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-Have a bingo type game where you have a grid and you write different things in each box like "has green eyes" or "been to cltc before" then you go around and have to find the people who fits that box and have them sign it! when you are through with the boxs(usually like 15 boxes) you end up knowing alot of wierd facts about the other people and it is tons of fun scrambling to be the first one finished! Silent Identification Each participant is asked to wither write words or draw pictures that describe themselves. This is done silently. They pin he picture on their chests, walk around and have everyone look each other over. Pictures are then shuffled and participants are asked to identify the person to which the picture belongs. Duck Duck Goose all participants sit in a circle. The person "ducking" says a person characteristic about themselves as they go around the cirlce. The rest of activity works the same as Duck, Duck, Goose. Pairs Game Make up pairs or group of people that go together (Mickey Mouse/Minnie Mouse, Barbie/Ken) You give each person a card with one of the group or pairs on it. The pairs or groups must find their match. When they find each other, they must discuss the best program they have been to and the qualities that made it a good program. Then they turn the card over, find heir new pair and then go through the same process of the worst BBYO program ever attended and the qualities of a bad program. Name Game Sit in a circle. one person starts by using an adjective starting with the same letter as their first name, followed by their first name (i.e. Clever Claire, Kind Karen) The next person and following has to repeat the first person's adjective and name and then add their own. it goes arounf the circle and the last person has to repeat all other names in order and end with their own. Human Knot Have a group of 10-15 stand very close together. Tell them to reach out their arms so all hand are jumbled and intertwined. Tell them to grab one hand for each of their hands , but not the one of the person's next to them. Now they are a human knot and must use teamwork to untangle themselves into one circle without letting go of their hands. Toilet Tissue tell participants to take a length of tissue. only after all have taken some, tell them for each panel of tissue they have to say one positive thing about themselves. (you could vary what they have to do or say for each tissue square:tailored to your objective)(variation:use M&M's-for each color they have to say one thing i.e. yellow:something sunny about themselves, red:an embarrassing moment, green.........) Two True One False:go around group and everyone has to say two true statements about themselves and one false. The rest of the group has to guess which one is false. You may be surprised. you can learn some crazy things about each other! Web Game take a ball of yarn and have the person who starts hold one end and rap it around their wrist. They throw the yearm around the room and either say something positive about the person you throw to or something they did to inspire you. then when you are done, you have bracelets of yarn that you are supposed to wear until they fall off. Balloon Game #1 have everyone put one piece of information about themselves in a balloon, then blow up the balloon and throw the balloon in the middle of the circle of participants. then one by one, pop the balloons and guess to whom that pice of information belongs. Balloon Game #2-pass one balloon around the circle and have each person write a question on that balloon. then passs the balloon around the circle and each person has to answer three questions on the balloon.
give each team a paper bag filled with assorted objects. once they tag a runner that person becomes one of the freezers. the first one who takes a bite and then whistles. etc. the props may be used as they would be in normal life. and then take off after the runners. should a lifesaver be dropped. Then tell everyone else to scatter in all directions. the person questioned would say blonde if that is the hair color of the person on his right..e. then give the leader of each line a full length pencil and a full-grown lemon.. each player must push it to the finish line and bck to the next teammate in line. you'll have trouble keeping it in your lane so be sure hte furniture is piuhsed back. give everyone a toothpick to hold between their teeth. the game begins. when all the skits have been planned and rehearsed they are performed for the amusement of all. blender. Fast Lemon this game is for players or more. despite a slight wobble. washing machine.give each player a banana with the instruction to peel and eat it while holding one hand behind their back (they only need to take one bite of the banana) on a given signal they begin. the two people must quickly change seats. if asked the color of the "patients" hair. The one left standing then calls the name of two other fruits. a screw. every other person. place a life saver on the toothpick of the first peron on each side. or they may be imaginatively employed. the freezers count to ten. airplane) 2 . no one can use their hands. wins. telephone. these can be almost anthing. Fruit Basket Turn Over seat players in a circle. the life saver is passed from person to person by lining up the toothpicks so that the life saver slides onto the next person's toothpick. the object of the game is to present a skit using all of the props provided. you should designate a few people to be "freezers". Non-verbal birthday lineup ask everyone to line up according to the month and day of birth without any talking..e. i. the person in the middle calls out the name of two fruits. The person in the middle also tries to reach one of the seats. that team begins again with the first person. Psychiatrist select four or five people from the group to be "psychiatrist" and them send them out of the room. Paper Bag Skits first split your group into teams consisting of three to six members. as the teams line up single file mark a starting line and finish line on the floor(about 20 feet away at most) the object is to push the lemon with hte pencil along the floor in a straight line-if you can. a bar of soap. Life Saver Relay divide group into two teams. stereo. etc. for example-each persn assumes the characteristics of the person to his or her right. the team to finish first wins. First divide the group into two or more equal lines. a computer disk. fax. what you disconver is that the lemon always keeps rolling. other 'problems' could be all are person on left. one person stands in the center. all are one person in the group. dryer. the first team to relay a lifesaver to the end of the line is the winner. the object is to burst your opponent's balloons while keeping yours whole. He or she may also call "fruit basket turnover" and everyone must change seats. Balloon Bust have all players tie one balloon around each of their ankles.Hug Tag this is a cooperative version of "regular" tag. give each group a topic to base their skit on. each player is given the name of a fruit. a player is safe from being tagged only when he or she is hugging another player. for example. This should inspire some interesting means of communication towards a common goal. Human Machines each group acts out a machine with sound effects (i. the remaining members of the group chooses a 'problem' that needs to be solved. Banana Race. typewriter.. a wooden spoon.
north pole. transfer the balloon to the other person. food. sometimes girls will take off shirts and finish relay in bras!!!! any item you are wearing at the time. There is a storyteller who tells a story and mentions every single city name. solar system. wild west) Killer walk around and shake hands. and everyone drops to the floor.everyone is given a card with an animal on it (make sure there are two of every animal) one the count of three everyone makes their animal noise and tries to find their partner. the better!!! (Example: And that is why you can't trust an AZA an inch above the knee. The person who is guessing countinuously says no until the leader points to an object that is black. the NEXT object is the one that the person needs to identify and say. Jerusalem is called out. Animal Match upon entering the room .e. The other people have to hold her/him up. Winner is the one whose icicles from the longest line when laid out end to end. try to move foward as a team. The crazier. one player holds a balloon. Icicle Hunt hide icicles (strings of different lengths). Backlash Relay players pair off and stand back to back with elbows hooked. but they would all have Jerusalem. And if they're not. Every person would have one different name. pairs race to one end. Two people are standing on the same side. Same Letter with each letter of the alphabet try to come up with a male name. we grow apples in Atlanta. female name. Caterpillar Race line up behind each other bent at the waist and holding the ankles of the person in front of you.) Sentence Game Everyone splits up into groups and each group gets a sentence. for example: Denver and Jerusalem. The trick is that each person cannot walk the same walk. when the killer shakes your hand. the bridge goblins eat them.) Yerushalayem Game when everybody walks into the room. about 4 feet apart. if someone slooses the ankle grip. (i. And in the end. counts if you take it off and put it in the line. not the one with the most icicles. is that it?" about many objects. they return and the leader (who know the game) ask "is this it?. Clothes Relay players form teams of four people. Each group must make up a story that ends in that sentence. one person(who knows the game) leaves the room while the rest of the group decides what object that person needs to guess. and place. (the killer adds a tickle when skaking hands) Black Magic need two people who know the game. they each have to be different. and then on the other side there are two people facing them. you hand each person a paper with two cities on it. 3 . So thy gather into a circle and hold hands. without unhooking elkbows and then race back. you must fall to the ground and 'die' others must guess who the killer is. The person who has Denver has to try and sit down and make his/her bum touch the floor. the caterpillar must stop until everyone is intact. without going off the bridge. my wife's name is Angela. A my name is Alfred. Now the point of the game is for the rest of the group to cross this bridge as many times as possible. They are not allowed telling anyone what's on their paper.. They take off articles of clothing and try to see which team can make the longest line out of their clother. "yes that's the object the group picked" play the game till someone figues out how it is done. (ex.Improv each group acts out a skit with different themes. Bridge game There are 4 people acting as the bridge goblins. desert.
another member can call out freeze. the other members that are watching may call out "shoulda said" and the actor that it was called on has to say either the opposite of what he/she meant.If you love me baby smile Everyone sits in a circle. Shoulda Said there is a circle of people with two or three people in the middle. "I love you baby. like toothbrush and basketball. When somebody repeats a movie name. or if they get up and can't find a seat. This is a really fun game! ZIPZAPZOP everyone stands around in a circle and puts their guns together. I could say "that dress would look much better on my pet rat". or something else. they are out of the game. they have to go to another person. and they create a little scene for themselves. then person B must turn to someone and say Zap and they must turn to somebody and say Zop. ass does the fourth person afterwards. smile" and they are not allowed touching the person at all. and if they lose. The person in the middle asks a question. until all three of the members are kicked out and remains the first member doing the scene they started off with. The sport now created is toothbrush basketball. and has to start a completely different and unrelated scene. the person who starts turns to person B and goes. a zap bullet and a zop bullet. Freeze this game usually starts off with two people up on "stage". Movie word game 4 . Zip. and then there's a winner. Then at an ideal moment. But the catch is that one may not hesitate or they will be out of the game. and they have to act it out. as an improvisation. but I just can't smile". an object and a sport. and there may be rallying between two people. They are acting out a scene that the other members have chosen for them. The person in the middle has to go and find a seat. And if the person succeeds. They may make funny faces or whatnot. Sports Broadcaster you take two things. "if you love me baby. There isn't any specific order. It eventually ends up being a competition between two people. and one person goes up to somebody in the group and tries to make them smile by saying. and has a five second limit to do so. The other members give them a subject matter. I say "I love that dress you're wearing!" and somebody calls shoulda said on me. There will be a broadcaster for both. Movie Ball game everyone stands in a circle and bounces a ball to somebody else. The member who called out freeze has go in and take the place (the exact position) of one of the members. and both of the actors have to freeze on their spot. Each gun has three bullets. If the person does not smile or laugh. usually after a minute or two. Now. So the teammates have to play and act it out silently while the broadcasters interpret the game. Then a third person comes in and does the same. Digging game The members sit in a circle of chairs and there is one person standing and does not have a chair. which in turn will leave somebody else in the middle without a chair to ask a question. But before bouncing the ball they must say a name of a movie. you can give them a chocolate bar. And then at any point in their scene. As a prize. like "who has brown hair?" and everyone who does has to get up and switch seats. And of course the other actors in the scene will have not heard your extra comment. a zip bullet. on people you don't know. Space Leap It starts off with one person in the middle. they will reply. or what they were really thinking. For example. the person they made smile moves on. And then the same occurs. The catch is that the people changing seats (this applies to each individual round) cannot move to the seat on either side of them. Then somebody leaps into the scene and starts a completely different scene. This is a great way to "dig" up some information. There will be the offensive team and the defensive team. they cannot return to the seat where they just sat. The scene had to find away to kick out the fourth person and then the scene has to change back to the scene that third person created.
In turn he becomes embarrassed. They run around the circle until they feel like tagging someone. and then it is only the MOO leader who screams the loudest of everyone. or has been a Spark. If you have two brothers. so he does not choose the person the first two times. The MOO leader is the person who is mooing the loudest of them all (in reality there is nobody the first time). Ali Baba And The 40 Thieves Girls line up shoulder to shoulder. and these two girls come out of the circle run in the opposite direction around the circle. the MOO leader screams really loud. the 2nd girl picks up the 2nd action and the leader begins a 3rd action. The idea is to move all around the circle. Now each person in the circle is given a word from the title. to see what people have learned about each other. 3. On the next chant. nobody is supposed to scream EXCEPT for the MOO leader). they become "it". 2. Anyone with black hair. It becomes fun because if you move. When the person comes back in they all switch places. One person goes out of the room and the game is explained to the others.everyone sits in a circle while one person goes out of the room. Then the person outside asks somebody a question. and the first person becomes the MOO leader. 5. So person B comes back in and has three chances to guess who the MOO leader is. So then somebody else goes outside (person B). trying to get back into their spot before the first pair gets there. They have ten minutes to write down ideas about what the person who owns the objects is like. Artifact Game Each person is told ahead of time to bring ten objects with some meaning to them to whatever event you are doing this at. but your neighbour doesn't. Everyone in Guides. The leader begins an action on one chant (such as clapping her hands). Examples: 1. give them a bag with a number on it and get them to carefully place their objects into it. Anyone who lives in _____ Area move one seat clockwise. he is automatically right. "I know what you did last summer". move one seat. 7. This pair is "it". move two seats clockwise. So the first two times. and to try to guess who they are. you can have three people occupying the same chair!! Make sure you have lots of categories so that everyone gets lots of chances to move Circle Tag This game needs lots of space. 6. move one seat clockwise. so he actually has to moo louder than everyone else. The runner on the inside tags a pair of hands. The third time (Everyone is told this while he was outside the first time. When they arrive. Everyone wearing brown shoes. The leader of the game is one of the end girls. It is best if you don't do the guessing until after everyone has had their say. and everyone laughs! This is one of the funniest games possible. Anyone with one brother. The MOO game this is sort of complicated. you sit on her lap! Sometimes. the girl next to the leader picks up the first action. Chairs Everyone gets a chair and sits in a circle. except for two. Anyone over the age of 21. Example: if I have the word "Know" and I am asked what color my hair is.. 4. This would also work as an end of camp game. There is a group of people in a circle. move two seats. If any of them apply to you. 5 . And so on. you move the appropriate number of seats clockwise. If they don't succeed. Everyone pretends to scream. so hear me out. move one seat counterclockwise. of the second round. the 3rd girl in line picks up the first action. What happens is when that person comes back they will be given three chances to figure out who the MOO leader is. I could say. move one seat clockwise. Take the title. Person B is in on it the secret the whole time. Arrange the girls in a circle with everyone holding hands. They have to keep holding hands through this process. On the third try. that on the third time. the leader starts a 2nd. whoever the person says moos the loudest. and end up back where you started. well I know that my hair is the color brown. The whole group chants "Ali Baba and the Forty Thieves" over and over again. They have to decide on a movie title. Then make sure each person gets someone elses bag. The Guider has a list of items she reads out. move one seat. Anyone who is a Spark. and that person has to answer with their word in their sentence. At the next chant..
Everyone forms a circle and stands on their spot. coordination. Mix-Up All stand in a circle. The team with the most points wins. This game makes you EXTREMELY dizzy. they leave the room for a moment. Select one or two persons to be "Dr. Each person can only be the catcher 1 time. stuffed animal.brown hair. pointing in the opposite direction. love Brownies. as well as a stomach muscle exerciser (from all the laughing). by climbing over arms. Points are scored for each trait that isn't also on someone else's list. around bodies. "Dark. (Be nice . and keeping her index finger on the mark. as you've all discovered some pretty interesting things about one another! Cosmic Catch Form a circle. Have 2-4 (or more if you're brave) items to throw (e.Common Link Divide the group into teams of three or four. Once you have gone trough the circle once. the trick is to repeat the sequence and *add* more items so there are several items being thrown at once! Each person has to remember who to throw to and who threw to them. . When they're gone. Each team has to come up with 5-10 different traits that are common to all members in the team -. The last person would throw it back to the starter. IT asks him "How is So and So?". so each person would be throwing to the person who had thrown to them in the previous round. naming either of the 6 . the teams share their common traits with the group. turn around 15 times... Then raise the left hand 2 inches and lower the right hand 2 inches. One girl is in the middle. When a whistle is blown. Anyone who falls into that category must change places with another person in the circle to whom the statement applies. but so does everyone else. Mix-Ups then come in and try to untangle the circle by directing individuals to go under arms. She calls out "I like people who . Before you throw to someone you have to say their name. under legs etc. everyone yells "Dr. Everyone needs a placemarker to stand on .. After this. After a moment. make a mark on the ground (chalk or drawn on the ground). isn't it?" Dizzy Dance Divide the people into their patrols and then line them up (lines spaced about 2 arm's widths away) facing a position 6 metres away. *reverse* the direction of throwing. When the circle is suitably tangled. Mix-Up". etc). rubber spot or even a chalk mark. who then does the same. everyone else does their best to get tangled up. He takes his place in the centre of the players. parallel to the floor.. . neither team would get a point for that trait. holding hands. she must run back (if she can!!) to her line and touch the hand of the next person. and the ability to follow directions. IT suddenly flashes his flashlight on one of the players and asks "Who are your next door neighbours?" And then he flashes the light on the nearby neighbours.tape. The Dr. You may not take a space next to you! Know Your Neighbour This game helps the players learn each other's names and at the same time have some fun. Dr. In front of each line (at the 6m position). knotted bandana. sitting in a circle in the dark. an older brother. Have each person raise his/her left hand and point left index finger to the right. "It" tries to get a spot also and the person who is left in the middle makes the next statement. Mix-Up! Come and fix us!".g. Then have them raise the right hand and hold right index finger on a level with the left finger. After five minutes or so.. etc. I Like People Who. One player is designated to be IT. If the player who was asked the question. can't name both neighbours correctly. been in GS/GG more that 10 years. remark innocently. It's a good 'ice-breaker' for the first night at camp. The first team to get all their girls back is the winner. Koosh ball. without letting go of their neighbours' hands. If he does name them correctly." Suggestions: like camping. etc. her spot is removed.let people know *before* you start the reverse round!) Dark. eat cereal for breakfast. so make sure there is enough room to move around in! All the Guiders who played this ended up on the floor in a heap! This is a very good ice-breaker. Isn't It? Tell the audience that this is a test of intelligence. To make it really interesting. So if two teams listed that everyone in the team wore glasses. the first girl in each line must run as fast as she can to the mark on the ground. he becomes IT. Now ask them to close their eyes.
Then from their handful. I once was really late for school because I locked myself in a garage. monsters. hand them a pencil and card. Then everyone mills around reading others' lists and 1 . Once everyone has chosen their colours.). all players must change seats. I once knitted a scarf on a pair of "legs" from a flamingo lawn ornament. because Denise felt she had a knack for understanding what others are trying to say. use the monthly theme or other word along the left of the card. but if the answer is "Not so good". They move about. on the top half of the paper. Two must be true and one is false. Then have them draw a line to split the page and write three things they would like to learn more about or need help with. the players remain seated. Ask each person to pour themselves a small handful of Smarties. what is your favourite memory? If not. Everyone takes their own paper home with the promise to try to reach out over the summer. people skill. Ask each person to draw a song (no words. IT must give them time to learn the names of their neighbours before they shift. you should number the plates on the back.players. and the most bizarre situations you've ever been in. Name That Song Give each person a plain white paper plate (more sturdy than paper) and have crayons available. Name Acrostics As people arrive to your event. Ask them to write. put up a poster with the following questions on it: Red: If you were a girl member. either past or present. The rest of the group must decide which quirk is false.. Then the plates are passed along while each participant writes the name of the song on a sheet of paper with the corresponding number. ask them to put aside a candy with each of their three most favourite colour. Then make up a definition of your new word which describes you. Mena Mega (NAME GAME) Take the letters in your name (first. "Siende" in this case meant understanding. too. Sometimes we have the other groups guess what it is and others we give them a theme i. whatever works) and scramble them to form a new word.signs up (with name/phone#) asking to learn about items on the top half of their list. three things they are good at (craft skill.. For variation. what got you involved in Guiding as an adult? 7 . Ask them to print their full name in capitals vertically at the left of the card. If he succeeds the one without a spot then becomes IT. last.e.quite often you make a human sculpture. hobby. Note: Until everyone is sure of the names. Mingle Mingle Another ice breaker we've used for younger girls is Mingle . Before passing them out. the name "Denise" can become "siende". If the reply is "OK".basically everyone is slightly bouncing in a group (kind of like a bunch of electrons) saying "mingle mingle mingle" and then a leader calls out a number. For example: I once pulled all the muscles in my knee because I was running around in swimming flippers. You'll get lots of laughs over wrong guesses and funny drawings! Network If you have enough time (this can take awhile). This was a hoot! We played three rounds: personal quirks and idiosyncracies. Which of these do you think is false? :-) Smarties This game is great for a small group of adults who have come together for a training or meeting. trying to find persons whose last names begin with those letters. Quirks Everyone is asked to tell the group three of their personal quirks. We then do something with the last group that gets formed . The group can then share what their new names mean. For example.signs up (with name/phone#) to teach/help others items on the bottom half of their list or 2 . The girls have to get into groups of that number. and rephrasing their words so everyone else can understand. You do this several times. just pictures). this is an activity that could set everyone up to "network" over the summer: Give each person a sheet of newsprint/flip-chart paper and a marker. . While everyone is shifting IT tries to get a seat. pet peeves and dislikes. At the end you go through them one by one.
Note: we used Smarties instead of M&M's because in their manufacture. until the toe-basher succeds in hitting someone's feet before they can call someone else's name. Get everyone to take off their left shoe. This is a GREAT game! In fact. but would like to try someday? Brown: What do you enjoy most about the age group you're currently working with? Pink: If you could go anywhere in the world for free." Leader: (totally sponatneously) "She plays it in the spring and fall!" Everyone: "She plays it in the spring and fall!" Girl 2: "Kooky Carrie kicks the couch. so make sure they participate too! The goal of this game is to learn everyone's name by making up a silly rhyme. This continues on around the circle.. depending on the group size and dynamics. Following around the circle. Leaders have a special role to play in this game. Toilet Paper Quiz Thanks very much to Kathi Sheridan for posting this great idea to the WAGGGS-L Mailing List! 8 ." Everyone: "Bouncy Becky plays ball. Put all the shoes in a pile. until the last girl to introduce herself also has to introduce the entire circle! This is a great way to learn names. The object of the game is then for each player to find the person who has their shoe and reclaim it! The Name Game Sit all the girls in a circle....One person is designated to start in the middle. The toe-basher must then hit the person who's name has been called. everyone repeats it. or they can be "bashed" by the new person in the middle.. trying to remember both parts of everyone's rhyme along the way.. Meanwhile the leaders must quickly think up a second line to ther verse. or a designated person.". where would you go? Then go around the group and have each person tell the group their answers for each of their three coloured Smarties. Blue: Tell us a little about your work (past or present) or schooling. each girl has a chance to make up a silly rhyme about herself. A name is called to start the game. Once she's said her rhyme. One of the girls (or a leader) starts off the game by saying "Hi! My name is. usually by the leader. everyone dives for the pile and grabs a shoe. This recently named person must then name another person. at least 30-40. but can be stopped at any time. The Great Shoe Dive This game works best with lots and lots of players.Yellow: What do you enjoy most about being a Guider? Purple: Tell us a little about your family.".. At "Go!". and sitting next to me is. and so on. The game can last up to half an hour... the person who called it must take his place. The person in the middle is given a rolled-up newspaper or any other harmless "basher". Then the two switch places. M&M's have most probably come in contact with peanuts at some point. Green: Tell us a little about your hobbies and interests outside of Guiding. any shoe. go around the circle again as fast as possible.. Then the girl next to her continues by saying "Hi! My name is. Here is an example: Girl 1: "Bouncy Becky plays ball." Leader: "She holds her toe and then says OUCH!" Everyone: "She holds her toe and then says OUCH!" Proceed around the circle in this fashion. before this person calls a new name.many thanks to my friend Katherine Lariviere from Ottawa Area who sent me this game! Everyone sits in a circle. this is the ONLY icebreaker game I've played where I've actually remembered a good portion of the girls' names afterwards! Toe Bash . Orange: Is there anything you've never done. If the name of the person in the middle is called. The person who was in the middle must call out a name before sitting down again. especially for leaders like myself who have a terrible time remembering more than three things at a time! The Name Jive Sit everyone in a circle.with their legs out towards the center." Everyone: "Kooky Carrie kicks the couch. And the game continues. Once everyone has had a chance to make up a rhyme for themselves.
The object of the game is for the whole group to arrange themselves by age or by shoe size without talking! If you meet in a gym. you can make the game more difficult by making the group arrange themselves as above while staying on one of the painted lines on the floor. She is allowed to take as many steps toward her target as there are letters in the target's name. Place a paper bullseye target or other receptacle at the other end of the playing area. we had Mickey and Minnie Mouse. Note: This could take a LONG time if people take a lot of paper. Hand the hats out randomly to all the participants. the card should now be stuck to the lips of the second player. paper. the next thing she must do is find other cartoon characters (in this case) who belong to her group. Once all the members of a cartoon group have been found. They can only ask each girl one question! 9 . On each hat or headband. This girl then throws the bean bag up into the air and calls out someone's name. The game continues until someone has accumulated enough letters to spell the word "SPUD". she throws the bean bag at her target. At camp. Again I will describe this using the "cartoon" theme. This game works best when adapted to a theme. the first girl in each line takes the coin. she has to drop the coin onto the target. The theme for this camp was "cartoons". At "go". ask everyone to tell one item about themselves for each piece of toilet paper they took. Suck and Blow You will need an ordinary playing card Gather all the players into a circle. the whole Simpson family. and at an event with at least 20-30 people. Gather all the girls together in a standing circle. This girl then becomes the next to stand in the centre of the circle and toss the bag up in the air. except the girl whose name has been called: she grabs the bean bag. If everything works right. she yells "Freeze!" and everyone freezes in their tracks. the group should sit down together and introduce themselves! Wedgie (also known as Bomb Drop) You will need a largeish coin ("loonies" or "twonies" work well) and a paper target for each team. No hands allowed! The first player puts the card against her mouth and sucks air in to "stick" the card in place. If she hits her intended target. that girl picks up a letter "S".Have someone standing with a roll of toilet paper at the entrance to your event/meeting. It is quite a challenge to get the card all they way around the circle. but it's funny! SPUD All you need for this game is a bean bag. which is an annual Pathfinder event held in the Ottawa Area. write down the name of a cartoon character on a piece of paper and pin it to the player's back. The next player presses her lips to the other side of the card: at this point. Ren and Stimpy. aiming for the center! You can have someone to keep score if you like. The goal of the game is to get the playing card all the way around the circle by sucking on it and then blowing it to the next person. Divide your group into teams and have them line up at one end of your playing area. The goal of the game is for the girls to figure out what cartoon characther they are by asking other girls questions. After opening your meeting. and safety pins. and markers. markers. Once she has the bag. wedges it between her bum cheeks. Ask everyone entering to take as many pieces as they will need. the first player blows air out and the second player sucks air in. Pick someone to stand in the centre of the circle with the bean bag. Everyone scatters as far and as fast as they can. Pinky and the Brain. The girl with the bean bag then picks someone to be her "target". Once she has taken as many steps as she is allowed. close enough that everyone touches elbows. For example. This game is perfect for co-ed events with older girls. This game is a hoot! What's Your Age/Shoe Size? This is a silent game. For each player. etc. This is another game that works best with a theme. and shuffles as fast as she can to the target! When she arrives. etc. Switching Hats You will need a hat or headband for every player. spelling the target's name as she goes (don't worry too much about misspellings). try using a campfire log instead! Who Am I? You will need paper. attach a name tag with the name of one of the participants and the name of a cartoon character. The first thing that everyone has to do is find their own hat! Once a girl finds her own hat. I will describe how we played it at a Pathfinder Spring Break Camp.
Each group makes a rabbit in a house by two girls holding hands (the house) and one girl (a rabbit) standing inside. Rabbit Without a House This Brazilian game is best when you have at least 11 people. The girls run in every direction. Muckluck This Inuit game should only be played by older girls. pretending to be cars. Mr. Bear and whisper. Tips . so that each girl has 2 or 3 beans. The object of the game is to figure out who you are.Bear You'll need at lease three peple. Feel free to yell out Spanish words! (Ole! Adios! Burrito! La Cucaracha!) The traffic in Mexico City is very busy & very noisy. Cut out lots of ladybirds on small pieces of card and scatter around the playing area. Guess Who (moderate/icebreaker) Equipment: pieces of paper with names on them. including the one without a house. The person in the middle tries to figure out who has it (other girls are continually faking passing it to confuse her) but the fun part comes in when a girl has the socks and the girl in the centre's back is turned. Bear. horses. fire engines. book characters ) 10 . Pick someone to be "it" (the rabbit without a house) and someone to be the caller. Try to find the other person with similar picture by making the animal sound. The other girl stands in the middle. When the remaining players come back to wake up Mr. Bear furious! He chases them all and tries to catch them before they reach home. This game is great when a theme is incorporated. Any vehicle that is caught moving must pay a fine of 1 bean. The caller yells out "Find a house" and all the rabbits.Animal Sounds The Hares from Norway play this game. The girl in the middle continues to try and find the sock. in flight etc. same number of spots.It helps to get the girls into the spirit if the Guider makes lots of traffic noise. when she does find it she can use any means nescessary to get it (ie tackling is permitted) and if she gets it the girl who lost it to her is in the middle. When everyone has been caught. Everyone tagged by the bear before reaching home becomes Mr. donkey carts. etc. ARE YOU AWAKE?" This makes Mr. "Mr. At the end of the game. The rabbit left without a house becomes it. Animal sounds: 2 groups. They go back to the den with Mr. which is the safe place. scatter matching pairs of ladybirds e. Bear. ladybird fly away home" before starting the hunt. Each team is given the same number of beans. same red colour. have to run to find another house. "MR. trucks. Bear's cubs. The players can only answer yes or no. the cubs help Mr. Bear picks someone else to take his place. BEAR. One person is Mr. Everyone goes around and asks the other players questions. Mexican Traffic Police Divide the girls into teams. Alternatively. He is trying to sleep in his den. same yellow color. One girl (or Guider) is the Traffic Police Officer. Sing "Ladybird. When the Police Officer holds up her hand. the teams count their beans & the team with the most beans is the winner. buses. Hunt the Ladybird The Ladybirds from Ireland play "Hunt The Ladybird". Then the sock is passed under the knees around the circle. are you awake?" Mr. All the girls except one sit in a tight circle with their knees drawn up. One set of pictures per group. Girls hunt for them and bring them home. The other players sneak up to Mr. (ex. You need 2 socks and a bunch of girls (10-15 is perfect). a nibbled leaf. Bear pretends not to hear them. Then the players yell. Bear. The traffic police officer can catch more girls off guard if she varies the length of time the traffic is allowed to move. a place for "home". and the bear's den. One sock is stuffed inside the other so you have ball at the toe of the sock.g. Bear catch them. cartoon characters. she can whap the girl with the socks on the butt or legs. When the card is found Ladybird then tries to find whoever has the matching card. A sudden stop will catch more vehicles! Mr. depending on how many girls per team. Bear again. picture of animals two of each. all the traffic must stop. Divide the others into groups of three. tape Each player needs a name taped to their back.
After you’ve done Cheeky-Cheeky and the movement has gone down the line then do nosey. Each time add more lipstick to your finger tips without them noticing.. Divide the large group into smaller groups by means of colour of clothing. eary-eary. After that do chiny-chiny." The leader raises one arm and then the other saying "John..John. you may want to pick a few helpers for this icebreaker game. John. this helps them to find the person that they would like to stand next to. Have all participants line up in a straight line. my name is Al". Give them an example by lightly pinching the persons cheek on the right of you and say “CheekyCheeky”. Once demonstrated start out with Cheeky-Cheeky but this time behind your back you have lipstick that you put on your fingertips. "Hi Al. John. The leader begins to meet people by shuffling like a train across the circle. break them into groups quickly etc.. Idea is for the entire group to be joined at the end of the game. nosey. The helpers will all have a small tube of lipstick in their pocket or hidden in their hands before the game starts. small washablegrease pencil or markers Players: Small to large groups Depending on the number of participants. side by side. Pompadour (cooperative/icebreaker) Equipment: Name tags Players must find another player with at least four letters in their name that are the same. By asking questions to the other people that can be only answered "yes" or "no". The person facing the leader returns with. he must figure out who is on his back. Cheeky-Cheeky Required: Lipstick. Have them get into these groups. "Hi. In the process the person next to you should end up with 11 .. Join hands. and walk around backwards. birthdays or counting to group them together. hold hands in one long line and then roll from one end to the other into a "jelly roll" and sit down. or are difficult to assemble quickly.. John. This can be used when you need to explain something . Tell them that you’re playing the Cheeky-Cheeky game and everyone is to repeat what you do but must not move. All you need to do is yell "jelly roll". John." The leader turns and John now holds on to the back of Al and both shuffle out across the circle.Jelly Roll (icebreaker) This game is ideal for groups that either don't feel completely comfortable with one another. Keep repeating until everyone has joined the circle. You should be at the beginning of the line. my name is John. Name Train (moderate/circle/icebreaker) The players form one circle. where they bend over and grab their ankles. If they bump another player then they must introduce themselves by sticking their head between their legs and shaking the other player's hand.John. Who am I? (moderate/icebreaker) Each person has pinned on his back a picture or name of a famous person. They can pretend at the last minute that they decide to join in the game. instruct them that they have to look forward and they can’t turn their heads. The leader will say to the player for example. stopping when he or she comes face to face with a player. Quack (icebreaker) This game is played in the same formation as jamaquacks. Note to them that that person is to do the same and then the next person all the way down the line until it reaches the end.. The group forms a circle and about six players are chosen to go into the middle of the circle. heady-heady and right eary-eary.
The team players are to circle around the mummy and pass the toilet paper to each other while wrapping the mummy in it. food coloring and winter weather Players: Small to large groups Make up several ice cubes trays with food coloring in water. The next person in line is to laugh HA HA (two times). Please send in your ideas of award names and even pictures of your groups playing these games. toothpick and index card Players: Small to large groups Give each participant a piece of bubble gum to chew. a few other people should end up with lipstick on their faces also. Gum Art Required: Bubble gum. The first team to complete the task wins. The person with the best and most creative design is the winner. The person to find the most colored ice cubes is the winner. You can choose to have two packs of gum per team so that they would have to go around twice.lipstick all over their face. like “most ingenious”. They will have 5 minutes to complete the game. the first person in each team is to put on the garden gloves. and then pass the gloves to the next person. King Boe Boe’s Ring Required: Vaseline or mayonnaise (or anything mushy). stool and blindfolds Players: Small to medium groups From the group select a number of persons that you would like to play this game. Each team will receive one pair of new garden gloves and one pack of gum (5 pieces per pack). wins. pull out a piece. chair. The leader of the group will be the judge and decide which team has created the best mummy design. Have some one (preferably a man) that has a very ugly toe. packs of gum Players: Small to large groups Set up teams of five. The first person in line is to laugh one HA. Ha Ha Players: Small to large groups Teams competing lay down side by side on floor or ground. chew it. place gum on index card and then design something on index card using only the toothpick as a tool (No Hands). On go. The last one to giggle. The first person lays back of hand on next persons stomach and that person lays back of hand on the stomach of the next to him and so on. sit on the chair with his foot on the stool. Pick a person that is a good sport to stand next to. Submitted by Amy Sandison. toothpick and index card. GoTel Ministries Gum Game Required: Clean garden gloves. distribute into search area. Ice Cube Hunt Required: Ice cubes. And so on. If you have quite a few players you can have several categories of winners. Send them outside. open the package of gum. One person on each team will be the mummy and each team will be given 2 rolls of toilet paper. 12 . The third person is HA HA HA. Any person that breaks out into a giggle is out of the game and must get up and the hole is filled in. Allow them 10 minutes to chew the gum. Once you have made ice cubes. “most creative” and of course the “What is that?” award. If you’ve planted helpers in the line. Dress the Mummy Required: Rolls of toilet paper Players: Small to large groups Set up teams with 2-4 players on each team. unwrap it.
The blindfold is now taken off and the person sees the toe and thinks that he/she has kissed this ugly toe. Eyes closed. One person is Goofy. faces all to the right. Then you are so close that it is pretty easy to sit. Similarities People sit in a circle on chairs. The other players must be locked away so that they have no clue as to what is happening. "I have a sister". the rest stays seated. Everybody has a chair except one person in the middle. you first walk in a circle. let them open their eyes and try to unravel the knot. Lay them all in a tray for viewers to see and have participants pass tray around. They are asked to bow before the king in respect (keeping hands behind). So they invented this new way of sitting. because people actually touch. and one person remains. The king then puts his hand behind him leaving the toe as the visible object that has been kissed. When you meet someone. He/she will laugh at himself.. (Make sure that you keep adding more Vaseline to the finger as it will be kissed off. The last person usually does not know what is happening. They wanted to take a break but the fields were wet. you like this. Tadam Tadadadadam. or even "I have two eyes". so now you hold the middle. Then you get less shy and hold the shoulders of the person in front of you. Everybody stands in a small circle. Remove tray from sight and have participant’s list what was on tray. This person now asks the next question. It must stay behind him as long as he/she is approaching the king.. Who knows the story ? Mail me ! Uh. Memory Game Required: Subjects for memory. Now all right hands seek a fist. Now the trick is to start walking in a circle ! In 1978 2500 people managed. The person who was in the middle will try to sit on one of the chairs. also make sure that enough is on the toe) Continue with the next person until all have come in. Goofy ? Eyes closed. Let him bend the thumb and you put it on the jointed area. you shake hands and both say: Goofy ??? If the other stays 13 . people get very close here. Do not tell the person what has happened but encourage the person to watch and see what has happened. tray. but nobody knows who.. You may tell him or her if you choose to. they will hear the laughs and will be curious and anxious to come in. He really wants to sit ! So this person names a property like "I have black trousers". All people who can say that too have to change seats. You then invite one of the persons that have already been blindfolded to come in with his/her hands behind him. They bow as to kiss the king ring and the king puts his finger out so that the person kisses the finger instead of the toe. People walk around in a limited area. limited area..Put some mayonnaise or Vaseline on his thumb. you walk on this way. Polonaise. Good for the group process. You also put some on the big toe that is on the stool. and they have to cooperate and listen to each other. Then they slowly sat down on each others knees. Take them very close to the king where they can actually kneel right in front of the toe that has the mayonnaise or Vaseline on it. make a fist of your left hand.. If everybody is connected.. You can give extra points or break ties by asking specific questions like what flavor sucker and so on. But hey. paper and pencil Players: Small groups Pick a subject like foods you would eat or crave. Whilst humming a soldiers marching song they got into a circle. on a Spielfest (Gameparty) in Essen (Germany). Queen Eugenie The big army of Queen Eugenie was marching to a distant war. It seems to be more easy to sit on the knees than on the hips/lap. Hands in the air. "I live in Amsterdam".shoulders of the person one step further. But to keep sitting during the walk. The person that lists the most objects is the winner. Gordian knot The name refers to some ancient story. No one in the room is to tell them anything. A variation by Mark: whilst humming this silly song.
and throw it away in someone else's direction. Now the next person has the problem ! Famous couples Make name tags of famous pairs (each name separate) (they can be any type pair). One person from each group crawls up to the tarp and puts their nose up to it. Now someone takes a deck of cards and turns the upper card. His task is now to spoil that person. It is lots of fun. the boys quickly have to find a girl.he has to leave. When it is ‘hearts’ everybody with hearts moves one chair to the right. Pull it with both hands from your face. But to be sure.silent. however the other person may only answer yes or no! The first pair to find each other wins. place one name on his/her back. After turning some cards. diamonds. bringing tea. The person cannot see his own name. Have the group stand in a line and wrap their arms around the waist of the person in front. you have to use all your strength to get rid of it. Aroud them the boys dance. You can name the creature just formed any animal you want. (For some age groups this can be too confrontational) Piling with cards (for in the evening) People sit ina circle on strong chairs or benches. One girl is also send out for the next round. the piles can get quite high ! (if you have somebody on your lap you cannot move) Chase Your Tail A children's game that is fun for all ages. club or spades. When the music stops. they may ask questions about the person on their back (real person/character. If that chair is occupied you sit carefully on this persons lap. male/female. plus it gets everyone energized. The leaders drop the tarp and the two people must shout out the other person's name.etc). A great warm up activity. without letting this person know. and there is one more boy than there are girls. Everybody gets a card from a game of cards. the boys dance around the girls (or the other way round). As group arrives. carrying luggage etc. What happens then ? Dunno. Animal sounds add to the fun. not each of them!). One will be left . Leaders hold up a tarp so that the two groups are unable to see each other (hence the name no see em's). a bandana tucked into the belt or waistband. In the center the girls dance with the music. When this happens the head becomes the new tail and the second in line becomes the head. (s)he is Goofy. 14 . and remember whether it is hearts. and form a growing line ? Alien An Alien is amongst us ! You can't see it but it likes to suck itself onto peoples face ! Very extremely dangerous of course ! So when the alien is on you. Living chairdance (I bet there is a better name in English) In stead of dancing around chairs. married/not. The last person in line dons the "tail". Like. check again: Goofy ? If Goofy remains silent you have found him. The object of the game is for the head to capture the tail (grab the bandana). The person who says the correct name first takes the other person to their team. Larger groups can form more than one animal and each animal can chase its own tail or the tail of another animal. A longer icebreaker is ‘Secret Friend’ Every participant gets a note with the name of one other participant.. Maybe you hold hands with Goofy. While they are mingling. No See Em's (icebreaker) Equipment: tarp and blanket Group is divided in half (no. People in the middle of the line can decide to help either the head or the tail and can switch allegiance at will.
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