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is hidden terrain

Foot is MP = 8

Vehicle is MP = 12+

AF/DF FIRING 1-2 -4 -3 -2 -1 0 1 2 DR 3 4 5 6 7 8 9 10+ 1 1P P P P 3 1 1 1P P P P 4 1 1 1 1P P P P 5-6 1 1 1 1 1P P P P 7-9 2 1 1 1 1 1P P P P 10 - 19 2 2 2 1 1 1 1 1P P P P 20 - 29 3 3 2 2 2 1 1 1 1P P P P 30 - 49 all 3 3 3 2 2 2 1 1 1P P P P 50+ all all all 3 3 Hill 2 2 2 1P 1P 1P

TERRAIN Clear Suburb City Industrial/ Fortified Strongpoint


down up

Foot MP 1 1/2 1 1 2 1 2 1 2

Vehicle MP 1 1/3 3 3 2 1 2 3
can enter but cant cross

Terrain DRM

Notes

+1 +2 +3 +3

+1 +1 +1 along +2 across +1

DRM applies only if all attackers are firing up

Forest Balka Tartar Wall


along across Secondary

Vehicles treat as clear

1 2 1/2 1/2 1
cross at half move --

1
Vehicles treat as clear

P 1/3 1/4 1
cross at half move --

Road P P P Railroad Volga River Fortification


Primary

-1 +1

+1 to attack out of
in addition to other terrain in the hex

No Effect on target units

Instant Counter-Attack P 1 1P
All units in the hex are Pinned (Units in City, Industrial, or Fortified are spent)

ATTC
Range in Hexes

2Die Roll The indicated number of units are eliminated The indicated number of units are eliminated, the remainder are Pinned.

A1 D1 D1 R2 C C
Firing Units Range

3-6 7+

1 1 2 3 4

x3 x3 x3 x4

x2 x2 x3

x1 x2

x1

o o o

Eliminated Results convert to SPENT results IF o Only Tanks and/or StuGs are firing at 2+ hex range o Target is foot (or dismounted) infantry, engineer, or mortar. This CRT is used for Attack, Defensive Fire, Opportunity Fire, or Bombardment DRMs apply for terrain, leaders, unit types, unit integrity, etc (see separate chart) Terrain DRMs only apply to AF firing at defending units, attacking units do not benefit during the defensive fire phase (exceptions: Volga River, Minefield)

DRM = Counter-Attack AF minus defending DF A1 = eliminate 1 attacking unit D1 = eliminate 1 defending unit R2 = retreat defending units 2 hexes C = counter attack units may occupy a vacant hex

Layout and Design: Copyright 2003, 2004, Joseph LaSalle White Content: Copyright 2002, 2003, L2 Design Group Die Roll Tables For Version 2.1 Streets of Stalingrad, 3rd edition

Leader Survival Table 2Mine Dog Attack 1-2 3 - 10


Eliminate Armor Unit No Effect DRMs subtract the # of eliminated defending units Add any sniper modifiers Leader eliminated Leader wounded (remove for d10 turns) Leader Survives

Immobilized Tank Creation 1-4 5 - 10


Create Tank Unit No Effect

3-6 7+

AF underlined o use AF and ATTC when firing at armor o use AF and ATTC when when firing at moving motorized (MF 12+) units (opportunity fire)

Applies when a Soviet Tank unit is eliminated in a city or industrial hex

Always eliminate the Mine Dog

AF FIRING (IF or Stuka)

AF FIRING (IF or Stuka)

WBBT
1-4 -1 0 1 2 DR 3 4 5 6 7+ P P P 5-6 1P P P P P 7-9 1 1 P P P P 10 - 19 1 1 1 1P P P P 20 - 29 2 1 1 1 1P P P P 30+ 2 2 1 1 1 1 1P P P DR

EBBT
1-9 0 1 2 3 4 5 6 7 8 9 2 1 1 1 1 1 10 - 19 3 2 2 2 1 1 1 1 1 20 - 29 4 3 3 3 2 2 2 2 1 1 1 1 30 - 49 5 4 4 4 3 3 3 2 2 2 1 1 1 1 6 5 5 5 4 4 4 3 3 3 2 50+ 2 1 1 1

No Effect on target units

10+ P 1 1P
All units in the hex are Pinned (Units in City, Industrial, or Fortified are spent) The indicated number of units are eliminated The indicated number of units are eliminated, the remainder are Pinned. No Effect on target units

P 1

The Number of Soviet Artillery Pinned until phase 9 The Number of Soviet Artillery Eliminated

Only Spotting Table, Out Of Supply, NKVD, Fortification, and Minefield DRMs are used o o o o IF Artillery Requires an observer (OP) in hex 1039 Stukas may bombard without an OP Stukas may bombard separately from IF Artillery Only use Spotting Table DRMs

SPOTTER

Spotting limitations (apply per phase) 1 hex any any any any 1hex 1hex 1hex self 90 IF Points 90 IF Points 60 IF Points (Chain Of Command DRMs apply) Stuka Units Only 2 IF Units 2 IF Units (Chain Of Command DRMs apply) 1 IF Units (Chain Of Command DRMs apply)

Artillery Self Spot 62nd Army OP 51st Corps OP GE Div OP LW OP Corps Leader Other Leader Stack of Units
o o

+1 +2 +3

EBBT use 26 SEP EBBT use 10 OCT EBBT use 30 OCT

9 OCT 29 OCT 18 NOV

Spotting Ranges
Through Clear Hexes From Hilltop Through Volga River Hexes

non-OP 4 4 4

OP 4 9 9 6

notes LOS must not be blocked OP LOS must cross adjacent slope hex, may see over blocking suburb/village hexes

Flotilla, Immobilized Tank, Mine Dog, Snipers, Repair, and Truck units may not spot for IF Artillery GE 88's may be used as IF if spotted for by a Leader or OP unit

Through any blocking terrain over the Volga River

Mamayev Kurgan (1039)

4 12

Layout and Design: Copyright 2003, 2004, Joseph LaSalle White Content: Copyright 2002, 2003, L2 Design Group Tables For Version 2.1 Streets of Stalingrad, 3rd edition