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autodesk inventor fusion tp3

autodesk inventor fusion tp3

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Published by: bernolim on Mar 25, 2012
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There are several methods in Inventor Fusion to create components, and
populate them with geometry

Creating an empty new component

The New Component command creates a new, empty component that is a
child of the selected component (which may be the root component). This

Working with Multiple Components | 205

command is accessed by clicking the right mouse button when the cursor is
over a component browser node, which will bring up the context menu.

For instance, choosing New Component while the root component (the
document) is selected

206 | Chapter 1 Autodesk Inventor Fusion TP3

Will create a new component which is a child of the root component

Working with Multiple Components | 207

Further, if Component2 is selected, and the New Component command is

chosen:

208 | Chapter 1 Autodesk Inventor Fusion TP3

A child component of that component is created:

Activating a component

Inventor Fusion always has an active component. The active component is
where newly-created objects go. This includes body geometry (for example,
if new features are created), work geometry, and new sketches. The active

Working with Multiple Components | 209

component is indicated by a blue highlight:

210 | Chapter 1 Autodesk Inventor Fusion TP3

There are two ways to activate a component: Double-click the component's
browser node, and using the Activate Component command.

Adding solid geometry to the active component

There are two main ways to add geometry to the body of a component. The
first is by creating new features, such as Extrude, Revolve, Loft, and so on.
The second is by dragging or copy/pasting bodies from other components.

The primary method to create geometry is using feature commands. See Create
a Single Body on page 86 for information about how to use features to create
geometry in a component.

Next, you can create geometry in a body by re-using body geometry from
other components. You can drag a body from one component to another
(which has the effect of moving the body from one to another), or you can
select a body in a component, use the Copy Command to make a copy, and
then the Paste command to copy that body to a different owning component.

Creating new instances of a component

To create a new instance of a component in your design, use the Copy and
Paste commands. select an existing component, choose Copy from the context

Working with Multiple Components | 211

menu, then select the intended new parent component (which could be the
root component), and choose Paste. The result is a new instance of the copied
component, which is attached to the cursor, and can be dragged to a new
position. A click of the left mouse button will place the new instance.

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