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[PACKAGES] <German Spec Ops> *Bundesgrenzschutzgreppe-9 {GSG-9}********************************** {GSG-9 WPN=Bundesgrenzschutzgreppe-9 WPN template} CREATE=ADS:Bundesgrenzschutzgreppe-9 WPN, 0, needs(SK:Acting=13, SK:Administration=10, SK:Armoury

(Guns)=13, SK:Boating=10, SK:Brawling=14, SK:Camouflage=14, SK:Climbing=14, SK:Criminology=13, SK:Demolition=13, SK:Driving (Locomotives)=12, SK:Driving (Tracked Vehicles)=14, SK:Driving (Wheeled Vehicles)=14, SK:Electronics Operation (Communication)=14, SK:Engineer (Combat)=12, SK:Escape=13, SK:Explosive Ordnance Disposal=12, SK:First Aid=12, SK:Guns (AntiArmor Infantry Weapon)=15, SK:Guns (Assault Rifle)=16, SK:Guns (Grenade Launcher)=15, SK:Guns (Machine Gun)=15, SK:Guns (Pistol)=16, SK:Intelligence Analysis=12, SK:Interrogation=12, SK:Jumping=13, SK:Knife=15, SK:Leadership=14, SK:Lockpicking=13, SK:Mechanic=11, SK:Nuclear-Biological-Chemical Warfare=13, SK:Orienteering=14, SK:Parachuting=12, SK:Photography=10, SK:Scrounging=14, SK:Scuba=10, SK:Skiing=10, SK:Spear=13, SK:Stealth=15, SK:Streetwise=14, SK:Survival (Arctic)=13, SK:Survival (Mountain)=13, SK:Swimming=14, SK:Tactics=15, SK:Teaching=13, SK:Thrown Weapon (Hand Grenade)=15, SK:Traps=14) {GSG-9 COMM=Bundesgrenzschutzgreppe-9 COMM template} CREATE=ADS:Bundesgrenzschutzgreppe-9 COMM, 0, needs(SK:Acting=13, SK:Administration=10, SK:Armoury (Guns)=12, SK:Boating=10, SK:Brawling=14, SK:Camouflage=14,SK:Climbing=14, SK:Criminology=13, SK:Demolition=12, SK:Driving (Locomotives)=12, SK:Driving (Tracked Vehicles)=14, SK:Driving (Wheeled Vehicles)=14, SK:Electronics Operation (Communication)=15, SK:Engineer (Combat)=10, SK:Escape=13, SK:Explosive Ordnance Disposal=10, SK:First Aid=12, SK:Guns (AntiArmor Infantry Weapon)=14, SK:Guns (Assault Rifle)=15, SK:Guns (Grenade Launcher)=14, SK:Guns (Machine Gun)=14, SK:Guns (Pistol)=15, SK:Intelligence Analysis=12, SK:Interrogation=12, SK:Jumping=13, SK:Knife=14, SK:Leadership=14, SK:Lockpicking=13, SK:Mechanic=11, SK:Nuclear-Biological-Chemical Warfare=13, SK:Orienteering=14, SK:Parachuting=12, SK:Photography=10, SK:Scrounging=14, SK:Scuba=10, SK:Skiing=10, SK:Spear=13, SK:Stealth=15, SK:Streetwise=14, SK:Survival (Arctic)=13, SK:Survival (Mountain)=13, SK:Swimming=14, SK:Tactics=15, SK:Teaching=13, SK:Thrown Weapon (Hand Grenade)=15, SK:Traps=14) {GSG-9 DEMO=Bundesgrenzschutzgreppe-9 DEMO template} CREATE=ADS:Bundesgrenzschutzgreppe-9 DEMO, 0, needs(SK:Acting=13, SK:Administration=10, SK:Armoury (Guns)=12, SK:Boating=10, SK:Brawling=14, SK:Camouflage=14, SK:Climbing=14, SK:Criminology=13, SK:Demolition=14, SK:Driving (Locomotives)=12, SK:Driving (Tracked Vehicles)=14, SK:Driving (Wheeled Vehicles)=14, SK:Electronics Operation (Communication)=14, SK:Engineer (Combat)=13, SK:Escape=13, SK:Explosive Ordnance Disposal=15, SK:First Aid=12,SK:Guns (AntiArmor Infantry Weapon)=14, SK:Guns (Assault Rifle)=15, SK:Guns (Grenade Launcher)=14, SK:Guns (Machine Gun)=14, SK:Guns (Pistol)=15, SK:Intelligence Analysis=12, SK:Interrogation=12, SK:Jumping=13, SK:Knife=14, SK:Leadership=14, SK:Lockpicking=13, SK:Mechanic=11, SK:Nuclear-Biological-Chemical Warfare=13,

SK:Orienteering=14, SK:Parachuting=12, SK:Photography=10, SK:Scrounging=14, SK:Scuba=10, SK:Skiing=10, SK:Spear=13, SK:Stealth=15, SK:Streetwise=14, SK:Survival (Arctic)=13, SK:Survival (Mountain)=13, SK:Swimming=14, SK:Tactics=15, SK:Teaching=13, SK:Thrown Weapon (Hand Grenade)=15, SK:Traps=15, SK:Underwater Demolition=12) {GSG-9 MED=Bundesgrenzschutzgreppe-9 MED template} CREATE=ADS:Bundesgrenzschutzgreppe-9 MED, 0, needs(SK:Acting=13, SK:Administration=10, SK:Armoury (Guns)=12, SK:Boating=10, SK:Brawling=14, SK:Camouflage=14, SK:Climbing=14, SK:Criminology=13, SK:Demolition=12, SK:Diagnosis=14, SK:Driving (Locomotives)=12, SK:Driving (Tracked Vehicles)=14, SK:Driving (Wheeled Vehicles)=14, SK:Electronics Operation (Communication)=14, SK:Engineer (Combat)=10, SK:Escape=13, SK:Explosive Ordnance Disposal=10, SK:First Aid=14, SK:Guns (Anti-Armor Infantry Weapon)=14, SK:Guns (Assault Rifle)=15, SK:Guns (Grenade Launcher)=14, SK:Guns (Machine Gun)=14, SK:Guns (Pistol)=15, SK:Intelligence Analysis=12, SK:Interrogation=12, SK:Jumping=13, SK:Knife=14, SK:Leadership=14, SK:Lockpicking=13, SK:Mechanic=11, SK:NuclearBiological-Chemical Warfare=13, SK:Orienteering=14, SK:Parachuting=12, SK:Photography=10, SK:Scrounging=14, SK:Scuba=10, SK:Skiing=10, SK:Spear=13, SK:Stealth=15, SK:Streetwise=14, SK:Surgery=13, SK:Survival (Arctic)=13, SK:Survival (Mountain)=13, SK:Swimming=14, SK:Tactics=15, SK:Teaching=13, SK:Thrown Weapon (Hand Grenade)=15, SK:Traps=14) {GSG-9 INTEL=Bundesgrenzschutzgreppe-9 INTEL template} CREATE=ADS:Bundesgrenzschutzgreppe-9 INTEL, 0, needs(SK:Acting=13, SK:Administration=10, SK:Armoury (Guns)=12, SK:Boating=10, SK:Brawling=14, SK:Camouflage=14, SK:Climbing=14, SK:Criminology=14, SK:Cryptanalysis=14, SK:Demolition=12, SK:Driving (Locomotives)=12, SK:Driving (Tracked Vehicles)=14, SK:Driving (Wheeled Vehicles)=14, SK:Electronics Operation (Communication)=14, SK:Engineer (Combat)=10, SK:Escape=13, SK:Explosive Ordnance Disposal=10, SK:First Aid=12, SK:Guns (Anti-Armor Infantry Weapon)=14, SK:Guns (Assault Rifle)=15, SK:Guns (Grenade Launcher)=14, SK:Guns (Machine Gun)=14, SK:Guns (Pistol)=15, SK:Intelligence Analysis=15, SK:Interrogation=15, SK:Jumping=13, SK:Knife=14, SK:Leadership=14, SK:Lockpicking=13, SK:Mechanic=11, SK:Nuclear-BiologicalChemical Warfare=13, SK:Orienteering=14, SK:Parachuting=12, SK:Photography=13, SK:Scrounging=14, SK:Scuba=10, SK:SIGINT Collection/Jamming=14, SK:Skiing=10, SK:Spear=13, SK:Stealth=15, SK:Streetwise=15, SK:Survival (Arctic)=13, SK:Survival (Mountain)=13, SK:Swimming=14, SK:Tactics=15, SK:Teaching=13, SK:Thrown Weapon (Hand Grenade)=15, SK:Traffic Analysis=14, SK:Traps=14) **2nd Regiment Etranger de Parachutistes****************** <French Spec Ops> {2nd Etranger Urban Unit=2nd Etranger Unit } CREATE=ADS:2nd Etranger Urban Unit, 0, needs(SK:Guns (Anti-Armor Infantry Weapon)=15)

{2nd Etranger Mountain Unit=2nd Etranger Unit } CREATE=ADS:2nd Etranger Mtn Unit, 0, needs(SK:Climbing=14, SK:Skiing=14, SK:Survival (Arctic)=14, SK:Survival (Mountain)=14, SK:Swimming=14) {2nd Etranger Amphib Unit=2nd Etranger Unit } CREATE=ADS:2nd Etranger Amphib Unit, 0, needs(SK:Boating=13, SK:Demolition=10, SK:Fishing=12, SK:Navigation=14, SK:Powerboat=14, SK:Scuba=14, SK:Seamanship=12, SK:Survival (Island/Beach)=14, SK:Underwater Demolition=10) {2nd Etranger Sabotage Unit=2nd Etranger Unit } CREATE=ADS:2nd Etranger Demo/Sab Unit, 0, needs(SK:Demolition=15, SK:Engineer (Combat)=14, SK:Explosive Ordnance Disposal=14) {2nd Etranger WPN=2nd Regiment Etranger de Parachutistes Template, Must pick Unit of Assignment} Create=Ads:2nd Etranger WPN, 0, needs(SK:Armoury (Guns)=13, SK:Brawling=14, SK:Camouflage=13, SK:Climbing=13, SK:Demolition=12, SK:Driving (Tracked Vehicles)=14, SK:Driving (Wheeled Vehicles)=14, SK:Electronics Operation (Communication)=12, SK:Engineer (Combat)=12, SK:First Aid=11, SK:Fishing=11, SK:Forward Observer=12, SK:Guns (Anti-Armor Infantry Weapon)=15, SK:Guns (Assault Rifle)=16, SK:Guns (Grenade Launcher)=15, SK:Guns (Machine Gun)=15, SK:Guns (Pistol)=15, SK:Interrogation=13, SK:Jumping=14, SK:Knife=14, SK:Mechanic=11, SK:Nuclear-Biological-Chemical Warfare=13, SK:Orienteering=14, SK:Parachuting=12, SK:Savoir-Faire (Military)=12, SK:Scrounging=13, SK:Spear=13, SK:Stealth=14, SK:Survival (Desert)=13, SK:Survival (Jungle)=13, SK:Survival (Mountain)=13, SK:Swimming=13, SK:Tactics=14, SK:Thrown Weapon (Hand Grenade)=15, SK:Traps=12) {2nd Etranger COMM=2nd Regiment Etranger de Parachutistes Template, Must pick Unit of Assignment} Create=Ads:2nd Etranger COMM, 0, needs(SK:Armoury (Guns)=11, SK:Brawling=14, SK:Camouflage=13, SK:Climbing=13, SK:Demolition=12, SK:Driving (Tracked Vehicles)=14, SK:Driving (Wheeled Vehicles)=14, SK:Electronics Operation (Communication)=14, SK:Engineer (Combat)=11, SK:First Aid=11, SK:Fishing=11, SK:Forward Observer=12, SK:Guns (Anti-Armor Infantry Weapon)=14, SK:Guns (Assault Rifle)=15, SK:Guns (Grenade Launcher)=14, SK:Guns (Machine Gun)=14, SK:Guns (Pistol)=14, SK:Interrogation=13, SK:Jumping=14, SK:Knife=13, SK:Mechanic=11, SK:Nuclear-Biological-Chemical Warfare=13, SK:Orienteering=14, SK:Parachuting=12, SK:Savoir-Faire (Military)=12, SK:Scrounging=13, SK:Spear=12, SK:Stealth=14, SK:Survival (Desert)=13, SK:Survival (Jungle)=13, SK:Survival (Mountain)=13, SK:Swimming=13, SK:Tactics=14, SK:Thrown Weapon (Hand Grenade)=14, SK:Traps=12)

{2nd Etranger DEMO=2nd Regiment Etranger de Parachutistes Template, Must pick Unit of Assignment} Create=Ads:2nd Etranger DEMO, 0, needs(SK:Armoury (Guns)=11, SK:Brawling=14, SK:Camouflage=13, SK:Climbing=13, SK:Demolition=15, SK:Driving (Tracked Vehicles)=14, SK:Driving (Wheeled Vehicles)=14, SK:Electronics Operation (Communication)=12, SK:Engineer (Combat)=14, SK:Explosive Ordnance Disposal=14, SK:First Aid=11, SK:Fishing=11, SK:Forward Observer=12, SK:Guns (Anti-Armor Infantry Weapon)=14, SK:Guns (Assault Rifle)=15, SK:Guns (Grenade Launcher)=14, SK:Guns (Machine Gun)=14, SK:Guns (Pistol)=14, SK:Interrogation=13, SK:Jumping=14, SK:Knife=13, SK:Mechanic=11, SK:Nuclear-Biological-Chemical Warfare=13, SK:Orienteering=14, SK:Parachuting=12, SK:Savoir-Faire (Military)=12, SK:Scrounging=13, SK:Scuba=10, SK:Spear=12, SK:Stealth=14, SK:Survival (Desert)=13, SK:Survival (Jungle)=13, SK:Survival (Mountain)=13, SK:Swimming=13, SK:Tactics=14, SK:Thrown Weapon (Hand Grenade)=14, SK:Traps=14, SK:Underwater Demolition=10) {2nd Etranger MED=2nd Regiment Etranger de Parachutistes Template, Must pick Unit of Assignment} Create=Ads:2nd Etranger MED, 0, needs(SK:Armoury (Guns)=11, SK:Brawling=14, SK:Camouflage=13, SK:Climbing=13, SK:Demolition=12, SK:Diagnosis=14, SK:Driving (Tracked Vehicles)=14, SK:Driving (Wheeled Vehicles)=14, SK:Electronics Operation (Communication)=12, SK:Engineer (Combat)=11, SK:First Aid=14, SK:Fishing=11, SK:Forward Observer=12, SK:Guns (Anti-Armor Infantry Weapon)=14, SK:Guns (Assault Rifle)=15, SK:Guns (Grenade Launcher)=14, SK:Guns (Machine Gun)=14, SK:Guns (Pistol)=14, SK:Interrogation=13, SK:Jumping=14, SK:Knife=13, SK:Mechanic=11, SK:Nuclear-Biological-Chemical Warfare=13, SK:Orienteering=14, SK:Parachuting=12, SK:Savoir-Faire (Military)=12, SK:Scrounging=13, SK:Spear=12, SK:Stealth=14, SK:Surgery=13, SK:Survival (Desert)=13, SK:Survival (Jungle)=13, SK:Survival (Mountain)=13, SK:Swimming=13, SK:Tactics=14, SK:Thrown Weapon (Hand Grenade)=14, SK:Traps=12) {2nd Etranger INTEL=2nd Regiment Etranger de Parachutistes Template, Must pick Unit of Assignment} Create=Ads:2nd Etranger INTEL, 0, needs(SK:Armoury (Guns)=11, SK:Brawling=14, SK:Camouflage=13, SK:Climbing=13, SK:Cryptanalysis=14, SK:Demolition=12, SK:Driving (Tracked Vehicles)=14, SK:Driving (Wheeled Vehicles)=14, SK:Electronics Operation (Communication)=13, SK:Engineer (Combat)=11, SK:First Aid=11, SK:Fishing=11, SK:Forward Observer=12, SK:Guns (Anti-Armor Infantry Weapon)=14, SK:Guns (Assault Rifle)=15, SK:Guns (Grenade Launcher)=14, SK:Guns (Machine Gun)=14, SK:Guns (Pistol)=14, SK:Intelligence Analysis=15, SK:Interrogation=15, SK:Jumping=14,SK:Knife=13, SK:Mechanic=11, SK:Nuclear-Biological-Chemical Warfare=13,SK:Orienteering=14, SK:Parachuting=12, SK:Photography=15, SK:SavoirFaire (Military)=12, SK:Scrounging=13, SK:SIGINT Collection/Jamming=14, SK:Spear=12, SK:Stealth=14, SK:Survival (Desert)=13, SK:Survival (Jungle)=13, SK:Survival (Mountain)=13, SK:Swimming=13, SK:Tactics=14, SK:Thrown Weapon (Hand Grenade)=14, SK:Traffic Analysis=14, SK:Traps=12)

*****Israeli Sayarot********************************** <Israeli Spec Ops> {Sayarot Egoz Unit=Sayarot Mountain Region Unit of Assignment} CREATE=ADS:Sayarot Egoz, 0, needs(SK:Climbing=14, SK:Skiing=13, SK:Survival (Mountain)=14) {Sayarot Shaked Unit=Sayarot Long Range Desert Region Unit of Assignment} CREATE=ADS:Sayarot Shaked, 0, needs(SK:Camouflage=15, SK:Driving (Tracked Vehicles)=14, SK:Driving (Wheeled Vehicles)=14, Sk:Survival (Desert)=15) {Sayarot Haruv Unit=Sayarot Urban/Amphibious Region Unit of Assignment} CREATE=ADS:Sayarot Haruv, 0, needs(SK:Boating=13, SK:Navigation=13, SK:Powerboat=13, SK:Scuba=13, SK:Seamanship=13, SK:Survival (Island/Beach)=13, SK:Swimming=14) {Sayarot Matkal Unit=Sayarot Strategic Strike and Reconnaissance Unit of Assignment} CREATE=ADS:Sayarot Matkal, 0, needs(SK:Acting=13, SK:Administration=10, SK:Armoury (Guns)=13, SK:Boating=13, SK:Brawling=15, SK:Camouflage=15, SK:Climbing=14, SK:Demolition=14, SK:Driving (Tracked Vehicles)=14, SK:Driving (Wheeled Vehicles)=14, SK:Electronics Operation (Communication)=14, SK:Engineer (Combat)=13, SK:Explosive Ordnance Disposal=13, SK:First Aid=13, SK:Guns (AntiArmor Infantry Weapon)=15, SK:Guns (Assault Rifle)=16, SK:Guns (Grenade Launcher)=15, SK:Guns (Machine Gun)=15, SK:Guns (Pistol)=16, SK:Intelligence Analysis=13, SK:Interrogation=15, SK:Jumping=14, SK:Knife=15, SK:Leadership=13, SK:Mechanic=12, SK:Parachuting=14, SK:Photography=13, SK:Powerboat=13, SK:Scuba=14, SK:Spear=14, SK:Stealth=15, SK:Survival (Desert)=15, SK:Swimming=14, SK:Tactics=14, SK:Traps=14) {Sayarot WPN=Sayarot WPN Template, Must Pick Unit of Assignment} CREATE=ADS:Sayarot WPN, 0, needs(SK:Armoury (Guns)=13, SK:Brawling=13, SK:Camouflage=14, SK:Climbing=13, SK:Demolition=12, SK:Driving (Tracked Vehicles)=12, SK:Driving (Wheeled Vehicles)=12, SK:Electronics Operation (Communication)=12, SK:Engineer (Combat)=12, SK:First Aid=12, SK:Forward Observer=12, SK:Guns (Anti-Armor Infantry Weapon)=15, SK:Guns (Assault Rifle)=16, SK:Guns (Grenade Launcher)=15, SK:Guns (Machine Gun)=15, SK:Guns (Pistol)=16, SK:Jumping=13, SK:Knife=15, SK:Mechanic=10, SK:Nuclear-Biological-Chemical Warfare=12, SK:Orienteering=14, SK:Parachuting=12, SK:Savoir-Faire (Military)=12, SK:Scrounging=14, SK:Spear=13, SK:Stealth=14, SK:Survival (Desert)=14, SK:Survival (Mountain)=13, SK:Swimming=13, SK:Thrown Weapon (Hand Grenade)=15, SK:Traps=13) {Sayarot COMM=Sayarot COMM Template, Must Pick Unit of Assignment} CREATE=ADS:Sayarot COMM, 0, needs(SK:Armoury (Guns)=11, SK:Brawling=13, SK:Camouflage=14, SK:Climbing=13, SK:Demolition=12, SK:Driving (Tracked Vehicles)=12, SK:Driving (Wheeled Vehicles)=12, SK:Electronics Operation

(Communication)=15, SK:Engineer (Combat)=11, SK:First Aid=12, SK:Forward Observer=12, SK:Guns (Anti-Armor Infantry Weapon)=14, SK:Guns (Assault Rifle)=15, SK:Guns (Grenade Launcher)=14, SK:Guns (Machine Gun)=14, SK:Guns (Pistol)=15, SK:Jumping=13, SK:Knife=14, SK:Mechanic=10, SK:Nuclear-Biological-Chemical Warfare=12, SK:Orienteering=14, SK:Parachuting=12, SK:Savoir-Faire (Military)=12, SK:Scrounging=14, SK:Spear=13, SK:Stealth=14, SK:Survival (Desert)=14, SK:Survival (Mountain)=13, SK:Swimming=13, SK:Thrown Weapon (Hand Grenade)=14, SK:Traps=13) {Sayarot DEMO=Sayarot DEMO Template, Must Pick Unit of Assignment} CREATE=ADS:Sayarot DEMO, 0, needs(SK:Armoury (Guns)=11, SK:Brawling=13, SK:Camouflage=14, SK:Climbing=13, SK:Demolition=15, SK:Driving (Tracked Vehicles)=12, SK:Driving (Wheeled Vehicles)=12, SK:Electronics Operation (Communication)=12, SK:Engineer (Combat)=14, SK:Explosive Ordnance Disposal=15, SK:First Aid=12, SK:Forward Observer=12, SK:Guns (Anti-Armor Infantry Weapon)=14, SK:Guns (Assault Rifle)=15, SK:Guns (Grenade Launcher)=14, SK:Guns (Machine Gun)=14, SK:Guns (Pistol)=15, SK:Jumping=13, SK:Knife=14, SK:Mechanic=10, SK:Nuclear-Biological-Chemical Warfare=12, SK:Orienteering=14, SK:Parachuting=12, SK:Savoir-Faire (Military)=12, SK:Scrounging=14, SK:Spear=13, SK:Stealth=14, SK:Survival (Desert)=14, SK:Survival (Mountain)=13, SK:Swimming=13, SK:Thrown Weapon (Hand Grenade)=14, SK:Traps=13, SK:Underwater Demolition=11) {Sayarot MED=Sayarot MED Template, Must Pick Unit of Assignment} CREATE=ADS:Sayarot MED, 0, needs(SK:Armoury (Guns)=11, SK:Brawling=13, SK:Camouflage=14, SK:Climbing=13, SK:Demolition=12, SK:Diagnosis=14, SK:Driving (Tracked Vehicles)=12, SK:Driving (Wheeled Vehicles)=12, SK:Electronics Operation (Communication)=11, SK:Engineer (Combat)=11, SK:First Aid=14, SK:Forward Observer=12, SK:Guns (Anti-Armor Infantry Weapon)=14, SK:Guns (Assault Rifle)=15, SK:Guns (Grenade Launcher)=14, SK:Guns (Machine Gun)=14, SK:Guns (Pistol)=15, SK:Jumping=13, SK:Knife=14, SK:Mechanic=10, SK:Nuclear-Biological-Chemical Warfare=12, SK:Orienteering=14, SK:Parachuting=12, SK:Savoir-Faire (Military)=12, SK:Scrounging=14, SK:Spear=13, SK:Stealth=14, SK:Surgery=13, SK:Survival (Desert)=14, SK:Survival (Mountain)=13, SK:Swimming=13, SK:Thrown Weapon (Hand Grenade)=14, SK:Traps=13) {Sayarot INTEL=Sayarot INTEL Template, Must Pick Unit of Assignment} CREATE=ADS:Sayarot INTEL, 0, needs(SK:Armoury (Guns)=11, SK:Brawling=13, SK:Camouflage=14, SK:Climbing=13, SK:Cryptanalysis=14, SK:Demolition=12, SK:Driving (Tracked Vehicles)=12, SK:Driving (Wheeled Vehicles)=12, SK:Electronics Operation (Communication)=12, SK:Engineer (Combat)=11, SK:First Aid=12, SK:Forward Observer=12, SK:Guns (Anti-Armor Infantry Weapon)=14, SK:Guns (Assault Rifle)=15, SK:Guns (Grenade Launcher)=14, SK:Guns (Machine Gun)=14, SK:Guns (Pistol)=15, SK:Intelligence Analysis=14, SK:Interrogation=15, SK:Jumping=13, SK:Knife=14, SK:Mechanic=10, SK:Nuclear-Biological-Chemical Warfare=12, SK:Orienteering=14, SK:Parachuting=12, SK:Photography=13, SK:Savoir-Faire (Military)=12, SK:Scrounging=14, SK:SIGINT Collection/Jamming=14, SK:Spear=13,

SK:Stealth=14, SK:Survival (Desert)=14, SK:Survival (Mountain)=13, SK:Swimming=13, SK:Thrown Weapon (Hand Grenade)=14, SK:Traffic Analysis=14, SK:Traps=13) **Spetsnaz ********************************** <USSR Spec Ops> {Spetsnaz WPN=Spetsnaz WPN template} CREATE=ADS:Spetsnaz WPN, 0, needs(SK:Acting=12, SK:Administration=10, SK:Armoury (Guns)=13, SK:Boating=10, SK:Brawling=14, SK:Camouflage=14, SK:Climbing=14, SK:Demolition=13, SK:Driving (Tracked Vehicles)=13, SK:Driving (Wheeled Vehicles)=13, SK:Electronics Operation (Communication)=12, SK:Engineer (Combat)=13, SK:Escape=11, SK:Explosive Ordnance Disposal=11, SK:First Aid=10, SK:Forward Observer=11, SK:Guns (Anti-Armor Infantry Weapon)=14, SK:Guns (Assault Rifle)=14, SK:Guns (Grenade Launcher)=13, SK:Guns (Machine Gun)=15, SK:Guns (Pistol)=13, SK:Intelligence Analysis=12, SK:Interrogation=12, SK:Jumping=14, SK:Knife=14, SK:Leadership=12, SK:Mechanic=10, SK:Nuclear-Biological-Chemical Warfare=14, SK:Orienteering=14, SK:Parachuting=12, SK:Photography=10, SK:Powerboat=10, SK:Savoir-Faire (Military)=12, SK:Scrounging=12, SK:Scuba=12, SK:Skiing=14, SK:Spear=13, SK:Stealth=15, SK:Survival (Arctic)=15, SK:Survival (Desert)=13, SK:Survival (Jungle)=12, SK:Survival (Mountain)=15, SK:Swimming=14, SK:Tactics=13, SK:Thrown Weapon (Hand Grenade)=14, SK:Traps=14) {Spetsnaz COMM=Spetsnaz COMM template} CREATE=ADS:Spetsnaz COMM, 0, needs(SK:Acting=12, SK:Administration=10, SK:Armoury (Guns)=12, SK:Boating=10, SK:Brawling=14, SK:Camouflage=14, SK:Climbing=14, SK:Demolition=12, SK:Driving (Tracked Vehicles)=13, SK:Driving (Wheeled Vehicles)=13, SK:Electronics Operation (Communication)=14, SK:Engineer (Combat)=11, SK:Escape=11, SK:Explosive Ordnance Disposal=9, SK:First Aid=10, SK:Forward Observer=11, SK:Guns (Anti-Armor Infantry Weapon)=14, SK:Guns (Assault Rifle)=13, SK:Guns (Grenade Launcher)=12, SK:Guns (Machine Gun)=14, SK:Guns (Pistol)=12, SK:Intelligence Analysis=12, SK:Interrogation=12, SK:Jumping=14, SK:Knife=14, SK:Leadership=12, SK:Mechanic=11, SK:Nuclear-Biological-Chemical Warfare=14, SK:Orienteering=14, SK:Parachuting=12, SK:Photography=10, SK:Powerboat=10, SK:Savoir-Faire (Military)=12, SK:Scrounging=12, SK:Scuba=12, SK:Skiing=14, SK:Spear=13, SK:Stealth=15, SK:Survival (Arctic)=15, SK:Survival (Desert)=13, SK:Survival (Jungle)=12, SK:Survival (Mountain)=15, SK:Swimming=14, SK:Tactics=13, SK:Thrown Weapon (Hand Grenade)=14, SK:Traps=14) {Spetsnaz DEMO=Spetsnaz DEMO template} CREATE=ADS:Spetsnaz DEMO, 0, needs(SK:Acting=12, SK:Administration=10, SK:Armoury (Guns)=13, SK:Boating=10, SK:Brawling=14, SK:Camouflage=14, SK:Climbing=14, SK:Demolition=15, SK:Driving (Tracked Vehicles)=13, SK:Driving (Wheeled Vehicles)=13, SK:Electronics Operation (Communication)=12, SK:Engineer (Combat)=14, SK:Escape=11, SK:Explosive Ordnance Disposal=12, SK:First Aid=10, SK:Forward Observer=11, SK:Guns (Anti-Armor Infantry Weapon)=14, SK:Guns (Assault Rifle)=13, SK:Guns (Grenade Launcher)=12, SK:Guns (Machine Gun)=14, SK:Guns (Pistol)=12, SK:Intelligence Analysis=12, SK:Interrogation=12, SK:Jumping=14,

SK:Knife=14, SK:Leadership=12, SK:Mechanic=11, SK:Nuclear-Biological-Chemical Warfare=14, SK:Orienteering=14, SK:Parachuting=12, SK:Photography=10, SK:Powerboat=10, SK:Savoir-Faire (Military)=12, SK:Scrounging=12, SK:Scuba=12, SK:Skiing=14, SK:Spear=13, SK:Stealth=15, SK:Survival (Arctic)=15, SK:Survival (Desert)=13, SK:Survival (Jungle)=12, SK:Survival (Mountain)=15, SK:Swimming=14, SK:Tactics=13, SK:Thrown Weapon (Hand Grenade)=14, SK:Traps=15, SK:Underwater Demolition=12) {Spetsnaz MED=Spetsnaz MED template} CREATE=ADS:Spetsnaz MED, 0, needs(SK:Acting=12, SK:Administration=10, SK:Armoury (Guns)=12, SK:Boating=10, SK:Brawling=14, SK:Camouflage=14, SK:Climbing=14, SK:Demolition=12, SK:Diagnosis=14, SK:Driving (Tracked Vehicles)=13, SK:Driving (Wheeled Vehicles)=13, SK:Electronics Operation (Communication)=12, SK:Engineer (Combat)=11, SK:Escape=11, SK:Explosive Ordnance Disposal=9, SK:First Aid=14, SK:Forward Observer=11, SK:Guns (Anti-Armor Infantry Weapon)=14, SK:Guns (Assault Rifle)=13, SK:Guns (Grenade Launcher)=12, SK:Guns (Machine Gun)=14, SK:Guns (Pistol)=12, SK:Intelligence Analysis=12, SK:Interrogation=12, SK:Jumping=14, SK:Knife=14, SK:Leadership=12, SK:Mechanic=10, SK:Nuclear-Biological-Chemical Warfare=14, SK:Orienteering=14, SK:Parachuting=12, SK:Photography=10, SK:Powerboat=10, SK:Savoir-Faire (Military)=12, SK:Scrounging=12, SK:Scuba=12, SK:Skiing=14, SK:Spear=13, SK:Stealth=15, SK:Surgery=13, SK:Survival (Arctic)=15, SK:Survival (Desert)=13, SK:Survival (Jungle)=12, SK:Survival (Mountain)=15, SK:Swimming=14, SK:Tactics=13, SK:Thrown Weapon (Hand Grenade)=14, SK:Traps=14) {Spetsnaz INTEL=Spetsnaz INTEL template} CREATE=ADS:Spetsnaz INTEL, 0, needs(SK:Acting=12, SK:Administration=10, SK:Armoury (Guns)=12, SK:Boating=10, SK:Brawling=14, SK:Camouflage=14, SK:Climbing=14, SK:Criminology=14, SK:Cryptanalysis=13, SK:Demolition=12, SK:Driving (Tracked Vehicles)=13, SK:Driving (Wheeled Vehicles)=13, SK:Electronics Operation (Communication)=14, SK:Engineer (Combat)=11, SK:Escape=11, SK:Explosive Ordnance Disposal=9, SK:First Aid=10, SK:Forward Observer=11, SK:Guns (Anti-Armor Infantry Weapon)=14, SK:Guns (Assault Rifle)=13, SK:Guns (Grenade Launcher)=12, SK:Guns (Machine Gun)=14, SK:Guns (Pistol)=12, SK:Intelligence Analysis=14, SK:Interrogation=14, SK:Jumping=14, SK:Knife=14, SK:Leadership=12, SK:Mechanic=10, SK:Nuclear-Biological-Chemical Warfare=14, SK:Orienteering=14, SK:Parachuting=12, SK:Photography=13, SK:Powerboat=10, SK:Savoir-Faire (Military)=12, SK:Scrounging=12, SK:Scuba=12, SK:SIGINT Collection/Jamming=14, SK:Skiing=14, SK:Spear=13, SK:Stealth=15, SK:Survival (Arctic)=15, SK:Survival (Desert)=13, SK:Survival (Jungle)=12, SK:Survival (Mountain)=15, SK:Swimming=14, SK:Tactics=13, SK:Thrown Weapon (Hand Grenade)=14, SK:Traffic Analysis=14, SK:Traps=14) ***Naval Spetsnaz************************************************** {Naval Spetsnaz WPN=Naval Spetsnaz WPN template} CREATE=ADS:Naval Spetsnaz WPN, 0, needs(SK:Acting=12, SK:Administration=10,

SK:Armoury (Guns)=13, SK:Boating=15, SK:Brawling=14, SK:Camouflage=14, SK:Climbing=14, SK:Demolition=13, SK:Driving (Tracked Vehicles)=13, SK:Driving (Wheeled Vehicles)=13, SK:Electronics Operation (Communication)=12, SK:Engineer (Combat)=13, SK:Escape=11, SK:Explosive Ordnance Disposal=11, SK:First Aid=10, SK:Forward Observer=11, SK:Guns (Anti-Armor Infantry Weapon)=14, SK:Guns (Assault Rifle)=14, SK:Guns (Grenade Launcher)=13, SK:Guns (Machine Gun)=15, SK:Guns (Pistol)=13, SK:Hard-Hat Diving=15, SK:Intelligence Analysis=12, SK:Interrogation=12, SK:Jumping=14, SK:Knife=14, SK:Leadership=12, SK:Mechanic=10, SK:Navigation=14, SK:Nuclear-Biological-Chemical Warfare=14, SK:Orienteering=14, SK:Parachuting=12, SK:Photography=10, SK:Powerboat=15, SK:Powerboat (Swimmer Delivery Vehicle)=15, SK:Savoir-Faire (Military)=12, SK:Scrounging=12, SK:Scuba=15, SK:Seamanship=15, SK:Skiing=14, SK:Spear=13, SK:Stealth=15, SK:Survival (Arctic)=15, SK:Survival (Island/Beach)=15, SK:Survival (Jungle)=12, SK:Survival (Mountain)=12, SK:Swimming=16, SK:Tactics=13, SK:Thrown Weapon (Hand Grenade)=14, SK:Traps=14, SK:Underwater Demolition=12) {Naval Spetsnaz COMM=Naval Spetsnaz COMM template} CREATE=ADS:Naval Spetsnaz COMM, 0, needs(SK:Acting=12, SK:Administration=10, SK:Armoury (Guns)=12, SK:Boating=15, SK:Brawling=14, SK:Camouflage=14, SK:Climbing=14, SK:Demolition=12, SK:Driving (Tracked Vehicles)=13, SK:Driving (Wheeled Vehicles)=13, SK:Electronics Operation (Communication)=14, SK:Engineer (Combat)=11, SK:Escape=11, SK:Explosive Ordnance Disposal=9, SK:First Aid=10, SK:Forward Observer=11, SK:Guns (Anti-Armor Infantry Weapon)=14, SK:Guns (Assault Rifle)=13, SK:Guns (Grenade Launcher)=12, SK:Guns (Machine Gun)=14, SK:Guns (Pistol)=12, SK:Hard-Hat Diving=15, SK:Intelligence Analysis=12, SK:Interrogation=12, SK:Jumping=14, SK:Knife=14, SK:Leadership=12, SK:Mechanic=11, SK:Navigation=14, SK:Nuclear-Biological-Chemical Warfare=14, SK:Orienteering=14, SK:Parachuting=12, SK:Photography=10, SK:Powerboat=15, SK:Powerboat (Swimmer Delivery Vehicle)=15, SK:Savoir-Faire (Military)=12, SK:Scrounging=12, SK:Scuba=15, SK:Seamanship=15, SK:Skiing=14, SK:Spear=13, SK:Stealth=15, SK:Survival (Arctic)=15, SK:Survival (Island/Beach)=15, SK:Survival (Jungle)=12, SK:Survival (Mountain)=12, SK:Swimming=16, SK:Tactics=13, SK:Thrown Weapon (Hand Grenade)=14, SK:Traps=14, SK:Underwater Demolition=11) {Naval Spetsnaz DEMO=Naval Spetsnaz DEMO template} CREATE=ADS:Naval Spetsnaz DEMO, 0, needs(SK:Acting=12, SK:Administration=10, SK:Armoury (Guns)=13, SK:Boating=15, SK:Brawling=14, SK:Camouflage=14, SK:Climbing=14, SK:Demolition=15, SK:Driving (Tracked Vehicles)=13, SK:Driving (Wheeled Vehicles)=13, SK:Electronics Operation (Communication)=12, SK:Engineer (Combat)=14, SK:Escape=11, SK:Explosive Ordnance Disposal=12, SK:First Aid=10, SK:Forward Observer=11, SK:Guns (Anti-Armor Infantry Weapon)=14, SK:Guns (Assault Rifle)=13, SK:Guns (Grenade Launcher)=12, SK:Guns (Machine Gun)=14, SK:Guns (Pistol)=12, SK:Hard-Hat Diving=15, SK:Intelligence Analysis=12, SK:Interrogation=12, SK:Jumping=14, SK:Knife=14, SK:Leadership=12, SK:Mechanic=11, SK:Navigation=14, SK:Nuclear-Biological-Chemical Warfare=14, SK:Orienteering=14, SK:Parachuting=12, SK:Photography=10, SK:Powerboat=15, SK:Powerboat (Swimmer Delivery Vehicle)=15,

SK:Savoir-Faire (Military)=12, SK:Scrounging=12, SK:Scuba=12, SK:Seamanship=15, SK:Skiing=14, SK:Spear=13, SK:Stealth=15, SK:Survival (Arctic)=15, SK:Survival (Island/Beach)=15, SK:Survival (Jungle)=12, SK:Survival (Mountain)=12, SK:Swimming=16, SK:Tactics=13, SK:Thrown Weapon (Hand Grenade)=14, SK:Traps=15, SK:Underwater Demolition=15) {Naval Spetsnaz MED=Naval Spetsnaz MED template} CREATE=ADS:Spetsnaz MED, 0, needs(SK:Acting=12, SK:Administration=10, SK:Armoury (Guns)=12, SK:Boating=15, SK:Brawling=14, SK:Camouflage=14, SK:Climbing=14, SK:Demolition=12, SK:Diagnosis=14, SK:Driving (Tracked Vehicles)=13, SK:Driving (Wheeled Vehicles)=13, SK:Electronics Operation (Communication)=12, SK:Engineer (Combat)=11, SK:Escape=11, SK:Explosive Ordnance Disposal=9, SK:First Aid=14, SK:Forward Observer=11, SK:Guns (Anti-Armor Infantry Weapon)=14, SK:Guns (Assault Rifle)=13, SK:Guns (Grenade Launcher)=12, SK:Guns (Machine Gun)=14, SK:Guns (Pistol)=12, SK:Hard-Hat Diving=15, SK:Intelligence Analysis=12, SK:Interrogation=12, SK:Jumping=14, SK:Knife=14, SK:Leadership=12, SK:Mechanic=10, SK:Navigation=14, SK:Nuclear-Biological-Chemical Warfare=14, SK:Orienteering=14, SK:Parachuting=12, SK:Photography=10, SK:Powerboat=15, SK:Powerboat (Swimmer Delivery Vehicle)=15, SK:Savoir-Faire (Military)=12, SK:Scrounging=12, SK:Scuba=15, SK:Seamanship=15, SK:Skiing=14,SK:Spear=13, SK:Stealth=15, SK:Surgery=13, SK:Survival (Arctic)=15, SK:Survival (Island/Beach)=15, SK:Survival (Jungle)=12, SK:Survival (Mountain)=12, SK:Swimming=16, SK:Tactics=13, SK:Thrown Weapon (Hand Grenade)=14, SK:Traps=14, SK:Underwater Demolition=11) {Naval Spetsnaz INTEL=Naval Spetsnaz INTEL template} CREATE=ADS:Spetsnaz INTEL, 0, needs(SK:Acting=12, SK:Administration=10, SK:Armoury (Guns)=12, SK:Boating=15, SK:Brawling=14, SK:Camouflage=14, SK:Climbing=14, SK:Criminology=13, SK:Cryptanalysis=14, SK:Demolition=12, SK:Driving (Tracked Vehicles)=13, SK:Driving (Wheeled Vehicles)=13, SK:Electronics Operation (Communication)=14, SK:Engineer (Combat)=11, SK:Escape=11, SK:Explosive Ordnance Disposal=9, SK:First Aid=10, SK:Forward Observer=11, SK:Guns (Anti-Armor Infantry Weapon)=14, SK:Guns (Assault Rifle)=13, SK:Guns (Grenade Launcher)=12, SK:Guns (Machine Gun)=14, SK:Guns (Pistol)=12, SK:Hard-Hat Diving=15, SK:Intelligence Analysis=14, SK:Interrogation=14, SK:Jumping=14, SK:Knife=14, SK:Leadership=12, SK:Mechanic=10, SK:Navigation=14, SK:NuclearBiological-Chemical Warfare=14, SK:Orienteering=14, SK:Parachuting=12, SK:Photography=13, SK:Powerboat=15, SK:Powerboat (Swimmer Delivery Vehicle)=15, SK:Savoir-Faire (Military)=12, SK:Scrounging=12, SK:Scuba=15, SK:Seamanship=15, SK:SIGINT Collection/Jamming=14, SK:Skiing=14, SK:Spear=13, SK:Stealth=15, SK:Survival (Arctic)=15, SK:Survival (Island/Beach)=15, SK:Survival (Jungle)=12, SK:Survival (Mountain)=12, SK:Swimming=16, SK:Tactics=13, SK:Thrown Weapon (Hand Grenade)=14, SK:Traffic Analysis=14, SK:Traps=14, SK:Underwater Demolition=11) **KGB Special Troops ********************************** {KGB Special Troops WPN=KGB Special Troops WPN template}

CREATE=ADS:KGB Special Troops WPN, 0, needs(SK:Acting=13, SK:Administration=11, SK:Armoury (Guns)=14, SK:Boating=10, SK:Brawling=15, SK:Camouflage=14, SK:Climbing=14, SK:Criminology=13, SK:Demolition=14, SK:Driving (Tracked Vehicles)=13, SK:Driving (Wheeled Vehicles)=13, SK:Electronics Operation (Communication)=12, SK:Engineer (Combat)=13, SK:Escape=12, SK:Explosive Ordnance Disposal=12, SK:First Aid=10, SK:Forward Observer=11, SK:Guns (Anti-Armor Infantry Weapon)=15, SK:Guns (Assault Rifle)=14, SK:Guns (Grenade Launcher)=13, SK:Guns (Machine Gun)=15, SK:Guns (Pistol)=15, SK:Intelligence Analysis=13, SK:Interrogation=14, SK:Jumping=14, SK:Knife=15, SK:Leadership=13, SK:Mechanic=11, SK:Nuclear-Biological-Chemical Warfare=16, SK:Orienteering=14, SK:Parachuting=13, SK:Photography=11, SK:Powerboat=10, SK:Savoir-Faire (Military)=12, SK:Scrounging=15, SK:Scuba=12, SK:Skiing=14, SK:Spear=13, SK:Stealth=16, SK:Survival (Arctic)=15, SK:Survival (Desert)=13, SK:Survival (Jungle)=12, SK:Survival (Mountain)=15, SK:Swimming=14, SK:Tactics=13, SK:Thrown Weapon (Hand Grenade)=14, SK:Traps=14) {KGB Special Troops COMM=KGB Special Troops COMM template} CREATE=ADS:KGB Special Troops COMM, 0, needs(SK:Acting=13, SK:Administration=11, SK:Armoury (Guns)=13, SK:Boating=10, SK:Brawling=15, SK:Camouflage=14, SK:Climbing=14, SK:Criminology=13, SK:Demolition=12, SK:Driving (Tracked Vehicles)=13, SK:Driving (Wheeled Vehicles)=13, SK:Electronics Operation (Communication)=14, SK:Engineer (Combat)=11, SK:Escape=12, SK:Explosive Ordnance Disposal=10, SK:First Aid=10, SK:Forward Observer=11, SK:Guns (Anti-Armor Infantry Weapon)=14, SK:Guns (Assault Rifle)=13, SK:Guns (Grenade Launcher)=12, SK:Guns (Machine Gun)=14, SK:Guns (Pistol)=12, SK:Intelligence Analysis=13, SK:Interrogation=14, SK:Jumping=14, SK:Knife=15, SK:Leadership=13, SK:Mechanic=12, SK:Nuclear-Biological-Chemical Warfare=16, SK:Orienteering=14, SK:Parachuting=13, SK:Photography=11, SK:Powerboat=10, SK:Savoir-Faire (Military)=12, SK:Scrounging=15, SK:Scuba=12, SK:Skiing=14, SK:Spear=13, SK:Stealth=16, SK:Survival (Arctic)=15, SK:Survival (Desert)=13, SK:Survival (Jungle)=12, SK:Survival (Mountain)=15, SK:Swimming=14, SK:Tactics=13, SK:Thrown Weapon (Hand Grenade)=14, SK:Traps=14) {KGB Special Troops DEMO=KGB Special Troops DEMO template} CREATE=ADS:KGB Special Troops DEMO, 0, needs(SK:Acting=13, SK:Administration=11, SK:Armoury (Guns)=14, SK:Boating=10, SK:Brawling=15, SK:Camouflage=14, SK:Climbing=14, SK:Criminology=13, SK:Demolition=16, SK:Driving (Tracked Vehicles)=13, SK:Driving (Wheeled Vehicles)=13, SK:Electronics Operation (Communication)=12, SK:Engineer (Combat)=14, SK:Escape=12, SK:Explosive Ordnance Disposal=12, SK:First Aid=10, SK:Forward Observer=11, SK:Guns (Anti-Armor Infantry Weapon)=14, SK:Guns (Assault Rifle)=13, SK:Guns (Grenade Launcher)=12, SK:Guns (Machine Gun)=14, SK:Guns (Pistol)=12, SK:Intelligence Analysis=13, SK:Interrogation=14, SK:Jumping=14, SK:Knife=15, SK:Leadership=13, SK:Mechanic=12, SK:Nuclear-Biological-Chemical Warfare=16, SK:Orienteering=14, SK:Parachuting=13, SK:Photography=11, SK:Powerboat=10, SK:Savoir-Faire (Military)=12, SK:Scrounging=15, SK:Scuba=12, SK:Skiing=14,

SK:Spear=13, SK:Stealth=16, SK:Survival (Arctic)=15, SK:Survival (Desert)=13, SK:Survival (Jungle)=12, SK:Survival (Mountain)=15, SK:Swimming=14, SK:Tactics=13, SK:Thrown Weapon (Hand Grenade)=14, SK:Traps=15, SK:Underwater Demolition=12) {KGB Special Troops MED=KGB Special Troops MED template} CREATE=ADS:KGB Special Troops MED, 0, needs(SK:Acting=13, SK:Administration=11, SK:Armoury (Guns)=13, SK:Boating=10, SK:Brawling=15, SK:Camouflage=14, SK:Climbing=14, SK:Criminology=13, SK:Demolition=12, SK:Diagnosis=14, SK:Driving (Tracked Vehicles)=13, SK:Driving (Wheeled Vehicles)=13, SK:Electronics Operation (Communication)=12, SK:Engineer (Combat)=11, SK:Escape=12, SK:Explosive Ordnance Disposal=10, SK:First Aid=14, SK:Forward Observer=11, SK:Guns (Anti-Armor Infantry Weapon)=14, SK:Guns (Assault Rifle)=13, SK:Guns (Grenade Launcher)=12, SK:Guns (Machine Gun)=14, SK:Guns (Pistol)=12, SK:Intelligence Analysis=13, SK:Interrogation=14, SK:Jumping=14, SK:Knife=15, SK:Leadership=13, SK:Mechanic=11, SK:Nuclear-Biological-Chemical Warfare=16, SK:Orienteering=14, SK:Parachuting=13, SK:Photography=11, SK:Powerboat=10, SK:Savoir-Faire (Military)=12, SK:Scrounging=15, SK:Scuba=12, SK:Skiing=14, SK:Spear=13, SK:Stealth=16, SK:Surgery=13, SK:Survival (Arctic)=15, SK:Survival (Desert)=13, SK:Survival (Jungle)=12, SK:Survival (Mountain)=15, SK:Swimming=14, SK:Tactics=13, SK:Thrown Weapon (Hand Grenade)=14, SK:Traps=14) {KGB Special Troops INTEL=KGB Special Troops INTEL template} CREATE=ADS:KGB Special Troops INTEL, 0, needs(SK:Acting=13, SK:Administration=11, SK:Armoury (Guns)=13, SK:Boating=10, SK:Brawling=15, SK:Camouflage=14, SK:Climbing=14, SK:Criminology=15, SK:Cryptanalysis=14, SK:Demolition=12, SK:Driving (Tracked Vehicles)=13, SK:Driving (Wheeled Vehicles)=13, SK:Electronics Operation (Communication)=14, SK:Engineer (Combat)=11, SK:Escape=12, SK:Explosive Ordnance Disposal=10, SK:First Aid=10, SK:Forward Observer=11, SK:Guns (Anti-Armor Infantry Weapon)=14, SK:Guns (Assault Rifle)=13, SK:Guns (Grenade Launcher)=12, SK:Guns (Machine Gun)=14, SK:Guns (Pistol)=12, SK:Intelligence Analysis=15, SK:Interrogation=16, SK:Jumping=14, SK:Knife=15, SK:Leadership=13, SK:Mechanic=11, SK:Nuclear-Biological-Chemical Warfare=16, SK:Orienteering=14, SK:Parachuting=13, SK:Photography=14, SK:Powerboat=10, SK:Savoir-Faire (Military)=12, SK:Scrounging=15, SK:Scuba=12, SK:SIGINT Collection/Jamming=15, SK:Skiing=14, SK:Spear=13, SK:Stealth=16, SK:Survival (Arctic)=15, SK:Survival (Desert)=13, SK:Survival (Jungle)=12, SK:Survival (Mountain)=15, SK:Swimming=14, SK:Tactics=13, SK:Thrown Weapon (Hand Grenade)=14, SK:Traffic Analysis=15, SK:Traps=14) **22nd Special Air Service Regiment************* <UK Spec Ops> {SAS HAHO/HALO Unit=SAS Paratroop Unit of Assignment} CREATE=ADS:22nd SAS HAHO/HALO UNIT, 0, needs(SK:Parachuting=14, SK:Survival (Arctic)=12, SK:Survival (Jungle)=13)

{SAS Amphib Unit=SAS Amphibious Op Unit of Assignment} CREATE=ADS:22nd SAS Amphib, 0, needs(SK:Boating=13, SK:Navigation=12, SK:Powerboat=12, SK:Scuba=12, SK:Seamanship=11, SK:Survival (Island/Beach)=12, Swimming=14) {SAS Mountain/Arctic Unit=SAS Mountain and Actic Op Unit of Assignment} CREATE=ADS:22nd SAS Mountain/Arctic, 0, needs(SK:Climbing=15, SK:Diagnosis=10, SK:Survival (Arctic)=15, SK:Survival (Mountain)=15) {SAS Overland/Desert Unit=SAS Overland and Desert Op Unit of Assignment} CREATE=ADS:22nd SAS Overland/Desert, 0, needs(SK:Mechanic=13, SK:No-Landing Extraction=15, SK:Orienteering=15, SK:SIGINT Collection/Jamming=13, SK:Survival (Jungle)=13, SK:Survival (Desert)=14) {SAS WPN=SAS WPN template, Must Pick Unit of Assignment} CREATE=ADS:SAS WPN, 0, needs(SK:Acting=10, SK:Administration=10, SK:Armoury (Guns)=14, SK:Boating=10, SK:Brawling=15, SK:Camouflage=14, SK:Climbing=14, SK:Demolition=12, SK:Driving (Tracked Vehicles)=14, SK:Driving (Wheeled Vehicles)=14, SK:Electronics Operation (Communication)=13, SK:Engineer (Combat)=8, SK:Escape=13, SK:First Aid=11, SK:Forward Observer=12, SK:Guns (Anti-Armor Infantry Weapon)=15, SK:Guns (Assault Rifle)=15, SK:Guns (Grenade Launcher)=15, SK:Guns (Machine Gun)=15, SK:Guns (Pistol)=15, SK:Intelligence Analysis=13, SK:Interrogation=13, SK:Jumping=13, SK:Knife=14, SK:Leadership=14, SK:Mechanic=10, SK:Nuclear-Biological-Chemical Warfare=13, SK:Orienteering=14, SK:Parachuting=12, SK:Photography=8, SK:Savoir-Faire (Military)=12, SK:Scrounging=14, SK:Scuba=10, SK:Spear=13, SK:Stealth=15, SK:Survival (Desert)=12, SK:Survival (Jungle)=12, SK:Survival (Mountain)=13, SK:Swimming=13, SK:Tactics=15, SK:Thrown Weapon (Hand Grenade)=14, SK:Traps=13) {SAS COMM=SAS COMM template, Must Pick Unit of Assignment} CREATE=ADS:SAS COMM, 0, needs(SK:Acting=10, SK:Administration=10, SK:Armoury (Guns)=13, SK:Boating=10, SK:Brawling=14, SK:Camouflage=14, SK:Climbing=14, SK:Demolition=12, SK:Driving (Tracked Vehicles)=14, SK:Driving (Wheeled Vehicles)=14, SK:Electronics Operation (Communication)=14, SK:Engineer (Combat)=8, SK:Escape=13, SK:First Aid=11, SK:Forward Observer=12, SK:Guns (AntiArmor Infantry Weapon)=13, SK:Guns (Assault Rifle)=14, SK:Guns (Grenade Launcher)=13, SK:Guns (Machine Gun)=13, SK:Guns (Pistol)=14, SK:Intelligence Analysis=13, SK:Interrogation=13, SK:Jumping=13, SK:Knife=13, SK:Leadership=14, SK:Mechanic=10, SK:Nuclear-Biological-Chemical Warfare=13, SK:Orienteering=14, SK:Parachuting=12, SK:Photography=8, SK:Savoir-Faire (Military)=12, SK:Scrounging=14, SK:Scuba=10, SK:Spear=13, SK:Stealth=15, SK:Survival (Desert)=12, SK:Survival (Jungle)=12, SK:Survival (Mountain)=13, SK:Swimming=13, SK:Tactics=15, SK:Thrown Weapon (Hand Grenade)=14, SK:Traps=13) {SAS DEMO=SAS DEMO template, Must Pick Unit of Assignment}

CREATE=ADS:SAS DEMO, 0, needs(SK:Acting=10, SK:Administration=10, SK:Armoury (Guns)=13, SK:Boating=10, SK:Brawling=14, SK:Camouflage=14, SK:Climbing=14, SK:Demolition=14, SK:Driving (Tracked Vehicles)=14, SK:Driving (Wheeled Vehicles)=14, SK:Electronics Operation (Communication)=13, SK:Engineer (Combat)=12, SK:Escape=13, SK:Explosive Ordnance Disposal=13, SK:First Aid=11, SK:Forward Observer=12, SK:Guns (Anti-Armor Infantry Weapon)=13, SK:Guns (Assault Rifle)=14, SK:Guns (Grenade Launcher)=13, SK:Guns (Machine Gun)=13, SK:Guns (Pistol)=14, SK:Intelligence Analysis=13, SK:Interrogation=13, SK:Jumping=13, SK:Knife=13,SK:Leadership=14, SK:Lockpicking=13, SK:Mechanic=10, SK:NuclearBiological-Chemical Warfare=13, SK:Orienteering=14, SK:Parachuting=12, SK:Photography=8, SK:Savoir-Faire (Military)=12, SK:Scrounging=14, SK:Scuba=10, SK:Spear=13, SK:Stealth=15, SK:Survival (Desert)=12, SK:Survival (Jungle)=12, SK:Survival (Mountain)=13, SK:Swimming=13, SK:Tactics=15, SK:Thrown Weapon (Hand Grenade)=14, SK:Traps=14, SK:Underwater Demolition=13) {SAS MED=SAS MED template, Must Pick Unit of Assignment} CREATE=ADS:SAS MED, 0, needs(SK:Acting=10, SK:Administration=10, SK:Armoury (Guns)=13, SK:Boating=10, SK:Brawling=14, SK:Camouflage=14, SK:Climbing=14, SK:Demolition=12, SK:Diagnosis=14, SK:Driving (Tracked Vehicles)=14, SK:Driving (Wheeled Vehicles)=14, SK:Electronics Operation (Communication)=13, SK:Engineer (Combat)=8, SK:Escape=13, SK:First Aid=14, SK:Forward Observer=12, SK:Guns (AntiArmor Infantry Weapon)=13, SK:Guns (Assault Rifle)=14, SK:Guns (Grenade Launcher)=13, SK:Guns (Machine Gun)=13, SK:Guns (Pistol)=14, SK:Intelligence Analysis=13, SK:Interrogation=13, SK:Jumping=13, SK:Knife=13, SK:Leadership=14, SK:Mechanic=10, SK:Nuclear-Biological-Chemical Warfare=13, SK:Orienteering=14, SK:Parachuting=12, SK:Photography=8, SK:SavoirFaire (Military)=12, SK:Scrounging=14, SK:Scuba=10, SK:Spear=13, SK:Stealth=15, SK:Surgery=13, SK:Survival (Desert)=12, SK:Survival (Jungle)=12, SK:Survival (Mountain)=13, SK:Swimming=13, SK:Tactics=15, SK:Thrown Weapon (Hand Grenade)=14, SK:Traps=13) {SAS INTEL=SAS INTEL template, Must Pick Unit of Assignment} CREATE=ADS:SAS INTEL, 0, needs(SK:Acting=10, SK:Administration=10, SK:Armoury (Guns)=13, SK:Boating=10, SK:Brawling=14, SK:Camouflage=14, SK:Climbing=14, SK:Cryptanalysis=14, SK:Demolition=12, SK:Driving (Tracked Vehicles)=14, SK:Driving (Wheeled Vehicles)=14, SK:Electronics Operation (Communication)=13, SK:Engineer (Combat)=8, SK:Escape=13, SK:First Aid=11, SK:Forward Observer=12, SK:Guns (Anti-Armor Infantry Weapon)=13, SK:Guns (Assault Rifle)=14, SK:Guns (Grenade Launcher)=13, SK:Guns (Machine Gun)=13, SK:Guns (Pistol)=14, SK:Intelligence Analysis=15, SK:Interrogation=15, SK:Jumping=13, SK:Knife=13, SK:Leadership=14, SK:Mechanic=10, SK:Nuclear-Biological-Chemical Warfare=13, SK:Orienteering=14, SK:Parachuting=12, SK:Photography=13, SK:SavoirFaire (Military)=12, SK:Scrounging=14, SK:Scuba=10, SK:SIGINT Collection/Jamming=14, SK:Spear=13, SK:Stealth=15, SK:Survival (Desert)=12, SK:Survival (Jungle)=12, SK:Survival (Mountain)=13, SK:Swimming=13, SK:Tactics=15, SK:Thrown Weapon (Hand Grenade)=14, SK:Traffic Analysis=14, SK:Traps=13)

**Royal Marine Commandos************************************** {Royal Marine Commando WPN=Royal Marine Commando WPN template} CREATE=ADS:Royal Marine Commando WPN, 0, needs(SK:Administration=9, SK:Armoury (Guns)=13, SK:Boating=14, SK:Brawling=14, SK:Camouflage=14, SK:Climbing=14, SK:Demolition=12, SK:Driving (Tracked Vehicles)=11, SK:Driving (Wheeled Vehicles)=11, SK:Electronics Operation (Communication)=12, SK:First Aid=8, SK:Forward Observer=11, SK:Guns (Anti-Armor Infantry Weapon)=13, SK:Guns (Assault Rifle)=15, SK:Guns (Grenade Launcher)=13, SK:Guns (Machine Gun)=14, SK:Guns (Pistol)=12, SK:Intelligence Analysis=10, SK:Interrogation=10, SK:Jumping=13, SK:Knife=14, SK:Leadership=12, SK:Mechanic=10, SK:Nuclear-Biological-Chemical Warfare=13, SK:Orienteering=12, SK:Savoir-Faire (Military)=12, SK:Scrounging=14, SK:Scuba=12, SK:Seamanship=11,SK:Skiing=10, SK:Spear=13, SK:Stealth=13, SK:Survival (Arctic)=12, SK:Survival (Island/Beach)=12, SK:Survival (Jungle)=12, SK:Survival (Mountain)=13, SK:Swimming=14, SK:Tactics=12, SK:Thrown Weapon (Hand Grenade)=13, SK:Tracking=12, SK:Traps=13) {Royal Marine Commando COMM=Royal Marine Commando COMM template} CREATE=ADS:Royal Marine Commando COMM, 0, needs(SK:Administration=9, SK:Armoury (Guns)=12, SK:Boating=14, SK:Brawling=14, SK:Camouflage=14, SK:Climbing=14, SK:Demolition=12, SK:Driving (Tracked Vehicles)=11, SK:Driving (Wheeled Vehicles)=11, SK:Electronics Operation (Communication)=13, SK:First Aid=8, SK:Forward Observer=11, SK:Guns (Anti-Armor Infantry Weapon)=12, SK:Guns (Assault Rifle)=14, SK:Guns (Grenade Launcher)=12, SK:Guns (Machine Gun)=13, SK:Guns (Pistol)=11, SK:Intelligence Analysis=10, SK:Interrogation=10, SK:Jumping=13, SK:Knife=13, SK:Leadership=12, SK:Mechanic=10, SK:Nuclear-Biological-Chemical Warfare=13, SK:Orienteering=12, SK:Savoir-Faire (Military)=12, SK:Scrounging=14, SK:Scuba=12, SK:Seamanship=11, SK:Skiing=10, SK:Spear=13, SK:Stealth=13, SK:Survival (Arctic)=12, SK:Survival (Island/Beach)=12, SK:Survival (Jungle)=12, SK:Survival (Mountain)=13, SK:Swimming=14, SK:Tactics=12, SK:Thrown Weapon (Hand Grenade)=13, SK:Tracking=12, SK:Traps=13) {Royal Marine Commando DEMO=Royal Marine Commando DEMO template} CREATE=ADS:Royal Marine Commando DEMO, 0, needs(SK:Administration=9, SK:Armoury (Guns)=12, SK:Boating=14, SK:Brawling=14, SK:Camouflage=14, SK:Climbing=14, SK:Demolition=14, SK:Driving (Tracked Vehicles)=11, SK:Driving (Wheeled Vehicles)=11, SK:Electronics Operation (Communication)=12, SK:Engineer (Combat)=12, SK:Explosive Ordnance Disposal=13, SK:First Aid=8, SK:Forward Observer=11, SK:Guns (Anti-Armor Infantry Weapon)=12, SK:Guns (Assault Rifle)=14, SK:Guns (Grenade Launcher)=12, SK:Guns (Machine Gun)=13, SK:Guns (Pistol)=11, SK:Intelligence Analysis=10, SK:Interrogation=10, SK:Jumping=13, SK:Knife=13, SK:Leadership=12, SK:Mechanic=10, SK:Nuclear-Biological-Chemical Warfare=13, SK:Orienteering=12, SK:Savoir-Faire (Military)=12, SK:Scrounging=14, SK:Scuba=12, SK:Seamanship=11, SK:Skiing=10, SK:Spear=13, SK:Stealth=13, SK:Survival (Arctic)=12, SK:Survival (Island/Beach)=12, SK:Survival (Jungle)=12, SK:Survival

(Mountain)=13, SK:Swimming=14, SK:Tactics=12, SK:Thrown Weapon (Hand Grenade)=13, SK:Tracking=12, SK:Traps=14, SK:Underwater Demolition=13) {Royal Marine Commando MED=Royal Marine Commando MED template} CREATE=ADS:Royal Marine Commando MED, 0, needs(SK:Administration=9, SK:Armoury (Guns)=12, SK:Boating=14, SK:Brawling=14, SK:Camouflage=14, SK:Climbing=14, SK:Demolition=12, SK:Diagnosis=13, SK:Driving (Tracked Vehicles)=11, SK:Driving (Wheeled Vehicles)=11, SK:Electronics Operation (Communication)=12, SK:First Aid=13, SK:Forward Observer=11, SK:Guns (Anti-Armor Infantry Weapon)=12, SK:Guns (Assault Rifle)=14, SK:Guns (Grenade Launcher)=12, SK:Guns (Machine Gun)=13, SK:Guns (Pistol)=11, SK:Intelligence Analysis=10, SK:Interrogation=10, SK:Jumping=13, SK:Knife=13, SK:Leadership=12, SK:Mechanic=10, SK:Nuclear-Biological-Chemical Warfare=13, SK:Orienteering=12, SK:Savoir-Faire (Military)=12, SK:Scrounging=14, SK:Scuba=12, SK:Seamanship=11, SK:Skiing=10, SK:Spear=13, SK:Stealth=13, SK:Survival (Arctic)=12, SK:Survival (Island/Beach)=12, SK:Survival (Jungle)=12, SK:Survival (Mountain)=13, SK:Swimming=14, SK:Tactics=12, SK:Thrown Weapon (Hand Grenade)=13, SK:Tracking=12, SK:Traps=13) {Royal Marine Commando INTEL=Royal Marine Commando INTEL template} CREATE=ADS:Royal Marine Commando INTEL, 0, needs(SK:Administration=9, SK:Armoury (Guns)=12, SK:Boating=14, SK:Brawling=14, SK:Camouflage=14, SK:Climbing=14,SK:Cryptanalysis=14, SK:Demolition=12, SK:Driving (Tracked Vehicles)=11, SK:Driving (Wheeled Vehicles)=11, SK:Electronics Operation (Communication)=12, SK:First Aid=8, SK:Forward Observer=11, SK:Guns (Anti-Armor Infantry Weapon)=12, SK:Guns (Assault Rifle)=14, SK:Guns (Grenade Launcher)=12, SK:Guns (Machine Gun)=13, SK:Guns (Pistol)=11, SK:Intelligence Analysis=13, SK:Interrogation=13, SK:Jumping=13, SK:Knife=13, SK:Leadership=12, SK:Mechanic=10, SK:Nuclear-Biological-Chemical Warfare=13, SK:Orienteering=12, SK:Photography=11, SK:Savoir-Faire (Military)=12, SK:Scrounging=14, SK:Scuba=12, SK:Seamanship=11, SK:SIGINT Collection/Jamming=14, SK:Skiing=10, SK:Spear=13, SK:Stealth=13, SK:Survival (Arctic)=12, SK:Survival (Island/Beach)=12, SK:Survival (Jungle)=12, SK:Survival (Mountain)=13, SK:Swimming=14, SK:Tactics=12, SK:Thrown Weapon (Hand Grenade)=13, SK:Tracking=12, SK:Traffic Analysis=14, SK:Traps=13) **Special Boat Squadron*********************************** {SBS WPN=SBS WPN template} CREATE=ADS:SBS WPN, 0, needs(SK:Administration=9, SK:Armoury (Guns)=13, SK:Boating=15, SK:Brawling=14, SK:Camouflage=14, SK:Climbing=14, SK:Demolition=12, SK:Driving (Tracked Vehicles)=11, SK:Driving (Wheeled Vehicles)=11, SK:Electronics Operation (Communication)=12, SK:Escape=13, SK:First Aid=8, SK:Forward Observer=11, SK:Guns (Anti-Armor Infantry Weapon)=13, SK:Guns (Assault Rifle)=15, SK:Guns (Grenade Launcher)=13, SK:Guns (Machine Gun)=14, SK:Guns (Pistol)=12, SK:Intelligence Analysis=10, SK:Interrogation=10, SK:Jumping=13, SK:Knife=14, SK:Leadership=12, SK:Mechanic=10, SK:Navigation=10, SK:NuclearBiological-Chemical Warfare=13, SK:No-Landing Extraction=12, SK:Orienteering=12,

SK:Parachuting=11, SK:Photography=11, SK:Powerboat=13, SK:Powerboat (Swimmer Delivery Vehicle)=13, SK:Savoir-Faire (Military)=12, SK:Scrounging=14, SK:Scuba=15, SK:Seamanship=14, SK:Skiing=10, SK:Spear=13, SK:Stealth=13, SK:Survival (Arctic)=13,SK:Survival (Island/Beach)=12, SK:Survival (Jungle)=12, SK:Survival (Mountain)=13, SK:Swimming=15, SK:Tactics=12, SK:Thrown Weapon (Hand Grenade)=13, SK:Traps=13) {SBS COMM=SBS COMM template} CREATE=ADS:SBS COMM, 0, needs(SK:Administration=9, SK:Armoury (Guns)=12, SK:Boating=15, SK:Brawling=14, SK:Camouflage=14, SK:Climbing=14, SK:Demolition=12, SK:Driving (Tracked Vehicles)=11, SK:Driving (Wheeled Vehicles)=11, SK:Electronics Operation (Communication)=13, SK:Escape=13, SK:First Aid=8, SK:Forward Observer=11, SK:Guns (Anti-Armor Infantry Weapon)=12, SK:Guns (Assault Rifle)=14, SK:Guns (Grenade Launcher)=12, SK:Guns (Machine Gun)=13, SK:Guns (Pistol)=11, SK:Intelligence Analysis=10, SK:Interrogation=10, SK:Jumping=13, SK:Knife=13, SK:Leadership=12, SK:Mechanic=10, SK:Navigation=10, SK:NuclearBiological-Chemical Warfare=13, SK:No-Landing Extraction=12, SK:Orienteering=12, SK:Parachuting=11, SK:Photography=11, SK:Powerboat=13, SK:Powerboat (Swimmer Delivery Vehicle)=13, SK:Savoir-Faire (Military)=12, SK:Scrounging=14, SK:Scuba=15, SK:Seamanship=14, SK:Skiing=10, SK:Spear=13, SK:Stealth=13, SK:Survival (Arctic)=13, SK:Survival (Island/Beach)=12, SK:Survival (Jungle)=12, SK:Survival (Mountain)=13, SK:Swimming=15, SK:Tactics=12, SK:Thrown Weapon (Hand Grenade)=13, SK:Traps=13) {SBS DEMO=SBS DEMO template} CREATE=ADS:SBS DEMO, 0, needs(SK:Administration=9, SK:Armoury (Guns)=12, SK:Boating=15, SK:Brawling=14, SK:Camouflage=14, SK:Climbing=14, SK:Demolition=12, SK:Driving (Tracked Vehicles)=11, SK:Driving (Wheeled Vehicles)=11, SK:Electronics Operation (Communication)=12, SK:Engineer (Combat)=12, SK:Escape=13, SK:Explosive Ordnance Disposal=13, SK:First Aid=8, SK:Forward Observer=11, SK:Guns (Anti-Armor Infantry Weapon)=12, SK:Guns (Assault Rifle)=13, SK:Guns (Grenade Launcher)=12, SK:Guns (Machine Gun)=13, SK:Guns (Pistol)=11, SK:Intelligence Analysis=10, SK:Interrogation=10, SK:Jumping=13, SK:Knife=13, SK:Leadership=12, SK:Mechanic=10, SK:Navigation=10, SK:Nuclear-BiologicalChemical Warfare=13, SK:No-Landing Extraction=12, SK:Orienteering=12, SK:Parachuting=11, SK:Photography=11, SK:Powerboat=13, SK:Powerboat (Swimmer Delivery Vehicle)=13, SK:Savoir-Faire (Military)=12, SK:Scrounging=14, SK:Scuba=15, SK:Seamanship=14, SK:Skiing=10, SK:Spear=13, SK:Stealth=13, SK:Survival (Arctic)=13, SK:Survival (Island/Beach)=12, SK:Survival (Jungle)=12, SK:Survival (Mountain)=13, SK:Swimming=15, SK:Tactics=12, SK:Thrown Weapon (Hand Grenade)=13, SK:Traps=14, SK:Underwater Demolition=14) {SBS MED=SBS MED template} CREATE=ADS:SBS MED, 0, needs(SK:Administration=9, SK:Armoury (Guns)=12, SK:Boating=15, SK:Brawling=14, SK:Camouflage=14, SK:Climbing=14, SK:Demolition=12, SK:Diagnosis=13, SK:Driving (Tracked Vehicles)=11, SK:Driving

(Wheeled Vehicles)=11, SK:Electronics Operation (Communication)=12, SK:Escape=13, SK:First Aid=13, SK:Forward Observer=11, SK:Guns (Anti-Armor Infantry Weapon)=12, SK:Guns (Assault Rifle)=14, SK:Guns (Grenade Launcher)=12, SK:Guns (Machine Gun)=13, SK:Guns (Pistol)=11, SK:Intelligence Analysis=10, SK:Interrogation=10, SK:Jumping=13, SK:Knife=13, SK:Leadership=12, SK:Mechanic=10, SK:Navigation=10, SK:Nuclear-Biological-Chemical Warfare=13, SK:No-Landing Extraction=12, SK:Orienteering=12, SK:Parachuting=11, SK:Photography=11, SK:Powerboat=13, SK:Powerboat (Swimmer Delivery Vehicle)=13, SK:Savoir-Faire (Military)=12, SK:Scrounging=14, SK:Scuba=15, SK:Seamanship=14, SK:Skiing=10, SK:Spear=13, SK:Stealth=13, SK:Survival (Arctic)=13, SK:Survival (Island/Beach)=12, SK:Survival (Jungle)=12, SK:Survival (Mountain)=13, SK:Swimming=15, SK:Tactics=12, SK:Thrown Weapon (Hand Grenade)=13, SK:Traps=13) {SBS INTEL=SBS INTEL template} CREATE=ADS:SBS INTEL, 0, needs(SK:Administration=9, SK:Armoury (Guns)=1, SK:Boating=15, SK:Brawling=14, SK:Camouflage=14, SK:Climbing=14, SK:Cryptanalysis=14, SK:Demolition=12, SK:Driving (Tracked Vehicles)=11, SK:Driving (Wheeled Vehicles)=11, SK:Electronics Operation (Communication)=12, SK:Escape=13, SK:First Aid=8, SK:Forward Observer=11, SK:Guns (Anti-Armor Infantry Weapon)=12, SK:Guns (Assault Rifle)=14, SK:Guns (Grenade Launcher)=12, SK:Guns (Machine Gun)=13, SK:Guns (Pistol)=11, SK:Intelligence Analysis=13, SK:Interrogation=13, SK:Jumping=13, SK:Knife=13, SK:Leadership=12, SK:Mechanic=10, SK:Navigation=10, SK:Nuclear-Biological-Chemical Warfare=13, SK:No-Landing Extraction=12, SK:Orienteering=12, SK:Parachuting=11, SK:Photography=11, SK:Powerboat=13, SK:Powerboat (Swimmer Delivery Vehicle)=13, SK:Savoir-Faire (Military)=12, SK:Scrounging=14, SK:Scuba=15, SK:Seamanship=14, SK:SIGINT Collection/Jamming=14, SK:Skiing=10, SK:Spear=13, SK:Stealth=13, SK:Survival (Arctic)=13, SK:Survival (Island/Beach)=12, SK:Survival (Jungle)=12, SK:Survival (Mountain)=13, SK:Swimming=15, SK:Tactics=12, SK:Thrown Weapon (Hand Grenade)=13, SK:Traffic Analysis=14, SK:Traps=13) **Commachio Group************* {Commachio Group WPN=Commachio Group WPN template} ADD=PA:SBS WPN CREATE=ADS:Commachio Group WPN, 0, needs(SK:Hard-Hat Diving=13, SK:Occupying/Defending Off-Shore Oil Rigs=13) {Commachio Group COMM=Commachio Group COMM template} ADD=PA:SBS COMM CREATE=ADS:Commachio Group COMM, 0, needs(SK:Hard-Hat Diving=13, SK:Occupying/Defending Off-Shore Oil Rigs=13) {Commachio Group DEMO=Commachio Group DEMO template} ADD=PA:SBS DEMO CREATE=ADS:Commachio Group DEMO, 0, needs(SK:Hard-Hat Diving=13, SK:Occupying/Defending Off-Shore Oil Rigs=13)

{Commachio Group MED=Commachio Group MED template} ADD=PA:SBS MED CREATE=ADS:Commachio Group MED, 0, needs(SK:Hard-Hat Diving=13, SK:Occupying/Defending Off-Shore Oil Rigs=13) {Commachio Group INTEL=Commachio Group INTEL template} ADD=PA:SBS INTEL CREATE=ADS:Commachio Group INTEL, 0, needs(SK:Hard-Hat Diving=13, SK:Occupying/Defending Off-Shore Oil Rigs=13)