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FIEA Demo Reel Shot Breakdown Shot # Game/Film/Personal 1 Game: Penned

Game: Penned

Description Heavy Attack 2: The 2nd of 4 Heavy Attack animations in a combo tree for the main character. The animation is shot from 3/4, front and side. Heavy Attack 3: The 3rd of 4 Heavy Attack animations in a combo tree for the main character. The animation is shot from 3/4, front and side. Heavy Attack 4: The 4th of 4 Heavy Attack animations in a combo tree for the main character. The animation is shot from 3/4, front and side. Game Video: In game combat shots. Penned was made in the Havok Vision Engine

My Contributions Animator in charge combat dealing with the main character. All animations hand keyed, done in Autodesk Maya 2012.

Other Contributions Marco Garcia: Model done in Autodesk Maya 2012 Natalie Burke: Rig and dynamics Autodesk Maya 2012 Drew Merritt: Scultping and texturing done in Zbrush

Animator in charge combat dealing with the main Marco Garcia: Model done in Autodesk Maya 2012 Natalie character. All animations hand keyed, done in Burke: Rig and dynamics Autodesk Maya 2012 Autodesk Maya 2012. Drew Merritt: Scultping and texturing done in Zbrush Animator in charge combat dealing with the main Marco Garcia: Model done in Autodesk Maya 2012 Natalie character. All animations hand keyed, done in Burke: Rig and dynamics Autodesk Maya 2012 Autodesk Maya 2012. Drew Merritt: Scultping and texturing done in Zbrush Environment, UI, Character, Lighting, Scripting and Programming done by the entire "Penned" Team. Drew Merritt: Model done in Autodesk Maya 2012, Sculpting and texturing done in Zbrush and Photoshop Natalie Burke: Rig and dynamics Autodesk Maya 2012

Game: Penned

Game: Penned

Game: Penned

Animator in charge combat dealing with the main character. All animations hand keyed, done in Autodesk Maya 2012. Fire Blow Attack: one of several attack Animator in charge of all animations dealing with animations for the game's Mini Boss the Mini Boss character. All animations done in character.The animation is shot from 3/4, front Maya Autodesk 2012. and side. Cough: a reactionary animation done to give players an opening to damage the mini boss. The animation is shot from 3/4, front and side.

Game: Penned

Animator in charge of all animations dealing with Drew Merritt: Model done in Autodesk Maya 2012, Sculpting the Mini Boss character. All animations done in and texturing done in Zbrush and Photoshop Natalie Maya Autodesk 2012. Burke: Rig and dynamics Autodesk Maya 2012

Game: Penned

Ebullition Attack: one of several attack Animator in charge of all animations dealing with Drew Merritt: Model done in Autodesk Maya 2012, Sculpting animations for the game's Mini Boss character. the Mini Boss character. All animations done in and texturing done in Zbrush and Photoshop Natalie This is meant to be an AOE attack. The Maya Autodesk 2012. Burke: Rig and dynamics Autodesk Maya 2012 animation is shot from 3/4, front and side. Laugh: a reactionary animation triggered when Animator in charge of all animations dealing with Drew Merritt: Model done in Autodesk Maya 2012, Sculpting the Mini Boss attacks successfully. The the Mini Boss character. All animations done in and texturing done in Zbrush and Photoshop Natalie animation is shot from 3/4, front and side. Maya Autodesk 2012. Burke: Rig and dynamics Autodesk Maya 2012 Death: the death animation for the end of the Mini Boss fight. The animation is shot from 3/4, front and side. Game Video: In game shots of interactions with the Mini Boss. Penned was made in the Havok Vision Engine Idle: The main boss character hovers above ground so his idle reflects that. The animation is shot from 3/4, front and side. Grenade Launcher: one of two shooting animations for the main boss character. The animation is shot from 3/4, front and side. Cyclone Attack: The main boss character's final attack. The animation is shot from 3/4, front and side. Dizzy: reactionary animation created for after the cyclone animation is over. The animation is shot from 3/4, front and side. Death: death animation for when the main boss is defeated. The animation is shot from 3/4, front and side. Power up: charge up animation for when the main boss is going to unleash the cyclone attack. The animation is shot from 3/4, front and side. Game Video: In game shots of interactions with the Main Boss character. 1st Edition was made in the Havok Vision Engine Animator in charge of all animations dealing with the Mini Boss character. All animations done in Maya Autodesk 2012. Animator in charge combat dealing with the main character. All animations hand keyed, done in Autodesk Maya 2012. Animator in charge of all animations dealing with the Main Boss character. All animations done in Maya Autodesk 2012. Animator in charge of all animations dealing with the Main Boss character. All animations done in Maya Autodesk 2012. Animator in charge of all animations dealing with the Main Boss character. All animations done in Maya Autodesk 2012. Animator in charge of all animations dealing with the Main Boss character. All animations done in Maya Autodesk 2012. Animator in charge of all animations dealing with the Main Boss character. All animations done in Maya Autodesk 2012. Animator in charge of all animations dealing with the Main Boss character. All animations done in Maya Autodesk 2012. Drew Merritt: Model done in Autodesk Maya 2012, Sculpting and texturing done in Zbrush and Photoshop Natalie Burke: Rig and dynamics Autodesk Maya 2012 Environment, UI, Character, Lighting, Scripting and Programming done by the entire "Penned" Team. Scott Knapp: Model done in Autodesk Maya 2012, Sculpting and texturing done in Zbrush and Photoshop Alek Castelain: Rig Scott Knapp: Model done in Autodesk Maya 2012, Sculpting and texturing done in Zbrush and Photoshop Alek Castelain: Rig Scott Knapp: Model done in Autodesk Maya 2012, Sculpting and texturing done in Zbrush and Photoshop Alek Castelain: Rig Scott Knapp: Model done in Autodesk Maya 2012, Sculpting and texturing done in Zbrush and Photoshop Alek Castelain: Rig Scott Knapp: Model done in Autodesk Maya 2012, Sculpting and texturing done in Zbrush and Photoshop Alek Castelain: Rig Scott Knapp: Model done in Autodesk Maya 2012, Sculpting and texturing done in Zbrush and Photoshop Alek Castelain: Rig

Game: Penned

Game: Penned

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Game: Penned

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Game: 1st Edition

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Game: 1st Edition

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Game: 1st Edition

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Game: 1st Edition

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Game: 1st Edition

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Game: 1st Edition

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Game: 1st Edition

Animator in charge combat dealing with the main Environment, UI, Character, Lighting, Scripting and boss character. All animations hand keyed, done Programming done by the entire "1st Edition" Team. in Autodesk Maya 2012. Alek

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Game: 1st Edition

Walk: The basic enemy character hovers above Animator in charge of all animations dealing with Michael Heard: Model done in Autodesk Maya 2012, ground so his walk reflects that. The animation the basic enemy character. All animations done texturing done in Photoshop is shot from 3/4, front and side. in Maya Autodesk 2012. Castelain: Rig Shoot Attack: The basic enemy character's shoot attack animation. The animation is shot from 3/4, front and side. Damage: The basic enemy character's take damage animation. The animation is shot from 3/4, front and side. Dash: The basic enemy character's dash animation. It is his screen entering animation. The animation is shot from 3/4, front and side. Animator in charge of all animations dealing with the basic enemy character. All animations done in Maya Autodesk 2012. Animator in charge of all animations dealing with the basic enemy character. All animations done in Maya Autodesk 2012. Animator in charge of all animations dealing with the basic enemy character. All animations done in Maya Autodesk 2012. Michael Heard: Model done in Autodesk Maya 2012, texturing done in Photoshop Castelain: Rig Michael Heard: Model done in Autodesk Maya 2012, texturing done in Photoshop Castelain: Rig Michael Heard: Model done in Autodesk Maya 2012, texturing done in Photoshop Castelain: Rig

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Game: 1st Edition

Alek

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Game: 1st Edition

Alek

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Game: 1st Edition

Alek

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Game: 1st Edition

Game Video: In game shots of interactions with Animator in charge combat dealing with the basic Environment, UI, Character, Lighting, Scripting and the basic enemy character. 1st Edition was enemy character. All animations hand keyed, Programming done by the entire "1st Edition" Team. made in the Havok Vision Engine done in Autodesk Maya 2012.

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