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Hardware Components

The term hardware refers to the physical components of your computer such as the system unit, mouse, keyboard, monitor etc. These hardware components are divided into Input and Output devices which are as follows:
A. Input devices: An input device is any hardware device that sends data to the

computer. Without any input devices, a computer would only be a display device and not allow users to interact with it, much like a TV. Following are the different types of input devices:

Mouse: A mouse is a pointing device that functions by detecting two-dimensional motion relative to its supporting surface. Physically, a mouse consists of an object held under one of the user's hands, with one or more buttons. It sometimes features other elements, such as "wheels", which allow the user to perform various system-dependent operations, or extra buttons or features that can add more control or dimensional input. The mouse's motion typically translates into the motion of a pointer on a display, which allows for fine control of a graphical user interface.

Keyboard: In computing, a keyboard is a typewriter-style keyboard, which uses an arrangement of buttons or keys, to act as mechanical levers or electronic switches.

Following the decline of punch cards and paper tape, interaction via teleprinterstyle keyboards became the main input device for computers. A keyboard typically has characters engraved or printed on the keys and each press of a key typically corresponds to a single written symbol. However, to produce some symbols requires pressing and holding several keys simultaneously or in sequence. While most keyboard keys produce letters, numbers or signs (characters), other keys or simultaneous key presses can produce actions or computer commands. In normal usage, the keyboard is used to type text and numbers into a word processor, text editor or other program. In a modern computer, the interpretation of key presses is generally left to the software. A computer keyboard distinguishes each physical key from every other and reports all key presses to the controlling software. Keyboards are also used for computer gaming, either with regular keyboards or by using keyboards with special gaming features, which can expedite frequently used keystroke combinations. A keyboard is also used to give commands to the operating system of a computer, such as Windows' Control-AltDelete combination, which brings up a task window or shuts down the machine. Keyboards are the only way to enter commands on a command-line interface.

Media Devices: There are 4 media devices viz, Floppy, CD-ROM, DVD & USB
Floppy: A floppy disk is a disk storage medium composed of a disk of thin

and flexible magnetic storage medium, sealed in a rectangular plastic

carrier lined with fabric that removes dust particles. They are read and written by a floppy disk drive (FDD). Floppy disks, initially as 8-inch (200 mm) media and later in 5.25-inch (133 mm) and 3.5-inch (89 mm) sizes, were a ubiquitous form of data storage and exchange from the mid-1970s well into the first decade of the 21st century. By 2010, computer motherboards were rarely manufactured with floppy drive support; 3 12" floppies could be used with an external USB drive, but 5 14", 8", and non-standard drives could only be handled by old equipment. While floppy disk drives still have some limited uses, especially with legacy industrial computer equipment, they have been superseded by data storage methods with much greater capacity, such as USB flash drives, portable external hard disk drives, optical discs, memory cards, and computer networks.

CD-ROM: A CD-ROM is a pre-pressed compact disc that contains data

accessible to, but not writable by, a computer for data storage and music playback. The 1985 Yellow Book standard developed by Sony and Philips adapted the format to hold any form of binary data. CD-ROMs are popularly used to distribute computer software, including video games and multimedia applications, though any data can be stored (up to the capacity limit of a disc). Some CDs hold both computer data and

audio with the latter capable of being played on a CD player, while data (such as software or digital video) is only usable on a computer (such as ISO 9660 format PC CD-ROMs). These are called enhanced CDs. Even though many people use lowercase letters in this acronym, proper presentation is in all capital letters with a hyphen between CD and ROM. At the time of the technology's introduction it had more capacity than computer hard drives common at the time. The reverse is now true, with hard drives far exceeding CDs, DVDs and Blu-ray, though some experimental descendants of it such as HVDs may have more space and faster data rates than today's biggest hard drive.

DVD: DVD is an optical disc storage media format, invented and

developed by Philips, Sony, Toshiba, and Panasonic in 1995. DVDs offer higher storage capacity than Compact Discs while having the same dimensions. Pre-recorded DVDs are mass-produced using moulding machines that physically stamp data onto the DVD. Such discs are known as DVDROM, because data can only be read and not written nor erased. Blank recordable DVD discs (DVD-R and DVD+R) can be recorded once using a DVD recorder and then function as a DVD-ROM. Rewritable DVDs (DVD-RW, DVD+RW, and DVD-RAM) can be recorded and erased multiple times.

DVDs are used in DVD-Video consumer digital video format and in DVD-Audio consumer digital audio format, as well as for authoring AVCHD discs. DVDs containing other types of information may be referred to as DVD data discs.

USB: Universal Serial Bus (USB) is an industry standard developed in the

mid-1990s that defines the cables, connectors and communications protocols used in a bus for connection, communication and power supply between computers and electronic devices. USB was designed to standardize the connection of computer peripherals, such as keyboards, pointing devices, digital cameras, printers, portable media players, disk drives and network adapters to personal computers, both to communicate and to supply electric power. It has become commonplace on other devices, such as smartphones, PDAs and video game consoles. USB has effectively replaced a variety of earlier interfaces, such as serial and parallel ports, as well as separate power chargers for portable devices. As of 2008, approximately 6 billion USB are currently in the global marketplace, and about 2 billion were being sold each year.

Scanners: In computing, an image scanneroften abbreviated to just scanneris a device that optically scans images, printed text, handwriting, or an object, and converts it to a digital image. Common examples found in offices are variations of the desktop (or flatbed) scanner where the document is placed on a glass window for scanning. Hand-held scanners, where the device is moved by hand, have evolved from text scanning "wands" to 3D scanners used for industrial design, reverse engineering, test and measurement, orthotics, gaming and other applications. Mechanically driven scanners that move the document are typically used for large-format documents, where a flatbed design would be impractical. Modern scanners typically use a charge-coupled device (CCD) or a Contact Image Sensor (CIS) as the image sensor, whereas older drum scanners use a photomultiplier tube as the image sensor. A rotary scanner, used for high-speed document scanning, is another type of drum scanner, using a CCD array instead of a photomultiplier. Other types of scanners are planetary scanners, which take photographs of books and documents, and 3D scanners, for producing threedimensional models of objects. Another category of scanner is digital camera scanners, which are based on the concept of reprographic cameras. Due to increasing resolution and new features such as anti-shake, digital cameras have become an attractive alternative to regular scanners. While still having disadvantages compared to traditional scanners (such as distortion, reflections, shadows, low contrast), digital cameras offer advantages such as speed, portability and gentle digitizing of thick documents without damaging the book spine. New scanning technologies are combining 3D scanners with digital cameras to create full-colour, photo-realistic 3D models of objects.

In the biomedical research area, detection devices for DNA microarrays are called scanners as well. These scanners are high-resolution systems (up to 1 m/ pixel), similar to microscopes. The detection is done via CCD or a photomultiplier tube (PMT).

Touch Pads: A touchpad (or track pad) is a pointing device featuring a tactile sensor, a specialized surface that can translate the motion and position of a user's fingers to a relative position on screen. Touchpads are a common feature of laptop computers, and are also used as a substitute for a mouse where desk space is scarce. Because they vary in size, they can also be found on personal digital assistants (PDAs) and some portable media players. Wireless touchpads are also available as detached accessories.

Light Pens: A light pen is a computer input device in the form of a light-sensitive wand used in conjunction with a computer's CRT TV set or monitor. It allows the user to point to displayed objects or draw on the screen in a similar way to a touch screen but with greater positional accuracy. It was long thought that a light pen can work with any CRT-based display, but not with LCD screens, projectors and other display devices. However, in 2011 Fairlight Instruments released its Fairlight CMI-30A, which uses a 17" LCD monitor with light pen control. A light pen is fairly simple to implement. Just like a light gun, a light pen works by sensing the sudden small change in brightness of a point on the screen when the electron gun refreshes that spot. By noting exactly where the scanning has reached at that moment, the X, Y position of the pen can be resolved. This is usually achieved by the light pen causing an interrupt, at which point the scan position can be read from a special register, or computed, from a counter or timer. The pen position is updated on every refresh of the screen. The light pen found use during the early 1980s. It was notable for its use in the Fairlight CMI, and the BBC Micro. IBM PC compatible CGA, HGC and some EGA graphics cards featured a connector for a light pen as well. Even some consumer products were given light pens, in particular the Thomson MO5 computer family. Because the user was required to hold his or her arm in front of the screen for long periods of time or to use a desk that tilts the monitor, the light pen fell out of use as a general purpose input device. The first light pen was created around 1952 as part of the Whirlwind project at MIT.

Joysticks: A joystick is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Joysticks, also known as 'control columns', are the principal control in the cockpit of many civilian and military aircraft, either as a centre stick or side-stick. They often have supplementary switches on them to control other aspects of the aircraft's flight. Joysticks are often used to control video games, and usually have one or more push-buttons whose state can also be read by the computer. A popular variation of the joystick used on modern video game consoles is the analog stick. Joysticks are also used for controlling machines such as cranes, trucks, underwater unmanned vehicles, wheelchairs, surveillance cameras and zero turning radius lawn mowers. Miniature finger-operated joysticks have been adopted as input devices for smaller electronic equipment such as mobile phones.

Tracker Balls: A trackball is a pointing device consisting of a ball held by a socket containing sensors to detect a rotation of the ball about two axeslike an upsidedown mouse with an exposed protruding ball. The user rolls the ball with the thumb, fingers, or the palm of the hand to move a pointer. Compared with a mouse, a trackball has no limits on effective travel; at times, a mouse can reach an edge of its working area while the operator still wishes to move the screen pointer farther. With a trackball, the operator just continues rolling. Some trackballs, such as Logitech's optical-pickoff types, have notably-low friction, as well as being dense (glass), so they can be spun to make them coast. Large trackballs are common on CAD workstations for easy precision. Before the advent of the touchpad, small trackballs were common on portable computers, where there may be no desk space on which to run a mouse. Some small thumb balls clip onto the side of the keyboard and have integral buttons with the same function as mouse buttons. The trackball was invented by Tom Cranston and Fred Longstaff as part of the Royal Canadian Navy's DATAR system in 1952, eleven years before the mouse was invented. This first trackball used a Canadian five-pin bowling ball. The world's first trackball invented by Tom Cranston, Fred Longstaff and Kenyon Taylor working on the Royal Canadian Navy's DATAR project in 1952. It used a standard Canadian five-pin bowling ball. When mice still used a mechanical design (with slotted 'chopper' wheels interrupting a beam of light to measure rotation), trackballs had the advantage of being in contact with the user's hand, which is generally cleaner than the desk or mouse pad and does not drag lint into the chopper wheels. The late 1990s replacement of mouse balls by direct optical tracking put trackballs at a disadvantage and forced them to retreat into niches where their distinctive merits remained more important. Most trackballs now have direct optical tracking which follows dots on the ball. As with modern mice, most trackballs have an auxiliary device primarily intended for scrolling. Some have a scroll wheel like most mice, but the most common type is a scroll ring which is spun around the ball. Kensington's SlimBlade Trackball similarly tracks the ball itself in three dimensions for scrolling.

Three major companies Logitech, A4Tech, and Kensington currently produce trackballs, although A4Tech has not released a new model in several years. Microsoft was a major producer, including a product for kids called EasyBall, but has since discontinued all of its products.

B. Output devices: An output device is any piece of computer hardware equipment

used to communicate the results of data processing carried out by an information processing system (such as a computer) to the outside world. Following are the different types of output devices:

Monitor: A monitor or display (also called screen or visual display unit) is an electronic visual display for computers. The monitor comprises the display device, circuitry, and an enclosure. The display device in modern monitors is typically a thin film transistor liquid crystal display (TFT-LCD) thin panel, while older monitors use a cathode ray tube about as deep as the screen size. Originally, computer monitors were used for data processing while television receivers were used for entertainment. From the 1980s onwards, computers (and their monitors) have been used for both data processing and entertainment, while televisions have implemented some computer functionality. The common aspect ratio of televisions, and then computer monitors, has also changed from 4:3 to 16:9.

CPU: The central processing unit (CPU) is the portion of a computer system that carries out the instructions of a computer program, to perform the basic arithmetical, logical, and input/output operations of the system. The CPU plays a role somewhat analogous to the brain in the computer. The term has been in use in the computer industry at least since the early 1960s. The form, design and implementation of CPUs have changed dramatically since the earliest examples, but their fundamental operation remains much the same. On large machines, CPUs require one or more printed circuit boards. On personal computers and small workstations, the CPU is housed in a single silicon chip called a microprocessor. Since the 1970s the microprocessor class of CPUs has almost completely overtaken all other CPU implementations. Modern CPUs are large scale integrated circuits in packages typically less than four centimetres square, with hundreds of connecting pins. Two typical components of a CPU are the arithmetic logic unit (ALU), which performs arithmetic and logical operations, and the control unit (CU), which extracts instructions from memory and decodes and executes them, calling on the ALU when necessary. Not all computational systems rely on a central processing unit. An array processor or vector processor has multiple parallel computing elements, with no one unit considered the "centre". In the distributed computing model, problems are solved by a distributed interconnected set of processors.

Printers: In computing, a printer is a peripheral which produces a text or graphics of documents stored in electronic form, usually on physical print media such as paper or transparencies. Many printers are primarily used as local peripherals, and are attached by a printer cable or, in most new printers, a USB cable to a computer which serves as a document source. Some printers, commonly known as network printers, have built-in network interfaces, typically wireless or Ethernet based, and can serve as a hard copy device for any user on the network. Individual printers are often designed to support both local and network connected users at the same time. In addition, a few modern printers can directly interface to electronic media such as memory cards, or to image capture devices such as digital cameras and scanners; some printers are combined with scanners or fax machines in a single unit, and can function as photocopiers. Printers that include non-printing features are sometimes called multifunction printers (MFP), multi-function devices (MFD), or all-in-one (AIO) printers. Most MFPs include printing, scanning, and copying among their many features. Consumer and some commercial printers are designed for low-volume, shortturnaround print jobs; requiring virtually no setup time to achieve a hard copy of a given document. However, printers are generally slow devices (30 pages per minute is considered fast; and many inexpensive consumer printers are far slower than that), and the cost per page is actually relatively high. However, this is offset by the on-demand convenience and project management costs being more controllable compared to an out-sourced solution. The printing press remains the machine of choice for high-volume, professional publishing. However, as printers

have improved in quality and performance, many jobs which used to be done by professional print shops are now done by users on local printers; see desktop publishing. Local printers are also increasingly taking over the process of photofinishing as digital photo printers become commonplace. The world's first computer printer was a 19th century mechanically driven apparatus invented by Charles Babbage for his Difference Engine. A virtual printer is a piece of computer software whose user interface and API resembles that of a printer driver, but which is not connected with a physical computer printer.

Plotters: Plotter is a computer printer to print vector graphics. In the past, plotters were used in applications such as computer-aided design, though they have generally been replaced with wide-format conventional printers. It is now commonplace to refer to such wide-format printers as "plotters," even though they technically aren't.

Speakers: Computer speakers, or multimedia speakers, are speakers external to a computer that disable the lower fidelity built-in speaker. They often have a lowpower internal amplifier. The standard audio connection is a 3.5 mm (approximately 1/8 inch) stereo jack plug often color-coded lime green (following the PC 99 standard) for computer sound cards. A plug and socket for a two-wire (signal and ground) coaxial cable is widely used to connect analog audio and video components. Rows of RCA sockets are found on the backs of stereo amplifier and numerous A/V products. The prong is 1/8" thick by 5/16" long. A few use an RCA connector for input. There are also USB speakers which are powered from the 5 volts at 500 milliamps provided by the USB port, allowing about 2.5 watts of output power. Computer speakers range widely in quality and in price. The computer speakers typically packaged with computer systems are small, plastic, and have mediocre sound quality. Some computer speakers have equalization features such as bass and treble controls.

The internal amplifiers require an external power source, usually an AC adapter. More sophisticated computer speakers can have a subwoofer unit, to enhance bass output, and these units usually include the power amplifiers both for the bass speaker, and the small satellite speakers.

Some computer displays have rather basic speakers built-in. Laptops come with integrated speakers. Restricted space available in laptops means these speakers usually produce low-quality sound. For some users, a lead connecting computer sound output to an existing stereo system is practical. This normally yields much better results than small low-cost computer speakers. Computer speakers can also serve as an economy amplifier for MP3 player use for those who wish to not use headphones, although some models of computer speakers have headphone jacks of their own.

Speech synthesisers: Speech synthesis is the artificial production of human speech. A computer system used for this purpose is called a speech synthesizer, and can be implemented in software or hardware. A text-to-speech (TTS) system converts normal language text into speech; other systems render symbolic linguistic representations like phonetic transcriptions into speech. Synthesized speech can be created by concatenating pieces of recorded speech that are stored in a database. Systems differ in the size of the stored speech units; a system that stores phones or diphones provides the largest output range, but may lack clarity. For specific usage domains, the storage of entire words or sentences allows for high-quality output. Alternatively, a synthesizer can incorporate a model of the vocal tract and other human voice characteristics to create a completely "synthetic" voice output.

The quality of a speech synthesizer is judged by its similarity to the human voice and by its ability to be understood. An intelligible text-to-speech program allows people with visual impairments or reading disabilities to listen to written works on a home computer. Many computer operating systems have included speech synthesizers since the early 1980s.

C. Storage Devices: A storage device may hold information, process information, or

both. A device that only holds information is a recording medium. Devices that process information (data storage equipment) may either access a separate portable (removable) recording medium or a permanent component to store or retrieve information. Following is a storage device:

Hard Discs: A hard disk drive is a device for storing and retrieving digital information, primarily computer data. It consists of one or more rigid (hence "hard") rapidly rotating discs, coated with magnetic material and with magnetic heads arranged to write data to the surfaces and read it from them. Hard drives are classified as non-volatile, random access, digital, magnetic, data storage devices. Introduced by IBM in 1956, hard disk drives have decreased in cost and physical size over the years while dramatically increasing in capacity and speed. Hard disk drives have been the dominant device for secondary storage of data in general purpose computers since the early 1960s. They have maintained this position because advances in their recording capacity, cost, reliability, and speed have kept pace with the requirements for secondary storage.

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