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Lord of the Rings Arcanacon 2013 .

+++ Introduction +++


WELCOME TO ARCANACON 2013! Lord of the Rings edition. I remember midway through 2012 I was asked to run Lord of the Rings at Arc. Originally I was hesitant to run such an event because after all how do you compete with the prestige that is arc40k but after much thought, deliberation and much nagging by certain players I have decided to run the event that is Arc LotR. After committing to running this event I thought, how am I going to make this work? And more importantly how am I going to make this an event that people are going to enjoy and want come back to. Having sat on this thought for half a year I decided to take all the lessons I have learnt from every tournament I have been to. The expectations that come with the prestige that is Arcanacon, the ideas of the old and the young and mix them together in a fun atmosphere that is Arc LotR. So having sorted out the logistics of this tournament I asked myself what do I want to get out of this event? The answer was clear. The one problem with Lord of the Rings is the connectivity of its community. The primary goal for this tournament will always be to bring together Lord of the Rings players from around not only Melbourne but from around Australia. To bring them together in one spot so that we can meet new people and make this game into something that will last for years to come. So as I wrap this up I encourage all of you to not only come along yourself but bring a mate as well because the more people that come the better this event will be. Cheers and happy painting, Travis Stevenson Tournament Organizer - Arc LotR

Players Pack version 3.0 (19/01/2013) All Changes from any previous players pack are shown in Pink.
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Lord of the Rings Arcanacon 2013 .


+++ When +++
Day 1: Saturday 26 , January 2013 (8:30am 7:30pm) Day 2: Sunday 27th, January 2013 (9:30am 6:00pm)
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+++ Where? (The Venue) +++


Arcanacon is held at Collingwood College, corner of Cromwell Street & McCutcheon Way, Collingwood, Melbourne (Melways 2C, G9), Australia. Collingwood College is opposite the Collingwood Town Hall on Hoddle St.

It is a short walk from the Collingwood Train Station. You can also reach the school via the No. 86 tram along SmithStreet (catch from Bourke Street), although it's a longer walk. Parking is available at the venue; we recommend that you do not leave valuables in your car. ++ Food ++ There is a canteen at the venue with food and drinks at reasonable prices, as well as the famous Arcanacon barbie on Friday and Saturday nights (vegetarian-friendly). ++ Beer ++ Beer, cider and light beer is on sale at the venue from 4pm each day. Please have photo ID available. ++ ATM ++ There are ATMs on Smith Street, or at the service station on Hoddle St. It is best to get money on your way in.
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++ NO SMOKING ++ Please note that by Victorian law, smoking is not permitted on school premises. Any players found smoking on school grounds will be disqualified with no refund given.

+++ Cost +++


Tickets will be $60 dollars (covers both days).

+++ Schedule +++


+++SATURDAY+++ 8:00am - Venue opens The venue is open at 8:00am. If you have kindly donated terrain for use in the tournament it would be great if you come in around this time. 8:30am - Registration opens We will start taking money as soon as we are able. Please be patient, as the queue will be long. Hand in your army list with your name on it when you sign up. 9:00am - Trade stands open They will probably still be setting up, but check it out anyway! 9:30am - Registration closes You must arrive at the venue before this time or else we will assume you are no longer playing. 9:40am - Briefing Welcome to the event! This is the part where I go over everything tell everyone not to be stupid and ask for questions. And pull some poor sod out of the group to drawn Round 1s mission out of a hat. 10:00am - ROUND ONE The official finish time for Round 1 is 12:15. However at midday on the dot you will receive a warning that you have entered random time. The random time could be anywhere from 5 minutes to 15 minutes, so dont stall or you will penalised. 12:15pm - Lunch & Player's Choice judging Lunch is always a good thing. Be warned the canteen is battle ground. During lunch, please set up your army on your designated table, and leave your badge with your army. Then, check out all the other armies, and make your top 3 choices for Best Army. 1:15pm - Briefing Round 2 is drawn and we all point and complain at the person that pulled the mission out of the hat.
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1:30pm - ROUND TWO Round Two will conclude at 3:45pm. You will receive your warning at 3:30pm. 4:00pm - Briefing Round 3 begins! Groaning and winging commences. 4:15pm - ROUND THREE Round 3 will conclude at 6:30pm. Warning will be at 6:15pm. 6:30pm - The Arcanacon barbie Apparently theirs a barbie and Vegetarians are also catered for. 7:00pm - Day One Battle Results posted I will post the Battle Points for Rounds 1-3. Please check your results and ensure that they are accurate. +++SUNDAY+++ 8:30am - Venue opens DAY 2 BEGIN! Ding Ding. 9:30am - Briefing Briefing for day 2. Everyone groans at how little sleep they have all gotten. Round 4 mission is drawn everyone ducks for cover for fear of being singled out. 9:45am - ROUND FOUR Mission Four conclude at midday, with the warning at 11:45am. 12:00 midday - Lunch LUNCH TIME YAY! Time to beat the 40k players to the canteen. 12:30pm - Briefing Round 5 starts the mission is drawn everyone holds their breath. 12:45pm - ROUND FIVE Mission Five will conclude at 3:00pm. Warning at 2:45pm. 3:00pm - Briefing Everyone breathes a sigh of relief there will be no guinea pig for Round 6 the mission is whichever one is left. 3:15pm - ROUND SIX The final mission will conclude at 5:30pm. Warning at 5:15pm. Please make extra sure to fill in your results forms accurately, and get them in to the rego desk as soon as possible. 5:30pm - Pack up Id appreciate it if everyone can help pack up terrain and help load tables into my trailer. Once all the tables are clear awards can commence. 6:00pm - THE AWARDS Award ceremony starts and the giving away of stuff will commence.
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+++ Rules and Restrictions +++
Armies may not exceed 800 points. The Hobbit, An Unexpected Journey SBG rule book released in December 2012 will be used. You must construct your army list using the following source books: The Fallen Realms; Mordor; Angmar and Moria; The Free Peoples; and/or The Kingdom of Men, or The Hobbit, An Unexpected Journey source and rule books. Conversions and proxies may be used, but you must tell your opponents what they count as before the battle. All models in your army MUST be WYSIWYG (what you see is what you get). Any model that is not WYSIWYG may be removed from the table or lose the option for that wargear option regardless of whether you have payed for it in your list or not. Note: With The Hobbit SBG rules adding many options to the game in terms of wargear and weapons players need to have their weapon options clearly displayed on their models. It is also a requirement to list what weapons your models have in army list.

In addition to your army you must also bring 5 objective markers that tie in with your force. Each objective must be placed on a 25mm, 40mm or 60mm base.
+++ Time +++ Rounds will last for 120+2D6 minutes. Extra allotted random time will not be disclosed to players, this is to ensure players do not stall for time and any player caught doing so will penalised accordingly. +++ Scenarios +++ Six Games will be played over the tournament. All games will take place on 6 x 4 tables. The Scenarios for this tournament are those listed on page 9-15 of the current source books. Or on page 104-109 of The Hobbit rule book. Those scenarios are To The Death! Lords of Battle Domination Reconnoitre Hold Ground The High Ground These scenarios will be played in an order which will be drawn at random on the day before each round. Make sure you plan for all 6 scenarios. Note: If the player count for the tournament exceeds 32 players, all games will then be played on 4 x 4 tables.

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+++ SCORING +++
Players can earn up to a maximum of 200 points over the course of the tournament. These are broken up in the following way. Battle: 96 Sports: 60 Painting: 30 Army Composition: 10 Theme: 3 On time: 1 +++ Battle Scores +++ Each round a player can achieve a maximum battle score of 16 (96 over the course of the tournament). The victory points (vp) you score in the scenarios will determine what sort of victory you achieved in your game. Crushing Victory, 16-0: You have scored at least 10vp and your opponent has scored 0vp. Major victory, 13-3: You have double or more vp than your opponent or have won while keeping your opponent to 0 vp Minor Victory, 11-5: You have scored more vp during the game than your opponent. Draw 8-8: Both you and your opponent have scored the same vp. At the start of each round a Score card will be placed on your table. At the end of the game fill out the card accordingly and hand it to the Tournament Organiser (TO) and make sure to fill it out legibly. Byes: In the event of an odd number of players at the tournament, we will be using byes to compensate. Byes will work in the following way. A player can only ever have one bye for the course of the tournament. Any player that gets a bye for a round will count as having a Draw and perfect sportsmanship scores for that round when working out their pairings for future rounds.
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At the end of the 6th round a player with a bye in one of their rounds will replace their draw with the average Sports and Battle scores from the other 5 rounds. Blood Rule: The blood rule will be in effect on Rounds 1,2 and 3. And as such players who draw another Family member may request to have their opponents switched. From round 4 onwards this rule will not apply as player scores will be too close to swap around. Penalties: Incorrect form: We absolutely rely on everybody's accuracy in filling out their results forms. To this end, from Round 2 onwards we will apply a fine of -1 Battle Point to everyone who fills out a form incorrectly. Organiser's discretion: At the organiser's discretion, you may be fined one or more battle points for inappropriate behaviour. Examples include being late for a round without informing us beforehand. +++ Composition +++ Players can score up to 10 points for their army composition. Each category below is worth 1 point.
Category 1- Number of Models. The less models you take, the greater your score. - Score 1 point if your army has equal to or less than 30 models. - Score a point if your army has between 31 and 40 models - You score 0 points for this category your army has 41 models or greater. Category 2- Number Allies. The less lists you use, the greater your score. - Score 1 point if you have not used an allied contingent. - Score a point if you have used 1 allied contingent. - You score 0 points if you have used 2 or more allied contingents. Category 3- Number of Warbands. The less warbands you take, greater your score. - Score 1 point if your army has 3 or less warbands. - Score a point if your army has 4 warbands. - You score 0 points if your army has 5 or more warbands. Category 4- Number of Might: The less might you use, the greater your score. Aragorn will count as having 8 might, Gambling with the Royal Standard of Rohan will count as having 6 might, Eorl will count as having 4 might, Taskmasters will count as having 4 might and Bill the Pony will count as having 2 might for this calculation. - Score 1 point if your army has equal to or less than 8 Might. - Score a point if your army has 9 or 10 Might. - You score 0 points if your army has 11 Might or greater. Category 5- Number of Will: The less Will you use, the greater your score. Models that have rules that give them one addition point of will per turn will count as having 5 addition will points, Thranduil will also count as having an additional 2 will points. - Score 1 point if your army has equal to or less than 8 Will. - Score a point if your army has 9 or 10 Will. - You score 0 points if your army has 11 will or greater. 7|Page

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Category 6- Average Fight: The less average Fight you have, the greater your score (Rounding off to the nearest whole number). Bat Swarms will count as having a fight value of 5 for this calculation. - Score 1 point if your army has equal to or less than an average fight value of 2. - Score a point if your armies average Fight value is between 3 and 4. - You score 0 points for this category if your average fight is 5 or greater. Category 7- Average Defence: The less average defence you have, the greater your score (Rounding off to the nearest whole number). - Score 1 point if your army has equal to or less than an average defence of 4. - Score a point if your armies average defence is 5. - You score 0 points for this category if your average defence is 6 or greater. Category 8- Average Courage The less average courage you have, the greater your score (Rounding off to the nearest whole number). For every Hornblower in your army you will add 1 to your average courage. If your army incudes any model with the Bodyguard special rule (or similar) you will add 1 to your average courage. If your army incudes the Magical Power Fury or Aura of Command you will double your average courage. If your army incudes Halbarad with the Banner of Arwen Evenstar you will double your average courage - Score 1 point if your army has equal to or less than an average Courage of 3. - Score a point if your armies average Courage value is 4. - You score 0 points for this category if your average Courage is 5 or greater. Category 9- Average Movement (rounded to the nearest whole number). The less average movement you have, the greater your score. - Score 1 point if your army has equal to or less than an average Movement of 5. - Score a point if your armies average Movement is 6. - You score 0 points for this category if your average Movement is 7 or greater. Category 10- Number of Ranged Weapons. The less Ranged weapons you take, the greater your score. This includes Throwing weapons, Throw stones, siege engines blowpipes and all forms of bows. - Score 1 point if your army has no model armed with a ranged weapon. - Score a point if less than 50% of the models in your army are armed with a ranged weapon. - You score 0 points if 50% or more of the models in your army are armed with ranged weapons.

+++ Sportsmanship +++ Each Player can receive up to 10 points for sportsmanship. At the end of each round each player will confidentially mark there opponent on their behaviour during the game. The categories are the following: Did your opponent Clearly and accurately make their measurements using a proper (undamaged) tape measure, and refrained from using measuring sticks? +2pts. Clearly state what they were rolling for and rolled there dice in plain sight allowing you to see the dice before picking them up. +1pts. Let you pick up your dice and roll at the same time? And did not jump the gun when they had higher fight value or when you had banner re-rolls left to take. +1pts. Politely answered any questions you had about their army or any rules of the game. Getting out and showing you relevant spot in the rule book when required. +2pts.
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Play in a brisk and organized fashion, did not stall for time, unnecessarily leave the table, and kept their attention and focus on the game.+2pts. Remained Positive and upbeat throughout the game and did not belittle you or gloat regardless of whether they were winning or losing. +2pts. Penalties: Unsportsman like behaviour: This tournament is meant to be a fun and enjoyable event for everyone. Any player whether in a game or not caught behaving in an undesirable manner may have a fine placed to their overall scores at the Judges discretion. +++ Painting +++ Players can get a maximum painting score of 30. This will be decided by the judges during the army parade during the lunch break of day 1. Basics: -No metal/plastic visible on any model (and the painting judge will tell you not to field this model again)? -No undercoat visible on any model? -Is every model in the Army is fully painted? -Is every model in the army is based? - Have you made your Objective and based and painted them to the standard of your army? +10pts (2 per field) Intermediate: - Is your armies painting scheme cohesive? - Is every single model in your army list WYSIWYG (what you see is what you get)? - Has a layer of highlighting and shading been used? - Has the basing on all the models been taken a further step (eg. using different shade of flock or other basing materials)? - Can you easily recognise every hero and special units in the army (such as trolls or banners)? +10pts (2 per field) Masterclass: - Multiple highlighting and shading steps have been used across the entire army. - The army incudes conversions - The army includes free hand painting on the majority of the figures in the army. - The army has a display board that blends in with the army. - Every single model in the army is painted to the exact same standard. +10pts (2 per field)

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Note: It is policy that all models must be at least undercoated. Any models that are placed on the table unpainted or not undercoated will be immediately removed from the table. A Note on Proxies: Although proxies have been permitted for use in this tournament players are warned to only use them if no other option is available. As wargear and unit options have been become more available players need to make every effort to make each and every unit easily recognisable. This is to avoid confusion down the track with players misinterpreting models for the wrong ones. If a proxy or unit fails to meet this standard then that model in question will count as a black undercoated and unbased model for the purposes of their painting scores.

+++ Theme +++ Players can earn up to 3 points for explaining their theme. Most players should easily score a 2 and it will not be difficult to score the full 3 points. Theme will also incorporate do a degree the composition of players armies, player that take heroes/armies that directly fought alongside one another wares armies that include Heroes from totally different ages (such as Aragon or Elendil in the same army) will be penalised. Players are encouraged to show off their Lord of the Rings and The Hobbit knowledge by using quotes from the movie or books, or displays of writing that explain their army list in a creative way. Any extra effort put into a players army list or army in general will be rewarded. +++ On Time +++ Players that get their list in to me before 1:00pm Wednesday the 23rd January 2013 will receive a bonus point. Players can send their lists to the e-mail address at the bottom of this players pack.

+++ Rules Interpretations and Disputes +++


If players have any rule interpretation problems or are unsure of a certain rule please call for one of the tournament organisers. Judgements made by the organisers are final and will not be argued further. All Games workshops Erratas, FAQs and amendments will be in effect during the tournament. These can be found under the Shrine of Knowledge section on the Games workshop website. DO NOT ask other players for their opinion on a rule, as they have their game to play and you have yours. Any player caught interfering with other players games will be penalized accordingly. All Measurements will be made in INCHES Objectives count as impassable terrain and do not block line of sight in any way.
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War Mumak of Harad will be amended in the following way: If a Mumak is within 3 of an objective only the Mumak will count towards the number of models capturing the objective. If however the Mumak is in base contact with the objective then all of its remaining crew will count towards the total number of models capturing the objective. Williams campfire upgrade will be played in the following way: In the scenario Reconnoitre and Hold Ground, Williams campfire is placed onto the board before either player rolls to see which table edge they choose to start on or which side has priority. The campfire is a piece of impassable terrain the blocks line of sight. For this tournament Tom, Berts and Bill throw stones special rule is the same as a Mordor trolls throw stones. Only one model in a game can carry the ring. In any game as such if two or more models with the ring are on the table then only one of them will obe able to carry the ring. Consult the chart below to see who carries the ring in such a situation: -If Sauron has purchased the Ring in his points cost then he all ways carries the Ring. -Remove the Ring from Frodos profile if Sauron is also in the game. -Remove the Ring from Bilbos profile if Sauron or Frodo is also in the game. -Remove the Ring from Isildurs profile if Sauron, Frodo or Bilbo is also in the game. -If Gollum is in a force he only carries the Ring if none of the other ring bearers are present in the game as per his rules on page 190 of the main rules manual. All Rivers and water features will count as being shallow water as described on page 85 of the Hobbit rules manual. The passengers rule will not be used in this tournament. If any model falls into a deep pit or lava they will automatically be slain, remove the model from the table. The Goblin Scribe will be amended in the following way: In the scenario Reconnoitre Goblins that are brought onto the table from the Goblin Scribes Always more where they came from special rule, MUST be moved onto the table via the controlling players table edge. If the Gobin scribe is in range of the Magical power fury. Do not roll any dice, instead the Goblin Scribe automatically brings D3 models onto the table. Note: The main reason for the Reconoitre change is to not give Goblin scribe an auto win as could bring models onto the board and immediately move them of for victory points. Note: As fury grants auto pass courage tests, if the goblin scribe uses fury to auto pass the courage test from his Always more where they come from special rule. He doesnt roll any dice, meaning he hasnt generated a total to compare to his special rule. In this case he will just automatically bring on D3 goblin warriors, as per the secondary part of the Always more where that came from special rule. As some boards will included woods, woods will follow the following rules:
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1. Any model shooting into a forest will have to pass an in the way test this also includes models shooting at other models who are in the same wood. 2. If a model is touching the outside edge of the wood, they do not need to take an in the way to shoot out, and they still count as having an in the way between them and other models. 3. For a model to benefit from being in a wood they must have their base fully inside the wood. 4. Models that have their base wholly or partially in the wood count as moving at half speed. The Spider Queen, Shelob, all models with the Fly special rule and Giant Spiders, movement special rule will be modified in the following ways: 1. None of the above models may end their move on a building or similar terrain feature that causes them to be balanced on that terrain feature. 2. They must have there base on the ground (in relation to the table) when they enter a combat. Design Note: the main reason for this rule so that we dont have people running the spiders up a wall and attacking on the way down. This is to prevent models being vertical when they engage in combat and players arguing where their base starts and ends. If you have any queries e-mail me or ask me on the day.

+++ AWARDS +++


There are Number of awards up for grabs at the end of the day: The Major awards are: Placings: Hobby awards: Overall Winner Best Sportsman nd 2 Place Best Army rd 3 Place Best General The Overall Winner, 2nd and 3rd place: The Player with the highest overall points total will be award the Overall winner. Place with the second highest and 3rd highest will receive 2nd and 3rd place respectively. Best Sportsman: At the end of the day each player will vote for player they feel was the best sporting player. Players may only vote for players that they either played against or player with during the tournament. The player with the most votes will be awarded the Best Sportsman. Tiebreaks will be decided by battle points.

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Best Army: During the Lunch break, all players will have a chance to set up and display their army on a table for best painted army. Players will each be allowed to vote for one army they like the look of the best and that they feel deserves the best painted army award. The player with the most votes will win the Best Army award. Tie breaks will be decided by a secondary vote. Best General: This award will be awarded to the player who accumulates the most victory points though out the tournament. Tie breaks will be counted back on wins and scaling. Secondary Awards: Best Table Best Painted Army Wooden Spoon

Epic Moment The Tolkien Award SO Close Award

Best Table: During the Lunch break, all players will have a chance to look at the terrain and tables made by some of the players. Player will vote on the table the feel is the best designed table at the tournament. The player with the most votes will win the Best Table award. Tie breaks will be decided by a secondary vote.

Best Painted Army: Awarded by the Tournament Organiser to the player with the best painted army. Players must have a perfect painting score to be eligible for this awarded. Wooden Spoon: The Wooden spoon award will be awarded to the player with the lowest Battle points at the end of the tournament. Epic Moment: Awarded by the Tournament Organiser to the player the pulls of the craziest, the strangest, the most downright stupid, the luckiest and most bullshit move of the tournament. The Tolkien Award: Awarded by the Tournament Organiser to the player the presents the best Theme for their army at the tournament. This can be as creative as the player likes. SO Close! Award: Awarded to the highest placed player that doesnt receive one of the above prizes.
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+++ In Closing+++ Hopefully this players pack has provided you with all the information you need. Players that E-mail me their lists before the event will receive bonus points (as it will save time on the day). If you have any questions, please contact me (Travis): E-mail warhammer13@eftel.net.au Phone 0402 161 165 WargamerAU Account Tackitis I hope you will enjoy this event. Please remember this event is designed for you to meet some new people and play some fun games. Hope to see you on the 26th of January. Happy gaming, Travis (TO) Players Pack version 3.0 (19/01/2013) All Changes from any previous players pack are shown in Pink.

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