Final Fantasy III: FAQ/Walkthrough by arkfullofsorrow Version 7, Last Updated 2007-05-27 View/Download Original File Hosted

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Final Fantasy III Nintendo DS Walkthrough/FAQ 7 May 27, 2007 ArkFullofSorrow (Afton 'Brian' O'Sullivan)

Current Version: Last Updated: Author:

.... This will serve as this guide's fancy-shmancy logo title dealie

Heya. Welcome to this guide. Let's cut right to the chase: if for some reason you want to contact me, do so at arkfullofsorrow@arkfullofsorrow.com. Please put 'FFIII' or 'FFIII guide' or 'FF3 question' or some other keyword/s in the subject title so I can give the message the proper priority. When emailing me, or anyone else for that matter, if you keep one thing in mind, make it this simple rule: don't be stupid. Please. There's also a

really, really non-terrible chance I just might publish your message to me about this, so refrain from stupidity for your own sake as well.

I invite constructive criticism, notices about missing/erronous information, stuff from the "What I Want for this guide" section, and anything else we know for sure will improve this guide. Don't send messages about minor map distortions and the like, stuff that's already answered in the guide, stuff that for sure doesn't belong here, and anything else frustratingly stupid. Such mail will be printed out and used as urinal cakes.

I am granting all who want it permission to post this guide at their site. I feel it is sufficently complete for this now.

All I ask is that you leave it unaltered. You can see the pure, un-HTMLized version of the guide in its latest form at Gamefaqs.com pretty much any time. There's also my site, of course, I reckon it'll be there as well. So you can actually see if somebody works in a racial slur or a dirty limerick in a pthetic attempt to ruin my character, it won't be my doing, and be sure you check out the real thing before calling Al Sharpton.

Finally, if you want to see what might become a slightly beefed up version of this guide, do so at www.arkfullofsorrow.com/ffiiiguide.htm (note: not actually up yet)

Okay, so without further ado, I present this, the Final Fantasy III guide!!

Oh wait, there is ado. First a table of contents is in order.

0. How to Use This Guide/Game Basics 1. Game Walkthrough 2. Class Evalutions 3. Party Setups 4. Monster Charts (later) 5. Weapon/Armor/Item/Magic Charts (later) 6. Version History 7. Credits/What I Want foor this Guide

To find one of these sections more quickly, do a search for '* 2' for the job evaluations for example (but omit the quotes).

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* 0. How to Use This Guide * * * and Game Basics * *

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HOW TO USE THIS GUIDE

It's pretty self-explanitory, but I can understand if certain issues arise. First of all, this is primarily a guide of maps, as I believe for this type to be generally the most effective. In every area, there is some expounding involved, telling you what to watch out for and things like that.

First off, there are the cavern/dungeon maps. The maps attempt, however proficently or poorly, to be a likeness of each individual dungeon. Generally speaking, numbers explain events and sequences in the dungeons, capital letters are treasures and lowercase letters are paths from one room or door or floor to another. A line, be it vertical like this |, diagonal like this \ or horizontal like this _ is going to separate a space you can walk on from a space you cannot, for the most part. Passageways interrupted by a diagonal line generally separates pathways entered and exited from false walls. For the most part, on one side of a line within a given map is a space that can be normally walked on (without a ladder heading into water) whereas the letters and numbers reset with every new Roman numeral, which denotes an area. The order in which they appear in this guide are the order in which I recommend doing them.

There are a few different map layouts used on this guide: one for dungeons, one for towns, one for castles, one for outdoors. Each map should have its own legend. Empty spaces are those you can walk on regardless of what other ornamentation might be on the ground. With very little exception, a capital letter denotes a space that cannot be walked upon regularly.

Lowercase letters can be walked upon or inside, or lower case letters may be treasure. I did not find it necessary to note people within the town, lest they should be essential to progress in the game.

The plot is minimally spoiled in this guide. Partially because much of this is happening in a language I don't understand, and partially because some of those reading this would rather not it be spoiled. Now because I do not understand much of what is going on, the names used throughout the guide will be taken from the well-regarded translation in the FF3j NES rom by NeoDemiforce.

There are quite a few tables in this guide. Here is a brief explanation on how they work.

-----------------------------------------------------------------------| Bell of Awesome | 1352, Ranged, stolen from Xio | Plain Shield | GE | (1) |

| 4/3, protection against blindness | WR, NI, VI | 100 | | | WR, KN, DK | 900 | | All | OK, FR | (1) | | (1) |

| (See also: Spear of Destiny) | Bastard Sword | 68 | Hot Fireball | Ultima

| One free use of Fire9 spell | 1, Metal element spell

------------------------------------------------------------------------

The first column is the name of the item. The second is the information about the item. The number is its physical attack or defensive power/magic defense, and to the right of it, if present at all, is additional

information. At least as much as I can fit in the space before bcoming ostentatious. Other notable attributes are also mentioned here, if necessary. This is what some of the terminology means:

- elemental properties, fire, ice, holy, etc. (specialized equipment particularly effective or ineffective against certain foes) - Ranged means a weapon does the same amount of damamge from the back row as the front - One use means that weapon has one use and it's gone - Many items come with statistical enhancements that show up on the status screen. - What spells are cast using the item during battle - And any other miscallaneous information (in this case, the Bell of Awesome and the fact it's stolen from Xio). - The last entry, a magic spell, will contain its base power, which explains as much about magic as the base power number does about weapons and armor. (i.e. effectiveness also depends on other factors and statistics)

The third column is about who can equip/use the item in question. The classes listed here are only those relevant at the time of the acquistion of the item. They are abbreviated. This column will be entirely populated by a single dash mark until they become relevant. The abbreviations are as follows (not to spoil anything, but this is the order in which the classes appear on the Class screen in the Menus once you've recieved them all):

FR - Freelancer MK - Monk

WR - Warrior WW - White Wizard RW - Red Wizard KN - Knight SC - Scholar DR - Dragoon DK - Dark Knight BA - Bard DV - Devout SU - Summoner OK - Onion Knight

BW - Black Wizard RN - Ranger TH - Thief GE - Geomancer VI - Viking EV - Evoker BB - Black Belt MG - Magus NI - Ninja

And Sage is up there as well somewhere. Bah.

NOTE: The words Class and Job are interchangable in this guide. I use the word class, and the game uses Job. They're the same thing here.

The fourth column is the cost of the item. One in parenthesees cannot be bought. Simple as that. And if you see a (See also:) demarkation, it means a shop is selling an already listed item.

Oh, and none of these items actually exist in the game itself.

GAME BASICS

Real quick, the controls:

Power D-Pad L R L+R X A B

Turns game on/off Moves character (on map) or cursor (in battle/menus) Zooms camera in/out on map Goes in and out of menu screen on map Tells character to attempt to flee battle Goes in and out of menu screen on map The approvial button The cancelation button (in battle, menus)

D-pad+B Dash Start No effect

Select No effect Y Speak to team addition when present

Touching non descript point on touch screen in that direction Touching upper left corner of touch screen Touching upper right corner of touch screen

Moves/Dashes character

Same as L (on map) Same as R (on map)

Touching any selectable point on touch screen Same as A

The Menu

Pressing X or R while on the map or in a town, dungeon and so on will

Status Menu. I'll also say you can rearrange Items and look at Key Items (in a separate inventory) in A.Config .Creates permanent save file | J | J . H and I aren't really worth discussing further. F.Use. I is H that cannot be used else except outdoors but I lasts until it is erased or saved over.give you a screen that looks a little something like this -----------------------| | | | | | | | | | 4 3 2 1 | A | A . In B you can completely trade magic sets with another character or lean/unlearn spells individually.Gil Collection .Changes various details | H | H . 3 and 4 are places for information about your characters: a portrait. look at items in your inventory | B | B .Gil Collection ------------------------ 1. HP/MP and status information. look at your magic spells | C | C . E. roughly: . B. It looks roughly like this.Examine a character's status | E | E . C.Item . Options A.Creates temporary save file |_I_| I .Changes class of a character | G | G .Suspend . 2.Class .Changes row and order | F | F .Use.Magic . except that H is essentially I that can be used anywhere and that disappears once accessed.Save .Status .Alignment .Equip .Decide which weapons/armor to use | D | D .

. g and h are all | undefined values for the | characteristics attached by periods.How many spell casts remain Strength & Attack . When at zero.. Impacts how well character does their class HP .-----------------------------| Name Current EXP | A ... character in battle kneels over to indicate near-death state..... c.a Attack.h | | Intellect...Life meter. Accumulate by fighting enemies Level .... | Vitality.c Mg...Def. f.How current EXP manifests itself | | EXP Needed ...How proficent one is at their Class.Character portrait EXP Needed | Class Level | a..f | These are impacted by equipment.d | Mind. Increase optimally by performing Class unique tasks in battle.. character is in KOed state and cannot function in battle or much of anywhere else.How much more EXP is needd to reach the next Level Class Level ...How experienced one is..e -----------------------------Current EXP .Higher totals mean more effective physically-based attacks . b.... Level. When less than 1/4 its maximum. MP ..g | Class and Crystal condition... d..b Defence. | Agility. e. | A Level | | | Class HP MP Statistics | Strength.

rookie hammer and axe wielder is being greatly outclassed by a wirey. the more effective they use defensive magic Mg. the higher the number. but learned knife user. Remember information about weapon accuracy or skill level aren't taken into consideration when putting up an attack figure.The higher this number gets.The higher this number gets. the sooner the turn Intellect . ---------------------------------------| | | | | | Message Speed Slow Medium Fast | Cursor | Movement | Handedness Original Walk Left Memory | Run | Right | . Def . How well they defend themselves against magic.Vitality & Defence Agility . the more effective they use attack magic Mind . Config Menu.Magic Defense. So try not to be surprised if a big strong.Higher totals mean more resistance to physically-based attacks .This number dictates when that character will take a turn in battle.

does not forefit turn | Change | Either Ascend (changes character to front row) or Descend (to back) | Run -------| Spends turn attempting to flee from battle. *********************** * * .| | | | ---------------------------------------- Battle Menu. doesn't always work That should pretty much do it for here. Here is the list of commands to chose from during battle in Final Fantasy III: -------| Fight | Physically attacks enemy | CUC | CUC stands for Class Unique Command/s | Defend | Spends turn readying self for pyhsical attacks taking less damage | Item | Uses Item | Equip | Changes Equipped Weapon.

This brings you to the spot in the class description part ofthe guide) (If you ever want to know about a certain peice of equipment. although the names of enemies had to be mangled in some cases to make room for more space. so you're better off using the end of the enemy's name followed by a slash like 'Fang /'. if you ever want to know what party setup I most recommend for a given task going into it. Game Walkthrough * * * *********************** I.* 1. so here it would be #I). (One more thing. I recommend it be roughly that .) (Also. ALTAR CAVE (To Mimimize spoilers: If you ever want to know about a certain job when you first get it. type a number sign followed by a Roman numeral. also in all caps if your machine's being picky. if you ever want to know the recommended EXP/Experience level I recommend for being in a certain area. This goes with the enemies as well. search the document via Ctrl+F or whatever it is Macs use and in the search box type the name of the job minus the vowels. so this job now would be FRLNCR. do a search for the name of the item + a forawrd slash. like 'Leather Shield /'.

| 40 | | Long Sword | 10 | . do the monster search to find that out. although it's not necessary. Also: Eye Fangs hit kind of hard at this point of the game. Just don't fool around. New things found in this part of the Altar Cave: ------------------------------------------------------| Leather Shield | 2/1.of the enemies. Guards against poison | . Get the treasures. drink the water on the second floor and go.| 100 | | Antartic Wind | One Free use of Blizzara | . If this is too much to ask of you. Because you're dropped in the cave alone. experience won't be divided among multiple characters) and you. I don't recomend spending more time here than you need since the other characters are missing out on experience (although. so watch out for them.|(500)| ------------------------------------------------------- . being the only target and all. Run if you wish (press L + R at the same time while selecting a command). have a much greater chance of dying. take the Roman numeral and add usually ~5 to it). looks like a rock) 3 Eye Fang (Odd looking hanging red thing) 4 Blue Wisp (Blue whirly thing) NOTES: Just watch yourself. Enemies: 1 Goblin (punk with a dagger) 2 Carbuncle (Blue and white thing.

Long Sword |_ / || || || || || || || _| | | 0| __ | | 0 .Leather Shield B .Potion C .Examining (with A button) removes the : wall A .Stepping here intitates a show 2 .Play is begun here | | | | | |_________| | .First floor _ ________ |a| | _:_ |_| | __/ | | C | |2 _| |______| | _| |1| || _/ \__ / |A |_ | |_ | | B\ | _| 1 .

| __| | | | |___ | | | | | ______ | \_| \______| _ |b| || _| |_ | | | | | | | | | | | _ _/F\_ | | ___| _/ | |_ __ __ _/ | / 4| |_______|G |_____| 44| _____ ___3____ 44| |_ / |__| |44| |44| |____/ __ _| |_______________| | | || || | | 3 .A brief show occurs upon stepping here | | 4 .Examine to restore HP/MP || || _| |__ .

I recommend using a South Wind.Anarctic Wind | | E .Anarctic Wind |a| Door b leads to a very small room. To be safe. you should be hitting this guy for around 10 HP per hit. and with any luck. I reckon you should use a potion. assume the next turn it'll hit twice. you'll hit twice. BOSS1: Land Turtle (#196) HP: 120 Weakness: Ice Gil: 500 EXP: 20 Because you're flying solo here and are probably at an unimpressively low level. take a few steps foward and watch a show. . so if your HP dips below 40. Also if fully equipped. BOSS1 will ensue at its end. Enter it. If fully equipped. the Land Turtle generally hits for around 10 damage per hit./ | | ______| \ \_______ _________E| | |D________ | D .Potion | | F . The Land Turtle should go down without too much trouble.Potion | | G .

but I highly recommend it as it will be a great boon to your cash and equipment totals.| 80 | | Calls sandman upon target/s.After finishing the battle and a scene. It should also give you a better feel for the game. _ _|c| c . you are transported out of the cave and to the outerworld. This can improve or decline with the skills and levels of your characters as well as the magic defense of the target. ALTAR CAVE New Stuff in this part of the Altar Cave: --------------------------------------------------------------------------| Bronze Knuckle | 12 | Bronze Bracers | 1/1 | Sleep | . For the sake of convienence.Leads outside |_ | || . You don't need to go into this cave again.| 60 | | . although I don't recommed plowing through it until you have more party members. I will map the remainder of the cave here. 25% base accuracy | .| 100 | --------------------------------------------------------------------------All effect spells have a base accuracy percent.

|| || __ | |_______________|HI| | ______\___\_______| || | | H .Bronze Bracers |__ | |d| _ _ |M| _/ \___| | / __/ / _/ |L_ ____ \K/ | | 1 J| / |_ \__ _____N| | |__ |____ | | \__________ _ \__________ |__________|d| |______________| .Leather Cap __| | I .

accessable parts MMMMMMMMMMMMMMMMMMMMMMMMMMMMM1MMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMMMM MMMMMMMMMMMMM6MMMMMMMMMMMMMMMM MMMMMMMM MMMMMMMMMMMM MMMM MMMM MMMMMWWWWWWWWWWWWWMMMMMMMMMMM MMMMM MMMMMMMWWWWWWWWWWWWWMMMMMMMMMM MMMMMM MMMMMMMMMWWWWWWWWWWWWWMMMMMMMMM MMMMMMMMMMMMMMMMMMMMMffffffffMMMMMMMM MMMMM MMMM MMMMMMMMMMMMMMMMMMMM ffffffffffMMMMMM 222MMMM MMMMMMMMMMMMMMMMMMM fffffffffffMMMMMMM 22MMMM MMMMMMMMMMMMMM fMMMMMM MMMM MMMMMMMMMMfffffffffffffffffffffffffffMMMMM MMMMM .Sleep Spell N .Bronze Knuckle L .Long Sword 1 .Long Sword M .Bronze Bracers K .To other 1 (where you were first dropped to begin the game) First area overworld.J .

MMM _CC_fffffffffffffffffffffffffffMMMMM MMMMMM MMM | CC |fffffffffffffffffffffffffffMMMM MMMMM MMM | 55 |fffffffffffffffffffffffffffMMMMffffffMMM MMM | |fffffffffffffffffffffffffffMMMMffffffMMM MMM |_ _|fffffffffffffffffffffffffffMMMMfffffMMMM MMMM ffffffffffffffffffffffffffffMMMMffffMMMMM fffffffffMM ff MMMMM fffffff MMMMM MMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMMMM 7 MM ffffff fff MMMMM MMMMMMM MMMMMMMMMMMMM MM MMMMMMMMMMMM MM MMMMMMddddd MMMMMMMMMMM MMMMMMMMMMM MMMMMMMMMMMM MMMMMddd4dd 33MMMMMMMMM MMMMMMMdddd MMMMMMMMM MMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMMM MMMMM MMM M MMM MMMMM MMMMMMM MMMMM M9M MMMMMM .

Desert (blank) .Ur Town 3 .Sasune Castle Enemies of the area: 5 Killer Bee (Flying bee-like creature) 6 Werewolf (Bipeded beastman with claws for hands) 7 Berserker (Looks like a stereotypical Roman gladiator) Not much to write home about here.Altar Cave 2 .Boulder C . .Desert west of Kazus 9 .Canaan 4 .Sealed Cave 7 . It's worth repeating that Killer Bees do have the ability to poison upon contact.Kazus Town 6 .Boulders west of Kazus 8 .Forest area d .Key - M .Castle f .Water B . though. at least nothing that hasn't already been said.Mountains W .grassland or plains 1 .Dragon's Peak 5 .

II. found beyond TT |__d__| TTTTTTTTTTTTTTTTTTTTTTT Bees TTT are TTTTTTTTTTTTTTTTTTTTTTTT WWWWTTTTTT TTT TTTTTTTTTTTTTTTTTTTTTTTTTTTTT WWWWTTTTTT tihs point. TTTWW pTTTTTTTTTTTTTTTTTTTTTTTTTTTTT WWWWTTTTTT WWWWWWWTTTTTTTTTTTTTTTTTTTTTTTT WWWWWWWWTTTTTTTTTTTTTTTTTTTTT WWWWWWWWTTTTTTTTTTTTTTTTTTTTT WWWWWWWWTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTT_ TTTTTTT _____ TTTTTTTT | TTTT | || | __TT_ | || | | WWWWWp TT TTTTTTWWWW 1 TT TTTTTTWWWWW TT TTTTTTTWWWW TT TTTTTWWWT TTT TTTTTTWWT TT TTTTTTTTT TT TTTTTTTT TT TTTTTTTT TT |__m__| | |__a__| | |__w__| TTTTTTT TT . Killer and Werewolves. UR TOWN TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTT _____ TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTT | TT | | TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT | TTTTTTTT WWWTTTTTTT <-.Enemies.

Long Sword.Go here for a scene essential for the game's progression d . Go through the navigable trees (marked with lowercase t's) to find a small room with 3 Potions. Another floor is revealed by examining the rightmost candle. Cure Spell. As do rivivification and recovery springs.These are Potions. h .Elder's House. e . Phoenix Down. Interesting plot details potentially lie within.The southeastern area of town has a water hole/well. and a Dagger. . leading to five chests: Eye Drops.Door that leads into a house with two Antidotes on one floor. p .TTTTTT TTTTTT _______ TTTTT | TTT TTT | | | | | | | _____ TTTT TTT TTT TTTTT TTTTT | TTTTTTTTTTT | TTTTTTTTTTT |__i__| TTTTTTTTTTTT TTTTT TTTTT |___e___| TTTTTT TTTTTTTTTTTTg TT TTTTT TTTT hTTTTT TTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTTTTTTT 1 .

Magic store ------------------------------------------| Poisona | Removes Poison status | .Armor store -------------------------------------------------------| Leather Armor | 3/1 | .| 100 | ------------------------------------------Sure buy one of these.| 15 | | . Leather Helemts are a steal at 15 Gil. a . Bronze Bracers are also good buys for the more frail magic users.This guy will show you the wonders of using Items on the map: press the B button while facing him and give him a Potion and he'll give you a Phoenix Down. I reckon. but unnecessary.Weapon store ---------------------------------------------- . protects against poison | . Or two.g . but you should already have them after going through the Altar Cave again.| 90 | | Leather Shield | 2/1.| 80 | -------------------------------------------------------We'll be spending some money here. w .| 40 | | Leather Helm | 1/1 | Bronze Bracers | 1/1 | . they're small. m . Pick up a Leather Armor here.

| Dagger

|9

| - | 60 | | | - | 40 | | - | 100 |

| Also: Long Sword | Staff | Bow |3 | 10, Ranged

| Wooden Arrow | 6, One use, Ranged | - | 4 | ---------------------------------------------I don't recommend buying anything here, really. You'll have/be getting the rest of this stuff shortly.

i - Inn (Free) and Item store You can take advantage of the Inn's generousity by simply plopping into one of the open beds. There are two potions in the Inn. One close to the open beds in the main room and another in the tavern area through the door. Also in the tavern area is a piano on which to whack and a dancing girl. ---------------------------------------| Potion | Restores some HP | 50 |

| Eyedrops | Nullifies Blind state | 40 | | Antidote | Nullifies Poison state | 80 | ---------------------------------------Go ahead and buy 10 of each item (by selecting 10 from the quantity menu, this time giving you about 20% off buying one at a time). You should be pretty much ready to leave the place after after doing so.

III. KAZUS TOWN/SASUNE CASTLE

KAZUS TOWN

Talk to the person within a few steps in town and watch the show.

There are shops afoot and the like, but until they're open they won't be discussed here. Head to the Inn and talk to the figure standing still near the bar in that first room there. You can head into the back room if you wish and make use of another free Inn.

I'll cover the buildings and the like when they're avalible, but there are some items that are of great use now. There's a Potion in a vase in a building in the northeast part of town, and there's a navigable path of trees in the southwest part of town leading to patches of grass where a Staff, a Mithril Helm and a Zues's Wraith is hiding. I advise staying out of the mine of the northeastern part of town for the time being

Leave town and head a few steps west to the patch of desert and an airship. Enter, walk up to the wheel, face it and press A to get it airborne. Fly west and a little north to the castle.

The airship is not a very impressive contrapation as it cannot fly over rocks or mountains. Go to the Northwest of the area and park it in front

of the castle.

CASTLE SASUNE

Walk to the castle gate and speak to the person in front of the doors to initiate a show.

NOTE: There are monsters in the towers (the doors marked 'a' and 'b' in first map below): 8 Red Wisp (Palette-Swap of the Blue Wisp) 9 Dark Eye (Palette-Swap of the Eye Fang) 10 Zombie (Looks like... an undead thing coming out of the surface)

Dark Eyes and Zombies are undead, so a cast of the Cure spell distributed across a party of undead + a physical attack by one of the other charcters generally means dead monsters which generally means the fights should be over with in one round. Be warned, though, that at this point in the game, you might be taking about 20 damage per hit. Try to avoid using items as there's never a bed too far away.

Also, I recommend level building here, do it with the Wight Slayer and Daggers as not to use up the Holy Arrows.

New stuff found in Sasune Castle:

---------------------------------------------------------------| Wight Slayer | Sword holy in nature | Ice Spell | Effective enough ice magic | - |1000 | | - | 100 | | - | 500 |

| Bronze Knuckle | 12 | Holy Arrow

| 8, One use, ranged, holy elemental | - | 10 | | - | (1) |

| Phoenix Down | Nullifies Swoon state ----------------------------------------------------------------

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has a sword) 13 Cursed Copper (a Set of floating coins) 14 Larva (Blue spirally thing) 15 Shadow (Palette-Swap of Skeleton) .Potion WWWW L . an undead thing coming out of the surface) 11 Mummy (looks like a Mummy) 12 Skeleton (Set of bones. Enemies: 8 Red Wisp (Palette-Swap of the Blue Wisp) 9 Dark Eye (Palette-Swap of the Eye Fang) 10 Zombie (Looks like. for sleeping WWWW WWWW K .Bow WWWW k WWWW WWWWWWWWWWW WWWWWWWWW WWWWWWWWWWW WWWWWWWWW IV.Bed. You'll need to fly there.20 Wooden Arrows M .. SEALED CAVE It's located at the north-central part of this outerworld area..WWWWWWWWWWW Griffon) WWWW H WWWW WWWW WWWW WWWW WWWW WWWW WWWW WWWW WWWW WWWWWWWWWWW WWWW 1 WWWW WWWWK WWWW L WWWW M WWWW WWWW WWWW (guarded by a WWWW 1 .

_ _______|a|_______ | | | | | | | B| _____ |_ _| || _______| \ \ |_____ |_______ _______| || || || || __________/ / | _______/ | | | _____________ | || ____| | | ____| ____| | || || || || | | | | | ____| _______________| | | _______________| | |_____________| | . Nothing some Holy Arrows or a Wight Slayer can't handle.16 Reverant (Palette-Swap of Zombie) All undead here. Also. Mummies can cast Poison. try to reserve magic for attacking the hordes of enemies while using Potions to heal. The Mummies. so have Antidotes ready. The Skeletons and Shadows can Blind you. but watch your MP totals. Skeletons and Shadows are considerably bigger problems than are Laruwais and Curse Coins. so you're likely to put those Eyedrops you've been saving this time to use.

500 Gil |________________| (NOTE: whenever somebody is following along with the team.Cure Spell |A | || || || | |__________________ | _ | |________________| |b| |_____| _____ | | | | | | |_ |___ C _ ________________ 1 :__ | | | | | | _ | \___ | | 1 .Examine to remove : wall \___|b|___/ | |__| | _ | | | | |__| | | || |c| C .) _ . They may just say something entertaining or useful. press Y to speak with them.Potion __| | B .| ________________| | | | | | | | | A .

_|d| ______________ | _ | | | | _| || || || || || / | || | _| || | | | | |________ | || || ______________| |_____ _/ _____ | __/ || || || || || || || | |_ / | | | |_ \_ | | _____ | 4 | | | | | | |_ | | | |_ E | | _| | | || || || || |_________| | |______| | _| _______| | __| || || || D .Approaching will trigger scene and BOSS2 |_____| .Antarctic Wind E .Eye Drop | |________ __| | | \ ____ | __| |____| | | || | |___ |_____| _____ |_____/ |_______| | D| 4 .

use an Antarctic Wind or two for as much as 500 damage per use. If you want to make quick work of him. take a few steps in and watch the show. Return to Sasune Castle.BOSS2: Djinn (#197) HP: 650 Weakness: Ice Gil: 1400 EXP: 50 Not overly difficult. KAZUS TOWN Enter the town. return to retrieve your airship across the blue stuff near the Sealed Cave. TTTRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR . he can just spread it across your team. V. Now the plot has been furthered enough to revisit Kazus. I wouldn't use more than onefor they are better conserved for a different fight down the line. He has a Fire spell attack that isn't any more powerful than other attacks you've seen throughout the rest of the dungeon. After the battle is won a scene will ensue. watch the show and leave the place.

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Weapon store -----------------------------------------------------| Mithril Rod | 12.Blacksmith's house m . Just remember that in Final Fantasy III (DS). Fire.Mithil Helm l .Leather Shield z . Intellect +1 | BW. Get one of those and get out.h . And it is worth mentioning one more time that All effect spells have a base accuracy percent. Blizzard Element | Sleep | 25% base accuracy to cause sleep status | BW.Cave of Mithril b . This can improve or decline with the skills and levels of your characters as well as the magic defense of the target. RW | 400 | . Repeat: undeads are NOT WEAK AGAINST FIRE as is per every single other RPG in the history of gaming. w . RW | 100 | | BW.Zues's Wraith c . undeads are not weak against Fire. Fire Element | BW. RW | 100 | | Blizzard | 43.Magic store ------------------------------------------------------------------| Fire | 40. RW | 100 | ------------------------------------------------------------------At last.

TH | 130 | | WR. RW | 120 | | Mythril Gloves | 3/1 | Mythril Bracers | 2/4 ------------------------------------------------------------------------Pick up a suit of armor for a Warrior and/or Red Wizard if you still wish to use them. RW. RW. Guards Confusion and Darkness | WR.| Mithril Dagger | 14 | Mithril Sword | 17 | WR.Inn (Free) and Item store ---------------------------------------| Potion | Restores some HP | 50 | | Eyedrops | Nullifies Blind state | 40 | | Antidote | Nullifies Poison state | 80 | ---------------------------------------Speak to the man near the bar section of the front area of the Inn and watch the show. RW. BW. After picking up what you believe you'll need for later. MK. a set of gloves for the Fighter and rings for all characters with a mage in their class description. TH | 120 | | WW. RW. RW | 500 | ------------------------------------------------------ a . head into the . i . TH | 180 | | Mythril Helm | 4/3 | WR.Armor Store ------------------------------------------------------------------------| Mythril Armor | 10/3 | WR. TH | 350 | | Mythril Shield | 3/3. TH | 500 | | WR.

blacksmith's house for a show. Land the ship when it ends and enter the mine in the northeastern part of town. Then leave town and enter the airship for another scene.Mythril Swords 1 . CAVE OF MITHRIL ____ / | |AB| | | | |_ \ | \ | || || || || || || ___| | | ___| || | | | | A & B .Examining this removes the : wall and reveals d _ ______________ |d: 1 | |____________ | || || || || || || _ || __|c|_________| | |________________| || || .

| \ | | | | |_ | If you were able to tear _ |d| || || \ |____| | \_______| throuh the Cave of the Seals. Watch the show then walk south to the next town. mages can go all out with their spells on every turn if you wish. this one should be no problem. The enemies are largely the same as those from the Cave of the Seals. get a Potion from a chest and talk to the man inside and watch the show. VI. well worth it. CANAAN TOWN ________________________ __| TTT TTTTT | TTTTTT TT | WWWWWWWWWWWWWWWWWWWWWWWWWWW| WWWWWWWWWWWWWWWWWWWWWWWWWWW| TT | TTTTTTGGGGbGGGG . it's the one closest to the cave. enter the blacksmith's house. The reward is the pair of Mithril Swords in the back of the mine. Because it is so short. After that's done. Go out to your airship and ram into the boulders to the west of Kazus.

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2 Gnomish Breads. a Potion and 3 Phoenix Downs. Doing this will also net you an additional two chests with 2000 Gil in each. Blind Spell.WWWWWWWWWWWWWWWWWWWWWWWWWWWWW W . Follow the river onto a peice of land in the southwest part of town to get it.Learn some plot details here.Take said Elixir to this house to the person in bed. This leads to a room with several treasures: 20 Iron Arrows.River G . You don't need to do this. obtain by crossing a bridge in the notrheast part of town to the elevated area.Wall T . You must talk to the person in . Great Bow.Waterfall e .Bridge w .Fountain b . Then talk to man beside her and pull the candle when he jumps away. a Golden Needle.Tree R . then a second bridge into the river.Elixir.Unwalkable Ground F . but I recommend it. Four of the treasures are in another room through a fake wall in the southeastern part of the room. Some of this stuff will help mightily in the immediate future. x . y .

Mythril Sword | Great Bow | 18. r . WR | 1200 | | Iron Arrow | 8. Helm. Gloves. a . BW. Restoritive element | WW. WR | 8 | -----------------------------------------------------Once again.Weapon store -----------------------------------------------------| Also: Mythril Rod. it's the strongest straightfoward | BW.bed before maving on with the game. Even if enemies in the next section aren't particularly weak against it.Armor store -----------------------------------------------------------| Also: Mythril equipment: Armor. Ranged | RW. Thunder element | Poison | 35 strength at 30% accuracy to cause poison | BW. RW | 700 | . Mythril Dagger. RW | 700 | | Blind | 30% base accuracy to cause blind status ---------------------------------------------------------------------Go ahead and get Thunder.Magic store ---------------------------------------------------------------------| Cure | 10. RW | 700 | | Thunder | 46. One use. Shield. BW. Ring | ------------------------------------------------------------ m . Ranged | | RW. this stuff is largely found in other stores or in chests.Revicification spring w . RW | 100 | | BW.

Inn (40 Gil) and Item store ----------------------------------------------| Potion | Eyedrops | Antidote | Restores some HP | Nullifies Blind state | Nullifies Poison state | 50 | | 40 | | 80 | | Echo Herbs | Nullifies Silence state | 100 | | Gold Needle | Nullifies Petrified state | 100 | | Elixir | Fully restores HP/MP | (1) | ----------------------------------------------After this.attack for the Black Wizard. though. VII. DRAGON'S PEAK Enemies: 17 Firefly (Small. i . Watch the brief show and begin the next section. It would probably be a good idea to pick up a few Gold Needles here. stay at the Inn if necessary (you'll have to pay for a bed for the first time in the game here) and head to the bottom of the mountain a tad south. it just doesn't seem worth 700 Gil at this point. Also Poison seems interesting. weird red bird) 18 Helldiver (Small green bird) 19 Rustbird (Bright pruple thing) .

RM | 700 | ------------------------------------------------------ a .most believe they're well worth training).you may want to begin training one now if you're a masochistic completist type to prepare to be skilled eough to steal a singular (but great) weapon much later on. Although there might be a better party out there. RW | 700 | | Mini | Changes to/from minimum status | WM. I advise using this team as long as your heavy fighters are hitting four times per turn (although your Monk may be a tad behind for now .begin here b . Wind element | WW. Class lecture for the Dragon's Peak: I recommend a classic FF party: Fighter/Monk/White Wizard/Black Wizard. and Fireflies will throw fire-basedattacks at you.20 Rukh (Large blue green bird) NOTE: Rukhs and Rustbirds can hit to petrify. Rustbirds also carry Phoenix Downs but are tough to steal from at this point in the game.to Nest _ |b| ________ |B_____ \___ . Fround on the Dragon's Peak: -----------------------------------------------------| Aero | 40. Many of the enemies here are vulnerable to air attacks. Also a Thief might be of use as well . for simplicity reasons. so whoever holds a Bow will be very useful.

speak the person near the top. a boss draws near. To proceed. . You'll then find yourself in a small nest.Phoenix Down | | B .Gold Needle | | | | \ | | |_____________________ | | |_____________________ | | | || | | || | | || | | _________| | |_A| | _________| || || |a| Watch the scene upon reaching b. After this.|| || || |_ | | | | | | | ________| |_________ |_C______________ | | _| |_ |___| |_ |______ | __________________________| | / ________________________ | | | A .Aero spell | | C .

However. Afterward. is not impervious to attack.BOSS3: Bahamut HP: 65000? Weakness: None Gil: ? EXP: ? It's theoretically possible to beat Bahamut here. Second area overworld: -------------------------------------------------------------------| | | | | 77 77 WWWWWWWW WWWWWW WWWWWWWW WWWWW | | | WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW . His only move here appears to be a weak physical attack and his defense. while stronger than the enemies faced thus far. fighting Bahamut appears to be a crapshoot because the result for winning is likely to be the exact same as the result for running. during which you'll get the Mini spell. so it's because to save a whole lotta time and trouble and flee. watch the scene. So ends this section of the guide.

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Mountain W .Forest s .Viking base entrance MMMMMMMMMMMMMMMfffffffWWWWWWWWWW | | 6 .Passage from Myrakula V.Mountain | W .ship | 1 . MMMMMMMMMMMMMfffffffffffWWWWWWWW | | 5 .Water f .Nepto's Shrine MMMMMMMMMMMMMMMMMMMMMWWWWWWWWWWW | | * .Forest Enemies here: 6 Werewolf (Hairy biped with claws) .Other base entrance MMMMMMMMMMMMMMMMMMMMMWWWWWWWWWWW | | 7 .Tozas ffffMMMMMMMMMM MMMMMM MMMM MMMMMMM MMMM MMMMMMM MMMM ffffffffffffWWWWWW | MMMM** MMMMff3ffffffffffWWWWWW | MMMM MMMMMfffffffffffffWWWWWW | | 4 .| | WWWWWWW ffffff fffffff MMMMMMMMM ffffffffffffWWWWW | ffffff WWWWWWW | fffffffWWWWWW | ffffWWWWWWW | ffffffWWWWWW | ff4ffMMMMMMMMM | M .Forest of Healing | 3 .Water | f .Cave of Bahamut MMMMMMMMMMMMMMMMMMMMMWWWWWWWWWWW | | !!! .Here be Dragons -------------------------------------------------------------------| M .Begin section here | 2 .

the one that targets all party members to shrink * * the entire team. * ****************************************************************************** Sorry to highlight this in the obnoxious way I did. when you regain control. battle some nearby enemies until you are.7 Berserker (looks like the Roman Warriors from the movies) 21 Basilisk (Ugly green bug things) 22 Bugbear (It's a bear) 23 Mandrake (Ugly red-orange things) ****************************************************************************** * Alright. * * select to cast the spell as you would any other outside of battle and * * * select the bottom option. VIII. if * * you're not there yet. At this * * point the White Mage earns a cast of a Level 2 magic spell. Your guys need to be in * Mini state before entering. You'll need to be at level 8 before this. When ready. head south to the village of Tozas. but I've gotten so many emails on this topic I've run out of urinals that need caking. read the above paragraph and not know how to get to Tozus. It strikes me as impossible people can comprehend English. TOZUS TOWN _____ | |_ _____________ . head to the nearly Forest of Healing if * * needed.

| ___ | / ___________a| | | | |_____/ / | |_s_| | | | | | | | | | | | | ___ | | |_i_| ___ | | |_b_| | | | | | M |_____ | | | _______ | | | | | __/ |_____| ___ | | |_m_| |____________________ \__ \______/ Because many obstacles in Tozas are unique to this town.Regular path out of town .Mognet a . M . they will not be marked on the map.

Blizzard. a couple of Phoenix Downs lie in the chests flanking the stiarcase revealed by the man in bed . Sells Midget Bread for 200 Gil a pop. Blind.Inn (80 Gil) and Item store ---------------------------------------| Potion | Restores some HP | 50 | | Eyedrops | Nullifies Blind state | 40 | | Antidote | Nullifies Poison state | 80 | ---------------------------------------- s .m . Sleep. give him an Antidote and go on through the passage he reveals when finished. be sure to raid the shelves for a Mithril Bracers. When in this house. Poison. which is not necessarily a practice I condone or recommend. This item has the same effect as Sight magic. Aero | -----------------------------------------------------------If you're using three magicians. Thunder. You might consider picking up a few if the maps provided here are insufficent. Fira Spell and Cura spell in that order on the table.Find the person on the bed.magic store -----------------------------------------------------------| Also : Fire. because they'll come in handy eventually. which provides a view of more of the overworld. In the hallway. i . b . along the bookshelf and in a pot to the right. Fire Staff. you may want to get another Fire or Blizzard.Bread vendor.

It might be a good idea to have BW/BW/WW/BW team. Running also works here.after he's healed. TOZUS TUNNEL Enemies: 24 Lepurchaun (Disfigured grey man) 25 Darkface (Big. but it's not likelyyou'll need a team of three Black Wizards. Go with mages. I like to have a Thief tagging along in times like these.Leads back to house s _ |a| |b|_________________| | | | |_____________________| c . _ a .to Myraluka Valley _/ _ _/ \__ | ____ _|c|_________________________/ | . IX. funny-looking face thing) Class lecture for the Tozus Tunnel: You're all small like. although I don'trecommend it any more often than usual.

head into the opening in the mountains to the north. Thunder element | WR. TH | (500) | | Blizzara | Fira | 88. RW | 1500 | ------------------------------------------------------_ _ _|b|__|i|__ |_ | | | . although you can change size back to regular for this Roman numeral. Thunder element | BW. RW | 1500 | | 85. Blizzard element | BW. RW | 1500 | | Thundara | 85. Might as well stay Minied for the next parts. VIKING'S COVE New stuff found here: ------------------------------------------------------| Viking Axe | 32 | WR | (500) | | Spark Dagger | 23.|__________________________________ \____|b| | After popping out of the Hidden Passage and coming out to Myraluka Valley. X. Fire element | BW.

Blizzara 3 . Blind. Echo Screen. Blizzard. Poison._ |a| || || || | |___ |___ | | _| ___| | | | | | _| __| |___ wwww|___ | |WWWwwwww| | |___________________________________| |WWWWWWww| |_______________________________________|WWWWWWww| |WWW1__ww| 1 . Antidote.Spark Dagger 2 .Thundara 5 . Gold Needle) and Magic store (Fire.Viking Axe 6 .Fira 4 . Thunder. | | | | | | _ |d| || || || ___| | | | | | | | Sleep.Inn (40 gil) and Item store (Potion.3000 Gil _| | i . Mini) | F . Eye Drops.

V .Talk to this Viking for a | scene | | | ______________________________| |__ | / _____ ____ ____M____ _____| || || |b| || || w w || || | |_____ | | V wwwwww w w w w w | | | | | | | | | | wwWW wwww wwww _ wwww _/ wwwwww _/ wwwwww _/ | wwwwww _/ | wwwwwww w w w w w w w w |c___/ |_______| _ ___|c|_____ | |5 |6 | | | |_ ___ | 34| |2 wwwwwwww |___| |_____ _____ | | || _____ | |__________|RRRRR| |___________| |____________ RRRRR| |RRRRR| .

you'll need a Black Wizard leveld to at least 10. It's possible to get by with two Black Wizardsas long as both of them possess at least one Level 1 and one Level 3 attack spell. light in color) 29 Wererat (Grey rodent) . Head to the Inn and head up and out of here. sooner or later.It's pretty essential you grab the -ara elemental magic spells hidden within the place. Go foward and enter the structure in a shrunken state. Although you may be tempted to do so. bounces on tail) 27 Poison Bat (Purple bats) 28 Lilliputian (Look kinda like hedgehogs. for later. NEPTO TEMPLE The first room is quite small. XI. Enemies: 26 Petit (Purple fox. it is't necessary to buy any more magicfor the next section. To use them. you'll want to pick up about 10 Echo Screens. just so you know. In this form you will remain as long as you're in this structure. Also. Distribute them among your capable magic users.

Shell Armor B . The Poison Bats and Bloodworms aren't as dangerous.30 Bloodworm (Ugly red Cylandrical thing) NOTE: Petits can nail you with Fire and Blizzard spells. Thunder-fused | Fire Staff | 20. Class usefulness is exactly the same here as the Hidden Path.Shell Helm | | | | | || ___________ | | a | b | | _________| C . possibly dealing over 100 damage. TH | 1250 | | WR. ditto Liliputs. so use the Burning Staff and Fire and Blizzard on them. Noteworthy stuff found in Nepto's Shrine: ---------------------------------------------------------------------| Shell Armor | 18/9 | Shell Helm | 6/5 | WR. Save your Thunder and Aero casts for these enemies. this is just the most practical place to put it) ___ _| a |_____ A . although the Red Wizard might not quite be as useful because of limited MP.Serpent Sword _____| |AB | . Fire when used as item in battle | WW ---------------------------------------------------------------------(That last one's found in Tozas. TH | (225)| | WR | 1500 | | 3500 | | Serpent Sword | 25.

exit/enter point _____ ___ | b |___ | | | | | | C | | | |_____ c | _____| |_______| |_____________________| _____ | | 1 .Statue's mouth.| _ | || || |_________________| |m|_________________________________________________| | | | |_____________________________________________________| m .Approaching will beget | 1 | a show and BOSS4 | | | | | | | | | | | | | | .

Pillar | _ | | | | | P | |c|_________________________| P | |_________________________________| BOSS4 . return to the Viking Base and speak to the Viking at point V again. If those are not practical. ship outside of that little gulf.| P | | P | | P .Giant Rat (#199) HP .950 Weakness . After walking out of the shrine and returning the eye (examine the place it should be).1500 EXP . Much of the world is opened up to you now. the one-time spell-casting items I hope you've been saving will. .Not a whole lot Gil . If not.300 Four casts of Thund/Fir/Blizzara should do him in. then use the Flame Staff.

Sasson Castle. Viking Base. The first new section will be the Southwestern region. The first one (Ur. the world will be divided into four regions. et al) is the Southeastern section. and the second map drawn (Kazus. Southwestern region overworld: ----------------------------------------------------------------------| WWWWWWW ffff MMM WWWWWWWWWWWWWWWWWW | __| WWWWWWWWWW fffff WWWWWWWWWWWWWWWWWW | | __ WWWWWWWWW ff5ffMMM WWWWWWWWWWWWWWWWWW | | | | WWWWWWWWW MM ff MMM WWWWWWWWWWWWWWWWWW | |___| | WWWWWWWWW MMMMMMMMM WWWWWWWWWWWWWWWWW | | WWWWWWWWWW MMMMMMM WWWWWWWWWWWWWWWWW | |_ WWWWWWWWWWWWWWMM WWWWWWWWWWWWWWWWW | | WWWWWWWWWWWWWW MM WWWWWWWWWWWWWWWWWW | . Sail a few paces west of where you first get the ship (which is on the western edge of the Southeastern region) to reach it.For simplicity reasons. etc) will be the Northeastern section.

Mountain | | f .Tokkle 2 .Ancient's Village | f ff | ff ffff | ffffffff WWWWWWWWWW WWW WWWW WWW 1 | ddddddddd 11M | | WWWWWWWWWWWWWWW WWWWWWWWWWWWWWW | | WWWWWWWWWWWWWW WWWWWWWWWWWWWW ddd4444dddddd M | WWWWWWWWWWWWW __| WWWWWWWWWWWW d44dddd4dddddd dd4dddddd4dddddd | ______| WWWWWWWWWWWW ddddd4dddd4ddddddd WWWWWWWWWWWW ddddddd4444ddddddddd | WWWWWWWWWWW ddddddddddddddddddddd | WWWWWWWWWW WWWWWWWWWWW dddddddddddddddddddddd | dddddddddddddddddddd | 3 .Desert | | 1 .Water M .| WWWWWWWWWWWWWWM WWWWWWWWWWWWWWWWWW | | WWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWW | | WWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWW | | WWWWWWWWWWWWW WWWWWWWWWWWWWWWWWW | | WWWWWWWWWWWW WWWWWWWWWWWWWWWWW | | | | WWWWWWWWWW WWWWWWWWWWWWWW | WWWWWWWWWWW WWWWWWWWWWWWWW The edge of the landmass ---->| WWWWWWWWWWWWWW | | | W .Chocobo | ffffffffff WWWWWWWWWWWWWW dddddddddddddddddd | .Forest d .

Forest W| 4 . appear as though they're coming out of their shell) 33 Sea Elemental (Crude blue tornado) 34 Tangie (Blue sea reptile thing) 35 Sahagin (Green fish-men) .Floating | Castle | | fffffffffff WWWWWWWWWWWWWWW dddddddddddddddd | ffffffff ff WWWWWWWWWWWWWW ddddddddddddddd | ffffff f WWWWWWWWWWWWWWW dddddddddddddddd f fff f WWWWWWWWWWWWWW dddddddddddddddd dddddddddddddddd WWWW W 5 .Living Forest | WWWW | -------------------| 2 f f3f f WWWWWWWWWWW | | 22 f fff f | | | | ff f WW WW ddddddddddddddddd WWW | WWW | WWW | WWWW | WWWWWWW | WWWWWWWW | WWWWWWW ddddddddddddddddd dddddddddddddddd ddddddddd dddd WWWWWW WWWWWWW WWWWWWWW ffffffffff ffffffffff ffffffffff | fffffffff | fffffff WWWWWWWWWW | | fffff WWWWWWWWW WWWWWWWWWWWWWWWWWWWWW | | ffff WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW | ------------------------------------------------Sea Enemies: 31 Killer Fish (Little green fish) 32 Hermit (Red snails.

Pretty much all water enemies are weak against lightning. These enemies can be found along the western portions of this landmass. sharp antennas) NOTE: Parademons have a Breath attack which has a high rate of Paralyzing its target. and I recommend doing so unless you're a completist as they're quite a bit . They can easily be bypassed for the entire game. putting the character to sleep. Generally speaking. Fliers can gaze at you. Land Enemies: 36 Parademon (Green palette-swap of Mandranke) 37 Griffon (Big tanish bird) 38 Lynx (Blue palette-swap of Wereworlf) 39 Hornet (Redish and greenish palette-swap of Killer Bee) 40 Knocker (Reddish palette-swap of Goblin) 41 Flyer (Obnoxious grey-tan circley hovering thing) 42 Lizardman (Lizard with sword and shield) 43 Gorgon (Purple-ish enemy that comes out of the ground.Thunder. The Lizardmen .NOTE: Tangis will sometimes attempt to cause Sleep status upon one of your characters with a Glare attack. You won't have to worry about all the above now they're weak against Wind as are the Hornets. They're best hit with fire. enemies 36-39 are found more in the southern areas and 40-43 in the north. The following enemies can be found along the eastern araes of the continent. Hit the Griffons with Arrows.

44 Red Cap (Red-capped palette-swap of Goblin) 45 Barometz (Blue palette-swap of Mandrake) 46 Slime (Green blob) 47 Tarantula (Red and green spider. ugly) 48 Cuphgel (Pinkish palette-swap of Gorgon) It is possible to circle the perimeter of the landmass by hugging its edge. there's not a great deal to do here at the current moment. TOKKUL TOWN _________ TTTTTTTT T TTTTTT| |___TTTTTTTTTTTTTTTTTTTTTTTT | | TTTTTTTTTTTTTTT TTTTTTTTTTTTTTT TTTTTTTTTTTTTT TTTTTTTTTTTTTT TTTT | TTTTTTTTTTTTTTTTT TTTTTTTTTTTTT TT TTTTTTTTTTTTT TT TTTTTTTTTTTTT TT | |__a__________| W _____ TTTTTTTTTTTTTT | |_ TTTT TTTTTT .more difficult than the enemies 36-43 but don't yield as much EXP or Gil (but more Job Points). First let's make a pit stop in Tokkul. In spite of the wealth of text before you since ship acqusition. XII.

RW | 3500 | | MK | MK | 3000 | | 2000 | | All | | | Sonic Knuckles | 28 | Kenpo Gi | 20/8. Blizzard when used as an item | WW.Well New stuff found in Tokkul: --------------------------------------------------------------------| Ice Staff | 20.TTTTTTTTTT _____ TTTTTTTT g| TTTTTTTT TTTTTTTT TTTTTTTT | |_______| TT iTT T _________ _| | | | | TTTT |_____| _ TTTT __| | TTTT | TTTT ______T | | | TTTTTTTT _____ | TTTTTTTT | TTTT | | b| | | |_____s_____| |____| TTTT WTTTT TTTT TTTTTTTT TTTTTTTTTTTTTTTT TTTT TT | | |______| TTTT TT |_____| TTTTTTTT TTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTTTTT T . Agility +1 | Bacchus's Cider | One free use of Haste spell .Trees W .

ANCIENTS' VILLAGE _____________________________________________ __| _| | | _| | |_ |_ _______ __ _| || |_| | _| | | _____________ |_ _________| _________ |_ |_ | | |_ \_ | |_| |___| | |____w__| ________| ___________ | _____ | | | | |_ | _______| __| _| _| _| | |_| _____ |_ | _____| ||| ||| | | | |__a__| |_| . Leave the town and walk Southwest to the Ancients' Village.Bacchus's Cider i . s .Enter this house and go down the fireplace for a 3-Part Nunchuck in a pot and a Serpent Sword and Kenpo Vest in the chests.--------------------------------------------------------------------- b .Ice Staff g .Enter this house to see a couple of shows.Great Bow a . XIII.

Trees (Unwalkable grounds are not shown on the map) M .Mognet .| | | _| / _| | | | | | | | | |_ || || | || _| | | | |__m__| | l | | _| | _| | | | | |_ | | | _| | TT | _| |_l | _____ |_____| ||| __| | | | | ____ _| _l | || | | T _| | T| |_ | | |_T | | | |___ | |__r__| | _|l||____| | |_ T | | ___| |_______| T | T | | T | _| | _| | | ___| | | _| _| | _| | _| | |_ | |_ | _| |____l__| __ _____ _| | | |W |_____________| k | | ________| |__i__|_| TT TT | | _| | |_ T |_ |________ _____| l M ___| | TT TT | |_ |_ |___ TTTTT |_______________ ________| TTTTTTT | TT TT _______ ___ l T TTTT TT __| T _______| |_______|_______| l |_________| T .

Fire and Ice Staves | Light Staff | 20.Weapon store --------------------------------------------------------------------------| Also: Serpent Sword. RW | 100 | | | WW. Blizzara. ranged. RW | 3500 | | 4000 | | 150 | | WR. RW | 1500 | . Thundara | Cura | 30. ranged.Ladder from one level to another.Revivification spring w . Restoritive element | Teleport | Warps party to overworld. fire element | (RN) | 150 | | 150 | | 17. BW | Thunder Arrow | 17. r . One use. Except for a Light Staff. and even that's not essential.. RW | 1500 | | Blinda | Same as Eyedrop | WW. ranged. blizzard element | (RN) --------------------------------------------------------------------------You shouldn't need anything here for now. escapes from battle | WW. or ever for that matter.k . Thunder if used as an item | Killer Bow | 26. One use. Ranged | | WW. One use. BW. l .Magic store -------------------------------------------------------------------------| Sight | Same as Gnomish Bread | WW. m . RW | 1500 | | Also: Fira.Speak to this kid after circling the landmass on a Chocobo from the forest they're in due east of the village to get a Midget Bread. thunder element | (RN) | Fire Arrow | Ice Arrow | 17..

-------------------------------------------------------------------------I advise picking up Sight and Teleport. BW.Armor store ----------------------------------------------------------------------| Also: Hornshell armor | | Flame Mail | 21/11. ice. Mind | MO | | WW. a . Stronn vs. RW. That's all for here. I don't really know about Blinda you can buy 43 Eye Drops (unlikely your characters will be going blind 43 times over the course of the game) with the money spent on Blinda and not use up a single use of Cura or Teleport in doing so. fire | WR. weak vs. TH | 2400 | | Headband | 10/3. and you'll want to spring for a Mage Robe for all but one of our magic users (you'll be getting another one free soon enough). i .Inn (120 Gil) and Item store ------------------------------------------------| Potion | HiPotion | Soft | Resotres about 100 HP | Restores about 400 HP | 150 | | 1200 | | Relieves Petrified state | 300 | | 100 | | 100 | | 100 | | Maiden Kiss | Nullifies Toad state | Echo Herb | Relieves Mute state | Luck Mallet | Changes size . RW | 2000 | | 1200 | ----------------------------------------------------------------------Headbands are great for Monks. +1 Intellect. Strength and Vitality +1 | Also: Kenpo Vest | Mage Robe | 13/13.

| Eyedrop | Antidote | Relieves Blind state | Relieves Poison state | 40 | | 80 | ------------------------------------------------While you're here.Water |WWWWWWWWWWWWWW MMWWWWWWWWWWWWWWWWWWWWWWWWWWW| M . Whenever you think you're finished with this town. ---------------------------------------------| WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW| | WWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW| | WWWWW MMM WWWWWWWWWWWWWWWWWWWWWWWWWWWWW| | WWWWWWWWMMMMMM WWWWWWWWWWWWWWWWWWWWWWWWWWWW| |WWWWWWWWWWWMMMMMM WWWWWWWWWWWWWWWWWWWWWWWWWWWW| |WWWWWWWWWWWMM5MMMM WWWWWWWWWWWWWWWWWWWWWWWWWWW| B .Blockade |WWWWWWWWWWWWW MMMWWWWWWWWWWWWWWWWWWWWWWWWWWW| W . leave. return to the ship and sail north to the Northwestern section of the landmass. I reckon you should leave with at least 10 Maiden Kisses and 10 Antidotes.Forest .Mountain |WWWWWWWWWWWWWW MMWWWWWWWWWWWWWWWWWWWWWWWWWWW| |WWWWWWWWWWWWWW MMMWWWWWWWWWWWWWWWWWWWWWWWWWWW| f .

Dwarven WWW333WWWWW| 5 - |WWWWWWWWWWWWWWWWWWWWWWWffffff Flame Cave |WWWWWWW WWWWWWWWWWWWWfffffff Lake Dohr Landing |WWWWWWW MMMMWWWWWWWWWWffffff |WWWWWW MMMM WWWWWWWWfffff |WWWWWW MMMMMMWWWWWWWffff |WWWWWWffffMMMM WWMMMMfff |WWWWWffffffMMMMMMMMMMf |WWWWWffffffMMMMMMMMMM |WWWWWffffffMMMMMMMMMM |WWWWWff fff MMMMM |WWWWW f MMM MM WWWWWW WWWWWW| 6 WWWWWWWWWWWWWW| WWWWWWWWWWWWWWW| WWWWWWWWWWWWWWW| WWWWWWWWWWWWWWW| WWWWWWWWWWWWWWWW| WWWWWWWWWWWWWWWW| WWWWWWWWWWWWWWWWW| WWWWWWWWWWWWWWWWW| WWWWWWWWWWWWWWWWWW| WWWWWWWWWWWWWWWWWWW| MMf WWWWWWWWWWWWWWWWWWW| WWWWWW WWWWWWWWWWWWW| |WWWWW MMMMM |WWWWMMMMMMMMMM |WWWWMMMMMMMMMM MMMff |WWWWMMMMMMMMMM MMMffff WWWWWW WWWWWWWWWWWW| |WWWWMM2MMMMMMM MMMffff WWWWW WWWWWWWWWWWW| .| WWWWWWWWWWWWWMMMMMMWWWWWWWWWWWWWWWWWWWWW WWWWWW| |WWWWWWWWWWWW MMMMM WWWWWWWWWWWWf WWWWWWWWWWWW| 1 .Tower of 333 BBBB| 4 .Aragas Castle |WWWWWWWWWWWW M4MM WWWWWW ffff Gurgan Cave |WWWWWWWWWWWWWW Owen |WWWWWWWWWWWWWWW Cave WWWWW ffff WWWWW fffff WWWW WWWWWW| 2 W333WBBBB| 3 .

|

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First let's stop at the Argas Castle. Take a few steps up after stepping on the map icon to officially enter the castle and go straight north in the small room immidiately proceeding that. The maps begin at this point.

XIV. CASTLE ARGAS

Cool new things found on this trip to Argas ----------------------------------------------------------| Bomb Fragment | Single cast of Fira in battle | (500) |

| Arctic Wind | Single cast of Blizzaga in battle | (1500)| -----------------------------------------------------------

WWWWWWWWWWWWWWWWWWWWWW The rightmost candle ('C') opens the .. wall. WWWWWWWWWWWaWWWW'C'WWW Examine it. WW WW WW WW PP W WW PP W WW W WW WWWWWWWWWWWWWWWW

WW_______________________WWWbWWWWWWWWWWWW .._______________________.. WW A B C WW W PP WW W PP WW W WW WW WW WW ww WW A, B & C WW 1000 Gil

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WWWWWWWWWWWWWWW WWWWWWWWWWWWWWW WWF WWE WWD b c IWW HWW GWW Don't go through stairway c until you've some special keys. Although you can open doors g D - 1500 Gil

E, F, H - 1000 Gil G, I - 100 Gil

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and h WWWWWWWWWWWWWWW best to now with a Thief in the lead, it's probably

wait as most of that treasure is of optimal use later.

WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW (Dining Room) WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWW WWWWW WWWW WW WW WW WW TTT TTTTT TTT S. WWWWWW S.- Seat WWWWW T - Table WWwwWW WWffWW WWWWWW WWWW WW WW

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KWW___________WWWWWWWW J - Antarctic Wind ww___________ww JWW WW K - Bomb Fragment

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WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWW WWgWW WW WWhWW Doors g & h require WW Magic Keys to open

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Not much to do or gain on this trip, but it will fatten your wallet.

When done here, go north and west, through the forest and around the mountains into the cave.

XV. GULGAN'S GULCH

New thing found here: -------------------------------------------------------| Toad | Changes target to/from frog form | WW, RW | 700 | -------------------------------------------------------_ |a| || | \ / | __/ M| | _/

| __/ || || || || || ____| |____ / / | |G | \ |G b / G| G \ \_ | G | | T - This Gulgan is more important than the others M - Mognet G - Gulgan

|_____________|

_ _|b|_ ____| | | | | |____G \_ _/ || || || || | |__________ |__________ | || || || ________ | | / A | B |_| | A - Mage Robe ___| B - Ice Staff C - Fire Staff T G |____ G | | | G____| |

\__C_____|

After you've spoken to the appropriate Gulgans, you should be ready to head to the Tower of Owen.

XVI. Tower of Owen

Enemies: 49 Pugman (Green palette-swap of Liliput) 50 Far Darrig (Yellow Palette-swap of Leprechaun) 51 Blood Bat (Palette-swap of Poison bat) 52 Petit Mage (Palette-swap of Puti) 53 Fury (Stupid purple winged creature) 54 Aughisky (Yellow palette-swap of Dark Face)

NOTE: Pugmen with throw magic like Poison and Blizzard at you. They also drop Maiden Kisses quite regularly, so if you're feeling especially stingy, fight them on that first floor until you get eight of them so you'll require neither Maiden Kisses nor Toad magic to proceed. Also, Aughiskies hit particularly hard. Also, Petit Mages will now throw higher level magic (like Blizzara). They also hit to petrify and can hit members of your party with Silence magic. Well-equipped Warriors and Monks will sometimes take any enemy here down in one shot, though. Aughiskies can also Silence your characters, that with their physical attacks. This is largely why I hope you took my suggestion to pick up some Echo Herbs.

Class discussion for the Tower of Owen:

| ____ b | | | || _____| | |_____| | | | | | | | | | | | | | _____| | | || | | || | |___| |__________________| | | | . although a balanced 'classic' party is recommended. Fire-elemental | WR.Toad status is | | | | needed to proceed. It is recommeneded | | _____ | | || | to remove the Toad status right after | | | | | | | | using the path. just do whatever you want.Basically.To Outside ________________________ | | | | | | | | |___________ | _________ | | |____| | | b . RW |(1500)| ------------------------------------------------------_ ______________________________|a| | | | a . The usefulness among the classes doesn't differ radically enough to merit such an explanation. Noteworthy new stuff found in the Tower of Owen: ------------------------------------------------------| Salamander Sword | 30.

Brief interruption occurs here __________ | | | | _ | | _____ | |d| __________________________ | |_|c|_| | b | | |___ | || || || | | | |__________ _________ | | |___ | | | | | | || || | | | A .Echo Herbs |______| |___________ A| || || |c| | ________| || || | |_______________| | |__________1________| | |__________________________| ________________________ | __________________ _| | |d| ___________________________ 2 | | | | |_________ ___________ _| ||| ||| ||| _ |e| _ || | |______ | |e| _ | |B| | | | |f| ||| || |______ | | |___ | | |_ || | | | ____| |_____| |_| | | .|________________________________| 1 .

| | | |______________| |____| | |________________| |___________________________| B .Another brief interruption awaits here 3 .Echo Herbs E .First walk here for another short interrpution 4 .Sonic Knuckle _______________________________ | _ | _____ _ |__________| F| _____________| .Spark Dagger 2 .Then face up and examine wall indentation to make : wall disappear C .Echo Grass ____________________________ ___________________________ |____3______ 4_________ _| |_ ___________________ _| || _ |C| || || || _ || |f| | | | | | | ||| ||| ||| |g| | | | _ | |h| | |g| | :___ ____| | | | | ||| | |_| || || | |__ |_ | | ||| | ||| | ||| | |_____| |_________| |_____| | | | | | |_| |___________________| |_| |____________________________| |___________________________| D .Bomb Fragment F .

Zues's Wrath | | I| | |____________________________| |____________________________________| Going through door k will lead to a small. . Approach the figure straight ahead your path and a boss fight will ensue._________ |i| || || || | | |_____| PPPPPPPPPPP| | | PPPPPPPPPPPPPPPP P| | | PPWWPPWWWWPPWW PPW| | | _____ |_____| |_ || || || | |_______ |_____ | |___________| _____ |E D| |___ | || || || | | PPWWPPWWWWPP | | _ | |_ PPWWPPWWWWPP _____| | | |j| | |_____________| | |_| | | _____________ | | |_|i|_| | |________________| | | | __ __ | | |_____|_| | | | |___| |_______| |h| |______| ____________________________________ |_____ _______________ |_ || |_ ________| || |j| G . straightfoward room.Salamander Sword | |G| | | | |___| |_________ | ______________H| || || || _|k|_ I .Flame Mail _ H .

watch the show. There are now four more sea monsters to encounter: . you should be warped out of the place and the whirlpool blockade very close to it in the water will now be gone. The elemental staves are useful against her. Otherwise. Sail up through the water previously blocked by the whirlpool and east and follow the path south until you find a town conviently located near a strip of mountains just large enough to cut it off from the rest of the non-sailing masses. Medusa also has Thundara which she uses on one character. roughly as much so as pyhsical attacks (generally dealing about 150 damage per shot).BOSS5: Medusa (#200) HP: 3000 Weakness: Nothing Gil: 2600 EXP: 420 She'll try to turn your guys to stone. she'll use a physical attack which tend to be weaker than those of some of the enemies enounctered here. After beating Medusa. After this. but she's not too good at it. I reckon its success rate is about 1/3. There's also a Stare attack that attempts to petrify a character.

green water dragon. palette-swap of Nepto) NOTE: Sea Serpents are likely to be the first non-boss enemies who will have two turns per round (quite fair as they take up the entire screen leaving no room for others). (side) XVII. GYSAHL T _______ | | _____ | | | TTTTTTT TTT TTTTTTTTTT BBBBBBBBBBBBTTTTTTTT | TT TT TTTTTTTTTT BBWWWWWWWWBBTTTTTTTT | TTT | TT TTTT BBWWWWWWWWBBTTTTTTTT ______ TTT BBWWWWWWWWBB TT T | |_______| TTT | | TTT TTTT M TT TT | | TTT TTBBWWWWWWWWBB | TTT TTBBWWWWWWWWBB |__r__| SS SS |__mk__| T TT BBBBBBBBBBBB BBBBWWBBBBBB BBBBWWBBBBBB _________ | | | | WWWWWWWWWWWWWWWWWWbWWWWWWWWWWWWWWW | WW | WW _________ | | | | FF FFFFFFFFFFWW FFWW FFWW T |____i____| WW .71 Anet (Blue palette-swap of Killer Fish) 72 Mermaid (a Mermaid) 73 Seahorse (a Seahorse) 74 Sea Serpent (Big.

Chocobo house.Shurbbery F .Gysahl Greens S .Tree b . . Has a couple of Greens within pots in this house.Brick T .Fence c .WW _____ WW | | | WW | WW |____c____| FFFFFFFFFFWW bb WW WWWWWWWWW WW TT TT |__m__| WWWWWWbWWWWWW WW WW WW TTTT TTTTT TTT WW WW WWWWWWWWWWWWWW TTT WWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWW WWWWWWWWWWWWWW TTTTTT WWWWWWWWWWWWWW WWWWWWWWWWWWWW TTTTT TTTTTT TTTT TTTTT TTTTTT TTTT FFFFFFFF WWWWWWWWWWWWWWWWWWWWWWWWWWC WWWWWWWWWWWWWWWWWW WWWWWWWWWW WWk WWk TTTTT WWWWWWWWWWWWWWWWWWWWWWWWWW FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF W .Magic Key C .Water B .Bridge k .

without a Thief. they can't use magic. but not necessary or even all that useful. there's a Shuriken in a chest behind the counter.Magic Key store sells Magic Keys at 100 Gil apeice. Or ever for that matter. partial petr | BM. Walk through a false wall to get around it.Inn (120 Gil) Item store ----------------------------------------------------------------------- . RM | 3000 | i . but those items will be much more useful shortly. RM | 700 | | Break | 30% accuracy 110 pwr. | BM. RM | 3000 | | WM. RM | 3000 | | WM. they attack their friends and silenced. at least not at this point in the game. Earth elm.r .Magic store -----------------------------------------------------------------------| Toad | Mini | 10% base accuracy to cause Toad status | 10% base accuracy to cause Mini status | WM. Libra. RM | 3000 | | WM. RM | 700 | | WM. RM | 3000 | | Shade | 20% base accuracy to cause paralysis | Libra | Scans enemy's HP and weaknesses | Confuse | 25% base accuracy to cause confusion | Silence | 40% base accuracy to cause silence ------------------------------------------------------------------------I don't recommend anything from here. NOTE: When one is confused. I guess. If you wish. Also in this place. you can reutrn to Argas Castle to grab the items in the locked doors. I don't recommend buying more than a couple keys. Silence. m . if any. Confuse and Shade are all cute.Revivification spring mk .

| Gyshal Greens | Use in funny-smelling areas to call Fat Chocobo | 150 | ----------------------------------------------------------------------I advise getting four of these along with the Carrots strewn about the town. In the room before the Inn and Item store, there's a piano, a dancing girl and a secret path in the lower right part of the room with a Beastiary man in a room on the other side of that path.

After this, there are no additional distractions in this part of the ocean. Head back to the Northwestern section of the landmass and head to the south entrance on the small island you previously couldn't because of the whirlpool blockade.

XVIII. DWARVEN HOLLOWS

The first room is very small and quite featureless. Going through that leads you to door a.

M - Mognet _i_____w_____a_______ (This is the main / room of the cave) / | | MB - Magic-barrier dwarf W - Water H - Horn | B - Barrier

/ WWWWWWWWWWWWWWWW / _/ WW WW H WW E WW | |

E - Empty, unwalkable area D - Dwarf beside the path

_/ _

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|

_

/ __/ | WW |b| / | WW

|_____|a\ _______M|

WWWWWWWBBWWWWWWWMB |

|______________________ |________ \D________ | |c|

It's probably a good idea to go over the shops before proceeding in this cave.

w - Weapon store -----------------------------------| Tyrfing Sword | 28 | WR, RM | 2000 | | Also: Flame, Ice Staves |

| Diamond Bell | 42 | (GE) | 4500 | | Also: Iron Arrows, Holy Arrows -----------------------------------Again, nothing of great use unless you've a Red Wizard or two. |

a - Armor store ----------------------------------------------------------------------| Ice Armor | 20/9, Strong against Fire, weak against Ice | WR, RW, TH | | Ice Helm | 10/6, Strong against Fire, weak against Ice | WR, RW, TH | | Ice Shield | 6/4, Strong against Fire, weak against Ice | WR, RW, TH | | Also: Kenpo Suit, Mage Robe |

----------------------------------------------------------------------I advise buying an Ice Helm for sure, possibly a suit of armor, and if you're in a Shield sort of mood, an Ice Shield - eventually. What you have is probably sufficent for the time being and this Ice stuff will pay off much greater later. Don't think I'd put them on quite yet.

i - Inn (80 Gil) and item store -----------------------------------------------| Potion | HiPotion | Resotres about 50 HP | Restores about 500 HP | 50 | | 600 |

| Gold Needle | Relieves Petrified state | 100 | | Maiden Kiss | Nullifies Toad state | Echo Herb | Relieves Mute state | Luck Mallet | Changes size | Eyedrop | Antidote | Relieves Blind state | Relieves Poison state | 100 | | 100 | | 100 | | 40 | | 80 |

-----------------------------------------------I'd pick up a few Mallets if you haven't already.

_____________ _|WWWWWWWWWWWWW|_ _|WWWWWWWWWWWWWWWWW|_ _

|WWWWWWWWWWWWWWWWWWWWW| |b| |WWWWWWWWWWWWWWWWW| |WWWWWWWWWWWWW| |u| || || ||

Passage through u | |

||

requires the party | |_____________| | be in Frog state and speaking to dwarf MB beforehand. I advise unshrinking just after u is passed through. |_________________|

XIX. SUBTERRANEAN LAKE

Enemies: 55 Bomb (Red floating enemy, spiked top) 56 Manticore (Yellow dragon thing) 57 Stalagmite (Grey palette-swap of Carbuncle) 58 Sea Devil (Red palette-swap of Killer Fish) 59 Merman (Purple palette-swap of Sahaugin) 60 Ruinous Wave (Paler palette-swap of Sea Elemental)

NOTE: Stalagmites can turn a character to Stone with its Glare attack. They also hit to pertify. Bombs can also self-destruct dealing upwards of 500 damage to a single character. They're weak against ice. Manticores will also throw Ice magic at your guys, so I hope you didn't splurge on Ice armors quite yet. They can also hit to cause petrification. I believe the fish can cause poison status with their attacks as well. Conserve strong -ara spells for the end.

Class usefuless: Well, several enemies here have several semi-interesting

things to steal, although your Thief might get nothing better than a Hi-Potion, good for this point in the game, if they're new to the job. Hmm. _ _|u|_____ | | | |___ |___ | | |_ | || || || || || ______________ | ______________| |A | | _a|a___ | / | | |________| ___ | | || | |b| |___ | | | _|

_| |_______________________| | ____________________ | |

|____|

|______|

A, D & E - Gold Needle B & C - Zues's Wrath

_ |c| ___________| | | _______|

_ |b| || || || || ___| |_ _________| | B | _|

| E | | |

|_ _| || || || || __| |______________ | | | | | | | |_ _________ | | | |_ | | | | \___/ _ | || || ||

| _____________| || ||

|______ | | C |_| | |_ |

| D | |_____|

| |________|

_____________ / | | 1 \ \ \

Approaching 1 | will launch \__ |

|

into a scene and \_______ BOSS6. || ___| | ________/ G |_ | F ___________| | / \_ _/

|

| | | | | | F and G - 3000 Gil

| |_____________ \_________ \ / |

\ / |c|

BOSS6: Gutsco (#201) HP: 3500 Weakness: Nothing Gil: 3500 EXP: 576

He gets two turns per round, a physical attack (50-150 damage) which he uses most often, a strange water attack that's purpose is unknown and he can

heal himself for 90-100 HP worth. His defensive capabilities are not noteworthy, so just hit him with what you've got and you should end up victorious. He can also cast Mini with annoyingly high percent of effectiveness, so watch out for that and have Mallets handy.

After the battle, watch the show. You can leave the place by casting Teleport or walking out. Speak to dwarf MB, walk to the proper spot on the stand and press A. Watch the show and leave the place (staying at the Inn and buying some Ice equipment perhaps as well as about 40 Potions) and sail the short distance northwest to the Flame Cave.

XX. MOLTEN CAVE

Important new things found in the Molten Cave: ----------------------------------------------------| Ice Blade | 32 - Ice elemental | WR, RW | (1750) | | MK | (4000) |

| Impact Claws | 34

-----------------------------------------------------

Enemies: 61 Balloon (Green palette-swap of Bomb) 62 Myrmecoleon (Green-palette-swap of Manticore) 63 Crocotta (Green long-legged quadruped)

Make sure you've Ice-related prowess (Ice Armors. Spells namely). I reckon. especially against the turtle (Adamantai) Class lecture: Well-balanced classic party is best.64 Adamantosie (Big tortise. Also. palette-swap of Land Turtle) 65 Red Mallow (Red gel-like creature) NOTE: The strength curve of the enmies in this cave seems to have gotten steeper as they all hit for about 100 HP of damage. Remaining on such a space will rmeove 10 HP per every two seconds. lowercase l characters mean there is lava on this spot.Antarctic _|a|_ || |\ \ | Wind | | | | | | | | | | |________________ |____________ _ |_____| |l| |_____________| |l| |l| |l|____ _______ . _______ | | _ | A | |__ __| A & B . Ice attacks will prove to be quite useful. Staves.

Phoenix | E Down | | ____________ | |l| |l| |l| |l| || _ || |b|_| | |_____| |_______ | __________|l| | _______ll| | | | | __/ | |_ __| |c| |ll\________|l| |llllwwwwwlll| |l| |l| |l| /l/ _/l/ |ll/ |l| |l| |l| |l| |l| |l|_______ |llll___ | || || || ._____ / ___ \ / / \ \_____ |b| |llllll| | B | | ___________|lllllll | |llllllllllllllllll| | _____| |lll| |l| |lll| |l| |lll|___|l| |lllllllll| \____ |___|l| |_____ll| ________________ _________ E .

Phoenix Down |d_: _____| |l\ \ll| Examining R opens the : wall |l| to d |l| _|l| |ll/ /ll/ |ll/ _____/ll/ / F lll/ \____lll\ _ |c|_ / | | \__ | | __/ \ \_/ / \_ _/ \| |d| \lll\_____/ F .|l| ___ |l| D|D |__|l| ___| | | | | C | C .Ice Blade |_____| Hi Potion |________| _ __/e\__ __/ _ \__ / /\ \ ______ __|G R | G .Impact Claw \lllllllllllll| .

E leads to a small room. Having Ice-clad protective gear will greatly reduce the ferocity of his physical attacks. South Winds/Blizzara casts can take off more than 700 damage with regularity. potentially killing them). the better off I tend to be (although another possible strategy could be to have a White Wizard use Cura across the party every turn until you have no more magic uses at that level..3700 EXP . BOSS7 .686 He'll get two attacks per round. Take a few steps in (fully healed) and watch the show. often using them quite wisely (attacking the same person twice.Ice Gil . the boss should be weakened enough for a full blown attack. The offensive strategy I most reocmmend for this fight is one more reliant on magic.6000 Weakness . although you risk wasting valuable MP). Although it's risky. although oddly enough not his flame-breath used across the party. . I tend to even use White Wizards for offense in this battle unless he spits fire.Salamander (#202) HP . by the time that comes. I found the more aggressively I attack..

When this is over.Scholar Hat . Speak to the dwarf beside the southern path and follow him down it. walk back into the Dwarves' Cave.Scholar Robe rrrr| | | E . SIDE . examine the Crystal and step on the sign in the back of the room to warp out of the cave. take a few steps in and watch the show. _ |c| || || || || || || || || || A .After the battle.Echoherb rrrr|_______| | | D .Ottershroom _______ B .DWARVES' CAVE and ARGAS CASTLE Passage c leads to the cave's Main Room (where a dwarf will give you a Magic Key if spoken to at this point).Gauntlets | |___| ___ | C . Speak to MB once again and watch the show.

Gold Needle | | L .Phoenix Down | | P . WR | 3500 | | Flame Book | 32.Knight Armor | | G .Phoenix Down | | H .Heroic Shield | | I . Guards against many statuses. +1 All | KN. Fire element | SC |(1650)| .Elixir | | J . WR |(1250)| | SC | SC | KN | 5500 | | 7500 | |(3750)| | Scholar Robe | 20/23 | Scholar Hat | 11 | Knight Armor | 25/7 | Heroic Shield | 9/6.Killer Bow | | K .Gysahl Greens || | |_________ _| ABCDEFGH | |_ | |__IJKLMNOP_| New stuff found in this sidequest: ---------------------------------------------------------------------------| Otterhead | Gauntlets | Item equal of Teleport (non-battle) | 8/4 | All | 2000 | | KN.rr| | | F .Book of Light | | O .Book of Fire | | M .Book of Ice | | N .

20% chance to petr | RN ---------------------------------------------------------------------------- Now is also a pretty good time to make the trip back to Argas Castle to open those doors we skipped earlier.20 Light Arrows T .Killer Bow M . : WWWW STU WW WW WWWWWW WWWW WW M N O WW WW WW P Q R WW WWWW WWWW WWWWWWWwWWWWWWWWWWWWWWWWWWWWW WWWW WWWWWWWwWWWWWWWWWWWWWWWWWWWWW WWWwWWWWWWWWW WWWWWWWgWWWWWWWWWWWWWWWWWWWWW WWWwWWWWWWWWW WWWhWWWWWWWWW S . So let's mosey on over there. A Thief in the lead can open doors without Magic Keys.Book of Ice . pull the torch and go buck wild. One use. Blizzard element | 32.20 Fire Arrows N .| Ice Book | Light Book | 32. WWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWW WWWW DDWWWWWWWWWWWWWWW WWWWWWWWWWWWW WW WW WWWW W. Ranged. Thunder Element | SC | SC |(1650)| |(1650)| | 300 | | Medusa Arrow | 23.

When you're next able to recover.Book of Light W. TOKKLE and HEIN'S CASTLE When finished.U . Class notes for the Floating castle: .Book of Fire R . Take a step or two in town and watch the show.Scholar Robe P .Examine this dresser to make the : wall disappear XXI. .20 Medusa Arrows O . you should find yourself in the Floating Castle (it's hovering over the desert near Tokkle).20 Ice Arrows DD . sail back to the Southwestern section of the landmass to Tokkle. Enemies: 66 Pharoh (Palette-swap of Mummy) 67 Lemur (Palette-swap of Laruwair) 68 Lamia (Big snake-woman hybrid) 69 Demon (Blue floating devil with sword) 70 Dullahan (Headless Horsewoman) NOTE: Pharoh enemies are undead and hit to confuse.Wizard gives an Elixir when appears after events of XXI Q . Lamias have a Glare attack which puts its target to sleep.

This guy's a Daimon 3 .Important figure. KN | (5000) | | (6000) | | 42.This one's got a Luck Mallet _ |B| || __________ . Ranged | RN -------------------------------------------- _______________ ___________________________________________a___ | | | 0 | | \ 1 | | \ | 2 | | 3 R | | | |_______________|_______________|______ ______|______ ______| 0 . New things found in the Hein's Castle: -------------------------------------------| Royal Sword | 50 | Rune Bow | WR.The new classess are certainly interesting.Begin roughly here R . Knights and Scholars make effective replacements for designated healers. I recommend a more magic-oriented team because of how this place ends. you speak now a .Enter here while in a shrunken state 2 .HP/MP/Status Recovery pot 1 . and Geomancers make effective and interesting replacements for designated attack magicians.

Unwalkable parts |a| | | _ | |_____ ______| | | A ._ || |c| | | | ______ | ___________ | | | || || | | T .3000 Gil | | D .20 Holy Arrows ___ : .3000 Gil |______________ ______________| G .3000 Gil .Zues's Wrath (CD) | | E .South Wind | |___|d|______|e|______|f|___| | F .Fake wall of the tree (added largely for map legibility reasons) || |||| |B B | | | | |_________ | | | |||| | |__| | | |_| |_ _________| | |_| |________b: _ \_/ \ | | | || | || |__| | | |_____| A | |______________| _______________g_______________ | ___________________________ | || || || || || | | (These doors lead to | | small rooms with these | | | | treasures) || | | (GH) (EF) | | C .

Bomb Shard I .|c| _ _ || |i| | | _ |I| H .Royal Sword | \_| |_______________| | | h: ___ | |_________/ |_____/ \ | |g| _ /j\ | | | | | | J .Phoenix Down |J | | | | | | | | | _ | |_________________|i| | | |_______________________| _____________________ | _______________ | || || | | ___| | .

_| | _ ||| |_____________ | |_ _______ | || | | T | |_ | | T | || |i| |___ | | |_____ |_____| | | |_______| | | | |______ |________ | _ | | |j| | |_| | |_____| ___ K . Heal up and enter and go foward far enough for a scene and BOSS8. _| | | ___| | |___ |__| ___| |____ | || || || _____________| | |J ______ ___| .Rune Bow |K | | _| || _ _|k|_ | || || Door k leads to a straighfoward room.

it's best have a Scholar now to use his Study ability (third Menu selection down).4500 Weakness .Hein (#203) HP . After the battle is won. and low magic defense in general. Before he uses his weakness-altering 'Wall Change' ability. Geomancy is also quite effective. enter house y. Anywho. If you have an Arctic Wind (free use of Blizzaga) and a moderately skilled Scholar. he has no particular weakness but no particular strength.866 This could be quite tricky.4300 EXP .|__| |j| BOSS8 . My recommendation is to once again fight aggresively. watch the show. it'll take off roughly half of his HP before he begins to alter his weakness. This can be difficult if you're playing the game in a language you don't understand. in the dining room and talk to him. This is why the Black Wizard is given the highest regard even though they're replaceable. Walk up to the man in the seat marked S. bit it also could be quick and easy.Variable Gil . This option displays the enemy's weak points be they blizzard. the northwesternmost . thunder or fire. Walk back to your ship docked near Tokkle and sail north to Argas Castle. Physical attacks don't do a great deal to him. Nail him with any and every magic attack at your disposal. Return to Canaan town (it's just a bit northeast from Tokkle).

First you'll be interrupted by a scene upon flying off. Adds vapmric element) Speak to the man in the room for a show. Okay. Watch the show. make sure you've your inventory/Class situation sorted out now. The woman in bed is sick. The first thing you want to find is the shipwreck.house in the town. but before doing so. so press A beside her and give her an Antidote. this is a new area. leave town and return to the ship. Three floors down are two chests. You may also come across a suspicious-looking blue thing popping out of the water. Leaving the Floating Continent. and at worst it would be less than useless. a Zues's Wrath and a Blood Sword (55. but because it's largely desolate for the time being. So use that map. Fly in any one direction to depart from the landmass. Press A to change it to and from an airship. Stay tuned. WR/KN. Watch the show then leave the . It would at best be no more effective than the map on the top screen. and speak to the man standing near the door. When it's over. so mosey on over there and enter the wrecked ship beside the small island. it's only marking on the northern half of the map on the touch screen. a map is pretty pointless.

yellow Venus fly trap) 79 Agaliarept (Grey rockpile with tentacles. eyes.wrecked ship. CAVE OF TIDES NOTE: Now that you have another attack magician. You shold now be able to pick up the crystal in the north room of the building on this larger landmass. . a mouth) NOTE: Poison Toads have a poisioning attack (and are weak against Thunder). XXII. and then enter the cave just north. When you're good and ready. land the ship in the water near the largest land structure on this landmass . Cockatrices have gradual petrification attribute to their attack. so do it. fly a little to the east and quite a bit north (or south) to reach the next section. you might wish to take a gander at some party strategizing and the like under the general hints section Enemies: 75 Cockatrice (Purplish palette-swap of Basilisk) 76 Poison Toad (Yellow frog) 77 Twin Heads (Yellow two-headed wolf) 78 Roper (Looks most like a closed.it's to the south of the island near the shipwreck. You can enter the building if you want to recover your health.

|| || || ___| | | | || . but switch to a Black Mage for the boss. You'll probably want to do the MP-class changing trick to keep your MP if you wish to use a Geomancer for the dungeon. This is really the only time I truly recommend doing this.Roepers have a high critical hate rate and sometimes hit to paralyze. Attack magic is useful but limited Scholars are useful providing elemental and item-doubling pop. Blizzard element | RW. Class notes for the Water Cave: Geomancy is useful and unlimited but unpredictable and not always reliable. This is new here: -------------------------------------------------| Blizzaga | 180. BW | 3000 | -------------------------------------------------_ |a| || The events of the shipwreck | | need to be completed before | | door b becomes passable. Roepers and Agaliarepts are weak against lightning.

_ | __| _|b|_ | | | | | | |_ _| | | || | | | |____| | | | |_________| _____ | | / ________ \ \ |_______________________________________| _______________________________________ | | | |____ __| |b| |__ _| |c| _|c| |_ | | |_ | | ___________| | | ___________| | | | | | | | | | | .

| | | | | | \/ |d| | | __ || \ ________ | | |____ | | _ |d| || || || || || | | | ___ |_ || || | | || || | | _| | | | | |________________| | | | || | | / || || || || || || |e| |-| |e| || ______ | | | | | |______| || || | |_ | | |___| |________| ____________________ ______________ | | | ________________ | | __ || || || | | | | \_____ || || | |___| |___ | | | | | | |______| |_____________ | | | | | | ________ | |___________| .

Enter it.|____________| | | | | | | \ / || ___ _| |_ | \ | \____________| ______| | | _______| || || || || ____| | | ___| ________ | |_____/ ___ | | | \| | \_____| |A |___ A . take .Blizzaga spell |___________| | | |f| |-| _|f|_ |_ _| || || || _| |_ | | ___________ __| ________ \ \\ \\ _ \ \__ _|g|_ / _ \ \ / \ | | | | | | | __| |__/ | |___________| On the other side of door g is a small room.

If you have a striaght up physical attacker. watch the show. Blizzaga should hit for about 1000 damage.Lightning. so a White Wizard should Cure/Cura across the whole party every time. it's almost better they die so healing magic is distrubuted to those of greater offensive power. After winning the battle. You never know when Blizzara is coming.1070 Once again. .5500 EXP .a few steps in. He also sometimes blinds upon attack. reducing the usefulness of the melee attackers). He can cast Blizzara across the party (giving high damage to a character with Ice stuff equipped) as well as Blind (again. When control is regained. and the lightning-related items a Scholar has will nail him for 1500-2000 damage.8000 Weakness . magic is going to be your top use of offense.Kraken (#204) HP . you'll find yourself in a whole new world. |___ / |_ || /__ \___ | _| || /| | \____| |______/ / _____| |__________| BOSS9 . I think Gil . watch the show and fight BOSS9.

AMUR NOTE: Don't leave town for any reason as all. well. you can visit a Fat Chocobo east-southeast of town in a Chocobo Forest. both. If you wish. paths for the time being lead to death. WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWW s WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWW TTTTTTT l WWWWWWWWWWWWWWWWWWWWGGWWWWWWWWWWWWWWWWGG GGWWWWWWW TTd g WWWWWWWWWWWW| _____ WWSSSSSSSSSSSSSSSSWW WWWWWWWWWWWWWWWWWWWWWWWWWWWW___/ | SSWW WWWWWWWWWWWWWWWWWWWWW______/ SSWW WWWWWWWWWWWWWWWWWWWW/ WWTTTTTTTTTTTTTTTTWW M WWWWWWWWWWWWWWWWWWWW WWTTTTTTTTTTTTTTTTWW WW WW | | WWSS | WWSS c c c c llSSSSWW |_____| WWSSSS WWTTTTTTTTTTTTTTTTWWWWWWWWWbbWWWWWWWWWWWWWWW BB BB WW WW TTTTTTTTTTTTTTWW ______ WWW BBLBB WW | WWWWWWWWWW WWWWWWWWWWWWWWWWWWWW ______ | WWWWWWWWWW .XXIII.

Gutter W .Shrubs B .WW _________ WW | WW | WW | | | | WW _________ WW WW | WW | | |____w_| bb WW | | bb |____a_| | WW | WW WW |____i____| WW WW WW WW WW | WWWWWWWWW |____o____| WW WW WW WWWWWWbWWWWWWWWWWWWWWWWWW WWWWWWWWWbbWWWWWWWWWWWWWbWWWWW TT WW WW WW TTTTTTTTTTWW WW WW ____ WW TTTTTTTTTTWWWWWWWWWWWbWWWWWWWWW WW | | WW | WW P TTTTWWWWWWWWWWWbWWBBWBBWW TTTTWWWW bb TTWW BBWBBWW WW _____ | WW | WW | | |____| bb | WWTTTTT SSS WWTTTTTT SSSSSWWTTTTT BBWBBWW BBWBBWW BBuBBWW BBBBBWW WW |__r__| WW TTWWSS TTWWSSSS WWWWWWWWWWWWWWWWWWWWWWWWWWWWbWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWW S .Water.Brick F .Fence T .Trees G . Can eventually walk on (or at least through) much of this after house o is entered .

Black Cowl s . Talk to him and watch the show.Speak to this person to trigger important events at house o o .Four Gyshal Greens are hidden in this patch t .Revivification spring i .Enter this. c .Locked ladder.Inn (100 Gil) and Item store --------------------------------------------------------| Potion | HiPotion | Resotres about 50 HP | Restores about 500 HP | 50 | | 600 | | 100 | | 100 | | 100 | | 40 | | 80 | | Gold Needle | Relieves Petrified state | Echo Herb | Relieves Mute state | Luck Mallet | Changes size | Eyedrop | Antidote | Carrot | Relieves Blind state | Relieves Poison state | Calls Fat Chocobo in their forests | 150 | --------------------------------------------------------- .L .Black Garb r . Unopenable until events of house o are completed P .Thief Gloves d . an Old Man's house.

Agility and Vitality +2 | TH. If you plan on using a Viking. w . Agility +3 | Black Garb | Black Cowl | TH | VI | VI | 5500 | | 8000 | | | 2500 | | 30/18. Thunder element | Selene Bow | Boomerang | 63. MK. WR | 7400 | | Main Gauche | 35. Agility +2 -------------------------------------------------------------------You don't need to buy anything for a thief. RN | 4000 | | MK | MK | 6000 | | 4500 | | Black Belt Gi | 33/18. Agility +3 | TH. Ranged | RN | TH.Armor store -------------------------------------------------------------------| Viking Helm | 19/5 | Viking Mail | 36/5 | Also: Heroic Shield | Thief Gloves | 11/8. Agility. Ranged | 40. RN | 5000 | | 15/10.I suggest getting some Antidotes and HP restoration if they're running low in your supply. You can also go ahead on splurge on the monk-related equipment as well. MK. RW | 7000 | | DR | 8000 | | 16000 | | 9000 | | Thunder Spear | 45. Agility +2 | TH. ditto for monks. DK. a . WR. BA.Weapon store ----------------------------------------------------------------------| Battleaxe | 65 | VI. Vitality +3 | Chakra Band | 17/11. go ahead and pick up a helmet and suit of armor. RN .

Protect Song | BA ----------------------------------------------------------------------- | | 10000 | You may want to get a Main Gauche just for its flexibility and agility bonus in spite of its low price/attack power ratio. Also. Ranged. XXIV. This will segue nicely.Go here to enter the Amur underground sewers.| Also: Iron Arrow. I recommend one Battle Axe if you still have an Ice Shield handy as you'll be finding them another weapon before terribly long. u . AMUR UNDERGROUND SEWERS Enemies: 80 Dark Legs (Ugly purple insect) 81 Gigantoad (Purple palette-swap of Venom Toad) 82 Twin Liger (Blue palette-swap of Twin Head) 83 Stroper (More oragne palette-swap of Roper) NOTE: Gigan Toads may poison upon attack. but not as expensive as a pair of Boomerangs (that plus those elemental arrows equals a pair of Boomerangs in attack power). The money saved on Thief armor will be partially nullified here as Boomerangs and the said knife are pricey. Holy Arrow | Madhura Harp | 60. If shopping for a Viking. . the Selene's Bow is strong but expensive.

Cool new stuff found in the Underground Sewers ---------------------------------------------------------------------------| Poison Dagger | 40. 50% chance/poison | WR. VI. RN | MK | MK | Kaiser Knuckle | 50 ---------------------------------------------------------------------------_ ___________________ _|u|_| | | | | | | | |______ _ | | | | | | | | | | | Door u leads back to Amur ________| _ | | || _| _|a| | |____ | | | . +2 | | Cat Claws | 42 | DR. RW. DK. BA | (4211)| | Hammer | 55. +4 Ag. if you're dying to use a Dragon or Bard or Dark Knight. go nuts. Sure. TH. KN.Class lecture for the sewers: I say generally stick with what's given to you for free. Thunder element | VI | WR. but you can get by with a party of guys boosted with stuff you already have/will get in this place without spending a penny. Str and Vit. MK | | |(7000)| |(7500)| |(250) | |(1250)| | Power Bracers | 13/9.

Cat Claws | | | | |_ _|a|_ |____________ | | | | | | | | |_ |__________________|_______| | | |_ | | | |_____________| 1 .|_____|_____|____| ____________________________________ | _ | |______ | |_ ||| |_|b| | | | | | | |_________ A| _ | | | | |____________ | | | | | | | | | A . _ _|b|_ | | | ______________________ | | | | | | | | ____ | | ______1 | | | |__ | | | | | | | | | | | __| | | | |c| .Walking onto here triggers a scene and a 'boss' battle with four Poison Toads.

Diamond Bell |__C| C . you'll be ready to leave town.Hammer |______| | |_____| | | |_______________| | | | | | | D .Kaiser Knuckles | | E . . walk a few steps in and watch a show. When |________________| it is finished.Poison Dagger | | | |_________d___ The room on the other side of door D is fairly non-descript | | Just enter.| |___| | | | | | | | ____| |_____| | |____________________| |_________| _ ______________________ | | | | _______| ____|| | |_____| ___:_ | | |________ | _____ __|c| | _________________ | | | || | | | _______________| |_______| | | |___ | | | F| | || | | | |E |D :_________ | |_______| ____ B | | | B .Power Bracers | | F .

WORLD . there is simply far too little over such a relatively large plane of land that mapping it is far more trouble than its worth. Black Flans are weak against Fire and Vulcans and Dracocottas are weak against Ice. Don't bother traversing the network of river streams here. Taking this path far enough will eventually kill you regardless the level of . puddings have pretty high defense. Okay. though. I can tell you where you shouldn't go. The Water Shrine and Cave are to the east and north of Amur.First section Enemies of this game most of the Outdoor areas for this landmass: 84 Black Flan (Purple palette-swap of Red Mallow) 85 Hellgrao (Looks like a small. Leucrottas can put you to sleep upon attack and Vulcans get two turns per round and sometimes breathe fire. but I can't envision any reason for revisiting them other than the free HP/MP restoration. You don't need to go any point north of Amur for the time being. hopping dragon) 86 Vulcan (Big Orange palette-swap of Salamander) 87 Dracocotta (Yellow palette-swap of Crocotta) 88 Magician (Paper-thin purple odd thing) NOTE: Magicians have the -ara spells.

you should be able to go across the swamp that would've killed you if you hadn't. GOLDOR'S EDIFICE Enemies: 89 Lost Gold (Gold palette-swap of Curse Coins) 90 Gold Eagle (Gold palette-swap of Dive Eagle) 91 Gold Warrior (Gold palette-swap of Berserker) 92 Gold Bear (Gold palette-swap of Bugbear) . I may get to it in another version of the guide. Keep hugging the coastline from Amur south and follow it as it traverses north into the mountains. Pay no heed to it now. one to the southeast of Amur and one in the forest south of the mansion.your characters. that's actually possibly worth mapping. Oh. Oh. just keep it in the banks of your memory. XXV. Well. and remember the location of this mansion as east of it in the ocean there's a suspicious triangular island. and there are also two Chocobo Forests in the area. So don't. If you completed the previous Roman numeral. Where you should go is south.

Wind element.93 Gold Knight (Lanky. and because Thives and Monks are probably going to be hitting for more damage. and Geomancy still kicks. It's pretty. I found Gold Warriors to be particularly strong and Gold Bears can cast Break. Also. Sell | KN | (2500) | | Wyvern Claw | 51. Dragoons. armored enemies holding swords) 94 Nitemare (Big gold colored horse) NOTE: If they have Gold in their name. but not that much. gold-colored. probably ornamental. Black magic is moderately effective throughout most of the dungeon (save their Blizzaga casts). +4 Agility ------------------------------------------------------------------------| MK | (4000) | Class Evaluation for Goldor's Edifice: I don't particularly recommend using any of the real heavy fighters (Knights. Vikings) mainly because of the dated equipment.. ____________________ a ____________________ | | || | | .. thereby essentially wasting a turn. they're a little more resistant to attack magic. Warriors. New stuff found in Goldor's Edifice: ------------------------------------------------------------------------| Gold Sword | 5. Dark Knights.

and d all lead to small rooms with nothing worth mapping e leads to a small room with a false wall in the northwest corner followed by another small room with a single staircase . c.| _________________ || || || || || || | | | | | | | | | | | | _________________ | || || | | First go through a | | then come back to | | this room up here || | |_______d_________| |________e________| | | | _________________ || || || || || || | | | | | | | | | | | | | _________________ | || || || || || || | |_______b_________| |________c________| | |___________________ | | |ooo| ___________________| o goes outside b.

Walking far enough | | into the room intiates a || |_____| | | _____ | .Wyvern Claws ______________________| | |____________________________________ ABCDEFGHIJKL | |__________________________________________| _ || _ |f| || || || || || _______ | ___ | || || || || || || || || || || | | | | | | | | ___________ | || || || _ || || || || || | | Door f leads to a small | | room._____________________________________ | | | | | | | | | | | | | | _________________________ | | | | | |______________________ | | | | ______________________| | | | | | |______________________ |___ | A through K | | | Gold Sword |a| L .

1640 Don't try to cast magic on him unless it's Blizzaga as magic spells tend not to have any effect. watch the show and examine the item on the stand when it ends.None Gil . examining what holds it down . Get out of here and back to the ship. After the battle.Goldor (#205) HP .9000 Weakness .|| || || || || || || || || || || || || || || || || || || || || | | || | | initiates BOSS10 || || | _________| || || | |_________ | | | | || || | |_____| | | _____ | || || || |e| || | |_____| |___| |_____| ___ | | ___ | | | | |___| |_____| | _____ | | || |_| |_________| |___________________| BOSS10 . His physical attack is highly unimpressive.9900 Exp . although Geomancy nails 'im nice and good. He can use Blind and Silence spells as well as Protect on himself. Hurt and heal as is per usual.

fly. when you're ready.River f .Brick |WWWWWWWWffffffffffr 2fffffffff | O . North and west from Amur will also get you here.Duster (Southeast of this map)| |WWWWMMMMMMMMMMMf3frMMMMMMMMMMM | 2 . as will south and east. I still recommend flying about the world just to get a feel for it. as with other times you seem comparatively free as a bird.Chocobo Forest | | .Water | |WWWWWWWWWWWWWWffffffWWWWWWWW | M .Forest |WWWWMMMMMMffffffffr MMfffffffff| 1 .Mountain | |WWWWWWWWWWWWWrrrrrrffffffffff | B . And then again. I find that south and west works slightly better.Replitlo |WWWWWMMMMMMMMMMMffrMMMMMMMMMMMM| 3 . there is really only one general area you can truly go to make meaningful progress. another large chunk of the world is opened up to you.first. First continent (north): ------------------------------------------------------------------|WWWWWWWWWWWWWWW WWWWWWWWWW | W . Anywho. If you encounter a walled kingdom nestled east of some formidable mountains. make note of thie general area because this is where we'll be heading next. Again. It's a round world. though. In fact. Be careful where you fly. slow down.Will eventually open |WWWWWWWWWfffffffffr 22fffffffff| | | | r . as will north and east. from Amur south and west.

Southwest Saronia | |WWWWrrrrrMMMMMMMMMMMMMMMrMMMMMM| 5 .Northwest Saronia | 8 .Southeast Saronia | |WWWWMMMMMMMMMMMMMMMMMMMMrMMMMMM| 6 .Ancient Ruins* | |WWWMMMMMMrrrrrrrrMMMMMMMMMMMr | *Come back to these later | |WWWMMMMMMMMMMMMMrrrrrrrrrMMMW -----------------------------------| | WWWMMMMMMMMMMrrrrMMMMMMMrrrrrrrrrrMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMM| | WWWrrrrrrrrrrrMMMMMMMMMMMMMMMMMMMrMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM| | WWWWWMMMMMMMMMMMMMMMMMMMMMMMMMMMMrMMMMMMMMMMM MBBBBBBBBBBBBBBBBBBBBB| | WWWWWWWMMMMMMMMMMMMMMMMMMMM10MMMMrMMMMMMMMMMM MB 7fff fW Wf 6f 66 B| |WWWWWWWWWrrrrMMMMMMMMMMMMMM MMMrMMMMMMMMMMMMB 7fff fW Wf 666 B| |WWWWWWWWWffffrrrrrrMMMMMMMM fW88Wf 6 B| MMrMMMMMMMMMMMMB 777 |WWWWWWWWWrrrrrMMMMMMMMMMMMM MMMrMMMMMMMMMMMMB77 77 fW Wf 66 66 B| |WWWWWWWWWWMMMMMMMMMMMMMMMMM MMMMMrMMMMMMMMMMMMB 7 fB Bf ff B| .Northeast Saronia | |WWWMMMMMMWrrrrrrrrrrrrrrrrr |WWWrrrrrrrMMMMMMMMMMrrrrrrr | 7 .Saronia Castle | | | |WWWMMMMMMMMMMMMMMMMMrrrrrrrrrrr| 9 .|WWWWMMMMMMMMMMMMMMrrrrrrrMMMMMM| 4 .Saronia Catacombs* |WWWrrrrrrrMMMMMMMMMMrrrrrrrrrrr| 10 .

|WWWWWWWWWWrrrrrMMMMMMMMMMMM MMMMMrMMMMMMMMMMMMB ff B| |WWWWWWWWWWffffrrrrrrrrrrrrrrrrrrrrMMMMMMMMMMMMB ff B| |WWWWWWWWWWrrrrrMMMMMMMMMrrrMMMrMMMMMMMMMMMMMMMB4 4 ffff 55 5 55 B| |WWWWWWWWW MMMMMMMMMMMMMMMMMMMrMMMMfffffffffffB 4 4 ffff 5 55 B| |WWWWWWWrrrrrrrrrrrrrrMMMMMMMMMrMMMffrffrrffrrfB4444 fff 555 5ff B| |WWffffffMMMMMMMMMMMMrrrrrrrrrrrMfffrrfffffffrfB44f ffff B| fff B| |WWfffffffMMMMMMMMMMMMMMMrMMMMMMMfffrffffffffrfB f | rrrrffrrffffMMMMMMMMMMMMrMMMMMMMfffrffffffffrfBBBBBBBBBBOBBBBBBB BBB| |WWfffffrffffffffMMMMMMMMrrrrrrrrrrffffffffffrfffffffff |rrrrffrrrrffrffrrrrrrrMMMMMMMMMMMMffffffffffrfffffff WWWWW| WW9WW| |WfffffffffffffffMMMMMMMMMMMMMMMMMMffffffffffrfffff rrrrrrrrrrrWWWWW| |WfffffffffffffffMMMMMMMMMMMMMMMMMMMMffffffffrrrrrrrr |WffffffffffffffffMMMMMMMMMMMMMMMMMMMffffffffffr ------------------------------------------------------------------WW1WW| W(SE)| Land Enemies: 95 Hellgaroo Mage (Reddish palette-swap of Helcan) 96 Needle Monkey (Purple cat) 97 Catoplebas (Giant floating bovine) 98 Sorcerer (Reddish palette-swap of Magician) 99 Sandworm (Yellow Palette Swap of Blood Worm) Sea enemies: .

Don't worry about the pure squalor of mountain/river mesh tainting this map. JUST VISITING REPLITO and DASTAR REPLITO RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR RRRRRRRRRRRRRRRRRRRRRRRRRR TTTTTTTTTT RRRRRRRRRRRR RRRRRRRRRRRRRRRRRRRR TTTTTTTTTTTTTRRRRRRRRRRRR . palette-swap of Nepto) 112 Sea Dragon (Palette-swap of Nepto) The Sea Dragon's a mean sucker. XXVI. but you'll have but a small window of time to tackle this beast. You should do it now. Land here to reach Leprit.71 Anet (Blue palette-swap of Killer Fish) 72 Mermaid (a Mermaid) 73 Seahorse (a Seahorse) 74 Sea Serpent (Big. because after XXVII. Anywho. you can pretty much ignore every single river here except for one mouth at the very northern part of this continent. He's weak against thunder. you most certainly will not be able to fight this guy. green water dragon. as is per usual with sea monsters. it would still look ugly as hell. Even then this is purely optional. Even if it was mapped perfectly.

Shrubs R .Trees S .Tress that can be climbed leading atop a roof. From there.Rock W .RRRRRRRRRRRRRRRRRRRR TTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTT TTTTTTTTTTTTTTTT c T T| TTTTTTTTTTTTTRRRRRRRRRRRR T _________ RRRRRRRRRRRRR |RRRRRRRRRRRRR |RRRRRRRRRRRRR TTTTTTTTTTTTTTT _____ T T|_________| TTTT TRRRRRR TTTTT e | | | | |_____| TTTTTTTRRRRRR TTTTTTTTTTTTRRR WWWWW TTTTTTTTT TTTTT _____ | TTT | | | _____ | | | | TTTTTTT TT TTTTT TTTTT sTTTTT TTTTTTTTTTTT TTTTT TTT TTTTTTT p TT TTTTTTTT TTTTTTT TTT _____ SS| SS| TT | | TT TT TT TT TTT |_____| TTT TTT TTT M |__i__| _____ TT | | TT RRRR RRRR | s RRRR RRRR RRRR RRRRTT TTRRRR RRRRTTTT TTTTT | TTTTT |_____| TTTTTTT |__m__| TTTTTTTTTTTTTTTTTTTTTRRRR RRRRTTTTTTTTTTTTTTTTTTTTTTT T .Water t . you can go down chimney c. There's a false wall on the east side of .

earth element | EV | 7000 | ---------------------------------------------------------------------------Boy is this expensive. i . I certainly hope you've been saving your clams. using an awkwardly translated rom? Oh.Phoenix Down m . And what's with those spell names? What are we. are highly expensive.Elixir p . and if you wish to have a more detailed look at a call magic spell. They're all worth it.Magic Store ---------------------------------------------------------------------------| Escape | Trips or allows party to escape | EV | 100 | | EV | 7000 | | Icen | Ice attack (190) on one foe put all to sleep (25%) | Spark | Thunder attack (193) on one foe or paralyze all (20%) | EV | 7000 | | Heatra | Fire hit on 1 foe (200) or Cure allies' HP (110) | EV | 7000 | | Hyper | Punches (170) or kicks (175) an enemy. because these magics. while useful.Inn (200 Gil) and Item store ------------------------------------------------------| HiPotion | Soft | Restores about 500 HP | Nullifies Stone state | 600 | | 100 | . Crtl+F the words call magics in all caps to get right down to it. s .Turtle Shell (One free use of Protect spell) e . or will be very much so after quite a long time.the first room leading to an Elixir in a chest.

| Echo Herb | Eyedrop | Antidote | Nullifies Mute state | Nullifies Blind state | Nullifies Poison state | 100 | | 40 | | 80 | | Ottershroom | Lets party warp to the outside | 2000 | | Gysahl Greens | Calls Fat Chocobo in Forests | 150 | | Midget Bread | Item equal to Sight magic ------------------------------------------------------| 200 | DUSTER TTTTTTTTTTTTTTTTWWTTTTTTTTTTTTTTTTTTWWTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTWWWWWWWWWWWTTTTTTTTTWWTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTWW TTTTTTTTTTTTTTTTWW e WWTTTTTTTTTWWTTTTTTTTTTTTTTTTT WWTTTTTTTTTWWTTTTTTTTTTTTTTTTT WWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTWW TTTTTTTTTTTTTTWW TTTTTTTTTTTTTTWW WW WW WWTTTTTTTTTTTTTTTTT e WWTTTTTTTTTTTTTTTTT WWTTTTTTTTTTTTTTTTT TTTTTWWTTTT TTTTTTTTTTTTTTWW TTTTT WW TTTTT WWTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTWW TT WW TT WWTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTWW TTT WWWWWWWW TTT WWWWWWWWWTTTTTTTTTT TTTTTTTTTTTTTTWW TT WWWWWWWW TTT WWTTTTTTTTT WWTTTTTTTTT WWWWWWWWWWWWWWWW TTT WWWWWWWW TT TTT TTTT T TT TTT TT TTT WWWWWWWWWWW ____ TTTTTTT .

.Water F .Earthen Drums (One free use of Quake spell) w . Mudhura Harp | Loki Harp | 60.Weapon store ----------------------------------------------------------------------| (Also: Diamond Bell. Sing to increase attack power | | BA | 10000 | | Lamia Harp | 60.Fence e .Trees W . though. The Mudhura is alright and the Dream Harp is marginally useful. Sing to cause damage. hit to confuse | BA | 12000 | | Dream harp | 60. hit to put asleep | BA | 12000 | ----------------------------------------------------------------------The only weapon here I truly recommend is the Loki Harp.TTTTT TT TTTTT T TTTTT _____ _____ TTTTT | TTTTT | || || | | _____ | | | | | TTTTTT TTTTTT TTTTTTT |____| TTTTTTTTTTT | FFFF TTTTTTTTTTT | | TTTTTTTTTTTTT TTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTT TTTTT |__w__| |__a__| TTTTT TTTTT |__i__| TTTTTTTTTTTTTTTTTTTTTTTTTT TTTTTT TTTTTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTTTTTTTTTT T . Sing to restore HP.

although you'll get a Gaia Vest before too terribly long for free. and make sure you are because you won't be moving from this next area for a very long time (although there are .it's one of the best of its kind in the game. SC. Ditto for Rune Rings. GE. Vitality +3 | GE | 7600 | | 5500 | | 6000 | | 32/28. Agility +2 | Rune Bracers | 11/13. Go ahead and get a Bard's Vest if you want.Armor store -----------------------------------------------------------------------------| Gaia Vest | Bard Vest | 35/25. BM.Inn (320 Gil) and Item store ----------------------------------------------------| HiPotion | Soft | Restores about 500 HP | Nullifies Stone state | 600 | | 100 | | 100 | | 100 | | 100 | | Maiden Kiss | Nullifies Frog state | Echo Herb | Nullifies Mute state | Luck Mallet | Changes size of character | Eyedrop | Antidote | Nullifies Blind state | Nullifies Poison state | 40 | | 80 | | Gyshal Green | Calls Fat Chocobo in Forests | 150 | ----------------------------------------------------When you think you're good and ready. Agility and Mind +2 | BA | All | Feathered Hat | 10/16. RM. so I don't advise picking up one of those. Guards many statuses | WM. EV | 5000 | -----------------------------------------------------------------------------I recommend getting two or three Feathered Hats no matter what . i .a .

SARONIA TOWNS SOUTHWEST SARONIA ______________________________________________________ |WWWWWWWWWWWWWWWWWWWWWWWWWWWWWSSSS| |WWWW| |____________ |WWWW| | | | WWSSSS| SS| | | | | WWW |__p____| | WWWW | | | |___| | TT| | ___ TT | | TT | |WWWWWWWWWWWWlWWWW| | |WWWWWWWWWWWWWWWWW| | |WWWWWWWWWWWWWWWWW| |____| WWWW | | |WWWW| WWWW WWWW TT| BBBBBBBBBB WWWW| | |____r____|WWWW| | __________ WWWWWWWWWWWBB BWWWWWWWWB WWWW| BWWWWWWWWB BBBBBBBBBB | |BBBBlBBBBBWWWWW WW 2WWWWWWW WWWW| | |WWWWWWWWWWWWWWW WWlWWWWWWWW WWWW| | |WWWWW | |WW | |WW _____ |___ WWWWWWWWW WWWWWWW ___ WWWW WW | | | | ______ |____ WW| |WW| WWWW| | |WW ___| | | |________c__|WW| . leave the battle room southward and walk over to the southwestern part of the kingdom. marked with an 8 on the map and watch the show. fly close to Salonia Caslte. When it ends.shops and the like open for business). XXVII.

and enter the fake wall on the west side of the room for 11 chests. W .Armor store.Water B . so bridges and ladders aren't marked. r .Enter this building for a free Fat Chocobo. a Carrot in each.Revivification spring a . enter. currently sealed . p .Brick c .Pub.| |WW | | |WW | | |WW | | |WW | __a__ | WW | WW | WW | WW |___| TT _____ ___ TT| | | WW| WW| WW| WW| | | TT| | | |___| |_____| | |WW |___| | |WW |___| WW WW| WW| | |WWWWWWWWWWlWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWW| |_1|WWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWW| Empty spaces are those that can be walked on normally this time. take a few steps to initiate a scene and fight a 'boss' battle of four Gold Knights.

the plot can move foward and so can your guys.This guy will give you a suit of Dragon Mail if spoken to before the events of XXVIII and after the events of p.This guy will give you a Wind Spear is spoken to before the events of XXVIII and after events of p. 2 . After the events of building b have been completed. SOUTHEAST SARONIA BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBWWWWWWW WWWWWWW BBWW _____ | | | | | | | | BBWW BBWW BBWW BBWW BBWW BBWW TTBBWW WWBBWWWWWWWWWWWWWW WWBB| WWBB| | WWWW | WWWW WWBB|_____| WWWW WWBB WWBB ____WWWW | | | | |_____| ___ WWBB c | WWBB WWBB WWBB | | |___ TTBBWW | | BBWW |_______| .1 .

not unlike .| | | | BBWW BBWW BBWW WWBB WWBB WWBB WWBBTT WWWW WWWW WWWW WWWW |_______| TTBBWW WWWW TTBBWW________________aa_______________WWBBTT ____WWWW WWWW WWWW WWWW WWWW _____ | | WWWW| WWWW| WWWW| | | | BBWW BBBWW BBBWW WWBB WWWBB WWBBB | | | | | | BBBWWWWWWWWWWWWW BBBBBBBBBBBBBB _____ | | | | | | | | | _____ | | |___ | | WWWWWWWWWWWWBBB |_______| BBBBBBBBBBBBBB ___________ |WWWW |WWWW |WWWW |_____| WWWW|_____| ___ | WWWWWWWWW| |___ |_____| WWWWWWWWW| WWWWWWWWW| WWWWWWWWW| | | | |_______|WWWW _____ WWWW _____ T _____ | | | | T | | | | | | | | | | | |WWWWWWWWW |WWWWWWWWW |WWWWWWWWW |_____|WWWWWWWWW WWWWWWW WWWWWWWWW|_______| WWWWWWWWW WWWWWWWWW |_____| |_____| c .a couple of Chocobos should be walking around here Door a leads into a castle-like area with enemies and all.

the encounters at Castle Sasson. New stuff: -----------------------------------| Dragon Helm | 18/9 | DR | (2000) | | Dragon Armor | 35/13 | DR | (3000) | ------------------------------------ WWWWWWWWW WWWWWWWWWWW WWWW WWWW WWWW WWWW WWWW WWWW WWWWWW Wb WWWW WWWW WWWW . Enemies: 95 Hellgaroo Mage (Reddish palette-swap of Helcan) 96 Needle Monkey (Purple cat) 97 Catoplebas (Giant floating bovine) 98 Sorcerer (Reddish palette-swap of Magician) 99 Sandworm (Yellow Palette Swap of Blood Worm) NOTE: Catoplebas. also have -ara magic spells. like their palette-swapped counterparts. withtheir high HPs. can pertrify with their hits. Sorcerers.

Dragon Helm WWWWWWWWWWWW A WWWW .WWWWWwWWWWW WWWWaWWWW WWWWWWWWW WWWWWWWWWWW WWWW WWWW WWWW bWWWW WWWW WWWW WWWWWWWWW WWWWWWWWWWW WWWW WWWW WWWWc WWWW WWWW WWWW WWWWWW Wd WWWW WWWW WWWW WWWWWW WWWW cW WWWW WWWW WWWWWWWWWWW WWWWWWWWW WWWWWwWWWWW WWWWlWWWW WWWWWWWWW WWWWWWWWWWW WWWW WWWW WWWW dWWWW WWWW WWWW WWWWWWWWW WWWWWWWWWWW WWWW WWWW WWWW WWWW WWWW WWWW WWWWWW Wf WWWW WWWW WWWW WWWWWW WWWW eW WWWW WWWW WWWWWwWWWWW WWWWhWWWW WWWWWwWWWWW WWWWlWWWW WWWWWWWWW WWWWWWWWWWW WWWW WWWWWWWWW WWWWWWWWWWW A .

Phoenix Down D .Phoenix Down WWWWWWWWWW D E WWWW WWWWWWWWWWWW F WWWW WWWWWWWWWWW WWWWWWWWW WWWWWwWWWWW WWWWhWWWW NORTHEAST SARONIA _________________________________________________________ | WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWW| |WWWWWWWWWWW | |WWWWWWWWWWW | | | | |_____ | | | | |_____| | | WWWWWWWWWWW| | WWWWWWWWWWW| | WWWWWWWWWWW| |WWWWWWWWWWW |__w__| |WWWWWWWWWWW | | | | TT TTT TT TTTTT | |_w2__| WWWWWWWWWWW| | |__ | |______| | | _____ | | | TT _____ |___| | | | | | | | | ________ _| _| | | |_ | _| |_ |_ | | |___ | | T | |_____| | T |_m2__| | ______ | | ____________ | | | | | | | __| | | .WWWWWW WWWW iW WWWW WWWW WWWWWWWWWW B C WWWW WWWW B .Dragon Mail C .Elixir E .Dragon Helm F .

. Wind elemental | | DR | 10000 | --------------------------------------------------------I'm just going to spoil this one for you now.first Weapon store --------------------------------------------------------| (Also: Thunder Spear) | Wind Spear | 53.Trees w .Water T . the best way to fight the next battle is likely to be with four Dragoons. Although you can't get anymore armor and it seems a tad cumbersome to buy all this stuff for just one fight.| | __| |_ _| |________| |________| | | _____ | | | | | | | | |______| | ___ T | __| | TTT | | | | | TT | _____ | | | |__m__| | ______ | | TT | | | WWWWWWWWWWW| |__i___| WWWWWWWWWWW| WWWWWWWWWWW| TT | | |______| | |WWWWWWWWWWW | |WWWWWWWWWWW |_____| |WWWWWWWWWWWTT |WWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWW| |WWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWW| W .

Inn (320 Gil) and Item store ------------------------------------------------------| HiPotion | Soft | Echo Herb | Eyedrop | Antidote | Restores about 500 HP | Nullifies Stone state | Nullifies Mute state | Nullifies Blind state | Nullifies Poison state | 600 | | 100 | | 50 | | 40 | | 80 | | Ottershroom | Lets party warp to the outside | 2000 | | Gysahl Greens | Calls Fat Chocobo in Forests | 150 | | Gnomish Bread | Item equal to Sight magic ------------------------------------------------------| 200 | m. maybe two more Wind Spears. m2 and W2 are all sealed for the time being. NORTHWEST SARONIA ________________________________________________________ . you'll find ample armor for two Dragoons. as if you've climbed the tower in Southeast Salonia. Also note that this is likely the last time I recommend buying any weapon or armor for a very long time. plus you already have a Wind Spear from a man in Northwest Salonia. So I recommend at least one.I do recommend picking up at least enough for two Dragoons. almost ever. And even this is quite borderline. i .

|| || || || | |_________________________l__________________________| | | |TTTTTTTTTTTTTTTTTTTT |TTTTTTTTTTTTTTTTTTTTT |TTTTTTTTTTTTTTTTTTTTTTT |TTTTTTTTTTTTTTTTTTTTTTT |TTTTTTTTTTTTTTTTTTTTTTT |TTTTTTTTTTTTTTTTTTTTTTT |TTTTTTTTTTTTTTTTTTTTTTT |TT | |_____ | | | TTTTTTTTTTTTTTTT TTTTTTTTTTTTTT TTTTTTTTTTTT ______ TTTT |__ | | | | TTTTTTTTTTTTTTTTTTTT| TTTTTTTTTTTTTTTTTTTTTTT| TTTTTTTTTTTTTTTTTTTTTTTTT| TTTTTTTTTTTTTT TTTTTTTT| TTTTTTTTTTTT TTTTTTTTTT TTTTTTTTT TTTTTTT TTT _____ T _| | _| ____ |__i__| | T T | |____| | TT TT | | | | | | | | | | | | TT ___ | | | | ___| | || | |___| | | |___| | | |__m__| |__ | | _____ | | |TT| | | |______| TT TTT TT |TT|_____|TT i .Inn (320 Gil) and Item store ----------------------------------------------------- .

It will also be gone shotly. SARONIA CASTLE Change as many guys as possible into Dragoons. Enter the next room. XXVIII. Whenever you think you're ready. Enter the castle. speak to one of the guards by the castle and watch . You may want to keep one character as a White Mage if you feel this process is too costly and cumbersome. grab your spears and head for Salonia Castle.| HiPotion | Soft | Restores about 500 HP | Nullifies Stone state | 600 | | 300 | | 100 | | 100 | | 100 | | Maiden Kiss | Nullifies Frog state | Echo Herb | Nullifies Mute state | Luck Mallet | Changes size of character | Eyedrop | Antidote | Nullifies Blind state | Nullifies Poison state | 40 | | 80 | | Gysalh Green | Calls Fat Chocobo in Forests | 150 | ----------------------------------------------------- You cannot yet enter buildings l or m. The first part of the castle is a large rectangular room of minimal mapping interest.

Although he has two attacks at his disposal. XXIX. is quite a non-entity. After the battle and the scene. 2500 or more if enhanced with a Loki Harp's Song. EXPLORING SARONIA CASTLE/KINGDOM .the show. As if all the Dragoon equipment around wasn't a dead giveway. BOSS11: Guardia (#206) HP: 11000 Weakness: Wind Gil: 10200 EXP: 2200 Not half the trouble maker he was for many in the original FFIII. Jumping (with a Thunder/Wind Spear combo) can take off 2000 HP. the one used more often. his physical attack. it's time to explore the castle. Evoking Heatra is good: either substantial healing across the party or great damage to Guardia. He also has a Thunder-based attack used to hit the entire party rocking those with lesser megic defenses for over 300 HP easy. they're this monster's weakness.

Rusted Armor N .__ | WW || it's been abbreviated for space saving purposes. Ice elemental | Tome of Fire | 53.Ice Rod B .Viking Helm || || Q . Sometimes Paralyzes enemy | GE | VI | SC | SC | SC | (2750)| | 7000 | | Dragon Hammer | 70. WW WW WW WWWW WWWW WWWW WWWW . Break as item and weapon. Thunder elemental | (7500)| | (7500)| | (7500)| ----------------------------------------------------------------------------- WWWWWWWWcWWWW WWWWWW WWWWWWWW longer. _____ | || || || || || | | b | |_ _| || || M . means path across is actually much WW______ ww_.Gaia Vest WWWW WWWW WWWWWaWWWWW WWWWW WWWWW || A .Earth Bell O . EV | 13500 | | Earth Bell | 88. Thunder elemental | Tome of Ice | 53.Viking Mail . Spirit+3 | WW.Rusted Armor || || P . Fire elemental | Tome of Light | 53.Dragon Helm R .New stuff found at Salonia Castle ----------------------------------------------------------------------------| Rusted Armor | Nobody can seem to use this | None | (50) | | Golem Staff | 30. RW.

Scholar Hat J .Gold Needle F .Selene Bow L .Tome of Light || ________| |________ | | | _______ | M P| | || | || | || | || | || | |____________| N Q | \____________ | | O R| |_______| | | | |___________________| || || || ________________| | |A B C | |D E F | |G H I | | | | | | | |J__K__L_______ _| |b| S .Dragon Hammer E .Boomerang K .Tome of Fire G .Statue WWWWWWWWWWWWW WWWW WWWWSS WWWW SSWWWW WWWW WWWWWWWWWWWWW WWWW PP WWWW WWWW WWWW PP WWWW WWWW SS WWWWW SS WWWW .Tome of Ice H .20 Medusa Arrows D .C .Golem Staff I .

Speak to this man WW WW to initiate a scene which should allow WWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWW .WWWW WWWW WWWW WWWW WWWWW WWdWW WW WW WWWW WWWW WWWW WWWW WWWW PP PP WWWW WWWW WWWW PPWW WWPP WWWW WWWW WWdWW WWWW WWWWWWWWWWWWW WWWW WWWWWWcWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWW WWWWWWWWW WWWWWWWWW WWWWWWWWW WWWWWWWWW WW WW WWWWWWWWWWW WWWWWWWWWWW WWWWWWWWWWW WWWWWWWWWWW WW WW WWWWWWWWWWWWWWWWW WW WWT WW WWT 1 TWW TWW WWWWWWWWW WWWWWWWWW WWWWWWWWW WWWWWWWWW WWWWWWWWWWW WWWWW WW WWWWWWWWW WWWWW WWWWWWWWW TWW WW WWWWWWWWW WWaWW WWWWWWWWW TWW WW WW WWWWWWWWW WWWWWWWWW WWWWWWWWW WWWWWWWWW WW WWT WW WWT WW WW WWWWWWWWW WWWWWWWWW WWWWWWWWfWWWWWWWW WW WW WW WW WWeWW W W W W W W WWfWW WW WW 1 .

Examine to intiiate BOSS12 T. U .Phoenix Down | (d) | |TU | |_ _| |_____| .you to proceed in the game WWWWWWWWWWWWWWWWW WW WW SS WW WW WW SS WW__________________WWWW ww__________________ gW WW WWWW WWWWWWWWeWWWWWWWW __________ | | | WWWWWWWW | WWiWWWWW |_wwgWW ww_| WW WWWWWhWW WW WWWWWhWW _________________ |i______________ | || || || || || _ _|3|_ | | | || ___| | | 3 .

. Resotrative element | Raise | Recovers ally from KO state with low HP | Protect | Increases physical and magic defense --------------------------------------------------------------------- Pretend you see a BM in an imaginary third column in the top three and a WM in the same place in the bottom three. the latter kills undead upon use of the spell (not that we'll see many more undeads. and I can understand not as they are approaching marginal status with dated equipment. Protect is okay. Red Mage can't use any of these. Gaia Vest. Armor store of Salonia's Southwestern block: ------------------------------------------------------| Also: Rune Ring. Thunder element | Raze | Erase | 5000 | | Attempts to kill all enemies at 20% base accuracy | 5000 | | Removes magical barriers | 5000 | | 5000 | | 5000 | | 5000 | | Curaga | 80. pick up Curaga and Raise.|_| Those shops that were sealed are now open for business. Thundaga and Raze are both moderately useful. If you plan on using a Black Mage. but I can't exactly recommend it because there's always a Mudhara Harp. though). Scholar Hat | ------------------------------------------------------- Magic store 'm' of Northeastern Salonia --------------------------------------------------------------------| Thundaga | 183. Makes things so much easier. For the White Mage. Scholar Vest.

Back in the day. Fira as item. Int/Mind +3 | Ice Rod | BW. and in my studies and observations here. Confuse. WW. Eventually. EV | 18000 | | Wizard Rod | 20. WW. Intellect +5 | BW.. RW. Weapon store 'W2' of Northeastern Salonia -------------------------------------------------------------------------| Fire Rod | 25. EV | 10000 | | 25. but chances are you will be getting enough of those for free before too terribly wrong.. when 5000 is a relatively small amount of money. EV | 20000 | -------------------------------------------------------------------------All the rods are expensive but effective.however expensive the cost and however temporary the effects may be. RW. Shade. Casts Erase as item. RW. Libra. RW. meaning having two should double the speed of pertification. Intellect +3 | BW. Thundara as item.. I found that may or may not be the case here. I'm leaning more towards 'not' myself. Silence)| ------------------------------------------------------- . Blizzara as item. WW. equipping the elemental rods meant strengthening the holder's magic of that element. WW. The Golem Staff is also pretty good. Blizzaga. RW. I advise buying Protect. Mind +3 | BW.. EV | 10000 | | (also: Golem Staff) | | Rune Staff | 33. EV | 10000 | | Light Rod | 25. it also at times adds partial pertfication to those smacked with it. Magic store 'm2' of Northeastern Salonia ------------------------------------------------------|(Also: Break. Int/Mind +3 | BW.

I know for damn sure I ain't gonna make one. you may be attacked by 100 Frost Fly (Purple Firefly palette-swaps) 101 Simurgh (Palette-swap of Rukh) 102 Harpy (Single woman-bird hybrid. The next part of the game again takes place in an area not worth my mapping time and efforts. When the path splits into two. . take the northbound as the eastbound goes nowhere. Anywho. You must begin at the southern tip of this continent because the rest of the truly meaningful parts of it are surrounded by mountains. a northbound and eastbound path. There's also a town at the southeasten areas of the continent.When you think you're done with Salonia. This is the Dalug continent. but we'll worry about that one later. Here. get into your airship and fly due north. this takes place on the smallest continent of the game. This time. palette-swap of Fury) 103 Gargoyle (Bluish flying creature) 104 Chimera (Red three-headed dragon) Most of which are weak against wind.

take a few steps in and watch the show.XXX. _______________________________________d_ _________ | | | |_ | | | | | | | | | __ | |bb| | __| |__| | | M | | | | | | | | | | | | | | h .HP/MP recovery 1 . DOGA'S MANOR Enter the house.Examine candle and select Gyshal Greens call a Fat Chocobo a | | | _| | | | | | | h 2 \_____________________ | _____| | | | | | | | |_ _| _|c|_ | | | |1 | _____ |_______| | _| | | |__________ | | | | | | | | __________| | | |___i___| | |___m___| |_______| | |____________ ________________________| |b| .

will be overwhelmed later on.Item Store ----------------------------------------------------| HiPotion | Soft | Restores about 500 HP | Nullifies Stone state | 600 | | 100 | . It's probably recommended you simply skip everything with a Thief's escape ability here unless you wish to complete your monster list. The attack magic here. as is the case with black magic in general in this game. Raise) ---------------------------------------------------------------------| 10000 | | The magic here might be immdiately pretty useful considering the next area will need to be done miniturized. Haste.Magic store ---------------------------------------------------------------------| Firaga | 190.you must be in a shrunken state to enter d (leads to XXXI) m . Fire element | Bio | 170 | 10000 | | 10000 | | Warp | Kills an enemy (20%) or teleports to previous floor | 10000 | | Aeroga | 200. wind element | 10000 | | 10000 | | Haste | Increases number of attacks during battle | Stona | Nullifies stone status | (Also: Curaga. is one of the best spells in the game and I definately recommend picking one of those up. though.| | | | 2 . i .Examine candle to open / walla HiPotion |______________| d .

gargoyle) 107 Bovian (Grey bull holding an axe) 108 Dread Knight (Blusih palette-swap of Gold Knight) 109 Mage Flyer (Greenish palette-swap of Flier) NOTE: Flier Mages can be quite challenging with their powerful -a level spells. cast Mini on the party and head through door d.| Maiden Kiss | Nullifies Frog state | Echo Herb | Nullifies Mute state | 100 | | 100 | | 100 | | Luck Mallet | Changes size of character | Eyedrop | Antidote | Nullifies Blind state | Nullifies Poison state | 40 | | 80 | | Gysahl Green | Calls Fat Chocobo in Forests | 150 | ----------------------------------------------------- When ready. CAVE OF THE CIRCLE Enemies: 105 Demon Horse (Purple palette-swap of Nitemare) 106 Rock Gargoyle (Grey . although they can be muted.. XXXI. The other enemies rely largely on physical attacks and will likely kill in two hits. paralyzed and blasted away with air attacks.. .

Geomancers and Evokers. if you have a Thief in your party at this point. Magic classes (color mages. although magic can blast you through nicely. it's a good idea to keep him that way for the next dungeon. not really) rock the faces of those who tread this path. . Bards and Scholars.Class usefulness pep talk for the Cave of the Circle: The Thief is the only useful non-magic oriented class for the escaping and stealing abilities that come with it. Running from every battle's really not too bad of an idea here. Continue until you reach the easternmost point of the map. The final floor is a small room in which you can do little else besides take a step or two foward and watch a show. sail out of the carved mountain path and hug the coast of the continent eastward. Next. Note that you don't have to do this.. The cave is a series of three fairly small. striaght corridors. You may encounter some enemies down here: 110 Noggle (Yellow palette-swap of Tangie) 111 Abtu (Deep blue palette-swap of Anetto) 113 Kagura (Greener palette-swap of Sea Horse) 114 Charybdis (Weird-looking reef with a mouth) Also. Land in the water to submerge and follow the obvious path and emerge in the little peice of water surrounded by mountains. narrow..

(side) DOGA'S VILLAGE | | \__ __/ || _/ \_ | m1 | /_ _\ //||\\ / / _| |_ \ \ _____/ / | / /__| |\\ M \ \ \_______ \ | m2 __ TTT \ \_ |_ / / TTTT \__| m3 | ______ _/ \ || || |__ | \ TTTT \ \ \_ TT \\ \\ \ m5 \ \ _____ \ | | \\ || \ \_| | \ \\ // _\ \_/ / / \_______/ | m4 ______ m6 | \______/ \_______/ .XXXII.

Confuse.Magic store ---------------------------------------------------------| (See also: Thundaga. Shade. Hyper | ----------------------------------------------- m3 .. m1 . although now might be a pretty good time to stock up on an additional copy of lower-level curative spells and summons. I highly recommend at least another Curaga. Except that guy up top there. Heatra.Magic store -----------------------------------------------------------| (See also: Fira. Erase. Mute)| --------------------------------------------------------- m4 .The people in Doga's Village are entirely composed of magic vendors.Magic store --------------------------------------------------------| (See also: Break.. Cura. Curaga. for later. Blindna)| ------------------------------------------------------------ m2 . Raze. Libra. Thundara. Ince.Magic store ----------------------------------------------| (See also: Escape. We've already seen the vast majority of this stuff. Protect | ---------------------------------------------------------- . Raise. Teleport. Blizza. Blizzaga. Speak.

Magic store ------------------------------------------------------------------| (See also: Firaga. but in case I do. vampric element | Curaja | 120. targets all enemies.m5 . Quake and Drain are alright. Fly due north or south until you once again come to the continent with .Magic store ---------------------------------------------------------------| Quake | 140. but I woldn't hurry into buying it because the amount of status effects you might recieve over the course of the game might not merit dropping 20 thousand clams. Warp. too. and Breakga gives insta-kill attacks a bad name. casts of magic at this level. if any. After this. Stona. Haste. Restorative element | Esuna | Nullify all negative status ailments | 20000 | | 20000 | | 20000 | | Reflect | Deflects attack spells from target to caster | 20000 | ---------------------------------------------------------------At this point. it's pretty great. you're not likely to have much. single target. earth element | 20000 | | Breakga | Petrifies target instantly. Aeroga. Raise)| ------------------------------------------------------------------- m6 . you don't need to be reminded of Curaja's greatness. and 20. 10% basic rate | 20000 | | Drain | 130. you are potentially finished with this entire continent.000 Gil at this point in the game for a spell you might be able to use As far the new selection is concerned. Curaga. Bio. Esuna's useful. Chances are.

blue lion-thing) 132 King Seahorse (Yellowish palette-swap of Sea Horse) 133 Dragon (Bluish palette-swap of Bahamut) NOTE: Magic Chimeras have an annoying Thunder attack that hits the whole party (made less annoying with the Diamond gear found here). or ever for that matter. takes up entire enemy side.Mognet XXXIII. TEMPLE OF TIME Enemies: 126 Dira (Bird/Woman hybrid. King Lizards and Sea Kings also hit harder than yout might expect. Sea Kings also have Blizzaga. there are a couple of suspicious-looking horns. If you run into three of them at once early on. the lower ends of the continent will recieve our attention. M . if focused to one of your guys. palette-swap of Fury) 127 Chimera Mage (Blue palette-swap of Chimera) 128 King Lizard (Yellowish palette-swap of Lizardman) 129 Pterodactyl (Tan Dino-dragon) 130 Wyvern (Bluish-grey floating. Land in the water between them and sail into the structure. cresent-shaped monster.Salonia. it'll . This time. At the very southern parts of the continent. shows up alone) 131 Behemoth (Big. get the hell out of there.

I go this route because of the events of XXXIV. Same goes for Dragons (who I confused with Pteragons at first) who can also launch a formidable Fire-based attack at all your characters. All stats +2 | All |(15000)| . SC. New stuff found in the Temple of Time: -------------------------------------------------------------------------| Diamond Helm | 21/10 | KN. VI. will net you 9000 Gil per victory. ALSO NOTE: In the interest of collecting your enemy list in as good an order as feasible. EV | 40/19 | | | 10000 | | Diamond Bracers | 13/16 | | Diamond Mail | KN. though. though. death. Behemoths are tough as hell and attack twice per round. You'll probably. honestly. DR. VI.kill them barring extreme circumstances. and I wouldn't face them without a Bard providing Protect/Haste songs and the Behemoth Knife. VI. WR | 15000 | | Diamond Gloves | 15/7 | Diamond Shield | 14/10 prot petr. you may wish to first complete XXXVI and then XXXV. DR. they take more time/resources to defeat than what it's worth. Diras are generally wastes of time. RM. Dragons. BM. WR | 20000 | | WW. who are weak against the wind and usually succumb to the Geomancy Whirlpool attack. WR | 33000 | | KN. DR. have an easier time of it going that route. DR. both located underwater as well. blind | KN. two sidequests. WR | 18000 | | Protect Ring | 18/18. Unlike Wyverns. | GE. VI. Although they only come one at a time and aren't all that strong.

Protect as item | 108. WR. ___ | | ___ ____________| | | A | | | ____ ___ | |________________ | ______________ | | | |d| ___ || || | ______ | | |||| | | | | |___| | | | | |____| | | | |_|b|_| _ |___________| |a| . Vikings are good with their hammers as many enemies (lizards and seahorses) here are weak against lightning. and a Dragoon with a Thunder Spear has a similar advantage. color mages are likely going to be decidedly lacking in defense. VIT+5. vampric element | TH | (1) | | 16500 | | KN. While it may be tempting to let loose with all that recently acquired magic. Strength +8 | Defender | Blood Lance | 95. but don't quote me on that. RM | DR | 28000 | -------------------------------------------------------------------------I'm thinking the Diamond stuff might be resistant to thunder. Class lecture for the Temple of Time: Thives are in high regard because of lockpicking.| Behemoth Knife | 78.

Diamond Armor _|d|_____| | | |_____| | | |e| |___ _________| |f| _________________________ E .Behemoth Knife _____________________ | ___| ____ _|__ | ____________ | | | | | | |_________ | | | | _________| | | | |_____ |_| |_| |____| |____| |_ _| .| | | | | | | | | | | | _____| B | | _______| || _ || | | A .Diamond Bracers |_______|c|__________________|b|______| | | |________________ | | | ________________ | || ________________| |________________| | | |_____________|_______________________________________| ____ _ | |____ C| ____| _ ____| ____ __________| D| | | C .Defender D .Diamond Helm | | B .Diamond Gloves | E F | F .

Protect Ring I .Diamond Shield | | K .Noah's Lute || || || || |_____ _____| || _____| |_____ _| |_ .Lamia Harp || || || |_____ _____| || _____| |_____ | | |_____ _____| || _____| |_____ | | J ._|g|_____ | |________ | | | _ | _____ | | | | _____|h|_ | ________| |iii| _ _____|e|_____|_______| |_______|_____|f|_____ | | |_______________________________________________| ___ ____________________________________ ____|iii|_____| ________________________________ | | /__| || || || || || G .Blood Spear H .

XXXIV. Leave the place when finished and head slightly to the north on the same continent and enter the cave. That's all. This can only be finished after you picked up / U \ \ / . UNEI'S SHRINE _____ / \ Examine spot U and watch the show.| |_____ _____| | _____ _____ | J | | | | | || || || K | ||_ _| | || | || | || |_____|__|k|__ | | | | _______| | |GHI|| | _____| | | | |_________| | |__________ | || |____________ _|| || | _| |_ __|j|__|_____| | | |_________________________________| The Lute is required to proceed to the next part of the game.

Cenchos enemies . And in another dungeon. really. Go under and into into into the cave there if you're feeling like a side mission. long-haired fellow holding a club) 124 Cenchos (Plaette-swap of Kraken) 125 Balor (Bluish thing with limbs. mouth for face) 139 Ouroboro (Red snake with human-like head) NOTE: Not too much to write home about. Next fly back to the Saronia Kingdom. (side) SARONIA CATACOMBS Enemies: 121 Kyklops (Fat. /_____a_____\ XXXV. Ouroboro enemies are only found in these chests here. Make yourself roughly even with the Southeastern Saronia and fly south until you reach the water. shirtless.\_ _/ || || || || || || || _/ \_ __/ \__ what you needed from XXXIII. It's not that far. quasi-humans with knives) 122 Boss Troll (Grey shirtless. long-haired fellow holding a club) 123 Fachan (Blue shirtless.

bring a Thief if you see Dragooning in your future . I know I have. and get at least two turns per round . New stuff found in the Saronia Catabcoms: --------------------------------------------------------------------------| Rune Bell | 98 | GE | DR | (1) | | (1) | | (17500) | | Heavy Lance | 84 | Reflect Mail | 30/30.hit them with lightning. VI | Aegis Shield | 16. KN. prot petr. blind. Resists all effects +4 Mind | RM. _ |b| || || || || || . so just go at it with whatever team you want. VI | (1) | | Catastro | | Non-elemental attack (255) | EV | | | 45000 | | or casts Reflect on all allies | --------------------------------------------------------------------------- Class lecture for the Saronia Catacombs: Maybe you've stopped using the color mages for the time being. DR. though. Enemies here don't seem especially vulnerable to any element or attack or anything.are pretty huge. Also. DR. mini | KN.a very skilled Thief.

Rune Bell D ._| |_ |_ _| || |a| _ |c| || || || || __________________ | ______________ | || || || || || || || || |b| | |________| | | ____| |_______| __ _ | |_____________|d|_____ | ____________________B| | | | | | |___________ |______ ____A| || A .Golem Staff .Heavy Lance | |_________________| | |_________ _________| || E .Reflect Mail | | ____ | CD| ___________| | |E____ ________| || || C .Aegis Shield B .

K. I | | _| |KJLM| | | |_________________| | | Elixirs guarded by | | an Ouroboro in each chest (d) warps to other (d) in | | Salonia Castle |d| J. H. but still deserving of attention (unless he's hitting a color mage or frontlined non-heavy armor-wearing attacker then it is pretty impressive) and an attack that nails the entire party for major (500-1000+) damage.|b| _________________ | | | | | | (d) | | | ____ |_________ ________________________|FGHI|_ \______________________\_ _______ | || | | F. G. so probably the best strategy I can think of is to go at him with everything you've got as quickly as possible. M Pheonix Downs guarded by a Kenkos in each BOSS12: Odin (#207) HP: 31000 Weakness: None Gil: 16800 EXP: 5000 Odin has two attacks: a regular attack. I don't . and don't worry about healing. He doesn't seem to use that devistating attack until he's within sight of near death. L. not too impressive.

I've heard people say skill level needs to be anywhere from 70-72 and higher to assure maximum odds.particularly recommend using color mages with their skimpy defenses. leave and re-emerge from the water and . Although I hear a thief can steal this thing regardless of skill level. This is why a Thief is particularly valuable here. He also has a Gungir Spear . watch the show. I hear he always steals the Gunge. Basically. they may want to be there to take hits so lesser protected characters may live longer). when the Thief reaches a certain skill level. go at them with what your guys do best. Puts the battle of the melee fighters decidedly in the Dragoon's favor (of course. The Gungir has an attack power of 140.it needs to be stolen (although I reckon he has a slight chance of dropping one). Because damn. Geomancers should be hitting as well as the melee fighters with the Earth and Rune Bells. by the time you actually get to training a Thief you're confident in. you may already have weapons of almost equal impressiveness thereby lessening the Gungir's usefulness). After the battle. it weighs as much as a hammer and grants ten point power and speed bonuses. instead have a Bard with better defense for Haste/Protection purposes. wouldn't it suck if you walked all the way down there just to get an Elixir (not to rag on Elixirs or anything). Vikings should be doing well with Hammers. Dragoons with the jumping (although if they're decked out in Diamond armor.

XXXVI. roughly equal with Goldor's Mansion). so be weary of them. go nuts now. pound-for-pound. Ditto Death Claws. Submerge along the island's eastern tip and sail into the cave. Eaters will split if touched with most weapons. . (side) SUNKEN CAVE Enemies: 115 Dozemare (Grey palette-swap of Griffin) 116 Sea Witch (Bluer palette-swap of Mermaid) 117 Killer Snail (Greener palette-swap of Hermit) 118 Ologhai (Hybrid between a lobster and octopus) 119 Kelpie (Aqua sea lion) 120 Aegir (Yellowish palette-swap of Agaria) 138 Eater* (Red Palette-swap of Balor) 148 Zombie Dragon* (Big. has like six arms) 155 Peryton* (Redder palette-swap of Wyvern) NOTE: This is likely. The starred weapons are only found guarding chests. so if you must build up some levels. lanky thing. and they have about 3000 HP each.fly significantly south and a good amount west to a suspicious triangular island briefly mentioned when discussing the Amur continent (it's east of the continent. the best experience in the game. long stream of bones) 149 Death Claw* (Green.

Air Elemental.New items found in the Undersea Cave --------------------------------------------------------------------| Chakram | 50. Intellect. Strength +5 | Metal Knuckle | 100 | Cognitome | 78. RN | (1) | | VI. Mind +5 | (1) | | SC | (1) | | KN. casts Aero | TH | DR | Trident Spear | 108. Air Elemental | Triton Hammer | 110. Ranged | TH. Air and thunder elemental --------------------------------------------------------------------- Class lecture for the Undersea Cave: The Viking's Hammers can bop like crazy these sea-oriented creatures. WR | 20000 | | MK | MK | 12500 | | Dual Tomahawk | 73 | Tiger Claws | 82. Sometimes hits to paralyze | Air Knife | 89. _ _|a|______ | |_____ |_ | \ | ____________| | ____________ / ___ \___/ / / __________ |___| | . WR | 16500 | | (5000)| |(16000)| | VI | 20000 | | Ancient Sword | 80.

Tiger Claws | |b|__/ \_/ ______/ |___ C | / |________ \_/ __ ______ \__ | | / / |__ \__| | |__ / || |c| / _____/ // // | \______ |__ B _| |____| B .Chakram _____ |A | |_ | |__ | | | | _ _| / / __ \ / | _| / / | / / \ C .\ __| \ |b| / |______| _________ A .Dual Tomahawk _ __ __| J|_ _/K | _|c|_ |_ _| || .

Phoenix Down P .Air Knife J .Reflect Mail .Elixir N . find a mouth of a river that .Diamond Gloves O .Trident Spear . Along its western coast.Diamond Bracers M .Aegis Shield .Diamond Armor K . return to the middle areas of the Salonian continent.Diamond Helm H .guarded by Pteryon Q .guarded by Death Claw S .| |L |_________| | ______ | \___ _I| || || _| | _____ \__ | || _______| | |D |_ |_____ | M| \ | \ | || _| |_ _/ |E \_ H| |__F___G__| _| ____/ | | P Q |_____|O | :____:___ |RS| |_____| \N/ |___| D .Ancient Sword E .guarded by Zombie Dragon R .Loki Harp L .Diamond Shield F .guarded by Eater After you've had enough of this place.Metal Knuckle G .Triton Hammer .Cognitome I .

EV | 27000 | . ANCIENT RUINS Enemies: 134 Pyralis (Green and purple palette-swap of Vulcan) 135 Silenus (Yellow beast-warrior holding sword) 136 Gaap (Strange yellow creature. GE. has long noodle-like wiskers) 137 Azrael (Funny-looking three-pronged purple puffy thing) 138 Eater (Reddish palette-swap of Valar) 148 Zombie Dragon (Long. Follow the river east and land in front of the cave. They shouldn't be too much trouble New items found/bought here: ----------------------------------------------------------------------| White Robe | 31/45. has like six arms) 151 Chronos* (Green palete-swap of Sirenos) 152 Valefor* (Green man-reptile. new ones have star beside their names. EV | 27000 | | BM. Go in. SC.splits into two with forestry filling the area between the two ends of the river. BA. has a tail and funny claws) 153 Haniel* (Green palette-swap of Azrael) NOTE: The splitters are back. RM. XXXVII. RM. Intelligence +5 | WM. spirally skeletal dragon-thing) 149 Death Claw* (Green thing. Spirit +5 | Black Robe | 31/45.

they're likely to be with you for a long time.| Faerie Claws | 89.Examine this for a scene.Reflect Mail __________| |_______________| |_______________________ __| || |1| || || | | | | | |_______ | | ___c___________b______| | | | |_______ _| |b| |________________________| __i'__w__a'__ |_ |_ _| _| |_ _| || . _ _|a|_ | | | |_ |_ | 1 . ________ | | | ______________ A | A . Path only clears if XXIV has been | | |_ completed. Mind +2 | MK | 14000 | ----------------------------------------------------------------------I recommend getting one of each robe . Intellect. likely until the end of the game.

Gloves) |_ ___| |d| |c| _ _|d|_ | _| ________________ | __________ | | | | | | | | | | | __g_______| |_______h__ | __________| | | | | |ii| | | | | | | | | | | | | | | | |__________ | | | | | |______________| | |__________________ | _____ | |_______f__ _____ . Luckmallet.Inn (200 Gil) and Item store (HiPotion. Medusa Arrow) i' . Armor. Gysahl Greens) ____| _ | | ||| a' . Helm. Soft. Antidote. Blood Spear. Echo Herb.|| || || || || || | |____ | | w .Armor store (see also: Diamond Shield. Eyedrop. Bracers.Weapon store (see also: Defender Sword. Maiden Kiss.

| B | B .Black Belt | __________| | C | C .Chakra Hood _| | |_ |_ | _| Gi | | | | | _| |_ | |_ |_ _| || |f| _| __e_______| |____ | | |_ _| || |e| |__________________| ______________ | | D| ________| |E | ____________ | E .Rune Bell _ __|i|_____ | |__________________________ | |__________________________ |______ | | |jjj| |---| __ | |_________________ | _____________ | | |jjj| ___| | | | | |__________| |______________ .Faerie Claws | |_ _| |________ _| |h| |g| D .

|kk| |--| _|kk|_ | | ___| | | | | | |_______| | ________| || | |_______ | | |______ | | | | |_______ | | |______ _| || ___________| |_ | | | ____________| |ll| |--| |ll|_ __________| | | | | ____________| .

__ | | ___ | |____| \___ _m_w_a_i_| | __ __ B| B| _____ || ___| | M \ ___ | \ | | \ \ \ _|_ ___ |B | | C| |B | | .| | | | | |______ | | |______ | | |____ | | |_ ___| || || ________| |___ | | | | _________| | |_________ | Passage m leads to a long. mapped below. straightfoward room |___________ | in which you can do little else besides walk upward. |mm| This will lead you to another ship.

Magic store --------------------------------------------------------| See also: Quake.Mognet m . M . S . Curaja. O . At times causes sleep | RN | 200 | .| |_ | | || |O__ ||_____| | B| | | S| / / / |_ ___| |B | |B_ _B| ____ | | ___/ |_/ | ____ | | |__| | |___/ |______| C .Weapon store ------------------------------------------------------------| Sleep Arrow | 20. B .On/Off ramp. examine and use Gyshal Greens here to see the big bird. Examine to steer this thing. Reflect | --------------------------------------------------------- w . Breakga.Beds. Drain. git better.Chocobo Candle. Esuna.Steering wheel. Sleep here.

VI | 35000 | | DR | 40000 | | Dragon Lance | 117 ------------------------------------------------------------I don't particularly recommend anything from here. Gloves. and it's just not worth low-mid five figures for something about 10% stronger than you already have. Armor. At times causes poison | RN | (also: Medusa Arrow) | Magic Arrow | 27. a . Intellect. Bracer.Item store -----------------------------------------------------| Potion | HiPotion | Soft | Restores about 50 HP | Restores about 500 HP | Nullifies Stone state | Nullifies Mute state | Nullifies Blind state | 50 | | 600 | | 100 | | 100 | | 40 | | Echo Herb | Eyedrop . powerful as they may be. Spirit +2 | RN | Dark Knife | Rune Axe | 93.| Poison Arrow | 20. Black and Gaia Robes ----------------------------------------------------| i . Helm. You're likely going to want to save as much money for a time close to the end of the game. It's just too expensive.Armor store ----------------------------------------------------| (also: Diamond Shield. | | White. Spirit +2 | WR. Intellect. The weapons you have are already more than sufficent. Agility +5 | TH | | 200 | | 250 | | 30000 | | 110.

XXXVIII. Follow the remaineder of the brief path to reach the next section. it is highly recommended you first fly east and south toward the middle of the Salonian continent.| Antidote | Nullifies Poison state | 80 | | Ottershroom | Lets party warp to the outside | 2000 | | Gysahl Green | Calls Fat Chocobo in Forests | 150 | ------------------------------------------------------ The new airship begins over on ocean roughly halfway between the northern sections of the continents Amur and Salonia are on. there is a small strip of mountains interrupting your travel south. jump over the inconvience by pressing A while facing it. Find a row of land near the middle of this continent uninterrupted by mountains (the map typed out on this guide for the nothern areas of the Saronian continent should cut off to the south right at this point). While this next part is not a requirment to progress in the game. (side) FALGABARD TOWN AND CAVE TTTTTTTTTTTSSSSSSSTTTTTTTTTTTTTTTTSSSSSSSSSWWWSSSTTTT TTTTTTTTTTTTSScSSSS TTTTTTTTTT SS SSSS TTTTTTTTTT TTTTTTTTTT SSSSSSSSSSWWWSSSSSSSSSSSTTTT SSSSSSSSSSWWWSSSSSSSSSSSTTTT SSSSSSSSSSWWWSSSSSSSSSSSTTTT SSSSSSSSSSWWWSSSSSSSSSSSTTTT . Along this path. With this new ship.

TTTTTTTTTT TTTTTTTTTT TTTTTTTTTT _____ | | | | TTTTSSTTSWWWSSSSSSSSSSSTTTT TT fWWTTTTTSSSTTTTTTT TTTTTWWWTTTTTTTTTTTTTTT TTTTTTTTTWWWTTTTTTTTTTTTTTT WW WW ____ ____ WW | WWWW TTTTTTTT TTTTTTTT TTTTTTTT ____TTTTTT TTTTTTTTTTSSS |_____| SSSTTTTTTTSSS SSSSSSSTTTSSS SSSSSSTTTTSSS SSSSTT _____ TTTT| TTTT| | | | | | | | | | WW | |TTTTT |TTTTT |___a| |___w| bb | TTTT|__m__| TTTT TTTT TTTTSSSSS TTSSSSSSSSSSS _____ | | WW |____|TTTTT WWWWW TTTTTTTT TTTTTTT WWW TTTTTT WWW TTTT WW TTTTT | WWW WW | WWWW _____ |__r__| WWW | WW TTSSSSSSSSSSSS | TTSSSSSSSSSSSS | | WWWWWWWWWWWWWWWWWWWWWWWWWWW TTSSSSSSSSSSSS |__i__| TWWWWWWWWWWWWWWWWWWWWWWWWWWW TTSSSSSSSSSSSS TTTTSSSSSS TTTT TTTTTTTTTTTTTTT TTTTTTTTTTTTTTT TTTTTTTTTTTTTTT TTWWWWWWWWWWWWWWs SSS TTTTWWWWWWWWWWWWb SSS TTTTWWWWWWWWWWWWd WW hWW TTTTWWWWWWWWWWWWWWWWWWlWWWWWW TTTWWWWWWWWWWWWWWWWWWWWWWWWW T .Trees .

Talk to the man to fight a Shinobi (fight it like a regular encounter. and recieve a Kiku Sword for winning.Stone sturctures W .S .Water d .Demon Mail s . m .HiPotion b . Blindna | ------------------------------------------------------------ w . f . then remaining in the water and travel south to the island. Teleport.Weapon store ----------------------------------------------------------------- . he can cause poison and blind status).Magic store ------------------------------------------------------------| See also: Fira.Enter the falls here to find some stairs leading to a small room.Blessed Hammer Get these three items on the island in the southeast part of the town by first through the trees in the northern parts of town as if going to do f.Demon Shield h . Cura. Thundara. It is in this room you can also enter the water and walk southbound along the path to collect the treasures in the grass in the southeastern part of the town. Blizzara.

Cave of Falgabard. VI | 25000 | | Demon Shield | 12/8 | DK. Enter here to further hone your skills and to get more stuff. Enemies: . DR.Inn (640 Gil) and Item store ----------------------------------------------------------| HiPotion | Cures a healthy dose of HP | 600 | | 150 | | Gysahl Greens | Calls fourth a Fat Chocobo | Dwarven Bread | Gives party one cast of Sight magic | 200 | ----------------------------------------------------------- c .| Ashura | Yoichi Bow | 100. VI | 12500 | ----------------------------------------------You get one each of these free in the town. one use | Demon Axe | RN | 116. Ranged. Ranged | DK | RN | 16000 | | 42000 | | 500 | | Yoichi Arrow | 40. VI | 40000 | | VI |(21500)| | Blessed Hammer | 120. i . Darkness elemental | 70. WR. DR. Strength and Vitality +2 | WR. WR. either a .Armor store ----------------------------------------------| Demon Mail | 38/17 | DK. Vitality +3 ----------------------------------------------------------------I don't particularly recommend buying anything here.

Magic attacks cause no splitting. Their division will have the same amount of HP as their original body. but much in the way of gold. though. so even if they did split upon contact. there will be no splitting from them. neither do attacks from Dark Swords. if hit with any other weapon besides a Dark Sword will split into two if they have HP left. has a tail and funny claws) 153 Haniel (Green palette-swap of Azrael) 154 Vassago (Buff. has like six arms) 151 Chronos (Green palete-swap of Sirenos) 152 Valefor (Green man-reptile. It should be noted these enemies yield little in the way of experience.135 Silenus (Yellow beast-warrior holding sword) 136 Gaab (Strange yellow creature. in greater detail. these enemies seem pretty susceptable to Dark Sword attacks. It's probably not worth the heaps of time and trouble. green gargoyle-like thing) NOTE: Okay. ________ / D \_______ . So that Dark Knight class that's been sitting there at the class screen this whole time turns from probably not used to almost pretty essential at this point. the ability to move and room on the screen. they'd usually not survive. In fact. Enemies. here. has long noodle-like wiskers) 149 Death Claw (Green thing. asleep or paralyzed. is the lecture about dividing monsters. so there's a definate upside to letting them split like crazy. So if dead.

There you should see some mountains with a series of suspicious holes in them.Ashura _ \______C_:_____ | || || __________/B\_ _______| | _ ___|c|___ | A| A \_______ :_____ | / \______/ | ____________:_________| | |________ |______ | | | Blessed \ Hammer BDemon Mail | |__________| | |__:_____________| After you're done here.C . Fly in the opening on the southwest side of the mountains.Kotetsu D . leave and re-enter the airship. travel northwest to the Amur continent's northern areas. ----------------------------------------| WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WW| |WWWWWWWWWWWWWMMMMMMMMMMMMMMMMMMM WWWWWWWW| |WWWWWWWWWWMMMMMMMMMMMMMMMMMMMMMMMMWWWWWWW| |WWWWWWWWWMMMMMMMMMMMMMMMMMMMMMMMMMWWWWWWW| |WWWWWWWWMMMMMMM MMM MM MMMMMMMMMMWWWWW| |WWWWWWW MM d MMl MMMMMWWWW| .

|WWWWWW MMM MMMMMMMMMMMMMMMMMM MMMMMMWWW| |WWWWWW MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMWW| |WWWWWWMMMMMMMMM MM MMMMM MMMMMMMMMMMMMWW| |WWWWWWMMMMM MMMM MM dMMMM MMM uMMM MMMWW| |WWWWWWMMMMM MMMMMMMMMMMMMMMMMM MMl MMMWW| 1 .Jump up from MMMMMMMMMMM MMMMMMMMMMMMM| MMMMMMMMMMMMM| | MMM MMMMMMMMMMM MMMMM | MMM MMMMM MMMM MMMMMM MMMMMM MMuMMM| | MMM MMMMM MMMM d MMMMMMMMMMMMM MMM MMM| | MM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM| | | | | | | | | 1MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM| MMMMMMM MMMM MMMMM MMM rMM uMMM| MMMMMd MMMM MMMM rMM MM MMMM| MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM| MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMWW| MMM rMM MMM MMM dMMM u MMMMMMMMWWWW| MMMM MMM MMMMMWWWW| MMMMMMMMMMMMMMMMMMMMMWWMMMMWWWW| .Jump right | MMMMMMMMMMMMMMMMM dMMMMMMMM MMMMMMMW| l .Enter path here |WWWWMMMMMMMMMMMMMMMMMMMMMMMMMM MMM MMMWW| 2 Cave of Shadows | MMMMMMMMMMMMMMMMM from here MMMMMMM MMMMMMMW| r .Jump left from here | MMMMMMMMM MMM MM MMMMMMMMMMMMMMMMMu MMMM| d .Jump down from here | MMM here | MMM rMMMrMMdMMMMMMM2 MMMMMMMMM MMM| u .

When you finally fully make your way around the sturcture of mountians. XXXIX. enter the cave before you.| MMMMMMMMMMM u MMMWWMMMWWWWW| ----------------------------------------- Typical air enemies are sure to interrupt your voyage as you progress. Assume all enemies here split like atoms when touched. This part of the game involves meandering your way around the mountains. has long noodle-like wiskers) 149 Death Claw (Wirey green fella. has a tail and funny claws) 153 Haniel (Green palette-swap of Azrael) 154 Vassago (Buff. but they should be of minimal concern at this point. green gargoyle-like thing) NOTE: The explanation about splitting enemies is worth re-reading at this point. jumping at various points. has about six claw-like arms) 150 Hellhorse (Greenish six-legged horse) 151 Chronos (Green palette-swap of Sirenos) 152 Valefor (Green man-reptile. Although Hellhorses do not. CAVE OF SHADOWS Enemies: 135 Silenos (Yellow beast-warrior holding a sword) 136 Gaab (Off yellow enemy. .

Black Musk | | | _______|a|_______ | | |_____| _____________| .New items found in the Cave of Shadows --------------------------------------------------------------------------| Dark Claws | Kotetsu | 115 | 105. res petr. Dark element | Genji Gloves | 20/14. Magic attacks keep the enemies from splitting. conf | DK | (1) | | Genji Armor | 45/22 | DK | (1) | |All |(1500)| | Lilith's Kiss | One free cast of Drain spell --------------------------------------------------------------------------- Class lecture for the Cave of Shadows There are two classes I highly recommend taking along for this dungeon: a Dark Knight and White Wizard. +4 Strength. _______ _ | A | A . psn. toad. dark. The dungeon is not difficult enough to make either class vital to survival. Vitality | Genji Helm | 25/15 | Genji Shield | 18/13. Dark element | MK | (1) | | DK | (1) | | DK | (1) | | DK | (1) | | DK | (1) | | Kiku-Ichimonji | 115. although neither is particularly essential. mini. but it's still not terribly strong.

| \\ ______ \ \ | __ | \ \ || \\ \\ |c| \ \ \ \ _| |___| |_ _ \ | D .Speak to this guy 1| for a Kotetsu Sword B .Paralyzer || || /D\______| | | ______: | \_/ _ || || _|b|___| | |___________| |_________| _ ________ | :_: | | | |d| | | | |c| / \ / \ | .|_______ _______| | |_ | | | | _________ 1 .Lilith's Kiss \ / |.Dark Claws | |_______________/B _ | ________/ |_ _| |b| |____________| ________________________ | C :__________:____ | C .

| | |_______| | |___________| | \ __| |e| |-| _|e|_ ________________ / / \ :____ | \ __/ .Genji Gloves ____| |_| |_______ :_____ | || || \ / |.| E .| || \\ \ \_____ \_____ \ \\ _____ \ \ / E \__|.| | | | | | |_ | | | | | | | | | |______________ | \___| |___________________________/ _ _____________ |d|________________/ __ __ _| | | | | \ :_______:_ | |_| | | / / |.

| |________| | |_______ |_______ | || || || ____________ \ ______ | |:| || ______ \ \_____/ \ \_____:____ _| |./ | |____|.\_____ / |.| \____: \ \____/ \ | \______| | | |f| |-| |f| ____ \ | _/ \______________/ |_ _:___________: \ | | | | / | | | _____ | | | | / | :____ | | | \ | || || |:|____| | |________| .| || \:|_________ \_________ \ _|:|______ / _ | \ \______|.

Examine for a scene and BOSS13 .Kiku-Ichimonji / _/G \______________/ |_ _:___________: \ | | | | / | | | _____ / | | | \ | / | \ G .Genji Helm \______________/ |__ __:____________: |h| \_____/ / __|i|_ _ _/ \_______________________________/ |_ ____________________________ | _____ / \ _| H\ \ \______/ \_____/ / 2 \ \_ _/ || || 2 .Genji Shield | :____ | | | \ | || || |:|____| | |________| H ./ F \_____________/ |__ __:___________: |g| |-| |g| ____ \_____/ \ F .

Genji Armor ___ / I \_ / / \_____________| |___ ___:____________ |j| \___/ BOSS13 .Hekatoncheir (#191) HP: 30000 Weakness: None Gil: 8000 EXP: 3000 .|| || || || || || || || || || || || _| |_ | / | I .

I advise flying over to this continent. the arrows found in this ship are quite good for throwing. As his HP winds down. Return to the ship. Fly east into the structure. Cut to BOSS18. That's pretty much all you need to know. I would not traverse any further in this place for the time being. fly into the groove and jump over the little strip of mountain blocking your path. perhaps knocking down the various enemies 160 Death Needle (Orange-ish palatte swap of Needle Monkey) 161 Liger (Yellow tiger) 162 Aeon (Yellowish palette-swap of Gutsco) 163 Minotuar (Axe-carrying bluish palette-swap of Bull Man) probably quite overpowered as far as random encounters are concerned. (NOTE: If you now have the Ninja class. he'll start casting Quake for fairly unimpressive damage across the party (100-800 damage or so). you can now complete the Statues of the quest. breaking the barriers (you must leave your ship before passing through. Have your guys do what they do best and you'll be victorious in this easier than most boss fight/s.. Enter and go striaght up into the small room. but no harder than the other enemies in this cave. Ninja can stand in the back row offestting their .He can hit twice per round. After defeating Hekatoncheir. as is per usual with bosses. the northern areas of the Northwestern Continent on this landmass. Knock 'im down and you've got the last regular classes of the game..

more human head) 140 Plancti (Reddish palette-swap of OlogHai) 141 Sea Lion (Greyish palette-swap of Sea Lion) 142 Remora (Bluish-purple palette-swap of Charybdis) NOTE: Once again.) Before continuing with the story. running into the said creature. it is recommended a couple side quests be done. Jump over the small strip of mountains separating the small space just south of the lake with the swimming creature. Return to the Floating Landmass on this same airship. and Canoe into the Lake. it's likely you'll want to skip directly to XLII. and approach the number 6 on the map for the area from the west perferably. land there. it seems as though enemies are hitting harder than the grow curve would indicate.fairly paltry defenses to still make good attacks. (side) Lake Dohr Enemies: 139 Ourubourus (Reddish enemy. If you shun evoking magic. XL. especially the Plancti would can also glare you to sleep. Just have plenty of healing potions and curative . snake body. it's essentially due north of the Cave of Shadows area. Fly over to its Northwest section.

_______ _ |a| /E F G H\ E.magic and you'll be beyond good to go. SU | 55000 | (B)| or does wind damage to all (300) | | | (S)| or non-elment damage to all (350) | -------------------------------------------------------------------------The black effect might be non-elemental. Summoners should have plenty of Lv. lightning elemental | Leviath | | (W)| Petrifies single random enemy (10%) | EV. once you beat the boss here and leave. Also. this place is gone for good. like those in other side/underwater araes. though Class lecture for Lake Dohr: A good Viking can bop his way with hammers to great esteem here. F. These enemies. are disproportioantely weak against lightning and give great EXP. G .Elixir . New Stuff found in Lake Dol: -------------------------------------------------------------------------| White Musk | Black Musk | One free use of Holy spell | One free use of Death spell | All | All | (2500) | | (2500) | | All | All | VK | (750) | | (2500) | | (18500) | | Heavenly Wrath | One free use of Thundaga spell | Raven's Yawn | One free use of Tornado spell | Platinum Hammer | 115.Hi-Potion | ___ _| H . 3 casts to blaze right through this place. Also. just so you know.

Lamia Scale L .Heavenly Wrath C .White Musk / L M_| J .Arctic Wind |_A_B___ C | \D__| _____ I .Phoenix Down B .|| || || | |_____________| | |b| | |______ | _/ \____ |______ | | \ \ A .Earthen Drums D .Turtle Shell | __| | | | | | | | | _ |_I___ |___ |___ | || || || |c| | |_____|b| | | |__________| .Aegis Shield | K _/ |J / __/ | _________/ / ____ | | | \ K .Bacchus's Wine M .

Lilith's Kiss Q .Platium Hammer |___________ | | N .Black Musk | ______| __| _ | /\ \ __/ \ \_ / \ _ \_______/ | __ || \ |d| | / / / \__|c| \________| P .______________ |O N M L \ L .Raven's Yawn _ |P | |__Q_| ______________________|d| / ______________________| | / || || || || || || || | |_ |1| 1 .Black Hole | M .Examine to trigger .Reflect Mail ____ / ________| | O .

You may want to Erase that protection he's got.32000 Weakness . If you plan on getting all the items. when his HP is beginning to petter down.17100 EXP .5000 He gets two turns per round like most bosses. Jump into Bahamut's Lair from the east and enter. Also. .Leviathan (#208) HP . it's gone. because once you leave after he's beaten. I dunno. Next fly east and then a little south to the Southeastern portion of the continent. be sure to do so before exiting Lake Dohr after Leviathan has been beaten. I didn't.|_ |____ _| |_ \ BOSS14 |____ |_________| |__________________| BOSS14 . early ones will be spent using physical attacks or casting Protect.Thunder Gil . expect to get an awful lot of water thrown at the whole party for moderately serious damage.

Grenades are weak against Ice. non-element damage to all enemies | SU | ------------------------------------------------------------------------ Class lecture for Bahamut's Cave: Well. New stuff found in Bahamut's Lair -----------------------------------------------------------------------| Chocobo's Wrath | One free cast of Flare spell | Eurytos Bow | Bahamur | | | 95. Drakes the Wind and the Tigers the Lightning. (side) BAHAMUT'S LAIR Enemies: 143 Grenade (Grey palette-swap of Bomb) 144 Drake (Orange-ish palette swap of Pteragon) 145 Greater Boros (Light orange/blue palette swap of Ouroboro) 146 Sabertooth Tiger (Big yellow tiger) 147 Lamia Queen (Palette-swap of Lamia) NOTE: Great Boros hit to petrify and Lamia Queens will often attempt to confuse you. probably.XLI. I pretty much recommend having a Knight/Ninja/Devout/Summoner party. Ranged. although a Dragoon is probably better than a Ninja for at least the . reflective powers won't hurt. Strength +5 (W)| Casts Haste on party or |All | (2500) | | RN |(10000) | | EV | 65000 | | | (B)| Attempts to petrify one enemy 10% base | EV | (S)| 400. From this point on.

Arctic Wind || _ |A\ || || /\ | |_______/ \_______/ C| |B ________ |_/ \ / || || || __| |___ /_ \ ________ | |D| \| \ __/ |b| _ E . _ _____|a|_____ C .Phoenix Down \____ ____/ D .Chocobo's Wrath | _| _____________ \ | I .end parts of the area.Lilith's Kiss _____________________|b| /E _______________ / _| | | | H .Turtle Shell | | /F ______ G | \_| \ | || \ / .White Muck G .Golem Staff F .

Triggers scene and BOSS15 || || || || / \ | | \ / || || || ___| |____ |M L\ .|| || || || || || || || || || | | H .Chocobo's Wrath | | __ _| |_/HI| |____ _| |c| | |__ | | | | \__ \_| | | | \___/ _ |*| * Leads outside || / \ \ 1 / 1 .

Bahamut (#209) HP: 34000 Weakness: Wind Gil: 16500 EXP: 5000 Basically. If you're feeling conservative. you'll have to walk through the cave again back to the airship as casting Teleport will only take you to the place BOSS15 took place. So take it like a man. XLII.Erytos Bow |_______ K\ _ | | | | K . and when his HP starts getting low. use some Protective magic on your heavy fighters. he'll get all Mega Flare on you (non-elemental damage for ~1500 damage across the party). pound him wind attacks. DOGA'S GROTTO .Phoenix Down L .Kotetsu ___|c|___| | J |______________| BOSS15 . After winning the battle. His physical attack is nothing to write home about. It should be noted that this is not reflectable.Elixir M .J .

From wherever you may be. ___________ / _________ \ . Ranged | TH. Agility +8 | TH. Fly back to Doga's house ans walk in. Step on the circle. fly back to the Saronian continent and to the Ancient Ruins where that other airship is landed. New items found in Doga's Grotto: ---------------------------------------------| Last Dagger | 110. Take a step ot two in and watch the show. Enemies: 155 Peryton (Reddish palette-swap of Pteragon) 156 Ogre (Yellow palette-swap of Boss Troll) 157 Cyclops (Darker palette-swap of Kyklopes) 158 Nemesis (Reddish palette-swap of Mandrake) 159 Humbaba (Yellow palette-swap of Catoplebas) Humbabas and Perytons are weak against air and Nemesis against fire. NI | (1) | | Rising Sun | 70. NI | (1) | ---------------------------------------------- Class lecture for Doga's Cave: Please have a dedicated healer ready for the ends parts of the cave.

B .10.000 Gil / ___________| // .// // // // // || || || || || || \\ \\ \\ \\ \\ \ \ __ \ \/ \ \_ | / |b| _ |-| | \\ \\ \\ \\ || / \ / \ | a | |_______| ___/ \___|b| / A | A.

// // // // || || || || || || || C .White Musk _______ | / CD E\ \ \\ \\ \\ \\ // __________ \ B __ | \ | |c| |/ // \ \________/ / \__________/ _________ | _ ___|c|_____ / | / ___ | | | |__ | _/ \ | | | ___ || | |f| | |-| \ |f| / | | | | | | | \ | | | | F \ F .Rising Sun D .Lust Dagger E .Chocobo's Wrath | | \___ ___/ |d| |-| |d| / \ | | | |____ | _| |__/ \__| | .

. Walk the path to reach BOSS16 and then BOSS17. straightfoward room.Door e leads \ _/ | _/ \___ / |____/ \ | |g| | | | | to an empty room _ |/ |e|__/ \_ / | \ _ \ __ |-| ___/ \___|g| / G | |________/ \__| / ____________| // // // _/ / | / || || || || || \\ \\ \\ _ ___|h|_ | \ \ | | | \_ | // // // \ \_____________/ / \_______________/ Door h leads into a pretty small.

BOSS16: Doga (#210) HP: 22800 Weakness: Nothing Gil: 12000 EXP: 3400

Early in the battle, Doga will hit you with moderately impressive physical attacks and -aga elemental magic divided across the party or concentrated to a single member. The physical attack is strong enough such that if it and the spell hits the same character, they'll be done for. After much of his HP has been knocked off, he'll cast Flare on a character along with physically attack (he has two turns per round). Flare will knock out whoever it hits two times over. I tend not to worry much about keeping my guys alive as when he is Flaring them up since at this point he's only a single very powerful attack away from falling anyway, but I do worry about KOs before that.

BOSS17: Unei (#211) HP: 21800 Weakness: Nothing Gil: 12600 EXP: 4000

The next battle begins immidately without chance to recover and with all status effects removed. Unei has a wide array of White magic at her disposal:

Haste, Protect, Aera, Tornado (reduces target's HP to single-digits if effective)... Probably Holy as well when she reaches near death state (I don't know for sure since I finished her off without seeing this, but past patterns imply this). Again, use essentially the same strategies as the previous battle. She's a little, although not much, quicker than Doga.

After the battles, watch the show and get out of here. Before leaving, though, make sure you collect what you want, because once you're done with this place, you're done for good.

Now fly north quite a bit to the northwest continent (the one with Amur) and complete the Statues of the Quest if you haven't already done so. You must leave your airship to pass through. Also, perpare for the final battles.

XLIII. ANCIENT'S MAZE

Enemies: 164 Iron Claws (Grey palette-swap of Death Claw) 165 Greater Demon (Red Palette-swap of Demon) 166 Unei Clone (Palette-swap of Unei) 167 Thantos (Palette-swap of Dullahan) 168 Bone Dragon (Palette-swap of Zombie Dragon) 169 King Behemoth (Pink palette-swap of Behemoth)

NOTE: Great Demons can summon Iron Claws and are weak against Holy. King Behemoths can cast Meteor. Thanatos can cast Breakga. Bone Dragons are undead and weak against Holy.

New items found in the Ancient's Labyrinth:

------------------------------------------------------------------------| Crystal Shield | 20/15, Resists petrification, | | WR, RW, KN, | 50000 | |

| toad, mini, dark, poison, stun | DR, VI, DK |

| Crystal Mail | 55/24 | |

| WR, RW, KN, | 65000 | | DR, VI, DK | | | WR, RW, KN, | 50000 | |

| Crystal Gloves | 30/15, Strength, Vitality +4 | | | DR, VI, DK |

| Crystal Helm | 31/17 | |

| WR, RW, KN, | 50000 | | DR, VI, DK | |

| Break Blade | |

| 125, Partially petrifies | RW | 122, Strength +3 |

| KN, WR, DK |(18500)| | | WR, VI | (1) | | (1) | |(20000)|

| Dual Haken | Holy Lance

| 125, Holy elemental, casts Holy | DR

| Hellish Claws | 121, Vitality +5, hits to poison | MK, BB -------------------------------------------------------------------------

_____ | ___|

_____

_____ A - Elixir

| |bbbbb| | A | |___| |___| |___

|_ | |

_______________ | | |____ | _______ __| | | | |___ _| _| | | | |__ | | | ___| |_ |_ | | | || || || || || || || || || || ||

_|

| ____| || || || || || || || || || || ||

| |_____|_____|1|_____|_____| | 1 - Stepping through this | | door and into this room initiates BOSS18

|_____________ _____________| |a|

BOSS18 - Titan (#212) HP - 27000 Gil - 13500 EXP - 6900

You can pretty much insert Hecatoncheir's explanation here.

G - Crystal Helm E - White Musk _________________ | E __ | | | | | | | | | | ________ | |____ | | | | | | |_________________ | |_______ | | | | | | | | | | F | | | | F - Crystal Gloves _________ ___________ c.c ____| | | | | | | | | | G| |H ______| |______ | | | | | | | | | d | H - Dual Haken ___________

| |____|

|_____________| | |

|_________________| | |___________ | | | | | |

___________|

|__D___|

|__________ |

| I - Break | | K - Chocobo's | | | | | | |___| | Blade |I |___ ___| |___ Wrath K| ___| |J|

B - Crystal Shield C - Lilith's Kiss D - Crystal Mail

_____________________| |B C |__________ | | | _________|

J - Phoenix Down

|bbbbb|

_______ _d | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |___|

______________ | ____ | | | | | | | | | | | | | | | | | | | | | | | |___ | | | | | | | | | ___ __|eee|_ | M - Protect Ring | | | | | | | L - Phoenix Down | | | | | | | | |

| |M | |___ | | | |___ | | |

L| | | | | | | | | | | | | | | | | | |___|

|_____________|

|_____________|

_____ |ggggg| Door g leads outside | _ | |||| __________| | | |__________

|

______ |_| ______ |_ _| |O| _ _|N|_ |_ | || || _| |

|

| _| || || | |_

| |______| _ |______| | |__________ | | __________| |||| |||| |||| N - Holy Lance | | | | N - Hellish Claws |||| |||| | |_| | | |

|fffff|

After going outside, walk up one space and you'll immidiately find youself in Sylx Tower. Although you can chose to proceed through it, it is (highly) recommended you first plow through Forbidden Land Eureka. Walk straight into the door and walk straight foward when in that room. Watch the show and step foward into Eureka.

XLIV. (side) FORBIDDEN LAND EUREKA

Enemies: 170 Abaia (Grey palette-swap of Vassago) 171 Sleipnir (Grey palette-swap of Hell Horse) 172 Haokah (Blue palette-swap of Valefor) 173 Acheron (Largely grey palette-swap of Titan) 174 Oceanus (Big green reptile)

NOTE: Slepnirs have a wide variety of attacks at their disposal: they've a very strong physical and the ability to inflict Toad, Blind and Poison state. Haokahs like to do a Thunder-based attack that nails your whole party. Oceanus and Acheron can cast Quake.

New stuff found in Forbidden Land Eureka: ------------------------------------------------------------------------| Fuma Garb | Ribbon | Omnirod | | Moonring Blade | 110, Ranged | Masamune | Excalibur | 132, AGL +10 | 137, All Stats +5 | 47, Agility and Vitality +3 | All | (1) | | (1) |

| 23/20, Protects against all effects | All | 93, Partially petrifies, INT +10 | SU, SG |

| BW, EV, MG | (1) | | | TH, NJ | DK, NJ | (1) | | (1) | | (1) |

| KN, RW

| Eldest Staff | 85, Spirit +6, casts Cura as item | WW, DV, SG | (1) | | Ragnarok | 140, All Stats +5 | KN, DK, WR | (1) |

-------------------------------------------------------------------------

the Ragnarok and Excalibur are the reasons you should totally have a Knight on your team. Also.Class lecture for this place: Geomancy is.To Crystal Tower / _______ \ _/ _/ _/ _/ / _/ // || C . awesome if harnessed by a semi-skilled character. _____ / a \ / / \ \ a .. and one reason I would have one in the team during some of those parts in the game hs equipment seems a tad dated..Chocobo's Wrath | ____ D | | B ____ | B .White Musk | |____/ C\ D .Elixir || \\ \\ \__/ \__/ // // || \ \______________/ / \______ _______/ || |b| |-| .Fuma Garb __ __ \_ \_ \_ \_ \_ \ \\ || /A \____| | A .

White Musk H _| G .__|b|__ | | | | _____________ \_ _/ _____________ E . Guarded by |_________ / // Ninja (#213) \ \_______________/ / \____ ___ ____/ // \\ // // // || |e| |-| |e| || \\ \\ \\ || |f| |-| |f| || .Phoenix Down \___ ___/ __| |__ \___ ___/ |c| __/ _____ \__ \__ \ |-| \ \__|d| \___ | _ || |d| |-| / __/ |c|__/ / | ___/ || || \\ \\ |T|_________| | T .Ribbon.Chocobo's Wrath H .White | Musk |_ E | || | _| | | |_ F G | F .

Phoenix |L\/ / Down || |g| |-| |g| | |__ | |_____ | _/ \\ \\ \ \____/ / \______/ \\ || || || || Examine M and trigger.Shuriken | | _ ___|K|_ _ / _____ \ L ..Shuriken |I| J . High attack defense made higher with Protect..|| || || || || I .Elixir || || || || || __ || /J \__ | | \__ \_| |_ \__ \ \_ _/ || || K . He can throw |_________ \____ \____ \_____ . BOSS19: Amon (#214) HP: 35000 Weakness: Varies Gil: 10000 EXP: 6700 Hyne on 'roids.

Ditto your status.Phoenix Down -aga elemental magic at you and has a moot physical attack.Omnirod | O |_____ | | | _____ \| |____/ N | . Nothing mind| M | numbingly difficult.. ________| | / ____________/ The Moon Ring Blade is // // || || \\ \\ || |h| |-| |h| || / \ | | Examine N and trigger.\____ \ \ | M . || His weakness also varies if / \ that helps. BOSS20: Kunoichi (#215) HP: 29000 Weakness: None ___ Gil: 14500 / \ Exp: 7300 yours upon victory.. so there should be little stopping you from going buck wild (with magic save the Shurikens) \ / || ___ / \ || || O . HP and MP (these are restored after every BOSS from now on).

Phoenix Down \ P\_ \__ \ |i| _ |j|______ _____________/ / | __ \ victory. He does have Drain which only lengthens the battle and Death which has a low accuracy rating.. not a terribly \___/ difficult one. You recieve the Masamune upon Examine Q to trigger.. P . BOSS21: General (#216) HP: 34000 Weakness: None Gil: 15600 ___________ / \ \ | |_/ \\ \\ \ / || || || || || | |__ | | \ | _ |i| || || || || || || | | EXP: 7500 / \ | Q | Once again. I wouldn't worry about any of these adversities with a semi-decent party.\___/ \ _______ // // // || | |_ \ \ | She's quite fast and gets three \___/ turns per round. His attack power isn't anything you haven't \__ | \\ . She also has Haste and Aera and hits to cause poison status.

fairly moot physical attack and two turns per round. with -aga spells... / \____| | R ____ |____/ \ BOSS23: Guardian (#217) ____ S | HP: 34000 The most stand | | \ / \__ __/ | | Weakness: None \___/ Gil: 16500 EXP: 7900 out feature with \___/ Scylla is her ability to petrify upon attack. Otherwise.\ \ _| |_ \ \/ \ | seen before.. she || || || The Guardian likes to use Reflect on himself but his other defenses aren't impervious enough to make this a serious issue incase you're relying heavily no black barely differs from many of the | | other bosses you've faced. \______/ ___________ k | ___ Examine S and trigger. __________________ / _______________ | . \ BOSS22: Scylla (#218) HP: 35000 Weakness: None Gil: 16200 EXP: 7700 ___ | The Excalibur is recieved upon winning the battle. magic. The Ragnarok is recieved upon winning the battle. _| |_ |_ _| |j| || The Eldest Staff is won after this battle. He also has Quake.. Examine R and trigger.

Holy elemental damage to a single target -----------------------------------------------------------------------I can't say as though I recommend much of any of the magic here.______ |U // || || | \ | i'| | | \__| V\_22 / / 1 . except for Full Life. Non-elemental damage to a single target | 60000 | | Death | Attempts to instantly kill a single target. 40% base | 60000 | | Arise | Nullifies KO with HP fully recovered | Holy | 60000 | | 60000 | | 300.Revivification Spring 1| m1 m2 \2_| | 2 . and even that's only essential for little more than one .HP/MP Recovery Spring |T |__ \ / || || || || / \ | k | \____| W| __| | ____| m1 . Non-elemental damage to all targets | 60000 | | Tornado | Attempts to reduce target/s to near death. 10% base | 60000 | | Meteor | 170.Magic store -----------------------------------------------------------------------| Flare | 320.

m2 . You have sufficent summon magic. Hit to cause Death | BA | 60000 -------------------------------------------------------------------There's one more set of Crystal equipment to be had in another area. It's still likely a higher rate than than most effects.Item store -------------------------------------------------------------------| Shuriken | 200. so I'd hold off on that.Magic store --------------------------------------| (see also: Catastro. though. although I did not. and even if not. Crystal Gloves. I recommend spending as much Gil as possible on Shurikens. and you may want to to be safe. Although Tornado's base rate looks impressive. One use | NI | 65550 | | (also: Crystal Shield. you should. and I don't recommend any of the other magic except for Full Life (for Sages and Devouts only). Reflect Song.battle (but _man_ is it handy there). but most of those who will throw Reflectable stuff at you don't aren't challenging enough to need any serious party realignments. Buying two pressings of the spell isn't such a bad idea either. | . Crystal Helm) | | Apollo Harp | 60. Bahamur)| --------------------------------------- i . Crystal Mail. if you have a skilled Bard. Leviath. Apollo Harp is pretty great. and that equation has 50 percent points taken from it at the end. it along with Silence (another 40% base). there is a handicap to it (that 40% is put into an equation.

The Dragons promise a monumetal battle. Using Teleport will work. and the -aga elemental spells. Thors hit to paralyze. CRYSTAL TOWER Enemies: 175 Gomory (Green palette-swap of Medusa) 176 Bluck (Violet palette-swap of Garb) 177 Doga's Clone (Palette-swap of Doga) 178 Azer (Palette-swap of Djinn) 179 Platinal (Purple palette-swap of Goldor) 180 Kum Kum (Palette-swap of Magician) 181 Shinobi (Red palette-swap of Ninja) 184 Dark General (Palette-swap of General) 185 Yellow Dragon (Big yellow Dragon) 186 Green Dragon (Big green Dragon) 187 Red Dragon (Big red Dragon) 188 Glasya Labolas (Palette-swap of Guardian) 190 Thor (Yellow palette-swap of Valefor) NOTE: Kum Kums can use a wide variety of high-level magic spells: Death. XLV. Breakga. a significant drain on time and .You're going to have to leave this place if you want to progress to the next part of the game.

Choco Rage | F | __| | / | | / | | | |__ \ G . ___ ___ |E| E . They do. Class lecture for the Crystal Tower: I find the Knight/Ninja/Devout/Summoner team works well enough for me.White Scent /_ | | (to \ _\ B . Azers are weak against Ice.Elven Bow ____ccc__ _____| | XLIV) | |_____ _________ / / | | _ | || | |_| 1 || || || ___ \ / | |B || ___ || _ | || | |_| | ||____| |____|__A_| | | | | | | A. though. I'm sure whatever team you've been training works well enough for you.resources (they also hit to cause silence status). Glasya Labolas at times hit to confuse.Lilith Kiss F . D . drop Elixirs and Onion equipment as well.Choco Rage _____| ___| | ___ \ \ | \ |bb| / \| |/ || | | |_| | | | __| | | || | | |_| |__ | |_G__|____| |____|| | | | | | | ___ | |___ |_____ .

Fuma | Garb |aaaa| C . K .Examine this spot after the events of XLII for a scene and door c.| || | \ \ | | | | | | / / | ||D| | __ | | | | | | __ | | |_| | | | | \ | || | |H| | | | |_| | || | | / | | | |C| | \_____| |_____/ H .Elixir ____ / | | \ | _ | /I\ | \ / / | | __| | | | | | _ \ \ \ _\ | | | |______________ \ | | | \ | \ \ | /| | / / | | |cc| | | \ .White Scent 1 .Elixir _ _ _ / \__/K\__/ \ \ / __| _____ |__ / /_ I .

Phoenix Down | | | | | |_______| | | | |dd| | |__| | | |___________________| | |____________________| |__________________________| __ |ee| | | | | | | | | _ |\ | | _____ | | / \ / K .| || \ | | \ \_____/ / | | \ / | |_____ | | | | | | | | |___| | | | || | | \ \_________/ | ________ _______ | | |_| J |_| | _ | | | | | | | \ | | ___| | | | / / | | | __ | | | | |_______| |_______| | | | | | | | | | | | | | | __ J .Elixir _ /K| | | | | | | | | | | | | | | _____ | | __ \ | |_| | | | | _ |______| _ | | _ | | || || | || || | |_| | | | | | | || || || | || || || | | | |_| | | |_____| | .

| || |dd| || || | |_______|_|____| |____|_|_______|_|___________| ______ / / | | | | \ \ | | | / / | | | ______ \ \ | | | | | |____| | | | | | | | | | | | | |____| | | | | | | | | | |ff| | | | | M .Phoenix Down | | _ | | | | ________|L|__| | | ______/ || || || |____ | | | | | | | |__| | | | |ee| | ____\______ | | | | | | | | | |__| || || || | |________| | |____________| .Shuriken | | _ | |__|M| | |________ L .

Elixir __ |ff| | | | | /_ | __| ____| | | / / / | | /O | | | | | | | | |N | | |__ | | | | | | | | | | | | | | | | | | | | | | | | | \___________/ | |_____| | .Phoenix Down __| O .g /\ _ | | _ / |__| |__| \ / | _____ / \ \ | | | | ___ | \ | \ \ \ / \ \ / \_____/ / | | / ___ / | / | | P | P .Elixir |____| | |__ |___ \ | \ | \ \ _\ |__ N .

| | |___________| _ / |__ / | __| / /_ | | | | | \ \ \ \ | | | | \ _ / / | | | | / \ \ _ __| \ \ | |__ \ \ | | | | / | | | | | / / / / _\ \ |h| / \_| |_/ \____ ____/ |g| _ ___ _ / |__/ \__| \ / \ .

| __| / /_ | | | | | | | | | | | | | | | | | | | | | | _ _ /||\ / |h| \ / \ | | | | | | | | | _ |i| || | | | |__ _ _______ \ | \ /| | _\| | | _ | | | | || | |__| | | | | | __ | | | | | | | | | || | | | | | || | | | | | || | | | |__| | | | | |________| | | | | | |____| | | | | | | | | _______ | | |____| This path ____ leads to | a whole | lotta | | | | | || || | | | || | ____ | | _ || | | | || || | | | || || | |___| | | |_| | || | || || nothing __| __\ \___| |___/ |____________________________|_|________| .

Crystal Mail \ / || || || || || || || || /__ | |jj| | __\ | \__| |__/ | | __ / | | | | | __ | | | \ | | | |____| | | | | | | |____| / \______________| | | ___________ | | | | | |ii| | | |__| | _ /| ___________ \___/ | \___/ \________/ |\ _ /S | S .Crystal Helm .Phoenix Down ___ /R\ | | | | / | | __ __| | / _ |\ | | | |__ \ | | \ | | | | | ___ /Q\ | \ / || || || || || || || || |______________/ \ | Q .Crystal Shield | | | | | | | | | V\ V ._ /| R .

Phoenix Down ************************************************************************* NOTE: Stepping onto point 2 in the map below takes you to a point of no return (not even Teleport works).Crystal Gloves U . ************************************************************************* _____________________ / / | _ /\ | | \_/ _____ _ \ \ | | /\ /\ | | | | / \ | | | .| | _ _ | | | | | \___________|kk|____________/ | | | | | \____ | | | | | | | | | | | | \ | | | | | | | | ____/ | | | | | | | | | | |______/ U | | |jj| |__| | | / | | \______| T \_______________________________________/ T . so be aware of this when stepping here.

Don't use any Shurikens here. you'll find yourself in a fairly featureless room. Walk a few steps up for another show and BOSS24. BOSS24: Xande (#219) HP: 50000 Weakness: None Gil: 25000 EXP: 8500 He likes personal enhancement spells. After the battle. physical attacks and elemental magic. which is ideally fought with minimal time. energy and resources consumed.| \_/ | 2 | \_/ | 2 . absolutely no more difficult than a Dragon. Nominally more difficult than a regular encounter.Step here for a scene | | | | | _ \_| |_/ _ /\ | | \_/ /\ | | \_/ | | | | | \__________ __________/ || |k| After the scene. Watch the . should you have encountered and battled one while in the tower. watch the scene and prepare for another battle.

WORLD OF DARKNESS . Kage and Ninja Leaders. but I'll assume you're not overpowered/lucky enough to risk losing what is probably several hours on this. Many enemies cast Protect on themselves.show. Walk a few steps up to move on to the next area. three in the case of Garms. can cause blindness and poison with their attacks. Enemies: 182 Shadow Master (Palette-swap of Kunoichi) 183 Kage (Dark purple palette-swap of Ninja) 189 Yourmungand (Orange palette-swap of Oceanus) 190 Thor (Palette-swap of Valefor) 193 Queen Scylla (Palette-swap of Scylla) 194 Garm (Three-headed wolf) NOTE: The ninja enemies. The snakes also have Protect and can use Quake. . and many enemies (the ones who are only encountered upon alone) have two turns. It's actually possible to get by without doing this part of the game.CRYSTALS NOTE: See how it does not say (side) up there by this area? This means do _NOT_ enter the center portal to XLVII until this area is completely done. XLVI.

The purpose of this section is largely to fight the four bosses here. B. Anything less will eventually lead to death. at least for the last boss. Makes things much easier.Class lecture: The only thing I can truly recommend is to have a dedicated healer. guarded by Zande Clones (#220). C and D are all Ribbon helmets. I recommend getting all of them. Chests A. /\ / \ /a \ \ \ \_ |_ |_ |_ |_ |_ |_ | / \ ** ** | \ / |_ |_ |_ |_ |_ /\ / \ / g\ _| _| _| _| _| / / _/ _| _| _| _| _| _| |_ /\ _| |/ \| .

Take a couple steps in to intiate a scene and BOSS25. \ BOSS25: Cerebus (#221) HP: 99999 Weakness: Nothing Gil: 66666 \/ / \ \ bb __________ / / / / \ \ / / / / / \ \ / /\/ / / / | \ / / /\ / / /| | ._| _| _| _| _| _| _| / / |_ |_ |_ _|\/|_ |_ |_ |_ |_ \ \ |_ \ _| _| _| _| |_ |_ |_ |_ _| |_ / c _| \ / \ e/ \ / \/ \ / \/ /\ / \ / / \ /\ \__________/ \ / bb \ / Teleporter b leads to a very small room.

watch the show. \ / / \ \ \ \ aa aa / / / \ \ \ / \ \ \/ \ \ \ / \/ . The attacks also sometimes cause poison status. and move on to a different room. usually using them physically attacking. it could mean curtains for \ them. He also sometimes uses the -aga spells either focused on a single character or spread across the team. if all three are piled onto the / _________________ \ \ \/\ \ \ \ \ \ \ \ \ \ / \/ same character. Should be no big issue as long as you've Curaja casting abilities. While the attack itself isn't too much to write / \_____\/______\/__/ / home about (average damamge is about 800 or so).EXP: 16666 /\/ /A /\/\ \/ / | | / | | \ \ \ \ | | /\ \ / \ / | | \ / / Cerebus gets three turns per round. \ \ \ \ /\ After the battle. backtrack.

/\ ___________________ / \ | _______________ |___/ B \ || || || || || || || || | |_ |_ | || || || || || || /\ / \ /d \ \ / |______ \ / \/ / \ \ \/\ \ || || || _| | | _| || || || _____________________ | _______ _______ | || || || || || || || || || || || || || || || || || || || || || / \____/ \______/ \_____/ \_____/ \ \ _____ \ / \/ _____ \ / ____ \ / \/ _____ \ / \/ / \ / \/ \ / | | / \ d leads to a small room. / \ .

and he follows with Quake. Drain.Walk upward a few steps for a show and BOSS26 \ / BOSS26: Echidna (#223) HP: 99999 Weakness: None Gil: 66666 EXP: 16666 \ c / \ / \/ Echidna has Tornado. and it hits all. it will kill off your party. scene. Spells like Protect are not likely to help a great deal because of the moot state of his attacks. After this. walk /\/ /| | foward. So if Tornado is targeted to the entire party. /\ / \ / f will teleport the party to a small /\ /\ / \ \ / \ / \ / \ / / f\ \ / / \ / \ \ \ / || | |\ \/\ ||\ \ room. Enter. retreat to the main room and select another path. / /|| . along with umimpressive physical attacks (lest they should be following an effectively placed Tornado). Quake and -aga elemental magic at his disposal. as unlikely of a happenstance as this is. Adequate healing is all you'll need.

BOSS27. \ / /|| \|| || || ||\ ||/ / \ \ / / \___/ \__/ \ \ / ||/ ||\ ___ ___ \|| /|| / \ / \ \/ /\ / C\ / / \ / / \ \ / \ \ || \ / | | \/ || || || / \ / \ \ \ / \ \ / || \/ | | || || || / \ / \ / \ / / / /| |\ \ \/\ \/\/ / | | \ \/\/ /\/ \ / \ \ / | | \ \ / \ / // // \\ \\ / \ / / \ / \ e / \ / \/ \ / \/ \ / \/ BOSS27: Ahriman (#224) HP: 99999 Weakness: Wind Gil: 66666 EXP: 16666 .

fight BOSS28 | | /\ \ \ \ / | | | | / \ \/\ \/\ \/ | | ||/ ||\ ||/ \ \ \ / \ \ \ / / || || || || / \ / \ \ / | |/ /\/\ \/\/ /\/ / / / \ \ / \ / \ / \ / . and also has an unimpressive physical attack (noteworthy because he can hit to petrify your characters). /\ /\ /\ / \ / \ / \ /D \_________/ \ / \ _______ / \ / \ \ / || || || || \ \ / / /\ \/\ \/\/ /| | / \ \ /h \ / \ / \ /|| \|| /|| h leads to a small room. head back to take another path.Ahriman also gets two turns per round. walk up a few steps. Not much else to say otherwise. also has -aga elemental magic. watch a show. Upon completion. Just be ready for these.

FINAL Enemies: 182 Shadow Master (Palette-swap of Kunoichi) 183 Kage (Dark purple palette-swap of Ninja) 189 Yourmungand (Orange palette-swap of Oceanos) . XLVII.\ / \/ \ / \/ /\ / / / /\/ // / \ // / / g \ \ / / \/ / / BOSS28: 2-Headed Dragon \ / HP: 99999 (#222) \/ Weakness: None Gil: 66666 EXP: 16666 2-Headed Dragon has quite a strong physical attack (1500 damage or so to those in the front lines) and not much else. though). WORLD OF DARKNESS . Hit him with what you've got (it's not essential you throw Shurikens.

I hope). but not likely.Final: Here we quite possibly get to the part we revert back to the classic ultimate party of Ninja/Ninja/Sage/Sage. Basically. switch to a Sage or even another Devout if you have another White Robe. I advise moving everybody to the back row before entering portal a if using this party setup. what I'm trying to say is have two characters who can use curative magic. then going with two Ninjas is a pretty good idea. and you should. it goes down especially fast. If you have 10 Shurikens or more. I highly recommend having two healers (you did buy some more curative magic as was my suggestion earlier. I advise making any class changes at the beginning of this section so you can build up their skill level to minimize crystal sickness. But watch their HP. The Devout I hope you've been using is likely skilled enough to proficently serve you in the battle ahead. You may also wish to be at level 60 before entering as . If you've been employing the services of a Summoner to this point. something I recommend.190 Thor (Palette-swap of Valefor) 193 Queen Scylla (Palette-swap of Scylla) 192 Hydra (Blue palette-swap of Echidna) 194 Garm (Three-headed wolf) 195 Twin Dragon (Palette-swap of Two-Headed Dragon) Class lecture for the Dark World .

/\ / \ /\ / a \__/ \ Passage a leads to a long \ ___ / corridor. Walk upward to its end to see a show and to initiate BOSS29.well as this is the level of the big cheese. \ / || \/ /\ || /\_____________| \ / / \______/ ___________ \ _______ / || || || /\________ \/ \/ \ / / \___/ ____ \ \ _____ / \/ \/ \ \ \ / || || /\_______| | / ______ / \ / || || / \ \/ .

/ / \ \ \ ** / \ / \ / \/ BOSS29: Cloud of Darkness (#225) HP: 120.don't worry about them. This is rendered moot by Ribbon-wearing. but not likely.000 Weakness: Nothing Gil: 70000 EXP: 25000 There are a couple of tentacles along with the big cheese . Diamond equipment might help mollify the crap out of this.an attack that will cause much more damage to attackbased characters than magic-based ones. The tentacles are a non-issue because their main function is an attack (Bad Breath) that causes a wide array of potentially devistating side effects. but diluted by your guys' back row position. You mainly need to be worried about a moderately powerful Thunder-based attack spread across the party . There will be Haste/Protect-casting afoot. don't worry about it. once again. Then there's the heavy non-elemental . The boss has a semirespectable physical attack enhanced by Haste at times.

You'll probably want to save the game afterwards. It won't do 9999. After the battle. and the healing magic will come before Flarewave). a Thunder attack will come before the mages use their healing magic. All this is mollified. so a Sage can perhaps add to the HP-depletion party with an attack spell of his own.attack also spread across the party (Flarewave it was/is called). watch the show. after considerable HP has been knocked off. XLVIII. so you may wish to use that early on. A safe strategy here would be to have the Devout and Sage keep spreading Curaga/Curaja across the whole party every round in anticipation for this attack. however (in)significantly by Protect. Ninjas will be throwing Shurikens from the back row or using Elixirs on themselves when needed (you should assume the Ninjas will take their turn before everybody. ??? DUNGEON . but it's still the attack that makes this final boss a final boss's final boss. She doesn't seem to do this until a few rounds into the battle. Having enough Curaga/Curaja and Full Life casts as well as offensive firepower (Shuikens) is the key to victory.

I'm not exactly sure about the requirements of getting the messages from him. but you'll probably want to do some training before you attempt The fight. The final message he gives you will unlock this chance. First off. You'll need to send four messages to Prince Allus of Saronia. I've heard people going through with it as low as level 60. get on the Natalius and make you way about halfway between the floating landmass and the southern tip of the Dalug continent (the one with all that wind. the small one in case you forgot). Once you've obtained the last message from the Prince. There are two places I recommend grinding to reach a level closer to the norm. so it's probably recommended you at least be at this EXP level. . The Iron Giant is located in a small room in a cave underwater at roughly this spot. but most seem to do it at 90-something. I believe you'll need to send four to the Old Men before the Prince will send you the message telling you where to go. You can attempt to fight the Giant at any time after you're told about him by the Prince.Okay. The Iron Giant is at level 81. This is section dedicated to tackling the Iron Giant. let's discuss how to go about finding him. I also believe you'll need to send some messages to another FFIII player across Mognet. the Iron Giant. You should see some suspicious discoloration when you've found what you're looking for.

Speaking of jobs. any. Since other statistics (Strength.000 Gil: 100. but you're pretty much assured to gain a skill level after every battle. I recommend fighting these battles with whatever jobs you plan on using for the Iron Giant. First let's take a brief look at the boss itself. They have 100% drop rates and always drop either Onion gear or Elixirs. job and equipment are the same. Spirit. Max MP) at the same EXP level. all the encounters are the colored dragons. which is just as useful as an EXP level.First is Bahamut's Cave. BOSS30: Iron Giant HP: 120.000 Weakness: Nothing EXP: 100. Here. might as well improve something you can control: Max HP. Vitality plays a part in controlling HP gains at level up. Agility. They're easy battles as well. Vitality. I advise going through this cave with four Black Belts since they have the highest base Vitality of any class in the game. what jobs to use? Well.000 . Second is the actual ??? Dungeon itself. both useful against the beast itself. Fights here are long and quite challenging. Intellect. but some work better than others. Here the encounters give more experience than than any other encounters in the game.

they require you to go out of your way to unlock and require still more maintanence upon receiving the class.. a casting of Meteor (the least of his attacks. if you're more than half way done with the battle. but before then. ONION KNIGHT: If your level is in the upper 90s. they are statistically retarded. a swiping attack (called Swipe) which is roughly twice as strong as a normal physical attack which hits the whole party..This enemy has an attack stat of 255 and a 155 defensive stat. but his physical attacks are much more formidable than this magic attacks. At that point. but still could be formidable) or. Although the magic defense isn't known. that is. Now here are the job evaluations. However. it's likely not as impressive as his physical defense. The Iron Giant gets four turns per round. They can also use the Onion equips as well as all non-ultimate equipments in the game. Magic might be the preferred method of attack. Onion Knight is unmatched. It goes without saying. but Protect from a skilled hand is highly recommended for this battle. both high above anything you've seen so far. The fourth round of fighting could either be used on another physical attack. HIGHLY USEFUL. . at least three of them are spent using regular physical attacks (which aren't likely all that regular to your party). perhaps the most important nugget of information you'll hear going in to this battle. which might inflict status ailments upon contact.

They also need to get hit in order to use this special ability. quite abundant. or some other enemy list to find out from whom you can get Bomb Arms. I reckon I do. Heavenly Wraths. but it seems like a good way to keep the physical attacks away from those who can't take them . doing serious damage against the Iron Giant is not something all or even most classes can do.until he starts swiping. Need I say more? Actually. Enough said. . Arctic Winds. SCHOLAR: Magic hits the Iron Giant harder than physical attacks. and they use attack magic potentially twice as well as any mage. a borderline useless job for this task (and the truly great items for beating this guy. don't bother. send them to the back row. I don't know how well this works. are extremely tough to get from enemies). Still. DEVOUT: Strongest healing magic.MONK: A Monk at extremely high skill and experience levels can do _serious_ damage with Retaliate. White Musks and Chocobo Rages) VIKING: Give them two Shields. give them a Protect spell and watch 'em Provoke the hell out of the Iron Giant. White Musks and Chocobo Rages. unless at these high levels. and they don't exactly take beatings the best of ways. (Do a Ctrl+F search on this guide's. However. Downside is that their propesity to take beatings is basically the worst in the game and getting the items to optimally nail this beast is trickly and will likely involve training a Thief.

this guy will have considerably more upper-level MP uses than the Magus.Genji Shield helps . I don't think I'd send Ifirt or Ramuh or Odin to attack the Iron Giant. PRETTY USEFUL. There's also the fact they help you actually use that money you've probably been accumulating building up your guys..Murasama or Behemoth Knife help. Unfortunately.. defense you'll likely need to stave off his four turns per round (meaning odds are very likely a Warrior will get nailed any single round. NINJA: Not the greatest defenders . WARRIOR: Advance really helps penetrate that iron guard the giant has going on. one very far out of the way. but but really should be better when confronting this . although this would involve another trip to Eureka's last floor. Not to mention by the time you're at a level most people will believe to be Iron Giant-ready. KNIGHT: Good attack. Not a bad choice for the Iron Giant. but I can think of other things I'd rather do than send a Magus to take Thundaga to the Iron Giant.SUMMONER: Bahamut and Leviathan are stronger than Flare and whatever useless (for this battle) crap the Magus has at level 7.not the greatest attackers either . but I was/am tempted to move this one down to margainally useful. non-terrible odds of getting thonked more than once). this also means sacrificing a great deal of defense. The fact they can throw Shurikens from the back row helps nullify both of these things.

I'd rather do something ohter than 'Fight' with a character.guy. Unfortunately.. This is a task that seems more work than its worth. characters. but if you have a good enough Bard. That would be stupid and boring. perhaps less durable. even if they are basically the best at it. DRAGOON: Needs to jump to penetrate the Iron Giant's defenses. BLACK BELT: Very high base strength and vitality. that might not be necessary.. but has optential nonetheless. I reckon a Mudhura Harp song one turn followed up by a Loki Harp song (to Hasten physical attackers) or a Lamia Harp could be useful. but the attacks are then piled upon to other. If you made your whole team Dragoons. BARD: It's obviously a good idea to cast Protect on your guys soon into the battle. but comes up short of the Viking in stats and in classspecific command. Plus. Good defense. doesn't get any statisitcal bonus other classes get with weapons. They also lack beating-taking skills. they won't produce the results a skilled Devout would produce and effects wear off quite quickly. Has this the same pluses and minues the jump command has anywhere else: the Dragoon themself avoids attack for some time. make sure their HP remains _high_ in order for them to be truly effective. because I'm not going to be storing power for the same . Unfortunately... DARK KNIGHT: Souleater's physically based. so if you must have a Dark Knight in there.

reasons I wouldn't with the Warrior. Really. an Excalibur and Ultima Weapon can be a force to be reckoned with. but 70-80 percent as good.. COLOR MAGES/EVOKERS: White and Black Mages are simply outdone by classes gained later. a job with no expertise: not strong enough to do great physical damage and not magical enough to contribute significantly enough with magic.. Of course. ditto Evokers. of sorts. just imagine the Summoner. Besides. but other than that. as this would put all their stats into the 80s. I suppose the -aga elemental spells are more useful than most physical attacks in this battle. I wouldn't have one around. Red Mages have no place in a battle of ultimate specialization. FREELANCER: I suppose a Freelancer at level 99 with Celestial Gloves. worthwhile spells aren't abundant enough (or not present if discussing the highest levels) for them. MARGINALLY USEFUL AND BELOW. MAGUS: Would perhaps be in the highly useful bracket if not for the Scholar and Summoner. RANGER: Weak attack base attack potential not capable of penetrating the . if you couldn't figure out how to can jobs from Freelancer for a long time or just gain a helluva lot of job levels here before finding the class. I suppose you could give this a shot.

unique abilities. GEOMANCER: If this was taking place in Eureka. All characters at the same class and EXP level and equipment will . then I say go for it. such is not the case. It is here in this section. Class Evaluations * * * ************************ The class. armor and anything else that could pass as useful information. It is here each classes' statistics.Iron Giant's awesome defensive barriers. ************************ * * * 2. THIEF: See previous answer. It's the bread and butter of Final Fantasy III's gameplay. weapon. the various classes are discussed. NOTE: Numbers by statistics are multipliers of the character's current EXP Level. but lo. as implied by its title. except replace comment about commands and barrier-breaking with nothing to steal. weaker job-specific command even less likely to penetrate said barriers. They will be discussed in the order they are obtained.

5 +4 Intellect = . and 32 Strength after getting used to it.have the same values for all five perameters (Strength. All initial figures beside the perameter are multipliers compared to the EXP level.5 +4 Agility = .5 +4 Mind = . it just gives an idea as to where the classes' stats stand. a Freelancer is going to have at 28 Strength at Level 56 just after switching to that class. This state continues for 2-8 consecutive battles while the character gets used to that class and stats proceed to return to normal (more like two if the enemies are at a level higher. This normal state is denoted beside the multiplier (for example. The stat multipliers are not 100% accurate over the course of the entire game. INITIAL CLASS Freelancer (FRLNCR) Strength = . and all initial multipliers are in Crystal Sickness (the period of time when a character changes from one class to another) state. Vitality. eight or more if greatly lower).5 +4 Vitality = . Agility.5 +4 . Intellect and Mind) regardless of past experience.

Armor: Freelancers can put on any peice of defensive gear with only a scant class-exclusive exception every here and there. select knives (all of them until the Poison Dagger). skills and abilities becomes avalible. Magic: White and Black Level 1 Unique battle command: Magic .Weapons: Every weapon found before the first class crystal. this class seems suspiciously weak. the Excalibur and others). Also much like the Onion Kid class from the days of old. Stay tuned.uses magic during battle The Freelancer gets the class done for the time you have no other classes. and swords (all of them until the King's Sword. this one goes out of style when other classes with a greater range of weapons. 1ST CLASS CRYSTAL Warrior (WRRR) Strength: .666666 +6 . Much like the Onion Kid class from the original.

but it is sizable.44 Mind: .6 Intellect: . The Warrior is an offensive-minded class.666666 +6 Vitality: . Their excellent weapon flexibility means you will probably not tarry about for too long with dated weaponry. shields. Although I didn't find myself using Advance a whole helluva lot (the Warrior's usual attack is usually sufficent). axes. swords (can use all with scant exception. Magic: None Unique battle command: Advance .Agility: .attack enemy with higher power at the expense of some defense (effectiveness is based on skill level). I don't know exactly how much attack power is gained and how much defensive power is lost upon selection of the command.44 +4 +3 +3 Weapons: Select knives (all of them until the Poison Dagger). Ultimately. but it is one of the more useful class-specific commands. helms and gloves. but I can envision a . I did end up ditching this class by the time the subsequent Crystal was reached. most notably the Excalibur). some bows and arrows Armor: Can use most non-class specific heavy armor. and perhaps one you'll consider using for much of the game.

6 +5 +4 Vitality: .8 Agility: . specialized headgear.375 Spirit: .reasonable person sticking with this class for greater durations. Fangs Armor: Mostly the robes and gis for the body.375 +3 +3 Weapons: Fists. some heavier gloves Magic: None Unique battle command: Retaliate (instead of taking a regular physical attack. . but grows at a fairly rapid pace. power is focused and released for a more powerful one when physically attacked) I've noticed class skill levels to be for most classes comparatively moot next to the skill level of the Monk. It starts off small.666666 +5 Intellect: . Claws. I wouldn't depend on a Monk with a skill level of 1. The Monk's growth curve is definately more exponential than that of most classes. Monk (MNK) Strength: .

. elemental Rods Armor: Certain robes (Magician's Clothes.666666 +5 Weapons: Staves. Leather. White Mage (WHTMG) Strength: . White Robe namely). Although generally sufficent. certain helms (namely those helms that can be worn by everyone. though. enough skill could have them making Bruce Lee looking more like that crippled kid in Rumble in the Bronx.6 Vitality: . Still not worth the boring IMO. Counter's effectiveness also relies on getting attacked physically. and since a great deal of their attack power comes from their base Strength. The fact their top standard weapon tops out at 121 doesn't really help (although high base strength offsets this).though. I have noticed they tend to get knocked around more often than heavy armor-wearing frontline fighters.6 Intellect: . Feather and Ribbon). I also personally found them boring. and rings. besides starting off slow. A downside.44 Spirit: +4 +4 +4 +3 . The fact their unarmed attack power gains two points per every skill level might offset the boring for some. is that equipment they can is pretty limited.5 Agility: . but that's just me.

another one is completely different. Let's not dance around this fact. However. I actually recommend having one around even when it may not seem vital because some bosses practically require substancial cross-party healing. because. They essentially render curative items obsolete. those fall from style before terribly long as well. I'm guessing the purpose of the White Wizard is to cast Cure every time.Magic: White magic Level 1-7 Unique battle command: Magic This class has offensive problems for most of the game. Also bringing this class down is the lack of equipment. and it's cumbersome to slice your way through a dungeon with a purely offensive party only to use an Elixir to have a White Wizard just for a boss fight. yeech. Although elemental Staves and Rods can help change this. and we'll see how many hits they can take. no need to carry one of these guys all . Trying bringing one of these guys down section XXXIII with a skimpy Wizard Robe. they're given quite of bit of Level 1 casts. no boss at the end of a place.. But curative items significantly reduce their usefulness as well. and the other one is actually two classes because their away from battle usefulness pales cmopared to the other classes' usefulness they combine to make one useful out of battle class) because they have curative magic. and you have little choice at that point if you want to use a White Wizard. Offsetting this lack of offense is that this is one of four classes with a great amount of usefulness outside of battle (another such class is very much like this one..

the way through the place. Magic: Black magic Level 1-7 Unique battle command: Magic During those times in the game when you're forced through a Dungeon in a small state. Black Mage (BLCKMG) Strength: .6 +4 +4 +4 Intellect: . and rings. beginner's bows and arrows Armor: Certain robes (Magician's Clothes. and not being able to use Level 8 White magic? Doesn't help the cause for this class.6 Vitality: .666666 +5 Spirit: . Leather. Feather and Ribbon). . Black Robe namely).44 +3 Weapons: Elemental Staves. certain helms (namely those helms that can be worn by everyone. Oh. Black Wizards a pretty great to have. But other than that. Rods.5 Agility: .

After all. To be fair.6 +4 Mind: .5 +4 Agility: . The way I see it. black magic in the Final Fantasies had two main uses: to hit high numbers of enemies and to nail enemies with a specific weakness . we just wish they did better. bogus. even if you're only allowed to use it once. taking care of enemies one by one is why we have sword and axe experts. when you first have a chance to use a new attack spell. The inability to use Level 8 black is. While better improved over their glitchingly underpowered state in the Famicom days. arrows.6 +4 Intellect: . Red Mage (RDMG) Strength: . While the Black Wizard does these well enough here.there isn't a whole helluva lot of usefulness in this class.5 +4 Vitality: . once again.6 +4 Weapons: The same bows.usually an elemental weakness. knives and sword the Warrior can use (plus . it's generally the strongest attack you can reliably have at that point in the game. their magic is still not as strong as I would like it. There's also the fact their equipment is very limited (how many other classes must go a full 25 suggested sections between upgrades in bodily protection?).

this is class should render just about all of them obsolete. they can turn aside the harsh advances with the best of them. it does not bode well later on if you're getting right up to the faces of splitting wierdos wearing little else besides a White Robe. and although they can use advanced swords (which themselves are quite few and far between). so if you're building their skills when you really should be changing them to somebody tougher. Rings. you may be rewarded handily. their magic just becomes too little too late. in theory. they do fall out of style. they can use Crystal Armor and the Excalibur (the latter a sword almost perfectly suited for them considering its five-perameter boost). most Rods and Staves Armor: Various early heavy body armors helms and the Black/White Robes. Of course. minus the Ragnarok). I'm not entirely sure I want them kicking it on the front lines with the big boys. Eventually. most Shields. However. . as they hit almost as well as Warriors (while utilizing many of their same weapons) and use magic almost was well as the other colored mages. because while early on. Crystal Anything Magic: Black and White Level 1-5 Unique battle command: Magic In theory.the Exalibur. as is often the case with this class.

keys required to open those doors are cheap. select gloves Magic: None Unique battle commands: Steal (attempts to steal and item).Thief (THF) Strength: . Another attribute of the Thief is their ability to pick locks. boomerangs Armor: Early heavy armors and helmets. Stealing has numerous possibilities. dark vests and hoods. too. Boomerangs are always an interesting addition. but why bother with those? I didn't find Escape to be . Even if you are just stealing HiPotion after HiPotion.444444 +3 Mind: .9 Vitality: .6 +4 +6 +4 Intellect: .375 +3 Weapons: Knives. Granted. defense increases instead of decreases if fails of others attack before turn is taken) The Thief is a really good class for a really long time.6 Agility: . you're still saving considerable money. Flee (uses turn to attempt to flee from battle. They're also statistically impressive with surprisingly good strength and vitality ratings to accompany that neckbreaking speed.

early helms and select gloves Magic: None . 2ND CLASS CRYSTAL Ranger (RNGR) Strength: . though.6 +5 +4 Intellect: . and I'd do it again.8 Vitality: . you have little reason not to use this command because.666666 +5 Agility: . since it doesn't seem to increase rate of success over just plain fleeing.444444 +3 Weapons: Bows and arrows. and a couple points before and after. I put one of these guys in the lead. hey. but for pretty much the entire time between XXIII and XXXVI or so. a couple boomerangs Armor: Early heavy armors and the thief garb.particularly useful. I also found myself utilizing this class considerably less after the various locked door scenarios had finished.444444 +3 Mind: . higher defense. although if you plan on fleeing.

This is not to say the Ranger won't contribute well if trained well and equipment maintained.Unique battle command: Barrage (Randomly shoots a random number of arrows for a random number of attacks randomly across the enemes) If you wish for a class summary right now. Once this equipment starts to become dated or it just runs out. I'd say it's time to switch away from this class for good. Before long. let it be this: I liked other classes considerably more than I liked this one. It's more trouble than it's worth in the long run in my humblest of opinions. but not my favorite unique battle command as it consumes multiple arrows and is generally unpredictable (even if at times effective). Although they start off pretty good. This fact these the ultimate bodyguard for this class is found at roughly the halfway point in the game doesn't help even if they can do their work optimally from the back row. with very good defense (heavier stuff in the back row) and equally good attack. I actually recommend using this class for when you first get the free equipment for it. You'll find ranged weapons that equal the power of this class' bows and arrows without worrying about running out or going through the trouble of buying and storing and reequipping them every other battle. Knight (KNGHT) . Barrage is cute. the class doesn't age real well. This is not to say this is a useless class. either.

444444 +3 Mind: . but see the previous class entry for when this will be). you may find the class a tad behind the others (at least I'm quite sure I did). shields. helms. guards near-death characters when physically attacked) First the bad news: a very good portion of the game leaves this class with dated equipment during that point in time swords and non class-specific heavy armor is found (not to spoil. While this isn't entirely a bad thing (a moderately fleet of foot character can use attack enhancement so every round . this is quite a slow class.Strength: .8 +5 Intellect: . the magic. Also.8 +5 Agility: . gloves except those of a dark and class theme Magic: Level 1 White Unique battle commands: Magic. Next.444444 +3 Vitality: . while better than nothing.5 +4 Weapons: Swords Armor: All heavy armors. is so moot it's almost not worth mentioning. Defend (increases personal defensive power. Even after new weapons and armor are found.

Now the plus side. but this time.the Knight will benefit from it). It is very hard to argue with that strength and vitality. Because Cover is one of those commands performed at the start of battle before regular actions. it is a good way to nullify the Class exp stunting mentioned earlier by performing it when you know you're about to win the battle with one more swing of a pinky. While this might not be worth utilizing a class that is merely sufficent for much of the game where other classes might excell. I found the final couple areas to be much breezier thanks to it. the Knight has more emphasis on defense and the Warrior offense). officially giving this class the nod over its more offensive counterpart. also. they step in front of attacks targeted to near-death characters without selecting this command anyway (although the absorbtion of those attacks wouldn't be as good). I say make it this one. but often the battle will end with the Knight not acting at all in the final round because they're so slow. . Also. Finally. Besides. In order to be optimally useful. If you must overutilize (use when another class might be better) a class. the Warrior (the Knight was initially the replacement from the Warrior class in the Famicom days. and pretty much most other classes is the ability to use both the Rangarok and Excalibur. Because a character needs to perform that act in battle before they get Class points. other characters need to be at a near-death state and you need to face against predominately melee attackers. Cover isn't one of the better class unique commands. this could cause the Knight's class score to suffer.

The books are also quite effective when you first get them as they're .9 Mind: .44 +3 +6 +3 Weapons: Books Armor: Robes (Cloth and Leather Vests.375 Intellect: . Feathered. This includes potions and those oddball one-use spell items strewn about the game.Scholar (SCHLR) Strength: . Rings. Magic: White and Black Level 1-3 Unique battle commands: Magic.examines enemies' HP stats and weak points if successful).6 +4 Agility: . The Scholar also has the ability to use items twice as well as those of other classes. Scholars can do -major.666666 +5 Vitality: . Wizard Robe. White Robe to be exact). Scholar Robe. Scholar.damage to enemies if they hit one with an item giving the user a free use of a spell that is their weakness. and Ribbon). Study (same as Libra magic . certain hats (Leather.

the same helms everybody can equip. Geomancer (GMNCR) Strength: .generally as strong as any other weapon and have elemental attributes to boot. They're also not very tough and need to be in the front row if contributing optimally as they aren't ranged. Unfortunately for the Scholar. rings Magic: None Unique battle command: Terrain (use landscape to perform magic attack) Although the Geomancy class presents itself as more of a magic-oriented . armor and magic they use is limited.5 +4 Intellect: . Wizard/Earth/Black Robes. time is less than kind to them as the weapons.666666 +5 Vitality: . When they do finally get new equipment.5 +4 Weapons: Bells Armor: Leather/Cloth stuff.666666 +5 Mind: . it's too little too late.5 +4 Agility: . They're still very valuable for a few fleeting moments.

but not that much: Terrain is generally a more powerful. they are a more magic oriented class at heart. less limited attack than a typical black magic spell. this class is an attacking powerhouse. let's get this out of the way: for a long while there. Their physical defense is also quite respectable as well falling generally halfway between that of a physical fighter and that of a magic user. All three normally encountered bells are generally the most powerful weapons at those points in the game . In a couple of the areas. geomancy more or less regins supreme. All this being said. both these weapons and armor eventually becomes dated and you're better off sending them to the back row.by a fairly large margin. However. The usefulness of such an attack varies from environment to environment.class from top to bottom. Terrain is generally more powerful than back magic at no cost. 3RD CRYSTAL CLASSES Dragoon (DRGN) . although less powerful and much less limited than the most powerful black magic spells. In most areas. it can be quite annoying to see the same insta-kill moves kill or that disappointing attack they do sometimes. but unpredictable.

although not greatly. While it is true Jump provides defense. For a pretty long while there.5 Intellect: .5 Spirit: . but I'm not one of them. lances Armor: Most heavy armors. On the one hand. Some people seem to think Jump is cool. Really.666666 +5 Agility: . Granted. but would you rather a Dragoon in their armor of awesome take hits or a Monk in their lighter robes take .666666 +5 Vitality: .5 +4 +4 +4 Weapons: Spears. this is a class who can use some of the finest armor in the game. Dragoons won't be hitting as hard as Geomancers of relatively equal skill level. take the next turn to return landing doing about 1/4-1/3 more damage than a regular physical attack) I'm not so sure about this class. I'd rather just deal attacks and would rather not wait for the Dragoon to go all the way up and down. their attack power is noticably. lower than that of pretty much all the other weapon-based classes. helms and gloves Magic: None Unique battle command: Jump (take one turn to leap off the field of battle. their magic defense might not be that high.Strength: . shields.

However. HP sucking weapon. axes Armor: Most heavy armors.9 +6 Agility: .hits? Not helping their cause is the fact their vitality is also quite low.444444 +3 Spirit: . but quite heavy. a powerful. an extremely powerful spear that can supposedly be stolen from Odin). helmets and gloves Magic: None . Viking (VKNG) Strength: .666666 +6 Intellect: . and they can use some of the coolest weapons in the game (namely the Blood Lance. shields.5 +4 Weapons: Hammers. Once again. their attack is respectable enough come endgame with a Holy Lance and a Blood Lance. their weaponry. does catch up eventually. one that will greatly limit HP-restoring attention they require and the Gungir.444444 +3 Vitality: . although quite behind at first.

Oh. The Class level growth stunting can be mollified with Provoke as it's one of those abilities that. like a lamer version of Defend.Unique battle command: Provoke (attracts an enemy's attacks) The Viking. and as if Provoke didn't already give this impression.666666 +6 . by the way.666666 +6 Agility: . kind of weak against magic (as heavy fighters tend to be) Dark Knight (DRKKNGHT) Strength: . Provoke is. is performed before regular attacks.5 +4 Vitality: . Now. when they are found. which is already quite lame. They're quite slow. but usually not (always one of the last to take a turn. Even when they are butt-kicking. the Viking can take a serious beating. those weapons. This is their specialty. though. which is kind of a good thing (for weapon-improvement). Adding to this usefulness is the fact all hammers are lightning-fused making those areas populated largely by sea creatures much easier. like the Knight's Cover ability. like the Monk. are among the strongest availible. the hill to climb for further kicking is still steeper than that of other classes: their weapons of choice are all much heavier and less accurate than those of essentially any other class. They are. is another class that takes some time before they truly start to butt-kick. generally speaking. Class level falls behind if fails to act enough).

but its power is replenished by boutiful Potions.5 Spirit: . their usefulness is limited early on with not coming in contact with real good armor. most shields Magic: None Unique battle command: Souleater (attacks all enemies for fairly heavy damage while sacrificing about 20% of character's current HP. swords or any dark swords until pretty long after the class is first recieved. you can begin training on right when you get it.5 +4 +4 Weapons: Swords (except Excalibur). Dark Swords are pretty awesome when they're finally available. certain knives (Poison Dagger and weaker) Armor: Early. Even when you start getting armor. Only real downside is that at that point in the game. dark swords. Very comparable to magic. you may already have a wide .Intellect: . gloves. Yes. dark and Crystal heavy armor. helms. If you're feeling bold and very stubborn about using this class. not sparce Elixirs. and Souleater is one of the best unique battle commands in the game: a powerful physically based jolt across the entire enemy team. you don't get a complete set for a little while. the more HP the user has the more damage this does) The Dark Knight is a pretty great class. I wouldn't recommend taking one into a dungeon until you begin coming in contact with dark swords.

Evoker (VKR) Strength: . I prefer the regular Knight's Ragnarok/Excalibur is you're looking for straight up butt-kicking.array of much more skilled classes that training here can seem comparatively moot.666666 +5 Mind: .444444 +3 Intellect: .666666 +5 Weapons: Most staves and rods Armor: Usual wizardry equipment (robes. rings) Magic: Call magic Level 1-8 Unique battle command: Magic If nothing else. hairpeices. people often refer to them as a black effect (usually a direct attack) or a white effect . Each one of its classes has one of two effects. the Evoker class is an interesting one. Often compared to black magic.6 Agility: . a notch less abundant and a notch less predictable thereby making the classes pretty even.5 +4 +4 Vitality: . that of the Evoker tends to be a couple notches stronger.

(usually an effect). The effects have been dubbed down since we last saw them on the Famicom (that is. effects happen with the same reliability we've come to expect from effects (which is to say not much). While certainly not a useless class.6 Vitality: . Ifrit's white effect is pretty gnarly.6 Intellect: . the white effects have been dubbed down) in that when Ramuh was called and tried to stun all enemies. rings) Magic: None . but I can think of not a single battle in which "man if I had only changed my * guy to an Evoker I'd be spared that 'and they were never seen again' message!" Bard (BRD) Strength: . the usual magician's gear (light headgear. Robes.6 +4 +4 +4 +4 Weapons: Certain knives (think Poison Dagger and weaker). and Odin's white effect can make things much easier for a few key battles. I don't think there's a time in the game an Evoker is truly vital. Ramuh stunned all the damn enemies lest they were immune. Oh sure.444444 +3 Agility: . harps Armor: Clothes. Here.6 Mind: .

you are not going to be warming up to this class.Unique battle command: Sing (perform songs with various effects) Another class I throughly enjoyed. 4TH CLASS CRYSTAL Black Belt (BLCKBLT) . but don't let any of this stop you. early incarnations of this class might have soured everyone who might come in contact with future versions of it. The songs' usefulness increases since this is one of those commands executed at the beginning of the battles before regular commands are done. and they might be borderline useless when you first get this class. The Bard has songs that give you the Haste and Protect spells for the entire party before you can cast either spell usually targeted to only one party member. they tend to be inconsistent but effective enough). and you might need to drop some formidable coin in optimally using one. Sure.. They also have songs to attack enemies and restore HP. If getting to spread a Level 7 attack enhancement spell across the party quite a bit of time before the usual user of this spell is going to be able to cast it once on a single member.. but they're not as impressive as the said two songs. those songs might be diluted versions of the effect spells they ape (it's kind of hard to tell with weapon/ defense enhancement spells like these in this game. Granted.

. excelling in every physical attacking category (the first three).375 Mind: . with visibly higher stats in the areas that matter most. it is. there isn't a whole helluva lotta reason to upgrade to this one. If you. you have been utilizing the services of a Monk for essentially the entire time you've had it. Claws. sacrificing defense. Seems somebody has been distributing their ability points well. Yes.9 Intellect: . doing this a third time in a row causes character to lose half of current HP) Look at those fighting stats. Yes.9 +6 Agility: . and in a way.Strength: . like the Monk. the Black Belt begins sort of lacking but eventually catches up with avengeance. though.666666 +5 Vitality: .375 +6 +3 +3 Weapons: Fists. some heavier gloves Magic: None Unique battle command: Boost (stores attack power for a round. and attacks in the next round with more than double the power. the Class level for this one seems more important than for most classes. This class would've been the old upgrade to the Monk class. Fangs Armor: Dark and Karate garb.

444444 +3 Agility: . the Black Belt gains two attack points to their unarmed attack power for every skill level they gain. but this mean there is a greater chance your Boosting Black Belt will have to take more damage as such enemies are given two attack turns per round pretty much always. though. and since they have higher base Strength. by . This is a more useful skill to have against enemies who fight your team alone. Devout (DVT) Strength: . All this being said.6 Intellect: . As mentioned earlier in the Dragoon section: I'd rather do damamge this turn in hopes of defeating an enemy sooner rather than later.5 Vitality: .9 +4 +4 +4 +5 Weapons: Staves . they'll probably by stronger by roughly that much.1. Also like the Monk.5 Mind: . I still didn't really end up using this class a great deal.Defense is improved and this is more of a front line fighter than the Monk. althuogh one can chose it and still get by just fine. I'm not all that crazy about Focus.

lessening casts as levels go up). I can see the potential in Tornado. but much more evenly distributed throughout the levels. staunchly and stupidly and incorrectly insisting that you NEED a dedicated healer. one) fleeting moments. but this is a great class. I present you the White Wizard replacement. maybe it's not quite this dramatic. Okay. the MP for this class won't quite allow it. and Level 8 magic? Pretty sweet.Armor: Usual (white) mage stuff Magic: White magic Level 1-8 Unique battle command: Magic Ladies and gentlemen. but I found myself pretty much depending on Full-Life for a couple (okay. . those at the highest levels are still have one-third to one-half the casts those in all other levels. Although spell casts are much more even. Whereas the White Wizard more or less made curative items obsolete throughout the game. Then again. Oh. Because I seem to focus largely on neagtives here. The MP distribution of this class is not the traidtional pyramid style (more MP casts to lower level spells. let's just discuss them first. having more casts of Life than Cure isn't necessarily a bad thing. unless you've been really training a White Wizard. either. nursing them along through those areas no access to any greater bodily protection than a Wizard Robe.

where we have 'great' and 'dang near essential' for the Devout.5 Intellect: . Which is to say. a little faster.Magus (MGS) Strength: .5 +4 +4 +6 +4 Weapons: Certain staves. Kidding aside. when describing the classes.9 Mind: . The . yes. the Magus can get the job done. rods Armor: Usual mage stuff Magic: Black magic Level 1-8 Unique battle command: Magic The Magus is statistically roughly equal to the Devout. we have 'shitty' for the Magus.6 Vitality: . It can be said the Magus is like the Devout except where we have 'white' for the former we have 'black' for the latter. little less tough. has the same odd MP distribution. more or less.444444 +3 Agility: .

MP puts ephasis on the -aga spells. the Summoner's magic is considered to be the best of what the beasts have .8 +4 +5 +5 Weapons: Many staves. the way the Bible taught it! Whereas the Evoker's magic was fickle. Only problem is that their magic is soundly outclassed by summon magic. the summons are equally strong across all enemies. There -aga spells are generally only as good as a physical attack on one enemy.5 Intellect: .8 Mind: . rods Armor: The usual magician stuff Magic: Call magic Level 1-8 Unique battle command: Magic Now this is attack magic. and they are effective enough when used by this class.444444 +3 Vitality: . unpredictable and at time disappointing. Summoner (SMMNR) Strength: .444444 +3 Agility: .

8 Mind: . most of which just do the same thing damage across the enemy party).375 +3 Vitality: .8 +4 +5 +5 Weapons: Staves. Sage (SG) Strength: . This is also essentially the only class with comic relief (Chocobo) as well.6 Intellect: . you'll barely be able to use the highest level spells as often as you'd probably like) and the variety (there are only eight spells to choose from. And that strength is high with low level summons generally being much more powerful than upper level spells used by a Magus.375 +3 Agility: . there's still plenty of it to make it through most dungeons if you're at all wise. Granted. This class is a winner all the way even though that phallic hat they wear gives every impression to the contrary. their MP might not quite be up to snuff. All the elements are covered in equal amounts and equal strength.to offer. Only drawbacks include the MP (while sufficent. Rods . No more attack one random enemy or largely ineffective status-altering BS: straightfoward magic attacks spread across all enemies for high damage.

unpredictable effect spells. it might be a good idea to have a Sage and three of your favorite fighting classes so you still have some attack magic. that was all you needed back in the day. Since the vast majority of black magic is obsolete by the time you recieve this class (the -aga spells are alright it guess). It has a traditional pyramid style. but it might be a better idea still to use a Devout and three fighters. I did actually end up utilizing the services of a Sage in the very last section. though.Armor: Magician stuff. but other than that I recommend a Summoner and Devout. but it's just not the same. Compounding the disappointment of this class is their MP. but with half as many uses of lower level spells as black/white wizards and double their upper level casts. . the Sage essentially becomes a healer with a bunch of bizarre. all of it Magic: All off it Unique battle command: Magic I had high hopes for the class. They still use every magic spell in the game roughly as well as the other classes. The fact they're as slow as sin doesn't help very much (although no time to heal up the party like after the enemy has finished their attacking). Times have changed. If you are physically-attack-minded. First and most noticably is that the summon magic they used to be able to use has been downgraded to call magic. I really did. A Sage with Bahamut and Curaja.

weapon or item disappears forever.8 Vitality: . Ninjas are outmuscled by Martial Artists and other tougher fighters. most specifically the Full Moon. go with a Martial Artist or Knight with their best equipment. Ninjas tend to be lacking in strength and overall defense (their magic defense is especially low).5 Intellect: .5 Mind: .5 +5 +4 +4 +4 Weapons: Dark Swords.) Generally speaking.666666 +6 Agility: . This allows them to take their disadvantaged . Sometimes misses.Ninja (NNJ) Strength: . knives. After thrown. If you're interested is consistently doing the highest damage possible in as many regular battles as possible. One major advantage this class is that they can use boomerangs. boomerangs Armor: Dark/ninja themed fighting gear Magic: None Unique battle command: Throw (Hurls a weapon or item for damage much higher than if used against the same target via a regular attack.

UNLOCKABLE CLASS (see the Onion Knight section to see how this is done) Onion Knight (NNKNGHT) Weapons: All except class mastery Armor: All except class mastery . They also have blazing base speed matched only by Rangers and surpassed only by the Thief. it's still reltively interesting. few nail bosses (most importantly the last one) quite like this one. Adding to their usefulness is their ability to use both other special forbidden weapons (the said Full Moon. they can throw Shurikens. You can also throw those annoying weapons that have been taking up space in your inventory that you haven't got around to selling even if it's maybe not the most effective way to use a turn. The verdict with the Ninja is that while most fighting classes do greater base damage than this class. but most notably.physical defense to the back row without losing a whole helluva lot. and the Masamune) if a Knight has the Excalibur and Ragnarok. the single most powerful item in the game. They can throw pretty much all weapons. This makes them quite essential in the biggest battles/battle to be fought. The other significant advantage they have is the ability to throw stuff for quite substantial damage.

Probably a class best left to power levelers or Iron Giant hunters. Anywho. I suppose you could get a jump start on Iron Giant training by utilizing an Onion Knight earlier in the game (when you're first able to get the class. one can question how effective this will be.Magic: All Black and White Unique battle command: Magic Not gonna bother mathmatically explaining their statistics but I will say they're very low until you reach an experience level in the mid 90s. They have casts of every spell level right from the get-go. I suppose this could offset this statistical irregularity. Also a good class if you're one to make consessions to make their games more of a challenge. but it doesn't sound like that's worth it. they can cast Curaja or Flare at level 10. Their MP is a little harder to explain. . If decked out with the absolute best equipment at any given time. all statistical perameters are at 99 if naked and not striken with crystal sickness. When they reach level 99. You could have them cast spells like Arise or Erase. Then their statistics grow at a rate of about 12 per level. they're not all that behind in stats) for skil building purposes. their MP doesn't quite enjoy the same kind of explosion as they only have four level eight casts and ten level seven casts at level 99. Yes. Because their stats are so low at this point. I guess. spells that don't depend on serious number-crunching.

start off as a Black Mage. when you see this: MK/VK it means I found both roughly equal in terms of goodness. GE->BM means to use the MP trick discussed in the hints section. except the job shorthands are the same as used in the tables. when you see this: BM->EV->GE. liberally use the most powerful spells. and to Geomancer when you get sick of that. The following is a party list I recommend for the various times of the game. then switch to Evoker. Oh. but some party setups at some times do a better job than others. Party Setups and other general hints * * * ******************************************* PARTY SETUPS The DS version of Final Fantasy III is more flexible than a controtionist from the former Soviet bloc. 1ST Char 2ND Char 3RD Char 4TH Char #I #II #III #IV FR FR FR FR FR FR FR FR FR FR . Sort of explains itself.******************************************* * * * 3. Also. There are many different ways to play much of the game.

#V #VI #VII #VIII #IX #X #XI #XII #XIII #XIV #XV #XVI #XVII WR WR WR TH TH TH TH WR WR WR WR WR WR RM RM RM RM RM RM RM MK MK MK MK MK MK MK MK MK/RM SC SC SC MK/VK MK/VK MK/VK MK/VK DR DR RM WM WM WM WM WM WM WM WM WM WM WM WM WM WM WM WM WM BM BM BM BM BM BM BM BM BM BM BM BM BM BM BM BM BM GE->BM #XVIII WR #XIX #XX #XXI #XXII WR WR KN KN RN->WM RN RN RN RN BA BA BA WM GE #XXIII TH #XXIV #XXV #XXVI TH TH TH GE GE GE GE GE GE BM #XXVII TH #XXVIII DR #XXIX #XXX TH TH .

It seems to work well enough. Here it is cut and pasted.#XXXI TH RM VK VK VK DR VK MK DK DK VK DR NI NI NI NI NI NI WM WM WM->BA WM WM/BA BM BM BM->EV->GE GE GE BM->EV->GE BM->EV->GE #XXXII TH #XXXIII TH #XXXIV KN #XXXV KN #XXXVI KN #XXXVII KN #XXXVIII KN #XXXIX KN #XL #XLI #XLII KN KN KN WM->BA WM->BA BA WM DV DV DV DV DV DV DV DV BM BM->EV->GE SU SU SU SU GE SU SU SG #XLIII KN #XLIV #XLV #XLVI KN KN KN #XLVII NI GENERAL HINTS * This one comes to us from Alex Baker (aka tkshredder). . It's the MP trick referenced to just above.

then switch back to the White Mage (i. When that's all gone. switch to a Geomancer.e.magic using class (i. * This another another MP trick.I've been playing the shit out of FF3 for DS recently. and then switch classes to some non. Use their upper level spells quite liberally (indeed.. When in a longer dungeon and you wish to use magic attack-oriented classes. rest up at an inn / bed / recovery point. later on in the game. I looked for it. This is rendered fairly moot when you get the . before the boss. and I just stumbled across your FAQ for it (been referencing the NES FAQ's up until now). Black Belt). begin with a Black Mage.e. deep in the dungeon. This is great for dungeons later in the game. a White Mage).. if you first switch any party member to a magician class ( i. Essentially. and is just an added health insurance plan for your party. This power / trick can be abused for other magic using classes as well. When they start to run out. switch to an Evoker. and you're out of potions). a little trick about conserving MP that is totally awesome. before you go into any dungeon. Use their magic like it's going out of style. the key point here is that you must have some magic using class to begin with when staying at said inn / recovery point. these will be the only Black magic spells that will do significant damage). but couldn't find it.. or when you're just sick of looking at a character with a dorky horn on their head.e. It's really less a trick than it is smart use of MP. you will still have all the MP saved up.

you're usually only allowed to send one message an hour. but it's worth mentioning here. When making use of the Mognet. save the game and turn off the DS. select the system's settings instead. especially if you plan on use the Knight's Defend. * Fool the DS Clock This is a well-known Wi-fi trick.advanced magic jobs with more higher level MP. Viking's Provoke or the other classes' Guard commands. Push the clock ahead an hour and continue wi-fi-ing. I advise trying them every now and then. Although nearly doubling your attack power is generally more desirable than increasing your defense by 15%. don't get to negligent with shields. more weapons appear available in the second hand. but still what I like to do in the middle parts of the game. However. * Most classes can wield two weapons at once Kind of a given I thought because the game gives you that option after equipping your first weapon. don't go directly to the game. If you find this bothersome and wish to get around it in a small fraction of the time. Turn it back on and when the game selection screen comes up. .

* Job Mastery Items/Legendary Blacksmith This one isn't my doing. Vidal gets the brunt of the credit. and piece of equipment awarded to those who reach Job Lvl. if you have not aquired the Earth Crystal and do not want plot elements ruined. but Mr. The rewards for the hard work involved in this line of tasks includes the most powerful weapon in the game and each job's master item. so start collecting those mognet codes! Note: This quest line should be left until late game after you have aquired The Invincible and defeated Doga/Unei to recieve the key to Syrcus/Crystal Tower and the dreamworld Eureka. Takka. Note: A certain amount of messages to other players via mognet are required for recieving messages from the NPCs required to finish this line of questing. If you are unable to recieve a reply from Sara. or Cid after fulfilling the prerequisites the problem is most probably a lack of communication between you and other players. THIS IS IMPORTANT!.99 in a profession (job). WARNING: This walkthrough contains spoilers. This one come to us from Carlos Vidal and Penguin Knight (who also to my knowledge was a significant contributor at the FFIII Translation Wiki) and Pazzle. . Wait to read this!!! The following is a list of all the quests involved with the Legendary Blacksmith of Final Fantasy III.

You're now out of luck. upon recieving the fourth reply from Takka. Sara informs you that her special pendant is broken and if you could find someone capable of repairing the heirloom. but give the girl her treasure back lol). Take the pendant to Takka is the village of Kazus. Begin trading mail with Takka and Cid (the airship builder from early in the game). he mentions a legendary blacksmith! Travel to NW (Northwest) Saronia and on the right side between the trees and the buildings should be a silver haired woman. Pretty good deal. In return she agrees to give you whatever she is able to make from the metal. Upon recieving her fourth reply she asks the group to return to Sasune Castle and speak with her.Quest I: Sara's Pendant Begin trading mail with Sara. that you bring it to her so she may work with it. Return to Castle Sasune and return the pendant to Sara (this isnt required. princess of Sasune. he examines the pendant but informs the group that its far beyond his abilities. in return she asks that if you are to ever run across a very rare metal known as Orichalcum. The group and her converse and she agrees to fix the pendant. Make sure to trade another mail with Takka for a fifth reply where he mentions . she is the Legendary Blacksmith.

10060. HP . then you're in good shape. If you had been following the story and waited till you've aquired defeated Titan and acquired the Earth crystal.. Nothing to worry about.42.3200. you need to get back to the blacksmith. If not. good. Gil . go back upstairs and talk to Cid. you have to wait until you get to this point to continue..10200 Aeon can strike twice per turn and can perform Earthquake which can do 14001500 dmg to those with lower magical defense.unfortunately she is nowhere to be found... Its time for the heroes to investigate! Goto Cid's house in Canaan and fight this dastardly creature. In order to make the Smith appear again. Basement Creature: Aeon Lvl .the Orichalum -------------------------------------------- Quest II: Orichalcum If you have been trading mail with Cid. When the creature is defeated it leaves behind an odd metal that the party cannot identify. Cid reveals that it is in fact the rare metal Orichalcum! Now you have the material. Exp . you must open the door to the . he tells you that his wife was scared by a monster that has taken up residence in his basement. When you recieve his fifth reply.

which begins the sequence. Atk 150 +15 all stats)! She will then tell you she must leave to continue her journey. the Legendary Smith appears in the town just right of the weapon shop. Their is no point in seeking her out unless you have reached this goal (you must repeat it . --------------------------------- Quest III: Job Master Items Once The Legendary Smith has given you your Ultima Weapon and sent wandering. The Smith will craft your Orichalcum into the Ultima Weapon (Sword. Talk to her. she will be able to reward you for reaching Lvl.99 in any job. go a bit southwest thru a valley with no river (this is rare in that area) and follow it (hopping mountains along the way) to reach the city of Falbagard. If everything has been done right. Teleport out and go back thru the Ancient Ruins to reach the outside world again. (NOTE: But I will ~ArkFullofSorrow) When you are ready to leave Eureka. Proceed foward and activate the door. Go inside the tower and go foward and up the giant stairs and thru the central opening. Board The Invincible and proceed to Saronia. proceed thru it if you wish. and once you get through the Crystal Tower lies before you. Travel through the Ancient Ruins where you fought Titan (its very straight foward). Congradulations.Eureka that Doga and Unei gave you. This place is full of powerful items and the town at the end holds the strongest magic for purchase in the game. The smith now wanders. you've opened the door to Eureka. I wont guide you thru it.

And remember. One pair of places would be: Gysal village on the east of floating island and the little hidden forest to the west of it (where you can meet with one mini guy and two recovery springs).every time you want to recieve an item from her. that person has to be changed into a thief BEFORE you start talking to her.level 99 thief. So. For example. you won't miss it. Thanks to Penguin_knight for this piece When carrying out this seirie of forgings. Use airship to travel to and fro. Once you enter and leave a town. until you found her. if you have a j. and by some chance you'll see her appear in either one place. the character who is going to get the equipment has to be IN THE TEAM. It's just a half an inch to the west. the blacksmith actually randomly travels around the world. and travel across two close towns that she frequents. her position will be re-randomized again. if you haven't she will say something trivial and wander again to another town. . what you can do is to get a small airship. Otherwise she will not forge you anything and then that encounter will end. she only gives one at a time).

Inn * Get the Onion Knight. in the well Sasune Castle./end penguin contribution :P The Legendary Smith's wandering locations (Thanks to Pazzle for this list. the grove where you land before entering the gnome village Village of the Ancients. remember however to look to Penguin's contribution to find her the easy way): Ur. Inn Gyshal. loved the FAQ you wrote. central island Ancient Ruins. Here's how to get Onion Knight: You must send mail to all 6 people in the moggle list and one person using the . Hey man. Chocobo Pen Dwarven Hollows. second basement level Doga's Village. inside the northernmost house Saronia Castle. entrance to Subterranean Lake Replito. if you want to This tip comes to us from Rob Meyers. third floor east tower Healing Copse.

or at least the best parts of it (four boys dropping into a well . but if you're doing a low-level quest or something to that effect. . I mean.. Best done against enemies much weaker than your party. Not something I believe is necessary. easy. Moreover. but dull and time consuming way to increase you guys' job levels is to just keep selecting Defend while in battle.cute little Onion Kids). but. the guy said he loved the FAQ I wrote. and I feel compelled to include this within in guide. Do this about a half dozen times to gain a job level. you might as well give this a try.. the first cave you start in. Walking in leads to a fight with some Bomb monsters and the kids reward you with something they found "Onion Knight" /Meyers I recommend doing this even if you don't use the job at all. * Easy level-ups for Job Skill Level This is pretty much common knowledge by now.moghouse (wifi) You then must send Topapa 3 more mails until he talks about kids of Ur getting lost in the cave. A cheap. you get pretty much the entire FF3 Famicom plot.

********************* * * * 4. Once again. I don't consider them noteworthy.have Phoenix Downs to drop/steal along with more disposable items like Potions and Antidotes. this is common knowledge: Get four emails from the four Old Men and Four from Prince Allus. The fourth from the Prince will tell you how to find the place you can find the Iron Giant. The info will be displayed in the following order: Number Name / Location / Level / HP / Attack / Defense / Gil / Exp (Noteworthy items dropped and stolen. . Common items found in stores will not be listed. Many enemies -rarely. I will in the next edition of the guide. Monster Charts * * * ********************* Beastiary.* The Iron Giant I don't have a strategy for fighting it yet. as I haven't got to this yet. Shows information about enemies.

com/). but this is what I found.These won't be mentioned either.pbwiki. usually with a skilled (skill level 30-90 Thief). A distinct majority of the earlier enemies drop all sorts of those bought common items. EXP totals assumed all four characters were alive unless otherwise noted. Will I go through the trouble to make comments about all? Read on to find out. whereas in the boss explanations above. EXP is total cumulative EXP. This deserves a special mention: much of this info is found is the game's Beastiary visited via a man in Gysahl.) . Sasune Castle becomes III) Finally. Here.Personal comments and notes. and damage they take from attacks come from their Strength and Vitality numbers which are not known to . Maybe I'll include a full list. stats are not the sole resource for determining the strength of an enemy: much of an enemy's damamge from attacks. and the location is sometimes shortened to the guide's abbreviations in the interest of space saving. It will be divided among all surviving characters. there's probably other things they can drop and steal. Oh. I did lift the template from it right from the FF3 Translation Wiki (http://ff3trans. Some are useful (like weaknesses) some are not (I may go on about how ugly they are or something). Items include stuff stolen. (for example.

Treat them like Goblins 3 Eye Fang / Altar Cave / LV 1 / 11 HP / 7 ATK / 6 DEF / 7 Gil / 3 EXP (NA) . Mkay? 2 Carbuncle / Altar Cave / LV 1 / 10 HP / 6 ATK / 6 DEF / 5 Gil / 2 EXP (NA) . 5 Killer Bee / Around Ur / LV 2 / 18 HP / 8 ATK / 6 DEF / 12 Gil / 12 EXP (NA) . Weak against Wind.Goblins are Goblins. Think of the ATK and DEF totals as equipment statistics or something. 6 Werewolf / Around Ur / LV 3 / 24 HP / 9 ATK / 6 DEF / 14 Gil / 12 EXP .They sometimes hit to cause poison status.More bang for your back as far as Altar Cave monsters are concerned. 1 Goblin / Altar Cave / LV 1 / 7 HP / 6 ATK / 6 DEF / 10 Gil / 1 EXP (NA) .me at this time. though. I still wouldn't go hunting for them.Better level up a level before confronting this in a cave 4 Blue Wisp / Altar Cave / LV 1 / 14 HP / 7 ATK / 6 DEF / 10 Gil / 4 EXP (NA) .

Weak against Holy/Restorative elements. 10 Zombie / III. IV / LV 5 / 43 HP / 12 ATK / 10 DEF / 20 Gil / 95 EXP (NA) . 8 Red Wisp / III.This is pretty much the reason you save the instant you're brought to the outdoors. IV / LV 5 / 39 HP / 12 ATK / 10 DEF / 18 Gil / 70 EXP (NA) . If you encounter one of these bad boys with one level 3 character. Also note the steeper curve in the growth of the statistics of the enemies.Weak against Holy/Restorative elements. IV / LV 6 / 47 HP / 14 ATK / 10 DEF / 22 Gil / 100 EXP (NA) .(NA) . you're a sucker bet. 9 Dark Eye / III. Note that the enemies marked with . 7 Berserker / Around Ur / LV 4 / 28 HP / 11 ATK / 6 DEF / 22 Gil / 14 EXP (NA) . Note how it doesn't say Fire.Weak against Holy/Restorative elements.Weak against Holy/Restorative elements. 11 Mummy / Sealed Cave / LV 6 / 52 HP / 15 ATK / 10 DEF / 24 Gil / 100 EXP (NA) .Insert Werewolf explanation here.

12 Skeleton / Sealed Cave / LV 6 / 57 HP / 14 ATK / 10 DEF / 26 Gil / 105 EXP (NA) . 14 Larva / Sealed Cave / LV 6 / 44 HP / 15 ATK / 10 DEF / 30 Gil / 120 EXP (NA) . undeads are probably not especially weak against Restorative stuff. It's about now when most people say the game's initial 'OGM HARWD' challenge fades away as level seven monsters hit only a notch harder than those at level three.Weak against Holy/Restorative elements. . It just hurts them as much as it heals others. a good Giller. 15 Shadow / Sealed Cave / LV 7 / 66 HP / 15 ATK / 10 DEF / 32 Gil / 120 EXP (NA) . Come to think of it. 13 Cursed Copper / Sealed Cave / LV6 / 42 HP / 14ATK / 10 DEF / 52 Gil / 105EX (NA) .Weak against Holy/Restorative elements. this particular enemy is.Weak against the standard undead fare. Also. as you might expect.Weak against Holy/Restorative elements.'Sealed Cave' in their location boxes can also be found in the mine in the northeast of Kazus.

They hit to cause petrification.Weak against Wind and Ice. They also hit to petrify. the game takes a noticable upturn in difficulty.Weak against Wind. Again. Didn't give us nearly as much trouble as they did in the Famicom days. although so have you. then don't worry about it. 17 Firefly / Dragon's Peak / LV 9 / 92 HP / 17 ATK / 15 DEF / 36 Gil / 130 EXP (NA) . 20 Rukh / Dragon's Peak / LV 9 / 155 HP / 19 ATK / 15 DEF / 42 Gil / 150 EXP (NA) . Be sure to snatch a Down from them if you have the chance. 18 Helldiver / Dragon Peak / LV 8 / 120 HP / 17 ATK / 15 DEF / 38 Gil / 130 EX (NA) .Weak against wind. Dragon's Peak is also not the greatest of places to build levels. I think.16 Revenant / Sealed Cave / LV 7 / 70 HP / 14 ATK / 10 DEF / 34 Gil / 130 EXP (NA) . .Weak against Holy/Restorative.Weak against Wind. If not. 19 Rustbird / Dragon's Peak / LV 9 / 135 HP / 18 AT / 15 DEF / 40 Gil / 150 EX Has Phoenix Downs to drop/steal . The rarest enemy in this area.

Being an ugly plant thing. 24 Leprechaun / Tozus Path / LV 9 / 142 HP / 16 ATK / 15 DEF / 52 Gil / 200 EXP (NA) . 23 Mandrake / Near Tozus / LV 9 / 120 HP / 19 ATK / 15 DEF / 48 Gil / 180 EXP (NA) . I'd say this is an even better place to build up a .They're not a tough as they look. an unhappy prospect if there ever was one.Given the meager stats. they're weak against Fire. but you'll have to be mages to do this.See previous comments here. 26 Petit / Nepto Temple / LV 9 / 103 HP / 15 ATK / 15 DEF / 54 Gil / 200 EXP (NA) . really.021 Basilisk / Near Tozus / LV 9 / 100 HP / 18 ATK / 15 DEF / 44 Gil / 150 EXP (NA) . 25 Dark Face / Tozus Path / LV 9 / 168 HP / 16 ATK / 15 DEF / 53 Gil / 200 EXP (NA) .It wouldn't be such a bad idea to build levels against these guys because they are quite easily nuked with magic.Better off leveling up against these enemies neat Tozus. 22 Bugbear / Near Tozus / LV 9 / 110 HP / 20 ATK / 15 DEF / 46 Gil / 180 EXP (NA) .

but HP. a tad high. not nothing a couple of staff uses won't fix. They're not as troublesome as the Petits. 29 Wererat / Nepto Temple / LV 10 / 130 HP / 18 AT / 15 DEF / 60 Gil / 220 EXP (NA) . Otherwise.As before.I tend to forget whether or not this enemy has a poison attribute to their attacks. 30 Blood Worm / Nepto Temple / LV11 / 165 HP / 22AT / 15 DEF / 62 Gil / 240 EX (NA) .little.Weak against wind. although don't let this goad you into using a valuable Aero cast against it. which at this point the game are likely quite powerful.Like the Petit. these brats will sometimes throw magic your way. . but these guys throw annoying magic spells at you. not alot of trouble. 28 Liliputian / Nepto Temple / LV10 / 118 HP / 17 AT / 15DEF / 58 Gil / 220 EX (NA) . they're not too much of an issue. but their HP is a tad high for going up against a team of shorties. Rid yourself of them reasonably (this means no -ara casts) as soon as possible. 27 Poison Bat / Nepto Temple / LV 9 / 98 HP / 15 AT / 15 DEF / 56 Gil / 220 EX (NA) . I'm guessing so.

this is one cyclone you'd better get used to seeing. . especially Antarctic Winds .Weak against Thunder. I'm pretty sure these guys are theo nes with the paralysis attribute to their attacks. Looks like a crude tornado. but if you're planning on doing one of those strange challenges that involve oddball items. They also have Tranquilizers. 34 Tangie / Inner Sea / LV 13 / 225 HP / 24 ATK / 16 DEF / 68 Gil / 250 EXP Various oddball items are stolen from these guys as well. Better skill up your Thief because they also have Potions (weak). and this is annoying when it works.Weak against lightning. They will also sometimes attempt to put your guys to sleep. but don't quote me on that.31 Killer Fish / Inner Sea / LV 13 / 135 HP / 22 AT / 16 DEF / 64 Gil / 240 EX (NA) . 32 Hermit / Inner Sea / LV 13 / 173 HP / 22 AT / 16 DEF / 66 Gil / 240 EXP (NA) . 33 Sea Elemental / Inner Sea / LV12 / 155HP / 22AT / 16 DEF / 67 Gil / 250 EXP Various oddball items can be stolen and dropped. . the bit about the oddball items can be repeated here. mostly lower elemental items. and Potions as well.Weak against Thunder.Weak against Thunder. Yeah. Not like that keeps it from being any less annoying than a typical Final Fantasy sea enemy. Guess which is most common. Oh.

Weak against Wind. 39 Hornet / FC. Not as annoying as they are in Final Fantasy. the strength of the enemies has taken a noteworthy upturn.Weak against Thunder.If case you haven't realized. Althuogh you should be able to handle this without that much trouble. South Side / LV 15 / 260 HP / 25 AT / 16 DEF / 78 Gil / 300 EX . now they're pretty much just taking up your time. 38 Lynx / FC. I've never gotten anything but a Potion or Antarctic Wind from them. Screw 'em. In fact. .35 Sahagin / Inner Sea / LV 13 / 190 HP / 22 ATK / 16 DEF / 70 Gil / 250 EXP Again. . Single arrows.Weak against Fire. though. but still quite a nuiscance. . Remember when you first fought this guy to get that sword? Now they're not so tough. with the oddball stuff. Stupid ugly plant thing. South Side / LV 16 / 265 HP / 27 ATK / 16 DEF / 76 Gil / 270 EXP (NA) . Attempts to add paralysis with their attacks. 36 Parademon / FC South Side / LV16 / 245HP / 27ATK / 16DEF / 72Gil / 270EXP These guys hold arrows. 37 Griffon / Around Tokkle / LV 6 / 230 HP / 15 ATK / 8 DEF / 40 Gil / 130 EXP They seem to have a diverse range of oddball items to take as well.

Who is going to fight Lynxes if Lizardmen. I'm sure other oddball items are waiting in the wings for those curious enough to try to get them.Weak against Wind. Owen / LV13 / 131 HP / 23 AT / 16DEF / 80Gil / 300EX I have seen them drop Zues's Wraths and Potions. At least that would give me a good reason to go out of my way. Another good target for EXP hunting before you enter the Tower of Owen.Weak against Thunder. although giving less job points are weaker and more generous with Gil/EXP and hanging around areas you'll be? . 42 Lizardman / Near Tokkle. 41 Flyer / Near Tokkle. Owen / LV13 / 155HP / 24AT / 16DEF / 84Gil / 320EX (NA) .An even better enemy for EXP hunting. You know. and I don't think they're poisonous to the touch like their paletteswapped counterpart. usually enemies out of the way are those most worth hunting. A better source of EXP than most of the enemies around here.Weak against Air. Owen / LV12 / 139 HP / 23 AT / 16 DEF / 82 Gil / 300EX (NA) . 40 Knocker / Near Tokkle.(NA) . .

. Why can't they at least be as adorable as a Dragon Quest Slime? 47 Tarantula / FC. Owen / LV13 / 145 HP / 24ATK / 16 DEF / 86Gil / 320EX (NA) . Oh. An enemy you're likely better of completely bypassing. except that I fighted a bunch of them. And some Potions. .Weak against Fire. Just another encounter. Another reason to avoid battles on the East Side. No. East Side / LV 18 / 264HP / 31 ATK / 16 DEF / 88 Gil / 330EX (NA) .I remember nothing about them. although they do. 046 Slime / FC. Certainly there are other oddball items to be found.Weak against Fire. and they also represent.An enemy you're better of completely bypassing. but man are they not worth it. East Side / LV 18 / 252 HP / 31 ATK / 16 DEF / 87 Gil / 320EX I remember getting a Zues's Wrath or two from them. 45 Barometz / FC. East Side / LV18 / 240 HP / 31AT / 16DEF / 92 Gil / 330 EXP (NA) .Weak against Fire. not because the gangs there throw down. .43 Gorgon / Near Tokkle. and they can paralyze upon attack. 44 Red Cap / FC. East Side / LV 17 / 240 HP / 28 AT / 16 DEF / 90 Gil / 330 EXP I've stolen an Antarctice Wind and a Zues's Wrath from Slimes I believe.

Why are these enemies so statistically similar? Granted. some differences would likely arise should other factors be taken into consideration like agility and ugliness. They ain't so tough.No comment.Finally back to enemies you're encountering regularly. 51 Blood Bat / Tower of Owen / LV 14 / 208HP / 27 AT / 17DEF / 100Gil / 380 EX (NA) . . 50 Far Darrig / Tower of Owen / LV14 / 177 HP / 25AT / 17 DEF / 98Gil / 360 EX (NA) . I remember them having a couple of magic spells. but I don't have access to such essential. I can't say as though I remember a single thing about them. do I? Because if I did. empirical information now. but I had to search by the Tower of Owen intro text to see that. man that'd be a lot of typing. which I'd probably do.Weak against Wind. but it'd take quite a while.48 Cuphgel / FC. . Other than that. East Side / LV 18 / 240 HP / 31AT / 16 DEF / 94 Gil / 360 EXP (NA) . 49 Pugman / Tower of Owen / LV14 / 171 HP / 27 AT / 17 DEF / 96 Gil / 360 EXP Well hey have Maiden Kisses which are immidately useful I guess.

They also have -ara level spells which hurt quite a bit at this point in the game... a remarkably strong item for this point in the game.Weak against Wind. However. so try to keep your HP up in anticipation of getting rocked with such a spell quickly.52 Petit Mage / Tower of Owen / LV13 / 196HP / 23 AT / 17DEF / 101Gil / 380 EX Drop Gold Needles. I think. relevant because..They hit to petrify. Kind of a rarer enemy. though. 54 Aughisky / Tower of Owen / LV 15 / 235 HP / 28AT / 17DEF / 105 Gil / 400 EX (NA) . . Also. .They can also do upwards of 500 damage when they blow up.They can hit to cause slience and if two or three of them attack the same character. 55 Bomb / Underground Lake / LV 16 / 315 HP / 31 AT / 19DEF / 110 Gil / 400 EXP Steal Bomb Arms from them. they're weak against Blizzard.. they're probably done for. . Kinda high attack. Appears alone which is interesting because they're only about as strong as those enemies who appear in clans. 53 Fury / Tower of Owen / LV 16 / 216 HP / 29 ATK / 17 DEF / 102 Gil / 380 EXP (NA) . Doing the pilfer thing runs this risk.

61 Balloon / Molten Cave / LV 18 / 386HP / 33 ATK / 19DEF / 120 Gil / 450 EXP Snatch Right Arms from these guys if you're up for it and able/skilled enough.You have a chance of getting stoned when they attack you. 59 Merman / Underground Lake / LV17 / 296 HP / 31 AT / 19 DEF / 118 Gil / 450 EX (NA) .Weak against Thunder. .Weak against Thunder.They can use Blizzard-based attacks on you. 58 Sea Devil / Underground Lake / LV 17 / 339 HP / 31AT / 19DEF / 116Gil / 450EX You can take Antarctic Winds from them. . see.Weak against Thunder. 57 Stalagmite / Underground Lake / LV17 / 284 HP / 30AT / 19DEF / 115Gil / 400EX (NA) . 60 Ruinous Wave / U-ground Lake / LV18 / 296HP / 30AT / 19DEF / 120Gil / 450EXP You can also take Antarctic Winds from these guys as well. Just toss some bolts at these things and move on. They can also hit to petrify. Don't put that Ice Armor on just yet.56 Manticore / Underground Lake / LV17 / 375HP / 32AT / 19DEF / 112 Gil / 400 EX (NA) . . A thougher enemy than most here.

as is per usual with hard-backed enemies.Weak against Blizzard. Only enemy in the cave not weak against Blizzard.Probably more trouble than they're worth. Hmmm. and I know it was from this guy. although by the time the mages get around to this. 62 Myrmecoleon / Molten Cave / LV 19 / 494 HP / 35 AT / 19 DEF / 130 Gil / 494EX (NA) .Weak against Ice. 64 Adamantoise / Molten Cave / LV 21 / 800 HP / 40 AT / 19 DEF / 270Gil / 700 EX You can steal Antarctic Winds from them nd use it on them! I also believe I saw him leave a Bacchus' Cider. not that I'm complaining or anything. You know. . they'll have already done their damage. Quick suckers. you'd think the DE Fwould be a little higher. . although it's not a particularly useful item or anything like that. 63 Crocotta / Molten Cave / LV19 / 500 HP / 35 ATK / 19 DEF / 135 Gil / 500 EXP I've gotten one Sheep Pillow item in the game. I don't think these guys explode like their red counterparts encountered in the Subterranean Lake. . but don't quote me on that one..Weak against Blizzard. Oh well. Too bad I didn't save or anything. with that big old turtle shell on its back. Hurry up and use your Ice Staves on them.

66 Pharoh / Hein's Castle / LV 20 / 580 HP / 41 ATK / 19 DEF / 145 Gil / 600 EXP (NA) . Lemur? Does this spiral. 67 Lemur / Hein's Castle / LV 19 / 752 HP / 38ATK / 19 DEF / 150 Gil / 600 EXP (NA) . umm. as is the usual Final Fantasy fare. Also.Weak against Holy. They hit to confuse sometimes. at least I think they do.Has the ability to attempt to put your characters to sleep.Weak against Ice. but damn. tornado thing look like some hairy animal? 68 Lamia / Hein's Castle / LV 23 / 840 HP / 44ATK / 19 DEF / 310 Gil / 840 EXP (NA) .65 Red Marshmallow / Molten Cave / LV18 / 510HP / 34 AT / 19DEF / 140Gil / 500EX (NA) .Weak against Holy. I wish I could say something more interesting. You'd also think that these gel-like creatures would suck up physical attacks better than other enemies in the area. 69 Demon / Hein's Castle / LV 23 / 742 HP / 45 AT / 19 DEF / 318 Gil / 1008EXP These guys drop arrows. but lo. They dropped quite a bit in . otherwise. only appears alone isn't exactly more interesting.

Weak against Holy. 72 Mermaid / Outer Sea / LV 15 / 364 HP / 25 ATK / 19 DEF / 123 Gil / 450EXP You can also steal Antarctic Winds from them. lte's make this quick and painless. . 74 Sea Serpent / Outer Sea / LV 17 / 530HP / 30AT / 19 DEF / 406 Gil / 700EXP You can also steal (you guessed it) Antarctic Winds from these guys. .. but it's still awkward. expect to get poked. I've nothing more to add. . Moving right along. I know it's divisible by four. 70 Dullahan / Hein's Castle / LV23 / 1000HP / 48AT / 19DEF / 320 Gil / 1008EXP (NA) . Oh now we're taking this step backwards in the enemy strength lexicon. 71 Anett / Outer Sea / LV 14 / 268 HP / 25 ATK / 19 DEF / 100 Gil / 400 EXP You can steal Antarctic Winds from them as well as Potions. .the Famicom days and I'm just going to assume they still do. I believe they're also kinda fast.1008 strikes me as an odd grand total for EXP..Weak against lightning. mostly Potions. Oh. 73 Seahorse / Outer Sea / LV 14 / 278 HP / 25 ATK / 19 DEF / 119 Gil / 450EXP You can also steal Antarctic Winds from these guys. so unless you're facing them after you've toppled Hein. and these gals gets two attacks as they only appear alone. to areas of the Beastiary book you likely filled a while ago? Fine. .Weak against Lightning.Weak against Thunder.

These guys are pretty tough and get two turns per round. For some reason. they inflict. 76 Poison Toad / Cave of Tides / LV19 / 800HP / 40AT / 19DEF / 190Gil / 900EXP (NA) . 79 Agariarept / Cave of Tides / LV21 / 930HP / 45AT / 19 DEF / 210 Gil / 930EX (NA) . 75 Cocatrice / Cave Of Tides / LV 20 / 890HP / 44AT / 19DEF / 185Gil / 800EXP These guys have Golden Needles. 77 Twin Heads / Cave of Tides / LV 19 / 910HP / 42AT / 19DEF / 195Gil / 900EXP (NA) .No comment. and they're weak against lightning. Use them to fix that gradual petrification thing they do. I've also gotten a Turtle Shell from these guys.. my mind is telling me to add that this enemy attempts to add either petrification or paralysis with their . . 78 Roper / Cave of Tides / LV 20 / 815 HP / 43 ATK / 19 DEF / 200 Gil / 900EXP This is the weakest enemy you can steal oddball items for -aga level elemental spells.Weak against Thunder.Weak against Thunder.Gradual petrification. so watch out for that.They can poison upon physical contact.

No comment. See.physical attacks. get a Hi-Potion. although the Gigan up there gives that impression. don't rush into this battle thinking their defense .Weak against Fire. I told you twas gonna be dull. 82 Twin Liger / Sewers / LV 22 / 960 HP / 43 ATK / 20 DEF / 240 Gil / 1100 EXP (NA) . but don't quote me on that. The Amur Sewers are home to some boring monsters. . so don't except golden commentary. 80 Darklegs / Sewers / LV 22 / 940 HP / 41 ATK / 20 DEF / 240 Gil / 1000 EXP (NA) . Again. Interesting thing here is that they're not very large in size. Failing that.Weak against Fire.Weak against Lightning. They can also poison upon attack. 83 Stroper / Sewers / LV 21 / 1100 HP / 41 ATK / 20 DEF / 250 Gil / 1100 EXP (NA) . 84 Black Flan / Around Amur / LV22 / 880 HP / 44AT / 20DEF / 260Gil / 1100 EX I know I've swiped an -aga oddball item or two fron these creatures.Weak against Thunder. 81 Gigan Toad / Sewers / LV 20 / 838 HP / 41 ATK / 20 DEF / 230 Gil / 1000 EXP (NA) .

if I remember correctly. Gets two turns per round. they have Chocobo's Wraths and Shining Curtains. but not to much so. . No kidding. Can cast Blind.is ironclad. Also. Even if you get the worst item.Fricking annoying dino-things. that fire spitting attack isn't nullified with Ice Armor.Weak against Ice.Weak against Ice and hit to cause Sleep status. First.. and no. They also carry Heavenly Wraths as well.. this is a Magician. A fairly troublesome enemy. hence the annoyance. Slow as sin.Has -ara magicks. . 86 Vulcan / Around Amur / LV 26 / 2200 HP / 50 AT / 20 DEF / 560 Gil / 1750 EX I've stolen some Bomb Fragments. a very use item at this point in the game. 88 Magician / Around Amur / LV 23 / 1040HP / 43 AT / 20DEF / 300 Gil / 1400 EX Has interesting stuff to steal. 87 Dracrotta / Around Amur / LV 23 / 1050 HP / 44AT / 20DEF / 290 Gil / 1250EX (NA) . 85 Hellgaroo / Around Amur / LV 22 / 888 HP / 44AT / 20DEF / 260 Gil / 1250 EXP (NA) . so set to swiping. . and a Silence Seal from Vulcans. though. it's a Hi-Potion. they can attempt to turn your guys into frogs.

But not more than negligably so. The enemies in here are pretty boring. 90 Gold Eagle / Goldor's Manor / LV23 / 935 HP / 43 AT / 22DEF / 320Gil / 1400EX (NA) .Break? Hahahahahaha oh wait what if it lands? 93 Gold Knight / Goldors Manor / LV25 / 1100HP / 48ATK / 22DEF / 350Gil / .I guess they're a little stronger than most enemies found here.You'd think roaming coins made of gold would give more than 3 percent more money than monsters you just encountered outside not made of gold.89 Lost Gold / Goldor's Manor / LV23 / 928 HP / 38AT / 22DEF / 310 Gil / 1400 EX (NA) . although who really cares about Aero-related weaknesses at this point in the game? You're not using a Dragoon or a White Mage are you? 91 Gold Warrior / Goldors Manor / LV24 / 1130HP / 47AT / 22DEF / 330Gil / 1500EX (NA) . 92 Gold Bear / Goldor's Manor / LV24 / 1090 HP / 49ATK / 22DEF / 340Gil / 1500EX (NA) .Not even weak against wind.

96 Needle Monkey / Saronia Area / LV25 / 1100HP / 48AT / 22DEF / 380Gil / 1400EX Has several effect-related oddball items. maybe moreso with that magic they've got (-ara spells). I want to say they add paralysis effects with their physical attacks.1500EX (NA) .I'm pretty sure there's something unique about this enemy. 97 Catoblepas / Saronia Area / LV26 / 1260HP / 54ATK / 22DEF / 390Gil / 1600 EXP You can recieve Golden Neeldes from them. 94 Nightmare / Goldor's Manor / LV25 / 1120HP / 48ATK / 22 DEF / 360Gil / 1900EX (NA) .Jut as annoying as their palette-swapped counterpart. especially useful for this monster.For some reason. Also has Hi-Potions and Black Holes. but I just don't remember/care at the current moment. 95 / H-garoo Mage / Saronia Area / LV25 / 1093HP / 49AT / 22DF / 370Gil / 1400EX (NA) . the only way I know to recieve a Shell Breaker is from the Needle Monkey.I told you the enemies in here are pretty boring. but don't quote me on that. . .

. .These guys can blind with their physical attacks. I actually feel kind of bad for it. 100 Frost Fly / Sky / LV28 / 1200 HP / 54 ATK / 23 DEF / 430 Gil / 1920 EXP These things have bene known to drop Arctic Winds. This is what you've got. This is one dead enemy says I. .Look at that thing.Weak against Fire and Wind. pretty much. helpless and appearing to be suffering. Mix these guys with the possibly stunning Needle Monkeys and the definately stoning flying cows and you've got yourself an annoying effect battle fest. and they die the instant a spear touches them. Of course I would not right away switch to a Dragoon just for sky monsters.Imagine Magicians if their stats were slightly higher and they knew Blizzaga. 98 Sorcerer / Saronia Area / LV25 / 1270 HP / 51 ATK / 22DEF / 400Gil / 1600 EXP You can snatch Arctic Winds from these guys.. Then he attacked me and did more damage than any other regular enemy's regular attack and turned me to stone. practically hanging limp. 99 Sand Worm / Saronia Area / LV26 / 1290HP / 53ATK / 22DEF / 420Gil / 1920 EXP (NA) . a Sorcerer. They sky enemies appear only sparcely. And Hi-Potions. 101 Shimruge / Sky / LV28 / 1220 HP / 55 ATK / 23 DEF / 450 Gil / 2080 EXP (NA) . As well as Hi-Potions.

but. .Not weak against wind.Weak against Wind.. 105 Demon Horse / Circle Cave / LV29 / 710HP / 36 AT / 23DEF / 480 Gil / 2640EXP (NA) . 102 Harpy / Sky / LV30 / 1650 HP / 56 ATK / 23 DEF / 460 Gil / 2080 EXP (NA) . the rewards have very good potential for this part of the game.Weak against Wind.Weak against Wind.My are those stats low. 103 Gargoyle / Sky / LV 28 / 1240 HP / 56 ATK / 23 DEF / 470 Gil / 2400 EXP (NA) .. .Weak against Wind. If two of these guys come at you at once. 106 Rock Gargoyle / Circle Cave / LV29 / 720HP / 36AT / 23DEF / 490Gil / 2640EXP Steal Bomb Arms from them. This means that if any two attacks land on the same character at regular levels and they haven't been healed in between. 104 / Chimera / Sky / LV 28 / 1250 HP / 57 ATK / 23 DEF / 475 Gil / 2400 EXP (NA) . they're done for. Even more annoying typing about them than it is fighting them.. Yawn. so are yours.

Has -ara spells and I'm pretty sure Blizzaga.Weak agaunst Thunder.Also just another encounter. 111 Abtu / Underwater / LV 29 / 1128 HP / 54 ATK / 24 DEF / 550 Gil / 2880 EXP (NA) .Just another envounter. 110 Noogle / Underwater / LV30 / 1210HP / 56AT / 24DEF / 540Gil / 2880EXP (NA) . 112 Sea Dragon / Main World Sea / LV27 / 2550HP / 57AT / 24DF / 1120Gil / 4680EX . 109 Mage Flyer / Circle Cave / LV28 / 680 HP / 36ATK / 23DEF / 520Gil / 2880 EXP (NA) . 108 Dread Knight / Circle Cave / LV29 / 740HP / 36AT / 23DEF / 510Gil / 2800EXP (NA) .107 Bovian / Circle Cave / LV29 / 730 HP / 36 ATK / 23 DEF / 500 Gil / 2640 EXP (NA) .Weak against Thunder.Weak against Wind. The hell kind of a name is Abtu anyway? Unless it's actually the name of some fish I'm not aware of or a mistranslation.

you do. you won't be able to encounter this enemy again. you shuold probably fight this one as soon as you become unchained because after a certain point in the game. Also. and if/when you are first able to. if you're hellbent on tallying all the enemies. 113 Kagura / Underwater / LV29 / 1143 HP / 54 ATK / 24 DEF / 580 Gil / 3120EXP (NA) . it may be a tad much. The entire Sunken Cave is a trove for enemies with . the boring-ass underwater monsters are no longer now.(NA) .Weak against Thunder. I highly recommend fighting a Sea Dragon if you run into them. That EXP total simply cannot be denied. 114 Charybdis / Underwater / LV 30 / 1350HP / 57AT / 24DEF / 600 Gil / 3120 EXP (NA) .Weak against Thunder. 115 Dozemare / Sunken Cave / LV31 / 1650HP / 58ATK / 24DEF / 780 Gil / 4400 EXP (NA) .Weak against Wind. Don't worry.Weak against Thunder. Although this is an enemy I don't exactly ever recommend encountering (because I don't recommend ever sailing above water in the Main World).

Turtle Shells and Raven Yawns (also Hi-Potions). as they probably did in the NES version. Knock these suckas down. One of the highest EXP/HP ratios in the game. from whom I've gotten two. 116 Sea Witch / Sunken Cave / LV31 / 1660HP / 58ATK / 24DEF / 800Gil / 4800 EXP Carries Arctic Winds. . . like Hi-Potions.Weak against Thunder.high reward:risk ratios. The Dozemares are no exception. I wanna say they also have some spells as well. . I'm beginning to think all the enemies in this place have the save Drop code or something. like Hi-Potions. 119 Kelpie / Sunken Cave / LV30 / 1420HP / 58ATK / 24 DEF / 850 Gil / 5600 EXP Also carries Arctic Winds and other stuff. 118 Ologhai / Sunken Cave / LV30 / 1415HP / 58ATK / 24 DEF / 840 Gil / 4800 EXP Also carries Arctic Winds and probably other stuff.Weak against Thunder. at about 4/1. .Weak against Thunder. although I've yet to get a Raven's Yawn from anybody but a Sea Witch here. 117 Killer Hermit / Sunken Cave / LV31 / 1680HP / 59AT / 24DEF / 820Gil / 4800EX Carries Arctic Winds and probably other stuff. .Weak against Thunder.

122 Boss Troll / Catacombs / LV32 / 1600HP / 66AT / 24DF / 740 Gil / 4000 EXP You can steal Bomb Arms from them.Why is it that an enemy probably a smidge less powerful than a paletteswap of itself is worth much mroe in the way of EXP? Not that I'm complaining or anything.No comment.No comment. . 124 Cenkos / Catacombs / LV32 / 4000 HP / 69 ATK / 24 DEF / 1500 Gil / 6600 EXP You can swipe Arctic Winds from them as well.Weak against Thunder. but don't quote me on that one. 123 Fachan / Catacombs / LV32 / 1620 HP / 65 ATK / 24 DEF / 745 Gil / 5600 EXP You can swipe Heavenly Wraths from them. I also want to add some kind of other effect with this guy's attacks. . . . 121 Kyklops / Catacombs / LV32 / 1580HP / 66AT / 24DF / 720 Gil / 4000EX You can swipe Heavenly Wraths for them. like paralysis or petrification. . You can also recieve Tranquilizers from these guys.120 Aegir / Sunken Cave / LV31 / 1740 HP / 58 ATK / 24 DEF / 860 Gil / 5600EXP Insert Arctic Wind/Hi-Potion thing here.

Just another enemy to encounter. 126 Dira / Temple of Time / LV33 / 5000 HP / 73 ATK / 25 DEF / 610 Gil / 3280 EX (NA) . Also.Catch three of these guys at once and their trouble. .This is an splitting enemy (physically attack it with a weapon other than a Dark Sword and it divides assuming it's not dead or asleep or paralyzed). 127 Chimera Mage / Time Temple / LV33 / 1540HP / 69AT / 25DF / 615Gil / 3280EX (NA) ..They have a weakness against Thunder. This enemy has struck me as a long. Doesn't matter to me. this monster can have up to three turns and I'm pretty sure hits to cause blindness. Or save them for the Iron Giant.Weak against Thunder. arduous waste of time. They can nail you with a Thunder-based attack. hence the trouble.Weak against wind. 129 Pterodactyl / Temple of Time / LV33 / 1570HP / 68AT / 25DF / 640Gil / 3280EX . 125 Balor / Catacombs / LV 32 / 1660 HP / 65 ATK / 24 DEF / 760 Gil / 4400 EXP They have Arctic Winds for the taking. 128 King Lizard / Temple of Time / LV33 / 1560HP / 68AT / 25DF / 620Gil / 3820EX (NA) .

although not unbearable. 130 Wyvern / Temple of Time / LV36 / 1825 HP / 78 AT / 26DEF / 1300 Gil / 6000EX (NA) . 131 Behemoth / Temple of Time / LV37 / 12650HP / 84AT / 26DF / 4668Gil / 6900EX (NA) . Gets two turns per round.But shouldn't these guys have something great to steal.They have Blizzaga which can be either spread out across your party or focused to a single party member.In stark contrast to the Diras.Weak against Wind. They're also weak against Thunder.(NA) . Not really worth it. try Geomancy against them. being as nasty as they are? They move quickly. these guys weak against the Wind are well worth fighting. 133 Dragon / Temple of Time / LV38 / 11000HP / 85 AT / 26 DEF / 9000Gil / 7000EX (NA) .Nasty. Also just another enemy to encounter. 132 King Seahorse / Time Temple / LV33 / 1405HP / 68AT / 25DEF / 680Gil / 3600EX (NA) . get two turns per round and may use one of those turns to spew fire. .

Most of them are also found in the Falagbard Cave and the Cave of Darkness.134 Pyralis / Ancient Ruins / LV37 / 6550HP / 81AT / 26DEF / 1760 Gil / 14400 EX (NA) . not worth it. weak against Dark Swords. I guess once you find Dark Swords. they more or less shrivel once you tap them with one of those.A splitting enemy. Not generally worth it. Well. the're about the same size as Vulcans. . Actually.Think of them a big Vulcans. fire-breathin' Blizzard-weakness and all. Not worth it. are not only found in the Ancient Ruins. Oh. think of them as stronger Vulcans.Splitter.. so I guess they might be worth that trouble. 135 Silenus / Ancient Ruins / LV35 / 2120 HP / 74AT / 25 DEF / 900 Gil / 1020 EX NA) .. I just don't feel like listing all that in that tiny little space up there. the splitters with locations in the Ancient Ruins. weak against Dark Swords. but fight on anyway. weak against Dark Swords. just so you know. the next several enemies. 136 Gaap / Ancient Ruins / LV34 / 1800 HP / 73 ATK / 25 DEF / 623 Gil / 1020 EXP (NA) . 137 Azrael / Ancient Ruins / LV34 / 1950 HP / 73 AT / 25 DEF / 640 Gil / 1020 EX (NA) .Splitter. Again.

140 Plancti / Lake Dor / LV 35 / 2260 HP / 76 ATK / 26 DEF / 1223 Gil / 7200 EXP (NA) .Splitter.Weak against Thunder. Pretty much all splitters are the same. weak against Dark Swords. but there's the rumor for you.138 Eater / Ancient Ruins / LV35 / 2700 HP / 74 AT / 25 DEF / 945 Gil / 1020 EXP (NA) .Weak against Thunder. Don't remember if this is true. 139 Ouroboros / Lake Dohr / LV36 / 2660 HP / 81 AT / 26 DEF / 1300 Gil / 7200 EX (NA) . I heard from somewhere these guys hit to cause paralysis.Weak against Thunder.Weak against Thunder. 141 Sea Lion / Lake Dor / LV35 / 2275 HP / 76 ATK / 26 DEF / 1325 Gil / 7600 EXP (NA) . Interesting how we go from one of the worst EXP enemies in the game to one of the best. All of Lake Dohr is pretty much a haven for EXP. . 142 Remora / Lake Dor / LV 36 / 2720 HP / 81 ATK / 26 DEF / 1345 Gil / 7600 EXP (NA) .

If you run into three of them.143 Grenade / Bahamut's Lair / LV36 / 2305 HP / 82AT / 26DEF / 1400 Gil / 7600EX You can steal Bomb Arms from them.Although they're a little tougher than Granades. 146 S-Tooth Tiger / B-mut's Lair / LV37 / 3300HP / 83AT / 26DF / 1800Gil / 7600EX (NA) . They're weak against Blizzard. that is.I wanna say they attach an effect with their physical attacks. they still give 7600 EXP when beaten and can easily be defeated with Wind. to which they are weak. 144 Drake / Bahamut's Lair / LV37 / 3260 HP / 83AT / 26 DEF / 1650 Gil / 7600 EX (NA) . Boros / Bahamut's Lair / LV37 / 3280HP / 83AT / 26DF / 1700Gil / 7600EXP (NA) . 145 Gr. They sometimes hit to cause petrification. but I don't think they actually do. They're also quite small and as many as three of them can fit on the screen at a time yielding even more EXP. Lamia / Bahamut's Lair / LV39 / 7200 HP / 86AT / 26DF / 4400Gil / . . 147 Q.Quite possibly the best pound-for-pound EXP in the game along with the Remora up there as well.Weak against lightning.

have basically the worst work/reward ratio in the entire game. but also found in the Ancient Ruins and that other cave. gets two turns per round. Dragon / Ancient Ruins / LV41 / 11K HP / 90AT / 27DF / 2880Gil / 15K EX (NA) .Unlike most of the enemies found with the other splitters. But cut . It would be a tad unfair of the game to allow these monsters of 8000 EXP to divide.She will often confuse your characters. They're not particularly weak against Dark Swords either.12000EX (NA) .Weak against Holy. 150 Hell Horse / Cave of Shadows / LV38 / 4360HP / 87AT / 26DF / 690Gil / 8K EXP (NA) . wouldn't it? 151 Chronos / Ancient Ruins / LV38 / 4100 HP / 86AT / 26DEF / 320 Gil / 1280 EXP (NA) .Splitter.Once again we have another non-divider on our hands. these guys don't divide. cave 'Cave of Shadows' sect of enemies. 149 Death Claw / Ancient Ruins / LV38 / 3800HP / 85AT / 26DF / 680 Gil / 7500 EX (NA) . weak against Dark Swords. These next few enemies. 148 / Z.

Splitter. weak against Dark Swords. Here we have an enemy that might actually almost be worth fighting three or four per battle.Splitter. 154 Vassago / Ancient Ruins / LV38 / 4440 HP / 88AT / 26DEF / 320 Gil / 1280 EXP (NA) . 155 Peryton / Doga's Grotto / LV41 / 9650 HP / 92AT / 27DEF / 2400 Gil / 9600EXP (NA) . 152 Valefor / Ancient Ruins / LV38 / 4240 HP / 88AT / 26DF / 320 Gil / 1280 EXP (NA) . thank God.Weak against Wind. weak against Dark Swords. weak against Dark Swords.through them anyway. This is the last of 'em. I think the developers forgot to cut down the Gil total. 153 Haniel / Ancient Ruins / LV37 / 3400 HP / 82AT / 26DEF / 1450 Gil / 1280 EXP (NA) . 156 Ogre / Doga's Grotto / LV 39 / 5680 HP / 93 ATK / 26DEF / 950 Gil / 6800 EXP (NA) . At least in the Famicom days they gave you a whole bunch of gold for the splitters along with crap for EXP.Splitter.

Also quite ugly.Man these things are ugly. 159 Humbaba / Doga's Grotto / LV39 / 6740 HP / 91AT / 26DEF / 1100 Gil / 6800 EX (NA) . You're probably better off bypassing them and all final outdoor encounters by flying over them. so don't expect to attack before they do. 161 Liger / Near XLIII / LV41 / 5870 HP / 92 ATK / 28 DEF / 1200 Gil / 6400 EXP (NA) .Weak against Fire. it's probably easier to fight against a fugly enemy than it is an adorable one. 157 Cyclops / Doga's Grotto / LV39 / 4700 HP / 91AT / 26DEF / 1000 Gil / 6800 EX (NA) .No comment.Weak against Wind. Then again.These punks are quick. 160 Death Needle / Near XLIII / LV40 / 4060 HP / 91AT / 28DEF / 1550Gil / 6400EX (NA) .. 158 Nemesis / Doga's Grotto / LV39 / 4720 HP / 89AT / 26DEF / 1050 Gil / 6800 EX (NA) .

I'd adivse just flying over this whole area. I recommend just flying over them. Demon / Ancient Maze / LV42 / 10750HP / 97AT / 28DEF / 4800Gil / 14400EX (NA) . roughly as strong as .Just another enemy to cut through. 164 Iron Claws / Ancient Maze / LV41 / 5760 HP / 93AT / 28DEF / 2K Gil / 7600EX (NA) . 163 Minotaur / Near XLIII / LV 41 / 5960 HP / 93AT / 28DEF / 1640 Gil / 6800 EX (NA) . 165 Gr. 166 Unei Clone / Ancient Maze / LV42 / 10K HP / 96AT / 28DEF / 8500Gil / 14400EX Nothing to steal or drop . only appears along.Weak versus Holy. sometimes casts Quake.Gets two turns per round.. 162 Aeon / Near XLIII / LV43 / 10060 HP / 98 AT / 28DEF / 3200 Gil / 10020 EXP (NA) .Just fly over them unless you're trying to complete the monster list. Gets two turns per round. and very often does. is able to summon up to two Iron Claws during battle.Once again.Will often perform a wind-based attack on your party.

169 K.Gets two turns per round. but I found myself having more trouble with its palette-swapped counterpart found in the Temple of Time when I walked through that place.Pretty non-descript as far as enemies frmo Eureka go. often uses one on a Meteor cast. . . I don't know. 168 Bone Dragon / Ancient Maze / LV43 / 14K HP / 95AT / 28DF / 7800Gil / 11400EX (NA) . Behemoth / Maze / LV50 / 45K HP / 112 ATK / 28 DEF / 10800 Gil / 15200 EX You can steal Exlixirs from them and they have a slight chance of dropping Protect Rings. oftne uses one on a moderately effective Breakga cast. Pretty ugly and annoying. 170 Abaia / Eureka / LV42 / 6970 HP / 93 ATK / 29 DEF / 2700 Gil / 8000 EXP You can steal Heavenly Wraths from them. . The stats above look nasty. and they are. 167 Thanatos / Ancient's Maze / LV42 / 11800 HP / 98AT / 28DF / 5K Gil / 11400EX (NA) .Gets two turns per round.Weak against Holy.Quake. Just another enemy to cut through. Maybe I was slightly underpowered when going through that place.

but don't quote me on those last ones. I think thee are the ones who cast Quake sometimes. They have Heavenly Wraths for the taking as well. . Get used to this. usually stronger than the Haokah. Was it these guy who casted Quake as opposed to the Acherons? Mere trifles anyway! .They have the ability to blind. .Also get two turns per round.They will very often throw a Thunder-based attack across the party.171 Sleipnir / Eureka / LV43 / 7000 HP / 94 AT / 29 DEF / 2800 Gil / 8000 EXP You can also steal Heavenly Wraths from these guys as well.. . . when I was walking around Eureka. 173 Acheron / Eureka / LV44 / 13600 HP / 102 ATK / 29 DEF / 6600 Gil / 12K EXP You can swipe Heavenly Wraths from them.They get two turns per round. 174 Oceanus / Eureka / LV44 / 13200 HP / 100 ATK / 29 DEF / 6800 Gil / 12600 EXP You can swipe. as several enemies over the course of the endgame will toss this at you. frogify and poison your guys. I jest! Actually. Probably petrify and miniturize as well. 172 Haokah / Eureka / LV43 / 7200 HP / 93 ATK / 29 DEF / 2900 Gil / 8000 EXP You can snatch Heavenly Wraths from these guys as well.. I didn't have my 'A+' Thief in there. Chocobo's Wraths from them. you might be able to.

Weak against Blizzard. Just knock 'em down and go home. but I just do not.The battles with these big. often spends one on a frankly unimpressive fire attack spread across the party. 179 Platinal / Crstl Tower / LV47 / 20K HP / 107AT / 30DEF / 7600Gil / 13200EXP . dumb. . I really thought I'd remember more about this flashy. .Fairly non-descript. Drain casting only complicates this problem.You know. 178 Azer / Crystal Tower / LV45 / 17560 HP / 106 AT / 30DEF / 7400 Gil / 13200EX You can swipe Black Holes from them. with all that HP and what have you. green Medusa-swaps tend to be more long than legitimately challenging. 177 Doga Clone / Crysl Tower / LV45 / 18500 HP / 96AT / 29DF / 5K Gil / 20K EXP Has nothing to steal or drop . ugly old lich other beyond what I've already typed in this sentence. 176 Bluck / Crystal Tower / LV44 / 6720 HP / 94 AT / 29 DEF / 1655 Gil / 8400 EX Black Holes and Lilith Kisses can be stolen from them. Get two turns per round.175 Gomory / Crystal Tower / LV45 / 20K HP / 98 ATK / 29 DEF / 7K Gil / 12600 EX Black Holes and Lilith Kisses can be stolen from them. .

. And Hi-Potions.These guys are annoying. Although I've also seen Lilith Kisses from them. I'm pretty sure they also have Breakga. I recommend just saving yourself some time and trouble by running away when you see an enemy in purple armor.Can cast Death. Oh. they take their turns early. because that's exactly what these guys have.They can cast Protect and cause Blindness with their attacks. Have probably very low vitality so they generally disintergrate as soon as you hit them with a sword. 181 Shinobi / Crystal Tower / LV46 / 11K HP / 102AT / 30DEF / 3700Gil / 8800EX I hope you're not sick of Black Holes. but that's a given. 182 Shadow Master / Dark World / LV46 / 10K HP / 100AT / 30DF / 3800Gl / 8800 EX They have Black Holes and probably other stuff. they often summon Blucks to fight.These guys have Black Holes as well.Fast. . and if they have space.Black Hole. Breakga and the -aga spells. . 180 Kum Kum / Crystal Tower / LV46 / 9600HP / 84AT / 30DEF / 3600Gil / 8800EXP These guys . . Annoying as hell. Sometimes add a poison/blind attribute with their attacks. It's less funny when they're hitting you with annoying . It's funny when you're up against a pair of them and they both decide to gave the same enemy a guard. They gets two turns per round and have good defense.

perhaps knowing the Dark World is a point of no return. .Just treat them like Platinals. and 100% item drop rate. 184 D. 185 Y. what's the deal with having a couple of Dark Wordlers interrupting the flow of Crystal Tower enemies? An unreasonable person will trudge through the tower. You'll probably need an Elixir.They can inflict poison and blindness like the Shinobi. I wouldn't use any Shurikens if you . but one worth the effort. 183 Kage / World of Darkness / LV47 / 12K HP / 104AT / 30DEF / 3900Gil / 9200EX Again with the Black Holes . but there's like a 95% chance you'll get it back upon winning the battle. will search high and wide for numbers 182 and 183 in the Tower. can have up to three turns. slight odds of winning Onion equipment. and also like them. although I didn't find them quite as annoying. Dragon / Crystal Tower / LV50 / 80K HP / 107ATK / 40DF / 12K Gil / 30K EX Steal Elixirs. By the way. A real endurance test this is. Idiots. This is one of the main reasons you should have a dedicated healer in the Crystal Tower. they are quite fast. General / Crystal Tower / LV48 / 20K HP / 110AT / 30DF / 8600Gl / 13800EX (NA) .Have pretty much all the most powerful spells in the game.effecty attacks.

and 100% item drop rate.Pretty mcuh insert Yellow Dragon explanation here.Pretty much insert previous explanation here. I reckon. . except these guys are like 12 percent more powerful. fourth highest ATK stat of any enemy in the game. and 100% item drop rate.have any. Dragon / Crystal Tower / LV60 / 90K HP / 129AT / 45DF / 13330Gil / 45K EX Steal Elixirs. . Hell. Tired of them yet? . 187 R. and I'm pretty sure they also cause some status effects. Luckily. except these guys are about 20 percent more power than Yellow Dragons. XLVII / LV52 / 30K HP / 134AT / 31DF / 8800Gil / 13800EX More Black Holes. slight odds of winning Onion equipment. You should just trudge through the battle. 186 G. they don't always use .Big. Dragon / Crys Tower / LV70 / 100K HP / 150AT / 50DF / 14666Gil / 60K EX Steal Elixirs. 189 Yormungand / XLVI.Highest attack power of any non-boss/dragon in the game. tough guys. slight odds of winning Onion equipment. kind of annoying. . 188 Glasya Labolas / Tower / LV52 / 22800 HP / 112AT / 31DEF / 8400Gil / 13800EX You can steal Lilith Kisses and Black Holes from them. Oh. Their attacks have a high percentage of confusion-inflicting and they're quite hard to run away from. or have the ability to do so.

A dummied monster from the Famicom days.Because I didn't really outline a plan of attack in the main guide. . Protect is really just annoying. well. force of habit. sorry. Thunder-based magic attack and all. I can honestly barely remember them. XLVI. Just go at him with what you've got. or at least one not programmed into the game (much like the Rock Gargoyle and Lost Gold). By the way. XLVII / LV50 / 12540 HP / 105AT / 30DF / 4K Gil / 9600 EX They have Heavenly Wraths for the taking. I think they case Meteor and get two turns per round. 191 Hekatoncheir / Ancient Maze / LV43 / 28K HP / 89AT / 32DF / 8K Gil / 14400EX (NA) . I'll do it here: everybody does what they do best. No need to set up barriers if you heal every time. Yeah. Simple Simon. 190 Thor / XLV. You can snatch Arctic Winds from them. this is a very unusual place for a boss in the Beastiary list. My mistake. makes it harder to widdle down that 30K+ HP he's got there. . And Quake. innit? 192 Hydra / Dark World / LV63 / 33800HP / 123AT / 32DEF / 8500Gil / 14400EX You can swipe Black Holes from them. it's Quake.They're just stronger Haokahs.this power and instead insist on casting Protect or Quake. .

I don't think they have any other move besides a physical attack. 195 Twin Dragon / Dark World / LV54 / 35K HP / 131AT / 32DF / 11K Gil / 15K EX Black Hole and Lilith Kisses. .Gets two turns per round. I feel I've already typed enough about them in the walkthrough and would rather not type more. Don't worry. I haven't tried stealing stuff like I have for the vast majority of the enemies.Scylla / Dark World / LV52 / 34760HP / 107AT / 32DEF / 10K Gil / 14400 EX You can swipe Black Holes from them.get this . Okay. this streak is just about over for good. Plus. I'm pretty sure has at least -aga level magic spells.Three turns per round. so I'll just assume this for all bosses (except Odin). . but they're quite good at doing that. So.193 Q. . but don't quote me on that. the rest of the enemies are bosses. the only thing I had been able to steal from pretty much every single boss I fought was a Hi-Potion.Black Holes from them. sometimes spending one to throw lightning at you. 194 Garm / World of Darkness 9600 EX / LV52 / 20K HP / 107AT / 32DF / 4K Gil / You can steal . no commentary . but this is because the vast majority of them were already defeated when I decided to chart the things enemies had.These bad boys get two turns per round. not too much to write home about. This is for reals.

bad turtle. dunnit? 197 Jinn / Sealed Cave / LV 7 / 600 HP / 20AT / 8 DEF / 1400 Gil / 200 EXP 198 Nepto Dragon / Near X / ?? / ?? / ?? / ?? / ?? / ?? Little help here? 199 Giant Rat / Nepto Temple / LV11 / 900HP / 24AT / 29DEF / 1500 Gil / 1200 EX 200 Medusa / Tower of Owen / LV17 / 3000 HP / 35AT / 22DEF / 2600 Gil / 1680 EX 201 Gutsco / Underwater Lake / LV17 / 3500HP / 35AT / 24DEF / 3500Gil / 2744 EX 202 Salamander / Molten Cave / LV18 / 5700HP / 41AT / 25DEF / 3700Gil / 2744 EX 203 Hein / Hein's Castle / LV22 / 4500 HP / 47AT / 26DEF / 4300 Gil / 3464 EXP 204 Kraken / Cave of Tides / LV24 / 8K HP / 47AT / 26DEF / 5500 Gil / 5280 EXP 205 Goldor / Goldor Manor / LV26 / 9K HP / 53AT / 28DEF / 9900 Gil / 6560 . mkay? 196 Land Turtle / Altar Cave / LV4 / 111 HP / 8 AT / 6 DEF / 500 Gil / 20 EXP Defense looking a little skimpy for a big.with very little exception and nothing in the steal/drop line.

EXP 206 Garuda / Saronia Castle / LV28 / 10K HP / 57AT / 29DF / 10200 Gil / 8800 EX 207 Odin / Saronia Catacombs / LV40 / 31K HP / 81AT / 35DF / 16800 Gil / 20K EX 208 Leviathan / Lake Dohr / LV42 / 32K HP / 85AT / 36DEF / 17100 Gil / 20K EX 209 Bahamut / Bahamut's Lair / LV45 / 34K HP / 30AT / 37DF / 16500 Gil / 20K EX 210 Doga / Doga's Grotto / LV45 / 22800 HP / 89AT / 40DEF / 12K Gil / 13600 EXP 211 Unne / Doga's Grotto / LV44 / 21800 HP / 86AT / 42DEF / 12600 Gil / 16K EXP 212 Titan / Cave of Shadows / LV46 / 29K HP / 96AT / 44DF / 13500 Gl / 27600 EX 213 Ninja / Eureka / LV 47 / 24K HP / 96 AT / 46 DF / 14400 HP / 28400 EXP 214 Amon / Eureka / LV48 / 33500 HP / 96 AT / 46 DF / 20350 Gil / 26800 EXP 215 Kunoichi / Eureka / LV48 / 29K HP / 96 AT / 46DF / 14500 Gil / 29200 EXP .

216 General / Eureka / LV48 / 35K HP / 105AT / 46DEF / 15600 Gil / 30000 EXP 217 Guardian / Eureka / LV49 / 33700 HP / 107AT / 46DEF / 16500 Gil / 31600 EX 218 Scylla / Eureka / LV49 / 35K HP / 104AT / 46DEF / 16200 Gil / 30800 EXP 219 Xande / Crystal Tower / LV50 / 50K HP / 110AT / 48DEF / 35K Gil / 34K EXP 220 X. Clone / Dark World / LV49 / 39K HP / 109AT / 45DEF / 15K Gil / 24800 EX . Dragon / XLVI / LV55 / 100K HP / 151AT / 46DF / 66666Gil / 66666EX 223 Echidna / XLVI / LV55 / 100K HP / 117AT / 46DEF / 66666 Gil / 66666 EXP 224 Ahriman / XLVI / LV55 / 100K HP / 107AT / 46DEF / 66666 Gil / 66666 EXP 225 Cloud-Darkness / end / LV60 / 120K HP / 120AT / 55DEF / 70K Gil / 100K EXP . 221 Cerberus / XLVI / LV55 / 100K HP / 123AT / 46DEF / 66666 Gil / 66666 EX 222 2-Head.Fight pretty much the same way you'd fight Xande (go pretty much all out but save the ninja stars).

Wait. Well. I guess this means this part of the guide is lacking both noteworthy worth and catchy images. WEAPONS ******* .226 Iron Giant / ??? Cave / LV81 / 200K HP / 255AT / 155DF / 100K Gil / 100K EX ************************************* * * * 5. but they often came with cool pictures of the stuff that made them owrth looking at.pbwiki. Weapon/Armor/Magic/Item Charts * * * ************************************* You know actual print guides? You know how some of them have a section about weapons and armor and stuff? Not usually all that useful.com Much of this is essentially copied right from this page. the following wouldn't be nearly as complete or easy to add if not for the contributions of the folks at the Final Fantasy III Translation Wiki: http://ff3trans. why did I spend so much time doing this? I feel special mention is necessary here.

if applicable (elemental. statistical) Comments (a personal review of the item. although that's not exactly something I recommend. Dagger / 9 / 85% / 0 / (see above) / Find and buy: II (for 60 Gil) Just insert explanation about the Knife here. Warriors and Red Mages get bigger.Special notes. and while this weapon becomes obsolete quite quickly (even when some of the characters first join). should you choose to use one. Once again.The descriptions for the weapons generally go in the following order: Name / Attack Power / Accuracy / Weight / Who can use it / How to obtain . As stated earlier. Mythril Dagger / 14 / 85% / 0 / (see above) / Buy: V & VI (500 Gil) A pretty good weapon for a Thief. it gtes the job done well enough while it's around. so just take what you've given and move on.5% stronger. but it's 12. . it's soon outclassed by weapons you find in chests. magical powers. if you will) KNIVES Knife / 8 / 85% / 0 / FR WR RM TF DK BA NJ / Begin the game with it All four characters when they first join the team begin with this weapon. Completists beware: the four the characters come with are the only four in the game. other weapons found for free that equal or better the Dagger are on the horizon.

Poison Dagger 40 / 100% / 0 / FR WR RM TF DK BA NJ / Find: XXIV . although if you plan on farting around with some of the jobs you've just recieved. Main Gauche / 35 / 100% / 0 / FR WR RM TF DK BA NJ / Buy: XXIII (3500 Gil) . I recommend to begin the phasing out of .Agility +4. Too bad that by the time you get it. Behemoth Knife / 78 / 100% / 0 / TF NJ / Find: XXXIII .Strength +8 A pretty awesome weapon. I tend not to use any of these classes while it's at its most effective (although this weapon gives these said jobs usefuless) except the Thief. Spark Dagger / 23 / 100% / 0 / FR WR TF DK BA NJ / Find: X and XVI .stronger weapons for free. you'll probably want to buy one of these knives as they're quite versitile in their use. Not only does it provide a much-needed weapon upgrade for the Thief.Thunder Elemental. but also provides equally-needed powre points. Their thunderous nature is great for the sea monsters of which you'll likely see many while the weapon is effective.Agility +3 Not actually all that useful. Agility +2 This is a great weapon to have for a Warrior as early on they're pretty slow but pretty strong. 50% chance of attempting to poison target While it may be a mighty fine weapon. and with them I prefer to use Boomerangs.

the Thief job. Dark Knife / 93 / 100% / 0 / TF NJ / Buy: XXXVII (30000 Gil) . casts Aero when used as an item.. too bad the Thief is more or less obsolete and you'll have already recieved a couple of more effective dark swords by the time you find this one..Agility +8 A cute little weapon. light. I'm sure it's great. Agility +20? What does a . just not worth training the hell out of a Thief. accurate weapon.Agility +5 Prehaps a valuable asset if it was especially effective against monsters who split on you.Agility +20 You reward for mastering the Thief class? This baby.Air elemental. I recommend holding on to this weapon for the game's very last area when I advise having two Ninjas. Agility +6 Another weapon I recommend keeping around. Also perhaps valuable if it provided Strength or Vitality as the Thief doesn't need any more agility. but I don't feel this is the case. The fact you can only buy it officially pushes this rating to 'fuggetaboutit' unless you're really trying to master the Thief job. Air Knife / 89 / 100% / 0 / TF NJ / Find: XXXVI . Last Dagger / 110 / 100% / 0 / TF NJ / Find: XLII . It may as well delay the Thief's inevidable decline as it is a quite strong. Gladius / 130 / 100% / 0 / TF / Get: Thief Card .

Also helps. . assert early Red Mage superiority (even if they probably should be using bows early on).Curative Element Beats the hell out of undeads does it. V (500 Gil) Although a good weapon from when you come across it. II Buy: II You should stumble upon several of these early on rendering the sales of weaponry pretty much moot until you get to those with Mithril in their names. You'd be better off taking these to the nearest store and selling the hell out of them so as to keep them from annoying you too much. I wouldn't recommend buying any as two are found free in IV and they're only marginally more effective than other weapons (not to mention you'll find more powerful weapons before too long). Mythril Sword / 17 / 85% / 0 / FR WR RM KN DK / Find: IV Buy: IV. however temporarily. Wight Slayer / 15 / 80% / 0 / FR RM / Find: III .Thief need that much more agility for? To max it out? SWORDS Gold Sword / 5 / 20% / 1 / FR WR RM KN DK / Find: XXV There might be a worthwhile battle use for this weapon. I wouldn't bet on it. Long Sword / 10 / 80% / 0 / FR WR RM KN DK / Find: I.

Royal Sword / 50 / 80% / 1 / FR WR RM KN DK / Find: XXI Makes the Knight seem quite studly when you first come in contact with it. It'll also be one of the last weapons they get to hold for quite some time.Serpent Sword / 25 / 80% / 0 / FR WR RM KN DK / Find: XI. Freezing Blade / 32 / 80% / 1 / FR WR RM KN DK / Find: XX . But don't be stupid and buy another when there's already two for free. Tyrfing Sword / 28 / 75% / 1 / FR WR RM KN DK / Buy: XVIII (2000 Gil) A weapon you have to buy that's only slightly more useful than ones you've recieved for free? No thanks. and it will get to bad-smelling before terribly long. Casts when used as an Item in battle Pretty great. Use extensively in the Molten Cave. Blood Sword / 55 / 80% / 1 / WR KN DK / Find: XXI . Buy: XIII .Deals Fire damage. Salamander Sword / 30 / 100% / 1 / FR WR RM KN DK / Find: XVI .Deals Thunder damage Quite gnarly. that's for sure. heals 1/6 of total damage . I would limit its use in the Molten Cave.Deals Ice damage. Casts Blizzard when used as an Item in battle Just as great as its firey counterpart.Absorb element. XII. more powerful and less accurate.

Ancient Sword / 80 / 80% / 1 / WR KN DK / Find: XXXVI . Buy: XXXVII (16500) . . I didn't find myself using Protect often (or ever) with this weapon. this weapon helps introduce the Knight back into relevancy (even if other weapons found in XXXVI are more powerful). that first 80 was a 5 but that 30% was a 100% making it very valuable for certain areas of the game. But not really. not just of the damage that sword does. so if you're holding a much more powerful weapon along with this one. Casts Protect when used as an item during battle Awesome. 1/6 of the total HP is restored.If there is a weapon I would have to call the game's Most Valuable. if would have to be this one.Vitality +5. the one swung more often than the others. Still. It makes the amount of curative attention the holder requires greatly reduced for a great long time.Healing element. 30% chance of attempting to enduce Paralysis Kind of a disappointment: whereas back in the day. Because of its element. Defender / 95 / 100% / 1 / WR RM KN DK / Find: XXXIII. if nothing else. they are healed 1/6 of the total damage. but that Vitality bonus is always welcome. Almost worth buying. Because its attacks become of the absorbable element regardless of what else the attack holds. don't go around trying to beat undeads with it: the damage done by that weapon will heal them and the HP that's supposed to heal you will hurt you. It almost makes using the Knight when that job's equipment is obscenely dated reasonable and desirable.

It's also just . It's hard to argue with this power and those statistical bonuses. Excalibur / 137 / 90% / 1 / FR RM KN / Find: XLIV . Otherwise. All this without having to chase some skirt and power-job-level some class through times far above and beyond what is practical. just re-read the Excalibur's explanation now. come up all too frequently).All statistics +5 This is the other main reason to utilize the services of a Knight when other jobs get it done better.100% chance of attempting to inflict target with gradual petrification Comes just in a nick of time.All statistics +5 This is one of the reasons I suggest trudging along with a Knight even in time another class could get it done a little easier. Couple this up with another weapon with halfway petrification to perhaps double its speed.Break Blade / 125 / 80% / 1 / WR RM KN DK / Find: XLIII . Onion Sword / 156 / 100% / 1 / OK / Find: Colored Dragons . at a time when the Knight's weapons are starting to wear thin and even the Blood Sword is feeling its age. great as they are.All statistics: +5 Finding one of these is a long (make it to the final levels of the Crystal Tower). Ragnarok / 140 / 100% / 1 / WR KN DK / Find: XLIV . hard (defeat a big bad Color Dragon) and perhaps frustrating (Elixirs.

Granted.. 50% Chance of attempting to cause Death.All statistics +15 I reckon it's as good as it looks. though.All statistics +7. Well. Save The Queen / 140 / 90% / 1 / KN / Get: Knight Card . Onion Blade / 150 / 100% / 1 / OK / Git: Onion Card . I guess having to go through the trouble to job-level the Onion Knight 98 times is a valid argument against. Getting the sword is one step closer to revisiting the ultimate glory to the fully-loaded Onion Kid of old. Also troublesome is going through the trouble to get this job in the first place. if nothing else.Vitality. Ultimate Weapon / 155 / 100 / 0 / FR WR RM KN DK / Get: A Wi-fi Mission . Still probably easier to get than the Onion Swords. Confusion and/or Poison Hard to argue with all that. the Knight already has the Excalibur and the Ragnarok.. KATANAS . casts Reflect when used as an item in battle. I almost prefer the more balanced statistical distribution of the Excalibur to this (will the Knight really need more Vitality by the time you net him 99 job levels) But this weapon frees up the Excalibur for another class. here's another good one. Mind +10.for those bratty Onion Kids. It's his ultimate weapon. Well. Darkness.

Kotetsu / 105 / 90 / 1 / DK NJ / Find: XXXVIII. Agility +20 It's the Dark Knight's ultimate weapon. Anywho.Dark element It's saying quite a bit when the weakest weapon of a certain group hits for 100 attack power.Dark element Exactly. . yeah.Ashura / 100 / 100% / 1 / DK NJ / Find. XLI . XXXIX . it's pretty great. Masamune / 132 / 70% / 1 / DK NJ / Find: XLIV . Murkamato / 140 / 100% / 1 / DK / Get: Dark Knight Card . I reckon. the Dark Knight could be trouble. you're going to equip it. Kiku-Ichimonji / 115 / 90% / 1 / DK NJ / Find: XXXVIII. but not great enough to buy because you'll soon find all the Drak Swords you'll need before terribly long. Buy: XXXVIII (16000 Gil) . If combined with a Ragnarok. XXXIX. which they could use (not so sure about how useful that extra speed will be for a Ninja).Dark element Well you sure do find enough of these.Dark element. Agility +10 Well this gives the Dark Knight some more agility. If you went through the trouble to earn it.Dark element.

though (although it would should you not have recieved two of them). not nice enough to merit to money-spending. Fire Staff / 20 / 50% / 0 / (same -FR) / Find: VIII. 20% chance of attempting to cause Death. XV. Buy: II (40 Gil) You're almost ltierally better off going at it unarmed than whacking away with these prongs of wood.Muramasa / 140 / 90% / 1 / NJ / Get: Ninja Card .Intellect. Casts Blizzard when used as an Item in battle Nice. Mind +2. Casts Fire when used as an Item in battle Awesome. XI. Not awesome enough to be worth 3000 Gil at this point in the game. Buy: XIII (3000 Gil) .Intellect. All other stats +5. STAVES Staff / 3 / 50% / 0 / FR WM BM RM EV MG SU SG / Find: III. but would be if you didn't already have adequate magic wands.Intellect. Again. Buy: XIII (3000 Gil) . Casts Thunder when used as an Item in battle . Light Staff / 20 / 50% / 0 / (same) / Buy: XIII (3500 Gil) .Agility +10. Mind +2. Confusion and/or Poison One of the better special job weapons from the looks of it. Mind +2. Ice Staff / 20 / 50% / 0 / (same) / Find: XII.

Golem Staff / 30 / 70% / 0 / WM RM EV SU SG / Buy: XXIX. Renders the Erase magic.Erase does look moderately cool if nothing else. completely useless. Break when used as Item. Erase when used as an item in battle An item more useful in battle than the Golem Staff. Rune Staff / 33 / 80% / 0 / WM RM EV SU SG / Buy: XXIX (18000 Gil) . which is first obtainable at the same time. It's free uses of a more powerful Thunder attack which should prove useful against many of the enemies you'll encounter soon after first coming in contact with this weapon.Mind +3.This is one of about the half dozen weapons I actually recommend buying. Eldest Staff / 85 / 90% / 0 / WM DV SG / Find: XLIV .Mind +4. so it's better off in the hands . XLI . XXXV. but you can arguably get by just as easy without it. 100% chance of trying to partially petrify A great weapon for those whose self worth comes from white magic. Only problem is that it costs money whereas other staves are found that are roughly as good (like the Golem Staff) for free. Find: XXIX. My only real gripe is that Summoners can't use it. although it's not like the Mind stat is all that useful for them. Useful until the end of the game. Cura as item in battle An ultimate Staff that doesn't require mounds of extraneous training. Buy if you want .Mind: +6.

although its lack of spell casting powers don't bode well of this fairly MP retardant class. Curaga as item in battle Sweet sassy molassey. 20 large is an awful .All stats +10 One of the best job-specific weapons out there giving a whopping fifty point bonus..Mind +20. Wizard Rod / 20 / 100% / 0 / BM RM EV MG SU SG / Buy: XXIX (20000 Gil) . imagine the greatness one could achieve (in Final Fantasy III) if somebody cared enough to get this. V (400 Gil) .Intellect +5 An effective Black Wizard weapon. Would be better if those Mind points were perhaps distributed more evenly across other categories because man Devouts already have mad will power.of a Devout or Sage. Go with bows instead for the time this weapon is relevant. Unfortunately. Sage's Staff / 110 / 95% / 0 / SG / Get: Sage Card . RODS Mythril Rod / 12 / 60% / 0 / FR BM RM EV MG SU SG / Buy: IV. Holy Wand / 110 / 95% / 0 / DV / Get: Devout Card .Intellect +1 Take that intellect and shove it..

OmniRod / 93 / 80% / 0 / BM EV MG SU SG / Find: XLIV . Fire Rod / 25 / 70% / 0 / WM BM RM EV MG SU SG / Buy: XXIX (10000 Gil) . Ice Rod / 25 / 70% / 0 / WM BM RM EV MG SU SG / Find. 100% to attempt to cause gradual petrification It's unguarded and it provides a great boost. Casts Thundara when used as an item in battle Pretty much insert the Fire Rod's explanation here. Casts Blizzara when used as an item in battle Pretty much insert the Fire Rod's explanation here. Difference here is that I certainly do not recommend buying one of these because you find one. I recommend picking up one additional elemental rod.Intellect and Mind +3. Difference here is that the buy recommendation is stronger since you'll likely be squaring off against more enemies with a Thunder weakness down the road than with a Fire weakness. Hard to argue with those statistical bonuses as well.Intellect and Mind +3.Intellect +10. Invest in elemental rod diversity. Light Rod / 25 / 60% / 0 / WM BM RM EV MG SU SG / Buy: XXIX (1000 Gil) . the Light Rod is probably preferred.Intellect and Mind +3. If you don't use this .lot to spend on a class I don't recommend using for terribly long while the weapon is effective. Casts Fira if used as an item in battle The prospect of unlimited Fira casts is quite hard to pass up and at 10000 Gil is a pretty good price. Buy: XXIX (10000 Gil) .

Lilith Rod / 110 / 90% / 0 / Get: Black Mage card . you're either doing some insane tool-assisted speed run or some other wacky challenge or you're just plain prejudiced against attack magic which is pretty okay in the world of FFIII. Also. Casts Blizzaga when used as an item in battle This one's a little more worth it. although I'd still prefer to use several other classes over the Magus if I har a choice. Casts Death if used as an item in battle This will push the Black Mage's intelligence nice and high.Ranged . Buy: II (100 Gil) .one. Millenium Rod / 110 / 100% / 0 / Get: Magus Card .Intellect +20.Intellect and Mind +10. give up all hope now. I suppose I can envision Death halfway reverting to its glory days on the FF3 Famicom. what's a Magus gonna do with that extra Mind score? Use a White Musk or something? BOWS Bow / 10 / 70% / 0 / FR WR BM RM RN / Find: III. but it's still a little too little too late. Although if his intellect is high enough. Struggling through times of thin and thinner with a Black Mage just because 'his ultimate item might be worth it' or because of his resemblance to an 8-Bit Theater character you like for some reason.

the existance of this bow and the various elemental arrows scattered about. You can take that 5% accuracy and cram it because it's all about this bow now.Just an ordinary bow. Great Bow? Is it really all that great? I reckon it is for the time you first find it. Great Bow / 18 / 65% / 0 / same as Bow / Find: IV. By the way. Selene Bow / 63 / 75% / 1 / RN / Find: XXIX. except hit 5% less of the time. XII Buy: IV (1200 Gil) .Ranged Can do all the things a Bow can do. but not much long soon thereafter.. Even though you do get one of these for free. 16 Hard is not worth it for a class that will soon downward spiral.Ranged Although you can have it quite early where it can be of some pretty good use. Mind +2 Now why the hell would a Ranger ever need to add to their statistics that involve magic power? Other than that. all for free. Killer Bow / 26 / 65% / 1 / same as bow / Find: XX. Intellect.Ranged Skip this one. Buy: XXIII (16000 Gil) . Good for the early parts of the game. justify use of the Ranger for at least a little while.. .Ranged. Buy: XIII (4000 Gil) . Until you get a. why buy when you can soon enough find for free? Rune Bow / 42 / 80% / 1 / RN / Find: XXI .

If you haven't. This bow plus the most powerful arrow (Yoichi Arrow. Eurytos Bow / 95 / 75% / 1 / RN / Find: XLI . Elven Bow / 109 / 75% / 1 / RN / Find: XLV . the Ranger's descent is already very close to the point of no return. then just have a Ninja throw it.when recieved. ATK 40) still equals less attack power than what a Thief or Ninja can enjoy with a Full Moon and a Rising Sun. Yoichi Bow / 70 / 75% / 1 / RN / Buy: XXXVIII (42000 Gil) . The Sun and Moon are also .Ranged.Ranged. The Sun and Moon are more accurate to boot. Actually this is a pretty good weapon for this part of the game if you've trudged through other areas with a Ranger in the name of Job Skill level. Agility +5 Another case of too little too late. Agility +5 Let me get this straight: you want me to spend 42 thousand on a bow for a character likely very far behind in the skill department providing a margainlly useful statistical enhancement at best (we all know how important it is the Ranger attacks before the Thief) with disappointing attack power (although improved with new arrows on sale at roughly this same time) only 1/8 more powerful than a weapon I found for free? No thank you.Ranged. Strength +5 Well at least it's not a complete sucker bet like the Yoichi Bow.

Strength +10 If you endure the Ranger long enough to raise the job skill to 99 and you hunt down that blacksmith hoe. Again.free and need no additional replacement. Holy element A pretty good value a just 10 Gil. The Thief and Ninja's abilities are more useful to boot. one use. You'll find 60 of these if you look in enough chests. Agility. XXIII . one use Just so we all know. . I don't recommend at any point in the game ever spending money on an arrow. ARROWS Wooden Arrow / 6 / 80% / 0 / FR WR BM RM RN / Find: III. I suppose they have some use later in the game against those various undeads that confront your team. Buy: II (4 Gil) . That's about 40 more than I have used. you'll get this. this weapon's attack plus that of the most powerful arrow still comes up well short of that of a Sun and Moon (although the power bonus here helps change that).Ranged. Too bad I don't care enough to try them on them.Ranged. XXI Buy: XVIII. but still not one worth it as you'll be getting 60 over the course of the game in chests for nuthin.Ranged. Why are you still reading this? Artemis Bow / 122 / 75% / 1 / RN / Git: Ranger Card . Holy Arrow / 8 / 75% / 0 / FR WR BM RM RN / Find: III.

Ice Arrow / 17 / 75% / 0 / RN / Find: XX. Even if they're only 8 Gil a pop. one use.Ranged. one use. don't buy a single Light Arrow. this is more than enough. XVIII. Blizzard element The middle of the three elemental arrows.Ranged. Buy: IV. Light Arrow / 17 / 75% / 0 / RN / Find: XX. 20% chance of attempting to cause Sleep Are you kidding? You expect me to keep from forgetting about the Ranger for this arrow? Do better.Ranged. Still. one use. Buy: XIII (150 Gil) .Ranged. Thunder element The greatest of the three ranged arrows . Buy: XIII (150 Gil) . one use.Ranged. Buy: XIII (150 Gil) . XXIII . Fire element The least great of three elemental arrows. Poison Arrow / 20 / 75% / 0 / RN / Buy: XXXVII (200 Gil) . Sleep Arrow / 20 / 75% / 0 / RN / Buy: XXXVII (200 Gil) .often hitting weaknesses of enemies during times this arrow's power might be considered formidable. one use Although you only find 20 for free over the course of the game. Fire Arrow / 17 / 75% / 0 / RN / Find: XX. or any kind of arrow.Iron Arrow / 12 / 75% / 0 / FR WR BM RM RN / Find: IV.

Magic Arrows / 27 / 75% / 0 / RN / Buy: XXXVII (250 Gil) . one use.Ranged. XXIX Buy: XXXVII (300 Gil) . Intellect. one use On the plus side. Medusa Arrows / 23 / 75% / 0 / RN / Find: XIX. BOOKS . its attack power is about 50% short of me giving a toot. But at least they're a little stronger here. one use. On the minus side. not nearly worth buying.Ranged. this one's at least 50% stronger than any other arrow in attack power. 15% chance of attempting to cause gradual petrification Remember Medusa Arrows from back in the day? Change that 15% to 100% and remove that gradual and suddenly the Ranger class becomes worthwhile during the game's later points. though. make those odds at least 100%. Yoichi Arrows / 40 / 80% / 0 / RN / Buy: XXXVIII (400 Gil) ..Ranged. one use.Ranged. Mind +2 Another reason I'm probably a little harder on the Ranger than I probably should be: so much damn typing. 20% chance of attempting to cause Poison Only 20% chance? Poison is already kind of a negligable status effect so if you want this arrow to be worth consideration.

But still.Thunder element. Intellect and Mind +3 Far too little too late. which happens quite quickly. Book of Ice / 32 / 70% / 0 / SC / Find: XX .Fire element. Tome of Fire / 53 / 80% / 0 / SC / Find: XXIX . Intellect and Mind +2 Little better. Still pretty pfeh.Thunder element. Intellect and Mind +2 Not so good.Blizzard element.Blizzard element. Tome of Light / 53 / 80% / 0 / SC / Find: XXIX .Fire element. Intellect and Mind +3 I can't envision this to be particularly worthwhile even if you will probably . Intellect and Mind +3 Still far too little far too late. a Scholar becomes Hell With Spectacles in the Water Cave when holding a couple of these. Tome of Ice / 53 / 80% / 0 / SC / Find: XXIX . Intellect and Mind +2 Very good book until it does obsolete. Book of Light / 32 / 70% / 0 / SC / Find: XX .Book of Fire / 32 / 70% / 0 / SC / Find: XX .

Cognitome / 78 / 100% / 0 / SC / Find: XXXVI .Intellect and Mind +10 I suppose this thing has some potential since the Scholar specializes in item using. Omnitome / 130 / 100% / 0 / SC / Git: Scholar Card . like that little blue thing to appear in Sonic and . XVI . once they use an oodball item.be facing hordes of sea monsters in the trials ahead. but lack of other equipment for this class hurts its usefulness. III Just an ordinary fist. I have no otherwise comment. Still though. Use hammers instead.Agility +2 Equipping two of these will give the Monk a Sonic the Hedgehog-like agility bonus. you might as well up those bonuses to +20. CLAWS Bronze Knuckle / 12 / 100% / 0 / FR MK BB / Find: I. You know.Intellect and Mind +5 Good bonus for that point in the game. it doesn't increase their other stats (all of which the job could use very much) and it provides no spell usage. Sonic Knuckle / 28 / 100% / 0 / MK BB / Find: XII. There's also the fact the Scholar seems to gain job levels faster than pretty much every other class.

If the Monk is attacking before enemies usually.Strength +5 What a time this weapon comes . Impact Claw / 34 / 100% / 0 / MK BB / Find: XX Yes.Agility +4. up until this point. Tiger Claws / 82 / 100% / 0 / MK BB / Find: XXXVI .Knuckles? Man that was lame. unless the Monk's skill level is high enough to do it all unarmed. now I suppose it's okay to restart Monk useage. Kaizer Knuckle / 50 / 100% / 0 / MK BB / Find: XXIV Okay. actually. I hope nobody's readding this.it's 12 areas between ewapons for the . you can use. Wyvern Claw / 51 / 100% / 0 / MK BB / Find: XXIV . Does it justify a class change to a Monk? Probably not because the Ice Swords and magicks afoot more than make up for the use brought upon by this weapon. Cat Claws / 42 / 100% / 0 / MK BB / Find: XXIV . Wind Elemental It's prety obvious you'll be equipping this. it's a pretty strong weapon for this point in the game. stick with the Kaiser Knuckle plus this one. it's Catclaw time. If you want to hit the enemies before they hit you. The strongest.Agility +3 Probably not worth changing your party alignmnet to include a Monk if/when you find this.

You may wish to sacrifice some attack power for the vitality bonus and the chances to poison.Intellect.Monk. their skill is likely such that they hit better without fist enhancement than with even with this one's power bonus (of course. finding weapons like this means that class won't get obsoleted). Dark Claws / 115 / 100% / 0 / MK BB / Find: XXXIX A fist with 115 attack power. Just a metal prong you attach to yur fist. Of course. Metal Knuckle / 100 / 100% / 0 / MK BB / Find: XXXVI Nothing fancy. . what do they even have a Mond and Intellect stat for? You'll probably prefer the Tiger Claws' strength bonus to this weapon's seven additional attack points if you're using weapons for the Monk at all. Mind +2 Unless Revenge utilizes the Monk's magic powers. Faerie Claws / 89 / 100% / 0 / MK BB / Find: XXXVII . by the time this weapon is found and if the Monk has been trained throughout. Hellish Claws / 121 / 100% / 0 / MK BB / Find: XLIII . Awesome. 50% chance of attmepting to cause poison status It's pretty much as good as the other weapons found in the Maze if you're not skilled enough to be hitting harder unarmed. It is what it is. but not much.Vitality +5.

the most powerful direct weapon you can hold at this point in the game (the bow you can buy doesn't really could because you have to double it up with a much weaker arrow). you'll probably find the lighter. by kind of a wide margin. Dual Tomahawk / 73 / 70% / 3 / WR VI / Find: XXXVI This is one of the exceptions to that rule that state such weapons will be the most powerful and least among among those founs in the same area. more accurate but weaker swords and knives found are better for a Warrior than this hefty basher. but worth it if you plan on using a Viking right after you fight recieve the class. In spite of attack power not likely to be matched by a single weapon for several sections. This one only follows the creed stating it'll be heavier and relatively inaccurate and I don't think you should alter your party because of its discovery. Battleaxe / 65 / 70% / 3 / WR VI / Buy: XXIII (Buy: 7400) Boy is this expensive. another pattern you'll find this weapon family follow over the course of the game. though.AXES Viking Axe / 33 / 70% / 3 / WR VI / Find: X Notable because this is your introduction to heavy-ass weapons. It's. Although sometimes they're worth it. This pattern of weight and wildness continues throughout the axe and hammer family. .

it's still something obviously worth getting if you're utilizing the services of a character specializing in such weaponry (which I do not particularly). and axe with 75% accuracy.Rune Axe / 110 / 75% / 3 / WR VI / Buy: XXXVII (35000 Gil) . dunnit? HAMMERS . Dual Haken / 122 / 70% / 3 / WR VI / Find: XLIII . Anywho. That's gotta count for something. I don't particularly recommend axe-wielders when you come upon this store. Demon Axe / 116 / 70% / 3 / WR VI / Buy: XXXVIII (40000 Gil) . Vitality +2 Insert Rune Axe's explanation here with a more useful stat bonus.Strength +3 Although I prefer pretty much every other weapon found in the game's final areas to this one. Earth element Well this almost makes the Warrior class worth it.Intellect and Mind +2 Because we all know how mentally-oriented axe users are. and if I did. But hey. I'd still pass this one up because you'll find other. Giant's Axe / 155 / 75% / 3 / WR / Get: Warrior Card .Strength +20. stronger such implements for free before terribly long.Strength.

Blessed Hammer / 120 / 70% / 3 / VI / Find: XXXVIII (2) .Hammer / 55 / 70% / 3 / VI / Find: XXIV . Platinum Hammer / 115 / 70% / 3 / VI / Find: XL . Vitality +2 The sea monsters are right there. so I reckon there's a good chance this weapon will be hammered to death when you get to it. Go now. I'd still probably rather not. Vitality +3 Two of these babies? Pretty much makes the Viking useful for this part of the game.Thunder element.Thunder element. Vitality +3 I actually recommend doing the parts where other. Vitality +4 Now go wail on some sea monsters. . Dragon Hammer / 70 / 70% / 3 / VI / Find: XXIX . Go. something. Triton Hammer / 110 / 75% / 3 / VI / Find: XXXVI .Thunder element. Vitality +1 I suppose this keeps you from needing to spend money on two axes if you wish to use the Viking as soon as you get the class.Thunder element. more powerful hammers around found before doing the place where this is found.Thunder element.

you can buy another one of these. Wind Spear / 53 / 90% / 1 / DR / Find.Thunder element. Perhaps arguments can be made for an underwater event. if you're feeling unconfident going into that battle with the big bird.Wind element. but does the Viking really need to get any tougher? How about some speed or some power (although his power should also pretty much be maxed out by the time you earn this baby). SPEARS: Thunder Spear / 45 / 90% / 1 / DR / Find: XXVII. Vitality +20 Can you say Hammer time? So can I. Buy: XXVII (10000 Gil) . casts Thunder if used as an Item in battle Use the ones found for free on the big bird and sell them.Mighty Hammer / 145 / 80% / 3 / VI / Get: Viking Card . XXVII (8000 Gil) . if you went though the trouble to get this. Anywho. This is the only Thunder Spear-related shenanegan you should do the entire game. what are you going to do. Buy: XXIII. it's not like you're ever going to go through the trouble of selecting Item if you don't need to. but 10Gs is quite alot to . this one ain't bad. but those arguments fail because of the weakness of this weapon. not use it? As far as class mastery weapons are concerned. casts Aero if used as an item in battle What's with all these spell uses of items for heavy attackers? Even if fighting enemies with high physical defense. Seriously though.Wind and Thunder element.

Wind element Unless you really like Dragoons. There's the Blood Lance which I advise picking up before this one.Wind element Tear through the Pteryon and get it . But if you have a Dragoon or two.. Although quite heavy. more powerful and obtained much later in the game. this one's likely to be collecting dust in your inventory. isn't compared to some of its more powerful counterparts. Trident / 108 / 90% / 1 / DR / Find: XXXVI . strap it on . so unless you're feeling Dragoon-happy. Works just lke the Blood Sword except it's heavier. Heavy Lance / 84 / 90% / 1 / DR / Find: XXXV . Well. Blood Lance / 95 / 90% / 2 / DR / Find: XXXIII . Regenerative element A weapon that basically launches the Dragoon into relevancy . all you'd need to say is 'Blood Lance' to reasonable person and they'll be completely convinced. If you wanted to justify using the Dragoon.if not for the experience than for a weapon to throw/sell. I can't say as though I particularly recommend ever using this one. it's quite powerful and it's restores 1/6 of the total damage. the Heavy Lance.drop on just a single battle.. Screw 'em. In a strange twist of irony. the average reasonable person probably wouldn't know what you're wafflin' about.Wind.no pun intended.

is needed to backtrack here when weapons nearly as impressive have been acquired thus drastically reducing its value). if not. I probably don't need to tell you how good it is. Holy + Blood Lance is a pretty good combo that won't fully age until the very last areas. Gungnir / 140 / 90% / 3 / DR / Find: Odin . In which case. Unless you're insistent on both using Dragoons and bypassing the cave the Trident's found.Wind element A weapon that is roughly 9% stronger than one I will probably end up getting for free (but decidedly lesser than its bloodied counterpart for obvious reasons)? No thanks. go through the Catacombs and try again) or major detours (a very skilled Thief. Holy Lance / 125 / 90% / 3 / DR / Find: XLII . that'll be 40000 clams. But still. which you probably wouldn't train independently. here you go. If you do manage to get this weapon when I regularly suggest trudging . Less legendary if you managed to pilfer a Gunge from Odin. gotta turn it off.Wind element. retard. Dragon Lance / 117 / 90% / 1 / DR / Buy: XXXVII (40000 Gil) . casts Holy when used as an Item in battle The legendary Holy Lance. Only problem is that getting it will likely be a pain in the rear end causing either frustration (see if a moderately-skilled Thief can get it.Holy/Wind element.and go buck wild. Strength and Agility +10 Look at it.

Chakram / 50 / 85% / 0 / RN TF NJ / Find: XXXVI . Although carrying two of the heaviest weapons possible reduced the bad by a little. Rising Sun / 70 / 85% / 0 / TF NJ / Find: XLII . Magic Lance / 145 / 90% / 3 / DR / Recieve: Dragoon Card . which I recommend. come now. Buy: XXIII .Ranged . and Rangers. +20 Strength This plus the Gungir? That's one BAD Dragoon.Wind element. it will put the battle of the classes decidedly in favor of the Dragoon. THROWN WEAPONS Boomerang / 40 / 85% / 0 / RN TF NJ / Find: XXIX.though the Catacombs. but still a significant force.Ranged If you plan on using a Thief.Ranged I actually recommend ignoring the hell out of this one since you'll find interesting stat-enchancing Knives for a Thief. much of their value will have eroded by the time you find one while looting Saronia. might as well pick up two of these since by the time you find one.

By the way. Buy: XVIII (4500 Gil) On the one side. Give this to a Ninja and send them to the back row with a Masamune sacrificing some of the latter's defensive power and watch them take hits half as proficently as a Knight in the front row.An interesting concoction. I advise buying one and then taking the other from the Sewers. why's such a big bulky bell hitting with a 100% accuracy rating with Earth Bell / 88 / 100% / 0 / GE / Find: XXIX . I prefer the Dark Swords for a Ninja and completely benching the Thief at this point.Ranged Well it's guarded by Hein's palette-swap. Moonring Blade / 110 / 85% / 0 / TF NJ / Find: XLIV . so it'd better be good. this is a bell that really pops 'em. You first come in contact with this one at a time most of your guys have weapons half this strong. I'd say this is pretty good. If there was another weapon almost this one's equal easily attainable at this point in the game. each one is 4500 Gil and there's a good chance you won't want to drop this much on a character best trained by using magical attacks. BELLS Diamond Bell / 42 / 100% / 0 / GE / Find: XIV. And it is. But lo.50% chance of attempting to cause Paralysis . On the other side.

XXXVII Pretty much turns your pajama-clad earth hippie into a straight up buttkicker. Worth extrraneously training for? Nah.. Agility. Actually. HARPS Madhura Harp / 60 / 100% / 0 / BA / Buy: XXIII. Mind and Intellect +10 Indeed. Blessing Bell / 130 / 100% / 0 / GE / Get: Geomancer Card . Intellectual statistical bonuses and free uses of a spell. no.Mind +5. Rune Bell / 98 / 100% / 0 / GE / Find: XXXV. It's literally a half dozen areas I recommend visiting before you'll find a stronger weapon (and that weapon is the Rune Bell. Minne (Protect on all Allies) Pretty great.. XXVI (10000 Gil) . Not likely. Although I find it a tad unusual that a weapon with Rune in its title given to a character usually considered magical in orientation with no Intellectual bonus or magic spell use while beefier heavy fighters find magically-tinged weapons. but it could very well be). Buy: XXVI (10000 Gil) . And this is supposed to be a magic-oriented class.What an awesome weapon. I recomend picking one up if you plan on doing the Bard thing (which I recommend for much of the game) Loki Harp / 60 / 100% / 0 / BA / Find: XXXVI.Holy element.

50% chance of attempting to cause sleep upon attack This is a pretty good one. Appollo Harp / 60 / 100% / 0 / BA / Buy: XLIII (60000 Gil) . Elegy (Casts Reflect across the whole party). although don't expect it to eliminate a dedicated healer in the more intense battles. Requiem (Damages all enemies). how can you not at least somewhat get behind that? Buy one of these and a Madhura Harp and alternate between the two (since both effects last two turns). Dream Harp / 60 / 100% / 0 / BA / Buy: XXVII (12000 Gil) . (could be that because by the time you get it. 50% chance of attempting to cause Confusion upon attack I'd skip this one.Mind +5. The confusion rarely works (as is per usual with effects that come upon attack) and Requiem isn't all that powerful.Mind +5. Paeon (Kind of like Cure spread out across the party)..Mind +5.Mind +10. Buy: XXVI (12000 Gil) . 50% chance to attempt to cause Death upon attack Causes Death does it? Although I haven't seen it work. but man. Minuet (Haste on all Allies) Haste on all allies? Are you kidding me? Granted. especially weak when you first find it (effectivness goes up with experience and skill levels). Lamia Harp / 60 / 100% / 0 / BA / Find: XXXIII. it might be a diluted version of the spell. It can provide as a probably adequate substitute for a healer in regular battles and areas without bosses. most enemies you'll see are strong against .

Reflect is also quite nice. I'd bypass this weapon. it can make those battles much easier (although I don't find any of those battles particularly difficult). Get someting better. ARMOR ***** Armor statistics will be listed in the following order: Name / Attack Defense / Magic Defense / Weight / who can wear / how and where to obtain . Although I can only envision myself really using this thing in just a couple of battles (a couple of the bosses really late).Other noteworthy details (if necessary) Personal commentary BODY ARMOR Vest / 1 / 1 / 0 / All Jobs / The first character begins the game with this Just an ordinary set of clothes. Personally. Completists beware: this is the only one of these you'll find over the course of the game. renders magic users much less powerful.instant kill attacks). . it sounds pretty great. There's also the fact I forego Bard at this point in the game.

Buy: XIII (2000 Gil) . this is not the case and it'll end up in a Fat Chocobo likely becoming even Rustier.Rusted Armor / 1 / 0 / 1 / FR WR KN DG VK DK NJ / Find: XXIX If this was one of those games where a good many items are forged from other items. . Mind +1 Wow. It's quite effective for quite a long time (although not long enough). unless you're feeling Red Mage happy (you shouldn't). Mythril Armor / 10 / 3 / 1 / FR WR RM RN KN TH DR VI DK / Buy: V. Those are some unmatched figures (by most heavier armors).Intellect. look at that Magic defense. Get them for whoever can equip them. Buy: XIII (1250 Gil) The one found in the shrine should suffice. VI (350 Gil) Quite a sturdy breastplate for this point in the game. Mage Robe / 13 / 22 / 0 / all magic classes / Find: XV. this is the type of item that could be crafted to form something great. Leather Armor / 3 / 1 / 0 / All Jobs / Characters begin with it. Buy: II (90 Gil) Buy one of that vested character mentioned earlier. Unfortunately. Shell Armor / 18 / 19 / 1 / FR WR RM RN KN TH DR VI DK / Find: XI.

the ones used by not usual heavy armor classes. one of the reasons the Scholar is as respectable as they are when the class is first recieved. Mind +2 The hell you need more than one of these for? Anywho. this is the most powerful of the 'lesser' heavy armors.Intellect. the class is already out of style. decreases weakness to Fire The Flame Mail (name shortened above to make the line 80 characters) is to be treated just like the Ice Armor. XVIII (2000 Gil) . it is quite a useful garment when you first get it. Buy: XIII. though. Scholar Robe / 20 / 23 / 0 / FR SC / Find: XX (2). Buy: XXIX (5500 Gil) .Increases resistance to Ice.Ice Armor / 20 / 10 / 1 / FR WR RM RN KN TF DG VK DK / Buy: XVIII (2400 Gil) . .Increases resistance to Fire.if you didn't already find one for free. Vitality +1 This would be a pretty awesome outfit to buy . Firemail / 21 / 11 / 1 / FR WR RM RN KN DG VK DK / Find: XVI Buy: XIII (2400 Gil) . but I don't recommend buying any of these. By the time you are able to buy this thing. Kenpo Gi / 20 / 8 / 0 / FR MK BB NJ / Find: XII.Agility. decreases resistance to Ice Pick up at least one of these after you finish XIX (prominent enemies during XIX will throw ice attacks at you). Also. Utilizing the services of two Monks? Only if you want the game to suck.

although not really worthy of buying considering one is hidden in the grass of the same place you buy it. because the only armors you'll be stumbling upon in the near future are not those suitable for Knights. Had better be. but this is still one fine apparatus. XXXVI.Knight Armor / 25 / 7 / 1 / FR KN / Find: XX Doesn't provide much of anything in terms of magic defense.Agility. In other words. Vitality +2 How could a simple black outfit be lighter and more protective than a big ol' suit of Knight's Armor? I don't know either. Would've been better if acquired sooner. it'll sit and rot in your inventory until the very last fight in the regular game. More or less a Red Mage's dressing. Intellect and Mind +2 This is pretty much the body guard of choice of armored party members if fighting against enemies whose most fearsome attacks are magical in nature. Interesting fact: it's the only body guard that mollifies the tide of any effect. Buy: XXIII (5000 Gil) . and even then I don't recommend using any of the classes that can use this. but that physical defense is second to none when you do come upon it. Minimization and Darkness. Reflect Mail / 30 / 30 / 1 / FR WR RM KN DR VI / Find: XXXV. XL Protects against Petrification. White Robe / 31 / 45 / 0 / FR WM RM SC EV BA DV SU SG / Buy: XXXVII (27000 . Black Garb / 30 / 18 / 0 / FR MK RN TH BB NI / Find. XXXVII.

Buy: XXIII (6000 Gil) . spring the six grand. Black Belt Gi / 33 / 18 / 0 / FR MK BL NI / Find: XXXVII. I don't have a whole lot to say about it. . Vitality +3 Well I'd have preferred if this baby had given power instead of speed. which you should. Unusually durable. Black Robe / 31 / 45 / 0 / FR BM RM GE EV MG SU SG / Buy: XXXVII (27000 Gil) . so if you're intent on using a Monk. though). arguably lasts until at least XXXVI. Mind +2 A steal if you plan on using a Bard.Gil) . Bard Vest / 32 / 28 / 0 / FR BA / Buy: XXVI (5500 Gil) . You don't get this until long after you're first introduced to it in the stores. Dragon Mail / 35 / 13 / 1 / FR DR / Find: XXVII (2) I really have no comment other than if you plan on using a Dragoon or three. if not the entire game (not that I advise using a Bard for quite that long. about time the White Mage recieved an upgrade. then again.Intellect +5 Insert previous comments here with a black twist to them. I can't say enough about it.Mind +5 Finally. This will likely be your third character armor for the rest of the regular game.Agility. but whatever. Likely the last armor you'll buy.Agility. you will obviously want to use this until you start running into Diamond gear.

lesser defensive powers later on when the Geomancer's attack power become less formidable. XVIII (7600 Gil) . XXXVI Buy: XXXVII (33000 Gil) . a time when the Geomancer is probably best a frontline fighter. Buy: XXVIII (8000 Gil) 8000 Seems like quite a bit for something that provides no statistical bonus and falls in the bottom 15% of magic defense in terms of body armor. I make no other comments except don't buy it as two set of armor found free is one more than I ever recommend putting on. Buy: XVI.Gaia Vest / 35 / 25 / 0 / FR GE / Find: XXIX. Perfectly situated for this job: very high defensive powers for when you first find this. Although you'll probably perfer a Black Robe when you have access to it. Only buy if you must use a Viking when you first get the class. XXIX.Resists lightning . but still enough if you put them in the back row. Diamond Mail / 40 / 19 / 1 / FR WR KN DG VI / Find: XXXIII.Vitality +3 A very tough tunic for a class that could use it. These negatives are compounded when you consider it's obtained for free and the Viking isn't terribly essential before the point you can take it from a chest. Buy: XXXVIII (2) (25000 Gil) Well finally some armor for the Dark Knight. Viking Mail / 36 / 5 / 1 / VI / Find: XXIX. Demon Mail / 38 / 17 / 1 / FR WR DR VI DK / Find. Other than that.

maybe you should expect a little more. XLV . In a Final Fantasy game.how good it is. Crystal Mail / 55 / 24 / 1 / FR WR RM KN DR VI DK / Find: XLIII. XLV Buy: XLIV (65000 Gil) It's Crystal armor. Fuma Garb / 47 / 30 / 1 / MK TH BB NJ / Find: XLIV. an armor that gives the Knight the armor he needs to be the defensive stud you're paying him to be.All stats +5. That's all I have to say about that. and the armor is pretty good as a defensive barrier as well. Not a bad one. Only problem is that you have to fight Dragons to get it and they only have like a 0. Although I know I'd have personally liked to have seen its magic defense a little higer than 24. but you know how that goes. You -know. Guards against all status effects You know how awesome Crystal Armor's reuptation is? Well this armor is actually that good. Vitality +3 The best body armor for Ninjas. Oh. Onion Armor / 60 / 40 / 1 / OK / Find: Color Dragons . Genji Armor / 45 / 22 / 1 / FR DK NJ / Find: XXXIX A much needed heavier armor of Dark Knights and Ninjas.000777% chance of dropping it.Finally. You also have to use the statistically awkward (but oh so cute) Onion Knight . but if this is the most powerful body armor for certain classes. Thives and Monks.Agility.

All statistics +10 Man. his strength and vitality are pretty much maxed out.Agility. Angel Robe / 45 / 45 / 1 / WM / Get: White Mage Card . But hey. Still. Master Dogi / 54 / 23 / 1 / MA / Get: Black Belt Card . I feel like I'm wasting my time getting the Red Mage's skill level to 10. I hear many people out there really like this class. . you're likely to have a very high Mind stat as is plus the various Mind-boosting items you'll have come in contact with. Not sure she needs all that Mind because by the time you get it. Too bad that Crystal Mail you find in a chest is almost as good as it. not nearly useful enough for me to use regularly when their armor wears too thin. you need to admit it's hard to argue with this thing's power. Crimson Vest / 50 / 25 / 1 / RM / Get: Red Mage Card . Mind +10 I don't know why this thing gives the Black Belt mental power.Mind +20 Although a very useful class.to make use of it. that's some great defensive power we've got here. and certainly not a class I would prefer over the Devout knowing this. and if this is you. Maybe their power build-up uses mental power. much less to 99. Still. maybe leveling up to get this item might be worth it. Maybe it's because by the time you can get this.

I know. Reducse Fire damage. V (180 Gil) .Protects against Death. increases Blizzard damage A pretty good item to have for the Molten Cave. like the Black Belt's non-mastery best armor. enemies would attempt to blind you quite frequently.Guards against Poison Put this on when you find it while walking through I. when over the next three sections. Any other weapon is overkill. . Instead it's offered just after that when such moments are much more rare over the course of the game.the Fuma Garb arguably protects better than this thing. Paraylsis.Guards against Darkness and Confusion If only this thing would've come at the start of section III. Mythril Shield / 3 / 3 / 1 /FR WR RM KN TH DR VI DK / Buy: IV. No. Sleep. I'd have liked for it to provide more base protection . V Buy: II (40 Gil) . The Long Sword you find will pretty much take down all the enemies you'll encounter there in a single hit. although not essential. SHIELDS Leather Shield / 2 / 1 / 0 / FR WR RM KN TH DR VI DK NI / Find: I. III. Ice Shield / 6 / 4 / 1 / FR WR RM KN TH DR VI DK / Buy: XVIII (1800 Gil) .

although I'm not sure just how much you'll be using it since by the time you get it. Poison. Aegis Shield / 16 / 17 / 1 / FR RM KN DR VI / Found: XXXV. All Stats + 1 Phew. provides scant protection against status effects and no statistical increases.Protects against Toad and Darkness Consider this the opposite of the Heroic Shield: Knights can't use it. Confusion. Demon Shield / 12 / 8 / 1 / FR WR DR VI DK / Find. Death and Darkness. Take this into the Water Cave if you're feeling conservative. what a long list of protections. Mini. XXXVI Buy: XXXVII (18000 Gil) . Buy: XXXVIII (12500 Gil) . Buy: XXIII (3500 Gil) . other weapons . Sleep. XL . Diamond Shield / 14 / 10 / 1 / FR WR KN DR VI / Find: XXXIII.Heroic Shield / 9 / 6 / 1 / FR KN DR / Find: XX.Guards against Petrification. Toad.Protects against all negative status effects. What we really need is Paralysis protection (against the Roepers and such of the Water Cave) and Death guard (okay now we're getting greedy) and we've got a bonafide Ribbon on our hands. Too bad Vikings can't use it because man that'd be rocking. reduces Thunder damage Is it worth giving up some 80 points of attack power for 14 points of defensive power? Not usually. Darkness. XXXVI. Mind +4 Another shield with some serious potential.Protects against Petrification.

Petrification. Why protect yourself against a status ailment if you can defeat that enemy because of holding another weapon before they attack? Genji Shield / 18 / 13 / 1 / FR DK NI / Found: XXXIX . ones with attack powers nearing triple digits. then we might be in business. This isn't something I suggest . Darkness. There aren't a whole helluva lot of enemies that hit you with status depressers often enough that late in the game. Paralyzation If only this offered significant statistical bonuses. It does provide all sorts of status effects like the Aegis Shield. Mini. if you're feeling frisky and slothful. Petrification. Mini. . Darkness. especially true if this is the battle where they don't do anything but throw stuff.Protects against Gradual Petrification. Poison. but still perhaps not worth equipping right away. Toad. Crystal Shield / 20 / 15 / 1 / FR WR RM KN DR VI DK / Find: XLIII. Toad.available for these class will cross your path.but still something you'll likely want for that battle. this shield could make for an adequate substitute for a Ribbon if you don't feel like getting one of those for a Ninja. Poison. but I really didn't find myself using this a whole lot.Protects against Gradual petrification.replacing the Ribbon with this . In fact. XLV Buy: XLIV (50000) . and its usefulness deteriorates even more when you start coming across Ribbons. Confusion A shield more awesome than most.

Although. I shouldn't have to tell you this. VI (130 Gil) You get one for free. times two your attack power. Buy: II (15 Gil) Definately a good buy for those who don't have one. Mythril Helmet / 4 / 3 / 1 / FR WR RM RN KN TH DR VI DK / Find: V Buy: V. you find one in a chest for free for the one doesn't have one and the other characters begin with one of these. If not. All statistical perameters +2 Final a shield almost awesome enough to be worth cutting your attack power in half. Worth getting if you're utilizing the serives of those who can use it.Protects against all status effects.Onion Shield / 30 / 30 / 1 / OK / Find: Color Dragons . Oh well. . then use it. Buy another if another can use at this point in the game. Shell Helm / 6 / 5 / 1 / FR WR RM RN KN TH DR VI DK / Find: XI Headgear upgrade. HEADGEAR Leather Cap / 1 / 1 / 0 / All Jobs / Find: I. If all your other awesome weapons are being used by other characters and you do happen to stumble upon this. If only all helms cost 15 Gil per point of magic and physical defense.

greatly enchancing the value of the Scholar however temporarily.Strength and Vitality +1 The sturdies helmet ofr this point in the game . You'll probably want two. buy. buy! If you're using a Monk.Protects against Fire. Black Cowl / 15 / 10 / 0 / FR MK RN TH BL NI / Find.Intellect +1 Another exceptional hairpeice when you first come in contact with it. Feathered Cap / 10 / 16 / 0 / All Jobs / Buy: XXVI (6000 Gil) . Buy: XXIII (4000 Gil) .Agility +2 Nearing necessity for the real mage types considering this is one of just three Caps they are able to wear. Only thing is that one . increases damage against Ice Quite a versitile little helm. More likely you'll only need/want one. Ice Helm / 10 / 6 / 1 / FR WR RM RN KN TH DR VI DK / Buy: XVIII (1200 Gil) . Buy. you may wish to buy two just for flexibility purposes. You get a speed bonus to boot.Headband / 8 / 3 / 0 / FR MK BL NJ / Buy: XIII (1200 Gil) . XXIX. Scholar Hat / 11 / 16 / 0 / FR SC / Find: XX. Buy: XXIX (7500 Gil) .not too often can this be said about martial artist gear.Agility +2 Once again a really good buy: a versitile helm for classes often lacking in good headgear. that is.

Although one free one is found. XXIX No comment. Awesome. XXXVI Buy: XXXVII (20000 Gil) . XLVI (4) . when it is found. Dragon Helm / 18 / 9 / 1 / FR DR / Find: XXVII (2).Resists all status effects Look at all that protection. Buy: XXIII (4500) . You're also gonna get this one for free at a time when the Viking becomes much more valuable. I'd probably say sure.Vitality +2 This one is quite borderline. Viking Helm / 19 / 5 / 1 / VK / Find: XXIX. Chakra Band / 17 / 11 / 0 / FR MK BL NI / Find: XXXVII. and this should suffice. Buy only if you wish to get all Viking on 'em when you first get the class. Diamond Helm / 21 / 10 / 1 / FR WR KN DR VI / Find: XXXIII. it has lost a great deal of its effectiveness. Ribbon / 23 / 20 / 0 / All Jobs / Find: XLIV. Buy: XXIX (5500 Gil) Like with the Viking Armor.is found for free. maybe you don't want to spring for some armor that provides no statistical bonuses and lacks respectable magic defense. go ahead and buy it if you're in a Monk sort of mood. Not only is this peice of cloth somehow .Resists lightning You find two of these.

Crystal Helm / 31 / 17 / 1 / FR WR RM KN DR VI DK / Find: XLIII.Intellect. but because getting it is quite a pain in the rear end. Yes. successes . Unless you actually get it. in my experiences with funny effecty stuff. there are a number of enemies with very high HP counts. but for at least one battle . moreso than the Ribbon. Onion Helm / 40 / 40 / 1 / OK / Find: Colored Dragons .more durable than most heavy helms. Genji Helmet / 25 / 15 / 1 / FR DK NI / Find: XXXIX Finally some headgear for the Dark Knight. XLV Buy: XLIV (50000 Gil) Second most formidable helm to the Ribbon. it's more protective against magics than all of them. and rendering them sleepy or paralyzed for the duration of the battle is probably better than whatever other magic you can throw at it. However. let's pretend it doesn't exist. What you were going into the cave with an Ice Helm? Better than othing I suppose. Mind +10 Does the Evoker haev use during the later parts of the game? I reckon not a whole lot. Mind and Intellect +5 A formidable helm indeed.yes even the heavier fighters.Resists all status effects. You're going to want to get all of these if nothing else for the experience that comes with fighting Ninja/Clones. Royal Crown / 33 / 36 / 0 / EV / Get: Evoker Card .

Plus. V (120 Gil) . Buy: II (80 Gil) You find two. make that ultimate commitment (suicide) and stop dumbening the gene pool! Mythril Gloves / 3 / 1 / 1 / All fighting jobs / Buy: IV. ACCESSORIES Bronze Bracers / 1 / 1 / 0 / All but DK / Find: I (2). actually worse than the Bracers by an almost visible amount. . though. buy one when you first can. Mind +10 Well the Bard might actually be worth the time to train. But buy one anyway. Ballad Crown / 35 / 34 / 0 / BA / Git: Bard Card . unlike the Evoker. Mythril Bracers / 2 / 4 / 0 / All magic jobs / Find: VIII. I just don't envision myself giving up that status protection even if status effects may not quite be the troublesome details they are elsewhere. Buy: IV. you have to give up the Ribbon to use this one. Like the Evoker. and that's just not worth it.Intellect and Mind +1 Assuming you're using two magic oriented jobs. V (120 Gil) Yeech. This should be sufficent explanation. It'll have to do for kind of a while. You should be able to find another for free.tend to be low. If not.Vitality.

Rune Bracers / 11 / 13 / 0 / all magic classes / Buy: XXVI (5000 Gil) .Agility +3 Finding this baby makes the Thief's status jump from good to great at the time you get it. I like to keep this one in my inventory just in case I'm for some reason short on heavy gloves. Just don't go around buying one because it's a tad unbecoming for a Thief to spend money on something they can find for free. Buy: XXIII (2500 Gil) . those big boys will be a tad short on premium armguards in the near future. Quite strong for a little bracelet if I say so myself. In case the impression isn't already there. Vitality +1 A pretty great armguard that's effective for a pretty long time . . which I hope is no more than two.Strength and Vitality +2 Another excptional bracer. Mind + 2 Buy one of these for each one of your mage-types as soon as possible. Intellect.Strength.Gauntlet / 8 / 4 / 1 / FR WR KN DR VI DK NI / Find: XX . this time for the big boys. and effective (or at least the best available for a very long time). Mini. Thief Gloves / 11 / 8 / 0 / FR TH NI / Find. yes.Protects against Petrification. Power Bracers / 13 / 9 / 1 / FR WR MK RN KN TH DR VK BL NI / Find: XXIV . Toad.although not quite long enough.

and sometimes only.Strength. XXXVI. Genji Gloves / 20 / 14 / 1 / FR DK NI / Find: XXXIX . ones for that class if it has Genji in its title. All Stats +2 An ultiamte arm guard. resists lightning Blah Blah. XLIII .Intellect and Mind +3. Buy: XXXVII (15000 Gil) . XLV Buy: XLVI (50000 Gil) . Wind and Light. Agility +4 Well obviously if you know an item is gonig to be among the best. how much longer can I talk about this? Diamond Gloves / 15 / 7 / 1 / FR WR MK RN KN TH DR VI DK BL NI / Find: XXXIII. Just look at those figures and tell me you're not impressed.Resists Fire. Made largely for little guys. Onion Gauntlet / 50 / 25 / 1 / OK / Find: Color Dragons . resists lightning Seriously now? Protect Ring / 18 / 18 / 0 / All Jobs / Find: XXXIII. Bracer upgrade. Buy: XXXVII (10000 Gil) .Strength. of sorts. Vitality +4 And you know something's even better if it has Crystal in its title. though. Thunder.Strength and Vitality. XXXVI.Diamond Bracers / 13 / 16 / 0 / FR WM BM RM SC GM EV BA DV MG SU SG NI / Find: XXXIII. Ice. +3. Crystal Bracer / 30 / 15 / 1 / FR WR RM KN DR VI DK / Find: XLIII.

give them one of these. Astral Bracers / 47 / 20 / 0 / SU / Get: Summoner Card . Wind and Light. But is it really worth the trouble? Eh. Thunder.All statistics +15 Although. MAGIC ***** . Still which it'd guard against magic or effects better. I guess. Fire.Resists Blizzard. Thunder. Fire. Intellect and Mind +10 A totally rad item for a totally rad job. All statistics +3 Of course. Wind and Light. not bloody likely.Strength +20 Yeah. Shura Gloves / 45 / 19 / 0 / MK / Get: Monk Card .Resists Blizzard. well.. and try to tell me this doesn't make them rock harder than Norah Jones. For those disappointed in the lack of oomph in the Freelancer class (compare to the Suppin class of Final Fantasy V). That's pretty useful. Resists all status ailments. all things pale compared to that which has Onion in its title. pretty much maxes the hell out of his power stat. an Ultimate Weapon and an Excalibur. the class-specific items aren't too shabby themselves. Celestial Glove / 40 / 18 / 0 / FR / Get: Freelancer Card .

SC.it's one of the fe wlower-level magic spells to have actual value for the entire game as well as out-of-battle value.Magic will be listed like so: Level Name of spell / who can use / found. bought . WHITE MAGIC L1 Cure / FR. although it's not essential. WM. DV. RM. get one. I don't imagine needing more than the two that are found. IV. what the hey. It's not like Antidotes are super rare or anything. SG. DV. though. SG. DV. L1 Sight / FR.Restorative element. OK / Find: II. RM. so it hurts undeads. SG. WM. I wish I knew the exact accuracy and strength of the spells here as I'm sure they have exact (or at least a range of) values. Buy: VI (100 Gil) . OK / Buy: XIII (100 Gil) . I'd buy it when you first can because man it would suck quite a bit to return all the way to Ur just to get one non-essential but useful spell. While interesting. OK / Buy: II (100 Gil) . It's a pretty valuable spell for what it's worth . WM. SC.Removes poison state Sure. slightly restores HP to one or all targets It's of a restorative element. KN.What it does Other explanation. SC. this is certainly not vital information. L1 Poisona / FR. RM.

Although it's all but dead at this point. RM. It's pretty much a regular bodily-altering effect spell. statistics are greatly reduced and the only spell that can be cast is Toad Remember this spell from the Famicom days? Remember how it used to be. OK / Find: VII. SC. SC. DV. DV. What you need more than one of these for is beyond me. SG. It also used to be effective on pretty much every regular encounter in the game. Instead of being an-insta killer. A tad more powerful than Fire/Blizzard. Buy: VIII (700 Gil) . but the fact the game makes you go through this trouble says something. about society. OK / Find: XV.Deals wind-based damage to target/s. L2 Mini / WM. Buy: XVII (700 Gil) . But hey. well.. Git those birds outta the sky! Very useful on the mountain you find it. L2 Aero / WM. too bad you're pretty much at its peak before you collect it.Turns target/s to/from toad state (while in toad state. When shrunken.. good and stuff? Remember how it used to justify effect magic? Well it's not longer that useful for that long. That is all you need to know. Or not.Changes size of target/s.. but still a steal at 100 Gil. RM.Displays on map (top DS screen) locations of all events donted by Roman numeral in this guide Moderately useful. OK / Find: VII.. SG. Buy: XVII (1000 Gil) . SC. Could've been moreso if the game didn't already display places you've previously visited. it's now only something that changes the target's shape. RM. it's free and essential for two parts of the game. These days. SG. L2 Toad / WM.. DV. again statistics are greatly .

L3 Cura / WM.Restorative element. RM. XXXII. SC. SG. L3 Blindna / WM. XXXVIII (1500 Gil) . XXXVIII (1500 Gil) . But not until that XXXII one or that XXXVIII one. RM. An excellent spell for escaping those dungeons when you simply don't feel like clawing out. RM. XXXVIII . XXIX. although if you're only minied and not a frog. XXXII (3000 Gil) . you can regularly makes use of magic Insert Toad explanation here. roughly three times as powerful as Cure I actually recommend dropping 1500 clams on another Cura in addition to the one found on a shelf. Eyedrops don't consume L3 MP better used on Cura or Teleport. OK / Buy: XVII. DV. L3 Teleport / WM. Buy: XIII. RM. XXXII. are you really going to go blind more than 43 times over the course of the game? Because this is how much blindness can be fixed with Eyedrops.Nullifies blind status As stated when you first enocunter the spell. I don't think I used it to escape more than a couple times. L4 Silence / WM. OK / Find: VIII. although I guess it beats attempting to and failing to flee from a battle. SG. SC. DV. SG. OK / Buy: XIII.Team either escapes to outerworld if not in battle or escapes battle (if escpae option is viable) if used outside of battle. XXXII. OK / Buy: XIII.disadvantaged. SG. SC. though.Mutes target preventing them from using magic . DV. DV.

XXX. XXXII (5000 Gil) . Level 4 White magic reeks high hell. XXIX. target/s don't know who to attack See Silence. DV. XXX. OK / Buy: XXIX. Or renders Scholar useless. L5 Raise / WM. DV. RM. Get it anyway. XXXII (5000 Gil) .Restorative element. I don't think I'd buy it though. L4 Libra / WM. L4 Confuse / WM. getting them closer to death. RM. I don't know. SG. RM. chances are you'll only have one (give or take) use of level five magic when you first find this. DV. kills undead (restorative element) . Or rendered useless by this guide. I do know you're better off hitting magic-based enemies physically causing some damage for sure. XXIX. SG. Most magic enemies you'll face don't know how to gaurd against physical attacks.Indentifies enemies' status and weak points Rendered useless by a Scholar. SG. DV. OK / Buy: XVII. XXXII (3000 Gil) . although perhaps better because it's not just magic-types targeted by this spell. Either way I wouldn't buy. two of them preferably as it gains usefulness as level five casts become more avalible.Revives target with a little HP. XXXII (3000 Gil) .Causes confusion state. L5 Curaga / WM. Roughly three times more powerful than Cura Maybe shouldn't be bough when you first come in contact with it. and that use is better spent on Life.Perhaps this will work against a boss or two. OK / Buy: XVII. SG. RM. OK / Buy: XXIX.

you'll want it around just in case. OK / Buy: XXIX. L6 Aeroga / WM. Or don't. As with Protect. XXXII (10000 Gil) . OK / Buy: XXX. SG. XXX. Later on. only one of them being not part of a sidequest (it was the final boss). L5 Protect / WM. but you may want to keep it around for the various winged foes who attack you later on. But I image this spell's goodness is nullified with an expert Bard. L6 Haste / WM. chances are Mind/Skill number aren't going to be high enough to show significant improvement because of this spell. or at least a Knight? Well this is you answer. SG. XXXII (10000 Gil) . about 10 times stronger than Aero Send the enemy/enemies flying through the wind with this spell.Pretty much an invaluable spell considering the inability to buy Phoenix Downs. OK / Buy: XXX.Wind based attack. DV. XXXII (5000 Gil) . at times . I don't care.Increases physical/magic defense When you first come in contact with this spell. Although I only found myself using it and considering it necessary in maybe two or three battles over the course of the game.Increases number of hits Wanna make that Viking with this axes and hammer hit more like a Thief. as these number increase. it appears to start out quite negligable when you first have access to it. DV. so does the effectiveness of this spell. DV. SG. RM. which I don't exactly recommend training. I was actually a little disappointed in it.

Other than that. As with protect. SG. I only really used it for a few select battles.Nullifies all negative status effects other than death Only get this if you plan on using an Onion Knight. I didn't find myself using this a whole helluva lot. I'd pick one of these up. whose poor statistics most of the game make them poor healers. L6 Stona / WM.effect appears to be minimal or non-existant. SG. XXXVII (20000 Gil) . DV. SG. L7 Curaja / WM. effectiveness improves and the stats go up. DV. L7 Esuna / WM. OK / Buy: XXXII. In fact. plentiful status items you have already got? L7 Reflect / WM. OK / Buy: XXXII.Creates a green shield that reflects all magic. But my if it didn't assure victory in the majority of those.Fully heals single target (up to 9999). preferably two. greatly heals entire party (think 2500 HP or more). harms undead (restorative element) Granted. XXXII (10000 Gil) . back to .Nulliifes stone state You should already have plenty of Golden Needles piling up for the rest of the game. DV. SG. OK / Buy: XXXII. I'd say forget about it because what's wrong with the cheap. good and bad. XXXVII (20000 Gil) . OK / Buy: XXX. but spells like this not based as greatly on statistics are good form them because they have MP for all levels as soon as you recieve the class. Pick up at least one. XXXVII (20000 Gil) . DV.

to use an inaccurate spell . I advise picking up two if you're feeling conservative. OK / Buy: XLIV (60000 Gil) . this nets the Devout some additional firepower. oh my was I ever thankful I had it for that battle. Yes. SG.Revives fallen party member with full HP Not actually a spell I found myself or even using before. Although you can get by with only one or even none. L8 Tornado / DV. XLVII. SG.Holy elemental. OK / Buy: XLIV (60000 Gil) . Also.caster. L8 Holy / DV. dead. the shield disappears I can only think of a couple battles where I was gald I had this. Actually. Once used for this purpose. it was more like two battles. well. like. see if you can guess which battle this is. L8 Araise / DV. In fact I could only think of one where I was very glad I had this. one enemy only I understand this one kills undead monster.Reduces HP of target/s to single digits if successful If I'm going to consume paltry top-level HP. but it's not too much stronger than the unlimited regular physical attacks with weapons found for free in the same place. it has no item substitute found regularly (Shining Curtains are found only by enemies). OK / Buy: XLIV (60000 Gil) . SG. But think long and hard about this one: how many undeads are you really going to be encountering from the time you use this until the time you beat the game? Zero I reckon. but my.

that's likely going to get me one less Shuriken. like the other total-based spells seen the in ther White Magic section. RM. Whatever the number or range may be. SC. but you have to go out of you way from your normal chest-collecting duties to collect that one in that cave. it had better finish the job. VIII. VIII.Blizzard element. MG. BM. BM. VIII. MG. or perhaps a range. L2 Thunder / BM. X (100 Gil) . RM. SC. X (700 Gil) .Thunder element. MG. Buy: V. RM. That's kind of a rip off. SG. Its power is likely a number. OK / Buy: VI.Attempts to put target/s to sleep You get one for free. SC. deals thunder damage . SG. L1 Fire / FR. L1 Blizzard / FR. BLACK MAGIC L1 Sleep / FR. BM. OK / Find: III. RM. OK / Find: I. X (100 Gil) . SG. I say it's not worth buying again. throws some cold stuff at the target/s The strength of Blizzard is once again not something I can pinpoint like I can with a weapon or a peice of armor. MG. SG. X (100 Gil) .Fire element. SC. deals fire damage Insert Blizzard lecture here but this time about heat. not simply reducing them to single-digits. though. VIII. Buy: V. OK / Buy: V.

not just weaken them. SC. At least that'll keep the enemy from making a move all together and works beyond physical attacks. X (700 Gil) . OK / Buy: VI. and buy absolutely no more. L2 Blind / BM.Attempts to cause blind status. SG. XXXVIII (1500 Gil) . SC. even partially. RM. Think about it: attempting to use a spell with a low accuracy that will only partially keep the enemy from attacking? If you must take chances with a spell of low accuracy. L2 Poison / BM. OK / Find: X Buy: XIII. This is because it has longer-term implications with its out-of-battle status effects. slight lessening of HP) Poison is one of those spells that are much more useful for an enemy to have than you. just a little.Attempts to cause poison status (gradual. I used my freebie a grand total of three times not proving effective on any of the attempts. MG. Buy: VI. SG. VIII. I'd say this spell might be useful. L3 Blizzara / BM. RM. SG.Fire element. X (700 Gil) . lessening the accuracy of target/s' physical attacks by as much as 1/2 You get one for free. MG. MG. VIII. maybe). OK / Find: X Buy: XIII. If you were to meet an enemy again. SC. use Sleep.Insert Blizzard lecture here but this time about sparks (although maybe it's a little stronger. XXXII. MG. I don't advise getting this one. RM. roughly four times stronger than Fire You get one of these babies for free. XXXII. SC. L3 Fira / BM. XXXVIII (1500) . but because you wish to defeat. OK / Find: VI. SG. RM.

Blizzard element. That's because it's been radically improved. XXXII (3000 Gil) . SG. Buy: XXIX.Attempts to paralyze to target/s It seems to have a higher accuracy rating than Sleep. XXIX. about four times stronger than Blizzara Very interesting how they don't let you buy this one at Gysahl no more. L4 Shade / BM. L3 Thundara / BM. SG. RM. RM. and buy absolutely no more. L4 Break / BM. SG. Yeah. but that doesn't give you an excuse not to use that you used shadow-binding your opponent turn for ass-kicking.Thunder element.. XXXII (3000 Gil) . OK / Find: XXII. and buy absolutely no more. RM. MG.Blizzard element. SG. XXXII (3000 Gil) . XXIX. roughly fourtimes stronger than Blizzard You get one of these babies for free. OK / Buy: XVII. although not enough to be worth getting an additional pressing of the spell. L4 Blizzaga / BM. MG.Attempts to cause moderate earth damage (equal to -ara spells) and cause gradual petrification Wanna have a spell with an unforgivably low hit rate and an even more useless status effect? All for just 3000 Golds? . MG. roughly four times more powerful than Thunder You get one of these babies for free. MG. SC. OK / (see other -aras) (1500 Gil) . OK / Buy: XVII. RM.

RM. XXXII (5000 Gil) .Thunder element. OK / Buy: XXX. XXXII (10000 Gil) . L6 Bio / BM. MG. MG.Fire element. SG. because black magic's usefuless begins to fade at this point.L5 Thundaga / BM. SG. though. XXXII (5000 Gil) . MG. SG. SG. L6 Firaga / BM.Attempts to kill all enemies on screen It's an interesting little spell. OK / Buy: XXIX. You may wish to invest here because it just looks cool. although I don't know how often you'll truly be using it as it only works against the enemies you don't need it to.Removes positive status effects (Haste. Just saying. OK / Buy: XXX. Protect. Reflect) Pick up a Rune Staff instead. but if you remove an enemy's protective barrier. OK / Buy: XXIX. MG. roughly four times stronger than Thundara The game has thankfull split the high-level elemental spells up one per level. SG. roughly four times stronger than Fira See Thundaga but with a firey slant to the explanation. Or just screw it all together. Hit one or all targets. You may wish to pick it up simply for diversity purposes. XXXII (10000 Gil) . RM. XXXII (5000 Gil) . they may spend a turn putting it back up instead of throwing some amazing attack at you. RM. Don't know how often. OK / Buy: XXIX. because everybodt knows those are the only spells in this range truly worth using. L5 Erase / BM. L5 Raze / BM. MG.

. Here. . SG. XXXVII (20000 Gil) . I advise bypassing this one even if it does work on occasion. MG. OK / Buy: XXXII. XXXVII (20000 Gil) . L7 Breakga / BM. SG. if used during battle. teleports party to previous floor. But at least it won't consume MP designated for more useful. I think it causes Poison status as well. Now did I ever find myself looking at a game over screen only to think imagining an insta-kill spell would've prevented this. MG.If used out of battle. L7 Quake / BM. L6 Warp / BM. not so much. OK / Buy: XXXII. OK / Buy: XXX.Instantly petrifies target causing stone status if successful Back in the days of yesteryear. hits all enemies with rupture in earth Kind of disappointing actually. MG.Deals non-elemental damage to target/s It's a little weaker than Firaga. or Catastro. XXXII (10000 Gil) . Not really one of the more useful Level 6 spells. teleports an enemy out of battle I can't really ever think of a time while playing this game I ever thought to myself "gee. I'd probably pass it up as non-elementals are supposed to be stronger than their elemental counterparts. but moreso than. You could turn every enemy guarding a Ribbon to turn with the snap of a finger. let's say Odin.. this baby worked pretty much every time. SG.Earth element.. I gotta git back to the previous floor now" or anything along those lines. but still slightly disappointing -aga magic.

SG.Non-elemental. OK / Buy: XLIV (60000 Gil) . SG. L8 Flare / MG. on one single target It's not quite as strong as Quake and relegated on to one enemy. Don't be suckered into buying it even if you're doing the Magus thing. Although you do find several Lilith Kisses over the course of the game rending this spell less useful. OK / Buy: XLIV (60000 Gil) .Non-elemental. which I wouldn't. It also heals 100% of the damage given to the enemy unless you use it on an undead. L8 Meteor / MG.L7 Drain / BM. XXXVII (20000 Gil) . MG. Seriously. Because the Magus has more casts than the Summoner for eighth level magic. L8 Death / MG. all targets Now imagine if you summoned Bahamut but it was only about half as strong but targeted all enemies. OK / Buy: XLIV (60000 Gil) . SG. Too bad many of those toughest enemies aren't tough enough to alter your party just for a boss fight. Worth it if you plan on doing the Magus thing. which I wouldn't. I guess the Magus has the advantage against the toughest enemies like that. SG. this spell is only in here to give the enemies something menacing to cast.Regenerative element. OK / Buy: XXXII. single target Imagine if you summoned Bahamut but it could only attack a single target.

Attempts to instantly kill a single target Now imagine Breakga if it was a smidge less accurate and healed undeads and costed three times as much. And oh so cute! But not that useful.Party escapes the battle B: Chocobo Kick? .. Still. Chocobo Dash works every time unless you're in a fight from which you cannot run. These classes can use all the calls and only these jobs can. Summoners get effect C. damage is based on differences in levels between caster and target Comic relief in Final Fantasy III. What do you get these days? A skull head? Yeech. 100 Gil is worth it just for this.Damages single enemy of caster's choosing. Althuogh usually running away from battle isn't much of an issue. but in those days. XXXII (100 Gil) A: Chocobo Dash . and perhaps it's better done by character who will take their turns earlier . Granted.Attempts to attack one enemy (to no effect) C: Chocobo Kick . L1 Escape / Summons Chocobo / Buy: XXVI. this was also the case in the Famicom days. when the spell's accuracy was only 45% it actually worked basically 100% of the time if you weren't an idiot. so that's good. can you get any less original? CALL MAGICS NOTE: Sages and Evokers get either effects A or B. Plus. the game decides. it gave you that awesome red X over the enemy when it worked.

It does what attack magic is supposed to do.Thunderstorm hits all enemies without losing any steam Mind Blast is okay I guess .Icy Stare across all enemies without losing steam The superiority of summon magic begins now. However. L4 Heatra / Summons Ifrit / Buy: XXVI. XXXII (7000 Gil) A: Mesmerize B: Icy Stare Attempts to acuse sleep status to all enemies Hits one random enemy with a block of ice (basically as strong as Blizzaga) C: Diamond Dust . but not lose any steam. L3 Spark / Summons Ramuh / Buy: XXVI. hit all enemies at once.Curaja spread across the whole party B: Hellfire .many powerful enemies can indeed by paralyzed. too bad you can't rely on it.Hellfire.Hits one random enemy with a thunder bolt roughly as strong as Thundaga C: Judgment Bolt . XXXII (7000 Gil) A: Healing Light . . Awesome. without losing a beat Healing Light is an exceptional effect.in battle. Otherwise just another example of calls being the classic attack magic. wouldn't you rather cut the crap and just zap them bringing them one step closer to death? I know I would.Hits one random enemy with a fireball roughly as strong as Firaga C: Inferno . hitting all enemies. L2 Icen / Summons Shiva / Buy: XXVI.Attempts to paralyze all enemies B: Thunderstorm . XXXII (7000 Gil) A: Mind Blast .

Earth damage to one enemy.Earth damage as strong as the other summons for all the enemies Here's one that's just striaghtforward butt-kicking. L7 Leviath / Summons Leviathan / Find: XL. get one for the Summoner. XXXII (7000 Gil) A: Clobber B: Stomp . L6 Catastro / Summons Odin / Find: XXXV. Buy: XLIV (40000 Gil) A: Protective Light .Non-elemental damage for all enemies. But hell. think -aga spell levels of power of all enemies C: Zantetzuken .Deals wind damage to all enemies (think Aeroga but a litte stronger and targeting all enemies on screen without losing steam fir its distribution) . a little more than Clobber C: Earthen Fury .L5 Hyper / Summons Titan / Buy: XXVI.Earth damage to one enemy. I think as strong as Quake . both call effects are better than the summon effect. for sure. Buy: XLIV (50000 Gil) A: Cyclone .Casts Reflect on entire party B: Slash .Attempts to kill all enemies Perhaps for the first time ever. He can never seem to insta-kill the enemies you really need him to. so you might as well just take to for diversity purposes. Zantetzuken is the only non direct damage spell the Summoner has. Too bad it just doesn't quite kick as much as we'd like. However.

I don't advise getting more than one. I'm not sure I'd consume their sparce seventh-level spells on what will probably be disappointing petrification attempts. ITEMS ***** Okay. but I just couldn't call this guide Complete.Deals non-element damage to all enemies. I image this is going to be about as interesting as watching an apple rot as that's about how interesting this part is to work on. roughly 1.Attempts to petrify all enemies C: Tsunami . about 2X stronger than the elemental summons Mofoin' Bahamut. One BAD dude.Casts Haste on party for a couple turns . L8 Bahamur / Summons Bahamut / Find: XLI.B: Demon Eye . Although the .Attempts to instantly kill a single target C: Mega Flare . real quick the items. In fact I won't. or as Complete As I Wanted It without its inclusion. The first order of business are the commonly found items. and if you're doing the Sage thing. though. I shouldn't have to tell you about Bahamut.Throws what I believe is non-elemental damage. Buy: XLIV (60000 Gil) A: Aura B: Rend .5 times stronger than the elemental summons Simply great.

my awesome commentary: Potions are pretty great. Saves me alot of time and trouble. I'll do this here. go. Potion Eyedrops Antidote 50 Gil 40 Gil 80 Gil (1) Restores 50 HP Nullifies Blind status Nullifies Poison status Nullifies KO status Phoenix Down Echo Herbs 100 Gil Nullifies Silence state Gold Needle 100 Gil Nullifies Stone state Madien Kiss 100 Gil Nullifies Toad state Luck Mallet 100 Gil Changes Size Hi-Potion Elixir 600 Gil Restores 500 HP (1) Restores HP/MP Ottershroom 2000 Gil Warps party out of area onto world map Gnomish Bread 200 Gil Shows the most noteworthy places on top screen map Gysahl Greens 150 Gil Use in funny-smelling areas to call Fat Chocobo Magic Keys 100 Gil Opens any non-sealed door in the game Okay. Because commentary can be generalized among many items and still be effective. you won't have to wait long before encountering one of these items in a store. steady. First the more common items. So I won't list locations from which they can be picked up. If you buy a few dozen from the get-go and use a White . Ready.selection of Item stores varies from town to town. although essentially rendered worthless with a good White Mage.

though. but you get a nice discount doing this and it gives you peice of mind. This is probably more than you need. Hi-Potions. at the time the Thief starts becoming awesome. Out of the four items on the bottom. which should be plenty.Mage for the entire time Potions are highly relevant. When they start becoming truly relevant. you find several of them. but the game gives you many opprotunities to find some. Plus. I advise buying some of these. I recommend phasing them out when Hi-Potions gain notable relevancy. When the Thief's usefulness begins to wane. but not until this point. which happens around XXIII. You can't buy any of these. during the Thief's high points in relevance. it may be all you need. And I hope I don't need to tell you what to do with the Phoenix Downs: use them in dungeons when a character dies and on Raise-casters when they fall. Very often. enemies will be carrying Hi-Potions which can easily be stolen. and the only one really being moderately useful is an . use them saving the Downs for the users of the magic. none are essential. though. are just not as essential with the presence of a dedicated healer. the ones non usable in battle. Any description with the word 'Nullifies' should be bought in packages of 10 when you first find them. make it to a revive spring and if you have casts of A/Raise. Hi-Potions are alright. If on the overworld. enemies have them for the taking.

and that's only if you run out of Exist casts. and thefinal are effect items targeted to your guys. I never at any point recommend using a key since whenever they're needed. Antarctic Wind Blizzara . you'll have to steal or win them as post-battle rewards. I'm pretty sure this is all of them. Okay. As up there. a Thief is pretty much at least in moderate vogue. Oh and Elixirs? They don't come too often. they're best used on magic users or on a weakened character in a tough fight by a fast guy before the enemy takes a turn fearing a KO when they enemy goes (and you would rather not wait for a healer with their magic). while nearly vital in the FFIII of old.Ottershroom. The first set are straightforward damage inflicting items. That's all this is. although I found myself with nearly a couple dozen left over when I finish my regular quests. The Greens. I suppose this helps cut the crap from your item list and make it easier to manage. The second set are those with effects targeted to enemies. the ones that give the user one use of a spell before disappearing. The ones with stars beside their names are not found regularly in chests. some commentary comes after the lists. Obviously. are much less so because I have never come to need extra space in my Item inventory on the DS version. now for the oddball items. but I could be mistaken. but that's what the Sell option in various shops are for.

Arctic Wind Blizzaga Fira Firaga Thundara Bomb Fragment *Bomb Arm Zues's Wrath Heavenly Wrath Thundaga Earthen Drums Lilith's Kiss Quake Drain Chocobo's Wrath Flare White Musk Raven's Yawn Holy Tornado Lamia Scale Tranquilizer Black Hole Confuse Shade Warp *Shell Breaker Erase *Silence Seal *Sheep Pillow Black Musk Silence Sleep Death Turtle Shell Protect Bacchus's Cider Haste Angel's Sigh Esuna *Shining Curtian Reflect Sellback peices are pretty negligable. Some of these items also only appear once (Raven's Yawn . only bringing in between 500-2500 Gil per item.

so completists beware.# .Monsters in the walkthrough are now easier to identify .10/13/06 .Added Iron Giant section. I think . And polished it some. added the section about class recommendations and general hints 5 .Basic Walkthrough and its introduction completed. Refined all sections. fleshed out section on weapons and armor and added some hints 6 .for example) in chests. ********************** * * * 6. enemy listing is complete enough.Polished walkthrough.5/27/06 . should answer all FAQs I recieve. guide is 'public'.Americanized.Polished walkthrough some more.Date 1 2 3 4 . Also. Walkthrough polished . more information to the tables.Class evaluations are presentable. Finally.10/31/06 .11/18/06 . Onion Knight to the job evaluations. Further explanation as to where to find some of these items is found in the monster listing. Version History * * * ********************** Ver.12/17/06 .11/29/06 . 7 .Notes .10/23/06 . .

+ The translation team at http://ff3trans. the parts I used were mostly about equipment.***************************************** * * * 7. Credits/What I Want for This Guide * * * ***************************************** I would like to thank the following: + All of those involved enabling me to play this game/write this FAQ. Last Updated 2007-05-27 View/Download Original File Hosted by GameFAQs Return to Final Fantasy III (DS) FAQs & Guides . Final Fantasy III: FAQ/Walkthrough by arkfullofsorrow Version 7. Pretty much anything statistical can be traced back to him.com/ for a greal deal of translations and information. + Special thanks goes out to Penguin_Knight.pbwiki. + The translation team of the original FF3.

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