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d20 v3.

5 CHARACTER RECORD SHEET


Name Race Class Level Character Sketch
"Blind" Jack Tosscobble Halfling Rogue 1
STRength DEXterity CONstitution INTelligence WISdom CHArisma
score modifier score modifier score modifier score modifier score modifier score modifier

12 1 20 5 9 -1 12 1 10 0 17 3
Speed, Initiative & Carrying Capacity
DEX Misc. Max. Check
Speed Initiative Modifier Modifier Load DEX Penalty Speed Run Weight
= 5 + Light Up to 32 lb. - - 22' x4 Lift Over Head 97.5 lb.

22 5 Armor Modifiers Medium 33 - 64 lb. +3 -3 15' x4 Lift Off Ground 195 lb.

Heavy 65 - 97.5 lb. +1 -6 15' x3 Push or Drag 487.5 lb.


Speed Max.Run

Health
Hit Points Hit Dice Rolls/Hit Dice Type

5 Special Conditions & Modifiers Skills

Class
Skill Ability Misc.
Skill Name Mod Mod Ranks Mod
Appraise (INT) ✘ = 1 +
3 2 +
Defense Balance* (DEX) ✘ = 5 +
5 +
Armor Class Armor Shield DEX Size Natural Deflection Misc. Bluff (CHA) ✘ 3 = 3 + +
Bonus Bonus Modifier Modifier Armor Bonus Modifier Armor Worn
Climb* (STR) 3 = 1 + +
10 +
✘ 2
= 2 + 0 + 5 + 1 + 0 + 0 + 0 Dark grey leather concealed with a tattered robe
Concentration (CON) -1 = -1 + +
18 Touch
Flat
Footed
Damage
Reduction
Arcane
Spell Failure
Armor Check
Penalty
Total Armor
Weight Craft (INT) ✘ 1 = 1 + +
16 13 10% 0 7 Decipher Script† (INT) ✘ 5 = 1 + 4 +
Diplomacy (CHA) 3 = 3 + +
Saving Throws Base
Save
Ability Resistance Misc.
Modifier Modifier Modifer Conditional Modifiers and Immunities

Disable Device† (INT) ✘ 5 = 1 + 4 +


FORTitude 0 = + -1 + + 1 Halfling +1 [ Grapple Check -1 (Small) ]
Disguise (CHA) ✘ 3 = 3 + +
REFlex 8 = 2 + 5 + + 1 Halfling +1 [ +2 Morale bonus on saving throws against fear ] Escape Artist* (DEX) ✘ 5 = 5 + +
Forgery (INT) 1 = 1 + +
WILL 1 = + 0 + + 1 Halfling +1
Gather Info (CHA)

✘ 3 = 3 + +
Handle Animal† (CHA) -7 = 3 + +
Offense -10

Heal (WIS) 0 = 0 + +
Melee Attack Bonus STR Size Misc. Ranged Attack Bonus DEX Size Misc.
BAB Modifer Modifier Modifier BAB Modifer Modifier Modifier Hide* (DEX) ✘ 10 = 5 + 1 + 4
2 = 0 + 1 + 1 + 6 = 0 + 5 + 1 + Intimidate (CHA) ✘ 3 = 3 + +
Weapon Attack Bonus Damage Crit. Range Wt. Size Type Special Properties Jump* (STR) ✘ 3 = 1 + + 2

Rapier 6 1D4 18-20/2X - 1lb S P Uses DEX modifier Knowledge† ( ) (INT) ✘ 1 = 1 + +


Knowledge† ( ) (INT) -9 = 1 + + -10
Quarterstaff 2 1D4/1D4 2X - 2lb S B Disguised as a blind man's walking stick
Knowledge† ( ) (INT) -9 = 1 + + -10

Sling 2 1D3 2X 50' - S R/B +1 Racial modifier thrown / sling weapons Listen (WIS) ✘ 6 = 0 + 4 + 2

Comp. Shortbow 6 1D6 3X 110' S R/P Family heirloom (in bedroll)


Move Silently* (DEX) ✘ 11 = 5 + 4 + 2

Open Lock† (DEX) ✘ 9 = 5 + 4 +


Character Features, Feats & Special Abilities Perform ( ) (CHA) ✘ 3 = 3 + +
Ability Name Decription Profession† ( ) (WIS) -10 = 0 + + -10
Trapfinding Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20.
Profession† ( ) (WIS) -10 = 0 + + -10
Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it.
Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. Ride (DEX) 5 = 5 + +
A rogue who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it. Search (INT) ✘ 5 = 1 + 4 +
Sneak Attack If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. (+1D6 per odd level)
Sense Motive (WIS) ✘ 0 = 0 + +
The rogue’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), Sleight of Hand*† (DEX) ✘ 6 = 5 + 1 +
or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two rogue levels thereafter.
Spellcraft (INT) 1 = 1 + +
Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.
With a sap (blackjack) or an unarmed strike, a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage.
Spot (WIS) ✘ 4 = 0 + 4 +
She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. Survival (WIS) 0 = 0 + +
A rogue can sneak attack only living creatures with discernible anatomies—undead, constructs, oozes, plants, & incorporeal creatures lack vital areas to attack
Swim (STR) ✘ 2 = 1 + 1 +
Any creature that is immune to critical hits is not vulnerable to sneak attacks. The rogue must be able to see the target well enough to pick out a vital spot
and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach. Tumble*† (DEX) ✘ 6 = 5 + 1 +
Use Magic Device† (CHA) ✘ 5 = 3 + 2 +
Blind-Fight In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit.
An invisible attacker gets no advantages related to hitting you in melee.
Use Rope (DEX) ✘ 5 = 5 + +
That is, you don’t lose your Dexterity bonus to Armor Class, and the attacker doesn’t get the usual +2 bonus for being invisible. Total Ranks: 36
The invisible attacker’s bonuses do still apply for ranged attacks, however.
You take only half the usual penalty to speed for being unable to see. Darkness and poor visibility in general reduces your speed to three-quarters normal, instead of one-half.
Regular attack roll modifiers for invisible attackers trying to hit you apply, and you lose your Dexterity bonus to AC.
The speed reduction for darkness and poor visibility also applies.
The Blind-Fight feat is of no use against a character who is the subject of a blink spell.

*Your armor check penalty applies



Trained only
Created by Jans Carton www.d20srd.org
Equipment www.d20srd.org
Item # Wt. Loc. Item # Wt. Loc. Item # Wt. Loc.
Backpack 1 1.00 Quiver 1.00 Bedroll
- 50' Silk Rope 5.00 Backpack - Arrows 40 3.00 Quiver
- Tinderbox, Flint & Steel 0.25 Backpack
- Mirror, small steel 0.00 Backpack Belt Pouch 0.25 Belt
- Grappling Hook 4.00 Backpack - Thieve's Tools 1 1.00 Pouch
- Waterskin 1.00 Backpack
- Trail Rations (one day) 2 0.50 Backpack
- Bedroll 1.00 Backpack
*Composite Shortbow 1 1.00 Bedroll
-Hooded Lantern 1 2.00 Backpack
-Oil (1pint flask) 1 1.00 Backpack
Chalk 2 0.00 Backpack
Weapons & Armor Weight 10.00
Backpack Weight 16.75
Treasure & Other Gear Weight 5.25
Total Weight Carried 32.00

Magic Items
Item Wt. Loc. CL Description

Treasure
Platinum: Gems, Jewelry, Works of Art, Hunks of Precious Metal, Rare Stamps, Old Books, Expensive Cloths & Furs, and Other Valuable Crap
Gold: 12
Silver:
Copper:
Weight:
Age & Appearance
Eye Color: White Hair Color: Dark Brown Complexion: Light Weight: 30lbs. Height: 3'3" Size: S Gender: Male Age: 37

Description/Distinguishing Features Years Added:


White eye color (natural) gives the appearance of blindness. Years Removed:
Maximum Age:
Personality & Origin
Alignment: Chaotic Neutral Deity: Olidammara Aliases & Titles: "The Blind Begger" "No Eyed Jack"

Personality Traits Origin


Gives the impression of actual blindness when around
strangers, so as to cause them to underestimate or pity
him.

Companion
Name: Special Attacks:
Size/Type:
Hit Dice: Special Qualities:
Initiative:
Speed: Saves:
AC: Abilities:
Base Attack/Grapple: Skills:
Attack: Feats:
Full Attack:
Space/Reach: Alignment:

Experience
ECL: Current Total: Next Level Goal:

Related Interests