Nieuwe media en populaire cultuur: game cultuur (2008-2009

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Katamari Damacy

200500202 Marinka Copier Teun Dubbelman Sybille Lammes Joost Raessens

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Inhoud
______________________________________________________ Boek: Raessens, J. & Goldstein, J. (red.) (2005), Handbook of Computer Game Studies. Cambridge, MA: The MIT Press. Hoorcollege 1 (11 november): Gamestudies, een introductie Joost Raessens Boek: Introduction, pp. xi-xvii. Reader: Aarseth, E. (2001). Computer Game Studies, Year One. In: Game Studies 1 (1). http://www.gamestudies.org/0101/editorial.html Aarseth, E. (2002). The Dungeon and the Ivory Tower: Vive la Difference ou Liaison Dangereuse? In: Game Studies 2 (1). http://www.gamestudies.org/0102/editorial.html Raessens, J. (2006). Playful Identities, or the Ludification of Culture. In: Games and Culture 1 (1). http://www.raessens.nl/Publicaties/2006-RaessensPlayfulIdentities.pdf Raessens, J. (2006). Reality Play. Documentary Computer Games Beyond Fact and Fiction. In: Popular Communication 4 (3). http://www.raessens.nl/Publicaties/PC0403_Raessens.pdf Hoorcollege 2 (18 november): Participatie en educatief ontwerp Joost Raessens Boek: Raessens, J. Computer Games as Participatory Media Culture. Hoofdstuk 24, pp. 373-388. [Tip: Hoofdstuk 25, 26 en 27] Salen, K. & Zimmerman, E. Game Design and Meaningful Play. Hoofdstuk 4, pp. 59-79.

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Reader: Raessens, J. (2007) Playing history. Reflections on mobile and location-based learning. In: Didactics of Microlearning. Concepts, Discourses, and Examples, edited by T. Hug. Münster: Waxmann Verlag. http://www.raessens.com/Publicaties/PlayingHistory.pdf Hoorcollege 3 (25 november): Computergames, een geschiedenis Marinka Copier Boek: Huhtamo, E. Slots of Fun, Slots of Trouble: An Archaeology of Arcade Gaming. Hoofdstuk 1, pp. 3-21. Malliet, S. & Meyer, G. de. The History of the Video Game. Hoofdstuk 2, pp. 23-45. Uricchio, W. Simulation, History, and Computer Games. Hoofdstuk 21, pp. 327-338. [Tip: Hoofdstuk 3]

Hoorcollege 4 (2 december): Ruimte, narrativiteit en identiteit Joost Raessens Boek: Juul, J. Games Telling Stories? Hoofdstuk 14, pp. 219-226. Mul, J. de The Game of Life. Hoofdstuk 16, pp. 251-266. Reader: Murray, J. (2005) The Last Word on Ludology v Narratology in Game Studies. http://www.lcc.gatech.edu/%7Emurray/digra05/lastword.pdf Jenkins, H. (2004) Game Design as Narrative Architecture. http://www.electronicbookreview.com/thread/firstperson/lazzi-fair

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Hoorcollege 5 (9 december): Receptie Marinka Copier Boek: Prensky, M. Computer Games and learning: Digital Game-Based Learning. Hoofdstuk 6, pp. 97-122. Gunter, B. Psychological Effects of Video Games. Hoofdstuk 9, pp. 145-160. Goldstein, J. Violent Video Games. Hoofdstuk 22, pp. 341-357. [Tip: Hoofdstuk 7, 8, 10 en 23] Hoorcollege 6 (16 december): Identiteit Sybille lammes Boek: Richard, B. & Zaremba, J. Gaming with Grrls: Looking for Sheroes in Computer Games. Hoofdstuk 18, pp. 283-300. Bryce, J. & Rutter, J. Gendered Gaming in Gendered Space. Hoofdstuk 19, pp. 301-310. Everett, A. Playing With Race in Contemporary Gaming Culture. Hoofdstuk 20, pp. 31-325. KERSTRECES Geen HC: 23 december, 30 december, 6 januari Hoorcollege 7 (13 januari): Overzicht hoorcolleges & Presentatie lopend onderzoek Marinka Copier, Teun Dubbelman, Joost Raessens Reader: Ryan, M.-L. (2004). Introduction. In: M.-L. Ryan (ed.), Narrative Across Media. The Languages of Storytelling. Lincoln/London: University of Nebraska Press: 1-15. http://books.google.nl/books Copier, M. (in press). Challenging the Magic Circle: How Online RolePlaying Games are negotiated by Everyday Life. In: Lammes, S., Raessens, J. et al (eds.), Digital Material: Anchoring New Media

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in Everyday Life and Technology. Amsterdam: Amsterdam University Press. http://www.scribd.com/doc/7856507/KCopier Raessens, J. (in press). Serious Games from an Apparatus Perspective. In: Lammes, S., Raessens, J. et al (eds.), Digital Material: Anchoring New Media in Everyday Life and Technology. Amsterdam: Amsterdam University Press. http://www.scribd.com/doc/7861175/P-Raessens-Indexed

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