Chaos DeCimator Daemon engine .........................................................

Points: 155
Decimators are daemonic engines of death, horrific amalgams of human and Xenos technology fused and brought to unholy life by the darkest warp sorcery. Recorded in the forces of the Great Enemy as long ago as the mass genocides known in Imperial Lore as the Grief of Herodin in late M.35, they have fortunately been rarely encountered, save within the damned cults and daemon fleets that plague the benighted reaches of the Nightmare Rifts far to the Galactic South of the Segmentum Tempestus. Here in the dark void beyond the borders of the Imperium, some unknown source, it is believed, barters these dread killing machines for a high price in blood, plunder and souls. This has led some within the Ordo Malleus to label them the work of the infamous Dark Magos known as the Sepktraal Cult which legend has it was driven to the rifts beyond the Silent Abyss during the Great Scouring, while others insist that the cult never existed at all except in the febrile myths of the forgotten age.

Decimator Unit Composition • 1 Decimator Daemon Engine Unit Type • Vehicle (Walker)

WS 3

BS 3

S 8

Armour Front Side Rear 12 11 11

I 3

A 4

Wargear • Two Decimator Siege Claws with in-built Heavy Flamers (additional Attack included in profile) Special Rules • Unholy Vigour • Daemonic Possession* *see Codex Chaos Space Marines

Options • The Decimator may replace either of its Decimator Claws and in-built Heavy Flamers with one of the following weapon types. For each claw that is replaced its Attacks profile is reduced by 1. - Butcher Cannon .............................................................+20 points each - Storm Laser ....................................................................+15 points each - Soul Burner Petard..........................................................+10 points each • The Decimator may take any of the following upgrades: - Searchlight ................................................................................ +1 point - Smoke Launchers .....................................................................+3 points • The Decimator may be further dedicated to one of the Chaos Powers so long as an Independent Character in the army also either has the same Mark of Chaos or is a Daemon of this same power. - Khorne ...................................................................................+15 points - Nurgle ....................................................................................+15 points - Slaanesh .................................................................................+15 points - Tzeentch ................................................................................+15 points A Decimator Daemon Engine is an Elites choice for either a Chaos Space Marine army or a Codex Daemons army.

Unholy Vigour The tortured souls and screaming daemonic forces bound within the Decimator are held fast with powerful incantations that mere physical force cannot easily blast asunder. Whenever the Decimator suffers a Weapon Destroyed or Immobilised result, this can be ignored on a D6 roll of 5+. In addition if the Decimator is Wrecked (but does not suffer a Vehicle Explodes result when destroyed), place it on its back or side or leave a marker on the table to represent its position. At the start of the owning player’s subsequent turns, before models are moved, roll a D6. On the result of a 6 the Decimator returns to play (place it as close to its original position as possible, but more than 1" away from enemy models) just as if it had successfully arrived via Deep Strike, with its weapons and mobility restored. On a result of 1 the marker is removed and the Decimator is permanently destroyed. On a result of 2-5 the Decimator remains destroyed, but the owning player may attempt to roll again for Unholy Vigour on their next turn. Decimator Siege Claws The long-bladed claws of the Decimator crackle with murderous energies. Attacks made with them ignore armour saves and its player may re-roll failed To Wound rolls – against targets with an armour value, roll 2D6 and pick the highest result for Armour Penetration rolls. When the Decimator inflicts a penetrating hit on a building or transport vehicle carrying embarked troops, the unit inside suffers D6 Heavy Flamer hits in addition to any Damage inflicted.

Relic Weapons The Decimator may be armed with a variety of bizarre and horrific weapons fuelled by the daemonic forces bound within its tortured metal framework. Weapon Butcher Cannon storm Laser soul Burner Petard Range STR 36" 8 36" 6 24" 5 AP 4 3 5 Special Heavy 4 Heavy D3+2 Ordnance 1, 5" Blast, Rending

Dedication of Khorne The Decimator gains +2 attacks when it charges into combat, rather than the usual +1. Dedication of Nurgle The Decimator may re-roll failed Unholy Vigour tests. Dedication of Slaanesh The Decimator counts as being equipped with both Assault and Defensive grenades. Dedication of Tzeentch The Decimator may re-roll To Hit rolls of 1 with its shooting attacks, and its Heavy Flamers, if it has any, are Strength 6.

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