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Communication, Information & Coordination
[RPS] Cooper -- VS -- Miller Summary: Whatever the metagame is, we need better tools for communication, information and coordination in order to meet that challenge & involve everyone.
Instant Action is designed to be a good way to get people straight into a fight. And it generally does this job well. Except sometimes the fight it drops you into is not the most useful one to be in. We've all seen places like The Crown and Eisa Tech and Wokuk Amp being held by our faction whilst being surrounded by enemy territory. With Instant Action these locations can become a population sink. More and more friendly troops join these defensible locations whilst enemy factions swallow up territory elsewhere.
→ Suggestion 1: “Reinforcements Needed” weighted by “Request Reinforcements”
The 22nd January patch added “Reinforcements needed” to the spawn/deploy selection. This currently has no link with leadership certification “Request Reinforcements”. Commanders need better tools to direct players to meet strategic objectives. The reinforcement certification and the reinforcement deployment should be linked. Example:
Highlands Solar is being captured by friendlies, but they are under a lot of pressure, so an 'Offensive Request' is placed.
Ceres Farms is being captured by TR, and so a 'Defensive Request' s placed.
The algorithm that decides what locations are available to deploy should be weighted by how many – and if – reinforcement requests have been posted on that location. now. We also need ways to avoid lost causes and strategically pointless fights becoming sinks for our faction. but be weighted by number / presence of reinforcement requests. 'Reinforcements Needed' these locations can become a population sink. In order to avoid abuse (commanders setting up deploy locations anywhere on the map) the selection must be based on local player numbers.These reinforcement requests (placed in areas of high activity) should appear in the “Reinforcements Needed” deploy locations. We've all seen places like The Crown and Eisa Tech and Wokuk Amp being held by our faction whilst being surrounded by enemy territory. With 'Instant Action' and. This would guarantee that that very first action – jumping into a fight – is one that has a meaningful relationship to whatever metagame strategy the current commanders on a continent are pursuing. . More and more friendly troops join these defensible locations whilst enemy factions swallow up territory elsewhere.
Ideally: Allow us to create our own tabs & customise what appears in them. Orders needs to be able to direct the flow of battle. The current orders system needs some love and attention. The “Outfit” tab should only contain offline/online notifications. An aside: Clear the chatbox None of this should appear in any of the “Squad”. It can be a useful command to share information & coordinate during a fight. Defensive requests to the south of the map override deploy locations at Eisa & Frostfall.On this map. but it currently only works intermittently. Black Ridge & Old Shore will keep these as deploy locations. If we then start pushing back. Reinforcement deploy locations need to be designed so that they avoid lost causes and strategically pointless fights becoming population sinks for the faction. Vanu are held up at Eisa whilst NC and TR surround Eisa and push towards the VS warpgate. then drop some reinforcement requests here and it should open as a deploy location again. and connecting to Eisa. Orders → Suggestion 2: Regional orders Add “/reorder”. 2. This would be a local order in order to encourage groups of players who have just won a large fight to continue to work together as they push onwards. The best way to do this is to entrust commanders to direct the faction. They need to be seen and given priority. “Platoon” or “Command” tabs. Offensive requests at Glacier. . Also: Fix /region. Some yellow text that then gets pushed out of the chatbox by people asking for ammo is not enough.
orders are going to be even more important. Add a small area to the top of the chatbox where recent orders remain. Both of these things can be made easier. Why this screen? Because it's mapped to the button that's the default go-to for FPS games to get information about the current battle. Give them priority. Command chat needs to be used for two main things: sharing information (enemy status. but it is limited. and what outfit someone is in is an important part of who you are in Planetside 2. .→ Suggestion 3: Orders remain in the chatbox for longer Currently anything sent through /orders appears in the chatbox along with everything else. Outfit leaders should be getting to know one another and their different capabilities. I need to know who I'm coordinating with. 3. They are core to how many players organise themselves. One of the easiest ways of achieving this is to add an outfit tag to the chatbox. and so disappears soon after as it is pushed off by everything else. Anything sent over /orders remains in this box. /command is useful. → Suggestion 5: Add outfit tags to the chatbox Outfits are an incredibly important part of Planetside 2. → Suggestion 4: Orders appear on the score screen <tab> The last four or five messages sent using /orders should appear in a dedicated area on the score screen. friendly movements) and coordinating battles (sharing tasks and deciding upon orders). Communication Communication tools need to improve. Orders are just as important as your K/D ratio. But currently inter-outfit coordination is not made easy by the game. If there is to be a significant metagame.
reinforcement requests especially) should be available to platoon leaders. [SITREP Eisa Tech Plant] [XXX] Name: Pinned down by mossies. anyone in the area can respond by using /sitrep 4. the player will need to be in proximity of a communication tower (these are already dotted about the map). These comm. That being said. Infiltartor's tool etc. Another aside: Make leadership certs available to Platoon leader (when they are not also squad leader) All leader ship certifications are currently only available to squad leaders. In particular. Tower control are be linked to ownership of the territory or satellite control point of a major base. 4. but can also be disabled in the manner of shield generators. Anyone with the relevant leadership cert can send a sitrep request to a territory: 2.→ Suggestions 6: Situation reports 1. Anything sent over /sitrep appears in its own channel / chatbox tab that anyone with the command channel certification can see. Planetside 2's radar / proximity detection systems are under-developed. Rather than all information collected by vehicle radar being sent to everyone. automated access and display of certain information can be useful. 3. regardless of other status. The request appears in the same area as covered by /region: [Eisa Tech Plant] [RPS] Cooper: Sitrep request Within 5 minutes of a request being sent. Not platoon leaders (unless they are in a squad leader position). It is not always best to have the PL also being doing the job of SL. Information → Suggestion 7: Empire-wide shared radar Collating the proximity detection information (on the Flash. .) and sharing it would much improve this currently lacking mechanic. Need air support The best information is that which is shared deliberately through communication systems. Leadership certs (command channel. ESF. This could be linked to a small strategic / metagame component.
rather than area-of-effect radar as in PS1. The data would be only that relayed by players. .Some of you will remember PS1's tactical map. through the various vehicle and infiltrator certs. This is the best screenshot I could find: Aqua = Radar cover (no one present) Blue = Majority NC Red = Majority TR Purple = Majority VS Yellow = Mixed The following mock-up displays the tactical heat map as well as an icon for owned comm. Towers.
SCUs etc. and so I have presented 10 suggestions to improve this. Moreover. though. and I can promise you we will step up to whatever challenges you present us. Information. the focus here is on rewarding coordination. we can meet the challenge. . It would be good to add (small) incentives to working together in the form of bonus XP. Again. players will create their own interesting strategic / metagame play if they have these tools. I don't know. → Suggestion 8: Platoon leaders can see and set squad waypoints I think this is clear enough. Capturing points / blowing generators marked by “Squad Objectives” gives bonus XP. . These suggestions are based on a couple of hundred hours playing as outfit / platoon leader for a large VS outfit on Miller. Being able to highlight capture points is not a particularly useful tool. Responding to “Reinforcement Requests” gives bonus XP.This bonus would only appear if you enter into the territory where a reinforcement request appears after it has been placed. . it's playing with other people to meet that challenge & make your own challenges that is vital Currently the in-game tools for these aspects are somewhat lacking. Others are a consideration of what tools we will need so that when the metagame changes come about. with the following suggestion. this is not the best of tools. Certain problem solutions are old bug bears (especially the limit of command certs to SL only. There are some minor changes needed to squad coordination. This can be within platoon as well as faction wide. → Suggestion 10: Reward coordination The most obvious form of reward in Planetside 2 is XP. Communication.). 6. → Suggestion 9: Expand “Squad Objectives” cert to include shield generators..5. Why I can't see where my squad leaders have set their waypoints. fairly self explanatory I feel. along with most of the leadership certs. Even so.It would also not count for fellow platoon members (to avoid being farmed) 2. Give us the tools SOE. Whether it be it EVE's spaceships or Wurm's wooden carts. following this pattern: 1. they will need good communication.. Coordination With decent communication and information. Primarily. Coordination Whatever the metagame changes turn out to be. good information and faction-wide coordination to achieve. Years of MMOs have shown that player interaction is key. It can be improved. coordination should come naturally.
Planet. Shotgun”. 21st January 2013.--Cooper. updated 23rd January 2013 . Outfit Leader of “Rock. Paper. Shotgun PC gaming website. The Vanu outfit for the community of the Rock. The most purple of giraffes.
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