Campaign XP

EV

Player

IL

CHARACTER SHEET

GO

Race

Size Skill Ranks Hit Die Level

MALE

Name
L FU W LA OD

CHARACTER
FEMALE

AO CH C TI

Size Modifier Level Adjustment

CLASSES

ABILITIES
Ability Score
Item Bonus

Ability Modifier

Temp Score

Temp Modifier

STR DEX CON INT WIS CHA

STR DEX CON INT WIS CHA

STR DEX CON INT WIS CHA
(Round down)

Favoured class +1 hp or skill rank per level

1 2 3 4 5

d d d d
hp rks + INT per level

Effective Character Level

d

+ CON per level

SKILLS
Untrained Skill Bonus

Class Skills +3

Ranks

Racial, Feats

Misc

Acrobatics Appraise Bluff Climb Diplomacy Disable Device Disguise Escape Artist Fly Handle Animal Heal Intimidate Linguistics Perception Ride Sense Motive Sleight of Hand Spellcraft Stealth Survival Track Swim Use Magical Device Knowledge: Arcana Knowledge: Dungeoneering Knowledge: Religion Knowledge: Nature Knowledge: The Planes
Trained

Ability Modifier = (Total Ability Score - 10) ÷ 2

FEATS & SPECIAL ABILITIES

DEX INT CHA STR CHA DEX CHA DEX DEX CHA WIS CHA INT WIS DEX WIS DEX INT DEX WIS
SURVIVAL

-

Armour Check Penalty

+ Size diff x4

N/A

STR CHA INT INT INT INT INT

-

LANGUAGES

Other skills: Craft - INT Perform - CHA

Knowledge - INT Profession - WIS

INITIATIVE INITIATIVE BONUS Feats Training Misc ATTACKS INIT = DEX + SPEED SPEED ft Swim Speed + + Temp Speed Range Type Attack Bonus Damage Critical ft Ammo sq d × Speed with Armour sq ft Fly Speed sq ft sq # Special Ammo # Climb Speed ft sq ft sq ft sq Range Type Attack Bonus Damage Critical BASE ATTACK BASE ATTACK BONUS MELEE ATTACK RANGED ATTACK Range Temp Attack Bonus Morale Bonus Buffs Nerfs Power Attack ft sq d × Type Attack Bonus Damage Critical ft sq d × + + = Morale Bonus + Buffs Nerfs Power Attack Temp Damage Bonus Range Type Attack Bonus Damage Critical ft sq d × = + - + Range Type Attack Bonus Damage Critical Conditional Modifiers ft sq d × COMBAT MANOEUVRES COMBAT MANOEUVRE Base Attack Bonus BONUS Size Modifier Misc Ammo # # Size Modifier Misc Special Ammo # # Racial Misc Temp CMB = STR + BAB COMBAT MANOEUVRE DEFENCE + Dodge Modifier Ammo Special Ammo Deflection Modifier Base Attack Bonus SAVES FORTITUDE SAVE Base CMD = 10 + STR + DEX + FLAT-FOOTED CMD + Deflection Modifier + BAB Base Attack Bonus Size Modifier + Misc FORT REF WILL = CON + = DEX + = WIS + Improved Evasion + + + + + + Trap Sense + + + REFLEX SAVE WILL SAVE Evasion Endurance CMD = 10 + STR Temp CMB Temp CMD N/A N/A + + BAB - + Conditional Modifiers + CMB + CMD HEALTH HIT POINTS Wounds hp Dying Stable Non-lethal Unconcious Conditional Modifiers hp hp ARMOUR CLASS ARMOUR CLASS Dodge Modifier Deflection Modifier Armour AC Shield AC Natural Armour Size Modifier EFFECTS AC AC AC Temp AC = 10 + DEX + = 10 N/A N/A + + + + + N/A + + N/A + + N/A + + + FLAT-FOOTED ARMOUR CLASS TOUCH ARMOUR CLASS = 10 + DEX + Spell Resistance Conditional Modifiers + AC Damage Reduction / Notes .

4 INT .MAGUS ARCANE POOL ARCANE POOL CAPACITY pts Magus Level Magus Level Caster Level Enhancement WEAPON Attack Bonus Damage Critical -2 Misc Spell Combat Attack Penalty + DEFENSIVE CASTING d Defensive Casting Bonus × = ( ÷ 2 + INT + ) - Defensive Casting Attack Penalty Maximum Penalty (round down. min 1) Caster Level Level 8 Bonus INT Level Concentration = INT + + + 2 pts 14 20 Defensive Casting Bonus is double the Attack Penalty taken Automatic success on casting defensively When casting a spell and attempting a melee attack against the same target.12 Spell Save DC Spells = per day Base Bonus Spells + Spells 2 3 % THRESHOLD ARCANA KNOWN Magus Level ARCANE SPELL FAILURE MAGUS ARCANA 4 Arcane Pool Cost = 1 2 3 4 5 6 ÷3 pts 5 pts pts 6 SPELL RECALL / KNOWLEDGE POOL Level Spell Recall 4 Reprepare any spell already cast today Level Knowledge Pool 7 Prepare any Magus spell as if known Improved Spell Recall Level Reprepare any spell already cast today Arcane Pool Cost Arcane Pool Cost Arcane Pool Cost Arcane Pool Cost pts = Spell Level + Metamagic Adjustment pts = 1 pt = = Spell Metamagic ( Level ÷ 2 ) + Adjustment Spell Level (cannot use metamagic) pts 11 Improved Spell Recall Prepare any known spell as a swift action .8 INT . choose one of: + 2 Attack + 2 Spell Save + 2 to overcome target’s Bonus DC Bonus spell resistance WEAPON ENHANCEMENT MAX WEAPON ENHANCEMENT Magus Level Level + Enhancement Cost = ÷4 (Round up) PREPARED SPELLS PREPARED SPELLS Weapon enhancements are powered from your Arcane Pool 0 Shock Magus Level ENHANCEMENT Flaming Flaming burst Speed Dancing Vorpal Frost Keen 5 9 13 17 +1 +2 +3 +4 +5 Icy burst Shocking burst 1 SPELLS 0 1 2 3 4 5 6 Spell Save DC = 10 + INT + Spell Level INT INT .

. Components Total Weight lb lb lb lb lb lb Ring Properties Arms / Wrists Properties Hands Properties Clothes / Body Properties lb Medium Load lb Heavy Load lb MONEY Copper Silver Gold Platinum Total . Shield Worn Items Scrolls. . . Wands. sp cp Ring Properties Feet Properties SCROLLS POTIONS WANDS CHARGES CHARGES CHARGES CHARGES # # # # .INVENTORY Value Weight Properties Type ARMOUR Hat / Mask Properties EQUIPMENT Max Speed Max AC DEX Headband Properties ft Check Penalty Weight sq Armour AC Spell Failure lb % SHIELD Properties Check Penalty Weight Spell Failure AC Eyes Properties Shield AC lb % AC Neck / Throat Properties Shoulders Properties Chest Properties Belts Properties Light Load Carried Items Weapons. pp . . gp . . Ammo Armour. Potions. . . .

HOSTILE Origin Country FRIENDLY HOSTILE / Region / Town L FU W LA GO OD AO CH TI C PORTRAIT Religion FRIENDLY HOSTILE AFFILIATIONS L FU W LA GO OD AO CH TI C Employer L FU W LA HOSTILE Current Country FRIENDLY HOSTILE / Region / Town L FU W LA GO OD AO CH TI C Af liation W LA GO OD FU L HOSTILE Af liation GO OD EV W LA FU L EV W LA FU L EV W LA FU L EV W LA FU L EV IL EV I W LA FU L L EV IL W LA FU L EV IL W LA FU L IL EV IL W LA FU L EV IL W LA FU L IL IL FRIENDLY HOSTILE APPEARANCE MALE FRIENDS AND FOES FEMALE Race Age Eyes De ning Features Height Hair Weight FRIENDLY HOSTILE GO FRIENDLY HOSTILE GO Preferred Clothing FRIENDLY HOSTILE PERSONALITY Motivations FRIENDLY HOSTILE GO Fears FRIENDLY HOSTILE GO O Likes FRIENDLY HOSTILE GO Dislikes FRIENDLY HOSTILE GO FRIENDLY HOSTILE GO Quirks OD CH AO TI C OD CH AO TI C OD CH T AO IC D CH AO TI C OD CH AO TI C GO OD CH AO C TI OD CH AO TI C OD CH AO TI C IL FRIENDLY EV IL EV IL FRIENDLY GO OD AO CH TI C CH AO TI C CH AO TI C EV IL EV IL EV IL Name CHARACTER BACKGROUND Parents FRIENDLY ORIGINS L FU W LA GO AO CH C TI OD .

. . . . . . . . gp Inventory Debts Valuables Other items Total QUEST ITEMS Attained Carried by / given to CONTAINER Value Weight CONTAINER Value Weight Total Weight Max Weight lb lb Total Weight Max Weight lb lb NOTES Total Weight lb . . . . . . . . . . . .PARTY INVENTORY Value Weight PARTY FUNDS Copper Silver Gold Platinum Total Item Cash cp sp . . . . . pp . . . . .

SPELL BOOK Level Level Level School School School Cost School Cost School Cost School Cost School Cost School Cost School Cost School Cost School Cost School Cost School Cost School Cost School Cost School Cost School Cost School Cost School Cost School Cost School Cost School Cost School Cost School Cost School Cost School Cost School Cost School Cost School Cost School Cost Cost Cost .

NPC Class Race L FU W LA Level CR Misc HEALTH HIT POINTS Wounds hp Dying Stable Non-lethal Unconcious OD SKILLS Skill +3 Ranks GO hp hp ABILITIES Ability Score Item Bonus Acrobatics Appraise Bluff Climb Diplomacy Disable Device Disguise Escape Artist Fly Handle Animal Heal Intimidate Linguistics Perception Ride Sense Motive Sleight of Hand Spellcraft Stealth Survival Ability Modifier Temp Bonus STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA EQUIPMENT Ability Modifier = (Total Ability Score .10) ÷ 2 Base Attack Properties Properties Swim Use Magical Device DEX INT CHA STR CHA DEX CHA DEX DEX CHA WIS CHA INT WIS DEX WIS DEX INT DEX WIS STR CHA MALE COMBAT INITIATIVE BONUS Misc Range ATTACKS Attack Bonus Damage Critical EV IL CMB = Base Attack Properties AO CH C TI FEMALE INIT = DEX + BASE ATTACK Temp Attack Temp Damage + SPEED ft Swim with Armour + Temp Speed ft sq sq ft Fly sq ft Climb sq Range Attack Bonus Damage Critical ft sq ft sq ft sq ft sq Range Misc COMBAT MANOEUVRES COMBAT MANEUVRE BONUS Size Modifier Attack Bonus Damage Critical ft Ammo sq + STR + + # Deflection Modifier Misc Morale Bonus COMBAT MANEUVRE DEFENCE Size Modifier CMD = 10 + ARMOUR CLASS + STR + DEX + Armour & Shield Size Modifier + Misc + FORTITUDE SAVE Base Save + SAVING THROWS Misc Temp DEFENCE AC AC AC = 10 + DEX + = 10 / + / - + + + FORT = CON + REFLEX SAVE + + + FLAT-FOOTED ARMOUR CLASS TOUCH ARMOUR CLASS REF = DEX + = 10 + DEX WILL SAVE Temp AC Spell Resistance Damage Reduction WILL = WIS + Evasion Endurance INVENTORY NOTES AC / COMBAT ABILITIES EFFECTS .

Fly Ride Heal Bluff Stealth Disguise NPC NPC NPC NPC NPC NPC NPC NPC NPC NPC NPC NPC NPC NPC NPC NPC NPC NPC NPC NPC Rank / Position Rank / Position Rank / Position Rank / Position Rank / Position Rank / Position Rank / Position Rank / Position Rank / Position Rank / Position Rank / Position Rank / Position Rank / Position Rank / Position Rank / Position Rank / Position Rank / Position Rank / Position Rank / Position Rank / Position L FU W LA Use Magical Device WILL SAVE ARMOUR CLASS FLAT-FOOTED AC FORTITUDE SAVE C TI REFLEX SAVE EV AO CH Survival Appraise Spellcraft Intimidate Diplomacy Perception Acrobatics Linguistics TOUCH AC Sense Motive Escape Artist Campaign NPC GROUP 3.5e GO OD IL Swim Organisation Climb Concentration Disable Device Handle Animal Sleight of Hand SKILLS DEFENCE & SAVING THROWS LANGUAGES .

3.5e L FU W LA IL EV L FU W LA L FU W LA L FU W LA L FU W LA L FU W LA L FU W LA L FU W LA L FU W LA L FU W LA OD OD OD OD OD OD OD OD OD GO GO GO GO GO GO GO GO GO IL IL IL IL IL IL IL IL GO AO CH OD C TI EV EV EV EV EV EV EV EV Campaign PARTY Name Name Name Name Name Name Name Name Name DEFENCE & SAVING THROWS FORTITUDE SAVE REFLEX SAVE WILL SAVE ARMOUR CLASS TOUCH AC FLAT-FOOTED AC SKILLS Acrobatics Appraise Bluff Climb Concentration Diplomacy Disable Device Disguise Escape Artist Fly Handle Animal Heal Intimidate Linguistics Perception Ride Sense Motive Sleight of Hand Spellcraft Stealth Survival Swim Use Magical Device LANGUAGES Name XP EV AO CH C TI AO CH C TI AO CH C TI AO CH C TI AO CH C TI AO CH C TI AO CH C TI AO CH C TI AO CH C TI IL .

3.5e 7 8 9 10 11 Campaign Page 19 20 21 22 23 12 24 31 32 33 34 35 36 TIMELINE 1 2 3 Era 4 5 of 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 6 5 4 3 2 1 13 14 15 16 17 18 29 28 27 26 25 30 .

7 8 9 10 11 12 19 20 21 22 23 24 31 32 33 34 35 36 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 6 5 4 3 2 1 13 14 15 16 17 18 29 28 27 26 25 30 .

5e THREAD of DATE EVENT OTHER EVENTS .Campaign Era Page TIMELINE 3.

DATE EVENT THREAD OTHER EVENTS .

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