This action might not be possible to undo. Are you sure you want to continue?
The world of Disparity is rife with oceans and rivers. On those fair waters sit ships that have holds busting full of cargo. Should a little thing like ownership keep those valuables on route to their destination? If your answer was no then piracy is probably the life for you. Today we are going to talk about making a pirate for you high seas adventures. So grab your Rogue’s Manual and, with the help of this add on, you’ll be plundering booty in no time at all.
Piracy is a bit of specialty trade. In order to make your pirate you must have minimums in the following skills: Lowlight Vision Transitioning from the sunny decks to down below without tripping yourself on the steps means that you have to have at least 15% in this skill. Reading and Writing You can’t ready charts if you can’t read. This skill must have at least 25% in it if you want to be able to follow maps, intercept letters with the locations of other ships or anything similar. Observation If you want to see those submerged rocks before you crash into them, or recognize the colors of a friendly (or booty laden) ship this skill will be priceless. At least 10% must be put here if you crave a life at sea.
Copyright 2012 – Katie Gatto
Note - Poison Brewing is a skill forbidden to the pirates, who have no room to learn to brew on a regular basis. Other skills may be off limits at the Storytellers discretion. Conversely two special skills are open to those who walk the path of the pirate as well. Location Sense- Water Keeping your bearings on the open sea means the mastery of tools such as the sextant and other special skills. If you want to be able to steer the ship, or anything bigger then a dinghy you will need this valuable skill. (Players will roll to successfully get or stay on course at regular intervals, or after ship-to-ship combat.) Combat in Motion Years of living and working on the deck of a ship have left you immune to its gentile sway. You will take no penalty to combat rolls when you fight onboard. (Note to storytellers – the penalties for fighting on a moving ship for any nonpirates are 10% of the current Dodge and Strength skills of a player, unless that player is a Scholar. In that case the penalty is 15%.)
Abilities, Lineage, Patronage, Weapons and Leveling
Any lineage is open to you, though street rat is probably the best choice. The same is true for abilities, with the exception of Brew in The Blood. You may have a patron if you choose, no weapons are forbidden to you though the preferred weapon of most pirates is the Cutlass or Saber, both of which will cost the same as, and do about as much damage as, a hand axe. You will level the same as any rogue. Now go forth and plunder!
Copyright 2012 – Katie Gatto