You are on page 1of 6

The Labyrinth of Shiva the Destroyer

Level 1

General

Dungeon Walls Dungeon Floor Temperature Illumination

Superior Masonry Smooth Stone Warm Dark (individual creatures may carry lights)

Corridors

a c e i m n r s u v

Spiked Pit Trap (30', 4d6 damage) A sour odor fills the corridor Acid Trap (1d6 damage) Razor Wire Trap (6d6 damage) Fire Trap (1d6 damage) Acid Trap (1d6 damage) A briny odor fills the corridor Lightning Trap (1d6 damage) Part of the ceiling has collapsed into the corridor Several adventurer corpses are scattered along the corridor

Wandering Monsters

1 2 3 4 5 6

1 x Shrieker, wielding bizarre eldritch powers 4 x Piercer, wielding bizarre eldritch powers 2 x Fire Beetle, actively patrolling their territory 5 x NPC and 4 x Henchmen, actively patrolling their territory 1 x Shrieker, hunting for food 1 x Shrieker, investigating a strange noise

Room #1

North Entry #1

Stuck Simple Wooden Door Leads to room #10

North Entry #2

Secret Trapped and Stuck Simple Wooden Door Poison Needle Trap (20 damage) Leads to room #3

South Entry Room Features

Archway Burning torches in iron sconces line the east and west walls, A pile of broken glass lies in the south side of the room

Room #2

West Entry

Secret Trapped and Unlocked Simple Wooden Door Flooding Pit Trap (60', 6d6 damage) Leads to room #7

East Entry #1

Archway Leads to room #11

East Entry #2

Locked Simple Wooden Door (common lock)

Room Features

A tile labyrinth covers the floor, Someone has scrawled a crude drawing of an orc on the east wall

Room #3

North Entry #1

Locked Strong Wooden Door (wizard lock) Leads to room #4

North Entry #2 East Entry South Entry

Archway Locked Stone Door (superior lock, -20% to open) Secret Trapped and Stuck Simple Wooden Door Poison Needle Trap (20 damage) Leads to room #1

Room Features

A narrow pit covered by iron bars lies in the west side of the room, A simple cabinet and iron brazier sit in the west side of the room

Room #4

East Entry South Entry

Wooden Portcullis Locked Strong Wooden Door (wizard lock) Leads to room #3

Room Features Trap

The ceiling is covered with crystalline stalactites, Several pieces of rotten fruit are scattered throughout the room Sleep Gas Trap

Room #5

South Entry

Trapped and Unlocked Strong Wooden Door (slides to one side) Spiked Pit Trap (10', 2d6 damage)

Room Features Monster

A narrow shaft descends from the room into a plundered tomb below, Someone has scrawled "This paladin is dead" in goblin on the south wall 1 x Fire Beetle Treasure: 1000 sp, 1000 cp; hoard total 55 gp

Room #6

North Entry #1 North Entry #2

Stuck Simple Wooden Door Trapped and Stuck Good Wooden Door (slides to one side) Spiked Pit Trap (10', 2d6 damage)

East Entry

Locked Simple Wooden Door (superior lock, -20% to open) (slides down) Leads to room #11

Room Features Trap

A stone dais lies in the south-east corner of the room, The south and east walls have been engraved with a row of arcane runes Flooding Room Trap

Room #7

North Entry #1

Locked Strong Wooden Door (common lock) Leads to room #9

North Entry #2 North Entry #3 East Entry #1

Stuck Iron Door Stuck Good Wooden Door Secret Trapped and Unlocked Simple Wooden Door Flooding Pit Trap (60', 6d6 damage)

Leads to room #2 East Entry #2 Trapped and Unlocked Strong Wooden Door One-way Door South Entry Stuck Simple Wooden Door Leads to room #10 Room Features Someone has scrawled "The Platinum Wand lies in blood" on the south wall, A jingling sound can be faintly heard near the west wall

Room #8

North Entry East Entry South Entry Room Features

Archway Stuck Simple Wooden Door Archway A narrow ledge runs along the south and west walls, Several iron spikes are scattered throughout the room

Room #9

West Entry #1 West Entry #2 South Entry

Unlocked Simple Wooden Door Unlocked Good Wooden Door Locked Strong Wooden Door (common lock) Leads to room #7

Room Features

Spirals of black stones cover the floor, The ceiling is covered with scorch marks

Room #10

North Entry #1

Stuck Simple Wooden Door Leads to room #7

North Entry #2 West Entry South Entry

Archway Secret Stuck Simple Wooden Door Stuck Simple Wooden Door Leads to room #1

Room Features

Part of the east wall has collapsed into the room, Lit candles are scattered across the floor

Room #11

West Entry #1

Locked Simple Wooden Door (superior lock, -20% to open) (slides down) Leads to room #6

West Entry #2

Archway Leads to room #2

East Entry

Trapped and Stuck Strong Wooden Door Spear Trap (1d8 damage)

Room Features

Someone has scrawled "Upon the solstice in the Year of Jade, in the Labyrinth of Pearls, the Ruby Company Type shall rise." on the west wall, A pile of rotten apples lies in the center of the room Hidden Locked Iron Chest (good lock) Magic-User Scroll (Drawmij's Instant Summons) (2100 gp); hoard total 2100 gp

Hidden Treasure

Room #12

West Entry East Entry #1 East Entry #2 South Entry Room Features

Stuck Simple Wooden Door Archway Stuck Simple Wooden Door Locked Strong Wooden Door (common lock) A simple fireplace sits against the east wall, Several pieces of broken glass are scattered throughout the room

Room #13

East Entry South Entry

Stuck Good Wooden Door Secret Trapped and Unlocked Simple Wooden Door Spiked Pit Trap (10', 2d6 damage)

Room Features

A fountain of water sits against the south wall, Several pieces of bloodsoaked clothing are scattered throughout the room

Random Dungeon Generator by drow http://donjon.bin.sh/ Some content used under the terms of the Open Gaming License

You might also like