Wednesday, February 13, 2013

QUESTION
“How can design for a socially interactive, screen based, educational, achievement driven user experience, help support or supplement advocacy for orphans?”

Wednesday, February 13, 2013

Wednesday, February 13, 2013

AUDIENCE
age: 30-40 employment: Primarily Full Time education: College Educated income: 50-74K primary devices: Desktop and Mobile

Wednesday, February 13, 2013

Wednesday, February 13, 2013

GOALS/OBJECTIVES

•Bring my audience to a place of knowing and move them to a place where they are able to act within their circle of influence.

Wednesday, February 13, 2013

Wednesday, February 13, 2013

CONTENT

1 2 3
Inform them on the needs and efforts of orphanages.

Wednesday, February 13, 2013

CONTENT

1 2 3
Inform them on the needs and efforts of orphanages.

Wednesday, February 13, 2013

CONTENT

1 2 3
Give them an outlet to get involved.

Wednesday, February 13, 2013

CONTENT

1 2 3
Give them an outlet to get involved.

Wednesday, February 13, 2013

CONTENT

1 2 3
Provide information about the effect of their involvement.

Wednesday, February 13, 2013

Wednesday, February 13, 2013

PROPOSAL

A multi-platform, socially integrated simulation

Wednesday, February 13, 2013

Wednesday, February 13, 2013

PROPOSAL
•achievements •educational •feedback from real world change •connection and user promotion through social media •mobile, desktop, and touchscreen

Wednesday, February 13, 2013

Wednesday, February 13, 2013

CONTEXT/HOW IT WORKS

Context relies on the system working in one of two ways.

Wednesday, February 13, 2013

THE PERSONAL EXPERIENCE

Wednesday, February 13, 2013

user

•Promote orphanages for sponsorship •Sponsorship from friends and acquaintances •Achievements through successful choices •Work as a small network to influence the simulation as well as real life orphanages •Friends can vote for actions to be made •Share achievements with others •More emphasis would be placed on apps as well as an online hub for a personal experience

Wednesday, February 13, 2013

user

•Promote orphanages for sponsorship •Sponsorship from friends and acquaintances •Achievements through successful choices •Work as a small network to influence the simulation as well as real life orphanages •Friends can vote for actions to be made •Share achievements with others •More emphasis would be placed on apps as well as an online hub for a personal experience

Wednesday, February 13, 2013

user

•Promote orphanages for sponsorship •Sponsorship from friends and acquaintances •Achievements through successful choices •Work as a small network to influence the simulation as well as real life orphanages •Friends can vote for actions to be made •Share achievements with others •More emphasis would be placed on apps as well as an online hub for a personal experience

Wednesday, February 13, 2013

THE PUBLIC EXPERIENCE

Wednesday, February 13, 2013

•Adopt a virtual orphanage •Sponsor through a small percentage of sales from participating customers •Customers hold the reigns and fund the ability to enact change through purchases they would have already made. •The network of the business and users involved are recognized for achievements made as a whole and individually. •The hub for interaction would be primarily public and could be large touchscreen based

business

Wednesday, February 13, 2013

•Adopt a virtual orphanage •Sponsor through a small percentage of sales from participating customers •Customers hold the reigns and fund the ability to enact change through purchases they would have already made. •The network of the business and users involved are recognized for achievements made as a whole and individually. •The hub for interaction would be primarily public and could be large touchscreen based

business

Wednesday, February 13, 2013

•Adopt a virtual orphanage •Sponsor through a small percentage of sales from participating customers •Customers hold the reigns and fund the ability to enact change through purchases they would have already made. •The network of the business and users involved are recognized for achievements made as a whole and individually. •The hub for interaction would be primarily public and could be large touchscreen based

business

Wednesday, February 13, 2013

Wednesday, February 13, 2013

CONTEXT/HOW IT WORKS
Context would either be within the personal circle of friends who can work together as a tight knit group, or within the public eye where people can work together united by common needs, habits, or location. The relation of those involved publicly may obviously be altered through the stewardship of an outlet for social and world change.

Wednesday, February 13, 2013

THE FLOOR IS OPEN

Wednesday, February 13, 2013

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