Web 2.

0 Tools Staff Development Workshop Mitzi Helms Fall 2012

Title of Unit

Web 2.0 Tools

Grade Level

Staff Development

Standards:
For Teachers:
1. Facilitate and Inspire Student Learning and Creativity Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. Teachers: promote, support, and model creative and innovative thinking and inventiveness. a. d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments.

2. Design and Develop Digital-Age Learning Experiences and Assessments Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers: design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity. a. c. customize and personalize learning activities to address students' diverse learning styles, working strategies, and abilities using digital tools and resources.

3. Model Digital-Age Work and Learning Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. Teachers: demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations. a. b. c. d. collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation. communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats. model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning.

4. Promote and Model Digital Citizenship and Responsibility Teachers understand local and global societal issues and responsibilities in an evolving digital culture and exhibit legal and ethical behavior in their professional practices. Teachers: a. b. c. advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources. address the diverse needs of all learners by using learner-centered strategies providing equitable access to appropriate digital tools and resources. promote and model digital etiquette and responsible social interactions related to the use of technology and information.

5. Engage in Professional Growth and Leadership Teachers continuously improve their professional practice, model lifelong learning, and exhibit leadership in their school and professional community by promoting and demonstrating the effective use of digital tools and resources. Teachers: a.

participate in local and global learning communities to explore creative applications of technology to improve student learning.

For Students
1. Creativity and Innovation Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students: a. apply existing knowledge to generate new ideas, products, or processes. create original works as a means of personal or group expression. b. 2. Communication and Collaboration Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students: a. interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. b. communicate information and ideas effectively to multiple audiences using a variety of media and formats. d. contribute to project teams to produce original works or solve problems. 3. Research and Information Fluency Students apply digital tools to gather, evaluate, and use information. Students: a. plan strategies to guide inquiry. b. locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media. c. evaluate and select information sources and digital tools based on the appropriateness to specific tasks. d. process data and report results. 4. Critical Thinking, Problem Solving, and Decision Making Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. Students: b. plan and manage activities to develop a solution or complete a project. c. collect and analyze data to identify solutions and/or make informed decisions. d. use multiple processes and diverse perspectives to explore alternative solutions.

Understandings: 1. Web 2.0 programs are new, evolving, and unknown. 2. Educators should be kept up-to-date by being trained on Web 2.0 tools.

3. Educators should know the particular strengths and weaknesses of Web 2.0 tools in order for them to be used appropriately and effectively in the classroom.

Essential Questions:
Overarching Questions:
1. How can I use Web 2.0 tools effectively in the classroom? 2. How do I plan a lesson using Web 2.0 tools? Topical Questions: 1. Which Web 2.0 tools do I use?

Stage 3: Plan Learning Experiences

1. What is Web 2.0 and how will it help me in the classroom? 2. Introduce Web 2.0 tools using Prezi. 3. Discuss three Web 2.0 tools (Glogster, Bubbl, Weebly) that can be used in the classroom; These educators will redeliver this information to their co-workers. 4. Discuss the benefits of using Web 2.0 tools with students—bringing students into the 21st century learning atmosphere and making students better learners. 5. Activity: Have educators log on to computers and experience one of the three Web 2.0 tools presented in opening presentation. 6. Question and answer session while educators explore a Web 2.0 tool of their choice on the laptops. 7. Evaluation Notes to the Instructor Introduction of Prezi Presentation http://prezi.com/0gz24kf4hfn3/web-20-tools/ Give out handout of Prezi Give out handout that lists a variety of Web 2.0 tools with a description of each tool Educators fill out evaluation.

Appendix:

Presentation Tools:
Google Sites is a free and easy way to create and share webpages. Create rich web pages easily. Collect all your info in one place. Control who can view and edit. Create presentations in a few clicks, wherever you are. Work with your team in the same presentation at the same time. Your presentations can be private or public. And each one has its own web address. Download your presentations and show them even without an Internet connection. The presentations are web pages (HTML) so you could even edit them manually. Upload a video - Animoto analyses the video, feels the music, customizes the video. Publish to any webpage.

Fast layout and customization of photos, video, text and music. Add media hotspots, narrate interactivity. Publish to any webpage Upload your video and support notes, images, etc. View on double presentation screens. Publish to any webpage.

A multimedia presentation solution for photo-video slide show. Synchronize a video and a slideshow side by side. Embed into any webpage.

Access, import, edit and share presentations from anywhere and anytime. Share your presentations with your friends/colleagues and the shared presentations can be viewed/edited with just a browser. Give a presentation to a client who is half a globe away. Make your presentations public. Embed them in your blog or website for easy viewing of your readers.

Create professional quality presentations. Access them from any computer. Reuse images or the content of entire slides from easy to use galleries. Collaborate on a centralized web document. Create maps of texts, images, videos, PDFs, drawings and present in a nonlinear way. Move beyond the slide. A web-based presentation tool. The non-linear presentation creation site allows users to upload high resolution images, videos, files from Adobe products and Microsoft Office directly as part of the interactive presentation. Offers website embed codes for sharing and has a great high-speed zooming interface that is easy to work with. An integrated, web-based toolbox for creative work. Integrates professional and usergenerated content, creative tools and a social network. Share work and can give comments and suggestions.

Evaluation of Web 2.0 Tools Staff Development 1. What did you like best about the staff development on Using Web 2.0 tools in the classroom?

2. What did you like least about the staff development on Using Web 2.0 tools in the classroom?

3. What can the instructor do to improve delivery for the next group’s staff development on Web 2.0 tools?

4. Are you going to try to use some of these programs in your classroom? Why or why not?

5. Was this staff development helpful to you as an educator?

Staff Development Reflection I was very excited about doing this Staff Development workshop. I chose to do a staff development for the Bleckley County 21st Century Program teachers. I thought this would be a great way to share with them some of the different Web 2.0 tools they could utilize in their classes. I decided to focus my workshop on the ones I have found to be the most helpful to me and that I use the most in my classroom. I also included a handout of the Web 2.0 tools I was able to locate. I knew I did not want to spend the whole staff development “lecturing” to them. I wanted them to explore the three tools I introduced them to and see what interested them the most and what they might possibly be able to use with the 21st Century students. Lasting about an hour, I believe the staff development workshop went really well. I tried to think of some possible questions learners may have if they are not technological savvy. I prepared an evaluation for my learners to give feedback on the workshop. The comments left on the evaluation were very helpful if I ever have to do anything like this again. “Thank you for using simple words when it came to explaining certain web 2.0 tools.” “The hands-on approach worked well I think. It’s one thing to hear all that stuff but another to sit at the computer and do it.” As I was talking to the educators, they all seemed very excited about sharing these “new” tools with their students.

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