Sneak Attack: 1/turn, when you hit an enemy granting combat advantage, you deal an extra +3d8 damage

. With an Action Point attack, you can do this twice. Light Blade Expertise: +2 to damage rolls when you attack an enemy granting combat advantage. This stacks with Sneak Attack. First Strike: You have combat advantage against any enemy who has not yet acted this encounter. Artful Dodger: +5 AC vs. Opportunity Attacks Dagger Precision: With any Rogue or Daggermaster powers, you score a critical hit on a roll of 18-20 that would have hit anyway. Two-Weapon Opening: When you score a critical hit with your main-hand weapon, you can make a melee basic attack against the same target with your offhand weapon as a free action (1/turn).

Standard Actions Sly Flourish Acrobatic Strike
Melee Basic Attack (dagger) Ranged Basic Attack (dagger)

Weapon Weapon

Standard Standard

Melee/Ranged 5/10

One creature One creature

+22 vs AC +22 vs. AC

1d4+17 damage 1d4+12 damage

Melee

Hit: If you are grabbed, you escape the grab. Effect: Before or after the attack, you may shift 1 square. Weapon Weapon Weapon Weapon Standard Standard Standard Standard Melee Ranged 5/10 Melee Close Blast 3 One creature One creature One creature Enemies in blast +22 vs Reflex* +22 vs Reflex* +22 vs AC +22 vs AC 1d4+9 damage 1d4+12 damage 1d4+12 damage 6 damage

Stunning Strike E D D D Blinding Barrage Compel the Craven

Hit: The target is stunned until the end of your next turn. Hit: The target is blinded until the end of your next turn. Miss: 6 damage
Melee/Ranged 5/10 Weapon, Fear Standard One creature +22 vs Will 2d4+12 damage Hit: The target moves away from you 5 (Cha) squares in the safest route, provoking opportunity attacks but avoiding unsafe squares and difficult terrain when possible. Miss: The target moves away from you 1 square, provoking opportunity attacks but avoiding unsafe squares and difficult terrain when possible.

Weapon Standard Melee One creature +22 vs Fortitude 2d4+12 damage Hit: The target is Unconscious (save ends). The first time the target takes any damage, this condition ends. Miss: Half damage, and the target is Dazed until the end of your next turn.

Knockout

Minor Actions Insidious Commentary E E E E E D Low Slash Snap Shot
...you need it to do more? Weapon Weapon Weapon Weapon Minor Minor Minor Minor Minor Minor Ranged 5 Melee Ranged 5/10 Melee Melee 1 Personal One creature One creature One creature Creature you crit One creature +17 vs. Will* +22 vs. Reflex +22 vs. AC +22 vs. AC Special 1d4+12 damage 1d4+12 damage 3d4+12 damage Hit: The target grants combat advantage until the end of your next turn, and your next attack this turn deals an extra 1d6 damage on a hit. Hit: You slide the target 1 square and it is slowed until the end of your next turn. If you’re flanking the target, this deals +5 damage.

Critical Opportunity Sneak in the Attack Meditation of the Blade

Special: You can only use this power on a creature you critcally hit this turn. Effect: Until the start of your next turn, the next ally who hits the target with combat advantage deals extra damage equal to your Sneak Attack to the creature. Effect: Until the end of the encounter, your dagger’s damage die increases to a d6. * = A critical hit is scored only on a natural 20 with these attacks.

You shift 6 (Dex) squares to a square that is not adjacent to the creature. Reaction Imm. Effect: The target is immobilized until the start of its next turn. Trigger: An enemy targets you with an attack. +3d6 crit Cantrips and At-Will Spells Psionic Move Personal Body Equilibrium Effect: You move your speed. During the move. While sheathed. Illusion Standard Ranged 10 Object or unoccupied square Ghost Sound Effect: You cause a sound as quiet as a whisper or as loud as yelling to emanate from the target. it vanishes. If you whisper. Free Action: You draw or sheath this weapon. Magic Items and Boons Hidden Dagger +3 Property: You gain a +3 bonus to Initiative checks. and only you can find it. Interrupt Personal Personal Trigger: You take damage. Effect: You shift up to 2 squares. they may target another creature. You can produce normal sounds. Effect: You are invisible until you attack or until the end of your next turn. * = This attack can only score a critical hit on a natural 20. +3d6 crit Rhythym Blade Dagger +3 Property: You gain a +1 shield bonus to AC/Reflex while this weapon is in your off-hand.Triggered Actions Fade Away E E E Timely Dodge Acrobat’s Escape (Racial) Imm. Imm. If this takes you out of the enemy’s range. E . only adjacent creatures can hear it. Reaction Melee 1 Triggering enemy Trigger: An enemy enters a square adjacent to you. you gain a +5 power bonus to Acrobatics checks to balance and do not sink when moving over soft or brittle terrain.

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