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BS 15 (august 2012) Red: 001 Touchbet-Monkey, Sp.

Type: Emperor Beast [LV1][LV2] (When Attacks) While you have only red spirits and nexus cards on your field, this spirit gets + 2000BP. -002 Pygmygator, Sp. Type: Reptile Beast -003 Firefansaur, Sp. Type: Terra Dragon [Lv1-Lv2] (Your Main Step) By discarding a card from your hand and exhausting this spirit, destroy an opponent's nexus. -004 Hanzo-Shinobi-Dragon, Sp. Type: Supreme Hero, Dragon Warrior [Burst (After your Life is Decreased)] For each color of spirits and nexuses on your opponent's field, destroy an opposing spirit with only 1 core on it. After this effect activated, you can summon this spirit. [LV2][LV3] (When Destroyed) If you don't have a burst set, set this spirit as a burst. -005 The HollowBeast Champbongor, Sp. Type: Emperor Beast, Deified General [LV1][LV2][LV3] While you have a burst set, a spirit can't diminish more than one of either player's life in a turn. [LV2][LV3] (Your Attack Step) When only the opposing spirit is destroyed by your red spirit by comparing BP, draw 1 card from your deck. -006 Golhorn-Eagle, Sp. Type: Emperor Beast [LV1][LV2][LV3] Rage/Clash (When Attacks) Your opponent must block if possible. [LV1][LV2][LV3] All your "Emperor Beast" spirits get Rage/Clash. -007 Zenith-Dragoon, Sp. Type: Ancient Dragon [Lv1-Lv2] (When Summoned) Destroy an opponent's spirit with 5000BP or less. After that, by discarding a card from your hand, destroy an opponent's spirit with 10.000BP or more. -008 Paladin-Dragon, Sp. Type: Dragon Warrior [Lv1-Lv2] (When Attacks) Both players select a color from their spirits, and destroy every spirit without the selected color. [Lv2] (When Attacks) For each color of spirit and nexus on your opponent's field, draw a card from your deck. -009 The HollowDragonEmperor Catastrophedragon, Sp. Type: Vanity Deity, Ancient Dragon *While you have a burst set, this spirit has a cost of 7 when in your hand. [LV1][LV2][LV3] (When Attacks) Reveal the top 2 cards of your deck. If among them are spirits with Rage/Clash, you can summon as many as you like without paying the cost. Discard the remaining cards. [LV2][LV3] (Your Attack Step) When your spirits with Rage/Clash other than this spirit attack, refresh this spirit. -Purple: 010 Gasfrog, Sp. Type: Spiritual Beast -011 Meerbat, Sp. Type: Nightling (Flash) (Every Attack Step) By discarding this spirit card from your hand, for this turn, target spirit gains +2000BP. This effect is treated as a spirit effect. [Immortality]]: Cost 4 (Every Attack Step) If this spirit card is in your trash, when your cost 4 spirit is destroyed, you can summon this spirit. -012 Werewolf-Command, Sp. Type: Evil Shadow Immortality (Nightling): If this Spirit Card is in your Trash, you can summon it to the Field when one of your Nightling spirits is destroyed. [LV1][LV2][LV3] (When Destroyed) Draw 1 card from your deck. --

013 Elefog, Sp. Type: Spiritual Beast [LV1][LV2] (When Destroyed) For each color on spirit and nexus cards on your opponent's field, send a core from an opponent's spirit to their reserve. -014 The HellHollowBeast Ibos, Sp. Type: Infernal Lord, Deified General [LV1][LV2][LV3] While you have a burst set, a spirit can't diminish more than one of either player's life in a turn. [LV3] (When Attacks) By discarding 1 card from your hand, destroy 1 exhausted opposing spirit. -015 The VampireLady Ethelfleda, Sp. Type: Nightling [Lv1-Lv2-Lv3] (When Battles) When you use a purple magic, treat it as having no color. [Lv2-Lv3] Increase all your opponent's nexus level cost by 1 core. -016 The DarkKnight Gawain, Sp. Type: Evil Shadow Immortality (Nightling): If this Spirit Card is in your Trash, you can summon it to the Field when one of your Nightling spirits is destroyed. [LV1][LV2][LV3] (When Summoned) By discarding 1 burst you set, send 3 cores from opposing spirits to their reserve. [LV1][LV2][LV3] While you have 3 or more lives, treat this spirit as LV3. -017 Empress-Youqueen, Sp. Type: Supreme Hero, Nightling [Burst: (After your opponent destroys your spirit)] When you have 5 or more cards in your hand, you can summon this spirit. Lv1-Lv2 (When Summoned) You can summon 1 spirit from your trash with [Immortality] without paying the cost. [LV2] (Your opponent's End Step) By discarding one spirit card from your hand with [Immortality], return 1 purple spirit from your trash to your hand. -018 The PhantomBeastEmperor Ten-Qoo, Sp. Type: Spiritual Beast [LV1][LV2] (Your End Step) You may summon cost 4 or less purple spirits from your trash without paying the cost equal to the number of different colored spirits and nexuses on your opponent's field. [LV2] For each "Spiritual Beast" spirit you control, this spirit gets +1000BP. -Green: 019 Dal-Eagle, Sp. Type: Winged Beast -020 Pandal, Sp. Type: Imp [Lv1-Lv2] Windstorm: 1 (When Attacks) When this spirit is blocked, your opponent must exhaust 1 of their spirits. -021 The HollowSoldier Aoi-Subin, Sp. Type: Plant Spirit, Deified General [LV1][LV2] While you have a burst set, a spirit can't diminish more than one of either player's life in a turn. [LV1][LV2] (During Your Turn) When the opponent destroys your spirit, for each green spirit destroyed, exhaust 1 opposing spirit. -022 Anagumad-Devil, Sp. Type: Blade Beast [LV1][LV2] (When Attacks) While you have only green spirits and nexuses on your field, move a core from the void to this spirit. By discarding 1 burst you have set, add an additional core from the void to this spirit. -023 Takeno-Saigar, Sp. Type: Imp [LV1][LV2] Windstorm:1 (During Your Battle Phase) Each time this spirit is blocked, your opponent exhausts the specified number of unexhausted spirits they control. [LV2] (Your End Step) By moving 1 core from this spirit to your trash, refresh 1 spirit you control with "Windstorm". --

024 Guan-Choun, Sp. Type: Great General, Chinese Soldier/Gaudy Trooper [LV1][LV2] Windstorm:1 (During Your Battle Phase) Each time this spirit is blocked, your opponent exhausts the specified number of unexhausted spirits they control. [LV1][LV2] (When Attacks) Add a core from the void to your reserve. [LV2] (When Attacks) Once a turn, if this spirit diminishes the opponent's life, refresh this spirit. -025 Kahyoton, Sp. Type: Great General, Chinese Soldier/Gaudy Trooper High Speed (Flash Step) This spirit card may be summoned from your hand during the Flash Step. In that case, the cost of this spirit and cores to be put on this spirit must be paid or moved from your reserve. [LV1][LV2] (Your Attack Step) All your Chinese Soldier/Gaudy Trooper spirits get + 2000BP. -026 The TacticianBird Shokatsuryo, Sp. Type: Supreme Hero, Chinese Soldier/Gaudy Trooper [Burst (After Your Life is Decreased)] If there are 3 or more exhausted spirits on your and your opponent's field, this spirit is summoned. [LV2] (Your Attack Step) When a spirit you control with Windstorm attacks, by moving core from your reserve to your trash equal to the number designated by that spirit's Windstorm, exhaust that number of opposing spirits. -027 The HollowProvidence Hououga, Sp. Type: Vanity Deity, Winged Beast *While you have a burst set, this spirit has a cost of 7 when in your hand. [LV1][LV2][LV3] (Your Attack Step) Whenever this spirit and your spirits with Windstorm diminish your opponent's life by attacking, send a core from your opponent's life to the void. [LV2][LV3] When your opponent destroys a spirit you control with Windstorm, send 1 opposing spirit back to their hand. *Ruling: When there is a card which effects the cost for this card in your hand, you can choose any of the possible cost for this card in your handT (example The IronFist Cactusgaroo). -White: 028 Fenneborac, Sp. Type: Machine Beast [Lv1-Lv2] (When Blocks) For each color of spirits on your opponent's field, this spirit gains + 2000 BP. [Lv2] (Opponent's Turn) When your opponent sends cards from your deck to the trash, by exhausting this spirit, no cards will be sent from your deck to the trash (counts 1x for individual effect). -029 Zugani, Sp. Type: Armored Beast -030 The LoveGoddess Lofn, Sp. Type: Ice Princess [Lv1-Lv2] (Opponent's Turn) When your opponent sends cards from your deck to the trash, by ex-hausting this spirit, no cards will be sent from your deck to the trash (counts 1x for individual effect). [Lv2] While you have only white spirits on your field, when this spirit is destroyed by your opponent, place a core from the void into your reserve and return this card to your hand. -031 The HollowBeast Glassbear, Sp. Type: Machine Beast, Deified General [Lv1-Lv2-Lv3] While you have a burst set, each player's spirits can only diminish/decrease 1 life each turn. [Lv2-Lv3] Invincibility: Red/Yellow: This spirit cannot be affected by opponent's red and yellow spirit, brave, nexus or magic effects. -032 Snowflaken, Sp. Type: Armored Dragon [Lv1-Lv2] (Opponent's Attack Step) At the start of the step, by sending a core from your reserve to your trash, select an opponent's spirit: the selected spirit must attack if possible. [Lv2] Ice Wall: Green: (Opponent's Turn) When your opponent uses a green magic effect, by exhausting this spirit, negate the effect. -033 Chimera-Debri, Sp. Type: Machine Beast [Lv1-Lv2](When Blocks) For each color of spirits and nexus on your opponent's field, this spirit gains BP + 3000. [Lv2] (When Blocks) For each color of spirit and nexus on your opponent's field, exhaust an opponent spirit. --

034 Mibrock-Genius, Sp. Type: Supreme Hero, Android [Burst: (After your opponent destroys your spirit)] When this burst activates, if a spirit with 5000 or more BP is destroyed, you can summon this spirit. [Lv1-Lv2-Lv3] While you have only white spirits and/or nexuses on your field, negate all nexus effects. [Lv2-Lv3] (When Battles) Return 1 opposing spirit without a burst effect back to opponents hand. -035 The WarSacred Mega-Tyr, Sp. Type: Android [Lv1-Lv2] (Opponent's Start Step) Your opponent selects a color from his spirits. Your opponent returns all his spirits and braves, which are not of the selected color, back to his hand. [Lv2] Invincibility: Red/Purple/Blue: This spirit cannot be affected by the opponent's red, purple and blue spirit, brave, nexus or magic effects. -036 The HollowMachineEmperor Inphenit-Wols, Sp. Type: Vanity Deity, Machine Beast *While you have a burst set, this card in your hand costs 7. [Lv1-Lv2-Lv3] (Opponent's Attack Step) This spirit and all your spirits with Ice Wall can block even when exhausted. [Lv2-Lv3] (Opponent's Attack Step) When only the opponent's spirit is destroyed by comparing BP with this or your other spirits with Ice Wall, move a core from your opponent's life to his reserve. -Yellow: 037 Kudagitsunen, Sp. Type: Hunter Beast -038 Arcanabeast-Jack, Sp. Type: Magician [Lv1-Lv2] (When Summoned) For this turn, you can give this spirit and an opponent's spirit an additional color besides the color of the two selected spirits. -039 The Priest Pentan, Sp. Type: Song Bird, Drifting Spirit [Lv2] (Opponent's Start Step) If you have only yellow spirits and nexuses, move 2 cores from your trash to your reserve. -040 Nekomarda, Sp. Type: Imaginary Beast [Lv1-Lv2] (When Summoned) By discarding a card from your hand, draw a card from your deck. -041 The Angelia Liyuiel, Sp. Type: Divine Spirit [Lv1-Lv2] Holy Life (When Attacks) If your opponent loses a life due to this spirit's attack, place a core from the void into your life. [Lv2] (When Attacks) If a spirit on your opponent's field has 2 or more colors, this spirit cannot be blocked. -042 The Angelia of Olimpics Aratron, Sp. Type: Divine Spirit, Deified General [Lv1-Lv2-Lv3] While you have a burst set, each spirit can only diminish/decrease 1 life each turn. [Lv2-Lv3] (Opponent's Turn) When cards from your deck would be sent to your trash by your opp. spirit effect, by exhausting this spirit, those cards remain on your deck; and the opponent returns that spirit to the bottom of his deck. -043 Shogunpentan, Sp. Type: Supreme Hero, Song Bird [Burst: (After your life is decreased)] When you have 3 or more yellow spirits on your field, summon this spirit. [Lv2-Lv3] (When Destroyed) Send a card from the top of your deck to your trash. If that card is a yellow spirit, this spirit remains on your field in refreshed state. If the card sent to the trash has "Pentan" in the name, add it to your hand. -044 The Angelia Sakuel, Sp. Type: Divine Spirit [Lv1-Lv2-Lv3] (When Attacks) By sending your set burst to your trash, return a yellow magic card with a burst effect from your trash to your hand. [Lv2-Lv3] (When Battles) You can use a yellow magic card with burst for its (Flash) effect without paying the cost during the flash timing. --

045 The HollowBeastEmperor Sphin-Cross, Sp. Type: Vanity Deity, Imaginary Beast *While you have a burst set, this spirit costs 7. [Lv1-Lv2-Lv3] (Your Attack Step) When this or your spirits with Holy Life compare BP with opp. spirit, by moving a core from your attacking spirit to your trash, without comparing BP, your attacking spirit is treated as not blocked. [Lv2-Lv3] (Your Attack Step) When your opponent loses a life due to your spirit's attack, return a yellow card from your trash to your hand. -Blue: 046 Rammer-Golem, Sp. Type: Artificial Soldier -047 Punkmouse, Sp. Type: Fighting Beast [LV1][LV2] While there are 2 or more colors of spirits and nexuses on your opponent's field, treat this spirit as being on LV 2. -048 The FishermanMaster Zigorou, Sp. Type: Creator [LV1][LV2] (Your Start Step) By sending 1 core from this spirit to your trash, during this turn, increase the amount of cards sent to the trash with the effects of Crush or Great Demolish by 1 for your spirits. -049 Tsundog-Golem, Sp. Type: Artificial Soldier, Great General [LV1][LV2][LV3] (When Summoned) During this turn, when your sp. with Crush or Great Demolish are destroyed by an opposing spirit by comparing BP, all the destroyed spirits remain on your field, in exhausted position. [LV1][LV2][LV3] Crush (When Attacks) Move cards from the top of your opponent's Deck to his trash equal to this spirit's LV. -050 Grenade-Golem, Sp. Type: Artificial Soldier [LV1][LV2][LV3] Crush (When Attacks) Move cards from the top of your opponent's Deck to his trash equal to this spirit's LV. [LV1][LV2][LV3] (When Destroyed) Move cards from the top of your opponent's Deck to his trash equal to this spirit's LV. -051 The HollowSeaBeast Emehydral, Sp. Type: Ocean Emperor, Deified General [LV1][LV2] While you have a burst set, a spirit can't diminish/decrease more than one of either player's life in a turn. [LV2] Flash (During Opponent's Attack Step) By moving 1 core from this spirit to your trash, destroy one opposing spirit with a "cannot be blocked" effect. -052 The HeavenMarshall Chohakkai, Sp. Type: Beast Head, Fighting Spirit *While this spirit is in your trash, treat it as The PigMan Chohakkai (BS08-047: Beast Head, Soldier: [LV1][LV2][LV3] Both players can draw cards during their Draw Phase only.) [LV1][LV2][LV3] Cards can't be added to or discarded from the hand due to either player's spirit, brave, nexus and magic effects. [LV2][LV3] (Your End Step) You can deploy a nexus from your trash without paying its cost. -053 Kojirond-Golem, Sp. Type: Supreme Hero, Artificial Soldier [Burst: (After your opponent's spirit attacks)] If you have 1 or more spirits on your field with Crush or Great Demolish, summon this spirit. [Lv1-Lv2-Lv3] Crush (When Attacks) Move cards from the top of your opp.' Deck to his trash equal to this spirit's level. [Lv2-Lv3] When a card with cost 4 or more is sent to the trash due to your spirit-effect Crush, exhaust an opponent's spirit. *Ruling: For the Lv2-Lv3 effect, you can only exhaust 1 opponent's spirit even when 2 or more cost 4 cards are sent to the trash, due to the Crush effect for 1 spirit. --

054 The HollowGolemEmperor Phoenix-Golem, Sp. Type: Vanity Deity, Artificial Soldier *While you have a burst set, this card in your hand costs 7. [Lv1-Lv2-Lv3] This and all your other spirits with Assault gain "Crush: (When Attacks) Move cards from the top of your opponent's Deck to their trash equal to this spirit's LV". [Lv2-Lv3] For each card sent to the trash due to your spirit-effect Crush, destroy an opponent's spirit with cost 6 or lower. -Braves: 055 Matadora, Sp. Type: Emperor Beast BRAVE FUSION: 4+ Core Cost [When Braved] (When Destroyed) Your opponent must choose 1 color from the spirits he controls. Then, destroy all opposing spirits and nexuses except those with the chosen color. -056 Knight-Anole, Sp. Type: Evil Shadow BRAVE FUSION: 4+ Core Cost [LV1] (When Summoned) Send 1 core from any opposing spirit to their reserve. -057 Kamen-Fukurou, Sp. Type: Winged Beast, Machine Beast BRAVE FUSION: 4+ Core Cost with Windstorm [When Braved] (When Destroyed) By sending your set burst to the trash, this spirit remains on the field in refreshed state/position. -058 Double-Camel, Sp. Type: Machine Beast BRAVE FUSION: 4+ Core Cost [When Braved] Invincibility: Green/Yellow: This spirit cannot be affected by opponent's green and yellow spirit, brave, nexus or magic effects. -059 Starham, Sp. Type: Toy Beast BRAVE FUSION: 4+ Core Cost [When Braved] (When Battles) When this spirit is destroyed by comparing BP with an opponent's spirit, place a core from the void into your life. -060 Bandit-Arms, Sp. Type: Artificial Soldier BRAVE FUSION: 5+ Core Cost with Crush [When Braved] (Every Attack Step) While your opponent has a set burst, this spirit cannot be affected by opponent's magic effects. -Nexus: 061 The Cradle of Baby Dragon [Lv1-Lv2] (Your Attack Step) While there are 2 or more colors of spirits and nexus on your opponent's field, all your red spirits gain BP + 3000. [Lv2] When your spirit is destroyed by the opponent, for each destroyed spirit, destroy an opponent's nexus. -062 The Ganryujima Island [Lv1-Lv2] (Your Main Step) When you set a burst, destroy an opponent's spirit with 3000 BP or less. [Lv2] (Your Attack Step) All your spirits in the family "Emperor Beasts" gains BP + 3000. -063 The Hanged Old Castle [Lv1-Lv2] (When Played/Deployed) For each color of spirits and nexus on your opponent's field, draw a card from your deck. [Lv2] When your spirit with the types "Nightling or Vanity Deity" is destroyed, by discarding a card from your hand, that spirit remains on the field, in exhausted position. *Ruling: When multiple spirits are destroyed, you can only use the Lv2 effect to have 1 spirit to remain on the field.

-064 The Evil Gate to the Thanatos [Lv1-Lv2] (Your attack step) When your purple spirit attacks, by discarding a card from your hand, treat your attacking spirit as having no color during that battle. [Lv2] (Every attack step) When your spirit with Immortality with cost of 6 or below is summoned from the trash, by exhausting this nexus, you summon that spirit without paying its cost. However, the (When summoned) effect of that spirit does not activate. -065 The Great River and the Precipice [Lv1-Lv2] All your spirit cards in your hand with Windstorm gain 1 additional green cost-reduction symbol. [Lv2] (Your start step) When your opponent sets a burst, exhaust an opponent's spirit. -066 The Infinite Stairway of the Deserted Temple [Lv1-Lv2] (Every attack step) While you have only green spirits and nexuses on your field, when only the opponent's spirit is destroyed by comparing BP with your sp., refresh your spirit which battled. [Lv2] (Your attack step) All your spirits with Windstorm gains BP + 3000. -067 The Snow Crystal Tree [Lv1-Lv2] (Opponent's attack step) At the end of the step, if your opponent did not attack, add a core from the void to your reserve. [Lv2] (Opponent's Turn) When your spirit uses an Ice Wall effect, by moving a core from this nexus to the trash, refresh that spirit. -068 The Fortress Metropolis Naumann City [Lv1-Lv2] (When deployed) You can summon a white spirit from your hand without paying the cost. However, you cannot activate that spirit's (When Summoned) effect. [Lv2] (Opponent's turn) While there are 2 or more colors of spirits and nexus on your opponent's field, for each color, increase the cost of magic cards in your opponent's hand by 1. -069 The Lunar Court [LV1][LV2] Only up to 3 cards can be sent to the trash from either player's deck in each turn due to spirit, brave, nexus and magic effects. [LV2] If your burst-condition is (After Your Opponent Activates a "When This Spirit/Brave is Summoned" effect), it can also activate when (After Your Life is Decreased). -070 The Blowing Lollipop Uplands [LV1][LV2] (Your attack step) While there are 2 or more colors of spirits and nexus on your opponent's field, all magic cards in your hand get an additional yellow cost-reduction symbol. [LV2] (During Opponent's Attack Step) At the end of the step, if your opponent didn't attack, draw 1 card from your deck. -071 The Giant's Stamp Lake [LV1][LV2] (Each player's attack step) For each burst set on the field of every player, discard 1 additional card with your spirits' Crush or Great Demolish effect. [LV2] (Your Attack Step) While you have only blue spirits and nexuses on your field, all your spirits get + 3000 BP. -072 The Whirling Big Channel [LV1][LV2] All exhausted spirits can only be refreshed during the refresh step. [LV2] While you have a burst set, (When Destroyed) effects can't activate. -Magic: 073 Transmigration Flame [Burst (After your opponent destroys your spirit)] Summon a "Supreme Hero" spirit from your trash which was destroyed when this burst is activated. But you can't activate that spirit's (When Summoned) effect. After that, by paying the cost, you can activate this card's flash effect. Continues

(Flash Step) Choose 1 spirit-type from the spirits you control. During this turn, all your non-brave spirits of the chosen type get + 4000 BP. -074 Triple Draw [Burst (After your life is decreased)] Destroy 1 opposing spirit with 4000 BP or less. After that, by paying the cost, you can activate this card's main effect. (Main) Draw 2 cards from your deck. After that, reveal the top card of your deck. If that card is a red spirit, add it to your hand. If not, return it to the top of your deck. -075 Bloody Rondo (Your main phase) Compare the total amount of cores in each player's field + reserve + trash. The player with higher core-total must send cores to the void until he has an equal amount with the player who has the lower total. (Flash step) During this turn, target spirit gets + 2000 BP. -076 Vampiric Nail [Burst (After your life is decreased)] Draw 2 cards from your deck. After that, by paying the cost, you can activate this card's flash effect. (Flash Step) Discard as many cards as you want from your hand. For each discarded card, move one core from an opposing spirit to your opponent's trash. -077 Heat Ride *On your end step, you can return 1 "Heat Ride" card from your trash to your hand. This effect can be activated only once per turn. (Flash step) Choose 1 spirit you control. During this turn, if this spirit decreases/diminishes your opponent's life by attacking, add a core from the void to your reserve. -078 Burst Stratagem [Burst (After an opposing spirit attacks)] Refresh 1 spirit you control. After that, by paying the cost, you can activate this card's main effect. (Main) When there are 2 or more colors of spirits and nexus on your opponent's field, choose 1 color, and exhaust all opposing spirits with the chosen color. -079 Provocation *This magic card can be activated from your hand at the end of your opponent's main step. (Flash Step) Choose 1 opposing spirit. During this turn, that spirit must attack if possible. -080 Triple Stab [Burst (After an opposing spirit attacks)] During this turn, all your spirits gain + 3000 BP. After that, by paying the cost, you can activate this card's flash effect. (Flash) Send 1 opposing spirit to the bottom of your opp. deck. -081 Royal Bible (Flash step) Refresh all your spirits with cost 2. -082 Moonlight Punish [Burst (After your opponent activates a "When this spirit/brave is summoned" effect)] Move 1 magic card from your trash to the top of your deck. You can return up to 10 more cards from your trash to the bottom of your deck, in order of your choice. After that, by paying the cost, you can activate this card's flash effect. (Flash Step) When there are 2 or more colors of spirits and nexus on your opponent's field, during this turn, only yellow spirits can attack and block. *Ruling: The flash effect only allows yellow spirits to attack and block. This means spirits with more than 1 color, including yellow, cannot attack! -083 Swallow Counter [Burst (After your opponent activates a "When this spirit/brave is summoned" effect)] If your opponent has 5 or more handcards, he must discard cards until only 2 are left. After that, by paying the cost, you can activate this card's flash effect. Continues

(Flash step) Destroy the brave of one opposing braved spirit. After this effect activated, destroy 1 opposing spirit with a cost of 3 or less. -084 Burst Fist [Burst (After your opponent destroys your spirit)] Discard cards from the top of your opponent's deck equal to the (printed) cost of the destroyed spirit. After that, by paying the cost, you can activate this card's flash effect. (Flash step) Refresh 1 of your spirits, and for this turn, treat that spirit as 1 level higher. -X Rares: X01 The KatanaHero Musashied-Ashliger, Sp. Type: Supreme Hero, Emperor Beast [Burst (After an opposing spirit attacks)] If this burst activates when a spirit with 5000 or more BP attacks, summon this spirit. After that, for this turn, this spirit gets + 3000 BP. [LV2][LV3] (When battles) If only the opposing spirit is destroyed by comparing BP, destroy the brave on 1 opposing brave spirit, or destroy 1 opposing nexus. [LV3] (When attacks) If this spirit's attack decreases the opponent's life, move 1 additional core from the opponent's life to his reserve. -X02 The HollowEmperor Netherd-Baaral, Sp. Type: Vanity Deity, Dark Snake *While you don't have a burst set, the cost of this spirit is 11 while in your hand. Immortality (Nightling): If this spirit card is in your trash, you can summon it to the field when one of your spirits with "Nightling" type is destroyed. [LV1][LV2][LV3] The level core costs of all opposing spirits are increased by 1. [LV2][LV3] (Your attack step) When your spirits with Immortality attack, move 2 cores from your opponent's field to his trash. -X03 The BirdWarEmperor Suzacross-Soso, Sp. Type: Great General, Chinese Soldier/Gaudy Trooper [LV1][LV2] (When battles) Your opponent can't activate a burst. [LV1][LV2] (Your attack step) For each green spirit you control, all your "Chinese Soldier/Gaudy Trooper spirits get + 1000 BP. [LV2] (Your attack step) When an opposing spirit becomes exhausted (no matter how), refresh this spirit. -X04 The MachineBeastFortress Naumannguard, Sp. Type: Machine Beast [LV1][LV2] When this spirit is destroyed by the opponent, draw 3 cards from your deck, and move 3 cores from the void to your reserve. [LV2] After your attack step, you can repeat either your draw step, refresh step or main step. This effect can only be used once per turn. -X05 The LightHero LunaArk-Kaguya, Sp. Type: Supreme Hero, Imaginary Beast [Burst: (After your opponent destroys your spirit)] If you have 3 or more yellow cards in your trash, place 1 core from your core pool in your reserve and 1 in your life. You can summon this spirit. [LV1][LV2][LV3] (Flash) (Either player's attack step) Move 2 cores from your reserve to your trash, during this battle, one opponent's spirit has its BP at [LV1/LV2/LV3/LV4] treated as 2000 BP. -X06 The IronHero Saigord-Golem, Sp. Type: Supreme Hero, Artificial Soldier [Burst: (When you opponent activates a When this sp./brave is summoned effect)] Move a number of cards from the top of your opp. deck to his trash equal to the cost of the summoned spirit that triggered the burst. If a card with Burst has been sent to the trash by this effect, this spirit is then summoned. [LV1][LV2][LV3] (Great Demolish) (When this spirit attacks) For every [Lv] this Spirit has, move 5 cards from the top of your opponent's deck to his trash. If a card with Burst has been sent to the trash by this effect, destroy 1 of your opp. spirits.