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Name Type AG SM SP ST VI d10 d10 d10 d8 d8

Animate Hand Undead Pace Parry Toughness Armor 6 7 6 0 3.2x2.5 d10 d8 Guts Intimidation Notice Stealth

Name Type AG SM SP ST VI d8 d6 d10 d12 d10

Aztec Mummy Undead Pace Parry Toughness Armor 6 7 9 0 3.2x2.5 d10 Guts Intimidation Notice Stealth

Fighting Shooting Throwing

d6 d6

Fighting Shooting Throwing

d8 d8 d6

Special Abilities Climbing d10; Lockpicking d8 Taunt d4 Fear; Fearless; Improved Dodge Invulnerable; Size -2; Small Strangulation; Undead Weakness (Fire, Acid)

Dismembered human hand with a life of it's own.

Special Abilities Faith d10; Kn Occult d6 Macahuitl (club) ST+d10 Fear (-2); Fearless; Invulnerable Level Headed; Undead Weakness (Heart) Miracles (20; Beast Friend, Stun, Puppet, Zombie)

Hungry mummies appear as dried, shriveled undead.

Name Type AG SM SP ST VI d6 d4 d4 d12 d12 d8 d8

Automaton Construct Pace Parry Toughness Armor 4 6 9 4 3.2x2.5 Guts Intimidation Notice Stealth

Name Type AG SM SP ST VI Fighting Shooting Throwing d8 d6 d4 d8 d8

Black Regiment Soldier Undead Pace Parry Toughness Armor 6 6 8 0 3.2x2.5 d8 d6 Guts Intimidation Notice Stealth

Fighting Shooting Throwing

d6 d6

d4 d8

Special Abilities Gatling Gun (24/48/96) 2d8 AP2 ROF3 Claw ST+d8 Armor +4 - Thick metal plates Construct; Fearless; Gyrostabilizer Hardy; Self Destruct (Lrg-3d6) Size +1; Weakness (Head)

Approximately 7 to 8 feet tall, these constructs typically house a gatling weapon in their forearm.

Special Abilities Climbing d8 Spencer Carbine (20/40/80) 2d8 AP2 Bayonet ST+d4 - Affixed ST+d6, Reach +1, Parry +1 Fear; Fearless; Invulnerable Undead

Reanimated soldiers with uniforms stained black by blood. Vicious fighters with no regard for themselves.

Name Type AG SM SP ST VI Fighting Shooting Throwing d8 d6 d4 d8 d8

Black Regiment - Bugler Undead Pace Parry Toughness Armor 6 6 8 0

Name Type AG SM SP ST VI d6 d8 d10 d12+2 d10

Horse Demon Supernatural Pace Parry Toughness Armor 8 7 10 1

d8 d6

Guts Intimidation Notice Stealth

d4 d8

Fighting Shooting Throwing

d10

Guts Intimidation Notice Stealth

d12 d6 d8

Special Abilities Climbing d8 Spencer Carbine (20/40/80) 2d8 AP2 Bayonet ST+d4 - Affixed ST+d6, Reach +1, Parry +1 Terror Bugle (4; Fear) Fear; Fearless; Invulnerable, Undead Coup

Bugler for the Black Regiment

Special Abilities Kn Occult d8; Taunt d8 Armor +1 - Thick hide Bite/Claw ST+d8; Stomp (Med 2d8) Fear (-4); Fearless; Immunity (Fire) Immunity (Normal Weapons) Size +3; Weakness (Water)

Massive horse-faced demon

Name Type AG SM SP ST VI Fighting Shooting Throwing d8 d6 d8 d8 d8

Black Regiment - Cmdr Undead Pace Parry Toughness Armor 6 7 8 0 3.2x2.5 d10 d6 Guts Intimidation Notice Stealth

Name Type AG SM SP ST VI d10 d8 d10 d12 d10

Toad Demon Supernatural Pace Parry Toughness Armor 8 7 9 1

d6 d6 d8

Fighting Shooting Throwing

d10

Guts Intimidation Notice Stealth

d12 d6 d8

Special Abilities Climbing d8 Colt Dragoon (12/24/48) 2d6+1 AP1 Saber ST+d6 Commander (5", +1 recover) Fear, Fearless Invulnerable, Undead Coup

Black Regiment Commander

Special Abilities Kn Occult d8; Taunt d8 Armor +1 - Scaly hide Bite/Claw ST+d8; Tongue Lash (2/4/8) 2d10 Fear (-4); Fearless; Immunity (Normal Weapons) Weakness (Fire)

Toad-like demon

Name Type AG SM SP ST VI d6 d4A d4 d4 d4 d6

Bloodwire Plant Pace Parry Toughness Armor 6 5 2 0 3.2x2.5 Guts Intimidation Notice Stealth d6 d4 d12+2

Name Type AG SM SP ST VI d12 d8 d10 d8 d8

Bogie Man Supernatural Pace Parry Toughness Armor 6 8 6 0 3.2x2.5 d12 d10 Guts Intimidation Notice Stealth d8 d10 d12+2

Fighting Shooting Throwing

Fighting Shooting Throwing

Special Abilities Climbing d4 Blood Drain 2d4 Fear; Size -2 (long and thin) Whip Thin (-4)

6 to 8 foot thorny vine, nearly indistinguishable from barbed wire.

Special Abilities Climbing d12; Lockpicking d10 Taunt d8 Claws ST+d4 Childhood Terror (-2) Fear; Unbelievable Weakness (Children) Coup

Made of twigs and sticks with a tumbleweed head.

Name Type AG SM SP ST VI d10 d8 d6 d8 d8

Bloody Ones Undead Pace Parry Toughness Armor 8 7 8 0 3.2x2.5 d10 Guts Intimidation Notice Stealth

Name Type AG SM SP ST VI d10 d8 d12 d10 d8 d12

Bone Fiend Undead Pace Parry Toughness Armor 8 8 11 0 3.2x2.5 Guts Intimidation Notice Stealth

Fighting Shooting Throwing

d8 d8 d10

Fighting Shooting Throwing

d6

Special Abilities Taunt d8; Tracking d8 Claws/Bite ST+d6 Fear (-1); Fearless; Improved Frenzy Undead

Summoned by Lost Angels cultists. Appears as a bloody zombie with putrefying organs.

Special Abilities Bite/Claws ST+d4 Bone Explosion (med 2d6) - 1 rnd Fear (-1); Fleet Footed (d10) Fearless; Improved Sweep Invulnerable; Size +3 Undead; Weakness (Ebon Skull)

Formed around a jet black skull at the center and made of bones and cartilage from nearby remains. 12 to 14 ft. tall.

Name Type AG SM SP ST VI d4 d4 d12 d4 d4 d6

Braincrawler Bug Pace Parry Toughness Armor 6 5 2 0

Name Type AG SM SP ST VI d10 d4A d12 d10 d12

Carcajou Beast Pace Parry Toughness Armor 10 9 9 1 3.2x2.5 d12+2 Guts Intimidation Notice Stealth

Fighting Shooting Throwing

Guts Intimidation Notice Stealth

d8

Fighting Shooting Throwing

d10 d8 d12

Special Abilities Kn Local Area d4; Tracking d10 Fearless Parasite (SP to resist) Size -2; Small (-2) Weakness (Alcohol, Fire)

About 6 inches long, burrows through neck into victim's spinal cord.

Special Abilities Climbing d10; Tracking d8 Bite St+d8; Claws ST+d6 AP1 Armor +1 - Thich fur Dense Body; Daunting, Fearless Hardy; Quick; Improved Frenzy Size -1

Wolverine-like creature about 3 feet tall. It has 2 rows of teeth, and 3 inch claws that can score stone.

Name Type AG SM SP ST VI d8 d4 d10 d6 d6 d8

Canker Bug Pace Parry Toughness Armor 6 6 4 1 3.2x2.5 Guts Intimidation Notice Stealth d8 d6

Name Type AG SM SP ST VI d12 d6 d8 d12 d10 d10

Catamount Beast Pace Parry Toughness Armor 8 7 9 0

Fighting Shooting Throwing

Fighting Shooting Throwing

Guts Intimidation Notice Stealth

d8 d10 d10 d12+2

Special Abilities Climbing d6 Claws ST+d4 Armor +1 - Hard Shell Fear Meat Puppet (VI to resist; Heal -4) Reproduction; Size -1; Webs

Sometimes mistaken for a Prairie Tick, when full grown they can be 2 to 3 feet tall.

Special Abilities Climbing d12; Tracking d10 Bite/Claws d12+d6 Caterwaul Fleet Footed d10 Improved Frenzy; Low Light Vision Mimicry; Pounce (5", +2 dmg) Quick, Size +2

Large (10' ong) wildcat with chameleon-like fur. Very intelligent and likes to ambush prey from trees

Name Type AG SM SP ST VI Fighting Shooting Throwing d8 d4 d4 d6 d6

Cemetary Wolf Beast Pace Parry Toughness Armor 8 6 4 0 3.2x2.5 d8 Guts Intimidation Notice Stealth

Name Type AG SM SP ST VI d10 d6 d6 d8 d10

Chupakabara Supernatural Pace Parry Toughness Armor 6 7 7 0

d10 d8

Fighting Shooting Throwing

d10

Guts Intimidation Notice Stealth

d6 d8 d12+2

Special Abilities Climbing d6; Tracking d12 Bite/Claws ST+d4 Fleet Footed d10 Improved Frenzy, Low Light Vision Go For The Throat Size -1

Typically hunt in small packs. Have an eerie laughing bark.

Special Abilities Climbing d6; Survival d6 Bite/Claws ST+d6 Fear; Improved Frenzy Low Light Vision; Trackless Unseen Movement Coup

Nocturnal, with vicious claws and teeth. The size of a small adult or large child.

Name Type AG SM SP ST VI d8 d4A d8 d12+4 d12+2 d10

Chinook Beast Pace Parry Toughness Armor 8 7 12 0 3.2x2.5 Guts Intimidation Notice Stealth d10 d6 d10

Name Type AG SM SP ST VI d8 d4A d4A d6 d6

Clockwork Tarantula Construct Pace Parry Toughness Armor 6 6 4 2

Fighting Shooting Throwing

Fighting Shooting Throwing

d8 d8

Guts Intimidation Notice Stealth

d6 d8

Special Abilities Climbing d8 Bite/Claw ST+d8 Size +3 Weather Control (1 mile)

Resembles a giant wolverine the size of a Kodiak bear.

Special Abilities Tracking d6 Acid Spray (1/2/4) 2d6 AP5 ROF 2 Acidic Bite ST+d12 Armor +2 - Metal plates Booby Trap (2d6 adjacent) Construct; Fearless, Size -1 Wall Crawling; Weakness (Head)

3 foot tall and armor plated.

Name Type AG SM SP ST VI d8 d8 d10 d12+1 d10

Demons Supernatural Pace Parry Toughness Armor 8 7 9 1 3.2x2.5 d10 Guts Intimidation Notice Stealth

Name Type AG SM SP ST VI d10 d8A d8 d12+1 d8 d10

Devil Bats Beast Pace Parry Toughness Armor 4/16 7 6 0 3.2x2.5 Guts Intimidation Notice Stealth

Fighting Shooting Throwing

d12 d6 d8

Fighting Shooting Throwing

d10 d8 d12+2

Special Abilities Kn Occult d8; Taunt d8 Armor +1 - Thick or scaly hide Bite/Claw ST+d8 Fear (-4); Fearless; Immunity (Fire) Immunity (Normal Weapons) Size +2; Weakness (Holy Symbol) Weakness (Holy Water)

Vary in appearance depending on the beliefs of their victims or summoners, but typically 10 to 12 feet tall.

Special Abilities Claws ST+d4 Death From Above Flight 16"; Quick Weakness (Sonar only)

Called "flying murderers" by the Sioux. Attack by carrying off prey and dropping it onto rocks from a great height.

Name Type AG SM SP ST VI d8 d4A d4A d12+2 d12

Desert Thing Beast Pace Parry Toughness Armor 2 6 12/2 2/7 3.2x2.5 d8 Guts Intimidation Notice Stealth

Name Type AG SM SP ST VI d8 d4A d4 d10 d6 d8

Devil Ray Beast Pace Parry Toughness Armor 0/12 6 7 0 3.2x2.5 Guts Intimidation Notice Stealth d6 d6 d10

Fighting Shooting Throwing

d6 d12+2

Fighting Shooting Throwing

Special Abilities Armor +2 (body) +7 (tentacles) - Hide Bite 2d10 AP3 Drag - 1" per success Improved Sweep (8 opponents, 5") Size +5 (mostly hidden underground)

Horrible, huge creatures with 30 foot long tentacles. They lurk beneath the sand and ambush travellers.

Special Abilities Aquatic Pace 12" Bite ST+d4 Fleet Footed d10 Flying (limited) 4"h x 12" Grapple; Size +2 Tail Spike ST+d4

15 foot wide rays, with black skin on top and rows of serrated teeth underneath. Saltwater only.

Name Type AG SM SP ST VI d8 d6A d8 d8 d10 d8

Dread Wolf Beast Pace Parry Toughness Armor 10 6 7 0 3.2x2.5 Guts Intimidation Notice Stealth d8 d10 d6

Name Type AG SM SP ST VI d6 d6A d6 d4 d6 d6

Duster Beast Pace Parry Toughness Armor 6 5 3 0 3.2x2.5 Guts Intimidation Notice Stealth d6 d10 d10

Fighting Shooting Throwing

Fighting Shooting Throwing

Special Abilities Bite ST+d6 Fleet Footed d10 Go For The Throat Howl (earshot) Infection (VI to resist)

Large canines with bloody drooling jaws and matted fur.

Special Abilities Persuasion d12; Tracking d10 Alertness; Quick, Size -2; Small Water Drain (Touch attack) Water Sense; Weakness (Water)

Appear as emaciated or scrawny versions of normal small animals.

Name Type AG SM SP ST VI d8 d6A d4 d12+2 d8 d12

Dust Devil Beast Pace Parry Toughness Armor 12 8 6 0 3.2x2.5 Guts Intimidation Notice Stealth

Name Type AG SM SP ST VI Fighting Shooting Throwing d4 d4 d8 d4 d4

Flesh Jacket Supernatural Pace Parry Toughness Armor 2 5 4 0 3.2x2.5 d6 Guts Intimidation Notice Stealth d8 d6

Fighting Shooting Throwing

d8

Special Abilities Deflection (-2), 1 will hit bystander Whirlwind (med, ST dmg, blind -4) Coup

Creates a whirlwind around itself, and attacks from within.

Special Abilities Damage Sharing Fear (-1); Hardy Parasite (SP to resist, +1d to Att.) Wall Crawling

Appears as a mass of human skin, but without a head.

Name Type AG SM SP ST VI d6 d8 d12 d8 d10

Gabriel Hound Beast Pace Parry Toughness Armor 8 6 7 0 3.2x2.5 d8 Guts Intimidation Notice Stealth d10 d10 d8

Name Type AG SM SP ST VI d6 d6 d10 d6 d6

Ghost Supernatural Pace Parry Toughness Armor 8 5 5 0 3.2x2.5 d6 Guts Intimidation Notice Stealth d10 d10 d10 d12

Fighting Shooting Throwing

Fighting Shooting Throwing

Special Abilities Tracking d12 Bite ST+d8 Curse; Fear; Howl Immunity (Normal Weapons) Improved Frenzy Weakness (Holy Water) Weakness (Silver)

Mastiff sized black dogs with red eyes. Also known as a barghest.

Special Abilities Anchor Chill of the Grave 2d6(non-lethal) Ethereal; Fear; Invisible (-6) Weakness (Exorcism) Poltergeist (lrg, 2d4, move 2d6") Terror

Varies in appearance and abilities.

Name Type AG SM SP ST VI d6 d8 d10 d6 d10

Gaki Supernatural Pace Parry Toughness Armor 6 6 7 0 3.2x2.5 d8 Guts Intimidation Notice Stealth

Name Type AG SM SP ST VI d8 d4 d4 d8 d10 d6

Ghoul Humanoid Pace Parry Toughness Armor 6 5 7 0 3.2x2.5 Guts Intimidation Notice Stealth d4 d8 d8

Fighting Shooting Throwing

Fighting Shooting Throwing d8

Special Abilities Climbing d8; Persuasion d6 Tracking d10 Bite/Claws ST+d4 Immunity (Normal Damage) Fear; Rapid Healing; Shape Change Weakness (Blessed Weapons)

Can change to a tiger-beast or impersonate others.

Special Abilities Claw/Bite ST+d4 Fear; Night Vision Poison (VI-Fatigue) Weakness (Bright Light)

Human-sized cannibals with pale gray skin, pocked with sores.

Name Type AG SM SP ST VI d10 d6A d6 d12+4 d12+2

Giant Octopus Beast Pace Parry Toughness Armor 0/10 6 14 0 3.2x2.5 d8 Guts Intimidation Notice Stealth d4 d6

Name Type AG SM SP ST VI d6 d4A d8 d12+6 d12+2

Giant Shark Beast Pace Parry Toughness Armor 0/12 7 14 2 3.2x2.5 d10 Guts Intimidation Notice Stealth d8 d12 d8

Fighting Shooting Throwing

Fighting Shooting Throwing

Special Abilities Aquatic Pace 10 Beak d8+d6 Water Jet (Running d12); Large (+2) Ink Jet (lrg, -4Notice) Size +5 (10' head, 20' tentacles) Tentacles ST+d6, Reach 3 - attack 4 targets

Giant Octopus!

Special Abilities Aquatic Pace 12; Armor +2 - Hide Bite ST+d10 Feeding Frenzy; Large (+2) Size +5

35 feet long or more, with a 6 foot wide maw full of 6 inch teeth.

Name Type AG SM SP ST VI

Giant Saltwater Crocodile Beast d6 d4A d6 d12+6 d12 d8 Pace Parry Toughness Armor 6/4 6 12 3 3.2x2.5 Guts Intimidation Notice Stealth d8 d8 d8 d10

Name Type AG SM SP ST VI Fighting Shooting Throwing d6 d4 d4 d8 d8 d8 d6

Glom Undead Pace Parry Toughness Armor 6 6 9 0 3.2x2.5 Guts Intimidation Notice Stealth

Fighting Shooting Throwing

d6 d10

Special Abilities Swimming d8 Armor +3 - Scaly hide Bite ST+d10 Large (+2) Rollover (+2d8 on raise) Semi-Aquatic Pace 4 Size +4

Grows up to 30 feet long.

Special Abilities Can use gear, but -2 to Shooting Claws ST+d4 Fear (-2); Fearless Glom +1 to Size for each corpse - also add one die to ST and VI Size +1 (2 corpses) Undead; Weakness (Head)

Several corpses merged into one 7 to 8 foot creature.

Name Type AG SM SP ST VI d10 d6 d4 d4 d6

Gremlins Supernatural Pace Parry Toughness Armor 5 6 4 0 3.2x2.5 d8 Guts Intimidation Notice Stealth

Name Type AG SM SP ST VI d8 d4A d8 d10 d8

Horned Serpent Beast Pace Parry Toughness Armor 6/6 6 6 0 3.2x2.5 d8 Guts Intimidation Notice Stealth d4 d8 d10

Fighting Shooting Throwing

d8 d10

Fighting Shooting Throwing

Special Abilities Climbing d10; Lockpicking d10 Claws ST+d4 Jinx (Gizmo 1-2, Device 1) Size -1

Small spirits that infest devices and cause malfunctions.

Special Abilities Aquatic Pace 6" Bite ST+d4 Constrict ST+d8 Horns ST+d6 Poison (VI, -2, Fatigue) Shape Change

6 to 8 foot poisonous serpents that live in deep rivers.

Name Type AG SM SP ST VI d10 d6 d8 d12 d8

Hangin' Judge Supernatural Pace Parry Toughness Armor 8 10 6 0 3.2x2.5 d12 d12+2 Guts Intimidation Notice Stealth

Name Type AG SM SP ST VI d6 d4A d4 d4 d6 d4

Humbug Bug Pace Parry Toughness Armor 0/20 4 1 0 3.2x2.5 Guts Intimidation Notice Stealth d6 d8 d12

Fighting Shooting Throwing

d12 d8 d12

Fighting Shooting Throwing

Special Abilities Tracking d12+2 Colt Revolver (12/24/48) 2d6+1 AP1 Pistol Scythe ST+d6, raise=free shot Ambidextrous; Fear (-2); Fearless Imp. Block; Imp. Dodge; Imp. Level Head Imp. Nerves; Invulnerable; Marksman Stone Killer; Two Fisted; Coup

Supernatural terrors that dispense their own brand of "justice" in the West.

Special Abilities Bite ST Danger Sense (-2) Flight 20"; Size -2 Sonic Attack (lrg, 2d4-SP) Sonic Drone; Tiny (-4)

Related to the cicada, it is a small bug that makes a big commotion.

Name Type AG SM SP ST VI d8 d10A d4 d4 d6

Jackalope Supernatural Pace Parry Toughness Armor 8 5 3 0 3.2x2.5 d6 Guts Intimidation Notice Stealth

Name Type AG SM SP ST VI d8 d6A d4 d12+4 d12+2

Maze Dragon Beast Pace Parry Toughness Armor d/10 7 20 0 3.2x2.5 d10 Guts Intimidation Notice Stealth

Fighting Shooting Throwing

d8 d10

Fighting Shooting Throwing

d10 d8 d8

Special Abilities Taunt d10 Antlers ST Bad Luck; Sixth Sense (-4) Size -2; Small (-2) Coup

Small omens of bad luck, and notoriously difficult to get rid of.

Special Abilities Aquatic Pace 10" Bite 2d12 Gargantuan (+4) - Heavy Armor Size +11 Swallow (2d6/rnd) Coup

Massive heavily armored creatures, can grow to as much as 150 feet long or more.

Name Type AG SM SP ST VI d6 d6 d8 d12+4 d12+2

Los Diablo Supernatural Pace Parry Toughness Armor 8 8 12 8 3.2x2.5 d12 Guts Intimidation Notice Stealth

Name Type AG SM SP ST VI d6 d10 d8 d4 d12+2

Mourning Mist Supernatural Pace Parry Toughness Armor 24 6 9 0 3.2x2.5 d8 Guts Intimidation Notice Stealth d10 d10 d10

Fighting Shooting Throwing

d12 d8

Fighting Shooting Throwing

Special Abilities Swimming d8 Armor +8 - Scaly hide Fleet Footed d10; Fear (-1) Fearless; Gore (+d8 on raise) Horns ST+d12+4 Immunity (All); Imp. Frenzy Nerves of Steel; Size +3; Coup

Ultimate harbingers of doom. They are the size of a large bull, and accompanied by the Devil's Own Herd.

Special Abilities Chilling Touch 2d6 Fear(-2); Ethereal; Imp. Sweep Pain Touch (-2-SP) Reach 4" Voices o' Hell (10"-SP) Weakness (Hallowed Ground)

Blood red cloud, 8 to 10 feet in diameter. Shadowy shapes can be seen moving in the cloud.

Name Type AG SM SP ST VI d6 d4A d4 d10 d8 d6

Mudsucker Beast Pace Parry Toughness Armor 2/6 5 7 0 3.2x2.5 Guts Intimidation Notice Stealth

Name Type AG SM SP ST VI d10 d8 d10 d8 d4

Night Haunts Supernatural Pace Parry Toughness Armor 0/10 7 4 0 3.2x2.5 d10 Guts Intimidation Notice Stealth

Fighting Shooting Throwing

d6 d10

Fighting Shooting Throwing

d10 d8 d10

Special Abilities Aquatic Pace 6" Bite ST+d4 Grapple Paralysis (2d4 minutes-VI) Size +1

7 to 8 foot leech-like creature that lives in swamps and bogs.

Special Abilities Taunt d10 Claws ST+d10 - ignore armor Ethereal, Fear (-1); Fearless Fly 10"; Weakness (Light)

Supernatural killers that appear as patches of shadow or shadowy humanoids with long claws.

Name Type AG SM SP ST VI d6 d4A d4 d4 d10

Nibbler Swarm Beast Pace Parry Toughness Armor 0/10 4/6 7 0 3.2x2.5 Guts Intimidation Notice Stealth

Name Type AG SM SP ST VI d10 d10 d12 d10 d10

Night Horror Supernatural Pace Parry Toughness Armor 0/12 8 7 0 3.2x2.5 d12 Guts Intimidation Notice Stealth

Fighting Shooting Throwing

d4

Fighting Shooting Throwing

d10 d8 d12+2

Special Abilities Aquatic Pace 10" Bite (lrg, 2d6) Swarm - Parry +2 Tenacious (med then small- T 5)

Relative of the piranha, they are 3 to 4 inches long with red scales. Found in fresh and saltwater.

Special Abilities Taunt d10 Claws ST+d10 - ignore normal armor Ethereal; Fear (-2); Fearless Fly 12" Lure (Puppet 1d6 rnds-SP) Dark Tentacles (lrg, 3d6-SP, -1 SP die) Spawn; Weakness (Light)

Abominations made of the night itself.

Name Type AG SM SP ST VI d6 d6A d8 d4 d6

Night Raven Supernatural Pace Parry Toughness Armor 2/20 2 3 0 3.2x2.5 Guts Intimidation Notice Stealth d8 d10 d12

Name Type AG SM SP ST VI d8 d4 d6 d10 d8

Patchwork Man Undead Pace Parry Toughness Armor 6 6 8 0 3.2x2.5 d8 d6 Guts Intimidation Notice Stealth

Fighting Shooting Throwing

Fighting Shooting Throwing

d6 d8

Special Abilities Fear (-1) Flight 20" Nightmares (8"-Guts) Size -2; Small (-2)

Appears as a normal raven.

Special Abilities Climbing d6; Swimming d6 Alertness (+2) Bite ST+d4 Fear (-1); Fearless; Hardy Immunity (All); Patchwork Parts Undead; Weakness (Head)

Creations of mad science, made up of parts from corpses, weird devices, and sometimes animals as well.

Name Type AG SM SP ST VI d10 d6 d4 d12 d10 d10

Nosferatu Undead Pace Parry Toughness Armor 8 7 8 0 3.2x2.5 Guts Intimidation Notice Stealth

Name Type AG SM SP ST VI d6 d8 d12 d4 d6

Pit Wasp - Queen Bug Pace Parry Toughness Armor 3/12 5 5 0

Fighting Shooting Throwing

d8 d8 d12

Fighting Shooting Throwing

d6

Guts Intimidation Notice Stealth

d12 d8 d10

Special Abilities Climbing d10 Bite/Claws ST+d4 Fear (-1); Fearless; Grapple Imp. Frenzy; Infection Undead Weakness (Sunlight) Weakness (Heart)

Bloodthirsty and vicious "vampires" with long claws and chisel-like fangs.

Special Abilities Command (1", +1 recover) Flight 12" Hive Mind (60") Poison (Fatique-VI) Stinger ST+d6

Giant wasp queen with 6 foot wingspan and body. Typically nests underground.

Name Type AG SM SP ST VI d6 d8 d12 d4 d6

Pit Wasp - Warrior Bug Pace Parry Toughness Armor 3/15 7 3 0 3.2x2.5 d10 Guts Intimidation Notice Stealth d8 d8 d6

Name Type AG SM SP ST VI d4 d12 d10 d10 d8

Poison Woman Humanoid Pace Parry Toughness Armor 6 5 6 0 3.2x2.5 d6 Guts Intimidation Notice Stealth d8 d8 d10 d4

Fighting Shooting Throwing

Fighting Shooting Throwing

Special Abilities Flight 15" Hive Mind (60" from Queen) Poison (Fatique-VI) Size -2; Small (-2) Stinger ST+d6

Giant warrior wasp with 3 foot wingspan and body.

Special Abilities Faith d10; Persuasion d8 Survival d8; Taunt d10; Tracking d6 Knife ST+d4 Invulnerable Magic (20,Armor, Bolt, Obscure) Poison (death-VI) Weakness (Head); Coup

Appears normal at a glance, but more muscled and hides the top of her head with a wrap or long hair.

Name Type AG SM SP ST VI Fighting Shooting Throwing d6 d4 d4 d8 d6

Pit Wasp - Worker Bug Pace Parry Toughness Armor 3/10 4 5 0 3.2x2.5 Guts Intimidation Notice Stealth

Name Type AG SM SP ST VI d10 d6 d6 d8 d6 d12

Pole Man Undead Pace Parry Toughness Armor 14 8 7 0 3.2x2.5 Guts Intimidation Notice Stealth

d4

Fighting Shooting Throwing

d8 d12

Special Abilities Flight 10" Sting 2d6 Swarm (lrg, Parry +2)

Large wasps 6 to 8 inches in length and wingspan.

Special Abilities Entangle (3 rnds or be lashed down) Fear (-1); Fearless; Undead Coup

Undead made from crucified corpses and animated during hard rain. They have very elastic and elongated limbs.

Name Type AG SM SP ST VI d6 d6 d6 d8 d10 d8

Pox Walker Undead Pace Parry Toughness Armor 6 6 9 0 3.2x2.5 Guts Intimidation Notice Stealth

Name Type AG SM SP ST VI d8 d6A d6 d10 d8

Prairie Tick - Queen Bug Pace Parry Toughness Armor 3 7 4 1 3.2x2.5 d10 Guts Intimidation Notice Stealth d10 d8

Fighting Shooting Throwing

d6 d8

Fighting Shooting Throwing

Special Abilities Climbing d6 Bow (12, 24, 48) 2d6 Knife ST+d4 Fear (-2); Fearless Pox (VI, Fatigue, Infectious) Spatter (adj. VI -2 or infected by pox) Undead; Virulent Breath; Coup

Appears as a diseased, pox ridden brave covered with boils and lesions.

Special Abilities Armor +1 - Chitinous Carapace Bite ST+d8 - Grapple on a raise Hive Mind (50", 2xGang Up, +6 max) Size -2; Small _2)

Rarely seen outside the underground warren. Queens are about the size of a small dog.

Name Type AG SM SP ST VI

Prairie Tick Hatchling Swarm Bug d10 d4A d4 d4 d6 d10 Pace Parry Toughness Armor 5 4 5 1 3.2x2.5 Guts Intimidation Notice Stealth

Name Type AG SM SP ST VI d6 d8 d8 d12+6 d12+2 d8

Rattler Beast Pace Parry Toughness Armor 6 6 24/12 2/0 3.2x2.5 Guts Intimidation Notice Stealth

Fighting Shooting Throwing

d10 d10

Fighting Shooting Throwing

d10 d8 d8

Special Abilities Armor +1 - Chitinous carapace Bite 2d4 (med) Hooks - Raise = succesful throat - attack and tick is inside Split (2 sm - Tough 3/Armor 1) Swarm +2 Parry Weakness (Castor Oil)

They typicaly ride on the back of the queen unless she is under attack.

Special Abilities Armor +2 - Thick scaly skin Bite 2d12+3 Burrowing 18"; Fear (-2) Gargantuan (Slam attack in a cone) Seismic Sensors (100") Size +15; Tentacles (20", drag 1d6") Weakness (Nerve Cluster, -6); Coup

Ratller hunting patterns vary by region. They are massive, typically 150 feet long or more.

Name Type AG SM SP ST VI Fighting Shooting Throwing d6 d6 d6 d6 d6

Rattler - Young 'Un Beast Pace Parry Toughness Armor 6 5 4 0 3.2x2.5 d6 Guts Intimidation Notice Stealth

Name Type AG SM SP ST VI d6 d6A d12 d12+4 d12+4

River Leviathan Beast Pace Parry Toughness Armor 0/12 8 19 5 3.2x2.5 d12 Guts Intimidation Notice Stealth d12 d6 d8

d8 d6

Fighting Shooting Throwing

Special Abilities Bite ST+d4 Blizzard of Tentacles (+1 Gang Up) Burrow 15"; Quick, Size -1

Rattler larva, typically about 3 feet long. Generally travel in packs of 6.

Special Abilities Aquatic Pace 12" Armor +5 - Improvised shell Fear (-2); Gargantuan; 1/2 dmg Stomp) Size +9 Swallow (Grapple on a raise, 2 rnd) - (dmg 2d6) Tentacle d12+d10, Reach 10"

40 foot wide, similar to a giant octopus. Typically hunts from the river bottom with 20 foot tentacles reaching up.

Name Type AG SM SP ST VI d4* d8 d10 d4* d8

Replicant Plant Pace Parry Toughness Armor 4* 4* 6 0 3.2x2.5 Guts Intimidation Notice Stealth

Name Type AG SM SP ST VI d4 d4A d4 d4 d6

Saddle Burr Plant Pace Parry Toughness Armor 1 2 3 0 3.2x2.5 Guts Intimidation Notice Stealth

Fighting Shooting Throwing

Fighting Shooting Throwing

Special Abilities Construct; Fearless; Hardy Memory Drain (5 min, SP roll) Plant that produces "pods'

Special Abilities Immunity (Slash/Pierce) Poison (VI) Proliferation (Shaken creates 1d4) Size -2; Small (-2)

Walnut sized with thorny quills.

Name Type AG SM SP ST VI d4 d4A d4 d6 d6 d6

Sand Viper Beast Pace Parry Toughness Armor 2 5 4 2 3.2x2.5 Guts Intimidation Notice Stealth

Name Type AG SM SP ST VI Fighting Shooting Throwing d8 d6 d8 d8 d6

Scarecrow Supernatural Pace Parry Toughness Armor 6 6 5

3.2x2.5 d10 Guts Intimidation Notice Stealth

Fighting Shooting Throwing

d6 d8

d8 d10

Special Abilities Armor +2 - Hard shell Burrow 2" (Sand); Fearless Fluid Drain (1 Fatigue/min) Paralysis (VI-2, 10 min) Size -1 Sting d6+d4

3 foot long conch-like creature. Typically buried in the sand offshore in colonies of 20 or more.

Special Abilities Sickle (ST+d4); Scythe (ST+d8, 2H) Construct; Fear; Fearless Invulnerability; Weakness (Fire) Reproduces by growing black "seeds" that grow into Corn Stalkers

Only active at night.

Name Type AG SM SP ST VI d8 d8 d10 d12+1 d12 d8 d6

Sasquatch Humanoid Pace Parry Toughness Armor 8 7 9 0 3.2x2.5 Guts Intimidation Notice Stealth d10 d8 d10 d10

Name Type AG SM SP ST VI Fighting Shooting Throwing d8 d6 d6 d6 d6

Corn Stalker Supernatural Pace Parry Toughness Armor 6 6 4 0 3.2x2.5 d8 Guts Intimidation Notice Stealth

Fighting Shooting Throwing

d6 d10

Special Abilities Climbing d8, Kn Cascades d12 Survival d8, Swim d8, Track d10 Size +1 Can also use sticks as spears or clubs (ST+d4), and throw stones (3/6/12 2d6)

7 to 8 feet tall and covered in thick fur.

Special Abilities Claws ST+d4 Construct; Fearless Go to Ground (costs 3", Notice) Size -1

2 foot tall humanoids made of twisted corn husks with pumpkin heads.

Name Type AG SM SP ST VI d8 d8 d6 d10 d12

Sin Eater Supernatural Pace Parry Toughness Armor 6d6d8d0

Name Type AG SM SP ST VI d10 d12 d6 d8 d8 d10

Skinwalker Humanoid Pace Parry Toughness Armor 5 7 6 0 3.2x2.5 Guts Intimidation Notice Stealth

3.2x2.5 d8 d6 Guts Intimidation Notice Stealth d8 d10 d8

Fighting Shooting Throwing

Fighting Shooting Throwing

d8 d12

Special Abilities Climbing d6, Persuasion d8, Taunt d8 Fast Regeneration (VI each rnd) - (not for cuts, +2 recover) Fear (-2), Invulnerability Sin Eating (Eats corpses buried in - unhallowed ground) Weakness (Dismemberment)

Humanoid form with shapes writhing under it's "skin"

Special Abilities Persuasion d10 Claws ST+d6 Disguise (-4); Fear (-1)

Naturally resembles a corpse, but "wears" the skin of it's victims.

Name Type AG SM SP ST VI d8 d8 d6 d12+4 d10 d8

Siren Beast Pace Parry Toughness Armor 0/10 6 12 0 3.2x2.5 Guts Intimidation Notice Stealth d8 d10 d8

Name Type AG SM SP ST VI

Terrantula - Small Swarm Bug d10 d4A d12 d8 d10 Pace Parry Toughness Armor 10 4 7 0 3.2x2.5 Guts Intimidation Notice Stealth

Fighting Shooting Throwing

Fighting Shooting Throwing

Special Abilities Persuasion d8 Aquatic Pace 10" Bite ST+d10 Fear; Large (+2) Lure (Persuasion skill vs notice) - (can hit with lure for d6+d10) Size +5

Large angler, nearly 25 feet long. Uses corpses as "lures"

Special Abilities Bite 2d4 Split (2 Sm swarms - Tough -2) Poison (VI, Paralysis 1d6 hours) Swarm (Parry +2, Med)

Swarm of terrantulas, each the size of a man's palm.

Name Type AG SM SP ST VI d8 d4A d6 d8 d6

Terrantula - Large Bug Pace Parry Toughness Armor 10 6 5 0 3.2x2.5 d8 Guts Intimidation Notice Stealth

Name Type AG SM SP ST VI d10 d4A d4 d4 d6

Texas Skeeter Bug Pace Parry Toughness Armor 0/10 4 5 0 3.2x2.5 Guts Intimidation Notice Stealth

Fighting Shooting Throwing

d8 d12

Fighting Shooting Throwing

d8

Special Abilities Ambush (Notice -4) Poisonous Bite ST+2d6 Spring (3", +2 to first Fighting roll)

Larger terrantulas, the size of a small dog. Hunting style is more like that of a trapdoor spider.

Special Abilities Bite/Blood Drain 2d4 Fly 10" Swarm (Parry +2, Med) Weakness (Fire)

6" long mosquitoes that travel in swarms. They prefer hot and humid environments.

Name Type AG SM SP ST VI

Terrantula - Gargantuan Bug d12 d8 d10 d12+8 d12 Pace Parry Toughness Armor 6 8 16 0 3.2x2.5 Guts Intimidation Notice Stealth

Name Type AG SM SP ST VI Fighting Shooting Throwing d4 d4 d4 d4 d6

Texas Tummy Twister Parasite Pace Parry Toughness Armor 4 4 5 0 3.2x2.5 d6 Guts Intimidation Notice Stealth

Fighting Shooting Throwing

d12+1

d6

Special Abilities Fear; Huge (+4) Ambush (Notice -4) Poisonous Bite ST+2d12 Size +8

20 feet tall and 40 feet across these terrifying spiders hide in giant burrows waiting for prey.

Special Abilities Fear (-1) Infection (Can infect on a raise) Size -2 (Full grown) Small (-2) Spiny Tentacles 2d4

Microscopic creature that infests stagnant watering holes. Will grow in a host to the size of a housecat.

Name Type AG SM SP ST VI d8 d8 d6 d8 d10

Tommyknocker Humanoid Pace Parry Toughness Armor 6 5 6 0 3.2x2.5 d6 Guts Intimidation Notice Stealth d6 d10 d8

Name Type AG SM SP ST VI d4 d8 d8 d10 d10

Tunnel Critter - Elder Bug Pace Parry Toughness Armor 6 6 10 2 3.2x2.5 d8 Guts Intimidation Notice Stealth d10

Fighting Shooting Throwing

Fighting Shooting Throwing

d6

Special Abilities Climbing d10, Tracking d8 Burrow 4" Claws ST+d6 Fear (-1) Night Vision, Size -1 Weakness (Light)

Carnivorous humanoids about 3 feet tall. Typically live in mines and attempt to damage the structures.

Special Abilities Climbing d4 Armor +2 - Hard shell Bite ST+d4 Burrowing (2") Egg Insertion (1d4 hours to hatch) Paralytic Poison (1d4 hours, VI-2) Size +3

Monstrous centipede-like critter, about 8 feet long. They live deep underground and are totally blind.

Name Type AG SM SP ST VI d6 d4A d4 d6 d4

Tumblebleed Plant Pace Parry Toughness Armor 10 7 3 0 3.2x2.5 d10 Guts Intimidation Notice Stealth

Name Type AG SM SP ST VI Fighting Shooting Throwing d6 d6 d8 d8 d8

Tunnel Critter - Adult Bug Pace Parry Toughness Armor 6 5 6 1 3.2x2.5 d6 Guts Intimidation Notice Stealth d8

Fighting Shooting Throwing

d10 d10

d8

Special Abilities Size -1 (3 foot diameter) Thorns 2d4 Weakness (Fire) (+2 to catch)

Appears to be a tumbleweed but attacks in groups to entangle victims in its thorny vines and drain them of blood.

Special Abilities Climbing d6 Armor +1 - Hard shell Bite ST Egg Insertion (1d4 hours to hatch) Paralytic Poison (1d4 hours, VI-2) Size +3

Monstrous centipede-like critter, about 5 feet long. They live deep underground and are totally blind.

Name Type AG SM SP ST VI d6 d4A d6 d6 d6

Tunnel Critter - Young Bug Pace Parry Toughness Armor 6 4 4 1 3.2x2.5 d4 Guts Intimidation Notice Stealth d6 d4 d8

Name Type AG SM SP ST VI Fighting Shooting Throwing d6 d4 d4 d6 d6

Walkin' Dead Undead Pace Parry Toughness Armor 4 5 7 0 3.2x2.5 d6 d6 Guts Intimidation Notice Stealth

Fighting Shooting Throwing

d6 d4

Special Abilities Climbing d6 Armor +1 - Hard shell Bite ST Egg Insertion (1d4 hours to hatch) Paralytic Poison (1d4 hours, VI-2) Size +3

Centipede-like creature, about the size of a dog.

Special Abilities Claws ST+d4 Fearless Undead Weakness (Head)

Not always slow and dumb, but always hungry for flesh.

Name Type AG SM SP ST VI d8 d6 d10 d12+2 d12+2

Uktena Supernatural Pace Parry Toughness Armor 6 7 13 0 3.2x2.5 d10 Guts Intimidation Notice Stealth

Name Type AG SM SP ST VI d10 d6 d6 d12 d10

Walkin' Fossil Undead Pace Parry Toughness Armor 8 9 10 2

Fighting Shooting Throwing

d12 d10 d10

Fighting Shooting Throwing

d12+2

Guts Intimidation Notice Stealth

d8 d10

Special Abilities Swimming d12+2 Bite/Horns ST+d8 Fear (-1); Hypnotism (SP) Invulnerability Large (+2); Size +4 Weakness (Heart, -6)

30 foot long snake creature with horns. A crystal rests between the forehead horns.

Special Abilities Ex: Utahraptor - 20 feet long total Tracking d12 Armor +2 - Petrified bones Bite/Claw ST+d8 Fear; Fearless; Fleet Footed d10 Immunity (Fire); Imp. Frenzy, Leap 20" Size +1; Undead; Weakness (Head)

Comes in a variety of forms, commonly some kind of predator.

Name Type AG SM SP ST VI d10 d4A d6 d10 d8

Wall Crawler Beast Pace Parry Toughness Armor 10 7 6 2 3.2x2.5 d10 Guts Intimidation Notice Stealth

Name Type AG SM SP ST VI d6 d8 d12 d4 d4

Weeping Widow Supernatural Pace Parry Toughness Armor 6 6 4 0 3.2x2.5 d8 Guts Intimidation Notice Stealth

Fighting Shooting Throwing

d10 d8

Fighting Shooting Throwing

d12 d4

Special Abilities Armor +2 - Thick spiny hide Bite ST+d8 Charge (+2 Fighting on 1st attack) Fleet Footed d10; Quick Wall Crawling (wall @ Pace, - overhang at 1/2 Pace)

Hang out of sight on cliffs and strike prey quickly by racing down the rocky walls.

Special Abilities Acid Touch d4+d10 AP4 (+2 Fighting) Anchor (Limited area of mobility) Possession (Ethereal, SP) Invulnerability (Fatigue, Murder Wpn) Tears 2d4 AP4 (Skin contact) Weakness (Blessed, -2 to resist)

Appears as a grief stricken woman, with tears on her face and soaking her handkerchief.

Name Type AG SM SP ST VI Fighting Shooting Throwing d8 d6 d8 d8 d8

Wave Shadow Humanoid Pace Parry Toughness Armor 6 5 6 0 3.2x2.5 d6 d6 Guts Intimidation Notice Stealth d6 d6 d6 d8

Name Type AG SM SP ST VI d10 d8 d8 d12+2 d12 d12 d10

Wendigo Humanoid Pace Parry Toughness Armor 8 8 8 0 3.2x2.5 Guts Intimidation Notice Stealth

Fighting Shooting Throwing

d12 d10 d10

Special Abilities Climbing d6 Aquatic Pace 10 Claws ST+d6 Fear Shadow (Night, +2 Stealth, -2 to be hit)

Reptilian humanoids, they use gear taken from prey. Often appear as a shadowy form.

Special Abilities Climbing d12, Swim d10, Track d10 Claws ST+d6 Fear (-1); Fearless; Immunity (Cold) Night Vision Weakness (Hot Tallow)

Twisted creatures born when a harsh Winter drives folks to cannibalism.

Name Type AG SM SP ST VI Fighting Shooting Throwing d8 d6 d6 d8 d8 d12

Wereshark Humanoid Pace Parry Toughness Armor 6/8 8 6 1 3.2x2.5 Guts Intimidation Notice Stealth d6 d6 d6 d10

Name Type AG SM SP ST VI d12+4 d8 d10 d4 d4

Will o' the Wisp Supernatural Pace Parry Toughness Armor 0/24 2 2 3 3.2x2.5 Guts Intimidation Notice Stealth

Fighting Shooting Throwing

d8

Special Abilities Climbing d10; Tracking d8 Armor +1 - Scaly hide Berserk (-2 Parry, +2 Fighting/Tough) Bite/Claw ST+d6 Fear (-1); Imp. Frenzy Shapechange (1 rnd)

Roughly 7 feet tall with a shark's scaly skin.

Special Abilities Armor +3 - Supernaturally tough Flight 24" Invulnerability (all but magic/electric) Puppet (20,Puppet,SP) Size -2; Small (-2)

Melon sized ball of light that lures unwary travellers.

Name Type AG SM SP ST VI d8 d6 d6 d12+2 d10

Werewolf Humanoid Pace Parry Toughness Armor 8 9 7 0 3.2x2.5 Guts Intimidation Notice Stealth d10 d10 d12 d10

Name Type AG SM SP ST VI d8 d6 d10 d10 d8 d10

Wolfling Humanoid Pace Parry Toughness Armor 10 7 6 0 3.2x2.5 Guts Intimidation Notice Stealth d10 d8 d10 d12

Fighting Shooting Throwing

d12+2

Fighting Shooting Throwing

Special Abilities Climbing d8, Swim d10, Track d10 Claws ST+d8 Fear (-1); Infection (50%, SP-2 control) Immunity (Req. silver to wound) Infravision (1/2 penalty) Weakness (Silver) Coup

Werewolf. Duh.

Special Abilities Climb d10, Survival d8, Swim d10 Track d12 Bite ST+d6 Go For The Throat (Raise) Imp. Frenzy Pack Tactics (Dmg bonus+Gang Up)

Half man and half wolf, but not shapeshifters or lycanthropes.

Name Type AG SM SP ST VI Fighting Shooting Throwing d6 d6 d6 d6 d6 d8 d6

Cultist Human Pace Parry Toughness Armor 6 6 5 0 3.2x2.5 Guts Intimidation Notice Stealth d6 d6

Name Type AG SM SP ST VI Fighting Shooting Throwing d8 d6 d8 d8 d8 d8 d6

Indian Brave Human Pace Parry Toughness Armor 8 7 6 0 3.2x2.5 Guts Intimidation Notice Stealth d8 d6 d6

Special Abilities Charisma (-4) KN Occult d4, KN (Trade) d4 Dagger/Club ST+d4 Bloodthirsty Arcane Resistance

Cultists blindly follow the dogma of their chosen leader. Most keep their devotions hidden from public view.

Special Abilities Riding d8, Survival d6, Track d8 Bow (12/24/48) 2d6, Tomahawk ST+d4 Oath (Old Ways); Stubborn Block; Fleet Footed

Typical braves follow the Old Ways, but some tribes have adopted more modern lifestyles.

Name Type AG SM SP ST VI Fighting Shooting Throwing d8 d6 d8 d6 d6 d6 d8

Gunman Human Pace Parry Toughness Armor 6 5 5 0 3.2x2.5 Guts Intimidation Notice Stealth d6 d6

Name Type AG SM SP ST VI Fighting Shooting Throwing d6 d6 d6 d8 d8

Soldier - Veteran Human Pace Parry Toughness Armor 6 7 6 0 3.2x2.5 d8 d8 Guts Intimidation Notice Stealth d8 d8

Special Abilities Pistol/Rifle as appropriate Quick Draw Standard gunslinger.

Special Abilities Winchester (24/48/96) 2d8 AP2 Bayonet ST+d4 - Affixed ST+d6, Reach +1, Parry +1 Vow Block; Marksman; Soldier

Union or Confederate, these men have fought a lot of battles and survived.

Name Type AG SM SP ST VI Fighting Shooting Throwing d8 d8 d8 d8 d8 d10 d6

Cult Leader Human Pace Parry Toughness Armor 6 7 6 0 3.2x2.5 Guts Intimidation Notice Stealth d8 d6

Name Type AG SM SP ST VI Fighting Shooting Throwing d6 d8 d8 d6 d6 d6 d6

Shaman Human Pace Parry Toughness Armor 6 6 5 0 3.2x2.5 Guts Intimidation Notice Stealth d8

d6

Special Abilities Faith d10, KN Occult d8 Ritual Weapon (normal wpn, +2 dmg) Charisma -4 Bloodthirsty; Overconfident AB (Miracles); Command; Fervor First Strike; Imp. Arcane Resistance

Cult leaders are typically in league with some type of dark forces, and usually hide behind a mask of virtue.

Special Abilities Persuasion d8, Riding d8, Survival d8 Track d8, Tribal Medicine d10 Bow (12/24/48) 2d6, Spear ST+d6 2H Oath (Old Ways) AB (Shamanism) PP 15 - Bolt, Boost/Lower Trait, Healing

Shamans come in all shapes and sizes, but all are respected members of their tribe.

Name Type AG SM SP ST VI d10 d4A d4 d4 d4 d10

Prairie Tick Bug Pace Parry Toughness Armor 6 7 2 1 3.2x2.5 Guts Intimidation Notice Stealth

Name Type AG SM SP ST VI Fighting Shooting Throwing d6 d6 d8 d6 d8 d6 d6

Voodooist Human Pace Parry Toughness Armor 6 5 6 0 3.2x2.5 Guts Intimidation Notice Stealth d8 d8 d8

Fighting Shooting Throwing

d10 d10

Special Abilities Armor +1 - Chitinous carapace Hooks - Raise = succesful throat - attack and tick is inside Size -2; Small (-2) Weakness (Castor Oil)

Fist-sized bloodsuckers that move quickly through the tall grass. They try to crawl in through the victim's mouth.

Special Abilities Faith d10, Persuasion d8 Charisma (-2) Derringer (5/10/20) 2d6 AP1 ROF1 Outsider (Minor) AB (Miracles); Voodoist

Very rare outside of Louisiana.

Name Type AG SM SP ST VI Fighting Shooting Throwing d6 d6 d8 d6 d8

Bayou Vermilion Undead Pace Parry Toughness Armor 6 6 6 0 3.2x2.5 d8 d8 Guts Intimidation Notice Stealth d8 d6 d6

Name Type AG SM SP ST VI Fighting Shooting Throwing d6 d6 d6 d8 d8 d8 d8

Dixie Rails Human Pace Parry Toughness Armor 6 7 6 0 3.2x2.5 Guts Intimidation Notice Stealth d8 d8

Special Abilities Charisma (-2) Enemy; Mean Speed Load Fear; Fearless Undead

Faithful servants of Baron LaCroix are re-animated so they may continue to serve.

Special Abilities Charisma (-2) Enemy; Mean Speed Load

Dixie Rails employees are usually pulled from the ranks of the Confederate military.

Name Type AG SM SP ST VI Fighting Shooting Throwing d6 d6 d8 d6 d8 d8 d8

Black River Human Pace Parry Toughness Armor 6 6 6 0 3.2x2.5 Guts Intimidation Notice Stealth d8 d6 d6

Name Type AG SM SP ST VI Fighting Shooting Throwing d6 d6 d8 d6 d8

Iron Dragon Human Pace Parry Toughness Armor 6 6 6 2 3.2x2.5 d10 d8 Guts Intimidation Notice Stealth d8 d6 d6

Special Abilities Charisma (-2) Enemy; Mean Speed Load AB (Black Magic) PP10 - Bolt, Deflection, Fly

Mina Devlin schools her best employees in the mystic arts and forms them into covens.

Special Abilities Charisma (-2) Katana ST+d10; Armor +2 Code of Honor; Enemy; Mean Speed Load; Sweep

Iron Dragon employees are outfitted as the traditions of their home (samurai, etc.) and behave 'honorably".

Name Type AG SM SP ST VI Fighting Shooting Throwing d6 d6 d6 d8 d8 d8 d8

Union Blue Human Pace Parry Toughness Armor 6 7 6 0 3.2x2.5 Guts Intimidation Notice Stealth d8 d8

Name Type AG SM SP ST VI Fighting Shooting Throwing d8 d6 d6 d6 d8

Texas Ranger Human Pace Parry Toughness Armor 6 7 6 0 3.2x2.5 d10 d10 Guts Intimidation Notice Stealth d6 d8 d6

Special Abilities Charisma (-2) Enemy; Mean Speed Load

Union Blue recruits from the military, and many employees are former soldiers.

Special Abilities Charisma +2 KN Occult d6, Riding d10 Streetwise d6, Survival d6, Track d8 Peacemaker (12/24/48) 2d6+d4 AP1 Knife ST+d4; Badge Overconfident; Vow (Contain Sup.) Brave, Texas Ranger

Toughest lawmen in the West

Name Type AG SM SP ST VI Fighting Shooting Throwing d6 d6 d8 d6 d8 d8 d10

Wasatch Human Pace Parry Toughness Armor 6 6 6 0 3.2x2.5 Guts Intimidation Notice Stealth d8 d6 d6

Name Type AG SM SP ST VI Fighting Shooting Throwing d8 d8 d6 d6 d6 d6 d8

Union Agent Human Pace Parry Toughness Armor 6 5 5 0 3.2x2.5 Guts Intimidation Notice Stealth d8 d8 d8 d8

Special Abilities Charisma (-2) (Weird Science) d10, Repair d6 Enemy; Mean Speed Load

Wasatch squads are formed of "volunteers" and are often outfitted with experimental devices.

Special Abilities Investigation d6, KN Law d6 KN Occult d6, Streetwise d6 Gatling Pistol (12/24/48) 2d6 AP1 ROF2 Disguise kit; Badge Cautious; Vow (Contain Supernatural) Agent; Dodge; Level Headed

Sometimes the Agency also hires freelance troubleshooters.

Name Type AG SM SP ST VI Fighting Shooting Throwing d6 d6 d8 d6 d6 d6

Blessed Human Pace Parry Toughness Armor 6 6 6 0 3.2x2.5 Guts Intimidation Notice Stealth d6 d6 d6

Name Type AG SM SP ST VI Fighting Shooting Throwing Pace Parry Toughness Armor 3.2x2.5 Guts Intimidation Notice Stealth

Special Abilities Faith d8, Heal d6, Persuasion d6 Hickory Club ST+d6 Bible; Cross (or whatever applies) Heroic; Loyal; Pacifist (Minor) AB (Miracles); Champion

Special Abilities

Regardless of dogma, the blessed are all pillars of the community, and crusaders for a cause.

Name Type AG SM SP ST VI d10 d6A d6 d4 d6 d8 d8

Thunderbird Beast Pace Parry Toughness Armor 4/20 6 5 0 3.2x2.5 Guts Intimidation Notice Stealth d6 d6 d12 d10

Name Type AG SM SP ST VI Fighting Shooting Throwing Pace Parry Toughness Armor 3.2x2.5 Guts Intimidation Notice Stealth

Fighting Shooting Throwing

Special Abilities Bite/Claw ST+d4 Bolt PP20 - Lightning Size -1 Storm Control (1 mile) - Can only alter existing storms

Special Abilities

Thunderbirds are the size of a large hawk, and are said to be able to cause storms and summon lightning.