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AppVersion: Check3D - V2.1.0.4 started.

System
: 2 CPUs found
Date&Time : 01/06/2012 11:03
ScriptVer.: 1.04
Resolution: 720x576i @ DirectX7 - IL-Field render
Device:
igdumdx32.dll - [igdumdx32.dll - 8.14.10.2117 (Newer than qualified!
)] - [A011,8086]
Config:
Hardware, No Shader support, SeperateBlending=None. VidMem=250MB, (R
GB,YUV,REC,OUT)=(16,24,6,6), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed...

In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine

passed...

In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine

passed...

In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine

passed...

In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine

passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly]

passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly]

passed...

In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat

passed...

In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine

31.6% off In-RGBA32, Out-Screen,W&B interlaced,CheckHorz
red = worst(127 off,8pels~0.0%, Loc:(718,10)x(2,13)) - (718,10)x(2,566)
green = worst(108 off,8pels~0.0%, Loc:(718,10)x(2,13)) - (718,10)x(2,566)
blue = worst(89 off,4pels~0.0%, Loc:(718,15)x(2,7)) - (718,10)x(2,566)
alpha = passed.
31.5% off In-RGBA32, Out-Screen,B&W vert. line,CheckVert
red = worst(127 off,14pels~0.0%, Loc:(718,10)x(2,13)) - (0,10)x(720,566)
green = worst(108 off,14pels~0.0%, Loc:(718,10)x(2,13)) - (0,10)x(720,566)
blue = worst(88 off,8pels~0.0%, Loc:(718,15)x(2,10)) - (0,10)x(720,566)
alpha = passed.
passed... In-RGBA32, Out-RGBA,ColorPattern,CheckColor
passed (I2) In-YUY2, Out-RGBA,ColorPattern,CheckYUVColor
red = worst(1 off,196952pels~47.5%, Loc:(0,0)x(720,576)) - (0,0)x(720,576)
green = worst(1 off,27756pels~6.7%, Loc:(0,6)x(238,563)) - (0,6)x(238,563)
blue = worst(1 off,246538pels~59.4%, Loc:(0,0)x(720,576)) - (0,0)x(720,576)
alpha = passed.

0%. In-RGBA32.566) alpha = passed.566) alpha = passed.ColorPattern. Loc:(0.W&B interlaced.. In-RGBA32.13)) ..OUT)=(26.576) green = worst(1 off.(0.8pels~0. 31.15)x(2.Resolution: 720x576i @ DirectX9 .(0..W&B interlaced..4pels~0.10)x(2.0)x(360.0)x(720.10)x(2.13)) .8. PS2.0)x(720. ILPP passed...8pels~0.6%. Out-RGBA.YUV. (RGB. In-RGBA32.0%. Out-Screen..B&W vert.CheckBlack [LowerOnly] passed. In-RGBA32.10)x(2. line.10)x(2.10)x(2. passed (I3) In-YUY2..576) alpha = passed. SeperateBlending=Hardware. In-RGBA32.6)x(238..576)) .4%. Out-RGBA.6)x(238.[A011.0)x(720. Loc:(718. In-RGBA32.CheckHorz red = worst(127 off.(718.ColorPattern.14pels~0.27756pels~6.5%.2xB&W interlaced.15)x(2.563)) .0%.8pels~0.0)x(720. Out-RGBA. In-RGBA32. Loc:(0. In-RGBA32.14.CheckB&G&WVLine passed..10)x(720.. line.(718.ColorPattern.CheckW&BLine passed.196952pels~47. Loc:(718.Check2xB&WLine passed. Out-Screen..CheckColor passed (I2) In-YUY2.(0.576)) . Out-RGBA.(718. Out-RGBA..B&W Checkerpat.B&W vert. In-RGBA32.13)) .10)x(2. Loc:(718.B&W interlaced. Out-RGBA.576) .0%. passed.CheckBlack [UpperOnly] passed. In-RGBA32. 2117 (Newer than qualified!)] .W&B interlaced. Out-RGBA.5% off In-RGBA32..0%.CheckB&WPat passed. Out-RGBA.. Loc:(718.566) green = worst(108 off.W&B interlaced.(0. Loc:(0. In-RGBA32.8)..CheckB&G&WLine passed.CheckWhite [LowerOnly] passed.6% off In-RGBA32.14pels~0.576)) .10)x(720.7)) .0%.10.CheckColor passed..CheckYUVColor red = worst(1 off. Out-RGBA.CheckVert red = worst(127 off.CheckWhite [UpperOnly] passed. In-RGBA32.7%.10)x(2.10)x(720.563) blue = worst(1 off.(0..B&G&W Vert Lines.246538pels~59.. Out-RGBA.566) green = worst(108 off.21922pels~10. Loc:(718.(0.. Loc:(0. Out-RGBA. VidMem=250MB.0)x(360. Out-RGBA.IL-Field render Device: Intel(R) Graphics Media Accelerator 3150 .566) blue = worst(88 off.8.34.. Out-RGBA..8086] Config: Hardware..CheckB&WVertLine 31.dll . REC..00.10)) .ColorAPattern. Loc:(718. In-RGBA32.566) blue = worst(89 off.CheckB&WLine passed.B&W interlaced. Out-RGBA.13)) . Out-RGBA.[igdumdx32. In-RGBA32.B&W interlaced.2xW&B interlaced.B&G&W interlaced.(0..Check2xW&BLine passed.. Out-YUY2.CheckYUVColor red = worst(1 off...

4%.CheckB&G&WLine 1.4%.OUT)=(26.14.4%..dll . 2117 (Newer than qualified!)] .77760pels~8.720)) . Loc:(737.8%.0)x(541.Check2xW&BLine 1.21922pels~10.720) alpha = passed. In-RGBA32.77760pels~8. VidMem=250MB. Loc:(737.77760pels~8. Out-RGBA. Loc:(0.CheckB&WLine 1. Loc:(737.720)) .CheckColor Resolution: 1280x720p @ DirectX9 Device: Intel(R) Graphics Media Accelerator 3150 .720)) .10.576) alpha = worst(1 off.576)) ..0)x(541.8.2)x(58.[A011.720)) .720) green = worst(4 off. Loc:(737.720)) .0)x(541.720)) .0)x(541.0)x(526.(737.0)x(526.0)x(360.4%.720)) .2xB&W interlaced.0)x(541.0)x(526.REC.2117 (Newer than qualified! )] .2%.B&W Checkerpat.4%. ILPP passed.4%.12.(752. Loc:(737.0)x(526. Out-RGBA.720)) .4%.0)x(541. (RGB.8086] Config: Hardware.540) blue = worst(1 off.0)x(541.720) green = worst(4 off.0)x(541.540)) .0)x(541.. Loc:(752.0)x(526.720) alpha = passed.0)x(526. Out-RGBA..1588pels~0.Check2xB&WLine passed.(737.8. Out-RGBA.10.4%.0)x(541.22320pels~2.B&W interlaced.720)) .0)x(541.2580pels~1. Out-RGBA.720) alpha = passed. In-RGBA32.B&W vert.green = worst(1 off.77760pels~8. No Shader support.720)) .720)) .720) blue = worst(4 off.CheckB&WPat red = worst(4 off..14..CheckB&WVertLine red = worst(4 off..34.720) green = worst(4 off.77760pels~8. Out-RGBA. Loc:(752. PS2.0)x(541.6)x(58.720) .(737. In-RGBA32.720) blue = worst(4 off..2)x(58. line.[igdumdx32. Loc:(0.77760pels~8.6%.YUV.. Loc:(0.77760pels~8.(737.560) Resolution: 1280x720p @ DirectX7 Device: igdumdx32.560)) .2xW&B interlaced.4%.22320pels~2.8.0)x(541. REC..dll .(737.4.B&W interlaced.(737.0)x(541.0)x(541.(0.8086] Config: Hardware. Out-RGBA. No PP passed. passed. passed. passed.0)x(541.(0.720)) .2% off In-RGBA32. Loc:(737.720) blue = worst(4 off.dll .OUT)=(6.CheckB&WLine 1. (R GB. Loc:(752.CheckB&G&WVLine red = worst(4 off.[igdumdx32..4%.(737.4). VidMem=250MB.6)x(58. Out-RGBA. SeperateBlending=Hardware.22320pels~2. Loc:(737.77760pels~8.B&G&W interlaced.(0. Loc:(737.B&W Checkerpat.2% off In-RGBA32.0)x(541. SeperateBlending=None.00.2% off In-RGBA32.0)x(541. Out-RGBA.[A011.(752.720) green = worst(4 off.YUV.8).B&G&W Vert Lines.720) blue = worst(4 off.4%. In-RGBA32.4%.(737. Out-RGBA.(752.0)x(360.77760pels~8.2% off In-RGBA32.ColorPattern. Loc:(737. In-RGBA32.CheckB&WPat red = worst(4 off..(737. In-RGBA32.

22320pels~2.8.22320pels~2. Out-RGBA. Out-RGBA.(737. Out-RGBA.0)x(526.(752. passed..0%.(403.3).77760pels~8.0)x(526.720) green = worst(4 off.B&G&W interlaced. Out-RGBA. In-RGBA32.Check2xW&BLine 1.CheckColor Resolution: 1920x1080i @ DirectX7 .720) alpha = passed.dll .0)x(541.CheckWhite [LowerOnly] passed.[igdumdx32.2% off In-RGBA32. In-RGBA32. line.0)x(541. In-RGBA32. Out-RGBA.2xB&W interlaced.(403.CheckWhite [UpperOnly] passed.CheckB&G&WVLine red = worst(4 off. In-RGBA32.10 80) alpha = passed.720)) . In-RGBA32.B&G&W Vert Lines.8086] Config: Hardware.CheckW&BLine passed. Loc:(737.0)x(1509.(403. In-RGBA32. Loc:(752.720)) . In-RGBA32.22320pels~2..0)x(541.4%.720)) .. In-RGBA32..W&B interlaced.YUV. Out-RGBA.IL-Field render Device: igdumdx32..2xB&W interlaced.0)x(526.CheckB&G&WLine 1.83160pels~4..1080)) .4%.4%.B&G&W Vert Lines. Loc:(737.2% off In-RGBA32.CheckBlack [UpperOnly] passed..CheckB&WVertLine red = worst(4 off..720)) .CheckB&G&WLine 1.0)x(1509...0)x(526.Check2xB&WLine passed. In-RGBA32.83160pels~4.720) blue = worst(4 off.720) alpha = passed. Out-RGBA..B&W interlaced. Out-RGBA.0)x(1509.B&W interlaced.83160pels~4..0)x(541.1080)) . Out-RGBA.4%. Loc:(737. No Shader support.B&G&W interlaced. VidMem=250MB. Loc:(752.CheckB&WLine passed. (R GB. Out-RGBA. In-RGBA32.. SeperateBlending=None.0%.. Loc:(403.(752.B&W vert. passed. In-RGBA32.CheckB&G&WVLine red = worst(4 off.ColorPattern.(737..(737.4.4%.1080)) .720) green = worst(4 off.REC.2% off In-RGBA32.0)x(526..0)x(1509.10..0%.[A011.0)x(1509..720)) .14. In-RGBA32. Loc:(403. Out-RGBA.10 80) green = worst(4 off.77760pels~8..720) blue = worst(4 off. passed.4%.720)) .2xW&B interlaced.dll . Loc:(403..0)x(526. Loc:(752..W&B interlaced.0)x(541.4.2xW&B interlaced.. Out-RGBA. Out-RGBA. passed.Check2xB&WLine passed..OUT)=(2..10 80) blue = worst(4 off. In-RGBA32.0)x(541.Check2xW&BLine passed.0)x(1509.alpha = passed.(752. Out-RGBA.77760pels~8.CheckBlack [LowerOnly] . Out-RGBA.. Out-RGBA..2117 (Newer than qualified! )] .B&W interlaced. ILPP passed.W&B interlaced.

In-RGBA32.83160pels~4.0)x(1517.1. 1080) alpha = passed. Resolution: 1920x1080i @ DirectX9 .8.0)x(1509.566) green = worst(128 off.309960pels~14.309960pels~14. PS2.00. Loc:(403. Loc:(718.0)x(1517.B&W interlaced.566) blue = worst(122 off.(403..2pels~0.0)x(1517.10)x(706. Loc:(718. line.0%.10)x(706.309960pels~14.(403.10)x(706..(718.(403.1080)) ..CheckBlack [UpperOnly] passed.0)x(1509.0)x(1517.CheckHorz red = worst(122 off. 35.B&G&W Vert Lines. 1080) alpha = passed. REC.17)x(2. In-RGBA32. Loc:(403.1080)) . 2117 (Newer than qualified!)] . Loc:(403. Loc:(718. Out-RGBA.8086] Config: Hardware.0)x(1517.5).(0. 1080) blue = worst(4 off.9%.566) alpha = passed.5%.0)x(1517. VidMem=250MB. Loc:(403.59996pels~14.14.(0.9%.1)) .2% off In-RGBA32.0)x(1509.566)) .CheckB&WPat red = worst(4 off.OUT)=(8.566)) .CheckB&G&WVLine red = worst(4 off.[A011.566) blue = worst(128 off.(403. 1080) blue = worst(4 off.10 80) blue = worst(4 off.dll .23)x(2. Loc:(403.(403.9% off In-RGBA32.1080)) .1080)) .5%.(403.10)x(720.1)) .10)x(2..566) alpha = passed.CheckB&WLine passed. 1080) green = worst(4 off.10)x(720.(403.0)x(1509.5%.2pels~0..0)x(1517. (RGB.CheckVert red = worst(128 off.10)x(2.83160pels~4.10 80) .(0.[igdumdx32.(718. SeperateBlending=Hardware.10)x(2.W&B interlaced.9%.83160pels~4. Out-RGBA. Loc:(403.10.566)) .59996pels~14.309960pels~14.B&W Checkerpat.566) green = worst(124 off. Loc:(403.IL-Field render Device: Intel(R) Graphics Media Accelerator 3150 .1080)) .0)x(1509.0)x(1509. Loc:(1. Out-RGBA.19)x(2. Out-RGBA. 1080) green = worst(4 off.0%.2pels~0.0%. Loc:(403.4.0%.YUV.1080)) .0)x(1517.10 80) green = worst(4 off.1)) .(403. 37. Out-RGBA..B&W vert.9%.10)x(720.0%. 1.(718.1080)) .1080)) . Out-Screen.2% off In-RGBA32. Loc:(1.16.B&W vert.59996pels~14.B&W interlaced.1080)) .(403.CheckB&G&WLine 1. ILPP passed.9%.309960pels~14. Out-Screen. In-RGBA32. line.5% off In-RGBA32.0)x(1517.0)x(1517.0%.2% off In-RGBA32. Out-RGBA.0)x(1517.9%.0)x(1517.CheckB&WVertLine red = worst(4 off. Loc:(1. Loc:(403.B&G&W interlaced.309960pels~14.

10)x(706.14.0)x(1517. In-RGBA32.566) blue = worst(122 off.0)x(1517.1)) . In-RGBA32.(403.0)x(1517.10)x(2.39)mb/s (up.dll .. (RGB.17)x(2.2)..(403.B&W vert.59996pels~14. line.0%.9%.566) green = worst(124 off.566) green = worst(128 off.(718.58. line.566) alpha = passed.309960pels~14.9%.SimpleTL (193. In-RGBA32.566)) .CheckB&WVertLine red = worst(4 off.W&B interlaced.0)x(1517.1080)) .8.CheckVert red = worst(128 off.2pels~0. 1080) alpha = passed.(0. 1080) green = worst(4 off.10)x(706. Out-RGBA.0)x(1517.2% off In-RGBA32.0)x(1517.YUV.5% off In-RGBA32.Check2xW&BLine passed.CheckB&WPat red = worst(4 off.1080)) .60.0)x(1517.OUT)=(26..(403.309960pels~14.(718.Check2xB&WLine passed.23)x(2.B&W interlaced. Loc:(403. PS2. VidMem=250MB. 37. Loc:(403.309960pels~14. passed.(0. 2117 (Newer than qualified!)] .2xB&W interlaced. 1080) alpha = passed. Loc:(718. Out-RGBA.9%.0)x(1517.[A011.2pels~0.10)x(2.. ILPP 9. Out-RGBA.309960pels~14. In-RGBA32.2% off In-RGBA32.1)) .00.(403.49sp In: YUY2 streams.10.566) blue = worst(128 off.59996pels~14. Resolution: 720x480i @ DirectX9 . Out-Screen.5%.8.CheckWhite [LowerOnly] passed.5%.CheckW&BLine passed. 1080) blue = worst(4 off.down) [(6. Loc:(403.CheckBlack [LowerOnly] 1.309960pels~14.34. Loc:(718..5%.9%.down) .78sp In: YUY2 streams. Out-RGBA. Loc:(718.2xW&B interlaced. Out-RGBA.59996pels~14.8086] Config: Hardware. Out-RGBA.2pels~0.(10. Loc:(403. Out: Screen [no iPP]. Out-Screen. Loc:(1.0%..9% off In-RGBA32.10)x(2. Out: Screen [no iPP]. Out-RGBA..10)x(706.CheckHorz red = worst(122 off. Out-RGBA..10)x(720.(718.(0. Loc:(403.0)x(1517.1080)) .8).10)x(720.566)) .566)) .W&B interlaced.W&B interlaced.[igdumdx32.1080)) .CheckWhite [UpperOnly] passed. 35.. In-RGBA32. 1080) blue = worst(4 off..W&B interlaced.1)) .IL-Field render Device: Intel(R) Graphics Media Accelerator 3150 . SeperateBlending=Hardware. Loc:(1.566) alpha = passed.B&W Checkerpat. REC. 1.0)x(1517..alpha = passed. Loc:(403.0)x(1517.0)x(1517. 1080) green = worst(4 off.309960pels~14.1080)) ..MixedTL (108.(403. Loc:(1.1080)) .0%.9%.19)x(2.B&W vert.39)mb/s (up.(403. In-RGBA32.9%.7)] 5.10)x(720.

99. [(3.2).4)] .47.(5.