Foreword
When I first wrote these rules, more than two years ago, it was something of a creative outlet for an obsessive fan of a fantastic T.V. Series. The look and feel of Gargoyles, with a few modifications, fit perfectly into White Wolf’s
World of Darkness
. The original rules went through several revisions before I was satisfied with their playability and quality. Thankfully, I had Hank Driskill and John Gavigan’s excellent
Highlander: The Gathering
supplement as a model.My friends have all begun to dread whenever I say the word “gargoyles” now, and they believe I am something of a nut. It is perhaps a sad fact that I have put more thought into this work than I have put into some of my professional projects. Anyone who’s read my stuff will likely agree.These rules are mostly unchanged from the previous edition, but there are some additions. I have attempted to clear up the many questions I’ve received about Legendary Potential, I have expanded upon the Monstrosity Endowment, and I have also included character sheets of some of the major characters from the series.I hope you enjoy playing this as much as I enjoyed creating it.Finally, I would like to extend my thanks to Disney for convincing us that maturely written animation does not only come from across the Pacific, White Wolf for creating an evocative world in which to play, Hank and John for showing us what “amateurs” can do, Jessica Fure for editing this manuscript, and to Paul Bensel for helping me with various World of Darkness politics.Thank you,
Lee Garvin
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