits. pg.uk 2. +100-300%. Legs: 1 layer Medium clothing. heavy belts. hats. pg. [Chromebook 4. Layers are not interchangeable! (i.CYBERPUNK 2020 ADDITIONAL RULES Armor Rules ARMORED CLOTHING.electrical impulse. Heavy clothing. dresses. Untreated MetalGear reduces damage from electrical attacks by 50%. expect Awareness penalties to be doubled (GM's call). [Chromebook 4. ajames@node16. leather pants. Ianus Publications Inc. Collated by Andrew James 05/01/02. shades. thin skirts. [Chromebook 4. flame damage adds to the price. John A Nephew. & ENCUMBRANCE Humans can only wear so many layers of differing thicknesses of clothing without being so stiff that they can't move. heavy skirts. such as the Blitzkrieg Arc-Thrower. most chaps. gloves. soft boots. & Prometheus Press Inc. it's inadvisable to wear other head covering under it (such as bandannas or ski masks) for any length of time. bandannas. Penalties for extra layers: Extra Torso Layer Extra Leg Layer Light -1EV -1EV Medium -3EV -2EV Heavy -4EV -3EV Material Weights Per Clothing Type Light: Shirts. EV penalties fro over-layering are in addition to those for armoring clothing. +100-200%. for pants/skirts.e.co. All rights reserved.12] HELMETS All helmets (unless specifically designed) reduce sight Awareness checks by -1 and hearing Awareness checks by -3. your torso including arms and head (as both need considerable leeway to move freely). For shirts. 2x Lights do not equal a Heavy!) Also. hard leather and synthetic boots. Heavy: Leather jackets and coats. Layering: Torso: 1 layer Light clothing. this adds 50% to the armor cost. Medium: Pants.66] GROUNDED ARMOR Most armors are not grounded vs. pg. Temporal Statis Productions. shoes.Talsorian Games Inc. scarves. and negates electrical weapons.67] FIREPROOFING Giving clothing the equivalent of SP20 vs. ties. If you do.67] Information © R.6 . [Chromebook 4. 1 layer Heavy clothing. Penalties are assessed for the Torso and Legs. some chaps. +50-100%. for jackets. pg.

.. and Seduction.. Streetwise.51] STABILITY MODIFIERS (add to actor's skill roll) Subject Humiliated if they give in -1 Holds a "trump card" in the situation -2 Has a melee weapon -2 Has a gun -4 On psychoactive drugs +/-STR Is a cyberpsycho (1D10: 1-5) -2 to -10 Is a cyberpsycho (1D10: 6-10) +2 to +10 Actor On his home turf +1 Bigger than subject +1 Much bigger than subject +2 Brandishing a melee weapon +2 Brandishing a gun +4 Has backup (1st goon) +2 Additional goons (max +5) +1 On psychoactive drug +/-STR Has a Reputation for X +1/2 Rep Seduction stat base ATT+EMP/2 Reaction Modifiers -20% . The amount of information divulged is determined by the results given below: Roll Interview Results Natural 1 1-9 10-14 15-19 20-24 25-29 30+ Automatic failure... [Wildside. All rights reserved........... ajames@node16. Ianus Publications Inc. No interpersonal communications skill can be used at a level greater than the speakers skill in that language. Use of Authority..uk 2... Credibility... Wardrobe/Style. 80% chance of attacking if possible. However.... Intimidate/Interrogate. Persuasion.... pg... Hatred: The NPC hates the character and may betray the character if possible.... Roll Result 01-05 Blind Hatred: The NPC hates the character and will act in the worst possible way....... Teaching. Disguise.. -5 penalty. Persuasion & Fast Talk. No cooperation is possible. pg.. Interrogation. Each subsequent attempt results in an additional..... a news team may attempt any two of the above skills without penalty. Per 1 Characters ATT<4 +10% ... -7 to your skill rolls.. Seduction.... Charismatic Leadership. Intimidation....... Seduction). if possible.... Obvious error.... Stability is the difficulty number which represents how difficult a person is to sway when using Authority.. You are a barbarian who cannot be dealt with. Temporal Statis Productions... Education....Talsorian Games Inc... 96-00 Players may have appropriate Culture skills at 1/2 the level of any languages they know. Strong Like: The NPC really likes the character and will try to help as much as possible within reason. If they attempt a third technique. [Wildside....CYBERPUNK 2020 ADDITIONAL RULES Interpersonal Skill Rolls STABILITY Stability=COOL x 2........ Information © R... Oratory.co. -7 to your skill rolls...62] NPC REACTIONS (Optional) Roll 1d100 on the table below for reaction results upon the first encounter between any character and NPC. Same (0) American English Australian Canadian CULTURAL SIMILARITY TABLE Similar (10) Different (15) Germanic Russian French Israeli Finnish Jamaican Swedish Colombian Alien (20) Highrider Zulu Aboriginal Japanese 06-15 16-24 Situations requiring a Culture roll: First encounters. NPC is opposite sex CONDUCTING INTERVIEWS When trying to obtain information from an interviewee...... May or may not help.... The Streetslang skill acts as 1/2 (round down) it's usual level in a foreign country..... Human Perception. Collated by Andrew James 05/01/02. Neutral: The NPC doesn't really care one way or the other.... Oratory. Probably won't betray the character. John A Nephew. Perform... & Prometheus Press Inc. cumulative....... 30% chance of attack..... Will attack if possible. Reputation style facedown.. You come off as a simple minded foreigner. Love: The NPC will either fall in love with or strongly like the character.5...... and -1 to any culture rolls with the same party.... Leadership.. but otherwise will ignore the character the character. Interview..... the character chooses the skill to be used (Interview. Character has bad REP +5% . no interview Refuses to talk Tight-lipped Average interview Good interview Excellent interview Tells everything s/he knows During an interview with a particular character. Character has good REP +5% .......... Per 1 Character's ATT>8 -5% ... Dislike: The NPC is not impressed....... Charismatic Leadership.. but may help the character if profitable. Don't bother making the skill roll.... History (cultural perception). Major insult.. You totally blew it... then makes a skill check.87] 25-35 36-65 66-80 81-95 1-4 5-7 8-10 FAUX PAS (1D10) Minor error of etiquette... pg. Character seems very powerful -10% .. He will be very loyal.7 ....... Strong Dislike: The NPC may act against the char acter if profitable.. he may betray the character. [Live & Direct.... a -5 penalty is applied to the result.... The NPC will do practically anything for the character.. and add -3 to any future Culture rolls...... In combat situation +5% ...

81] Failed Drug's Purity 1-2 3-4 5-6 7-8 9-10 A Bit Low. When a Fixer haggles with a non-fixer his advantage becomes 5%.000. Money laundering: Up to 50% of the total. Collated by Andrew James 05/01/02. Military Very rare and illegal Listed Price 25-50% 150-200% 300%+ 400%+ 600%+ Standard 1000eb SIN Gold 10. BOD 15+ or sick The Worst. reduce the time by 1 category. crash space. but not ATMs.8 . Ianus Publications Inc. consumer goods Grey Market Legal stuff. the price will never deviate by more than 50% either way. Data 50MU of random data takes 1D10x10hours to collate in a list worth between 100eb to 2. progs.000eb SIN.CYBERPUNK 2020 ADDITIONAL RULES Streetdeal & Streetwise INFORMATION GATHERING 1 hour Nearly Impossible 1 day Very Difficult 1 week Difficult Streetdeal. 1eb is equal to: $ American Dollar $. STR -2. Figuring out the exact price rather than a ballpark figure increases the difficulty by 5. Temporal Statis Productions. duration 1/3. opals. John A Nephew. pg. No cash. 5% chance that they disappear 5% chance that your money is unavailable 20% interest per year Credit Accounts Type Max transaction ID required Buying and Selling An average Edgerunner spends his money on: 30-40% Food. thumb print Platinum 100. and fax.15 [Wildside. Locally unavailable items are bought for a small percentage and sold for 1/2 price and up. Under normal circumstances.000eb FALSIFICATION TABLE Streetdeal Roll Reliability Diff to spot 30+ 28-29 26-27 25 23-24 21-22 0-20 95% 90% 85% 75% 60% 40% 15% 30 28 26 25 20 15 10 DRUG PURITY Purity Check: 1D10 lower than Pusher's Streetdeal Optional: Pusher's Streetdeal+buyer's LUCK+1D10 vs. BOD 10+ or be sick Real Bad. duration reduced by 1/3 Poor.000eb+ SIN.co. rating. 20-30% Maintaining their Reputation. Negotiation/Haggling COOL+Skill+1D10 vs COOL+Skill+1D10 When the 2 skills are the same each 1 point of success results in a 2% change of price in favour of the winner. Exchange Rates. Research. For every 5 points that the roll exceeds the Diff. UR ST VR EX 50% 100% 150% 300% 30% 20% 10% 5% RESOURCES & STREETDEAL Everyday item 10 Common 15 Not Very Common 20 Poor Availability 25 Exotic/Rare 30 FENCING Base price 30% Minimum price 10% Maximum price 50% Fenced items are usually sold at 50% of their normal value. stones.Talsorian Games Inc. 30% Work stuff. BLACK MARKET SERVICES Forging Credchips (95%) Cracking a Credchip Cash Processing 1D10x1000 25-50% 2-5% MONEY & FACTORS Money exchange: 3-10% processing fee for cash. metals. thumb.000eb SIN. electronic credit only. STR -1 Bad. EQUIPMENT QUALITY Reliability Cost Malf. untraced Could be used in a crime Black Market Illegal Stuff Custom Newtech. duration is 1/2. phone. clothing.50 Y New Yen 200Y [Wildside] Information © R. All rights reserved. thumb. (Streetwise) roll. Contraband can sell for up to 10x legitimate market value. etc. voice. Facebanks Can perform transactions through the Net. STR -3. ajames@node16. & Prometheus Press Inc. either does nothing or causes some kind of physical or mental damage. retina Credit accounts pay between 7 and 10% interest per year. voice Black 1. PRICE MODIFIERS Legal Stuff Food.uk 2. 10% Saved in gold. Appraising The base difficulty depends on the Fixer's area of expertise. duration 1/3.

sockets. assigning a value for each personality. or powerful cyberlimbs. Cheaper clinics can be found that cost 100eb less per -1 from each die of the second roll. Roll 1D6. but an extra 10% of cost can boost you 1D6 months up the waiting list. 1D10 x 100eb. A device monitors and tests every cybernetic implant against its imprinted operating parameters and compares it with current physiological conditions (treat the machine as having a Cybertech skill total of 20 if a dice roll is required). re-roll any unassigned values. Rotterdam. Galveston. At times of stress. ajames@node16. however.uk 2. subtract the second result from the first to get the actual Humanity Cost. Roll Streetwise vs. Seattle. 1D10 x 50eb. etc. on top of which is heaped the pain of regular maintenance. As your nervous system dances make Stun roll at -3. Kawasaki.CYBERPUNK 2020 ADDITIONAL RULES Cyberware Rules CYBERPSYCHOSIS Although the basics of cyberpsychosis are well documented in Cyberpunk 2020. pg. Repair is Diff 25. Cyberlimbs use a battery each. When a character goes in for a check-up. and after 1D6+1 rounds you'll pass out. and newtech to run you 300% of the original cost. Circuit corruption: Inoperable until fixed (Diff 15). Trust no one. roll 1D6 + modifiers on the table below. Severe corrosion: Inoperable until fixed (Diff 20) Biofeedback: Make Stun roll. or it can be done using a techscanner. Obsession: Centered on one focused idea.co. If non-waterproofed cyberware is exposed to saltwater for more than 10 minutes. Sight or thought of it will paralyse you with fear 80% of the time. pg. and one will run two cyberhands or a number of other implants. Modifiers Each Additional 10 minutes: +1 Each 15m depth: +1 1-7 8-9 10-11 12 No problems. [Eurotour. Delusions: Believe something unconnected to reality: 1-2: Immortality. and a guarantee of only 100 meters' depth at the outside. 30 minutes. 5-6: Infallibility: You're never wrong. [Chromebook 3. Roll 1D10: [Solo Of Fortune. [Eurosource Plus. 3-4: Fantasy.10] 1-3 4 5 6 7 Blind hatred of humanity: Standard cyberpsychosis. 8 Hyperactivity: Can't rest and run around as on speed. a lengthy dive to NuSCUBA depths can wreck havoc with everything from cyberlimbs to neural processors. it drops to DIFF 20. and a Cybertech roll of 20+. any one of these may take over. [Stormfront. While leakage isn't a problem for short.27] 1-2 3-4 5-6 7-8 9 You're safe for now. 9 Phobic: Deathly afraid of something. Most major-power cybernetic implants require new batteries every year. Live in fantasy world of your devising. Marseilles. shallow swims. and limbs gain a cumulative +1 EV. 10 Schizophrenic: Your personality fragments. Implant must be removed and a new one fitted. this means that vast sectors of biochips. totally internal implants and bioware are unaffected). Roll Humanity twice. pg. Temporal Statis Productions. All rolls at -4.although in major port cities (Chiba. [Stormfront.122] SCANDINAVIAN CYBER CLINICS You must book 6 months in advance. Kobe. most implants and enhancements aren't 100% sealed.59] Information © R. and Yokohama to name a few). DIFF 20 to find a street clinic that can do this. roll 1D10 on the table below. these choices will begin to appear as personality flaws at an Empathy 2 or lower. limbs. and apply the result to a randomly-rolled cyberware item which is exposed (like audio. but it will take a Cybertech or Electronics roll of 28+ to prevent this tampering from being detected when the time comes for the override chip to be removed at the point of exit. Rolls -2 until turned off. Ianus Publications Inc. organic contacts. pg. but it's completely submersible down to 200 meters with no adverse effects. with sparks leaping everywhere. All rights reserved. WATERPROOFING AND WETWIRING Traditional waterproofing incurs the fashion seppuku of bulbous sockets at the joints. System hangs: Inoperable. In many places tampering with override chips is a crime with a mandatory prison sentence. Add +1 to the roll for each three months beyond six months since their last check-up. Minor glitch. You can't be killed. optics. D10 Result & Repair Cost CYBERWARE VS SALTWATER While all cyberware is designed to fend off the occasional thunderstorm. 10 Catastrophic short circuit. 2-6 hours to fix.138] CYBERWARE OVERRIDE CHIPS Many customs points add override chips into cyberware control systems to disable weapon systems. and costs 1000eb/day plus normal operation costs. Collated by Andrew James 05/01/02. Wetwired cyberware is engineered with enough polyceramics.9 . In each of these variations.27] CYBERNETICS MAINTENANCE Cybernetics need periodic tuning and adjusting (every six months in recommended). and other sensitive components could be exposed to the corrosive effects of saltwater.Talsorian Games Inc. pg. a linear frame needs four. Catatonia: Withdraw from all contact with humanity. you might want a more precise version of the illness. 1-3 hours to fix. Major glitch. The course lasts 1 day per maximum Humanity Cost. John A Nephew. It isn't easy to find wetwired cyberware on the street (DIFF 25) . These can be bypassed with a Cybertech roll of 20+. developing into 1D6 different identities. The item does give a spectacular show. pg. Paranoia: They're all out to get you. & Prometheus Press Inc. the eventual result is a blind rage against people. Singapore. myomers. and it'll run you 200% of the cyberware cost. This check-up costs 100eb. but will be fine once dry. cleaning to avoid corrosion and damage.

[Home of the Brave. pg. thermograph) are less effective due to intense cold. Any chromed.Talsorian Games Inc. especially if no precautions are taken to protect the exposed equipment. If ripped apart. Temporal Statis Productions. [Deep Space. cyberoptics can be protected by goggles that keep their ambient temperature above zero.000eb 5. page 57). For example. Inpatient. John A Nephew. If results 1. and Intensive Care Therapy. pg. Collated by Andrew James 05/01/02. All rights reserved. ajames@node16. where the patient not only lives in the facility but has their nervous system and psyche probed each day for "fine-tuning". In combat allow 1d6 extra damage only if exposed skin is struck. audio and neuralware has no adverse effect on children after age 10.20] Negligible Minor Major Critical 2 weeks 6 weeks 8 weeks 16 weeks 1 week 3 weeks 4 weeks 8 weeks THERAPY COSTS & EFFECTS Therapy Cost/Week Time Required HP Regained Outpatient Inpatient ICT 1. Most other cyberware must be replaced at each age level.co. where the patient lives in the hospital and practices every day under medical supervision. p. a roll is made on Mircowave Side Effects table (CP2020. Add up the surgery codes below to work out the therapy time. pg. pg.101] 4 Negligible = 1 Minor 2 Minor = 1 Major 2 Major = 1 Critical CYBERWARE AND CHILDREN The majority of nanotech.10 . ignoring radiation history.59] CYBERWARE UPGRADES Task Diff Hours Modifying a new part to fit an old model Upgrading the mountings for new model Products over 5 years old Ubermensch or very early cyberware [Eurosource Plus. or 4 are rolled more than three times. Covering or heating the limb restores the complete function of the limb. An exposed limb suffers failure as the hydraulic fluid begins to freeze. [Northwest Passage. Although this hurts. or noncoated replacements adhere to any warm exposed skin. an amount of skin equal to the contact area is removed. damage is only temporary. Thermal scanners (IR. pg. metallic. reducing the Strength and Reflex for an affected limb by 1 per hour exposed. the limb is destroyed (50% purchase price or more to repair). The time needed for successful therapy is based on the complexity of the operations performed.17] Children 10-11: Humanity Loss/3 Children 12-15: Humanity Loss/2 THERAPY TIMES Surgery Outpatient Inpatient/ICT CYBERNETICS & RADIATION Whenever the character needs to consult the Immediate Effects table. lasting until first aid is applied.3.140] 20 20 1D6 2D6 +1D3 +1D3 Information © R. optics. Ianus Publications Inc.CYBERPUNK 2020 ADDITIONAL RULES THERAPY PROGRAMS There are three levels of therapy: Outpatient. as the body grows. [Chromebook 2. where the patient attends sessions at the clinic/hospital. & Prometheus Press Inc.98) for every 100 rads the character is exposed to.000eb 10. Shielding subtracts 500 rads from the short-term dose for cybernetic effects.000eb 14 hours/week 168 hours/week 168 hours/week 25% 33% 50% CYBERWARE VS COLD WEATHER Cybernetic parts may be affected by the cold. They will need to be recalibrated using Cybertech.uk 2. and adds 10% to the owner's chance of developing hypothermia (see Northwest Passage. Vigorously exercising the cybernetics allows normal movement for at least five minutes.

Braindance. Collated by Andrew James 05/01/02.145] MEMORY UNITS 1 Memory Unit is enough to hold 25 megabytes of data. [Guide to Net. • At the subgrid/city levels. • At the World level. Ianus Publications Inc. even if it is less than the safe limit. but in Afrikani. pg. and Pacifica. Sovspace. John A Nephew. subscription. 'runner must reinstall program. -1 Interface penalty for Anti-Personnel and Programming rolls. all travel must be by LDL "jump". AIS & CPUS • A single AI may not have more than 7 CPUs or the AI personality will fragment. • This line is merely a representation. out of the subgrid and across the local city grid. They may communicate via a data management processor (a specialised form of LDL switching box). the tracing runner must activate his LDL routine (and make a D10 roll vs the LDL's security level) in order to maintain the trace. as with the other levels). There is a lesser (2%/sq) chance that you will drop out of the Net itself. 20 minutes of video. & Prometheus Press Inc. TASKS IN THE NET System Knowledge & Computer Use skill rolls: Access Encyclopedia with a service Easy without service Very Difficult E-Mailing without being monitored Very Difficult Post a Notice at open/closed Mailbox Average/Difficult Link to a Flaproom/Unlisted Flaproom Average/Difficult Locate a Datafortress Local Average National Difficult International Very Difficult Hidden +10 to difficulty Programming skill rolls: Hacking the Internet to establish a BBS Insert commercial into network's programming Changing programming to allow half hour show 25+ 20+ 25+ TRACING ACTIVE COMMUNICATIONS • Too see two systems communicating with each other you must activate a Trace routine from the menu. but they must be grouped separately. pg. All rights reserved. and passes through it.145] Information © R. If the line passes through a city grid to an LDL. and VR simulation Pay-per-View movies BBSs.146] NET MOVEMENT • At all levels. 10. you must intercept the data when it first leaves or enters the CPUs of the sending and/or receiving systems. GMs are free to create additional Regional LDLs if they wish to expand accessibility. In most Regions this limit is 5 spaces. [Guide to Net. dumps 'runner out of Net.11 . and roll 1D10 + Interface total higher than a Difficulty number generated by multiplying the number of code gates and LDLs in the datafortress by 2. If there is any active communication along any of these routes at the time of the Trace attempt.CYBERPUNK 2020 ADDITIONAL RULES Net Rules LEGITIMATE USES OF THE NET Interactive television Music transmissions. 10 Deck interface crashes. [Guide to Net. or 16 minutes of audio/video. • If the line originated directly from an LDL inside the datafortress. NET CRITICALS If you roll a 10 while making a Net combat roll. [Guide to Net.000 pages of text. walking is accomplished via interior building and surface lines. ajames@node16.145] NET FUMBLES Roll 1D10. 60 minutes of audio. it cannot be tapped (in transit) from the Net. databases and chat systems Fax communication and publishing Telecommunications • A runner has a safe limit when "walking" someplace from any LDL on the regional level (it is also the furthest one can move in one round. • If the runner is attempting to cross distances longer than the safe limit via local switching lines.co. the limit is 3 spaces due to scale and technology differences.uk 2. and can be done without penalty. • This line can be followed for as long as the communication between systems continues. the LDLs operate on the "5 square jump" principle. 1-4 Program delayed. they suffer the following penalties: -2 REF penalty for Initiative rolls. finds the LDL. • You may have more than 7 CPU inside a single data fortress. There is also a 5% chance per square travelled beyond the safe limit that you will drop out of the Regional level into the nearest (or last passed through) citygrid. 5-7 Deck slowed. you get a +1 to your next Net Initiative roll. and "Net Jams" Newsgroups and other information services Data Havens Education and instruction Video games. walking is impossible. lose one action for 1-3 net rounds. pg. although only those LDLs listed on the World map may be used for World level movement. pg. a green or blue line will appear from the code gate (or from the roof or floor of the datafortress in the case of an active LDL) and stretch off. Temporal Statis Productions. the runner cannot follow it unless he first enters the datafortress. • The above penalties also apply when walking across Regional borders. 8-9 Program crashes. instead of using LDLs.Talsorian Games Inc. check table below. activates next net round.

Takes 2D10 hours minus programming skill to repair. • A netrunner can attempt to throw another netrunner out of a microNet. Ianus Publications Inc. 25% off upgrade price if you have a legal copy. Stealth. John A Nephew.39] Bugs: Result from a double Fumble when using a consumer program. • Glue and all anti-system programs work as normal. ajames@node16.12 . Programs that do hit point damage reduce Processor Speed by 1D6 points. • Anti-system attacks are made against the PC and it's Datawalls first.co. To upgrade a programming skill check of 1/2 (round up) of the program's Difficulty and the time is 1/10 of that required to write the program. all other program types. Liche. A program in nanocode is only good for that microCPU and is not transportable. • Black programs that reduce stats have no effect. • Occupying a microNet when it crashes throws you out and leaves you stunned for 1D6 turns. • The physical destruction of a microNet while running it causes an instant 1D6 physical damage to the netrunner and stuns him for an equal number of turns. Information © R. the PC crashes and dumps you out of the Net. • The PC can run programs independent of the netrunner. diff 20. When Processor Speed hits zero. • Crashed microNets reboot within 1D6 turns. that is custom tailor-fit for the single function the microCPU is doing. Detection. • Instead of Interface use Expert [Complex Computer Language] instead. • You must also modify your software (Diff 20/15 per program). and examine memory units. • Access to PC's memory & hardware. Any direct link ('trode or otherwise) requires physical contact. Wireless connections can only work with cybernetics with radios or cellular connections. • You can run a microNet through your deck or direct 'trode connection. diff 10. Downloading from BBS: 1 hour per MU of program. and a programming roll. operate remotes. or Protection. PROCESSOR SPEEDS TABLE Computer Generic Value Range Supercomputer 20 18-23 Mainframe (Microtech 9000) 15 12-20 Workstation/Mini (Toshiba Lightning) 10 8-13 Desktop PC/Laptop (Nutek 101) 5 3-8 Pen Computer 2 1-3 Pocket Organizer 1 1 MICONETS • Only one netrunner can occupy a single micoNet. using opposed INT + Interface + 1D10. Only a netrunner can microNetrun through a deck.Talsorian Games Inc. Or you can alter an existing modem program to handle your cyberdeck programs (Diff 20/15). You program a microCPU in nanocode. a Techie can 'trode into a microNet and substitute their Jury Rig for Interface if the device is designed for it.uk 2. KEYBOARDS IN THE NET • Initiative: Processor Speed + 1D10 • Anti-Personnel Attack: Program STR + Processor Speed + (Expert [Computer Language] -3)+ 1D10 • Computer/keyboard combo will not run IG interface program. to a maximum of 3 actions. PCS IN THE NET • Initiative & Speed minuses: -8 + processor speed. with a -1 Speed penalty for every extra action taken in a round. Difficult programming roll to write a patch. Knockout have no effect. • Suffer anti-personnel attacks normally. Or a Tech can do it for 150-200eb. You have to program your own (Diff 25 Programming. This has a -3 (min skill 0) because of the slowness of keyboard interfaces. Diff 20 Expert [Complex Computer Language]). pg. However. Usually a nanocode program is written for one function such as display to a biolight array or a feedback control equation for a cybernetic finger. Controllers: 1% chance that the controller interface is radically different. • Jack Attack. [Brainware Blowout. An Expert System cuts the debug time by half. AntiSystem/Program or Decryption. Intrusion. Evasion. Without programs you can only affect code gates if you know the access code. Or 50eb apiece if done by others. The degradation rate should be anywhere from twice to four times the normal rate. & Prometheus Press Inc. Collated by Andrew James 05/01/02. • A netrunner running Multi-Tasker can take an extra action for every extra CPU. • Regular netrunning programs are too big to run in a microNet. Temporal Statis Productions. diff 15. • A micoNet is viewed as a single speck on a net square when a micoNet is connected to cyberspace. • Speed and memory of their cybermodems. Anti-personnel/Compiler. -2 STR or crashes Deck.CYBERPUNK 2020 ADDITIONAL RULES PROGRAM DEGRADATION & UPGRADES Level STR Loss Degradation Time Min/Average Old -1 2 week / 1 month Outdated -2 4 week / 2 month Obsolete -3 8 week / 6 month Antiquated -4 6 month / 1 year Buying: 10eb x program MU x highest Function multiplier. diff 17. All rights reserved. A MedTech can only microNetrun cybernetics. Private Code: Degrades more slowly than commercial code.

2. pg. the 'runner or techies only defence is their Jury Rig or Interface and base stat. 4. Navigate the microNet Difficult CyberTech roll to learn how the microNet functions. & Prometheus Press Inc. A neural security scan will stop all attempts.co. Temporal Statis Productions. These are hidden with referee's placement and attack like a Sword program after an attempt to gain control of a microCPU is made.Talsorian Games Inc. On a throw of 1 you crash the entire microNet stunning the netrunner for 1D6 turns. ajames@node16. All rights reserved. Once this succeeds. Nearly Impossible if the cyberware requires conscious control and/or adjustment (wearer may try to resist takeover). [Guide To The Net. John A Nephew. A successful roll allows you to change how the microCPU operates.uk 2. Control the microCPU Difficult Programming test. Alter the microCPUs nanocode Very Difficult Programming task. Connect from the outside Difficult Interface roll (Nearly Impossible if the connection has a scrambler) to interface an open device ('trode link or wireless comm link designed to transmit and receive data). [Guide To The Net. A closed device (no external connection) requires a Very Difficult Electronics test to connect to using a physical link. or pass its encryption. Collated by Andrew James 05/01/02. 3. you know the map of the whole micoNet and can start to control individual micoCPUs. Ianus Publications Inc.CYBERPUNK 2020 ADDITIONAL RULES • Most microNets in military and industrial devices come with anti-personnel code in some microCPUs. If this occurs during a direct 'trode link.147] Information © R.13 . pg.147] RUNNING A MICRONET 1. to gain control.

..... Submerged characters firing out of the water suffer 2 to Hit at depths of 3m or less. [Stormfront... there is a high probability of nitrogen narcosis..... All these effects are cumulative and incur a consecutive -1 to the BOD roll. SP 15). add or subtract the appropriate modifiers.. +1 UNDERWATER COMBAT FNFF Modifiers If everyone is in Nuscuba. If fired with a "wet" barrel.... ajames@node16........CYBERPUNK 2020 ADDITIONAL RULES Underwater Rules UNDERWATER ADJUSTMENT Characters without extensive experience underwater suffer -3 on Initiative rolls and -1 on skill rolls while submerged......... with no skill penalty... they may try a Very Difficult roll to avoid the narcosis.. +2 If you have no Swimming or Nuscuba skill ..... -2 WA Below 60ft without a light .. and can be fired through.. euphoria....... hardshell.. you must roll your BOD-3 at the end of the third phase. John A Nephew... no further penalty afterwards..... with a 95% chance of misfire....... until UR is reached........ Symp- Information © R..... & Prometheus Press Inc..... +1 Great instructor (veteran diver or Navy SEAL) . their lungs hemorrhage...... A barrel "cap" (70eb) prevents water from entering down to 200m..... +1kg to weight..... impaired intelligence and perception.. or EVPA suits.... [Stormfront.... -1 Initiative for another 1d6/3 days....57] Adjustment Time toms include hyperexcitability... causing 1D6 internal damage (-3 stun/shock roll)...... P availability).... 1d6/3 days.. So if you rise 5 meters per phase for three FNFF phases.Talsorian Games Inc.. they're equally affected by the water.......... Ianus Publications Inc. it is considered unusable. there is a 1 in 10 chance they will have a terrible ringing or roaring in the ears (-3 Initiative and Awareness) if they are ascending... Collated by Andrew James 05/01/02......... they suffer the effects above...... etc) or on the surface. and have no additional Initiative modifiers...... If fired on full-auto. use the Scatter chart..... If a character rises or sinks more than 15 meters during a FNFF phase and fails a roll against BOD.. pg.. If they fail.... +5 Awareness..... +1 No Face Mask or Optical Mod ...29] Common Depths Nuscuba Hardshell Extra-Vehicular Powered Armor If you have Swimming skill ........ Firing at characters submerged between 1 and 3 meters is a -3......... you need sealed ammunition (2x cost... If using a Nuscuba suit with a Nitrogen/Oxygen air mix at depths of greater than 30m... and hallucinations. Modifiers If you have Swimming skill .. -2 Each defensive Martial Art of 5+ ... For each ten meters past the MDD......... as well as pain in the teeth regardless of the direction.... and an Average (Diff 15) Weaponsmith roll will extract the round from the weapon. Unless they wait 1D6 phases to equalize. although repeated incidents may lead to hearing loss. Nitrogen binders can avoid some of these problems.. 1d6/3 weeks.....60] 0 1-2 3-4 5-6 7+ After a month. you still suffer -2 to Initiative..... then compare the result on the chart below. This happens regardless of the character's BOD stat... Cased Ammo Firearms Can also be exposed to Nuscuba depths.. Varies Caseless-Ammo Firearms Most caseless weapons can be exposed to Nuscuba depths (200m) without stress.. If exposed to Hardshell depths the Reliability drops one category each time it is subjected to such pressure and there's a 25% chance of a misfire (1/2 weapons damage within a 1m radius). Submerged characters also suffer a -3 cumulative to-Hit modifier when firing at two or more targets.... Temporal Statis Productions. 1d6 days.. -5 Awareness & WA A light source shines up to 40 ft .. If you plan to fire the weapon underwater.. 1d10 minutes....... there's a 10% cumulative chance of failure....... subs... -1 Initiative for another 1d6/3 weeks.. For PCs that operate EVPA suits (and have the Pilot EVPA skill) the Initiative penalty drops from -3 to -1.. gain +3 to Initiative and +2 to Hit any target less than a meter below the surface or outside the pressurized environment.. If weapon Reliability is reduced below UR. although all produce a slight euphoric feeling past 30 meters... plus a tremendous pain in the chest. pg. [Stormfront.... A field kit. although if a character has Resist Torture/Drugs.. To determine the duration of underwater adjustment. Optional Sight Based Modifiers From Sub Attica MAXIMUM DIVE DEPTH (MDD) All NuSCUBA and underwater equipment has a manufacturer's recommended Maximum Dive Depth (MDD) rating.... there is a 60% chance for every round fired of igniting the residue and causing an explosion (weapon's full damage within 1m radius).... uses the Scatter chart.... +1 If you have Swimming skill at +5 or more .. Caseless weapons can be reinforced to withstand depths of up to 2000m (-1 from WA.uk 2.......... These effects last for 1D6 hours. Helium/oxygen and helium/nitrogen/oxygen mixes do not run the risk of nitrogen narcosis.. there's automatically an explosion... All rights reserved. and when firing from water deeper than 3m.. pg.. To waterproof cased ammo fire- down to 200m down to 2000m depths over 2000m NUSCUBA DEPTH PROBLEMS If a character should have to surface or sink suddenly (greater than 5m during a FNFF phase) they should roll against their BOD... -5 Awareness & WA Face Mask or Optical Mod .. or the bullet's propellant block will dissolve within ten minutes... Personnel inside a pressurized static environment (platforms.... Depends on Turbidity Turbidity . roll 1D6. If the weapon is fired without being cleared of disolved propellant (requires repair facilities and solvent to remove). no further penalties. but lose one category of Reliability for every hour they spend underwater... Firing at characters submerged greater than 3 meters. Reliability drops a category and range is reduced by 25%.co...14 ..... 1d6/2 weeks.

Impossible. Wet Suit: Affords protection from 70-60ºF or 21-16ºC with no penalties to actions. & Prometheus Press Inc. Escape 0. Throw . -1 BOD. [Sub Attica. The number of times a person is allowed to make a Save vs Stun is equal to his Body Type (Very Weak 1 roll.79] HOLDING YOUR BREATH No Activity: BODY x 30 seconds Normal Activity or Swimming: BODY x 20 seconds Hyper Activity or Sprints: BODY x 10 seconds After the player runs out of air. and paintball weapons are ineffective. pg. A person can survive an atmosphere value up to four times his Body Type before they begin to suffer 1 point of damage for every 5 atmosphere levels they go beyond their maximum. Collated by Andrew James 05/01/02. [Sub Attica. Diff 25 Streetwise check to find someone. After 1 hour the player must make a Stun Save vs the cold every 15 minutes or lose all Body and fall asleep. Kick -3. the shooter suffers a cumulative -1 penalty for each shot fired per turn. Recoil When firearms are used underwater. Grapple -1. Strong 4.CYBERPUNK 2020 ADDITIONAL RULES arms requires a Diff 25 Streetwise check to find a capable gunsmith. Choke +3. roll against the Reliability table in Cyberpunk (pg. Needleguns.co. Weak 2. RPGs. Escape +1. or a -1 per ten shots fired on full-auto. Every 30 seconds the player remains unconscious. Flamethrowers work 50% of the time if loaded with phosphorous. The eventual effects of this will be similar to cyberpsychosis. Cold 88ºF or 31ºC: -5 to INT & REF rolls. -2 BOD. Grenades.80] Information © R.g.Talsorian Games Inc. [Sub Attica. Beyond this point the player is required to make Saves vs Stun every 5 minutes or go unconscious. Throw . ajames@node16. Gyrojets and Rocket-Launching Weapons suffer no recoil or accuracy penalties.uk 2. Block -1. missile. or Diff 30 Weaponsmith to do it yourself). After this time.80] MARTIAL ARTS UNDERWATER Offensive martial arts (e. Dodge +1. and C-6 function as normal with a waterproof detonator. causing the affected character to overreact to any emotional situation.58] EXPOSURE Unprotected Diver Below 60ºF the player may properly operate in cold conditions for current ºF temperature x 2 minutes before suffering from Hypothermia. Block +2. he does so at an increased difficulty of -1. Using any martial arts below Nuscuba depths is not possible because of the bulky dive suits and water resistance. pg. mines. Shivering 86ºF or 30ºC: -10 to INT & REF rolls. but must be waterproofed (like cased ammo weapons). If touched by the cloud. make a BOD save or be stunned for 1d6x10 seconds. [The Bonin Horse. he suffers 1 point of permanent Intelligence loss. Protected Diver For every 5ºF below suit's standard. pg. the player has an extra three minutes of activity per point of Body.Impossible. Every time the player is required to make a Stun or Death Save roll. Bows and crossbows are reduced to 25% range. the Power Squirt. based on the Chills explanation of Unprotected Diver at Work. pg. he must make a Save vs Stun every 10 seconds. Hold 0. and give the following modifiers: Strike -2. [Stormfront. and can cost from 65% to 200% of the weapon's original cost.12] WATER PRESSURE (33FT PER ATMOSPHERE) A person or object can function easily underwater in an atmosphere value double their Body Type. Hot Water (Unisuit): Affords protection from 45ºF or 7ºC all the way down to the freezing point of either sea water or fresh waterwith no penalties to actions. causing a charged steam explosion 1m wide and 1-3m long. Temporal Statis Productions. Very Strong 5). Defensive martial arts (e. Exotics Microwavers can be used underwater is waterproofed and tuned (200% of weapon's cost. and auto-grenade launchers have a 50% misfire chance per round.57] HPNS There is a 5% chance that characters can develop High Pressure Nervous Syndrome due to rapid pressurization. aikido. The time underwater can be expended by 30 seconds if the players use controlled hyperventilation. Electrothermally-Enhanced Weapons When fired discharge a plume of electrically-charged plasma into the water. When firing such a weapon underwater. or fall unconscious and drown. [Stormfront. Chills 78ºF/25ºC: 1-2 hours. and it's optics must be optimized for use underwater.g. and flechette weapons need to be waterproofed (same cost and Diff as cased ammo weapons). pg.15 . kick boxing. All rights reserved. pg. Once 4 minutes have passed or when the player goes unconscious. -15 INT & REF rolls. John A Nephew. a jammed round requires twice the normal amount of time to remove underwater. etc) used at Nuscuba depth levels face the following modifiers: Strike -2. Average 3. Even if he makes the Stun Save he still loses a point of Body every 15 minutes. Kick -2. karate. Ianus Publications Inc. Sweep . Dodge 0. Tasers will electrocute everyone. or napalm gel (and can be ignited).Impossible.96) for each round. Damage is halved and range is reduced to 5m. Choke -1. he must make a Death Save every 30 seconds. judo) are more useful at Nuscuba depths. Laser weapons must be waterproofed in a clean lab. tai chi. Hold +3. Dry Suit: Affords protection from 60-45ºF or 15-7ºC with no penalties to actions. the player uses the time limit chart for 'Unprotected Diver'.

....... & Prometheus Press Inc...... pg... roll 1D10...... COOL are temporally by -3...24] 1D10 Result 1-2 3 4-9 10 Space Rules RUNNING OUT OF OXYGEN One hours worth left: Air is hard to breathe. Most of the time the squeeze will merely cause pain and require a slow ascent..... -1 Information © R. or pass out until pressure is restored. When pressure is restored... tooth squeeze (air trapped in a filling).17] OXYGEN POISONING At 2 atmospheres (33 ft) pure oxygen becomes toxic. Immune if first flight.5 days. dizziness. convulsions and unconsciousness... However. Any player trying to complete an action whilst suffering from severe squeeze suffers a +5 difficulty modifier..uk 2. if the character is still conscious he has only 5D6 seconds of consciousness left. Roll Location & Symptoms 1 2 3 4 5 6 Brain: Blindness.... They suffer an additional 1D6 damage per turn..... Beyond three atmospheres equipment has a 5% cumulative chance of malfunctioning per atmosphere..3 to 6. After three minutes... they will lose 1 point of INT for every additional three minutes of 1/4 volume. ajames@node16..CYBERPUNK 2020 ADDITIONAL RULES SQUEEZE Squeeze include ear squeeze (water pressure against the eardrum)... Ianus Publications Inc.. [Sub Attica. and lose an additional 1D6 points of INT per turn.. fatigue..Talsorian Games Inc......... a slap patch will cover a 30 cm x 30 cm area. John A Nephew.. confusion... Collated by Andrew James 05/01/02... A failure indicates that panic.. [Sub Attica. anxiety and loss of fine motor control... you will lose six cubic meters of air per turn....... pg. One goop ball will cover a 5 cm hole. pg.. the diver need only return up to the surface or reduce the oxygen mixture in his air supply. Zero Volume: The compartment is airless.........79] All oxygen gone: All characters automatically pass out. REF.. intestinal squeeze..... twitches.82] SPACE ADAPTATION SYNDROME Symptoms are similar to the flu.. INT... forming tiny bubbles in the blood and tissue. Once that occurs. [Deep Space.. Once a person is hit with the bends. Quater Volume: Characters must make a difficulty 25 BODY check every turn to remain conscious... rendering certain areas useless. All but 1D6/2 points (round down) of this lost INT is regained when the oxygen level is restored. [Sub Attica.. Roll Modifiers Born in space . unless the character is in a helium/oxygen atmosphere. characters are Dead. Spine: paralysis and loss of sensation. Five minutes left: Every 3 minutes after this characters will lose 1 point of INT. In addition. and makeshift items can be used to seal a hole..... characters will suffer 1D6/2 damage every turn from "the bends" as nitrogen boils out of the blood.. For every 2 cm hole. To work out how many cubic meters of air are in an enclosed environment use one of the formula below: Cube: height x width x length = cubic meters Cylinder: 3. Suffer full effects for 1D6/3+(half your roll) days (3. +1 Didn't get it on your first flight .. Usually in space habitats when 1/4th of the total pressure has been lost. slap patches. 1D10 minutes after INT reaches zero...16 ... You will never fully recover until you are in a gravity environment again.. he suffers a 5% cumulative chance of having permanent effects. Within three hours of attaining zero-gee. Characters must make a difficulty 15 BODY check.. Lungs: choking and death by asphyxiation....... Bloodstream: block circulation. and lose 1D6 points of INT per turn in addition to whatever INT they may have previously lost. automatic sensors will seal off the area and sound an alarm.. fatigue or confusion are clouding the judgement of the diver while he heads deeper or ascends too quickly... and mask squeeze........ All rights reserved. After 1D10 turns at zero INT... the character permanently loses 1D6/2 points of BODY.. the character has reached death state 10 and is Dead. A 1d10 check vs Cool is required to overcome these symptoms...... Other times it can shatter the ear drum or cause damage to the tissue around the eyes.17] VIOLATING PRESSURE & EVACUATION TIME For every point of penetration damage a 2 cm diameter hole is opened. If pressure is restored.. Skin: rash and itching (reroll a secondary symptom) A person afflicted with the bends can recover if he is taken to a recompression chamber in time... Goop balls. pg.co. +10 difficulty. it will take 1d10 hours for the symptoms to manifest. including the 1d10 hour grace period. You don't suffer from it this flight... [Deep Space. for every hour that a person has decompression sickness.81] THE BENDS / DECOMPRESSION SICKNESS This occurs when a person goes from a high pressure environment to a low or normal pressure environment to quickly.. paralysis.. A sudden decrease in pressure causes nitrogen to expand. unless it is wetproofed or otherwise modified. Slightly queasy.. pg. get better in 1D10 hours. -4 Got it on your first flight . labored breathing. pg.. Joints. the GM should roll 1d6 for location of excess nitrogen pockets.....14 x length x (radius²) = cubic meters Half Volume: The air is becoming thin and hard to breathe... all but 1D6/2 points (round down) will be restored with proper therapy... To alleviate these symptoms. Symptons include nausea. Muscles or Bones: Pain. keep the fraction). a large centrifuge will suffice. Normal air becomes toxic at 10 atmospheres (297 ft).. Temporal Statis Productions... [Deep Space..

..... All rights reserved..... • Resting outside without proper protection. Add 10% to any passengers....... Proper clothing subtracts 5%... +10 Braced Stance .. Each hour any affected person should be told which symptoms (listed in order below) they experience.................. after an hour or two..45......... ........... hats............... Collated by Andrew James 05/01/02... Roll a percentile against this value......................... It takes 10 minutes in a warm bath or similar to recover each percentage point lost on the hypothermia count.. the character will take 1D6 bludgeon damage for every 2m/sec or fraction of recoil speed....32) .. +5 Heavy Caliber (..44..................... .... such as a survival dome......... • Exposed cyberlimb adds 10% unless covered or heated........ and 5% to the driver.............. he beings feeling the effects of a cold............. -2 Body Type is Very Strong ..17 ........... • Using snowmobiles or other open vehicles increases the wind chill..... followed by an hour of blurred vision.... +10 Any Automatic Burst ..... [Deep Space.... Snowblindness can also affect cyberoptics without anti-dazzle. limbs Shivering stops Thought becomes disjointed Balance goes.. but is passengers are enclosed they are not affected.... pg...... a character will be blinded for 1D6x10 minutes.....59] Cold Weather Rules HYPOTHERMIA For every hour spent in intensely cold weather recalculate the hypothermia count for each player........... pg..... Ianus Publications Inc....... he is pushed back 0..... adds 10% to the count...5m/sec in the direction opposite of that in which the weapon was fired..........25] Weapon Difficulty Modifier Stage Symptom & Effects Check 1 2 3 4 5 6 7 Numbness of extremities Stiffness or joints..... • Exposed interface plugs add 10%.... [Northwest Passage.. Information © R... Proper clothing has no effect. For every point the player failed by.. If a wall is hit...... -2 Body Type is Strong ........ The symptoms are cumulative and ultimately result in the person's death if not counteracted. .. -4 Magnetic Boots ..... • Soaked or wet clothing adds 15%.......22.... if someone rolls under their hypothermia count......... ajames@node16. 25% is mounted in the skull.... If no precautions are taken................... John A Nephew. The character is also thrown into an uncontrolled spin (recovery takes an Average Zero-Gee Manoeuvring roll). • Wind chill adds 10 to 20%. +10 Any Rifle Caliber ........... All symptoms and their attribute effects remain until treatment is received......... +2 Medium Caliber (9mm............................... Gloves counteract........ Temporal Statis Productions...... Again proper clothing will subtract 10%............. pg. -4 SNOWBLINDNESS The optic nerve can be overloaded by the intense glare of the sun reflected off of the snow..uk 2.38) ....Talsorian Games Inc............... Precautions include wearing sunglasses........ adding or subtracting for each appropriate measure they take............... & Prometheus Press Inc. Proper clothing will subtract 10%................................................ .357) . -4 Velcro Soled Shoes ..co...57] Hypothermia Count Modifiers: • Nonretractable hand razors add 5%. [Northwest Passage...............CYBERPUNK 2020 ADDITIONAL RULES COMBAT IN ZERO-GEE Any player firing a recoiling weapon must make roll a 1D10 + REFLEX + Zero-G Combat roll higher than 15 or be knocked off his feet..... walking difficult Person must sleep Person will die (test hourly to avoid) REF -1 REF -1 BODY -1 INT test REF test MA test BOD test -5 Small Caliber (. or anything else that reduces the overall brightness of the reflected light..

CYBERPUNK 2020 ADDITIONAL RULES

Crimes And Sentencing
LOW-PRIORITY CRIMES (LPC) - PRIORITY 5 & 6 Criminals are allowed two phone calls, a defense attorney, (1500-2000eb+) they also have the right to remain silent. A preliminary hearing is held within 48 hours, where bail may be set and a trial date within two weeks is set. MID-PRIORITY CRIMES (MPC) - PRIORITY 3 & 4 Criminals are allowed a defense attorney (3500-4000eb+), and have the right to remain silent. They may be held a week before a preliminary hearing, where a trial date is set. Bail may be set, but usually the criminal is held in custody until the trail. HIGH-PRIORITY CRIMES (HPC) - PRIORITY 2 The charged individual foregoes all rights, including the right to remain silent. They may be forced to undergo interrogation under truth serum, lie detector, or a psychological reality simulation and analysis. The perp has a preliminary hearing within two weeks of being charged, where a Judge will determine possibility of bail, set a trial date, and decide whether to allow the defendant a lawyer (7000-8000eb+), depending upon the strength of the presented case. TOP-PRIORITY CRIMES (TPC) - PRIORITY 1 The criminal has no rights whatsoever. Once it is determined that the individual is the perpetrator and execution order is issued. INSANITY If the criminal is found insane he is sent to the Psyco block until he is fit to stand trial fro his crimes. This may be waived if a Priority 1 crime was committed. [Protect & Serve, pg.62-70] PRIORITY 6
Buying, receiving & possession of stolen goods - return of all materials, plus 50eb+ fine and/or 1 month to 1 year in low security block. Disorderly Conduct - up to a week in a low security block. Illegal Netrunning - 50eb+ fine and/or up to 5 years in a low security block. Larceny (max 50eb) - return of materials, plus 1-10 years in a low security block. Liquor Laws - 20-100eb fine. Obstruction of Justice - 1 month - 1 year in a low security block. Traffic Offenses - 20-1200eb fine and/or up to 3 years in a low security block.

Fraud - return of goods, personality adjustment and/or 120 years in a low security block. Group Voyeurism - host 200-2000eb fine and/or 2 months to 1 year in low security block, plus a possible civil suit. Audience 10-100eb fine and 1-5 days in low security block. Low Impact Bloodsports - proprietors and staff 50010,000eb fine and/or 1-5 years in mid security block. Audience 10-200eb fine and/or 1 day to 1 week in low security block. Legal in certain areas. Possession of Illegal Cyberware - 100-500 eb fine and/ or 1 month-1 year in a low security block. Prostitution and Non-Commercialized Vice - 50-2000 eb fine or for pimping - 1 week to 2 years in a low security block. Weapons Offenses - 100-1000 eb fine and/or 1 month-10 years in a low security block.

PRIORITY 4
Arson - personality adjustment and 1-20 years in a mid security block or psychoblock. Assault - 1-7 months in a mid security block. Bribery of an Enforcement Officer - 1-6 months in a mid security block. Embezzlement - 1-20 years in a mid security block. Grand Larceny - 1-20 years in a mid security block and personality adjustment. Pitfights - proprietors and staff 100-3000eb fine and/or 1-5 years in low security block. Audience 10-200eb fine and/or 1 week to 1 month in low security block. Rape - exile or 1-15 years in a mid security block, or psychoblock and personality alteration and/or braindance. HiWay dispenses death for sex crimes. Rioting - 1 month - 1 year in a mid security block or exile. Robbery - 1-20 years in a mid security block and personality adjustment.

PRIORITY 3
Aggravated Assault - 1-7 years in mid security block or psychoblock and personality adjustment and/or braindance. Armed Robbery - 4-15 years in mid security block or psychoblock and personality adjustment and/or braindance. Cannibalism - psycho block, personality adjustment, or death depending on the extent of the meal. Extortion - 1-15 years in mid security block. Gambling without Permit - 500eb+ fine and up to a year in mid security block.

PRIORITY 5
Auto Theft - 1-7 years in a low security block or exile. HiWay dispenses death for major autocrimes. Burglary - return of goods, personality adjustment and 16 years in a low security block.

Hound Tipping - 2000-10,000eb fine and/or 2-20 years high security block. Plus civil suit in addition to criminal prosecution in Night City. Type C Trafficking - 1-10 years in mid security block.

Information © R.Talsorian Games Inc, Ianus Publications Inc, John A Nephew, Temporal Statis Productions, & Prometheus Press Inc. All rights reserved. Collated by Andrew James 05/01/02. ajames@node16.co.uk

2.18

CYBERPUNK 2020 ADDITIONAL RULES
PRIORITY 2
Counterfeiting - 6-15 years in hi security block. Environmental Laws - 500eb+ fine and up to 3 years in hi security block. Exotic Pitfights - proprietors and staff death. Audience 500-1000eb fine and 5 months to 1 year in low security block or state exile. High Impact Bloodsports - proprietors and staff 5000150,000eb fine and/or 10-30 years in mid security block. Audience 50-1000eb fine and 5 days to 3 years in low security block. Legal in Texas and in certain areas of Mexico and Canada. Kidnapping - 5-20 years in hi security block or exile. Manslaughter - 0-5 years in hi security block. Murder 1 - death. Murder 2 - 5-20 years in hi security block or psychoblock and personality adjustment and braindance. HiWay dispenses death for this crime. Persona Appropriation - 100-5000eb fine and/or 1 day to 10 weeks in low security block and possible civil suits. Persona Tampering - 2-20 years in mid security block and possible civil suits and fines. Type B Trafficking - 3-12 years in hi security block or exile. Unauthorized Genetic or Biochemical Manipulation 1000-10,000eb fine and 1-20 years in mid security block. Use of Illegal Cyberware - removal of cyberware, up to 1 year in hi security block and personality adjustment.

PRIORITY 1
Corporate Murder - 1000eb+ fine, 10-20 years in top security block, or death. HiWay often dispenses death for the willful murder portion of this crime. Espionage - 10-20 years in top security block and braindance, or death. Mass Murder - death. Terrorism - death. Type A Trafficking - 15-20 years in top security block and braindance.

Information © R.Talsorian Games Inc, Ianus Publications Inc, John A Nephew, Temporal Statis Productions, & Prometheus Press Inc. All rights reserved. Collated by Andrew James 05/01/02. ajames@node16.co.uk

2.19

CYBERPUNK 2020 ADDITIONAL RULES

Errata
CHROME BOOK 2 page 31, Militech RPV-400 - Costs 150,000eb, with control equipment.
page 36, Tsunami Arms Ramjet Rifle - Ammo stats are Dam x2, SP x3 (as Blackhand's Streetweapons). Someone commenting on it said that the results would be spectacular, but not very effective, tending to explosively fragment on any hard or semi-hard surface.

Page 49, M-50 Tank Hunter, armament was omitted - Turreted 25mm autocannon, painting laser and 5 Hellfire missiles, HATGM launcher with 19 teleguided/thermal semiactive missiles. Page 76, Rockets and Missles, 1st paragraph - Change “all of the weapons require the targeting capabilities of at least a HUD-using Reality Interface” to “The following weapons require the targeting capabilities of at least a HUDusing Reality Interface: Light ATGM, Spectre ATGM, Scorpion 16 SAM, Red Knight SAM.”

CHROME BOOK 3 page 107, CyberSteroids - Correct cost is 1500eb/+1. SOLO OF FORTUNE COT sights are smartgun sights. Telescopic and computerized sights are separate from smartgun rigs and do not add to them. ROUGH GUIDE TO THE UK page 32, Private X, SAS - The SILS link is the same as the Mag-Duct Spots from Chrome 1, but for weapons only. 220eb, 1/2D6 HC, Surgery M. DEEP SPACE Radiation Stopping Power (RSP) values of Assisted Combat Personnel Armor (ACPA): civilian PA suits will have an RSP of 6, while military PA suits will have an RSP of 8.
Encumberance Values (EV) for spacesuits Skinsuit, EV1; Standard, EV2; Worksuit, EV3; Battlesuit, EV2; Radsuit, EV3; Marssuit, EV2; and Venussuit, EV ?. This is EV on top of whatever other armor and clothes you are wearing.

MAXIMUM METAL Page 10, Sample Awareness/Notice Mods - The listing “Spotter doing something besides spotting” has a mod of 10, not +10.
Page 12, Constructing vehicles - Each crew member takes one space; each passenger takes one space. Page 19, E-Harpoon - The weapon takes up 2 vehicle spaces, the battery capacitor bank takes up another 2 spaces, and the cost is 10,000 euro. Page 29, Arasaka Combat 10, armament was omitted Turreted 7.62mm minigun with 2 magazines and 40mm cannon with 30 rounds. Reduce cargo to 0 spaces and raise the cost to 900,000eb. The 40mm is a special gun made for the vehicle. HVY 0 N R 8D6 (40mmHE) 10 1 ST 10,000eb Page 31, Arasaka Riot 8 - This carries eight passengers. Page 41, AV-9's mass is 5 tons, and UAAV's mass is 3,400kg, not 3400 tons.

Information © R.Talsorian Games Inc, Ianus Publications Inc, John A Nephew, Temporal Statis Productions, & Prometheus Press Inc. All rights reserved. Collated by Andrew James 05/01/02. ajames@node16.co.uk

2.20

+1 stabilise +1 Diagnose & Medtech +2 "on the spot" Med rolls +1 stabilise rolls +2 Shadow/Track (scent) +2 to Wilderness Survival +1 Wilderness Survival +1 COOL +1 COOL for morale +1 Facedown rolls +2 Interrogation +1 Interrogation +3 Interrogation/Interview -3 Resist Torture +2 Resist Torture & Drugs +1 EMP human interaction +2 Human Perception +1 Human Perception +2 Perform +1 Perform +1 Perform w/o back-up +1 Persuasion +2 Persuasion/Seduction +1 Persuasion/Seduction +1 Seduction +2 Seduction +1 Seduction +2 Social REF+1 for 1D6+2 turns +1 REF with boosterware -2 REF with arm -1 REF with limb -3 to manipulation rolls +1/+2 to Initiative +3 to Initiative for 5 turns +2 to Initiative for 5 turns +2 Initiative on fastdraw +1 Initiative on fastdraw +2 to cybercontrol tasks +2 cybercontrolled vehicle +1 cybercontrol tasks +2 vs ICE.uk 2. Temporal Statis Productions.Studd/Midnight Lady Maximum Lover Chip Tailored Phero-Love Habit (6 month. 5000eb) +2 ATTR for 1D6 days +1 ATTR for 1D6 days +1/+2 ATTR +1 to Wardrobe & Style +1 Wardrobe/Style or REP +1 Wardrobe/Style or REP +1 Wardrobe/Style +1 Wardrobe/Style or REP +1 Wardrobe/Style +2 Wardrobe/Style +3 Wardrobe/Style +2 to +4 Personal Grooming +1 BODY when on +2 BODY when on +1 BODY 3 times in 24hrs +1 Endurance (for 2 hours) +1 Endurance +1 Endurance +1 Endurance. Melee +2 Climb +2 Grapple & Escape +1 Grapple. All rights reserved. Hold. MArts. Ianus Publications Inc.Talsorian Games Inc.21 . Escape +1 to Escape +1 to Stealth -1 Stealth Information © R.co. -1 poison +4 Drug/Poison (ingest) +4 Drug/Poison (breath) +4 Drug/Poison +1 to resist alcohol +4 vs illness/poison/drugs +3 Disease/Biowar +3 Swim +2 Swim INT Cyber-PCX Cyber-"E-Book" Tailored Phero-Confusion Visual Recognition Chips Auditory Recognition Chips PhotoMemory RAM Chip Trode Set Terminal Kiroshi MonoVision Revelation Cyberoptic Image Enhancement Echolocation System Nanooptical Upgrade Tactile Boost Olfactory Boost Amplified Hearing Sound Editing IR Combat Cloak Militech "Ghostsuit" Gibson "Sneak Suit" Militech "Mirage Gear" Cam-O-Skin Medscanner CompuMod Medscanner Portable Intern Unit Archaesthetic MedicGear Medical Armor Blood Substitute Olfactory Boost NeoAppendix "Freezeban" Bioconstruct REF Adrenal Booster Boostmaster SuperSized Arm Enable Cyberlimb Natural Claws Kerenzikov Boosterware Speedware (Sandevistan) Ubermensch Speedware Quickdraw Holster Speedholster Universal Link Vehicle Link Mag-Duct Spots Model 100 Plugs Gyro-Stabillizer Dodgeball (30 sec) Grip Foot Extra Twist Joint Addition Double-Jointed 360 Rotating Joints Catspaw Stealth Foot Total Body Plating +1 INT/TECH skills +2 INT/TECH skills -1 INT & Initiative (within 1m) +Level to Knowledge skill +Level to Knowledge skill +2 INT (remember 15+) -2 to Interface skill -5 to Interface skill +1 Awareness +1 Awareness +2 Awareness (sight) -1 Awareness in darkness +2 Awareness (night vision) +2 Awareness (touch) +2 Awareness (smell) +1 Awareness (hearing) +2 Awareness (specific) -5 Awareness if using IR -4/-2 Awareness (-1/10m) -4 Awareness (-1/10m) -2/-1 Awareness (-1/10m) -1 Awareness/20m +2 Diagnose +1 Diagnose +2 Diagnose. ajames@node16. & Prometheus Press Inc. Collated by Andrew James 05/01/02. 450eb) Autotanner Royo Bodyfree Masks Romanova Cyberlegs 'Farinata' Tech Tool Kit 'Venedico' Electronics Tools 'Francesca' Techscanner Buchsterhude Tool Kit Very Good Quailty Clothes Designer Quailty Clothes Superchic Quailty Clothes Nano-Groomers BODY Pacesetter Heart Pacesetter 2000 Heart Adrenaline/Endorphin Surge EnduroDrink Variable-Chambered Heart "Freezeban" Bioconstruct Hemological Replacement T-Maxx Cyberliver Nasal Filters Toxin Binders BoozeMaster Full-Spectrum Booster Anti-Plague Nanotech Web Foot Web Hand COOL/WILL Life Scan Body Monitor Stress Chip Facedown Chip Voice Stress Analyser Hand Held VSA BlabAll Plug-in Air Fouler BlabAll Plug-in Air Fouler Biomonitor EMPATHY Stress Chip Voice Stress Analyser Hand Held VSA AudioVox Sound Optimization Sys Soundmachine Guitar Tailored Phero-Gullible Nymph Perfume Forked Tongue (A-Vox) Mr. -2 anything else +1 Athletics.CYBERPUNK 2020 ADDITIONAL RULES Skill & Stat Modifiers ATTR Bodycure (3 hrs. 0-G maneuver +1 Brawl. John A Nephew.

+1 movement rolls +8 MA.uk 2. +2 movement rolls +1 MA w/tail. Collated by Andrew James 05/01/02. All rights reserved. & Prometheus Press Inc. 60% effec Interface Monitor +2 CyberTech Feature Alteration Implant +4 to Disguise Cardlock Decryptor +5 Electronic Security VocDecryptor +5 Electronic Security Advanced Alarm Removal Kit +1 Electronic Security Life Scan Body Monitor +4 1st Aid Mindscape Cyberholo Imager +1 Paint/Draw skill Silverhand Studios Loft +1 to artistic skill/year DPI Smart Drum Sticks +1 Play Drums "Hurricane" Ultrasynth +2 Play Synthesizer Digital Weapon Uplink +2 Weaponsmith (unjam) MA Corvette Cyberlegs (basic) Corvette Cyberlegs (advan) Digitgrade Legs Extending Leg Units Hemological Replacement Pacesetter Heart Pacesetter Heart 2000 +3 MA. Temporal Statis Productions.co.CYBERPUNK 2020 ADDITIONAL RULES TECH Cyber-PCX +1 INT/TECH skills Cyber-"E-Book" +2 INT/TECH skills 'Francesca' Techscanner +1 TECH MicroWaldo Bracer +1 TECH (small/complex) Micromanipulation Rig +1 TECH (small/complex) 'Pembroke' Techscanner +2/+1 TECH Buchsterhude Tool Kit +1 TECH Techscanner -3 repair difficulty.Talsorian Games Inc. Ianus Publications Inc. -2 MA without +1 MA fully extended +1 MA +1 MA when on +2 MA when on MISCELLANEOUS Low Impedance Cables +1 Interfacing tasks High Quailty Fibre-Optics +1 Netrunning tasks Enhanced Antibodies +1 Healing Lifesaver Skinweave +1 Healing Nanosurgeons +1 Healing Full-Spectrum Booster +2 Healing Ignore Pain Bio Tab +4 to Stun Saves Circulatory Sphincters +2 to Stun Saves (Serious+) Feel Good Endorphin Trigger +3 Stun/Death Saves Life Scan Body Monitor +1 to Death Saves Bodyweight Vein Clips +2 Death Saves Anti-Trauma Bio Tab +2 to Death Saves Decentralized Heart +2 Death Saves (Torso) Information © R. ajames@node16. John A Nephew.22 .

All rights reserved.25 C) 1d6+1 (6mm) 1d6+1 (6mm) 1d6+1 (6mm) 4d6+1 (6mm R) 1d6+2 (7mm) 1d6+2 (.38) 8 6 8 10 10 2 13 8 10 5 10 10 8 5 10 6 10 2 2 2 2 2 1 2 2 2 2 2 2 2 1 2 1 2 ST UR UR VR ST ST ST VR ST UR UR ST VR VR UR VR ST 50m 50m 40m 50m 50m 50m 50m 50m 50m 50m 50m 50m 50m 50m 50m 50m 50m 75 75 50 60 25-50 25 25 50 50 20 50 50-150 450 700 100 50 35 CP20 ES PB SOF SOF CP13 CP13 CP13 CP13 CP13 CP20 CP20 PAC ES CGen CP20 SOF P P P MP P MP P P P P P P P P MP P P P P P P P P P P P P P P P P P P P P P MP P P MP P +0 J +0 J +0 J +1* J/L +0 J -1 J +0 P +1 J +2* J +0 J +1 J +0 J -1 J -1 P +2 J -1 J +0 J +0/-1 L +1 J +1 J +1 J +2 J +1 P +1 P +0 J +0 J +1 J +1 J +1 J +2 J +1 J +2 J +0 J +1 J +0 J +2 J +2 P/J 0/+1* P/J +1 J +1 J -1 J C E E P E C E E P C E E E P P E C/P C C E R C C C C C P C R P E C R E E C C E C C E 2d6+1 (9mm) 2d6+1 (9mm) 2d6+1 (9mm) 2d6+1 (9mm) 2d6+1 (9mm) 2d6+1 (9mm) 2d6+1 (9mm) 2d6+1 (9mm) 2d6+1 (9mm) 2d6+1 (9mm) 2d6+1 (9mm) 2d6+1 (9mm) 2d6+1 (9mm) 2d6+1 (9mm) 2d6+1 (9mm) 2d6+1 (9mm) 2d6+1 (9mm G) 2d6+1 (9mm C) 2d6+1 (9mm C) 2d6+1 (9mm C) 2d6+1 (9mm C) 2d6+1 (9mm C) 2d6+1 (9mm C) 2d6+1 (9mm C) 2d6+1 (9mm C) 2d6+1 (9mm C) 2d6+1 (9mm C) 2d6+1 (9mm C) 2d6+1 (9mm C) 2d6+1 (9mm C) 2d6+1 (.co.45 C) 2d6+3 (10mm) 2d6+3 (10mm) 2d6+3 (10mm) 2d6+3 (10mm) 2d6+3 (10mm) 2d6+3 (10mm) 2d6+3 (10mm) 10 10 12 15/35 15 15/30 7 d6+14 18 8 10 12 10 10 16 12 8 50/100 14 13 7 17 7 9 8 8 18 15 15 8 10 10 6 7 12 10 20/30 7/15 14 24 10 2 2 2 1/3/20 2 2/10 2 2 2 2 2 2 2/10 1 3/16 2 2 2 2 2 2 2 2 2 1 1 2 1 5 2 3 2 1 2 2 2 1/3 2 2 3 2 ST VR ST ST ST ST UR* VR VR ST UR UR UR* ST VR UR UR VR VR VR ST VR ST VR ST ST ST ST ST VR VR VR VR VR UR VR VR VR VR ST UR 50m 50m 50m 50m 50m 50m 25m 50m 50m 50m 50m 50m 50m 50m 50m 50m 50m 50m 50m 50m 50m 50m 50m 50m 50m 50m 50m 50m 50m 50m 50m 50m 50m 50m 50m 50m 50m 50m 50m 50m 50m 300 250 300 675 200+ 300+ 35-40 d6+240 480 75 35 60 36 200 520 200 420 450 150 150 100 150 100 100 150 150 200 150 200 150 600 500 200 200 250 500 705 575 550+ 425 150 CGen CP20 CP20 Chr1 Chr1 Chr1 SOF SOF2 ES PAC SOF SOF SOF UK PAC PB DS NEO UK CP13 CP13 CP13 CP13 CP13 CP13 CP13 CP13 CP13 CP13 CP13 SOF Chr1 CP20 CP13 CP20 Chr1 Chr1 SOF2 CB 3 UK ET Information © R. ajames@node16.41 C) 2d6+2 (.22) 1d6 (. Avail.uk 3.CYBERPUNK 2020 WEAPON LISTING Name Type WA Con.45 C) 2d6+2 (.45 ACP) 2d6+2 (.22) 1d6 (.1 .45 Colt Automatic Dai Lung Streetmaster Colt Alpha-Omega 10 Glock 30 MP IMI Gamad Colt Enforcement 10 FN Browning "3-Spot" LeRoi Maxi-10 P P P P P P P P P P P P P P P P P -1 -1 -1 +1 +0 -1 +2 +1 +2 +1 -1 +0 +3 +0 +0 +1 +1 P P P J J P J J J J P J J J J J J E E C E E C C C E E C E P P E C E 1d6 (5mm) 1d6 (5mm) 1d6 (5mm) 1d6 (.Talsorian Games Inc.38 C) 2d6 (.22 HI Standard Derringer Ruger MKII Standard Tokarev 1933 TT-33 Mauser M 1896 Browning . & Prometheus Press Inc.65 C) 1d6+1 (7.45 "Peacemaker" . Ianus Publications Inc. Damage(Ammo)(BodMin) #Shots ROF Rel. Collated by Andrew James 04/12/01.25 Dai Lung Cybermag 15 Federated Arms X-22 Towa 12 Police Pistol H&K P-11 Light Autopistol Colt . Range Cost Source LIGHT PISTOLS BudgetArms C-13 Astra Style-6 Czar Beretta Federated Arms Impact Federated Arms .65 C) 1d6+1 (.45 Colt . John A Nephew.22 C) 1d6 (. Temporal Statis Productions.38 "Detective" Federated Arms X-38 MEDIUM PISTOLS Medium Autopistol Militech Arms Avenger Federated Arms X-9 BudgetArms Laser-9 Goncz-Taurus Pistol Goncz-Taurus MP Fashion Gun 9 Generic Wondernine Beretta M97P CCMMC Goaxing CM-3 Kang Tao Type 97 Sci Fi Starrior 4 Teen Dreem Beretta Plas 9 Fashion Towa 14 Pistol Czar Makarov Texas Arms 351 Gyrojet Calico Assault Pistol FN High Power Browning Hi-Power Beretta M92F Glock 17 Walther PPK HK P9S Beretta M1951 Luger Parabellum Styer GB80 Mamba Mamba Auto-Pistol Sig Sauer P-210-2 BudgetArms C-41 Colt Alpha-Omega .22lng C) 1d6+1 (7.

All rights reserved.44 ET) 6d6+3 (. "Bulldog" .357 Magnum Revolver .454) 4d6+3 (.41 ET) 6d6 (.454 ET) 5d6@ (.44 C) 4d6 (.1 Chr1 P2 SOF2 SOF2 SOF2 SOF2 SOF Chr1 LIGHT SUBMACHINEGUNS Czar Skorpion SMG -2 L C 1d6 (5mm) 20 25 UR 150m 350 PB Information © R.357 C) 2d6+3 (.44 Mag Revolver Llama Commanche C.44 Automag Very Heavy Autopistol Armalite 44 Colt AMT Model 2000 Vz/101 Enfield Spitfire Enfield Spitfire doubletap Paltik Pistol Constitution Arms MAP 454 Magnum Disposable Ameritech Magnum Fed Arms "Super Chief" Rhinemettal 1540se Nova Arms "Stallone" Nova Arms "Bronson" Nova Arms "Eastwood" Nova Arms "Arno" Militech Boomer-Buster Malorian Arms 3516 P P P P P P P P P P P P P P P P P P P P P P +0 J +0 J +0 P +1 J +0 J +0 J +0 J +0 J +1 J +1 J +0 J +0 J -2 P +1 J +0 J +1 J +1 J +1 J +1 J +1 J +1/-1 L/J -1 J P C C P E E C P P R C P R R P R P P P P P R 4d6 (.44 C) 4d6 (. Temporal Statis Productions.50 short) 3d6 (11mm) 3d6 (11mm) 3d6 (11mm) 3d6 (11mm) 3d6 (11mm) 3d6 (11mm) 3d6 (11mm) 3d6 (.2 . ajames@node16.357 C) 2d6+3 (.1 I1.Talsorian Games Inc. Range Cost Source Arasaka WSA Sternmeyer P-41 Stolbovoy St-2 Pistol Surprising Stranger Towa 13 Police Pistol S&W Combat Magnum C.357mag) 3d6+3 4d6 (.338) 3d6+1 (. Ianus Publications Inc. Collated by Andrew James 04/12/01.357 C) 2d6+3 (. Damage(Ammo)(BodMin) #Shots ROF Rel.56) (B10) 4d6 (. Derringer Desert Eagle Colt Python S&W Model 29 . John A Nephew.44 C) 4d6+1 (12mm) 4d6+1 (12mm) 4d6+1 (12mm) 4d6+1 (12mm) 4d6+1 (12mm) 4d6+1 (12mm) 4d6+1 (12mm) Varies (12mm C) 4d6+3 (.2 ET) 1d6+2* (9mm Bolt) 1/2d6 (Flec) d6/2+2x1d6/3(Flec) 15 12 14 4 12 6 4 9 6 6 6 8 6 24 10 10 8 2 2 2 2 2 2 2 2 1 2 2 2 2 3 2 2 2 VR VR VR* ST VR VR VR VR ST VR VR VR ST VR ST ST ST 50m 50m 50m 25m 50m 50m 50m 50m 50m 50m 50m 50m 50m 75m 30m 30m 30m 400 425 450 15-50 500 150 100 250 250 200 250 300 275 5300 320 400 300 CB1 CB1 CB3 SOF PAC CP20 CP20 CP13 CP13 CP13 NEO NEO Chr2 SOF2 DS DS DS HEAVY PISTOLS Malorian Hvy Flechette Espinoza One Shot Heavy Autopistol BudgetArms Auto 3 Sternmeyer Type 35 Mustang Arms "Mark II" "Decker Gun" Nova 757 Cityhunter Sidekick Nova 338 Citygun Dai Lung Magnum Baretta M20-F S&W Handcannon P P P P P P P P P P P P P P Tsunami Raimei Ramjet P +1 -1 -1 -1 +0 +1 -1 +2 +0 +1 +1 +1 +0 +1 +2 J J J J J J/L J J J J J J J/L L C E E E C C E P C P E C P P 1d6+1* (4mm) 3d6 (.357mag C) 2d6x3 (.454) 4d6+3 (. & Prometheus Press Inc.A.357 ET) 5d6 (.44 Mag) 2d6+2 (.P.45 ACP) 5d6 to 7d6+1*(10RJ) 25 1 10 8 8 12/20 10 18 8 7 10 15 6 10 6 2 1 2 2 2 3 2 2 2 3 2 3 2 2 2 ST UR* VR UR* VR VR* VR ST ST VR UR* VR UR UR VR 50m 50m 50m 50m 50m 50m 50m 50m 50m 50m 50m 50m 50m 50m 100m 595 75 500 350 400 425 500 480 350 460 60 750 850 1100 Chr1 SOF CGen CP20 CP20 SOF2 CGen BH PB Chr2 SOF P1 SOF2 SOF2 VERY HEAVY PISTOLS .357 C) 2d6+3 (.410ga) 2d6+3 (5.357 Magnum Autoloader S&W "Tri-Star" Tsunami Express Hammer M-11 Bolt Pistol Militech Black Widow Militech Silver Shadow P P P P P P P P P P P P P P P P P +0 +0 +0 +0 +2 +1 +0 +1 +1 +1 +0 +0 +0 +3 +2 +1 +0 J J J P J J P J J J J J J L J J J C C C/R E P C C C E C C C C P P P P 2d6+3 (10mm) 2d6+3 (10mm) 2d6+3 (10mm) 2d6+3 (10mm) 2d6+3 (10mm) 2d6+3 (.co.477) 6d6 (14mm)(B12) 6 6 5 7 8 8 8 8 12 12 10 5 2 5 5 8 6 6 6 6 4 6 1 1 1 2 1 1 1 1 1 2 1/5 1 1 2 1 2 2 2 2 2 1 1 VR ST VR UR VR ST VR VR VR VR ST VR VR VR VR VR VR VR VR VR VR VR 50m 50m 50m 50m 50m 50m 50m 50m 50m 50m 50m 50m 40m 50m 50m 50m 60m 80m 80m 100m 50m 50m 375 250 200 250 800 450 500 450 550 700 50+ 525 100 1000 375 2300 999 1199 1499 1799 450 4525 NEO CP20 CP13 CP13 CGen CP20 CP20 ET UK UK PAC P&S I1.CYBERPUNK 2020 WEAPON LISTING Name Type WA Con.357mag C) 2d6+3 (.uk 3.O.454 C) 5d5 (5.44 C) 4d6 (.357 C) 2d6+3 (. Avail.

uk 3.45 C) 2d6+2 (.45 ACP) 2d6+3 (10mm) 2d6+3 (10mm) 2d6+3 (10mm) 2d6+3 (10mm) 2d6+3 (10mm) 2d6+3 (10mm) 2d6+3 (10mm) 2d6+3 (10mm) 2d6+3 (10mm) (25mm/10ga) 2d6+3 (10mm) 2d6+3 (10mm) 2d6+3 (10mm C) 10/30 30 50 50/100 30 10/34 30 30 30 40 40 40 40 35 40 30/15 35 35x2 1 40 35 30 3/35 3/30 25 3/20 20 20 5 30 20 20 20 30 20 30 20 15 32 25 1 3/40 25 20 VR ST VR ST ST VR UR ST ST VR VR VR VR VR* VR ST ST VR ST VR ST ST 200m 100m 200m 200m 200m 200m 200m 200m 200m 200m 200m 200m 200m 100m 200m 100m 200m 200m 100m 100m 200m 200m 795 200 950+ 750 300 200 250 250 455 600 500 600 700 600 2500 475 450 950 600 450 455 Chr1 NEO Chr1 NEO CP13 UK CP20 CP13 Chr1 CGen CP20 HoB CB1 CB3 I2. All rights reserved. Temporal Statis Productions.45 SMG Medium Machine Pistol SMG Arasaka Minami 10 SMG Militech Viper SMG Arasaka WMA (Silenced) SMG Stolbovoy StS SMG SMG Medusa 2000 SMG Beretta 1010 MP SMG H&K MP-2013 SMG IMI "Gamdaii" SMG HVY Mustang Arms ARS-5C SMG Guardian SMG Militech-10 SMG HEAVY SUBMACHINEGUNS Schmeisser MP-40 SMG Thompson M1 SMG Thompson M1928 SMG Sternmeyer SMG 21 SMG CCMMC Tuzi-7 SMG Chadran City Reaper SMG Heavy SMG SMG H&K MPK-11 SMG Ingram Mac 14 SMG H&K MPK-2020 SMG H&K MPK-20 SMG FURI AZ-21 Carbine SMG SHT Bushmaster SMG SHOTGUNS Militech Crusher SSG SHT Mustang Arms Close 20 SHT Arasaka WCAA Rapid 12 SHT CCMMC Qi-15 SHT Enfield LastChance SHT Luigi Franchi P.1 UK CP20 SOF2 CB3 PB Chr1 +2 +2 +2 -1/0 -2 +0 +0 +0 -2 +2* +2 -1 -1 +0 N N N L J L L L L L L L L C C C E P P C C E P P R R 2d6+1 (9mm C) 2d6+2 (. & Prometheus Press Inc.380 C) 1d6+4 (. Ianus Publications Inc.16 SHT M-12 Close Assault SHT +2 -2 +2 +0 +1 +0 -1 -1 +1 +0 +0 +0 -1 -1 +0 +0 +1 +2 +0 +1 +0 +1 J L L L L L J L J J J J L J N J/P J N J N J C E P C C C C C E E E P E C/R P C C E C C E 1d6x1d6 (flec) (.Arms Tech Assault SMG Vz61 Skorpion SMG Fed. ajames@node16.22) 1d6+1 (. John A Nephew.45 C) 2d6+2 (.45 C) 3d6 (11mm) 3d6 (11mm) 3d6 (11mm) 4d6+1 (12mm) 4d6+1 (12mm) 4d6+1 (12mm) 4d6+1 (12mm) 4d6+1 (12mm) 4d6+1 (12mm) 4d6 (12 ga) 5d6 (5.co.Arms Tech Assault 2 SMG Setsuko-Arasaka PMS SMG Ingram MAC 11 SMG Surnam Machine Pistol SMG Light Machine Pistol SMG Uzi Miniauto 9 SMG H&K MPK-9 SMG UZI SMG Mini UZI SMG +0 +1 +2 +1 +1 -1 +0 +1 +1 +1 +2 +1 L J J J L J J/L J J J J J P E P C P C C E E C C C 1d6 (.3 CGen CP20 CP20 UK UK P2 CP20 -1/-3 -1 -1 -2 +0 +1 +0 J N N N J L N C P C P C R P 3d6 (20ga)(B9) 3d6 (20ga)(B3) 4d6 (12ga)(B6) 4d6 (12ga)(B6) 4d6 (12ga)(B12) 4d6 (12ga)(B6) 4d6 (12ga)(B6) 6 15 20 15 1 20 20 2 2 2/10 2/10 1 2/10 3/10 ST ST ST ST UR ST VR 12/25m 50m 50m 50m 25m 50m 50m 450 350 900 150 60 980 950 Chr1 SOF2 CP20 PAC ES ES HoB Information © R.22 to 12mm) 2d6+1 (9mm) 2d6+1 (9mm C) 2d6+1 (9mm C) 2d6+1 (9mm C) 2d6+2 (. Damage(Ammo)(BodMin) #Shots ROF Rel.56 C) 30 30/50 100 30 30 40 30 30 40 60 60 40 2 30 25 20 20 3/15 15 20 3/20 20 10 30 30 30 1 20 VR ST UR VR ST VR ST ST ST ST ST VR VR ST 200m 200m 200m 200m 100m 200m 200m 200m 200m 200m 200m 200m 50m 200m 250 250 250 500 125 950 800 700 650 750 775 1900 1000 CP13 CP20 CP13 CP20 PAC I1. Avail. Collated by Andrew James 04/12/01.177) 2d6+1 (9mm) 2d6+1 (9mm) 2d6+1 (9mm) 2d6+1 (9mm C) 2d6+1 (9mm C) 120 30 20 50 40 32 25/50 30 30 35 30 30 40 10/30 25 25 20 35 50 35 35 25 20 35 ST UR* VR ST ST UR UR* ST VR ST VR VR 150m 100m 150m 150m 150m 150m 150m 150m 150m 150m 150m 150m 695 160 200 400 950+ 250 375 500 475 520 250 250 Chr1 SOF CP20 CP20 Chr1 CP13 SOF2 CGen CP20 CP20 CP20 CP13 MEDIUM SUBMACHINEGUNS Malorian Sub-Flechette SMG "Sten" SMG Beretta M-24 SMG SMG Calico Submachinegun SMG H&K MP5/MP5K SMG L2A3 Sterling SMG Ingram MAC 10 SMG M3 "Grease Gun" SMG Militech-10 .Talsorian Games Inc.25 C) 1d6+1 (6mm) 1d6+2 (7mm) 1d6+2 (. Range Cost Source Militech Mini-Gat SMG Fed.22/5mm) 1d6 (.CYBERPUNK 2020 WEAPON LISTING Name Type WA Con.45 C) 2d6+2 (.3 .

& Prometheus Press Inc.62 C)(B7) 6d6+2 (7. John A Nephew.CYBERPUNK 2020 WEAPON LISTING Name Type WA Con.62 ET)(B5) 5 4d6x1d3* (20mm FF) 13 4d10@ (20mm)(B4) 10 2 2 1 1 1 1 1 VR ST VR VR VR VR VR 600m 500m 1000m 1200m 500m 600m 450m 2400 1100 900 3000 1000 3600 2000 SOF2 ES UK PAC SW SF CP20 Information © R.56 C) (B4) 5d6 (5.5 ET)(B8) 2d6+1/6d6 (7.5mm)(B5) 5d6+3 (7mm)(B6) 6d6-1 (6.62)(B7) 7d6 (8mm)(B7) 150 4 30 30 30 40 30 15/30 60 6 35 35 90 100 4 35 30 30 30 30 30 30 30 35 35 20 2x45 35 30 35 90 5 20 30 40 3/30 2 1/30 1/30 20 2/25 20 3/30 20 2 3/30 3/30 3/30 3/45 2 3/30 25 20 6 20 20 1/4 3/25 30 3/30 2/4 1/3/20 1/25 3/30 3/25 45 1 20 20 20 ST ST ST VR* VR ST VR VR VR ST VR VR VR VR ST ST UR VR VR VR VR VR VR VR VR ST VR ST VR ST VR+ VR VR ST ST 400m 150m 400m 400m 400m 200m 400m 400m 400m 200m 400m 400m 400m 400m 150m 400m 400m 400m 400m 500m 400m 400m 400m 400m 400m 600m 500m 400m 400m 400m 400m 150m 400m 450m 400m 1695 500 900 300 300 600 800 1550 750+ 450 750 4200 1500 300 400 300 500 300 1400 400+ 700 800 1500 1800 125 600 550 1999 450 350 1200 Chr1 CP20 CB3 CP13 Chr1 ES CB1 I1.56)(B5) 5d6 (5. Collated by Andrew James 04/12/01.4 .56 C) (B4) 5d6 (5. ajames@node16.5mm)(B4) (25mm) 5d6 (5. AKM.62)(B7) 6d6+2 (7.co.5 FF)(B3) 40 6d6+2 (7.56)(B5) 5d6 (5.56)(B5) 5d6 (5.62 C)(B4) 10 9d6+3 (7.62)(B7) 6d6+2 (7. AKMS RIF Fabrica Armes M-2012 RIF Fed Arms Light 15 RIF Militech Dragon RIF Militech Mk IV (revised) RIF Militech Mk V RIF Enfield LPA1 RIF CCMMC Jinhua M-9 RIF FN-RAL Heavy Assault RIF Kalashnikov A-80 RIF UNCMC M41 A2 RIF HVY FN-FAL RIF Czar AK-47 RIF Assault Rifle RIF ASSAULT RIFLES Militech M-31a1 AICW +2 -1 +0 -1 +0 0/-1 +2 +1 +1 -2 +1 +1 +1 +2 +0 +1 +2 +2 +1 +1 +0 +2 +0* +0 +1 +1 +1 +0 -1/-2 -1 +1 +0 +0 -1 -1 N N N N N/L N N N N N N N N N L N N N N N L N N N N N/L N N N N N R C C/R C P P C P C C R P P C P C C E P C C C P R P C E R C E C 4d6 (4. Range Cost Source Militech Bulldog SHT Militech Military/Police SHT Mustang Arms "Raider" SHT Sternmeyer Stakeout 10 SHT CAWS SHT Ithaca Stakeout SHT Atchison Assault SHT H&K CAWS 11 SHT "Whippet" Scattergun SHT Constitution Hurricane SHT Double Barrel Shotgun SHT Sawn-off Shotgun SHT Tsunami "Ragnarok" SHT Meta Warhammer SHT Luigi Franchi "King Buck" SHT +0 0/-1 +0 -2 +0 -1 -1 +1 -3 +0 +0 -1 +0 -1 -1 L P N/L C L/N C L R N R L C N R N R J P N P N C J C N R N P N P 4d6 (12ga)(B6) 4d6 (12ga)(B3) 4d6 (12ga)(B3) 4d6 (12ga)(B3) 4d6 (12ga)(B6) 4d6 (12ga)(B6) 4d6 (12ga)(B6) 4d6 (12ga)(B6) 4d6 (12ga)(B6) 4d6 (12ga)(B6) 4d6 (12ga)(B3) 4d6 (12ga)(B6) 6d6 (12ga ET)(B8) 4d6+3 (12ga M)(B6) 6d6 (10ga)(B8) 21 8 5/9 10 10 8 20 30 2 40 2 2 40 16 4 3/10 2 2 2 10 2 10 10 2 4/20 2 2 2/20 1/3 2/4 ST ST ST ST ST ST ST ST VR ST VR VR ST VR VR 50m 50m 50m 50m 50m 50m 50m 50m 15m 70m 50m 10m 70m 75m 50m 1000 300 400 450 500 200 500 800 200 1000 200 100 4500 700 800 CB2 Chr1 CB3 CP20 CP20 CP13 CP13 UK NEO P&S UK UK PAC NEO Chr2 RIF HVY AKR-20 Medium Assault RIF Stolbovoy St-5 RIF AK 74 RIF Darra-Polytechnic M-9 RIF SA-80 RIF Arasaka WAA Bullpup RIF Chadran Jungle Reaper RIF HVY Colt M-18 Assault Rifle RIF Militech Ronin Light RIF Sternmeyer M-95A4 RIF Towa Type-20 AICW RIF HVY Towa Type-99 Rifle RIF M-16A RIF Steyr AUG RIF Galil 5.56)(B5) 5d6 (5.uk 3.5mm)(B5) 5d6 (5.56 RIF L85A1 RIF AK-47.45)(B5) 5d6 (5. Damage(Ammo)(BodMin) #Shots ROF Rel. Temporal Statis Productions.62 ET)(B5) 6 9d6+3 (7.5 H) (B6) 6d6-1/5d6 (B6) 9d6 (6. Avail.62sov C)(B5) 5d6+3 (6.3 CB3 CP20 CB1 PAC PAC CP20 CP20 CP13 UK CP20 SOF Chr1 CB2 CB2 SW UK PAC CP20 CP20 P1 UK PB CGen SNIPER RIFLES Arasaka WSSA FR-F6 WA 2001 Sniper Rifle Towa Type-00-Kai Set-Arasaka WSE Kajiya Arasaka WSSX Barrett-Arasaka 20mm RIF RIF RIF RIF RIF RIF HVY +3/5 +3 +3 +3/6 +1 +3/5 +0 N N N N N N N P P R R R R R 6d6* (3.Talsorian Games Inc.45)(B5) 5d6 (5. Ianus Publications Inc. All rights reserved.62)(B7) 6d6+2 (7.62)(B4) 10 6d6+2 (7.56 C) (B5) 5d6 (5.56)(B7) (25mm) 5d6 (5.5)(B6) 6d6+2 (7.62)(B8) 3d6+2 (15mm) 6d6+2 (7.56)(B5) (25mm) 5d6 (5.56) (B5) 5d6 (5.56 C) (B5) 5d6 (7.56)(B5) 5d6 (5.45 C)(B5) 4d6+2 (5.

62 C)(B7) 6d6+2 (7.Talsorian Games Inc.7)(B11) 6d10 (12.44 Mag Lever Remington MAS +1 +2 +0/1 +4 +1 +0/1 +1 +1 +1 +0 +1 +1 +3 +2 +2 +5 +0 -2 +0 +1 +0 +2 +1 -1 +3 L L L N L/N J/L L L L N N N N N L L N N N N N C C C P C P P P C P C C E R C P R C P R - 1d6 (5mm/.7mm)(B4) (10mm to 12mm) 4d6+2 (.7)(B11) 7d10 (14.7 WSSE/R HVY RIF RIF RIF RIF RIF 0/+2 +3 +1 +2 +1 +2 N N N N N N R R P P R R 4d10@ (20mm)(B4) 10 6d10 (12.56)(B5) 5d6 (5.62)(B8) 6d6+2 (7.62)(B6) 6d6+2 (7.co.5mm)(B6) 6d6-1 (6.56mm Minigun 7.62) (B7) 2d10 6d6+2 (7.5mm Machinegun Militech 20L Autocannon HEAVY WEAPONS 5. & Prometheus Press Inc.62mm Minigun HVY HVY RIF HVY HVY HVY HVY HVY HVY HVY HVY HVY HVY HVY HVY HVY HVY HVY HVY HVY HVY HVY +0 +0 +2 +1 +1 +0 +1 +1 +1 +2 +0 +1 +1 +0 -1 +1 +0 +1 +0 +0 +0 +0 N N N N N N N N N N N N N N N N N L N N N N P E P R P P P P P P R P P R R P P P P R P R 1-2pts+Drugs 1d3+1 (1d3 hits)(B3) 2d6+4 (9mm L)(B4) 4d6+4 (12mm L)(B7) 5d6 (5.56)(B5) 5d6 (7. Collated by Andrew James 04/12/01.357 Mag Auto Tsunami Arms Ramjet Calico 9mm Rifle H&K HK77UK H&K HK77SD3 "Personal Weapon" Nomad . Ianus Publications Inc.30-. John A Nephew. Machinegun 14.62 Bolt-Action RIF Militech Cyborg Rifle RIF Hughes Rocket Rifle RIF Malorian Assault Cannon RIF OTHER RIFLES Militech Ninja Nomad .62)(B7) 6d6+2 (7.357 C)(B2) Varies (8.56) (25mm) 5d6+1 (30-06 C)(B3) 5d6+1 (30-06 C)(B3) 5d6+1 (30-30 C)(B3) 6d6AP (12mm R) 2d6+1 (25mm HE) 4d6+2 (13mm)(B3) Varies (13mm)(B3) 6d6+2 (7.7 BMG)(B6)10 7d10 (15 BMG)(B7) 9 7d6API (18mm G) 6 8d10+3 (.56mm Machinegun RPK Soviet SAW H&K G-6 SAW Fabrica M-2012HB SAW Militech Renegade SAW Constitution Cyclone M-60D Machine Gun FN-MAG Machine gun Sternmeyer M-5A SAW Towa Type-8 7.300M)(B8) 3d10HEAT (18mm) 7d10+4 (.Flamer RIF Nomad 7.75)(B8) 30 9 30 9 50/100 30 154 50 8 20 20 10 5 8 5 30 10 1 8 32 5 6 30 3 14 3/30 2 2/3 3 2 3/30 3/30 2/3 2 10 20 2 1 3 2 2 1 1 1 20 2 1 20 1 2 VR VR VR VR VR VR VR VR VR VR VR VR VR ST ST ST ST UR VR VR ST VR ST ST VR 250m 100m 100m 800m 400m 250m 250m 200m 200m 50m 400m 150m 500m 400m 400m 400m 2000m 100m 100m 400m 25m 400m 500m 500m 400m 650 300 400 1230 650 750+ 880 500 650 1800 250 250 250 5000 90 1650 4899 500 800 750 - SOF NEO NEO Chr2 NEO SOF2 SF NEO NEO P1 CP20 CP13 CP13 HoB Chr2 Chr1 P2 NEO Chr2 HoB SW MACHINEGUNS Constitution Deluge Arasaka "Crowd Control" Militech High Power 15 Dover GA-1112 Autogun FN MG-6 "One-on-One" Militech M-232 SAW 5.44 C)(B3) 4d6 (12ga)(B6) 5d6 (5.62)(B7) 6d6+2 (7. Avail.7mm/50. Damage(Ammo)(BodMin) #Shots ROF Rel.5 RJ) 2d6+1 (9mm C)(B2) 2d6+4 (9mm L)(B3) 3d6+3 (7.62mm Machinegun Militech RRCR Archer M2A5HB Browning .62) 1000 2000 100 100 ST VR 450m 500m 2000 4000 MM MM Information © R.uk 3.50 12. All rights reserved.56)(B7) 5d6 (5.5 H)(B6) 6d6+2 (7.CYBERPUNK 2020 WEAPON LISTING Name Type WA Con.Rifle RIF .62 sov C)(B5) 5d6@ (6mm)(B5) 5d6+3 (6.50 ET)(B9) 10 9d10 (.357 C)(B2) 2d6+3 (.22)(B1) 2d6+3 (.5)(B13) 8d10 (20mm)(B14) 400 35 500 50 180 20/60 400 80 100 40 100/35 20 100 10 75 5 100 30 100 30 200/35 20 100 35 100 20 100/250 30 200 20 100 35 100 10 100+ 33 100 10 100 10 100 10 100 10 ST St ST ST VR VR VR VR VR VR ST VR VR VR ST VR VR ST VR VR VR VR 60m 200m 200m 400m 450m 400m 450m 500m 450m 450m 400m 500m 500m 1000m 500m 500m 500m 400m 600m 600m 550m 500m 800 1000 1600 1110+ 1800 1000 1200 1000 2050 1600 1100 1200 1000 1500 1000 2500 1200 3300 2000 2000 2500 3000 P&S LD SOF SOF2 ES HoB MM SOF Chr1 SOF CB2 P&S HoB UK CB1 PAC MM SW HoB MM MM HoB HVY +0 HVY +0 N N P P 5d6 (5.56) 6d6+2 (7. Temporal Statis Productions.357 Mag Lever Nomad .50 ET)(B9) 5 1 1 1 1 1 1 VR VR ST ST VR VR 450m 1000m 900m 600m 1000m 1200m 2800 1500 3000 1000 2500 2000 PAC HoB NEO P&S SW SW RIF RIF RIF RIF RIF RIF RIF RIF RIF SHT RIF HVY Winchester M70 RIF M-1 Garand RIF Winchester . Range Cost Source Arasaka Sniper Rifle Barrett M-90 Sniper Rifle Nomad "Long Rifle" Remington Gyro-Rifle Barrett-Arasaka WSSE Arasaka 12.5 .62 C)(B4) 7d6+3 (.30 RIF M-99 EVAW RIF HVY Polymer 1-Shot Cannon RIF S&W "Cyborg Assault" RIF Gattling SS-9 .62)(B8) 6d10 (12.62)(B8) 6d6+2 (7. ajames@node16.

000 4000 25. All rights reserved.7mm/50. Range Cost Source M-134 Minigun KA F-253 Flamethrower Barrett-Arasaka 20mm S-Arasaka Nova Photon Enfield 25mm Cockerill 12.000 750K 1.7)(B18) 6d10@ (20 ET) 8d10 (60mm).Shaped Smart Mine .CYBERPUNK 2020 WEAPON LISTING Name Type WA Con. 5m 1m 1m 7m 6x75m 0/2m 200m 1-16m 2-32m 1-16m 1-16m 10m 3m 3m 3m 4m 5m 5m 3m 120 150 30 5 100/m 350 500 400 600 x10+ x10+ x30+ x30+ 120 10/kg 30/kg 2/kg 75/kg 100/kg NA 24/kg Chr1 Chr2 Chr4 LU LU Chr3 HoB Chr3 HoB SF SF SF SF NE LU LU LU LU LU BON LU HVY EX +0 +1 +0 P P P P P C P P Varies Varies+1d6 Varies Special 1 1 1 1 ST UR Throw Throw Throw Throw 20-30 +5 x2 60 HoB SW SW Chr1 Information © R. Avail. 6d6 4d10HEAT.000 10.HE Smart Mine .6 . John A Nephew.Talsorian Games Inc. ajames@node16.000 SOF CP20 CP20 SW UK MM SOF2 HoB Chr2 MM SOF MM PAC Chr2 SW MM MM SOF MM SW SOF2 SOF2 RAILGUNS Militech XR-1 Mag Pulse Rhinemetall EMG-85 Rhinemetall EMG-83 Rhinemetall EMG-84 1cm Rail Cannon 2cm Rail Cannon 3cm Rail Cannon 4cm Rail Cannon EXPLOSIVES Fen Dz 25 "Det Card" Militech PDU-3 Thermite-In-A-Tube Blasting Cap Detcord Antipersonnel Mine M20 Claymore Mine Antitank Mine Remote Vehicle Mine Smart Mine .5M 3M 6M SW Chr2 MM MM MM MM MM SOF2 HVY HVY HVY HVY HVY HVY HVY HVY HVY HVY HVY HVY HVY HVY HVY HVY HVY HVY HVY HVY HVY +0 +0 +0 +0 +0 +0 +0 +0 -2 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 P P P P P J L L L L L L L N P P P P P P P P P P P P P P P P P P P P P P P P P P R P 1d10 HE 2d6+5 4d4x3. Ianus Publications Inc. 15x3 turns 2d10 6d10 4d10 (2) 4d10 6d10HEAT.62) 2d10 4d10@ (20mm)(B4) 4d10 (laser) 5d10+10@ (25mm) 6d10 (12. & Prometheus Press Inc. Collated by Andrew James 04/12/01.000 25.500 25.500 15.000 7400 6000 3800 750 3050 6000 6000 3000 7500 6000 10. 5m 8d10 (20mm) 8d10 (20mm) 8d10 (20mm) 8d10 (20-25)(B14) 8d10@ (20mm) 9d10 (30mm) 9d10@ (30 DPU) 9d10 (27-30)(B16) 6d10@ (30 DPU) 6d10@ (30 DPU) 6d10@ (37 DPU) 9d10 (30 ET)(B9) 9d10@ (30 ET) 9d10@ (37 ETDPU) 2000 10 10 1 12 1000 10 1 8 1000 2300 100 12 5 1000 100 1200 1200 10 5 1200 10 100 1 1 1 1 100 1 2 1 100 30 10 1 1 100 10 30 30 1 1 30 1 VR ST VR UR ST ST VR VR ST VR VR VR ST ST VR VR VR VR VR ST VR ST 500m 50m 450m 500m 1500m 500m 750m 1000m 600m 500m 500m 500m 1200m 1600m 2000m 600m 600m 600m 800m 600m 900m 1200m 4000 1500 2000 50. Damage(Ammo)(BodMin) #Shots ROF Rel. x2 Pen 8d10 3d10 per kilo 4d10 per kilo 5d10 per kilo 7d10 per kilo 8d10 per kilo 10d10 per kilo 3d10 per 1/4 kilo 1 1 40ft 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 ST ST VR VR VR VR ST VR VR VR VR VR VR ST ST ST UR VR VR UR UR 0.Frag Smart Mine .Cratering Blast Satch Guncotton TNT Nitrogen Tri-iodide Plastique C6 "Flatfire" Arasaka P5 Prototype Nitroglycerine GRENADES Basic Grenades Hand-Fusing Airfoil Grenades Biotech Motion Restraint RIF HVY HVY HVY HVY HVY HVY HVY +2 +3 +2 +1 +2 +1 +0 +0 N N N N N N N N P R R R R R R R 3d10EAP (B6) 5d10+10EAP (B11) 5d10+10EAP (B11) 5d10+10EAP (B21) 10d10EAP (10mm) 16d10EAP (20mm) 20d10EAP (30mm) 28d10EAP (40mm) 20 5 100 500 50 50 50 50 1 1/2 1 10 2 1 1/2 1/2 UR ST ST UR ST ST UR UR 800m 1500m 1200m 1000m 1000m 1500m 1500m 1500m 8000 11. Temporal Statis Productions.000 4500 37. 1/2 Pen 1-16d10HEAT 1-16d10.co.uk 3. 2m 1-16d10 1-16d10.25m 5m . Gatling Barrett-Arasaka ET 20 60mm Light Mortar Colt-Mauser M2X Vulcan 20mm Gatling 20mm Machine Cannon 20-25mm Autocannon Tsunami Arms Type-17 Militech Anti-Matter Rifle Militech 7-Barrel Gatling 27-30mm Autocannon 30mm Gatling Hughes M230B-2 37mm LATG Militech BMFG 30mm 30mm ET Gatling 37mm ETE LATG HVY HVY HVY HVY HVY HVY HVY HVY HVY HVY HVY HVY HVY HVY HVY HVY HVY HVY HVY HVY HVY HVY +0 -2 +0 +4 +1 +0 +1 +0 +0 +0 +0 +0 +1/3 0/+1 +0 +0 +0 +0 +3 +0 +0 +3 N N N N N N N N N N N N N N N N N N N N N N P R R R R R R P R R P R R R R R R P R R R R 6d6+2 (7.370 17.

4m 12d10HEAT.Talsorian Games Inc. 12m 18d10HEAT. 3m 8d10.000 11. 10m 12d10HEAT. 10m 15d10.5" Rocket (400eb) HVY -2 N 5" Rocket HVY -2 N P P C P P P P P P P R P R P P P P P P P P P P R R R P P P P 4d6 (micromissile) 4d6 (micromissile) 4d6HEAT. John A Nephew.000 380 600 300 1000 800 3000 2500 2500 10. 4m 6d10. 2m 7d10.000 250k 10. 4m 20d10HEAT.000 10. 6m Pen 20 & Special 6d10HEAT. 4m 15d10. 12m 17d10.000 15. 6m 8d10+20 11d10HEAT.uk 3.000 1500 1500 200ea 500ea 750ea 1000 Chr2 Chr2 SOF2 SW SW SW Chr1 I1. Damage(Ammo)(BodMin) #Shots ROF Rel. 4m 12d10HEAT. 15m 12 1 1 400 100 200 6 3 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1-19 3-19 3-9 1 2 1 1 400 100 200 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1-19 1-19 1-9 1 ST ST UR ST ST ST ST ST VR VR VR VR VR VR VR VR VR VR VR ST VR ST ST VR VR VR VR VR VR 200m 200m 300m 100m 100m 100m 250m 250m 200m 1000m 1000m 200m 1000m 3000m 1000m 1000m 5000m 15km 80km 3000m 3000m 3000m 3000m 500m 750m 500m 500m 500m 600m 2000m 900 200 100 30. 4m 20d10HEAT.2 MM MM SW MM P1 UK MM SW MM MM MM MM SW MM SW MM MM MM MM MM MM MM Information © R. Ianus Publications Inc. Range Cost Source EMP Grenade Arasaka EMF Grenade Scatter Grenade Spraypaint Grenade Stench Bomb GPz-78 Mini-Grenade Fen "Saucer Grenade" Burner Grenade Aluminium Incendary Classic Rifle Grenades Airfoil Rifle Grenades DCR HE/Smoke RG DCR HEAT Rifle G EX HVY HVY HVY EX HVY HVY HVY HVY HVY HVY HVY HVY +0 +0 +0 +0 +0 +0 +1 +0 +0 -3 -2 -1 +0 P J P P P P P N P N N N N R P C C C P P R R P P P P EMP Effect 10d10 special Special (5m) Special (4m) Chemical 1d6+3 (3m) 2d6+3 (15m) 5d6 x 4 turns 4d6 (5m) after 1 rnd Varies Varies HE/Smoke HEAT 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.CYBERPUNK 2020 WEAPON LISTING Name Type WA Con. Collated by Andrew James 04/12/01. 2d6 4d6HEAT 4d6HEAT 4d6HEAT 5d6 (30mm) 5d6. 4m 12d10. 8m 13d10. & Prometheus Press Inc.5 ST* ST VR ST VR VR ST ST ST VR VR ST Throw Throw Throw Throw Throw Throw Throw 5m Throw 100m 300m 150m 150m 200+ 500 70 20 20 40 65 50 170 50 x2 50 100 Chr1 SW Chr2 Chr2 Chr2 Chr1 Chr1 NE P2 HoB SW Chr1 Chr1 GRENADE LAUNCHERS Militech "Cowboy" U-55 HVY Militech Mini-GL (Pump) HVY Militech Mini-GL (Drum) HVY Tsunami Type-18 AGL HVY Arasaka WCCA Susano HVY Commercial 40mm GL HVY Mk19 Grenade Launcher HVY M-32 Auto GL HVY M-205 Underbarrel GL HVY M-212 Grenade launcher HVY Towa Type-9 GL HVY Arasaka Combat 10 HVY +0 -1 +0 -1 +0 +0 +0 +0 +1 +1 +0 +0 N L N N N L N N L N N N P C P P P R R R P P P R (25mm)(B4) (25mm/10ga)(B4) (25mm/10ga)(B4) (25mm)(B10+) (25mm)(B4/7) (30-40mm)(B6) (40mm belt)(B12) (40mm)(B16-18) (40mm)(B6) (40mm)(B6) (40mm)(B6) 8D6 (40mm HE)(B6) 12 4 16 30 9 1 50 50 1 8 8 10 3 2 2 10 2-9 1 20 20 1 2 2 1 ST ST ST ST VR ST ST VR VR VR VR ST 150m 150m 150m 200m 200m 225m 500m 1600m 200m 200m 200m 250m 900 225 475 2000 450 150 CB2 Chr1 Chr1 PAC SW CP20 SOF 2500 HoB 250 HoB 500 HoB 750 PAC 10. Avail. All rights reserved.7 . 6m 9d10. Temporal Statis Productions.000 75. 2m (30mm) 4d10HEAT. 4m 18d10HEAT.000 MM MISSILE / ROCKET WEAPONS Urban Missile Launcher HVY +2 L U-barrel Micromissile HVY +1 L Lance Mini-Missile (50%) HVY +2 P Militech Porcupine Mine HVY 15 N Militech Porcupine Shell HVY 15 N Militech Porcupine Bomb HVY 15 N Rostovic Wrist Racate HVY +0 N LAW XCL HVY -1 L LAW HVY -2 L Scorpion 16 SAM HVY -1 N Smart Missile A 18 N HLAW HVY -2 N Stinger V Missile HVY -2/+2 L Milan-C LATGM (1 shot) HVY +2 N Militech Hotshot LATGM HVY +2 N Arasaka AP-87 LATGM HVY +2 N Vehicle-Mounted SAM A 15rt N Adder Air-to-Air Missile A 15rt N Homing AAMRAM A 20r N Militech Anvil-2 HATGM HVY +2 N Militech Sure-Shot HVY +2 N Hellfire Laser-Guided HVY var N Militech 4-Pack Missile HVY 15 N E-Harpoon HVY +1 N Militech RPG-A HVY -2 N Militech RPG-B HVY -2 N 2" Rocket (100eb) HVY -2 N 2. 4m 9d10HEAT. ajames@node16.co.5 0.5 0.000 7500 15.000 10.75" Rocket (200eb) HVY -2 N 3.

Ianus Publications Inc.5M SOF2 INDIRECT FIRE / ARTILLERY Militech Backpack Mortar HVY MRL 70mm Artillery HVY 60mm Mortar HVY 80mm Mortar HVY 120mm Mortar HVY 105mm Howitzer HVY 150mm Howitzer HVY 200m Howitzer HVY Militech Man-Pack HVY 5" Rocket (1000eb) HVY 230mm Rocket (2500eb) HVY 17 -3 +0 +0 +0 +1 +1 +0 15 -2 +0 N N N N N N N N N N N P P P P P P P P P P P 7d6/3d6 (40mm) 8d10."Crowbar" . 6m (90mm) 9d10. 2m 8d10.Talsorian Games Inc. 15m 13d10. 15m 4d10HEAT. (75mm) 10d10@ (75mmET) 9d10.uk 3. 6m (120mm) 19d10@ (120mmET) Var. John A Nephew.000 75. ajames@node16."Frag" HVY 95% N ."Bomb" STATIC & AUTOMATED DEFENCES APEX Mobile Defense HVY spec N Arasaka WXA Sentry HVY +0 N ADA Gun HVY 14/+0N Missile Launchers HVY 12/-1 N Anti-Air Missiles HVY 20 N Multi-Purpose Missiles HVY 15 N Anti-Air Missile Battery HVY 20 N EXOTIC WEAPONS Arasaka "Nauseator" Arasaka Restraint Caster Arasaka EMF Launcher Arasaka EMF Launcher Avante Needlegun Cinder Flamer Dynatech Hand Taser Enertex Power Squirt Flash Buckle Gauss Field Projector HeatWave Microwaver HF Jammer Kendachi Dragon Kendachi Flamer v2 Malorian Sliver Gun Militech Laser Cannon R - 10d6*. (140mm) 24d10@ (140mmET) 1 10 10 10 1 10 1 1 10 1 1 10 1 1 1 1 2 1 2 1 2 1 1 2 1 1 2 1 1 1 VR VR VR VR VR VR VR VR VR VR VR VR VR VR VR 500m 750m 600m 1000m 750m 750m 800m 1000m 1000m 1500m 1250m 1250m 1900m 1500m 2250m 15. 5m (75mm) Var.000 100K 115K 150K MM MM SOF2 SOF2 MM SW 30.8 . 6m 8d10. 20m (3 floors) 10 1 - ST - 130mi - 900K - SW - P R P P P P P 2d6+4 (9mm LC) 6d6+2 (7. Collated by Andrew James 04/12/01.2 Chr1 MM Chr1 CP20 Information © R. 6m 28d10. 1d10 mins Drugs -3 REF x 1d6 turns Stun (BOD-2)x10min 1d6 + special 1d6 + special 2d6x2/1d6x1 3d6x2/1d6x1 2d6x1d6/2* (Sliver) 1-5d6 10 4 1 1 15 2 12 50 3 10 10 10 4 8 7 10 1 1 1 1 2 1 1 1 1 1 2 1 1 1 2 2 ST ST ST ST ST ST VR VR ST ST VR VR ST ST UR UR 15m 25m 100m 100m 40m 25m Touch 10m 5m 20m 40m 4m 8m 40m 200m 1900 200 550 1500 200 600 50 15 500 10000 100 1200 660 990 372 8000 Chr2 P&S SW SW CP20 NE DS CP20 P1 Chr2 CGen I1. Temporal Statis Productions.co. 6m (105mm) 11d10. All rights reserved. 2m 11d10. 6m 13d10. 6m (90mm) 10d10HEAT.CYBERPUNK 2020 WEAPON LISTING Name Type WA Con. 6m 8d10 8d10 8d10 400 500 1200 8 2 2 4 40 20 30 2 1 1 1 ST VR VR VR VR VR VR 200m 10. 6m 11d10.62mm) 12d10HE 7d10. 25 Tangle (15mm) 10d10 special 20d10 special Drugs (Needle) 3d10/2turns Stun -2. Damage(Ammo)(BodMin) #Shots ROF Rel. 5m 9d10.000 MM 250K MM SW 375K SOF2 500K MM SW 750K SOF2 1M MM 1. 6m (120mm) 12d10. 6m (105mm) 15d10@ (105mmET) 12d10. 6m 13d10. Range Cost Source CANNON 75mm Recoilless 75mm Cannon 75mm Low Velocity 75mm ET Cannon 90mm Cannon 90mm Cannon 105mm Recoilless 105mm Cannon 105mm Cannon 105mm ET Cannon 120mm Cannon 120mm Cannon 120mm ET Cannon 140mm Cannon 140mm ET Cannon HVY HVY HVY HVY HVY HVY HVY HVY HVY HVY HVY HVY HVY HVY HVY +0 var +0 +1 +0 +0 +0 +0 +0 +1 +0 +0 +0 +0 +0 N N N N N N N N N N N N N N N R/P R P R R R R/P R R R R R R R R 8d10HEAT.000 Chr1 400m 3000 CB1 600m SW 500m SW 1000m SF 500m SF 2000m SF EX P HVY HVY P RIF EX P EX HVY P P EX EX P RIF +0 -1 -2 -2 +0 -1 +0 -2 +0 +2 +0 +0 +0 +0 +0 +0 N J L N P N P J P N J J J N J N P P P P P R E C C R P P P P P R BOD vs. 45m 20 40 1 1 1 1 1 1 1 1 12 1/3 spc 2 1 1 1 1 1/2 1 1 12 ST VR VR VR VR VR VR VR VR VR 500m 500m 2000m 3500m 6000m 17km 24km 20km 2000m 2000m 28km 1250 9500+ 750 1500 5000 100K 150K 250K 1500 500 175K SW SW MM MM MM MM MM MM SW MM MM ORTILLERY / SATELLITE WEAPONS CH-19 Sniper . 50m 10 disables vehicle 40% 10 5d10. & Prometheus Press Inc. 8m 13d10. Avail.

7. ajames@node16.co. (.Super P 50% J R 6d6 8 2 Genius Gun . Damage(Ammo)(BodMin) #Shots ROF Rel.9 . BOD/2* dmg 6 10 4 12 1 20 1 1 5 4 20 1 2 1 1 1 4 4 20 1 10 15 6 6 6 5/7 2 4 1 10 1 1 1 2 1 1 2 1 1 1 1 1 1 2 1 1 1 1 1 2 1 2 2 1 0. All rights reserved.5 1 2 2 2 1 1 1 ST ST VR ST ST UR VR VR VR ST ST ST VR ST ST ST ST VR ST VR VR VR ST ST ST ST UR ST UR VR ST 1m 10m Touch 5m 70m 40m 30m 20m Touch 25m 25m 3m 50m 30m 25m 25m 1m 2m 40m 3m 20m 25m 1m 50m 25m 50m 25m 20m 300m 50m 10m 100 Chr4 60 CP20 100 Chr2 100 DS 1000 SOF2 200 CP20 20 NEO 10 NEO 150 Chr2 350 NEO 10 Eco 100 SOF2 109 Chr1 250 Chr2 350 Chr2 450 Chr2 120 Chr4 70 Chr2 200 CGen 33/40 P&S 400 CP20 500 Chr2 90 Chr1 3500 Chr2 960 Chr2 325/400 Chr2 950 Chr2 500 Chr2 100 SOF2 1000 NE 430 Chr2 UNDERWATER WEAPONS Soundwand EX Hypo Speargun EX Militech UAW Speargun SMG Arasaka Stingray II RIF Marinetech "Manta" 1250 RIF RIF LUNAR . Stun -2 Entangle.CYBERPUNK 2020 WEAPON LISTING Name Type WA Con.62 RIF . John A Nephew.Genius P 40% J R 6d6 8 2 Genius Gun . Ianus Publications Inc. & Prometheus Press Inc.62) 6d6HEP (dart) 4d10API (5000m) 8d10 (2500m) Varies (Harpoon) 1 10 9 25 25 30 20 9+1 3+1 1 1 1 3 2 25 5 30 10 2 1 1 VR VR VR VR VR VR VR VR ST ST VR 20ft 40m 50m 100m 400m 50m 400m 100m 100m 1km 80m 600 200 1500 750 1450 6450 3500 SA SA SF SF P3 P1 SF SF P3 SUBMARINE / STATIC UNDERWATER WEAPONS Multi-Torpedo Platform HVY 15/+2N P 9d10AP (3000m) Smart Torpedoes HVY 8/+1 N P 12d10 HEAT Subrocs HVY +0 N P 10d10HEAT Militech AHUCS HVY +0 N P 10d10~ AMC Guided Torpedoes HVY 10/+2N P 30d10 (3 attempts) Torp-Launcher HVY 8/+0 N P 30d10 Underwater Mine HVY +0 N P 15d10 AP Torpedo Launcher HVY 15 N P 8d10 (2500m) 3 1 100 60 2 10 1 4 1 1 10 10 1 1 1 1 VR VR VR VR VR VR VR ST 1km 10000 3. 40~ Stun Gas Special 2d6+1 (28ga) 1d6 + special 1d6 + special Stun -2 EMP Effect 3d6 + special Special (5.3mm) 3d6 1d6 + special 4d6HEAT (Missile) 4d10 (Special) Net.Talsorian Games Inc.56) 3d6~ 6d6+2 (7.Darts RIF Arasaka APW Mk IV RIF Militech MTL-1 HVY Marinetech 1765 Harpoon HVY +0 +0 +1 +0 +1 -1 +1 +1 +2 +3 +2 P N L N N N N N N P P P C R R R P R Special 1d6~ +gas 2d6+1~ (500m) 3d6~ (200m) 5d6+1 (5.Einstein P 60% J R 6d6 8 2 Information © R.2 mi 800m 850m 30 mi 20 mi 50m 1 km SF SF SF SF SF SF SF SF ADVANCED WEAPONS (FROM CYBERGENERATION & WHEN GRAVITY FAILS) Zapman Taser Pistol P +0 J P Stun -2 10 2 Militech Capacitor Laser SMG +0 J R 1-5d6 (2d6 over 1m) 8d6 2 Genius Gun . Collated by Andrew James 04/12/01.45 LVD) Entangle Entangle. 2d6 mins 3d6* Drugs 2d6 1/2d6 Chemical 3d6~ (bolt) 1d6/2 (ball) Stun Stun -1. Avail.uk VR UR VR VR VR 50m 150m 50m 50m 50m 60 6000 2000 3000 5000 CGen CGen CGen CGen CGen 3. Range Cost Source Militech Stun Knuks Militech Taser Militech Taser 2 Mitsubishi Taser Mystic Tech Arrow Gun Nelspot "Wombat" Nomad Boomerang Nomad Sling Petrochem Drug-A-Thug Pneumatic Bolt Gun Polymer Slingshot Pursuit Beanbag Gun Pursuit Stundart Pistol Pursuit Webgun Pursuit Taser Webgun Pursuit Det-Webgun Shock Touch Gloves Skunker Splatman Airpistol Streettech "Burst" Techtron 15 Microwaver Techtron 20 Microwaver Techtronica Black-Zap Techtronica M40 "Pulse" Techtronica Volt Pistol Tsunami "Airhammer" Tsunami UB CapLaser Tsunami UB Microwaver UrbanTech "Lance" UrbanTech “Staker” U-barrel Sharpwire Net EX P EX P RIF P EX EX EX EX EX P P RIF RIF RIF EX EX EX SHT P P EX RIF P P RIF EX HVY RIF EX +0 -1 +0 +0 +1 -1 -1 +0 +0 -1 -1 -2 -1 +1 +0 +0 +0 -1 +0 -1/-3 +0 +0 +0 +0 +1 +1 +2 +0 +2 +0 +2 P J P J J/L J L P P N P J J N N N P P J P J J P N J J P N N C C C P C C P P C R E E C C C C C E C E P P C R R Var R P C R P Stun -2 Stun -2 Stun -3 Stun -1. Temporal Statis Productions.

10m 1d6/3 (Code) 2d6+1 (9mm) 1d6+1* 1d6+3* 2d6-1* 2d6-1* Stun -1 to -7 Stun -2 to -8 3d6 + Stun -4 3d10 4d10 4d6+4 6d6+4 1-5d6 4d6 4d6+3 4d10+4 8 8 200 150 100 1 200 20 12 30 20 100 15 20 20 50 120 15 30 40 20 20 10 1 1 1 1 1 1 2 2 1/3/20 1/3/20 1/3/20 1/3/30 1 1 1 1/3/50 1/3/30 1/3/10 1/3/10 2 2 2 2 VR VR VR ST ST VR VR VR VR VR ST ST ST ST ST ST ST ST ST ST ST ST VR 400m 500m 50m 75m 75m 60m 100m 60m 200m 50m 500m 500m 75m 450m 400m 150m 550m 450m 600 1000 350 250 1000 30 2000 150 250 325 475 800 1500 475 950 1500 900 5000 6000 1500 2500 2000 Eco Eco Vir Vir Vir Vir Vir WGF WGF WGF WGF WGF WGF WGF WGF WGF WGF WGF WGF WGF WGF WGF ADVANCED HEAVY WEAPONS (FROM WHEN GRAVITY FAILS) Heavy Needle Gun HVY +1 N R 4d6* Light Gauss Cannon HVY +0 N R 6d10 Medium Gauss Cannon HVY +0 N R 7d10 Heavy Gauss Cannon HVY +0 N R 9d10 Heavy Pulse Laser HVY +1 N R 8d6 Pulse Laser Cannon HVY +1 N R 5d10 Heavy Beam Laser HVY +2 N R 1-5d10 Beam Laser Cannon HVY +2 N R 1-10d10 Small Smart Missile HVY 80% N R 5d10 Medium Smart Missile HVY 90% N R 8d10 Heavy Smart Missile HVY 90% N R 10d10 BOWS & CROSSBOWS Arasaka Arms Half-Bow Eagletech "WIldcat" Eagletech "Tomcat" TomKatt Hunting Bow Cougar Lamilar Hunting Eagletech "Tigercat" Eagletech "Bearcat" Nomad Hand Crossbow Eagletech "Handbow" Eagletech "Stryker" Eagletech "Arbelest" Eagletech "Scorpion" 12000 200 200 200 30 30 50 100 1 1 1 1/3/30 2 2 2 1/3/10 1/3/10 2 2 1 1 1 ST ST ST ST ST ST ST ST VR VR VR 200m 600m 750m 1000m 600m 750m 650m 1000m 1500m 5km 10km 1500 7500 8000 15000 6000 12000 7000 20000 10000 1400 18000 WGF WGF WGF WGF WGF WGF WGF WGF WGF WGF WGF BOW BOW BOW BOW BOW BOW BOW XBO XBO XBO XBO XBO -1 +0 +0 +0 +1 +1 +1 +0 -1 -1 +0 +0 L N N N N N N N J N N N P E C C C P P R E C P P 3d6 3d6 (20kg) 4d6 (40/20kg) 4d6 5d6 6d6 (60/30kg) 6d6 (60kg) 1d6+1~ 1d6+2 3d6+3 5d6 7d6 12 12 12 12 12 12 12 1 12 12 12 6 1 1 1 1 1 1 1 1 1 1 1/2 1/2 VR VR VR VR VR VR VR ST VR VR VR VR 100m 100m 150m 150m 150m 150m 150m 20m 25m 50m 150m 200m 100 35 150 150 150 500 500 100 75 220 500 1500 SOF2 SOF2 SOF2 CGen CGen SOF2 SOF2 NEO SOF2 SOF2 SOF2 SOF2 MELEE / MARTIAL ARTS WEAPONS Bagn Nakhs Punch +2 P Hyo MEL -2 P Switchblade MEL +0 P Teko Punch +0 J Tetsubishi Cast -1 P Juji-Shuriken MEL +0 P Club MEL +0 L Knife MEL +0 P Bayonet/Survival Knife MEL +0 J P C C C C C C C C 1d6/3* 1d6/3@ 1d6/2* 1d6/2* 1d6/2* 1d6/2* 1d6 1d6* 1d6* Ref/2 - - VR 1m Throw 1m 1m Throw Throw 1m Throw 0. Collated by Andrew James 04/12/01.10 .Talsorian Games Inc.uk 3. & Prometheus Press Inc.5m 15 5 15 25 3-6 2-3 2 1-20 50 PAC PAC CP20 PAC PAC PAC CP20 CP20 NEO Information © R. ajames@node16. Range Cost Source NorWolf Hunting Rifle NorBear Hunting Rifle Argus Code Steel NetLink Wrangler Arasaka CodeMaster Microtech Code Grenade Militech Peacemaker RIF RIF C C C C C P Light Needle Gun P Medium Needle Gun P Heavy Needle Gun P Heavy Needle SMG SMG Seizure Gun P Seizure Cannon RIF Static Pistol P Gauss Rifle RIF Hvy Gauss Assault Rifle RIF Pulse Laser Pistol P Pulse Laser Rifle RIF Beam Laser Rifle RIF Smart Round Pistol P Smart Round Rifle RIF Man-To-Man Missiles HVY +2 +3 +1 +0 +0 +0 +0 +0 +1 +1 +0 -1 +0 +0 +0 +1 +0 +1 +0 +2 +3 +3 +1 N N P J J P J J J J J J L J N N J N N J L N C C C E P P C R R R R R R R R R R R R R R R 8d6 (9mm) 8d6 (9mm) 1d6/3 (Code) 1d6/3 (Code) 1d6 (Code) 1d10/2 (Code). All rights reserved.CYBERPUNK 2020 WEAPON LISTING Name Type WA Con. John A Nephew. Avail. Temporal Statis Productions. Ianus Publications Inc. Damage(Ammo)(BodMin) #Shots ROF Rel.co.

2m - MM Information © R. Ianus Publications Inc. 3d6 2d6# 2d6# 2d6+1* 2d6+1 2d6+2* 2d6+2* 2d6+3 2d6+3* (Hard SP/2) 2d6+3 2d6+3/Stun -2 2d6+3/Mace 2d6+3* 3d6 3d6 3d6 3d6/1d6+1/2d6+1* 3d6* 3d6* 3d6* (Hard SP/2) 3d6* 3d6* 3d6# 3d6# 3d6+2 3d6+2 3d6+2 3d6+2* 3d6+3* 4d6 4d6* 4d6# 4d6# 4d6 (Sx1/4.uk 3. Avail.CYBERPUNK 2020 WEAPON LISTING Name Type WA Con. Damage(Ammo)(BodMin) #Shots ROF Rel. Range Cost Source Bo-Shuriken MEL Exploding Shuriken MEL Spiked Cestus Punch Ba Zhan Shuang (dagger) MEL Ashiko Kick Steel Bayonet MEL Mystic Tech Spring Knife MEL Spawnblade MEL Brass Knuckles Punch Smartwhip MEL Tessen (metal fan) MEL Spiked Boots Kick Electro-Knux Punch Combat Knife MEL Utility Sword/Machete MEL Leg & Knee Spikes Kick Ri Yue Hu Xing Jian MEL SPM-1 Battleglove Punch SPM-2 Battleglove + Punch Hambo (100cm stick) MEL Jitte MEL Zhi Dao (thin sword) MEL Kusari-gama (sickle) MEL Wu Cha (thin spear) MEL Kendachi Monoknife MEL Kendachi Monowhip MEL IMI "Chainknife" MEL Flexible Rubber Baton MEL Sword MEL Sai MEL Manrikigusari MEL Arasaka Wakizashi MEL Excalibur Nightstick MEL Excalibur Taserstick MEL Excalibur Macestick MEL Axe MEL Nunchaku MEL Tonfa MEL Jiu Jie Bian MEL Mystic Nunchaku/Blade MEL Fang Tian Ji (spear) MEL Naginata MEL Arasaka Katana MEL Kukri MEL Machete MEL Monosword Cane MEL Monowire MEL Liu Chi Bang/Bo/6ft Stick MEL San Jie Gun MEL 3/6 MEL Titanium Katana MEL Qing Long Dao/Scimitar MEL Sledgehammer MEL Chainsaw MEL Kendachi MonoNaginata MEL Kendachi MonoKatana MEL Kendachi Powersword MEL Kendachi Mono-Two MEL +0 +1 +0 +0 +0 -2 +0 +0 +0 +0 +0 +0 +0 +1 +0 +0 -1 -2 -1 +1 +0 +0 -1 -1 +1 +0 +0 +0 +0 +0 +0 +1 +0 +0 +0 -1 +0 +0 -2 +0 +0 +0 +2 +0 +0 +1 +0 +1 +0 +0 +1 -2 -1 -3 +0 +1 +0 +1 P P P L J J P J P J J N P J L N J N N L L L L N P J J J N J J L J J J N L L L L N N N L L L P L N N L N N N N N L J/N C R P C C C C P C C C C C P C C P P P C C C C P P P P C C C P R P P P C C C C P P P R P C P R C C C R P C C R R R P/R 1d6* 1d6*/4d6 HE 1d6* 1d6* 1d6* 1d6*/3d6* 1d6* 1d6/1d6+4* 1d6+2 1d6+2 1d6+2 1d6+2* 1d6+2/Stun -2 1d6+3* 1d6+3* 1d6+3* 1d6+3/1d6/2* 2d6/3d6 2d6*/3d6 2d6 2d6 2d6* 2d6*/3d6 2d6*. John A Nephew. & Prometheus Press Inc.Talsorian Games Inc. Hx1/2) 2d6#/4d6# 1 8 6 - 1 1 1 - ST VR ST ST ST VR VR VR VR ST VR VR VR ST ST VR VR VR VR VR VR VR VR VR ST VR Throw Throw 1m 1m 1m 1m 5m 1m 1m 1m 1m 1m 1m 1m 0. Temporal Statis Productions. ajames@node16. Collated by Andrew James 04/12/01.co. All rights reserved.5m 1m 1m 1m 1m 1m 1m 1m 2m 2m 1m 1-3m 1m 1m 1m 1m 1m 1m 1m 1m 1m 1m 1m 1m 2m 1m 2m 2m 1m 1m 1m 1m 1m 2m 2m 2/3m 1m 1m 1m 2m 2m 1m 1m 1m 4-7 PAC 200 P2 20 PAC 45 PAC 28 PAC 15 HoB 125 Chr2 450 Chr2 10 CP20 600 NEO 60 PAC 20 PAC 100 P1 70 PAC 60 NEO 10-25 PAC 25 PAC 900 CP20 970 PAC 30 PAC 30 PAC 100-200 PAC 100 PAC 100 PAC 200 CP20 350 Chr2 120 Chr2 15 ET 20-200 CP20 20 PAC 30 PAC SW 80 P&S 80 P&S 80 P&S 20 CP20 15 CP20 15 PAC 120 PAC 200 SOF2 95 PAC 100 CP20 SW 50-150 PAC 30 NE 255 SOF2 60/m Chr2 40 PAC 50 PAC 150 PAC 2850 P1 250 PAC 20 CP20 80 CP20 400 CP20 600 CP20 860 Chr1 650/700 Chr1 ACPA / FULL 'BORG MELEE WEAPONS ACPA Punch Punch +0 - (STR/9)d10 - 2 - 1.11 .

Avail.7mm) 13. Range Cost Source ACPA Kick ACPA Crush Climber Claws 2 Handed Pointed 1 Handed Blunt 1 Handed Blade Mono PA Sword 2 Handed Blade 2 Handed Blunt Large Power Saw Hyper Hammer HH MEL MEL MEL MEL MEL MEL MEL MEL MEL -1 +0 +1 +0 +0 +1 +1 -1 -1 -2 -2 N N N N N N N N L C C E E R C E P R (1.000 MM ACPA / FULL 'BORG HEAVY MACHINEGUNS & RIFLES 12.5mm) BRG-15 HVY +1 N R 7d10 (15mm) 4mm Railgun HVY +3 N R 5d10+10EAP ACPA CANNON EMG-83 Improved RailgunHVY Deathwind Railgun HVY BCL-20 Light Cannon HVY 20-25mm Autocannon HVY BHC-G8 30mm Rifle HVY 27-30mm Autocannon HVY LATG 37mm HVY 60mm Mortar HVY 50 50 100 500 60 100 100 5 10 10 5/10 100 3 3/5 10 1/2rnd VR VR VR VR ST ST VR ST 400m 400m 550m 500m 600m 550m 650m 1500m 2000 2500 2000 6000 2400 2500 2800 11.666 P +1 J/L P 5.500 MM SW 2700 MM 3000 MM 3500 MM 4000 MM 10.co.62mm Lt Machinegun HVY +0 N P 6d6+2 (7.2m 1m 1. Temporal Statis Productions.7mm Machine Gun HVY +1 N P 6d10 (12.62) 7.370 SOF2 SOF2 MM MM MM MM MM MM +2 +3 +1 +0 +0 +0 +3 +0 N N N N N N N N R R P P P P P P 5d10+10EAP 5d10+10EAP 8d10 (20mm) 8d10 (20-25mm) 9d10 (30mm) 9d10 (27-30mm) 6d10@ (37DPU) 8d10 (60mm) 10 30 20 100 10 50 10 6 1 2 2 10 1 10 1 2/1 ST VR VR VR ST VR VR VR 1000m 1250m 550m 500m 600m 600m 800m 2000m 17.7)(B12) 14. 2m 3d6/1d6 100 9 9 8 20 13 3 50 20 20/50 300 8 8 1/3/30 2 2 2 2 2 1 25 1/3 10 1/3/30 2 1 ST ST ST VR ST VR VR VR VR VR ST ST ST 200m 30m 30m 100m 75m 60m 80m 200m 50m 100m 400m 200m 8m 900 1000 1200 550 2260 2000 4000 1200 3000 4500 1800 900 990 MM SOF2 SOF2 MM MM SOF2 SOF2 SOF2 SOF2 SOF2 MM MM MM ACPA / FULL 'BORG ANTI-PERSONNEL WEAPONS ONI Autoshotgun SHT +0 P 4d6+3 (10ga) Tsunami Arms Helix SHT +0 N P 5d6 (10ga)(B18) United Arms CLAW SHT +1 N R 8d6 (4ga)(B11) 5.12 .5)(B14) 12.62) G-20 Caseless 10mm HVY +0 N P 8d6 (10mm) HIVE 10mm Gatling HVY +0 N R 5d10@ ACPA BEAM WEAPONS Painting Laser HVY +3 "Photon" Laser Cannon EX +2 180 60 28 100 1000 100 2000 200 2400 5/20 43 1/4 10 100 10 100 20 60/120 VR VR VR VR ST VR ST VR ST 75m 60m 60m 450m 450m 500m 500m 600m 500m 1350 3000 1600 1200 2000 1200 4000 3000 12.7mm Gatling HVY +0 N P 6d10 (12.9x99mm Hvy Rifle HVY +2 N R 6d10+5 (13.56mm Lt Machinegun HVY +1 N P 5d6 (5.666)(B15) 5d6 (5.9mm) 14. Ianus Publications Inc.5mm Machine Gun HVY +0 N P 7d10 (14. ajames@node16.Talsorian Games Inc.62mm Minigun HVY +0 N P 6d6+2 (7.CYBERPUNK 2020 WEAPON LISTING Name Type Kick WA Con.56mm Minigun HVY +1 N P 5d6 (5.56) 5. John A Nephew.5mm Assault Rifle RIF +1 N P 7d10 (14.56 caseless SMG SMG +1 L/N P Malorian 3600 Super SMG +0/-1 L P Arasaka Rage 15mm SMG -1/-2 L P Militech M-31PA Rifle RIF +2 N P Micro-Missile Launcher HVY +2 L P "Dragon" Flamer HVY +0 L P 1d6x1d6* 4d6 (12ga)(B12) 5d6 (10ga)(B15) 5d6@ (.56) 7.5m 5m 2m 2m 2m 3m 3m 2m 2m 1000 225 200 550 2000 1000 500 1250 2000 MM MM MM MM MM MM MM MM MM MM SOF2 ACPA / FULL 'BORG SMALL ARMS Auto-Flechette Pistol P +2 J P 12-Gauge Pistol P -2 J/L P 10-Gauge Pistol P -2 L P "Big Boomer" P +1 L P 14mm Pistol P +0 L P MO Big Government P +0 J P MO Hellbringer . & Prometheus Press Inc. 0sSP 2 2 1 2 1 1 1 1 1 1 1 1 VR 50% 15% 10% 30% 10% 15% VR ST 1. Collated by Andrew James 04/12/01. Damage(Ammo)(BodMin) #Shots ROF Rel.uk 3.7mm Assault Rifle RIF +1 N P 6d10 (12.000 MM SW Information © R.5xPunch)d10 (Punch+1)d10 1d10* + Fist/Kick 3d6+Fist 1/2SP 1/4P 4d6 + Fist 4d6~ + Fist 4d6# + Fist 6d6~ + Fist 6d6 + Fist 8d6~ (1/3SP) 9d10 1/2hSP. All rights reserved.7mm) 12.56)(B10) 6d6 (14mm)(B11) 4d10+3 (15)(B15) 4d6 4d6.477) 6d6 (14mm) 6d6 (14mm)(B12) 7d6+3 (.500 MM SOF2 SOF2 MM MM MM MM MM MM N N C R NA 1-10d6AP NA 30 NA 2 VR UR LOS 300m 1000 MM 80.

6m 8d10.Talsorian Games Inc. & Prometheus Press Inc. 6m 10d10. 10m 20d10HEAT. ajames@node16.000 MM ACPA GRENADE LAUNCHERS Tsunami 25mm GL HVY +0 Arasaka Tsunami HVY +0 40mm Auto-GL HVY +1 30mm Auto-GL HVY +0 30mm HiVel Auto-GL HVY +0 Super Rakate HVY +0 Saucer Shooter HVY -1 EMP Grenadier HVY +0 ACPA ROCKETS & MISSILES IFAR HVY IFAR 3-Pod HVY IFAR 6-Pod HVY Mini-Roc 6 HVY Mini-Roc 15C HVY LAW-III HVY Light ATGM HVY Militech Spectre ATGM HVY Scorpion 16 SAM HVY Scorpion 16 Backpack HVY Red Knight SAM HVY Arasaka ACPA Bazooka HVY ACPA SCATTER PACKS BSP Smoke Pellets HVY BSP Paint Pellets HVY BSP Pyrotechnic Pack HVY BSP Rubber Pellets HVY BSP Phosphorous HVY BIM Minelet Volly HVY BSP Delayed Minelets HVY BFC-3 Fletch Cloud HVY BFCWA Cloud HVY BFC-2 Fletch Cloud HVY Ripple Fletch Pack HVY BFC-4 Fletch Cloud HVY ACPA UTILITY PACKS BOM Wire Obstacle BPL Plastic Obstacle BLP Breech Spray BSS Silicon Spray BES Epoxy Spray N L N N N N N N P P P R P P P R (25mm) (25mm HP)(B11) (40mm) (30mm) (30mm)(B12) 5d6. 6m 7d10. 4m 7d10. Collated by Andrew James 04/12/01. Ianus Publications Inc.13 . All rights reserved.5m/rnd movement 3kg C-6 3kg glue 3kg epoxy 1 1 1 1 1 1 1 1 1 1 VR VR VR VR VR 5m 10m 2m 5m 2m 100 10 300 30 30 MM MM MM MM MM Information © R.000 1000 4800 4600 MM MM MM MM MM MM MM MM MM MM MM SW +3 +3 +3 +3 +3 +3 +3 +9 +5 +6 +4 +3 N N N N N N N N N N N N P P P P P P P P P P P P 5 min cloud varies 20% chance 1d6 1d10 stun 1d6 x 3 rounds 4d6 (1) 4d6 (1) 1d10@ (1) 2d10@ (2) 2d10@ (2) 3d10@ (3) 4d10@ (4) 1x50 1x50 1x50 1x50 1x50 1x50 1x50 1x288 1x144 1x144 6x24 1x72 1d6 1d6 1d6 1d6 1d6 1d6 1d6 4d6 2d6 3d6 2d6 1d6 VR VR VR VR VR VR VR VR VR VR VR VR 50m 50m 50m 50m 50m 50m 50m 30m 30m 25m 15m 20m 300 300 300 300 300 1000 300 300 300 300 500 1200 MM MM MM MM MM MM MM MM MM MM MM MM HVY HVY HVY HVY HVY -1 +0 -1 -1 -1 N N N N N P C P C C 1d6x1d6 (4m3) .CYBERPUNK 2020 WEAPON LISTING Name Type WA Con. Temporal Statis Productions. 3m 4d10HEAT.co. Damage(Ammo)(BodMin) #Shots ROF Rel. 3m 2d6+3 Special 20 6 50 30 25 8 30 5 1/3/5 1 3/20 1/10 15 1-8 1 1 ST ST ST ST VR ST ST ST 1500m 200m 1600m 1300m 300m 300m 250m 300m 1700 1250 2500 2000 2000 700 1500 2000 MM SOF2 MM MM SOF2 MM MM MM -2 -2 -2 -2 -2 -2 +2 15o -1 -1 15t -1 N N N N N N N N N N N N R R R R R P P P P R P P 8d10. 6m 8d10. 2m 12d10HEAT. Avail.uk 3. 6m 6d10. John A Nephew. Range Cost Source 75mm Recoiless HVY +0 N R 8d10@ (75mm) 4 1 VR 500m 15. 4m 18d10 HEAT. 4m 1 3 6 6 15 1 1 1 1 3 1 1 1 1-3 1-6 1-6 1-15 1 1 1 1 1 1 1 ST ST ST ST ST VR VR VR VR VR VR VR 500m 500m 500m 500m 500m 200m 1000m 3000m 2000m 2000m 4500m 350m 200 2100 4200 1800 4500 300 3000 10. 3m 6d10.

2d10 crush 3d6.14 . All rights reserved.CYBERPUNK 2020 WEAPON LISTING Name Type WA Con. Avail. Ianus Publications Inc. 6d6 crush 3d6* 3d6.Talsorian Games Inc.5m 10m 3m 25m 150 250 100 250 300 220 250 1050 550 550 800 600 200 150 500 900 200 200 1000 250 400+ 800 1050 150 300 Chr1 Chr1 Chr1 Chr1 Chr2 Chr1 Chr4 PAC P3 Chr1 CP20 CP20 Chr2 Chr1 CP20 CP20 Chr1 CP20 ER Chr3 Chr3 P1 Chr4 I1. Range Cost Source RANGED CYBERWEAPONS Finger Mace Sprayer P Gas Jet P Finger Dartgun P Flashbulb P Tri-Dart Launcher P Derringer P One-Shot Special P Dainamax Grapplefist P Gouge Master P Popup Sliver Gun P 2 Shot Capacitor Laser RIF Flame Thrower HVY Self-propelled Grenade HVY Finger Bomb HVY Grenade Launcher HVY Micro-Missile Launcher HVY Optic Teargas Sprayer EX Optic Dartgun EX NovelTech Spitfire Flamer EX Flasher EX Spitting Cobra EX Optical Capacitor Laser EX Blitzkrieg Arc-Thrower EX Strobe EX Pop-Up Hand Crossbow XBO +0 +0 -1 +0 +0 -1 P -2 P -1 -1/5m+0 J +3 N +0 +0 +0 +0 +2 +0 +0 +0 +0 +0 +0 +0 +0 -2 J E C E C P E E C R P R R R R R R E E P C P R R C E Mace 2 by Gas 6 Poison 1 COOL 30.4 SOF2 HAND-TO-HAND CYBERWEAPONS Name Stinger Air Hypo Tazer Grip Lightning Fist Gang Jazzler Scratchers Wirecutters Shark Weave Hollow Claw Venom Hand Cyberarm Independent Cyberhand Web Hand Natural Claws Big Knucks Rippers Retractable Steel Blade Spike Hand Bonespike Flesharm BiggRipp Cyberarm BigRipp BuzzHand Gouge Master Retractable Monoblade SuperSized Cyberarm Soviet Cyberarm SovWear Cyberarm Wolvers Drill Hand Chain Ripp High Five/Palm Bomb Hammer Hand Type Punch Punch Punch Punch Punch Punch Punch Punch Punch Punch Punch Punch Punch Punch Punch Punch Punch Punch Punch Punch Punch Punch Punch Punch Punch Punch Punch Punch Punch Punch Punch Punch Damage Range Cost HC From Drug (3 doses) Drug (4 doses) Stun -2 Stun -2/2d6+1 Special 1d6/3* 1d6/3* 1d6/3* 1d6/3* + poison 1d6-1/by Drug 1d6 1d6. 1d6/2 x 2 rnds 4 2d6. & Prometheus Press Inc. 1/2 h. Temporal Statis Productions. John A Nephew.uk 3. ajames@node16.blind 1min 1 1d6 Acid 20 2d6 1 3d6 (1/2 real 1/2 stn) 4 10/15 blind 1d6 hrs 1d6+2~ 6 1 1 1 1 3 2 1 1 2 1 1 1 1 1 2 1 1 1 1 1 1 1 1/2 2 ST ST ST ST ST ST ST ST ST UR ST ST ST ST ST St ST ST ST ST ST ST ST ST VR 1m 2m 3m 6m 3m 50m 20m 50m 10m 40m 10m 1m 7m 3m 200m 200m 1m 1m 4m 2m 6ft . 1d6 min 1d6/2# 3 1d6 (5mm) 2 1d6 (5mm) 1 1d6+2/2d6+2 crush 1 1d6+3*/1d6* 2d6x1d6/2* 7 3d6 2 2d6. Collated by Andrew James 04/12/01. Damage(Ammo)(BodMin) #Shots ROF Rel. 1d10 crush 1d6* 1d6* 1d6+2 1d6+3* 1d6+3* 1d6+3@ 1d6+4* 2d6* 2d6#+arm strength 2d6+2* 2d6+3@. 2d6* 2d6+3# 3d6.co. 1/4 s 3d6 (1/3SP) 5d6@ or 4d6 1d10 1m 1m 1m 1m 1m 1m 1m 1m 1m 1m 1m 1m 1m 1m 1m 1m 1m 1m 1m 1m 1m 1m 1m 1m 1m 1m 1m 1m 1m 1m touch 400 200 180 900 600 100 50 4000 250 600 3000 750 250 1000 500 400 500 500 1000 1m 1d6+3 1 2d6-2 2d6 2d6+3 2d6 1 1d6+ 2d6 2d6 2d6 1d6 2 1d6+1 3d6 3d6 1d6 2d6 2d6 3d6 1850 1d6+3 600 2d6 550 2d6 800 1d6+2 4000+ 2d6 669 2-3d6 1000 2d6 600 3d6+1 700 3 1250 2d6+4 355 1d6+3 600 2d6 Chr4 Chr2 Chr1 RPI Chr1 CP20 Chr1 SA WGF CB2 CP20 Chr1 Chr3 Chr2 CP20 CP20 Chr2 CP20 Chr3 PAC PAC CP20 P3 Chr2 Chr3 Chr4 SOF CP20 P1 Chr3 Chr4 CP20 Information © R. 2m 1 2d6+3 1 (40mm) 2 4d6 (micromissile) 4 Teargas 1 Poison 1 Varies 4 20+ REF. 2d10 crush 3d6.

1/3 soft armor.5m . 1/2 penetrating damage.4 Chr2 P2 Chr2 Chr2 P2 P2 P2 P2 Chr2 Chr2 Chr2 CP20 CP20 CP20 CP20 Chr4 * # @ ~ HEAT EAP FF ET G r t o Blade Monoblade Standard Armor Piercing Arrow High Explosive Anti-tank Extra Armor Penetration Fragmentation Flechettes Electrothermal Enhancement Gyrojet Ammo Radar Guided Active Missile Thermal Guided Active Missile Optical Guided Active Missile 1/2 soft armor.5m .Conga Cyberjaw .Needler Cyberjaw . Composite Armour halves the damage. Range Cost Source Mace Hand Talon Foot Cyberleg Spike Heel Foot SovWear Cyberleg Soviet Cyberleg NewTeeth Vampires Poison Vampires Sharkgrin Special Horns Extended Canines Spyke Body Plating Spiked Limb Cover Extended Sharkgrin Cyberjaw .co. 1/2 hard and soft armor.5m .5m .5m 3000 1m 1m 2m 2m 1m - 300 600 2000+ 500 1500 875 200 200 400 200 300 1000 400+ 200 1400 2750 4000 500 2770 2800 2870 2930 3d6+2 2500 3000 475 700 1200 200 250 100 3 2d6 2d6 2d6 2d6 2-3d6 1d6/2 3d6 3d6 3d6 1d6+2 3d6+2 1-3 2 4d6 3d6+2 3d6 2d6 3d6+2 3d6+2 3d6+2 3d6+2 P2 3d6 3d6 2d6 3d6 4d6 3 2 +1-2 Chr1 CP20 CP20 CP20 SOF Chr4 Chr4 CP20 CP20 CP20 KCJ Chr2 Chr3 I1.15 . All rights reserved. Damage increases when used at longer ranges. Affected by smoke & darkness.5m .5m . 1/2 armor.Shark Maw Cyberjaw . stealth & chaff. Ianus Publications Inc. full penetrating damage.T-Rex Bioware Combat Tail Stinger Tail Whip Slice N' Dice Cybersnake Hydraulic Rams Thickened Myomar PowerJaw Punch Kick Kick Kick Kick Kick Grapple Grapple Grapple Grapple Grapple Grapple Grapple Grapple Grapple Grapple Grapple Grapple Grapple Grapple Grapple Grapple Grapple HH HH MEL MEL auto - 1d10-2/2d6+1 1d6* 2d6 2d6@ 6d6 3d10 1-2*. 1d6 2d6# 1d6* 3x normal damage 2x normal damage +2 to bite damage 1/2m 1m 1m 1m 1m 1m . 1/2 penetrating damage. full penetrating damage. Affected by jamming. Information © R. Damage(Ammo)(BodMin) #Shots ROF Rel.5m 1m . John A Nephew. Temporal Statis Productions.5m . Avail. Skill +20.K9 Mandibles Natural Fangs Cyberjaw .5m . 1/4 armor. 1/2 soft armor.5m 1m .CYBERPUNK 2020 WEAPON LISTING Name Type WA Con. full damage. Skill +15. 2/3 hard armor. ajames@node16.Pit Bull Cyberjaw . Collated by Andrew James 04/12/01.5m . 1/2 soft and hard armor.5m . already accounted for in description. full penetrating damage. -1 WA 1d6/3* 1d6/3* plus poison 1d6/2* 1d6/2* 1d6/2+1* 1d3+1 to 1d6+1 +1d6 1d6* 1d6* 1d6* 1d6* 1d6+2* 1d6+3* 2d6* 2d6+1* 3d6* 1d6+str 1d6*+str+drug/toxin 1d6/2. & Prometheus Press Inc. full penetrating damage.Talsorian Games Inc.uk 3. +50% damage and range. Skill +15. Affected by flares and IR smoke.5m .

ajames@node16. 1-3m x 50m 6d6AP. 1500m) Frag 3d6+1 (1). Frag (20eb) 2d6+1. 3m Chemical (20eb) Smoke or tear gas. 5m HEP (40eb) 5d6HEP (3*). Soft SP halves pen damage 12 Gauge (15eb/12) 4d6/3d6/2d6. 100m. 1m Concussion 3d6 Stun. auto 1300m) Same type & effects as 40mm Grenades. Collated by Andrew James 05/01/02. 50m range 40mm Launched Grenades (R. or biotoxin gas. -5 REF+Awa x 5 turns. 3m Smoke Pellets A stealth roll to escape the area Acid (50eb) Acid cloud. 6m Motion Restraint 25+ Dodge. Soft SP halves penetration 1d6/2x2d6 20 Gauge (15eb/12) 3d6/2d6/1d6 Illumination 30m. 3m HEP (25eb) 5d6 (3*). 3m Flash 50% -5 REF+Awa for 3 turns. 2mx25m pattern Fragmentation 2d6+1 (1). 10m Fletchette 1d6/2 x 2d6AP (1).410/28 Gauge (15eb/12) 2d6/1d6+2/1d6 3d6+1AP. 5x5m LN2 2d6+2 (min 6).Talsorian Games Inc. -1 Diff/100kg of target WP 4d6x3 (2). 4d6 over 1m Illumination 20m + 20m LL.5m wide. 2d6 Smoke 4m. or 1d6x6. 3m 30mm Launched Grenades (200m.Diff COOL/BOD roll. armor damaged 2 levels Incendiary 4/3/2d6 (2). 2/5m. 4m Def. thown 10 x BODY in m) HE 7d6 frag to 5m & 3d6 to 6-10m Anti-Tank 5d10HEAT. Soft SP only resist half dam 4d6+2AP.1 . Soft SP halves pen damage APFSDS 5d10AP HEAT 7d10. non-lethal batons. except: Slasher (75eb) 4d6. sleep. 100m range Slasher (75eb) 4d6. 4m LN2 2d6 (min 4) to 2 areas+LN2 effects. 50m range 20+ REF roll. Stun -5. Frag (25eb) 5d6. 10m Sonic (40eb) Stun -1.uk 4. 2d6+2 & 1d6/2 if hit Flash-Bang grenade in 25mx3m pattern 5d6AP. penetrates soft armor of 10SP 8d6AP. 5m Incendiary 4/2/1d6. 3m FlashBomb (15eb) Stun save. or biotoxin gas. Armor and pen damage 1/4 Tear. 1m Off. -2 WA. 1m radius 3d6HEP 10 Gauge (15eb/12) effects as 12 ga. 200m/100eb. Shotshell 6d6/5d6/4d6 Stinger (19eb/25) 6d6/5d6/4d6 Stun over 9m Gas 3m Flare 40m. All rights reserved. sleep. 15m. REF 20 or B 2. armor -2 levels Stundart (5eb) Stun -4 through soft SP10. -2 WA. +20% to modify gun. 2m Militech 25mm Pistol Grenades (15m <9mm> 50m) Concussion (15) 3d6 Stun. mini-grenades. Soft SP halves pen damage 3m of smoke 4d6 Stun beyond 3m Stun -2. 1/2SP Slasher (75eb) 2. 3 turns. SP 1/3. Ianus Publications Inc. 25m range Flash-Bang grenade in 25mx3m pattern 4d6AP. 5/15m Concussion Stun -5. stun+deaf 4 turns. 1-2m pattern 12 Gauge Magnum 4d6+2/3d6+2/2d6+2 3d6. 5m Spraypaint (20eb) Blind for 1-2 mins if center. 4d6 damage. 2d6+2 & 1d6/2 if hit Effects listed below. & Prometheus Press Inc. 10% ruin barrel 4d6.5" big Scatter (70eb) IR defeating cloud for 5 turns. 5eb 'chute Chemical Carriers gas or smoke. 2d6+2 & 1d6/2 if hit Effects listed below. 1m. 25m range Flash-Bang grenade in 25mx3m pattern 3d6+1AP. 1/2 throw Chemical Gas. 50m range Frag 3d6. 1/3 SP. 3d6 frag to 5m. 5m HEP (30eb) 5d6 HEP Incendiary (30eb) 4d6/3d6/2d6. 10m. 1m 4d6. 2m. 20+ BOD or deaf 40 secs. smoke or paint. 4m Stench (20eb) V. 1/2m 4d6HEAT 4d6 Stun. 3d6. flash-bombs. 5eb 'chute Bean Bag 2d6. Armed after 10m HEDP 4d10HEAT (4*). -3 WA. SOF2) Same types available as normal 25mm Grenades Tsunamni High Pressure 25mm Grenades (15eb. Soft SP halves pen damage 3m of smoke 5d6 Stun beyond 9m Grenades Hand Grenades (20-30eb. +1/15SP. 10m range 5d6+1/4d6+1/3d6+1. HEP and gas shells are also available Information © R. Temporal Statis Productions. with these exceptions 5d6/4d6/3d6 Illuminates 30m. Soft SP -2/round Flash-Bang Stun -2 or D 4.co. 5m Flechette 2d6 x 1d6AP. 5m radius. 30+ BOD to get free. 2. 1pt/location/turn Blind Gas Body -2 (+3 diff) or blind 1d10+2 turns Militech 25mm Grenades (30eb. 2m 5d6 Stun. 1/3 SP. 150m. 1m EMP (200-400eb) Disorient 1d6x10. 1/2 width.CYBERPUNK 2020 AMMO & ADD-ONS Shotgun Rounds Shotshell Slug Triplex shells . 1d6/2+1 area. 1/3 armor Flechette. 10m WP/Incendiary 4d6 for 3 turns. 1600m) HE 7d6 (2). 5/15m 20+ REF or blind 2 turns. 4-10m Saucer (65eb) 2d6+3 frag. 5 turns 4 Gauge (CLAW) #000 Buckshot 8d6 Slug 9d6+2AP.5 x cost. Pulse effect. 1. 3mx25m Flash-Bang Stun -2. Armor and pen damage 1/4 Tear. HoB) Chemical Smoke or gas. 5m HE 5d6 (2). 2m IMI 25mm Grenades (1. +2 to throw Mini-Gren (40eb) 1d6+3. thermite shells. 25m range Shotshell Flare (25eb/25) Flash-Bang Flash (30eb/25) Slug Shotshell APFSDS (10eb) Flare (25eb/25) Flash-Bang Flash (30eb/25) Flechettes (8eb) Gas (5-25eb) HE (5eb) HEAT Non-Lethal Slug Smoke (15eb/25) Stinger (15eb/25) Stundart (20eb/4) Thermite (30eb) Slasher (75eb) Ball Bearing (x2) Buckshot (1eb) HE Slug (2eb) AP Slug (3eb) Same range & Shotshell Flare (30eb/25) Flash (35eb/25) Flechettes (8eb) Gas (5-25eb) Non-Lethal Slug Smoke (20eb/25) Stinger (20eb/25) 10 Gauge 3" Magnum Cannot be fired from a normal 10 ga. 25m range Illuminates 30m. John A Nephew.5m. Soft SP only resist half dam 5d6+3AP. 50eb. 1/3 SP. SP 1/3. 5/15m Flash 20+ REF or blinded for 40 secs. 2/5m. 5m. 3m.

WA -3. 5m LN2 2d6+2 (min 6). 1/2SP. 5mx2m to 15x6m pattern Slasher (75eb) 4d6. 1 space HE RPG-A RPG-B 2" Rocket 2. 1d6/2+1 area. 5m DCR Rifle Grenades (50eb. 1m AP HEP Flechette 25mm Cockerill Cannon Rounds 5d10+10AP (Pen 5) 5d10+10HEP (Pen 6) 1d6+3x1d6+1AP. WA -1. 150m) 7d6 frag to 5m. 1 space\12 8d10. 30m range WA +2. 1/2S. 25m range As taser. 1d6. WA 0. WA -2. ajames@node16.WSSE/R 13mm Shells 4d6+2 4d6+3 1/2SP. 100m) HE 8d6. 1/5 space 18d10AP. +150eb API (400eb) HEP (400eb) Passive Sonar Ammunition Reloads Light Pistol & SMG Medium Pistol & SMG Heavy Pistol & SMG Very Heavy Pistol Assault Rifle Airgun Pellets Acid or Drug Pellets Needlegun Rounds 20mm Cannon Round Flamethrower Reload Paintloads Acid/Drug/Poison loads Glass/Ceramic/Steel Balls Gauss Rounds Gauss Battery Charge 15eb/100 30eb/100 36eb/100 40eb/100 40eb/100 6eb/100 30eb/100 50eb/100 25eb each 50eb 10eb/100 30eb/100 5eb/20 20eb/mag 10eb Other Rounds HE (50eb) Anti-Armor (75eb) HEP (200eb) Micromissiles 4d6. no burst 50 Caliber BMG (15eb) BMG Hex (30eb) 1/2 pen to soft targets. 1d6/2 0SP 1d6 x 4 turns 1d6+2 to one location + LN2 effects HEP (45eb/12) API (45eb/12) Acid (20eb/12) LN2 Information © R. 1 space\10 9d10. 50m range Spraypaint (20eb) Blind for 1d6/3 turns.3x 1x 2x 2x 3x 3x 20x 4x Militech MTL-1 Mini-Torps Hi-Ex (300eb) 167m/turn. 1 space 4d10AP 50eb 150eb 250eb 500eb 1000eb 2000eb 2500eb x5 Grenade 15eb+ 35eb+ 15-20eb 25-50eb 50-75eb 45-80eb Det Web (450eb) Taser (100eb) Web Sharpwire(450eb) Webs and Nets 40AP. double to SDP Smoothbore (25eb) for ETE weapons . & Prometheus Press Inc. 1/3 space 20d10AP. 1/2 radius Proximity (+50eb) detonates within 5m of metallic source Memory Mapping impossible to detect.5" Rocket 5" Rocket 250eb 250eb 400eb 100eb 200eb 400eb 1000eb HE Smoke HEAT LATGM HATGM Hellfire 1500eb 3500eb 10. 1 space 28d10. All rights reserved. WA 0. x2 Target SW. 3m.uk 4. N. 4d10API. Catch 50% 25m range.CYBERPUNK 2020 AMMO & ADD-ONS HEP Grapnel (30eb+) Net 7d6 HEP. passive sonar (-3 A/N) Concussion (350eb) 1/2R. 3m Note: Grenades for launchers cannot normally be used as thrown grenades and vice versa. 1/3 SP. +1000eb Arasaka APW Mini-Torps 1667m/turn. Ianus Publications Inc. 10m Shell 0. 8d10.co.Imp Bod+Ref. 6m HEAT 9d10AP 6d10. Bod/2 damage. 1m 4d6+4. Classic Rifle Grenades (50eb. Collated by Andrew James 05/01/02. Cyber 4/10min. 5m HEAT 8d10HEAT. 1 space/20 13d10. WA -5. 1/2 SP. 1 space/5 13d10. Cyber 4-10min. ignore SP. x2 SW value -3 A/N. 1/2S. Temporal Statis Productions.2 . 1d6 + 50% wrap 20+ REF or 25+ BOD to escape net Splatshell (10eb+) 1d6+1 hits. 4m EMP (400eb) Disorient 10sec. 3d6 frag to 5m. 3d6 frag to 6-10m Smoke over 10m 5d10HEAT.000eb Artillery Shells 60mm Mortar 80mm Mortar 120mm Mortar 105mm Howitzer 150mm Howitzer 200mm Howitzer 230mm Rocket Captor Shells Chemical Loads Smoke Hot Smoke Tear Gas Nausea Gas Knock-out Gas Mace Nerve Gas White Phopherous 8d10 9d10. -1 WA 1/2 range. 1m/2m/4mx100m 30mm Rockets (200eb/6) 5d6 (1). 2m 4d6 HEAT. John A Nephew. Hi pressure grenades will not function in normal launchers and vice versa. WA +0 "Practice" (8eb) HE (20eb) 15mm Kurtz 4d10+3@ 3d10. 1 space/10 11d10. 1 space\6 13d10 Missile Reloads 12d10AP. double SW Shaped (550eb) 1/2SP.75" Rocket 3. active sonar 1/2R.Talsorian Games Inc. 3m Rockets Reloads HEAT 6d10AP HE 6d10 (3). 4d6 over 1m Chemical Gas or smoke. 1d6 dam. 10m EMP (400eb) Disorient 1d6x10. 25m range Entangle. -2 WA. SP -5 levels.

half armor and full damage. whether affected by the concussion or not. Soft armor is damaged 2 levels. Explosive Effects Concussive Damage/HEP: Damage is half real. & Prometheus Press Inc. Unshielded electronics and cyberware are immediately disabled. Equipment also takes 1/2 damage. Collated by Andrew James 05/01/02. The target must then make a Stun/Shock Save as it was damaged by the concussion damage that went through. must make a Difficult 10 REF save or be knocked down by the impact.3 . Effects are similar to a Techtronica "Pulse Rifle" over a 4-10m diameter. x2 damage Confined Spaces: x2 damage Touching: x2 damage Covering Blast: x3 damage Information © R. EXPLOSIVE DAMAGE MODIFIERS Tamped Explosives: 1/2 range.Talsorian Games Inc.CYBERPUNK 2020 AMMO & ADD-ONS Ammo Effects API: Armor Piercing Incendiary. All rights reserved. Temporal Statis Productions. Ianus Publications Inc. it explodes automatically. at least half damage goes through any armor except hard armors (i. EMP Grenade: When detonated the EMP grenade fuses its internal mechanism five seconds after arming. All targets. Metalgear. Non-Lethal/Concussive Damage: Subtract armor SP from damage. John A Nephew. HEP: High-Explosive Penetration. The FlashBang round has a maximum range of 25m. Internal cyberware comes back on-line in 4 minutes. and cyberlimb functions are regained in 10 minutes. Shotgun Shell: All people within 2 meters of the blast (5m indoors) must make a Stun Save and a Difficult 20+ REF test to avoid being stunned for 1 turn and blinded for 2 turns. half stun and armor has no effect. damage is half real and half is applied as concussion damage. if it has not impacted something solid by that time. full medieval armor). Chips are wiped. Flash Bang Grenade: All people within 5 meters of the blast (15m indoors) must make a Stun Save at -2 to avoid being stunned and deafened for 4 turns (40 sec) and a Difficulty 20+ REF test to avoid being blinded for 2 turns (20 sec).uk 4. Skinweave has no effect on concussion damage.e. up to half the damage total. ACPA. ajames@node16. Within 1m: Full damage Band 1: 1/2 damage Band 2: 1/4 damage Band 3: 1/8 damage Shrapnel Damage: Anyone within two extra range bands of the explosion takes 1d10* damage.co. Anti-dazzle protection negates the flash effect and makes the REF test unnecessary. and hard armor takes 1/4 damage from the explosion. Armor has no effect and is damaged 2 levels. HEAT: High Explosive Anti-Tank. Rigid armor prevents any concussion damage from hitting the target. effects lasts 1d6x10 seconds). Electronics/cyberware with hardening/shielding are not effected. half armor and damage if the round penetrates. but if penetrated armor won't protect against addition damage. Anyone in the area of effect will still have orientation loss (make a Stun Save at -1.

1/2 stun x1d6/2 x2 Caseless rounds Rifled +1.125x 4x 4x 5x 2x 1/3x 10x 10x 0.uk 4. 2x Stun 1D4x3.9x 10x 5x 6x 100eb/50 CIA only CIA only 75eb/20 50eb each Source CP20 SF CP20 CP20 CP20 Chr 1 & 2 Chr 2 Chr 2 Chr 2 Chr 2 BH UK UK SOF2 SW NE DS GW RM RM RPI RPI Arrows Target Broadhead Stun Spinner Warhead SP Mod 1/2 1/2 [soft] 1/2 [soft] varies Damage Mod & Notes normal 2x Pen damage is Stun 3x Pen 25mm pistol grenade. All rights reserved.5x Pen 1/2 Pen. 1d6/2. WA-2 - Cost 30eb/12 50eb/12 25eb/12 100eb/12 varies 3x Source SOF2 SOF2 SOF2 SOF2 SOF2 NE Airgun Splatballs Drugged Acid SP Mod - Damage Mod & Notes by drug type 1d6 x 3 turns Cost 5x 5x Source CP20 CP20 Needlegun Loads Normal Drugged Anti-Armor HE (Impact) HE (Timer/Liquid) SP Mod 1/2 [soft] 1/2 [soft] 1/4 [s].4 . below that 1/2 real. Ianus Publications Inc. Collated by Andrew James 05/01/02. ceramic shells shatter on SP4+ Heart attack 1d6 rnds. 1/2 [h] 1/2 [s] Damage Mod & Notes + drug type 4d6 +4d6 Cost 50eb/100 5x 4x 5x 5x Source CP20 CP20 WGF WGF WGF Information © R. John A Nephew.co. x2 Damage (explosive) 1/2 Damage. WA -2 Cost 24eb/12 40eb/12 20eb/12 80eb/12 varies Source SOF2 SOF2 SOF2 SOF2 SOF2 Crossbow Quarrels Target Broadhead Stun Spinner Warhead Silver SP Mod 1/2 1/2 [soft] 1/2 [soft] varies 1/2 Damage Mod & Notes normal 2x Pen damage is Stun 3x Pen 25mm pistol grenade. Shatter on 10SP/30SDP 2x Pen.Talsorian Games Inc.5x Damage (cased) Stun beyond 3m. shatter on SP5+ Cost 1x 2x 3x 1x 3x 1. 50% fire 1/2 Pen or 1. & Prometheus Press Inc. +1d6. ajames@node16.CYBERPUNK 2020 AMMO & ADD-ONS Ammunition Types Bullets Standard Sealed Caseless Bullets Brass Cased Plasticase Armor Piercing Hollowpoints Armor Piercing Incendiary Dual-Purpose Frag Flechettes Electrothermal Rubber Bullets Wasp Flechette 12mm Anti-Personnel Electric Fire Smart Bullets Silver Bullets Safety Rounds Sky Marshal® Safety Rnds Kill Rounds Capture Rounds Acid Heartbreaker SP Mod x1/2 x2 x1/2 x1/2 x1/2 [soft] 1/2 [soft] 1/2 [soft] x2 x2 Damage Mod & Notes Waterproof Poor availability 1/2 Pen 1.5x if unarmored Rare and very illegal 1. smoothbore +2 WA at long+ range 3x Pen. Temporal Statis Productions.

Temporal Statis Productions. need DUD Bonuses & Notes Shoulder. for firing rifle/pistol grenades RIF +2 . +1 M.SMG Hardpoint on cyberlimb for weapon Negates hip & movement penalties For hvy. 1d10+2 mins V. All rights reserved. -10% option cost +1 WA. & 1 clip L. SMGs 1 L. -10% option cost Smartgun=3x base cost +2 to TECH rolls for unjamming gun Voice activated weapons. John A Nephew.5 VR 150m 50eb to fit. Awareness roll to hear +2 when braced & stationary Determines exact range Bullpup frame might lower concealability +1WA +1 Rel x2 or x3 capacity -1 Rel when used and not cleaned 100 shot battery Cleans gun! Information © R. +1 M.5 VR 100m 3d6AP when fixed HVY -1 L C (25mm) 4 2 ST 150m HVY +0 N P (25mm) 16 2 ST 150m HVY -1 N P Varies 1 0. on an aiming action +2 L/E. +2 M. on an aiming action +3 L/E.uk 4.Diff Smartlock Holds 10 digital pictures Bonuses & Notes -1 WA. -2 REF Built-in Gyro Mount +1 to Fastdraw +2 to Fastdraw (P concealability) Bonuses & Notes HVY +0 L R (30-40mm) 1 1 ST 225m HVY +1 L P (40mm) 1 1 VR 200m HVY -3 N P Varies 1 0.co.P 1d6+special 4 2 ST 20m x2 shots. must aim Smartgun sight +3 WA +200eb/smartgun 2 spaces.Talsorian Games Inc.Thermograph Scopesight Low Lite Scope Computer Sights Computer + Thermo Sight COT Sight Midnight Arms Smart Glove Smartgoggle Mirrorshades Smartplate Link Digital Weapon Link DUD Smartgun Controller Holsters. shotguns. +Thermo. Launcher M-205 Grenade Launcher Classic Rifle Grenades Bayonet Militech Pump Mini-Grenade L Militech Drum Mini-Grenade L DCR Rifle Grenades . +LL.Pistol to Med.22 Muzzle Adaptor Under-Barrel Capacitor Laser Under-Barrel Microwaver Hip-mounted Powerpack Under-Barrel Micro-Missile Pod Under-Barrel Sharpwire Net Security & Safety Cookie Cutter Extra Cookie Cutter Badge Techtronica "Scangrip" Stutter Chipping Nine-Eleven Chip Security Chipping Gun-Cam Other Equipment Silencer/Suppressor Bipod Portable Laser Rangefinder New Frames Braces and Stocks Cooling Shroud Magazine Extensions Gun Cleaning Kit Electro-Thermal Battery Kleen Bore Nanoagents Bonuses & Notes +1 WA +2 WA with smartgun +1 WA to smartgun attacks only 4 option spaces. ajames@node16. +1 Con. +5m to microwaver range.Smartlink Scope .Pistol to Med. when used with a smartgun (+3) Upto x25 magnification +2 to Awareness Works as the cybernetic option +2 L/E. +LL.R 3d6 2 2 UR 25m EX +0 .CYBERPUNK 2020 AMMO & ADD-ONS Firearm Accessories Sights Laser Sight Smartgun Link Cyberoptic Targeting Scope Smart/Vision goggles . & Prometheus Press Inc. -1 WA & MA. +2 M. need to aim +3 L/E. etc Holster Shoulder Sling Cyberleg Holster Cybernetic Pop-up Gun Weapon Mount & Link Gyro Mount Power Exo-Mount Cybernetic Targeting System Speedholster Quickdraw Cyberarm Holster Underbarrel Weapons / Grenades Commercial UB Gren.SMG. 4 kg HVY +1 L P 4d6 1 1 ST 200m Cost 100 100 400 200 +360 +200 +250 +200 200 300 500 700 4000 110 450 300 500 720 Cost 20 5 100 1-800 100 250 5000 1300 100 200 Cost 150 250 50 15 255 475 50/100 200 950 500 250 200 450 Cost 300 15 200 310 175 250 100 Cost 100 10 50 50 50 40 50 150 50 Source CP20 CP20 CP20 CP20 CP20 HoB HoB HoB HoB HoB HoB HoB SOF Chr3 Chr3 Chr3 Chr1 Chr1 Source CP20 CP20 CP20 CP20 CP20 HoB HoB SOF2 Chr1 Chr2 Source CP20 HoB HoB HoB Chr1 Chr1 Chr1 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Source SOF SOF SOF2 Chr3 Chr2 Chr2 Chr2 Source CP20 HoB HoB SOF SOF SOF SOF SOF2 Chr2 Chr2 Bonuses & Notes Smartgun won't shoot badge wearers as above Can't shoot designated friendlys (10 sec) Phones for help. Collated by Andrew James 05/01/02.Magnification . Ianus Publications Inc. thigh or leg For rifles. weapons.5 .Image Intensifiers .

15kg Reduces detection chance by 50%. 30kg Required for each remote weapon Cost 150% 200% 2000eb 1000eb 2500eb 1200eb 6000eb 500eb Source WGF WGF WGF WGF WGF WGF WGF WGF Information © R. 7d6/12d10 max Area-effect. 1/3 soft SP.CYBERPUNK 2020 AMMO & ADD-ONS Bow Accessories Equipment Bow String Silencer Crossbow Autoloader Basic Bow Sights Cyber-targeting IR LowLite Gyro-stabilizer Bonuses & Notes Makes bow completely silent Holds 1/2 normal shots (6). Temporal Statis Productions. Collated by Andrew James 05/01/02. 2/3 hard SP Cost 5x Source PAC Advanced Weapon Modifications Equipment Cordless Smartchipping Advanced Lasing Crystals Beam Splitters Advanced Laser Batteries (Backpack) Advanced Laser Batteries (Stationary) Gauss Signature Suppressor Remote Weapons Station Remote Weapon Link Bonuses & Notes +2 WA. John A Nephew. but using a wireless transceiver +2 dice to beam laser damage. Range/pattern width+1m. Ianus Publications Inc. Large weapons only. ROF x2. & Prometheus Press Inc. 2m portable console. needs smartgoggles or optic As cyberoptic option Negates darkness penalties Halves movement penalties for self-bow Cost 50 25% 50 +250 200 150 100 Source SOF2 SOF2 SOF2 SOF2 SOF2 SOF2 SOF2 Melee Weapon Modifications Equipment Monomolecular Edges Bonuses & Notes +1d6 damage. 7kg Holds 100 points/shots for beam/pulse lasers. -1 WA +1 WA when aimed +1 WA (+2). All rights reserved. 12 weapon links. -1d per meter width Holds 60 points/shots for beam/pulse lasers.Talsorian Games Inc.uk 4.co. ajames@node16.6 . SP10 dome.

SMG Cheap Barrel Chopping Barrel Extension Burst Fire Pure Auto Fire Selective Fire Heat Resistant Barrels Make Resistant Barrel Quality Compensation Electrothermal Enhance. +10% weight Replaces trigger with firing stud +1 WA at Extreme Modify 100 rounds for electric fire +1 Con.Talsorian Games Inc. Fumble=explosion -1 Con.uk 4. Lt. Rifle Stock. -1/-2 WA +0/+1 WA at Long & Extreme +1 WA at Extreme.Diff Diff V.Heavy Weapons Bonuses & Notes +1 WA Fastdraw. cased only +2 WA with Smartgun Link For use with Smartgun2 SmartPlate For use with Smart Glove Soft or hard versions Allows mounting of bayonet Bonuses & Notes Matte black. allows 3 round burst Fires 1/2 mag (max 30). +1 WA Snapshot +1 Concealability. 3rnd.Diff Time 40min 2hrs 1hr 1hr 1hr 1hr 1hr 3hrs 20min 20min 10min 30min 3-6hrs 2hrs 4-6hrs 40min 1hr 2hrs Easy Easy 10min 10min Notes: These prices are moderated by normal economic factors (quality.7 .2x 0.Printless Magazines Extended Magazines .3x 0.6x 0. & Prometheus Press Inc. If the weapon is built to specification (by a weaponsmith with CADam and an autofactory for instance) the price modifiers are halved.Natural Colors . green. +. Pistol.Over 2x . WA: -1. camo.Neon Glow . range. or auto at -2 WA. ajames@node16.3x 1x 1.3x 0.3x 1.3x 1x .Diff Aver Diff Diff V.3x 0.4x 0. Diff Diff Aver Aver Aver Aver Aver Aver Easy Aver NA Easy V. Brass Catcher Bayonet Lug Finishes . Collated by Andrew James 05/01/02. -1 Rel Counteracts 1 level of Rel loss Use Weaponsmith to manufacture +1 Rel upto VR +1 ROF for semi-autos (ROF 1 or 2) +50% dam.5x 1x 0. nickel Red. 1/2 range. Information © R. Ianus Publications Inc.5x 0. -1 Rel.5eb/rnd (caseless) 2-3eb/rnd Diff. Smartgun Modification Smart Plate Modification Smart Glove Mod.5x 1x 0.co.1x 0. black.5x 1x 2x 0. blued. 1-2=jam. pearlescent.1x Cost 0x 0.5-1kg.Custom . +25% range -1 WA. John A Nephew.Bowling Ball . -2 Rel Single. Snapshot 1 extra aiming turn. -1/-2 Snapshot Cost 0. etc).SMG Solenoid Trigger Building Solenoid Trigger Electric Trigger (CL) Electric Fire Ammo (CL) Barrel Chopping Chopping Pistol. etc 2 or more colors mixed together Chrome.5x 2x Cost 1eb/rnd (cased) . -1 Rel. 1/2 range -2 WA.5x 0.2x 200eb 0.1x 0. All rights reserved.3x 0. +50% pattern -1 WA. gloss colors Iridescent light emitting finish Near Imp TECH to lift prints Bonuses & Notes upto 5x original capacity -1 Con. Temporal Statis Productions. black market availability.CYBERPUNK 2020 AMMO & ADD-ONS Gun Customisation (From Solo Of Fortune 2) Modification Custom Grip Adjustable Stock Folding Stock.Standard .

................................ 60eb Eji of Japan Light Panel Cloak (SP 14) ................ 100eb Icon America Leather "Gunfighter" Hat .............................. +350eb Dropdown Visor with HUD (SP 14) ................. +1 W&S) ..... 200eb Uniware Armor Trenchcoat (SP 18) .... 30eb Gibson Battlegear Armored T-Shirt (SP 10) ..... Bandana (0 spaces) . +200eb Gas Jet (1 shot............. 200eb Full Enviro Wetsuit (SP 16) ........... 200eb Bodygear Reacti-mesh & Polylog Jacket ......... 800eb Takanaka *Exec* Cape ...................... Fedora (2 spaces) .. 150eb Plastech Duster (SP 18..... 180eb HiFacs Short Cape (+3 W&S) ... 700eb Takanaka *Exec* Jacket .................................. 60eb Icon America Leather Miniskirt ...............co............................. Gold.................... 500/600eb Armored Headwear (10SP): Balaclava............................................................. 200eb Eji of Japan Designer Jeans .... 350eb Urban Flash: Nu-Tek Video Jacket ... 50eb Chipware Socket ............................................................................... +150eb Generic: Uniwear Shorts Ensemble & Cap ....... Glow...................... 300eb Baseball Cap........... & Prometheus Press Inc......... ajames@node16........ Black ......................................... +2 W&S) ............... 100eb Reactimesh Smartbag ............ 845eb Ruf Tread Boots (SP 20) ............. 100eb Duster Coat ................ Temporal Statis Productions.... +200eb Bladed Rim ....................Stars & Shapes .................................................... +100eb/+1SP Audio Recording Device (4 hours) ... x4 RecreaTech Kevlon Knee & Elbow Pads (10SP) ...... 10eb Gibson Battlegear Denim Jacket (SP 14) . 105eb Alex of Milan Illumi Strips Jacket (+2 W&S) ......................................................... can be concealed) ........ EV -1) ............................. 300eb Nu-Tek Video Skirt ...... 1200eb Takanaka *Exec* Armored Top Coat (SP 16) ........... Hombery. 300eb Gibson Battlegear Greaves (SP 20) ............................... 250eb High Fashion: Cyro-Max Translucent Pantaloons (+1 W&S) ............................................... 175eb Businesswear: Takanaka *Exec* Scarf/Tie/Cravat ..............Talsorian Games Inc............................................. 440eb HiFacs Angora & Fiber-optic Hat (+3 W&S) ........................................................... 715eb Royo Bodyfree Mask (+1/2 ATTR) ................. 180eb London Mist Transparent Raincoat ... 25-30eb Uniware Pants/Skirt . Panama (3 spaces) .... +2 W&S) ........................................... 300eb Stetson (4 to 6 spaces depending on size) ... +200eb Nu-Tek Wearman (vid screen on hat) ........uk 5...... Boater......................... 500eb Takanaka French Cotton Suit (+2 W&S) ................1 .. 88eb Nu-Tek Splash-proof Boots .................. gas costs extra) ............... 220eb Icon America Leather Bomber Jacket .... 650eb Dignity Clothing ....... Turban.................................. 220eb Leopold's Reacti-mesh Cape (+2 W&S) .......... 600eb Takanaka *Exec* Cologne ............... 750-2500eb Edgerunner: Gibson Battlegear Fatigue Pants (SP 14) .. 60eb Uniware Armor Jacket (SP 14) ............ 50eb Eji of Japan Wool Sweater ..................... 100eb Body Line Tattoo .............. Bowler............................. 300eb Takanaka Cotton/Arachni-silk Suit (SP6...... 50eb Hologram ............ 195eb Leisurewear: Eji Bodysuit (+1 W&S) ................................................ Collated by Andrew James 05/01/02................ 150eb Takanaka *Exec* Sword Case .. limited range.......... 300eb Icon America Leather Long Duster .... +250/350eb Storage Space (2" x 2" space) . 300eb Dropdown Visor (SP 14) .................................................... 250eb Image Fashionwear Bodysuit (+2 W&S) .... 2000eb Takanaka *Exec* Briefcase . John A Nephew....... 900eb Takanaka *Exec* Top Coat ................. 600eb Royo Bodyfree Mask (+1/2 ATTR........ 35eb Uniware Dress/Jumpsuit ............................................................... 200eb Takanaka *Exec* Vest ...................................... 730eb Pearl Eye Chinese Silk Shirt (+2 W&S) ..... EV -1) 350eb Ruf Tread Nylar Bodysuit (SP 10) ..................................................................... Tamoshanter (2 spaces) .............................. 300eb Icon America Morplex Shirt (SP 14.. +150eb Exploding Unit (3d6 over 5m radius) .................. 60eb Ponco Bodysuit-Blouse Ensemble (+1 W&S) ............................. +600eb Mini-Cellphone ............ +2 WS) ....................... 300eb Image Fashionwear Jacket (+2 W&S) . 300eb Fez..................................................... 110eb Leather Boots ........................ 420eb Flein Duraweave Suit (SP 10........... +400eb Extra Armor (max SP 16) .............................. 200-250eb Icon America Leather Tunic .........1 4... Ianus Publications Inc............................... 300eb Night City Rangers Official Sportswear (+1 W&S) ............. 360eb Duraweave Stockings (SP 6) .......................... 300eb Body Line Tattoo ........ 40eb Nuke AeroFloats .................................... +200eb Mini-Gun (P -3 C 2d6+1 9mm 4 1 ST 50m) ........................... filter mask) ......................... 125eb Gibson Battlegear Armored Jeans (SP 16) .................................................. 140eb Information © R................................... 300eb Trilby.................. 75eb Body Test Full Impact Roadrasher (SP 16) ........................ 30eb Clock........................ 120eb Contact Lenses ................................................. 300eb Armored Stockings (SP 6) ........................... 75-100eb Takanaka *Exec* Monogram Shirt ....... 75-350eb Slicksuits ....................................................... 100eb Optics Chrome......... 50eb Body Line Tattoo ........................................................................................................ +200eb Video Camera (2 hours........... 200eb Disposa Clothes ....... 100-150eb Icon America Leather Long Skirt/Pants ................................... Target ........................ 50-75eb Uniware Torso Armor/Legpads (SP 10) .......Heat Sensitive Color Changer .................................CYBERPUNK AMMO GEAR LISTING CYBERPUNK 2020 & MOD LISTING CLOTHING & FASHION Uniware Utility Belt ..... 15eb Uniware Blouse/Shirt ..................... 5eb Phoney Cyberware: Interface Plugs .............................................. 500eb Pearl Eye Skirt and Jacket (SP 5...................................... 900eb Alex of Milan Polychromic Suit (+2 W&S) .......................................................................................... All rights reserved.... 100eb Icon America Leather Halfboots/Boots ............. 130eb Icon America Leather Gun Belt ....Trademarks & Logos ............ 20eb Uniware Vest/Boots .......................................................... 500eb Gibson Battlegear Bodysuit (SP 10) ................. 3eb Athelon Nylon Carrybag .... 70eb ChromeArm/Leg ... 500eb Cryo-Max Wrap-on Mem Plastic Skirt (+1 W&S) ........................................... 300eb Beret (1 space) .. 175eb Ruf Tread Kevlon & Polylog Jacket (SP 18............................. 1000eb Takanaka *Exec* Opera Cloak (SP 16) .... 500eb Takanaka *Exec* Pants ...........

.......... 5eb Smart Mine Trigger ........ 100eb Interface Monitor (+2 CyberTech) ............................... 70eb Enviroscanner (7m range....................................................... 1..................... 1kg) ....................... 1eb/meter Fire-Based Fuse ...................... 100eb 'Venedico' Electronics Tool Kit (+1 W&S) .. 300eb/month Specialized Clothing: Transparent Skinmask (4) .. 100eb Micro-Centrifuge (separates compounds) .... 50/100eb Framed Backpack ............................... W&S) ................ 1500eb Medical Armor (SP 20..................................................................................... 200eb 'Lano' Coveralls (SP 14) ................. 100-150% Parts Cyberlimb Fleshweave Repairs ................ ajames@node16................... 10eb Biotechnica Environmental Analyzer (20hr........... 100eb SURVIVAL GEAR Canteen (10 litre) ...... 50eb "BioGloss" NanoAgent Cyberlimb Cleaner ........................................ 50eb Dynlar Smartgrapple (100m............................ 1600eb 'Guercio' Helmet (SP 20) ..................000lbs) ......................................... 100m) ... +50% cost Basic Tool Kit (1kg) ............ 100ft beam) . 20-30eb Information © R.......... 1D10x3% Base Major Malfunction (Simple) . 725eb Fiorelli-Santino Anti-Fire Suit (427 to 1370°C) .............................. 400eb Portable Electropack (6hr power....................... 350eb Tool Kits by Buchsterhude Gmbh (+1/-1 repair) ..............2 .. EV varies) .. 500eb 'Ciampolo' Gloves ......................... winch) ..................... +150eb Laser Ablative Fabric (50pts vs lasers) ...................... Temporal Statis Productions.... 1200eb Lifts (drive-on/scissors) ............................. 1200eb 'Pembroke' Techscanner (+2/+1 TECH) . 10eb Detonation Wire .................... 1500eb 'Pembroke' Update Subscription ............ 10eb/10 Glowstik (red..... 50eb Indiscriminate ........... 100eb/month Protective Goggles ................................ 1D10x5% Base Catastrophic (Simple) ......... 1500eb Dynlar Smartgrapple w/optical sensor (REF-5) ........ 3eb/m Bloodhound ... 1D10% Base Parts Minor Malfunction (Simple) .. 15eb/foot2 Thermite-In-A-Tube (15/4D4 damage for 3 turns) .... 75eb Temperature .. 20eb Designer Skinmask ......... 100eb Water Purifier (95% rel................ EV-1) .................................................................... +90eb Heat Displacement Fabric (100pts vs lasers) ... 2kg) ................................... smartgoggles) .................................... 50eb Magnagrap Claw Grapple (80%.............. 100eb A-Frame ..... 40eb Mine Detector .. 5eb/meter Chemical Delay Fuse ........... 100eb Arc Furnace ............................................ 1D6x10% Base Major Malfunction (Complex) .... 50-300eb Soviet Military Armored Greatcoat (SP14.................... 150eb DEMOLITIONS Explosives Field Kit (30kg) ............................................ +1200eb TOOLS Routine Annual Maintenance (Parts) ... Collated by Andrew James 05/01/02................. 10eb Entrenching Tool ...... 10eb/pot Rope (holds upto 1000lbs) ................................................................. Ianus Publications Inc....................... 3400eb Sternmeyer Cold Weather Combat Outfit (EV -1) .............................. 400/500eb "KleenBore" NanoAgent Gun Cleaner (10 uses) .................... 50/75eb Hiking Boots (SP 20) ....... 100eb/signal Pressure Triggers (Diff to spot) ............ 25-75eb Blasting Cap .................................................................................. 250eb Large Generator ......uk 5............................ 45eb Athelon Body Harness (SP 5) ...... 50eb BattleMask Skinmask ............. 12hr.......................... 1500eb Master Mechanic's Tool Kit ...................... 700eb "Mite" Diagnostic Remote (1x1cm) ...................... 800eb "Spider" MicroWaldo Bracer (+1 small work) ....................... 250eb Bearskin Hat (SP 0/10) ................... 25.......................... winch) .... 120eb ExecUcleaN Armor Repair .............. 50eb "AutoGloss" NanoAgent Car Wax (10 uses) ................... 750eb Sonic Sensors ................................ 10eb/foot NT Glowpowder (5ft area of illumination) ............. blue for 6hrs........... 100eb Kevlar Backpack (10/18SP................... 200eb Voice ................... 500eb 'Farinata' Tech Tool Kit (+1 W&S) ...... 2eb Pocket Flashlight (25-30 foot) ............................ All rights reserved... EV -3) ..................................................... 10eb Distillation Rig (Family) .................. 90eb Detcord High Explosive (40 damage) ........................................................... 1D10x10% Base Repair Labor .................................................................... 20eb IFF ................................................................ 20eb Flashlight (100-120 foot range) ...... 100eb Air Compressor .. 60min) ............................... & Prometheus Press Inc............................................................................................................2 4........................................ 3000eb "Tripod" Waldo Set (extra hands) ................... 250eb Cutting Torch (5x-15x cost for thermite lance) ...... 2000eb Magnagripp Magnetic Grapples (100m...... 200eb Biotechnica Enviro Gloves (SP 20) ... 200-1000eb Bungee Cords ... ................................................................. 200eb Surveillance Clothing (SP 15...................Weight ... 20% Signal Retardant (10SP.. ............... 200eb Built-in Trauma Team™ Reaction Program ..... 10eb/pint Flash Tape (6hrs of light) ..... 50eb Hand-Crank Generator ................co...... 200eb+ Nu Tek Tie-Fon (cell phone in tie) ....... 800eb Micromanipulator Rig (+1 for small work) ............................. 50eb Canteen (Personal) ... 50eb Small Generator ......... 1eb Flash Paint (4hrs of light) .................................... 10 x 'Alessio' Coveralls ............ 1000eb+300eb/day Liquid Medium Pump (delivers nanites to sinus) ............5/2kg.................................. 1000eb High Style Buchsterhude Tool Kit (+1 W&S) .................................. 5-7x "Spytex" Radar-Absorbent Material .... 50eb Electronics Toolkit .............. +2 to med rolls.............................................. 20eb Water Purification Kit (Personal) .................. 900eb/10m Detonator .. 1500eb Think-Boom Radio Detonators (3 signals) ............................................................... 2 days power) ...............500eb Plasma Arc Torch ................................... John A Nephew.......................................... 200eb Shock Touch Protection Gloves (4 Stun charges) ................................... 3D6x10% Base Catastrophic (Complex) ................................................................... 800eb 'Pinamonte' Boots (SP 20) .........................................1D6x5% Base Minor Malfunction (Complex) .....................................................CYBERPUNK AMMO GEAR LISTING CYBERPUNK 2020 & MOD LISTING Nu Tek Memo-Broach ...................................... 600eb 'Francesca' Techscanner (+1 TECH........ 350eb Techscanner .............................................................................. 100/500eb Hand-Driven Air Pump ..... 6" tube) .......... 400eb Esporma Environment Suit (SP 10/30..................... 1eb MicroFlash (4 hrs disposable....5kg) .................................. 575eb Sternmeyer Cold Weather Gear (upto -70°C) ......................Talsorian Games Inc........... 100eb Air masks .... contains spy gear) ...........000eb+ Gun Cleaning Kit .... 50eb Water Purification Kit (Family) ............. 2eb/foot Super String synthetic cable (3............................................... +4 Stun vs static guns) ....................... 600eb 'Gianni' Helmet (SP 20.... green......

.. 2500eb+ Video Editing Console .... 300eb Digital Camera (........... 100eb Cab Hailer (1D6 min wait) .................................. 2600eb MiniCam 14 .................. 4kg) .000eb Braindance Editing Unit ....................................... 10kg) .......... 5eb Grapple Line (100m...... need 2+) ................2kg.............. x0........................ 1eb All-Weather Fire Starter .................................................... 500eb Holoscreen Viewer (many models) ......... +100-300eb Spare Battery (8hrs...................................................... 55eb Holotank (tabletop.............. 12hrs......................... 1500eb Cybercam EX-1 (2............... 10.......................... 100eb Sleep Inducer (2-3 hours......... 24hrs) ..... 500eb Tent (Big Top) ... 500eb Holotank (desktop......................................................................CYBERPUNK AMMO GEAR LISTING CYBERPUNK 2020 & MOD LISTING Filter Mask (Filters 3eb) ...... (range+strength+quality+size)x2000eb Reliability (2nd hand to Custom) ..................................... 6000eb Leather...............................................................................................................................5kg) ......... 1D6+3*) ....................................................... 900eb Automapper ..................................... 500eb Jammer (Elec 5+5/Level........ 5000eb/month Radio Transmitter .........000eb Net-Vision Glasses (optional Invisibility) .............................. 200/220eb TomKatt DooDadd (orienteering device) ............. 12............. 35eb Hitachi-Kenmore Appliance Mod ........................................................... 200eb From Dark Metropolis: Video Alteration Equipment .......................................................................................... 10eb Gas Mask (Filters 10eb) ................................. 150eb Personal Tactical Computer .........Adjustable Frequency ..........000eb Multiformat Newscam ... 10-30min) .........14 x sq mile range2 x250eb Subcarrier Receiver ..... 150eb Tent (6 Person) ... 1kg) ............ 900/1200eb Video Board ....................... Anti-Dazzle) .... 250eb Medusa 2000 Camera/SMG . 2eb/m2 Anti-Laser Aerosol (3m cloud.................SDP 15..... (range+strength+quality+size)x100eb TV Transmitter ........................5/x0............................ 800eb Video/Audio Tape Player .... 250eb Tent (10 Person) ......... 100eb PERSONAL ELECTRONICS Data Cache (100MU...................... 150eb Ablative Creme (10SP vs laser.....000eb Register Radio Frequency .......................... 200eb xSTR Information © R..............................24"x36") ............. 1000eb/month Register TV Station .................. 50eb Sun Block (SPF60) .............................................................4'x7') ......................Single Frequency ..................... 600eb From Interface.............. 1000eb Remote Cybercam 20 (2km................2kg) ........ 2x base Cyberholo Art Imager (+1 Paint/Draw) . 5km) ........................................ 100eb Solar Panel Central Extension Cord ........ 5 uses) .................. ............ 15eb/m2 Reactimesh IR Netting (-5 IR Notice) ........................................................................................ 40eb Video Tape ......... -10%) .... 950-1850eb DDI PrayerWare ............. 50eb Home-Use Transformer ............. 100eb/ft2 Video Wall (6'x6') .............. 500eb Transmitter ........................000eb Data Chip ............ 150eb Braindance Recording Unit ...................co............ 2x base Microtech Residence (Home for INT 6 AI) ........ 100eb xSTR Jammer (Elec 5+5/Level.......... 1000eb Holotank (display........1kg) .............. 20eb Tent Stove ..3 ............................ 50eb Inertial Compass ... 26............ Temporal Statis Productions........................ 2kg) .................. 100eb Nikkon Gun-Eye Camera (. 110eb Smart Glove Gun Modification .... +150eb Gun-Eye Option: Teleoptic sight (+1WA) ............. SP30) .......................................... 60eb Logcompass ....................................... 100eb DataTel Mapmaker (1kg) .........25/x1/x2/x5 Remote Transmitter (extends range................ 500eb DataTel Navstar Mapmaker .................................................... 15eb Native American Tipi .................. 5eb Field Pack ......... Brushed Metal Covering ..................................................................500/13... 150eb+10eb/month Image Wallet (... 400eb Audio Support Hardware .......................................................................... 10........... 24 hrs...... 400eb Second Stage Image Virtualizer . 4eb Digital Chip Player (1kg) ................. ajames@node16..... 40eb Subcarrier Receiver .... 1000eb Militech PTC Detail Cards .................. 5eb Biotechnica "Smart" Gas Mask (100%............................5kg) ..Talsorian Games Inc............ 200eb Tent (2 Person) .................................................................................... 150.................. +20eb Topographic Map Chips (200 km2) ............. Collated by Andrew James 05/01/02............. +200eb Echolocation Goggles (-1 Awareness in dark) ...... 18eb TomKatt DooDadd NavStar system ................................... 8000eb Data Cache (200/300MU) . 50eb Immersion Heater (12 uses) ............... 3500eb Batteries .............................. 500eb Optical Remote (2m IR eye controlled remote) .............................................................14 x sq mile range2 x200eb Subcarrier Transmitter ...............................000eb Backpack Stove ............. records if finger on trigger) ............. Thermo............ 3kg) ............ 10eb "Swiss Army" Knife (............... 75/140eb IR Combat Cloak (-5 IR Notice....................................... +100eb Gun-Eye Options (image enhancement) ............... 1000eb Tanaka-Sanyo Portable Editing Lab (8hrs................... 1500eb MEDIA EQUIPMENT Digital Recorder ..... 25eb Portable Radar ................................... 1000eb Video Alteration Equipment (-5 from diff) ........3 4..................... EV 2....................................... 350eb Holographic Camera ............................................ SDP 30................ 5000eb Holo Generator ................................................................................ 85eb Gun Camera (10m................ 300-700eb Audio Editing Module/Console ..... 300eb Video Support Hardware ..... 50% cost Transmitter Locator (Elec 25............................12"x18") ............... 200eb Biotechnica Bioplastic Mask (12hrs) ....... Elec 25) ............. 12 turns........................... 5eb IEC Micromate Blender ........... Ianus Publications Inc...... 3........ All rights reserved...... 100eb Solar Electric Panel (1 device) ............................. -4 to hit) ................................ 200eb Gun-Eye Options (LL. John A Nephew........... 120eb Smartgoggle Mirrorshades (2 options............... 50eb Ghost Projector .uk 5.................. 150eb VideoCam (1kg) ............................ 60eb Climbing Spikes (+2 Climb................... & Prometheus Press Inc... 250eb Fire Starter ......................................................................... +150eb Gun-Eye Option: Cyberlinkage ...................... 12.............. 450eb Smart Glove (Aver REF or -1 WA) .................. 2000eb Optical Image Scanner (input for virtualizer) ......... Vol 2..... 75eb Tire Chains ..................... -2/5 dmg.......5kg) .... 250eb Portable Sonar ......................................... IR........ +100eb Battery Pack .. 1200eb Nikkon America Campod (8 SP............... 2kg) ................................ 10eb "Treasurer" Datawatch (1MU) .................................. 5000eb Video Alteration Equipment (+10 to diff) .... Issue 1: Omnieye Interviewer's Camera ...................... 3... 450eb Reactimesh Camouflage Netting (-4 Notice) ....................... 1km) ................................... 50% Cost Build Transmitter ......................................

.CYBERPUNK AMMO GEAR LISTING CYBERPUNK 2020 & MOD LISTING Jammer (Elec 5+5/Level....... 30MU.... -25%/Lv Microwave Link (10mi range) ................................ 680eb Zetatech PC-4041 "Wearcomp" Workstation ....... 65eb MRAM Pro Chips .............. 1000eb Monitor Screen (for each video input/output) .... 12.................................. 1................ 225. 30eb On-line Info Service Membership .... 1km) ..... 2000eb Parman Drumsticks ........................ 1......................... 800eb Synthesizer Keypad ...... +100eb/hour Flatcam Glasses (4.................... +4 skill) .................. digital) .... 150eb Synthesizer Drumpad ........................................ 400eb/pair Body Rhythm Amp ... 1000eb Satellite Link ...... -4 TECH) ............... 5000eb Audio CDS Card (requires 5MU & permit) ......... 900eb Cyber-PCX (+1 INT/TECH skill rolls.......4 ....... 10eb/hour Padded ENG Slugs ......................... 2000eb Jammer (jam one UHF/VHF signal 1/2 mile.............000eb Pirate FM/AM Radio Transmitter (weak signal) ..... 250eb Sound Optimization System (+1 Perform) ......................... 100 to 5000eb Video Library ........................... strong. x2 Ultra Small (1mm) ......... 6 feeds) .................. 50kg) . 200eb DPI Smartsticks (+1 Play Drums) .....1kg) ..... 1000eb/mile UHF Transmitter (25mi max. INT 2..... Elec 30) ................................ 220eb Satellite Uplink/Downlink CDS Card (10MU) ................... 1600eb DPI "Cybertechnic" Guitar ............................. Information © R................... 8hr store) ....................................................... Spd 6......... 1000/1400eb Hybrid MedicWear Computer ("......................................... 12MU) .....4 4............ 500-1000eb Exotic Percussion ............................. 860eb Wearable Computer (PCX.. 1000eb Electric Bass .000eb From Cybergeneration Media Front: Video Camera (HRAM or transmit signal) ............. 100-500eb Rickenbacker or Telecaster ....... 200g) ............................................ 150min) .. 100eb MiniAmp (10w) ................000eb MICRO-COMPUTERS "Black Book" (SP 15... 600eb Encryption Cracking CDS Card (90% rel) ........... spd) ........... +10eb Sub-Miniatures . 400eb With Encryption/Decryption ......... Temporal Statis Productions....... 100eb "Handbox" Foldable Touchpad ........................................ 5500eb Video Processing Desktop PC (4kg..... 6700eb "Handbox" Removable Hard-disk (+1 INT....000eb Yamaha "SmartMIDI" Guitar ..... 1200eb Controller CDS Card (requires 10MU & permit) ........................... 500eb/level Very Small (1cm) .............. & Prometheus Press Inc....................................... 100eb CyberMIDI Effects Controller ...........uk 5.............. 25MU.5 hours audio & video) ...................... 500-1000eb Bass Synthesizer ........................ E-Book) .......................... strong) ........... Controllers & Connections Only ... 200eb HRAM Slugs Audio (96 hours max) ..... 1000eb Flatcam Pickup Only (imaging device only) .................. +Medscanner) .......................... Cybernetic "E-Book" (+2 INT/TECH skill rolls) .................................... 200eb AV CDS Card (require 15MU & permit) ....... 1000eb Wall Speakers ..............1kg) ........ 1050eb Mead Electronic Notebook (4 SP..................... Varies 1 Watt/Few Blocks (200g) .. +4 skill) ....................................................................... 1000eb Broadcast HDTV Receiver (300g) ............................ 1kg) . 5000eb Audio Processing Desktop PC (2kg... 20MU... 6 hrs.............. 2.... Zetatech "E-Book" Microcomp (5 hours........ 400eb Electronic Keyboard (4kg) ................ 800eb "Black Box" Voice Chips .... 25kg) . 15eb/month + 1eb/hour Computerized Control System (+5 skill...................... John A Nephew.... 1000eb Music Library ..... 10km) ......................................... Holoscreen) ...... Ianus Publications Inc....................... 200-900eb Yamaha "Hurricane" Ultrasynth (+2 Play) ....... 100eb Voice Mask (alters voice.....5 to 10 hours max) ............... 150eb Zetatech PDA+ (INT 2........ 5000eb/year MUSICAL Electric Guitar (3kg) ......................... 2500eb Microtech "PCZ Super" (INT 2. digital) +50%/Lv Decreased Signal (min weak) ..... 200eb Drum Synth-Box (3kg) .... EMP shielded....... x2 VHF Transmitter (50mi max............ ajames@node16..... 4....... 700g) .... 200eb 8 Hours Max Recording Time ........... 500eb Amplifier (4kg) .... 200eb 100 Watts/Small Town (400g) .... 250eb Yamaha-PhotoTex Multimix Holodeck .............. 8000eb Extra 10MU (max 80MU) ........ .............................average........ 100eb AV Processing Desktop PC (4kg........................................................ 500eb HRAM Recording Deck ............................. 250-260eb/month + 20eb/hour Public Sat-Net Receiver (10x10x2cm............................. 1000eb Cellular Data System PC (40MU.. 8500eb Kaitlin Hand Held Programmer (attach to terminals) .. 8............ 1000eb Expansion Module (adds 6 more A/V feeds) ....... 10. +100eb Peek-Through Flatcam (thermal) .. 50-300eb Cordless Microphone (1000ft) ...............Talsorian Games Inc...................... 400eb Cablejack Equipment (TV networks only........... 1500eb Wyzard "Handbox" (INT 1................ +900eb Sub-Miniature Systems ...............8kg) ......... 500-10.. +4 skill) ....... 1kg) ............... Vocal Control "E-Book" ...... 25MU....... 2345eb Standard Drum Kit .................... Collated by Andrew James 05/01/02..... 200eb Integrated Flatcam (2 hrs record/battery) .............................. All rights reserved.... 1200eb Broadcast HDTV Receiver Card (5MU) .......co.................................. +1 skill........ x3 Sat-Net Membership ... 2...................................................................... 1500eb Electronic Drum Kit . 8000eb EMB "PCX" Minicomp (2 hrs............................. 6500eb Software........... 10eb Body Rhythm Dance Bracelets (15m range) .............. 500eb Remotelink (5mi microwave link to cams........ 100eb 10 Watts/Neighborhood (200g) ...... 100eb Specialized (IR. 500eb 1000 Watts/City (1kg) .. 140eb "Handbox" 1MU cartridge .........................000eb DPI "Black Box" Synthamp (vocal synth) ............ 200-1000eb Tracker (75% chance to track signal........ 100eb/level Digital Recording Studio ..5kg) ... x2 Optical Chips (Lv 2.... 300eb xSTR Cheesebox (cell phone into phone line........ 250eb 100eb 140eb 120eb LAPTOPS AND PORTABLE COMPUTERS Advanced Communication Case (EBM PCX) . 250eb/mile Increased Signal (weak.............................. 1100eb User Configurable Encrypt/Decrypt Card (5MU) . 5000eb Assembled Cablejack Parts (2d6 days............. 1000eb Sub Miniature or Cybernetic (1-2 spaces) .................. 4eb/hour Video (4..... 12 hrs....... 5000 to 50..............5kg) ... UV....... 150eb Broadcast HDTV Receiver & Screen .................. 500eb Flatcam Remote Control (8 cams max...... translucent) .................... 5000eb Video CDS Card (requires 10MU & permit) ....................... 1200eb Washburn Soundmachine Guitar (+1 Perform) ................................. 220eb "Single Stack" Amp (500w) ... 1200eb Vocal-PCX (Vocal Control...... 1kg) .. x2 Flatcam & Microtransmitter . 1kg) ............. 1000eb CDS Permit ......

.. 2000eb/+1 Corolla Speedchip (+1 spd Anti-Program progs) ................ 1MU) .. John A Nephew................ DW+3) ................................. 500eb/level Dataports (for memory......... Bug Jammer (10m........... 12MU................ 150-200eb Modify Software for Computer/Keyboard 'run ... c) ..... 8025eb Lang Conpro-2 (-1.................................. 2500eb Speed (max +5) . 1D6+2 hr) .. 300eb Zetatech ZZ22 Speedchip (+1 spd.. 500eb Memory Upgrades (+10MU.. 15MU............. 25MU........................... 15MU............................. 3000/5000eb Combat Assault Deck (SP20) ................ DW+6........ 1000eb Information Links (connect to Visual Rec Chips) . 2MU) ....... cellular) ........... 4MU) ........... Medscanner (+1 Diagnose...000eb Batteries (15min-1 hour.........000eb Miniature Copier (1MU. DW+4. 250eb Tritech Datashielding (Elec25..... 1000eb Microtech Backup Drive (30MU WORM) ...................... 15MU. cell) .. 150-200eb Modified Software for PC/Keyboard Netrunning ...... 25SP..... need modem) . 7000eb EBM PNI 210 (+0... DW+2) ................. 1/2 slot) ...................... Omni Kismet's Virtual Builder ....5kg) .... 10.. 200eb Powerstrip 2020 .... cell) ..... 30MU................. 1000eb Zetatech Memchip (5MU) .............uk 5............................ Zeta 4040 Portastation (INT 3..... 3000eb Sealed Combat Assault Deck (SP20..............................................Talsorian Games Inc...................... 25MU..000eb Omnibus Cspace Explorer (-1... x2 cost Optical & NOFAR Multiple Unit System (+3 skill) x3 cost PC PERIPHERALS EXPERT Skill Progs (level 4-8) ............. +20% cost Optical Chip Systems (+1 skill or +1 spd) . 10MU......... 5MU) .............. cell) ............. DW+3) ......... Bug Detector (6m. lots Kirama LPD-12 (+3........................... 400eb/sq ft Information Black Box (40MU.. 10MU...... 23.......... 7500eb Dantech Cacciaguida (+0........... 3MU) ..... Collated by Andrew James 05/01/02...000eb Cyberdeck Upgrades: Memory (10MU) ......... DW+5) ... DW+10.... DW+8) ... 750eb Holovid Driver (1/2 option slot) ............ 10... 80%. 10....... 1000eb/+1 Keyboard (-4 REF........... 100eb Interface Routine for Computer/Keyboard 'run ...000eb Tycho Memchip (7MU) .......... 30MU.......... 2000eb Cyberlimb Deck (portable or cellular) ....000eb Uninterruptable Power Supply (6 hrs) ................. 4200eb Green Knight (+0.. Radar Detector (60%.. Microtech IIKL-4 w/ cybernetic link ...... 10. 100eb Datatel Modem Link-Optical Fiber (1 slot) .......................000eb Artemis 2020 (+2. 3600eb Zetatech Parraline 5800 (+3............. DW+4) ........................ x2 cost NOFAR Compression (+1 skill) ..................... 10MU. 20MU.... 20MU. 15. 5000eb NF-90 Workstation ............... 20MU.... 10..................... All rights reserved.. 30MU................ cell) ................. Bug/Line Tap Signal Tracker (80%......... 5MU) .. 10.. 300eb Chipreader/Recorder (size of cigarette pack) ........ 10MU....... 3500eb WuTech Memchip (2MU) ......... 500eb HARDWARE OPTIONS Dr....... cell) ............... 4500eb Cybermodem Suit (+1.............. 500eb PK-6089a (+1... imune to AP attacks) ....... 20MU.... 10MU.. 37..... 75eb/MU Multi-Line Modem ..... 1300eb Pandora's Deck (+1........... 20MU........ 20eb Gloves & Goggles (-3 to -1 Interface........................ 1/2 slot) .............................. no AP) ... 12... Ianus Publications Inc...................... 5000eb Multi-Man "Pocket Residence" (INT 1..str Anti-Progs) 3000eb Data Walls (max 10) ......... 200eb Datatel Modem Unit-Cellular (+ normal......................................... 3MU) ..... 4hr......... 6 ports................ 150eb Databases (Expert skill +1 to +4..... 1hr battery. cell) ... 9000eb Zetatech Parraline 5700 (+1....... DW+5) ........ 8200eb EBM PNI 724 (+4... 6000eb+ Cellular Decks (moving=25% loss of link) ... DW+7) ..000eb PCT Danzig (+0........ 4100eb Raven Micro Eagle (+3.... DW+6) .... 250eb CYBERDECKS AND OPTIONS Standard Cyberdeck (. 2MU) ..000eb CompuMods: Voice Stress Analyzer (+2 HP/Interro........... 200eb 400eb 200eb 200eb 150eb 300eb 250eb 250eb Information © R... 20MU....................................... INT 3........... 20MU....... DW+2) ........... Goggle/Monocle) ..... 50eb Smartstrip ....... cell) ... 4000eb Portable Deck (4hrs) ..... Techscanner (60%. 3kg) ........ DW+4) ... 6500eb Zetatech Virocana (+1........... 15........... 4 slots) .400eb Microtech Super-Soldier (+4.... DW+4.000eb+ Microtech Commando (+4.... 5000eb Langley Datastick Mk7 (+3. 4000eb SGI Tech Elysia (+3............................ DW+5. 1200eb Magnetic Induction Tap (10m range) ....... DW+6. INT 6) .... DW+4) ..... 10MU.......co.. 250eb External Memory Modules (10MU..... 11... 1/4 option slot) . 10MU..... 10... cell) ............... 1 slot) ...... 15MU.....5 4.000eb Raven Micro Kestrel (+4..... 10MU... cell) ....... DW+3) . 10MU. 18MU............ DW+2) .. DW+5............................ 5000eb+ Arasaka Portable (+3....... 100eb "Hot Key" Keypad (Reduces MF penalty by 1) .............10mu) .. DW+4) .. 17. cell) ..........000eb Raven Micro Rook (+1............ 230eb WorldSat Flopscreen ....... 2MU) ............. ajames@node16.... 1000-15..... 10MU............ -3 diff. 10MU...000eb Microtech Helmetdeck (+2. 1 option slot) ....... 1/4 slot) .... 150/200eb Heads-Up Display Mirrorshades (A/N 20 to spot) .......... 300eb Language Processors (Voice Control) ........ 0.. 75eb Credit Transactor Package (1MU...000eb+ Extra MU (max 250MU) ... Lie Detector (65-75%.000eb Jeweldecks (+2.... & Prometheus Press Inc....... 55.............. 8kg) ... 20SDP) .. datalines.......... DW+4. 15MU..000eb Aztec 600 Assault (+2........ 5eb Chipreader (10 chips... 100eb MINI-FRAMES Toshiba Lightning (150MU.... 100eb Interface for PC/Keyboard Netrunning .......... 15MU................ 500eb Holo-WORM Back-up Drive (300MU) ..CYBERPUNK AMMO GEAR LISTING CYBERPUNK 2020 & MOD LISTING PERSONAL COMPUTERS Microtech IIKL-4 WS (40MU......... 2100eb Zetatech Parraline 5750 (+2.... 1000eb/10MU Processor Upgrades (+1 spd (max +4).... 1200eb 1680eb 1000eb 1300eb Drug Analyzer (75%.. 500-1000eb Bodyweight Data Creche (+1.... DW+5... DW+4) ........................... 4000eb Frequency Hopping Radio Cybermodem ......... 5... DW+2.... 20MU.. 15MU.... 1000eb EBM PNI 412 (+2.......................000eb Nirvana Pleasure Deck (+2. 10MU..... 4260eb Shadowdeck (+4.... DW+5) .. 80%.... 9000eb Raven Micro Owl (+1..... DW+5) .. 50eb/ea Heads-Up Display (-3 A/N.....5 . DW+2) ....... DW+8) .. 10MU) .. 25... 40% Microtech Virtual Reality BBS (Diff -1lvl................................................... 1 data port) . DW+4) ..... DW+4............. 100eb/sq ft Printer (size of large book) ... 400eb NF-90 Workstation w/ cyber-access .. Temporal Statis Productions................ 9500eb Liz Cyber SpanDeck (+2.... 10MU......... Zeta 4040 Portastation w/cybercontrols ...... 25eb AI Core Program (INT 1-18) . DW+6........................ 50eb Videoboard .....................200+100eb/+1 Datatel RotoWrighter (20 page printer) ........5kg........ cell) . DW+7) . 6300eb+ Zetatech D2-3000 Armdeck (+2... 1 option slot) ....

. 400/1000eb EBM 99080 MUSE (memory protection) ..........................000eb PHONE UPGRADES Voicemail .............................. 500eb Short-Wave Radio (Used) ............... 50-75eb Braindance Chip (Net Download) ........................ 900eb 3D Holophone Icon Chip (shows Net style Icon) ..... 2000eb Satellite Dish .......... 0........ John A Nephew....................................... 500eb Dead Man's Handle (-3 to all actions) ................................................. 200eb Fibre-Optic Cable ............................ 300eb MicroComm Pagestar ...................... 300eb Scanner (A4 to 1m) ..............6 4......... 3eb Cellular Phone (+100eb/month..................................... 100eb Personal Comlink (6km/10miles) ......... 20eb/month Conference Calling (extra line) .............. -50% Cost Screamsheet Net Download .................... 100eb Advanced Communications Suitcase ............ 2-4eb Braindance Run (Sleazier Joints) ........................... 10eb Night City Shopping Guide ...............................................6 ...................................................................... 330eb Batteries .......................................................5eb/min 1-900 Phone Numbers (phone votes........................................................................................... 8000eb Advanced Commo Suitcase (w/short wave) .................................................................................................... 1000eb Office Video Intercom .................................. 10eb Vox Box ............................................................................... 112eb/year Tickets Star ................. 7eb Night City Japanese Cultural Heritage Museum ................ etc) .................................................................................... 2000eb Tight-Beam Radio Relay (100km...... 0.....................................................Talsorian Games Inc.......20-2eb/min Visitor Realities .. 5eb/month Call Waiting ...... vendors) .... .................................. 800eb Nu Tek Tie-Fon (a tie & phone) . 5eb/month Fax Interface .... +20% cost Mini-Printer ........................ 1500eb/level Cybermodem Interface (-1 initiative) .... 300eb Number Memory (20 names/numbers) .................. 60eb Protected Cables & Plugs (-1 spd......... 7eb The Corporate Showing Art Theatre .................. 80eb Personal Digital Media Universal Systems .... etc) .......... 300eb Family Comlink (30-50km) ... 200eb Net Access Code (+30eb/month) ................... 1100eb EBM Carfaxx 2002 ..... 75eb ECM Scrambler .. 200eb COMMUNICATIONS Postage Stamp ........ 2eb Civic Theatre ........... 1000eb Toshiba PRC-10 2 way radio .................................................................... 2eb Digital Music Chip ...............1eb/m Higher Quality Fibre-Optic Cable (+1 Netrun) . 50eb Electronic Warfare Suite (10kg) ................. 5000eb Hardened Circuitry (imune to EMP...... 100eb Deck Security System (thumb/retina) ........................................... 1000eb Junctions ............. 100eb+2eb/hour Linear Beam Commlink (1 mile..... 1000eb DeckMate (INT 1............................... 50eb Mastoid Comlink (6km/10miles) ........................ 200eb ENTERTAINMENT Data Term Use ...................................................... Net Spaces x 0........... 150eb Emergency Autodialer (6 numbers) ............................... 5eb/min Virtual Ventures Ltd ........................................... cafes) ..... 30 min) ............................. ......... 0... -20% Cost Newspapers (vendors..... 1500eb BBS Link .... Temporal Statis Productions....2eb/min Forgotten Realms VR ........................... 0............................. 500eb Privacy Plus (ECM.........CYBERPUNK AMMO GEAR LISTING CYBERPUNK 2020 & MOD LISTING Extra Chips ................................................... = to E-Book) ...........................................................1eb/page Corporate Edition (office newsbox) ...... 75eb Digital Recorder (2 hours.. 40% protect) .......................................... 8800eb Office Communications Suite ... Collated by Andrew James 05/01/02....... 100-300eb Interface Cables (............................... 1eb/m Repeaters (boost net signals) . 250eb 'Trode Set (-2 REF.......95eb Pay Phone Call ................. 4........ 400eb Special Options: Auto Punchout (-5 initiative) ................................. 500eb Fax Plus 1000 (10 hours) ............................................................... 300eb WorldSat Newsviewer (0............3kg) .............. 1.......................................... chips 10eb) .......................... ajames@node16....................................................................................... 50eb Video Option (2"x2" screen) ............... 1000eb Time-Lag Buffer (-2 Initiative in LEO. Diff Elec............................5kg) ..............000eb Braindance Run (Bar or Arcade) ...................................co.........5eb The Freefall Club ................................................ 150eb Zetatech Diagnet (+1 design skills) ....... 50eb Braindance Chip (Buying) ... 50eb Field Telephone Unit ...........................................................................................................................................................2eb/min Data Term Net Access ........................................... 0................ 30eb Game . 7eb Private Bar At The Freefall Club ...................... 1eb/min Vidphone (upto wall size) .................5eb/page Screamsheets (newsboxes............... 1eb/min Dataterm Hardcopy .......5kg) ....................1eb/page FACE THE FAX (underground screamsheet) ....... 50eb Cybermodem Interface (-1 Interface) ........ 135eb Neural Recognition Security ...... 5000eb Diagnet Expansion Chips .................. Ianus Publications Inc.... 350eb/level Record Reconstructor ............... 10) ............... 500eb Terminal (-5 to Netrunning) ................................ limits AP attacks) ......... All rights reserved....... -2 initiative) ...................... 20eb Music Video Chip ................. 5eb/month Call Forwarding ....... 5eb/hour Code Gates (max +10) .... 17...................... 50-75eb Lecture .................. 25eb Cinema ...................... 0.................. 35-60eb Information © R........................ 400eb Mini Cell Phone ............... 25eb Split Line (2 separate numbers) .....5eb+ Braindance Run At Cherry Blossom Memories ... 75-150eb Concert ................... 150-400eb 3D Holophone (3m view) ............. 12............... 10-20eb Pocket TV (.............................................. 20eb Microtech 'Trode Set (-1 REF) ........................................... bug detector) ......................... 100eb Booster Unit (20-30km) ........... 1eb Netrunner Flip Switch ......... 0.........................................1eb/page Screamsheet Subscription ............. 100eb Hand Held Jammer (10m comm disruption) .....................1eb/page NIGHT CITY TODAY (updated 6........................ 9000eb R&D/HQ Interface (Pass ICE 50% of time) ........................................ 900-10............ 0................................... 200eb/hour Night City Tour Chip ..... 1-2eb 1 "C"-The Magazine for the Corp..................................................... 1000eb Long Distance Charges ....... 1eb/min Tropical Paradise VR/Harem Romp VR .........................................1kg) ................. 20-30eb Low Impedance Cables (+1 when interfacing) ......................................... 72hr) ........................................................... 5.................... 0.............................. etc) ..uk 5.................... 125eb Roll of Mini-Printer Paper (register paper) .............................................. 1500eb Transcriptor (Prints netrunning recording) ...... 50eb Tight Beam (1 mile LOS... Exec ......... & Prometheus Press Inc.... 500eb Backpack Satellite Uplink (15kg..... 300eb EBM XR-10 Chip Rack ......... 0..5kg) ...................

............................ 1200eb Braindance Vending Unit .................................................... 6000eb Remote Weapon Links ... 4500eb SegAtari Virtual Villains ..... 100m) ..... 200eb Bug Jammer (10m............................ ............................. 120eb Advanced Alarm Removal Kit (+1 TECH...................................... 1kg) .............. Cardlocks) ........................................Talsorian Games Inc..................................................... 45...........5kg) ..........Diff Cool) .......... 100eb Ion Cuffs (disables Cyberlimbs) . 80%) ... 500eb Finger Booties (slip on prints) ................................ 100eb Remote Weapons Station ........... etc to camera) ............................................................. 2400eb Information © R..................... SP 15.. 250eb/level Smartlock Preset Time Log-in .... 200eb IR/UV Goggles (need IR flashlight) .......... 200eb Raven Microcyb Data Tap (70% accurate) ....... 2000eb Arasaka ECM Comm-Scrambler (Diff Elec......7 4............................ 300eb Maglock Fiberoptic Camera .............. 3eb/sheet Nano-Paper Dissolving Light ......... 250eb "Komaku" Fixed Laser Mike (75m............. 50eb Arasaka Security Services Chip (+3) ............................. 1000eb Blood Tester ............ 750eb Voice Stress Analyzer (+1 HP/Interro) ............. 1.... 2hrs................ 10eb IEC ID Bracelet .................2kg) .............................................. 600eb Rescue via SOSBooth (holds 4. 500eb Snoopbox Personal Intrusion Sensor .. 260eb Explosive Collar (6-30 mile signal area) ...... 400eb+300eb/month Poison Sniffer (85% reliable) ................ 50/100eb Sabotage Weapon Chip (Elect 25.......................... ajames@node16................. 500eb Magviewer w/ digital Camera ................ 6eb Ballistics Kit (15SP case) .....5kg) ................... Ianus Publications Inc.......... 350-550eb Optictech Magviewer (20x................................. 200eb+/hour Binoculars (......................... 5400eb "Scanway" Large Screen ..... 1500eb Jamming Transmitter (1000ft) ...... 175eb Evidence Bags (5) ......... & 5 min to find) ............ 1000eb+ Clean Sweep (30-90% rel) ....7 .......................................................................... 1 hr) ............. 750eb Segatariflex (feedback system.. 250eb "Scout" Bug/Tap Signal Tracker (80%) ...... 500eb Striptape Binders (Strength 25+) ............................ +1/6hr lesson) ... D6+2 mins) .......................... 100-500eb Microtech Mk-4 Signal Detector (85%...... & Prometheus Press Inc...5kg) .............................................. 20eb/level Cardlock (Diff 15 to 30) .... 375eb Magviewer w/ Passive Infrared ..... sonar........................................... 500eb Line Tap Detector .............. 1kg) .......... 100eb/level Vocolock (Diff 15 to 30) ...... 60% avoid) .............. 4500eb Thermal Decoys (30 mins....................................... 4kg) .................................. All rights reserved........ 2800eb "Scanway" Deluxe Scanner Gate (95% all) .... 200eb/level Smartlock Door System . 5eb/12 Plas-Cuffs (Strength 25+) ................................. & 5 min to find) .................................. 1500eb Code Decryptor (+5 vs........... 1000eb Tracer Button ...................... 1000eb SmartDecryptor (15+1D10 vs Card/Vocolocks) .................. 450eb IEC Phase 4 IR laser sight (+1) ............... 250eb IEC IR glasses ........................................ shock or drug (5)................................ death 2+ mins) 1000eb Pleasure Simulator (+1 to 10 Cool (12)......... 25-40eb Black Market Braindance Chip ........ 500eb ID Scanner and Processing Unit ................................. 350eb DNA Scanner/Recorder ................ 300eb Cyber Scanner .... V.......................... 1500eb Jack-In-The-Box ............ .................000eb B&E Tools ............... 100eb Detention Collar (48 hrs. 290eb Security Scanner (75% reliable) ............................5kg) .. 2100eb "Scanway" Scanner Gate (95% either) .................... optional IFF) ................ 90%) ... 1000eb Total Environment ..................................... 4000eb Tracking Device (range is 1 mile) .............. 0.......................................................... 4 hrs record) ....................... 40eb Remote Sensors ........... 700eb Passcard ................... 350eb Protection Field (2m shock field.. 1 Million eb Rush Options: RUSH Virtual Entertainment System (need plugs) .............. 12 hrs....... 60eb Linozap ................. 20eb "Mumbler" White Noise Generator (3m..... 1 per week) . 40eb Handcuffs (Strength 30+) ........................ 500eb Paper Shredder ................... ...uk 5............ 75eb Sonar Scanner (120m................................ 500eb Detection Wand (10cm range.................. 50eb+ ID Badgemaker ......... Diff 30) ............ 1000eb Multi-Player Adaptor (upto 4 players) ....... 300eb Arasaka JetSetter Briefcase (SP 30........................................................ 220eb Portable Maglock (Diff 25........CYBERPUNK AMMO GEAR LISTING CYBERPUNK 2020 & MOD LISTING Pirate Braindance Chip (Usually defective) ... mikes.......... 1D10x100eb Permanent Wirehead Refit ............................................... 1000eb Pain Stimulator (3/4 or 1/2 stats...... 200/250eb R-101 Lie Detector (90%............................ 100eb Scholar Home Learning System (+1/6hr & day) ......... 50eb "Komaku" Laser Mike (50m) .......... 3500eb ScanMan Full Identity Scanner .................... tracers) .................................... 350eb "Komaku" Cyberarm Laser Mike (60m) .......... 50eb Militech Refractix Binoculars ............... 5000eb(3-5x) Window Trembler (Stops Laser-mikes) ................ 500eb VocDecryptor (+5 vs.......................... 100eb Modulation Chip (Mil radio jammed on 7-10) .... 5000eb+ Mancatcher or Big Game Wars ......................... 3kg)) ... 10eb Schlaghund (15D6 over 5m....................................... 24hrs.........co........................ 770eb Nano-Paper (Dissolves under special light) ....................... 200eb Omega Phone Tap (10 lines...................... 200eb Braindance Playback Unit ... 200eb Arasaka OmniTec Radar Detector (60%.............. ................... Collated by Andrew James 05/01/02.............................................. +80eb Scanner Plate ............................................................... 120eb Bug Detector (80%) ................................ 475eb Magviewer w/ Lowlite ... 7000eb/year Wutani Motion Tracker (75m-1km............. 5000-25................5kg) ........ 200eb Light Booster Goggles (diff to detect IR beams) ............ 2000-500eb Braindance Portable Player ......to stats) 1000eb Fridigair Bolthole (SP 30) ................... 500eb 'Trode Link (4 sets) .................................................................................................................................. 1400eb Surveillance Kit (digicamera......................000eb Tek Shadow Vid . 200-300eb+ Braindance Subscription (6 month....... 1200eb Retina Scanner (holds 250 images) ......................................... 50eb "Bug" Weapon Chip (Elect 25................... 400eb Line Tap .... 100eb Remote Investigation Kit ........................... Vovolocks) .................... 500eb/700eb Militech Personal Body Alarm ..... 3500eb Visual Adapter (attach LL........................ 250eb IR/UV Flashlight ............... 150-300eb Wirehead Unit Refit ..................... 400eb Hand Scanner (holds 500 palm prints) ................................. 150eb SECURITY Keylock (Diff 15 to 30) ...... 500eb Movement Sensor (95% reliable) ............. 250eb/month DeathSpa .............................................. Temporal Statis Productions........................................... or gas over 6m) .................. John A Nephew............... 25eb SURVEILLANCE & B&E Baskin Undercover (20-75% rel) ............... 20eb Binoglasses ........................

....... 10eb/year "Blanket" License ......................................................... 1000eb Drug Synthesizer-Small Pharm ................................... 200eb Cyberaudio Options ..................... 1500eb Noiseless Button Bomblets (Notice 30+) ..................... +3 A/N....... 50eb Catch-22 (30) ................... 5000eb Drug Synthesizer-Personal .........................Talsorian Games Inc............... 1000eb Leg .............. 2000eb/dose Tissue Glue (+3 First Aid) ...................................... 70%) ... +75eb Radio Sensors (radio & radar.................000eb Drug registration ..................co.........................8 .............. 10eb Cyberware Battery (old one returned/or not) .................. 25eb Spray Skin ........ 2kg) ........ +2/3 FA) ....... & Prometheus Press Inc............ -5% Cyberware Cost Bodyparts (1d10........ -2 to limb) ............................................ 700eb Secondary Organ (liver....................................... 1d10+1 min) ...... Ears ........ 100eb Bone Glue (heals 1/2 damage taken to limb) ............... 200% DRUGS Pill Case ........................... 10............................ 1-3 unavailable......... 1000eb Autodoc (Med +10...... 10eb Drug Analyzer ..................................... 1d6+1 turns) ... 1d6+1 min) ............ 600................. 300eb Berserker (+2 BOD............. 100eb Bodyweight Life Support (72 hours............................. 675eb Twitch (+2 euphoric............ Collated by Andrew James 05/01/02..... 5000eb Drug Synthesizer-Large Pharm ............... kidney) ... -1 CL... +2 CL....... 200% Vat Grown Body Part .............................5kg.. 1d6+1 min) ... 5km) ..... 1000-3000eb/month First Aid/Snake Bite Kit ............................. 50% Excellent Condition ................................ Temporal Statis Productions.......... 900eb Smash (+1 euphoric. -1 REF........... 1000eb Skin Foam (+2 First Aid............. 75eb Trauma 1 (Death Saves 3pts easier.............................................. ajames@node16..................... by drug Airhypo ............ 1d6+1 hour) ....................... +1 FA) ......................... 40eb Stim (negates wound penalties.. 1200eb Vital Organ (heart................... 50km trans) ................. 200-300eb Poor Condition (diseased or damaged) ............ -1 REF............ 200eb Ripperdoc Visit ... 70%............. 10............... 200eb/day Medical Examiner's Equipment Pack ...........000eb+ Lifesaver Skinweave Maintenance ........... 1stAid +15.......... 600eb Vital Organ (heart...... -3 EMP......... 30........ 4eb SynthCoke (+1 Endurance....................... 6000eb/day Intensive Care ......... 100eb/6pk 'Dorph (+2 Stun Saves. 100/200eb Cyberware Check-up ............. 30kg) ................ 300eb Portable Life Support Kit ................... 50........ 425eb HappyKill (+3 Endurance... 1d6+1 min) ....................... 200..................... 300eb/day Night City Medical Center .... 500eb Portable Intern Unit (+2 Diagnose..........uk 5............................................................. 1d6/2 hour) . 700eb Celestial Parachute System ............... 1d6+1 hour) ........... 500eb Timewarp (+3 Initiative.......... 1000eb Sycust Bodyware Customization .. 1500eb DIY Drug Combinants (7 doses) ............................................... 1000eb/1 mile Ground Surveillance Radar (7kg. 300eb Cyberoptic Options ..................... 5 drugs.....................................000eb MEDICAL Clinic Visit .................... 1d6+1 hour) ....... 1000eb/week Inpatient (-33% HL) .... 25eb RapiDetox ............. 1650eb Boost (+1 INT...... 650eb Prime (+2 CL............ 500eb Leg ...................000eb Cyberware/Bioware: Powered Silicon Pills .......................... 10. 50eb Surge (+1 Stun Save.......... 3000eb Cybercast Rental ................ +1/2 cost Audio Sensor (Notice +10) ..................... 150eb/pint Bodyweight Synthetic Blood (as above) ................. +2 CL.. 1d6+1 min) ................................ John A Nephew.................000eb Archaesthetic (+1 Diagnose & Medtech) .. 1500eb Extended Range (4km monitor......... 14................................ 25eb Biotechnica Toxi-Stoppers (+4 to save) ............................................000eb Biotechnica "A Clone of My Own" Kit (10kg) .............. 20............................... 1d6+1 min) ..........................000eb Automedic: Basic (1kg... 1d6+1 hr) ....000eb/week Psychiatrist ........................................ 250eb Limb Preservation/Transport Unit (+1D6 value) ....................CYBERPUNK AMMO GEAR LISTING CYBERPUNK 2020 & MOD LISTING BATTLEFIELD SENSORS Base Station (2km monitor...................... SP 10............................................................................. lung) ...... 40-75eb Drug Design Module (1dose/3hrs) ......... 100.... 600eb Blue Glass (+1 hallucinogen................................ 500eb Bodyweight Genesplicer (90kg) ..... 500eb Cryotank ..... Ears ............. 1d6+1 min) .................. 3 drugs............ 2kg) ................................. +1 Stabilize) ..................... 300eb Char (+3 COOL................................... 2d6 min) ................................................ 1000eb Blood Substitute (3 pints: +1 Stabilize) .......................... 50% Excellent Condition ..........................8 4............ 1d10+1 min) ........................5x Cyberware Cost Hospital ...... Ex (+1 Endurance........ 420eb Automedic: Deluxe (2.............. 1000eb Stim (+3 Endurance.............. 500eb Information © R...................................................... 250eb Black Lace (+3 Stun Save................... 1000eb/day Therapy Outpatient (-25% HL) .... 50eb Parts N' Programms .. 400eb Medscanner (+2 to Diagnose) .............................................. 300eb Automedic: Basic w/internal Biomonitor (100%) ........... +1/2 cost Enhanced Hearing (detect movement 5m/100kg) ............................................................ Stun Save............ 2500eb Portable Cryogenic Case (24hr........ 50eb Slap Patch .... 200eb ACOUBOUY Unit (stealth 20+ within 1000m) ......... Ianus Publications Inc. 1.................... 500eb Syncomp 15 (+3 antidote.. 1d6+1 turns) ............................................................................. 1d6+1 min) ...... 120eb Surgical Kit ................................. 650eb Speedheal (+2 heal. 525eb Mr..................................... 1d6+1 hour) ...... 1d10+1 day) ...................................... 400-600eb Poor Condition (diseased or damaged) ...... +2 Stun. 12......... 60eb Spotlight (+2 A/N...........000eb Drug Synthesizer-Industrial ........... All rights reserved.............. 4-5 minor problem): Arm ............................... 20eb Basic Medical Kit (1kg) .............. 1400eb Secondary Organ (liver........ +1500eb Visual Sensor (50m) ..................... 100km trans) ...... 5000eb/week ICT (-50% HL) ...... 1d6+1 turns) ... 1200eb Flask of Bandage ...... +1 REF.............. 1d6+1 hour) .000eb Vitamensch Vitamins (100) ... 20-5000eb ArmorSaver Drink (restores 2SP of Skinweave) .................... 400eb Eyes.... 400eb Sedative (BOD 25 save or unconscious........ -1d6/3 REF....... 400% Bounty For Legal Bodyparts: Arm .................................000eb Dermal Stapler .................. 100eb Cyberware Scanner (Cybertech 20) ....... 200eb/pint Cybercast (equal to full rest.. 10 doses) ... +500eb Satellite Uplink (unlimited transmission range) ..................... 5-600eb Docs R Us (1/2 recovery time) ..... 800eb Other Organs ................ kidney) ........................ 1000eb Other Organs ............................................................................................ lung) ............................ 200eb Eyes...........

.............. 100eb/day Renta-Robo Rental (+.... 240/220........................ +5% Ticket Cost Maglev Standard . 1d10+1min) . 1d10+1 hr) ... +60% CZone) ...... 3....... 1eb/hr Airport Parking .. 20% at night) ... 1d6+1 hr) .................. nerve inject.... 10-15eb/mile Trouble Shooter Cab (gyro/speedboat) ............................................. 20-30% cost/year RecreaTech Powerblades (+1 Ath.......... 3eb/mile Red Cab Taxi (Day. cap...000eb Ceres (1kg/Ton Cargo) ............. & Prometheus Press Inc..... 12 hr) 1eb 'Dorph Again (+4 euphoric......000eb L2-5 (1kg/Ton Cargo) ... 10-15eb/mile Aerocab ........................................ 3000/4000eb Luna Orbit (Coach/1st Class) .000eb GEO (1kg/Ton Cargo) ......... A/N & End......000eb L1 (1kg/Ton Cargo) ........ 180/130......Talsorian Games Inc....... 10-50eb Hammock ... 30eb Booster Pack (+1 MA to manpowered vehicles) ..... pat..... Euph........... +2................. ajames@node16.............. +20% Extraction from Firefights ........... 30-80% of new Spacecraft Maintenance (new) ... 100-500eb/piece Real Wood Furniture ........... inhale............. 50eb/day AV Pad (70% at day. +3 man) .......................... 20kg) ...... 150-220eb/day Executive Transport Service (+driver) . 80-140eb/piece Flatfold Furniture (memory plastic) ...... 7MA for 5 mile) ......................... 1d10+1 hr) .... 25eb/5 UltraBlue Glass (+4 hypnotic.. 60eb Northern Faced Sleeping Bag (-140F) ....... End. +30% CZone) .......... tablet.........25................. +4 A/N................. 1000eb Priapan Spray (+1 Stun... 1D6/3+1eb/gallon Fastcharge (5 minute recharge) ............... 3 hr) ................ 600eb Diamond 4 (+2 heal.. x3 cost Dark Metropolis System: Synthcoke 2 (+3 stimulant... 25eb Sweetness (+2 euphoric.. +2 A/N................................... 225/200.............. ingested..........................................75eb/mile Trouble Shooter Cab (ground) ......................... 80/60....................... Temporal Statis Productions.. 100eb/10 Fireball (+5 Initiative... 30 min) .....000/35.............. Stun Saves............................. 15% at night) .... 25eb plus 10eb/mile Corporate CityCar Rental ...5eb/mile Trouble Shooter Cab (AV) ...15.........000eb Mercury (1kg/Ton Cargo) .... Ianus Publications Inc..................... 15eb Nomad Rug .......... 3 hr) ........ 200eb Hydraulic Boot Skate (+Ath/4............. 2175eb Rambo-7 (+2 BOD.....000eb Ceres (Coldsleep/C/1st) .............................................. 100eb Parking Fines .... 1725eb Thrill (+1 Euphoric........................ 200eb Snap-down/Snap-on Skates (break -3 MA/sec) ................................................... +15% Extraction from Gangs ........000eb Venus (Coldsleep/C/1st) .......... 2eb/mile Honda-Avis Vehicle Rental ....... 610eb Sunfire Motorized Board (8MA......... 2500/3000eb L2-5 (Coach/1st Class) ..........20. 10 min) . inhale............. 12MA for 5 mile) .. 5eb LSD (+3 hypnotic.... 300eb Foolkiller (+3 CL...... 1eb NCART Ticket .......................... 100eb/piece Temperfoam Furniture .... 1d10+1 min) .... REF.....co... 1d6+1 hr) 825eb Paxium (+1 soporific.............. inhale.......................... 2 hr) . 20eb Cushions ......... 5 min) ...... 7........ 20eb Hiker's Chair ....000eb Mars Orbit (1kg/Ton Cargo) ................................ 300eb Transatlantic Dirigible (36hrs) .............................................. 200eb Sunnies (+2 COOL............................ Collated by Andrew James 05/01/02............. 5000/7500eb Mercury (Coldsleep/C/1st) ............... +Skate/3 to MA) ..... 1d10+1turns. muscular inject. tablet............ +25% AV Taxis ................... 2250eb SantaCruz Smartboard (2 SDP.......... 150eb LEO (Coach/1st Class) .. 30 min) .60eb/mile) .............. 10% cost/year Spacecraft Maintenance (used) ........................ 3........ John A Nephew.............................000/75....... +4 psychedelic.... Antidote) .000eb Luna Surface (1kg/Ton Cargo) ... inject................. 800eb LeSade (+2 Aphro..............000/42..... 650eb Tri-Phets (+1 COOL..................................... 10eb Vulcan Pinch (+4 soporific...................... Endurance........000eb Highrider Discount ............. -3 REF.... 10eb Blacker Shade (+2 Initiative & euphoria......000eb Luna Orbit (1kg/Ton Cargo) ... 95/72..... 1kg) ......................... 15 mins) .................................. 100-200eb Towing Fees ...... +10% Extraction from Illegal Area ....... 100eb Neocorticine (+2 hallucinogen.... +2 Stabilise....000eb Hohmann Orbits ........... Antibiotic.....000/45..... A/N..... -5% Corporation Bulk Buying Discount (100M miles) ... 4hrs) ..................................................... 100eb Futon ......... +1 hypnotic. 100-150eb/day NCTC Bus Ticket .......... 65/50.... 75eb Skate (+1 Euph........... 70/53... Coagulant.................... injected................ 275eb Hydraulic Brakes (-6 MA/sec) ......25eb .................. 0...000eb Mars Surface (1kg/Ton Cargo) ...... 70/53........ 1d6+1 min) ................................ 1d10+1min) ........ +5 MA...................................................... 135/100........... 200eb Battarope Towlink w/Magnagrip (50/100m) ..... contact........ 90eb Synthetic Furniture ..................................3................... 200eb TRANSPORT CHOOH2 ....................... 500eb Information © R...... hallucin..CYBERPUNK AMMO GEAR LISTING CYBERPUNK 2020 & MOD LISTING Paracaine (+5 Stun Save.................................... 475eb FURNITURE Sleeping Bag (-10......... 1d10+1turns) ... 300eb 1st Class .......... 200-300eb Travel Agency ......000/70.................... x2 cost Military Drugs (30 Streetwise/25 Streetdeal) ................................................................. tablet................................................. 5eb DD-2 (+3 sedative.... 1000eb RPM (+3 hallucinogen. 1d10+1min) ........................ 20eb Parking (40% filled in day.....000/58.000/50... 100eb 1st Class ....... -15% LEO (1kg/Ton Cargo) .... 200eb+/piece Moving Cube Remote (stays within 20m) .......+8% Used Spacecraft ............... 1d6+1 min) .....5-10eb/mile Extraction from Patrol/Controlled Area ....2.28... 1000-3000eb Transatlantic Stratliner (3hrs) .................. tablet..... 1d6+1 min) ............................ 1000/2200eb Drivers Test (Difficult Task) ...... 250eb Dirigible Standard .......... 350eb Blaster Motorized Board (4MA.................... All rights reserved.....000/40...........................14............................................. 150eb Vector Hydroboard (10 SDP....... derm............... 100eb Beauties (+3 euphoric.....................000eb Venus (1kg/Ton Cargo) ...... +75eb Extendable Ski Poles (+1 maneuver) .000/30... 50eb Jazz (+2 REF & CL... injected.......... 65mph................. 2000eb Sixgun (+3 INT & A/N.............. 6 hr) ............. canned drink.....75eb/mile Red Cab Taxi (Night............. 150-850eb/hour Vehicle Registry-Car/AV ...25eb ......................9 4.. +5 Initiative.......... 195eb Trauma Drugs (20 Streetwise/15 Streetdeal) ......................... 4000/5500eb Luna Surface (Coach/1st Class) .................................. 50/40...000eb Mars Surface (Coldsleep/C/1st) ............................ 5-10eb/hr Allpark Parking .... 2000eb Transatlantic Jet (7hrs) ........... 1500/2500eb GEO (Coach/1st Class) ...........................25eb/station Ground Taxis ............ 150/110......... dot................ 1d6+1 turns) .................... 3 hr) ........ tablet) .......000/35......uk 5.....................000eb Mars Orbit (Coldsleep/C/1st) ... 5eb Flame (+2 REF.......... 20eb Sleep Pad ...9 ............. -8% Orbital Air Employee Discount .. Stun............ 5 min) ... 4......... Endurance. 10/30/50eb Lucidrine Booster (+2 REF..... 2500/3000eb L1 (Coach/1st Class) ......

........... 150eb 10 sets of disposable PJs ............................ 350eb Receiver Cybercables (5m) .......................... 50eb Wheels Polyurethane (-1 hearing.................................. 13 SDP....................................... 2-50x Cost Codelock Safebox (SP40...................... Break-Ins) Elite (54) . 125....... 20.... 80eb Metallicore (9 SP..000eb) ..... 3000eb/month ExecUcleaN (Dry Cleaning) ..... 30% fail/turn) ............ 500......................000eb) . 12 SDP... 50eb/day Safe Child ............................ 5000eb CredChips WORM (10.......000eb Choir Boys (Urban Assault......................................... 300eb/kg LEO Cargo .. 150eb Control None ................................ 6 SDP............................... 3000eb/mth ........ 400-20. Jungle................. 500eb InterFlex Cybergenics Exercise Machine ........................5eb/page Infocomp Library Access .......... 450eb Night City Technical Exchange ................. Assassination... 1000-2000eb Executive CTD (1...... 25-650eb Sphere Low Threat Cargo Overland ...2 Million eb Lazarus Advisor/Consultant . 4400eb Canned Air ............ 800eb Security Team & APC ........... 80eb Tripolyurethane (-2 hearing.....................................000eb Hardened (77) ................................................... 2800eb InterFlex Prime w/ Braindance & Ghost Puppet .... 10........................... Temporal Statis Productions. Gang Warfare) Elite (56) ....................................000eb Low Threat Rescues (Western Hem) .................. 550........ 2eb/pack "Small Wonders" NanoAgents (10 uses) ..................... 3 SDP.......................000eb Pocket Credit Transfer Device ...........5 ................. 5000eb/course Bodycure (ATTR +2 for 1D6 days) ........ 3000/11......000eb) ................ 30eb/Level Travel Directory .. 30eb/Level Employment ............. 1% fail) .........................000eb Per Extra Week/Month ........ 1...........2000/12000/42.....000eb The Fixx (Recovery ..................................... 30.............000eb Phantasm (Nihilst Combat Runs) Elite (75) ...................... Urban Assault.. Ianus Publications Inc..... 0.............................................. Mechanized) Elite (76) ................................000... 200eb Plezoplastic (6 SP..................................... 75-500eb AV-4 ..........................000eb New (94) ..................... 150eb Triplastic (7 SP.................................000eb Low Threat Rescues (USA) ........................................ 900eb Kamakazi (10 MA................. +1 man) ........................................................... 50eb R/WM (50.... +25% Air Equipped Troops ........................ John A Nephew..........................000eb Hardened (86) ............................................................. 20% fail) ...........................000eb Orion Initial Investigation ................ Free Pedatrols ... & Prometheus Press Inc......... 500eb/evening Party Time Contract (+50eb/evening) ..................... 150eb Cyber with Cable (req machine link) .... 12. Mechanized Assault) Elite (56) ........................ 300eb Microsteed (8 MA.... 200eb Skateboard Parts: Deck Wood (5 SP.. ajames@node16.000.............. 100eb Durallex Plastics (-3 hearing..........Up .000eb Requires Extraction ..................................000eb 3 Man Team ..................... emits light) 300eb Engines Vortex (7 MA.. 2...............................000eb New (102) ...... 2500eb/month Mechanized Troops .... 120eb/kg LEO Cargo .................................... 50.......... 200eb/year Night City Library Printout ... +10% Neutral Setting (can coast if engine stops) ...........000eb Cybernetics Intervention Services ...............000eb Black Widows (Stealth...... +1) ................................. All rights reserved....................................000eb Hardened (86) ........ 100-5000eb/hour International Companion Network ....... Cost per day/week/month Single Escort ...... +0 man) ....................................................... 500............ 30eb/Level Protocol ....................... 4000eb/week ....................................Talsorian Games Inc.. 75eb/hour ............................... +50.............000eb Capture Only ............................................10 .............. 600eb Plastech (9 MA..... 350eb/day Party Time Entertainment Service ............. +50% Rapid Deployment .............. 100eb LIFESTYLE Sincard .............. 2x Cost Threat Level ................ 100eb Vendor CTD (100...................................... 19 SDP....................... 200eb "Nanair" NanoAgent hair remover (10 uses) . 50-100% Inmate Penal Corps (speciality/troops) Cost /Op Predators (Jungle & Guerrilla................ 250.................................................................................................................. 3eb Vend-A-Mod (max level +3): Recreation .................. 1% fail) .......... 10.........000eb/hr Lazarus Basic Soldier/Agent .................. 50eb/kg Air Cargo ..10 4...... 750................................. 30eb/Level Corporate Info ............000............... 400/2400/8800eb Car (Omega to Limo or APC) ... 20eb/Level SERVICE Child Care (cryotank) . 3x Cost Outside USA ................................ 4-20x Cost United Express Delivery & Couriers .......000eb Information © R..000eb Night Shift (Urban Stealth & Recovery................. 100.................... 15-100eb/item Habit Personal Service (+2 Social) .................................. 1400eb Independent Brakes (unaffected by loss of engine) .......................... 350.......................000eb Hardened (92) .. 5eb/min Flavored Cigarettes ......... 10eb Shower-in-a-Can ..... 1000/3500/12....................... 125... Recovery) Elite (67) ........ 9 SDP............ 150eb Cybertransmitter (HC 1d6) .............. 200eb Autotanner (+1 ATT for 1D6 days) ....................000eb Extract a Top Man .500/45.......................000eb Air-Mobile Units (Wk/Mth) .... 10% fail) ..... 50eb Long Range (60m) .. Cost per day/week/month 6 Man Team . 20eb Cyberreceiver (10m) ................000eb) ....... NA C-Team ...... 1... 50eb Travel Kit (5kg) ..........................co............ 750eb/day .........................Down ..........................................CYBERPUNK AMMO GEAR LISTING CYBERPUNK 2020 & MOD LISTING SantaCruz Boardtech Surfboard (10 SDP...... Infiltration..........000eb/month Lifetime Escort Service ......................... 1300eb Blitzkreig (12 MA............................................................................. 550....................... 150eb Restricted Tech Permit ..... 14 SDP) .uk 5...... +2 man) ................. +50% Risk & Experience Surcharges ........ 850.Equipment.................................................... 30eb/Level Law .... 18 SDP) .................................000eb Highly Trained Experts ........... 50eb Tech-Hair Chemical Shampoo ....... 2eb Nymph Perfume/Cologne (+2 Sed/Persuasion) ...... 1500eb/kg Distance over 6000km (except LEO) ....... Self-destruct) ........ 250. 10 SDP) ..... 500........................ 150/900/3200eb Expert ..................Contract Price Capture & Rehabilitation in USA ............10.............. Collated by Andrew James 05/01/02.............................000eb Hardened (78) .................

.......................................... 6eb 'Euro (fruit juices................................................................................. corp area) ................................................. citrus juice) .000eb+/month Plaza East Tower Large Unit (to buy) ........ 2-22eb Meals Ready-to-Eat (..................................... 300eb/month Soundproofed Conapt (unfurnished) ....... All rights reserved...................... in rusty tin can) ....................... 4eb SoCal Special (90% water... 2800eb+/month Fallout Shelter ................. 20. 300eb/month Trauma Team Account ............................ & Prometheus Press Inc......... 10eb Night City (tequila........................... 15eb HotZa Pizza (small to mondo) .................................... 2500eb/month Plaza West Tower Unit ............ 30eb/month Utilities ..........000eb+ West Hill Gardens Apartment ..........................................11 4................ 35 drinks) ..................... 5eb Nomad Special (Jack Daniels...... 2x cost Corporate Zone ...........000eb Plaza East Tower Small Unit ..................... 250eb Cyberform Battery Pack (72 hours) ............................ 200...000eb Hardened (65) ... 300-5000eb/night Asylum .... 4x cost Executive Zone ...........000eb+ 3 Bed........................ 100) ...................................................................................... 300eb/week Self-Heating Meal ..................................................... 6eb Blade Runner (CHOOH2... 40eb/month Cell Phone Service ................... 150.... 250. ouzo............ skills +6) .......Personnel............................. x2 skill chip cost ANIMALS & ANIMAL CARE Cloned animal with no personality or training ....... 12eb/day Cheap Room ......... bourbon............10eb/month Standard Phone Service ...... x1 cost Cloned animal that is raised from infant ................. Temporal Statis Productions............. 400............ 1500eb/month Corp Apartment (furnished..... Guerrilla Warfare) Elite (45) ........ 25 flav) ................................................ wood alcohol. 30eb/month Cable TV ................ Recovery Ops) Elite (35) ....... 2000eb+supplies A Real Meal ........000eb New (95) .................................... greasy nut) .......................... 4eb Sea Breeze (white wine..... 100eb/month Net Access Code (1000eb deposit) .......... 9/28/60eb Bar-in-a-Briefcase (2 liters) ... brandy..Talsorian Games Inc.................................................................33kg) ......... 100-2000eb/night Ashcroft Hotel ........................................................000eb MONTHLY EXPENSES Credchip (Chop) .................CYBERPUNK AMMO GEAR LISTING CYBERPUNK 2020 & MOD LISTING Grimm Reapers (Recovery ....................................... 6eb "Blood Razor" (red wine.......... subsidized Safehouse ... 100eb Cyberform Skills (max 5) ................................ 500........ 250eb IEC Solodrinker: The Luxury 12 (12 in 1 min) ........ moderate area) ........................... 500eb Cybernetic Controller (0/+1) .......................5kg...................................................11 ..................... citrus juices) ...................... 100eb Beer ......... 5000eb+/month Plaza East Tower Large Unit/Suite .......................... 5000eb/person Luxury Penthouse/Conapts ...... 185........... 3eb Soft Drink ..... 10 flav) ....................5kg) .......................... 1D10/2x50eb/m2 Williams Complex Service Contract . 10eb EnduroDrink (+1 Endurance for 2hrs) ...................... Jungle Warfare.................... 2000eb Magnetic Induction Tap Dartgun (10m range) ....................... champagne... Ianus Publications Inc............................................................... 4eb Beer On Tap/Well Drink ("Pansy") ..................... 10-15% rent/month REMOTE/CYBERFORM EQUIPMENT Manual Controller (-2) ............ 100eb/night Apartment/Condo (per room) .................. 100eb Silverhand (vodka............... 750eb/month Multiply base cost by location: Combat Zone ................................. 850.. 100eb Wire-Guidance Option (1kg/......................................................5 mile) ...... 5/15/50eb Francophile Flavors (10/25/50 flavors.. 10% anything else) .... 38eb/12) ....... ice cubes of gin) ........ 3eb Armageddon (only at Totentantz....... Normal Repeater Station (................................................................. 4eb "Killer" (5 random spirits) ...................................... 500eb/month Health Plan ................000eb Rajin Cajun (Jungle and Rain Forest Ops) Elite (47) ..................... 200eb/month House (per room) ........ 50eb/............ lemon juice) ......... 300.............................. 15eb All Food Shopping Service (+10eb/delivery) .................... John A Nephew...... 8eb IEC Solodrinker: The Classic (2 in 2 min........................ 600eb/month One Bedroom Apartment (furnished) ...... 100eb/month Personal Body Alarm ..... 1200eb/month Corp Apartment (+ furnished) ..... 600eb/month Office Space (1000ft2) ...................................... 2 Bath House .. 1eb 6 Pack of Smash ...................... 4-10eb Scop Tanks .. 8/25/50eb Exotic Flavors (10/25/45 flavors. 150eb/month Average Conapt (unfurnished) ...... 1x cost Moderate Zone ...........................000eb Domitic System .. 150eb/week Good Prepack ................... 150-200eb/guest HOUSING Coffin/Sleep Cube ............ 150....... 3000eb/month Plaza West Tower Unit (to buy) ..... 600eb/month One Bedroom Apartment (unfurnished) ..... 1eb Ripper (whiskey.................................5 mile AI "R-Brain" Module (INT 6/2.......................................... 1000eb/month FOODSTUFFS Kibble (1eb/bar) ......000eb Brand-X (Urban Assault. 50-30) .. 75eb/night Hotel Room ... 110eb IEC Solodrinker: The Waiter (4 in 1 min.............................. 715eb Classic Cartridge (10/25/50 flavors.....000eb Coral Forest Estate Underwater Mansion ................................................... turps................. 10-20eb/month Cab Hailer ..................... 2 Million eb+ Plaza East Tower Small Unit (to buy) ........000eb Hardened (70) ................................................................................ 50 flav) ........................ 800eb Portable Unit (15km range) ........... 250........... 300eb HUD Controller (-1) ..000eb X-Conmen (Urban Infiltration & Assault) Elite (47) ....................................... brandy........................... x2 cost Information © R..................................................................... 500-3600eb/month Silverhand Studio ........................... 6-16eb Hotslice Hallucingenic Pizza .................000..... 40eb+/night Red Door Inn Cubicle ......................................................... free Corp Apt Cube (for Sr Techs/Jr Managers) ..uk 5...... cherry soda.. 175eb IEC Solodrinker: The Mate (1 in 20 sec.....co........................ 800..... CHOOH2) ..........................................................000eb Hardened (79) ........ bone) ......000eb Hardened (85) ............. 50eb+ Biotechnica Nutrisupplement (......................... 3.... 2500eb/month Professional Apartment ........ 5eb Braindance (raw alcohol........ 1400eb/month Corp Apartment (24m2................................ worm) ................................ Normal Stationary Panel (upto 100km range) .......................... ajames@node16. 200eb/week Fresh Food ....... Collated by Andrew James 05/01/02.................... 25eb/month Continental Catering .................. 6x cost Corp Coffin/Dorm (for Techs/Assembly workers) ......... 50. 400eb/month Cube Apartment (furnished) .................. 250...... 50eb/week Generic Prepack ................................. mealworms) ....

.............000eb Delta STR 14/12 ........ 6RSP....................................... EV-3) ..... 1+1/3hrs air..... 15.............. +2) ................................... 2500eb Worksuit (16SP.............. 95eb Marine Mastoid CommLink (100m range. 50......... max 40SP..... ajames@node16..................... 35..000eb Pi STR 16/14 ...................... 15eb Combo Flash ........ R) ..................................2eb Slap Patches (30cm x 30cm) .. 20ft range......................5kg) ...........................5kg) ...................................... 150eb Hydrosubsidium "Aquamax" (60min..................000eb SPACE GEAR Spacesuit (10SP......................000eb Hand EVA Unit (150m/sec....... 250eb Nuscuba Maintenance Kit (0.4 Man (4 x 24 hr) .................... 14................. 100eb Velcro (12 pack) .........................000eb Liquid Breathing Medium (30min/liter.. 3RSP......... cougars........... polar bears) ............................................ sharks in 3km) ....... 3000eb Sandstorm Shelter (18 man-days) ......... 200eb N4 Resin Solvent Spray (-1 SDP/min) ....1 Man (1000km beacon...... 50eb Cutting Torch Fuel Slugs (500SP............................................. 500eb Bat (large bats) .......... 1500eb Seal (lion seals) ......EV-2) ........ 10....................................... +3..................... large eagles & owls) ................................ 50eb Rabbit ...............................000eb+ Digital Watchdog Mod ............................... 5eb Technical Scanners (80% reliable) ......... 2eb Radiation Meter (2m range) .......... All rights reserved.. 500eb N4 Emergency Resin Bomb (SP20................ 32........ Ianus Publications Inc...... 30eb Microtools .............. 1eb Drink Bottle (holds 1 liter) ....... 600eb Bubble Shelter ....... 10eb/40kg Powerdriver (4 hour battery) .. 20.............. 2eb Lap Pad (stores 100 pages) ....... 15........... eagles....... mastiffs) . Collated by Andrew James 05/01/02..... chipmunks) ..1kg) .................... tiger....................... 0........... 1150eb Oceanic Stealth Drysuit (-4 Awareness) ........ 0..............CYBERPUNK AMMO GEAR LISTING CYBERPUNK 2020 & MOD LISTING Naturally-born and raised naturally ................ 150eb Otter (stoats...................................... STR+1.. 10eb Ballistex Marine Survival Vest (SP14) ................... small lions) ..... gerbils................... jaguars..... 3000eb Slag-crete (chemical/heat/vacuum/water) .. 2500m...... 5-50eb Lapcat (the perfect pet) .............................. 430eb TAV Unit Filter ..................... 2500eb Space Sneak Suit (8SP.............. 2800eb Tiger/Lion ..... SP25........................... 1100eb Cyberpred Mod ......... 100m... 50eb Mini-vac (4 hour battery) .................... 2600eb OTEC "Depth Charge" (10hrs.... 150eb Beacon Transponders (30km range) .. EV2.................................... x3 cost Animals taken from the wild . 60eb Tankless Air Valve Unit (12 hours.......................................... 100eb Vac-solderer (4 hours battery) ......... 30m.............. 4...... C) ......... 500eb Wolf .... 50ft) ............................................................................ 18 man-days) ..................... 3250eb LBM Diving Suit (2 hours) .............. 800eb Flare Shelter (+3 flare protection................... 3000eb Robot Surveillance Buoy (SP15... 50eb Oxygen Reclamation Unit ........................................... 5eb Bubble Shelter ....................................................... 8+2hrs air......... weasels...000eb Humpback Whale . 250eb/lt Hydrosubsidium "Gorgon" EVPA (3500m) .......... x50 cost Animal Training ....6 Man (6 x 24 hr) ......................... 300eb Bubble Shelter ....... 2 hr) ................. Rare) ................................ 6+2hrs air.......... 20% fail) ................ 1000eb Baboon .......................... owls) ......uk 5...........co... 200m.....500eb CINO "Seagod" (5hr.. 20eb Pressure Alarm (Detects 5%+ difference) ....................... SDP30) ........................... 3000eb Shark (blue............ 200eb Feeding Frenzy Juice Jet (10ft.. 24 hr) .... EV-3) .... 2.5kg) .. 1500eb Gorilla .. 0. 2000eb Squirrel (gray squirrels..... 25........ 150eb Lunar Tent (15 man-days....... John A Nephew.................. 12. 30sec to prep) .................................... 5eb Small Backpack EVA Unit (500m/sec... +45% base cost Perfect Pet Mod ......... 100-150eb Sniffer (90% reliable) . 5% fail) ..... 100eb Small Dog (lap-dogs) .. minks............................ 6RSP.......... EV-1) ................. 115eb Hardshell Maintenance Kit (5kg) ............. 3000eb Bear (400 kg or less) .... EV+1) .... EV-2) ........ 500eb Leopard (pumas. 2000eb Housecat ........................................................ 100eb AKT-'Plugs' (inflatable passage seal) ..................... 20eb Helium/Oxygen/Nitrogen (per tank) ............ raccoons) ....EV-2) ... +5% base cost/skill point Mouse/Rodent (mice...................... 0RSP............................ 3min prep) 800eb Manned Maneuver Unit (2000m/sec........ 15eb Sound Wand (Cool 20................. EV3............................ 2000eb Dolphin (bottle-nosed dolphin) . EV-3) ... 2000eb Large Bear (400+ kg grizzles.. 100eb Large Cat (lynxes............... 50eb Feeding Frenzy Refill (either gas or frenzy juice) .. 2800eb Diurnal Gerbils (sleep at night) .................................. 40min air. 50m. P/C) ........ 8+2hrs air.......912eb Underwater Linear Frames: Gamma STR 12/10 .....000eb Battlesuit (25SP... 6000eb OTEC "Rahab II" (4hr...... 10min prep) 3000eb Goop Balls (cover a 5cm hole) ... 2 min to inflate) ......................... rats) ... 1250eb/lt Fluorine Breathing Medium (15min/liter..... 6+2hrs.............000eb CINO "Islander" Rebreather (20min. 2000eb CINO "Big Blue" Rebreather (10hrs........ 3kg) ..... 78........... 500eb Large Raptor (vultures............. 500eb Small Raptor (hawks...... 30eb Emergency Beacon Set (30km range...... 600eb Oxygen mix (per tank) ..................... 800eb Emergency Bubble (3km beacon.... 1100eb....................... -5 to sonars) . 3000eb Chimp . 100eb Medium Dog (hounds............... 20eb Oxygen/Nitrogen (per tank) .. 50-100eb Pet Minders (+Black Market animals) ............... 50-100eb Information © R.............. 100m..... nurse sharks) ...Talsorian Games Inc..000eb Radsuit (16SP. 3000m.................................... SDP33............. 25eb Portable Sonar (50m.. 13..... 30........................ SP20...... 1kg) .................12 ............................................ 500eb Hydrosubsidium "Deepstar" (180min..................................... 15............. 4100eb Animal Eyes Mod ... 2RSP... +2) .. 2700eb Cheetah .................. 100eb Replacement Nitrogen/CO2 Cartridges .... 1500eb Orca (killer whale) .. 75eb Waterproof Charges (4x1kg blocks of C-6+) ...12 4.......... ocelots) .... 175eb EVPA Maintenance Kit (10kg) .................000eb Mars Suit (7SP.000eb Skinsuit/LMS (6SP................. 0RSP........................... 5eb/meter2 NUSCUBA & OCEAN EQUIPMENT Cutting Torch (10SP/rnd... 200eb Large Dog (german shepards.......... Temporal Statis Productions......000eb O'Niell Shark Basket (1 use) .......................... 50-5000eb/month Reactimesh Animal Wrap ......... 5+2hrs air........... 2RSP................................. & Prometheus Press Inc...... 150k) .............. large terriers) ..................

....... 5eb Electro-stick Pad ....................................... 50eb Laser Designator and DMD (5kg) ... 10%-50% Money Laundering ........ 100% Grey Market (legal stuff........... 25-50% Cash Processing/Money Exchange ..................................... 1000eb Artillery Computer .................. 1500eb Breathers (1/2 hour) ......... ajames@node16...... 70-80% PRICE MODIFIERS Legal Stuff (food...............................................................13 . 65eb Porta-power (100kg...... Collated by Andrew James 05/01/02. consumer goods) .................................Talsorian Games Inc....................................................................... 1500eb Power Exo-Mount ...................................................... etc) .......... 250eb Portable Painting Laser .......CYBERPUNK AMMO GEAR LISTING CYBERPUNK 2020 & MOD LISTING Personal Radmeter ........... 10%frame Android Control Circuits .......... 20eb Grip Slippers ........................... +/...... Temporal Statis Productions...................... 100eb Replacement O2 Cartridges ....................000eb Gyro Mount ..............co.....................................................13 4........................... 10.................. 30eb Slosh Bag 0-G Shower (2kg) ........... untraced) ........... 400%+ Military (very rare and illegal) . programs............... 600%+ EQUIPMENT QUALITY Reliability Chance of Malfunction UR 30% ST 20% VR 10% EX 5% Cost 50% 100% 150% 300% Information © R...............uk 5............. 300%+ Custom (newtech.............. 5eb Hands-free Comset ............... 5000eb WADS Extra Limbs .................................................... All rights reserved.............. & Prometheus Press Inc........................................ 500eb/limb WAD Controller ..................................................... Ianus Publications Inc................. 2-5%/3-10% Fence An Item ................................................. 50% of total Used Goods (depending on scarcity) ..... 1D10x1000eb Cracking a Credchip ..................................... John A Nephew.........30-80% Nomad Weapons (with Family roll 15+) ..... 25-50% Grey Market (could be used in a crime) ......... 900eb Fire Control Net ............................... 1000eb BLACK MARKET/OTHER SERVICES Forging Credchips (95%) .. 5eb MILITARY EQUIPMENT Portable Laser Rangefinder .............................................. 150-200% Black Market (illegal stuff) .................................... 50x50x100cm............................................. 300 watts) .............

Legs 16 Full Enviro Wetsuit* Torso. Arms. Arms. 27 Chr 2. Legs 20 Fireproof Clothing Torso. 99 SW. 57 I1. 149 Chr 4. Arms.14 . 63 Chr 1. 28 Chr 1. Arms. & Prometheus Press Inc. 39 Neo. Legs 14 +Optional Metal Inserts Torso. 62 Chr 1. Arms. Arms/Legs 4 Synthetic Leather Gloves Hands 4 Synthetic Leather Boots Feet 4 Spiked Boots* Feet/Legs 5 Pearl Eye Skirt and Jacket* Torso. Legs 10 Kevlar T-Shirt. 63 CGen. (Arms) 14 Ballistex Marine Survival Vest Torso 14 (5) Gibson Battlegear Fatigues* Legs 14 Marine Combat Wetsuit* Whole Body 15 "Big Blue" Kevlar Wetsuit* Torso. Arms 14 Eji Armored Jacket* Torso. 62 SF. 64 Chr 4. Legs 14 Light Armor Jacket* Torso.S. Legs 14 U. Legs 10 Ruf Tread Nylar Bodysuit* Torso. Legs 10 "Big Blue" Wetsuit* Torso. Arms. Legs 10 Gibson Battlegear Bodysuit* Torso. 39 RM. Vest* Torso 10 Gibson Armor T-Shirt* Torso 10 Uniware Torso Armor/Leg Pads* Torso/Legs 10 RecreaTech Kevlon Pads Knees. Arms. 59 Chr 4. 62 SF. Arms 18 Medium Armor Jacket* Torso. (Legs) 16 Gibson Armor Jeans* Legs 16 Uniware Armor Trenchcoat* Torso. Arms. 70 SF. 88 CGen. Legs 5 Armored Stockings* Legs 6 Duraweave Stockings* Legs 6 Takanaka Arachni-Silk Suit* Torso. 1. 62 Chr 4. 30 CP20. Legs +5 Ultrakevlar Bodysuit Torso. Legs 6 Militech M78 RPA T-Shirt Torso 7 Militech M96 Ghostsuit* Whole Body 10 Gibson Sneak Suit* Whole Body 10 Sonar-Baffling Diving Suit* Whole Body 10 Flein Duraweave Suit* Torso. 57 Chr 1. Arms 14 Uniware Armor Jacket* Torso. -4 A/N 1h air. Arms 14 Icon America Morplex Shirt* Torso. Arms. 84 CB3. Legs 14 Eji Armored Cloak* Torso. 30 SF. Elbows 10 Soviet Military Bearskin Hat* Head 10 Militech M73 Mirage Gear* Whole Body 12 Cybermodem Utility Suit* Whole Body 12 Armored Motorcycle Jacket Torso/Arms 12/4 National Guard Armor Torso. Arms 14 Gibson Denim Jacket* Torso. 56 Neo. 7 Neo. Light Synthetic Leather* Torso. ajames@node16. Arms. Arms 18 Biotechnica Enviro Gloves Hands 20 Heavy Armor Jacket Torso. Arms. Legs 20 vs Fire EV -0 Varies -0 -0 -0 -0 -0 -0 -0 -0 -0 -1 -0 -2 -0 -0 -0 -3 -2 -0 -0 -0 -0 -0 -1 -0 -0 -0 -1 -0 -0 -1 -2/0 -0 -0 -0 -1 -0 -1 -1/-4 -0 -0 -2 -0 -2 -0 -0 -0 -0 -0 -0 -1 -0 -1 -1 -0 -2 -2 -1 -0 -0 COST Varies 1500+ 200/150 50 100 20 730 110 105 500 130 5300 560 3. Arms. 7 CP20. 60 CB2. 56 SW.5kg protect to -20°C NBC Diff to Notice float 3D10+20hrs 10hrs air +3 stealth. Arms. Arms. Arms.co. 56 Pac. 63 Chr 2. +swim custom made +1 W&S CIA use only Information © R. Legs 20(h) 'Lano' Coveralls* Torso. 30 SF.000 2000 1200 200 350 Varies 30 300 845 350 200 200 250 900 NA 65-250* SOURCE CP20. Ianus Publications Inc. 63 Chr 1. Arms 14 Militech M78 RPA Jacket Torso.uk 5. Limbs/Head 14/20(h) Soviet Military Greatcoat* Torso. Arms. 57 P&S. Legs 16 Kevleather Action Jacket* Torso. 28 Chr 2. Army Field Armor* Torso.CYBERPUNK AMMO GEAR LISTING CYBERPUNK 2020 & MOD LISTING SOFT ARMOR COVERS SP Cloth. 11 NOTES 1d6+2 damage +2 W&S styles vary +2 W&S -4 A/N -4 A/N in dark +2 W&S 10hrs air 10hrs air protect to -20°C -2 A/N. Arms. 56 CB3. 31 Chr 4. 57 Chr 1. 87 Chr 3. 64 HoB. 59 Chr 4. Arms. 33 CP20. Legs 18 Ruf Tread Kevlon Jacket* Torso. Legs 15 Surveillance Clothing Anywhere 15 Arasaka "Blackjack" Stealth* Whole Body 16 Tanaka Armor Topcoat* Torso.14 4. 62 CB3. Arms. 28 Chr 4. Legs 16 BodyTest Roadrasher* Torso. 65 Chr 1. 62 CP20. Legs 18 Plastech Duster* Torso. 60 Chr 2. Legs -1/3rd Synth Leather Jacket/Pants Torso. Legs 10 "Depth Charge" Wetsuit* Torso.1. All rights reserved. 72 Chr 2. 62 Chr 1. 56 Neo. Arms. 57 EF. Arms 20 Police Issue Patrol Armor Torso/Arms/Legs 20/15/18 +Optional Alloy Plates Arms. 62 Chr 1. 130 Chr 1. Collated by Andrew James 05/01/02. Arms. 59 CB2. Legs 16 Tanaka Armor Opera cloak* Torso. 60 Chr 4. 62 Chr 4. 28 Chr 4. 72 Chr 1. 35 Chr 1. 88 NC.500 500 300 300 3250 2600 90 10 60/60 75 75 1050 6300+ 300 NA 250 500 1000 1600 150 150 200 300 300 130 250 125 2600 5-7x 10.Talsorian Games Inc. Legs 0 SkinTight Armor Padding Torso. Arms. Arms. 58 Chr 4. John A Nephew. Temporal Statis Productions.

34 3400 Chr 2.S. 40 3500/10. Legs Torso. 30 13. 56 Chr 2. 30 10-25 PAC.CYBERPUNK AMMO GEAR LISTING CYBERPUNK 2020 & MOD LISTING HARD ARMOR Ceramet Inserts Esporma Environment Suit Spyke Body Plating Leg & Knee Spikes Police General Purpose Shield Medieval Armor C-Ballistic Light Mesh SPM-2 Battleglove+ Police Issue Riot Shield Sneaksuit Flak Vest* Militech M78 RPA Hvy. 87 Chr 3. 35 NOTES turns soft to hard SP 60min air +10 SDP 1d6+3 damage 2d6/3d6 damage built-in taser utility harness +3 EV full suit +2 Med rolls detects laser/smart 5hrs air 4hrs air +3 EV full suit 48hrs power padded MG 2hrs air radio.S. 8 Chr 3. 8 175 Chr 4. 35 600 CP20. 56 1200 P&S. 30 Chr 2.000 SOF2.15 . Collated by Andrew James 05/01/02. A. 39 SW. 30 SF.Talsorian Games Inc. Arms. 16 I1. Army Assault Armor Pit Viper Hooded Viper HELMETS & HEADWARE Protective Headgear Insert Motorcycle Helmet Steel Helmet Police Issue Traffic Helmet "Deepstar" Nuscuba Helmet "Big Blue" Nuscuba Pack "Depth Charge" Nuscuba Pack Ghostsuit Helmet Cybermodem Helmet Smart Helmet (w/comlink) Sneaksuit Helmet Ballistic Nylon Helmet Militech M88 Combat Helmet U. HUD. 28 P&S. 1 hr air radio. 22 48. 69 Neo.1. 27 Chr 1. 6 Neo. 56 CP20. Target enclosed 90% have faceshield 15SP face shield 20SP face shield +10 vs Gas Smartgoggles AD. Torso (Back) Head Head Head Head Head Head Head Head Head Head Head Head Head Head Head Head SP EV +5 -. 28 NA SW. 16 400-600 Chr 3. 29 SF. 39 SF. 85 4990 UK. 40 375 Chr 2. 57 3000 HoB. 61 HoB. 80 NA SW. 33 500 Chr 3.000 SOF2.uk 5. 57 45 EF. 57 750 Neo. 82 60/location SW. 19 NA SW. 149 150/180 P&S. 34 8500 SW. Legs Arm Held Torso Torso Torso Torso. John A Nephew. Army Helmet 'Guercio' Helmet 'Gianni' Helmet Police Issue Paramedic Helmet Full Plate Helmet Mirage Gear Helmet Police Issue Patrol Helmet Police Issue Riot Helmet Full Plate Helmet M-88A2 Enhanced Helmet COVERS adds to soft SP Whole Body Anywhere Legs Held Whole Body Torso. radio.Vest Mirage Gear Flak Vest* Arasaka Combat Armor Militech Combat Armor Full Plates MedicGear Combat Armor Standard Army Trooper Armor Reactive Body Armor Flak Vest* Hiking Boots 'Pinamonte' Boots Ruf Tread Boots Gibson Battlegear Greaves Flak Pants* CINO "Seagod" Hardshell OTEC "Rahab II" Hardshell Full Plates Militech EMA-1 "Softshell" Metal Gear Moto-Cross Armor Max Threat Urban Riot Armor +Optional Alloy Plates Door Gunner's Vest U.500 SF. 34 Chr 2. 28 300 CB3. 62 175 Chr 4.5/loc 10/30 -3 10 -0 10 -0 10 -0 14 -6 15 -0 15 -0 15 -0 16 -1 18 -2 18 -1 18/4(s) -1 18/20/14(s) -1 20 -1/area 20 -3 20 -1 20 -1 20 -1 20 -0 20 -0 20 -0 20 -0 20 -1 20 -2 25 -3 25 -1/area 25 +0 25 -2 25 -2 25/20 -3 +8 -0 25 -3 28 -2 30 -0 30 -0 SP 4 8 14 15 15 15 15 16 16 18 18 20 20 20 20 20 20 20 24 25 25 25 25 EV -0 -0 -0 -0 -2 -2 -3 -0 -0 -0 -0 -0 -1 -0 -0 -0 -0 +0 -1 -0 -0 +0 +0 COST SOURCE 40/location SW. 57 CB2. 63 275 Chr 2. Torso (Back) Head.15 4.600Chr 1. 1 hr air NOTES concealable face shield 90% have faceshield 20 shot camera 180min air 10hrs air 10hrs air enclosed LL. Arms. Ianus Publications Inc. Head Torso Feet & Ankles Feet & Ankles Feet & Ankles Legs Legs Whole Body Whole Body Any location Whole Body Whole Body Torso. 28 CP20. H/Legs Torso/Head/Limbs Any location Whole Body Whole Body Torso. light +10 min of air SP20 visor Information © R. 8 P&S. 57 35. 39 250 CP20. 57 P&S. All rights reserved.co. 149 80 P&S. 39 970 PAC. HUD. radio AD. 34 725 Chr 3. Temporal Statis Productions. & Prometheus Press Inc. IR. Arms/Legs Arms. 22 COST 50 100 20 170 2000 2600 3250 600 4100 800 185 100 5000 500 600 800 180 60 140 230/430 650 100 2399 SOURCE Chr4. 62 200 CP20. ajames@node16. 39 SW.000 SF. 37 200 CP20. Legs Torso Whole Body Whole Body Whole Body COVERS Head Head Head Head Head Head. 30 100/location SW. 34 SW. 39 P&S. 87 26.

9 Chr 2.18 20 20 22 22 SP 6+ 15SDP 6 8+ 20SDP 8 12 18 18 20 20 25 25 25 EV -0 -0 -0 -0 -0 -0 -0 -0 -0 -0 -0 -1 -0 -2 -0 EV MA 5 -0 MA 5 -0 -0 -2 -0 -3 -0 -3 -0 -0 COST 300/550 1000/1250 350-650 750/1000 1600 12.000 350 6.co.14 16 16. 28 DS. 102 Chr 3. Ianus Publications Inc. 7 Chr 2. 25% Whole Body Head. 7 Chr 2. ablative vs lasers. 9 Chr 2.10 8. Temporal Statis Productions.000 2000/2400 800/1000 1200/1400 2750 1100/1200 1450 11. -1SP/5pts vs lasers. 33 Chr 3. 74 WGF. 6 6. 59 DS. 60% Whole Body Torso Torso Torso Torso Torso COVERS Whole Body Head.000 COST 12. 50% Whole Body Arm/Leg Torso Head Head COVERS Anywhere Anywhere Anywhere Anywhere Anywhere Anywhere Whole Body RSP 0 0 2 3 6 16 2 SP 4. 7 Chr 2.Series A Cyberfacial Remount Evileye GP Exoskeleton.Talsorian Games Inc. 69 CP20. 102 Chr 2. John A Nephew. -1SP/10pts vs lasers. 7 Chr 2. 59 NOTES 35/30 to spot 35/30 to spot 35/32/30 25/20 to spot 25 to spot 10% Cancer 20 to spot 25 to spot 15/10 to spot 15 to spot 20 to spot 15 to spot 15 to spot 10 to spot 10 to spot NOTES BOD 18 ATTR -1 BOD 21 2 options ATTR -1 10% Cancer ATTR -2 heal 1pt/day SP EV 10 +0 50pts +0 100pts +0 30 laser +2 25/30 laser +2 20/40 laser +2 10 laser +0 SP 6 8 10 16 25 6 7 EV -1 -2 -2 -3 -2 -3 -3 NOTES vs static/seizure guns vs lasers.800 200 2000 200 400 COST +150/area +90/area +1200/area 120/area 200/area 500/area 100/5 uses COST 2. 75 SOURCE DS.16 4. ajames@node16.000 300 250 20. 31 Chr 3. 60% Whole Body Whole Body Whole Body Torso Head.000 20. 7 SOURCE Chr 3.000 30. 34 Chr 3. 60% Whole Body Torso Head.000 150 15. 10 10 12 12. -1SP/10pts vs lasers. 7 Chr 2. 34 Chr 1.000 50.500 2.500 15.uk 5. 59 DS. 9 Chr 2. 7 Chr 2.8. 59 Chr 2. 74 WGF.CYBERPUNK AMMO GEAR LISTING CYBERPUNK 2020 & MOD LISTING CYBERWARE SOFT ARMOR Gradiated Subdermal Cowl Upgraded Skinweave* Gradiated Subdermal Armor Gradiated Subdermal Cowl Upgraded Skinweave* Heavy Scales* Upgraded Skinweave* Gradiated Subdermal Armor Gradiated Subdermal Cowl Upgraded Skinweave* Gradiated Subdermal Armor Gradiated Subdermal Armor Orbital Subdermal Armor Gradiated Subdermal Armor Orbital Subdermal Armor CYBERWARE HARD ARMOR GP Exoskeleton. Collated by Andrew James 05/01/02.600 1750 28.000 SOURCE Chr 2. -2SP/5pts NOTES 1+1/3 hours of air 40 min air 6+2 hours of air 8+2 hours 6+2 hours 8+2 hours 5+2 hours *=Edged weapons treat SP as half.14 12. 59 DS. 69 CP20. 7 Chr 2. 74 WGF. & Prometheus Press Inc. 33 Chr 2.14 12.000 15.8 6. 7 Chr 2. 33 Chr 2. 59 DS. 15% Whole Body Head 30% Head. All rights reserved. 69 SOURCE WGF. 9 Chr 2. 7 Chr 2. 74 WGF.Series B Optishield Cyberfacial Remount Jigsaw Exoskeleton Cyberfacial Remount Twoface Total Body Plating Cyberlimb Armor Torso Plate Cowl Faceplate ADVANCED ARMOR Signal Retardant Laser Ablative Fabric Heat Displacement Fabric Reflective Plate Reflective Hard Plate Ablative Plate Ablative Creme SPACESUITS Skinsuit* Space LM Sneak Suit* Standard Suit* Worksuit Battlesuit Radsuit* Mars Suit* COVERS Head.16 . 74 WGF. 68 CP20. RPA=Revised Personal Armor. AP defeating Information © R. 9 CP20. 74 WGF. ablative vs lasers.

040 8.450 27. Collated by Andrew James 05/01/02.5 45kg. .5 267kg 453kg 453kg 533kg. Temporal Statis Productions. ajames@node16.000 Chr4 Chr4 Chr4 Chr4 Chr4 Chr4 Chr4 Information © R.750 6.Talsorian Games Inc.75 20kg. .350 1750 3200 4.000 100 2500 21. .500 1650 Chr4 Chr4 Chr4 Chr4 Chr4 Chr3 Chr3 Chr3 Chr3 Chr3 Chr3 Chr3 BB SOF2 Neo Neo Neo MM Chr2 Chr2 Chr2 Chr1 Chr1 Chr1 CB1* P&S CGen CGen CGen CGen CGen 50 80 80 70 75 60 75 15/40 21/40 15/40 15/50 15/50 15/40 15/40 1 1 1 1 1 1 1 300 300 300 300 300 300 500 3 3 3 3 3 4 4 86kg.uk 6.000 13.380 3500 15.000 13.500 1200 5.co.000 32. 1 13kg.1 .000 34.CYBERPUNK 2020 VEHICLE LISTING Vehicle Top Speed Acc/Dec Crew Range Passengers Cargo Man. 1 Special 45kg 12kg None 54kg 60kg None 45kg 25kg 100kg 45kg 20 kg 45kg None 50kg 45kg 18kg 16kg 20kg 40kg 20kg +4 +3 +2 +1 +4 +0 +1 +1/+3 +1/+3 +1 +2 +2 +2 +3 +0 +1 +3 +1 +1 +2 +1/+3 +1 +1 +4 +1 +1 0/-2 +2 0 +1 +1 20 (1) 15 (1) 15 (1) 20 (1) 34 (2) 20 (1) 9 (0) 25 (1) 30 (1) 7 (0) 20 (1) 37 (2) 20 (1) 36 (2) 25 (1) 35 (2) 40 (2) 35 (2) 20 (1) 40 (2) 35 (2) 15 (1) 35 (2) 32 (2) 40 (2) 36 (2) 27 (1) 25 (1) 30 (1) 30 (1) 15 (1) 0 1 (0) 0 0 10 (0) 0 0 10 (0) 15 (1) 0 0 12 (1) 0 0 0 5 (0) 10 (0) 5 (0) 0 0 5 (0) 0 0 0 10 (0) 15 (1) 0 0 0 5 (0) 0 40kg 60kg 30kg 40kg 136kg 1 ton 35kg 100kg 120kg 15kg 80kg 148kg 40kg 144kg 100kg 160kg 180kg 140kg 80kg 160kg 140kg 30kg 140kg 128kg 160kg 144kg 54kg 50kg 133kg 120kg 60kg 7550/10.000 36.950 20. & Prometheus Press Inc.000 250 10. Ianus Publications Inc. John A Nephew.550 6600/9200 3000 1150 25. .000 6000 12.000 100. 2 1065kg. All rights reserved. 3 +0 +0 +0 +0 +0 +0 +0 13 (1) 20 (1) 34 (2) 34 (2) 40 (2) 60 (3) 80 (4) 0 1 (0) 10 (0) 10 (0) 10 (0) 20 (1) 20 (1) 260kg 800kg 1360kg 1360kg 1600kg 2400kg 3200kg 1625 5500 13.350 17. SDP (Body) SP (Armor) Mass Cost Source MOTORCYCLES Mitsuzuki C21 Kenada Mitsuzuki MSX900 "Bakushin" Honda R400 Trail VMW "Volksrad" Kundalini GSR1200 Tetsuo Bensen Violator Hovercycle Mitsubishi Portabike Kundalini Roadworks 'Dart' Kundalini Police 'Torpedo' Sports Eurasia 'Microbike' Brennan 'Hermes' Courier Brennan 'Ares' Combat Bike Nasuko Datacycle Bell Sandpiper LongRider Generic 500cc Kawasaki Blitzkrieg 'Sidewinder' Custom Recumbent Darkwarrior Assault Motorcycle Mitszuzuki Ashigaru Delta Motors Bermuda Harley-Davidson Darkwing Pedicab Harley-Davidson Thundergod Kundalini Roadworks Shiva Kawasaki KZS-1000 Kamikaze Harley-Davidson Blue Knight Nunchaku Cyberbike Akira Cyberbike Hellfire Cyberbike Apache Cyberbike Lark Mini-Scooter CARS Toyo-Chevrolet Hopper VMW Cohort GMI Sierra Hatch GMI Sierra GL Mitsuzuki Fuji Mitsuzuki Bushi GAZ/LADA Cossack 155 192 120 60 204 150 25 120 144 80 72 95 44 120 120 100 120 100 70 155 100 15-25 100 160 120 150 110 130 160 110 70 31/45 25/45 25/38 18/30 36/45 30/15 18/30 18/30 18/30 18/30 18/30 27/30 18/30 18/60 18/30 18/30 20/30 18/30 18/30 18/30 18/30 5/10 18/30 18/30 18/30 18/30 36/42 18/30 20/33 36/42 14/30 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 533 400 400 400 533 400 135 270 270 135 270 130 270 400 400 500 400 400 8hr 300 400 370 250 400 300 400 400 400 1600 200 0 0 0 0 0 1 0 1 0 1 0 0 0 0 1 1 0 0 0 1 or 0 1 or 1 1 0 0 0 0 0 0 0 13kg. 1 10kg. 1 800kg.4 330kg None 30kg None 20kg.000 4000 8750 8400 11.

000 11.6 tons 2.000 90.88 tons 4 tons 1 ton 2.000 40.4 tons 1.000 70.6 tons 1. 1 1000kg.000 47.6 tons 1.5 tons 1 ton 2. ajames@node16.5 1660kg.000 145. SDP (Body) SP (Armor) Mass Cost Source Toyo Chevrolet Corpora Toyo Chevrolet Corpora Sports M/J XJ220C-P Police Interceptor Spinelli Autotech Spirit Paneurope VBL APC (M) BMW Burowagen HSR Takaya Daimyo New American Autos Roadcar Scion Dunemaster/Triwheel 10 GMI Dust Devil Covert Operations Car Nissan Metrocar Red Cab Taxi The Bug Scorpion Fast Attack Vehicle BAE Police Pursuit Crusier BAE Electric Metro 2 Arasaka Kuma Land Rover Militech Commando BMW 2020 New American Crowder Max Interceptor Toyo-Chevrolet '17 Chevy BMW 9018s Mitsubishi Sedan Lincoln Sedan Alaska State Patrol Car Ford-Mazda Luxus 16 Lexus ZS-5000 Security Retrofit Toyo-Chrysler Omega Ford-Mazda Luxus 14 Toyota Avante Honda Metrocar BMW 600 Patrol Crusier BMW 9 Performance Interceptor Limousine Ford-Mazda Thunderbird IV AMT Baja Blaster Off-Road Aston Martin Lagonda DB50 NAM 2027 "Sentry" NAM 2027 "Blazer" Squad Car 80 80 170 100 70 110 150 80 100 80 150 50 80 80 100 160 100 90 80 100 40 180 90 210 100 80 100 90 140 90 110 200 40 60 210 120 120 120 170 130 130 15/40 20/60 25/80 21/80 24/70 15/50 15/40 15/40 30/40 30/40 40/40 3/10 15/50 18/30 15/40 25/50 15/40 15/40 15/40 15/40 15/40 15/40 15/40 15/40 15/40 15/40 20/40 15/40 20/60 15/40 15/40 15/40 18/30 15/40 20/50 15/40 15/40 15/40 15/40 10/40 10/40 1 1 2 2 2 1 1 1 1 1 1 1 1 1 3 2 1 1 2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 1 1 1 1 1 1 200 200 350 267 435 200 300 600 600 600 300 200 400 400 400 300 300 400 300 300 5hr 800 300 300 400 400 400 300 200 300 300 100 100 300 500 400 500 300 600 600 600 3 3 1 4 2 5 3 1 1 1 5 1 6 2 0 2 3 3 2 4 1 3 3 5 5 5 3 5 4 3 5 1 1 2 0 8 4 2 1 1+4 1+4 800kg.000 80. 1 100kg 90kg 240kg.000 34.000 490.000 165. John A Nephew.Talsorian Games Inc.000 90.3 800kg.000 180.6 tons 41. Temporal Statis Productions.2 . 2.000 55. 2 1 ton.500 10. 1 650kg.9 tons 1.6 tons 1. 2 1330kg. 1 525kg. 2 500kg 850kg 850kg +0 +0 +1 +3 +2 +3 +1 +0 +2 +2 -2 +0 +0 +0 +1 +2 +0 +0 -3 -1 -1 +1 +0 +0 +1 +0 +1 -2 -1 +0 +0 +0 +0 +0 +0 -3 +0 +0 +3 +0 +0 60 (3) 60 (3) 100 (5) 100 (5) 80 (4) 75 (4) 40 (2) 25 (1) 40 (2) 40 (2) 40 (2) 25 (1) 40 (2) 32 (1) 30 (1) 100 (5) 25 (1) 50 (2) 80 (4) 75 (4) 25 (1) 60 (3) 50 (2) 90 (4) 60 (3) 40 (2) 60 (3) 72 (4) 100 (5) 40 (2) 60 (3) 40 (2) 25 (1) 50 (2) 40 (2) 80 (4) 60 (3) 40 (2) 45 (2) 65 (3) 65 (3) 20 (1) 20 (1) 30 (1) 40 (2) 40 (2) 12 (1) 8 (0) 0 12 (1) 20 (1) 20 (1) 10 (0) 20 (1) 16 (1) 0 25 (1) 10 (0) 20 (1) 20 (1) 30 (1) 10 (0) 15 (1) 10 (0) 24 (2) 15(1) 10 (0) 15 (1) 20 (1) 30 (1) 0 10 (0) 0 0 20 (1) 0 20 (1) 20 (1) 5 (50%) 14 (1) 30 (1) 30 (1) 2400kg 2400kg 4000kg 5000kg 3200kg 2.000 10.000 44. 2 100kg 500kg 150kg 1000kg 300kg 300kg 400kg 960kg 1000kg 400kg 790kg 100kg.CYBERPUNK 2020 VEHICLE LISTING Vehicle Top Speed Acc/Dec Crew Range Passengers Cargo Man.000 46. 1 100kg.000 57. & Prometheus Press Inc.2 tons 800kg 4 tons 1 ton 2 tons 3 tons 3 tons 1 ton 2.000 7500 28. 2 500kg.000 3000 40. 2.000 99.2 tons 2.000 Chr4 Chr4 Chr4 Chr4 Chr4 Chr3 Chr3 Chr3 Chr3 Chr3 SF ER ER Neo Neo UK UK MM MM MM Chr2 Chr2 Chr2 Chr1 NWP NWP NWP PB CB1* CP20* CP20* CP20* CP20* P&S* P&S* LoF* FH* FH* P1* BDay BDay Information © R.000 23.6 tons 1.000 5500 40.75 200kg 400kg 500kg. 4 600kg.4 tons 800kg 500kg 2 tons 800kg 3.8 tons 2.uk 6.000 80.000 46. 0 1067kg.000 39. 1 1000kg 600kg 500kg. 1 9600kg 500kg 300kg 525kg. 1.co.000 12.000 75. 2 200kg.000 100.5 tons 1 ton 1. Collated by Andrew James 05/01/02. All rights reserved.000 6000 36.6 tons 1 ton 1.000 2500 26.000 38.000 60.000 235.4 tons 2 tons 3. Ianus Publications Inc.6 tons 1 ton 1.000 65.

000kg 36.5 1500kg 1000kg 1000kg 460kg. 7 -3 -3 -3 +1 -3 -3 -3 +0 -3 -3 -3 -2 -2 -2 -2 -2 -2 -3 -3 +0 +0 -3 -3 +0 +1 +0 -3 -3 -3 -3 112 (5) 80 (4) 80 (4) 80 (4) 50 (2) 60 (3) 90 (4) 40 (2) 80 (3) 75 (4) 75 (4) 80 (4) 60 (3) 90 (3) 90 (3) 90 (3) 90 (3) 40 (2) 140 (7) 60 (3) 60 (3) 120 (6) 80 (4) 45 (2) 40 (2) 45 (2) 35 (2) 25 (1) 70 (3) 80 (4) 20 (1) 20 (1) 10 (0) 40 (2) 20 (1) 12 (1) 27 (1) 8 (0) 20 (1) 20 (1) 38 (2) 10 (0) 20 (1) 31 (2) 31 (2) 31 (2) 31 (2) 20 (1) 40 (2) 24 (1) 10 (0) 40 (2) 10 (0) 10 (0) 10 (0) 10 (0) 15 (1) 5 (0) 20 (1) 0 4480kg 3200kg 3200kg 3200kg 2000kg 2400kg 3600kg 1600kg 1600kg 2 tons 3 tons 3200kg 3 tons 3. 3. 11 1056kg.5 ton 1.750 30. 8 500kg.000 265.5 ton . MedWagon BRDM-10 Scout Car BRDM-11 'Cannon' BRDM-12 'Anti-Tank' BRDM-13 'Anti-Aircraft' Custom Pre-Collapse Van Affirmative Action Van Sankey Police Landrover HMMWV 'Hummer' New American Ambunaught New American Drifter RV Pickup Truck Ford 1/2-Ton Pickup Truck Toyota Light Truck BMW 1010 Police Minivan Mercedes Spacewagon 2000+ Corporate Van Daihatsu Family Cruiser TRUCKS Mac-Deux "Monster" Tetracorp DR2100 Longnose NA 'Vulture' Tow Truck Militech "Comscan" Command 'The Big Bus' 40-Ton 8x8 Truck Crash Wagon 2&1/2-Ton Truck 60 75 70 60 80 80 80 100 60 75 90 80 100 60 60 60 60 80 72 70 100 72 80 100 100 90 75 50 110 100 15/40 15/40 15/50 20/60 15/40 15/40 15/40 15/40 15/50 30/40 30/50 15/40 10/30 15/40 15/40 15/40 15/40 15/40 10/30 10/30 15/40 10/30 15/40 15/40 15/40 15/40 15/40 15/40 15/40 15/40 2 1 1 2 1 1 1 1 2 1 1 1 2+2 2 3 4 4 1 1 2 1 1 1 1 1 1 1 1 2 1 500 300 300 435 500 500 500 500 300 100 300 700 700 180 180 180 180 300 800 300 400 300 930+200 400 400 400 300 300 400 450 4 2 3 2 4 4 6 1 11 4 9 1 6 2 0 0 0 2 9 6 5 5 2 2 2 2 3 3 5 7 1500kg.8 tons 1.000 Chr4 Chr4 Chr3 SW Neo Neo Neo MM Information © R.000 30. 5 1056kg.000 18.4 tons 2.000 50.000 200.co.000 550. 2 525kg.000 41.000 55.3 .995 20.6 tons 1.000 68. 14 1 ton.6 tons 3.000 185.6 tons 105.8 tons 3. 5 None 5 tons.000 24.6 tons 3.000 140. ajames@node16. All rights reserved. Collated by Andrew James 05/01/02.000 50.CYBERPUNK 2020 VEHICLE LISTING Vehicle Top Speed Acc/Dec Crew Range Passengers Cargo Man.000 85.5 3000kg. 6.uk 6.25 tons 4.75 tons 10 tons 2. & Prometheus Press Inc.000 32.000 36.000+ 125. 4 3000kg 640kg. John A Nephew.000 60. 12 1 ton.000 215.000 65.000 76.000 30.000 100.000kg 2.6 tons 3.2 tons 1 ton .000 40. 2 600kg 930kg 1000kg. Temporal Statis Productions. 2 None 150kg.000 20.4 tons 1 ton 2.000 170.000 55.500kg +0 -4 -4 -2 -2 +0 -2 -4 180 (9) 140 (7) 125 (6) 200(10) 300 (15) 300 (15) 60 (3) 75 (4) 20 (1) 20 (1) 40 (2) 40 (2) 10 (0) 20 (1) 20 (1) 10 (0) 10 tons 9300kg 8.7M 140.000 450. 10 650kg 600kg 1200kg.000 2. 3.000 Chr4 Chr4 Chr4 Chr4 Chr3 Chr3 Chr3 Chr3 SW SF SF BB Neo SOF2 SOF2 SOF2 SOF2 ER ER UK MM Chr1 Chr1 NWP NWP NWP P&S* P&S* LoF* FH* 100 101 80 70 70 60 100 80 10/30 10/30 10/30 10/30 10/30 10/30 10/30 10/30 1 2 1 4 1 2 2 1 800 1300 500 300 400 400 300 800 4 0 1 0 40 varies 2-6 1 36.75 tons. 16 1067kg.000 51. 10 40 tons. SDP (Body) SP (Armor) Mass Cost Source PICK-UPS Kundalini "Bedouin" Truck Imperial Metro Agriculture Nomad Spinelli Auto Shiltron Twin Cab Paneurope Zobel EuroLAV II (M) Cadence Industries Wanderer New American Nautilus RV New American Armadillo RV Spinelli Autotech Nomad "Hearse" Covert Surveillance Van Covert Assault "APC" Netrunner "Drifter" Mobile Environ.5 1 ton 1. 3 None 300kg 500kg 640kg.000 105. Ianus Publications Inc. 10 1155kg. 76 6 tons 2.Talsorian Games Inc.000 390.2 tons.000 80.3 tons 20 tons 15 tons 15 tons 5 tons 5 tons 240.

Temporal Statis Productions.000 480. amphib) BMP-2 Saab/Scania GSG "Stomper" IFV M-62 'Volcano' SAM Launcher Arasaka Combat 10 Paneurope Gladiator Armored Car Army M-15 IFV US M-50 Tank Hunter Mitsubishi SWAT Mini-Tank BMP-3 IFV BMW 910a Police Combat BMW 910b Perpetrator Transport Militech 'Buzz' Patrol Vehicle Panhard Hunter Marder Infantry Fighting Vehicle TANKS T-100 MBT US M-11 MBT US M-20 Superheavy US M-75 Light Battle Tank Militech MT-4 MBT M1 Tank Engesa-A MBT T-72 Soviet Tank 80 120 110 60 40 55 145 10/30 10/30 15/30 10/50 10/50 10/30 10/30 2 2 3 2 2 3 1 300 300 300 300 300 300 300 8 8 0 10 8-10 6 7 1000kg 2000kg 2500kg.000 30.000 360.000 650.15M 1.4M 9M 9. Ianus Publications Inc. All rights reserved.000 MM NWP CP20* P&S* FH* UK NWP ET* APC Yakurichi-Ural BTR-15 APC Arasaka Riot 8 GMI Wolverine Militech Behemoth APC M113 APC (tracked.000 418.uk 6.co.75M 60.CYBERPUNK 2020 VEHICLE LISTING Vehicle Top Speed Acc/Dec Crew Range Passengers Cargo Man. & Prometheus Press Inc.000 550.4M 950.000kg None 36000kg.7 tons 8 tons 8 tons 14 tons 20 tons 18 tons 950.000 950.5 tons int 2000kg ext 6 tons 4.500 6500kg None None None 6 spaces 5 spaces 1 space +2 -2 -2 +2 +2 +2 +2 -2 -2 -2 -2 +2 140 (7) 250 (12) 200 (10) 200 (10) 140 (7) 200 (10) 187 (9) 80 (4) 80 (4) 140 (7) 200 (10) 180 (9) 40 (2) 50 (2) 80 (4) 100 (5) 40 (2) 100 (5) 37 (2) 30 (1) 30 (1) 50 (2) 50 (2) 50 (2) 14 tons 25 tons 20 tons 20 tons 14 tons 8 tons 18.000 900.1M 1.4M 23.000 965. 1 2 tons None 13 spaces None +0 -2 -2 +2 +2 -2 +1 100 (5) 200 (10) 75 (4) 120 (6) 150 (7) 120 (6) 80 (4) 40 (2) 30 (1) 35 (2) 40 (2) 20 (1) 30 (1) 35 (2) 10 tons 20 tons 7.000 800.6M 1M 1.000 250.5 tons 8.000 550.7 tons 2.000 100.5M 1.3 tons 18.000 145.1M 2.000 100.5 tons 310.4 .75M (new) SOF2 MM MM MM MM SW* TCB* TCB* Information © R. ajames@node16.000 260. SDP (Body) SP (Armor) Mass Cost Source Peterbilt 2000 Grizzley Off-Road Vehicle Yakurichi-Ural BR-70 Militech IV Mobile Control Center Komatsu-Peterbilt KP-10 IMA Titan Prime Mover (const) Street Grader/Snowplow Electric Tunnel Digger (const) 100 80 110 50 100 30 40 10 10/30 10/30 10/30 10/30 10/30 5/10 10/10 5/10 1 1 1 6 1 0 1 1 960 400 800(1600) 800 500 20 200 1 2+6 1 3 2 0 1 36 ton trailer 500kg 36.000 575.Talsorian Games Inc. Collated by Andrew James 05/01/02.8M 16.5 tons 12 tons 15 tons 12 tons 8. 1 2.3 tons 8 tons 83 tons 3 tons 33 tons 110. 2 None 200kg None -4 +0 -4 -4 -4 -1 -2 -2 100 (5) 20 (1) 45 (2) 15 (1) 125 (6) 60 (3) 75/200 (4/10) 20/30 (1) 120 (6) 40 (2) 500 (25) 30 (1) 90+100 (4+) 25/100 (1/5) 200 (10) 30 (1) 6.000 MM MM MM MM SW* TCB* P2* 40 80 60 80 80 50 30 50 50 80 60 50 13/50 10/30 10/30 13/50 13/50 13/50 12/30 10/30 10/30 10/30 10/30 13/50 2 2 3 2 2 2 3 2 2 2 2 2 300 300 300 300 300 200 370 300 300 300 300 300 0 10 0 8 0 5 or 7 10/16 12 0 0 10 2.000 Chr3 SW MM MM MM SOF2 SOF2 P&S* P&S* TCB* TCB* TCB* 50 60 40 80 60 60 50 36 10/50 10/50 10/50 10/50 10/50 10/50 10/50 10/50 4 3 3 2 4 4 3 3 380 300 200 200 200 200 300 300 0 0 0 0 0 0 0 0 1 space None None None None None None 25 spaces +2 +2 +2 +2 +2 +2 +2 +2 335 (17) 360 (18) 600 (30) 140 (7) 250 (12) 300 (15) 300 (15) 200 (10) 160 (8) 225 (11) 375 (19) 60 (3) 160 (8) 200 (10) 80 (4) 60 (3) 56 tons 60 tons 100 tons 14 tons 41 tons 50 tons 50 tons 33 tons 9.5 tons.000 1. John A Nephew.000 1.

Ianus Publications Inc.000 840. 8 0 20kg +1/+0 +0 +1 +2 +1 +0 +3 +2 +3 +2 +0 +0 +0 +1 +1 +2 +0 +0 +0 +3 -1 -2 +2/-5 -1 -3 +0 +1 +0 50 (2) 100 (5) 100 (5) 50 (2) 120 (6) 180 (9) 140 (7) 125 (6) 100 (5) 85 (4) 50 (2) 110 (5) 110 (3) 120 (6) 50 (2) 40 (2) 250 (12) 250 (12) 15 (1) 50 (2) 100 (5) 50 (2) 40 (2) 65 (3) 60-80 /unit 85 (4) 35 (2) - 20 (1) 40 (2) 40 (2) 15 (1) 40 (2) 45 (2) 45 (2) 60 (3) 50 (3) 40 (2) 15 (1) 45 (2) 55 (3) 30 (1) 25 (1) 8 (0) 25 (1) 40 (2) 1 (0) 10 (0) 40 (2) 15 (1) 10 (0) 20 (1) 20 (1) 35 (2) 5 (0) - 2 tons 4 tons 4 tons 2 tons 4. All rights reserved.5 tons 10 tons 10 tons 7.100 105.000 300. 1 1300kg 650kg.000 200.8 tons 7. John A Nephew. 6 650kg.000 20.6 tons 2.000 50.5 .000 25. 20 500kg.000 850. 12 650kg int.4+ tons 3.000 600.000 1. 12 3 tons int.6 1330kg.000 360. 10 750kg 300kg -2 -2 -2 -1 -1 -2 +0 -2 -2 13 (1) 50 (2) 100 (5) 100 (5) 25 (2) 100 (5) 100 (5) 75 (3) 40 (2) 0 20 (1) 40 (2) 50 (2) 10 (0) 20 (1) 50 (2) 15 (1) 12 (1) 650kg 5000kg 10 tons 10 tons 2. 2 1450kg int. 4 3333kg.75M 3.4 tons 2 tons 4. 1 3000kg ext 800kg int.co.Aerodyne 195 .uk 6.000 Unknown 1.1M 290. & Prometheus Press Inc. 1.000 220.4M 1.000 58. SDP (Body) SP (Armor) Mass Cost Source HOVERS Kundalini Roadworks GevHog Cadence Industries HoverVan GMI HovTransport Navy M-40 GEV GEB Duster GMI Hovertruck Militech A-20 ACAV Nissan Ford Fanmaster Bensen Cascade 90 75 150 180 150 100 200 100 260 15/10 15/10 15/20 15/10 15/10 15/10 20/10 12/12 15/20 1 1 2 4 1 2 3 1 1 405 400 400 400 400 400 650 500 300 3 3 10 0 3 12 or 0 2 3 216kg.76M 9M 920.2 tons 6 tons 5 tons 4 tons 3.000 Chr4 Chr4 Chr3 MM MM MM MM Chr2 Chr1 AERODYNES AV-3 Aerocop 350/150 AV-4 350 AV-6 Combat Aerodyne 495 AV-7 Personal Aerodyne 250 AV-8 Assault Aerodyne 495 AV-9 Multi-Purpose 405 AV-11 Combat Aerodyne 405 Militech AVX-9C Viper 540 Militech AVD (Remote/Drone) 500 Boeing Cityhawk UAAV 360 EEC Airjeep 150 Mi-50 225 Mi-52 230 Lockheed Nimbus Stealth Warfare 330 Tetracorp Fei Lien 100 450 Bell-Boeing Aircar (AV/Osprey) 360 British Aerospace AV FAB 225 British Aerospace Military FAB 270 Mexican Metals Llama 100 MacLaren/Jaguar Sports AV 810 TV News Van 250 VMW Family Flyer 150 Lambo-Fiat Mach 500 The Swan 200 The Dreaded Punknaught 40 Dassault-Futures Aeromobile 360 Hover Bike .400kg 4. 3 None 660kg None 3333kg.CYBERPUNK 2020 VEHICLE LISTING Vehicle Top Speed Acc/Dec Crew Range Passengers Cargo Man. ajames@node16.000 7.000 10. 15 1300kg int.000 400.000 650.5M 750. Collated by Andrew James 05/01/02. 1 5 tons int. 7 2500kg.000 850.000 650.400kg 5 tons 2 tons 1 tons 10 tons 10 tons 520kg 2000kg 4 tons 2 tons 1.000 - MM MM MM CP20* MM MM SOF2 MM SOF2 MM MM MM SOF2 SW Chr3 Chr4 Chr4 Chr4 Chr4 Chr4 LD Chr2 Chr2 Chr2 Chr1 ES* KCJ - Information © R.000 2. 9 None 2400kg in pod None None None 1000kg int.000 1. 1 200kg.89M 85.050.5 tons 3 tons 16.5M 2.000 3.Talsorian Games Inc.6 tons 2.000 730.15M 33.4 tons 140kg - 90. Temporal Statis Productions. 2 300kg 100kg 0 1000kg.Wheeled 80 50/50 50/50 50/50 70/75 50/50 50/50 50/50 50/50 75/75 50/50 50/50 50/50 50/50 50/50 50/50 10/20 50/50 50/50 50/50 100/75 50/50 50/50 100/75 50/50 25/25 50/50 50/50 18/18 2 1-2 2 1 2 2 2 2 0 2 1 1 3 1+1 1 1 2 2 1 1 1 1 1 1 12 2 1 1 525 800 1200 500 1320 800 1060 800 800 800 525 800 800 800 800 1330 1600 1600 800 1200 400 525 300 600 270 800 6 (20m high) 240 3 6 10 or 1 0 2 9 0 0 0 5 6 3 0 3 5 4 4 1 1 5 5 1 2 20-30 5 0 - 650kg int. 1 1300kg int. 4 173kg.

500kg 6. 27 30 pods -1 +0 +2 +0 +0 +0 +0 +0 +0 100 (5) 120 (6) 150 (7) 100 (5) 200 (10) 200 (10) 100 (5) 220 (11) 260 (13) 20 (1) 20 (1) 20 (1) 20 (1) 0 0 10 (0) 10 (0) 50 (2) 12.000 MM NWP PB CB1* TCB* Information © R.3M 1. 28 None 4 tons int.000 555.000 55.000 650. Temporal Statis Productions.050. ajames@node16. 12 2500kg int None 4 tons int 1000kg None 1000kg -2 -1 -2 -2 -1 -2 -2 250 (12) 200 (10) 100 (5) 300 (15) 100 (5) 120 (6) 100 (5) 40 (2) 40 (2) 40 (2) 80 (4) 30 (1) 40 (2) 40 (2) 10 tons 8 tons 4 tons 12 tons 4 tons 4. Collated by Andrew James 05/01/02.5 tons 27. 20 6250kg 4 tons int. Ianus Publications Inc.35M SW UK MM MM MM MM Chr2* CB3* TCB* 560 190 540 600 200 10/35 15/20 20/31 20/25 10/25 1 2 3 4 12 1600 450 6960 8000 1000 0 6 43 or 500 or 0 None 2000 kg 38 tons.7M 150. 10 9 tons int.000 10.5 tons 15 tons 18.500kg 6.000 1.500kg 1000kg 2300 2500 145.000 800.uk 6.CYBERPUNK 2020 VEHICLE LISTING Vehicle Top Speed Acc/Dec Crew Range Passengers Cargo Man.000 206.000 SF Neo MM Chr3 150 180 210 180 150 180 160 15/15 16/16 40/40 15/15 15/15 15/15 15/15 1 2 1 2 2 1 2 400 400 400 400 400 400 400 0 0 3 2 4 3 0 None None 2000kg 2000kg int. 2 2000kg int.780. All rights reserved.45M 2.000 1.500kg 6.000 420.17M 3. SDP (Body) SP (Armor) Mass Cost Source LIGHT HELICOPTERS/GLIDERS F81 "Paradactyl" Cyber-Glider Ultralight Bell F-152 Autogyro Hyundai Minicopter MEDIUM HELICOPTERS Kestrel Crowd Contol 'Copter MI-32 Hitter TV News Chopper Bell Evil-Eye 19 Bell Huey Cop-Chopper Bell Spy-Eye 18 Apache Attack Helicopter HEAVY HELICOPTERS Bell UH-10 PAPC Bell UH-9 Bell AH-99 Gunship SM-Dragon Firefly Assault Helicopter Hippo Troop Helicopter Agusta-Eurocopter AE-47 OSPREYS Fed-Boeing Gyrfalcon Gunship BA/Westland Wyvern (M) Lockheed-Cessna Pinto Bell-Boeing Falcon-B Bell-Boeing V-22B Osprey Bell-Boeing Guillotine Osprey Bell-Boeing Falcon Sukhoi SU-441 Tiltrotor Orion Ground Attack Aircraft AIRPLANES A-01 Blitz airplane Dehavilland Twin Otter Fed-Boeing C-25 Cargo Plane Boeing C-25 Cargo Aircraft Highlord Fire Support Aircraft 5 .7M Chr3 MM MM MM TCB* TCB* ET* 315 315 450 315 315 315 315 315 420 10/20 10/20 10/20 10/20 10/20 10/20 10/20 10/20 10/20 2 2 2 1 2 2 1 2 1 1000 1200 1600 1000 1200 1200 1000 1200 2400 8 20 or 2 9 20 20 9 20 0 Pod 5 tons.500kg 8 tons 1. & Prometheus Press Inc.1M 300.000 206.4M 425.85M 2. 12 9 tons.co.5 tons 25 tons 25 tons 12. 1 2000kg None +2 -2 +2 +1 -2 +2 -2 80 (4) 80 (4) 65 (3) 65 (3) 80 (4) 65 (3) 80 (4) 20 (1) 40 (2) 12 (1) 20 (1) 20 (1) 12 (1) 40 (2) 8 tons 8 tons 6.2M 15.000 750. 43 100 tons +20 pods -1 +0 -4 -4 -3 160 (8) 80 (4) 180 (9) 500 (25) 90 (4) 60 (3) 40 (2) 30 (1) 25 (1) 20 (1) 20 tons 8 tons 72 tons 200 tons 11.25 tons 3. John A Nephew.3kg 50kg 1.75 tons 12.5 tons 30 tons 600.000 2.000 650.000 UK SOF2 LD MM MM Chr1 SW* 135 165 180 120 200 180 180 10/15 15/15 10/15 10/15 10/15 10/15 10/15 2 2 2 2 2 5 2 1000 600 600 600 200 200 600 0 20 0 30 or 0 25 8 5 tons.6 .3M 8.000+ 407.35 50 195 120 5/5 5/5 15/15 15/15 1 1 1 1 200 50 200 0 0 0 0 None 10kg None 330kg +2 -2 +1 +0 10 (0) 10 (0) 40 (2) 30 (1) 0 0 0 6 (0) 14.000 1.8 tons 4 tons 1.Talsorian Games Inc.4M 600.

5 tons 2.2M SW SW SW Chr3 MM GW PB Chr2* CB1* ET* TCB* TCB* 70 80 60 35 100 40 5/30 5/30 5/30 5/30 5/30 5/30 5 10 6 0 20 0 1500 1500 990 500 2000 1500 1 2 0 2 150 4 2.24M 52.5M 10M 6.6 tons 680.000 10.2 tons 2. Collated by Andrew James 05/01/02.1M 12.700 SW SOF2 SOF2 SOF2 SOF2 100 90 20 10/30 10/10 5/5 1 1 1 400 400 100 1 1 7 200kg 100kg 1000kg +1 +0 -2 20 (1) 15 (1) 30 (1) 10 (0) 10 (0) 15 (1) 300kg 400kg 1 ton 15.Talsorian Games Inc.55M 1. Ianus Publications Inc.6M 10M 2. SDP (Body) SP (Armor) Mass Cost Source JETS Dornier Thundercloud Jump Jet McDonnell F-39 Phoenix Lockheed C-200 Universe ATF-37B Thunderhawk MacDonald F-33 Wasp Bell-Mit Stratosphere Lift Aircraft Lockheed-Cessna Alysee GD F-36 Comet Roland Executive SST Shorts-Dassault Shorthauler Saab Gustav Jet Fighter-Bomber Mitsubishi Shadow Jet Fighter AIRSHIPS Goodyear ETB Blimp Dayton Overlord Airship India Sky-Barge Madison Avenue Advertblimp Dayton Sky-Queen Cruiser Monitor Blimp 600 1440 600 1040 1200 1143 (1.9M 9.9M 4.uk 6.5) 720 1440 1040 800 1280 1280 20/25 20/25 20/25 20/25 20/25 100/100 20/25 20/25 20/25 20/25 40/38 20/25 1 2 3 1 1 5 2 1 2 2 1 1 1100 1600 4000 2656 1000 8000 3184 1600 6400 3200 2650 3200 0 0 100 or 0 1 5 8 0 14 12 0 0 None None 42 tons.000 40.000 18.000 1. Temporal Statis Productions.co.1M 1.750kg 12.000 200.000 NWP NWP NWP 300 100 320 200 250 15/20 15/20 15/20 15/25 30/30 1 1 1 1 1 900 900 400 400 400 0 1 1 3 3+2 50kg 50kg 50kg 100kg or 100kg +0 +0 +0 +0 +2 20 (1) 20 (1) 40 (2) 45 (2) 70 (3) 0 0 0 0 20 (1) 1.5M 4.75 tons 44.7 .5 tons 50 tons ext 150 tons None 25 tons None +0 +5 +2 +2 +4 +5 200 (10) 1000 (50) 750 (37) 500 (25) 1000 (50) 60 (3) 20 (1) 20 (1) 0 0 0 30 (1) 10 tons 50 tons 18. & Prometheus Press Inc.000 CGen EF CGen CGen EF Information © R.5M 2.500 332.000 UK MM Chr2 Chr2 Chr2* DM* CYBERWALKS Arasaka Daisasori (4 legs & wheels) 36 (90) Arasaka Daikani (4 legs & wheels)40 (100) KPV-R PanzerKraken (6 legs) 30 Volkswalker (2 legs) 40 XML-20 Support Walker (2 legs) 40 SNOWMOBILES Toyo-Chrysler Wolverine Skidoo Snowmobile Arctic Cat DuraCat Ice Crawler SPINNERS Infiniti Spinnerbike Puddle Jumper Avante SportSpinner Crystar Falcon Spinnercoupe Boeing VS-3 Serrato 15/15 (20/40) 2 20/15 (40) 2 15/15 3 15/15 1 15/15 2 200 200 300 200 400 0 0 4 1 0 None None None None None +3 -1 -3 -3 -1 80 (4) 80 (4) 120 (6) 20 (1) 40 (2) 40 (2) 40 (2) 60 (3) 5 (0) 40 (2) 4 tons 3 tons 8 tons 650kg 2.5 tons 25 tons 3 tons 900.CYBERPUNK 2020 VEHICLE LISTING Vehicle Top Speed Acc/Dec Crew Range Passengers Cargo Man.8 tons 8. All rights reserved.3M 22.6M 10M 5. 150 None None 200 tons 5.5M 20M 90.000 175.2 tons 1. John A Nephew. ajames@node16.000 750.000 100.3 tons None 500kg 2000kg 16 pods +14 pods +2 +1 -4 +3 +3 +0 +2 +4 +1 +1 +1 +1 100 (5) 250 (12) 200 (10) 250 (12) 100 (5) 150 (7) 200 (10) 175 (8) 100 (5) 150 (7) 100 (5) 150 (7) 20 (1) 25 (1) 5 (0) 20 (1) 20 (1) 25 (1) 20 (1) 20 (1) 25 (1) 15 (1) 40 (2) 60 (3) 8 tons 20 tons 8 tons 20 tons 8 tons 100 tons 16 tons 14 tons 8 tons 12 tons 8 tons 12 tons 25.

CYBERPUNK 2020 VEHICLE LISTING Vehicle Top Speed Acc/Dec Crew Range Passengers Cargo Man. John A Nephew.000 100.105kg 50kg 600 tons 400kg -3 -2 -2 -6 -5 -2 -5 -1 -2 +1 .000 17.000 Cost SF UK GW CB3* LoF* LoF* LoF* LoF* P3 P3 Source Top Speed 33 67 56 28 33 45 56 50 40 16 20km 16km 16km 55 70 50 8/8 12/12 10/10 5/5 4/4 5/5 10/10 12/12 5/30 5/30 6/30 7/30 5/15 1 1 1 5 8 2 36 1 30+ 3 1 1 2 1 2 10 40 (400m) 0 40 (300m) 0 33 (300m) 0 1200 (900m) 15 500 (600m) 15 1500 (400m) 10 3500 (800m) 4 150 (80m) 1 5yrs (750m) 1120 6 or 12hrs 1 16-18hrs 5 12-20hrs 10 1440 (1900m) 4 960 (2200m) 2 6000 (3800m) 0 220kg 260kg 205kg 415kg 315kg 605kg 22.8 . Collated by Andrew James 05/01/02. Watercraft presented with limited stats have been altered using the 'Maximum Metal on the High Seas' rules by Dana Jorgensen.000 600.1M+ 10. All rights reserved.315M 4.000 tons 10 tons 3750kg 750kg 4200kg 4200kg 75m3 250m3 Cargo -1 +1 -3 +0 +0 +0 +0 +0 +0 +0 Man.000 140.5 ton 914 ton 652 ton 140 ton 25k ton 15 ton -0 -0 +1 +4 +2 +3 +3 -2 -0 -2 -1 -1 -0 -2 +2 -6 SF SF SF SF SF SF SF SF CB1* CB1* CB3* CB3* CB3* 1.500 SA* 2.7M SA* 7.5 ton 0 200 ton +2 +3 +0 240 (12) 250 (12) 275 (14) 650 (32) 560 (28) 400 (20) 4000 (200) 120 (6) 5000 (250) 300 (15) 60 (3) 80 (4) 100 (5) 200 (10) 325 (16) 500 (25) 60 (3) 100 (5) 105 (5) 100 (5) 85 (4) 80 (4) 60 (3) 30 (1) 80 (4) 60 (3) 40 (2) 40 (2) 45 (2) 30 (1) 25 (1) 50 (2) 22 ton 26 ton 20. SDP (Body) SP (Armor) Mass Cost Source WATER CRAFT Covert Hydro-Ski Vosper/Wolf Riverine Patrol Boat Cetaen Cargo Vessel SNB Fast Patrol Boat Corporate Riverine Powerboat Skimmer RPV-101 Patrol Boat Converted Fishing Boat (Varina) Spearas Maritime Whaler Samson Marine Tech "Hunter" SUBMERSIBLES "Pelagic" Mining Sub CINO "Moray" OTEC "Shark" Hydrosubsidium "Orca" OTEC "Hammerhead" IEC "Rockfish" Stealth Sub CINO "RELaCS" Cargo Sub Prototype Ceta-Sub IEC Container Sub IEC Tactical Mini-sub Shirakawa Type 1 Shirakawa Type 2 Shirakawa Type 3 Dynalar Manta Cruiser Aquanox Lamprey Cyclocean Cargo Vessel 200 30 30 32 60 40 50 20 50 50 30/30 15/10 5/5 25/15 25/15 30/15 25/15 10/15 14/24 11/21 Acc/Dec 1 5 25 10 1 1 1 1 3 3 Crew 50 (30m) 400 4000 1500 100 100 300 360 1400 4000 Range/Depth 1 1 20 10 5 3 5 6 3 15 Pass 100kg 1.5M SA* 2. 20 (1) 100 (5) 500 (25) 210 (10) 75 (4) 40 (2) 85 (4) 170 (8) 150 (7) 500 (25) SDP 5 (0) 40 (2) 40 (2) 30 (1) 15 (1) 15 (1) 10 (0) 15 (1) 0 0 SP Disp 80kg 5 tons 2500 tons 14 tons 5 tons 1 ton 5.co. & Prometheus Press Inc. ajames@node16.4M 7.47M expensive Entries with a '*' next to their listed source were originally presented with limited stats and have been altered to fit within the vehicle creation rules presented in Maximum Metal. Temporal Statis Productions.6 tons 15.93M 18.6 tons 150 tons 500 tons Det Sig 20.Talsorian Games Inc.6 tons 5. Information © R. in the Neo City netbook.000 20M 210.000 65. Ianus Publications Inc.000 30.21M 7.5M 30.uk 6.250.000 110.

15 B. FC. 6 Delta 200m3. Temporal Statis Productions. FC B. N C. FC B B B. 1 OTV 125m3. FC B. 12 8. FC. Flitter 50m3 20m3 2m3 15m3 30m3 30m3 2x30m3 2x10m3 10m3 4m3 4m3 None 113m3. 6 craft 50m3. 4 craft 1000m3. S. 4 burn 1863 Power 20 or 20 or 1 1 3 1 2000kg 1000kg 100kg 100kg 1500kg ext None Cargo 20 30 10 14 15 8 6-50 10-40 3 5/15 0 0 SP DP OKP 150.9 . S B B. S B. All rights reserved. SDP (Body) SP (Armor) Mass Cost Source SPACE SURFACE VEHICLES Lunar Rover Mars Rover Lunar Buggy Mars Buggy Hopper Jet Cycle SPACECRAFT Shuttle II HL-25 Shuttle Hermes I-b Shuttle Delta Luna Landers Aries II Spaceplane TAV-12 Spaceplane Cargo OTV Passenger OTV Deep Space OTV Flitter Work Module Battle Satellite Deep Space Explorer Cycler (one half) Clipper Carrier Gunship Drive Type 50/60 37 19 16 75 186 Crew Pass Drive 2 2 1 1 1 1 Burns 310/373 497 93 31/22 248. & Prometheus Press Inc. John A Nephew. S B. S N. FC. 2 6.000 5000 6500 350.Talsorian Games Inc.co. FC.CYBERPUNK 2020 VEHICLE LISTING Vehicle Top Speed Acc/Dec Crew Range Passengers Cargo Man. FC B. Ianus Publications Inc. S 50% 50% 50% 55% 50% 50% 50% 50% 50% 50% 30% 30% 65% 90% 60% 60% 80% 80% 3 2 2 2 2 3 3 2 (10MU) 2 (10MU) 2 (10MU) 1 (10MU) 1 2 5 3 2 3 4 200m3. S B. FC. N C. S B. FC B.000 2000 Cost DS DS DS DS DS DS Source Sensors Comp Actions Weaps 2 2 2 1-2 2 5 3 2 4 2 2 1 0 8 4 2 6 8 0 2 12 0 6 48 4 1 16 16 2 0 0 60 20 2 6 4 C C C C C C C C C C C C C C. 4 Delta 2 2 2 2 1 3 3 1 1 1 1 1 1 3 2 2 4 6 6 4 4 8 3 4 4 3 0 0 0 1 10 0 0 0 7 14 2 1 1 1 2 0 0 1-3 1-3 2-4 0 1 4 0 0 0 3 4 12 7 7 5 5 7 7 5 5 7 3 4 6 15 8 6 15 20 4 3 3 2 3 3 3 3 3 4 1 2 2 6 4 2 4 7 200M 100M 120M 80M 50M 350M 220M 40M 50M 70M 10M 5M 40M 2500M 250M 70M 1400M 2500M DS DS DS DS DS DS DS DS DS DS DS DS DS DS DS DS DS DS Power Type C I N S L A Chemical engines Ion engines Nuclear engines Solar dynamic drives Lightsails Anti-matter engines N S BS FC B Nuclear reactors Solar power Brayton solar dynamic generators Fuel cells Batteries Information © R. 12 6. ajames@node16.uk 6. N 10 5 5 7 8 8 8 10 10 10 3 2 3 8. I C. S N. FC B. N. S B. Collated by Andrew James 05/01/02. N C.000 150. 12 6.

co. & Prometheus Press Inc.693 116.400 76. II" (MA 4) +3 +2 Duroi/Janvier "Scarabee" (MA 5) +1 +1 +0 r -3 r +0 cl -3 cb 30 40 25 30 3-2d10 4d10 3d10 3d10 3-4d10 5d10 4d10 4d10 7d10 5d10 5d10 -8 -10 -7 -8 5-8 10 7/13 8 8 20 13 16 22 30 19 24 30 25 0 25 543kg 443kg 322kg 482kg 67.000 SOF2 SOF2 MM HoB Chr3 MM SF Chr3 MM SW HoB HoB MM SW HoB SOF2 SW MM MM SW SW WORKING ASSISTANT DROIDS (WADS) Duroi/Janvier "Frelon" (MA 4) +3 +2 Fiat "Nova" (MA 5) +2 +1 IEC "Newport Mk.280 78.260 789. Mohanjin-B +1 Arasaka Standard C.600 137.640 Chr3 Chr3 Chr3 Chr3 Information © R.367 810.530 146.912 99.10 .000 89. Mohanjin-C +3 Army Gun Unit . John A Nephew.Talsorian Games Inc.390 56. Temporal Statis Productions.000 48. ajames@node16.742 139.000 54.306 116. Ianus Publications Inc.447.12A2 Grunt +0 Arasaka Type-17K "Guardian" +5 Orbital Air/Raven Microcyb Spider +4 Hydrosubsidium "Gorgon" Militech & TT Tb/0 "Lifeline" +3 Militech Commando +3/4 Militech War Commando +3/4 USAF General EVA Unit .000 211.12NT +3 Amphib Unit AAU-3A2 Landshark +1 Arasaka Standard B.830 78. Legs SP SP Total Weight Mass Cost Source POWERED ARMOR Raven Microcyb Pit Viper +0 Raven Microcyb Hooded Viper +3 Dynalar/Zetatech Grasshopper +2 Army General Unit .000 246.CYBERPUNK 2020 VEHICLE LISTING ACPA & Vehicle WADS Top Speed SIB DFB Acc/Dec STR REF Crew Punch RangeCrush Passengers Kick Cargo Tough Head/Arms SDP (Body) Torso (Armor) Man.uk 6.10D Pigman +0 Chiba Custom "Superjack" +4 Raven & Tsunami Arms Magus +4 Mexican Metals Nemesis Assault +3 Russian Arms Boris +1 Russian Arms Bombardier +2 Arasaka "Daioni" PA Conversion +6 +2 +3 +2 +2 +2 +3 +2 +3 +3 +2 +2 +2 +3 +2 +3 +3 +3 +2 +3 +3 +0 +2 +1 +1 +2 +1 +2 +1 +2 +2 +1 16 16 25 25 25 27 28 30 35 35 35 35 37 37 40 40 40 45 50 52 52 2d10 2d10 3d10 3d10 3d10 3d10 3d6-1 4d10 4d10 4d10 4d10 4d10 4d10 4d10 4d10 4d10 4d10 5d10 6d10 6d10 6d10 3d10 3d10 4d10 4d10 4d10 4d10 5d10 5d10 5d10 5d10 5d10 5d10 5d10 5d10 5d10 5d10 6d10 7d10 7d10 7d10 3d10 3d10 5d10 5d10 5d10 4d10 6d10 6d10 6d10 6d10 6d10 6d10 6d10 7d10 7d10 7d10 7d10 9d10 9d10 9d10 -5 -5 -7 -7 -7 -7 -7 -8 -9 -9 -9 -9 -9 -9 -10 -10 -10 -11 -12 -12 -12 4 4 6 6 6 7 7 7 9 9 9 9 10 10 10 10 10 11 12 13 13 8 8 12 12 12 13 14 15 18 18 18 18 19 19 20 20 20 22 25 26 26 12 12 19 18 18 20 21 22 27 27 26 26 26 26 30 30 30 34 37 39 39 30 30 30 40 25 40 35 40 65 65 40 65 50 50 40 50 65 80 65 80 80 350kg 350kg 462kg 885kg 440kg 620kg 621kg 699kg 945kg 951kg 824kg 934kg 691kg 705kg 1566kg 881kg 920kg 1481kg 1235kg 1340kg 1120kg 26. All rights reserved.050 100.16M 1. Collated by Andrew James 05/01/02.700 2.027 208.440 76.000 108.

Collated by Andrew James 05/01/02. claws. small IR. REF 10. 30day 10km. TH. REF 12.000 118. small -3 -2 -2 -1 -2 +0 IR.000 9000 1000 9M 125. Tranq Gun 15. SDP M a n .Aerodyne Vehicle Drone Adrek "Lawdog" RAPD-1 Bell "Bumblebee" Rotorcraft Bell "Aquabee" Subaquatic Mitsubishi "Rover" Wheeled Militech RPV-400 Trilrotor Constitution Arms Hummingbird Pesthunter Remote Pseudo Dragon (air surveillance) Oracle (air surveillance) H-7 Hazardous Material Handling Adrek Robot Patrol Unit Alpha Adrek Robot Patrol Unit Beta Adrek Robot Patrol Unit Gamma Lawtech Police Robohound Bumblebee Drone CYBERFORMS Arasaka Spy/Assassin Remote Mini-Cyberform A-2 "Tarantula" Mini-Cyberform B-2 "Centipede" Mini-Cyberform A-3 "Beetle" Adrek 100 Series Humanoid Chacmool Security Cybercat Adrek "Max" Police Dog Arach-Mk 2 Arach-Mk 4 Arach-Mk 7 MA 8 100 mph 40 mph MA 8 MA 1 25 mph 500 mph 20 mph 120/MA15 20 mph 45 mph 210 mph 30 mph MA 3 35 mph 35 mph 30 mph 30 mph 25 mph 20 mph MA 20 200 mph I I I R/I R R I R R 5/5 R 75/75 R/I R/I 5/5 R 5/5 R R/I 10/10 R 5/5 R I 5/5 R 5/5 R/I R R R R I R Home Home Home 6km. I=Independent CPU operation. Melee +3. MS. Paint gun +0 K&K MPK9. TS. BOD 10. RangeRange Crew Options Included Passengers Cargo Man.000 62. Aware/Weapon +6 IR. 5hr 4km. BOD 5. AD. 4 legs (35. BOD 8.000 4000 10.15mm MGs +3 REF 6. REF 11. BOD 10. Paint Laser +0 Stealth 10. LL. rippers. AD. claws. 2 SMGs INT 2. Stealth +7 INT 7. Bite 4D6AP 4 Missiles. REF 7. stealth. Air Gun +3. John A Nephew. Ianus Publications Inc. 30d 144 hrs 72 hrs 72 hrs - INT 7.000 62. SP15) +0 IR (+2 Aware).000 P&S 105. 2 arms (40). cameleon IR. SMG or HVY +5 -2 -3 +2 M. Boom Mike.000 15.000 P&S 3625 P&S 1. +4 ext mts +0 H&K 2013. rifle INT 4. Laser/Saw +2 INT 6. All rights reserved. LL. claw 1d6/2+2 INT 6. 2xGRL 10AP mines.000 15. int plug.000. 4 Mikes.000 - Chr 2 Chr 3 Chr 3 Chr 3 SOF2 SOF2 SOF2 MJ2 MJ2 MJ2 Control System: R=Remotely controlled. & Prometheus Press Inc. REF 11.co. -2 to hit +0 4 Vid Cams.000 P&S 75.uk 6. 10xT. 8hr 4km. 8hr 20miles 20miles 300m 100m 100 800 100km 250miles 2miles 450miles 10km 30km. SMG or HVY +5 -2 IR (+2 Aware). CC=Ceretronic core (SOF2. MPK11.000 10. Needle.Ripps +0 REF 10. AD. tail 1d6 INT 4. REF 8. BOD 5. 10xT. rifle INT 4. pg. polymer spray -1 +0 +0 +0 +0 +2 +3 10 6 15 10 30/40 15/20 15/20 16 30 48 10 6 15 10/30 25 12 12 3 4 5 5 lbs 95 lbs 295 lbs 12. IE. claws. 6hr 60km. TH. MS. REF 7. Temporal Statis Productions. ajames@node16.000 4000 4000 9000 150. 10hr 20km 80km 80km 80km 300miles Washes glass and tiles Cleans an entire flat Smart vacuum cleaner REF 8.Talsorian Games Inc. Needler. BOD 10. Micro Mis INT 7. 30cm 15kg. LL. -1 to hit +0 +0 Taser.11 . Needler +2 INT 7. EMG85.CYBERPUNK 2020 VEHICLE LISTING Unmanned Vehicles Vehicle Top Speed Top Speed A/D Acc/DecCont. 1m 10+10kg 20kg 4 tons 375kg 35kg 35kg 60kg 5kg 6kg 600kg 120kg 300kg - 425 1150 650 10. Light Machine Gun +0 4 10 9 5 3 5 8 1 5 100 (5) 40/50 25 25 35 65 15 5 4 8 35/40 40/50 35/45 40/50 BOD10 100 2 3 3 5 0 0 2 0 0 50 (3) 30 6 6 20 25 20 15 2 4 35 20 25 25 20 40 1.5kg 12kg 6kg 5kg. (Body) SDP SP SP (Armor) Mass Mass Cost Source REMOTES / ROBOTS Brandt-Neumann Washbot Carolli M-bot Carolli V-bot "Deathdrone" Assassin (air) Bell "Minibee" Rotorcraft (air) Microtech Attack Drone (air) Militech M-010 Minelayer Microtech "Scorpion" Remote Microtech Grid Bug Bulldog RPV (air) AVD .000 2500 3500 10.000 P&S 95. REF 9.SMG. REF 10. BOD 12. LL.000 10.000 Chr 3 Chr 3 Chr 3 SF SW SW SW SW SW Neo SOF2 SOF2 Chr 2 SA Chr 2 Chr 2 VF ECO 800 P&S 1500/1700 P&S 50. 1kg cargo TH.73) Information © R.000 TCB MA 12 MA 10 MA 8 MA 5 MA 15 MA 16 MA 14 MA 12 MA 10 MA 4 - CC/R CC CC CC CC CC CC CC CC CC 300m. Notice 18 Vid Cam.

BOD 15+ to stand 4 man hours. for.000. subtracts 20% Speed (max +20%) 33% increase in range 33% decrease in range MM MM MM MM MM MM MM MM MM MM MM MM MM R P P R P C 400% b 10%-25%b 1% b 1. subtracts 10% Speed (max 50% mass) Each 33% cargo. 1/2 space +100 eb per person Holds 2 people MM MM MM MM MM SOF2 MM MM MM MM MM MM MM MM MM MM Chr4 Chr4 E P E E P C C P E E 500 7.co.500 5. 20 SDP MM MM MM MM MM MM MM MM SOF2 SOF2 R C C P P 1..500 200 1.000 2.1 . 1/2 shaped charges Reduces IR signature 2-10 =1/2 penetration Absorbs radar 1/2 vehicles SDP and SP SP15 MM MM MM MM Chr3 Chr3 ENVIRONMENT Amphibious Modification P Crash Control Systems E Damage Control P Ejection Seats C Ejection Seat w/o chute C Civilian Environment Cont.Talsorian Games Inc.000 200 1. subtracts 10% Speed Each 10% mass rating. All rights reserved.000 1. -1 per extra action Jams civilian radar and radio automatically.CYBERPUNK 2020 VEHICLE OPTIONS Name Avail. 5 SDP Mounted externally.. humidity.000 500 500 250 400 0 0 0 0 0 1 0 0 0 0 Regular cellphone with longer range (20km) Line of sight untappable communication 80km 500km 500km. Ianus Publications Inc.uk 7.Military radar and radio roll 1D10/turn. Cost Spaces Description Source VEHICLE ALTERATIONS Added Structure C Weaker Structure C Added Top Speed C Lowered Top Speed C Boosted Acceleration C Heavy-Duty Breaks C Better Handling C Off-Road Capability C Cargo Capacity C Aircraft Cargo Capacity C Truck Mass Rating C Additional Range C Shortened Range C ARMOR Composite Armor IR Baffling Reactive Armor Stealth Puncture-proof Tires Bulletproof Glass x2 SDP 25% b -10% b 5% b 5% b +50% b +15% - 5% -10% 10% -10% Increases maximum SDP by 25% Minimum SDP is decreased by 50% 10% increase in Top Speed (max +100%) 10% decrease in Top Speed 10% increase in Acceleration (max +100%) 25% increase in Deceleration (max +100%/+50% aircraft) +1 Maneuver (max +3) Can be operated off-road at 1/3 top on-road speed Each 10% cargo. 50m range 30 shots. . John A Nephew. 4-10: jammed MM MM MM MM MM Information © R.000 250 40% total 500.000 1 0 0 1 1 1D10+15+Modifiers Drive/Pilot roll 1D10+5 +2 to control and combat rolls. Temporal Statis Productions.000 500 500 2 0 1/10 0 0 0 1 1 2 5 1 1 1 3 0 2 1 2 Floats at 1/10th speed SP40 vs collision 6-10 system undamaged 100m 100m Controls heat. & Prometheus Press Inc.000% b 1 SDP 200/side 0 0 0 1/8 0 0 +25% SP. 50m range.. Collated by Andrew James 05/01/02. air and water tight 2 people.. only jammed on a 1D10 roll of 4-10 Can uplink directly to a commo satellite Allows coded communication Provides scrambler combination 20% of time Mounted externally. ajames@node16.000. but no filters or gas protection Air tight plus filtration Prevents vehicle catching on fire 30 shots.E Environment Control E Fire Extinguisher C External Foam Cannon C External Water Cannon C Life Support System C Wet Bar E Fold-Down Bed E Jaccuzi E Seat Massager E Mini-Galley E Toilet E Shower E COMMUNICATIONS Cellular Phone Laser Communicator Radio Long Range Radio Military Radio Satellite Uplink Scrambler Computer Decoder Loudspeaker Armored Loudspeaker ELECTRONICS "AI" Robotic Control Auto-Pilot Cybernetic Linkage ECM 100m ECM 500m 50% b 250/person 100% 1000/seat 750/seat 500 2500 500 1000 750 500 500 250 2.

Jammed by ECM.000m R ECM 100km R ECM 250km R ECCM P Stereo/Entertain System E Stereo Plus E Video Player & Screen E Holosystem E VR Holosystem E Civilian Navigation Sys C Military Navigation Sys C Simple Security System E Shocker Security System E Shooter Security System P Searchlight C Armored Searchlight C Halogen Headlights C Mini-Comp E External Vidcam P Winch System C Chute P Ram P Homing Beacon/Tracer P 2.000 500 1000 +150 +750 10. military 50% 50m (500m underwater). -3 to hit 1 use (25/300eb). Cost Spaces Description Source ECM 1. 150% radar range Detects civilian 100%.000 2.000. 30SDP Deceleration of 75mph. Ianus Publications Inc. Temporal Statis Productions.000 10. 245 hours of recording 100m cable and winch that can pull up to 15 tons. 4-10 missile destroyed Detects with sonar and radar Detects 90%. See through walls at 10m Identifies airborne chemicals. destroys 90%. (15+ Elec.000 5. military 10%. 5SDP.000 Chaff P 1. 4-10: punches through jamming Good stereo Audiophile's dream 'Changes' the inside of the vehicle 80% accurate in "uncivilized" off-road areas Nav computer and satellite uplink 1m-touch.CYBERPUNK 2020 VEHICLE OPTIONS Name Avail. roll 1D10/turn 3-10 signal lost MM MM MM MM MM MM MM MM MM MM Chr3 MM MM MM MM MM MM MM Chr3 Chr3 Chr3 Chr3 Chr3 Chr3 SENSORS / DETECTORS Image Enhancement C Infra-Red Sensors C Active IR Sensors C Laser Detector P Light Amplification C Magnetometer P Microwave Detector P Radar C Military Radar P Look-Down Radar R Radar ID R Terrain-Following Radar C Radar Detector E Military Radar Detector P Sonics P Telescopic Optics C Thermal Imaging P Gas Spectrometer R Radiation Detector P 2500 1000 1500 1000 500 3. +15 difficulty to hit Roll 1D10.000 Flares P 1.000 200 500 1000 300 500 150 1000 500 1500 2000 1000 500 2 5 10 20 1 0 0 0 0 1 0 0 0 1 0 0 0 0 0 0 1 1 1 0 Also jams radar-guided missiles. & Prometheus Press Inc.000 15 million 50 million 100.Security) Attacks with vehicle weaponry (20+ Elec. siren/remote beeper. John A Nephew. works 90% of the time 20 uses (250eb).000 1. Collated by Andrew James 05/01/02. 200m Same effect as spots except mounted straight forward Equal to EBM "PCX" w/30 MU Wide-angle video camera.Talsorian Games Inc. Skill roll of 15+ to control Adds one point of Penetration to ramming attacks 5km. 25m range MM MM MM MM MM MM MM MM MM MM MM MM MM MM MM MM MM Chr3 Chr3 COUNTERMEASURES DISPENSERS Anti-Laser Aerosol P 1.000 Smoke C 500 Smoke Launchers C 250 ACTIVE COUNTERMEASURES Active Gatling AMS R 30.Security) External searchlight.000 Anti-Personnel Charges P 1. ajames@node16.000 10.000 500 2.000m R ECM 10.000.co.000 Active Explosive AMS R 15. Listen to conversations at 200m Televisual scanning at -1 Awareness/800m Negate darkness penalties.000 1000 50 5.Security) Plus stun to 6D6 shock damage. 200m External searchlight. (20/25+ Elec. 50-100m range MM MM MM MM MM 1 1 0 0 Detects with radar 90%. Chemistry +5 95% reliability.2 .000 FIRE CONTROL Autoloader 1 1 1 1 0 30 uses (100eb).000 250 1.000 100. 5D6 over 4m 20 fragmetation grenades MM MM MM MM C 50% gun 1/4 gun A robotic autoloader reduces gun crew to 1 MM Information © R.000 Active Galting AMS R 35. 10SP and 10SDP. All rights reserved. 30 uses (10/300eb). Small target.000 5.uk 7.000 1000 250 0 0 0 0 0 1 0 0 0 0 0 0 0 0 1 0 0 0 0 +2 Awareness/Notice Treat as Thermograph at -3 Includes IR spotlight and headlights Detect lasers 90% of the time Negates darkness modifiers and polarizing dampers Detects large masses of metal within 200m Detects focused microwaves 90% of the time 10km range 50km range Detects aircraft less than 200m above the ground After 2 turns the computer identifies target Allows detection of obstacles in darkness/by autopilot Detects civilian 90%. works 70% vs radar-guided 20 uses (100eb).

one direction.3 I1. Temporal Statis Productions.co. exposed Any size weapon.uk 7. penetration in 10 chance of being damaged Full WA.000 10.CYBERPUNK 2020 VEHICLE OPTIONS Name Avail. WA -1.3 I1.rotate Turret High-Angle Traverse DEFENSE SYSTEMS Oil Slick Generator Caltrop Thrower Bomber Hawk Kamikaze Bomb Hawk Vehicle Color Change Neuraweave Seat Covers Gas Jets Bulletproof Seals Auto-Return Auto-Weapons 1. Diff 30 to override I1. behind armour WA -1.3 I1. & Prometheus Press Inc. All rights reserved. 2d6 damage area 8d6 damage area. full WA.000 10. ajames@node16.3 I1.000 100 0 0 0 0 0 +50% 0 0 0 0 0 0 0 0 Must be installed on separate weapons +2 to hit when in motion +1 to hit with all weapons except missiles +2 to hit with all weapons except missiles +2 to hit with all weapons except missiles +2 to hit with all weapons except missiles Can fire radar or active missiles at 10 targets Real-time link for use with a forward observer 1D10+10+WA Anything upto a LMG.3 I1.3 I1.500 5. MM MM MM MM MM MM MM MM MM MM MM MM MM MM PERSONAL GEAR Artillery Computer P Personal Painting Laser P WEAPON MOUNTS Jury-rigged Mount Pintle Mount Fixed Mount Articulated Mount Open Mount . Cost Spaces Description Source Computer Sights +1 C Computer Sights +2 C Computer Sights +3 P Computer Sights +4 P Computer Sights +5 P Weapon Stabilization P Visual Rangefinder C Radar Rangefinder P Laser Rangefinder P Microwave Rangefinder P Multi-target P Remote Targeting P Robotic Weapons Control P Firing Port C 2.000 50.000 1200 25.000 0 0 +10 to Artillery attacks Guides laser seeking missiles MM MM E C P P P P P P 500 10% 25% 5% 50% 100% 100% 100% 0 100% 0 10% 10% 50% 0 1 space weapon maximum. one direction.000 50% gun 3.000 25.3 .Talsorian Games Inc. WA -2. +3 to hit As taser Fills passenger compartment or whole vehicle with gas SP15 screen between passengers and driver Vehicle returns if driver reaches Mortal. exposed 1 space max. traverse limited to room.000 12. -3 WA. Collated by Andrew James 05/01/02.3 I1. -4 to hit port. Ianus Publications Inc. chance of being damaged as above Full WA.000 15. etc Modifies turret/rotating open mount so they can shoot upward MM MM MM MM MM MM MM MM C C R R P C C C C C 300 150 500 500 350 150 100 350 250 350 0 0 1 2 0 0 0 0 0 0 +20 driving difficulty 1d6 damage 10 mini grenades. John A Nephew.000 15. fire from one side. behind armour 2 spaces max. can mount 1/3 rd of vehicle spaces in weapons. exposed. Diff 25 to override Vehicle systems shut down if driver dies.3 I1.3 Information © R.1 direction Open Mount .500 1. exposed.3 I1. full WA.

but only a +1 bonus Prehensile interface cables +2 vs Black Ice. Locate scent 50% Heightened sense of taste Allows Endurance checks at 2 diff levels lower As Pain Editor. Streetwise 20 to find. As interface plugs. All rights reserved. but only works 75% of the time Allows direct connection to a cybermodem +2 to direct cybercontrolled vehicle operation +2 to Smartgun attacks Allows control of autofactories.CYBERPUNK 2020 CYBERWARE LISTING Cyberware Surg.Talsorian Games Inc.L Book FASHIONWARE Biomonitor Advanced Biomonitor Skinwatch Light Tattoo Dermatech Logo-Line Tattoo Shift-tacts ChemSkins Synthskins Synthskin Tuning Chips Transparent Skin Mood Skin Nu-Tek TVSkin Techhair Kill Display Turn-On Nails Show-Off Nails CUSTOMISATION Etched Design Unusual Colorations Unusual Optic Coloration Limblite Custom Cyberware Electromagnetic Shielding Waterproofing Wetwiring NEURALWARE Neuralware Processor Advanced Processor (CIA) Kerenzikov Boosterware Speedware (Sandevistan) Boostmaster Ubermensch Speedware Tactile Boost Tactile Boost Linkage Olfactory Boost Taste Boost Pain Editor Ubermensch Pain Editor Cybermodem Link Vehicle Link Smartgun Link Machine/Tech Link DataTerm Link Universal Link Interface Plugs Mag-Duct Spots LiveWires Model 100 Plugs Subdermal Smartgun Link N MA N N N N N N N M N M M N N N COSMETIC CYBERWARE +2 to Resist Torture & Drugs Includes ability broadcast information over 2km Subdermal timepiece Decorative tattoo Logo Tattoos Color changing contact lenses Color/pattern changing skin tints Color/pattern changing artificial skin Stores different patterns/colors for Synthskin ATTR -1. Must have for all systems INTx2 chips of +8 skill. -4 for face Changes color based on mood Your skin can become a vidscreen Color/light emitting artificial hair 3 digit display Color change nails Pattern changing nails OPTIONS FOR CYBERNETIC SYSTEMS -2000eb if done before installation +2000eb if already attached to body +2000eb if already attached to body +Control Chip 700eb/Processor (1d6-1hc) 1000eb Modified cyberware -500 rads from radiation damage to cyberware 100 meters.5 1d6/2 1d6 0 3d6/m 1d6/m 1d6+4 2 1 1 2 CP20 CB3 CP20 CP20 Chr4 CP20 CP20 CP20 CP20 Chr3 Chr3 Chr4 CP20 Chr2 Chr3 Chr3 N N N N N N N N 20-3000 25/inch2 50/Optic 750 400% 50-200% 200% 300% 0 0 0 1-2 0 0 0 0 Chr1 Chr1 Chr1 Chr1 Chr1 DS SF SF M M N N N N N N N M N N N N N N N N M N M MA M Basic processor.1 . ajames@node16. -2 for anything else Weapon only version of Mag-Duct Spots (+1) 1000 2000 500 1600 650 1600 100 150 100 100 200 200 100 100 100 100 100 400 200 220 400/200 100 220 1d6 1d6 1d6/2d6 1d6/2 1d6/2 1d6/2 2 0 2 2 2d6 2d6 1 3 2 2 2 4 1d6 1d6/2 2d6 2d6 1d6/2 CP20 RM CP20 CP20 SOF ET CP20 Chr2 CP20 Chr4 CP20 ET CP20 CP20 CP20 CP20 CP20 I1.uk 8.5 . John A Nephew. diff 35 Adds +1 to Initiative for every level up to +2 Adds +3 to Initiative for 5 turns +1 REF with both types of boosterware Adds +2 to Initiative for 5 turns Increased sensitivity. +2 to touch Awareness Links Tactile Boost to Sexual Implant (addictive) +2 Awareness/track via smell. & machines Allows downloading from DataTerms Combined linkage Allows direct connection to smartguns. etc.5 . +1EV to limbs 200 meters. Ianus Publications Inc.3 CP20 Chr1 Chr3 Chr3 UK Information © R. Temporal Statis Productions. Streetwise 20/25 to find 100 200 50 1-20 10-200 1-200 200 400 100 1000/m 200/m 600 1-200 100 25/200 45/425 1 (1d6/2)-1 1 . Description Cost H. -1 INT after 24 hrs.co. & Prometheus Press Inc. Collated by Andrew James 05/01/02.

70% effective 50m range. -1 ATTR. 98% effective 2"x4" space with Realskinn zipper. no REF/ATTR loss 10 SP. Diff 15 to spot.1 RM M MA MA M MA MA MA MA N M M CR CR CR CR CR CR CR CR CR CR CR MA MA MA MA M M M M M M M M MA MA CR 60 400 600 200 300 600 300 300 100 200 400 1200 350/500 650 800/1000 1100 1200 1450 1750 11. no REF loss 4 / 6 SP. Diff Awareness to spot 6 / 8 SP.Talsorian Games Inc. need M/T link Can see in complete darkness.600 14.5 2d6 2d6 2d6 1d2 / 1d3 1d6/2+1 1d6/1d6+2 1d6+3 2d6 2d6+2 3d6 2d6+2 3d6 3d6 1d2 / 1d3 1d6/1d6+2 1d6+3 2d6 2d6 2 2 2 2 2 2 2 1d6 1d6 1d6+4 CP20 CP20 SF SA CP20 SA CP20 CP20 CP20 CP20 CP20 CP20 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 CP20 CP20 CP20 CP20 CP20 SF CP20 CP20 Chr1 Chr1 Chr1 Information © R. every night. Diff to spot Boosts REF by +1 for 1d6+2 turns. 3x per day Armors torso to SP 18. Diff 25/20 to spot. 40% unprotected 20sq/m area. good for 4 hours Filters toxins for 1 & 1/2 hours Good for 10 to 25 minutes Air for 20 to 50 minutes All night. For water only. fumes. good for 4 hours Saltwater breathing system. Ianus Publications Inc. Diff 10 to spot. Needs cyberoptic. no REF loss 22 SP. no REF/ATTR loss 18 SP. Range 15km/unlim +2 to INT.2 . Diff 20 to spot. -2 REF & ATTR 20 SP. -1 REF 22 SP. 70% effectiveness.1 Chr3 RB Chr3 Chr4 Chr4 Chr4 SF I1. ajames@node16. 70% effective +4 vs ingested drugs and poisons As above but with fluid rerouting system +2 to Death Saves for Torso wounds 200 150 100 15. -2 ATTR. Description Cost H. -1 ATTR. 80% effective 5m range. John A Nephew. 2hrs storage from any digital source 2hrs storage from video. 70% effective Water breathing system. 40% unprotected 12 SP. Diff 10 to spot. -2 ATTR.000 300/550 750/1000 1200 1400 200 200 300 200 300 700 200 200 450 850 1300 2 3d6 3d6 2 2d6 2d6 2d6 2d6 . Diff 10 to spot. Can "run" number of chips =INT Locks chips in place Allows chipware socket to run Braindance Braindance recorder that fits on back of head Allows connection to Braindance Recorder Restarts heart when attacked by ICE Reconnaissance/Detection device. 40% unprotected 8 / 10 SP.co. & Prometheus Press Inc. Collated by Andrew James 05/01/02. Diff 15 to spot. 50% chance -1 ATTR 20 SP. 10% chance of overload and fits Stimulates the pleasure centres of the brain Slows life signs for 1-6 hrs. 50% chance of -1 ATTR 14 SP. +1 to Seduction checks Good for 5 years. Diff 20 to spot. -1 REF & ATTR 22 SP. Temporal Statis Productions. +1 to Seduction checks Sexual implant.000 200 150 3000 800 300 200 2000 1500 1000 1d6/2 0 2d6 1d6 2 1d6+3 1d6/2 1d6 1d6/2 1d6 0 2d6 CP20 Chr4 I2. 95% effective. no REF/ATTR loss 16 SP. Diff 10 to spot.CYBERPUNK 2020 CYBERWARE LISTING Cyberware Surg.uk 8. Diff 25 to spot.000 28. Diff 15 to spot. All rights reserved.3 I2. audio links 100m range. 70% effective 50m range. For water only. no REF/ATTR loss 12 / 14 SP. Diff 35+/32 to spot.L Book Chipware Socket ChipLok Braindance Adaptor Super Compact Braindance Braindance Plugs Pacemaker Coprocessor Cyber-Detection Computer Echolocation System Lockdown Neural ULF Transceiver Positronic Enhancer Wirehead Unit Feintware IMPLANTS Nasal Filters Gills (Fresh water) Saltwater Gills Gill Toxin Filters Independent Air Supply Independent Air Supply + Mr Studd Sexual Implant Midnight Lady Implant Contraceptive Implant Subdermal Pocket Adrenal Booster Subdermal Armor Subdermal Torso Armor Subdermal Torso Armor Subdermal Torso Armor Subdermal Torso Armor Subdermal Torso Armor Subdermal Torso Armor Subdermal Torso Armor Orbital Subderm Torso Armor Orbital Subderm Torso Armor Orbital Subderm Torso Armor Subdermal Skull Armor Subdermal Skull Armor Subdermal Skull Armor Subdermal Skull Armor Motion Detector Digital Recorder Audio/Video Tape Recorder Radar Sensor Sonar Implant Military Sonar Radiation Detector Chemical Analyzer T-Maxx Cyberliver T-Maxx 2 Cyberliver Decentralized Heart N N CR M N M N N N MA M M Holds 10 chips. Diff 30 to spot. -1 Awareness Uses cyberaudio to locate snipers Send and receive voice/data. Diff 35/30 to spot. 20+ Medtech to tell CYBERWARE PLACED IN THE BODY Stops gases. P Avail 10m range.

8-10=+3 Stun/Death.L Book E-Monitor Gyro-Stabilizer OptiShield OptiShield Options Cyberoptic Eyepatch Pacesetter Heart Pacesetter 2000 Heart Variable-Chambered Heart Rebreather/Enhanced Lungs Wet Drive Extra Memory Super High Density RAM Wetdrive Access Link Wearman Mk. ROF 1/2 M +1 COOL. IR. 5m radius 185 1000 300 100+ 330 900 985 +450 700 320 175 200 200 250 1750 250 750 500 850 12. & Prometheus Press Inc. Time/day M 2 options. 8 patterns. download via plus 1MU/second M Internal link to wetdrive N Usable without cyberaudio M Similar to Times Square Marquee MA Equal to E-Book M Change eye color in 1d6 mins M Holds 5 doses.co. 1 CPU. etc M +1 to resist alcohol N Determine position to 17cm.3 I1. Good down to 1000m M 1d10 if hurt.4 P2 CR CR M M M M N N N N Hold 3 implants/options at 1/4 Eb. +1 to persuasion/seduction A Vox/NT option. deaf for 1d6 turns. takes 1hr SCR BOD+3. +1 to Death Saves MA Activates when dead and moved. 1=intoxicated CR 40MU. T2+.2 Subdermal Viewscreen Zetatech Bodycomp Eye Color Gland Control Autoinjector Cell-Phone Implant Cam-O-Skin Endo-Frame (Basic) Endo-Frame (Orbital) Bodyweight Vein Clips Militech Cyberdoc BoozeMaster GPS Module GPS Module w/screen OTEC Ear Valve Enhanced Lungs Series 2 Enhanced Lungs Series 3 Feel Good Endorphin Trigger Super High Density RAM Flashlight Implant Strobe Life Scan Body Monitor Self-Destruct VOICE BOX Dakai/Cyphire New Throat Cybervocal "BoxAlter" Voice Synthesizer AudioVox Forked Tongue Voice Pattern Scramble Volume Armor Subsonic NANOTECH Muscle and Bone Lace Advanced M & B Lace N Detects changes in pressure and air N +1 to balancing maneuvers M Anti-Dazzle. 3m range M Diff 10 .000 700 5000 100/75 450 600 150 5000 7500 500 NA 90 150 4000 1250 1 1d6 1d6+2 50% HC 2d6/3 1d6 1d6 +1d6/2 1d6+1 1d6 0 1d6/2 0 1d6/2 1d6+4 1 1d6/2 3 1d6/2 2d6+1 2d6+3 1d6 1d6-1 1 1 1d6/2 1 1d6 1d6+2 1d6 ? 1 1. 2 spaces for optic options N T2. scrambles voice Whisper to megaphone. +4 1st Aid.3 N N 1500 1000 1d6/2 1-2 CP20 Chr4 Information © R. EV +1 SCR BOD+3. LL. 15 SDP 1 option.2 I1. SP8. Needs T2 or T2+ M As above but with subdermal viewscreen MA Pressure equalization system CR Can hold breath for 5-30 mins.CYBERPUNK 2020 CYBERWARE LISTING Cyberware Surg. +2 to Performance A Vox/NT option. 5m New Throat only. 0 HC. Temporal Statis Productions. allows voice pattern emulation A Vox/NT options. 12 points/limb MA +2 on all Death Saves MA Counteracts drugs. x2 hold breath. All rights reserved. transfer 1MU/sec via plugs/trodes M Patch of synthskin. +1 HH dam.3 CP20 CP20 Chr1 Chr1 Chr4 I1. 20SP Only heard with subsonic hearing NANOTECHNOLOGY ENHANCEMENTS Raises BODY by +2 Increases BODY +1 850 400 600 700 350 350 50 75 150 150 2d6 1d6+2 1d6 2d6 2 2 2 2 1d6 1d6 Chr4 I1.uk 8. +2 all dam. 1 CPU. Collated by Andrew James 05/01/02.3 I1. Description Cost H. John A Nephew.4 I1. Diff.000 25. ajames@node16.4 I1. TE.3 .2 Chr2 Chr1 Chr2 Chr2 Chr2 Chr3 Chr3 Chr3 Chr3 Chr3 Chr4 CB2 PAC SF SF SF SF SF SW I1.Talsorian Games Inc. 10 points/limb. +1 Endurance MA Can hold breath for 15 mins MA Holds 1MU of stored data M +1MU CR 40MU. +200eb to wire to Biomonitor MA Implanted cell phone N -1 Awareness/20m. Awareness to spot what it is MA MA and BODY +1 when on MA MA and BODY +2 when on N Cyberheart option.15 to blind for 1d6 hours. 200m depth CRx2 Entire lungs replaced.5 1d6 1d6 Chr1 Chr1 Chr1 Chr2 P3 Chr1 Chr1 Chr4 Chr1 Chr1 Chr1 I1. 1 voice Can mimic (60%) up to 10 recorded sounds For special effects. Ianus Publications Inc.

1d6/3* damage SP 12 and can cause 1d6/3* damage Modification of Skin Weave. +5 SP flame/cold Doubles natural Healing rate +3 vs diseases and biowar agents +2 night vision +1 BODY. carry. Ianus Publications Inc.000 2000 2000 1000 6000 1750 1500 4000 400 1400 400 1500 1000 100 300 550 800 1600 1d6+1 2d6 1d6/1d6+1 1d6+3 2d6 2d6+2 2d6+4 1d6/2+1 0 1d6+3 1d6+3 2d6 1d6 8 1d6+1 1d6 3d6 1 1/2d6 1d6 1d6/2 . need optics Cavities fitted with valves for vacuum survival Provides 15 minutes of air for us in vacuum SP 12 to specified area. BTM vs HH/Melee. -1 poison/dis +2 to Wilderness Survival for food Prevents sunburn.Teeth Poison Glands. John A Nephew.2 KCJ CP20 Chr1 Chr2 Chr2 Chr3 Chr4 Chr4 Chr4 LU WS WS WS WS WS MA N N MA M M M MA M CR N MA MA MA MA M 1000/+1 3000 3000 750 1300 2800 1300 500 250 1000 4000 600 3200 500/1000 500-1100 1000 2d6 1d6/2 1d6/2 1d6 1d6/2 1d6 1d6/2 1d6/2 1 1d6 1d6/2 1d6+2 1d6 3d6 2d6+3 1d6/2 CP20 CP20 CP20 Chr2 Chr4 Chr4 Chr4 Chr4 Chr4 Chr4 SA Chr4 Chr4 Chr4 Chr4 Chr4 Information © R. protects against UV Insulation to 0oC. -1 ATTR loss.L Book Advanced M & B Lace Skinweave Upgraded Skinweave Upgraded Skinweave Upgraded Skinweave Upgraded Skinweave Upgraded Skinweave Lifesaver Skinweave Weave Maintenance Chem Weave Thermal Weave Rad Weave Vac Weave Vac Weave Filter Valves Vac Weave "Cyber-Lung" Shark Weave (Partial) Shark Weave (Full Body) Nanowear Ozoneshield Thermaskin Thermal Insulation Nanosurgeons Anti-Plague Nanotech Nanooptical Upgrade Armor Weave Nano-Groomers Nitrogen Binders Nitrogen Binders Upkeep NanoAuditory Rebuild Diet-Mite Erased Fingerprints Altered Fingerprints Alterable Prints Altered Retinas Programmable Retinas BIOWARE Grafted Muscle Enhanced Antibodies Toxin Binders Speed Grafts Alpha TuffBone Skeletal Enh Beta TuffBone Skeletal Enh Hemological Replacement NeoAppendix Sunblocker Sunscreen NeoLungs Lung Weave Neural Bridge Circulatory Sphincters Poison Glands. Diff 20 to spot 14 SP. ATT -1 +1 MA. max increase is +2 Improves Healing by +1 point per day +4 to Poison/Drug Saves +2 MA BOD +1 for lift. Description Cost H. pallid skin is 8SP vs acid Silvery skin increases Heat resistance to 107oF Silvery skin provides radiation protection of 1 RSP Protection against decompression.Talsorian Games Inc. ajames@node16. Diff 20 to spot 6 / 8 SP. carry.+4min breath.co. need MBL. Ambidexterity. Diff 20 to spot 16 SP. reduces skin cancer risk Hold breath twice as long as normal Toughens lungs for using LBM.5 1 Chr4 CP20 Chr2 Chr2 Chr2 Chr2 Chr2 Chr1 DS DS DS DS DS DS DS SA SA TTB I2.+4 to Personal Grooming Reduces depressurization by up to 100% Needed once every 3 months Enhanced Hearing Range & Level Damper Screens what you eat passing on what's needed Fingerprints erased Fingerprints are altered Programmable Nanotech altered prints (20 secs) Retinas altered Project different pre-set patterns (1 min) BIOLOGICAL BASED ENHANCEMENTS +1 increase to BODY. Endurance. -1 REF+MA.Hands Tailored Pheromones-Love N N N N N N N N N N N N MA M MA N N N N N N N N N N N N N N N N M M M Increases BODY +3 Armors whole body to SP 12. Nasal filters 60% effective 3000 2000 1000/1250 1600 2000 2400 2750 4500 500 2000 1500 1500 5000 300 700 4000 12.SKW +2 . sweats at 27oC Protects vs hot & cold weather. no -3 penalty with off hand +2 to Stun/Shock Saves after a Serious+ wound Natural fangs that inject poison when you bite Can be used to coat Rippers or Wolvers +1 to Seduction. Collated by Andrew James 05/01/02. Temporal Statis Productions.5 1-2 1d6/2 1d6/2 0 0 1 0. Diff 15 to spot +1 healing per day Required after a Critical or higher wound is taken +4 to Chemical Saves. -2 ATTR loss.5 1d6/2 1d6 0. BTM vs HH/Melee BOD +2 for lift. All rights reserved.uk 8. Diff 35+/30 to spot 10 SP.4 . & Prometheus Press Inc. no ATTR loss. SP 18. Diff 25 to spot 12 SP. 50% chance -1 ATTR loss. no ATTR loss.CYBERPUNK 2020 CYBERWARE LISTING Cyberware Surg.

CYBERPUNK 2020 CYBERWARE LISTING
Cyberware Surg. Description Cost H.L Book

Tailored Pheromones-Gullible Tailored Pheromones-Confu "Kaloric" Secondary Gut "Freezeban" Bioconstruct Quickclot Hemofibrinic Node Flashlite Implant Replitech Toxin Screen T-Maxx Ileocecal Siphon Altered DNA Full-Spectrum Booster Sabre Serum RNA Mod Muscle Enhancement Reflex Boost Enhanced Sight Enhanced Hearing Enhanced Sense of Smell IHAG Nictating Membrane Sinus Reconstruction BIOTECH Preparatory DNA Mapping Permanent REF Increase Permanent BOD Increase Permanent ATT Increase Permanent MA Increase Reduced Oxygen Demand UV Resistance Toughened Skin BIOENHANCEMENT TABS Endurance Ignore Pain Anti-Trauma RNA MEMORY TABS Skill +1 Skill +2 Skill +3 BODYWEAPONS Scratchers Rippers Wolvers Big Knucks Slice N' Dice Cybersnake Cybersnake Mk2 Gang Jazzler Bonespike Stinger BigRipp NovelTech Spitfire Flamer

M M MA MA MA M MA MA N N N N N M M M N CR

+1 to Persuasion. Nasal filters 60% effective -1 INT & Initiative (1m). Nasal filters 60% effec Stores 2 days worth of food +1 Wilderness Survival/Endurance in -10oC Wound states treated as one less, 10% stroke Non-glare, semi-focused glow, 1m range 90% chance of vomiting if toxins are eaten Function without water for 24 to 48hrs DNA altered using a tailored retrovirus +4 vs illness/infection/poison/drugs, +1 Healing +2 MA, +3 BOD, +2 REF, +1 Heal, 60 day wait +1 to BT, but not for BTM +1 REF (max +2). 25% chance of -1 Stun/level 2 max: IR, UV, LL, Tele, Image Enh, Color Shift 2 max: Amplified Hearing, or Enhanced Range Same effects as Olfactory Boost Can see in difficult conditions. Replace 6-8 mth Provides pressure equalization. 200m depth BIOENGINEERING Required for all biotech Max +1 Max +2 Max +3 Max +4 Can breathe smog No sunscreen needed SP6 Soft Armor, can't be told from normal skin TAKE ONE A DAY MAX Ignore fatigue 12 hrs, x2 food, 1d3-1d6 damage +4 to Stun Saves for 12 hours, -2 tactile sense +2 to Death Saves for 12 hours Over one/day = 80% lose 2d6 skill/amnesia Lasts for 3 hours, 1d10>1 or -1 in skill Lasts for 3 hours, 1d10>2 or -1 in skill Lasts for 3 hours, 1d10>3 or -1 in skill IMPLANTED BODY WEAPONS Hands. 1d6/3* damage. Near Impossible to spot Hands. 1d6+3* damage. Difficult to spot Hands. 3d6* damage Hands. 1d6+2 damage Hands. 2d6# damage Self controlling cyberweapon. 1d6* damage 2d6 eviscerate damage on critical hit or internal 3 surges, immobilize for 1d10+1 mins Pop up bone spike. 1d6+4* damage Finger mounted Hypodermic needle (3 doses) 2d6* damage (break on 1 or 1-3 on a parry) EX +0 - P Varies 4 1 ST 4m

2000 2500 750 650 3000 290 3400 500 3000 7500 NA 1000 3500 1200 1200 1200 300 1500 x2 if cyber 2700 5000 3400/+1 1600/+1 2700/+1 5900 7600 8300

1d6/2 1d6/2 1d6/2 1 1d6 1-2 1d6/2 1 0 1/2d6+1 Special 1d6/3 1d6+3 2 each 2 each 2 1d6/3 1d6/2

Chr4 Chr4 Chr4 Chr4 Chr4 Chr4 Chr4 Chr4 WS NEO I1.2 DS DS DS DS DS SF SF

N N N N N N N N

0 1d6+3 0 1/+1 1d6/2 /+1 1 1d6 0

ES+ ES+ ES+ ES+ ES+ ES+ ES+ ES+

-

1200 1800 4000

-

ES+ ES+ ES+

-

600 1800 5000

-

ES+ ES+ ES+

N M M M M MA MA M MA M MA MA

100 400 600 500 700 1,200 1,600 600 1,000 400 1200 1000

2d6 3d6 3d6+1 3d6 3d6 4d6 4d6 2d6+3 2d6 1d6+3 3d6+1 4d6

CP20 CP20 CP20 CP20 CP20 CP20 CP20 Chr1 Chr3 Chr4 Chr4 ER

Information © R.Talsorian Games Inc, Ianus Publications Inc, John A Nephew, Temporal Statis Productions, & Prometheus Press Inc. All rights reserved. Collated by Andrew James 05/01/02. ajames@node16.co.uk

8.5

CYBERPUNK 2020 CYBERWARE LISTING
Cyberware Surg. Description Cost H.L Book

Implanted Fangs (Vampires) Sharkgrin Special Poison Vampires Retractable Vampires/Sgrin Extended Canines Extended Sharkgrin Special Spitting Cobra Retractable Spitting Cobra NewTeeth PowerJaw Mandibles Cyberjaw - K9 Cyberjaw - Conga Cyberjaw - Needler Cyberjaw - Pit Bull Cyberjaw - Shark Maw Cyberjaw - T-Rex RealSkinned Cyberjaw CYBEROPTIC Remote Eye Optical Interface Bug Eye Third Eye Revelation Cyberoptic Soviet Cyberoptic Kiroshi MonoVision Vacuum Proof Optic Quick Change Optic CYBEROPTIC OPTIONS Color Shift Image Enhancement Targeting Scope Times Square Marquee Teleoptics Micro-optics Anti Dazzle Low Lite Thermograph Sensor Infrared Ultraviolet MicroVideo Optic Digital Camera Dartgun Dodgeball Tear Gas Sprayer Times Square Plus Video Cam/Transmitter Video Imager Time/Day Display Cyberoptic Compass

N N N MA CR CR M MA M MA MA MA MA MA MA MA MA MA MA MA MA MA CR MA MA MA MA MA

Mouth. Implanted canines, 1d6/3* damage Mouth. Implanted carbo-glas teeth, 1d6/2* damage Mouth. 1d6/3* damage plus poison/drug injector Mouth. 1d6/3* to 1d6* bite damage. Retractable Mouth. 1d6/2+1* damage. Retractable Mouth. 1d6* damage. Retractable Vampires that spit chemicals 6ft, as airgun pellet Retractable vampires that spit chemicals 6ft Ceramic teeth: MEL -1 NA C 1-2* NA 1 VR touch Myomer jaw muscles, +2 to bite damage 2d6 damage bite, look normal except for eating SP 6 metal jaw. 1d6* bite damage SP 6 metal jaw. 1d6+2* bite damage SP 6 metal jaw. 1d6+3* bite damage SP 6 metal jaw. 2d6* bite damage SP 6 metal jaw. 2d6+1* bite damage SP 6 metal jaw. 3d6* bite damage Jaw looks real, 70% effective (Diff Awareness) Basic eye module (4 option spaces per eye) 1 space left, 100m transmission Interface plug behind the optic Can hold 6 Options -1 ATTR/eye, max 2 extra Early model. +1 Notice, ATTR -1,-2 1 option space per eye, 50% chance of -1 ATTR 6 option spaces, +1 Notice, +Initiative vs Ambush 4 option spaces, used with Vac Weave Removable, but only 3 options Take 1 space unless noted otherwise Allows color changes, special fashion effects +2 Awareness when using visual search +1 on all Smartgun attacks LED Screen in vision field for messages Telescope ability to 20x Microscope Immune to flash, laser blinding See in dim light, almost total darkness See heat patterns, temperature readings See in total darkness, using heat emissions See in darkness, using UV flash Video record up to 20 min (2 spaces) Shoots up to 20 images (2 spaces) Holds 1 poison dart. Range 1m (3 spaces) +1 to Hand to Hand skill after 30 secs 1m range (2 spaces) Allows visual information retrieval (3 spaces) Live feed 1m range (4 spaces) Receives vid images (2 spaces) Time and date, no spaces 1 space, 2 for logocompass

200 200 400 500 1000 1400 400 700 200 100 1200 2750 2770 2800 2870 2930 3000 0 500 1500 600 750 750 700 100 650 600 1000

3d6 3d6 3d6 2d6+2 3d6+2 4d6 4d6 4d6 1d6/2 +1-2 5d6 3d6+2 3d6+2 3d6+2 3d6+2 3d6+2 3d6+2 -1d6 2d6 3d6 2d6+2 3d6 3d6+ 3d6-1 2-3d6 3d6 2d6 2d6+3

CP20 CP20 CP20 Chr2 Chr2 Chr2 Chr3 Chr3 Chr4 Chr4 I2.2 P2 P2 P2 P2 P2 P2 P2 CP20 Chr2 Chr3 Chr3 Chr3 Chr3 Chr4 Chr4 DS P1

N N N N N N N N N N N N N N N N N N N N N

300 300 400 300 150 150 200 200 200 200 200 300 300 200 440 200 500 330 350 100 300

.5 1 2 1 .5 .5 .5 .5 1 1 1 .5 .5 2 1 2 2 1 2 1 1

CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 Chr1 Chr1 Chr1 Chr1 Chr1 Chr2 Chr3

Information © R.Talsorian Games Inc, Ianus Publications Inc, John A Nephew, Temporal Statis Productions, & Prometheus Press Inc. All rights reserved. Collated by Andrew James 05/01/02. ajames@node16.co.uk

8.6

CYBERPUNK 2020 CYBERWARE LISTING
Cyberware Surg. Description Cost H.L Book

Interferometry System Laser-Comm Optic Verbal Eyes (Basic) Verbal Eyes (Vid Image) Verbal Eyes (Cust. image) Double-Slit Pupils Hydrosubsidium Aquagoggs Live Feed Optic Optical Capacitor Laser CYBERAUDIO Spectrum Cyberaudio Soviet Cyberaudio CYBERAUDIO OPTIONS Amplified Hearing Radio Link Phone Splice Scrambler Bug Detector Voice Stress Analyzer Sound Editing Enhanced Hearing Range Wearman Radar Detector Homing Tracer Tight Beam Radio Link Wide Band Radio Scanner Micro-recorder Link Digital Recording Link Level Damper Fax+ 1000 Alert ShareChecker™ Link CYBERLIMBS Standard Cyberarm Standard Cyberleg Artificial Shoulder Mount Orbital Crystal Cyberarm Orbital Crystal Cyberleg Independent Cyberhand Romanova Cyberlegs SuperSized Arm Enable Cyberarm Enable Cyberleg Soviet Cyberleg Soviet Cyberarm Corvette Cyberlegs (basic) Corvette Cyberlegs (advan) Speeding Bullet Legs SovWear Cyberarm SovWear Cyberleg

M M M M M N N M N M MA M

10x vision all the time 50m range, and can blind. Code chips are 175eb Displays images, -1 space 3 spaces, + Video Imager 4 spaces, Times2 + Allows clear vision through air-water boundary (1) Synthetic nictitating membranes, good to 200m 2 mile range 2d6 damage, 1 shot, .5m range (3 spaces) Basic hearing module (6 option spaces) Early model. -1 balance, +1/+2 Awareness Only 2 option spaces, 50% chance of -1 ATTR Take 1 space unless otherwise noted +1 Awareness using auditory cues. SWx2 Radio communication up to 1 mile Full cellular communication (large city only) Cannot understand with out a descrambler Detects taps, bugs up to 3m. 60% effective +2 to Human Perception, Interrogation skills +2 Awareness to overhear specific conversation Ability to hear super & subsonic ranges. SWx2 Stereo music system Beeps if radar encountered, fixes source (40%) Can follow tracer up to 1Km distant Allows untappable radio com within line of sight Picks up transmissions on all bands Transmits to recorder in body or via plugs Transmits sounds to a digital recorder Automatic noise compensation. -25% from SW Alerts user to incoming faxes Share information using T2, screen or audio

400 425 750 1000 1200 200 200 1000 800 500 650+ 100

1 1 3 5 5 .5 1 1 3 2d6 3d6-2+ 2-3d6

Chr3 Chr3 Chr3 Chr3 Chr3 Chr4 SF I2.1 P1 CP20 Chr3 Chr4

N N N N N N N N N N N N N N N N N N

200 100 150 100 200 200 150 150 100 150 200 200 100 100 100 300 100 100

1 1 1 .5 .5 1 .5 2 .5 .5 .5 1 2 .5 .5 .5 0 .5

CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 Chr3 ET

CR CR CR CR CR MA CRx2 CR CR CR CR CR CR CR/M CRx2 CR CR

20/30 SDP, 4 option spaces, 1d6 punch 20/30 SDP, 3 option spaces, 2d6 kick Mount up to 2 extra arms. 25 SDP 50/60 SDP, 4 option spaces, 1d6 punch 50/60 SDP, 3 option spaces, 2d6 kick 1d10 crush, 7/10 SDP, 1 option space +1 to Wardrobe & Style SDP 30/40, -2 REF, +1EV, 2d10/3d6, SP 20 Early model. 23/33 SDP, REF -1 Early model. 28/35 SDP, REF -1, MA -2 SDP 30/40, 3d10 kick, 5% failure, 2 spaces SDP 30/40, 3d6 punch, 2d10 crush, 5% failure +3 MA, +1 on movement rolls +8 MA, +2 on movement rolls MA 16, leap 10m, 1 option space left per leg 30/40 SDP, 3d6/6d6 damage, 3 spaces, UR 30/40 SDP, 6d6 kick, 2 spaces, UR

3000 2000 1500 7000 6000 750 5000 4000+ 500 700 875 669 4500 5000/500 4500 1000 1500

2d6 2d6 2d6 2d6 2d6 1d6 4d6 2d6 2d6+2 3d6+3 2-3d6 2-3d6 3d6 3d6+4 4d6 2d6 2d6

CP20 CP20 CP20 Chr1 Chr1 Chr1 Chr3 Chr3 Chr3 Chr3 Chr4 Chr4 Chr4 Chr4 SOF SOF SOF

Information © R.Talsorian Games Inc, Ianus Publications Inc, John A Nephew, Temporal Statis Productions, & Prometheus Press Inc. All rights reserved. Collated by Andrew James 05/01/02. ajames@node16.co.uk

8.7

+1-2m/turn.co. 2d6*.5 spaces) 25+ Strength Feat to move (. 1d6* damage 4 needles. transparent. 30m line Hand extends up to 1m Palm spike. 1d6 crush. Description Cost H. 1/2 dam normal Built in wet bar 8x70 cm tentacles. probe . 1/2 hard. John A Nephew.3 I2.uk 8. slash for 1d6-1 damage Mono scalpel.5 spaces) Alters height -1 to +3 ft.2 I1.2 I2. some TECH repairs (. Temporal Statis Productions.1 I2. 1d6 punch.+10% 1000 100 120 400 200 800 2 3 2 1 1 1 -1d6/2 3 2 1d6 0 1 1d6/2 . 3x normal damage (1 space) SDP 25/35. 2 spaces. 2 spaces. MArt Grapples & Escapes +1 Grapple. 1d6+3AP damage Choose any 4 modular tools 2d6+1/1d10-2 damage. 2x normal damage (1 space) SDP +5 Limb not as susceptible to EMP. SDP 20 shoulder Same as above plus can extend to 150 cm NA 3000 4000 6000 1d6 2d6 5d6 5d6 I1. Ianus Publications Inc. as HW Cybersnake 3d6 damage. ajames@node16. SDP 5 each.L Book Biomechanical Arm Cyber Bar Leg Tentacle Arm Extendable Tentacle Arm CYBERLIMB OPTIONS Quick Change Mount Hydraulic Rams Thickened Myomar Reinforced Joints Microwave/EMP shielding Plastic Covering RealSkinn Superchrome Armor Leg Boosters Fleshweave Extra Twist Joint Addition Double-Jointed Locking Joints 360 Rotating Joints Extending Leg Units Spiked Limb Cover Tentacle Arm Sheath CYBERHANDS Standard Hand Ripper Hand HammerHand BuzzHand Tool Hand Grapple Hand Extension Hand Spike Hand Modular Hand Mace Hand Cyberhand Coverings Custom Cyberhand Web Hand IEC Venom Hand Medical Modular Cyberhand Dainamax Grapplefist Mini-Camera in Palm Surveillance Hand CyberMaw Hand CyberMaw Drool/Vomit Hand CyberMaw & Tongue Hand CyberMaw & Tongue Hand Drill Hand Travel Hand Gouge Master Gounge Master Winch CR CR CR CR 10/15 SDP.CYBERPUNK 2020 CYBERWARE LISTING Cyberware Surg.2 P1 P1 P3 P3 Information © R. 1d6+3* damage Hydraulic Ram fist does 1d10 damage Electric chainsaw. -3 WA as above. but with CP2020 Cybersnake as above.1 I2.2 I2. 1m range Same range as listed in for cyberlimbs Varies +2 swim.5 spaces) +1 to Escaping. Holds. with 10 shot Power Squirt as CyberMaw. etc Limb looks real.2 I2. stapler.8 . 20m cable and reel High speed winch for reeling the cable in 200 200 250 200 300 1-200 200 200 200 500 200+20% 30%. +1MA (2 spaces) +1d6 grapple/holding damage Hides tentacles. wrench. drill. 2 openings ATTACH TO CYBERLIMBS (Use 1 space) Resembles normal hand Standard hand with Rippers.Talsorian Games Inc.2 N N N N N N N N N N N N N N N/MA N N N N/MA N/MA N/MA N N N N N 150 600 600 600 200 350 350 500 600 300 100 900 250 600 975 1050 1000 1500 1200 1600 2200 3700 700 500 550 100 0 2d6 2d6 2d6 2 3 2 2d6 2 3 1/2 usual Varies 2 2d6 1d6/2 2d6 1d6 1d6 3d6 4d6 5d6 6d6 3 2 2d6 2 CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 Chr1 Chr1 Chr2 Chr3 Chr3 Chr4 PAC I1. etc Extends rocket-propelled grapple. Chokes. All rights reserved. air-hypo.4 I2. Escapes (. +50% repair costs +2 Athletic type rolls. 2d6+2 crush It's a camera Remote cyberhand 2-3" maw that does 1d6 damage/turn.5 2 4 2 0 CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 Chr3 Chr3 Chr4 Chr4 Chr4 Chr4 Chr4 I1. 2d6+2* damage Fingers contain screwdriver. Microwaves In colors.etc 50m cable.2 I2. 70% effective (Diff Awareness) Highgloss metallic covering Armors cyberlimb to SP 20 +3m leaps (2 spaces) Takes 1 option space.2 N N N N N N N N N N M N N N N N N N Allows 1 turn changing of cyberlimb SDP 30/40. & Prometheus Press Inc. resembles cyberarm. Collated by Andrew James 05/01/02. needs cyberarm. 1/4 soft SP 4 options in fingers 2d6+3AP.

5 2 2 CP20 CP20 CP20 CP20 CP20 CP20 Information © R.1 I1. mod =20eb IR . 2 bugs. 25m diameter (15eb) Small space 20m Allows cyberfingers to be mounted on meat hand P -2 P E 1d6 (5mm) 1 1 ST 20m Leakproof pen 30 seconds of oxygen Powered screwdriver finger Adjustable wrench finger Adjustable drill finger Electric Soldering Iron finger Adjustable powered socket wrench finger 10 cm long tentacle 30 cm long tentacle.CYBERPUNK 2020 CYBERWARE LISTING Cyberware Surg.5 1 1 Chr1 Chr1 Chr1 Chr1 Chr1 Chr1 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr3 Chr3 Chr3 Chr3 Chr3 Chr3 Chr3 Chr4 Chr4 Chr4 SA I1.5 . Ianus Publications Inc.1 I2. ajames@node16. etc Doubles swimming speed. or Lowlite . 4 uses (2 spaces each) +1 to Stealth skill ATTACH TO CYBERHANDS 3m range Pick for mechanical locks 25m beam. Download or erase chip 2"x6" storage space.Talsorian Games Inc. Use Athletics or skate skill Anchors use to ground.200eb.5 .5 . Description Cost H. All rights reserved.225eb. +3 to Swim skill For better gripping strength. drill. for full arms Diff REF to blind target for 1 min (25eb) 10m range 150m altitude.100eb 7m range. wrench. Can be locked Pop up Digital Camera (20 shots) Pop up Mini video (30 minutes) 900 2d6 RPI N N N N N N N N N 200 600 300 500 500 500 440 400 150 0 2d6 2 2 2 2d6 1d6 3 1 CP20 CP20 CP20 CP20 CP20 CP20 Chr1 Chr2 Chr4 N N N N N N N N N N N N N N N N N N N M N N N N N N N N N N 100 50 25 150 50 150 150 400+ 200 200 300 25 150 350 250 200 200 75 150 100 250 25 250 50 50 50 50 50 500 750 2 .L Book Lightning Fist CYBERFEET Standard Foot Talon Foot Tool Foot Web Foot Grip Foot Spike Heel Foot Skate Foot Anchoring Cyberfeet Catspaw Stealth Foot FINGERS Dartgun Lockpick Mini Light Finger Bomb Wirecutters/Scissors Mace Sprayer Quick Change Mount VidCam (+ 1 option) Self-Propelled Grenade Aip Hypo Tracking Device Lighter Probe Link Parabolic Microphone Flasher IR/UV Flashlight Flare Storage Compartment Laser Pointer Flesh Mount One-Shot Special Ballpoint Finger Cyberfinger Oxygen Tank Screwdriver Wrench Drill Soldering Iron Socket Wrench Tentacle Finger Extendable Tentacle BUILT INS Cybermodem Cellular Cybermodem Digital Recorder Storage Space MiniCam MiniVid N Electricity. 3m radius 1d6/3 damage 2 bursts. batteries 1eb 2d6+3.1 I1.5 2 1 1 2 . 1d6* damage Toes contain screwdriver. -4 REF & Notice for 1d6 turns Click and turn mount.5 2 1 2 1 2 2 1 . 2d6 over 2m (25eb) 4 doses.5 . & Prometheus Press Inc.co.2 N N N N N N 3000 5000 300 50 200 400 1 1 1 .1 I1.5 2 . Collated by Andrew James 05/01/02. +2 to Climb Heel spike for lethal kicks.5 .uk 8. 3 km transmitter 2 hours of fuel.1 I1.2 I2.9 . or 2d6+1 damage ATTACH TO CYBERLIMBS (Use 1 space) Resembles normal foot Extends toe blades.5 1 2 . requires cyberhand BUILT INTO CYBERLIMBS (Use 1 space) Built in cyberdeck Built in cellular deck Digital chip recorder. Temporal Statis Productions.5 .5 . air containers 3eb 3m range. Teleoptic . 2d6AP damage Allows an MA 20. Stun -1. John A Nephew. 1 eb/refill Interface link 20x Microphone.5 .

2d6. 3m range (0 spaces) BUILT INTO CYBERLIMB (Use 1 space) Carries 2 grenades of any type Contains 4 mini-missiles. 1/3 SP 2d6+3# damage 1d6+3* damage 3d6AP EX 0 . -3 to repair difficulty Can cut through SP20 2m range Turns pop-up gun into smartgun +1 For easier Zero-Gee movement Miniature TV 15m cable. Ianus Publications Inc. +6 Damage mod STR 16. Damage is 2d6. +3 .4 N N N N N N N N N N N N N N N N M M N N N N 500 900 2-800 600 100 800 220 250 275 180 475 550 300 800 500 1250 1050 850 355 300 150 900 2d6 2d6 2d6 2d6 3 2d6 1d6 1d6/2 1d6+3 2d6-2 2d6 1d6+2 1d6/2 1d6+2 1d6 2d6+4 2d6 3d6+1 1d6+3 2d6 1. Collated by Andrew James 05/01/02. 1d6/2 damage.5 CP20 CP20 CP20 Chr1 Chr1 Chr1 Chr1 Chr1 Chr2 Chr2 Chr2 Chr2 Chr2 Chr3 Chr3 Chr3 SOF2 SF I1.uk 8. All rights reserved.4 SA MA MA MA MA MA MA MA 6000 8000 10.477 or 12ga round.. diff 25 encryption (2 spaces) Electronic counter-measures emitter (2 spaces) A pillow in an arm Smartgun= 3x cost +1 to TECH rolls Negates movement firing modifiers 100m reel antenna for transceiver Light built into palm. 1 shot -2 J E 1d6+2 6 2 VR 25m (3 spaces) Same as implant version (0 spacs) Underwater version of mini-missiles.10 . Description Cost H. . REF 5 STR 12/10 STR 14/12 100 200 400 100 200 100 60 180 500 200 400 2650 2950 80 300 800 1300 90 1 1 3 1d6/2+1 1d6/2 1 0 1 1d6+3 0 1d6+2 2 2 0.. range 2m Effects equal to tazer. pulls up to 1 ton P class conc.co. Human Perception -5 Runs for 160 hrs. MA 4. then 1d6/2 Mounting plate plus neural link for 1 weapon Shoulder mounted. +4 Damage mod STR 14.Talsorian Games Inc.R 3d6 (1/2 R 1/2 S) 4 1 ST 10m Carbo-glass blade.5 2 3 1d6+3 1 . 1/2SP (break 1-3) 20-30 to detect. SP 8.5 2d6 CP20 CP20 CP20 CP20 CP20 CP20 Chr1 Chr1 Chr1 Chr1 Chr1 Chr1 Chr2 Chr2 Chr2 Chr3 Chr4 Chr4 Chr4 SOF2 I1. 4 shots. Temporal Statis Productions.3d6 2 1 10m Pistol -1 1d6 (5mm) 2 2 ST 50m 4m x 6m 6 shots. & Prometheus Press Inc. MA 4.000 10.000 15. +8 Damage mod STR 18.000 12. 4d6 damage IMPLANTED EXOSKELETON STR 12. Stun -2 1d6/2 or choke P +0 . John A Nephew.L Book Hidden Holster N LCD Screen Readout N Techscanner N Cutting Torch N Icer N Limb Link N Magnetic Hands/Feet N Watch-Man N Winch N Quickdraw Holster N Laser Mike N Radio/Cellular Boosterstation N ECM Emitter N CyberPillow M Smartplate Link N Microwaldo Bracer N "D-Tek" Targeting Network M ULF Antenna N Cyberlimb Light N CYBERWEAPONS Grenade Launcher Micro-Missile Launcher Popup Gun Flame Thrower Weapon Mount & Link 2 Shot Capacitor Laser Derringer Flashbulb Gas Jet Tazer Grip Whip Popup Sliver Gun Tri-Dart Launcher Retractable Monoblade Survival Blade ChainRipp Blitzkrieg Arc-Thrower BigRipp High Five/The Palm Bomb Pop-Up Hand Crossbow Strobe Micro-torpedo Launcher LINEAR FRAMES Sigma Beta Omega GP Exoskeleton (A) GP Exoskeleton (B) Underwater Gamma Underwater Delta Weapon size based on Body Type Can be linked to any output device 60% effective.2d6x1d6/2* 7 2 UR 40m 3 darts. 4d6 damage each Gun size based on Body Type Range 1m. ajames@node16. +2 Initiative to fastdraw 60m range.CYBERPUNK 2020 CYBERWARE LISTING Cyberware Surg.000 12.000 2d6 2d6 3d6 4d6 6d6 2d6 2d6 CP20 CP20 CP20 Chr3 Chr3 SA SA Information © R. SP 6. SDP 20. SDP 15. REF 5 STR 21.

SP 25. SDP 20/30/40 REF 10. BOD 12. SDP 20/30/40 REF 11. Description Cost H.000 16d6 18d6+2 19d6 21d6+3 21d6-2 19d6 16d6+2 20d6 20d6+1 42d6+3 18d6+8 19d6 16d6+4 39d6 23d6+3* 16d6+30 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr3 Chr3 Chr3 Chr3 Chr3 SW OPTIONS FOR FULL CONVERSIONS N Customization. SDP 20/30/40 REF 10. SP 25. SP 25. SP 30. MA 10. Collated by Andrew James 05/01/02. -1 Stealth MA/CR SP 6-18.000 15. SP 25. SDP 20/30/40 REF 15. SDP 40/50/60 REF 10. ATTR -1. runs off power unit below N +5% weight.11 . BOD 12. BOD 12.000 3d6 SA EXOARMOR MA Skullcap. BOD 12. BOD 15. +55lbs/+5 SDP M Max 15 M Max 25 M Max 20 MA Electronic shielding. 1d3+1 to 1d6+1AP FULL BODY REPLACEMENTS REF 10.000 50.000 1500/+1 200 200 200 300 6000 25-500 0 0 0 2/+1 2/+1 2/+1 6 2 18d6 1 1d6 6d6 0 . BOD 52. MA 10. -3 REF MA Allows up to 5 optics to be mounted. optics.000 55.Weapons (3) can be mounted CR Organs can be moved to different FBRs MA Theoretically triples 'borg's lifespan MA 1d6 to 2d6+3 Damage 2xCR BODx3.000 60. BOD 18. BOD 12. SP 30. REF-3. SP 25. 500 rads protection N Rifles (2). BOD 12. BOD 12. +3kg/+1 BOD. SP 25.000 54. SDP 20/30/40 REF 17. 20eb/recharge N No spaces N Advanced thermograph. BOD 12. SDP 20/30/40 REF 14. SP 25. -1 ATTR M Head mounted extensors for audio. Ianus Publications Inc.000 14.000 55. MA 10.105 91. SDP 20/30/40 REF 10. MA 20.uk 8.000 65. MA 10. MA 10. SP 30. BOD 20. covers head in SP 25 CR Protective facemask. SDP 25/35/45 REF 11. MA 20.000 50. 1 space MA Detects laser & smart sights. MA 10.000 46.Talsorian Games Inc. SDP 20/30/40 REF 13. MA 10. MA 13.Minor M 1200 - CP20 Information © R. ATTR/2.000 118. MA 10.5 1 1 1d6 0 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr3 Chr3 Chr3 Chr3 Chr3 Chr3 SOF2 SOF2 BODYSCULTPING Appearance Change . SDP 20/30/40 REF 15. BOD 12. REF>10 dodge N Detachable faceplates SURGICAL BODY MODIFICATIONS Look sort of like you wanted to. MA 10. SDP 20/30/40 REF 12.co. MA 25. etc CRx2 SP20.000 50.381 810. BOD 14. Temporal Statis Productions. 10-50lbs weight increase N Max +20 SDP. 15%-50% protect N 10SP. SDP 20/30/40 REF 10. MA 15. 10hrs. & Prometheus Press Inc. SP 25. +10SDP.L Book Underwater Pi BODY PLATING Cowl Faceplate Torso Plate Front Optic Mount Sense ext. ("Rabbit Ears") Total Body Plating CyberFacial Remounts Spyke! Furniture FULL 'BORGS Alpha Class Aquarius (Sub-Marine) Copernicus (Space-Use) Eclipse (Covert Ops) Enforcer (Security) Brimstone (Fire-Fighter) Gemini (Humanoid) Wingman (Pilot) Samson (Industrial) Dragoon (Military) 'Sheol' Hazardous Ops MD Tech 'kildare' Medical Adrek 'Burroughs' Mars Ops Militech 'Spyder' Recon 'Wiseman' Cyberspace Com Arasaka 'Daioni' PA Convert FULL 'BORG OPTIONS Stylization Increased SP Increased SDP Increased REF Increased MA Increased BODY Shielding Quick Change Mounts Interchangeable Biopod Longevity Module Eelskin Cyber Steriods Back Mounted Power-unit Variable Spectrum Light Enhanced Thermograph Blood/IV Supply Reactive Body Plating Dummy Facemasks MA STR 16/14 14. SDP 20/30/40 REF 12. SP 25. BOD 18. SP 25. Hvy.000 42.000 47.-2. All rights reserved. ajames@node16. John A Nephew. possible bonuses to some skills N Max 40 SP. BOD 12. SP 80. MA 10. SP 35.CYBERPUNK 2020 CYBERWARE LISTING Cyberware Surg. 1 space N 4 x 1/4 litre containers. Notice 15+ Varies 2000/+5 1500/+5 2000/+1 1500/+1 1000/+1 2000 200 20. SP 40. SP 30. +6 Initiative 200 400 2000 1000 500 6800 150-350 400-600 1d6 4d6 3d6 4d6 3d6 8d6 1d6-3d6 1-3 CP20 CP20 CP20 CP20 CP20 Chr2 Chr3 Chr3 CRx2 CRx2 CRx2 CRx2 CRx2 CRx2 CRx2 CRx2 CRx2 CRx2 CRx2 CRx2 CRx2 CRx2 CRx2 CRx2 40. MA 10. SP 25 MA Torso protection.000 120. SDP 20/30/40 REF 10.

735 21.uk 8. etc Muzzle. whiskers No ears. Notice 20+ Look exactly like you wanted. MA & REF-2. custom contacts Fangs. exoskeleton. skinchange. exerts about 3lbs of force Heavily muscled. fur Bug-eyes.12 .co. sonar. Collated by Andrew James 05/01/02. 1d6* damage 1d6* damage Low HL due to implantation in hospital Low HL due to implantation in hospital Bunny tail. taller.000 2000 12. synthskin Bunny ears & tail.000 12. skinweave & change. cust. scaly synthskin. and can be toxic EXOTIC PACKAGE DEALS Slit-eyes. +1 MA with tail. Extended Natural Fangs Natural Claws Retractable Claws Scratchers Rippers Short Tail Tail Combat Tail Stinger Tail Digitgrade Legs Fur/Scales/Skinchange Heavy Scales ExoSkeleton Frame Alteration Muscle Pouch Tentacles Singer Tentacles Black Ink EXOTICS PACKAGES KatNip . scratchers Gills. MBL. fangs. 1d6* damage 1d6* bite damage -3 to manipulation rolls. Temporal Statis Productions. fur. tail.000 3400 35. Ianus Publications Inc. etc Mobile but weak. claws.000 8000 1500 1500 3000 1200 1d6/2 1d6 1d6 2d6 3d6 2d6 1d6+1 2d6 1d6 2d6 2 2d6 3d6 3d6 6d6 3d6 3d6 4d6 2d6 1d6 2d6 3d6 3d6 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 SA SA SA SA MA+ M+ Mx2 M+ M CR+ CR+ CR+ MA+ MA+ CR+ CR+ CR+ MA+ CR+ CR+ MA+ 3400 1400 1250 2000 1000 9000 10. webbing. tail. cyberoptics as above. nose.Basic Sex Change . 1 week hospital. Description Cost H. All rights reserved. MBL Gills. synthskin.500 18. Notice 30+ to spot the sculpt +1 ATTR (maximum ATTR is 10) 1 month therapy. fangs. upturned eyebrows Shorter & stockier frame(MA-2). button nose. grafted muscle The future of humanity via nano and bioware Muzzle. contacts.Major Appearance Change .Top Increased Attractiveness Sex Change . 1d6*+Mod+drug/toxin 3 joint legs. antennae.Talsorian Games Inc. taller. -1 MA in water Bio-Toxin 1 (Death/4d6 damage). etc Major alterations to features Like a bear's or tiger's muzzle Like a dog's or horse's muzzle Semi-prehensile grasping "jaws".000 20.350 24. synthskin Broad features. etc 2400 3600 5000 600 4200 x2/+5 diff +5000 +1000 0 to 1d6 0 to 1d6 0 0 CP20 CP20 CP20 CP20 WGF WGF WGF WGF M M M MA MA N N M N M M MA MA MA CR N N CR CR MA MA MA MA 1000 2000 2000 2500 4000 500 1000 1000 500 750 250 1500 2500 3000 4000 10.500 19. grafted muscle.Feline Rodent Rabbit Reptile Elf Dwarf/Halfling Ork/Goblin Troll/Ogre Fishman Zark Nartanq Graftable Bear Package The Superman BigKatt Slight Buggy Franz Kafka Bughouse Merman Sharkman M M MA M MA CR MA MA Look very much like you wanted. sonar Gills. long tongue.700 4½d6 1½d6 1d6 4d6 1d6/2 2½d6 6d6 7d6 4½d6 12½d6+1 13d6 13d6 19d6 6d6 15d6 10½d6 12d6 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Information © R. button nose. fishtail. synthskin Pointed ears. olfactory.Expert Appearance Change . ears. diff 20 to spot Each +5 diff to spot doubles time and cost Includes psychological counselling Includes psychological counselling EXOTIC BODY MODIFICATIONS Alterations to eyes. Poison injecting stinger. Notice 25+ Top of the line. broader features Broad features. synthskin. Long Mandibles. scratchers Enlarged ears and eyes. 10% chance of cancer 25% size change from actual body size Muscles on lower back for hidden tail or tentacles Weak. -1 MA in water Ink can cloud water. ajames@node16.900 12. thin face. 1d6+Damage Mod. fangs. John A Nephew. + mandibles. pointed ears. tail.900 17. -2 MA without tail 10% chance of cancer SP 12. digitigrade legs. longer arms. can be hidden in pouch. claws. 10% chance of cancer SP 18. muzzle. wolvers. fangs. fangs.L Book Appearance Change .CYBERPUNK 2020 CYBERWARE LISTING Cyberware Surg. skinweave. Short Muzzle. & Prometheus Press Inc.Advanced Ability To Bear Children Ability To Father Children EXOTIC MODIFICATIONS Minor Facial Modification Major Facial Modification Muzzle.

Very Difficult to spot 2d6 damage. +4 to Saves vs eye irritants 1d6+1 2d6+2 2d6 2d6 2d6 2d6 1d6/2 1d6 1d6+1 4/level 0 1d6 1d6 normal KCJ KCJ KCJ KCJ KCJ KCJ KCJ KCJ KCJ KCJ KCJ KCJ KCJ KCJ MA MA N M CR M 500 1000 100 200 150. but takes time to grow VERY RARE ELECTRO-MNEMONIC CERAMIC 25 SDP. Lung Liver.000 400 2d6 2d6 1d6 3d6 1d6/2 WGF WGF WGF WGF WGF WGF Information © R. 1d6/2 damage TAKES 1D6+1 DAYS TO ADAPT 1d6/2 damage. + muzzle.000 +3000 3½d6 15d6 9d6 3½d6 Chr2 Chr2 Chr2 Chr2 Poor Quality 1/2. & Prometheus Press Inc. difficult to spot Experimental. etc 1900 20. +5 to grapples. 4-5 minor problem MA Roll 1d10: 1-3 part unavailable.co. same as normal cyberware Protrude at will from head.uk 8. +1d6 HTH damage 400 +5 SP and SDP. John A Nephew.CYBERPUNK 2020 CYBERWARE LISTING Cyberware Surg. can pass Scanway 500/limb Compound shielded against electrical attacks 400/limb Same as Synth-skins.Dragon Playbeing Addition BODYBANK PARTS Arm Leg Eyes. 4-5 minor problem MA Roll 1d10: 1-3 part unavailable.Generic Mimicry . +10 SP Stretch up to 200% size. Kidney Other Organs Limb/Organ Storage Limb/Organ Storage Vat Grown Limb/Organ MODULARWEAR Modular Arm Modular Leg Torso Ceramic Jaw & Skull JAW & SKULL MODULES Mimicry . +2 Intimidation 300 Covers limb with spikes. -10 SP Transforms legs. All rights reserved. but hidden behind ear Enables cory implant to accept moddy chips Holds 3 Moddy and 10 Daddy. 1d6 punch 30 SDP. Eidetic Memory +2. up to 2 levels can be added 300/level Mimics normal bone structure. Temporal Statis Productions. 1 option space. tail. fangs. ajames@node16.Specific Animal Transformation Vampires (Retractable) Horns LIMB MODULES Scratchers Rippers Tentacles Animal Legs Squat Elongation Hollow Inflate Spikes Tougher Undetectable Electricity Shielding Different Covering Existing Cyberlimb Options WHEN GRAVITY FAILS Corymbic Implant Behind The Ear Cory Implant Moddy Link Subdermal Moddy Rack Advanced Cortical Implant Nictating Membrane M+ CR+ MA+ MA+ Pointed ears. 4-5 minor problem MA Roll 1d10: 1-3 part unavailable. tactile boost. 4-5 minor problem CR Roll 1d10: 1-3 part unavailable. 20 SP. Ears Heart. fangs. behavior chip. same chance of cancer 400 Except coverings & anything that affects SP/SDP normal ADVANCED CYBERWARE Accepts six daddys. -15 SP 1000 1200 1000 1400 400 400-600 100/month 200/month x4 - CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 CR CR CR CR 4000 2200 4000 1500 1d6+3 1d6+3 2d6 1d6+1 KCJ KCJ KCJ KCJ N N N N N 1200 3000+ 300 250 300 1d6 1d6 1d6+2 2d6+2 1d6+2 KCJ KCJ KCJ KCJ KCJ N N N N N N N N N N N M N N 200 800 600 400/pair 300/limb 300/limb 100 Gives apparent BOD 12. or 1d6 claw Reduces limb to half original size. digitgrade legs. 4-5 minor problem 20% chance of being sold before you reclaim it 5% chance of being sold before you reclaim it CR/MA Can match any genotype.Talsorian Games Inc. 2 option spaces. -10 SP. 14m leaps.13 . scales Increased ATT. tail. 1 option space 12 SP head armor. -10 SP to arm during use Splits into 4 tentacles.L Book LupaForm Minor Package LupaForm Major Package Humanisaurus Rex . IP cost/2 Eye protection. Excellent Quailty x2 price CR Roll 1d10: 1-3 part unavailable. 21 SP. Collated by Andrew James 05/01/02. Description Cost H. 2d6 kick 35 SDP. +3 MA. Ianus Publications Inc. dog-nose & eyes. 4-5 minor problem MA Roll 1d10: 1-3 part unavailable. synthskin as above. allows equipment interfacing As above. 1 option space TAKES 1D6+1 DAYS TO ADAPT Changes the bone structure Difficult to detect with a casual look Lower jaw transforms into a hybrid animal face 1d6/3 damage.000 16. 17 SP. fur Short muzzle.

produces new dose every hour Linked to poison sac or gland Connected to poison sac/gland. John A Nephew. 2d6 kick. All rights reserved. +4 to Saves vs eye irritants Holds 4 doses. 3 options 20% EMP. 1d6/3* damage Mounted in finger. 8 flesh + 12 SDP. BTM -7 500 500 1200 +50 250 650 2500 1500 3500 300 450 1000 1000 6000 4000 18.L Book AntiDazzle Nict Membrane Poison Sac Poison Gland Hollow Vampires Hollow Claw Retractable Needle Water Refiltration System UV Blockers Feature Alteration Implant Sectional Cybernetics Mount Quick-Change Mount Biomechanical Cyberoptic Biomechanical Cyberaudio Biomechanical Cyberarm Biomechanical Cyberleg Biomechanical Frame Sigma Biomechanical Frame Beta Biomechanical Frame Omeg M MA MA N M M MA N N MA MA MA M CR CR MA MA MA Flash protection.Talsorian Games Inc. 1d6 punch. BOD 16.CYBERPUNK 2020 CYBERWARE LISTING Cyberware Surg.000 1d6/2 2d6 3d6 1 2d6 2d6 1d6/2 1d6/2 1d6+1 3 3 2 2 2 2 3d6 3d6 4d6 WGF WGF WGF WGF WGF WGF WGF WGF WGF WGF WGF WGF WGF WGF WGF CP20 CP20 CP20 Information © R. Collated by Andrew James 05/01/02. ajames@node16.000 24.co.000 30. BTM -6 Built into the body. 8 flesh + 8 SDP. BOD 14. 2 options 10% chance affected by EMP weapons. refilled with special applicator Holds 8 doses. Temporal Statis Productions. 1 option Built into the body. Ianus Publications Inc.14 . BOD 12. BTM -5 Built into the body. connected to poison sac/gland Triples length of survival time without water UV/IR resistance Facial change takes 3 hours. & Prometheus Press Inc.uk 8. 1 option 20% EMP. +4 to Disguise rolls Cyberhand and cyberfoot only mount Cyberhand and cyberfoot only mount 10% chance affected by EMP weapons. Description Cost H.

Highrider Culture +1 +1 Language. accurate 5m INT roll +2 [15+] to get a specific memory Visual ID's on criminals and licenses Specific Know [subject] +2. +2 Resist Torture EMP 1. and Thamoc available (max +3) 15+ COOL roll to remove.co. John A Nephew.Talsorian Games Inc. COOL +3 (11). lose 1 EMP every week of use +2 bonus to Endurance. ajames@node16. Collated by Andrew James 05/01/02. EMP -2 (1). user is a top British agent COOL +2 (11). burns out in 24 hours Independent action for each arm. Medtech 25+ to detect life Used with cyberaudio to recognise phone no. Culture. Ianus Publications Inc. Dream free sleep. user wants to torture and kill 800 800 varies 150/level 800 600 600 per 2 1000 70 300 450 150 85 940 +400 250 110 1300 +200-400 40 1200 bm varies 250 1600 200/level 900-1100 50 50-75% +50/75 500 400 900 900 250 350 310 750 100/level 270/level 1000+ 2000+ 1000 1000 2000 2000 2000 4000 1d6/2 1d6/2 1d6/2 1d6/2 1d6/2 1d6/2 1d6/2 1d6/2 Chr1 Chr1 CP20 Chr3 Chr1 Chr1 Chr3 Chr1 Chr1 Chr4 P3 Chr4 Chr1 Chr4 Chr1 Chr1 Chr3 Chr1 Chr1 Chr1 Chr1 CP20 Chr3 Chr1 Chr1 Chr1 Chr1 Chr1 Chr1 Chr4 Chr3 Chr1 Chr1 Chr4 Chr1 Chr3 Chr1 Chr1 Chr3 Chr2 Chr2 WGF WGF WGF WGF WGF WGF Information © R. Perform +1 Provides basic knowledge of a procedure Will screw up at a crucial moment Eraseable/destroyable chips Picks out chosen object. Temporal Statis Productions. +1 BOD 3 times in 24hrs Makes user ambidextrous Chips reflex and tech based skills Require Amp Hearing and Sound Edit (max +2) +1 Language. needs Video Imager/Subd Screen +2 Seduction 3 skills. skill level +3 total Over 300 games available One yes/no answer for INT 15+ roll Chips INT and other cognitive skills Requires Phone Splice/Radio Link. Description Cost H.CYBERPUNK 2020 CYBERWARE LISTING Cyberware Surg. & Prometheus Press Inc. +5/failed attempt Lock subject into actions for specific stimuli Seductress supreme COOL +1 (max 11). enhances aggression.L Book CHIPWARE Adrenaline/Endorphin Surge Ambidexterity Chip APTR Reflex Chips Auditory Recognition Chips Business Trip Chip Courier Chip Crypto Chips DeathTrance Digi-Tone ID Dream Suppressant Chip Enduro Chip Facedown Chip "Fish N' Chips" Home Chip Increased Neural Feedback Independent Action Chip Major City Map Maximum Lover Chip Memory Compression Mind Games M. General Knowledge INT+chip+1d10+Skill.O. EMP -2 (1). Half to a third normal reading time +1 COOL for morale. COOL 10. INT -2/+2 non-/combat Feel happy. Corp.uk 8. Geography. Chips MRAM Memory Chips Navigation/Orientation Chip PhotoMemory RAM Chip Police Visual Rec Chip Poser Impersonation Chip Programmable Chipware Redundancy Loop Security Chips Shape Recognition "SomaWare" Sleep Chip Space Chip Special Operative Chip Speedreading Chip Stress Chip Stutter Chipping Tourism Chip Visual Recognition Chips Weaponmasters MArt Chip BEHAVIOUR CHIPS Stronger Behaviour Chip Honey Pilar James Bond Kick Ass Perfect Soldier Sunny Day Xarghis Khan - REQUIRE CHIPWARE SOCKET OR PLUGS Ignore Pain/Exhaustion. All rights reserved. and one other skill Requires optic. ends sea sickness +1 bonus on Facedown rolls Appetite control device Very Difficult Cool/Resist Torture roll to resist 1/2 time to "chip in". etc Arasaka Te. Amb+2 optics Contour map. Tech. W/S or Business Law Imprints data on users brain Randomly generated substitution word code 1-3 minutes to enter.15 . requires Time Square + Normal sleep (after 15 uses COOL 15+ to sleep) Space Survival +2. +4 vs Intimidation. Rocker. Culture. +1 EMP interaction Won't shoot designated (1 turn) friendlies +1 Language.

max increase +2 500 500 250 100 100 100 1d6 2d6 1d6/2 1d6/2 1d6 2 Chr3 Chr3 Chr3 Chr3 Chr3 Chr3 - 100 100 100/level 1500 4000 250 500 0 0 0 0 0 0 0 Chr3 Chr3 Chr3 Chr3 Chr3 Chr3 Chr3 MA N N N N N N 400 200 400 400 100 200 200 1d6 2 3 3 1 2 3 Chr3 Chr3 Chr3 Chr3 Chr3 Chr3 Chr3 M N N 500 100 150 1d6 1 1 Chr3 Chr3 Chr3 CR N N N N N N N 1000 200 100 200 300 250 200 100% Eb 2d6 -2 1 1 1 3 1d6 50% HC Chr3 Chr3 Chr3 Chr3 Chr3 Chr3 Chr3 Chr3 300 200 200 2d6 1d6 1d6 Chr3 Chr3 Chr3 N N MA 750 1000 1000/+1 1d6/2 2d6 2d6 Chr3 Chr3 Chr3 Information © R. John A Nephew. 70% effective (Diff Awareness) 2" x 2" x 4" hidden compartment Records from connected source Armors cyberlimb to SP 20 +1d6 damage. temperature readings STANDARD HUMAN OPTIONS AVAILABLE Can have any options Cannot understand with out a descrambler Detects bugs up to 3m. laser blinding See in dim light. bears. using heat emissions Microscope Telescope ability to 20x Immune to flash.uk 8. Needed for all Neuralware Adds +1 to REF Boosted signal from either olfactory or hearing Animal can use as many chips as their INT As Interface Plugs. size limit as Pop-Up Weapons STANDARD HUMAN OPTIONS AVAILABLE +2 BODY 12 SP. almost total darkness See heat patterns. +1 EMP interaction +2 to hit.L Book ANIMAL NEURALWARE Basic Processor Reflex Boost Sensory Boost (smell/audio) Chipslot Input Plugs Weapon Link ANIMAL CHIPWARE Stress Chip Berserk Chip Skill Chip (per level) Recording Chip IFF Chip Watchdog Chip Behavior Chip ANIMAL CYBEROPTICS Basic Eye Infrared Microscopics Telescopics Anti-Dazzle Low-lite Thermograph ANIMAL CYBERAUDIO Basic Audio Scrambler Bug Detector ANIMAL CYBERLIMBS Basic Limb RealSkinn Covering Secret Compartment Tape Recorder Limb Armor Added Cyberlimb Strength Popup Gun Cyberweapon ANIMAL CYBERWEAPONS Cyberclaws Cyberfangs External Weapon Harness ANIMAL BIOWARE Muscle and Bone Lace SkinWeave Grafted Muscle M N N N M N STANDARD HUMAN OPTIONS AVAILABLE Basic processor. coded badge. +2 melee damage Maximum +3 Records 4 hours of seneory perceptions Uses special scent. Temporal Statis Productions. +6 Strength Feat if on all limbs Gun size based on Body Type As cyberweapon. Description Cost H.co. +1d6 damage Not for small animals. but half Humanity Cost STANDARD HUMAN OPTIONS AVAILABLE Large+ felines. raptors only. or colour to ID Codeword/phrase to disarm/arm guard animal Perfect Pet . & Prometheus Press Inc.Loyalty +3 STANDARD HUMAN OPTIONS AVAILABLE Basic eye module (3 option spaces per eye) See in total darkness. Diff 20 to spot +1 BODY. requires Link +2 to Smartgun attacks STANDARD HUMAN OPTIONS AVAILABLE +1 COOL for morale.CYBERPUNK 2020 CYBERWARE LISTING Cyberware Surg. ajames@node16.Talsorian Games Inc. negates COOL rolls. +1d6 damage BODY 2 min.16 . 60% effective STANDARD HUMAN OPTIONS AVAILABLE Can have 2 options Limb looks real. Ianus Publications Inc. All rights reserved. Collated by Andrew James 05/01/02.

alerts programs within 15 spaces 1D6 to Data Wall STR Opens Data Wall in 2 turns.Talsorian Games Inc. & Netwatch Opens door in Data Wall. no alert 5D6 to Data Wall STR. alerts owner CP20 Function Kills cyberdeck interface Erases 2D6 MU of random memory From BB Chr3 Anti-System Str Asp 4 Cascade 7 tact. alerts master whenever target appears BB Detects entry. alerts programs within 10 spaces 1D6 to Data Wall STR Min of 2 turns. detects and IDs Icons (+invisibles) within 2 subgrids Chr3 Detects entry. alerts master. but can re-lock at Str 5 Opens Code Gates & File Locks Sneaky decryptor Opens Code Gates & File Locks From BB BB CP20 CP20 BB Chr3 NET BB Chr3 Chr1 CP20 From CP20 BB Chr3 P1 CP20 BB CP20 Str 3 6 4 4 4 5 4 5 3 4 3 5 1-6 5 3/5 2 3 3 4 3 4 4 MU Cost (eb) 5 700 6 660 5 610 4 430 4 720 6 1000 6 1300 6 1600 5 700 5 720 1 280 5 900 3 250+20/str 5 350 4 540 6 780 6 1000 1 280 3 540 4 620 4 600 5 610 MU Cost (eb) 2 800 4 900 2 5 2 3 2 3 8 5 2 2 4 800 1130 600 960 570 1000 20. traces. disconnects target until destroyed BB Detects entry. traces. traces. takes 3 turns. traces. Cyfermaster Dupre Lock Raffles Tinweasel Wizard's Book Detection/Alarm Bloodhound Bulldog Canis Major/Minor Cry Baby Clairvoyance Data Raven Fang Fang 2. progs are -1 STR.000 1000 570 600 800 Function From Detects entry.co. IDs attack progs Chr1 Detects attack programs within 10 spaces CP20 Detects entry. Decks chose new prog/turn BB Disrupts data transmission. disconnects target until destroyed CP20 Detects entry. traces. traces.2 Information © R. Ianus Publications Inc. adds 4 to traces when copied Chr3 SeeYa 3.01. ajames@node16. John A Nephew.uk . Collated by Andrew James 05/01/02. traces. alerts owner BB "Tags". All rights reserved. "audible" to anything within 50 spaces 3D6 to Data Wall STR. Temporal Statis Productions.0 Fetch 4. disconnects target until destroyed BB Detects entry. 'runners -1 Initiative BB Crashes 'deck for 1D6 turns CP20 Kills deck's interface and "jams" 'runner plugs I1. alerts master Chr1 Detects "real" things in VR CP20 Detects entry. detects entry. disconnects target until destroyed BB Detects Invisible Icons CP20 Degrades evasion programs Chr3 Detects progs within 10 spaces.3 Kills cyberdeck interface CP20 Kills system RAM BB Distorts I-G algorithms Chr4 Destroys target CPU Chr3 Crashes closest CPU for 1D6+1 turns CP20 Causes system to randomly activate programs CP20 Makes CPU calculate Pi Chr3 9. each additional turn adds +1 STR (max 7) 4D6 to Data Wall STR.1 Guard-Dog Hidden Virtue Hunter Looking Glass Mouse Netspace Inverter Pit Bull Rex See Ya Shadow Smarteye Speedtrap Watchdog Str 3 1 4 2 3 8 2 10 6 1 2 Str 3 6 1-8 4 5 3 4/6 MU Cost (eb) 3 230 3 210 1 400 2 360 4 260 4 800 6 750 3 900 2 600 2 160 5 660 MU Cost (eb) 2 380 3 4 3 3 4 2 700 900 450 560 300 400 Function Stronger version of Worm Weaker version of Worm 2D6 to Data Wall STR. alerts master CP20 Detects entry. alerts progs in 30 spaces. no alert Function Opens Code Gates Stronger version of Raffles Opens Code Gates & File Locks Opens Code Gates & File Locks. & Prometheus Press Inc. disconnects intruder Chr1 Detect entry.CYBERPUNK 2020 NETWARE LISTING Intrusion Dwarf Grubb Hammer Jackhammer Jap Water Torture Pile Driver Portal Ramming Piston Sledgehammer Termite Worm Decryption Codecracker Gate. alerts master BB Detects disguised Icons Chr3 Creeps into forts and makes a record of what's inside BB Travels through a fort at 2 subgrids/turn IDing programs and files BB Detects entry. traces.0. Cascade II 3 Clown 3 DecKRASH 4 Feedback 4 Flatline 3 Fragmentation Storm 4 Grid Wave 7 HellBurner 6 Krash 3 Murphy 3 Pi in the Face 5 20% chance that program changes. alerts master BB Invisible.

Stream of blazing white symbols. Cry Baby None until activated. Watchdog Large. Gold-metal. Giant. with green neon eyes. humanoid shadow. and a conical hat.01. Smarteye Spinning crystal ball.CYBERPUNK 2020 NETWARE LISTING Intrusion Dwarf Grubb Hammer Jackhammer Jap Water Tort Pile Driver Portal Raming Piston Sledgehammer Termite Worm Decryption Codecracker Cyfermaster Dupre Lock Raffles Tinweasel Wizard's Book Icon Small. You never know. Huge white electrical arc that strikes the target and follows his line back to his deck. Bulldog Short. He speaks to the locked Gate. metal dog. Information © R. Cartoon stick of dynamite with fuse. obnoxious. Black sphere with twisting light waves surrounding it. the ball stops and the appropriate icon appears within. for throwing. ajames@node16. random drops of glowing "water" strike the Wall.uk 9. Brown. metal plated dog with really big teeth. Annoying.. robotic worm. burly humanoid in metal armor. Canis Maj/Min Large steel statue of a dog/a computerised chihuahua. Collated by Andrew James 05/01/02. cartoon anarchist bomb. pies. Glowing white Sledgehammer. etc. Fetch 4. Rex Rather nasty. Shadow Netrunner's icon gains a long. seltzer bottle. Glowing red jackhammer. which fires a stream of white hot energy bolts at the Data Wall.1 Chrome greyhound with glowing blue collar. Tall slender wizard. Detection Icon Bloodhound Large.co. fist-sized. heavily built. Mouse Small. Swarm of puke-green grubs that eat their way through the Wall. A glowing visor is situated above snarling. black. with a sizzling fuse. Clairvoyance The eyes of the Netrunner's icon glow fiery blue. Fang 2. Elegant middle-aged Victorian. loud.3 . Steam-powered pile driver on the verge of blowing up. other wise it is a slight flicker at the periphery of vision. steel dog. canine jaws. Anti-System Asp Cascade Cascade II Clown DecKRASH Feedback Flatline Frag Storm Grid Wave HellBurner Krash Murphy Pi in the Face Icon Glowing golden snake. fractal fire. Data Raven Metal-plated black bird. Huge nuclear powered battering ram. It has glowing blue eyes and wears a thick circlet of blue neon. Shower of random neon-colored pods & capsules sprays the target's icon and are absorbed on conFloating ball of energy. He speaks to the door then vanishes. Looking Glass Series of mirrors appears in front of the Netrunner. Ianus Publications Inc. & Prometheus Press Inc. passing over and through the target icon. SeeYA Shimmering silver screen. Emits low-pitched bleeps as it burrows into Wall. grabs onto target. Dapper young man wearing evening clothes of the 1990's. deep purple robes. and takes notes as he does so. Large. Tiny. Icon Thin beam of white light. Netspace Invert Flying eyeball. Temporal Statis Productions. John A Nephew. star and moon covered. Large cartoon pie. engulfing it in blue flames. innocuous mouse. complete with slapstick. Glowing red hammer. screaming.. causing ripples. flowing at incredible speed from the Netrunner's open hand. fractal insect with bright blue eyes. Pit Bull Short. Hunter Hound head lunging down the target's line. as drawn by Jack Kirby. Beam of yellow neon which shoots from the Netrunner's fingertips. glowing plate of glass. dressed in flowing. Metallic door that slowly meshes with the Data Wall then swings open for the Netrunner. gun-metal grey hound. Shifty-eyed character with an insincere smile. hanging around the Netrunner's neck. white-faced circus clown. It has glowing red eyes and wears a circlet of red neon. Speedtrap Flat. then it appears as a baby.0 Robotic pit bull with a red head. in which images appear. Fang Glowing green pit bull. quiet digging machine.Talsorian Games Inc. turns invisible when activated. Guard Dog Detected it appears as a standard Bloodhound. Hidden Virtue Glowing green ring which the Netrunner looks through. disembodied fist which burns with blue. Beam of orange neon which shoots from the Netrunner's fingertips. All rights reserved. which shoots from the Netrunner's hands and spreads through the Code Fractal image of a man floating in lotus position. or a pair of glowing eyes appear if the icon has none. It has glowing red eyes and a spiked metal collar.

co. Killer VI Katana. 2D6 damage Overloads Vampyres Killer IV with active Disguise Killer written to fit less MU.3 AI suicide-replication. making detection harder CP20 Distracts targets.uk . Zombie.Talsorian Games Inc. & Prometheus Press Inc. 30% chance of derezzing BB Kills system RAM BB Causes target system to replicate Swarm programs Chr4 Infiltrates 'runner and deletes files Chr3 Attacks location algorithms. Ianus Publications Inc. +2 Initiative when released BB Confuses attacking ICE with millions of false signals CP20 Adds 4 to Trace Difficulty BB 'Runner looks like he's jacked out and is invisible for 5 turns I1. Killer IV Katana. Strength 0 to defend against other Killers Attacks and derezzes Demons From CP20 Chr4 CP20 CP20 BB Chr3 CP20 CP20 From CP20 BB BB Chr1 NET BB BB BB Chr3 CP20 BB NET Chr3 P1 CP20 BB CP20 CP20 CP20 BB CP20 9. sends multiple copies into Net to reproduce NET Mutes cybersignal. Knockout attacks Stops attacks to 'runner Function Detects and destroys Worms 1D6 to program STR Interactive. super-realistic Killer. Collated by Andrew James 05/01/02. STR 2 vs Dog programs Stops attacks against 'runner Remains "active" and takes damage meant for current program Jacks 'runner out of Net if he's taken Critical damage Reflects Stun. John A Nephew. All rights reserved. Hellbolt.CYBERPUNK 2020 NETWARE LISTING Poison Flatline Poltergeist Pox Scatter Shot Swarm Typhoid Mary Vacuum Viral 15 Virizz Weed 2 5 4 4 1 6 5 4 4 2 2 3 2 3 7 8 3 2 2 3 540 660 800 660 3000 2400 1200 590 600 630 Kills system RAM CP20 Randomly erases one file each turn BB Causes a glitch in ambush ICE. ajames@node16. 1D6 damage 1D6 to program STR 1D6 to program STR Chases and destroys tracing "Dogs" Attacks and derezzes Demons 1D6 damage. and jacks the 'runner out of the system Acts as Killer V.4 Information © R. causing -3 Initiative Chr4 Concentrates on avoiding detection BB Function Reduces attacks from Stun. forces 'runner to where he entered fort BB Randomly erases one file each turn CP20 Ties up 1 system action until turned off or destroyed CP20 -1 target speed per successful attack Chr4 Evasion/Stealth Str Black Mask 1-5 Cloak 5 Domino 5 George 4 Invisibility 3 Open-Ended Mileage 4 Rabbit 5/1 Replicator 3/4 Signpost 4 Silhouette 6 Spore 7 Stealth 4 Superballs 3 Vewy Vewy Quiet 4 Protection Armor DeckShield One Flak Force Shield Joan of Arc OutJack Reflector Shield Anti-Program Aardvark Banpei Black Dahlia Bunnies Chameleon Codeslinger D'Arc Knight Data Naga Dogcatcher Dragon Dropp Eradicator Exorcist Houdini Hydra Ice Pick Willie Killer II Katana. Hellbolt. freeing the immobilized netrunner Attacks and derezzes Demons 1D6 to program STR 1D6 to any program STR 1D6 to any program STR 1D6 to any program STR 1D6 damage. Temporal Statis Productions. destroys AI Spores Removes effects of Possession Attacks Jack Attack. etc by 3 points Adds +3 to deck's Data Walls Creates static Wall to blind attackers. Loony Goon Manticore Str 4 6 4/2 4 3 2 5 3 Str 4 1 7 4 4 4 3 6 10 4 4 8/5 4 5 3 2 2 4 6 1 2 MU Cost (eb) 3-4 200/STR 2 2000 3 1500 1 300 1 300 5 330 2 360 2 180 1 300 4 600 7 2320 3 480 4 500 2 400 MU Cost (eb) 2 170 2 320 2 180 2 160 2 190 4 150 2 160 1 150 MU Cost (eb) 3 1000 5 1280 7 2000 3 440 6 1650 3 2500 5 1360 5 1480 7 1176 3 960 4 800 7 1600 3 600 4 1080 3 920 5 1320 5 1320 5 5 4 3 1400 1480 900 880 Function From Makes your Icon look like something/one else NET Powerful variant of Invisibility BB Makes your Icon look like one common to the locale BB Adds 4 to Trace Difficulty Chr3 Makes cybersignal invisible CP20 Adds another LDL to make traces harder when activated BB Draws off "Dog" programs.

Looks as it the Netrunner has jacked out. Thousands of primary-colored rubber balls bouncing around target's square. Glittering DNA shape made of lights and neon. Icon Glowing golden armor in a high tech design. Incredibly seductive woman in a black evening dress. Flickering. Flickering silver energy barrier. Shotgun shooting fractal shot. dressed as a metallic samurai. Shifting circular energy field appearing in front of the Netrunner. Deck's data fort/position in netspace is sheathed in fractal armor-plating.CYBERPUNK 2020 NETWARE LISTING Poison Flatline Poltergeist Pox Scatter Shot Swarm Typhoid Mary Vacuum Viral 15 Virizz Weed Beam of green neon which launches from the Netrunner's fingertips. Sheet of black energy draped over the Netrunner's Icon. Classic '30s gangster hitman. with classic "rabbit ears" antennae. Each spore looks like a small mote of light. Blue sphere surrounded by two stylized lightning bolts. Ianus Publications Inc. Glittering blue fog that encircles its target and dematerializes it. Floating ball of energy that explodes into a wash of sickly colored globules. None Flare of blue green light. Great golden dragon robot. Basic male or female humanoid shape carrying a net on a pole. Woman's face that grimaces in pain. Depends on the data fort. & Prometheus Press Inc. coalescing into a mirrored bowl. which close around the Worm. His eyes glow red and he carries a glowing Large manlike robot. Cloud of blinding. wreathed in electrical discharges. Svelte knight in armor. Cartoon signpost with signs pointing in all directions. Female Killer robot. Makes the user's Icon invisible.Talsorian Games Inc. then dematerialize with it trapped. stinging it. Killer with a polished mirror face that reflects the Icon of the program it is attacking. Collated by Andrew James 05/01/02. who picks the lock of Jack Attack's cuffs. Evasion Black Mask Cloak Domino George Invisibility Open-Ended Rabbit Replicator Signpost Silhouette Spore Stealth Superballs Vewy Quiet Protection Armor DeckShield 1 Flak Force Shield Joan of Arc OutJack Reflector Shield Anti-Program Aardvark Banpei Black Dahlia Bunnies Chameleon Codeslinger D'Arc Knight Data Naga Dogcatcher Dragon Dropp Eradicator Exorcist Houdini Hydra Ice Pick Willie Killer II Killer IV Killer VI Loony Goon Manticore Icon Anything programmed into it. drawn in red neon schematic lines. Tangled weeds growing on the icon of the system's CPU(s). All rights reserved. Signpost with signs pointing in all directions. Glowing amoeba with huge jaws. Exotic woman with a serpentine lower torso and six arms. Fractal priest in full regalia.5 . Chrome sphere creating millions of holographic images of the Netrunner. Large manlike robot.co.uk 9. The 'runner makes no sound and turns translucent. His eyes glow red and he carries a glowing Cartoon character of the 'runner's choice. Swirling metallic blue fog with a white neon DNA helix embedded in the centre. Robotic samurai. wiping data and files. carrying a large religious symbol. Random flashes of energy from everywhere. Temporal Statis Productions. Information © R. iridescent sheet. Fractal rabbit going like the blazes. Laser beams shoot from it's eyes. lionlike shape. Series of hexagonal frames that suck the 'runner's Icon out of the data fort. Rapidly-multiplying bunch of burnished gunmetal colored bubbles. as if in a glass cube. A ripple across the immediate area like a drop in a pond. Huge. swirling in all directions. glowing. Icon Matrix of thin yellow neon lines. A large scorpion tail arcs over one shoulder. dressed as a metallic samurai. ajames@node16. Cartoon-y bee that flies towards a CPU. His eyes glow red and he carries a glowing Large manlike robot. multicolored lights. Cowboy with six-shooter codeguns. which drapes over the Netrunner. dressed as a metallic samurai. Superealistic man dressed in early 20th century clothing. John A Nephew. Also Bugs Bunny variants around.

(1D10+EMP)-12 vs table N3 As Liche 2.3 Halves 'runners REF for 1D6 turns CP20 Tracks 'runner and transfers 1D6 Magic Points to user (CoC X-over)I2.000 4 8000 3 6000 2 3500 3 6250 4 7250 5 5 6 12. killing 'runner BB Hellbolt variant that does 3D6 damage BB Attractively disguised Hellhound Chr1 Power surge electrocutes 'runner CP20 Locks 'runner in place for 1D10 turns CP20 Locks 'runner in a maze for 1D10 turns.000 4 7500 Function From Reduces INT and REF until 'runner destroys program Chr4 Slows 'runners movement to 1 square for 1D6+3 turns Chr3 Powerful Hellbolt that does 4D6 damage BB Reduces INT by 1D6/turn.1 Mastiff Neural Blade Pepe Le Pue Prison Psychodrome Red-Out Shock. Destroys Spores I1. All rights reserved. causes heart attack CP20 High-powered Firestarter BB 'Runner can't log off for 1D6 turns CP20 Leaves glowing trail behind 'runner for 3D6 turns NET Causes coma for 1D6 hours CP20 Erases 'runners memory and overwrites personality CP20 Altered Liche. John A Nephew. goes through Gates.Talsorian Games Inc. but with improved strength N3 Tracks & tags target. Multi-Purpose A Picture's Worth Al Boon Black Sky Blink Str 5 3 4 3 6 6 5 3 3 7 4 5 3 4 6 5 3 3 4 4 2 4 5 3 6 7 4(5) 5 4 7 6 4 6 4 3 3 5 4 6 5 MU Cost (eb) 5 8000 3 5000 4 8000 4 6500 8 9500 4 9000 4 7500 4 6500 4 5500 7 10. +2 STR for each program it destroys while active BB Destroys target if used in the round when program was rezzed up BB 1D6 to program STR BB 1D6 to program STR BB Killer disguised as Watchdog Chr1 Anti-Personnel Audio Virus Ball and Chain Bolter Cluster Brainwipe Cerebus Cinderella Code Corpse Cortical Scrub Data Darts Fatal Attractor Firestarter Glue Hampton Court Hellbolt Hellhound Homewrecker Jack Attack King Trail Knockout Liche Liche 2 Liche 2.000 4 6750 5 7750 6 9250 11 14.co.0 Werewolf Zombie off.750 4 6250 4 6500 3 6250 4 6250 6 10. ajames@node16. making 'runner mindless BB Reduces INT by 1D6/turn. +80eb/level over 2 BB "Blinds" any programs Chr3 1D6 to program STR BB 1D6 to program STR BB 1D6 damage.2 Prevents 'runner from moving for 5 turns Chr3 Freezes 'runner for 1D6 turns CP20 1D6 physical damage to target CP20 Makes 'runner so nervous he jacks out Chr3 Causes coma for 1D6 hours BB Invisible Hellhound NET Reduces INT 1D6/turn. makes target do a task (diff 20-30 to resist) I1.000 4 6750 5 6300 7 10. waits.000 3 6000 4 6750 6 7000 3 6250 6 13.r Shrapnel Sleeper Spazz Spirit Transfer Stationery Stun Sword Threat TKO 2. does 1D6 damage to Walls & programs BB Hides 'runner in a cloud which attacks programs with "lightning" Chr3 1D6 damage to Walls and programs. P1 1D10 physical damage to 'runner CP20 Tracks target. Temporal Statis Productions. 'runners. requires 2 mins of contact. 1D6 damage. & programs.uk .750 6 10. does 1D6 damage and reduces INT 1D6 BB 1D6 physical damage to target BB Reduces 'runners INT and REF for 1D6+1 turns NET Imprisons 'runner till someone can free him from the outside P1 Unconscious for 1D6 hours. 50% rel BB 9.250 4 7250 3 6250 7 10. killing 'runner CP20 Pit Bull that shoots Hellbolts NET High-powered Firestarter BB Reduces INT by 1D6/turn.3 "Possesses" programs Chr3 Killer that strikes at range.6 Information © R. making 'runner mindless CP20 Str 2 1D6 5 5 MU Cost (eb) 6 1200 7 3600 8 4480 7 1500 Function From Hides data within VRs Chr4 Goes through Gates. 1D10 damage/turn until destroyed PG Non-lethal Brainwipe. & Prometheus Press Inc. Collated by Andrew James 05/01/02.CYBERPUNK 2020 NETWARE LISTING Mirror 5 Ninja 5 Orion 7 Possessor 4 Raptor 2-6 Raven 5 Sentinels Prime 5 Shaka 4 Snowball 2+ Start-up Immolator 4 Triggerman 4 Wildcard 1 Wolf 4 4 5 7 3 3 4 5 5 5 5 5 3 6 1200 1520 6240 1000 1900 1000 1440 1400 3000 1280 1480 1400 1500 Rebounds Hellbolts Chr4 Invisible Killer Chr4 Tracks Spores. scares victim Chr1 Paralyses 'runner for 1D6 turns Chr4 Freezes 'runner for 1D6 turns BB Attacks one target after another. Ianus Publications Inc.

Grabs the 'runner in its grasp and drags him under the floor. Prison Superealistic cell with stone walls. Shock. Anti-Personnel Icon Audio Virus Photo-realistic stereo system. Hellbolt Bolt of crimson fire launched from the Netrunner's raised hand. Stationary Pieces of paper. Pepe Le Pue Cartoon skunk the wraps around the Netrunner's Icon. Ball & Chain Classic prisoner's ball and chain clamped to some part of the target icon. Werewolf None normally. Spirit Transfer Invisible. Collated by Andrew James 05/01/02. rune-etched broadsword.CYBERPUNK 2020 NETWARE LISTING Mirror Large. 'Runner is placed in virtual room of faceted. Stun Bolt of blue flame streaking from the Netrunner's open palm. Cortical Scrub Green globe that send out electrical arcs.r Golden bolt from the Netrunner's palm. Liche 2. Raven Raven that attempts to peck out the eyes of the target. John A Nephew. Cinderella Lovely woman with green glowing eyes. except that it will flash entirely red as it attacks. Swirling cloud of fractal code that coalesces into a random fractal solid (when it works).Talsorian Games Inc. and fire ripples over its body. Zombie Shrouded. Bolter Cluster Wicked looking turret springs forth to blast the target. which will tremble and vibrate from the noise it makes. Temporal Statis Productions. booming voice. Liche 2 Metallic skeleton dressed in black robes. Sentinels Prime Golden humanoid with a big gun. Ianus Publications Inc. TKO 2. Spazz Nimbus of electrical energy surrounding the target. Grabs the 'runner in its grasp and drags him under the floor. Repeats the 'runner's name. Snowball Snowball that grows in size for each program it destroys. ajames@node16. It's eyes glow white. Firestarter Blazing pillar of fire. enveloped in stinking grey mist. Anything she touches ignites. From the outside looks like a glowing blue cube. Triggerman Film noire-style detective. machine spins a jackpot. Homewrecker Fiery electrical arc that shoots at the target's eyes. in 18th century ball gown. Hampton Court Runner is surrounded in a green leafy maze structure with no apparent exit. then leaps at him. King Trail Glowing yellow banana slug. Start-Up Imm Bolt of flame that shoots from the 'runner's mouth and burns the target program to ash. which leaps from the floor and engulfs the 'runner. Robe will cover another Icon. Sleeper Electrical arc. Hellhound Huge. Sword Glowing energy katana. & Prometheus Press Inc. changing the color of his Icon. Stream of fractal code that rapidly coalesces into a fractal solid. appears in a sort of snowstorm over the Netrunner. Raptor Realistic falcon which swoops down upon it's prey. Wildcard Representation of the old Capone ganger "Wild Card". which can be seen in the hood. hissing. Orion Powerful man or woman with bow and flying platform or an angel with wings and divine radiance. Set at time of purchase. square mirror floating in front of the 'runner. One fires Hellbolts from its eyes. Liche Metallic skeleton dressed in black robes. Wolf Identical to the Watchdog icon. Red-Out Shifting contextural haze of red pixels that descend on the Netrunner. Shrapnel Photorealistic. which speaks the Netrunner's name in a hissing. skeletal form. mirrored walls displaying torture. the other howls as it pursues target.0 Chrome boxer who smacks the target with a nasty left hook.7 . with nothing inside. black. metallic dog with 2 heads.uk 9. Mastiff Glowing blue mastiff with a huge spiked collar. crackling column of flame that streams forth from a rupture in the Net. scrambled data pours into MU. Glue Shifting pattern of red shapes flickering across the floor to entangle the Netrunner. which leaps from the floor and engulfs and kills the 'runner. Brainwipe Acid-green electrical arc. Data flows in though coin slot. Possessor Hooded robe. Information © R. ceiling and floor. but a stylish wolf in a suit when rezzed. Threat Any minor offensive or defensive program. Psychodrome Disguised as system. The bolt goes in then comes out again. All rights reserved. Knockout Yellow neon schematic boxer appears and strikes out at the Netrunner's Icon. Shaka Zulu warrior with spear and shield. Grabs the 'runner in its grasp and drags him under the floor.1 Metallic skeleton dressed in black robes. Black cloud which forms between the enemy program and the runner. Jack Attack Pair of glowing schematic handcuffs encircling the Netrunner's wrists. DIFF Sys Know to recognize her. Fatal Attractor Attractive young woman in a skintight bodysuit. Or blows up. Ninja When seen it appears as a ninja carrying a glowing sword. It lunges out and rips the Netrunner's head Multi-Purpose Pictures Worth Al Boon Black Sky Blink Icon Slot machine. Neural Blade Glowing. Cerebus Dark.co. metal wolf. Data Darts Swarm of red globes that strike at the target. Code Corpse Skeleton in a cloak with a scythe attacks the target. with 'You're Nicked!' on them.

8 Information © R.0 10 GateMaster 5 Guest Book 4 Instant Replay 8 Mictotech AI Interface2 Multinetter 10 Multi-Tasker 5 Mystery Box 5 NetMap 4 Newsgroup Filter 4 Padlock 4 Re-Rezz 3 R&D Protocol Files 4 Shredder Uplink 5 Translator 2000 4 Zetatech Installer 1 Demons Afreet II Balron II Imp II Reaper Soulkiller 1.200 Fake. Program roll 47+ Chr4 Does 1D6 damage to ICE/Demon STR. +3 System Know BB Routes link through at least one private system BB Finds new LDL link routes (legally). treat as STR 3 Code Gate Chr4 Records 'runners trip CP20 Pseudo-AI that scans files looking for keywords BB Allows multiple 'runners to run through one computer Chr3 Extra actions on mainframes NET Searches for and copies programs from files BB Major region locator map. equal to STR 5 Code Gate CP20 1/2 MU size. cleaning machines. John A Nephew. vocoders. 3D6 to Walls & Gates SW Stops and disassembles programs for copying. 3 settings BB Anti-virus. fries CPUs. ajames@node16. +2 to System Knowledge CP20 Goes out and skims news and interest groups for specified info BB Access code needed to log onto deck CP20 Recompiles damaged programs and files CP20 Skims R&D files at 1MU per turn. etc CP20 Operates doors. All rights reserved. broadcast at preset time Chr3 Controls mikes.000 pages per file CP20 Clean Pacifica of junk data NET Locks files at STR 3 CP20 Skims files at 1MU per turn. autofactories.500 NA 15. remote sensors. disguisable program Chr3 Combination Shield/Krash Chr3 On-line flunky Chr4 6 "bugs" that kill ICE before it can attack NET Derezzes programs. Ianus Publications Inc. Shelf life of a month BB Locks files with code word.co. Collated by Andrew James 05/01/02.CYBERPUNK 2020 NETWARE LISTING Dummy Evil Twin IGOR Lightning Bug Omnivore Satchel Charge Scribe Wolfpack 1 8 4 2 3 8 6 6 2 7 7 6 8 7 8 8 450 2700 4800 1540 18. etc CP20 Operates robots. detects & destroys Virizz & Viral 15 CP20 Detects 'runners within 2 squares.0 10 Flip Switch 3. temporarily reduces INT by 2D6 Chr3 5D6 damage to 'runner & progs in 1 subgrid. elevators CP20 Can place/receive calls while in the Net.0 Str 3 5 3 5 4 9. must be run inside the fortChr3 Stores up to 10. no safeguards Chr3 Allows access to Data Terms & Screamsheets via the Net CP20 Weaker program to operate doors. Temporal Statis Productions. -5 Net Initiative when active Chr3 Flip Switch glogo controller. can intercept at STR 2 CP20 Limited AI microphone/voxbox controller. 1 round per uplink or LDL NET Creates a paper trail. speakers. 1D6 to 'runners/progs Drains target's intellect.000 Function From Operates video cameras. Shelf life of two weeks BB Reconstructs files in the Trash buffer BB Takes pictures to make virtual objects Chr4 Compresses programs to half size but reduces Speed by 1 BB Function Carries 3 programs Carries 4 programs Carries 2 programs Seeks out & destroys users in a set area.uk . & Prometheus Press Inc. etc (1D6 INT/turn) into a data matrix From CP20 CP20 CP20 SW BB Utility Str Alias 6 Backup 4 Baedeker's Net Map 2 Bakdoor 3 Breadcrumbs 4 Butcher Boy 3 Cartographer 6 Databaser 8 Dolphin Programs 3 ElectroLock 7 Expert Schedule An 4 Filelocker 4 File Packer 4 Flare Gun 2 Flip Switch 2. 2 turns to unpack CP20 Message travels 3 spaces per turn for 2D6 turns Chr3 Flip Switch controller.500 18.Talsorian Games Inc.500 NA 500. etc CP20 Control terminals Chr3 Allows control of videoboards CP20 Difficulty 10-35 to patch into signal Chr3 Function From Replaces file name with false one CP20 Used to copy programs CP20 Routes calls public 2 or 3 dataterm numbers. whilst funneling funds elsewhere BB` STR vs CPU INT/2 for map of data fort. elevators CP20 Operates remote vehicles CP20 Limited AI vehicle controller. 1D10 damage to 'runners Chr3 Controller Crystal Ball Dee-2 Genie Hotwire Knevil News At 8 Open Sesame Phone Home Rockerbit Soundmachine Terminator Viddy Master WAD Controller Str 4 3 5 3 4 4 3 5/2 4 4 4 4 2 MU Cost (eb) 1 140 1 130 1 150 1 130 3 220 1 140 1 130 1 150 2 200 1 140 2 260 1 140 1 150 MU Cost (eb) 2 160 1 140 1 130 2 600+ 4 290 7 550 3 200 2 180 5 310 2 170 3 250+ 1 140 1 140 2 300 0 225 0 250 1 150 2 200 2 180 4 330 20 2000 6 1140 4 300 1 140 4 200 2 160 1 130 3 250+ 3 250 2 240 1 300 MU Cost (eb) 4 1160 5 1240 3 1000 7 12.

Phone Home None. Temporal Statis Productions. Padlock None. Dolphin Progs Sleek. Translator 2000 None. dressed in evening clothes. Baedeker Map A green line extending across a Net map. chrome dolphin. Guest Book An old-style hotel guest book and quill.0 None.uk 9. Expert Sched None needed. with two amused looking red eyes. deep voice. Classic "mad-scientist's" assistant. Filelocker None. buzzing. Pack of electrically-charged wolflike forms which pounce upon their target. Flip Switch 3. The motes lazily circle the Netrunner. NetMap None. Multinetter None. orange sphere of light. but might appear as a humanoid icon that leads you to the files you requested. Demons Afreet II Balron II Imp II Reaper Soulkiller Icon Tall. Ianus Publications Inc. Multi-Tasker None. Information © R. Breadcrumbs Line of glowing sparks forming a trail. Small. File Packer None. The Netrunner's Icon seems to fly around in large arcs. complete with flaming sickle and cloak made of outer space. Butcher Boy Takes the appearance of a system accounting program. Cowled chrome monk with feather pen. Backup None. Instant Replay None. Cartographer None. Knevil Wildly-dressed motorcyclist. Soundmachine None. Carries a red glowing energy blade. 6 motes of light that slowly alternate between red and white. which then sucks the 'runner into it. All rights reserved. Newsgroup Filt A simple Icon of the user's choice. with madly glinting eyes. Beeps. He grabs the remote's icon and begins moving it. Electrolock None. Rockerbit Cartoonish Rocker that hangs around the speaker remote and 'yells' into it as appropriate. Dee-2 None. whistles.co. writing. John A Nephew. A bomb in a backpack. who feeds programs into base. or drawing on the remote icon in question. male figure. AI Interface Floating hollow mask. News At 8 None. wears a fez and speaks in a formal. ripping it apart. complete with lab coat and hunchback.Talsorian Games Inc. but might appear as a humanoid icon that leads you to the files you requested. Dressed in futuristic black armor. Mystery Box Cartoon box with strange gears and widgets on each surface. Open Sesame None. Flare Gun Big-barreled flare gun. Collated by Andrew James 05/01/02. Classic Grim Reaper. R&D Protocol None needed. Whirring. screeching ball of blades which careens into its target and thoroughly mangles it. Re-Rezz None.CYBERPUNK 2020 NETWARE LISTING Dummy Evil Twin IGOR Lightning Bug Omnivore Satchel Charge Scribe Wolfpack Small spinning chrome pyramid that reflects the Icon of any program it encounters. ajames@node16. & Prometheus Press Inc. Viddy Master None. Swirling vortex that speaks in a high crystalline voice. Controller Icon Crystal Ball None. Bakdoor A green line extending across a Net map. Shredder UplinkJanitor program who rifles through the pieces inside a trash can and pulls out complete files. & pings. Hotwire None. Utility Icon Alias None. Databaser None. Ztech Installer 'Tronnic humanoid upper body mounted in a round metallic base.0 None. Genie None. Terminator A disembodied cyberarm begins typing.9 . GateMaster None. powerful black man. WAD Controller None. Huge. Flip Switch 2.

3 Interface rolls needs to pass BB Requires two passwords. goes inert after 3 rounds 2D6 damage to 'runner (STR 3). Ianus Publications Inc.000 13 13. 3 actions SW Carries 4 programs CP20 Carriers 4 programs. -4 to detect. STR = CPUs+3 Flashy Data Wall. goes inert after 3 rounds 2D6 damage to 'runner (STR 5). goes inert after 3 rounds 4D6 damage to 'runner (STR 6).000 MU Cost (eb) 5/cpu 4000/cpu 14 14. STR = CPUs+4 Flashy Data Wall.0 Succubus II Swarm Thug Vampyre II 7 4 4 3 6 45-4000+ 4 1200 5 1500 6 10. 2-3 Stun. diff 15-25 Interface roll to detect BB Gives 'runner a choice of doors.Talsorian Games Inc. independent PG Permanent subroutines. Superior Net Barrier +1 Code Gates Str Code Gates 1-10 Cortical Scanner 5 Endless Corridor 4 Encryp Breakthrough+1 Haunting Inquisition 8/6 Mazer 7 Nerve Labyrinth 6/4 Shrouded Gate 1-10 Tutor 3/5 MU Cost (eb) . but tags 'runner so that ICE can break link (STR 5) BB 9. disconnected if wrong one chosen BB Function Basic Data Wall.1000/level 1000 2000 3000 4000 4000 5000 MU Cost (eb) 4800+ 30.000 36. All rights reserved. Killer IV. STR = CPUs+4 Flashy Data Wall. STR = CPUs+1 Flashy Data Wall. Temporal Statis Productions. 1D6 damage to programs and 'runners Chr3 Can absorb up to 6 programs Chr1 Daemons Boardwalk Cockroach Cream Pie Deep Thought Eavesdropper Fait Accompli False Echo Gremlins I Spy Incubator Pattel's Virus Skivviss Ambushes Chimera Trap! Systemware Cloak Dazzler Monitor Panzer Pocket VR Too Many Doors Data Walls Data Wall Data Wall 2.000 8 80. +1000eb/1 STR NET Easy to crack.000 44. & Prometheus Press Inc. STR = CPUs+5 Function Attacks Intrusion programs as Killer. goes inert after 3 rounds Tighter coding makes them stronger. Many variations exist (Brainware Blowout) CP20 Uses a brainwave ID scanner. John A Nephew.CYBERPUNK 2020 NETWARE LISTING Soulkiller 3. ajames@node16.000 4 3000+ NA 50. +1000eb/STR 1D6 damage to 'runner (STR 2). STR = CPUs+2 Flashy Data Wall.800 7 950 7 20. If undetected it gets a free turn to act BB 3 Asp programs hidden in a file or node that attack if undetected BB Function From Cloaks an entire data fort.10 Information © R. so that they get cancelled BB Function From Invisible anti-demon. & Murphy) BB Records messages and conversation in research database BB Carries Databaser.000 7000 NA 50. 5 Hellbolt.0 Wall of Static Crystal Wall Fire Wall Reinforced Wall Rock is Strong Str 3 5 7 3 3 3 2 4 3 2 6 4 Str 5 4x3 Str 6 5 4 8 4 3 Str 1-10 +1 +2 +3 +4 +4 +5 MU Cost (eb) 7 1080 7 1600 7 1715 7 1080 6 1365 7 570 6 380 7 7000 6 400+ 6 760 7 2200 7 1320 MU Cost (eb) 4 100. Neutralizes 1 INT/CPU NET Disguised VR "cell" with trace. Records messages and conversation in system BB Subtly messes up project files BB Triggers false system alerts BB Produces more gremlins and randomly shoots off programs BB Commercial version of Eavesdropper BB Reproduces other programs BB Weakens 1 type of ICE BB Inflates project costs.000 4 8000 250. movement. Collated by Andrew James 05/01/02. 4 Spazz.000 NA 200. +160eb/STR Attacks 'runners.1000/level 20. turns them into more cockroaches BB Carries 3 programs (Poison Flatline.000 40.000 300.000 Function From Basic Code Gates. STR = CPUs+0 to +9 (max 10) Flashy Data Wall.co. diff 15-25 Interface roll to detect Chr3 Roving internal Net security NET Monitor that does 1D6 damage to 'runners and programs BB Disguised VR "cell" with trace.440 7 2300 1D6 INT loss/ to Data Walls & programs.000 Function From Records messages and conversation in admin/budget database BB Eats files. difference easily noted From CP20 BB BB BB BB BB BB From NET NET BB BB BB BB BB Upgraded Data WallsStr Anti-Program Wall 1-5 Anti-Personnel Wall 1-5 Laser Wire +2/2 Razor Wire +3/3 Shotgun Wire +5/5 Wall of Ice +6/6 ming. difference easily noted BB If you fail to get past it launches Psychodrome (STR 6) BB Code Gate variant BB If you fail to get past it does 4D6 damage to the 'runner (STR 4) BB Makes a Code Gate invisible.uk . +2 Speed. +3 diff to crack second password BB Tighter coding makes them stronger.000 3 1000 MU Cost (eb) .000+ 34.

CYBERPUNK 2020 NETWARE LISTING
Soulkiller 3.0 Succubus II Swarm Thug Vampyre II Swirling vortex that speaks in a high crystalline voice, which then sucks the 'runner into it. Voluptuous, nude, hairless female, made from shiny chrome metal. Has large batlike wings, blue eyes. Contextual quality hive that releases up to four swarms of bees. Generic cartoon thug. Figure in grey robes, with golden eyes, & fangs. Transforms into misty cloud that dissolves other icons.

Daemons Boardwalk Cockroach Cream Pie Deep Thought Eavesdropper Fait Accompli False Echo Gremlins I Spy Incubator Pattel's Virus Skivviss Ambushes Chimera Trap!

Icon Stylized porcupine-like shape that invades the database. Small cockroach-like image that multiplies across the face of the database. A cream pie. Dark depression/hole that slowly works it's way into the database (when it's visible at all). None specific, it's supposed to blend in. Cloaked and hooded man, with a glimmer of a sinister smirk under the hood. Shimmering "hologram" mirror image of the 'runner. Little green men running around carrying monkey wrenches. Hollow mask with piercing light-beam eyes. Translucent pyramid with the nucleus of another program always growing inside it. Swirl of hundreds of crystalline fragments. Bulbous chrome robot with four arms that act as a finder subroutine while corrupting data. Icon Fully animated chimera which breaths fire and choking gas at the target demon. Three Asps flowing out of the file/node.

Systemware Icon Cloak None. Dazzler Usually disguised as a piece of system architecture or simple defence program. Monitor Panzer Big computer generated tank. Often customized by in Corp data forts. Pocket VR Usually disguised as a piece of system architecture or simple defence program. Too Many Door Junction of 3 or more access routes. These "doors" can be unlabeled, labelled identically, or wrongly. Data Walls Icon Data Wall Standard Data Wall. Data Wall 2.0 Picket fence. Wall of Static Shifting wall of static surrounding the data fort. Crystal Wall Crystalline wall. Fire Wall Wall of flame. Reinforced Wall Very sturdy looking concrete wall. Rock is Strong Huge stone wall. Upgraded Walls Icon Anti-Program Looks like a standard Data Wall. Anti-Personnel Looks like a standard Data Wall. Laser Wire Mesh of laser light that reaches out to engulf the 'runner. Razor Wire Data Walls that can sprout buzzsaw blades to attack the 'runner. Shotgun Wire An aimpoint appears on the 'runner's Icon, at which the Wall will fire a burst of neural feedback. Wall of Ice Huge, brain-like image emerges from the Data Wall to bombard the 'runner with spheres of programSuperior Barrier Upgraded Data Walls have a tight matrix woven into them.

Code Gates Icon Code Gates Normal Code Gate, but variations are commonplace (see Brainware Blowout). Cortical Scan Keyhole that scans your Icon. Endless Corrid The Gate looks like a corridor that just keeps going on and on and on. Encrypt Break Upgraded Code Gates have a tight matrix woven into them. Haunting Inquis Normal Gate until it activates. Then it's whatever your worst nightmare is. Mazer Looks like a maze. Nerve Labyrinth Green labyrinth that seems to draw in the 'runner and squeeze his brain. Shrouded Gate Invisible or disguised as a Data Wall. Tutor Regular Code Gate that gives your Icon a tail which other ICE can yank.

Information © R.Talsorian Games Inc, Ianus Publications Inc, John A Nephew, Temporal Statis Productions, & Prometheus Press Inc. All rights reserved. Collated by Andrew James 05/01/02. ajames@node16.co.uk

9.11

CYBERPUNK 2020 NETWARE LISTING
Transportation 18 Wheeler Shuttle Bus Trailer Hitch Enhancement Brain Buster Gestalt Str 1 6 1 Str 4 9 MU Cost (eb) 4 500 6 700 3 300 MU Cost (eb) 6 4500 7 5600 MU Cost (eb) 2 1500 4 270 7 2 2+ 3 4 -

Function From Doubles remaining memory (MU-4), Speed=1 NET Carries up to 4 passengers, 5 spaces/turn, code needed to use PG Adds 20% extra MU, Speed -1 NET Function +4 to INT, +2 speed Up to 3 'runners can combine INT, REF, and Interface From I1.3 I1.3

Rache Specials Str Memorial ICEbreaker 6 Bone 4 Pirate Uplink 5 Rache's SeeYa 6 Int). Rice Burner 2 SideWalker 3 Succubus III 7 Specials Str Emergency Self-Construct emerges. Lunch Money™ 3 Perfect Lover 4 System ConstructionStr Antiquated Routines NA Bizzare Encryption NA Blood Cat 10/5 Tesseract Construction NA angles. ICE Upgrades Str Black ICE QA +2 Security Optimization+1

Function From Hold 4 programs like a Demon, but each program has full strength BB Attracts "Dog" programs from all over NET Alerts LDLs to presence of illegal calls NET Prog 15+. IDs Icon as either prog, 'runner, or AI NET
+1 to Net movement, -50% deck MU Allows you to walk on the sides of the Olympia sidewalks Compiler, carries 2 programs. 2D6 anti-personnel damage NET NET SW

MU Cost (eb) 4 30
7 6 145,000 900

Function From NA Converts 'runner to electronic entity, roll 1D10+4 for max INT
Compiler (assassin to kill it), 1D6 physical damage to the 'runner Your ideal partner from Nirvana Entertainment Technologies BB PG

MU Cost (eb) NA 50,000 NA 10,000 NA 300,000 NA 100,000

Function Circa 2013 interface. All 'runner Initiative rolls at -2 All system data is encrypted (STR 10 Gate), 1-2 hrs to decode INT 6 pseudo-AI, STR 5 attacks vs 'runners and programs Escher style data fort, -3 to 'runner Initiative until use to it

From BB BB BB BB

MU Cost (eb) NA 250,000 NA 250,000

Function From Money poured into programmers for optimizing its Black ICE (+2) BB All ICE upgraded to the latest version (+1 STR) BB

9.12

Information © R.Talsorian Games Inc, Ianus Publications Inc, John A Nephew, Temporal Statis Productions, & Prometheus Press Inc. All rights reserved. Collated by Andrew James 05/01/02. ajames@node16.co.uk

CYBERPUNK 2020 NETWARE LISTING
Transportation Icon 18-Wheeler An 18-wheeler trailer with the Netrunner's icon on the sides of the trailer. Shuttle Bus Superealistic mini-hoverbus and chauffeur. Trailer Hitch An open-topped, single-exit trailer. Enhancement Icon Brain Buster User's head looks as it's steroids, and he radiates an aura of great intellect. Gestalt Whatever it wants, after all it is a super intelligence. Rache ICEbreaker Bone Pirate Uplink Rache's SeeYa
Rice Burner SideWalker Succubus III

Icon A non-Euclidean corkscrew. Rubber dog bone. None. Shimmering silver screen, shows nothing (program), sine wave (human), sawtooth wave (AI/Pseudo
Japanese-style racing motorcycle. None. Very close variant on Spider Murphy's Icon, a busty, curvaceous, rendition of a red-headed anime girl.

Specials BB

Icon ESC Swirling vortex of blue lightning that sucks the 'runner's Icon into it; if successful the Icon later

Lunch Money™ Super-realistic little girl that plays innocent, then gets an evil look in it's eyes and attacks the 'runner. Perfect Lover Glowing blue or gold orb surrounded by storm clouds, out of this steps your ideal partner.

Construction Antiquated Bizarre Encrypt Blood Cat Tesseract Fort

Icon Older-style and more primitive Net imagery. None. Dead-black panther with glowing red eyes and mouth. Fort's interior defies orientation, up, down and sideways constantly changing, walls at impossible

ICE Upgrades Icon Black ICE QA None. Optimization None.

Information © R.Talsorian Games Inc, Ianus Publications Inc, John A Nephew, Temporal Statis Productions, & Prometheus Press Inc. All rights reserved. Collated by Andrew James 05/01/02. ajames@node16.co.uk

9.13

............ -3 Ambush/Surprise attack ................. +20 Optical .... -2 REF Critical .. -3 Target immobile .................... COOL STUN/SHOCK SAVE MODIFIERS Light (1) .......................... -4 Moving target REF>14 ............................. +4 Moving (per 20mph.......................... -6 Mortal 4 (29) ........ +2 Darkness/target obscured ........... -5 Mortal 3 (25) ............................................. +0 Firing at 4+ space capacity turret ........................................... Salvo is rocket burst size x rounds.. hands......................................................... +3 Full auto.. -0 3-4 (Weak) ............................. +3 Portable Intern Unit ............ +3 Speedholster (plus Fastdraw) .................... +10 IR Smoke (thermal & optical) .................. +5 IR Baffling ....... +15 Smoke (optical) ........... -1 5-7 (Average) ..... -2 Fast draw/Snapshot .... +15 Stealth (radar) ................................ACTIONS Move up to your full Movement (MA x3m) Attempt a Ranged or Melee attack Dodge or Parry a Melee attack Escape a Hold or trap Aim (maximum of 3 turns) Reload or change weapons Mount or dismount from a vehicle Repair or give Medical Aid Perform a non-combat task INITIATIVE MODIFIERS Kerenzikov Boosterware ................................................................... +1 Telescopic sight ...... escape............................................................................................................... 3m x BODY RANGED COMBAT TO-HIT NUMBERS Point Blank (Touching to 1m) .... -3 Target >3m below surface .. -2 Improvised weapon ............................................. 50m Submachineguns ...................... thighs ............ ACTIVE MISSILE SKILL LEVELS Thermal ... -0 to -3 Pressurized environment in water .................. +1 Med Computer Sights .............................................. -6 Aimed shot at head.......... -1 Critical (9) .................................. +2 Vehicle mounted weapon....... +2 Target crouched/kneeling . -2 Behind someone else .......... all other .. Crumples like a rag doll 3 ........... +2 11-12 ................ -3 Using two weapons .......................... 50m Rifles ............................................................. 1/3 REF............ -3 Aimed shot at arms................. 15 Medium (1/2 Long range) .. -5 WOUND EFFECTS Light ...................................................... +4 Firing at a wheel . Scatter Shooter <3m below surface ............................................ 10 Close (1/4 Long range) ...... <1m) ..................... +3 Life Suspension Tank ............. -3 Recoil . -2 Shooter >3m below surface ......Semi-Auto .................................... 10m x BODY Spears................... feet ............................. -1 WEAPON RANGES Handguns ...... -3 Blinded by light or dust .............................. -2 Firing at 1/2 space capacity turret .......... 40mph head-on) .......................... feet ......... +8 BODY TYPE MODIFIER (BTM) TABLE 2 (Very Weak) .................................. +2 Ext.. +3 Ubermensch Speedware (for 5 turns) .................. x basic To-Hit#/10...................... +3/turn *Except when piloting ACPA **Deviates 1m on Grenade Table/pt missed................ +4 Aiming (max +3) ............................... +1 Extra twist joint (grapple & escape) ..................................... +1 to +2 Speedware (for 5 turns) .......... large animal) . -3 Moving target REF>12 ............ -1/shot Recoil ......... arms................ -4 Tiny target (nonexposed weapon) ....... -3 Heat-seeking missile fired at AV/Jet ................ -2 Firer has vehicle link/cyber controls .......................................................... -3 on both Firing while running ... -2 DAMAGE BONUS 2 (Very Weak) ...................................................................... -3 Firing a shoulder arm from hip ........................... -3 Firer turning weapon to face target* . -2 Aimed shot at chest ....... +1 Blood Substitute .................... +0 8-9 (Strong) ...... +1 Med Targeting scope ........... 1/2 REF............... -1 Target prone ... -3 Aimed strike at head........ 0 Serious (5) ..................... etc ........................ 0 Serious .. -2 3-4 (Weak) ................................... -2 Using a turret-mounted weapon ........................................................... -2 Mortal (13) .................. -4 OPTIONAL RANGED MODIFIERS Aimed shot at vitals ....................................................... exposed person) .......... +4 Rocket Salvo** ........... -8 Mortal 6 (37) ................................................................ no turret ......................................... -4 Targeting computer . +15 Active missiles move at 1500m/turn+ Semi-active missiles move at 750m/turn COUNTERMEASURE EFFECTS Chaff (radar and laser guided) .............. +3 Tailored Phero-Confusion (1m range) .......................................... -1 Head and shoulders only visible .............................. -1 UNDERWATER MODIFIERS Target <1m below surface .... +3 Long/Ext......... Stares stupidly at wound........... 20 Long (Full range) ........................ -3 10 (Very Strong) ....... +2 Fastdraw (-3 to hit) ........... -1 Tiny target (bullseye................................ falls 4 ............................... +2 Med Smartgun .......................................................................... -2 Ricochet or indirect fire .... +1 10 (Very Strong) .................................Full-Auto ................................................................... non-stabilized weapon ....... 30 RANGED COMBAT TO-HIT MODIFIERS Extra actions .......... +0 Indirect Fire at Same Spot ....................... Spins around in place............................ etc ........... then falls 6 ........ wall) .................................................. -4 Firing at 1-3 space capacity turret ..... -2 Head and shoulders only visible ...................................AV or Jet (thermal) ..................................... -4 Firing at tracks ..................................................... -2 OPTIONAL HAND-TO-HAND MODIFIERS Aimed strike at vitals ................................... -3 Dodgeball (after 30 sec) .................. Close .. +10 Underwater Combat ...... -2 Aimed strike at stomach.............. +15 Smoke (optical) ..... +4 13-14 ............................................. -2 Half body visible ............... staggers and falls 5 ............. 400m Throwing (-10m/kg>1) ............ +1/turn Laser sight ........... -1 Target making evasive maneuver ........................................... +2 Fire corridor (no +5 for Ambush) ............................... -4 Aimed shot at stomach ................................................................................................................. +5 Silencer/Suppressor . -5 Loser of Facedown ....... -3 Small target (1ft or smaller) .......................................... COOL Mortal ........... vital area) ................................................... +2 Very large target (truck........... +1 Scopesight ... +4 Moving target REF>10 .............. -1/10 shots HAND-TO-HAND COMBAT MODIFIERS Target dodging . -3/extra action Using off hand ............. -3 Head only .......... +15 Jamming/ECM (radar) ......... -2 Target vehicle out of control .............................................................. -3 Mortal 1 (17) .... -4 Large target (car........... -2 Blinded by light or dust ........... hands.......... 25 Extreme (2x Long range) ................. -1 Turning to face target ...................... -4 11+ (Superhuman) ....................................................................................... +1 Quickdraw holster (plus Fastdraw) .. -4 Behind someone else ...... -2 8-9 (Strong) ...... Scatter Submerged & Firing at 2+ targets .. -1 Bipod (stationary & braced) .............................. -4 Mortal 2 (21) ............................... +10 Flares (thermal) .................................. +1/10 rnds Full auto..................................................other (thermal) . Screams............... +10 IR Baffling ............................................................ +4 Small target (wheel...... -2/additional shot LOS AND COVER MODIFIERS Target silhouetted ............................... +2 Three round burst (Close/Medium) ................................. -1 5-7 (Average) ... +2 Double-Jointed (grapple.......... +15 Radar .... 150m Shotguns ...................... moaning STABILIZATION MODIFIERS Full Hospital & Surgery . +15 ........................ hold) +1 360 Rotating Joints (escape) ............... +6 15+ ........................ windmills arms............. +1 VEHICLE TO-HIT MODIFIERS Large target (vehicle) ................................................. +5 Trauma Team Ambulance . falls 2 ................ Clutches wound................................................. eye.................................. +2 Target 1-3m below surface ............. -6 Stationary target ........... 1-3") . +1 to +5 Firer moving. -6 Small target (body location......... -1 Head only visible .. +1 to 2 Power Exo-Mount ......... +2 Long/Ext.. +1 Half body visible .... -5 Tiny target (bullseye.......... Slumps to ground.......................................................................... -7 Mortal 5 (33) ......................................... -1/10 rnds Autoshotgun .... -9 HOLLYWOOD OVERACTING EFFECTS 1 .... +2 Smartgoggles ................................................... INT......... INT................ -2 Firer making evasive maneuver ...........................

... +2 Darkness ................. sand) ........... +2 Amplified Hearing ........ You are known on sight by others beyond your local area............ Seduce 1-4 No fumble.. -10 Computer-assisted Optics ......................................... +2 MOVEMENT Characters can move up to their MA in meters and do other actions with no penalty..... snow) ................ Roll 1D10........Figure out............ catch a clue or tragedy? 1-4 No fumble. 6+ Very Large Vehicle .......... +1 Echolocation System (total darkness) ......... -1/20m Unit a normal sized Remote ..... Your exploits regularly make the headlines and screamsheets............. -5 Image Enhancement/Intensifiers .. 1/4 MA WEATHER MODIFIERS Light rain.. Stories are all over the local area........ TECH ........ -10 Spotter in vehicle ........... You can't get it together. 7 Skill critical to all group this session ...................... -4/-2... -1/10m Gibson "Sneak Suit" ............. 5-7 You make it worse. 8 Performed incredible feat with skill .Combat 1-4 No fumble....... 7 Weapon jams or imbeds itself in the ground for one turn...... fall)... -5 Unit a small sized Remote ........ -1 Nanooptical Upgrade (night vision) .Athletics 1-4 No fumble.......... 10+ Vehicle ..... +5 Difficulty for next attempt........ etc to find IR-baffled target .. 8-10 You damaged the device or creation beyond repair............... 15+ Squad (5-10 men) ................ Don't know how to do it... +2 Kiroshi MonoVision ........ 6 Weapon discharges or strikes something harmless....... FUMBLE TABLES REFLEX .......... 1/4 MA Skill Use IP Award Used Skill often. Fast Talk -2 to see if anyone • Were PCs doing things just to get IP? else notices how dumb you are. Fast Talk.. 1/2 MA Very Rough (marsh........................ 1/2 MA Blizzard ..................... +1 Revelation Cyberoptic .................. No reduction Rough (wooded......................... 6+ Missile firing ....... You're known worldwide........ take 1D6 damage.... 6 Skill critical to player in this session ............................... +5 Unit in cover ................... • Did anyone survive something next to 8-10 You not only don't know what's going impossible? on or anything about the subject.............. REFLEX .......... 1 Used Skills effectively . on a 1-4 they • Did anyone do something they've never attempt to do you physical harm..... 5 You drop your weapon....... 10+ Missile in flight . 2+ Recoilless Rifle firing ... Phone Pole 30 Concrete Utility Pole 35 Engine Block 35 Hydrant 35 Armored Car Body 40 AV-4 Body 40 Jersey Barrier 40 SPACECRAFT HULLS Spacecraft Skin Internal Bulkhead Internal Partition Heavy Cargo Craft Skin Station Hull Workplatform Hull Spacecraft Armor O'Neill Colony Wall SP 8 8 4 10 20 10 25/pt 300 SDP 15/m 30/m 60/m 75/m 90/m 120/m 150/m 75/m 300/m 15 45 45 60 150 15/m 45/m 75/m 30 75 75 75 90 90 90 105 105 105 120 120 120 SDP 24/m 24/m 12/m 30/m 60/m 30/m 75/pt 900/m SDP 150 150/floor 120/floor 400-1500 400-1500 750-2000 200/floor 1000-4000 5000 500-2000 75/level 50/level 1000-6000 400 800 1000 2000/sub 3000/sub EMP ...... They just won't buy it.. Notice................. IP AWARD GUIDELINES 7-10 They are violently opposed to anything • Did the team accomplish their mission? you want.. -1/10m Militech "Mirage Gear" .................... -5 Spotter in AFV (total -10) ...................Luxury 20/10 Submarine Pen 35/15 Military Sub Pen 200/15 ......................... but not effectively .Repair or create 1-4 No fumble.................. flurries ...Industrial 20/10 Sea Farm ... 8 You manage to wound yourself. You just screw up................... Multiply MA or Run by 2mph to get mph speeds...... STRUCTURES SP Guard Tower 50 Militech Tower 50/25 Arasaka Tower 40/20 Corp Research Park 30/15 Covert Research Base 100/15 Covert Corp Bunker 75/30 Corp Tower Bunker 75/30 Corp Military Base 30-80/15 Underground Base 200 Floating City 20+/10+ Undersea Dome 35/15 Old Undersea Dome 25/5 Undersea Mining Op 25/50 Sea Farm .............. -3 Using IR.. make Stun Save -1. 5 Extremely clever/effective use of skill .. or • Did someone save the life of another? what's going on.. Movement speeds are modified by terrain and weather: TERRAIN MODIFIERS Easy (sidewalk. 4 Very clever/effective use of this skill ............ +1 Sound Editing (specific conversation) ...... 2 Frequent and effective use of skill . Make an idiot of yourself.............. Your name is recognized by others beyond your local area........... -5 Spotter doing something else ....................... +2 Tactile Boost (touch) ... -2/-1.............. No reduction Steady rain..................... make a Stun Save. -1/10m Cam-O-Skin ... +4 Unit moving ...... +2 Olfactory Boost (smell) ............. -5 Militech "Ghostsuit" ... Door 10 Data Term 25 Mailbox 25 Curb 25 Armored Fridge 30 Weapon Emplacement 30 Tree.......... or dramatic? going on............... you leave them totally cold (-4 to next roll).................. 9-10 You wound a member of your party........ • Did anyone say anything incredibly witty........ but • Did anyone spend LUCK points? everyone knows how ignorant you are. done before? Did they succeed? • Did anyone experience a personal trauma INT . If a physical action........... Your exploits always make the screamsheets and TV............................ Stories have gotten around to friends.......... -4......... All your co-workers and casual acquaintances know..... 1 point of damage (sprain.......... heavy snow ................................... 20+ Recognise Surveillance Buoy ............ 30+ AWARENESS MODIFIERS Unit firing . 5-7 Fail miserably..................... +5 Cyberlinked into vehicle .............Convince.......AWARENESS DIFFICULTIES Single Infantryman .... 9 REPUTATION TABLE Level Who Knows About You 1 2 3 4 5 6 7 8 9 10 Anyone there at the time knows........... 5-6 You not only don't convince them. A news story or two has been written about your exploits.................................. -10 Unit camouflaged .Green 20/10 Sea Farm ..... 3 Did something out of the ordinary .. 5-7 You don't know anything about what's in-character.. or move 3 x MA in meters and do nothing else......... 8-10 Fail abysmally...................... plains) ........ COMMON COVER SP Office/Sheetrock Wall 5 Concrete Block Wall 10 Reinforced Wall 20 Brick Wall 25 Stone Wall 30 Reinforced Wall 40 External Wall 50 Floor / Ceiling 25 Heavily Reinforced Floor 100 Office/Wood Door 5 Heavy Wood Door 15 Concealed Security Door 15 Steel/Security Door 20 Reinforced Steel Door 50 Plexiglas Windows 12 Bulletproof Glass 15 External Windows 25 Car Body..

... +2 Hand Held Voice Stress Analyser ... +5 Complex lock ..... +1 Resist Drug/Poison Hemological Replacement ... +5 Target on guard or alerted ............. +2 EMPATHY Stress Chip (human interaction) ................ +2 Sound Optimization Sys ....... 24eb/kg) ................................... +2 Wilderness Survival NeoAppendix ..................................... +1 Human Perception Voice Stress Analyser ........................................................ +1 Mr........... +1 Portable Intern Unit . +1 Very Good Quailty Clothes ............ +1 INT Cyber-PCX (skills) ................... +2 Interface Trode Set ......... 15 Difficult .......... 2 days Look for hidden object .... 15 Tamping an explosive (5 min+) ......................................................................................................................... +2 to 6 Drunk.................................... +3 Insufficient light .... 100hrs/skill STAT & SKILL MODIFIERS ATTR Bodycure (1d6 days) ..... -1 to -2 Rushing the task .................................... +1 Designer Quailty Clothes ............... 25 C6 (full-lab........... +1 Facedown Chip (Facedown rolls) ..... +2 Tailored Pheromone-Confusion (1m) ............................... 5 min Fix complex electronic device ........ +1 BlabAll Plug-in Air Fouler ........... 5-10 min Open simple electronic lock ... +4 Hostile environment .............................. +1 'Francesca' Techscanner ................ 20eb/kg) .................................................................. +1 Nymph Perfume ........... -2 Diagnose Medscanner ..................... 3 min Decryption .............. door............. +2 Forked Tongue (Audio-Vox) ... +4 Secretive task under observation .... +2 Superchic Quailty Clothes ......................... +2 Forked Tongue (Audio-Vox) ............... 25 Nearly Impossible ........................ +1 Persuasuion/Fast Talk Tailored Pheromone-Gullible .................................. +4 Anti-Plague Nanotech (disease) .................................... +2 Autotanner (1d6 days) ........................ 20 min Fix a laser.............................. -3 Biomonitor ........ +3 Well-hidden clue...... +4 Toxin Binders .. +3 Swimming Web Foot ..................................... +2 Hand Held VSA ............................................... taser......................................................... -1 Athletics Gyro-Stabillizer ........................................................... drugged or tired ... 2-5 min Open simple mechanical lock .............................................................. 20 ................ -1 PhotoMemory RAM Chip (remember) .................... -2 Mag-Duct spots & cybercontrols ........................................ +1 MedicGear Medical Armor (on the spot) +2 Shadow Track Olfactory Boost (scent) ................... 30 DIFFICULTY MODIFIERS Complex repair ...... +3 Complex program .................................. +1 Seduction Nymph Perfume .................... 20 Enhance C-6+ shockwave (+100%) ......................... +4 Impossible acrobatics involved .......... Fumble MAKING EXPLOSIVES Nitroglycerine (lab.. +3 Brightly lit area ................. +3 BODY Pacesetter Heart ............................ +1 REF Adrenal Booster (1d6+2 turns) ................. or maser ............... 15 TNT (full lab.............................. 30 x1 ............ 20 x3 damage ..... panel ......... +1 Stress Chip (morale) ........................................................... 5-6 min Fix an engine .. -1 T-Maxx Cyberliver (ingested) ........................................... obscure .................................................. +1 Maximum Lover Chip .............................................................. +1 Hemological Replacement ..........................................................TASK DIFFICULTIES Easy .... +1/+2 Personal Grooming Nano-Groomers ................... +3 Web Hand ........................................................................................ +4 Lack of instructions for task ................. +4 Under stress .......................... 5-10 min Search a database ................................... +1 Boostmaster (need boosterware) ........ +1 Endurance EnduroDrink (2 hours) ................................................... +4 Add LUCK points ... +1 Variable-Chambered Heart ..................................... -1 WORKING WITH EXPLOSIVES An unskilled attempt that results in failure becomes a Fumble. +3 Very difficult acrobatics involved .............. +1 Difficult acrobatics involved ....................... +1 Pacesetter 2000 Heart ............. secret............................................... +2 Don't have the right tools ... +1 Perform AudioVox .............................. +3 Resist Torture/Drugs BlabAll Plug-in Air Fouler ................... +2 HOW LONG WILL IT TAKE? Fix simple electronic device or gun .......... -1 to -10 Manipulation with natural claws ................... +2 Archaesthetic ........... 35 Chemical delay fuses (25eb-75eb) ............................................................................................................. +4 "It's never been done before" ....................... +1 SuperSized Arm (with that arm) ............ +1 Climb Grip Foot ......................... Use grenade to damage structure . 10-20 min Rebuild an engine ................................ -1 to -2 Excellent conditions ........ +3 to 4 Wounded ................. a further roll of 8-10 means the explosive goes off "in your face" (a further Fumble roll of 8-10 means the same thing for a character with Demolitions)............................. +2 "Freezeban" Bioconstruct .................. 1-2 min Open complex mechanical lock .......................................... +1 Full-Spectrum Booster (+disease) .Studd/Midnight Lady ...................................................................... A roll of 1 means it goes off automatically............. 5-20 min Design a cyberdeck .............................................. 1-3 days Put on a disguise ...... weapon........................ +2 COOL/WILL Life Scan Body Monitor ...................... +1 Buchsterhude Tool Kit ....... 10eb/kg) . +2 Excellent tools/ equipment ......................................... +3 Very complex program ....... +3 Very complex lock .. Failure x1/3 .................... -2 Enable Cyberlimb (with that limb) ................................ +2 Other characters "kibitzing" ... 20 Plastique (full-lab. +1 "Freezeban" Bioconstruct ....... +1 0-G Maneuver Gyro-Stabillizer ... vehicle ...................................... +2 Tailored Pheromore-Love ............... +2 Very complex repair ..... +1 Interrogation Voice Stress Analyser ................................................................ -2 Terminal .. +3 Under attack ........... +3 Has never performed task before ..................................... -5 Model 100 Plugs (+2 vs Black ICE) .................................. 20 Very Difficult ............................. +2 to +4 Wardrobe & Style Romanova Cyberlegs ............. +1 MedTech Archaesthetic ..... +2 CompuMod Medscanner ... -1 Model 100 plugs & cybercontrols ........................................................... 10 Average ............................................... +1 Royo Bodyfree Masks ...................... 15 Guncotton (lab........................................ +1 Soundmachine Guitar (w/o backup) ................................................... 50eb/kg) ........... 20 EVALUATE STRUCTURE FOR WEAKNESS x2 damage ..................................................................... +6 Don't have the right parts ..... +4 Nasal Filters (inhaled) ............ 20 Use explosive as thrown bomb ...... +2 Stealth Catspaw Stealth Foot .... +1 Cyber-"E-Book" (skills) ...... 10 min Fix a tire ........ +3 Unfamiliar tools.... 15 Minimize C-6+ shockwave (33%) ... +5 Information hidden.................. +3 Cybercontrols ................ 3-4 min Open complex electronic lock . 75eb/kg) ......................... +3 Pitch blackness .......... +2 Adrenaline/Endorphin Surge (3/24hr) ..................... +4 BoozeMaster (alcohol) .................. +1 Total Body Plating ................... +1 'Farinata' or 'Venedico' Tool Kit ...........

........ Vehicle body weapons fire at -10 this turn and next......... danger) .... 4 ......... subtracting personal armor SP from the damage... most vehicles tend to crash when the driver is incapacitated (although some have autopilots that will take over when this happens). Only use turret weapons at -5 -1 to +1 .... During a chase..... the vehicle is destroyed...... Diff target he's dogfighting....... x1 * can't be done by hovercraft AV/Helicopter hit in front ot bottom ....... 20 Vehicle hit in front ........................... Diff Open Sky .. 6 ...... Engine 5 ..... +5WA vs chosen target Emergency stops (x2 Dec rate)* ...... 10 Stress Landing (under fire......... 20 Controlled skids (sideways skid stop)* 20 ARMOR 46-60 degree turns* . Aircraft Location 1-2 ... +10 1-3 ............................ When the turret takes damage to all its SDP..... Pilot or crew No weapons fire from this vehicle.PANZERBOY VEHICLE COMBAT RULES CHASES AND RACES Each participant makes a vehicle operations roll: Skill + Reflexes + modifiers + D10 If the roll equals or exceeds the Difficulty level. -5 Difficulty per successive turn.. 10 Difference .......... Count the difference between the skill Very Hazardous (crowded streets) .................................... Pilot or crew Weapons fire at -5 this turn....... or top .... it is destroyed.... add their relative speeds to each other to determine damage...... Walker Location regain control next turn of crash/spin.. An unconscious or dead crew member can't operate the vehicle............. 20 +10 or more ..................................... +10 D10 ............... +1/10% 7-10 .......... Stress Take-off (under fire............... bottom.... and whatever it hits)..... 20 HEAT round vs composite armor ... -1/action 5 .... the vehicle skids its current 7-10 .... there's a 2 in 10 chance that one of the weapons mounted there will be rendered useless...................... Those who fail may Hazardous (empty streets... Pilot or crew: Roll randomly for the crewman hit.......... x1/2 Jinking (reduce chance of being hit) ................... and gains distance as per its current speed....... Once the engine has taken over 50% of its SDP in damage.... x1 Vehicle hit in side ....... huge parking lot) ... the vehicle is destroyed........ DOGFIGHTING Each contestant declares the maneuver they CHASE/RACE TRAVEL CONDITIONS wish to make that turn and which particular Ground Vehicle Terrain ..........................roll this each time the engine takes damage.................... When the motive systems have lost all their SDP.. If it takes over 1/2 its SDP top speed is halved............. 20-25 D10 .....impossible.. 20 Non-HEAT AP round ..... and it suffers a -3 maneuverability modifier......................... there is a 1 in 10 chance of a fuel explosion ... Weapon (body if not present) In a crash........... ... Wings/rotors/fans 6-9 Vehicle slews out of control....... move the result to the next highhicle....... Driver or crew 6-8 ... hitting anything in the way (1d10 damage per 5mph/9kph of If the hit location roll indicates a result that's vehicle speed... the pilot must succeed at a Piloting roll vs............... Turret: Have 1/3 the vehicle's total SDP.......... When the turret loses any SDP.................... If the vehicle has not been trashed................... it is rendered inoperable......... there's a 1 in 10 chance that it will explode..................... and apply below: D10 ........ +5 Very Hazardous Conditions ...... that will cut off one or more pursuers.. If the roll fails then the driver may lose control and crash. highways) .............. When the motive systems have sustained 1/2 of their SDP.. all participants that wish to follow must roll against the maneuver's Difficulty rating....... x2 Rapid dives and climbs ... When a limb has taken damage to all its SDP....... Weapons fire is not possible while the vehicle remains out of control................... Engine Extra actions with cybercontrols ........ 20 *Don't use facing conditions against ACPAs............... x1/2 Emergency braking (x2 Dec rate)* ........ If the fuel explodes................ 20 HEAT round ...................... Difficulty 20 to regain control in the following turn................................... Weapon: Weapons have 10 SDP... Engine: 1/3 total SDP. Engine 1-5 Vehicle slews briefly out of control. helis) ..................... +5 4 .. x1 Loops (reverse direction) ... Legs 10+ Vehicle crashes (aerial vehicles spin).. In a spin..... the vehicle's top speed is halved............. subtracting lower differences from higher: Aerial Vehicle Terrain ... Shoot at normal WA CHASE/RACE MANEUVERS +2 to +9 ......... Any damage that penetrates the suit's SP is divided in half: One half goes to the suit's total SDP and the other to the pilot.. Vehicle body speed in meters forward..................... an air vehicle plummets down 25m per turn......................................... Military Ground Vehicle Location Driver can't see/has no sensors .......... Assessed against the ve................ the driver has to succeed at a Driving roll vs.... 4-5 ................. the vehicle is imobilized (aerial vehicles crash)........ 3 ... 15 LOCATION Rapid Direction Change . Driver must make a Diff 20 roll to D10 . SP Mod Bootlegger reverses (-1/2 speed)* ............... When a weapon has taken damage to all its SDP......................... 20 -9 to -2 ............................. 15 -10 or more ........... You can't shoot Very Hazardous (nape of Earth) .............. When a weapon is destroyed.. +3WA vs chosen target Hard turns (up to 45º) ................................ Tire/GE skirt/track 5 .... 25 Weapon damage D6 instead of D10 .............. All contestants make Open (salt flats.... doing the full damage of one shot to the part of the vehicle to which it is attached................... 10 appropriate skill tests..... along with all weapons mounted on it........................................... the vehicle suffers no mishap. EFFECTS Vehicle Body: When the vehicle has taken it's total SDP in damage (from any combination of locations) the vehicle is rendered inoperable........................................ Engine MANEUVER DIFFICULTY MODIFIERS 6 ..... When it has lost all its SDP it is immobilized (aircraft may try to glide)............... x3/4 COMBAT MANEUVERS Vehicle hit in rear....... 20 roll and the difficulty and compare below......... danger) ................. If two vehicles est location that's logically possible....... it and all equipment in it are no longer functional. Motive Gear: 1/3 total SDP.................................... Tire/GE skirt/track Driver doing something else ......... 15 crash... Result Hazardous (within 300m of ground) ...................... the pursued can anounce a maneuver............ If this loss of altitude brings it to ground level.. Difficulty 20 to regain control........................................... crash into each other......................... As above........ 15 1-4 ....................................... Vehicle body Hazardous Conditions ... 1-3 ...... Vehicle body CRASH! 9-10 ...... x1/2 Hard banks (45º) ..... Turret/weapon (body if not present) Total up the amount by which you missed the Driving/Piloting roll... All 6-10 ....... 25 Condition .......... Apply the damage to the person........................ AVs............ and it suffers a -1 maneuverability modifier.... NOTE: ACPA Have no target size modifier and use the human hit location chart........ Civilian Ground Vehicle Location Moving Pivot (hovers................ Driver or crew Every 10% over 50% top speed .......

+3/turn (max 4 turns) of spotted fire at the guishers and damage-control systems re... Subtract Armor Value from Penetration.............. -1 if back) Roll ..... A each crewmember and 25% chance of ex... Fire extinguishers and damage-control systems re..................... Cargo or Ammo 3-4 .. max +3)....... it does so by (range/ stroyed........target location at a time.... Catastrophic Damage 6... round off. artillery shells travel at 600m Equipment.MAXIMUM METAL VEHICLE COMBAT RULES FACTORS & CALCULATION Penetration: Average Damage/10... Hull/Turret Location 0-2 .. the item is destroyed.... 1/3 vehicles SDP & SP... Fire extinguishers and damage-control systems reduce the chance of fire or explosion to 5%... 1/4 SDP........... one random unprotected/exposed piece of equipement has been damaged........ 4... Empty Space/Weapon INDIRECT FIRE The spotter must know where he..... system or weapon: 90% chance per turn............ x1/2 for D6 weapons.. as long duce the chance of explosion to 30%.. Other Damage: Roll on Vehicle Hit Location Chart to see what was hit. Body armor will reduce damage as normal. 3.. Motive Gear 4-7 ............................ Engine: A damaged or destroyed engine will immobilize the vehicle................ roll for the Engine/Explosive Ammo: 50% chance it will artillery to hit versus Difficulty 25+ explode demolishing the target............ 2..... Fire extin......................... Empty Space: The shot passes through harmlessly. Tracks: Normal target... DAMAGE TABLE Die Roll ........... go to step 4... 1/2 Space Turret: Small.................. 2. Spotter's (Heavy Weapons+INT)/2 Fuel: 50% chance of catching on fire (3d6 to Firer's Heavy Weapons/2 each crewmember and 25% chance of ex........ and refer to table below: ANTI-VEHICLE WEAPONS VS PERSONNEL 1.. Figure Penetration and Armor Modifiers EFFECTS Cargo: Minor hit destroys 1 item... If the result is 0 or more............ -1/4 Extreme Range .. Fall at 175m/ turn...... Fire extin.. 1-3 Space Turret: Normal.... ... Hull 8-12 ...... Aircraft has to dive hicle can be targeted..... If not destroyed.. MINOR DAMAGE Equipment....... Other items....... or a computer navigation/GPS system... the To-Hit roll is missed by...If the shot hits..... after everybody has not work until repaired............ moved and taken their actions.. Crew 8 ..... If the LUCK test failed........... Crew: Each applicable crew member sustains 4D6 damage to a random loctaion...... BOMBING Crew: Each applicable crew member sus....... Roll 1D10 and add positive difference between Penetration and Armor Value.............. Fire extin.... Armor Value: SP/20... Multiply results of 1+ by 10 to find the damage the victim receives........ Location -1. guishers and damage-control systems re.... Ammo: If it doesn't explode. If the shot misses. duce the chance of fire or explosion to 10%.... Subtract this from the weapon's Penetration............... x height/100m..... This does not use up any LUCK points.. then check below for effects of damage............ Equipemnt 9 ....... the item has a 50% chance of surviving in repairable condition..Modifiers to the D10 roll are: duce the chance of explosion to 10%. Armor works at half SP. or a satellite. the victim takes 2D6 impact damage and loses 10SP of armor for every point of Penetration stopped..... are too more than one turn counts at aiming (+1 small to target with vehicle weapons.. x2 for any type of AP. Weapon 10-11 ........ small WA/turn.. roll on the Grenade Table to tains 6D6 damage to a random loctaion..... Major Damage 10+ ......... Body armor will reduce damage as normal. 3/4 Bottom....... COMBAT PROCEDURE 1........ it has the aircraft's speed........ Success indicated that he takes 5D6 damage to a random location.............. must be replaced....................... If not destroyed... When a bomb is released arms may shoot at these targets normally.. 5... Roll normally to hit.... divide average Armor SP by 20 to get the Armor Value. TREADS AND TURRETS of aim 100m/turn...... round off........same target area. but will lose half it's speed every turn after the first until it Wheel: Small target...... Turret (hull if no turret) HULL/TURRET SUBTABLES Roll 1D10 (+1 if shooting at front... At the end of the turn when the that it is destroyed.... Fuel: 50% chance of catching on fire (3d6 to as they're all shooting at the same target.... includ. If the weapon's Penetration is 2 or less... Roll normally for to-hit...... Exposed objects.....at the target for at least one turn.. it will shells reach the target....... the magazine for one random weapon is destroyed..There is effectively no limit to the amount of weapons one spotter can spot for... Engine/Crew 5-7 .... guishers and damage-control systems reduce the chance of fire or explosion to 30%........... such as turrets.. system or weapon: Item de....... Engine/Explosive Ammo: 90% chance it will 100m) x number of points missed by..... back......... -2 if shooting at back or bottom) Roll ..Visibility Modifiers that apply to the Spotter ploding each turn it is on fire)........out a need for a spotter to correct fire...... Mortars and launched grenades travel at MAJOR DAMAGE 400m per turn.. and the target are..... Guided bombs can correct their point TIRES..... Crew: Each applicable crew member sus..........spotter can only spot and correct for one ploding each turn it is on fire)..... diving for ing exposed crew and passengers. his armor is also destroyed...... or top ..... Surface Damage: Roll 1D10. Fuel 1-3 ......... 4+ Space Turret: Large...............0 ........direction determined by the Grenade Table.... 1/2 3... Result 0 or less .. round off. Victim makes LUCK test 15+... 7...... in a explode demolishing the target.. system or weapon: 20% chance that it is destroyed...... Full SP.... Fuel: 25% chance of catching on fire (3d6 to each crewmember and 25% chance of exploding each turn it is on fire)......... If not go to step 6......... Full SP...... as usual. A result of 0 or less. 3/4 SDP.... a Major or Catastrophic hit destroys all cargo..... see just where it hits and work out damage Body armor will reduce damage as normal................ PENETRATION MODIFIERS Per 10 points above target number ... it will not work until repaired.......... Full SP..... 1/2 SDP & SP..... on a ve..... On a 7-10.....Deviate 10m on the Grenade Table per point tains 10D6 damage to a random loctaion.. Minor Damage 6-9 ......... Surface Damage (step 6) 1-5 . VEHICLE HIT LOCATION TABLE Roll 1D10 (+2 if shooting at top.Dive-bombing: Diff 25+.. This requires a map and a Difficulty 15+ Wilderness Survival roll.. If the weapon that damaged it has a base Penetration of 3+....... Body Value: SDP/20... 1/2 SDP.................. +1/2 Per additional round . -1 if shooting at side.. Once a shot hits..... +1/4 Long Range .. -1/2 ARMOR MODIFIERS Hitting vehicle from side ... Subtract the target's Body Value.... unless the victim wants to add points to the roll.......... reaches 175m/turn. Hitting with a bomb: Diff 25+......... the To-Hit# drops to 10 and the weapon(s) can continue to fire at that location for as long as desired withCATASTROPHIC DAMAGE Equipment...............

. Firing is possible by weapons that are pointed directly towards the target or turret weapons.... Tracked vehicles.... Weapons fire at -5 this turn.... Small Jet .......... plus any modifers to the vehicle op... AV ................ 7-10 Bottom)............. +1 Tracked APC/IFV/MBT ...... mph by 1. -2 Standard Car....... ................. Open or close the range by your declared speed. and apply Size ........... +5 Roll succeeds within 10 points of the other vehicle's roll: The faster vehicle opens or closes the range (as desired) by 1/2 the amount of movement that was declared.. and into a bulding at 120mph... 5-6 Lose control.. Penetration caused is battle is being fought in.......................... failure forces another 1D6 roll on the Failure Table.... 25 Aerial Straight Up or Down (AV & heli) .... Weapons facing up to 90 degree away from the side facing the target can shoot.................. -0 Light Plane.. 25-100kg. 20 Bootlegger Reverse (-1/2 speed)* ... heli) ... in reverse or........ plaster/plastic) .. PA suits on foot and cycles halve this distance..head-on another vehicle. Diff 20+ roll to regain control next turn............. Ground vehicles skid 1D10x3m sideways in direction of travel.. +2 Airship . Divine Crash: Involve the armor facing appropriate kph by 1... 5-6 Right... Vehicles that were in an Advanta.. -0 Cycle.... 25 Extremely Tight Turns (40-60º) .. +5 REVISED CONTROL MODIFIERS Truck..... Roll succeeds and is 10 or more points better than the other vehicle's roll: You've obtained Advantageous Position....... If one vehicle runs into another geous Position get a +5 to this roll.. x1/2 Light (man. Pickup....................... Roll Initiative.. Very Heavy (5000+kg.. Example: An AV travelling at 120mph tries a tight turn into a street 20m wide....... 20 Controlled Skids* ... A cycle trying the same turn at 50mph will slew (1/6 of 66m) 11m..... 20 Emergency Stops (inc AV & heli)* ............. helicopters.......... hovercraft..... boats. concrete) ................ allowing it to make the corner.....Penetration................ x1 Roll Fails: Roll 1D6 on table below... 15 Take-offs & Landing . 501-5000kg. On a tight turn (over 30º).. Multiplier the results below: Very Light (less than 25kg) ... All vehicles make skill rolls to determine WEIGHT MODIFIER TABLE if their actions are successful............5 points per D10........ 15 Aerial Rotations & Hovers (AV.. armored walls) ....All vehicles delare actions...... MANEUVERS Swerve .. add the two eration skill............ An extremely tight turn takes 1/12 the actual distance. -2 Hover..... +3 Icy road (not hovercraft) ... 2...................... 20 Emergency Climbs & Dives ................ 7+ Ground vehicles roll 1D10x3m in direction of travel and take 1D6 Penetration to their thinnest armor each turn for [meters per turn in speed/ 20] turns............ Osprey................. 25 MANEUVER DIFFICULTY MODIFIERS Every 10% over 50% top speed ... adding Medium (101-500kg............ FAILURE TABLE 1-4 Vehicle slews briefly out of control... if you skill... x2 +1 to the die roll for each full 3 points the Heavy (car...... 10 der of initiative.. from behind. 5.............. 3-4 Left............. Roll 1D10 to determine which side is up (1-2 Top. as well as REF and Combat vehicle's speeds to determine collision Sense...................... Remember...............33 to get meters/ turn..... 15 Mild Turns & Banks (up to 30º) .......... the vehicle's speed/75 (round up)........ 15 Tight Turns (up to 45º) ..... Penetration caused by the crash is the vehicle's speed/60 (round up).. times the Weight Modifier. +10 Driver doing something else ...lision Penetration (3...... GM determines range and terrain the side (75% armor).......... to the situation............ +5 Extra actions with cybercontrols ....... points per point of Penetration).... losing 1D10x15m altitude... 20 Direction Rerverses* ... it takes 1/6 actual distance........ Air vehicles stall out.... and AVs multiply it by two and airplanes and airships by three. Lt Helicopter .......... -1/action Slippery road (not hovercraft) .................. plywood) .. PA suits flying.... -4 Med/Hvy Plane.... Med/Hvy Helicopter .. adding vehicle operation times the Weight Modifier..... losing 1D10x30m per turn until control is regained (Diff 25+) or aircraft crashes..... Diff 15+ skill roll or sustain a sideswipe. No weapons fire... CHASING & EVADING CRASHES Sideswipe: Minor crash directed at vehicle's 1................ 3.MANEUVERING......... Large Jet ..... if desired (even if slower than other vehicle). subtract the rammed vehicle's speed from the rammer's to determine col4..... Lateral movement takes it (1/6 of 160m x 2) 53m..... 20 Aerial Loops .. Limousine .......... x4 THIS VEHICLE MAKES WIDE TURNS A vehicle takes 1/3 of the actual distance traveled when it makes a mild turn (up to 30º). -3 Wheeled APC/IFV/MBT ........ Weapons fire at -10 this turn & next.2. Air vehicles go into a tail spin.. May crash if within 2m of an obstacle or vehicle..... +1/10% Driver can't see/has no sensors ......... Determine each vehicle's maximum speed in meters per combat turn............ If vehicle intercepts an obstacle within this * can't be done by hovercraft distance it crashes..... x3 action roll was missed by.

Kick. Sweep. Dodge. Damage JUMP KICK Martial Arts only + Kick Key Attack + WA RANGE Casting Hitting Grabbing Dodge REQUIREMENTS FOR RANGE CHANGE Casting to Hitting: If you have the greater MA you may be able to enter Hitting range.FRIDAY NIGHT FISTFIGHT 2 ATTACKER: REF+Skill+Bonuses/Penalties+1D10 vs. Archery (bows). Fencing (blades). Melee. Hitting to Grabbing: Make Grapple roll. All-OUT DODGE -2 to all Attacker's strike rolls. Brawling + Key Defense + WA DODGE Martial Arts. Athletics + Key Attack HOLD/BREAK Martial Arts only + Key Attack CHOKE/CRUSH Martial Arts.Dash penalty KNOCKDOWN SAVE Defender's BODY + Strength Feat + 1D10 vs. Grabbing to Hitting: Make Parry or Dodge roll. Choke. Melee. Block -5 Normal Strike ALL-OUT PARRY You don't need to check your parry. Dodge -3 Grapple -5 Cast -0 Disarm. Disarm. Ram. Athletics + Key Defense BODY 2 -2 3-4 5-7 8-9 10 11-12 13-14 15+ Key Attack DAMAGE MODIFIERS TABLE Hand to Hand Cast Weapon -1 -1 -1 +0 +0 +1 +1 +2 +1 +4 +2 +6 +3 +8 +4 +MArts +MArts HAND TO HAND RANGES MODIFIER KEY ATTACKS -0 Block. Kick. . STRIKE Martial Arts. Hitting to Casting: If you have the greater MA you may be able to enter Casting range. Melee + Key Strike + WA CAST Martial Arts. DEFENDER: REF+Skill+Bonuses/Penalties+1D10 If there's a tie the defender wins. Brawling + Key Attack THROW Martial Arts. SWEEP/TRIP Martial Arts only + Key Attack + WA BLOCK/PARRY Martial Arts. Dodge. Escape -3 Punch. Block. Brawling + Key Attack (or -BT Damage Mod) + WA + Size mod. Athletics +Key Strike + WA + Range Penalty RANGE PENALTY FOR CASTING RANGE PENALTY Hitting -5 Close -0 Medium -5 Long -10 Extreme -15 PUNCH AND KICK Martial Arts. Ram +5 Polearm Strike +3 Normal Weapon Strike -0 Punck. Fencing. Fencing. GRAPPLE Martial Arts. Sweep. Athletics (spec) + Key Attack . Grapple. Brawling + Key Attack + WA(attached) DISARM Martial Arts. Throw. Hold. Dodge & Escape + Key Defense + WA RAM Martial Arts. Jump Kick various Cast. Brawling + Key Attack ESCAPE Break to Hold/Choke/Crush to Grapple to Grabbing range Martial Arts.

$ Damage Bonus doesn't usually apply.5x PanzerFaust level. @ Martial Artists can subtract their Bonus from damage recieved. ~ Full 'borg only martial art. The attack is AP (SP 1/2.MARTIAL ARTS FORMS & SPECIALIZATION BONUSES Style Strike Punch Kick Disarm Sweep Block Dodge Grapple Throw Hold Choke Escape Ram Aikido (3) Animal Kung Fu (3) Arasaka-Te (1) Boxing (1) Capoeira (3) Choi Li Fut (3) Gun-Fu (3) Jeet Kun Do (3) Judo (1) Jujitsu (2) Karate (2) Koppo (4) Ninjutsu (5) PanzerFaust (5)~ Sambo (3) Savate (2) Sumo (3) Tae Kwon Do (3) Tai Chi Chuan (4) Te (3) Thai Kick Boxing (4) Thamoc (2) Thrash Boxing (3) Wing Chung (3) Wrestling (1) Damage Bonuses +2 +1 +2 +3 +3 +2 +2 +2 +1 +1 * +2 +1 +3 +1 +2 +3 +2 +4 +3 +3 +2 +2 +3 +2 +2 +3 +2 +4 * +2 +1 +2 +2 +2 +2 +2 +1 +3 +2 +4 +3 +1 +1 +4 +3 +2 * +3 +1 +1 +1 +1 +2 +2 +1 + +4vs % +3 +1 +3 +3 +2 +3 +1 +2 +2 +3 +2 +1 +2 +2 +2 +2 +1 +3 +1 +2 $ +4 +2 +1 +1 +2 +2 +2 +2 +3 +2 +3 +1 +1 +2 +2 +2 +1 +3 @ +3 +1 +2 +1 +4 +1 +2 +2 +3 +1 +2 +1 +1 +1 +2 +1 +1 @ +2 +1 +1 +4 +2 +2 +1 +3 +2 +2 +1 +1 +1 +4 % +3 +1 +1 +3 +2 +1 +1 +3 +3 +1 +3 * +2 +1 +2 +4 +2 +1 +2 +1 +2 +4 $ +1 +2 +1 +3 +1 +1 +2 * +2 +1 +2 +2 +2 +1 +4 +2 +1 +2 +2 +4 @ +3 +4 * * Key Attacks have Damage Bonuses. . but Key Variant inflicts damage. % Damage Bonus is never applied. Leaping attacts recieve +1D6/3m of leap. Damage bonus is 1. a move that doesn't inflict damage. damage penetrating hard SP is normal).

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