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Football-Offense Spread Playbook

Football-Offense Spread Playbook

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Published by Paul Riggan

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Published by: Paul Riggan on May 31, 2012
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01/16/2013

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Sections

  • Zone To Runs
  • Zone Away Runs
  • Pass Game

Offensive Playbook

Page 1

Table of Contents
Page -- Procedures Page -- Formations Page -- Formation Tags Page -- Formation Shifts Page -- Motions Page -- Option Series Page -- Zone Series Page -- Trap Series Page -- Play Action Pass Series Page -- Sprint Out Series Page -- Sceen Series Page -- Quick Package Page -- Gadgets Page -- Glossary

Page 2

Procedures
Position Identification Play Series Personnel Groups Huddle Communication

Page 3

3 WR(X. and 2 WR (X. Z. Y) Money = 5 WR (X. Y. Y). W.Position Identification: R = Running Back F = Full Back H = Heavy Back Y = Tight End X = Split End Z = Slot W = Split End 2 U = Tight End 2 QB = Quarterback Personnel Groups: Pro = 2 Backs(R. 2 WR (X. 4 WR(X. U) Tight = 1 Backs (R). Y. Z) Spread = 1 Back(R). H). Y. Z. W) Heavy = 3 Backs(R. F. Z) Series Identification: The number identified in the play call indicates the type of play which is called.F). 2 Tight Ends (U. 0 = Quarterback run plays 10 = R-Back run plays 20 = F-Back run plays 30 = WR run plays 40 = Play-action pass plays 50 = Sprint out pass plays 60 = Quick pass plays 70 = Screen plays 80 = Drop-back pass plays 90 = Whoa! plays Page 4 .

X: The X receiver is a our truest receiver. W: The W receiver is a our 2nd X wide receiver. The QB will be prepared mentally and physically on the field or he will not play. Z: The Z receiver is most closely related to a running back. but will be asked to block more often as we he will usually be on the frontside of the runs. execute the plays. He is one the quickest skill players. and pass protect. Page 5 . he will be a blocker. smart. Typically the Z receiver will be involved in the offense by receiving handoffs on sweeps and pitches on the option. The X will also need to be able to block corners. We bring the H in the game to add a sixth and seventh blocker for our run plays. will get the most touches in the offense. He will also need to be able to be a solid receiver and good blocker. but also have the ability to get to the edge and make defenders miss. Y: The Y receiver is our strongest blocker of the receivers. He will be asked to check out of potentially bad plays and into the better ones. we are asking to have a 2nd Y. The H's primary responsibility is blocking. He needs to be athletic like a running back. Half-back: The H-back is most closely related to the F. The W needs to possess similar skills sets as the X. The F-back will be asked to perform several tasks.Position Explanations Quarterback: The QB in this offense has to be athletic. Full Back: The F-back is one of our hybrid players. yet he will receive very few touches. Number one. The X will be counted on to make the catch when the ball is thrown his way. Running Back: The R-back will be the true running back in this offense. along with the QB. yet he will typically align split out from the LOS (as a WR). and tough. pass. He needs to possess the agility to run great routes and have excellent hands. When the U is in the game. He needs to possess similiar skills as the X. he will be asked to lead block. He. He will have to make reads in the pass game and in the option game. The Z receiver will have to be a receiver as well though and must have strong routerunning ability as well as good hands. There will be a number of times the F-back will also be given the ball on handoffs and occassionally asked to run routes in the passing game. handoff. He at times will also be asked to align closer to the OL and will need to block linebackers and occassionally a DL. The Y will need to have great hands and possess strong route running skills as well. therefore he needs to possess those skill sets. open-field block. kick-out. but skilled like a guard. U: The U is our 2nd Y. and OLB's with stalks and cracks. safeties. The QB will be expected to call the plays. and run. The R needs to be able to run between the tackles with authority.

Each hole will be assigned a number. The first number tells us what series the play is being called from. Even numbers to the right and odd numbers to the left. where the R-back is receiving a handoff 14 . This numbering system will alert us of two things. 0 7 LTE 5 LT 3 LG 1 C 2 RG 4 RT 6 RTE 8 7 Hole = Outside leg of the left TE to sideline 5 Hole = Inside leg of the left TE to outside leg of left tackle 3 Hole = Inside leg of the left tackle to the outside leg of the left guard 1 hole = Inside leg of the left guard to the left leg of the center 0 hole = Midline of the center 2 hole = Right leg of the center to the inside leg of the right guard 4 hole = Outside leg of the right guard to the inside leg of the right tackle 6 hole = Inside leg of the right tackle to the inside leg of the left TE 8 hole = Outside leg of the TE tothe sideline We will identify a play using a numbering system. The second number will alert us to where the ball is being run to or play-actioned to. Meaning we will identify holes and plays based on a numbering system which is paired up with the left and right sides of the offensive line.Hole Identification: We are a left and right side offense.4 alerts that we are attacking the hole between the outside leg of the RG and the inside leg of the RT Page 6 .1 alerts us that it is a teen series play. Example: 14 14 .

come in to the middle of the huddle. directly behind ball. The U will replace the F's postion.Huddle: C sets up huddle 5-6 yards from ball. Personnel Adjustments: Spread: Everyone who remains in the game stays the same. Heavy: Everyone who remains in the game stays the same. by putting hands up shouting "HUDDLE-HUDDLE-HUDDLE" OL: Shoulder to shoulder. Z will need to close his side of the circle by stepping up an turning slightly in. The W will replace the F's position in the huddle. Say "Ready" everyone else says "Score" and sprint to your alignment. The W will replace the R's position in the huddle. Tight: Eveyone who remains in the game stays the same. closing his side of the circle. After the QB enters the huddle. X. say "NOW" (everyone stops talking and listens) and take a knee. Call the formation. F. R facing the C. and snap count once (C. The tackle to our sideline will need to do the same once the QB enters the huddle and takes a knee. and any receivers leave now and sprint to the LOS). huddle forms as seen below leaving an opening for the QB to come and make play call in center. F always will align facing the LG. X will align next to the LT. Which ever tackle is away from our sideline during the series. will need to step up and turn in slightly to close the his side of the circle. Z: Form a second row facing the OL. play and the snap count a second time. at the same alignment as you would be at the LOS. Z facing the RT. Page 7 . and U will replace the F's position. This allows you to break the huddle turn around and sprint to you position. Leave about 2 yards for the QB to come inside the middle of the circle. Y. QB: Get signals and play from the OC. LT X LG F C RG RT QB R Y Z This huddle is with the Pro personnel Center: Forms the huddle 5-6 yards from the ball. play. Call the formation. Money: Everyone who remains in the game stays the same. Y facing the RG. R. The H will replace the Z's position.

Basically we are reading the defense pre-snap. Green 15. Quarterback will intiate the beginning of the play by calling "color & number/word.The ball will be snapped on "Hike." Quarterback will then pause and give a non-verbal cue (leg raise) to the center. then all positions need to get into the go-stance (stance a player is in right before the ball is snapped) immediately upon arriving at the L." :06 Rule Every position with in the offense will go through a pre-play procedure." 2. Gold 27. These six seconds are the most important of any play. Page 8 . On One -. 3.The ball will be snapped on the first sound the quarterback gives. On First Sound -.S.O. Set-Hike-Hike" and ball is not snapped." and then repeat it. After the huddle breaks we all sprint to our alignment now. This is known as the six-second rule.S. when the quarterback says "Hike" no one comes out of the stance. Ideally the defense jumps. All players will go through normal procedures as if the snap count was on one. It is the time after the play is called and before the play is executed. On Silent Count -." 4." Example: "Green 15.O.. If the defense does not jump the quarterback will check with the sideline for whether to audible or call the timeout. The quarterback may also use hand signals to communicate. Quarterback will make all verbal calls. If this snap count is given. Example: "Green-11" and ball is snapped on "Green. Post-play call procedure 1."No play" is just as it sounds. Quarterback will pause. The quarterback will go through the intial cadenance with "color & number/word. All positions need to get to their readystance (stance players are in prior to the ready for play signal from the QB) and begin their :06 rule." 3. Example: "Gold 27. Set-Hike" and ball is snapped on "Hike.Players will get to the L. These colors and numbers can either be live or dummy words.Communication and Line of Scrimmage Procedure "Communication is the key to success and efficiency. then either give the silent snap count signal or continue through the cadence. as with the procedure above. 2. which allows the player to be prepared and play fast. Each position will have a simple checklist they will work making the most of this six seconds. No Play -. Center will then snap the ball on and shout "Hike. Snap Counts 1.

"Black" -. & Easy Change Throughout a game we may need to change the play. There are couple of ways we can do this. Black 12. When the quarterback uses the color in the cadenance then the offense will relax and listen to the following numbers as the new play is given. we run into a bind with a audible system.. If the play needs to have a play word added.Audible Communiucation: Hot Colors. Red 61 Denver" he is telling the offense that we are running 61 Now. We can also change an entire player with easy change.. 2. We have to be able to change the play at any point in the game. meaning when you hear this color there is a change associated with the play called.. The quarterback will start his cadenance and the number given will indicate to which side the play will be run. the QB comes to the LOS and says "Red 61 Denver. The quarterback will have the ability to do this at any time unless th situation dictates otherwise.Each week we will use a color as our play changer. Again "Black" flips the play." then that alerts the offense that playside has not been determined. Let's say the color is red. Don't worry about giving it away the other team will never figure it out. and the Quarterback says "Black 12. The quarterback says "Red 11. if the quarterback calls "Giraffe-Check. For example. If in the play called ends with a "check. We have to say now because 61 may also be a slant. For example if we have called 18 Falcon..Black alerts the offense to flip the play as called. Easy Check: 1. Check System: 1. The main way we will do this is to use hot colors. Hot Colors: 1. which is explained below. The other way we can do this is with t Check system. Green 6" will now indicate that the play is going to be 6 Giraffe. Check with me. The play will then be carried out on the snap count given. For example. All audibles will be run on one... the quarterback can do that. Red 11. If the QB says "Easy. "Color of the Week" -. The QB will not use black in any other way. Esay." then the play changes automatically to 17 Falcon. We have to remember now that "Easy" will be an audible." This tells the offense that the play has been changed to 11 Gorilla and to run that play on one." the will change the play with the hot colors. therfore we have to have another way to check. Page 9 . This includes when the snap count is on first sound. etc." as the play then the offense will get to the LOS knowing that they are running Giraffe to either the 6-hole or 7-hole. speed out. a hitch. once the play is changed. and not to move out of stance. "Green 6.

Formations System Explanation 2-Back Formations 1-Back Formations 0-Back Formations Tags Page 10 .

formations are created with a few short words in each play call. alerts the rest of the skill players of the formation. W. If we want to place the QB under center. . Each position has their own words to put them in the positions below. X is listening to the formation words for which side of the ball he will align to. . X Z Z QB R F Z Z Y Shotgun vs. IF he hears a "L" word he goes to the right. Undercenter: We will assume we are going to align in a shotgun formation unless otherwise told. The word used to position the Z. There are four basic spots in the formation that positons can align in (excluding the absolutes and the backs in the backfield).The X Receiver needs to go away from the strength. (Ex: "Right" = Y aligns to the right) Basic Concept As we said at the top of the page. (Ex: "Right" = Right side is strength) . Page 11 . The X and Y can be moved but their alignments are slightly different. but these are the four positions they will align to. Z. Our system is designed so that each position only has to learn a few key words to know where to line up in our formations. Each position only has to learn a few words that apply to their position. or U. There are a few absolutes with in this system. R.Formation System: Our formation system is designed to keep things as simple as possible to improve execution of the plays. The four spots shown below with the Z.The Y Receiver needs to go with the strength of the formation.The formation words will always indicate the strength of the formation. we will tag the formation with the "under" tag. These four spots are can be aligned with the F. (Ex: "Right" = X aligns to the left) .The Z Receiver will typically be the strength indicator of the formation as well as the position we move within the formation on a regular basis. IF he hears a "R" word he goes to the left.

2-Back Formations: - In the 2-back formations we are aligning two-backs in the backfield. If we are in shotgun our base alignment for the two backs will be split next to the Quarterback. The F will align to the strength directly behind the Guard, 5 yards away from the LOS. The R will align away from the strength, directly behind the Guard, 5 yards away from the LOS. There will not be a formation word to align us this way, it is automatic unless otherwise called. - If we are under center, then the two backs will align in an I formation directly behind the quarterback. The Fback will be 3 yards from the Center, the R-back will be 6 yards from the Center.

Right

X QB

Z

Y

R

F

Right

X QB F R Z

Y

Page 12

- The F-Back can align in two places in our 2-back formations. By calling either King or Queen we move the Fback, and the F-back only. - King = F-back aligns to the strength of the formation, in the gap between the Guard & Tackle, 3 yards from LOS whether we are in shotgun or under center - Queen = F-back aligns away from the strength of the formation, in the gap between the Guard & Tackle, 3 yards from the LOS whether we are in shotgun or under center.

King Right-Under

X QB F R Z

Y

King Right

X Z F R QB

Y

Queen Right-Under X QB F R Z Y

Queen Right

X Z F R QB

Y

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- The R-Back can align in two places in our 2-back formations. By calling either Strong or Weak we move the Rback, and the R-back only. - Strong = R-back aligns to the strength of the formation, in the gap between the Guard & Tackle, 3 yards from LOS whether we are in shotgun or under center - Weak = R-back aligns away from the strength of the formation, in gap between the Guard & Tackle, 3 3 yards from the LOS whether we are in shotgun or under center.

Strong Right-Under

X QB F R Z

Y

Strong Right

X Z R QB F

Y

Weak Right-Under

X QB R F Z

Y

Weak Right

X Z R QB F

Y

Page 14

He will split the difference between the EMLOS and the X receiver." "Los.Z-Receiver can align in four places in all of our formations. then Z is always the widest. off the LOS.Ros = Z will align on the left side of the formation. (Row = Right Wing) ." and "Rog" for right side strengths and "Left. IF he is the widest receiver he splits to the numbers." "Ros." and "Log" for left side strengths." "Low. Right X QB F R Z Y X Z QB Y R F Row X QB F Z Y X Z QB Y R R F Ros X Z Y QB F R X Z QB Y R F Rog X Z Y QB F R X Z QB Y R F Page 15 . off the LOS.Row = Z will align on the right side of the formation. then Z is always the widest. The words Z needs to know are "Right. IF he is the widest receiver he splits to the numbers." "Row.. . The wing alignment is finger-tip to finger-tip. off the LOS. He will split the distance between the widest receiver and the EMLOS. If there is a third receiver to his side he aligns as #2.Right = Z will align on right side of the formation. If there is a second wing. He will split in a wing alignment off the EMLOS. If there is a third receiver to his side he aligns as #2. (Ros = Right Slot) . If there is a second wing. off the LOS. He will split in a wing alignment off the EMLOS. . splitting the distance between #1 & #3.Rog = Z will align on the left side of the formation. splitting the distance between #1 & #3.

He will split in a wing alignment off the EMLOS. If there is a second wing. Same rules of alignment apply as they do for Rog." "Los.Los = Z will align on the right side of the formation.Left = Z will align on left side of the formation.Low = Z will align on the left side of the formation. off the LOS.Z-Receiver can align in four places in our 2-back formations. ." "Ros. off the LOS. He will split in a wing alignment off the EMLOS. Left Y Z X QB F R Y Z QB X F R Low Y Z QB F X Y Z QB X F R R Los Y QB F R Z X Y Z QB X F R Log Y QB F R Z X Y Z F QB R X Page 16 ." and "Rog" for right side strengths and "Left. off the LOS. If there is a second wing. Z is always the widest." and "Log" for left side strengths. . He will split to the numbers on the field. Same rules of alignment apply as they do for Right. .Log = Z will align on the right side of the formation.. off the LOS. He will split the difference between the EMLOS and the X receiver. just with the strength to the Left." "Low.All of the words that begin with the letter "L" the Z-Receiver will align the same as their R counterpart. Z is always the widest. The words Z needs to know are "Right." "Row. (Row = Right Wing) . (Ros = Right Slot) .

F-Back Alignments: The F-back alignments are designated with four letters. X F R QB Z Y Right C: This aligns the F-back to the right of the formation in a wing off the EMLOS.One-back formations: In these formations. If there is a second wing." "B." & "D. IF there are 3 receivers to this side (wings don't count). splitting the distance between widest receiver and the EMLOS. then the F will align at the midway point between the EMLOS & # 2. splitting the distance between the widest receiver & the EMLOS. The back in the backfield will align with his normal strength alignment. The base formation rules apply here as well." The F-back formation ID's work left to right across the formation. there will only be one back in the backfield with the QB. If the F is the widest receiver. X QB R Right D: This aligns the F-back to the right of the formation. in regards to the Receiver alignments when no formation word is provided. If there is a second wing. F is the tightest to the EMLOS. Remember we can move any position to any part of a formation with the position only having to know a few words. "A. split to the numbers. X F R QB Z Y Right B: This aligns the F-back to the left of the formation in a wing off the EMLOS. If the F is the widest receiver. at a depth of 5 yards." "C. Right A: This aligns the F-back to the left of the formation. F Z Y X F QB Y Z R Page 17 . then the F will align at the midway point between the EMLOS & # 2. IF there are 3 receivers to this side (wings don't count). split to the numbers. F is the tightest to the EMLOS.

IF there are 3 receivers to this side (wings don't count).One-back formations: R-Back Alignments: The R-back alignments are designated with four animal words. then the R will align at the midway point between the EMLOS & # 2. split to the numbers." "Bat. X QB F Rog Dog: This aligns the R-back to the right of the formation. If the R is the widest receiver. then the R will align at the midway point between the EMLOS & # 2. then R is the closest to the EMLOS. "Ant. R Z Y X Z QB R Y F F Page 18 . split to the numbers. If there is a second wing. If there is a 2nd wing. splitting the distance between widest receiver and the EMLOS. IF there are 3 receivers to this side (wings don't count). Y Z R QB X F Right Cat: This aligns the R-back to the right of the formation in a wing off the EMLOS. If the R is the widest receiver." The R-back's alignments work from left to right of the formation." "Cat." & "Dog. Right Ant: This aligns the R-back to the left of the formation. X R QB F Z Y Left Bat: This aligns the R-back to the left of the formation in a wing off the EMLOS. then R is the closest to the EMLOS. splitting the distance between the widest receiver & the EMLOS.

in a wing off the EMLOS. X W QB Z Y R Los Cary : This aligns the W to the right of the formation. If the W is the widest receiver to his side he must be on the LOS. If the W is the widest receiver to his side he must be on the LOS. splitting the distance between the widest receiver and the EMLOS. IF there are 3 receivers to this side (wings don't count)." "Cary. Right Ann: This aligns the W to the left of the formation. W is the closest to the LOS. "Ann. then the W will align at the midway point between the EMLOS & # 2. W is the closest to the LOS. splitting the distance between the widest receiver and the EMLOS. If there is a second wing. The W-receiver's alignments are labled working left to right across the formation. W aligns in a wing off the EMLOS." The W-receiver may be on the LOS or off LOS depending upon who is on his side. then the W will align at the midway point between the EMLOS & # 2.One-back formations: W-Receiver Alignments: The W-Receiver alignments are designated with four words." "Beth. X W QB Z Y R Right Beth: This aligns the W to the left of the formation." & "Daisy. Y QB W Z X R Row Daisy: This aligns the W to the left of the formation. X Z R QB F W Y Page 19 . IF there are 3 receivers to this side (wings don't count). If there is a second wing.

U is the closest to the LOS." "Ben. then split the distance between #2 & the EMLOS. X U QB Z Y R Right Ben: This aligns the U to the left of the formation. "Al. X U QB Z Y R Los Carl : This aligns the U to the right of the formation. If there are 3 receivers (wings don't count). Right Al: This aligns the U to the left of the formation.One-back formations: U-Receiver Alignments: The U-Receiver alignments are designated with four words. U aligns in a wing off the EMLOS. If the U is the widest receiver to his side he must be on the LOS. in a wing off the EMLOS. splitting the distance between the X and the EMLOS. Y QB U Z X R Row Dan: This aligns the U to the right of the formation. If the U is the widest receiver to his side he must be on the LOS." "Carl. U splits to a distance of 6 yard from the EMLOS or if there is a wider receiver split to the middle between the widest receiver and the EMLOS. U is the closest to the LOS. If there is a second wing. If there are 3 receivers (wings don't count). then U aligns splitting the distance between #2 & the EMLOS." & "Dan." The U-receiver may be on the LOS or off LOS depending upon who is on his side. The U-receiver's alignments will be labled left to right of the formation. If there is a second wing. F X Z QB U Y R Page 20 .

Y H QB F X R F Page 21 . If there is a second wing." & "Lap. The "L" words put him on the left. Note there is no Z in the personnel group yet we still have an "R" word to determine a strength call. Because the Hback may replace the Z in the personnel group. H becomes the tightest to the EMLOS (this overrides the R & F rules). Y F H QB X R Lap D: This aligns the H to the left of the formation in the gap between the Guard and Tackle. in a wing off the EMLOS. and their formation word will be used as the strength identifiers. H will be at a depth of three yards. "Rip. X H R QB F Y Liz C : This aligns the H to the left of the formation. Rip: This aligns the H to the right of the formation in a wing alignment off of the EMLOS. in the backfield. Therefore the H-back will move in the formation with "L" & "R" words." The H-back will always be off the LOS. If there is a second wing. X H R QB F Y Rap: This aligns the H to the right of the formation in the gap between the Guard and Tackle. we will lose our strength identifier. H-Back Alignments: The H-Back alignments are designated with four words. H is the closest to the EMLOS. H will be at a depth of 3 yards. The "R" words puts him on the right." "Liz.H-back formations: There are certain formations and packages that we want to have an extra blocker in the game." "Rap.

He will align next to the right tackle using the OL split distance of 2 feet. If there is not wider receiver." "Ringo. X Y Z R QB F Low Lucky: This aligns the Y to the left of the formation. Y splits to 5 yards from the EMLOS. Y Z QB F R Log Lay: This aligns the Y to the left of the formation. He splits the distance between the widest receiver and the EMLOS. The "R" words puts him on the right. If we want Z to align in a "Right" or "Left" formation and we have using a Y formation word. Or if there is a wider receiver then he splits the distance between the him and the EMLOS. F Y Z R QB F X X Page 22 . we will not say Right or Left. splitting out to a distance of 5 yards from the EMLOS." & "Lucky." The Y-receiver goes with the strength of the formation. Ray: This aligns the Y to the right of the formation.One-back formations: Y-Receiver Alignments: There are times when we will want to adjust how far the Y-Receiver is from the EMLOS. "Ray. in a three point stance. He will align next to the right tackle using the OL split distance of 2 feet. the Z will just know to align in that manner." "Lay. X Y Z R QB F Ringo: This aligns the Y to the right of the formation. When this occurs we will use four words. The "L" words put him on the left. at the LOS. at the LOS.

Empty Formations: Our empty formations are formations where there are no backs in the backfield. The formations below are a few examples. There are potentially more alignments then below. yet the all rules still apply. These formations will have use three formation words for us to align. Right Ant Daisy Ray B Dog X R QB Y W Z X F Y R Z QB Left Ann Dan Y Z W QB X Z W Lay Ann Cary-On U Y U X QB Left Ant B Y Z R X F QB Page 23 .

Lex Cat Y R QB F X Z Brunch is the same as Lunch. who will align 1 x 1 to the inside of Y. The X will split 3 yards from the RT. who goes weak.As we said earlier. is the center of the formation. who will align 1 x 1 to the inside of Y. We will use our other position words to align the #3 receiver. the Z will align to the outside of the X 1 x 1 yards away. just now the formation strength is to the right. We will use our other position words to align the #3 receiver. Rex B X Z F QB R Y When Lex is called. Brunch C Ant Y X R QB Y F Z X Z F QB R Lunch B Ant Y R Z F QB X Page 24 . our strength is to the left because the X. Lunch Bat Y X X W QB F R QB Brunch Cary Y Z Z R When Lunch is called. Lay Rex B Rex is the same as Lex. when we have some of these we will use formation specific words. yet we would begin to use three and even four formational words to identify these. the Z will align to the left of the Y 1 x 1 yards away. The Y will split 3 yards from the LT. Therefore. There are are few formations that we create which we will make some exceptions for. Remember also that we want to keep our formation calls as short as possible. the number of formations we can create are near endless. Here are some examples. our strength is to the left (Lword). because X always goes away from the strength. These formations can be created with the system in place. just now the formation strength is to the right.

the X or Y to that receiver's side (who is usually on) has to know to step off the LOS." Y Z X F R QB On: This tag can be used with any position in the offense. The call will look like this: "Lap C-On. On alerts the positon to step up onto the line of scrimmage.Tags: Occassionally we will need to adjust our formations to create the most ideal look and setup for a given play. which alerts which position to step up onto the LOS. This may not be able to be accomplished via the formation call. When the Over tag is added to the end of the formation call. This tag will be added on the end of the positions formation word. so we will use formation tags. Left King Over Over: This tag applies only to the R-back. it alerts the R to align to the strength of the formation and not away from the strength. When On is used." Lap C-On Y H QB R F X Left B Y Z F QB R X Lucky C Y Z QB X F R Page 25 . The call will look like this: "Left King Over. These tags apply to either specific positions or are identified by how they are called.

(Right Queen.Z.Y. Z-9). 11 X 9 7 5 3 1 0 2 4 6 8 10 Y Z 12 R QB F Page 26 . 3. at that time the receiver moving will do get his destination. 4.U. These numbered zones are a continuation of our hole numbering for play calling.H. Force the defense to change their run support & coverages. All motion will begin with a cadence signal from the QB.Motions Why do we motion? 1. timing it so that he arrives on the snap of the ball. 2.W. Create multiple looks for the D.QB) is available to motion. To create stress on the defense forcing them to make changes from the play-call. Create movement in the secondary allowing the QB to better read the coverage.F. Any skill player (X. 5. Create personnel advantages & mismatches with our skill players & the defense. For example if we want to send Z to the slot area away from him. How fast you have to get there is determined by how far you have to go. To send a player in motion we will identify the player and the zone that player we be going to. Prohibit the defense from getting comfortable & familiar with the offense. Force the defense to spend time practicing against our potential movements.R. Motion Format Motion destinations are identified by numbered zones. 7. while still being able to run our offensive plays. we will say Z-9 in the play call. 6.

Carl. Rog/Log Queen Right/Left. Ant. Dog. B. Dog. Rog/Log. Ben. Bat. Dog. Carl Rog. B. Cat Row. King Right/Left. Cat. Daisy Left. C. Carl Ros. Ant. Ant. Bat. Dog. Carl Los. Ant. Cat. Cat. Bat.Common Formations: These formations are going to be the primary formations we will use on a weekly basis. Ant. Ben. Daisy Log. Ann. Ben. Yet there is always the possibility that we will use more. Ann Right Ant Daisy Lay Ann Cary-on Lunch Brunch Page 27 . Bat. Rap/Lap Right. Ann. C. Daisy. Dog Low. Bat. Ben.

Blocking Schemes
Zone To Zone Away Man

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Blocking schmes: We are going to block all of our plays using one of three different schmes: Zone To, Zone Away, or Man. Every play we run will work through these schemes. We either will block our zone to the play call, away from the play call, or a man. When we are blocking zones we are blocking certain areas and any defender that comes into that area. When we block man, we are blocking assigned specific defenders. Zone To The zone we are looking to protect is the area from our nose to the playside shoulder of our playside teammate. We will block anyone who comes into this zone. We work from the 1st level defenders to the 2nd level defenders. Below shows our zones. Each box represents the zone that the blocker is responsible for. X Zone LT Zone LG Zone C Zone RG Zone RT Zone Y Zone (Play is going to the right) Arrows indicate zone direction

X LT LG C RG RT Y
Note: The two ends on the OL do not have to be the Y and X, it could very easily be the U or F as well. Plays that are Zone To: Bronco, Bear, Colt, Jaguar, Falcon, Raven, Seahawk, Eagle, Play-action, 50 & 60's passes. Zone Away The zone we are looking to protect is the area from our nose to the shoulder away from the playside of our teammate away from the playside. We will block anyone who comes into this zone. We work from the 1st level defender to the 2nd level defenders. Below shows are zones. Each box represents the zone that the blocker is responsible for. X Zone LT Zone LG Zone C Zone RG Zone RT Zone Y Zone (Play is going to the right) Arrows indicate zone direction

X LT LG C RG RT Y
Note: The two ends on the OL do not have to be the Y and X, it could very easily be the U or F as well. Plays that are Zone Away: Giraffe, Gorrila, Gator, Griffin, Play-actions Man When we use the man scheme, we are blocking a specific defender, no matter where they are on the field. In our man scheme we will typically identify who we are blocking by a count system. We will count from the center out on both sides. The 1st DL past the Center is #1, the 2nd man past the Center is #2 and so on. If there is a man over the center he is #0. #3 #0 #1 #3

B
#2

B
C

#1

B
#2

E
LT

T
LG

N
RG

E
RT

Plays that are Man: Sneak, 70's & 80's passes

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Play Families All of our plays will be put into families. This means that you will need to know what plays fit into category, which allows each of us to easily remember our assignments on those plays. The different names used indicate an adjustment that one or a few players may have to make, while the remainder of us maintain the same responsibilities that the family indicates. When we listen to the play call the only other thing we need to know is the direction of the play. The second number in the play call indicates the direction of the play. All even numbers go to the right, and all the odd numbers go to the left. Zone To Run Plays: All of our zone to run plays will be identified with an NFL mascot (Eagle, Bronco etc...). If the mascot is a bird or something that flies, than we know it is an option play, which tells the call-side T and/or EMLOS to release the man on, and block our zone at the next level.

Option Series Triple = Eagle Speed = Falcon Flip = Seahawk Load = Raven

Zone Handoff Series Inside Zone = Bronco IZ Lead = Bear Stretch = Colt Jet = Jaguar

Zone Away Run Plays: All of our zone away run plays will be identified with a word that begins with the letter G (Giraffe, Gorilla, Gator, Griffin). Zone Away Run Plays Counter = Giraffe Inside Trap = Gorilla Power = Gator Passes: The majority of our pass plays will be identified with NFL cities. We will identify the backfield action (Dropback, quick, sprint out, or play action) with the play number called. 50 plays are sprint out plays. If we want run a play-action play, we will just tag the pass play to the end of the run play (Eagle-Denver).

Philadelphia Atlanta Baltimore Bronco Indianaoplis Jacksonville

Screens: Our screen passes will use weather words.

Quick Passes = Thunder = Lightning = Tornado = Storm = Blizzard

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Run Game Zone To: Handoffs Option Zone Away: Handoffs Page 31 .

Zone To Runs (Handoff Runs) Bronco Bear Colt Jaguar Page 32 .

we must lead on him. The OL will block zone to rules here. to the call-side. Colt: Colt is our outside zone. If the box player is pinned in. The ball carrier is looking to get outside to the numbers now. If there is no motion on the play. as a leader blocker. The ball carrier will make his cut based on this block. Bronco can be a 0. or FB can all run the ball. In the handoff runs. Note: On all of the Zone to handoff plays. or 20 play. except the F who is looking for the bubble in the DL. 4. but a 10 series play if the RB is split out of the backfield. The box player on defense is typically the OLB or a strong safety.10. with a little more emphasis of getting to the next level sooner than on Bronco and Bear. get to the numbers and fly down the sideline. Bear: Bear is the same play as Bronco. but we do not have to force it. The difference on this running play is the the handoff occurs immediately at the snap from a motion man (Z or another player) with little movement from the QB. the ball carrier receives the football directly from the quarterback and then runs through the designated area based on the read of the defense. Ideally we can pin him inside. We have four basic zone to handoff runs. There will be a lead blocker on the box player and the ball carrier will make his cut off that block just like in Colt. 2. This is our most basic run play. We will use the rip-run for covered OL and reach-overtake for uncovered. Bronco: Bronco is our inside zone play. The F (usually) will block the box player. Page 33 . Colt can be a 0.10. This play can be excuted as well as a 0-play with QB running it with the F leading. Jet is a 30 series play primarily. Everything remains the same as for blocking. Here the ball carrier is moving his read to the outside. or Y) will use the zone to rules as described on the next page. If the box plays wants to continue to be outside. 3. with a major emphasis of covered players getting to 2nd level defenders now. who is responsible for contain (he forces plays to go back to the inside). All our zone to plays are designed around this play being the root of the rest. and then get back to the numbers ASAP. If the box player is kick out. we are sending the F-back through as well. The ball carrier will be reading the box player. All the blockers on the line (OL and any additional skill players like the F. we will typically will send a man in motion establishing a option look with the Quarterback. kick him out. Jet: Jet is essentially the same is Colt. RB. in which he goes through and lead blocks onto the PSLB. H. The OL will block zone to. 1. cut inside off of the block. the Quarterback will need to naked away from the handoff. but instead of just a single ball carrier going through the hole.Our Zone To run plays are divided into handoff runs and option runs. If there is an LB who appears now (before getting to the PSLB). The ball carrier will be reading the first defensive lineman past the center.or 20 play whereas the QB.

Zone step w/ playside foot to Defender 2. Listen to Front calls & make double team calls accordingly 5. using double teams 3. ONLY come off when LB threatens your zone. Create Vertical push. Use the 90-50-10 Rules Covered Rules: Covered means if any part of you body is covered by DL Steps: 1. Catch up w/ covered Mate NOW!! Create Vertical Movement EVEN Front (Playside is to right) Deuce Call Deuce Ace Trey Blocking Calls & Front Identification: EVEN front Center will always identify the front based whether he is covered or uncovered IF he is uncovered he will identify the front as EVEN EVEN call alerts the OL to their double teams calls (these calls may alter based on game plan) EVEN front double teams = "Trey" : Y & RT to Backer "Ace" : C & RG to Backer to Backer "Deuce" : BSG & BST Double DT to Backer B E T LT LG B B C T E RG RT Y Blocking Calls & Front Identification: ODD front Center will always identify the front based whether he is covered or uncovered ODD Front (Playside to Y) Ace & Trey Call Ace IF he is covered he will identify the front as ODD ODD call alerts the OL to their double teams calls (these calls may alter based on game plan) ODD front double teams = "Deuce" : PSG & PST Double DT to Backer "Ace" : BSG & C Double N to backer Page 34 Deuce B E T LT LG B N T E C RG RT Y .Zone To OL Rules (Bronco & Bear) All blockers: Protect Playside Zone using Covered/Uncovered rules 1. 2nd/3rd step into crotch/Aiming point is playside number/armpit. 1st level is most important 2. use the vault technique 4. When in double team. Shoulders have to stay square Create Vertical Movement Uncovered Rules: Uncovered means if any part of you body is not covered by DL Steps: 1. 2nd step into crotch/Aiming point is playside number/armpit 3. Lead step w/ near foot to Defender 2.

making good pocket 3. Open step to play-side 2. IF he goes outside cut underneath 2. IF he goes outside cut underneath 2. Hammer step with playside foot towards the LOS.Bronco Ball Carrier Rules Shotgun Footwork: 1. IF he goes inside cram in hole Only allowed to make one cut = @ the LOS Footwork: Read Slants inside Cram into hole T E A Read Slants outside Cutback to A gap T E A Page 35 . IF he goes inside cram in hole Only allowed to make one cut = @ the LOS Under Center 1. Upfield slide to heels of QB with near foot 2. Roll to aiming point Aiming Point: Midline of PSG Read: 1st DL past C (playside): Slow to-Fast Through 1. Crossover Step 3. Roll to aiming point Aiming Point: Midline of PSG Read: 1st DL past C (playside): Slow to-Fast Through 1.

If able to. snap of the ball work to get into pitch relationship execute option look. 13 Bronco FS SS C B B B C E Y F T N E X Z QB R Pro Personnel QB: Pivot on foot away from call. make read. Z-6. Zone to rules C: Make EVEN (or ODD) call. ID double team/solo (make calls). BST: Listen to Front call. who now chips BSDE Page 36 . Zone to rules R: Proper footwork to mesh. ID double team/solo (make calls).Log King. PSG: Listen to Front call. stepping with callside foot to 6 o'clock. If there is no motion attack 1st high threat. Aiming @ crack of PSG. ID double team/solo (make calls). Extend ball deep into back's pocket and ride to belt buckle. ID if EMLOS & you have double team. if solo = Sift through zone X: Attack 1st high defender Notes: Play can be run with any back (QB or F) all that changes is the play number: 3 Bronco (Q Run) or 23 Bronco (F Run). IF this happens the only change is the R (if in the backfield). use Zone to rules. Zone to rules Z: Motion to spot. good pocket now. ID double team/solo (make calls). Carry out option run. Zone to rules BSG: Listen to Front call. Zone to rules. ID double team/solo (make calls). PST: Listen to Front call. make one cut & GO F: Play-side: Listen to Front call. Backside: KO DE/Overhang player Y: Attack 1st high defender. pick the Corner.

stepping with callside foot to 6 o'clock. Zone to rules Z: Motion to spot. Zone to rules C: Make EVEN (or ODD) call. use Zone to rules PSG: Listen to Front call. Carry out option fake. Aiming @ crack of PSG. If there is no motion attack 1st high threat. snap of the ball work to get into pitch relationship execute option look. If able to pick the Corner. ID double team/solo (make calls). make read.Log Dog. making a good pocket now. Zone to rules. Zone to rules F: Proper footwork to mesh. BSG: Listen to Front call. make one cut & GO R: Callside: Listen to Front call. ID double team/solo (make calls). ID double team/solo (make calls). ID double team/solo (make calls). 23 Bronco FS SS C B B B C E Y T N E X R Z QB F Pro Personnel QB: Pivot on foot away from call. BST: Listen to Front call. ID if EMLOS & you have double team. who now chips BSDE Page 37 . Zone to rules Y: Attack 1st high defender. ID double team/solo (make calls). PST: Listen to Front call. if solo = Sift through zone X: Attack 1st high defender Notes: Play can be run with any back (QB or F) all that changes is the play number: 3 Bronco (Q Run) or 23 Bronco (F Run). Z-6. Extend ball deep into back's pocket and ride to belt buckle. IF this happens the only change is the R (if in the backfield).

Fat QB R M W E N T S E W E M N S T F E SS F QB DOUBLE EAGLE (ODD) Calls: Deuce. Ace QB R Arrow indicates play direction Page 38 . Deuce. Fat W E T N M B E S W E M N S B E F F 50 (ODD) Calls: Ace QB R 3-5 (ODD) Calls: Ace.Bronco vs. Additional Fronts W E M N T F QB R S E E W T N M E S F R UNDER (ODD) Calls: Ace QB OVER (ODD) Calls: Ace. Fat R 4-4 (EVEN) Calls: Deuce.

ID double team/solo (make call). Zone to rules R: Step on the near toes of the QB. making a good pocket now. stepping with callside foot to 6 o'clock. Block him with man rules. ID double team/solo (make call). Zone to rule Z: Attack 1st high defender BST: Listen to Front call. Extend ball deep into back's pocket and ride to belt buckle. ID double team/solo (make call). Zone to rules X: Attack 1st high defender Notes: Play can be run with any back (QB or F) all that changes is the play number: 3 Bear (Q Run) or 23 Bear (F Run). work through to PS ILB. make one cut & GO. Carry out option run.Left Queen 13 Bear FS SS C B E B N B T E C Y Z F X QB R Pro Personnel QB: Pivot on foot away from call. BSG: Listen to Front call. make read. PST: Listen to Front call. Aiming @ crack of PSG. F: Find bubble. Zone to rules Y: Attack 1st high defender. ID double team/solo (make call. Use the F as part of your read. Page 39 . PSG: Listen to Front call. Zone to rules C: Make EVEN (or ODD) call. ID double team/solo (make call).

C: Make EVEN (or ODD) call. Zone to rules Y: Attack 1st high defender. working through to PS ILB. ID double team/solo (make call). Use the F as part of your read. ID double team/solo (make call). ID double team/solo (make call). PST: Listen to Front call. Zone to rule Z: Attack 1st high defender BST: Listen to Front call. make read on. ID double team/solo (make call. Zone to rules X: Attack 1st high defender Notes: Play can be run with any back (QB or F) all that changes is the play number: 3 Bear (Q Run) or 23 Bear (F Run).Left Queen. 3 Bear FS SS C B E B N B T E C Y Z F X QB R Pro Personnel QB: Flash open to playside. Aiming @ crack of PSG. BSG: Listen to Front call. Zone to rules R: Simulate Falcon PSG: Listen to Front call. Block him with man rules. Zone to rules F: Find bubble. one cut & go. siming Falcon. Page 40 . ID double team/solo (make call).

Bear vs. Deuce QB R M W E N T S E W E M N S T F QB E SS F QB DOUBLE EAGLE (ODD) Calls: Deuce. Fat R 4-4 (EVEN) Calls: Deuce. Ace R Page 41 . Additional Fronts W E M N T F QB OVER (ODD) Calls: Ace R UNDER (ODD) Calls: Ace R QB S E E W T N M E S F W E T N M B E S W E M N S B E F F 50 (ODD) Calls: Ace QB R 3-5 (ODD) Calls: Ace.

Use 90-50-10 Rule Covered Rules: "Rip-Run" Covered means if any part of you body is covered by DL Steps: 1. Force mate off IF on 3rd step no contact has been made. Zone Step to outside half of DL 2. 2nd/3rd step into crotch/Reaching playside number & overtaking the block 3. Use front calls/double teams 4. keep running Uncovered Rules: "Reach-Overtake" Uncovered means if any part of you body is not covered by DL Steps: 1. (this is why we call it quick zone to rules) 3. rolll up to 2nd level defender Blocking Calls & Front Identification: EVEN front Center will always identify the front based whether he is covered or uncovered IF he is uncovered he will identify the front as EVEN EVEN call alerts the OL to their double teams calls EVEN front double teams = "Trey" : Y & RT to Backer "Ace" : C & RG to Backer to Backer "Deuce" : BSG & BST Double DT to Backer EVEN Front (Playside to Y) Deuce Call Deuce Ace Trey B E T LT LG B B C T E RG RT Y Blocking Calls & Front Identification: ODD front Center will always identify the front based whether he is covered or uncovered IF he is covered he will identify the front as ODD ODD call alerts the OL to their double teams calls ODD front double teams = "Deuce" : PSG & PST Double DT to Backer "Ace" : BSG & C Double N to backer Page 42 ODD Front (Playside to Y) Ace & Trey Call Ace Deuce B E T LT LG B N T E C RG RT Y . Run through reaching up to 2nd level IF defender stretches out. We want to get to 2nd level defenders sooner than on Bronco & Bear. 2nd step into crotch/Ripping through playside number 3.Quick Zone To OL Rules (Colt & Jaguar) All blockers: Protect Playside Zone using Covered/Uncovered rules 1. Wide-Zone step w/ playside foot to Defender 2. Create angled-vertical push (1st down marker) 2.

if that happens then cut up and get back outside. B Hug Hip of F Set up block & Go up the sideline R QB F E Aiming Point Box defender crosses Cutback Underneath Then get back outside F R QB Page 43 B E . stepping on the QB's toes 3. Open step to play-side. Full speed through the mesh to your aiming point. at the toes of the QB 2. Slide Step to playside 2.Colt Ball Carrier Rules Shotgun Footwork: 1. setup the block by hugging the inside hip of the man responsible for blocking the force defender (usually F). QB will get you the ball Under-Center Footwork: 1. Go now to the aiming point Aiming Point: 3 yards outside last man on LOS & 1 yard deep Read: Box defender. Get outside and only cut up if a wrong colored jersey crosses your face. Crossover step 3. Crossover step.

PST: Listen to Front call. take him where he wants to go C: Make EVEN (or ODD) call. Extend ball out into R's pocket. ID double team/solo (make calls). riding to playside hip. Zone to rules Y: Attack 1st high threat (box player does not count). ID double team/solo (make calls). Page 44 . 18 Colt FS SS C B B B C E X F N T E Y Z R QB Pro Personnel QB: Drop-step with playside foot. naked away. ID double team/solo (make calls). ID double team/sol (make calls). Zone to rules (Quick) F: Lead off-edge onto Box player. Zone to rules (Quick) BST: Listen to Front call. and no motion. stalk man-on. opening slightly away from playside. ID double team/solo (make calls). Zone to rules (Quick) X: Attack 1st high threat.Right B. If to a multiple receiver side and Y is the widest. Z: If inside receiver. Hug hip of F. BSG: Listen to Front call. Zone to rules (Quick) R: Open-Go. get to read & get up and out PSG: Listen to Front call. sprint through mesh to Aiming point. F-6. attack 1st high threat.

Zone to rules (Quick) Z: Motion to wheel route BST: Listen to Front call. Page 45 .Right Ant C. 8 Colt FS SS C B B B C E X R N T E Y F Z QB Pro Personnel QB: Drop-step with playside foot. ID double team/sol (make calls). Zone to rules (Quick) R: Zone to rules. C: Make EVEN (or ODD) call. Zone to rules (Quick) X: Attack 1st high threat. Get now to aiming point & make read. ID double team/solo (make calls). Zone to rules BSG: Listen to Front call. Zone to rules (Quick) F: Lead off-edge onto Box player. stalk man-on. ID double team/solo (make calls). take him where he wants to go Y: Attack 1st high threat (box player does not count). PST: Listen to Front call. Z-6. If to a multiple receiver side and Y is the widest. (man-on cut-off) PSG: Listen to Front call. opening slightly to playside. ID double team/solo (make calls). ID double team/solo (make calls).

37 Jaguar FS SS C B B B C E X F N T E Y Z R QB Pro Personnel QB: Catch snap and extend to Z. Page 46 . Note: Defensive tackles are not major threats to this play. we want to get to the second level defenders now. ride to playside hip and finish handoff. double through box player to next threat. Zone to rules (Quick) BST: Listen to Front call. take him where he wants to go C: Make EVEN (or ODD) call. Z: Motion to call. PST: Listen to Front call. ID double team/sol (make calls). BSG: Listen to Front call. Carry out fake. Get to the edge and turn up field.Right Queen. PSG: Listen to Front call. If in the backfield. arc back on snap to infront of QB. Zone to rules (Quick) F: Lead off-edge onto Box player. Zone to rules (Quick) X: Attack 1st high threat. Zone to rules (Quick) R: Zone to rules. stalk man-on. flashing numbers to the defense. cheat out slightly. ID double team/solo (make calls). trust your speed. make pocket. ID double team/solo (make calls). ID double team/solo (make calls). Zone to rules Y: Attack 1st high threat (box player does not count). ID double team/solo (make calls). If to a multiple receiver side and Y is the widest. Z-6.

Zone To Runs (Option Runs) Eagle Falcon Raven Seahawk Page 47 .

a man will come in motion. Eagle: Eagle is our base play with in the entire offense. Raven: Raven is a double option with a lead blocker. Note: We have the capability to tag an option read on to any of our run plays. but make the same read as he does in Eagle on the backside DE. yet he will get into a postion to mesh with the QB on the dive. The option will be the heart of our offense. just add a blocker in front. making a read to keep or pitch. The Quarterback will execute the run play as called. Falcon: Falcon is our double option. The QB will go through the same reads and use the same keys as in Eagle. When we call Seahawk. The quarterback will either give the ball to a back in the backfield or run a pitch-option. We have four basic zone to option runs. In the option runs. then he attacks the pitch key. pitch the ball to a pitch man. 2. the first number will indicate the pitch man (10 = R-Back Pitchman. the quarterback will read a designated defensive player and make descions on whether to give the ball to a ball carrier. 3. 1. Seahawk: Seahawk is also a triple option. Looks very simliar to Falcon. which is determined based on motion or most inside WR playside). then the QB may carry the option out with R. simulating the look on Eagle.Our Zone To run plays are divided into handoff runs and option runs. Through our formation alignment we will setup an option read for the quarterback. The quarterback will read the first DL past the 3-tech for the give-pull between the dive man and the quarterback (the dive-man is running Bronco). This alerts two positions to change the duties slightly. Eagle is our triple option. 30 = WR pitchman. Seahawk flips the responsibilities of the dive-man (typially R) and the pitchman. It is a speed option. or keep the ball himself. All of our options are can be identified as any number series of run plays. The pitch man will either be a man put into motion or the nearest skill player split to the backside. If we want to do this we will tag "Read" to the end of the play call (Colt-Read). 20 = F-Back Pitchman. Flash: The flash Page 48 . 4. where the quarterback is making one read on a pitch key. we will run it roughly 60% of the time. and either keeping the ball or pitching it. If the QB gets a pull read.

if LB disappears work to FS B E N LT LG C B B T E RG RT B B T LT LG B N T C RG RT B Page 49 . If there is a DL-tech to your inside that the guard would block (2 or 3 tech) then give a "Hand Check" to vault off of to work to PSLB. 5. Falcon. Listen to Front calls & make double team calls accordingly (we will use the same as the Zone to handoff runs. taking the best path available (inside or outside) determined by the DL's alignment. & Seahawk): 1. ONLY come off when LB threatens your zone 4. Use the 90-50-10 Rules PST rules (Eagle. Do not block DL on you! 2. 4. using double teams 3. Release to the PSLB. 1st level is most important 2.Zone To OL Rules (Option Runs) All blockers (excluding PST): Protect Playside Zone using Covered/Uncovered rules (run Zone to rules) 1. Create Vertical push. When in double team. Zone to PSLB (if possible keep inside) working through your zone. 3.

. QB a) QB will receive the snap and focus on the read as soon as the snap is secured.Reads for the Quarterback: Give-Pull read . Form the pocket with both arms. put pressure on the ball with your front and slide the back hand out of the mesh. a) The QB will read the first DL on or outside the PST. the QB will give. Know that the decision will be made by the quarterback by the time you get to the front leg. with eyes on the read. with eyes on the read (same read as on Bronco). 1. Weight should be on the back half of your body. 2. Explode of your front foot into pitch phase. b) Dive man will make a minor adjustment on his pocket and arm placement. c) Ride the ball across the track. e) If you get a Pull read. d) If in doubt give. Reach the ball back with both hands and arms extended.this is the choice the quarterback makes on whether to give the running back the ball or keeping it and run the pitch. NEVER look at the back. He is reading what this defender does at the snap of the ball. d) If you get a Give read. As that foot hits the ground. should take one shuffle to the LOS. Dive-man a) Dive-man will take a up-field lateral step towards the QB with the inside foot. Be sure to leave the bottom hand open until you clamp down. then he pulls. b) If the QB cannot see the outside shoulder. WE WILL GIVE UNLESS. Slam it into the gut of the dive man.. The read begins as soon as the snap is secured and ends in the mesh. Then explode off your front foot and fake pitch phase. on the track which is at the belt buckle. Keep the shoulders square to the LOS. the ball will be placed in it. Page 50 . moving full speed. There are two parts to being successfull in this part of the option: 1) the mesh & 2) the read. Read: The read is the decision the quarterback makes on whether to give or pull the ball. As the ball begins to cross your belt buckle you. rolling shoulders and jamming up into the line. swing the backside foot towards the LOS. pull the ball out of the mesh with both hands on into your gut. If the ball has been pulled. Do not clamp down on the pocket until you have passed the QB's front foot. c) If the QB sees the outside shoulder and the read is squeezing down the LOS to tackle the dive. to the dive back. finishing the handoff. b) Take a short half-step towards the read with the callside foot. continue on the track. from the normal handoffs.. Mesh: The mesh is the action where the dive man and the QB are in the handoff phase of the option. The dive man will always assume he is getting the ball.

We want to get into a relationship of 1 x 4/5. 2. until the QB gets at a distance for pitch relationship. waiting for the pitch. then the first skill player to the play side who is split out. Note you will want to cheat your split in slightly to help with getting into pitch relationship. 4. executing a thumb-down flip to the pitch man. Reading what he does. Pitch Relationship: The pitch relationship is what we call the seperation between the QB and the pitch man.Reads for the Quarterback: Pitch read . 4. If the read shows us his numbers and attacks us. 1. we plant and get upfield. The pitch relationship is the responsibility of the pitch man. our hands need to be up and ready. Circle the defense! 6. 2. If the read attacks the pitch man.this is the choice the quarterback makes on whether to pitch the ball to the pitch man or keep it and get upfield There are two parts we need to understand: 1) the read & 2) the pitch relationship. we tuck the ball and get outside of the numbers. Stay in pitch relationship until a whistle is blown or the QB has clearly turned up and kept the ball. and we can get into pitch relationship in a multitude of ways. 5. Inside split: If there is no motion or the motion is going away from the play side. He will hold the ball with both hands. The QB will read the first man past the handoff read. Meaning we want to be just slightly behind the QB (at about 1 yard). If this happens then this play will simply backpedal. chest high. 3. 3. The wider he is. As soon as we go into pitch relationship. When we get the pitch. the more lateral movement that needs to occur in the backpedal. Pitch Man Pitch Man X F QB R Z Y X F QB R Y Z Page 51 . Pitch Man Pitch Man X F R QB Z QB R Y X F Y Z 2. and we don't see his near number coming at us. The QB will attack the outside half of the pitch read. We want to have our playside fingers on the laces of the ball. Read: 1. and 4 5 yards away. Motion man to the play side: Any player coming in motion to the playside will get to his destination point and at the snap ball get into pitch relationship immediately. we close on the pitchman. This changes only on Raven and by game plan. The key is to pitch the ball heart-to-heart (ours to his) and follow your pitch. Maintain the integrity of the relationship by adjusting with the QB. Who and How: Any of our skill players with in the formation (excluding the diveman and the QB) can be a pitch man. whether on or off the LOS. Who Determination: 1.

#1 Playside: Assuming you are not the pitch man. If the ball is pulled. Non-Dive Back: If we are in a two-back set. If motion called. attack 1st high threat (not pitch key) Backside Wideouts: If not in motion. Dive Back (R or F): Step to the toes of the QB. and you are not the dive man. forcing the shoulders to stay square. go through motion and get into pitch relationship. attack 1st high threat. #2 Playside: Assuming you are not the pitch man. Create good pocket. PSG: Zone to Rules C: Zone to Rules BSG: Zone to Rules BST: Zone to Rules Page 52 . Execute cadeance and snap. PST: Best release to PSLB to PS Safety. then handcheck vaulting into PSLB. Work through read progression executing give-pull and pitch as applies. stalk man on. leaving lower hand open until passed the QB's front hip. Use Zone to rules. If given the ball make reads just like Bronco. backpedal and work to get into pitch relationship as QB gets out in front. then give good fake hard into LOS. If no motion called or if you are the nearest player to the option side. work to get to his playside half and force redirection.Eagle Position Rules: QB: Determine who the read keys are on the defense. If there is a heavy PS shade on the Guard. Pitch Man: Work to get into pitch relationship based on formation and motion called.

take him. keep shoulders square. If give occurs. ID double team/solo (make calls). F: Use Zone to rules. Aiming point is crack of guard. turn to playside with option footwork working through reads. full speed through the mesh. Zone to rules C: Make EVEN (or ODD) call. ID double team/solo (make calls). pitch read. working through 1st level up to LB's. If there is a outside shade on the G. R: Proper option footwork. Z-6. PSG: Listen to Front call. execute the give-pull read. hand check. go through reads just like Bronco if given ball. If not given the ball roll shoulders for good fake. snap of the ball work to get into pitch relationship now. if solo = Sift through zone = Dive read X: Attack 1st high defender Page 53 = Pitch read . Zone to rules Y: Stalk man-on BSG: Listen to Front call. if applies. 37 Eagle FS SS C B B B C E X T N E Y F Z QB R Pro Personnel QB: Determine who the reads are with :06 rule. If another LB shows up in your release. ID double team/solo (make calls). Hands ready for pitch. PST: Take best release to get to PSLB. ID double team/solo (make calls). Then. Zone to rules Z: Motion to spot.Right C. Zone to rules. carry out option fake hard. BST: Listen to Front call.

keep shoulders square. Zone to rules. if solo = Sift through zone X: Attack 1st high defender Page 54 = Dive read = Pitch read . Zone to rules C: Make EVEN (or ODD) call. If there is a outside shade on the G. PST: Take best release to get to inside LB. 37 Eagle FS SS C B B B C E Y Z T N E X R QB F Pro Personnel QB: Determine who the reads are with :06 rule. pitch read. take him. ID double team/solo (make calls). If not given the ball roll shoulders for good fake. F: Proper option footwork. ID double team/solo (make calls). Zone to rules Z: Backpedal at snap of the ball working to get into pitch relationship now. if applies. working through 1st level up to LB's. Hands ready for pitch. Aiming point is crack of guard. Then. execute the give-pull read. ID double team/solo (make calls). hand check. full speed through the mesh. turn to playside with option footwork working through reads. If give occurs. ID double team/solo (make calls).Left Dog. PSG: Listen to Front call. carry out option fake hard. R: Use Zone to rules. BST: Listen to Front call. go through reads just like Bronco if given ball. If another LB shows up in your release. Zone to rules Y: Stalk man-on BSG: Listen to Front call.

Ace Page 55 R . Hand Check FS E W T N M B E S W E M N F S B E QB UNDER (ODD) Calls: Deuce R 3-5 (ODD) Calls: Ace. Hand Check R R QB UNDER (ODD) Calls: Ace.Eagle vs Additonal Fronts W E M N T S E FS E W T N M E S QB OVER (ODD) Calls: Ace. Hand Check R F 50 (ODD) Calls: Ace QB R W E M N S T E SS QB 4-4 (EVEN) Calls: Deuce. Deuce QB R M W E N T S E E T W N M E S QB DOUBLE EAGLE (ODD) Calls: Deuce.

Double team him with OT to Safety. Motion Man-Snap of the ball get into pitch relationship. which is determined by formation or motion. Sprint at the outside shoulder of the read. C: Zone to rules BSG: Zone to rules BST: Zone to rules Page 56 . PSG: Zone to rules. get into pitch relationship now Playside Split out-Backpedal until the QB gets in front. check your mates on each side. Non-dive back (if applies): If to the aligned to the playside = Block Colt. if there is a heavy shade playside = CUT! If uncovered and there no immediate threats to your zone. handcheck him then get into zone.Falcon Position Rules: QB: Determine read. plant and get up field. If he is the read then work to next backer. Pitch Man: Get into pitch relationship now. assuming he is not the read. If he goes now to the pitch man. box player. Open to the play side. If he shows his numbers and attacks. pitch the ball. If aligned away from the playside = Kickout EMLOS #1 Playside (not pitchman): Stalk man-on #2 Playside (not pitchman): Attack 1st high threat Backside widouts (no motion or pitchman): Attack 1st high threats PST: Best release to PSLB thru Safety. taking path behind quarterback now. work into pitch relationship now. If Center has a heavy playside shade. Backfield-Drop step and open to playside. Secure snap.

Zone to rules Y: Stalk man on BSG: Listen to Front call. hand check. PST: Take best release to get to inside LB. ID double team/solo (make calls). Zone to rules Z: Motion to spot. If another LB shows up in your release. get into pitch relationship now. then plant and get upfield. If he goes now to the pitch man. if to the playside. PSG: Listen to Front call. If his numbers turn to you.Right C. snap of the ball work under the QB. 18 Falcon FS SS C B B B N C E X T E Y F Z QB R Pro Personnel QB: Determine who the reads are with :06 rule. if solo = Sift through zone = Dive read X: Attack 1st high defender Page 57 = Pitch read . hands ready for the pitch. pitch. ID double team/solo (make calls). Z-6. Zone to rules. open to playside and attack the outside shoulder of the read. take him. R: Open to the playside. simulating Jaguar BST: Listen to Front call. Zone to rules F: Use Zone to rules. ID double team/solo (make calls). If there is a outside shade on the G. ID double team/solo (make calls). Do not touch the pitch read. C: Make EVEN (or ODD) call.

BST: Listen to Front call. If there is a outside shade on the G. then plant and get upfield. Zone to rules Y: Stalk man on BSG: Listen to Front call. help OT pin the end. Zone to rules F: Use Zone to rules. 38 Falcon FS SS C B B B N E Y Z C E X F T QB R Pro Personnel QB: Determine who the reads are with :06 rule. ID double team/solo (make calls). If his numbers turn to you. hand check. if to the playside. If he goes now to the pitch man. C: Make EVEN (or ODD) call. If another LB shows up in your release. ID double team/solo (make calls). ID double team/solo (make calls). open to playside and attack the outside shoulder of the read. R: Bubble route PST: Take best release to get to inside LB. Get into good pitch relationship. take him. pitch.Right A. Zone to rules. if solo = Sift through zone = Dive read X: Attack 1st high defender Page 58 = Pitch read . ID double team/solo (make calls). Zone to rules Z: Snap of the ball. hands read for ball. PSG: Listen to Front call. backpedal until QB gets infront.

ID double team/solo (make calls). Get into good pitch relationship. Zone to rules. ID double team/solo (make calls). Zone to rules Z: Snap of the ball. R: Downhill now. if he disappears get to safety PSG: Listen to Front call. hands read for ball. pitch. then plant and get upfield. ID double team/solo (make calls). C: Make EVEN (or ODD) call. if solo = Sift through zone = Dive read X: Attack 1st high defender Page 59 = Pitch read . help OT pin the end. attacking 1st defender backside PST: Best release to PSLB. if to the playside. If his numbers turn to you. If he goes now to the pitch man. Z-7. backpedal until QB gets infront. Zone to rules F: Use Zone to rules. Zone to rules Y: Stalk man on BSG: Listen to Front call. open to playside and attack the outside shoulder of the read. 38 Falcon FS SS C B B B N E Y R C E X Z F T QB Pro Personnel QB: Determine who the reads are with :06 rule. ID double team/solo (make calls). BST: Listen to Front call.Rog A Dog.

#2 Playside: Assuming you are not the pitch man. stalk man on. slide step to the QB. PST: Best release to PSLB to PS Safety. Work through read progression executing give-pull and pitch as applies. If motion called. #1 Playside: Assuming you are not the pitch man. Execute cadeance and snap. If given the ball make reads just like Bronco (1st DL passed the Center). Non-Dive Back (If applies): If to the playside = Zone to rules. then give good fake hard into LOS. then hand-check vaulting into PSLB. Dive Back (Z or motion man): At snap. attack 1st high threat (not pitch key) Backside Wideouts: If not in motion. backpedal and work to get into pitch relationship as QB gets out in front. attack 1st high threat. If the ball is pulled. leaving lower hand open until passed the QB's front hip.Seahawk Position Rules: QB: Determine who the read keys are on the defense. go through motion and get into pitch relationship. PSG: Zone to Rules C: Zone to Rules BSG: Zone to Rules BST: Zone to Rules Page 60 . If there is a heavy PS shade on the Guard. If no motion called or if you are the nearest player to the option side. Create good pocket. If away from the playside = Kickout EMLOS Pitch Man: Work to get into pitch relationship based on formation and motion called. work to get to his playside half and force redirection. flip hips and get shoulders square to the LOS.

work to get into pitch relationship. pitch read. ID double team/solo (make calls). Then. PST: Take best release to get to PSLB. If give occurs. Z-4. ID double team/solo (make calls). If there is a outside shade on the G. if applies. Zone to rules Z: Motion to spot. Zone to rules. Zone to rules Y: Stalk man on BSG: Listen to Front call. ID double team/solo (make calls). turn to playside with option footwork working through reads. take him. hands up and ready. hand check. PSG: Listen to Front call. if solo = Sift through zone = Dive read X: Attack 1st high defender Page 61 = Pitch read . execute the give-pull read. 18 Seahawk FS SS C B B B C E X T F N E Y Z QB R Pro Personnel QB: Determine who the reads are with :06 rule. If another LB shows up in your release. R: Open to the playside. ID double team/solo (make calls). carry out option fake hard. snap of the ball work to get into pitch relationship now. Hands ready for pitch. BST: Listen to Front call.Right Queen. Zone to rules F: KO BS DE C: Make EVEN (or ODD) call.

snap of the ball work to get into pitch relationship now. carry out option fake hard. Hands ready for pitch. pitch read.Right Ant Cary. ID double team/solo (make calls). R: Block man on or overhang player PST: Take best release to get to PSLB. if applies. hand check. PSG: Listen to Front call. execute the give-pull read. take him. Then. Z-4. 38 Seahawk FS SS C B B B C E X R T N E Y W Z QB Spread Personnel QB: Determine who the reads are with :06 rule. If give occurs. turn to playside with option footwork working through reads. if solo = Sift through zone = Dive read X: Attack 1st high defender Page 62 = Pitch read . BST: Listen to Front call. Zone to rules. work to get into pitch relationship with hands up and ready C: Make EVEN (or ODD) call. Zone to rules W: Backpedal until the QB gets infront. Zone to rules Z: Motion to spot. ID double team/solo (make calls). ID double team/solo (make calls). Zone to rules Y: Stalk man on BSG: Listen to Front call. If another LB shows up in your release. ID double team/solo (make calls). If there is a outside shade on the G.

Read will be safety. Secure snap. #1 Playside (not pitchman): Stalk man-on #2 Playside (not pitchman): Work with non-dive back to block the box player. We are trying to get outside quickly.Raven Position Rules: QB: Determine read. Playside back (non pitchman): Lead on box player. or split to the play side). plant and get up field. Get to the edge now. backfield. if unable to stretch him to the sideline. Work to get outside leverage immediately. Backside widouts (no motion or pitchman): Attack 1st high threats PST: Zone to rules PSG: Zone to rules C: Zone to rules BSG: Zone to rules BST: Zone to rules Page 63 . Open to the play side. If he goes now to the pitch man. If he shows his numbers and attacks. unless a different color jersey gets in your face. get into pitch relationship using appropriate movement. pitch the ball. Pitch Man: Depending on position at snap (motion man. Want to pin him inside.

open Dgap and attack edge. 18 Raven FS SS C B B B C E X T N F QB E Y Z R Pro Personnel QB: Determine who the read is with :06 rule. Zone to rules Y: Stalk man on BSG: Listen to Front call. ID double team/solo (make calls). Work to circle the defense. ID double team/solo (make calls). try to pin him in. ID double team/solo (make calls). if read key fills the alley.Right King. hands up and ready. ID double team/solo (make calls). pitch off read. C: Make EVEN (or ODD) call. PST: Listen to Front call. work to get into pitch relationship. Zone to rules PSG: Listen to Front call. if solo = Sift through zone = Dive read X: Attack 1st high defender Page 64 = Pitch read . Zone to rules Z: Crack the box player unless there is a man on. Zone to rules. R: Open to the playside. BST: Listen to Front call. ID double team/solo (make calls). then stalk. Zone to rules F: Get outside leverage on the box player.

BST: Listen to Front call. hands ready now. Zone to rules Y: Stalk man on BSG: Listen to Front call.Left Cary. pitch off read. R: Get outside leverage on the box player. then stalk. ID double team/solo (make calls). Zone to rules PSG: Listen to Front call. ID double team/solo (make calls). if solo = Sift through zone = Dive read X: Attack 1st high defender Page 65 = Pitch read . ID double team/solo (make calls). Work to circle the defense. Zone to rules W: Crack the box player unless there is a man on. if read key fills the alley. Z-5. ID double team/solo (make calls). try to pin him in. ID double team/solo (make calls). 38 Raven FS SS C B B B C E Y Z T N E X W QB R Spread Personnel QB: Determine who the read is with :06 rule. open Dgap and attack edge. C: Make EVEN (or ODD) call. PST: Listen to Front call. Zone to rules Z: Motion. on snap get into pitch relationship. Zone to rules.

Zone Away Runs Gorilla Gator Griffin Giraffe Page 66 .

IF we are covered and there is no immediate threat in our zone away from the play. we must alert our playside mate. Blocking Calls & Front Identification: EVEN front Center will always identify the front based whether he is covered or uncovered IF he is uncovered he will identify the front as EVEN EVEN call alerts the playside OL to their double teams calls EVEN front double teams = "Deuce" : Guard & Tackle Double DT to Backer NOTE: There can be adjustments (backside shades on the center) EVEN Front (Playside Right) Deuce & Ace Calls B E T LT LG B B C T E RG RT Blocking Calls & Front Identification: ODD front Center will always identify the front based whether he is covered or uncovered IF he is covered he will identify the front as ODD ODD call alerts the playside OL to their double teams calls ODD front double teams = "Deuce" : G & T NOTE: There can be adjustments ODD Front (Playside Right) Deuce Call B E T LT LG B N T E C RG RT Page 67 . . that we have an immediate threat and he has the man covering us alone.Zone Away Blocking Rules All OL & any man on LOS(if available): Protect zone away from the playside . we must block the man covering us and double team him with our mate through the BSLB (responsible for our zone.IF we are covered and a LB steps into our zone away from the play.

The QB will secure the snap. The BSG will pull down the LOS and kick the EMLOS. The BSG will pull to the playside and kick out the first DL head-up or outside of the PSG. In Gator the H & F will perform the same duties as do the BSG & BST on Giraffe. led him lead you through the hole. Our zone away plays are our more downhill type runs. Note anytime we call a 0-series Giraffe (5 or 6 Giraffe) and there is motion going away from the play call. The back aligned the furthest will roll the hole. All OL will zone away block.Our Zone Away run plays typically will have one or two OL pull to other side of the formation where we are attacking a defender. Center) will zone away block. The playside OL (Tackle. usually this will be right off of the frontside double team between the G & T. The back will receive the handoff from the QB. 4. Giraffe: Giraffe is our counter play. we will be executing a Jaguar fake. open and run through the toes of the QB. At the snap the playside of the OL (Tackle. The pitch man will either be a man put into motion or the nearest skill player split to the backside. The BST will pull down the LOS looking to roll into first daylight. The back will receive the ball immediately heading downhill through hole called. but make the same read as he does in Eagle on the backside DE. and then hand the ball to the back. The back aligned closest to the call. Gator: Gator is our truest zone away play for the OL. Here we are trying to run the ball tackle with the tackle as a lead blocker. We should be scrapping the butt of the pulling guard. We are trying to setup the playside DT to be trapped by the BSG. 3. We will typically call gator with a heavy set (meaning H is in the game) whereas the H & F will be our lead blockers. This alerts two positions to change the duties slightly. Guard. Page 68 . Both pullers have to understand we cannot pass defenders up. Griffin: Note: We have the capability to tag an option read on to any of our run plays. We are trying to get the ball through one hole and do so by design of the blocking scheme. We want to scrape paint as we pass the G & T combo on the frontside. open step as if the play were Falcon. will be the kickout. Gorilla: Gorilla is our inside trap play. Who does what is determined by alignment. The footwork for the back will be jab step outside. The QB will catch the snap and immediately turn to the playside for the handoff to the back and then execute an option fake. if he squats hook him. meaning the first open hole. If we want to do this we will tag "Read" to the end of the play call (Gorilla-Read). Guard. (or a naked) 2. The BST sift block through his zone to. Center) will block zone away. and look to get on tail of the pulling Tackle. The Quarterback will execute the run play as called. where the QB and RB's do not have as much choice on where the ball is going. 1. This is a quick hitting play. then gather. if we get penetration block the first threat we come across.

F: Crack OLB C: Make EVEN (or ODD) call. Zone away rules. Carry out option look post-handoff. R: Step up and to the QB now. EVEN front going to the Mike. extend the ball and ride to the front. Zone away rules. open to the playside. X: Attack 1st high defender Page 69 . Sprint though the hole off the block of the guard. Y: Attack 1st high threat BSG: Trap pull to kick out the first defender head-up or outside of the PSG Z: Motion. Make double team calls as applies. ODD front going to the N. PSG: Listen to front. At snap get into good pitch relationship. Make double team calls as applies. Z-6. receive handoff. Sell the option! BST: Sift through zone to. 12 Gorilla FS SS C B E N B T B E Z C X F R QB Y Pro Personnel QB: Secure the snap.Right A. executing the handoff. PST: Listen to front. We are going to block the next level defender (LB now) do not block the end or the DT.

fake Jaguar. get down hill now. Make double team calls as applies. Sell it! BST: Work up to LB now X: Attack 1st high defender Page 70 . At snap. faking Jaguar. Z-4. PST: Listen to front. kicking-out 1st down head up or outside of the PSG Z: Motion. Make double team calls as applies. U: If at the LOS (wing or on) block the end. Zone away rules. Zone away rules. flash the defense your numbers in the mesh. 2 Gorilla FS SS C B E B N T B E Z QB C X W U Y Money Personnel QB: Secure the snap. Zone away rules.Right Ann Ben. going inside of the pulling guard. extend the ball to the Z. Y: Attack 1st high threat BSG: Trap-pull. PSG: Listen to front. As the ball gets to your away hip. pull it back in. W: Attack man on to 1st high threat C: Make EVEN (or ODD) call.

16 Giraffe FS SS C B E N B T B E Z C X F R QB Y Pro Personnel QB: Secure the snap. execute option look. Sell the option! BST: Roll 6 hole. Zone away rules. At snap get into good pitch relationship. Y: Attack 1st high threat BSG: Trap-pull. Scrape paint through the hole. Make double team calls as applies. Post-handoff. scraping the double team. F: If within the box. Take the handoff and get on the butt of the pulling T. Z-6. PST: Listen to front. R: Jab-step away. Make double team calls as applies. then fill for the puller. sprinting on the toes of the QB. turn back to hole. kicking-out 1st down defender past OT Z: Motion. Zone away rules. C: Make EVEN (or ODD) call. look for play-side backer X: Attack 1st high defender Page 71 .Right B. Zone away rules. Extend the ball and ride across the belt giving to the back. open and drop step to the playside. PSG: Listen to front.

turn to the playside. scraping paint through the hole. Sell it! BST: Roll 6 hole. look for play-side backer X: Attack 1st high defender Page 72 . PSG: Listen to front. At snap. fake Jaguar. U: If within the box. pull it back in. get on the butt of the tackle. Make double team calls as applies. kicking-out 1st down defender past OT Z: Motion. Y: Attack 1st high threat BSG: Trap-pull. faking Jaguar. As the ball gets to your away hip. scraping the double team. Make double team calls as applies. Zone away rules. Zone away rules. Zone away rules. 6 Giraffe FS SS C B E B N T B E Z QB C X W U Y Money Personnel QB: Secure the snap. W: Attack man on to 1st high threat C: Make EVEN (or ODD) call. flash the defense your numbers in the mesh.Right Ann Ben. Z-4. extend the ball to the Z. fill for the puller PST: Listen to front.

1-thousand count. Zone away rules. 6 Gator FS SS C B E N F B T H QB B E Y C X R Heavy Personnel QB: Secure the snap. Make double team calls as applies. Zone away rules. PST: Listen to front.Rap Ray Dog. BST: Listen to front. PSG: Listen to front. pull and roll the hole looking for PSLB. Y: Zone away rules. If to the playside kick out EMLOS. Make double team calls as applies. Zone away rules. R: Attack 1st high threat. Make double team calls as applies. Do not block anyone head up or outside. F: If away from the playside. Zone away rules H: If away from the playside. If to the playside kick out EMLOS. X: Attack 1st high defender Page 73 . Zone away rules. C: Make EVEN (or ODD) call. get on tail of the wrapper and follow through the hole. Make double team calls as applies. pull and roll the hole looking for PSLB. BSG: Listen to front.

Drop-Back Page 74 .Pass Game 40 Series -.Play Action 50 Series -.Sprint Out 60 Series -.Quick 70 Series -.Screen 80 Series -.

etc. etc. The only time the OL has to listen to the rest of the play. Zone Away. which all of our pass route combinations are called by NFL cities (Atlanta.). The routes are determined by the play name. Page 75 . The routes are determined by the name of the play.. Each series will have a slightly different style of protection. The series number will alert what the assignment is. and H) will be one of two things. The following pages look at each series and how these series are executed for all positions. meaning there is a lot we can do with them through their structure.. All receivers will have to know all routes and be able to execute these routes. The protection and backfield action is determined by the play number identifying the series.. Each position is listening to different key words to determine their jobs for the given pass play. & Man. is if it is a 40 series (play action) pass. Either the assignment is to protect or to release into a route. Then they have to understand what run we are play actioning off of. Tornado.. An explanation of each route is explained later on the page with the route tree. F. Seattle. The backfield action (for the R. yet they are married together through our three blocking schemes mentioned earlier: Zone To.).Passing Game: Our pass plays are very dynamic. The exception is our screen game which we identify with weather words (Storm.

The 3rd widest receiver will be #3. the QB will roll away from the fake. On all of our option plays the QB will roll to the fake. Typically the side where the fake is going is the backside. The key to accomplishing this is selling the run which involves both the backfield and the OL. The QB must use proper hand placement on the fakes. We have to secure the first level. Routes: Our routes in the play action pass game are determined by our alignment in the formation or rather. Backside #2 will run a drag if he is split out. what numbere receiver we are. To do this we must keep low hats and pad level. We cannot go upfield beyond the tackle box. Backside #1 X #2 R QB F #3 Frontside #2 Z #1 Y On all of our zone to/away handoff fakes. if he is in the backfield then he will help protect the backside. as if the play were a run. If it is an option fake. which is 3 yards infront of the ball. the #er'd receiver determines the route #1 X #2 R QB F #3 #2 Z #1 Y We will also use the playside and backside identification in routes. go hard into the LOS. We will count receivers from the outside in. Th 2nd widest receiver will be #2. The backside routes will be automatic in our play action game. the side to where the QB is rolling to is the frontside. It does not matter what position is aligned where. ALL RECEIVERS MUST BE ABLE TO RUN ALL ROUTES. and come out of the fakes read throw. Backside #1 will run a climb route. and allow 2nd level players to come to us. Each play action pass play will have set routes unless otherwise determined by tag or weekly gameplan. PA Pass Backfield Action: We must give good fakes in the backfield. with the exception of going up field. PA Pass Blocking: The OL has to sell the run hard. must roll his shoulders over the fake handoff. Page 76 . which means that those involved in the sister run mu execute their assignments hard.Play Action Passes: Our play action passes are passes in which we are trying to show run. Any handoff fake the ball carrier. The widest receiver will be #1. If there is a fourth receiver he is #4. Our blocking will be usually be the same as we do on the sister run play. leaving the other side the frontside (which is usually where the QB is rolling out to. We ID what our route is by what number we are as shown the diagram below. to each side of the play. and then throw a pass. To determine this we have to understand where the fake going and where the QB is rolling to. By faking the run we are drawing the defense out of pass coverage. creating advantages for our passing game.

We have to force the defense to respect all of our receivers and also understand there will come a time when we ask the QB to throw a ball to a backside receiver. if not then we hinge as if we were backside. with eyes quickly looking to the edge cutting off any edge rush. If we are in a one back set. The back aligned to the back side will check for blitz run through as well. As he sprints out he is getting the ball up ready to throw as well as making his reads as determined by the play call. he is yours. Sprint Out Protection: The OL is using the zone to blocking scheme in sprint out protection. The playside of the OL will aggressively protect normal zone to blocking. the second number is an odd number. We will use the same numbering rules to determine our routes (see the play action series page). or run. We are looking to throw playside 95% of the time. The side we are sprint out and throwing to is determined by the second number in the play call. it is crucial that our backside receivers run their routes just as if the ball is coming their way. will go through normal zone to blocking rules on an immediate threat in their zone. unless otherwise determined by the game plan. This means that the backside OL. throw secondary route. If we have a two back set. If the defender blitzes. IF there is no throw by the 5th step. The center's responsibility will vary dependent upon the front (Odd or Even). run! As the QB is sprinting out he is bow his route. meaning he is gain depth then forcing his body to square up so that by the 5th step he is in a position ready to throw to his target. By his 5th step the decision on what to do with the ball has to be made. the second number is an even number (just like the hole ID) and if we want to sprint left. No matter the play call these are routes are automatic for backside receivers in the 40 series. If we have an EVEN front we check to see if there is an immediate threat playside (shade or 2i technique). Sprint Out Backfield Action (RB's): Backs are involved in the protection as well. If we have an ODD front we take man on (normal zone to rules). If there is no immediate threat then we hinge block looking for any backside run throughs. Most of these throws are quick throws. With a minor adjustment. If there is no threat then we help seal the playside edge. Ex: 51 = Sprint Left. eyes are working outside in. Page 77 . therefore the routes are shorter routes. The QB will receive the snap and immediately sprint the side called. or run downhill.Sprint Out: Our sprint out passes are passes in which we are trying to get the QB out of the pocket and make a quick and efficient throw to an outnumbered side of the defense. then back to the playside will step up to the LOS and check for immediate pressure playside from a blitzing defender. therefore the backside receiver/s will always be running the same routes to bring them across the field. Sprint out passes are identified with 50 numbered play calls. #1 backside will always run a climb route and #2 will always run a seam (if there is a #2). What has to be determined though is who is on the playside (side we are sprinting out to) and who is on the backside because the assignments change slightly. the back protects as if he were aligned play-side. The backside will execute a zone-hinge. Even though we are pre-determing that the QB only has two routes he is looking at. B T B N B T B B E B N T B E F QB R F QB R Sprint Out Backfield Action (QB): The QB in our sprint out game only has to three options. He can either throw primary route. Routes: Our routes in the sprint game are determiend by our alignment in the formation and the play call. If we want to sprint right.

Quick Pass Backfield Action (QB): The QB will determine the throwing side via his :06 rule. and the one closest to the line of scrimmage will stay in for protection. Quick Pass Protection: The OL will be aggressively zone to the throw side. the back furthest from the LOS will run the route. If a backer blitzs. Quick Pass Backfield (RB's): The RB's are responsible for blitz pickup away from the throwing side and will have a route to the throwing side. they will have blitz check. If we are in shotgun. Wide Receivers will always assume they are on the playside in a 50's play. If the back/s are aligned away from the throwing side. IF in the cadenance the QB uses an ODD number we are throwing left. A good rule of thumb is to avoid double teams unless absolutely necessary. if he uses an EVEN number we are throwing right. Remember we are looking to make the throw in under 3 seconds. The QB back is only taking a 1 or 3-step drop (depending if we are shotgun or under center) and throwing the ball to the open receiver or throwing the ball away. Page 78 . the back is responsible for picking up. We will not predetermine the side we are throwing to with the play call usually. meet him at the LOS. the QB will catch the snap. in fact it is preferred by covered OL. we have to alert our uncovered mate. If the a back is aligned to the playside he will run the route determined by the play call. We will protect the our zone at the first level by allowing ZERO PENETRATION!!! All OL have the green light to cut the man on. If we are cutting in our zone. Meaning they are reading the LB's inside-out. If the throw is not there then we must throw the ball away.Quick Pass: Our quick passes are pass plays where we are looking to get rid of the ball in 3 seconds or less. Routes: Our routes in the Quick series will be mirror routes on each side. do not let him cross it. The QB will alert the throw side at the line of scrimmage through his cadenance. If there are two backs aligned to the playside. and alert the rest of the offense through the cadenance. who typically would be assisting in a double team. We have to communicate through as to ensure that we do create situations that lead to penalties. The Quick game is our 50 series plays. that we are cutting and he is to not touch the man being cut (this call will be determined later). Therefore they will run the routes that are assigned for those receivers on the playside. flip his hips to the throw side and quickly work through his reads.

5-Step Drop Protection: In our protection we are trying to create a pocket with our offense line in which the QB back can comfortable sit to make his decisions. and taking a 5step drop as he progresses through his pass reads. If #0 and #3 does not show after thousand-two count. meaning we want to keep our defender at the LOS. The guards are going to aggressively kick-slide. is responsible for #0 to #3 to his side. Backs need to check #0 to #3 (work inside-out) for blitz. The next page shows the protections versus different fronts. 50"). He will alert the rest of the OL of the front (EVEN or ODD). by over the top we mean dead-head up. Page 79 . Guards are responsible for maintaining the width of the pocket. Our kick-slide here is a little looser. Tackles are responsible for maintaining the depth of the pocket. If he dives inside. Then the back in the backfield. we want to create a stalemate at the LOS. meaning we are inviting our man to go outside and wide. #3 #0 #1 #3 B #2 B C #1 B #2 E LT T LG N RG E RT F QB R The procedure for identifying who we are responsible for starts with the center. Then the rest of the line begins to identify their resposonsibilities by pointing and vocalizing the defender's jersey #. The center yells his number out and points ("50. the second defender outside the center is #2. If it is an EVEN front then we know that center's man is the Mike backer. Guards: The guards on both side are responsible for #1. but eyes have to be on #0. The first defender at the LOS outside the center is #1. Tackles: The tackles are responsible for #2. it is ok. IF we have a one-back set (which means our personnel is such that the second back is split wider than a wing). Are position rules are as follows: Center: The center is always responsible for #0. The rest of the line begins to identify their responsibilities by pointing and vocalizing the defender's jersey #. If #0 is an LB we will help the guard who needs it most. All OL have the green light to cut. as shade will count as a man outside usually. Backs: IF we have a two-back set then the backs are responsible for the backers to the side they are aligned. then you release into a check-down route. The center's kick-slide is shallow. We are going to be using our man blocking scheme in this protection. then we know the center's man is the Nose. but we prefer to avoid it if possible. We will identify our 5-step drop passes with the series number 80.5-Step Drop: This part of game is our truest pass style. then we have to stone him hard. The center yells his number and points. If we never even make contact. This protection is a 6 or 7 man protection scheme which will involve all 5 OL and 1 or 2 backs. In our 5-step drop we are trying to stretch the field more vertical and take advantage of the coverages. creating a mass of humanity in the middle. We identify the man over the Center as 0 always. Here the QB is reading the entire field. If the front is an ODD front. which means we are going to count the defenders at the LOS. We will typically use this part of game in our obvious throwing situations. #3 #0 #1 #3 B #2 B #1 B #2 E LT T LG C N RG E RT Our technique for blocking will be the use of the kick-slide.

80 Pro $ W E M N T S E E W T N QB R OVER (Even) QB F UNDER (Even) F R M E S W E T N M B E S W E M N S B E F QB R F QB R 50 (ODD) 3-5 (ODD) M W E N T S E W E M N S T SS E F QB R 4-4 (EVEN) F QB R DOUBLE EAGLE (ODD) Page 80 .

What this means is the QB will be starting his reads on that side and then working through his determiened progression. The QB will receive the snap and work through his route reads and make a decision and throw with in 3 seconds of the snap. the QB will be throwing to one side or the other. The QB will have the ability to flip the play if the defense is best setup for that. If the read is not there the QB may scramble and being to work through scramble routes as necessary or run. Based on the pass play called and his read. The playside is determined by the second number in the play call. Routes: Pass routes for the WR are determined by the play called. Odd numbers to the left and even number to the right. which will serve in determining the side he is throwing to.Drop-Back Backfield Action (QB): Prior to the snap the QB will work through his :06 rule. The drop-back plays are our truest pass plays and the routes run are determined by the play side. We will use the same the receiver numbering as in the rest of the passing game. Page 81 .

The purpose of placing the routes in this tree is mainly to let us see the distances and and spacing of each route. Using this we can become more precise in our routes and timing with the QB. These routes are not numbered. Most of our routes' depth and distance is determined by the step counting. Fade Go Seam Flag Comeback Out Post Dig Climb Drag Curl Hitch Slant Arrow Bubble Flash Page 82 . The next pages have descriptions of each route and how its run.Route Tree: All of our routes within this offense will be pulled from the route tree below. Each time our foot hits the ground we are going to count that as a step.

to place himself in the inside of the defense (defender covering him needs to be on his outside shoulder). Flag: The receiver will take the best release off the LOS. the receiver needs to force himself to get vertical again. By the 3rd step. The receiver will be sprinting straight up the field. looking for the ball. with the inside foot. At the 5th step point. Seam: The receiver will force an inside release. Frist step off the LOS. is w/ the outside foot. At the 5th step plant off the outside foot breaking to the near upright. over his outside shoulder. after the 8th step. which is determined by the defender covering him. at the near pylon.Go: The receiver will take the best release off the LOS. Page 83 . releasing to a point of about 5 steps. either attacking the single-high safety. or by splitting the two-high safeties. break to the outside. Post: The receiver will adjust his split to slightly more inside than the normal alignment. sprinting at theinside shoulder of the defender.

and upon finding that hole. If the receiver gets to the far hash. Slant: The receiver will align slightly outside his normal alignment. the receiver needs to plant on his outside foot. he needs to sit and not cross it. we will sit it in. Look for the ball now! Page 84 . Dig: The receiver will take the best release vertically for 5 steps. working immediately up and across the field. His first step is at the outside shoulder of the defender. He is looking to get behind the 2nd level defenders (linebackers). but no deeper than 12 yards. We are looking to find the hole in the zone coverage in this route. On the 5th step. Drag: Receiver will take the best release possible. then break across the field to the far sideline. He is aiming for the back corner pylon of the endzone.Fade: The receiver force an outside release. then breaking off this step to the inside at a 45 degree angle. working to get vertical as soon as possible. breaking to the near upright for 1 step.

Hitch: The receiver's 1st step is w/ the outside foot. catch and roll back outside. Get width now. After the 3-4th step ball should be coming over inside shouler. The receiver needs to get wide and deep now. Do not adjust the route or creep forward. Look for the ball on the 3rd step. coming over the outside shoulder. Arrow: Receiver will go outside now. Bubble: Receiver will push off with the inside foot and step with a directional step with the outside foot. The second step is a crossover with the inside foot arcing or bubbling his route back about 3-4 yards from their original alignment. on the 3rd step (outside foot) plant and pivot your inside hip OUT. staying low & stationary. Page 85 . On the 5th step break sell the post for 2 steps. Keep working towards the QB till ball is thrown. The route should not get any deeper than 3-4 yards. plant and show the QB your numbers. but do not creep upfield.Curl: Mirror the post route for the 1st 5 steps.

Expect the ball NOW. with the coming back to 16. Once over the B-gap climb upfield for 3 yards. Comeback: The receiver take the best release off the LOS. getting into the vision of the QB. Out: Receiver will take the best release possible. If the receiver gets to the far hash. 2nd step he breaks back down under the LOS. but no deeper than 12 yards. working vertical hard (like a Go). working immediately up and across the field. Work back down for 2 steps looking for the ball on that 2nd step. Page 86 . Catch and get up field. the receiver attacks the area over the near B-gap (at the level of the linebackers). He is looking to get behind the 2nd level defenders (linebackers). rolling your hips to the outside. This route is about a 20 yard route. squaring up to the QB.Flash: The receiver will explodes off the LOS for two quick steps at the defender. Continue to cross the field. At that point break to the far goal-line pylon. Climb: At the snap of the ball. On the 9th step plant hard with the outside foot. he needs to sit and not cross it.

then we read comeback to drag. If he goes out with the arrow.Denver FS SS C B T X Z R QB F B N B T B C Y Routes: Playside #1 Comeback Playside #2 Arrow Backside #2 Comeback Backside #1 Comeback Read Progression: 1. Throw away IF we are in a 3 receiver (non-back) set to the playside. QB Run 4. We will be reading Arrow-Comeback-Drag. IF we are running Denver as a play-action pass. # 3 will now run a curl. #2 will still run the arrow. with out eyes on what the OLB is doing. Arrow 2. If he sits then we work Arrow to Comeback. then the read progression will change slightly. Comeback 3. Page 87 .

# 3 will now run a go. Throw Away IF we are in a 3 receiver (non-back) set to the playside. QB Run 4.Chicago FS SS C B T X R QB F Z B N B T B C Y Routes: Playside #1 Curl Playside #2 Arrow Backside #2 Arrow Backside #1 Curl Read Progression: 1. Arrow 3. then our read progression changes to curl to arrow to drag. Curl 2. #2 will still run the arrow. Page 88 . The drag route has to be make sure he does not cross the hash. IF Chicago is run as a play-action pass.

Slant 2. Arrow 3. QB Run 4. our read progression will stay the same unless otherwise told. IF we run play-action off of this pass. # 3 will now run a go. Throw Away IF we are in a 3 receiver (non-back) set to the playside. Page 89 .Houston FS SS C B T X F R QB Z B N B T B C Y Routes: Playside #1 Slant Playside #2 Arrow Backside #2 Arrow Backside #1 Slant Read Progression: 1. #2 will still run the arrow.

#2 Hitch 3. #1 Hitch 2.Atlanta FS SS C B T X Z R QB F B N B T B C Y Routes: Playside #1 Hitch Playside #2 Hitch Backside #2 Hitch Backside #1 Hitch Read Progression: 1. QB Run 4. Throw away IF we are in a 3 receiver (non-back) set to the playside. # 3 will now run a hitch. Backside #2 still run the hitch to your side. then the only change we make will be with backside #1 who will run a climb. Page 90 . Nothing will change with the read progression. IF we are running a play-action off of this pass.

# 3 will now run a post.Tampa FS SS C B T X W QB R B N B T B C Y Z Routes: Playside #1 Hitch Playside #2 Corner Backside #2 Corner Backside #1 Hitch Read Progression: Tampa is coverage read on the corner. the routes will remain mirrored. IF we are running play-action with Tampa. #2 will still corner. The climb and drag by the backside receiver will be cancelled. Page 91 . If the corner bails throw the hitch When in doubt throw the hitch IF we are in a 3 receiver set to the playside.

IF we play-action Seattle. Page 92 . We are looking to clearout the middle for backside #1 to come across. look to find the dig in the hole in the zone. Nothing will change with the progression. If the coverage is 3 or 2. no routes will change. If the coverage is 1 or 0.Seattle FS SS C B T X R QB F B N B T B C Y Z Routes: Playside #1 Go Playside #2 Seam Backside #2 Go Backside #1 Dig Read Progression: Seattle is a coverage read. IF we are in a 3 receiver set to the playside. # 3 will now run a go. find the best match up on the go/seam routes.

IF we are in a 2 receiver set to the playside. Page 93 . If he sits. Read what the corner does. therefore look to the corner. If he runs with #1. it is probably cover-2. read corner to out.Indianapolis FS SS C B T X QB B N B T Z R B C Y W Routes: Playside #1 Post Playside #2 Corner Playside #3 Out Backside #1 Post Read Progression: Indy is a coverage read. IF we play-action Indy. #2 will still run a corner. nothing changes.

Slant-out 2. This will change the progression from slant-out to drag to run. Page 94 . Throw Away IF we are in a 3 receiver (non-back) set to the playside.Dallas FS SS C B T X F R QB Z B N B T B C Y Routes: Playside #1 Slant-out Playside #2 Seam Backside #2 Seam Backside #1 Slant-out Read Progression: 1. We typically will run Dallas as a sprint out pass or a play action pass. which means we will have backside receivers working their way across the formation post-snap. # 3 will now run a go. Seam 3. QB Run 4. #2 will still run the arrow.

Cleveland FS SS C B T X F R QB Z B N B T B C Y Routes: Playside #1 Post-corner Playside #2 Drag Backside #2 Drag Backside #1 Climb Read Progression: We are looking to get this throw into the hands the drag going to the backside. Page 95 . Therefore we want to pull the coverage to the playside with our eyes. If the coverage does not roll playside. look to the drag coming backside.

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