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ABERRANTS NPC COMPENDIUM

Aberrants (Mutant X, Etc.).......................................................................................................................4 Bennet, Claire....................................................................................................................................4 Bennet, Noah.....................................................................................................................................7 Black, Frank.....................................................................................................................................11 deLauro, Emma................................................................................................................................12 Fox, Shalimar...................................................................................................................................14 Kane, Adam.....................................................................................................................................16 Kilmartin, Jesse................................................................................................................................18 McCain, Eden...................................................................................................................................20 Mulwray, Brennan.............................................................................................................................21 Nakamura, Hiro................................................................................................................................23 Palowakski, Fred...............................................................................................................................28 Parkman, Matt.................................................................................................................................29 Petrelli, Nathan................................................................................................................................31 Pierce, Lexa.....................................................................................................................................33 Sanders, Micah.................................................................................................................................34 Baselines.............................................................................................................................................36 Bassett, Earl....................................................................................................................................36 Calvin, Theodore..............................................................................................................................36 Fisk, Wilson.....................................................................................................................................37 Gummer, Burt..................................................................................................................................38 Hayes, Billy......................................................................................................................................40 Higgins, Jonathan Quayle III..............................................................................................................40 Knight, Garthe (NEED STATS)............................................................................................................41 Mach, Jesse.....................................................................................................................................41 Magnum, Thomas.............................................................................................................................42 McCall, Robert..................................................................................................................................43 Peck, Templeton...............................................................................................................................45 Reed, Tyler......................................................................................................................................46 Smith, John.....................................................................................................................................46 Wright, Orville Wilbur III...................................................................................................................47 Company (OWI, Proteus, The Directive)..................................................................................................48 Chain of Command...........................................................................................................................48 History............................................................................................................................................48 Developments..................................................................................................................................50 Facilities..........................................................................................................................................51 Bishop, Elle......................................................................................................................................52 Bishop, Robert.................................................................................................................................53 Eckhart, Mason................................................................................................................................54 Genomex.........................................................................................................................................59 The Haitian......................................................................................................................................62 Project Manticore..............................................................................................................................64 Rogers, Steve..................................................................................................................................69 Sanders, Niki...................................................................................................................................70 Sentinels.........................................................................................................................................73 Suresh, Mohinder.............................................................................................................................75 Twitchell, W.D..................................................................................................................................78 Weapon Plus Program.......................................................................................................................78 Xanatos, David.................................................................................................................................82 Foundation for Law and Government.......................................................................................................82 Knight, Michael.................................................................................................................................82 Knight Industries Two Thousand.........................................................................................................83 Other Knight Industries Vehicles.........................................................................................................87 Independent Inspired and Novas............................................................................................................91 Banzai, Buckaroo..............................................................................................................................91 Baracus, Bosco Albert.......................................................................................................................92 Bodine, Jethro..................................................................................................................................94 Brooks, Eric.....................................................................................................................................94 Bukowski, John................................................................................................................................97 Chase, Jonathon...............................................................................................................................97 Claude............................................................................................................................................97 1

Dinallo, Gloria..................................................................................................................................98 Graham, Will....................................................................................................................................99 Grimm, Ben...................................................................................................................................100 Guevara, Max.................................................................................................................................102 House, Gregory..............................................................................................................................104 Howard.........................................................................................................................................105 Jameson, Jennifer...........................................................................................................................107 Jones, Henry Junior.........................................................................................................................108 Kent, Clark....................................................................................................................................111 Lambert, Darien.............................................................................................................................131 Lincoln, Elvin..................................................................................................................................132 Luthor, Lex....................................................................................................................................133 MacGyver, Angus............................................................................................................................140 Marsciarelli, Arthur Herbert..............................................................................................................143 McAllister, John Peter......................................................................................................................144 Murdock, H.M.................................................................................................................................145 Murdock, Matt................................................................................................................................146 Parker, May...................................................................................................................................148 Parker, Peter..................................................................................................................................151 Pendergast, Aloysius X. L.................................................................................................................156 Petrelli, Peter.................................................................................................................................158 Queen, Oliver.................................................................................................................................161 Richards, Reed...............................................................................................................................163 Richards, Sue.................................................................................................................................166 Singh, Khan Noonien.......................................................................................................................169 Storm, Johnny................................................................................................................................170 Sullivan, Chloe...............................................................................................................................173 Thurman, Neena.............................................................................................................................181 Vincent..........................................................................................................................................182 Wayne, Bruce.................................................................................................................................183 Wayne, Logan (AU Crusader)...........................................................................................................190 Office of Scientific Intelligence..............................................................................................................191 Austin, Steve.................................................................................................................................193 Mason, Kate...................................................................................................................................196 Project Emerald..............................................................................................................................196 Sommers, Jaime.............................................................................................................................198 Other Species and Alien Races..............................................................................................................199 Graboid.........................................................................................................................................199 Perfection Valley.............................................................................................................................203 Department of Interior Report..........................................................................................................205 External Anatomy.........................................................................................................................205 Internal Anatomy..........................................................................................................................207 Ecology.......................................................................................................................................208 Evolutionary Overview...................................................................................................................208 Hypothetical Taxonomy..................................................................................................................212 Historical and Mythological References.............................................................................................213 Threat Assessment........................................................................................................................214 Nimue Locust.................................................................................................................................214 Predator........................................................................................................................................216 Species.........................................................................................................................................219 Xenomorphs...................................................................................................................................222 Teragen (The Brotherhood)..................................................................................................................229 Allerdyce, St. John..........................................................................................................................229 Ashlocke, Gabriel............................................................................................................................229 Banner, Bruce................................................................................................................................231 Creed, Victor..................................................................................................................................233 Gray, Gabriel..................................................................................................................................236 Grey, Jean.....................................................................................................................................242 Hellfire Club...................................................................................................................................243 LeBeau, Remy................................................................................................................................245 Linderman, Daniel...........................................................................................................................246 Magneto........................................................................................................................................248 Monroe, Adam................................................................................................................................250 Morbius, Michael.............................................................................................................................253 2

Mystique........................................................................................................................................254 Riddick, Richard B...........................................................................................................................255 Toynbee, Mortimer (Toad)................................................................................................................258 Xaviers School for the Gifted...............................................................................................................260 Braddock, Betsy (Psylocke / Kwannon)..............................................................................................260 Drake, Robert (Iceman)...................................................................................................................261 Howlett, James (Weapon X).............................................................................................................263 Kinney, Laura (X-23, Reluctant Daughter)..........................................................................................265 Lee, Jubilation (Jubilee)...................................................................................................................266 McCoy, Hank (Beast).......................................................................................................................267 Munroe, Ororo (Storm)....................................................................................................................269 Rasputin, Piotr (Colossus)................................................................................................................271 Rogue (Freedom Fighter).................................................................................................................273 Summers, Scott (Cyclops)................................................................................................................274 Wagner, Kurt (Nightcrawler)............................................................................................................276 Xavier, Charles (Mutant Activist).......................................................................................................277 Index................................................................................................................................................281 Notes on Future Modifications...............................................................................................................283 New Faction Labels.........................................................................................................................283

ABERRANTS (MUTANT X, ETC.)


Bennet, Claire Six months prior to the start of the series, Claire had just become cheerleader at her high school, with the help of her friend Jackie Wilcox. During a playful dispute with Jackie, Claire crashes into a glass case cutting her hand. When they show Claire's parents, Mrs. Bennet says that Claire might need stitches. After Claire, Jackie, and Mrs. Bennet leave for the hospital, the phone rings and Mr. Bennet answers. It is Chandra Suresh, a scientist who studies paranormal phenomenon, informing him of Claire's power. Several days later, Mr. Bennet asks if he can see her hand with the stitches. When they unravel the cloth around her hand they are both surprised to see not even a small scratch. Mr. Bennet remarks, "Well, that healed nicely." In the pilot episode "Genesis", set several months later, Claire has discovered her power. Frightened as to what it means, she confides in Zach, a high-school classmate who videotapes Claire testing her regenerative power by attempting to injure--and even kill--herself. Zach thinks Claire's power is the "coolest thing to ever happen in their town"; Claire believes it makes her a freak and is afraid of it being discovered. Her younger brother, Lyle, also discovers Claire's powers after finding the tape Zach filmed, Claire swearing him to secrecy. Despite wanting nothing more than a normal life, Claire has been through her share of harrowing experiences, including an attempted rape and reviving during an autopsy. Claire is also consumed with curiosity about her birth parents, having been adopted when she was a year old. After the first four episodes of the series, a story arc called "Save the cheerleader, save the world" begins. Claire's ultimate fate is implied to be tied to the fate of the entire world. A future version of Hiro Nakamura cryptically told Peter Petrelli: "Save the cheerleader, save the world." Isaac Mendez, a drug-addicted painter in New York experiences a vision of Claire being chased at her school. He also paints a picture of blonde cheerleader with the top of her skull removed. In the episode "Homecoming", Claire is elected homecoming queen after her friend Zach campaigns for her, persuading all of the school's "unpopular" students (who outnumber the "popular" ones) to vote for her. Claire punches Jackie after Jackie taunts Zach about his sexuality. Claire's father grounds her, ostensibly for punching Jackie, but really intending to keep her out of harm's way by preventing her from fulfilling Isaac's "prophecies." Zach persuades Claire to sneak out her bedroom window and go to the game anyway. At the game, Claire meets Peter, not knowing that he is her biological uncle or that he is there with the intention of saving her from Sylar. However, since he saw the newspaper article where Jackie took credit for the fire rescue that Claire did, Peter believes Jackie is the cheerleader he is there to save. Sylar catches the two girls in the locker room and cuts Jackie's scalp telekinetically. Claire is thrown against a wall when she attempts to intervene. Claire, splattered with blood, quickly recovers from her broken bones, gets up, and runs away from Sylar, who realizes he has made a mistake as Jackie dies from massive blood loss. In the hallway, she finds Peter and the two of them flee the building. Claire takes Peter's advice to run toward the stadium full of people, but then turns back to find him lying in a pool of blood. She is then astonished to see him heal himself just like her. As Claire goes to get help, she runs into the arms of her relieved father, who says the police will handle things at the school. He also says she is lucky to be alive, leading Claire to admit that her survival is not due to luck. When the story continues in "Fallout", Claire's father informs her that he has always known about her powers and has done things he is not proud of to protect her. He tells her Sylar has been taken care of, but warns Claire not to tell anyone about her powers, claiming there are others who would want to harm her. Claire recovers the remaining video tapes depicting her powers from Zach and destroys them. She warns Zach not to tell anyone about her healing abilities. Claire and her father are interviewed by law enforcement officials, but Claire tells them both she and Peter must have been "just lucky" to have survived Sylar's attack. Claire later meets with Peter alone and is fascinated when he tells her he risked his life to save her (as he was not sure in advance if he had adopted Claire's healing factor). She remarks that he is "totally [her] hero." Claire later discovers that both her brother and Zach no longer remember what they've seen regarding her unusual healing abilities. Claire panics and calls her father, extremely frightened. Mr. Bennet reassures her that he remembers and everything will be all right. The Haitian then appears out of the shadows and covers Claire's mouth with his hand. He tells Claire that Mr. Bennet sent him to wipe her memory of the preceding events, just as he has wiped the memories of Brody, Lyle, and Zach. The Haitian even states that he had to mind wipe Claire's mother "so many times" in the past. However, the Haitian then said that there is a reason Claire must remember and asks her if she can keep a secret. Two weeks later, Claire is struggling with being alone again since the Haitian did not wipe her memory. In front of her father, she pretends that she does not remember anything the Haitian was supposed to erase. She tries to reconnect with Zach, but between his lack of memory and resentment over the way their friendship ended in grade school, he's not interested. Desperate, Claire meets with the Haitian to discuss her options and the state of things. She mentions "save the cheerleader, save the world," wondering what it means and if she's even "saved." The Haitian states that she has been saved for the time being. He also rebuffs her request to see Peter, stating he is being watched by her father. She asks the Haitian to give Zach his memories back, as she does not want to be alone, but he tells her he cannot. Before leaving, the Haitian also recommends she respect 4

her abilities more, rather than see them as an affliction. Eventually, Claire takes Zach back to the spot where they filmed "attempt number six." After redoing the same stunt from "Genesis", she now says into Zach's camera, "This is Claire Bennet, and as far as you know, that was attempt number one." In "The Fix", Claire and Zach search for information on her biological mother. Their search leads them to Meredith Gordon, a woman reported to have died in a fire along with her eighteen-month-old daughter. They believe Claire to be Meredith Gordon's reportedly-dead daughter. When Claire contacts several people with the surname "Gordon," she finds a woman who identifies herself as Meredith. The woman is shocked to hear that Claire survived and is revealed to possess the ability of pyrokinesis. In "Distractions", Claire and Meredith meet, sharing their powers with each other. Later, Meredith telephones Claire's biological father, who is revealed to be Nathan Petrelli, informing him that their daughter is still alive. In the episode "Unexpected", Claire finds that her mother, Mrs. Bennet is showing signs of temporary memory loss, at one point even forgetting the family dog, Mr. Muggles, only to revert to her normal self a few minutes later. Later on, Mrs. Bennet collapses while in the kitchen and is rushed to the hospital. When Mr. Bennet arrives, Claire is unable to suppress her anger against him any longer and admits to knowing about the repeated memory wipes that Mr. Bennet has had done on her mother. After this, the family returns home, where they are confronted by Ted Sprague and Matt Parkman. In "Company Man", Claire and her family are held captive by Sprague and Parkman. After a botched attempt to free the family by Mr. Bennet, Claire and her father convince Matt to shoot her to get Sprague's trust. She attempts to free her family after she regenerates, but is captured by Sprague in the attempt. After Sprague is shot and his radiation powers go violently out of control, Claire uses her regenerative powers to get close enough to tranquilize him. However, Claire is seen healing from severe radiation burns by one of Mr. Bennet's superiors, who insist that Claire be turned over to their employers. In the end, Claire is given to the Haitian, who is to keep her safe from Bennet's company. In "Parasite", she is supposed to go with the Haitian to flee the country but manages to slip away from him by stealing his passport at the airport. She then goes to Peter Petrelli's apartment, regarding him as the only person she can trust in the current chaos her life has become. However, she finds his mother, Angela Petrelli, there instead, and Angela reveals that not only is she Claire's grandmother, but that she and the Haitian have been corresponding for some time in order to protect Claire. In ".07%", Claire learns that her grandmother, Angela Petrelli, knew of her existence all along, even though Nathan thought she had died in a fire as a baby. Mrs. Petrelli tells her that she still needs protecting and the two of them will be going to Paris until after the election. When the seemingly dead body of Peter Petrelli is brought to his mother's house, Claire comes downstairs to see Peter for herself. Claire finds a huge jagged shard of glass penetrating his skull. When she pulls it out, Peter comes back to life. Later, Nathan, realizing he cannot afford to have her in the city in the days leading up to the electionto avoid any scandalous issues and possibly to get her out of the way of Peter's nuclear explosionasks Claire to go to Paris. Claire reluctantly agrees to go with Angela, and the two of them embrace warmly. Two days before New York is to be blown up, Claire is still staying in the Petrelli Mansion. She watches as her father Nathan greets his wife, Heidi Petrelli, and their two boys, Monty and Simon, upon their return to the mansion, although Claire is not introduced to them. Later, Claire and her grandmother, Angela Petrelli, begin packing her bags for Paris. Peter walks into the room and talks to Claire about destiny, although she is convinced the best way for Nathan to protect her is to fly to Paris. Claire tells Peter about Ted Sprague, a man who can manipulate radiation after Peter reveals he will likely "go nuclear" and destroy half of New York. Peter and Claire confront Nathan about Ted; with someone else capable of manipulating radiation, Peter is hopeful the explosion can be prevented. Nathan remains doubtful, pointing out that Peter's vision was of his own explosion. Peter reminds Nathan that he had a vision of flying as well, despite the fact that it was Nathan who could fly - a fact that impresses Claire. Later, Peter and Claire go to the Petrelli campaign headquarters to meet with Nathan. Upon arriving, they see Nathan talking with Thompson, whom Claire recognizes as her adoptive father's boss and the man she is running from. Peter gives Claire a handgun, telling her she is the only person who can get close to him if he begins to explode. He instructs her to shoot him in the back of the head in a spot she knows will prevent him from healing. She reluctantly agrees to carry the weapon. The pair recognizes a location from one of Peter's drawings of Ted, and decides to look for him. While waiting for Ted to appear, Claire and Peter discuss how their powers have changed their lives. Claire then sees Mr. Bennet walking with Ted and Matt Parkman. She runs to her adoptive father as Peter and Matt acknowledge each other. Meanwhile, Peter notices his hands begin to glow as he absorbs Ted's power. In "Landslide", Mr. Bennet orders Claire to leave the city with Peter and Ted. They are making plans to make their way out of New York to Nebraska when Peter hears Sylar's thoughts and they hide in a building upon realizing he is nearby. When they re-emerge, Ted is arrested by the FBI. Whilst on his way to a holding facility, the FBI truck transporting him is made to crash by Sylar and Ted is subsequently murdered; his abilities having been absorbed by the villain. Upon receiving this news in "How to Stop an Exploding Man", Mr. Bennet requests that Peter stay with his daughter at all times and he agrees. Claire, however, feels betrayed when, instead of finding Sylar on their own, Peter drives them to a parking garage where Nathan is awaiting their arrival. Firm in her belief that they cannot trust him, Claire sneaks out when Peter leaves her in the car to speak with his brother, only for her to 5

run into her grandmother, Angela Petrelli. Angela and Nathan have plans to leave the city with Claire to Nantucket but when she finds out that they knew about the impending explosion all along and is willing to let it transpire, she jumps out of Nathan's office window after bluffing them that she has accepted the situation. Rapidly healing after her fall, she runs off to Kirby Plaza where she catches up to the scene just when Peter is about to explode. Mr. Bennet hands her a gun to shoot her uncle just as she had promised before but Claire hesitates, pleading with Peter that there must be another way. Nathan flies down in between them at that moment and agrees with his daughter. Claire and the others can only watch as Nathan flies away with his brother into the stratosphere where Peter then explodes, saving New York City but possibly sacrificing her birth father and uncle's lives in the process. As the first season ends, Claire reconciles with her adoptive father and they make plans to reunite with the rest of their family. Four months later, Claire and her family have moved to California, where Claire starts her first day of 11th grade in Costa Verde High School under the last name of "Butler". She quickly meets West, who nearly runs her over when she accidentally runs in front of his car. Following her father's advice "Be extraordinarily unextraordinary" she does nothing that makes her stand out. In "Lizards", Claire, curious about the extent of her abilities and whether they could be used to help others, cuts off her own toe to see if it grows back. It does, but West, watching through the window, catches her in the act. Claire tries to keep him quiet about it, so he reveals his power, the ability to fly, to her. When Claire notices a two-line scar on his neck, he explains that he was "abducted by aliens" just after meeting a man with "horn-rimmed glasses", revealing that he was one of many caught and released by Claire's father. In "The Kindness of Strangers", Claire pretends to make the cheerleading squad in order to have time to date West. She promises to her dad that she won't date in return. Though the cheerleading squad leader, Debbie, will not let her join, she and West manage to get Debbie kicked off the team by abusing their respective powers. In "Out of Time", West comes to Claire's house unannounced to bring breakfast. Despite her efforts, West discovers the identity of Claire's father and refuses to talk to Claire about it. At the same time, her father discovers the news report about the drunk cheerleader vague details of Claire and West's prank are given and insists on moving again. Claire strongly refuses, saying that she will not go with them. This ends badly as Bob finds her and abducts her. Her father takes Elle to make a trade but this ends up in his own death when Mohinder shoots him to save Bob. In "Truth & Consequences" a devastated Claire, who doesn't know that her father has been revived by the Company, scatters what she believes are his ashes at the beach. After doing so though, she quickly discovers Elle observing her. Claire runs up to Elle and tells her that due to what the Company did to her father, she will reveal her power. Claire then punches through Elle's car window and says," You guys will be the ones running from now on," and walks away. In "Powerless" Claire is confronted by both her mother and West about her decision to reveal her power to the world. She and West fight, and after West flies off, her father appears. In the alternate future of "Five Years Gone", Claire has been hidden from the world by Mr. Bennet due to the world's newfound awareness and fear of those with special powers, having been shipped from place to place in an effort to keep her identity and whereabouts secret from her biological father and his "hero"-hunting Homeland Security Department. She works as a brunette waitress in Midland, Texas, in the Burnt Toast Diner, under the alias of "Sandra". She discusses an upcoming wedding with her blond-haired fianc, Andy. However, upon learning that others are aware of Claire's existence, Mr. Bennet travels to Midland in order to once again erase Claire from the map. Although he succeeds in persuading her to pack up and leave, he is later betrayed by the merciless Matt Parkman, who telepathically discovers Claire's location and apprehends her at the diner. Claire is taken to the Petrelli Mansion in New York, where she is visited by Nathan Petrelli. Nathan explains the necessity of the sweeping presidential measures he's taken against the genetically-advanced of the world. Though simply disgusted with her father at first, the situation takes a turn for the worse when "Nathan" reveals himself to be Sylar in disguise. He has killed both Nathan and Candice Wilmer, using her power of illusion to masquerade as Nathan. Sylar telekinetically scalps Claire, killing her. Claire can spontaneously regenerate any tissue in her body, allowing her to recover from almost any injury within seconds to minutes, though she does need to have foreign objects, such as a branch or a shard of glass, manually removed from her body and bones pushed back into position for the wounds to heal properly. Various characters in the series imply that having her brain removed would permanently kill her. In addition to simple healing, Claire has been shown to regenerate extremities. In the second season episode "Lizards", she experiments with the limits of her powers, cutting off a toe. A new toe rapidly grows into place. Her blood, when injected into others, temporarily grants them similar powers. Series writers Joe Pokaski and Aron Coleite would only comment that she "feels pain, but not the way most of us do." Claire, describing her response to pain to West, says "I feel pain; I just get over it quickly." Between her tolerance for pain and seemingly unlimited healing potential, Hayden Panettiere compares her character to the X-Men character Wolverine, although she is "less hairy and without claws." Quantum 4; Quantum Pool 30 (Regenerate every 30 minutes); Willpower 5; Taint 0; Strength 3, Dexterity 4, Stamina 5 (3, Durability, Health, Regeneration), Manipulation 3, Charisma 2, Appearance 3, 6

Perception 2, Intelligence 3, Wits 3; Abilities: Arts 1, Athletics 3, Awareness 1, Brawl 1, Bureaucracy 2, Command 2, Computer 1, Drive 1, Endurance 4, Etiquette 1, Firearms 1, Intrusion 1, Investigation 2, Melee 1, Might 3, Rapport 1, Resistance 4, Science 3, Stealth 2, Streetwise 1, Style 2, Subterfuge 3; Backgrounds: Allies 5, Cipher 3, Mentor 3, Node 1, Resources 2; Quantum Powers: Healing 5; Soak: Bashing 8 dice, Lethal 4 dice (Heals rates are five times normal, ignore 3 points of damage penalty, one extra Bruised health level, Lifespan 180+ years). Bennet, Noah At first glance, Noah Bennet appears to be an ordinary businessman who works at the Primatech Paper Company and lives in Odessa, Texas with his wife and two children. However, he and his associates have actually traveled the world for a number of years investigating superhuman phenomena. Bennet claims that he assists them in learning to use their powers, although there are sometimes unintended consequences. One of Bennet's associates is a mysterious man known only as "The Haitian" with the power of wiping out memories. Others include Eden McCain, a doctor called "Hank," and a woman called "Lisa". In the past, he has also worked with Claude, the "Invisible Man". His true agenda and overall affiliation are still mysterious. In response to Matt Parkman's inquiries as to whether he works for the FBI or the CIA, Bennet said he doesn't work for "any organization that has initials." Bennet clearly loves his daughter, Claire, but is also overprotective of her. This sometimes leads him to use his authority and associates in ways more unsavory than usual. Past, present and future events all indicate that Bennet has lied about Claire's origin multiple times. This leads him to lose the trust of his daughter temporarily in the first season. According to his driving license, his previous address is 9 Juniper Lane, Odessa, Texas. Noah Bennet speaks Japanese, and also appears to speak at least a limited amount of Russian. Bennet is also proficient with firearms. Although he does not possess any powers of his own, his extensive experience in dealing with beings with superpowers makes him capable of handling them. In "Company Man", a flashback episode, it is revealed that Noah Bennet's former partner years ago was Claude, with whom he rescued Claire from the fire her biological mother caused by pyrokinesis. However, because Claude was hiding "one of them", Bennet was forced to kill him but Claude later turned out to be alive as he used his powers to become invisible when Bennet shot him, disappearing from view. In "Six Months Ago", an episode that takes place six months before "Genesis", Bennet turns the wanted criminal and mind controller Eden McCain into one of his operatives. At about the same time, he is contacted by Chandra Suresh, who has found Claire's picture on her high school's web site after identifying her as having potential powers. After Chandra leaves, Bennet orders Eden McCain to become a neighbor of Chandra Suresh and remove Claire's name from Chandra's list of super powered humans. Noah Bennet first appears in "Genesis", the first episode. He is found in the apartment of Chandra Suresh in Madras, India. Chandra's son Mohinder enters the apartment, but leaves quickly after realizing Bennet is there as well. Bennet seems to notice Mohinder, and later follows him to New York. There, Bennet is one of Mohinder's afternoon passengers during his job as a taxi driver. Bennet begins pleasantly referencing his travels, and stating that he'll be happy to see his family again. The conversation turns as he mentions personal facts about Mohinder, ultimately resulting in Mohinder fleeing his own cab. Finally, Bennet comes home to Odessa and greets his family. The next morning in "Don't Look Back", Claire states her desire to meet her biological parents. Bennet is reluctant, but doesn't outright say "no." After Claire gets home from school, Bennet says he'll start contacting the adoption agency and look for her biological parents. After a happy Claire leaves the room, Bennet is seen watching a video tape of Claire demonstrating her healing abilities. In "Collision", Bennet is first seen standing over Matt Parkman, who is strapped to a gurney. Bennet calmly converses with Matt, advising him to relax. Bennet also checks the readout of a machine used to gauge when Parkman is trying to read Bennet's mind. Bennet explains that the Haitian is blocking Matt's powers. Nevertheless, Matt is able to pull the name "Claire" from Bennet's mind. Bennet is impressed by Matt's growing ability, and then tells the Haitian to "go deep" with Matt, who is last heard screaming. That morning, back at the Bennet house, Bennet finds that a distraught Claire has just come home. Bennet assumes from Claire's bare, mud-covered feet that she was out all night. Bennet has to get to work, but states that they'll talk later. He is then seen monitoring Nathan Petrelli, who has just had a one night stand with Niki/Jessica Sanders. Bennet tells the Haitian to kidnap "just the one" (Nathan). In the next episode, "Hiros," Bennet and the Haitian attempt to force Nathan into a car, but he escapes by flying away. Bennet is then seen at Texas hospital visiting Claire. Claire explains that Brody is a rapist and attempted to force himself on her. After speaking to one of his victims, Claire was motivated to do something. She only wanted to "scare" Brody, but as he sat in the passenger seat and said he wouldn't stop raping girls, she ultimately crashed his car intentionally. Claire begs her father not to tell anyone, and Bennet merely says he'll take care of it. Bennet then appears in Brody's room, followed by the Haitian. He says that she is going through 'a confusing time', telling that he knows of her powers. Bennet tells the Haitian to "hollow him out" and "take everything" (erase all of Brody's memories, including that of his own name); afterward, he tells the boy that he is being given a chance to start over in life. Finally, in "Better Halves", Bennet has set up a meeting between Claire and his two associates, Hank and Lisa. Bennet presents the two as Claire's biological parents. While carefully watching the two with his wife Sandra, Bennet receives a call from Eden McCain, his spy in New York. Eden relays information about Mohinder, 7

Isaac Mendez ("the precog") and the message "save the cheerleader, save the world." Bennet is disturbed by the last part, but regains his composure. Bennet tells Eden to prevent Mohinder from leaving New York and to "bring in the precog." After Hank and Lisa exit the Bennet home, Noah Bennet follows the two outside and thanks them for their service. At this point his wife, Sandra, lets slip to Claire that they'd had problems finding her parents in the past and that she was surprised that Noah Bennet managed to do it now. Bennet asks Isaac, whom Eden "persuaded" to come with her, to help him to prevent Claire from being murdered by Sylar at her homecoming game the next night. Bennet has collected three previous paintings Isaac created depicting a terrified Claire close-up, running up the bleachers in a football stadium, and lying dead on the ground with the top of her skull removed. When Isaac is unable to paint without the use of heroin and resists taking the drug, Bennet orders Eden to use her powers to make Isaac believe he wants to use the drug. Bennet becomes frustrated after Isaac is unable to paint something that makes sense to him. When Eden protests his actions, Bennet shows her a series of photographs depicting Sylar's dead victimsall with their brains removed from their headsand says he is determined to save his daughter from such a fate. He orders Eden to go to the homecoming game and look for Sylar and grounds Claire to prevent her from being killed. Bennet discovers later, however, that Claire snuck out and worriedly runs to the school to find her. When he arrives, he is too late to stop Sylar from attacking the cheerleader in the pictures. Bennet soon discovers that the victim was not Claire; rather, it was Jackie Wilcox, one of Claire's fellow cheerleaders. A relatively relieved Bennet soon reunites with his daughter and insists they go home while the police handle things. Claire says that she has something to tell her father regarding her uncanny survival. In the episode "Fallout", Claire's father reveals that he knew about her powers long before she was aware of them. He acknowledges doing things he was not proud of to keep her safe, and tells Claire that Sylar had been taken care of, but that she must keep silent about her powers because she is in danger from others like him. Bennet later meets with Sylar, confined in a prison cell, and tells him that the cell is keeping his powers suppressed. Sylar taunts Bennet telling him that Bennet is just like him. In their next confrontation Bennet turns the taunt back at Sylar telling him how they plan to study him to determine what makes him "tick." Sylar boasts that he would escape and kill Claire, taking her healing abilities. Eden suggests using her powers to persuade Sylar to kill himself, but Bennet declines (though briefly tempted), as he takes orders from someone higher up. Bennet later takes Claire to the police station, where she is interviewed about Jackie's murder. Officer Parkman is unable to read the thoughts of Claire or her father, since the Haitian is hiding behind a nearby corner. Afterwards, Bennet orders the Haitian to wipe the memories of his son and Claire's friend, Zach. When Claire finds out that the two of them have lost all memory of her powers she rings her father in a panic. It is left open whether it is only then that he orders the Haitian to wipe Claire's memories or whether he has already done so. In "Godsend", Bennet believes Claire's memory has been erased. Claire acts as if it has, as well. However, Bennet and Claire are slowly drifting apart. At Primatech Paper, the FBI investigates the building as well as Bennet and his associates. Though they find nothing, Officer Parkman knows Bennet's up to something and has realized that Bennet kidnapped him. Bennet is unfazed, however, and simply tells Matt "good luck" in regards to his vendetta. Next, Bennet shows up at the apartment of Mohinder Suresh in New York. Mohinder is defensive, recalling Bennet's past actions. However, Bennet means him no harm, and even mentions Eden. Soon, he makes a proposition. Bennet tells Mohinder that together they could make a difference, and asks Mohinder to join him. Mohinder says he isn't interested, but Bennet leaves his card anyway. Bennet returns to Sylar's holding area in "The Fix". There, he finds Hank telling him that Sylar's vital signs are highly irregular and he may be dying. Bennet tells Hank to keep him alive, referencing orders from his superiors to that effect. Furthermore, he states that Sylar will "die on [Bennet's] terms," not his own. At home, Bennet finds Claire and Zach are "working on a school project" together, according to Claire. Claire also acts as if she'd rather not spend time with Zach. Bennet, however, tells her that she had been friends and encourages her to see if they might not find something in common. After Zach and she go upstairs, Bennet gets a call from Hank. Hank states that Sylar has died, which Bennet replies is "less than ideal." Bennet then tells Hank to prepare Sylar "for shipping." Back at Sylar's cell, Bennet finds the body of a dead Hank where Sylar should be. Bennet then turns around to find Sylar calmly standing in front of him. Sylar asks about Claire, then states his intentions to kill her. After telekinetically throwing Bennet against a wall and playing with the lights, Sylar leaves Bennet trapped in the cell. Later, at the Bennet home, he and the Haitian narrowly save Sandra from Sylar. Although Sylar escapes, Bennet is confident he will catch the killer. After the Haitian wipes Sandra's memories yet again, Bennet is called by Isaac Mendez. Mendez is revealed to be working with Bennet, as he relays information about Peter Petrelli. In "Unexpected", Bennet and the Haitian manage to track down Peter and Claude. They fire Tasers at Claude, but Peter unexpectedly utilizes his powers to stop the electrodes and fly away from them. Bennet is then called by Claire, who tells him that Sandra has collapsed for unknown reasons. Bennet heads back home, and is confronted by Claire in the hospital, where she reveals that she remembers everything that the Haitian was supposed to erase. Afterwards, the Bennet family returns home, where they are confronted by Ted Sprague and Matt Parkman. The episode "Company Man" begins with the hostage-taking of the Bennet family by Sprague and Parkman, who are in search of answers. Noah Bennet has revelations about his company during this situation, showing that he initially came to work for "The Company" under the supervision of a man named Thompson, 8

and partnered with Claude. He is eventually ordered to kill Claude, because Claude apparently was hiding "one of them" from The Company. During the confrontation with Sprague, Thompson comes through the back door and shoots Ted, who goes into an uncontrolled radioactive state. Noah Bennet and Matt escape the house, while Claire tranquilizes Sprague. After this, Matt and Ted are taken to the paper factory. Thompson asks Bennet when Claire should be showing up at the factory. It is at that moment that Bennet realizes he's too attached to Claire. The graphic novel "Family Man" reveals that, at this point, Noah Bennet decides that he must do what he can to save Claire and "bring down the people [he] work[s] for." Having noticed that he is being followed by someone from The Company, Noah Bennet drives to a cybercaf and sends a message to Hana asking for help, which she agrees to do. The episode ends with Noah Bennet taking Claire to the same bridge on which he shot Claude so many years ago. The Haitian shows up, and Bennet instructs the Haitian to shoot him in the stomach, then "Go deep" and wipe anything out of his memory that could lead "them" to Claire. The Haitian follows the order, then takes Claire away to protect her, as instructed. In "Parasite", Bennet is questioned by Thompson; he claims that the last thing he remembers is driving home Sandra from the hospital. Later, before Noah Bennet is about to leave on business, Sandra tells him that she is only pretending to have had her mind wiped, as he told her to do; and that he had told her everything about what he really did, who he works for, and what happened to Claire. She gives him a note that he left for himself, warning him not to look for Claire because she is with friends. Then, Bennet and Candice travel to New York to "clean up" Isaac's mess. Upon his return home, Bennet tells Sandra that they both have to pretend that they have no idea what has happened, and that Primatech has to be stopped for good to ensure Claire's safety. "Sandra" then transforms back into Candice, and other members of the Company, including Thompson, enter the room behind her. In ".07%", Bennet is now in the custody of Primatech, in a solitary cell. His will to protect Claire is challenged by Candice, who shape shifts into Claire's form; Bennet recognizes the ruse right away and tells her and Thompson that he does not know where Claire is and will never give her up to them. Thompson threatens to kill Bennet, but Bennet notes that if they really wanted him dead, they'd have killed him by now. Thompson tells Bennet that he is merely waiting on orders to do so. Realizing that the only hope of stopping Thompson and his superiors will be to escape from Primatech, Bennet telepathically gives instructions to Matt Parkman, who is also being held prisoner, on how to break out of his cell. Matt is then told to fetch Sprague from his cell so that Sprague can generate an EMP to shut down the power at Primatech, which will then allow them to break Bennet out of his cell. Matt is reluctant to go along with the plan, and Sprague doesn't trust Bennet, but eventually the three of them work together to escape. Over breakfast at the Burnt Toast Diner, Bennet reveals that the only way to stop Thompson is to get to New York City to destroy the tracking device that tracks heroes tagged with the neck tattoo, and he produces bus tickets to take them there. When Matt asks if Mr. Linderman is in New York, Bennet seems surprised by Matt's knowledge of the name. Matt guesses correctly that Bennet was "middle management" and is somewhat incredulous that Bennet seems not to know who was signing his paychecks all those years. Bennet tells Matt to forget about Linderman and that it is more important that they get to New York and destroy the tracker. Sprague casts the deciding vote to go to New York City, and Matt reluctantly agrees to join them on their destination. After escaping from Primatech Paper with Sprague and Parkman, the three of them head for New York to destroy the tracking system and the company. In "The Hard Part", Bennet, Parkman and Sprague steal a car and head for New York. Bennet reveals that the Company has a new tracking system called the Walker system. He reveals that this system doesn't need radio isotopes or tracers to find you; it just knows where you are. Unbeknownst to Bennet, the Walker tracker system is later revealed to be Molly Walker, who has the ability to mentally find anyone in the world, just by thinking about them. The three arrive at Kirby Plaza, which is the same plaza that holds Micah Sanders and Molly Walker. When they arrive, Bennet is reunited with Claire. Peter then notices his hands beginning to glow. Bennet realizes that Peter is absorbing Ted's power, and Peter and Claire look at each other. After Peter controls himself, the group splits in two, with Peter, Claire, and Sprague going to a remote town in Nebraska, and Parkman and Bennet continuing with their mission to destroy the tracking system. Bennet knows where they need to go, but he needs Parkman's powers to allow them access. Matt confronts a security guard and convinces him that they know each other and had spoken outside of work the previous night. Upon revealing an embarrassing secret of the guard's, the man lets them in without hesitation. While waiting for the elevator, they bump in Jessica and D.L., with Jessica surprised to see Matt still alive. The four go up in the elevator together, with Bennet telling them where to find Linderman. Bennet and Parkman then get off at the floor where the tracking system is, only to find Thompson waiting for them. Parkman saves Bennet from getting shot, only to have Bennet leave him defenseless against Thompson. Thompson then comes up behind Parkman, puts a gun to his head, and asks him, "What am I thinking now, Parkman?" Bennet comes from the side and says, "Your last thoughts," killing Thompson with two point blank gunshots to the head. The two then proceed to find the tracking system, where both are surprised to find it's a young girl though only Matt is completely surprised: Bennet claims he knew it was a person, just not a little girl whom Matt had previously rescued from Sylar, and who thought of Matt as "my hero." Matt protests killing her, but Bennet says it must be done in order to save the others. The two continue to argue until Matt is suddenly 9

knocked out by Mohinder from behind. The episode ends with Mohinder pointing a gun on Bennet while the latter points his gun on Molly, both men threatening to shoot. Parkman wakes up, ending the standoff. Bennet asks Molly to locate Sylar, which she does - he's nearby. In the climax of "How to Stop an Exploding Man," Peter, Bennet, and Parkman confront Sylar in the plaza. Bennet is immediately thrown against a wall, rendering him incapable of stopping Peter if he explodes. Four months after the incidents in New York, the Bennets have gone into hiding, having moved to Costa Verde, California, and assumed the last name of "Butler." Noah takes a subordinate job at a copy store called Copy Kingdom, and makes it very clear that he won't stand for his younger superior's megalomaniacal management style. Despite going into hiding, he is still working to take down the "the Company" with the help of Mohinder Suresh. In "Lizards", Noah tells his wife about a series of eight paintings done by the late Isaac Mendez, each depicting the death of a single person. He possesses the first, which predicts the death of Kaito Nakamura, and intends to locate the other seven. At the end of the episode, Noah is reunited with the Haitian; the accompanying graphic novel shows that Mohinder directed the Haitian to Bennet. In "Kindred", Mohinder finds the last of the eight paintings, this one depicting Noah's death. He is laying on the ground with a bullet hole through the left lens of his glasses. A girl resembling Claire is in the background, apparently being held by someone. In "Fight or Flight", Noah and the Haitian travel to Odessa, Ukraine, to find the remaining paintings. While there, he receives a call from Mohinder explaining that Molly Walker has fallen into a catatonic state and he wishes to take her to the Company for observation. Noah is unable to talk him out of it, though he warns that they'll have Mohinder as soon as he relinquishes that which he cares about. In "The Line", Noah tracks down his old mentor, Ivan. He has the Haitian remove precious memories (marriage day, kids being born, etc.) from the old man one by one until Ivan succumbs and reveals where the paintings are. Knowing that his method of interrogation, as well as trying to use the Haitian to cover his tracks, will alert the Company, he instead opts to kill his mentor, making the affair appear to be a simple home invasion. In "Out of Time", Noah and Suresh attempt to make sense of the paintings Noah and the Haitian have just found. The one in question is a painting of Suresh holding a Company-issue gun that has just been fired. Noah takes pictures of the paintings in an effort to send them to Suresh, but Suresh refuses stating his life may be in danger. Afterwards, Noah and the Haitian burn the entire collection and Noah returns home. West has dropped by without notice that same morning and made breakfast for Claire. As Noah walks into the house, West sees Noah and remembers who he is. West runs outside and abruptly flies away without being seen by Noah. Having left behind a newspaper detailing the incident with the drunk cheerleader, it ends up in hand of Noah, who sees it as a threat to the family. He confronts Claire and tells her she is putting the life of their family in danger. Furthermore, he tells her and the family to pack their things, and they are leaving immediately. Claire then calls her father out, stating that he was not being honest about his "trip" he took for "management training". Claire defiantly tells her father that she is not moving anywhere else and walks out of the room. In "Cautionary Tales", Bob, Elle, and Mohinder arrive in Costa Verde to take Claire. Though they are eventually successful, Noah manages to capture Elle. Noah brokers a trade with Bob, getting his daughter back in exchange for Bob's. When Elle breaks free and tries to kill West and Claire, Noah shoots her in the arm. He then prepares to execute Bob, citing that Claire will never be free so long as the Company survives. But Mohinder shoots Noah, mimicking Isaac's painting exactly, and Noah is struck in the left eye and dies. While his family believes him to be dead, the episode ends with Noah in a Company facility, strapped to a gurney and being given a transfusion of Claire's blood; his destroyed eye subsequently regenerates and he returns to life. In Truth & Consequences, Mohinder tells him that he was revived with Claire's blood and that Claire is at home, thinking he is dead. During the episode, with Noah still in the hands of The Company, Bob visits the Bennet's home with an urn telling them that it contains Noah's ashes. In Powerless, Noah returns to his family, clearly shocking them all as he is allegedly dead. He tells them that he was brought back using Claire's blood, and that he made a deal with The Company which will allow his family to lead a normal life with one conditionhe must stay with the company. Noah then leaves his family. In "Five Years Gone", Noah Bennet (who is not wearing his trademark horn-rimmed glasses) works together with Hana Gitelman to protect people with superpowers from being persecuted by a now fearful government. It is revealed that he is trying to keep Claire hidden from the registry. Though he is estranged from Claire, he visits her at the diner to warn her to get away. When he arrives back at work, he discovers Hana has been killed, and Matt Parkman, now head of the Department of Homeland Security, and his men are waiting for him. He does not realize Parkman has murdered Hana and broken their agreement, and hands Parkman a picture drawn by his son. Parkman holds a gun to him and demands to know where Claire is. Bennet refuses to answer, so Parkman reads Bennet's mind to extract Claire's location. Parkman then shoots Bennet in the head. Noah Bennet is initially introduced as "the man with Horn-Rimmed Glasses," based on his distinctive eyewear, and Jack Coleman is even credited as such. The glasses Coleman wears in most scenes are actually browline, not horn-rimmed, but none of the characters seem aware of the distinction. In the third episode, "One Giant Leap", his name was confirmed as "Mr. Bennet" and he has been occasionally referred to as such since. Still, "Horn-Rimmed Glasses" (or a variant of it) is the more often used name by the characters, albeit indirectly. 10

For example, characters who don't know him personally usually describe him as "the man with horn-rimmed glasses."With regard to Bennet's given name, Coleman has admitted that it was intentionally avoided. This is evident in "Distractions", where Mrs. Bennet remarks that she is amused that everybody called him "Mister", and almost states his first name before being interrupted. His driver's license, displayed by Sylar in the same episode, did not show a first name. According to Coleman, the character's first name was written out of a draft script because "it stopped the scene cold." In the final episode of season one, "How to Stop an Exploding Man", Mr. Bennet tells Peter Petrelli to call him "Noah." Ironically, likely in a nod to the character's inaccurate name, Bennett tries on an actual pair of hornrimmed glasses in a flashback sequence at the end of "Company Man". He decides not to wear them when Claire describes them as "grandpa glasses." Claire subsequently selects the browline glasses (declaring that he now looks "like my dad"), which he then wears from that point forward. Nickname: HRG; Known power: None; Gender: Male; Age: 44; Date of birth: August 6, 1962; Home: Odessa, TX; Occupation: regional manager, Primatech Paper Co. (cover); agent of "The Company"; Significant other: Sandra Bennet (wife); Children: Claire Bennet (adopted daughter), Lyle Bennet (son) Strength 3, Dexterity 4, Stamina 4, Charisma 3, Manipulation 5, Appearance 3, Perception 3, Intelligence 4, Wits 4; Abilities: Athletics Dodge) 2, Awareness 3, Biz 4 (Paper Industry), Brawl 4, Bureaucracy 4 (Covert), Command 4, Computer 2, Drive 3, Etiquette 2, Firearms 4, Interrogation 3, Intimidation 3, Intrusion 4, Investigation 3, Legerdemain 4, Linguistics 1, Melee 2, Science 1 (Nova Lore), Stealth 2, Streetwise 3, Subterfuge3, Survival 2; Background: Allies 4, Backing 2, Cipher 3, Contacts 3, Influence 2, Rank 3, Resources 4; Willpower 7 Black, Frank 1910 Ezekiel Drive, Seattle, WA 98924 Frank is a serial killer profiler with a background in Behavioral Science. He used to work for the Seattle Police Department but moved his family to Washington, D.C. to work with the FBI. Ten years later in 1996 when a serial killer posed a threat to his family, Frank returned to Seattle to live in an old yellow Victorian house with his wife, Catherine and their young daughter, Jordan. While in Seattle, Frank collaborates with a man named Peter Watts and a shadowy organization known as the Millennium Group to hunt down serial killers and other pervasive evil possibly related to biblical prophecy. Group members (including Frank) were inoculated with a special virus so that their members could be protected from the ultimate plague. Frank later discovered the "Millennium group is not concerned with any single individual in life...our responsibility is with the whole of mankind." The group's real purpose was about control not salvation. They used Bible prophecy as a cover for their insane deeds. After the Millennium Group engineered an Ebola-like virus outbreak that killed Franks wife, he returned to Washington D.C. with his daughter, Jordon and bought a house in Falls Church, Virginia. He joined forces with the FBIs Critical Incidents Response Group and old friend Asst. Dir. Andy MacLaren, and Agents Barry Baldwin (later killed) and Emma Hollis (who betrayed Frank by cutting a deal with the Millennium Group in exchange for a cure for her fathers Alzheimer disease). Frank finally quit the FBI and started his own campaign against the Millennium Group. He is presently in hiding with his daughter. FBI agent Frank Black retired from the service because of the damage he was doing to his psyche and his family every time he put himself in the mindset of the killers he was tracking. However his old life wouldn't leave him alone, and he eventually agreed to help the Millennium Group, who claimed their goal was to bring to justice the predators who preyed on the innocent. Frank eventually discovered that they were actually trying to bring about the apocalypse, and turned against them. Frank Black is a character on the acclaimed TV show Millennium created by Chris Carter of The X-Files fame. Frank is a retired FBI agent who specialized in criminal profiling. It was a profession he excelled at due to his unique ability to literally "see inside the mind of a killer." After moving to Seattle with his wife Catherine Black and daughter Jordan Black, he offered his services to the local police department via the Millennium Group, an organization that said pre millennial fever was responsible for the increase in crime. As a result of his submersion into the Group he separated from his wife. He eventually came to the realization that the Millennium Group were dangerous people who eventually would unleash a deadly virus that would kill both his wife and his friend, Lara Means. After Catherine's death, Frank and Jordan moved to Falls Church, Virginia, where he resumed work for the FBI and was teamed with the inexperienced Emma Hollis. Emma eventually betrayed his trust and joined the Group. Soon after Frank left his job and his home with his daughter, the reason probably linked to a folder full of information given to him by Peter Watts. After leaving the FBI for a second time, Black became embroiled in a custody battle (with his wife's family) for Jordan. He had himself admitted to a psychiatric institution for assessment, to counter their claims that he had a "millennial obsession" which would make him an unfit guardian. Around Christmas, 1999, he was approached by two FBI agents, Dana Scully and Fox Mulder, who wanted his help on a case involving the Millennium Group and the seeming reanimation of group members who had committed suicide. Initially refusing to get involved, he lent them cryptic clues and eventually helped save Agent Mulder, who was trapped in a basement with the walking dead. Real Name: Frank Black; Occupation: (formerly) FBI Profiler; Affiliations: FBI; Enemies: The Millennium Group; Known Relatives: Catherine (wife, deceased), Jordan (daughter); Base of Operations: U.S.A. 11

Quantum 4; Quantum Pool 28 (Regenerate every 30 minutes); Willpower 7; Strength 3, Dexterity 2, Stamina 3, Charisma 2, Manipulation 3, Appearance 2, Perception 3, Intelligence 3, Wits 3; Abilities: Academics (Politics) 1, Athletics (Dodge) 2, Awareness 3, Brawl 3, Computer 1, Drive 3, Endurance 3, Firearms 3, Investigation 4, Melee 2, Resistance 3, Stealth 2; Backgrounds: Allies 2, Backing 2, Cipher 1, Contacts 4, Dormancy 2, Influence 2, Node 1, Resources 3; Quantum Powers: Pretercognition 1, Telepathy 1; Soak: Bashing 3 dice, Lethal 1 dice (Heals rates are two times normal, Lifespan 150+ years). deLauro, Emma Emma deLauro was born and grew up in Seattle. She was the daughter of two eccentric hippies who believed in magic. Through most of her childhood Emma was not exposed in great length to technology, and still has a slight aversion to it. It was also revealed that her parents once lost her at a concert, and by using her powers Emma found them again. Emma's childhood revolved around the occult and she said that when she was small her parents would contact spirits with their Ouija board and she could often communicate with said spirit. Because of this her parents thought she was some kind of messiah and this is one of the reasons Emma left home and never looked back. She is a mischievous knockout in her early 20's - a telempath who can communicate her own feelings and receive the feelings of others around her. Emma can't read thoughts, but she can sense in great detail an emotional state of mind - and learn an awful lot about another person from it. When these gifts combine with her party girl personality, fun and trouble are a double guarantee. Throughout Emma's tenure with Mutant X she has been through many trials and tribulations. The first was before she was even recruited to Mutant X and was being chased by Thorne and his men. She felt isolated by her powers, and used them on unsuspecting shoppers, in order to have them buy more merchandise. She reveled in her powers and used them for her own gains until she met Adam, and put them to better use in the Mutant X team. She has also been visited by friends like Michelle Bigilow who wish more then a trip down memory lane. Michelle used Emma to gain access to Sanctuary, and was only brought down by Emma's actions. This started a pattern of betrayal in Emma's life that has never abated. Emma has also been killed [almost] by a mutant named Caleb. Caleb needed mutant energy to survive and Emma soon found herself a victim of his seductive charm. She survived only through the combined efforts of the Mutant X team. Emma has also had her powers mutate from an invisible telempathic intrusion, to "psionic blasts", and it was revealed [in Whose Woods These Are] that she has depths unexplored by even Adam. This is shown when she goes "broadband" and creates a black wave of fear which makes enemy soldiers run in terror, and when she "mind wipes" Jesse to keep him from remembering her use of the "broadband wave". In "Sign From Above" Emma met a young man named Kyle. She could sense nothing from him and finally felt free of the burden which she holds in many relationships, the ability to sense whatever someone is feeling good or bad. Yet at the end of the episode it is revealed that Kyle is a mutant-spinal-fluid drinking alien and he leaves her. Emma now thinks that she would rather rely on her powers than trust anyone. Emma met her "soul mate" in a young precog in "At Destiny's End", Tyler was her true love and Emma was willing to risk everything including her life to save him. Sadly Tyler sacrificed himself for Emma, but not before professing his love. Emma was deeply scared by that experience, and has resentment towards Brennan because of his continued betrayal of their [Tyler and Emma's] relationship. Emma's powers continued to grow, and her full mental abilities were not shown to her teammates, only to those she had to stop with them. Emma was killed at the end of Season Two, the exact reasons are unknown and all viewers see is her hand flop out of a body bag and her comm-ring fall off. There is speculation that she may not be dead at all, or that Adam killed her because she knew too much. Emma's parents had been willing guinea pigs for Genomex and it was when she was five that she realized she was different. She was separated from them at a rock concert and used her Telempathic abilities to locate them. They abandoned Emma when she was ten, leaving her with a foster family. She now has very little contact with anyone outside Mutant X. The GSA tracked Emma down and would have captured her had Mutant X members Shalimar Fox and Jesse Kilmartin not intervened. Emma was taken to Sanctuary, and it didn't take long for her to decide that joining Mutant X was the best thing to do. Her limited medical knowledge and positive personality are invaluable assets to the team. She is also a skilled martial artist. Emma is killed during the beginning of the third season. Emma grew up in Seattle, Washington. Her parents were two hippie "flakes" who taught her a respect for the spiritual and a distrust of mechanical things. She first discovered her psionic abilities at the age of five when she was able to find her parents telempathically after they had lost her at a rock concert. She was 10 when her parents left her, and she was transferred to a foster home. Emma attended Sloman High School with fellow psionic Michelle Bigelow. She and the telecybernetic Michelle would go shopping together, play pranks on the local coffee shop owner, steal furniture from the dean of students' office, and have long philosophical debates. Emma occasionally used her powers to make dates jump through hoops for her, and learned to speak Finnish from a foreign exchange student she dated in high school. After graduation, she lost touch with Michelle and worked at a Leverman and Stokes boutique selling Misses and Petites. The GSA found her and chased her 12

literally into the arms of Mutant X. During her time with the team, the youngest member of Mutant X learned to hone her telempathic gifts and expand to telepathy, mind control, illusions, and precognition. The most socially conscious member of Mutant X, Emma's abilities gave her occasional migraines. She developed her psionic blast at the end of her first year, and her personality darkened as she became more powerful and less trusting of Mutant X's leader, Adam Kane. Emma was killed in an explosion at Shalimar Fox's father's plant, Naxcon (see What happened to Emma?). She had been with Mutant X for about two years. As a child, Emma once communed with the ghost of a small girl during a sance of her mother's. Emma's biggest fear is of being blind. According to early casting breakdowns, Emma's character was originally named Emma DeSalvo, codename "Rapport." Her initial new mutant ability was telepathy (akin to X-Men's Jean Grey), and she was to have a romantic relationship with Brennan. Her codename was discarded and ability changed to telempathy--emphasis on the "m"--after the Fox Studios vs. Marvel lawsuit discouraged similarities to the X-Men film. Throughout the first season, Adam calls Emma a telempath, one who can sense and manipulate the emotions of others. She does indeed have this gift, but her range has always exceeded this one facet of psionics, since the very first episode. She demonstrates her ability to cast illusions on Allison Turner in Shock of the New, by making two harmless dock workers look like GS agents. In "Russian Roulette" and "The Meaning of Death," she makes Sonya and Jesse respectively feel as though they are choking. Fear and panic are emotions. Suffocation is not. Neither is blindness, which she accomplishes with the GS agents in "In the Presence of Mine Enemies," and with Adam in "Double Vision." In "Fool for Love," she displays telepathy after enhancing a witnesss memory of a license plate number. No one should be surprised, therefore, that her teammates are unaware of Emmas growing proficiency as the second season wears on. Emma DeLauro is in her early 20s, a beautiful, charming and saucily sexy young woman seemingly gifted with a wisdom beyond her years - an apparent wisdom that's a direct result of her mutant ability - a telempathic linkage with other people. Emma can communicate her own feelings, and receive those of others around her - powers that often leave her psychically exhausted and emotionally wrung out. She can also, with some effort, manipulate the way others feel, think and react by planting powerful emotional suggestions in her unknowing subject's deep unconscious. Emma is a sunnily happy young woman with a sense of mischief totally at odds with her slinky new age persona - a prankish nature that come out in using her abilities to her own advantage in personal matters. As much as she'll categorically deny it, she's not above using her capacity to manipulate those around her - like clerks in retail stores, who frequently find unadvertised discounts on just the items Emma's looking for - or using the same gifts to encourage the attentions of someone she finds attractive - some guy, for example, whose taste runs more into the cheerleader type, as opposed to this breathy and sensitive beauty - who's actually no shrinking violet. Emma's parents were baby boomer hippies, living an itinerant life, travelling from commune to commune in the late 1970s - unwilling to acknowledge that the lifestyle they'd chosen for themselves was rapidly vanishing. When her mom became pregnant with Emma, the young couple, broke as always, answered an ad in an underground newspaper, which offered to pay all health expenses plus a living bonus of $10,000 to pregnant mothers willing to participate in a new form of prenatal care and childbirth. No secret where that lead. Emma's mom and dad were interviewed by a crew of young sympathetic doctors - precisely the sort of countercultural types they had spent their lives with, in free clinics and workshops. Along with the other similar pregnant girls at the workshop, Emma's mom filled out a questionnaire. She revealed she hoped to have a little girl who would be caring and sensitive to the feelings of others - to counter the hard shell the world seemed to be growing. Emma was everything her parents hoped she might be - a lovely, caring child that seemed to know what would make people happy - because, since her New Mutant abilities were there from birth, even before she could talk, Emma could anticipate people's needs and feelings - becoming a bit of a people pleaser before she even understood the concept. Unfortunately Emma's parents never grew up enough to actually become adults, so they dumped her with friends, hit the road in the latest of a long string of VW buses, and disappeared - never to be heard of again. As each year passed, and she moved from foster home to foster home, her powers grew exponentially lateral with her abilities to speak and reason. Emma can't read minds, but she can sense in great detail an emotional condition - and learn an awful lot about another person from it and by the same token , she can transmit suggestions, alternative thoughts, ideas and implicit commands. From Genomex.net, GENOMEX SECURITY FILE: MX999PDE DeLauro, Emma, Priority Clearance Only UPDATED 5/30: The subject profiled is a member of the outlaw faction Mutant X. This is the most recent recruit to Adam's crew of terrorists (see file #MX999AAA). She is a Psionic in her early teens/late twenties with the power of telempathy. DeLauro can read emotions and plant or manipulate them in others. While there are many in this classification, her abilities surpass the majority. DeLauro is the child of two college students who were paid percipients in Genomex DNA experiments (via the Breedlove Institute). The result was a New Mutant offspring that neither had the responsibility to raise. Fostered or cared for by relatives, the Psionic was carefully tracked by the GSA throughout her youth and 13

approached as an agent candidate when her empathic condition had matured and could be honed as a weapon. Once again, Adam's intervention kept her from becoming part of Genomex's security force and instead one of its more prominent foes. Unlike her cohorts, DeLauro is not characterized as being aggressive or a dangerous physical threat. She is often employed in the background of an attack or as a tracker. This aside, HER MENTAL CAPABILITIES CANNOT BE UNDERESTIMATED. Many a GSAgent has fallen prey to this misconception and allowed themselves to be controlled by her psionic invasions. Research has shown that the best method of felling a Telempath is to assault where they strike. Diseased images conjured in one's head should cause a ricochet effect, crippling them emotionally. There is a known vulnerability in all Psionics that causes them to tread a line thin between sanity and madness. As the subject has already demonstrated an inclination to separate contrasting aspects of her personality (see Dr. Harrison's file on the "DeLauro Split") it is suggested that a psychological counterattack may be the most effective way of subduing her. DeLauro has little or no contact with her immediate family and use of close friends to turn her (see Personnel file on deceased GSAgent Michelle Bigelow) has proved futile. As it appears the Psionic's strongest emotional ties are with fellow Mutant X activists, injury to any of them should prove to be a powerful way to strike and disable her. Mr. Eckhart has ordered that, above all Mutant X members, DeLauro is the most valuable and should be brought in with as little damage as possible. This mandate remains in place UFN. Affiliation: Mutant X; Mutant Classification: Psionic Telempath / Illusionist / Precog; Relatives: None known; Quantum 4; Quantum Pool 40 (Regenerate every 30 minutes); Willpower 7; Taint 2; Strength 3, Dexterity 3, Stamina 3, Manipulation 4, Charisma 3, Appearance 3, Perception 4 (1, Fourth Dimensional Scan*, Quantum Sense), Intelligence 2, Wits 3 (3, Group Awareness, Natural Empath); Abilities: Academics (Occult) 2, Arts 2, Athletics 1, Awareness 4, Brawl 3, Bureaucracy 2, Command 2, Drive 3, Endurance 3, Etiquette 2, Firearms 2, Interrogation 3, Intimidation 2, Melee 2, Perform 3, Rapport 5, Resistance 3, Science 1, Stealth 2, Streetwise 2, Style 3, Subterfuge 2; Backgrounds: Allies 5, Backing 3, Cipher 3, Contacts 4, Followers 2, Influence 1, Mentor 5, Node 3, Resources 3; Quantum Powers: Disorient 4, Empathic Manipulation 5, Holo 5, Hypnosis 4, Invisibility 5, Pretercognition 2, Stun Attack (Mental Pain Bolt) 5, Telepathy (Memory Removal Only) 4; Soak: Bashing 3 dice, Lethal 1 dice (Heals rates are two times normal, Lifespan 150+ years). *Fourth Dimensional Scan is equivalent to the Spirit Sphere 1 power Spirit Sense / Sight, attuned to the Shadowlands. Fox, Shalimar Shalimar Fox is in her late twenties. She has feline feral capabilities, which according to Genomex sources maybe either Cougar or Lynx. Her feral capabilities make her wild, unpredictable, territorial and protective of her pack, which is the Mutant X team. Nicholas Fox, Shalimar's father and the owner of Naxcon, believed there was something wrong with his daughter due to her New Mutant abilities. At age 10, Shalimar's parents locked her in a mental institution where she was subjected to various beatings for behavior modification, in hopes that it would cause her feral abilities to go away. While at the institution her feral powers began to grow. One day when the guards came to give her daily treatment, she was strong enough to fend off their attack and escape the institution. She never spoke to her parents again for years, until a mission for Mutant X required her to do so. At age 15, Shalimar was living on the streets until Dr. Adam Kane found her. However, this new home was only temporary. After living with him for only a few days she ran away. The ever-persistent Dr. Kane found her a few days later in a rundown motel, she hadn't eaten in a few days, and her feral abilities were running wild. Her new life with Dr. Kane at Sanctuary was very different from her life prior to this point. Adam Kane helped her learn to control her feral side and a close father-daughter bond formed between the two of them. When Shalimar first arrived at Sanctuary she wasn't the only one to be living with Adam. Another feline feral by the name of Nikki Rogers shared a room with Shalimar and the two became as close as sisters. The two of them were to become the beginning of the current Mutant X team, however, Adam soon realized that he would need a mix of New Mutant talents in order to create the perfect team. Unfortunately Adam had to choose between the two girls, feeling that Shalimar would be more capable of controlling her feral abilities, he decided to keep her as the first member of the Mutant X team. Some point during her late teens, Shalimar left Adam and life at Sanctuary for an unspecified period of time. During this time away from Adam, Shalimar got involved with some criminal activity. Her boyfriend at the time Zack Lockhart, who was also a New Mutant, framed Shalimar for one of his criminal heists. The details behind how Shalimar was able to clear her name is unknown, however, it was most likely due to the help of Adam Kane. After her brush with the law, Shalimar returned to Sanctuary where she has continued to live till today. Shalimar helps rescue and relocate New Mutants, maintain the Underground, go out on missions for Adam, and teach her team members techniques that Adam taught her to help them control their New Mutant abilities. Shalimar Fox is one of the genetically engineered individuals called "New Mutants", who possess superhuman abilities. Shalimar Fox has a difficult relationship with her family, forming one of the subplots of the show's early seasons. She is currently a member of the organization Mutant X, which attempts to see to the welfare of New 14

Mutants, as well as preventing them from abusing their powers. Shalimar was called by the hero name Shadowfox in early drafts of the show before they decided not to use hero names. She is also romantically involved with the mutant Brennan Mulwray. Shalimar is the daughter of Nicholas Fox, the head of Naxcon Corporation. Shalimar frightened away her friends in school, due mostly to the fact that she forced an ex-boyfriend to eat his math textbook. Hoping to counter her wild and unpredictable behavior, Nicholas placed Shalimar in a psychiatric ward when she was 10 years old, where she was repeatedly beaten by the orderlies. Her parents split up shortly after she left. Shalimar escaped from the hospital as soon as she was strong enough to fight back and lived on the streets with another feral, Gia Duchamps, until she was 15. Adam Kane found her holed up in an old motel and brought her live in Sanctuary with him and another 15 year old feline feral, Nikki Rogers. She remained a part of Mutant X after Adam chose to send Nikki away to a foster home. At some point in time during these early years, Shalimar had a romantic affair with the unscrupulous thief Zack Lockhart; Shalimar recalls that he once stashed his stolen loot in her freezer, leaving her to face some time in jail. As a feline feral, has glowing cat's eyes and enhanced senses of smell, sight, and touch. Because of her enhanced hearing, loud sounds can cause her to have migraines. Her heightened strength and reflexes allow her to make magnificent leaps and powerful combat moves. Like all feline ferals, Shalimar is very territorial and has an intense fear of fire. Unlike her animal counterparts, however, Shalimar does prefer her meat medium well done. Shalimar taught Jesse to hack into the NuJack GPS system. According to the Mutant X comic book Dangerous Decisions, Shalimar did attend some high school. In an interview, actress Victoria Pratt stated that the character of Shalimar was initially supposed to be very tough and bitchy, with a combative attitude towards Emma. Having played a similar role in her acting career (Sarge in the television show "Cleopatra 2525"), Victoria asked that her character be made softer and friendlier before taking the part. According to early casting breakdowns, Shalimar's codename was "Shadowfox." The character's codenames were deleted after the Fox Studios vs. Marvel lawsuit, thus breaking some of the similarities to the X-Men film. Shalimar Fox is in her late 20s, a fiery and feral beauty utterly in touch with her primal nature. Shalimar is a little wild and completely unpredictable breathtakingly sensual the kind of woman what man and frankly an awful lot of women too throw themselves at, damning caution to get next to her outrageous sexiness all of which are the natural outgrowth of her mutant abilities, drawn from the splicing and crossindexing of human and animal genetic traits. Shalimar possesses the strength, speed and relentlessness of the animal kingdom. Uncannily fast, inhumanly agile, sensually cat-like, wickedly guileful, and incredibly sexy a beautiful, reckless, kittenish, flirtatious and funny woman. Shalimar was born and raised in the south-west the only survivor of a special branch of the Genomex project a division experimenting with splicing the genetic makeup of a broad spectrum of the animal kingdom with fertilized human eggs. Like all the various functions of the project, it was maintained in complete secrecy and shut down immediately as a total disaster when all but one of the test subjects died in many cases taking their mothers to the grave with them in childbirth. Shalimars parents fled the facility, and her mother gave birth to her little girl in the desert. She was raised as a normal child, and grew into a striking beauty who kept her secret deeply buried. Shalimar, like all the children of Genomex, knew from her earliest moments that she was special. As an infant she fell from a crib and landed cat-like on her feet. When she was three she could out run and out climb her tabby. It was her fear of exposure, of embarrassment, of shame a feeling she shared with so many other children of Genomex - that kept her from sharing these secrets with anyone. Like all the children of Genomex she was continuing to evolve. Shalimar developed an instinctual ability to read people and she acted recklessly on what she learned, without restraint or regard for any consequences. And it was on one of these reckless adventures that she found herself face to face with Adam the first man she couldnt "read". Adam told Shalimar her own story right back to her with sympathy, empathy and understanding. Adam knew all about her feeling frightened, isolated, alone and frankly inhuman. He shared his own secrets with her, and then explained the danger she was in from Mason Eckhart and his security division and together with the blessings of her parents, who have no idea of their beautiful and loving daughters secrets they left her old life behind, disappearing into the night. GENOMEX SECURITY FILE: MX999FFS Fox, Shalimar. Priority Clearance Only UPDATED 5/30: The subject profiled is a member of the outlaw faction Mutant X. Fox is a Feral in her late twenties. She falls into the classification of Feline, most common of the New Mutant breed. Her heightened senses, strength, agility and prowess are all on par with a female cougar or lynx. If she possesses cat claws or fangs, they are retractable and have not surfaced in any recorded GSA encounter (making their existence unlikely). Raised by her natural parents in the American southwest, Genomex lost track of the subject when the Agency's original tracking database became corrupted during Incident X (SECURITY RED FILE, no general access). The current location and status of her family have yet to be retraced, although it is an educated deduction that their true surname is not "Fox". 15

History files on this Feline begin with police records as a teenage runaway and then an accomplice to petty theft with fellow New Mutant Zachary Lockhart, a Psionic Illusionist (file #EOG62PLZ). Located by renegade activist Adam (files #MX999AAA, #EOG85AAA and #0154A896, among others) before Genomex could apprehend her, Fox descended into a deeper life of criminal activity as part of his terrorist task force. To date, she has the longest tenure of any New Mutant he has employed. While the Feline has considerably honed battle skills and a highly developed aggression, she does fall victim to the most common of Feral vulnerabilities: a fear of fire. GSAgents confronting Fox are recommended to employ this weakness against her. Like all Ferals, she may be highly susceptible to hypnotic influence or suggestion, although it is presumed that Adam has taken measures to counteract the flaw. Fox is always to be treated as a HIGHLY DANGEROUS ENEMY; however, the directive from Mr. Eckhart's office is firm on her being captured alive and reasonably unharmed. This mandate remains in place UFN. Affiliation: Mutant X; Mutant Classification: Feral Feline; Relatives: Nicholas Fox (Father); Quantum 2; Quantum Pool 24 (Regenerate every hour); Willpower 7; Taint 4 (Hormonal Imbalance Lust); Strength 4 (2, Crush, Quantum Leap), Dexterity 3 (3, Catfooted, Enhanced Movement, Physical Prodigy), Stamina 3 (2, Regeneration), Manipulation 2, Charisma 4, Appearance 4, Perception 3 (1, Bloodhound, Electromagnetic Vision, Hyperenhanced Hearing), Intelligence 2, Wits 4; Abilities: Academics 1, Athletics 5, Awareness 3, Computer 3, Drive 1, Endurance 4, Engineering 2, Firearms 2, Interrogation 2, Intimidation 4, Intrusion 3, Investigation 3, Legerdemain 2, Linguistics 3, Martial Arts 4, Melee 3, Might 4, Rapport 5, Resistance 4, Science 2, Stealth 4, Streetwise 3, Style 4, Subterfuge 3, Survival 4; Backgrounds: Allies 5, Backing 3, Cipher 4, Contacts 3, Mentor 5, Node 4, Resources 3; Quantum Powers: Premonition 3; Soak: Bashing 5 dice, Lethal 2 dice (Heals rates are four times normal, ignore two points of damage penalty, one extra Bruised health level, Lifespan 150+ years). Kane, Adam Adam Kane was born the clone of The Creator, an ancient geneticist who needed an heir to carry on his lifetime goal of manipulating human evolution's course. The people Adam believed to be his parents, Michael and Kara, were actually The Creator's loyal employees. The Creator surreptitiously guided Adam's progress as he began college at the age of 12, won honors for genetics research at Stanford, obtained his medical degree, and became a head researcher at Genomex under Dr. Paul Breedlove's mentorship in October 1978. Failing to impart a conscience upon the first new mutant, Gabriel Ashlocke, the young Adam focused instead on curing childhood disease through DNA manipulation. Once Adam discovered that several children had developed superhuman abilities as a result of these experiments, he continued to work on selected mutations in secret before finally ceasing his work altogether. One of Adam's research subjects was the stealth mutant Danielle Hartman, with whom Adam fell in love before she left him for his friend Mason Eckhart. Mason and Adam would later become bitter enemies; Mason blamed Adam for the destruction of his immune system due to the mysterious "Incident X." Adam's professional rivalry with Genomex's star geneticist Dennis Malone continued until Dr. Malone left Genomex. Adam also made an enemy of his closest professional colleague, Benjamin McTeague, by having a brief affair with his wife Lucy. Another lover, Christina, turned out to be using him to gain Genomex contacts to further her own career goals. Christina did, however, connect Adam with the powerful financial backers who made it possible for Adam to flee Genomex and build Sanctuary and the mutant underground network. Using the mutant database he had stolen from Dr. Breedlove, Adam recruited the Mutant X team members to help him protect new mutants from Genomex capture. The team recently found out that Adam has been working for a shadowy group known as the Dominion since before he founded their group. Though he appeared to have died in the same explosion that killed Emma, Adam recently revealed himself to be alive and anonymously aided Shalimar on missions for the team. Adam also created at least one other Mutant X team before the current one. Though Lexa was a member of this team, the fate of its other members is uncertain. Comments: Adam is played by John Shea. When a young version of him was seen in the time travel episode Time Squared, the part was played by Christopher Jacot. Possibly the worlds most intelligent person, Adam Kane is also a man caught between his deep morality and the pressures of a world that few could imagine. A genius who entered college at the age of 12, Adam was soon enmeshed in the cutting edge of genetic science, manipulating DNA to save lives with a company called Genomex. After learning that his discoveries were being used without his permission, he left Genomex to pursue a new goal of protecting the New Mutants that his research had helped create. Fashion Sense: Really likes to wear black. Adam wears black shirts, pants, suits, jackets, shoes, socks, etc. Its all black when it has to do with Adam. He once wore a white lab coat in The Meaning of Death. He wears other colors when undercover as GSA Agent or insurance inspector, for instance. Also, he wore khakis and a light green shirt on No Man Left Behind. Why? Beats us. Yet, if you were to look into his closet 95% of the clothing within that closet will be black. Adam Kane was born the clone of The Creator, an ancient geneticist who needed an heir to carry on his lifetime goal of manipulating human evolution's course. The people Adam believed to be his parents, Michael and Kara, were actually The Creator's loyal employees. The Creator surreptitiously guided Adam's progress as he began college at the age of 12, won honors for genetics research at Stanford, obtained his medical degree, and became a head researcher at Genomex under Dr. Paul Breedlove's mentorship in October 1978. Failing to impart a conscience upon the first new mutant, Gabriel Ashlocke, the young Adam focused instead on curing childhood disease through DNA manipulation. Once Adam discovered that several children had developed superhuman 16

abilities as a result of these experiments, he continued to work on selected mutations in secret before finally ceasing his work altogether. One of Adam's research subjects was the stealth mutant Danielle Hartman, with whom Adam fell in love before she left him for his friend Mason Eckhart. Mason and Adam would later become bitter enemies; Mason blamed Adam for the destruction of his immune system due to a mysterious accident labeled "Incident X." Adam's professional rivalry with Genomex's star geneticist Dr. Dennis Malone continued until Dr. Malone left Genomex. Adam also made an enemy of his closest professional colleague, Dr. Benjamin McTeague, by having a brief affair with his wife Lucy. Another lover during Adam's latter days at Genomex, Christina, turned out to be using him to gain Genomex contacts to further her own career goals. Christina did, however, connect Adam with the powerful financial backers who made it possible for Adam to flee Genomex to build Sanctuary and create the new mutant underground network. Using the mutant database he had stolen from Dr. Breedlove during his escape, Adam recruited the Mutant X team members to help him protect new mutants from Genomex capture. Adam can play chess and poker simultaneously....and successfully. Adam has a scar on his left chest where Shalimar attacked him at their first meeting. Actor John Shea revealed in several interviews that Adam was a 19 year old Stanford biogenetics prodigy working in agricultural cross-fertilization/animal husbandry when he was recruited by Genomex (then, a branch of the CIA called the American Industrial Complex). Shea also stated that the source of some of Adam's wealth was "clever investing" in technology stocks in the 1990s while working at Genomex. GENOMEX SECURITY FILE: MX999AAA ADAM Priority Clearance Only UPDATED 5/30: Genomex's association with the demagogue known as Adam begins long before his formation of the criminal Mutant X. At one time, the youthful genetics prodigy was an integral part of this organization. His scientific genius brought forth many of the breakthroughs in New Mutant development and control that are still applied in practice today (see files on subdermal governors, stasis pods, Subject 1.0, Section Nine, etc...). These contributions must all be disregarded in light of the fact that Adam grew into a maniacal, power-thirsty betrayer to the entire Genomex cause. His actions beginning with "Incident X" (classified as TOP PERSONNEL ONLY) have been a destructive threat not only to our own security, but the human race in general. This factor coupled with his considerable knowledge of operation modes and upper echelon staff makes him Genomex's NUMBER ONE ENEMY (PRIORITY RED). Due to working procedure (since reversed by Mr. Eckhart following "X") Adam's background, like many of the early Genomex staff, was deliberately obscured. What can be pieced together is the certainty that he was brought to Genomex by Dr. Breedlove as a teenage phenomenon who had already obtained several advanced science degrees. Whether he was a blood relation, mere recruit or even early clone of the doctor himself has never been determined. No records of actual surname, parentage or schooling exist. Mandatory mental health exams by then staff psychologist, Dr. Peter Van Hobson (since replaced by Dr. Varady) indicate that Adam himself might not have been aware of his true origins; a victim of chronic amnesia or brainwashing. Mr. Eckhart has since stated, however, that Adam's intelligence was completely capable of deceiving the most astringent of psychic evaluations as well as any lie-detecting devices incorporated at the time. During his time at Genomx, Adam grew close to many of the New Mutant subjects he treated. Security tape archives have revealed that one of these relationships was of a romantic nature. The female involved was Molecular Danielle Hartman (see Security file #XS668X), a Stealth being trained for espionage assignments. This short-lived indiscretion seems to be an isolated incident and as Hartman has since gone AWOL it is doubtful whether she can be used as leverage against him. Among the staff only Dr. Breedlove and Mr. Eckhart gained any true confidences from Adam, trusts that injured them both. No other strong Genomex alliances were formed during his tenure. Many GSagents have speculated that Adam himself was some kind of mutant, possibly a natural Psionic. Mr. Eckhart would like it made clear that this theory is dangerously incorrect. Adam's gifts (and weapons) are of a freakishly evolved human brain and cannot be diminished or treated as a New Mutant variant. This is exactly the reason he is so lethal to the patriotic community and why he and Mutant X must be brought down dead or alive. "Weaknesses of character, such as compassion, guilt and generosity towards the unhuman are the sole chinks in Adam's armor and must be exploited to end his menace to mankind." (Eckhart, permanent directive. Undated). This mandate remains in place UFN. Genomex.net Mail-Pseurver Document RE: ADAM: Sir, as you surmised, the data requested on the subject known as Adam was completely eradicated from our files. I have doubts to its existence before incident X, but all our sources draw a complete blank. I have taken the liberty of employing several background specialists to research the matter. To my astonishment, they turned in separate reports that bore no resemblance to each other. I have summarized them for you below: 1) Submitted by Investigator Hawley. The former Genomex scientist called Adam was in fact the illegitimate child of Eleanor Singer, becoming Dr. Breedlove's stepson upon their marriage. The Singer fortune and well-placed connections kept the boy a secret, raising him in secluded east coast schools throughout his adolescence. Adam's sudden emergence as a vital part of Genomex can now be explained as mere nepotism. This also accounts for the Breedloves' passive attitude toward him after Incident X. Candidates for Adam's father are difficult to pinpoint. Eleanor Singer concentrated on her medical career for most of her youth with no noticeable gaps in time from her education and subsequent practice. Therefore, the baby was conceived and 17

born in her teenage years. She was courted by various Kennedys, Hearsts and Posts, but it is wise not to rule out any attractive male members of the Singer household staff, several of which bore striking resemblances to the adult Adam from photos provided. 2) Submitted by Sara Stein-Glock, Glock Investigations. It is this agency's opinion that Adam is a kidnapped son of European royalty, most likely fathered (or grand-fathered) by the noted scientist, Albert Einstein. This well-kept secret and placement within a powerful American-based organization covers all bases: his unreliable temperament, documented genius and later hostile actions toward Genomex. His focused interest in genetics and perfecting bloodlines also become clear. DNA tests will confirm our data, but we feel 85% certain, the unstable Rostov line is his lineage with 10% in favor of Medici and 5% for Windsor. 3) Submitted by J.D. McCaulay & Assoc. Adam is not a human being, but an early product of the Breedlove laboratory. Based on notes and early university lectures of the noted scientist in the late 1950's, the idea of combining genetics and robotics was often discussed. Thus, Adam is an android, a hybrid of human DNA (probably Breedlove's own) and computer technology. It all fits: he is an artificial man with an unreasonably high IQ and no emotional reasonability; his history begins and ends at Genomex; and finally, the eerie connection he shared with Paul Breedlove fits into place. Therefore, it is this firm's suggestion that the doctor created a Frankenstein monster that is even more dangerous than previously cited. If Genomex wishes assistance in eliminating the subject, McCaulay & Associates would gladly stay on the payroll to finish the job. Who, or perhaps more apply, what is Adam? Despite knowing him more than two decades, and making careful investigations of every possible source of information about him, Adam remains a mystery. From available records, he seems to materialize one autumn day in 1971 at Stanford, slide rule clipped to his belt. (Not a guess on my part, but an actual recollection from a classmate who recalls seeing him wear a slide rule until acquiring one of the bulky early calculators sometime early in 1972. This was the style among serious geeks of the time.) The story persists that Adam lived with Breedlove and Singer as a child. There are no first person accounts, photographs, or school records to substantiate this story, but with Adam, most anything is possible. This would explain Adams special relationship with them both, and Paul Breedloves willingness to cover almost any of Adams crimes. Curiously, during the time I knew him, Adam never once mentioned his childhood or parents. After years of financial irregularities (well into 8 figures) and the diversion of controlled substances from the Genomex infirmary, Adam left the company after a particularly heated argument with Paul Breedlove in 1998. Amusingly, Adam now describes this as an escape, but all he did was walk out the door, drive away, and leave his keycard with the security guard on the drive out. Adam was never one to let the simple truth get in the way of personal drama. Shortly thereafter, stories reached Genomex that Adam had some kind of bunker in the hills, and that he had put together a kind of gang that he called Mutant X. This was the first Mutant X team; there were others, each unaware of the previous members killed while serving Adam on missions. Adam carefully selected individuals with few ties to the outside world, preferably from dysfunctional families. He set himself up as a father figure and created a kind of family for them; their loyalties would be to Adam and each other. For a detailed discussion of Adams cult-like Mutant X teams, refer to Agent Hoelzels enlightening report at http://www.masonesque.net/html/daddy.html. The loyalty Adam inspires from Genomex mutants is truly amazing when one considers that he is the person responsible for creating their problems, and creation of the two devices, the subdermal governors and stasis pods, that he paints as the bane of their existenceas peculiarly mine, which they are not. Real Name: Adam Kane; Identity/Class: Normal human (apparently); Occupation: Leader of Mutant X, works for the Dominion; Affiliations: Mutant X; former Genomex scientist; Danielle Hartman (ex-girlfriend); Known Relatives: None known; Aliases: Adam Xero Quantum 9; Quantum Pool 90 (Regenerate every 5 minutes); Willpower 9; Taint 5; Strength 3, Dexterity 4, Stamina 3, Charisma 4, Manipulation 4, Appearance 3, Perception 4, Intelligence 5 (7, Eidetic Memory, Enhanced Memory, Medical Prodigy, Scientific Prodigy, Speed Reading, Taint Resistance), Wits 4; Skills: Academics 5, Athletics 1, Awareness 3, Command 4, Computer 5, Disguise 3, Drive 2, Endurance 3, Engineering 3, Etiquette 3, Firearms 3, Intrusion 2, Investigation 3, Martial Arts 4, Medicine 5, Melee 2, Might 2, Pilot 3, Rapport 2, Resistance 3, Science 5, Stealth 1, Streetwise 3, Subterfuge 4, Style 2, Tactics 4; Backgrounds: Allies 4, Backing 5, Cipher 4, Contacts 4, Dormancy 4, Node 3, Resources 4; Merits: Concentration, Devotion, Lightning Calculator, Iron Will, Jack of All Trades, Taint Resistant; Flaws: Enemy 3, Hunted; Quantum Powers: Luck 4; Soak: Bashing 3, Lethal 1 (Healing rates are doubled. Lifespan 150+ years.) Kilmartin, Jesse Little is known about Jesse's background, except that he came from a high-profile east coast American family, is the grandson of famed industrialist Noah Kilmartin, and that his father, Noah, worked in covert ops. He has a strained relationship with his father, who he idolized yet was barely around when he was growing up. Due to unexplained circumstances, Adam found him when he was still young, and apparently took him in as the second member of Mutant X. Jesse is highly skilled in technology, dependable and willing to learn. He is an asset to the team as the only person other than Adam who is capable of taking over as the team's tech guru, and bearing powers that were ready-made for both infiltration and defense. 18

Jesse tends to gravitate towards Shalimar rather than Adam when it comes to comfort and familial love, possibly because of his past with his father. He occasionally seems to lack in confidence yet he strives to be useful in missions. Jesse Kilmartin is the son of manipulative covert operative Noah Kilmartin. Both his wealthy father and his grandfather William had won medals for their military service, but Jesse rarely saw his grandfather because of animosity between the two men. Though Noahs work habitually kept him far from home, Jesse remembered occasional pizza parlor visits and yearly father-son martial arts competitions until his parents divorce. Jesse first discovered his abilities in high school, while engaged to Alisha Keary, the daughter of the wealthy industrialist family with whom he used to spend summers. Fleeing from a life where he could not fit in, Jesse joined Mutant X to find a new family and sense of purpose. Jesse led a sheltered childhood and as he got older he learned to adapt to the world around him. He always sees the good in people and often finds trouble accepting their bad points. He suffers from claustrophobia, a fear derived from the fact that his powers would not usually allow him to be restrained. He joined Mutant X not long after Shalimar Fox, and forged a tight bond with Brennan Mulwray, despite their incredible differences. He is highly proficient in using Sanctuary's technology and can figure out how to use almost any computer system. Like the rest of Mutant X, Jesse is skilled in martial arts and his high I.Q. makes him a great researcher. Jesse is the only mutant to surpass his "expiration date". Jesse Kilmartin is the son of manipulative covert government operative Noah Kilmartin. Both his wealthy father and his grandfather William had won medals for their military service, but Jesse rarely saw his grandfather because of animosity between the two men. Though Noahs work habitually kept him far from home, Jesse remembered occasional family outings to the pizza parlor Giorgio's and yearly father-son martial arts competitions until his parents divorce. Jesse was a good student in school, though he often froze during exam time. He first discovered his molecular abilities in high school, while engaged to Alisha Keary, the favored daughter of the upscale industrialist family with whom he used to spend summers. Fleeing from a life in which he felt could not fit, Jesse joined Mutant X to discover a new family and sense of purpose. As an intangible/impervious molecular, Jesse can alter his bodys density to intangible enough to walk through walls (phasing) or dense enough to stop bullets and cars (massing). By the end of the third season, Jesse can also phase and mass other objects and people by touch. Jesse can only remain massed for as long as he can hold his breath, and if he remains phased for more than 30 seconds, he may dissipate into thin air. Jesse is a computer geek who actually hates video games. He's responsible for creating Genomex ID cards and comlink rings for the group. Jesse's favorite food is pizza, his drink of choice is gin and tonic, and he loves action flicks... though horror movies give him the creeps. He is fluent in Italian. Jesse's biggest fear is being buried alive. In the original casting breakdown, Jesse Kilmartin--whose code name was to be "Synergy"--was supposed to be able to split into three different personalities as well as change his physical appearance to resemble other people (similar to Mystique in X-Men). Actor Forbes March added in an interview that the three personalities had different defining characteristics: one was effeminate, one was macho, and one was logical. By the time Forbes returned for his callback, however, the character had already been simplified. Also according to the early casting breakdown, Jesse's father was going to be a corrupt senator antagonistic to Mutant X, rather like Senator Kelly in X-Men. His father's identity was modified after the Fox Studios vs. Marvel lawsuit which accused Mutant X's creators of copying elements from the X-Men film. All of the Mutant X team members undergo a growth spurt in their abilities at the end of the first season. Of the four, it is Jesse's new ability which represents the least amount of change. At the new mutant safe house in I Scream the Body Electric, Jesse phases as Brennan shoots through him, and then falls through the floor. Since Jesse does not instantly fall through the floor every time he phases, he must have been able to phase the floor beneath him at will. It's also clear that whenever Jesse phases, his clothes, shoes, and comlink ring phase with him, presumably because he is in close contact with them. Thus, the supposed growth spurt that occurs in A Breed Apart, allowing him to phase other objects by touching them, is really nothing new. Yet, when Jesse is holding the Rafflesia pricei plant at Tricorp Botanicals in "Dark Star Rising, he must toss it through the window while he phases through the wall, and catch it on the other side. No idea why. Jesse Kilmartin is in his early 20s and one hell of a complex boy. Unlike many of the children who emerged from the Genomex project, his childhood was charmed and blessed; at least on a first and superficial glance. He's the son of Noah Kilmartin; a self-made multimillionaire who amassed a fortune larger than many countries by selling weapons to the third world; and used his connections in an attempt to buy himself the presidency, until his alcoholic wife, Elinor, went public with some of Noah's more antisocial behavior, and kyboshed that. Noah's loss of the big brass ring turned Jesse's boyhood into a complex emotional maze that had to be navigated daily. No wonder Jesse, from his earliest childhood, found his solace in solitary fantasy. Jesse's mother was barren, his father was sterile. Noah Kilmartin needed a child in his life; to sell himself as the kind of family man the nation elects to its highest office. Noah's checkered but thoroughly white washed life as a munitions manufacturer has also made him one of the very few power brokers who knows the secret of the Genomex Project; and sees no contradiction between having a test tube baby who will be secretly genetically engineered with skills that might very well make the child an effective covert operative the perfect legacy for this sick man. 19

The biotechs caved and Jesse Kilmartin was born and within a few years, he knew he could become intangible and impermeable at will, with effort and knew instinctually that it wouldn't be healthy to tell anyone especially his parents. Instead, he did everything possible to convince his father that whatever had been done to his fetal DNA it hadn't worked. His mother drank herself into a stupor on a daily basis, while his father, for whom Jesse was no more than an accessory, paid him no attention whatsoever until Noah's political career was ruined by his wife's blurting her story of his private indiscretions. Noah blamed his political crash and burn on his wife which soon spread out to include his eight year old son. And that's when Jesse began to earnestly work on learning to control his phasing and massing abilities anything to escape the life he lived in the big mansion on the hill. Jesse can both throw off the density of his own molecular structure making him intangible and draw molecular density from the world around him making him impenetrable. From a hard science perspective, this is physically impossible. But his genetically enhanced DNA maintains a distinct corporeal memory which enables Jesse to revert back to his original molecular structure at will. If, however, he remains intangible for over thirty seconds, he will dissipate. It took a while for Jesse to master his abilities, and the process continues to require effort, training and finesse. Adam is convinced Jesse can master his newfound powers to ultimately control individual parts of his body phasing and massing out arms and legs at will. But that's for tomorrow. Right now, Jesse's having the time of his life having finally found a family that loves him just the way he is smiling, joking and laughing his way through some of the most hair raising adventures a New Mutant could ask for. GENOMEX SECURITY FILE: MX999MKJ Kilmartin, Jesse. Priority Clearance Only UPDATED 5/30: The subject profiled is a member of the outlaw faction Mutant X. A Molecular in his early twenties, this New Mutant's case is unusual in that he comes from a high-profile east coast American family. He is the grandson of famed industrialist Noah Kilmartin. His father, Noah Jr., is a known soldier-of-fortune and corporate saboteur (see file #EOG21HKN and the CODE ORANGE jacket on Nexxogen & Martez). Yet, despite a level of public visibility, the powerful Kilmartins have proved an inaccessible GSA route to apprehending their son. In light of many failed efforts, ALL PLANNED CONTACT OR NEGOITATIONS WITH THE FAMILY SHOULD BE ABORTED. Jesse Kilmartin's mutated DNA enables his body to physically fluctuate between states of intangibility and imperviousness. GSAgents have yet to find weapons that can hold or pierce him, respectively. Mutant X will often incorporate the Molecular as a defensive guard or a spy in subversive maneuvers. Possessing an above average intellect, he serves them in a diagnostic capacity as well. Known vulnerabilities are the limited amount of time Kilmartin can maintain each unnatural state of density (timed at 7-12 seconds). Overindulgence can be fatal. He also has a psych work-up that marks him as being overly sensitive, nave and immature. These vulnerabilities and a romantic link to Psionic Telekinetic Toni Quintana (file #EOG73PQT) have been effective in handicapping his advantages in past confrontations. As with all members of Mutant X, Mr. Eckhart wishes Kilmartin be brought in alive, although he is to be handed over to the Research branch immediately after surface interrogation. SUBJECT IS A PRIORITY RED and DANGEROUS. This mandate remains in place UFN. Affiliation: Mutant X; Mutant Classification: Molecular Intangible / Impervious / Gravitative; Relatives: Noah Kilmartin (father); Quantum 3; Quantum Pool 30 (Regenerate every hour); Willpower 6; Taint 3; Strength 3, Dexterity 4, Stamina 4, Manipulation 3, Charisma 3, Appearance 2, Perception 2, Intelligence 4, Wits 3; Abilities: Academics 3, Arts 2, Athletics 2, Awareness 3, Brawl 3, Bureaucracy 3, Command 2, Computer 4, Drive 1, Endurance 3, Engineering 3, Firearms 2, Intrusion 1, Investigation 2, Linguistics 1, Melee 3, Might 2, Rapport 2, Resistance 3, Science 3; Subterfuge 1; Backgrounds: Allies 5, Attunement 5, Backing 3, Cipher 3, Contacts 4, Mentor 5, Node 5, Resources 3; Quantum Powers: Density Control (Full Control, Affects Others) 5, Psychic Shield (Linked to Density Increase) 5; Soak: Bashing 4 dice, Lethal 2 dice (Heals rates are two times normal, ignore ? points of damage penalty, ? extra Bruised health level, Lifespan ?+ years). McCain, Eden Eden McCain was born as Sarah Ellis and raised in a small town. Her father frequently argued with her stepmother and left them when she was young. She was forced to do housework immediately after school for most of her childhood by her stepmother, a stereotypically cruel woman. Over time, her stepmother began to blame the girl for her father abandoning them and even called her worthless. After years of this treatment, in response to a particularly violent tantrum, Sarah shouted "I wish you'd just die!" and caused her stepmother's heart to instantly stop beating. The house then caught on fire as a result of her stepmother's cigarette falling to the ground. After escaping, Sarah asked a passerby to take her west, and later adopted the name "Eden McCain".[9] Afterward, about six months before most of the series' events, Eden was a criminal doing any selfish thing she wanted. This changed when she was taken in by Noah Bennet. Bennet and his partner the Haitian pacified Eden's powers so that Bennet could persuade her into working with them. Her first assignment was to move in near Chandra Suresh and befriend him, so that she could remove the name of Bennet's daughter from a list of superhumans Chandra had made. At the end of "Homecoming", Eden uses her power to put Sylar to sleep with the Haitian present. Later, in "Fallout", she suggests killing Sylar by using her power to make him kill himself. When Mr. Bennet disagrees, Eden takes matters into her own hands. She approaches Sylar outside his holding cell with a gun, then explains that she's going to give him the gun and he's going to commit suicide. During their conversation, Eden reveals 20

that she was the next door neighbor of Chandra Suresh. Before she has a chance to invoke her power of persuasion, Sylar telekinetically jerks Eden through the glass wall of his cell, breaking her concentration. He then grabs hold of her throat and begins to choke her while she struggles to try and shoot him. Sylar claims that a gun won't work on him and that he will kill her and take her power. Eden quickly decides to put the gun to her own head and fire, taking her own life before Sylar can steal her power. Her body is later found in Sudbury, Ontario, having been dumped into Lake Ramsey. Quantum 3; Quantum Pool 40 (Regenerate every hour); Willpower 6; Strength 2, Dexterity 3, Stamina 2, Manipulation 3, Charisma 3, Appearance 3, Perception 3, Intelligence 2, Wits 3; Abilities: Awareness 1, Brawl 2, Bureaucracy 2, Command 2, Drive 2, Endurance 3, Etiquette 3, Firearms 2, Interrogation 4, Intimidation 2, Intrusion 2, Investigation 3, Melee 1, Perform 2, Resistance 3, Streetwise 2, Style 2, Subterfuge 3; Backgrounds: Allies 2, Backing 1, Mentor 2, Node 2, Resources 3; Quantum Powers: Domination 5; Soak: Bashing 2 dice, Lethal 1 dice (Heals rates are two times normal, Lifespan 150+ years). Mulwray, Brennan Brennan Mulwray grew up to be a trouble maker. Son of a soldier dead in the last days of the Vietnam war, Brennan soon assembled a long juvenile record listing a wide range of offenses. Later, he graduated to grand robbery and auto-theft and breaking and entering. As a loner, with no surviving family, a con-man and wiseguy, and a known womanizer, Brennan fit the GSA profile for recruiting. His free spirit rebelled against the forceful draft and he accepted Adam Kane's invitation to join Mutant X. He has proven to be an asset to the team. A born leader, accomplished martial arts fighter and a crack shot with various types of weapons, including his own electric discharge ability, Brennan has succesfully tackled many missions. His criminal days left behind, he has strived to protect the life and freedom of his fellow new mutants. Brennan can short circuit if he uses his electrical power in contact with water. Brennan's trouble-making began early. He knew how to hot-wire cars at the age of 10, and from there went on to assemble a long juvenile record with a range of offenses. He tells two stories about his father, both of which cannot be true, but that is consistent with his con artist and womanizing nature. Incapable of any discipline, he resisted forced inclusion in the GSA, and accepted Adam's invitation to join Mutant X, where his criminal skills were put to positive us. He has never repented or disavowed his crimes. In addition to his ability to throw electricity, Brennan is capable also of jet propulsion. His vulnerability in water causes him to short circuit. Brennan Mulwray is one of the genetically engineered superhumans called "New Mutants". Brennan was the son of a Vietnam War fighter pilot who was imprisoned and killed after his plane was shot down behind enemy lines. Brennan and his stepfather never got along. He had begun using his abilities to boost cars by the time he was 10 years old. He and his buddy Cole Thatcher pulled crazy stunts like racing stolen cars on icy lakes; Brennan almost died once when his car went through the ice. In high school, faced with the courtappointed choice between juvenile detention and counseling, he chose to see psychologist Dr. Victor Palance, the first person he trusted enough to tell about his new mutant abilities. After high school, Brennan lived in a small apartment with his high school sweetheart, Becky Dolan, until she conned him out of money and left him. Brennan continued his life of petty crime and grand theft auto. He felt guilty after recommending his friend Dennis "Denny" Logan for a bank job which turned out to be a set-up, getting Denny thrown into prison. Brennan had just moved his gang up to armed bank robbery when he encountered Emma deLauro running from the GSA. While attempting to protect her, he was captured by GS agent Frank Thorne. Brennan chose to join Mutant X after they rescued him from Genomex's employ. In later seasons of the show he was also given the ability for low grade flight (high jumps/hover). Brennan was a former thief but later became a member of the benevolent organization Mutant X. Brennan also has a romantic history with fellow mutant Shalimar Fox that developed in later seasons. Brennan was the son of a Vietnam War fighter pilot who was imprisoned and killed after his plane was shot down behind enemy lines. Brennan and his step-father never got along. He had begun using his abilities to boost cars by the time he was 10 years old. He and his childhood buddy Cole Thatcher pulled crazy stunts like racing stolen cars on icy lakes; Brennan almost died once when his car went through the ice. In high school, faced with the court-appointed choice between juvenile detention and counseling, he chose to see psychologist Dr. Victor Palance, the first person he trusted enough to tell about his new mutant abilities. After high school, Brennan lived in a small apartment with his high school sweetheart, Becky Dolan, until she conned him out of money and left him. Brennan continued his life of petty crime and grand theft auto. He felt guilty after recommending his friend Denny Logan for a bank job which turned out to be a set-up, getting Denny thrown into prison. Brennan had just moved his gang up to armed bank robbery when he encountered Emma deLauro running from the GSA. While attempting to protect her, he was captured by GS agent Frank Thorne. Brennan chose to join Mutant X after they rescued him from Genomex's employ. As an electrical elemental, Brennan ("Sparky") can throw tesla coils from his fingers, allowing him to jump-start cars and cardiac arrests, open electronic locks, and electrocute enemies. Brennan needs a period of rest between voltage uses, and cannot use his abilities when he gets wet, lest he short out or electrocute himself. Brennan can be grounded by wrapping his arms in chains, or holding something that's touching the ground. Brennan reads Walt Whitman to help him relax, bounces tennis balls to help him think, and spends about 50 dollars a week on coffee. Brennan's a sucker for vintage cars, like Cutlasses and Camaros. He plays the 21

electric guitar (somewhat). Brennan's biggest fear is having his powers used against him. If you're going to the movies with Brennan, don't make him miss the previews! According to early casting breakdowns, Brennan's codename was initially going to be "Fuse," and he was to have a romantic interest in Emma. The character's codenames were deleted after the Fox Studios vs. Marvel lawsuit, thus eliminating some of the similarities to the X-Men film. Brennan Mulwray is a street-smart guy in his late 20's, a fast talking cavalier with an ingratiating grin -with enough power coursing through his body to power a small city or short-circuit a power grid. Like all new mutants his electrical abilities have been with him since birth. Brennan's embraced his abilities since he was a knockabout kid of 5 -- but like so many Children of Genomex, he's kept them a secret -- ashamed and embarrassed to appear different. As a result of overly charged positive ions in his cellular structure, Brennan can generate and conduct electricity. He can toss off lightning bolts with the ease of a smart-ass comeback, and short out a security system by merely touching a wire. A kiss from Brennan can create sparks -- literally knocking a girl off her feet... and should he get even a bit over-amped, he can black out a city's power grid. Brennan is a good-natured urban roughneck without a care in the world - there's nothing whatsoever guarded about this guy. Brennan's abilities are directly related to his physical, emotional and mental well-being. He has to control his temper -because any explosion of rage can set him off out of control -- depleting himself completely of any charge. He needs at least an hour to regain his powers during which he has to rely on his considerable skills as a streetfighter to survive. In addition water can be a big problem for Brennan. If the guy gets drenched, he can't use his powers -- for fear of self-electrocution. Brennan's condition is the result of genetic splicing to cure a defective gene inherited from his mother, a sad-faced woman who'd lived her entire life with a chemical imbalance that systematically devoured her physical energy. At 19, she found herself pregnant, and deserted by the child's father. It was her terror that she might transmit her own illness to the child growing within her that brought her to the attention of the GSA. They discovered she was carrying fraternal twins, a boy and a girl and that it was highly likely that both twins would inherit her defective genes. Alice immediately snatched at the glimmer of hope afforded by the project. The twins were genetically engineered, leaving Alice with a new and terrible choice. Barely subsisting on welfare, she hadn't considered exactly how she was going to afford to raise one child, let alone two. Alice gave the girl, who she named Arabella, up for adoption and kept the boy, Brennan. In her heart she knew the right thing to do was to give up both children, but she so wanted to have a child of her own. Alice died when Brennan was barely ten -- and after bouncing around from foster home to foster home, the kid found himself on the street. Brennan had always made it through life skirting the edge of ethical ambiguity -- and since the world had never done him a bit of good what was the point of clean and honest living? So Brennan did what any wise-guy who controls electricity would do. From that point on he secretly used his abilities to short out alarm systems, posing himself of to his cronies as a master of breaking and entering but never wielding his electrical powers against another human being until his first adventure with Mutant X. GENOMEX SECURITY FILE: MX99EMB Mulwray, Brennan. Priority Clearance Only UPDATED 5/30: All GSA personnel may regard Mulwray as a CODE BLUE capture. It is NOT mandatory that he be brought in alive. He is the ONLY associate of Mutant X that this flexibility of policy applies to. Agents are advised to use their own discretion when confronting him. The subject profiled is a member of the outlaw faction Mutant X. Mulwray is an Elemental in his late 20's/early 30's. He channels electricity through his body and can wield it as a weapon. In addition, the New Mutant is tall, agile, proficient in several forms of martial arts and a crack shot with most weaponry (including self-generated voltage). He is often placed in the front line of attacks and has taken down many an agent. A secondary use of his powers involves reducing current to a small enough flow to disable electronic locks, encoded computer systems, etc Once a GSA recruit, Mulwray hailed from a criminal background and seemed a natural candidate for the position. With no surviving family, few ties to civilian life and a inclination to womanize, he fit the GSAgent profile perfectly. In addition, he has accumulated a long, incriminating police record that dates back over a decade beginning with multiple juvenile offenses. Adam (see file #MX999AAA) either brainwashed or blackmailed Mulwray out of the fold. He has been a destructive force for Mutant X ever since. Like all Electric Elementals, Mulwray can be short-circuited with water. It is his primary weakness. GSAgents are advised to use this advantage during confrontations. Rubber and wood have also been effective materials in battle against him. BE WARNED: Mulwray is a confident fighter, ruthless in regards to whom and what he harms. There is a street smart, hair-trigger quality in his assaults that make him more lethal than his fellow terrorists. He has a history of deceit and robbery and is not above substance abuse. Consider him a TOP PRIORITY THREAT to all Genomex staff and activity. This mandate remains in place UFN. Affiliation: Mutant X; Mutant Classification: Elemental Electrical; Relatives: None known; Quantum 5; Quantum Pool 40 (Regenerate every 15 minutes); Willpower 5; Taint 3 (Hormonal Imbalance: Rage); Strength 3, Dexterity 4, Stamina 3, Manipulation 2, Charisma 3, Appearance 3, Perception 3, Intelligence 3, Wits 4; Abilities: Arts 3, Athletics 3, Awareness 2, Bureaucracy 2, Command 3, Drive 3, Endurance 3, Engineering 3, Firearms 3, Interrogation 2, Intimidation 4, Intrusion 4, Investigation 3, Legerdemain 2, Martial Arts 5, Melee 4, 22

Might 2, Resistance 3, Stealth 3, Streetwise 3, Style 2, Subterfuge 4, Survival 3; Backgrounds: Allies 5, Attunement 2, Backing 3, Cipher 3, Contacts 5, Influence 1, Mentor 5, Node 2, Resources 3; Quantum Powers: Cyberkinesis (Control, Overload) 2, Elemental Mastery (Electricity, Blast, Lethal Blast, Propel, Sphere, Storm) 5, Magnetic Mastery (EMP) 1, Quantum Conversion (Electricity) 5; Soak: Bashing 3 dice, Lethal 1 dice (Heals rates are two times normal, Lifespan 150+ years). Nakamura, Hiro Hiro Nakamura is an office worker, specifically a level 3 programmer at Yamagato Industries, living in Tokyo, Japan who one day discovers he has the power to manipulate time and space (The Crane). An otaku, Hiro is an avid fan of superheroes and science fiction. Nave and over-eager, Hiro is both the series' comic relief and the one character that aspires to the pure heroism of comic book crime fighters, shouldering the responsibility to use his powers for good. His best friend is the skeptical and somewhat less geeky Ando Masahashi. At the start, Hiro is only able to speak Japanese, relying on Ando to be his translator, but as the series progresses, his English slowly develops. Hiro also turns out to be his own childhood hero, the "real" Takezo Kensei. Hiro's Blog, maintained by NBC and written from Hiro's point of view, is updated after each new episode is aired, usually about the events of the episode. Thirteen years before the start of the series, Hiro's father, Kaito Nakamura, puts Claire into the hands of Mr. Bennet. In the background, a ten-year-old Hiro plays his Game Boy, not paying attention to them. At the start of the series, Hiro's power is developed enough for him to turn the second-hand of his clock back one second. It is later discovered that this same power made a train fourteen seconds late. Ecstatic at these accomplishments, Hiro confides in his friend, Ando, who is extremely skeptical of Hiro's new abilities. At Ando's suggestion, Hiro teleports himself into the women's bathroom of a local club, though Ando is not looking at the time. Seeing Hiro dragged out of the bathroom, Ando states that this only proves that he is a pervert, and a crestfallen Hiro walks away as Ando yells sarcastically that he is a "Super Hiro!" As Hiro returns home on the train, he sees a vacation ad for New York City. At this point Hiro's power inadvertently activates, teleporting him to Times Square. Hiro appears extremely happy to have successfully used his ability. He soon discovers a comic book called 9th Wonders! in a nearby newsstand that shows himself standing in Times Square with his hands up and yelling, "I did it!", an incredibly accurate depiction of Hiro's arrival in New York. Although he attempts to purchase it, he possesses only Japanese yen, and is forced to resort to stealing the comic book. Hiro then discovers that the story includes what has already happened between himself and Ando, and his discovery of his abilities. Hiro decides to find the artist and writer, Isaac Mendez, by visiting his loft. Hiro visits Isaac's loft, discovering the artist's dead body, partially decapitated with the brain removed. Hiro is arrested by the police and during the interrogation discovers he has traveled not only through space, but through time as well. It was October 2 when he left Tokyo, and he arrived in New York November 8. Just as Hiro discovered this, he witnessed a cataclysmic explosion. Before the blast reached him, Hiro turned back time to the exact moment he left Tokyo and teleported himself back to the train he was standing on, still holding the comic he picked up in the future. After going to the future, Hiro decides that he must save the world by preventing the explosion. Hiro then persuades Ando that his powers are genuine by saving a young girl from an oncoming car (as predicted by the comic book from the future). They take a plane to Los Angeles but go the rest of the way by car, because that is what the comic book says they do. Hiro and Ando then have several misadventures in Las Vegas, starting when Ando decides to hit the casinos. Ando convinces Hiro to use his powers to cheat, stopping time to give Ando winning hands in poker games. The two make a lot of money but are later thrown out of the casino and then beaten up by a player they had cheated. After an argument, Hiro and Ando go their own separate ways. Hiro ends up in a diner near Las Vegas where he sees Nathan Petrelli literally fall from the sky like a meteorite. After Nathan enters the diner, Hiro briefly talks with the man, and Nathan decides to give Hiro a ride back to the casino, where he and Ando are reunited. Their attempts to call Isaac Mendez are finally successful, as Peter Petrelli answers the phone, relaying a message from Hiro's future self, and tells them to come to New York City. However, the pair are detained further when the same player they cheated earlier forces them to play a poker game to make money to repay what they gained before. Ando and Hiro manage to escape shortly before the other players are slaughtered by Jessica Sanders. Hiro is crestfallen that he is unable to prevent their deaths but is comforted by Ando, who claims Hiro is still beginning his journey to become a true hero. Hiro exercises his power as a hero again when he and Ando run across D.L. Hawkins and his son, Micah, at the scene of burning car wreck with a passenger trapped inside. As D.L. frees the passenger, the vehicle explodes and Hiro freezes time to save them. Hiro complains about not having super strength when he is forced to drag the pair away from the explosion. After he unfreezes time, he shows the future edition of 9th Wonders! to Micah and speaks to him in English about his space-time manipulation powers. Continuing their journey to New York, Hiro and Ando stop at a diner in Texas and meet a waitress named Charlie, who recently developed powers of her own. As Hiro talks to Charlie, who finds him to be "sweet," Sylar watches them talk. Charlie is later found murdered in the diner's storeroom with her brain removed, just 23

as Hiro had found Isaac's body in New York. Not wanting to fail to save someone like he did in Las Vegas, Hiro goes back in time in an attempt to prevent her murder, promising Ando that he'll return in five seconds. Hiro's attempt to teleport to the day before Charlie's death goes awry, landing six months in the past, on the day of Charlie's birthday. Though he considers another time-travel attempt, the possibility of being eaten by a dinosaur dissuades him. Hiro tries to warn Charlie and protect her from the "very bad man", but ends up forming a close relationship with her after his attempts to convince her fail. Eventually, he asks her to come with him to Japan. As the date of their departure gets closer, Charlie reveals that she has a blood clot in her brain and will die no matter what. She says she was going to give up before Hiro came and that she has fallen in love with him. Just as they are about to kiss, Hiro inadvertently teleports to Japan some time after he and Ando had left for the United States. Unable to return via his own powers, he is forced to make his way back to the diner through normal means. Ando, happy to see Hiro again, assumes Hiro used his powers (not least because Hiro now appears in a photograph on the Diner's wall taken with Charlie six months previously) and was successful, but Hiro explains that he failed and made his way back through public transportation. After this incident, Hiro's powers appear to weaken. In "Fallout", Hiro and Ando find their way to Claire's high school, but arrive after Sylar's attack and believe her to have already been killed. Ando tries to be optimistic about the situation, claiming that "save the cheerleader, save the world," is just a progression of events save the cheerleader and then save the world and not a conditional statement. Hiro doesn't accept the claim, believing that he would have meant it as a conditional statement. While thinking about their next move, Hiro is called by Isaac Mendez, who arranges a meeting with them in Texas. Once they meet, Hiro shows Isaac the future 9th Wonders! comic, much to the artist's surprise, then asks him to paint the future. At first, Isaac isn't convinced he can do so without drugs, but once he realizes that some of his rough sketches depict Hiro traveling back to save Charlie, he tries again. Hiro recommends that Isaac concentrate, using the same face he makes when activating his own powers, and Isaac manages to activate his power successfully. Isaac's painting depicts Hiro brandishing a sword while encountering a carnivorous theropod dinosaur, seemingly confirming Hiro's earlier fears. Hiro remarks, "I really need to find that sword." Two weeks later, at the beginning of "Godsend", Hiro and Ando go to the Museum of Natural History looking for the sword that Hiro saw in Isaac's painting. They find it in a glass case on the back of an ancient warrior, Takezo Kensei. On the hilt of the sword is the symbol that appears in various points throughout the series. Hiro recalls a story his father told him of Kensei and how the sword was believed to have benefited him. He decides to steal the sword, believing it will help him control his powers. While doing so, he brandishes it against a model dinosaur in the museum, mimicking the picture Isaac had drawn earlier. However, the museum's version of the sword is only a wooden replica made by the Linderman Group. He returns to Isaac's loft, where he meets Simone Deveaux. Hiro also happily re-encounters Nathan (whom he addresses as "flying man"). After introductions and brief discussions, Simone recommends Hiro go back to Las Vegas with the dinosaur painting and see Mr. Linderman, an avid collector. In "The Fix", Hiro and Ando are chased by unknown men. Eventually, they are captured by the men, and Hiro is told that the men work for someone "truly powerful." Hiro and Ando are then told to stop their quest. Hiro declines, even after being offered first class plane tickets back to Japan. The men state their boss won't be happy and bring the two to him. Hiro then realizes the men work for his father, Kaito. In "Distractions", Hiro's father tries to convince him to go back to Tokyo, admitting that it was a bad idea to start him off at the bottom and offering him a job as Executive Vice President of the company. After Hiro's initial refusal, his father rips up Isaac's painting. Kimiko, Hiro's sister, admits to him that, though his father is too proud to admit it, the company has gone through hard times. Ando reminds him that his powers are declining and it might not be a bad idea. Hiro eventually convinces his father that his sister is a better candidate to take over the company. Mr. Nakamura then lets Hiro continue with the mission. In "Run!", Hiro and Ando are again sidetracked by a weeping Las Vegas showgirl named Hope. Hiro and Ando get separated while trying to retrieve a bag for Hope. Hiro is locked in a closet by Hope, then later freed by a Gaming Commission agent, who is looking for her. After watching Ando get shot during a firefight between the agent and Hope in "Unexpected", Hiro feels his mission is too dangerous to bring Ando any further. He leaves the Versa with Ando and boards a bus alone (greeted by comic icon Stan Lee playing the bus driver). In "Parasite", Hiro tries to enter Linderman's casino, but becomes aware that he has been red flagged and is not to enter the casino. As Nathan Petrelli enters the casino to meet with Linderman, he uses his influence to help Hiro get inside. Hiro delivers the painting to Mr. Linderman's vault, where the vault curator accepts it. While the curator is in another room, Hiro locates the sword and steals it, with the help of Ando, disguised as a security guard. Hiro teleports them both out of the building to escape the other security guards, but they find themselves on top of the Deveaux building, in a post-apocalyptic New York five years after the explosion. In ".07%", Hiro decides to learn as much as he can about the future to know what went wrong with his attempts to stop the bomb. He and Ando enter Isaac's apartment, but find it netted with newspaper articles suspended on strings, each article relating to the explosion and even the heroes themselves. Just then, Hiro and Ando hear a sound, and Hiro takes out his sword to confront whoever it is, but is shocked when he comes face to face with his future self. In "Five Years Gone", Hiro learns from his future self that the bomb still went off. The younger Hiro in turn reveals to his future self that their present day Claire was rescued and Sylar got caught, but Sylar himself 24

wasn't killed yet. This gives Future Hiro hope, but before they can do anything about it, Matt Parkman and his Homeland Security team break into Isaac's loft and begin a raid. Ando and Future Hiro manage to escape but present day Hiro is apprehended by Matt and the Haitian. Hiro is brutally interrogated by Matt, who doesn't believe he is telling the truth about time travelling. Mohinder Suresh is called in to investigate Isaac's loft, where he is convinced about Hiro's story but fails to convince the President, Nathan Petrelli (who is in fact Sylar in disguise). The President orders Mohinder to kill present day Hiro, but Mohinder finds he can't bring himself to do it. In the meantime, Ando and Future Hiro enlist the aid of future Peter Petrelli and they break into the building Present Hiro is captured in. They defeat all the guards and with the aid of Mohinder manage to rescue Hiro. Unfortunately, before Hiro and Ando manage to travel back to their time, Future Hiro is shot by Matt Parkman, who is in turn stopped by Peter, who uses telekenesis to close the door on Parkman. Hiro is shocked to see his future self die, but when Ando confides he believes in Hiro now and shows him a copy of the 9th Wonders comic book in which Hiro stabs Sylar with his sword, Hiro gets his confidence back and travels back to the time from which they came. In "The Hard Part", upon their return to the present timeline, Hiro proudly vows to New York City that he'll do his best to save it. However, he does realize it will be the hard part of his destiny. Hiro and Ando return to Isaac's loft, hoping to fill in the gaps of the futuristic comic book. However, they arrive to find that Isaac has been killed by Sylar. When Hiro and Ando hear Sylar in the bathroom, they hide behind a painting. Sylar hears their heartbeats and uncovers their hiding spot. However, Hiro teleports Ando and himself to safety before they are found. Hiro and Ando continue to follow Sylar and watch him meet with his mother, attempting to reconcile with her. After Sylar's mother is accidentally stabbed, Hiro stops time and approaches Sylar, sword drawn. However, as he swings, time resumes and Sylar grabs Hiro's sword. Sylar begins to freeze the sword, and - as Hiro teleports to safety with Ando - it breaks in two. In "How to Stop an Exploding Man", after Ando looks in the Yellow Pages for someone who can repair the sword, he finds an ad bearing the helix symbol seen throughout the series. Upon arriving, they encounter Hiro's father Kaito, who tells Hiro that he is worthy of the family destiny. He also trains Hiro to fight and kill with a sword. When Hiro is done training, he and Kaito discover that Ando, thinking that Kaito had convinced Hiro to return to Japan, bought a sword and has left to confront Sylar alone. Hiro teleports to Isaac's loft to find Ando about to be killed by Sylar, but manages to teleport them both out of danger and back to Japan. Hiro returns with Ando's sword, leaving the Kensei sword with Ando, telling Ando that it is "so you know I'll be back." Upon returning he stabs Sylar. Sylar uses the last of his strength to send Hiro flying toward a building, forcing Hiro to teleport to save himself. In doing so, however, he sends himself three centuries into the past to Kyoto, Japan, circa 1671. Upon collecting himself, he finds himself caught in the middle of a battle between a small group of samurai about to attack a figure on the horizon, who appears to be Kensei, the original owner of Hiro's blade. Before the battle begins, however, an eclipse shadows the scene. In "Four Months Later...", the premiere episode of Season 2, Hiro freezes time as the archers from the battle scene at the end of "How to Stop an Exploding Man" are about to kill him. He then teleports who he believes to be Takezo Kensei away from the battle and into a small forest. There, he learns that the man is a decoy, and that the real Kensei, an Englishman in samurai armor, had been hiding in a tree in order to snipe the enemy with a crossbow. After some conversation, Hiro realizes that, by interfering in the battle, he has changed the past, and Otsu is razed. The swordsmith's daughter, a woman named Yaeko, who Kensei was supposed to wed according to the legend, grows angry at Kensei and takes back her father's sword given as payment, saying that she will go fight the bandits herself. Kensei reacts to this with general apathy. In "Lizards", Hiro impersonates Kensei by donning his armor in order to make sure the bandits don't kill Yaeko and to prove to her that Kensei is a hero. Scaring off the bandits using his abilities, Hiro as Kensei wins the heart of the Yaeko. Encountering the real Kensei afterwards, Hiro manages to convince him to help Yaeko rescue her father. However, as they are about to leave, the bandits return and fire arrows at Kensei, seemingly killing him. However, once the arrows are removed, Kensei regenerates in a fashion similar to Claire Bennet. With Kensei's newly discovered power, Hiro realizes how he became the hero of legend. Since Kensei isn't quite ready to accept his destiny, Hiro forces him to play out another of his legends, this one the retrieval of the "fire scroll" from 90 angry ronin. The task convinces Kensei to take up his own mantle, and he likens Hiro to his conscience except he pays attention to Hiro. Believing his task to be done, Hiro initially decides to return to his own time, but during the attempt suddenly stops and returns to Kensei. Hiro, determined to preserve the timeline, decides to remain in feudal Japan until Kensei defeats White Beard and saves Japan. They locate White Beard's army camp and Hiro helps Kensei rescue Yaeko's father. However, in a moment of weakness, Hiro gives into his own desires and confesses his love to Yaeko and they kiss, unaware that Kensei is watching them. Hiro tries to apologize, but Kensei reverts back to his old ways and knocks Hiro unconscious and turns him, Yaeko, and her father over the White Beard's soldiers. According to Hiro's note to Ando, this causes a currently unknown alteration to the timeline. Hiro is kept prisoner in White Beard's camp where they use opium to dull his senses, preventing him from using his powers. Yaeko manages to free herself from her shackles and removes the opium. Hiro is able to focus just enough to teleport them to safety. Later, Hiro returns to White Beard's camp to destroy the guns. Before he can set the gunpowder cache on fire, Kensei confronts him and the two engage in a swordfight. Hiro tries to persuade Kensei to join him to stop White Beard, but Kensei refuses, and vows to Hiro that as long as he 25

lives he will destroy everything he holds dear. Hiro teleports out right before the guns explode. He meets Yaeko under the cherry blossoms one last time, and tells her the final tale in the legend of Kensei, where he is forced to cut his heart out. Yaeko vows that as long as she has a breath in her she will tell his story as the story of Takezo Kensei. Hiro then teleports back to the present day, effectively fulfilling the final task by leaving Yaeko behind, and he learns from Ando that his father has been killed. Hiro attempts to go back and prevent his death in "Cautionary Tales", but his father convinces him that they cannot play God with their gifts. Hiro accepts this advice, but uses the opportunity to learn that Kensei was the one responsible for murdering his father. In "Truth and Consequences", Hiro is able to learn more about Kensei and his new name, Adam Monroe. He travels back in time to 1977 and learns that Adam was imprisoned by his father after he almost releases a virus that could kill everything. He learns that the virus will be kept in the Primatech facility in Odessa, Texas. Determined to avenge his father's murder, he teleports to the facility with his sword and stops time. There he sees Peter Petrelli for the first time since "How to Stop an Exploding Man". Hiro declares his intentions to Peter, but Peter refuses to let Hiro harm Adam. Peter's hand crackles with electricity as Hiro lets out a battle cry and charges with his sword drawn. In Powerless, Hiro confronts Peter, but is knocked unconscious. Later, he is reunited with Nathan Petrelli and Matt Parkman, who are there to stop Peter and Adam from getting the virus. Hiro teleports into the vault and confronts Adam for the first time since the tent in White Beard's camp. Hiro tells Adam he should not have let Adam live long ago, then grabs Adam and teleports him away. Hiro later reveals to Ando that Adam will not hurt anyone ever again. The scene cuts to Adam locked in a casket, buried alive in a Japanese graveyard. Another Hiro Nakamura, this one claiming to be from the future, first appears in "Collision". When he appears to Peter Petrelli in a subway, he freezes time in order to speak with Peter privately. He urges Peter to "save the cheerleader, save the world" and "to be the one we need," but doesn't elaborate for fear of causing a rift in the space-time continuum. He also mentions that Peter looks different "without the scar." The future Hiro appears to be much more fit, confident, and experienced than his present self. He sports a soulpatch and ponytail, no longer wears glasses, wears a black overcoat, carries a katana on his back, and speaks fluent idiomatically-correct English. Future Hiro's fluent accent is in fact Masi Oka's real voice, deepened for dramatic effect. He is also completely different from the current-day Hiro; he is much more serious, focused, calm, and his sense of humor appears to be diminished. The future Peter Petrelli speculates that it was Ando's death (he died in the explosion) that changed Hiro. He appears again in the episode ".07%" when he meets with present Hiro and "Five Years Gone" which tells a side story about himself. Future Hiro also appears on the graphic novel Heroes #30 "String Theory" in which he acts as a nightwatcher who watches over people with powers getting hunted down by normal, human police officers. In this issue, Hiro rescues a girl named Sparrow and the two seem to know each other. He also explains a bit what happened in the future after the bomb went off. The issue ends with the final scene of ".07%". Before "Five Years Gone" takes place in the graphic novel series "Walls" Parts 1 and 2, Hiro and Peter break other people with special abilities out of a prison, though Hiro and Peter aren't able to stop time, because one of the others block the ability, though Hiro does draw his sword. In "Five Years Gone" the scene starts again with Hiro and Ando meeting Hiro's future self. He tells them how they aren't supposed to be there and asks why the future hasn't changed. Future Hiro learns that present day Hiro has not had the chance to kill Sylar yet. He decides that he must get present Hiro back to the past so that he can stop Sylar, but before Future Hiro can do so, Matt Parkman, his Homeland Security squad, and the Haitian raid the loft. Future Hiro and Ando are able to escape, but present day Hiro is captured. Future Hiro begins recruiting people so that he can free present day Hiro and goes off to Las Vegas to seek Peter's help. Ando and Future Hiro encounter Niki, who is currently in a relationship with Peter. Niki tells them nothing about Peter, but when prompted, tells them that she knows that Mr. Bennet is in Texas, helping those with abilities to establish new identities and hide from the government. Once there Future Hiro asks Bennet for help, specifically requesting D.L. Hawkins, Candice Wilmer, and Molly Walker. While at first Bennet doesn't want to help, he agrees when he hears that they know Claire is alive. Future Hiro and Ando then begin talking about what happened to Ando in the future. Right when Hiro is about to tell Ando something important, he is shot with a tazer by Matt. Before they are about to be captured, Peter comes and by utilizing Hiro's power, is able to help them escape. With Peter's help, Future Hiro and Ando are able to enter the building where present day Hiro is being held and make it to him. Right after they free present day Hiro, future Hiro tells them he will take them back to their time since present day Hiro still doesn't have full control of his powers, but before he can do it he is shot and killed by Matt Parkman. Before Future Hiro dies he gives Ando Isaac's incomplete comic book. Hiro discovers in "Genesis" that his power is related to the control of the space-time continuum, giving him the power to manipulate time relative to himself, travel through time, or teleport to any location at will. The first noted occurrence is when Hiro inadvertently made a subway train late using this power. In "One Giant Leap", he also froze time relative to himself. He could not hold time in this state for very long, but has since duplicated the feat repeatedly. He also freezes time long enough in "Six Months Ago" to fold 1000 origami cranes, which would have otherwise taken much of Hiro's time. 26

Although stressful events and active use have helped Hiro to develop his abilities, Hiro has had trouble with the more complicated teleportation and time travel abilities. For example, when he attempted to teleport to New York, he ended up inadvertently traveling five weeks into the future as well. Although he was able to travel back to the same time and place from which he left, he was only able to do so when his life was in danger from a nuclear explosion. Later, when he attempted to save Charlie's life by traveling to the day before her death, Hiro accidentally ended up six months in the past. He also inadvertently teleported to Japan from Texas just as he and Charlie were about to kiss and then could not teleport back, no matter how hard he tried. After obtaining the sword, Hiro exhibits the ability to teleport other people along with himself, which he uses to rescue himself and Ando from an impending attack by casino guards in "Parasite", though this too resulted in an inadvertent trip five years into the future, after the explosion had occurred. The episode "Five Years Gone" marks his first successful use of teleportation and time travel. By "The Hard Part", Hiro has seemingly mastered teleportation, as he uses it twice without traveling any discernible distance through time. After the incident with Charlie, Hiro's powers began slowly decreasing for unknown reasons, to the point that even excessive concentration would produce no results. Two weeks later, in "Godsend", Hiro has seemingly reverted to the level of control and power he had in "Genesis". He seeks out Takezo Kensei's sword in the hope that it will focus his failing powers. While searching, it takes two tries just for him to slow time down, rather than bring it to a full stop. By "The Fix", it seems he has lost control of his power completely, having failed to even move time back by one second. However, in "Unexpected", Hiro reflexively regains his power momentarily when a would-be murderer fires a pistol at him, and indeed develops a new aspect to his power; not only does he freeze time around himself as usual, but he simultaneously reverses the flow of time local to the bullet fired at him at point blank range, effectively forcing it back into the barrel. Having his eyes closed, though, meant that he didn't know that he had his power back, attributing his survival to the gun misfiring. This new aspect of his power may have been previously used when he traveled back in time to save Charlie, seeing as Ando's memories were not affected by the change in the timeline. Hiro's trips have given Hiro his own unique timeline, which is reflected in some of Isaac Mendez's paintings of Hiro. Along with the existence of an alternate future version of himself, Hiro has come across or induced a few time paradoxes or alterations in the series. In "One Giant Leap", Hiro travels with Ando to the United States even though Ando was still in Japan when he had previously traveled to New York City five weeks into the future. When directly questioned about this by Ando, Hiro says they are changing the future. Between the episodes "Seven Minutes to Midnight" and "Six Months Ago", Hiro traveled six months into the past in Texas. There, he changed history again by forming a close relationship with Charlie in the past. This change was most noted by a picture which had originally shown only Charlie at her birthday party now showing both her and Hiro. At one point, Hiro accidentally gives himself a phone call from Texas to Japan, while trying to contact Ando, though he immediately hangs up after he realizes it was the Hiro in Japan who had answered, afraid of coming into contact with his past self. In "Seven Minutes to Midnight", Charlie said that someone had given her a Japanese phrasebook on her birthday. In "Six Months Ago", it is Hiro who gives her the phrasebook. Ironically, in general, the future shown in "Don't Look Back" seems to be even more certain, as changes that have been or intended to have been made have been made futile: In "Six Months Ago", Hiro accidentally travels back in time six months to prevent Charlie from dying, only to find out that she has a blood clot in her brain and will die anyway. In "Unexpected", Isaac received a gun from Mr. Bennet - the same gun Hiro found in Isaac's apartment when he traveled forward five weeks. As of ".07%" Sylar has killed Isaac in a similar manner to his original death. In "String Theory", it is revealed that Future Hiro tells Peter to "Save the Cheerleader" so that the failed attempt to stop Sylar from exploding might prove successful. However, the future has proven itself to not be entirely certain, as the characters were able to stop the explosion from destroying New York City in "How to Stop an Exploding Man". Starting at the end of Season 1 and through the beginning of Season 2, Hiro has been in 1671 Feudal Japan. There he becomes personally entwined in the history and events surrounding the warrior, Takezo Kensei. Recognizing the man is not as history portrays him, Hiro works to help Takezo fulfill his 'destiny'. This results in Hiro personally influencing many major events. In "Lizards", Hiro impersonates Takezo and uses his powers to disarm 10 bandits ("The Battle of Eleven Swords") and gains the gratitude and admiration of Yaeko, the swordsmith's daughter. In "Kindred", Hiro forces Takezo to face 90 angry ronin in order to retrieve the 'Fire Scroll', fulfilling another part of Takezo's 'legend'. In "The Line", Hiro helps Takezo rescue Yaeko's father and discovers how Takezo will 'save' Japan, destroying the illegal firearms that White Beard's army are planning to use to overthrow the Emperor. However, Hiro gives into his own desire for Yaeko, causing Takezo to side with White Beard. Hiro destroys the guns by himself. Yaeko later asserts that Hiro is the person the "Takezo Kensei" legends are about and vows to spread the legends under that name. To fulfill the final part of the legend, cutting out his own heart, he leaves Yaeko behind and returns to the present. Hiro's katana first appears in "Collision", strapped to Future Hiro's back. The sword later appears in one of Isaac's paintings depicting Hiro confronting a dinosaur. The sword has the appearance of a traditional katana with a black hilt and black sheath. The most notable feature is a golden emblem of the symbol attached to the hilt. 27

In "Godsend", Hiro and Ando find the sword in a New York Museum, which also has information on the sword's origins. According to an ancient Japanese scroll, the sword belonged to an ancient samurai warrior named Takezo Kensei. According to the scroll, the warrior possessed strange powers but had no control over them. One day he discovered the sword frozen in ice and, after claiming the sword, suddenly discovered that he had mastery over his abilities. With this control and wielding the sword, the warrior became a powerful leader and hero. Hiro believes that the sword somehow helped focus the samurai's powers, and with it in his possession he may be able to finally master his own abilities. However, after stealing the sword from the museum, Hiro discovered that the sword was actually a replica only used for display. The real katana was in the hands of Mr. Linderman. In "Parasite", Hiro tries to sneak into Linderman's hotel but is stopped by security, until he meets Nathan Petrelli. Nathan tells the guards Hiro is there to deliver a package to Linderman and they let him pass. Hiro gives the vault curator the ripped painting of Hiro and the dinosaur. When the curator leaves the room temporarily, Hiro finds the sword in the computer system. As he is about to take it, the curator returns and calls all the guards in the hotel to come help. Ando, dressed as a guard, responds first and knocks out the curator. He tells Hiro he had been following him for some time. They take the sword and Hiro teleports himself and Ando to escape the rest of the hotel's security. In "Five Years Gone", Hiro travels to the future where his sword is confiscated by Parkman. When Future Hiro is killed, Mohinder takes the sword from his dead body and hands it to the remaining Hiro. In "The Hard Part" the blade of Hiro's sword is broken by Sylar with his freezing ability. The damaged sword doesn't seem to affect his power, as he teleports away with Ando moments later, still holding both pieces of the sword. In "Landslide", Hiro's father explains that he had known of Hiro's powers from the beginning and that the sword was not the source of his increased powers; rather, it was the journey that restored them. In "How to Stop an Exploding Man", Hiro saves Ando from Sylar and takes him back to Japan. Though Ando wants to return to New York with Hiro, Hiro tells Ando the next part of his journey must be traveled alone, to protect him. Hiro thanks his friend for teaching him the true meaning of bravery; Ando reminds Hiro of how his whole life he's obsessed over and talked about the heroes he wished he was, but that now one day people will tell the story of Hiro, and assures his friend that he "looks badass." When Hiro goes to leave to fight Sylar, he leaves Ando with the sword, saying that he does not need it, and that this way Ando knows he'll come back. He then takes the nagamaki Ando had bought and teleports to Kirby Plaza. When Peter and Sylar face off Hiro stabs Sylar in the chest and is thrown towards a building by Sylar. Before impact Hiro teleports to 1671 Japan, right at the beginning of an ancient battle. It is then seen that the leader of one side is the samurai Takezo Kensei, wielding Hiro's katana as the original owner. In the episode "Four Months Later...", Hiro learns that Kensei did not discover the sword encased in ice, as the legend told. Instead, the sword was created by a swordsmith in the town of Otsu, and given to Kensei by the man's daughter in order to protect the town from bandits. When Kensei failed to keep his side of the bargain, the swordsmith's daughter took back the sword. In the episode "Kindred", Hiro leaves messages for Ando in the hilt of the sword, which Ando (in possession of the sword in present day Japan) receives hundreds of years later. In an interview with writers Joe Pokaski and Aron Coliete it is revealed "the Kensei legend is, 'Absolute fiction inspired by the vague recollections of various swordsman legends (Including Mr. Musashi)' by our own Michael Green." In "Don't Look Back", Hiro's wallet was shown to contain a membership card for the Merry Marvel Marching Society, a Marvel Comics fan club which has not distributed membership cards since the 1970s. Quantum 8; Quantum Pool 50 (Regenerate every 5 minutes); Willpower 6; Taint 5; Strength 3, Dexterity 3, Stamina 3, Manipulation 3, Charisma 3, Appearance 2, Perception 2, Intelligence 4, Wits 4; Abilities: Academics 3, Athletics 2, Awareness 2, Biz 3, Bureaucracy 3, Computer 2, Drive 1, Endurance 3, Etiquette 3, Intimidation 2, Intrusion 1, Investigation 1, Linguistics 1, Martial Arts 3, Medicine 1, Melee 3, Might 1, Perform 2, Rapport 2, Resistance 3, Science 2, Stealth 2, Streetwise 1, Subterfuge 2 ,Survival 3; Backgrounds: Allies 3, Contacts 3, Dormancy 3, Mentor 4, Node 3, Resources 3; Quantum Powers: Crosstime Travel 3, Teleport (Combat, Safe Blind) 5, Temporal Manipulation (All, Sliding Time) 5, Time Travel 4; Soak: Bashing 3 dice, Lethal 1 dice (Heals rates are doubled, Lifespan 150+ years). Palowakski, Fred Stan Gables sidekick, Ogre was the muscle of the Alpha Beta goon squad. He physically beat on the Adams College geeks for his own enjoyment. While no doubt a top tier bully, Ogre loses points in my book simply because, throughout the movie, he is built up to be the beer drinking king, yet never actually takes a drink of his beer. He just carried it around in a huge trophy and spit it all over people. There was a name for a guy like Ogre in my circles and it was meathead, but I suppose when you are dubbed Ogre one can expect that sort of behavior. Still, the sleeveless letter jacket, the wild hair, the constant shrieking at the Neerrrddddssss!!! has to place him among the best. Quantum 2; Quantum Pool 24 (Regenerate every hour); Willpower 5; Strength 4 (1, Quantum Leap), Dexterity 2, Stamina 5 (1, Durability), Manipulation 3, Charisma 2, Appearance 2, Perception 3, Intelligence 2, Wits 3; Abilities: Academics 1, Athletics 3, Awareness 2, Biz 4, Brawl 3, Computer 1, Drive 1, Endurance 3, Engineering 2, Etiquette 1, Interrogation 3, Intimidation 3, Intrusion 1, Melee 2, Might 3, Rapport 2, Resistance

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3, Streetwise 2, Survival 2; Backgrounds: Allies 4, Contacts 2, Node 1, Resources 4; Soak: Bashing 6 dice, Lethal 3 dice (Heals rates are three times normal, ignore one point of damage penalty, Lifespan 150+ years). Parkman, Matt Matt Parkman is a police officer with the LAPD. He tried to become a detective, but has flunked the exam three times due to dyslexia. Parkman is a mind-reader; he can hear the thoughts of people around him. He first realizes this after hearing the thoughts of Molly Walker, a girl who was hiding from a serial killer named Sylar. Not able to explain how he knew where Molly was hiding, Matt is arrested. After proving his ability to his FBI partner, he is offered a position in the investigation. Things turn dangerous when a man who appears to be Sylar shows up. Stopping the man from harming Molly, Matt tries to comfort her while Audrey, the FBI agent, gives chase. Ultimately, the man escapes, but not before displaying apparent telekinesis and standing after being shot. Later, Matt comes home to his wife, Janice, with whom he is going to couples therapy. Matt escapes to a bar after a heated argument with his wife and hears the thoughts of the various patrons. However, when he encounters a patron, a tall silent black man, whose mind he cannot read, the other voices fade out. The man sits and stares at Matt until Matt falls unconscious. Matt wakes up strapped to a table with Mr. Bennet standing over him. Bennet explains that they had to drug him, and that he works for a secret company. Matt tries to read Bennet's mind, but is unable to due to The Haitian, who was the man at the bar. Matt is still able to discern the name of Bennet's daughter, Claire impressing Bennet with his developing power. The Haitian then wipes Matt's memories. Matt wakes up a day later, suffering from what he thinks is a hangover. His wife, Janice tells him he has been missing and was worried. He uses his ability to listen to her thoughts and give her everything she wants, healing the rift between the two of them. The following day, at work, Matt and his partner at the FBI run down a possible lead on Sylar after discovering a charred corpse with a fingerprint. Instead of Sylar, they find a man with radioactive powers. In a stand off, Matt defuses the situation by allowing the man to speak with his comatose wife. At the end of the day, Matt is informed by his old partner that he was being given another chance to apply for a detective position. Matt reads the man's mind, discovering that he is sleeping with Janice. Matt punches his former partner and is consequently suspended. Unaware of this, Audrey asks Matt for assistance in interviewing Ted Sprague, the man who radiates nuclear power. Matt talks with him and discovers that, like himself, Ted was abducted from a bar after seeing the Haitian and woke up later with amnesia. He further discovers similar marks on their necks. Then, Homeland Security takes Ted into custody before Matt can learn more, but Ted tells Matt to "find the Haitian." Audrey later notifies Matt that Ted has escaped. Matt and Audrey then investigate a crime scene at Union Wells High, in Odessa, Texas where they suspect Sylar was intercepted by two people nearby. They don't consider Peter Petrelli a suspect in Jackie's death, but interrogate him and learn that Sylar's target was the cheerleader Claire. Matt later attempts to read Claire Bennet's mind when she is being interviewed. However, he is unable to hear anything except static, which also happened to him before he was abducted. Suspicious, he and Audrey stake out Primatech Paper and Matt recognizes The Haitian. He attempts to overhear Mr. Bennet or the Haitian's thoughts and is able to pick up just one word: "Sylar." For the next two weeks, Matt keeps a close watch on Primatech Paper, but he is seen on cameras. Finally, in "Godsend," Matt and Audrey organize a raid of Primatech. When they find nothing, their boss is very upset and threatens to fire Audrey. Fearful of losing her job, she tells Matt their partnership is over. Matt confronts Bennet, telling him he knows he was kidnapped and will make Bennet pay. Matt faces a review board that questions his details of the past few weeks. They find his references to a "super-powered serial killer" almost insane. Matt recants his statement after hearing it will save his job. However, Matt is suspended for six months. At home, Matt takes a job as a bodyguard for money. His assignment is Aron Malsky, a man who stole $2 million from Linderman as restitution. Upon learning the jeweller is on Linderman's payroll, they try to run, but Jessica, comes to kill Aron for Linderman. After a fight, Jessica throws Matt out of a window and onto a sign girder; then proceeded to tear Aron in half. Malsky had hidden diamonds in the ceiling shortly before he died. Matt finds them and keeps them. In "Unexpected", Matt receives a call from Ted, who wants to meet Matt along with Hana Gitelman. Hana informs Matt of Primatech and the connection to their abductions and the markings on their necks. Ted wants to confront Mr. Bennet, but needs Matt's help. Matt agrees. Both Matt and Ted confront Mr. Bennet and his family at gunpoint as the family was coming home. However, things turn sour and Matt is soon captured again. In "Parasite", it is revealed that Matt is a prisoner of Thompson and his associates. Then in ".07%", Bennet helps Matt and Ted escape. Then over breakfast, they solidify their plans to travel to New York City to knock out a tracking system. In "The Hard Part", Matt, Bennet and Ted continue their mission. They later are shown walking at Kirby Plaza in New York City, where Bennet and Claire are reunited. The group then splits in two, with Peter, Claire, and Ted going to a remote town in Nebraska, and Matt and Bennet continuing with their mission to destroy the tracking system. Matt gets them where they need to go.

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While waiting for the elevator, they bump into Jessica and her husband, D.L. Bennet and Matt then go off where the tracking system is, only to find Thompson waiting. Matt saves Bennet from death, and then Bennet kills Thompson. The two then find the tracking system, surprised to find Molly Walker. Matt protests killing her, but Bennet says it must be done. They argue with Bennet until Matt is knocked out by Mohinder from behind. In the finale, "How to Stop an Exploding Man", Matt finds Sylar and shoots him. However, Sylar reverses the bullets and gravely wounds Matt. He is brought to a hospital, upsetting Molly. In "Four Months Later...," it is revealed Matt divorced Janice and that he is now a detective for the NYPD, and is taking care of Molly Walker in Mohinder's apartment. He learns Molly is having nightmares of a dangerous man who can see her when she thinks of him. In "Lizards", Matt is investigating the murder of Kaito Nakamura. He interrogates Angela Petrelli and learns that someone may have murdered Kaito for revenge; but Angela refuses to be interrogated further. Matt later saves Angela from a mysterious attacker. In "The Kindness of Strangers, Matt finds out that his father is part of The Company. He then has Molly find where he is, placing her in a coma. In "Fight or Flight" Matt and Nathan track down Matt's father. When they find him, he reveals he is also a telepath, and is also about to be murdered. At first he seems sorry for having left Matt as a child but ends up tricking Matt and Nathan in separate illusions. Matt is trapped in jail, confronted by his ex-wife and the baby she gave birth to after the divorce. It is indicated that while she said that the baby she was having wasn't Matt's, he knew that this wasn't true. Matt is able to telepathically talk to Nathan and escape the illusion, finding that Bob is set to be killed. In "Out of Time", Matt discovers he is able to manipulate people and uses it to find the last unknown survivor of the photograph by "interrogating" Angela Petrelli. In "Powerless", he goes with Nathan to intercept Peter and Adam Monroe, in hopes of stopping them from releasing the a deadly virus that would kill 93% of the world's population. Before leaving to confront them, Angela warns Matt that if they cannot stop Peter, that he'll have to kill him. Upon meeting Peter at Primatech, Matt attempts to compel Peter to stop Adam. Though this proves unsuccessful, Nathan is later able to convince Peter that Adam has tricked him. Together, they manage to stop the virus, and resolve to reveal their secret, and the Company, to the world. Nathan enlists Matt's help to use his powers in convincing the media to hear him out. At the conference, Matt is present when Nathan is gunned down before he can reveal their secrets, but is unable to locate the assailant immediately after the attack. In "Five Years Gone", Matt is seen working as Director of the Department of Homeland Security and is in direct contact with the now President Nathan Petrelli (who is actually a disguised Sylar). He is ruthless and misguided, hunting down those with abilities and arresting them. He kills Hana Gitelman, Mr. Bennet and Future Hiro. He still cares about his family however, asking and has a much greater deal of control over his powers, being able to "rip out" memories instead of passively overhearing thoughts. Matt is a telepath, though he lacks complete control over his power. He originally could not activate it at will, and often hears other people's thoughts accidentally. He gradually learns to elicit specific thoughts from people, starting with the name "Claire" from Noah Bennet. Though Matt learns to read minds at will, his powers can be defeated through various methods. The Haitian's power is able to nullify Matt's, protecting himself and those in his vicinity. Matt overcomes this twice, accidentally the first time; in the second instance, he is only barely able to overcome the Haitian's power, but the strain causes Matt to have a severe nosebleed. Since then, he generally hasn't been able to get past what he describes as "white noise" caused by the Haitian. As demonstrated by Peter Petrelli and his father Maury Parkman, Matt has trouble reading the minds of other telepaths, and usually creates uncomfortable feedback in the attempt; he also states in "Nothing to Hide" that he has trouble discerning individual thoughts in large groups of people. In the episode "Out of Time", Bob states that Matt, like his father, should be able to control all aspects of the mind, including thoughts and senses, with practice. This is demonstrated when he is able to telepathically communicate with Nathan Petrelli and Molly Walker at various points. When Maury traps him inside Molly's "nightmare world", Matt is able to bring his father in with them and subsequently leave with Molly, trapping Maury in his own nightmare. In the episode "Cautionary Tales", Matt discovers that he can place suggestions in others through telepathic commands as a form of mind control. In the episode "Powerless", he tried to use his abilities to make Peter fight Adam Monroe, but the attempt failed as Peter's own telepathy allowed him to resist Matt's commands. Quantum 3; Quantum Pool 25 (Regenerate every 30 minutes); Willpower 6; Taint 0; Strength 3, Dexterity 2, Stamina 3, Manipulation 3, Charisma 2, Appearance 2, Perception 3, Intelligence 3, Wits 3; Abilities: Athletics 1, Awareness 3, Brawl 3, Bureaucracy 2, Command 2, Computer 1, Drive 3, Endurance 3, Etiquette 2, Firearms 3, Interrogation 3, Intimidation 2, Intrusion 1, Investigation 4, Legerdemain 1, Melee 1, Perform 1, Rapport 2, Resistance 3, Science 1, Stealth 1, Streetwise 3, Subterfuge 2, Survival 2; Backgrounds: Allies 4, Influence 1, Node 2, Resources 3; Quantum Powers: Dominate (Telepathic) 4, Immobilize (Permanent) 5, Mirage (Permanent Duration) 5, Psychic Shield 3, Telepathy (Surreptitious, Channeling) 4; Soak: Bashing 3 dice, Lethal 1 dice (Heals rates are doubled, Lifespan 150+ years).

30

Petrelli, Nathan Nathan is the son of Angela and "Dallas" Petrelli, a Vietnam veteran whose life was once saved by a medic codenamed "Austin" Linderman. Nathan joined the U.S. Navy as a pilot and served in Serbia, Bosnia, and Rwanda. Nathan was a lawyer working with the District Attorney's office. The District Attorney wanted to expose the Mafia connections of his father's client, Mister Linderman. As he was driving his wife home from a party in a convertible, another vehicle repeatedly struck his car. Nathan inadvertently flew from his car after one of the strikes, causing the car to lose control and veer off the freeway. The resulting crash caused his wife, Heidi, to suffer a significant spinal injury. Since then, Nathan has blamed himself for the incident. Six months later, Nathan is running for Congress. In the pilot episode, he was approached by his brother Peter, who told him that he'd been having strange dreams and believed he could fly. Nathan claimed to be unconvinced. The following morning, Nathan watched from an alley as Peter jumped off a building in an attempt to fly. As Peter fell, Nathan flew into the air and grabbed his hand. They descended for a few seconds, but then the brothers lost their grip on one another. The next day, Nathan denied that he flew and tried to explain away what happened as if it were simply a failed suicide attempt by Peter. Much later that night, Nathan was called to another rooftop, where Peter threatened to jump unless Nathan admitted that he flew. Nathan eventually admitted that he did fly. Still more focused on his campaign and his family, Nathan held a press conference where he broached the subject of depression. He revealed that his father suffered from it, and that it was the cause of his death. Nathan then claimed that Peter's attempt to fly was actually a suicide attempt, to satisfy the press. Peter stormed out of the press conference, later cursing Nathan out and assaulting him, but went along with the story in public. On his way to Las Vegas to meet with Mr. Linderman, Nathan encountered Mohinder Suresh, who attempted to warn him that his life may be in danger. Nathan mistook Mohinder for his recently murdered father, Chandra, assumed that Peter sent him, and ignored the man. In Las Vegas, Nathan encountered Jessica Sanders and the two slept together. The one-night stand turned out to be a blackmail attempt masterminded by Linderman. Afterwards, Mr. Bennet monitored them and had the Haitian kidnap Nathan. Barefoot and in pajamas, Nathan escaped when Bennet was distracted. Flying away, Nathan broke the sound barrier in the process. Nathan landed outside a diner in the desert outside Las Vegas and called an aide for help. While waiting for his ride, Nathan met Hiro Nakamura, who enthusiastically announced that he too had powers. Nathan was skeptical, but humored Hiro, who said he could teleport and manipulate time. Nathan asked about the upcoming election; Hiro said he won by a "mudslide". When Nathan's ride arrived at the diner, Nathan agreed to give Hiro a ride back to the city. After dropping Hiro off, Nathan went back to meet with Linderman, only to run into Niki on the way. Niki confessed her alter-ego Jessica's role in the blackmail attempt, saying that she had been blackmailed herself. When Nathan met with Linderman's associate again, he worked out a deal with her: Though their original deal was for two million dollars, Nathan became more certain than ever of his victory and negotiated for four million, saying, "for two million, you got a congressional candidate in your pocket; for four, you'll get a congressman." After Nathan returned to New York, he and his family had brunch with a newspaper reporter. During the brunch, the reporter questioned Nathan about his connections to the reputed mobster Linderman, and Nathan's meeting with a blonde woman in Vegas. Peter covered for Nathan, telling the reporter that Nathan was arranging a private clinic to treat him for his mental health issues. Before leaving, Nathan told Peter about the failed kidnapping attempt, and warned his brother to be careful, saying that people would want to lock them up if they realized the two brothers had powers. At home, Nathan enquired about a painting by Isaac Mendez which Linderman had purchased and Peter wanted. Linderman sent it "straight to Simone's gallery". When the painting arrived, Nathan viewed it with Simone. The image depicted a man resembling Peter, dead under a homecoming banner and a clock. After seeing it, Nathan destroyed it, telling Simone that he was protecting Peter from getting himself killed. Nathan later appears to bail Peter out in "Fallout". As they walk away from the jail, Peter collapses. Eventually, Nathan watches helplessly as Peter is comatose for two weeks. Finally, Nathan becomes tired of waiting and goes to the loft of Isaac Mendez. There, Nathan finds several of Isaac's finished "future paintings". Nathan is especially thoughtful about the "exploding man" image, which he and Issac both worry is Peter. Soon, Hiro appears, and happily greets Nathan. Nathan and Hiro talk about their role in stopping the "bad man" who may blow up New York. Later, Nathan returns to Peter's bedside only to discover that Peter has revived and checked out. In "The Fix", Nathan goes to Mohinder to find out where Peter is, but neither has heard from Peter in days. Mohinder tells Nathan about a list made by Mohinder's father and explains to Nathan how Peter's DNA causes him to absorb and mimic other people's abilities. Nathan initially refuses to let Mohinder help find Peter, but Mohinder convinces him by stating that if he can study Peter, he may be able to find a cure. They go to Peter's apartment, where Peter is preparing to leave town. Without fully hearing them out, Peter says he doesn't have time to be Mohinder's "guinea pig". Peter then tricks the two and gets away. At the end of the episode "Distractions", Nathan receives a telephone call from Meredith Gordon, a woman in Texas with whom he once had a relationship. She informs him that their daughter Claire is still alive. Nathan assumes that her timing the call right before his election means that she wants money, and offers $100,000 to stay quiet, which she accepts;she later lies to Claire saying the amount is only $50,000 and Claire is entitled to half. In "Run!", Nathan shows up to visit Meredith and deliver the money but states he does not 31

want to get too involved with Claire. Claire was secretly listening to the conversation which, due to lies Meredith told her, did not portray Nathan in a very positive light. At the end of the episode, back in Vegas, Jessica gets a call from Linderman saying that he wants Nathan assassinated. The FBI, who is investigating Linderman, gives Nathan a wire to wear so that they can gather evidence. Just before Nathan goes to meet Linderman, Niki Sanders confronts him and tells him that Linderman's people know of his plans, including that he wears a wire, and plan to kill him. She advises him to either accept a deal with Linderman or run with his whole family. Nathan refuses, suggesting instead that he should kill Linderman. Niki gives him her gun and tells him to knock her out, to prevent her more ruthless alter-ego, Jessica, from seizing control. Nathan takes the gun and punches Niki. A nervous Nathan goes down to the kitchen to shoot Linderman. Linderman, anticipating Nathan's actions, calmly reasons that if Nathan were to shoot him, his men would kill Nathan within moments. Linderman then tells Nathan that he can give him answers, stating that he knows about his abilities. He offers him the seat in Congress, suggesting that it will lead eventually to the White House, "a heartbeat away from the Presidency." Nathan, wavering at this point, puts down the gun. In ".07%", Linderman shows Nathan a painting of Nathan standing in the Oval Office. Linderman tempts Nathan with the prospect of being President and informs him that it will happen the day after Peter blows up. While Nathan is troubled that he will lose his brother and is devastated when he sees the dead body of Peter at his mother's house, he believes that it is Peter's destiny to explode. Later, Nathan meets his biological daughter, Claire, for the first time. Though he tells her that he can't deal with her in his life right now because of the election, he does add that he wants her to return after the election is over so they can be a family. After Claire talks to Peter about Ted, Peter and Claire confront Nathan about Ted. With someone else having the ability to explode, Peter is hopeful that the explosion can be stopped. Nathan is doubtful, and points out that Peter's vision was of his own explosion. Peter responds that he had a vision of flying as well, despite the fact that it was Nathan who could fly - a fact that impresses Claire. After Peter and Claire leave, Nathan makes a phone call, saying "Mr. Linderman, we have a problem." It is revealed that Nathan may play a bigger role in the company than expected when, Peter and Claire go to Petrelli Campaign Headquarters to meet with Nathan. Upon arriving, they see Nathan meeting with Thompson, whom Claire recognizes as her adoptive father's old boss. She identifies him to Peter as the man she is running from. Thompson and Nathan, meanwhile, discuss the planned explosion, and Thompson tells Nathan not to worry or have second thoughts. Thompson tells Nathan that Mr. Linderman has a grasp on the situation and that they are aware of who Sprague is. Nathan is upset that he was kept in the dark about Sprague. Later, Nathan's mother arrives and reveals her part in the planning of the explosion. She tells Nathan that after a catastrophe like this, a leader is needed, and tells him that he needs to be that leader. Nathan then encounters Hiro again and Hiro told him what happened to him in the future. Nathan, however, tells Hiro that the explosion cannot be stopped. Hiro then calls him a villain as Nathan waves to the cameras and drives away. In "How to Stop an Exploding Man", the finale to Season 1, Nathan appears committed to the fact that Peter will explode, destroy the city, and kill millions; paving his way to power and the destiny designed by Linderman and others. However, Claire, who has been strong-armed into travelling into Paris with Angela, shames him into changing his mind, stating that the "future isn't set in stone." Nathan appears after Peter and Hiro kill Sylar. After saying, "You saved the cheerleader so we could save the world," Nathan grabs Peter and flies far into the stratosphere. With the other heroes looking to the sky, Peter detonates miles above the ground, instead of destroying New York City. In "Four Months Ago...", it is revealed that Nathan suffers severe radiation poisoning and is badly burned by Peter, who he drops after being convinced to do so, and is knocked back when Peter explodes in midair. Peter rescues Nathan from falling after his explosion. After regaining consciousness, his mother told him that the coast guard never found Peter's body. He recovered after being injected with Adam Monroe's regenerative blood. In "Four Months Later...", it is revealed that Nathan has become a drunk, while hoping for Peter to return. In the opening scenes, he is seen bumping into Ando on the street. He has presumably resigned from his office, and his wife and children have left him due to his erratic behavior. After a confrontation with his mother, who blames Nathan for Peter's apparent death, he goes to a bar for a drink. Claire calls him to tell him how she's coping, and Nathan glances in the mirror. In the mirror, a severely scarred image of himself appears. A moment later, it's gone. In "Fight or Flight", and goes to Philadelphia to help Matt Parkman find his father, with the intention of finding out who really murdered Kaito Nakamura. (Nathan's mother, Angela, confessed to the murder under duress.) When Maury Parkman is confronted with the fact that Matt has the same powers, he agrees to tell them everything; however, instead of helping them, he uses his power to trap them in their own personal nightmare before leaving the apartment. Nathan is on top of the Deveaux Building, watching helplessly as New York burns in the aftermath of the explosion. He is then confronted by himself, still scarred from his attempt to rescue Peter. A fight ensues between him and his disfigured self, which ends when Matt inserts a thought in Nathan's head, causing them to realize they are actually fighting one another. They then find another photo marked with the Symbol, this time of Bob. 32

In "Out of Time", Nathan confronts Bob about the original 12 members of the Company and it is the first time he is told that Adam Monroe, and not Linderman, was the founder of The Company. Nathan also learns from Bob that his brother, Peter Petrelli is still alive, although Bob admits that they lost track of him. In "Four Months Ago...", he is seen getting out of a taxi in front of the bar in Cork, Ireland, where Peter spent the first few episodes of the season. In "Powerless", Nathan convinces Peter of Adam Monroe's intentions to release the Shanti virus and cause worldwide devestation. After the destruction of the virus, Nathan decides that they must schedule a press conference to make their abilities known to the public. It is his hope that public awareness will help stop the actions of the Company. Near the conclusion of his speech, as he is about to announce his ability of flight, Nathan is shot twice in the chest by an unidentified assassin. In the future of "Five Years Gone", Nathan has been elected President of the United States; however, he is revealed to be Sylar masquerading as Nathan using Candice Wilmer's illusion-casting powers. After his identity is revealed to Peter, Sylar says Nathan had turned against the heroes before he was killed. Peter calls him a liar before they face off. In the future of "Out Of Time", Angela Petrelli explains to Peter Petrelli that Nathan died in the first outbreak of the Shanti Virus. Nathan possesses the power of self-propelled flight. He is one of the characters that has least demonstrated his power in the series, saying that he is afraid of both being seen as a freak and taken in for scientific study. In contrast, however, he also demonstrates a great deal of control over his power. As demonstrated in "Hiros", Nathan can reach speeds exceeding the sound barrier with no apparent physical effects. Nathan first discovers his power when he inadvertently uses it to save himself from a car crash which leaves his wife wheelchair-bound. The first on-screen flight is in "Genesis", when he attempts to save Peter from falling to his death. He also uses flight to save a woman from a burning building in an issue of the Heroes webcomic. Quantum 1; Quantum Pool 30 (Regenerate every hour); Willpower 6; Taint 0; Strength 3, Dexterity 3, Stamina 2, Manipulation 3, Charisma 3, Appearance 3, Perception 3, Intelligence 3, Wits 3; Abilities: Academics 3, Athletics 2, Awareness 3, Brawl 3 ,Bureaucracy 4, Command 2, Drive 2, Endurance 3, Etiquette 3, Firearms 2, Intimidation 2, Linguistics 1, Melee 1, Perform 3, Pilot 3, Resistance 3, Science 1, Streetwise 1, Style 2, Subterfuge 2, Survival 2; Backgrounds: Allies 4, Attunement 5, Contacts 3, Influence 3, Resources 4; Quantum Powers: Flight 5, Hyperflight 4; Soak: Bashing 2 dice, Lethal 1 dice (Heals rates are doubled, Lifespan 150+ years). Pierce, Lexa Lexa Pierce is the newest member of Mutant X team. Although she is a new addition of the team, it appears that her connection to Mutant X and Adam Kane is deeper than anyone realized. Lexa was a member of Mutant X 1.0. What this means exactly is unknown to the fans at this point. It appears that Mutant X 1.0 was Adam Kane's first attempt at forming a Mutant X team. Obviously this attempt 'failed' considering there has been no reference to this original team throughout the prior seasons to the series. Lexa's powers at first glance seem to be elemental and molecular. The elemental factor is that she can create laser blasts to fire at people and things. Also she can create bursts of light to temporally blind people as demonstrated to the Mutant X team in "Into the Moonless Night". While the molecular factor is that she can become invisible. She creates an aura around her body that refracts the light beams around herself and other people (when she is holding their hand). Therefore it appears that she has mixed classification powers. Lexa was not only a member of Mutant X 1.0, but was also a member of the Genetic Security Agency (GSA) and the Central Intelligence Agency (CIA). She currently works for the Dominion, who over the past few 100 years have been policing abuses of science. One of these abuses happens to be Adam's research at Genomex that created the mutants. There are a few things known about Lexa's past. Lexa came to Mutant X as an arrangement with the Dominion. Lexa cleaned up Adam's mess and the Dominion would help Lexa find her brother. Lexa has one brother that is her fraternal twin, whose name is Leo. Lexa's parents were army intelligence that participated in a fertility experiment. When Lexa and Leo's mutations began to show, their parents give them to their bosses under orders. Until age 14, Lexa and Leo were raised in a military facility. When Leo started having problems with being lost in the other personalities that he created, they left the military facility and ended up at Genomex. As it turns out, Lexa only began working for Eckhart as a way to pay for her brother's medical expenses (Leo is a multiple and can become a wide variety of different people). Lexa ended up killing Leo in Brother's Keeper. Lexa Pierce has a twin brother called Leo Pierce, who in times of anger, was called Troy. Lexa's parents worked for the military, in a concentration camp, during her youth. They work involved experiments to find a formula for their mutations. At 14 Lexa and her Twin brother escaped their confinement. After their escape Troy's powers went out of control. Following this, Lexa agreed to work for Eckhart, thinking that they were working on a way to bring his abilities back under control, but it ultimately proved to be a ruse. Lexa later worked for the Dominion, afterwards, she was directed to clear up Adam Kane's mess, she assented to this assignment to obtain information on her brother's location. Eventually Lexa was forced to use her powers to kill her brother to save Brennan Mulwray. She later developed a relationship with Jesse Kilmartin after he attempted to admit his feelings, and she told him she already knew and liked him too. The two had long had a teasing relationship, exchanging brief kisses in several episodes. 33

Lexa and her twin brother Leo were the children of two army intelligence operatives who participated in a government fertility experiment. When Lexa and Leo displayed new mutant abilities, their parents sent them to be raised in a military facility. Leo's powers began to spiral out of control when the twins were 14, so Lexa left to become a GS agent in exchange for free medical care for Leo. Lexa tried to leave the GSA when she found that Leo was being tortured, but she was recaptured and given a neural implant to control her actions. Adam Kane failed to remove the implant during her two-year membership on his early Mutant X 1.0 team, so Lexa left him to work as a mercenary. Learning that Leo had escaped from Genomex, Lexa traded her services as a Dominion operative for their help in her search for him. Adam worked back channels to assign her to Mutant X once again. As a chromatic molecular, Lexa ("Complexa") is able to bend light to make herself and those she is touching invisible. Unlike molecular stealth mutants like Danielle and Catherine Hartman, however, Lexa is also able to shoot penetrating lasers from her fingertips, and create blinding light flashes with her hands. Thus some sources list Lexa as an elemental instead of a molecular. There is a time limit on Lexa's invisibility, and while invisible her heat outline can still be seen with infra-red goggles or feral vision. Lexa's biggest fear is of dogs, her drink of choice is tequila, and she used to be quite the party girl before joining Mutant X. Lexa can play a mean game of chess. Affiliation: Mutant X, formerly The Dominion, formerly GSA; Mutant Classification: Molecular Chromatic; Relatives: Leo Pierce (brother); Quantum 5; Quantum Pool 35 (Regenerate every 15 minutes); Willpower 6; Taint 3; Strength 2, Dexterity 3, Stamina 3, Manipulation 2, Charisma 3, Appearance 4, Perception 2 (1, Electromagnetic Vision), Intelligence 2, Wits 4; Abilities: Academics 2, Athletics 3, Awareness 4, Bureaucracy 2, Command 3, Computer 2, Drive 3, Endurance 3, Etiquette 2, Firearms 3, Intrusion 2, Investigation 3, Martial Arts 3, Melee 2, Might 1, Resistance 3, Science 2, Stealth 2, Streetwise 1, Subterfuge 3; Backgrounds: Allies 5, Attunement 3, Backing 3, Cipher 3, Contacts 5, Influence 1, Mentor 5, Node 2, Resources 3; Quantum Powers: Disorient (Photon Blasts) 4, Elemental Anima (Light, Enhance / Diminish, Shaping) 2, Elemental Mastery (Light, Blast, Lethal Blast, Sphere) 3, Invisibility (Affects Others) 4, Sensory Shield (Light) 5, Shroud 4; Soak: Bashing 3 dice, Lethal 1 dice (Heals rates are two times normal, Lifespan 150+ years). Sanders, Micah About six months before most of the series' events, Micah meets his maternal grandfather Hal. Hal seems like a nice man at first, giving Micah an expensive laptop computer as a gift. However, Hal becomes enraged when he finds Micah taking the laptop apart. Micah's parents promptly kick Hal out for the outburst. During the next six months, Micah's father is arrested on charges of theft and murder. Micah is enrolled in a very expensive school to encourage his gifts, but is forced to leave the school because his mother can't afford the tuition. Micah and Niki later have to go on the run because Niki couldn't repay a debt borrowed from a loan shark named Mr. Linderman. As Niki attempts to deal with her predicament, she occasionally leaves Micah with her friend Tina. Although aware that his mother earned money as a webcam stripper, Micah expresses concerns about Niki aiding Linderman in the episode "Collision." Niki was to meet a client in person, and Micah knows it could potentially be dangerous for Niki to have physical contact with customers. After Niki's business with Linderman concludes, the fact that Micah's father had recently escaped becomes an issue. Micah believes D.L. to be innocent of the charges leveled against him, but Niki isn't so sure. Eventually, the police place Niki's home on heavy guard, but D.L. still manages to find a way in. In "Better Halves," D.L. revealed his presence to Niki and Micah, and Micah's parents reconcile for a time. During a conversation the next day, Micah asks his father how he escaped from jail. His father said that he had a secret, and Micah tells his father that Niki has a secret as well. Sometime later, Micah runs into his parents' bedroom to find them fighting fiercely, with his father's hand phased into Niki's abdomen. As Niki collapses, D.L. picks up Micah and runs out of the room. As they drive away from Niki, Micah grows angry with his father for running away, feeling that the good guys always stay to help and that only bad guys run away. D.L. insists that he is not a bad guy. On the road, they find a woman trapped in a burning car. While Micah stays behind with Ando Masahashi, D.L. and Ando's friend, Hiro Nakamura, free the woman before the car explodes. Micah is proud of his father's heroism, though they left just as police were about to arrive. That night, Micah and D.L. stop at a motel. Micah sneaks out to call his mother, and finds a nearby pay phone that is broken. By touching it and concentrating, Micah makes the phone temporarily work and calls Niki. His mother's alternate personality, Jessica, answers, and although Micah realizes this quickly, he still tells her where he and his father are staying. He hangs up just as D.L. arrives. When D.L. asks him what he's doing, Micah insists that he was just messing around. The out of order sign on the phone and D.L.'s own inspection of it seem to satisfy him. Eventually, Micah tells his dad that his mom is "sick," and that she seems oblivious to having an alternate personality. He urges his father to go back to Niki and help her. After admitting that he told Jessica where they are, his father rushes him into the car. However, he's not quite fast enough, and Jessica, having purchased a sniper rifle in the hopes of catching D.L. off-guard, puts a bullet through his shoulder. D.L. manages to avoid being shot again, then runs into a nearby forest with Micah while Jessica comes to assess the damage she caused. They stop and D.L. takes off his jacket, then they begin to walk backwards so their footprints will be misleading. They find an abandoned house, and Micah watches as his father phases his hand through the door 34

and unlocks it. Micah helps his father bandage the wound, but D.L. passes out, worrying Micah. It is implied that either Micah pulled his father into the house or D.L. eventually awoke. While Jessica searches the woods for the two, Micah begins to call out for his mom. Jessica arrives a few moments later, a gun in the waistband of her pants, happy to see Micah. As Jessica enter the house, a fight ensues between D.L. and her. Micah tries to stop Jessica, but is inadvertently pushed into a rock wall by her. As Micah cries in pain, the fighting ceases and Niki regains control of her body. The family then reconciles and walks back to the diner where D.L. was shot. Micah sits down to check his leg, which had been hurt when he was pushed into the wall. D.L. goes to check on him and tells him they were heading for a hotel. Meanwhile, Niki realizes she, or rather, Jessica, is too dangerous. When D.L. and Micah look back up, Niki is across the street, asking a police officer to arrest her for murder. Two weeks later, Niki is in prison awaiting trial and Micah is being raised by his father. D.L. has "[his] own style" of living which Micah finds unusual, including putting peanut butter in the refrigerator. Overall, Micah just misses his mother dearly. However, due to her imprisonment and Jessica's attempted escape, Niki isn't even allowed to hug him. Tensions between Micah and D.L. worsen as D.L. is unable to find work. Micah leaves home upset with his father and is seen in "The Fix" stealing money from automated teller machines by using his power. Micah comes home late to find D.L. worried severely. The two then agree to "try harder" at making their new arrangement work. Micah then opens his backpack and pours the money he stole onto their coffee table, saying "this should help." then D.L. asked how did you get this, and Micah's response was "You know how you and mom have a secret? Well, I have a secret too." Niki is released in "Distractions". After she comes home, Micah proposes a game of Scrabble, not realizing that he is speaking to Jessica instead of Niki. Bully, one of the Heroes graphic novels, reveals that a boy named Frank also pestered him at school. Micah asks Frank to stop, but Frank believes both Micah and his "psycho killer mom" should be in jail. Micah uses neon lights at a junkyard to scare Frank, and comes home. D.L. asks about the fight and gives Micah a sandwich as Micah admits his victory. In the nineteenth episode, ".07%", Mr. Linderman meets with Jessica and requests the opportunity to "borrow" Micah for unspecified reasons. Jessica denies him, not wanting Micah to get caught up in their business arrangmenent, and then leaves. Shortly after, Candice Wilmer impersonates Niki, and hands Micah over to Linderman, with whom he drives away. Micah is then taken to a hotel room where Candice Wilmer, disguised as Niki is made to watch over him. Eventually Micah discovers that Niki is actually Candice and tries to escape. He is thwarted, however, by Candice's illusion-casting ability. He is later met by Mr. Linderman, who promises to make sure Micah's family need never worry about money again, provided that Micah cooperates. Micah agrees, and is asked to reprogram the voting machines so Nathan Petrelli wins by a landslide. From one terminal, Micah is able to reprogram every voting machine in the district, as they are all networked together, although doing so appears to take a toll on him. He is later trapped in a closet by Candice, who fights Niki in the form of Jessica. Niki uses her new superhuman strength to knock Candice out and Micah escapes with Mohinder, D.L., Molly, and Niki, using his power one more time to repair a broken elevator. In "Kindred", after the death of his father, Micah leaves Nevada with his mother, Niki, and is brought to New Orleans, Louisiana to stay with Nana Dawson. From there, Micah has been in contact with Hana Gitelman through the Corinthian Hotel network. He quickly bonds with his cousin Monica and after she discovers her powers and he helps her figuring it out. He has a harder time with his other cousin who bullies him but manage to get in his good graces by using his powers to get pay-per-view. In "Truth and Consequences", Damon gets Micah's backpack stolen. Micah is extremely upset because inside the backpack was a medal his father received during his time as a fireman. The medal reminded Micah of his father's heroism. Niki tells Micah that they are going to call the police, but that is not enough for him. Later that night, Monica wakes up Micah and says she knows where the robbers live. Micah watches as Monica scales their house and grabs the backpack. The robbers arrive home and hold Monica at gunpoint as she tries to hide. Micah watches in horror as the robbers force Monica into their car and drive off. In "Powerless", Micah calls upon his mother Niki to help him rescue Monica. Micah uses his abilities to track her down, only to find Monica trapped in a building that is on fire and set to explode. Niki is able to rescue Monica, but is unable to free herself, leaving Niki trapped inside when the building explodes. It is not known if Niki surivived the explosion. Micah is a technopath, which enables him to "communicate with machines and electronics." His power seems to require physical contact with the device and a certain level of concentration, after which the changes he wishes to make are almost instantaneous. Using a cell phone, Micah can bypass the need for physical contact, at least in cases where the target device is controlled by a networked computer. When asked to rig an election, for example, Micah is able to reprogram the entire voting computer network, which covers the entire city, in roughly a minute, though doing so seems to exhaust him. He first displays his power in "Nothing to Hide," where he repairs an out of order pay phone simply by touching it. When his contact was lost and his concentration was broken, the phone no longer worked. In "The Fix," he uses his power to manipulate an automated teller machine, causing it to repeatedly eject cash in $500 increments. In "How To Stop An Exploding Man", he is able override the security lockdown on an elevator, much impressing his new friend Molly Walker. In Powerless, it is seen that Micah also can tell any electronic devices to do whatever he wants, even at a distance, as he and Niki go and try to save Monica. It also appears that his 35

powers are growing, as, without any physical contact, he tells a traffic light to change so that he and and Niki can continue driving. Micah is also abnormally intelligent, though this has not been linked to his power. He is shown dismantling a new computer recently given to him in "Six Months Ago" and later repairing its motherboard in "Genesis." It is also stated in "Genesis" that public schools did not know how to nurture his gifts, so he was temporarily placed in a private school until his mother's lack of funds forced him to leave. Quantum 4; Quantum Pool 20 (Regenerate every 30 min); Willpower 5; Taint 0; Strength 1, Dexterity 2, Stamina 2, Manipulation 2, Charisma 3, Appearance 2, Perception 3, Intelligence 4 (2, Analyze Weakness, Engineering Prodigy), Wits 3; Abilities: Awareness 4, Brawl 1, Computer 2, Endurance 3, Engineering 4, Etiquette 1, Legerdemain 1, Resistance 3, Stealth 2, Streetwise 2, Subterfuge 1; Backgrounds: Allies 2, Contacts 3, Node 2; Quantum Powers: Cyberkinesis (All) 5; Soak: Bashing 2 dice, Lethal 1 dice (Heals rates are doubled, Lifespan 150+ years).

BASELINES
Bassett, Earl Earl Bassett was a hired hand in the small desert valley town of Perfection, Nevada, working with partner Valentine McKee to eek out an almost entirely insignificant lifestyle. Though Valentine would've cringed at Earl's usage of the phrase "hired hands" ("Handymen, Earl! We are handy men!"), it was in truth what they were. Earl and Val constantly said that they were going to go somewhere and make a better life for themselves; they never actually did anything about it until one of Walter Chang's septic tanks blew up all over them in 1990. Hightailing it out of Perfection, Earl and Val had the bad luck of running across some dead townsfolk, and once they got back to Perfection to give the heads up to its other residents, they discovered that what they were dealing with was far from ordinary. They attempted to make it up to Bixby to alert the police, but the road was blocked by an avalanche caused by one of the monsters (which, of course were Graboids). Thus, they were commissioned against their will to take two of Walter's horses across the valley to try to reach the police until they were attacked by a Graboid and discovered how enormous they were. Earl and Val met up with grad student Rhonda LeBeck after having killed the Graboid, and after staying all night on top of a boulder to avoid another of the creatures, they drove in Rhonda's pickup truck back into town where they rallied together with their fellow residents to kill the three remaining Graboids. Earl had plans of using the Graboid situation to take his big chance in life. He wanted recognition in National Geographic Magazine; he got a cover story in People magazine. Still, that was enough to raise national interest in the Graboids, and before you knew it, Earl and Val were in ads for Nike, Inc., there were Dark Horse comic books, and even an arcade game. However, it ended up that Earl, though he was co-discoverer and codestroyer of the Graboids, got no residuals from any of the merchandise that used the Graboid likeness, and he found himself, in 1996, stuck back in Perfection ranching ostriches. However, things changed when Grady Hoover, a big Graboid enthusiast and admirer of his, showed up on his doorstep and offered him his big second chance in life...to accompany him on a Graboid-hunting expedition for the Petro Maya oil company in Mexico. While there, Earl and Grady bagged 28 Graboids at the tune of $50,000 apiece, which ended up totaling at the sweet sum of $1,400,000. Earl and Grady also managed to talk the Mexican government into giving them money for each of the Shriekers, the second stage of the Graboid's biological life cycle, that they had managed to tag...considering the dozens upon dozens of Shriekers that they destroyed in a large explosion, one can only imagine how much more money they were awarded. Even if they did destroy the entire Petro Maya oil refinery. While battling Graboids with Grady in Mexico, Earl met Dr. Kate Reilly, the geologist working on the case for Petro Maya. They got along very well, and eventually discovered that they really, really liked each other...and at a time of utmost desperation, when they were camped out on a roof to avoid the Shriekers, Earl realized that she had been Miss October 1974, the Playboy Playmate he had pinned up on his wall. They fell in love and presumably got married. After the situation in Mexico, Earl and Grady used their newfound riches to operate a Graboid-themed amusement park, Earl and Grady's Monster World... Earl's third big chance in life. In Slither, which is squarely in the same genre as the Tremors series, a high school is named after him. Strength 4, Dexterity 3, Stamina 4, Charisma 4, Manipulation 1, Appearance 2, Perception 3, Intelligence 3, Wits 3; Abilities: Animal Training (Riding) 2, Area Knowledge: Perfection Valley 2, Athletics (Dodge) 2, Awareness 1, Brawl 3, Drive 3, Engineering 4, Firearms 3, Linguistics 1, Medicine 1, Melee 2, Science (Graboid, Perfection Geology) 1, Stealth 1, Streetwise 1, Subterfuge 2, Survival 2; Backgrounds: Allies 4, Contacts 2, Influence 3, Resources 4; Virtues: Conscience 4, Self-Control 3, Courage 4, Humanity 8, Willpower 6 Calvin, Theodore Industrious, fun-loving, athletic, powerfully built, small business owner and helicopter pilot, whose friendship with Magnum and Rick dates back to the late sixties and the Vietnam War, where he was a USMC UH1 ("Huey") helicopter pilot (Rick was his door gunner) involved in troop transport, reconnaissance, and attack missions with the VMO-2 squadron. He served three tours of duty and was a POW (with Magnum) for three months. He operates a helicopter tourist charter business called Island Hoppers at the Makai Pier in Makapuu. His chopper (a Hughes 500D) and combat-trained flight skills are often enlisted (begged) by Magnum during the course of an investigation. T.C. is also a highly skilled mechanic. Helicopters, of course, are his specialty, but he 36

is also a very good auto mechanic as well. He grew up in New Orleans where his father was a shopkeeper. He has four brothers who were never seen or named in the show. He graduated from Grambling State University in 1968, where he was an All-American Tight End in football and the 3rd all-time leading basketball scorer in school history. After college, he enlisted in the USMC. He trained at Camp Lejuene where he was a Light Heavyweight Gold Glove Boxing Champion. After his Vietnam service ended in the early 70s, he resigned from the USMC. He worked for Ken Enderlin Charters as a helicopter pilot, among other jobs, for "several years" before saving up enough money to start his own charter company in 1980. Theo owns a house in central Oahu with a great view, high in the Waianae Range, near the Kolekole Pass and the Schofield Barracks. He was previously married to Tina Calvin and has two children, a son (Bryant Calvin) and a daughter (Melody Calvin), who live on the mainland with their mother. In the series finale, T.C. reconciles with his wife. Theodore spends quite a bit of time volunteering for underprivileged kids and coaches a Little League baseball team. He is also a member of the Marine Forces Reserve. T.C. is a southpaw. His hobbies include music (especially singing), reading (Michener, Buck Gibson, Robin Masters & others) cajun-style cooking, dance (ballet), basketball, softball and volleyball. He is an expert at street fighting and is a teetotaler. He can often be seen wearing a VMO2 Da Nang baseball cap, blue jeans and stripped suspenders. T.C. is 6 feet, 2 inches tall. He sports a Da Nang baseball cap. His combat-trained flight skills are often enlisted by Thomas Magnum during the course of an investigation. He is also very powerfully built, which Magnum exploits when he expects to run into physical trouble. T.C. avoids alcohol, instead preferring milk, soda, or juice. However, he does partake of alcohol in many of the early season one episodes, and can be seen with a beer bottle in his hand in the opening credits of seasons (1-5.) T.C. has a wife, Tina, and two children: Melody and Michael. Strength 4, Dexterity 3, Stamina 4, Charisma 4, Manipulation 2, Appearance 3, Perception 3, Intelligence 3, Wits 4; Abilities: Academics 2, Area Knowledge: Hawaii 4, Arts 5 (Cooking), Athletics 3, Awareness 2, Biz 3, Brawl 4 (Boxing), Bureaucracy 3 (Covert), Drive 3, Engineering 4 (Helicopter), Firearms 3, Intimidation 1, Investigation 2, Linguistics 1, Medicine 1, Melee 2, Might 2, Perform 2 (Music, Singing), Pilot 4, Science 1, Stealth 2, Streetwise 2, Subterfuge 1, Survival 2; Backgrounds: Allies 3, Contacts 4, Influence 1, Resources 3; Willpower 6 Fisk, Wilson Wilson Fisk, the man who would one day become the Kingpin, started out as a common thug in the Bronx. He was noticed by one Don Rigoletto, an accomplished crime boss who admired Fisk's sheer brutality and hired him as his primary enforcer. Fisk eventually murdered his benefactor and took control over his mob empire. Thus, the Kingpin was born. While his wife, Vanessa, knew of Wilson's criminal activities, he was careful to shield their only son, Richard, from the life he led. That effort was in vain, as Richard finally did learn of his father's mob connections. Richard faked his own death, and returned to New York as the Schemer, intent on destroying his father's empire. He had also taken on the guises of the original Rose and later, Blood Rose, but was never able to do much damage to the Kingpin's organization. Wilson Fisk is a criminal mastermind who is involved in extensive illegal activities such as drug running, smuggling, murder, and so forth. Despite this, he has no criminal record and an army of lawyers to keep it that way, and is a criminal financial strategist without parallel. Fisk has no superhuman powers, but the majority of his 400-plus pound bulk is solid muscle. When he delivered a kick to the Kingpin's back, Daredevil could only think, "Whatever that was, it wasn't fat. Felt more like rock". He is a superb fighter who has held his own against Spider-Man, recently Daredevil occupies most of his attention. He has been aware of Daredevil's secret identity for years, thanks to Karen Page's indiscretion. Though Spider-Man and Daredevil are his greatest enemies, he has also tangled with Captain America, Moon Knight, Dr. Strange, the Punisher, the Avengers, and Ghost Rider, among others. He has employed any number of costumed criminals and assassins, most notably Elektra, Bullseye, Jack O'Lantern, and Typhoid Mary. Recently blinded himself like his arch-nemesis Fisk found it hard to control his men as they now saw a weakness in their leader. The Kingpin's own son and a mobster from New Jersey named Silke formed a coup and with the help of the Fisk's Captains seemingly assassinated him. They we're all tricked though, Wilson's man Dini found the Kingpin close to death and got him to safety. Fisk's wife then took revenge on those that did this to her husband killing all involved (even her son) except Silke who got away and went to the F.B.I. for protection. It was Silke who told the F.B.I. about Daredevil's true identity. The Kingpin eventually regained his sight due to surgery, but no sooner had he been able to see the world again, he was thrown into prison for his crimes. But he wasn't through plaguing Daredevil yet; he was able to mastermind a plot that put Daredevil's secret identity into the hands of the F.B.I, and also managed to arrange the near-fatal stabbing of Foggy Nelson, Daredevil's longtime friend and fellow lawyer. Kingpin has no superhuman powers. However, he is as strong and durable as it is possible for a man of his height, weight, and build who engages in intensive regular exercise to be, and he is a very large man (over six and a half feet tall). His stamina is likewise honed to the virtual pinnacle of human ability. He has remarkable agility and dexterity for a man of his size.

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Real Name: Wilson Grant Fisk; Aliases: The Brainwasher, Harold Howard; Identity: Fisk is publicly known to be the Kingpin, but his dual identity has never been officially proved.; Occupation: Criminal organizer and mastermind, president and owner of legitimate businesses; Citizenship: USA with no criminal record; Place of Birth: Unknown, probably in New York City area; Known Relatives: Vanessa (wife), Richard (Rose/Bloodrose, son, deceased), Anatoly Fyskov (ancestor, deceased); Group Affiliation: Leader of a coalition of East Coast nonMaggia criminal organizations, former manager of Las Vegas HYDRA faction, "Acts of Vengeance" prime movers; Education: Unrevealed; Height: 6' 7"; Weight: 450 lbs; Eyes: Blue; Hair: none Concept: Criminal Mastermind; Strength 5, Dexterity 5, Stamina 5, Charisma 4, Manipulation 5, Appearance 3, Perception 3, Intelligence 4, Wits 5; Abilities: Athletics 5, Awareness 3, Biz 4, Brawl 5, Bureaucracy 1, Command 4, Drive 2, Endurance 3, Engineering 1, Etiquette 2, Firearms 4, Intimidation 4, Intrusion 3, Investigation 3, Linguistics 3, Medicine 1, Melee 3, Might 3, Occult 3, Perform 3, Resistance 3, Stealth 4 (Darkness), Streetwise 5, Style 3, Subterfuge 5, Survival 2; Backgrounds: Allies 5, Backing 5, Cipher 4, Contacts 5, Influence 4, Resources 6, Status 4; Merits: Huge Size; Virtues: Conscience 2, Self-Control 5, Courage 5, Humanity 4, Willpower 7 Gummer, Burt Look up "prepared" in the dictionary that's Burt Gummer. He loves his independence and admires self-reliance above all else. For him Perfection Valley is the last, best hope for those who embody the true pioneer American spirit. His distrust of the government's intentions and his own discomfort with society at-large sent him into the desert wastelands (the home of his great-grandfather, silver-mine mogul Hiram Gummer) more than a dozen years ago. Now, divorced from his long-suffering, gun-toting wife Heather and deprived of her mitigating influence he relies on his neighbors in Perfection to keep his natural paranoia within limits. Like all true obsessives, Burt gets so consumed by his particular project of the moment (monitoring his Graboid sensors, scanning the desert surroundings with his periscope, midnight testing of the latest modification to his night-vision goggles) that he loses sight of how humorous he is to others. When his (now-deceased) neighbor Miguel suggested it was time Burt stop worrying about Graboids appearing in Perfection by reminding him, "It's been, what? Eleven years?", Burt simply responded, "No reason to lower your guard." Burt has a penchant for spouting that memorable line of dialogue that crystallizes the moment: "Broke into the wrong goddamn rec room, didn't you?!" "I feel I was denied critical, need-to-know information." "And that's why we're at the top of the food chain!" He is not actually a nut. He is, however, a gun nut. "You have nothing to fear but fear itself and running out of ammo," he has said. He can talk endlessly, and with first-hand experience, about any firearm from a CO2 paintball rifle to a .50 caliber anti-aircraft naval deck gun (a very effective tool for Shrieker eradication.) A hard-and-fast adherent to rules and regulations (his own, not the government's), Burt will never point a firearm at any human. Never. He's fanatical about gun safety. After selflessly sacrificing his hilltop bunker home during the "AssBlaster incursion" a couple years ago, Burt has doggedly soldiered-on in his houseless basement (now covered with a Quonset hut, scrounged pieceby-piece from a nearby abandoned government facility.) It contains his indoor shooting range, safe room, emergency escape tunnel and (in)famous gun wall. He has replenished only about 20 percent of his weapons. Painted gun silhouettes on the wall indicate the ones he hasn't yet replaced. The bunker is Burt's command center, from which he monitors the Valley on his laptop, via his infrared satellite downlink; checks for Graboid movement via seismo readings from his network of strategically placed geophones; and watches lonely hours of war documentaries on television. ("If you ask me, Patton, not Eisenhower, should've been President," he grouses.)

38

He lives by his survivalist motto: "Doing what I can with what I've got." Often, it's Burt's uncanny talent for turning the most unlikely things into effective weapons that gets his neighbors out of a tough spot. Underneath his gruff bluster, Burt really is a sensitive guy. Perhaps one day soon he will be ready to take faltering steps in answer to the call of his lonely heart. A secret he'd never want uncovered is his regular presence in survivalist chat rooms in search of someone who could give him what only his beloved ex-wife Heather could: patient support and an ability to load an HK-91 like nobody's business. Jodi Chang takes Burt in stride and is even fond of him. Tyler Reed rolls with Burt's eccentricities. Rosalita Sanchez simply finds his overkill and paranoia odd. And ex-hippy Nancy Sterngood butts heads with Burt on almost every issue; she pokes holes in his arguments and tries to make him see reason. But for Burt there's always been "a little too much Summer of Love in that woman." After selflessly sacrificing his hilltop bunker home during the "AssBlaster incursion" a couple years ago, Burt has doggedly soldiered-on in his houseless basement. It contains his indoor shooting range, safe room, emergency escape tunnel and (in)famous gun wall. He has replenished only about 20 percent of his weapons. Painted gun silhouettes on the wall indicate the ones he hasn't yet replaced. The bunker is Burt's command center, from which he monitors the Valley on his laptop, via his infrared satellite downlink; checks for Graboid movement via seismo readings from his network of strategically placed geophones; and watches lonely hours of war documentaries on television. He lives by his survivalist motto: "Doing what I can with what I've got." Often, it's Burt's uncanny talent for turning the most unlikely things into effective weapons that gets his neighbors out of a tough spot. Underneath his gruff bluster, Burt really is a sensitive guy. Perhaps one day soon he will be ready to take faltering steps in answer to the call of his lonely heart. A secret he'd never want uncovered is his regular presence in survivalist chat rooms in search of someone who could give him what only his beloved ex-wife Heather could: patient support and an ability to load an HK-91 like nobody's business. Even at six foot four inches tall, with his long lanky frame, Burt doesn't seem intimidating at first, but when you know he's responsible for more Graboid, Shrieker, and AssBlaster kills on the planet, he seems a bit more impressive. He wears desert cammo mostly, trading it out for other combat-ready gear at times, along with his ever-present Atlanta Hawks hat. He's always seen wearing one of his tactical vests with pockets full of ammo, concussion gernades, and other survival gear. Strength 3, Dexterity 4, Stamina 4, Charisma 2, Manipulation 2, Appearance 2, Perception 4, Intelligence 3, Wits 5; Abilities: Academics (Conspiracy Theories, Politics) 2, Animal Training (Riding) 1, Archery 4, Area Knowledge (Perfection Valley) 4, Athletics (Dodge) 3, Awareness (Intuition) 3, Biz 1, Brawl 4, Bureaucracy (Covert) 1, Command 2, Computer 3, Drive 3, Endurance 3, Engineering 3, Firearms 5, Intimidation 2, Intrusion 4, Investigation (Enigmas) 2, Linguistics (Spanish) 1, Martial Arts 3, Medicine (Herbalism) 2, Melee 4, Might 3, Pilot 1, Resistance 2, Science (Perfection Geology) 3, Stealth 4, Streetwise 3, Subterfuge 2, Survival 5; Backgrounds: Allies 3, Contacts 5, Influence 2, Resources (Silver Bars) 3; Willpower 7

39

Hayes, Billy Real Name: William Hayes; Identity/Class: Normal human; Occupation: Scientist; Affiliations: The Misfits of Science, Dick Stetmeyer, Humanidyne Institute, Link, Brick Tyler; Enemies: Unknown; Known Relatives: None; Aliases: None; Base of Operations: Humanidyne Institute; Powers/Abilities: Highly intelligent. Billy Hayes was a scientist investigating cases of human anomalies for the Humanidyne Institute. When one of his bosses got involved in unscrupulous and dangerous experiments, Billy and his colleague Elvin gathered a team of "Misfits of Science" to sort things out. Although Billy has no powers of his own, he is considered the leader of the group. Willpower 6; Strength 2, Dexterity 3, Stamina 2, Manipulation 3, Charisma 3, Appearance 3, Perception 2, Intelligence 4, Wits 3; Abilities: Academics 3, Athletics 2, Awareness 2, Biz 3, Brawl 2, Bureaucracy 3, Command 2, Computer 1, Drive 3, Engineering 2, Investigation 3, Medicine 3, Rapport 2, Science 3, Streetwise 1, Style 2, Subterfuge 2; Backgrounds: Allies 3, Backing 4, Contacts 3, Influence 1, Resources 3; Soak: Bashing 2 dice Higgins, Jonathan Quayle III Pudgy, world-wise, eccentric, sedentary, and honorable British majordomo of Robin Masters' Oahu estate, which he oversees with help from "The Lads", his two beloved, and highly trained, Doberman Pinchers, Zeus & Apollo. He is an ex-British Army Sergeant Major with a lengthy, impressive personal military history. He fought in WWII (North Africa, Italy and Southeast Asia), the Korean War, assisted the French in Vietnam, participated in special operations with MI6 and was involved in dozens of minor military skirmishes throughout the world. He is the second son of the Baron of Perth in a family that has been in the English peerage for almost 800 years. As the second son of the Duke of Perth, he is actually Baron of Perth, Lord Higgins, but with his brothers and their children, he'll never become the Duke. His great-aunt Matilda was lady-in-waiting to Queen Victoria and claimed the family descended from Richard the Lionheart. The family traces back to Henry VIII. His Father's great grandfather's aunt was the Duchess of Clyde, whose uncle on the mother's side was Earl of Throckmorton and nephew of Edward VI, son of Jane Seymour and Henry VIII. His father, Albert Stanley Higgins, sired numerous children out of wedlock during his travels in WWI - Elmo Ziller (American), Fr. Paddy McGuiness (Irish), Don Luis Mongueo (Spanish), Soo Ling (Chinese), Elizabeth Whitefeather (unknown) and Catooba Noomba (African). He also has "several" older brothers (never named), and a sister (never named) who lives in Sussex, England with her four children. As a young lad, he was educated at a UK preparatory school. When he was seven, he entered a military school somewhere on the "rainy, windswept coast of..." (England). In his early teenage years, he was a stellar student at a prestigous public school somewhere near Sussex, England. He attended The Royal Military College (RMC) at Sandhurst, but was expelled during his third year after being falsely accused of causing the partial paralysis of a fellow student during a school prank. The following spring, he enlisted in the British Army and served extensively in WWII, mainly in North Africa and SE Asia. After the war, he graduated from the University of Cambridge as a Doctor of Mathematics and continued to serve in various military and intelligence-related capacities, namely MI6 operations, up to the late 60's. He became the major-domo of Robin's Nest in 1972, where he's been ever since. Higgins is an expert at war history, pool, bridge, croquet and chess. He is fluent in Chinese and sign language, and was the top Fencer at his public school. He is extremely intelligent and is knowledgable on almost every subject imaginable, something which he demonstates frequently in his many unsolicited orations. His hobbies include shortwave radio, photography, gardening, polo, martial arts, music, reading, antique weapons, chess, wargaming, model making, musical theatre, Shakespeare and working on his memoirs. He also enjoys flying RC aircraft and shooting 18th century British cannons. He is very active in the Oahu high-society social scene, serving on dozens of committees and organizing numerous fund raising events. He is also head of the board at the King Kamehameha Club. He has never been married and has no known children. To T.C., he is known simply as "Higgie-Baby"! Known facts about Higgins: He was once a Sergeant Major in the British Army. He was present at the bridging of the River Kwai during WWII, which he claims was "nothing like the movie". He is the heir to a Scottish peerage. He has a half-brother in Ireland who is a Catholic priest (who was also played by John Hillerman). He holds a doctorate in mathematics from Cambridge University. He owns two highly trained Dobermann pinschers, Zeus and Apollo (A.K.A. "The Lads"). Higgins is often known for his tendencies to ramble when someone asked him a question. He always manages to relate it usually to a story in either Korea or World War II, but sometimes other events. In the pilot episode it is found he had a conjoined twin, separated at birth. World War II: Seconded for a time to a British Museum field team in Cairo, where he learned something of pottery restoration. Saw combat action against the Germans in North Africa. Attended some part of the Nuremburg war crimes trials, which were conducted 1946-1949. 1946: Posted to the Suez. 1948: Served in India, where he picked up some knowledge of hypnosis. 1951: Sergeant Major for a SAS unit in Hong Kong (ep. 1.5) Strength 3, Dexterity 5, Stamina 3, Charisma 3, Manipulation 5, Appearance 3, Perception 3, Intelligence 4, Wits 4; Abilities: Academics 5 (History), Animal Training 4, Archery 2, Arts 5 (Writing), Athletics 4, Awareness 3, Biz 3, Bureaucracy 5 (Covert), Command 3, Diplomacy 3, Disguise 2, Drive 3, Engineering 2, 40

Etiquette 5, Firearms 4, Intimidation 3, Intrusion 3, Investigation 2, Linguistics 2, Martial Arts 3, Medicine 2, Melee 4 (Fencing), Perform 3, Ride 4, Science 2, Stealth 2, Streetwise 2, Style 4, Subterfuge 5, Survival 3; Merits: Jack of All Trades; Flaws: Dark Secret (Double Identity); Backgrounds: Allies 5, Alternate Identity 4, Backing 4, Contacts 5, Influence (Alternate ID) 4, Resources 5; Virtues: Conscience 3, Self Control 5, Courage 5, Humanity 7, Willpower 9 Knight, Garthe (NEED STATS) Garthe is the estranged son of Wilton Knight, the son of Elizabeth Knight, and the brother of Jennifer Knight. Garthe is the most ruthless, evil human being that Michael Knight (also played by Hasselhoff) has ever encountered. In turn, Garthe hates Michael Knight because he believed that his father intended Michael to replace him. At one point, Garthe is in an African prison, sentenced to three consecutive life sentences there. He meets an African Revolutionary named Tsombe Kuna, a member of the Pan-African Liberation Movement. Garthe is able to avoid his life sentences because of a top official who is taking bribes on leases on diamond mines, bribed by Garth's mother, Elizabeth Knight. The official dies not too long afterward. Garthe and Tsombe work together for some time. Garthe returns to the United States and works with Tsombe and his mother to steal missiles from a government installation called "Red Bluff" in Nevada. Garthe creates a semi truck which he names "Goliath" (which is similar to a Peterbilt 352 Pacemaker). Ron Wilcox, one of Garthe's employees, finds out about Garthe's plan and tries to take pictures in the compound where Goliath is kept, but he is killed by Garthe. Ron's sister, Rita, goes to the Foundation for Law And Government (FLAG) for help and later meets Michael Knight, who helps her. Elizabeth helps Garthe to get his hands on the formula for the Molecular Bonded Shell, which makes Michael's car KITT invulnerable. Elizabeth drugs Devon Miles to get the partial formula and another member of the Foundation in Rio de Janeiro to get the other part of the formula; the second man dies not long afterward. Garthe applies the formula to Goliath and the shell is ready. Garthe does a demonstration of Goliath for Tsombe Kuna; he rams KITT and Michael is wounded. KITT is badly damaged, but Michael fixes KITT by rigging the car into a ramjet. Michael and KITT make it back to the Foundation and tell Devon about Goliath and what Garthe is planning to do. Michael figures a way to outwit Garthe to capture him. Michael goes to the casino and challenges Garthe by using Garthe's ego against him; playing a casino game, with the help of KITT, Michael wins the game and Garthe is angry. He follows Michael and gets captured by Devon Miles in the Foundation's mobile unit. Michael poses as Garthe to plant an explosive in Goliath. Garthe escapes and captures Michael. Garthe and Tsombe's soldiers proceed to Red Bluff; Goliath breaks through the wall, and they succeed in stealing the missiles. KITT manages to rescue Michael and they have a final confrontation with Goliath. KITT finds a weak spot in Goliath where the trailer hitch connects to the truck, and uses the laser that was installed by April Curtis. Garthe gets captured in the end. A year later, Garthe escapes from prison with the help of Adrianne Margeaux, a woman Michael Knight has dealt with earlier. She finances Goliath's repair, and she and Garthe work together to kidnap a Swedish scientist named Dr. Klaus Bergstrom, a brilliant physicist, to force him to use his genius for their own purposes. Garthe and Adrianne give another man plastic surgery to look like Dr. Bergstrom so that his niece, Christina, and others would not get suspicious. Garthe kidnaps Devon and April and takes them to a mansion out in the country. Garthe's men build a special cell for Michael Knight made out of the same stones from the African prison Garthe was in. Christina notices that her uncle, after spraining his foot earlier, is walking better and she gets suspicious. Michael goes to the hotel where Dr. Bergstrom and Christina are staying, asks him a question and senses that he is not Dr. Bergstrom. Michael manages to trace a call going out of the hotel, which leads him toward the mansion. He encounters Goliath; KITT gets hit by the truck and goes off a cliff, though KITT doesn't suffer as much damage as he did in his first encounter with Goliath. Michael manages to activate the parachute and saves them both, and then he gets captured by Garthe. Michael is put in his cell, but later manages to escape with KITT's help, and the two escape from the mansion. Michael goes to the hotel and confronts the fake Dr. Bergstrom, who is holding Christina against her will, and the impostor is apprehended by hotel security. Michael and Christina head back to the mansion to rescue Devon and April. Garthe plans to overload the systems in the mansion to kill Devon and April. Garthe and Adrianne take Dr. Bergstrom in Goliath to meet a submarine to take the doctor out of the country. Michael arrives at the mansion and saves Devon and April by turning off the power. Devon tells Michael he called the Army to stop Goliath, but they failed to do so. Leaving Christina with Devon and April, Michael goes after Goliath to rescue Dr. Bergstrom. Michael manages to rescue Dr. Bergstrom; Garthe sees this and follows Michael. Michael and KITT go near the edge of a cliff and use the grappling hook to save themselves. Garthe is about to ram into KITT, but Adrianne, who is attracted to Michael, turns the steering wheel to prevent Garthe from killing Michael. Goliath goes off the cliff and into the sea, killing Garthe and Adrianne. Mach, Jesse Jesse Mach had been a motorcycle cop until he was struck by a black truck while off duty; the same vehicle killed his partner too. Deemed unfit for active duty, he was reassigned to the Public Relations department, but he chaffed at being deskbound. Then he was approached by Norman Tuttle, a bookish federal 41

agent and engineer who had designed a prototype super-bike, codenamed Street Hawk. Tuttle was looking for a rider to test the bike in real world conditions, and saw Jesse as the ideal man for the job. Jesse agreed to be the secret test driver, on condition that he also use the bike to solve the mystery behind the vehicle which had killed his friend and injured him. Afterwards Jesse continued to act as an undercover federal operative, taking on cases at Norman's behest. A cop moonlights as undercover law enforcer riding a state-of-the-art motorcycle called Street Hawk. Jesse Mach, a highway patrolman results injured by a van that kills his partner. After being assigned to the detective department, he is approached by Norman Tuttle, a brilliant engineer who works undercover for the government. Norman convinces Jesse to ride a powerful motorcycle known as the Street Hawk. Jesse investigates a gang of car hops. During a chase, one of the crooks dies and his brother blames Jesse, so he hires a killer to do him in. But the hireling turns out to be an old pal of Jesse's. Jesse impedes an illegal jewel sale. A murderer, pretending to be a cop, retrieves the gems. Unwittingly, Jesse and Norman become embroiled the case of Linda Martin, an important witness against a mobster. She is being pursued by the mobster's henchmen bent on getting rid of her. Jesse attempts convincing a rock star to appear in a public service ad. A series of arsons at six different factories make Jesse and Norman doubt about their fortuity. Yet, when they set out to investigate, the two of them grow quite baffled by the fact that the detonator of the bomb is untraceable. Jesse comes to the assistance of a former girlfriend. Her Chinese family gets in trouble after a valuable statue is stolen. The widow of an overthrown dictator employs an escaped prisoner for a hideous scheme. Jesse investigates after the prisoner leaves a stand-in at the jail. Jesse pursues a gang of gunrunners, and their trail leads him to laser weaponry. There Norman reencounters an old flame. Jesse helps an authoress to solve a crime committed years before. Jesse competes with a beautiful and intelligent insurance agent when they investigate a horse-switching scheme. Altobelli comes to Jesse's aid when a federal agent tries to justify his own failure to halt an assassination. Jesse and Norman survey the underground activities of a neighborhood watch squad. Tuttle sat in an abandoned warehouse refitted to be a central command center where he could monitor Mach's actions and the bike's functions, including the computer assist Hyperthrust which launched the bike into incredible speeds up to, and even past, 300 mph. The bike itself was a modified 1983 XL500 from Honda. Real Name: Jesse Mach; Identity/Class: Normal human; Occupation: Motorcycle cop, undercover federal agent; Affiliations: Norman Tuttle, Marty (partner in the force, deceased); Strength 2, Dexterity 3, Stamina 3, Charisma 3, Manipulation 2, Appearance 2, Perception 4, Intelligence 3, Wits 3; Abilities: Athletics (Dodge) 2, Awareness 4, Biz 1, Brawl 3, Bureaucracy 3, Command 2, Computer 2, Drive 3 (Motorcycles), Endurance 2, Firearms 4, Intimidation 2, Intrusion 4, Investigation 4, Melee 3, Rapport 3, Stealth 2, Streetwise 3, Subterfuge 3; Backgrounds: Allies 4, Backing 3, Contacts 4, Resource 3; Virtues: Willpower 6 Street Hawk (Top secret government project): Maneuverability 8, Brake 1, Cruise 120, Maximum 200 (300 for Hyperthrust Mode); Weaponry: Laser Cannon (7/10/1000), Machine Gun (6/8/150), Mini-Rocket Launcher (7/12/1500/10 Rockets); Other Features: Infrared Cameras, Compressed Air Vertical Lift System, On and Off Road Capability; An all terrain attack motorcycle designed to fight urban crime. Capable of incredible speeds up to 300 miles per hour, and immense fire power ranging from machine guns, to a particle beam, to a miniaturized missile launcher. The name Street Hawk would apply to the rider of the motorcycle as well as to the motorcycle itself. Magnum, Thomas Thomas Sullivan Magnum III was born on August 8th or January 5th, between 1944 and 1947, with August 08, 1945 (1945-08-08) (age 61) fitting the most references. Both his father and grandfather were naval officers. Magnum himself attended the Naval Academy, Class of 67 or 68, depending on the episode referenced. He served ten or more years as an officer in the United States Navy, rising to the rank of lieutenant before resigning from the service in disillusionment in 1979 and promoted to lieutenant commander when reinstated. Magnum was a Vietnam War veteran and a former POW who believed his wife Michelle died in bombing during the final pull-out from Saigon. He served in both the SEALs and Naval Intelligence during his Navy years, and as such maintained many contacts in both communities. In scenes in which he wore his uniform with decorations, it could be seen that Magnum won the Navy Cross in Vietnam. After leaving the Navy, Magnum became a largely penniless private investigator beach bum in Hawaii who, despite irregular employment, nevertheless managed to live a comfortable existence thanks to celebrity author Robin Masters's offer of the guest house on his Hawaii estate "Robin's Nest" and use of his red Ferrari 308 GTS in exchange for quality control of the estate security. In the course of the series, Magnum and his friends became involved not only in typical P.I. cases but also a wide variety of adventures involving espionage, covert operations, paramilitary escapades, and lifestyles of the rich and famous. The private investigator/"beach bum" mix allowed the mix of a strong comic element into the action-drama series. Magnum invariably appeared in khaki boardshorts or jeans, an Aloha shirt, and deck shoes or sandals. He often wore battered baseball caps of his favorite sports teams, the Detroit Tigers or USC, and maintained an easy-going cool in all but the most stressful situations. Always an imposing and competent man-of-action, Magnum was nevertheless both vulnerable and occasionally bumbling, which made his character appealing to a broad range of viewer demographics.

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Magnum regarded friendship as perhaps the most important element of life for him, and the theme of friendship ran throughout the many episodes. His most enduring friendships were with his former Vietnam comrades, Rick Wright and T.C. Calvin, and their friendship not only survived but flourished under the eccentricities each showed the others, and the extreme, sometimes perilous stresses they shared. His other close friendship, of a love-hate nature, was with Jonathan Higgins (referred to by T.C. as Higgy-baby), the ostensible Majordomo (domestic staff) of the estate where Magnum was a perennial guest (or in Higgins view, moocher). Magnum persistently tried to foil Higgins efforts to impose an orderly regimen on Magnums disordered lifestyle, and as they traded verbal jabs and one-ups-manship games with each other. Other friendships were woven throughout his encounters in the series. He continuously took advantage of Mac MacReynolds, a Navy officer and intelligence source for his cases, but was devastated when Mac was killed in an assassination attempt on Magnum. For almost every season in the series, Magnums investigations paralleled and sometimes crossed those of Honolulu Police Lieutenant Tanaka, with the obvious respect they held for each other going well beyond a shared enjoyment of the Detroit Tigers. Magnum maintained friendships with women as well, most notably Assistant District Attorney Carol Baldwin and Lieutenant Maggie Poole, McReynolds successor. Magnum was no less apt to exploit his friendship with Carol or Maggie as he was his male friends, and no less loyal. Numerous episode plots featured old friends calling on Magnum for help, requests he always honored, even when helping conflicted with his best judgment. Magnum was endowed with a rich assortment of personality traits, quirks, and preferences. He was an avid sports fan, not only of professional sports (a lifelong Tigers baseball fan), but of American football (being a former quarterback for Navy he evinced an intense fondness for the annual Army-Navy Game that often worked its way into plot lines), and during varied episodes he tried out for a professional football team, coached and played both basketball and softball, and participated in the Ironman Triathlon. Magnum regularly worked out on a surf ski and participated in local competitions, and enjoyed daily swims in the tidal pool off Robin's Nest. Magnum was an Everyman in the sense that his lifestyle represented every man's dream: coming and going as he pleased in an island Paradise, working only when he wanted to, the almost unlimited use of a Ferrari 308 GTS and other luxuries, a mini-fridge filled with a seemingly endless supply of beer, interaction with innumerable beautiful women, and adventures with his best buddies usually on his own terms. Magnums drink of choice was Old Dusseldorf beer, though he enjoyed sneaking fine wines out of Robin Masters wine cellar when he thought Higgins wasnt looking. Among his trademarks was his stuff, souvenir possessions collected over the years such as baseball bats and gloves, a gorilla mask, and a rubber chicken. Perhaps his most valued possession was his wrist watch, handed down to him by his late father, a naval aviator killed in the Korean War when Magnum was only five. A genuine Gauguin hung on the wall of the guest house he occupied, he had free use of Robins Ferrari, and he often bartered with Higgins for use of expensive cameras, the tennis courts, and other accouterments of rich living. The series was also marked by Magnums character growth over eight years, shedding an immature and often lazy beach bum streak that at times fostered an occasional callous hardness and a tendency to resolve problems by violence. Yet the change was subtle, almost imperceptible, and throughout it he managed to maintain the humor and other appealing traits which drew his friends (and viewers) to him. That he went back into the Navy, and simultaneously took on the role of responsible father, at the end of the series run was only superficially surprising; his character had been meandering toward that responsibility in small increments for years. Personal details: In Memories are Forever (Ep.2-05), Magnums drivers license was shown on screen giving the viewer the following information: SSN 546-10-8740, Hair BRN, Weight 205, Height 6'4", Eyes BL, DOB 1/05/46, and his old address (pre Robins Nest) of 11435 18th Ave., Honolulu, HI 96816. The first episode to reference Magnums birthday was Memories are Forever (Ep.2-05) which listed it as January 05, 1946 (194601-05) (age 61) on his drivers licensee. Strength 3, Dexterity 4, Stamina 4, Charisma 4, Manipulation 3, Appearance 4, Perception 5, Intelligence 3, Wits 4; Abilities: Academics 2 (History), Animal Training 1, Area Knowledge: Hawaii 4, Athletics 4, Awareness 4, Brawl 5, Bureaucracy 3 (Covert), Command 2, Diplomacy 3, Disguise 2, Drive 4 (Boating), Engineering 2, Etiquette 4, Firearms 4, Interrogation 3, Intimidation 2, Intrusion 5, Investigation 4, Linguistics 3, Medicine 1, Melee 3, Rapport 2, Ride 3, Science 1, Stealth 4, Streetwise 4, Style 2, Subterfuge 3, Survival 3; Backgrounds: Allies 5, Backing 3, Contacts 5, Rank (Naval Intelligence) 3, Resources 4 McCall, Robert McCall is a ex-senior operative for an espionage agency known as "The Company." He is well-dressed, divorced, 5'10" tall, 175 pounds, with gray hair, hazel eyes and in his mid-fifties. Disillusioned with his 30 year career of fighting terrorists and playing the spy game, Robert voluntarily retired in 1985 from an occupation that usually doesn't let its employees leave... alive. He now hires himself out as an urban vigilante and advertises in the local newspaper with an ad that reads "Got a problem? Odds against you? Call the Equalizer 212-555-4200." Robert travels about in a 1985 black XJ6 Jaguar sedan [license plate: 5809-AUG] McCall screens his answering machine for possible clients and generally doesn't charge them for his help. Robert conducts his operation using money he earned through wise investments and large fees earned on assignments over the years. In the end, McCall hopes that his generosity, though belated, will somehow repay a debt he feels he owes humanity. 43

When the job called for additional help, McCall recruited former spy associates Mickey Kostmayer, Jimmy, Sterno, Dana and Control, his ex- supervisor at the "Company" to provide surveillance or protection for his clients. They helped Robert perhaps to protect a man marked for death because he witnessed a murder; to deter the activities of a child pornographer; to help a .high school principal combat the gang responsible for the rape of a girl in the school gymnasium; or to seek out and stop a series of robberies directed against the deaf community. While on a case, McCall's methods of persuasion varied. At first, he simply informed an offending person, in a fair but firm manner, to please stop their wrong-doing. When that failed, some threats, blackmail, or intimidation followed. And finally, when the initial methods failed (and the target was really, really crummy) Robert might pull out a gun and execute the person. But Robert didn't take a life on a whim. He genuinely tried to resolve his problems without the use of force, but when it came down to the safety of his clients, McCall's sharply-honed skills as a spy could quickly kick in for the kill. McCall's clients problems varied as well. One day, McCall might protect a woman being stalked by a psychopath. Another day, Robert might offer his services to save a women from her abusive husband or a blind music critic who swears she just heard the voice of the man who raped her years earlier. In between, his day-today affairs as a vigilante, McCall might also be called upon to assist people he had known in the past as a spy. On one occasion, Robert became the defense counsel for Control when a "Company" tribunal charged him with treason. While another time, McCall jumped into extricate Mickey Kostmayer from a hostage situation after a rapist held him and others as collateral to save himself from a mob assassin. McCall's N.Y.P.D. police contacts included Inspector Isadore Smalls (74th Precinct) and Lt. Jefferson Burnett (83rd Precinct). When Robert was not in his luxurious apartment, he frequented O'Phelan's, a local restaurant owned (Robert was a silent partner) by Pete O'Phelan, a widowed friend from Robert's "Company" days (she joined the "Company" in 1972). McCall had earlier used an eatery called The New York Cafe across from the United Nations to meet with his clients. Robert's family included his ex-wife, Kay who left Robert because of his dedication to his career; son Scott, an aspiring musician whom Robert is just now getting to know; daughter Kathy [deceased]; and another grown daughter, Yvette Marcel whom McCall fathered with an agent named Manon Brevard and only recently discovered was his child. 1933: Robert McCall born November 16th. 1951: Robert received commission in the British Army. 1952: Robert serves in Egypt with his father Captain William McCall in Port Said. Randall Payne kills Robert's father (shot in the back). 1960: Robert joins the "Company" and meets Manon Brevard. Manon kills assassin Nikos Yanakis and saves Robert's life. 1961: Robert stationed in London, France and takes a assignment in Cambodia. Army chaplain Father O'Donahugh saves Robert's life. 1962: Manon becomes pregnant (by Robert). Robert leaves France not knowing he is a father. 1963: Manon delivers a baby (Yvette) in 1963 while married to Philip Marcel. 1964: Robert marries Kay. She has a sister Helen. 1966: Scott McCall born 1966. 1970: Robert assigned to Biafra, Africa during a civil war. 1971: Kathy McCall is born. She is diagnosed with Hypertrophic Cardiomyopathy. 1973: Kathy McCall dies on November 26th. She was only 18 months old. 1974: Robert and Kay separate. 1975: Robert and Kay divorce. 1977: Robert sent to Czechoslovakia with Control. 1980: Robert receives near mortal wounds in Angola (four bullets to the chest). 1980-81: Robert assigned to Poland to help trade union reformers. 1982: Robert assigned to Vienna, Austria. Manon delivers an order from Control to rescind Robert's execution issued by the Bentley administration. She is believed killed. Later, Robert is assigned to find terrorist Joseph Hyden who planted a bomb that killed McCall's godson in Paris (he was also a Company agent). After this assignment, Robert was assigned as Overview to the Company's Internal Review of Agency Operations. 1984-85: Robert assigned to South America. 1985: Robert and Richard Dyson, (the southern Control) resign the "Company" Robert becomes "The Equalizer" and recruits former spy colleagues like Michael "Mickey" Kostmayer to help him (McCall had proved Mickey innocent of charges lodged by the Navy in 1978 that he had murdered his partner. Mickey joined the "Company: in 1979. Mickey was bon in Houston, Texas on December 2, 1952.). 1986: Robert travels to Pakistan with Control to checkout the tensions in the region. 1987: Robert learns that Yvette Marcel is his daughter. In October of that year, Roberts is kidnapped by the "Company" and gets shot by the KGB. He takes on new associates Pete O'Phelan and Harley Gage. 1988: Yvette Marcel discovers Robert is her father. 1989: Scott McCall kidnapped by Bulgarian agents. The same year, Robert confronts Randall Payne, the man who killed his father in 1952. The series stars British actor Edward Woodward as Robert McCall, a former secret agent of an unnamed organization who tries to atone for past sins by offering, free of charge, his services as a troubleshooter (often literally), a protector, and an investigator. People in need find him through a newspaper ad: "Got a problem? Odds against you? Call the Equalizer." In the pilot episode (as he "opens for business"), we discover that the nickname "Equalizer" was bestowed on him by another operative, played by comedian Jerry Stiller. Aided by a group of sometimes-mysterious contacts (some of whom date back to his spying days), McCall traverses the streets of New York City, visiting justice upon hoodlums, rapists, racists, murderers, kidnappers, drug dealers, and other truly deserving people. His contacts are also prone to human foibles, ranging from egotism to domestic problems. McCall himself is divorced, a "lost dad" long estranged from his son, Scott (William Zabka from The Karate Kid). Scott comes back into his life as a young adult, at first bitterly judgemental of his father's world, 44

but who becomes drawn into that world to the dismay of both of his parents. McCall also lost a woman he was in love with named Manon Brevard and discovers that she had secretly given birth to his daughter. Many episodes focus on McCall performing assignments for "Control" (played by Robert Lansing), the unnamed head of the secret organization for which McCall used to work. In later episodes, Richard Jordan joined the cast as fellow "equalizer" Harley Gage, in order to reduce the workload on Edward Woodward, who suffered a heart attack during the series. Robert Mitchum also filled in for Woodward during that time. Most of the time, McCall was aided by Mickey Kostmayer (Keith Szarabajka), who was more or less permanently lent to him by Control. There were a large number of cameo and occasional appearances by other known stars, but as a general rule the people answering the newspaper ad were unremarkable, average, and unknown. The show had quite a number of notable guest stars. Eight-year-old Macaulay Culkin appeared in one episode as a kidnap victim, and Christian Slater appeared as a high school student in the episode "Joyride." Jon Polito played a "mobster" named Carmack. Adam Ant played a villain. Vincent D'Onofrio appeared twice in the series -- the first time as an arsonist, and the second time as a mentally challenged young man. Melissa Sue Anderson played McCall's daughter by an old girlfriend. Shelby Anderson lent her singing ability as a lounge singer in a very notable episode that also involved her Giant Panda, ZhenZhen. Additionally, Adam Horovitz of the Beastie Boys, John Goodman, Laurence Fishburne, Michael Moriarty, Sylvia Sidney, Telly Savalas, and many others appeared in episodes. One of the notable weapons McCall uses is a ballistic knife that is capable of launching its blade. This is especially useful when he must surrender his gun to help a client or when his gun is lost in a fight. Other weapons range from pistols to machine guns. McCall's personal weapons cache is hidden behind the tool board on a wall of his apartment's workshop. He may be able to obtain more weapons through a variety of sources (pawn shops, gun shops, the agency, or various contacts). One feature of "spy genre" shows that was blatantly missing was a reliance on unusual gadgetry, disguises, and similar diversions. In nearly every case, the hardware was off-the-shelf, commonly available on the open market. In this way, it was unlike most other spy series. McCall's main weapon was a stainless steel Walther PPK. Strength 3, Dexterity 4, Stamina 3, Charisma 4, Manipulation 4, Appearance 2, Perception 3, Intelligence 4, Wits 5; Abilities: Academics (Law, Politics, Research) 3, Animal Training 2, Athletics (Dodge) 2, Awareness 4, Biz 3, Bureaucracy (Covert) 3, Command 3, Computer 2, Drive 4, Endurance 2, Engineering 2, Etiquette (Diplomacy) 4, Firearms 4, Interrogation 3, Intimidation 4, Intrusion 3, Investigation 5, Linguistics 3, Martial Arts 4, Medicine 2, Melee 4, Might 2, Perform 3, Rapport 1, Resistance 2, Science 2, Stealth 4, Streetwise 4, Subterfuge 4, Survival 3; Backgrounds: Allies 5, Contacts 5, Backers 2, Favors 5, Influence 3, Rank 4, Resources 4, Retainers 1; Virtues: Conscience 1, Self-Control 4, Courage 5, Humanity 4, Willpower 8 Peck, Templeton Lt. Templeton "Faceman" Peck, (often referred to simply as "Face") is a fictional character in the 1980s action/adventure television series, The A-Team. Tim Dunigan played this role in the pilot episode (it was rumored that he was thought to look too young to be believable a Vietnam veteran, and he was also much taller than the rest of the cast), but was replaced by Benedict for the rest of the show's run. Face appeared on The ATeam from 1983 until its cancellation in 1987. The A-Team is a group of ex-United States Army Special Forces who were wrongly convicted of a crime during the Vietnam War. Managing to escape from the military police, they fled to Los Angeles, where as fugitives, the A-Team work as soldiers of fortune, using their military training to fight oppression or injustice. Face, along with Hannibal Smith, B.A. Baracus, and H.M. "Howling Mad" Murdock make up the A-Team. Suave, smooth-talking, and hugely successful with women, "Face" (so called for his clean-cut good looks) serves as the team's con man and scrounger. He seems to be able to get his hands on just about anything they need. Effectively second in command behind Hannibal (although technically Murdock has a higher rank), he is the one who arranges for supplies, equipment, and sensitive information using numerous scams and hustles. He has an uncanny ability to talk anybody (especially women) out of (or into) just about anything. He regularly appropriates explosives, tools, automobiles, and even airplanes for the team's various missions. Because of his talent as a con artist, Face generally lives the high life, staying in ritzy apartments and wearing expensive suits. He drives a custom white Corvette sports car with a red stripe (to match B.A.'s van), which is equipped with a CB radio and a mobile phone. He is also an expert at picking locks. B.A. once said that if Hannibal hadn't put Face on the team, he would probably be in jail. Not much for hand-to-hand combat, Face is forever complaining about the inevitable fighting that ensues. His trademarked fighting move is a flying body attack, although he often has to call in B.A. for help during a fight. Face also handles the team's money. As revealed in several episodes, Peck is an orphan. He was abandoned by his parents at an early age, and was raised in different orphanages. In season two there is an episode that tells some more of his back-story: he fell in love in college only to have the woman leave him and become a nun. It was this event that led Face to dropping out of school and joining the Army, where he would eventually meet the rest of the team. It is also implied that the incident is what led to his womanizing ways. Ironically, in the episode "The Bells of St. Mary", it is revealed that Peck played football in a parochial school run by a nun.

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In the season 4 episode "Mind Games", it is revealed that Templeton Peck is not his real name. In season five ("Family Reunion"), Face learns that his father was a man named A.J. Bancroft and that his birth name is Richard, and he has a half-sister named Ellen. His assumed names in order are Richard Bancroft, Alvin Brennar, Al Brennan, Al Peck, Holmes Morrison, Morrison Holmes, and finally Templeton Arthur Peck. Because of the nature of Face's character, Face will traditionally hook up with that episode's female lead at the end of each episode. Only a few female characters are either an exception or are mentioned because of the non-traditional way in which they are seduced by Face. Jackie Taylor ("Till Death Do Us Part", season 1 episode 12) - Jackie Taylor is remarkable because the ATeam's plan is for her to wed Face and thereby cross that episode's antagonist. Afraid of the commitment at first, Face eventually gives and has a short fling with Jackie, but, as he always does, leaves her at the end of the episode, and their marriage is annulled. Leslie Bektall ("The Only Church in Town", season 2 episode 17) - Leslie Bektall is one of Face's first romances, but she disappeared shortly after he had given her his fraternity pin. As Face learns in the episode, she went into a nunnery. Before, Face had seriously considered asking her to marry him, and she is often cited as the reason Face ended up such a womanizer. In the episode, she needs his help, and tips him off by sending the pin back to him. It turns out that she had followed his military career closely and still prayed for him every night. They came close to rekindling their romance, but it was no longer possible. Face left his fraternity pin with her once more and left. Strength 2, Dexterity 3, Stamina 3, Charisma 4, Manipulation 5, Appearance 4, Perception 3, Intelligence 4, Wits 3; Abilities: Athletics (Dodge) 2, Awareness 2, Biz 3, Brawl 3, Bureaucracy 2 (Covert), Diplomacy 4, Disguise 3, Drive 1, Engineering 1, Etiquette 4, Firearms 3, Interrogation 2, Investigation 4, Linguistics 3, Medicine 1, Melee 1, Perform 4, Rapport 3, Science 1, Streetwise 4 (Scrounging), Style 4, Subterfuge 5; Backgrounds: Allies 4, Alternate ID 6, Contacts 5, Influence 1, Resources 3 Reed, Tyler Tyler Reed, the son of a hard-bitten Air Force colonel who oversees bomb runs on the nearby Nevada Test Site, is in his mid-to-late-20s. Less cowboy and more hot-rodder, Tyler looks good in his engineer's boots and jeans with rolled cuffs. He's got a thing for everything NASCAR. Before coming to Perfection Valley, he was an aspiring driver working his way up the circuit. When he crashed his car and lost his sponsorship, he saw it was time for a career change. He bought a local business, Desert Jack's Graboid Tours. After all, he's seen CNN: Look how well Valentine McKee, Earl Basset and Grady Hoover made out running that ramshackle operation. Surely, there must be another fortune waiting to be made from Desert Jack's.... But for all Tyler's big dreams and street-rodding skills he's a remarkably easy-going guy. Too easy-going for Burt Gummer, who criticizes Tyler for being unprepared for most situations. However, the truth is Tyler's quick wits, athletic grace, and NASCAR-inspired driving will prove to be valuable survival skills for himself and his neighbors. Tyler considers Burt to be a neurotic eccentric, but he admires the guy's "whole gung-ho M.O." The two of them make an odd dynamic duo, whether safeguarding their valley, rescuing careless tourists, or taking an outside assignment. Their differences, particularly Tyler's tendency to ignore Burt's rigid S.O.P. (Standard Operating Procedure) constantly cause friction. Where Burt anxiously frets, Tyler rolls with it. Where Burt plans way ahead, Tyler makes it up on the spot. But, in reality, when Burt's outside his survivalist haven he's far less adept at dealing with the real world than is charming, savvy, streetwise Tyler. Jodi Chang is attracted to Tyler but channels her feelings into organizing his life, which is fine by him. Tyler's attracted to Jodi, as well. He admires her practicality and reliability. She, of course, wants to be admired for more than that. But fogging up Tyler's windshield is steamy Rosalita Sanchez. She's everything a guy could ever want, except for all the stuff only Jodi offers. In fact, Tyler soon has to admit that his all-time perfect woman is Jodi and Rosalita. "If I could just get the whole deal in one package...." Tyler laments. "Yes, every man's dilemma," Burt sagely replies. Strength 3, Dexterity 3, Stamina 3, Charisma 3, Manipulation 1, Appearance 3, Perception 3, Intelligence 3, Wits 4; Abilities: Academics (Occult) 1, Athletics 2, Awareness 1, Biz 2, Brawl 3, Bureaucracy 1, Drive (High Speed) 4, Endurance 2, Engineering 4, Firearms 3, Melee 1, Perform 2, Stealth 2, Streetwise 1, Subterfuge 2, Survival 1; Backgrounds: Allies 1, Contacts 3, Resources 2; Merits: Crack Driver; Virtues: Willpower 6 Smith, John Col. John "Hannibal" Smith is a fictional character in the 1980s action/adventure television series The ATeam played by George Peppard. The producers originally had James Coburn in mind to play the part of Hannibal, but it eventually ended up going to George Peppard. The character of Hannibal appeared on The ATeam from its beginning in 1983 until its cancellation in 1987. The A-Team is a group of ex-United States Army Special Forces who, at the end of the Vietnam War, were convicted of a crime they did not commit and managed to escape from the military police. As fugitives, the A-Team work as soldiers of fortune, using their military training to fight oppression or injustice. Hannibal, along with B.A. Baracus, Templeton "Faceman" Peck, and H.M. "Howling Mad" Murdock make up the A-Team. 46

"Hannibal", naming himself after the famous military commander and strategist, is the leader of the ATeam. He is distinguished by his constant cigar-smoking, his black leather gloves, and his many comic disguises. He is a master tactician (although his plans rarely turn out as they are supposed to) and seems to have a plan for getting the team out of any situation they get into. He is probably best known for his catch phrase, "I love it when a plan comes together". He fought in both the Korean and Vietnam wars and achieved the rank of Lieutenant Colonel (although, he is most often referred to simply as "Colonel"). Thriving on adventure and the adrenaline rush of lifethreatening situations (or being "on the jazz", as the rest of the team refers to it), he seems to genuinely enjoy every challenge they encounter. He is renowned by both allies and enemies for being cool-headed and extremely clever. There is rarely a situation where he is not able to smile in the face of adversity. He will usually light up a cigar, when he needs to do some thinking often when coming up with a plan, and in the heat of a dangerous or exciting moment. He is also often seen putting on his gloves when he senses the action is about to pick up (such as a fist fight breaking out). When captured by their enemies, he will deliver flippant or sarcastic remarks. He regularly dispenses aphorisms, especially to their foes, upon defeating them. He also has some medical skills which he picked up when in Vietnam. He styles himself a "master of disguise", though his skill lay not so much in how convincing his disguise was, but in his ability to assume any role and convince others that his role is genuine. Most episodes begin with the prospective clients coming to meet the A-Team, and instead, being introduced to one of Hannibal's comic aliases. Hannibal uses his various disguises to screen all the A-Team's potential clients to assure they were not fronts for the militarysometimes playing more than one at a time. Clients often make reference to a "Mr. Lee", the owner of a Chinese laundromat who tells them where to meet the team, who often makes use of clich Chinese proverbs. Mr. Lee first appears in the pilot episode "Mexican Slayride, Part One". The alias of Mr. Lee is often referred to throughout the series, and Hannibal assumes the alias again in some episodes. When not working with the team, Hannibal works as an actor, playing monsters in low-budget horror movies (being a fugitive, he can only choose roles in which his face cannot be seen). His many roles include "Gatorella", "Killgator" and his most famous, "The Aquamaniac" . Naturally, Hannibal secures his roles playing his own agent. Dr. Maggie Sullivan ("Black Day at Bad Rock", season 1 episode 6) - In an uncharacterstic moment in the series, it is Hannibal that is capable of seducing the episode's leading female role, rather than Face. The character of Maggie Sullivan returns in the season 2 episode "Deadly Maneuvers", where Hannibal and the doctor rekindle their romance briefly. Anne Sanders ("Fire! season 3 episode 41) - As the A-Team is hired by a female firefighter, who is capable of challenging Hannibal. The sexual tension between the two rises throughout the episode, and Hannibal gives in too a short fling with the woman. She is not seen afterwards again. Strength 3, Dexterity 3, Stamina 4, Charisma 5, Manipulation 3, Appearance 3, Perception 3, Intelligence 3, Wits 4; Abilities: Academics 2, Athletics (Dodge) 2, Awareness 1, Brawl 4, Bureaucracy 2 (Covert), Command 4, Disguise 3, Drive 2, Engineering 2, Etiquette 1, Firearms 4, Interrogation 1, Intimidation 2, Intrusion 2, Investigation 2, Linguistics 2, Medicine 2, Melee 2, Occult 1, Perform 5, Rapport 1, Ride 3, Science 1, Stealth 4, Streetwise 2, Subterfuge 4, Survival 3; Backgrounds: Allies 4, Backing 2, Contacts 4, Influence 2, Resources 3 Wright, Orville Wilbur III A suave, street savvy, man-about-town of small stature who manages the King Kamehameha Club, an exclusive beachfront, members-only, club in southeast Oahu. He is a former USMC door gunner, and weapons specialist, who served in the Vietnam War with T.C. and Magnum in the VMO-2 squadron. He has close ties with Hawaii's underworld and often uses these connections to help Magnum in his investigations. His main contact, an underworld boss named "Icepick", is actually his stepfather, although his friends don't know this until years later. Rick was born and raised in a tough inner city Chicago neighborhood. Both of his parents died in 1958. His only sibling, Wendy, was killed by a drug dealer in Oahu in 1983. He loves to wager bets, is a big fan of Casablanca and Humphrey Bogart, and is skipper of the King Kamehameha II & III luxury yachts. He's a big baseball fan and grew up rooting for the Cubs. He has a particular fondness for expensive suits and tight designer jeans. In the late seventies, he owned a glittery discothque called Rick's Cafe Americain, otherwise known as The Snow Palace. Rick dressed, talked, and acted like Humphrey Bogart in Casablanca during this period. He even referred to the DJ as "Sam", even though that wasn't his real name. The club folded in 1980 due to financial problems and Rick soon became manager of the King Kamehameha Club. He married Cleo Mitchell, a former prostitute, in 1988, in the show's last episode, although the words "I Do" were never seen uttered. A running gag in the series is that in brawls, Rick is easily dispatched by the opponents. Strength 3, Dexterity 4, Stamina 3, Charisma 4, Manipulation 4, Appearance 3, Perception 3, Intelligence 2, Wits 3; Abilities: Academics 1, Area Knowledge: Hawaii 2, Athletics 2, Awareness 1, Biz 2, Brawl 3, Bureaucracy 4, Command 1, Diplomacy 5, Drive 1 (Boating) , Etiquette 4, Firearms 5 (Heavy Weapons), Interrogation 2, Intimidation 1, Intrusion 2, Investigation 2, Linguistics 2, Melee 4, Occult 1, Perform 4, Rapport 1, Stealth 2, Streetwise 5 (Contacts), Style 4, Subterfuge 3, Survival 1; Merits: Underworld Ties; Flaws: 47

Susceptible to Bashing Damage (Double Damage); Backgrounds: Allies 3, Backing 3, Contacts 5, Resources 3; Virtues: Willpower 5

COMPANY (OWI, PROTEUS, THE DIRECTIVE)


The Company was founded in 1977 by a group of twelve individuals. It uses cover companies (e.g. Primatech Paper Co), to conceal their illicit operations, or provided support or resources for whatever reason. The standard operating protocol involves Company agents to locate and track evolved humans, letting some go but keeping the ones they deem dangerous locked away, or even killing those who are deemed too great a risk. The Company has two main tracking systems. One division marks people with special abilities with an isotope which can be later used by a satellite to track and find them (though this satellite has now been destroyed). In certain cases, this division also trains those individuals to assist the Company. The second "system" was a girl named Molly Walker who has an innate ability to find people, but she has now left the Company. Mr. Bennet's superior, Thompson, took orders from Daniel Linderman, who, along with Angela Petrelli and others, had been planning the events surrounding the explosion for an extended period of time. Since Linderman's death or even before, Bob Bishop has been running the operations of the Company. Due to Bob's ability, the Company is not stressed with financial concerns. Among other items, agents are known to have access to standard-issue clothing, guns, night vision goggles, tasers, and transportation. In addition, each agent receives a Company expense account to purchase other non-Company items. Besides field agents, the Company also employs internal affairs agents, scientists and doctors. At Primatech Research, Donna Dunlap worked for a time in internal affairs. While performing an investigation, she used the services of a research library, medical examiner, chemical analyst, and ballistics. Chain of Command Chairperson Daniel Linderman (deceased - killed by D.L. Hawkins) Bob Bishop (successor to Linderman, deceased - killed by Sylar) Angela Petrelli (successor to Bishop, active) Other High-Ranking Officials Field manager, trainer and agent Noah Bennet (formerly incarcerated, once again active) Second-In-Command Gael Cruz (deceased - killed by Sylar) Official and founder Kaito Nakamura (deceased - killed by Adam Monroe) Official and founder Arthur Petrelli (moved to Pinehearst) (deceased - killed by Peter and Sylar) Head of Ukraine Company Operations, trainer and agent Ivan Spektor (deceased - killed by Noah Bennet) Official, trainer and agent Mr. Thompson (deceased - killed by Noah Bennet) History The Company works to study and tag evolved humans. Mr. Bennet, a regional manager who runs a company facility in Odessa, TX, studies new cases, looks into the research of the recently deceased Chandra Suresh, and attempts to stop the evolved serial killer Sylarwhile at the same time attempting to defy the Company by protecting his own adopted daughter from them. His assistant, a seemingly mute Haitian, reveals that he is also trying to protect Claire. Another agent, Eden McCain, comes to reject the Company's mission, and in the end sacrifices herself to stop Sylar from gaining her ability. Isaac Mendez, a precognitive artist, works with the Company. He attempts to stop Peter Petrelli, whom Isaac believes will cause a foreseen explosion in New York City, but is eventually killed by Sylar. Three of the Company's former victimsTed Sprague, Matt Parkman, and Hana Gitelmanteam up to find answers. After discovering that the mark they all bear is a tracking device, they confront Bennet and inadvertently expose his efforts to conceal Claire from his employers, leading him to leave the Company and team up with them. Meanwhile, Bennet's former boss, Thompson, enlists the assistance of Chandra's son Mohinder to cure Molly Walker, an evolved human the Company uses as yet another tracking system. Matt discovers that Mr. Linderman is funding the Company. Thompson and Candice Willmer, another powered agent, work closely with Linderman to ensure Nathan Petrelli's election by kidnapping Micah Sanders. Linderman hopes to use a pending explosion to unite the country behind Nathan. D.L. Hawkins and Niki Sanders kill Linderman and rescue their son Micah from Candice. Bennet and Matt Parkman kill Thompson and rescue Molly Walker. Meanwhile, Hana Gitelman destroys the other tracking system, a satellite in space. Sylar confronts Peter outside the Company's Kirby Plaza facility and causes Peter's induced radioactivity to become unstable. Sylar is stabbed by Hiro and disappears into the sewers. Nathan Petrelli flies his brother Peter into the sky, preventing the explosion from destroying NYC. The Company is now run by Bob, who approaches Mohinder after a speech to offer him a job with the Company. After demonstrating his ability, Mohinder agrees to help further research the Shanti virus that affects evolved humans. Bob assigns Mohinder to go find the Haitian and cure him of the virus using his blood's 48

antibodies, then bring him back. However, Mohinder forgets ever leaving New York, and Bob realizes that Mohinder's cure works. Mohinder later arrives at Isaac's loft, where Bob tells Mohinder that this is his lab. Mohinder is later sent to bring in Monica and observe her ability. Bob asks Mohinder to inject her with a strain of the virus that should negate her abilities without killing her, but Mohinder objects. Bob apologizes, then assigns Niki as Mohinder's partner. After various Company founders are killed, Nathan and Matt go to Primatech Research to warn Bob, and the three, Mohinder and Niki devise a plan to stop Maury, who has targeted Bob. Maury turns Niki against Bob and Mohinder, but she stops herself by injecting herself with the virus. Matt stops Maury and saves Molly from Maury, rendering Maury unconscious and in Company supervision. Bob shows Company surveillance of Peter, which shows Nathan that Peter survived the explosion. Bob suggests to Mohinder that they use Claire's blood to help save Niki from the virus by combining her regenerative blood with his antibodies. Mohinder admits to Bob that he is plotting with Noah to stop the Company, and Bob gives him a weapon. Four months prior, Bob and Elle take in Peter after the explosion. Using power negation pills, they keep him in a cell to protect others. His cell is next to Adam's cell, and the two talk. Adam convinces Peter to stop taking the pills and use his ability to help the two escape and save Nathan, who is in the hospital after the explosion. After injecting Nathan with Adam's regenerative blood, Adam and Peter are tracked down by Elle and the Haitian. Adam escapes, but the Haitian erases Peter's memory and locks him in a shipping container. Mohinder is partnered with Elle and the two are assigned to kill Noah. Meanwhile, Bob attempts to capture Claire for her regenerative blood. Noah and West knock out Mohinder and capture Elle, then arrange a switch for Claire. After taking Claire's blood, Bob and Mohinder bring Claire to Noah and West, while Elle is returned to her father. Noah is shot in the eye, while Claire and West escape. Noah is revived with Claire's blood, and is kept in a Company cell. Elle is given the task of watching Claire, but is caught by Claire. She threatens to expose the Company, but is discouraged by Noah, who Claire thought was dead. Meanwhile, Mohinder uses his blood's antibodies and Claire's regenerative blood to create a cure for the virus. He goes to save Niki, but receives a call from Sylar, who is with Molly. Mohinder goes to his apartment, and Sylar holds Mohinder, Molly and Maya hostage until he is cured. Mohinder finds that Sylar was infected with the same strain of the virus as Niki, and steals the cure from Mohinder before Elle can stop him. Agent Howard and the Constrictor locate their target, Echo DeMille, and approach him. He refuses to accompany them when Howard asks, and attempts to flee. The Constrictor attempts to contain him, but Echo uses his ability to free himself, cause Howard to collapse, and escape. The Constrictor then shoots Howard in the head and phones Bob on his cell phone. He reports Howard's death and tells Bob that the situation is worse than Bob had thought. The Constrictor then looks to his cell phone, and sees a picture of Echo in an embrace with a woman. The Constrictor sneaks into Echo DeMille's home and takes Echo's girlfriend Gina hostage. When Echo arrives, the Constrictor tries to use her to stand off Echo. However, Echo uses his ability again, freeing Gina, and killing the Constrictor. Echo lets in two Company agents into his home. As they walk by the Constrictor's motionless body on the floor, the first agent says they just want to talk. Echo replies that instead they're going to listen and lets out a very loud scream. 13 weeks later, Echo is bound and gagged in a Level 5 cell. Outside the cell window arrives Angela Petrelli, who looks at Echo through the window and comments, "Echo, Echo, Echo. You always were the mouthy one. I guess some things never change. Welcome home." As Echo tries to say something through his gag, Angela holds up a finger to her mouth and shushes him. The Company holds several dangerous individuals on Level 5, including a man that claims to be Peter Petrelli, Knox, Flint, and Noah Bennet. Bob and Elle watch footage of Gael Cruz and Bianca Karina driving to Costa Verde to stop Sylar, who kills them. Bob notes that Cruz and Karina were two of the Company's best agents. He blames Elle for letting Sylar get away with Claire's ability, and refuses to put her in a position where she can disappoint him. Sylar attacks Primatech Research, killing Bob and attacking Elle, who accidentally shorts out the power grid, allowing the Level 5 prisoners to escape. Angela Petrelli takes control of the Company and fires Elle. Angela sends Bridget Bailey into Sylar's cell so that he can steal her ability. Angela then assigns Sylar and Noah Bennet as partners, and sends them to recapture the Level 5 escapees at a bank robbery. Knox tells his fellow robbers that he called the cops in order to alert the Company. Noah and Sylar are able to capture Flint and Jesse, but Sylar locks Noah out so he can steal Jesse's ability. Angela sends the Haitian to a moviehaus in Germany to acquire her of the formula from Angela's aide, but Hiro, Ando, and Daphne attempt to steal the formula. Daphne gets away with the formula, Hiro and Ando are captured and brought to Level 5 by the Haitian, as Noah brings Flint and Sylar. Dr. Zimmerman tells Tracy that a company hired him to modify the genes of Tracy, Niki, and Barbara, but he can't remember the name. Hiro and Ando have been moved to a Level 2 cell, where they nearly escape, until the Haitian enters and brings them to Angela. Angela sends Hiro and Ando to dig up Adam Monroe. Noah enters Sylar's cell and tells him that they have a lead on another Level 5 escapee. Noah and Sylar go to Stephen Canfield's house to capture Canfield but Claire interferes, and Canfield destroys himself in a black hole. Angela has placed Peter in a medically-induced coma after he attacked Sylar and her. She tells Nathan and 49

Tracy that Dr. Zimmerman helped the Company develop a formula that gives abilities to normal people, which was used on Nathan and Tracy. Daphne runs into Level 5, and breaks Sylar and Flint out of their cells. Sylar then releases Peter from his coma. Noah recaptures Doyle after he is knocked out by Claire. The Company removes Mohinder's victims from his cocoon. Noah wants Nathan and Tracy to come to the Company to make sure they're still normal. One year ago, Thompson captures Meredith after she and Flint rob a convenience store. Elle walks into Gray and Sons to find Gabriel Gray hanging himself. She breaks his rope with lightning, and befriends Gabriel. She goes outside and asks Noah why they can't just bag and tag Gabriel. Noah says that their orders are to see Gabriel acquire an ability in his own environment. He tells Elle to give Gabriel a pie. Thompson offers to free Meredith from her cell if she trains to be an agent. Meredith accepts. With Thompson, Meredith captures Danny Pine at a trailer park. Thompson welcomes her to the Company. Noah spies on Gabriel as Elle brings Gabriel a pie. Gabriel shows Elle his telekinesis. Thompson tells Meredith that she could be an agent in time. He tells her to lock up Danny Pine, but she sees Flint locked up on the way. Flint explains that he was tackled by an invisible man, but that he's going to be trained as an agent. Noah orders Elle to have Gabriel meet Trevor Zeitlan. Elle refuses, but Noah tells her she'll be fired if she doesn't follow orders. Developments The Shanti virus is a life-threatening disease that attacks the blood cells. One of its side effects is that it prevents evolved humans who have the disease from using their abilities and ultimately ends in their death. There are several variants and mutated versions of the virus; most created to the credit of the Company. Strain 138 tends to be the most dangerous, as it also affects unevolved humans, and the Company has been researching and experimenting on the virus for thirty years with Bennet believing that the Company "created the virus". On February 14, 1977, Victoria Pratt came into contact with Shanti Suresh. Through an extraction of her blood, she discovered the Shanti virus. Pratt, a biological engineer, began to experiment on the virus by Company orders. The Company hoped to use the virus to eliminate those who have abilities that are too dangerous. Pratt manages to manipulate the virus and create strain 138, capable of killing 93% of the world's population, if not more. Pratt recognizes this danger. On November 02, 1977 Monroe attempted to steal the virus for the purpose of creating holocausts and plagues to help save the world, believing that he was a god. Pratt identified that the virus was too dangerous, and suggested that it be destroyed. Kaito believed that the virus would be safe once Monroe was locked up and once the virus had been moved safely to Primatech Paper in Odessa. Pratt did not agree. Chandra Suresh also began research on the virus and evolved humans, as his daughter Shanti Suresh died of the virus in 1979, at the age of five. Chandra was unsuccessful but, in 2006, when Molly Walker contracted the virus, the Company recruited Mohinder Suresh, Shanti's younger brother and Chandra's son, with the sole purpose of finding a cure. Mohinder concluded that his own blood had developed the antibodies strong enough to defeat the virus. Subsequently, he was able to cure both Molly and the Haitian. During this time, the Company was attempting to develop a variant of the virus where it would strip the evolved human of their powers, without killing them. This variant was designed for Adam Monroe and Peter Petrelli, as a way to surpass their regenerative abilities and kill them. In March 2007, through a series of circumstances, Niki Sanders injected herself with a mutated variant of the virus created by the Company as a way to safely remove abilities from dangerous individuals. After the events of Kirby Plaza, Sylar also was injected by the Company with this same variant of the virus. Mohinder's recognized that the virus had mutated and his blood was no longer a cure. After the Company forcibly pulled blood from Claire Bennet, Mohinder discovered that a combination of his antibodies supplimented by Claire's blood was strong enough to create the antibodies to cure the mutated strain inside of Niki. It is not yet known if these antibodies will cure strain 138. When Peter Petrelli travels from March 2007 to June 2008, he discovers that strain 138 of the Shanti virus has killed 93% of the world's population, killing both evolved and unevolved humans. In this alternate time line, the virus begins its outbreaks on March 20, 2007. Peter eventually destroys the strain with the help of Matt Parkman, Nathan Petrelli and Hiro, saving the world, once again. Monroe is buried alive. Shanti Suresh, Molly Walker, Niki Sanders, The Haitian and Sylar have all had the virus or a strain of the virus. "Haitian" Pills: The Company and its scientists have also developed a pill which suppresses abilities for a short time. Elle describe the pills as "Haitian Pills", as they have a similar effect to the Haitian's ability to negate powers. As long as the pills are taken regularly, the abilities of an evolved human will be suppressed. However, the pills are only temporary, as abilities return once the recipient of the pills refrains from taking them. Peter Petrelli, Adam Monroe, and Niki Sanders have all taken the pills at some point during the four months after the events of Kirby Plaza. Tracking systems: The Company has used two primary tracking systems to track evolved humans and other individuals of importance: the Walker Tracking System, named after Molly Walker and her abilities, and the pneumatic injection , involving a "bag and tag" procedure and a radioisotope injection. The Walker Tracking System refers to the use of Molly Walker's power to locate and find people. Molly was out of the Company's 50

hands between the episodes "How to Stop an Exploding Man" and "Fight or Flight" as she was placed in the custody of Matt Parkman and Mohinder Suresh. Bob has implied that the Company was "allowing" Molly to stay with Suresh and Parkman, although the circumstances involving this living arrangement has not been completely revealed. The Walker Tracking System was used by the Company to locate evolved humans and other individuals of importance. It was disabled when Molly contracted the Shanti virus and was unable to access her abilities. The length of time that the Company had Molly has not been revealed, nor has the extent of her involvement as a tracking system. The Company uses a bag and tag system to bring new heroes into the Company's fold and monitor them. Sometimes tasers and drugs are used to "bag" up these heroes. The mark or "tag" consists of two black parallel lines which has been shown close to the neck of multiple enhanced characters. The mark is the scar left by the two-pronged needle of a pneumatic injection device, which, as revealed in a biography of Hana Gitelman in Heroes Evolutions, injects a radioisotope to allow tracking. All of the marked characters have had encounters with Bennet and/or the Haitian. The satellite, which was used to track those who were "tagged," was destroyed by Hana Gitelman in the graphic novel adjunct Heroes Evolutions, resulting in the death of her physical body. She survived as a computer program, however, and continues to interact with the Heroes universe in ongoing online content. The following have displayed the scar: Hana Gitelman, Isaac Mendez, Matt Parkman, Claude, West Rosen, Ted Sprague Facilities The Deveaux Building, owned by Charles Deveaux, is featured in several of the Company's interactions such as: the transfer of Claire Bennet to Noah Bennet by Kaito Nakamura, a meeting between Charles Deveaux and Angela Petrelli to discuss the Company's plans to destroy New York, a meeting between Kaito Nakamura and Angela Petrelli to discuss the death threats placed on their lives, where Nakamura dies, and the scene of a photo taken of twelve of the founders. It is located in New York City. An unnamed facility in Alaska is where Hana Gitelman was taken by Noah Bennet. Here, she was trained in the use of her powers and given extensive medical examinations. Another unnamed facility, in Hartsdale, New York is the base of operations for Bob. His office and several other offices and employees work from this base. It has medical facilities and other laboratories. Peter Petrelli was locked next to Monroe, though they escaped. Maury Parkman is kept under sedation here. Isaac Mendez's loft was acquired by the Company after Mendez's death. The Company seized all of Isaac's portraits left in the loft and transformed it into a laboratory to be used by Mohinder Suresh and his research to end the Shanti virus. It is situated in New York City. Kirby Plaza is where Linderman and Thompson had offices and labs, as did Nakamura. It is situated in New York City. The Linderman Group, situated in Las Vegas, was the business empire owned by Daniel Linderman; it is the umbrella over Linderman's casinos. The Linderman Group played a major part in the funding of Nathan Petrelli's senatorial bid, which resulted in his win. It may also be connected to the mafia. The Corinthian Casino was where Linderman kept numerous objects, including several paintings by Isaac Mendez, Monroe's sword, and several historical documents, paintings, and art work. Linderman also kept a collection of information on the lives of several evolved humans. The casino has been demolished; Micah speculates the implosion was used to cover-up illegal activities. The Montecito Casino was another casino owned by the Linderman Group. Members of the Linderman Group were not necessarily members of the Company, but were connected to the Company and its operations, in one way or another. They were: Name Aron Malsky Arthur Petrelli Nathan Petrelli Miss Sakamoto Niki Sanders Occupation during time spent at the Linderman Group Accountant Defense Attorney Senatorial candidate funded by Linderman Casino manager Assassin Status Deceased Deceased Resigned Unknown Resigned

Primatech Paper Company (formerly known as the Primatech Facility), based in Odessa, Texas, is the most notable front in the series and serves as the base of operations for the majority of introduced characters. Like many other organizations of its kind, its faade involves warehouses and factories, with a labyrinth of laboratories and holding cells three floors below the first floor. It was first presented as the base of operations for Bennet, it has since been seen as being used to house people (who are often captured) with enhanced abilities, where they run tests and place tracking devices on and in them, and (on some occasions) erase their memory using the Haitian's abilities before releasing them. If their memories are not erased, they have usually been recruited into the Company under the Primatech front. A connection between the Company, Linderman, and Primatech Paper became clear when Matt Parkman used his telepathy to confirm that Thompson was taking orders from Linderman. Noah Bennet, then regional manager of Primatech, was not aware of Linderman's involvement at the time. His involvement became clearer when Thompson informed Nathan that the Company was indeed trying to destroy New York and that Linderman had "everything under control." Sandra Bennet confirmed this connection when she recognized Bob as the 51

Regional Sales Manager for Primatech. Upon Kaito's death, Hiro and Ando discovered several Primatech boxes filled with Company history in Kaito's office. After Monroe attempted to steal strain 138 of the Shanti virus from Victoria Pratt and Kaito Nakamura at Primatech Research, the strain was moved to Primatech Paper with their mutual consent. The strain was locked in a vault deep below the facility. The vault also consisted of several other items, most notably a golden key, which Monroe is seen reaching for. As seen on their logo, Primatech was created forty-five years ago, fifteen years before the start of the Company. Primatech Research is where Pratt stored strain 138 of the Shanti virus with Kaito as her superior. Adam Monroe attempted to steal it on November 02, 1977, but Victoria stopped him (getting injured in the process). Kaito ordered Monroe to be locked up from that day on. The following is a list of companies, businesses, and buildings connected to the Company and/or its founders, but not necessarily connected to the Company's organization or operation. The mysteries to some of these possible fronts have not been completely revealed, but they are connected to either the Company or one of its founders. Arthur Petrelli worked in a nameless law firm which used the helix as a corporate logo. Pharmatech Industrial was the apparent manufacturer of the pneumatic injections. It was destroyed by Ted Sprague who, on Hana Gitelman's orders, was tracking the injections. It was situated in Billings, Montana.[19] It is unknown whether the Company owned this industry, or if it was a industry that was a supplier to the Company. Yamagato (variably known as Yamagato Industries, Yamagato Fellowship[20], and Yamagato Software[21]) of Tky was Kaito Nakamura's software programming company. Kaito also has boxes labeled "Primatech Paper" with documents and photos of Company history. These items are located in his office. Bishop, Elle Elle Bishop is a fictional character in the NBC drama Heroes, portrayed by Kristen Bell. An agent of the Company, she possesses the power to generate and manipulate electricity. She is shown to have mental instability, attributed to extensive testing of her abilities when she was younger. The experiments were condoned by her father, Robert Bishop, the head of the Company. The concept of the Elle had been conceived by Heroes writers prior to August 2007 when Kristen Bell was announced to portray her. Elle made her first appearance in the episode "Fight or Flight" during the Heroes second season and will continue on the series for at least thirteen episodes. Elle first appears in "Fight or Flight", searching for Peter Petrelli in Ireland. Following a tip from Will, she goes to the Wandering Rocks Pub and questions Ricky about Peter's whereabouts. When he pretends not to know Peter, she kills him with a large bolt of electricity on her way out the door. Later on, during a telephone conversation with her father (later revealed to be Bob), she dismisses the murder as trivial and insists she can find Peter, but is pulled off the assignment, much to her frustration. In "Four Months Ago...", an episode showing what happened in the four months prior to the second season premiere, "Four Months Later...", further character background is shown of Elle. She admits to being diagnosed as a sociopath; she explains at age six, she accidentally set her grandmother's house on fire, and at age eight, she caused a major blackout in Toledo, Ohio. Elle voices that she has lived in the Company's holding facility for sixteen years. In the four months since the Company captured Peter, she seems to have developed a crush on him. When he escapes from the facility, Elle is upset and angry to the point that she blasts him, setting him ablaze during his escape. In "Cautionary Tales", when Claire Bennet is kidnapped by Bob, Elle is captured by Noah Bennet for collateral. During this time, Noah tells Elle that her father allowed the Company to perform tests on her, including subjecting her to high doses of electricity, which led to her twisted personality. Elle has no recollection of the tests, and Noah suggests that the Haitian had a role in removing her memories. Once she is reunited with Bob, and Claire momentarily reunited with Noah, Elle attacks West and Claire as they leave, and tries to attack Noah. Noah shoots Elle in the arm before she can hurt him or anyone else, and Bob then runs to her side. At the end of the episode she is seen in the car with Bob and Mohinder Suresh, and gives Bob a look of distrust. In "Truth & Consequences", Bob chastises Elle for allowing West and Claire to escape, indicating that he has lost faith and trust in her. In order to restore his faith in her, Bob assigns Elle to perform surveillance on Claire and her family as they prepare to leave town. Claire, however, spots Elle from a distance, leading to a physical confrontation. Elle's latest appearance was on the episode "Powerless", in which she is reprimanded by her father for her mistakes, and to redeem herself, she attempts to re-capture Sylar for the Company. Elle does this despite knowledge learned from Noah Bennet of the testing done to her as a child; testing had begun as early as the age of seven. Later on, she uses her ability and confronts Sylar in Mohinder's research lab (formerly Isaac Mendez's loft), but Sylar, though powerless, is armed with a gun and shoots at Elle. Sylar manages to slip away, leaving Elle unharmed. She comes out somewhat defeated, but is informed by Mohinder that if not for her arrival, Sylar would have killed him, Maya and Molly, who thus owe her their lives, to which she replies, "Cool". The episode marked Bell's previously expressed interest in performing in scenes with the character Sylar, as she and actor Zachary Quinto have been good friends for almost ten years. Bell had said that she "would love to see him and Elle face off one day".

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Bell has said in interviews that in later episodes of Heroes, "You'll find out that Elle holds the key to Claire's future" and that Elle has "a [present] with Peter and a past with Claire's dad and a future with Claire". Elle has the ability to generate and manipulate electricity, discharging and directing it as electrical arcs. She has been shown being able to weld a lock, blast objects, knock people unconscious, and even kill a man. She is not immune to the electricity she produces, however, as shown when she is drenched in water and attempts to create electricity she gives herself an electric shock, causing great pain. Elle has endured a series of testing by the Company during her childhood that measured the extent of her power. Bob had stated on some occasions that Elle was on a "different level" when comparing her to Claire Bennet. When inquiring about her abilities, Elle was able to learn from Noah Bennet that the Company had wanted to record the extent of her abilities (whether she could power a flashlight, a street lamp, or an entire city block) and Bob had often prompted to continue the tests further, even after Elle had been weakened. When Kristen Bell was cast, she noted that with Elle it would be "unclear whether shes good or bad". In "Four Months Ago...", Elle admits to being diagnosed as a sociopath and previous to that, she had displayed sadistic behavior as a result of testing done to her as a child. Bell explains, "Bodies are not able to take that much electricity and pain, and so Elles psychologically a little off her rocker." Her sociopathic nature has resulted in her being able to kill without apparent remorse, although in one instance, she reacts defensively with a "is that any of your business?" comment when Mohinder asks her how many have died by her hand. During an interview with thescifiworld.net, Tim Kring described Elle as "a little off", and Bell added that Elle is "a little messed up in the head" and a highly conflicted individual who does not have the ability to decipher between right and wrong. Because of that, Elle comes off as more of a victim. Bell also explains that Elle is one of the few characters with abilities that embrace their power and is almost on the verge of being addicted to her ability. Elle "enjoys the emotional power it gives her over other people" which causes her to be manipulative. She is described as one who is "always out to get what she wants" and someone who "doesnt have many boundaries". Bell describes Elle as a vixen who "feels like she has a romantic connection to everybody", and in a few episodes, Elle is shown displaying a great deal of affection to men and flirting with both Peter Petrelli and Mohinder Suresh. Bell noted the similarities between Elle and the character Claire Bennet, saying that they "relate to each other" and "are two sides of the same coin" because, while Elle's father sanctioned testing on her, supposedly causing her mental instability, Noah kept Claire hidden, preventing Claire from experiencing the same childhood that "really messed [Elle] up". In 2007, following the cancellation of Veronica Mars, actress Kristen Bell had voiced interest in appearing on Heroes because she was a fan previous to being cast. In July 2007, during a train ride back from the San Diego Comic Con with Heroes actors Zachary Quinto and Masi Oka, and writers from the series, the writers had mentioned that if Bell "ever want[ed] to come on Heroes, give us [writers] a call", to which Bell said she would love to. Announced in August 2007, Bell was to portray Elle, a "mysterious young lady" with an "awesome power" for a total of thirteen episodes. The casting of Bell, as Heroes creator Tim Kring explains, "was not easy to pull off", but because of the large ensemble cast of the series and multiple story arcs, "we found a way to jump into a small window in [Bells] schedule." The character Elle was created long before Bell was cast, however, Kring noted "when you do cast an actor ... you try to tailor that character a little closer to who the actor is. So its hard to know when one starts to influence the other". Quantum 5; Quantum Pool 30 (Regenerate every 15 minutes); Willpower 6; Taint 2; Strength 2, Dexterity 2, Stamina 2, Manipulation 4, Charisma 1, Appearance 4, Perception 3, Intelligence 2, Wits 3; Abilities: Athletics 3, Awareness 1, Brawl 1, Bureaucracy 2, Command 2, Drive 1, Endurance 3, Firearms 1, Interrogation 4, Intimidation 3, Investigation 2, Melee 2, Resistance 3, Streetwise 1; Backgrounds: Allies 2, Backing 2, Cipher 3, Mentor 4, Node 3, Resources 3; Quantum Powers: Elemental Mastery (Electricity, Blast, Lethal Blast, Shield, Sphere) 4; Soak: Bashing 1 dice, Lethal 1 dice (Heals rates are doubled, Lifespan 150+ years). Bishop, Robert Robert Bishop, more commonly known as Bob, portrayed by Stephen Tobolowsky, is a fictional character featured in the television show Heroes. He has the ability of transmutation and is in charge of Operations for the Company. His full name, Robert Bishop, was revealed in a Heroes two-screen event during the airing of the Heroes episode "Four Months Ago...". The first in-show reference to this name was made onscreen in "Cautionary Tales". Bob is one of the twelve members of the group established by Adam Monroe thirty years prior to the events of Kirby Plaza. He is the financial source of the Company, using his ability to create unlimited amounts of gold and other "resources". Bob has been with the Company for 30 years. In the flashback episode Four Months Ago..., Bob saves D.L. Hawkins' life by paying for his medical care and offering Niki Sanders a place to work which she refuses. He has detained Peter Petrelli for the four months with the assistance of his daughter, Elle, placing him in a cell next to Adam Monroe. First introduced in "Four Months Later...", Bob meets Mohinder Suresh in Egypt after listening to Suresh give a lecture on the Shanti Virus and the emergence of special abilities in unique individuals. Suresh is hesitant to listen to Bob, recognizing instantly that he is with the Company. Bob convinces Suresh to join him in a 53

restaurant, where Bob discusses the Company and their operations. Bob also reveals his ability to Suresh by turning an ordinary metal spoon into gold. Bob offers Suresh unlimited resources for his research on the Shanti Virus. Suresh joins Bob and the Company, although it is later revealed that Suresh was purposely trying to attract the Company in an effort to bring them down with Noah Bennet. In "Lizards", Bob flies Mohinder to the Company's facility in Hartsdale, New York. Mohinder receives an assignment from Bob to track down the Haitian, who may have contracted the Shanti virus. Bob is led to believe that Mohinder's mind was wiped by the Haitian after he was cured, though this too is another deception on Mohinder's part: though he did have the virus and the vaccine worked, Mohinder sent the Haitian to Noah. In "Kindred", Mohinder arrives at Isaac Mendez's loft, where Bob is reading Issue 14 of 9th Wonders! while he waits. He informs Mohinder that Isaac was murdered by Sylar, and shows him the new laboratory the Company has built for him. To Mohinder's shock, Bob tells him that he will be under constant surveillance, for both Mohinder's and the Company's best interests. He tells Mohinder that he's "part of the family now". Later, Bob provides Mohinder with a vial for studying, and then receives a phone call. Leaving the loft, he talks to Niki Sanders, who asks Bob if she can be cured. Bob assures her that they can, but that she must give them something of hers in exchange. After Molly Walker is put into a coma by Maury Parkman, Mohinder takes Molly to the Company for treatment, against Noah's wishes. There, Bob promises that they will care for her before giving Mohinder an assignment to find another evolved human, this time giving him a taser. Niki breaks out of her confinement and attacks Bob, only to be stopped when Mohinder tasers her. Niki is confined to a hospital bed. Bob tells her that multiple personality disorder is a serious problem and tries to reassure her. In "The Line", Bob walks in on a training session between Monica Dawson and Mohinder. He attempts to have Mohinder test a new strain of the Shanti virus on Monica without her knowledge. Mohinder refuses to comply, explaining that they could create an incurable version of the virus which, if released, would be devastating. Bob believes it to be an acceptable risk for the person it was designed for, and orders Mohinder to inject her. Mohinder instead destroys the stores of the modified virus and prepares to leave with Molly. Bob manages to convince Mohinder to stay by offering someone who will keep them both honest: Niki, who is now cured. Bob also brings Monica to her home and explains that her absence has been covered. He gives her a list of contact information and an iPod complete with footage of just about anything for her to learn using her ability. She thanks him, and he replies that New Orleans could use her skills. In "Out of Time", Matt Parkman and Nathan Petrelli alert Bob of the plot against his life by Maury Parkman. Bob suggests that the Shanti virus be used on Maury, whose power is only matched by Matt's, who is himself untrained in its use. However, when Niki and Mohinder attempt to retrieve it, Maury uses Niki's nightmares to take control of her. In order to stop herself, she injects herself with the virus. Mohinder tries to treat her with his antibodies, but finds that the virus has mutated and cannot be stopped by his blood. When he tells this to Bob, Bob decides to destroy all the vials of the virus they have, and that they must find Claire. Bob explains that her regenerative ability may help save Niki. Mohinder tells Bob that he has been working with Noah Bennet to take down the Company and he does not know what is right anymore. After Mohinder's confession, Bob gives Mohinder a Company issue gun. In "Cautionary Tales," it is revealed that Bob is Elle's father. He assigns Elle as Mohinder's partner to pick up Claire. Claire's blood is believed to be the necessary key to curing the Shanti virus. Once Claire is in custody, Bob fills a blood bag with some of her blood. However, during an altercation with Noah Bennet, Elle is captured and incapacitated. Bob agrees to trade Elle for Claire. However, during the trade-off, Elle attempts to murder Claire and her boyfriend, West. Bennet shoots Elle in the arm, and attempts to kill Bob, as well, reasoning that without him the Company would fall apart. Mohinder shoots Bennet in the left eye, fulfilling the prediction made in one of Isaac Mendez's paintings. In "Truth & Consequences" he gives the Bennets what he claims are Noah's ashes. He says that as per Noah's wishes he will leave Claire alone. He tells Elle to follow Claire and that Elle has disappointed him. Bob has the ability of transmutation at a atomic level, allowing him to change one element into another, although the full extent of his abilities has not been seen. He has only demonstrated the ability once, changing a metal spoon into solid gold (retaining its shape). Aron Coleite confirmed in a Question and Answer segment that Bob will do more than just change things into gold. Quantum 5; Quantum Pool 25 (Regenerate every 15 minutes); Willpower 7; Taint 3; Strength 2, Dexterity 2, Stamina 3, Manipulation 4, Charisma 4, Appearance 2, Perception 3, Intelligence 3, Wits 3; Abilities: Academics 3, Athletics 2, Awareness 3, Biz 4, Bureaucracy 4, Command 3, Computer 2, Drive 1, Endurance 3, Etiquette 3, Firearms 4, Interrogation 4, Intimidation 3, Intrusion 2, Investigation 4, Linguistics 3, Martial Arts 3, Medicine 2, Melee 2, Might 1, Rapport 3, Resistance 3, Science 3, Stealth 2, Streetwise 3, Subterfuge 2; Backgrounds: Allies 5, Backing 5, Cipher 4, Conctacts 4, Followers 5, Influence 3, Node 4, Resources 4; Quantum Powers: Molecular Manipulation (Alteration , Destruction) 2; Soak: Bashing 3 dice, Lethal 1 dice (Heals rates are doubled, Lifespan 150+ years). Eckhart, Mason Mason Eckhart is a 40ish veteran of several Intelligence agencies-with a mysterious past and a reputation clouded by contradictory stories-a legend he covertly encourages in order to maintain his own distance from anyone getting a handle on any vulnerability he might possess. Eckhart runs a tight ship at the 54

Genetic Security Agency-assisted by a shadowy group of GS agents men and women who are frequently on the receiving end of his dry and rather cruel wit. Eckhart wears a custom designed latex body suit from head to toe-including a mask-under his street clothes. No DNA trace. No fingerprints. No identifying characteristics whatsoever-all as a result of an horrific accident that happened some years back, in which his immune system was destroyed, as he attempted to keep Adam from compromising the secrets of Genomex. It's this commitment that drives him to hunt down the Children of Genomex-ostensibly to protect them from themselves-but more specifically, to create an army of genetic mutants to serve their country as he does-and to decode the mutation that created these anomalies in the first place-to recreate on purpose what occurred at Genomex by accident. Mason Grey Eckhart was born on June 6, 1962 in the marine base hospital of Fayetteville, Arkansas. There are documents that list his birth date as five years older or four years younger, but US Army records state this is the correct data. Eckhart was an identical twin. His brother, Marcus Aaron, was accidentally drowned in 1970. Eckhart's father was Captain Conner Doyle Eckhart, a chief medical officer specializing in the psychiatric care of mentally unstable marines and veterans. He was based out of the military hospital in Washington D.C. from the mid-1970's until his retirement. The files on Captain Eckhart speak for themselves. A harsh authoritarian with astringent methods and a passion for homicidal straightjacket cases. Not what you'd call a family man. Two events seem to have shaped the juvenile Eckhart's demeanor. The first was the suicide of his mother, Marilyn Thompson Eckhart, when the boy was a preteen. The second was an incidence in which he was locked in one of his father's wards for a weekend in what was later explained as a disciplinary action. I find it curious that there's no mention of the twin brother's death here. Mason Eckhart attended military academies excelling in the top ten percentile throughout his adolescence and teenage years. His contact with his father was minimal. The bureau recruited him from West Point where he was studying military law. He also was a notable athlete in track, rowing and skeet shooting. I suggest you read the transcripts of the pro-vivisection debate from his junior year. It's so on point I almost wanted to carve up baby monkeys myself. There is also a noteworthy paper advocating permanent institutionalization of the mentally defective. He sent a copy to his old man shortly after the captain suffered a stroke. Moving his way up quickly in the ranks, Agent Eckhart was noted for his cold efficiency and attention to detail. He kept his personal life as private as possible. A marriage of six years to Jacqueline LaPort, a former Miss Vermont he had met on a security detail, resulted in three children (a son, Grey Eckhart, and twin daughters, Michele and Deidre Eckhart). It has been verified that Eckhart has had little or no contact with his family since his divorce. Like father, like son. I have statements with women Eckhart was briefly involved with afterwards. All say he was controlling and at times threatening, but nothing more sordid than your average agent. Seems to go with the job. Of course, Eckhart's condition today makes this all mote any way. Advancing from criminal psychotics to unexplained phenomena and finally to Genomex security directly under Dr. Breedlove in the 1980's, Eckhart gained major respect from every faction. I've been told, off the record, that Mason's appointment to Genomex was strictly to off-balance the rising influence of Adam and kept Breedlove center in his judgments on Mutant research. Eckhart kept in peak physical and mental condition during his Genomex duties until the incident codenamed "X" (see reference file) in which his immune system was destroyed resulting in his present condition and medical limitations. Dr. Breedlove's exo-skin and supplement treatments have allowed him to continue in his high-ranking position since that time. Bi-annual psychiatric exams have proven that Eckhart's mental capacity has increased since the incident, eliminating any question of his removal. You'll note my indication to reference Breedlove's recommendation at this point. It practically glows with loyalty and praise. My instinct says this is 100% guilt on the old man's part, but knowing what we do of Ol' Paul, this would be a first. Don't get me wrong. Eckhart's physical condition might be bizarre, but I don't feel this limits him. He's proven adept at choosing support staff and has a knack for delegation that would have made FDR jealous. Breedlove's fatherly report, however, just seems odd to me. Eckhart's devotion and diligence to rebuilding Genomex's database since "X" has been commendable. His laser focus and untiring drive to regain control of the mutant situation has been noted and detailed by every level of the bureau on multiple occasions. In conclusion, Mason Eckhart's actions point to a patriot and man of business who has sacrificed much for both the agency and his country. In background, no one else matches his profile and expertise in this unusual area. His unique past and eccentricity seem to work to an advantage in this assignment. Pending further investigation, there is no reason to block his advancement to the top seat at Genomex. No argument from me either. I wouldn't want to grab a drink with this guy, but as far as zookeepers go, he's got the right stuff and then some. Face it, this is not a job I'd wish on anyone, even my lousy brother-inlaw. If Eckhart is crazy enough to accept it, let him. Eckharts Medical Condition: I find Mason Eckhart's reserve of inner strength remarkable considering his medical condition. Most men in his state of health would have been invalids after the first few months of infection, but he has survived years and barely missed a beat. In fact, after scanning Dr. Varady's bi-annual psychiatric report on Mr. Eckhart, he seems to have increased his productivity. There must be a personal drive 55

within him that bypasses modern science. It would not be the first instance of inspiration, positive or negative, fueling a failing vessel to conquest. Eckhart's precise biological situation is this: he has no immune system. Additionally, as the result of "Incident X," his cellular structure is permanently damaged, leaving it incapable of regeneration. If not for Dr. Breedlove's intervening genius, Eckhart would have aged and decomposed within hours of the biological attack. I've viewed the security tapes on record of "X". There is no doubt it was brought on by the confrontation with Adam, but the actual damage done to Eckhart appears to have been a freak accident that could not be replicated. Hence, no remedy. In fact, Adam is fortunate he did not share the same fate but, from what I understand, this kind of outrageous luck is typical for him. Eckhart must wear an exodermis body suit of translucent, bio-treated latex at all times and replace it at least once a day depending on the physical strain of his activities or environmental conditions. His own sweat can be an enemy to his health. The hair follicles on his body have been entirely removed due to the hazards oil and dirt particles could cause him not to mention any type of abrasion or laceration (from shaving, etc). He must limit his contact with water necessitating laser bathing and all food and external intake must be purified. A heavy regime of nutritional supplements is administered three times a day orally and any waste from when he does partake in a meal is dissolved before it can reach the intestinal tracks through a separate (and certainly painful) x-ray/laser procedure. The cost of this care giving is astronomical but has been budgeted and approved by Genomex and the federal bureaus involved unanimously. I suppose this is a testament to Eckhart's character and performance. He has taken devastating vulnerability and turned it into a reserve of cold steel and efficiency. I cannot help but speculate, however, that Mr. Eckhart operates in a state of denial of his illness fueled by hatred he keeps under his surface. Dr. Varady's reports do not back this up, but I suspect she is a victim of his mesmerizing hold like so many others on the Genomex staff. It would be fascinating to explore whether Mason Eckhart's source of effective power is also his Achilles heel but, of course, I'd have to proceed with utmost care investigating this theory. Super Powered Freaks: An Experimental Analysis of the Behavior Patterns of the Genetically Engineered Subject by Mason G. Eckhart Introduction: To begin, I would like to take the opportunity to explain my presence amongst the academic giants surrounding me. My experience, although partially a result of my training in military law, is mainly of a professional nature. For over twenty years, my position as security chief of a company at the forefront of genetic research has thrust me, somewhat hesitantly, into the forefront of genetic security and its accompanying theoretical base. I am sure that those of you experienced in the field have already realised how important security has become in our changing world. Although industrial espionage has always been an unfortunate accompaniment to advances in technology, never have the advances which we confront today been so rapid, or so extreme. Genomex has dedicated itself to the improvement of all living things. Our scientists are proud to have pioneered some of the very first life-saving techniques in genetic engineering, enabling foetuses and young children with life-threatening or severely disabling conditions to survive into adulthood with relatively normal lives. Quite apart from human subjects, Genomexs subsidiaries have delved into the genetic manipulation of crops and rare plantlife, in projects stretching from the preservation of almost extinct species, to the modification of grain to enable it to grow in the most extreme circumstances, from the desert to Antarctica. As a result of these advances, many of which would be extremely profitable to those not concerned with putting the profits back into the projects, thus saving more lives and prompting more leaps forward in technology, Genomex has suffered from the attentions of several groups. These groups range from the expected espionage from our contemporaries, such as Nexxogen, whom we much admire, to terrorist groups such as the Mutant X faction I am sure you have read about in the newspapers. Although the aims of these two kinds of groups are very different, it is necessary to protect ourselves against both types of invasion. In order to do this, the behavior patterns of the New Mutant terrorist must be compared to the industrial spy. Literature Review: In attempting to back up my findings with existing research, I have faced several problems. The main difficulty is obvious the field of genetic security is so new, that little outside this journal has been published on the subject. However, I have been fortunate in being allowed access to some little-known studies from academics. In a laboratory study, Kasting (2004) monitored genetically engineered rodents for several weeks. She noted that the rodents, even mature adults, behaved like much younger creatures, opting to play amongst themselves rather than procreate, feed, or protect their environment against attack. However, in a possibly contradictory finding, some of the rodents took unnecessary risks during their play, often resulting in injury. Kasting concluded that she believed that, if this behavior was to continue, the rodents would die out either through self-inflicted wounds or starvation, or, in the longer term, as a result of a low birth-rate. Chaves (2004) replicated Kastings experiment, but observed two different groups of rodents separately for several months. Each group behaved similarly to the animals used by Kasting. Chaves then put both groups together in an unfamiliar environment. It would have been expected that the groups would either peacefully coexist, or that fighting would breakout, resulting in the decimation of one group. Instead, Chaves observed that both groups largely behaved as they had done before. Contact with the other group was limited to occasional cross-group mating (the relationships did not last, and often resulted in the death of one partner) and frequent 56

fights. After these fights, each group returned to its previous behavior, apparently oblivious to their past behavior. It was also noted that all rodents took pleasure in cruelty towards injured members of the other group. Chaves has theorised that mutation, as well as causing short-term memory loss, also divorces cause from effect in the minds of these poor beasts. Observations: In the course of my own studies, I have been fortunate to observe mutant humans in laboratory conditions, as well as en situ. Although some of my observations mirror the academic progression shown by the seminal Kasting and Chaves studies, my experience has shown that there is one key difference between groups of mutant behavior that has not been signposted in these studies. However, I must first discuss the infamous Mutant X. Mutant X is a radical terrorist organization dedicated to the disruption of all companies specializing in genetic manipulation. This disruption can range from minor picketing to criminal damage, assault, and even murder. My own company Genomex has unfortunately borne the brunt of these attacks, through no fault of our own. It is only through my own expertise in the area of Genetic Security that more damage has not been done. Mutant X states that its aims are rational the prevention of apparently criminal experiments carried out on humans by organizations such as Genomex. I hasten to state that even this claim is false, as Genomex only carries out government-approved and entirely legal research, which often saves the lives of vulnerable children. However, the reality is that Mutant X is an organization run for the purposes of industrial espionage and sabotage by a disgruntled former employee of my company. This man, Adam Kane, claims that the groundbreaking research done by the late Genomex founder Dr. Paul Breedlove in fact belongs to him. This is of course false. We all know Dr. Breedloves history of academic excellence, whereas Kane was merely an entrylevel employee. Nevertheless, Kanes organization is real, and dangerous. The one benefit his organization has had is to allow my staff to thoroughly study the mutants he employs, who regularly attempt to attack our premises. These employees externally apparently normal young men and women display a shocking amount of similarity to the rodents in the Kasting and Chaves studies. They are childlike, incapable of adult relationships, and, although they have enormous physical potential, risk their lives to foolish ends. The only positive side to their behavior, which has conversely been negative in my results to destroy their organization, is their extreme loyalty to each other, and to their leader Kane. This loyalty seems to exist, even when Kane no longer appears to deserve it. Fortunately, this loyalty has been put to good use in the cases of young people who are not affiliated with Mutant X. Genomexs scientists have developed a device, soon to be illustrated in this journal, which controls the abnormal effects in the brain caused by their mutations. With this device in place, it operates as drugs do for the mentally unstable, allowing 90% of subjects to live normal lives. Many choose to work in the field of genetic security, and are excellent, and supremely loyal, employees. Conclusion: My observations confirm the previous experimental data gathered by other experts in the field, and have added to their findings. It is shown that, despite the natural immaturity and, in some cases, dangerous nature of these individuals, these behaviors can be effectively controlled. This fact leads bears out my belief in a safer, more peaceful future for us all. My statistical data is readily available to anyone who wishes to contact me. The facility of Genomex is always open, and ready to provide a warm welcome to fellow experts in genetic security. The author is the head of security at the prestigious Genomex institute. He appreciates any comments on this paper, and can be contacted via his office at Genomex, or through your local Breedlove Clinic. Mason Eckhart was once the head of security at Genomex. He and Adam Kane began as friends; they were also rivals for the affections of stealth mutant Danielle Hartman before Mason convinced her to leave Genomex for good. As a result of a horrific accident, Incident X, for which he blamed Adam, Mason's immune system was destroyed. In order to stave off infection, Mason was forced to wear a white wig, synthetic protective skin, and gloves (see Why must Mason wear fake skin?). When Genomex's creator, Paul Breedlove, threatened to go public with information about Genomex's new mutant research, Mason had him murdered in order to protect the organization's security. He then officially began expanding The Genetic Security Agency (GSA) to protect the non-mutant world from "genetic terrorism." With the aid of Tricorp Botanical's biogeneticist Dr. Kenneth Harrison, Mason explored several (unsuccessful) avenues for creating mutants that could be controlled, even as his GS agents sought to contain the existing children of Genomex. Dr. Harrison, along with GS agent Morgan Fortier, would later betray Mason by allowing the first new mutant, Gabriel Ashlocke, to place Mason in a stasis pod and take over Genomex. Six months afterwards, Mason's pod automatically reopened, and he returned to his work. He convinced Shalimar Fox's father, Naxcon CEO Nicholas Fox, to provide him with the resources he required to create a mutant army. After the explosion at Naxcon damaged Mason's protective skin, he obtained Adam's research on his condition to construct a device to cure himself. Before Mason was able to locate Sanctuary, however, he was electrocuted by Brennan Mulwray and fell to his death. Mason's favorite composer is Henry Purcell. He discourages smoking in his office, and his greatest fear is of infection. Early casting breakdowns show that the character of Mason Eckhart was originally to be named Albion Magnus. However, once Magnus was considered too similar to the name of X-Men's villain, Magneto, the name was changed, first to Marcus Eckhart (briefly), then again to Mason Eckhart before the show was aired. Hints of that original name "Marcus" tend to pop up from time to time in old articles and websites, and even once in the 57

series itself. If you listen carefully to the episode "Russian Roulette," you'll notice that Sonya mistakenly calls herself "an associate of Marcus Eckhart." And in Mason's biography on the faux website Genomex.net (see below), it is stated that Mason once had a twin brother, Marcus, who drowned in an accident when the two were boys. There are certain fans who subscribe to the theory that the crazy-haired stammering man Brennan killed in the season three episode "Into the Moonless Night" was not really Mason, but in fact his twin Marcus Eckhart. Marcus has his own page here. Mason Grey Eckhart was born on June 6, 1962 in the marine base hospital of Fayetteville, Arkansas. There are documents that list his birth date as five years older or four years younger, but US Army records state this is the correct data. Eckhart was an identical twin. His brother, Marcus Aaron, was accidentally drowned in 1970. Eckhart's father was Captain Conner Doyle Eckhart, a chief medical officer specializing in the psychiatric care of mentally unstable marines and veterans. He was based out of the military hospital in Washington D.C. from the mid-1970's until his retirement. The files on Captain Eckhart speak for themselves. A harsh authoritarian with astringent methods and a passion for homicidal straightjacket cases. Not what you'd call a family man. Two events seem to have shaped the juvenile Eckhart's demeanor. The first was the suicide of his mother, Marilyn Thompson Eckhart, when the boy was a preteen. The second was an incidence in which he was locked in one of his father's wards for a weekend in what was later explained as a disciplinary action. I find it curious that there's no mention of the twin brother's death here. Mason Eckhart attended military academies excelling in the top ten percentile throughout his adolescence and teenage years. His contact with his father was minimal. The bureau recruited him from West Point where he was studying military law. He also was a notable athlete in track, rowing and skeet shooting. I suggest you read the transcripts of the pro-vivisection debate from his junior year. It's so on point I almost wanted to carve up baby monkeys myself. There is also a noteworthy paper advocating permanent institutionalization of the mentally defective. He sent a copy to his old man shortly after the captain suffered a stroke. Moving his way up quickly in the ranks, Agent Eckhart was noted for his cold efficiency and attention to detail. He kept his personal life as private as possible. A marriage of six years to Jacqueline LaPort, a former Miss Vermont he had met on a security detail, resulted in three children (a son, Grey Eckhart, and twin daughters, Michele and Deidre Eckhart). It has been verified that Eckhart has had little or no contact with his family since his divorce. Like father, like son. I have statements with women Eckhart was briefly involved with afterwards. All say he was controlling and at times threatening, but nothing more sordid than your average agent. Seems to go with the job. Of course, Eckhart's condition today makes this all mote any way. Advancing from criminal psychotics to unexplained phenomena and finally to Genomex security directly under Dr. Breedlove in the 1980's, Eckhart gained major respect from every faction. I've been told, off the record, that Mason's appointment to Genomex was strictly to off-balance the rising influence of Adam and kept Breedlove center in his judgments on Mutant research. Eckhart kept in peak physical and mental condition during his Genomex duties until the incident codenamed "X" (see reference file) in which his immune system was destroyed resulting in his present condition and medical limitations. Dr. Breedlove's exo-skin and supplement treatments have allowed him to continue in his high-ranking position since that time. Bi-annual psychiatric exams have proven that Eckhart's mental capacity has increased since the incident, eliminating any question of his removal. You'll note my indication to reference Breedlove's recommendation at this point. It practically glows with loyalty and praise. My instinct says this is 100% guilt on the old man's part, but knowing what we do of Ol' Paul, this would be a first. Don't get me wrong. Eckhart's physical condition might be bizarre, but I don't feel this limits him. He's proven adept at choosing support staff and has a knack for delegation that would have made FDR jealous. Breedlove's fatherly report, however, just seems odd to me. Eckhart's devotion and diligence to rebuilding Genomex's database since "X" has been commendable. His laser focus and untiring drive to regain control of the mutant situation has been noted and detailed by every level of the bureau on multiple occasions. Check out some of his daily memos. He doesn't miss a dot. In conclusion, Mason Eckhart's actions point to a patriot and man of business who has sacrificed much for both the agency and his country. In background, no one else matches his profile and expertise in this unusual area. His unique past and eccentricity seem to work to an advantage in this assignment. Pending further investigation, there is no reason to block his advancement to the top seat at Genomex. No argument from me either. I wouldn't want to grab a drink with this guy, but as far as zookeepers go, he's got the right stuff and then some. Face it, this is not a job I'd wish on anyone, even my lousy brother-inlaw. If Eckhart is crazy enough to accept it, let him. Real Name: Mason Grey Eckhart; Occupation: Head of Genomex, (formerly) head of security for Genomex; Affiliations: Danielle Hartman (possible ex-girlfriend); Enemies: Mutant X; Gabriel Ashlocke; Known Relatives: Catherine Hartman (possible daughter); Aliases: None known; Base of Operations: Genomex building; Strength 3, Dexterity 4, Stamina 3, Charisma 2, Manipulation 4, Appearance 1, Perception 4, Intelligence 4, Wits 4; Skills: Athletics 3, Awareness 4, Command 4, Drive 3, Etiquette 3, Firearms 4, Intrusion 4, Investigation 4, Martial Arts 3, Melee 3, Might 1, Rapport 3, Science 1, Stealth 1, Streetwise 3, Subterfuge 4, Tactics 4; Backgrounds: Allies 5, Backing 4, Cipher 2, Contacts 5, Resources 5; Merits:; Flaws: Bad Vibe (1), Dependence 58

(4, Skinsuits), Enemy (3), Obsession (Destroying Adam Kane), No Immune System (Stamina 1 for resisting disease); Willpower 7 Genomex We make the impossible real. No rose on earth possesses the genetic potential for blue coloration. Rose breeders have attempted to naturally breed a blue rose for decades, but their nearest approach will always be a violet or mauve color. Genomex engineered the first truly blue rose available in commerce, Genomex Cyana The non-allergenic cat. Now everyone can enjoy the companionship of Americas favorite pet. The Genomex Cat may look ordinary, but she will not cause any allergic response in anyone! We can also create non-allergenic cats for those who have a particular breed preference. The sweet from the tree lemon. No need to add sugar to your lemonade--just squeeze the Genomex Sweet Thing, and youre done! Also delicious eaten like an orange. Rye bread made with ordinary rye grain must be made with some wheat flour, because only wheat naturally contains the protein gluten, which gives structure to bread dough, and forms the cavities generated by yeast or baking powder. The Genomex rye contains gluten, and so may be used alone, for better rye flavor. Paul Breedlove: No one ever fooled me as completely as Paul Breedlove. I liked Paul Breedlove moments after I met him at my initial interview at Genomex. For years, I beileved what I saw: a kindly, intense, grandfatherly man with decent instincts. After he saved my life in 1991, I had opportunities to dig deeply into the archives of Genomex, where I discovered that he was not even Paul Breedlove. He was born Kurt von Schuler, 4 July 1931 in Salzburg, Austria, the third child in a family with a tradition of building harpsichords for over a century. He was a child prodigy, and recruited by Nazi scientists at the age of 8 to study biology; brief years later he became a participant in some of the most horrific experiments ever conducted upon human beings. At wars end, he was not prosecuted for these activities because chronologically he was only slightly more than a child, and was held not responsible for his wartime work. For a handful of years, he returned to Salzburg, and the building of harpsichords until one of his former mentors located him, and invited him to continue scientific work. Shortly afterward, a fire destroyed the harpsichord workshop and killed his surviving sister. The next years are poorly documented, but sometime in the mid-1950s an American intelligence agency offered him a position and citizenship if he would perform research for the US. He accepted, and thus was born Dr Paul Breedlove. In 1960, he met Eleanor Singer, MD, a pediatric specialist. They married in 1961, and with Eleanors inherited fortune, government funding, and some venture capital, they established the first of the Breedlove Clinics in upstate New York. Ostensibly dealing with the prevention of birth defects, the clinic had a sideline of genetic manipulation focused upon plants and animals. The corporation later known as Genomex grew from this latter work. Decades were required, but Paul finally experienced guilt for a lifetime spent in unholy science in 2007. Ironically, he was murdered by a mutant of his own creation shortly afterwards. - M Eckhart, December 2007 Eleanor Singer: Dr Singer is an elusive figure. After years of observation, I was never quite sure what she believed other than the rightness of spending the Singer fortune on genetic research. Was she deceived? Was she a willing participant? What exactly was her relationship to Adam? I was never able to make a close approach to the truth. Dr Singers papers were never kept at Genomex, and a thorough search of every Breedlove Clinic known yielded nothing of interest. In the end, nothing was left to know except the official information. Make of it what you will. - M Eckhart, November 2007 Laura Varady: Laura Varady is one of very few people at Genomex who are what they appear to be. Others may be something more, something less, or something altogether different, but Dr Varady is what she seems to be. Dr Varady joined Genomex in 1975, and thus is a treasure house of information about how Genomex was operated in the past. Hardly anyone was left from those days by 1992 when I was in a position to finally ask questions and get answers, making Laura Varadys memories particularly valuable. She is a highly intelligent woman. Some people mistake her sincere interest in people and sentimentality for weakness, but that is a mistake. Shes strong enough and confident enough to indulge that sentimentality. She is an excellent observer of people, and judge of character. I am relying upon her heavily in replacing the Genomex staff with individuals of greater integrity. - M Eckhart, January 2008 Ken Harrison: Ken Harrison does not appear in S1 of Mutant X until nearly the halfway point in production, in the episode Dark Star Rising-110. Ken Harrison is a delightfully wicked character, arguably more sinister and dangerous than Mason Eckhart. Harrison acts only to advance his own ambitions, while Eckhart is charged with protecting the greater society from the excesses of the Genomex mutants. When we first meet Ken Harrison, he is clearly a botanist, running a company called Tricorp Botanicals. As he says to excuse the less than stellar security at Tricorp, Were in the agribusiness. [Nevertheless, Security is tighter at an unnamed large multinational personal care product company than at Genomex] By the end of Dark Star Rising, Harrison has run afoul of Eckhart, who strongly hints that Harrison is about to be podded indefinitely. 59

Sometime between Dark Star Rising-110 and Double Vision-112, a miraculous event takes place: Ken Harrison is no longer a botanist, but a biogeneticist [A nonsense word used in Mutant X. Since all of genetics deals with biological organisms, the bio- prefix is completely unneeded.] and possibly a medical doctor as well. He attempts to inject the captive Evil Emma with something nasty, hardly the duty of a botanist. Later, we see Harrison tending to Eckharts face, possibly applying a patch to his faux hide. Partway through Double Vision there is a curious and funny scene between Eckhart and Harrison. Eckhart is clearly amused by the Evil Emma, and as she departs, hes actually smiling. Harrison is not pleased with the release of Emma, and he glares at Eckhart, chasing the smile from his face. This is fascinating for several reasons. Only Nicole Carter ever gets the better of Eckhart verbally and only Harrison gets the better of him without saying a word. Harrison would seem to be more than a subordinate to be able to get away with this conduct. Eckharts behavior reveals a human vulnerability we would not otherwise expect. A human being lies deeply buried in theresomewhere. Unfortunately, Dr Harrisons experiments fail by the end of Double Vision. While discussing the continuation of this research. Harrison asks if Eckhart has any expendable subjects in mind, and wordlessly, Eckhart looks at him. Harrison is visibly shaken. Clearly, these two are not on good terms. Harrison next appears in Lazarus Syndrome-115. More than ever, he is portrayed as a medical doctor. There is one telling scene in which Harrison is tending to Eckharts skill while a GSA agent reports failure. Harrison usurps Eckharts place in the questioning and comments, a source of irritation for Eckhart. This scene reflects what is reported in the faux website www.genomex.net, that Harrison is trying to bypass Eckharts authority, even compete with him. The adversarial relationship between Harrison and Eckhart is the basis for the conspiracy leading to Eckharts podding in A Breed Apart-121. In return for operating Genomex, Harrison betrays Eckhart to Gabriel Ashlocke. One would think that Mason Eckhart would think of little else than finding Ken Harrison after being depodded, but that is not the Mohanesque way. Eckhart never mentions his betrayer again, and we are never sure if Harrison is a PhD or MD. Ken Harrison does return in S3, but he just is not the scheming Dr Harrison of S1. He is rather bland, and really could have been any character. Ken Harrison was a wonderful character, and like Mason Eckhart, more should have been done with him. More should have been done with the two of them together, but as with so much that was good about Mutant X, such aspects can be pursued only in fanfiction. Clean Up Operation: Beginning in the early 1960s, Dr Paul Breedlove and Dr Eleanor Singer performed advanced (for the time) research in genetic engineering, well ahead of other workers in the field. Initially experimenting with plants and animals such as white mice, in 1967 they suceeded in implanting an embryo produced from a genetically altered egg fertilized in vitro. Their alterations were extensive and more ambitious than later experiments. They considered their work a success with Gabriel Ashlockes birth in 1968. Gabriel Ashlocke was precocious in his growth and development. Prior to his second birthday he displayed some form of his mature talents, his unpredictability, and his lack of regard for other people. Constant heavy sedation proved a partial control. Breedlove and Singer proceeded with great caution from this time, creating only a handful of mutants, many of whom were actually raised at Genomex in a section of the site located in a kind of sub basement with limited access. These individuals varied in their degree of health. According to Breedloves data, 36 % of them did not survive to the age of seven. With the arrival of Adam (Kane) in 1978, many changes occured. A significant amount of funding was received from the federal government to support creation of many kinds of mutants. Breedlove, Singer, Adam, and to a lesser extent, researchers like Dr Robert Abelmann began creating more mutants in the course of a week than had previously been made in a year. Also in 1978, Gabriel Ashlocke murdered his parents. He was put into a coma-like state using potent sedatives for the protection of people around him and society generally. As soon as the second flight began walking and talking, some health and control problems were noted. Nevertheless, the program continued. According to Adams documentation, the numbers of them actually increased until 1985, then tapered off into 1988 to a relative handful. By 1988, even Adam admitted in private communications with Breedlove and Singer that there were problems, the most alarming being the attenuated mutant lifespan. By this time over 1000 mutants had been created at Genomex-by-the-Waters, and an unknown number at the Breedlove Clinics located throughout the US and Canada. The second flight began to enter puberty in the 1990s. A large minority of them displayed criminal behavior, mental instability, or both. Adam devised the subdermal governors and stasis pods to control the most dangerous mutants. With the resignation of Adam in 1998 following the discovery of financial irregularities, the creation of mutants at Genomex came to an end. The focus of research re-emphasized commercially useful genetic engineering, and helping mutants cope with their lives. By 2007, an unknown number of mutants were at large in society, most benign, but many highly dangerous and amoral. A program was initiated to quietly collect these most dangerous mutants and neutralize 60

them by putting them into stasis, thus beginning the clean-up phase of the mutant program. - M Eckhart, Genomex-by-the-Waters, November 2007 Iolantheana: The estate properly known as Iolantheana is known better as Breedlove Manor or by the derisive Iolanthyville. In the years following the establishment of Genomex, the original name was largely forgotten while it served as the residence of Paul Breedlove and Eleanor Singer. The Iolantheana mansion was completed circa 1927 [work continued for years before and after] and was constructed by tool & die, munitions, mining, and toy magnate Samuel Edgar Singer for his bride, Iolanthe Perrin, an extraordinarily successful and popular star of the silent movie screen. Iolanthe Perrins movies were filmed years before Hollywoods self-imposed censorship in 1934. She was known for her portrayal of independent women in movies that appear racy merely by examining stills from them. Her best-remembered films include The Free Woman, Carmine Street, and The Barefoot Dancer, available to this day on DVD in restored versions. Gossip columns of the era only hint of the public fascination of the pursuit of the flamboyant Iolanthe Perrin by the staid [& 40-something] Samuel Edgar Singer. The only subject more shocking appears to have been their marriage, which also marked the end of Perrins movie career. There is a story that Iolantheana was originally designed for Singers first wife, the ill-fated Regina Singer. [While hunting tigers in India, the girth secured about the elephant she was riding broke, bringing her crashing to the ground. The frightened elephant panicked, trampling the unlucky huntress.] There may be some truth to this story. Iolantheana presents an eclectic appearance, depending upon how one approaches the main house. The plans for the mansion were altered during planning and construction several times, possibly reflecting Iolanthes tastes and preferences. She may have left Hollywood behind, but all accounts of her dress and demeanor indicate that her Hollywood persona remained. Samuel Edgar Singer seems not to have minded. The birth of their daughter Eleanor was met with great joy, but while Iolanthe was a doting and loving mother, little else changed. Iolantheana continued to be known for extravagant parties frequented by the wealthy and wildly eccentric. Eleanor Singer spent her early childhood in such an environment. Only in 1936 did Samuel Edgar Singer insist that the social budget be trimmed, not because his fortunes were in decline, but because the excesses of the parties began to be looked upon as wasteful bad taste in the depths of the Depression. Iolanthe turned her attentions to developing acres of gardens, each with distinctive themes and motifs. Given the inexpensive labor of the day, the only limitations in the creation of these gardens were the imagination and creativity of Iolanthe Perrin Singer. When Eleanor was given her first bicycle, her mother developed part of the woodlands surrounding the main house by having a bicycle path paved through them. Eleanor happily pedaled down these trails, and mother Iolanthe did not have to concern herself with her daughter coming into contact with the rest of the world, since the entire estate was encircled by a 10-foot wall topped with broken glass. The photo at right shows what became known as Eleanors Secret Garden. This was Eleanors retreat, the place where she came to read and study. In the notes she left behind, Eleanor says that this is the place where she first became fascinated with biology, a fascination that led her to her career in medicine and pediatrics, and eventually to Paul Breedlove. Eleanor Singer appears to have had a happy childhood. She pursued her education in medicine with the full support of both parents. Eventually Eleanors father helped her set up the Singer Laboratory, and hired Paul Breedlove as part of the staff. Breedlove at the time was struggling through a series of research positions, none of which allowed full exercise of his genius. Without the significant backing of the Singer fortunes, it is questionable whether Genomex would have existed. While most employees of Genomex were familiar with photos of the exterior of the mansion, views of the interior were nearly unknown. Until Paul Breedloves death in 2007, I had never seen more than the foyer of the mansion. Since his death, the resulting legal tangle of who should inherit the estate has kept Iolantheana unlived in save for a small staff of servants who maintain the house and grounds. Eleanor Singer was an only child, as was her tycoon father, leaving only distant relations. Genomex has taken over management until ownership is sorted out, or the estate can be legally sold. The expenses involved are considerable, and to defray some of those costs, Genomex offers tours of the house and gardens. Initially, Eleanor Singer and Paul Breedlove lived at the main guesthouse on the Iolantheana grounds. The guesthouse was hardly modest. Frequently taken by first time visitors to be the estate mansion, the guesthouse had its own staff of servants. During these early years, the pair performed the research that would later form the basis for all later work performed at Genomex. They may also have done something more: they may have been foster parents to Adam. Adams origins remain unclear, but upon a thorough review of Iolantheana and the contents of all of the structures, a locked bedroom in the guesthouse appeared frozen in time around the year 1970, and to have been inhabited by an adolescent boy. The room gives every indication that nothing has been moved or altered since its last resident departed. Among the predictable possessions was found a childs microscope, a toy intended to stimulate the curiosity of an intelligent, curious child. This may in fact be Adams first microscope. 61

A careful search of the contents of the room has revealed nothing to identify the boy who lived there, but long-time servants of the main house recall a boy living in the guest house in the 1960s. They found it curious that he never left the grounds to attend a school; Eleanor Singer had been enrolled in the most rigorous local private schools according to the wishes of her father. No one could recall if the boy had a medical condition, physical or mental preventing such attendance. It appears unlikely that the boy will be identified nearly 40 years after leaving this room for good. Inevitably, one speculates how Adam could have been influenced growing up at Iolantheana if indeed the mystery boy was Adam. The clues are tantalizing: Adams inclination towards excess drama was much like Eleanors [not the least of her many annoying traits] who learned such behavior from her Hollywood mother. M. Eckhart, February 2008 The Haitian Wearing his father's necklace which displays a symbol seen throughout the series, the Haitian is an aloof character. His actual name has so far not been revealed; he is referred to almost exclusively as simply "the Haitian". He does not speak in any episode until "Fallout", and his associate Eden McCain expresses the belief that he is mute. He kisses his necklace before erasing Matt Parkman's memory, and expresses a belief in God specifically, a belief that superpowers are a gift from God, and should be respected. He is one of the few characters who sees his powers in a highly positive light. So far, his main alliances are with Mr. Bennet; Bennet's daughter, Claire; and Angela Petrelli, as well as Matt Parkman in the alternate future. The Haitian first discovers his ability to inhibit other powers as a child when he inadvertently stops his father's ability during an attack on their village. When discovered by the Company in Haiti, he does not speak, and describes his powers with a drawing of himself pulling "worms" out of people's heads. One of his earliest assignments is the first mind wipe of Sandra Bennet ("Company Man"). He is next seen 14 years later in a bar by Matt Parkman in "One Giant Leap". Matt c1ollapses soon afterwards. In "Collision", the Haitian is brought in to see a captive Parkman. On Bennet's orders, he uses his memory-related power to "go deep" with Parkman and then "wipe out" his memories of being kidnapped. Ted Sprague later reveals to Matt that he had seen the Haitian under similar circumstances. The episode "Six Months Ago" shows that the Haitian also had a hand in capturing Eden McCain, who went on to work with him and Bennet. The Haitian and Bennet attempt to kidnap Nathan Petrelli, but Nathan escapes by flying away. Bennet's tasks for the Haitian are not limited to dealing with people possessing powers. In the episode "Hiros", the Haitian follows Bennet's order to "hollow out" Brody Mitchum, a schoolmate of Claire's who attempted to rape her. After this encounter, Brody no longer recognizes even his own name. The Haitian and Eden work together in "Homecoming" to capture Sylar. In "Fallout", Mr. Bennet orders the Haitian to erase the recent memories of Claire's friend, Zach, as well as her brother, Lyle, after Claire told her father that they both knew of her healing powers. Although the Haitian follows through with these orders, he secretly defies Mr. Bennet's order to erase Claire's memories. The Haitian finally speaks when encountering Claire Bennet. He tells her how he erased Zach and Lyle's memories, and asks her, "Can you keep a secret?" Two weeks later, in "Godsend", the Haitian and Claire meet at an old factory area. Claire asks if he can at least restore Zach's memories so she'll have someone to share her secret with, but he states that he cannot do so because "that's not how [his] gift works." He also considers the superpowers he and Claire have to be "good," and advises Claire to respect hers "accordingly". "The Fix" reveals that the Haitian gave Claire special wind chimes to hang outside her window if she needs to talk with him. The day after Claire does, they meet again at the same factory area. The Haitian asks if it's an emergency, but Claire just wants to know about her biological parents. The Haitian says that Claire's biological mother died in a fire, something Mr. Bennet told him at a time when he had "no reason to lie". He claims not to know anything about Claire's biological father and recommends that she let it go. In the episode "Distractions", the Haitian accompanies Claire's adoptive father Mr. Bennet to his home in the pursuit of Sylar who escaped Primatech and locked Mr. Bennet in the cell he'd previously occupied. While Mr. Bennet tended to his wife, the Haitian chased the wounded Sylar outside, but soon returned having lost his trail. The Haitian then wiped Sandra Bennet's mind to make her forget ever having met Sylar, coincidentally making her forget she allowed Claire to skip school that day. In "Company Man", after Matt reveals to Mr. Bennet that the Haitian can speak, Mr. Bennet confronts the Haitian about his ability and why he did not erase Claire's memory. Afterwards, the Haitian helps Bennet rescue his family from Ted Sprague. When Bennet is ordered by his superior to bring Claire in to the company, Bennet turns her over to the Haitian. He then asks the Haitian to shoot him in the stomach and wipe his mind of anything that could lead the company to Claire. In "Parasite", the Haitian tells Claire that they must leave the country. At a gas stop he spoke on the phone in French and revealed they were instructed to head to Marseille, France by way of New York. Desperate to see Peter Petrelli, Claire steals the Haitian's passport, preventing him from following Claire through the airport security checkpoint. Claire then goes to Peter Petrelli's apartment in New York, where she meets her biological grandmother Angela Petrelli. Much to Claire's surprise, the Haitian is there, and speaks to Angela in French. He has been secretly working to protect Claire on Angela's orders. In "Five Years Gone", the future Haitian is working for the Department of Homeland Security, assisting Matt Parkman in the interrogation of people with superpowers, and the capture of the future Hiro Nakamura 62

where he proves to be useful as he can prohibit the usage of Hiro's powers to some extent. Eventually, the Haitian is killed by Mohinder Suresh, who injected him with a lethal fluid that was meant for the present-day Hiro Nakamura. In "Four Months Ago...", the Haitian handcuffs Peter in a shipping container, altering Peter's memories so that he can "start a new life" and escape the Company. He also gives Peter his Helix chain. In "Lizards", Mohinder finds the Haitian in Port-au-Prince, Haiti, suffering from the same virus that attacked Molly Walker. Initially, he wishes Mohinder not to cure it, as he believes it is God's will that he die to atone for his past, but Mohinder convinces him that God sent Mohinder all the way from America to find him so the Haitian allows himself to be treated. In "The Kindness of Strangers", the Haitian enters Mr. Bennet's home late at night when the rest of his family is asleep. The Haitian reveals to Bennet he got a lead on Isaac Mendez' missing paintings, and that they are in Odessa. When Bennet assumes his home town in Texas the Haitian directs him to the Odessa in Ukraine. Bennet wants to go find them. The Haitian points out that the Ukraine is a long trip from California, where Bennet is currently living, and asks what he'll tell his family. Bennet simply answers "I'm sure I'll think of something". In the next episode, the Haitian accompanies Noah on his quest to find answers in the Ukraine where Noah uses the Haitian as a torture device to remove the memories of his mentor living there until he breaks down and tells Noah where he can find the paintings. Although the Haitian works for Mr. Bennet and Primatech Paper, he ignored his orders to mind-wipe Claire. Even though he takes the memories of Matt Parkman and Ted Sprague, they still remember the Haitian himself, just not the event; victims without powers, like Sandra Bennet, Lyle Bennet, and Zach, exhibit no recollections of the Haitian, however. The Haitian is currently considered a rogue agent by Primatech Paper. In the episode "Company Man", when questioned by Mr. Bennet about to whom the Haitian answers, he alluded that his allegiance was to someone significant "in Claire's life." This person is revealed to be Claire's grandmother, Angela Petrelli, who is working with Mr. Linderman. In the possible future seen in "Five Years Gone", the Haitian is aligned with Matt Parkman in Homeland Security, and is taking orders from whom he believed to be President Nathan Petrelli. In season 2 he is working with Mr Bennet to bring down the Company. However in the episodes "Four Months Later..." he is seen in Bob's office where he supresses Peter's abilities. The Haitian has the ability to selectively erase the memories of others, a power he wields with a great deal of control. This ability was present when he was a boy, as demonstrated in the episode "Company Man". Little is known about the process of how he erases memories. In the graphic novel "It Takes a Village, Pt. 1", the Haitian described the experience as ranging from being like "picking flowers just after a spring rain" to "reaching into the moist soil of freshly dug graves" with "grubs biting at your fingers". As a boy, the Haitian accidentally cleaned out the heads of nearby villagers, but it appears to require physical contact for more precise removal of memories by becoming "one with [the subject's] mind". In "Collision", The Haitian wipes out Matt Parkman's memory of the relatively short time of his capture. In "Hiros," The Haitian uses his power to "hollow out" Brody Mitchum's mind so extensively that Brody does not remember his own name, while retaining basic functions such as general coordination and language skills. None of these victims immediately realize that their memories have been erased. They only become aware of the change if confronted with evidence of the missing memories. The Haitian has stated that he cannot restore memories he has erased, as revealed in "Godsend". However, in "Four Months Ago..." Peter Petrelli displayed that heroes with the power of cellular regeneration can restore their erased memories. In the online graphic novel chapter "The Crossroads", Mohinder gives the Haitian instructions for locating Mr. Bennet, asking him if he needs to write it down during the exchange. The Haitian cryptically responds, "Memory is not an issue for me...". The Haitian has also displayed the ability to negate the powers of other heroes within an unknown distance. He has an incredible degree of control over this power even to the point of allowing some in his vicinity to use powers and others not. This ability is not supreme, however, as various heroes have overcome it with great effort. How this aspect of the Haitian's powers works is currently unknown. His future self seems to be more proficient with this particular ability than the current Haitian, as even with the mastery that Peter Petrelli and Hiro Nakamura achieved with their abilities in the future, they still feared that their powers would be useless if they came within the general vicinity of the Haitian. Quantum 7; Quantum Pool (Regenerate every five minutes); Willpower 7; Taint 3; Strength 3, Dexterity 3, Stamina 2, Manipulation 3, Charisma 3, Appearance 3, Perception 2, Intelligence 3 (1, Eidetic and Enhanced Memory), Wits 2; Abilities: Academics 2, Athletics 1, Awareness 2, Bureaucracy 3, Drive 1, Endurance 3, Firearms 2, Interrogation 2, Intimidation 3, Intrusion 3, Investigation 3, Legerdemain 1, Linguistics 2 ,Martial Arts 3, Melee 2, Perform 2, Rapport 4, Resistance 3, Science 1, Stealth 1, Streetwise 3, Style 1, Subterfuge 4; Backgrounds: Allies 2, Backing 3, Cipher 4, Mentor 3, Resources 3; Quantum Powers: Disrupt 5 (Extra Power), Telepathy 4 (Requires touch, memories read are wiped, reading only); Soak: Bashing 2 dice, Lethal 1 dice (Heals rates are doubled, Lifespan 150+ years).

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Project Manticore Early 1930's: Davenport Genetic Institute -- located in North Lynbrook, New York -- established as a center for the study of eugenics under the leadership of a man named Markus (Matthias?) Schuler. 1953: Scientists solve the DNA structure. 1968: Donald Michael Lydecker is born. (8/5/1968) 1981: Surrogate mother of X5-452 is born. 1986: Lydecker joins U.S. Army out of high school; marries high school sweetheart (Over next 9 years accepted to OCS -- Officer Candidate School -- and graduates top of class; assigned to 3rd Army Ranger Battalion; serves in Panama, Kuwait, Somalia; promoted to captain; assigned to Delta Force; earns Legion of Merit and Purple Heart medals). 1990: U.S. Human Genome Research Program is begun by the Department of Energy and the National Institutes of Health to identify all of the approximately 30,000 genes in the human DNA (completion estimate 13 years). Davenport Genetics Institute aids government on setting policy for the Human Genome Research Program. 1993: "The Committee" -- a highly secret government entity in charge of numerous black ops programs -- authorizes Project Manticore, an experimental program which will use recombinant DNA to produce a superior human (warrior/advanced infantry soldier). Main base located in the Rocky Mountains outside of Gillette, Wyoming. "Sandeman" (first name unknown, wife Natasha, two sons -- Ames White and C.J.) -- a brilliant geneticist and member of a conclave of ancient, genetically superior humans known as "Familiars" -- begins experimenting with animal/human hybrids (transhumans) in hopes of finding a way to eliminate the need for his cult's brutal method of producing acceptable offspring, and also as a way for the "ordinary" human race to survive an upcoming plague that will theoretically leave only his people alive. Sandeman's initial experiments are with canine DNA, and the first children born from this experimentation are the dog-boy Joshua and his twin brother, Isaac. (Joshua, the first born, has no bar code on his neck/Isaac, second born, possesses this identifying mark, as do ALL subsequent transhumans/transgenics created by Sandeman and/or Manticore.) Sandeman's second genetic experiment is with feline DNA and produces two, male feline/human hybrids -- Dill and Oshi.The type of cat used to create Dill is unknown, but Oshi is part Siamese. 1994: Manticore cleared to begin genetic coding; X1 project begins in hopes of producing a more human-looking transgenic (Class size unknown). Sandeman's work comes to the attention of the U.S. military, and he's offered funding to work with Project Manticore where he continues his research and creation of transhumans / transgenics, the primary experiments involving the use of more feline DNA (from jungle cats as well as domestic). Experiments are also conducted using DNA from ants (producing the four-armed Gabriel who can lift 6 times his own body weight); chameleons (producing Kelpy who can blend in with his surroundings when under stress); lizards (producing DACs -- Desert Acclimated Commandos such as Mole); monkeys; pigs; and various beasts of burden (producing creatures referred to as "mules" for trench digging and other manual labor like Luke.); dolphin and fish crosses for aquatic soldiers; and albino arctic Units. Manticore's primary goal, however, is to produce a completely human looking feline/human hybrid soldier for use in warfare. During the experimentation a number of anomalies are born (i.e. Dix). These are genetic accidents, sometimes terribly deformed or insane, that are kept locked up in the basement of Manticore's Gillette base, and later at a second base located just outside of Seattle, Washington. The term "transgenic" refers to any artificially created animal/human hybrid creature. The term "transhuman" refers to transgenics who's animal DNA is visibly discernible through outward physical characteristics. The X5 soldiers are transgenics, but not transhumans. The DAC soldiers (i.e. Mole), and creatures like Joshua, are both transgenic AND transhuman. ALL Manticore progeny are technically "chimeras" -- a mix of animal and human DNA -- Frankenstein creations, with some of them, like the later X4 and X5 series, having "invisible stitches" (animal characteristics on the DNA, cellular, and internal organ level only). 1995: Manticore begins X2 project (Class of 30). Lydecker's wife is murdered, and the crime is never solved. 1996: Manticore begins X3 project (Class of 30). Lydecker is dishonorably discharged from the military, and admitted to the Army's alcohol and drug abuse program (ADAP). Lydecker reinstated. 1996, August: Davenport Genetics Institute involved in scandal regarding allegedly kidnapping a young woman (Josephine Morales), impregnating her, and then stealing her baby. (Employees include Dr. Hill, Dr. Crater, and Sandeman.) Josephine Morales commits suicide. 1997: Manticore begins X4 project (including the production of human appearing Units designed specifically for psychic talent and extremely high intelligence/data gathering abilities, i.e. Mia and Brain) (Class of 30). 1998: Manticore begins X5 project (production of the perfect physical, mental, and psychological soldier) (Class of 30 original units, plus twins, for each generation). Each X5 soldier has to literally be "built" piece-bypiece in the lab, their DNA the custom blend of numerous superb human specimens plus the feline component (black leopard). Physical appearance, intelligence, emotional make-up, musical and artistic talent, are all deliberately encoded in the the embryos producing soldiers with diverse physical attributes, skills, appearances, and abilities. The feline DNA gives the X5s superior speed, strength, stamina, and reflexes, as well as night vision. Other genetic enhancements increase overall bone density and intelligence with some individuals optimized for specialties such as night warfare (X5-656/X5-657); hand-to-hand combat (X5-599/X5-600); 64

survival (X5-471/X5-472); social skills (i.e. persuasion, coercion, and manipulation) (X5-493/X5-494); or muscular flexibility (X5-734/X5-735). Telescopic vision is achieved through alteration of the DNA in the focusing mechanism of the eye. All of the transgenics are type O-negative blood making them universal donors to one another (in case of the need for battlefield transfusion due to injury or organ transplants). Their blood is also exceedingly rich in pleuropotents for increased healing ability, and they are created genetically immune to standard bio-warfare agents and most human diseases. Twinning (cloning) of the X5s during in-vitro is done as a cost-saving measure. Because each X5 Unit costs millions of dollars to create (and the in-vitro survival rate is less than 50 percent), it's expedient to artificially force the embryos to divide into maternal twins several hours after the fertilization and DNA coding has been performed. That way -- if both twins survive in the surrogates -Manticore gets two soldiers for the price of one. The X5 offspring do appear to be what Manticore has been attempting -- the ultimate human/feline hybrid supersoldier. As a result, four more generations of X5 soldiers (and their twins) are created in the labs and implanted into surrogates, to be born over the next five (5) years. NOTE: The X2 through X5-series soldiers were created in classes of 30, and the twinning procedures allowed for a theoretical total of 60 X5 soldiers to be born to each of that series' 5 generations. However, physical attrition due to medical and genetic problems (i.e. seizures, progeria) results in a high rate of morbidity. Fewer than 50 percent of the X5s reach the age of puberty. Lydecker promoted to colonel and assigned to Project Manticore where he begins supervision of X5-series creation and training. X5-599 and his twin brother X5-600 (optimized for hand-to-hand combat with increased muscle fiber density) are born to surrogate mothers. 1999: X5-493 and his twin brother X5-494 (optimized for social skills) are born to surrogate mothers. 2000: Sandeman creates X5-452 with no "junk" (non coding) DNA in an effort to provide the human race with a vaccine for the coming Familiar plague, giving all of her DNA purpose. (NOTE: Also included in 452's make-up is DNA donated from Colonel Lydecker's deceased wife.) Seven months into pregnancy the surrogate mother of X5-452 tries to escape from Manticore. Two months later X5-452 and her twin X5-453 are born. X5453, unlike her twin sister, still has junk DNA. 2001, September: Terrorists attack the World Trade Center in New York City, and the Pentagon and President launch firm campaign to retaliate against terrorism. The X-series projects are halted, but commence again in 2002. 2002: Several X2s become mentally unstable, killing guards and doctors. Twenty-six (26) Units are euthanized and four (4) are held for observation. 2004: The first generation of X5 Units begin to show symptoms of a seizure disorder caused by the brain's inability to manufacture sufficient quantities of serotonin. The X5s also begin to show evidence of extreme independent thinking -- a trait deliberately imbued in the Units in anticipation of them becoming officers and leaders. However, this also leads to the Units exhibiting rebellious and aggressive natures thought to be exacerbated by the use of jungle cat DNA. Manticore begins X6 project in an attempt to correct the seizure disorders and unacceptable personality (i.e. rebellious) traits of the X5s. A total of five (5) generations of X6s -a more malleable and less independent-minded soldier -- are subsequently created. 2006: Sandeman abandons his genetics project at Manticore and flees to Seattle where he sets up a lab to continue his DNA experiments. It is during this time that Sandeman discovers his younger son, C.J., does not have immunity to the pathogen all Familiar children are exposed to as a rite of passage -- the same pathogen that will one day kill the ordinary human race and which he's made most transgenics able to survive. 2007: Sandeman vanishes and his Seattle-based genetics research company, Advanced Recombinant Genetics (ARG), shuts down. 2009, February: Eva (X5-766) defies her superior officer and is shot and killed by Lydecker. Twelve X5 Units escape from the Gillette, Wyoming Manticore facility: Ben, X5-493 (age 10), Brin, X5-734, Jack, X5-417, Jondy, X5-210, Kavi, X5-392? (age 7), Krit, X5-471, ,Max X5-452 (age 9), Syl, X5-701, Tinga, X5-656, Vada, X5-732? (age 11), Zack; X5-599 (age 12), Zane, X5-205. Jace (X5-798) at the last minute does not participate in the escape. A 13th Unit (Seth, X5-353?, age 12) escapes the following day. A dietitian from the Manticore base named Hannah picks Max up along the road and gives her shelter in her cabin for a few hours. Max hitches a ride on a truck to Casper, Wyoming and finds a friend in Lucy Barrett. She then travels with Lucy and her mother, Mrs. Jack Barrett to Los Angeles, California where she lives with Lucy and her parents as a foster child for the next 4 months. 2009, May: Manticore's Gillette, Wyoming base shut down. 2009, June: (June 8) A terrorist EMP bomb (electromagnetic pulse) explodes above the west coast of the United States. Casualties are high, and America is sent into a deep financial depression with martial law implemented in all western states. Max leaves the Barrett household to live on her own in Los Angeles' Griffith Park. Davenport Genetics Institute relocates to an unknown location. 2009, December: As a result of the February escape Manticore orders the following procedures: "Simplification" of all X5 Units, their behavior to be altered ("revised") in an attempt to eradicate their independent natures. X5 officer training for X-series Units is discontinued. All X5 disciplinary problems are reported to neuro psychology division. Unauthorized assembly of X-series units in groups of three or more is prohibited except in the presence of platoon leader or special ops forces. Partitions are erected in the barracks so the Units can't secretly communicate with one another at night. The following X5-series Units (considered to be especially "at risk" for aberrant behavior) are transferred to neuro psychology for reindoctrination: X5-001, X5-102, X5-206, X5-211 (Jondy's twin), X5-345, X5-387, X5-418 (Jack's twin), X5-453 (Sam, Max's twin), X565

472 (Devon, Krit's twin), X5-494 (Ben's twin who in 2020 adopts the name "Alec"), X5-600 (Lane, Zack's twin), X5-657 (Jewel, Tinga's twin), X5-735 (Keema, Brin's twin), X5-798 (Jace). Use of names by Units other than designation numbers strongly discouraged. 2010: Manticore begins X7 project utilizing bat DNA as well as feline, creating groups of identically cloned soldiers that communicate via ultrasonic sound waves and who have hive minds. The X7s are faster and stronger than their predecessors, the X5s and X6s, and are later used to guard the other X-series soldiers. The X7 project is discontinued prematurely. 2010, May: X5-102, X5-206, X5-211, X5-345, X5-387, X5-418, X5-453, X5-472, X5-494, X5-600, X5657, X5-735, and X5-798 successfully complete reindoctrination and will continue training as a separate squad due to their time away from the other platoons. Internally, these units now bear the designation X5R to indicate successful completion of mandatory psychological reconditioning. 2012, April: Max returns to Jack Barrett's home seeking her foster sister Lucy, but finds the house abandoned. 2012, May: An earthquake (8.5 on the Richter scale) hits the Los Angeles area causing massive death and destruction. 2013: Manticore begins X8 project. Max -- using the name "Max Guevera" -- moves to the Hollywood area where she joins the Chinese Clan under the leadership of a man known as "Moody" who becomes her mentor. While there she learns cat burglar skills as well as a great deal about art, jewelry, and antiques (so she knows what's worth stealing). 2014: Kavi, the youngest of the '09 escapees, is recaptured in Wolf Point, Montana, given away by his incredible skills at playing baseball which are observed, purely by chance, by a Manticore operative named Finch. 2015, January: The Phoenix Project is established under the command of D. Stendahl. Mission statement: The Phoenix Project seeks a rechanneling of government resources and individual energies toward a single goal: the restoration of America as a superpower, based on the contention that the spread of American values and the American democratic impulse was a progressive force throughout the world. Methods to achieve the above goal include proxy corporations to channel funds to the organization; and proxy armies that include "a highly versatile weapon -- a 21st century soldier that can be utilized in either deep-cover situations (assassination) or field operations (combat scenarios)" -- X5s. 2017: Vada is shot and killed in the desert outside of Amargosa Valley, Nevada by Lydecker when she overpowers 3 members of a TAC (Tactical Arrest and Containment) team and resists capture. 2017, May: X5R-453, X5R-472, X5R-494, X5R-600, X5R-657, X5R-735, X5R-798 complete training (courses in METT-T, OCOKA, and special ops) and are certified for field deployment. (X5R-102, X5R-345, X5R387, X5R-418 failed the training; X5R-206 and X5R-211 were damaged during training exercises and subsequently destroyed.) X5R Units reassigned to special ops Quantico and designated as Arizona Platoon (as part of Project Phoenix) under the command of Major Davis Stendahl with the following exceptions: X5R-453 requested by Division 12 for other deep-cover work and transported to Fort Brevard. X5-494 and X5-798 require further disciplinary training and returned to a Manticore platoon. 2018: Manticore begins X9 project. Dr. Adriana Vertes leaves Manticore. X5-494 successfully completes four short-term solo missions (assassinations) and begins training for a long term assignment at the Seattle, Washington Manticore base. 2018, August: X5-494 assigned first long term solo mission (handler Agent Peter Sandoval) -- to observe, and then later assassinate, Mercidyne CEO Robert Berrisford. After falling in love with Berrisford's daughter, Rachel, X5-494 fails his mission and is subsequently tortured by Manticore and put through reindoctrination. 2019: Seth recruited by Logan Cale (a.k.a. "Eyes Only"). Max leaves Los Angeles and travels to Seattle, Washington in search of an X5 Manticore "brother" she's seen on the news -- Seth. Along the way she hooks up with "Original Cindy" McEachin. Max becomes roommates with Kendra Maibaum, a waitress. Max and Original Cindy go to work for Jam Pony, a Seattle bike messenger service. The Chinese Clan in Los Angeles massacred by Lydecker who's seeking Max. Seth dies when he falls from the top of the Space Needle rather than be recaptured by Manticore. Max hires a private detective named Vogelsang to help her locate the other X5s who escaped with her in '09. 2019, October: Max meets Logan Cale while burglarizing his Seattle penthouse. Max finds Hannah, the woman who aided her in '09, and helps her escape from Lydecker. It's from Hannah that Max learns her surrogate mother wanted to keep her as a baby and tried to run away from Manticore, but was forced into labor then sent to a psychiatric hospital. 2019, November: Zack kills Vogelsang because the private investigator is reporting to Lydecker. Terrorist takeover of genetics conference attended by Lydecker (and, unbeknownst to him, Max). Brin develops progeria (a genetic aging disease) and is returned to Manticore where she's cured and put through reindoctrination, becoming one of Lydecker's best and obedient X5 soldiers. 2019, December: Zack turns himself in to the authorities for the murder of Vogelsang so Max won't be considered a suspect in the crime, and is taken away by a helicopter which mysteriously crashes in the woods. 2020, January: Major Elizabeth Renfro (a.k.a. "Madam X") -- an undercover government agent planted to make certain Sandeman's work toward preventing the Familiar plague is successful -- begins exerting 66

influence at Manticore. Renfro knows about Sandeman's genetic attempts to save the human race from the Familiars' pathogen, and is determined to find the X5 Unit she knows carries the DNA code for the vaccine. Her methods are ruthless, with no regard for the lives of the transgenics under her command. 2020, February: Zack -- who's been returned to Manticore where he's been tortured by Lydecker in an attempt to make him reveal the locations of the other fugitive X5s -- escapes and seeks Max's help. The other X5 '09 escapees are warned by "Eyes Only" that their locations may have been compromised and they go into deeper hiding. Tinga -- a.k.a. "Penny Smith" -- is nearly caught by Lydecker, but escapes with Max and Zack's help. 2020, March: Jace is sent by Lydecker to assassinate Dr. Adriana Vertes, a former Manticore scientist who left the program and has been in hiding. However, Jace is pregnant (the father a Manticore technician named "Vic"), and with Max's help escapes from Lydecker and flees to Mexico. Lydecker assassinates Dr. Adriana Vertes. Ben becomes psychotic and begins killing people all over the country in a ritualistic manner. 2020, April: Max kills Ben (at his own request) when he's in imminent danger of being recaptured by Manticore. Lydecker takes Ben's body back to Manticore for study to determine "what went wrong" with the Unit. X5R-494 -- Ben's genetic twin brother -- is admitted to Manticore psy-ops for six (6) months of psychiatric observation to determine if the psychotic tendencies are genetic. 2020, May: Lane is chosen to assassinate Pope Leo XVI. Jewel is chosen to assassinate Russian president Nikolai Kolankov. Tinga is captured by Renfro and submitted to a cruel genetics experiment at an off base location that ultimately leads to her death. Renfro believes Tinga may be Sandeman's carrier of the plague vaccine because she has produced a son (Case) with an ordinary human male (Charlie) with some X5 capabilities. In every other attempt at human/X5 crossbreeding, the offspring have been "of spectacular mediocrity" (and those were the successes). Renfro attempts to have Lydecker assassinated. Agent Peter Sandoval, Lydecker's former assistant and Renfro's right-hand-man, is killed instead. Lydecker goes into hiding, and attempts to find out why Renfro is killing X5s. Max, Zack, Krit, and Syl invade the re-opened Gillette, Wyoming Manticore facility, and with Lydecker and Logan Cale's help, destroy the gene bank so no more Xseries soldiers can be manufactured. Max, however, is shot in the heart by an X7 Unit containing X5-452's own DNA. Zack shoots himself in the head to provide a donor organ for the "sister" he's in love with. 2020, Summer: Max receives a heart transplant, recovers, and goes back into training at Manticore's top secret Seattle, Washington base where the Manticore Project has been consolidated by The Committee. 2020, September: Max meets Joshua in the basement of the Manticore base. The X7 Unit that contains Max's DNA develops progeria. X5-494 and Max are assigned as breeding partners. Max gives X5-494 his name -"Alec" as in "Smart Aleck." It's probable that X5-494 at one time had a name that the others in his platoon called him by (like his unit-mates Lane, Devon, Keema, and Jewel). However, the use of those names was highly discouraged at Manticore after the '09 escape, and it's logical to assume that, especially after his discipline problems in 2017, X5-494 was under orders to refer to himself only by his designation. X5-494 is ordered by Renfro to assist Max in escaping so she will lead them to "Eyes Only" who has been stirring up trouble for Manticore with the public. X5-494 follows Max to Logan Cale who becomes infected with a retrovirus Max has unknowingly been injected with. Max keys an "Eyes Only" broadcast that reveals Manticore's Seattle base location. As a result, Renfro is ordered by The Committee to destroy Manticore and all of its soldiers, salvaging only the DNA database so she can start the project over again at a later time. However, Renfro now knows that X5-452 is the Unit created by Sandeman who carries the cure for the Familiar's plague. When Max returns to the burning Seattle base to help the other transgenics escape, Renfro puts herself in front of a bullet to save Max then enigmatically orders Max to "find Sandeman" without telling her why. Alec has returned to Manticore's Seattle base only to see it burning and the guards shooting down his transgenic brothers and sisters. Wisely, he makes good his escape, subsequently ending up in Seattle and becoming a close ally of Max's as they both attempt to help the other transgenics. Lydecker finds archeological evidence of the Familiar's existence and Renfro's knowledge of them. However, his SUV is then run off the road by persons unknown and he's presumed killed. NSA Agent Ames White -- Sandeman's oldest son and, unlike his father, still a loyal Familiar/conclave follower -- is put in charge of tracking down all of the escaped transgenics and killing them, a task he relishes because the transgenics are a danger to his people's world domination plan. Max and Alec help four (4) X6s and an X8 escape to Canada (an X7 with the group returns to his own Unit): X6-787 (Bullet), X6-809 (Fix-It), X6-? (Zero), X6-? (Ralph), X8-621 (Bugler) 2020, October: Alec is captured by Ames White who attempts to force the X5 into tracking down his brother and sister transgenics. Alec does kill a panther-like transhuman, and takes the bar code of an X6 (X6252) (without killing the boy) in an attempt to get White to release him. However, ultimately Alec can only save his own life by killing Max. He chooses to die instead. But then Max takes Alec to a renegade Manticore scientist who removes the explosive device on his brain stem (for a $10,000 fee) and he's free from White. Joshua moves into Sandeman's old house in Seattle. Max saves the life of an X5 (X5-692) targeted by White with a pathogen that could theoretically kill all of the transgenics (keyed to their immunological surveillance cells), and helps him escape to Canada. Alec gets a job as a messenger at Jam Pony using the name "Alec McDowell." Joshua's twin brother, Isaac, becomes psychotic and is murdering people. Joshua is forced to kill his brother in order to save Max's life. He buries his sibling in the back yard of "Father's House." Alec finds out that Rachel Berrisford -- the human girl he fell in love with during his 2018 long term mission and tried to save at the expense of his own life 67

-- is still alive, but in a coma, and her father, Robert Berrisford, wants revenge. Max saves Alec's life and Rachel dies (Oct. 21, 2020). 2020, November: Zack -- who has been the subject of Manticore experiments in robotics and synthetic organs -- shows up in Seattle running with a gang of Steelheads who bought him from a renegade Manticore technician after the base's destruction. He's rescued by Max. However, Zack has been programmed to kill "Eyes Only" by Renfro and -- when his memory is accidentally erased -- Max and Logan Cale deem it wiser to give him a new identity -- farm hand Adam Thompson -- and let him start his life again with no knowledge of who he really is. 2020, December: Pope Leo XVI is assassinated by Lane who is acting under orders from an unknown source. Lane commits suicide when his capture is eminent. All DNA samples are mysteriously "lost" by the Italian authorities, preventing identification of the assassin. Max and Alec rescue a Manticore transhuman "mermaid" from Ames White. She and her mate return to the ocean with their offspring. Joshua discovers he has artistic talent. 2021, January: Brain -- an X-series Manticore creation (X4?) with extremely high intuitive and strategy functions-- helps Max and the S1W only to be shot and killed by sector police while saving Max's life. Alec moves into Brain's old apartment, 113-125th Place, Apt. 4. Jewel leaves a voice mail message for Lydecker asking if she should exit Quantico in Arizona and proceed to Moscow, presumably to assassinate Russian president Nikolai Kolankov. 2021, February: Max and Alec track down a Manticore bloodhound-type creature known as a "gossamer." 2021, March: Max kills an X-series Manticore transgenic (X4?) named Marrow who was designed to be a "super" blood donor. Marrow has been addicting ordinary teenagers to his blood and creating a cult. Mia -- an Xseries designed for psychic memory manipulation (X4?) -- telepathically coerces Alec into returning to cage fighting so her boyfriend can get in the good graces of the "mob." Mia and her boyfriend then leave the country. In an effort to help his conclave and bring about the transgenics' destruction, Ames White decides to expose the Manticore refugees to the public, going against his NSA orders. A Manticore "mule" is killed on camera by the sector police, making the transgenics existence known to all of the world. Wendy White is murdered by her husband, Ames, when she comes to close to finding her supposedly kidnapped son, Ray, who's been taken to a Familiar stronghold. Max rescues Ames White's son, Ray, from the Familiars' snake blood ceremony and, with Logan Cale's help, the boy and his aunt are sent to a safe hiding place. Marcus (Matthias?) Schuler attends a fund raising dinner in Seattle, Washington for Senator James McKinley. 2021, April: Joshua meets Annie, a blind girl who lives down the street. Alec is arrested and charged with the murder of Timothy Ryan -- one of Ben's victims. He's rescued by Max and obtains a forged birth certificate and passport to "prove" he had a twin brother and that he was out of the country at the time of the crimes. Alec and Max break into a dermatologist's office and use a laser to temporarily remove the bar codes from the backs of their necks. Ames White murders Annie in an attempt to make it look as if the crime was committed by a transgenic. Sam (Max's X5 twin) -- who has been living a normal life since Manticore was destroyed (she married the man she was originally keeping under surveillance for industrial espionage purposes) -- is captured by White and he attempts to use her to track down Max. Sam and her family are ultimately helped by the transgenics and flee to Canada. Joshua moves into Terminal City, and Alec and Max discover the thriving colony of transgenics already living there. An albino arctic transgenic is rescued by Max, Alec, and Biggs (an X5 -- X5-? -- who went on Manticore missions with Alec in the past). Max discovers the existence of C.J., Ames White's younger brother when he escapes from where he's been held prisoner by the Familiars, and learns more about Sandeman and his Seattle lab, Advanced Recombinant Genetics. Biggs is exposed by NSA thermal technology that picks up his high body heat, and is killed by a gang of transgenic haters. Ames White confirms that Max is, indeed, the transgenic his father created who carries the DNA that could potentially save the ordinary human race from the coming plague. C.J. is recaptured by the Familiars. 2021, May: Jam Pony siege (May 7, 2021). Cece, (X5-?) working at Jam Pony is shot and killed by Ames White's men during the siege. Gem, (X5-?), gives birth to Eve who's father was an X5 male in Renfro's breeding program back at Manticore. She's being helped by a young male X6 (X6-?) named Dalton. Terminal City becomes an open refuge for the transgenics in Seattle. Kade (X5-?) is working in Terminal City's control room. Alec and Joshua seek the help of an X5 (X5-?) going by the name Hampton Rhoades who's working as a janitor at Ichiro Suzuki Elementary School who may know where Kelpy, a mutant serial killer, is. Ames White captures Alec and Joshua, and tortures Alec in an attempt to find a way to reach Max. However, Alec reveals nothing, overpowers White, and escapes with Joshua. Kelpy -- who's become psychotic due to tryptophan deliberately contaminated by Ames White -- attempts to kill Logan Cale and contracts the virus from Max leading to his (Kelpy's) death. 2021, Summer: A truce is reached between the military, the people of Seattle, Washington, and the transgenics. The transgenics (with Alec leading the entrepreneurial way) open The Terminal City Artworks Mall where the Manticore refugees make money by selling artwork and salvaged antiques. The diner on the first floor of the building is re-opened and run by Gem and several other X5s. 2021, December: The virus that has been keeping Max and Logan Cale apart has run its course and is cured. Logan Cale is kidnapped by a Seattle gang, The Furies. Max, Alec, Joshua, and Mole attempt a rescue, only to discover that The Furies (who are killed to the last man by the Familiars) were being manipulated by 68

Ames White who demands the return of his son, Ray, in exchange for Cale. Ray White and his aunt are executed in Appleton, Washington by Familiars attempting to prevent Ames White's rise within the conclave. Max, Alec, Joshua, and Mole lead a transgenic army against the Familiar conclave's stronghold (a mental asylum called "Big Sky Retreat") where the cult's leader Matthias (Marcus Schuler?) is executed by Max, Logan rescued, and the headquarters destroyed. Joshua kills Ames White to save Max's life. The Familiar's comet -- which was supposed to spread a pathogen around the world that would kill all ordinary humans -- turns out to (apparently) be harmless meaning Max's special DNA will not be needed. Max kills the Familiar leader Matthias (Marcus Schuler?). C.J. is rescued from where he's been held prisoner in the Familiar stronghold. Lydecker -- who has been a prisoner of the conclave since October, 2020 -- is found alive in a cell and rescued by Max. In return, he promises to tell her where her surrogate mother is. Alec escorts Lydecker back to Terminal City where the colonel will be kept under heavy guard. Alec intends to run for election as Terminal City's non-voting representative to Seattle's city council where he will be a voice for his people. 2022: The saga of Alec and Max continues... Rogers, Steve Steve Rogers was a scrawny fine arts student specializing in industrialization in the 1940's before America entered World War II. He attempted to enlist in the army only to be turned away due to his poor constitution. A U.S. officer offered Rogers an alternative way to serve his country by being a test subject in project, Operation: Rebirth, a top secret defense research project designed to create physically superior soldiers. Rogers accepted and after a rigorous physical and combat training and selection process was selected as the first test subject. He was given injections and oral ingestion of the formula dubbed the "Super Soldier Serum" developed by the scientist Dr. Abraham Erskine. Rogers was then exposed to a controlled burst of "Vita-Rays" that activated and stabilized the chemicals in his system. The process successfully altered his physiology from its frail state to the maximum of human efficiency, including greatly enhanced musculature and reflexes. After the assassination of Dr. Erskine. Roger was re-imagined as a superhero who served both as a counter-intelligence agent and a propaganda symbol to counter Nazi Germany's head of terrorist operations, the Red Skull. Rogers was given a costume modeled after the American flag, a bulletproof shield, a personal sidearm and the codename Captain America. He was also given a cover identity as a clumsy infantry private at Camp LeHigh in Virginia. Barely out of his teens himself, Rogers made friends with the teenage camp mascot, James Buchanan "Bucky" Barnes. Barnes accidentally learned of Rogers' dual identity and offered to keep the secret if he could become Captain America's sidekick. Rogers agreed, and trained Barnes. Roger met President Franklin D. Roosevelt, who presented him with a new shield made from a chance mixture of iron, Vibranium and an unknown catalyst. Throughout World War II, Captain America and Bucky fought the Nazi menace both on their own and as members of the superhero team the Invaders, which after the war evolved into the All-Winners Squad. In the closing days of World War II in 1945, Captain America and Bucky tried to stop the villainous Baron Zemo from destroying an experimental drone plane. Zemo launched the plane with an armed explosive device on it, with Rogers and Barnes in hot pursuit. They reached the plane just before it took off, but when Bucky tried to defuse the bomb, it exploded in mid-air. The young man was believed killed, and Rogers was hurled into the freezing waters of either the North Atlantic. Neither his body or Bucky's were found, and both were presumed dead. The Avengers discovered Rogers' body in the North Atlantic, his costume under his soldier's uniform and still carrying his shield. Rogers had been preserved in a block of ice since 1945, which melted after the block was thrown back into the ocean by an enraged Sub-Mariner. When Rogers revived, he related his last, failed mission in the closing days of the war. Rogers accepted membership in the Avengers, and although he soon adjusted to modern times well enough to eventually assume leadership of the team, he was plagued by guilt for not being able to prevent Bucky's death. He also undertook missions for the national security agency S.H.I.E.L.D., which was commanded by his old war comrade Nick Fury. Rogers established a residence in the Red Hook neighborhood of Brooklyn, New York and has discovered that Bucky had been held in suspended animation throughout the Cold War performing assassinations as the Winter Soldier. Recent events have been tumultuous for Captain America. As the passage of the Superhuman Registration Act drew near, Maria Hill (the leader of S.H.I.E.L.D.) propositioned Rogers and the Avengers to join S.H.I.E.L.D. in enforcing the act. When he refused, Hill had her trained "Superhuman Response Unit" attack him. During the scuffle Rogers avoided being tranquilized and managed to escape by lodging his shield in an aircraft and forcing the pilot to fly him to safety. Soon after, at the Baxter Building the Watcher told the heroes who had gathered there about the Captain's escape. Captain America soon became the de facto leader of the Secret Avengers, heroes fighting against the registration act, much to the consternation of his erstwhile friend Iron Man. While the two made sporadic attempts to reconcile during the Civil War, the clashes between their respective teams became more and more heated, ultimately leading to a pitched battle in the middle of New York City. At the end of the battle, as Cap was about to deliver a finishing blow to Iron Man, he was tackled by several emergency workers. Realizing the damage the war was doing to the city and its civilian population, Captain America unmasked and surrendered as Steve Rogers. On his way to an arraignment at the Federal Courthouse in New York City, Captain America was shot in the right shoulder by a sniper's bullet. Several subsequent shots were fired point blank at Rogers by Sharon 69

Carter, brainwashed by Dr. Faustus who was allied with the Red Skull. Sharon, unaware of her actions and concealed by the crowd during the shooting, escorted Rogers to the hospital while the Falcon and the Winter Soldier subdued the sniper, Crossbones (Brock Rumlow). Captain America was pronounced dead on arrival at Mercy Hospital. Sharon's memory was restored by a keyword spoken by the Red Skull's daughter, Sin (Sinthia Shmidt). Captain America represented the pinnacle of human physical perfection. He experienced a time when he was augmented to superhuman levels, but generally performed just below superhuman levels for most of his career. Captain America had a very high intelligence as well as agility, strength, speed, endurance, and reaction time superior to any Olympic athlete who ever competed. The Super-Soldier formula that he had metabolized had enhanced all of his bodily functions to the peak of human efficiency. Most notably, his body eliminates the excessive build-up of fatigue-producing poisons in his muscles, granting him phenomenal endurance. Captain America had mastered the martial arts of American-style boxing and judo, and had combined these disciplines with his own unique hand-to-hand style of combat. He had also shown skill and knowledge of a number of other martial arts. He engaged in a daily regimen of rigorous exercise (including aerobics, weight lifting, gymnastics, and simulated combat) to keep himself in peak condition. Captain America was one of the finest human combatants Earth had ever known. Captain America's only weapon was his shield, a concave disk 2.5 feet in diameter, weighing 12 pounds. It is made of a unique Vibranium-metal alloy that has never been duplicated. The shield was cast by American metallurgist Dr. Myron MacLain, who was contracted by the U.S. government to create an impenetrable substance to use for tanks during World War II. MacLain was never able to duplicate the process due to his inability to identify a still unknown factor that played a role in it. The shield was awarded to Captain America by the government several months after the beginning of his career. The shield has great aerodynamic properties: it is able to slice through the air with minimal wind resistance and deflection of path. Its great overall resilience, combined with its natural concentric stiffness, enables it to rebound from objects with minimal loss of angular momentum. It is virtually indestructible: it is resistant to penetration, temperature extremes, and the entire electromagnetic spectrum of radiation. The only way it can be damaged in any way is by tampering with its molecular bonding. Real Name: Steven "Steve" Rogers; Aliases: Nomad, The Captain, Steven Grant Rogers, Roger Stevens, Yeoman America, Cap, The Sentinel of Liberty, Star-Spangled Avenger; also has impersonated Crossbones; Identity: Publicly known; Occupation: Adventurer, formerly WPA artist, soldier, police officer, teacher, freelance illustrator, special S.H.I.E.L.D. operative; Citizenship: U.S.A.; Place of Birth: New York, New York; Known Relatives: Joseph and Sarah Rogers (parents, deceased), unidentified grandfather (presumed deceased), Steven Rogers (ancestor, deceased); Group Affiliation: Secret Avengers; formerly the Avengers, Invaders, Captain's Unnamed Superhero Team, Redeemers; formerly partner of Bucky, Rick Jones, Falcon, Demolition Man and Nomad (Jack Monroe); Education: High school graduate; one year of art school; military basic training; private tutoring in hand-to-hand combat, gymnastics, military strategy, piloting, demolition, and other disciplines; Height: 6'2"; Weight: 240 lbs; Eyes: Blue; Hair: Blond Quantum 1; Quantum Pool 22 (Regenerate every hour minutes); Willpower 9; Strength 5, Dexterity 5, Stamina 5, Manipulation 3, Charisma 4, Appearance 3, Perception 3, Intelligence 4, Wits 3; Abilities: Academics 3, Arts 2, Athletics 4, Awareness 4, Brawl 5, Bureaucracy 3, Command 4, Computer 1, Drive 4, Endurance 5, Engineering 2, Etiquette 3, Firearms 3, Intimidation 3, Intrusion 2, Investigation 3, Legerdemain 2, Linguistics 5, Martial Arts 5, Medicine 2, Melee (Shield) 5, Might 5, Pilot 2, Resistance 3, Science 3, Stealth 4, Streetwise 3, Survival 3; Backgrounds: Allies 5, Backing 4, Contacts 5, Influence 4, Resources 4; Soak: Bashing 5 dice, Lethal 2 dice (Heals rates are two times normal, Lifespan 150+ years). Sanders, Niki Nicole "Niki" Sanders is a fictional character portrayed by Ali Larter in the television series Heroes. Niki is the wife of D.L. Hawkins (Leonard Roberts) and mother of Micah Sanders (Noah Gray-Cabey). Niki, an unwitting sufferer of Dissociative Identity Disorder, displays superhuman strength, being able to literally rip others in half. Initially, she is only able to access this power when her alter ego "Jessica" is in control. Tim Kring, the creator of the show, stated that he originally created Niki with the power to be in two places at once, which stems from her life as a single mother. Niki was also originally written to be a showgirl. However, Ali Larter did not have the proper physique to portray a showgirl, so the character's profession was changed to internet stripper. Niki grew up with a wealthy father named Hal Sanders. An abusive alcoholic, Hal would often beat Niki and her twin sister, Jessica, during his drunken rages. Eventually, Hal choked Jessica to death and abandoned his remaining daughter. As an adult, Niki had no memory of her father's actions and simply believed he ran out on her. At some point in her life, Niki herself became an alcoholic and a problem gambler, but she managed to overcome her problems. On her first anniversary of sobriety, Niki attended an Alcoholics Anonymous meeting. There, she was reunited with her father, Hal, who wanted to make amends. Niki introduced Hal to her husband, D.L., and her son, Micah. Hal gave the boy a computer, but when he became angry at his grandson for taking the expensive gift apart, Niki demanded that he leave. After her father's departure, Jessica, ruthless and amoral, seized control and went to confront him. Jessica told her father that she remembers everything he did to her,

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including his responsibility in "[her] death," even though Niki doesn't remember any of it. After assaulting him, she forced the check Hal gave Niki into his mouth and ordered him never to contact her again. As of October 2006, Niki resides in Las Vegas, Nevada and struggling to raise her ten-year-old son, Micah. She has been working as an internet stripper to pay the bills. Her husband, D.L. Hawkins, is in prison, accused of stealing two million dollars from a sports booker and murdering his own gang. To help pay for Micah's tuition at a very expensive school that Niki believed would encourage his gifts, Niki borrowed money from Mr. Linderman (Malcolm McDowell), a mobster who once employed her husband. Not having enough money to continue paying tuition or repay the loan, she withdraws Micah from the school. The two go on the run, as they attempt to elude thugs and police that Linderman sends after her. As Niki attempts to deal with her predicament, she occasionally leaves Micah with her friend Tina. Niki finishes the payments to Linderman after she is the bait in a Badger game with congressional candidate Nathan Petrelli (Adrian Pasdar), producing blackmail material Linderman can use against Petrelli later. During times of stress, Niki begins seeing her reflection in mirrors and other reflective surfaces moving differently than herself, leading her to be concerned about her sanity. After Linderman sends two thugs to her house to collect the money she owed him, an altercation occurs, with Niki apparently blacking out after being hit by one of the thugs. When Niki recovers consciousness some time later, she is shocked to find the two thugs dead and horribly mutilated. Niki has other blackout spells over the following days, one time losing four hours, always with no recollection of what has transpired. Niki eventually realizes that she possesses a split personality, the other being far more sinister and amoral than her usual self, and which possesses superhuman strength. Niki is reunited with her husband D.L. after he escaped from jail in order to clear his name. Later, Jessica reveals that she was the one who stole the money, killed D.L.'s crew, and framed him, planning to use the money to give her son a better life and keep him away from D.L.'s influence. After a short but violent fight, in which D.L. reveals the phasing powers that he had used to escape from jail, Niki is defeated and lies unmoving on the floor while D.L. takes Micah away. The next day, Niki recovers from her injuries and confides in her friend Tina about her dreams and her alternate personality. Jessica then resurfaces and tells Tina that Niki will no longer need Tina's help. That night Jessica answers a telephone call from Micah. She persuades Micah, who knows that she is not his mother, to tell her where he and D.L. are staying. Soon after that, Jessica purchases a sniper rifle, and goes in search of D.L. and Micah. When she finally finds them, she takes aim at D.L. from a hidden location across the street and attempts to kill him. Her first shot hits D.L. in the shoulder, but Jessica is unsuccessful at killing him. After a short chase through the woods, during which Niki fights Jessica for dominance, Jessica attempts to kill D.L. again. She inadvertently throws Micah against some rocks when he tries to restrain her. Horrified, Niki regains control. She apologizes to D.L. and Micah and explains to them her problem. Niki reveals that Jessica is stronger than she is, and that as a result, she can't be trusted. Concerned that Jessica will eventually take over and put her family in danger, Niki turns herself in to the police and confesses to murder. Two weeks later, Niki is in prison, awaiting trial. She is returned to her cell after being in solitary confinement. The prison staff is very cautious, as Jessica has emerged previously and injured one of the guards during an attempted escape. During a meeting with the public defender assigned to her case, Niki is informed that the prosecution seeks the death penalty. Her lawyer asks Niki about the two million dollars, but she feigns ignorance. A rowdy Jessica then emerges to state that Niki is lying. Soon, Jessica recommends the lawyer bring in a "shrink" to analyze her apparent multiple personality disorder; Niki insists she's not crazy. Later, a meeting with D.L. and Micah indicates that D.L. gave Linderman back the two million dollars. D.L. regrets the whole situation, but Niki believes that it's for the best. She states that she still thinks of Jessica as a completely separate person and not an alter ego. Micah is very distressed by the whole situation and Niki asks the guard for permission to hug him. The guard denies her request, but Niki asks persistently, advancing on the guard as she does so. When the guard attempts to strike her with his nightstick, Niki grabs it and breaks it in half with her bare hands. She appears to be surprised after she does so, as there was no clear indication that the superhuman strength came from Jessica. A now straitjacketed Niki is sedated and placed in a room with padded walls. In "The Fix," Niki awakes to find the straitjacket removed, the drugs wearing off, and a psychologist, Dr. Witherson, looking at her. Niki insists that while the straitjacket is useless, the drugs make Jessica weak. The psychologist isn't interested in sedating Niki further, and believes she can help Niki. Niki is visited by D.L., who used his powers to enter her room and proposes breaking her out. D.L. states that he is having trouble raising Micah alone, but Niki is still resigned to her fate. After Niki gives him a bit of advice, D.L. leaves. Later, the psychologist comes back and Niki agrees to talk to her. The psychologist insists on talking to Jessica. Niki is opposed at first, but the thought of being able to see Micah and D.L. again eventually leads her to give it a chance. Niki reminisces about her sister Jessica's piano playing abilities due to the metronome that the psychologist is using to bring Jessica out. Jessica eventually comes out and attacks the psychologist repeatedly with the taser that the other woman brought for protection. Later, while in her padded cell, a man walks into her cell and tells her to get dressed. When asked for an explanation, he tells Niki that a death row inmate has admitted to the killings for which she was being held and that DNA evidence verifies the inmate's story. Once home, Micah is clearly ecstatic to have his mother home and asks her to play a game with him. Appearing to be his mother, Jessica replies that she would enjoy that, and 71

Niki is shown to be hitting a mirror, begging for release. Jessica merely looks at Niki and replies, "You were the one who wanted to be locked up, Niki." Jessica becomes Linderman's new assassin, and it is revealed that Linderman arranged to have Niki/Jessica released from prison. On Linderman's orders, Jessica kills a man by tearing him in two, throwing Matt Parkman (Greg Grunberg) out of the window in the process. (When Niki and Jessica are fighting for dominance when Jessica is about to kill the man Matt Parkman, possessing the power of telepathy, is able to hear them both, a fact which surprises Jessica.) Niki manages to "escape" a few times. She puts the photo of Nathan Petrelli, Jessica's next target, on D.L.'s pillow, which causes D.L. to question Jessica, who is still pretending to be Niki. Jessica lies and tells him that Linderman called to ask her to be a "dealer" at the casino. Jessica kisses D.L. and assures him that it is nothing more. He leaves the room but is still suspicious. Jessica murders the two FBI agents, who are working with Nathan to take down Linderman. Later, Niki, who has "escaped" once again, confronts Nathan in his room and confesses everything to him. She then advises Nathan to either take his family and run or to accept Linderman's offer. Nathan refuses, so Niki suggests that he kill Linderman instead. She gives Nathan a gun, which Jessica had intended to use on him. She tells Nathan that she does not have much time and begs him to knock her out so that Jessica can see that she is not in control anymore. Nathan complies. In ".07%", Linderman asks if he can borrow Micah for a few hours, given that he let the debt slide and he saved her from the gas chamber. Jessica coldly informs him that Micah stays out of all their affairs, and leaves. Linderman, however, sends Candice Wilmer to impersonate Niki/Jessica and give Micah permission to go with Linderman. In "The Hard Part", Jessica and DL argue about their son Micah's whereabouts, and DL blames Jessica for his disappearance. He leaves, intending to rescue Micah without help. Niki pleads with Jessica to assist him, saying that he will die without her help. DL and Jessica phase through walls and into Linderman's office. They find detailed files on their whole family, including Micah. DL is angered to find that they had been used. The pair attempt to determine Micah's whereabouts, and find a painting of Micah in what appears to be a burning New York City. D.L. and Jessica make it to New York, where they work with Matt Parkman and Mr. Bennet to find Linderman. When D.L. and Jessica corner him, Linderman offers Jessica $20 million to kill D.L. Jessica, who seriously considers the offer, frees Niki. Niki hugs D.L. and apologizes. Linderman shoots at her but D.L. sees and steps infront of Niki to protect her, and is hit instead. D.L. phases Niki out of the room after he kills Linderman. Niki then confronts Candice Wilmer, who impersonates Jessica. However, once the real Jessica informs Niki that who she is fighting isn't her, Niki is able to access her superhuman strength to knock out Candice. As Niki later leaves the building with D.L., Molly, Mohinder, and Micah, she discovers Sylar and Peter in a showdown. When Sylar summons a parking meter with his telekinesis and strikes Peter down, Niki disarms him and slams his torso with the weapon. Peter, now capable of using Niki's super-strength, tells her to go back to her family. She does so, and then watches with D.L., Micah, and Molly Walker as Nathan flies Peter into the stratosphere to safely explode. After the events in the season finale Bob from the The Company approaches Niki in fear other personalities may emerge. She refuses his treatment so that she can be with Micah and D.L., who survived a gunshot wound to the chest. She begins taking medication, but stops when she experiences unpleasant side effects. On what is meant to be her first day of work at a new job, Gina, a new personality appears, sealing Niki away. When D.L. tracks down Gina in L.A., whom he believes to be Jessica, she is dancing with another man. Upon seeing D.L., Niki returns. The two begin to leave, exchanging declarations of love for each other, when the same man dancing with Gina shows up and suddenly shoots D.L., killing him. Niki and Micah then leave Las Vegas. Niki leaves Micah with Nana Dawson, a relative of D.L.'s, to The Company to seek a cure for her condition. A promise of service is extracted as payment. In "Fight or Flight", she attacks a company worker and Bob, forcing Mohinder to shoot her with a taser. When Mohinder offers to help her escape, she stops him, explaining that she came to the Company voluntarily and they are trying to help her ("I gave up my son to be here"). Later, in the episode "The Line", she joins Mohinder as his partner, claiming to be cured. When Maury Parkman mounts an assault on the Company, he manages to corrupt her by using her nightmares against her. To stop herself, she injects herself with a modified form of the Shanti virus, which is soon discovered to be immune to the anti-bodies in Mohinder's blood. In the present at the end of "Four Months Ago..." she is released into the general population. In "Truth and Consequences", Niki returns to Nana Dawson's house to be with Micah. When Micah's backpack is stolen, he tries to convince Niki to use their powers and get it back. One night, she gets a call from Mohinder saying he has found a cure and that he's coming to give it to her. She goes to tell Micah who is supposed to be sleeping, but finds an empty bed. In "Powerless", Micah convinces her to help save Monica from the gang that kidnapped her. Niki succeeds in rescuing Monica, but is unable to escape herself when the building she's in explodes. Tim Kring, claims that her fate is "up in the air and will be determined when we come back after the strike." In the graphic novel "Walls, Part 1", it is revealed that sometime after the explosion, she was placed in a metahuman prison and put under maximum security until Peter Petrelli and Hiro Nakamura rescued every prisoner, including herself. She is also shown to have taken complete control over her body. Sometime after being freed in "Five Years Gone" it is revealed that her son and husband have been killed, Micah by the 72

explosion and D.L. by Sylar. Because of this, Jessica has simply disappeared. Niki is involved in a relationship with Peter Petrelli and works as a barroom stripper under the stage name of "Jessica". She is often emotional and in pain, which only grows when she discovers that Peter caused the explosion and not Sylar, as she originally thought. Niki has the power of superhuman strength, allowing her to pull out the door of a safe box with her bare hands, throw her husband several feet across a small area with a single hit, break away from restraining cuffs that are "strong enough to hold down an elephant", and literally tear her opponents apart. She also displays signs of increased physical durability, being able to endure a blow from a shovel in "Fallout", only to stand back up again relatively unharmed, as well as able to endure the stress inflicted upon her body by her own strength (she does not, for example, injure her hand when punching through a solid wooden door). For most of the first season, Niki is unable to use, or unaware of, this power. Instead, it is used by her alter-ego, Jessica. In "How to Stop an Exploding Man", Niki is able to fully use her super-strength after some encouragement from Jessica. Jessica is an apparent "alter" personality of Niki's, named after Niki's late sister. At the start of the series, Jessica surfaces during times of great stress, but surfaces with increasing ease as the series moves on. When Jessica surfaces, the transformation is instantaneous and almost unnoticeable, but is made apparent by Niki's sudden violent and strong-willed behavior. Jessica also freely demonstrates the superhuman strength Niki has only recently unlocked. She also gains a peculiar tattoo resembling an RNA helix on her right shoulder, a symbol which has appeared often throughout the Heroes series. Jessica seems to have been aware that she is sharing Niki's body for longer than Niki realizes, leaving notes, gifts, and instructions for Niki, and telling a thug not to "threaten our son." The side of her personality known as "Jessica" has at least been a part of Niki since her sister Jessica's death, since she remembers the event while Niki herself does not. She was also the dominant personality during the various beatings Niki's father gave her while drunk. For many years, when Niki reasserted control of her body, she could not remember anything that happened while Jessica was dominant, feeling as if she had blacked out. Niki becomes aware of Jessica with the aid of reflective surfaces such as mirrors, and begins communicating with her. Jessica's ability to surface seems to increase over time, as Jessica is able to actively surface more often and more easily than she does in early episodes. The blackout effect on Niki also seems to lessen over time; the two personalities often directly fight each other for control and seem aware of what is said even when they are not active. It is revealed in "Four Months Ago..." that Jessica is not Niki's only personality. A third personality emerges: Gina, a pseudonym Niki assumed when she ran away to L.A. when she was younger. Since the beginning of the series, Jessica has taken over and slaughtered people to protect Niki. Jessica has killed at least eleven people as of "Parasite". The following is a list of her victims: Victim(s) Three of D.L.'s gang members Two of Linderman's thugs Three of Linderman's mobsters Aron Malsky FBI agents Quesada and Alonzo Notes The three men were initially helping Jessica steal the $2 million from Linderman, but they threatened her, so she killed them. They broke into Niki's house and waited for her return. Niki buried their bodies in the desert where D.L.'s gang members were. They had information for D.L. regarding who killed his crew. Upon retrieving the $2 million from D.L. that Jessica stole, he kept it for himself, and Linderman had Jessica kill him. They were working with Nathan to take down Linderman.

Quantum 1; Quantum Pool 25 (Regenerate every hour); Willpower 5; Taint 5 (Multiple Personality Disorder); Strength 2 (1, Crush), Dexterity 3, Stamina 4 (1, Hardbody), Manipulation 3, Charisma 3, Appearance 4, Perception 2, Intelligence 2, Wits 3; Abilities: Athletics 2, Awareness 2, Biz 1, Brawl 3, Drive 2, Endurance 3, Etiquette 2, Firearms 3, Interrogation 3, Intimidation 3, Intrusion 3, Investigation 3, Melee 2, Might 4, Perform 3, Rapport 1, Resistance 3, Streetwise 3, Style 2, Subterfuge 2, Survival 2, Backgrounds: Allies 3, Backing 1, Cipher 1, Contacts 3, Dormancy (Alternate Self) 4, Node 4, Resources 2; Quantum Powers: None beyond Mega; Soak: Bashing 5 dice, Lethal 3 dice (Heals rates are tripled, reduce dice pool penalties due to injury by one, lifespan 150+ years). Sentinels Base of Operations: Currently Xavier Institute For Higher Learning, Westchester, New York; Current Members: Sentinel Squad O*N*E, Crazy Train, War Machine; Former Members: 3.14159, 1701AgL9914 (Wild Sentinel), Bastion, Big Bot, Conscience, Daria (Prime Sentinel), Delilah Fremont (Prime Sentinel), Ekatarina Gryaznova (Prime Sentinel), Machine Man (X-51), Ginny Mahoney (Prime Sentinel), Samuel Mbende (Prime Sentinel), Lao Mei-Ling (Prime Sentinel), Metallak, Mustang (Prime Sentinel), Nimrod, Number Five (Prime Sentinel), Number Two (Mark II), Number Two-B (Mark II), Angie Quail (Prime Sentinel), Sanjit Shaara (Prime Sentinel), Karima Shapander (Prime Sentinel), Source, Jrgen Tiebold (Prime Sentinel), Tri-Sentinel, XSentinels; Other Members (Honorary, Reserve, etc.): Steven Lang (Mark III creator), Master Mold (Mark I), Master Mold (Mark III), Master Mold (Wild Sentinels), Sebastian Shaw (Mark IV-V creator), Bolivar Trask (Mark I creator), Lawrence Trask (Mark II creator) 73

The Sentinel robots were created by noted anthropologist Doctor Bolivar Trask, who intended to use them to save humanity from mutants. During a televised debate between Trask and Professor Charles Xavier, Trask revealed their existence and activated the robots. Xavier and Trask were soon kidnapped by the rogue Sentinels and brought to their Master Mold. The X-Men arrived and with the help of Trask, seeing the error in his assumption that all mutants were a threat. Bolivar's son Larry built the Mark II Sentinels in an attempt to carry out his father's original purpose. Larry had previously been given a medallion by his father to block the Sentinel's from sensing his mutant genes. Trask, unaware of his lineage removed it, and was slain by his creations. Fortunately, the second generation Sentinels were tricked into flying into the sun by Cyclops. The Asgardian trickster god Loki later magically merged three Sentinels into the massive Tri-Sentinel, and sent the robot to destroy New York City by destroying the nearby nuclear power plant. Spider-Man, aided by the Uni-Power, became Captain Universe, and succeeded in destroying the Tri-Sentinel before in could carry out Loki's endeavor. However, the Tri-Sentinel's remains were gathered by a survivalist group, and rebuilt itself once again attempting to destroy the power plant, but was destroyed on a sub-atomic level by Spider-Man, with the help of Nova (Richard Rider). Project: Wideawake, a government agency headed by Henry Peter Gyrich, purchased Sentinels built by Sebastian Shaw, the mutant Black King of the Hellfire Club. Wideawake also attempted to recreate Nimrod, an advanced Sentinel that had traveled back in time from Rachel Summers' timeline. The Dark Beast, in the service of the psychic entity called Onslaught, reprogrammed a number of government-owned Sentinels. These Sentinels were opposed by the combined forces of the X-Men, the Avengers, and numerous other heroes. They also killed the parents of Hallie Takahama (Jolt), and permanently damaged Green Goblin (Phil Urich)'s equipment, forcing him to retire. In the events of Operation: Zero Tolerance, a number of humans were transformed into cyborg hybrids known as Prime Sentinels. These Sentinels were led by the robotic humanoid Bastion. The Prime Sentinels succeeded in capturing many of the X-Men. However, the President was convinced by Senator Robert Kelly and Gyrich to suspend Bastion's operations and he was captured by S.H.I.E.L.D.. Karima Shapander, one of the Prime Sentinels, subsequently had her mind restored by Magneto and Xavier. In the war against Kang, a squadron of Sentinels was sent to attack his space station. Kang, however, with his advance knowledge of robotics, easily gained control of the Sentinels and sent them back to Earth. During the course of the war, the robotic hero Machine Man was temporarily reprogrammed with Sentinel programming by Bastion. Cassandra Nova, Professor Xavier's twin sister, convinced the last living relative of Bolivar Trask, Donald Trask III, to activate an abandoned Master Mold in Ecuador. Cassandra duplicated Trask's DNA so she could issue orders to the Sentinels, then used the Master Mold to send two massive, highly adaptive "Wild" Sentinels to destroy the mutant homeland of Genosha, killing over 16 million mutants. One of these Wild Sentinels was later given a conscience by Danger. Nova also programmed a number of microscopic, nanite-based Nano-Sentinels to attack the blood cells of the inhabitants of the Xavier Institute, with which infected herself with just as she was captured by Cyclops and Wolverine. The Nano-Sentinels were all destroyed by Xorn except the Sentinels used to restore Professor Xavier's spine and legs. A deactivated Sentinel was discovered by Juston Seyfert, who rebuilt and reprogramed it in an attempt to give himself a better life. After the CSA discovered his Sentinel, Juston decided to run away and use the Sentinel's DNA Detection skills in an effort to find his mother, who abandoned him. In the aftermath of "M-Day", the Office of National Emergency (O.N.E.), a branch of the Department of Homeland Security, had Sentinels instituted at the Xavier Institute to watch over the X-Men. Many X-Men were uncomfortable with this, particularly, Rachel Summers, who considered it a real-life reminder of the anti-mutant future she originates from. This group of Sentinels is unique in that they are piloted armors. The current Sentinel Squad O*N*E was built with the aid of Tony Stark and trained by Jim Rhodes, the former War Machine. Mark 1 Sentinel: Strength 5 (2), Dexterity 4 (1), Stamina 5 (4), Charisma 1, Manipulation 1, Appearance 1, Perception 3 (2, Quantum Attunement), Intelligence 5, Wits 3; Willpower 2, Quantum 5, Taint 1; Powers: Armor 1, Disintegration 1, Flight 2, Quantum Bolt 2, Stun Attack 2 Mark 2 Sentinel: Strength 5 (4), Dexterity 5 (2), Stamina 5 (5, Regeneration), Charisma 1, Manipulation 1, Appearance 1, Perception 3 (1, Quantum Attunement), Intelligence 5, Wits 2; Willpower 3, Quantum 5, Taint 2; Powers: Armor 2, Body Modification Tendrils (10), Flight 3, Immobilize 2, Strobe (Sonic Attack) 3 Mark 3 Sentinel: Strength 5 (2), Dexterity 4, Stamina 5 (3), Charisma 1, Manipulation 1, Appearance 1, Perception 2 (1, Quantum Attunement), Intelligence 2, Wits 2; Willpower 2, Quantum 3, Taint 0; Powers: Armor 1, Flight 2, Poison (Cloud) 3, Quantum Bolt 3 Mark 4 to Mark 6 Sentinels: Strength 5 (3), Dexterity 5, Stamina 5 (4), Charisma 1, Manipulation 1, Appearance 1, Perception 2 (1, Quantum Attunement), Intelligence 3, Wits 2; Willpower 2, Quantum 3, Taint 0; Powers: Armor 3, Body Modification Tendrils (10), Bio-Luminescence 3, Poison (Cloud) 3, Quantum Bolt 4

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Suresh, Mohinder Mohinder Suresh is a genetics professor at the University of Madras who holds a Doctorate of Philosophy degree with original research in parapsychology. He is attempting to find the truth behind the sudden death of his father, Chandra Suresh,and to continue his father's research finding the 'superhuman' beings on Earth. After hearing news of his father's death in New York, Mohinder suspects that his father was murdered to silence the findings of his genetics research. He goes to his father's local apartment to look for clues and to finish his research. However, before Mohinder can thoroughly analyze his father's findings, he realizes Mr. Bennet is still in the apartment when the intruder's phone rings. As the mysterious stranger talks to the caller about Mohinder's father and the research, Mohinder narrowly escapes. Mohinder travels to Brooklyn, where he rents his father's other apartment. Although it is in disarray, much of the material is still there and Mohinder begins to reorganize it. To makes ends meet during his lengthy stay, Mohinder takes a job as a taxi driver and picks up a passenger named Peter Petrelli, who asks him about "being special." Although Mohinder is slow to realize what Peter means, he eventually talks to him about genetics and evolution. Afterwards, Mohinder gets another fare, Mr. Bennet. Bennet acts ordinary enough at first, talking about himself, and heading home after business. However, he begins to ask Mohinder personal questions, referencing such personal details as his teaching position in India. Being spooked (likely fearing he is about to be murdered in the same manner as his father), Mohinder abandons the cab and runs away. In the second episode, Mohinder discovers that his father had compiled a program to find the "special people." Mohinder finds a man in his father's apartment. The man claims he is an exterminator, but Mohinder quickly realizes that the man was planting an eavesdropping device. The man pulls a gun, but after a struggle that leads out into the apartment hallway, a girl picks up the gun ("If you're the exterminator, why do you have a gun holster?"), prompting the man to quickly leave. The girl introduces herself as a friend of Mohinder's father and enthusiastic about his theories on genetics; her name is Eden McCain. Mohinder and Eden discover a portable hard drive in his father's pet's cage. The hard drive appears to have all the genetic research that his father had done on tracking those with special abilities. Mohinder also learns that his father seems to have had a falling out with a man named Sylar. Chandra thought Sylar was "Patient Zero," according to Eden, but on a recorded telephone message, Chandra seems to want nothing to do with the strange man. Mohinder, jumping at every noise, fears for his life and keeps a pistol cocked and ready. Fortunately, no bad people are breaking in; it's only Eden. She brings him macaroni and cheese, and they discuss his father's work. Mohinder recalls that his father never answered a question directly, but answered with another question. Frustrated, he throws his father's laptop. However, by throwing it, he accidentally reveals a small book hidden in a compartment. As they thumb through the leather notebook, they discover a list of names, apparently of people all across the globe that possess "abilities." The name "Sylar" pops up and scrawled there is his New York address. They also find a key in the book. They make their way to his apartment. They knock, but there's no answer. Mohinder produces the key that they found, but it doesn't fit. "It would have been too easy," Mohinder says. Therefore, he pulls out a screwdriver and picks the lock. They enter a very neat kitchen, with a teacup resting on the table. Mohinder takes pictures. As they go further into the apartment, they find that the walls are covered with bookshelves packed with booksall impeccably ordered. Eden notices an anatomy book laying open to a page where the face is dissected. "A little light reading before bed?" she comments. Mohinder bumps a closet door, and what he finds is astonishing: a room lit by a string of light bulbs and a map identical to his father's, but with more pins stuck in and yarn links. However, going further in, he finds a more astounding sight. Painted up in red letters are the words "Forgive Me." In smaller letters, all over the rough cement wall are written, "I have sinned," over and over. "My God, what was my father involved with?" comments Mohinder. When they return to the apartment with the police, however, the apartment has been cleaned out, with no evidence to support Mohinder's claims. Mohinder tracks down Nathan Petrelli to question him about whether he might be one of the "special people" his father was researching. Nathan, who is busy running in a congressional election, does not listen to Mohinder, but tells Peter about him. Peter then makes the connection to Mohinder and his father's book and visits Mohinder's apartment. Because Peter can not demonstrate any powers without another "special person" being there for him to mimic, they set out to visit Isaac, who Peter says can paint the future. Unfortunately, Isaac is strung out on heroin and refuses to open the door. On the subway ride back, time suddenly freezes for everyone but Peter, who meets a future version of Hiro. When time unfreezes in "Hiros", Peter tells Mohinder about the encounter, but Mohinder is now convinced that Peter is crazy. Mohinder makes a decision: he will return to Madras with his father's ashes. Peter tries to convince him otherwise but to no avail. After returning to his apartment in "Better Halves", Mohinder picks up and prepares to leave. Eden would rather he stay, flirting with and even kissing him before goes. Though Mohinder feels certain of his choice, Eden says she's sure he'll be back. In "Seven Minutes to Midnight," Mohinder returns to India to scatter his father's ashes. He debates whether to return to his job as a college professor. His former girlfriend Mira invites him to interview for a job at a company doing genetics research where she has just been made a department head. However, she says he must not mention his father's research into the evolution of super powers or consider continuing it. Mohinder talks with his mother about her decision to let his father go to the United States to look for people with 75

superhuman abilities. She tells him for the first time about his sister, Shanti, who died when she was five and Mohinder was two (Inconsistency--Episode: The Hard Part where he tells Molly that he was born a few months too late to save his sister). Shanti was "special", according to her mother, and their father loved her so much that he was afraid Mohinder would find his love for his son wanting in comparison. Mohinder also has a series of prophetic dreams, depicting a young Indian boy who guides him to various scenes showing his parents arguing and showing his father's murder. Mohinder later finds a file with a photo of the boy, named Sanjog Iyer, in his father's office. In the episode "Homecoming", Mohinder locates Sanjog playing soccer, and questions him about his visions. The young boy tells Mohinder that troubled people seek him out in their dreams, not the other way around. Sanjog also tells Mohinder that he already has the answers he seeks. Mohinder then decides to continue his father's research and accesses his father's computer files, using the password "Shanti". The files contain the names of all of the people with super powers that Chandra Suresh had located. Mohinder tells his mother that he plans to return to New York, and that he wants to seek out people with special powers to tell them of their abilities. Upon returning to New York, Mohinder began preparations to warn the people on Chandra Suresh's list of Sylar, as a number of those on the list had already been killed by the telekinetic serial killer. Shortly after, he received a phone call from Eden. Without going into details, she explained to him that she wasn't who he thought she was. She said that she was going to explain further after she "made things right" by killing Sylar, who she knew killed Chandra Suresh. Eden then hung up on Mohinder. Two weeks later in "Godsend," Mohinder learns of Eden's suicide. An officer comes by to talk with Eden's former neighbors. He asks Mohinder if he knew a woman named Sarah Ellis, to which he replies that she was on the list, he had tried unsuccessfully to locate her in LA, and had never met her before. The officer then shows him a picture of Sarah Ellis and Mohinder tells him that he knew her by a different name: Eden McCain. The officer then tells him that she was found in Lake Ramsey, having suffered a single gunshot wound to the head. Later, Mr. Bennet appears at the apartment. When Mohinder confronts him about Eden and her death, he tells Mohinder that Eden was a good person. Bennet wants Mohinder's help in finding people with abilities and "making a difference." When Mohinder refuses, Bennet asks if Mohinder is on the list, a question he sidesteps with no answer. Mohinder says he isn't interested in helping Bennet, but Bennet leaves his card anyway. Nathan Petrelli approaches Mohinder in "The Fix." Mohinder quickly apologizes for coming off as "a raving lunatic" when they first met. Nathan has come to Mohinder in an attempt to help his brother, Peter Petrelli. They begin talking, and Nathan explains that Peter is afraid of causing an explosion. Mohinder, in turn, explains Peter's unique, "sponge"-like superpowers to Nathan. Mohinder also states that he may be able to help with Peter's condition if he is able to test Peter. However, Nathan is reluctant to let Mohinder come into contact with Peter, fearing that Mohinder will "feed into [Peter's] paranoia." Still, Mohinder insists, and they leave to find Peter. When they find Peter at his apartment, he "has no time to be [Mohinder's] guinea pig." Instead, Peter briefly pretends to agree with the two before Claude appears and helps Peter escape. Recently, Mohinder has called many of those found on his father's list. To his discouragement, no one believed him until he received a return call from Zane Taylor. He went to meet with Zane and get a DNA sample, but, unknown to him, encountered Sylar at Zane's residence. Sylar, posing as Zane, teamed up with Mohinder, claiming that he could help with Mohinder's work. Mohinder, who has known for some time that Sylar was posing as Zane, drugs him when they return to Mohinder's apartment. He straps Sylar to a chair and hooks him up to an I.V., filled with curare, a liquid that prevents Sylar from using his powers. Mohinder almost shoots Sylar, but Sylar persuades him not to do it. Mohinder realizes that he needs Sylar alive for a few more minutes so he can continue his research. After he is done, Mohinder tries to shoot Sylar in the head, but Sylar stops the bullet in mid-air using telekinesis. He breaks free and tells Mohinder that he had stopped the I.V. long ago, and that Mohinder did not notice because he was so involved in his research. At the end of the episode "Parasite," Peter finds a bloodied Mohinder pinned to the ceiling. Mohinder is just barely able to reveal that Sylar is standing behind Peter before Peter is attacked. As Peter and Sylar fight, Mohinder is released from the ceiling. He manages to ram the map into Sylar, knocking him out and taking out the body of Peter but not before taking The List as well. He later takes the body to Mrs. Petrelli's house. Later on, Thompson arrives at Mohinder's apartment to convince him to work with Primatech, offering him vast resources to do research. But Mohinder is more concerned with stopping Sylar. Thompson says they both have the same interests and asks him to join forces. At first, Mohinder declines the offer, insisting that anything that happens should be under his ground, because he had the list. Then Thompson tells him of Molly Walker and her sickness and power. Mohinder goes immediately to see her. Mohinder learns that she can stop Sylar by tracking him, but needs to cure her sickness of nerve deterioration. Mohinder discovers that his sister, Shanti, had the same illness and died of it, and that his father had found a cure for it without telling anyone. Mohinder researches and discovers that by giving Molly his own functioning antibodies, it will restore her humoral immune response. Later, Noah Bennet and Matt Parkman come into the building. Molly tells Mohinder that Matt is there. Through the surveillance camera, they see Mr. Bennet and Parkman approaching the room. Bennet wants to kill Molly to protect Claire but Mohinder will not let him and holds a gun to Bennet, who is holding a gun to Molly. Matt Parkman ceases the potential gunfire and Mohinder escapes the building with Molly, Micah Sanders, Niki Sanders, and D.L. Hawkins. 76

Four months after the incident in New York, Mohinder has been giving speeches about superhumans and a fatal virus that affects only these special beings. At one of his speeches in Cairo, Egypt, he is approached by a mysterious man named Bob (who can turn objects into gold), who offers him a job at The Company. After some mean glares and tough talk, Mohinder accepts the offer, though it is later revealed that he and Noah Bennet are planning to take down The Company and his speeches had just been bait. In Lizards, Mohinder is assigned to find the Haitian by the Company. He travels to Port Au Prince in Haiti where he finds the Haitian and cures him of the Shanti virus. Mohinder later tells the Haitian to meet with Noah Bennet, to join the crusade to take down the Company. After his trip to Haiti, Mohinder returns to his apartments, where he and Matt Parkman have become adoptive fathers to Molly Walker. Mohinder informs Parkman that he will be working in New York for a while trying to take down the Company. Parkman doesn't agree with Mohinder's plans. Mohinder is then taken to Isaac Mendez loft, where the Company has transformed the loft into a laboratory for Mohinder. Mohinder searches through the loft and finds the eighth painting in Issac Mendez series of 8, that foretells the apparent death of Noah Bennet. In "The Kindness of Strangers," Parkman finds a picture of the Original 12, one of which being his father. He ask Molly Walker to find him using her ability, but Molly is reluctant and afraid to find Parkman's father, because he is the nightmare man in Molly's dream. Mohinder doesn't support Matt, but Molly agrees with terrible results. Molly is able to find Parkmans father, Maury, but this leaves Molly in a dream induced coma. Mohinder, with apprehension from Noah Bennet, takes Molly to the Company for help, not knowing what else to do. While discussing Molly with Bob at the Company, Mohinder is issued a stun gun and new assignment. While addressing the details of the assignment, Niki Sanders enters the room and attacks Bob. Mohinder is able to stop her with the stun gun, which he initially did not want to use. Mohinder later is seen next to Niki, who has been strapped to a bed in the Company facility. Mohinder, once Bob leaves the room, attempts to free Niki, however, she doesn't want to leave, believing that the Company will help her. Mohinder makes his way to New Orleans and begins to do research on a new hero named Monica Dawson. Bob is initially impressed with Monica, as she has an ability that the common has not seen before. Moral issues begin to arise with Mohinder as he is asked to inject a modified version of the Shanti virus to Monica, in the hopes that this modified version would strip Monica of her powers without killing her, as the normal Shanti Virus does. Mohinder doesn't want to use Monica as a lab rat, and tries to find comfort in calling Bennet, with no success. Mohinder's morality causes him not to inject the virus into Monica and go against Bob. Bob initially accepts Mohinder's stand on the issue and tells Mohinder he will be issued a partner to help keep everyone in line. The partner ends up being a more healthy looking Niki. Bob reveals to Mohinder that they are experimenting with the virus in order to stop a man named Adam Monroe, who is killing original members of the Company. After Noah Bennet confronts Mohinder about the painting depicting him with a Company-issue gun and a broken nose, Mohinder explains that he hasn't been given one. His nose is also fine. When Maury Parkman attacks the Company and corrupts Niki Sanders, however, his nose is broken by her. After she injects herself with the modified virus, which Mohinder cannot cure, Bob suggests tracking down Claire Bennet, whose ability might be able to produce a viable cure. He is then given the gun seen in the photo by Bob. He betrays Noah to Bob, his priorities having changed with the introduction of the incurable virus. Another picture Bennet finds depicting the future reveals Bennet lying dead on the ground, with his daughter crying in the background. Mohinder distracted Bennet while Bob went to capture Claire and extract her blood (as a cure for the mutated Shanti virus). Bennet almost killed Mohinder when Elle ambushed them, but did not; however, Mohinder's trust in Bennet was broken completely, and he assumed that Bennet would go to any lengths to protect his daughter, no matter who would be harmed or killed. After kidnapping Bob's daughter, Elle, Bennet brokers a trade for his own captured daughter. However, as the two girls are switched, Elle breaks free and tries to kill Claire and her boyfriend, West. Bennet shoots Elle in the arm, then prepares to kill Bob. He says that Bob is the heart of the Company, and if Bob is dead, then the Company dies with him. As Bennet prepares to fire, Mohinder shoots him in the left eye - exactly as in the painting. In "Truth & Consequences", Mohinder revives Bennet using Claire's blood, explaining that such acts are what the Company does. He leaves Bennet locked in a holding cell. Using Claire's blood to reinforce the antibodies in his blood, he then derives a cure for the new strain of the virus and prepares to leave for New Orleans to deliver it to Niki Sanders. However, while making his way to the airport, Sylar calls and tells him that he has Molly Walker. In "Powerless" he returns to his loft in Brooklyn to find Sylar and Maya Herrera with an asleep Molly Walker. Sylar forces Mohinder to help heal his strain of virus that is preventing him from using his powers. Mohinder takes Sylar and the others to Isaac Mendez's loft. After Maya is shot by Sylar, Mohinder proves to Sylar that he can cure the virus by bringing Maya back from the dead using the blood he took from Claire. However, as Mohinder is about to inject Sylar with a transfusion of blood Elle Bishop shows up, shocking Sylar in the back, but he manages to escape, taking the last transfusion of blood with him. Mohinder thanks Elle for saving them, saying that Sylar "would have slaughtered us all had you not been here." In "Five Years Gone", Mohinder is working as Chief Medical Advisor to Nathan Petrelli, who has been elected President of the United States and is actually Sylar impersonating Petrelli. The world has grown fearful of those with special abilities due to "Nathan" blaming the explosion on Sylar to protect his brother Peter, who was the true cause of the bomb. As President, Sylar devises a plan to gradually and systematically eliminate them 77

and has been using Mohinder's knowledge of their genetic makeup to create a serum which he declares will reverse these genetic anomalies, but in all actuality destroys them, a development which Mohinder staunchly opposes. Though "Nathan" orders Mohinder to kill present-Hiro, Mohinder instead assists Hiro and sets him free from the Haitian (who, with Parkman, had captured Hiro) by stabbing the Haitian with a syringe and killing him. The Heroes graphic novel "Monsters" shows that throughout his life, Mohinder has identified both as Hindu like his mother and atheist like his father. When he heard that his father, Chandra Suresh had died, he wondered if perhaps the goddess Kali had punished him for his lack of faith. During Chandra's ashes immersion at Kanyakumari, however, he was fluently chanting Sanskrit Upanishadic verses as prescribed by ritual. Prior to curing the Haitian, he says he has trouble believing in any God who would let the superhuman virus wreak havoc. Strength 2, Dexterity 3, Stamina 3, Charisma 4, Manipulation 2, Appearance 3, Perception 3, Intelligence 4, Wits 3; Abilities: Awareness 2, Athletics 2, Brawl 1, Bureaucracy 2, Command 1, Computer 3, Drive 3, Engineering 1, Etiquette 2, Investigation 3, Linguistics 2, Medicine 1, Meditation 2, Perform 3, Rapport 3, Science 3 (Biology, Forensics, Nova Lore, Research);Backgrounds: Allies 2, Contacts 5, Influence 1, Resources 2; Virtues: Conscience 2, Self-Control 2, Courage 5, Humanity 5, Willpower 6 Twitchell, W.D. W.D. Twitchell is a wiry, nervous man in his late forties. He is an agent of the U.S. Department of the Interior, assigned to monitor the Endangered Species Habitat that is Perfection Valley. He hates his job. Hates the desert. He carries a small, battery-operated fan when he makes his periodic inspections of Perfection's barren landscape. Sometimes he refuses even to get out of his air-conditioned government sedan, preferring instead to talk to people through a small gap in his tinted-glass window. He's terrified of El Blanco and any other creature he meets. But Twitchell hangs in there, looking forward to the promotion his superiors dangle as a carrot a comfortable assignment in a much nicer spot, like Yosemite. Twitchell has the authority to evict everyone from Perfection Valley should he decide their co-existence with El Blanco is just too dangerous for them or for the albino Graboid. Though he can be affable, he's not above employing underhanded tactics if he thinks they might get him out of this gig and up the DOI ladder. Twitchell would be much closer to realizing his dream (and lowering his stress level) had his boss not made him the point man on any investigations into possible Graboid activity outside Perfection Valley. Twitchell, realizing he needs expert help on such assignments, has struck an uneasy deal to subcontract the work to Burt Gummer. When Burt and his partner, Tyler Reed, go off to solve other people's monster-related problems, Twitchell occasionally will pop up to monitor the mayhem in Perfection and put a reassuring spin on the potentially bad public relations that surely will be caused by Shriekers running amok in the local shopping mall. Basically, Twitchell thinks the townsfolk should "give up" and go live in nice, suburban tract homes "like normal people." Strength 2, Dexterity 3, Stamina 2, Charisma 3, Manipulation 3, Appearance 3, Perception 2, Intelligence 3, Wits 3; Abilities: Academics (Law) 2, Athletics (Dodge) 2, Awareness 1, Biz 1, Brawl 2, Bureaucracy 2, Computer 1, Drive 2, Etiquette 1, Firearms 1, Intimidation 1, Intrusion 1, Investigation 2, Perform 1, Science (Graboid) 1, Streetwise 2, Subterfuge 1, Survival 2; Backgrounds: Allies 2, Backing 1, Contacts 1, Resources 3; Virtues: Willpower 5 Weapon Plus Program Weapon Plus is a clandestine program of the United States government in the Marvel Comics universe. It was created by Grant Morrison during his run in New X-Men. The program's purpose is the creation of supersoldiers intended to fight the wars of the future, especially a Mutant-Human war. The ultimate goal of Weapon Plus is the total extermination of mutantkind. The infamous Weapon X was the tenth installation of Weapon Plus, but eventually it branched off and became an independent program with similar purposes. Morrison's introduction of Weapon Plus also shed new information about the origins of Weapon X, Captain America and other Marvel Comics supersoldiers. Though during the 1940's the existence of mutants was unknown to the general public, a few individuals were aware of the coming of Homo Superior, and that they had the potential to replace baseline humans as the dominant species of Earth. Thus Weapon Plus was created to address the so-called mutant problem. What was ignored by everyone involved in Weapon Plus is that its mastermind, John Sublime, was actually the host body for a sentient bacteria present on every living creature on the planet, save for mutants, who were genetically immune to the Sublime infection. The first nine installments of Weapon Plus were partially successful. Weapon X produced a number of agents, though it branched off and even became opposed to Weapon Plus's interests. To prevent subsidiary programs from going rogue, Weapon Plus directly oversaw the creation of the last living weapons operating in the clandestine facilities of The World, employing Bolivar Trask's Sentinel technology. Throughout the decades, Weapon Plus has used increasingly more extreme methods to create its supersoldiers. Captain America was enhanced to peak human levels. Weapon X employed genetic alteration, brainwashing and memory implants. The latest creations were bred specifically to become mutant-hunting weapons much deadlier than Sentinels. 78

Weapon 0: Project: Rebirth began as collaboration between the American, British and German eugenicists led by Doctors Reinstein and Koch. When World War II began, Koch took over the German program, and Josef Reinstein (Erskine) moved to the American program. Weapon I: Project: Rebirth, headed by Professor Abraham Erskine (given Reinstein's name as a cover identity) managed to produce Captain America (Steve Rogers). However Erskine was murdered moments after Rogers was successfully empowered, the refinements he introduced which made the process successful lost with his death. With his demise, Josef Reinstein took over the American program. Two other subjects, Clinton McIntyre, a.k.a. Protocide, a failed experiment who was placed in suspended animation and was revived in the modern era by AIM, and the first mutant experiment designated Queen seem to have occurred prior to the serum being tested on Steve Rogers. Reinstein's early attempts to refine the formula resulted in African American super soldiers (most prominently Isaiah Bradley). Three hundred African-American soldiers were taken from Camp Cathcart and subjected to potentially fatal experiments at an undisclosed location, as seen in Truth: Red, White and Black in an attempt to recreate the Super Soldier formula. Only five men survived the original trials; hundreds of test subjects left behind at Camp Cathcart and the camp's commander were executed by US soldiers in the name of secrecy, the families of the three hundred were told that they had died in battle. Isaiah Bradley was the lone survivor. Although there were many later attempts to recreate or reverse-engineer Project: Rebirth's Super-Soldier Serum, none are known to have been involved with Weapon Plus except for the attempt that resulted in the creation of Isaiah Bradley's son Josiah X. Weapon Plus considers Captain America as its most successful creation, despite the fact that Rogers has been at odds with the United States government a number of times. It should be noted that Project: Rebirth was retroactively made a part of the Weapon Plus after WWII when Weapon Plus was actually formed. Weapon II-IV: Weapons II-IV experimented on animals. It is unknown if the experiments succeeded in creating a living weapon. Grant Morrison only touched lightly on this element of the Weapon Plus project during his tenure on New X-Men, but later explored the theme of animal-based weapon development in other projects such as the DC Comics publication We3. Weapons V & VI: Weapons V and VI employed various ethnic minorities as test subjects. Weapon VII: Weapon VII, aka Project: Homegrown, experimented on human soldiers during the Vietnam War. Some of the known participants who died in Project: Homegrown included Andrew Perlmutter, Michael Labash, John Walsh, James MacPherson and fourteen other unknown recruits. The only known successful subject of Project: Homegrown was Nuke, who had armored implants under his epidermis and was addicted to powerful steroids. Logan, who would later become one of Weapon Plus' victims, kidnapped Nuke as a child, and oversaw his conditioning. The United Kingdom also had its own version of Project: Homegrown, aka the Black Budget, which managed to create the team known as the Super Soldiers: Dauntless, Gog, Dreadnaught, Revenge, Victory, Invincible, Challenger, and some other unnamed super-soldiers. The Mercy Corporation, an off-shoot of S.H.I.E.L.D. that worked on super-soldiers and eventually broke off, also had its own unit of super-soldiers, using a serum similar to previous derivatives of the Super-Soldier Serum from Weapon I. Their agents included Jack Reno, Keel, Kyle, Agent Villarosa, Agent Davis and Agent Milo. Weapon VIII & IX: Weapons VIII & IX experimented on criminals and psychopaths. In Wolverine: The End, by Paul Jenkins, it was revealed that Weapon IX was, in fact, Wolverine's older brother John Howlett (first introduced in Origin), long thought deceased. However, due to the inherent instability in the possible futures depicted in Marvel comics, it is unknown if this is regarded as canon. Weapon X: Weapon X, tenth in the series, is the X-Man Wolverine, and this project would spin off into its own series of subjects. Weapon X is conducted by the Canadian Government's Department K (and secretly funded by the U.S. government) which turns willing and unwilling beings into living weapons. The project often captures mutants and experiments on them to enhance their superpowers and also mutates baseline humans. The Weapon X Project produced the anti-hero of the X-Men team, Wolverine, and other characters such as Deadpool and Sabretooth. Since the popular Wolverine's first appearance in 1974, it had been implied that he was connected to a shady and malevolent government program. In the 1991 limited series Weapon X, the project was named Experiment X and it was revealed that it was responsible for bonding the adamantium to Wolverine's skeleton, making it unbreakable, and for subjecting him to brainwashing in order to bring out his most basic murderous instincts in order to transform him into the perfect assassin. The scientists christened their new killing machine "Weapon X". Wolverine's solo series, issues #48-50 (1992) revealed that Project X also created fabricated memories in the minds of several of its subjects. Weapon X operated through Canada's Department K and was directed by Professor Thorton. At his side were Dr. Abraham Cornelius, Dr. Carol Hines and Dr. Dale Rice. John Sublime, the director of Weapon Plus, was always behind the scenes. Some of the work of Weapon X was based on the experiments detailed on the journals of Nazi scientist Nathan Essex, which were obtained by Weapon Plus after the end of World War II. The Project's original test subjects were the members of Team X, a covert ops CIA team (Wolverine/Logan, Sabretooth/Victor Creed, Maverick/Christoph Nord, Silver Fox, Mastodon, and Kestrel/John Wraith). The telepath Psi-Borg (Aldo Ferro) was involved in the creation of the victims' memory implants, in exchange for being endowed with immortality. The test subjects were policed by an adaptive robot enforcer, should any of the agents go rogue, called Shiva. 79

What Wolverine and his fellow X-Men ignored for many years is that Weapon X was part of a larger program: Weapon Plus, a United States supersoldier program created in the 1940s with the purpose of creating supersoldiers and assassins not only to be employed in conventional wars, but also to be employed for the extermination of mutants. Weapon X was the first installation of Weapon Plus that victimized mutants. What the Weapon X scientists did not foresee is that the experimentation on Wolverine would cause him to go on a murderous rampage, which allowed the escape of the other test subjects, and caused the deaths of the Professor and Dale Rice, among dozens of other members of Weapon X staff, both scientists and military. Weapon X was temporarily shut down but eventually was reinstated. Subsequent attempts at recreating the success seen by Weapon X with Wolverine include the feral woman called the Native, Kimura and X-23, the 23rd attempt to clone Wolverine, who was designed to also hunt down rogue agents. The Weapon X Re-Creation Project a.k.a. The Facility was headed by Director Martin Sutter, Dr. Zander Rice and Dr. Sarah Kinney. Like Weapon X once did, the Facility has also branched off from the main Weapon X Program. Latter creations of The Facility, now under the direction of Dr. Adam Harkins, include Predator X. At some point, Weapon X branched off from Weapon Plus' control and was solely headed up by Canada's Department K. A new generation of agents was created: Deadpool, Garrison Kane (who took on the moniker "Weapon X"), Slayback, Sluggo, and Ajax, among others. Weapon X used Logan's DNA in order to endow its agents with healing powers. The batch produced many additional failures, which were sent to a facility for dissection to determine the cause of their failures. These rejects were freed by Deadpool when he escaped from the facility. A smaller experiment was later developed by Department K with a New Zealand terrorist, who would become the third individual to be known as Weapon X, merging him with a symbiotic bacteria colony. Director Malcolm Colcord forms the third version of the Weapon X Project, designed to monitor and eliminate mutants. Colcord, once a security guard at the first Weapon X project, suffered severe facial lacerations during an escape attempt by the mutant Wolverine. Unlike the previous two installments of Weapon X, the third Project was completely U.S.-based and not only focused on the creation of living weapons, but also on the ultimate goal of Colcord, the creation of death camps. The Director initially uses Weapon X as his personal strike force to exact revenge against Wolverine. He soon begins utilizing its resources for the capturing an imprisonment of mutants in the secret government death camp called Neverland. Mutants who are not suitable to be used as military weapons would be executed, while those that are suitable are given the choice to join Weapon X or die. A number of mutants, such as Cecilia Reyes, Maggott, Ape, Tarbaby, Leech and many others were arrested by Weapon X's agents and sent to Neverland. Those mutants deemed useless to the project were killed in gas chambers, while others were brainwashed to become Weapon X operatives. The organs of the executed prisoners were then sent to the UMen The agents of the third Weapon X were Agent Brent Jackson a former S.H.I.E.L.D. agent; Sabretooth, who was given new adamantium implants; the shapeshifter Copycat, Deadpool, and Mauvais. Later on, Deadpool went rogue and new operatives were recruited into Weapon X, many of who had their powers enhanced or were brainwashed into servitude. Maverick was saved from certain death and his powers were enhanced with the purpose of assassinating Wolverine, thus Agent Zero was created. Former member of Alpha Flight Wildchild was brainwashed and further mutated into a Nosferatu-like feral humanoid. Former mutant terrorist Marrow had her powers set to a controllable level, restoring the young woman's natural beauty. Sauron's personality was merged with that his Karl Lykos self and his energy-draining powers enhanced so he could fire energy blasts. Garrison Kane was furthered transformed into a cybernetic being. Aurora was kidnapped and brainwashed, like Madison Jeffries, who was extracted from the terrorist group known as the Zodiac and used to create hundreds of Boxbots loyal to Weapon X to serve as guards at Neverland. Washout had his powers enhanced, though at a heavy cost. Each usage of his powers endangered his life and eventually, he dies trying to kill Colcord. Mesmero joins willingly, while Reaper and Wildside, former members of the Mutant Liberation Front, became agents of the program in exchange for their lives. The psychic mutant Jack-in-the-Box joins after his legs and arms were amputated. He becomes a living polygraph. Unbeknownst to all, except Sabretooth, Mister Sinister was disguised as the head scientist at the Neverland facility, Doctor Robert Windsor. As Windsor, Sinister supposedly helped some mutants escape from Neverland, but he was only taking them to his own secret labs. After some time, Brent Jackson, the only human officially on the team, took over as Director, during a mutiny by the team in conjunction with an attack by mutants from the Underground. Cable led this group, in a mission to destroy Weapon X and expose its existence and its human rights violations. Washout and Garrison Kane died in the event, while Sabretooth was washed away into the sewers after a battle with Marrow. Marrow used the battle to escape from Weapon X, eventually taking over the Mutant Underground, now reformed as the third incarnation of Gene Nation. Colcord fled Weapon X, with the always loyal Jeffries, and Aurora as well. Director Brent Jackson's team consisted of Wildchild, Sauron, Agent Zero, Mesmero, Jack-in-the-Box, and newly recruited Chamber, whose face was restored by the program's scientists. Chamber was originally a double agent working for the X-Men, but was subsequently brainwashed into Jackson's service. Mister Sinister, under the alias of Dr. Windsor, remains at Weapon X. At some point, Jackson's team fought with Colcord's Boxbots. Colcord regains control of Weapon X. A person claiming to be Chamber has joined a superhero team known as Excelsior, but that person turned out to be an impostor. 80

Following M-Day, both Chamber and Mesmero are rendered powerless. Neverland is shut down and the prisoners, either powered or depowered, are executed by hosts of Boxbots. Records of the massive executions are discovered by Beast in the Endangered Species storyline, which also hints that the some of the bodies of the prisoners executed prior to M-Day were sent to Ord and used in the research to develop the cure for mutation. The Weapon X Codename: In mainstream Marvel, Logan was the first individual known as Weapon X. After Wolverine, Garrison Kane went by the alias of Weapon X as well, before leaving the Canadian Government to work as a mercenary again. A short-time later, a New Zealand terrorist was captured by the Canadian Government and subjected to an experiment which bonded him symbiotically to a bacteria colony. This symbiosis proved dangerous, as the union created a deadly energy field, which could only be contained by an armored suit, which was powered by the energy field. In the "Age of Apocalypse" alternate universe, Logan was known as Weapon X. Weapon XI: No individual with the 'Weapon XI' moniker has been seen, but John Sublime has mentioned it. A likely candidate for Weapon XI's true identity is the Hound (a mutant with the power to hunt and kill other mutants), who was transformed by the Hound Program of the US government into a techno-organic killing machine. He battled the government-sponsored incarnation of X-Factor after massacring scientists at a US government research facility, nearly killing Sabretooth in the process, but was stopped by Polaris, who was forced to use her power at its full limit. He was later after Shard, but was destroyed in an explosion after being defeated by her and Bishop. Weapon XII: Weapon Plus created Weapon XII (aka Huntsman, real name Zona Cluster 6) at the England-based facilities of The World. He was the first living weapon created employing artificial evolution and nanosentinel technology. Weapon XII was "accidentally" unleashed on the Channel Tunnel and fought XCorporation members Cannonball, M, Darkstar, Rictor, Siryn and Multiple Man. Weapon XII was eliminated by Fantomex with the aid of Jean Grey and Professor X, but at the cost of Darkstar's life. Huntsman was created to be part of the Super-Sentinels, a mutant-hunting team of superheroes with a base in a Weapon Plus space station. This team, a brainchild of John Sublime, was intended to be a publicity stunt to make the genocide of mutants much more acceptable to the public. Weapon XIII: Fantomex, a.k.a. Weapon XIII, the second of the last generation of Weapon Plus' creations Fantomex, a.k.a. Weapon XIII, the second of the last generation of Weapon Plus' creations Weapon Plus created Weapon XIII Fantomex, whose real name is Charlie Cluster 7, also at The World. However, Fantomex rebelled against his creators. Like in the case of Weapon XII, Fantomex's powers derive from Nanosentinel technology. Weapon XIV: In New X-Men #154 (May 2004), Grant Morrison's last issue of New X-Men, the telepathic quintuplets called the Stepford Cuckoos were identified as Weapon XIV. The Stepford Cuckoos link to Weapon Plus has finally been addressed in the Phoenix: Warsong miniseries, written by Greg Pak, which explores unresolved storylines from Morrison's New X-Men and Pak's Phoenix: Endsong. Weapon XV: So far, the last creation of Weapon Plus is Weapon XV, aka Ultimaton, designed to be the Super-Sentinels' grand powerhouse. He dies when Wolverine destroys the Weapon Plus space station that was designed as the Super-Sentinels HQ's. The World: The World is a secret lab owned by the Weapon Plus Project, in which the program scientists intend to create superior humans employing eugenics, nanotechnology and artificial evolution technology (time is "artificial" at the World and it can be frozen or altered in any way the Program Scientists desire). The artificial time technology employed by Weapon Plus was stolen from AIM. A low level of gamma radiation is constant present to produce mutations in the population. The human DNA of the inhabitants' ancestors in this artificial environment was spliced with sentinel microtechnology, meaning they are no longer humans in the traditional meaning of the word, as they have evolved into a race of mutated and naturally born cyborgs refined through eugenics. Because the scientists have absolute control over the time inside The World (according to Fantomex the time is "liquid"), both freezing it and speed it up so that decades and centuries can pass within it while time runs normally in the real world, this opens up for new possibilities within the areas of eugenics and genetic engineering. The most promising individuals in each generation are selected while the others are terminated. Also natural selection in the form of the survival of the fittest is possible by exposing the population to different forms of selective pressure. This way, new breeds of superhumans can be evolved within a few months, instead of hundreds or thousands of years. Half a million years inside The World represents only eighteen months on the outside. The World's facilities contains a population (with its own religion, history and culture) that is led to believe that beyond the World's limits there's nothing else than endless rock and that mutants are coming to destroy them. Like in Logan's Run, those who are selected for termination believe there is a reward awaiting them at the other side. The World is also filled with numerous experiments and prototypes of Weapon Plus, such as car-cops. The World was partially destroyed when agents of AIM attacked the facilities in order to recover the technology Weapon Plus stole from them. However, they are killed by Weapon XV.

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Xanatos, David David Xanatos is one of the primary characters of the animated series Gargoyles. In the series, he is the founder and CEO of Xanatos Enterprises and a member of the Illuminati. Xanatos is incredibly amoral, although his personality is slightly softened later in the series by his affection for his wife Fox and their son Alex. His plans are often intricate and Machiavellian. However, he is notably not vindictive as he sees revenge as foolish and tends to try to see the positive side of even his defeats. He is obsessed with obtaining immortality for himself and his family. His loyal right-hand man is Owen Burnett. Xanatos is a formidable fighter in his own right. In addition to advanced Karate and Judo skills, he also has a specialized red armored suit that he modeled off his Steel Clan that he wears frequently. He also has a highly advanced AI and cyborg clone modeled after himself, designed to do his bidding; it impersonates and represents him whenever he needs it to. This robot became the leader of the criminal group The Pack under the name of Coyote and there was a time where he actually used it to try to capture the actual Coyote spirit. David Xanatos started life as the son of Petros Xanatos, a fisherman from Bar Harbor, Maine. Young Xanatos received an anonymous letter which contained a set of priceless 10th century coins. He sold the coins for $20,000, investing the money in a series of successful ventures and eventually building his corporation. Xanatos's holdings include Xanatos Enterprises, a genetics company Gen-U-Tech, the Scarab Corporation robotics firm, and the television franchise Pack Media Studios. Despite his father's belief that Xanatos did not deserve the gift that had launched his career, Xanatos continued to claim that he would one day prove himself a self-made man. Xanatos learned of Castle Wyvern from Demona, the only remaining Gargoyle from the Wyvern Clan, and proceeded to purchase the castle and transport it, brick by brick, and reconstruct it atop his New York skyscraper, the Eyrie Building. With the castle "above the clouds," Xanatos successfully released the Manhattan Clan from their frozen sleep. Xanatos initially posed as the Gargoyles' friend, convincing them to "acquire" technology from his rival Cyberbiotics for him and ultimately attempting to destroy the gargoyles once their replacements, the Steel Clan, came online. The Steel Clan was defeated, however, and Xanatos was convicted for receiving stolen property. Xanatos continued to plot against the Gargoyles from prison, testing them and attempting to remove them from the castle. Upon his release, he committed himself to getting his own clan of gargoyles that would be loyal and obedient to him. To that end, he tried several attempts throughout the series to do that such as resurrecting Goliath's brother Coldstone and some of the other dead Gargoyles from the Scottish clan; genetically creating his own clan of mutant gargoyles, one of whom was Elisa Maza's brother, Derek; creating a clone of Goliath, and perfecting the Steel Clan. When these attempts failed, he changed focus to continuing his quest for immortality but by using sorcery, magic, and even involving himself with children of Oberon, the King of the mystical island Avalon, instead. Xanatos would meet an equal in Fox and marry her. It was on this occasion that, by inviting Goliath to the wedding and luring him into seeking reconciliation with Demona, Xanatos was able to reconstruct the Phoenix Gate. The wedding party was brought back in time to the 10th century, where Xanatos arranged for the ancient coins to be delivered to himself a thousand years in the future, as well as a message to himself detailing the instructions how to do it that he had received a some time ago. In this way, Xanatos fulfilled his own history through a predestination paradox, at the same time proving himself to his father as a "self-made man". When Demona finally betrayed Xanatos to advance her own goals of destroying the human race, Xanatos was forced to call a truce with Goliath to stop her. Goliath was later instrumental in saving Xanatos's newborn son Alexander, at which time Xanatos pledged to pay the debt back to him. When the existence of the Gargoyles is revealed to the public, Xanatos ultimately calls an end to the feud and restores the Gargoyles to their ancestral home in the castle. Strength 4, Dexterity 5, Stamina 5, Charisma 4, Manipulation 5, Appearance 3, Perception 3, Intelligence 3, Wits 4; Abilities: Academics 3 (History), Archery 3, Athletics (Dodge) 3, Awareness 3, Biz 5, Bureaucracy 4 (Covert), Command 4, Computer 2, Diplomacy 3, Disguise 3, Drive 3, Engineering 3, Etiquette 4, Firearms 5, Interrogation 3, Intimidation 4, Intrusion 3, Investigation 4, Legerdemain 3, Linguistics 4, Martial Arts 5, Melee 4, Occult 4 (Cosmology, Herbalism, Mage Lore, Meditation), Perform 2, Pilot 3, Rapport 1, Ride 3, Science 2, Spiritual Awareness 2, Stealth 4, Streetwise 4, Style 4, Subterfuge 5, Survival 3; Backgrounds: Allies 5, Backing 5, Contacts 5, Influence 4, Resources 6; Virtues: Willpower 7

FOUNDATION

FOR

LAW

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GOVERNMENT

Knight, Michael "Knight Rider, a shadowy flight into the dangerous world of a man who does not exist. Michael Knight, a young loner on a crusade to champion the cause of the innocent, the helpless, the powerless, in a world of criminals who operate above the law. Michael Knight, a lone crusader in the dangerous world, the world of the Knight Rider." Richard Basehart, Knight Rider Born Michael Arthur Long, outside of Reno, Nevada in 1949, son of blue-collar people. At 20, he joined the Green Berets and spent three years in counter intelligence work in Vietnam. Captured once, he fought his way out of a POW camp, incurring an injury which required surgery - and a metal plate that was inserted into his skull.

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Back in the States, he joined the Reno, Nevada Police Department. After 10 years on the force, he was promoted to Detective Lieutenant. In 1982, in an undercover sting operation involving stolen microchips, his long-time partner, Muntzy, was killed. An informant then turned on Long and shot him in the face. Picked up on a desert highway by Wilton Knight, Long barely survived, thanks to the metal plate. Facial surgery was performed, and Michael Long became Michael Knight, a new face (which looks a lot like a young Wilton Knight), a new identity, thanks to perfect ID cards, credits cards and driver's licenses - and a new car, KITT With this new identity, no one can ever trace his source of funds, or information, and for that reason, his real identity must always remain a secret to all but Devon Miles, Bonnie Barstow and KITT. Our hero, the strong arm of F.L.A.G., is impetuous and intuitive, a not-by-the-book guy. On a case, he will be the one to get responses from people - from the crooks, fear and loathing, from the good people, admiration, and from the woman, something more than admiration. He's tenacious, a fighter, the kind of man who "rattles cages until the monkeys fall", who'll never quit. He has blue-collar sensibilities and a gentleman's demeanor - suave, with a few rough edges. These rough edges make for a few rough times with Devon Miles, his boss. While Michael and Devon often clash, it's always a matter of style, not substance. Michael's relationship with Bonnie is a little more complicated. He likes her, but she's a little stuck up. She likes him, but he's a little different from the guys she knew back home. Sparks sometimes fly, but underneath their surface animosity lurks something. Neither are quite sure what, but there's something there. The Foundation for Law And Government is a crime-fighting organization, founded by Wilton Knight. FLAG's main purpose is to fight against "criminals who operate above the law". FLAG has been run by three different individuals: Wilton Knight (until 1982). Devon Miles (1982-2000). Russel Maddock (2000 and later). Not much is known about the founding of FLAG, but it has been a subject of much speculation. Some show FLAG was founded by a young Wilton Knight, however, other stories see FLAG as brand new. Another theory often espoused is that FLAG and the Knight Foundation were secretly a front set in the same universe as Battlestar Galactica, based on both series being works of Glen A. Larson, KITT and KARR both having the distinctive "red eye" look of Cylons, the plot of Galactica 1980 being based around trying to improve humanity and its technology, the series being set only 2 years after Galactica 1980, an episode of Galactica 1980 where several damaged Cylons were captured, and lastly, as an explanation for how FLAG could have access to the incredible technologies like artificial intelligence, impossibly powerful and accurate sensors, and the molecularly bonded shell armor. More is explained as we learn that FLAG was on-line at the time before KARR was activated and Wilton Knight had a chosen man for the job of the Knight Rider. However, this man, Ken Franklyn was fatally shot by the criminal C. J. Jackson, nearly destroying Wilton Knight's dreams of FLAG. However, Wilton continued his project, but it almost came to its end again, as the industrial espionage expert Tanya Walker crossed paths with Wilton. As Michael Long (now as Michael Knight) defeated Tanya's gang, FLAG seemed to regain stability. Wilton Knight is dying of an undisclosed illness. Given a new face via facial reconstructive surgery, Long is resurrected as Michael Knight. Together with a high-tech automobile called the Knight Industries Two Thousand, Michael Knight agrees to carry on Wilton Knight's crusade of aiding the powerless. He usually was given mission objectives by the new director of FLAG, Wilton Knight's longtime friend and confidante, Devon Miles. Michael was selected for his high level of self-defense training, intelligence, law enforcement experience, and his ability and preference to work alone without assistance or back-up. Michael Knight was a special type of hero, a modern knight who avoided violence whenever possible and generally refrained from using firearms. Although most of Knight's cases were based in Southern California where FLAG was headquartered, the operation was not confined there. He could travel to whatever part of the country where trouble arose, sometimes even crossing borders into Mexico. FLAG also had facilities in Las Vegas and Chicago. FLAG's legal jurisdiction, however, was within the boundaries of the United States. The organization also owned an 18-wheeler that served as a mobile office and also offered technical support for KITT. Strength 4, Dexterity 4, Stamina 5, Charisma 3, Manipulation 4, Appearance 3, Perception 5, Intelligence 3, Wits 4; Abilities: Academnics (Occult) 1, Athletics (Dodge) 3, Awareness 4, Biz 2, Brawl 4, Bureaucracy 3 (Covert), Command 3, Computer 2, Drive 3, Engineering 3, Firearms 5, Intimidation 3, Intrusion 3, Investigation 5, Linguistics 2, Medicine 1, Melee 4, Perform 1, Rapport 1, Stealth 3, Streetwise 4, Style 3, Subterfuge 2, Survival 1; Backgrounds: Allies 4, Backing 4, Contacts 4, Influence 3, Resources 5; Merits: Agency Insider (FLAG), Top Secret Access; Flaws: Potent Blood; Virtues: Willpower 7 Comlink: KITT is in constant contact with Michael via a two-way Casio communication wristwatch Michael wore. The watch also had a micro camera and scanner that KITT could access to gather information. Knight Industries Two Thousand KITT (Model # AD-227529-B): KITT (an acronym for Knight Industries Two Thousand) is the name of a fictional computer that controls the high-tech Knight 3000, a silver Chevrolet Camaro concept hybrid. KITT was said to have been designed by the late Wilton Knight, a brilliant but eccentric billionaire and founder of the Foundation for Law and Government, (commonly shortened to "FLAG"), and its parent the Knight Foundation. 83

KITT's main cybernetic processor was first installed in a mainframe computer used by the United States government in Washington D.C. However, Wilton saw better use for "him" in the Foundation's crime-fighting crusade and eventually the system was installed in the vehicle. KITT was in fact the second vehicle built by Knight Industries with artificial intelligence. His predecessor was KARR, the Knight Automated Roving Robot. KARR was programmed for self-preservation, but this proved to be dangerous to the Foundation's interests. KARR was later deactivated and placed in storage while KITT was given to his new operator, Michael Knight (the new identity of Michael Long). KITT was essentially an advanced supercomputer on wheels. The "brain" of KITT was the Knight 2000 microprocessor which is the center of a "self-aware" cybernetic logic module that allowed KITT to think, learn, communicate and interact with humans. Although KITT wasn't programmed to have feelings, he always had an ego that was easy to bruise and displayed a very sensitive personality. The system was programmed to drive the car better than a human operator could. He also has an in-dash entertainment system that can play music and video, and run various computer programs including arcade games which Michael sometimes indulged in whenever KITT was driving. The belief that KITT was truly sentient was never discussed in the show. KITT was fully aware of himself and programmed to obey all orders given to him by his human creators, so long as they didn't violate his prime directive of protecting human life (especially Michael's) to the best of his abilities. KITT has, however been referred to as being "alive" in at least one episode. KITT's "Alpha Circuit" is mentioned quite a bit throughout the series, however its function was never clearly explained. It is most likely part of KITT's main control system which allows the CPU to drive the car. All that is really known is that the system is vulnerable to damage, (having been damaged when KITT towed a small hatchback in Episode 3, "Deadly Maneuvers"), which hinders KITT's performance in several ways. When KARR was encountered a second time, the time he spent submerged in water damaged his Alpha Circuit, which required KARR to have an operator to control his Turbo Boost function. KARR crashed into the Knight Transport vehicle, in an attempt to find new "Alpha Capacitors" to fix the problem. His driver stole KITT's experimental defensive laser system in addition to having forced Bonnie to install the new Alpha Capacitors. This is demonstrated during KITT's and KARR's first nose to nose encounter during the episode, when KARR backed off because his system was not yet up to full strength. Had the parts not been replaced, KARR would have had no reason to wait in expectation of his system gaining full strength. Unlike KARR, KITT is programmed primarily to protect Michael at all cost as well as all human life (referring to Isaac Asimov's Three Laws of Robotics). This is made clear in the pilot episode where Michael asks Devon Miles if KITT will protect anyone driving it. Devon's answer is that KITT's primary function is the preservation of human life, and Michael's in particular. Strength 20 (Towing), Dexterity 4, Stamina 6 (to resist internal damage), Charisma 2, Manipulation 2, Appearance 3, Perception (Sensors) 7, Intelligence (Facts) 5, Wits 3; Cruise Speed 100 mph, Maximum Speed 300 mph (420 with SPM); Maneuver 10; Brake 1/5 (1/10 with EBS); Armor Rating 8/10 (10/15 versus heat and fire); Talents: Awareness 4 (Sensor Systems), Athletics (Dodge) 2, Streetwise 2, Subterfuge 4; Skills: Drive 4, Etiquette 2, Repair 4 (Own Systems), Security 4, Stealth 4 (when in Silent mode); Knowledges: Chemistry 4, Computer 5, Forensics 4, Investigation 3, Law 4, Linguistics 3, Medicine 4, Science 4 Cruise Modes: On Normal, Michael had control of the car. In an emergency, KITT could still take over and activate Auto Cruise mode. In order to prevent this, one has to use the Manual Override. In Auto, KITT could drive himself utilizing an advanced Auto Collision Avoidance system. "Pursuit" is used during high-speed driving and is a combination of manual and computer assisted operation. KITT could respond to road conditions faster than Michael's reflexes could; however, Michael was technically in control of the vehicle and KITT helped guide certain maneuvers. Silent mode allows KITT to run silently using battery power in place of normal engine power. The speeds attainable in this mode are only 45 cruise, 130 maximum and this use will quickly drain KITTs battery backups. Maximum cruise time on batteries is thirty minutes. These recharge quickly however (one minute per minute of normal engine operation). Super-Pursuit mode was the result of a redesign of the car to integrate new concepts consisting of improved rocket boosters, retractable spoilers for aerodynamic stability, and movable air inlets for increased cooling. Super-Pursuit mode provided a 40% boost in speed beyond the car's original top speed of 300 MPH. Ski mode used advanced gyroscopic mechanisms to allow KITT to "ski" (driving up on two wheels). He could drive in this manner for an almost unlimited time so long as he kept above 10 mph in speed. The Third Stage Aquatic Synthesizer allows KITT to hydroplane, effectively "driving" on water, using his wheels and turbo system for propulsion. The top speed for this is 90 mph with a sustained cruise of 45 mph and a maneuverability of 6 and a braking of 3. Fuel Processor: KITT was powered by a turbine engine primarily fueled by hydrogen gas. However, his complex fuel processor allows him to run on any combustible liquid, even regular gasoline. KITT's actual fuel requirements and efficiency ratings were classified, however in one episode, KITT mentioned his fuel economy was at least 100 miles per gallon. However, when operating on fuels other than liquid hydrogen, KITT's fuel efficiency and power output may be lowered. Tri-Helical Plasteel 1000 Molecular Bonded Shell: This coating on KITTs hull provides protection from damage. It provides an armor rating of 8/10 versus all damage. Against heat and flame, his pyroclastic lamination provides resistance even more profound (10/15). The shell is vulnerable to some potent acids and at least one formula was made to completely neutralize the shell. It is also shown that long exposure to seawater can weaken the shell as in the case of KARR. 84

Turbo Boost: A series of rear mounted undercarriage rocket motors allows KITT to accelerate to incredible speeds in excess of 200 mph. When activated in combination with the Trajectory Guidance System and a pair of rocket motors mounted just behind the front tires that lift the front of the car, KITT can jump 40 feet into the air and pass over obstacles in the road. The system also allows KITT added power whenever maneuvering heavy objects such as pushing a heavy boulder off a cliff, or pulling a large vehicle out of danger. The boosters could fire forward or backward. Voice Synthesizer: KITT's voice synthesizer allows his logic module to speak and communicate. With it, KITT can also simulate other sounds, such as a police raid to fool criminals or a wild animal's growl, useful for scaring away animals intending to pee on his tires. KITT's primary spoken language is English, however by accessing his language module, he can speak fluently in German, French and Spanish. Drivers Compartment: KITT could automatically open and close his doors and T-tops. He could also lock his doors to prevent unauthorized entry into his driver compartment. He could also open his hood automatically. KITT's windows could darken to opacity for various situations. KITT had two front ejection seats, mostly used when Michael needed a boost to fire escapes or building roof tops. KITT had two CRT video display monitors on his dash for various readouts. They are controlled by two systems, the Graphic Translator (which sketches likenesses from verbal input) and the Anamorphic Equalizer (which gathered visual information from KITT's front scan bar) and micro-scanners. KITT could release oxygen into his driver compartment and provide air to passengers if he was ever submerged in water or buried in earth. This is also used to overcome the effects of certain drugs. KITT could release cryogenic gases and "flash freeze" the driver compartment. This was used once when a baby tiger managed to get inside to gnaw on his steering wheel and KITT wanted him out. This does up to five dice of cold damage to any creature in the passenger compartment. KITT could spray a gas into the driver compartment that could render an unwanted occupant unconscious. People in the compartment must make a Stamina roll (6) and achieve four successes to resist the gas. Otherwise, they will fall asleep for up to an hour. KITT could expend all breathable air from the driver compartment, however, only KARR ever used it to harm someone. KITT used this to rid the compartment of smoke after bombs were detonated in his trunk. Anamorphic Equalizer: KITT's most apparent feature is his front scan bar called the Anamorphic Equalizer. The device is a fiber-optic array of electronic eyes. When KITT's surveillance mode was active, the bar would light up and make an ominous swooping sound as it panned left and right. Occasionally, the bar could pulse in different patterns and sweep rapidly or very slowly. The scanner could see in all visual wavelengths as well as X-Ray and infrared. KITT can see in the ultraviolet (UV) spectrum, allowing him to see clearly and without penalty whenever UV illumination (such as from the sun, moon or stars) is present. Like a cat, he is able to see in conditions of very little light. KITT can see as well in darkness as in daylight, provided that there is at least some light (even faint starlight is enough). If he is in total blackness (such as an unlit underground room), he cannot see. KITT is also able to see in the infrared spectrum. Not only can he see anything illuminated by an IR light, he can see the heat given off by living things and hot objects. Hot things appear bright, cool things dark. KITT can magnify objects in him line of sight, as though he were a high-powered telescopic scope or electron microscope. This can be used to view tiny objects but it can also help see objects at a distance. The character can also see distant objects as if they were close up. The magnification provided by this is approximately x100. This negates range penalties. KITT can transmit and receive waves from the gamma- and x-ray end of the electromagnetic spectrum. This allows him to see through solid objects, at a range equal to 180 yard range. By making a Perception roll, KITT may see through solid objects. The Storyteller may increase the difficulty to scan through particularly dense objects. The scan bar is also KITT's most vulnerable area. In an attempt to stop KARR, Bonnie rigged a laser that could penetrate KARR's sensor and disable his electronics. Etymotic Equalizer: His etymotic equalizer system allows KITT to hear sound. An array of audio sensors are threaded throughout his interior and exterior. He can hear and transmit sounds that are too high-pitched or low-pitched to be audible to the normal human ear, such as dog whistles, radio waves, or security devices that utilize ultrasonic sound. KITT gains an additional three dice on any Awareness roll related to hearing. KITT can hear infrasonic or ultrasonic sound, though the Storyteller may require an Awareness roll if the sound is extremely soft or distant - just like he would with any normal whisper or distant sound. The name of this technique is slightly misleading, since it actually allows the character to perceive all broadcast waves, including radio, television and cellular telephone transmissions. The character may also transmit along such wavelengths, though he can transmit voice only. KITT can process spoken voices and determine if someone may be lying. Atmospheric Sampling: KITT can "smell" via an atmospheric sampling device mounted in his front bumper. This allows KITT to track a person by scent. He may make an Awareness roll to follow someone by scent alone. If the scent is particularly strong (for example, the person hasnt bathed in a week), reduce the difficulty by one. If the person being tracked passes through an area with a lot of other scents (like a crowded city street), walks through a stream or does anything else that might confuse or mask his scent, KITT must make another roll at an increased difficulty (+2 or more, usually). KITT is equipped with a bomb sniffer module that can detect explosives within five yards of the vehicle. Microscanners: Microscanners are tiny audio and visual sensors embedded into the grooves of KITT's body. They allow for visual tracking and display of anything around the car. He can sense all around himself more or less as readily as he can look straight ahead. He can perceive things in a 360-degree circle around himself. This prevents KITT from being surprised by people sneaking up on him from behind. Attackers do not gain Flank or rear attack bonuses to hit him. It also allows him to keep track of everything surrounding him. 85

Ultraphonic Analyzer: An ultraphonic chemical analyzer with a retractable tray with an electron scanner could analyze the chemical properties of various materials. It could even scan fingerprints and read ballistic information off bullets and compare these with a police database. Aside from the scanning tray, the system could also analyze chemical information gathered from KITT's exterior sensors. Surveillance Mode: Surveillance Mode did several things: KITT could detect people and vehicles and track their movements and discern proximity. KITT could gather structural schematics of buildings, vehicles, or other devices and help Michael avoid potential danger when he was snooping. KITT could tap into computer systems to monitor, or upload and download information as long as he could break the access codes. KITT had 10 dice for these actions (Intelligence + Computer). To alter, read or remove existing data or insert or create new information. KITT can read or alter approximately 500 megabytes of information per minute. For each success achieved beyond the first, this time is cut in half. Any changes to or deletions of information are permanent; the data must be reentered into the computer by hand. He can also change the instructions or programming used to run a computer or similar device. The difficulty of roll should be determined by the Storyteller; the more sophisticated the computer and its software, the greater the difficulty. The changes or additions to a computers software are permanent until otherwise corrected. Medical scanner: KITT has a medical scanner that includes an electrocardiograph (ECG). The medical scanner can monitor the vital signs of individuals and display them on his monitors. It could indicate such conditions as if they were injured, poisoned, undergoing stress or other emotional behavior. KITT could even monitor Michael's physical activity through sensors inside the driver seat. Override Controls: Computer Override is a hidden switch and setting dial under the dash that either completely shuts down his AI module or deactivates certain systems should the need arise. Manual Override is a function which can be activated in order to completely lock the AI from all the vehicle controls. Unlike the Computer Override, Manual Override simply keeps KITT from activating Auto Cruise or preventing anyone inside the car from doing something that would probably hurt them. KITT is still able to protest such actions vocally. Police Lights/Siren: KITT's headlights can flash red and blue as police lights, and he has a siren. Grappling Hook and Winch: KITT has a hidden winch and grappling hook system, one mounted under his front bumper, and another in a compartment behind his tail light plate. Most often the hook is connected by a strong cable, but a metal arm has also been seen. Oil Jets / Smoke Screen: KITT can spray an oil slick and a plume of smoke from under the rear bumper. Emergency Braking System: The EBS is used to slow KITT down from Super-Pursuit speeds. It consists of a forward breaking booster and air panels that extend out to create air friction. After it is deployed, the vehicle is immobile for 5 turns as the system retracts. Microwave Jammer: KITT has an electronic jamming system that played havoc on electrical systems. The system could take control of electronic machines, allowing things like cheating at slot machines, breaking electronic locks, fouling security cameras and withdrawing money from ATMs. To control, the number of successes achieved indicates the Strength of the control. If the machine (or its user or driver) tries to counteract the control, assign the machine Strength to reflect its power and resolve the situation as a resisted action. To overload, it sends a pulse of electricity or electromagnetic energy through it, stresses it so that it jams or seizes up. If a roll is successful, the machine will not work. The Storyteller may increase the difficulty of the roll for machines that are particularly advanced or difficult to affect for some reason. The jammer can also be used to magnetically charge ferrous metal items within the vicinity, causing them to attract or repel one another. This could, for example, wrench a gun from a foes hand or trap an armored guard against the metal bars of a prison cell. A magnetically charged ferrous object exerts an effective Strength equal to the 3 plus the successes scored on the roll. KITTs dice pool for jamming is 10 (Intelligence + Computer). Laser Power-Pack: KITT can fire a high powered ultra-frequency modulated laser capable of burning through steel plating. Like most of KITT's components, the schematics for the laser device are classified. The laser is computer targeted (7 dice) and does 13 dice of damage. The range of the attack is 1000 yards and the vehicles pack has enough power for 10 shots before it requires recharging. Flame Thrower: KITT has flame throwers mounted under his bumpers. Difficulty is a 5 with a dice pool of 7 dice. The range of the flame throwers is 10 yards and each shot does 10 dice of fire damage. Tear Gas Launcher: KITT can dispense a cloud of tear gas along with his smoke screen. Tear gas is commonly used by military and law-enforcement agents when killing the opponent is not the main goal. Severe eye irritation, coughing and gagging incapacitate the victim. All dice pools are reduced by three dice for 10 minutes after exposure. A gas mask, similar breathing apparatus or other forms of self-contained breathing prevents the effects of the gas. Passive Laser Restraint System: The restraint system helped protect Michael and any passengers from the shock of sudden impacts and hard stopping, especially after Super-Pursuit Mode. It is speculated that this is a primitive form of an inertial dampening device. Any damage resulting from a collision or sudden movement is reduced by five dice while this system is active. Magnesium Charges: KITT can launch magnesium flares, which can also be used to divert heat-seeking missiles fired at him. Rotating License Plate: KITT can rotate his KNIGHT license plate to reveal a fictitious one reading "KNI 667". Michael used this to evade police when an APB was placed on him. 86

Fire Extinguisher: KITT could put out small fires from a CO2 sprayer in his bumpers. These have a range of five yards. Homing Device: In dire emergency, Michael can activate a secret homing beacon hidden inside a gold pendant he wears around his neck. The beacon sends a priority signal that can remotely activate KITT and override his programming so that he rushes to Michael's aid. Other Knight Industries Vehicles F.L.A.G. Mobile Unit (The Semi): KITT has access to a mobile "garage", sometimes referred outside the show as "The Rook", which was a semi-trailer truck owned by the Foundation. The mobile unit usually roamed somewhere near Michael's location. The trailer has an extendible ramp that dropped down and allows KITT to drive inside even when the truck is in motion. The trailer was loaded with spare parts and equipment for KITT. It also had a computer lab where technicians Bonnie or April would work and conduct repairs and maintenance. At the front of the trailer is a small office area. During early episodes, the trailer was plain white. In later episodes, of the first season and beyond, it was painted black with a gold stripe and a gold Knight chess piece emblem. The laboratory area was redesigned in the second season with more a pseudo lounge appearance. The truck cab itself was always black, though gold pin striping was added when the trailer's exterior was changed to black and gold, and three different trucks served as the tractor itself. The first had no sleeper compartment, and the latter two did, as well as other visual differences. Other than coloring, a common factor between all three versions of the Semi was that it had a single-stack exhaust, with the stack on the right side. All were GMC General tractor trailers. The first was a 1980 General with no sleeper compartment. The second and third were both 1984 Generals with a sleeper, although the shape of the sleeper differed between the two, with the third being more aerodynamic. Knight Industries Three Thousand (Alternate): The Knight Industries Three Thousand (K.I.T.T.) is an upgrade to The Knight Industries Two Thousand (K.I.T.T.) voiced by Val Kilmer. KITT is a 2008 Ford Mustang GT500KR and has similar features as compared to the original KITT including the ability to morph into a "Super Pursuit mode", a new effect achieved primarily with CGI animation. The new KITT boasts the following features among others: 550 horsepower solar hybrid engine, sports-tuned suspension, Xenon headlamps with infrared night-vision, metallic paint with nanotech enhanced camouflage including morphing License Plate, military satellite access, FBI database access, selfregeneration and damage repair, high-speed Internet, Artificial Intelligence, voice-activated GPS, Apple Wireless Keyboard in the glove box under an accessory drawer, biometric Interface to access security features, wireless headset to communicate with passengers within a limited distance, biomedical Scanner. It is important to note that if KITT's Artificial Intelligence is offline, the self-regeneration mechanism is inactive, making him as vulnerable as an ordinary car. Part of the shutting down procedures of KITT's AI includes the release of the clutch pedal as well as a stick shift to allow manual control. Other details from the pilot film: Driving cross-country, KITT can average a speed of 191 mph (307 km/h). (627 mi (1,009 km) in 3 h 17 min). Although largely solar powered, KITT does use gasoline; with 91% of the energy being recycled, he averages 167 miles per gallon. Instead of the famous communicator watch, KITT communicates with his operators via a wireless headset, and can access wireless phone networks. Since KITT can tie into numerous computer systems, he is able to emulate many of the functions of the watch, such as unlocking doors. The 2008 update to Knight Rider includes a new KITT the acronym now standing for "Knight Industries Three Thousand". The KITT platform is patterned on a Ford Mustang Shelby GT500KR and differs from the original Two Thousand unit in several ways. For example, the 2008 KITT utilizes nano-technology, allowing the car's outer shell to change colors and morph itself into similar car forms temporarily, including its license plate. The nanotech platform is written as needing the AI active in order to do any of these effects, unlike the original car's gadgets and super "molecular shell" which allowed it to endure extreme impacts. These nano-tech detriments are shown as when the bulletproof ability of the car windows is lost and the villains are able to shoot through to the driver when the AI is deactivated. These new effects are achieved primarily with CGI animation. While the original series stated that the original KITT was designed by Wilton Knight, the 2008 TV movie says that Charles Graiman designed the car and the AI for Wilton Knight, and was subsequently relocated to protect him and his family. Also, some have noticed the car model name (GT-500 KR) bears the initials of the series, though this is merely a coincidence as the initials actually stand for "King of the Road." The 2008 model is a 40th Anniversary tribute to the original Shelby Cobra GT-500 KR, produced in 1968. KARR (Knight Rider): KARR (the Knight Automated Roving Robot), is a fictional character and a villain from the cult television series Knight Rider. KARR is the prototype version of KITT, originally designed by Wilton Knight and built by his company Knight Industries. Upon completion of the vehicle, KARR's CPU was installed and activated. However, a programming error made the computer unstable and potentially dangerous. The project was put on hold and the car was placed in storage until a solution could be found. Unlike KITT, whose primary directive is to protect human life, KARR was programmed for self-preservation, making him a ruthless and 87

unpredictable threat. He does not appear as streetwise as KITT, being very nave and inexperienced and having a child-like perception of the world. This has occasionally allowed people to take advantage of his remarkable capabilities for their own gain. Despite this, he does ultimately consider himself superior and unstoppable and due to his programming, the villains don't usually get very far. KARR demonstrates a complete lack of respect or loyalty, going so far on one occasion to eject its driver to save weight and increase its odds of escape. Once KITT was constructed, it was presumed that his prototype KARR had been deactivated and dismantled. However, the latter did not occur and KARR was placed in storage and forgotten following the death of Wilton Knight. When two thieves break into the warehouse where KARR is "sleeping", they unwittingly reactivate him and he escapes. When the two thieves realize how useful the vehicle could be, they use KARR to go on a crime spree. Michael and KITT are sent to recover KARR before anyone gets hurt. Fearful of being taken back to storage and certain deactivation, KARR is unwilling to go back to the Foundation, and flees when Michael and KITT come looking for him. KARR's only weakness is his primary directive of self-preservation, and Michael used this to his advantage. When KARR threatens to destroy KITT in a head-on collision, Michael plays "chicken" with him, knowing KARR will veer out of KITT's path in order to protect himself. Unable to stop in time, KARR drives off a cliff and seemingly explodes in the ocean. Although KARR was believed to have been destroyed, this wasn't the case. KARR was damaged and ended up buried in the sand on the beach below the cliffs. When the tide had gone out, a young couple stumbled upon the partially buried car, dug it out, and reactivated it. This time, KARR was furious and had only one clear motive: revenge against Michael and KITT. KARR was still damaged, however, after the last encounter with KITT and forced the young couple to disguise him and then drive him around to carry out his plans. In a ravine, KARR challenges Michael and KITT to a final showdown. After releasing the young couple, KARR fires a stolen laser and damages KITT. However, Michael and KITT destroy KARR's laser by reflecting the beam back to the emitter. Damaged, KARR prepares for another attack. KITT and KARR both turbo boost and collide in mid-air. KARR is blown to pieces. Michael and KITT survive the impact; however at the end of the episode, amongst the wreckage, KARR's CPU module is lying undamaged on the ground, its LED still flickering. Originally, KARR appeared identical to KITT, with a red light scan bar, and the only physical difference was a yellow LED voice modulator on his dash (KARR's voice modulator is the prototype to the one seen on KITT in the later seasons). When KARR returns in "K.I.T.T. vs. K.A.R.R.", KARR's scan bar is now a yellow hue. KARR later gets a two-tone paint job incorporating a silver lower body into his familiar all-black finish. KARR's scanner originally made a droning noise, but in the comeback episode it sounds similar to KITT's but with a slight reverb audio effect added to it. The sound of KARR's engine, originally sounding rough and "fierce", here sounds similar to KITT's, again affected by a reverb. KARR's voice is also different. KARR's personality is different in the comeback episode. His child-like perceptions are diminished into a more devious personality, completely cold, and bent on revenge. His self-preservation directive is no longer in play when KARR is close to exploding after receiving severe damage: he willingly turbo-jumps into a mid-air collision with KITT hoping that his own destruction would also spell his counterpart's. Even KARR's modus operandi is different. Servile enough in the first episode, he aims to actually make use of other persons, anyone, to serve his own needs. One explanation of this change could be as a result of the damage he received after falling over the cliff at the end of "Trust Doesn't Rust", which further malfunctioned his programming; Indeed, KITT himself is seen to malfunction and suffer change of personality as a result of damage in several other episodes. In "Trust Doesn't Rust", KARR checks basic human desires by querying an internal pre-loaded database, a parallel to the actual Cyc project. In "Trust Doesn't Rust", the voice of KARR was provided by voice actor Peter Cullen, better known as the voice of Optimus Prime in The Transformers cartoon series. In "K.I.T.T. vs. K.A.R.R.", KARR was voiced by Paul Frees. Frees was uncredited on-screen for his role, leading Peter Cullen to sometimes be wrongly credited as providing KARR's voice in "K.I.T.T. vs K.A.R.R." The creators gave KARR a three bar LED voice display. Midway through Season One (from the episode "Hearts of Stone"), KITT was given a three bar LED of his own (previously his voice display had been a flashing red square). KITT's "voice bars" were red and all appeared from the middle of the display; KARR's were yellow, and the outer two bars protruded from the top and bottom. It is never explained how KARR survived the seemingly fatal explosion at the conclusion of "Trust Doesn't Rust". The only apparent damage that the vehicle sustained was a dislodged what resembles a scart socket under the dashboard and the mysterious Alpha circuits which are mentioned several times throughout the show. Bonnie explains in Season One's "Deadly Maneuvers" that the Alpha Circuits on KITT can only be damaged by towing another vehicle. KARR storms the Foundation's Mobile Semi in search of these Alpha Capacitors in "K.I.T.T. vs. K.A.R.R." KRO (Knight Reformulation One): K.R.O., short for Knight Reformation One, was designed to be a replacement for FLAG's highly successful revised prototype super car, KITT. FLAG's engineers put all of the years of experience and technological advances they'd developed while KITT was in service and put it into the shell of a Ferrari. KRO was suppose to spearhead the Foundation's efforts into a new decade. Unfortunately FLAG apparently didn't take as much care selecting KRO's driver, Martin Jantzen, as they did building KRO. He proved to be to unstable and was pushed over the edge by his car\driver relationship with KRO which also warped KRO's personality. KRO became extremely dangerous, resulting in the deaths of several technicians before he was shut down. He was later 88

reactivated during the KRO mission and had to be hunted down my TKR in much the same way FLAG's first prototype, KARR, was. He was eventually destroyed and his driver killed, when he was buried in molten metal. Along with his long list of capabilities, KRO's scanners were specially configured to search for weaknesses in his targets, and exploit them. This proved to be a problem for TKR since FLAG had decided to incorporate special weak spots into their vehicles after the incident with KRO so they could be stopped easier if they went out of control. Knight Reformulation One (K.R.O., Modified Ferrari GTS): K.R.O. is a Series One Knight Foundation vehicle, Marland Technologies Project #17-328-2. Driver: Martin Jenson; License Plate: KRO; Driver Override Code: N/A KRO did not have this feature built in because the idea of the driver symbiosis was overlooked. After Kro killed six people and was deactivated, the D.O.C. was installed in the other five TKR vehicles; Functions: Grappling Hook, Holographic Projector, Infra-Scan, Intruder Control-Arm Restrains, Ceiling Laser, Steering Wheel Shock, Microwave Laser Beams, Remote Locator, Tracking Beacon, Video data Bank, Voice Print Analysis. Dante: Nickname: N/A; Make: 1997 Ford Expedition; Seating: 5; Top Speed: 160MPH; Weapons and Accessories: Six Front Missiles, Six Side Missiles, One Front Laser, One Roof Rocket Launcher, Two Front Knockout Darts, Aquatic Capabilities Dante is the wise-cracking SUV of the group. He relies heavily on hiw witty sarcasm and blunt remarks to comunicate his opinions. He always manages to tease each member of the group, including his fellow motor vehicles. Regardless of his somewhat snub-nosed attitude, however, Dante has proven himself very loyal and capable on any given mission and always pulls through. Dante has a lot of fun teasing Kyle about many things, including his relationship with Jenny. In arguments or battle-of-quips, Dante will usually take Kyle's side against the others, unless of course it's just between the two of them. Though he talks back to Kyle a great deal, Dante is also very fond of his driver and expresses concern for him whenever Kyle is in grave danger, particularly in #7 In Your Dreams where Kyle is on his deathbed. As soon as he knows Kyle is OK, though, Dante always returns to his smart-alec self. Dante thinks of himself as the leader of the other cars, and takes on that role in various chapters throughout the fanfic series, including #8 Impossible Target as well as the chapter called AI Power in season 04. The other vehicles often do not appreciate his bossiness, but they also appreciate his leadership abilities (that he got from Kyle, no doubt) as well as his "fast-inputting" in tough situations. Dante is a modified sport utility vehicle large enough to hold the entire TKR team. He's the traveling command post. Fast, versatile, rugged, and his personality is Kyle to the extreme. Whereas Kyle will sometimes keep his opinions to himself for the sake fo peace and harmony, Dante will confidently express his opinions in his haughty british manner. And he loves ribbing Kyle about his obvious attraction to Jenny. He loves making his passengers feel uncomfortable. And he never hesitates to deflate his driver. Domino: Nickname: Dom; Make: 1997 Ford Mustang GT Convertible; Seating: 2; Top Speed: 180MPH; Weapons and Accessories: Six Front Missiles, One Front Laser, Two Front Tracking Darts, Two Front Knock-out Darts Domino is an asset to the rest of the team. She is always a calm voice amidst confusion and never loses her temper, unlike the others. She is very compassionate to the feelings of others, and is also quite emotional. Like Erica, she can also use her sexy voice to gain many an audience, and even to startle some unsuspecting cuties. Kyle, Jenny and the others all enjoy having Domino around to add some spice to things, as well as to offer her expertise. Domino is one of the very few members of the team who does not constantly bug or argue with her partner. She and Jenny share a bond quite unlike the others, in that they do not hold any negative feelings for the other, and they display their affection for each other in positive ways. Domino is always keeping an eye out for her driver in dangerous situations, and worries a great deal when Jenny is in trouble. On the outside, Domino and Jenny are a great match because they are both sexy and appealing. However, while Domino openly flaunts her stuff and does not hesitate to flirt with any handsome guy she sees, Jenny is much more reserved and instead channels her energies on the missions. Domino is slowly trying to break her of this. When it comes to the other cars, Domino has different relationships with each. Besides the rapport she has with Dante, who playfully calls her the Bimbo-Mobile, Domino also exchanges friendly insults with Kat, since it is obvious the less-sexy motorcycle is a tad jealous of the sports car. Where Beast is concerned, Domino every so often displays signs of jealousy that Beast is more interested in Jenny than in her. Whether she actually "likes" Beast, she never really says. And, like the rest of the team, she merely puts up with Plato's rantings. Jenny's car is a modified Mustang with a seductive power and an exotic voice of experience. She's the counterpoint to Jenny -- fast, sleek and sexy. She loves to flirt, and constantly tempts Jenny into taking more risks, especially in her personal life. Domino loves to gossip which often leads to conflicts with the other car personalities. Jenny takes it all in stride. Even though Domino is the opposite of her own shy, reseved self, she has a bond with her car. They're girlfriends in a way. It's just a little strange to see a car telling a woman that she should act more feminine and to be more open to a man's interest. Attack Beast: Nickname: Beast; Make: 1997 Ford F-150; Seating: 3; Top Speed: 160MPH; Weapons and Accessories: One Roof Rocket Cannon -- 360/degree range, One Rear Flame Thrower, One Front + One Rear Hook & Cable, One Front Microwave Laser, Four Front Grill Knock-out Darts, One Front Crash Shield, Reinforced Steel Shell/Molecular Bonding 89

Beast is the grouch of the bunch. He is gruff and tough and exudes physical power and brunt force, much like his driver. He is often the one called upon to blow something up or knock something down, and always takes great pleasure in doing so. His ability to break through walls proves very useful in many chapters, including #7 In Your Dreams. He is always impatient to rush into action, and prefers the up-front approach to sneaking around. Also, for some reason he has an abnormal crush on Jenny, something that not even Trek can explain. Beast does not like taking orders from anybody, including his driver, Duke. The two of them are so much alike they are constantly arguing and debating. Beast is always making fun of Duke, but deep down Duke knows Beast really does care, and is glad to have him as a driver. Though Duke has often appealed to Jenny about switching cars, he and Beast just wouldn't be content to be apart. Awww... Beast more or less has a blase relationship with the other cars. He ignores them when he feels like it, and argues with them when he disagrees. On occassion he'll work with them and back them up when needed, but he doesn't really have a close bond with any of them. The exception to this might be Dante, whom Beast gets a kick out of rescuing, then teasing him about it later. Duke's car is part all-terrain vehicle, part tank. It's loaded with a succession of winches, cranes and a laser cannon. The Beast is stubborn. He has a mind of his own. He doesn't like taking orders from Duke, and feels free to talk back to him. He also growls a lot. It's just part of his charm. He also has a crush on Jenny. He's always asking why she can't be assigned to him. Whenever Jenny's a passenger in the Beast, he's a pussycat, doing everything to make sure her ride is comfortable and enjoyable. The Beast is the only one who can come close to breaking Duke's cool. They have a love-hate relationship. But at the end of the day, you know the Beast is fiercely loyal to Duke, and would do anything to protect him. Kat: Nickname: N/A; Make: 1997 Honda Blackbird; Seating: 2 (1 comfortably); Top Speed: 175MPH; Weapons and Accessories: Three Front Missiles, One Front Mini-Laser, One Side Missile (right), Combo Car / Separation Kat is the brown-nosing tattle-tale of the group. She does not hesitate to rat on any other members of the team, especially Erica, from whom she derives a great pleasure of getting into trouble. Kat would sooner deactivate herself than tell a lie, particularly to their leader - though she has been known to break her own rule once or twice. Because of her honesty, Kyle can trust her implicitely about anything. Kat is always reliable and is a very hard worker. Kat and Erica are always at odds since Erica just wants to have fun and Kat is all-business. It's sometimes a wonder why Kat isn't paired with Jenny and Erica with Domino since, on the outside at least, those matches seem more sensible. But aside from the almost constant bickering between them, Kat and Erica nonetheless respect each other. In fact, Kat has been known to actually worry about Erica's welfare on a number of occasions, and Erica couldn't get through a mission without Kat's help. Though they may disapprove of each others' polar-opposite methods, perhaps it is for this reason that they make such a great team. Kat is forever expressing herself as superior to the other vehicles, even to Dante, at whom she takes jabs every once in a while. It is true enough that Kat has a very large database, but every so often she must admit that the other cars are just as important to the team as she is. Erica can't understand how she wound up with Kat as her primary vehicle. Kat is one half of a hybrid motorcycle and sidecar that joins together with another to form a high pursuit vehicle. She's the polar oposite of her dark side, mysterious driver. Kat is a "goody two-shoes" who's overly concerned with rules and regulations. She's got a strong moral compass, a very clear and traditional idea of right and wrong, that often gets in the way of how Erica wants to do things. When Erica dresses in a revealing gown to infiltrate an important affair, Kat can't help but point out, "Erica, this is a funeral." And yet, if the cars are supposedly a computer-simulated extension of their driver's personality, then Kat just adds to the mystery of Erica. How could this be even a small part of Erica's character? It implies that Erica's seemingly amoral traits are nothing but a facade. Plato: Nickname: N/A; Make: 1997 Honda Blackbird; Seating: 2 (1 comfortably); Top Speed: 175MPH; Weapons and Accessories: Three Front Missiles, One Front Mini-Laser, One Side Missile (left), One Front Electrical Staff, Combo Car/Separation Plato is more or less an enigma. No one, with the exception of Trek, can understand what he is saying since he speaks using pop culture quotes and strange, fragmented sentences. The team needs Trek around in order to glean any knowledge from Plato. Since Plato's personality came from Trek, the reason for this is quite clear. Plato, though eccentric, proves extremely valuable to the team for the reason that because of his unique insight into things, Plato has given them lead after lead when otherwise they'd all be stuck. Plato and Trek have a very strong, unique bond. They are best friends and would suffer intolerably if ever separated. They go everywhere and do everything together, from completeing missions to staying up all night watching old reruns. For the most part, the others think their relationship is either cute or weird. They all do appreciate Plato and Trek's contributions to the team, and would have to admit that some of the missions wouldn't have been successful without the dynamic duo. Plato does not talk much to the other cars since doing so would just be futile. The only one Plato really talks to is Trek. Every once in a while Kat will adress Plato, but she doesn't really expect to understand his reply, if he even gives one. Plato is usually very quiet and only speaks up occasionally. Though they may not all understand him, there is no doubt that the other vehicles and humans alike all respect him. 90

Trek's half of the high-pursuit vehicle he shares with Erica has the voice of a brainiac, the nerd who is totally consumed with facts, figures and data. Plato and Trek have a unique relationship. Plato is the only one who understands Trek, and Trek is the only one who understands Plato. It's like Trek created his own best friend. The computer-human symbiosis is at its most efficient with these two personalities, and no one else can figure it out. Plato talks in a shorthand that only Trek, the consumer of all information, can seem to comprehend. In analyzing a situation, Plato may recite a line of poetry, or use a line of dialogue from an obscure television show. From this, without missing a beat, Trek will extrapolate what Plato means. So for instance, faced with jumping a ravine, Plato will cryptically respond "Evil." Trek will interpret this as "Not evil as in bad, but Evel, as in Knevil, and his failed attempt to jump the Snake River Canyon because he hit his rocket booster too soon." Unfortuantely, for the other team members, Plato doesn't like talking to anyone else. So this invariably leaves the other TKR members to solve the puzzle of what Plato means when Trek isn't around. High Speed Pursuit Vehicle: Nickname: Combo Car; Top Speed: 210MPH; The High Speed Pursuit Vehicle AKA Combo Car is the combination of Kat and Plato, the two motorcycles. As the HSPV, they can reach speeds far greater than their teammates to outrun almost any vehicle. Also, with their unique ability Kat and Plato can separate into two vehicles in order to gain more maneuverability or duck out of the path of an approaching missile. This technique proves very useful on many occasions. KIFT (Knight 4000): The second version of KITT, known as the "Knight 4000", appeared similarly to that of a Pontiac Banshee prototype in the movie Knight Rider 2000. The vehicle had numerous 21st Century technological improvements over the previous 1980s version of KITT, such as an advanced amphibious mode (which allows the car to ride on water like a speedboat), a virtual heads-up display (or V-HUD, which utilized the entire windshield as a video display), and a microwave stun device that could remotely incapacitate a human target and bring them down (similar in application to a taser). The Knight 4000 has most of KITT's original features including a few new and improved systems. Voice Activated Controls - The Knight 4000's dashboard is less "cluttered looking" than KITT's original dash with most of the controls now being completely voice activated rather than having to push a button. Virtual Reality Heads-up Display - Rather than dash-mounted CRT displays, the Knight 4000 utilizes a virtual reality heads-up display (VR-HUD) that makes use of the entire windshield as video monitor. Microwave Stunner - Much like the new non-lethal Seattle police sidearm, the Knight 4000 is equipped with a microwave stunner that can bring down a criminal by disrupting the central nervous system and rendering them immobilized. Thermal Expander - The Knight 4000 is equipped with an offensive weapon which consisted of a microwave projector that caused the temperatures of targeted objects to quickly rise and either ignite or explode. Fax Machine - The Knight 4000 can print out faxed messages from a dash mounted printer. Amphibious Mode - The Knight 4000 can float and maneuver on water much like a boat. The system was actually a major improvement over KITT's original hydroplane ability which during the original series was prone to malfunctions during its experimental phase.

INDEPENDENT INSPIRED

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Banzai, Buckaroo Buckaroo Banzai was born in the winter of 1950 in London, the son of two scientists: Masado Banzai, a brilliant Japanese research physicist whose work in theoretical quantum mechanics is reported to have "rattled" Einstein, and Sandra Willoughby, the daughter of the eccentric Scottish-born Texas mathematician Edward McKay Willoughby. Sandra Willoughby fell in love with Masado Banzai when she was sixteen and married him twelve years later, after becoming an expert in her own right in the field of negative mass propulsion. The couple fled Japan at the outbreak of World War II and eventually settled in Texas. Their son grew up in Colorado and Arizona and was named "Buckaroo" because of his father's love for the American West. In 1946 Masado Banzai and Sandra Willoughby joined forces with Masado's old friend and colleague, Professor Toichi Hikita, who shared their belief that one day man would be able to pass unharmed through solid matter. Their researches culminated in 1953 in the Texas desert, when Dr. Banzai took controls of a jet car equipped with an early version of the Oscillation Overthruster. But the experiment ended tragically: Buckaroo Banzai's parents were killed in an explosion as the four-year-old child looked on. Hikita raised young Buckaroo, using the entire world as his classroom, and the boy grew up to be, among other things, an extraordinarily skilled neurosurgeon. Dissatisfied with a life devoted exclusively to medicine, Buckaroo Banzai perfected a wide range of skills. He designed and drove high-powered automobiles. He studied bujitsu and particle physics. His skill with a sixgun was reputed to eclipse that of Wyatt Earp. He spoke a dozen languages and wrote songs in all of them. His band, the Hong Kong Cavaliers, was one of the most popular, hard-rocking bar bands in east Jersey, though it's members were not professional musicians at all but rather cartographers and botanists, linguists and propellant engineers, an entomologist and an epidemiologist. All of these experts in the oddest fields of endeavor were

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drawn to Buckaroo, and all of them came and went like the wind on the prairie - Rawhide, Reno, the Swede, Perfect Tommy, Big Norse, Pecos. Descriptions of Buckaroo Banzai are rare, but in Buckaroo Banzai, Reno recalls his first meeting with him as follows: "I have always found it remarkable how a confident and open person can make a strong lasting impression in the space of a single moment, but that was just what I found to be the case with B.Banzai. A ready smile and a firm handshake attached to a body that seemed to be made entirely of sinew captivated me immediately. I suggested that we walk outside , and he agreed. In the sunshine his face is smooth, unmarked. A smile plays constantly around his lips, but his eyes are deep and thoughtful, of an unusual color I cannot readily describe. Neither can I recall who spoke first, a phenomenon I have found common among others when they have been asked to recall their first encounters with the man. I tend to believe it is the eyes, of such an unusual hue and hypnotic intensity that they could make one believe almost anything. In short, within the first minute of our meeting I believe I had decided to follow him anywhere with the slightest hesitation." Later in his book, still recalling that first meeting when he was inducted into the Cavaliers, Reno adds this observation: "Buckaroo, like most true geniuses, was utterly without arrogance, a simple man in the best sense of the word. Decency towards others was not something he had to work at; it was as involuntary with him as breathing. On the other hand, I have seen him an hour after killing a man and found him to be perfectly composed." The contradiction, Reno concludes, is apparent only to the Western mind. Precious light is shed on the mystery of the man's personality by the following laconic note, which is apparently the only time Dr. Banzai has discussed himself in print: "It was quite by chance that I became involved in scientific investigation and began to study the psychology of crime. Although I was born in London during a visit of my parents to England, I spent my early days on the vast ranges of Colorado and Arizona and there was taught how to ride and shoot by the red-skinned Sioux warriors, who strangely seemed to enjoy showing an Amerasian boy their tricks. Until I was fourteen I went to school in Denver and later I continued my education in Massachusetts, Texas, and England, taking my medical degree from Harvard. In this way a love of travel and the craving for excitement and danger were stimulated in me from childhood. After my first introduction in Monte Carlo to the forces which wage unceasing warfare against the shadowy underworld of crime, I realized that in their ranks was a possibility of escaping from the dreaded monotony of a life of routine. Buckaroo Banzai" Other notes: Saw his parents killed in their jet car attempt. Proposed to Peggy Simpson on the bank of the Thames River while at Merton College, Oxford. A fall wedding in New York was planned. She was murdered on their wedding day by agents of the evil Hanoi Xan. Met Sidney Zwibel at Columbia P&S, where they shared Thornburg's histology class and, later, an enzymology class. Has written numerous tomes on science and philosophy, including Beyond the Realm of Atomic Particles and Massless Photons and Future History (coauthored with Prof. Hikita). Inspiration (Daredevil) 7 (Intuitive 4, Reflective 2, Destructive 1); Willpower 9; Strength 3, Dexterity 5, Stamina 4, Charisma 4, Manipulation 4, Appearance 4, Perception 5, Intelligence 5, Wits 4; Abilities: Academics (Cosmology, History, Occult, Research) 5, Animal Handling (Riding) 5, Archery (Zen) 3, Athletics (Dodge) 4, Awareness (Intuition) 5, Biz 4, Bureaucracy (Covert) 5, Carousing 2, Command 5, Computer 3, Diplomacy 3, Disguise 3, Drive 5, Endurance 2, Engineering 5, Etiquette 4, Firearms 5, Gambling 3, Gunnery 2, Heavy Weapons 2, Hypnosis 3, Instruction 4, Intimidation 3, Intrusion 4, Investigation 5, Legerdemain 4, Linguistics 5, Martial Arts 5, Medicine (Herbalism) 5, Meditation 4, Melee 5, Might 3, Navigation 3, Perform 5, Pilot 3, Rapport 4, Resistance 2, Savvy 2, Science 5, Seduction 4, Stealth 5, Streetwise 4, Style 5, Subterfuge 3, Survival 4, Tactics 4, Throwing 3; Backgrounds: Allies 5, Backing 6 (In Charge), Contact 6 (Kingpin), Followers 6 (Legions), Influence 6 (Renown), Mentor 4, Nemesis 5, Reputation 5, Resources 4, Sanctum 3; Merits: Ambidextrous, Code of Honor, Concentration, Daredevil, Enchanting Voice, Iron Will, Lucky, Natural Linguist, True Love. Equipment: Colt Peacemaker (aka Single Action Army), .45 Colt caliber, 6 round, 4 3/4 inch barrel, Brass Frame (Note: Pg. 161-2 of the Book quotes Reno as saying "They were the Navy Colts he used only when going in search of Hanoi Xan, massive heavy pistols which had belonged to his father."), Katana, Guitar (Fender Stratocaster, blond body with Maple neck) Baracus, Bosco Albert Sgt. First Class (E-7) Bosco Albert Baracus is a Vietnam Veteran (SS# 554-04-3106). His nickname "B.A." (for Bad Attitude) was earned because he had a fiery temper and a habit of punching out commanding officers. Born in Chicago on November 3, 1955, Bosco (real first name is Elliot) served in Vietnam as a weapons and munitions officer with Colonel John Hannibal Smith, Lieutenant Templeton Face Peck, and Captain H. W. Howling Mad (a.k.a. members of the US Armed Forces "The A-Team). The A-Team was ordered by an officer named Colonel Samuel Morrison to rob the Bank of Hanoi in 1971, Unfortunately, Morrison staged his death and stole the money (some one million dollars in yen/pesetas) netted from the bank robbery. Consequently, the US Army assumed the A-Team had robbed the bank on their own. They were captured by Colonel Roderick Decker, but B.A. and the rest of the A-Team escaped from Fort Bragg, a maximum security military prison, and went underground in Los Angeles. From seclusion, B.A. and his pals hired themselves out as soldiers of fortune/urban vigilantes to help people in need. They were assisted by Los Angeles Courier Express reporter Amy Amand Allen (a.k.a. "Triple A") and later by Tawnia Baker, Amy's fellow reporter at the newspaper. 92

Boscos personality traits include his constant scowl and threatening statements like "Don't mess with me, Sucker!", I pity the fool and Shut up fool. Despite his sour demeanor, Baracus is a talented mechanic with vivid technical imagination. In a few moments, he can turn old spare parts/machinery into rocket launchers, armored tanks or machine guns. When he is not battling the bad guys, Bosco likes to drink milk and to spend time helping kids as a volunteer at a LA youth center. He also likes to wear lots and lots of gold jewelry around his neck (to match his heart of gold) Boscos Achilles heel is his fear of heights. So whenever the A-Team needs to travel on a plane, they have to sedate Baracus with a drug (put in his milk) or conk him over the head to bring his along. B. A. once said "If it's safer to fly than drive - how come they don't put parachutes in cars?" While on terra firma, Bosco drives the A-team around in his black-with-red trim 1983 GMC G series van (License plate numbers: 2L8-3000; S96 7238; 2A22029; and 2E14859). Eventually, Bosco and the rest of the A-Team were captured by General Hunt Maxwell who offered them a deal. They could either face a firing squad for murder and robbery charges or volunteer for covert assignments for the US Government. Being practical people Bosco and his buddies chose to work with Stockwell. They set up headquarters in Langley, Virginia (home of the Central Intelligence Agency) and were issued the code name "Empress 6." (Stockwell was "Empress 1"). And although Bosco was no longer on the run, he still had to be drugged or bopped on the head to travel on an airplane to his assigned destinations. Some Bosco stats: Height: 5 feet, 10 inches; Hair: Black; Eyes: Brown; Blood Type AB- Negative (the same type as Murdock); Wounded: Upper thigh, shoulder and leg. In college Bosco was a football player but and lost the MVP trophy to his rival, quarterback Jason Duke ("The Duke"), whom he and the rest of the Team helped rescue from crooked gold miners years later. Boscos mother lives in Chicago on the North Side of the city at 700 Foster Avenue. She gave Bosco the childhood nickname "Scooter" because he liked to scoot a toy car given to him by his father around on the floor. And despite Bosco's apparent animosity towards his colleague H.M. Murdock, they are really best of friends. Sgt. Bosco "B.A." Baracus is a fictional character in the 1980s action/adventure television series, The ATeam played by Mr. T. B.A. Baracus appeared on The A-Team from the series beginning in 1983 until its cancellation in 1987. The A-Team is a group of ex-United States Army Special Forces who were wrongly convicted of a crime during the Vietnam War. Managing to escape from the military police, they fled to Los Angeles, where as fugitives, the A-Team work as soldiers of fortune, using their military training to fight oppression or injustice. B.A., along with Hannibal Smith, Templeton "Faceman" Peck, and H.M. "Howling Mad" Murdock make up the A-Team. A rough-and-tough fighter, the character of B.A. Baracus is basically that of the public persona of Mr. T himself. He is known for his trademark mohawk hairstyle and his gold jewelry. While the other members of the team regularly resort to disguises, scams and subterfuge to achieve their goals, B.A.'s distinctive appearance and confrontational attitude usually lead to a more direct approach to problems, which often involve either his skills at hand to hand combat, or his mechanical talents. As revealed in the pilot episode, the "B" in B.A. stands for Bosco, however it is never explained what the "A" stands for. In recent years, many sources have listed B.A.'s middle name to be "Albert" however, this was never mentioned in the series or any of the publicity that went with it. When asked what the "B.A." stood for, the standard reply is "Bad Attitude" (it is said he used to enjoy beating up senior officers in Vietnam). (The more obvious expression, "Bad-Ass", would have been over the TV censorship line at the time.) B.A.'s childhood nickname was "Scooter", which he detested. He is a highly-skilled mechanic and has an amazing talent for making impressive machinery out of just about any ordinary parts that they have available to them. Hannibal once said to B.A., "With a pair of pliers and a little time, you could fix anything but dinner." He is also an excellent fighter and is invaluable in hand-to-hand combat. Because of his massive size and strength, he has a unique fighting tactic, which involves grabbing his opponents, lifting them over his head, and hurling them in the air. He is easily angered to the point of rage, and often greets people with a growl or a snarl. He is most often upset by Murdock and frequently addresses him with the phrase "You crazy fool!" Despite his reputed attitude, he is a nice guy at heart. He has a special fondness for children, occasionally working at a youth center teaching sports to the kids. A teetotaler, B.A. never touches alcohol, preferring milk instead. He suffers an intense fear of flying ("I ain't gittin' on no plane!"), especially when the plane in question is flown by Murdock. This difficulty is often overcome by other members of the team drugging him, knocking him unconscious, or, as in one episode, hypnotizing him, so he can be transported without objection. However, in one episode, he is on a plane pretending to be a maintenance technician with Murdock when the plane suddenly takes off. He immediately falls into a catatonic state while Murdock tries to revive him. Furthermore, in two episodes "The Sound of Thunder" and "Quarterback Sneak" B.A. hops onto a helicopter which is piloted by Murdock. Perhaps one could say in dire situations, B.A. is willing to fly, and indeed he voluntarily boards an airplane to travel to Chicago when his mother is in danger, although this is not shown on-screen. As revealed in a few episodes, B.A. and Murdock share the same blood typeAB negative, the rarest type. B.A. drives a customized 1983 GMC van, painted black and grey with a red stripe, black and red rims, and a rooftop spoiler. B.A. is extremely protective of his van, and becomes furious if it gets the smallest scratch. He refuses to let anyone else drive it, with the notable exception of episode 12 of the third season, Hot Styles, in which B.A. mysteriously only appears for a few seconds. In fact, B.A. usually insists on driving, no matter what vehicle. 93

Quantum 1; Quantum Pool 22 (Regenerate every hour); Willpower 7; Strength 4 (1, Crush), Dexterity 3, Stamina 5 (3, Resiliency), Charisma 3, Manipulation 3, Appearance 3, Perception 2, Intelligence 3, Wits 4; Skills: Academics 3, Awareness 2, Athletics 4, Brawl 4, Drive 5, Endurance 5, Engineering 5, Firearms 3, Legerdemain 1, Interrogation 3, Intimidation 5, Intrusion 3, Investigation 3, Medicine 1, Melee 4, Might 5, Perform 1, Resistance 5, Science 3, Stealth 1, Streetwise 4, Style 2, Subterfuge 2, Survival 4; Backgrounds: Allies 4, Cipher 4, Dormancy 1, Node 1, Resources 3; Flaws: Phobia (Flying), Secret (3 points, Hanoi Bank Job); Quantum Powers: Body Modification: Extra Health Levels 5; Soak: Bashing 11 dice, Lethal 6 dice (two extra bruised health levels, Lifespan 180+ years), Health Levels OK x13, -1, Inc. Bodine, Jethro Jethro was incredibly ignorant and self centered. He was particularly proud of his education: he spent 12 years at school before passing the sixth grade. After that, he decided to go to college. He managed to enroll late in the semester at a local secretarial school due to his financial backing, and earned his diploma by the end of the day because he didn't understand what was going on in class and was too disruptive. Many stories in the series involved Jethro's endless career search, which included such diverse vocations as brain surgeon, Hollywood producer, and soda jerk. While working as a producer, Jethro called himself "Beef Jerky", a wannabe playboy and man-about-town sophisticate. Out of all the Clampett Clan, he was the one who made the most changes from 'country bumpkin' to 'city boy.' Another running gag is that Jetho was known as the "Six foot stomach" for his ability to eat: in one episode he ate a jetliner's entire supply of steaks. Jethro could never succeed in any career he tried, although in the non-canonical 1981 TV-movie version of The Beverly Hillbillies, he finally found the career he best suited for, becoming a Hollywood studio mogul. "If brains was lard, Jethro couldn't grease a pan." - Jed Clampett Jethro Bodine was the lovable but dumb as a rock nephew of Jed Clampett on the CBS sitcom The Beverly Hillbillies. Max Baer Jr. played Jethro for all 274 episodes (106 black & white, 168 color plus a 2 hour sequel) for the duration of the television show, 1962 to 1971. Jethro's shit-eating grin, redneck ways, silly schemes to constantly reinvent himself (as a hippie, millionaire playboy, movie star, brain surgeon and "double-naught spy" among others) and 6th grade education endeared his character to audiences, helping to make The Beverly Hillbillies the most popular sitcom in TV history. He easily towered over the other characters on the show (Max Baer Jr. was 6' 4") and was as dumb as he was strong, eating like a pig and chasing every attractive woman in sight. In June of 1966, Jethro finally earned his grade school diploma, although he never quite got the hang of ciphering. Jethro's immediate family played a pivotal role in the development of the series. His mother, Cousin Pearl Bodine, suggested Jed move to Beverly Hills in the first place. Jethro's sister, Jethrene Bodine (also played by Max Baer Jr.) had a part during the first year of the show. Jethro Bodine is a mathematician who is an assistant professor of mathematics at East Beverly Hills University. Professor Bodine is famous for having developed the ciphering method of multiplication and division and is thought to have developed Cauchy's Number. He pioneered the "times" and "guzinta" concepts the rudiments of which are explained in his seminal classic "Ciphering", a leading graduate-level textbook in number theory. Professor Bodine has been compared with Ramanujan, India's most famous folk mathematician. Prior to his appointment, Professor Bodine did his grade school studies at Millicent Schuyler Potts School where one of his favorite subjects was arithmetic. Professor Bodine's uncle, philanthropist Jed Clampett, endowed the university's new mathematics building and nearby chicken shed the month when Professor Bodine was named to the mathematics faculty. Professor Bodine taught George W Bush everything he knows about counting, and Bill Clinton everything he knows about women. Quantum 1; Quantum Pool 25 (Regenerate every hour); Willpower 5; Strength 4 (1, Lifter), Dexterity 2, Stamina 3, Manipulation 2, Charisma 2, Appearance 3, Perception 3, Intelligence 1 (1, Mathematical Savant), Wits 2; Abilities: Academics 1, Arts 1, Athletics 4, Biz 2, Brawl 3, Command 1, Drive 2, Endurance 3, Engineering 2, Firearms 4, Investigation 1, Medicine 1, Melee 3, Might 4, Perform 1, Pilot 1, Rapport 2, Resistance 3, Science 1, Stealth 2, Style 1, Survival 4; Backgrounds: Allies 1, Backing 4, Contacts 3, Dormancy 3, Influence 3, Resources 5; Quantum Powers: Armor 2, Luck 3; Soak: Bashing 9 dice, Lethal 7 dice (Heals rates are two times normal, Lifespan 150+ years). Brooks, Eric The man known as Blade was born into a world of blood and darkness over seven decades ago. His mother, a prostitute, was forced to seek a stranger's assistance when she experienced severe labor complications. The stranger, Deacon Frost, claimed to be a doctor, but he was actually a ravenous vampire. Frost feasted on the woman as she gave birth, passing on a series of enzymes that altered her baby. The enzymes entered the infant's bloodstream, transforming him into a Dhampir - a being tainted by a vampire's kiss, but not converted. Frost was driven away before he could slay the child, but Blade's mother died. Orphaned, Blade was raised at Madame Vanity's brothel, his mother's workplace. He knew how his mother had died, but he did not fully understand it until he was nine years old. Walking home one evening, he saw an old man attacked by vampires. Blade threw himself into the melee, courageously driving away the demons. The old man turned out to be Jamal Afari, a great jazz trumpeter and a dangerous foe of the undead. Afari moved into Vanity's and mentored Blade, tutoring him in both music and combat. Blade developed into a human killing machine, 94

specializing in the use of teakwood daggers; but despite Afari's positive influence, Blade fell prey to the local criminal element. He briefly joined the Bloodshadows street gang, claiming leadership after driving out the group's previous head, Cutter. Blade also took Cutter's woman - Glory - for his own; but when the Bloodshadows ran afoul of the vampire Lamia, Glory was converted into one of the undead. Blade slew Lamia and resolved to accept his destiny, focused once more on battling the undead. When the vampire lord Dracula turned Afari into a vampire that Blade was forced to destroy, this intensified his hatred for the undead. Partnered with Azu, Ogun, Musenda and Orji Jones, Blade journeyed to China, where he tricked Dracula into an ambush and they slew the vampire; however, Dracula rose again within the night and gleefully slaughtered Blade's allies. Blade continued his crusade alone for a time, eventually attracting the attention of Quincy Harker, whose passion for destroying the undead nearly equaled Blade's own. Blade initially scorned Harker's methods as too slow, but after an unsuccessful battle with Dracula on board an oceanliner, Blade began to recognize the need for allies. Working with Frank Drake, Rachel van Helsing, Taj Nital and Quincy Harker, Blade tracked Dracula to one of his many lairs and once again plunged a stake deep into the vampire's heart; unfortunately, Dracula soon revived. After another battle in the Parisian underground, Dracula tore out Blade's throat, leaving him to transform into a vampire; but Blade recovered from the wound, realizing for the first time that he was seemingly immune to vampire bites. Armed with this knowledge, Blade left Harker's group to focus on finding his mother's killer; however, he was sidetracked by the Legion of the Damned, a cult of vampires based in London and answering to Marguerite D'Alescio, a human agent of Dracula. Madame Vanity, who had once employed Blade's mother and had helped raise him after her death, was slain by the Legion, sending Blade into a terrible rage. Intent on stopping the Legion from creating the Sunlight Serum that would have allowed vampires to move freely during the day, Blade teamed with Inspector Kate Fraser to track the Legion to their lair. There they rescued Blade's lover, Saffron Calder, and ended the group's threat. They also found taped evidence that cleared Blade of a number of trumped-up charges that the group had pinned on him. Months later, the hunt for Deacon Frost took Blade to Boston, where he was astonished to find Harker's team and their mortal enemy Dracula working together against a greater threat, Doctor Sun. Blade spurned this alliance at first, unwilling to work with a vampire, but joined them after realizing how dangerous Sun was. While battling Sun's forces, Blade caught a glimpse of Frost. Once again deserting Harker's band for his own mission, Blade resumed his search for Frost and soon found Hannibal King, a private eye whom Frost had transformed into a vampire. Unwilling to trust each other but united by their hatred of Frost, King and Blade joined forces to pursue Frost, encountering a vampiric doppelganger of Blade in the process. Finally, King and Blade tracked down Frost and seemingly destroyed him in a powerful explosion; but like all too many of Blade's vampire foes, Frost would eventually return. After Quincy Harker's death, his band of vampire hunters began to drift apart. One of them, Rachel van Helsing, was killed by Dracula and turned into a vampire before Wolverine destroyed her. Blade, Drake and King teamed with Doctor Strange to cast a spell called the Montesi Formula, which seemingly wiped out all vampires on Earth. For the first time in his life, Blade lacked a clear purpose. Seeking direction, he formed the Borderline Investigations firm with Drake and King; however, the agency soon fell apart due to financial constraints and uneasy personal relations among the partners. Later, Drake sought Blade's help with a personal crisis. The spirit of Drake's new wife, Marlene McKenna, had been fused with that of Rachel Van Helsing by the demonologist Smirnoff, who had sacrificed hundreds of college students in the cult known as the Belonging to amplify Dracula's power. Blade used Marlene as bait to lure Dracula, who had been revived by the demon Asmodeus. During a terrible confrontation with Dracula, Blade was badly beaten and his mind snapped. Convinced that his allies were standing between him and Dracula's demise, Blade became a threat to everyone around him. Drake found the best mental help money could buy for Blade, who was temporarily housed in an asylum. He recovered, due in part to the aid of Doctor Strange, who mystically transmuted Blade's hatred of vampires into a more generalized distaste for all things occult. Strange did this because Blade and his allies were fated to play a vital role in thwarting the demon mother, Lilith. Blade renewed his partnership with Drake and King as the Nightstalkers, and the trio were soon hired by Lilith herself to attack the Ghost Rider and John Blaze as supposed threats to humanity, a battle Ghost Rider barely survived. Blade threw himself wholeheartedly into their new business, eager to eradicate the occult world. The group immediately drew the attention of the Department of Occult Armaments (D.O.A.), a division of Hydra headed by Belial. Blade's dislike of the supernatural almost led him to sacrifice King to the group, but in the end he put aside his doubts and risked his life to save his friend. The Nightstalkers next aided the Punisher, who had been caught in a mystical war between Shiv and Adam Casim. Blade next found himself in conflict with Morbius, who was desperately seeking a way to end his pseudo-vampiric existence. Their battle attracted the attention of an ancient alchemist named Stonecold and his vampiric ally, Vic Slaughter. Trading one obsession for another had done little to moderate Blade's personality, and he often came dangerously close to harming innocents. Using a page from the cursed Darkhold to become mystically powerful, Blade sought to wipe out all supernatural beings. He fought and slew many of the Midnight Sons, a loose-knit mystical confederation that included the Nightstalkers, and began calling himself Switchblade to further distance himself from his past life. Though much of the damage he caused was erased from existence, it was not erased from Blade's mind. Overwhelmed by guilt, Blade used the mystical knife known as the Edge of Intrados to 95

summon and examine visions of his life. Finally seeing how dangerous it was to be ruled by his obsessions, he felt hopeful about his future for the first time. A battle with the child of Lilith known as Short-Circuit soon followed and the growing rift between King and Blade was seemingly set aside forever, as Blade swore to prevent King from ever losing control of his vampiric self. Unfortunately, the Montesi Formula had begun to weaken. Varnae, the original Lord of Vampires, returned to life and Hydra created a Dracula clone called Bloodstorm. Dracula's wife, Domini, came seeking aid to retrieve her kidnapped son, Janus. While the rest of the Nightstalkers embarked on a plan to track down Bloodstorm, Blade took on the task of finding Janus. His investigation led him to Kennedy Airport where the man behind the kidnapping was boarding a plane headed to New Delhi. Blade's heart was broken when he discovered that his old ally, Taj Nital, had been transformed into a vampire and was now serving Varnae, who had orchestrated the kidnapping. During a massive struggle between Varnae, Bloodstorm and the Nightstalkers, all save Blade were seemingly destroyed. Blade felt extreme guilt over the fact that his only friends were now dead, leaving him to carry on his war alone. He swore to continue the search for Janus, but to date the child has not been located. He soon found a new ally in Bible John Carik, a member of the mystical Cathari sect, guardians of an ancient mystical library. Alongside Carik, Blade battled a strangely reborn Dracula and a false Deacon Frost. He also attempted to forge a normal life for himself outside of vampire hunting. Befriending a woman named Julia Suarez, he rented an apartment from her under the name Frank Blade. He clashed with Marie Laveau, Steppin' Razor and Night Terror while the trio were reviving Varnae once more. Blade's spirit briefly traveled back in time, experiencing the life of 17th-century vampire hunter Jonas Cray. Laveau later sent her agents, the Vampz, to kill Bible John but Blade once more halted her plans. Meanwhile, Carik's visions of Hannibal King and Frank Drake eventually culminated in the revelation that the two men had somehow merged with Bloodstorm to form this new Dracula. Blade and a future version of himself known as Crossbow were instrumental in helping King and Drake return from this state, though Dracula's true soul retained possession of the body they had once shared. Drake has yet to recover from these events. Blade was soon summoned to New Orleans by the enigmatic beauty Dominique Levant, who led him into the midst of a vampiric coup of sorts involving the living vampire Morbius and the powerful Ulysses Sojourner. Sojourner sought to unify all vampires on the East Coast, but Blade halted the scheme. Remaining active in New Orleans, Blade teamed with Brother Voodoo to thwart Marie Laveau and Deacon Frost's attempts to build an undead army. Later, Blade and Spider-Man encountered the vampire Henry Sage and learned of the development of the Daywalker formula, an evolution of the Sunlight Serum. Continuing to refine his techniques and equipment, Blade helped Spider-Man try to capture their former ally Morbius, who had fallen under the sway of a vampire known as the Hunger. During their confrontation, Morbius bit Blade, who soon realized that his blood enzymes were not enough to protect him from his foe's unique form of vampirism. Transforming into the thing he hated most, Blade became a Daywalker, a vampire able to move about in the sunlight and lacking most of the vampire's traditional weaknesses. Blade was now driven by bloodthirst, however, and he struggles to this day to cope with his hunger for human blood. Shortly thereafter, Blade was captured by Silvereye, a S.H.I.E.L.D. division devoted to developing its own cadre of vampire soldiers. The Silvereye division was partially a front for a scheme engineered by Darius Venginian, a vampire who sought to resurrect an ancient vampiric demon known as the Reaper. He also sought to program Blade into becoming a Silvereye pawn, but this plan failed when Blade broke free of his programming. The vampire-hunting twins Mosha and Mikado aided Blade during this adventure and accompanied him when he fled the scene, swearing to have nothing more to do with S.H.I.E.L.D. in the future. Blade's partnership with the twins was brief, and he was alone again when he faced a terrifying breed of multistage vampires known as the Tryks. Blade was seduced by their queen, who hoped that their progeny would eventually allow her kind to rule the Earth. Most recently, Blade teamed up with a new group of vampire hunters, thwarting an immense vampire conspiracy threatening the entire planet, led by Dracula himself. Dracula was destroyed once again, though his eventual resurrection seems to be assured. Despite his terrible losses and his own transformations, Blade continues in his crusade. He believes that mankind is locked in a war for its very soul and that he alone can stem the rising tide of evil. Fueled by a constant craving for vengeance against the monsters who have tainted his own humanity, Blade will never rest until all the vampires of the world have been destroyed. Real Name: Eric Brooks; Aliases: Daywalker, Switchblade, Frank Blade; Identity: Secret; Occupation: Vampire hunter; Citizenship: U.S.A.; Place of Birth: Unrevealed; Known Relatives: Unnamed mother (deceased); Group Affiliation: Formerly Noah van Helsing's vampire hunters, Nightstalkers, Midnight Sons, the Nine, Quincy Harker's vampire hunters, Ogun Strong's vampire hunters, Bloodshadows gang; Education: High-school equivalent; Height: 6'2"; Weight: 180 lbs.; Eyes: Brown; Hair: Black Quantum 3; Quantum Pool 30 (Regenerate every hour); Willpower 7; Taint 6 (Feed on human blood to power abilities); Strength 4 (2, Crush), Dexterity 4, Stamina 4 (2, Health, Regeneration), Manipulation 2, Charisma 1, Appearance 3, Perception 3 (1, Bloodhound, Electromagnetic Vision, Hyperenhanced Hearing), Intelligence 3, Wits 3; Abilities: Arts 1, Athletics 3, Awareness 3, Command 4, Computer 1, Drive 3, Endurance 3, Engineering 1, Firearms 4, Interrogation 3, Intimidation 4, Intrusion 3, Investigation 2, Linguistics 2, Martial Arts 5, Medicine 1, Melee 4, Might 4, Rapport 1, Resistance 3, Stealth 3, Streetwise 3, Subterfuge 2, Survival 2; Backgrounds: Allies 3, Cipher 4, Contacts 2, Influence 3, Node 3, Resources 2; Soak: Bashing 6 dice, Lethal 3 96

dice (Heals rates are four times normal, ignore 2 points of damage penalty, one extra Bruised health level, Lifespan 150+ years). Bukowski, John Following a freak accident during a concert, when his electrical guitar shorted out and hit him with 20.000 volts, rock musician Johnny B discovered he could now attract, absorb and discharge large amounts of electricity. Finding that water could cause a potentially fatal short circuit, he retired from the music business and sought help from Dr. Billy Hayes, who recruited the rocker for his Misfits of Science. Real Name: John Bukowski; Identity/Class: Human mutate; Occupation: Rock musician; Affiliations: The Misfits of Science, Dick Stetmeyer, Humanidyne Institute, Link, Brick Tyler; Enemies: Unknown; Known Relatives: None; Aliases: None; Base of Operations: Humanidyne Institute Quantum 5; Quantum Pool 30 (Regenerate every 15 minutes); Willpower 6; Taint 4 (Feed on Electricity, Vulnerable to Water Damage like acid if it hits him); Strength 2, Dexterity 3, Stamina 5, Manipulation 3, Charisma 4, Appearance 3, Perception 2, Intelligence 2, Wits 4; Abilities: Arts 1, Athletics 2, Awareness 1, Biz 2, Brawl 3, Drive 2, Endurance 3, Engineering 2, Intimidation 2, Linguistics 1, Melee 2, Might 1, Perform 3, Rapport 3, Resistance 3, Streetwise 2, Style 3; Backgrounds: Allies 3, Attunement 1, Backing 2, Cipher 1, Contacts 4, Influence 1, Node 5, Resources 3; Quantum Powers: Elemental Mastery (Electricity, Blast, Lethal Blast, Sphere) 3, Hyperrunning 4, Quantum Conversion (Electricity) 3, Quantum Regeneration (Special, Doesnt Rquire Willpower but does require ready source of electricity to recharge from) 5; Soak: Bashing 5 dice, Lethal 2 dice (Heals rates are two times normal, Lifespan 150+ years). Chase, Jonathon Superheroes have had many tricks up their sleeves over the years, but Jonathan Chase was really different. He had the ability, inherited from his father in some faraway jungle, to turn himself into animals - all sorts of animals, from a pussycat to a black panther. To most people he appeared as a wealthy, cultured young professor who taught "animal behavioral sciences" at New York University. To the police, he was a valued consultant on the use of animals in criminology. But to criminals, he was a snarl in the night, the sudden hiss of a cobra, the cry of an observant hawk. The transformations were at will, and dramatic; his breathing grew heavy, his hands began to show ripples and contractions, his nose grew a snout, and whiskers and fangs began to emerge. All of this was seen in intriguing, unconnected close-ups. Only two mortals knew of Chase's secret powers, his hip black helper, Ty Earle, with whom he had shared a few scrapes in Vietnam, and a pretty police detective named Brooke. Brooke had stumbled on his secret by accident, and now worked with him on cases. She also found he had a certain well, animal magnetism, but nothing much came of their budding romance during the short run of this series. Instead, viewers were treated to a steady diet of coy remarks ("I was a real pussycat," "He's probably out catting around"), while the heavy breathing was reserved strictly for business. Years later Jonathan Chase encountered the superhero Nightman, and it was discovered that his daughter had also inherited the shape shifting powers. Real Name: Professor Jonathan Chase; Identity/Class: Human, either mutant or mystically altered; Occupation: Professor of Behavioral Science; Affiliations: Nightman; Enemies: Unknown; Known Relatives: Teresa Chase (daughter); Aliases: None known; Base of Operations: New York Quantum 4; Quantum Pool 50 (Regenerate every 30 minutes); Willpower 6; Taint 0; Strength 3, Dexterity 3, Stamina 3, Manipulation 2, Charisma 3, Appearance 2, Perception 3, Intelligence 4, Wits 4; Abilities: Animal Training 4, Athletics 3, Bureaucracy 3, Brawl 3, Drive 3, Engineering 1, Etiquette 3, Firearms 2, Investigation 3, Linguistics 5, Melee 2, Occult 2, Rapport 2, Science 4, Stealth 3, Subterfuge 1, Survival 4; Backgrounds: Allies 2, Contacts 3, Node 1, Resources 4; Quantum Powers: Shapeshift (Animals Only) 5; Soak: Bashing 3 dice, Lethal 1 dice (Heals rates are doubled, Lifespan 150+ years). Claude Claude is a fictional character in the NBC drama Heroes, portrayed by Christopher Eccleston, who joined because he was enthusiastic about playing an English hero. In "Godsend" he claims to be called "Claude Rains" which is the name of the actor who played The Invisible Man in the 1933 adaptation of the book. It has not been revealed if this is in fact his real name or an assumed name to protect his true identity. Claude is gruff, bitter and misanthropic. Claude seems to know much more about anything than he usually lets on. But whenever asked about certain people or events, he merely responds with either extremely vague answers, or changes the subject entirely. He is also invisible. He lives unseen in New York City, stealing what's convenient, though he does have a soft spot for a small flock of pigeons. Claude first appears in the episode "Godsend" during one of Peter Petrelli's prophetic dreams, in which he is seen laughing before Peter explodes. When the two run into each other later in the episode, Peter is able to see Claude despite his invisibility, and is in fact mimicking Claude's power himself. Shocked at being seen, Claude assaults Peter. In the following episode, "The Fix", Peter follows him and tries to enlist his help in stopping the impending catastrophe, as well as in controlling his powers. Claude insists their powers cannot be controlled, and demands that Peter stop following him. Later, he seeks out Peter and assists him in escaping Nathan Petrelli and Mohinder Suresh, then tells him he's now willing to teach him. However, he warns that it will be extremely difficult. Claude tries to instruct Peter on how to use abilities he has absorbed by clearing his mind of all 97

attachments. Peter denies this at first, but becomes more sympathetic to the idea after witnessing a romantic encounter between Simone and Isaac on the apartment rooftop. Claude throws Peter off of the building, intending to force him to fly. Peter instead falls on a taxi cab, impaling his chest, but regenerates his wounds with the power he'd absorbed from Claire earlier. At this point, Peter realizes that instead of clearing his mind, he has to remember the people he met, and how he felt when meeting them. However, several powers then begin to overwhelm him at once, until Claude knocks him unconscious. The two are next shown continuing their training in "Unexpected", where Claude draws out Peter's telekinesis with means that involve beating him with a wooden pole. Just as the two reach relatively amiable terms, Claude is hit by TASER fire from Mr. Bennet, tipped off by a jealous Isaac Mendez. Peter throws Claude off the roof and flies away with him, vanishing as they go. Claude recovers without injury, but is so apprehensive about being assaulted by what he proclaims was the reason he went to hiding in the first place that he ends the partnership then and there, walking out of Peter's life. In the following episode "Company Man", it is revealed that Mr. Bennet and Claude worked together as partners when Bennet originally joined "The Company". It is also revealed in the graphic novel "Hell's Angel" that Claude and Bennet were sent to capture the pyrokinetic human, Meredith Gordon, but when the house caught on fire, Claude ordered Bennet to help her child Claire Bennet. He is also the one who started Claire's teddy bear collection. The three of them managed to escape before the building burned to the ground. A short time afterward, Claude became disillusioned with the company's goals and refused to "hunt his own people". Mr. Bennet was ordered to dispose of Claude after it was discovered he had hidden someone with an ability. After being shot by Bennet, Claude stumbled over a traffic barrier and onto the bridge railing, and ended up suspended on his back between the two. He slowly turned invisible as he hung there, leading Bennet to believe that he was dead. Prior to his partnership with Noah Bennet, Claude worked with a man called Haram, as per the Heroes web comic "Golden Handshake". The last chapter of this comic also shows his last name begins with the letter "R", although at the time there was confirmation that the last name was "Rains", as the first use of this name was a joke about the actor who originally played the "Invisible Man". Claude has the power to render himself invisible to the naked eye. This power is limited to the visible spectrum. It does not make him inaudible, nor does it mask his body heat or other such emissions, allowing him to be tracked through thermal imaging or similar methods. In addition, Claude has the ability to see others using the same power; Peter, having copied Claude's power, can see him as easily as any normal person when invisible. Claude's power also extends to everything in his immediate vicinity, namely his clothes and other personal effects. This is exemplified when Claude grabs a woman's purse and hands it to Peter, which becomes visible as Peter holds it in his arms. Claude also demonstrates the ability to render other people invisible through physical contact. Claude seems to have complete control of his power. In the episode "Company Man", Claude claims to Mr. Bennet in a flashback that he was present during several meetings but could not be seen. It is worth noting however that he stated to Peter Petrelli that he has been invisible for quite some time in order to hide from Bennet and The Company, implying that his constant invisibility is his choice. Quantum 1; Quantum Pool 45 (Regenerate every hour); Willpower 8; Taint 0; Strength 3, Dexterity 3, Stamina 4, Manipulation 5, Charisma 2, Appearance 3, Perception 4, Intelligence 4, Wits 3; Abilities: Athletics 4, Awareness 3, Brawl 4, Bureaucracy 3, Command 2, Drive 2, Endurance 4, Firearms 3, Interrogation 3, Intimidation 4, Intrusion 5, Investigation 3, Melee 2, Might 2, Resistance 4, Science 2, Stealth 5, Streetwise 4, Subterfuge 3, Survival 4; Backgrounds: Allies 1, Attunement 5, Cipher 5, Contacts 4, Node 2, Resources 1; Quantum Powers: Invisibility 4; Soak: Bashing 4 dice, Lethal 2 dice (Heals rates are doubled, Lifespan 150+ years). Dinallo, Gloria Gloria "Glo" Dinallo believed her father had been an alien. To her mind, this was the explanation for the telekinetic powers she possessed. Unfortunately her lack of conscious control had caused her to gain a police record for vandalism and assault, labeling her a delinquent and landing her in the custody of a probation officer, Jane Miller. A former patient of Billy Hayes, she was recruited by the scientist into his Misfits of Science. Her desire to stay on the team was influenced not a little by her interest in fellow member, Johnny B. Real Name: Gloria Dinallo; Identity/Class: Human mutant, possibly human / extra-terrestrial hybrid; Occupation: Delinquent; Affiliations: The Misfits of Science, Dick Stetmeyer, Humanidyne Institute, Link, Brick Tyler; Enemies: Unknown; Known Relatives: Unnamed father (whom she believed had been an alien); Aliases: None; Base of Operations: Humanidyne Institute Quantum 2; Quantum Pool 24 (Regenerate every hour); Willpower 5; Strength 2, Dexterity 3, Stamina 3, Manipulation 2, Charisma 3, Appearance 3, Perception 3, Intelligence 2, Wits 3; Abilities: Arts 2, Athletics 2, Awareness 1, Brawl 2, Drive 1, Endurance 3, Intrusion 2, Legerdemain 1, Melee 1, Might 1, Resistance 3, Stealth 1, Streetwise 2; Backgrounds: Allies 3, Backing 2, Contacts 4, Mentor 2, Node 1, Resources 1; Quantum Powers: Telekinesis 3; Soak: Bashing 3 dice, Lethal 1 dice (Heals rates are two times normal, Lifespan 150+ years).

98

Graham, Will Character Type: Government Agent with possible Psychic Powers; Will Graham is one of the main characters of the novel Red Dragon. He is an FBI profiler who has the ability to empathize with psychopaths. In the book, as well as the two film versions of it, Graham is portrayed as being disturbed, even disgusted, by his ability. Graham is seen as one of the few people to be Lecter's intellectual equal, something Lecter himself acknowledges. Will Graham was originally a homicide detective in New Orleans who had grown up poor in Southern Louisiana. He left to attend graduate school in forensic science at George Washington University. After attaining his degree, Graham went to work for the FBI's crime lab. Following exceptional work both in the crime lab and in the field, Graham was given a post as teacher at the FBI Academy. During both his field work while at the crime lab and the Academy, Graham was given the title of "Special Investigator" while he was in the field. In one of Graham's field cases during the 1970s, he was tracking a serial killer, who had been stabbing young women, many of them college coeds, for eight months. He eventually caught the killer, Garrett Jacob Hobbs, known as the Minnesota Shrike, and killed him. When Graham found Hobbs at Hobbs' home, Hobbs was repeatedly slashing his own daughter's throat. When Graham appeared, Hobbs' wife was on the apartment landing, bleeding from multiple stab wounds, and clutched at Graham before he kicked in the door. He then shot Hobbs to death (Hobbs' daughter survived and eventually returned to normal life following intensive psychotherapy.) Graham was profoundly disturbed by the incident, and was referred to the psychiatric ward of an unnamed major hospital. He eventually returned to the FBI. In 1975, he began to track down another serial killer, known as the "Chesapeake Ripper", who was removing organs from the victims. He turned to world famous psychiatrist Dr. Hannibal Lecter for help. After looking around Lecter's office during a consultation, he saw the antique medical diagram Wound Man, whose wounds matched exactly those of one of the Ripper's victims, and realized that Lecter was the killer he sought. Graham went to Lecter's outer office and made a phone call to the FBI's Baltimore Field Office. Lecter sneaked up on Graham and stabbed him in the abdomen, nearly disemboweling him. Lecter was arrested and Graham spent months recovering in a hospital. A tabloid reporter, Freddy Lounds, sneaked into the hospital where Graham was recuperating, photographed Graham's wounds and humiliated him in the National Tattler. Graham's heroic capture of Lecter made him a celebrity. Three years later, Graham, now living with his wife Molly and her son Willy in Marathon, Florida, is persuaded by his former boss, Jack Crawford, to come out of retirement and help the FBI again in the "Tooth Fairy" case. The Tooth Fairy, actually a man named Francis Dolarhyde, had killed two families on a lunar cycle, the first in Birmingham and the second in Atlanta. After studying the crime scenes, Graham consults Lecter on the case, but Lecter gives him only vague brainteasers as clues, and sends Dolarhyde Graham's address in code, threatening the safety of his wife and stepson. The family is moved first to a cottage owned by Crawford's brother, but Molly later decides to take Willy to stay with her late husband's parents in Oregon. Graham resumes tracking Dolarhyde, eventually linking him to a video production company. When Graham, Crawford and FBI agents arrive at Dolarhyde's home to arrest him, they find that the killer had set it on fire while his blind girlfriend, Reba McClane, was inside, and then apparently committed suicide. Graham rescues and consoles McClane, and returns home, believing Dolarhyde's reign of terror is over. However, at the end of the book, Dolarhyde's apparent suicide is revealed to have been a ruse. Dolarhyde attacks Graham and his family at their Florida home, stabbing Graham in the face before being killed by Graham's wife. Graham and his family survive, but he is left disfigured. A brief reference in The Silence of the Lambs, the sequel to Red Dragon, implies that his wife had left him soon after that, and he is now "a drunk with a face that's hard to look at." In Michael Mann's film version of the book, Manhunter, Graham is played by William Petersen. In Brett Ratner's 2002 edition, Red Dragon, he is played by Edward Norton. Neither film adaptation has Graham as seriously injured by Dolarhyde as the book's climax suggests. In the novel, Graham's wife, Molly, has a son, Willy, from a previous marriage. In both films, Willy is Graham's child. In the novel, Molly's son is named Willy; in Manhunter, Willy becomes Kevin; in the film Red Dragon, Willy becomes Josh. The reasons for these name changes has never been explained, though it seems plausible that casual viewers may get confused by referring to both Graham and his son with similar first names (Will and Willy, respectively). In the film Manhunter, Graham's "gift" is never explained (an extra scene in the Director's Cut shows a conversation between Graham and Dr. Chilton, in which Chilton inquires Graham about his abilities). In the novel, Graham carries a heavily modified Charter Arms .44 Bulldog revolver. In both the film and novel Red Dragon, Graham's gift is classified as making him an 'eideteker', a person with eidetic memory. Quantum 2; Quantum Pool 24 (Regenerate every hour); Willpower 6; Strength 3, Dexterity 3, Stamina 3, Charisma 2, Manipulation 3, Appearance 1, Perception 4, Intelligence 3 (Eidetic Memory), Wits 4; Abilities: Academics (History, Law, Occult, Politics, Research) 3, Athletics (Dodge) 2, Awareness (Intuition) 4, Biz 2, Bureaucracy (Covert) 2, Command 2, Computer 3, Drive 3, Endurance 3, Engineering 1, Etiquette 2, Firearms 3, Interrogation 5, Intimidation 2, Intrusion (Security Systems) 2, Investigation (Enigmas) 4, Melee 3, Rapport 5, Resistance 3, Science 3, Stealth 1, Streetwise 3, Subterfuge 4, Survival 1; Backgrounds: Allies 2, Backing (FBI) 2, Contacts 3, Influence 1, Resources 3; Soak: Bashing 3 dice, Lethal 1 dice (Heals rates are two times normal, Lifespan 150+ years). 99

Grimm, Ben Ben Grimm grew up in poverty at 7135 Yancy Street, on Manhattan's Lower East Side. His drunken father couldn't hold down a job, so much of their family's income came from Ben's older brother Dan, who led the Yancy Street Gang. Ben idolized his brother, and when Dan was killed in a gang fight, Ben grew increasingly bitter-especially after his aunt Sophie died of cancer that same year. Ben joined the Yancy Street Gang himself, eventually becoming its leader; however, when his parents were killed in an accident, the teenage Ben was forced to move uptown to live with his new guardians, his Uncle Jake and Aunt Alyce. The Yancy Street Gang denounced Ben as a sellout after he moved away, developing an enduring grudge against their former leader. A respected medical doctor, Jake had pulled himself up from the Yancy Street slums and hoped he could help Ben make something of himself as well. Jake and Alyce were tough but loving parents, and while Ben resisted them at first, their unconditional affection gradually won him over. Ben finished high school, discovering his natural football talent along the way, and won a full-ride sports scholarship to State University. Ben roomed with Reed Richards, who dreamed of someday building a starship; Grimm jokingly promised that if Reed ever built it, he would fly it. Ben became a star quarterback at State, and spent much of his time trying to coax his more socially awkward roommate out of his shell. Outgoing and popular, Ben soon found a steady girlfriend in Alynn Cambers, his first true love. When Alynn abruptly dropped out of school, Ben tracked her down and proposed marriage. Though she loved Ben, Alynn wanted a Hollywood acting career, which left no room for a serious relationship. She rejected the heartbroken Ben's proposal, eventually becoming a star as she had planned. After finishing college, Ben joined the U.S. military to continue his education and pursue his longtime dream of becoming a pilot. After training in a series of military operations, he shifted from combat duty to become a test pilot, one of the best in the Air Force. He formed close friendships with fellow pilots Desmond Pitt and Mick Clancy and found new love with scientist Dr. Linda McGill. As a test pilot, Ben undertook dangerous assignments on occasion, notably when the Pentagon recruited him to fly government agents Carol Danvers and Logan into Russia, supposedly to test a series of radio transmitters. The trio were shot down but managed to fight their way out of Russia while Logan completed his true mission, capturing the Russian Project: Red Storm. Ben eventually moved into the astronaut training program, where his colleagues included fellow pilot John Jameson. Reed had begun to build his starship and asked his old friend Ben to be its pilot. When the government abruptly cut off their funding, Reed asked Ben to help him make an unauthorized test flight before the project could be shut down. Ben feared that the ship might not be adequately shielded against cosmic radiation; but Reed's girlfriend Sue Storm -to whom Ben was somewhat attracted-played on Ben's machismo and he acquiesced. Joined by Sue and her kid brother Johnny Storm, they successfully launched the ship into space, but cosmic rays penetrated their shielding and forced them to crash-land back on Earth. The radiation had mutated them into superhuman beings-unluckily for Grimm, who transformed into the grotesque, scaly-hided strongman dubbed the Thing. The quartet decided to use their powers for the betterment of humanity as the Fantastic Four. Wandering the streets of New York shortly after his transformation, Ben was attacked by a terrified group of Yancy Street Gang members and fled into the sewers, where an encounter with some wretched tunneldwellers helped give Ben the determination to cope with his own situation. Returning home, Ben met his girlfriend Linda, who fled in fear of Ben's monstrous appearance. She soon sought Ben out again, trying to comfort him and expressing a willingness to continue their relationship; but he felt she would be better off without him, so he feigned an insane rage and threatened her, scaring her away. They never reconciled, and Dr. McGill went on to marry another man, raising a family and continuing her scientific career. Ben built a new life for himself as part of the FF; one notable early foe was the Impossible Man, a mischievous alien who later became a friend to the FF in general and Ben in particular. The super-strong Namor and the Hulk would encounter Ben repeatedly as both allies and enemies over the years, and the Hulk would become one of Ben's toughest recurring opponents. The Thing often partnered with the Human Torch to fight foes such as the Beetle, the Terrible Trio, Professor Jack and Kang. Initially, Ben spontaneously reverted to his human form for random intervals; but he always returned to his Thing form, and his mutation eventually stabilized in a more rock-like appearance. Early on, Ben was so unhappy with his condition that it sometimes compromised his loyalty to the team: for instance, when Doctor Doom forced the FF to undertake a time travel quest, Ben found a new life in the past as the legendary Blackbeard the Pirate and very nearly abandoned his teammates to remain in the 18th century; later, Ben briefly agreed to serve Diablo in exchange for a possible cure for his mutation, though he soon turned on the evil alchemist to save the FF. Over time, Ben came to accept his new form, albeit somewhat bitterly. An immense help in this regard was the Puppet Master's stepdaughter Alicia Masters, a blind sculptress who claimed she could see the inner beauty of Ben's soul. Alicia and Ben fell in love and dated for years, though the insecure Ben was never entirely sure if he was worthy of Alicia and feared she would eventually abandon him. Other women in Ben's life included the alternate future Femizon named Thundra (an admirer) and the cat-woman Tigra (a good friend). For years Ben and Avengers butler Edwin Jarvis have organized a series of floating super-hero poker games, attended by players such as Nick Fury, Wolverine, Blake Tower, Doctor Strange, Beast, Human Torch, She-Hulk, Black Cat, Archangel, Spider-Man and many of the Avengers. Ben has also teamed up in action with a dizzying array of super heroes over the years, ranging from icons like Captain America and Iron Man to fringe 100

figures such as Son of Satan, Straw Man, Brother Voodoo, Jack of Hearts, Stingray, Blue Diamond and the Living Mummy. Ben even befriended his longtime enemy Sandman when the villain reformed. One special ally was the orphaned alien man-child Wundarr, who came to regard his "Uncle Benjy" with a familial affection that lingered even after he evolved into the enlightened Aquarian. When Wundarr was housed at the high-tech research facility Project: PEGASUS for study, the Thing joined their security staff to keep a closer eye on him. During his association with the Project, Ben helped protect PEGASUS from menaces such as the Grapplers and the Nth Man (both sponsored by Roxxon Oil), and he formed close friendships with fellow PEGASUS staffers Quasar (Wendell Vaughn) and Bill Foster. Over the years, Reed and others sought various cures for Ben's condition, some of which were temporarily successful. During a period where Ben had made a seemingly permanent reversion to his human form, the FF hired super-mercenary Luke Cage to serve as Ben's replacement; however, Ben soon rejoined the FF after Reed provided Ben with a suit of strength-enhancing armor that outwardly resembled his Thing form. Before long, Ben had transformed into the Thing again; but over time, Reed began to suspect that Ben's inability to assume human form was a strictly psychological limitation tied to Ben's relationship with Alicia, who had fallen in love with him in his Thing form. Reed theorized that Ben's fear of losing Alicia was the only thing preventing him from resuming his human form at will, but he was unsure of this theory and kept it to himself, not wanting to undermine Ben's romance. When the FF were among the many super heroes forced to fight in the Secret War on the Beyonder's Battleworld, Ben discovered that he could resume his human form at will-probably due in part to his prolonged separation from Alicia, though Ben assumed it was caused by some strange properties of the planet Battleworld itself. When the war ended, Ben decided to remain behind, recruiting SheHulk to take his place in the FF. Ben had a series of strange encounters, unaware they were mostly formed from his own subconscious-including Tarianna, an idealized warrior woman with whom Ben fell in love, and the sorcerer Grimm, an evil mystical personification of Ben's human side. Tarianna and Grimm eventually killed each other, leaving Ben unable to retake human form. Returning to Earth, Ben learned too late of Reed's theory that his transformations had been psychologically-based, and also discovered that Alicia had apparently left him for Johnny in his absence. Feeling bitter and betrayed, Ben quit the FF altogether and hit the road, trying to find himself. He briefly joined the motorcycle stunt-riding Thunderiders, where he met and became smitten with champion sportswoman Sharon Ventura, a virtual twin of Tarianna. During his travels, Ben became a friend and mentor to the troubled young mutant runaway Vance Astrovik. Ben, Vance and Sharon all became involved in the Unlimited Class Wrestling Federation, a professional wrestling league for super-humans (Sharon having become a superhuman and taking the codename Ms. Marvel). Ben befriended fellow wrestler Demolition Dunphy and began associating with the new western roster of the Avengers, whose leader Hawkeye worked relentlessly to recruit him. Ben was the reigning UCWF champion for some time, but personal concerns (including his growing awareness of corruption in the sport) led him to purposely throw an exhibition match and quit the league. He finally accepted Avengers membership, but resigned and went into seclusion the very next day after mutating into an even more monstrous form. He found sanctuary and acceptance in the subterranean realm of his old foe the Mole Man, who was planning to raise a new continent where his subjects could live above ground; but when the FF revealed that this process would cause devastating killer earthquakes, the Thing reluctantly sided with them and helped thwart the Mole Man's plans. Having nowhere else to go, and having reverted to his standard Thing form by then, Ben rejoined the FF. When Reed and Sue retired from active FF duty to focus on raising their son, they left Ben in charge. He recruited Crystal and Ms. Marvel to replace them and served capably as team leader, starting a romance with Sharon that deepened after new cosmic radiation exposure further mutated them both, turning Sharon into a sort of "She-Thing" and Ben into an even stronger, more hideous spiky-hided Thing. Their romance continued through several more changes of form (with Ben eventually settling back into his classic Thing form), even after Reed and Sue rejoined the group; but they were estranged after Sharon accepted Doctor Doom's aid in regaining human form. Ben has not yet had a serious relationship since his split with Sharon, though he has flirted with Reed's old friend Alyssa Moy and briefly dated Damage Control executive Kathleen O'Meara. When the Alicia who had eventually married Johnny was revealed to be the shape-shifting Skrull spy Lyja, the FF found and rescued the real Alicia, but she and Ben have remained only good friends. Ben has maintained a bizarre enmity with the Yancy Street Gang, his former peers having passed down their resentment of Grimm to the next generation of Yancy punks. Over the years, the gang has perpetrated a seemingly endless series of practical jokes, verbal abuse and petty assaults on Grimm, though many of the practical jokes credited to the Yancy crowd were actually played by a sneaky Johnny Storm. At the same time, the Yancy Streeters take a perverse pride in their distinguished alumnus, and have been known to come to Ben's aid on occasion-they seem to think only they have the right to abuse him. Though estranged from the gang, Ben has remained friendly with some of his childhood chums from Yancy Street, including Cholly (now owner of the Yancy Street Bar and Grill), helicopter pilot Hopper Hertnecky and old high school buddy "Slugger" Sokolowski. Ben has also kept in touch with his uncle Jake, who married a new wife-the much younger Petunia "Penny" Grimm-after Alyce died. Ben took a great liking to Petunia, whom he often jokingly described as a little old lady until the FF actually got to meet the beautiful Mrs. Grimm in person. Alynn Cambers also renewed her friendship with Ben (though not their romance), seeking his guidance and support after a stroke left her disfigured and partially crippled. 101

The Fantastic Four are not just Ben's friends; they have become his surrogate family, and he is like a beloved uncle to Reed and Sue's children, Franklin and Valeria. When he was killed during a recent battle with Doctor Doom, the rest of the FF followed his spirit to the gates of Heaven itself, where the heavenly Creator restored Ben to life. The Thing remains the big-hearted, brick-hided backbone of the FF to this day, ready to rattle evildoers with his Sunday punch and his eternal battle cry: "It's Clobberin' Time!" But even the strong bonds of friendship between the members were tested when a tragedy in Stamford, Connecticut led to the deaths of hundreds of innocent people near a schoolyard and pushed forward a Superhero Registration Act. While Johnny was attacked and beaten into a coma by a group of angry New York citizens, Reed and Sue broke up after Reed spent more time working with the Registration forces and their leader, Tony Stark, then being concerned for Johnny's pain. In frustration and a refusal to pick either side - each being distasteful to him in some way - Ben quit the country and moved to France. After a very short career alongside the French super team Les Heroes de Paris, Ben soon found himself drawn back to America and joined the majority of his team against the Registration forces. Though their leader, Captain America, soon turned himself in after an epic battle in downtown New York that ended up doing more damage than the help he had imagined. And in the aftermath, the Fantastic Four were left to decide what to do with their fractured relationships and team. The Thing's mutated physiology grants him tremendous superhuman strength and durability, the levels varying with his different forms. There have been periods where Ben could assume human form at will; however, these situations seldom last long. He also has enhanced stamina and lung capacity, and increased resistance to sensory and temperature extremes. His reflexes are above-average by human standards despite his immense mass, and he retains a reasonable level of agility and dexterity. Ben is an exceptionally skilled and experienced pilot, proficient with many varieties of both conventional and exotic aircraft, and was also trained as an astronaut. He is uniquely gifted in the art of hand-to-hand combat (a skill Ben honed long before he became the Thing), though his fighting style tends to be a rather loose brawling technique all his own. In his youth, Ben was a talented football player. Like the rest of the FF, Ben wears highly durable costuming composed of unstable molecules. In a few early outings as the Thing, Ben wore a helmet that concealed his face, but he soon discarded it; he later resumed wearing a helmet when he was recovering from facial scars inflicted by Wolverine, scars which were later healed by Hyperstorm. Real Name: Benjamin Jacob Grimm; Aliases: Bashful Benjy, Uncle Benjy, The Ever-Lovin' Blue-Eyed Thing, Idol of Millions (self-proclaimed), Grim Ben, Dr. Josiah Verpoorteen, Blackbeard the Pirate ; Identity: Publicly known; Occupation: Adventurer; former construction worker, security guard, astronaut, test pilot, college football player, student, wrestler; Citizenship: U.S.A.; Place of Birth: Manhattan, New York; Known Relatives: Daniel Grimm (father, deceased), Elsi Grimm (mother, deceased), Daniel Grimm Jr. (brother, deceased), Dr. Jacob Grimm (uncle and former legal guardian), Alyce Grimm (aunt, deceased), Sophie Grimm (aunt, deceased), Petunia "Penny" Grimm (aunt), unnamed maternal grandmother (deceased), Franklin Richards (godson); Group Affiliation: Fantastic Four; formerly Avengers, Unlimited Class Wrestling Federation, Thunderiders, pawns of Grandmaster, Project: PEGASUS staff, Defenders associate, NASA, U.S. military; Education: College graduate (State University), U.S. military pilot training, NASA astronaut training; Height: 6'; Weight: 500 lbs.; Eyes: Blue; Hair: None (formerly brown as Grimm) Quantum 4; Quantum Pool 30 (Regenerate every 30 minutes); Willpower 6; Strength 3 (4, Crush), Dexterity 2, Stamina 3 (5, Hardbody, Resiliency), Manipulation 2, Charisma 2, Appearance 1, Perception 3, Intelligence 3, Wits 3; Abilities: Academics 1, Athletics 3, Awareness 1, Biz 1, Brawl 4, Bureaucracy 1, Command 3, Drive 2, Endurance 5, Engineering (Aircraft) 3, Firearms 1, Intimidation 3, Melee 2, Might 3, Pilot 4, Resistance 5, Science 3, Streetwise 3, Survival 2; Backgrounds: Allies 3, Attunement 1, Backing 4, Contacts 5, Eufiber 2, Influence 3, Resources 4, Sanctum 3; Quantum Powers: Armor (Superheavy) 4, Quantum Bolt (Wind, Bashing) 4; Soak: Bashing 25 dice, Lethal 17 dice (Heals rates are seven times normal, ignore five points of damage penalty, three extra Bruised health level, Lifespan 250+ years). Guevara, Max In early 21st century United States, Max Guevara (X5-452) is a genetically enhanced transgenic supersoldier. She was created in the government lab, "Manticore," and lived there with other "X-5" children until the year 2009, when she and eleven other children escaped. From that time, Max has lived in hiding, fearful of being recaptured by one of her guardians, Colonel Donald Michael Lydecker (John Savage). At the same time, she is desperate to locate her "brothers and sisters" and attempts to do so with the help of Logan Cale (Michael Weatherly), the cyber-journalist, "Eyes Only." Max was genetically engineered, and carried to term by a human woman, some time around the turn of the 21st century. She was created for a secret government supersoldier program called "Manticore", then located in Gyllette, Wyoming. As with almost all Manticore's soldiers, Max has a barcode on the back of her neck, with her identifying number sequence (332960073452). She is an X-5 model and is thus referred to as X5-452. Max Guevara is the name that she gave to herself. Max and her X-5 "brothers and sisters" were raised and trained by Colonel Donald Michael Lydecker (John Savage) who also had a role in the components of their creation. He trained them to be soldiers using harsh and brutal techniques, described by Max later as torture. During their training, Max was the subject of at 102

least one brutal medical experiment involving the re-healing of deliberately shattered limbs. Max also was required to take part in an exercise involving the hunting down and killing of a prisoner, her reaction to which haunts her later. The brutality of the X-5's lives eventually led to escape. In 2009, led by Zack (X5-599) (William Gregory Lee) and pursued by Manticore, twelve of the X-5s escaped through a snow-filled forest. Max fell into a frozen pond, and having learned how to hold her breath underwater for long periods of time, managed to outwit the men looking for her. She was eventually found by a sympathetic Manticore nurse who took Max to her house, a move which eventually allowed Max to escape to the world outside. Sometime after her escape, when Max was living with a foster family, on June 1, 2009, terrorists detonated an electromagnetic pulse weapon in the atmosphere over the U.S., which destroyed the vast majority of computer and communication systems. The United States became a place of chaos and anarchy. Over time this anarchy was replaced with a combination of martial law, corruption, and crime. By the year 2019, Max is living in Seattle, Washington. She works as a bicycle messenger for Jam Pony, giving her freedom to travel around the city, and resides as a squatter in an abandoned building, first with Kendra (Jennifer Blanc) and later with Original Cindy (Valarie Rae Miller). Other friends from work include Herbal Thought (Alimi Ballard) and Sketchy (Richard Gunn). Max also lives a secret life as a cat burglar, in order to fund the expensive search for her missing brothers and sisters. It is during one of these attempts that she meets Logan Cale, the cyber-journalist "Eyes Only." Cale allows her to escape from his apartment, however, since he is interested in learning more about her. Through the use of security footage he discovers who she is and invites Max to his apartment. It is there that he identifies her as one of the escaped X-5s. Max and Logan make a pact: he will help her find her missing siblings if she will help him solve mysteries. Logan also helps to protect Max from Lydecker, who is searching for her and the other escaped X-5s. Through their work together, Max and Logan eventually fall in love. Their feelings for each other, however, become complicated when Max finds Zach, who is also in love with her, and concerned her loyalty to Logan may compromise her safety. Eventually, as more siblings are discovered, and after Manticore betrays the escaped X-5's and murders one of them, Tinga, a plan is developed to attack Manticore, destroying its genetic engineering facility, one which eventually involves Lydecker who defects after he is betrayed and targeted for execution by Manticore's director Dr. Elizabeth Renfro/Madame X (Nana Visitor). While the mission is successful, both Max and Zach are caught, with Max being critically injured. Zach sacrifices himself to save Max. With Max last seen having apparently fatal injuries, and now a secret prisoner of Manticore, she is assumed to be dead by Logan. At Manticore, now relocated "An hour south of Seattle", after receiving medical treatment for her injuries, Max is tortured by Renfro in an attempt to persuade her to use her Manticore designation X5-452 rather than her name "Max"[5]. Upon the apparent success of this torture, she is re-integrated with the other X-5s. Renfro attempts to solicit her help when Eyes Only repeatedly threatens Manticore with exposure but Max refuses. In the mean time, Max is required to take part in a breeding program intended to replace Manticore's genetic engineering facility and is coupled with a clone of Ben, Alec (Jensen Ackles). Max also secretly befriends an early creation of Manticore, half-human, half-dog, Joshua (Kevin Durand), the only Manticore creation without a bar-code. Max subsequently escapes, apparently with Alec's help, only to find Alec has betrayed her and that she has been infected with a virus designed to kill Eyes Only. In revenge, she broadcasts the location of Manticore, and returns to free the transgenics before Renfro is able to wipe out Manticore and all evidence of its existence. These events eventually lead to public knowledge of the transgenics. Max's problems are also further complicated when Lydecker mysteriously disappears and Max is suddenly being hunted by Ames White. White is both an agent for the government and a member of a breeding cult which spans back centuries into humanity's past. It is his goal to find and destroy the Manticore transgenics particularly Max, who is revealed to have been created for a special purpose by White's father, Sandeman, the designer of all the Manticore transgenics. At the same time, Max tries to help Joshua (Kevin Durand) whose physical appearance makes life outside of Manticore difficult. Max also, at times unwillingly, teams up with Alec, despite a personality conflict and Alec hurting Max in several ways. Eventually, Max, Joshua, and Alec team up with other transgenics to fight those who discriminate against them. Max and the other X-5 children were given extensive combat training while at Manticore, including martial arts, infiltration, marksmanship with many weapons, and computer technology. Max, while an exceptionally powerful and astute fighter, has a standing personal philosophy which she states several times throughout the series: "I don't do guns." While outwardly indistinguishable from any normal human (except for the bar code on her neck), Max possesses several physical and mental enhancements as a result of genetic engineering. This genetic makeup is often connected with images from classical mythology (first indicated by the name of her original home, Manticore, a character in Greek mythology). It is further demonstrated through a conversation in the pilot episode: MAX - I know they made me. Even got the designer label on the back of my neck to prove it. LOGAN Technical term for you is Chimera. MAX - Yeah, made-up creature, like in mythology. Head of a lion, body of a goat. Your basic hodgepodge. Of her genetic make-up, she notes in Season One, Episode 2, Heat: Kendra was right. I am in heat, or something like that... all because they spiced up that genetic cocktail called me with a dash of feline DNA. So I 103

can jump fifteen feet of razor wire and take out a 250-pound linebacker with my thumb and index finger, which makes me an awesome killing machine and a hoot at parties. But it also means that three times a year I'm climbing the walls, looking for some action. Max also displays her affinity for cats in the pilot episode of the series, when she meets Logan for the first time while attempting to steal a statue in his apartment. When Logan asks why she was interested in the statue, Max replies, "because it's the Egyptian goddess Bast. The goddess who comprehends all goddesses, eye of Ra, protector, avenger, destroyer...giver of life who lives forever." Max could thus be described (like the comic book character Catwoman) as a "cat burglar." As a result of her genetic makeup and training, Max has the following special abilities: Enhanced strength, speed, agility, reflexes, durability, stamina and coordination. Accelerated healing. Enhanced eyesight, hearing, and night vision. Enhanced immune system. Eidetic memory. Very high I.Q. Expert martial artist and sharpshooter. Specialist in CQB, infiltration and tracking. Computer proficiency. Peak athletic condition. Just as Superman becomes weak after exposure to Kryptonite, Max also has an achilles heel which can leave her virtually helpless. In her case, it is a "design flaw": the inability of her brain to create enough serotonin. This condition leads to uncontrollable seizures and complete powerlessness. Of her condition, Max states, "Im supposed to be a revved-up girl... truth is, Im a lemon." In the same manner as Underdog with his "Underdog Super Energy Pill", and Popeye with his can of spinach, Max's powers can be revived through external means: either through the food supplement, tryptophan, or by drinking a glass of milk. In season 2 this no longer became an issue as the government captured her and repaired the faulty genes (this was never expressly stated in the show but it was implied in season one that design flaws in the genetic codes of the transgens could be repaired and in the second season after being captured by Manticore her serotonin levels were never an issue). While her primary training as a child (both negative and positive) came from Zach and Lydecker, as an adult, Max was influenced by a number of other individuals, including Logan, Original Cindy, and Joshua. She also befriended Phil, The Street Sweeper a deluded moral crusader who lends his exoskeleton to Logan so the paralyzed man could walk once more. She went out of her way to rescue gene therapy test subject, Jude Thatcher from being captured by Lydecker. Max considers the other X-5 children to be her only real family. Ben or X5-493 (twin of Alec/X5-494), her brother, becomes deranged after the escape and eventually Max must kill him. Max and Zach eventually find Brin or X5-734, who has a fatal design flaw and realizes she has no choice but to return to Manticore. Max also encounters Jace who did not escape and resented Max for having done so. When Jace discovers she is pregnant, however, she defects from Manticore, informing Max that she'll name her baby after her sister. Tinga/Penny or X5-656 is married to Charlie and has a highly gifted son, Case who is kidnapped by Lydecker and eventually trades herself in exchange for her son's release. She (secretly tearfully) has to send her nephew away, knowing she may never see him again! Two other X-5s are Krit or X5-511 and Syl. Max has a genetic twin Sam (X5-453) who was in a different unit. Sam never escaped Manticore's influence until Max brought it down, and bears resentment towards her twin sister. Real Name: X5-452; Identity/Class: Artificially engineered, genetically altered human; Occupation: Bike courier for Jam Pony, thief; Affiliations: Logan Cale (a.k.a. Eyes Only), Original Cindy (Cynthia McEachin), Sketchy (Calvin Theodore), Joshua, Zack (a.k.a. X5-599), Brin (X5-734), Tinga (X5-656), Alec (X5-494), Asha Copeland, Isaac (Joshua's younger brother, deceased), the Street Sweeper (Phil), unidentified man-child vigilante (aided and protected Max from Manticore's new stealth hoverdrone gunship), Wendy White (Ray's mother, deceased) Mule (a transhuman, deceased), Dac (a transhuman, deceased), Father Destry; Enemies: Colonel Donald Michael Lydecker, Ames White, Manticore Director Elizabeth Renfro (a.k.a. Madame X); Known Relatives: Zack (half-brother), Brin (half-sister, deceased), Tinga (half-sister, deceased), Alec (half-brother), Ben (X5-493, half-brother, deceased), Case Smith (nephew), Charlie Smith (brother-in-law), Jace (sister), Max (unborn nephew or niece), Sam (X5-453, twin/cloned sister), Ray White (nephew), C.J. & Ames White (halfbrothers), Sandeman (genetic father; his donated DNA was used to create the X5's); Aliases: Max Guevara; Base of Operations: Seattle Quantum 5; Quantum Pool 30 (Regenerate every 15 minutes); Willpower 7; Taint 1; Strength 4 (2, Crush, Lifter), Dexterity 4 (3, Catfooted, Enhanced Movement, Physical Prodigy), Stamina 4 (3, Durability, Health, Regeneration), Manipulation 2, Charisma 3, Appearance 4, Perception 4 (2, Electromagnetic Vision, Hyperenhanced Hearing), Intelligence 5 (1, Eidetic Memory), Wits ?; Abilities: Academics 2, Arts 2, Athletics 5, Awareness 4, Brawl 5, Bureaucracy 3, Command 4, Computer 3, Drive 4, Endurance 4, Engineering 3, Firearms 5, Interrogation 4, Intimidation 4, Intrusion 5, Investigation 3, Legerdemain 4, Linguistics 4, Martial Arts 5, Medicine 2, Melee 5, Might 4, Pilot 3, Rapport 3, Resistance 4, Science 2, Stealth 4, Streetwise 3, Subterfuge 3, Survival 4; Backgrounds: Allies 3, Backing 2, Cipher 5, Contacts 4, Mentor 2, Node 1, Resources 2; Soak: Bashing 7 dice, Lethal 4 dice (Heals rates are five times normal, ignore ? points of damage penalty, ? extra Bruised health level, Lifespan 180+ years). House, Gregory Dr. Gregory House is a tenured doctor at Princeton-Plainsboro Teaching Hospital. He heads the Department of Diagnostic Medicine, with three fellowship positions taking on the role of understudy. Dr. House has a keen understanding of medicine, with an innate ability to diagnose medical conditions with ease. Socially, 104

however, he has been described as a misanthrope, but this lack of social connectivity is most likely a willing one. House was born to John -- a Marine Corps pilot -- and Blythe House. While he has stated that he loves his mother, he has tried to avoid both parents due to the overbearing moral compass of his father. He received his undergraduate degree from Johns Hopkins University, and entered into the School of Medicine at Hopkins. Dismissed for cheating on an academic examination, he enrolled at the medical school of the University of Michigan, where he met his future employer, Dr. Lisa Cuddy. Dr. House is a board-certified diagnostician with a specialty in nephrology and infectious diseases. During his early medical career, he met the future Stacy Warner -- a constitutional lawyer -- in a paintball tournament which pitted doctors versus lawyers. They lived together for five years. During their relationship, House named Stacy to be his medical proxy. This legal consent came into play when House suffered from an idiosyncratic infarction in the right leg that went undiagnosed for 48 hours. This missed diagnosis by his doctors caused muscle death in his quadricep. While in pain, House diagnosed an impending heart attack on himself and went into cardiac arrest, and was clinically dead for 60 seconds. Because of the necrotic tissue in his leg, he requested a bypass, triggering more pain, and requested a chemically induced coma to manage the worst parts of the pain, thus activating Stacy's status as medical proxy. Stacy to go with the middle-ground procedure and decided against amputating the dead muscle, causing severe loss of utility in the right leg. After this, House could not forgive her for this decision, and eventually pushed her away, resulting in the demise of their relationship. Within five years of his initial leg infarction, House hired a medical team of three fellows: Dr. Eric Foreman, a neurologist, Dr. Allison Cameron, an immunologist, and Dr. Robert Chase, an intensivist. Through the actions of his team and himself, he has been responsible for the treatment of patients with unique and apparently idiosyncratic conditions. He is often considered to be rude, with terrible bedside manner (when he does choose to meet his patients), and refuses to follow through with many ethical considerations of his profession. He has been described as egomaniacal, condescending, and narcissistic, but has shown brief periods of empathy and sympathy for the patient at hand. He has breached hospital protocol to save the life of a critically ill patient, and has often employed criminal tactics of burglary (through the use of his team) to investigate possible environmental illnesses. While one may attribute his misanthropy to his leg injury, Dr. Cuddy has noted that the attitude began long before his injury. Dr. House's philosophy is simply put in the following manner: "The truth of the human condition is that everyone lies. The only variable is about what." His skepticism in the patient and his medical team has led to the discovery of illnesses. He has been noted to use any means necessary to accomplish the task at hand, even if it means breaching societal standards and ethical protocols. As a result, he has distanced himself from Drs. Chase, Cameron, and Foreman, who left him a few years after their initial fellowship to work in other areas of practice at Princeton-Plainsboro (except for Dr. Foreman, who was hired as head of diagnostic medicine at New York Mercy Hospital, but was terminated for unethical practices). Nevertheless, he has retained the friendship of Dr. James Wilson, an oncologist. While he has been abusive to Dr. Wilson as well, House has occasionally been truly supportive of his friend, but only in the most dire of times (such as Dr. Wilson's divorce). He requires a cane for mobility in his right leg (although an experimental treatment did enable use of his leg for a while). Through a bet, it has been established that Dr. House is addicted to Vicodin, a narcotic painkiller. His overuse of the drug has led to legal problems, physical side effects and Dr. Wilson losing his own practice. Inspiration 6 (Intuitive 4, Reflective 2); Strength 5, Dexterity 4, Stamina 5, Charisma 4, Manipulation 5, Appearance 4, Perception 5, Intelligence 5, Wits 4; Abilities: Academics 5 (Anthropology, Archaeology, History, Medical Literature), Athletics 3, Awareness 5, Brawl 2, Command 4, Computer 3, Drive 3, Firearms 1, Intimidation 3, Intrusion 4, Investigation 5 (Medical Diagnosis), Legerdemain 3, Linguistics 5, Medicine 5 (Diagnostics, Nephrology, Psychology), Melee 4, Occult 3 (Mythos), Perform 3, Rapport 1, Ride 3, Science 3 (Botany, Chemistry, Geology, Zoology), Stealth 4, Streetwise 3, Subterfuge 5, Survival 3; Backgrounds: Allies 2, Backing 4, Contacts 5, Followers 3, Influence 3, Resources 4; Dynamic Knacks: Indisputable Analysis, Mad Scientist; Willpower 7 Howard Duckworld, a planet in another dimension where intelligent life evolved from waterfowl, resembles Earth in an astounding number of ways, including the fact that ducks speak English. (In fact, Howard mistook Earth for Duckworld on his arrival, until he saw the hairless apes wandering around.) Howard was born the eldest son of Dave and Dottie, but beyond enjoying his rocking horse on Christmas as a baby, he disappointed them in every other way. He couldnt hold down any job, be it serious or frivolous, and couldnt fit in to any group. Instead, he figured he had no use for society, despite his ability to adapt to any situation and society, and found content as a malcontent. Howard found himself trapped in a world that he never made when the power-hungry demon Thog the Nether-Spawn used his magic to shift the interdimensional Cosmic Axis in hopes that all realities could be collapsed into one under his control. Howard was plucked from Duckworld and dropped into the middle of the Florida Everglades on Earth-- the site of this world's Nexus of All Realities. Reluctantly, Howard joined the 105

similarly-dislodged Korrek the Barbarian and Earths Jennifer Kale, Dakimh the Enchanter, and the Man-Thing in stopping the forces of Thog. When the battle was over, Howard accidentally fell off the otherdimensional Stepping Stones of Oblivion and landed in the city of Cleveland, Ohio. In Cleveland, Howard was almost immediately arrested for believing to be disrupting the peace. (Actually, the culprit was Garko the Man-Frog who had stumbled into an encounter with Howard.) However, the police soon released him, not wanting to face the public ridicule for having booked a duck. Howard then hoped to find a job, perhaps by solving a series of murders, and instead found himself in an encounter with the vampiric Hellcow. Despondent that he might never get home or even a job, Howard happened upon the castle of the costumed criminal accountant Pro-Rata. He rescued young life model Beverly Switzler, escaping with the timely arrival of Spider-Man. Bev invited Howard to stay with her, and the two even fell in love. Although Howard has attempted to live as normal a life as possible, considering that he is a talking duck on a world of human beings, he has continually run afoul (so to speak) of various unusual menaces, most notably the members of the Band of the Bland and his archnemesis Doctor Bong. However, through cleverness, persistence, and (perhaps most of all) good luck, Howard has always managed to defeat or escape his adversaries. Howard came to public notoriety when he became a candidate for the United States presidency on a very minor party ticket known as the All-Night Party. However, the general populace refused to believe that Howard is a real talking duck, thinking of him instead as a small person in a duck suit, and the public dismissed his candidacy as a joke. Bev eventually asked that she and Howard separate. Howard, despite his feelings for her, agreed but embarked on a series of wanderings that took him around the country, from Chicago, to New York, and San Francisco. His adventures finally led him back to Cleveland, whereupon he and Bev reunited. After the two reunited Howard faced several different and strange foes such as Ducktor Doom (Larval Earth), Spider-Ham (Larval Earth), Captain Americana, Jackpot, Grey Panther, Kidney Lady, Mister Chicken, Pinball Lizard, and several other creatures and people with fantastic (and sometimes lame) powers. When Howards nemesis Doctor Angst attempted to squish all realities into a universal state of inertness, Howard was chosen by the cosmic entity called the Critic to join She-Hulk in confronting Doctor Angst and the Band of the Bland, and the universes were restored to their rightful order. Later, Howard encountered the young mutants Chamber and Skin, who were on the run of the mutanthunting X-Cutioner. Howard helped them escape and make their way back to their team, Generation X, at the Massachusetts Academy. Howard stayed at the Academy briefly, forming a friendship with the children Artie, Leech, and Franklin Richards. About the same time, the Academy was targeted by the villain Black Tom, and Man-Thing rescued the children, Howard, and an alien refugee Tana Nile. This unlikely band of heroes helped Man-Thing restore balance to the Nexus of All Realities before being returned to the Academy, and Howard soon parted company. When a group of heroes was restored to reality after being shunted to Franklin Richards' Counter Earth, the Nexus of Reality was damaged. Howard, because of his experiences passing through the Nexus, found a fragment of it became lodged within him. The Cult of Entropy, led by Mahapralaya, hoped to kill Howard in the Man-Thing's swamp and thus destroy the Nexus, Howard was rescued by the Man-Thing and Ellen Brandt. The Man-Thing merged with the Nexus fragment by pouring itself down Howard's throat and being regurgitated. Mahapralaya and the cultists were forced to flee, and Howard left for Cleveland. More recently, Bev found a new job at a dot com company, only to find it was run by Dr. Bong and was captured. Howard rescued Bev, but in the process was thrown into a vat of chemicals that transformed him into a humanoid rat, and in revenge, Dr. Bong destroyed Howard and Bevs house. They found refuge in the Boarding House of Mystery, but were still pursued by Dr. Bong. Finally, by using the Amulet of Pazuzu, Howard was able to defeat Dr. Bong. Afterward, he was asked to go on the Iprah talk show, but Iprah was possessed by the demon-angel hybrid Deuteronomy. Howard destroyed Deuteronomy by using the cigar from the Saint of Therapists, but a puff on that same cigar instantly disintegrated Howard. In the afterlife, Howard had a conversation with God about the meaning of life, and God allowed Howard to return to the body of duck and return to Earth. He was most recently seen at the trial of She-Hulk and vouched for her not to be erased from history. Howard the Duck has no superhuman powers, although it is suggested that Howard possesses a high degree of as yet undefined magical powers. Howard is a self-styled master of Quack Fu, an obscure martial art usable only by waterfowl. When Howard possessed the trident of the Son of Satan he possessed vast mystical powers. At one point, Howard possessed a special "Iron Duck" suit of powered armor which possessed a flamethrower, a lamp, and springs enabling him to leap as high as one story. As Duckman, he had the Duckmobile and a utility belt filled with unrevealed paraphernalia. Real Name: Howard (full name unrevealed); Aliases: Count Drakula, Dirk Byrd, Dark Mallard of the Night, Dopey Duck, Drakula, the Drivin' Drake, Duckboy, Duck-Man, the Ducknight Detective, the Feathered Fury, Howard the Human, Iron Duck, Killmallard, Leonard the Duck, Master of Quak Fu, Mister Duck, Pondhopper, Santa Claus, Shang-Op, Son of Satan, Osama el-Braka; Identity: Publicly known (most people believe Howard is a small person in a duck suit, not a real talking duck); Occupation: Adventurer, cab driver, reluctant warrior; former nursing home attendant, poster child for Ducktitis, baby sitter, video store clerk, 106

burlesque show director, computer salesman, actor, dish washer, amateur wrestler, repossession man, presidential candidate, construction worker, poet, and folk singer.; Citizenship: Formerly Duckworld; Place of Birth: New Stork City, Duckworld; Known Relatives: Dave (father), Dottie (mother), Theresa (sister, deceased), Orville (brother, deceased); Group Affiliation: Formerly the Defenders, Daydreamers, To Hack and Back Cab Company, Circus of Crime, All-Night Party, ally to Dakimh the Enchanter, Jennifer Kale, Man-Thing, Korrek the Barbarian, She-Hulk, Spider-Man, and many others.; Education: Four-year college degree and limited training in various martial and mystic arts; Height: 27; Weight: 40 lbs.; Eyes: Brown; Hair: Yellow/White Quantum 1; Quantum Pool 22 (Regenerate every hour); Willpower 5; Strength 2, Dexterity 3, Stamina 3, Manipulation 2, Charisma 3, Appearance 2, Perception 3, Intelligence 3, Wits 2; Abilities: Academics (Politics) 1, Arts 2, Athletics 1, Biz 1, Bureaucracy 1, Command 2, Drive 3, Endurance 3, Engineering 2, Investigation 1, Martial Arts 3, Medicine 1, Melee 1, Might 1, Perform 2, Resistance 3, Streetwise 1, Style 1, Subterfuge 1; Backgrounds: Allies 5, Backing 3, Cipher 4, Contacts 5, Followers 2, Influence 2, Resources 3; Quantum Powers: Luck 3; Soak: Bashing 3 dice, Lethal 1 dice (Heals rates are two times normal, Lifespan 150+ years). Jameson, Jennifer Jennifer Walters, the meek and mousy lawyer cousin of Bruce Banner, was the daughter of Sheriff Morris Walters. Agents of Nicholas Trask, a crime boss who had crossed paths with her father, shot and seriously wounded her on a day when her cousin was in town. Bruce gave her a blood transfusion, as no other donors of her blood type were available; the radioactive blood mutated Jennifer as it had her cousin, transforming her into the She-Hulk. Although Jennifer was at first savage while in her form as She-Hulk, she eventually gained the same intelligence she had as the normal Jennifer Walters. She quickly came to appreciate the confidence and assertiveness that had come with being She-Hulk. For a long time, she felt more comfortable in her form as She-Hulk than in her "normal" form as Jennifer. But she has gradually grown comfortable in both forms, and realized that she has much to offer the world in both her forms. After a brief solo career, she joined the Avengers and temporarily replaced the Thing in the Fantastic Four. During her tenure with the Fantastic Four, the She-Hulk had to prevent a radiation leak in a downed S.H.I.E.L.D. Helicarrier. This radiation exposure apparently mutated Jennifer to the point that she could not transform back into her original form. But this was an agreeable turn of events for her, since she preferred her She-Hulk form anyway. It was revealed much later that the "genetic block" was in fact purely psychological, shortly before a similar block locked her in non-Hulk form. That block proved to be temporary. After the Fantastic Four, the She-Hulk rejoined the Avengers and joined the staff of District Attorney Blake Tower, where she met Louise "Weezi" Mason, formerly the Golden Age super heroine called the Blonde Phantom; during this period, she discovered that Mason had manipulated Towers into hiring She-Hulk so that Mason could again star in a comic book and thus avoid dying of old age. Mason's husband, also a former comic book character, had passed away three years ago, but other, more popular characters from the era, such as Captain America and Namor the Sub-Mariner, were still around. While doing some legal work for Heroes for Hire, she also went on a few adventures with them and spent some time dating Luke Cage. Later She-Hulk was a member of the short lived hero group the Fantastic Force. Jennifer currently works as a lawyer for the Superhuman Law division of the New York law firm of Goodman, Lieber, Kurtzberg, & Holliway. Now able to change forms at will again, Jennifer is rediscovering she sometimes has wildly different views and opinions in each form, where as the She-Hulk she has come out publically in favor of the recent Superhuman Registration Act, yet as Jennifer Walters she understands the views of those against the Act. Like her cousin, Jennifer possesses great strength, durability, endurance and a healing factor. Unlike her cousin, she almost always retains her full intelligence and personality as She-Hulk. She is also able to switch from She-Hulk to Jennifer Walters, but does not always have control of her transformation. In the past, Jennifer's inability to switch forms was due to a psychological block. Jennifer has learned a Ovid body-switching technique, but rarely uses it. The Scarlet Witch also put an enchantment on She-Hulk so that anyone who wishes to harm She-Hulk will not be able to perceive her while she's in the form of Jen Walters. While useful it later backfired and was removed by Doctor Strange. Wears a gamma-charger to help regulate her changes from She-Hulk to Jen Walters and vice-a-versa. Real Name: Jennifer "Jen" Walters Jameson; Aliases: Jade Giantess, Shulkie; Identity: Public; Occupation: Lawyer, Magistra of the Living Tribunal; Citizenship: U.S.A.; Place of Birth: Los Angeles, California; Known Relatives: John Jameson (husband), Morris Walters (father), Robert Bruce Banner (Hulk, cousin); Group Affiliation: employee of Goodman, Lieber, Kurtzberg, & Holliway, (Formerly) Avengers, Brides of Set, Fantastic Four, Fantastic Force, Heroes for Hire; Education: Degree in Criminal Law; Height: 5'10" (in human form) 6'7" (as She-Hulk); Weight: 140 lbs (in human form) 650 lbs (as She-Hulk); Eyes: Green; Hair: Brown (in human form) Green (as She-Hulk) Quantum 5; Quantum Pool 45 (Regenerate every 15 minutes); Willpower 5; Taint 5 (Hormonal Imbalance: Lust, Skin Color: Green); Strength 3 (4, Crush, Lifter, Quantum Leap), Dexterity 2 (2, Enhanced Movement), Stamina 4 (3, Durability, Hardbody, Health, Regeneration, Resiliency), Manipulation 3, Charisma 3, Appearance 3, Perception 3, Intelligence 2, Wits 3; Abilities: Academics (Law) 2, Athletics 2, Biz 2, Brawl 3, Bureaucracy 1, Drive 1, Endurance 4, Etiquette 3, Interrogation 3, Intimidation 2, Investigation 3, Linguistics 2, 107

Melee 2, Might 3, Perform 3, Rapport 2, Resistance 4, Streetwise 2, Style 3, Subterfuge 2; Backgrounds: Allies 3, Backing 3, Contacts 4, Dormancy 4, Influence 1, Node 4, Resources 3; Quantum Powers: Invulnerability (Physical and Energy) 2, Sizemorph (Growth, Permanent) 1; Soak: Bashing 16 dice, Lethal and Aggravated 12 dice (Heals rates are five times normal, ignore three points of damage penalty, one extra Bruised health level, Lifespan 180+ years). Jones, Henry Junior Dr. Henry Walton Jones, Jr. was a bullwhip-toting, fedora-wearing archaeologist with overdeveloped ophidiophobia. He was most famously known as Indiana Jones or Indy, and known as Henri Defense during World War I. Born July 1, 1899 in Princeton, New Jersey, Jones' life was forever changed when he accompanied his father on a world lecture tour from 1908 to 1910. Throughout his travels, Jones encountered many important figures in history who shaped his outlook on life. In 1916, Jones quit High School and briefly joined the Mexican Revolution before spending three years fighting in World War I. Following the war, he attended the University of Chicago, where he studied under Professor Abner Ravenwood. After graduating college, Jones lived life as an archaeologist and adventurer; Though professionally he was a college professor, Jones continued to travel the world. He found numerous famous artifacts throughout his career, including the Sankara Stones, the Ark of the Covenant, the Holy Grail, and one of the crystal skulls. Indiana Jones was born Henry Walton Jones Jr. to a Scottish-born professor of medieval literature, Henry Jones, and his wife Anna on July 1, 1899, in Princeton, New Jersey. "Junior" accompanied his father on his travels throughout the world, where he learned to speak, read, and write 27 languages, including French, German, Italian, Spanish, Russian, Swedish, Greek, Arabic, Turkish, Vietnamese, Swahili, Latin and Chinese, as well as some Hindi. Learning the language of the country was a lesson imparted to him by a young T.E. Lawrence, a life long friend Indy would call Ned, though the world would eventually call him 'Lawrence of Arabia'. By age 9, young Henry had adopted the name of his beloved dog Indiana for himself, though his father would continue to refer to him as "Junior" throughout his adult life. In 1912, Indy's mother Anna died of yellow fever, an event which created a rift in the family that survived her. To allow himself time to recover, Henry Sr. moved himself and his son to Utah. Here Indy kept busy as a member of the Boy Scouts, having achieved the rank of "Life Scout." It was here, while attempting to secure the Cross of Coronado from thieves, that Indy learned to use a bullwhiphis first crack of the whip left the scar on his chinand also where he received his trademark fedora. This adventure also led to his aversion to snakes. Jones and his father had moved back to Princeton by 1916. On spring break from high school in that year, while visiting family down south with his father, Indy and his cousin secretly hitched south across the border to see the senoritas. Caught in a border clash with Mexican revolutionaries, and impulsively trying to get back a screaming woman's stolen dresses, Indy took off on horse back after the receding marauders. Hopelessly outnumbered and outmatched, Indy was captured and almost shot; however, at the last moment he was released by Pancho Villa himself. He joined this army of revolutionaries, playing a part in the Mexican Revolution of 1916. It is during this time that he met the Belgian Remy Baudouin, and the two quickly became friends. After learning the truths about revolution and warfare, and becoming disillusioned, Indy decided to join Remy in heading for the Great War in Europe, a war he felt had to be fought. After settling a score with an old enemy, Demetrios, and recovering an Egyptian artifact that had been lost to Howard Carter and Indy during his first archaeological adventure in 1908, Indy and Remy left Mexico, departing from Veracruz for Europe and war. After a brief stopover in Ireland in time to witness 1916's Easter Rising, and engage in fisticuffs with future prime minister Sean Lemass, Indy and Remy reached London and the recruiting office of the Belgian Army (as this was not only Remy's country of birth, but the only army that wouldn't ask awkward questions about age). Enlisting under the pseudonym Henri Defense, Indy, along with Remy, settled in to wait for their call-up papers. Indy spent this time falling in love with the young suffragette Vicky Prentiss, but his proposal was rebuffed and, heartbroken, Indy joined a newly-married Remy (to Suzette, a war widow with a number of kids) at the train station to head for Le Havre and basic training. After seeing action first at Flanders, where all their superior officers were wiped out, Indy and Remy were sent to join with French troops at the Somme. Here, Indy and Remy were subjected fully to the horrors and pressures of trench warfare, and were engaged in several pushes, a gas attack and the terror of German flamethrowers. Mistrust was rife in Indy's unit, but after some initial difficulties the unit pulled together enough to take their target. Victory did not last long as German reinforcements were quick to swamp the combined French/Belgian defense and Indy was swiftly captured while most of his unit was killed. Remy vanished in the confusion, apparently hit. Indy was sent to a prison camp, where he joined an escape attempt already in progress. However, he was quickly recaptured and moved to a maximum security prison at Dusterstadt. After many escape attempts Indy, with the help of Charles De Gaulle, broke free and, after a brief flirtation with the idea of heading home to America and continuing high school, rejoined what was left of his unit, including a recovering Remy, who Indy was happy to see still alive. In an effort to get out of the trenches, Indy joined a courier unit attached to French High Command. But when forced to deliver orders that would result in the pointless death of thousands of his fellow soldiers at

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Verdun, Indy sabotaged his own bike, thereby postponing the massacre, at least for a week or so. This action got Indy fired from courier duty and thrown back to the trenches, rejoining Remy. While on leave in Paris, Indy engaged in a tumultuous sexual affair with Mata Hari, a first for young Indy. While it ended badly, Mata advised Indy to request a transfer to the somewhat tamer fight in East Africa. Indy followed her advice and, with Remy in tow, arrived on the African continent in November 1916. Indy was promoted to lieutenant, and assigned to a unit near Lake Victoria. Indy's ego and haste, however, led to the two getting lost in transit, and while trying to get back to their unit and avoiding a court martial, Indy managed to get caught up with a team of old men under British Command, the 25th Royal Fusiliers. Here Indy was tricked into helping destroy a giant cannon mounted on a train and also fooled into kidnapping the German military genius Paul Erich von Lettow-Vorbeck (whom they were eventually compelled to release). Jones and Remy finally managed to make it to Lake Victoria and join their new unit. During October, Indy and Remy join what Indy believed to be a fight for the indigenous population against the German aggressors. Indy quickly became a skilled, talented and rather vicious officer. During one charge, he disobeyed direct orders, continuing the charge despite an order to retreat. Because of Indy's quick thinking, however, the battle was won and he was subsequently promoted to captain, much to the chagrin of Major Boucher, his direct superior. His unit's next mission was to march across the Congo to retrieve a weapons shipment that ran aground in West Africa. The unit set off, and traveled through Christmas 1916 and into the first weeks of 1917. Unfortunately, the entire unit became seriously ill, and only a fraction of the unit survived. With the death of Major Boucher, Indy assumed command. However Indy had come to realize that this fight in Africa was between White men, fighting for African land, and began to wonder what he was doing there. Devastatingly at the units destination they were denied extra troops for the journey back and, still feverish and exhausted, Indy and a dozen men headed back onto the river. Indy and his men promptly fell to the fever, but luckily were rescued by the doctor and humanitarian Albert Schweitzer, a German who ran a hospital in the jungle. Indy initially distrusted Schweitzer due to his nationality, but soon saw reason. From Schweitzer Indy learned lessons that would turn his life around: up until meeting Schweitzer, Indy thought he was becoming a man that would demand respect, a military man whose life revolved around orders and discipline. Schweitzer taught Indy a reverence for life and he and Remy pledged themselves to ending the war and the bloodshed. To that end Indy and Remy joined the Belgium secret service before forging their own transfer to the far more efficient French secret service. The two were split up, Remy being sent to Brussels to become the French contact with the Belgian resistance, known as the White Lady. Indy is shuffled around to various fronts and missions, as French intelligence initially knows not what to do with him. After a brief sojourn as a reconnaissance photographer with the American volunteers of the Lafayette Escadrille, Indy is assigned a series of courier missions, such as a defection plea letter for the aircraft designer Anthony Fokker, and a desperate attempt for a separate peace with Austria. Next Indy spent a few months in S.t Petersburg in the Analyst Department, and he and his friends there become caught up in the Bolshevik revolution. A promotion to military intelligence saw Indy back in Western Europe, and then as the main French agent in Cairo, where his skills were brought to bear by his old friend T.E. 'Ned' Lawrence in the liberation of Beersheba in Palestine. Later, while in Italy, Indy struck up a rivalry with Ernest Hemingway for the affections of a beautiful Italian girl, who eventually married someone else, leaving Indy and Ernie with a lasting friendship. As the war drew to a close, Indy saw missions in Eastern Europe. At one point, he was engaged to Molly, an American school teacher in Istanbul. Tragically, however, she was killed by a bullet meant for Jones. Indy's depression was somewhat lifted by his reunion with Remy; and the war's end found the two on assignment in the trenches to arrest an Indian officer. This snowballed into a post-war quest for Alexander the Great's lost diamond, the "Treasure of the Peacock's Eye." The adventure took them from Alexandria to India and on to the South China Seas. However, after an illuminating run in with the Polish anthropologist Bronislaw Malinowski, Indy realized that finding the diamond would have very little impact on his future plans, which was to finally start studying as an archaeologist. In fact, by continuing this wild search, he was only delaying what he had wanted since the age of nine. So he and Remy parted ways, with Remy's obsession with the Peacock's Eye leading him to unknown ends. Indy headed home, but before he reached Le Harve for the homeward voyage he was brought on to work as a translator at the Paris Peace Conference, where his disillusionment with the war and politics became complete. He saw not only the seeds of a second world war, but also a war in Vietnam and every conflict in the Middle East for years to come. Indy was finally ready, after four years, to head home. Indy's homecoming found his father emotionally unmoved. Henry Sr. acted as though nothing had transpired. This seeming lack of emotionality did not, however, outlast Indy's declaration that he would not be studying in Princeton, as his father had wished, but rather in Chicago. Indy left his father cold, and would not speak to him again for years. At the University of Chicago and under the tutelage of Professor Abner Ravenwood, Jones studied archaeology. During his off-campus hours, Indy waited tables at Colosimo's Restaurant, and frequented jazz bars with his reluctant roommate Eliot Ness and jazz clarinetist Sidney Bechet. With Ness and Ernest Hemingway, Indy investigated the murder of his boss, nearly ending up a victim of Chicago's nascent mob families. During the summer of 1920, Indy earned money for his tuition in New York theaters and back west in 109

Hollywood where Indy took a job working for Carl Lemle head of Universal pictures. There while trying to get Erich Von Stronhiem to finish his movie he encountered Irving thalberg, Jack Warner and John Ford. Indy eventually graduated from Chicago in 1922 and moved onto a graduate program in linguistics at the Sorbonne in Paris. In Greece, on his first properly qualified archaeological dig with his professor Dorian Belecamus, Indy became embroiled in a plot to kill King Constantine and the Oracle at Delphi. This experience refocused Indy's archaeological aims, which had been flagging somewhat after the routines of college, where only the lecturer Abner Ravenwood managed to make the subject exciting. In 1925, Indy took his first teaching job as a doctor of archaeology at London University for the summer program. Here he romanced one of his students, Deirdre Campell as, over the following two years, they were swept up in various mysteries involving Stonehenge and the Mask of Comototz in Guetamala. Their turbulent relationship culminated in marriage aboard a boat off New Orleans. Sadly, during a search for the hidden city of the Ceiba, and the long lost explorer Percy Walcott, Deirdre Jones was killed in a plane crash that Indy only survived due to the grace of forces unknown. Later that year, in 1926, while still in a bad emotional state, Indy joined his old archaeology professor, Abner Ravenwood, on a dig in Jerusalem. The pair found an artifact known as the headpiece to the staff of Ra. Still reeling from the death of his wife, Indy romanced Abner's daughter Marion. The intense courtship was cut short as Dr. Jones abruptly left the Ravenwoods; he would not see Marion again for ten years. The next ten years in the Indiana Jones' life were spent scouring the globe, getting involved in many different adventures: the quest for Noah's Ark on Mount Ararat, the search for the last unicorn's horn, the Philosopher's Stone and the interior world of Easter Island; cavorting with the likes of the Sky Pirates, giants, dinosaurs, sea devils, vampires, and looking for the Heart of the Dragon in 1935. All the while, Indy worked as a lecturer in various colleges around America and Europe, eventually settling in Marshall College in order to fund his expeditions into the world of archaeology. In the latter adventure, the search for the Heart of the Dragon, Indy encountered Wu Han, who became a close friend, and also found, attempting to pick his pocket, the homeless orphan Short Round. Wu Han would be killed later that year when Dr. Jones faced the gangster Lao Che in Shanghai after Lao demanded the remains of Nurhachi. Dr. Jones, along with nightclub dancer Willie Scott and Short Round, escaped to India, where they ran into a plot by the Thuggee cult to steal the Sankara Stones. After an action-packed adventure to destroy the Thuggee and get the Sankara Stones, they all make it to America. After placing Short Round in the care of an American orphanage, Indy took off again, unable to keep still. In 1936, Jones narrowly escaped with his life after retrieving the Golden Idol of Fertility in Peru. That same year, Jones was contacted by the United States government to beat the Nazis in retrieving the Ark of the Covenant. During this adventure he encountered Marion Ravenwood for the first time in ten years. Indy also learned that Abner, his mentor, had apparently been killed in a landslide some years before. He had dragged his daughter half way around the globe and had died, leaving her his cantina, the Raven, on the side of a mountain in Nepal, all due to his obsessive search for the lost Ark. Indy and Marion briefly rekindled their relationship, and though Indy helped Marion set up a new, jazzier version of the Raven in Manhattan, the relationship did not last. The adventures continued, as Indy became as accustomed to danger as he was to breathing. He moved to Barnett College and continued his adventures with academic help from his close friend and colleague Marcus Brody, a friend of his father who followed Indy from Marshall to Barnett. In 1938, Indy retrieved the Cross of Coronado on a freighter during a hurricane, a quest, for Indy, as old as his hat. Later that year, he was hired by Walter Donovan to help search for the Holy Grail, and rescued his father from the Nazis also seeking the relic, during which he finally healed the rift between him and his father that had been created with the death of his mother. Indiana's adventures continued, as did his teachings. In late 1949, Indy was contacted by an old American Indian friend named Grey Cloud to help solve the mystery of the Sasquatch that has been seen roaming the great forests of the Pacific Northwest. With Short Round, recently arrived in the US after completing his own adventurous education, Indy and Grey Cloud track the Sasquatch back to a mysterious vessel-like structure hundreds of years old. Inside, Indy comes across a human skeleton and decides that the Sasquatch and the strange vessel shouldremain part of "the Great Unknown". (Star Wars Tales #19) The winter of 1950 saw him in Wyoming, fleeing armed goons with his close friend, Great Cloudto whom Indy told tales of his experiences as a waiter in 1920 Chicago. As the Red Scare grew, Indy was targeted by anti-Communist sympathizers who spotted him talking to Russian spies, trying to pursuade him to search the mysterious Crystal Skull. A student protest against him forced him to run away with the help of one of his young students, a greaser. Jones was later contacted by the United States government to retrieve the Crystal Skull before the Communists. Upon discovering that his ex-girlfriend Marion Ravenwood has been kidnapped Indy begins his journey to find the Kingdom of the Crystal Skull. Accompanied by the young greaser, and a Yale colleague by the name of Mac, Indy fights off the Communists and their beautiful female leader, Agent Spalko. Jones eventually had a daughter, Susan, in 1958 and three grandchildren: Caroline, in 1958, Mark/Spike, in 1977, Lucy, in 1982 and Annie, in 1986. Indy's oldest grandchild, Caroline, gave birth to his first great-grandchild, Harry, in 1988. Sometime in the years between 1957 and 1992, Indy had also suffered a wound to his right eye, which required him to wear an eyepatch. In 1993, ninety-four year old Jones was living 110

in New York City with his daughter and grandchildren. Now using a cane to aid in walking, Jones enjoyed relating stories of his youth to anyone he could get to listen. The following statistics represent Indiana in the prime of his life. We do not know what effect drinking from the holy grail had on his already enhanced physiology. Real Name: Henry Jones Junior; Identity/Class: Normal human; Occupation: Archaoleogy professor; former soldier, spy, stage hand; Affiliations: Sallah Mohammed Faisel el-Kahir; Marcus Brody; Remy Baudoin, Jock Lindsay, Short Round, Captain Simon Katanga, Wilhelmina 'Willie' Scott, Wu Han; Enemies: Rene Belloq, Lao Che, Walter Donovan, Mola Ram; Known Relatives: Henry Jones Snr. (father), Anna Jones (mother, deceased), Deirdrie (wife, deceased), Grace Brady (paternal aunt), Frank Brady (cousin); Aliases: Indy; Base of Operations: Active worldwide, but based in Princeton Type of Inspiration: Personal Stupidity/Bravery; Orgin: Academic; Nature: Explorer; Alleigance: Aeon Society for Gentlemen; Inspiration (Heroic) 6 (Intuitive 4, Destructive 1, Reflective 1), Willpower 8; Strength 3, Dexterity 3, Stamina 3, Manipulation 2, Charisma 4, Appearance 3, Perception 4, Intelligence 4, Wits 3; Abilities: Academics (Archaeology) 6, Animal Handling 4, Athletics 3, Awareness 4 Brawl 4, Bureaucracy 2, Command 3, Drive 2, Endurance 5, Etiquette 3, Firearms 3, Investigation 6, Linguistics (Ancient) 6, Melee 3, Might 2, Rapport 2, Resistance 2, Science 2, Stealth 3, Style 2, Subterfuge 3, Survival 4; Backgrounds: Allies 4, Backing 4, Contacts , Influence 3, Reputation 3, Resources 3; Heroic Knacks: Death Defiance, Enhanced Impact, Jack of All Tongues, Resilient, Trick Shot (Whip) Kent, Clark Clark Kent is the Last Son of Krypton. Born as Kal-El on Krypton to Jor-El and Lara-El, he was sent to Earth after his planet was about to be destroyed. Clark's ship crash landed in Smallville, Kansas and he was adopted by Jonathan and Martha Kent. Over the years, Clark has developed many native Kryptonian powers that grow stronger each year as he gets older. After the death of his father, Clark dropped out of Central Kansas A&M. He singlehandedly manages his family's farm, the Kent Farm. In the late spring of 2008, Lex Luthor destroyed the Fortress of Solitude causing it to collapse on him and Lex. Clark survived the collapse of the Fortress and was rescued by Oliver Queen. Most of Clark's personality traits are the direct result of his modest farm upbringing. Clark was very close to both of his parents; he was respectful, obedient, and highly valued their approval. Raised with a strong moral background, he does not like invasions of privacy, thinks the bad guys should be punished, and wants things to be fair. Clark is hard-working and usually does not place much value in material possessions. Two traits of Clark Kent that have been prominent for most of the series have been his positive view on humanity and his self-loathing of not being human. He is idealistic and has the ability to always find the good in people, which manifests itself into a willingness to trust others, even to a fault. (An exception by Season Three being Lionel Luthor). Clark's optimistic opinions may also be somewhat inherent; while amnesiac, he retained a positive attitude of the people around him. He strongly believes that feelings such as compassion are synonymous to the human race, and thinks humans are, on the whole, noble beings. Clark has often expressed a desire to be human or loathing of being an alien, probably because he feels his biology hinders his humanity, despite several people telling him that humanity is more than biology.[1] This self-loathing is probably why Clark internalizes situations; he believes everything is his fault, because of him, or about him. It deeply affects him when his loved ones suffer because of his secret. He feels fully responsible and fails to consider that people who love him would willingly suffer for him.[2] He often feels guilt about things over which he had no control and does not consider himself a hero because he feels he causes most of the trouble.[3] It may also explain part of his constant fear of sharing his secret, assuming that anyone will be repulsed by what he is because that is how he feels himself. Currently, Clark struggles with the realization that he cannot save every person in danger and feels like his heroic deeds are inadequate. This inferiority complex also extends to how Clark feels about his own race, quick to judge that Kryptonians are evil until he realized that they, like humans, had good and evil people something proven by General Zod, an evil Kryptonian renegade, and his biological father Jor-El, a good man trying to stop Zod's actions on Krypton. Clark has also realized that Kryptonians were capable of love and compassion. Currently, he has made some improvements toward accepting who he is. He is grateful for his abilities and proud of his compassion for humans, seeing it as a strength.[4] Clark has begun to realize that the circumstances surrounding his destiny affect a greater circle than his small hometown. He seemed torn on exactly when he will continue his Kryptonian training, but had clearly decided to embark on it in the near future. However, after reuniting with Lana Lang in the fall of 2007, he abandoned these plans and declared his intent to attempt to make a "normal" life with her on the farm.[5] It remains to be seen what Clark will plan to do since Lana decided to end their relationship and move away. Clark can be impulsive; he often acts before thinking things through. Even though his intentions are good, he does things without considering the real-world repercussions first. Unsurprisingly, Clark has a hero complex, often trying to save lives at any and all costs. He has willingly risked his own life to save his loved ones and has, on many occasions, offered the Kents' home to individuals seeking refuge.[6] Clark is also very comfortable around children and enjoys situations in which he gets to be a "big brother" figure.[7] Additionally, because he closely guards his secret, Clark can sometimes be dishonest. He often makes up lies to explain his sudden presence or absence, or how he has knowledge of mysterious things. Ironically, 111

though, Clark highly values trust in a relationship. He seems slightly less mature than his friends, although this could be the result of his sheltered upbringing. Clark has also been known to whine, mope, or pout, especially about his roller-coaster relationship with Lana Lang.[8] His family and friends have repeatedly told him that he shouldn't bottle up his emotions until they get the best of him.[9] Clark is afraid of heights despite the fact that he can survive a fall at terminal velocity. He is habitually late, despite super speed. He is good at math, enjoys playing football and basketball, and likes astronomy and journalism. The general trend of Clark Kent's powers and abilities is that they grow more powerful each season. Each new Kryptonian power generally manifests itself suddenly and uncontrollably, and Clark must establish control without exposing his secret. The Smallville series begins with Clark aware only of his super strength and super speed. Within each season, the highest limits of Clark's abilities are used to describe the gradual evolution of these powers. The failures and limitations of these powers will also be noted when discovered. Clark has yet to master four of Superman's most common abilities: flight, the arctic version of superbreath, telescopic vision, and microscopic vision (although Clark has been noted to see across long distances with X-ray vision). Clark's powers are linked to the Earth's sun. Baern mentions that Clark's powers are the result of the Earth's yellow sun. He can absorb and store solar energy, which means he can grow increasingly powerful. If Clark's powers have upper limits at all, it is currently unknown. Clark recovers from kryptonite exposure more rapidly when he is exposed to sunlight. (Pilot, Perry, Fallout, Nemesis) Although Clark took over a decade to develop powers beyond strength and speed, other Kryptonians arriving on Earth as adults have in most cases developed nearly the full array of Kryptonian superpowers in a very short time, including Kara Kent, Raya, and the Disciples of Zod. This is likely due to Clark's age, whereas other Kryptonians have arrived on Earth when they are much older. Clark can lift trucks and machinery, and punch through reinforced steel. Most of the time, he uses his super strength to take care of the Kent Farm. Clark has been seen lifting farm equipment, plunging fence posts into the ground, or driving nails into wood with his thumb. (Sneeze) He seemingly had this ability when the Kents first found him. Note that Clark's power is magnified if he is in direct sunlight. It is possible that Clark's strength also contains a component of kinetic energy transfer or contacttelekinesis (or tactile-telekinesis as it is called in the comics), as he has performed feats such as lifting a tractor by its front bumper and catching a car by its hood without the objects denting, bending or breaking under their own weight or momentum. He has also caught numerous people falling from significant heights without those people being injured by the sudden deceleration. Childhood: Jonathan told Roger Nixon that, as a toddler, Clark crawled under a 500-pound bed frame and lifted it off the ground and over his head when Jonathan tried to get him. Clark is also said to have put some holes in the walls during temper tantrums, and he was kept away from other children for fear that he might hurt them. When he was three, he broke the dining room table in half. When he was six, Clark threw a nine-year-old through a door, tearing the door off its hinges and reducing it to splinters. (Leech, Vortex, Zero) Season 1: Clark was shown to be strong enough to stack three pickup trucks on top of each other. He stopped a runaway bus just by bracing himself. (Pilot, Rogue) Season 2: Clark lifted an entire bungalow in order to find his father Jonathan Kent. Clark was not yet strong enough to leap tall buildings in a single bound. He took a running leap from the top of the Daily Planet building to the LuthorCorp Plaza, just barely making the distance of approximately 200 feet. (Vortex, Insurgence) Season 3: Clark exhibited vast super strength during an enormous solar flare. He threw his father's tractor into the air and the vehicle made a crash-landing far from the Kent Farm. He picked up a Ford Thunderbird from one corner of the bumper, lifting the entire car five feet off the ground and swinging it around a 90-degree arc.(Perry, Truth) Season 4: Clark jumped from the top of a bridge onto an 18-wheeler. Clark was strong enough to catch a speeding car in mid air showing very little strain. (Lucy, Pariah) Season 5: Clark was able to pull himself out the Phantom Zone Portal (although he could have been flying). Clark is able to crush a lump of coal into a diamond, also in the same episode he was able to leap to a higher part of the fortress with Lana Lang. He was strong enough to overpower Brainiac at the Fortress of Solitude and a physically enhanced Lex Luthor at the farm. (Arrival, Solitude, Reckoning, Vessel) Season 6: Clark leaped across Metropolis from the Daily Planet building to Queen Tower with Lois Lane in his arms, after which she first stated the well-known line, "Leaping tall buildings in a single bound". Clark defeated Phantom Zone escapee Titan in a mortal combat. He managed to fight Bizarro to a standstill until Lionel Luthor unintentionally supplied the latter with green kryptonite. Only Aldar, a Zoner with vast super strength, was shown to be clearly stronger than Clark. (Static, Crimson, Combat, Phantom) Season 7: Clark was able to, with just one punch, send Bizarro into the upper atmosphere. At the time he was powered up from being in direct sunlight. Clark ripped a steel refrigerator door off its hinges to save Lois Lane and Jimmy Olsen. (Bizarro, Descent) Clark can run at speeds faster than the eye can see. He makes the trip from Kansas to Honduras in under 10 seconds and can make the trip from Smallville to Metropolis instantly. So far, Clark, and other 112

characters with superspeed, have never been shown causing a sonic boom even when moving at speeds far higher than sound. He is able to carry others while moving at such speeds without them being harmed by inertia of sudden acceleration, or by the friction and massive wind resistance of supersonic movement. Childhood: From a story he tells Martha in Transference, it can be assumed that Clark developed this ability when he was six, during a game of tag. Clark claims that he suddenly found himself in the woods, all alone. Season 1: At age 14, Clark's super speed was depicted as a fast-moving blur. He was barely fast enough to save Jonathan from falling and being sliced. Clark dodged bullets for the first time. He proved to be faster than a speeding handgun bullet (approximately 500 meters per second) when he saved Kyle Tippet's life. He jumped in front of a bullet to save Lana Lang. (Metamorphosis, Rogue, Hug, Obscura) Season 2: Clark's super speed is still visible to those conscious of his movement, but not to those standing further away. He was able to steal the kryptonite Key without detection from Lionel Luthor, but Pete Ross saw the blur. Clark used his super speed underwater to try and save a drowning classmate. He ran 425 miles from Smallville to Hub City in less than 4 minutes to find a doctor for his friend Ryan James. Clark's mind is fast enough to recognize the moves of Emily Dinsmore who is certainly faster than the human eye can see. (Redux, Ryan, Accelerate) Season 3: Clark's super speed is now too fast for the human eye to see him. Clark ran through the Metron lab and snatched a vial of serum so fast that Lex Luthor and Lia Teng couldn't see him. Pete says that Clark can run to Metropolis in ten minutes. The combined use of super speed and heat vision enabled Clark to stop Emily Dinsmore during their second encounter. (Resurrection, Truth, Forsaken) Season 4: Clark's super speed is shown to be somewhat on par with Bart Allen. However, Bart is faster; Clark stopped at the shore, before finding out if he was able to run over water as Bart did. Clark ran across a football field, into a building, down a hallway, and into a room where he disarmed Mikhail Mxyzptlk and freed Chloe, then he ran back to his position on the football field in time to get hit by another player and without being seen. He used his super speed to create a vortex by twirling his coat over his head which smothered a fire. (Run, Jinx, Bound) Season 5: Clark is fast enough to run vertical distances. He saved Lana from a C-4 explosion at Warehouse 15 what makes him evidently faster than 8.5 kilometers per second. Clark was even capable of running from Kansas to Honduras in under 10 seconds. He ran from Smallville to Metropolis before Chloe could finish the sentence, "I think you'd better get over here". Clark also swam at super speed, surpassed only by Arthur Curry. (Aqua, Lexmas, Lockdown, Void) Season 6: Clark's super speed is now depicted as instantaneous reappearance at his destination. Clark traveled from South America to Metropolis in a matter of minutes, but, at his own admittance, was still slower than an older Bart Allen. Clark made the trip from the Kent barn to the Luthor Mansion instantly after Chloe was trapped in the wine cellar. Clark retrieved a button from several yards away and returned without Chloe even realizing he had left. He is much faster than a speeding bullet. (Justice, Promise, Progeny) Season 7: Clark ran from LuthorCorp Plaza to Smallville in a few seconds to rescue Pete Ross from Lex Luthor. While approaching a weakened Brainiac in the season finale, Clark moved considerably faster than ever before since the (visible) flow of electric charges came to a literal standstill. It could mean that his speed is now somewhat on par with the speed of accelerated electrons. (Hero and Arctic) Clark's invulnerability has increased with his age, most likely to a degree that even his parents did not notice, suggesting he might not have possessed this power as a young child. Clark is currently unharmed by bullets fired at point-blank range, and he is also able to deal with extreme temperatures. It's not yet confirmed if Clark is vulnerable to the aging process. According to Jonathan Kent, Jordan Cross, and Martian Manhunter, Clark will probably never die of old age. (Hereafter, Legacy, Cure) Clark is also immune to human illness unless kryptonite is involved or he is in the Phantom Zone. Clark's invulnerability seems to sometimes extend partially to his clothing, as well, but this has not been portrayed consistently. In addition he has a great degree of durability as shown while battling aliens. Season 1: Jonathan was shocked when at age 14, Clark stuck his arm into a running wood-chipper and then removed it without harm. Clark can walk through fire. He survived having a generator dropped on him and a bus exploding around him. Clark commented to Chloe that the cold didn't really bother him, it being well below 20 degrees. Clark was shot with an automatic weapon and the bullets only left large bruises all over his body. He deflected a bullet with his bare hand. Clark survived when Roger Nixon tried to blow up his truck with Clark inside, but Clark commented that he almost didn't even feel the heat from it. Nevertheless, Clark is not depicted as completely indestructible, because Tyler Randall could cause his face to turn darker for a moment. (Pilot, Hothead, Rogue, Cool, Hug, Kinetic, Reaper, Obscura, Tempest) Season 2: Clark didn't sweat during a heat wave that hit Smallville. Clark demonstrated his invulnerability by shooting his own hand with a handgun at pointblank range. Other than superficial gunpowder marks, no injuries were seen. (Heat, Red) Season 3: Clark's body is now strong enough to take dozens of bullets with ease. He was able to block a bullet with his chest, and did not suffer any injury. (Exile, Crisis) Season 4: Clark was able to repel bullets fired from point-blank range. He is immune to alcohol. Also, Clark was immune to paralysis. (Lucy, Recruit, Commencement). 113

Season 5: Clark was able to survive in the vacuum of space for a short amount of time, atmospheric reentry from orbit, a distant nuclear explosion, and the effects of heat vision from another source. (Arrival, Hidden) Season 6: Titan made him bleed after repeated punches, but he showed little pain. Wes Keenan's superpowered punch didn't cause Clark to bleed. (Combat, Prototype). Clark was invulnerable to Baern's radition blast, he was stunned for a few moments (Fallout). Season 7: Intensive exposure to sunlight enabled Clark to endure Bizarro's best punch unharmed. Clark entered Lex's mind within the framework of the poorly conceived Project Intercept, but Clark's central nervous system proved to be immune to the fatal side effects of the procedure. (Bizarro, Fracture) Although some metahumans get their power from kryptonite, Clark is sometimes immune to them. He was mostly unaffected by Jeremy Creek's electric shock. A more intense voltage threw him back a bit, but he was not hurt. (Pilot) When Sean Kelvin first absorbed Clark's heat from his body he suffered hypothermia, but regained consciousness in a few minutes. The second time he was vastly unaffected. Tyler Randall was able to temporarily bruise or darken his skin, but could not reduce him to ash. (Reaper) He was immune to Geoff Johns ability to paralyze people. (Recruit) Brendan Nash was unable to turn Clark to wax. When he touched Clark, his power was reflected and Brendan himself was turned to wax. (Forever) The powers of the Weather Girls did not affect Clark until they unearthed kryptonite.(Fierce) Neither Kyle Tippet nor Bob Rickman's persuasive handshake affected Clark. (Hug) Clark was immune to Ryan James's mind-reading ability. (Stray) Desire Atkins' pheromones had no effect. (Heat) Chloe's truthtelling abilities had no effect. (Truth) Due to remarkable regenerating abilities, Clark can heal from virtually any wound instantly, as long as he is not exposed to green kryptonite. If Clark is wounded due to the presence of green kryptonite, he heals automatically once it is removed. If it is a severe wound, Clark might remain unconscious for several hours before waking up, fully recovered. While fighting an enemy who can somehow damage Clark (e.g. Aldar, Titan, and Bizarro), Clark's healing factor is especially critical. Season 1: When his powers, stolen by Eric Summers, were returned to Clark, a wound on his forehead closed instantly. (Leech) Season 2: Thugs overpowered Clark with green kryptonite and threw him into a furnace, but after they left, Clark was able to recover, break out of the furnace, and heal himself. (Witness) Season 3: Clark healed immediately after exposure to kryptonite bullets. He remained unconscious for a while after the bullets were removed, before recovering fully. Clark was blinded by a combination of kryptonite and his own heat vision, but it didn't begin to heal until a blowtorch passed over his eyes. (Extinction, Whisper) Season 4: The citizens of Smallville are affected by a deadly LuthorCorp experimental toxin, and Clark is infected as well. Unlike the other victims, Clark eventually recovers and wakes up from his nightmare. (Scare) Season 5: While Clark's powers are gone, Clark is shot and killed. However, he revives and his bullet wound heals after he regains his abilities. (Mortal, Hidden) Season 6: After being thrown into a field by General Zod, Clark wiped blood clean from his face, revealing he had completely healed. He completely healed in a few seconds after being impaled in the abdomen by Gloria's deadly vines. (Zod, Wither) Season 7: During his battle with Bizarro, Clark demonstrates that his healing factor is tied to, or at least augmented by, exposure to direct sunlight; in their second encounter in Reeves Dam, Bizarro caused Clark to bleed, but Clark healed almost instantaneously upon moving into direct sunlight. Edward Teague surrounded Clark with kryptonite and carved symbols into his chest. But when Chloe Sullivan removed the kryptonite, a yellow glowing light surrounded Clark and he was instantly healed. (Bizarro, Quest). A mind-controlled Kal-El at age 17 could fly, but currently, 21-year old Clark cannot. However, he can jump very high. It has been implied that Clark cannot access this ability due to some form of mental blocks that exist within his mind. It has further been implied that these will be removed once he has accepted his Kryptonian destiny. Also, it has been hinted that Clark can't fly because he is simply afraid of heights. Season 1: After dreaming of flying and floating, Clark awoke several inches above his bed, and immediately fell and destroyed it afterwards. When he saved Jonathan from being sliced, he fell faster than his father and seemingly broke the law of terminal velocity. (Metamorphosis) Season 2: While being blown about in a tornado, Clark felt as if he might be flying. He jumped off a bridge to catch Chloe Sullivan, but Chloe had already been dropped. In order to reach the ground first, Clark would have needed to exert some other force; gravity could not have pulled him down faster than Chloe. He dreamed of flying to the Kawatche Caves. (Vortex, Dichotic, Rosetta) Season 3: During his stay on Earth, Jor-El once demonstrated the power of flight. It foreshadows that Clark will eventually obtain this ability. Clark was able to fly only with the help of "Kara". (Relic, Covenant) Season 4: After Jor-El "reprogrammed" Clark into Kal-El, his Kryptonian talents were increased, and also gave him the ability to fly. When Kal-El was defeated, however, Clark explained that he was still "earthbound". (Crusade) Season 5: Clark jumped very high onto a missile and onto an upper level of the Fortress of Solitude. Before his leap onto the missile, force is seen gathering around him, just like it was right before he flew as KalEl in Crusade. (Hidden, Reckoning) 114

Season 6: Bizarro's flight out of Reeves Dam ultimately proved Clark's potential to fly, since the wraith extracted a sample of his DNA to create a Kryptonian host. (Phantom) Season 7: Clark's cousin Kara Kent tried giving Clark flying lessons, but Clark was nervous and said that he hadn't developed those abilities yet. Clark saved Lana from falling to death, but once again, he fell faster, so he must have used an external force. (Action, Veritas) Clark developed this ability at age 14 shortly after starting high school. Clark can see through any solid object except for lead. The exact mechanism by which he does so is not yet known. His X-ray vision has been depicted to function at varying degrees. Originally, he was depicted as being able to control whether he saw an x-ray like image of the skeletons of those he was looking at, or simply saw through solid objects. The latter has only been seen in the first and second seasons. Season 1: Clark first discovered his X-ray vision when he saw a bank robber with green bones. Later, he saw Pete Ross' muscular structure and saw through the wall into the girls' locker room. Finally, it settled down and consistently manifests itself (at least to the audience) as images similar to x-ray photographs. (X-Ray) Season 2: Clark used his X-ray vision to identify Tina Greer. Although she has disguised herself as Whitney Fordman, he recognized her kryptonite-infected bones. Clark read through the cover of his teacher's grade book to peek at Pete's shop class grade. Clark was able to see a birthmark through Chloe Sullivan's clothing, while observing both her and Lana through their clothes (Note: This is the last time that Clark's x-ray vision has been depicted onscreen as not resembling x-rays, but this is only implied). He used his X-ray vision to see a metal plate in a masked robber's head, and later, was able to identify the robber without his mask. (Visage, Dichotic, Red, Witness) Season 3: Clark can now zoom in over large distances, when he tried to find Lana and rescue her. (Slumber) Season 4: While at the top floor of a hotel, Clark used his X-ray vision and looked down an elevator shaft all the way to the ground and focused on a particular object. (Bound) Season 5: While about to rescue Lana again, Clark zoomed in and scanned the area in a matter of seconds. Clark was able to see Victor Stone's internal robotic parts.(Lockdown, Cyborg) Season 6: Clark X-rayed Chloe to get the tracking device out of her. He also found a tiny tracking device on Lex's car by X-raying it. (Freak, Progeny) Not much is said or confirmed about these abilities. It can be inferred that Clark's vision has evolved gradually over the course of time. Neither telescopic nor microscopic vision has been established as a newfound ability that Clark had to "master" within an episode. Therefore, it is difficult to exemplify the usage of these abilities. Clark has yet to master the full scope of Superman's destined telescopic and microscopic vision. Season 3 Clark telescoped his X-ray vision to find Lana at a great distance. He looks through the trees to find her in her car about to be blown up by Nicholas Conroy. (Slumber) Season 4: Clark can focus particular objects from a greater distance, as seen in an elevator where he scans the floor several meters under his feet (see X-Ray vision). Clark can perceive various details from outer space by looking through an ordinary telescope, whereas a human (Lois Lane) can just see a cloudy picture with clusters of stars. (Bound, Lucy) Season 6: Unlike Chloe Sullivan, Clark was able to recognize Raya on a satellite-image that shows a crater in Australia. (Reunion) In some versions of the comics, Superman has mastered the ability to telescope his vision to interstellar distance, and zoom his microscopic vision down to even subatomic particles. His eyes could also perceive the full electromagnetic spectrum including infrared and ultraviolet frequencies of radiation, abilities that Clark has yet to demonstrate. Clark has the power to focus solar energy and project it as heat rays from his eyes by shifting his optic lens. He can cause objects to combust or melt, and can also deflect moving objects, possibly by causing rapid expansion of the heated air in the objects' path. This power first manifested at the age of 15 and was linked to Clark's level of sexual arousal. Since developing this ability, Clark has also learned to control the temperature for varying tasks. He has used it to pop popcorn, light candles, and warm up hot chocolate and baby bottles, but can also increase the temperature enough to vaporize bullets, fix leaky drainpipes, and weld metal. He can shoot a steady beam of heat or intermittent blasts. The heat can effect only the surface of an object like a laser, or heat it evenly throughout like a microwave beam. By season 6, his control is pinpoint-accurate enough to destroy a microchip implanted in Chloe's shoulder without causing her serious injury. Over the years, Clark has learned to use his heat vision while acting at superhuman speeds, as evidenced in the episodes Forsaken, Prototype and Bizarro. Season 2: It first manifested itself during a summer heat wave. Humorously, Clark's first brush with heat vision occurred while watching an education video about reproduction; Desire Atkins, an attractive teacher, taught the class. During a practice session at the Kent farm, Clark whispered "Lana" to himself, and he ignited the scarecrow serving as a target dummy. Within a short time, his control becomes precise enough to light candles and pop popcorn. Clark used accurate heat vision when he saved Lex from Jonathan's gunshot by vaporizing the bullet. (Heat) Season 3: Clark learned how to adjust the focus of the heat beams. He melted a 5' x 10' section of asphalt in a single pass in order to trap Seth Nelson's getaway car. Clark used short blasts of heat vision almost like bullets; unfortunately, one "bullet" is reflected back at him by a piece of kryptonite. (Magnetic, Whisper) 115

Season 4: Clark used his heat vision to knock away hurled handheld manual tools, And he managed to only heat the bottle of milk for baby Evan in Ageless. When he lost all of his memories and saw Lana again for the first time, his heat vision was triggered uncontrollably. (Spell, Blank) Season 5: Clark used heat vision to weld a diamond onto a ring in order to propose to Lana. While it's true that those events never happened in the current timeline, it's reasonable to suppose he could do something similar again. (Reckoning) Season 6: Clark's heat vision is powerful enough to shatter Kryptonian metal; he destroyed the Kryptonian black box that General Zod was using to transform Earth into a new Krypton. Clark's heat vision is also now assuredly pinpoint accurate. He burned a small hole in Chloe Sullivan's shoulder in order to extract a GPS location microchip that had been implanted under her collarbone. Clark ripped a door off its hinges in the Luthor Mansion and welded it back so as to avoid suspicion. Clark used heat vision that is apparently of greater intensity, with increased reddening effect in his eyes and more concentrated beam, in order to break through Wes Keenan's force-field. (Zod, Freak, Promise, Prototype) Season 7: Clark's heat vision is powerful enough to stop a tidal wave of water dead in its tracks. Bizarro, who replicated a body using Clark's DNA, exhibits heat vision, although his heat vision also shot bolts of electricity out of his eyes, as though heating the air to the point of ionization. Clark demonstrated a diffused, mild form of heat vision to unfreeze and revive Lois Lane and Jimmy Olsen after they were trapped in a freezer. (Bizarro, Descent) Clark developed this ability around age 16. He can hear both sides of telephone conversations from several yards away, or even through rooms, and while in his loft, can hear his parents talking in the house. Season 3: Super hearing first manifested itself when Clark is temporarily rendered blind. Judging from the show's earlier depictions, he is able to consciously activate and deactivate it, like his X-ray vision and heat vision. However, other times it appears he is using the power without conscious awareness. (Whisper) Season 4: Chloe Sullivan whispered Clark's name to him from outside a room, activating his super hearing without him consciously listening for her. (Blank) Season 5: When relocated in the Arctic, Chloe Sullivan triggered Clark's super hearing with minimal volume and Clark even unaware of her suffering. Clark located Graham Garrett by listening to his heartbeat in a crowded room. Presumably, this means Clark can discern individual breathing and heartbeats (because he once did Lana Lang), or he could track Graham by maintaining focus on him. (Arrival, Splinter, Fade) Season 6: Clark was able to hear Tobias Rice whispering on the phone from blocks away. (Freak) Season 7: Grief-stricken by Chloe's temporary death, he lost control of his super hearing, it focused on everything including Chloe's cry for help, he then came to her rescue. Clark is able to hear subsonic noise and it can hurt him. Bizarro was able to use his super hearing to detect the beeping from a bomb and save Chloe and Jimmy. He could also hear the frequency from Lana's cell phone when she called Clark to warn him of his presence. Clark uses his superhearing to hear Lois Lane and Jimmy Olsen trapped in a refrigerator. (Bizarro, Gemini, Siren, Descent) At age 19, Clark did not have his powers in the Phantom Zone and upon returning to Earth, developed a head cold which manifested itself as super strong sneezes. The accompanying illness also shorted out his other powers, but eventually, he was able to restore them and control this new gift. Clark has yet to show the arctic version of his super breath, which is usually referred to as "Freeze Breath" or "Arctic Breath". Season 6: Clark's sneezes could blow doors off their hinges. Clark used his new power to put out a warehouse fire and blow clouds away. He also learned how to control the intensity; he used it to simply blow some papers around to distract Dr. Bethany to steal his laptop. (Sneeze, Freak) Memory: Chloe mentioned that Clark never forgets anything, that his mind is like a titanium trap. This suggests that Clark has an eidetic memory. (Persona) Clark Kent's fighting style depends on his superpowers to allow him to deliver non-lethal force in situations that often require anonymity. The anonymity is especially important as Clark has yet to develop a dual identity that allows him to openly use his powers. Clark believes strongly in non-lethal combat and has never directly killed anyone using his powers [1]. As a result, he's adopted a fighting style that depends largely on knocking opponents unconscious using his super-strength. He will frequently grab his opponents and throw them through into a wall or object, rendering them unconscious. He also uses a head slap to achieve the same effect. He will sometimes combine these attacks with superspeed, in order to remain anonymous (or to sneak up on his opponents). Clark uses much more force when battling more powerful metahumans or aliens, as seen when he apparently killed the Zoner Titan in a brutish fight. Clark is largely dependent on his superpowers in his fighting style. For example, both Lex Luthor and Lois Lane are highly trained in martial arts. When Clark is stripped of his powers, he largely avoids physical combat and confrontation. Yet on occasion Clark has fought without powers and won. The Kryptonian Clark Kent is vulnerable to kryptonite, hypnosis, magic, and the powers of certain metahumans and aliens. Kryptonite is a radioactive Kryptonian mineral [1]. When the planet Krypton exploded and the baby KalEl was sent to Earth, his spaceship's descent was disguised with a spectacular and destructive meteor shower, which struck the town of Smallville, Kansas, in October 1989. The meteors were made up of the exploded planet's core [citation needed]. However, kryptonite was also found in Asia long before Krypton's destruction, 116

suggesting it might be a natural occurring radioactive element from Krypton. Since the meteor shower, the rocks are found in the soil of the town in abundance and are known to the residents as "meteor rock" (though Clark termed the rocks "kryptonite" after learning of his heritage). Kryptonite is most commonly found in a dark green form but exists in a few other forms as well. It causes mutations in living organisms. Green kryptonite emits a radiation that is extremely toxic to super powered Kryptonians. The radiation itself first causes symptoms such as nausea, dizziness, pain, and weakness that eventually grow more severe until loss of consciousness occurs. Exposure breaks down a Kryptonian's invulnerability, allowing outside forces to damage the body. Prolonged exposure or large amounts of green kryptonite will ultimately lead to death. Kryptonians can shield themselves from the effects of green kryptonite with lead. This type of kryptonite seems to have healing and energizing properties for Bizarro. Many metahumans with power bestowed upon them from green kryptonite can use that power against Clark Kent and other Kryptonians. However, Clark has also shown to be immune to other metahumans' abilities. (See: Clark's metahuman vulnerability for specific examples.) Green kryptonite, when in contact with a strong electric current, such as lightning, sometimes has the ability to transfer Clark's powers to humans and vice versa: Leech, Asylum, and Wrath. Kryptonite can be briefly handled and sometimes even ingested by humans without immediate danger. Humans don't experience the weakness and incapacitation suffered by Kryptonians. However, longterm exposure to the green meteor rocks of Smallville have been shown to have significant effects on humans. Many of Smallville's residents (or even visitors) are suffering from meteor rock infection. It often causes mutations, personality changes, psychosis, or a variety of other adverse reactions. The majority of kryptonite-infected individuals display phenomenal metahuman powers, but most are also psychotic versions of their former selves, with personality traits or desires often enhanced to the point of obsession. Meteor rock infection also has been shown to have adverse physical effects: Earl Jenkins and Steven Hamilton developed a neurological disease from meteor rock exposure which included uncontrollable tremors and psychotic behavior. Moira Sullivan's meteor rock infection has rendered her unresponsive and catatonic for several years. Lex Luthor has been rendered bald due to his exposure to meteor rock. Wade Mahaney became intangible after injecting kryptonite as a tattoo ink. The molecules of his body sped up so rapidly, he could pass through solid objects, but the stress caused his body to start breaking down. (Kinetic) The clone generated from Emily Dinsmore grew rapidly due to kryptonite. (Accelerate) Buffy Sanders contracted a form of rabies that had been mutated into a vampiric disease from meteor rock exposure. (Thirst) It should be noted that although Lana Lang wore a meteor rock necklace for several years, she has yet to experience any health problems related to meteor rock infection. Lex Luthor also briefly wore a kryptonite ring (Onyx) and was exposed to kryptonite objects in his vault, but has also so far seemed unaffected. A few infected individuals seem to escape psychosis. An example is Chloe Sullivan. So far, her power of empathic healing has not seemed to significantly change her personality. This is in stark contrast to her exposure to kryptonite gas (Truth), which significantly changed her personality. Using kryptonite in combination with electricity, heat, or other media can cause numerous side effects among normal human beings. Kryptonite seemingly possesses a variety of chemical characteristics and can be readily formed into all three states of matter. It occurs naturally in the solid mineral state. However, it can be readily melted into liquid and mixed with other solutions, and can also be vaporized into a fine mist or gas. Green kryptonite also serves as the catalyst for a high-speed booster for cars. (Velocity) Jeff Palmer created a substance from roses mutated by meteorites that would turn surfaces invisible. (Shimmer) Red kryptonite was created when green kryptonite passed through a mysterious red-colored cloud while on its way to Earth. It brings out the rebellious and immoral personality of Kryptonians and rids them of their inhibitions. The effects of red kryptonite are likened to that of being under the influence of too much alcohol, without the loss of physical capability. Black kryptonite can be created when green kryptonite is heated at extreme temperatures and turns black. It has the ability to separate or combine the good and evil aspects of an organism (humans and Kryptonians alike) into two separate individuals. Blue kryptonite suppresses Kryptonian powers making them vulnerable. At the end of Blue, Clark's blue kryptonite ring disappeared when he shattered the blue crystal and his powers were restored. Just like when Clark is exposed to red kryptonite, blue kryptonite briefly changes his eyes to the exact color of the ring. It also ironically strengthens Bizarro to the extent that his body will overload with uncontrollable energy which can be fatal. In the comics it is gold kryptonite that takes away Superman's powers, though just prior to first time exposure removes it permanently. Dax-Ur used a bracelet of Blue K to suppress his powers and have a normal life, his son didn't exhibit Kryptonian powers, it is unknown if he has powers due to it suppresses powers doesn't get rid of them. At the end of Persona, he tried to take the bracelet off to restore his powers and defend himself from Brainiac but sadly he was presumably killed after. Silver kryptonite is a black and silver-metallic clustered mineral that causes paranoid delusions in Kryptonians. Its effects are seemingly similar to the effects of hallucinogenic drugs. When Clark Kent pricked his finger with silver kryptonite, he experienced auditory and visual hallucinations. He also exhibited physiological symptoms as well, such as sweating, dilated eyes, and heavy breathing. Silver kryptonite is not a natural form of kryptonite; it is created artificially from the liquid metal which forms Brainiac's body. 117

Clear kryptonite is actually green kryptonite that has been neutralized. It is harmless to Kryptonians. It first appeared when Lana's necklace got too close to Clark's ship. (Visage) It turned the kryptonite from a green to a transparent glass-like form. This form of green kryptonite also appeared in Hereafter, Trespass, Phantom, and Bizarro. When Lionel held green kryptonite up to Bizarro, it changed from green to clear. Lana Lang wore a necklace with a meteor rock crystal on it which she gave to her boyfriend Whitney Fordman. Eventually, Clark Kent obtained the necklace, but the radiation from the stone was neutralized, turning it clear. (See main article: Lana's necklace) The Smallville High Class of 2005 were given class rings containing red kryptonite stones. Clark Kent's class ring was destroyed by his father Jonathan. (Red) He eventually put on another ring when he ran away to Metropolis the following summer to rid himself of his guilt, responsibility, and inhibitions. (Exodus) Alicia Baker also used the stones from a ring to make a necklace for Clark in an attempt to get him to run away with her. (Unsafe) Morgan Edge had a strand of kryptonite beads which he used to beat Clark. (Shattered) Alexander Luthor created a ring from green kryptonite to use against Clark when he split himself from Lex Luthor. Clark used his heat vision against the kryptonite to turn it black and fuse both Lex and Alexander together again. (Onyx) Jor-El had a victory ring made of blue kryptonite which was given to him when he joined the Kryptonian Council. Somehow the Lara-El replicant was able to have the ring when she was brought back to life through the blue crystal, and gave it to him as a part of Kryptonian tradition, unaware that it would take away his abilities. It was unbreakable so Clark could not get it off until the blue crystal was destroyed. Zor-El studied the mineral's properties during an earlier trip to Earth. (See main article: Victory ring) (Blue) Clark Kent used a piece of kryptonite against Eric Summers to weaken him enough to get his powers back in Asylum. Clark also tried to use a piece against Jeremiah Holdsclaw in Talisman when the latter acquired Kryptonian powers through the Starblade. The kryptonite did not work, because Jeremiah still had a human body. Clark also used kryptonite against Zor-El's replicant, in order to stop him from killing all human life with an eclipse. Lex Luthor, attempted to use a piece against Milton Fine in Oracle but because Fine was not a Kryptonian, just created by them, it did not work. He also used some green kryptonite as bait at two different times. The first was against a bunch of teenage thieves in Witness. The second time was against Bizarro in Bizarro. He was going to shoot him in the back, but Bizarro stopped him. Lana Lang tricked Aethyr and Nam-Ek to go into a room full of kryptonite to weaken them. However, they were still strong enough to put a lead door over the entryway of the room. (Arrival) Lionel tried to use some to weaken Bizarro, but it ended up strengthening him. (Phantom) Martha Kent used a piece of green kryptonite against Clark to make him sweat the red kryptonite out of his system. Chloe used a spray made with green kryptonite as an antidote to the same red kryptonite lip gloss. When Lionel and Clark changed bodies, Martha used green kryptonite to stop Lionel (in Clark's body) from killing Lex. (Transference) Lana Lang placed blue kryptonite in Bizarro's hand, which overloaded him with power and destroyed him. (Persona) Although most metahumans received their powers and abilities from green kryptonite, Clark's vulnerability or immunity towards them seems to be random and arbitrary. Clark could not approach Earl Jenkins due to the kryptonite embedded in his body. (Jitters) Clark could not approach Wade Mahaney until his kryptonite tattoo wore off. (Kinetic) Sean Kelvin rendered him unconscious for several minutes. (Cool) Clark's powers were leeched by Eric Summers through a lightning strike when in physical contact with kryptonite. (Leech) Wade Mahaney was able to injure Clark by sticking his hand in Clark's abdomen. (Kinetic) Tyler Randall wasn't able to turn him to ash, but he did cause him pain with his touch and the skin where Tyler made contact turned black. (Reaper) Justin Gaines threw him across the room when he used his telekinetic ability on him. (Crush) Eric Marsh was able to overpower him with his strength, but Clark's other abilities were enough to allow him to turn the tide. (Witness) Nathan Dean was able to incapacitate him with his screech. (Whisper) Alicia Baker was able to teleport him. (Obsession) Cassandra Carver saw his future, and unlike humans he was also able to see her visions when the two of them were in contact. (Hourglass) Sarah Conroy entered his dreams and kept him asleep, commenting that Clark's mind wasn't like others. (Slumber) Jordan Cross saw a vision of his future when he touched him. (Hereafter) Dawn Stiles was able to possess him, but was driven out by Jonathan's use of kryptonite. (Spirit) Kevin Grady attempted to erase Clark' memory for a few minutes; because Kryptonian physiology is different from humans, Clark had almost total amnesia. (Blank) Clark was vulnerable to Frederick Walden's energy-blasting powers. (Calling) Clark was vulnerable to Mikhail Mxyzptlk's mind control. (Jinx) Clark was incapacitated by Black Canary's sonic scream as it made his ears bleed. (Siren) Hypnosis: Clark tried to kill Chloe after receiving a mind-altering email from Molly Griggs. (Delete) Clark did everything he was told after Simone hypnotized him with her blue gemstone. (Hypnotic) In the Smallville universe, magic is a powerful and dangerous force. Magic is one of Clark's, and by extension other Kryptonians' vulnerabilities. There have also been instances of other supernatural phenomena on the show, such as the existence of ghosts, and possible evidence of an afterlife such as the Limbo drug. 118

It is not clear to what extent magic is related to the paranormal abilities of certain metahumans or extraterrestrials. Magic can produce many of the same effects as these powers, such as telekinesis or illusions; also, certain magic-like effects such as possession of the living by disembodied beings have been created by the application of Kryptonian technology, rather than the supernatural. It is not clear if some or all of the ability to use magic is hereditary, as Countess Isobel demonstrated strong magical powers while in the body of Lana, a blood relative of hers, but her followers' powers appeared weaker when they were in unrelated bodies. The first unequivocal appearance of magic is the forth season episode Spell, in which Lana Lang was possessed by the spirit of her ancestor, Countess Margaret Isobel Thoreaux, a witch from 17th century France. She cast spells for a variety of effects, used the Mark of Transference to possess her descendant Lana, and created a potion that placed the spirits of her cohorts into the bodies of Chloe Sullivan and Lois Lane. Magic is used using Latin commands and phrases, and sometimes gives off a violet glow from the user's hand. Is it implied that Isobel and her cohorts Madelyn and Brianna were not the only witches, as they mistake Clark for a sorcerer. Also, it appears not to be an ability rather than a skill, as they were able to use magic in other bodies. The violet glow in Lana's eyes in Sacred, the violet glow from her hands, and both the purple color of the Kryptonian device and its violet glow in Arctic have led to speculation that purple kryponite may exist and be the source of Kryptonian-influenced magic. Arguably, the first use of magic may be the werewolf transformation of Kyla Willowbrook in the episode Skinwalker; however, since Kryptonite, and perhaps the alleged part-Kryptonian ancestry of the Kawatche tribe, appear to be partly responsible for the change, it is unclear what --if any-- magic is involved. In the episode Lexmas, it is left unanswered as to whether the old man saved by Clark is, in fact, Santa Claus. Other Vulnerabilities: Clark was blinded by his own heat vision after it was reflected off of a piece of meteor rock that had been refined into a multi-cut stone for use as jewelery. In addition to the loss of sight, the skin around his eyes was red. He also experienced pain when Nathan passed a blow torch across his eyes, but the injury destroyed the scar tissue hindering his sight. (Whisper) Clark was vulnerable to the Starblade, which he suspected was made of Kryptonian metal. He sustained a severe stab wound from the blade and lost a significant amount of blood before he was healed through the power of Jor-El. (Talisman) Clark succumbed to the hallucinogenic dreams of an airborne toxin in Scare but unlike everyone else exposed, he was able to recover on his own. While in the Phantom Zone, Clark had no physical invulnerability due to the fact that there was no yellow sun present to empower him, and he was thus able to be punched and scratched by the phantoms. He also returned to Earth with an illness that resembled the human common cold. He experienced fatigue, sneezing, a scratchy throat, and plugged-up ears. (Sneeze) While Clark was on Krypton in the past (Apocalypse) Clark had no abilities under Krypton's red sun, thus causing him to be easily overpowered and even bleed due to his human level attributes. Clark is vulnerable to the various intergalactic creatures that have escaped from the Phantom Zone. Repeated punches to the face from General Zod caused Clark to bleed from his mouth. The deadly vines generated by Gloria were able to cut and impale him. Aldar, Titan and Baern were all able to overpower him, and Dr. Hudson was able to enter Clark's mind and keep him in a prolonged hallucination. Baern's radiation blast were powerful enough to knock Clark back and with the force of the blast Clark was blown out of the barn and was stunned for several minutes. Due to his shared DNA with Titan, Wes Keenan was also able to overpower Clark, but did not cause Clark to bleed. Clark later remarked that their blows were the strongest he's ever felt. Bizarro was able to enter Clark's body, extract his DNA, and overpower him. Presumably, Aldar, Dr. Hudson and Bizarro posed greater threats to Clark than the other Zoners, since the Martian Manhunter had to interfere in each case. (Source episodes: Arrival, Vessel, Zod, Wither, Fallout, Static, Labyrinth, Combat, Prototype and Phantom.) Mikhail Mxyzptlk and Tim Westcott caused Clark to choke, suggesting that he still needs to breathe air. (Jinx, Pariah) Clark was born as Kal-El, the only son of Jor-El and Lara-El, on the planet Krypton. When their planet was about to be destroyed after his uncle Zor-El ignited Krypton's core and also due to General Zod's attempt to conquer its people, Jor-El placed Kal-El in a spaceship, to send him to a good family on the planet Earth where he visited years ago. Though Lara wondered if the people of Earth would accept and love him, Jor-El reassured her that the family he chose would be good to him. In 2008, Brainiac traveled back in time to prevent his arrival to Earth. He intercepted the ship after his parents placed him into it and attempted to kill him. However, he was thwarted by Kara and Clark from the future. They saved Clark's infant self and put him back in the ship, thus preventing any alterations of history. Kal-El came to Earth during the meteor shower which struck the community of Smallville, Kansas, on October 16, 1989. He was sent from Krypton as an infant, but because of the distance from Earth, Kal-El appeared to be between the ages of two and three when his ship crash-landed. Jonathan and Martha found him in Miller's Field and told the town that they had quietly adopted him. Unable to have children themselves, the Kents adopted the young orphan and raised him as their son. Owed a favor from Lionel Luthor, Jonathan allowed him to produce forged paperwork that made it official. They arbitrarily picked a May 1987 birth date for their new son and named him Clark, Martha's maiden name. Clark formed a friendship with another farmer's son, Pete Ross in early childhood. He also was grade school friends with Greg Arkin and Abigail Fine.[11] Clark has been in love with Lana Lang for most of his life. 119

Lana lived a mile away and while growing up, Clark used his telescope in his loft to spy on her. However, Lana almost always wore a necklace with a meteor rock charm on it. As a result, Clark could not even come into close physical proximity without being physically affected but never understood why. Clark met Chloe Sullivan in eighth grade and along with Pete Ross, the three formed an inseparable trio. Clark was considerably stronger than other children at an early age. Martha noticed his strength the day she brought him home. He even cracked the kitchen table in half and occasionally put holes in the walls during tantrums. He once lifted a 500-pound bed frame as a toddler. Because Jonathan and Martha did not want him to inadvertently injure other children, Clark was not allowed in playgroups or to play on sports teams as a child. Indeed, in an attempt to protect Pete from a bully, he once threw the other child through a door. Clark developed super-speed around age six.[12] Jonathan and Martha taught Clark that his abilities were "gifts", but also that he should never tell anyone else about them. By the time he was 14, he knew that he was adopted, but he seriously began to question his strange powers and confronted his parents, demanding answers. In his freshman year, Clark's closest friends were Pete Ross and Chloe Sullivan. The three worked on the high school newspaper, the Smallville Torch, together for Smallville High School. Clark's duties were minimal, such as writing the lunch menu and other small articles. Clark was accidentally hit by Lex Luthor's car, causing them to fall into a river. He was unharmed and swam to the bottom of the river to save Lex from drowning. Lex tried to reward Clark with a new truck, but Jonathan refused it. Frustrated, Clark confessed to Jonathan that he didn't dive in after Lex's car; he was actually hit by it. Jonathan told him how he and Martha found him and a spacecraft, which they hid in the storm cellar. Confused and angry, Clark went to a graveyard to gather his thoughts where he had his first conversation with his eternal crush, Lana Lang. Clark finally realized the effect of meteor rock on him when Lana's boyfriend, Whitney Fordman, saw Clark and Lana talking, then chose Clark to be the traditional Scarecrow, weakening him with Lana's necklace. Whitney strung him up in a field, but Clark was saved from his post by Lex. He then stopped the vengeful metahuman Jeremy Creek, another past Scarecrow, from electrocuting the students of Smallville High. Against his parents' judgment, Clark tried out for the football team his freshman year as a starting tailback. However, after stopping Coach Walt Arnold from using his pyrokinetic abilities on others, Clark resigned from the team. Clark met many metahumans his freshman year: those who used their abilities to keep themselves alive and achieve their vengeful goals, such as Sean Kelvin and Tina Greer, and those that would seem to be cursed with their gifts and use them to help others, such as the blind, precognitive Cassandra Carver, the persuasive hermit Kyle Tippet, and the young telepath Ryan James. When Clark saved the life of a classmate, depressed and abused Eric Summers, he temporarily lost his powers. Eric wandered away from their geology class field trip and, holding a meteor rock, was about to jump off of a bridge. As Clark tried to pull Eric to safety, the two were struck by lightning and Clark's abilities were transferred to Eric. Clark remarked that his farm chores took two hours instead of five minutes, but it was worth it to be able to play pick-up basketball with his classmates. He also considered the possibility that if he were to get his abilities back, he might not have to keep them a secret because everyone accepted Eric. However, Eric then attacked Clark by throwing him against a car, injuring his ribs. When Eric continued to act psychotically violent, Clark reclaimed his abilities because he realized that, unlike himself, Eric did not have a supportive family to help him manage the responsibility that came with the powers. By the end of his freshman year, Clark's powers had steadily increased. After being caught in an exploding truck, he remarked that he barely felt the heat from explosion and the debris did not even bruise him. After personal struggles, Whitney set his differences with Clark aside and asked him to look after Lana after he enlisted in the Marines. Clark sometimes considered the possibility of a romantic relationship with Chloe, but was worried that it would mean losing her as a friend and still held hope that he and Lana were meant to be together. When Chloe was kidnapped, Clark saved her, and faced with the possibility that he could have lost her forever, he decided to take her to the Spring Formal. They almost kissed, but the news of tornadoes in Smallville interrupted their evening together and he left her to rescue Lana. Clark was among the hundreds of volunteers who helped restore Smallville after the devestating tornadoes. He urgently searched for his missing father while at the same time trying to sort out his feelings for Lana and Chloe. Trying to mask her hurt from being left at the dance, Chloe convinced Clark that she had decided that they would be better off as friends and Clark believed her. Clark developed heat vision the first day of his sophomore year. Triggered by hormones connected to his sex drive, he has since learned to control his new gift. Clark was briefly jailed as a suspected arsonist after Desire Atkins claimed he had set fire to her car. He started a fire in the holding cell and when Sheriff Ethan opened the cell door, he escaped, only to later receive a lecture from the sheriff and cleared of all charges once Desire was arrested for the attempted murder of her husband, Lex. Defying his parents, Clark revealed his origins and powers to Pete when Pete found Clark's ship in a cornfield and asked Clark to help him move it. At first, Pete was angry with Clark for not trusting him and stopped speaking to him. However, Pete was kidnapped by Dr. Steven Hamilton, who threatened to kill him unless he revealed Clark's secret. Clark came to Pete's rescue and the two worked together to escape Dr. 120

Hamilton. Understanding the responsibility and danger of knowing Clark's secret, Pete forgave Clark for keeping it from him. Clark bought a class ring that had red meteor rock in it, discovering the drug-like effects it has on him. He became rebellious and somewhat dangerous for the first time. Pete and Jonathan had to work together to overpower Clark and destroy the ring. Clark met his adoptive maternal grandfather, William Clark, for the first time and was determined to end the strife between William and Jonathan. He was dismayed to learn that his parents became estranged from William when he was adopted, because they didn't think they could trust William with Clark's secret. Clark discovered the Kawatche Caves, where he met Kyla Willowbrook, a Granville High School student doing research in them. Clark and Kyla had an instant connection and grew very close. For the first time in his life, he felt like everything fit and like they were destined to be together. The caves contained a series of elaborate drawings and symbols, along with a depression in the wall shaped exactly like his key and, according to Kyla, depicted the legend of Naman, which Clark believed contained clues to his origins. After Kyla's death, Clark convinced Lex to preserve the caves. Lex hired Dr. Frederick Walden to do research on the caves and their strange markings, while giving Clark unlimited access to the caves. However, in Lex and Lionel's endless battle for LuthorCorp, Lex lost control and Lionel took over their exploration. Clark decided to ask Lana out on a date and she accepted. However, he had to break their date because Pete and Chloe got infected with a parasite from the cave, which caused wild and impulsive behavior. Pete slipped a piece of red meteor rock into Clark's shirt and Clark joined in on the fun. Not realizing that her friends were under undue influences, Lana got upset with Clark and their relationship stalled yet again. Clark saved Pete and Chloe, but it meant having to lie to Lana about his own behavior. When Martha and Clark were exposed to meteor-rock-bearing spores in the storm cellar, they became deathly ill. Martha was admitted to the hospital (where her pregnancy was revealed), but Jonathan kept Clark at home to avoid risk of Clark's alien physiology being discovered. Chloe came to visit Clark, and while he was sleeping, confessed her true feelings in the form of a letter. However, Chloe left in tears when Clark called for Lana in his sleep. Jonathan placed the key in the spaceship, causing the craft to unleash a burst of energy that restored Clark and Martha to good health. Clark began to have dreams of putting the key in the hole in the cave wall and decided to do it, against his parents' wishes. When he did, he learned how to read the alien language and translated it for his parents. Beyond his control, Clark burned the symbol for "hope" into the side of the barn with his heat vision. Dr. Virgil Swann saw the symbol in a newspaper and contacted Clark. Dr. Swann translated a message which had been sent 13 years ago: "This is Kal-El of Krypton. Our infant son, our last hope. Please protect him and deliver him from evil. We will be with you, Kal-El, for all the days of your life." Clark learned that his home planet was called Krypton and all the meteor rocks are also from Krypton. After returning, Clark and Jonathan opened the ship for the first time and Clark translated the message from his Kryptonian biological father: "On this third planet from this star Sol, you will be a god among men. They are a flawed race. Rule them with strength, my son. That is where your greatness lies." Clark was horrified at the idea that he was sent to conquer and rule Earth. In his second brush with the law, Clark served 40 hours of community service for a misdemeanor battery charge brought against him after he attacked Andy Arthur, a college frat boy attempting to assault Lana. Andy brought a million-dollar lawsuit against the Kents. Clark later found out that Andy was faking his injuries and he talked Lana into using her newfound karate skills to make Andy drop the lawsuit. Because he was helping Lana, Clark forgot to write an article for the Torch and he and Chloe got in a fight about it. He subsequently quit the newspaper. Lana decided to give Clark another chance and made him a birthday cake; they shared their first kiss. However, this time, knowing how Chloe felt about Clark, the next day, it was Lana who put a hold on their relationship again, because she was concerned that it would ruin all three of their friendships. Clark convinced her that it was worth the risk and Lana was persuaded, but only if Clark promised to tell Chloe. With the commotion surrounding Dr. Walden and the ship, Clark was unable to before Chloe figured it out herself. Chloe confronted Clark and broke off their friendship completely. On Clark's birthday, the ship began broadcasting the message "The day is coming," which only Clark and Dr. Walden could hear. Clark found Dr. Walden at his barn with the key and with a powerful ability to project energy. Later, Jor-El called to him through the ship, saying that it was time to leave Smallville forever for him to fulfill his destiny. When Clark defiantly resisted, Jor-El burned the sign of his ancestors on Clark's chest as a warning of any future disobedience. Thinking the only way to escape his biological father's grip was to destroy the ship, Clark stole Lionel's kryptonite key with Pete's help and put in the ship. The pulse from the exploding ship rolled Jonathan and Martha's truck, causing her to miscarry the baby. Feeling immense guilt and sorrow, Clark stole a red kryptonite class ring from Chloe's desk at the Torch, took his father's motorcycle, and ran away to Metropolis under the influence of red kryptonite. Three months later, still under the influence of red kryptonite and living in Metropolis, Clark went under the alias of "Kal." He got involved with a crime lord, Morgan Edge, who hired him to break into LuthorCorp. Jonathan made a deal with Jor-El to help bring Clark back home to Smallville by promising to release Clark to Jor-El when it came time to fulfill his destiny. Jonathan temporarily received Kryptonian powers and battled Clark, ultimately leading to Clark's homecoming. However, Edge tracked him down and demanded that he return Lionel's package (which contained a vial of Clark's blood). Edge learned of Clark's weakness to kryptonite and 121

nearly sold him to Lionel, but Clark escaped. What happened to the money he stole or how he covered it up is unknown; Clark simply said he tipped off the police about the money's whereabouts. Clark was shot in the hand and shoulder by a kryptonite bullet made by Van McNulty, who believed Clark to be a metahuman. With Clark passed out on the kitchen floor, Jonathan and Martha saved him by extracting the bullet from Clark's shoulder using a knife and pliers. The Conroys moved to Smallville and into Lana's old house. While studying in his loft, Clark fell into a deep sleep and his dreams were penetrated with cries for help from Sarah Conroy, who was being kept in a drug-induced coma by her uncle and legal guardian, Nicholas. His parents were unable to wake him for over a day. Upon waking, Clark and Lana investigated the situation, but were thwarted by Nicholas. Sarah managed to keep a hold on Clark and he dozed off again while driving, wrecking the family truck. In their shared dreams, Clark was able to save Sarah from Nicholas and wake them both up by encouraging her to face her uncle. Clark learned that Earth's sun was the source of his powers when a solar flare caused them to go into overdrive or fail completely. During this time, he met the drunk Perry White. Perry witnessed Clark's powers, but since he was perpetually drunk, nobody believed him. Under the effects of the solar flare, Clark became vulnerable and Perry was convinced that everything he saw from Clark was probably a drunken hallucination. In an attempt to save Lex's life, Clark revealed his powers to Lex by taking the hit of a car. However, Lionel had Lex's mind erased of the past seven weeks, and Clark's secret remained safe. While trying to prevent a robbery, Clark tried to use his heat vision on the metahuman thief Nathan Dean, but the heat blast was reflected off of a Kryptonite gem, which blinded him temporarily. While blind, Clark gained the use and control of his super-hearing. He learned of Chloe's deal with Lionel and they did not speak to each other for a time. They came to a tentative agreement that Chloe might not understand everything about him, but he would tell her when he was ready. When Clark and Lana were hypnotized into trying to kill Chloe, Clark felt guilty, so he forgave Chloe for making a bad decision in a moment of weakness and their friendship was repaired. Clark discovered one of his classmates, Alicia Baker, was a metahuman with the power to teleport anywhere she wanted. The two were forced to reveal their powers to each other while in a crashing elevator. Their shared secrets brought them together and they began dating. However, Alicia became completely obsessed with Clark, inserting herself into every aspect of his life. She attempted to kill Lana so she could have Clark all to herself, but Clark saved Lana just in time. When Lionel tried to extract information about Clark from Dr. Swann, Clark accused Swann betraying him. He learned that Jor-El was waiting for Jonathan to fulfill his end of the bargain they made to bring Clark from Metropolis. Under the guise of concern for his son, Lionel asked Clark to intervene when Lex began using an experimental treatment at the Summerholt Institute to recover lost memories, which involved submersion in a tank filled with a liquid kryptonite solution. When Clark went to rescue Lex, he was weakened by the solution, allowing Dr. Lawrence Garner to overpower him and place him inside the tank. Clark went into seizures as he recovered his earliest memory of his birth parents. He almost died, but Lex arrived just in time to save him. Clark was stabbed in the stomach by Jeremiah Holdsclaw with the Starblade, an ancient Kawatche artifact apparently made of kryptonian metal. He almost bled to death, but Jor-El healed him through Jonathan and Clark survived. Clark also learned that either Lex or Lionel would be his ultimate enemy. Many major events happened as Clark finished his junior year. Lana announced that she was moving to Paris and Clark decided to reveal his secret to her to make her stay. But when Pete was beaten up by one of Lionel's lackeys, Clark changed his mind because he did not want to put Lana in danger. Clark said goodbye to his longtime friend when Pete's parents got divorced and Pete decided to move to Wichita with his mother. Lionel told Clark about Lex's secret room, which contained the evidence of Lex investigating his secrets. Clark declared that since Lex had not stopped researching him, their friendship was over. However, he kept his promise to testify against Lionel. Clark also met "Kara", a beautiful girl who claimed to be from Krypton. Kara enticed him to fulfill his destiny and recreate Krypton with her and also revealed the deal made between Jonathan and Jor-El. Still reeling from all the recent goodbyes and revelations, Clark decided to go with Kara. As Clark prepared to leave with Kara, Jonathan arrived with proof that Kara was being used by Jor-El to lure Clark to him. When Clark refused to go into a portal in the cave wall, Jor-El dissipated Kara and hit Jonathan with a bolt of energy, threatening to kill him if Clark refused him again. Despite Jonathan's pleas, Clark entered the light and disappeared. Three months later, Clark reappeared in Smallville in a cornfield as Kal-El with no recollection of his life as Clark Kent. He was found by Lois Lane, who took him to the hospital, where Martha came and took him back to the Kent Farm, hoping that Clark would return to normal. Kal-El insisted that it was his destiny to collect the Kryptonian Stones of Power, and was summoned by the first one: the Crystal of Fire, which was recovered by Lex in Egypt. He flew away, took the stone from Lex, and put it in an altar in the Kawatche Caves. Martha contacted Dr. Virgil Swann to help free Clark from Kal-El and Dr. Swann sent his associate, Bridgette Crosby. Crosby gave Martha a piece of black kryptonite and Martha used it to separate Clark from Kal-El; Clark then used the black kryptonite to eliminate Kal-El. Back to normal, Clark began to help Lois investigate Chloe's murder. They discovered that Chloe was indeed alive and saved her from a metahuman assassin. 122

During his senior year, Clark again went against his parents' wishes and joined the football team, becoming the star quarterback in his rookie year. Unsurprisingly, he successfully took the team to an undefeated season and a state championship. Clark won a football scholarship from Metropolis University, but turned it down when he realized that he would be under too much scrutiny to conceal his powers. Clark befriended Bart Allen, a boy that also had super-speed and used it to pickpocket and steal. He helped Bart realize that he should not use his powers to commit crimes or hurt others. Clark learned that Lex had a manuscript with a hidden map to another Stone of Power. Bart stole the map to sell it, putting both of their lives in danger. However, Clark's influence made Bart decide to give it back; he saved Clark and left Smallville, promising to try to live a more moral life. Lionel Luthor obtained the Stone of Water and used it to switch bodies with Lex until Clark intervened; Clark and Lionel ended up switching bodies instead. Lionel discovered Clark's powers and began to wreak havoc on Clark's friends and family. In Lionel's body, Clark caused a riot in prison to enable him to return to his own body. Even though he was preparing for a visit from a representative from Princeton University, Lois convinced Clark to throw a birthday party for Chloe in his barn. The party got raucous and out of hand when Countess Margaret Isobel Thoreaux and her companions attended, possessing the bodies of Lana, Chloe, and Lois. They stripped Clark of his powers when he tried to stop him; he received them back when he touched the Crystal of Fire. When Clark destroyed Isobel's spell book with his heat vision, the girls returned to normal. Alicia Baker returned to Smallville and she and Clark rekindled their relationship. However, in an effort to convince him to run away with her, she gave Clark a red kryptonite necklace and the two ran away to Las Vegas to get married. On their wedding night, Alicia released Clark from the effects of the red kryptonite. His reasonable thinking restored, Clark was very angry at her for "drugging" him and broke up with her. Alicia apologized profusely and was even shot trying to protect his secret, so they later got back together. When Alicia was framed for attacking Lana and Jason Teague, then killed by another metahuman, Clark was brokenhearted and guilty. Also, unbeknownst to him, Alicia exposed Clark's powers to Chloe. Much to Clark's extreme annoyance, when Lois got kicked out of Metropolis University, she asked if she could stay with the Kents until she got back on her feet. Clark offered her his room and slept on the living room couch for the rest of the school year. He did his farm chores at odd hours to avoid being caught by Lois. Clark also adopted a dog that Lois hit with her car, Shelby. Before Dr. Swann died, he sent Clark one last letter and also gave him back his key. Clark placed it in the cave altar and established communication with Jor-El once again. Jor-El urged him to fulfill his destiny and collect the Stones of Power. Clark and Lana followed Jason and Lex to China to obtain the Crystal of Air. However, following another encounter with Isobel, Clark lost possession of the stone. As his senior year drew to a close, Clark had many strange things happen to him; he got possessed by Dawn Stiles during his senior prom, lost his memory, and he and Lana found a rapidly-aging child left abandoned in a field. Clark decided to attend Central Kansas A&M University so that he could commute while continuing to live at home and help his parents with the farm. The day he graduated from high school, Clark had a precognitive nightmare of something terrible happening in Smallville. Immediately after Clark accepted his diploma, the coming of another meteor shower was announced. Clark once again sought guidance from his Kryptonian birth father and Jor-El told him that he must reunite the Stones of Power immediately. As the meteors began to bombard Smallville, Clark managed to find the other two Stones of Power and reunited them to form the Crystal of Knowledge. After grabbing the crystal, he was teleported to the Arctic where he threw the crystal into a blanket of snow and created the Fortress of Solitude. Clark entered the Fortress of Solitude, where Jor-El told him that he had to stay and prepare to save Earth from a great evil from Krypton. He began his training, but unbeknownst to him, Chloe was also transported to the Arctic with him. Unable to withstand the sub-zero temperatures, she collapsed inside the Fortress. Clark interrupted his training and Jor-El initially forbade him to leave, but relented. However, Clark was warned that he must return to the Fortress before sunset or there would be dire consequences. Clark took Chloe to a hospital in the Yukon. There, she admitted that she discovered his powers months ago and Clark told her that he was, in fact, from another planet. Clark returned to Smallville and banished the Disciples of Zod to the Phantom Zone. When Lana was injured, he chose to take her to the hospital and did not return to the Fortress. Jor-El took Clark's powers, making him practically human. Initially, Clark was not sorry to see them go. With no secrets between them anymore, Clark and Lana finally began a normal relationship. When three metahuman criminals from Belle Reve escaped and held Lana, Jonathan, and Martha hostage, Clark and Chloe were able to stop them without his abilities. When he discovered that Lex was responsible for their escape, Clark ended their friendship. Shortly after, Clark and Lana made love for the first time in Lana's apartment. Sometime later, Clark was shot by Gabriel Duncan, who hatched a plan to redirect a nuclear missile to hit Smallville and kill all metahumans. Clark died, but Jor-El, temporarily possessing Lionel Luthor, resurrected him as the Kryptonian he really is. However, Jor-El warned Clark that life-force of someone he loves will have to be traded for his own. Clark protested, saying he would rather die himself, but Jor-El informed him that Clark had already made the choice when he disobeyed him. Bitterly disappointed and apprehensive about Jor-El's prediction, Clark returned to Smallville, dismantled the missile in space, and saved the town. 123

Clark befriended his World History professor, Milton Fine. When Clark was infected with silver kryptonite, Fine revealed himself to be a Kryptonian and cured him. He later claimed that he was sent to watch over him and see that Clark walks the path of a true Kryptonian. However, when Fine infected Martha with a Kryptonian disease, Clark learned that Fine was actually the Brain InterActive Construct, a Kryptonian artificial intelligence that had, in fact, manufactured the silver kryptonite and was using Clark in a plot to release General Zod from the Phantom Zone. With his abilities restored, Clark abstained from having sex with Lana. When she confronted him about it, Lana knew Clark was being less than truthful and the issue continued to drive a wedge between them. Clark admitted to Chloe that he wasn't sure what would happen and did not want to risk hurting Lana. Eventually, he realized that that he would lose Lana due to his secrecy, so he decided to take Chloe's advice. Clark showed Lana the Fortress of Solitude, told her of his true origins, and proposed to her, which she later accepted. At Jonathan's election victory party, Lana was summoned away to the Luthor Mansion by Lex, who drunkenly asked about Clark's secret, and Jonathan was summoned away by Lionel. While driving back, Lana was chased by Lex and she was killed when a school bus collided with her car. Clark arrived too late to save her and having stopped at the accident site to comfort Clark, Jonathan never arrived to meet Lionel. Devastated, Clark tearfully begged Jor-El to bring Lana back to life and Jor-El sent him back in time to the moment before he told her everything. Instead, Clark was forced to lie about why he invited her over. However, Lana saw through his excuse and told him that she wanted a break from their relationship. The second time, Clark was able to prevent the accident and save Lana, but Jonathan successfully made it to his meeting with Lionel. When Clark and Martha returned home, they saw Jonathan wandering around the farm. Having just beaten up Lionel, Jonathan collapsed to the ground and died in Clark's arms. Clark confessed to Martha that Jonathan died because he tried to prevent Lana's death. Later, Clark told his mother that he "sort-of dropped out" of college to help with the farm. He also befriended a mysterious vigilante in Metropolis, Andrea Rojas. Andrea helped Clark find a thief who stole his father's watch from his mother and his experience with her helped Clark cope with his father's passing. Clark met the seductive Simone who used a mystical amulet to hypnotize him to be her boyfriend. Under her control, he demonstrated his abilities to her and was about to engage in an intimate moment with Simone until Lana caught them. Simone was revealed to be sent by Lex to gain information on Clark. Instead, she told Clark to kill Lex. Chloe was able to stop him just in time with a chunk of kryptonite. During the confrontation, Simone's amulet was broken and Clark regained his senses. Realizing that all he seemed to bring to Lana was pain, Clark told Lana that he was no longer in love with her and they broke up for good. Clark searched for Milton Fine in Honduras. When he returned to Smallville, he learned that Lana had become addicted to a kryptonite-based drug that allows a person to die for a brief period of time and communicate with their deceased loved ones. While trying to save Lana, Clark was injected with the drug and died. In the afterlife, he had a conversation with Jonathan in which he learned that Lionel knew his secret. When Clark returned to life, he began to watch Lionel closely. Clark and Martha briefly took in a little girl, Maddie Van Horn. Maddie had been mute ever since her birth mother's death and Clark was able to get her to open up to him and start talking again. Clark helped Maddie gain control of her powers and reunited her with her grandmother. Clark was forced to confirm what Lionel already knew when Lionel and Martha were kidnapped by a vindictive former LuthorCorp employee. In order to save his mother's life, he had to reveal his powers to Lionel. Clark later confronted Lionel, most likely to gauge exactly what he would do with his newfound information. Lionel maintained that he cared too much about Martha to expose Clark, but Clark did not believe him. Clark saved the life of a stranger, Graham Garrett, who vowed to repay Clark for his kindness. Unfortunately, Graham was a hit man with the ability to make himself invisible and he decided to kill Lex as a way to repay Clark. When he went to the Luthor Mansion to warn Lex, Clark saw Lex and Lana kissing. Symbolically, the telescope he used to admire Lana from afar broke on the same day she came to tell him that she and Lex were in a relationship. On his birthday, Clark saw his father's ghost, who told him that he had to kill Lionel. Clark and Chloe discovered that Lionel had meetings scheduled about "The Weapon." Thinking that Lionel planned to use him as a weapon, Clark called Lionel to the barn and started to beat him up. Lionel tried to explain his presence that night, but Clark was too emotional to listen. When Jonathan appeared again, Lionel convinced Clark that the image was not his father, but a Brainiac duplicate. Knowing his father would not want him to become a murderer, Clark attacked the impostor. Lionel went into a trance and vaporized the Brainiac copy. Lionel showed him an entire closet filled with papers covered in Kryptonian symbols that he wrote. Chloe and Clark translated the symbols as "Zod is coming." When Lex was kidnapped by Brainiac and given Kryptonian powers, Jor-El explained to Clark that Zod was responsible for Krypton's destruction and that his mind and spirit required a host body to inhabit on Earth. In order to prevent Zod's release, Clark must destroy Zod's chosen vessel: Lex. He was given a Kryptonian dagger to do so. When Fine approached Clark, he refused to release Zod. Fine then released a computer virus which spread rapidly to every major city on Earth. With Metropolis in chaos, Clark went to get Chloe, but she urged him to go without her and stop Zod. Saying she might never see him again, Chloe gave him a passionate kiss. Clark confronted Zod in Lex's body, but he was overpowered and thrown into the Phantom Zone. 124

While in the Phantom Zone, Clark found himself powerless and surrounded by deadly beings imprisoned by Jor-El. He met Raya, a Kryptonian who was one of Jor-El's assistants. Raya helped Clark escape just in time to save Martha and Lionel. Clark confronted General Zod and, after a brutal fight, used the Crystal of El to separate Zod from Lex and send him back to the Phantom Zone. After the Dark Thursday disaster, Clark began to rebuild what Zod had destroyed, working all night several nights in a row. He started feeling tired and sick and sneezed so powerfully, it blew the barn door off of its hinges and into the sky. With the sneeze, Clark developed a new power: super-breath. He used his newlyacquired power to save Lex and Lana from a burning lab. Clark discovered that the Green Arrow was actually Oliver Queen. He revealed his powers to Oliver and prevented Lois and Chloe from discovering the Green Arrow's true identity. With Chloe's help, Clark learned that there were more "Zoners" in other parts of the world and that Raya escaped the Phantom Zone as well. He battled Gloria and Aldar. Raya found Clark and told him that he had to complete his training with Jor-El to save Earth from extinction. Together, they fought Baern, but during the battle, Baern killed Raya. After defeating Baern, Clark decided that he would begin his training after sending all of the escaped Zoners back to the Phantom Zone. On Thanksgiving, due to Jonathan's absence and Raya's recent death, Clark told his mother that he wasn't feeling very thankful, but Martha insisted on inviting their closest friends for dinner. He also discovered that Oliver was taking a drug to speed up healing, but also caused erratic behavior and aggression. Clark unsuccessfully pleaded with Oliver to stop and ended up having to use the drug to save Lex. Oliver was suitably chastised and joined the Kents for Thanksgiving dinner, along with Lionel, Chloe, and Lois. Clark found Javier Ramirez seeking refuge in his barn after running away from the McNally Farm. Empathizing with Javier's situation, he convinced Martha to let him locate Javier's mother and help them stay in the country. Clark learned from Chloe that Lana may still be in love with him. Overly excited, he rushed over to the Luthor Mansion to see her, but was confronted by Lex. Denying him access, Lex told Clark that Lana was pregnant with his child. Lana came to Clark's loft to talk to him, but he told her that everything has changed. Clark also helped Oliver keep his secret from Lois. Disguised as the Green Arrow, he received his first kiss from Lois, which he seemed to find both appalling yet amusing. Clark met Bart Allen again, but when Bart was captured by Lex, he learned that Oliver had assembled a team of superhumans to stop Lex's Level 33.1 activities. Clark went to save Bart, but he was incapacitated by kryptonite. The Green Arrow rescued him and Clark joined the other heroes in their effort to blow up the facility. Oliver asked Clark to join the team, but Clark told him he was obligated to capture the Zoners first. A Zoner, Dr. Hudson, attacked Clark and caused him to believe he was a mental patient with no superpowers. Clark was able to break free from his delusion with the help of the Martian Manhunter, the mysterious entity who had saved him from Aldar. After Lois tried on lipstick made with red kryptonite, she became infatuated with Clark. Lois kissed him, causing Kal to emerge. Kal and Lois crashed Lex and Lana's engagement dinner and Kal kidnapped Lana and tried to force her to choose between him and Lex. He tried to kill Lex until Martha secretly subdued him with green kryptonite just as Lex stabbed Clark with a chisel. However, neither of them saw Lana collect the bent chisel. Due to her engagement to Lex, Lana (and by extension, Clark) became the focus of paparazzi. Clark avoided using his powers on the farm because he always felt like he was being watched. Lana hid from a potential stalker at the Kent Farm and Clark learned that Lana had been investigating him for months. However, he still saved her. Tobias Rice revealed that Chloe was, in fact, meteor-infected and Chloe was abducted, but returned as Clark and Jimmy Olsen frantically searched for her. Chloe made Clark X-ray her and when he located a GPS tracking device inside her, she forced him to burn it out of her. Later, Clark promised to help Chloe control her powers if she ever develops any. When the day of Lex and Lana's wedding arrived, Clark decided to tell Lana his secret. However, unbeknownst to him, Lana had already witnessed his powers earlier that day. She promised to meet him at his barn where Clark intended to propose. However, Lionel blackmailed Lana into going through with the wedding and Clark was heartbroken as he watched Lex and Lana exchange vows. Angered about Lana's marriage, Clark resorted to hunting down metahumans and turning them over to the police. After getting a tip from Oliver, Clark found Titan, a Zoner featured on a lethal Internet fighting ring. After persuading the emcee, Richtor Maddox, to let him into the ring, Clark had to fight Lois, who had been trying to get a story but was caught. Clark and Titan duked it out, but eventually Titan was killed by his own spike when Clark knocked him through the air. Chloe enlisted Clark's help when she discovered her mother, Moira Sullivan, was being held captive. However, under mind-control, she incapacitated Clark with green kryptonite and tried to leave town, but Lex apprehended her to use her as leverage against her mother. Chloe almost shot Lex, but Clark was able to recover and speed into the confrontation. He saved Lex and took Moira to safety. While Chloe was making arrangements for her mother, Moira began to slip back into her catatonic state, so Clark told her all about Chloe and her accomplishments. Chloe confessed to Clark that Lex had threatened her and Clark vowed to fight against him. When Lex was trapped in a series of underground tunnels, Lionel pleaded with Clark to rescue him. However, the tunnels were laced with kryptonite and Clark injured his arm and grew weaker from the exposure. He located Lex, and they simultaneously tried to find a way out while analyzing the breakdown of their friendship. 125

Clark told Lex that Lana intended to leave him and wanted to know how Lex had forced her to marry him. He was dismayed when Lex honestly answered that Lana made her own choice. Eventually, Clark became too weak to continue and only after they relied on each other were they able to escape. Clark was shocked and pleased when Lana almost kissed him, but she left him to embrace Lex instead. Chloe informed Clark that Lana intended to let Lex die and only produced schematics for the tunnel when she learned that Clark was in danger too. Clark later told his mother that he felt responsible for Lex's descent into evil because he gave up on him too soon. Clark and Chloe later had an argument about her keeping secrets about Lana from him. Clark went to see Lionel to ask him why Lana went through with the wedding. When Lionel lied, saying he had nothing to do with it, Clark threatened him. Clark suspected that Chloe knew the reason, but she refused to tell him. Clark had Lois stay with him and his mother at the Kent Farm when she became a target for the super-soldier Wes Keenan. When Lois was taken by Wes, he tracked Wes down and managed to stop him with an extreme burst of heat vision. Clark's mother accepted a position in the US Senate and moved to Washington, D.C. that May. She assured Clark that he did not have to stay behind and take care of the farm, but he maintained that the farm was the only home he'd ever had and it was his duty. He later met Lana in the loft. Lana told Clark she was leaving Lex and Smallville. Clark wanted to protect her, but Lana insisted that she needed to leave. He then told her the truth about himself. After an intense kiss, Lana told Clark that she had to stay away to protect him from Lionel. Clark later went to Lionel to confront him, but was stopped by the Martian Manhunter. Lionel and the Martian Manhunter explained that Lex was hunting the last phantom, Bizarro. Chloe helped Clark track Bizarro down and he told her that he told Lana the truth. He went to report his findings to Lionel, but Lionel regretfully had to tell him that Lana had died from a car bomb while trying to leave town. An emotional Clark went to find Lex, but they were confronted by Bizarro. After Bizarro took some of his DNA, he took on Clark's form and they fought each other. With their combined strength, Clark was thrown out of the Reeves Dam with Bizarro flying after him. Bizarro chased Clark into the forest and informed him that he had all of Clark's memories and intended to kill him and live his life. Clark knocked Bizarro away while he saved a fisherman and his son from the approaching torrent, then returned to find Lionel but he was nowhere to be found. Instead, he found Lois and the unconscious Chloe and took them to the hospital. Clark waited for the doctors to revive her, but they were unsuccessful and admitted to Clark that she died. Distraught and grief-stricken, he lost control of his superhearing, then focused on everything including on Chloe's cries for help. He rescued her from the morgue but Chloe refused to talk about her resurrection. Clark beat Bizarro with the Martian Manhunter's help by punching him towards the Sun out of the Reeve's Dam. He later admitted to Chloe that he was angry enough to kill Lex. Clark then decided to start his training, because Lana's death showed him that the people he loves will not be around forever, and told Lois he was leaving Smallville. Together they found a ship but were both knocked away from it by its owner, a Kryptonian girl. Clark located her and she stated she was searching for Kal-El. Clark took her the farm and she revealed herself to be Kara, daughter of Jor-El's brother Zor-El. They realized that they were cousins and Clark had to inform Kara that Krypton had been destroyed. She told him that they still had to find her ship to stop its devastating self-destruct mechanism. Clark taught Kara how to user her super-hearing to find it; Kara absorbed the explosion and the ship disappeared. He let Kara stay with him at the farm, but went to ask Jor-El about her. Jor-El told him that Kara could have a hidden agenda and that his training begins with watching over her. Clark took Kara to the Sweet Corn Festival where he noticed her interest in Jimmy Olsen. He tried to teach her how to control her heat vision, but Kara declared that she would learn on her own. They discovered a Kryptonian artifact in a time capsule. Clark went to investigate but was incapacitated by two metahuman beauty queens, who blasted meteor rocks at him. Kara rescued Clark and defeated them. Clark was shocked to be approached by Lana, who was still alive. Lana explained that she faked her death to get out of her marriage with Lex and Clark offered her refuge, and they rekindled their relationship. However, he also learned from the Martian Manhunter that Kara and her family were enemies of his and Jor-El. The Martian Manhunter warned Clark not to trust Kara and to locate her missing crystal. Kara got upset that Clark didn't trust her and disappeared for weeks. While searching for the crystal, Clark learned that Chloe had decided to undergo a radical cure for her meteor-rock infection. He tried to talk her out of it, but then learned that the doctor involved, Curtis Knox, was actually killing his patients. Clark rescued her and turned Knox over to the Martian Manhunter. Clark saved the life of famous actress Rachel Davenport, but was forced to consider that his destiny might be more important than the life on the farm with Lana. Lana claimed she did not want to be the one holding Clark back, but Clark assured her that he had all he wanted with her. Clark located Kara and rescued her from Agent Carter, who had given her a treatment designed to recall her memories of Krypton. Clark learned that his birth mother Lara-El had visited his home before his birth. He found a photograph of her, and also found Kara's crystal and hid it from her. Through reliving Kara's memories, Clark learned that his mother's DNA was encased in the crystal and shared this information with Lana. Trying to reconnect with Lana, Clark arranged a romantic afternoon, but they were struck by lightning and his powers were incompletely transferred to her. Lana was amazed and excited by her now endless possibilities. She convinced him to try out super-powered lovemaking, but even afterward, Clark went to Lionel for advice on how to restore Lana to normal as soon as possible. When Lana used the powers to hurt Lois and Lex, Clark was forced to realize that she was not the same person she used to be. He discovered Lana's Isis Foundation and learned that she had been spying on Lex and kidnapped Lionel. He found Lana as she was 126

assaulting Lex and reversed the transfer. Clark confronted Lana on her actions, but said he felt that her change was the result of his never trusting her. Lana was unapologetic and declared that she made her own decisions. Clark began to hear a voice calling out to him from the blue crystal, claiming to belong to his birth mother and urging him to take it to the Fortress. Once Clark did this, (despite Jor-El's warnings), replications of both Lara and his uncle Zor-El were formed. Clark took Lara to safety but Zor-El's evil nature was quickly revealed. Lara gave Clark his father's Victory ring containing blue kryptonite, inadvertently stripping Clark of his powers. Zor-El was then able to kidnap Lara to the Fortress and announce his plans to cause an eclipse that would wipe out the human population. He and Chloe were unable to get the ring off, so he went to confront ZorEl powerless. He subdued Zor-El with green kryptonite. Lara explained that Zor-El would only be stopped with the destruction of the blue crystal, which restored Clark's powers, but also destroyed both replicants and Kara disappeared. Clark asked Jor-El about Kara's whereabouts, but Jor-El replied that his defiance would not go unpunished. He imprisoned him in a crystal for over a month, while Bizarro escaped and attempted to take over Clark's life. Lana fell in love with "Clark"'s new attentiveness and devotion, while Chloe began to suspect that something was wrong. When Bizarro went to the Fortress looking for the shield, Jor-El released Clark so he could defeat him. Chloe returned the shield to him and he was able to find the owner, Dax-Ur. Clark was shocked to see another Kryptonian, living like a human. Dax-Ur gave him blue kryptonite and Clark defeated Bizarro again. Bizarro forced Clark to realize that Lana expects him to be something he is not and the distance between them was a source of strife, but Clark told her that he wanted to try to patch their relationship. When Clark learned that Chloe was helping Oliver Queen with missions and was subsequently attacked, he angrily confronted him. Oliver pointed out that while Clark is enjoying life on his farm, he and his team are doing meaningful work. Clark and Chloe were able to track down Chloe's attacker and Clark fought the Black Canary, whose sonic scream was able to incapacitate Clark. Eventually, they were able to show Black Canary that Green Arrow was not a terrorist. Clark assured Chloe that she hadn't been replaced as his sidekick. Clark and Chloe learned Lex had been shot just after locating Kara. Clark volunteered to use an experimental interrogation procedure to enter Lex's subconscious and find his cousin's location. In addition, Clark witnessed a psychotic version of Lex that tried to kill him and forced him to watch a memory of an intimate moment between Lex and Lana. He saw Lionel's physical and verbal abuse of his wife and child when he met a childhood version of Lex, who Clark recognized as the part of Lex's personality who was still his friend. Clark left the ordeal with the idea that Lex's good side could possibly be found again. However, the procedure entered complications and Lex almost flatlined (which would have killed Clark as well), but Chloe used her meteor power to save Lex, killing herself for eighteen hours. A worried Clark watched over her until she woke and he asked her not to use her powers again. Chloe maintained that there must be a reason she had been given the gift and Clark respected her decision. Upon Kara's return without her memory, Clark believed that she should be told the truth, but Lionel and Lana disagreed. Clark was shocked to receive a visit from his oldest friend Pete Ross. They talked about what had changed since he moved, and Pete revealed that he still blamed Clark for the way his life has gone since he moved away. He told Clark that he would show him how to be "real hero" with a temporary stretching power he'd acquired. Clark tried to get Pete to understand the danger of his power, but Pete refused to listen. Clark wound up having to save Pete from Lex's goons and Pete apologized and acknowledged that he should stop blaming Clark for his problems. However, Pete did inform Clark that Lionel was lying to him by hiding Kara's bracelet from him, prompting Clark to wonder if Lionel was really an ally. Clark hid Kara's bracelet in the barn and intended to go to the Fortress to ask Jor-El to cure her when he was attacked by a team of men using kryptonite-enhanced taser guns. He was taken to a facility and imprisoned in a cage that emitted adjustable levels of kryptonite radiation. His captor, Pierce (the former security head of 33.1), was disgusted by his superhuman abilities and tortured him. Lionel was revealed to have created the cage and orchestrated Clark's abduction. He claimed that he was trying to protect him from Patricia Swann and objected to Pierce's torture. Pierce eventually overpowered Lionel and tried to kill Clark, but Kara saved him, having had her powers restored. Patricia Swann met him and introduced him. She gave him her father's diary, which contained all of the acquired information about the Traveler prophesy. She said that she would watch over him and knew that he was a force for good, before leaving for Metropolis. Clark returned Kara's bracelet to her and warned her against trusting the Luthors, saying that they were a lost cause, before confronting Lionel and realizing that he was still the same evil man he used to be. Brainiac resurfaced shortly afterward and unsuccessfully tried to get Kara to leave with him. The cousins fought him off but he vowed to return. Kara suggested she teach Clark how to fly, but Clark didn't really try to learn, convinced that he does not have the ability yet. Clark confronted Lionel about his role in Veritas, in the Isis Foundation while searching for Lana, but did not believe that Lionel had changed. Brainiac forced the cousins' hands by attacking Lana and using her to deliver a message. Against Clark's wishes, Kara left with Brainiac in order to save Lana. Clark was devastated from guilt and grief when Lana remained in a catatonic state, unresponsive to her surroundings, only delivering messages from Brainiac, informing him that he was "too late." Clark asked Chloe to help him search outer space for Kara and Brainiac. Additionally, he spent most of his free time by Lana's hospital bed, but she only continued to get worse. They were looking for Brainiac when Lionel Luthor seemingly committed suicide. Chloe and Clark had their suspicions that Lex was responsible. Lois 127

and Jimmy, also investigating the story, got imprisoned in a freezer by Lex's assistant Gina, and Clark was able to find and rescue them. Clark found a message for him left by Lionel, explaining that he must collect the Veritas keys to stop whoever could control him, the Traveler. Clark confronted Lex over Lionel's grave but they didn't say anything to each other. Clark later contemplated that all of the father figures in his life have died protecting his secret. After Lionel's death, Clark ignored his warning and placed all his priorities on curing Lana and finding Brainaic. He realized that the entries Swann's journal were changing, indicating that the past was being changed. He got a message to save Lana at the Fortress, and when he went, he heard Kara's voice. Kara explained that she was back in time on Krypton, trying to stop Brainiac from killing an infant Kal-El. Clark fell into a depression and decided that Earth would have been better off if he had never arrived. Jor-El then showed him such an alternate reality. Clark saw that his parents and friends were happy and healthy, but without his presence, Brainiac and Lex were taking over the world, causing mass destruction. This motivated him enough to go back in time and stop Brainaic and bring Kara home. Thinking he had defeated Brainiac, Clark continued to try to cure Lana, but she continued to deteriorate. Lex confronted Clark about Lana's condition, correctly guessing that Clark knew more about it than he was admitting. At the same time, Clark tracked down the last remaining member of Veritas, Edward Teague. Clark followed Teague to Montreal. Teague felt that Clark failed to do what he should have done to stop Lex. He had no choice but to perform a Kryptonian ritual to sacrifice the Traveler to prevent possible world domination. Teague carved the symbol of his ancestors into Clark's chest and left him to die, but Chloe arrived shortly after and saved him. Clark was able to stop a battle between Lex and Teague. Back in Smallville, Clark realized that eventually, he might be forced to make a painful and conflicting decision: to save the world, he would have to kill Lex Luthor. Lois suggested that Clark apply to work at the Daily Planet, but Clark declared that he'd never work for Lex. Suspecting that Kara killed Edward Teague, he and Chloe decided to confront Kara on her recent strange behavior. Chloe volunteered to talk to her alone, where it was revealed that "Kara" was Brainiac in disguise. He attacked Chloe as well, but weakened himself, but not before he told Lex that Clark was the Traveler. While Clark was visiting Chloe in the hospital, he realized that Brainiac was still alive. He confronted Brainiac, who tried to use Clark's morals against him, saying he would never willingly kill another person. Clark made the decision to destroy Brainiac because he was, in fact, a machine. Chloe and Lana recovered fully and Clark rushed to Lana's side, only to find her gone, but having left him a video message. In the message, Lana stated that she loved him, but the world needed him more, so she left town and asked him not to look for her. Clark was heartbroken and devastated over the end of their relationship, and Lois tried to comfort him with a friendly hug. In the midst of this, Jimmy went to Clark when Chloe was arrested and admitted that he'd made a deal with Lex. He told Clark that Lex had disappeared, but had been making frequent trips to the Arctic. Clark went to the Fortress to confront his former friend, but Lex has obtained an orb that would control him. Clark tried to plead with Lex and appeal to the part that was his friend, but Lex had convinced himself that it was his destiny to defeat the Traveler. When Lex tried to activate the orb, the Fortress began to crumble on top of them. Clark is about 6' 3". Clark almost always wears red, white, yellow, or blue (including his underwear); Kal-El wears black. Clark's first word was "Lara", his birth mother's name. He was named "Kal-El" by his Kryptonian cousin Kara. It means "star child" in Kryptonian. He was a good student and rarely missed school. Alcohol does not affect Clark, but he did not drink as a teen because his parents disapprove. However he and Lois Lane did go to have a "brew" in Apocalypse after he turned 21. Clark was a member of the Philosophy Club, Astronomy Club, Computer Club, and the Key Club in high school. Clark's first real article in the Smallville Torch was about Van McNulty and can be read here. Clark graduated from Smallville High School on May 18, 2005. Of the close-knit group of four in his class (Clark, Pete, Chloe, and Lana), he was the only one who walked across the stage and received his diploma. Even Clark's hair is invulnerable; it breaks scissors. Clark was voted "Most Likely to be drafted into the NFL" on his senior year "Who's Who" list. Clark is trained in CPR and has administered it to Lex, Lana and Jordan Cross. Clark is a very poor dancer - this is referenced in Crimson, Hypnotic and Arrow, and seen in Spell. Clark's codename on Green Arrow's Hero Team is "Boy Scout". Clark's middle name is of some debate. In the comics, it was either Joseph or Jerome, but neither has been confirmed on the show. Clark has referred to Pete Ross1, Chloe Sullivan123, and Lex Luthor1 2 3 4 as his "best friend" at least once. He has not bestowed this distinction onto Lois Lane or Lana Lang. Clark was able to (and allowed to) drive the Kent Farm truck by age 14 at the latest and has subsequently wrecked it at least four times,1 2 3 4 not counting the first meteor shower, or when Roger Nixon blew it up with Clark inside. Clark's birth year on Earth is 1987. He celebrates his birthday in early May, which makes his license say he's 21. Since he turned 18 at the end of his senior year, he is probably younger than most of his classmates (in Earth years) and almost a full year younger than Lana, who was 18 at the start of their senior year. (However, since he is Kryptonian, and spent an undetermined amount of time traveling from Krypton to Earth, his actual age is unknown.) 128

Like Oliver Queen and Bruce Wayne, Clark was orphaned at a young age. Unlike them, however, Clark grew up with two loving adoptive parents. Clark has "died" twice in the series, in Hidden and Void. In Hidden, the doctor actually called his death time, so at that point he was officially dead. A young Clark Kent in the Pilot episode was played by Malkolm Alburquenque; in Season 4's Transference, Clark swapped bodies with Lionel and was played by John Glover. A baby Kal-El appears briefly in Season 3's Memoria and Season 7's Apocalypse but was uncredited on both occasions. Name: Clark Jerome Kent (Earth Name) / Kal-El (Kryptonian Name); Age: 39; Height: 63; Weight: 225 pounds; Eyes: Blue; Hair: Black; Occupation: Pulitzer Prize winning investigative reporter, columnist and (onetime) Foreign Correspondent for the Daily Planet newspaper; adventurer as the superhero Superman, writer of four novels; Known Relatives: Jor-El (Kryptonian father, deceased), Lara (Kryptonian mother, deceased), Jonathan Kent (adoptive father), Martha Kent (adoptive mother), Lois Lane (wife); Marital Status: Married to Lois Lane; Group Affiliation: Justice League of America; Base of Operations: The city of Metropolis, U.S.A.; Current Address: 1938 Sullivan Place, Metropolis; Birthday: traditionally February 29, 1985; Also Known As: Hugo Danner Quantum 5; Quantum Pool 75 (Regenerate every 15 minutes); Willpower 7; Taint 1; Strength 4 (6, Lifter, Precision, Quantum Leap, Steel Lungs, Thrower), Dexterity 3 (2, Enhanced Movement, Fast Tasks, Silent Running), Stamina 5 (5, Regeneration, Resiliency Triple, Tireless), Manipulation 3, Charisma 3, Appearance 5 (Wholesome), Perception 3 (3, Electromagnetic Vision, High-End Electromagnetic Scan and Hyperenhanced Hearing), Intelligence 3 (1, Eidetic Memory, Speed Reading), Wits 3 (2, Enhanced initiative, Multi-tasking, Quickness x3); Abilities: Academics 3, Animal Handling 2, Arts (Writing) 1, Athletics 4, Awareness 3, Biz 1, Brawl 4, Command 1, Computer 1, Disguise 2, Drive 1, Endurance 5, Engineering 2, Etiquette 2, Firearms 1, Intrusion 2, Investigation 2, Legerdemain 3, Medicine 1, Melee 2, Might 4, Rapport 2, Resistance 5, Science 2, Stealth 2, Streetwise 1, Subterfuge 2, Survival (Tracking 1), Throwing 3; Backgrounds: Allies 4, Attunement 1, Backing 2 (League), Cipher 3, Contacts 4, Influence 1, Mentor 5 (Jor-El), Nemesis 4 (Lex Luthor) , Node 3, Resources 2, Sanctum 6 (Fortress of Solitude - Sanctum Sanctorum); Quantum Powers: Armor 3 (Ineffective against Magick), Healing 3 (Reflexive Use, Self Only, only when exposed to direct yellow sunlight), Hyperrunning 8 (4000 miles per hour), Invulnerability (Physical 1, Energy 3, Ineffective against Magick), Psychic Shield 2, Quantum Bolt 5 (Heat Vision, Lethal, Supercharge), Quantum Regeneration 2 (Only when exposed to direct yellow sunlight), Sensory Shield 2; Merits: Taint Resistant (4); Flaws: Weakness (Lack of Yellow Sun Radiation 24+ hours), Vulnerability (Magick); Soak: Physical (Bashing 35 dice, Lethal 26 dice), Energy (Bashing 47 dice, Lethal 38 dice), Magick (Bashing 20 dice, Lethal 11 dice) (Heals rates are seven times normal, ignore five points of damage penalty, three extra Bruised health level, Lifespan 250+ years). Silent Running: A Mega-Dexterous nova with this enhancement is capable of moving at her maximum speed without disturbing her surroundings or leaving any evidence of her passing. The novas player must choose one form of physical movement to be affected by this enhancement running, leaping, swimming, climbing or flying. Thereafter the nova gets + [Mega-Dexterity] automatic successes on Stealth rolls for moving without being detected or leaving traces when using that mode of movement. (If running, leaping, or climbing is affected; then this enhancement is cumulative with both Catfooted and Feather Foot.) If the nova has a form of the Hypermovement power that is affected by this enhancement (Hyper-Running and Hyper-Flight being the most common examples), this enhancement also allows her to choose whether or not to produce sonic booms when moving at supersonic speeds. If the player wishes, extra levels of this enhancement may be bought, with each extra level affecting another chosen mode of movement. This enhancement is always considered to be active unless the player declares otherwise (automatic action to switch on or off). This enhancement costs no quantum to use. Steel Lungs: Some Mega-Strong novas have developed augmented diaphragmatic musculature and enhanced lung capacity, allowing them to inhale and exhale with extreme force, granting a few useful abilities. The nova spends a quantum point to breathe with extreme force. The nova can exhale hard enough to inflict (Mega-Strength) dice of Bashing damage. The exhale can be focused in a narrow blast that affects a single target within (Mega-Strength) x 20 meters, or it can spread into a cone thats (Mega-Strength) x 10 meters long and (Mega-Strength) x5 meters wide at its base. Hyperstrong exhalation is also useful for blowing out small fires and blowing away harmful gases. The nova can inhale with enough force to suck in all the air around him (including any suspended contaminants) within a (Mega-Strength) x 10 meter radius area. Also, everyone (except the nova) within that area of effect must roll Dexterity at + (Mega-Strength) difficulties in order to remain standing. The nova also gets +10 bonus dice on all rolls for holding his breath. This is a permanent modification, and doesnt require any quantum point expenditure. Fortress of Solitude: The Fortress of Solitude is Clark Kent's Kryptonian home in the Arctic. It is also home to Clark's Kryptonian father, Jor-El, an artificial entity serving as Clark's Kryptonian guide on Earth. The Fortress of Solitude is a storehouse for all the knowledge in the universe gathered by Kryptonians, including that of their dead home planet, Krypton. This information was originally stored in the Stones of Power, which combined to become the Crystal of Knowledge used to create the Fortress. Perhaps for this reason, the Zoners Zod and Baern referred to the Fortress as the Fortress of Knowledge. It is possible to teleport to the Fortress from the Kawatche Caves using the Key. It is unclear whether or not the Fortress itself contains a teleportation portal allowing visitors to teleport back to the Kawatche caves. 129

The Fortress uses native Kryptonian technology to achieve feats of immense power. In the past, it has opened a portal to the Phantom Zone, reversed time, and created a complete solar eclipse. Given the broad range of its powers and abilities, it is the single most powerful entity in the Smallville universe, with power surpassing even that of Clark Kent and other Kryptonians. These powers are usually accessed by Kryptonian crystals placed inside a control console at the Fortress. Sometimes a single crystal is placed into the console alone. Other times, multiple crystals are used and they are placed within different areas of the console and moved around; in this sense, the Fortress console seems to resemble a programmable computer system. So far, the only entity shown to be capable of such programming has been the Zor-El replicant. Usually the crystals used in the Fortress have been native to the Fortress, but outside crystals can also be made to be compatible with the Fortress. Brainiac created a black crystal that was capable of accessing the Fortress' ability to open the Phantom Zone. Zor-El also created a blue crystal that could use the power of the Fortress to project a living version of several entities stored inside the crystal, including both himself and LaraEl. Not just anyone can access the console and crystals of the Fortress. Milton Fine attempted to to convince Clark to put a black crystal inside of the Fortress console, rather than do it himself. This suggests that only certain individuals can access the console and use the crystals. This is confirmed when Kara attempted to pull the blue crystal out of the Fortress console but couldn't; Zor-El told her that only Clark could pull the crystal out. Later Clark was able to successfully destroy the crystal. Although he has yet to use the Kryptonian crystals or console without guidance, Clark has always seemed to have access to the Fortress console. The Fortress is also home to Jor-El, an artificial entity with the brainwaves of Clark Kent's biological father. It is unclear whether or not Jor-El actually has innate powers himself, or if he is somehow able to tap into the power of the Fortress. So far, he has demonstrated the ability to seemingly restructure matter at will; he has transported Martha and Lois back to Smallville, taken Clark's powers away, restored Clark's life and power, and froze Clark inside of a giant crystal. In each case, Jor-El has used these powers without the presence of a crystal or appearing to use the console. It is also unclear whether or not Jor-El needs to actually use the console to activate the power of the Fortress crystals. In Reckoning, he handed Clark a crystal that will reset time back to the beginning of the day. Even though no console was involved, when Clark took the crystal he was suddenly sent back in time to the morning. The Fortress somehow contains vast reservoirs of power, although the initial source of this energy is unclear. The Fortress is capable of recharging from external energy sources such as the Crystal of El. One major vulnerability of the Fortress is the Kryptonian dagger that Jor-El gave to Clark. The dagger was apparently capable of inflicting damage even on super powered Kryptonians. But that capability came at a heavy price: when Brainiac was stabbed with a Kryptonian dagger, he was somehow able to access the power of the Fortress to open a portal to the Phantom Zone. Normally that would require access to the crystals and console of the Fortress; somehow because the dagger was part of the Fortress, Brainiac was able to circumvent the access limitations of the console, and access the power of the Fortress directly through the dagger. In addition, somehow Brainiac was also able to drain the entire power reservoirs of the Fortress leading to its seeming "death". It is unclear exactly how this happened. After the Fortress' death, the connection between the Fortress and Jor-El's oracle (Lionel Luthor) was broken. After Clark formed the Crystal of Knowledge from the Stones of Power, he was transported to a remote, snowy region in the Arctic and threw the Crystal of Knowledge into a bank of snow. As the crystal melted into the ice, it grew into a huge, crystalline building: the Fortress of Solitude. When Clark first entered the Fortress, he was greeted by Jor-El, who told him that he must stay and prepare to save Earth from the coming of Brainiac and Zod. Jor-El began downloading all of the knowledge of Krypton into Clark's mind, but Chloe Sullivan, who had also been transported to the Arctic along with Clark, made her way into the Fortress shivering as a sub-zero wind blew in as Clark began his training. Chloe collapsed from the cold and begged Clark to save her. Clark severed his link with Jor-El to come to Chloe's aid, but Jor-El forbade him to leave. He finally acquiesced, warning Clark that he must return before sunset or there would be terrible consequences. When Clark failed to return to the Fortress in time, Jor-El stripped him of his powers. Sometime later, when Clark was shot and killed by Gabriel Duncan, Jor-El possessed the body of Lionel Luthor, retrieved Clark's body, and brought him to the Fortress, where he brought Clark back to life with all his powers restored, but with a price: the life of someone he loves. Later, Clark was influenced by Milton Fine to destroy the Fortress in order to stop Jor-El from killing Martha Kent. When he brought Fine to the Fortress, Clark was given a black crystal and instructed to insert it into the Fortress' control console. Once Clark did this, the Fortress began to self-destruct while a portal to the Phantom Zone opened. However, Clark managed to stop Fine and saved the Fortress. A few months later, Clark decided to reveal his powers to Lana and brought her to the Fortress. It was here he proposed to her, and she later accepted. Lana was killed in a car accident, fulfilling Jor-El's warning that the life of someone Clark loves will be exchanged for Clark's restored life. Clark begged Jor-El to bring Lana back to life, and Jor-El gave him a crystal that sent Clark back in time, a day before the tragedy occurred. Clark was able to prevent Lana's death, but he failed to save Jonathan Kent, who died of a heart attack, once and for all fulfilling Jor-El's prediction. Months later, Clark ventured back to the Fortress, where he spoke with Jor-El and learned that it was Zod who was responsible for the destruction of Krypton. Jor-El gave him a Kryptonian dagger, which he had to 130

use to kill Lex Luthor, who had been chosen by Brainiac to be the vessel for Zod, and prevent Zod's return. However, Clark could not bring himself to kill Lex, so he hurled the dagger at Brainiac, stabbing him in the chest. Unfortunately, Brainiac managed to gain access to the Fortress through the dagger and opened a portal that released Zod's spirit into Lex's body. When her plane crashed in the Arctic near the Fortress, Martha dragged an unconscious Lois Lane into the Fortress and was met by Jor-El. Jor-El explained to Martha that her and Lois were kidnapped by Brainiac, and that he had given Clark the Kryptonian dagger in order to destroy Zod's vessel. Because Clark instead used the dagger against Brainiac, he not only destroyed Brainiac and all of his copies, but also damaged the Fortress and allowed Zod to inhabit Lex. Jor-El told Martha that she must use the dagger to kill Zod, now in Lex's body, in order to save Earth. After expressing his gratitude toward Martha for raising Clark, Jor-El sent Martha and Lois back to Smallville. After returning from the Phantom Zone and defeating Zod, Clark returned to the Fortress and stored the Crystal of El there for safekeeping. He tried to talk to Jor-El, but Jor-El wouldn't answer, leading him to the conclusion that the Fortress was now "dead," unaware that the Fortress was damaged after he destroyed Brainiac and accidentally released Zod. Later, Clark and Raya returned to the Fortress, and attempted to restore power to it. When they discovered they needed more power, the Zoner Baern arrived at the Fortress and killed Raya. Using his enhanced powers, Baern had charged up the Crystal of El, which was used to restore power to the Fortress. Clark went to the Fortress to begin his training, only for Jor-El to tell him instead to watch over Kara. Later in Blue, Clark ignored Jor-El's advice and placed the blue crystal in the console, creating replicants of his mother Lara-El and his uncle Zor-El. Zor-El took control of the Fortress, using it to create an eclipse designed to wipe out all humans on Earth. Clark managed to destroy the blue crystal, stopping the eclipse and ending the lives of Zor-El and Lara. Kara also somehow disappeared from the Fortress. Clark pleaded with Jor-El to help him find Kara but Jor-El lamented that was not his mission. Jor-El warned that despite disobeying him, Clark had not learned his lesson after defying his orders numerous times. Jor-El said that this defiance can't go unpunished, and Clark was frozen inside of a crystal in the Fortress. When Bizarro flew to the Fortress, he went in search of Dax-Ur's shield, thinking it might be there. However, it only disturbed Jor-El, warning him to stay away and freed Clark from his punishment so he could destroy the last Zoner. Lambert, Darien In the year 2193, over a hundred criminals became fugitives of law enforcement by travelling back in time two hundred years, using a time machine called Trax. Darien Lambert (Dale Midkiff) was a police detective of that period who was sent back to 1993 in order to apprehend as many of the fugitives as possible. He was assisted by the Specified Encapsulated Limitless Memory Archive, or SELMA (Elizabeth Alexander), an extremely small but very powerful computer (described as equivalent to a mainframe) disguised for the mission as an AT&T MasterCard and communicated through a holographic interface which took the visual form of a prim British nanny. Lambert was also equipped with a MPPT (Micro-Pellet Projection Tube) disguised as a keyless car alarm remote, which could stun the target or engulf the target in an energy field which would render him transportable to the future, at which point Selma would execute the transmission sequence to send the criminal on his way. Lambert's biggest enemy was Dr. Mordecai Sahmbi (Peter Donat), who was responsible for sending the fugitives to 1993, and who tried several times to kill him. Captain Lambert, fearing the possible consequences of altering the timeline, did not actively attempt to interfere with the natural flow of history, although he frequently left messages for his colleagues in 2193 (via the 'personals' sections of assorted newspapers). The series made occasional allusions to a theory of parallel timelines as a way of skirting the issue of temporal paradox; essentially, it implied that the time travellers went into an alternate past so that their actions there had no effect on the 2193 "present." However, the series rarely pursued this point - probably because if Lambert was really in a parallel timeline, he would be unable to leave messages to his colleagues. Also, fugitives are sometimes seen using knowledge of the future to their own ends, which would also be impossible under the 'parallel' theory. The series did not have a proper ending - as of the final episode, Lambert was still in 1993 and had not yet completed his mission. Darian Lambert was born on August 17, 2160, 8:05 AM, Monday. He was left at the Bradwell orphanage (#35 "Mother"). Unclaimed by his birth parents; he was raised in Enclave I-6 Middle City, the area known long before as Chicago Land. As was the custom, he was allowed to choose his own name. He chose Darien, hero of the Just War of 2129, and Lambert, the surname of the woman who bore him; who he called mother even though all he had of her was her photograph. He grew up a normal child of his times: IQ 204, Speed Memorization rate 1.2 pages per second (slightly above average). He was a competent athlete. His best speed for the 100 meters was 8.6 seconds, and for the Mile Run - 3 minutes 38 seconds. He wondered how the Olympic Champion could ever have done it 20 seconds faster. His heartbeat was a normal 35 beats per minute. His life expectancy - 120 years. His lungs were average, capable of air storage up to 6 minutes. Beta wave training had given his generation mind control capabilities unavailable 50 years before his birth. One of these was the ability to slow down the speed of visual images reaching the brain, popularly called "time stalling". It demanded rigorous training. He was a solitary child; he lived among his memories. He was also a patriot. He admitted this to no one, because it was out of fashion. But he had feelings for his native land, once called the United States, and knew 131

every detail of her history. He admired her early Fugitive Retrieval Specialists, the U.S. Marshals, and wondered why in later times so many of her criminals went unpunished. This belief system took him on a career path: The International Police Academy at West Point on Hudson. In the same year, Dr. Mordecai Sahmbi of MIT won the Nobel Prize for physics for his theoretical work in the teletransportation of particle mass. Halfway around the earth, Sahmbi is idolized by the brilliant young prodigy, Elyssa Channing-Knox (Mia Sara). About to be accepted at MIT, she is nine years old. By the time she is 17, she will have become his most gifted student. These 2 people will change Lambert's life forever. At West Point, Lambert excels; he learns Mosh-T an occidental improvement of martial arts. He becomes expert with the Pellet Projection Tube, the standard police weapon of the day. He graduates first in his class and is commissioned a Detective, Junior Grade. He is a Marshall at last. The years that follow are turbulent to Lambert. He learns the eternal lesson of his trade; a policeman stands alone. Nor is his isolation made easier by being a member of a minority race. [The crowd chants 'blanco'.] It is the 22nd century's most abrasive racial slur. His experiences have made him strong, yet by decade's end, a series of events have begun to shake his confidence. His arrest record declines sharply. Routine track-downs end in mysterious disappearances. Suspects vanish without a trace. He begins to doubt his ability. Then, one day in the summer of '92... (leads into the series) Aliases: Danny Lambertson, Boxer (#08 "The Contender"), Donald Lombardi, Police (#09 "Night of the Savage"), Darien Lind, Special Investigator of International Thoroughbred Racing Association (#20 "Photo Finish"), Dan Longstreet, Reporter (#30 "The Cure"), Daniel Lang, Former Police (#37 Split Image) Misc: Lambert is a Chicago Cubs fan, and during several episodes, wore a vintage 2145 Cubs' hat, which was the last time the Cubs' won the pennant. (200 years after the actual 1945 pennant) SELMA (Specified Encapsulated Limitless Memory Archive): SELMA was Darien's link to his past. SELMA was a computer, but a computer that seemed like a real person to Darien most of the time. They fought with one another and worried about each other. By the end of the series, SELMA almost "mothered" Darien and, despite her programming, admitted a deep pride in him. By all appearances the feeling was mutual. Similar computers were issued to the top five Police Captains in 2193. SELMA was unique in that she was programmed specifically for Darien and his mission. She was designed to look like a credit card and the holographic image she projected was based on a picture of Darien's mother. General order number six prohibits her from participating in any unlawful act. SELMA is considered to have the following statistics: Perception 3, Intelligence 3 (1, Eidetic Memory, Investigative Prodigy), Wits 2, Charisma 2, Manipulation 3, Appearance 2. She has most skills at one die, plus attributes. PPT (Pellet Projection Tube): Standard police weapon of the 22nd century. Darien carries a miniaturized state-of-the-art version that is known as a MPPT (Miniature PPT), which is also engineered to look like a car remote. Darien's MPPT has three types of pellets that can be fired: blue pellets knock a person out for 2 minutes, green pellets for 3 hours, red pellets contain a dose of TXP that induces coma until the person struck is sent into the future by Selma's transmission tone. The PPT has a range of 90 yards. It has a total of 50 doses of each type of pellet before it must be re-loaded. The blue pellet acts as Stun Attack 4 and the Green pellet acts as Stun Attack 6. Quantum 1; Quantum Pool 20 (Regenerate every hour); Willpower 8; Strength 4, Dexterity 4 (1, Enhanced Movement, Fast Tasks, Rapid Strike), Stamina 5, Manipulation 3, Charisma 3, Appearance 3, Perception 4, Intelligence 4 (1, Speed Reading), Wits 4; Abilities: Academics (Current Events History) 4, Athletics 5, Awareness 4, Bureaucracy 2, Command 3, Computer 4, Drive 1, Endurance 4, Engineering 2, Firearms (MPPT) 3, Interrogation 3, Intrusion 3, Investigation 5, Legerdemain 3, Linguistics 4, Martial Arts (Mosh-Ti) 4, Medicine 2, Melee 3, Might 3, Pilot 2, Rapport 3, Resistance 3, Science 3, Stealth 3, Streetwise 3, Subterfuge 3, Survival 2; Backgrounds: Allies 2, Backing 3, Cipher 5, Contacts 3, Dormancy 3, Influence 2, Resources 4; Soak: Bashing 5 dice, Lethal 2 dice (Heals rates are doubled, Lifespan 150+ years). Lincoln, Elvin Elvin "El" Lincoln was a scientist investigating human anomalies. His initial interest had stemmed from his own "anomaly" - he had a problem with his pituitary gland, and had been six foot tall when he entered 7th grade; by the time he finished growing he was 7'4". His particular area of research was studying growth patterns. El started by working on infant animals, using hormones to control their growth into adulthood; next he worked on adult animals, eventually discovering a way to temporarily reduce their size using a serum he developed. Developing an artificial gland which could produce and dispense the serum, he (somewhat recklessly) had it implanted in his own neck, just above the shoulder blades. When he touched the gland, it would release the serum and he would shrink to less than a foot in height, for approximately 15 minutes. Working alongside Billy Hayes at the Humanidyne Institute, he joined his colleague in assembling some Misfits when his bosses proved to be involved in dangerous military research. Real Name: Elvin Lincoln; Identity/Class: Human cyborg (has an artificial gland in his neck which releases a mutagenic chemical); Occupation: Scientist; Affiliations: The Misfits of Science, Dick Stetmeyer, Humanidyne Institute, Link, Brick Tyler; Enemies: Unknown; Known Relatives: None; Aliases: None; Base of Operations: Humanidyne Institute

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Quantum 1; Quantum Pool 22 (Regenerate every hour); Willpower 6; Taint 4; Strength 3, Dexterity 2, Stamina 4, Manipulation 2, Charisma 3, Appearance 3, Perception 3, Intelligence 4, Wits 3; Abilities: Academics 4, Awareness 1, Brawl 1, Bureaucracy 3, Command 2, Computer 3, Endurance 3, Engineering 4, Etiquette 3, Intrusion 2, Investigation 3, Linguistics 3, Medicine 3, Might 2, Resistance 3, Science 4; Backgrounds: Allies 4, Backing 3, Contacts 4, Dormancy 3, Influence 1, Node 3, Resources 3; Quantum Powers: Sizemorph (Shrink, 6 inches high, special duration*) 5; Soak: Bashing 4 dice, Lethal 2 dice (Heals rates are two times normal, Lifespan 150+ years); *Sizemorph lasts 15 minutes, at which point all of Els quantum points are expended and he returns to normal height. Luthor, Lex Alexander "Lex" Luthor is the billionaire Owner, Chairman, CEO and Shareholder of LuthorCorp and has become the main antagonist in the series. He has struggled with a dark history and a darker destiny. Lex is the son of Lionel Luthor and Lillian Luthor. He was the brother of Julian Luthor and the half brother of Lucas. He had a thick mop of red hair as a child but has been bald since age nine after being caught in the 1989 meteor shower. In the final years of Lex and Clark's association, Lex finally and decisively turned to darkness. Currently he abuses his company's assets and resources to fund questionable and most likely illegal scientific research on cloneing and alien intelligence. He also recently purchased Metropolis' main newspaper, the Daily Planet and named himself CEO. He has already used his authority to kill stories, fire reporters, and monitor employee's computer usage. In the late spring of 2008 Lex discovered Clark's secret. Lex then destroyed the Fortress of Solitude causing it to collapse on him and Clark. Lex's current status is unknown. Lex's personality traits stem from the loving care of his mother and the neglectful, unfulfilling upbringing he received from his father after Lillian's death. Because of these conflicting influences, Lex is an extremely complex individual. Many different stages of Lex's growth have been depicted. As a child, Lex was very close and protective of his ailing mother but fearful of his emotionally- and physically-abusive father. Lionel criticized him harshly whenever he showed the slightest weakness. Lex took great joy in being a big brother, saying it was the only time he ever felt like he was part of a real family. He is depicted as a quiet but kindhearted little boy. After being caught in the meteor shower at age nine, Lex was teased mercilessly by other children for being bald. After the death of his mother when he was eleven, Lex became a calloused, alienated, and selfdestructive young man. As a teenager and into his young adult years, he partied hard, got arrested, and was a general source of embarrassment and disappointment to Lionel. In the seven years since moving to Smallville, Lex's personality has undergone many changes. Although forced to move there by Lionel, he struggled to overcome Lionel's ruthless, uncaring reputation. He was honest, kind and willing to use his wealth to help others. He stopped being self-destructive and worked hard to become a productive, valuable citizen. Occasionally, he would show signs of the evil man he will become, but, by his own admittance, his friendship with Clark Kent helped to keep this at bay. Lex desperately seeks the love of a family. He constantly sought his father's approval and was envious of Clark Kent's relationship with his own father. He thought of Clark as the brother he never got to have. This desperation for familial love seemingly fueled his motivation for the creation of Project Gemini. Additionally, his romantic relationships are intense. He married both Helen Bryce and Lana Lang after relatively short courtships. In the first years of Lex and Clark's relationship they became good friends, often saving each other from danger. But Lex has begun to abandon truth and justice in search of power and control. He has become more arrogant, eventually stylizing himself as a protector of the world. As Lex and Clark have grown apart in recent years, he more often displays personality traits similar to his father. Currently, Lex seems to have accepted his destiny of becoming the tyrannical and ruthless leader his father raised him to be. He has abandoned the agricultural roots of LuthorCorp and converted it into a leading military contractor. He has developed prisons or laboratories on which he experiments or controls metahuman. Lex has killed people in the past, but now seems much more willing to kill or torture someone simply for making him angry or if they fail to cooperate. His thirst for power has become stronger as well. Even as Lex and Lana's relationship intensified, he seemed to focus more on obtaining power than Lana's difficult pregnancy, a pregnancy that he very likely faked to get Lana to marry him. Lex has indicated that he possesses some sort of spiritual beliefs. He is well-versed in the Bible and has mentioned on more than one occasion that he prays. Lex is intelligent and intellectual. He quotes a variety of historical figures and often uses scholarly and literary facts to illustrate his point of view. Lex is also an accomplished classical piano player. He enjoys fast cars, scotch, chess, pool, and fencing. Lex is a fairly accomplished swordsman, marksman and hand-to-hand fighter, owing his skills to years of private tuition. Lex attended boarding school from an early age. He also frequently played with the children of his parents' powerful friends, the Teagues, the Queens, and the Swanns. In 1989, when Lex was nine years old, Lionel took him to Smallville on a business trip at the insistence of his mother. Fatefully, they arrived on the day of the meteor shower. The meteorites seemingly cured Lex's asthma but caused him to go bald, in addition to apparently super-charging his immune system. Lex has not been sick since. Days before his first trip to Smallville he overheard his father conversation with Robert Queen,

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Edward Teague and Virgil Swann, discussing something called Veritas. Veritas was mentioned again the day he boarded the helicopter to Smallville, two days after the death of the Queens. Lex's brother Julian was born when Lex was eleven years old (c. 1991). Their mother Lillian suffocated Julian in early infancy during a bout of severe post-partum depression. Lex discovered the murder and took the blame, fearing his father would harm his mother but knowing he would not be harmed, as he was Lionel's only remaining heir. He then repressed the memory and grew up believing that he really had killed his brother. His father resented Lex for years until Lex's memories surfaced during treatment at the Summerholt Institute and he told his father what had really happened. After the death of his mother in 1993, Lex was raised without real affection, parenting, or love. Instead, Lionel lavished Lex with money and gifts and sent him away to expensive, exclusive boarding schools. Even though his nanny, Pamela Jenkins promised to stay and raise Lex, Lionel forced her to leave. Years later, she returned to see him, seeking his forgiveness before she succumbed to her cancer. In 1996, while at Excelsior Academy Preparatory School, he and his friend Duncan Allenmeyer were bullied by Oliver Queen. Lex eventually turned on Duncan to gain Oliver's acceptance and beat him up so brutally, Duncan stumbled into the street and was hit by a car. Lex expressed regret at betraying Duncan but never forgave Oliver for the way he treated them. Lex graduated from Excelsior in 1998. In 1999, Lex took Amanda Rothman to Club Zero knowing she would see her fianc Jude Royce flirting with other girls. When Jude attacked Lex, Amanda shot and killed him. Lionel handled the incident in such a way that Lex's name stayed out of the papers. Like his father, Lex graduated from Princeton in less than four years and was taking a break from graduate studies at Yale in 2001 when he was sent to live in Smallville to manage the Smallville Fertilizer Plant #3.[1] On his first day in Smallville, Lex was driving on the Loeb Bridge when he lost control of his car and accidentally hit Clark Kent; they both fell into the river. Clark used his powers to save Lex from drowning, and so began their friendship and Lex's obsessive investigations. Lex developed an interest in the effects that the meteor rocks had on humans, and this interest became most dangerous to Clark when Lex finds the key to his spaceship. As a businessman, Lex has shown himself to be both smart and generous, but not always successful. He successfully protected his employees from layoffs by finding other ways to cut expenses when profits were down, but Jonathan Kent resisted his interest in investing in the Kent Farm. Lex did, however, invest in Lana Lang's project to convert the Talon theater into a coffee shop. He was at his most heroic this year when Earl Jenkins took hostages inside the LuthorCorp fertilizer plant. Lex entered the plant to negotiate and became a hostage in place of the others. He also actively helped find a cure to the effects of the Nicodemus flower and showed generosity when he forgave Pamela Jenkins. Lex showed his callousness when he renewed his relationship with Victoria Hardwick as a means to an end, and showed his ruthlessness when he blackmailed Roger Nixon and later stuffed an auditor in the trunk of his car, but Lex experienced his darkest moment when a tornado hit Smallville. Lionel arrived in Smallville to close the plant. Despite the fact that Lex had made it profitable, Lionel wanted Lex in Metropolis. Lex refused to go, saying the relationships he developed in Smallville were too important to him. In response, Lex formed LexCorp and organized an employee buyout of the plant which Lionel was trying to block by buying the Smallville Savings and Loan. When the tornado hit, Lionel was injured, and Lex hesitated before saving him. In the wake of the tornado, Lex got his father to the hospital and approved a surgery which failed to save Lionel's eyesight. He helped Clark find Jonathan, and later saved Jonathan from being killed by Roger Nixon by shooting the reporter with a handgun. Jonathan finally gave up his mistrust of Lex, and the two forged a positive relationship. When Lucas and Lionel Luthor kicked Lex out of the mansion, Lex stayed with the Kents and did chores around the farm. Jonathan later stood in for Lionel at the wedding rehearsal dinner. Lex spent a good deal of the year trying to protect LexCorp from his father's attempts to acquire it. He later discovered that Lionel bugged the mansion, and attempted to bug LuthorCorp. Lex finally secured his company again with the help of his long-lost half-brother, Lucas. When Rachel Dunleavy (Lucas' mother) arrived in town claiming to be Clark's biological mother, Lex thought that Clark was his brother, but it turned out to be false. Lex and Lionel also fought over control of the Kawatche Caves. Lex did a good deed for Smallville when he met Mayor William Tate, discovered him to be corrupt, and supported his opponent in the next election. He helped Lana learn to fight after she was attacked at the Talon, and he helped Jonathan find Clark when he ran away from home. Lex was briefly married to Desiree Atkins while under the influence of her super pheromones. His relationship with Helen Bryce was much more complex. They met at the hospital after Jonathan broke his leg. They broke up when Lex suspected Helen of spying on him, but they worked it out and got back together. Helen gave up a fellowship and moved into the mansion. Lex made a great leap forward and showed real trust when he shared with Helen his room of obsessions. When an ex boyfriend showed up in Smallville and beat her within an inch of her life, he very nearly killed him, but it was his love for her that pulled him back from the edge. That's when he decided to propose to her. They broke up again, when she learned that he stole something from her office, but Lex managed to dig deep and beg forgiveness. They were finally married, but while flying to their honeymoon, something went terribly wrong. Lex woke up to find the plane empty and crashing. 134

Lex managed to survive the crash and ended up on a deserted island. He met a man, Louis Leery Jr., who suggested that either Lionel or Helen set him up to die in the plane crash. Louis, however, revealed himself to be quite insane, forcing Lex to remain on the island with him and thwarting all his attempts to be rescued. Three months later, Lex found a skeleton that turned out to be the remains of Louis' father. Louis admitted to killing his father, but said the old man deserved it because he was always taunting him and chipping away at his sanity until he couldn't take it anymore. He then attacked Lex and chased him, but Lex turned the tables and hacked Louis to death with a machete. When he was rescued, Lex was shocked to learn that there hadn't been anyone else on the island. He had a breakdown while on the island and imagined the whole incident; it was all a manifestation of Lex's own hatred of his father and his struggle with his humanity. When he returned to Metropolis, Lex confronted Lionel at LuthorCorp and pulled a gun on his father, accusing him of setting him up to die. Lionel told Lex that it was Helen who had tried to murder him, but Lex refused to believe him. Later, Lex was shocked when he learned that Helen had lied to everyone and told them that the plane had been caught in a storm, the pilot had disappeared, and there was only one parachute, which Lex heroically offered to her in order to save her at the expense of his own life. Lex confronted Helen, who tearfully told him that she had awoken on the plane to find the pilot gone and the plane about to crash, realized he had been drugged but was unable to wake him. Afraid for her life, Helen took the only parachute and left Lex to die. She offered to have the marriage annulled, but Lex told her he wanted a second chance with her. However, when they went on yet another plane ride, Lex confronted Helen again, armed this time with the truth. He'd done his research and discovered that she had been working for his father to spy on him after all, but that she'd decided to kill him instead, against Lionel's wishes. Helen had the original pilot killed, snuck her own on board, drugged Lex, and was dropped off at a nearby island and later returned to Smallville. The pilot flew Lex hundreds of miles off course into a storm hoping he'd be killed, and then took the only parachute and jumped off the plane, only to find that Helen had rigged the parachute to fail so that he'd fall to his death. After Lex finished telling Helen what he knew, she pulled a gun on him. Lex fought with Helen over the gun and in the struggle the gun went off and the pilot was killed. Lex fought to get control of the plane, and while he did so, Helen escaped via parachute and was never seen again. Lex decided to try and get along better with his father and accept his destiny as a Luthor. He told his father, "If I were anyone else's son, I would have died on that island. If I keep my pride in check, I know there's a lot more I could learn from you." He and his father agreed to run LuthorCorp together and work on their relationship. Throughout the third season, Lex continued to want nothing more than to have a real family with his father, and later admitted to Chloe Sullivan that all he wanted was for his father to love him. During the course of the battle of wills between Lex and Lionel, Chloe uncovered evidence that Lionel had murdered his parents for the insurance money needed to start LuthorCorp. Seeing this as a way to get out from under his father's thumb once and for all, Lex went to the police, but Lionel had learned of Lex's plan and had him drugged to make people believe that Lex was insane. Morgan Edge was in on Lionel's plan. While under the effects of the drugs, Lex witnessed Clark's abilities, and while still in Belle Reve, he had kept Clark's secret. To prevent Lex from telling anyone else about his past or trying to stop him, Lionel requested that Lex be given electroshock therapy, which completely erased the seven weeks of his life. Later, Lex went to Dr. Lawrence Garner, seeking his help in regaining his memories. He underwent an experiment process which involved being lowered into a tank of liquefied meteor rock. Although he didn't regain memory of the past seven weeks of his life, Lex did regain his true memories of his younger brother's death at the hands of his mother years previous. Later, Lex was informed by Chloe of his grandparents' murder at the hands of his father and Morgan Edge, and got the information to the FBI. As the year ended, Lex's room about Clark was found out by Clark, and Clark, angered and hurt over the fact that Lex had been investigating him all of his life, ended their friendship. Though he was arrested by the FBI, Lionel proved to be especially brutal and tried to poison Lex in retaliation. Apparently, Lex's incredible metahuman immune system saved him from dying, but still, he required blood filtration every 72 hours to flush out the toxins. With his father in jail, Lex decided to continue one of his father's projects: search for the Kryptonian Stones of Power. It was only his discovery of the Crystal of Fire that completely healed him, so that he would not have to depend on blood filtration to save his life. Lex asked Clark for a second chance, and they reestablished their friendship. Later, he bought a manuscript that contained a hidden map that led to one of the Stones of Power, and also discovered that a family friend, Genevieve Teague, had been searching for the stones and a witch, Countess Margaret Isobel Thoreaux, who happened to be an ancestor of Lana Lang, was also searching for them. When conducting an experiment on meteor rock, the mineral turned black, which split Lex into two beings, one good and one evil. The evil Lex imprisoned the good Lex in the wine cellar of the Luthor Mansion and began his rampage by trying to kill Clark and Chloe, tempting a reformed Lionel to return to his old ruthless ways, threatening Lana to move in with him, and force Clark to use his powers to bring the world to its knees. Fortunately, Clark was able to use black kryptonite to recombine Lex and Alexander. It is still unclear as to what would have really happened if either the good or the evil Lex had been killed. As stated by the evil Lex, he was concerned as to what would really happen if something were to happen to himself or Lex. After learning that Lana and Lionel each had a stone, Lex tried to get ahold of them, but they were both eventually taken by Clark. Angered, even when he found his office a mess with Chloe there, he figured that 135

Clark was in the mix of all it. Incredibly obsessed and notwithstanding the impending meteor shower, Lex dragged Chloe along with him to the Kawatche Caves to find Clark, but was knocked unconscious by Chloe. After the meteor shower, Lex became the son that Lionel had always wanted. He became obsessive and controlling and never let anything slip by him. By the start of the season, Lex had broken all ties to his friends, including Clark. He started working on projects that would proved to be dangerous to others, such as Leviathan and Project 1138. Lex even decided to run for State Senator. Besides hiding the information about keeping the Black Ship from everyone, he told Lana that black ship may be the key to the meteor showers and the strange happenings around Smallville. On Christmas Eve, Lex was given an envelope containing damaging information that would destroy Jonathan Kent's life and had to decide whether to use it as it would also bring harm to Clark and Martha. Before he could decide what to do, Lex got shot and fell into a coma. He dreamed that his mother visited him and showed him the life he could lead if he walks away from his father and LuthorCorp. In this alternate life, Lex was happily married to Lana with a son, Alex, and a daughter, Lily, on the way. After Lex dropped out the race, Jonathan became Senator and years later, to that reality, he gave Lex an award. Lex also learned that Clark and Chloe had gotten together and were working at the Daily Planet as reporters. However, he was separated from his father, the power, and the money that came with it. When Lana gave birth to Lily, she died after losing large amounts of blood. Disappointed of how life was in this reality, Lex continued his ambition to become Senator and defeating Jonathan. About a month later, Lex and Lana were held captive by two crazed deputies who demanded to know where the black ship was. (It had disappeared following Clark defeating Brainiac). Lex was shot and almost bled to death. Lana remained by his side and the ordeal brought them closer. Lex lost the senatorial race to Jonathan and drunkenly asked Lana what she knew about Clark. He chased Lana in his car, and Lana was killed in a car crash. Lex also witnessed Clark super-speed to the scene of the accident. However, due to Clark reversing time, Lana didn't die in a car crash and Lex didn't see Clark. Lex later attended Jonathan's funeral. Some time later, Lex discovered Simone, a petty shoplifter with a stone that could hypnotize other people to do her bidding, and used her to break up Clark and Lana, and discover Clark's secret. Though Simone did manage to break the couple up, she betrayed Lex by using Clark to her own advantages. Lex used his resources to find Milton Fine in Honduras, and was led to believe that Fine was a government agent for the U.S. State Department who was investigating the recent meteor shower. Once Lex returned home, Simone sent Clark to kill him. When Chloe tried to stop Clark, Simone used her stone to hypnotize Lex and commanded him to kill Chloe. However, Chloe wrestled the gun from Simone and the gun went off; Simone was hit in the chest and the gem was destroyed. When Lex was injected with the Limbo drug while trying to save Lana, he died and awoke in the afterlife where he encountered his mother. Lillian told Lex how disgusted she was of him for not taking her advice, and told him that, by going down his current path of darkness, he would become a murderer. Lex and Lana began seeing each other, and Lex was attacked by Graham Garrett. When Graham attacked him and Lana at the Smallville Medical Center, Lex shot Graham dead (Unknowingly being saved by Clark) . Lex let Lana in on his plans with the virus he had been developing for Fine, but knew he could not trust Fine with what he had planned so he developed a vaccine for Fine's deadly virus. To stop him from carrying out any further, Lana told Lex about the meteor rocks which could weaken beings like the Disciples of Zod. However, Fine injected Lex with the vaccine, and shortly after, Lex developed accelerated healing. Later, Lex was abducted by Brainiac and given Kryptonian powers. He was later returned and confronted by Lionel, whom he threw against a car with his newfound super-strength. Lex shared his powers with Lana and told her to meet him on the roof of LuthorCorp in Metropolis. Unknown to Lex, he was chosen to be the vessel for General Zod, and Clark was told by Jor-El that he had to kill Lex in order to prevent Zod's return. Lex confronted Clark at the Kent Farm and told him that this was a new step in his destiny, now that he had Lana at his side. He then attacked with his Kryptonian abilities, and Clark reacted to it, letting Lex know that he had the powers as he did. After a brief but intense fight, Clark defeated Lex and prepared to stab Lex with a Kryptonian dagger. However, he could not bring himself to kill Lex, and instead hurled the dagger at Brainiac, who used the dagger to gain access to the Fortress of Solitude and open the portal for Zod. When Zod possessed his body, Lex became dormant and his spirit seemed to be "dead." After trapping Clark in the Phantom Zone, Zod posed as Lex for the time being, overseeing the destruction happening around Metropolis. Lana met him on the roof of LuthorCorp, and he kissed her. Lex managed to get free from General Zod when Clark returned from the Phantom Zone and used the Crystal of El to separate Zod's spirit from Lex's body, restoring Lex back to normal with no recollection of the destruction he caused while possessed by Zod, other than what Lana told him. Lex had Lana move into the Luthor Mansion due to the Metropolis University dorms being closed. Shortly after, he was [Sneeze|kidnapped]] by Orlando Block. Block threatened Lex until he told him about a serum that would supposedly endow a person with superhuman strength, and brought in Lana to be the test subject. Luckily, Lex got loose and killed Block. However, the laboratory caught fire, but Clark secretly put it out and Lex and Lana were saved. Lex hosted a charity costume ball to raise money for the families and victims of Dark Thursday, and consummated his relationship with Lana. Later, he enlisted Lionel's help in testing Lana's loyalty about their decision with the Kryptonian black box. Lex later encountered an old classmate, Oliver Queen, at their Excelsior 136

Academy class reunion, and he had to come to terms with the events that happened years ago. Shortly after, Oliver's old friends were killed in violent and mysterious accidents that pointed to Duncan Allenmeyer. Lex was confronted by Jimmy Olsen with evidence of his meeting with Dr. Groll to discuss the Kryptonian black box and had Jimmy fired from the Daily Planet. Lana grew tired of Lex's obsession with the box and gave Lex an ultimatum: the box or her. When the box was destroyed by the Zoner Baern, Lex chose Lana, but she suspected that he only chose her by default. Lex was shot with an arrow by the Green Arrow. As Lex lay dying, Clark gave him a healing drug to save his life. In one of his lowest moves, Lex seemingly had the maker of the drug murdered and had a teenager from the Halfway House blamed for it. As all of this was going on, Lana learned that she was pregnant. Feeling that her relationship with Lex had begun to go downhill because of Lex's dishonesty and mistrust, Lana seemed devastated by the pregnancy. Lex got stuck in a different "frequency" of reality by Bronson, a patient from Level 33.1. He was unable to be seen or heard by anyone, unless by radio. While Lex was in a different frequency, Lana told him she was pregnant, and after he stopped Bronson, Lex asked her to marry him. However, he didn't want to pressure Lana into an answer and waited several weeks for her to respond. Lana confessed to Chloe that something about Lex made her hesitate, and she still had feelings for Clark. When Lana's comments were published in the gossip column of the Daily Planet by Linda Lake, Lex had to face the reason for Lana's hesitation. However, Lana chose to resolve her feelings for Clark and accept Lex's proposal. Lex caught Bart Allen and displayed a new level of inhumanity by torturing the young man in the Ridge Facility of LuthorCorp before he was rescued by the Justice League. Clark and Lois, both infected with an aphrodisiac made with red meteor rock, burst in and disrupted Lex and Lana's engagement party. When Clark grabbed Lana and took her to the Kent Farm, Lex came after him with a gun. Clark knocked the gun out of his hand and tried to strangle Lex, until Lex grabbed a chisel and tried to stab him at the same time Martha disabled Clark with a meteor rock. When Lana feared she was being stalked, Lex did all he could to ensure her safety, but was angered by Lana's decision to hide out at the Kent Farm. He hand-delivered Clark a wedding invitation so that Clark could see what he lost. Lex worked with Dr. Robert Bethany to manipulate Tobias Rice into identifying meteor-infected people. He supervised the kidnapping and experimentation of Chloe Sullivan. On his wedding day, Lex confessed to Lionel that he was afraid Lana would not show up. That same day, Dr. Langston, Lana's obstetrician, attempted to blackmail Lex and threatened to tell Lana every detail of her pregnancy. In a fit of rage, Lex murdered Langston, but Lionel found out and berated him for doing such a sloppy job of cleaning up his messes. Due to Lionel's coercion, Lana did indeed show up and she and Lex were married on February 24, 2007. A week after the wedding, Lana miscarried and fell into a deep depression. Lex seemed concerned for Lana's health and state of mind, but he was seen burning her medical files. Lana continued to pull away and when she was hospitalized again, she learned that her pregnancy was faked due to synthetic hormone injections. She believed Lex to be responsible, but did not confront him and continued to pretend to be his devoted wife. Lex became increasingly preoccupied with his Level 33.1 project. He obtained the extraterrestrial body of the fighter Titan and had Moira Sullivan transferred, where he administered a drug that brought her out of her catatonic state. She was able to control her daughter Chloe to steal a flash drive from Lex, so Lex manipulated Moira by kidnapping Chloe too. Under her mother's mind control, Chloe shot Lex in the face, but Clark arrived in time to save Lex and rescue Chloe and her mother. Chloe attempted to write an article exposing Lex's project, but he calmly threatened to have her thrown in jail or killed, also possibly hinting to keep her in 33.1. Lex was trapped in an underground tunnel by Jodi Keenan. At Lionel's request, Clark attempted to save him but was also trapped by the green meteor rock lining the tunnels' walls. While attempting to escape, Lex and Clark analyzed the breakdown of their friendship and Clark revealed that Lana was going to leave him. However, they realized that they would only be safe if they helped each other. When Clark was trapped under rubble, Lex freed him. They managed to escape through a ladder leading up to the surface. The purpose of the tunnels was revealed to be an underground laboratory leading to Reeves Dam, for Project Ares, which had just completed its first prototype, Wes Keenan. Using the alien DNA of Titan, Lex turned Wes Keenan into a super soldier, with many different meteor powers and tested him in the tunnels. Lex met with Senator Ed Burke to inform him the progress of Project Ares, but Burke wanted it canceled, threatening to release incriminating evidence about LuthorCorp. Lex used Wes to kill the senator, but Wes unexpectedly ran into a familiar face, Lois Lane, and was able to circumvent his programming. Lex was unable to regain control of Wes before he battled Clark Kent. Wes was badly damaged and chose to die rather than be under Lex's control. Lex studied Wes' body but was unsatisfied with his results. He decided that Project Ares would only be successful with a living DNA donor and began to track the last loose Phantom Zone wraith, Bizarro. When Lana decided to leave Lex, he assumed that Clark had finally come between them. Lana maintained that his betrayal over the fake pregnancy was the real reason and declared that he would have to kill her to keep her. Lex claimed to not know anything about the scam and slapped Lana across the face, thus putting an end to their short and turbulent marriage. 137

Bizarro was apprehended in the body of a young boy but Lex and his team lost control. Lex narrowly escaped death but while fleeing Reeves Dam, he was arrested for Lana's murder. As the dam was about to burst, Lex watched as the water washed the police car he was in. Fighting to stay alive, Lex saw an angelic girl in the river, and she later saved him by bringing him to shore. Lex managed to catch a glimpse of her before she flew off. Lex was found later and decided to turn himself in. Lex was approached by Bizarro in need of finding Clark and killing him. Lex confessed and was incarcerated. Lex willingly went to jail for Lana's murder for a short time, until someone else confessed. He was let free and Lex was released because Lionel Luthor paid a terminally-ill LuthorCorp employee to confess to the crime. Lex believed Lana was not really dead and questioned Chloe, but she had nothing to say to him. Lex hired private investigators to use voice-recognition software on cellular phone lines and Lana was located in Shanghai, China. Lex subsequently tracked Lana down and confronted her and she revealed that she she discovered his experimental clone he had produced and used it to frame him. She claimed she allowed herself to be found and tried to shoot him but was unable to pull the trigger. Lex was resigned and apologetic for victimizing her and informed her that she could come back to Smallville and divorce him with no resistance from him. Lex began working with Dr. Curtis Knox on a way to cure metahumans. Lex started questioning Knox's experimentation of using their organs and discovered that he was killing his patients. Knox almost killed Lex but he was saved by Clark Kent. Lex then helped Clark located Knox's latest victim, Chloe, before Knox killed her. When the movie version of "Warrior Angel" came to Smallville, Clark went to Lex for help when a crazed fan, Ben Meyers, tried to kill the movie's leading lady. Lex used his extensive "Warrior Angel" comic collection and knowledge to help Clark figure out the fan's motives. Lex later confronted Ben and asked him what he knew about Clark's secret, but Ben would not tell him anything. Lex was revealed to be responsible for making Grant Gabriel an editor at the Daily Planet. He told Grant to break off the relationship he had with Lois. Although Grant said that he was Julian Luthor, it was later revealed that he was actually a clone of Julian when Adrian Cross from the time he used Lois to expose Project Gemini. He also revealed that he has purchased the Daily Planet. Lex cloned his deceased brother to have someone to love him and to be a companion. However, he had warned Gabriel to stay away from Lionel, under the guise that Lionel will reject and hate Gabriel. Instead, Gabriel, resentful of Lex's control of his life and how he was created confronted Lionel with what his son had done. Instead, to Gabriel's amazement, Lionel, while truly repulsed by what Lex did, none the less doesn't hold it against Gabriel and actually accepts him as his son. After learning that Grant went to Lionel and that Lionel knows about him and to his hurt Lionel prefers "Julian" over Lex despite being repulsed at Lex for creating him. Later, Lex tried to force the two to stay away from each other by warning Gabriel to do so and firing him from the editor position at the Daily Planet. However, when neither obeyed, Lex felt that he was forced to have Grant assassinated, not being able to stand that Lionel loved him more than him. He had an assassin pose as mugger to rob them. The assassin shot Gabriel in front of Lionel, and he died in Lionel's arms. The assassin text messaged Lex that the job was done. Lex, in numb shock, walked to his patio in the rain and screamed skyward in grief and loneliness over what he had done. Lex received the DVD that had incriminating information on it from Black Canary. He pays her and offers more for her if she brings in Green Arrow. Once Black Canary appeared, knowing he tricked her, Lex shoots her and forces her to tell him about the Green Arrow, only to start an intense fight with the heroic, green archer. He later gets stabbed by a dagger from the Black Canary, as he watches both of them leave. Lex and Lois had managed to track Kara down into Detroit, Michigan. To save both Lois and Kara, he shot Finley; unfortunately, Lex ended up with a bullet in the head. However, he was healed and saved by Chloe. Lex managed to bring Kara back to Smallville to regain her memory. Lex showed Kara pictures of Kryptonian symbols that resembled the one on her bracelet. Lex had the computers in the Daily Planet, especially Chloe's, connected to his so he could see what they are doing. Lex used blackmail to get Pete to steal Kara's Kryptonian bracelet from Lionel's vault to protect Chloe's secret as a metahuman. When Pete returned, Lex started torturing Pete about the bracelet. After getting knocked out by Clark, he was talking to an assistant about the meteor shower in 1989 when Kara came into the room. The assistant left and Kara asked if she could stay with him since she couldn't trust Clark and Lana anymore. Lex planned to get Kara's memory returned so he could have answers to the questions that plagued him. He later met his childhood friend, Patricia Swann, who informed him about Veritas. Lex later demanded to be told about Veritas, but Lionel did not give in. Lex had a hand in the assassination of Patricia as he had her necklace. He later remembers a memory in which his father is meeting with the secret Veritas Society. After Lionel returned to his office, Lex questioned his father about Veritas and the reason they were in Smallville on the day of the Meteor Shower. He then stolen his Veritas key and later pushed his father out of his office window. When the authorities came, Lex made up a story about hearing him fall to his death outside of his office. Somewhat overwrought with guilt, Lex saw his childhood personality questioning him about what he had done. He then later returned to the mansion, and remembering every trip he went with his father, as he told a story to his assistant. Lex found a Veritas key in Chloe's desk at the Daily Planet, and had her fired. As he found Clark in the mansion, the two had a heated discussion and argument about their friendship and their own fathers. While he was being tortured with guilt by his childhood personality, Lex had did away with it, for he claimed it made him weak. Lex made Lionel's funeral cut down to only one participant, him. 138

As he was ready to fly over to Zurich, Lex was halted by one of his security men who told him that there was a problem between him and the government, but Lex managed to make it to Zurich where he opened the Veritas safety deposit box and found a strange cryptograph. When Chloe was in danger by the government, Lex came to the rescue and ended the investigation for Jimmy. Lex reminded Jimmy that because he thought of Jimmy and the Daily Planet employees were like family to him, family should help each other out when needed. In an alternate universe, Lex was President of the United States. He and Milton Fine (Brainiac) were planning on destroying half the world in order to reshape it with his new order using a missile strike. In the real reality, Lex offered Clark his help with saving Lana, but Clark didnt agree to it. As Lex had one of North Americas greatest cryptographers examining the Veritas map, he felt impatient with him and was forced to have the man examine it in his laboratory. After he left, Lex was attacked and his attacker carves Kryptonian symbols into his chest. Lex later awakened to find himself in the hospital with the symbol on his chest. He then went to the cryptographer and killed his attacker. Lex learned from the cryptographer about the maker of the map and its possible location in Montreal. Lex had found the clock, placed the map inside it as it played a familiar melody to Lex, and released a black Kryptonian pentagon piece. He was then confronted by Edward Teague and the two fought over the secret of the Traveler and the Destroyer. After returning home, Lex put the clues together he had gathered about Veritas and discovered a device placed in the chimney of the Luthor Mansion. Bringing the pentagon piece and device together, showed an image of the Earth and exact coordinates to a certain point placed deep into the Arctic Circle. As he was searching for a specific location in the Arctic, he had Jimmy keep Lois occupied with a fake story as he threatened to put Chloe in jail. Brainiac, posing as Kara, told Lex that he was meant to destroy the Traveler to protect the Earth. Lex then left for the Arctic and had the Department of Domestic Security go after Chloe when Jimmy failed to do his bidding. Lex then arrived in the Fortress, with Clark arriving shortly after. The two had a brief confrontation, than Lex placed the Control Device in the console of the Fortress of Solitude, and the Fortress started crumbling down on them with him and Clark inside. Lex appeared in every episode of the first seven seasons. Beginning in season 8, he is no longer in the show. Lex is 6 feet tall. Had the meteor shower not happened, Lex would have curly red hair. Lex was nine years old when the meteor shower occurred, which puts his birth year at 1979 or 1980. Lex is left-handed. He speaks fluent German (Legacy) and Japanese (Fragile). Lex was named after Alexander the Great. Lex received a copy of The Will to Power for his 10th birthday, and a copy of The Art of War for his 14th birthday. He is, or at least was, an avid Warrior Angel fan. He claims to have not read it since he and Clark were friends, but still keeps his collection in catalogued protective sleeves and is well-versed in the comic's plotlines and details. He has been knocked unconscious more times than any other character on Smallville a total of 49 times as of season seven. Lex has had three weddings in the first six years after moving to Smallville. He married Desire Atkins in Heat, Helen Bryce in Exodus and Lana Lang in Promise. He has also had one funeral. Lex has an increased white blood cell count, which he speculates might be why he's never been sick since the day he was caught in the meteor shower. Younger versions of Lex have been played by four separate actors: Matthew Munn in Pilot and Lineage, Wayne Dalglish in Memoria, Lucas Grabeel in Reunion, and Connor Stanhope in Fracture, Veritas, and Descent. In the comics, Lex's middle name is Joseph, but this has not been confirmed on the show. The code for the safe behind Lex's bookshelf is "15899". Notable comic book aliases Mockingbird. Lex Luthor's friendships and relationships are dominated by his desire for control. He attempts to control people by offering them help, but only on his own terms. This includes finding out the "truth" about people he suspects of having secrets, often investigating them without their knowledge [1]. He can't abide it when people hide the truth from him, as it prevents him from achieving the control that he so greatly desires. As long as he can control someone through gifts and obligation, he will do in anything in his power to protect them [2]. As soon as he can no longer control someone, they quickly become his enemy. [3] In Season 7, Lex recreated this dynamic of publicly offering someone help while secretly investigating them with Kara Kent. After she saved him from drowning, he told her, "Your secret's safe with me. I've already protected you, like I would have protected others close to me if they would have told me the truth. This time, I'm hoping to change all that. I just need you to be honest with me." Interestingly, Lex's desire to protect people goes beyond individuals. In Season 6's Prototype, he builds an army of superpowered soldiers to protect Earth against aliens and kryptofreaks. Or as he put it, "What you're being asked to do is help protect the world. . . Unstable criminals with dangerous powers are becoming more and more common. Humanity's only chance of surviving the onslaught is this project." Lex views himself as a great man who is on a search for truth, and who wants nothing more than to help people and humanity. He is blind to the idea that his help is purely conditional: if the person he's helping doesn't completely depend on him or reveal the entire truth about their background to him, he will turn on them completely and make them his enemy. He often blames others for not coming to him right away with the truth, or for not asking for his protection. He has a narcissistic belief in his own importance, and sees himself as a victim: in his mind, his relationships would be successful if only other people trusted him or came to him for protection. He is oblivious to his own role in this dynamic, and how his desire for control consistently turns friends and lovers into enemies. 139

Quantum 2; Quantum Pool 24 (Regenerate every hour); Willpower 6; Strength 3, Dexterity 3, Stamina 3 (3, Health x2), Manipulation 3, Charisma 4, Appearance 3, Perception 3, Intelligence 5 (1, Engineering Prodigy), Wits 3; Abilities: Academics 4, Arts 2, Athletics 2, Awareness 2, Biz 4, Bureaucracy 3, Command 4, Computer 2, Drive 3, Endurance 4, Engineering 4, Etiquette 3, Firearms 2, Intimidation 2, Intrusion 1, Investigation 2, Linguistics 3, Martial Arts 3, Medicine (Nova) 1, Melee 4, Might 3, Perform 2, Pilot 3, Rapport 1, Resistance 4, Science 5, Streetwise 3, Style 4, Subterfuge 5; Backgrounds: Backing 5, Cipher 3, Contacts 5, Dormancy 2, Influence 4, Reputation 3, Resources 5; Soak: Bashing 6 dice, Lethal 3 dice (Heals rates are five times normal, ignore three points of damage penalty, one extra Bruised health level, Lifespan 180+ years). MacGyver, Angus Angus MacGyver was born on the 23 March 1951, and raised in Mission City, Missouri. His father and grandmother died in automobile accident when he was a boy (on the 14 Dec 1962 to be exact), leaving him to be raised by his grandfather, who taught young "Mac" (as he likes to be called) the value of fair play. Early on, Mac gained a intense dislike of guns after the accidental shooting death of his friend Jesse, and for the rest of his life he refused to use them, no matter what the circumstances. Mac's grandfather, Harry Jackson (played by John Anderson) disappeared from the MacGyver household in 1969. Mac graduated Western Tech and moved to California. While there he met then DXS operative Pete Thornton. Thornton (played by Dana Elcar) recruited Mac into the DXS. During a mission overseas, Mac's mother died from complications of a stroke. These incidents built a fear of romantic commitment into Mac, causing him to feel that the women that got close to him would suffer. The various jobs that Mac held prior to the DXS made him a talented field operative.(The DXS is somewhat like the CIA.) Eventually, Pete Thornton left the DXS to act as Director of Operations for the Phoenix Foundation.(The Phoenix Foundation is an entirely benevolent organization, with activities like diplomatic relations, environmental studies, technological innovations and conservation efforts.), and Mac moved to that agency with him. It was during this time that Mac more frequently had run-in's with the HIT operative Murdoc. Since first becoming aware of Murdoc in 1975, Mac had thought that he seen him die on a number of occasions. He seemingly cheated death each time. Murdoc describes his employers as " the international murder incorporated" and himself as "quick, neat and untraceable." Murdoc was played by sometime musician Michael Des Barres. Mac settled down some and got a semi- regular girlfriend, Penny Parker (played by Teri Hatcher) and volunteered at a Boy's and Girls Club called the Challenger Club. He went undercover at one point as Dexter Fillmore. His grandfather came back into his life for a time. (The actor that portrayed him died in 1992.) Shortly thereafter, Mac discovered that he had a son by photojournalist Kate Malloy, whom he had dated just after his college years. His son's name was Sean Malloy, but he liked to be called Sam. In the end of the series, MacGyver left with his son on a motorcycle trip. Comments: Played by Richard Dean Anderson. The show ran from 1985 to 1992, a total of seven seasons, 139 episodes and two TV movies. There was some mention of MacGyver at one point being a special forces operative, but this was glossed over by the producers as it did not fit with the scheme of the character. MacGyver was created by Lee David Zlotoff. A new series featuring Angus' nephew Clay debuted in 2003, entitled Young MacGyver. Raised in Mission City, Minnesota moved to California after graduating from Western Tech. He worked several odd jobs including Special Forces bomb disposal, before meeting Department of External Services (DXS) agent Pete Thornton. Thornton was impressed with MacGyver's ingenuity - after all, he'd used a paper clip, a wrench, and shoelaces to help them escape two men armed with bazookas. MacGyver then went to work at the DXS for Pete. Over the years, their friendship became very strong, with Pete taking on a father like role to MacGyver after becoming the Phoenix Foundation Director of Operations and coaxing MacGyver to join him at the Foundation. MacGyver, or "Mac," as his friends call him, is a master of on-the-spot improvisation. He can use ordinary household objects to get himself and his companions out of trouble. All he carries with him is a Swiss Army knife and, occasionally, a roll of duct tape. He carries no gun, having forsaken firearms after a traumatic childhood incident, and tries to avoid violence. He is fiercely loyal to his friends; his enemies will find him a clever, resourceful, and uncooperative opponent. Mac's most unusual trait is his fear of romantic commitment. This fear, which has stifled many a relationship, stems from his previous experiences. His father and his grandmother were killed in a car accident when he was twelve years old; his mother died of complications from a stroke when MacGyver was on assignment overseas. He worries that whomever he becomes close to will die, just like his parents and his grandmother did. Despite his misgivings about commitment, MacGyver remains the eternal optimist. He firmly believes that the world can and will change for the better - one person at a time. Angus "Mac" MacGyver is a survival expert and scientific prodigy. He is single, 6' 2", 180 lbs. with medium brown hair. Mac graduated from Western Tech in Minnesota and then worked for the Department of External Services (ID: xc4479), and finally for the Phoenix Foundation. He favors non-violent solutions to get himself and others out of deadly situations. Born March 23, 1950 in Mission City, Minnesota (pop. 4532), MacGyver lives on a houseboat (until destroyed in 1991) follows a strict vegetarian diet, loves old western movies, ice-hockey, cycling, rock climbing 140

but surprisingly is afraid of heights. MacGyver's answering machine message says" Hi, this is MacGyver. We all know how these things work, so when you hear the beep... go for it." In general, MacGyver is an American James Bond, who like his British counterpart, is a troubleshooter extraordinaire who takes on special assignments - usually deemed impossible and always accomplishes his mission. But there are some differences between the two. While Agent 007 often uses a gun (a Walther PPK 7.65 mm) MacGyver abhors guns and refuses to bring one on his missions; he, in turn, relies on his ingenuity and bits and pieces of material he finds at the scene of an encounter (or the Swiss Army knife in his pocket) to solve his dilemmas. And whereas Mr. Bond, always had his hands on a beautiful women, the mild-mannered, soft spoken MacGyver is not as sexually prolific. But let's not pigeon hole the guy, if romance comes his way he is more that happy to go along for the ride. For example, while defusing bombs in Vietnam, Mac visited the French Quarter with his friend, Charlie Robinson and they reportedly had a very good time...nudge! nudge! wink! wink! Note: Mac does have a problem with commitment. Also like James Bond, MacGyver drives a special vehicle. But while 007 cruises in a gadget-ladden Aston Martin DB5 sedan, MacGyver prefers the rugged, open-topped reliability of an American-made Jeep Wrangler (license plate: IRJQ104) as well as a yellow (creme) '46 Ford truck (license: 2IAB345) and powder blue '57 Chevy Nomad station wagon (license: 2PEK-186) willed to Mac by his late grandpa, Harry. MacGyver's principal employer is the Phoenix Foundation, a privately funded research institute which sends him on assignments around the globe. MacGyver reports to a bald, sometimes sour supervisor named Peter Thornton, the Director of Field Operations. Peter is Mac's close friend and also a former DXS agent. His birthday is 12/18/1933. Another Phoenix Foundation operative who deals with Mac is Nicole Anne "Nikki" Carpenter, a level 6 operative. She occasionally acts as Mac's assistant. Her husband, Adam Carpenter was killed in a Mafia car bombing (meant for her) in W. Virginia on March 14, 1985. This made Nikki commitment shy in the romance department. She lives at 2723 Forest Lane. Her phone number was (818) 555-3082. When trouble arose, MacGyver used his extensive knowledge of chemistry, physics, and machinery to solve his problems. Always cool-headed MacGyver was extremely adaptive in the face of danger. As her once said "I found from past experiences that the tighter your plan, the more likely you are to run into something...unpredictable." In one predicament, a woman asked "I suppose you can make an explosive out of chewing gum?" and MacGyver replied "Why? Got some?" Here are some examples of MacGyver's improvisational skills (a.k.a. "MacGyver-isms"): MacGyver defuses a bomb using pastry tubes, oven cleaner, neon tubes, and low-fat milk, uses cabbage to distract motion detecting machine guns, uses a potato to power an alarm clock, mixes acetic acid and ammonia to create smoke, uses a paper clip to short-circuit a nuclear missile, stopped sulfuric acid leak with milk chocolate candy, made tear gas from alcohol and fire ash in bamboo pipe, turned hose, metal pipe, gasoline into flame thrower, made blow-dart, using reeds & anesthetic-type plant, used bicycle tire's inner tube as sling shot, a cannon from muffler, seat stuffing, gasoline, & steering wheel knob, scraped Graphite from pencil to make fingerprints show up, created arc welder from car antenna, jump cable, and battery, patched sea-plane gash with lifejacket material, dressed mannequins in perfumed jackets to fool dogs, made explosives from grenade detonator, copper wire, battery, poured alcohol on pine nuts in stove to mimic gunshots, used generator, jumper cables to make a "stunner", reversed vacuum cleaner to shoot hot chili, used compressed nitrogen to freeze, break rope. made poison antidote with eggs and charcoal, mixed soda & vinegar in bag for a fire extinguisher, filled lock with butane, blew it out by smashing light bulb into it, put egg whites in radiator to plug holes and used rosary beads to focus sunlight and trigger a slingshot. MacGyver used his Swiss Army knife (Victorinox) in a number of ways, including picking locks, dropping a net on someone, hot wiring an elevator, disarming a bomb, digging out grout seal on a rock, using the corkscrew to pull himself out of a pit, and starting an airplane. And don't get me started on his Duct Tape. When a gadget won't do, MacGyver is not averse to talking (or bribing) his way out of situation. Like the time he said to a guy "Oh, I'm sorry, maybe you guys don't recognize me. The name's Jackson, Andrew Jackson. You may have seen my picture on the front of the 20 dollar bill. You know what I'm, talkin' about?" When asked "How can you be so sure you'll win. MacGyver says "I'll cheat." One recurring bad guy in Mac's life was an assassin named Murdoc who worked for H.I.T. (Homicide for International Trust). He liked to send his employers, a photograph that depicted his victim's moment of death. Try and try again, though, he could never seem to carry out his assignment to kill MacGyver. He once told Mac "Yes, MacGyver, that's why you're so hard to beat. Nobody knows what you're going to do next - including you." Murdoc supposedly died at the conclusion of each of his failed attempts to kill MacGyver, but he always came back even after falling off a mountain; being electrocuted, drowning, blown up with a grenade, hit by dozens boulders, and felling into a elevator shaft). Murdoc met his final demise when his car drove a Jeep off a cliff (The End?) "When I was a kid, my grandfather used to say to me that a fella's life wasn't worth mentioning if he hadn't shared it with some folks along the way....My grandpa (also) used to say that friendship is a two-sided coin: it can be the best or worst thing that ever happened to you." -- MacGyver Outside of the Phoenix Foundation, MacGyver's had few family members. They included: Harry Jackson, Mac's equally inventive grandpa who disappeared for fifteen years. He returned and reconciled with Mac before 141

he died of a heart attack. Ellen MacGyver, Mac's mother. She died from a stroke while MacGyver was on assignment in Afghanistan. James MacGyver, MacGyver's father. James died in car accident on December 14th 1962 when Mac was a boy. Celia Jackson, MacGyver's grandmother. She died in the same car accident that killed Mac's father. Kate Molloy, MacGyver's college photo-journalist sweetheart killed in China, who bore "Mac" a son-Shawn - but never told him of the fact. Kate was killed by Chinese Colonel Chung; Mac met Kate in 1973. Shawn Angus Malloy, Mac's photo-journalist son. MacGyver first met his son in 1992. Sue Ling, MacGyver's Chinese Foster Daughter. She was later impersonated by a girl named Mei Len after Sue Ling died in 1989 during an incident at Tiananmen Square uprising. MacGyvers cousin, Allie Mac's other acquaintance included: Wilt Bozer, MacGyver's neighbor at the marina, Penny Parker, a talkative, trouble-prone struggling singer/actress. Jack Dalton, Mac's pilot friend whom he knew growing up in Minnesota. Jack followed MacGyver to California and set up a private airline, Fly-By-Night. Eventually, it became Jack-Be-Quick Messenger Service and finally Dalton Air Service. Jack is a get-rich-quick schemer and whenever he shows up, trouble is sure to follow. Jack's left eye twitches when he lies. Professor Willis, Mac's former teacher, who now studies environmental sciences and. works for the Phoenix foundation. The Colton Family, a family of bounty-hunters (Frank, Jesse, their young brother, Billy, mother, Ma Colton and their dog, Frog). Mamma Lorraine, Mac's voodoo practicing neighbor who owns Haitian Creations Botanical Shango down the street from Mac's apartment. Jennifer Reiner, a prostitute (a.k.a. "Crystal") whom MacGyver, Cynthia Wilson, helped reform. Det. Kate Murphy (Head of the Los Angeles police narcotics squad) who helped MacGyver track a psychotic killer called Dr. Zito. Lisa Woodman, the teenage daughter of a wealthy industrialist who develops a drinking problem Mac's ability to fall in love and maintain a steady relationship have been ever altered by the death of so many of the people he has loved in his life. Therefore, he is hesitant to commit to someone because his job is dangerous, keeps him on the go and mostly, because he fears any potential lover might die and leave him alone like so many others have done in the past. Mac's love interests over the years included: Amy Austin, an old flame of Mac's from colleege who now worked at a nuclear power plant. She got involved in a uranium theft case. Debra Easton. She ran an orphanage in the Southeast Asia. Lisa Kohler/Kosov. She and Mac were once engaged. He had thought Lisa dead, until she appeared at a hotel with a Soviet delegation. She was now married to Nicolai Kosov and involved in a case about a priceless Ming Dragon. Michelle "Mike" Forester. She was a botanist who attended college with MacGyver and Jack Dalton. Mike died from a fall off a mountain. Moments before her death Mac's told her that he was not ready for a committed relationship. The incident made Mac reclusive for awhile. Deborah. She was hired by Knapp land developers to influence and later kill MacGyver, but failed at both when MacGyver realized her true intentions - she later died). Karen Miller,. Mac's old girlfriend - now a park ranger who runs a wildlife preserve. She is no longer interested in MacGyver (she has a new boyfriend, Sam Sheehan). Nikki Carpenter, Mac's coworker at the Phoenix Foundation. She commitment phobic since the death of her husband. Maria Romberg, Mac's coworker at the Phoenix Foundation. However, any possible romance between Mac and herself was interrupted when she was assigned to Brazil. Ellen Stewart Jerico. She was Mac's Eyrie High School sweetheart. He met up with her in 1991 at the Jerico games, an international winter sports competition. She kills her abusive husband, media mogul Ralph Jerico and then pulls a gun on Mac for breaking up with her. Fortunately, Mac talks her down and she receives psychiatric treatment. Boy Mac, you really know how to pick 'em! Back in Mission City, Minnesota, Macs childhood friends were Neil Ryder (now a fire arms dealer), Chuck (now a police officer), and Jesse (deceased). Jesse was killed in 1963 when Mac borrowed his dad's gun and took it into the woods. The gun accidentally discharged when it fell to the ground shooting Jesse in the stomach. Mac tried to carry his friend to safety, but by the time the medics could tend to his injury Jesse had died. Jesse's death influenced Mac's life-long dislike of firearms. As a consequence, in high school, Mac became a member of Students for Gun Control. At 11, Mac and his friend, Freddie Maples drank beer. When they were 16, Freddie died in a alcohol-related car accident. When not battling nefarious villains around the globe, MacGyver found time for some extra-curricular activities, such as volunteering his time to The Challengers Club, an inner city youth club where Mac worked full-time years earlier. Its members included Cynthia Wilson, Head of the Challengers Club, and Breeze, a former gang member. In the spring of 1992, MacGyver left the Phoenix Foundation to spend time with his photo-journalist son, Shawn Angus Malloy (SAM). They set off on a motorcycle journey of self discovery. But a short time alter,. MacGyver is back in action. when he joins Jack Dalton on a search for a fountain of youth in Kabulstan, a land that appears to be a real Shangri-La. Then, in 1994, Mac teamed with his archaeology professor to search for the legendary treasure of Atlantis, and later that year he traveled to England to investigate the mystery of his friend's murder and stumbles upon a secret nuclear weapons facility. Looks like its time for more "MacGyverisms." Name: Angus MacGyver; Born: March 23, 1952 Mother: Ellen Jackson (maiden name); Father: James MacGyver; Known grandparents: Cecilia and Harry Jackson; DXS ID: xc4479; Real Name: Angus MacGyver; Identity/Class: Normal human; Occupation: Troubleshooter; Affiliations: Department of External Services (operative); Phoenix Foundation (operative), Pete Thornton (best friend), Jack Dalton; Enemies: HIT ( Homicide International Trust), Murdoc (HIT operative); Known Relatives: Unnamed parents and grandmother (deceased); Harry Jackson (grandfather, deceased); Sean Malloy (son); Clay MacGyver (nephew); Aliases: "Mac"; Dexter 142

Fillmore ( undercover identity); Base of Operations: Mobile; lives in a houseboat.; First Appearance: MacGyver episode #1, "Pilot" (ABC, 29 September 1985); Powers/Abilities: Genius gadgeteer, skilled in most sciences and able to improvise equipment from pretty much anything. Quantum 1; Quantum Pool 10 (Regenerate every hour); Willpower 7; Taint 0; Strength 2, Dexterity 3, Stamina 3, Charisma 3, Manipulation 2, Appearance 3, Perception 4, Intelligence 5 (2, Engineering Prodigy), Wits 4 (1, Synergy); Abilities: Academics 2, Athletics 3, Awareness 3, Computer 2, Drive 3, Endurance 3, Engineering 5, Intrusion 3, Investigation 4, Legerdemain 3, Linguistics (ASL, English (n), French, German, Italian, Mandarin and Russian) 3, Martial Arts 4, Medicine 1, Melee 3, Might 1, Pilot 2, Rapport 2, Resistance 3, Science 4, Stealth 3, Streetwise 1, Subterfuge 2, Survival 3; Backgrounds: Allies 2, Backing (Phoenix) 4, Contacts 4, Node 3, Resources 4; Soak: Bashing 3, Lethal 1 (Healing rates are doubled. Lifespan 150+ years.) Marsciarelli, Arthur Herbert Arthur Herbert Marsciarelli, popularly known as Mash, is a leather jacketed mechanic who lived in Milwaukee, Wisconsin in the late 1950s. Although he was a high school dropout and is seen as a rebel, he has a number of skills and qualities such as womanizing, strong loyalty, and sexual attractiveness. Despite the low opinion of the authorities, he commands tremendous respect throughout much of Milwaukee for his welldeserved reputation for fighting (in one episode, he outfought an expert fencer; in another, he literally mangled a gangster's prosthetic iron hand with one fist), his skills as a ladies' man and mechanic, his history of romantic involvement with virtually every attractive woman in Milwaukee, and his imperturbable "cool." Opponents far larger and more dangerous-seeming than himself back down from confrontations with him. Those who do confront him never come out on top, leaving 'Mash" without a scrape. Mash usually exhibited a characteristic sangfroid during times of challenge, stress, or annoyance (although he became more susceptible to irritation). Mash's "cool" occasionally manifested as the ability to make mechanical objects function with a single touch, implying that he knew so much about how they worked that he could set the works in motion via one "Technical Tap"; he frequently started and stopped the jukebox at Arnold's diner by this process. This knack eventually became almost supernatural in nature when he proved able to achieve similar effects by snapping his fingers. Once he is on the phone to Al, who is by the jukebox in Arnold's Drive-In. Al holds the phone up and Mash's fingers are heard snapping, causing the jukebox to cease playing. At the end of the phone call Mash snaps his fingers again, causing the jukebox to start playing once more. While camping in the woods with his friends, he became so annoyed by the repeated sounds of wildlife around him that he shouted "Cool It!" into the woods, silencing every animal in the vicinity. "Let's see Tarzan do that," he mused to himself as he settled into sleep. Occasional facts about Mash's past emerged throughout the series: As a child, he and his mother were abandoned by his father. The only words of advice Mash ever remembered his father giving him were "Don't wear socks in the rain." When he disappeared, he left behind a locked lockbox for his son, but not a key; the young Arthur did everything he could to open the box, finally running over it repeatedly with his tricycle. The contents? "The key, and that's it! Later, Mash meets a woman who he believes is his mother. She convinces him she is not but in the end she looks at a picture of Mash as a small child and sighs. As a youth, Mash dropped out of high school and ran with at least two gangs, the Demons and the Falcons. His "redemption" began in an incident that occurred months before the series began, when he intervened in a rumble to which gang members had challenged high school student Richie Cunningham, who, to his challengers' surprise, actually showed up for the fight in spite of his obvious fear. Intervening to save Richie, Mash developed a respect for him from that moment on, and despite their many differences, the two developed a close friendship. While the naive Richie learned much about the ways of the world from Mash, he in turn learned about the value and benefits of a tight-knit family from the Cunninghams, from whom he eventually rented an attic room. Even Richie's father Howard ("Mister C" to Mash), a would-be pillar of the community who was initially quite concerned of his son's streetwise friend, came to regard Mash with respect and familial affection. Despite his seeming aloofness, Mash had his more whimsical traits, most notably his utter devotion to the Lone Ranger. While he was always confident with the women, he would still blush when Mrs. Cunningham (Mrs. C.), who became like a surrogate mother to him, kissed him on the cheek. Mrs. C. was the only one whom Mash allowed to call by his real name, which she always did affectionately. Eventually Mash finished his high school diploma at night school and became an auto mechanic instructor, and later school teacher. He went from being a womanizer to having a single long-term girlfriend at least twice. Though he never married, he also adopted a son in the final season, completing the transformation from rebel to family man. In the mid 80s, Mash started up a detective agency after he retired from teaching. He is surprisingly youthful for a man of his years. He appears to be no older than his late 50s, even though he is over 70. His habit of regular exercise and good genes give him the physique of someone much younger. Oh, and then there IS the fact that he is a nova! Arthur is a single, ultra-cool Italian-American auto mechanic who loves to ride motorcycles. Abandoned by his father, Vito Masharelli (a merchant seaman) when he was a child, Mash now lives over a garage owned by Howard and Marion Cunningham who have adopted Arthur as one of the family. Mash hangs out at a local hamburger joint known as Arnold's Drive-In Restaurant and uses the men's restroom as his office. Because of the Masharelli mystique, Mash is constantly surrounded by a bevy of beautiful teenage girls. All he has to do is snap his fingers and they come a running. Besides these lovely ladies, Mashs 143

friends included Arnold, the owner of Arnold Drive-In (both Matsuo Takahashi & Al Delvecchio); Richie Cunningham, a student from Jefferson High School whom Mash mentored in the ways of women; Joanie Cunningham, Richies precocious little sister (whom Mash called Shortcake); Howard "Mr. C." Cunningham, Richie's father, who owns Cunningham Hardware Store and belong to the Leopard Lodge; Marion "Mrs. C" Cunningham, a homemaker who affectionately call Mash "Arthur"; Warren "Potsie" Weber, an aspiring singer; Ralph Malph, the teller of corny jokes; Spike, Arthur's tough little nephew (who likes flowers); Arthurs enterprising young cousin Charles Chachi Arcola (who later married Joanie); Pinkie Tuscadero, a sexy motorcycle queen (who is cooler than Mash); and an even cooler mystical hip chick known as Cat Mandu. Mashs catchphrase is Aaaayh! (accompanied by a thumbs-up gesture). Mash can also start the coinfed juke box at Arnolds Drive-In restaurant by thumping it with his fist in just the right spot, which only he seems to know. When Mash ate lunch at Arnold's Drive-In Restaurant, he enjoyed a garnish of parsley with his sandwich. When the owner of Arnold's asked "Why do you eat that stuff?" Mash replied "Why does Popeye eat Spinach?" Although Mash liked Parsley, he detested liver and anybody who had anything to do with it. Mash also had a hard time admitting he was "wr-wr-wrong." Mash's hero is The Lone Ranger and like his hero Mash lived by his own code of honor. They included the sentiments "Live fast, love hard, and don't let anyone else use your comb" and "A man saves your life, any favor he asks you gotta answer it" (The Masharelli Code). Mash first became acquainted with the Cunningham's through their son, Richie. In a flashback sequence, Mash, a former member of the toughest street gang in Milwaukee known as The Falcons, entered a cafeteria where Richie and his friends, Ralph and Potsie sat at a table. One of the Falcons said "Hey, there's three nerds sitting in your booth, Mash!" The Falcons then pointed to a message carved into the table top that read: "This is Falcon Turf." When Richie raised an objection about moving from the booth, he was challenged to rumble with Mash in the alley on Saturday night and told to BYOB (Bring Your Own Band-Aid). Richie met Mash but after talking, they became friends. Mash soon realized that he didn't need to wear a gang jacket to be cool. Although Mash left The Falcons, he kept contacts with some other gang members. Once when Mash had to visit the dentist, he instructed a group of street thugs known as The Sons of Death to throw the dentist out of the window should anything happen to the him. And when Richie Cunningham was being bothered by a pair of bullies Mash revealed his secret to being tough: Act tough, sound tough, and maybe people will think you ARE tough. But it helps to be a little tough in the first place. As Mash matured he took on the responsibility of a partnership in Arnolds Restaurant, went to night school to get his diploma, taught auto shop at Jefferson High, became the operator of Bronco's Garage, and was later appointed Dean of Boys at George S. Patton Vocational High by Marion's nephew Roger Philips. And after a continuous line of female companions, Mash finally decided to settle down for a time with Ashley Pfister, a divorce with an adorable daughter named Heather. When that relationship ended, Mash bought a house and adopted a little orphan boy named Danny. Quantum 4; Quantum Pool 30 (Regenerate every 30 minutes); Willpower 8; Taint 1; Strength 3 (1, Precision), Dexterity 5 (1, Physical Prodigy), Stamina 4 (1, Resiliency), Appearance 3, Manipulation 4, Charisma 5 (1, Center of Attention, Seductive), Perception 3, Intelligence 3, Wits 4; Skills: Athletics 2, Awareness 1, Biz 2, Brawl 5, Command 4, Drive (Motorcycles) 5, Endurance 3, Engineering 5, Etiquette 3, Intimidation 5, Intrusion 3, Investigation 4, Legerdemain 3, Linguistics (Italian) 1, Melee 5, Might 3, Pilot 2, Rapport 5, Resistance 3, Ride 2, Science 2, Seduction 5, Stealth 3, Streetwise 4, Style 3, Subterfuge 3, Survival 1; Backgrounds: Allies 5, Contacts 5, Influence 2, Node 1, Resources 3; Merits: Iron Will, Sexy; Flaws: Overconfidence; Quantum Powers: Cyberkinesis 2 (Control, Overload); Soak: Bashing 6, Lethal 4, (Dice pool penalties reduced by one, Healing rates are tripled, Lifespan 150+ years) McAllister, John Peter John Peter McAllister is a veteran of World War II and the Korean War who stayed in Japan and became the first Occidental ninja. He trained Okasa in the ninja arts and took on Max Keller as his student upon arriving in America. He is a self-described "cantankerous old man who's lived alone a lot of years." He is a stern but fair teacher, and a skilled fighter, though his age is catching up with him. He is often grumpy and sarcastic towards other men, both friend and foe, but somewhat more mellow around Max, and politely flirtatious or selfconsciously "charming" towards women. Several pieces of his colorful history come out during the series: he flew P-40s during WWII, visited New York in 1938 and attended a sort of conference of secret assassin organizations in the Far East in 1972, where he gave a martial arts demonstration. He met Brian Elkwood in Washington DC in 1948, and the two men were subsequently imprisoned together in North Korea, but escaped by using a motorcycle. He has apparently visited Hawaii about twenty years ago: a friend who lives there has a daughter Max's age, whom McAllister remembers seeing when she was a baby. He denies having filmed westerns in Almeria, Spain with actor Saul Robbins circa 1969, but his reactions to Robbins's claim to remember him seem to suggest otherwise he was perhaps on some kind of secret mission for which the movie project made a good cover. He "always wanted to be a cowboy", but makes not wanting to dress up as one an excuse to turn down an ad exec who wants McAllister to shill for him. There are several recurring trains of thought that show up in his conversation, e.g. Eastern mysticism, but the closest thing he has to a catchphrase is probably "no kidding", said in an exasperated tone to people's more obvious statements. 144

The Master follows the character of John Peter McAllister, an American veteran who stayed in Japan following World War II and became a ninja master. At the beginning of the series, McAllister, now an old man, leaves Japan for the United States in search of a daughter he did not know he had. This flight from his ninja life is seen as dishonorable by his fellow ninja, including his former student, Okasa, who attempts to assassinate him. Escaping with a minor wound, McAllister finds himself in the small town of Ellerston, where he believes his daughter resides. Along the way, he meets a drifter named Max Keller, who aids the ninja master in a bar fight, but subsequently suffers defenestration, a recurring event for the hot-headed Keller. Max desires to learn to fight like a ninja, but McAllister is reluctant to train him, feeling him to be too emotional. When Max gets involved in a dispute between Mr. Christensen, a ruthless developer, and the Trumbulls, a father and daughter who run an airport targeted by Christensen, McAllister decides to train him to survive. The pair goes on to have many adventures traveling the country in search of McAllister's daughter, who of course is never found, as the series only lasted one season. Keller and McAllister often get sidetracked by oppressed people, and invariably McAllister uses his ninja skills to help save the day, hopefully teaching Max at the same time. Max spends a lot of time getting thrashed, however. A recurring enemy is Okasa, the rogue pupil of McAllister, who continually tracks his old master down and tries to kill him. In the first episode, the two duel and McAllister wins. However, the old master refuses to kill his opponent, preferring to renounce his ninja ways. Of course, this leads to Okasa's future attempts. The Master is an exemplar of the ninja of popular mythology rather than a realistic portrayal of contemporary or historical Ninjutsu, but the series also has some surprising nods towards the actual practices of Ninjutsu. For instance, most of the series (except the first two episodes) have the heroes using shurikens for a variety of non-lethal tasks throwing them to disarm an enemy, or using them as hand-held knives to cut through window latches rather than the more stereotypical and lethal uses of popular mythology. There is also some emphasis on the spiritual or character-building aspects of "Ninjutsu", as the series calls it, using the older romanization. The series makes reference to the ninja as a "sect" with different "Houses", apparently corresponding to dojos. The only two Houses represented in the series use a butterfly and a snake as their respective emblems. The former animal symbolizes the human soul in authentic Japanese tradition, the latter has no consistent significance. "Master", the title McAllister has, seems to mark him out as a high-level teacher and the head of a House, as does the silver medallion he wears. One succeeds to the headship of a House, by killing the current Master and taking his medallion (this is Okasa's objective throughout the series), but there are presumably less violent methods of succession as well. The series ninja tend towards very ritualized duels among themselves, and McAllister's tendency to end duels prematurely by feigning injury or luring adversaries to charge through windows or into dangerous electrical equipment always takes his dueling partners by surprise, implying that his methods are not entirely "honorable" by their standards. Ninjutsu is represented as having had a dark and violent history, which it had turned away from during the time McAllister was involved. It is implied that the ninja are reverting to this darker and older tradition as of the series time frame, and this may have been a factor in McAllister's departure from the "sect". Lika, a character from "Out of Time Step" is the only "Snake" ninja encountered in the series, and he preaches a kind of anarcho-nihilism that uses this fictional ninja history as a justification for committing crimes. All the other ninja seen in the series are trained by McAllister or his pupils, and so belong in a sense to his House, which uses the butterfly emblem. The symbolism of this House's emblem (see above) and McAllister's heavy emphasis on the Ki (or chi; the concept is referred to frequently but not very well explained in the series) and the process of character-building in Ninjutsu might be indications that this House specializes in Seishin teki kyoko, the ninja discipline of spiritual refinement. Affiliations: Max Keller (protg); Known Relatives: Teri McAllister (daughter); Base: Mobile across the USA; Inspiration 7 (Intuitive 2, Reflective 1, Destructive 4); Strength 3, Dexterity 4, Stamina 4, Charisma 2, Manipulation 4, Appearance 2, Perception 5, Intelligence 3, Wits 5; Abilities: Academics (Ninja Lore, Occult) 2, Animal Training 1, Athletics (Dodge) 4, Awareness 4, Command 4, Drive 2, Endurance 3, Etiquette 3, Firearms 3, Intimidation 3, Intrusion 4, Investigation 3, Legerdemain 4, Linguistics 2, Martial Arts (Ninjitsu) 5, Medicine 3, Melee 4, Might 3, Perform 4, Pilot 4, Rapport 3, Resistance 3, Science 1, Stealth 5, Streetwise 2, Subterfuge 4; Survival 4; Backgrounds: Allies 1, Backing 1, Cipher 4, Contacts 3, Nemesis 4, Resources 2; Dynamic Knacks: A Single Bound, Heightened Senses, Optimized Metabolism, Piledriver, Powerlifter; Willpower 8 Murdock, H.M. Capt. H.M. "Howling Mad" Murdock is a fictional character in the 1980s action/adventure television series, The A-Team. He was played by Dwight Schultz. The character of Murdock was almost written out of the series before it aired, as the producers found the character too wacky. The popularity of the character among the test audience however convinced the producers to keep the part of Murdock. Murdock appeared on The ATeam from the series beginning in 1983 until its cancellation in 1987. The A-Team is a group of ex-United States Army Special Forces who were wrongly convicted of a crime during the Vietnam War. Managing to escape from the military police, they fled to Los Angeles, where as fugitives, the A-Team work as soldiers of fortune, using their military training to fight oppression or injustice. Murdock, along with Hannibal Smith, B.A. Baracus, and Templeton "Faceman" Peck make up the A-Team.

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Although Murdock was not convicted of any crime, as the other three were, he is still a full-fledged member of the team. Considered the best chopper pilot of the Vietnam War, Murdock is either mentally unstable or exceptionally good at pretending to be. He is stated as having paranoid delusions and intermittent memory loss. Although he was the A-Team's pilot on the mission to rob the Bank of Hanoi (the crime for which they were convicted), he was never tried by the military. He is interned at a psychiatric hospital, although he routinely escapes (generally with the help of Face) to accompany the A-Team on their missions. The symptoms of his "insanity" vary from episode to episode, but include self-identification with fictional characters, hallucinations, and belief in the "intelligence" of inanimate objects, among others. He often "channels" a certain character for the duration of a mission (much to the chagrin of B.A.) or becomes fixated on a particular subject to the point of obsession. He also frequently refers to his invisible dog, "Billy". B.A., uneasy with Murdock's unusual behavior, is easily angered by Murdock and regularly refers to him as a "crazy fool". Murdock is almost always seen in a ball cap, a customized A-2 leather flight jacket with a picture of a tiger and the words "Da Nang 1970" on the back, and a pair of Converse All-Star shoes. He also often wears a tshirt with a comical caption or a picture of a cartoon character on it. Although he was a helicopter pilot in Vietnam, he is easily capable of flying anything with rotors or wings, including passenger planes, fighter jets, and even autogyros. Interestingly, unlike B.A., the initials H.M. were never explained in terms of what Murdock's actual first and middle name were, and the nickname "Howlin' Mad" were simply attributed to them (although it is rumored that his name comes from World War II Marine Corps General Holland M. Smith, aka "Howlin' Mad", a nickname given by his troops). It was revealed in the first season that Murdock and B.A. share the same blood typeAB negative, the rarest type. In the episode "Black Day at Bad Rock", B.A. receives a transfusion from Murdock, who was sprung from the hospital for just that, despite B.A.'s protests (fearing that Murdock's blood will make him "crazy"). This was again referenced in the second season finale "Curtain Call" when, in an unusually touching moment between the two, B.A. voluntarily offers to donate his own blood to save Murdock. Due to his nature, many of the details of Murdock's life are unknown, or possibly embellished. If he is to be believed, Murdock's mother died when he was five (although they still keep in touch), and he was raised by his grandmother (who is supposedly named "H. Emma Murdock") and his grandfather. In one episode in the third season, B.A. says that Murdock went insane after his plane crashed. The exact state of his insanity is never made clear, though he occasionally implies that his insanity is his ticket to his "room and board". Despite his purported mental status, Murdock is a thoroughly competent member of the team, when needed to be. Indeed, because he is not actually wanted by the military, Murdock is often the only team member to evade capture by a given episode's antagonists (or the military police), and he has single-handedly rescued the other team members several times. Murdock actually has extensive knowledge of various subjects and keeps up on current events, showing a genius level aptitude. He speaks several languages including Spanish, Vietnamese and Mandarin Chinese. In the second season episode "The Maltese Cow", Murdock says, "What can I say? One day I had a gonzo headache and before it went away I could read and speak Chinese. And it was a bad afternoon, too, lemme tell you." He also seems capable of a photographic memory. He is also a talented actor and often accompanies Face on his scams. He is capable of impersonating the voices of famous individuals and mimicking many different foreign accents. It is also revealed in the season 4 episode "Wheel of Fortune", that Murdock has worked for the Central Intelligence Agency (CIA) on at least two occasions, once in 1969 and once in 1972. The exact extent of Murdock's missions with the CIA are not revealed. One particular insight into Murdock's unique world view comes during the season five episode "Trial By Fire". Murdock is asked to take the stand at the A-Team's murder trial and give testimony about his helicopter flight following the Hanoi bank mission. The testimony takes the form of a surreal flashback from Murdock's perspective in which Murdock himself (wearing a grey wig and Biggles-style flight jacket) and his female co-pilot come under attack from The Spanish Armada, a sea serpent, and a tribe of Native Americans mounted on horseback, while Murdock spouts melodramatic dialogue. Murdock was permanently discharged from the mental institution in the fifth season. Quantum 2; Quantum Pool 21 (Regenerate every hour); Willpower 5; Strength 2, Dexterity 4, Stamina 2, Charisma 2, Manipulation 2, Appearance 2, Perception 3, Intelligence 4 (1, Eidetic Memory, Enhanced Memory, Linguistic Genius, Self-Analysis), Wits 3; Skills: Academics 3, Awareness 3, Arts 1, Biz 1, Brawl 3, Endurance 3, Engineering 2, Firearms 2, Intrusion 1, Investigation 1, Legerdemain 5, Linguistics 3, Medicine 1, Melee 1, Might 1, Perform 5, Pilot 5, Rapport 2, Resistance 3, Subterfuge 5, Survival 2; Backgrounds: Allies 4, Node 1;; Soak: Bashing 2 dice, Lethal 1 die Murdock, Matt Abandoned by his mother, Matt Murdock was raised by his father, boxer "Battling Jack" Murdock, in Hell's Kitchen. Realizing that rules were needed to prevent people from behaving badly, young Matt decided to study law; however, when he saved a man from an oncoming truck, it spilled a radioactive cargo that rendered Matt blind while enhancing his remaining senses. Under the harsh tutelage of blind martial arts master Stick, Matt mastered his heightened senses and became a formidable fighter. He also attended Columbia University Law School alongside his best friend, Franklin "Foggy" Nelson; but before Matt earned his Juris Doctorate 146

degree, his father was murdered by agents of the Fixer (Roscoe Sweeny) for refusing to throw a fight. Enraged when the legal system failed to bring the Fixer to justice, Matt donned a costume made from his father's boxing robe and went into action as "Daredevil," savagely beating his father's killers and frightening the Fixer himself to death. Establishing a small New York law firm with Foggy, Matt vowed to serve the law as Matt Murdock and to fight evils beyond the law's reach as Daredevil. Over the years, he has fought many super-criminals, including Mister Fear, Stilt-Man, Gladiator, Purple Man and Jester (Jonathan Powers), as well as crime lords such as the Kingpin and the Owl. He has loved and fought alongside both the Black Widow and Elektra. Although Daredevil and the Punisher both fight crime, they often clash over the Punisher's lethal tactics. During an early encounter, Daredevil shot the Punisher to prevent him from killing drug-dealer Peter "Hogman" Grunter. Since then, Daredevil has worked with the Punisher when necessary, but has also attempted to bring him to justice. Daredevil formed the "Marvel Knights" to apprehend the Punisher, who escaped police custody thereafter. Later, Daredevil teamed with Spider-Man and Wolverine in a failed attempt to take down the Punisher, who told Daredevil that the only way to stop him was to kill him. Recently, Daredevil's secret identity was exposed by a tabloid and he definitively defeated the Kingpin in public, declaring himself New York's new kingpin. To avoid disbarment, Murdock has been forced to publicly and legally deny his dual identity, though the public remains unconvinced. He was incarcerated by the FBI which had been publicly embarrassed by Murdock and placed in a population comprised of many of his enemies in the hope that Murdock would be killed while in prison. Murdoc