By Mehdia Mahmood IT Student, Pakistan

• It’s a device that is always with the user. and has both operational and interactional constancy.e. is always on and always accessible. and in which the user can do so while walking around or doing other activities. i. and into which the user can always enter commands and execute a set of such entered commands.Wearable computer: • A wearable computer is a computer that is subsumed into the personal space of the user. . controlled by the user.

• Wearable computers are especially useful for applications that require more complex computational support than just hardware coded logics.• The wearable computer is more than just a wristwatch or regular eyeglasses: it has the full functionality of a computer system but in addition to being a fully featured computer. • It has been developed for general or special purpose information technologies and media development. it is also inextricably intertwined with the wearer. .

• In 1980s Steve Mann designed and built a backpackmounted 6502-based computer to control flash-bulbs. . the Evolution of Steve Mann’s “WearComp” wearable computer from backpack based systems and a camera-to-tactile vest for the blind. cigarette-pack sized analog computer designed to predict “roulette wheels”. cameras and other photographic systems Wearable Wireless Webcam.History • In 1960s. Collins and in the end of “70’s HP-01 algebraic calculator watch” by Hewlett-Packard. • In 1970s.C. published by C.

Edgar Matias and Mike Ruicci debuted the "wrist computer.” • In 2000s. a recumbent bicycle. Reflection Technology marketed the Private Eye headmounted display.• Steve Roberts built Winnebiko-II. demonstrated the “Forget-Me-Not.“Mik Lamming and Mike Flynn at Xerox EuroPARC. • In 1990s. Twiddler chording keyboard made by Handykey. as part of Kevin Warwick's Project Cyborg a necklace made which was electronically linked to nervous system .

decides when and how to render the results from the service agents . gathers raw data from the various sensors • Agent based core system. and perform if necessary a translation to any number of modal outputs. This system that has been designed comprises of three distinct parts: • Multimodal-multimedia based Input system.Architecture A framework called Sulawesi has been designed which gives the wearable computer an ability to accept input from any number of modalities. contains a natural language processing module and service agents • Proactive and Wearable Output system.

eyes. . voice and attention is actively engaged with physical environment Mobility Wearable computers must go where the wearer go.Features Consistency: There is a constant interaction between the computer and user Multitasking Wearable Computers provide computational support even when the user hands.

Examples: • Motorolla wearable pc by which one can use his/her cell phone. . • Twiddler • Factoid system  Sixth Sense by Pranav Mistry – a PhD candidate.

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Advantages: • Portability • Hands free use • Comfortable • Always on the task it is designed • Quick to access • Fashionable .

Disadvantages • Equipment can be heavy • Expensive • Some wearable computers can consist lot of wiring • Can cause irritation in heat • Side effects such as headache .

media.ac.html • http://www.cs.html An Article: http://www.com/wearable_displays/index.org/brochure/wearable.html • http://www.org/wiki/Wearable_computer • http://www.com/weblog/cat/16/view/5586/wearablecomputers.edu/wearables/ • http://en.microvision.mit.html • http://www.designboom.man.itsf.References Some Links: • http://wearcam.handkey.com Pranav Mistry • http://www.wikipedia.htm Examples: • http://www.com/projects/sixthsense/#ABOUT .org/wearcompdef.uk/~toby/writing/PCW/wear.pranavmistry.