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Ghost Encounters: Deadwood is a Hidden Object Game created by Anarchy Enterprises. This walkthrough includes tips and tricks, helpful hints and a strategy guide on how to complete Ghost Encounters: Deadwood. General Tips This hidden object game requires visiting several locations and using inventory items to advance play.
Play is mostly linear although there are some options for the order in which to explore locations.
Begin play by selecting a mode:
Casual - Hint and Skip buttons recharge faster. Active zones are highlighted by sparkles.
Advanced - Hint and Skip buttons recharge slower. Active zones are not indicated.
Modes can only be changed by creating a new profile. Options - The "Eye Candy" option refers how sharp the graphics are. The lower the setting the faster it may play on slower computers.
The Journal opens and glows when new information is added. Always move the cursor around a scene. Watch the cursor to see if it changes into a hand to interact with objects or magnifying glass for to inspect an area. Gears indicate a task that needs to be performed with an inventory item. A blue hand means a
special sense is being used to obtain clues. Walkthrough Tips
CAPITALIZED inventory items are meant to make it easier to find where this guide may differ from your own play. Inventory items are highlighted in blue with a white border in the screenshots.
If you don't have an item referenced in this guide, click and hold the "Ctrl" key and then press the "F" key. This opens a Find area in your web browser. Type in the name of the object as it appears in this guide to find where else it's referenced.
To minimize back and forth moves, all available inventory items in a scene are picked
up when first encountered. Chapter 1: Getting through the Gate
Refer to the Journal for more story information. It opens and glows when new material is added.
Click the Menu badge to change options or return to the main menu. Pick up the OIL CAN for inventory. Scare away the buzzard (A). Take the NAIL PULLER the buzzard was hiding (B) and look closer at the dropped piece of paper.
Drag the cursor over the note (C). The cursor turns into a blue hand indicating a paranormal sense is activated, in this case by the number "30".
Examine the mailbox. Use the OIL CAN to open the stuck door. Take the POCKET WATCH. Read the Sheriff's letter.
Enter the saloon.
Speak to Granny (A) to obtain an objective. Examine the contents on the table (B). Get a sense from the number "90". Take the KNIFE.
Move the pile of stools (C) to uncover a safe missing a dial and handle. Look closer at the cabinet on the back wall (D). Slit the rope with the KNIFE. Play the hidden object scene.
Follow her upstairs.Bedroom Take the GLOVE from under the couch (A). Saloon . Give the cane to Granny. . Grab the SAFE HANDLE from under the bed (C). Zoom in and take the CROWBAR leaning against the door (B). Find the listed objects. The CANE goes to inventory.
Saloon Examine the safe. Take the PORTRAIT (B). Use the NAIL PULLER to remove the nail. Look closer at the desk drawer (E). Open the drawer and take the SAFE DIAL. Enter the two numbers "sensed" earlier (30 and 90) on the two side dials. Place the SAFE DIAL and SAFE HANDLE in the empty slots. Deduce that the design on the middle dial should be in the same position as the logo on the bottom right. Return to the bedroom. Go downstairs. . Read the newspaper on the bed (D). Click the safe handle to open the safe.
Bedroom Look at the area above the desk (A). Find the listed objects.Saloon . Receive the GATE KEY and a warning from the spirit (B). Go back downstairs. Play the hidden object scene. . Place the PORTRAIT in the space.
Sheriff's Office Zoom in on the wanted poster on the side of the sheriff's office (A). Take the PITCHFORK. Use the GLOVE to retrieve the PUMP HANDLE from the gunky water in the trough. Exit the saloon. Chapter 2: Helping the Town Folk Main Street . Ignore all of the warning signs on the gate and insert the GATE KEY in the lock. Town Gate Speak with little Billy. . The PUZZLE PIECE goes to inventory. Go forward. Pick up the SCISSORS from the water puddle (B). Sense what Blackjack looks like.
Take the SPOKES.Crossroads Look closer at the lit window (A). Play the hidden object scene (B). . Outside the Cemetery Zoom in on the coffin outside of the undertakers (A). Get your next objective. Examine the barrels (B). Sense the numbers 2-5-6-4. Use the CROWBAR to pry off the lid. Use the CROWBAR to pry open the lid of the coffin and speak with the undertaker. Head right to the cemetery. Make a note of them.
Bell Tower Gate Sense little Billy before the gates slam shut (A). . Go down once to return to the crossroads. Place the PLAYER PIANO ROLL next to the bells to open a puzzle. Enter the bell tower (C). The goal is to find the correct combination of bells to open the gate. Find the listed objects. The Hammer goes to inventory as the BLACKSMITH'S HAMMER. Examine the player piano (B). Use the SCISSORS to obtain the PLAYER PIANO ROLL. Go left.
Solution: Refer to column numbers on the red highlighted player roll and the numbered bells to see the order in which to strike them 1-1-1-2-3-3-3-4. Look closer at the old barrels (B). Enter the gates. An incorrect strike resets the puzzle. Use the board to cross the stream to access more of the town. Correctly striking a bell will turn the hole on the piano roll green. Outside the Blacksmith's Shop . Take the WRENCH. Mine Sense the tragedy that occurred in the mine (A).
Pick up the BOLT CUTTERS beside the anvil (B). Use the PITCHFORK to uncover the hidden object scene inside of the hay roll. Enter the Blacksmith's shop. . Find the listed objects. Zoom in on the wagon wheel (C). Add the SPOKES to the wheel to open a puzzle. Blacksmith's Shop Discuss what the blacksmith needs to be done (A). The goal is to rotate each ring until all of the spokes and the wheel hub are in alignment. The Wine Skin goes to inventory as an EMPTY WINE SKIN.
Rotate the small inner hub based on the orange color. The best strategy is to begin with the outside ring and work toward the center. Each ring works independently. Stagecoach . A correctly positioned ring lights up but does not lock into place. Align the two outer rings with the fixed chain element at the top (yellow). The hub is the last to be matched. Solution: Take the completed WAGON WHEEL from the wall. Continue to click each ring until they match the first two. Exiting the puzzle resets the rings. Exit the shop and go left. This shows the spoke placement to match.
Outside the Mercantile Play the hidden object scene Find the listed objects. Inspect the door on the shack in front of the stagecoach (A). Go forward toward the hanging man. Push the coach out of the middle of the road (D). Take the LADDER (B). Go forward. Use the BOLT CUTTERS to remove the two padlocks (pink). Replace the missing WAGON WHEEL (C) on the stagecoach. Open the door. . The Bucket goes to inventory as an EMPTY BUCKET.
Move the junk away inside the wagon's entry to uncover a MISSING CHESS PIECE (1/2). A correctly placed piece snaps into position. Solution: . Examine the top of the grandfather clock to open a jigsaw puzzle.Outskirts of Town Zoom in on the wagon door (A). Outside the Mercantile Examine the lock (B). Use the BLACKSMITH'S HAMMER to remove the boards covering the door. Speak to the patron to see what she needs. The goal is to recreate the clock face. Click the tumblers until they match the number from the window (2564). Start by finding the outside edges and corners. Return to the mercantile.
Next match colors and finally chess pieces. Solution: . The MISSING CHESS PIECE (2/2) automatically goes to inventory. Place the two MISSING CHESS PIECES on the board to open a puzzle. The goal is to swap the pieces to recreate the chessboard. The best strategy is to swap the pieces with the gold borders to form the edges of the board. Zoom in on the chessboard on the counter.
Mercantile Play the hidden object scene. . Receive the SHEARS. Go down the street to the front of the mercantile. Receive the SHERIFF'S STAR. Return to the hanging man. Exit the mercantile. Outskirts of town Place the LADDER against the scaffold and use the SHEARS to cut the noose (A). Speak to the sheriff (B).
Find the listed objects. Outside the Blacksmith's Shop Play the hidden object scene by the wagon. The Paper goes to inventory as an UNSIGNED CERTIFICATE. The Puzzle Piece goes to inventory as DICE PUZZLE PIECE (1/2). . Find the listed objects. Go down twice to the front of the blacksmith's shop.
. Inspect the broken pump (A). Take the piece of CHARCOAL. Blacksmith's Shop Go to the forage. Stagecoach Examine the door. Exit the shop. Place the PUZZLE PIECE in the empty slot to open a puzzle. Go up to the old stagecoach. The goal is to rotate the pieces to form a design. Take the BUCKET OF WATER (C). Pour the BUCKER OF WATER on the fire. Attach the PUMP HANDLE and place the EMPTY BUCKET to the spout (B). Enter the blacksmith's shop. Press the handle.
Hear the last words of the stage driver. Solution: Enter the stagecoach. The best strategy is to work with the outside pieces first. . Rub the piece of CHARCOAL on the driver's fingers. Next match the pieces based on color and pattern.
Take the DICE PUZZLE PIECE (2/2). Place the UNSIGNED CERTIFICATE on the fingers to obtain a DEATH CERTIFICATE. Go down four times to reach the crossroads. Chapter 3: Disappointing the Undertaker Undertakers Pick up the TONGS in the corner (A). Open the scroll and note the numbers and position of the dice on the diagram. Play the hidden object scene in the coffin. Outside the Undertakers Give the DEATH CERTIFICATE to the undertaker. Look closer at the coffin lid (C). Place the two DICE PUZZLE PIECES in the empty slots. Click each die until the numbers match those on the diagram. Examine the bookshelf (B). Go right to the undertaker. .
The HANDLE goes to inventory. Find the listed objects. Exit the building. Go down twice to the sheriff's office. The Key goes to inventory as the SHERIFF'S KEY. . Play the hidden object scene by the coffins. Find the listed objects.
Examine the door. Insert the SHERIFF'S KEY to enter the office.
Get instructions from the sheriff. Play the hidden object scene.
Find the listed objects. The MALLET goes to inventory.
Examine the desktop (A). Read the sheriff's note. Pick up NUT (1/2) and NUT (2/2).
Look closer at the drawer below the bookshelf. Attach the HANDLE. Add the two NUTS to each end. Tighten with the WRENCH (B).
Open the drawer and take the OVEN MITT (C). Go out the rear door (D).
Pick up the PUZZLE DISC (1/3) from the top of the barrel (A). Play the hidden object scene.
Find the listed objects. The PUZZLE PIECE (3/3) is the first puzzle piece of this type added to inventory. Return through the sheriff's office. Go back to the undertakers.
Zoom in on the stove (A). Use the OVEN MITT to open the door.
Solution: . Return to the mercantile (down twice to the crossroads and up five). The PUZZLE PIECE (2/3) goes to inventory. Use the colors in the wood and the pattern to place the rows and columns. Place the three PUZZLE PIECES to start a puzzle. Mercantile Look closer at the bottom panel on the door. Retrieve the PUZZLE PIECE (1/3) from the flames with the TONGS. This triggers a hidden object scene on the coffin (C). The goal is to drag the rows and columns to form a picture. The best strategy is to place the outside wooden borders first. Find the listed objects.
Storeroom Play the hidden object scene. Take the STORE ROOM KEY. . Insert the key in the lock to enter the storeroom. Find the listed objects. The SCOOP goes to inventory.
Place the TAP on the barrel. Put the WEIGHT in the empty pan. Take the three sacks to get a BAG OF SULFUR. Zoom in on the sack of grain (A). Open the tap to fill the wine skin with WHISKY. . Use the MALLET to drive the tap into the barrel. Put the EMPTY WINE SKIN under the tap. Inspect the scale (E). Taking the sulfur triggers a hidden object scene. Look closer at the barrel (B). Pick up the TAP beside the bag. Use the SCOOP to uncover a WEIGHT. Open the scroll next to the barrel (C). The recipe is added to the journal. Pick up the LADDER (D).
Crossroads Look at the building window again. Continue down the streets to the crossroads. Find the listed objects. . Use the PLAYING CARD to slip the latch on the window. Exit the mercantile. The Card goes to inventory as a PLAYING CARD.
Sense there is something in the loaf of bread. Take the JAIL CELL KEYS. Dining Room Look at the fire (A). Take the KNIFE. Sheriff's Office . Enter the building. Use the KNIFE to cut the bread. Return to the sheriff's office. Zoom in on the table (B).
Enter the cell (B). . Take BLACKJACK'S HAT. Play the hidden object scene. The AXE goes to inventory. Tip over the bucket to find a MOON. Inspect the jail cell (A). Use the JAIL CELL KEYS to open the cell door. Chapter 4: The Last Train from Deadwood Blocked Road Use the AXE to chop the wood blocking the road to the left. Go out through the rear door. Find the listed objects.
Get a sense there is something behind the poster. Use the SHARP TILE PIECE to rip the poster. Go back to the poster (C). Look closer at the clock. Use the ROCK to break off a SHARP TILE PIECE. Place the missing CLOCK HANDS on the station clock.Train Station Inspect the poster (A). Look closer at the stone tiles at the corner of the building (B). Put the POCKET WATCH next to the clock to open a puzzle. Take the CLOCK HANDS. Take the ROCK. . Place the LADDER on the side of the building (D).
Depot Pick up the POCKETKNIFE lying on the bench on the left. . The last step is to move the outer most ring (pink) until the colors match those of the clock housing. Enter the depot. the hands stop at the same time as those on the pocket watch. Rotate the rings until the hand designs match (see above). Correctly placed rings light up but don't lock. When all rings are correctly aligned. The hands continue to spin. The goal is to set the station clock to that of the pocket watch. Beginning with the outer number rings. rotate each concentric circle to match. Play the hidden object scene.
Bedroom Play the hidden object scene. Go up the steps. Return to the dining room (down four and up one) Dining Room Zoom in on the door. The DOORKNOB goes to inventory. . Find the listed objects. Put the DOORKNOB in the empty slot.
Find the listed objects. The Metal Rod goes to inventory as a C-CLAMP HANDLE. Blocked Road . Pick up the TORN PAPER (1/2) on the floor. Take the HEX PUZZLE PIECE (1/3). Examine the bed. Read the mayor's note. Return to the blocked road behind the sheriff's office.
Take the LADDER. Insert the C-CLAMP HANDLE in the clamp to move the cart. Find the listed objects. Return to the train station (B). Play the hidden object scene. The SHOVEL goes to inventory. Inspect the wheel on the cart (A). Return to the formerly blocked road. .
Retrieve the HACKSAW. Enter the depot. Use the SHOVEL to dig up a HEX PUZZLE PIECE (2/3). Cottage Examine the loose dirt by the side of the cottage (A). Return to the train station. Look closer at the bags in the wheelbarrow (C). Place the LADDER against the side of the house (B) to reach the SHARP METAL ROD on the roof. Head up to the house on the hill (C). Depot Play the hidden object scene. Use the SHARP METAL ROD to slit open a bag. .
Take the CANE. Examine the barrels (A). Return to the depot. . Pry off the top with the CHISEL. Use the HACKSAW to cut the chains securing the door leading to the platform. The CHISEL goes to inventory. Find the listed objects. Platform Speak to the mayor.
Platform Prop the LADDER against the lamppost (A). Use the CANE to retrieve a TICKET. This is another rotate-the-rings puzzle. . Put the PUZZLE PIECE in the center of the wooden box just inside the door. Return to the cottage on the hill. Examine the train car door (B). This opens a puzzle. Return to the train platform. Open the door. Take the PUZZLE PIECE stuck at the top. Insert the TICKET in the slot.Depot Peek through the ticket window (B). Cottage Take the LADDER leaning against the side of the cottage.
Return to the mayor's bedroom (down five times. Enter the window and go up the stairs). Solution: Take the TORN PAPER (2/2) from the cabinet compartment. Use the same strategy to solve this puzzle as on previous puzzles of this type. Bedroom Play the hidden object scene. up one. .
Press the button on the left door to open the cabinet. Find the listed objects. Exit the house. Use the POCKETKNIFE to remove the canvas and reveal a safe. Click through the numbers until they read 1-8-4-7. Place the two pieces of TORN PAPER on either side of the safe door. (A). Zoom in on the cabinet door (C). The CLAW HAMMER goes to inventory. Take the CABINET KEY. Inspect the contents (D). Take the MATCHES and HEX PUZZLE PIECE (3/3). . Read the numbers from bottom to top. Insert the CABINET KEY in the lock. Read the mayor's resignation letter. Inspect the painting. Remember from the note found on the bed that the combination is the mayor's birth year. Examine the contents of the safe (B).
Chapter 5: Unearthing the Curse Cottage Zoom in on the cottage door. Use the same strategy to solve this puzzle as on previous puzzles of this type. Play the hidden object scene. Solution: Enter the cottage. Return to the cottage: go down once and enter the sheriff's office. Place the three HEX PUZZLE PIECES to open a rotate-the-pieces puzzle. Exit through the back door and go up the hill. .
Zoom in on the low chest on the right. This is another swap-the-tiles puzzle. Solution: . Inspect the screen divider on the left to open a puzzle. Take the LIBRARY BOOK (1/3). Use the same strategy to solve this puzzle as on previous puzzles of this type. The OIL CAN goes to inventory. Find the listed objects.
Library Examine the door. Receive a SUN. Take the SCREWDRIVER. Return to the cottage on the hill. Use the same strategy to solve this puzzle as on previous puzzles of this type. Solution: Enter the library. . Place the MOON and the SUN in the insets to open a jigsaw puzzle. Cottage Play the hidden object scene. Go down to the building at the bottom of the hill. Use the MATCHES to light the lantern on the crate on the right. Exit the cottage.
Remove the nails with the CLAW HAMMER. The MIXING SPOON goes to inventory. . Find the listed objects. Return to the library. Examine the corner of the carpet (A). Open the lid. Use the SCREWDRIVER to remove the four screws (B). Take the HOOK from the compartment (C). Lift the carpet.
Listen to the librarian. Find the listed objects. Play the hidden object scene. Light the chandelier with the MATCHES (B).Library Use the HOOK to snag the chandelier and tie it to the railing (A). . Go down the steps. It swings free to light the building.
Solution: . Go back upstairs. Pry open the crate (C) with the CROWBAR. Place the three PUZZLE DISCS in the empty slots to open a ring-rotation puzzle. The CROWBAR goes to inventory. Next find a number whose missing part is obvious. Examine the items on the desktop (A). Take the PUZZLE DISC (2/3). Read the good news on the paper lying on the bookstand (B). such as only a portion of a "V". The next ring can be matched with the partial stars on the second ring. Begin by matching the red tab on the outer ring with the book next to the puzzle. Go back downstairs. Look at the desktop again. Take the PUZZLE DISC (3/3). This is more difficult than previous puzzles of this type. Continue to match partial patterns from the outside toward the center.
Approach the cemetery gates. up once and right at the crossroads). Take the GRAVEYARD KEY from the center of the puzzle. Insert the GRAVEYARD KEY in the lock. Exit the library. Cemetery Play the hidden object scene . Return to the undertakers (down twice.
The FUSE goes to inventory. . Find the listed objects. Pick up the BUCKET OF CHARCOAL. Head left. Look at the side of the mausoleum (A).
Inspect the barrel. Use the OIL CAN to free the pulley. Zoom in on the well. Take the GARDEN SHEARS that come back. Cut back the vines covering the barrel (B) with the garden shears. Remove the top (A). Add the BAG OF SULFUR and BUCKET OF CHARCOAL to the saltpeter (B). . Note it contains the last ingredient needed for blasting power. Lower the bucket.
. Return to the mine entrance (down three and up twice). Mine Pick up the LIBRARY BOOK (2/3) from the top of the barrel on the right. The Door Knocker goes to inventory as a GATE HANDLE. Light the FUSE with the MATCHES. Replace the lid and insert the FUSE into the contents (D). Mine Entrance Place the barrel of BLASTING POWER on the boarded up entrance. Play the hidden object scene. Use the MIXING SPOON to combine the ingredients (C). Take the BLASTING POWDER. Retrace your steps to the cemetery. Enter the mine. Find the listed objects.
The solution is shown in the above inset. Take the LIBRARY BOOK (3/3).Cemetery Zoom in on the back gate (A). Insert the GATE HANDLE in the empty slot to open a jigsaw puzzle. Use the same strategy to solve this puzzle as on previous puzzles of this type. Blackjack's Grave Move the coffin lid (A). .
Chapter 6: Collecting the Bones Collect BONE (5/6) from the well area. . Exit the back door. Chase the vultures off the coffin (B). Get BONE (4/6) from outside of the library. Enter the library. Return to the well (down one and left). Take the SPIKE. Go down to the sheriff's office. Get BONE (1/6) from in front of the undertakers. Library Play the hidden object scene.
An incorrect selection resets the puzzle. Zoom in on the bookshelves. A correct book stays lit. The goal is to find the correct sequence to light up the eight magical books. Find the listed objects. Solution: . Place the three LIBRARY BOOKS on the shelves to open a puzzle. The MALLET goes to inventory. Finding the correct order is a matter of trial and error.
. Select the books in the order indicated above. Go up to the mine entrance. Take BONE (2/6). Continue up the streets to the outskirts of town. Find BONE (3/6). Take BLACKJACK'S CURSE from the cabinet. Exit the library.
Zoom in on the mausoleum. Use the MALLET to open the tomb. Return to the cemetery. Insert the SPIKE in the crack. . Return to the mine. Retrieve the LOCK PICK. Take the TORCH off the wall. Underground Vault Move the barrel (A).
Mine Zoom in on the cage (A). Billy gives you a MAGNET. Find the listed objects. . Play the hidden object scene. Use the LOCK PICK to free Billy.
Use the TORCH to light the candles on the left (C). Look at the broken lever by the gate (B). . Attach the LEVER. Underground Vault Zoom in on the grate (A). Return to the underground vault. Go up the stairs to the upper chamber. Use the MAGNET to retrieve the LEVER. The TAPE goes to inventory. Secure it with the TAPE.
Take the SHOVEL.Secret Tomb Take the last BONE (6/6). Go forward to Blackjack's grave. Back out of the underground vaults. Approach the altar (A). Sense the importance of the area. Chapter 7: Breaking the Curse .
Take the SIX-SHOOTER from the trunk (D). Insert the TREASURE CHEST KEY in the slot on the trunk (B) to open a puzzle. Find the BOLT CUTTERS (D) under the lid. Return to the well in the cemetery . Take the TREASURE CHEST KEY from the completed skeleton (B). Reassemble the skeleton (A) as shown above. Return to the mine. Place the coffin lid (C) on the coffin. Mine Use the BOLT CUTTERS to cut the chain holding the CAGE (A). This is another drag rows and columns to create a picture puzzle.Blackjack's Grave Zoom in on the coffin. Use the same strategy to solve this puzzle as on previous puzzles of this type.
Go down once to find a hidden object scene. The HAMMER goes to inventory. . Find the listed objects.Cemetery .Well Zoom in on the well. Lower the cage over Blackjack's spirit. Swap the bucket with the CAGE.
Put the LIT CANDLE in the holder. Return to the underground vault. Return to Blackjack's grave. Go up the stairs to the secret tomb. . Pour the WHISKY into the hat (A). Secret Tomb Pick up a LIT CANDLE from the candelabra. Blackjack's Grave Use the HAMMER to pound in all the nails. Tap the shovel on the top of the coffin (green) to cover the coffin. Approach the altar. Place BLACKJACK'S HAT on the altar.
. Place the ROSE on Granny's grave. Go back to the altar and pick up the ROSE (C). Zoom in on the two graves. Ignite BLACKJACK'S CURSE with the candle. Exit the underground chambers. Watch the final cutscenes. Congratulations! You have completed playing Ghost Encounters: Deadwood. Watch the cut scene. Place the SHERIFF'S STAR on Billy's grave. Drop the burning curse into the hat (B). Add the SIX-SHOOTER to the flames.
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