®

CHARACTER RECORD SHEET
character name player alignment
ABILITY NAME ABILITY SCORE

class and level deity
ABILITY MODIFIER TEMPORARY SCORE

race height
SIZE MODIFIER NATURAL ARMOR DEFLECTION MISC. MODIFIER MODIFIER

size
TEMPORARY MODIFIER
ARMOR CLASS

age
TOTAL
ARMOR BONUS

gender
SHIELD BONUS DEX MODIFIER

weight

campaign

STRENGTH

STR

AC

=

10 +

+

+

+

+

+

+

TOUCH
ARMOR CLASS

FLAT-FOOTED
ARMOR CLASS

DEXTERITY

DEX

TOTAL
HIT POINTS

NONLETHAL DAMAGE

CONDITIONAL AC MODIFIERS

CONSTITUTION

CON INT
WISDOM

HP

WOUNDS/CURRENT HP

CLASS SKILLS?

INTELLIGENCE

SKILLS
SKILL NAME
KEY ABILITY SKILL MODIFIER

(CLASS/CROSS-CLASS)

MAX RANKS

/
MISC MODIFIER

WIS CHA
CHARISMA

DAMAGE REDUCTION
DEX MODIFIER MISC. MODIFIER

ABILITY MODIFIER

RANKS

TOTAL

□  □ □ □ □  □  □  □  □ □ □  □ □ □ □ □ □ □ □  □ □  □  □  □  □  □ □ □ □ □ □  □  □  □ □ □ □ □ □ □ □ □ □ □ □ □

INITIATIVE
MODIFIER

=

+

SAVING THROWS

TOTAL

BASE SAVE

ABILITY MAGIC MISC. MODIFIER MODIFIER MODIFIER

TEMPORARY MODIFIER

CONDITIONAL MODIFIERS

FORTITUDE REFLEX
(WISDOM) (DEXTERITY)

(CONSTITUTION)

= = =

+ + +

+ + +

+ + +

+ + +

WILL

BASE ATTACK BONUS

SPELL RESISTANCE

GRAPPLE
MODIFIER

=
TOTAL
BASE ATTACK BONUS

+

+

+
MISC. MODIFIER

SPEED

STRENGTH SIZE MODIFIER MODIFIER

ATTACK
RANGE TYPE NOTES

ATTACK BONUS

DAMAGE

CRITICAL

AMMUNITION

__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK
RANGE TYPE NOTES

ATTACK BONUS

DAMAGE

CRITICAL

AMMUNITION

__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK
RANGE TYPE NOTES

ATTACK BONUS

DAMAGE

CRITICAL

AMMUNITION

__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK
RANGE TYPE NOTES

ATTACK BONUS

DAMAGE

CRITICAL

AMMUNITION

__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK
RANGE TYPE NOTES

ATTACK BONUS

DAMAGE

CRITICAL

AMMUNITION

__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□

Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r

int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex

c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______

□ Mark this box with an X if the skill is a class skill for the character. r Denotes a skill that can be used untrained. *Armor check penalty, if any, applies. (Double penalty for Swim.)

POSSESSIONS ITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT TOTAL WEIGHT CARRIED CARRYING CAPACITY LIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD EQUALS MAX LOAD LANGUAGES 2 X MAX LOAD LIFT OFF GROUND PUSH OR DRAG 5 X MAX LOAD INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point CONTAINERS CONTAINER CAPACITY WEIGHT WEALTH MONEY GEMS ART OTHER CP— SP— GP— PP— .

FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. . FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. POWERS POWER SAVE POWER DC MOD POWER POINTS NORMAL CURRENT PRIMARY DISCIPLINE POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF. FEAT NOTES PAGE REF. LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF.

PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES NOTES CLASS FEATURE PAGE REF. NOTES CLASS FEATURE PAGE REF. NOTES ©2004 Wizards of the Coast. . RACIAL TRAITS NOTES CLASS FEATURE PAGE REF. NOTES CLASS FEATURE PAGE REF. NOTES CLASS FEATURE PAGE REF. PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES NOTES PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES CLASS FEATURE PAGE REF.EXPERIENCE EXPERIENCE NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL ARMOR / PROTECTIVE ITEMS ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY SPELL FAILURE SPECIAL PROPERTIES CLASS FEATURES CLASS FEATURE PAGE REF. NOTES CLASS FEATURE PAGE REF. Permission granted to photocopy for personal use only. NOTES CLASS FEATURE PAGE REF. Inc. NOTES CLASS FEATURE PAGE REF.

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