Strategy Guide for Kael the Invoker by Aixu (as of v6.

60)

Visit http://planetdota.blogspot.com/ for your Dota needs!
-I have decided to update this guide at least twice each week, me and some friends are doing alot of research and will keep this guide updated while we go.

Table of Content - Part 1
1. Introduction 2. Some Statistics 3. Pros and Cons 4. Skills 4.1 Core Skills 4.2 Invoked Skills [QWE] Deafening Blast [QQQ] Cold Snap [QQW] Ghost Walk [QQE] Ice Wall [WWW] EMP [WWQ] Tornado [WWE] Alacrity [EEE] Sun Strike

[EEQ] Forge Spirit [EEW] Chaos Meteor 5. Table of Content - Part 2 6. Basic Gameplay 7. Beginner Builds 7.1 The Quas Invoker 7.2 The Wex Invoker 7.3 The Exort Invoker 7.4 Burning Ice 7.5 Hybrid 7.6 Petlord 8. Beginner Itembuilds and Justification 9. Allies and Enemies 10. Replays 11. Conclusion

Introduction
Quas, Wex, Exort, The essence of a storm. The heart of a blizzard. The soul
of a phoenix. After his people were broken and scattered to the corners of the earth, Kael was left with only the relics of his once great world. Thirsting for vengeance, he sold his own soul to Ner'zhul, and in exchange acquired near limitless power. Taking on the mantle of the Blood Mages of old, the Invoker strode into war with nothing but the elements at his command. He can fuse the elements into deadly incantations, tearing apart the very heavens in his fury. His genius knows no bounds, and the Sentinel shall come to know the rage of the Invoker.

Some Statistics
Tavern : Dusk Tavern (Shortcut : V) Base Damage :22 - 28 (44 - 50) Base Armor :-1 / 1.9 Primary Attribute : Intelligence Strength :19 + 1.4 Agility : 20 + 1.9 Intelligence : 22 + 2.5 Movespeed : 280

Base Attack Time : 1.7 Attack Range : 600 (ranged)

Pros and Cons
Pros
A very flexible hero that can do alot of things other heroes need items for ( think about Tornado). Has 10 very powerful spells in his arsenal. Increased survivability through Quas, Increased movement- and attack-speed through Wex, Increased damage through Exort. A very strong hero in good hands.

Cons

Little to no armor, And no attribute points, So he needs his items. Gets ganked alot because enemies want food. A horrible hero in wrong hands.

Skills

Core Skills

Quas
0.75 hp regeneration per level per instance. Level Level Level Level Level 1 2 3 4 5 : : : : : 0.75 1.50 2.25 3.00 3.75 HP HP HP HP HP regen regen regen regen regen per per per per per instance instance instance instance instance

Level 6 : 4.50 HP regen per instance Level 7 : 5.25 HP regen per instance

Wex
Gives 2% IAS and 1% MS per level per instance. Level Level Level Level Level Level Level 1 2 3 4 5 6 7 : : : : : : : Gives Gives Gives Gives Gives Gives Gives 2% IAS and 1% MS per instance 4% IAS and 2% MS per instance 6% IAS and 3% MS per instance 8% IAS and 4% MS per instance 10% IAS and 5% MS per instance 12% IAS and 6% MS per instance 14% IAS and 7% MS per instance

Exort
Gives 3 damage per level per instance. Level Level Level Level Level Level Level 1 2 3 4 5 6 7 : : : : : : : Gives Gives Gives Gives Gives Gives Gives 3 damage per instance 6 damage per instance 9 damage per instance 12 damage per instance 15 damage per instance 18 damage per instance 21 damage per instance

Combines the properties of the elements currently being manipulated, creating a new spell at Invokers disposal. The invoked spell is determined by

Invoke

the combination of Quas, Wex and Exort. Level 1 : 1 Invoke Level 2 : 2 Invokes Level 3 : 2 Invokes Level 4 : 2 Invokes Cooldown : 30 / 25 / 12 / 5 Manacost : 20 / 50 / 80 / 110

Invoked Skills
Note: Q, W and E stand for Quas, Wex and Exort, so the combination is the combination of instanced you need to invoke this spell (order does not matter, for instance QWE is the same as QEW or WEQ etc. )

[QWE]

Invoker unleashes a mighty sonic wave in front of him, dealing up to 280 damage to any enemy unit it collides with based on Exort. The sheer impact from the blast is enough to knock those enemy units back for a maximum of 1.75 seconds based on Quas, in addition to preventing their attacks for a further 1-4 seconds based on Wex. Effects : Damages enemies in the AoE for 40*(level of Exort), prevents attack, and knockback Duration : 0.5 + 0.5*(level of Wex) seconds (Attack Prevention) / 0.25*(level of Quas) (Knockback) Manacost : 200 Cooldown : 40 seconds Knockback Duration

-Levels Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7

are Quas levels. : 0.25 second. : 0.5 second. : 0.75 second. : 1 second. : 1.25 seconds. : 1.50 seconds. : 1.75 seconds.

Attack Prevention Duration -Levels are Wex levels. Level 1 : 1.0 second. Level 2 : 1.5 seconds. Level 3 : 2.0 seconds. Level 4 : 2.5 seconds. Level 5 : 3.0 seconds. Level 6 : 3.5 seconds. Level 7 : 4.0 seconds. Damage -Levels are Exort levels. Level 1 : 40 damage. Level 2 : 80 damage. Level 3 : 120 damage. Level 4 : 160 damage. Level 5 : 200 damage. Level 6 : 240 damage. Level 7 : 280 damage.

[QQQ]

Invoker draws the heat from an enemy, chilling them to their very core for up to 6 seconds based on Quas. Any damage taken in this state will briefly stun them for 0.4 seconds and deal 30 damage. Triggers cooldown goes from 0.8 to 0.6 seconds based on Quas. Effects : Inflicts the target with a debuff that stuns it every time it is damaged Duration : 2.5 + (level of Quas * 0.5) seconds Manacost : 100 Cooldown : 20 seconds Duration -Levels are Quas levels. Level 1 : 3.0 seconds. Level 2 : 3.5 seconds. Level 3 : 4.0 seconds. Level 4 : 4.5 seconds. Level 5 : 5.0 seconds. Level 6 : 5.5 seconds. Level 7 : 6.0 seconds. Trigger Cooldown -Levels are Quas levels. Level 1 : 0.7715 seconds Level 2 : 0.7430 seconds Level 3 : 0.7145 seconds Level 4 : 0.6860 seconds Level 5 : 0.6575 seconds Level 6 : 0.6290 seconds

Level 7 : 0.6005 seconds

[QQW]

Invoker manipulates the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies by up to 40% based on Quas, and Invoker from 30 to 0% based on Wex. Effects : Gains Invisibility; Slows nearby enemies for (5% + (level of Quas)*5%); Slows self for (35% - (level of Wex)*5%) Duration : 100 seconds. Manacost : 300 Cooldown : 60 seconds Enemy Slow -Levels are Quas levels. Level 1 : 10%. Level 2 : 15%. Level 3 : 20%. Level 4 : 25%. Level 5 : 30%. Level 6 : 35%. Level 7 : 40%. Self Slow -Levels are Wex levels. Level 1 : 30%.

Level Level Level Level Level Level

2 3 4 5 6 7

: : : : : :

25%. 20%. 15%. 10%. 5%. 0%.

[QQE]

Generates a wall of solid ice directly in front of Invoker for up to 12 seconds. The bitter cold emanating from it greatly slows nearby enemies based on Quas and deals up to 42 damage each second based on Exort. Effects : Slows enemies based on Quas and damages them based on Exort. Duration : 1.5 + 1.5*(level of Quas) seconds Manacost : 125 Cooldown : 20 seconds Slow -Levels Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 are Quas levels. : 20%. : 40%. : 60%. : 80%. : 100%. : 120%. : 140%.

Duration -Levels are Quas levels. Level 1 : 3 seconds. Level 2 : 4.5 seconds. Level 3 : 6 seconds. Level 4 : 7.5 seconds. Level 5 : 9 seconds. Level 6 : 10.5 seconds. Level 7 : 12 seconds. Damage over Time -Levels are Exort levels. Level 1 : 6 damage per second. Level 2 : 12 damage per second. Level 3 : 18 damage per second. Level 4 : 24 damage per second. Level 5 : 30 damage per second. Level 6 : 36 damage per second. Level 7 : 42 damage per second.

[WWW]

Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2-4 seconds based on Wex. The detonation covers a 700 area, draining up to 400 mana based on Wex. Deals 0.5 damage for each point of mana drained. Effects : Damages and drains the mana of all units in the area of effect after

some delay Duration : N/A Manacost : 125 Cooldown : 25 seconds Mana Burn -Levels are Wex levels. Level 1 : 100. Level 2 : 150. Level 3 : 200. Level 4 : 250. Level 5 : 300. Level 6 : 350. Level 7 : 400. Effect Delay -Levels are Wex levels. Level 1 : 4 seconds. Level 2 : 3.67 seconds. Level 3 : 3.33 seconds. Level 4 : 3 seconds. Level 5 : 2.67 seconds. Level 6 : 2.33 seconds. Level 7 : 2 seconds.

[WWQ]

Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Deals 375 damage based on Wex and Quas, with

distance up to 3100 based on Wex. Holds enemies in the air for up to 2.2 seconds based on Quas. Effects : Fires a tornado that moves in a line, cycloning enemies coming in contact, damaging them Duration : 0.1 + (level of Quas * 0.3) Manacost : 150 Cooldown : 25 seconds Duration -Levels are Quas levels. Level 1 : 0.6 second. Level 2 : 0.85 second. Level 3 : 1.1 second. Level 4 : 1.35 seconds. Level 5 : 1.6 seconds. Level 6 : 1.85 seconds. Level 7 : 2.2 seconds. Max. Distance -Levels are Wex levels. Level 1 : 640. Level 2 : 1050. Level 3 : 1460. Level 4 : 1870. Level 5 : 2280. Level 6 : 2690. Level 7 : 3100. Damage -took this table from Invoker's wiki page because it's insane to write it down in here.

[WWE]

Invoker infuses an ally with an immense surge of energy, increasing their attack speed to a maximum of 90% based on Wex and damage up to 80 based on Exort for 6 seconds. Effects :Grants 20% + (level of Wex) * 20% IAS Duration : 6 seconds Manacost : 50 Cooldown : 15 seconds IAS Bonus -Levels are Wex levels.

Level Level Level Level Level Level Level

1 2 3 4 5 6 7

: : : : : : :

30% 40% 50% 60% 70% 80% 90%

IAS. IAS. IAS. IAS. IAS. IAS. IAS.

Damage Bonus -Levels are Exort levels. Level 1 : 20 damage. Level 2 : 30 damage. Level 3 : 40 damage. Level 4 : 50 damage. Level 5 : 60 damage. Level 6 : 70 damage. Level 7 : 80 damage.

[EEE]

Sends a catastrophic ray of fierce energy from the sun at any targeted location after a 1.7 second delay, incinerating all enemies standing beneath it. Deals 75-450 damage based on Exort which is spread over all enemy units within its 200 AoE. -2 Important things about Sun Strike : It's casting range is 999999 ( Can be cast all over the map );

The damage is spread between units it hits ( meaning if you hit 2 units with Exort level 7, they both get 225 damage). Effects : Deals 12.5 + (level of Exort)*62.5 total damage Duration : N/A Manacost :175 Cooldown : 30 seconds Damage -Levels are Exort levels. Level 1 : 75.0 damage. Level 2 : 137.5 damage. Level 3 : 200.0 damage. Level 4 : 262.5 damage. Level 5 : 325.0 damage. Level 6 : 387.5 damage. Level 7 : 450.0 damage.

[EEQ]

Invoker forges a spirit embodying the strength of fire and fortitude of ice. Attack range, damage and life is based on Exort while mana, duration, and armor is based on Quas. The elemental's scorching attack is capable of melting the armor on enemy heroes by 1 each hit to a maximum of 10 for 5 seconds. By maxing Quas and Exort, Invoker is capable of creating 2 spirits instead of 1. Effects : Summons 1 (2 when both Quas and Exort are higher than Level 4) Forge Spirit(s)

Duration : 10 + (level of Quas)*10 seconds Manacost :75 Cooldown : 30 seconds Duration -Levels are Quas levels. Level 1 : 20 seconds. Level 2 : 30 second. Level 3 : 40 second. Level 4 : 50 seconds. Level 5 : 60 seconds. Level 6 : 70 seconds. Level 7 : 80 seconds. Exort Level Effects -Levels are Exort levels. Level 1 : 29-29 damage Level 2 : 38-38 damage Level 3 : 45-45 damage Level 4 : 52-52 damage Level 5 : 59-59 damage Level 6 : 66-66 damage Level 7 : 83-83 damage

/ / / / / / /

300 400 500 600 700 800 900

range range range range range range range

/ / / / / / /

300 400 500 600 700 800 900

hp. hp. hp. hp. hp. hp. hp.

Quas Level Effects -Levels are Quas levels. Level 1 : 2 armor / 100 mana. Level 2 : 3 armor / 150 mana. Level 3 : 4 armor / 200 mana. Level 4 : 5 armor / 250 mana. Level 5 : 6 armor / 300 mana. Level 6 : 7 armor / 350 mana. Level 7 : 8 armor / 400 mana.

[EEW]

Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward dealing up to 260 damage per second based on Exort for up to 1550 range based on Wex. Deals minor residual damage to units that get hit. Effects : Fires a slow-moving meteor in a line that inflicts damage over time Duration : N/A Manacost :200 Cooldown : 55 seconds Major Damage ( per 0.5 seconds ) -Levels are Exort levels. Level 1 : 40 damage. Level 2 : 55 damage. Level 3 : 70 damage. Level 4 : 85 damage. Level 5 : 100 damage. Level 6 : 115 damage. Level 7 : 130 damage. Minor Damage ( per second ) -Levels are Exort levels. Level 1 : 8 damage. Level 2 : 11 damage. Level 3 : 14 damage. Level 4 : 17 damage. Level 5 : 20 damage. Level 6 : 23 damage. Level 7 : 26 damage.

Range -Levels Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7

are Wex levels. : 465. : 615. : 780. : 930. : 1095. : 1245. : 1410.

Table of Content - Part 2

Thus far I've been explaining the basic information about Kael, this is where the fun parts. Just for this guide I've made a system that determines how 'hard' a build is to use. These will be categorized in: -Beginner -Advanced -Expert This does not mean 'Beginner Builds' are less good than Expert ones, just easier to use. Beginner will only have 2 invokes for you to worry about, Advanced will have 3, And in some cases even longer chains will be possible (very hard due to Invoke cooldown, but possible), These guides will be called 'Expert Builds' A. Basic Gameplay B. Beginner Builds C. Beginner Itembuilds and Justification D. Advanced Builds E. Advanced Itembuilds and Justification F. Expert Builds G. Expert Itembuilds and Justification

Basic Gameplay
Using the Instances

This is a new section, which I added because it will contain some information good Invokers know and manage but some new players don't. So here it goes:

Instances are used for invokes, but don't forget each of them have a effect on their own. Quas 5.25 HP regeneration per instance at level 7 -> 15,75 HP regeneration for 3 instances (same as Heart) Wex 14% IAS and 7% IMS per instance at level 7 -> 42% IAS and 21% IMS for 3 instances. Exort 21 damage per instance at level 7 -> +63 damage for 3 instances. So, remember to use Wex Instances for chasing, Exort Instances for hitting, Quas/Wex for running from enemies.

Beginner Builds
These guides are for the new Invoker players among us, or just for any player that want's to use only 2 invokes. These builds will be not that hard to run, and they require no use of 'Invoke' after level 7, however if you feel up for it, can't stop you.

This is a build I hardly use, but I want it to be in here because it's a very nice build if you feel like playing this style. Skillbuild Level 1 : Quas Level 2 : Exort Level 3 : Quas Level 4 : Invoke Level 5 : Quas Level 6 : Exort Level 7 : Quas Level 8 : Invoke Level 9 : Quas Level 10 : Exort Level 11 : Quas Level 12 : Invoke Level 13 : Quas Level 14 : Exort Level 15 : Exort Level 16 : Exort Level 17 : Invoke Level 18 : Exort Level 19~25 : Wex Invokes For this build you're gonna use: [QQQ] Cold Snap [QQE] Ice Wall

Gameplay This build is meant to support the team, you use Cold Snap on heroes your team is attacking (or you're going to attack), and use Ice Wall to keep enemies from getting away or use it to save your allies. Practice with Ice Wall, because you can use it to cast 'forward', just need to get the angle right.

This is my personal favorite, I love how it works very well versus strengthbased heroes, or even some Intelligence heroes. Skillbuild Level 1 : Wex Level 2 : Quas Level 3 : Wex Level 4 : Invoke Level 5 : Wex Level 6 : Quas Level 7 : Wex Level 8 : Invoke Level 9 : Wex Level 10 : Quas Level 11 : Wex Level 12 : Invoke Level 13 : Wex Level 14 : Quas Level 15 : Quas Level 16 : Quas

Level 17 : Invoke Level 18 : Quas Level 19~25 : Exort Invokes For this build you're gonna get: [WWW] EMP [WWQ] Tornado Gameplay This build is focussed on disabling your enemies and still do some nice damage, it's very effective against heroes with a low manapool (and are mana dependant) like Zeus and Earthshaker. It synergizes very well with Anti-Mage's ultimate. Cast EMP on your enemy's location (or where you think he is going to be ), then cast Tornado on top of him. Casting Tornado before EMP will mess the combo up in early-mid because Tornado won't hold the enemies in the air long enough, remember EMP's delay. However at later levels it'll be less of a problem, on level 25 Tornado will keep the enemies up for 2.2 seconds, and EMP will have a 2 second delay. Note that even when the enemies are in the air, EMP will hit them.

I see alot of people running this, it's a good build because Sun Strike can be a nasty last-hitter, And Chaos Meteor's damage is huge. Downside is that there's no stun or

disable so Chaos Meteor will be easily dogded by the enemy team. Skillbuild Level 1 : Exort Level 2 : Wex Level 3 : Exort Level 4 : Invoke Level 5 : Exort Level 6 : Wex Level 7 : Exort Level 8 : Invoke Level 9 : Exort Level 10 : Wex Level 11 : Exort Level 12 : Invoke Level 13 : Exort Level 14 : Wex Level 15 : Wex Level 16 : Wex Level 17 : Invoke Level 18 : Wex Level 19~25 : Quas Invokes For this build you're gonna get: [EEE] Sun Strike [EEW] Chaos Meteor Gameplay This is a straight forward build in my opinion, kill and push with Meteor and try to last-hit with Sun Strike. I wish I could tell you a system how to determine where the enemy will be after 1.7 seconds, but I'm afraid you're on your own when it comes to that, just practice, and practice, and practice some more. Another useful thing to know is the damage of Chaos Meteor. If you're planning on using this build get slowers instead of stunners, why? Because of this:

As you can see, the only thing that hits 260 damage per second is the meteor itself. So a stunner would make the meteor pass the enemy, thus saving the enemy from your wrath. Slowers however make it harder for enemies to run away from the Meteor. (When playing versus Invoker: knowing this, it's better to run towards the Invoker than away, you should try to get out of the path, but sometimes there's no other option)

This is a somewhat harder one to use because of the fact that Ice Wall is in front of you and not on target location, i'd say : only try this at your own risk! Wouldn't try this before you at least understand how to cast Ice Wall in a line.

Skillbuild Level 1 : Exort Level 2 : Wex Level 3 : Exort Level 4 : Invoke Level 5 : Exort Level 6 : Quas Level 7 : Exort Level 8 : Invoke Level 9 : Exort Level 10 : Wex Level 11 : Exort Level 12 : Invoke Level 13 : Exort Level 14 : Quas Level 15 : Wex Level 16 : Quas Level 17 : Invoke Level 18 : Wex Level 19 : Quas Level 20 : Wex Level 21 : Quas Level 22 : Wex Level 23 : Quas Level 24 : Wex Level 25 : Quas Invokes For this build you're gonna get: [QQE] Ice Wall [EEW] Chaos Meteor Gameplay Where I just said 'No stuns with Chaos Meteor' I promote stuns here, a 2 second stun gives you time to either cast Ice Wall in a line or get close enough to simply cast it at target's location, by the time he's out of the stun he's slowed and you can Meteor his butt. This build works very well with Rylia's slow+ultimate.

This is a build you have to think twice about before running it, I agree Deafening Blast is a strong spell, but not focussing on 1 Element (Exceptions left aside) Is something very scary to me, sure you can use Deafening, but all your other spells will be a bit weaker. Skillbuild Level 1 : Exort Level 2 : Wex Level 3 : Quas Level 4 : Invoke Level 5 : Exort Level 6 : Wex Level 7 : Quas Level 8 : Invoke Level 9 : Exort Level 10 : Wex Level 11 : Quas Level 12 : Invoke Level 13 : Exort Level 14 : Wex Level 15 : Quas Level 16 : Exort Level 17 : Invoke Level 18 : Wex Level 19 : Quas Level 20 : Exort Level 21 : Wex Level 22 : Quas

Level 23 : Exort Level 24 : Wex Level 25 : Quas Invokes For this build you're gonna get: [QWE] Deafening Blast [XXX] [Anything you Like] Gameplay The gameplay for this build is hard to say, it all depends on your second invoke, But to fill it up a little I'll put it on Chaos Meteor, Deafening + Chaos Meteor works pretty nice because you can cast Chaos Meteor, and the moment the Meteor hits the target hero, cast Deafening, the knockback will keep him from moving away and will keep him in place for the max. damage to hit him.

This is a 'fun build' which works pretty nice if you use it well, it's also a mean thing to use in a 1v1. Skillbuild Level 1 : Quas Level 2 : Exort Level 3 : Quas Level 4 : Invoke Level 5 : Quas Level 6 : Exort

Level Level Level Level Level Level Level Level Level Level Level Level Level

7 : Quas 8 : Invoke 9 : Quas 10 : Exort 11 : Quas 12 : Invoke 13 : Quas 14 : Exort 15 : Exort 16 : Exort 17 : Invoke 18 : Exort 19~25 : Wex

(It's the same as a Quas Invoker, but I have to put it here too) Invokes For this build you're gonna get: [QQQ] Cold Snap [EEQ] Forge Spirit Gameplay Before you start a fight summon your Lava Spawns, Lava Spawns? Yes, the forgotten spell or so it seems.. Anyway, summon your Lava Spawns and select them all (Yes I do need to add this because some people forget), then pick out a enemy target, make your spawns attack it and cast Cold Snap. Using Cold Snap and then ordering your attack is wrong! It wastes a very precious second of Cold Snap (maybe less but still) If you use it right you'll land 10 stuns in 6 seconds, which is a very nice advantage for you and your team.

Beginner Itembuilds and Justification
Also, I won't give you a order in which you should make the items. It's all very situational.

There are alot of skill- and item-builds out there for Invoker, I'll post my suggestions for all of my skillbuilds, if you like them use them, if you don't, then don't.

Core Items
Items

1x 1x 1x 1x 2x

Boots of Speed Empty Bottle Null Talisman Scroll of Town Portal Bracer

Justification This is what everyone should be getting at start, eventhough there are alot of doubts about Empty Bottle I'm keeping it in there because it's a nice item which is never bad to have, we take 2 Bracers and 1 Talisman to boost your HP and Mana. You should always carry a Scroll of Town Portal untill you really have 5 other 'end' items and am working on the last one.

The Quas Invoker
Items

1x 1x 1x 1x 1x 1x

Guinsoo's Scythe of Vyse Boost of Travel Mekansm Linken's Sphere Shiva's Guard Refresher Orb

Total Cost: 26,274 Justification Most of these items are very easy to imagine why they're in there, however Mekansm and Refresher Orb are a little 'new' to Invoker, but considering the way you play Quas I think a heal will be great, and Refresher Orb over Eye of Skadi because 2x 'aoe' slow is better than 1 target considering his role in the team.

The Wex Invoker
Items

1x 1x 1x 1x 1x 1x

Eul's Scepter of Divinity Boots of Travel Dagon Level 5 Eye of Skadi Shiva's Guard Linken's Sphere

Total Cost: 30,960

Justification This itembuild will make you in a weird form of Assassin, you cast Tornado and EMP on your target, then when he hits the ground nuke him with Dagon, when he's not dead after that you use Eul's and Shiva's too keep him from getting away while hitting him. Fun Fact : A Wex Invoker with Boots of Travel and Eul's Scepter of Divinity has a movement speed of 472. Where a Spiritbreaker with Boots of Travel and Sange and Yasha has a movement speed of 462. ( and 522 in Charge)

The Exort Invoker
Items

1x 1x 1x 1x 1x 1x

Guinsoo's Scythe of Vyse Boots of Travel Eye of Skadi Bloodstone Mekansm Shiva's Guard

Total Cost: 27,524 Justification Well these items are pretty straight forward, Scythe is to keep enemies from getting out of the Chaos Meteor trail, so is Eye of Skadi, Bloodstone over Linken's Sphere here because due to Sunstrike Invoker has a very easy way to charge the Bloodstone, Mekansm because it's a good item for a pusher/nuker.

Burning Ice
Items

1x 1x 1x 1x 1x 1x

Black King Bar Boots of Travel Vanguard Shiva's Guard Eye of Skadi Linken's Sphere

Total Cost: 25,770 Justification Black King Bar and Vanguard are 'new' in this build because Burning Ice is a very frontal way to play Invoker, and getting stunned is lethal while casting, and Vanguard helps you survive a bit longer. Shiva's Guard helps you keep enemies in place, and so does the Orb Effect from Eye of Skadi.

Hybrid
Items

1x 1x 1x 1x 1x 1x

Orchid Malevolence Guinsoo's Scythe of Vyse Eye of Skadi Boots of Travel Linken's Sphere Shiva's Guard

Total Cost: 30,285 Justification This itembuild is meant to completely disable a hero for a long period of time, Orchid's Silence and your Deafening Blast disables both normal- and spell-attacks, and after that the Hex from Guinsoo's disables the enemy hero again. This gives you and your team plenty of time to kill the enemy hero.

Petlord
Items

1x 1x 1x 1x 2x

Lothar's Edge Power Treads (Strength) Sange and Yasha Linken's Sphere Cranium Basher

Total Cost: 22,075 Justification

This is the scariest itembuild for Invoker you've ever seen! But let me explain it, this build is meant to bash the target alot, while from far away there's a delay between hits it recieves thus wasting Cold Snap time, that's why we use Lothar's Edge to get closer. Power Treads (Strength) because we turned him into a DPS Hero ( Strength is to improve survivability) Sange and Yasha's extra Strength help you surviving, the IAS helps you bashing, and Maim is never bad. Linken's is to boost your HP and Mana a bit, and 2 Bashers to kick in some extra bashes on top of Cold Snap, or even after Cold Snap. Just to end things of, I know these builds are very pricy, But considering these are 'end' itembuilds, you don't need everything, just work toward them. And on top of that Invoker's animation is very easy so last-hitting shouldn't be a problem.

Allies and Enemies
Good Allies
Depending on your build different heroes are your best friends. In most cases stunners will help you, (unless you're trying to Meteor out of nowhere) But I'll mention these 2 exceptional combinations:

+ WEX : You burn 400 mana and keep the enemy from escaping, this gives Anti-Mage time to capture him, and gives him a head start for his ultimate.

+ Burning Ice : Rylia slows the target, which gives you time to cast your slow, then your Chaos Meteor and her ultimate will be cast and the enemy suffers a huge damage per second.

Bad Allies
This is a section that is still under construction, but for every good friend is a bad friend For now I'll give you this one to feast upon. Bad Allies for Wex Invoker

Why? Ezalor's Mana Leak will eat most of the targets mana, and thus making EMP useless if not cast before it.

Good Enemies
This section also under construction..it indicates what heroes are easy to pick on with Invoker. Good Enemies for Wex Invoker

These heroes are depending on their mana alot, and are food when they run out, making them perfect victims for EMP.

Bad Enemies
Heroes with a disable/silence

etc. These heroes screw up every hero that's depended on their skills, and if there's 1 who is, it's Invoker. Heroes that assassinate

These heroes love picking on low hp intelligence heroes, so Invoker will be a good prey.

Replays
-Working on them, will post them when I have them.

Conclusion

Well, I'd like to say thanks to everyone in the Dota-Allstars staff, including the forum crew, for creating a great map/community, and you for reading this guide in probably less than 15 minutes, while it took me over 5 hours to make it.

Visit http://planetdota.blogspot.com/ for your Dota needs!

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