Mayfair Games Inc .•

P.O. Box 5987 • Chicago,IL

• 60608

Author: Allen Hammack
Editors: Jane Wilcox and Cory Glaberson


1984 Mayfair Garnes Inc.

Cover Illustration:

1984 Boris Vallejo

Interior Illustrations: Gerald O'Malley and Hagins Fugate

No part of this book may be reproduced in any form or by any means, except for the inclusion oj brief quotations in a review, without permission in writing from the publisher. Permission is granted to the purchaser of this book to copy the maps and histories for personal use,.provided that none of the copies are sold or traded.



Role Aids are trademarks for roleplaying aids and adventures published by l'4ayfair Games Inc. this book are fictitious. Any resemblance

All characiersin

actual persons, living or dead, is purely coincidental.

ISBN: 0-912771-20-8
Manufactured in the United States Published simultaneously in Canada

Mayfair Games Inc .•

P.o. Box

5987 • Chicago,IL • 60608

my friends and relatives. who got me started in this bizarre but fun hobby so long ago. Special thanks go to Harley Anton. Special thanks to the librarians at Emmet 0 'N eal Library in Mountain Brook. . for their substantial help. I value each of you more than I would all the gems of the earth and all of the treasures in this book.DEDICATION This work is happily dedicated to the true Fantastic Treasures of my life.

ng Kuo Lao'sltems While Donkey Peacb of Immortality Charm of Death Chang Tao-ling's Spell Book Long Arm Safe Jump Plane Travel Clim of the Clough's Cloak .lying Carpet Jewel Trees Lamp Ring Alberich's Magic Items Inexhaustible Cauldron Well of Sweet Waler Antaeus' Boots of Wrestling Antero Vipunen's Gift Aphmdit. • It .of Darkness Longbow Cormac's Cup Cornucopia Cuchulain's Spears and Horse +1 Spear +2 SPear +3 Spear. Treasures . Aladdin's '.. Of 7 9 A Aaron's Rod Aarvak's Shoe Abracadabra Amulet AchiUes'Shield Achilles'Spear Aconite Adam Bell's Bow Aegir's Charm Aegis Aeolus' Bag of the Winds Agaric Agnis' Javelin of Flame Ahayula achis' Staves Aibic's Longbow Aine's Magical Peas Aid's Hidden Treasure Map Aitaveras Akonda Akpou AI's Scissors of Blinding . F.agic Items EverfuU Cauldron Two Magic Pigs Fruit Trees of Plenty Harp Club Daikoku-ten's Wooden Mallet Cuirass Shield Helm of Understanding Sling of Slaying Devil'sClub Diamond Kings' Items While Rat Diancecht.. . • .ng Bagpipes of Time Distortion Bahnung Balol's Eye c. Eros' Weapons Everful] Bottle Evedull Horn of Freyja Arrows of Desire Whip Axe EverJastingLoaf Exca Iibur 42 5 .... •• .e's Girdle APPLES Belt of Strength Sword of Invisibility Cloak oflnvisibilitjl Alexander's Cup Ali Baba's Charm AHca. Bhumiya's Riog Biersal Bifrost Helm Bodo Borneo Magic Spells Bragi's Harp of Life Bran's Magjc Items 24 Cure Animal Biles Clot Blood /" Boxing Gloves of Polydeuces Bracers of Defense Boots of Water Walking Cauldron of Regeneration Silver Stall Brazen Serpent Brisingamen Bucephalus al-Buraq • • .k Dwarven Magic 36 Stones of Trapping Iron Rod of Opening Loaves Of Satiation E Eira's Amulet EI Dorado . iii . Ankh Annwfyn's Treasures .rd Catseye of Power Cephalus' .. • •• . • ....e Avalon Avenger's Sword Awl Boy's Corn Ax of Paul Bunyan Ayar Magic hems MagicBo'W Magical Tome Ark of the Covenant ARROWS Amethyst Anapel Arrows of Artemis 6' Apollo Ayar·Cachi's Ring of Superhuman Strength Ayar-mancho's Rod of Fortress Constructlon B Baba Yaga's Items . .' 11 . '.....'.' III ••• II •• ' III . '. D Barashnum Basil Beans of Magic Bear's Ears Bells of Driving Bellerophon's Bridle Behane Cakes Beowulfs Sword Berries of Stamina '!'i...' •••• ' ~ •••.... Cae Bulg 31 Clover Charm Gray of Macha Cn Roi's Robe of Disguise Daedalus' Magic Items .. . .'. •••••• '.Dto Alimagba Charm Al thea I Alligator Teeth Allison Gross's Wand Alraun's Good Luck Charm Ama-tsu-mara's .' • • " • • • • • • ill • • • • • • III Caduceus Caeneus's Spear Cap of Invisibility Cap o'Rushes Carbuncle of Power Card.. .. • • • .... ..TABLE OF CONTENTS INTRODUCTION .....Minor Ambl'Osia t1.. David's Magic hems Guitar Endless Ball of Siring Wings Of Flying Dagda Mor's M.pples of Ate Apple of Conte Apples of the Hesperides Apple of Prince Ahmed Aqhat's Bow Arachne's Tapestry Argus' Figureheads Arjuna's Treasures A frOW Arroui Arrow Arrow Arrow Arrow Arrow Arrow Arrow Earthquake Creation of Flying oj Island Creation Ladder of Loha Penu oj Passage Detection Of Ten Geris of Whistling without Bow Staff Sandals Asklepios' Atalanta's Autolycus' Roots of Silent.. .Pede<:t Spear Cha. ... _. • •• 1' ••••• Hut Well of Ufe Iron Kettle Bags of Crushing Bagpipes of Charmi.ea's Charm Cassandra's Crown Castle of Floating Granite CaswalJan's Swo. • II! ..'s Spring Didi Charm Discus of Perseus Doc Cu'o'c's Items Sword of Speed Parasol of Power Battle Axe Charm Doctor Li's Talisman Dor-je Dracaena Dragon's Teeth Drauprrir Dvalin's Smithy Tools Dvergar's Cap & Cloa..' • 'II!I' . I!!I . . .. • .

.. Kipriano Prayer Roll Protection Against Magic T'ruthtelling Neutralize Poison Klieng'sBreastpla te Knife of Death Knife of Poison Detection Knots of Sorcery Knorted Handkerchief Kokkara ROl'S Flame of Immortality Kotwal's Charm KJ". .' Kaaba Kalevala K. Fakir's Butler jar Fakir's Rope Faustian Spells Teleport Food MagicRide Invisibility Consult the Dead Feathers of Attack Fenda Maria's Lamp Fionn MacCumal's Mantle . .." •• iii.k 60 JADE Blue J.smanship Hood of Hearing' Hose of Speed Tunic of Mighty Lungs Gloves 0/ Stone-breaking Day Cap of Invisibility .F . Shoes of Teleportation Sword of Cutting Pin oj Sleeping KintatO's Ring III ..k. ' .r Tuck's Quarterstaff Frithiof's Sword Frodi's Magic Millstones .. ...r Halak's .anaima Kantele of Vainamoinen Karshipla Bird Kay's Pendant Keresaspa's Gauntlets Keys ot Black Iron Khidr Sea Spirit Khvarenanh Killing by Pointing Stone 6 Laevateinn Lamp of Detecting Lies Lancelot du Lac's Magic Saddle Leander's Girdle of Swimming Leg Grease Leprechaun Magic Items Crock Of Treasure Three Wish~s Leprechaun's Stai] .• ' •• ' ' " •• '.inni Summoning Hataparu's hems Sword Sacred Cape Hecate's Flame Hedley Kow Helios Lens Helm of Heimdall Hephaestus's hems Magic Throne Magic Net Branding Irons Taios ..iii...ade Lavender lade While Jade Black Jade Vermillion.ting Lotus of Enchantment Love Potion Luck Ball Lugh's Healing Herbs Lugh's Sling Lukurnan's Charm Lung Wang's Token Lu-tsu's Wonderful Sword Lycanthropy Medallion Lyre of Building Lychnis 88 ....kajaU Hodmimir's Forest Hoo's hems Baldercake Girdle of Victory Hom of Farspeaki. .agarach Freyja.!le. King of Ireland's Son's Items Bow of MaT. 45 Gran Grirnhild'.roducl"g Potion jimsonweed joe Maga.s Potions Potion Of Forgetjulness Potion of Sleep Potion of Suggestion GrougaJdr Spells Health Keep the Path Part River Helm Beare's of Regenerasion Petrification Powder Halomancic Salt Han Hsiang-tau's Plants Harmonia's Necklace Harpalyce's Sandals Harpoon of Horus Harm and MarUI . Charm Enemies Release Fetters Protection from Storms Protection from Cold/ Frost Curse Immunity Eloquence Gullveig's Charm Gung. Inexhaustible Purse lzanagi's Sword jacinth of Power jack Cbarm jacob's Ladder .. iii..r....stJe Forseri's Charm Fountain of Hippoo:ene F.... ••• ' .. Charmed Shilling Leprechaun's Talisman of Teleportatior: Lha-K'a's Arrow Lia Fail LiE's Medallion Life Token Linden Bark Llew Uaw Gyffes' Truesilver Bracelet Lodestone of Power Loki's Magic Items Shoes oj Travel Belt oj ShapeshjJ. Herakles' Weapons Club Bow Golden Sword Armor & Helm Hydra's Blood Hermes' Items Winged Sandals Traveler's Pouch Hermod's Coat and Helm Heme tbe Hunter's Silver Anow Hiawatha's Moccasins II !!I Hkaung-beit-set HJids..• ' .ng Hreidmar's Book of Spells Inaction Binding Drop Objects Hylas's Gloves Hyperborean Cloa.' •. L..esnik's Ring Krishna's Fiery Discus Kuan Ti's Talisman Kubera's hems Stajj oj TreaStLTC Finding Pushpaka Wondrous Honey Kun's Swelling Soil Kusa Grass III iii ' . Staff of D.I!!I.lixi..rming Fairy Book of SPells Fairy Fear Spell Fairy Fog Spell Fairy Horse Spell Faet Fiada . . l1li • III 1IiI.'s Falcon Skin Cloak Frevr's Magic Items Gullin-bursti Shidbladnir Blodug-hoji Dancing Sword Freyr's Charm Fudo-rnyoo's Items Magic Lasso Sword of Mercy Fria..' •• '..cked Jade Cold Flecked Jade Jad's Runes Real/Remove Pain Extinguish Fires Calm Seas Speak with Birds jasper jericho Hom jewel-p..nir Gwydion's Crystal Sphere Gyges' Ring oI Invisibility 111'111 •• 52 Hasan of Bassorab's'Items Bird Garment Turban of Invisibility I-J IlIa Talisman Inexhaustible Nut . ..rac's Gloves John Henry's Hammer jonah's Diamond Joseph's Shirl 70 76 K .. •••• 111 Firbolg Bags Flint Flying Chariots Forgall Manam's Magic Ca........... Hades's Hag of E.11!. Gia..' G' Faerie Magic Items Fair» Cap of Invisibility Fairy Cloak of Invisibility Fairy Ointment Fairy Harp of Cha.IH-slaying Club Gigantes' Herb Gjall Glas Gajbleann Glass Mountain Gleipni[ Golden Fleece Goose of Golden Eggs The Grail 1111.•• . H Gabriel's Items Flaming Sword Trumpet Gagates Galahad's Shield Gandharva Weapons Ganymede's HOr5e5 Garuda's Charm Gawain's Magic Girdle Geush Urvan's Relics .

Newsweek Books. Myths.. by Stith Thompson. where the gold lies in the rock like suet in mutton. that it became real. Merlin seems La have come from Irish and Welsh stories. chard Cavendish. a A sharp spear needs no polish. England: 1976 . The Hamlyn Publishing Group. selected by Roger Lancelyn Green . Standard Dictionary of Folklore. Randam House York: 1937. London (et al. Indiana University Press. t a place called Shu. Mythology. New York: 1973. Frazer. of Myths. History can become an interwoven thread of this complex tapestry as well. by Kevin Crossley- The Impossible People. volumes ben Graves. Balti- Mythology. The Hamlyn ing Group. edited by Maria Lead). Great Fairy Tales of Ireland. edited by RiBooks. Myths. Therefore. Pantheon York: 1980.. by Derek and Julia Barker.k of Myths. Dutton and Company. by Gertrude Press. E.. Folklore. Mythology. these volumes will not attemp t LO accept some my ths as true and to deny others. compiled by Mary McGarry. Legends of the World. and MO. so many people searched and suffered for it and so many people believed in it. by Ro- Books. In an article on the search for El Dorado. and Legend. The majority of important sources are translalions of other secondary or tertiary works. with magical wea pons and a promise to return again when his country has need of him-a motif found all over the world. The Golden Bough. Parts Scarecrow Man and His Gods: Encyclopedia of the World's Religions. more: 1955.. the wri ter said that though the city never existed. York: 1972. New York: 1949. The Hero with a Thousand Faces. and religion overlapandare inextricably entwined. beings. fiction. I contend that they all could also fall in to the category of mythology. Religion modified the stories to wean OUL the Brythonic religions and to enhance Christian morals. One man's religion is another man's my· thology. Religion. New York: 1982. by Georgess McHarque .): 1971. 1-6.. A SELECT BIBLIOGRAP'HY Note: Few original source works exist that are written in English. New York: 1. items. London: 1907·1915. Wagnalls.lif-Index of Folk Literature.. McGrawHill. and every story that is now found in the library under "Mytho]ogy" was once (or still is) accepted as literal truth by a large number of people. New The Greeh. New York: 1965.INTRODUCTION There were giants in the earth in those days. New York: 1976. For example. The Bollingen Foundation. at least in the individual game universe that he or she controls-and that is exactly how it should be. Webb & Bower. by Thomas Bulfinch. The first mendon of the Holy Grail or of the romance of Guinevere and Lancelot seems LO have come about three hundred hears after the tales were first collected.): Jorge Luis Borges. King Arthur undoubtably had some historical basis. London 1965. Good luck in your search. The reader must make the ultimate decision as to which entries will be considered factual and which fanciful.. Penguin }·2. Books. edited by Pierre Crimal. Holland. Modern Library. Bloomington: 1975. by and Larousse World Mythology. characters. fol k lore. Jones. The poi ntis that the areas of his LOry. Dictionary Symbols.. and monsters in this book w ill be considered m ythological in the broadest possible sense of the word. Ltd. my thology. Dell Publishing.. New York: 1969. Wolf Publishing/Avenel Books. Arthur became a figure of my thology. by Joseph Camp~en. Macmillan Company.. New 7 .. New The Norse Myths. New York. Schlocker Publish(et al. edited by Geoffrey Parrinder. New The Immortals. Exeter.P. and folklore are the categories into which most people would place the statements given above. 1961. Dutton Company.P. Funk and York: 1949-1950. all treasures. A Boo. E. and 1-3. by Alexander Eliot.976. -Genesis 6:4 . The Book of Imaginary Beings. Ltd. Folklore embellished his deeds and incorporated existing tales. Vols. volumes 1·12. by David Leeming. by Sir James G. -Rudyard Kipling -Kukuana folk saying Finally.

. .. . . GENDER-Please read "he or she" and "his or her" respectively for "he" and "his" throughout this work. . ARMOR CLASS works on a scale where lower (or more negative) is better.. . For the sake of brevity (and my syntactical sanity) the shorter masculine form is used. . A special note concerning magical items that belong to a deity or to a famous character-he isn't going to be very happy when he finds out his personal magical "thingamabob" is missing. but the more realistic campaigns will recognize that something that can feed an army is probably worth more than something thatcan slay that army. . or a 45 or less on D% (9 x 5% '" 45%).. gold pieces sp . .HOW TO USE THIS BOOK Fantastic Treasures is organized alphabetically. . Achilles needs to roll a 9 on a D20 (14 • 5 '" 9). .. . . ... . chain mail would be AC5. It deals mainly with magical items and treasures found in actual mythology and folklore. .. or weaken. or ancien t role playing or miniatures game. . . . or whether to keep their powers as printed or to al ter. if Achilles' THACO is 14. . but 5-10 gold pieces are more likely for a day's effort. . Alignment Au: Attacks per melee round Dm: .. .. 3D6 means roll three 6-sideddice and add the results to gel a sum. Secondarily. .. .. . Hits To KilL M: Movement in feet/yards per melee round Align: .. CHARACTERISTICS (or Attributes or Ability Scores) are considered to be derived from 3D6. . . and each GM must decide whether or not to allow them. . plate mail and shield would be AC 2. although many items are considerably higher or lower in power than that range.. In some instances a treasure or item is so closely associated with a monster or other being that the beast's statistics must be included. CONVENTIONS include the '0' abbreviations for 'die' or 'dice': ID20 means roll one 20·sided die.. and the target is wearing chain mail with no shield (AC 5). they may be listed under the name of the item itself if it is well-known. trength D: Dexterity SM: Stamina A: Appeal gp . . These are given at the end of the entry. generating a percentage or number between 01 and 00 (read as 100). medieval. although many configurations of the name may be possible (Aladdin's Flying Carpet. expressed in game terms that are adaptable to any type of fantasy. An income of 20 gold pieces would be a very good day for a merchant. . .. .v. . . . . . A shield adds one step to make it armor class CAe) 9.S. Rough conversions are made for use in game systems where percentage scores are used as a base (lOO the normal human maximum).. VALUE assumes with a medieval level of civilization that the value of one gold piece is about $20 in 1984 U. . The GM should decide upon possible consequences before he allows such an item to be discovered. like an encyclopedia. .. Damage per attack THACO: To Hit Armor Class 0 Special: . . with 3 being the lowest score possible and wi th 18 being the normal 'maximum score. ... Carpet of Aladdin. Some of the items described herein are extremely powerful. .Intellect IN: . references are found under the name of the person. Insight ST: . . Flying Carpet of Aladdin). or being associated with the item. .. . deity. In general. .. dollars. and he might come looking for the character who took it. ENTRIES are listed under the first letter of the first key word.. Some itemsare non-combative. THACO is a handy statistic meaning "To Hit Armor Class 0. Special Abilities Inc Intellect IT: . ABBREVIATIONS AC: Armor Class HTK: . . .. . . . means roll two 10·sided dice sequentially. them. Silver pieces q. .. except where there is an obviously masculine anteceden t.. . IDI00 (or D%).. The assumption is that the majority of player characters are between approximately third to seventh skill level. For example. . . No armor is AC 10. . ." When you know someone's THACO and you'll have the number required to score a successful hit with a D20 (or multiply by 5 to gel the percentage chance of success). . . lso listed in Fantastic Treasures 8 . ...

specifically almonds.000 gold pieces.pples of Ate Apple of Conic Apples of the Hesperides Apple of Prince Ahmed Aqhat's Bow Arachne's Tapestry Argus' Figureheads Arjuna's Treasures Magic Bow Magical Tome Ark the Covenant ARROWS Arrows of Artemis & Apollo Arrow of Earthquake Creation Arrow Of Flying Arrow of Island Creation A rroui Ladder Arrow of Loha Penu Arrow of Passage Detection Arrow Of Ten Geris Arrow of Whistling Arrow without Bow Asklepios' Staff Atlanta's Sandals AUlolycus' Boots of Silence Avalon Avenger's Sword Awl Boy's Corn Ax of Paul Bunyan A ya.Aaron's Rod Aa." Any die roll may be altered by 5% (or by one on a D20) each time the word is spoken. (Feeding a group frequently from the rod should not be considered selfish in this context. there is a 10% chance that Jehovah will take action against the wielder which cumulatively increases every lime used.f po.lisbing.000 gold pieces. Au: 1. lSO minates. and then the light will shine for 30 minutes. Appearance: The solid sapphire rod is inscribed with unfathomable holy symbols. If a mortal finds one of the shoes Aarvak occasionally throws.[vak's Shoe Abracadabra Amulet Achilles' Shield Achilles' Spear Aconite Adam Bell's Bow Aegir's Charm Aeolus' Bag of the Winds Agaric Agnis' Javelin of Flame Ahayuta achis' Staves AUric's Longbow Aine's Magical Peas Airi's Hidden Treasure Map Aitaveras Akonda Akpou AI's Scissors of Blinding Aegis Aladdin's Treasures . a large snake once daily. Align: Lawful/Evil. Duration: After 10 turns of polishing. Appearance: This dull steel horseshoe traces of rust or tarnish on it.) Snake AC: 5. Aarvak's Shoe looks like a normal horseshoe. Dm: lDJO. It can also blossom and bear Iruit. plus any strength bonuses. It takes one minute to rub the shoe to get a light. it dispds magical darkness. The rod can become a large snake. and multiple utterances are permitted for a cumulative effect on one roll. is one of the horses of the sun. Flying Carpet Jewel Trees Lamp Ring Alberich's Magic Items Belt Of Strength Sword of lnuisibility Cloak of lnuisibility Alexander's Cup Ali Baba's Charm Ancanto Alimagba Charm Allheal Alligator Teeth Allison Gross's Wand Abaun's Good Luck Charm Arna-tsu-mara's Mirror Ambrosia Amethyst Anapel Ankh Annwfyn's Treasures Inexhaustible Cauldron Well Of Sweet Water Antaeus' Boots of Wrestling Antelo Vipunen's Gift Aphrodite's Girdle APPLES A. Value: The sapphire value alone is worth 50. ranging from a dim glow to the brightness of the sun itself. Value: 5. its additional properties make it worth at least 100. Magic Resistance: Aaruak's Shoe M: 6" Abracadabra Amulet lnt. The brightest intensity will illuminate any darkness (including magical) in a 3oo-root radius.: Average THACO: 16 be harmed by other 100% One use alters any die roll by 5% (wearer's benefit). A bracadabra A mulct can confer good luck upon the wearer.000 gold pieces. The rod can also be used as a +3 staff. enough to feed 10 people for a day. has Aaron's Rod Aaron's Rod is from the Biblical tradition. Special: Cannot snakes. Aarvak.gic Items Ayar-Cachi's Ring of uperhuman Strength Ayar-manchojs Rod of Fortress Construction oc Aaron's Rod -+8staH -Bears fruit once daily (enougb for ]:0 people for 1 day) -Becomes food Aarvak's Shoe Glows dimh after one melee round o.l\farimum uses: 100. HTK: 3D8. in Norse mythology. but when Tubbed vigorously with a soft cloth it will begin to shine with a continual light. However. Each of these two functions can be performed once per day. causing I D6 + 3 points of damage. if the rod is used [or evil or selfish ends. which cannot be defeated by normal serpents or by sorcery. it can be polished to shine to any intensity. A bracadabra Amulet 9 .r Ma. Anyone possessing such an amulet may alter his luck by saying the word "abracadabra.

or until it evaporates (24 hours). The deadly Nepal aconite can be used on arrowheads to stop a tiger. Bell is supposed to have been able to split a hazelrod at 160 feet. was the first to discover and to use successfully the secret of the spear. a [otunn of orse mythology. This will not. but can also be made of lesser metals. Bell's weapon is a +3 longbow. Value: If th plant pieces per dose. is associated with calm seas. shield can shine light in a 6r arc in front-save vs. but it is very light and more durable than steel. if the GM decides there are some in the area. Gods of healing. In other cases. since a few accounts translate the word for the weapon as lance. Dosage: One dose is equal to about one tablespoonful of syrupy liquid. Telephus. Bell and his friends CEm of the Clough and William of Cloudesly are all famous outlaws and excellent archers. king of Mysia. Once per day the bearer of this +3 shield can command it to shine.000 gold pieces. it acts as a pain reliever. all bei ngs wi thin a 60 degree arc from the from of the shield (stretching to the horizon unless blocked by terrain) must save vs. or even a whale. I +3 longbow Adam Bell's How is memioned Achilles' Spear is a +2 spear which can create wounds which cannot be healed by normal rnedi al or magical means. when the proper words are said over it (see below). .Each amulet is good [or 100 uses. Adam Bell's Bow Aegir's Charm Still aDf storm within a 10-IWometer radius.+2~r . becau e there are obvious traces of rust on it. but Aconite . aconite can be used in dilute doses as a pain-reliever. a human. which is enough to coal one weapon. the long horseman's lance described in most role-playing games. Value: 20. Appearance: Th spear looks more "normal" than most magical weapons. Ran. it won't weaken or eat imo the weapon. bearing a gradually vanishing inscription. Appearance: A nature-oriented character will have no trouble identifying this plant. a nature-wise non-player character will have to identify and prepare the plant. Walls of gold that hine like fire illuminate the pa lace. However an ointment made wirh a bit of rust [rol~ the spear will heal any wound the spear itself has made.Diluted 10. Adam Bell's Bow Aconite Achilles'Spear . New rust appears one day after the old rust is removed.000 puts water to 1 part aconite.Once daily. heal wounds made by any other weapon. and may option. although most found have been partially used up and there is no way to determine the extent to which it has been used. however. The amulet cannot be recharged. Aegir's Charm is a small cauldron Aegir's Charm 10 which. Aconite is any of a group of plants which are the SOUIceof a powerf u 1 poison. One round later. magic or be blinded for 5 melee rounds. pq. which accounts for the val ue placed on this water by people (especially sea captains) lucky enough [0 own one of these . When the amulet is exhausted.son or die instantly). Value: 40. Value: 200.a powerfulpoison (save vs. The spear may be a bit larger than usual. and is nor to be hi a med for the Storms wrough t by his wife. this is impossible (0 determine. will still any storm within a 10kilometer radius as long as the cauldron is at sea or its bearer is within sight of the sea. But the rust is special. Aegir. it must be filled with water from Aegir's palace under ihe o ean. Appearance: The amulet is shaped like an inverted pyramid. Appearance: This shield seems to be made of gold. With this bow. It is most definitely not. The poison stays on the weapon until a successful strike is made. Achilles' Shield was forged by Hephaesrus Achilles' SPear and ihe Cyclops and is truly an object of wonder and awe. especially Apollo. mon kshood is one species. Value: 7.000 gold pieces.Wounds hom this spear can only be healed by gods 01" an ointment containing rust from me spear. until it is wiped off deliberately.000 gold pieces.ean be made inlo. however. If available. grows nearby. the wearer will know that no change to his tuck has been made. can heal wounds made by the spear. other deities may have difficulties. the cost amount.+8 shield .000 gold pieces if unused. magic spells or be blinded for five minutes. It is best when made of gold. But like many poisons. To operate. in an English ballad. 20 gold the plant is not readily is at least 10 times that be higher at the GM's Achilles'Shield Achilles'Shield . charging 10 to 20 percent over the COSt indicated. even among the gods.

000gold pieces per wind that has already been used. All the wi nds rushed out and the ship was blown back to Aeolia. "'":> ~ Aegis ID 100 miles in any random direction. it has been said to look like a large goat's fleece. When the winds are released. dexterity or receive 3DJO HTK of damage when they land.. Value: 16. the price drops 1. such as East Northeast) is spoken nine times near the top of the bag and then the bag's bindings are loosened . appear on the cauldron's bottom. The Iliad describes it as having golden tassels.otects.o stO~e (save "s. The wind will continue to prevail from the desired direction for one week." which must be spoken to activate the magic of the cauldron. . Near the end of Odysseus' journey. The Bag is treated as a normal bag. and thai under normal condi nons (not using a bag).eadon it tum t. Note: At some poin t Athena added the head of Medusa to her aegis. If it has. magi¢).000 gold pieces with Medusa's head. his sailors' curiosities provoked them to open the bag.charms. Al though descriptions vary. which some writers have attributed to the great she-goal. This will cause all known or unknown . If the Bag is opened too wide. 20 The bag will suck in anyone within 120 feet..e. see' tbe chart . Athena wears it draped over her left arm . but one II .ds can be either a boon or a hindrance to mariners. The tornado will move in anyone random direction for IDIOO turns. Value: J . fes. The GM must decide if this has happened yet. Appearance: The cauldron is quart-sized.. Amalthea. (Value of Aegir's water: 100 gold pieces per quart.000. • Those looking onllie Aegis with Medus3'lr·l:!. including psionic Twice per day the aegis can be. he sometimes gives a Bag of the Winds to lucky travelers. May beshak- en twkedaily.. To use this item.) Aegis -+"10 annor(pr. Appearance: This appears (Q bea large lea ther sack or bag" tied tight! y with rope at the opening. of the bag to receive 6Dl 0 HTK (save for half damage). Note: The winds affect the holder of the bag. and today is commonly misrepresented as being a shield or breastplate. The words "Naga rithbar Samu..he does not have to flee. all of the winds will escape with calamitous effects. Aeolus gave him a bag withal Iof the winds tied up in it-except the one favorable to his course. Aegis is a magical item belongi ng to Athena (and sometimes Zeus).000 gold pieces.entire body). the wind wil1 blow inrbe'd6ired dire<:tiOD for one : week. there is a 30% chance that random winds may also help or hinder. bUI a save must be made each round the bag is opened. A save vs.000 gold pieces.If opened completely. When Odysseus landed there. shaken. below (01' the eUe€lS.. to flee until they are too exhausted to can tin ue. Early Greek mythology says that Aeolus was king of the floating island oE Aeolia and was guardian of all the winds of the world.5 save vs.witbou t the head. protecting with a +10 bonus the entire wearer's body from any son of attack. so it looks like there are live animals struggling to get out. Herodotus describes Athena's aegis as a goat skin. at normal chances. magic negates the effect. then will peter out.. and silver chased with gold . and the same disaster can occur if the bag is cut or punclured. ·. Aeo. and if Aeolus is flattered and given great gifts. All victims must save vs. • Wlum opened slightly. Agaric Agaric 4garic is a poisonous mushroom. fear at -5 to the success chance. the direction from which the wind should blow. . or until another wind is let [rom the bag . but other accounts picture the cloak as fringed with serpents. turning to stone. which nursed Zeus. . each corresponding to a point on the compass. anyone looking a t the aegis must also make a saving throw vs.~~ '" . Aeolus' Bag of the Winds Aeolus' Bag of the Winds . the name of the desired wind (i.000 gold pieces. 500. 1l~15 Winds create a 30'x 30'x 60' tornado that gives anything within its path 3D8 HTK of flee (.lus' Bag of the Win. use the chart below to determine the effect (roll lD20): 1-10 Winds blow people and belongings . 16-19 There is a huge explosion (actually implosion) that causes anyone wi th ~ in 60 £t. wi th no pluses for the saving throws. If any enemy makes a successful saving tbrow vs. It is said that if Aeolia can be found.Note that each wind can only be used once. Appearance:.enernies wi thin 20 kilometers on any plane of existence.-~~ • .Designs on the cauldron picture Aegir and his palace. Value: 8. where Aeolus refused to capture the winds again because of the men's stupidity..Shaking the AegisQluses aU enemies . There is constant movement inside the bag. There are 16 winds inside. It functions as +10 armor. whether they are looking at the aegis or not.

Agni is the god of {ire. As the altar fire he is the mediator between gods and men. Frost_. hail. as long as the bearer holds the javelin in the grip area. damage. bearing enough food Ior w~ks. Aine's Magical Peas If planted at night. Each staff corurols only one of the four elemental forces-snow. whichever is appropriate) or helshe/it will burst into flame. possibly Stonehenge. It is hot to the touch. If the javelin hits its target. Reportedly. frost. Hail. VaJue: 25. Appearance: The javelin is normal length. His +5 longbow is enchanted with spells from ancient forest deities.6WO lightning bolt may be cast every 3rd melee round. but the entire area must be within the user's line of sight. he feels no discomfort from the heat. Value: 10 gold pieces per gram where avai lable. She gives magical peas to those who befriend her or otherwise take her fancy .2D 10HTl{ the 2nd round. suffering 3010 HTK damage that round.000 gold pieces. The staves are +2 for saving throws vs.000 square meters) of area per skill level of the user. orange. It may cast one Ist level Druid spell once per day as a 14th skill level Druid. and lOlO HTK the third round. ready [or a bountiful harvest. Agni's Javelin of Flame . spells. even if the ground is poor. inlaid with ancient druidic runes of power. will grow to maturity by noon. AUric is the outlaw woodsman who taught archery to a young Robin Hood. .Can cast one Ist level Druid daily as a Skill 14 Druid. By noon the peas will have grown to maturity. including forest and nature signs. she was given powerful death magic and will not hesitate to use it against those who would harm her or take her possessions by force. A 60 iO lightning boil can be called once every three melee rounds (so a first skill level user would get three strikes in his lO-minute duration storm). The fire may be smothered or otherwise extinguished normally before then. and changes the weather in the affected area for 10 minutes per skill level of the user. and the sun. An animate or well-insulated target gets a saving throw. that object or person must save vs. The substance is highly prized by temples and other organizations with man y ceremonial functions. A small pouch of these peas will always contain enough peas 10 plant whatever area is necessary (GM's judgment). Appearance: Purchasers buy it in bags of white and tan shavings. Using agaric.+1 javelin . • Affects 1bectare (pa user level) once daily for 10 minutes (per user leyel). A ine's Magical Peas related to both Manannan and the druids. Among the Twins' many adventures is one in which they stole the four magic sta ves of weather control from the Direction Chiefs while the chiefs were sleeping. so the price can get quite high in areas where it is not native. She is attractive and frequemly wears clothes befiuing a tiller of the soil. This must be done in one night's time. this fungus ignites with very little effort and flares so brightly that it seems to be magic. The affected area can be any configuration. Ahayuta achi are the twin war gods of Zun i mythology.Agni's Javelin of Flame variety which grows on birch trees is prized. 12 . Value: 30. Value: 50.Bursts Into Dame when thrown.000 gold pieces. notably Heme. but it glows in various hues of heated metal: red. or lightning. Aine can change her shape. !qM!1l Istround.+5 longbow . with carvings and decorations indicating its particular area of control. However. who regarded Ailric as a foster father. because the pouch will be empty in the morning.000 gold pieces each. Called touchwood. lightning. Because Aine was ravished by a king. magical fire (or 'IS. Only a natureoriented character can locate and identify it in the wild. although similar counterparts are noted throughout the pueblo peoples. can be used only once per day. and IDlO the 3m round. and it will even ignite wet wood (although less readily). His Javelin of Flame functions as a +1 javelin. Appearance: Each staff is very hard wood. Lighming Aine is a woman in Irish mythology. a fire can be started in less than one minute (10 minutes or more is common with flint and steel). causing 3DlO HTE fire aamage the Ailric's Longbow . but upon release from the caster it bursts into flame. Ahayuta achis' Staves Agni's Javelin of Flame is from Hinduism. 2010 HTK the second round. Appearance: The bow is yew. Ailric was killed in a Norman ambush at one of the Giants' Dance monolithic circles. Ailric's Longbow Ahayuta achis' Staves • Staves of weathu control: Snow. One gram is enough to kindle 10 tires. etc. One staff will affect l hectacre (10.

30·foot radius... lnl: Low 16 All: I.000 gold pieces. Akonda Charm that increases s~ength points . Meeting the Airi and his pack of spectral hounds frequently means death. death magic at -4 (-2. The cup thus formed holds the activating drink. Value: The peas are worth several weeks of labor to a farmer. If cut or damaged. ed af. 'Akpou . lore. and the bearer will always be protected(i. though perhaps are a richer shade of emerald green than usual. the ghostly form reflects that state.e.rance: IL is a circlet of woven raffia palm. Akpoltis a Dahomey gbo or charm used to ward off spirits The magic is activated when strong drink is poured into it: wine or ale makes it a +5 charm vs. 2D8. Lawful Evil. worth of items a af- suu SPecial: Can only be harmed at night in the light of a sacred candle. Note that it protects only the wearer. however. Once in a home.000 gold pieces. Value: 5. save vs. Also note that this charm is particularly effective against ghosts. . + 1 or better weapon wine. MOVE: 12" Align.rotects against ghosts. To an area suffering famine.y to a treasure worth 6DI0 x 1.Aim.of strong drink. This applies to any saving throws or defensive rolls. but has a [laming tail while swiftly flying . Value: 10. but does not help in any offensive action except turning undead.01"8 hours once a week_ by 3 Airi's Hidden Treasure Map Akonda is.ance: A thin iron rod is the axis of an inverted cone.Gan onLy be. Appearance: The peas appear perfectly normal. Aitvaras Akonda is a Lithuanian spiritor demon. not any nearby com pan ions. Value: Cannot be sold because each one is associated with a particular dwelling. the ghost of a man killed while hunting.. Dm: As per spell . He looks like a normal rooster on the ground. undead when contain· ing 1qt . to hit Magic Resistance: 80%. undead (or spirit-type creatures): brandy or similar liquor strengthens it to a +10 charm. with a 10% chance of stealing a 10100 g.: Low Att: I + gaze.000 gold pieces. Airi is a horrible spirit of Indian folklore. M: IS" Align. lni. Appea. a charm from Dahomey folk- Airi The roap sbowsthewa. item.1. However. The Death spell is automatic: it cannot be interrupted by melee Magic Resistance: 100% Appearance:. it loses aU power.olen goods each nighi . It can be used only once per week. and this must be presented toward the spirit to be effective. 408. it is dimwit to drive him away. so an old one may be nothing more than a skeleton. HTK. decomposes. undead when containing 1 qt.: High All: I.. for his saliva wounds anyone upon whom it falls. he can be killed by the light ofa blessed candle. Anyone seeing the Airi must also save vs. hanned at night in the qght of ~ blessed candle. marked with black and white stripes. of Ifrnn(\yor rare vintage· Aitvaras Airi AC: 2. left arm r the stren th and fortitude of the ram are invoked with ritual sayings.: Neutral. SPecial: Death spell. When worn it increases the strength of the wearer by three points (or about 17%) for a period of eight hours. particularly household items such as Eoodand milk. to which are attached hairs from the neck of a ram (a good fighter). • Always p.ound the up. the peas are priceless.000 gold pieces.0%) or die. Satan will grant one for the price of one's soul. Dm: 1010 (saliva) THACO: 15 Special: Death gaze. however. M: 5"/15" Akpou Align: Neutral Evil. death magic or die. p.+5thann vs. Dm: 1. and the price should be based on local rates. He will stea I I D109. Magic Resistance: ° fects enemies only. HTK. Appear. As the body.p. Aitvaras AC: 7. • DtlIlatipn of (harms: L hom/qt. He brings to his master stolen goods. THACO: 13 . Int. u Druid AC: 2.. always make saving throws) against them. Aitvaras . faSt~. Appearance: It is a spectral figure of a dark man with a bow and brinp lDIO gold pieces worth o£. anyone that survives this fright is shown the way (or given a map) to hidden treasure worth 6DIO x 1. As the akonda is.. 10 charm vs. HTK: 150.. One quart of liquid activates the akpoufor one hour. if Aitvaras is caugh l at night.

gorously. '5 Lamp is the main focus of the story. Appearance: The leaves of this IO-foot high tree are a moonsilvery color. worth from 10 to 5.. Dm:! D4+ II· ID4/1D8. Aladdin's Lamp Jewel Trees Bear 1DI0 jewdseach 10 g .+1 scissors (lD4+l HT") • ~ chance to hit eyes-subttac( pet' opponent's skill level. However.: A II: 3 AI's Scissors of Blinding <. M: 12" Chaotic Evil. Ai AC: 0. Subtract 2%{or every skill level of opponents. There are so many treasures and wonders associated wi th Aladdin that each will be given irs own section . The lamp is a +2 magic item [or all other purposes. Dm: 2·16. Lamp An obedient Dji:m1i will appear within l minute or rubbiQg vi. to 4 people. HTK: AUgn.000 gold pieces. assume gaseous form. Aladdin's Flying Carpet can carry up to Ai is an Armenian demon which carries a pair of + I scissors of blinding. there is a 30% chance that the scissors will magically hit the target's eyes.000 gold pieces. Each Carpet has its own command word. Value: 10. It is suggested that 5. HTK· 7D8+3. Aladdin's Jewel Trees were discovered when Aladdin was [irst sent into the cave by the evil magician. the lamp becomes worth less. The carpet will obey the commandsof anyone who knows its command word. up to 30" permin. bite). etc. no matter how well protected they are. four people (or the equivalent weight) at any altitude at a speed of up to 30 scale inches per minute .000gold piece stones 10%of the time. These shaggy beings are otherw ise humanoid and can be either male or female. or sometimes in stables under the Straw near wet comers. p p moatb worth Aladdin's Ring is the prototype for all djinni-summoning rings. but once damaged. create an iflusion. Will carry up.000 gold pieces each. the djinni is freed hom the lamp forever.• _ to 5. SO. When rubbed vigorously. create soft goods.gorou~Jy.. Value:. like a chesspieee. THACO: 15 (14 w/scissors) Special: Scissors may blind Magic Resislance:40% Appearance: The scissors are cold. black iron. Appearance: The brass lamp is very rusty and old-looking .000 gold pieces for the scissors.OOO gold pieces. randomly determined by the GM. 5D8. form a whirlwind.000 gold pieces. [111: Low (scissors.OOOg. AC: 4. If the servant djinni is ever killed. al anyaJti~ : tude. Appearance: It is a gold signet ring with a black onyx carving of a horse's head. this lamp will release a djinni within one minute to obey one command from the person who rubbed the lamp. . brass fingernails. It can respond anywhere within voice range.000 gold piece jewels occur I% of the Lime. Djinni Ring An obedient Djbmi will appear within one minute ohubbing vi. Create water or wine.AI's Scissors of Blinding . They live in watery or damp places. Passengers and cargo are held in place by the magic of the carpel and need not fear falling off. so the owners usually whisper it to the carpet. Each tree hears IDIO jewels each month. Aladdin Aladdin's Jewel Trees Aladdin's Flying Carpet Aladdin's Treasures Flying Carpet . The carpet is a +3 item for saving throws. will nor function and cannot be repaired . if the lamp is ever rubbed three limes in one 24-hour period.ute. wind walk. claw. But any time a hit is indicated. 2% Aladdin is the Chinese hero of one of the Arabian Nights stories. Value: 25. . The al has hair of snakes. eyes of (ire.• . All rules described under the lamp above apply to the ring as well. 500 gold piece stones 20%of the time. M: 9"/24" Au: I. THACQ: 13 Aladdin's Ring 14 Special: Create food. Value: 30. and his story is known worldwide. Value: 40. which is not surprising since they grow only in caves where a particular phosphorescent lichen thrives. become j nvisible. Appearance: The carpet is an elegant. beautiful Middle Eastern pattern weave.1. and iron teeth. These cruel weapons inflict damage like a dagger (ID4+I).

it was captured from the treasure city of Shu. Appearance: in color. adding that protection to armor class. dimming it glow aa crucial moment. This charm is placed inside a cave mou th and programmed wi th a secret command word.000 gold pieces 15. Value: Alberich is the king Alberich's Magic Items Alicanto AC: 5. The charm looks like a 6-inch Sword of Invincibility -+4 sword -Increases wielder's armor dass. Its power. It functions as a +2 charm. which increases the wielder's armor class by four and makes him immune to nonmagical attacks. The Tarnkappe and its wearer are visible until the hood of the cloak is pulled over the head. Alexander's Cup is made from one solid diamond. Anyone that follows it stealthily may be led to a rich vein of precious metal. It can be boon or bane LO mankind. Dm: 1D12. Appearance: stone cube. Alberich also owns a belt of stTength. All of the items are stone-gray 25. more often than the bird itself. Because of its meals.000 gold pieces 50. and the Tamkappe.000. THACO: 15 Special: May lure into dangerous areas Magic Resistance: Standard Appe. if the al. HTK: 408. bit: Animal Au: 1.000 gold pieces Alexander's Cup Alimagba Charm Belt Sword Cloak " 1+2 charm Alimagba is a Dahomey gbo or charm which insures safety on a journey. which lasts up to five days.y 4.000. The silvery glow it emits is seen. 2D8+1 per application. and the like. 0 Sirnsirnl " Allheat is a mixture of herbs and acts as a poul lice La heal serious points per application. Allheal Herb poultice that . Alicanto Tarnkappe Cloak of Invisibility is pulled Wearer becomes invisible ()ver the head.000 gold pieces. which gives him a strength equal to the frost giants. Value: 1. Alberich is also rumored to be the guardian of the Nibelung gold. +9 to damage) This effect is achieved through the use of an Ali Baba charm.000 gold pieces. a cloak of invisibility. in Kafiristan. 2D8+ 1 only by (300 Appearance: II is identifiable nature-oriented characters. Ali Baba's cal hidden mountain. • Wielder immune from non-magical arta~. is activated by pouring the blood of a freshly killed animal over it. "~~)I . saving throws. are "Open Charm is familiar as the magidoor to the ca ve in the side of the The magical command words (or Close).. However.000 gold pieces.. In legend.Alberich's Magic Items Belt of Strength Gives weaeer a frost giant's strengtb of 21 (+4 to hit. when hood I Bird thatfii:uls veimotpreciousmetaJ·1 Alicanto is a strange creature found in Central and South America. Alicanto Ali Baba's Charm Creates an impenetrable wall of rook which won't open until secret command words are spoken..icanto becomes aware that it is being followed.000 gold pieces. or approximately 21 (+4 to hit. it will try to lead its pursuers to a chasm or other doom. +9 to damage). His magnificent underground palace is covered with gold and gems. An impenetrable wall of rock then covers the opening and will not open until the correct words are spoken. Value: 4. ~. It is a nocturnal bird that eats gold and silver. it is usually flightless. of the dwarfs in Teutonic legends. a +4 SWOTd of invincibility.~~ Allheal 15 . Alexander's Cup Made from a diamond and worth 1.heals serious wounds. Appearance: It is a small carved man-like figure. ~ Value: 50 gold pieces per application grams). No uninvited guest has yet escaped alive.arance: Alicanto looks like a large eagle with a distended belly. about 6 inches high and 5 inches in diameter. Value: 40. M: 9"/18" Align: Neutral. wounds.

a magic jar.y way. Goblin AC: 6. Ama~tsu~mara's Mirror Alraun's Good Luck Charm Amethyst Wearer can drink anyamoDDt of spirits without beoommginloxicated. Anyone using the device has a chance equal to 10%per skill level of the user to make the sun appear for the rest of the day.000 golt! pieces per apple (or per meal). has .Unusableal night. Sea Island people create necklaces as protective charms against witches. HTf(: 1·7.D has been reborn. or the good luck he brings will disappear. hickory swi tch. Value:. The charm's wearer gets a '1-1(+5%) bonus for every die roll he has to make. M: 6" lnt: Average. When a young man refused her seduction. designedtbe mirror to entice the sun goddess Amaterasu Omikami out of hiding in a cave. 40 gold pieces per necklace of two dozen teeth in areas near alligarors. Amb1'osia. the name also applies to the foot-high goblin that the charm summons. • Are effective ouly in a group. appear • . A ma-tm~mam'5 M..has been posseSsed in an. Anyone wearing a specially cutand polished amethyst can drink any amount of spirits without becoming intoxicated.:Summons a goblin who brings the luck. thus. bestows immortality upon those who consume it regularly. or underground. In Scottish legend. base value around 100 (0500 gold pieces.. Dm: ]·6 Special: Invisible Amethyst Anapel A divining stone indiating whether a named petsO.: Lawful Evil A tt: 1.rtOT is a parabolic mirror about the size of a large shield. Polymorphs performed by this wand are reversible onl y by the magic of the queen or king of the fairies. Value: Depends upon size and cut. In Teutonic belief. and thickeu blood (whiCh slows bleeding). Alli. . for his blood is thickened into ichor.toT teeth are generally effective and powerful only in groups (as on a necklace)..000 gold pieces. The +. The gods remain immortal by consuming ambrosia every day. wbminside. she used her wand to change him into a worm.Gives WUreF+l bonus . has possessedanothee's body. or underground. The +3 wand is only usable once per day. A llison GrOSS'S Wand looks like a gnarled. qr. The necklace must be prepared correctly to be effective. who gives the stone its color by pouring wine over it. Ambrosia An apple that prevents aging and sickness [or: one month. A biscuit and a cup of mi lk summoned by the charm must be left each day for the goblin. Alratln is a good-luck charm carved from mandrake or bryony root. Align. Witches must count all the alligator teeth they come upon before they can proceed with their evil business. no matter how stormy or doudy the weather.3 mirror cannot function at night. He also will not bleed readily. and goodnatured but a bit clumsy. d methyst is a violet gem sacred to Bacchus. AUison Gross's Wand Alraun's Good Luck Charm Polymorphs once daily-unwilling ~g~ts save a(~4. 100 gold pieces and more for more distant areas. .ga. the cyclopean -blacksmith of Shintoism. But he can be injured or killed by accident or attack. Value: 20.AIHgato. Allison Gross is the ughest witch in the country. inside. .. sflent. Ama- Alligator Teeth tsu-rnara. Value: 5.000 gold pieces. The goblin is invisi ble. the gods guard it jealousl y. Anapel 16 Value: 15. The Greeks claim its appearance varies.r Teeth -Provide protection against witches. Unwilling targets are allowed saving throws at -4 (20%).000 gold pieces. when she must leave. Any character that eats one of these apples will not age or catch any disease for a one-month period. A necklace worn at night will delay a witch until morning. Value. the food of the gods. 40. Ama-tsu-mara's Mirror • User has 10%cbanceper sltillievel to make thes\lO.uscitl. but the Norse say that ambrosia looks like golden apples.

Mortals can live here without fear of disease or death. or teaching them any number of spells for which they are eligible but failed to learn. Value: 500 gold thern. He attacks to subdue unless attacks to kill are made on him. Ante-ro Vipunen. living in peace with men because no evil is allowed to stay here. or teach any number or spells foJ' which mer are eligible. Value: 20. immediately raising them one level of experience.000 Antaeus's Boots of Wrestling 17 . He is asleep ina deep ca ve.000 gold pieces. Appeatance: It is keyhke: a tau cross with a looped rep 6 to 8 inches long and made of pure gold with. so even if JUSt the victim's head is used. although the island inhabitants have been known to discount the price or even give them away to good and noble travelers. The an kh can be used only once per week and can raise only those that have died within the last three days. mined and forged in the light of a full moon. a group of fortified islands. Herakles discovered that the way to delear Antaeus was to pick him up and hold him away from the ground. the stone will swing more rapidly. one quart of which will render drinkable up to 1. he awards the option of having their intelligence or insight raised by three points (17%). Suspended by a suing. points. and it is worth 5. leather Inexhaustible Cauldron Annwfyn's Treasures Inexhaustible Antero Vipunen's Gift I Cauldron food.000 gallons of the most poisoned or polluted liquid. rare except in the northernmost reaches of tundra. 20th skill level Magic-Dse-r AC: -4. and pictures of men and women enjoying themselves at a harmonious feast. To those who awaken him and defeat him in fair combat or out" wit him. Note: The journey extremely dangerous LO Ankh • Raises persons dead for less than 3 da-ys with minimum HTK and stamina. Appearance: The weatherbeaten boots are the color of wet clay. Each has Old Gaelic inscriptions. according to Greek myth. Antaeus' Boots of Wrestling Wearer is unconquerable m. It can heal injuries from years past. it is a useful indicator of sorcery. Constantly provides Well of Sweet Water ODe quart will render drinkable up to 1. (Temples prize gallons of the most poisoned or polluted liquid. Ankh is an Egyptian symbol of the power of life. Appearance: It is a polished. the victim is raised from the dead. Those that do not defeat him can never fight him again (if they they Jive through the first encounter). Appearance. The user can call out names. restoring him to life.Use only once per week. 29th skill level Cleric. thus. variously construed as a revolving castle (Caer Sidi).) pieces. 14th skill level Druid. The -t diviner will also swing towards the body of one who has been possessed in any way. His boots of wrestling make him unconquerable in hand-to-hand combat as long as the boots are touching the earth.000 gold pieces to temples or city governments . and if he ails out one who has been reborn. When a cleric holds a true ankh to toe nostrils of a victim. The cauldrons are truesilver.hand-tohand combat as long as boots are touching the ground. 25th skill level Bard.000 gold pieces. Ankh . Annwfyn must be and difficult. yet will not even boil water for a coward and the Well of Sweet Wale-r. the Land Under Wave. Annwfyn is also the home of an astounding variety of fabulous animals. black triangular stone. I He 'Will either raise Intellect or Insight by 3. The ankh also bas the power to regenerate.000 gold pieces. it slowly swings in a tight circle. has used a magic jar. a + I hem which will constantly provide cooked food. but some adventurers find paradise too dull for their liking. or has possessed the body of another. One quart of Sweet Water is the limit given to each visitor. etc. although he will be quite weak and will have minimum Hits to Kill and stamina. M: 20" Well 0/ Sweet Water Annwfyn is the Otherworld of Gel tic mythology. These + I boots will magically adjust to the foot size of the wearer.fWpd is a divining stone used by the Koryak people.A. Value: The cauldrons are worth 30. Antera Vipunen is a giant in Finnish folkLore and the wisest being in the world. Among the treasures found here are the inexhaustible cauldron. his full body will regenerate in 12 hours. HTK: 300. Value: 50. • Regenerates lost limbs in 12 hours. lapis lazuli inlay. raise the level of experience by 1. Antaeus is a giant who lives in Libya.

Appearance: It is a wide gold belt with Aphrodite and Eros on the buckle. They are golden apples. Appearance: They are golden apples.. chance (cumulative per usage) that character wiD want to travel. M: 6"/24" A.000gold pieces. the offspring of Typhon and Echidne. chance. to heal any wound.Gives immortality .Apples are . The target must save vs. which increases cum ulatively. yet when worn it feels as light as a silk belt. Value: 500 gold pieces. Tnt: Average Au: 100. has the power to cure an y disease.lign: Lawful Neutral. The one tree in the world that bears this marvelous fruit produces only one per month. A. but this often leads to jealousy and violence. each time the apple is used there is a I%. Each missing head will be regenerated in 24 hOUTS.Provides food and drink fora month. charm spell at a penalty of -5 (25%). Aqhat's Bow +2 compoSit. HTK: 2108 (168 body).. or fall completely under the influence of the wearer for six hours. Upon first seeing the apples. The wearer may attempt to charm any being of the opposi te sex he chooses. Apples of the Hesperides are. Value: . for example). etc. according to the Greeks. Dragon of the Hesperides AC: 0.000 gold pieces. .35.o risk.seU. as long as the target is roughly the same body size (a human couldn't charm a dragon. Tnt: Godlike Au: 2 spells or hand attacks. charin spell at -5 ox fall under charm for 6 hours. the san of Daniel. THtJCO: 7 Special: I head per round CaD breathe. Value: Priceless Apple of Conle . to where the appleswerc picked. Each day that the character is near the apples. The wearer may charm many targets within the same time period. 'and heal any wound • Only I tree bealS this fruit and only once a month. . Dm: Per spell or 1010+12. Anyone seeing or hearing of them begins to desire them and . type of breath weapon selected randomly from all forms.Align: Lawful Good. +12 damage). Apples of Prince Ahmed . and. of course. However. the tree is. Each head takes 16poi nts before falling off. Aqhat '$ Bow is a marvelous itern described in Canaanite myths.Guarded by lOO·head dragon the Arabian Nights. another saving throw must be made at a -I (·5%) chance per day. a great and hazardous journey. THACO: -} Magic Resistance: 100% Strength: 24 (+6 chance to hit.:r. but lead to inevitable discord.Cure any disease or disorder. an'Y~g to possess them. The bow is so well-made that the war-goddess Anath covets it and wants to buy it. Magic Resistance: Standard Appearance. The apples are self-replenishing and have the power to del ude the possessor into thinking the apples are beneficial magic apples (he thinks he's well-fed while starving to death.1" Apples of Hesperides . as described in . and. Apples of Ate.ppearance: It is a golden apple that regenerates areas that are eaten. Targets get saving throws every six hours. characters must save vs. Apples Apples of Ate Aqhat's Bow -Charm characters to desire them and t. Apple of Prince Ahmed. Aphrodite's Girdle . • Targe1$ save V8.e longllow of distance. well-guarded. cumulatively increasing each day . v.Charmsany being of the opposite .replenishing and delude possessor inti) thinking they are beneficial magie apples.and same body~. Ate. Dm: 2D8. Aqhai. It provides food and drink for a month. will risk anything to possess them (even changing alignment). created these apples which are indistiguishable from any of the other golden or magical apples of myth. which doubles all ranges. or every minute if the girdle is removed. charm magic or fall under their spell. and does not diminish until the end of that time. Aphrodite's Girdle (or belt) is made of gold and is said to bean infallible aphrodisiac. Value: Each apple is worth 10. one form of the immortali ty" giving ambrosia (q. is given a bow made by the gods' blacksmith. ) Value: None AppleofConl~ Aphrodite's Girdle was given to that hero by a mysterious woman. that the eater will be under a compulsion or geas to travel to the land that bore the fruit.) and are guarded by a lOO-headeddragon. The Greek goddess of mi- APPLES 18 schief. to cure any other disorder.

and are made of lignum vitae (wood of life).Destroys any spake or scorpion within 100 yards.e. often mermaids.a very hard and beautiful wood with swirljng dark and light bands.av. i. reading this book imparts enough knowledge so that the character cannot be considered unskilled in any type of weapon use.Destroys anyone attempting to URit for evil_ Ark of the Covenant is the large chest into which the stone tablets containing the Ten Commandments were placed. but it is as flexible as wood. they can warn helmsmen of shoals and other dangers. This viewing can be attempted only once per week. the viewer will see and hear a story or event.Enables non-fighter class character to be _!:o. In recognition of his skill as an archer.mpetent with any weapon. Reading the nwgical tome of Arjuna will instantly raise a fighter class or subclass character one level in experience. including the ability to level mountains. Argus's Figureheads are gifted with voice and far-seeing. . Arachne's Tapestry Will reveal a story or event from !. Magic Tome .. For all non-fighter classes.. Later Arjuna traveled to the capital city of Indra' s heaven. Value: 20. The ark will destroy anyone attempting to use it for evil. He made a difficui t journey to the Himalayas to win favor from the gods and to obtain divine weapons from them. . even in thick fog or storms. Anyone who stares and concentrates on one of the small dioramas woven into this tapestry may (2% x intellect) see the drawing begin to move. Argus's Figureheads Warn helmsmen of shoals and other dangers. The bow. Attached to the front of a ship. (The visions sometimes deal with the character's death.000 gold pieces Argus's Figureheads Appearance: A 10 foot by 20 foot tapestry of silk and other fine fibers. Appearance: The figures are beautiful females.The +2 corn posite longbow of distance effectively doubles all the range categori~s. 50% chance of future) . even i~ severt: weather.000 gold pieces each. Appearance: The bow is polished white horn and never breaks its.Instantly raise.8 fighter dass or subclass character 1 skill level.. Amara vari. Arjuna's Magic Bow IValue: 20. but rather some misleading scene out of context. Sanskrit writingsextolling the virtues of goodness and faith run the bow's length. 5!!C cumulative chance that the story Will be allout the viewer. I . until they return it. Arjuna's Treasures Magic Bow 1+5boW. They are + 1 for saving throws.past. present. Arjuna isa great hero of Hindu mythology. If concentration from this point is uninterrupted for 10 minutes. Appearan. where he obtained greater proficiency in all types of arms. the tapestry may not have shown the en tire IItory .50% ehancethe stoty is . Ark of the Covenant . aged.e future. Value: 10.. If the story is in the future. present. Arachne's Tapestry is a fabulous item made by the most skilled of all weavers in the time of the ancient Greeks.000 gold pieces. Value: Bow Tome 30. Any snake or scorpion within 100 yards of the ark is destroyed by sparks from the carved cherubim.ioth. musty leather with brass strips [0 reinforce the bindings.ce: The shit tim-wood chest with gold overlay inside and au t has dimensions A rjuna 'sMagicTome A rk of the Covenant 19 . They don't become masters of the weapons as do Iighters. string or needs waxing. weeJcJy. depicting dozens of intricate dioramas in exceedingly lifelike colors.he past. He is the greatest of the five Pand..000 gold pieces.. he was given a + 5 magic bow... but is restricted to the 180 degrees fore of the ship.a princes anda son of Indra.cornbined with his previous skill as an archer. . make him a deadly opponent. but chey are adequately skilled and can use any weapon without penal ties. Their vision extends as far as the horizon. there is a 5% cumulative chance that the story will be about him (50% chance of past. or fu ture..) However. The tome appears to be similar [Q aU other types of magical books. Each time the same character views another story.000 gold pieces 60. those events will come to pass no matter what the character tries to do to avoid them.rfuture ob. Appearance: The bow appears to be silver. Misfortune comes to enemies who steal it. Rabbinical literature credits it with amazing powers. as well as increasing the chance to hit and the damage.

Won't return. death magic 01 die..000 gold pieces . Arrow of Flying < t" Arrow of Loha Penu A rrow of . or other hidiug place . Arrow of Passage Detection Arrow of Island Creation . passage. The arrow can be many colors.e island within 1 minDI. Value: 10. Arrow of Whistling e+ 1 arrow-50W. .. and the attached thread is silver. No mortal today can reach heaven with a bowshot.May be used onlyoI)ce. Appearance:. magic means no damage to the character. will form an island of ID 100 (D%) hectacres around it within one minute.. comes from Arabian but they are as light as wood. cracks in the earth swallowing them. . and the arrow may be used until it is damaged. : 1 Value: 10. Value: priceless.of 2~ x lJi·x Iii cubi ts.+8 to hit (not to damage) for arrows shot while this arrow is in quiv. as well as Pacific island . ola secret doof. slays ev.'.ing .a slender.000 gold pieces. lit damage~. Arrow of Island Creation +8 arrow forms IDIOO hec::t"al".rance: The arrows and even the feathers are golden. The arrow is consumed in this process.r.1 Arrow of Earthquake Creation +~anow causes earthquake of lODlO damage wnenshot into being shot. The arrow can only be used once.000 gold pieces . s of Slay. There are four carved cherubim on top. Damage tocharacrers is rolled individuaHy and is expressed in terms of debris striking them. A TrOW of Island Creation I .Gjves +3 bonus to AC against arrows or other misSiles. if shot into a body of water. yd•.. Appea.: a successful saving throw vs. Arrow of Earthquake Creation . Range is user's lin:e of sight. Note thai ii the island is larger than the body of water. death magic or die. undead-dissolv. -+I arrow. Arrow Without Bow e+3arrow leaps out of quiver toward target.JTOWS are +1 of sla ying: any livingtarget they hit must save vs. affectiQg area of 10 sq. VS. Each is useable only once. . Arrow of Flying +1 anow wi.. earthquakes and tsunamis can result. ow .f$ afl. magic thread attached to it. Appearance: Chinese calligraphic characters representing earth-destruction are painted on the as far as Heaven. lasting 1 day 01 until damaged or willed by creator to dissolve. it is a +3 arrow but has no island creation effect and has a 50% chance of being broken. etc. Value: 10. but has 70% chance of reuse if found.I arrow has. Whatever is attached to the Loose end of the thread (up to 400 pounds) will be carried by the arrow to its maximum fligh t distance as if the weight weren't there. Arrow Ladder 20 is a device that appears in tales of many tribes of orth and South American Indians. Value: 20. Appearance: The word Gaia (earth) is inscribed in Greek on this arrow. 50% chance is from Chinese myth which tells of the archer whose arrow shook heaven.. but the feathers are blue. A rroui Ladder . including . : +l arrow tells if possessor is within 20 ft. Arrows of Artemis and Apollo ::l. animals or Iand.Targets wi thin hearing musrsave fear magic or lose inid:uive. Each of these arrows has the symbol for infinity (sideways figure-S) etched into Arrows Arrows of Artemis &: Apollo . to its Arrows of Artemis and Apollo maximum Bight.. The island will have plant and animal life suitable to its size. is from Greek legends. . of breakage if shot into A rroui of Earthquake Creation Arrow Ladder QuiveFQf arrows allowing a ladder to be shot. If shot into land or into a Jiving creature. but if this +2 arrow is shot into the ground (or iruo the wall of a building within 5 feet of the ground). The arrow's burden is never harmed by its descent.ihiliread attached to end which can cany up 10400 Ibs. reaeh. This -t. a n earthquake of 1OD1O points damage occurs....1 it. .ilSPJ. The arrow's owner frequently ties the thread to his bel t 10 provide rapid transportation (albeit by short hops) across difficult terrain. This +3 arrow. save vs.e if shot into water.000 gold pieces.Flying The affected area has a radius of 10 yards x the number of damage points the earthquake has. It has a go Iden ring at each corner through which gold-covered shittim staves are passed in order to carry it. Arrow of Ten Geris +3 . chance of breakage peruse.filS.

Arrow of Ten Gens It is a short. to restore drained life levels. spells (or fear magic).3.or they will make a loud noise of surprise and will automatically lose initiative on this auack round. Value: 1. Value: . The arrow ca n not return. can be reused until it is broken (50% chance each use). is not used as a weapon by itself. Arrow of Passage Detection is based on Hawaiian legends about an arrow [hat speaks [0 reveal its hiding place. • Cuees infirmities (including poisonS charges ·wed). Characters that abuse the powers of the staff may likewise findthemsel ves drawing unwanted attention from one or more gods in charge of the dead. Because no mortal today can equal the ski II of Askl epics. the Arrow of Whistling has the ability to heal wounds. Apperu:ance: This aHOW is easily recogof Ten Geris I. The quiver allows the character to fire arrows into the sky so fast that they become a ladder of chain. The staff contains up to 10 "healing points" at any one time. Value: 5. it will add + 3 to hit to an yarrows shot by the wearer. Value: 50. which replaces all the hit poin ts or heals all damage up LO [he character's maximum level. Five points are used up each time the staff is used to restore lowered attributes or characteristics. Appearance: This arrow has a mouth drawn onto the feathers. Staff all damage up to character's ma:x~um (1 charge used). or lost appendages (such as an arm or hand). One point is used up each time the staff is used to heal. A rroui of Loha Penu Arrow of Passage Detection Asklepios' . th is +3 arrow \II iII leap out of the qui ver and fI y toward the target without being shot from a bow. but bursts into flame when shot. It also gi ves a +3 bonus to hit and for damage. Appearance: black iron.000 gold pieces. and even to resurrect the dead. the Madras god of iron. The arrow's range is the user's line of sight. was raising so many dead souls back to life that PI uto complai ned to Zeus about Hades being depopulated. The arrow.als A TrOW of Loha Penu.. Its victims can include undead as well as an y evi Ibeing of an ectoplasmic or ethereal nature. Appearance: A representation is drawn ontO the shah.-10 charges eaeh day. which uses an attachment near the feathers. but only against arrows or other missile weapons. Each restoration works on one appendage or characteristic only and lhat one recovers fuUy_ Multiplecharacterisuc losses will require multiple restorations. to regenerate limbs. -Resurrects daysaher dead not more than 7 death (7 charges Used) . nized by the short tubular the feathers. to cure infirmities and diseases. It does not add to damage. Asklepios (better known by the Latinizalion of his name-s-Aesculapius) was tutored by Chiron the centaur. and recharges two poirus per day up to the maximum of 10. It is consumed after one shot. Value: ]5. Creatures hearing this +] arrow must make a saving throw vs. or other hiding place. lost life levels or energy levels. . Other [ealhers are decorated with ideograms or hieroglyphs representing hidden or secret things. The character (and anyone else) can climb the chain safely. and alone pOi. -Restores life levels Of regenerates limbs (5chatges used per restoration or regeneration). This qui ver of special arrows can only be used once. followed by ideograms for treasure and happiness. reaching as far as hea ven. maximwn-2 restored Arrow of Whistling Asklepios' Staff Arrow of Ten Gens. but when kept in a quiver.000 gold pieces.He.Bow is described in both Koryak and Alaskan tales.000 gold pieces. Three points are used up each time the staff is used to cure a character's disease.:t. Burial Lhund~r god. is used by the Japanese god Susano-wo. One restoration will restore multiple life-level losses. The arrow glows cold red. A TrOW urithout Bow Asklepios' Staff 21 . auachmen ts near A rrow Without . successful or not.peoples. It can be used to climb mountains as well as ascend to higher planes. slays evil spirits if a successful hit is made.000 gold pieces.000 gold pieces. It also gives a +3 bonus to armor class. but if found. It will last for 24 hours or until the one who created it wills it to dissolve or until it is cut apart at the bottom (treat as + I magic item). Appearance: This quiver has primitive paintings upon it depicting a brave w~rior lorming the arrow chain and then climbing it. it is reuseable until broken (30% chance each use). but is also used in ancient China to make birds rise and to frighten enemies.. When the owner poin ts 10 a target. passage. These divine creations have eyes painted OntO the feathers. unless the character was killed. the staff has a Iimi ted number of uses per lime period.000 gold pieces. thick arrow of Value: 20. This +l arrow will tell the person holding it whenever he passes wi thin 20 feet of a secret door.

the son of Hermes. when fatigue sets in. which is the symbol of birth. Avalon • Island where wounds are healed an. Aller two rounds of [ighting. Value: 7. Appearance: Engraved into each of these boots' soles is a small feather. However.CharaCIUS save WI. Avenger's Sword is a grim weapon Avenger's Sword 22 . aU wounds will be healed and even those that died on the voyage will be brought back to life.. He will even fight his former comrades if necessary. Contrary to belief. if the adventurer catches the fancy of Morgan or her sisters (the chance is 5% x the character's charisma). These sandals allow the wearer to move at a speed of 24" (about as fas! as a light horse) as if he were running normally. The sword figh ts at the level of the owner. anyone who comes to Avalon must save vs. the lucky person may be taught to fly as if he were using a spell or be given one ofthe wonderIulswords made there (at least +2 with one special power). where Arthur was taken to have his mortal wounds healed. a much greater distance will have been covered. The boots wi. The staff has a simple carving of a star-symbol made of four lines at 45 degree angles (. There is a 10% chance during any conIron tation tha t the sword will leap (rom its scabbard into its owner's band. cryin. character's eharisma of king taught to Dy.utolycus's Boots of Silence Allow wearer I to movuilendy.+2. A character thus resurrected is at fu! I strength. when the staff goes to negative points it becomes inertand useless forever after.. Atalanta's Sandals Appearance: It looks like an ordinary wooden staff. seven points are used up by the staff. Note that the staff may also use more than its number of points only once. Those taught to fly may do so three times per day.000 gold pieces. But.).Each time the staff is used to resurrect someone. remaining aloft up to one hour at a time while moving at 24" per melee round. .Now I lust for thine own heart's blood!" If the owner moves more than 30 feet away from the sword while it is fight! ng [or him.·1 A tal~nt(J 's Sandals enable her to run faster than any human being. Value: 10. magic spells or be charmed in to remaining there forever. the wielder of the staff can make one final resurrection. . . mentioned in Danish folklore.000 gold pieces. but those with vision into the ethereal plane wil] be able to discern a pair of wings on each sandal.ity any attempt to Coree him to return.! those who died on the voya~ are resurrected. Should this island ever be found by rnortals (a difficult and dangerous journey). A character so charmed will resist 10 toe best of his abil. therefore. enger's Sword v .g.11f ilany human-sized wearer (5 to 7 feel tall). In addition. metal armor. the island where the sword Excaiibur was forged. after his battle with Mordred. Avalon is. Beings cannot be resurrected more than seven days after their deaths.5% :I. there is a 10% chance (rolled secretly by the GM) that the sword will attack the owner after slaying one opponent. in Arthurian A. They will magically adjust to fit any wearer's £eet_ Appearance: These appear to be normal sandals. the chance it will fly to areack him is increased to 80%. Atalanta's Sandals I Allow wearer to move at speed 0124. . representing the amount of noise they make. H the staff has five points left and a critically important character has died. every time that the sword dances. even in ingso. Avalon Auto. sword wbichugbrs boyitself-lO% chance of attacking owner when do' A. even in metal armor. but not all ani- Autoiycus's Boots of Silence mals. the sword will fight by itself until the battle is over or un ti I the owner is slai n.. regardless of the owner's wishes or attempts to bind or restrain it. H is leather boots of silence will allow any character to move absolutely silemlv. j l does not have a snake en twined arou nd iL The nonmagical caduceus is a later symbol of Asklepios. magic or are "charmed into remainjng there Forever. legend.000 gold pieces. This +2 sword "dances" or fights of its own accord. Value: 200. is a great thief of Greek mythology. and where Morgan le Fay and her eight sisters dwell.10% chance that it will leap from irs scabbard during any con&·ontation.

ripe corn.000 gold pieces from its gold and art value alone. Ax of Paul Bunyan actually exists. Appearance: The ring (ends to be found in caverns. when thrown through the open doors of a bouse. For those who can use it.000 gold pieces 100. +7 to damage). The new construction will not directly harm life forms.000 square meters. any tree of diameter 3 feet or less. Only two are of importance here: Ayar-Cachi and Avar-rnanco. etc. owns a gold rod of fortress construction which can be used only once. Ax of Paul Bunyan Ayar-manco's Rod of Fortress Construction with area of 5DIO .11. Awl Boy's Corn is a miraculous pouch of seeds that. Awl Boy's Corn Ayar Magic I terns Ayar-Cachi's Ring of Strength Gives wearer strength of 19 (-+'3to hit. Value: 14. with a hierogJypb indicating that the rod should be driven into the earth. If the rod is not identified. The rod is solid gold. a fortress Ring of Superhuman Strength Ayar is the name of four brothers of Inca mythology. that is where Ayar-Cachi is buried or imprisoned. diameter or less) with 1 blow. cause the food larders of the house to instantly fill with fresh. The blade has one rune on it. although it is obviously nOL designed for that purpose. meters appears-used only once. This rod is highly prized by kings who see it as an economical way to construct a new castle in a strategic area. it would appear to be worth 5.Appearance: Though the blade looks like normal steel.000 gold pieces. the!ie seeds cause the bouse's food larders to fill with fresh corn. more in areas of famine. The new construction will destroy and raze any existing construcion.000 sq. The perimeter of the fortress will enclose an area of 5010 x 1. When driven into ground. Ayar-rnanco. with one blow. • 75% chance of felling a tree (3 (t. +3 to hit. there is a 75% chance that it will fell. who are reputed to be the ancestors of the Incas. Value: 15. a walled fortress or castle will magically be built from (he ground. who founded the capital of (he CUICOS. though undoubtedly the tales of this American northwoods lumberjack bave been exaggerated a bit. If this rod is driven firmly into the earth. attempting to center itself on the rod. Value: 100 gold pieces per pouch (enough for one house). A Tewa Indian tale mentions Awl Boy saving a village in this manner. Ayar-Cachi has a ring 0/ superhuman strength. The ax is +3 in battle. a symbol representing awesome power.). the hilt is solid jet black. Ax of Paul Bunyan e+3 ax needing 18 strength to wield . which gives the wearer an effective strength of 19 (107%. +7 to damage). Value: Ring Rod 4. The ax requires a strength of at least 18 to wield and both hands must be used. It will logically fit the surrounding terrain (walls won' t extend over cliff edges. Rod of Fortress Construction 23 . since according to legend. for the handle to blade span is 7 feel.000 gold pieces Awl Boy's Corn When thrown through the doors of a house.000 gold pieces.

all creatures remain under the piper's influence until the piperquits: the maximum lime is found by multiplyBagpipes . their IO-foot noses touch the rooL Note thai any character killed by Baba Yaga cannot be raised [rom the dead.000 gold pieces. • !. It is ru rnored that there are actuall y three Baba Yagas and that they are identical sisters.s. cannibal isuc ogress of Russian and German folklore. crush or vs. This wake extends 30 de" grees to either side of her line of tra vet.Bracers of Defense BIagi's Harpof Life Bran's Magic hems Boots oj Water Walking Cauldron oj Regeneration Silver Siaff Binost Helm Bodn Borneo Magic Spells Cure Animal Biles Value: Brazen Statue Brisingamen Bucephalus al-Buraq Hut Kettle Water 80. Its enchantments allow it to hold any number of passengers or any amount of cargo. Baba Yaga guards the well oflile. . . spells.Iagic ite:msand. When these + I pipes are played [or ar least one minute without interruption . The Baba Yaga also rides through the air in her iron kettle at a speed of up to 45". Value: 15.s. 111. Iron Kettle -Flies at speeds up 1..000 g. save at a -4 penalty . even stone and steel Magic items and characters get a saving throw 'Is. because she eats their souls as they die.000 gold pieces 5. surrounded by a picket fence topped with human skulls. I f a bard is pia ying the pi pes [he save is at 11 penalty of -4 (-20%).iper until he quits play-ing.m.u Bags of Crushing A II: 2 + Special.0 45".ing have been mentioned in European legends lor hundreds of years. crush or v.. from which one draught will confer immunity from diseases and aging for a one-year period. The bags will crush anythingthai can fit into them. Windstorms. of Charm. M: 15" (30" in hut) Align: Chaotic Evil. with drawstrings at the top. + I or better weapon 90% to hit. . 19. Baba Yaga is a supernatural. Dm: I D 10 Kettle wind. They stand 14 feet high. causing windstorms of 6DIO miles per in her hour wake.000 gold pieces 200. half-brother of the famous Bran of B1"Ymonic my tho logy . Although they lie down.I Baba Yaga's Items Hut Well oj Life Bear's Ears Bells of Driving Bellerophon's B.(:~uses6DlO m.p.p. for each 5" distance from the centerli ne. High Bags of Crushing are used by Evnissyen. It is usuall y found in a forest dearing.1. charm (spell magic) or SLOp what they are doing and obey any cornmand of the piper.all creatures within earshot must make a saving throw vs. so they must lie down inside their huts.Crush anything thal fits into die. They are leather bags the size of large sacks. a Bard is playing tbent..llevel Magic-User AC: 0. 25th skil. 15 feet in diameter. Maximum playing time is piper·. taking 30. The crushed object is turned into arrequivaleru mass (though not necessarily volume) of powder or pu Ip.magic O[ oIaeYlhe p. HTK.ridle Beltane Cakes Clot Blood I Iron Keute Bags of Crushing Bagpipes of Charming Bagpipes of Time Distortion Ba1mung Baler's Eye Barashnum Basil Beans of Magic Beowulf's Sword Berries of Stamina Bhumiya's Ring Biersal Boxing Gloves of Polydeuces . The violence and strifeloving Evnissven once used the bags to entrap and crush some unfortunate mercenaries. I . spell. The Pied Piper of Hamel in actualIy used bagpipes. per drink Ba ba Yaga's I terns Hut Rotates on gianl bird legs.foot stride§. characterssace 'V. Appearance. Once charmed. all creatUIt!<!) must save vs.. not the recorder or flute as often depicted.p.s stamina x 5 minutes.h.h.When played for I minute. Baba Yaga. Baba Yaga's Hut Bagpipes of Charming . Bags of Crushing . Her hut rotates on giant bird legs which lake 30 foot strides. Baba Yaga's Well of Life Baba Yaga's Iron Kettle Well of Life 1 draught confers immunity from dis!-· ease and aging for 1 year. and the force of the wind diminishes by 10 m..spells. (or perhaps just the chanter]. Magic Resistance: 24 Bagpipes of Charming Appearance: The keule is black iron.

Invisible creatures..gicat ·4 or be slain. Value: 400. If a natural 19 or . intensifying when the sword is pointed in the direction of the dragon (or the nearest dragon. The applicable bon us is added to both the chance to hit and 10 damage. was a gifl from the kingoILhedwarfs. as described above. These pipes can either hasten those within a IO-foot radius or hasten time outside the radius (which is not the same thing).$Word. By bathing in Fafnir's blood. They look like bagpipes.).11 actions three times as last: for example..+2 bast~. and is called Sigurd in the somewhat different version of the classic story presented in the Vo[sunga Saga.n the sue is made. giving it a pale pink color when seen in the right light. this light rose color intensifies and becomes a glow when dragons are nearby.Oan locate dragons within a J a-mile Siegfried was a hero of the Nebelugeniied. but luckily Bator Balcbeirnnech keeps his eye closed except in battle.l.a.amage of the .ing the piper's endurance (or constitution or stamina) x ri VI" minutes. Even if the saving throw is successful. deadi mt. Bator's Eye 25 .000 gold pieces. or rue<' Value: 20. notice that the rhythm a bit fast. if more than one are within the radius). they will be affected also. Appearance. Siegfried emerged victorious..rd sword.olling a namal 190[20 against a . v. ability of Balmung isthe power to locate dragons within a lO·mile radius. Appearance: These mal. Within 100 yards of the dragon. IO·ft.'R. Bagpipes of Time Distortion Balmung Balor's Eye AnycreaLute it looks al musrsave vs. the blade will stan to glow with a faint rosy light. The second effect makes one day pass in the space of 0111" hour. death magi€. This spell can be broken instantly shoulddanger approach . Ba lor's Eye must be carried in a can like a cannon and the lid requires four men o( above average strength to lift. It is covered by kings for city defenses. The hilt is of jewelled iruesilver. except for the one SpO! on his shoulder that had been covered by a leaf during the bath.(!ater of half of its remaining HTK o'r rhe full d. +7 vs .20 is rolled on the chance to hit a dragon.000 gold pieces.l((ers the gr. so much so that it mlgh t alert enemies to the wielder's presence if not sheathed. Value: 8. Siegfried's sword. The piper can not do anything more than walk slowly (6") while playing the pipes (or ei iheretlect. dragons . Balmung. Bagpipes of Time Distortion are found in Celtic stories. Appearance: The sword Ba Imung seems to be a cross between a bastard sword and a hand and a hall sword. Balmung . attacking three times per round or moving three times as fast (as long as the piper keeps the lone up). . Balor's Eye kills whatever . Bagpipes of Time Distortion i Either hasten (3 tim. . Balor is a king of the giant Fornorians and grandfather of the great Lugh. making I day pass ill 1 hour's time.000 gold pieces. the dragon still sl. or other-planar creatures are not affected by the vs . with the blade of a 1 alloy between truesitver and red gold. those that are completely behind cover. An additional. death magic or die..000 gold pieces. The eye was knocked ourof Ba lor's head by a stone slung from Lugh at the baule of Mag Tured. The prince Siegfried engaged in a fearsome struggle with the-dragon Fafnir. but when the anyone around will of the music sounds bagpipes appear norpiper first plays them. radius or hasten time outside the radi'us. so a player.dius. h is eye was poisoned when he looked into a kettle where druids were brewing charms. dragons. No living thing can withstand its glance.esfaStei) creatures wilhin 2. Siegfried became invulnerable. dragon causes It ro sa. H there are any dragons withi 0 that area. Anything living in a 4S·degree arc to each side and in front of the eye must save vs. Note that il enemies penetrate to within 10 feet. As a child. an excellent way to conserve supplies or sit out a storm. whichever is greater. Alberich (q. it looks upon. . The Eye can sweep one 90·degree area each round. but is +7 vs. the dragon must make an immediate saving throw versus death magic at a penalty of ·4 (-20%) or be slain iostamly. Value: 12. using a pole as a handle. ra.wi th a maxi mum constitution of 18 can pia y the bagpipes 40 minutes if he doesn't run or otherwise exert himself. It is normally a +2 bastard sword. Note-the death magic of the sword is used only when fighting dragons. but with the aid of the sword Balmung. The first action will enable any being within the circle to per-form . thedragon loses half its remaning hits to kill or suffers the full damage of the sword. the sword will be glowing bright red. that is the purpose for which this sword was forged.

Provides foOd. ghosts. Barashnum cannot restore lost energy or life levels. ~r 100 ft. In Greek legend. In this case. and no magic bell has been successfully analyzed. but only an herbalist will be able to prepare it.Cures victims of lycanthropy. because the "Great Beat" (as they are called) is sacred LO maoy people." This ceremony can cleanse any disease or affliction which has resulted from contact with the dead or undead. Its size can cause unfortunate consequences if the beans are planted too dose to a building.. THACO: 7 Special: If bath arms score on one victi m.t roll at -4. 3_I'!Y d""arf. however. Will grow IDI. It can be performed only by Zoroastrian priests. Bellerophon used this rope. the s rriker should be of silver (or truesilver-alloy). but must be traded for some valuable item. ordemon within earshor Ulust save vs. giants.6 . Only a few of the sagestsmiths know this secret today. BeaT'S EaTS. M: 12" Align:' Neutral. tnt: SemiAU: 3. the "Purification of the Nine Nights. . Dm: 1-8/1·8/1-12.Barashnum • Cleanses any disease or affliction Value: One useful magical beans . such as mummy rot. Value: creature or wins' its friendship and respe€l. not uncommon as a spice. . can transfer superhuman strength to its wearer. .eter ~t 2 ft.. The dose will keep without spoiling for up [0 one year. wearing the ears will give the character an effective strength of 19 (+.OO minutes later with a base diam.are plauted. Bear's Ears Gives wearer su:cogtb of 19 ('1'3 to . witches.bit. Value: 5. Wearing the bear's ears can also lead to trouble later. U. troll.. Basil bear.Tam. according to Caucasus folklore. . ·of height. Bells oj Driving are particularly Beans of Magic are familiar Bells of Driving Bellerophon's Bridle . The first problem. Any nature-oriented character can identify il growing wild. +7 to damage) compared to the normal human maximum of 18. Appearance: They look like normal brown beans.3 to':Cl!ssful. These enchanted +1 bells are primarily used against trolls. HTK: 1008. The stalk should be treated as a tree of equal size for damage or cutting. bULaffect dwarfs as well. useful items which are known world wide.a vine of lDlOO x 100 ft. the sulk also provides a multitude of rather large beans for food. and Basil is a family of mint-like herbs. witch_. Appearance:.. Basil Herb Com! both the ~tiification poison of the basilisk. though unscrupulous mortals have been known to pass off ordinary beans to unwary Iortune-seekers. Any of these creatures within earshot of one of these magic bells m USl sa ve vs. Bells of Driving When nin_g. magic or Ilee aud stay away fOlalleasf I week. is getting the ears on the bear. Bellerophon's Bridle Bellerophon/s Bridle is actually a mystical rope. The only kind of ears that will do are those from a giam polar . a beanstalk will stan to grow to a height of IDlOO x 100 feet. Appearance: The correct mixture of bellmetal has long been in dispute. The trader is generally of magical origin. with a base diameter of 2 feet per 100 feel of height within IDIOO minutes.000 gold pieces.Lassoing a creature l'equires a suecessful (0 hi. Holy symbols may be etched into the body of the bell. Bear's Ears Beans of Magic . additional hug for 2-16 damage V~lue: 10.001 gold pieces per person. it is a cure for both the petrificalion and the poison of the basilisk (hence the plant's name). IOU a 10100 Oil th~ table below. Prepared in a special manner. If the bell is small enough to be held in the hand. Value: 1. item per three resulting from Gontatt with the dead or undead . Barashnum is a Zoroastrian ritual. When three of these beans are planted and watered. to Lame Pega- 2. spell magic or flee as far as possible and Slay away for at least one week.000 gold pieces pet properly prepared dose.When 3 beans. in many European stories. These beans cannot be bought. higher in areas of known basi" lisk activity. a gift of the gods. and demons.000 gold pieces. . perhaps a little larger than the norm. the best-known being Jack and the Beanstalk. giant. Giant Polar Bear AC: 5. +7 to damage). The ceremony can also cure victims of lycanthropy or were-creatures.ghost. Note that in addition to being useful asa ladder.

Value: 5.000 gold piece. In game terms. however.000 gold pieces... to legends of the T'lingit Indians. Lassoing an unrestrained creature requires a successful Toll to hit at -4 (-20%). of 15 to . trolls and other regenerating creatures. Appearance: Only medicine chiefs of the Tlingit can find this bush in the wild.. spelJ magic.boggan. if it fails. He lives in the cellar and will clean all the jugs and boules there. Those that do nOLgive him the beer find that he may turn into a troublesome poltergeist.. It is so large. 0 [name of crea- Bkumiya's Ring is used by the trickster god/goddess to cause dismay at a wedding. In Scotland. which lives in Lancashire or Yorkshire... They look like raspberries or blackberries... Biersal Gremlin who cleans all jugs and bottles in cellae as long as he gets his own jug of beer daily. He later formed u into a bridle for convenience. leave... Value: 2. The boggan is more mischievous. because their help can be very expensive. Appearance: This slender. each cake has a raised pattern or design and can be dedicated to som predator.. Biersal is a kobold-gremlin Berries of Stamina Bhumiya's Ring 27 . Value: 18.000 gbld pie es. regardless of its nature or how far away it is.. the wearer changes sex. Value: 500 gold pieces per cake (enough 10 creatures). breaking crockery and overturning bottles. Biersals are sought by those wi th large estates and palaces. it must eat the cake.... according to Indian belief. with no markings. Bhumiya replaces one of the rings the bride or groom will wear. but this will not reverse the process. magic or be forced to eat the cake. and when the magic ring is placed on.. roll }DIOO and consult the table below: Base Chance of Success: 50% Target's Intellect Higher -10% per Target's Intellect Lower +5% per Same Alignment . 0 wolf" (or whatever creature may be threatening). but will do more chores. Grendel's mother. sprout as needed from a cut bush of Regimire.+5 \'8.000 gold pieces. for its self-replenishing fruit provided both food and moisture. Beowulf's Sword . "This I give to thee. and stay away from that area for at least one week.sus. A branch of this bush was carried by many heroes on their epic journeys. with the aid of a claymore two-handed magic sword.. f/ / /~ II / II II 7 "This ] give thee. Lawful Neutral ••• uch as Chaotic Good vs. ture).. trolls and other regenerating creatures. Berries of Stamina Self-replenishing and moismre... Value: 15. Bellone CaMS are made of oatmeal or barley and specially prepared [or the Belrane Festival. and not rerum (or at least a week. but then had to contend with a fiercer monster. Very similar to the biersal is th . go away satisfied. Lawful Evil sea. fruit provides food point point +30% -5% -20% ·50% Beltane Cakes Berries 0/ Stamina.+8 sword n:quiring strength wield. Ring removed with Iqss of finger. Bhumiya's Ring may be When ring is placed on finger. This sword is +3.•• Opposite Alignmen~·· • Such as Chaotic Good vs. The ring cannot be removed except by loss of the finger. A character who drops the loop of this bridle around another creature has a chance 10 Lameit or [Q win i rs friendship or respect.. The rope is a +4 item for saving throws and defense. Beowulf killed the troll-like Grendel by pulling his arm off. Beowulf is the epic hero of an Old Englisb poem. He delea led her ina cave under the mentioned in Saxony folklore. eUU'a1 Good •• Such as Chaotic Good VS. golden rope is immensely strong but weighs less than normal hemp. Another ring of Bhumiya must be found if the wearer's original sex is to be restored. according Willpower can replace intellect in games where that attribute is used. / l/ . [or wearer changes sex.. as long as he gets his own jug of beer daily. England. If that occurs. with the person saying. Appearance: The ring is plain gold. Each creature must make a saving throw vs. Different Alignment (I pan)" Different Alignment (boLh)" . a pie e of cake is flung backwards over the shoulder. but this bonus is not added to rolls to hit. the Beltane Cakes If flung over shoulder wQile saying. that it requires a strength of at ieast 15 to use... +5 vs. He is a great warrior who crosses the straits to Denmark ro help his kinsman Hrothgar.." the creature must save Vs.•. It will magically take on the size and appearance of the nearest ring to it.

but only on humanoid creatures (goblins. 3nt level Clerical spell. one of the jars or vessels containing the Mead of Poetry and Wisdom. Odin seduced her and won back the mead. mysterious. in Norse mythology. a second level clerical spell which makes even [he worst cut stop bleeding and acts in place of b:inding the wound. Bifrost Helm •. elves. these can be described as CUTe animal bites. Bifrost .Allows wearer and anyon. Boxing Gloves of Polydeuces + I for warmed or hand-to-hand combat. which both neutralilzes animal venoms and heals damage from those bites. magical spells. on ~ suc~ll$Sful toll to hit.) The mead is made from honey and the blood of Kvasir. whenever a rainbow is seen onearth. THACO:20 Special: Invisible Appearance: Borneo Magic Spells Cure Animal Bites .. are heavy oxhide thongs without padding. Borneo Magic SPells are known by Kiau tribai magicians who were taught them by a magic orangutan. however.e withiD5 [t. These items give +1 protection to a wearer: a bonus of + I to armor class and LO saving throws. and their insight increases by three poi n IS (20%).). Kvasir was murdered by the dwarfs Fjalar and Galar. magic spells or fall unconsciQU$for lDlOO minutes: I Bodn Value: 15. etc. x 5% chance of de- 28 Bracers of Defense are made of a. the most knowledgeable being ever to walk earth or heaven. It requires a 1'011 to hit to successfully touch.000 gold pieces.Bier-sal AC: 7. The . Subsequen I dri nks will not Iu rther increase anycharacrerisrics or abilities. a clerical spell of third level and druidical spell of second level. Tnt: Very All: I. who made the mead. Appearance: This Scandinavian d~signed helm or cap is most frequently silver or gold with wings or horns attached. Oeeling pJoj. accordi ng to Greek legend. they allow mar ials to see and to travel on the rainbow bridge BifrOSl. and both hands must be used (i. The spells j ndude how to cure snake and insect bites. to see and travel on the rainbow bridge Bifrost.Stops bleeding upon touch. 5-foot radius are the only mortals able to see or use Bifrost. the victim Ialls unconscious hom an internal blood clot for IDI 00 Dusun minutes. if he fails. Dm: 1·6.2. They pu tit in LO the jars and gave it to the Iemale giant Gu nn lad to guard under the mou nlain Hnitbjorg. Bracers of Defense • Wearer's dexterity Bracers of Defense Appenance: Bodn and the others are galIon-size crockery jars with removable tops.e. victims · mUSI save vs. very hard metal called adamant. hoggart Value: 1. J . Both require touch to be effective.+1 bonus tOS3ving throws. The helm's wearer and anyone within a. HTK: 1-6.rinker becomesgifted with poetry and his insight increases by 3 points. Bodn is. Each jar has its name kiln-fired onto it. damage and neutralizes Y!!PQOl ·upon touch.000 gold pieces per draught. In game terms. Heals. how to reduce fever. or 2nd level Druidical spell. Anyone drinking this mead becomes gifted with poetry. Value: 2.Helm (or Cap) is forged by the gods to allow certain mortals to enter and leave Asgard on errands.. (The other tWO jars are called Odrorir and Son. These spells require no physical material components. and how to clot the blood to stop wounds [rom flowing. M: 9" Align: Lawful Good. If the touch is successfu t the victim gets a saving throw 'Is. and clot blood.000 They are invisible.000 gold pieces. ..Usoo to attack hUmanoidtreatures. More importantly. He occasionally gives a draught or two to mortals. caster cannot be carrying a weapon Of shield).ectilew"eapons. Clot blood can also be used as an attack. Boxing Gloves of Polydeuces Bodn D. pieces. When these + I iterns are worn they add a +30% bonus to the wearer's chance of suecess in unarmed or hand-to-hand combat.000 gold gold pieces. Boxing Gloves of Polytieuce$. . Clot Blood Bifrost Helm • +1 protection. Value: 20. 2nd level Clerical spdl .

aU those bitten by snakes (Ii serpents or injured . up to maximum ehanee of 95%. . the wordsmith. no matter how high the player's skill level.anything I dead within 50' radius with chance of 10% x playee's skill level.000 gold pieces. The maximum chance of success is 95%. Brazen Serpent 29 . from fire will be healed if they Iook ar it and tbinkof Jehovah. all people who have been buren by snakes or serpents.s often as desired. The harp itself seems to be gold. although spells and other methods may be attempted if the harp fails. Each dead thing (this includes characiers. Bragi. Appea(ancc. 400. plants. A statuesque woman in a loose tunic hunting with a bow is etched on the bracer. When a character pJa ys this golden harp. animals.. . a Ithough not magical. but will be permabently mute. Brazen Serpent' is a bronze S ratue of a large snake. to the Norse god of poetry and music at the time of his birth in a cavern deep underground. The staff is solid silver.000 gold pieces.ds. That chance is equal to the wearer's dexterity times 5%. tetum8 to life . The harp may be played a. Bar. although it w. he will automatically be brought back to life the next morning. Both tips of the staff are shod with steel so they won't wear down.Bragi's Harp of Life . Carvings and filigree show the passing of the seasons. Bragi's Harp of Life was presented Bran's Magic Items Brazen Serpent Wben.0{I0 gold pieces. When this <I root tall. and has no markings. Value: 15. • Eadl dead life fo«egets. and any projectile weapon that would normally SCOIea hit (a successful die roll) has a chance of being harmlessly deflected by [he bracer. monsters.·20'·1~ng~taff.l chance Jiar [CSuTr«:tion .) gets only one chance to be raised by the harp.. took the harp when he came au! to the world. Value: 700.f. Appearance: Adamant resembles steel. This staff was given to a human in payment of a great debt.000 gold pieces. the chance inereases to 15% Limes the ski II level of the harp-playing Bard. 7 feel in diameter.000 gold pieces. For Bards. Silver Staff 1. grass grew. hollow image is cast into the air. or injured [rom any sort of [ire may look upon the image. Bran's Magic Items Boots of Water Walking 1. The chance of success is 10% times the skill level of the players. Bran also has a silver staff which.nce is 15% x pta'yer's s:killlevel. Any smaller being who wears his boots of water walking (which magically adjust to the wearer's fOOL size) will be able LO scroll across any sea as if it were land. s-o a character wi th a dexteri ty of 18 wou id ha ve a 90% chance to deflect any projectile attack. there is a chance that any dead thing within a 50 fOOL radius will come back to life. slick leather that looks like sealskin and is water repellent. When he played ir...s body is placed in it overnight. inlaid with pictures telling the sagas of Bran's adventures. and emphasize spring and its £lowering and rebirth.: to w·alk across sea. The boots are made of a smooth.Uplayed for 10 minuteS.000 gold pieces. The strings are trues ilver.Allow weare. Bran'S cauldron of regeneration is big enough for a person to fit 30. [lowers bloomed.bracers give a +1 bonus to any saving throw.. but has a lighter white-gray color. erected by Moses at the command of Jehovah. Appeuance: The cauldron is silver. although he will be permanently mute.or . Characters wit'h other-planar senses may note that the boots extend into water's elemental plane.staUle is cast intoair. Value: Cauldron BOOlS Staff . Bran is a gian t of Bry ihonian m vthology so large that he waded across the sea [rom Britain to Ireland. it will remain floating of its own power While this is happening. and trees budded. but must be played uninterrupted lor 10 minutes to have effect. etc. 50. Value: 100.ill have only one hit point and will be quite weak. and if they thin k about Jehovah they will be healed. be wiD be brought back (0 life. When a person's body is placed inside it overnight.Cauldron of Regeneration I When persoll'. Bragi's Harp 0/ Life . is as tall as he i5-20 [eel.

Possessing a limited telepath y. Any who fail this saving throw will greatly desire the necklace and will do anything to get it. Bucephalus will try La unseat or bite any rider except Alexander. Cut.Winged mule-like creature travels at rate of 1 pp: day . These saving throws are rolled secretly with only the GM watching. plane • OnLy lawful ride him. Standing IS hands high and coal-black. so it can wreak havoc and discord among mortal parties. each of which is worth a small fortune because of its matchless clarity. Bucephalus A C: 7. HTK: 3. THACO: 20 SPecial: Plane travels. i. Alexander was the only man who could tame him and he proved a worthy steed once mastered. lnt: High Au: 2. . Appe. spelJ magic. Upon seeing th is neck lace. . "the bright one. Tnt: High Brisingamen Au: 3. insights of 6-8 get + 1. and color.arance: The Brisingamen is truesilver. although he must go to the seven heavens first and thence to other plane ar a rate of one per day. Value: 5.000 gold pieces. and all characters must announce that they have saved successfully.000 gold pieces. • Communicates mentally with rider. including breaking alignment and killing their comrades. fire opals. and jacinths. 0 it i Irequenrly pictured as a winged mule or griffin-like creature. so she compromised herself and agreed to the bargain. all characters must make a saving throw vs. M: 14" Al£gn: euual. THACO: Special: Communicates mentally rider. etc. The necklace's beauty had her under its spell. al-Buraq does net stay on this plane but comes LO his rider when called. with gold inlay etchings. oharnrned described this creature as between a horse and an ass. Bucepbalus • +2 horse for normal war-horse attacks. M: 22" Align: Neutral. spell magic or greatly desire the necklace and do anything to get iL (Throws rolled secretly.000 gold pieces. BucephaIus can communieate mentally with his rider. Value: 500. thus allowing the rider both hands free to shoot a bow or fight.+1 bonus per 3 insight points above the. 30 . Every time one who has failed the saving roll sees the necklace. base for saves.Necklace whose viewer must save vs. 20 with al-Buraq . HTK: 3DS+3.) .r8 can Bucephalus i the white animal upon which Mohammed rode during hi mi'raj journey to the seven heavens. The price was set high.. Dm.e. Freyja saw the necklace in a dwarven forge and desired it greatly." al-Buraq al-Buraq AC: 7. The desire for this necklace is a terrible temptation even to gods and goddesses. Dm: 1·2/1·6. Freyja would have to spend one night with each of the four dwarf smiths. Once someone has saved successfully.+8 to appeal.Moves l~ times (aster than nOl'Dla1. Bucephalus is the magnificent war-horse of Alexander the Great.000.. The Brisingamen necklace adds +3 (+20%) to the wearer's appeal. Value: 2. Bucephalus adds +2 LO hit and for damage to normal war-horse attacks. The jewels are diamonds. pearls. he will be immune to its effects and will never succumb to its spell. 9·11 get +2. Other statistics are the same as a paladin's horse. Without magical coercion. Brisingamen is Freyja's fabulous necklace (or possibly belt) in Norse mythology.Brisingamen . The crea lU re wi 11allow on I y la IV Iu I good creatures LO ride him. but there is a + I bonus per every three points of insight above the base three. he will make some son of attempt to get it. He also moves 1~ times the normal rate. al-Buraq. goed cbaracte. Plane travel is possible for al-Buraq.: 1-8/1-8/1-3.

spells. thus creating the syrn bol for the settling of q uarrels. He began to worship the spear as his only god and this angered Zeus.Qfumerauacks are-4 Cap ollnvis1bility was forged by Cyclops for Hades. rod magic. Value: 40. of Death Chang Tao-ling's Spell Book Cormac's Cornucopia Cochulain's Cup Caeneus's Spear Cap of Invisibility Cape'Rushes Carbuncle of Power Ca. Rushes is a magical item [rom a widely-known European folktale. own troops. gently !Ugging in the direcrion of the nearest (50%) or 'strongest (50%) magic item or treasure within 300 [eel.000 gold pieces. treasure within 300 {I. the bearer of the caduceus can script a 10 minute dream which will come to the target sometime that nighr. This cap subtly alters light so that anyone using it has a 50% better chance to go unrecognized than that person's normal chance.FoJ Dream Design. at -6 (·30%) if the target is unaware. she asked LO be changed in to a man. and these + I items serve as rods QI treasure and magic detection.000 gold pieces.rdea's Charm Cassandra's Crown Casde of Floa. who . Any mortal who today grasps this +4 spear wil I change to the opposite sex until'1 hit. Anyone who puts on this cap becomes invisible. He/She changed her na me and was given a spear th.o thoroughly that her ow n father didn't recognize her.).Caduceus Chang Kuo Lao's Items White Donkey Peach of Immortality Charm. :. Zeus caused the Centaurs to drive Caeneus imo the earth and bury him with fir trees. .5. in Greek mythology. Caenis. Caeneus's Spear .l and possessions i. who was assaulted by Poseidon. . although the earliest version is a forked rod wiLh the prongs twisted to form a loop.tO. The caduceus can aha be used once per week [or dream design. The rod must be within 50 feet of the target. A rod entwined by two.000 gold pieces.As Rod of Treasure and Magic Detection" it tugs in direclion of nearest or strongest magic item or Caeneus is. unless they take all their magic equi pmen (300 feet a way [0 let the. Some of the caducei have been further made him invulnerable. Used once per week. If the save fails. In the baule between the Lap! thae and the Centaurs.Gat' Bulg Gray of Macha Co Roi's Robe of Disguise Caduceus ·.000 gold pieces.e sex until death and malices him immune. even by his Caduceus Cap of Invisibility • MaKes weare. Value: 40.largets gel save vs. Appearance: This peasant's cap is woven using rushes (reeds) as straw.An)'one anacking beareref wand is subject to execution. Legend says that Hermes discovered two serpents lighting and thrust his staff between them. Note that in most cases this will mean the caduceus will pointto the bearer or his party. Caduceus is the magic wand carried by ambassadors and heralds. Anyone attacking the bearer of a caduceus is subject (0 execution. according to Greek mythology.o"18ible. .the Clough's Longbow Cloak of Darkness Clover Charm Spears and Horse +1 Spear +2 SPear +3 Spear . A maiden using this device in Englandmanaged to disguise herself s.. but will also be impervious La normal auacks (but not to magical attacks such as enchanted weapons. as do all his possessions and given a saving throw vs. erc. One may a uack while weari ng the cap and rema in in visible.oe who gtiaspir it to the opposit. snakes is the most common form. a Lapith woman originally called. even when attacking. which was granted. Capo' Cap o'Rushes 31 Value: .attads .caduceus function. To prevent further attacks. ['00 magic (at ·6 if unaware) or have 10·minule dream thai nigh I.. Coun tera (tacks are at ·4 to hit. Value: 9. Cap of Invisibility Cap 0' Rushes ·Caeneus's Spear +4 spear change8a~nyo.ling Granite Caswallan's Cephalus' Sword Perlect Spear Catseye of Power Long Arm Safe jump Plane Travel Cliro ol.

and the GM mUSL give his best guess at the answer. vampires." -The GM may also replace the question with. though this may sometimes be "probably" or "J don't know. fr-eed from normal stone will lIoal in air.. disease. Value: 6. Appearance: The SLOne is special granite. Although this does not necessarily mean they will cooperate with the wearer . also known as Alexandra. Carbuncle of Power Castle of Floating Granite OnC(!. Caswallan's Sword -+2 'swerd casts veil of illusion SO sword is seen and wielder is not. but without facets.forro casts continual light in M-It. It is particularly effective against certain pitfalls. Only the most observant character will notice a rune or power woven inro the the pattern of the fine wire chain wound about the hilt. area. poison. or future vision concerning some facet ot the ampaign. Building a floating castle is usually regarded as an impossible (ask. This stone will nOL fl. found this miraculous stone a nd succeeded. Cardea's Charm Protects. Sh e obta ined this minor office from Janus in return for her favors. .Gem-. it gi ves a +2 field of protection [0 its wearer. who.l is sheathed or wielder wiUsseIf visible. but Achikar. because the sword's posi rion gi ves ad ue La where i[5 wi cider is. She ideruilied Paris as a shepherd and recognized the Trojan Horse for what it was. is the beauti lul seeress of Troy. and Value: 50 gold pieces per cubic fOOL. or he can sheath the sword to end the spell.y or move as its owner wishes. it will remain in that SpOL as firmly as if it were anchored into the ground. so that the sword can be. weare. once freed from surrounding normal stone. GM can replace question wilh a . The powers of this ruby OJ garnet form include the ability to make coruinual light whenever required (enough to illumine an area of 60 [eel in radius). It weighs little. In addi tion. i -Wearer can speak with animals. worn Carde·a's Charm offers complete . until SM'ol"1. bad dreams. silver hinge. 32 . the magician to King Sennacherib 0. the character can ask [he GM one 'yes' or 'no' question. Value: 20. seen bUI its wielder invisible.ragainst witches. Appearance: The gem's eu l is usually convex. Appearance: This broadsword looks like ordinary steel. which improves armor clas-s andadds to all saving throws. a past.~mule( gives wearer +2 protection. shall have a limited power of divination. The carbuncle of power is rare. .000 gold pieces. is Casuiallan's Sword Cassandra. Ihis Castle of FIQating Granite appears in many mythologies. w ill attacks. for refusing Apollo's advances. but is indistinguishable from the normal variety until it is picked up and round to be feather-light. yet still retains the mass of normal Slone. because i1 is found inside a dragon's brain. the wearer of the crown wal! have the power to speak with animals. and hence adds +4 to saves vs.Atlack~ on wielder are at -2.000 gold pieces. It will not harden into the gem of power unless the dragon's head is cut from its body wh iIe Ihe dragon is still alive.£ Assyria. . 40. The wielder can will himsel f visible at any time. was doomed to never have her prophesies believed. His +2 sword has the abil it)' to cast a veil of illusion. Value: gem. a gold circlet of entwined snakes. drowning. plus value of Anyone who wears her crown. and melancholy. Once per game week. The stone floats above the ground. ston~. Cardea is the Roma n goddess of the door hinges. Casurallan is a son of Beli. Cassandra's Crown Castle of Floating Granite • Wearer divines once per week by asking GM 'yes' or 'no'question. While Bran was in Ireland struggling with Bran wen. Yet. When made into all am ulet. Cardea's Chann . present. Forecasting is indicated when h loses its luster and doesn't shine. and to forecast impending disaster or misfortune . sion. Auacks on the sword's user while invisible are at ·2 (. Caswa llan wreaked havo in Britain. Cassandra's Crown personal protection against the auacks of vampires and witches...Carbuncle of Power .10%). Value: 1. the people of Troy thought she was demented.Forecasts impending disas(er. Carbuncle 0/ Power and its various auributes are mentioned in the Bible and the Koran and it is known from Spain [0 Arabia.000 gold pieces.. in Brythonic mythology. but once set in the air wi til a special cement.000 gold pieces. Appearance: A small around the neck.

the gem will produce 100 gold piece in his purse. down or . or the like. • Producesl all 'Other magic these peaches will make a mortal immune to aging for 10 years. is proof against any poison.ay and nothing can catch up to it. in ring Iorm. Appearance: The scrolls are occasionally bordered in crimson. Procris. and the ring is worn. mooreper skill level. this spear. This incantation can be performed by only a magicuser. damage. Cephal us' Perfect Spear . the wearer has absolute protection against spells or attacks that involve eye con tact. This nimh skill level spell may rarely be found or bought on scrolls. . makes wearer . The first 100 males the apparition comes upon. A few have been known to be booby-trapped so that upon first reading the scroll.Protec(s against spells or attacks by eye contact. Chang folds it up like paper and puts it in his sleeve. Chang said something to them in a low voice and they all disappeared.horizontally .ll owner penniless. A venerable man. Charm of Death Chang Kuo Lao is one of the Eight Immortals of the Taoist religion. the reader must save or become a victim of this hideous death.Never misses Itssarget. p. and is a master of invi ibility. • Peach of Immortalirv makes mortals immune to aging for 10 yealS. was once seen to extend his arm 30 feel to help a disciple climb a cliff. induding male casters.000 miles per day. up. the oddlooking curves will join to make a perfect circJe-a bullseye. per skill level. Joined by two of his disciples. It is said he was born an old man. this 9tb level spell summons an apparition to move in a spiral £rom a designated point within a mile away and cause the Isr 100 males it sees to save vs. and has a +2 bon us against a II other magical spell attacks. If the spear is viewed pointon and the two edges are exposed towards the viewer to make a flat plane. placed in a _ring. (and she frOID Minos) the perfect spear: although it gives onl y+ 1 for damage. will never miss its target.spear for.Plane Travel allows travel once per week at rate of I plane per hour . nothing can catch up with it unless the donkey wants it to. Chang Kuo Lao's Items • White Donkey travels 1. invisible. never to be seen again.000 miles a d. CefJhalus is the son of Hermes and Herse in Greek mythology. Value: 12. if thrown. Appearance: The symbol that gives this spear its power is an etched. a noxious red mist exudes from of the ground and swirls until it congeals into (he form of a robed and hooded human. Chang is a magi -user and illusionist oC the highest skill levels. He obtained [rom his wife. This traveler ofren carries a peach of immortality which he will share. • +2 bonus against spell attacks . the wearer becomes invisible. death magic or die.Catseye of Power . Charm of Death is known by only the Shipaya Indians of South America. Value: 70. Master Chang was later seen to jump down unharmed. Value: croll is worth 300. 00 g. to a ledg Chang Tao-Zing's SPell Book 33 . although it never seems to be running. • Safe Jump allows unlimited jumps up to 6 ft. . if any). Charm of Death When sung. a Taoist Master. This apparition will then go to the precise spot the spell-caster desires (up to one mile away) and from that point will rapidly travel in an expanding spiral. A character of any class thai finds and studies the Book of Chang Tao-ling for an uninterrupted week will be able to use some of his magic spells. curving line near the point. This symbol is nearly impossible to render in three dimensions. death magic or die. All scrolls have universal symbols and ideograms of caution and warning on their outsides (or on their cases. His while donkey can travel 1.OOO gold pieces. . if thrown. Cephalus' Perfect Spear White Donkey Peach of Immortality Chang Tao-ling's Spell Book .000 gold pieces. lO. presumably having moved on to a higher plane of existence. When this charm is sung. and. When not riding the donkey. The catseye will also protect i s owner financially: should he ever have no money at all (CM's discretion). In addition. UnUmited use .Long:Arm extends I or both arms up to 3 ft. shaman.000 gold pieces. When this carseye is CUl correctly. Catseye of Power Catseye of Pourer is a gem (chrysoberyl or quartz) described in Assyrian and Ceylonese folklore.000 gold pieces.000 gold pieces . Journeyman magic-users who find and please him may be taught new spells.+ I. straight out of primeval chaos. hence the uniqueness of this spear. One of Chang Tao-ling. Value: Donkey Peach 100.Cem. must make a saving throw vs.

was given to the wise Irish king Cormac Mac Airt by Manannan Mac Lir as a lie detectcr to aid him in his capacity as judge. gives protection against . The safe jump allows a character to jump down. Cornucopia. common plant long held to be lucky or a charm against various things. Clirn possessed a +2 longbow which enhanced his reputation. povver can be used only once per but at that one time. or camouflaged things once per day.000 gold pieces. He and his friends Adam Bell (q. The week. In addition LO his natural skill. it would break into three pieces. and the created object can have no ether magical powers (i.Clim of the Clough's Longbow The long ann allows a character to extend one or both arms beyond their normal length. fairies. By concentrating. a clover charm gives protection from evil to the wearer and also allows True Sight. This will also happen if the Book is studied by more than one person at a lime. pon the command. it becomes whole again. iL will teleport in a random direction 100100 miles.Chatm. Detects lies: If 3 lies are spoken over it. ilwillbreak. 3 objects can be cbanged into non-magical. People who stare at the fabric sometimes geL the frightening feeling that they are peering over the edge of a high cliff into an abyss. but if hree truths were spoken over it. Cloak 0/ Da"rknessis a misnomer.) were reputed to be the best archers in EUTOP . One Greek ver ion says that rhe ccrnu opia hom broke off the "real goat Arnalthea. up to 3 feet extra per skill level of the character. wonderful items were created from commonpla e objects (as in Cinderella). and librams: aged-Iooking leather that smells of must and age. up. Cornucopia Upon command. or horizontally. but that is the way Irish fairy tales name it. The book's title is wriuen in Chinese characters on the first page.000 gold pieces. revert. up to three can be transmuted. (or 6 hours.with3 truths. This item belonged to a henwife. 1.e. it provides . Connac's Cup. The character must remai n in the next plane [or at least an hour. If three lies were spoken over the golden cup. Plane travel allows the character to travel among the planes at the rate of one plane per hour. but the rest of the work wi II be cornprehensio le to an yone. hidden. objects retain hours. The objects will their transmuted form for exactly six at which time they will instaruly Appearance: The smallish cloak i made from strange black fabric that seems to absorb all light. without injury. Clover Charm Value: 5. Clim of the Clough's Longbo 1+210ngbow Cormac's Cup Clim of the Clough is a famous English folk hero/outlaw. The first two powers can be used any number of times. the wearer will be ahle to see invisible.000 gold pieces per properly prepared charm. and related [olk. When prepared properl y by a druid.000 gold pieces to player character Druids. Value: 5. Clover is a small. v. in Brythonic folklore. v. as the Horn of Plenty. he cannot return to his home plane before that time is up. Cloak of Darkness Once per week. Appearance: This gold cup has silver and plaunum filigree depi ring Famous Celtic hiefiains renowned (or honor and hone ty. "Bring lonhl" the cornucopia provides enough food to feed 50 people. but not a +5 sword). Clover Charm . it would become whole again. tomes. When she wirled it around her If and then opened it. The item to be created can be no marc than 20 Lim s larger than the objects to be transmuted. is a legend in many mythologies. which can be done once per day. or that they are falling into a bottomless pit.) and William of Cloudesly (q. evil. Appearance: Clim' adopted mark is burned into the wood just above the grip of this yew bow: a "C" within a larger "C'twirhin a cleft in a hill. objects no more than 20 lime larger. Value: 5. due [Q the wonderful teaching skill of Master Chang. The clover is e pecially good at penetrating the artifices of elves. Value: 20. one could create a word.True Sight onee per day. up to 6 feet more per level.000 gold pieces.000 gold pieces. but a character can only depart from his home plane (using the plane travel power) once per week. After the Last page in the Book is turned. Cloak of Darkness Value: 60.enough food to feed 50 people once per day. also known Cormac's Cup 34 . yet seems to be in geed condition. Appearance: This book looks similar to all ether magical-type book .

/ ~ .-'/$ ~. Cuchulain died when he was tricked out of his spears. Once per day. the greatest wizard of ancient Ireland.Appearance: The large. Value: 5. unknown.artt has 95% chance recognized . Cornucopia 3. 70% chance (0 to go un- methods of detecgo undetected. spiralling horn is about 3 feet long and has an opening about 2 feet in diameter hom which pours the great food variety. Cu Hoi is. + 1 Spear +2 Spear +) SPear . +2. His craven enemies would not approach him until they saw a raven light upon his shoulder.. Cuchulain. average-looking physical appearance. wearer can order it to make him look like someone else for 1 day or until (be cloak is removed.. it merely projects an unremarkable. one each of +1.p.000 gold pieces. f.. + I Spear Cu Roi's Robe of Disguise ..000 g. a heavy warhorse with +2 heof attack'S. or until the cloak's wearer removes the cloak. .% per. opponent's level of his being recognized. iJ he activates its power.000 gold pieces. The +3 spear radiates enough heat to igJli(e wood in a melee round . The +3 spear's name is Gae Bulg and it has the power to radiate enough heat from its tip to ignite wood in one melee round. He had three magic spears. -Onc.. according to legend. _. thus proving he was dead.'.. The robe does not blend its wearer with his surroundings. He is a master of many spells and possesses a robe of disguise that is matchless. daily. is the hero of Old Irish legends. the wearer can command it to look like someone else. The gray-white hom seems impervious to harm. and +3. with a chanee of 5% + 5. +3 Spear 17./t" .. Value: 30... +2 Spear 8. one each of + I. Cuchulain's Spears & Horse -3 spears. Appearance: The robe is dark gra y.Gae Bulg Gray of Macha Cu Roi's Robe of Disguise 35 ./. a heavy war horse with +2 hoof anacks. half supernatural by birth.We.000 gold pi ces.000 gold pieces. The Iorrn is changed far one day.000 gold pieces. • kg-ainst magical tion. the robe still gives the wearer a 70% chance to go undetected. • Gray of Macha. vol u rninous and yet light in weight and bulk. Gray of Macha 3. Even against magical scrying and detection means. Value: '\.~ -« -_. Cuchulain's horse is the fiercely loyal Gray of Ma ha. In this case there is a 5% chance + 5% per skill level of opponent that the opponent will recognize the cloak's wearer. He asked to be tied to a post so that he would die standing up. -. _'. +2.e.. and +3. Anyone wearing the robe has a 95% chance of not being recognized.

which are always laden with fruit. but would have a one-time risk-a 20% chance that [he wings would fall apart. ... • Wings of Flyin_g travel at rate of 15fl at base altitude. that a character Hying with the wings must not £Iy more than 100 feel off the ground or there is a chance the wax will melt and the wings will fail (roll once per every 100 feel): Daedalus is a master craftsman Fruit Trees of Plenty . death magic incapcitatesIor 10 rni. The club's other end can resurrect anyone dead less than 24 hours. Mor's Harp • Endless Ball of Sll'ing .an equal number of rounds.Daedalus' Magic Items Endless Ball of String Wings of Flying Dagda Mor's Magic Items Everfull Cauldron Two Magic Pigs Fruit Trees of Pient}' Harp WoodeD Mallet David's Magk Items Cuirass Shield Club Daikoku-ten's Helm of Understanding Sling of Slaying Devil's Club Dlamond Kings' Items Sword of SPeed Parasol of Power Guitar White Rat Diancecht's Spring Didi Charm Discus of Perseus Doc Cu'o'c's Items Charm Doctor Li's Talisman Dor-je Dracaena Dragon's Teeth Draupnir Dvalrn's Smithy Tools Dvergar's Cap &: Cloak Dwarven Magic Stones of Trapping Iron Rod of Opening LOaves of Satiation Baute Axe Daedalus' Magic hems Dagdo. death magic will reduce [he effect to incapacitation for !O minutes). able to prov ide food for any n umber of people. 200·299 teet . . Altitude from Ground Level 0-100 feel 100·199 feet . He also owns a harp.lS'by touch of handle anyone dead Jess than . Chance of Failure 0% . 20% Club . the two magic pigs.I Always laden. number of rounds ·equal to character~ strength + stamina. death magic Of die. withwhich he and Icarus escaped irnprisonrnen t. with &ttit. Harp • Summons: tlie seasons. .Victims hit with the slrikiog end must save vs. etc.. Note.alti· tude" higher and 'may be used for Dagda Mor's Magic Items Everfull Cauldron 1 Provid. HilS chance of failure (see below). then must test for an equal number of reunds.•. plus 3" per each altitude level higher. 10. which can summon the seasons (e. as Icarus shou Id have.. flying at 250. plud" per each.p. the leader of the Tuatha De Danann. feet a character wou Id be able La move 21" (]5 + 3 + 3). . For example.100 gold pieces. The wings can support whatever mass the character can carry on the ground in normal travel.. Any interruption in rest reduces the number of rounds the wings can be used again. Two Magic Pigs I ii$ always alive wbile the other is being eaeked and eaten. The wings may be used for a number of rounds equal to the character's strength plus stamina (or constitution or willpower).anyone in.. and [ruittrees of plenty. 10% .. . Dagda . . ' Save vs. Among the treasure attributed to him are the endless ball of string (which he loaned to Theseus 10 help him escape the Labyrinth of Minos) and the wings of flying.000 g. and father of Brigit. . after which he must rest .utes. The dub is a +3 weapon that requires anyone hi [ by one end of iI to sa ve vs. . . Dagda Mor's Club of Greek mythology. Value: String Wings .. instantly convert winter to spring) and which can fly to him upon command (acting as a +2 weapon which will kill anyone in its path that it scrikes: saving throw lIS.+3 dub doing 4DHI damage.. There is some incentive to take a chance. . its path. per pair. . Dagda Mor's Magic Pigs 36 Dagda (the Dagda Mor) is a chief god of eel tic my rhology. .+2 weapon Hies to owner on commood and kills .e5'llDlimited food .r!.2:4hours.. • Resurrec. His treasures include an euerfull cauldron.. one of which is always alive while the other is being cooked and eaten.Mor's Cauldron The wings allow ira vel at a rate of 15" at base altitude..g. dea th magic or die (in addition to 4DIO normal damage). .. ..

000 g.000 g. known only to 'Tlingn Indian shamans. thorny rose bush thicket will instantly spring up into a Wall of Thorns (see GM guide). 10. • May be used once pel' day_ David is a Biblical king of Israel. when released from purse. a great.Value: Cauldron Magic Pigs Fruit Trees Harp Club 500.000 feel 6. If no area is specified. . it can be illuminated only by magical means . as long as he states the configuration before he casts the branch. The se ond king bas a parasol of power which..p. becomes a winged. dea th magic or die instantly. Devil's Club Sword 0/ SPeed T White Rat Once a day. man-eating white elephant for 30 minutes. If a hit is scored. . which enabled him to speak and understand any language of man or beast. When this branch is dropped. Value: Pri eless. The area equals the character's skill I vel x every 10 inches of bran h.000 feel _ . 12. Value: Cuirass Shield 5 000 g.&ts everything on fire within 100 yards 9f a designated poiDt up to 1 kilometer away. When [he para 01 is opened rightsideup. Guitar . The wielder gets triple his normal number of attacks. • +5 Sling of Slaying. g. 3. 11. a g. rod magi.+1 shield. targets must save vs. Devil's Club is a bran h from a Tare bush. @ . successful save vs. g.000 g.1obe of dark ness covers a I D I Oox 100 yard area which ca n onl y be ill urnin a led by magical means.p. p...000 2.+1 cuirass. an earthquake of I ODl 0 points damage wi thin a I.000 g. David's Magic Items David's Magic Items .p. a helm of understanding.000 cubic cubic cubic cubic feet _ 1. wearer can speak and understand any language.000 g.p.000 8. 40. . which an turn anything it hits into gold.000 g.000 g.000 g. Appearance: The mallet appears normal.p. Helm Sling Devil's Club When this bush's branch is dropped. or burst into (lame. 80. A successf ul savi ng throw 'IS. it hits to gold (oe Daikoku-ten's Wooden Mallet Buddhist god of happiness and wealth. Parasol of Power • When opened upside-down. p. the thicket will be 20 feet high and will form a square with the leftover area. The first has a +1 sword 0/ speed called Blue Cloud.000 feet .000 4.Can be used only once pel' day . The longer branches are correspondingly more difficult to find. is a Japanese Diamond Kings' Items Sword of Speed +1 sword triples wielder's nermal number of attacks. the target m USI sa III" 'IS. The third Diamond King has a guitar which will set enemy camps and even Illes on Iire. so on Iy one branch is sold per month. rod magic means no damage. anything Ole L1uH the area can be onfigured any way the branch's holder wishes. 3.p. a sphere of darkness covers a IDIOO x 100 yard area.. Every siru ture within a 100 yard radiu of the point designated by the player (up [0 1 kilometer away) mUSI make a saving throw vs. death magicordie instantly.p. and the famous +5 ling of slaying which adds +5 (+25%) to the chance LO hit and to damage. Early texts describe him as a god of war as strong as Siva the Destroyer. Daikoku-ten. g. One of Daikoku-ten's ani facts is the mystic wooden mallet he holds. rod magic or burst into flames. and happiness burned into the handle. a waD of thorns springs up with area equal to skill level x every 10" of branch to a 20' maximum height. The thicket has a maximum height of 20 [eel. • rr opened rightside-up.DlOO x 100 yard radius occurs. rod magic means no damage . Some of his weapons are reputed LO be magical: he had a + 1 cuirass (same as + I plate armor). _ 200.p. a + I shield. The holder of the parasol is guaranteed no damage. Value: 1.000 g. Daikoku-ten's Wooden Mallet Turns save). 400. Only one bran h can be grown and prepared per man th. Diamond Kings are four godlike beings in Chinese mythology. wealth. Parasol of Power Diamond King's Guitar Diamond King's White Rat 37 .'. when opened upside-down. causes an earthquake of 10DI0 points of damage within a radius of IDIOO x 100 yards.p. p. who replaced Li-Ching. structures must save vs.p. and it has Japanese characters represen ting plenty. • Helm of Understanding. _. . each.

Value: 3. Weight: 20 gold pieces. Spring of Resurrection Discus of Perseus -+3 ·discus retutns.Tat that he keeps in a panther-skin King has a white purse. Once the discus is caught-even by an enemy-the discus regards the ca tcher as its new owner. This charm is commonly used to give a hunter protection against lions.ched to tb.Heals all wounds and cures any disease~ of a living being. and will attempt to return [0 him.000 400.000 100. but as previously described may hit someone on its return (possibly a nearby companion). Blue Cloud is lighter blue than a sword's usual steel blue.000 g. the discus will pass about I foot away between belt and shoulder height.for ID6 damage. .. M: 15"/20" Align: Neutral. 206. Iru: Low Au: 5. 38 Discus of Perseus . or appendage (2-5%).ni:y once per 8 days. but when taken away from the spring. the water loses its power at Some unpredictable time during the next year. a nat mal 1'011 of 20 remove~ limb. except wrapped in a pocket of cloth ramer [han wood. HTK: 1208. g. The pink and blue parasol has pictograph-ic Chinese runes on it. which holds only one person at a Lime. Appearance: The spring appears or is hidden at Diancechr's will.engmof 1810 a magj:~lly unaided wearer fo. Range: Short 0-2". which is crucial to the charm's THACO:9 Special: Fly. a natural roll of 20 011 020 indicates a random limb. Value: Blue Cloud Parasol Guitar While Rat 7.Range: Diancecht's Spring . 2D6 Appearance: The didi is worn around the fighting-arm like a phylactery. and will land 5 feet behind the thrower. Didi Charm Diancecht is the Tuatha De Danann's healer in Irish mythology. of clover leads down into the spring. and the white rat can be used only once per day. so unskiHed users will be taking a chance when attempting to catch it. During this has the maximum magically unaided White Elephant (from white rat) AC: 0." like using [he discus [0 slice a rope suspending a bridge.. . Discus of Perseus is an enchanted item that is used more for battle than for sport. head.ean only be threwn at I ttUget ~ round .p. Dm: 208. g. Sma Lt amounts of waeer [rom this spring have found their way into the hands of mortals. If the thrower chooses not to or cannot catch it. man-eating whiteelepham for SO minutes. as long as the body's head is not cut off. effecu VI" n eS5. wi th its edge curved down on . Backha nd requires on Iy 11alf the normal space to use (2li feet compared to 5 feet). g.ProteCIS agamst liens and gives .000 gold pieces. Damage (add +3 for its enchantment plus strength bonuses [or damage): I D6. p.]-6". This +3 discus returns to the hand of the thrower. charge nothing. 208. When it is released. -Can be worn Q.r 6 hours. The remaining arc of metal is as sharp as a Didi Charm ~. Appearance: The discus is a bronze-colored metal. Value: 10. but a circle of rn igh ty oaks al ways surrounds the clearing (hat holds the spring. . (he GM may require a further 0100 roll to see if the sharp section of tbe discus made contact (25% chance). Diancecht wi II. Or appendage removal (25%) or b roken /Incapacnaied (75%). A lightning boll is etched into both sides o[ the blade. It is possible to maneuver an attacker into a position so that he win be struck by the returning discus (rerurn-trip strikes get no strength bonus).1-4". One-fourth of the edge of the discus is honed to razor sharpness. to tJirowei:'s hand.e i>ody. and 10 impart the strength of a lion to hi Ill. The fourth Diamond The didi can be worn and is effective [or six time period. Statistics: The discus can be thrown in the traditional sidearm man ner or backhanded (to short and medium ranges only).000 gold pieces per draught. The discus can be thrown at only one target per round. so:. Didi is a charm (gbo) of the peoples of Dahomey. once per th ree days hours. 1-6" . Long4. head. It does both impact and CUlling damage to targets that it hits. p. He is the guardian of a spring of resurrection thal can bring any dead being back to life. The pocket contains a piece of lion skin. 206.000 100. it becomes a winged.. A carpet. +B Or benet weapon needed to hit Magic Resistance: 95% Appearance. the wearer normal strength for a character (18 or 100%). For very difficult "called s110!S. although if the spring itself is impact3 DID. Drinking the spring's water will heal all wou nds and cure any diseases of the living.'Spring of Resurrection: Brings dead being back to life as long as the head is aWl. Medium 2. named for the Didi tree's seed. The parasol.1of !he perimeter to provide a beuer grip. the gui tar.

a sl igh t so glow can sometimes be seen when looki ng into the gems. If the target quickly moves OUt of range. If the talisman ever becomes lost or irs wearer is separated from his companions.000 gold pieces Doc ell'O'C is. In Tibet.gbosts OP~ per day. This is a will force attack. When the properritual is performed over a charm to him. Wearing this symbol confers a proteclion from evil upon tile wearer. Value: 20. . Value: 1. The first is to cure diseases in one person. ghosts. Value: 50. and also gives cleric-type characters the ability LO exorcise evil spirits.Wenc[ another can magic jilt -inio htuf!. as if in a trance. it is regularly worn by monks . straw. The user's life force dissipates A less sinister use of the talisman is for astral travel. Cleeics add 5 skiJI lev~ls.1 Doctor Li's Talisman gives this figure from Chinese mythology great spiritual powers. once to Cochin and Annam (Mongolia).000 gold pieces.. I . .The corporeal bodies are extremely vulnerable during this time. If the former body is reduced to zero.lls over. The charm is in Doc Cu'o'c's likeness and is made of paper. hOT Dor-Je _Symbol protectsagainst evil. . Etched into the top of the discus is a stylized drawing of Medusa's head (IIle symbol of Perseus). A target iha [success[u IIy resists is a ware of what has happened. indudi ng common ai Imen IS Iike toothache. the charm's bearer can perform each of its th ree functions once per day. • Dispels bad weather ina 5 kilometer radius tor 6 hoUtS. and i( used. an earthbound assistant to nourish the body(s) while the spirit is gone. The chance for the target to successfully resist the takeover is the target's inteUigence + wisdom x 3%. Appearance: The tal isman is in the form of a medallion worn around the neck. The original dor-je is said to have fallen from Indra's heaven [0 a place near Lhasa Apso. or wood. those without magical recourse wrll remain stuck on their current plane of existence. another attempt cannot be made. he gets to add five skill levels to this tum attempt.Protects aga inst spirits. and . If this fails • the body dies. This SLOne is the spirit's repository tf used as a magic jar. The corporeal body is left inert. a good deity or spirit who has only one leg and one arm. Characters who wear the talisman may magic jar into it in cases of extreme peril. and the user can not magic jar back to the talisman because it is occupied by the life force he just displaced. I dem. while the wearer of the talisman and up to five companions travel the astral planes. the tWO life forces swap places.000 gold pieces. Appearance: The bronze dor-je like a jagged lighming Notealso thar long joumeys will require. with which the bearer gets co turn undead as if he were a cleric of the character's skill level. the new owner of t~e body must make a system shock roll wah (he new body's chance of success.butcher's deaver. Charm • Cures diseases in one p·e~son. The character's body then £a.000 gold pieces. for wearer and 5 . Dor-]e is a bronze symbol representing the thunderbolt. Doc Cu'o'c's Charm Doctor Li's Talisman Doctor Li's Talisman . Thegoldbodyof the medallion forms a circle arou nd the central focus: a yin and yang circle of pearl and jet. The second is protection from spirits. If the unoccupied physical body is nOI reduced to zero hit points. is shaped Dor-je 39 . however. . according The life force must dispossess someone of his body.rravel other people.allows wever 10 tum undead like a derk Qf equal skfll level.. If the character is a cleric. as the spell once per day. demons. The third use is the most invoked. though he does not necessarily know that the attempt came from the talisman. the character may will his life force back into that body. apparently dead. the target m USl be within 5 feet of the tal isman. the life force in the talisman cannot return to it and a new body must be found.Beater can use each function per day. . etc. 1+5 baule3xe.ons. Appearance:. Symbols of mysticism and alchemy are etched in to the gold surrou nding the gems . Value: 20. The chain is silver.Cleric-types can exeecise eyil spirits.. • Allows asrral. He brandishes his +5 battle axe with his one arm. If the resistance [ails. Doc eu' o'c's Items Battle axe . the bearer can dispel bad weather in a 5 kilometer radius for at least six hours.

200 g. Au: 2. items. One good ten is that genuine dragon teeth dim I'l radi a te magic. and green eye~. W~rer can will in. 50 fraud abounds.If stmlight touches.v. This is a great help to seafaring and farming communities. Odin's spear Gungnir. The warriors spring up one round after the tooth is sown. he crafted Sib wig. and on the second round they are able to fight. Dragons lend 10 have more poirued-cuniug teeth than those with grinding surfaces (as cornpared with man and other animals). M: 9" Align: Lawful Neutral.Jeaves can be used to predict weather for a 30 kilometer radius with 95% effectiveness for up LO six hours in advance. including transponing the large anvil. Appearance: Only a character skilled in smithing will be able LO notice that the bellows work beuer. runic "D" is indelibly engraved into each ring. but each character wearing a ring formed by Draupnir will add 10% to the chance of Odin noticing him upon invocation. Dracaena Dvalin's Smithy Tools Wo-rk time and cost lessened 50% on . Odin's gold arm-ring. Int: Ave. Only a narure-oriernedcharacter can identify and prepare the substance properly. it will add +1 (+5%) to any invocation of a deity.oHnvisihiJity: works alone. Dra'Upnir.) among others. magic 'or be tum~ed to stone .. Warriors AC.OOOgold pieces.. and it is regularly used in routine blessings and di vinations. They fight 00 the 2nd roundand 80% o( the time obey planter's commands £0. stock}' bodies. Dracaena is a shru b long held to have magical powers by people in many pans of the world. deeply tanned skin. SO. is a very in relligenr dwarf (he knew or invented most runes).cul t to obtain. Appearance: The dracaena is a shrub (or tree) related to the lily family.Either and Cloak. the hammers shape metal more quickly. ~i:mea warriors spring up hom the sad Lreund after planted. and 25% greater chance of success in the fabrication of enchanted items. . Its chief virtue is that it wiU produce eight gold rings of equal size and weight every nimh nighL Each ring is worth 50 gold pieces in metal and labor. sorneih ing rarel 'I Dt/alin... This adds + I 0% LO the efficacy of an y loverelated charm. Appearance: A small. Doergar is t he genera I na me Ior the dwa rves or candinavian folklore.[ 1 hour. Value: 80. Other arm-rings . success on enchanted items. 6. A smith of the highest order. isibiU~y. . I Draupnir Dragon 's Teeth are rather rare and diffi. [or one hour. Draupnir Arm-ring produces 8 gold rings every 9th night . Value: Draupnir . suffi- (5% chance) found in teeth of even supernatural or magical creaturesValue: 100 gold pieces per LOOth. HTK: IDS.ems2-5%geearer chanee uP_ . founder of Thebes. the warr iors will obey the commands of the one who sowed the teech.p. but the Greek legend of Cadmus. and Frey's folding ship Skidbladnir (q. including the original Draupnir.. of I Fu1l}' grown.. in Norse mythology. Dm: 1-8. long beards. Note that the entire smithy works must be used as a complete set..000 gold pieces Dvergar's Cap & Cloak . When dragon's teeth are planted in the soil. each..1 Dragon's Teeth Dragon's Teeth n_o_ al i_I_. When burned on an altar or in an offering. The)' are said to be midway between gods and men in power all d iruelli gence. [bey' must sa ve vs. Most (80%) of the time.. Anyone who uses Dvalin's smithy tools will find work lime and costs reduced by 50% on normal items. Then they will leave. was forged by the dwarves. The . They have sh art.. etc. armed warrior spri ngs from each LOath. indicates that they are worthwhile. Value: 100 gold pieces per amount cient for one use (1 kilogram). while incantations are chanted. a lul Iy grow n.. to restore estranged lovers.Cap . The th ick red gum of the dracaena (ca lied "Dragon's Blood" because of its red color) is burned by females. The other 20% of the time the warriors wiI lim mediate] vauack the sower and any of his comrades (this happened to Cadmus). THACO: 20 Special: Carry swords Appearance: It is difficult LO differeruiare the teeth of dragons from those of other large creatures. Doolin's Smithy Tools 40 .Dracaena Shrub pl:edicts weather witbina SO kilometer: radius with 95% effectiveness for up to 6 hours in advance.

per SLOne 20. The second item is an iron rod of opening. 100 g. in diameter within 30 seconds. perfectly round.nd. A pair of these stones (which is the way that they are usually found) can very effectively trap a group of people or animals in a mountain pass.000 gold pieces. the lock will disengage and the door will open. Iron Rod of Opening When knocked 3 times door.000 g. If the lock i magically held or reinforced.n. the hance of the door opening is reduced by whatever amount the GM feels is appropriate (but never less than 50%). and the person who gave him the bread will get [0 add a favorable + 10% to any reaction roll req uired during that hour. Appearance: The gray or green cap tapers to a long point. on locked Duergar's Cap and Cloak Loaves of Satiation Placed in front of creature. 15. Appearance: The stones are marble-sized. First among these iterns are the stones of trapping. Dwarves will often pay great sums of qJ0ney as ransorn for these items. and give forth a delicious aroma that might increase the chance of catching a wandering monster's attention.Each possessed both a ca p and a cI oak of invisibility that the wearer can wilJ into effect. v. They can also start avalanches or landslides. Stones of Trapping Loaves of Satiation Iron Rod of OPening 41 . eat loaf. The crea ture wi II f igh t in it own defense. DWaTVe71 Magic is men tioned ina popu lar European folktale. The loaves look like normal bread.p. lock opens. The cloak is also gray or gree.). they expand to boulders 30 ft. one of these thrown on the ground will expand within 30 seconds to become a boulder 30 feet in diarnet r.p. eat the loaf. x 1020.p. Placing one of these magical loaves 01 bread near the path of any oncoming creature wil! cause that creature LOpause.gro. Incidentally. When captured by men. Value. unless special precautions are taken. either item alone can perform the magic.p. including masonry and steel. in which a mysterious. The third items are loaves of saUation. Value: Stones Iron Rod Loaves 5. When this rod is knocked three times against a locked door or other surface(even a secret door). Both are fine garments. Every" thingwill yield to its expansion. which (unction somewhat like Bel lane cakes (q. magic or be turned to stone. magic-using dwarf possessed several magical items.: Cap Cloak Ransom 15. and fail lake any offensive action for one hour. will cause it to stop. Dvergar's cap and cloak must save \IS. per loaf Dwarven Magic Stones of Trapping When thrownon. and not take offensive action for 1 hour.u. 1. gray granite stones.000 g. If touched by sunlight. women dvergar are known to excel in spinning and weaving. The black iron rod is about 4 feet long and less than 2 inches in diameter. a loaf of satiation will also Iavorabl y impress an y human to whom it is served.000 g.000 gold pieces.

Eira's Amulet

Everfull Everfull

Bottle Horn of Freyja Loaf

El Dorado
Eros' Weapons

Everlasting Exealibur

Arrows oj Desire Whip Axe

Eira's Amulet
H.eals ID'6 damage once pet d;,ty per chaeaeter. Only female characters can use. Eira is a later Teutonic goddess of healing, sometimes replacing Thor and Octin as healers. As Frigga's attendant, she taught healing to women. Female characters possessing a charm of Eira are able to heal IDf points of damage once per day per character. Only female characters can use this charm, but they may use it to heal males. See below 10 operate.
Appearance: Eira's metal amulet, usually of silver or iron, is an equilateral triangle circumscribing a circle with mystic runes and symbols engraved on it. The points of the triangle represent body, mind, and heart (spirit). Each point must be touched to the affected area while the proper words are chanted. This operation takes an entire round. Neither healer nor patient can take any other action during that rou nd, or the effect is lost until the entire procedure can be repeated. Value: 10,000 gold pieces.


Obviously EI Dorado is not easily accessible, or it would have been found and exploited long ago. If someone has found this city, either he has shown superhuman restraint in keep. ing the secret and in restricting the amount of gold allowed Onto the open market, or he has simply not returned alive. Appearance: Variable (GM's discretion). Value: Variable (GM's discretion). This particular item must be carefully introduced into a campaign so as not to unbalance the campaign.

Eira's Amulet

Eros' Weapons
.+3 Arrows of Des~e to btl.

!.+3 whi,pl.o
.• +3 axe



.Anyone hit will fall in love 01" l~t after th.e next being he sees for 1 week. No save, except fot same sex.
the god of love, abstract desire, and lust. According to some legends, he is not the son of Aphrodite, as many sources claim, but was born when Ge (the Earth) gave birth to the Sky, before the Olympian gods and even before the Titans. Theologians of the time Ieh that wi thout the existence of desire, the later conjugations among the gods, Titans, and other beings would not have occurred. Also, Eros is not always pictured as a winged cherub, which is more properly a description of the Roman Cupid. Eros is often a very handsome youth or young adult. In addition [0 his famous arrows 0/ desire, he has a whip and an axe whicb can produce the same result. All of these items are treated as a +3 to hit (but not [or darnage). They all, however, do real damage and can even be fatal (dying of a "broken heart"). The major effect, though, is that anyone successfully hit by one of these items will fall in love or witl lust after the next being that he or she sees. There is no saving throw, and this effect is applicable even to gods. The desire lasts for at least one week, it may be continued without magic after that. It mayor may not be reciprocated.

Eros' Arrow of Desire

Eros is, in Greek mythology,

EI Dorado


Go]~' in New World ..

Eros' Axe

Eros' Whip

El Dorado is the mythical "City of Gold," located somewhere in the New World, that so many explorers died trying to find. The stories about El Dorado vary, but ihe one story tha t seems cl osest to fact says that while performing rei igious ceremonies, the king or high priest of the Indian tribe (generally thought to be Incas or Mayans) coats himself with rosin and is then dusted with pure gold. Lake Guatavita in Colombia was supposedly one site for this ceremony, during which the priest wou Id make a sacrifice in the middle of the lake to a snake god. From th is relati vely typical base exaggera ted stories circulated. These ranged from rich surfate gold veins to a city with pure gold buildings.


The effects of love are similar


a charm

spell, but specifics must be determined by the GM because of the infinite possibilities
love presents. These enchanted weapons

Everlasting Loaf

are meant to enhance relationships between the opposite sexes. Therefore, if the
first being the target sees is of the same sex, he gets a saving throw vs. magic. Appe.arance: Each weapon is gold. The arrows vanish after being shot whether they hit or not, and if the axe is ever thrown, it, too, will vanish. Value: Arrow Axe Whip 2,000 g.p. per arrow. 8,000 g. p. 7,000 g.p.



endless amount

o( bread.

Everlasting loaf is another

of the three items that Prince Cart obtained on his adventure at the well of D'yerree-in-Dowan. When this loaf of bread is cut, it instantly replaces the portion that is taken and thus can provide an endless amount of bread.

Appearance: It looks like a normal splittop loaf of whole bran bread, but cut into the its top are the Gaelic words for "Bread of the W orld, " Value: 4,000 gold pieces.



Everfull Bottle endless amount til broken. of water un-

-+5 sword of sharpness; roll to mine if limb is severed. -+5 appeal, $% on morale


Ever/ull bottle is from the Irish [airy tale about the wen of D'verree-in-Dowan. The magical bottle is one of three items obtained by the steadfast Prince Can. Some say it is the water and not the bottle that is magical, but the effect is the same: When the l-quart bottle is emptied to halffull, it miraculously becomes full again. This bottle will provide an endless amount of water until broken, but will never pour with a volume or velocity exceeding that of a normal bottle. It is + 1 for saving throws and breakage chances. Appearance: The dark brown, translucent glass, Florentine bottle has a woven straw 'jacket' covering its flat bottom and rounded bottom half. Written in white letters on the bottle are the Gaelic words saying "Water for the World." Value: 3,000 gold pieces (more in areas of perennial drought).


- Any character classhas chanee to be· come paladin when grasping it (or lst time.

.Scabb~d prevents wearer from being slain while Exealibtrr is drawn by keeping wearer at 1 BTH.
-Other functions same as +5 paladin.'s holy avenger sword (see below). ExcalibuT is King Arthur's famous sword. The sword is sometimes called Caliburnus, which possib I derived from the Irish sword y Caladbolg belonging to Fergus. One tradition says that Excalibur is the sword plunged into the stone (or anvil) by Uther Pendragon UPOIl his death, and that only Anhur could draw it out. The tale's earliest version says that the sword in the stone was not Excalibur, but that Excalibur was given to Arthur some time later by Vivian (or by the Lady of the Lake). In any case, the sword Excalibur is dearly of supernatural origin, probably forged in the land of Faerie, or on the Isle of Avalon. Excalibur is a magical sword that funclions only when wielded by a paladin. When used by anyone else, it displays no bonuses to hit or for damage, although it functions at its full +5 potential for its own saving throws. Anyone grasping this sword will be instantly aware of its identity, as the sword allows the holder to instantaneously assimilate its glorious past. The sword will let the holder know what it would be capable of doing, if that character were a paladin. Then the sword will offer the character a chance to miraculously become a paladin. No matter what the character's class or alignment, no matter how evil his past, all sins will be forgiven and the character will be transformed into a paladin equivalent to the character's skill level. The character's alignment is changed to Lawful Good.

Everfull Horn of Freyja

Everfull Horn of Freyja
Provides endless amount erage, except water. of any bev-

Ever/ull horn 0/ Freyja can contain any drinkable liquid, except water. The horn tends toward alcoholic beverages, and its most frequent offerings are strong all" and mead.. If the horn is emptied in one quaff, a new typeofliquid will appear when the horn is turned upright. If the horn is not emptied, it simply refills with whatever beverage is already inside. The beverage is chosen according to the GM's wishes, although suggestions by the horn's owner should be gi ven some weight. Appearance: This drinking horn is curled like a ram'S horn to provide a flat. stable bottom. It will not tip over when set on a table. The horn holds 24 fluid ounces. Value: 5,000 gold pieces.




Any contrary acts may result in loss of paladinhood per the usual rules. The character holding Excalibur has one minute to make his decision, after which the choice will never again be open to him. The choice will, however, be open 1.0 anyone else who grasps the sword. A paladin holding &calibuT finds he has a +5 paladin's holy sword, with all attendant bonuses: 50% magic resistance in a 5-foot radius; dispel magic in a 5-foot radius at the paladin's experience level; and + J 0 damage ra ther than +5 when used against chaotic evil opponents. In addition, Excalibur functions as a sword of sharpness, using iIS +5 modifier to determine whether or not an extremity is severed. Excalibur's holder, upon displaying or brandishing it, has an effective +5 added to his appeal with regard to those that have seen him with Excalibur .. This gives him a +25% bonus on any morale checks or rolls involving leadership or appeal. This is particularly effective during battle, when demoralized allies wi thin sight of a brandished Excalibur can be helped to rally, or foes can be bastened to flight. &clllibur's scabbllrd is often overlooked, but this is a wondrous magical device in its own right. . When a paladin has Excalibur drawn, he cannot be slain as long as he wears the scabbard. N ega Livehits to kill are accumulated, but the paladin keeps going as j£ he had one poim left. This explains why Arthur was mortally wounded by Mordred, yet stayed alive long enough to be taken to Avalon where he could be healed. Note that this power does not function when Excalibur is sheathed. All negative hits to kill must be healed before positive hits to kill can be restored for the character. Appearance:. Excalibur has a gold hilt that
is in trica tel y carved, except where the hand grips it. It has a pommel with an emerald on one side and a ruby on the other ..The blade gleams like nickel-steel, a good indi-

calion of truesilver. Etched Imo the shiny blade, near the hilt are the words "Rex juris Brinaniae." The brown weatherbeaten leather scabbard is unremarkable but sturdy.

Excalibur Scabbard

200,000 g.p.

100,000 g.p.



Occasionally. (This is the safest w. Fairy Cap of Inv. •Fairy Book of Spells •. Faerie can be an island that rises [rom the sea. The inhabitants of Faerie (which can be any diminutive magical folk) tend to stay neutral toward mankind.l}'can use. also called Fairyland. • After wearing (or 12 .iry host forgets to remove the ointment.. they deserved what they got). ean Pel'man. and The Side. The second spell. whidl5tays 20 minutes per easter's skin level.per . whose crock has enough for five uses. The creatures within the radi us are allowed a saving throw vs. I· What seems like one night in Faerie can be hundreds of years.EairyFear Spell aHeets ar-ea of 6· SOIle·incb cube in (root of Gasl. In Faerie. . with llC 5.Fog Spell creates fog in cylinder shape.e. and by clerics who worship a Celtic pantheon deity (including Brythonic and Gaelic). • Fai:z:y Horse Spell creates 1 magical steed.I· FaerieMagic Items Fairy Cap oj Invisibility Fairy Cloak of Invisibility Fairy Ointment Fairy Harp of Charming Fairy Book of Spells Fairy Fear Spell Fairy Fog Spell Fairy HOTse Spell Fae! Fiada Fakir's Butter ja.honrs. It will last until naturally Fairy Book of SPells 45 .4 (20%) penalty.ayfor a mortal to adventure in Faerie. the Dead Feathers of Attack Fenda Maria's Lamp Fionn MacCumal's MaDlle Firbolg Bags Flint Flying Chariots Forgall Manach's Magk Castle Forseti's Charm Fountain of Hippocrene Fragarach Preyja's Falcon Skin Cloak Freyr's Magic Items Gull in-bursti Skidbladnir Blodug-hofi Dancing Sword Freyr's Charm Fudo-myoo's hems Magic Lasso Sword of Mercy Friar Tuck's QuarterstaU Frithiof's· Sword F~odi's Magic Millstones Faerie Magic Iterns Fairy Cap & Cloak of Invisibilitv -.· ·1 Fairy Ointment • Allowscharactet to see wearers of cap &: Cloak of .magic spell at -4. to each side. by magic-users (and subclasses).radius with. The ointment..endy see invisible . but at a . the Fairy Island. The few mischievous pranks not in this category are ascribed to simple exuberance of spirits. When a mortal is invited to Faerie. he is given some of this ointment to place in his eyes so that he will be able to see the fairies and their magic . aging.fairies. which is similar [0 the usual fear spell except that the affected area is a 6scale·inch (60. Nearly every report of fairies doing harm has been shown to be in retaliation for some harm done to the fairies or in punishment for churlishness (i. he might find himself trapped and drowned as the island sinks again. These spells can be used by druids. the island will not sink again until the stone is found and thrown into the sea.. dice or 5th or lower skill _level must save vs. or ugliness. - . Weaur becomes inviaible.3 skill levels of casrer. and Clerics who 'Worship a Celtic pan.fairy fog.lnvisibility..r's skillleve1. the fa. creates a 'pea soup' fog in a cylindrical shape 8 feet high with a radius of 4 inches times the caster's skill level. permanently giving its power to the user.Only Druids. The fairy harp of charming casts a charm spell on all creatures within a 60· foot radius that have five or fewer hit dice or are fifth skill level or lower. . If not removed within 12 mortal hours. when the guest returns to the outside world. Both render the wearer invisible except to other fairies or to characters who are using fairy Qinbnrot. causes no discomfort [Q the eyes and does not impair vision. the area extends in front of the caster and gO feet to each side of him. 5 or fewllr hil.bu t often the q ueen has the position of leadership.) Faerie can also be reached by a magical door in the side of a mountain.isibility Fairy Harp of Charming Targets within 60-ft. otherwise. Fairy Cloak of Invisibility Faerie is one name for the magical home of the fairies or the fay.theon dei..r Fakir's Rope - . Fairy Ointment Rare copies of the Fairy Book of Spells can also be found. Land Under Wave. and dancing.foot) cube.. high with radius 4"x casCe. The nights are filled with feasting. The first spell is fairyjear. • Fairy . and forever after the mortal can see the creatures of Faerie. it will disappear. there is usually a king and a Queen. spell magic (willpower bonus applicable). Magic-wers.------- Faustian Spells Teleport Food Magic Ride Invisibility Consult. sickness. 8 ft. in the outside world.. ICa stone is thrown onto it. Items which are associated with Faerie include a fairy cap of invisibility and a fairy cloak oj intlisibility.erand 30 ft. music. There is no death.

000 gold pieces.dispersed by sun or wind. The fairy cloaks of invisibility are predominantly green and white.o animal for 30 minutes x caster's skill level or makes him invisible for 3 minutes x skill level.000 g. Value: 12. HTK: 2D8.Available only to Druids as 3rd level speU or to Clerics as 7th level spell. which destroys the scroll. Clerics and druids don't normally reo quire spell books. Value: Because this spell can be found only in rare books or scrolls. but they can remain [or only 15 minutes before the dimensional gap closes and they fall from the height to which they climbed.000 gold pieces. This fragile one-quart crock. M: 24" A lign: Neutral. or magically blown away. The rope can remain rigid for no more than 15 minutes of anyone hour. 1nt: Animal Au: 2. it will lose all magical powers. he would be able to fly and fight as the dragon. but for this and other non-ordinary spells they need them. Fakir's Butter Jar I Never runs out of butter.000 g. Fakir's Rope allows any character to perform the famous "rope trick. LEVELS OF SPELL Druid Fairy Fairy Fairy Fog Fear Horse 2nd 3rd 3rd BY CLASS Cleric 3rd 3rd 4th Magic- If the transformation is chosen. the only way that the spell can be placed into the character'S spell repertoire is to copy the scroll into a spell book. Drn. conical cap of invisibility is either gray or green. stays 20 minutes per skill Ievel. Appearance: Both ends of this 30-£00t hemp rope (one inch in diameter) curve in on themselves LO form spliced loops. Appearance: This spell can be found either on scrolls or in a special spell book that has an emerald green leather cover wid! stamped gold-leaf calligraphy on it. Value: Cap 7. Fakir's Butter Jar never runs ou t of butter. They are clasped by a small truesilver brooch with a small gem set in it. the duration is 30 minutes times the caster's skill level. The third spell is fairy horse. Value: Scroll Book 5.p. Fakir's Rope When tossed into air. The faet fiada is available to druids as a third level spell and to clerics as a seventh level spell. Jell y-like fairy ointment glows fain tly in the light of a full moon and comes in a small crock. which makes one magical steed appear per three experience levels of the caster. " The 30-foot rope will become vertical and appears to cling to nothing when thrown into the air. Ointment 3. If the rope is Cut in any way. Each horse is equivalent to a light war horse with AC 5. but not to use a breath weapon. a druid transformed into a baby dragon. The spell book resembles all other magical tomes and librarns. If. THACO: 16 Special: One horse appears per caster's skill level. This spell was given by Manannan to the Elves. but occasionally red. 9.' by pulling in the rope. . for example. per dose. rope becomes vedicaJ and can be climbed for up to 15 minutes in any 1 hour. . Fairy Horse Faet Fiada Faet Fiada • Spell that transforms caster int.000 g. user 4th 4th 5th Fakir's Butter Jar Fairy Horse AC. Appearance: The soft. 5. If the invisibility power is chosen. however. Because the power was later given to the Irish Christian saints the spell is available to clerics. If a scroll is found. Value: 700 gold pieces. and stays 20 minutes per skill level of the caster. Fakir's Rope 46 Paet fiada is a spell known by some druids: it gives them the power to transform into an animal or to become invisible. The fairy horse that appears is a fiery white steed with silver hooves and a golden bridle. or the Tuatha De Danann of Ireland and LO the druids.p. 1-4/]-4. Cloak 8. The transformation is limited to animals of the character's size or smaller. Book of Spells 20. The transformed character has all the physical (but not the magical) abilities and attributes of the creature he has chosen.p. loses all its powers if broken and receives no magical bonuses to any saving throws that are required of it Appearance: Hindustani words and symbols are [ired into (he glazed surface of this simple-appearing crock. though at a higher skill level. the values are enhanced. Characters can climb the rope and 'close the door.000 g. this 30·£t. the spell lasts three minutes limes the caster's skill level.000 gold pieces. The rope s end is actually in a paradimensional cubby-hole shaped like a 10· foot cube.p.

. which can be used by any class. and by wishing it were on hand. a Swabian who lived from 1480 to 1538. When a feather is held point outward and thrown like a dart. One of these magic feathers gives the holder the power to change indefinitely into a killer whale. The weapon's range is 100 feet. can pass over short stretches of water.on caster or anyone else. Magic-user Magic-user Magic-user Cleric Magic-user Fenda Mario's Lamp is one of several strange objects mentioned in an Angolan folktale. For example. levitate JUSthigh enough LO give the caster a comfortable ride. or chasms. The birds shot their sharp-pointed feathers at targets as if they were arrows [rom a bow. killer whale. Feathers of Attack . and when the pages are opened. Appearance: The weapons. Thus. Value. 1.Telepm:t Food produces up 10 2 kg. A large. The animated object moves at a speed of 9". Appearance. as long as it contains fuel. Spell Teleport Food Invisibility Magic Ride Consult the Dead Character Class Spell Level 2nd 2nd 2nd 5th 6th Feathers of Attack are found in the odd Snohomish Indian tale of the Five Brothers. The brothers defended the tiny people of a land into which they had wandered from an attack by particularly vicious ducks and cranes. does IDlO points of damage. Value: 50. magic ride. Appearance: The common-looking brass lamp cannot be shuttered or made directional. The teleport food spell allows the caster to produce up to 2 kilograms of food per day by forming an exact mental picture of where the food is. Consult the dead allows the character. and are generally brown or black Value: 100 gold pieces per feather.Faustian Spells . he could produce a bunch of grapes [rom there as long as grapes were currently in the vineyard.When thrown Iike dart. ornate'F' illuminated in various hues is the only mark on the book's cover. 47 . Invisibility can be cast twice per day and can be placed upon others as well as the caster.000 gold pieces. • Magic Ride levitates inanimate objects high enough to move at rate 01 9" for 1 hour per day. often found in bundles of 10 or 20. invisibility. and consult the dead. Spells found in the The Book of Faust include teleport food. pits. The magic ride allows the caster to make an inanimate OQjeel. The Book of Faust is handsomely bound in red leather. range and do lDlO damage. a character might discuss science with Archimedes or ask a long-dead king to describe secret entrances to his palace. • Holder can changeinto . to call up any dead person's spirit and to consult with it or ask it questions. and then vanishes. This magic missile. will automatically light by itself upon a command word. the answers may be bent or al tered to mislead the q uesrioner. of food per day when caster makes menial picture or food. and can travel for up to one hour once per day. gain velocityand momentum on their own. He was tbe archetype and the most notorious of the medieval charlatan magicians. • Always hit targets (no save) at loo·ft. The questions should be answered truthfully if they are within the sphere of the spirit's knowledge. resemble normal duck feathers. always hits its target (no saving throw). it gains velocity and momentum of its own accord.000 gold pieces .Consult the Dead can be used oaee. once a week for five melee rounds.lnvisibili~y can be used twice per day . a slight him of brimstone scents the air. II is said that he achieved his powers by signing a contract with the devil.a week for 5 melee rounds to call any dead person's spirit and to ask questions. by concentrating on the food. who would own Faust's soul after 24 years. Fous!ian Spells are derived from the powers ascribed LO Doctor Johannes Faust. Fenda Maria received an oil lamp from the Lord Vidiji Milanda which. Another feather is required to change back to natural form. Faustian Spells Fenda Maria's Lamp Feathers of Attack Fenda Maria's Lamp Automatically lights on command when it contains fuel. If the questioner and the spirit are of opposite alignments witb respect to good and evil. and if this fact becomes obvious during the questioning. if the caster once passed through a memorable vineyard. such as a barrel (u p to the size and weight of a haystack).

Wearer bigbet'.+4 for defenses as an amulet. or thunderbol ts. Fionn MacCurnal is a giant of Old Irish Fionn MacCumal's Mantle legend. Appearance: Thunderstones appear either as chipped flint arrowheads. speed. suns. +U to d. A small lever inside the charior can be raised when the chariot is rnov ing forward. it has become a large ship made of material as laugh as hailed. These temporary results are effective while the mantle is being worn. radius when swung 5 times arouad head.000 gold pieces. cornets. in Chinese mythology.. .000 gold pieces. the bag unfolds and expands until. Of • Hold 4 people. 48 Flying Chariots Value: 50. Less than I% of all flint pieces found are actual thunderstones. When this happens. 40. a thunderstone will add +4 (+20%) to defenses (including armor class) against any non-human missile fire. which win magically fly with the chariot. called thunderstone. The bags create ships that are like merchant ships in size. He also will fight as if he were two skill levels higher.000 gold pieces per bag. Dyed into the mantle are designs and symbols of the Fianna."ica1. It is a remnant of a thunderbolt that has fallen from the sky.Prevents lightning in 2O-ft. moons. stars. can only be hit by magical attacks or weapons. Value. He leads the hanna and is noted [or his strength. The mantle is +5 for saving throws. . Appearance: The chariots appear to be normal armored chariots.ttacks weapons . perhaps because of the high altitude .AC 2. . The chariots can move on the ground or in the ail at a rate of 18" and have Glass D maneuverability. it negates any bonuses relating to elf or fairy missile be worn safely by mortals omy once per week for 8 hours. Firbolg Bags FiTbolg' Bogs were created by the Firbolgs. including some which indicate that someday old Fionn will wake up and want his mantle back. a command word will make the ship fold into a large bag or sack again. and other heavenly phenomena. Appearance: This loose. fights as if 2 skiU levels .a. They must be drawn by two horses. . This lever controls vertical movement. Become Itrge ships. These one-armed. there is a 50% chance that the character will age iO years due to the metabolic strain. but the outside has bas-relief carvings of douds. because it is relatively easy to give it a sharp edge.ama~> and insight by 3. Flying Chariots. three-eyed people are extremely clever artisans and engineers. The chariots are armor class 2. and construeLion. A thunders tone swung three times around the head by a leather thong will prevent lightning from striking in a 20foot!ile fire. The Firbolgs made leather bags that are ordinary until they are placed onto a large body of water J ike a ri ver or a sea. . are seaworthy..Fionn MacCumal's Mantle . and the horse reins control horizontal movememo The lever cannot be operated while the chariot is stationary. Firbolg Bags . Appearance: The discerning character can see that Firbolg bags are somewhat thicker and heavier than normal leather sacks. Flint Flying Chariots ·. These chariots are big enough to hold four people with a little crowding. When the ship is partially beached. wisdom. take 50 poiots damage frem only mag. 2nd negates bonuses for elf and fairy m. They seem to be most prevalent in Switzerland. and skill. The ships. . were created by the People of the Queer Arm.ative. Each time either of these conditions is exceeded.. I • Move ollgMund or air at ta.. Value: 10. occasionally a farmer would find special flint. as they carried the Firbolgs from Greece to Ireland. which is an opaque quartz. Mortals can wear it safely only once per week Ioreight hours. Any character that wears the mantle of Fionn will find his strength increased to 23 (+5 to hit. when placed ill water. + II to damage) and his insight increased by three points (+20%). This causes short wings which raise the chariot to come out of the chariot's bottom. Value: 90. sleeveless garment resembles a cloak and is made of an unknown fabric resembling unbleached linen but having vast strength. . Flint is a stone widely used for making tools in primitive societies. If mounted in silver and worn as an amulet. ziggurats. Flint . an Irish race that predated (and were later defeated by) both (he Formoriansand the Tuatha De Danann. In addition. While farming.All damage is irreparable andcumul. one minute later. and can take 50 points of damage beforethey cease to operate . .te of 18". shellacked sale leather..Increases wearer's strength to 23 (+5 tobit.000 gold pieces.

WearercanshaJ." Fragarach was forged in the Land of the Living. according to Greek mythology. to argue persuasively on the side of justice (GM's discretion as to what this represents) whatever the character's actual feelings and wishes are. This sword is nearly 7 feet long from pommel to tip with a thick and heavy. Fountain of Hippocrene + 15%bonus to musical. Fragarach is the two. Value: 100. Forgall Manach's Magic Castle Fragarach -Swor. Appearance. Appearance: A small stream of water comes forth from a small opening in a rock and falls 10 fee! into a small. Forseti's Charm is based on Norse legends of the god of justice and eloquence. At another spoken word. ~ - Fountain of Hippocrene on Mount Olympus was opened by one blow from Pegasus' hoof. or other creative endeavor for 7 days. largesized targets). Value: 3. It is sought after by politicians and other public officials. Value: 50. poetry.d that always hits its target except whenI is rofled on D20. With a command word. poetic.000 gold pieces. 10% of the time. cold-water pool. representing the many areas in which Lugh was supremely skilled. When used by those with a strength of 22 or less.000 gold pieces.000 gold pieces per drink. but does IDlO points plus strength bonuses (or 2DlO VS. Fragarach always hits the target. Her possessions include the beautiful necklace Brisingamen (q. Value: 200. or otherwise creative endeavor the character attempts. perfectly balanced. oval medallion is smaller than the palm of a hand and has elegant engraving of a set of scales. a child's toy. The falling water sounds somewhat like lyre strings being plucked. Fragarach must be held with two hands. to fly at a speed of 48". poetic.handed sword of Lugh Lamfhada. Except when a 1 is rolled on the D20. bu t an y tha t can lift it have a wonderful weapon. and to shapechange back into a human at will. and plane travel twice. a drink at the Fountain is a great prize for him. the castle will resume its normal size. Since many of a bard's functions employ Freyja's Falcon Skin Cloak 49 . vibrantly dear. Value: 2. and sorcery. per week • J(eePs wearer warm in any cold Fragarach temperature. It has no bonuses for damage. ForgaUManach's Magic Castle was used by that ancient Celtic wizard to imprison the mighty Cuchulain. When the cloak is put on. Etched into the blade are runes of harp mastery. shrinking anyone within (and their powers) at the same time. it allows the character to shapechange at will into a large falcon. 2DIOfor large targets.blade. warrior skills.000 gold pieces. the Celtic god of many skills. and fertility. Called "The Answerer.nce: It looks like a small model castle. Appeara. This sword is +7 for saving throws and other damage to itself.Forgall Manach's Magic Castle 6" model castle expan¢i to full-sized castle-in 1 round on command [or no more than 8 hours evety8rd day.) and a magical falcon skin cloak. App~. Only dose examination will detect the tiny.v. regardless o[ the opponent's armor class. Water taken from the fountain in a vial of the purest crystal will retain its potency for seven days. to plane travel twice per week.M!wange at will ioto falcon. Freyja is the Teutonic goddess of love. This will add a +15% bonus to any musical. This heavy sword requires a strength of 17 or grea LeT (93%) to use. though keen. Forseti's Charm I Favorably alters reactions by 20%. Appearance: The large falcon skin cloak is made of falcon feathers. A large-linked chain usually forms the medallion's necklace. lust. The magic castle is a small model castle. he is blessed with the gifts of poetry and song. A lesser-known attribute of the charm is that the spirit of Forseti's justice is so pervasive (no one ever questioned the wisdom of one of his decisions). the model will grow into a full-sized castle. any other container will immediately destroy [he water's efficacy. It will also keep the wearer warm no matter how cold the ambient temperature. -IDI0 damage. that it can actually force [he speaker. these talents. When worn by mortals this charm favorably alters reaction by 20% in all those that hear the charm's wearer speak. Forseti's Charm Freyja's Falcon Skin Cloak . roughly the volume of a 6-inch cube. I[ a character takes one drink from this lountain.arance: This silver. The castle cannot remain full-sized for more than eight hours and cannot be enlarged more than once every three days. living figures within (if any). fly at rate of 48".000 gold pieces.

and. M: 24" Align: Lawful Neutral. and can't be harmed by magicol fire. Blodug-hofi AC: 2. II will fight for any length of lime and flies 10 its owner's scabbard when it is done. Fudo-myoo is the ch ief of the great Ki ngs of 50 . On the charm is the symbol of a sunburst behind tWO manacled forearms. can swim rapidly. Appearance: Gullin-bursti is a large. a rare token of power. such as on doors. but the charm wi!! do nothing to the locked cell door. Freyr is the orse and Teutonic god of sunshine. Gullin-bursti (gold-bristles). He was a fearsome foe in battle at Ragnarok.T. HTK: 16D8. Value: 2.p. . . Skidbladnir . can see in the dark. 1012. (2DI2). Freyr also has the horse Blodug-hofi.arget must save vs.000 g. Special: Immune to fire and magic. although with none of the strength bonuses. horses. Dancing Sword 150000 g.p.000 gold pieces. se~. Note that this harm has no effect on other locks. sees in dark. HTK: 1008. reddish-goldolored boar. Skidbladnir Ship that holds infinite amount. and supplies: can travel through air and on land as easil y as it can sail at sea (it can also plane travel). living Blodug-hofi • Restores 1 life level for every hours encircling character.p. The gleaming white ship kidbladnir appears 10 be made of the same material as clouds.000 g. locks will spring open. 24 Sword of Mercy .p. large enough LO draw a large chariot by himself. as long as he has the charm. 18 hands high. and horsemen. air. prosperity. lnt: Low A It: 3 (4): (tusk-tusk-bite-trample). infltcts ID20 subdual Dancing Sword .Freyr's Magic Items Gullin ~ bursti Boar that cannot be harmed by any weapon. Freyr's Charm I Unlocks anything that binds owner. M: 24" Align: euiral.. Gullin-bursti AC: -2. rod or staff magic or alignment is permanently changed to neutral. rod or staff magic or cannot fight ofIensi vely for 24 hours. regenerates 1 hit point per round Magic Resistance: 100% Skidbladnir Freyr's Ch6. peace.+3 weapon damage.. Dm: 1012. Dancing Sword +4-sword fights by itself for any length of time at level equal to owner's. though weaponless (having rashly given his sword to his servant. which cannot be harmed by any weapon known to man or god. Gullin.•. . Freyr's +4 dancing sword fights by itself at a skill level equal to the owner's. even chain links will burst if necessary. Another gift of the dwarfs is the ship Skidbladnir. can be folded up into his pocket after a journey is completed. THACO: 7 Special: Trample if moving at 9" or faster. Blodug-hofi is a large white stallion. From the dwarfs. The sword has the name "Freyr" engraved in Tunes on its blade. This sword is unique in that its dancing has no restrictions. the manacles wi II come off. travels on land. most wonderful of all. The character can allow himself to be bound and then free himself at any time in the future. does no damage. is little-known because it represents an aspect of Freyr rhat gets little public mention: Freyr is the god who freed bou nd men from their Ieuers. Blodug-hofi 7. which is not harmed by flame. Freyr has the magical boar.Saves stolen souls if encircles character. THACO: 10 . . which can hold an infinite number of men. Appearance: It is generally a small amulet worn around the neck. Any character who has a charm of Freyr can never be bound against his will: knots will untie. People who are likely to need this charm don't like to advertise that they've got it.. but it can also be found as the emblem of a signet ring. or planes. no fear eUect ever affects horse Magic Resistance: Absolute Value: Gullin-burstj . Dm: lDIO per at· tack.. and is immune to any magic. !DID.Tm. Fudo-myoo's Items Magic Lasso • +4 to hit.000 g.burs ti Blodug-hofi dOlSe that swims at rate of 20". If a prisoner is manacled and locked in a jail cell. lnt: Low A It: 3 (hoof-hoof-hire).Chaotic or evil characters must save vs. and can be folded to fit into a pocket.• 400. shining Skimir). 50. but target unable to escape or make attack. the chain between which has just been broken.

wUI produce 10 3rdlevel warriors per day· and attacks and disasters are 50. These bonuses. • Bonuses add. . by both the Christian church and by the druidic nature god Herne.ulrterstol/ is said to have been blessed. according to Japanese mythology. Value: 10. Frodi's magic rnillstones are believed La be the source of wealth of this legendary king of Denmark.. plus any strength or other bonuses. vs. Years later. evil opponents. It will also prevent any further life levels of energy from being drained from that character by any means. These stones will only func{ion in tandem. Value: Lasso. If the maidens become unhappy. ground out gold. plus 10% chance to parry successfully (18 x 5 = 90. he cannot fight in offensive combat for the next 24 hours. Frithio!.. when greedy Frodi would not let the maidens rest.ed to damage. peace. These runes are visible only in moonlight reflected from the sea. it will SLOp any normal melee attack. M: 9" Lawful.If unhappy. This sword inflicts no damage to kilL A successful hit requires a saving throw vs. called Angurvadel.s Sword HTK: 3D8. eviL. ailed Croui. is found in the stories abou t this ancient.0third-level warriors per day who have the express desire to slay the owner of the millstones.OO g. After his adventures. they could not marry. neutral or evil opponent. In addi tion. Fudo-myoo a Iso owns a +3 sword of metcy that inflicts 1020 (+3 plus strength boo nuses) of subdual damage against a target. Warriors Friar Tuck's Quarterstaff Friar Tuck's Quarterstaff . who is thought to be an incarnation of Freyr.. A potentially more important property is thai the lasso can save souls and life levels. or one strike and one parry. the character must make a saving throw (two. Value: 6.0PPoQents.ely. 1rd Level AC: 6. heavy.). rod and staff magic. Fudo-myoo's Magic Lasso Frodi's Magic Millstones • When eperatoes are happy. raids and attacks. silken coil of rope. 80. Appearance: This sturdy oak quarterstaff is shod at one end with a silver alloy that bears a cross and at the other end with cold iron that bean a stylized set of antlers. Frithiof finally won his bride. during which Angurvade\ served him well and revealed itself to be a +310ngsword vs. Appearance: Angurvadel has its name etched in runes on one side of the blade and a dragon ship engraved on the other. If either throw fails. rod or staH magic from the target. Frithiof fell in love with the Princess Ingeborg.. when operated by happy (non-charmed or otherwise indentured) maidens.+3 staff. TflACO: 18 Special: Carry swords Appearance: Each of these grani te stones is about 4 feet in diameter and about 50r 6 inches thick. etc. will produce}. and will not rest until they have done so. Frodi's Magic Millstones 51 .aspects ol Buddha.% more lik. Frithiof then set out on a long odyssey. the god of prosperity.p. and folly". +5 vs. the Grotti produce 1. anger. These millstones. per S-hourday anil will not allow attacks or natural disaste-l'S in community within a lO-kilometer Gl-dius. Align: AU: I. or two parries. His magic lasso is +1 to hit. it will restore one 10 t life energy level. Magical weapons have a chance to damage the staff. the Grotti ground Out enemy warriors and disaster. lnt: Average Dm: 1-8. if a character is still alive when the lasso encircles him. that character'S alignment is permanently changed from chaotic to neutral or from evil to neutral. If a parry is successful. will produce 100 gold pieces per eight-hour day and will not allow any attacks or natural disasters LO strike their community (Ifl-kilometer radius). Appearance: The lasso is a 50-fOOL. The maidens' unhappiness will also make it 50% more likely that misfortunes will afflict the community (hailstorms..000 gold pieces. but because he was a commoner. If the target fails. the combative Frithiof's Sword +5 longsword opponents. For each 24 hours ihai ihe TOpe encircles [he character. but any actions with greed as the primary motivating factor are precluded for that character. Th chance of a successful parry is the staff wielder's dexterity times five. if he is both chaotic and evil) vs. Icelandic hero. 100. a sue e sful hit doe' no damage but renders the target unable to escape or to make any alta k.000 gold pieces.000 gold pieces. No other alignments are affected by this sword. Scienc . He is robbed of "avarice. th is staff gets two strikes per round. This normally +3 quarterstaff is +5 'Is.2 strikes or parries per round. neutral 01" evil Frithio!'s Sword. 90%+ 10% = 100%). tornadoes. this is left to the GM's judgment. and prosperity when worked by maidens. .000 gold pieces. are added to the normal lD6 damage the staff does. if the target is chaouc or evil. Friar Tuck's QJ. oddly. he will regain his soul if it has been (or is in imminent danger of being) stolen. 12-average. In addition. Sword . The stones..

: Sword ".o. Gagates is a strange gem known in antiquity. -Used once per dead Character.moved fromscabbard. judgment.-Evil creatures .r'Cl"'S ~""·f:zc'~·:c.'" 1 shield .~.. • When~~ orre. For example. tgrasp itget2DIO Go. radiating a 10-foot sphere of protection against evil that causes evil creatures to suffer a penalty of -5 (-..lahad'sShield can be used to its fullest extent only by characters of good alignment. Value: 2. For these characters. . with no. Appearance: The sword is a longsword.75% chance to dil!pel iIIusiorul in wea. The percentage is added to any percentage the wearer already has. resurrects dead with· in earshot with Chance ·of 5. serpents witbin 5O-h_ radius. which cannot be found today. Gabriel's 'Trumpet.I . The +5 flaming sword may only be used by those of lawful good alignment. The trumpet has the . On J udgmen t Day. 30. ----=-:_l. gagates will burst into Hame. The amulet also has a 75% chance lO dispel illusions anywhere within the wearer's line of sight. Gabrie I wi II be raised to a level approaching inf-inity to ensure that all of the dead will be revived. so caution is advised. eadius. is an archangelassociated with the traits of mercy. in .25%) on all die rolls while in the area of effect.ets tha . he will suffer2D 10 points of damage per round.. special powers. If a character of evil alignment actually grasps the shield (striking it in combat doesn't count). according to the Bible and the Koran. the shield of Arthur's purest knight acts as a +5 shield.. Gabriel. Only one attempt per dead character can be made. or russel. when sounded. Galahad's Shield • +5 shield that protects againsteJ'u 14Mt.+5 sword used only by Lawful Characters: other alignments sight. 'blade beeemes flame. Trumpet 200. . It is said La be from the Cages River in Lycia.Gems thar repel demons Good and.Gabriel"s Items Flaming Sword Trumpet Gagates Galahad's Shield"ance: Gagates are deep black" often mistaken (or jet. however. Value. ~ --- ~ __ ~-. on all .000 gold pieces. These creatures will make every effort to flee outside the circle of power. most holy name of God) appears in fiery leuers on both the blade and the scabbard. Gabriel's Trumpet Gagates Galahad's Shield Gabriel's Flaming Sword is also called the Sword of Justice.for neutral damage per round. characters. with a gleaming steel blade and gold hill. the chance is equal to 5% times the trumpet blower's skill level minus I % times the number of days the person has been'V3 Weapons Ganymede's Horses Garuda's Charm Gawain's Magic Girdle Geush Urvan's Relics Giant-slaying Club Giga:nles' Herb Glas Gaibleann Glass Mountain Gleipwr Golden Fleece Goose of Golden Eggs The Grail Gran Gl'imhild's Potions Keep the Path Part Ricer Charm Enemies Release Fetters Protection from Storms Protea ion j1'OmCold! Frost Curse ImmunilY Eloquence Gulfveig's Charm Potion of Forgetfulness Potion oJ Sleep Potion oj Suggestion GrougaJdl' Spells Gungnir Gwydion's Crystal Sphere Gyges' Ring of Invisibility Gjall Health Gabriel's Items Flaming Sword Gagates . The Tetragrarnmaton (the unpronounceable. . Trumpet • When sounded...get ·5 penahy rolls. skiD level « I % x numberof da1's dead.% :I.-. Appe.anciem peoples might view it as a ram's horn while modern cultures might see it as a coronet with valves.000 gold pieces (base value for average size gem). it has the power to repel demons and serpents within a 50-foot radius. any others who touch it will immediately take IDlO HTK of damage and tDlO HTK of damage for each round thereafter that they hold it. 52 .000 gold pieces.J. the blade becomes unquenchable flame. has a chance of resurrecting dead people within earshot. When thrown into water. For characters of neutral alignment. When grasped or removed [rom its scabbard. and revelation.vir charael.~~~Gabriel's Flaming Sword take IDIO damage .. -=iI!!Ql.:.abitity to alter its shape inro any horn that is compatible with the surrounding culture. When a gagates is worn as an amulet. it wi II seem to be a simple + I shield.

60.and has +2 bonus for fire resistance. male humans. In addition to being as sw ift as any rnorlal horse.Grasper levi1ales to any beight and lhe. with wings outstretched. or humanoids. The luster is rnai n tamed no matter how man y nicks and sharpenings the weapon receives. the Gandharva are shaggy. Dm: 1D4. red wings.])ttects uaps within 50-{L radiWi. There were two horses.ance. Sir Gawain failed aportion of the supernatural test of virtue and loyally. Ganymede was carried off to Olympus by an eagle sen t by Zeus who was struck by the youth's beauty. in exchange for the boy. 24"/18" Align. ID4. 40% Gandharva Weapons U! weaponsa.CUUand Value: 20. magical traps. they are . Appear. Serpents and serpentine creatures despise any character that bears the charm of Garuda. Galahad's blazon is Argent. Ganymede's Horses Fly at wiUandplane travel ence per: week at rate of I plane per how. THACO: 15 Special: . or Gandharva Weapons can be of any type. is generally worn as a pendan t.dd Appear.000 gold pieces per horse. Its cross glows whenevil creatures are within 50 feet.shining. and whirling blades guarding the ambrosia (q. When he kept the girdle. the girdle detects traps (including mechanical traps. by blade weapons •. cannot be damaged by blade weapons (including blade barrier spells and the like). dernihumans.000 gold pieces.: As described above. 'hlim anoi('!-s. -silk chiffon. Appeara.nce: The girdle is made o[ a sheer. Ganula's Charm is based on this Hindu being. Anyone who possesses Garuda's charm will be immune to poisons of all kinds.l:iDgs with fe- Garuda's Charm Owner is imlllune to poi"ons. fire.'5%) 0 armor class 1 and all saving throws. silver. even if the character with the weapon is female. and will have a +2 (+10%) bonus towards any fire resistance.000 gold pieces Gandharva Weapons Gawain's Magi. size. Tros. Lawful Neutral. .Appearance. Note that pointed weapons (such as arrows and spears) used to thrust are not affected by the charm. chose Garuda as his steed. the character has with female humans. Appearance. These shining white.)..c Girdle I I Garuda's Charm -+3 (0 AC and 5a. large horses have golden hooves and a thunderbolt mark hidden under their manes.000 gold I to hi l and for damage . Value:75. Value: 40. I: S polaB to . possession of one of these weapons adds a 10%bonus to any dealings. Gawain's Magic Girdle 53 . Value. Their weapons seem to glow as if plated with nickel. almost glowing weapons inscribed with ornate Hindi symbols and ideograms. each one a gentle and faithful steed to its rider. Ganymede'S Horses AC: 2. the god Vishnu. Int: Low Au: 3 (hoof-hoof-btte). and ambushes set by non-magical enemies) within a 50·fool radius. with wind-blown hair and fl'agram clothes. v.D can walk . but they are not. and then to walk as if he were on the ground. they could [Iy at will and plane travel once per week at a rate of one plane per hour.000 gold pieces. Garuda is king of the birds. The charms with the greatest efficacy are made of materials which have natural colors similar to Garuda. are skil led in medicine.l!e5. In addition. Grasping one of these weaponsgi ves the holder the power to levitate to any height. Gawain's Magic Girdle is from the ta Ie of Sir Gawain and the Green Knight. a cross gules. cannot be dam~ged. Finally. 45. . a bird-man with a white face. Possession or one of these weapons will add five points to any cure or heal spell or spell-like effect cast by the holder. In Vedic mythology. IDlO. HTK: 408. All of their weapons are . light pink. demi-humans. • 10% bonus to any dea. M. These wind spirits dwell in thesky. The girdle acts as a +3 girdle of protection. half-animal beings or are beautiful.FIy or plane travel to escape when severely wounded. or construction. Magic<le:The statuette of Caruda. and have a magical power over women. and gold body. adding +3 (+ 1. a red cross with arms the full length and breadth of the shield on a while (or silver) background. Because of his bravery and prowessIn defeating the serpents. Ganymede'S Horses are actually a gift to Ganymede's father. Value. heal spells. or platinum.

. she will leave and never return. such as ashes or pieces of bone. The herb of invulnerability makes a character imm une to any physical a ttack or to an y ph ysical mani festarion of an attack. be immune to magical attacks such as fireball or magic missile.o fire giants appear (25% chance Sum is one) 41-50 . Each herb leaf is effective (or one hour. 01-10 .All of the above appear in maximum numbers. both magical and mundane. with summoning characters in the middle of the crossfire. Its oily sap tastes unpleasant. Clas Gaibleann will stay with anyone who finds her (frequently the poor)... Uruan/s Relics world.I~ liII' . Appea. Gigantes' Herb makes these savage giants nearly invulnerable. when summoned for no good reason.half gallon per minute. If either of these things happens.ustible.. whose death resulted in the creation of 12 kinds of medicinal plants and 55 species of grains. charm. are found singly. the giant will be slain immediately. . or psionic attacks. It is curved but not complerery curled. . Giant-slaying Club comes trom Irish mythology. covered by ID4 types of common.lDlO gods/goddesses from pantheons appear 75·00. with Zeus and Heracles playing leading roles. are likely to be angry. as well as many of the animals which currently inhabit the icalbeings (see below).000 gold pieces. Gjall Hom ilia't summons Norse: mydlolog- Geush. Glas Gaibleann Cow with mexha. when they do come to the market. The garden will cover IDI00 times IDIOO square feet and will have one-fourth of its area devoted to ID 12 types of medicinal plants and the other area. 1D20 host giants appear (25% chance Thrum is one) 51-75 . and is richly fertile forever after. happens: Giant~slaying Club Giant-slaying Club If strikes same gialjt3 times" giant is immediarely slain. a garden covering ·IDlOO x IDlOO·square fl.. is loud enough to be heard throughout the nine worlds of Norse mythology. acting as a natural defense against the shrub's enemies.. H any of these relics is planted in the ground and watered. Svartalfheim.rance: This looks like a normal dub.. to Herb of Invulnerability Gigantes' Herb of Invulnerability Makes diaracttts immune to physical a. Gjall is Heirndall's horn in Norse mythThe Gjall-blast. percen tage dice are foiled [Osee what ologv.. lD20 light/gray elves appear 21-30" . Appearance: Gjall looks very much like other horns and warning trumpets. Value: 100. a fuUy grown and cultivated garden. . and requires strong lungs (constitution of 13 or higher) to sound a blast. .. This magical club has no bonuses to it or to damage. will appear overnight.~~ Geush Urvan's Relics . until the owner either strikes her or milks her into a leaky bucket. which produce physical manifestations.1010 Note that even normally good-tending deities.£:. gi ving many calves and a rich supply of milk. If this horn is sounded by a mortal character. Geush Uroan is a primeval ox of iranian cosmology.. but is a liule larger. Value: 4.. The Olympian gods defeated the Gigantes only after a long and difficult struggle. There are a few relics of Geush Urvan still in existence today. .. The target will. Norse gods/goddesses appear 11·20 .¢ mature None of these plants have ever been seen.. Value: 1. frequently has a leather thong shoulder strap. when he sees the Chaotic forces coming towards Asgard. Value: 1... Any pasture in which she has slept is caned Port na Claise (the harbor of the gray cow). .. It is not immune 10 mental attacks such as sleep. Whe~ pieces oC bones are plaoted. useful grain. These include Asgard (Vanaheirn and Alfheim) and Midgard (Earth. The leaves. . Glas Gaibleann is the wonderful cow of Old Irish legend thai gives an inexhaustible supply of milk at a rate of one. but if it strikes the same giant (any type) three times. .000 gold pieces per leal.000 gold pieces (priceless Norse deities).000 gold pieces per relic.lD20 dwarves appear 31-40 ...'_?.ttacks. The tapered club's heavy end has a few short protruding steel spikes. GjaU 54 Appearance: The somewhat thick and rigid leaf is about the size of a hand. ID2. ]olunheim.. ..milk supply ata rate of }i gallon per minute. and Nidavellir). therefore. . which Heimdall will sound on the day of Ragnarok. grows overni~ht.

It expands to its full size in one minute. golden ram with the powers of speech and night. Appea. etc. Helle fell into the sea. In flight. but there are occasional ledges . There it remained. Climbing the mountain is difficult. is a small glass pyramid which can be commanded (0 grow to enormous size. These geese are rare because they are sterile. If upset or mistreated. 5D20 gp ond a weelc. Gleipnir is a magical ribbon used Goose of Golden Eggs is from a number of popular European folktales. the goose may produce no egg at all. a mountain'S roots. or damaged by anything except during an earthq uake. its diet. This variable roll can be increased or decreased by the GM to reflect a character's treatment of the goose. Goose of Golden Eggs 55 . Glass Mountain Glass pyramid which on command expands in 1 minute to base 'and beigbt of 10 . the ram was sacrificed to Zeus. until Jason and the Argonauts captured it. Made by the dwarves for the gods. to bind the great wolf Fenrir in Norse mythology.000 gold pieces. I ts was a token [rom an intelligen e. it was constructed from "the sound of a cat when it moves. Once per week this goose will lay a solid gold egg worth 5D20 gold pieces. guarded by a dragon that never slept. Glas Gaibleann cow with white loins. conforming to terrain contours but destroying any constructions nearby. golden iridiscent band can be seen around the goose's neck.The percentage chance of success is three times the character's dexterity for each 50 feet climbed. CUI. Appearance: It is a large. Value: 300. " Value: 30. golden fleece.rance: This wonderful item is a white silk ribbon about 1 inch wide and can be 100 feet long or longer.000 gold pieces 0 utri gh 1. which is determined with each use.Appearance. approximately pieces.000 gold pieces. bu tit is rumored that if these geese are seen at just the right angle in brigh L sunlight." This thin fetter cannot be broken. and a bird's saliva. Value. giving her name to the Hellespon r. or dama~ except during eartliq(Uakes.- Golden Fleece Gleipnir Ribbon that-cannot bel:iroliten. about 7 feet long. Upon a command word. a narrow. and by fire-breathing bulls (or possibl y s toning. It can be manipulated and knotted in any way normal ribbon can . Each base is approximately 2 inches long when in this form. Value: Variable. swift. Once there. A command word will reduce the mountain to its normal Sill' within one minute. a woman's beard. whereas anything else (such as hammered iron spikes or pitons) need a roll of 20 on a D20 to penetrate. when its strength is reduced to that a! a normal chain. the pyramid will grow in to a glass mountain of variable size. Prixus made it to Colchis on the Black Sea. incorrectly iden tified in some works as gorgons).X lDIOQ [1.000 gold pieces. The base is 10 times IDIOO feet long. 3.. Appearance: This item is a small glass pyramid with a square base and resembles a prism. These items will penetrate the mountain. a bear's sinews..ysol golden egg worth. Traction can be improved by 10%by using bones or animal claws.bulls.000 gold ram's Glass Mountain Glass Mountain Gleipnit Goose o£Golden Eggs La. cu t. a fish's breath. Appearance: A Goose of Golden Eggs can be any color and have normal markings. or 5. Golden Fleece is one of the most weltknown treasures of Greek mythology. Ino. It was given to the children Prixus and Helle by Hermes to help them escape their murderous stepmother. wi ih a heigh t the same as the length of the base. 300. is a large gray Golden Fleece Value: 10 gold pieces per day.

Resto. K 5%). the following powers and features have been adopted: the Grail will disappear in the presence of characters of other than good alignment and will reappear elsewhere in some random or GM-determined location. According to Teutonic sagas. Note that alignment changes in the pres" ence of powerful religious sy rnbols are not only allowed. like energy. The Grail will provide any type and amount of food or drink wished. It does not protect against mental attacks whicb cause no physical harm. The chance to be killed can be avoided if the character Changes his alignment instandy. as long as it nOI directly or obviously harmful to the character or his allies. poison are allowed for all of these potions. and are completely miscible in water and wine. If he betrays his new Good alignment in [he Iuture. which can be created only by Odin.harmwj to him o. The potions taste a bit brackish.000 gold pieces (broken). (see below). Appearance: The Grail's appearance is un known. poison at ":5.Pollon of Fo[getfulness.000 gold pieces per potion (one Gran • +2 swordm.res or enhances fertility and prOduc-ovity in 50-mile rad. K40%). Gran is the magical sword of Teutonic legend which Odin thrust into an oak tree and which only Volsung's son Sigmund could withdraw. The sword Gran adds 50% to the morale of its wielder and any allies. • Potion o[SJeep put. or relationship can be commanded to be forgotten.Targets . it is the dish or chal ice used by Jesus at the Last Supper. event. Appearance: Gran is a large broadsword. and used the sword lO slay the dragon Fafnir. acts as a +2 Gran 56 . . Grimhild's Potions .gel save vs. which Sigm und 's son Sigurd later did. which will affect characters of any skill level (including those with racial defenses against sleep). In Christian legend. which only a few mortals ken. is engraved the sword's name and a single rune of power.rallies_ . like the fire in Odin's good eye. evil (S 95%. which increases cumulatively.vicUm. 1.ius. putting them to sleep for 10100 hours (roll each victim separately).orl D100 hours. ness.ake$holder invulnerable' to pbysical barm. the saves are made at a penalty of ·5 (-25%). Value: 900.:. -Adds 50% to wielder's alida. eePObon of Suggestion. that Odin will cause it to lose effectiveness and to break on the first strike . In the Aesir's language. removing-any natural or magical blight on the land and its inhabitants. The Grail Grimhild's Potions The Grail is also referred to as the Sangreal or the Holy Grail. but due to Grimhild's skill. they can even be considered probable. The potio·n of suggestion causes the viclim to fall into a trance where any sugges· lion as. Value: Priceless. vi(:nmst.reak on lsi strike. or ability/characteristic points. except that occasional" ty a few tiny effervescent bubbles can be seen upon dose observation.o sleep f.$lon_gas net. but il is often described as being covered in a brilliantly radiating. It ensures victory in battle. Grimhild'$ Potions are draughts of the strongest magic.llies' morale.000 gold pieces (whole).the character will die. The cumulative total can be increased if Gran is used in what Odin considers an unworthy cause (GM'sdiscretion). -I %chanCil evaytintedra wn that will b. to a course of action or the "true" na ture of things will be accepted.Provides any amOllDf and type of food or drink. Anyone of other than Good alignment that even sees the Grail has a chance to be stunned or killed (no saving throw). whose blade glints. She plays a pan in the N ibelung stories. Among the many confused and contradictory stories about the Grail. One potion is the potion of forgetful. 20. . giving Sigurd a potion which makes him forget Brynhild and marry her daughter. white samite sheet.s win aeeept anything'3. • Characfers other than Good have chance 00 lie stunned or killed. and makes the holder invulnerable to physical harm. and never fails until Odin decides 10 withdraw the gift and causes it to break. Value: dose). neutral (S 70%. and will restore or enhance fertility and productivity to the surrounding area (50-mile radius). Appearance: All of these potions are clear and resemble water. Saving throws vs. Grimhild is an accompl ishedsorceress who frequent1y uses brewed potions to make others carry ou t her wishes. Another potion is the potion of sleep. Every time the sword is drawn there isa 1% chance. The latter includes anything which causes the wielder to lose Hits to Kill.·The Grail • DisappeatS in preSence of characterS other than Good. sword to hit and for damage. which PUtS the victim into a trancelike state during which any given thing. Only a smith skilled in £orging magical weapons can repair and reforge the sword.

Grougaldr Spells . Part Rivers allows the character to create a 10-foot wide path of dry land across even the swiftest. The path disappears when he gets to the other si?e. prevent new injuries. " Note that "safest" doesn't necessarily mean safe. • Rekase Fetters opens any bond-lor 1 week. Grougaldr is a magical tome. • Charm Enemies makes up to 1D100 enemies per useaave vs. which are VISible only to the character. even if they are of a delayed-action type. Ei ther the assignee or the magic-user can then keep the spell until ready. are: Health.. Health. This spell can be used three times . Protection from Cold/Frost protects only the character from the effects of any cold or cold-based attack. the Path aDows safest or quickest 'way to and from 1destination . The magic-user must decide whether he will keep the sJ='{!U assign it. A ship in this protected area will sail at full speed with a favorable wind through the midst of a maelstrom. locks.5% chance. although magicalJy held or locked portals have a. whether natural or magicaL This protection will last one week from the time it is first invoked. Release Fetters. If they succeed. magic spells. Curse Immunity. magicspt:lIs or cooperate for 1 hour. This power will work as many umes as 15 necessary for up to one week after it is first used. ies for 1 week. and Eloquence. This also applies lO locked portals in his path. radius for I week. regardless of class. Charm Enemies forces up to IDIOO enemies per use to make saving throws vs. . This protective sphere lasts one week [rom the time it is first cast. If the saves fail. once cast. held will in • Protection from Stornu protec~ sphere of lOO-ft.Health cures and prevents eases or sicknesses. The spell will also render the character invulnerable to any type of curse cast upon the character during the spell's duration (one week). but if these are the only two choices. the magic-user must continue through Grougaldr. Groa is a seeress of Norse mythology and is so powerful that on some occasions she comes back from the grave to pass on knowledge.. sicknesses. Keep the Path allows the charac~er to unerringly find the safest and quickest route (in that priority) to an~ from o~e destination. respectively. Protection from Cold/Frost. Curses which have their effects suspended during this time period wilJ resume if no curative action is taken. Charm Enemies. each incantation is invoked only once. however. during which time any ropes. Curse Immunity will not remove or dispel any existing curse upon the character. • Eloquence 'increases dia. they will do nothing to harm or impede the character or his allies. widest river. that may be the one that the Path indicates. but the magic-user can "assign" the spell to any other character. Part Rivers. or • Curle Immunity suspends effec:ts of curses and mak-es character invulnerable to curses for 1 week. any disand cures injur- • Keq. can harm him. chance that magically (10%) or locked (25%) portals hold fast . lasts 1 week. who places his hands around the assignee's forehead and temples. chains. and not a drop of rain will land on the ship unless the character wishes. • PTotectic-nfrom Coldl Frost peoteces from natural or magical cold cold-baaed attacks for I week. no matter how fierce. in order. or injuries he Rekase Fetters has a one-week duration from the first time it is used. they will cooperate with the character for up to one hour and even fight for him.ilce to talk glibly by 60% + 5% x charaeter's intelligence. but will suspend the effects of these during the period of immuni ty.Part River creates lO-ft. where no storm. If he closes the book (or when he reads the last spell). used . or other type of bond or fetter will spring open at his wish. Keep the Path. falling into a pit of spikes may be preferable to faBing into a pit of lava . This character can then cast that spell when the need arises (the magic-user can also keep any or all of the spells for himself. Curses cast during the periodof immunity cannot take effect alter the spell's duration period. translated as "Groa's Charm" (in this case "charm" refers lO a spell that is chan ted or sung). if he so chooses). acter in the center of a protective sphere of 100-foOl radius. Protection from Storms encloses the char. the Grougaldr vanishes and releports 10DIOO miles away in a random direction. Protection from Storms. There is no need for material cornponents while using the spells. Bolts of cloth. The assigor nee must be willing and must be touched by the magic-user. will cure the character of any diseases.. wide path through rivers. The spells. has and will prevent any new diseases for a week. 10% and a 2. of . of holding fast against this spell of opening. It will nor. Eloquence lasts for a one-week period and gives the character an increased chance to glibly fast-talk his way out of sticky or Grougaldr Spells 57 . will appear to each side of the character to act as guide "railings. used any number times in I wec:k. Whether spells are kept or assigned. Once the first spell has been read. Each spell or charm can only 'be read by a magic-user.} times.

. however. Made by the dwarves known only as the sons of Ivaldi. mass of swirling dark gray storm douds. . they threw her on the fire.000 gold pieces. . wbiCh . shadowy forms of soldiers.000 gold pieces. When grasped and used as a thrusting weapon. a skill six caster could use the charm six times a year.ys hits irs target with twice the nurmal IDS damage. the caster can conjure up and control an army of up to I level bighet than. Gullveig's Charm Gungnir Gullaeig's Cha1"7Tl. On its lid. Appearance: The Grougaldr appears to be similar to other magical tomes: a heavy book with musty leather covers and metal bindings. o[ which there is only one. 58 . use of this charm will draw a character's alignment toward Chaotic Evil. Appearance: A small phylactery worn around the ann. The target must be able to understand the language the character is speaking . Female spellcasters can use Gullveig's Charm to enchant only ash wood wands wi th 1D 10 charges of anyone spell power. Value: 10. and weapons arecorporeal. Ql$ters. this ebony (or other black wood) box contains ashes from a fire in which Oullveig-Heid was burned. 7th level spell used hy druids and magic-Users who must own sphere .. butsp.Enchants ash wood wands with U))O eharges of any 1 spell power. Using the same example . there is a carving of a phoenix rising from the flames. and three times she stepped out of the flames . slilll level. he will begin to see the fleeting.000 gold pieces. Gwydion is credited with originating April Fool's Day because it was on April I that he first used this spell with such a devastating effect. By concentrating on this sphere.s of use only to female i spellcasiers of evil alignment or tendencies. but she ..000 men up to 5. The chance of success is 60% plus 5 limes the character's intelligence. awa. Va. . Gungnir is a +3 spear to hit and for damage. For example.Used by EvilfemaJe spellcasters a Dumber of times equal to caster's. if Roman legions e are the dominant military force in the world. If the viewer concentrates on it.stepped out alive and whole. A character with the normal maximum intelligence of 18 would have a 100% chance of success (60% + [5% x 18] '" 100%). unless specifics are mentally ordered. it is a marvelous weapon. they are treated as two armor classes better (+10%) than what they actually are.y unLil caster loses hisconcentratio. Value: 15. Three times this was repeated.41"7T1-)I is a 7th skill level spell usable by both druids and magic.000 Ieerawav. It wiU always hit its target. The spell to be chosen may be of up to one level higher than the caster's own. This arm y can either be any army type in current use or any that existed previously in the GM's world. wi th agleaming truesilver blade. After piercing her with spears. Guilveig is a witch who was killed by Odin and the other Aesir because she spoke only of her insatiable lust for gold. Appearance: Gungnii is slender yet unbreakable. or about once every tWO months.The impressed Aesir renamed her Heid (the gleaming one). armor. i. Gungnir +'3 spear that alwa.miiy. users. If thrown. Gullveig's Charm •.Caster ages 1110 of lifespan w"ilh 'each use . the interior seems murky.lue: 75. • Phantom Army. On first study. If he continues concentrating past this point (and if he is the appropriate class and skill level to use this spell). Gwydion is a Brythonic culture hero. and 70% medium infantry (or whatever percentages the caster prefers). musketeers or panzer divisions cannot be created. A dose observer with language skills of ar leasr 75% may see that interwoven into the border framing pattern are magical Norse runes. The charm can be used a number of times in one year eq ual to the caster's skill level bur spread out over the year in equal increments.Grougaldr improbable situations. Bodies.the force cou Id be composed of 20% light cavalry. GW)ldiQn~sPhantom . Gungnir is infallible.000 fI.. tln'Ough- Gwydion's Crystal Sphere • Conjures up. Heid is the mistress of evil magic and is welt-known for her spells' and enchanted wands.n or 72 houl1S pass (for anny'sstats: see below). Gungnir is Odin's magical spear in Norse mythology.readevenly out 1year . the army will appear. Because Gutlveig is undeniably evi]. 10% heavy cavalry. They will all be light Ioorsoldiers. doing twice its normallD8 damage (plus any strength bonuses)...and eenreels an army of up to TO.OOO men up ('05. The army is not composed of phantoms.. Don 's son and bringer of gif ts from gods to men. Because of their enchanted nature. The spell can becast only if a character possesses Gwydion's Crystal Sphere. No markings are apparent on the spear. A powerful magic-user. however.

so it will add perhaps 10 years to a human but could add 200 years to a long-lived elf. • 1% chance every use it will slip off. However. about the size of a cantaloupe. Gyges' Ring 0/ Invisibility 59 .AlIows wearer to remain invjsible after making an attack . Ole that even if several people have worn the ring since a former owner lost it.ppearance: The ring is a plain unmarked gold band. Gyges is a shepherd who discovered a bronze horse in a chasm. Value: 100. for with each use there is a 1% chance. it is chaotic and capricious. never to return. the percentage chance of the ring slipping off a former owner's finger is not reset to 1%. Value: 40.000 gold pieces. that it will slip off at a particularJy inopportune moment in its neverending quest Ior a new wearer.They also get a + 10% bonus [Q their arrack success chances and their damage. any orders must be relayed by runners. This can be hazardous to older spell casters. which he used La kill the despot king and the claim the crown for himself. obeying only any and all orders given by the caster (or relayed from him).000 feet. the en tire arm y will vanish. Inside this horse was a man's body. In any case. The ring will magically adjust (0 tit any finger. Gwydion's Crystal Sphere to make the Gyges' Ring of Invisibility has the power wearer invisible and to allow even after making him to remain invisible. On the body he found the ring. If the distance between the caster and any part of the arm y ever exceeds 5. The caster peering-into the crystal sphere is given an aerial view of the battlefield. an attack. According to Plato. if he is attacked). Gyges' Ring of Invsibility . Useof this spell ages the caster by l/lOof his lifespan. Appearance: The Crystal Sphere looks very much like a normal crystal ball. which increases cumulatively. IL is +4 for saving throws. If the caster loses his concentration on the troops during the hat tie (Ior example. A. Although the ring is not evil. riders.000 gold pieces. that pan of the army disappears. The phantom soldiers are loyal. or other means. and he may 'zoom in' to get a close-up of particular situations. This spell can only be cast once per week. the army will vanish 72 hours after its creation.

I point to . The elixir itself is a pea-soup green. petrification at -4 or bun to stone (as do his nonmagical items).000 gold pieces. Halak's Petrification Powder . A halak is a shaman.. occasionall y produces a few sluggish bubbles that break the surface.TUIns people to stone and. Any character that drinks this elixir will age normally until his 60th year (or the equivalent for non-humans). Value: 500. and silent Hades's Helm Hades's Helm. he instantly undergoes the first regeneration.+4 to AC vs. heavy.If the target. beautifully CUI. small decanter of delicate. When Hades does not use il himself. then turns 20.6 regenerations per character.. the character gains one point (about 7%) in both insight and intellect. is paralyzed for I round. they lose magical powers. Appearance: This large. transparent crystal. opponents not sensing invisible targets. The wearer can make attacks and remain invisible. If a character is already 60 or more years old (or the non-human equivalent) when he first drinks the elixir. even with Cutl armor. thus effectively adding four steps lO his arrnor class (+ 20%) vs. this handy device is often borrowed by Hermes and others (including Perseus). fails his save.even iI this pia' ces the character beyond normal upper limits for these characteristics. Six of thes regenerations can occur per character. and always contain only enough for a single dose. bronze helm is in the classical Athenian style and weighs about 15 pounds. always occur sing ly. at which . crested. when opened. Hag of Beare's Elixir of Regeneration . Each time this regeneration occurs. gives off a little visible carbon dioxide which flows OUl of the container and down its sides in a white cloud. If turned to stone. Halak's Powder of Petrification is mentioned by the Senoi people of the Malay peninsula. Appearance: The elixir always comes in a tapering. disintegration OT turn to stone. he word "hag" in this case merely T indicates a woman of su pematural powers and is nOLpejorative. 60 . The helm is +6 for saving throws for itself. when mixed with wine.Hades's Helm Hag of Beare's Hecate's Flame HedleyKow Elirir of Regeneration Halak's Petrification Powder Halomancic Salt Han Hsiang-tzu's Plants Harmonia's Necklace Harpalyce's Sandals Harpoon of Horus Harut and MaruI Hasan of Bassorah's Items Hellos Lens Helm of Heimdall Hephaestus's Items Hermod's Coat and Helm Herne the Hunter's Silver A.000 gold pieces per dose. according to Greek myths concerning the king of the underworld. . makes the wearer invisible and silent.Drinker ages normally until 60th year. . which can mean virtual immortality for long-lived races. These elixirs are extremely rare. even if he saves. mnstsave ys. Hades's Helm • Makes wearer invisible even afler auads. bad to flesh . Value: 30.Target • Each regeneration adds insight and intellect. and. point he will become a young adult (age 20 or the non-human equivalent) again. . Elixir of Regeneration Hag of Beare's ElixiT of RegeneTation is a marvelous potion associated with this hag (Cailleac Beara) of Scottish and Irish folk101"e. opponents who cannot sens invisible targets . because the Hag of Beare is quite beautiful.rrow Hiawatha's Moccasins Hkaung-beit-ser Bird Garment Turban of Invisibility Staff of Diinni ummoning Hatapatu's Items Sword Sacred Cape Magic Throne Magic Net Branding Irons Tatos Herakles' Weapons Club Bow Golden Sword Armor & Helm Hydra's Blood Hermes' Items Winged Sandals Traueler's Pouch HlidskajaU Hodmimir's Forest Hoo's Items Baldercake Girdle of Victory Horn of Farspeaking Hreidmar's Book of Spells Inaction Binding Drop Objects Hylas's Gloves Hyperborean Cloak 1 ) / -:~I . his magical dothesand ieems rowt savevs.

Appeuance: The powder. Halak's Powder of Petrification If he had any dexterity adjustment Even if the target makes his saving throw. Han Hsiang-tzu's Plants 61 . pales as he discovers that for this attack he's armor class 5 and 40% easier to hit! Once a saving penalty . Halomanicic salt radiates a magic aura which can detected. for example: Bran wears +2 pl ale armor. Han Hsiang-tzu is one of the Eight Immortals of Taoist legend and he produced plants with poems written in gold letters on the leaves. and a +2 ring of protection. Specialized seers and sages can recognize halornancic salt by a sub tle difference in its taste. coarse crystals rather than finely ground.Among the spells shamans have is the ability to make a powder that turns people to stone-and back again to flesh. The vials are then wrapped and placed in a protective case to prevent accidental breakage. Halomancy is the source of the superstition of tossing spilled sa] rover the shoulder.0 any reaction 1'0.000 gold pieces per dose. he will receive a +25% bonus to any reaction roll required of any who saw the plant and listened to him. If he that would be added in as well. Value: 6. His chance of success increases by 20% for augury and by 30% [or divination. all non-magical items turn to stone and all magical items must save vs.a. to armor class (which he doesn't). To turn a character back. halomancic salt allows the cleric to see and hear what has happened in his area of study in the near past. Furthermore. so do all his items. If the target fails his is instantly turned to SLOne. Appearance. This coarse salt was common in medieval and ancient times. petrification. Bu t the odds are modified in this manner: actual armor worn is removed [rom armor class consideration unless it is magical. All clothes and items which a player character has also can turn to stone. played ba. If hit with this powder. Halomancic Salt Han Hsiang-tzu'S Plants • Viewer and listener gets +25% bonus 1. the target is al lowed throw vs.. but few people have this ability. The cleric fuily understands what has gone on. i. when used with a divination. their curren t number of Hits to Kill. the powder is mixed with wine and poured over a character or item that is turned to stone (even items stoned by other magical means than Halak's powder). Halomandc Salt • IDcrtat!e!I deric. the plant'S beauty causes a friendly change in any opponent's attitude toward the player character. the target is paralyzed for one at rate of l day per 1round. if the character saves. starting him at armor class 10. he a hi t is scored. A character using this powder against a target must roll a successful chance to hit. bu t rather by those who apprecia te aesthe tic beauty. can be used by a cleric to increase his chance of success when casting either an augury or a divination spell. The solution will return the item to its natural form. but it always occurs in relatively large.11. Value: 100 gold pieces per pound. Bran. etc. or dropped and broken. ana Halomancic Sail. it loses all magical powers and must save vs. a survival for living beings. and then dexterity and other magical protections are added in. Events are 'played back' in his mind at a rate of one day studied in one round of actual time. •. disintegration or turn to stone. The duration of this reaction bonus is one hour. and can slow or freeze the playback. Therefore. who normally lumbers about with a -3 armor class. roll will be required The restorative property makes this powder great! y valued by sages and adventurers. He would then go up five steps to armor class 5 for his magical protection items. When the crystal powder is exposed to air. memory only up to that point. Because of the system shock. attacks or blows on the table for stone. friendly cihange-inany opponent'~ attitude toward player character occurs.ster's level. up to one day ago for each of the spellcaster's skill levels. his base armor type would be ignored. appears to be small bright blue crystals.£ -4 (20%). can see the past up to 1 day ago per c. If a character can read the poems (written in Chinese) while holding the plant for all to see. However. it [Urns into a blue mist which slowly starts to cover the item or being that is nearest to it. upon close examination.. however. Given as a gift. These beings are returned to their exact original state. • Given as gift. One pound of salt is required per use. a + I shield.'s chances for augury by 20% for clivinatiQn by SO%. These crystals are normally found in glass vials so that they can be thrown. Each vial contains about 10 cubic centimeters of the powder (one dose). Only the cleric sees what has happened. Han Hsiang-tzu's Plontser« not usually sought after by those who require power. known since the days of ancient Egypt. albeit at a 0. Halomancic salt is no different in appearance from normal salt.For divination. When an item is turned La stone.

No improvement to armor class is made. Each link is the setting for a diamond. but only to those who do not know its history. Appearance: Described above. according to Egyptian mythology. although they are only slain on that particular plane of existence). in spite of its first owner's name. there is a 10% chance per week the necklace is worn that the character or one of his cannGL be resu. Value. . daughter of Zeus and Electra) gives any character a ·4 (·25%) penalty on all roils for a period of one day after he touches it.arut and Marut are two fallen angels. In Greek mythology Harpalyce is Harpalycus's daughter.cks.erableto all allia. Harpoon of Horus .000 gold pieces. and will attack people. the penalty period is extended for one month and will continue if the character wears it for more than that period. Harmonia's Necklace • Toucher gets ·4 penalty on all rolls for 1 day • . once a character pms the necklace on. usually brings discord and disaster upon its possessor. This quasi-charm effect will work even on monsters. The afflicted character will like to set fires. according to Moslem tradition. It has no magical bonuses..thtp. it seems to be made of bronze. plus any strength or magical bonuses the character might have. . This period is extended each additional time that a character touches it. the harpoon does 4Dl2 points of damage. After she died. This weapon is used by Horus to slay Set with one blow and requires a strength 0(24 or better to use. Succumbing to earthly temptation.agic ·4 o:rdie instantly . including dwarf shrubs. Value: 30.. Value: 20.argei:s must save v.»12· damage.Cbara. Note that anyone who buys this necklace will make a Strong effort to locale the character who sold it to him to wreak revenge. Appearance: They appear to be normal Greek sandals.t Harpalyce's Sandals Harpoon of Horus 8annonia's Necklace. will suddenly become violent.• Wearer gel5csame penalty for 1 monrh and wilt not wanl tOl'eIQove it.PalLen angels who raise character's skill level by 1. but if a hit is scored with it. shining gold Chinese calligraphic characters..arut . friends. • With save.. and platinum layers made in the Damascene style. Furthermore.1 Harmonia's Necklace Harpalyce's Sandals enable their wearer to runat a speed of 24" (as fast as a wild horse). The fact that they instamly adjust to fit the wearer's feet may alert an observant character to their magical nature . Each link has a sturdy alloy core covered with thin. . death magic at a penal ryof -4 (-20%)or die instantly (this applies even 10 deities. Harpalyce was raised on mare's milk and was gifted with a horse's speed. Harpoon of Horus is 30 feet long and has a blade 6 feel wide. they chose to be punished in the present in reo tum Eorforgiveness in the hereafter. dea. sapphire. Harut and M. but Han preferred small potted plants. or relatives will come down with a violent type of temperary insanity. The harpoon is invulnerable to all attacks and cannot be harmed. .s. Appearance: The bea utiful necklace shows theskil! of the divine smith who made it. once a character wears the necklace. In addition. Harut and Marut 62 H. silver.000 gold pieces. to hit.. a formerly inimical captor go (bu t not the freedom La sack his home or attack him). The necklace is +4 for its own saving throws. interwoven gold.For instance. 4. Appearance: Any type of plant could be used. that target must make a saving throw vs.eswill go violently insane for 1D100 days. When her mother died.rectetl by any means afterwards·. this virtue remained in her sandals. but is obviously many times stronger [han bronze. •. Value: 50. The only rest needed is that which is normally required.000 gold pieces . Even if the save is made. he will not want to remove it and will even fight if his companions try to force him to do so. '5. • Harpooninvu1n.T. lasting IDIOO days. . They bear easily recognizable. tiny but precise. or ruby. if they like treasure and have at least low intelligence. CbaracterC3n onJy use their services once oris irrevocably sla. Merely touching the necklace (which was made as a wedding gift for Harmonia.10'& Chanccrhat W~1!ror alli. If a character wears the necklace.ct..000 gold pieces per plant will let the character and his companions Harpalyce's Sandals I Wearer ruElS at speed of 24".in.

plus any other bonuses the character might have.p.. The second item Hasan obtained is a turban of invisibility which makes the character disappear as soon as he puts the cap on. Value: No intrinsic value. of course.). HTK: 7D8+3. When this weapon is used. Int: Average-high Au.. THACO: 12 Special: Creates illusions. the sword's damage is IDIO + 3 (or 3D6 +3 vs. forms a whirl wind. 20. In return. per round. Appearance: They will appear in whatever form the viewer recognizes as angelic (el fin to an elf. .••• Staff. where tbey will leach magical arts co humans. M: 9"/24" A lign: Chaotic Good. pure white gown with extra material attaching the sleeves to the sides of the body. he is irrevocably slain. his point total is raised to 70% of the poin ts necessary to get to sixth skill level. staves are not able to grant wishes. Only one Djinn at a rime may be summoned by the staff andonly ID4 Djinni are associated with anyone staff. II the score is not great enough to sever the neck. his alignment is changed to Evil as soon as the study peroid is over. Hasan of Bassorah's . I. When put on. A character given this boost in experience point total is raised to the proportional equivalent at the next skill level.v. The first is the bird-gannent which enables characters up to 7 feet tall to sprout wings and to fly at a speed of 24" (maneuverability class B) with no more effort than jogging. Appearance: The bird-garment. Hatapatu's Sword . an.+3 vorpal 2-banded sword severs bead if +3 bonus + D20_roll is equal to or greater than 20 (21 for largerthan-human opponents) . wings will sprout from the character's back. is a loosefitting. assumes gaseous form.. . wind walks. etc. if a fourth skin level character has 70% of the experience points necessary to get to fifth skill level and then talks to Harut and Marut.. He is comparable to the Greek Herakles (q.000 g. tall andfly at speed of 24". ate that Harut and Marut aTe honest and will warn the character about the price he must pay to get this experience. dwarvish to a dwarf.) are added into this calcula tion.•.000 g. Djinni AC: 4.Bird-garment: sproutwings wea. cannot will himself visible" and c.Staff of Djinni Summoning: djinni appears in lD4 rounds. though. Also. Djinnis controlled by Sacred Cape • Upon owner'smental command. Note that no other bonuses (strength. • Turban of Invisibility: wearer becomes invisible. but only for a price: characters who study with them may never be resurrected or raised Irorn the dead by any means. This can only occur once per character. eeleports twice per week.. before the character makes his final choice.. they are used to determine if a hit has been made. magical items or spells.. HatapatuJs Sacred Cape 63 . the target's head or neck is severed. Hatupatu {ought the winged monster Kurangairuku. The wingspan will be double the height of the character wearing the garment. becomes invisible. etc. Large opponents). If any character is so bold as to return and ask again.If limb is not severed. • . The last item that Hasan obtained is a Jtaf/ of djinni summoning which makes one djinni appear in ID4 rounds to serve the staff's owner. Hasan of Bassorab: is the hero of one of the Arabian Nights stories.eals him a1 rate of 10 HTH. penalty. The typically Persian-patterned turban is made of white material and fastened with a jewelled car's-eye clasp. A wastrel at the tale's beginning.. Harm and Marui will increase the character one skill level. Turban . Turban of Invisibility Bird Garment Staff of Djinni Summoning Hatupatu's Items Items Sword .p. Dm: 2-16.rersup to 7 ft. Value: Bird-garment. • .p. The study period lakes ID6 weeks. If these are killed. This power cannot be turned off at will. leaving the arms and legs free.db. In one adventure.. . The staff is unmarked except for a carving on its top of Solomon's Seal circumscribed by a magic circle. . he endures great hardship on a long odyssey during which he obtains several noteworthy magical be attacked at -2.). if a character of Good alignment agrees to the price.They are condemned lO hang upside down in a well in Babylon. who had a wonderful treasure which incl uded a mag· nificently carved +J vorpal2-harukd sword .000 g. he can be attacked at a penalty of-2 (-10%) instead of the usual invisibility penalty of -4.Comes automatically to owner twice per week if owner reduced to 10%or less or original HTK. • • •• 10. if the sum of the D20 roll to hit and the sword's +3 bonus is equal to or greater than 20 (or 21 for larger-than-human opponents). The cap allows attacks while invisible because the character fades into partial visibility for that round. no more Djirini can be summoned. Hatupatu is a god-hero of Maori folklore who had many adventures and battles. 9. Thus. 'Wraps him in protective cocoon. ID10+3 damage (3Ufi+3 (ot larger opponents)..

Appearance: Hedley kows resemble normal twigs. 1£ the torch is ever extingui ned. believers can gain this effect once per day. Appearance: The sacred flame can be in a brazier. As SOOn as it is released. -Must be in direct line to sun. it starts increasing the mass of everything surrounding it. if kept constantly Hedley Kow is the name the British gave to a supernatural being they mistakenly thought was responsible for tricks. but although Hecate sometimes pursued vengeance (like the Furies). he (and other nearby b lievers) will constantly get the bonus. The red cape feels as soft as felt. the cape teleports back to the character's residence.. the twig and its surrounding material resume their normal mass (or live minutes.. and all kinds of good fortune upon her worshippers. hearth or any other uitable location. If her sacred flame is kept burning. They radiate a detectable magical aura.000 gold pieces. In modern times. -When put down. Value: 800 gold pieces. A character can make a torch from the sacred fire to carry along. when put with something else. this lens will draw enough power from the Greek charioteer or the sun to ignite its target. The British thought an invisible being called a Hedley kow was responsible. burning. he would sometimes find it quickly would get heavier. H a character does carry the torch with him. . As mentioned. nothing indicates that she is evil. from 3 to 5 inches long. Hatupatu has a large sacred cape. the cape will teleport to the owner. The £lame looks like any normal fire. the horse's back. 22. success. Hecate will be displeased and will likely never allow that character to have a sacred flame again.Starts fire within 1 minute when pointed at something Hammable within 6 inches. In 20 Turns the load must be put down.Twig that. But when the twig is placed with something else and then picked up 01 carried.000 gold pieces.The cape can be used in this manner twice per week. When the cape forms the healing cocoon. A later transference made her an underworld deity and guardian. when in [act it was a small twig in the hay (for the sake of consistency this rare twig is also called a Hedley kow). Value: 300 gold pieces. another can be lit to carryon the sacred flame (lanterns and lamps cannot be used). whose divine magic is said to inhabit the device. this Thracian goddess bestowed wealth. Appearance: The sword' 5 blade is polished. except brighter and hotter than most (ires its size. it can also be transferred to a torch. Modem theological prejudice makes all infernal deities evil. The whale ivory hilt is intricately carved with Maori pictures and symbols. in fact. When pointed within 6 inches of a f1ammabl object.In addition to the sword. Hedley Kow Helios Lens . wrap him completely in a protecti ve cocoon (armor class -1 O).. if the twig is picked up again with the other material. and even if the day is cloudy. The LOrch will then have the magical virtue and the original flame will be just an ordinary fire. pon the owner's mental command. it changes into a white. Appearance: The convex lens. When a person picked up a bundle of straw. Value: Sword . nothing extraordinary happens. It actually was the result of a magical item. Hecate's Flame Hecate's Flame -Blesses believers once per day with +4 bonus to next 10 rolls. when. it will bless an believers who enter the building with a +4 bonus (+ 20%) to their next 10 die rolls. A direct line to the sun must be possible for this to operate. Helios Lens is a + I convex lens named for the Greek god of the sun. Helios Lens 64 Value: 30. thready substance.. they will slowly star! increasing their mass again. until it became too heavy to carry. When one torch is nearly exhausted. Hedley kows are prized by saboteurs and pranksters because of the 'remote control' advantage for harassment and destruction. is held in an encir ling gold band. about 4 inches in diameter. . and heal him at a rate of 10 HTK per round. Hecate's Flame. etc. The owner may not move while being healed. Hecate has been mistakenly idenrifiedas evil. win provide good fortune to nearby believers. When the healing is Eini hed. • • 50. increases mass of everything surrounding it until ill 20 Tumsthe load g~ts too heavy bold. of the keys to Hades. Greek words on the frame indicate that the object is sacred to Helios. lest it break a cart's axle. gleaming steel tha t shines like the sil ver of the moon. -Can be made into torch to travel. Aller five minutes. advice. to to Cape • . The cape will also teleport to the owner automatically when the character is reduced to 10% or less of his original HTK. When this twig is picked up by itself. Hedley Kow . a small pinpoint of [ire will stan in one minute. mass returns normal weight for 5 minutes.000 gold pieces .

. •.en thr~WP . fire damage. lni: AU: 2. any~ where on his plane of exis len ce . but none has been so rash as to take it. Herakles (also known as Heracles and Hercules) is the son of Zeus and a descendant of Perseus named Alcmene. theaegis (q. Hephaestus is the Greek gods' blacksmith.p. but also that of the other gods.). swiftly moving panorama of images and hear the cacaphony of minions of conversations simultaneously . The irons: tips stay hot (and thus retain the magical bonuses) for one month after Hephaestus takes them out of his fire. the already tremendous senses of the Norse sentry god. His rough-hewn. Its high armor class represents the difficulty to hit it. Value: 150. yet unable to be CUI or torn even by a god. a +3 bow from Apollo. g.automaton with only. and Tyy. n an iron scores a.+4 golden sword • • Anno\' and helm giving AC -5.v. A novice is likely to see a blurred. and his magic net. Appearance: This open-faced full gold helm has some design modifications. and stealing it would not only incur his wrath.. This is because Heimdall can always locate it through a magical homing sense.000 gold pieces. 1 vulnerable SpOt: its left heel.•••••. and often the handles are tightly wrapped with leather cord for a better grip. traps characters who sit in it until commanded to release Net •••. see a nd hear an ythi ng that is happening anyw here on his plane of ex istence. M: 9" Align: Neutral.. which Hephaesrus used as forges. His magical items are many: a +5 dub. and Artemis' and Apollo's arrows (q.): Works not discussed elsewhere include his magic throne.v. Helm of Heimdall amplifies when thrown. +4. The di[[iculty comes with learning how to "zoom in" and watch one event or listen to one conversation. Branding Irons Talos •. • l. it has a dark. When wearing the helm. His myriad works included Zeus' thunderbolts. Some have been so bold as to wear it for a rime.. 'This giant creature has only one vulnerable spot. frequently are pointed or gaff-hooked. • Branding Irons..\f~gic Net. required to hit. From the outside (duri. THACO: 13 boulder per round +2 or better weapon Magic Resistance: 80% Appearance: The throne is made primarily of gold. successful hit upon any giant. a vein in its left ankle. • Talos.. Average attack. Giants are slain llt. • Hydt-a'_s. Value: Throne.". Hephaestus's Items Hephaestus'ltems • Magic Throne. Talos stands nearly 15 feet tali and externally is bronze. the glow makes it appear that the wearer has demonic red eyes. wb. A character wearing the helm can. Dm: 2DIOper Special: Throws 1 with 5DIO damage.•. causing IDIO damage each plus six points of fire damage. Talos also likes to hurl boulders at enemies until they get dose enough to hi t with his massive fists.. causes ta£get to save at-5 Of IDlOO damage will resultfor ne:xt5I:Oun~. HTK: 7D8. Oversized. Herakles' Weapons -+5 dub • -+3 bow.. Heimdall puts the helmet neal' the rainbow bridge Bifrost when he occasionally sojourns to Earth. opaque material covering the eyeslots.. Herakles is the classic hero.000 100.ew far-off places.000 100.Iit. Instead of eye guard plates. He uses his magical branding irons as weapons. somewhat elfin-shaped earspaces amplify and control the distant sounds that the wearer hears. these actually serve as a complex lens-screen arra nge men t to vi.blood poison on arrow tip. This can be mastered in I D6 weeks. The 4·foot branding irons weigh 15 pounds each. even the sound of grass growing. . with some rich woods inlaid fOT comfort and trim. lame bodyconceats cunningrmnd and a noble heart .. Helm 0/ Heimdall 'Talos AC: -2.v.. g.). +4 weapons cause IDIO damage plus 6 pts. which traps characters (even deities) when they sit down and will not release [hem except upon his command. with practice.Helm of Heimdall Wearer sees and bears anything. Harmonia's necklace (q. which is +4 to hi t Herakles' Weapons 65 .ng operation). the giant is instaruly slain (no saving throw). memo 60. The truesilver magic net is thinner than a fishing line. and to expose them to the derision of other gods. The net was used to entrap Ares and Hephaestus' unfaithful wiJeAphrodite.000 g.p_ g. The irons can occasionally be found near active volcanoes.p . to hit.p . Talos is the bronze automaton Hephaestus created to guard a sacred area in Crete." ••. and a +4 golden sword [rom Hermes .000 10. ThaT. including Odin.

p.p.When Herakles slew the Nemean Lion (the Sphinx's brother) he made an armor and helm from the skin which gives him an Armor Class of -5. and leave no tracks. . Hermes' Winged Sandals Hermes' Traveler's Pouch Hermod's Coat & Helm . which enable a character to move at a speed five times his normal rate and to travel directly (even over bodies of water and chasms). The final power is the ability to always retrace a path without error.•. which Dever weighs more than one pound. .inding knot. about 3 inches long. . There are IDIO doses of the poison in each vial (Herakles collected several when the hydra was killed).000 g. Hennes is the messenger and herald of the Greek gods. they function as ordinary armor if separated. he has a vial of hydra's blood poison which he dips his arrows in. He accepted Frigg's challenge to ride after Balder into the Kingdom of Hel to persuade the goddess of death to restore Balder to [he living .000 g. The bow is a metal composite shortbow that gleams Like gold. which places everyth ing in it in to a dimensionally transcendent pocket. .p.. 10.. IL is kept in a special diamond vial. adding this bonus to all saving throws. . 20. these items Iuncrion as +4 armor. Appearance: Both the helm and the coat of mail are made of shining truesilver.. etc. The first power of the coat and helm is the ability to radiate coruinual light at will. 50. The helm and the coat of mail must be used together. Bow Sword Armor Poison Vial.000 g. When he became known as the god of luck and chance as well as a wealthgi vi ng god.•.000 gold pieces. generating the magic that allows them to increase speed. The pouch can be dosed tight with leather drawstrings. 5. Hermod's Mail Coat and Helm are famous in Norse sagas. one of the few things the corrosi ve liquid won' [ eat through. .000 g.Wearer retraces path without error within a lime equal to 1 day per skill level.p.000 g. 40. There is unlimited air supply in the extradimensional pocket.• +4 armor radiates continoallight will covering loo-ft.• Pouch . Finally. Appearance: His club is wooden.•. Appearance: The gold sandals magically adjust to fit the wearer's feet and have two tiny wings.. vast amounts of items can be carried in the pouch.000 gold pieces.. at . .. although each will produce a faint but detectable magical aura. . The wearer must take the path wi thin a period of time equal to one day for each skill level of the chara ter. The other curious attribute of the pouch is that it allows the wearer to slip out of any restraining or binding knot placed on him. The sword has a broad.p. 15. Value: Sandals •. Hermod was loaned the steed Sleipnir for this quest and donned his famous ma i Icoat and helm. Ornately carved into its hilt is the astronomical/alchemical symbol for Mercury. Thus. The wings don't actually make the wearer fly.. .•.. Anything which has a small enough breadth or circumference to enter the openingcan Slay in the pouch. Hermod is Odin's son. . regardless of the object's length. It is hot. The hornless helm has nasal and cheek Hermod's Coat and Helm 66 . The next item is the traveler's pouch. sphere. . but no food or water other than thai which animals or familiars might carry inside with them. 17.. and bubbles. Hermes'Items • Winged Sandals allow wearer to move 5 times faster. .•." As a second attribute. His magical items include the winged sandals. 25. with the "horns" forming the tip of the pommel. . but they do move.. hut is much tougher. Note that if more than 20 items are stored in the pouch. per dose. The sandals also leave no tracks. ..000 g. • . The helm is simply the Nemean Lion's head. flat golden blade.. Ot1 each sandal. . about 5 feet long and tapered. bright green. The hydra's blood is a vile. travel directly. it will require ID20 melee rounds of rummaging around to find a specific item. • Traveler's Pouch holds anything put into it and allows owner to get out of any . .p. The 12-inch sheepskin pouch opens [0 allow objects smaller than an 8-inch circle through. • Must be used together. The larger end exceeds the size of a man's head. equal to daylight in brightness and covering a 100-foOL radius "globe. It is strung with a shaft of sunlight and requires a strength of 18 (100%) or greater to pull. which are divine gifts . Value: Club. he became the pa tron of th ieves as well as travelers. The coat is a knee and elbow-length hauberk. opened up and positioned to cover a head. A -5 (-25%) saving throw must be made by the poison victim or IDIOO points of damage per round will result for the next five rounds. _ . The vial of poison is +3 for saving throws. . . a handy device for the patron god of thieves. Herakles' armor looks like leather made from a golden lionskin..

supple leather moccasins. They also protect the feet against any rock or other hard or sharp surface as well as a pair of steel boots. and shells with spells written on them) which are inserted under the skin at various body parts to achieve an increase in armor class for that area.Doubles stamfna [0 walt or run twice as far.. Value: 10.. and a displacement effect. • Wearer with metallic armor has 50% chance to move silently.••• 500 3 •. Hlidskajalf • Throne whoseOCcupaI'il can see and hear thing in Gladsheim or earfh. The charm for the head is inserted into the cheek. chest.•••. Value: 50.Shooter draWshowstting indefinitelywithout tiring. Hkaung-beit-se: are Burmese magic charms (bits of metal. 400 4 •••••. part of bQdy where they .. • Shoot. .~. which ranges from armor class 9 to armor class . Recipients of this gift include Robin Hood and Adam Bell (qv.Hkaung-beit-set Charms ihaliPcrea$e AC on. otherwise. natural Hern the Hunter's Silver Arrow .. Wearing these moccasins also doubles the character's stamina.•... it fives three pow en: the abi Lity to hold ready a dra wn bowstring indefinitel y without tiring. anr . Appear.••.Ptote~ts ag~~t fQclcsaild othe~ hard. Heme the Hunter is an English spectral being or forest deity. something like a nontapering epee.ance: Hkaung-beit-set can be semiprecious or precious gems or bits of tortoise shell.. .. Appearance: They are soft. Herne's token or gift is a silver arrow.. a process which takes 1 week per plane. -"30% chance per wee~ thai occupants wiD g~t killed. arms.. Value: 100. The actual Hiawatha is Iroquois. 2000 __ . When anyone sits on it. but kept in a bowman's quiver.Wearer with leather aemor or less moves Ililendy. . and the arrow's shaft is three sided.). The charms must be either found or properly made and blessed.•..• 3000 Hiawatha's Moccasins Hiawatha's Moccasins . per charm 9 . P.Scanning planestakes 1 week per plane. according to Norse mythology. and is covered with richly-detailed carvings.tIydiffer-ent place from hili aCJual poshi(ln. or the prime material plane of Midgard (eanh).~.t5 to bit.. Some say that each generation Heme selects a mortal whom he endows with prerernatural hunting and archery skills in'tended for use in rhe cause of good. horn.000 gold pieces.. the character can scan the planes. Hiawatha 's Moccasins enab le any character with leather armor or less to move silently and give characters with metallic armor a 50% chance to move silently. hut he is mentioned in the Merry Wives of Windsor.•. that area loses its protection. o •. he can instantly locate it and learn what is happening there.. It is made entirely of hardened silver alloy and is +5 for its own saving throws.000 gold pieces..••• 1000 I __ __ . is Odin's "high seat. _ •. pebbles. gold. Hlidskajalf. which causes the possessor to appear in a slightly different place than his actual physical position. :'.• 300 5 . Then each or [he four portions of the body that requires protection (legs.. head) receives a small cut. enabling him to run or walk twice as far as he would normally without resting. His legend is rather vague.. 200 6 ••.• _ . While it is in the quiver. a + 5 (+. ~- Herne the Hunter's Silver A rroui n.000 gold pieces..•••.. sharp surfaces. Hlidskajalf 67 . . The object is inserted.•• 750 2 •. Appearance: The arrow is shorter and thicker than the norm. but Longfellow used an Algonquin legend for his poem. The arrow is not used.. If the charm is cut out by a random blow.====z.25%) increase to the chance to hit (but not for damage) with bowshot only. Value: Armor Class G. ins~ted .••... H the area is well-known LO a character. This last power effectively makes the possessor's armor class two steps better (+ 10%) and allows him to add +2 (+ 10%) to any saving throws. he can see and hearanyrhing that occurs in the planes of Gladsheim (including all of Asgard).• 50 8 ." or throne.•...::5'._. . The charm's value is based on its efficacy. or silver with the appropriate inscriptions and blessings. and then the cu tis stitched or otherwise bound to appears inca sligb.• _ . 100 7 ••.•.

. rion in all dlmensions and plaol!8. 68 .rance: Baldercake is a shortcake. damage' and will neser fail morale gtWt. is a Danish affected area: 10-ft. duration: 1 round! samg throw at ·2.g~: 6". of I" Hodmimer's Forest HoClt'sItems -Baldercake gives eater strength for 8' hours. Horn of Farspeaking Hodmimer's I Forest No firt am harm.. The cake is usually given or found in slices. Allows aCODnrsalionl0 distant than normal times mote Hodmimer's Fon:st. Wood from this forest (and items made from it) gain a +8 (+40%) bonus LO saving throws. which allows the wearer and all comrades/allies within 300 feel to receive a +2 (+ 10%) bonus to their chances (0 hit and for damage.tan.s-erspdl.Qghiow at ·7. it is greatly prized and. target mop objects in bands . Hot.-MakeS Horn of Farspeaking for rest Gf round. can be seen. It has no visible apparatus and the horn's walls are quite thin. Value: 1. that Odin will decide to rescind this gift and make it vanish. range: tGuch. which increases cumulatively. or .Dnlands. which even reaches above Odin's head. The hom is +2 for its own saving throws.000 gold pieces.p. Five gold pieces per Iinear fOOL first used by the French king Llefelys in the eighth century during Charlemagne's time. Each piece of cake gives the character a strength of 22 (+4 to hit. By speaking into the horn or by putting the horn's narrow part to his ear. Appearanc. 2u. •. with five pieces ro each slice (ifthe pieces are broken to smaller size. Ho¢> is also granted a girdle of victory. Hreidmar's Spells Inaction -Targets cannot move.000 gold pieces. can harm this wood. Loki and Freyr each used the High Seat at least once. +2ro hit and. for a time. t .4.e: It is indeed a high seat.p. in Norse Mythology. Drop Objects .rance: The horn looks like a normal megaphone. •. " it. Its light-colored top has a rough. this forest'" wood. use willpower or menta] c:ol.. -7th level Magic-user spell. and no [ire. The lumber IS exceptionally even-grained and gives an extremely smooth finish if sanded industriously. Va. Value. Odin will kill anyone he catches wsing the throne (30% chance per week). due to its qualities. per piece. v. Those affected wiH never fall any morale checks. saving thrGW at .:1 ' :• -Girille of YiClory giveswearu arid allies within 300 ft. about 15 inches] ong. The girdle is a wide bel t woven with gold thread. thus allowing him to have a long diseanceconversauon.. Appea. Checks can be made during the height of battle.v:i. king favored by Odin. Appearance: The forest is made up of various hybrid conifers.000 g. range.5 targc:ts. gerbread.. 3. Value. a character can be heard or can hear ten times farther away than usual. difficult to obtain and work. Because it is so tough and resistant to all damage. of 22.) and is inlaid and trimmed with gold and other precious metals. -6tblevel Magic-user spcll. a piercing blue eye. 30. for mortals less than 7 feet tall will find their feet do not read} the floor when sitting on whichever is sooner.Hoe's Girdle of Victory Daring Odin's wrath. sa. for their own purposes. is the one forest which will not be burned on the day of Ragnarok by the flaming sword of the fire giant Surtr. as the unfortunate HOG) discovered. He is often granted baldercake by Odin. -9th level Magic·u. It's striking external color and texture seem [Q indicate it is made of iridescent mother-of-pearl. duration: 3 rounds. A large diamond is inset into the center top of the backpiece. Appea.000 g. Each piece of cake temporarily gives characters that eat it a strength equal to that of the slain god. in any physical posi. Baldercake Girdle 500 g. duration: 10 turns pet caster's skill level. sweeter than bread but not as sweet as gin."..lue: 300.p. except [or the front where the O's symbol. Horn of Farspeaking was apparently x 8" planking. they lose efficacy). King Llefelys used the horn to make ship-to-ship contact while staying out of bowshoi range. whether magical or natural. according to Teutonic legend.Binding -Binds targets. + 10 to damage) for eight hours. radius. uneven texture. Hofj)'s Baldercake Hlidskjalf is constructed of fine wood from Hodmirner's Forest (q. per slice. The difficulty with the girdle is that there is a 5% chance per week (or per use. affected area: 1 target.sp~ak unless ordered. aflectedarea: up l0.

rings.. bracers. a three round duration. duration of one round. Drop objects is a 6th Level magic user spell with range of 6". Of course..000 gold pieces. 1£ the cold (for whatever reason) drops below the cloak's extreme limit.-- . a IO-foot radius area of effect. The target can be bound in any physical position.. Hyperborean Cloak 69 . wind. Appearance. Hyperborean Cloak Keeps: up to 2 characters warm do'Wil 10-25 degrees Fafue. Hreidmar's Book of Spells Bylas's Gloves Binding is a 7Lh level magic-user spell. Loki. on galley shlp ~d. Hyperborean Cloak enables the wearer LO Appearance: Hreidmar's Book looks like many other magical tomes: bound in ancient. Hreidmar used his spells of inaction. A saving throw negates. cracked black leather with brass edgings. Under this spell. In Greek gold pieces. effect area of one target. A Norse rune directed to a sage is etched on the cover. The inaction spell is a 9th level magicuser spell. with a 2" range. He can actually row 10% faster than the rowers normally can. I Hylas' Gloves protect hands from any danger or friction..000 gold pieces. • Wearer ro~s Iike entire bank of rowers. and saving throw negates the effect but must be made at ·4( -20%).. and drop object to imprison the gods. down to approximately minus 25 degrees Fahrenheit (or a wind chill factor of minus 75 degrees F. If the cold is caused by magic. if this isn't matched on the opposi te side. duration of 10 turns per caster's skill level.. Appearance: Each hooded. The spell also causes magical items which are carried or worn to ha ve a cha nee of being dropped or slippi ng off. Value: 3. binding. Value: 40. a character wearing the cloak will still rernai n warm as long as the temperature stays within the effecti ve range. Otter. Each cloak is large enough to enfold and protect two-normal sized characters.. cannot use willpower or mental commands. the sh ip will start to skew off-course because of the offcenter thrust. This spell winds and binds the target completely with invisible lorce fetters that extend into all dimensions and planes. the Hyperboreans are a race Iivi ng far north. and they never wear thin Of form callouses. Hreidmar is a powerful magician and farmer in Norse myths and is the father of Regin. The gold that he finally got as a bloodransom for his dead son was cursed. He ended up being kept by naiads because they were entranced by his handsomeness. TOWS 10% (aliter. copies can only be made (rom the Hreidrnar's Book of Spells.Hreidmar's Book: of Spells contains charms so powerful that even Odin. and Honir were imprisoned by them. Magical items gel a saving throw for each item and add + 1 (+5%) for each magical plus the item has... but must be made at -7 (35%). beyond the north I:~ \ \. The dark brown. inehtding armor. and weapons..). all who fail their save within the affected area cannot move. This spell causes a target that fails its save to drop any object for the rema inder of that round. keep comfortably warm in cold weather. and the truth came out when the gods stopped at a nearby farmhouse for supper. hea vy leather gloves are normally indistinguishable from a good pair of sturdy work gloves. Hylas was Herakles' page on the Argonauts expedition. shields. effect area up to five targets. the wearer starts to chill as if he had no ou ter wrap and the ambient temperature were about 40 degrees. i i . Tbough the gloves do not grant extra powers under most circumstances... and cannot speak un less ordered by the caster (and then answers must be truthful to the extern of the victim's knowledge). Loki slew Otter while the latter was in animal form. This book's spells can be copied directly into a magic-user's own spell book.. it was the hoard that became knownas the Nibelung gold.. and saving throw negates the effect but is made at -2 ("10%). fur-lined cloak is made of snow and ice-repellent material and is off-white with a touch of blue.nhe. and Fafnir (who was later turned into a dragon). they enable the character to take the place of one entire bank of JOwers on a galtey ship. Bylas' Gloves • Protects hands Irom danger and friction. but such a copy can never be used as an original to reproduce the spell (Le. with a range of touch. Value: 15.

Inexhaustible Ilia Talisman Inexhaustible Nut Provides endless supply enough food for 4 weeks.CM's choice) will begin to show up. When the +2 vorpal two-handed word is u ed. If the sum is equal La 20 (21 (or Large targets). possesses an illa is ab Ie to modify. Whenever a bi te is taken from this marvelous nut. For every night that at least one gold piece is left in the purse. every morning there is a slight chance (a roll of 00 on 10100) that 100 gold piece gem will be found in (he purse. The nut is nutritious enough LO supply a character's needs for food for up to four weeks. although it is parti ularly soft-shelled.. Purse is a common motif in Central European folklore and can be traced backwards along the routes by which cornmerce (and the use of money in barter) expanded. a normal hi! may still be scored using the sword's +2 bonus plus any other applicable bonuses. IDIO more gold pieces will be found in the purse (he next morning. standard locd (not rations) must be eaten [or at least two weeks or various vitamin and mineral deficiency disorders (scurvy. poison of any type.p. Izanagi's Sword . nothing will be found me next morning but the player can "seed" the purse again the next night. at his dis retion.000 gold pieces. • Neck severed jf sum is 20 (2lfor large opponents). gem found every moming. of nuts.+2 vorpal2-handed sword adds 2 to unadjusted D20 roll to hit with IDIO+2 damage for normal bits. . beriberi. poison. because illas as especially potern antidotes. Appearance: A bezoar stone is a concreuon found in the digestive organs of cenain grazing animals. die rolls by Inexhaustible Purse • Every night a g. A diet ol nuts alone will get monotonous. A character that. so after [our weeks. • +4 save vs. For saving throws vs.Illa Talisman Inexhaustible Nut Inexhaustible Purse Izanagi's Sword Jacinth of Power Jack Charm Jacob's Ladder Jade Extinguish Fires Calm Seas Speak with Birds Jasper Jericho Horn Jewel-producing Potion Jimsonweed Joe Magar. In addition. Appearance: The nut eems to be indistinguishable from a normal pecan. but nothing visible distinguishes it from a normal purse. Appearance: The small leather pouch is capable of holding up to one hundred's Gloves John Henry's Hammer Jonah's Diamond Joseph's Shirt Blue Jade Lavender Jade White Jade Black Jade Vermillion-flecked Jade Gold Flecked jade Jad's Runes Heal! Remove Pain IlIa • Talisman that modifies + or . any and all die rolls h makes by plu or minus 5%. two is added to the unadjusted D20 roll to hit. the bonus is +4 (+20%). These bezoar stones are placed in an inexpensive silver S lling with Incan hieroglyphic inscriptions.000 gold pieces.000 gold pie e . created the Japanese Islands and many deiue of the forces of nature. etc. is left in purse • 1"1 IDIO more found next marining.p . who with his sister-wife Izanarni. -Chance . such as strength. an adjustment of 1 on a D20 and straightforward on the percentage dice roll. Jzanagi's Sword 70 Value: 1. it is thought to have special properties . Note that the nut does not fulfill [he character's need for water. the mi ing piece is immediately restored. If no gold is left in the bag overnight. Inexhaustible Nut Inexhaustible Purse Inexhaustible Nuti described in many different North American Indian tribal tales.(00 on IDIOI)) tbat 100 g. lzanagi is the primordial male deity. Only certain Iridian wise men will be able to recognize the magical variety upon inspection. lumagi's Sword is men tioned briefl y in the Japanese Kojiki collection of ancient SlOries. the target's neck is severed. Value: 40. A deteciabl magical aura radiates [rom the purse. If me die roll is not enough LO activate the vorpal power. Value: 20. Ilia is a magical Inean amulet or talisman.

in Genesis. and a piece of silver. They are generally small because they must be flawless.step ladder made of sanded but unfinished white wood. Jacob's Ladder . lightning. lightning.000 gold pieces. seemingly to infinity. Jacob's Ladder is a device described . respectively. thus keeping him [rom getting lost. Appearance: The celestial creator's sword is described as being Leo hand-spans long. 30. and +5 for saving throws. so a mistake can be fatal for a low skill level character. Appearance: Jacks are usually made of a finger-shaped piece of red flannel that is filled with dirt. the damage is IDIO+2 plus any damage bonuses. 0. using the table for thick wood. . The ladder has only three rungs. + 1 or better weapon to hit. which is a painstaking task.000 gold pieces. Etched on the blade are Japanese characters in the unknown language of Izanagr's predecessor gods. Characters who fail their safety roll fall (roJ t 1DIDO to determine where. Jack is a magical charm made by blacks in the Southeastern United States. Appearance: The normal appearance is a three. especially Mississippi. An example of the damage reduction is when a character is hit in one round by two arrows. But any being will be able to climb up or down it (even though it wif l be invisible to him). whether up or down. 0 I-50 indica tes the starting plane and 51·00 indicates the destination plane). The ladder is AC. but when it is placed at a 45-degree angle and the command is given. it will vanish if any part of it is attacked and destroyed. Jacinth of Power Jacob's Ladder Jack Charm 71 . If he bad the jacinth of power. only the direction to his goal (like the point of a compass fixed on that Iocauon). the person giving the command will see the ladder extend itself. Value: 500 gold pieces. The jack will always point towards the traveller's destination. and also falls into a pit suffering five points of damage. Jacinth of Power .+1 or belterweapon to hit. The ladder can be extended into both higher and lower planes. Jack Charm that always points in straightest direction fOT travel. Handrails form when the ladder is extended. and a + 5% bonus to any reaction dice rolls. Characters with no hands free have their chance of safe usage reduced to 4% times dexterity. Characters climbing or descending the ladder with tWO hands free automatically make the journey safely. Va Iue. Jacinth of Power is a rare.+510 reaction roUs. Value: 20. reduction of 1 HTK per . where the ladder reached from earth to heaven. The jacinth is usually set into a gold or silver. long prized as a gem with mystical properties. a +5 (+25%) bonus La saving throws vs. . Only the character activating the ladder and any being starting in the destination plane will be able to see the extended ladder. the character will fall from a height of 1D100 feet. Each plane traveled requires one hour of climbing. I hour climbing time per plane. Value: 25. A special invocation [or God's help is made wben preparing a jack.+5 save vs.Amulet that makes wearer immune to disease. Those with one hand £ree for holding onto the railing ha ve a percentage chance of safely using the ladder equal to 6% limes the character's dexterity. he would take only eight points (I + 3 + 4) instead of the usual 11 damage points. Appearance: The jacinth of power is a transparent red zircon. Whichever plane is used. damage reduction of I HTK per auack or damaging incident. reach from an y plane to any adjoining plane of existence. Amulets made from these jacinths offer the wearer irnmuni ty from disease. It can. doing two and four points. 50 structueal damage points. flawless red zircan. These identify its divine smith. Note that this does not necessarily indicate the safest path. AC: 0. But. in fact. whether natural or magical.1£ a normal hi! is scored. disc-shaped amulet three to five inches in diameter.000 gold pieces.Damage attack. though this is only visible to the character commanding the ladder and to beings in the destination plane. 50 structural damage points. It was seen by Jacob in a dream. and these are extremely rare.Extends to lower and higher planes when command given and when placed at 45i:!angie. The ladder cannot be shaken or removed except by the being which activated it. coal dust.

p. The white jade is a. • Duration: . Heimdall. mixed. Calm Seas. 7ih level Magic. including a 5% bonus to saving throws and to armor class.6th level Druidical .Cloud produceS" Jade £avorablyadjosts by plus or minus 5%IQf up to 100 roils . • BlaCk Jade cracks if dropped into' poi~ned food or drink .p. and these colors differentiate its various powers and attributes. poison and increases strength b}' 2 for I month. when powdered. Jade • Gold-Decked Jade mixed with dew provides +6 save '1'5 •. it is believed that jade possessed yang. me masculine' principle of life. durable mineral. 5.000 10. per dose.r anything that he chooses and can touch. any lIth or ab~ve 'skill level can use once weekly. cold. Dumtlon: IInl"D. • Acts as anesthetic .1st level Druidical spell.000 g. .l mm x casrer'sskill level. both for a one. keeps:soul and body intactaQd body hum deaying for 1 week. any 7th or above skill level character can use eace per week. gold pieces. . • Vermilion-flecked Jade mix. when pow- dered and mixed with wine. [arl's Runes come from the poem Rigsthula. gold pieces. when present on [he body at the moment of death.onny sea ealm. . will make the consumer resistant to poison (+6 [+ 30% 1 to saving throws) and increase his strength by two (aboutI3%) (or a one month The· blue jade is carved into a rough human shape and worn asa pendant over the heart. cold. hunger. ~esjSt3nct to hear. and keeps the body frOID decaying.000 g. In China. • White Jade provides Value: Blue Lavender White Black Vermilionflecked .. Gold" flecked + 1 protection . per dose. and thirst for 1 month . pierced disk. This may allow the resurrection of the character with a low-level healing spell. x caster's skiU level.if dropped into drink or rood. .000 gold pieces. and boiled with dew. Jar! learned four runes or spells. Blue jade. poisoned I Calm Seas • Makes st. damage (0 caster or another.La'l'end. these gemstones are frequently se l in a precious meta I amulet. even if there are points of damage left on the character.. In addition. • Range:: 10 yards x caster's skill level..000 1. Birds. . when present at death. but each time the character is resurrected. will make the consumer 50% more resistant to the effects of heat.. prized since ancient times in many cultures. 1 mile radius. in this instance. -6th level Clericll spell. 50. is caned Rig the King). and on the last roll the jade will shatter. who travelled the Earth so freon missions of procreation that he in Norse mythology as the father of mankind. 7th level Clericaispeli. From Heimdall (who. this spell wiU aCI as an anesthetic and the character will feel no pain (rom these injuries.User spell. which is apparently an effort LO establish divine parentage in the ancesuv of the Danish quently kings. Extinguish Fire. Jade flecked tuithuermilion. and thirst for a one month period.ird until dea.easter'seklll level. Extinguish Fire Jade is a hard. Magical fire gets save. White jade provides the wearer +1 protection.edarea: square with sides 10 feet )(. Heal/Remove Pain. hunger. Appearance: As described above.ed with wine gives 50% more. Speak With Birds Character can speak and understand the language or any fl.week period.Cures or restores permanently tOD 10 . jarl is the son of [arl's Runes Black jade will crack . . Lavendet" jade allows up to 100 of the character's die rolls to be favorably adjusted by plus or minus 5% (player's choice).in falling at medium to heavy rate until fire is extinguished.000 1. 5.. Affecl. Jad's Runes Heal/Remove Pain . Jade comes in colors other than the wellknown dark green. . AHected area. Onl y the G M knows how many ti rnes the piece of jade can be used.spell.Jade • :Slue Jade:. he permanently loses one point of stamina. gold pieces . Note that not all colored jade possesses these magical properties. is recognized 72 Heal/Remove Pain cures or restores permanently lODIO points of damage 10 the caster or to anyone o. keeps the body and sou I in tact. and Speak with Jade flecked with gold.

g. . Later trumpet blasts can complete the destruction.p. The cloud's size as well as its range and duration are dependent upon the caster's skill level: the affected area is a square with each sid 10 Ieee Limes caster's skill level.000 g. g. Mottled jasper also gives the wearer and everyone and everything within a 50-foot radius a +4 (+ 20%) bonus vs. cry. cry. jasper Jericho Horn . If blown twice in that time span. including Tibet. Russia. They are inscribed with gold foil on vellum pages. the range is 10 yards times caster's skill level. Appe.000 8. Value: Heal/Remove Pain Extinguish Fire Calm Seas Speak with Birds 20. impure quartz. If the amount is less than that which the Structure can sustain. a character of any Jass who is 11th skill level or above can use this spell once per week (clerics can use it more often because they get it in the usual Iashion). no damage is visible. Some of the mottled varieties have special pow- 73 . permi ts the character to unders land the language of an y bird and to speak with and be understood by them. This tune can be Jearned by characters of any class or level and once learned. a 7th level clerical spell. Appearance: gold . g. The spell's duration is one turn per caster's skill level.Whep.000 1.000 gold pieces. providing the location is over a fire. radius: Jasper is an opaque. but occasionally come from laughter or tears . randomly once per day for one month.000 50. at least four inches long.Can be sounded only ence in 24 hours.p. but damage is accumulated. Speak with Birds jericho Horn Value: 75. The Jericho Horn can be sounded only once in a 24-hour period.SPLt. If the amount of damage is greater than or equal to the amount the structure can sustain.p. Europe. Each blast covers a gO-degree are. the walls will tumble down. • +4 bonus vs. [ericho Hom is the rarest of items and the most dreaded by rulers of walled cities.arance: The runes have no fixed appearance. Scandinavia. and when they are cut and polished correctly will give a person buoyancy in water. so circumlocuting the target and blowing several blasts may be necessary for every wall to be weakened. allowing characters with a total weight of up to 300 pounds to Iloatwithout effort. 50 ft. whether natural or magical Appearance: The jasper must be mottled.Because this skill level clerical spell can be taught as a divine rune. India. Usually the jewels (or some other precious items) are dropped or spat from the mouth. and a 7th level magic-user spell. or find formed from spittle in his mouth one of the followi ng (roll I D 100): jewel-producing Potion Jasper • Mottled var-iety or this stone allows buoyancy in water for up to 300 Ihs. but cannot identify them. and the duration is one turn times the caster's skill level This first skill Level druidical spell can be learned by characters of an y class who have a skill level of seven or greater and can be used by (hem once per week. lightning for anything within. Jewel-Producing Potion After drinking once per day for 1 month. This is a 6th level druidical spell. and must be CUt into a perfect regular hexagonal crystal solid.tural damage in 90-degree area. lightning. the character who consumed the potion will laugh. the haracters will have this power for the rest of their lives (unless their memories are erased by some attack or disease). it will crack and be utterly ruined. Each is likely to be found individually in a scroll or in a magical book.. Value: 500 gold pieces. After drinking this potion.p. The curled ram's born is sol id Calm Seas allows the character to reduce the stormiest sea to a smoorh. It will not necessarily make the birds friendly to the caster. of a structure. Extinguish FiTt: causes a small cloud to appear at any location within the spell's range. or. This spell is not reversable. Only magical fires get a saving throw. Jewel-pTrJducing Potion is the source of a multitude of stories in many countries and regions. If this hom is within 300 yards of a structure (like a city wall) and is sounded while pointed at the structure. out a gem. and North America. A sage will be able to describe the runes as Norse. The cloud will produce rain at a medium to heavy rate of fall until the fire is extinguished or until the spell's duration is over. ers. will do ID1OOstro<. A character that successfully reads magic and reads foreign languages will be able to read and understand the runes even if the character has not reached the minimum skill levels listed in the descriptions above. Arabia.sounded within 300 yds. lDIOO points of structural damage is taken by all external structures.. calm surface within a radius of up to one mile (the character may not want the maximum radius if his ship is being pursuedl). dririketwilliaugb.

John Henry's Hammer • Wielder of strength J7 or bigher drives steel spi"'e duough stone 1 ft. 3. W hen prepared properly it can be used as a stupefying narcotic or as a healing poultice. Value: 8. bit. which doesn't rust or tarnish and conducts neither heat nor cold. Blowsper Jimsonweed John Henry's Hammer is a corruption of "Jamestown weed". The glove can be utilized only by a character with a strength of 18 or higher (maxim um normal human strength).4 hours and neutralizes poison. The number of.r Die Roll OI·ZO 2]·40 41-60 61-70 IDIO Mouthfuls of Rose Petals lOZ0 Silver Pieces 1020 Gold Pieces One Turquoise (Base Value 10 gold pieces) 71·85 104 Gold Rings (10 g.000 gold grams). poison is allowed at a -2 (·]O%) penalty. Joe Magarac's Gloves . pieces per dose (100 Joe MagaTac's Gloves Mu I tiple items wi II not occur al J at once. and one with a dexterity oE II would get three blows per round. The gloves will also completely protect the wearer's hands Irom any amount of heat or cold. This large weighs about 40 pounds large. Such a character will always have a 95% chance of bending or breaking iron or steel bars or any other similar feat of strength involving metal. but sequentially. unwitting user must save V5. The hammer. Jimsonweed Jimsonweed . poison a' ·2 or act as if under a slow spell for 10 minutes.) 96·00 104 Jewels (Base Value 1. It tastes like an unpleasant mixture of Chalk and spoiled milk. blows per round is determined by the character's dexterity divided by three and rounded down: a character with a dexterity of 17 would gel five blows per round. 500 gold pieces. When jimsonweed is prepared as a poultice. viscous fluid that has an oily iridescence when light hits it right. it must be ingested or inhaled. or in [roO( o( the tax collector.:. the victim acts for 10m in ures as if he were under the influence of a slow spell. iron or steel bars. Appearance: Nature-oriented characters know it in the wild. Appearance: The gloves are woven with a very fine thread made of a mysterious steel alloy. As a narcotic. also known as datura. Value. When dried and packaged it can be green or an y shade of brown. It will also draw our and neutralize poisons.2.000 g. another will Iorm to take its place.p. reducing all actions and movement to 1/3 their normal rates.p. • As po IIItia.1S wearer's bands from heat and cold. or rod through stone (or any material softer than iron) to a depth of I foot per b low (2 feet per blow if used with two hands). No protection is offered for the rest of the body. as soon as one gold piece has been spat OUt. and a saving throw vs. the sa ve is made at +2 (oj-J O%) instead. though it cost him his life. i. • Prot«.) Result is protected and not used) in 24 hours. knowing user gelS +2 save. Appearance.. will drive a steel spike.e.actions-by 1/3 r!l.rounded d(l:wn. Value. If the save fails..000 gold pieces per dose. sturdy handle. and if this is noticed and the victim does not drink (eat or inhale) any more of the substance. The GM can have fun with this: the item could form at a potentially embarrassing moment such as at a meal.000 gold pieces. during a robbery. per h19W-2 ft. The potion is a black. Appearance. •. sledge hammer and has a very 74 .s dexterity divided by a. or breal. reducing .Gives wearer (If srrength 18. It is widely known in North and Central America and India and is mentioned in the Arabian Nights.te. iL wi 11heal a broken bone (if I ha L Ii mb • Dam.p. The alloy's composition cannot be analyzed.0 bend. each) 85·95 lD4 Pearls (Base Value 100 g. Joe MagaTac's Gloves belonged to that folk hero of Hungarian-Slovak steel mill workers who was born inside an ore mountain and is made of steel. though a sage who tries may suspect that the gloves are of divine origin. Value. beals brobn boone in . if 2 hands axe used • round equal dl:ua€~et"'. Jimsonweed gives off a foul taste and smell.As narcotic.Of high 95% chance 1. II is a very poisonous weed of the nightshade family. wielded by a chara ter of 17 or greater. 1.<!ge per blow: IDlO John Henry's Hammer" comes from the American legend aboutthe hero who challenged his strength against a steam drill and won.

around per character.rance: This diamond is invaluable lot even without its glow. strong weave. continual light in 60 ft. It radiates continual light as bright as daylight within a 50·Coot radius and will dispel normal or magical darkness. according to the Old Testament. Among the many stories is one in which Joseph's shirt restores the sight of his blind [ather.Radiates radius . The telltale glow can be extinguished only iE the diamond is completely wrapped in a heavy. Joseph. Used only once Joseph's Shirt is regarded as ha ving marvelous powers in the Koran variation of the Biblical story. Jonah's Diamond Joseph's Shirt WIaPrped. black doth. Appea. [oseph/s Shirl 75 . Value: 1.000 gold pieces base value. a skilled prophet in the Bible. Jonah's Diamond was discovered by Jonah inside the "great fish" which swallowed him during the storm at sea. Wearer immediately regains sight if head. • Dispelsnormal or magical darkness. A haracrer can have his sight restored only once by this means. Appearance: This loose-fitting tunic-shin without buttons or laces is made of un- bleached linen with a Iine. Value: 5.Jonah's Diamond .000 gold pieces. A character who has been blinded by any means will immediately regain his sight if this shirt is wrapped around his head. is the most important Hebrew character in the Koran. for it is almostas large as an average man's fist.

One walJ contains a black stone. During this time. no matter what the original conditions of the quest were. It is a 30-foot cubic building. is said to have been given to Ishmael by the angel Gabriel and to have been set in place by Mohammed. though a more exact description is highly unlikely (5% chance per seven day of research).Can sing 3 times per day. Appearance: In Mecca. The effect of the songs can be targeted on the singer or on another character within earshot. The pilgrim must make the journey on foot. If the limit of wee songs is not exceeded. if a person's name is spoken to the victim. thus raising the second character's strength by three (21%) for about 28 minutes (it takes one minute to sing each song). the person named will . a victim who fails his saving throw vs.000 gold pieces. poison will fall into a trance for two minutes. The stone. 76 Kanaima is a Carib word used in the Guianas to describe many forms of black or hostile magic. When a kanaima potion is ingested or insinuated (as with a blowgun dart). the book will crumble into useless dust. Value: 30. the Kaaba is in the courtyard of the great mosque. also called ancient Finland. If more than three songs are sung from the Kalevala in anyone day. . anyone statistic or ability of any character within listening range can be increased by one (about 7%) for 30 minutes. any 1 statistic or ability o( any 1 character inlistening range increak8' by 1 (:Or30 minutes. .S during whidl a person named will become target o( batred . Kalevala • While singing charms from book. old book with musty leather bindings reinforced by brass or other metal. Appearance: The Kalevala looks like any magical tome or libram: a heavy. Kaaba These charms cannot be memorized and must be sung while reading the book.Potion whose victims must save VB. if desired: a character can sing the strength song three times for another character. When this is done. runes. The black stone is an irregular oval about 7 inches in diameter. It is said that the stone was once white but it was turned black by the sins of the pilgrims that have kissed it or touched it. A sage may be able to identify the runes worked into the cover design as Finnish. Kaaba is the most sacred shrine ol Islam at Mecca. which is the focal point of Islamic worship and is the specific point toward which Moslems face during prayer.Removes taint of evil deed (or good character if he journeys to it. Making a pilgrimage to Kaaba (wherever it may he located in the GM's universe) successfully satisfies the conditions for a quest. Characters cannot increase an entire skill level. Kaleuala Kanaima . probably a meteorite.Moslem conditions sacred shrine that fulfills for a quest when pil- grimage made to it. supposedly built by Adam. the Hajaru "I-Aswad. although pack animals are permitted 1O carry supplies. set in a gold brick at the southeast comer of the Kaaba. The SLOnealso erases the taint of an evil deed from a character of good alignment. songs and preserved from Kanaima Kaleuala is a book of magical lyrics. poison or fall into trance for 2 minutt. one attribute can be increased more than once. Any class of character can use this book and sing the songs.Kaaba Kalevala Kanaima Kantele of Vainamoinen Karshlpta Bird Kay's Pendant Keresaspa's Gauntlets Keys of Black Iron Khidr Sea Spirit Khvarenanh Killing by Pointing Slone King of Ireland's Son's Items Tunic of Mighty Lungs Gloves of Stone-breaking Day Cap of Invisibility Shoes of Teleportation Sword of CUlling Pin of Sleeping Kintaro's Ring Kipriano Prayer Roll Protection Against Magic Truthtelling Knots of Sorcery Knotted Handkerchief Kokkara Kor's Flame of Immortality Korwal's Charm Kresnik's Ring Krishna's Fiery Discus Kuan Ti's Talisman Kubera's Items Staff of Treasure Finding Pushpaka Neutralize Poison Klieng's Breastplate Knife of Death Knife of Poison Detection Wondrous Honey Kun's Swelling Kusa Grass Soil Bow of Marksmanship Hood of Hearing Hose of SPeed Kaaba . • Death of target or successful remose curse speU breaks the spell .

Kantele of Vainamoinen Karshipta Kantele of Vainamoinen • String instrument. which seem to sparkle with the artificially induced emotion. KaTshipla is a bird of Persian mythology. a hybard. can be broken are by the death of the target (which the spellbound character will try to insure).ry to warn a good master about the worst event that is going to befall him.Bird that foretells a bad event once a week . feeding it with the proper foods and so lorth. In dire circumstances which immediately threaten the master's life (such as warning him he's about (0 step into a pit). bas 25% chance to make everyone in IOO-ft. targets are immune dfects for 24 how:~. stalking spell. Elements" are at 12 die normal 75%. Value: 5. Remove Curse spell.2:odtime that week. and yellow feathers. Appearance: The karshipta resembles a parrot. A karshipta speaks only one language. The effect. The victim will pursue a vendetta against the person named.000 gold pieces. Victims of kanaima become somewhat pale and tend La have dark circles under their eyes. The nature of kanaima magic is such that the spellbound character must get a saving throw vs. the bird will reward its master once per week by foretelling an event. area per day. those within the target area are immune from its effects for 2'4 hours.become the target of unreason ing hatred by the victim. The karshipta will t. but not a bard. seeking his death. If no person is named during the twominute trance. The chance is increased to 50%.can be directed at onl y one target. Value: 10. and to a limited extent the elernen ts themsel ves (ma y calm a storm or a raging river. Note that if a calmed enemy is attacked. Appearance: The aromatic kanairna potion is translucent orange-brown. This effect will continue for 30 minutes.ed by non'musician. far enough in the future to allow that destiny to be escaped. red. In legends. If a character treats a karshipta correctly..esy. When played by someone with musical skill.and elements. [or example). auaching his hatred and vengeance to that person.o full charm spell with target subjoct to suggestion.nge includes all life [arms. the karshipta may make a second prediction within one week If this occurs. radius pas- . lla.If event is d. Appearance: This zither-like instrument is made from the jaws of agreat pike and has five strings.n piafed • If played by. The kantele resembles a zither and has five strings. the normal 75%.000 gold pieces. like a light tea. w~:eD plud. with the target subject to suggestion. 1£ the kantele is played by a bard. propb. the range of beings infl uenced expands from just the character races to all life forms (including races not normally subject to charm spells). -target Karshipta Bird en player Kanteie of VainamQinen is a powerful musical instrument made by that great Finnish hero [rom the jaws of a great pike. 50% chance f9r I houe. 77 . he will all immediately become hostile again. elemental life fpl1llS. to the exclusion of all other aims and goals. if desired. and it may not be the common language of the campaign. despi te any wishes of the player to the contrary. The only ways this murderous. Value: 40. musician. . they warn humans about scourging winters that will destroy mostof mankind. 75% chance for 3 hours and using against 1 target increases effect t. THACO:- HTK: 2D8. the victim will fixate upon the first person he sees after the trance. the calming influence is directed only towards the enemy.the melody has a 25% chance to make everyone within a 100-foot radius passive. though at only ~. When plucked by someone with no musical ski 11. Dm: 0. even if they were in the midst of a heated battle. gifted with speech and precognition. wnh a strong 'hooked beak and bright blue. may for. increases to one hour.sive fQr ~O minutes'. If it fails. or by successfully casting a remove curse spell. which increases the song's intensity as if it were a full charm spell. In': Very Au: 0. to tails. the karshipta will escape or will prophesy no more for that master. the chance of success is increased to 75% and KaTshipta AC: ]0 when stationary. they will sheath their weapons and rest or move on. if successful. An attem pt to use the kan tele can only be made once per target area per da y.etell a.000 gold pieces per dose. neutralizing the previous effects. but will. and the duration. hut not hard. When a bard plays. to elemental life forms. the effect lasts three hours. M:'I"/18" Align: Neutral. for that master no longer • ·.eath·thIiatening. . The character does not wa nt to be re Leased from his spell.

The power to hold one's breath for up to nine days is primarily used underwater. The gauntlets can never extend any mortal's strength beyond 23. However. No te that [his applies onl y to water comingdown vertically.Weater holds br~a'lh for up 10 9days.5-£t.s - •• Wearer and anything m. the character has a strength of 20 (+3 increase to chance to hi l. nor does it apply to immersion (such as being thrown off a ship into the sea). • Wearer ·~. such as rain. with great strength.Give' wearer the dragon Srvara. The fourth power is the character's ability to keep dry. the target's Hits To Kill are reduced to one. even in the most intense storm.. etc. DIO Result 1·3 4-5 6 7 8 9 Kay's Pendant o Effect Strength raised 1. the effects can be spectacular. • Percent chance equal to number of hours the ga. [or he kept it well-hidden under his innermost shirt. The pendant's wearer also keeps dry everything that stays within a 5-foot radius of him. • Keresaspa's Gauntlets Value: 9. remove the gauntlets and immediately put them on again in order to ge 1 a better strength resul t. If the target is a player character.ra"diale~eatftom . Keresaspa is also an implacable enemy of highwaymen. the power can be used for 24 hours. and to keep dry. but under thai limit. therefore. The third power allows the wearer LO radiate intense heat from his fingers at will. The pendant. during which he hung upon its back for half a day and slew it wi th one blow .. +8 increase to damage). radius cankeep dry if ~i'teJ' fallsvertigilly.eai sirenglb and ·chance· to stun and to kill for . Kay's Petulant gives him a number of magical powers. so if they were worn constant! y there would be a 24% chance per day of them becoming useless. smoke. The table below shows the effect. . but can be used to start fires by touch (my wood requires about 15 seconds of contact). After using this growth power.Kay's Pendant .000 gold pieces. rumored to have been the gift of a sorceress. is worshi pped by warriors wishing to gain strength. the target is dead or its Hits To Kill are reduced to zero. Appearance: The exact description of Sir Kay's pendant is not clear. Note-an additional +2 bonus (+10%) to the chance to hit and to damage is given when the target is a thief. Value: 17. The gauntlets are +3 for saving throws .undets are worn that the magic will burn out. they wilt confer no power un ti I 24 hours have passed from the time when they were first put on. One DIO is rolled each day when the gauntlets are put on. at the-end of each day the gauntlets are used. They can be used by any class of character. 78 Keresaspa'sGauntlels endow the wearer . Keresaspa's Gauntlets . This is not used as an attack. the character cannot use it again for at least 12 hours. A character cannot. with an amulet carved in the shape of a dragon that has two tiny but fiercely glowing emeralds as its eyes. cannot use again for 12 houra. Keresaspa.20 ft. If this roll is successful. al will 10 Slat'l fire. but can also be used to avoid breathing poison gases. a grea t hem. His greatest battle was a struggle wi. This. where he also was seneschal.. a percentage roll j s made LO see i(the gaun tlets bum out their magic. The second power allows the pendant's wearer to grow up to 20 feet tall for no longer than five minutes. tall for 5 minutes with sttepgth of 20. Appearance: The gauntlets are made of reinforced leather. according to Iranian mythology. The power does not apply to attacks (such as poured. If the gau n ileis are left on. to radiate heat. That makes him one of the most awe-inspiring knights of King Arthur's court. • Wearer grows up to . further hits may reduce it to zero or less. tough yet flexible. If the gauntlets are taken of£.000 gold pieces. to grow. highwayman. enables the wearer to hold his breath. While at this great size. Einge. waterfalls. boiling oil).24 hours (see below). or bandit. Rumor has it that the pendant is silver. chance is equal to the number of hours the gauntlets were worn mal day.0 17 (93%) Strength raised [0 18 (100%) Strength raised to 19 10% chance to stun Strength raised to 20 20% chance to stun Strength raised to 21 30% chance to stun Strength raised to 22 40% chance to stun 5% chance (0 kill Strength raised (0 23 50% chance to stun 10% chance to kill The chance to kill is rolled after each successful auack. etc.

10% per observer's skill level. drowning by walking on . and it is this power which will be quantified here. One dose of khvarenanh will give a character protection from any son of auack or evil influence from demons or devils for a one-month period. if a key of cold black iron strikes a werewolf between the eyes" he will instantly return to human form and must remain in that form [or at least 24 hours. A rush or reed is said to absorb the element from the sea by the flooding of coastal tides. damage from physical attacks by demons and devils is Cut in half. is.Ea:. he win retura to human form and remain so fOI: alleMt 24 hours. shahs. Charms of Khidr are made so that they can only be used once. while beard and sometimes dressed in green.Keys .. Anyone seeing this aura will have a chance of believing that the character is indeed the "true king.000 gold pieces per dose. or prevent drowning by aUowing the wearer to walk on water until he reaches land. El Khidr is nOL depicted on the charm. Janus.a." and! ts presence on earth is uncommon. 1£ the cheese contains the magical substance. for Imontb. Kltidr is a figure of Arabic and Islamic folklore. Observers belie~e at ehanee ot 100% . All sav~ vs. This effect will not necessarily make enemies in a battle StOP figh ti ng and swear fealty. When those reeds are eaten by animals. ••8 penalty en chance t. A fourth skill level character. . Khvarenanh . The precise effect of this faith andd belief in leadership must be judged on an individual basis by the GM. preferably tarnished green. therefore. both primitive and advanced.r 12 hours. In order to reproduce the difficulty of hitting this small target. In European tradition. EI Khidr. The charm can either quell a storm at sea.Prevent water.obit. "the Green One. demon and devil magic. Khidr Sea Spirit Appearance: The literal translation of khvarerianh is "ligh t" or "luster.l. etc. Keys have been gillen magical demon and dev. Value: ] be used once. Hecate.Drinke. El Khidr is a sea spirit and is closely identified with the Hebrew prophet Elijah. The Avesta says that the khvarenanh exists as an element in cosmic space. holy light radiating from his -body. Khvarenanh 79 . and Hades are among the deities supposedly to have carried keys. Value: Approximately one silver piece. a -3 (-15%) penalty is included on the chance to hit the werewolf. although it can sway mercenaries with no great loyalty to the other side.Quell storms at sea. but he is described as an eternally young man with while hair and a long. Also (or one-month. Appearance: The black iron key must be at leas t 4 inches long and weigh at least 12 ounces. One dose is aboct 5 ounces of cheese." of royal blood. It is perhaps more precious LO those in power who wish to keep the status quo than LO those wishing to seize power. and royal household members. it will radiale a very soft glow when exposed to a full moon. but on rare occasions can be Iound in the sea or in milk. the huddled massed of common folk) will automatically believe.o. Furthermore. a legi tirnate heir. Appearance: The charms are made of copper. after that. bri ng a fa VOTablew indeven if becalmed (for up to 12 hours). The eha nee is 100% minus 10% per skill level of the magic are SUICC. milk or the sea that protects lrom any aback or evil inf}uenc!'l for I month. Athena. According to French folklore. etc.Substance found in. a much greater chance to sway opinion and to win disputes. . according Keys 0/ Black Iron Khidr's Charms . black iron keys hold special power against evil spirits. which wi II appear as adirn. which is a circular medallion about 3 inches in diameter.kingly aura at will. Damag-e hQ~ devils . to Persian tradition. . powers in the my thologies of many ci vilizanons. while a zero-skill level character (e. During that time the character will always save vs. The mil k is usuall ycon vetted into cheese for easier transportation. Khoarenanh.. will have a 60% chance of believing in this. Examples include allies rallying to the character's defense.r can radiate·. a character who has ingested this glorious substance can radiate an aura at will. . another should be obtained by the faithful.ess • hi!.ddemons is halved. khvarenanh is one of the most sought-after substances on earth. No physical damage is done by the key.If it strikes a werewolf between its eyes. the power substance of nobility which belongs to Iranian kings. For these reasons.g." is the only man to have drunk from the Fountain of Immortal Youth somewhere in the far East. Value: Each charm is worth 900 gold pieces and is carried by seafarers as an insurance policy of sons.Bring favorable wind £o. the milk thai is given may contain khvarenanh.

Magic Treasures Bow of Marksmanship . of stone o~ masonry pet minute·with hands.. Gloves of Stone-breaking -Weate. The first character to study the stone's carvings receives the power. he would say.000 gold pieces per view.O[ redua. Th is power may be learned by characters of any class.000 power te. -Slices through I .s 10 cubic ft. -Selective I hearing {or long distances. King of Ireland's Son's. (miles per hour . -50% chance thal target may know. pale and shaken but with the knowledge that he can perform this feat. . Day Cap of Invisibility Wearer becomes invisible only· during daytime we..[ breaks.all -Saved targets can never be laxg. but as soon as a character learns the charm. The target is also aware of the direction [Will which the attack came. ofstone is redutred to powder per minute. Its carvings are pictographs." etc. death magic. --Agaiwtunmoving hit automarically or helpless targ~t.000 ft. 80 . the caster would say. Hose of Speed 1 Wearerm~v~up t~4 times ~ter.hil needed against unknowing target.+5 composite ranges IOQg~owrriples . The power cannot be taught or transferred to any entity without the stone. Once learned. The first character that looks at them for more than a few seconds has a curious experience: the stone seems to swell until it fills his range of vision (or it seems as if the observer were being drawn into it). The target. but legends persist of a magical stone with carvings that allow anyone to learn the charm.etsof that caster again. This knowledge is indelibly impressed into the subconscious mind of the observer. "two.rance: The stone appears to be gran- . Hood of Hearing . Appea.Targets musl save vs. only one minute will pass unti! he comes out of his trance. because the target felt the chill hand of Death (or whatever metaphor you prefer) seize him for a momen t a nd then let him go. tears out.&:001 of wearer. "one.rts 1.. and the pictographs come alive as they illustrate the workings of the magic.000'ya«l radius. appendage if adjusted toll (D20+l+bonus' es) is 20 ermore. as far as his companions are concerned). Shoes of Teleportation Wtarer telepo. in . inutes) m per day in cylinder area 10 yds. -Loud noises cause damage. though he's not sure how. the target is unharmed and can never again be affected by the "pointing death" from that caster.g for~up to SO-mile distance. indestructible and it. poison or fall asleep for 8 hours. the stone (deports I OD 100 miles away in a random direction. is aJ lowed a saving throw vs..lescope.Killing by Pointing Stone -Gives Ist person studying to kiIJ 3 timelj a.Increases wearer~s hearin. hut it is absolutely totally magic-resistant. Killing by Pointing Stone Hose of Speed Tunic of Mighty Lungs Day Cap of Invisibility Killing by Pointing is a motif found. and the entire process seems LO take several days for him. ite. . day. death magic or die immediately . In "real" game time (e.. in the folklore of North American Indians all over the continent.g." If it were the second. . If two or more read the stone simultaneously.Magnifies distant objects like 1. ·1' Tunic of Mighty Lungs Wearer m. there may be up to three attempts per day to use the power. -Targets must be seen within 50 yards and get save vs. 2.No. in di· ameter. It is generally regarded as an ancestral power of cul ture heroes that has since been lost. Pin of Sleeping . use a random die Toll to determine the recipient. anywhere within Sword of Cutting -+1 sword -severs a random up 106 ft.nused with sledgehammer.. 10 cubic ft. the target dies immediately. power Value: 50. If the save fails. The targetis also Iikel y to be furi us wi th the caster. Each attempt requites that the caster point a finger at the target (the character must be in his line of sight and within 50 yards) and say aloud the number of the attempt: if this were the first use of the power that day. but not in COmbat. If the saving throw is successful.ake:s winds of up 10 500 power univ. which may be any living bei ng excepta dei ty or demigod. successful.

and. 1 inch in diameter and about 4 inches long.000 gold pieces. or he can pick a direction and scan outward along that line to his maximum range (50 miles). For longer distances the cloak allows selecti ve hearing as if it were a parabolic microphone: along a tiny line about I inch wide.the character can also hear sounds in his phvsica I vicinity. legs.rance: It looks like a standard composite longbow. they are added LOhis long-distance hearing. Appearance. Value: 7. unless the target is made of stone. comes to a soft point at the LOprear. though itcan be dangerous. The hose are somewhat si mi lar to modem tights. Attacks can be made while wearing the cap. Appeara. Each unit is in miles per hour-minutes. Day Cap o/Invisibility is akin to the usual cap of invisibility: when it is put on. Appear. This sight is no! used in combat. Value: 1. This does not hasten combat or any other activity.the character can suffer damage from very loud noises.ation Tunic 0/ Mighty Lungs allows the wearer (0 create forceful winds simply by inhaling deeply and blowing out. Bow of M aTksmanship Hood of Hearing A character wearing this tunic is given SOD units of power per day. If the destination is familiar and within range. there is no danger. allows characters to increase their hearing acuteness to the point that they can hear grass growing nearby. Bow of Marksmanship Hood of Hearing Hose of Speed allow the wearer to move so quickly that.nce: These tough leather gloves are dusty and well-worn. \0 cubic feet of stone per minute is reduced to powder. The forest green hose are a close-filling garment covering the feet. he has to keep one leg tied up so he won't move too fast. The invisibility will remain in effect. Value: 10. Value: . Value. Value: 15. A brightly colored feather from an unidentifiable bird is. except it has a telescopic sight. Twenty-mile-per-hour or more winds impede movement. the wearer becomes visible.ance:. Teleporting' 'bl ind" by stan ng direction and distance is permitted. The breath affects a cylindrical area 10 yards in diame ter in from of the source for up to 2. This cap. While using the hood. according to legend. The shoes' uppers are made of soft. at a set distance. H a normal sledge hammer is used while wearing these gloves.000 gold pieces. Winds higher than that may blow characters backwards. Appea.make movement impossible. a character can expend his enure 500 units in a 500 mile-per-hour gust for one minute. walking. The fan tastic character who first had this item is said to have kept a finger at one nosurl LO keep {rom blowing windows OUt of buildings with his normal breath. Sixty-mile-per-hour winds. a 100 mile-per-hour gale for five minutes.000 gold pieces. Appearance: The sky blue tu nic has leather drawstrings that fit under the rib cage and must be drawn tight and tied together before the power can be used. uproot trees.000 gold pieces. often found with these caps. this item permits the wearer to move up to four ti mes {aster than his normal speed. Pin 0/ Sleeping Gloves of Stone-BTeaking allow a character to break. and cause structuraj damage. Appear. somewhat like the shape of a ship's hull.ance: The forest brown. etc.000 gold pieces. teleporring through a castle wall and up three stories into one's own chamber). 10. though they are neither elastic nor sheer.000 gold pieces. Damage shou ld be taken as if the character were physically present. Appearance: The soft green felt cap tapers in front and rear. though not voluminous. heavy linen hood is not necessarily attached to a cloak. tearou t. a character w irh these gloves can eventually crumble a city wall or even dig a tunnel through a mountain. Gloves of Stone-breaking 81 . It is loose-fining. It has a small metal tube. aciing as a telescope of 1. Looking through this tube provides magnification of distant objects. or 10 separate one-minute 50 mile-per-hour gusts. Shoes of Teleport. natural-tan colored leather.. They attach to a doublet by strings called points.000 feet.). These sounds are not tuned au t.000yard radius. its wearer becomes invisible.000 gold pieces. Value: 8. In game terms. For example. however. works only during the davrime-> as the sun sets. even if it cannot be seen (for example. up to the maximum 500 units. and waist. or otherwise reduce 10 cubic feet of stone or masonry per minute with his gloved hands. supple. This power adds no strength and does not affect combat in any a +5 composite longbow which also triples all the ranges for the usual composite longbow.30. and does not affect the chance LOhil. The shoes will magically adjust to fit the wearer's feet . allow the wearer to teleport to any location within a 1. The cloak's wearer can bear any sounds which he would normally hear if he were standing at the set location. except movement (running. swimming. affixed OOLO the bow above the hand grip. Whatever desired combination can be made. The wearer can also scan by setting a radius and turning in a tight circle.000 power. While wearing the hood. Although it's a slow process.

cts 5". Once the recipient of the magic resis tance is named.f the save fails. • Tm. to saving throws. the target falls asleep for eight hours and nothing can awaken him. Each s. if the pin is worn in a ring and the unsuspecting target shakes hands with the character wearing the ring). if desired. the attack is automatically successful. but the target still makes. if the adjusted roll (the 020 result plus the sword's + 1 bonus plus any other bonuses the character may have) is 20 or more. and neutralize poison.000 gold pieces. the target may (50% chance) be aware that an attack has been made. companion of the famous l l th century warrior Minamoto Yorirnitsu. truthtelling. which must be done when attempting to cut through stone or Magic cha.rm gives 50% ma. Unwilling targets are permitted saving throws. A magical attack from a caster of the l l. Kipriano is an item still widely used in eastern Armenia. radiusfer 1day. for five minutes. the wielder must make a successful roll to hit. However.. and the subject must be physically touched on the head by the caster to induce theeffect. Tmthtelling induces a target creature to answer any questions asked by the caster absolutely truthfully. not even attacks upon that person will awaken him until the eight hours have passed. the sword makes an extraordinary cut. The subject is not required to volunteer any information not asked for by the caster.dget throw. Appearance: The 3-inch wide blade is made of a gleaming metal that never tarnishes.killlevd lower' or higher adds or suhtra. a 10 ft. What makes this sword really remarkable is that an extraordinary cut from it will also slice through up to 6 feet of stone or steel for up to the blade's depth (3H feet). the power cannot be transferred. . etc. This option must be specified before the die roll. If used against a living A character of any class possessing a kipriano can use these charms <IS if they were spells from a scroll.. If that succeeds. to armor any class.g . the target makes a saving throw vs. and both the decision to be unwilling and the die roll for the saving throwcan be made secretly by informing the GM. such as a head.Neutralize Poison charm wprltson aQY poison within. is used as if it were a poison skill level (or equivalent) will have a 50% chance of failure before any saving throws are rolled. 82 . Kipriano Prayer Roll . Appearance: The gold ring is unornamented except for tiny. this will result in the severing of a random extremity. H successful. Kintaro's Ring Protection against magic gives the easier (or someone he assigns that is physically present) the equivalent of a 50% magic resistance. I. The hilt is long enough to allow a firm grip with two hands. I!is a prayer roll containing several magical incantations. intricately detailed carvings of a katana shortsword and a parasol.Sword of Cutting Sword of Cutting acts as a normal + I sword. If the target is not aware of the pin (for example.000 gold pieces. T. Even creaturesand races not normally affected by sleep attacks are subject to the power of [his pin. an arm or a tentacle.8 days iilgainst IIth skiUleve. Kintaro is a hero of Japanese legend and a. a setret. but no actual poison is transferred.Protectionag. no rol Lto hit is necessary. The charm is chanted. It appears most commonly when worn on a ring or when placed into a pillow. Wise but discreet use of the ring enabled him to acquire quill" a reputation. Normal strikes will do these substances no damage.000 gold pieces. ' KintaTo's Ring is a +4 ring of protection. 5% is added to the resistance. charaeters.only once.0%) to all attacks. Kintaro's Ring Kipriano Prayer Roll . poison.1 +( ring o{prolectio~. Value: 18. Note that.. for each skill level higher. this sword may be thrust through these materials instead of cutting through them. 5%is subtracted from the resistance. Appearance: Less than I inch long and very narrow. because it is the power of the pin which affects creatures. adding +1 both to hit probability and to damage. .gic resistance £or2. For each skill level equivalent or lower (for the attacker). Value: 40. it disappears from the pages of the kipriano. Va'!ue: 14.savin. Against an unmoving or helpless opponent. If the target is aware that the pin (or some weapon) is being used. Once the charm is used. the pin is made of a silvery steel metal and is virtually invisible. Note that if someone is sleeping as a result of this pin. a saving throw. The charms are protection against magic. adding +4 (+2.argets may secretly Pin of Sleeping be unwiUingan.thteUing eharm indllc::eS touched target to uuthfullyanswer questions [01:'5 minutes. to the best of the subject's knowledge. The magic resistance remains in effect for four weeks (28 days).Prayer toll cODtains 3 eharmseach usabJe.

iI complete. Knots of Sorcery are tied in a special enchanted string.h save· are immune knife:s death auack. Knife 01 Poison Detection. This normally + 1 magical dagger. nothing made o£ wood in whole or in pan will harm him. A character wearing the breastplate cannot be harmed by arrows or spears with wooden shafts. will quiver if it is stuck in a table with any type of poison present in any of the food or drink on the table. in leptecllauo's d. Upon the command.). knOt will untie it5el£and victim will regain 10% of bis HTK per 100. The nat. hag cannot attack person again. 1. and is wrapped with a leather thong around irs hill for a sure grip. The knife is placed 00 the floor by the person's bed.. miles . Appearance: This is a long hunting knife of the type favored by colonial woodsmen. 'Die. Do not forget. Value: 5. Otherwise. and upen command. The firs t is that the knife can be stuck in the door or doorpost of leprechauns or any other kind of fairy folk so that the door won't shut and imprison a morral in the fairy world. it is forever after immune to death magic from that knife (though not from normal attacks and damage). The knife must be made of cold iron. Value: 14.000g.p. therefore.000 gold pieces. with one charm left. with two charms left.ot. This knife has two other. Value: 20. target must save vs.oor. He was born from a knot in a tree and.3. she will no Longer be able to resume her normal form and cannot ever attack that character again. Appearance. ivory or bone scroll cases. Neutralize POis011 is very straightforward: any type olpoison within a 10-foot radius of the caster will be rendered harmless by this charm. As with "Killing by Pointing" (q. sight. because it will be neutralized. Appearance: The kipriano lOOKS like a scroll.Therefore. death magic or be instantly slain. Similarly. in -lImng. Klieng is the greatest hero of Borneo mythology. but can be read and recognized for what it is by any character. 20. in which case he can respond to the questions in whatever way he chooses.000 g.U placed on Iloor by. wiD prevent mortals·bom being imprisoned in fairy world . creatures within the area ol etfect will have all of their narural poisons rendered ineffecti ve for one day (or until they can produce more). once per day. wliiC.he is unwilling and successfully saved.p. This requires a curing spell or balm. rather obscure functions. and the handle must be made from snake bone. axes with wooden handles.' the target must make a saving throw vs. • ([ stuck.000 gold pieces. to see if any characters standing nearby when this charm is cast are carrying poison. The target is also aware of the direction £rom which the attackcarne.v.If holy word is said over each knot. HT" are not recoverable.Targets. Note also thar damage previously inflicted by poison is not healed by this charm. If nine knots are being tied Knife of Death is a magical item known to the Micmacs.Quivers if stuck into a table hol!'ling poisoned food or drink. and has primitive depictions of war painted in brightly colored dyes on it. Value. dark blade cannot be nicked and al ways remains sharp. . Wearer immune from objeclS contain- . • H the vietimmoves more than 20 .0 Knots of Sorcery • When name is said while nine knolS are being tied. etc. Knife of Death Klieng's Breastplate confers to its wearer immunity from harm caused by any object which contains wood.+1 dagger • Gan be' pointed once daily at a t.000 gold pieces. Knife of Poison Detection Knife of Death . however. can be pointed at a living target within 100yards and in the wielder's line of Knots of Sorcery 83 .away. person will fan ill and lose 90% of his HTK . 1. death magic or die instantly. according to medieval European belief. an apparently willing subject may have secretly informed the GM that. Kiprianos are frequently Found in ornamental. The second function is used when someone is afflicted with a night hag.arget in sighl. the bed of a person afflicted with a night liag. . Knife of Poison Detection . a uibe of northeastern Algonquin Indians. if [he target successfully makes the saving throw.p. within 100 yds. .000 g. After the hag's visit that night.the spell is broken. Appearance: The breastplate is made of a tough leather hide. Klieng's Breastplate Klieng's Breastplate ing wood.

or the spell is cancelled. If the charmed listener is ordered to do something that can result in injury to the listener or to any of his comrades. in the same manner and for the same duration of 8 hours. the listener is 5% more likely (cumulative) to become excited and aroused to the point that. In addition to incredible wealth in gold and jewels. however. entering the Flame can mean a lif. broken.he listens. mil fill the ship's sails for 8 bouts. or destroyed by any means. he wiIl do anything the instrument's player requests of him. taking them in wha lever direction they want to go (even changing directions if so desired). The knotted string may be hidden. A roughened or rasp-like area on one side is common.SUrviVOI 1 I 1£ carried out to sea and untied while se~. Value: 10. but it cannot be CUl. For each minute that a listener is exposed sounds. The instrument is normally used to accompany prayer. is immune to everything that may be considered "natural causes. KQT 84 . Va!. It must be kept within 20 miles of the victim. Kokkara is a pri mi tive musical instrument used by holy men of the Kanika tribe of India.e free [rom disease and aging-or it can mean instant death.·m. such as canvas. even resisting the most powerful magic to age or to grow young. person is disin!_egntted. to this instrument's Appearance: This hollow metal tube is about 1 foot long and has varying diameters from 2 to 6 inches. 1 he gets a sa"evs..· . bu t it cannot be destroyed. and that ship may sail by another without even a hint of a breeze in the sails of the stationary ship.) There is a danger: not all characters survive the Flame . bowdlerized account of an ill-fated exploratory expedition to KOT was pu blished and made into a. If the age chosen is younger than the character's present age. a If the age chosen is older than the character's current age.spell is broken..U listener ot allies are ~ames. spells. Appearance: It resembles a normal. This wind fills the sails of on Iy one ship. These handkerchiefs are carried out to sea by fishermen who untie them when the sea is calm. the city of Kor also offers (he Flame of Immortality. Knotted Handkerchief Kor's Flame of Immortality (see below) picks ag~at which he'remain. . Mohammed would have died. 3·foot long string.ue: 1. . is made of Knotted Handkerchkf can sometimes Kokkara . each character gets to make another saving throw attempt each minute. the knot will untie itself and the victim will regain 10% of his hits..r~~le O·k:not the . in fact. he may choose an age for himself and he wiU remain that age permanently. A favorable 20"kno[ wind will then fill their sails for eight hours.s. located in central Africa.There is a base 50% chance of survival. A conservative. perman:ently and is immune LO diseases. If the charmed characters continue to be exposed to danger by the will of the player. • If roll for success fails. is the legendary city of fabulous wealth. It is said that Mohammed was once thus bewitched by a sorcerer. to do ap:ything theinstrament's _pla. but magical kokkaras have been used to incite crowds to riot for personal purposes.Knotted Handkerchief in the string. both under the title She. Kokkara be bought in harbor towns from magical old people versed in lore. The magical wind can also be used to counteract the effects of an unfavorable prevailing wind..." (He can. When a holy word is said over a in his frenzy. It is an iron tube that is scraped rhythmicaUy. and ruled by the absolute power of the seemingly immortal She-who-must-be-obeyed. aQd magic that ages.000 gold pieces.. charm spell. These points will OOl be restored until the string has been found and a holy word has been said over each knot.nt that maklls lisKOT'S Flame of Immortality tener 5% more likely perminule.000 gold pieces. the listener gets to makea saving throw vs. the character whose true name is pronounced while so doing will instantly fall ill. Value: 75 gold pieces. The character is immune to diseases and. he immediately reverts to that age. losing 90% of his remaining Hits To Kill.Musical iDStrume.. One minute after the music StOPS.· Ii 2.yer requests. the character ages normally until he reaches that plateau. be killed by blows or be intentionally murdered. and had not the angel Gabriel revealed the location of the string (in a well). If the character survives. narmal causes. For those who dare. modified by the conditions in the table below. Fifth century laws still placed heavy fines on those convicted of tying nine knots in a string. Appearance: The handkerchief sail cloth.

There are no saving throws for this. They are aware that it is probably a oneway trip. penalty. and if they attack him. who is responsible for driving out evil . spirits and evil men. (. therefore. the character's body is consumed by flame and disintegrates.. They treat attacks on or by females on the usual terms.Anytbjng' the Oyingdiscus rouehes must sa:ve vs:. Appearance:. The charm effectively adds two steps to the bearer's armor class when he is attacked by an evil monster or any other being of evil alignment. An expedition of characters that seeks KOf must be givena very long. monsters for chance to hit. humans will be susceptible to human and elven females). to an y sa vi ng throws necessitated by actions of evil beings. It also provides the bearer a +2 bon us.000 gold pieces.. NOLe that female characters wearing the ring are not subject to any of these penalties or negative effects. nited..magical lite £1:1: be ig. The penal ty also applies to attempts to influence by argument. was originally taken by Krishna from Ag. Modifier +50% . Skill Level Lawful Alignment Chaotic Alignment Appeal . that returnsso owner's . Agni's Javelin). as higher. by females of his andsimila... it should be relatively easy to obtain a good amount of gems and precious metals. If the unmarked gold ring is held at a certain angle in direct sunlight. and ruler with di ville ancestry.Wearer vulnerabtem attacks. however. x thrower's snength .. Kotwal's Cha1'17lprovides +2 (+ I 0%) protection against evil for its bearer. is that it makes the wearer vulnerable to attacks (or other actions) by females of his race and similar faces (for example. Kotwal is an office or title of a law enforcer in India. If the characters get there. a strange greenish hue can sometimes be seen in the metal.) as if he were one skill level higher than he actuall y is. The oneskill level bonus can becumulative with the +3 monster bonus if that is what the wearer is fighting. magician. damage. if bUI noincreas£ Krishna's Fiery Discus . however.+3 weapon band.. 1. The last part of the quest should take them through very dense jungle. I . The wearer is ·5 (·25%) on all attacks he makes on the indicated females.. will charge 100 times the normal rate for guides and demand that it be paid in advance to their reladves (iE they agree to go at all).. Value: Guides to KOf are difficult LO find. I skin level in H:TK. Value: 25.) Wearing the ring also enables the wearer to perform all functions (including spell learning and casting.v.Iusing 108 fire damage [O[ 108 founds. 85 . [or they are common in this city. his armor class is made £ive steps worse and his saving throws are at -5. One drawback to weari ng the ring. +2% per skill level + 10% ·10% +2% per point above 11 -2% per point below 10 If the die roll for success fai Is. etc.• We.f raees with a ·5penalty . combat. Kresnik is a mythological culture hero of the Slovenes (a group classed with the Serbs and the Croats living in what is now Yugoslavia). trident-type weapon.. Wearing his ring gives a character a bonus of +3 vs.. He is a warrior. Value: 7. Krishna '$ Fiery Discus. the god of Eire (q. called the chakra..arer performs. and. etc. Appearance: The charm is a silver medallion with an engraving of a broad-bladed.Condition Base. the way into the city is actually found through secret cavern passages in rugged mountains.:!dV~::::c::~~~~to .. Kottual's Charm Kotwal's Charm I +2 protection against evil. damage. (The term "monsters" here excludes common animals and human or derni-hurnan creatures. Krishna's Fiery Discus Kresnik's Ring is said to have given its wearer many unusual powers. Kresnik's Ring Kresnik's Ring hit. and saving throws. very dangerous journey.Female wea~ers Dot subject 10 • Ma'ximum aistance theown ill I 0 yds. rn. receive an increased number of Hits To Kill. The character does not.000 gold pieces.

but it can expand to swallow a circular area 5 miles in diameter and can contain up to 100. AUow. Kubera.000 gold pieces. Anything the discus contacts must make a saving throw vs.h.00{) gold pi'tces. the rod will sw ing toward the proper direction.Restores . The pushpaka can travel up to 50 miles p r hour and seems to ride ju t above ground.s eater to age at will. even if that direction is up. does 108 points of damage.000 gold pieces. travels up 10 50 m. Staff of Treasure Finding Kuan Ti's Talisman +5 bonus to relevant die tolls of Character attempting peacemaking activity. the discus appears to become a circle of flame. While in the hand or on the ground. strife. allowing th downward end free movement.000 gold pieces. Wondrous Honey . is the shape. it will continue f1 ying to its extreme range and then return.Imparts immortality by ~a. The staf[ also can be used in combat as a + I staff. is the god of earthly wealth and treasures. a vein of gold or silver are. such as gems.+1 staff in combat. To u e the staff. Pushpaka Pushpaka 86 . I the aged to age 20. Bearers are not necessary. and extinguishes only JUSt before it returns to it thrower's hand.king eat. a character mu 1 stop walking and suspend it lightly between his thumb and forefinger. inside of which is a perfectly spherical pearl.U held suspended between holder's thumb ant. Staff of Treasure-Finding will gently tug towards the nearest treasure {other than that of {he staff's wielder) jf there is any treasure within 100 yards. and can be thrown at a target up to a distance of 10 yards per point of the thrower's strength. poillons. When thrown into the air. is the mysterious self-propelled litter. Note that the return is to the hand of the thrower (even if moving).000 people without any noticeable increase in size. No heat is radiated when it glows. crystal globe. Kubera's Items Staff of Treasure Finding . Appearance: The talisman is a small. not to the original locauon of the throw. pol ished wood staff bas elegant gold filigree depicting various treasures on it. the Chinese god honored as the patron of war because he works to prevent war rather than to cause it. The crystal globe is protected by two framing narrow gold bands. weight. Treasure thus detectable will include anything of significant value. and size of a standard discus. and the enure piece is worn on a golden chain around the neck. The protective gold orbits are ornamentally carved. For example. If there is any treasure indicated.000 people. er immune to all diseases. . The discus acts as a +3 weapon. half white and half black that forms the yinyang pattern and symbol. Ku. If it misses its target. Pushpaka Self-propelled litter thatunnoticeably expands to include a 5-mile radius !lDd uplO 100. It seems to be normal size. The CM's judgment will be necessary in deciding what falls under these categories.. tugs toward nearest treasure within 100 yds. Its passengers feel an absolutely smooth and comfortable ride. etc. Dating at least from the Han dynasty. The discus also returns to the hand of the thrower after it hits its target.Rejuvenates sight to the blind. combat. This last poses a prob lem which seems to be solved by the theory that inside the liner there is actually a dimensionally transcen\ dent space where all the people can be accornodated comfortably. and ri~es just above the ground. Appearance: The chakra. about 3 inches in Ti's Talisman is said to have actually been worn by Kuan Ti. Any character attempting an anion or activity geared towards peacemaking gets a +5 (+25%) bonus to any relevant die rolls. or onflict in any form.Kuan T'i's Talisman Krishna is the eighth avatar of Vishnu in the Hindu religion. Appearance: The litter is made of teak and resembles an ordinary sedan or litter with a covered roof and curtains. Value: 10. There are three noteworthy items associated with him. Value: 35. . the talisman assists those who seek to prevent war. magical items. Appearance: The hard.p. and is one of its most active combatants. and deception by the character or player will not be tolerated. Value: 40. Value: 500. the discus is not flaming and does no damage to the holder. but the metal appears to glow cherry-red while on the ground or being held in the hand. one each in longitudinal and equatorial circumferences. magical fire or be ignited.! forefinger. in Hindu mythology. and death by natural causes. a strength of 18 will permit a 180-yard throw. causing 108 of fire damage for 106 rounds.

a snake's forked tongue is caused by licking this grass. Once the character allows this aging. Note that this grass will not harm druids. Special pouches of kusa grass seed that have been imbued wi th power by holy men can be found on occasion. 2·ft.000 gold spoonful) pieces per dose (one KusaGrass is a sacred grass of India. square area . These pouches. This is a brown. Appea. and imparts immortality.. however. Uruids suffer no damage. earthen jar. Iascinating ability: it expanded or reproduced when it became wet. The field w ill cover a 1~O-fOOL square area and will grow on any surface.they walk tbroughthe area. this grass can be distinguished from other grasses by its appearance only by characters who have experienced kusa grass before. • Creanu. [(un's Swelling Soil is a legend of Chinese mythology. He will also be irn rnune to all diseases and poisons. Note that characters who are "immortal" are most certainly subject to unnatural death and damage. bladed gra. sharp. since a few bags can provide emergency flood control measures. rejuvenates the aged to the age of 20 (or the equivalent age for non-humans). etc. . Appearance: The honey is in a plain. Kusa Grass 87 .rance:. For exam pie. bag expands when wet to form a' section (jf dam IO[_t. Value: 200 gold pieces per pound Kun's Swelling Soil Kusa Grass • When seed is spilled on any surface. loamy soil.. This character. iongand 2 It. Any creature entering this field without some type of armor (at least leather) protecting the lowest 2 feet of its body. Demand for his magical earth is high. The soil is found in a dryca vethat keeps the soil from getting moist. The enterprising Kun found that aIDpound sack of his soil. such as combat. it can occur one year at a time. even on a road paved by man. There is no apparent difference between it and normal honeY. high.. and will not age past the character's current physical age unless the character desires. growing 2 feet tan and having blades so sharp that they draw blood from unprotected people walking through it. wi II magically gl )W a field of kusa grass to full height il one minute. He discovered tha t earth or soil from a particular place on his land had a. In this case.sS will grow in t minut~. Value: 50. taU. c!Jvering 1. it is otherwise unremarkable.000 gold pieces per pouch. immortality means that a character who eats the honey will be immune to death from natural causes. if opened andallowed to spi II their seed upon the ground. assassination. Kun is a man who lived in ancient times . although it will radiate a detectable magical aura.00 fl. Supposedly. hecan never be rejuvenated again by any means whatsoever.except that Kubera's honey radiates a detectable magical aura. when soaked or thrown into a river. When grown. would form an earthen dam 100 feet across and 7 feet high. Wondrous Honey Kuo's Swelling Soi]' lib. will suffer one point of hil damage for every 5 feet of the field that it travels through.Appearance:. Value: 1.e~ without a( least leather armor sUf(er 1 liTH: damage for every 5 ft.Wonderous Honey of Kubera restores sight to the blind. One-pound bags will forma section of dam 10 feet long and 2 feet high .wi [led aging can occur in any increments. The seed is a very light tan and is unremarkable in appearance.

Laevateinn Lamp of Detecting Lies Lancelot du Lac's MagicSaddle Leander's Girdle of Swimming Leg Grease Leprechaun Magic Items

Crock of Treasure Three Wishes Leprechaun's Staff Charmed Shilling Leprechaun's Talisman of Telepottation

Lha-K'a's Arrow Lia Fail Lif's Medallion Life Token Linden Bark Llew Llaw Gy£fes' Truesilver Bracelet Lodestone of Power Loki's Magic Items

Shoes of Travel Belt of Shapeshijting

Lotus of Enchantment Love Potion Luck Ball Lugh's Healing Herbs Lugh's Sling Lukuman's Charm Lung Wang's Token Lu-tsu's WonderIu.l Sword Lycanthropy Medallion Lyre of Building Lychnis

• +3 sword of wounding does lDS+8 HTK against small or medium. opponents and D12+3 HTKto large. • Wounds it inflicts cannot be healed except on wielder's command. Laeuateinn, called the Wounding Wand, is a marvelous sword that was forged by Loki, according to Norse mythology. It is a +3 sword of wounding, doing ID8+3 Hits to Kill against small or medium opponents and ID12+3 HTK points to large opponents. What makes this sword unusual is that wounds and damage caused by Laevateinn cannot be healed by any other means than command of the sword's wielder. Laevateinn's wielder cannot heal any wounds other than those which Laevateinn has caused. Appearance: Laevateinn is a with a gleaming bright blade golden hill and guard. It has runes of power engraved into where it joins the hilt. Value: 40;000 gold pieces. longsword and fancy distinctive the blade

not light. If the lamp is already lit, nothing will happen. It can be extinguished at any time . Appearance: This ordinary-looking tarnished brass oil lamp is Arabian designed and has a handle on one end and a flame spout on the oilier . Value: 1,000 gold pieces.


Lancelot du Lac's Magic Saddle
.+2 to combat while riding. -Never permits to involuntarily
lose his seal.

Lancelot du Lac is the mightiest warrior of
King Arthur's knights, and is one of the few opponents ever to beat Arthur in combat. Later stories make him part of the doomed love triangle involving Arthur and Guinevere, resulting in the loss of his paladinhood. He remained Arth ur' s friend, even as their followers prepared for war. Most of his weapons and armor are standard magical items, but he owned one piece of equipment that built his reputation, his magic saddle. This interesting item will never permit its user to involuntarily lose his seat, and adds +2 (+ 10%) to any combat fought while using it. These properties make .it an ideal item for JOUStS and for mounted combat in general. Appearance: This saddle is made of wentooled leather of the finest quaUty and has Lancelot's arms--, three lions passant (three gold lions each with one front paw raised on a blue field)--etched and dyed into its side. Value: 20,000 gold pieces.

Lamp of Detecting Lies Lamp of Detecting Lies
U deliberate lie is told within will light by Itself. 100 fl.,


Lancelot du Lac's Magic Saddle


0/ Detecting Lies appears to be nothing more than an ordinary brass oil lamp, generally somewhat tarnished and dented. If, however, a deliberate lie is told within 100 feet of the lamp, it will suddenly light itself. Random statements about which the speaker has no knowledge cannot be tested, For example, a character cannot walk around with the lamp saying, "There is no treasure wi thin 100 feet of me," hoping that, by blind chance, be will wander near something valuable and the lamp will light. If a character unknowingly tells a lie he sincerely believes is the truth, the lamp will

Leander's Girdle of Swimming
• Wearer always floats, .Wearerswims at rate of walking.

Leander's Girdle

0/ Swimming allowed this youth of classical Greek mythology to

swim the Hellespont to visit Hero, [he girl that he loved. The girdle's wearer will always remain afloat. Even i[ a suong whirlpool pulls everything near him under, the wearer will simply be moved JUSt beyond the whirlpool's reach by virtue of the girdle .. Any wave that would ordinarily inundate the girdle's wearer is crested instead. Even it the wearer wishes to go underwater, the girdle will not let him-it must first be removed. The power of the girdle gives buoyancy even to characters wearing armor. The girdle also permits the wearer to swim at a rate as if he were walking, expending the same amount of effon and energy in so doing .. If an encumbered character walks 9" and an unencumbered character walks 18", the same characters wearing the girdle would be able to swim 9" and 18", respectively. Appear.ance: This wide, light belt is seemingly made of gold thread, but weighs virtually nothing. It is fastened by knotting rather than by buckling. Value: 5,000 gold pieces.

Leprechaun Magic
Crock of Treasure
H leprechaun is caught, must :reveal Iacadon of cEock contairung 1010 x I~OOOg.p". .

Three Wishes
U lepreehuen ha,viog this power is qlught,mus( gt'iUlt3 wishes if made wj.thi~n 1 minute and if continual eye contact maintained.

Leander's Girdle of Swimming


Charmed Shilling
If kept in red silk PlUS@, will reproduce (loins (see below).


lost limbs touch. I .use~.o.'nlywith 1I'ep-rechauns by ha.lOings.

.cures ... cripp. '1 , ..ed.·



and restores


Talisman of Teleportation
.If held with 2 hands and destination
spoken aloud, wiUteleport haldet .

• GM secretly rolls IDI00 for. maximum number of -miles. traveled per

Leprechaun Magic is a folklore still extant
in rural areas of Ireland. The name is derived [rom lu-chorpan, which means "little body." Leprechauns are small, roguish fairy folk who enjovcornests of wits with any mortals who are after their magic. Each leprechaun magic item will be dealt with separately. Crock of Treasure, of which every leprecha un has at least one, is the most common treasure item associated with them. If a leprechaun is caught, he can be forced to reveal wher-e his crock is, but he will take every opportunity to divert and distract his captor. If the captor's eyes leave the leprechaun, even for a moment, the little fellow will laugh and vanish and the treasure will. be lost. A tale is told of one human who kept his eyes fixed on a leprechaun, who led him to a bush beneath w hichthe crock was buried. The human marked the bush with a red ribbon, then hurried home to fetch a shovel. When he returned, not rive minutes later, he saw to his dismay that every bush in the coun t y had been marked with a red ribbon and he heard the dimly echoing sounds of gleeful fairy laughter. Appearance: These earthenware crocks are usuall y unlidded and abou t the size of a tea kettle, Value: IDI0 x 1,000 gold pieces. The treasure is mostly gold, but occasionally has gems or silver mixed in with the gold.

Leg Grease

Charmed Shilling

Leg Grease
If rubbe4 'intoJegs, user waJksor runs 20%~ster (or 1 week. ' Leg Grease comes from an Apache Indian story of warriors who never eat the fat of their food, but rub it into their legs. (thus feeding them). One warrior who refused to do this became fat. When the white enemies came, all but the tat one were able to run away and escape. The fat one's legs said, "You never fed us-now run on your belly!" A character who rubs this special grease in to his legs will be able to wal k or run 20% faster than his normal rate for a one-week period. Appearance; It looks like normal animal fa t or lard and only a sage versed in Apache lore can distinguish the magical grease. Value: 100 gold pieces per dose.

Crock of Treasure


Leprechaun's Staff

Three Wishes can be granted by some leprechauns when they are captured. Ten percent of leprechauns have this power, which they offer to grant instead of revealing their crock of treasure. Wishes will be granted if the proper procedure is followed. but the leprechaun will try to distract or delay the captor. The three wishes must be made within one minute alter the leprechaun offers to do this. If more than three wishes are made (even accidentally in passing with a sentence con taining "I wish ..... or "I want. .. "), all of the wishes are nullified and the leprechaun vanishes. The same thing will occur if the captor takes more than one minute to decide upon his wishes, or i( he lakes his eyes off the leprechaun at any point during the process. The normal GM caution and attitude toward wishes should be extended: grant the little wishes and try to twist the big or greedy wishes into something unpleasant. H at any time the character wishes for "more wishes," he is immediately granted them, which then exceeds the limit of three and immediately nullifies them all. Leprechaun's Staff
can cure crippled limbs with one touch. This is primarily used to heal legs, butcan be applied to other limbs as well. The magic is so powerful that it will restore limbs that have been lost, even if the loss happened years ago or was congenital. This staff can only be used by leprechauns and halflings and is +2 for its own sa ving throw, Appearance: This gnarled, lagh is 5 inches long. wooden shille-

example. if the character merely says a city's name, he should be teleported to the wrong side of the city, into a jail. into a harem, etc. The talisman works only once per two hOUTS, and one companion can be brought along if he is touching the character when he teleports, The teleportation has a. variable range: each time it is used, the GM secretly rolls 1DIDO and that is the maxim urn number of miles that can be releported that day. If the destination is within the range, there is no problem. If the destination is farther than the range, the character is teleported along his intended direction of travel but is placed at the distance eq ual to that day's range. Appea.rance: The talisman is about the size of a gold piece, and has an engraving that depicts winged feet, Value: 14,000 gold pieces.

. Lha-K'a's Arrow
-Wh.en relled in .flour and p.laced on

patie)lt, willcqre diea~, neiltt~liie poison. or heal wounds (2DlO"HTK), -Qch arrow l,s used only once,
sorcerer who is consulted as a physician. The divining arrow of the Lha-K'a, when rolled in flour, is placed on the victim with the blunted point over the afflicted area. The power will cure disease, neutralize poison, or heal wounds (2D I0 points are cured). Each arrow is used only once, then it becomes useless. Appearance: The Lha-K'a can be either man or woman. The arrow has a wooden or reed shaft, with a blunt stone or metal head .. Value: 500 gold pieces per arrow.

Lha-K'a is a. Tibetan

Talisman of Teleportation

Value: 5,000 gold pieces per use, is a silver piece that has been enchanted by a leprechaun. As long as it is kept in a red silk purse, it will magicall y reproduce coins. Each night at midnight, when the magic shilling is in the purse, more coins will be created. Roll 1D 10 to determine how much money is made: Die Roll 1-3 4-6 lDIO IDlD Result copper pieces silver pieces silver pieces gold pieces gold pieces

Charmed Shilling

Lha-K'a's Arrow

Lia Fail
of region §leps on it.
Stonethatscreams wbenrigh.tfnl king




Lia Fail. or the Stone of Fal, was, according to ancient Irish legend, brought from the mythical city of Falias by Lug. The stone cries out or screams under the foot of the rightful king of the region in which it lies. Hence. it is greatly desired by rulers wishing to establish the a uthentici ty of their claims to the throne, and it is teared by usurpers. Appearance: The stone is grani te, but from that point accounts of its description vary. It is almost certainly a monolithic, rectangular solid, bUL it has been described as everything from 1 fOOL to 6 feet long. Some sa y it is enclosed in a wooden chair at Wes[minster Ab bey, bu t some feel that it stiH lies in Tara, Ireland. Value: 30,000 gold pieces.

Appearance: The red silk purse shows excellent workmanship. The shilling appears to be a normal silver piece, but when seen in the light of a full moon, the coin will glow with a faint, green luminosity. Value: 5,000 gold pieces.

Lia Fail

Talisman of Teieportation is sometimes loaned to humans on desperate occasions. The talisman must be heId in both hands, and the name of the destination must be pronounced aloud. If the destina tion is not specific enough, the GM should make things dif£icult. For


The activating stud must be pressed by hand and cannot be activated by remote power. broken.rance: The objects vary. Appearance: This gold medallion is. the token will either crumble an? decay into uselessness (50% chance) or It will become dormant for IDIOO days and then begin a new association with the first being that touches it. or a brilliant gem or ring that dulls. according to Roman medicinal lore. falls ill. Linden Bark. An impenetrable. They do not age and their bodies do not require food or air. but a good guideline is that the threat should have been disposed of or have moved at least 15 miles away from the sphere. it becomes an excellent way to keep track of the fate of split parties or expeditions and it monitors slow. destroyed. but the player should be aware that each lime may put his character "on ice" for centuries-effectively removing him from the campaign.Protects them. faIts ill. The life token is permanently associated with the character until his death. The protective sphere cannot be moved. or dies. The sphere will. A character activating the medallion (by pressing a stud) instantly falls asleep. prevents intoxication for Irbour8.It can remain up until the dragon decides to flyaway. the character activating it will always be affected by it. or disintegrated by any meanseven deities cannot affect it. but any further intoxicants will begin to have their normal effects. The GM must decide what constitutes reasonable safety. ~ note€tive sphere encircles . This protective sphere cannot be entered. • Affec:. At that point. for example. Objects that can be used as life tokens include knives that rust or sweat blood.e.LiPs Medallion • .Objettthal given sigJl when person associated with it is l:iurt.000 gold pieces . or unnoticed harm befalling the character. The token wiJI work at any distance. Value: 25. an apple which decays. Lit's Medallion of Total Protection allowed Lif and the man Lifthraser to sleep safely through Ragnarok. the first character that touches it will be the one whose life or health are linked to Life Token is a beHef widely Lips Medallion of Total Protection it. The medallion can be activated as often as needed. or dies. intoxicants previously ingested (even if not absorbed into the bloodstream yell will not cause problems. which comes from the linden tree. i. ?r by infusing the oil into a pouon which IS taken before the in toxicants are ingested. an impenetrable force sphere immediately encircles and protects them. Whether this has happened in the past or is yet to happen is a decision for the GM. is supposed to prevent intoxication. They cannot get out or do anything. The characters inside the sphere are dormant.MedaUiono( total protection which. Value: 500 gold pieces. Appea.need food. Once the idea behind the token is figured out. . As the character or characters fall asleep. but harm is usually indicated when the object goes dark. This effect can be achieved by either plaiting the bark into a garl~nd. The characters and creatures inside are absolutely protected [rom any harm or ill effects while the sphere is functioning.ted characters don't age or. Gradations of change indicate accumulating damage. and wearing it while eating and ?nnkll~g. and sir and the Vanir with the Tree of Life (Yggdrasil) in the center of all. If the GM should plant one of these objects.If the medallion is activate? just before a dragon attacks. remain in existence a minimum of one hour and will remain extant until danger no longer immediately threatens those inside. makes wearer and anyone within. a shirt which turns black. IEthe dragon remains on the spot. and then to start the human race anew. After eight hours. Both work for an eight-hour period. as does any character within a 5-£00t radius of the medallion (even races and creatures not normally affected by or subject to sleep). and during that time no amount of intoxicant consumed will have any effect other than as food. even across all the planes of existence. at any distance. Life Token Linden Bark Whe. Life Token . when wearer activates it. This can mean that the sphere will stay up for eternity. radius fall asleep. Linden Bark 91 . 5 inches in diameter and is inscribed With runes namingor symbolizing all of the Ae- dies.D worn or ingested. according to Norse mythology.until person found throughout Europe and Asia that som~ object gives a sign when the person associated with it is hurt. insidious. the sphere will remain up until the dragon dies (and hopefully no young dragons are about).Works for 1 hour minimum remains until danger passes. even astral projection and otherplaner travel is prohibited. 5·ft. depending on the position of Norse mythology in his campaign.

according to Cymric mythology.. including those of the opposite sex. and sly. it wi!! suddenly produce an extreme] y powerfu I magnetic field.a. It extends to a range of 1. easiI Y as: level ground. A diamond wpm by the captain will only protect him. Loki's Shoes o. He is attractive. < Lodestone of Powe-t is an extremely Loki's Belt o.j Shapeshijting allows [he wearer to assume the physical shape of any creature or being he wishes. Naturally. The sha peshi fled character will not ha ve any special or magical attributes of the creature. This fiel d is so powerful that it will pull the nails out of boats and the shoes from horses and will unhorse armored riders. weighing about 10 pounds. the shapeshifred form even if reduced or enlarged (such as for a small bird or for a giant respectively). -One dose_ lasts 6 houss. The enhanced field lasts for a onehour period. mode of transport.acterj~ti(i8 of new sbape... 70. It radiates a detectable aura of magic.l Belt of Shapeshifting W. smooth leather shoes are waterproofed for traveling on snow and ice. Value. but wi II not be able to use magic spells or breath weapons.g. The magnetic field issues forth in a 30degree arc from both ends of the bar. each of which will be dealt with separately. The belt is woven with gold threads into a very intricate Norse pattern It is heavy.Garlands made of the bark lose their efficacy eight hours after they are woven because the secreted oil is exhausted. . Appearance: The linden has a 50El. Loki's Magic Items Shoes of Travel 100 gold pieces per dose.000 gold pieces. Appear.I. Llew LlawGyffes Lo. Loki's Shoes of Travel Lotus of Enchantment rare magnetic ore. usually about 6 inches by 3 inches by I inch.000 gold pieces . When this special lodestone is soaked in linseed oil and wrapped in a goatskin. Appearance. \ The lodes tone of power also creates a + I (+ 5%) protection field around its holder.. He possesses two items of interest. nd 1 .. armor class.ew Uaw Gyffes' Bracelet.000 gold pieces per bar. evi I.nj!tic field in . Lotus of Enchantment .lalns as . white wood and cream-colored flowers. ambivalent. Value: Appearance..Imexicated. Value: 20. This magnetite is always cut into bar physical8ha. or {all inlo a stupor and dreamlike euphoria. aodegree arc with a'I.+1foraU defense die roUs for of any Cl'eatw:eand will have physical tJlal. such as strength. save fed slighlly -Targets that .OOO yd. proiIucfls a powerful ma. The supple.. He is assisted in this by a bracelet which gives its. +5 boilUS'wh~ ~g_~issile weapOns. Llew LlawGyffes' Truesiluer Bracelet but only when using missile weapons. if a human shihsinto a dragon's shape. and is always present all. IW j eater can travel over water'anrlau a~. no bonus will be given. he will be able LO is the Norse god of mischief.000 yards and is equally strong at its farthest range as il is nearby.. This bon us applies to all defensi ve die rolls. Appearance: The serpentine chain inches in diameter a lion shooting a truesilver bracelet has a and one circular plate 2 that has an engraving of bow and arrow.a. Its fiber is easily obtained and is often used by North American Indians in the preparation of strong [wines. A diamond on the target will harmlessly deflect the field while one diamond set on a ship's mast will protect the whole ship.nd over moull. wearer a+5 to hit bonus (+25%).3. etc. for example.. and the wearer can walk up and down steep mountains as if he were traveling on level ground.Powder poison whose eaters must save 'IS. Value: 30. Characters thus shifted will have the physical characteristics of the creature whose shape is chosen. His name means "the lion with a steady hand.~. Lodestone of Pourer Value: J 8. Therefore. includi ng that 92 .000 gold pieces. uicky. In Europe it is sometimes called the lime tree. bite and claw Iike a dragon. Lotus of Enchantment classical mythological is found in many tales. range for I hour. the lodestone must be braced or it will fly to these objects rather than pull them toward it. I easilY . and fire. even when the enhanced field is not operating. i is one of twin sons born to Atianrhod. If a spear is thrust rather than thrown.enez can mange. Lodestone of Power • Wh~ soaked in linseed oil and wtapped in goatskin." and time after timehe proved the veracity of the name with his amazing accuracy.ance.j Traoel. allow the wearer to travel over water and air as easily as if he were on land.

per dose. The ball also has a 50% chance of warning the character (by a very Silang premonition) II he is in imminent danger of death. One dose affects the character for about six hours. alchemists. The potion remains effective for one month. These bonuses are cumulative with any other bonuses the character might have. These herbs. This must be dissolved in pure alcohol (no! wine or other drinkable spirits) to make a thick paste. Lugh'« Healing Herbs Lugh's Sling I +4 sling. There are two variations of the potion: one causes the victim to fall in love with the potion's preparer and the second causes the victim to fall in love with the first person of the same or similar race and of the opposite sex that the victim sees alter drinking the potion. then placed under the ann. when worn in tigbt armpit. poison. During that time the character will do anything for his paramour. Affected characters will show a disinterest in everything. it has been reliably reponed that the enchanted lotus can come in any color or variety that a normal lows does. per dose. when prepared as a poultice. Luck Ball is a hoodoo charm of folklore in the United SLates. combat. cures I Luck Ball any disease. Value: 10 goLd pieces per dose in areas where they grow. The Land of the Lotus-Eaters is sometimes identified as Jujube. The saving throw for first type of potion is made at +2 (+10%) due to the more difficult nature of that power. and neutralizes poisons. w hen matured and ingested (ei ther by ea ling the petal s directl y or by grinding the flowers in to powder and sprinkling it on other food). and various other dients. Appearance: Green and yellow leaves. v. These are wrapped in a Iinen form a ball the size ofa large egg. which is then spread over the afflicted area. A character who successfully makes a saving throw is not aware that anything has happened. poison or fall in love. gives wearer + 1 to all roUs for 1 month.000 g. Once per week a quart of alcoholic beverage must be poured onto the ban or it will become useless immediately. to tie down devils). worldwide. or other lorelearned folk). Characters who make their saving throws will feel sLightLy intoxicated. because the Long-handed God of Mighty Blows knocked the terrible Eye of Balor (q. Love Potion is an item that can found in folklore. Lugh's Sling is a famed weapon Luck Ball . Lasts Ior 1 month. Appearance: The thongs are made from the sinews of a great bull. and the pouch from his hide. mered tin. Love Potion Drinker must save vs. including saving throws.000 gold pieces. Lugh's Sling . Value: 18. but will not crave more of the substance and will not Lose ini iative as will those who fail their saves. ginseng. The ball is worn against the skin under the right armpit.p. such as if he is about to spring a poison trap or open a door on a monster that could eliminate the party. Appearance. Lugh's Healing Herbs were first given by "the long-handed one" to Cuchulain (q. The charm's wearer receives a + I (+5%) bonus to all die rolls. dust. Value: 5. dried and then finely chopped.p. eLL The luck ball lasts for a one-month period. The luck baJJ contains Lengths each of white silk thread and yarn (knotted.lltm.Cb. doing only as much labor as will obtain their next dose of lotus.50% chance to warn character if in imminent danger of death.) out with it. When this fluid is consumed by a character. induces a Stupor and dreamlike euphoria in those who fail their saving throw vs. They are a natural leather tan. four white hamingrebag to and is Love Potion Value: 1. 400 g. The herbs will also cure any disease and neutralize poisons. 400 gold pieces per dose in other areas. constitute the poultice's base. 93 . Lugh's Healing Herbs 'Peulrice that heals an damage.n or £all in love with either potion's preparer or first person of oppposite. The sling adds +4 both to the chance to hit and to damage. the character must make a sa ving throw vs.000 gold pieces per dose (about 8 ounces). Value: Type 1 Type 2 1.) when he was poisoned. Appearance: Whi Ie the black lotus is sometimes described as having this effect.of be sees.v. Appearance: Love potions of both types are generally pale green or blue oils. This particu lar 10LUs. poiso. The ingredients include mandrake fruit. will heal all damage. restoring the character to his full maximum Hits to Kill.000 gold pieces each (available onIy from sages. and betal nuts.

stone. It wilL inflict2DIOO points of structural damage on everything in its 100-yard wide path.or as a necklace.on. He will remain so if medallion no longer worn. For each skill level of the character. Lung Wang's Token Lyre of Building Wben plucked. l( the target is willing and immobile. each 1 time only. I:. When this token is placed into a body of water such as a's bait to £all QUI. Lyre 0/ Buildi. x chaeaetq-'"5 skillleve1 per minute.canthropy Medallion 94 Wondtn"ful Sword is a weapon which is +3 to hit. loose bits of rock. The token radiates a detectable magical aura. Value: 5. Appearance: This longsword has a rate '0£ 50 cubic ft. ~rget is willing. even if the medallion is no longer worn. travels in random directioD.000. fountain. stones. Appeafance: The ivory token bears an inrricate image or a dragon. radius in 1 minute. A lukuman is an elder diviner who can cure disease and exorcise possessing spirits.Lukuman's Charms target's hair or for any other delicate operaLion requiring precision enning.0 Apollo and then later LO wants. win elegantly cut Ly.andcauses . the victim is still afflicted with lycanthropy.000 gold pieces.000 gold pieces. wjlJ turn wearer into wer·ewolf. becoming as strong as normal construction.When placed in body ofwater.000 gold pieces. instrument.. within l. the sword can also be used to elegantly cut the Lu-tsu'$ Lychnis 6-inch stone cubes. and maSonry will arrange and cement .(( ha:u:. themselves togethet in the sbape play. must be the picture or the ou dine of a wolf . Within one minute. the strings are sheep gut.yard radius £rom where the token hit the is a wonderful Lu-tsu's Wonderful Sword Lu-tsu's Wonderful Sword II. only the volume. clouds immediately form overhead and thunder is heard. Lung Wang's Token . Each function can be used only once. It can be affixed with a chain to be worn as a bracelet... Lung Wang's Token is an image of the Chinese Dragon King whose special province is storms. The charm traps the disease or spirit. Charms are magical objects found in the folklore of Surinam. gift" which is actuaUy a curse. if worn during the light of the full moon. or masonry will move through the air and arrange themselves in any pattern the player desires.dilimeter sph. Appearance: The turtle shell lyre has a stretched animal skin as its soundboard. river.yd. but only within a 1. When the sword scores a successful hit. Value: 20. wide path. the Chinese patron of barbers. 2DlOOstructural damage. This is because it. • Wate13pou( forms in 2minutll$. If a bard or other musically trained character plays it. said 10 have first belonged (. all of the opponent's hair falls out immediately.olentstorm.OOO. Two minutes after the LOken is immersed.. Lukuman's Lycanthropy If worn during Medallion Lukuman's Charm full moon. to this item. waterspouts. When this lyre is plucked. Weight 01 the rocks and stone is not irnportant. Value: 1. erc. it is . is the weapon of Lu-tsu. The gold hi ILis intricately carved. in 10000yd . produces vi. Somew here on the medal Iion. a violent storm will rage. loose rocks. a waterspout will form on that spot. which must then be treated carefully. and Jakes. 500 cubic feet per skin level per minute can be constructed. Cures disease and exorci~spossessing spirits. Appearance: The charm is either a.ere. the afflicrion is released and is £ree LO spread. 50 cubic feet of stone or masonry per minute can be rhusconsrrucred. This is most commonJygi ven as a . Value: 20.extrernely sharp blade. Lych1tis is a stone said by the historian Lucian [0 be phosphorescent.000 gold pieces. will rum its wearer into a werewolf. Thereafter. even if i t is hidden or disguised. Appearance: The medallion can be any shape and can be an y metal except sil ver.HI to QitqU1Slng oppooe:t. but it does no damage when it hits.50 ft. DycanthrOfJy Medallion. min-Of or a bowl which has been specially enchanted by the lukuman.. each illuminating a. The waterspout will travel IODIOO yards in a random direction before it disperses. Value: 1. They will then magically cement themselves.. Indeed.000 gold pieces. If the charm breaks.

Value: 500 gold pieces per unit. The light iychnis produces is a mix of a cool pale green and a more intense yellow ish-orange. The SLOne does not produce heal. A heavy black doth of very closely woven fibers is necessary to prevent any light from escaping one of these stones. It glows with an intensity that makes it painful to stare at for more than a moment. each unit of lychnis is equal to a six inch cube.bright enough that the glow from one stone lit an entire temple.~ -. For game purposes. lychnis feels glassy and smooth. Appearance: A stone of igneous origin. Each unit of lychnis weighs about 10 pounds. Lyre of Building . --- Lychnis 95 . Each unit of lychnjs wil! illuminate a sphere 50 feet in diameter with the equivalent brightness of daylight.

.:.1 I I. ru.. 1111111' II IlIlhlll'~ lilt I (" a 2 7 01000 mIl k .l~· I'> • 1I.u k .tI. ~() 1 ".!.incl'l'lding 00018 • \.LIIr111)IWd b. lltl holdl I ISBN 0-912771-20-8 719 ..11 111" II~ d Ililll:.' t . -on ~ lh..