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******** : log created on : Friday January 27 2012 @ 21:32:14 21:32:14 : [sys] running on x86 / Unknown (version 6.1) / 21:32:14 : [sys] DirectX version : 4.09.00.

0904 21:32:14 : [cpu] GenuineIntel [Pentium(R) Dual-Core CPU E5200 @ 2.50GHz] at ~2500MHz. 21:32:14 : [cpu] Features utilized: fpu cmov mmx sse sse2. 21:32:14 : [mm] physical memory detected (1047032K/632740K) 21:32:14 : [mm] virtual memory detected (2097024K/2049152K) 21:32:14 : [mm] Trying to allocate memory pool (153600K) 21:32:15 : [zipfs] base.scs successfully mounted [crc_0xb39eb8f] 21:32:15 : [game] 18 WoS Haulin init ver.1.00 (rev. 18921) 21:32:15 : Home directory: 'C:/Users/Hamièr/Documents/18 WoS Haulin' 21:32:15 : exec /home/config.cfg 21:32:15 : [cor] executing /home/config.cfg 21:32:15 : uset g_minicon "0" 21:32:15 : uset g_console "0" 21:32:15 : uset g_developer "0" 21:32:15 : uset g_steering_func_param "0.26" 21:32:15 : uset g_joy_axis_brake_dz "0.18" 21:32:15 : uset g_joy_axis_brake "7" 21:32:15 : uset g_joy_ff_gain "1" 21:32:15 : uset g_joy_axis_throttle_dz "0.21" 21:32:15 : uset g_joy_axis_throttle "7" 21:32:15 : uset g_joy_axis_ff "1" 21:32:15 : uset g_joy_axis_combine "0" 21:32:15 : uset g_joy_axis_steer_sens "1" 21:32:15 : uset g_joy_axis_steer_dz "0.29" 21:32:15 : uset g_joy_axis_steer "7" 21:32:15 : uset g_subtitles "0" 21:32:15 : uset g_clock_24 "0" 21:32:15 : uset g_quality "-1" 21:32:15 : uset g_reflection "1" 21:32:15 : uset g_mph "1" 21:32:15 : uset g_show_map "1" 21:32:15 : uset g_points "0.0" 21:32:15 : uset g_atrans "1" 21:32:15 : uset g_flyspeed "0.0" 21:32:15 : uset g_lang "en" 21:32:15 : uset g_colbox "0" 21:32:15 : uset g_texture_usage_stats "0" 21:32:15 : uset g_fps "0" 21:32:15 : uset r_gamma "1.0" 21:32:15 : uset r_path "12" 21:32:15 : uset r_fullscreen "1" 21:32:15 : uset r_mode "1366x768x32x0" 21:32:15 : uset r_device "gl" 21:32:15 : uset r_driver "gl" 21:32:15 : uset ds8_mix_channels "2" 21:32:15 : uset ds8_mix_depth "16" 21:32:15 : uset ds8_mix_rate "44100" 21:32:15 : uset ds8_reverse_stereo "0" 21:32:15 : uset s_acceleration "0" 21:32:15 : uset s_mix_channels "2" 21:32:15 : uset s_mix_depth "16" 21:32:15 : uset s_mix_rate "44100" 21:32:15 : uset s_sfx_enabled "1" 21:32:15 : uset s_music_enabled "1" 21:32:15 : uset s_sfx_volume "1.0" 21:32:15 : uset s_music_volume "1" 21:32:15 : uset s_reverse_stereo "0"

21:32:15 : uset s_device "ds8" 21:32:15 : uset r_quirks "0" 21:32:15 : uset r_anisotropy_factor "1" 21:32:15 : uset r_texture_detail "0" 21:32:15 : uset i_force_gain "1.0 21:32:15 : [gl] GL extensions: GL_ARB_base_instance GL_ARB_blend_func_extended G L_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_st orage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_ba se_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_ location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragme nt_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_frameb uffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_p ixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_inte rnalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_mult isample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_AR B_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoki ng_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_A RB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_A RB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_ include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_texture _border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_tex ture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_text ure_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_textu re_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_textur e_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb 10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_ transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_ve rtex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_verte x_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_p os GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3t c GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_ blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_ble nd_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL _EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_dr aw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebu ffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_p arameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stenci l GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_poi nt_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_col or GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_f uncs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture _array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_textu re_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s 3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format _BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_E XT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_ .0" 21:32:15 : uset i_device "di8" 21:32:15 : uset m_invert "0" 21:32:15 : uset m_sensitivity "0.0" 21:32:15 : uset i_feedback "1" 21:32:15 : uset i_joystick2 "-1" 21:32:15 : uset i_joystick1 "-1" 21:32:15 : uset i_deadzone "0.33" 21:32:15 : uset m_filter "0" 21:32:15 : [gl] driver: GeForce 9500 GT/PCI/SSE2 21:32:15 : [gl] vendor: NVIDIA Corporation 21:32:15 : [gl] version: 3.3.

EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_textur e_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_ar ray GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_ IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_mi nmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_ copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_b uffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_p rogram_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_ NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_ object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_pri mitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_b uffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compressi on_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_ clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_ NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_a rray_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_ve rtex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2 _option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info G L_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_O ES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_de pth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_O ES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_te xture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_ve rtex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_textur e GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 21:32:15 : [gl] GL_max_texture_size: 8192 21:32:15 : [gl] taking advantage of 'GL_ARB_fragment_program' 21:32:15 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat' 21:32:15 : [gl] taking advantage of 'GL_ARB_multitexture' 21:32:15 : [gl] sampler count 4 21:32:15 : [gl] taking advantage of 'GL_ARB_texture_border_clamp' 21:32:15 : [gl] taking advantage of 'GL_ARB_texture_compression' 21:32:15 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc' 21:32:15 : [gl] taking advantage of 'GL_ARB_texture_cube_map' 21:32:15 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar' 21:32:15 : [gl] taking advantage of 'GL_ARB_texture_env_combine' 21:32:15 : [gl] taking advantage of 'GL_ARB_texture_rectangle' 21:32:15 : [gl] taking advantage of 'GL_ARB_transpose_matrix' 21:32:15 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object' 21:32:15 : [gl] taking advantage of 'GL_ARB_vertex_program' 21:32:15 : [gl] taking advantage of 'GL_ARB_shader_objects' 21:32:15 : [gl] taking advantage of 'GL_ARB_vertex_shader' 21:32:15 : [gl] taking advantage of 'GL_ARB_fragment_shader' 21:32:15 : [gl] taking advantage of 'GL_ATI_draw_buffers' 21:32:15 : [gl] taking advantage of 'GL_EXT_blend_color' 21:32:15 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array' 21:32:15 : [gl] taking advantage of 'GL_EXT_draw_range_elements' 21:32:15 : [gl] taking advantage of 'GL_EXT_rescale_normal' 21:32:15 : [gl] taking advantage of 'GL_EXT_secondary_color' 21:32:15 : [gl] taking advantage of 'GL_EXT_separate_specular_color' 21:32:15 : [gl] taking advantage of 'GL_EXT_texture3D' 21:32:15 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp' 21:32:15 : [gl] taking advantage of 'GL_EXT_texture_env_add' 21:32:15 : [gl] max anisotropy factor : 16 21:32:15 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic' 21:32:15 : [gl] taking advantage of 'GL_NV_register_combiners' 21:32:15 : [gl] taking advantage of 'GL_NV_register_combiners2' .

.. 21:32:48 : Loading city data . 21:32:48 : Loading particles data .... 21:32:19 : [ds8] Initialization OK. 21:32:17 : [gl] CDS init: OK 21:32:18 : [gl] SetPixelFormat: OK 21:32:18 : [gl] wglCreateContext: OK 21:32:18 : [gl] OpenGL framebuffer context init OK 21:32:19 : [snd] select device (ds8) 21:32:19 : [ds8] Available device : Primary Sound Driver (). 21:32:19 : [ds8] Available device : Digital Audio (S/PDIF) (High Definition Audi o Device) ({0.... 21:32:46 : Loading railing data ... .00000000}..{836d0a6b-c66e-41de-a7b6-cdb7c6fd781f}). 0.. 21:32:46 : Starting physics server: \gOpen Dynamics Engine (svn revision 981) 21:32:46 : Loading resource server data . 21:32:48 : Loading stamp data ..0.. 21:32:48 : Loading vegetation data .. 21:32:46 : Loading road data ....... 21:32:48 : Loading traffic light data . 21:32:46 : Loading building data . 21:32:47 : Loading model data . 21:32:48 : Loading prefab data ...0. 21:32:48 : Loading sign data ..00000000}.. 21:32:46 : map /home/save/2 21:32:46 : Trying to restore game state from (/home/save/2).. 21:32:46 : Loading terrain data ......... 21:32:20 : g_ui_recache 21:32:20 : exit 21:32:23 : Starting physics server: \gOpen Dynamics Engine (svn revision 981) 21:32:26 : ui t console:system_02 21:32:26 : [__ui::process] [ui] (t) console:system_02 could not be created/found 21:32:29 : Loading city data . 21:32:19 : [ds8] Available device : Speakers (High Definition Audio Device) ({0....0....... 21:32:48 : Loading hinges data ..21:32:15 : [gl] taking advantage of 'GL_NV_texture_env_combine4' 21:32:15 : [gl] taking advantage of 'GL_NV_texture_shader' 21:32:15 : [gl] taking advantage of 'GL_NV_texture_shader2' 21:32:15 : [gl] taking advantage of 'GL_NV_texture_shader3' 21:32:15 : [gl] taking advantage of 'GL_NV_fragment_program' 21:32:15 : [gl] taking advantage of 'GL_NV_fragment_program_option' 21:32:15 : [gl] taking advantage of 'GL_NV_fragment_program2' 21:32:15 : [gl] taking advantage of 'GL_NV_vertex_program' 21:32:15 : [gl] taking advantage of 'GL_NV_vertex_program2' 21:32:15 : [gl] taking advantage of 'GL_NV_vertex_program2_option' 21:32:15 : [gl] taking advantage of 'GL_NV_vertex_program3' 21:32:15 : [gl] taking advantage of 'GL_SGIS_generate_mipmap' 21:32:15 : [gl] taking advantage of 'WGL_ARB_extensions_string' 21:32:15 : [gl] WGL_extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL _ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions _string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pi xel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_forma t_float WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_fra mebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NVX_DX_ interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer WGL_NV_multisam ple_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 21:32:15 : [gl] taking advantage of 'WGL_ARB_pixel_format' 21:32:15 : [gl] taking advantage of 'WGL_ARB_pbuffer' 21:32:15 : [gl] taking advantage of 'WGL_ARB_render_texture' 21:32:15 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle' 21:32:15 : [gl-quirk] Enabling workaround for alpha-testing overoptimization...{2433ca1d-f823-4942-b1c5-1ae4f1615ed6})..

.... quit [gl] Context shutdown [gl] CDS shutdown: OK [sys] process shutdown ... exit Starting physics server: \gOpen Dynamics Engine (svn revision 981) Loading city data ..sii) ...21:32:48 21:33:02 22:17:18 22:17:21 22:17:22 22:17:22 22:17:24 22:17:24 22:17:24 22:17:26 : : : : : : : : : : Loading movers data . Creating save-game file (/home/save/2/game. Map successfully loaded ...