Are You Screwed! What’s Going On The war between good and evil is over. and Lucifer himself crystallized and shattered into a million tiny shards. and Spiritual.Dyvil : First Edition ™ Jeff Grubb’s 30-Minute Roleplaying Game Good Won. It’s gone now. Get with the program. The bad news is that you’re one of the survivors of Hell. or otherwise deal with the physical realm. (Your Nature. break something. They were called True Dyvils. . know something. Your task is to survive. The Mental Stat will be used to determine if you hide something. and rebel before Good destroys all. Mental. There were leader-types in Hell as well. and otherwise deal with the realm of emotions and the human spirit.) Brute (raise your Physical by +1) Brain (raise your Mental by +1) Beauty (raise your Spiritual by +1) You can have one of three positions in Hell. (Your Nurture. Your Ch ar acter You are a Dyvil who has toiled for years within Hell’s bureaucracy. You have three stats. The Physical Stat will be used to determine if you hit something. find something. avoid being driven away by faith. Good won and Heaven rules on Earth. Hell has been rent asunder.) Tormentor (raise your Physical by +1) Trickster (raise your Mental by +1) Tempter (raise your Spiritual by +1) What about your detailed background history? Who you knew in Hell? Who you dated in high school? What your opinions are? Who cares? You’re a dyvil. rebuild. The Spiritual Stat will be used to determine if you scare or fool someone. avoid being hit by something. They’re all gone now. Evil has been smashed. or otherwise deal with mental activity. Boy. Y0u worked in Hell. all of which have an initial value of 2: Physical. a Dyvil who has escaped from your crumbling regime to the mortal world. That’s the good news. You can be one of three breeds of Dyvils. Heaven Rules on Earth.

The side that gets the higher number of successes reduces that stat of the loser by that amount. Example: You make a physical attack with 3d6. with any modifiers the GM will allow you throw on. Living and/or sentient things get a number of dice in Physical. Definitions and Explanations Failing: If you fail at an action (tying or losing points of that stat) you have to try something different. you roll four dice. the lock (mental) or try to convince someone on the other side to open the door (spiritual) or look around for a prybar (physical again. because you failed to successfully attack the human.The Game Mechanic When you need to do something you roll a number of d6’s equal to your Stat. even if you try something different that uses the same stat. Multiply them into a six. Example: You are confronted with a locked door.1 = nothing. a 2. You can subtract and divide as well. but now with a tool). The more successes you have. The human rolls a “6”. if you’re Tormentor making a physical attack. You are looking for “6s”. have fun. you roll the die in the appropriate stat. or something else that changes the situation. you can’t use it again. What you’re trying to do succeeds if you beat a target number. You roll two threes – combine them into a six. Most stuff that isn’t living or sentient has a target number of 1. but anything physical will fail. so you get another roll. You can try to pick If you lose points of a stat. Mental and Spiritual. They roll the die. Example: Your dyvil with a Physical stat of 3 attacks a human with a physical stat of 1. A six is a success. You roll a two and a three. you use the lowered stat for the rest of that encounter with that person or object. You get two additional die if you’re using a particularly appropriate tool. Either change the conflict to some other stat. If you can make something into a six from two or more die. You have one 6 and 2+4=6. For example. You change the situation. You roll a 6. . Two successes. that counts as a six. or get a tool that raises your dice.1. You try to bust it open and fail. Three if its tough. You want to make up a detailed description for what just happened? Go ahead. and a 4. You can keep wailing on the door. You roll 1. Tools: You get an additional die if you’re using an appropriate tool. but that would require a lot more dice. When you use a die to make a number. Your physical stat drops to 2. the better you achieve whatever you’re trying to do.

killing them painfully and messily and then letting them come back. you get what you want. . You defeat an opponent by killing him. Like batwings busting out of my back and spinning my head around 360 degrees and clouding men’s minds and scoring with hot women. You get a number of points equal to your defeated opponent’s highest listed stat. right? Probably. but I’ve only got thirty minutes to write this. You want to understand an arcane tome? Drop it to 0 Mental and you understand it. God looks upon such behavior and declares it to be good. Special abilities: I’m a dyvil. When your stat drops to 0. You’re effectively immortal.Spiritual Example: You want to convince someone into stealing something? Drop him to 0 and he does it. You’re playing this game more than once with the same characters? Hey. What Happens When I Die? You don’t. That’s not always a good thing. You get an additional die for 100 points. Experience and Character Advancement Situations: There may be situations where you (or your opponent) gets a particular advantage. Someone kills you? You come back tomorrow. You get to come up with a talent or special ability for 100 points. There is a cottage industry of people who keep dyvils under lock and key. You want to knock him out? Drop him to 0 Physical and he’s unconscious. you say. Effects: When an opponent’s stat drops to 0. I should have all sorts of ookie special abilities. You get an additional die where you are in a situation with an advantage. Want to bully someone? Drop him to 0 and he is easily pushed around (until he can change the situation). I should have special abilities. don’t let me stop you. Physical Example: You want to kill an opponent? Drop him to 0 Physical and he’s dead. that’s a new set of tests. knocking him out. So if you want to do something different with the target. Always make sure you know what you want before you start rolling dice. You’ll have to wait for 2nd edition for all that. the GM gets what he/she/it wants. So don’t get caught. tempting him to commit sin. Mental Example: You want to Hide from someone? Drop him to 0 mental and he wanders off.

They have a tendency to solve problems through extreme measures because God is literally on their side. Part of the greater glory itself. In addition to everything else. The World: You You’re a Dyvil. In particular. Holy stuff burns you physically and spiritually. There are usually three of them in a large collection of believers. The bad news is that if someone is paying attention. Also. and even Good News for Modern Man gives you a nasty rash (1 die spiritual). . the dyvil’s soul is sucked inside and glows blue. they may notice the horns under your hat or the whiff of brimstone on your breath or the general miasma of evil that pervades you. if humans are on holy ground.The World of Dyvil™ What’s an RPG without a built-in setting? Something that can’t be exploited for licensing and expansions! into flame. The bad news is that they can benefit from all sorts of tools and situations. They have 1 point in each stat. Best way to fight them? With you hat. there are Shepherds who look out for them (toting soul-sucking staves) and Saints (who can channel God’s will) and various ranks of Angels (the less said about the better). it’s like that. the people have turned away from sin and live enriching. Grab the hat firmly by the brim. They gain the benefits as ordinary humans from numbers and holy ground. The World: Everyone Else The war is over and God won. Walking into a church is a 3 die spiritual test. They are dispatched to obvious outbreaks of evil. While previously it was hard to get people NOT to sin in some way. boring lives. Very. they get an additional die as well. an outcast from Hell (Got that? Good. They get 1d6 in all their abilities. In addition to the bulk of the human population (living lives much like yours.). very boring. Yeah. Worse yet. Tools as a rule grant a +1 to the appropriate stat. For every five present. They can pick you out by making a successful Spiritual check (theirs against your). now it’s an effort to GET people to sin. they can take you down. He has installed his Angels in power across the world. So you better make sure that they aren’t paying attention. People are naturally resistant – so it takes a Spiritual stat check to even make the commit small indiscretions. They can reduce dyvilsouls to bluish glowing paste at a distance. Run like hell. In large congregations. The globes are then shipped elsewhere for “disposal”. even attempting to get others to sin is like sending up a flare. Humans Good news – Humans are made of glass. Ordinary humans also get strength in numbers. Best not to even deal with them. Saints Saints are holy ghosts – translucent humans who have transcended mortal form but are not quite angels. you’re vulnerable to stuff that won’t affect normal humans. Its tough to pick up a King James Bible (3 die spiritual) without bursting Shepherds Shepherds are Humans with a higher spiritual (2) and are armed with Soulstaves – Big sticks with (usually) hollow globes on the top. humans tend to rely on a lot of spiritual tools (“Good thing I was wearing my piece of the True Cross”). they get another die. Imagine a world of Christian Rock Music and uplifting self-help books and voluntary tithing. When they defeat a dyvil. And that’s OK – strengthened by the spirit of the Lord. but nicer). positive. +2 if the tool is particularly well suited for the task at hand. Angels All sixes in all stats. This is a world where prayers are answered (though not yours) and evil is punished. Access to God’s arsenal. The good news is that you look prettymuch human-looking.

Take down a Shepherd or three. Just getting across town without being spotted is difficult. fighting God. Find a safe hiding place. Lastly. Rebellion Initially. Maybe free some fellow Dyvils or even get a chunk of Lightbringer himself. Here’s the plan. Lay a trap for a Saint. Mobs of humans and congregations of Saints are just waiting for you to show up so they can play whack-a-mole with you. you can rebel – take it against the Holy Man. Get some accomplices (other players are a good idea). 1. Build a real power base. after all. Prey on the slow of mind and the weak of spirit. . But stay below the holy radar. Then you need to gain allies and equipment. Survival 2. Recruitment 3.Adventures Dyvil™: First Edition adventures should include what highly skilled game design professionals refer to as the Core Stories. Get some minions. Of course you aren’t going to win. You have heard of a safe place – your immediate task is to go find it. You are. you’re supposed to stay out of sight.

This is obviously a thinly-disguised commentary on organized religion. McDevitt Special Thanks To: Brian Snoddy’s Midget Porn All text Copyright ©2005 Jeff Grubb. anyway? These are not the droids you’re looking for.5 will be made of chocolate. LLC (IDA). Dyvil: 2nd Edition will be a 192-page hardbound that concentrates on the world setting and how cool it is. right? That is a very appropriate and puissant observation. You spent your entire thirty minutes of editing time writing up this FAQ. except for review purposes. which will be available by SGL (Satanic Gaming License). . Just remember. Dyvil: the Sputtering. You can spend 30 minutes editing and revising it as well. What is an RPG. McDevitt This version of Jeff Grubb’s 30-Minute Roleplaying Game was produced under license by Interactive Design Adventures. you’re it! Why “First Edition”? Because this is a 30-Minute Roleplaying Game. right? That is a very appropriate and puissant observation.FAQ What is a 30-Minute Roleplaying Game? The 30-Minute RPG is the invention of game designer Steve Miller (his email address is nuelow@earthlink. Cover art Copyright ©2005 Bradley K. Then you can challenge others to write their own 30-Minute Roleplaying Game and send it to Steve. You’re allowed think about your RPG for as long as you want. Dark chocolate. Dyvil. right? That is a very appropriate and puissant – tell him what you think). The 3rd Edition will do away with the world entirely and concentrate on the 666 System. you were warned. This is obviously a thinly-disguised commentary on modern RPGs. and only talking about the rules starting in chapter 7. This is obviously a thinly-disguised commentary on current foreign policy. Tag. and Spunky the Wonderdyvil are all trademarks of Jeff Grubb. Credits and Legal Copy Designer: Jeff Grubb The One to Blame: Steve Miller Cover Art and Design: Bradley K. right? That is a very appropriate and puissant observation. There will be a softbound version correcting those rules about a year later. and may be used only at the peril of your immortal soul. No portion of this booklet may be reproduced. Version 3. Dyvils & Dymons. but you have to write it in 30 minutes. without the express written permission of IDA and Jeff Grubb.

It’s available from these fine online outlets: Dr iveThr u R PG: http://www.html?id=IDA40002 . and reviews of books. (All links are clickable!) For more humor and commentary on politics. you will find details on the company’s many fine products. culture. You can visit the Interactive Design Adventures website at More Fun and Games… The contributors to this ID Adventures product welcome your feedback. and they hope you will visit their various online homes. we invite you to check out the first game in this series. Steve Miller’s 30-Minute Roleplaying Game. There you can find free material for a number of RPG many written by gaming industry stalwarts Owen KC Stephens and Steve Miller. and movies. fiction. McDevitt has a large online art gallery that is open for your viewing pleasure 24 hours a day at http://www. Cover artist Bradley visit Jeff Grubb’s web-log at http://grubbstreet. and whatever else crosses his mind.idadentures.php?cPath=256_116_237&products_id=2449 RPGNow http://www. There.blogspot. Be sure to put your in your two cents worth on his message board. comics. Steve Miller’s home on the web is at http://www. Finally. if you enjoyed the humorous fast pace of Jeff Grubb’s 30-Minute Roleplaying .php?products_id=3813 Steve Jack son Game s’ e 23 http://e23. the absurdity of life.

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