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Kill the Buddha RPG

Kill the Buddha RPG

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Published by Imperfekt_Gammes
Kill The Buddha is a kung fu RPG set in a futuristic dystopia. Defend the innocent with your incredible wushu, defeat the demonic Crimson Gate Triad, and seek enlightenment!
Kill The Buddha is a kung fu RPG set in a futuristic dystopia. Defend the innocent with your incredible wushu, defeat the demonic Crimson Gate Triad, and seek enlightenment!

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Categories:Types, Calendars
Published by: Imperfekt_Gammes on May 18, 2012
Copyright:Traditional Copyright: All rights reserved

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01/08/2013

Conjunctions

When your roll dice and find matches, consult this
section to see what the Heavens have decreed will be
the result of your actions.

Four Matched Dice

Four Matched Dice: The Jade
: The Jade

Emperor's Favor

Emperor's Favor

This action gains a Combat Benefit. Further
attempts at this same action cannot fail until the end of
the current Battle. In subsequent rounds, though, you
may roll to perform this action to see if The Houses of
the Heavens Align.

Example: Vicious Shen rolls to punch a demon.
He rolls Agility Attribute 1d8 + Unarmed Wushu Skill
1d6 + School Rank 1d12 (since this is a School Focus
Skill). He rolls a 2 on each of these dice seeing this,

;

he also sees a 2 on one of the dice in the Constellation,
so he spends a point of Qi and pulls that die into his
die pool for this action.
Since he has 4 Matches, it's apparent that the
Heavens smile upon him. He throws a powerful punch
at the demon, and in subsequent Moments, his
punches continue to rain down on the vile Creature
like the life-giving rains.

Three Matched Dice: The Houses

Three Matched Dice: The Houses
of the Heavens Align

of the Heavens Align

Heaven grants you remarkable success. Describe
an awesome action or move that your Disciple
performs. Furthermore, the Disciple gains a Combat
Benefit, or the enemy suffers a Combat Hindrance.

Example: Dark Lily rolls to walk across a narrow
ledge to escape a Cyber-Legalist that despises Shen
Xia Disciples. She rolls Agility Attribute 1d10 +
Athletics Skill 1d6 + School Rank 1d12 (since this is a
School Focus Skill). She rolls a 3 on each of these
dice. Instead of merely walking across, the player
decides that Dark Lily cartwheels across the ledge,
with astonishing grace. The player also declares that
the Cyber-Legalist suffers a Hindrance, and loses an
Action as he goggles at her amazing feat.

Two Matched Dice: Approval of

Two Matched Dice: Approval of
the Celestial Bureaucracy

the Celestial Bureaucracy

Heaven vouchsafes you success, this once. The
action succeeds, but the action may not be destined to
succeed again.

Example: Li the Mysterious silently follows a
bunch of bandits as they return to an abandoned
building with their stolen loot. To remain silent and
unseen, he rolls Agility Attribute 1d10 + Stealth Skill
1d12. He can't gain a School Rank Die, though, since
Stealth isn't a School Focus Skill for him. He rolls a

Page

Page 55

Kill The Buddha – Dystopian Kung Fu Roleplaying

Kill The Buddha – Dystopian Kung Fu Roleplaying

pair of 3s his action is a success, and he remains

;

undetected, but gains no special benefit from his
sneakiness.

No Matches, One Failure: The

No Matches, One Failure: The
Stars Mis-Aligned

Stars Mis-Aligned

The Disciple's action fails. Maybe next time it'll
succeed, who knows? But for now, at least things
didn't go worse.

No Matches, Two Failures:

No Matches, Two Failures: The
The

Anger of the Heavens

Anger of the Heavens

This action fails, and the enemy gains a Combat
Benefit, or the Disciple suffers a Combat Hindrance.
The player to this player's right describes how the
Disciple fails, and what the game mechanical results
are.

No Matches, Two Failures: The

No Matches, Two Failures: The
Mouth of Hell Yawns Wide

Mouth of Hell Yawns Wide

The Disciple suffers a Combat Hindrance the

;

player to this player's left describes the sad failure that
results, and chooses the Hindrance. In addition, the
action cannot succeed at this specific action for the
rest of the Battle to have a chance for success, the

;

Disciple must try something else. Perhaps the
Disciple should try another weapon, or maybe they
need to take the fight somewhere else.

Action Difficulty, Bonuses and

Action Difficulty, Bonuses and
Penalties

Penalties

The Heavens love a courageous man, but aren't
afraid to discipline a fool.

Action Difficulty

Action Difficulty

Virtually

Action fails unless Disciple

Impossible

uses a Special Technique or
Truth

Very Difficult Reduce all dice by one type

Difficult

Reduce one die by one type

Average

No change to roll.

Easy

Reduce one die by one type

Very Easy

Increase all dice by one type

Extremely

Action automatically succeeds

Easy

with no Benefit.

Bonuses: A +X Bonus reduces the Difficulty by X
Levels. For example, an Average roll with a +1 Bonus
becomes Easy, and a Very Difficult roll with a +4
Bonus becomes Very Easy.
Penalties: A -X Bonus increases the Difficulty by
X Levels. For example, an Average roll with a -1
Penalty becomes Hard, and a Very Easy roll with a -4
Penalty becomes Very Difficult.

Page

Page 66

Kill The Buddha – Dystopian Kung Fu Roleplaying

Kill The Buddha – Dystopian Kung Fu Roleplaying

Why “The Will of

Why “The Will of
Heaven”?

Heaven”?

Most games proceed from a thoroughly

Most games proceed from a thoroughly
modern, scientific mindset. When your

modern, scientific mindset. When your
character tries to achieve something, there is a

character tries to achieve something, there is a
set chance that you'll either succeed or fail.

set chance that you'll either succeed or fail.
You roll some dice on what are basically

You roll some dice on what are basically
actuarial tables, and blind chance dictates the

actuarial tables, and blind chance dictates the
result.

result.

This is a good way to make games. But the

This is a good way to make games. But the
ancients believed that everything succeeded, or

ancients believed that everything succeeded, or
failed, according to the Will of Heaven. The

failed, according to the Will of Heaven. The
universe was run by an indifferent Celestial

universe was run by an indifferent Celestial
Bureaucracy, that had dominion over

Bureaucracy, that had dominion over
everything. Every action is essentially a prayer

everything. Every action is essentially a prayer
to the gods for success. You can try to

to the gods for success. You can try to
propitiate the gods, but there's no guarantee

propitiate the gods, but there's no guarantee
that they'll be swayed. They have jobs to do,

that they'll be swayed. They have jobs to do,
and billions of beings to look after.

and billions of beings to look after.

Wait, you might say. My Disciple is quick and

Wait, you might say. My Disciple is quick and
agile! Doesn't that mean that the Will of

agile! Doesn't that mean that the Will of
Heaven is meaningless, and she or he will

Heaven is meaningless, and she or he will
usually succeed because of her or his innate

usually succeed because of her or his innate
Attributes? Many young Disciples believe this

Attributes? Many young Disciples believe this
very thing, but the ancient Masters know

very thing, but the ancient Masters know
better; it is usually the Will of Heaven that you

better; it is usually the Will of Heaven that you
will succeed, and that is why you are strong, or

will succeed, and that is why you are strong, or
fast, or agile, or skilled with a sword.

fast, or agile, or skilled with a sword.

What this means in game is that Disciples pay

What this means in game is that Disciples pay
close attention to what works and what

close attention to what works and what
doesn't. Even if they embrace a more scientific

doesn't. Even if they embrace a more scientific
view of the world, the Shen Xia Temple trains

view of the world, the Shen Xia Temple trains
them to be adaptable and flexible, ready to

them to be adaptable and flexible, ready to
change tactics and strategies at a moment's

change tactics and strategies at a moment's
notice to seek victory. What this means in

notice to seek victory. What this means in
terms of the game's story is dynamic battles.

terms of the game's story is dynamic battles.
Disciples constantly switch weapons, change

Disciples constantly switch weapons, change
battlefields, use words as well as weapons, and

battlefields, use words as well as weapons, and
probe for an enemy's vulnerabilities. Battles

probe for an enemy's vulnerabilities. Battles
become whirlwinds of action, not staid

become whirlwinds of action, not staid
exchanges of "I roll to hit again. You hit. I miss.

exchanges of "I roll to hit again. You hit. I miss.
Roll again for initiative."

Roll again for initiative."

Bonuses and Penalties don't alter dice pulled from
the Constellation, but they may change Attribute dice,
Skill dice, and dice from a Legendary Item's Spirit.

Contests

Contests

Sometimes, Disciples face opponents in an even
competition. Instead of the back-and-forth exchange
of hand-to-hand fighting, the two struggle
simultaneously, as in a drinking match with an Ogre,
or a gambling challenge with a bunch of gangsters.
The Disciple and the opponent both make
Attribute/Skill rolls. Whoever rolls the higher number
of Matches wins. If the two roll the same, the
character with the lower Attribute die succeeds. If
they're the same, compare Skill dice and if they're the

;

same, this roll is a draw.

Intepreting the

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