MK

@M_K_Khair

C O N TA C T
HOME: (905) 785-7933 CELL: (647) 772-4262 7311 Corrine Crescent Mississauga, ON L5N – 5C2 EMAIL: markkhair@hotmail.com WEB: markkhair.blogspot.com

MARK KHAIR
3 D A R T I S T

OBJECTIVE
Seeking an opportunity with a reputable company where I can contribute my skills in modelling by working with a team of artists to create high quality artwork for use in the gaming industry.

SKILLS
• Graduate of the animation/gaming program of Seneca College. • Passionate about art and modelling. • Consistently updating modelling, texturing, and rendering techniques. • Able to quickly adapt to new workflows in modelling and texturing techniques. • Dedicated, teamworker and quick learner. • Competent in 3ds Max, Maya, Zbrush, Headus UVlayout, Photoshop and Mudbox.

STRENGTHS

3D Modelling (organic/hardsurface), High Poly, Low Poly, Texturing, Digital Sculpting, Retopoloization.

INDUSTRY EXPERIENCE
NEXUS STUDIOS
APR 2012 – PRESENT Freelance 3D Modeller
• Modelled and posed highpoly character as proof of concept for potential toy line, and for possible rapid prototyping purposes for an international company. • Applied textures to provide design team with greater insight into concept and to assist in the approval process. • Communicated with team to achieve best possible design for company.

E D U C AT I O N
SENECA COLLEGE
2004 - 2007
Animation Arts Courses: Character Design, Animation, Storyboarding, Layout, Life Drawing, 3D Modelling, Texturing, Lighting, Rendering.

SHERIDAN COLLEGE
2003 – 2004
Art Fundamental Courses: 3D, 2D, Ideas and Images, Imaging Systems, Painting, and Life Drawing.

GANZ INTERACTIVE
SEPT 2009 – NOV 2011 3D Artist – Modelling and Texturing
• Concepted / modelled 3d assets to be built and implemented into the game world. • Modelled and procedurally textured high poly items • Modelled and textured low poly items and clothing items for use in game world. • Collaborated with small cell teams to create integral game features. • Assisted technical team in the creation and implementation of workflows to integrate game assets with engine. • Created highpoly sculptures to be prototyped and mass produced as figurines. • Frequently required to adapt to new texturing techniques to accommodate development workflow • Optimized game models to reduce strain on network resources. • Revised final textures upon seeing game assets in engine.

OUR LADY OF MOUNT CARMEL SECONDARY SCHOOL
1998 – 2003
OAC & Grade 12 Advanced On the honour roll for 3 consecutive years.

SELF-TRAINING
Entirely self trained in 3DSMAX, further refined modelling techniques by creating more efficient and lower poly models. Experienced in highpoly to lowpoly workflows for creation of normalmaps and use for next generation characters and assets. Furthered knowledge of human anatomy in order to create more realistic and accurate computer generated characters.

WORK EXPERIENCE
NEWMAR WINDWS MANUFACTURING INC
MAY 2004 – NOV 2007 Assembler

HEAVEN WOOD LTD. ARTISTIC ORTHODOX WOOD WORKS
JAN – MAY 2004 Art Assistant

ACCOMPLISHMENTS
Personal artwork featured on rock album for Arbutus Records.

PARAMOUNT CANADA’S WONDERLAND
APR 2003 – MAY 2003 References available upon request.