2
For the reasons that follow, Plaintiffs’ motion is granted and Defendant’s motionis denied.
I.
BACKGROUND
The Court only recounts the facts necessary to resolve the parties’ motions. Thefollowing facts are undisputed by the parties. The game of
Tetris
gained fame in theUnited States during the late 1980s and early 1990s as an electronic video game initially played on Nintendo’s portable platform, the Gameboy, and on its console systems.Since that time, Tetris Holding has developed many versions for modern platforms.
Tetris
is a facially simple puzzle game in which the player is tasked with creatingcomplete horizontal lines along the bottom of the playing field by fitting several types of geometric block pieces (called tetrominos) together. The game becomes more complexand more difficult as you progress and are left with fewer options to arrange the piecesand less area of the playing field is available. Originally developed in Russia during themid-1980s by Russian computer programmer Alexy Pajitnov,
Tetris
was exported to theUnited States and has since been adapted for the myriad electronic video gameplatforms available to consumers, including Apple Inc.’s iPhone. Pajitnov formed TetrisHolding, LLC, along with game designer, Henk Rogers. Tetris Holding, LLC owns thecopyrights to the visual expression of the numerous
Tetris
iterations and licenses thoserights to Tetris Company, LLC, which then sublicenses its rights. Companies havelicensed Tetris Holding’s intellectual property rights for a number of reasons. Forexample, Tetris Holding licensed the visual look of
Tetris
: (1) to Hallmark so it coulddesign a
Tetris
-themed greeting card, (2) to states, such as New Jersey and Idaho, tocreate
Tetris
-themed lottery cards; and (3) to various television shows to use andreference
Tetris
in episodes. In the years since its development,
Tetris
has won
Case 3:09-cv-06115-FLW-DEA Document 61 Filed 05/30/12 Page 3 of 39 PageID: 3226