Professional Documents
Culture Documents
en populaire cultuur:
gamecultuur 2008/09
http://www.youtube.com/watch?v=Rv81g-bujS8
geweld leren
Prensky, M. Computer Games and learning: Digital Game-Based Learning. Hoofdstuk 6, pp. 97-122.
• ontwikkelingsmanagement
• direct effect (plezier)
• evolutionair effect
http://www.nrc.nl/huizingalezing/article838878.ece/Huizingalezing_2007
1. Interpretatie (Deconstructie)
2. Reconfiguratie
3. Constructie
geweld leren
http://friendlymedia.sbrl.rpi.edu/index.php
http://www.ed.nl/video/regionieuws/article2266007.ece
realisme?
Wednesday, December 10, 2008 60
GEWELD
realisme?
Wednesday, December 10, 2008 61
GEWELD
realisme?
Wednesday, December 10, 2008 62
GEWELD
realisme?
Wednesday, December 10, 2008 63
GEWELDADIGE GAMES?
“Players do not engange in agressive behavior when playing a video game, but
participate in fantasy involving mock violence.” (P. 345)
“Of course media affect emotions and behavior. Thats is why people use them.
However, there is no evidence that media shape behavior in ways that override a
persons own desires and motivations. Can a violent video game make a person
violent? It can if he wants it to.” (p. 350)
Context: “Almost no studies of the presumed harmful effects of video games have
considered how and why people play them.”
What Marc Prensky was doing in this conference remains a mystery to me. He
certainly deserves credit for his role in the growth of the Serious Games area
and he is excited about the topic, but the talk itself was clearly for some other
audience. Consequently, there was a lot of debate on the Nintendo DS
backchannel when he argued for less jargon in Game Studies and simpler
selling of the ideas – among many other things.
Whether Prensky likes it or not, Game Studies is becoming more difficult the
more it matures. It becomes very fast very obvious if you have read the relevant
literature or not. And people have less scruples to tell you. I still heard some
researchers talking about how lonely they are in their home departments and
how great the conference was to encourage them in their work, but frankly: a lot
of the ground work is done. There is a lot of work published in the field and it is
very accessible. It seems only natural, that the field winds itself up to the next
level. In two years there should be even less talks on possible future research
projects (and I remember quite a few of those during the Utrecht conference,
mine probably included). Maybe it would make sense to create a somewhat
less rigorous “thoughts in progress” track for such presentations.
http://gtmachinimablog.lcc.gatech.edu/?p=47
James Paul Gee, Tashia Morgridge Professor of Reading at the University of Wisconsin-Madison
Clark Aldrich, internationaal gevierde e-learning analist, consultant, ontwerper en auteur, die
zich richt op het bouwen en populariseren van onderwijskundige simulaties voor professionele
vaardigheden.
Henry Jenkins, Director of the Comparative Media Studies graduate program (MIT)
representatie
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