No commercial distribution without permission. Contact kogo@waterfire.us. Updates available at: http://waterfire.us/joseki.htm.

Copyright 2006-2007 by Andre Ay. Copyright 1998-2005 by Gary Odom. Portions copyright 2000-2001 by Stefan Verstraeten. Mokuhazushi

Produced with Moyo Go Studio: www.moyogo.com well acceptable result. 'e' is the most complicated of the five pincers, you may well learn it at least. White can simplify. 'k' is a mistake.

White 'e' can be played as part of center-moyo-strategy, but is not joseki, but more like playing a reduction after tenuki once. After White plays tenuki 'f', Black can choose between two shimari and a trick play.

j10, i9, h8, g7, f6, e5, d4, c3, b2, a1 outcomes: a1, b2, c3, d4 - Black top, White right e5 - Black right, White top, with some White choice f6, g7 - Black top & right, White corner & out h8 - Black top, White corner & out i9 - taisha (Black ladder); Black top, White right generally

The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point. Approach moves for White range from 'a *', 'b *' or 'c *'. White 'a' is typical. After 'a', the 5-3 point can lead to different complicated joseki: the taisha and the near low pincer. Both can be avoided or simplified. White 'b' forfeits the corner, and emphasizes the right side, so locally this is disadvantageous for White. White 'c' leads to a division of profit for White and influence for Black. A ladder helps when playing White 'c'. White 'd' is played by amateurs who don't know 3,5-point-joseki and professionals in situations where an equal result in this corner is unimportant. 'd' is inferior to 'a', 'b' and 'c'. White 2 is the standard approach because of its solidity and stability. Black replies with 'a *', 'b *', 'c *', 'd *', 'e *', 'f *', 'g *', 'h *', 'i *', 'j' Black 'd' is strategically correct, if there is a Black stone on the triangled, a White stone on the squared point. The most difficult of all joseki is the taisha 'i'. Once Black has played this move, he has only one inferior move to simplify. So, if he doesn't know the '1000 variations', he may well choose one of the five pincers, who are much easier. But if he knows them and White does not, White need not fear Black 'i', because he still has several opportunities to avoid the complex variations with an equal or 1

A direct attempt to make the most of Black's superior influence. Joseki continues with White 'a *'. White 'b' may be reasonable given support at top. White suffers a terrible loss locally to play elsewhere

Mokuhazushi ('c'). White 'd' is a mistake.

Produced with Moyo Go Studio: www.moyogo.com Black continues with 'a'. Black cannot afford to play elsewhere ('b').

* GOOD VARIATION *

Black continues with 'a *' or 'b *'.

Black plays mistake.

elsewhere,

a

White continues with 'a' or 'b'. Both lead to the same result.

'a' is a key point for both players.

White continues with 'a *', possibly 'b'.

'a' and 'b' are miai.

A post-joseki extension.

Black continues with 'a *', 'b *', 'c *', 'd' or 'e'. e5, d4, c3, b2, a1 'a' and 'b' are miai.

2

Mokuhazushi

Produced with Moyo Go Studio: www.moyogo.com

* GOOD VARIATION * White continues with 'a *', 'b *' or 'c'. * GOOD VARIATION *

Later

* GOOD VARIATION *

Black continues with 'a' and 'b'.

Black continues with 'a' or 'b *'.

White continues with 'a *' or 'b'. White continues with 'a'. White 'b' is a fatal mistake.

3

is a one-way street. Neither does the more promising looking 'b'. 'a'. at 'a' 4 . The following sequence. White continues with 'a'.com White 28 is a mistake. Now. from White 28 to Black 37. White 'b'. the captures and 'b' are miai.moyogo. leads to a ko White can win. Black may try the obvious 'a'. but does not work. White 'c' is a mistake.Mokuhazushi Produced with Moyo Go Studio: www. or 'b'. Neither 'a' nor 'b' work for White. Black wins the capture race. White continues with White 'b' is a mistake. White 'a' is the obvious response.

White simply plays 'A' and is reluctant to push at 'B'. 5 . White cannot evade capture.moyogo. White 8 aims at an invasion at the marked location. White cannot be caught.com White may play elsewhere. where link-up or escape are possibilities. a mistake. Black can make an extra wide extension.Mokuhazushi Produced with Moyo Go Studio: www. as in variation 1. White 28 is a mistake. In this situation. lacking other other ko threats. as Black builds even better thickness towards the wide extension. White 38 is White loses. sacrificing the two stones. White hates to make this play. White threatens escape as in the other variation. reinforcing Black. but has no choice.

com White 6 is a special strategy. 'a' and 'b' are miai. White 10 allows White live in the corner. 5 for rapid White continues with 'a *'. Black 'b' is a mistake. White continues with 'a *'. 'A' or 'B'. to Black continues with 'a *'. Black plays devlopment. intending to make a splitting play between Black strength at the top left and right. Black continues with 'a *'. Black 'b' is too mild. 'b *' to 'd '. Black plays there first.moyogo.Mokuhazushi Produced with Moyo Go Studio: www. Black continues with 'a *'. White 'b' is not recommended. or. White 'b' and 'c' are mistakes. In other words. Black continues with 'a'. White 8 makes sense as a splitting attack if Black has strength in the upper left as well as the upper right as shown. anticipating White playing at 'b'. 6 .

White easily make life in corner. 'a' is now a good point for both players. Being secure in the corner. the Produced with Moyo Go Studio: www.moyogo. White 10 is premature. spoiling Black's thickness. * GOOD VARIATION * White 6 is a mistake. Black 11 is not recommended.com Black continues with 16 to build further thickness. White plays elsewhere. White plays the extension at top first. * GOOD VARIATION * Black 7 is a mistake. can the White 6 is vulgar.Mokuhazushi Black 11 threatens encroachment into corner. for Black. . The marked location is gote 7 Neither White 'a' nor 'b' are good.

White can live in the corner if Black plays elsewhere ('b'). 'A' is the joseki.Mokuhazushi Produced with Moyo Go Studio: www.com Black continues with 'a' or 'b'. Black must play 'a' to capture White 2. Black must defend. while Black has both sides. This is conceivable only when Black 3 is a ko threat. but not totally secured. who oftenly play 'B'. White can live in the corner. Black continues with 'a' or 'b'. If White through. but unknown to amateurs. Black 'b' if White does not have a pincer at top (giving Black room to make life).moyogo. 8 . White has terrible shape. White 4 only makes sense with surrounding support. White plays elsewhere. tries pushing Black plays elsewhere. Both moves end with White having a small corner territory and a cutting stone.

Black plays elsewhere. at 'a *' or play Trying to escape with White 9 is a costly overplay.com Black gets good position with a shape having no defects. 9 .Mokuhazushi Produced with Moyo Go Studio: www. the Black gets corner profit. elsewhere. Two spaces is too mild. White can play through 'c *'. * GOOD VARIATION * White 4 is a mistake. perhaps from confusion with 3-4 variation 2-1-1-5-1-1. Black continues with 'a' or 'b'.moyogo. White is too low. 'a' and 'b' are miai. Three spaces is the minimum extension. as White attaches against the 5-3 stone. Black continues with 'a' or 'b *'. Allowing White life in corner.

Black may play after this. with 'a'. Black 29 starts a squeeze play. White continues with 'a' or 'b'.com White loses. Black must have the ladder to play 'b'. Black plays 'a' with a favorable ladder. Without the ladder. Black 'b' is too submissive. Black must have the ladder to play 15. Black must have the ladder to play this way. and let White make good shape. Black continues with 'a'. Black continues with 'a'. 10 . elsewhere Black continues Black 'b' is timid. Black must play 'b'. Black plays elsewhere.Mokuhazushi Produced with Moyo Go Studio: www.moyogo. or the fierce fighting move of 'b'. 'A' or 'B'.

'A *' is correct. Black 'c' is submissive. a . Black 29 is necessary if Black does not have a favorable ladder. Depending on the position. 11 elsewhere. as White 'a' forces Black 'b'. Black 11 is not recommended. Black continues with 'a *' or 'b *'.moyogo. White may extend one space further than 10. * GOOD VARIATION * White continues with an extension near 'a'. Black 31 is a tesuji to squeeze White into bad shape. White cannot afford to play elsewhere ('b'). 'A *' or 'B'. leaving White the opportunity to make good shape toward the center. White plays mistake.Mokuhazushi Produced with Moyo Go Studio: www. Black gives up too much.com White 30 is correct shape. 'B' is wrong.

Black 'b' is a mistake. Produced with Moyo Go Studio: www.Mokuhazushi Black continues locally with 'a'. the threat of a Black play at the marked location keeps White from losing liberties by squeezing Black using the group of White stones on the left (without first connecting). White 10 is not recommended. 'A *' is correct. If he plays elsewhere. Though Black has cutting points.moyogo.com * GOOD VARIATION * White must play 13 to secure a base in the corner. 'B' -> White dies. White continues with 'a *' or 'b *'. 'B' mistake. is a * GOOD VARIATION * 12 . The result favors Black. Black 10 is a mistake. he will suffer a lot. White must make a slow move to secure his group. 'A' -> White on the run. allowing White to solidify on the right.

Black plays elsewhere. 13 . If White makes an approach here. Black continues with 'a' if the ladder is favorable. play 'b'. with a favorable ladder.com Black continues with 'a' if Black has a favorable ladder to the lower left. Black plays mistake.with a result favoring Black. If Black does not have the ladder. White plays 'a' with a favorable ladder. Black must respond at 'a'. White must play 'b' . Black cannot afford to play elsewhere ('b'). elsewhere. Black 19 is a mistake. White can consider 4 as a forcing play and continue at 'a'. Black gets squeezed. a Black 5 is not recommended. Black 'b' is a mistake. play elsewhere. White must have the ladder to play this way. or. White plays 16 if the ladder to the lower left is unfavorable.Mokuhazushi Produced with Moyo Go Studio: www.moyogo. give White massive thickness. Black is in trouble. Without a favorable ladder. or 'b' if not.

White has no particularly severe attack against the wider extension. and. White continues with 'a'. Black plays 15 when ladder is not favorable. 'b *' through 'd *'.. 'e *' or play elsewhere (f).so White corner. Further. a White 7 aims at invading. the White defends the corner.com preferred as White is out more in the center.. protects the 14 . The result favors White.Mokuhazushi Produced with Moyo Go Studio: www. White can answer at 'a *'. Black pincers with 'a' or 'b'. White can get seki in the corner. likely has a chance to defend the corner with 'b' after playing 'a'.moyogo.. Black defends. White plays elsewhere. White 'a' is . The choice between the three and four-space extension is mainly influenced by the position in the top-left corner.. possibly 'b'. as seen in variation 'a'.

White 4 provides stability. It is played when White cannot expect to develop down the right side from the high diagonal or knight move.Mokuhazushi Produced with Moyo Go Studio: www. Black 5 is too defensive. Black is in no hurry to respond. If White omits this move. or plays elsewhere.moyogo. the White continues with 'a *' or 'b'. Black 'b' is too mild. possibly 'b'. Black can play on A. White attacks with 'a' or 'b'. Black plays elsewhere. * GOOD VARIATION * White continues with 'a *'. * GOOD VARIATION * 15 . With this move the right side is played out. Black's prospects in ensuing fight are good. Black continues with 'a *'.com White 6 is a sacrifice to fix up his shape in the corner.

* GOOD VARIATION * * GOOD VARIATION * White plays elsewhere. 'B' mistake. 16 .com Black continues with 'a *' or 'b'. 'A *' is correct. Black continues with 'a' or 'b'. Black continues with 'a' or 'b *'. * GOOD VARIATION * White continues with 'a *' or 'b *'. Black continues with 'a' or 'b *'.Mokuhazushi Produced with Moyo Go Studio: www. is a White continues with 'a' or 'b'.moyogo. Black continues with 'a *' to 'c'.

'b *' or 'c'. Black's choice of this extension is influenced by the position in the top-left corner. * GOOD VARIATION * Black 5 is not recommended. as Black can make effective use of this five-space extension. 17 . White 12 is necessary to secure his base in the corner. * GOOD VARIATION * 'A' is correct. This is a relaxed extension Later. 'A *' or 'B'. The maximum extension for Black. and pushing at 'b' is bad. with 'a'. Playing elsewhere is ot favorable. Produced with Moyo Go Studio: www.moyogo. 'B' is strenghening Black. as Black extends along the fifth line.Mokuhazushi so there are variations. Black continues Black 'b' is not recommended. White can answer 'a *'. Black cannot connect on the third line at 'a'.com no fierce White plays 'a' or 'b'. the price for paying elsewhere earlier.

The other moves indicate a special strategy. In the game where Shusaku first played the move (in 1853). as Black gives White a very unfavorable result. Black continues with 'a *'. * GOOD VARIATION * Black continues Black 'b' is not recommended. 18 . Black continues with the tesuji at 'a'. with 'a'. The aim of playing the close pincer of Black 3 is mainly to build influence on the right.Mokuhazushi Produced with Moyo Go Studio: www. White 'a' is most popular. 'b *'. Therefore a Black position in the lower right corner is desirable when making this pincer. 'b *' or 'd'. It isn't considers joseki.com 'e' is a mistake. White 'c' has also been played professionally. White replies range from 'a *'. White continues with 'a'. It gives a secure corner territory for influence and sente. The combination of White 4 and 6 was invented by Shusaku. Black 13 is a sacrifice tesuji to help Black settle at top. Ota Yuzo. 'c *'. 'A' is joseki. possibly 'b'. played at 'c'. White cannot play elsewhere. 'b *'. White continues with 'a *' or 'b *'.moyogo. because. 'B' is a mistake. 'a' White 'e' is the simplifying variation. 'd *' or 'e'. his opponent. The simple extension at 'b' is a mistake. 'c' or 'd'. White gets completely surrounded. who mentioned in a letter that he contemplated the moves for six hours before playing them. White continues with 'a *'.

Black 'b' just makes Black heavy. of the * GOOD VARIATION * Black must play at top. Produced with Moyo Go Studio: www. . Black 11 is too mild.moyogo. but White easily good eye shape.. . Black 'c' recommended. gets Black continues with the sacrifice at 'a'.com is not Black takes much corner. Black 13 is a (though not an one). Black continues with 'a *' 19 White has a joseki continuation at 'a'. White 'b' is also playable. The cutting point at the marked location remains.. mistake obvious Black 13 is a mistake. but gives Black an attack on the corner.Mokuhazushi or 'b'.. White at 13 would put Black in considerable difficulty.. Now White can ruin Black's hoped-for extension..

If Black plays tenuki ('b'). * GOOD VARIATION * 20 . * GOOD VARIATION * Black plays elsewhere. Black plays elsewhere. White 12 gives Black an opportunity to tear into the corner. 'A *' or 'B' give the same result. correct. Black 'b' is also possible.moyogo. Black 'b' is premature. 'B' is The joseki move is 'a'.com 'A *' is inferior. White can easily settle his stones and grab a bigger corner. Black 'a' and 'b' are now forcing moves. Black continues with 'a *'.Mokuhazushi Produced with Moyo Go Studio: www. Black continues with 'a *'.

Mokuhazushi Produced with Moyo Go Studio: www. The game continued with Black 'a'. Game continuation.com White 23 is not sente. Ishida Yoshio made this mistake against Rin Kaiho in game 2 of the 1971 Honinbo Title match. Ishida later commented that 'b' was a better continuation for Black. Ishida commented later that a Black cut at 'b' was fighting spirit. Black 15 is out of order. The game continued with 'a'. White is already in better position. 21 . Suggested improvement over the game continuation. Black plays elsewhere. White 20 breaks up Black's position.moyogo. Game continuation.

mistake. as well as breaking 22 Black 7 is a pattern developed by Kitani disciples. White 16 is a mistake. 'A' is necessary. 'A' is correct. . the result is rougly equal. 'B' is a White continues with 'a'. tenuki 'B' is wrong.moyogo.Mokuhazushi Produced with Moyo Go Studio: www. but he has no ko threats. and so loses.com up Black's position on the right. Locally. Suggested improvement over the game continuation. This variation is from a 1959 Japanese professional game (Sugiuchi (White) versus Nakamurs (Black)). White 'b' is unreasonable. White can start a ko at 'a'. but White should be satisfied with the influence at top.

White Professional game examples of continuations include 'a' and 'b'. White 22 is the vital point in this shape. White 10 is not recommended. Produced with Moyo Go Studio: www.Mokuhazushi 'A' is modern Korean fighting style.com Game continuations include 'a' and 'b'. 23 . 'B' is old Japanese safety style. White 'D' is not recommended. White continues White 'b' is not recommended. Rin Kaiho (w) versus Fujisawa Shuko in game 2 of the 1970 Meijin title. White should continue with 'a'. aiming at 'a' and 'b'. with 'a'. Game continuation. 'C' is inferior to 'A'. but Rin played 'b'. White 17 is the vital point. 22 is thin.moyogo.

owing the his thin shape. The game continued with 'a'. Black has a move at 'a'.Mokuhazushi Produced with Moyo Go Studio: www. Rin Kaiho (w) versus Fujisawa Shuko in game 2 of the 1970 Meijin title.moyogo. Hane (w) versus Takagawa in the 1973 Pro Best Ten title. White now faces a dilemma: if he tries to prevent Black from connecting.com right. White is thin in the upper 24 . White wins by resignation. he faces a ko which he cannot afford to lose. which is a good reason for Black to reserve the splitting move that begins this sequence until later. White 38 gives White good center position. while White can later aim at 'b'. but the splitting move of 'b' is possible. Game continuation. but has sente.

Mokuhazushi Produced with Moyo Go Studio: www. Blocking at 21 makes Black overconcentrated in light of White 8...com stones in the upper right.moyogo. Later in the game. White has left the cut at 'a' for later. Black continued with 'a'. a setup move. if White has secured his shape in the upper right corner. .. White 22 is big. This is only possible with a more established shape than shown for White's 25 White 8 is not recommended. Black 11 was played by Ishida Yoshio against Iwata in game 4 of the 1971 Pro Best Ten playoff. Game continuation. . White plays a tough forcing move.. Blocking at 'b' would have been a mistake.

Black 'c' is not recommended. * GOOD VARIATION * The actual game continuation.com Shusaku versus Ota Yuzo in game 17 of what was supposed to be a 30-game title match. White wins by 3. but should have played the placement of 'b' first. 26 . Because Black failed to play in the corner.Mokuhazushi Produced with Moyo Go Studio: www. Black continues with 'a' or 'b *'. 'A *' or 'B'. 1853-06-05.moyogo. White continues with 'a' or 'b'. White gets the forcing move of 16. Black continued with 'a'.

moyogo. The game continuation follows. 'A *'. White continues with 'a *'. * GOOD VARIATION * Black plays elsewhere.com Black 7 is too territory oriented in emphasizing the corner. White 6 was played by Fujisawa Shuko against Yoshio Ishida in the 1974 Meijin league. Black 'b' is playable. Black continues with 'a *'. White continues with 'a *' or 'b'. Black continues with 'a *' or 'b'. 'A' or 'B'.Mokuhazushi Produced with Moyo Go Studio: www. 27 . 'b *' or 'c'. but not so good by itself. 'B' or 'C'. 'c' is a mistake. Black 'c' is not recommended.

Black 'c' is not recommended. If White wants to play a good point elsewhere. Black 'a' rounds off Black's shape. but may not be necessary. White may play elsewhere ('a'). answering Black lightly if he plays locally.com This is Black's continuation from the joseki. Black continues with 'a'. or make Black overconcentrated while getting good shape ('b'). The idea is to switch elsewhere. Black's continuation when White plays elsewhere. thw trianfled White stone is one line too narrow.Mokuhazushi Produced with Moyo Go Studio: www. White plays elsewhere. 'B' makes a low living Black position to hunt White. 'A' surrounds a living White group. Now. Black 'b' and Black lives in the corner in gote. he can take sente with White 8.moyogo. 28 .

Black 9 is not recommended.Mokuhazushi Produced with Moyo Go Studio: www.moyogo. are Letting White play 12 sente is a loss for Black. White superior thickness. 29 . as White already has a solid position.com Black continues with 'a *'. Later continuations Black A or White B. gets White 14 makes sente 'a' and 'b'. in * GOOD VARIATION * Black continues with 'a *' to 'c *'. Black 'b' and 'c' are not recommended. Black 'b' is not recommended. Black 11 is pointless. of Black continues with 'a *'. Black 11 is not recommended.

the crucial White 12 is the crucial point for both sides.Mokuhazushi Black continues at 'a'. Black takes point. 'a'. White 12 is a mistake. Black 'b' is not recommended. Black 'b' is an overplay. Black will have to have a very big ko threat for White not to take Black 11 (the marked location). White 'b'. Black continues with 'a'. The cut at 'b' is a mistake. neither is appealing. Produced with Moyo Go Studio: www. White continues with the hane at 'a'. Black continues with 'a' or 'b'. White continues with White 'b' is a mistake. 30 .moyogo.com If Black 'a'. Black 9 is an overplay that gives White a big corner.

Mokuhazushi The cut at 'a' is still and issue. Black continues Black 'b' is not recommended. Black 13 is not recommended. White easily gets superior territory by sacrificing the two stones.com playing. This is not much help for White now. Black 9 is a mistake. with 'a'. Black 'b' is a mistake. White 6 is a light way of 31 . * GOOD VARIATION * The joseki ends. White 8 is a mistake. Black continues Black 'b' is not recommended. Produced with Moyo Go Studio: www. Black continues with 'a' or 'b'.moyogo. Black continues with 'a *'. with 'a'.

Black aims to sacrifice the two stones to get thickness by squeezing White. Black continues with Black 'b' is a mistake.Mokuhazushi Produced with Moyo Go Studio: www. White 'a' is a follow-up move.com Black continues with 'a' or 'b'. Not taking the stone ('b') is a mistake. White takes at 'a'. severe White 8 is a mistake. 'a'. White continues with 'a'. 32 . White continues with White 'b' is a mistake. White 'b' is unreasonable. Black 15 is not recommended. White fails to take at 'a'.moyogo. 'a'.

have a White would like to play 'a'. or 'b' if the ladder is favorable. The idea behind Black 5 is not to give White momentum. White 12 is a mistake. 33 . Black 11 is a mistake. which threatens Black playing 'c'.Mokuhazushi Produced with Moyo Go Studio: www.moyogo. Black can play 9 favorable ladder. by White must have the ladder to play this way. 'a' and 'b' are miai. but the move does little for Black either.com White splits Black in two. that would be a disaster. Black has a low position on the right. White does not good follow-up. with a White continues with 'a' if the ladder is unfavorable to White. causing Black 'b'. A sente forcing move White.

who cannot escape on A now. 'b *' is the traditional move to develop the right side. if White is strong in the lower right. * GOOD VARIATION * The ponnuki is shape for White. 'B' is possible. Another continuation for Black is 'C'.moyogo. 'A *' is joseki. Black 'd' is mistake.com White continues with 'a *' or 'b'. White secures the corner in sente. but Black has gained more points. White 4 is a simple move that gives a less satisfactory result than variations 'a' and 'b'. Black continues with 'a *' if he doesn't bother about the right side. although his aji may used more indirectly. excellent Now 'A' is a big sente move for both sides. White prevented a big Black sente move and capture Black 3.Mokuhazushi Produced with Moyo Go Studio: www. Eight points for Whtie have been solidified. 'c' is an alternative to 'b' in virtue of better shape and a trick move. 34 .

White 'A *' is joseki. 35 . This move is helping Black. but leaves a weak point on the triangled position. 'B' is wrong.moyogo.Mokuhazushi Produced with Moyo Go Studio: www. White can simply secure his corner and take sente with 'D'. This is the cost of activating Black 3 without further play by Black at top. Black 9 emphasizes the right side. Black must consider carefully before setting this sequence in motion. White 'C' is helping Black. 'A' is ko. 'B' aims to punish but is an overplay. but that is ok in the overall balance of the joseki.com 'A' is correct. 'B' is a failure. 'A' is easy. 'A *' is joseki. 'B' is a mistake. 'B' starts a fight. Black having to connect this way is painful. 'A *' is joseki. White. and 'B' is disadvantageous.

Black must provoke being forced to this move. 'A' or 'B'. White 'b' is a mistake. as White didn't get much points with his stones between the two Black groups. which would help against invasion on the triangled point by making impossible a kikashi on the circled point. But the reason is not just Black's top group being pressed down. 'B' or 'C' fail. . Later. while Black makes a low group at top. 'B' the old way. 'A' or 'B'. White D is sente against the top group and must be answered on E.Mokuhazushi Produced with Moyo Go Studio: www. In comparison to the joseki. Black failed to let himself being pushed onto the squared position.moyogo. because it defends against invasions on the triangled point. but gives Black huge thickness.com point. White 'a' is correct. The result is bad for Black. it takes the corner. 'A' or 'B'. one can see that Black 13 is inefficiently placed. 'A *' is usual. Black 'A'. With White 18. White gets out at the top. * GOOD VARIATION * 'A' or 'B'. Black is in a bad position because of the triangled weakness in his wall on the right: He will either have to repair it with a stone too close to the wall or suffer severe invasions on the triangled 36 'A' or 'B'.

'A' or 'B'.moyogo. 'B' is a 'A' or 'B'. Black tricked. As Black's space on the left 37 . 'A' is correct.com is small.Mokuhazushi Produced with Moyo Go Studio: www. 'A' or 'B'. Black can expect no good results from his narrow extension. Later 'A' or 'B'. mistake. Black pressed down on the right. White might first approach from the outside to take outside territory if Black defends on 'A' or invade on 'B' if he doesn't.

be to 'a'. Living on 'B' gives less points. the corner. 38 . Black can cut with 'A'.Mokuhazushi Produced with Moyo Go Studio: www. considerable 'A' is better than 'B'. Black kills on 'A' and fails on 'B'. Black's thickness may considered superior White's corner. White has to live on 'A'. Black cannot resist with 'b'. Black 17 is a mistake. 'B *' reverts to joseki. Black continues with 'a'.moyogo. Black continues with Black 'b' is a mistake.com White takes giving Black thickness. 'C' and 'D' fail. Tenuki 'C' -> White dies in the corner.

'B' if Black wants to be safe on the right. 'C' denies White a base but gives him influence. Black's wall is superior. 'B' is getting tricked. 'A' gets White more influence than 'B'. 'A' is usual. Black 13 is a mistake. Black later takes points in sente on 'B'.moyogo.Mokuhazushi Black 19 is a mistake. while Black is pressed down on the right side. White doesn't get much. even if he cut at 'A'. This is better shape than the traditional joseki where Black 9 is on the circled spot. Black 13 is a mistake. * GOOD VARIATION * Black answers on 'A'. Produced with Moyo Go Studio: www.com Black continues with 'a' or 'b'. If he plays tenuki. 39 .

'B' still allows an invasion.Mokuhazushi Produced with Moyo Go Studio: www. 'A' is correct. 'A' or. 'B' or 'C'. 'B'. dependent on the lower right corner. Joseki continues with Black 'a *'.moyogo. after 'B'. 'A' doesn't damaged much. 'B' makes a small life for huge influence. White has no severe invasion as he would have if Black 9 were on the triangled point. Black 'b' has been played professionally. but is not recommended. 'B' is a After 'A' Black has been strengthened. Black can now play 'A' instead of 'B' without developing bad shape on the right side. can 'A'. White has been tricked. So he is tricked. mistake.com In contrast to the joseki. 40 . White is safe and attack on 'A' or 'B'.

Mokuhazushi White continues with 'a *' or 'b'. The two Black stones are captured.moyogo. 'A' or 'B'. 'B' is premature. Black continues with 'a' or 'b'. 'B' eliminates the marked cut. Black will probably extend down the right next. White may respond at 'a *' 41 . Produced with Moyo Go Studio: www. In the game. 'A '' is correct. so White gets a base with 'a'.com White continues with 'a *' or 'b'. 'A' or 'B'. Black played elsewhere. * GOOD VARIATION * Black 5 was played by Handa Dogen against Kitani Minoru in round 2 of the 18th (1963) Honinbo League. 'A' is correct.

White 'e' is not recommended. Black continues Black 'b' is not recommended. White 6 is not recommended. with 'a'. Black 'c' is playable. 'b'. is The slide of premature.Mokuhazushi or 'b *'. Grabbing the corner small compensation. There is no point giving away territory in this way. Sliding into the corner with Black 'b' is premature. continuing to emphasize the right side.com Black continues with 'a *'. * GOOD VARIATION * 42 .moyogo. 'c *' or 'd'. Black 7 is Black 7 is not recommended. Black continues with 'a *' or 'b *'. * GOOD VARIATION * White continues with 'a *'. but shifts Black focus to the top. Produced with Moyo Go Studio: www. He must not permit Black 'a' by playing elsewhere.

In this case. Black 'a' (a sacrifice play) and 'b' are possible continuations. White 6 is not recommended. 43 . Black 3 would be better placed one space higher (4th line). White 'a' and 'b' are both unpleasant to White.Mokuhazushi Produced with Moyo Go Studio: www. Black 5 is a bit inconsistent. White has poor shape.com White leaves until later how to attack Black's thinness. White continues with 'a *' or 'b'. White 'c' is not recommended. Black 7 is a very effective move.moyogo. Black forces another push by White. is painful. * GOOD VARIATION * White 8. prompting Black to crawl along the fourth line.

a mistake.moyogo. they also strengthen the opponent. White continues with White 'b' is a mistake. Professionals shy away from such play. Black continues with 'a' or 'b'. * GOOD VARIATION * Black continues with 'a *' or 'b'. 44 . because while fortifying oneself. White continues with 'a *'. White plays elsewhere. White 'c' may be feasible. foreclosing later options.Mokuhazushi White continues with 'a' or 'b'. or the more sneaky 'b'. If self-preservation of the White corner stones is not top priority. 'a'. The idea of White 4 is to settle shape quickly. Black 'c' is a mistake. White 10 is necessary. Black continues with 'a'. Produced with Moyo Go Studio: www. White cannot afford to play elsewhere ('b').com White can continue on A or B.

White continues with White 'b' is wrong.moyogo. 'a'. 45 . White lives. The ensuing fight may take several directions. Black 'b' is not as good. Produced with Moyo Go Studio: www. White prospects are dim. and Black must find eye-shape for the Black stones on the right. White continues with 'a' or 'b'. White lives in the corner. White has been tricked.Mokuhazushi 'a' and 'b' are miai.com Black may try 'a' or 'b'. White still has to settle himself into a small corner. but the other variation is slightly better. Black 13 is not recommended: the move is not bad. Black continues with 'a'.

'a'. White continues with White 'b' is a mistake. Black shouldn't help. White cannot afford to defend at top with 'b'. 'a' and 'b' are miai. White 16 is a mistake. Black continues with Black 'b' is a mistake. Black 9 is a mistake. Since White is going to play 14 anyway. White 12 is a mistake.moyogo. 46 .com Black 17 and 19 strengthen Black for which White has no compensation. Black 15 defends against the marked cutting point. 'a'. White continues with 'a'. Black 3 is now useless: the result favors White. a White has played elsewhere once. terrible result for White.Mokuhazushi Produced with Moyo Go Studio: www.

'a'. White 'b' is a mistake. tenuki 'd' is possible. White plays elsewhere. 47 . White dies when Black plays 22. White 11 is a mistake. White continues with White 'b' is a mistake. White continues with 'a *'. White continues with 'a *' or 'b *'. If White is sealed in the corner.Mokuhazushi Black 19 only makes Black's situation worse. Produced with Moyo Go Studio: www. White cannot make two eyes in the corner. Black 1 is mainly influenced by the position in the bottom right corner. In the local context it is a slack move. It indicates a special strategy and is not seen often. 'c' is bad. 'a'.moyogo. White 6 is a mistake.com * GOOD VARIATION * White continues with White 'b' is a mistake. such as with the extra Black stones as shown.

Mokuhazushi Produced with Moyo Go Studio: www.moyogo. Black can here. White continues with 'a *'. White 'b *' is the same as the one-space pincer variations. * GOOD VARIATION * This answer is enabled by the triangled Black stone. Later. A checking extension such as 'b' is not possible. 'A *' is correct. continue The aim of Black 3 is to take advantage of White's response to play at the top. 48 . Black continues with 'a *' or 'b'. 'A' or 'B'. * GOOD VARIATION * White 8 is a mistake. White 'a *' is more common. 'A' or 'B'. 'B' is wrong.com 'A' is correct. 'B' is wrong.

White must play 'a' and concede the corner. White 22 is a mistake. White continues with 'a'. but is wrong. White 'b' looks obviously right. The two-step hane is tesuji. White 'b' is an overplay. White 30 is a mistake. but secures White's position in sente. White 14 helps strengthen Black. Produced with Moyo Go Studio: www.Mokuhazushi territory so easily. White cannot make 49 Black continues with 'a *'. Black 'b' is a mistake. 'A' or 'B'. 'b' and 'c' are unreasonable. .com White 26 is a mistake.moyogo. the White must play 'a'. White 12 is an overplay. White 30 is a mistake.

regarded as one of the most complex joseki.moyogo. so slight disadvantages cannot be avoided. and noted for its multitude of variations. * GOOD VARIATION * Black 3 initiates the taisha (large slant) joseki.com Black 3 has lost all power. Black 5 is a mistake. * GOOD VARIATION * Later. to avoid complications. Black must have the ladder. 'b *' or 'c *'. 'A' is correct. See variation 4-1-5-3-1 for continuations. See variation 4-1-5-3-1 for other continuations. or play elsewhere 'e *'. 50 .Mokuhazushi Produced with Moyo Go Studio: www. 'A' is correct. These are compromise moves. 'B' and 'C' are unfavorable attempts to cut Black. which is not compensated for by Black's ponnuki. Black continues with 'a *' or 'b'. For the complex variations (variation 'd *'). There are compromise moves even after attaching at 'd'. mistake. 'B' is a Regardless of the ladder. Black 'c' is not recommended. White plays 'A' or 'B' or Black 'C'. White may play at 'a *'.

Mokuhazushi Produced with Moyo Go Studio: www. 'A' makes a secure base in the corner in sente. White 14 offers White a fight with little propsect of 51 . * GOOD VARIATION * White continues with White 'b' is a mistake. 'c' is a mistake. White must suffer and play 'a'.moyogo. White 'b' is a mistake. 'a'. White continues with 'a *'. Black continues with 'a *' or 'b *'. not P14. Black 3 should be at P13. 'a'. Black continues with Black 'b' is a mistake. White 6 gives Black a favorable result. 'B' aims for influence over the top side giving the cornern in gote. White 10 is a mistake. White 'b' is not recommended.com Black 5 is an overplay.

52 . White 'b' leads to complications. Black continues with 'a *' or 'b'.com White continues with 'a *' or 'b'. 'a'. There is still aji in Black 1. The ladder is important. White continues with White 'b' is a mistake.moyogo. * GOOD VARIATION * Black continues with 'a' or 'b'. Black 11 is recommended if White is likely to pincer on the right. White 6 is a simple variation. White 6 introduces complications.Mokuhazushi gain. Produced with Moyo Go Studio: www.

White 14 is after the joseki. Black continues with Black 'b' is a mistake. White 'b' is premature. Black can play at 'a *' or first force at 'b'. 53 'a'. 'a *' is the most difficult. profit is 'a *'. White continues with 'a *'. .com White continues with 'a *' or 'b *'. The corner is at stake.Mokuhazushi White 10 is a mistake. Produced with Moyo Go Studio: www.moyogo. but playing this early makes Black thick. 'b *' and 'c *' is joseki. 'c *' the easiest of the three. White continues with 'a *'. * GOOD VARIATION * White 'a' makes Black thick. Black's corner substantial. Black 9 is sensible with an unfavorable ladder. or possibly the unorthodox 'b'. but playing elsewhere ('b') is also costly.

White will normally answer at 'a' or 'c'. White 10 is a mistake. Black 17 is a mistake. White plays elsewhere. Cho with Black didn't answer. The continuation shows why. Black is low. Black's center stones will have to make life in the center. In a 1985 Meijin game against Kobayashi.com shows what happened.Mokuhazushi Produced with Moyo Go Studio: www. The exchange of the marked stones aims at dissuading White of wedging at 'a'. 'A' or 'B'. giving White opportunity for profit as well as ruining Black's thickness. All of Black's stones are working together efficiently.moyogo. and 'b' 54 .

White must defend with 18 because of the potential thrust at 'a'.Mokuhazushi Produced with Moyo Go Studio: www. White 22 is necessary. White 22 is a mistake. White must play 'a'.moyogo. the White The hanekomi of White 6 55 . White 'b' is a mistake.com White continues with 'a'. * GOOD VARIATION * * GOOD VARIATION * White 18 is a mistake. White 'b' is unreasonble. Black cuts off stone.

White continues with 'a *'. .Mokuhazushi was invented Minoru.. but it is important to know how to answer Black 'b'. White plays elsewhere. White continues with 'a *'. Produced with Moyo Go Studio: www. by Kitani *' or 'c'. White 'b' is pointless. White 'b' is not recommended.moyogo.. The joseki continues at 'a *'. 'b 56 * GOOD VARIATION * .. Black 11 is a relatively recent innovation. White 'b' is a mistake.. allows Black 20. Black continues with 'a *' or 'b *'. Black continues with 'a'. White 19.com * GOOD VARIATION * Black continues with 'a *' to 'c *'. White continues with 'a *'.

com Black plays elsewhere. White continues with White 'b' is a mistake. (the Black fights back with 'a'. 57 'a'. Black 17 is the tesuji.moyogo. . 'a'. or plays solidly with 'b'.Mokuhazushi Produced with Moyo Go Studio: www. White 14 is fruitless. White continues with White 'b' is a mistake. 'a'. Black continues with White cannot live in corner with 'b'. White 18 is a mistake. White 16 is a mistake. Black 19 provokes a fight. the White faces a tough fight. Black continues with 'a' or 'b'. Black 24 is honte correct defense).

White 'b' is less favorable. Black 23 is a mistake. White plays elsewhere. White continues with 'a *'.com Black cannot corner. as it gives Black superior thickness. 'a'. Black 26 is the move Black wants to be forced into making: crawling on the sixth line.Mokuhazushi Produced with Moyo Go Studio: www. White 'b' is not recommended. live in the Black 13 is the tesuji. 58 . Black continues with Black 'b' is a mistake. White 10 is not recommended. White continues with 'a' or 'b'.moyogo. The atari at 'b' and connection of 'a' is less promising. White 12 is a mistake. * GOOD VARIATION * Black can aim at the cutting point at 'a'. Whit continues with 'a *'.

White continues with 'a' or 'b *'. Black 'b' is riskier.moyogo. White 10 is too mild.com 'A *' is joseki. but requires a favorable ladder. White 'a' has only one joseki continuation. If Black regrets what he has done so far and fears the consequence of the many variations of the taisha after 'A'. he compromises on 'B'. Black 5 was invented by Hashimoto Utaro in 1964 (played in the 19th Honinbo League agasint Kitani Minoru). White 8 requires a favorable ladder. Black 'a' is joseki.Mokuhazushi Produced with Moyo Go Studio: www. White 18 is not recommended. 'B' is inferior. 59 . White continues with 'a' or 'b'. Black 'a' is best. Black 13 is not recommended. 'A' is joseki. Black should not play elsewhere ('c'). Black 'b' leads to a slightly unfavorable position for Black. White 'b' gives White the choice between some easy and the '1000 variations'.

Black continues with 'a'. If he defends against 28. White continues with 'a *' or 'b *'.com White's thickness is better: Black has territory. Black 'b' involves a dangerous ko for Black. Black 'b' only makes the ko worse for Black. Black has no choice but to connect the ko at 29. Black connects the ko 'a'.Mokuhazushi Produced with Moyo Go Studio: www. White has sente. 60 . White 'a' remains as bad aji in Black's position. Black will probably lose one of the marked groups.moyogo. If at Black plays elsewhere. not recommended. White will take the ko and ignore any ko threat. making this a good result for him. but his position is too low. Black 23 is a mistake. Black continues with 'a'.

Mokuhazushi White 'b' leads to the difficult and manyfold variations of the taisha. Learn these after you learned any other joseki you find here.

Produced with Moyo Go Studio: www.moyogo.com

White plays elsewhere, not recommended.

Black continues with 'a *' or 'b *'.

White continues locally with 'A' or 'B *'. White may play elsewhere, but this is not recommended.

White's position has eroded considerably.

White fights ko with 'a *'. White 'b' to avoid ko is unthinkable.

*

GOOD

VARIATION

*

From the standpoint of tewari, this result is slightly favorable to Black. Continuations Black 'A' or White 'B'. Black must have some very large ko threats to play this way.

Black continues with 'a *' or 'b'. Black 'c' is bold, as it requires Black having large ko threats. Black 'd' is a mistake.

Later, this is gote. Black 13 is a mistake. 61

Mokuhazushi

Produced with Moyo Go Studio: www.moyogo.com Black must have ladders. 'A' is correct. 'B' is a mistake. the Joseki continues with White 'a *'. White 'b' is a trick play that requires careful answering.

Despite the ponnuki, result favors White.

the

Black 11 is the only move. White 'a *' is the only continuation. White 'b' is close to being a trick play, although it is a hard one to deal with. White needs the ladder for 'b'. White 12 is cowardice. Black has six possible continuations: 'a *' through 'e *'. 'f'. f6, e5, d4, c3, b2, a1

White 12 is the only continuation. * GOOD VARIATION * Black continues with 'a *', 'b *' or 'c *'. Black 'd' is a trick play.

White continues with 'a *'. White 'b' may be playable if caring for the two White center stones is a burden.

A is now a big continuation for both sides.

White 10 leads difficult variations.

to

the

Black continues with 'a *' to 'c *'.

62

Mokuhazushi

Produced with Moyo Go Studio: www.moyogo.com

White continue with 'a *' to 'c'.

'A' is correct, mistake.

'B'

is

a * GOOD VARIATION *

Black 19 possible.

at

'a'

is

also

White continues with 'a *'. White 'b' is not recommended.

White 18 is not recommended.

* GOOD VARIATION *

'A *' or 'B'.

White 16 is not recommended, but perhaps reasonable if caring for the two White center stones is a burden.

63

Mokuhazushi Produced with Moyo Go Studio: www. with 'a'.com Black later playing at 'a' to seal the White stones is a good idea. White may try 'a' or Neither work. White must play 'a'. If White plays properly. White cannot pull the two stones out. 'A' or 'B'. White continues with White 'b' is a mistake. Black continues Black 'b' is not recommended. Black continues with 'a' or 'b'. 'b'. Black must sacrifice another stone by playing 'a'. he may secure a favorable result.moyogo. White may try 'a' or Neither work. 'a'. 64 . White 'b' is a mistake. 'b'. as the continuations show. Black 'b' results in a ko unfavorable to Black.

White plays 'b' and gets an unfavorable ko. as White has ko threats. 'B' is a 65 .com White 32 is big. Black can play 'a' or 'b' to capture. Black 17 is too mild. White plays 'a' and is captured outright.Mokuhazushi Produced with Moyo Go Studio: www. A ko fight. mistake. Black gets a good position at the top.moyogo. 'A' or 'B'. but his three center stones are forfeit: Black 'a' prompts White 'b'. beginning with 'a'. This result favors White. White 18 is a mistake. but unfavorable to Black. 'A' is correct.

com White has a very favorable center position for the fight ahead. 'B' is a The result favors White. Black continues with 'a' or 'b'. 'c' is inferior.Mokuhazushi Produced with Moyo Go Studio: www.moyogo. mistake. The continuation demonstrates. 'a' is sente. White successfully separates the Black stones. Now Black faces an uncomfortable choice: 'a' or 'b'. Black looks more solid at top than he really is. mistake. 66 . 'A' is correct. this also favors White. 'B' is a With Black's three center stones weak. adequate compensation for Black's situation at top. 'A' is correct.

with 'a'. White 16 is the only move. White has result. Black 15 is a trick play. Black continues with 'a' or 'b'.moyogo.com White continues with White 'b' is a mistake. Black 'b' can lead to ko. Black 'c' is not recommended. Black continues Black 'b' is not recommended. Black 23 is not recommended. Black continues with 'a'.Mokuhazushi Produced with Moyo Go Studio: www. Black 25 is not recommended. a satisfactory 67 . Later. 'a'. Black 'b' starts a fight that is tougher on Black than White. Black continues with 'a'. this is sente.

by filling Black 23 is a game-ending mistake involving a ko for which no threat is large enough. Black 'b' is a mistake. White takes the ko.Mokuhazushi Produced with Moyo Go Studio: www. 'a'. White 'a' is also sente. the game is over. 68 . White may try 'a' or 'b'. If Black continues with 'a'. Black 21 is not recommended. There is nothing that White can do to salvage the situation. Black continues the ko at 'a'. there is no threat big enough to stop White from capturing. Black 27 is a mistake.com Black continues with Black 'b' leads to a game-deciding ko. White also has the squeeze play at the marked stone.moyogo.

but not immediately (with the stones as is).moyogo. White can later aim at a ko at the marked location. 'A' or 'B'. Black continues with 'a' or 'b'. White may try 'a' or Neither work. 69 .com The White captured. White 26 goes for ko. White is still low. as Black must make eyes in the corner by playing 'a'. stones are White continues with 'a' or 'b'. White 24 is sente.Mokuhazushi Produced with Moyo Go Studio: www. White 'b' is a mistake. White plays elsewhere. 'b'. so the thrust of Black 36 was successful.

White is secure. White continues with 'a *'. White 'b' is a mistake. 'B' is inferior. but against Black there is still the ko on A. Black 'b' is unreasonable. 'A' is correct. seals the fate of the Black corner stones: Black loses the race to capture.moyogo. Black 25. but White must counter well or lose the game. 'A' or 'B'. Black loses capture. the race to 'A *' or 'B'. White 'a' starts a fight. * GOOD VARIATION * 70 . preventing White from escaping.com White continues at 'a *' or 'b'. Black continues with 'a *'.Mokuhazushi Produced with Moyo Go Studio: www. White 'b' gives up the three White stones.

If Black 'a'. This variation is not recommended for White. Black may try 'A' or 'B'.Mokuhazushi Produced with Moyo Go Studio: www. but the stones at right are hemmed in (in White gote). 'C' fails. White 28 is White loses. Note that White plays 34. a mistake. White continues with 'a'. White 26 is a mistake. 'A' is correct.moyogo. White 'b' saves the top stones. White 28 is not recommended.com Black cannot win the ko. 'B' leaves possibilities for Black. White 'b' is a ko threat in itself. 'a'. point loss of territory. White's thickness compensates for the 30 71 . White continues with White 'b' is a mistake. giving up the White stones at top (and 30 points of territory) for thickness. not at 'a'. 'C' is a mistake.

. The problem is that White has no ko threats.. 'a' and 'b' are miai. so must connect. White may try 'a' or 'b'. White 36 is a mistake.Mokuhazushi Produced with Moyo Go Studio: www.moyogo. Black creates a ko situation.. . waiting to play the ko..com Black 27 initiates an exchange that favors Black. . is good enough for Black.. 72 . White 'c' is a mistake.. Extending with 39... giving Black considerable profit.

Black 25 provokes Black to the center. 'A' or 'B'. 'A' or 'B'. 'a'. Black continues with 'a' or 'b'. Produced with Moyo Go Studio: www. Black 19 is an overplay. Black 'b' is an overplay. a Black plays this way when the right side is uninteresting. White continues with White 'b' is a mistake.moyogo. White can make picnic-ko. Later. Black 21 is a good 73 .com large-scale pressing move.Mokuhazushi Black continues with 'a'. White 16 is a mistake.

and the cutting point of 'b' is disfavorable aji. this is not a favorable situation for Black. with the ladder. Produced with Moyo Go Studio: www. even if the ladder to the lower left favors Black. 'A' or. White has made a serious mistake. Black continues with 'a' if the ladder is unfavorable. Even with a favorable ladder. If the ladder is unfavorable for White. 'B'. 74 .Mokuhazushi Black 20 is bad. White has a slightly favorable position. Black has lost if the ladder is unfavorable. Black 23 is an overplay. White may also play 'b' or 'c' regardless of the ladder. as it only makes these stones heavier. Black plays 27 if the ladder to the lower left is unfavorable to White.moyogo. Black continues with Black 'b' is a mistake. and Black continues with 'b'. White 24 is a tesuji. 'a'. as Black 'a' is not sente. Black continues with Black 'b' is a mistake.com White continues with 'a' if the ladder is favorable. 'a'.

White may play 32 with a favorable ladder. The marked location remains a ko threat Black if needed. for Black 25 is a mistake.Mokuhazushi Produced with Moyo Go Studio: www. but can aim at 'a'. 'b'. is the winning Ladder on A.moyogo. White may try 'a' or neither work.com Black 'a' is the best Black can do: a flower-viewing ko for White. Black 'b' results directly in a loss through a snapback. White is low. but has the aji of a potential cutting point. White 48 tesuji. Black gets a low position. White captures Black stones the three Black 33 may look a 75 . White 24 is an older joseki.

Black continues Black 'b' is not recommended. White 38 is the tesuji that puts White ahead. but it's not. White 'b' and 'c' only look promising.com Black 27 is not recommended. White discards stones. but gains a favorable result. seven White 24 is playable regardless of the ladder. White wins the race by one.moyogo. to 'c'. Produced with Moyo Go Studio: www.Mokuhazushi reasonable to separate White connection. Black continues with Black 'b' is a mistake. capturing 'a'. 76 . Black may try 'a' None work. Black may try 'a' or 'b'. with 'a'. Black continues with 'a'.

White may try 'a' or Neither work. or 'b'. capturing 77 . White loses the race. stones are White continues with White 'b' is a mistake. White 26 is an overplay.com The black captured. Black 29 mistake. Black may try 'a' Neither work.Mokuhazushi Produced with Moyo Go Studio: www. 'a'. is an obvious White 'a' remains as sente.moyogo. White has lost. 'b'.

Black first plays the hane of 'a' to provide ko material. Black gets result. White 30 is a mistake. The result Black. White 'b' and 'c' are mistakes. and 17 are White continues with 'a' or 'b'. White continues the fight with 'a'.moyogo. 'A' or 'B'.Mokuhazushi Produced with Moyo Go Studio: www. Jumping into the ko immediately with 'b' is a mistake. greatly favors White prepares for the ko.com Black 15 essential. a favorable White 30 is a mistake. Black 21 is a mistake. 78 .

White 'b' is not recommended. Black continues with 'a *'. 'A *' and 'B *' are joseki. but.. * White continues with 'a *' or 'd'. which White can use to simplify the position. GOOD VARIATION * Black must not connect at 'a'. White seems to have built some thickness. Black 'b' may be playable if Black has a favorable ladder to capture a cutting stone at the marked location.com White continues with 'a *'. as letting White play 'b' is bad.. Black continues with 'a *' or 'b'.Mokuhazushi White 18 gives favorable result. White 'b' is premature.moyogo. 'A' or 'B'. 79 . White continues with 'a *'. White must have the ladder to play 'b'. White must also have the ladder to play 'c'. White 28 is not recommended. Black a Produced with Moyo Go Studio: www.

. This variation occurred in a 2002 game between 9-dan Chinese professionals Feng Yun and Jiang ZhuJiu. If White 52.Mokuhazushi Produced with Moyo Go Studio: www. White can play 'a' if the two White stones at top cannot be caught in a ladder if Black cuts. Black plays here if the cut cannot be made. White must play 32 or die.com Black can erase it. White must have the ladder at the cutting point shown to play this way..moyogo. White 18 is not recommended. 80 . White must play this way without a favorable ladder for the cutting point. Black 51 is a tesuji.

there White 32 (or any other move than the marked location) is a mistake: White dies.moyogo. White may try 'a' or 'b'.Mokuhazushi Produced with Moyo Go Studio: www. Black 57 is the vital point. The joseki ends. Black continues with Black 'b' is a mistake. 'a'. White continues with 'a' or 'b'. White must have the ladder to play 'b'. White may play 32 if he has occupied the star-point as shown. White may try for a two-stage ko with 'a'. 81 . It is difficult to White to save the four stones.com Letting White play and squeeze is bad. White may try 'a' to 'c'. or risk damage with a direct ko beginning with 'b'. Black 59 is an explemplary continuation.

* GOOD VARIATION * 82 . After this. 'a' and 'b' are miai for Black. Black continues with 'a' or 'b'. 'A' or 'B'. White risks considerable damage if she loses the ko. after playing White 62. 'A *' is joseki. The continuation is based upon this.moyogo. 'B' a variation. Black 57 or another similar move is a mistake. Produced with Moyo Go Studio: www. 'B' a variation.com White must have the ladder. 'c' is not recommended. White 62 is a direct ko.Mokuhazushi Later. but White is in peril if losing the ko. the best White can do is get a two-stage ko. 'A *' is joseki.

'A' is correct. White 'b' is a mistake. Black continues with 'a' or 'b'. White 'a' is the correct continuation.Mokuhazushi Produced with Moyo Go Studio: www. Black 'b' shows Black's counter if the ladder is in Black's favor.com 'A' or 'B'. White continues with 'a' or 'b'.moyogo. The counterattack of White 'b' is not recommended. White must have the ladder to play White 14 here: 'a' shows the continuation. White continues with 'a' or 'b'. Black continues with 'a'. White continues with 'a'. possibly the more reserved 'b'. 'B' no help. 83 .

Mokuhazushi

Produced with Moyo Go Studio: www.moyogo.com at the marked location. offers better than 'b'. prospects

Black continues Black 'b' is not recommended.

with

'a'. White 34 is an overplay. White faces a very difficult fight.

Black

35

is

reckless.

Yamabe played 35 against Sakata in a 1966 match, and regretted the move.

White 40 is sente. Black continues with 'a'. Black cannot play somewhere else, such as 'b'.

White 54 is a mistake.

White 50 is a tight move that avoids the sente block

White faces great difficulty trying to pull out the three White stones. White 'a' 84

A move such as Black 41 is a mistake. Black must connect.

Mokuhazushi

Produced with Moyo Go Studio: www.moyogo.com

White continues with 'a' or 'b'. White continues with 'a' or 'b'.

Black escapes.

White continues with White 'b' doesn't work.

'a'.

The fighting will continue to uncertain outcome. Black has the threat of the checking extension at 'a'.

White 24 is a tough-minded move. Black continues with 'a' to 'd'.

Black escapes.

White 28 lacks force.

White continues with White 'b' and 'c' mistakes.

'a'. are

White 42 is a mistake.

85

Mokuhazushi White cannot possibly get a good result.

Produced with Moyo Go Studio: www.moyogo.com

Black 29 is a tesuji. White continues with 'a' or 'b'.

Black 31 is not recommended.

Black easily lives corner with 41.

in

the

Black still has the sente threat of 'a', followed by Black 'b'. There is also the threat of Black 'c'. This result Black. clearly favors

Black continues with Black 'b' is a mistake. Black continues Black 'b' is not recommended. with 'a'.

'a'.

Black continues with the tesuji of 'a', or possibly 'b' is Black has a favorable ladder. Black has too many cutting points, and the Black group on the right is now in danger.

White continues with 'a' or 'b'.

86

White continues with White 'b' is a mistake. 87 . the Black might play 29 with a favorable ladder. or 'b' if this is the only way for Black to have a favorable ladder. Black 'a' is sente.Mokuhazushi Produced with Moyo Go Studio: www. White wins the race to capture. Black continues with 'a'.moyogo. Black plays 39 only if it is the only way for Black to get a favorable ladder. 'a'. creating a race to capture that White wins. corner is a ko. This variation is slightly more favorable to White than playing on top of White 38. but again loses. White continues White 'b' is not recommended. 'b' and 'c' are miai. with 'a'. White 38 is suicidal. Black may try 'a'.com Black 33 is a mistake.

so White is at considerable disadvantage. is a cagey move. with 'a'. Black 27 aims to set up a ko. 88 . White 'b' is not recommended. White continues White 'b' is not recommended. showing good style. Black 21. Original game continuation. seemingly yielding. White 28 is a mistake.moyogo. Black 21 was invented by Kajiwara Takeo. Variation 'a' is as first played in the 2nd round of the 1964 Oza title match against Otake Hideo. Black 29 is a likely continuation Black has a perfect ko threat at 'a'.Mokuhazushi Produced with Moyo Go Studio: www. White 26 is not recommended.com White 26 is the proper move.

Mokuhazushi Produced with Moyo Go Studio: www.com White 24 is not recommended. 'a' and 'b' are miai.moyogo. White continues with 'a'. 'b' or 'c'. 89 . White will have trouble making good shape. Black continues with 'a' or 'b'. The three white stones lose vital liberties. Black continues at 'a' or 'b'. Black 27 is the obvious move to ruin Black's shape. White may try 'a' or 'b'.

'A' or 'B' are basically the same. White must have the ladder. White 'b'.moyogo. 'c' and 'd' is getting tricked. White 14 is the only possible good move. White continues with the tesuji of 'a *'. White 'b' is not recommended. 'A' or 'B'. 'A' to settlem 'B' to start a fight. White must have the ladder to play 14. 'A *' or 'B'. 'A' or 'B'. * GOOD VARIATION * 90 . 'A' is a trick play.com White continues with 'a *'. 'A *' is correct. because White's life will depend on a ko.Mokuhazushi Produced with Moyo Go Studio: www. 'B' is a mistake. Black continues with 'a *' or 'b *'.

White continues White 'b' is not recommended. Black 45 aims to kill. 91 .com Black continues with Black 'b is an overplay. 'a'. an overplay. White continues with 'a'. White 48 is an overplay. White 26 is a mistake. with 'a'. White may try 'a' or 'b'.moyogo. White cannot save the center stones with 'b'. White can White can resign now. but White wins the capturing race with a sacrifice. Black 47 is considering escape. White 26 is a mistake.Mokuhazushi Produced with Moyo Go Studio: www.

Black 'b' is a mistake. 92 . 'A' is correct. There are several possible continuations. 'B' is a Black 35 is a mistake. White 24 is a mistake order. White continues with 'a *' or 'b'. but must play 'b' if the ladder to the lower left is unfavorable. in The difference between Black 19 and a White forcing move at 'a' is big.com Black continues with the tesuji of 'a'. 'b *' to 'd'. mistake. but generally White will have to get life on the side while Black builds thickness.Mokuhazushi Produced with Moyo Go Studio: www. 'a' is only a punishment.moyogo. Black continues with 'a'. White plays 'a *' with a favorable ladder. not joseki. if White doesn't have the ladder. White 'c' and 'd' not recommended.

* GOOD VARIATION * Black continues Black 'b' is not reocmmended.com 'A *' or 'B'. with 'a'.moyogo. Black 19 is not recommended. 93 . with 'a'.Mokuhazushi Produced with Moyo Go Studio: www. White will have trouble settling the group at top. White 18 is too small. with 'a'. White has no complaints. White continues White 'b' is not recommended. Black continues Black 'b' is not recommended. White 18 is a mistake. 'a' and 'b' are now miai.

moyogo. White continues with White 'b' is a mistake. White continues with 'a' or 'b'. Black willingly discards the four Black stones in the corner. White continues with White 'b' is premature.com Black 23 is not recommended. White 22 is a mistake. Black creates a seki. 'a'. White 24 is a mistake.Mokuhazushi Produced with Moyo Go Studio: www. White has considerable territory. but Black's thickness holds considerable promise. White 28 is premature. 94 . 'a'. With 27.

White continues with 'a'. White fearlessly sets up a ko with 21. but is part of a very famous game. This pattern arose in a game between Gen'an Inseki (1798-1859) and Shusaku (1829-62).Mokuhazushi Produced with Moyo Go Studio: www. Black gets the choice play. leaving Black with superior thickness. White 16 is an unfortunate necessity if White does not have a favorable ladder. White ends in gote. Taking with 'b' is a fatal mistake. White 'b' is too leisurely. the famous game with the "ear-reddening" move 127 by Shusaku. Black goes for an approach-move-ko. Black continues with 'a' (as in the game).com The corner is a seki. White continues with 'a'. leaving ko threats.moyogo. White 'b' is not recommended. 95 . White 'c' is a mistake.

no good ko White first needs to provide escape for the two stones. White 24 is a mistake. 96 .moyogo.com 'A' is one of different punishments. For other possible continuations. and White 34 is a fatal mistake. 'B' gives Black too much influence. see variations 4-1-9-4-2-2-1-1-1-3 4-1-9-4-2-2-1-1-1-2. Black 13 is a trick play. Black gets result. Black has threats. a favorable Black 31 is a mistake. White has lost.Mokuhazushi Produced with Moyo Go Studio: www. White 16 is the only continuation.

as shown by the professional game from which this variation came. the result is considered favorable for Black. the correct 'b' looks like a better move. White has made a very thick capture. White captures two stones in a ladder. Later in the game White may have an opportunity to pull out the marked stones at the top. with more room for error. Black 17 was played by Yoshi Ishida against Sakata Eio in the 1st game of the 1975 Honinbo title. Depending on the surrounding positions. but the result is hardly better. as White 'a' is atari. White 'a' shows how both settle the position. but there is plenty of scope for a slip-up. resulting in a slightly more favorable position for Black. White 'b' shows how White can introduce further complications in the position. get a If both marked groups are now captured. Black continues with 'a'.Mokuhazushi Produced with Moyo Go Studio: www. Black 'b' is possible.moyogo. 'b' is where White needs the ladder. Black 'b' prevents the ladder. Black 'd' leads to a good result. Black can always good result with 'c'.com Black 'a' is refutation. This leads to a favorable ko for Black. and it leads to a more favorable position for Black. However the continuation is more complex. the outcome can be reasonable for White too. 97 . Black 'a' leads to White setting up a ladder at 'a'.

White's only chance is to set up a semeai with the corner at 'a'. White has a reasonable continuation at 'a'.moyogo. playing Sakata Eio during the first game of the 1975 Honinbo title match. The result is a seki. to Black's advantage. 'a' is the key move for 98 . Ishida Yoshio considered this move.com Black 41 is the proper continuation. given the solid thickness on both sides. White 'c' does not work. Black has a favorable outcome. Black captures the marked white stones. White 14 is not recommended. White 'b' leads to a favorable position for Black. Given the situation as shown. despite the corner sacrifice. but favorable for Black. but not the continuation of the 1st 1975 Honinbo title game.Mokuhazushi Produced with Moyo Go Studio: www. He discarded it. is simple but White 22 creates a seki. Black's thickness is an order of magnitude better than White's. regardless of what White tries next. Trying to break out at 'b' doesn't work. Black 15 effective. although it was actually the best move in that position.

1. This reverts to the same variation as 4. 'A' is correct. Black 'b' reduces effectiveness of the extension of Black 13. White 'a' nor 'b' work. the Produced with Moyo Go Studio: www.x Black 25 is a mistake. If White plays 'b' it becomes ko.x. Black captures cleanly.com White continues at 'a' or 'b'. mistake.moyogo.x. 'a'. The marked points are White's miai to reduce the effectiveness of the black wall. 'B' is a Black continues with Black 'b' is a mistake. 99 . If White plays 'a'. 'A' or 'B'.Mokuhazushi Black.9. but White will never have a big enough threat. White can now get a ko or seki. White 'c' has appeared in professional play.

Produced with Moyo Go Studio: www. giving Black considerable thickness. Black continues with 'a *'. Now the triangled stone is a peep against a bamboo questionable shape. White 'b' is a mistake. White lives in the corner.com Black has two weaknesses now. White continues with 'a *'. White continues with 'a *'. White 14 appeared in a game with the marked black shimari in the upper left corner. The relationship of White 32 with the black position in the upper left makes this a playable variation for both sides. 'B' is possible only with the ladder.Mokuhazushi The marked points are miai for White. White punishes on 'A'. If simplicity is the only goal. 'B' -> sente ko for Black. 'A' starts the ladder. Black 'b' is too mild. White 'b' is a timing mistake.moyogo. White may play elsewhere. 100 .

White plays elsewhere at heavy cost (though not a fatal mistake).Mokuhazushi White continues with 'A *' or 'B'.moyogo. Produced with Moyo Go Studio: www. Black 6 gives good shape. mistake. * GOOD VARIATION * White 5 is a mistake. 'A' is correct. 'B' is a Black 6 is too mild. White 11 is a mistake. White plays elsewhere 'C' at considerable cost. respond to 101 . mistake. White must defend at 13 to live in the corner. 'B' is a Black gets an extremely favorable result.com 'A' is correct. White must Black 14.

but may be strategically sensible. c 3.Mokuhazushi Produced with Moyo Go Studio: www. Black 'a *' and 'b *' are best. Black 3 secures the corner. abandoning profit in the corner entails a loss. White prevents Black from gaining influence. 'B' is questionable. 'A' gives a wall to the right. e5. a1 That just helps Black. with 'a'. 'A' is correct. In the local context Black is satisfied. 'B' to the top side and center. 102 . 'A' or 'B'. but in the local context. Black overconcentrated. White continues with 'a *'. End of joseki. Black 'c *' emphasizes the right side. Black continues Black 'b' is slack.com Black 5 is slack. Black 'd *' emphasizes influence over the top side. Black 3 is not an effective pincer locally. d4. b2. Black 'e *' emphasizes territory.moyogo.

Black 8 is not an effective invasion.moyogo. White 'e' and 'f' are not recommended. e5. d4. Black continues with 'a *' or 'b *'. Black 'a' after the joseki is not recommended. Produced with Moyo Go Studio: www. c3. is absolutely * GOOD VARIATION * Black may try 'a' or 'b'. 'd *'.Mokuhazushi White 'b' is a vulgar mistake. White plays elsewhere. b2. White continues with 'a *' to 'c *'. Black plays at elsewhere ('b'). 'a *' or 103 .com White 4 necessary. White 11 is a mistake. White continues with White 'b' is a mistake. a1 'a'.

Black 'a' is essential. Black 'b' is an overplay. White presses with 'a' or 'b'. needlessly Black 12 is obvious. Taking care of the two Black center stones will be a burden.com Black can connect however White plays. 'a'. Black continues with Black 'b' is a mistake. White 'c' is also possible. Black cannot afford to play elsewhere ('b'). White squeezes. White 'd' is unreasonable. Black 10 is aggressive. and a mistake. Black continues with 'a'. Black gets the worst of it. 104 .Mokuhazushi Produced with Moyo Go Studio: www.moyogo. Black plays elsewhere.

elsewhere. White 7 is unreasonable. a Black 17 is not recommended. White 8 is not recommended. with 'a'. Black makes eye shape. though it may be helpful toward the upper left.com Black 8 is essential. White continues White 'b' is not recommended. Black continues Black 'b' is not recommended. 105 . Black cannot escape.Mokuhazushi Produced with Moyo Go Studio: www. Black plays mistake. with 'a'. Locally.moyogo.

com Black continues with Black 'b' is too mild. 'a'. Black 'b' is a mistake in 106 . Black continues with 'a *'. Black captures White's four stones. White continues with White 'b' is a mistake. 'a'.Mokuhazushi Produced with Moyo Go Studio: www.moyogo. 'A *' is joseki. 'B' is a White 12 is a mistake. White 16 is a mistake. 'a'. White continues with White 'b' is a mistake. Black 11 is too mild. mistake. Black captures the three White stones and gets a very favorable result.

'B' is a minor mistake.com White gains magnificent thickness in sente. 'A' or 'B'. 'C'. Answering White 12 problem for Black. Black has poor prospects in the fighting ahead. e. 'A *' or 'B'.moyogo.Mokuhazushi order. Not playing in the corner.g. Black 9 is a order of play. giving White excellent thickness. Black 'b' makes White 'c' 107 . Black plays 'A'. mistake in Black 7 is a mistake. * GOOD VARIATION * Black 13 is not recommended. Produced with Moyo Go Studio: www. Black continues with 'a *' or 'b'. is a Black continues with 'a'. is a big mistake. sente.

Mokuhazushi * GOOD VARIATION *

Produced with Moyo Go Studio: www.moyogo.com

White continues with White 'b' is hopeless. Black continues with 'a'. Black 'b' is an overplay.

'a'. White cannot possibly save the situation.

It is obvious that White 6 served no good purpose.

White 'a *' is the traditional continuation, but 'b' is also playable.

Black 11 is unreasonable.

White 8 is a costly mistake.

White 6 is an overplay. Black continues with 'a *' or 'b'.

White 16 is the cap to this unreasonble sequence. White 6 is bad play. ineffective; a

108

Mokuhazushi White continues with 'a *'. White 'b' is too far an extension. Now Black invasion...

Produced with Moyo Go Studio: www.moyogo.com threatens an

White continues with White 'b' is a mistake.

'a'.

*

GOOD

VARIATION

*

A is now a big continuation for both.

...which White must defend, making White 8 a bad move.

Black continues Black 'b' is not recommended.

with

'a'.

White continues with 'a' or 'b'. White 8 is too far an extension. This shows the value of the proverb: "from a wall of two, extend three" and so on.

Black 15 is not recommended. White continues with White 'b' is a mistake. 'a'.

Black continues with Black 'b' is weak.

'a'.

109

Mokuhazushi

Produced with Moyo Go Studio: www.moyogo.com

Black must play 'a' to live in the corner. Black 'b' is unreasonable.

White 16 is a mistake.

White may try 'a' or Neither work.

'b'.

White may try 'a' or 'b'. White 12 is a mistake. White's prospects are good in the fight ahead.

White will struggle to have his 5 stones live. Black 17 is a mistake.

Black builds thickness if White struggles to live on the right.

110

Mokuhazushi Produced with Moyo Go Studio: www. Black continues with 'a' or 'b'. 111 . Black 'b' only makes matters worse.com Black 9 is submisive. Black may try 'a' or 'b'. Black 'c' is a mistake. Black may play 'b'. If Black has the ladder to the lower left.moyogo. Black 19 is a mistake. Black 7 appeared in a professional game in 1956. Black must have the ladder to play this way. with 'a'. Black continues with 'a'. White continues White 'b' is not recommended. Black 9 is a mistake. Black continues with 'a'.

of White continues with 'a *' or 'b *'. Black 3 looks strange but can be quite practical.Mokuhazushi Produced with Moyo Go Studio: www. White 9 is unreasonable. Black takes advantage White's bad shape. The threat of Black 'a' real.moyogo. White 4 is an incredibly vulgar mistake.com 'a'. White 'b' is unreasonable. Black secures the corner. is Black plays elsewhere. White 13 is unreasonable. allowing Black to solidfy corner profit with no compensation. * GOOD VARIATION * White has not good follow-up. * GOOD VARIATION * White continues locally with 112 . White continues at 'a *' or 'b *'.

* GOOD VARIATION * 113 . White continues with 'a'. Playing elsewhere ('b') is a mistake. out Black continues with 'a *' or 'b'. Playing 'c' is submissive. White continues with White 'b' and 'c' mistakes. but may be okay depending on the right side.Mokuhazushi White 10 is proper as Black 'a' would spoil White's shape. The cut at 'b' is not recommended. 'a'. White continues with 'a *' or 'b'.moyogo. are White plays elsewhere. Produced with Moyo Go Studio: www. Black 10 is not recommended.com White settles by sacrificing the two stones. Black continues locally with the peep at 'a'. Now Black can figure how best to continue. White 8 is a mistake.

Black continues possibly 'b'. 'a'. White continues with 'a' or 'b'. White 'b' is also possible.com The fighting prospects from here are equal. 114 . a Black 15 is vulgur. Black continues with Black 'b' is a mistake. with of 'a'. Black 3 is somewhat an exception. White continues with 'a *' to revert to joseki. 'a'.moyogo. White plays 16 to introduce some complication into the situation. White plays mistake. elsewhere. Black continues with Black 'b' is a mistake. Black 16 is submissive.Mokuhazushi Produced with Moyo Go Studio: www. White 12 is a move strong resistance. but there is trick play potential. 'c' is also possible. Black 15 is a mistake.

'B' leads to several more difficult variations. 'C' is a mistake. * GOOD VARIATION * This gives the same result as when Black makes a two-space pincer against a White 3-4 stone (variation 2-1-5-5). 'a'. 'A' is mild and easy. Black outside. Black continues with 'a'.moyogo. in which case the corner is worth 7 points. 'A' is correct. 'B' will be cut and running. on Black 'a' is better than 'b'. White continues with White 'b' is a mistake. White continues with 'A'. The aji of the cut of A is not nice for Black. The fight continues equal footing. Black 'b' is not as favorable.Mokuhazushi Produced with Moyo Go Studio: www. 'B' is possible. White takes the corner. 115 .com White can aim for 'a' and 'b' in the endgame.

White is not bad off. 'B' is a mistake and gives White good shape. White 'a' and the White corner stones die. White 6 is a mistake. 'A' gives White a secure corner which is shut in and an unsettled center group. Black pushing on the second line is good for White. Whatever happens next depends on fighting strength. 'A' or 'B'.com Black takes the corner. White 'b' and the two White stones on the outside are left weak. 'A' is correct. although the result as a whole is still good for Black. 116 . enough. White 'a' is bad White 'b' is worse. After White 'B' Black may just sacrifice three stones. Black emphasizes thickness..moyogo. Black continues with 'a' for center orientation or 'b' to take the corner.Mokuhazushi Produced with Moyo Go Studio: www.

Black continues with 'a *' or 'b'. 'c' is inferior. Black 'b' to 'd' are not recommended. Black 'b' is an overplay. but leads to a tough position for Black. Black 9 is not recommended. 'A' or 'B'. White may respond with 'a *' or 'b *'. 'A' is correct.com * GOOD VARIATION * Black 3 only makes sense.Mokuhazushi Produced with Moyo Go Studio: www. 'B' is a Black's stones in the center are floating. Black continues with 'a *'.moyogo. as White gets a favorable result. White faces favorable prospects by making profit by threatening the Black center stones. Black 11 show determination. 117 . mistake. Black may try 'a' or 'b'. if Black can build a moyo on the top side which is bigger than the corner or right side. Black continues with 'a'. White need not worry now about the cutting point below White 14.

'A' is correct. with 'a'. with 'a'. White must have the ladder to play 8. Black continues Black 'b' is not recommended. mistake. Neither 'A' nor 'B' work. but is a slack move here.moyogo. Black may try 'a' or 'b'. Black 7 may look like good shape. 118 . a success for White. Black 7 looks tough. The three Black stones are captured. White must have the ladder to play 'a'.Mokuhazushi Produced with Moyo Go Studio: www.com White continues with 'a' or 'b'. 'B' is a Black 9 is not recommended. White continues White 'b' is not recommended. Black continues with 'a' or 'b'. 'A' is correct. but Black faces difficulties. 'B' is a mistake.

White 'b' is good. 'A *' is joseki. Black continues with 'a' for the right. White plays 8 to take the corner. hoping to cut off Black 1 next. * GOOD VARIATION * Black continues with 'a *' or 'b *'. White has favorable propects. White continues with 'a *'. Black 'c' is unreasonable. White continues with 'a *'. White 16 is a tesuji . Black's thickness is better than White's corner profit. 119 . 'b *' for the top side.com White 'b'. is unreasonable.moyogo. White 'b' is bad timing. 'B' is ok.Mokuhazushi Produced with Moyo Go Studio: www. Black must decide what to do about the three stones in the center. Black must have the ladder to play 'b'.if Black 'a'. White 12 is not recommended.

and the game is over. 120 . Black has beautiful thickness. White plays 'a' and give Black magnificant thickness. Black cannot connect.Mokuhazushi Produced with Moyo Go Studio: www. White plays 'b' and Black lives in the corner.. jeopordizes the corner.com Black has to capture two White stones. Atari.. Not recommended. Not playing 'a'. the White ends in gote. such as playing elsewhere ('b')... Black plays 'a' to live comfortably in the corner. but not fatal. White cannot connect at 'b'.allowing White to capture two Black stones ('a').moyogo. Black plays elsewhere. . The placement of White 35 is the tesuji.

White 8 is unreasonable. Black plays 3 with a favorable ladder. Black 19 starts a common squeeze tesuji. 'b'. 'b'.. Black continues with 'a'. 'b'. White cannot capture the Black stone. White may try 'a' or Neither work. 121 . with a favorable ladder. 'B' the corner..Mokuhazushi White 8 is not recommended... . for Black 11 is a standard tesuji enabling him to capture the two White stones. Black keeps the situation in check with 19. If White tries 18. White has lost.moyogo. 'A' for the center. Produced with Moyo Go Studio: www. or.com White may try 'a' or Neither work.

disadvantageous. But if the ladder favors White.moyogo. * GOOD VARIATION * With an unfavorable ladder. White continues with 'a *' or 'b'.Mokuhazushi Produced with Moyo Go Studio: www. White 'c' results in a loss.com White 'b' is unreasonable. 'A' takes the right side. White must play 'a *'. White plays 'b'. 'A' is ok. Black must have the ladder to play 5. 'B' is possible. 'A *' is correct. Possible White continuation later. White continues with 'a *'. 122 . 'B' is Black continues with 'a *' or 'b *'. 'B' the corner. This is the same position as in variation 2-1-11-1-1-2.

com White plays this way when the ladder is unfavorable.Mokuhazushi Produced with Moyo Go Studio: www.moyogo. Black 'b' is a mistake. 'A' or 'B'. White continues with 'a *' or 'b'. Black continues with 'a *'. White plays 12 if the ladder to capture the two White center stones does not work for Black. Black cannot afford to play 21. Black may try 'a' or 'b'. * GOOD VARIATION * Black continues with 'a *' or 'b'. Black loses the race to capture by a move. 123 . but loses the race to capture.

White has favorable position. The fight continues. Black gets a flower-viewing ko (a ko where Black has nothing to lose). White continues with 'a'. White 'b' is also playable if White does not mind giving Black good outside influence. but White 8 is unreasonable. going for a big ko fight. or tenaciously with 'b'..com White has to add a corner move. Playing elsewhere risks a ko. 124 . Black plays simply with 'a'. Black 19 is tough-minded.. White plays elsewhere. White 6 playable.Mokuhazushi Produced with Moyo Go Studio: www.moyogo. such as 'a'. is vulgar. Black continues with 'a' or 'b'.

Black continues with 'a' or 'b'. but is okay if the resulting Black outside influence does not count for much. 'a'. Locally. White 10 is not recommended. See variation 4-2-4-2-1-1-2 for continuation. White continues with White 'b is a mistake.com Black continues with the tough-minded move of 'a'. Black's ponnuki shape from capturing White 4 gives Black a very favorable result. Depending on the side of favor. White 'b' and 'c' are no good. White 12 is a mistake. Black continues with 'a' or 'b'. 125 . White cannot get a favorable result.Mokuhazushi See variation 2-4-4-1-2-1-1-1-1-1 continuation. or the simpler 'b'. White continues with 'a'. White 'b' loses the game. for Produced with Moyo Go Studio: www. White continues with 'a'.moyogo.

attempting to press Black down before extending at 'a'. White is at a loss. Black plays elsewhere.com White 'c'. White 'b' is unreasonably strong resistance. White presses. 'A *' is joseki. 126 . Black continues with 'a'. 'B' is possible. * GOOD VARIATION * Black 3 is too low. 'A *' is joseki.moyogo. Black continues with 'a'. Black continues with 'a *'. is a mistake. White 8 is unreasonable. 'B' unneceassarily gives much territory. Black White continues with 'a *' or 'b *'. Playing elsewhere ('b') is not recommended.Mokuhazushi Produced with Moyo Go Studio: www. Black 'b' is not recommended. with too many cutting points to succeed.

Black continues with 'a' or 127 . A ladder helps White when playing 2. emphasizes the emphasizes the White 6 is a mistake. with aji from 'a'. not White continues with 'a *' or 'b *'. Black must have the ladder to sucessfully play 'b'. Black 5 is a coarse move.moyogo. 'b *' or 'c'.Mokuhazushi Produced with Moyo Go Studio: www. Black replies with 'a *' to 'f '. d4. White 'c' is a mistake. b2. White 'd' and 'e' are recommended. Black continues with 'a *' or 'b *'. e5. White 'a' emphasizes the corner.'b' is possible with the ladder. White 'b' top. 'A' or 'B'. Black 'a *' is the usual continuation. a1 White continues with 'a *'. White 'c' right. Black 'c' was played by Hashimoto Utaro against Sakata Eio in 1972. c 3. 'B' is too submissive. White 'a' may lead to complications. 'A' is correct.com * GOOD VARIATION * White goes for profit at the expense of influence.

because White 28 is such a severe attack. Produced with Moyo Go Studio: www. White 'a' is the continuation of the game (Hashimoto v. but got 'a'... 128 . Black builds thickness while White takes the top. 1972). White continues with 'a' or 'b'. Ishida called the move "complacent". * GOOD VARIATION * ..Mokuhazushi 'b *'.. Black faces a difficult fight. Sakata.moyogo. Black 'b' is a mistake. Joseki continues with 'a *'. 'a'. Black 13 is a mistake discovered by Yoshio Ishida in 197 against Iwata. Black 27 is questionable.com White continues with White 'b' is a mistake. Black had expected 'b'. White 22 is a mistake. White 'b' also leads to an even exchange..

Mokuhazushi White 'a' shows the game continuation. White 'a' keeps the corner alive. White still has aji corner.com Black 17 gets black out to the center. 'a'. Black 'a' gets Black out to the center (White lives in the corner). White 14 discards corner for thickness. but taking the taking the large corner territory.moyogo. Black 'c' is a mistake. the The two White stones in the corner are not captured yet. White continues with White 'b' is a mistake. Black 'b' gets Black sealed in. White continues with 'a' or 'b'. but Black takes the corner. Black continues with 'a' or 'b'. but White lives in the corner. Black continues with 'a' or 'b *'. in the White can get a ko. Black 17 results in White sealing Black in. White 'b' strengthens the black stones on the outside. 129 . while 'b' sacrifices the corner for thickness at top. Produced with Moyo Go Studio: www.

White has to play 'a' to live in the corner. 'a'. White cannot extend with 'b'. 'a'.moyogo.com White continues with White 'b' is a mistake.Mokuhazushi Produced with Moyo Go Studio: www. cannot make White 14 is a mistake. a mistake. White 22 is White dies. White 10 is a mistake. Black 7 is a mistake. Now White two eyes. White 6 is a heavy move. White has to play 14 to live. * GOOD VARIATION * White 22 is the best move. White draws back at White 'b' is a mistake. and not recommended. 130 .

131 . Black has now created the two marked cutting points. but a small corner. 'a'. If White has followed this line.moyogo. mistake in White 6 is a heavy move. White 10 is a mistake. * GOOD VARIATION * Black now response. lacks a good White 8 is a move order. Black 9 is a mistake. White continues with White 'b' is a mistake. it is correct to continue at 'a *'.com White has sente. White continues with 'a *' or 'b *'. Black continues with Black 'b' is a mistake. Black's thickness is better. and not recommended. 'a'.Mokuhazushi Produced with Moyo Go Studio: www. White 'b' is a mistake in move order.

moyogo. White 'b' is not good. Black continues with 'a *' or 'b'. Produced with Moyo Go Studio: www. Black continues with 'a' or 'b'. * GOOD VARIATION * Black 7 is a mistake. Black 5 is an overplay. White continues White 'b' is not recommended.Mokuhazushi White is in trouble. White can get a ko in the corner with 'a'. White 10 is a mistake. * GOOD VARIATION * White continues with 'a *'. White 6 is not recommended: White is too low. 132 . Black 'c' is an overplay. White 8 is not recommended. Black continues with 'a *'. Black 'b' and 'c' are mistake. with 'a'.com The sequence ends in gote for Black.

while White gets a nice extension on the side. White should play 'a' if the ladder to the bottom left is favorable to White. White 'b' does not involve a ladder. with 'a'. White continues White 'b' is not recommended. Black 9 works here: White cannot afford to sacrifice the corner stones now. Compare this to 4-3-1-2-3. variation Now Black must confine White 2. Black continues with 'a' 133 . Black 7 is a slack move.moyogo. Black 'a' is submissive.Mokuhazushi Produced with Moyo Go Studio: www. Black continues Black 'b' is slack.com Black must have the ladder to play this way. White continues with 'a' or 'b'. with 'a'. with 'a'. Now Black thickness. White 'c' is a mistake. but Black 'b' leaves aji for White 2. has great White continues White 'b' is not recommended. Black continues with 'a' or 'b'.

Black should have a favorable ladder to play this way.Mokuhazushi with a favorable ladder. Black 3 is playable only in this situation. 'B' is a White 4 is not recommended. Black must play this way with an unfavorable ladder. though the result favors White. Produced with Moyo Go Studio: www.com 'A' is correct. White continues with White 'b' and 'c' mistakes. are White faces a difficult fight. with 'a'. 'A' or 'B'. and so is not seen in other joseki. White continues White 'b' is not recommended. Black's corner is small. 134 .moyogo. Black's thickness is superior. 'A' or 'B'. This shape is a bit vulgar. and White's ponnuki shape powerful. White 10 is not recommended. mistake. 'a'. or 'b' if the ladder is unfavorable.

'a'. White must connect. A cut at 'b'. is unreasonable. 'A' or 'B'.moyogo. Neither 'A' nor 'B' work. corner White 6 is a mistake. White 4 is a mistake. starting a fight. White 'b' is a mistake. compounds the 135 . White 6 is a mistake. back up to White 10 mistake. the White 6 is unreasonable without more support. White continues with White 'b' is a mistake. Assuming Black has ladder.com Black captures the stones. Without support for White at the marked location.Mokuhazushi White 4 is the only move. this fight is unreasonable. good Produced with Moyo Go Studio: www. White must now submit to playing 'a'. White continues with White cannot play 'b'. 'a'.

'A' or 'B'. By itself. 'A' or 'B'. White continues with 'a' or 'b'.com White suffers a big loss. the pincer is somewhat unreasonable.moyogo. surrounding support. Black 'b' is only good with a stone on or near the marked position. White continues with 'a' or 136 'A' or 'B'. White A remains sente.Mokuhazushi 'b'. there must be some strategic advantage in attacking it with the pincer. Black continues with 'a'. namely. Pincers at 'a' and 'b' are miai for White. . Produced with Moyo Go Studio: www. so Black should have had support before initiating this pincer. A Black placement at 'c' can deprive White of getting an eye in the corner. 'A' is correct. As the 3-3 point is easily settled. 'B' is a trick play.

White 'c' is a mistake.com White continues with White 'b' is a mistake. White 4 is a mistake. 'A' is correct. White could play 'a' and immediately sacrifice 137 . 'B' is getting tricked. A Black jump to the marked location is sente. Black continues possibly 'b'. 'A' or 'B'. with 'a'. White 8 is the proper move. or 'b' to take the corner. White continues with 'a' to get outside. White will have trouble looking after the corner stones. so White has not really built thickness. From here White cuts at 'a' or attaches underneath at 'b'.Mokuhazushi Produced with Moyo Go Studio: www. 'a'.moyogo. White continues with 'a' or 'b'. Black 5 makes sense with local support on either side. Now 'a' and 'b' are miai.

'B' is not recommended. 'B' both settle.4-e-a-b 138 . 'A' or 'B'.moyogo. Black doesn't just take the corner. but still can go for influence. The move is questionable.s h i m a r i . 'C' aims at a rare three-sto n e . 'B' is questionable. This result is a similar variation as 3. 'A' fight. 'D' is a trick play. This result is the same variation as 5. Produced with Moyo Go Studio: www. Black falls back from a superior to an equal or inferior position.5-a-a-a (which also has only one move continuation here). 'A' is correct. 'A' is correct.com Simply taking with 'a' is good enough for Black. Black may also atari first with 'b' if that is strategically sensible.Mokuhazushi the stones. 'C' is not recommended. but the loss would be considerable. 'A' or 'B'. 'A' is better than 'B'.

'A' is correct. are 'A' is correct. 'A' is correct. mistake. 'B' is inferior. 'B' is a 'A' is correct. 139 . 'C' is getting tricked.com These variations covered as 34-e-A. 'A' is correct. White aji to cut at A.moyogo.Mokuhazushi Produced with Moyo Go Studio: www. 'B' gives a ko. 'B' is getting tricked. This variation is covered as 54-c-B. 'B' is possible. 'B' is questionable. 'A' is correct.

'A' -> seki. if White has the ladder. but unavoidable.moyogo. Black cannot capture on 'B' if 140 .com White has the ladder. 'A' is correct.Mokuhazushi Produced with Moyo Go Studio: www. if Black has the ladder. 'A' is necessary. 'B' is inferior making the corner seki. taking the corner. 'B' -> unfavorable ko. 'B' is questioanable. 'A' os correct.

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