Name

:
Player:
Chronicle:

Virtue:
Vice:
Concept:

Clan:
Bloodline:
Covenant:

Attributes

POWER

Intelligence

OOOOO

Strength

OOOOO

Presence

FINESSE

Wits

OOOOO

Dexterity

OOOOO

Manipulation OOOOO

Resolve

OOOOO

Stamina

OOOOO

Composure

RESISTANCE

Skills

Mental

Disciplines

Other Traits

Academics________OOOOO
Crafts___________OOOOO
Computer________OOOOO
Investigation______OOOOO
Medicine_________OOOOO
Occult__________OOOOO
Politics__________OOOOO
Science__________OOOOO

_______________OOOOO
_______________OOOOO
_______________OOOOO
_______________OOOOO
_______________OOOOO
_______________OOOOO
_______________OOOOO
_______________OOOOO
_______________OOOOO

Physical

Merits

(-3 Unskilled)

Athletics_________OOOOO
Brawl___________OOOOO
Drive___________OOOOO
Firearms_________OOOOO
Larceny__________OOOOO
Stealth__________OOOOO
Survival__________OOOOO
Weaponry________OOOOO

_______________OOOOO
_______________OOOOO
_______________OOOOO
_______________OOOOO
_______________OOOOO
_______________OOOOO
_______________OOOOO
_______________OOOOO
_______________OOOOO

Social

Flaws

(-1 Unskilled)

(-1 Unskilled)

Animal Ken______OOOOO
Empathy_________OOOOO
Expression________OOOOO
Intimidation______OOOOO
Persuasion________OOOOO
Socialize_________OOOOO
Streetwise________OOOOO
Subterfuge________OOOOO

_____________________
_____________________
_____________________

Clan Weakness

_____________________
_____________________
_____________________

OOOOO

OOOOO

Health

OOOOOOOOOOOO
¨¨¨¨¨¨¨¨¨¨¨¨

Willpower

OOOOOOOOOO
¨¨¨¨¨¨¨¨¨¨

Blood Potency

OOOOOOOOOO

Vitae

¨¨¨¨¨¨¨¨¨¨
¨¨¨¨¨¨¨¨¨¨
Vitae Per Turn:____

Humanity

10______________O
9______________ O
8______________ O
7______________ O
6______________ O
5______________ O
4______________ O
3______________ O
2______________ O
1______________ O
Size:_____________
Speed:____________
Defense:__________
Armor:___________
Initiative Mod:______
Experience:________

Attributes 5/4/3•Skills 11/7/4 (+3 Specialties)•Clan (+1 bonus Attribute; see p. 92)•Covenant•Blood Potency 1 (May be increased with
Merit points)•Disciplines 3 (Two dots must be in-clan)•Merits 7•(Buying the fifth dot in Attributes, Skills or Merits costs two points)•Health
= Stamina + Size•Willpower = Resolve + Composure•Size = 5 for adult human-sized Kindred•Defense = Lowest of Dexterity or
Wits•Initiative Mod = Dexterity + Composure•Speed = Strength + Dexterity +5•Starting Humanity = 7•Vitae = d10 roll

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