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com | Warning | Anyone may reproduce this FAQ electronically, but don't sell it for money. If you want to use this FAQ for your website you must ask my permission, email me at AverMan62@Hotmail.com with Avernum Walkthrough as the title, and you must do it with this the Warning in it and do not modify any part of it. If you do use it and I find out, trust me I WILL, you'll feel some serious legal trouble!!! Avernum is a copyright of Spiderweb Software, Inc. ||| Updates ||| | Deleted Updates (5) | | 2/16/02 | - Corrections Comments: Many of my fellow Avernum players have found mistakes in my FAQ.They we're minor so I fixed them. | 6/12/03| - Corrections Comments: J. Takano has sent me the full special events calender list so I guess now my FAQ is complete or i hope it is...... | 9/04/04 | - Corrections - Added a Tip - Added My FAQs section. Comments: Uhhh..I dont know what to say. Added a few things. Seems like forever since I've been editing this FAQ. Man time flies...this FAQ has been around 3 years. This is probably my final update. Yea..so its been fun!!! Peace >:) | Intro | The Avernum walkthrough is here! (Yeah!) This walkthrough shows how to get through the short beginning of the game and the three major missions and quests that are tied to the story. Most of the spells and item locations aren't listed because they're just too many different types of them. So you're going to have to find most of them yourself. Sorry :*(. All of the major items and artifacts are listed in the walkthrough to make finding them a lot easier plus they have their own section for easy reference. Keep in mind you don't have to play it the same exact way I wrote in the walkthrough. This is because you miss out on tons of other items, experience, and etc and you're party will be incredibly weak. For the most of the important dungeon quests I named the important things to do and what items to look for because writing a walkthrough for EVERY dungeon, EVERY item, and the EVERY spell location would be tooooo long. Even with all of the exemptions I'm sure that you'll be satisfied with this walkthrough. Plus theirs more to come. If their any comments or suggestions on how I can make this walkthrough better please E-mail me at AverMan62@Hotmail.com. Now lets get down to business. ||| Table of Contents ||| 1. The Story 2. Character Skills
3. Character Types 4. Character Traits 5. Creating A Party 6. Tips For Surviving 7. Beginnings 8. Mission One - Royal Quests 9. Mission Two - Escape From Avernum 10. Mission Three - Revenge on the Empire 11. Artifacts and Special Items 12. Fun With Avernum 13. Special Events 14. Thanks, My FAQs, The List & The Warning! ||| 1. The Story ||| This is the storyline of Avernum as quoted from the website. You have been banished to the underworld, never to see the light of day again. You have been cast down into the dark, volcanic pits of Avernum, filled with foul monsters, constant warfare, and thousands and thousands of your fellow prisoners. This is your punishment for not fitting in, for speaking out against the powers that be, for being an inconvenience to the government of the cruel Emperor Hawthorne. You have been sentenced to life imprisonment in the caverns, eventually to die there, forgotten and unmourned. But you need not accept your fate. There are those who wish to struggle against this injustice, who wish to return to the surface world and to fight against tyranny. But first, they need a hero, they need inspiration, and, most of all, they need someone who can find an escape route. Can you help them? Will you be the first person to escape from Avernum? ||| 2. Character Skills ||| These are all of the character skills in the game including the special skills I found. Since the cost and the skill points increases as you increase the skill, I didn't mention it. I put the name of the skill and everything effects. I also put my opinion on it as well. Here is the format I used: Name of Skill (Abbreviation) - Cost skill points/gold to train Description My recommendations | Base Skills | These skills determine your overall character. Strength (STR) - 5 skill points/20 gold Strength determines how much damage you can do and how much items you can carry. This skill is mainly for the fighters but make sure your mages have a decent amount of this skill just in case. Dexterity (DEX) - 5 skill points/20 gold Dexterity helps you hit more often with melee and ranged attacks, act sooner in combat, and have a greater chance of dodging attacks. This skill is for archers, so they can hit more with arrows, fighters, so they will be agile in combat, and the thief, so picking locks will be a breeze. Intelligence (INT) - 5 skill points/20 gold This determines how smart you are. More of this makes your spells powerful and gives you more spell points. You mages should focus on this skill the most and your fighters shouldn't bother with this skill.
Don't put more than 20 points into this skill because it's a waste. Invest some of your skill points into this skill instead of Hardiness. Each spell has a minimum requirement and this determines the effectiveness of your mage spells. daggers.3 skill points/15 gold This is your characters natural body armor. Every class should have allot of this skill especially the fighters. | Weaponry Skills | These skills along with some of your base skills determine how well you are in combat skills. Thrown Missiles (THR) .) is 30% plus 5% for every level of melee weapons you have. Hardiness (HRD) .4 skill points/10 gold The more endurance you have the more health points you have and the more poison resistance you have.3 skill points/15 gold This expensive skill gives you the ability to inflict more damage against weaker opponents. hammers. Don't put . Your mages should have some of this since it's easier to train in.5 skill points/30 gold This skill gives you the ability to cast mage spells. Don't put allot of points in this skill because it increases as your strength and dexterity increases. its base value is 30% plus 5% for every level of melee weapons you have.5 skill points/30 gold This skill gives you the ability to cast priest spells. Bows (BOW) . Give this to anyone who will fight because this is a very useful skill. The base value of this skill is Dexterity/4. the chance of enemies hitting you is reduced by 4%.1 skill points/5 gold These are javelins. ect. The base value for this skill is (Strength + Dexterity)/3. Your priests will need 18 points to cast the strongest spell. The base value is Stregth/4. The chance of hitting is 40% plus 5% for every level of bows you have. Each spell has a minimum requirement and this determines the effectiveness of your priest spells. The base value for this skill is (Strength + Dexterity)/3. Melee Weapons (MEL) .2 skill points/15 gold Pole weapons are halberds and spears. The chance of hitting is 40% plus 5% for every level of thrown missiles you have. Pole Weapons (POL) . Defense (DEF) . The damage done increases as your level increases.2 skill points/10 gold Your base chance of hitting with a melee weapon (Examples: Swords. For every level of this. etc. rocks.Endurance (END) . For every level of this. Your mages will need 18 points to cast the strongest spell. Assassination (ASS) .2 skill points/15 gold Defense is a better version of hardiness. Halberds are the strongest weapons in the game so give them to your strongest fighters. Priest Spells (PRI) . there is a chance of reducing damage by 1. Everyone should have allot of this or the next skill. You should but a little points in this skill though. The base value is Dexerity/2. Save your skill points for other skills. | Magic Skills | Mage Spells (MAG) . The base value is Dexerity/2.2 skill points/10 gold Bows including crossbows are the strongest ranged weapons.
1 skill points/5 gold Cave Lore aids in finding potion ingredients. The base skill for this is INT / 2. Each level of it increases your chance of resisting magic by %5. Spread this skill around to everyone in your party. you may do harm. This skill increases as you intelligence increases so don't spend allot of skill points in this skill.1 skill points/10 gold This is how well you pick locks and disarm traps.Base (MAG / 2 + LCK) Helps you resist the effects of magical attacks. Focus this skill on one character. You'll only need to have 15 points of this skill to make every potion in the game successful. and other mental attacks.Base (INT / 2 + MAG / 2 + ARC) . | Secondary Skills | These are other skills that are effect by the skills above. Each level of it increases your chance of resisting by %5. Poison Resistance . For every level of it increases your chance of resisting a poisonous attack by %5. the better chance of your potions being successful. and other elemental attacks.Base (2 * INT + 2 * MAG + 2 * PRI) This is how much energy you have to cast spells.1 skill points/5 gold First Aid skill is used to heal wounded characters. The base skill for this is dexterity/2. The more of this you have. Luck (LCK) . Cave Lore (CLO) .1 skill points/20 gold This determines how well you read runes and identify weapons. Item Lore .more than 20 points into this skill because it's a waste. But you'll need First Aid Kit to even use this skill. Name . Willpower . Each level of it increases your chance of resisting by %5. First Aid (AID).4 skill points/0 gold Luck gives a small bonus when to most of your skills and helps in random events. | Useful Skills | Tool Use (TUS) . avoiding monsters.Base (INT + MAG / 2 + PRI / 2 + LCK) Helps you resist the effects of charming.Base (END + LCK + HRD / 2) This helps you resist the effects of poison and disease. Resist Elements .Base (7 + END * (1 + Level / 2)) This determines how much damage you can take before you die. Arcane Lore (ARC) .1 skill points/20 gold This is the potion making skill. ice. Potion Making (POT) .Base (DEX / 4 + HRD / 2 + LCK) Helps you resist the effects of fire. This is the format. Spell Energy . Magic Resistance . paralysis. and some outdoor events.Base () Description Health . As you put more into this skill you can heal more damage but if this skill is low.
the more you'll get when you sell items. Find Herbs . With this skill you'll get a higher chance you'll have hitting and doing more damage with your weapon.Not Trainable Any character with this skill will sometimes find potion-making herbs while wandering in the wilderness. Special skills are different from the normal skills because they are so rare. Invest in this skill because it really gives you an advantage in combat. This just increases your Bow . Don't bother putting points in this skill because it's use decreases over time.Trainable Characters with this skill get bonuses with any hand-to-hand weapon.Trainable This skill determines how well you trade with shopkeepers.Item Lore helps you identify items you find in your during your adventures.Base (INT / 2 + PRI / 2 + ARC) Helps you understand unknown runes and tomes you find during your adventures. The more skill points in this skill. Anatomy . This the most common form of getting your spells. Unfortunately. Gymnastics . This skill is one of the most helpful ones to get but it's incredibly hard to find. It decreases your chances of being poisoned when traveling through swamps. When you get this skill give it to your fighter and put allot of points into it so he/she can do more damage.(BLD) . This skill is ok but I hardly cared how much I sold my items for because you can get rewards and such for money.Trainable Anatomy gives you the increased First Aid ability when fighting humanoid creatures. Pathfinder .Trainable Having this skill greatly increases you character agility. Don't put allot of only heal so much damage.(HRB) . Give this skill so they can do a little more damage and heal more points in this skill though because first aid can and you can do more damage to your priest or your mage damage. Unfortunately. This is the format: Name .Trainable or Not Description/What it effects Recommendations Barter . Bladesmaster . You can get these skills from people in towns and sometimes by mind crystals.(MGR) .(abbreviation) .(ANT) . you can't train in this.(GYM) . Unfortunately you cannot train in any of them.Trainable Pathfinder helps you get through hostile terrain. | Improved Skills | These skills improve the Special Skills you have already obtained.(PAT) . Rune Reading . Improved Bows This is the advanced level of your bow skill. It makes them act sooner in combat and harder to hit. Magery . The more of this you have the greater its effect but too bad you can't train in it.Not Trainable Magery makes any spell you cast more effective. | Special Skills | This section has all of the special skills that I found in the game and I listed if they are trainable or not. most of them you can't put skill points in.(BAR) .
a dishonorable discharge tends to mean exile to Avernum. and able to handle locks and traps. because of their dangerous research and eccentricities. They have excellent healing and protective skills. Rogue Rogues are nimble. Improved Cave Lore This is the advanced level of cave lore skill. Hedge Wizard Hedge wizards live in the remote villages of the Empire. This just increases your Cave Lore skill you already have. and has had a bit of practice making potions. Cleric A Cleric is a priest in one of the faiths disapproved of by the Empire. though they don't have the freedom to excel at one thing. Sorcerer Sorcerers are practitioners of the wizardly arts. good with swords. They also tend to walk off with things they don't own. They're extremely hardy and their sword skill is unmatched. This sort of character is good at magery. both on offense and defense. Rebel Some people dare to rebel against the Empire. highly skilled with missile weapons. the best the Empire had to offer. Improved Mage Spells Increases the effectiveness of your mage spells ||| 3. A rebel tends to have some skill with weapons. Archer Archers were either hunters or trained members of the Empire army. Their wildness tends to get them dumped into Avernum. . Berserker Berserkers are wild swordsmen from the remote areas of the Empire. They have to be good at everything if they want to survive. where they help the locals with their magical skills. Character Types ||| In this section I listed the ten character types to choose their description and some have my opinion but most of them are self-explanatory. Alas. traps. the Empire loves to send them to Avernum. In the Empire army. You should have either this or a Berserker in your party since they're good all around fighters. The Berserker is more skilled in fighting while the Soldier is a well-rounded character type. Unsurprisingly.skill you already have. Improved BladesMaster Increases the Blademaster skill you already have thus making you even more dangerous with swords. although they often end up having to use them in Avernum. and lore. Their spells are powerful. For more information check the character creation section. has a little bit of training in Priest spells. they tend to be sent down to Avernum. Soldier Soldiers received excellent military training on the surface.
but makes up for it with weaponry and knowledge of herbs. Good Education .Exp Penalty or Bonus Description My Opinion | Advantages | These are all of the traits that increase the performance of your character but have an experience penalty. It will fight in your defense. Here's the format I described them in. traps. If you're new to this. This is a good trait to give your fighter(s). well known enough that your fame has even spread to Avernum. Character Traits ||| These are the Character Traits that determine how fast you gain levels. such as decoding magical runes. Beastmaster . ||| 4. you are much more likely to resist this trickery.%15 xp Many animals have taken a liking to you. then I suggest you use the pre-generated characters. the better a creature will come. and certain special encounters will be easier for you. Shamans are hardy folk.Shaman Shamans are the priests of the back hills. Be sure not to give everyone different traits and not the one that you think is the best.%15 xp You have a natural aptitude for tools. Nimble Fingers . Every day. A shaman isn't quite as good at spells as a cleric. I haven't seen how this helps since after your first few quests. You will receive a bonus to your Reputation. You'll need this trait if you want to disarm traps and such. You are much more likely to be able to handle situations which require lots of knowledge. Custom Anyone who has played any of the Exile games before know how to use this character type.%15 xp Before you were banished to Avernum you received the best education the surface world has to offer. Name . Fortunately. This means the more advantages you have the slower you level up. The higher your level. to the extent that they will follow you and help you. The two types are disadvantages and advantages. you can summon one beast to your aid. This plus their bonus for reading runes will help you out in the early parts in the game.%10 xp You were well known on the surface. Custom characters start with 60 skill points you can allocate to make your ideal adventurers. when you have this ability. but their wildness tends to make them run afoul of the Empire. If you want a trait that can take a little damage for you for one round. go ahead and give your character this trait. Great Renown . .%15 xp Certain creatures in Avernum will attempt to use their clever magical powers to cloud your mind. At first I thought this trait was the best one but after a while I noticed everything I summoned get killed after one round. and delicate machinery of all sorts. you're pretty famous. You will receive a bonus whenever you have to deal with these sorts of objects. Give this trait to your spell casters. They can either increase or decrease the performance of your character. Strong Will .
and you will have several special abilities.%40 xp One of your ancestors was not entirely human. All of your spells receive bonuses. you were learning how to hold a knife. This is one of the worse traits. You are less likely to take serious damage in hostile situations. and. Everything you do. Divinely Touched . Disease. Unfortunately. Your skill in battle is unmatched. The slightest chill causes you to catch cold.%30 xp bonus You are slow on your feet. and some magical effects will harm you more. and you can cast mage spells even while wearing encumbering armor. Instead of a penalty you get an experience bonus so you'll level up faster. Fast on Feet . As a result. and this frailty has plagued you even in adulthood. You freeze up when creatures attack you. Cursed At Birth .%30 xp You were trained in the ways of war almost from birth. This is a very good trait to give your fighter(s) so they can hit more often in combat. Enemy blows . and your constitution is unusually strong. For you. and these bonuses increase as you gain levels. and your turn to act will come later than normal.%20 xp Your body is very resilient. you were cursed when you were born. Elite Warrior . at best. You will receive less action points in combat. as ingrained as walking and breathing. there is an unfortunate childhood ailment that causes all who suffer it to have very brittle bones.%20 xp bonus You were a sickly child. Going into combat is a very bad idea for you. Brittle Bones .Toughness . you do well. Sickness Prone . Through no fault of your own. it's a natural skill. This is a good trait to give your fighter(s) and you get the ability to go berserk. you were counted among its victims. There is a touch of divine blood flowing in your veins. and disease and poison will have less of an effect on you. each of which can be used once per day.%20 xp You are very fleet of foot and your reaction time is among the best. Small wonder that one as exceptional as you made the Empire nervous enough to send you to Avernum.%25 xp Some people learn magic. you will sometimes receive penalties to your actions. The blows of enemies will be devastating. Sluggish .%30 xp bonus On the surface. you will receive bonus action points. and similar afflictions will have more of an effect on you. poison. | Disadvantages | I don't know why you would want to put any of these on your character but here is the list. You will act much more quickly in combat. This is a must for any mages or priest because they get spell casting bonuses. Completely Inept . sometimes.%20 xp bonus A mage took an unfortunate dislike to your parents. and your reaction time is poor. Natural Mage .%40 xp bonus The adventuring life is a completely bad match for you. When other children were learning to walk. This is a good trait for any character.
you'll get resistance bonuses. Assign the 5 points to strength since he/she will be the other fighter. ||| 6. adventuring. A Rouge is better than a Rebel because it is good for fighting and has a high tool use. Plus you'll get a little more item lore. and how-tos on dungeons. This way he will get the special ability Berserk from Elite Warrior and with Toughness or Strong Will. or even a better special ability. For the third member of your party. and the priest and mage.are devastating to you. Rouge. | Other Options | Hey if didn't like the party I created. Melee to 5 Assassination to 1. This mainly applies to food but you can also find other useful items like alchemy . you should explore other options. Dexterity to 5. Some of them either give money. The final member should be a Sorcerer or a Hedge Wizard. This is because you'll get enemy targeting bonuses if you give you mage natural mage and good education. Also try using the other unique character types like the archer and the shaman. rebel. Endurance to 8. It will save you time and money when you are looking for it. If end up creating a weak party than you'll find yourself dying a lot. Always remember where you left your boat. Assign Points to Endurance because he'll be the weakest character you have or you can save it to put points in Intelligence later on. | Adventuring | Here are a few tips for the day-to-day adventuring. You stumble a lot. It has the fighter. For your party. For his Character Traits give him Strong Will or Toughness & Elite Warrior. and frustrated. Mage Spells. I suggest a custom Warrior. 3. we can move on to playing the game. You can create a party of one member. You can get through the whole game with this party but making your own is allot more fun. 2. Make him a Custom Warrior and modify the following stats: Strength to 5. running out of every battle. Now that we got the character creation finished with. and Cave Lore 2. Cleric. This includes battles. This will make the game extremely hard but don't worry you can find other party members along your journey. and a Hedge Wizard. The Rouge should be your next party member. Search and take everything that doesn't belong to anyone. The first character and the leader should be a fighter. Tips For Surviving ||| Here are some tips on how to survive and stay alive in Avernum. Creating a Party ||| This is the most important part of the game. Here is how to adjust them and this is also the party I adventured with. Complete those mini-quests. if you gave Mage Spells. The traits to give him/her are Natural Mage. or just Divinely Touched. Thrown Missiles or First Aid. There is a default party already made that is a standard party. 1. This will be you main spell caster. Every day is a struggle just to keep moving. It is best to create a party with different abilities so you'll be prepared for what Avernum will throw at you. ||| 5. 4. Make sure you have a decent level of Cave Lore so you can avoid those battles you don't want to fight and it also helps out with some of those outdoor encounters. create a Cleric. Since the Rouge will be picking locks and such give him/her the Character Trait Nimble Fingers. Make sure he/she has the trait Natural Mage and give him Good Education. a special item. Add Points to Endurance.
Casting Divine Warrior at level 3 makes your character incredibly strong and almost invisible. Protection Brew and Heroic Brew. shut the door and postion your group so that one person is in front of the door and one person is by the chest. and 16% attack penalty. Shut the door and take it. In example steel plate mail blocks 1-16+2 damage and a 20% attack penalty while icy plate mail block 1-12+4 damage. 6. wardrobe ect. 7. Running away may be considered a cowards approach but hey it makes those long dungeons a breeze. but if your willing to take a risk don't save." | Battles | Here are some tips for surviving and winning battles. Bring some arrows. This will make them hit harder and be harder to hit. Speaking of alchemy. Be sure to cast haste and bless on your fighters. Don't forget about the "other potions" like Hasting Potion.. Beginnings ||| . If your mages end up having to fight. in a group of enemies. 9. Arrows are useful for hitting those "hard to reach" baddies. 3. The last thing you want to do is be deep into a dungeon and run out of energy and healing potions with your characters dying and with no spell points. If you have allot of item lore and you find and item you can't identify. 5. Don't worry the monsters will take their time about coming after you. 10. If somebody (towns person who walks) is in the room just wait for them to leave. 2. protects from fire. There are alot of valauble items worth stealing. just close it. | Dungeons | These apply for all dungeons that you'll encounter in Avernum. These types of potions are most useful when mages and priests are running low on spell points 2.well at least in the begining of the game. Make sure you keep valuable items like emeralds and jeweled rings to sell them because you can't rely on the editor for money forever. Bring plenty of potions. In the beggining of the game. You won't have to worry about anyone getting slowed or enfeebled. 3. You can either cast a spell like Beast Ceremony or run away. when your low on thrown missles. Get the spell casters first. 1. Make sure you put your mages to the rear of the battles.ingredients laying around in storage rooms or shops. summon creatures to stall enimies from getting to them. When you take the a spell caster out. Close that door! If you ever open a door to a room full of monsters and such. that contains the item. Ginny says: "If you want to take something thats not yours just shut the door and take it. 4. Always check the random items shops (Fort Dranlon has one) they usually have good and rare items there. pick up a rock. your chances of winning increases. Something to think about. this is a very useful skill but you'll only need one person with this skill at least 12 skill points of this. 8. chances are it's cursed. Plus they give your mages a break from casting spells. Sometimes taking the magical armor instead of the non-magical armor is best. They provide magical protection from certain elements and they are less encumbering... I always save first. 1. It's cheap and very common. ^_^ ||| 7. Since they have a lower HP they will die allot quicker. Plus it will do some damage to anything you throw it at.
In the middle of town you'll hear a humming statue. Once you've done that you should explore Fort Avernum. At the rations and supplies shop you'll meet Carol. You can either head to Silvar or Fort Dunvo. | Silvar | In Silvar you'll find Anastasia who owns the armor shop and there is also a weapon shop. Use blesses and haste spells to aid in beating them.) On the North Western part of the outer wall of Fort Avernum there is a dead body with some boots and wooden large shield and outside on the southeastern wall there are two Cave Rats. When you come out of the portal talk to the guy as the base of the hill. The main enemy you'll be fighting will be the Nephilim and Nepharim. In the City Hall you will find an Ice Lances scroll in their little library. head to the southern wall and there will be a secret passage that is booby-trapped.In Avernum their are three missions to complete but you can't get started until you've developed a big enough reputation for yourself and become a lot stronger as well. For example. This section describes what you'll have to do before you can even get started with the main missions. It isn't important until you meet Erika. It is not a mandatory quest but when starting out you'll need all of the exp you can get. (Note: You can store characters in Fort Avernum so you can come back and get them later. You can also take the food that's in her shop ^_^. DANGER! Here you'll find 2 Nephil Warriors and a Nephil Shaman. Be careful because he is a little stronger than you are. They are cat people who were sent down into Avernum because they were such a problem on the surface. training area. you'll arrive in Fort Avernum. Then go back to Carol and tell her what you've done. After you watch the beginning sequence. (Note: Don't try to walk into the portal or you'll take some damage and don't talk to the brown-looking guards because they won't talk to you). Tor is the to the first building you see to the west and Thrail is to the south of his building. their older and stronger cousins. to the east of Fort Dunvo you'll find a small group of goblins that you should be able to take out with no problem. He . Once you've beaten them take their items and search the dead body. to get information. You'll clash with Anastasia later on. You should be able to beat them easily. She uses her magic and such to help them out and you can tell already that she isn't really liked by other human. Their leader is a human named Anastasia. Nepharim are smaller and weaker compared to Nephilim. you'll find a wand of bolts. Getting a little experience is incredibly important right now so talk to every one you see. and Thrail. In the training area the guy there will teach your whole party improved barter up to level 5. they just might give you a quest. closed and locked. Andrew will tell you to go to Tor. If you go outside where she feeds her cows (Note: An unlock spell or lock picks are needed to get their) and search the farthest corner. This section is a lot more detailed because I feel that the beginning is the most important part of the game. First. You'll also find some boots here as well. Once you've opened the door. After talking to her she'll tell you that she hears noises behind her shop. to get supplies. You'll see the crate with the wand at the end of the passage. She'll be looking for someone named Anastasia (who is her sister who owns an armor shop in Silvar). In Gruber's Weapon shop that is. talk to Warrick in the northwestern part of Fort Avernum. A little to the north of Fort Dunvo their will be a lone Slith warrior to fight. After this it's time to leave and make a name for yourself. The guy at the bottom of the hill is Andrew. you'll discover a secret passage. The innkeeper in the northwestern part of town name Gary will give you a small quest to find some hot springs. Talk to Anastasia about her sister and head back to Fort Avernum to talk Warrick and get some exp and a reputation boost. | Outside (the Fort Dunvo Area) | There are a few things to do outside of Fort Dunvo.
If stolen successfully you will have 100 mushrooms and 50 dried meat. Don't have to buy anymore food! Mission 1: Kill the brigand Mage Before you enter the Bandit fort you'll notice a dead body and lying there. You'll also find a small place where Nephil worship. >:) Head to the mayor's quarters. At Formello you can also find food for the rest of the game. Formello also has a mission but I suggest you wait until you've gotten a lot stronger. you'll fight a few thugs and some archers. of the Goblin Cave. if you haven't already. a sage (identifies items). Here is how KevlarKid did it: In Formello. If you decide to investigate. you'll find a prisoner locked up. and "Farming Supplies". your reputation will increase and you'll get 25 experience. You should be able to beat them easily with a level. When you buy alchemy you buy it for your whole party. Mission 2: Nephil Cave Now to the cave. You don't have to do them in order I put them but it's highly suggested that you do. In his quarters you'll find an Ash Bow. In the room across from the mage's you'll find a chest and with enough Disarm Trap skill you should be able to open it and get some money. She'll tell you that her necklace was stolen and is in the Nephil fort. (There's also another crate filled with dried meat) To steal it safely. their you'll find the Nephil leader. In the Fort Dunvo barracks. | Fort Dunvo | Here in Dunvo there is a healer. I suggest you go to Formello and get some level two mage and priest spells along with some alchemy. there's this woman who sells food. In there you'll find a treasure room. either push it out of town or push it into a nifty secret toolshed near the temple below the mayor's house. Fletcher. Search around and when you reach the barrack just barge in but be prepared for a pretty easy fight. Outside of the Nephil cave there is an abandoned house. It is to the west of Formello and north of Corta. You'll find a bronze key that will be helpful later on in defeating the Nephil. you should read his bookshelf you'll get the spell Light level. 1 party. I killed the mage with my strongest fighter in two hits. Here are the walkthroughs for the two missions: Before taking the mission to the Nephil cave to the north of Fort Dunvo. as soon as you walk in. new weapons and armor. weapons shop. There is a bat cave that you should go to get some experience and some things to sell. (Duh) There are around 5 crates in her shop. Search it and then move on. Head toward the northern part of the cave. Once you've killed everyone their head back to Fort Dunvo and collect 100 coins. Once you've defeated the mage. potions. When you enter the barracks the mage your looking for is in the north room.also doesn't have any valuable items though. talk to the Mayor of Formello. you'll get two missions here from the general: One two kills a mage in a ruined fort and to neutralize the Nephil fort to the north of fort Dunvo. The sage will identify items and will sell you the alchemy recipes for Energy and Hasting Potion. who is just as easy to beat as the others. | Formello | Now. 3. search for the box with mushroom in it. Head back to Fort Dunvo and collect your reward. Inside the cave you'll immediately fight some goblins that are pretty easy to beat. It is north of city hall and to . If you're feeling lucky and a little evil then you can steal the town's treasure. On the western side. Talk to him and free him and then you're done with this mission.
There you'll discover six crystals missing. It is guarded by two demons. You'll find the other five around this area. you should use blesses and haste spells to make your fighters stronger. and a reputation point. Once you've killed them. You'll walk in the first door (you'll know if your their when you see two guards sitting down) and then unlock the next two. They are party of the legendary Crystal Cave (Ooooooo). To get the mission started you must talk to the mayor in city hall. There is a Nephar temple (east side of the fort) with a Diamond Dagger (2-12+8 damage) on it if you decide to take it you'll be dumfounded and you'll fight three demons. and a new mission. Walk into it and you'll find a quartz crystal. If you talk to Nance. On the west side of the fort you'll find a Nephar library that will teach you the spell Curing level 3. If you just barge right in threw the front door. Once you decided to buy a boat (250 gold). It is really a mind crystal. After you've cleared the first wave of Nephar defenders this mission will be a lot easier.the east of the healer. Taking either one is good. you'll find some Gauntlets of Might (Very useful). some gold. You'll find them in the around the area that you are in. potion shop. Once you get in there is two ways to get into the fort: Go straight ahead or go to threw secret passage. she'll tell you about a blue crystal in a statue in Fort Avernum. If you can disarm them good but if you can't and you get hurt. He will tell you of some of his were soldiers captured in a Nepharim fort not to far north of Corta and their is a reward for anyone who rescues them. you'll find Andrew. which give you the Summon Beast ability. In the center of the fort there is the prisoners you were sent to rescue but first you must open a gate. young adventure. There will be two traps as you head into the hidden corridor. The wheel to open the gate is on the east side of the town. If you head straight ahead their will be a chest with the towns treasure. search the coffin and you'll find the pommel to the mighty DEMONSLAYER! The DEMONSLAYER is the almost strongest . exp. head west. The wheel will open the portcullis to the west and now you talk to the prisoners. you should head directly south to a deserted island with a rock formation on it. | Corta | You'll find an armor/weapon shop. (Note: Mind Crystals are blue crystals that can teach one character a special ability once). When you go threw the gates you opened. He will want to join your group if you have space for him. a lady found around the potion shop. As soon as you walk in there is one 4 paces north to the west on the west wall and 5 north paces the east on the east wall. He has a high amount of tool use and has the skills barter. and resistance. In the second room there will be a secret passage in the northern corners. a boat works. then head to the healer right next door. BE WARNED! You'll be Dread Cursed if you take them and you'll have to head to the Tower of Magi to remove the Dread Curse. Their are two secret passages. an inn. This mission is not that hard (walkthrough below) and once you've completed this mission you'll receive a drakeskin cloak. you'll be in for a long fight with Nepharim guards. Using this strategy you'll end up fighting the Nephar guards but in smaller numbers. In the boat works room. and you'll reach a small temple. But if you're party has a low hp they will get die from the non-mechanical traps in the first chest. (Note: If you ever get overwhelmed just run because the enemies you've killed don't come back). If you headed left. Make sure to take out the archers with the Spell Ice Lances and have your Cleric heal when needed. | Nepharim Fort | Before you enter the Nepharim fort you'll notice two groups of Nepharim outside of the fort that you should be able to take them out easily. Once you've completed this quest than you'll gain some exp. If you decided to go straight. pathfinder. :( | Outside of Corta | A little to the north their is a small cave.
It's really just a rear entrance to the fort. I will continue to tell you where the rest of the pieces are in the walkthrough. Toward the most southern part of third level you'll find . It guarded so well that if you survive the arrows shooting at you. Once you've completed these head back to Corta and collect your reward.) It is right behind the fortress but you'll have to fight two groups of Nephilim to get there. the one the mayors looking for :O. The Nephilim have the front door guarded very well. You'll also encounter an ogre mage locked in his room on the east side of the second level. You'll know you found it when you see two groups of Nephilim guards in front of it. Fights your way threw and enter the door closest to the stairs. There you'll find the spell Healing level 3. Lowest Level: There is nothing of real importance on this level. This will be a long fight with plenty of experience to gain along with gold and treasure.. you'll have the element of surprise. you'll be able to find the Mayor of Formello's stolen necklace. middle and upper.. Across from his room you'll find the Nephilim gambling hall. a blessed cloak (blocks1-1 + 2 damage). This level is mainly called the Lair of Darkhaz. Take note that you are on the first level of the Nephilim Fortress. | Nephilim Fortress | Now that you've entered through the behind of the Nephilim Fortress. You'll need the bronze key to get in which you should already have. North of his room will be the way to the third level where the gold necklace and Anastasia awaits.. a wand. You'll find a mage in his room with three ghasts. Now should be the time that you take on the heart of the Nephilim menace. In this temple you'll find some alchemy ingredients. Kill them and go toward the northern wall. I will tell you where all of the important things are on each level. (Note: That is just what I call it. This will be a kind-of a long battle and you'll lose the element of surprise after this.some more scrolls and some alchemy ingredients.. and IF you search the southern wall. If you haven't gotten the bronze key yet. If you want you can choose this way of entering the fortress but it's a WHOLE lot safer if you use the "back door".weapon in Avernum against demons that does extra damage to demons but to bad it was broken into several of pieces. There you'll find the Mind Crystal that will teach you lay on Hands. Not too far from the temple there will be a place called the Crypt of the Honored Dead. | Preparations | By now your party should be about level 5 or 6. than you'll find it here. I advise you stock up on haste/healing/energy potions. If you have the bronze key (from the Nephilim fort earlier on). Third Level: This is the highest level of the Fortress... Instead of writing a step-by-step walkthrough for this one. Inside the temple you'll fight a group of zombies and Nephil priest. You'll now enter room with the entrance to the Nephilim temple. The Bronze key is toward the south and you'll also find some treasure as well. Once you've beaten them.. and the gold necklace. It is located far north of Corta.. There are three levels of the fort all together: lower. They shouldn't be too much of a problem to defeat. If you decide to destroy the altar. Second Level: On this level you'll encounter the guards that were guarding the front entrance. This will give you the ability to heal yourself. you'll encounter two demons and get 20 exp. search the walls behind the fortress and then you should find the "back door" and you'll be able to enter the Nephilim Fortress.. you'll have to deal with the burning oil being poured on you. You'll find a few scrolls.
By now you should be ready to head to the first mission. It isn't really hard to find because it's the only one in Avernum. But even if you have a big reputation they wont let you in without a royal token. theirs a chance they might have a quest. Mission One .. It will lead you to the area of around the Lair of Darkhaz. In order to even get in the castle. They aren't to hard but if you decide to fight them. you'll end up near the "back door". Either way you'll end up doing the same thing but the using the boat is a lot faster to get in and out. To get started you'll need to go to the Castle of Avernum. One of them is west of Fort Dranlon and there is another in a swamp south.. you should find Anastasia's chambers and if you keep going north you'll find the spell Fire Bolts level 3 and an under ground passage. Their mages and priest have a pretty good magic ability plus they usually leave a wand or alchemy ingredients when you kill them. When she's dead you can get her Rod of Minor Call. If you search along the northern walls of that room.. there is a bat cave that you can gain some experience from and talk to some people around. Slithzerikai are lizard men who specialize in spears and javelins. You should aim for her first and then take out her Nephil friends. To kill Sss-Thsss you're going have to get an onyx key. You can't enter through the sides because of the gates blocking them. He is located north on island slith territory. Exit. You'll know your their when you see a big castle on an island in the slith territory. This has concluded the Beginnings part of this walkthrough.Royal Quests ||| The in this mission you'll be completing the hard quests of killing Sss-Thsss and Grah-Hoth. You'll find them in some of the slith forts.Anastasia and a hand full of Nephilim. | Formello | Talk to the mayor and give her the necklace.Sss-Thsss. Sss-Thsss is the slithzerikai (slith for short) leader who terrorizes the land of Avernum. And head to Formello. Too bad you're going to free him again. At this point I had a reputation of 20. Grah-Hoth is the demon chieftain that used to live in Avernum. using .. you must have a high enough reputation. He can be found in the heart of slith territory and getting there will be a tough. One of them is to dock your boat in the dock to the south and enter there or to go through the front gate. I suggest taking out the mages and the priests first (that way they can't slow you down or heal their friends). When you get to the king talk to him he'll inform you of the location of the evil slith leader. If you feel you're not strong enough yet. Getting Started: The only thing you will need for this mission will be the royal token that you got from the mayor at Formello. But luckily he was trapped by several mages and warriors trapped him into a bottle and sealed away forever. | Slith Castle | What You'll Need: An Onyx key and lots and lots of potions and arrows. it's just a decent sized fight.. If you decide to go through the front than you're in for a long fight with a large amount of sliths. If you take the stairs north. She has a few mage spells and a Rod of Minor Call that summons creatures. ||| 8. You'll also notice two patrols outside the castle. southwest of Fort Dranlon. Once inside you'll face one of hardest battles in the game. When you give it to her she'll give you a Flaming sword (20+3 damage plus fire damage) and a token that will allow you to talk to the king. There are two ways of getting inside of the slith castle.
Second Floor: This is the floor that you'll find Sss-Thsss. Once you've located the graymold salve. Talk to the king and he'll tell you to investigate. Once you've done this you can leave and collect you reward from the king. Akhronath. He will reward you and as you leave the king's throne room the unthinkable happens. This is the Chambers of Sss-Thsss. a gate will close and trapping you in that room. He'll tell of Grah-Hoth and tell you that he is hidden in a place called Skarragath. You can't just head to Skarragath right away without completing a few quests and getting an item called the Blessed Athame.summoning spells (to even the odds). | GRAH-HOTH? | Once you return to the Castle. Demons are kind of hard because of their magic ability but the Mung Demons are twice as hard. Skarragath is where Grah-Hoth is supposed to be imprisoned for eternity. Once you've defeated him use the Far Sight Spell. Control Foes level 3.. There is nothing really important at Fort Remote but just take a look around and leave. It doesn't matter if you go for his friends or him either way THEY ARE ALL GOING TO DIE. Imps can be smacked around easily so don't worry about them. He is in the northwestern part of this floor. It will contain phrase that you'll need later and to go to . First Floor: There is storage and a treasure room with plenty of money and potions to loot. You should now be able to cross the bridge and then enter the treasure room. Why head to Akhronath? Because it has an Empire Royal Seal that you'll need later on that is extremely important. Take the one on the left first. You'll get three options in the encounter with Grah-Hoth either way you'll end up fighting a horde of demons. head to Fort Remote.DEMONS! They've just attacked Fort Remote. You'll understand in the next section. Sorry I get so wrapped up when it comes to sliths. He will then tell you to search his journal. Keep going until you see a lone eye beast. Here you'll find some wine. This battle will be long since most of your magic will be disabled so have a lot of haste potions and etc. Then head to the door to the right and to use Unlock Doors spell to open it.. Before you go on to the next section. head to the Castle and speak to the king.. Akhronath used to be the main fort of Grah-Hoth when he ruled Avernum and some of his followers are still waiting for some uninvited guests to greet. This is how you find it: you'll have to get a boat and go straight north up a river from Sss-Thsss's castle. All the real fun is on the second floor. and a fine slith spear. When you get to Sss-Thsss's throne room. On your map you'll notice two passages. Once in Fort Remote you'll see the devastation caused by the demons and closer inspection shows that Grah-Hoth is back and is striking back from his prison. There you'll fight Sss-Thsss along with a couple of buddies he's brought with him. mung demons and imps.. To get started you must first head to the Patrick the mage's tower which is located south of Blosk. He'll tell you that his wife is sick and the only thing to cure is some graymold salve. The graymold is right on an island north of it.. Turn the wheel and then head to the other secret passage to the north. and use spells that can hit more than one enemies like lightning spray or ice lances. To start you'll need the go to Grah-Hoth's old stomping grounds. head to Patrick's Tower to heal his wife. Mung Demons will use dumfound ray and it will dumfound your magic users that will cause the temporary loss of there magic points and the loss their spells. After the battle. Talk to the king about killing Sss-Thsss. Spirits to make sure no one can free Grah-Hoth guards it.
When you get to the top you'll notice you a room that you can't get into. it's time to go to the Tower of Magi. If you're anxious to beat the Haakai Lord. Now that you've gotten the Royal Seal. Once you decide to take the Royal Seal then a lot of Mung demons will attack you. and especially demons. Grab the key then leave but don't forget to search the area and his tower for some goodies. You can talk to the lich if you want but their more important things to do. It is located on the northern side of the Akhronath. Imps and a Haakai will be will be left behind by Grah-Hoth after . | Unleash The Beast | Now it's time. First find a wizard apprentice at the southern part of the tower and he will tell you how to find Solberg. imps. Remember the thing your after is the Royal Seal so don't leave Akhronath until you get it.it's a HAAKAI LORD!! It's named Adze-Haakai. black shades (these are invisible spell casters that take forever to kill).. The gold key will help you get into Akhronath.the castle to get a gold key. Once you have done that a room will open up and the Royal Seal is in there. spirits. Solberg will also mention an onyx scepter that you can also find in the Tower of Magi. you'll fight guardians (invisible warriors who are very hard to kill) encounter golems (also very hard to kill). Head to the castle. after a long find with minor demons. He is in a secret laboratory within the Tower of Magi. you'll gain 50 exp points. grab the gold key. Grah-Hoth is imprisoned in Skarragath. look in the in the southern part of the castle in a jail cell. Repel Spirit spell at level 3(Note: it must be at level 3 to effect demons) and the DEMONSLAYER (if you have it) will come in handy. It is located at southwest of the capital of the Abyss. In the box near Adze you'll find the Black Scepter that will be useful later. There is a wheel that requires the gold key to turn use Far Sight and you should be able to see the secret room with the wheel in it. The bottle Grah-Hoth is kept is in the northern part of the tower. Where is Akhronath? It is in the middle of a lava pit west of the Tower of Magi. Head back to the Tower of Magi's secret lab and search for a secret passage. This is only if you don't turn off the defenses by entering a hidden room located southwest.. In the prison of Grah-Hoth. and go to Akhronath. One of them is toward the north and the other is to the south. You'll need the Blessed Athame later on to free the mighty Grah-Hoth. You should use Safe Travel or the Orb of Thranli to avoid being hurt by the lava. you'll reach the ADZE-HAAKAI!! He's not that hard just circle him and gang up on him and leave on person with spell points to heal and etc. Walk up to pedestal and free Grah-Hoth. Inside Akhronath there will be lots of undead. When you open the gates all the spirits and the lich will attack you only to prevent you from freeing Grah-Hoth. Once you enter you'll notice that the guards are all spirits and one lich. Time to free Grah-Hoth himself. It's n-not any ordinary demon it's. He is located around the lava pits around Formello. If you haven't noticed most of the people there are freaked out about a demon they summoned and are holding captive. after talking with Grah-Hoth. You need to find the wheels to open the gates that lead to Grah-Hoth's true prison. Demons. You'll also find THE BLESSED ATHAME hidden there as well. AHHHHHHHH! Is what you'll say when you return to Skarragath (Well maybe). You will also find an Obsidian Spear (2-20+4 damage nothing special). Make sure you have the Blessed Athame before you even think of coming here. Cast haste's and blesses immediately because the Mung demons will dumbfound and slow your characters along with summoning a lot of weak creatures to slow their impending death. You will take some damage and it will attempt to poison you and. Solberg will give you a crystal key in order to get to the Haakai Lord in the Tower of Magi. then you'll have to find a wizard named Solberg. You'll need to pull both of them in order to get to Grah-Hoth. Aim for the lich because it can summon more spirits to make the battle harder.
They are a lot stronger than the normal skeletons. . | Grah-Hoth's Fortress | If you don't have the Orb of Thranli. destroy and don't look into it. When you get to the orb. There will be a portal puzzle to solve (Hint: just touch the rune twice in a hidden room). who is at the Dhramon Inn. it's time to get to the surface world. You'll some rare items lying around though. Watch out for Mung Demons and the Haakai but you should really pay all your attention on Grah-Hoth. pat yourself on the back. On the plus side. Anyways.. tell them that you plan on killing Grah-Hoth. a Haakai. Grah-Hoth looks like Adze-Haakai and he shoots fire at your characters plus he does a lot of damage. You'll be running all over Avernum retrieving items and completing quests. Once you've looted it leave and you've just completed the first mission. Don't forget to get your reward from the king.destroying Skarragath. He will tell you the password to enter the Scimitar underground base. and finally the innkeeper of Bargha. Skeletal Warriors are the new enemies introduced here.Escape From Avernum ||| This mission is to find an exit to the surface world. Aim for Grah-Hoth and your troubles with all of Grah-Hoth's friends will vanish. you'll enter the demonic chambers and be prepared for ALOT of demons and mung demons wait. and a lot of gremlins. of course. you'll fight demons that are guarding the entrance to his territory. (Note: Walkthrough for it in the artifacts section) without it you can't get into Grah-Hoth's tower. you'll find a Mind Crystal. You'll find Grah-Hoth. they will give you a mission to complete. You should have gotten the black scepter from the Tower of Magi already but the Silver Circlet is another story. Once you've killed Grah-Hoth. in order to get past his tower. Their is an imp their as well who will tell you where Grah-Hoth's fort is. While traveling the secret passage you'll have to jump some of the way down and encounter some undead baddies. On the good side you'll find lightning spray level 3 and a blessed spear. The Scimitar is an underground group who plan on taking out the Empire and setting everyone free from Avernum. and they will tell you to talk to another imp called Tyoarick. then go to Royce who is in the Blosk Inn. DON'T TOUCH THE BOXES!! They will kill you as soon as you open them. How? By joining the Scimitar. Head north and Grah-Hoth's throne room waits (Note: Be sure to cast beast ceremony if you have it). Trust me there be a lot of treasure and tons more experience in this mission to get so lets get started. After the defeat of Grah-Hoth. and then head east to Grah-Hoth's treasure room. Mission Two . Once you find the tin key you'll get further into Grah-Hoth's fortress. When you manage to get to Grah-Hoth's territory. you're going to have to get Pyrog the Silver Circlet and the Black Scepter. and go get it. The exit to the surface is guarded by Sulfras the Dragon. stop. including a steel halberd. a few empire soldiers. If you want to avoid the headache of fighting a lot of demons. He will tell you of a secret passage they didn't seal up to the east of a storeroom in the east wall. Haakai's have the highest level in priest and mage spells so watch out. To start first by talking to Malka. Once you find the Scimitar base (Hint: It's in Bargha). There are many things to do in this mission. Once you get past the wall. You'll see imps around that are somewhat friendly.just destroy an Empire communications orb. and a lot of demons and skeletons. It's not very hard.. then head straight and you should see an opening. ||| 9. Sulfras is the strongest of all the dragons so don't think about going for his treasure. At the end of the passage you'll need a hammer to break the wall but if you don't have one you can find a hammer in the storeroom to the north. His tower is located in the northern part of the caves past Fort Remote.
can be found in the inn. By now you should have met up with Erika. and undead. The Honeycomb is basically a maze with a few creatures and such roaming around. He will ask you to go through the arena twice and then he will tell you the two things on how to get it. I will leave this one up to you. Once you've gotten both of the items. in Corta. This is the hard part. it's time to move one past Sulfras's tower. You're going to have to pull some switches in a certain order to open up passages to other switches. and you have to fight golems and undead as your going. Here are the locations to the four-part password. Fourth Part: Just ask Erika for it. As you enter that room. Not to mention the puzzles to solve. Third Part: Talk to Patrick the mage and he'll give it to you. >:) Turn the wheel. As you walk in a giant will attack you. its important. so this is how to get it. | The Final Gauntlet | The name "Final Gauntlet" suits this dungeon very well. if you have the password. ). thanks!!) As you continue. Now it's time to head on to the third mission. Walk in the portal and leave. If you haven't noticed the giants are behind the barriers so you can hit them with arrows and spells and they cant do anything about it. Don't cross it yet. Right next to it you'll find the room with the Circlet in it. In a matter of fact. you can't see because of the darkness. you'll need to locate Meena's bedchambers. A hermit. Second Part: It is located in the northern most islands of Avernum. (Tip: An easy way to see the surroundings when everlasting darkness is present is to cast light during battle mode. in a house all by herself has it. ( This was pointed out to me by Carney2K. In order to get there you'll need two things: The five brooches and the four-part password. (I can't spoil all the fun. You'll be fighting a lot giants. I did have the password but I didn't know the ritual. There will be three guardians in there though. Take the western passage and battle you way up past cave giants. First a key to the west of the town and his friend. their is no ritual of saftey so. It is located west of Mertis and getting there is just the easy part. First Part: Athron the Dragon knows it. Don't tell Meena you stole it or she'll attack you. golems. head north. On the fourth level you'll find some elixirs and on the third you'll find a passage that will lead to a room full of magic barriers. you need to pull a wheel that is located southwest of it. named Aimee. you'll see a bridge. I guess Pyrog wants to know what it does. and you've just completed the second mission.) Once you've completed this puzzle. Her lair is located in the Honeycomb. a voice will ask you for the four-part password and to perform the ritual of safety. just keep going. You'll have to pull switches that. the most powerful mage in Avernum. Good thing you have a your trusty walkthrough to aid you through this dungeon. You'll see the what's around you and any enemies approaching. First start off by talking to a man named Scab who lives in Spire (the capital of the Abyss). Once you get back to Spire. Asp. I listed them below but before you start looking for the four-part password talk to Erika. Exit out to the secret passage to the southeastern part of that room. | Other Things Important Things To Do | .| Silver Circlet | The Silver Circlet was brought down from the First Expedition but know one knows what it can do. Don't head north because it is a trap instead head west from where the giant came from.
He is the one responsible for sending everyone into Avernum but.Find the five brooches. Pearl Brooch: Can be found in the cave of ghosts and zombies that are plaguing Mertis. if you haven't noticed already. You must place the seal in a painting in the northern part of Black Spire. you can move on to the final mission. In order to get it you must free a spider from the areana's in the arena cave. This will be the BIGGEST and HARDEST battle in the whole game... before you go after him. They are invisible spell casters that are extremely annoying because they are invisible. Ivory Brooch: It's in Mortax's lair in the part with the fire lizards in it. talk to Josie on how to get out of their alive.. Head to the Scimitar headquarters. the royal seal and talk to Aydin. He will teach you a ritual that will be important in this mission. ||| 10.) When you're done talking to him. (Hint: Use Far Sight) | Tower of Barriers | . head to back to the northern islands (Remote Islands). (Note: If you don't have it check the artifacts section). If you've been following my walkthrough you probably got the Royal seal already.) Then turn the wheel and head onto another tower.. With the instructions Aydin gave you it's time to move on to. if you joined.. | Black Spire | Now got to the tower that Aydin described which is called Black Spire. Don't forget to return the Dragon Scroll to Khoth the dragon as well.. (Note: If not. You should get rid of most of your useless items and bring lots of arrows and TONS of potions. is a tower that you can't get into because of a barrier that kills you. check the artifact section) The brooches along with the royal seal are used for teleportation. Most importantly tell Erika because she'll let you see some of her spells tomes and the instructions on how to get revenge on the Empire. He is hiding behind the church in Mertis. She will tell you of her partner who stole a brooch. Platinum Brooch: In order to get this brooch.Revenge on the Empire ||| Now that you've gotten the brooches and the seal. (You have to talk to Aydin to accomplish this. Once you've gotten all the brooches. Mission Three . You won't get anything but at least tell her. Chalcedony Brooch: You'll have to take out Pyrog the dragon to get this one. and tell Rogow that you've found the exit to the surface world. A pool that will give you enlightenment in order to get passed the barrier but do it quickly because the enlightenment wears off after a while.. you'll need to do a few things. Here are the locations to all of the brooches: Malachite Brooch: It's located in the Friendly Spider Cave.. To get the brooch from him. Once inside you'll fight Black Shades. There. Aydin used to be an Empire mage who got sent into Avernum. Aydin will teach you how to get passed the trap in a tower called Black Spire. you'll have to buy it for 100 hundred gold. Once inside find Aydin. (Better take note of it. He also gives you some directions to it. you must first talk to a prisoner held in Drahmon. Accomplishing these to tasks is important for the next mission. The goal of the mission is to kill the evil King Hawthorne. He is now looking for revenge and you to help him. Don't worry you'll find out more about this later. They will constantly summon smaller creatures but nothing you can't handle.
Start from the sign that says Water Fall Warren. and some golems are waiting for you. 1 south and down another waterfall. Artifacts and Special Items ||| Here are all of the special artifacts and special items that can be found in the game. Head south one. Follow that passage. Once inside that dungeon. this is the final fight of the game. Once you've beaten the game. | Final Bout | Before I came here most of my characters were at level 30. 2 south. you'll be attacked by a group of demons and imps. Once at the northern part of this dungeon. It's not important I'm just bragging. Step on the platform in the lava and Erika will come and when you're ready she'll transport you to the surface. I recommend giving your priest a crystal shield that can prevent them from being turned into stone. Plus they always love to cast summoning spells to get in your way. The third time you gain 5 dexterity and are healed. until you get to the end. For more on this check my "Fun with Avernum Section ". you may leave with the satisfaction that you've beaten the game. you'll find Steel Plate Mail King Hawthorne is a different story. | Orb of Thranli | This item enables you to fly and it is very important. The wards are the barriers that Khoth put up. Liches are undead priests with the highest levels of priest spells and I have seen some use mage . In the center of the tower you'll find two talking statues. 3 east. Try to get your strongest fighter close enough to do some damage to him or hit him with arrows from afar. it will help a lot. Once you walk up to them and if you know Khoth's ritual. royal mages and royal guards. Inside of it you'll fight Vengeful Shades and a lich. ||| 11. you'll get past them. Before you enter King Hawthorne's throne room cast Battle Ceremony. The Royal mages will be the headache of this battle because they have all the strongest spells and most spells don't do a lot of damage to them. 1 south and down a waterfall. then 1 south. DO NOT HEAD WEST! That is the exit to the castle and you'll be overwhelmed and killed if you leave. 5 west. After that it does nothing. This info was submitted by ekiM. He has a lot of HP and can cast some spells along with some resistances to some spells. Anyway. you will encounter some demons. The royal guards are tougher than most guards and they have top of the line armor and weapons. They are put into no particular order. Some places you can't even get into without it. After talking with both of them you'll find out about the wards. Keep heading roughly south. It is west of Fort Dranlon. As soon as you walk in. 3 east. You'll notice a fountain nearby but be warned that first and second time you drink from the fountain you lose 2 dexterity points. you'll find the Orb of Thranli plus you'll see a tomb as well. To get it first head to the Waterfall maze called Waterfall warren. This is mainly to let you discover new things and finish some of the smaller quests. Head east and keep going until eventually you'll get to the main throne room where you'll meet King Hawthorne plus hordes of soldiers. 3 south. the dungeon you're looking for is to the east. the king. More will be added later. Go 5 west.This tower is called the Tower of Barriers. 1 south and down the waterfall. As you move on more and more royal guards will come from behind and attack you. if don't have any strong armor. Luckily. head north but be warned that their are basilisks that will turn your characters into stone. Once you defeated him. (Note: Try not to explore any of the rooms in the castle because there is nothing really in them). After the second waterfall. Once you're inside the throne room. you are left free to do whatever you want to in Avernum.
Head to Fort Draco and talk to Boutel the Blacksmith. First start off by talking to a man named Scab who lives in Spire (the capital of the Abyss). | Dragon Scroll | This is a scroll. You'll also find a few goodies when you use Far Sight and search the northern parts of that room. He will ask you to go through the arena twice and then he will tell you the two things on how to get it. Platinum Brooch. you'll need to locate Meena's bedchambers. He is hiding behind the church in Mertis. 1. You can find this in a secret empire fort located south of the giant's fort. It's also my favorite weapon :). First a key to the west of the town and his friend. It is located north of Corta in a Nephil fort Demon Slayer Tip: Slith temple in a swamp south west of the fort that is south of Fort Dranlon Demon Slayer Blade: Crypt of Drath . Malachite Brooch It's located in the Friendly Spider Cave.Located in the Scree Pits Crypt of Drath This isn't a real hard dungeon just a lot of undead. Also bring some lamps and torches just in case your mage's run out of light spells. Once you've defeated them. Asp. It really has no value to you but Khoth will give will teach you a ritual that will be useful later on. There will be three guardians in there though. leader of the First Expedition of Avernum. You'll need a lot of energy potions for repel spirit and light spells. She will tell you of her partner who stole a brooch. He will repair the Demon slayer for free and you can keep it. so this is how to get it. In order to get it you must free a spider from the areana's in the arena cave. brought down by Karzoth. | Brooches | The five brooches are used in order to teleport to the surface.spells as well. I highly recommend you find all of the pieces because it's one of the strongest weapons in the game and it will make fighting those demons allot easier. In the Crypt of Drath you'll need the Far Sight Spell/Automap will be you because their is everlasting darkness and light spells won't work in some areas. owned by Khoth the dragon that was stolen by the empire. In order to get this brooch. 3. you'll have to buy it for 100 hundred gold. . To get the brooch from him. The spider is located towards the back of the arena cave. | Silver Circlet | The Silver Circlet was brought down from the First Expedition but know one knows what it can do. Don't tell Meena you stole it or she'll attack you and the whole town will be against you. in Corta. By now you should have all of the Demon Slayer. Pearl Brooch Can be found in the cave of ghosts and zombies that are plaguing Mertis. Be sure you have the dispel barrier spell. | DemonSlayer | The Demonslayer is a sword. can be found in the inn. Once you get back to Spire. you must first talk to a prisoner held in Drahmon. Demon Slayer Pommel: The Nephil have it. The key is guarded by a bunch of spiders but it shouldn't be too much trouble. Unfortunately he was slain by a Haakai Lord and the sword was broken into three pieces. It will be all worth it because you'll get the Demon Slayer tip. Here are the locations of all three pieces. I guess Pyrog wants to know what it does. Right next to it you'll find the room with the Circlet in it. search the books on pedestals and you'll get the first mage and priest spells at level 2. 2.
This can be found in the fort south of Fort Dranlon. She will give you some Shadow Leather (1-4 +3 damage nothing special) that is good for your mages that can't cast with heavy armor. You'll find this in the secret laboratory in the Tower of Magi.This key will give you easy access to Erika's tower. 5. You can find it in the giant's castle that is terrorizing the people of Bargha. Tin Key . | Keys | These are all of the keys and their uses in the game listed in no particular order. Chalcedony Brooch you'll have to take out Pyrog the dragon to get this one. After you return her necklace to her from the Nephil. | Blessed Athame | This is another weapon that was brought down from the first expedition. ||| 12.) Athron She is probably the easiest. Bronze Key . The royal seal is located in the northern corner of Akhronath.This key is used to get into the second floor of the Slith Castle. Stone Key . She lives right behind the alchemy shop.4. It is used to turn a wheel in Akhronath. You'll get it off a demon in Grah-Hoth's castle. The Crown Token allows you to see the king of Avernum. Before you go to Akhronath you'll have to get the gold key from Patrick. And if you're feeling a little guilt. This can be found in the smaller Nephil cave near Fort Dunvo. | Royal Seal | You'll need to head to Akhronath which is in the middle of a lava pit west of the Tower of Magi. You'll need this to free Grah-Hoth from his prison. In this section I listed all the things you could do after the game and some of the special events during the game. . Here is a list of what dragons you can fight and get their treasures and trust me it's worth it.This is used to open the docks that the giants were guarding.This is found in an old battlefield near Mortax's lair. Black Iron Key . | Spider Queen Fangs | You'll find them in the huge areana cave west of the smaller Areana Cave.This is used to open the Nephil temple door in the huge Nephil fortress. Diamond Key . She is all by herself and theirs no one to help her out. | Crown Token | You get this from the mayor of New Formello. don't because they weren't going to use it anyway.This was around the neck of the mighty Pyrog. what now? There is plenty to do in Avernum after you've beaten the game. The Blessed Athame is a small knife that has the reputation of cutting through anything. You won't get to use them but you will get rewarded when you give it to Phyella in Fort Draco. The seal is used along with the brooches to teleport to the surface world. | Dragon's Treasure | Alright you've heard plenty about legendary dragon treasure now it's time to go and get some. Fun With Avernum ||| Now that you've beaten the game. Ivory Brooch is in Mortax's lair in the part with the fire lizards in it. Ask Erika for it. Gold Key . Cast Beast Ceremony and maybe even Divine Warrior on your fighter(s). >:)(Warning: Your reputation goes down for each dragon you kill. It's hidden very well so start looking. Bone Key . Onyx Key .This will help you get around in Grah-Hoth's castle.This key is found in a hidden room in the castle.
Mortax Why would you want to kill the kindest dragon? For the treasure of course. Don't be afraid. Just walk up to the traps (in as straight a line as you can get) and enter combat mode. coins. So if you're crazy enough to try to kill him. You should kill Mortax before looking for his treasure. Luckily there are no mages to deal with and the townsfolk fall like dominos. Then. If you got sick of their attitudes the first time you came. Meena. Your party should move a few spaces forward. Once you've killed all the guards. the ur-basilisks. leave combat mode. | The Royal Treasury | This is one of the most evil act you could try. These adventures come with 5 skill points each but they don't have any Character Traits. Well if you have no problem with it then the treasury is located in the southern corner of the castle. She'll call the guards on you and the town will become hostile. and a large amount of steel bolts. it's south of Mortax's bed past a secret passage. if your party is strong. and the locked doors. Killing Meena is no harder than turning on your computer but the guards are another story. Once inside head to the mayor's office in the northern corner of the town. Blessed Large Shield. and then enjoy the treasure. To make up for this they have a unique special skill and specialize in . she can't turn hostile since she is so important. talk to the mayor. do this until you reach the boat. and a Ring of Great Health. You'll see two treasure chests. To bad you can't kill those guards that run around begging for money. and tell her you stole her circlet. says "It is possible to steal Motrax's treasure without making anyone mad. If you took the boots than you'll get away without any trouble but if you took the coins. They have lots of HP and use the top of the line arrows but. If you manage to pull it off head to secret passage. Inside you'll find some boots of speed and 5000 coins. feel free to loot everything. follow the water path. you'll get to the treasure. Stealing from the people your trying to save. | Adventures for Hire | Tired of looking at those old party members? Looking for new party member? Well here is a list of adventures that you can be found throughout Avernum." Khoth has no treasure and you would be a fool to try to steal Sulfras's treasure | Erika | Well you've noticed that Erika has many items laying around but you're too scared to take any. you'll kill them in no time. The whole castle will turn hostile and chances of getting out alive will be incredibly slim. Head west from where she once stood. but Motrax and his friends won't know you did anything. The ring is the only thing worth killing Athron for. You'll still have to kill the statue. you are in for some BIG trouble. After you get past the magic barriers. You'll encounter several traps on the chests but that's it. Keep drilling her with spells and such and eventually she'll die.Have your fighter(s) attack her while your spell casters are far from Athron but not too far. You can hit her with spells and such and she won't turn hostile. >:) You'll find potions. PantherShadow. I bet you didn't know that!! | Spire | This is the capital of the Abyss filled with people that couldn't behave in Avernum. A fellow Avernum player. here is how to do it. then it's time for you to set them straight. The items you'll find are: Scroll of Bitter Loss. This will be a hard battle because everyone their will attack including the hard to kill guards. First cast Beast Ceremony.
Low Ailment All melee attacks do half damage Frost 29 .??? Day when Fort Draco opens. :( 1st of Any Month . Traditionally spent in study and contemplation.. He has some useful special skills like pathfinder and resistance. But is she worth going in a killing a cave full of Drakes.Located in Corta Level 5 He will join you if you have a decent reputation.The crypt door opens Remembrance 1 .. Effect: All spells are cheaper.. These are a list of events that happened during the time I was playing Avernum. Andrew . ||| 13. Suncome 15th . Effect: All melee attacks do double damage Radiane 1 . Sabrina . you should try beating the game on the hardest level. Nobody knows why though. It should be a real challenge that should hold you but if you want to try another great game try Avernum 2. he's all right if you need another party member.Avernum's Birth.The Terror This is a day that is terrorized by rampaging monsters.a certain skill.Located in the inn at Silvar Fighter/Ranged level 3 Stats: Despite the fact that Jay demands 100 coins before joining you. Evermoon 3 . Special Events ||| As the months go by in Avernum. Ice Fall 1 . Effect: None Radiane 14 . sorry. Effect: More wandering monsters. high first aid and arcane lore. Too bad all stores are .Day of Recall Aaahhh a day of to remember all the good things in life. special events occur during them. Some of these are out of order.Located in Blosk Priest level 15 This priest will only join you if you kill the Chasm Drake that is to the west of Fort Remote. | Other Options | Now that you've tried your might against the dragons. Stats: She has some useful special skills. he is a good fighter who is also good with ranged weapons. Overall. and high priest spells. Jay . The anniversary of the day the first exiles arrived in Avernum. Training doesn't cost any gold. Stats: He has a lot of tool use skill.High Alignment A good day to start a fight.Battle Eve This is the anniversary of when the mages defeated of Grah-Hoth.
If you want to use this FAQ for your website you must ask my permission. Thanks to KevlarKid for giving some secrets and dates to fix. Thanks. Thanks to Carney2K for providing me with info on the ritual of safety. | My FAQs | Here are all of the FAQs I've made!!! You can check them out at: http://www. My Faqs.com/features/recognition/9429. Thanks to Ginny for submitting a tip. you'll feel some serious legal trouble!!! Avernum is a copyright of Spiderweb Software. trust me I WILL.com. and you must do it with this the Warning in it and do not modify any part of it.com & Neoseeker.PS/2 -----------X2 Wolverine's Revenge Boss FAQ | The List | You can always find updated versions of my FAQ at Gamefaqs. | Warning | Anyone may reproduce this FAQ electronically. but don't sell it for money. Inc. email me at AverMan62@Hotmail. Takano for submiting the full special events calender. Thanks to ekiM for submitting the Khoth info.com with Avernum Walkthrough as the title.PC -----------Age of Wonders FAQ/Strategy Guide Age of Wonders Battle Tactics FAQ Avernum FAQ/Walkthrough ----------. Thanks to J. The List & The Warning! ||| | Thanks | Thanks to everyone who reads this FAQ.Game Boy (Advance) ----Medabots AX FAQ/Walkthrough Lil' Monster FAQ/Walkthrough -----------. ^_^ Thanks to PantherShadow for submitting some more dates and an extra hero for hire. Thanks to everyone who asked to use this FAQ. ||| 14. .closed. If you do use it and I find out. Effect: All shops are closed.gamefaqs.html ----.
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