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Copyright 2004 Albert Hernandez

Flag Capture

OBJECTIVE Capture all your opponents flags before he gets yours. START Each player places his Person Counter on one of the Bases along the edge (Base No. 6, 7, 8 or 9). Each player must start on a different base, unless playing in teams of two for a four player game. Then, each team picks one Base and both team members start from that same base. Next, each player places two blank tokens of his color on any two hex on the map. TO WIN Two player or team game: the first player/team to capture all the opponent flags and return them to the base wins. Three of four player competitive game: The first player to capture two flags and return them to the base wins. You must land on a flag by exact count to capture it and can only carry one flag at a time. You can drop or pick up a flag in your hex before your adjust your food and water levels. Once a flag is in your base, it can not be retrieved by any opponent. A flag can not be stored in the owners base.

Direction Ability
Die Roll

Necessities
FOOD: You satisfy current days needs only if you end your movement on a Food hex. You may also recover 3 steps of food on the Food Index by remaining stationary for the following turn (if you are not carrying a flag at that time). WATER: You satisfy current days needs only if you end your movement on a Water hex. You may also recover 2 steps of water on the Water Index by remaining stationary for the following turn (if you are not carrying a flag at that time).

Consult Random Direction Chart printed on board, then roll the die again: you then must start in the direction indicated by the arrow on the Random Direction Chart. After moving one or more hexes you may make one direction change if desirable. Move as far as possible (subject to current movement allowance and terrain restrictions). Start in any direction but you must move in a straight line only no direction change permitted as far as possible (subject to current movement allowance and terrain restrictions).

2,3,4

5,6

Start in any direction. After moving one ore more hexes you may make one direction change if desirable. Move as far as possible (subject to movement allowance and terrain restrictions).

Found a spring (gain 1 step Water Index)

Found game trail (move 4 movement points closer to any flag)

Found rabbits (gain 2 steps Food Index)

WILDERNESS ENCOUNTER

Stumbled into wasps (lose 1 Life Level)

Spotted mountain lion (remain stationary 1 turn)

Die Roll

Raging rapids (lose 2 turns)

Steep cliff (remain stationary 2 turns)

Natural Hazards

Raccoon ate food (lose 2 Food Index)

Animal / Insect

Found mushrooms (gain 1 Food Index)

Exhausted (remain stationary 1 turn)

Lost flag (owner can place it on any hex on the board)

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