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Mythopoesis
By C.S. Thompson
Copyright © 2010 Brass Window Books Cover Art: The Punishment of the Thieves by William Blake (1824-27) Back Cover Art: Hecate by William Blake (1795) Published by Brass Window Books 42 Green St. Bridgton, ME 04009
Printed in the United States of America http://www.brasswindow.com

This work is a selection from The Arrheton, a workin-progress examining every aspect of Mythorealism. So, what is Mythorealism? Mythorealism is a philosophy, a modern take on mysticism, mythology, art and literature. Mythorealism until recently was a family affair, confined to the rather unusual clan of which I am a member. The term itself was invented by my mother, the author and composer Lani Thompson. The metaphysical basis for our philosophy was supplied by my father, the late David Douglas Thompson, a composer and thinker. My brother Jason Thompson developed our metaphysical ideas still further. All of the other family membersincluding siblings and spouses- have contributed greatly to these ideas through conversation, and some of them may make formal additions of their own at some stage. However, it is no longer our wish to keep this philosophy private, or to "own" the concept of Mythorealism. It is my goal and my mission to present our ideas to the wider world, but also to invite other people to participate, helping to shape what Mythorealism is and what it becomes. If you are interested in myth and mysticism, poetry and philosophy, art and metaphysics, then please join in the conversation and create a Mythorealism of your own.

This work may be freely distributed as long as it is not altered in any way.

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General Principles of Mythorealism Creed: "When myth incarnates in the waking world." Description: Mythorealism "encompasses facets of reality which aren't ordinarily perceived and brings them into the waking world. Reality is more than bones and blood. It is the spirit lurking behind stones and flesh... Myth stepping into Matter... The World being uttered..." (Lani Thompson) Caveat: One of the strengths of Mythorealism as a spiritual and aesthetic viewpoint is its lack of dogma. The single statement "when myth incarnates in the waking world" is our only creed, and nothing else within Mythorealism has higher status than a personal opinion. Any thoroughly philosophical examination of that central creed could lay equal claim to being a Mythorealist philosophy, even if it bore very little resemblance to anything here. The following principles are therefore not to be taken as an ideology, but simply as one of the possible expressions of a Mythorealist worldview. 1- There is a broad and in some respects unrecognized artistic tendency, operating in a variety of different media, the primary feature of which is the invocation of magic and myth- not merely the use of such themes as a story element, but the incarnation of a transcendent reality within the mundane sphere. 2- This tendency represents an unrealized but extremely powerful mystic impulse, an instinct 3

common to all cultures and peoples, which is now seeking a new mode of expression in the modern world. 3- The nature of this expression is distinct from all previous modes of spirituality, because it draws freely from a common heritage of world culture and tradition, while laying claim to no particular doctrine or identity. 4- The personal experience of this transcendent reality, which may be referred to as mythic resonance, is among the most fundamental of human experiences, providing a rich source of inspiration and insight. 5- Reason and the scientific method are valid and essential ways of understanding the material world. However, no perfectly rational understanding of the realm of myth is either possible or desirable. Understanding in the mythic realm is essentially ineffable, and its expression necessarily involves both contradiction and ambiguity. 6- It is equally misguided either to take myth literally or to dismiss it as meaningless, the fallacies of fundamentalism and of skeptical materialism. 7- The images of the mythic realm are symbolic and not literal, but they cannot be reduced down to anything merely psychological or merely physical. Mythic symbols are allegorical of something more fundamental, providing access to essential truths.

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8- The experience of the realm of myth is most transformative when it is met at the source, experienced as an ineffable mystery, and confronted directly. All second-hand interpretations (whether anthropological, historical or psychological) are a step away, useful only intellectually but not fundamentally. 9- Any specific myth contains a mythic problem, or in some cases a complex of mythic problems. The nature of a mythic problem is a profound mystery, the solution to which is a transcendent insight, a transformative seeing-beyond. 10- The insight that can be attained through the experience of myth is suggestive of an ethics, providing a doorway to human excellence in every facet of life. Aesthetic Principles of Mythorealism 1- There is something more, a magical reality behind reality. This hidden reality is the realm of myth. 2- The task of the Mythorealist artist is to invoke this reality, incarnating it within the waking world. 3- The effect of this incarnation is a sense of mystery, the presence of the numinous embodied in art. This experience of numinous power is mythic resonance. 4- The presence of the numinous can be wonderful or horrible, but anything truly numinous is actually 5

both, wonder hidden behind horror and horror behind wonder. 5- Beauty without an element of horror is reduced to mere prettiness, and horror without an element of beauty is reduced to mundane fear. Neither prettiness nor mundane fear evokes mythic resonance. 6- What true beauty and true horror have in common is the element of awe, an element that allows art to transcend the personal. 7- The waking world is the exoteric and the mythic is the esoteric. Whichever element manifests on the surface contains the other element inside itself, the esoteric and the exoteric in opposition and unity. This principle is the balance of forces. 8- The balance of forces between the waking world and the mythic is always mirrored in other dualities. Whether Appolonian and Dionysian or classicism and romanticism, the great forces of horror and wonder or the celestial and the infernal, great art maintains a balance of forces and honors both aspects of any duality. 9- Invoking the power of the numinous and manifesting it in art, the Mythorealist artist can present a mythic problem, a fundamental unresolved dichotomy whose solution contains an insight. Buried within the story is an illumination. 10- Neither the mystery nor the illumination are intellectual in nature, therefore they cannot be 6

planned out intellectually. They must manifest spontaneously, unfolding out of the realm of myth as if uncaused and unsought-for. Ethical Principles of Mythorealism 1- Just as there are two realities (the waking world and the mythic realm) so there are two complementary principles, which can be described as the human law and the sacred law. The human law is the social contract, the general agreement between human beings as to righteous behavior. The sacred law is a spontaneous response, a sense of awe and reverence before the numinous power, which carries an implication of divine command. 2- Ethical principles appear to vary greatly between cultures, but this is less true than it appears to be. Local variations are caused by specific circumstances and should be respected as such, but once these are accounted for a pattern emerges: the rights of those who are considered fully human are remarkably consistent. What is essential to recognize is that all are fully human. 3- The essential right of a human being is to always be treated as an end and never as a means. This has implications in both realms. Recognizing anyone we deal with as a human being, we must treat them ethically. Recognizing the divine in them, we must treat them reverently. 4- Ethics, therefore, has two levels- the social and the mystical. It is necessary to follow a set of rules within the social sphere, but these rules are only 7

made meaningful by the sacred reverence that underlies them, the honoring of the divine in all. Without the magic, they are empty. 5- The ethical ideal is thus a balance of forces, a rigorously honorable surface and a mystical interior; stoicism on the outside and mysticism on the inside. This can, under the right circumstances, become reversed. 6- The ethical balance of forces can take on a number of shapes, manifesting a variety of understandings. Shifting fluidly between points of view is called ringing the changes, allowing the seeker to obtain the benefits of all philosophies and all spiritualities. The ideal is to steal the light, regardless of where it might be found. 7- Honorable behavior is a difficult burden, and the sacred law is a mystery. To achieve one and understand the other, self-cultivation is a necessity. 8- The process of self-cultivation is a forging of the spirit, an intense confrontation with the deepest mysteries. This also manifests a balance of forces, which has been expressed historically in a number of forms. 9- The resolution of a mythic problem can produce a transcendent insight, transforming the seeker utterly and preparing the way for still greater journeys.

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When acting from within this divine reality. One can give only provisional assent to the reality of any indirect relationship.10. in other words. we incarnate the source. 2. When we say that something is there.and things we experience only secondhand. 5.There are things we directly experience. a relationship between the parties involved. does not define reality. Metaphysical Principles of Mythorealism 1. In other words. no rules are needed.Therefore a thing cannot be known in and of itself.Perception occurs through the meeting of unlike things. Mere opinion. we mean that we are in some sort of relationship to it. 6.The perception of contrast occurs through an interaction.things with which we are in a direct relationship. with which we are in an indirect relationship.Reality is what we experience or perceive. but only as part of a particular relationship.any description of reality must account for the available facts. for everything which is experienced. 4. 9 . there is no perception without contrast. 3.When the relative self falls away from us.A thing is judged to be real to the extent to which it is directly and fully experienced.

7. there is no way to distinguish between opposing descriptions of a system when they do account equally well for the available facts. 9.This allows one to benefit from multiple truths.Because nothing can be known in and of itself. and to more accurately approximate the world as a whole. considering none of them absolute.To shift fluidly between points of view is called Ringing the Changes. 10.All equally functional descriptions of a system are considered equally valid. 10 . 8. but participating in them all. This refers to deliberately shifting between multiple viewpoints.

A Mythology of Allegory The word "mythopoesis" means literally "myth making.I. The invented mythology I use for this allegory is in itself a mythopoesis. The reason for my use of this word is the nature of the practice itself. This work describes the set of practices I refer to as Mythopoesis. The practice of Mythopoesis as a form of mysticism is intended to allow you to access gnosis directly. designed to incorporate the insights of Mythorealist philosophy into a spiritual life. One example would be the mythology created by William Blake for his Prophetic Books. Mythopoesis is also the name I have chosen for a mystical practice.An Introduction to Mythopoesis 1. but its only purpose is to provide a symbolic framework. either derived from gnosis or designed to induce it. in the context of an invented "mythology of allegory" which functions as a framework for the practice itself." and refers to the creation of artificial or private mythologies in the context of fiction or of highly personal forms of mysticism.the deliberate creation of new mythic stories. not to treat 11 .

read Form is the Illusion.this symbolic framework as a new doctrine in its own right. see The Modern Gnosis. 12 . but your gnosis is. If you are primarily interested in the mythopoetic aspects. as everything found there in an intellectual and analytical form is found here in a mythopoetic and allegorical form. see Form is the Illusion. As such. and everything in this work will take on an additional layer of meaning for you. For a complete and very detailed description of every aspect of the Theory. as re-interpreted through the Neo-Platonic tradition of Western mysticism as well as my own imagination. The mythopoesis presented here is derived largely from Relationship Theory. If you are interested in exploring Relationship Theory in considerable depth. The allegory and symbolism used here is of no importance. and like all tools it is intended to be used and then set aside. It is not intended to become a new system of dogmatic occultism. of the kind I have criticized elsewhere. you might prefer not to read Form is the Illusion at all. the system itself is only a tool. For an exploration of the basic principles of Relationship Theory.

3.Therefore a thing cannot be known in and of itself. a very basic understanding of Relationship Theory will help you get more out of Mythopoesis than you otherwise could. some of which will overlap or repeat themselves for reasons which will be explained in Form is the Illusion: The Ten Principles: 1. 5. there is no perception without contrast. When we say that something is there.There are things we directly experience.things with which we are in a direct relationship.Perception occurs through the meeting of unlike things. In other words. Relationship Theory is comprised of Ten Principles.and things we experience only secondhand. with which 13 .Reality is what we experience or perceive.Nevertheless. we mean that we are in some sort of relationship to it. Ten Laws and Six Corollaries. 2. but only as part of a particular relationship. 4. a relationship between the parties involved.The perception of contrast occurs through an interaction.

The Ten Laws: 14 . and to more accurately approximate the world as a whole. but participating in them all. there is no way to distinguish between opposing descriptions of a system when they do account equally well for the available facts. 6. One can give only provisional assent to the reality of any indirect relationship.To shift fluidly between points of view is called Ringing the Changes. in other words.any description of reality must account for the available facts.we are in an indirect relationship. for everything which is experienced. does not define reality. 7. 9. considering none of them absolute.Because nothing can be known in and of itself. 8.All equally functional descriptions of a system are considered equally valid. This refers to deliberately shifting between multiple viewpoints.A thing is judged to be real to the extent to which it is directly and fully experienced. 10.This allows one to benefit from multiple truths. Mere opinion.

Include laws and models that are contradictory. 7. 5.Perception requires contrast.The strongest chains have the most subtle links.The simpler the concept. 9.1. 2. 15 .Never ignore serendipity. 4. 6. The Six Corollaries: 1.The seeds of the solution are buried in the question.Always ring the changes. 3.Interaction necessitates change.All forces are infinite. 2. the more complex its ramifications.Contrast occurs through interaction. 4. form is the illusion.Dynamic tension is required for control. 8.Interactions are the reality. 3.Change is bound by balance. 10. 6. 5.All paths are eventually cyclical.Apply negative feedback.Equivalent explanations must be considered simultaneously and equally valid.

The basic model used in this process is called the Zed Tree. we can observe certain patterns and tendencies that recur consistently. including the tendency for the forces involved to become their own opposites over time. it splits into a positive force and a negative force. known as zed naught. Relationship Theory attempts to model the underlying archetypal patterns of Relationship itself.Using this set of twenty-six interrelated concepts. allowing us to understand how everything changes. which can represent anything at all. and how they are likely to change in the future. or zed plus and zed minus. reversing the negative and positive polarizations with each iteration. Every zed tree begins with a starting point. Each of these then subdivides into a positive and a negative force. why things change the way they do. a process that ultimately describes all the interactions in the universe. and the tendency for the overall pattern of changes to recur cyclically with every four levels of the zed tree. When zed naught is differentiated into component parts for examination. The nine "zed forces" or 16 . By examining the zed tree model.

elements that have been observed in the zed tree are as follows: Action. Because waves repeat the same pattern of change in a recurring cycle. this element also implies both selection and. dark or hidden qualities in the situation. Because the development in a specific direction of any item in a set involves the selection of that item. by extension. light or obvious qualities in the situation. or his primary action in the situation under consideration.any negative element in any possible duality. such as the losing. open.the primary actor in the situation. or develops or moves in a particular direction. Gain. such as the gaining.any influence toward change or transformation. this element can also be called "Cycle.the process by which something becomes more like itself. this actor's environment. Direction. Equivalent to zed naught. Loss. randomness.any positive element in any possible duality. Wavering." 17 . in which the change has not yet been completed.

any metastable item will eventually change. It's important to bear in mind that these words are used in a specialized sense 18 . The nine elements are part of Relationship Theory. Otherwise.any scenario in which the positive elements of any possible duality have become negative over time. however. and if you would like to understand why they are the way they are.any scenario in which something is under an opposing influence but remains essentially itself. Improvement. You don't need to understand the reasoning behind this list of nine elements in order to practice Mythopoesis.any scenario in which the positive or negative elements of any possible duality have strongly manifested. Metastability.any scenario in which the negative elements of any possible duality have become positive over time.Strength. all you need to do is to accept them as the building blocks of this particular system. As the process of the zed tree continues. you will find the explanation in Form is the Illusion. Failure.

and are graphed here in the form of a zed tree: Earth Water Water Wind Day Night Earth Fire Moon Sky Fire Sun Water Water Wind The last concept you need to understand from Relationship Theory is that of information physics." representing combinations of the archetypal forces underlying all Relationship. These names were chosen arbitrarily for their symbolic value. nor "Improvement" good. the number of changed elements is the "information energy.without any of their usual connotations"Failure. The number of elements in a complex relationship set is its "information mass. I have created a set of mythopoetic names for the same elements." When some of the elements in a relationship set change." for instance. is not bad. These elements can combine with each other to form thirty-six "operators" or "transformations. For the purposes of Mythopoesis." Every time such a 19 .

To begin your practice of Mythopoesis." This is all the basic information about Relationship Theory you will need in order to approach the practice of Mythopoesis. you should acquire a journal." When two relationship sets contain few or no elements in common.change occurs." When they have a number of elements in common. a private diary for your own reference rather than for any future publication. we have one unit of "information time.The Seven Levels of Dreaming and Waking The purpose of Mythopoesis is to attain gnosis. and to mature and develop spiritually as a result of that understanding. The name for this journal is the Book of Dreams. 2. This journal is where you will document your own journey in search of gnosis. they are considered to be close to each other in "information space. which is mystic union with the Source. 20 . striving toward the highest level of understanding. they are considered to be far away from each other in "information space.

however. but it may very well lead to something more.Every time you make an entry in the Book of Dreams. Some of them are. you may then continue with that particular practice or move on to another one. you should attempt to describe the last night's dreams. You should also document your practice of any of the methods of meditation or "recollection" found in this book. nor do you ever have to do all of them. (Some of the exercises are exceptions to this general rule. Whenever you record your practice of one of these 21 . Whenever you decide to work with one of these methods. and are not designed to lead to gnosis directly. remain focused on that method until gnosis of some kind has been attained. Once this has occurred. either a dream or a waking experience of at least level 2. and mark them as level 1-7 according to the classification system described below. much more advanced and complex than others. These need not be practiced in any particular order.) Any deliberate method of prayer or meditation is in the category of "recollection" or level 1. and you may not want to attempt those before gaining some experience. All such exceptions will be noted.

A night wandering dream or mythic dream.A mundane dream. "1" will be the number you record most often. 3. in which you taste gnosis of some kind frequently. but as time goes by other numbers will make more and more frequent appearances in your journal. your task is to absorb and integrate your previous experiences. If you are being honest with yourself. as well as fallow periods when you do not. You will also experience more fertile periods. will help to distinguish the nature of particular experiences. You should also record any spontaneous experiences that do not occur as a result of deliberate practice. The following classification system. In this case. 22 . at least for some time. 2. you should mark it from level 1-7 to indicate the quality of the experience you had as a result. as an experience in the waking world or in the world of dreams.A mixed dream. The experience of gnosis in this practice may come in two forms. beginning with the seven levels of dreaming: 1. although rough and imperfect.methods.

The resolution of the mythic problem can involve a story or a 23 . but contains some symbolism or message from the realm of myth. regardless of their level of mystical practice or insight.A vision. A second level dream contains a mixture of the mundane and the mythic.A dream of Agnosia. Such dreams will occur more frequently to a small minority who can be described as seers. A third level dream is distinctively magical. a dream whose primary purpose or nature is of a sign from the realm of myth.4. fundamental spiritual issues in symbolic form. or night wanderers according to another terminology. 6. The first level is that of an ordinary dream. The second level is primarily an ordinary dream. and will occur at some point to most people in the world.An epiphany. with no apparent mythic or magical content.A mythic dream of the Mysterium. 7. 5. Second and third level dreams are the most common type of mythic dream. Dreams of the second level and above often present the dreamer with mythic problems.

to come to terms with the mythic problem. What is needed in such cases is to understand the story. the power of the realm of myth.it is profoundly physical. It is a distinct feeling and a very 24 . or of flying through open space. involving the experience of the Mysterium. the result is a dream of the fourth level or higher. a sensation similar to intoxication. and eventually to resolve it. The dreaming mind first sees glimpses of the realm of myth in the second level dream.mystery. The sensation we describe as the Mysterium is the experience of the numinous within the dream state. which may play out over many dreams and in some cases many years. and receives symbols and messages from that level clearly in the third level dream. with a vivid quality that sets it totally apart from ordinary dreaming. The sensation has been described as a rushing feeling or an electrical current. and which may even involve more than one dreamer. The Mysterium is not merely an emotional state or a disposition. When the mind rises beyond itself and actually enters into the realm of myth.

or numen. gratitude. fear. horror. pleasure. the tremendum is a reaction of awe. or onrush of grace. The Fascinosum may be experienced as a visitation by entities of the light." When both the Tremendum and the Fascinosum are experienced at the same time. it can be described as the Mysterium Fascinosum. at catching a glimpse of the Ultimate.such beings as angels and 25 . the experience is described as the Mysterium Tremendum et Fascinans. although the usage here is somewhat different. a term which derives from the writings of Rudolf Otto.powerful one. There are four primary forms that this experience can take. a rare and powerful mythic dream of unusual significance. while a negative experience is either the Mysterium Tremendum or Mysterium Horrendum. When the experience is spiritually positive. According to Frank Barron in his work Creativity and Personal Freedom: "The fasinosum is a feeling of joy. then you probably haven't. The Mysterium first appears at the fourth level. or a feeling of being overwhelmed. and if you are at all uncertain that you have experienced it.

The Tremendum may be experienced as an attack by darker entities. There is no moral distinction between darkseers and lightseers.benevolent deities. However. 26 . they are differentiated solely by what they tend to see. It is important to understand that there is no moral judgment in these distinctions. The mystery of the Absolute can be experienced as either the Tremendum or the Fascinosum or both. demonic figures. A lightseer is more strongly inclined to experience the Mysterium Fascinosum. in which case it falls into the category of the Mysterium Horrendum. Those who practice mythic dreaming or night wandering can be divided into Darkseers and Lightseers. malevolent ghosts and so forth. although this is not an absolute rule. while a darkseer will more commonly experience the Mysterium Tremendum. it is equally possible to experience either state as a pure spiritual force without a specific mythic symbolism. so it would be a major error to conceive of either experience in terms of good or evil unless that is the expression of the particular myth involved in the dream.

When the experience is so intense and vivid that it can in no way be considered a mere dream. resulting in the sensation of the Tremendum or Horrendum. a dream in which the Mysterium becomes so intense and powerful that the dreamer has the sensation of operating on a completely different level of reality is a fifth level dream or. then it is of the fifth level. For instance. a dream of a haunted house in which one meets with a powerful entity. involving a significant new insight. The dreamer who 27 . but the overall experience is best described as a dream rather than a full-fledged vision.a sixth level vision will cause permanent changes. The distinction between the sixth level and the fifth is in the effect on the dreamer's life. For instance. but would have to be described as a vision. is a fourth level dream. months and years that follow the vision. more accurately.A fourth level mythic dream is one in which the Mysterium is felt distinctly. a vision. A sixth level mythic dream or vision is what is known as an epiphany. a vision of truly life-changing significance. the nature of which will become apparent in the weeks.

The changes involved in a sixth level dream are in no way subjective. literally restructuring itself in response to the epiphany. while the second through sixth levels involve an increasing involvement with the level of myth. pure awareness without images or identitythe Divine Darkness as it is described by Pseudo-Dionysius.a reordering of one's entire existential reality. A first level dream occurs at the level of the mind alone. and should result in a new orientation to the world and one's life. A seventh level mythic dream or vision would be a dream with no duality. which will frequently involve the symbolic resolution of a mythic problem. The seven levels of waking gnosis can be categorized as follows: 1. The seventh level leaves myth behind and reaches upward to the Absolute.has had a sixth level dream will never be the same again as a result of the experience.Recollection. 28 . Research into the neurobiology of mystical states suggests that the brain actually forms new neural pathways as a result of such an experience.

whether discursive or contemplative.2. 7.Ecstasy. 5. Level 1 is the only level that can be reached entirely by your own efforts. 4." which will be explained below.Revelation. and mystics who pay heed to it walk a dark path. All of the other levels are in the nature of a gift or grace.Numinosity." Any mystical encounter that leads you in a direction away from human ethical values must be regarded as spiritual poison and rejected whole-heartedly. Spiritual and moral 29 . not to command it in the manner of a sorcerer. but the principle is simple enough: "by their fruits you shall know them. The exercises of the first level are designed to encourage gnosis to manifest. such wisdom is infernal. meditation or spiritual exercise. is designed to facilitate this discernment. a gift that can come from more than one source.Forgetting. Any sort of deliberate prayer. 3.Rapture. is level 1.Vision. 6. thus requiring a fine degree of spiritual discernment. The "Examen.

Once again this term 30 . not further away from It. awe and fascination in the presence of a supernatural or holy power or presence. the meaning is different. and in extreme cases.corruption are the end-result. or to neglect compassion. The experience of a numinous presence in the waking world is level 2. the Mysterium refers to the physical and direct experience of magical power. Fascinosum or Tremendum et Fascinans. True gnosis brings you closer to the Source. whether the experience is intense or relatively subtle. and whether the numen is experienced as the Tremendum. Although the terminology used is the same as that of a fourth level dream. In mythic dreaming. whereas the same term in the seven levels of waking gnosis refers to the numinous feeling as described by Rudolf Otto in The Idea of the Holy: an uncanny or eerie feeling of dread. to behave in a way that most reasonable people would consider dishonorable. Horrendum. madness. then its nature is demonic. If your gnosis compels you to neglect your moral obligations. The third level of waking gnosis is that of Ecstasy.

31 . it is probably preferable." The actual insights of gnosis are both more subtle and more powerful. can be regarded as Ecstasy. and they are not in themselves mystical nor indicative of any special insight. They are simply the reaction of the mind and the body to being spiritually overwhelmed." hysterical laughter or tears. involuntary movements and gestures. It is extremely important to realize that these external manifestations are psychological (or in some cases neurological). in other words. "speaking in tongues. "side effects.covers a very wide range of potential experiences. Any significant shift in your ordinary consciousness. and they can manifest without any of these external signs or markers. such that your perception and personality is temporarily disordered by the intensity of your encounter with the numen. a dissociative fugue state. They are. which will actually tend to decrease in frequency as you develop in your practice. The external manifestations of Ecstasy may include a sense of euphoria or an intense feeling of supernatural horror. and any number of other (and often contradictory) expressions. "Quiet Ecstasy" is not only a reality.

A "sensible" or "corporeal" vision is something you actually see with your own eyes (or in some cases something you physically hear. in which case it is called a "locution"). you might be doing your shopping or at the office. the sensible vision is viewed with some suspicion. perhaps because its extreme and unbalanced nature lends itself to the demonic. You might be walking down the street or standing in a nightclub.The fourth level is Rapture. The "imaginative vision" is seen not with the physical eye but the mind's eye. Although the imaginative vision 32 . you are suddenly Ecstatic. this is traditionally viewed as being spiritually safer and more likely to be legitimate. The experience of Rapture is invasive and inconvenient. With little or no warning. which refers to a sudden and unasked-for onslaught of Ecstasy while not engaged in any spiritual practice. Traditionally. either in a relatively quiet form or with all of the side-effects described above. and often difficult to cover up or disguise as social necessity might require. The fifth level of waking gnosis is that of Vision. which can take at least three distinct forms.

Frequently this will involve the solution to a mythic problem. but not in every case. it is far more than a "visualization." If the mental picture involved is not a more intense experience than what is described above as Ecstasy or Rapture. for which all the other levels are mere preparations. which does not even involve a mental image but includes the profound certainty of a spiritual presence. The sixth level is gnosis proper. then it is not a Vision but simply a form of Recollection. This is considered the highest type of vision in traditional mystical practice. Ecstasy. but despite its relatively quiet and subtle qualities it must be a more significant experience than that of Rapture to qualify as a Vision at all. Rapture or Vision may suddenly lead directly to an insight. after which the mystic will never be the same again. Recollection. Numinosity. and any of the other levels can lead the mystic into it. a profound and lifechanging new understanding.does occur in the imagination. The third type of vision is the "intellectual" vision. The Vision described at the end of When 33 . Level 5 night wandering dreams would also be considered imaginative visions. The sixth level is Revelation.

but a dream in which one encounters the Mysterium is a level 4. and it involves the complete union.Myth Incarnates and the Rapture described at the end of The Balance of Forces (both sections of The Modern Gnosis) are examples of Revelation. All of the other levels are partially ineffable. A dream involving both mundane elements and the Mysterium can be described as a "2-4. words and dualities disappear. The seventh level is called Forgetting. there is no distinction between Self and Other. the former in the dream state (in which case the Revelation is technically an "Epiphany") and the latter in the waking. All concepts." If a dream or experience appears to have qualities of two different levels. For instance. but level 7 is completely ineffable or nearly so. mark both of them down in your journal when describing it. and there are no ideas. a dream with some mundane elements and some mythic elements is ordinarily a level 2." 34 . insofar as possible."he who knows does not say and he who says does not know. of the mystic with the numen or Source.

Here is the essay 35 ." a mythic construct or image used to help the mind access one of the Emanations. Any set of visual images associated with such an Emanation (God as an old man in the clouds. Any culturally.3.The Mythic Ascent This essay is borrowed from Prayers for Nothing. which has nothing to do with how I use the word." including that of an old man in the clouds. I have used other terms such as "The Source" for most of this book. Although the term "God" is used in this essay. because it provides some background for the material to follow. for instance) would be seen as an "Icon. An Icon can be a path to the Source but is not the Source. religiously or psychologically specific concept or interpretation of the Source would be seen as one of the Emanations from the Source in this system rather than as the Source Itself. in order to avoid some of the connotations most people in our society are inclined to attach to the word "God. but can still be a pathway to God as such. "God" as conceived of by any religion or any person is not really God as such.

Such people live in a dead world without color or sap in it. they find joy itself offensive and painful. its complexity and its inherent magic. that there is no purpose or genuine effect to any of our choices. The difference between this and the first sort of response 36 .from Prayers for Nothing: Some people look out at the universe and find it empty and meaningless. He recoils from that nothing in despair and revulsion." whether or not the word 'God' is actually used. or else blots it out with apathy.a place with no spiritual significance. they find spirituality intolerable. "God is here. This sort of person will openly state that life is meaningless. This sort of person looks out at the world and sees nothing there. and the main source of their personal suffering is this very fact. or perhaps because of it. The spirit-filled response to the universe is to look out upon its beauty. and say. a dead mechanical process.living as they do in a world of despair. as if a blind person were to name sight a delusion. Despite this.and he reviles anyone who does not do the same.

This stance contains both joy and fear. a stance taken towards the world. There is no wrestling with the awe of eternity and its unequivocal claims on us. in itself. It is a willful rebellion against this obedience and this shame that inspires most atheists. The universe we live in is a breath of the divine.because some atheists also take this stance. an empty if respectful nod in the direction of custom. see the universe with sanctified eyes. God is a way of seeing. The awareness of this fact is. there is only obedience. 37 . There is no exalted joy or sanctification in their creed. They simply do so without using the word 'God. God. because those things which are truly beautiful inspire awe mixed with terror. And for that reason there are two types of atheists. and are exalted spiritually in the same way.is the same as that between health and sickness.' And for the same reason. there are two sorts of spiritual people (although this is an over-simplification). But there are many for whom it is only a formality. Those to whom their faith is a living flame are exactly as I have described them. there is only shame.

God created the universe and everything in it. hemming in our ability to see the divine behind fences of our own creation. But if you have. So if God is spoken of as a Divine Architect. they are battling a paper dummy. the claims of the spiritual are simply ridiculous. If you have never felt the breath of the Beyond. But when atheists refer to such claims as ridiculous. The events of Myth occur in Eternitythey neither occurred in space-time nor are they bound by it. The scriptures and the sacred texts are indeed the Word of God.Taken outside of the realm of the sacred. or rather to reduce our understanding of it. Because the claims of the spirit do not relate to literal fact. To insist on viewing it as factual is actually to reduce it. but not as an architect creates a house. and should never be contested on this mundane level. They refer to what is Beyond. you will understand. We deny the Eternal when we seek to measure it by the temporal. this is True in a way and yet not factual. this will only be meaningless to you. 38 . But that need not reduce them to an historical account of certain events which occurred in spacetime.

however. The path to this brilliance. then we shine with its brilliance. I mean that they are superessential. is a dangerous one. but not in the common sense. Myth is a case of the Eternal becoming incarnate in the temporal through the medium of our sense of poetry. In that sense they are metaphors. then we degrade and reduce it. When we trap our understanding of the eternal in the temporal. There is a reason that the great spiritual traditions of the world require a teacher. This is not a case of one thing from the universe of space and time standing in for another. and in that moment it incarnates within us. its magic transforms us. someone who can lead you where they’ve already been. or that they hint at that which is superessential. but of something utterly beyond time and space which is evoked for us by a poetic image.By this I do not simply mean that all scriptures are metaphorical. When we allow the eternal to become manifest in our understanding. In the words of a modern Sufi named Mushtaq Ali: "There is an old Sufi saying ‘No one can lie to you 39 . We become signposts on the road to the Infinite. When we awaken to its mysteries.

like you’. for who can claim that real masters outnumber false prophets? For whatever reason. and wisely or unwisely. false visions. the night is dark and the road is full of danger. our narcissistic human natures can lead us from the path." These are significant risks. arrested development. ‘The one who attempts the path without a guide has Shaytan for a guide’. The Teacher's job is to point out to you when and how you are lying to yourself. those who attempt the path with a guide all too often have Satan for a guide as well. At any point along the way. appeal to various drugs to create false mystical experiences and not infrequently overwhelming anxiety and insanity. There is another old Sufi saying. Mushtaq Ali goes on to quote Mohammed Shafii: "The path is unknown. A Scottish 40 . This danger has been recognized for many centuries. but they are not the only ones. Dangers include preoccupation with selfishness. fixation in a particular state." Unfortunately. causing us to mistake a deadly spiritual trap for genuine understanding. misinterpretations of mystical states. most of us will probably walk the path on our own.

So thick beset with thorns and briers? That is that path of righteousness. with not a single friend. obsessed with fears and evil fancies. He went incurably insane and lapsed into dementia. 'And see not ye that braid braid road That lies across the lily leven? That is the path of wickedness. The price of bad philosophy is not merely the holding of a questionable opinion. Very often it is the soul of the philosopher. The philosopher Schopenhauer suffered terribly from his inner demons." Let no one imagine that these dangers are hypothetical.. We must be careful to avoid the trap of 41 . Tho after it but few enquires. and between one and none there lies an infinity. his decline was still more terrible. Tho some call it the road to heaven.folk ballad from the Middle Ages describes the confusion: "O see ye not yon narrow road. cynical and suspicious. As Nietzsche wrote. spending his final years as a pale ghost of his former self." As for Nietzsche. "He was absolutely alone." Schopenhauer has been described as "gloomy..

Both traps can be equally addictive in different ways. but its spirit in fact is totally different. You’ll be drawn to lessons that feed your ego instead of challenging it. and in which the goal of the quest is worldly success. When you yearn for one of the things of this world it turns to ashes in your hands. or that cater to your darkest and most paralyzing fears.pseudo-spirituality. that deals only with this world and the things of this world. To call something like that a legend is to prostitute the term. and even when you study useful things. Instead of selecting the lessons that could provide the balance of forces you need. This may appear to resemble what I am talking about on the surface. in which one conceives of oneself as a heroic character in a private legend.philosophies that make you feel better about who you already are. There is a fad for a particular kind of pseudo-spirituality.the wishful thinking of a socalled dream. the world denies it to you. you’ll select only those which build up your favorite imbalances. If you are lucky. or else it is nothing. you’ll draw the wrong conclusions. is a service to something beyond the self. 42 . What I am talking about is beyond the self.

In all my dealings with the external world. I call this roadmap the Balance of Forces. the mystic's absolute surrender to the love of God. some extra supplies. He lives in the heart of the 43 . Like a man throwing himself from the top of a waterfall. I aspire to purify and forge the spirit. I seek to apply a rigorous discipline. But if we are to proceed alone. At its most basic level. but a transformation. a self-control and imperturbable spirit that is never shaken. Beneath the calm exterior is a spiritual intoxication. Like any traveler on a dark and dangerous path.exposing it for the fraud it always was. we must do so carefully. this is a simple principle: to be a stoic on the outside. always calm. we will do better if we have a roadmap. a lantern to light our way. respectful and dignified. to polish it until it gleams like steel. for it is complemented by its own opposite. But this spirit is only the surface. the man of the Balance of Forces holds nothing back. and a mystic on the inside. I aspire to incarnate the sacred. My goal is therefore not worldly success. A spirit that is quiet and reverent. or a starship crossing the event horizon and plunging into the black hole.

to be a mystic on the outside while remaining stoic on the inside. it is not the only one. The principle is essentially the same from either perspective. To study classical poetry or calligraphy. and whichever of the two is apparent at any time. for example. Of course. The Balance of Forces manifests in every pair of opposite qualities. The mental discipline and the 44 .fire in everything he does. and the love of God burns and consumes him. There is an opposition. The two are rarely united in a single person. it will be complemented by its hidden opposite. One way to express this creative tension is in this phrase: the esoteric and the exoteric in opposition and unity. the opposite of this core principle is equally valid. To fall to one's knees in ecstatic prayer and yet remain serene within. But the devotee of the Balance of Forces will manifest both. for example. He lives in a constant state of ecstatic awe. one of which will be apparent on the surface while the other is hidden. as well as a martial art. between physical disciplines and mental disciplines. While this is the simplest expression of the principle.

contributing to the Balance of Forces. no need for a doctrine. and of the arts of poetry. Imbalance is one of the gravest dangers of 45 . The divine is also sought in the surrender to silence. through meditation and apophatic theology.The Ecstatic Way and the Ascetic Way: A Spartan life divorced from materialism is the way of asceticism. a harmonious and integrated development of all our faculties. 2. but here are a few examples of the variations that are possible: 1. such as a combative form. 3.physical discipline oppose and complement each other.The Positive Way and the Negative Way: The divine is served through overt acts. philosophy and scholarship. The state of euphoric ecstasy is achieved in celebration. The purpose of all of these things is to cultivate a balance. dynamic pairs of esoteric and exoteric which may be cultivated. such as daily prayer and the earnest seeking of an ethical life.The Martial Way and the Literary Way: mastery of a physical discipline. There is no need for a standardized list. There are any number of such oppositions.

which may be personalized as God or seen in an abstract manner as the Way or the Divine. but that is all. and must either submit to discipline and abandon that path. an echo if you will of its perfect music. surpassed only by narcissism in its destructive potential. The solitary seeker is exactly that. Therefore. The Way produces from itself an emanation. One principle in which I strongly believe is thisthe solitary seeker must never permit himself to be seen as a spiritual teacher.only that I give thought. by principle. I present the following. It begins with the absolute and transcendent first cause of all. or walk it steadfastly alone with no pretense to becoming a guide. which has proven to be of some use to me: the Mythic Ascent. Like all echoes. for what it is worth. They are private visions.personal gnosis. nor permit anyone else to become his disciple. His ideas can be presented in literary form.the solitary seeker. Because the same reader can reject any aspect of this vision and seek out his own.and if they should move and inspire a reader then all is well. this emanation is an 46 . I do not personally claim that I have avoided that particular trap. to its avoidance.

but by an increasing ability to live in harmony on all these levels. So from God is born the realm of Myth. Just as the realm of Myth is an imperfect echo of the first cause. And 47 . one has insights through the Mind into that which lies beyond it. the realm of Myth. one has flashes of insight into the realm of Mind. This emanation is the realm of Myth: the gods and saints and angelic figures of our human mythologies. including both our reason and that which is above it. The realm of Mind has an echo as well.imperfect copy. From the Soul is born the realm of the Body. The ascent back up from the World to God is achieved. As one achieves these with increasing clarity and frequency. the realm of the World. but it is still transcendently beautiful. the place from which springs poetry and dreams. and that is the realm of mundane reality. where we live and breathe. These in turn produce another emanation: the realm of the Mind. and from Myth the realm of the Soul. so the realm of our Mind is an imperfect echo of the realm of Myth. still sacred and mysterious. including all of our limited conceptions of God Himself. the dark sea of the subconscious. not linearly. From the realm of the World.

To have visions of the ream of Myth. then one must immediately return and attend to it. Do not drink deeply from the water of life until you are prepared for its potency. can actually clarify and harmonize the Mind. If one has in fact ascended upward to a higher level. The most important point for one's spiritual and mental health. Lesser glimpses of the realm of Myth. for example.from that realm one may occasionally even glimpse the power of God. restoring harmony on this lower level before ascending again. would in all likelihood result in outright insanity. however. the ability to see with clarity into each higher level becomes progressively greater. but some form of disharmony manifests on a lower one.so the key points here are balance and caution. while one was out of harmony in the realm of the Mind. if one is stagnating. As one progresses upward in understanding. is that no higher level should be accessed deeply unless one is at harmony on the level below it. but one part of that preparation is to sip from it with caution. this ability decreases. 48 . providing the seeker with a warning sign to heed and profit from. Conversely.

and our first goal must be to harmonize and purify ourselves within that realm. and with all other beings.our relationships with other people. The World is our home and the place where we confront each other. Too many spiritual seekers engage in damaging and destructive relationships. focusing only on their spiritual development while ignoring how they actually treat other people in daily life. you must at the same time harmonize your internal life. with our romantic partner. While you are seeking to harmonize your external relationships. and all our work in the higher levels is ultimately for its benefit. therefore. anyone with whom we are at conflict? What is the nature and quality of our relationships with our family members. in all our relationships with our fellow humans. on the level of the World. Here.We must begin. Is there anyone with whom we are not in harmony. all that is out of harmony must be corrected and transcended. with our friends and colleagues? To the greatest extent possible we must achieve external harmony. beginning first of all with that which is closest and dearest to us. if this is possible. 49 .

achieving harmony here requires an internal clarification. one will inevitably discover one's own moral failings. and will be forced to move deeper into the Mind to address this problem. To achieve these you must begin to move upward. an immovable acceptance of all that happens to you. philosophy and scholarship begin the task of expanding the Mind. One way to cultivate this balance is through one of the other approaches described above. In that sense the Balance of Forces I have just described as External and Internal Harmony could also be described as the balance of the World and the Mind. and the arts of poetry. The lack of harmony in one's relationships is 50 .seeking the clarity and calmness with which to proceed. The mastery of a physical discipline teaches us much about conflict and harmony. This includes a commitment to a stoic mindset. for while one's relationships are the essence of the World.The Martial Way and the Literary Way. This is the first Balance of Forces to achieve in the ascent: External and Internal Harmony. In clarifying and harmonizing one's relationships with others. a development that is of the Mind.

Augustine: Temperance is love giving itself entirely to that which is loved. The virtues in question have been described in various ways. vision and gnosis. of which there is also a Balance of Forces. In the words of St. Temperance. we must cultivate the virtues. and therefore ruling rightly. the virtues of the more accessible and understandable regions of the Mind. The classic list of the Cardinal Virtues. justice. fortitude is love readily bearing all things for the sake of the loved object. justice is love serving only the loved object.the result of a flaw. would be Prudence. There are also the Chivalric Virtues. for instance. a whole complex of such attachments. nobility and hope. Fortitude and Justice. prudence is love distinguishing with sagacity between what hinders it and what helps it. The other half of this Balance of Forces is found in the mythic. mercy. But the virtues of the reason are the external aspect. generosity. the experience of inspiration. To combat these illusions. faith. which traditionally include courage. 51 .in fact. an attachment or addiction to some illusion.

obsession and possession. once again. leading sometimes to mental collapse. Art. The realm of the Powers contains darkness and light. are frequent results. the result is dangerous. is to drink too deeply of this well without achieving harmony. but so do demonic nightmares.Inspiration is what happens when the realm of Myth first makes its sacred presence felt within the Mind. If the power of the realm of Myth is glimpsed in inspiration. esoteric wisdom and insight into the true nature of our reality. Vision is the word I use for our glimpses of the Otherworld. The risk. the realm of the Powers. and even the wonder is perilous.by which I mean the world of Myth. wonder and horror. But from these visions and inspirations one can reach the state of gnosis. Paranoia. poetry and music derive their power from this manifestation. but the unstable personal lives of so many artists are a testament to its perilous nature. Such things as sacred dreams belong to this category. but the inspired artist has not yet achieved tranquility. The Balance of Forces between the virtues of the reason and the power of 52 . instability and emotional turmoil.

53 . entering or at least seeing into the realm of Myth. But living continuously on this level is extremely difficult. in fact. Therefore very few people will ascend beyond it. so far is it from the everyday World and so many are the World's distractions from it. The shining. Temperance. nevertheless. a multiplicity of glorious images. the seeker now must achieve another Balance of Forces. There is. vision and gnosis on the internal. A number of seekers will ascend this far. before being called back to repair some disharmony at a previous stage. terrifying and wonderful realms of Myth contain many images. and inspiration. one must travel so deeply into the mind that one leaves the realm of Mind behind.between such things as Prudence. In order to harmonize all of these aspects and achieve this Balance. a way to go further.is called the Balance of Reason and Inspiration. Having entered through gnosis into the realm of the Powers.myth. Fortitude and Justice on the external side of things. and almost everyone will achieve some glimpses of it. and most will have to be content with achieving these heights temporarily.

in other words. because one has at last reached the Void. In the penultimate stage the Balance of Forces is between Gnosis and Agnosia. because we can bring back whatever insights we can carry with us. There are gods and monsters in this place. not light and darkness but a shining blindness. To remain in the realm of Myth when there are disharmonies at a lower level is to invite madness. because some disharmony at a previous level requires our attention.not wisdom but unknowing. but from those dizzy heights we will be forced to retreat. Only a few of us will reach the ultimate heights. But our experiences at any higher level need not be lost to us. from poetry into silence. not gnosis but agnosia. there are angels and devils. 54 . Not multiplicity. He must pass. the seeker must still gaze beyond them into what lies beyond. Most of us will spend most of our time at the level of the World and some of our time at the level of the Mind. If we are lucky we will glimpse the level of Myth. but in the final stage the Balance itself disappears.There is light here. Celebrating and honoring them in their mysterious beauty. and there is darkness. but total unity.

our glimpses of the realm of Myth are brought back to the World. and the first task in the ascent is to achieve harmony on this level. Fortitude and Justice. which include inspiration. which is the second level of the ascent we must pass. The Balance of Forces needed for this ascent is that of External and Internal Harmony.Here is the purpose. such as Prudence. this incarnation serves a sacred purpose. of Mythorealist art. Temperance. both in one's external relationships and one's internal state of mind. We will also begin to experience the powers of the mythic. Whether in the form of poetry or painting or fiction.' but from the point of view of the soul's ascent. vision and gnosis. Internal harmony leads us into the Mind or Soul. Here we must cultivate the virtues of the reason. This term simply means 'when myth incarnates in the waking world. The Balance 55 . shedding their light and their darkness on all that they touch. I realize that the structure I have just described is rather complicated. music or any other art. so I will recapitulate in the form of an outline: The first level is the World or the Body. in my view.

If we can remain at this exalted level. The seer is like a scout who goes on 56 . At this fourth and final level of ascent there is no Balance of Forces.represents the level of Myth after it has been filtered through the level of Mind and then enacted through religious ritual in the level of the World. if it is achieved. because there are no separate forces to be balanced. Any particular system of culture and ritual.any particular religion. if we are to get anything useful from our glimpses of the higher levels. bringing them to the level of Myth again. When gnosis is achieved. Agnosia. we enter the third level. The lower levels of existence are actually essential.there is only the One. This enactment then leads the celebrants upward in the ascent through the Mind. the place of Myth. if you will. leads us up to the Void. we must go still further.the realm of the Powers. to God or the Way or whatever you wish to call it. achieving the Balance of Forces between Gnosis and Agnosia.of Forces needed at this stage is that of Reason and Inspiration. This system does not involve a rejection of the World and the Body.

and one will not be able to achieve the specific goals implicit in such a structure. to bring them back with him. leading to those flashes of dangerous vision for which the seer may be spiritually unprepared. It is a relationship with the unknowable. that disharmony itself is what attracts the flashes of insight from the higher levels.ahead. is a relationship with the Beyond. It is through the ascent towards Myth that we 57 . throughout the centuries. The spiritual experience. Without the structure of a particular mythology and a particular ritual.the power of Myth can only be accessed in an unstructured way. The emotional intensity of a disordered mental state appears to draw down power from the realm of Myth. then returns for those he has left behind. But this by no means implies that a mind in harmony cannot attain to the same vision. and attain to it with less peril and greater clarity. without the meaning to a particular communitywithout a context. with that which cannot be expressed in words or contained in logic. of any kind. It has been observed. It is in order to create such a structure that I make use of this way.

Is there any condition in my life which I fundamentally cannot accept? 4. 4. cultivating the reason and then transcending it through poetry. care and profound engagement? 3.Is there anyone with whom I am not in harmony. it is important to first ask yourself the following questions. cultivating poetry in turn and then transcending that through silence.can touch this mystery. anyone with whom I am in conflict? 2.Have I acted recently in any way contrary to the virtues of the reason? 5. romantic partner." then you should put off any mystical practice until you have restored harmony in your life in that area to the greatest extent possible under the circumstances: 1.Have I acted recently in any way contrary to the chivalric virtues? 58 . friends or colleagues lacking in mutual respect. If the answer to any of them is "yes.The Examen Every time you set out to practice Mythopoesis.Are my relationships with my family members.

A wave of Being goes forth from Nothing. Outside time and space. condensed potential. yet moving. flaming.a point beyond creation. Undestroyed.II. 59 . Blind. With an awful roar. For which no "here" no "there" has meaning.Foundational Practices of Mythopoesis 1. unformed. Comes and goes without a trace. Like strands of pure. Moving now. unseen and void. Eros Free of all desire. Its depths are thick and dark. As if to form All worlds that are Or ever could be. The great Abyss! A howling blackness. Invisible. On a dark and silent shore. No affirmation nor negation. eternal. In a sudden storm.Final Zed Naught Poesis: The Source. Uncreated. Veined with inward fire. And leaves a tree behind it.

a state without before or after. like sudden ripples on a flat. existing alone in pure Eternity. none and all. And then it started to move. it exploded outward into multiplicity. and there is no differentiation of before and after or of this 60 . glowing on a silent shoreline against a background of almost infinite darkness. dark ocean. the only thing that remained behind in the center of reality was a burning tree. Logos: In Hyperaionia. there is neither time nor space. Producing the chaos of unformed Being from within its perfect simplicity. When the terrible explosion of Emanation had faded out in unguessable distance. Every moment is Now and every place is Here. without here or there. shards of existence like broken crystal. like a great Thought thinking itself.Mythos: At first there was only the Source. or True Eternity. The Source was nothing and everything. whether considered as a physical fact or as a mental conception.

True Eternity is all things that are or ever will be. it is not that thing. or Final Zed Naught. If reality is defined as relationship. the Monad. Hyperaionia is a null point. therefore. it is the state of Agnosia. Any word you can think of to describe it. and each of those split into two again. When observed. all things in potential and all possible universes. Negation and affirmation become two distinct realities. it begins to emanate. The Source Itself is beyond perception. yet no existence is possible without it. the Absolute. because perception requires contrast. and into two again. all things that are imaginary and even everything impossible. it does not exist. True Eternity can be called the Source. a singularity. exists in relation to nothing. there is no differentiation of any kind. and no negations. True Eternity contains nothing relative. The universe branches out.and that. Any word is also inadequate. can be changed by nothing. To know it is to not know anything. to split from the viewpoint of the observer into one duality after another. No affirmations can be applied to it. because it is that thing infinitely. a process of differentiation and opposition 61 .

" If you prefer not to use any of these to help you focus. you 62 ." or alternatively.as. Use either the poem or the myth found above under "Poesis" and "Mythos. complete with all five senses. Try to really place yourself inside the scene. Sit down or lie down in a comfortable position. considering that the Source is a perfect unity? How can the Source Emanate though It does not change? Praxis: The Cosmogony: Find a quiet place where you will not be disturbed. meditate on the two riddles listed under "Mystery. as if you were present at the moment of creation. in a sense. Mystery: How can anything observe the Source. but concentrate on creating an extremely vivid mental image. you can simply use your imagination. leaving behind only the burning Zed Tree.we refer to as the Zed Tree. and meditate on the image of the Source emanating all of existence.

The sound of every change there is. logos. slowly turning. Continue with this meditation until you feel it is time to stop. Producing every substance. the Zed Tree Splits and branches through. Like waves of time and space. producing two.The Zed Tree Poesis: The fiery spheres that hang like fruit From every branch are bright Like burning planets. Mythos. yet rich creation. flame. name. In constant. 63 . advancing Up a silent shore. or for a set number of breaths or a set time. The darkness of the void behind Reflects the orange light A glow of dim. And all that can be heard is just A dull yet awesome roar. Behind the thing itself. This tree exists wherever one Divides. essence. Casting glowing sparks While waves of change flow back and forth Through veins beneath the bark.were. 2. Lighting all the night And turning always. roaring. In an endless night. fierce and orange.

Sun. every story about up and in front and above. Every branch that grew to the right was a branch of the Sun. Wind. and every branch that grew to the left was a branch of the Moon. the forces from which the World would be constructed: Sky. The roots and trunk of the Zed Tree were made of the Sky. every story about things light and in the open.Mythos: On the branches of the Zed Tree there were burning globes like turning planets. The spheres on the Moon branches contained every story about losses. every story about reason and order. and the world and life in which the hero lived. and some of the branches grew to the left. Water. and lighting the otherwise unbroken blackness of the primal Chaos with an orange glow. Night and Day. rotating continuously and casting off sparks. The spheres on the Sun branches contained every story about gains. every 64 . every story about things dark and hidden. Some of the branches of the Zed Tree grew to the right. Moon. and they contained the hero of every story and the hero's deeds. Earth. The Zed Tree itself was made up of nine elements. Fire.

Some of the spheres in the highest branches were of the Earth. or something bad became truly horrible. every story in which something good came under the influence of something bad. every story in which something hidden disappeared completely or something moving upward went as high as it could go. or in which something down started to come under the influence of something up. They hung next to the spheres 65 . in which things that were up went still further up or things that were beneath went still deeper beneath. Some of the spheres were of the Fire. every story in which things stopped being completely themselves and began to change into something else. These spheres contained the seeds of every story in which something good became something wonderful. Some of the spheres were of the Wind.story about down and behind and below. every story about intuition and chaos. Every story about direction was in the spheres of the Wind.every story in which good things became better and bad things became worse. Every story about change or transformation was in the spheres of the Fire. every story in which things became more like themselves.

retaining its nature through every transformation. although their nature was of the Moon. Not all of the spheres of the Moon or of Night were in any way bad. There were also the spheres of Day and Night. or in which something out in the open became something hidden. From the perspective of the 66 . or something down became something up. although their nature was of the Sun. The spheres of Night contained every story in which something good changed over time into something bad.of Water. Logos: The existence of the zed tree is a function of the mind. Not all of the spheres of the Sun or of Day were in any way good. which could perceive nothing without differentiation and opposition. The spheres of Water contained every story in which something underwent change to some degree but remained essentially itself. Many of them were actually terrible nightmares. The spheres of Day contained every story in which something bad changed over time into something good.many of them actually contained wonderful secrets.

The term "Mysteries" is used here in a different sense from the riddles or mythic problems you may encounter on your journey. there is only the Source. however. which are also described as 67 . but the Source Itself. each of which perceives in terms of Self and Other. Perception mandates particularity and this creates the universe. while reality differentiated gives the Source a literally infinite number of eyes. then how could it be otherwise? The difference between the two is simply one of perspective. In order of logical priority (but not in physical time) the first level or stage of differentiation is in the concepts themselves.reality undifferentiated is selfcontained and Absolute.Source.for if the Source is all there is. is not a part of the Source. or there seems to be Self and Other. and when the nine elements combine and interact with each other. the primal patterns of differentiation and opposition. there is Self and Other. they create the Transformations or Mysteries. Every particular thing. The nine forces that can be observed in these patterns can be described as the nine elements. But from the perspective of particular things.

and although the Mysteries themselves are neither personally nor culturally conditioned. they remain ineffable. There are 68 . but definable in terms of information space and information time. This is what we might call the Realm of Myth. We also call them the Transformations. and although they can be named. because a thing must have an image in time and space to be perceived from within time and space. a lesser eternity beyond physical space and physical time. serving as a pathway to a particular Mystery.Mysteries. the base relationships of which reality is constructed. but not that Mystery in and of itself. They exist within a state we could call Aionia. because they are the basis of all change. Therefore the Mysteries are perceived in terms of symbolic images and mythopoetic mental constructs. No particular entity or "zed" within physical time and space can directly perceive the Mysteries. their symbolic images or "Icons" are. Every deity or hero of every religion is an Icon of the Mysteries. These Mysteries are the primal and archetypal patterns. The Mysteries provide the archetypes from which all such constructs must be created.

an infinite number of possible Icons. These Icons. most of which are not heroes or deities. The realm of the mind is a borderland. These charts should help you to picture the system in your mind. under certain conditions. Imagine each of them as the four levels of a zed tree: 1: The World 69 . All that remains is the observer.the physical entity itself. The total network of Icons for any particular entity is the realm of the mind. The perception of a Mystery through an Icon is what is known as gnosis. a nexus point between information space-time and physical space-time. the ultimate Mystery in which all Icons and Mysteries disappear. and thus for every possible mental process. the realm of every symbolic construct and pattern with which that entity understands reality. can even be pathways to Final Zed Naught. the only thing that exists strictly within space and time in the physical sense.the Mysteries provide the archetypes for every symbolic construct we use to understand the world.

The Realm of Mind The Realm of Myth The Absolute 2: Entities Icons The Mysteries The Source 3: Physical Space-Time Between Space-Times Information Space-Time Beyond Space-Time 4: Corporeality 70 .

Temporality Lesser Eternity True Eternity Mystery: Does information space exist only within the mind." or alternatively. and of the nine elements or zed forces contained within it. but concentrate on 71 . Sit down or lie down in a comfortable position. meditate on the riddle listed under "Mystery. you can simply use your imagination. and meditate on the image of the Zed Tree burning on the silent shore. Use either the poem or the myth found above under "Poesis" and "Mythos. then where is it? Praxis: The Burning of the Zed Tree: Find a quiet place where you will not be disturbed. and if not." If you prefer not to use any of these to help you focus.

The Hanged Man Mythos: In the branches of the Zed Tree. a man was hanging. or naught point. It was as if the hanging man was the Zed Tree. on each of which there was a smaller sphere.creating an extremely vivid mental image. complete with all five senses. Two shining lines of energy stretched down to his cheeks. Continue with this meditation until you feel it is time to stop. It contained the powers of both Sun 72 . Two lines of energy connected each of these zed points to the second naught point. or for a set number of breaths or a set time. and the Zed Tree was the man. 3. glowed within his brow. The sphere on his right cheek contained the power of the Sun. and bright lights glowed within his body like the lights within the tree. and the sphere on his left cheek contained the power of the Moon. containing the power of the Sky. which glowed within the hollow of his throat. or zed point. A sphere of energy. as if all nine of the elemental forces were contained within his frame.

Water and Earth. With his in breath he drew the power of the Wind into his body from the branches of the Tree. The nature of his breathing was Wind and 73 . which were located on the two sides of his torso. Two lines connected these zed points to the final naught point. becoming brighter as he breathed in. where there glowed the zed points of Wind and Fire on the right side and Fire and Wind on the left. containing the energies of both Wind and Fire. while the zed point on the left contained Day. and with his out breath he gave it back as the power of Fire. Two lines connected these zed points to the third naught point. The zed point on the right contained the powers of Earth. which was located in his navel. Two radiant lines connected this second naught point to his right and left chest. which was in his solar plexus. Two shining lines connected this third naught point to the final two zed points. Night and Day. and dimmer as he breathed out. Water and Night. The glowing energies of the naught points and zed points waxed and waned with the Hanged Man's breath. This naught point contained the energies of Earth and Water.and Moon.

such as the Chinese Eight Trigrams concept. which is very ancient. rather than something dictated as part of an arbitrary scheme." The zed tree is simply a way of describing the process of differentiation and opposition. equally valid. As such they have as much reality in their own way as the abstractions of mathematics. They are simply one of several possible ways of describing the tendencies that are observed within this process. If the zed tree and its nine elements underlie all relationships then they exist in 74 . because these tendencies are something anyone can observe once the zed tree concept is understood. or a product of human imagination. and the unity of the two was called the Pneuma. The nine elements are not something invented.Fire. There are other. an essentially Neo-Platonic concept often expressed as "As Above. So Below. Logos: The idea contained within this image is that of macrocosm and microcosm. ways of modeling the same information. a process that underlies all relationships.

a Western equivalent of qi or prana. and other traditions speak of centers of energy within the human body. The chakras are claimed to have a physical reality.all things. magical reality. the concept was not unknown in the West even centuries ago. If the concept of pneuma was 75 . They are what we call Icons. which are conceived as existing within "information space" only. Hinduism.mythopoetic images used for the purpose of accessing a higher. The German mystic Johann Georg Gichtel described a set of "force centers" in his Theosophia Practica of 1696. in other words. from the processes of the body to those of the mind. or the possibility of physical analogs for the naught points. usually known as "chakras" in the West. the Bon religion. No such claim is made for the naught points represented in this system. Despite the popular use of this Eastern term. but such possibilities are simply not our concern. We do not deny the possibility that there is some physical reality behind the chakra system. although this cannot be demonstrated conclusively in scientific terms. The same is true for the concept of pneuma.

Praxis: The Hanged Man: Find a quiet place where you will not be disturbed. but pneuma has been almost completely forgotten over the centuries so the details of the concept are no longer extant. We also know that the Gnostics used the word "pneuma" to refer to the spirit. however. Sit down or lie down in a 76 . We know that the Stoics considered the pneuma to be both the breath and the animating force of the cosmos itself. As a mythopoetic Icon. In any case. which would be interpreted in our system as a type of Ecstasy. and the concept of a vital energy that runs through the universe. it represents the energies of Wind and Fire.borrowed from the East. then the borrowing happened in ancient times. no claim is made in this system for the physical existence of pneuma except in the sense of the breath itself. although pneumatic meditation exercises will sometimes lead to the sensation of a powerful electric current moving through the body.

and meditate on the image of the Hanged Man in the Zed Tree . and visualize the points glowing brightly as you do so. or you can imagine the glow beginning at the fourth naught point as you begin your breath. 4. you should imagine them dimming slightly. You can imagine the points glowing at the same time. or you can imagine that you yourself are the Hanged Man. and then spreading upward to the first naught point. Visualize the glowing spheres and lines of the naught points and zed points (or of the naught points alone if you prefer). As you breathe out. or for a set number of breaths or a set time. Breathe in deeply as you do this exercise. or you can simply picture them as a mental image without thinking about what they symbolize. Continue with this meditation until you feel it is time to stop. You can imagine yourself observing the scene.comfortable position.The Song of the Elements Poesis: 77 . You can concentrate your mind on the meaning and associations of each of the points.

as if he had hung in the Zed Tree for an eternity. my dreams the Moon. my light the Day. When he sang of the Sky they were a bright. Will of the Wind. my endurance the Water. my will the Wind. my shadow the Night. Light of the Day. His eyes changed their color with every line of his song. Dreams of the Moon. When he sang of the Moon they were a pale. Mythos: As the glowing lights of the naught points grew dim and then faded. my reason the Fire. Thoughts of the Sun. The words of the song were about the nine elements: "My spirit the Sky. Strength of the Earth. gazing out over the silent ocean as the Zed Tree blazed. my strength the Earth. When he sang of the Sun they were a blazing gold. my thoughts the Sun. the Hanged Man sang a song. Shadow of Night.Spirit of Sky." The Hanged Man had a young face but very ancient eyes. Passion of Fire. Endurance of Water. cold silver. When he sang of the Wind they were as 78 . rich blue.

The Fire represents the Passions in their role as agents of transformation. like chocolate or dark coffee. When he sang of the Earth. drawing the personality away from what the Will has chosen and in another direction. dreamlike aspects. and when he sang of the Fire they were a flickering orange. It also represents the Reason. providing the basis for a simple mythopoetic psychology. When he sang of the Night they were as black as a shadow. When he sang of the Water they were a gemlike green. purposeful and self-disciplined aspects of the personality and the Moon represents the unconscious. his eyes were brown. The Wind represents the tendency of either aspect to be expressed as Will. intuitive. Logos: The nine elemental forces are present in all relationships. in its role as the 79 . while the Sun represents the reasoning. ordered. and so they are present in the mind.white as milk. and when he sang of the Day they were as yellow as daylight. The Sky represents the psyche or spirit as a whole. the deliberate choice of a way of life and self-identification with a certain image.

the parts that your parents might not recognize. The Night represents the aspects where you may have lost or forgotten yourself. Praxis: There are several different exercises to be derived from this chapter: Song of the Elements: 80 .the parts that your parents would still recognize in you from when you were an infant. but that still derive from your basic character. The Water represents the aspects of the personality that undergo change and yet retain their core nature." The Day represents the opposite. those aspects of your character in which you have succeeded in transforming weaknesses into strengths and flaws into virtues. The Earth represents the elements of the personality that retain their strength over many years. sometimes in ways that only you could understand.underlying cycles and patterns that form the laws of the universe. the foundation of the self as a whole. your "shadow side.

either in your head or out loud. Try to focus entirely on the words or the images. You could imagine them as a series of nine cities. black and yellow. or the version sung by the Hanged Man in the "Mythos" section. green. nine emperors. or any other such sequence. gold.Find a quiet place where you will not be disturbed. The Elemental Colors: Meditate on the elements as a series of nine colors. The Elemental Connotations: 81 . without letting any other thoughts or images intervene. Sit down or lie down in a comfortable position. white. nine mountains. brown. silver. nine temples. and simply repeat the Song of the Elements. orange.blue. World of the Elements: Meditate on the nine elements as nine scenes of your own creation. You can use either the version found under "Poesis" above. imagining them as vividly and with as much detail as possible.

Choose one of the elements. such as "Fire. in a free-flowing stream of consciousness. and his elbows were bent at right angles so that his forearms reached up to the heavens." and try to think of every connotation you can associate with that word. the power closest to the Source. He floated down to the silent shore like a leaf falling to the ground. and performed a salute in honor of the elements. 82 . containing all the powers of the Zed Tree. You can do this with all the elements or with only one.This is a form of discursive meditation. he breathed in and slowly raised his arms to represent the Sky. 5. His palms were open and facing outward. He breathed the pneuma in and out nine times. His arms were spread out at the height of his shoulders.The Salute of the Elements Mythos: The rope disappeared and the Hanged Man was freed. he looked out on the dark ocean with a sense of reverence. Beginning with his arms at his side and his feet together. No longer the Hanged Man.

just touching at the fingertips to form a triangle in representation of Water. so that he made the shape of a letter T.and then brought his two hands together above his head so that the fingers touched. to represent the Wind. He breathed in and out nine times and then pushed his hands out straight in front of him. leaving his right hand where it was. to represent the Earth. forming the image of the Moon's crescent. palms touching at the bottom to form a V. He breathed in and out nine times and then brought his arms out straight from his shoulders. He breathed in and out nine times and then spread his arms apart again. He breathed in and out nine times and then brought his hands together in front of his body. He breathed in and out nine times and then brought his left palm down to his right torso. so that his right palm was on his 83 . He breathed in and out nine times and then reversed the position of his hands. He breathed in and out nine times and then brought his hands together in front of his body. in order to represent the Night. with the palms facing outward. with his arms spread wide and his elbows gently bent. the palms cupped and facing each other. his arms forming a circle to represent the power of the Sun.

in order to represent the Day. Praxis: The Salute of the Elements This exercise is a moving meditation. returning to the position in which he had begun. 6. Having done this. he lowered his arms. with the palm facing to his right. Logos: The salute of the elements is simply a physical representation of the nine zed forces." repeating as many or as few times as you desire. simply carry out the exact exercise described above under "Mythos. To perform the pneumasophia of the Salute of the Elements. a type of pneumasophia or "breath wisdom. using symbols derived from Western esoteric traditions for the most part.left torso and his left palm was held in front of him.The Poesis Theophany 84 ." to coin a phrase.

so was the woman. and I will give you a gift. Her hair was as red as fire and it hung in great waves. you must find our kin. The other seven are named Pneuma and Logos. rising up out of the primeval waters like a goddess revealing herself. and with it you will dance the world into being. A woman appeared.the other Mysteries of the Ennead. Come and find me. The woman's eyes were as blue as the sky. as indeed will you. She smiled quietly at the man and then she spoke his name. two expressions of one Truth. revealing the same shining naught points and zed points that sometimes shone from within the man. although I will be known by many other names. As the man was the Zed Tree. Ananke and 85 ." the woman said. of which we are two. Sophia. Gnosis. "Maker. but as green as the waves. Her body glowed from within. moving and changing as the waters broke.Mythos: No sooner had he finished the Salute of the Elements than the ocean stirred. nearly covering her nakedness. two halves of a single whole. my love. "My name is Poesis. however. Before you can find me.

fashioning a gift by reaching into his own body and pulling out some of the energies of the nine elements to create a chalice. and Thomas Maker is the name of a character in my Noctiviganti Saga. like Taliesin or Orpheus." Maker's heart made a ready answer. Kneeling down before the dark ocean he dipped the chalice in the waters.Eros. giving himself in love to Poesis. disappeared. His time for weeping. whose name is Agnosia. In both cases Maker is a kind of archetypal bard or poet. raised it to his brow in salute. he laid down to sleep. he prepared an offering. however. As 86 . although you will never meet her until you have won my gift. and the greatest of us all. He bowed his head and wept for sorrow. Knowing that answers could be found in dream. The vision of Poesis. leaving Maker with no way to find her. and then placed it reverently beneath the Zed Tree. Having prepared his dream offering. was not long. however. Logos: Maker is the name of a character in Lani Thompson's Of Faegild and Other Dreams.

or "waking zed" 87 . in the sense of Creation and Inspiration. an end in its own right and not a means to an end. They also embody the concept of Self and Other (which is Self and which is Other depends on whether you identify with Maker or Poesis). but considered separately they are the Sun and Moon. as a means to an end. As it says in Form is the Illusion: One of the binary pairs we encounter most often is "self and other. If you interact with the other as an object. you treat the self as its own zed naught. If you interact with the other as being fully real. this condition can be described as "fully awake participation" in the interaction between self and other. a thing is judged to be real to the extent to which it is directly and fully experienced. a thing somewhat less than fully real. the goddess of poetry and beauty. As it says in the sixth principle of Relationship Theory." corresponding to the I-It relationship of Martin Buber's philosophy. It is also an example of fundamentalism. Maker and Poesis can each represent the entire Zed Tree.Maker is the archetypal bard. like Robert Graves's "White Goddess" or the Celtic goddess Bride." a pair that is present in all interactions involving consciousness. this condition can be referred to as "sleeping zed. Another word for this is narcissism. in that in refusing or failing to fully interact with the other. its own ultimate reality. so Poesis is the Muse.

are personified versions of the nine elemental zed forces. you determine your own patterns of interpretation for as long as you make use of that particular set of symbols. a disguised form of sleeping zed. a "being in love" feeling. This is sometimes felt as euphoria. The Ennead. and "waking" only as part of a dynamic pair. not by consciously concentrating on unifying the two. The difference between these two types of unification and euphoria is the difference between false love and the genuine article. Any time you assign a symbolic name or value to one of these patterns. and more alive. They represent the most basic and archetypal relationship patterns in the universe in mythopoetic form. Waking zed is also a balance of forces between self and other. vivid and completely real. Concentrating on knowing the other as a genuine other. This corresponds to the I-Thou relationship of Martin Buber's philosophy. manifesting the zed naught of the two (we can call this the "Us") in both unity and opposition. produces a spontaneous unity. How do you bridge the gap between self and other? By being vividly and magically aware of the other in its otherness. Any zed is therefore "sleeping" when considered on its own.for short. For the 88 . Waking zed is more completely real than sleeping zed. To concentrate directly on their unification runs the risk of being a mere projection. which is also sometimes felt as euphoria. or Higher Mysteries.

" Pneuma: Wind (or "Direction"). You can make use of the same symbols if you choose. a particular set of names and symbols has been deliberately chosen. the mystical "lover. a personification of the creative and visionary intellect. a personification of the state of mystical unknowing in union with the Source. Gnosis: Earth (or "Strength"). and the imperfection of the universe. the mystical "beloved. a personification of the Mind." Poesis: Moon (or "Loss"). Maker: Sun (or "Gain"). Here is the Ennead as interpreted in this allegory: Agnosia: Sky (or "Act"). or create entirely different ones. 89 .purposes of this mythic allegory. a personification of artistic and spiritual inspiration. a personification of gnosis or mystic insight. Sophia: Water (or "Metastability"). a personification of the Spirit. Ananke: Night (or "Failure"). a personification of "necessity." referring to such things as physical laws and limitations. a personification of wisdom. Logos: Fire (or "Wavering"). weaknesses of human nature.

a personification of the sense of yearning. compassion and fertility.Eros: Day (or "Improvement"). a personification of the divine power manifested as change. a personification of divine justice. The Spirit: Wind (or "Direction"). a lawgiver. a personification of stability and continuity. a personification of the material world. designed to illustrate the variety that is possible: The Cosmos: Sky (or "Act"). a personification of divine love. The Ocean: Water (or "Metastability"). the force that draws the lover to the beloved. The Great Mother: Moon (or "Loss"). a personification of the divine power manifested as will. The World: Earth (or "Strength"). Here is an alternative version of the Ennead. a personification of the universe as a whole. The Word: Fire (or "Wavering"). The Great Father: Sun (or "Gain"). 90 .

and meditate on the image of Poesis rising out of the dark ocean. the Mystery of Fire and Earth would be very different when interpreted as a union of Logos and Gnosis than it would be when interpreted as a union of The Word and The World. Praxis: The Poesis Theophany: Find a quiet place where you will not be disturbed. Obviously. a personification of salvation. Visualize the glowing spheres and lines of the naught points and zed points in 91 . a Gnostic "false creator" and lord of the material world. the meanings they will take on will be largely determined by the meanings you assign to the nine Higher Mysteries. When you start to combine the nine elements in your own interpretation of the 36 Lesser Mysteries.The Demiurge: Night (or "Failure"). the divine plan for human liberation. The Divine Child: Day (or "Improvement"). Sit down or lie down in a comfortable position.

her body (or of the naught points alone if you prefer). You can concentrate your mind on the meaning and associations of each of the points. or you can imagine the glow beginning at the first naught point as you begin your breath. or holding a child. you should imagine them dimming slightly. or you can imagine that you yourself are Poesis. or staring out at the ocean from the shoremake an effort to become vividly aware of 92 . and visualize the points glowing brightly as you do so. You can imagine yourself observing the scene as Maker does. Self and Other: This is a meditation for daily life. or for a set number of breaths or a set time. As you breathe out. and then spreading downward to the fourth naught point. You can imagine the points glowing at the same time. Continue with this meditation until you feel it is time to stop. In the process of interacting with any person or thing. while looking into your lover's face. or you can simply picture them as a mental image without thinking about what they symbolize. Breathe in deeply as you do this exercise.for instance.

but it is more deliberate and thorough.just let it happen if it happens.because by the time it is examined as the zed naught of the levels below it on the tree it is seen as being merely a single zed 93 . That is why no zed can truly be its own zed naught. a genuinely existing Other with a purpose of their own. Iconic Other: This exercise is the same as the previous. a truly complete model of the zed tree would probably have to be three-dimensional. It relates to another passage from Form is the Illusion: Although any formal or abstracted zed tree has only four levels. there is only one zed tree. It is possible to achieve a spontaneous and profound sense of unity between you while performing this exercise. as a particular zed pair may appear to be derived from one zed when viewed in a certain way. In fact. It is not necessary to repeat this exercise until gnosis is achieved. encompassing everything in all of existence and containing an infinite number of zeds but only one final zed naught.them as a separate entity. When considered in the broadest possible sense. but you should not attempt to create this feeling. but from another zed when viewed in another way. the zed naught of each zed tree is only one of the zeds on another zed tree.

"the esoteric and the exoteric in opposition and unity. getting closer by infinitesimal degrees to the source of it all.) If you think of yourself as starting on the third or fourth level of the zed tree rather than the second.on the next level up. Any particular zed tree we choose to examine is merely a section taken from this ultimate zed tree. allowing one to manifest more of Reality the more broadly it is applied. there is no objection. if you picture the diagram as an actual tree you'd be climbing down it to the "higher" levels. To manifest both of the second level zeds or aspects of a particular zed naught. a mystical unity. because as you climb up (or down!) to the next level and unify the next pair of opposing zeds. and as every level is equivalent to every other. The balance of forces of any two zeds manifests their zed naught. The meditation of "Iconic Other" is simply a dramatization of this process. and a higher state than merely "being reasonable." is what I have referred to elsewhere as the Balance of Forces." In this conjunctio oppositorum one manifests an entire level of the zed tree. containing a particular set of relationships we would like to explore. This is. you'll naturally incorporate anything you left behind on the previous level." (Although. The balance of forces of that zed and its opposite would manifest the zed of a still higher level. and so forth and so on. eventually (in theory) manifesting everything there is. allowing one to "climb the zed tree. at the highest level. one thereby manifests zed naught. which in itself is a zed on a higher level. using an Icon or symbolic image of your 94 .

This might be a picture of a mythological figure such as a deity or hero. staring directly at any symbolic image you find personally meaningful. and 95 .just let it happen if it happens. a genuinely existing spiritual power with a purpose of its own. should be repeated until some level of gnosis is achieved.own choosing. climbing the Zed Tree to its source in the element of Sky. Your goal is to achieve a spontaneous and profound sense of unity between you and the Icon while performing this exercise. Sit down or lie down in a comfortable position. a saint candle. like most of the exercises in this book. or a Tarot card. Find a quiet place where you will not be disturbed. your goal in this exercise is to mentally unify the opposing elements. Opposition and Unity: Carrying the concept of a union of opposites one step further. Make an effort to become vividly aware of this Icon as a separate entity. Sit down or lie down in a comfortable position. but you should not attempt to force this feeling. This exercise. a mythic image such as the Holy Grail.

meditate on the Sky. however. leaving them with no food value. respectfully request a mythic dream or other sign to answer whatever question you may have. should never be consumed by a person afterward. such as a glass of wine or a plate of fruits. If you can achieve this with a sense of vivid clarity. If an animal eats them. If you succeed in mentally unifying all of these pairs. 96 . the animal is considered to be a stand-in for the spiritual powers. When you leave your offering. once left as offerings. Dream Petition: One of the ways to encourage a mythic dream is by leaving a gift offering to the spiritual powers. attempting to see them and feel them vividly as two aspects of a single truth. followed by Wind and Fire and then Sun and Moon. You should think of their spiritual essence as having been consumed by the powers. although it is acceptable if an animal consumes them.meditate on the duality of Day and Night and everything that they represent. move on and do the same thing with Earth and Water. These foods.

with its accompanying spiritual insight. the Mystery corresponding to "Sky.Passive Dreaming: This refers to a long-term practice. You may repeat this process as many times as you wish. Allow the tension of the underlying duality to build while attempting to solve the mystery and understand the story. create a list of nine Higher Mysteries for use in your meditations. Begin by selecting a concept to represent your zed naught or starting point. Naming the Ennead: Create your own names and interpretations for the nine Higher Mysteries. Allow the mythic story or problem to unfold over time. until it is resolved by a dream of Level 6 or higher. which is entered into only if you experience a series of dreams in which you feel yourself to be confronted by a mythic problem. even if it takes years to do so. 97 ." Following the pattern you set with these selections." Imagine two aspects of this concept to create your "Sun and Moon.

can understand how that particular Mystery relates to its zed tree element in your interpretation. World of the Ennead: Meditate on the nine Higher Mysteries as nine scenes of your own creation. nine emperors.The Book of Symbols 98 . nine temples. nine mountains. You could imagine them as a series of nine cities. but make sure that you. or any other such sequence. 7. at least. you can apply the exercise of Opposition and Unity to these mythological figures.changing your list whenever you want a fresh perspective. Unifying the Ennead: After you have created your own interpretation of the nine Higher Mysteries. imagining them as vividly and with as much detail as possible. working your way in meditation up to the Mystery of the Sky. You are the only one who really needs to understand your selections.

using the powers of the nine elements to find the other members of the Ennead. Knowing what he had to do now. The pages of the book flew apart before his eyes and rearranged themselves on the silent shore. describing everything he would do on his quest as if it had already happened. all of which seemed to have been drawn by the hand of a master artist.Mythos: In Maker's dream he saw a magic book. he possessed a boat. and he sailed across the dark ocean to distant lands. and found that he now had the very 99 . a gallery of emperors and kings and queens. Maker opened his eyes on the silent shore. he sang a song. which would provide the patterns for the waking world once that world had been created. on each page of which was a sacred symbol. presenting him with a new story. In the song that Maker sang. he made it into a reality. marveling at the beauty and intricacy of the images within. creating the truth from the images in his mind. By deciding what would happen in his dream. magicians and fools. Maker took the book and opened it up. and the story was his own.

when trying to decide on a direction or course of action. Then he stepped into the boat on the silent shore. and set off on his quest. for divination. to be used as a magic staff on his long journey. There is a legitimate use.powers he had sung in his song. he went to the Zed Tree and cut off a root. if such a thing is even possible. As the Stoic philosopher Epictetus says. and so forth. Logos: Divination is one of those topics generally considered "mystical" by the population at large. however. Bowing briefly in gratitude to the power of dream. two equally weighty moral obligations. in situations where one is unable to choose between two options appearing equally valid. although he had not possessed them before he sung them. but in reality having little to do with mysticism in the proper sense of the word. one should approach the oracle in these situations as if asking the gods themselves for the answer to the problem. There is simply no legitimate reason for trying to constantly discover the future. You could think of it as a 100 .

After writing this poem. is an optional activity in Mythopoesis. it is actually irrelevant whether or not your chosen oracle holds any "objective" validity in the scientific sense. We put a lot of emphasis on receiving unmediated and undirected gnosis from the realm of myth. Lucid dreaming. To make something into a reality in the spiritual world. For this reason. we sometimes have to declare it in the waking world first." I had never yet had an actual night wandering dream. if only to ourselves.reverent coin toss. I began having intense and powerful mythic dreams on a regular basis. so achieving the abilities of lucid dreaming is not obligatory within this system. When I composed the long poem called "The Night Wanderer. Nevertheless the practice of active dreaming can be both beneficial and fascinating. A dream is active when you are aware that you are actually dreaming. as it is called here. or no more frequently than the very occasional glimpses of mythic dreaming most people have spontaneously at some point in their lives. or "active" dreaming. allowing you to have wonderful and powerful spiritual experiences. 101 .

and even more so when you can control reality within the dream. 102 . Praxis: Zed Tree Tarot: One option when you need to do a divination is to read the Tarot cards. and the environment in which the question is asked.Represents the person doing the reading.) This can also be done when you have no question. the question. May be upright or reversed. as a discursive meditation on the archetypal forces. representing the zed tree and its opposing forces. beginning with 0: 7 8 3 9 10 4 1 11 5 2 0 12 13 6 14 0. The numbers here represent the order in which the cards should be drawn. a Western tradition of great beauty and intricacy. In the practice of Mythopoesis we use a card spread of our own. (This exercise does not need to be repeated until gnosis is attained.

1.Represents positive or overt aspect of the situation. Always read as reversed. Always read upright.Represents positive forces affecting the negative aspects. Always read reversed. Always read upright.Represents negative or hidden forces affecting the positive aspects. Always read as upright. Always read upright. 5. 7. Always read reversed. 6.Represents the best aspect to be taken from the worst possible outcome or decision. 4. 8.Represents the direction in which the negative aspects will or might develop. Always read reversed.Represents the direction in which the positive aspects will or should develop.Represents negative or hidden aspects of the situation.Represents the negative developments that will persist despite any positive influences in the long run. 2. Always read reversed. 3.Represents the final and worst possible outcome or most negative decision. 103 . 9.

Always read upright. The Chalk Door: In the movie Pan's Labyrinth. story. Create a poem.Represents ways in which negative developments may turn out for the best.Represents ways in which positive elements could go bad completely. such as future dangers.Represents the final and most positive outcome or most positive decision.Represents the shadow side of this positive outcome or decision. Always read reversed. 12.Represents the positive developments that will persist despite any negative influences in the long run. in order to evoke those abilities in your actual life. 13. Always read reversed. 14.10. 11. the hero draws a chalk door on a wall in order to obtain access to the mythic world. 104 . song or other piece of art in which you portray yourself as a visionary or mystic. Always read upright. Always read upright. You can do the same thing through the medium of art.

a magical flight over mountains and deserts. Feel and experience the reality of this. such as a magical journey underground. shapeshifting.Mythic Image Attention: This is a method of inducing a mythic dream. resume the meditation until you fall back asleep. If you wake up in the middle of the night. The immediate result should be greater clarity. It refers to the practice of focusing attention on a physical object symbolizing a mythical concept. are just a dream. whether passive or active. 105 . on an ocean voyage. and so on. or on a visualization or a series of visualizations based on mythic symbolism. through a chalk door. the eventual result should be active dreaming. The Waking Dream: This is an exercise to achieve active dreaming by continuously telling yourself that your experiences in the waking world. such as the Holy Grail. vividness and lucidity with less grasping. including emotional states.

If you did. to be lucid within them. quantity.Flying 2. cultivate a sense of resolve to achieve these goals. cultivate a sense of joy and happiness. time etc. such as the following: 1.) 106 .Shapeshifting 3. and to remember them. Reviewing the Dream Memory: Review your dreams in the morning and ask yourself if you dreamt. If you did not. if you had a mythic dream and if you were lucid within the dream.Focusing the Dream Intention: This refers to continuously reminding yourself to have mythic dreams. Dream Tasks: This refers to an advanced form of active dreaming. objects and emotional states. quality. where you use your lucidity to achieve magical tasks in dream.Transformation (of people.

in vast swellings that lifted the boat and brought it down again over periods of hours and even days.4.Journey (such as a mythic journey through a magical realm) 5. and such waves as there were developed slowly and silently.Encounter (with a spiritual guide or teacher) 7. Maker sailed on the sea.The Island of the Monoliths Mythos: For nine days and nine nights. There were storms of fire on the third day that fell like rain.Training (in a new skill or a skill you already practice in the world) 8. The only distinction between day and night was a small red sun.Experience (such as the experience of breathing water or fire. which he called down to him as a magical wind. and storms of light on the sixth day. which loomed without moving over the Eastern horizon and burned out like a 107 . The dark ocean of the chaos world was as flat as glass. his boat driven by the power of the elements. etc) 6. becoming a being of pure energy.

They advanced on him to tear him to pieces but he stood his ground. held captive by the ghosts of the monoliths. stepping out onto the rocky beach with his staff in his hand. but there was no sound of thunder after them. Drawn forward by an unknown force. The air seemed thick with power. 108 . Brilliant flashes of red lightning sometimes split the heavens. he made landfall on an island. as if haunted by nightmares. and Maker shuddered with a sense of dread he could not name or identify. on which there were tall monoliths as black as coal and as smooth as marble. On the ninth night he entered a sea where there were low islands of rock and sand. Huge monsters stirred in the deeps when the waters swelled. to be rekindled with the dawn. Maker could see at once that they were all possessed. and they raved like madmen as he came to the shore. and their jaundiced eyes sometimes regarded Maker from under fathoms of ocean.dying ember every night. tearing at their hair and garments and screaming savagely. There were twelve people on the Island of Monoliths. on which hooded figures moved back and forth like the priests of some monastic sect.

Then Maker approached the first madman and laid the poppet against his skin. escaping into the poppet in his 109 . symbols of the nine elements." He raised his staff and said a quiet word. He cut a patch from his ash-gray cloak. as if to say "so be it then. and found them covered with strange runes and sigils. Pulling out the power of Fire. The madmen came closer to him and he nodded once. and knew what was needed without any teacher. and his strange eyes gleamed a warning at them from beneath his hat. and the spirit within him roared violently. he pulled up elemental Water. Returning to the rocky beach. he then blessed the Water. and fashioned a poppet from the piece of cloth. Maker anointed the man nine times and the spirit fled.Maker was a tall man. and the madmen were frozen as stiff as stone or blocks of ice. He studied closely what they had to say. dressed in clothes the color of ash. drawing it from his torso in a silver chalice. He anointed the madman with the Water of Fire. by reflecting the Fire in its depths while saying a prayer. and the spirit roared again like an enraged animal. Then he went up to the monoliths to study them closely.

free of the spirits now. Once Maker had exorcised all twelve of the madmen." The largest dog stepped forward then. and the other dogs dug a hole to keep it. so that they would not fall victim to spirits again. and indicated the Eastern horizon with a turn of his head. "and I will set you a task. The twelve madmen. he laid their sleeping bodies on a stretch of rock. and took the poppet in its mouth. to hunt nightmares and free souls from evil. healthy sleep. and they buried it that night.hand. as the first victim fell to the ground in a deep. "I will call you the Wild Pack. were transformed into twelve white dogs. They jumped to their feet and regarded him silently. and poured the sacred Water of Fire on it until the granite steamed. The largest dog nodded. with red eyes and red ears. Take this poppet and bind it carefully. Because Maker was grateful to him. as if they had something to tell him. he gave them a purpose. He moved on to the next one. Maker blessed the Pack and then they ran into the sky. 110 . chasing nightmares with cries of triumph." he said. "Have any of you seen Poesis?" he asked.

by deliberately going to a numinous place and attuning yourself to its atmosphere and its particular character. Darkseers. most often encounter dark entities. but may at some point occur to a lightseer as well. Lightseers more frequently encounter light entities. Such pilgrimages should always be made in a spirit of reverence. This is especially true if you happen to be a darkseer. lifting of crossed conditions. Logos: One way to experience numinosity is to seek it out. and may only be aware of dark forces under special conditions. and sometimes have to enter a special spiritual state to 111 . and never lightheartedly or with a hostile mindset. and so forth and so on. dark forces will at some point be encountered in the course of this practice. Whether interpreted psychologically or supernaturally.He sat down in his boat then. on the other hand. most likely (but not always) in the dreaming state. and left the island. This can result in the occasional need for such skills as the cleansing and purifying of people and spaces.

the results of which must be left up to fate and chance. but most people who see anything of the spiritual world will fall into one category more than the other. Saining: Saining is a simple procedure for blessing a person or a place. The Numinous Pilgrimage: This refers to a deliberate journey to a place known or considered to be a numinous spot. There is no absolute distinction between these terms.experience the light. and it can be done in a number of different ways. One of 112 . Praxis: None of the following exercises must be pursued until they lead to gnosis. with the intention of being open to its atmosphere and its sense of presence. as they all serve other purposes with the exception of the Numinous Pilgrimage.

2. and at each corner recite a prayer and anoint with water. then the west and north. Warding: It is wise to have a protective prayer committed thoroughly to memory.The Ocean of the World 113 .Light a candle with a prayer and hold the candle so that it reflects from the water. 4. so you can recite it even in your sleep if you need to. 9. and anoint their foreheads with the water while reciting a prayer.Carry the candle and water in a clockwise direction around the people who are to be sained. In some cases this will prove necessary in order to dispel the Mysterium Horrendum. then go to the south.the simplest ways to do so is as follows: 1.Carry the candle and the water to the four corners of the house. and finish with the east. Begin at the east.Bless a basin or chalice of water with a prayer. 3.

and the waves there were strong and frequent. to be rekindled with the dawn. and a deep green-blue. playing along the low horizon in shimmering waves. and storms of amber energy on the sixth. but there was still no sound of thunder after them. There were storms of liquid crystal on the third day. Taking his staff up in his hands he called the power of the elements. The magic of the elements passed through his 114 . but it still burned out like a dying ember every night. by sketching certain symbols in the air. Huge monsters stirred in the deeps when the waters swelled. in deep contemplation to find the direction he should take. Maker sailed on the sea. Maker came to an island. and their milky eyes sometimes regarded Maker from under fathoms of clear green ocean. Brilliant flashes of white lightning sometimes split the heavens. The sun was larger now.Mythos: For nine days and nine nights. The deep ocean of the chaos world was as green as glass. Then he sat down with his legs crossed in the prow of his boat. and stopped there to take his bearings. On the ninth night.

Maker came to an island. and their ruby eyes sometimes regarded Maker from under fathoms of honeyed ocean. There were storms of black shards on the third day. and 115 . The sun was larger still. with stars glittering in them as if they were pieces of the night. There were storms of music and discord on the sixth. like angelic harps and cracked flutes in a strange symphony. and night was marked only by a black corona that stretched out around the sun and flickered dark purple. and the thunder that rolled after them sounded like the roaring of a beast. Maker sailed on the sea. With a word from Maker it burst into flames. For nine days and nine nights. On the ninth night. on which were written a series of glyphs. like a raging ball of flames. The deep ocean of the chaos world was like amber or honey. Brilliant flashes of golden lightning sometimes split the heavens. He reached into his body and pulled out a roll of parchment. and stopped there to take his bearings. Huge monsters stirred in the deeps when the waters swelled. and he returned to his boat to continue his journey. and the waves there were slow but powerful.dreams.

Huge monsters stirred in the deeps when the waters swelled. He lit a fire on the end of his staff and drew a series of glyphs in the air. and storms of needles on the sixth. so that they hung in the night as a blazing 116 . in deep contemplation to find the direction he should take. and stopped there to take his bearings. The sun was like a black diamond with a thousand sides. On the ninth night. The magic of the elements passed through his dreams. so that Maker was forced to shield himself with his cloak and hat. and night was a glow of deep violet. Maker sailed on the sea. and he returned to his boat to continue his journey. The deep ocean of the chaos world was as red as blood. There were storms of teeth on the third day. and their marbled eyes sometimes regarded Maker from under fathoms of ocean. For nine days and nine nights.a thin wisp of white smoke rose up to the heavens. and the waves there had the stench of iron. Maker came to an island. and the thunder that rolled after them sounded like a clashing of shields. Brilliant flashes of blue lightning sometimes split the heavens. Then he sat down with his legs crossed in the prow of his boat.

There were storms of gray stones on the third day. and storms of glass spheres on the sixth. and he returned to his boat to continue his journey. Maker sailed on the sea. The magic of the elements passed through his dreams. in a different order than he had previously used.sign. and the thunder that rolled after them sounded like ominous music. and the night was cold. in deep contemplation to find the direction he should take. He set his staff aside and made salute to the elements. Sinister flashes of black lightning sometimes split the heavens. in deep contemplation to find the 117 . The sun was red and black. Huge monsters stirred in the deeps when the waters swelled. sometimes freezing the waters into mountains of ice. Then he sat down with his legs crossed in the prow of his boat. Maker came to an island. Then he sat down with his legs crossed in the prow of his boat. On the ninth night. and stopped there to take his bearings. and their ebony eyes sometimes regarded Maker from under fathoms of ocean. The deep ocean of the chaos world was as white as milk. For nine days and nine nights. and deadly whirlpools threatened to drag down Maker's boat.

and stopped there to take his bearings. and storms of shadow on the sixth. and the thunder that rolled after them sounded like the shrieks of birds. There were storms of blinding light on the third day. collapsing into a black hole at its heart. The sun was a spiral of light and darkness. The magic of the elements passed through his dreams. Huge monsters stirred in the deeps when the waters swelled.direction he should take. Maker came to an island. Maker sailed on the sea. drawing through them the power of the elements. On the ninth night. as if it contained an entire galaxy. and in the night the galaxy died. The deep ocean of the chaos world was a foaming brown. and he returned to his boat to continue his journey. Then he sat down with his legs crossed in the prow of his boat. in deep contemplation to find the direction he should take. and the waves there produced walls of mist. For nine days and nine nights. and their mindless eyes sometimes regarded Maker from under fathoms of ocean. The magic of the elements 118 . He made a series of passes with his hands. Brilliant flashes of shimmering lightning sometimes split the heavens.

There were storms of blistering heat on the third day. in deep contemplation to find the direction he should take. although it still gave heat. For nine days and nine nights. He spoke a series of words that contained the power of the elements. Huge monsters stirred in the deeps when the waters swelled. then he sat down with his legs crossed in the prow of his boat. and stopped there to take his bearings. and the waves there were sudden and savage. and the thunder that rolled after them sounded like a storm of pebbles.passed through his dreams. Fluid streaks of waterlightning sometimes split the heavens. and their mad eyes sometimes regarded Maker from under fathoms of ocean. The magic of the elements passed through his 119 . and all night the sun would melt and drain down the sky. and storms of terrible cold on the sixth. Maker came to an island. Maker sailed on the sea. only to become solid again with the dawn. and he returned to his boat to continue his journey. The deep ocean of the chaos world was an almost luminous bright blue. On the ninth night. The sun was like a ball of ice. clattering violently on a tin roof.

drawing their energy into himself. and their knowing eyes sometimes regarded Maker from under fathoms of ocean. Maker sailed on the sea. There were storms of molten gold on the third day. and he returned to his boat to continue his journey. Huge monsters stirred in the deeps when the waters swelled. and stopped there to take his bearings. On the ninth night. in deep contemplation to find the direction he should take. He looked out on the elements and he stood in their postures. and the waves there were erratic and terrifying. and molten lead on the sixth. The sun was like a ball of stone lit up from within by strange fires.dreams. For nine days and nine nights. Maker came to an island. bronze war horns. and 120 . and Maker was forced to use powerful magic to prevent being burned. The deep ocean of the chaos world was a thick. Then he sat down with his legs crossed in the prow of his boat. Brilliant flashes of copper lightning sometimes split the heavens. that burned brighter in the day and less bright at night. The magic of the elements passed through his dreams. and the thunder that rolled after them sounded like the cry of great. pale green.

When he knew their 121 . The deep ocean of the chaos world was the color of silver. and the waves there were white and cold. Maker sailed on the sea. He looked out on the elements and he stood in their postures. Huge monsters stirred in the deeps when the waters swelled. The sun was like a point of energy that radiated both heat and sound. symbolizing all the powers of the elements in the shape of the Zed Tree. On the ninth night. He built an altar in the prow of his boat. and stopped there to take his bearings. and the thunder that rolled after them sounded like nothing at all. and storms of disordered space on the sixth. and so he weathered these storms without terrible danger. Invisible flashes of spirit lightning sometimes split the heavens. and their evil eyes sometimes regarded Maker from under fathoms of ocean. but Maker was a being of the first creation. There were storms of disordered time on the third day. Maker came to an island. For nine days and nine nights.he returned to his boat to continue his journey. and the night was silent. drawing their energy into himself in combinations of two at a time.

angered at the passing of the chaos world and the emergence into pattern of the world of dream. but fifteen rows of glistening eyes. The Five Monsters of the Chaos World came one by one. The deep ocean of the emerging dream world was blue and green. For nine days and nine nights. he gave new names to the Lesser Mysteries. Brilliant flashes of bright lightning sometimes split the heavens. and a sharp beak that sought Maker's doom.Transformations and understood them all. The blue monster reared up above him but did not 122 . giving an order to the dream world. Huge monsters stirred in the deeps when the waters swelled. Maker sailed on the sea. and the moon the night. There were slender boats that plied the waters. There were storms of rain on the third day. and there were cities of tall spires on some of the islands. and storms of wind on the sixth. and the thunder that rolled after them was a thing of awe. Then he continued on his journey. The sun lit the day. their oars glistening and their sails full. and at last they rose up to devour him. The first one was a blue worm with neither hair nor scales. in five shapes of terror and nightmare.

where chaos still thrived. At last Maker struck home. driving his staff into the creature's gullet. its beak darting in. a living machine of gears and scales. The third monster was a white eel that spit fire from its mouth. but Maker avoided the attack with a deft movement and struck the creature with his magic staff. Suddenly the monster struck. and its rows of eyes regarded him hatefully. of a rope stretched tight just before it breaks. and sought to drive forward in a straight line. and Maker sought only to defend himself. The tension in the air was that of the calm before a battle. The second monster was a metal dragon made of gold and silver. his staff spinning before him like a turning wheel. It sank down into the fathoms with a terrible scream. It attacked Maker continuously for a long time. seeking out the darkest trenches. It sank down into the fathoms with a terrible scream.move. driving Maker's boat into the rocks. seeking out the darkest trenches. and it was all the dragon could do to keep itself from harm. The battle turned suddenly and Maker attacked. driving it in between the blue worm's eyes. Maker diverted it with a twist of his staff and turned its 123 .

and resisted the fish with all his might. He allowed the kraken to escape. He placed the end of his staff into the water. and it sank 124 . and Maker recognized immediately that they were of his own kind. seeking to crush the life out of him. then drove it back in the other direction. When he spoke these words. seeking out the darkest trenches. seeking out the darkest trenches. The fifth monster of the chaos world was a great black kraken. He escaped its grip. members of the Nine Higher Mysteries. whose saucer eyes were yellow and evil. It gave up at last with a terrible scream. then used his staff to wrap it in a grip of his own. It charged Maker with tremendous speed and sought to smash his boat into a thousand splinters. The fourth monster was a mighty fish colored brown and green. When its strength waned at last.snout aside. It sank down into the fathoms with a terrible scream. the two stepped from the waters. also known as the Ennead. "Where are Eros and Ananke?" he asked. Maker took the offensive. Its thick tentacles wrapped around Maker and held him fast. twisting up its tentacles together painfully. driving the fish down into deeper waters.

"Lest they reach the Source before they are worthy. She seemed almost to glow with a spirit of abundance. and await the Making. then. "Welcome. and the two Mysteries departed across the sea. Ananke was a man with far-seeing and vivid eyes. but a grim face. for they seemed to change with his changing thoughts. fading out only after several seconds.down into the fathoms with a terrible scream." said Ananke. Maker. leading them through yearning to return to the Source." "Go. "My mission in the waking world will be to fill hearts with Desire. but it was hard to say what her features were. He was dressed only in a black tunic. Eros was a woman of both beauty and desirability." said Eros. as if he had known too many defeats or been thwarted in his dreams." "And my mission will be to limit them. The naught points and zed points glowed within their bodies." said their rescuer. Logos: 125 . seeking out the darkest trenches. a passion and sensual energy that made the air around her feel as if it was charged with lightning.

But there are also relationship sets that are not temporally conditioned in the physical sense at all. the relationship expressed by the Pythagorean Theorem. It is important to note that neither eternal relationship sets nor any other 126 . This concept is similar to the Platonic Forms.Most possible or actual relationship sets are temporally conditioned." Such an "eternal relationship" can be described in terms of information space and information time (because there are changes. patterns and priorities within them). This could be called an eternal relationship. but not in terms of physical space or physical time.eternal meaning "separate from and independent of temporal existence" rather than "lasting through all time.defined either by a certain moment in physical time and space (I call these ephemeral relationship sets). and the interaction between universals can be described in terms of eternal relationship sets. All universal concepts are eternal relationships.for instance. or by continuity or relationship across time (I call these causal relationship sets). except that Plato grants absolute existence to the Forms.

The realm of Myth or the Universal in turn emanates the realm of Mind (if Mind is understood as a network of causal relationship sets).before there can be such a thing as Smith. there must be such a thing as Man. Mind finally 127 . there must be such a thing as suchness itself.relationship sets have "absolute existence"they exist simply as and by virtue of relationship.before there can be such a thing as Old Man Smith. is logically prior to the eternal relationship sets.before there can be such a thing as any particular universal concept. which is in itself what is meant by saying they exist in the first place. The causal relationship sets are logically prior to the ephemeral relationship sets. the underlying unknowable essence or noumen. One way of expressing this rather abstract formulation is to say that God or the Absolute emanates the realm of Myth or the Universal. there must be such a thing as Smith ("Smith" understood simply as a network of causal relationships across time). The universal principle behind all existence. The eternal relationship sets are logically prior to the causal relationship sets.

saints. however. one can also conceive of a power. In ancient Roman religion. like the Platonic "Form of the Good.emanates the realm of the Body or the World (by which is meant both the ephemeral relationship sets of particular bodies. there were numina or deities for every possible abstract concept. the interaction of fundamental principles of which our universe is generated." because they are not solely "eternal relationships" (universals) but "eternal relationship sets" (sets of interactions between universal principles). for instance. collectively. and in some religions this is exactly what does occur. The gods. For anything which can be conceived as a universal. These numina cannot necessarily be reduced to absolute simplicities. as "the powers") represent eternal relationship sets. only a very few of which received specific names. and the ephemeral relationship set of all the bodies in interaction with each other). angels and archons of all human mythologies (which can be referred to. too intricate in fact to be rationally 128 . These sets and their interactions are far too complex and intricate to be reduced to simplicities.

hyper-complex eternal relationship set is what we call a "god. Just as Smith as an organism is a unity of a complex set of ephemeral relationships.comprehensible by us. 129 . As the nature of a unity of such universal scope and eternality is quite beyond our understanding as beings-intime." the unity of a complex set of eternal relationships. but not fully understand. one could say. and the lower case for all human and cultural conceptions of It). Such a named. and Smith as a being is a unity of a complex set of causal relationships. so Artemis as a goddess is a unity of a complex set of eternal relationships. not truly define it." or at any rate what the ancient Greeks did.) To the ancient Greeks. which we can make use of and describe. This guess and this gesture is what we call "Artemis." (reserving the capital letter for the Absolute. we can only guess at it and gesture toward it. (This is true even of mathematical relationships such as Pi. there was a "principle of Artemis.in part because beings grounded in time cannot completely comprehend anything which is outside of the temporal entirely.

As described above. It is not simply a matter of complexity. It can contemplate or sketch the outline of it.that such an understanding is impossible. But we must be wary of becoming too logical. Elements of the sets of Lugos and Mercury. one could say. but it cannot capture it. there is the subset Phoebus Apollo. when conceived as a new superset. were mistaken. thus manifesting as the uncanny and the mysterious." Reason. Within the superset of Apollo. The Neo-Platonists. cannot encompass the eternal.This account provides also for divine fluidity. the ancient Roman religion conceived of numina. Does this account provide a fully logical understanding of the nature of the powers? It does not. Within the superset Erzulie there is the subset Erzulie Freda. for all their insight. 130 . for the same reason indicated above. can be referred to as Lugos-Mercurios. or perhaps it would be more accurate to say "limited. however purified. the tendency of mythological figures to both subdivide and overlap. eithersomething about the nature of the eternal is intrinsically beyond our reach.

being far more complex. The relationship of any being-intime. Contact with the numinous is described by Rudolf Otto as producing a sense of "blank wonder." while the more complex numina correspond to the "eternal relationship sets. the myths being symbolic explanations of the nature of those particular powers." In other words when truly experienced." This is the sense of contact with what Otto calls the "Wholly Other." An eternal relationship set. therefore.abstract deifications of universal concepts such as "doorway" or "boundary. It is clear enough that the simpler numina correspond to what I have named "eternal relationships. truly related-to in Buber's IThou sense. an astonishment that strikes us dumb.thus the mathematical mysticism of the Pythagoreans. received names and attracted myths. is not rational at all but beyond reason. upon contact with the numinous. the numen is experienced as being more "Other" than any fellow creature." Some of these numina. but any particular eternal relationship partakes of the numinous in some measure. not so much "I-Thou" as "i131 . amazement absolute. is a numen or deity.

132 . and yet more real than he himself is. It is also more fundamentally real.the creature feels.divine possession in religions of the numina such as Haitian Vodoun. resulting in the more extreme of mystical states.THOU. in the presence of the numen. because of the logical priority of the eternal relationship sets to the causal and ephemeral relationship sets as described above. The Mysterium Tremendum et Fascinans is simply the experience of any temporal entity when confronted with the Eternal. But where does the numen actually come from if it is "Wholly Other"? From the "Realm of Myth"? Both yes and no. that this uncanny yet bodiless essence is completely Other. In this way the temporal can participate in and even become the eternal. when the experience of this THOU becomes overwhelming. the sense of an "I" can become eclipsed. the numen is more fully other.) Indeed. and the unio mystica in religions of the Absolute Numen such as Christianity. This is the reason for the sense of disvaluation of the creature before the numen as described by Otto. as it is of another order of existence entirely (the eternal rather than the temporal)." (In fact.

but ephemeral or causal relationship sets. generate the "Realm of Myth" in interaction with the eternal relationship sets." in the words of Sallust.if they did so exist. An experience of the Mythic is the causal relationship set of an ephemeral relationship set with an eternal relationship set. but always is. they would not be eternal relationship sets at all.as the eternal principles from which all else is derived.The powers cannot be said to exist in another place within space and time except by way of metaphor. they are inherently Mysteries. everything within temporality depends on them. as causal relationship sets. as the Gospel of Thomas made clear so many centuries ago. not subject to any purely rational understanding. and myth is "that which never was. Our own minds. Thus. creating poetic symbols to point the way to that which can never be fully explicated. They are "forever present between somewhere and nowhere" in the words of Li Ho. But the effect and impact of the powers is manifest in every moment. The Kingdom of Heaven is not a place you can travel to in the flesh. It is the interaction between a human 133 . They neither are nor are not.

as did many of the Gnostics. essentially held to this view. though the organ of the brain." a hindrance to spiritual passion. And from the attempt to understand the numinous springs the concept of God. but it 134 . Too many mystical philosophies have slighted Eros. The mind generates the realm of Myth because of the experience of the numinous. Major currents of thought within Taoism and Buddhism. considering the erotic urge to be "worldly. The earlier Neo-Platonists before Iamblichus shared this viewpoint. although they used different logic to justify it. Thus the order of logical priority is entirely reversed. Specific mythologies and religions are generated from that point.mind and the Eternal that produces Olympus. we can look at it this way: the body. or Tir na n-Og or Heaven itself. from another perspective. Thus. It is true that sexuality can be spiritually distracting. and both positions are equally valid.depending on which rock you stand on. This is not something that can be accurately blamed on Christianity. particularly if it consumes one's life. generates the mind.

although some of the language is the same. an Icon that leads to the Source. and the mystic's ultimate goal is to become God's bride. but she can become an Icon for it. Both men and women may identify with 135 ." and his beloved is the muse or "making" (a literal translation of "poesis"). The mystic is allegorically the lover. the lover or mystic is a "maker. The Eros that drives the artist or poet is the art itself. a transcendent knowing of both elements in a primal duality. and does not reflect a rule or even a tendency in the actual world.can also be a pathway. Because this is a mysticism of art and poetry. The muse is obviously not the Source. in union with which he returns to the Source. just as the love union between Maker and Poesis becomes a union of opposites. Although the mystical passion itself is often portrayed using erotic terms such as "lover" and "beloved. Mythopoesis uses a different metaphor." this is seen in most systems as being distinctly spiritual and not physical. thus incarnating the Source. (It is important to understand that the gender of Maker and Poesis is strictly mythological. and God the beloved.

Babylon is what the world calls good and what the world rewards. True Eros is not exclusively spiritual. Drugs. it can also be physical. In such a union the false or relative self is actually 136 ." if by that word we mean the same thing as "Babylon." the false world of our human creation. but I am referring here to the human world. in which both partners really see each other. not the whole of creation. in any union of genuine and mutual awakeness.either Maker or Poesis. with materialism and crass sex and animalistic behavior. whether implicitly or explicitly. a pseudo-agnosia both temporary and heartbreaking.) The urge known as Eros is indeed universal. substitutes for it are unconsciously sought. and its misuse (which comes in many forms) is certainly "worldly. But this does not mean that those things are intrinsically evil. only that their misuse is evil. with everything that denies transcendent values. Because the primal urge of genuine Eros is not understood by many. and will likely play both roles. alcohol and sex can all give the illusion of transcending the false self. Babylon is identical with ambition and greed.

a law imposed "from above. This is not.transcended. Ananke represents the creative force under such a 137 . and the imperfection of the universe. sex outside of a committed relationship will almost always fall short." or the development of a negative orientation from a positive beginning. and to all tendencies there are exceptions. For the purposes of this interpretation. while the negative is Poesis. weaknesses of human nature. as only sex characterized by this kind of spontaneity and un-self-consciousness is ever truly transcendent. it must be transcended to achieve its goal. Ananke in this allegory is equivalent to "Failure." but a general tendency. Ananke's name derives from an ancient Greek word meaning "necessity.indeed. however. the question arises of how Ananke comes to have his role. both ethically (in that one views the other person as a means to an end) and mystically (in that true union under those circumstances is impossible). As spontaneity and un-selfconsciousness require mutual trust." referring to such things as physical laws and limitations. Considering that the positive polarity in this allegory is Maker.

strong influence from the force of inspiration that it has lost itself. the defining characteristic of much of humanity. she is defined more by the urge to act than by conscious thought. Eros represents one possible take on the "Improvement" element in Relationship Theory. a spirit of inspiration under such a strong influence from the power of creation that she has taken on that power. symbolizing and manifesting the urge toward life. Ananke is long on ideas. Praxis: The Glyphs of the Elements: Each of the nine elements is represented by a glyph. 138 .A spiral. As such. Ananke in our allegory refers to unfulfilled potential. which can be used like a rune or a magic sigil when working with the energies of those elements: Sky. but short on deeds. which is her one weakness. losing its power to create except in a limited way. His "sister" Eros is the opposite.

Sun.An upright arrow. Fire.A horizontal arrow ending in a vertical line.A jagged wave symbol or sideways lightning bolt with an arrow on the end. Night. Earth. 139 .A line with an arrow on each end.A horizontal arrow ending in a small circle. To meditate using these glyphs. Moon.A line with two inward pointing arrows in the middle. you can trace them in the air or simply visualize them. For instance. "Fire and Earth" would be a jagged wave symbol or sideways lightning bolt with an arrow on the end. forming an X. terminating in an upright arrow.A horizontal arrow beginning from a small circle. Day. particularly over the naught points and zed points.A straight arrow at a 45degree angle. Wind. Simply combine the glyphs for two elements to create the glyph for one of the 36 Transformations. Water.

the more powerful the talisman. or abstaining from alcohol. The greater the purification you undergo. meat or sexual activity.Elemental Talismans: This is a method for creating talismans. The method could be used to create talismans for occult purposes. Complete the purification with a saining. and an offering of wine. fruit or other gifts. Its purpose is simply to request and encourage gnosis. but that is not what it was designed for. so if you make use of talismans for any purpose other than the meditative. by concentrating the mind through attention to details. Here is the procedure for creating talismans: 1.Describe the situation you are in right now or the problem you are 140 . 2. The misuse of any spiritual exercise would only invite imbalance in your spiritual life. be certain your means are ethical. a ritual procedure designed to focus the mind and spirit. coffee.Begin with a period of purification. Options for purification include fasting in various degrees.

3. Sun. such as the gaining. according to the following chart: Sky. "selection" or "randomness. 141 ." Fire. such as "and. light or obvious qualities in the situation. Wind. such as the losing. Also. Moon. in which the change has not yet been completed. Express this problem in a single sentence and write the sentence down.any negative element in any possible duality.the primary actor in the situation.any influence toward change or transformation.Remove all of the helping words. this actor's environment.Replace every word in your sentence with one of the elements of the Zed Tree.any word or phrase in which something becomes more like itself." and so forth. 4. or develops or moves in a particular direction. or his primary action in the situation under consideration.any positive element in any possible duality. dark or hidden qualities in the situation. any recurring cycle.considering. Also. open." "of.

any word or phrase in which something is under an opposing influence but remains essentially itself. The ink should be the 142 . Night. Day. If your question relates primarily to the element of Sky. you may use the combination glyphs for the Transformations. Now replace the names of the elements with their glyphs.any word or phrase in which the negative elements of any possible duality have become positive over time. black for Night. white for Wind.any word or phrase in which the positive or negative elements of any possible duality have strongly manifested.any word or phrase in which the positive elements of any possible duality have become negative over time. silver for Moon.The paper for the talisman should be the color of the core energy associated with your question. brown for Earth.Earth. If you prefer. orange for Fire. 7. Gold is for Sun. the paper should be blue. yellow for Day. green for Water. rely on your own intuition. 5. 6.If you're uncertain which element to choose. Water.Draw the glyphs on your talisman paper.

9. then you can attach something associated with that subject to the talisman itself. sketch out these glyphs in the air. For instance. Invisible Talismans: Because this requires much more mental focus than the full ceremony for creating talismans. Create a sentence of elemental glyphs as described under the Elemental Talismans exercise.To complete the ritual. or a burning branch. it should be considered a more advanced technique. Using your fingers. 8. to create a balance of forces. a sword. If your question relates to "Sky" (for which there is no opposite element) you should also use orange ink." you would use orange ink on white paper. wear or place the talisman as desired. place etc. you should burn. if your question relates to "direction. bury. a staff. It is useful in situations where the full ceremony would take too much time.If your question involves a particular person.opposite color. 143 .

" This is a method for situations where time or space is limited.place the hands together in a "praying" posture. This will require a great degree of mental focus and discipline to meet with full success. Elemental Passes: A still more advanced exercise based on the concept of the talismans. consisting of simple "Passes" or gestures with the hands: Sky. 144 ." perform your sentence as a sequence of pneumasophia postures. to be used when you wish to call on a single element for its psychological qualities. or to request gnosis on a certain question as described above under "Elemental Talismans. Moon. After creating a sentence of glyphs as described above under "Elemental Talismans.Talismanic Postures: This is another advanced exercise using the concept of the talisman. Sun.form an upward-curving crescent with the hands.form a circle with the hands.

form an upside-down V with the hands by touching the fingers together. Day.hold the left hand vertically with the palm facing right. touching the right hand. Night. fingers together and palms facing out. touching the right hand.form a V with the hands by placing the bottoms of the palms together.place the hands next to each other.form a T with the hands by placing one on top of the other. The Nine Sounds: The Nine Sounds are simply vocal representations of the nine zed tree elements.hold the left hand horizontally with the palm down.Wind.Lo Sun. which is horizontal.Mu Moon. Fire.Lei Fire. designed to be used for chanting or meditation: Sky. Earth.Mi Wind. which is held vertical. Water.Lo 145 .

" which can be incorporated into a chant or a meditation. by translating your question into the elements and then creating a list of words. A few of the words stand for more than one thing. The concept of Fire and Sun." is expressed by the word "Yu.Earth.Wo Night.Et Day.Wa Water.Es The Language of the Elements: The language of the elements refers to sounds or words. (See Form is the Illusion. designed to symbolize the power of the elements and their transformations. or "Wavering/Gain. Such chants can be used in the same way as the elemental talismans. which are the same as the Nine Sounds listed above. Each of the thirty-six transformations or Lesser Mysteries also has a word.) Here are the words of the Language of the Elements: 146 . for reasons that will only become apparent if you make a deeper study of Relationship Theory. Each of the nine elements or Higher Mysteries has such a word. for instance.

ung Sun/Night.et Day.mu Moon.et Sky/Day.yi Moon/Earth.hu Moon/Water.ek Sun/Fire.lei Fire.mi Sky/Wind.lo Sun.bu Sun/Water.es Sun/Moon.ri 147 .wa Sky/Water.wo Night.bi Sun/Day.Sky.ga Sun/Wind.lei Sky/Fire.lo Earth.ko Moon/Wind.es Sky/Sun.wa Water.yu Sun/Earth.hei Moon/Fire.mu Sky/Moon.lo Sky/Earth.wo Sky/Night.mi Wind.

Moon/Night. the Elemental Passes. This may be done in conjunction with the pneumasophia postures.ang Night/Day. visualize drawing the energy of that element into yourself. one 148 .ed Wind/Day.gi Wind/Fire.sei Earth/Day. the Nine Sounds. This is done specifically to gain the energy associated with that element because it is deemed to be needed.da Fire/Earth.zu Earth/Night.ez Wind/Water.ef Wind/Night.na Water/Night. For instance.pi Water/Day.fei Fire/Night.po Earth/Water.ro Wind/Earth. or simply with mental focus.tho Fire/Day.nei Fire/Water.ath Moon/Day.tei Absorbing the Elements: Facing a particular element in nature.

or simply with mental focus. This may be done in conjunction with the pneumasophia postures. it may or may not be done specifically to acquire gnosis. or with a visualization of such an image. Uniting with the Mysteries: This is a more advanced version of "Absorbing the Elements. one might stand in front of the ocean and a bonfire in order to draw upon the energy of "stability within change. the fire for change." This can also be done with an image of one of the Mysteries as described and envisioned by you. the Language of the Elements. For instance.might stand in front of the ocean for stability. the Nine Sounds. As such. the Elemental Passes." Facing two elements in nature that together represent one of the Mysteries. This is done specifically to gain the energy associated with that Mystery because it is deemed to be needed. Altar of the Elements: 149 . and so forth and so on. visualize drawing the energy of those elements into yourself.

combinations of more than two elements could expand the list infinitely. you will now begin to create your own mythology. a mythopoesis derived from your imagination. The items on the altar should be arranged in the form of a zed tree. for instance. but not to lead directly to it. There are 36 twoelement combinations of the archetypal zed forces in Relationship Theory. Naming the Mysteries: While continuing to learn new methods of meditation and recollection. The Lesser Mysteries in this allegory. This exercise is intended to facilitate gnosis. and there are obviously other ways to conceive of the elements in the first place. A candle could represent Fire. are as follows: Sky/Sun Sky/Moon Sky/Wind 150 . or a blue object Sky. with each item chosen by you to represent one of the nine elements. however. The number of possible Mysteries in the realm of myth is by no means limited to 36.Create an altar to facilitate meditation.

Sky/Fire Sky/Earth Sky/Water Sky/Night Sky/Day Sun/Moon Sun/Wind Sun/Fire Sun/Earth Sun/Water Sun/Night Sun/Day Moon/Wind Moon/Fire Moon/Earth Moon/Water Moon/Night Moon/Day Wind/Fire Wind/Earth Wind/Water Wind/Night Wind/Day Fire/Earth Fire/Water Fire/Night Fire/Day Earth/Water Earth/Night 151 .

Fire and Water ("change and stability"). and can just as easily and just as validly take completely different names and forms. containing the same archetypal relationship patterns but manifesting with entirely different connotations. By interpreting these combinations of elements as specific mythic figures (Despair. can be associated with the Gaelic goddess known as Brighid. imagining them as mythic heroes or villains. This sort of correspondence should not be attempted 152 . for instance. You can also design your list as a table of correspondences. associating each Mystery with a specific character from one of the classical mythologies.Earth/Day Water/Night Water/Day Night/Day Your task here is to create names and descriptions for the 36 Lesser Mysteries. Triumph and so forth) you can give them names and forms. But they don't have to have these names and forms. while Earth and Sky ("action and strength") might be interpreted as Hercules. monsters or gods.

reason becoming inspiration. It can represent failure in the conventional sense. In one Tribe. This Mystery is equivalent to the Strength/Failure operator in Relationship Theory. If you were examining Good and Evil. gnosis becoming agnosia. for example. "Strength" here is not restricted to strength in the ordinary sense. Let us consider the Mystery of Earth and Night as an example." which are defined by the meanings that are assigned to the different Zed Tree Elements. In the exercise of "Naming the Mysteries. prose becoming poetry. such as day becoming night.unless you are deeply familiar with the culture and mythology in question. If you were examining Hot and Cold. but it really refers to any situation in which the positive element in a duality has become negative over time. the interpretations might be as literal 153 .it refers to the strong manifestation of any element in any duality. Failure also doesn't carry its usual connotation here. then anything very hot or very cold would also be Strength." there are "Tribes. and so forth and so on. summer becoming winter. then anything very good or very evil would be represented by Strength.

" 154 . and go from there. When you are Naming the Mysteries." then derive eight new interpretations for the remaining elements based on that." and all 36 members of that Tribe would be interpreted differently as a result. and consider that Mystery to be zed naught or "Sky.simply select a pair of meanings for Sun and Moon." similarly. would be "failure. The combinations of these nine would then be the Tribe of that Higher Mystery. you can place them into any Tribe you wish. if your choice for Sky was Eros." "Failure." In another Tribe." and the Moon element (which is the Loss element in Relationship Theory) is straightforwardly "loss. For instance." and "Improvement" would be "improvement. the Sun element might be "spiritual passion" while the Moon element might be "physical passion. One way to start is to take one of the nine Higher Mysteries from your interpretation of the Ennead. then the 36 Lesser Mysteries derived from that choice would be the "Tribe of Eros. so the Sun element (which is the Gain element in Relationship Theory) is straightforwardly interpreted as "gain.as possible. producing different names and descriptions.

their purpose is actually meditation. or used as a method of cross-training by skilled martial artists. Although the Zed Battles can improve your ability and confidence in self defense. They can be used as a series of rough-housing games to teach very basic skills of self-defense. designed as an active meditation for two participants. and with any specific techniques allowed or disallowed. The rules as listed below are for unarmed fighting.Zed Battles: The "Zed Battles" are a set of five martial games.to experience and work with 155 . If sparring weapons are used. from very low to very high. with the goal being to win the best out of five. the players will have to decide between themselves what a valid strike should mean in the context of that particular game. They do not require any knowledge of fighting techniques in order to be played. but the use of sparring weapons is also possible. It is possible to play the five games separately. but they are described here as five rounds of a single game. These games can be played with any level of intensity the players desire.

If the opponent succeeds in simultaneously avoiding it or blocking it and counterstriking. The first person to earn three points wins the round. The round lasts one minute. that player earns one point. or to break it with a single. stepping with either foot outside the ring is counted as a hit against you. 2. and the Sun player's goal is to land three strikes on the Moon player 156 . These games are all played within a large ring marked with four X's at the four points of the compass. decisive attack. and becomes the "Sun" player in the next round. the opponent earns one point.the zed forces in a very direct and physical way. If either player launches an attack of any kind and it strikes its target. If the opponent succeeds in blocking or avoiding it. and the Moon player is allowed only to defend.Sun and Moon: The Sun Player continuously attacks. The goal here is to remain in your stance despite the pressure of a possible attack. Here are the rules for the five games or rounds: 1. and in games where the object is to strike the opponent.Sky: Both players stand in a fighting stance. the opponent earns three points.

the action is stopped and re-centered. If either player steps or is pushed out of the ring along any other point. but if he is forced out of one of the other three exits then the Fire player earns one point. The winner of this round becomes the "Wind" player in round three. which is in fact a disadvantage. When a point is scored. pushing him out one of the other three exits instead. the action is re-centered before the fight continues. or to force the Water player down on at least one knee.within that time. The winner of this round becomes the "Night" player in the final round. 3. while the Fire player's goal is to force him to change direction. If the Wind player escapes via the West exit. but no points are scored. while the Moon player's goal is to prevent this.Wind and Fire: The Wind player's goal is to push straight forward and leave the ring via the West exit. but the clock is not stopped. The winner of this round becomes the "Earth" player in round four.Earth and Water: The Earth player's goal is to push the Water player out of the ring along any point. 157 . 4. The Water player's goal is to remain standing and in the ring. he earns three points.

the technique is invalidated. If either player launches an attack of any kind and it strikes its target. The first person to earn three points 158 . that player earns one point.Sky: Both players stand with their forearms crossed. or to break it with a single. Zed Battles (Intermediate Exercises): All of these exercises are performed with the dominant forearms crossed.Day and Night: The Day player is set up in a completely dominant position such as the "mount. 1. the opponent earns three points. The goal here is to remain in your stance despite the pressure of a possible attack. the opponent earns one point. decisive attack. If arm contact is broken at any time. If the opponent succeeds in simultaneously avoiding it or blocking it and counterstriking.) The Day player's goal is to retain a dominant position for one full minute. If the opponent succeeds in blocking or avoiding it. and the other arm held behind the back." (Or any other position agreed on by the players.5. The Night player's goal is to escape the position within one minute.

and becomes the "Sun" player in the next round.Sun and Moon: The Sun Player continuously attacks. and the Wind player's goal is to land three strikes on the Fire player within that time. the action is re-centered before the fight continues. the action is re-centered before the fight continues. the attacker could move in any direction. pushing him away with every attempt. while the Fire player's goal is to prevent this. but the clock is not stopped. while the Moon player's goal is to prevent this. while the Fire player's goal is to force him to change direction. but in this round he must simply continue to push straight forward.wins the round. The winner of this round becomes the "Wind" player in round three. When a point is scored. The 159 . but the clock is not stopped.) The round lasts one minute. and the Moon player is allowed only to defend. and the Sun player's goal is to land three strikes on the Moon player within that time. 3.Wind and Fire: The Wind player's goal is to push straight forward and touch the opponent on the body. The round lasts one minute. When a point is scored. (In the previous round. 2.

the right arm might be Sun and the left arm Moon.Earth and Water: The Earth player's goal is to push the Water player in such a way that his balance is disrupted.Day and Night: The Day player's hand is on top. which is in fact a disadvantage. Whichever player holds the top position at the end of one minute is the winner of the round. The Water player's goal is to keep his balance.winner of this round becomes the "Earth" player in round four. 10. and each arm represents a different element. The Zed Battles are not designed to lead directly to gnosis. and the winner of this round becomes the "Night" player in the final round. For instance. 5. 4. except that both arms are used.The Forest of the Mind 160 . The round lasts one minute. Zed Battles (Advanced Exercises): The advanced exercises are the same as the intermediate exercises. and the Night player's hand is on bottom.

No hope at all Where swords meet Only danger. and Maker stepped out of his boat and set off for those paths. becoming a tempered blue broadsword that hung at his side. As he stepped on to the shores of the continent his staff shimmered and changed.Mythos: For nine days and nine nights Maker sailed on the sea. Blades shimmer in the heat We don’t forgive. and the web of the branches and roots was like a knot of old hair. 161 . which was still part of the chaos world and not yet the dream world. Out here You must be cut in two To live. There was a tangle of confusing paths that led into the forest. and came at last to a great continent. Maker sang this song: A gleam of light A liquid star A raindrop. it was covered in forest. For as far as the eye could see.

The long path that led through the forest was narrow and winding. there was a sound as of flutes. in a sudden moment of spontaneous illumination. The branches tangled above his head nearly blocked out the sun. and a bitter wind was in the air. and dim shadows dancing strangely in the distance. On his first night in the chaos forest. and a cold chill was in the air. and yellow eyes looked out at Maker from between the trees. 162 . The strange cries of forest creatures sounded sad and hungry. He knew the direction he should take without having to be told. and a dim sound like an angry whispering. as if autumn was coming. and red eyes looked out at Maker from between the trees. Maker caught glimpses of lights and heard hints of voices. The long path that led through the forest was narrow and winding. as if winter was coming. and the dark hollows Maker passed as he walked seemed both eerie and desolate. The branches tangled above his head nearly blocked out the sun. The strange cries of forest creatures sounded long and lonely. and the dark hollows Maker passed as he walked seemed uncanny and knowing.

and orange eyes looked out at Maker from between the trees. and he returned to the path to continue his journey. and a bitter chill was in the air. like a frost in summer. and a dim sound like a mournful whispering.On his second night in the chaos forest. there was a sound as of harps. The long path that led through the forest was narrow and winding. in deep contemplation to find the direction he should take. Maker caught glimpses of lights and heard hints of voices. He used the tip of his broadsword to draw a compass in the earth. and the dark hollows Maker passed as he walked seemed as deep as vast caves. and thin shadows dancing furtively in the 163 . and long shadows writhing strangely in the distance. On his third night in the chaos forest. The branches tangled above his head nearly blocked out the sun. then sheathed his weapon again and saluted the elements at the points of the compass. there was a sound as of pipes. The magic of the elements passed through his dreams. Then he sat down with his legs crossed in the forest glade. The strange cries of forest creatures sounded lost and distant.

and the dark hollows Maker passed as he walked seemed to move with strange life. and a dim sound like a fearful whispering. The hungry cries of forest creatures sounded dim and ghostly. calling up the images before his mind. The branches tangled above his head nearly blocked out the sun. The long path that led through the forest was narrow and winding. like the hour before dawn. and glittering eyes looked out at Maker from between the trees. The magic of the elements passed through his dreams. On his fourth night in the chaos forest. in deep contemplation to find the direction he should take. He considered the issue in its hidden aspects and in its apparent aspects. He considered his own story and the things he had seen. and demonic shadows dancing fiercely in the trees. Maker caught glimpses of movement and heard hints of voices.distance. Then he sat down with his legs crossed in the forest glade. and a hint of chill was in the air. and a dim sound like a hungry whispering. there was a sound as of wolves. and he returned to the path to continue his journey. its obscure aspects and its 164 . Maker caught glimpses of beasts and heard hints of their cries.

there was a sound as of bells. and broken shadows crawling strangely in the distance. in deep contemplation to find the direction he should take. and a savage chill was in the air. The magic of the elements passed through his dreams. Then he sat down with his legs crossed in the forest glade. He called certain creatures to him from the depths of the forest. The branches tangled above his head nearly blocked out the sun. and a dim sound like a murderous whispering. and consulted with them as to find the direction he should take. The magic of the elements passed through his dreams. The long path that led through the forest was narrow and winding. The strange cries of forest creatures sounded like whispers and echoes.obvious aspects. Maker caught glimpses of serpents and heard hints of their hissing. and he returned to the path to continue his journey. On his fifth night in the chaos forest. 165 . and he returned to the path to continue his journey. and secretive eyes looked out at Maker from between the trees. and the dark hollows Maker passed as he walked seemed like dungeons and prisons. as in a deadly winter storm.

On his sixth night in the chaos forest. Maker caught glimpses of weapons and heard blades being sharpened. 166 .The long path that led through the forest was narrow and winding. and goblin shadows dancing joyously in the distance. and the dark hollows Maker passed as he walked seemed devoid of meaning. and it grinned at Maker with its great. He examined the Mysteries he had met in his mind. The thing that approached from the woods was a terrible beast. there was a sound as of drums. and a quiet chill was in the air. and plaintive eyes looked out at Maker from between the trees. and there was a dim sound like a confused whispering. The branches tangled above his head nearly blocked out the sun. Its name was the Guardian. a white-skinned and horrible creature that looked neither male nor female. sharp teeth. The strange cries of forest creatures sounded almost like human speech. as if a storm was approaching. from which a hideous monster stepped to challenge him. drawing out the implications of their qualities. Then he sat down with his legs crossed in the forest glade.

then. You're not the first. This flesh of mine is thin and weary. and it stood up to claim its fee." The Guardian seemed quite pleased." The monster indicated a pile of bones on the forest floor. So best me. "We'll have another game. and the pieces changed as they moved across the board. and it would make you a poor meal. "Then seek out darkness and silence. If you win the second 167 . No man comes closer without his fee. "To the game of Zed Chess. Maker played with the gold pieces and the Guardian with the silver. the Guardian was the winner. Wisdom comes. Maker." it said. he produced a board. among which there were several skulls. "I challenge you. "Bide a moment. and when moving onto a gold square they became stronger. but also costs." said Maker." said Maker. Some of them were gold and others silver. At the end of the first game. Reaching into his coat of skins. When moving onto a silver square they became weaker. Something had picked them all as clean as china."If you want knowledge. or leave your bones. and with it a set of pieces.

and pass the time for you by telling you stories. If you win the third game I will stay and serve you. it was Maker who won. the Guardian was the winner. The Guardian raged like an injured boar. "Bide a moment. This life of yours seems dull and weary." "And what if you win?" asked the monster. and then it spoke these words. "You will tell me where Sophia and Gnosis are.game I will let you cage me." "And what if you win?" asked the monster. It screamed to the heavens like a hungry wolf. In the third game. The Guardian agreed. "You will give me a clue." said Maker. and it would make scarcely please you to take your meal. "Gnosis and Sophia are being held prisoner by the Great Bear of the Chaos 168 ." said Maker. until I am ready for you to eat. and it stood up to claim its fee. to fatten me up for a time before you feast. At the end of the second game. but there was nothing that it could do. "We'll have another game. The Guardian agreed." said Maker.

Forest. and then these two will be free to do their work. painting a luminous picture of the Mysteries he sought. "You may depart. The long path that led through the forest was narrow and winding. You must defeat the Bear. He reached into his power and created a canvas and paints. there was a sound as of whistles. and a damp chill was in the air. as if a fog was coming. Maker caught glimpses of huge shapes lumbering." "I thank you for your wisdom. The magic of the elements passed through his dreams. On his seventh night in the chaos forest. and the dark hollows Maker passed as he walked looked like the dens of monsters. and dim shadows like a dark wind blowing through the trees. and he returned to the path to continue his journey. and bitter eyes looked out at Maker from between the trees. The branches tangled above his head nearly blocked out the sun. and 169 ." said Maker. then he sat down with his legs crossed in the forest glade. The strange cries of forest creatures sounded angry and desolate." The long path that led through the forest was narrow and winding. and heard a dim sound like children whispering.

On Maker's eighth night in the chaos forest. The tension in the air was that of the calm before a battle. there was a sound as of war horns. The blue spider reared up above him but did not move. and dim shadows rushing towards him from the distance. driving it in between the spider's eyes. its face darting in. The first one was a blue spider with legs like tree trunks. Suddenly the monster struck. angered at the passing of the chaos world and the emergence into pattern of the world of dream. and its rows of eyes regarded him hatefully.vengeful eyes looked out at Maker from between the trees. The Five Creatures of the Chaos Forest came one by one. of a rope stretched tight just before it breaks. The strange cries of forest creatures sounded conspiratorial. The Five Creatures of the Chaos Forest rose up to devour him. and every breeze had stopped and stilled. It retreated back into the forest with a terrible screech. and a venomous pair of dripping teeth that sought Maker's doom. but Maker avoided the attack with a deft movement and struck the creature with his magic sword. 170 . as if waiting with bated breath. in five shapes of terror and nightmare.

The second creature was a ferocious goblin colored gold and silver. and it was all the goblin could do to keep itself from harm. Maker diverted it with a twist of his sword and turned its snout aside. then drove it back in the other direction. It attacked Maker continuously for a long time. driving his sword into the creature's gullet. seeking out the darkest hollows. his sword whirling in front of him like a turning bird. At last Maker struck home. The fourth creature was a mighty ogre colored brown and green. It retreated back into the forest with a terrible shriek. and sought to drive forward in a straight line. driving Maker into the trees. a terrible thing with a gargoyle face. It gave up at last with a terrible hiss. The battle turned suddenly and Maker attacked. He placed the end of his sword into the 171 . seeking out the darkest hollows. and Maker sought only to defend himself. where chaos still thrived. It charged Maker with tremendous speed and sought to smash his bones into a thousand pieces.seeking out the darkest hollows. The third creature was a white python that spit fire from its mouth.

Maker sang this song: It’s not mysterious. An interval of half a second. whose tiny eyes were yellow and evil. Poised Between his victory and yours. Its thick arms wrapped around Maker and held him fast. Maker took the offensive. then used his sword to take it prisoner. 172 . Your knowledge disappears And you attack Precisely we’re he’s open. Without thought.. calling on the elements to give him strength. It retreated back into the trees with a terrible moan. And then. When the creature's power waned at last. With something that Your masters never taught. seeking out the darkest hollows.ground. holding the edge to the creature's neck. He called on the power of the elements and escaped its grip. The moment comes. The fifth creature of the chaos forest was a great black bear. and resisted the ogre with all his might.. driving it back into the forest's darkness. seeking to crush the life out of him.

leading their hearts up to the light within."Where are Gnosis and Sophia?" he asked. the two stepped from the trees." "And my mission will be to take them Beyond. but the 173 . seeking out the darkest hollows. and it retreated into the forest with a terrible roar. members of the Nine Higher Mysteries. Sophia was a regal woman with the manner of a queen. Maker. "My mission in the waking world will be to guide all souls. Gnosis was an ancient man with a long white beard." "Go. He allowed the bear to escape. fading out only after several seconds." said Sophia. also known as the Ennead." said Gnosis. and the two Mysteries departed into the forest. and she was dressed in a flowing green dress. then. The long path that led through the forest was still narrow and winding. "Welcome. and await the Making. and Maker recognized immediately that they were of his own kind. "For there is more than wisdom." said their rescuer. torn robes and eyes like a prophet's. When he spoke these words. The naught points and zed points glowed within their bodies.

in deep contemplation to discover what the future held for him. Logos: In the Gnostic literature of the ancient world.eyes that looked out at Maker from between the trees came in all colors and sizes. The cries of the forest creatures were varied as well. On his final night in the dream forest. Then he sat down with his legs crossed in the forest glade. drawing upon their clues and implications. Sophia or Wisdom is a central character. Maker caught glimpses of their movement and heard hints of their voices. as if summer was coming. and the dark hollows he passed as he walked seemed numinous and fascinating. The magic of the elements passed through his dreams. As one of the Emanations 174 . and spirits dancing in every glen. He cast his mind over the songs of the Mysteries. and he returned to the path to continue his journey. but they never came close enough to touch. The branches tangled above his head still blocked out the sun. and a warm breeze was in the air. there was a sound of bright music.

leading them to the gnosis or secret knowledge that is buried within them. Despite the importance of gnosis to Mythorealist thought. stability and dynamic drive of genuine wisdom. our philosophy is more like a modern outgrowth of Neoplatonism than a revival of Gnosticism. but retaining its own nature nevertheless. but her hubris leads her to try to create an Emanation or a world of her own. she is benevolent.a good metaphor for the balance. I am more inclined to see this world of struggle as being what was intended in the first place.from the One. than as the tragic abortion of a False Creator. Filled with remorse." which in this context means either inspiration or creation under the influence of the other. she attempts to save them. While the Higher Mysteries of the Ennead are Emanations from the Source." who in turn creates the material world. resulting in the birth of a Demiurge or "False Creator. for whatever reason. Sophia is not responsible in this allegory for the creation of a flawed world. Rather she is a representation of "Metastability. trapping spirits of light in terrestrial bodies. 175 .

or it may happen for no apparent reason. would have been said to possess the "Mysteries of the Sword. the professional secrets of any craft were known as its "Mystery. the strongest possible manifestation of either inspiration or creation is symbolized here as being Gnosis. a life experience." A strong swordsman. in a medieval fencing guild. Praxis: Spontaneous Illumination: This refers to the sudden experience of gnosis without the prior use of a spiritual exercise.Gnosis as a character in this allegory (as opposed to a concept) represents one possible interpretation of the element of "Strength" or Earth. but many experiences of Numinosity are spontaneous as well. the Mystery of Art. 176 . In the medieval trade guilds. This may be inspired by spiritual reading. The experience of Rapture is an example of Spontaneous Illumination." Similarly.

The Nine Points of the Compass: The Nine Points of the Compass refers to a way of conceptualizing sacred space in terms of the Nine Elements of Mythopoesis. Any number of meditations could be derived from this chart, such as facing the points of the compass while performing the pneumasophia postures, while chanting in the Language of the Elements, and so forth and so on. Sky- the center. Sun- the east. Moon- the west. Wind- the northeast. Fire- the southeast. Earth- the southwest. Water- the northwest. Day- the south. Night- the north. Myth Analysis: This is a method for examining traditional mythic stories in the context of Mythopoesis. Read any traditional myth from beginning to end, then write out the most important events in the myth as a
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series of sentences, creating a short visualization. Use this visualization in your meditation. Scale Meditation: This is a discursive meditation designed to help you understand a situation better. It may or may not be done for the purpose of acquiring gnosis. Beginning with the situation you are considering, or zed naught, you apply one of a number of scales, named after the values assigned in that scale to Gain and Loss. Some of the most useful scales are as follows: Positive and Negative Consequence Positive and Negative Motivation Apparent and Hidden Motivation Exoteric and Esoteric Meaning If you are considering whether or not to take a certain course of action, for instance, you could break it down into its most likely positive and negative consequences, then break each of those down into their most likely positive and negative consequences, and so forth and so on. If you applied the scale of Apparent
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and Hidden Motivation to your own actions, your first step would be to assess what the apparent motivation of a particular action was, and then to consider what its hidden or underlying motivation might be. You would then apply the same scale to those two elements, meditating on the buried motivations behind your buried motivations, uncovering layer after layer of your own psychology, examining the apparent and hidden aspects of each of them. When making a complex ethical decision about which you are confused, you would want at a minimum to run the Positive and Negative Consequence scale and the Positive and Negative Motivation scale, and it would probably also be helpful to run the Manifestation and Potential scale and the Apparent and Hidden Motivation scale. In any situation you would run as many scales as you had time to run until you were satisfied that you had multiple perspectives on the question at hand, and you could form a balanced model of the situation from all of those perspectives You would want to remember to include seemingly contradictory elements, such as a meditation from the viewpoint
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that your opinions of right and wrong were completely reversed. You would also want to remember to Ring the Changes, to build up an overall picture by shifting freely between these different perspectives. This is obviously not a method for rapid decision making, but it can lead to far wiser and more thoughtful decisions when you apply it to serious issues that require analysis. You can also apply it to mystical practice in a variety of ways, such as by applying the Positive Way and the Negative Way of theology as a scale. Ritual of the Zed Tree: The structure of this ritual meditation is based on the zed tree of Relationship Theory, but it is not necessary to understand that Theory in order to perform the ritual. For a full explanation of the zed tree, read Form is the Illusion. Music- To be chosen by the participants. Colors- The colors of the elements predominant in the question.

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The Postulants- all the participants in the ritual, regardless of their other functions. The Speaker- guides the group through the Zed Tree. The Devil's Advocate- occasionally includes interpretations that are radically different or opposed, as and when the spirit moves him. When he does so, he announces this by saying: "Negative feedback," followed by his interpretation. The Lore Keeper- writes down the interpretations of each Postulant as they are given. Preparatory Fast- 24 hours, liquids only. Preliminary Offering- of fruits and wine. Purification- saining. Reading- all the relevant history to be read aloud by the Lore Keeper. Preliminary Meditation- To be chosen by the participants.
The Speaker says-

Let us begin the working, with fifteen cleansing breaths in honor of the trunk and fourteen branches of the Zed Tree.
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Let us take fifteen breaths and consider the Question. The Question is Zed Naught. We have examined the First Worldview. Let us take fifteen breaths and consider the Gain: the positive consequences of the Question. This is Zed Plus. What are your thoughts? (The Speaker now goes around the circle in clockwise order, and each Postulant states his or her thoughts. The Lore Keeper records them. The same is done for every branch of the Zed Tree, except that when a Loss is applied, the order is counterclockwise.) Let us take fifteen breaths and consider the Loss: the negative consequences of the Question. This is Zed Minus. What are your thoughts? (counterclockwise) We have examined the Second Worldview. Let us take fifteen breaths and consider the Direction: the positive aspects of the positive consequence. This is Zed Plus Plus.
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What are your thoughts? (clockwise) Let us take fifteen breaths and consider the Wavering: the negative aspects of the positive consequence. This is Zed Plus Minus. What are your thoughts? (counterclockwise Let us take fifteen breaths and consider the Wavering: the positive aspects of the negative consequence. This is Zed Minus Plus. What are your thoughts? (clockwise) Let us take fifteen breaths and consider the Direction: the negative aspects of the negative consequence. This is Zed Minus Minus. What are your thoughts? (counterclockwise) We have examined the Third Worldview. Let us take fifteen breaths and consider Strength: the positive aspects of the positive aspects of the positive consequences. This is Zed Triple Plus. What are your thoughts? (clockwise)
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Let us take fifteen breaths and consider the Metastable: the negative aspects of the positive aspects of the positive consequences. This is Zed Minus Plus Plus. What are your thoughts? (counterclockwise) Let us take fifteen breaths and consider the Metastable: the positive aspects of the negative aspects of the positive consequences. This is Zed Plus Plus Minus. What are your thoughts? (clockwise) Let us take fifteen breaths and consider Failure: the negative aspects of the negative aspects of the positive consequences. This is Zed Minus Plus Minus. What are your thoughts? (counterclockwise) Let us take fifteen breaths and consider Improvement: the positive aspects of the positive aspects of the negative consequences. This is Zed Plus Minus Plus. What are your thoughts? (clockwise) Let us take fifteen breaths and consider the Metastable: the negative
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aspects of the positive aspects of the negative consequences. This is Zed Minus Minus Plus. What are your thoughts? (counterclockwise) Let us take fifteen breaths and consider the Metastable: the positive aspects of the negative aspects of the negative consequences. This is Zed Plus Minus Minus. What are your thoughts? (clockwise) Let us take fifteen breaths and consider Strength: the negative aspects of the negative aspects of the negative consequences. This is Zed Triple Minus. What are your thoughts? (counterclockwise) We have now examined the Fourth Worldview. Lore Keeper, read us the record. (The Lore Keeper reads out what he or she has written, beginning with the Question and proceeding in order.) The Lore Keeper: The Question:
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Zed Plus: Zed Minus: Zed Plus Plus: Zed Plus Minus: Zed Minus Plus: Zed Minus Minus: Zed Triple Plus: Zed Minus Plus Plus: Zed Plus Plus Minus: Zed Minus Plus Minus: Zed Plus Minus Plus: Zed Minus Minus Plus: Zed Plus Minus Minus: Zed Triple Minus: Speaker: Let us now take fifteen breaths and Ring the Changes. spiritual and strategic understandings of the underlying patterns. expressing ethical. This exercise is not 186 . We have examined the Zed Tree from First Worldview to Fourth. What are your thoughts? (clockwise) The Ritual of the Zed Tree is hereby concluded Examining the Mysteries: Compose a series of phrases for the Transformations.

After landing on a black square. Zed Chess: Zed Chess is a variant of chess. but it can be practiced for that purpose if you choose. 187 . according to the following chart: King: does not change rank. while black squares have a Loss or "Moon" effect. Chess players should find it interesting for its strategic aspects.intended to lead directly to gnosis. Queen: after landing on a white square. becomes a bishop. becomes a rook. becomes a knight. Bishop: after landing on a white square. becomes a queen. The basic principle of Zed Chess is that white squares have a Gain or "Sun" effect. becomes a rook. incorporating the patterns and interactions of Relationship Theory. Rook: after landing on a white square. remains a queen. After landing on a black square. After landing on a black square. as the variations on normal chess situations are fascinating.

becomes a knight. On his next move he moves to a white square again. Other than these simple variations. On his next move he moves to a white square and becomes a bishop. he becomes a queen. it becomes a queen. the rules are exactly the same as standard chess. remains a pawn. After landing on a black square. Pawn: after landing on a white square.Knight: after landing on a white square. After landing on a black square. becoming a rook. becomes a bishop. Moving to a white square on his next move. which puts him position to put the black king in check. On his next turn he takes a black rook. becomes a pawn. 188 . Example: White rook moves to a black square and becomes a bishop. If a pawn reaches the opposite side of the board. but this move lands him on a black square again so after taking the rook he becomes a knight.

To perform this exercise. Use this artwork in your meditation.There is also a set of esoteric symbolism connected with chess1. Zed Naught or the Sky. and the black side represents Loss or the Moon. It is a very elaborate project. as interpreted by you. (You may also want to include 9 additional cards for 1 The traditional version of this symbolism can be found in Secret Teachings of All the Ages by Manly P. in which you can exercise your creative powers to the fullest extent. Mystery Cards: This exercise is a combination of the Zed Tree Tarot and Icon Creation. Hall. in which the board represents Action. 189 . p 402. Icon Creation: Create a piece of artwork such as a painting or sculpture. and Zed Chess incorporates a variation of that symbolism inspired by Relationship Theory. the white side represents Gain or the Sun. design a set of 36 cards to represent the Lesser Mysteries. depicting one of the Mysteries you've described.

4. Always read reversed. 2. May be upright or reversed. 3.Represents the direction in which the negative aspects will or might develop. The numbers here represent the order in which the cards should be drawn. 190 .Represents the person doing the reading.Represents negative or hidden aspects of the situation. Always read as upright.the Ennead. Always read as reversed.Represents positive or overt aspect of the situation. based on your own personal interpretation of that particular Mystery. 1. beginning with 0: 7 8 9 3 10 1 0 11 4 2 12 5 13 14 6 0. Always read upright. the question.Represents positive forces affecting the negative aspects. You should also design a "reversed" reading as in the practice of Tarot.) For each of the cards you should design a reading. and the environment in which the question is asked.

9. 191 . Always read upright.5. Always read upright. Always read upright.Represents the best aspect to be taken from the worst possible outcome or decision. 12. 11.Represents the shadow side of this positive outcome or decision.Represents negative or hidden forces affecting the positive aspects. Always read upright. 8. Always read reversed. 13.Represents the direction in which the positive aspects will or should develop. 7. Always read reversed.Represents ways in which negative developments may turn out for the best.Represents ways in which positive elements could go bad completely. Always read reversed. Always read reversed.Represents the positive developments that will persist despite any negative influences in the long run.Represents the final and worst possible outcome or most negative decision.Represents the negative developments that will persist despite any positive influences in the long run. such as future dangers. 10. Always read reversed. 6.

As he came out of the foothills he gazed up at the mountains in silent awe. Always read upright.when you have a need to use a form of divination. one the present. and one the future.14.The Mountains of Myth Mythos: Maker walked onward for many hours as the forest thinned." After you have composed a verse or phrase for each of the Lesser Mysteries. Maker sang a song: 192 . use any random method to select a set of three verses. which were still part of the chaos world and not yet the dream world. Mystery Verses: This exercise is an expansion of "Examining the Mysteries. and the broadsword at his side became a thin. strong walking stick.Represents the final and most positive outcome or most positive decision.one representing the past. He had entered a range of mighty mountains. moving upward through low hills. 11.

The first peak in the chaos mountains was like a savage ogre. and often the sense that something was watching. Then he set his gaze on the path and began to climb. bearing Maker through grim forests and over treacherous ridges. racing across the heavens like a 193 .By the sun and moon and water. All this unimagined awe. I heard the Call and paid for all I found along the way: It's the price of all this freedom. The trails that wound through the mountains were both narrow and perilous. looking down over terrible chasms into which the waters fell as the wind howled. The climb was punishing. For you. moving up into the mountains as if he had always known them. For others. a holy law. while the moon and the sun seemed to blend together as the clouds rushed by. The skies shimmered and pulsed there with mysterious colors. There was an eerie sense of desolation in the lonely hills. this is just a dream. and the peak itself was a wasteland of ice. sprawled out drunk and asleep across the landscape. By the wind along the bay.

Then he sat down with his legs crossed on the mountain peak. and he returned to the path to continue his journey. Maker gazed out at the mountains and saw the divine power that surged beneath them. Maker purified himself through a series of rituals. The climb was a long one because the ice was slick. He sat down with his legs crossed on the mountain peak. the sides of which seemed as smooth as glass. The second peak in the chaos mountains was like a mighty pyramid. the numinous majesty of the Source Itself. 194 . The magic of the elements passed through his dreams. and the peak itself seemed as sharp as a needle. racing across the heavens like desperate ghosts. and he returned to the path to continue his journey. The skies shuddered and swirled there with chaotic colors. then prepared to raise the power of his pneuma.team of horses. in deep contemplation to find the direction he should take. The magic of the elements passed through his dreams. in deep contemplation to find the direction he should take. breathing in with the Wind and breathing out with the Fire. while the moon radiated light and heat as the clouds rolled by.

The third peak in the chaos mountains was like a serrated knife. The climb was made under scorching heat. on which a lone tree stood like a sentinel. and the peak itself was a bare stretch of rock. and a wind rose and drove the heat from 195 . parched and dry and covered with sand. The fourth peak in the chaos mountains was like a dragon's back. in deep contemplation to find the direction he should take. Maker prayed to the power of the Source until he entered into Ecstasy. stepping outside of himself in a moment of glory. and the peak itself was like a white-hot desert. The magic of the elements passed through his dreams. The skies wept there with dripping colors. The climb was grueling. Then he sat down with his legs crossed on the mountain peak. and he returned to the path to continue his journey. and the moon glowed blood-red as the clouds rolled by. and the cracked boulders that dotted the ridges were like a dragon's scales. The skies shifted and mutated there with metallic colors. each point of which was higher and sharper than the last. racing across the heavens like a pack of dogs. while the moon seemed to drain the light from the stars as the clouds rolled by.

the air. The fifth peak in the chaos mountains was like a chunk of black mica. The magic of the elements passed through his dreams. as the wind bit into his skin like a cold steel knife. The climb was arduous. and he returned to the path to continue his journey. and he returned to the path to continue his journey. The magic of the elements passed through his dreams. Then he sat down with his legs crossed on the mountain peak. The skies tore like ripping paper and rolled up in front of Maker's eyes. Then he sat down with his legs crossed on the mountain peak. in deep contemplation to find the direction he should take. with nothing there but black rock. Maker prayed to the power of the Source with his knees on the rocks. taking the moon and the clouds along with them. in deep contemplation to find the direction he should take. 196 . Maker prayed to the power of the Source until he entered a state of desperate exhaustion. where the sky and the mountains seemed to shake like cymbals as the tears rolled down his face. flaking and peeling as Maker climbed across it. and the peak was empty.

The skies changed from one color to another constantly. and the peak itself was long and almost flat. swirling and glittering like splinters of glass. long stretches of one and then the other. and he returned to the path to continue his journey. The seventh peak in the chaos mountains was made of granite and ice. howling and raging in Maker's face. and the peak itself was just an ice-covered rock. seeing their faces before him and hearing them speak. sailing across the heavens like a fleet of ships. Maker went into state of Ecstasy and stepped out of his body. The magic of the elements passed through his dreams. The climb seemed to take him five hundred years. telling him the direction he should take. The skies were invisible behind clouds of white. Maker closed his eyes and communed with the Mysteries. cycling rapidly through all the colors of the elements.The sixth peak in the chaos mountains was wreathed in a never-ending winter storm. The climb was grim and monotonous. traveling away to distant visions to find the 197 . while the moon exploded into watery teardrops as the clouds rolled by. as if its top had been cut off of it.

and he returned to the path to continue his journey.direction he should take. The skies swirled like a maelstrom there with shades of black and red. somber cliffs and sunless valleys and deep forests of dark-green pine. The eighth peak in the chaos mountains was as red as wine and as dark as blood. The magic of the elements passed through his dreams. from which waterfalls burst like explosions of winter. and he returned to the path to continue his journey. traveling away to distant dreams to find the direction he should take. The climb was wearying. as the entire landscape in every direction had taken on a wine-red palette of colors. but the peak was majestic. and on the top of the peak there was a glacier gleaming. The ninth summit in the emerging dream mountains was a jagged peak of ferocious temper. while the moon shined with a pale white as the clouds rolled by. racing across the heavens like dreams on a mission. When Maker reached it at last he turned his face back to look behind him. and saw not the 198 .The magic of the elements passed through his dreams. Maker closed his eyes and went deep into sleep.

and it sought to hurl flame at the poet. seeking out the deepest caverns. Maker sang it a magic song that contained all the power of the Zed Tree. and an iron-hard pair of strong hands that sought Maker's doom. in five shapes of terror and nightmare. a hideous thing with a hungry leer. where chaos still thrived. The Five Ogres of the Chaos Mountains came one by one. and it retreated back into the mountains with a terrible cry. where chaos still thrived. Maker sang it a magic song that contained all the power of the Zed Tree. The second ogre was a vicious monster with gold skin and silver eyes. seeking out the deepest caverns. Maker sang it a magic song that contained all the power of 199 .mountains of chaos but the majestic mountains of myth and dream. but it had fiery hands. The Five Ogres of the Chaos Mountains rose up to devour him. and it retreated back into the mountains with a terrible cry. angered at the passing of the chaos world and the emergence into pattern of the world of dream. The third ogre was as white as a ghost. The first ogre was a blue-skinned ghoul with legs like ship masts.

It charged Maker with tremendous speed and sought to smash his bones into a thousand pieces. members of the Nine Higher Mysteries. whose tiny eyes were yellow and burning. holding his stick to the creature's neck. The fifth ogre was a great black goblin. He called on the power of the elements and escaped its grip.the Zed Tree. seeking out the deepest caverns. the two stepped out from a nearby cavern. "Where are Pneuma and Logos?" he asked. also known as the Ennead. When he spoke these words. seeking to crush the life out of him. 200 . then used his magic to take it prisoner. and it retreated back into the mountains with a terrible cry. and it retreated back into the mountains with a terrible cry. The fourth ogre was a giant. where chaos still thrived. seeking out the deepest caverns. He allowed the goblin to escape. where chaos still thrived. and Maker recognized immediately that they were of his own kind. with thick skin colored brown and green. He sang it a magic song that contained all the power of the Zed Tree. Its thick arms wrapped around Maker and held him fast.

Pneuma was a young priestess dressed entirely in white. the pneuma is 201 . then. and his eyes were focused and intensely disciplined. "To be the spirit they strive for." "And my mission will be to drive them forward. The naught points and zed points glowed within their bodies. and the two Mysteries departed into the mountains." said Pneuma. where chaos still thrived. seeking out the deepest caverns. with her hair unbound. and await the Making." "Go. "Welcome.and it retreated back into the mountains with a terrible cry. Maker. "My mission in the waking world will be to change all souls." said Logos. Maker returned to the path to continue his journey. fading out only after several seconds. leading them to be other than they thought they were. Logos: In the exercises involving pneumatic breathing." said their rescuer. bearing a bowl for offerings. Logos was a man of power dressed in the red robes of a magical adept. I will be the hidden law beneath all their strivings.

in this case. the connotations of the Stoic logos can be applied to ours. in the Stoic philosophy. was the life-energy of the world. however. and then inspiration again. inspiration becoming creation. Logos represents Relationship Theory's "Wavering" element.a strong drive in one of those two directions. the two elements are split. and to the cyclical nature of all change. which is nevertheless cyclical in nature. while the logos was the "Word" or Divine Order. Praxis: Purification: In order to increase the power or efficacy of any of the other exercises. In the mythic story used in this allegory. you 202 . The pneuma. our Pneuma represents a strong manifestation of either creation or inspiration. As the equivalent of Relationship Theory's "Direction" element. This refers both to Change. which is also known as the "Cycle" element.considered to be both Wind and Fire. with Pneuma representing the Wind and Logos the Fire. As the Divine Order in this universe is one of endless change.

may find it helpful to temporarily set yourself apart to some degree from the mundane world. or abstaining from alcohol. the more powerful the results. meat or sexual activity. Options for purification include fasting in various degrees. Seeing Through: "Seeing through" means to perceive an ordinary daily scene as being numinous. The greater the purification you undergo. the hidden mysticism of daily life. Raising the Pneuma: This refers to a meditation in which you count your breaths until your breath spontaneously becomes slow and deep. There is nothing to it in terms of technique except to observe with the eyes wide open. making yourself numinous through ritual prohibitions. through experiencing it deeply and with an open spirit. coffee. You may feel the sensation of a powerful 203 . fruit or other gifts. willing oneself to see the deep magic beneath the surface. Complete the purification with a saining. and an offering of wine.

The Prayer of Discomfort: 204 . and you at last make the leap into mythical consciousness. However. these techniques can be useful to alter your mode of perception and allow you access to the power. One approach is to breath in through the nose to represent Wind. making the insights of gnosis possible for you. and simply repeat the prayer until the words fill your entire world and drown out everything else. and out through the mouth to represent Fire.electric current coursing through your body. driving you eventually into a state of hysteria where mundane reason is broken down. Just remember that it is the gnosis and not the experience that is the purpose of this practice. Ecstatic Prayer: Ecstatic Prayer is a method used for inviting the state of Ecstasy. You should not pursue the ecstatic state for its own sake. Choose a prayer that appeals to you. To do so would be no different from using dangerous drugs.

These practices of Purification will increase the likelihood of a successful outcome. Or you can abstain from both food and drink. if you pray while kneeling on cold stones. the discomfort will at first be mild but will eventually be agonizing.You can combine Ecstatic Prayer with ascetic practice by praying in an uncomfortable position. There are various types of fast. If you persist in this state. It refers to any practices that 205 . driving out all thoughts of daily life while repeating your prayer and not moving an inch no matter how great the pain. but drink a little wine. or without eating after sunset. The Prayer of Discomfort is potentially dangerous. You can fast for a period of time before undertaking such a practice. For example. you can go two weeks without eating during daylight hours. then the Ecstasy will come. Disordering: This practice is an extension of both Ecstatic Prayer and the Prayer of Discomfort. For instance. and should be attempted only by a mature adult after due deliberation. Or you can abstain from food and water.

Here is a first person account of Ecstatic Prayer. you'll never do so with it. outside of the context of traditional cultural practices such as shamanism. I left the house without wearing my shirt on a bitter winter night.disorder the senses and the reason in order to lower any mental barriers and allow the state of Ecstasy to be more easily accessed. This method is not only potentially dangerous. in which case the use of the drug occurs in a highly controlled environment designed to guide the practitioner within a particular mythological framework toward particular goals. because the moment it 206 . One might call this a "Bacchic" practice. However. drug experiences are not mystical experiences. however. No matter what anyone tells you. making it easier for you to access the Ecstasy. incorporating elements of all three approaches given above: After weeks of fasting during daylight and hours of intense prayer. If you can't do so without the wine. the use of a little wine (for example) can help relax you and lower your barriers. it is also open to both abuse and self-deception.

All these protections had been stripped away. and sat with folded legs. We have created so many ways to protect ourselves from the world. I did not fold my arms around my body to protect myself. I knew it completely. The cold was all of me. I felt the keen bite of a call along a more difficult path.occurred to me it seemed impossible to take another course. but not overpowering. And it was not important. Sometimes I was able to keep 207 . less easily seen but more real than my previous experience had granted me. The wind had me wrapped in its bony arms. with nowhere to hide. and then the heat faded away. beyond my control. and it knew me. My body shook. I felt the world as the animals feel it. My skin burned when the wind touched it. The pain was intimate. my limbs jerked like a puppet. My ears heated up from within until I could think of nothing else. The frozen ground seeped up into my body and my bones. I went to the place I had chosen. to not have to feel its uncomfortable changes. The cold air burned my arms. and every stir of its breath enveloped me. It drove me along my more difficult path.

As soon as I knew this. I had not had a conscious thought in several minutes. A strange wave came up from inside of me. I faded in and out of focus. like the ebb tide after the flood. I knew the rhythm had been broken. Then it left me. My head fell back. and the 208 . in and out of awareness of my prayer. and I fell back into the rhythm of the words. But the wind came over me. It never let me be distracted for very long. and my hands rose up towards the sky in an involuntary supplication. although I still prayed. because I was thinking again. a power I could not ignore. I realized something had changed. The words were a meaningless pattern of sound. and sometimes I could only chant it emptily in my head while my body shook and shivered in the winter night. but the pain and the harsh wind drove them out. blew through my body and my bones. Thought and consciousness fell away from me. Daily thoughts floated up in my mind and distracted me. and I jerked like a fish on a hook. After a while. but they had absorbed my attention.my prayer in front of my mind. The wind was a constant presence.

I can only describe it as a joy. My mouth was open to the wind. Even lying down. I was thrown to my feet by a force that exploded in my body. I was lifted halfway to my feet by the awful ecstasy inside me. A sound came out. without my will. My feet shuffled and dragged on the rock. but a joy as immense and terrible as the mountains. and my face was numb as if I was drunk. My words were a babble of sound in the vague pattern of my original prayer. and pain flashed across my body like distant thunder. I could not close my mouth. My legs jerked and twitched.words surrounded and absorbed me once again.I 209 . though my mind was a universe away. The wind struck. my body kept pitching forward. I could feel. They danced on their own. And the wave returned. I prayed silently while my face and my hands turned blue. My head and my arms flapped and shook. desperate to move so the power inside wouldn’t burst them. and I crumpled face-first to the ground. I fell to my knees. a long moan or scream from deep inside of me. and I danced without trying to. There was something in my body that was far too large for me. my arms beat the air. my limbs kept writhing.

and I could hardly breathe from laughing. in the shape of tall men without faces. like translucent water. and long after that. and I was beyond 210 . Instead I saw dozens of beings. When I was not laughing. Every time I felt it winding down. It was so apparent. and I was helpless to stop it or even control it. These were not white amorphous clouds of mist. a new one began. and I knew that all my former understanding had been a blind guess at the truth that was now in front of my eyes. fluid and bright. And there were spirits all around me.could even see. It went on like this for hours. I screamed. until my throat burned. Their bodies had the texture of flowing glue. driven by the need to let this massive pressure escape from me.the coiling and uncoiling energy of life in every atom of the stones and the wind. or shining warriors riding horses. the wind hit me or the energy welled up within me. I moaned for minutes at a time. Every time a spiral of laughter ran down in me. every time I could glimpse my normal way of looking at the world. Laughter came out of me until my stomach hurt. it was so obvious.

and the world cannot be set aside from itself. and so far beyond expression in words that it can only be vocalized by crying out. To say that one feel the sacredness of the world in this moment would not be quite right. that it leaves you on a tightrope between awe and despair. unstructured cry is the mind’s vital safety valve. so overwhelmingly poignant and painful. On the other side there is an awareness of divinity and numinous essence beyond the need of words. The sense of beauty is so heartbreaking. And to say that one becomes aware that the world is holy would also be wrong. And then I collapsed. when the presence left me and the glowing beings went away. for holy means both wholesome 211 . Collapse and retreat and the dissolving of the mind’s structure of order beckon on one side. Both the ecstatic state and the life that can include it are as dangerous as they are wonderful. I was a pile of rags and sore bones pressed flat against the cold stone. the only thing at that moment which makes the presence endurable. To be sacred means to be set aside.myself again. This musical. When the energy was finally gone.

yet they 212 . or at least outside our sense of self which is somehow ordinarily unaware of these things. in fact. I believe the best word for one’s condition in this state is worship. we are standing outside ourselves and beside ourselves.and healthy. it is we who are set aside from our limited perceptions. and this divine numinous essence includes even those things that are unwholesome and unhealthy. and in this state of awareness one finds automatic and ultimate acceptance of the world’s unalterable worth. marvels and ghosts and visions. and so words such as sacred and holy must be used after all. If anything is set aside. if only to convey some part of the amazing sense that the world is what it is. and given a glimpse of the true beauty and horror of our world. There is. we are therefore made sacred. But even though these things are wonderful. In the ecstatic state. I have seen incredible things when my mind was set beside it self and made sacred in the ecstatic state. because that implies finding worth in a thing. In this state of being set-aside. no word for it. In the end. I have seen beings of energy and dead souls.

a Lesser Mystery. This could be a traditional mythological figure. For the beautiful world is theirs to be part of and to adore. as manifestations of the numinous essence. or in the context of a Vision while waking. and I feel that there is more wonder and awe in the sight of a wild dark mountain brooding over an ice-covered lake. than in these visions and beings of light. Either through the deliberate control of a lucid dream. Meeting with the Mysteries: This is a practice for either Active Dreaming or its equivalent in the state of Vision. or a Mystery you have never heard of or conceived before. or in the arctic wastes with their long deserts of white snow broken by black peaks.themselves are in the world and of the world. I respect them and honor them. the shining and perilous realms of true sight. you meet with one of the Mysteries from the realm of myth. Vision Quest: 213 . just as it is ours to be part of and to adore. one of the Ennead.

by making a pilgrimage to a numinous place. Gnosis Pilgrimage: You can encourage or evoke an experience of gnosis. or on any arduous journey that completely separates you from your daily life.This refers to a journey or quest that occurs within a waking Vision. Rune Poems: 214 . for the purpose of achieving some mythic task or acquiring gnosis. and remaining on that journey until you experience gnosis. Dream Quest: This refers to a journey or quest that occurs within an Active Dream. for the purpose of achieving some mythic task or acquiring gnosis. My long poem "The Desert Spirits" was composed after a journey of nearly 4000 miles by truck through the Painted Desert. and the Rocky Mountains. Mojave Desert. Great Salt Desert.

in response to Maker's magic songs. but to an alternate meaning of the same word. 12. "Rune Poems" in Mythopoesis refers to the use of poems as charms.The City of the Source Mythos: Maker walked onward for an unknown time. during which the last of the chaos world passed away. After translating the purpose of the charm into a sentence of elements (just as in the Elemental Talismans exercise). you would compose a poem incorporating symbols for those elements in allegorical form within the poem. re-ordering itself into the dream world or the world of myth. "Rann" in Scottish Gaelic is a word for a song or verse. while "run" is a secret. He went beyond the ninth peak to a great plateau. Magical charms in Gaelic are generally referred to as "runes" by translators. upon which there stood a 215 . a play on the etymology of all three words.The word "rune" in this context does not refer to the Norse runes.

In the City of the Source there were nine great temples. undecorated to represent eternity. Maker walked there in calm recollection. and his spirit grew within him like an unfolding flower. Maker chanted aloud there in honor of the Source. with Gothic arches that soared to the sky and magnificent carvings. representing the greatness of the Source's power. the City of the Source where Poesis waited. representing the goodness of the emerging world. his spirit stirred and ennobled by what he found. to the awesome power and radiant glory of the Beyond. with great columns that seemed to touch the clouds and statues of beautiful and noble figures. observing the beauty and the glory without needing to act. each one a testament to the Source's majesty. Maker sat there in the temple and did nothing at all. 216 . The third temple was called Duratio and it was a pyramid of milk-white stone. The second temple was called Magnitudo and it was a cathedral that seemed as tall as a mountain. The first temple was called Bonitas and it was made of rose marble.magnificent city.

The seventh temple was called Virtus and it was a pyramid of shining ebony. or that the Source could be grasped by either man or god. Maker followed the carvings with his eyes as he walked. with columns of intricate detail carved in honor of wisdom. to represent the power of the Source's creation. simple and unadorned in honor of virtue. meditating on the turnings of the Zed Tree. which glowed brightly as he walked through the gardens. in honor of the great will at the heart of the universe. each one of which teemed with wonderful gardens. Maker denied then that he knew anything at all. Maker called in his thoughts then. The fifth temple was called Sapeintia and it was made of a dark red marble. and set them firmly into one of his naught points.The fourth temple was called Potestas and it was a ziggurat of a thousand steps. The gardens were sculpted and shaped by a master gardener. Maker stilled his thoughts until his 217 . the sides of which were decorated with colorful paintings. The sixth temple was called Voluntas and it was a cathedral made of living bone.

At the center of the temple there was a great black hole. each one of which was cut perfectly so as to fit without mortar. The music of the spheres is dead and still And this enormous horror fills your world218 . untenanted and as black as space. The eighth temple was called Veritas and it was made of massive gray stones. That’s right. and carved with abstract symbols in honor of truth. The ninth temple was called Gloria and it was a riotous explosion of beautiful colors. and every memory of joy and life. and he heard the wind. Maker knew the glory of the Source in every fiber of his being. leading only to the lightless Gulfs. Not one word. for the Source was gone. Maker sang this song: Silence. as radiant and alive as the glory they depicted. The inside of the temple. was a terrible darkness. and no longer needed any method to attain it. however. becoming as unmoving as a clear bright pool. And darkness.mind was quiet. Maker stumbled in surprise as he entered. howling upward from a black Abyss. He felt a horrible cold there.

at the very center of the world he had named. but his cheeks remained as dry as stone.So vast. And so he spoke a love poem to her as if it was a prayer. Learning skills That can't be learned. He was at the heart of the City. its weight cares nothing for your will. Dive into fear and drink until it’s bliss. In trading joys That can't be bartered. He wanted to pray. Maker fell to his knees then. Can't be earned. He remembered only Poesis. and drink this nothingness. whose destiny it seemed was to be one with him. and there was nothing there after all but the Pit. So laugh. This art consists in Reading facesYours. He wanted to weep. 219 . This hate. but it seemed that there was nothing there to pray to. knowing that only love could save him: This art consists In giving things That can't be asked for. unconscious. We came to weave a strand of words and lights For She who serves both God and the Abyss.

Healing where there's Room for healing. Can't be sold. Going places No one goes. like every great creation. Every fear. Slowly. This art consists in Knowing. In speaking words That have no language. In drying tears. Every sorrow. Only served And lived as service With a lifetime To unfold.Blind with bliss Or gazing back In fierce connection As we watch And finally Kiss. Things that no one Ever knows. Can't be mastered. This art consists in Touching. somehow. This art consists of joys and sorrows 220 . where not. This art. And.

slowly turning. as the Zed Tree hovered above him and bathed the temple with light. fierce and orange. Lighting all the night And turning always. And then Maker sang: The fiery spheres that hang like fruit From every branch are bright Like burning planets. and then his eyes went wide with awe. Know them. Maker knelt and bowed his head in honor of the Source. because the Zed Tree was rising from the Abyss.So complex We'll need the time To taste them. 221 . yet rich creation. and a fiery light from deep in the Pit. That is why I'll make you mine. And create them. Casting glowing sparks While waves of change flow back and forth Through veins beneath the bark. The darkness of the void behind Reflects the orange light A glow of dim. The veins within its body still glowed with power. Maker startled and looked up in complete astonishment. There was a sound as of roaring flames. and the flaming globes on its branches still turned like planets.

name. roaring. the "Ars Brevis." involves nine elements arranged in thirtysix combinations. which could then be arrayed on a symbolic tree. Logos: The 13th-century Spanish mystic Ramon Llull. Like waves of time and space.In an endless night. the Zed Tree Splits and branches through. The similarity with Relationship Theory is almost eerie. flame. the developers of Relationship 222 . also known as "Doctor Illuminatis. And all that can be heard is just A dull yet awesome roar. essence. logos. One version of Llull's remarkable creation. Mythos. which used a set of algebraic notations to represent philosophical and religious questions in symbolic form. In constant. given that my father David Douglas Thompson and my brother Jason Thompson. Behind the thing itself. producing two. advancing Up a silent shore. This tree exists wherever one Divides." produced an amazing and complex system. Producing every substance. The sound of every change there is.

Ignatius Loyola. visualizations and mythological symbols. in honor of the strange connection between the two systems. Apophatic mysticism may perhaps be a higher form. however. which is to say that they avoid or even reject the use of any mental conceptions. they involve the deliberate use of mental images. I have named the nine temples of the City of the Source after Llull's nine elements. 223 . my father and my brother all claimed to have received their information as the result of visions.that is to say. Therefore you might want to consider these to be advanced practices. much like the systems of St. or Mikkyo Buddhism. Make of that what you will! Although the logic of Llull's system cannot easily be reconciled with the logic of Relationship Theory. but it is also much more difficult for most people. Alchemical Taoism.Theory. are apophatic. Several of the practices in this chapter. Llull. like the system described in The Cloud of Unknowing or the practices of Zen Buddhism. Most of the mystical practices in Mythopoesis are kataphatic. were not familiar with the work of Ramon Llull.

As always in visualization exercises you should seek to make the mental images as vivid and detailed as possible. culminating in the Abyss and the Zed Tree.but especially such exercises as "Self and Other" and "Seeing Through"while walking slowly and thoughtfully. you shouldn't be bound by the descriptions given here.Praxis: Nine Temples Meditation: In this exercise. All it means is that you don't do 224 . Walking Recollection: "Walking Recollection" refers to performing any of the other exercises of Mythopoesis. Doing Nothing: "Doing Nothing" isn't really meditation as such. whether indoors or out. The temples can have any design or appearance you wish. but it has a similar effect. you visualize the nine temples of the City of the Source.

then you don't do anything. concentrating on experiencing fully awake participation in every moment that passes.whatever you want to think about. then you should do that thing. It's not that you should seek to stop the mind or even to restrain it. Scrupulous practice of Doing Nothing can do away with boredom. no matter what it is. then you will have gained the benefits of Doing Nothing. but never do anything just to fill the hours. you don't do anything to hide from yourself. Affirmations: 225 . If there is anything you specifically want to do. you simply think about that thing. it's more like a fundamental principle of spiritual liberation. a pseudo-emotion created by spiritual restlessness. But you don't do anything to avoid your thoughts. When you no longer understand exactly what people mean when they say they're bored. This practice is not intended to lead directly to gnosis.anything for the purpose of passing the time. If there's nothing you specifically want to do. Reject the need for "entertainment" and the boredom that follows after it.

In this exercise. which will deny those statements. Focus your eyes and your imagination on any strand of the knotwork and follow the pattern slowly 226 . Centering on the Naught Point: Focus your imagination on one of the naught points in the body and simply hold it there. in preparation for the Negations. returning to it gently whenever you find yourself thinking about something else. After you have composed your list of Affirmations (based on your own understanding of the Source as you conceive it). Following Knotwork: This meditation uses any knotwork design (such as Celtic or Saxon manuscript illuminations) as a mandala.Before we can negate. we must affirm. you will compose a series of Affirmations or positive statements about the Source. then you should meditate on the list you created. and before we explore agnosia (which is beyond all concepts) we must first explore the divine through concepts.

For example. the Source is not powerless. the Source is not wise. considering right turns in the knotwork as manifestations of the Sun element. stilling or 227 . Can you see any of the other elements in the patterns of the knotwork? Negations: Beginning with the list of affirmations you created (but moving on to any other concepts you can think of). the Source is wise. Forgetting: The practice of Forgetting is like Doing Nothing." then your negations would include the phrase "The Source is not powerful.and thoughtfully with your eyes. and left turns as manifestations of the Moon element. the Source is not unwise." The purpose of this exercise is to stress the impossibility of comprehending the Source in any way with the human intellect. deny the truth of that affirmation and also of its opposite. if your affirmations included the phrase "The Source is powerful. except that you actively attempt to restrain your thoughts.

we consider this to be an advanced practice. even sacred and pleasing images. the "cloud of unknowing" in Catholic tradition as well as the mushin of Zen. such as the phrase "I remember nothing" from the Noctiviganti Saga. any specific image. Like the Catholic contemplatives (and unlike the Zen Buddhists). not even to be attempted in the earlier stages. either by concentrating on nothingness or on a specific phrase. Entire spiritual traditions have been built around this practice. The practice of Forgetting aims to still the mind. or a set of words in the Language of the Elements. Actively reject any concept at all."forgetting" any specific concept. This refers to a situation where you are in a meditative state on an 228 . allowing the Source to speak directly to it. Passive Contemplation: There is nothing you can do deliberately to practice Passive Contemplation. even holy and inspiring concepts. Actively reject any image at all. Aim to stop your thoughts for as long as you can. leading potentially to Level 7 after many years. The practice of Forgetting is a path of purgation.

completely cut off from meditation or any spiritual consolation. "Where I have made my 229 . It will come if it comes. "Welcome to the Temple of Gloria. and should neither be rejected nor encouraged.ongoing basis. Passive Contemplation is a gift. and not something you can invoke or even encourage. in which case the only option is to simply persevere in your practice with quiet faith.The Union of Maker and Poesis Mythos: When Maker finished his song. The Dark Night is the Wasteland in which the Grail is found. whether awake or asleep. in which the practitioner feels spiritually dead." she said. The Dark Night can sometimes last for years. whether engaged in spiritual exercises or mundane life. The Dark Night: The Dark Night refers to a stage in mystical practice that sometimes precedes a significant Revelation. a grace. he heard the voice of Poesis. 13.

for he was now the outline of a male figure made of golden energy. and you have given order to the Dreaming World. in the Dance of the Red Slippers. and they joined at last. and saw Poesis before him. Maker had also undergone a mysterious change. The blackness of the Temple of Gloria was now lit by her radiance." Maker looked up then. two halves of a single whole: the mystic state of Agnosia. becoming a single figure: the great Agnosia. as Inspiration. in which all thought and 230 . and Poesis is his Inspiration. floating in front of the Zed Tree before the Abyss. and by the radiance of the Zed Tree and its endless burning. It is my task. He floated up to her then. where they will find Agnosia in union with their art. the outline of a woman in silver energy. my love. in a union of love in which both were extinguished.home. You have come far and seen much. and capable of floating into the air at will. to lead makers here. It is now your task to make the Waking World. Logos: Maker is the archetypal artist or Creator.

for the state of erotic union is the closest most people will ever come to the spiritual bliss of Unknowing. Praxis: The Union of Maker and Poesis: This is a visualization of the scene in this chapter.conceptualization is extinguished in rapture. but could be conceived of as a great goddess. it was 231 . in which the lover joins the beloved at last in a mystical union. Agnosia could also be conceived of as a mighty god.The Vision of Agnosia Mythos: Agnosia was neither male nor female. 14. The erotic quality of this image is quite deliberate. together becoming Unknowing to approach the Source. with eyes as black as the Abyss and a body of the sky. thus manifesting the Source of all. the Sky Father on a glowing throne. or the King of Heaven. The experience of being Agnosia was nothing like this.

or a window on the darkness that veiled the Source. Logos: The idea behind these visual representations of the state of Agnosia is that all human conceptions of the Source. and Poesis was nowhere to be seen except in the smile that lit his eyes. or in any other way whatsoever. When they emerged at last into their separate forms.nothing at all like anything. Maker was wearing the Red Slippers with which to order the world. Praxis: 232 . which can be directly perceived by neither man nor god. Maker and Poesis were in union there through the countless centuries. for a moment of time no longer than a thought. a window on the Source. are at best merely Icons. symbols of something we can never understand. whether we imagine It as a Mother Goddess or a Father God. in fact. Agnosia was the State of Unknowing. for no time at all.

The Vision of Agnosia: This is a visualization of Agnosia as a goddess of the sky, or as the Sky Father or the King of Heaven, or in any other form that means "The Divine" to you. The Zed Wheel: The Zed Wheel is a mandala for use in Mythopoesis. It consists of five concentric circles, divided into compartments containing the names of the elements: The first or inner circle contains only Sky. The second circle is divided in two vertically, with Moon on the left and Sun on the right. The third circle is divided into four compartments. The two top compartments contain Fire; the two lower compartments contain Wind. The fourth circle is divided into eight compartments. The top four compartments, beginning at the left, contain Water, Day, Night and then Water. The bottom four compartments contain Water, Earth, Earth and then Water.
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The fifth circle is divided into sixteen compartments. The top eight compartments, beginning at the left, contain "Water or Wind," "Sky or Fire," "Sky or Fire," "Day or Wind," "Night or Wind," "Sky or Fire," "Sky or Fire," and "Water or Wind." The bottom eight compartments, beginning at the right, contain "Sky or Fire," "Water or Wind," "Water or Wind," "Sun, Wind or Earth," "Moon, Wind or Earth," "Water or Wind," "Water or Wind," and "Sky or Fire." The following explanation and example cannot easily be understood until you have made a Zed Wheel of your own. If you make a Zed Wheel and follow along, you should be able to easily see how it works. To use the Zed Wheel in discursive meditation, begin by focusing on the inner circle, marked Sky. Focus your mind on the topic of your meditation, whether it is mystical, ethical, philosophical or mundane. The example I will use is the concept of "the mystical path." Breathe in and out nine times while concentrating on that concept. Like any concept, the mystical path can be expanded or broken
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down into a pair of opposites. In this case the opposites we will consider are the via positiva (or the way of affirmation) and the via negativa (or the way of negation). The via positiva will be the Sun, and the via negativa will be the Moon. Throughout the entire process, the compartment to the right and above of the compartment you are looking at will be the "Sun" option, while the compartment to the left and above will be the "Moon" option, except for this first stage, where the Sun is simply to the right and the Moon to the left. Every time you move to the right in this exercise you will be applying the power of the Sun, and every time you move to the left you will be applying the power of the Moon. Choose one of the two options, it doesn't matter which one. If you choose the Sun, turn the wheel so that the Sun compartment is on top and the Moon compartment is below it. Now contemplate the via positiva for nine breaths by concentrating on a specific affirmation- for instance, "The Source is wise." Once again, you must choose one of two options. If you choose the Wind, you will expand on your affirmation: "The Source is all-knowing." If you choose the
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Fire, you will apply a negation: "The Source is not wise. The Source is not unwise." In either case, turn the wheel so that the compartment you have chosen is directly in front of you. Let's say, for the sake of our example, that you chose the Fire: "The Source is not wise. The Source is not unwise." Meditate on this concept for nine breaths. You must once again choose between one of two options. Your choices in this example are Night and Water. If you choose the Night, you will expand further on your negation: "The Source has no wisdom as mortals understand it." If you choose Water, you will turn back in the direction of affirmation: "The Source is the model for mortal wisdom." Let's say you chose the Water option: "The Source is the model for mortal wisdom." Meditate on this concept for nine breaths. Now you must choose once again. As you come to the edge of the wheel, your options are now "Sky or Fire" to the left and "Water or Wind" to the right. If you choose "Sky or Fire" you may then pick either of those elements, and move to a
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compartment containing whichever one you choose. "Sky" is in the center, so if you choose that option you will return to the center. If your choice was "Water or Wind" you may then choose between Water and Wind, and move to a compartment containing that option. You would then apply either an affirmation or a negation based on your choice. Let's say you chose the Sky. As you have now returned to the center, you should meditate for nine breaths on the concept of "the mystical path," and then begin the entire process again. You can repeat this as many times as you like. There are a number of beautiful artistic options for creating your own Zed Wheels. You could symbolize the nine elements by their nine colors, by pictures, or by the nine personages of your Ennead. You could create different Zed Wheels for different sorts of questions. You could draw the Zed Wheel as a map of Maker's version of the Mythic Realm, with the inner circle as the City of the Source, the second circle as the Mountains of Myth, the third circle as the Forest of the Mind, the fourth circle as the Ocean of the World, and the fifth circle as a boundary around
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the whole. In this case, each compartment will represent the section ruled by that particular element or Ennead. 15- The Dance of the Red Slippers Mythos: The Dance of the Red Slippers had now begun, by which Maker created the Waking World and gave it its order. He stood at the center of the emerging cosmos and created the Sky, and all the vastness of the heavens and the stars. When Maker danced to the right he created the sun, and when he danced to the left, he created the moon. Turning and wheeling from left to right and from right to left, he created the wind and the fire, the earth and the water, and last of all the day and the night. Although these things had already existed within the Dreaming World, Maker created them in the Waking World as he performed his dance. He assigned one of the Higher Mysteries to each of the regions of the cosmos, giving it to them to rule and personify. To Eros, Ananke, Sophia and Gnosis he gave the Ocean of the World, while Pneuma and Logos ruled the Forest
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of the Mind. Maker and Poesis together ruled the Mountains of Myth, while Agnosia reigned alone in the City of the Source. When he had created the physical elements, he repeated the process, dancing through all of the opposing forces of which the world was made. Because there was reason, there must be inspiration, and all the permutations of their interaction. Because there was kindness, there must be cruelty, and every shade of existence inbetween. Because there was heat, there must be cold; because there was order, there must be chaos. For every pair of opposites that could possibly exist, there also existed a Zed Tree to trace the path of their interaction, and nine elements to map that pattern, and the nine Higher Mysteries of the Ennead, and their Thirty-Six Transformations. Maker danced through them all, and he is always dancing, creating the patterns that underlie the world. And every maker in the Waking World does exactly the same. Logos:

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The nature of the world we live in is one of opposition, of differentiation into opposing forces. These opposing forces mask a deeper unity, the One power that is the Source of all. In the mystical journey, by examining and confronting the forces of opposition, we seek to reach that transcendent unity, achieving the Mystery that is the core of Art. This is the Dance of the Red Slippers. Praxis: The Dance of the Red Slippers: This is a visualization of Maker's primal creative dance, based on the description given above. The Dance of Maker: To perform this exercise, draw a Zed Wheel on the floor or the ground and dance through the compartments of the Zed Wheel as you follow the thread of a meditation, exactly as you would when using the Zed Wheel mandala. Visualize yourself as wearing the Red Slippers, dancing the world into being and giving it
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order. Creating Your Own Exercises: You don't have to be restricted to the exercises in this book, as varied as they certainly are. Feel free to create your own, either by coming up with variations on the exercises listed here, or by striking out in new directions. One practitioner assigned the nine elements of Relationship Theory to the nine elements of ancient Norse myth, rather than the nine elements used in this book. The result was a completely different set of connotations and exercises. (For instance, he assigned "salt" to Metastability, and "water" to Wavering.) Once you feel confident that you understand what you're doing, you have complete freedom to customize this system.

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The Magic Games 1.Introduction The heart of the practice of Mythopoesis is found in the Magic Games. the sacred patterns of myth and poetry within your life. which are described in this section. using the problems. The story possibilities in the Story Book were not chosen at random but through a very complex and thorough process. which includes a list of possible events that could occur in a mythic story. Elements common in myths and traditional stories were correlated to each of the 36 242 . questions and events of your own spiritual life as the basis for your stories.III. The Magic Games represent a structured approach to creating mythic stories of your own invention. The archetypal relationship patterns within your personal questions and life situations are translated into myths. The goal here is to find the mythic core within your struggles and sacrifices. You will generate your own myths with the aid of a Story Book. and then used as meditative aids on your spiritual quest.

to philosophical questions. Then a calculation called a "zed tree expansion" was performed for each Transformation according to the rules of Relationship Theory. read Form is the Illusion.Transformations. 2.) The story possibilities from Part One were combined with these zed tree expansions to create Part Two. The result is Part One of the Story Book. When you create a new myth using the Nine Elements Game. These calculations are supposed to reveal the underlying patterns of Relationship that will develop from any particular Transformation.The Story Game 243 . The Nine Elements Game can be applied to more than just the problems of life. to anything you can make a sentence out of. You can apply it to lines of poetry. This game allows you to generate a mythic story out of any element or issue of human thought. it isn't just a made-up story but a symbolic representation of the archetypal relationship patterns contained within the question you asked. (For more information on zed tree expansions.

or his primary action in the situation under consideration." and so forth. 244 . Express this problem in a single sentence and write the sentence down. of not developing the underlying patterns more completely. 2.Replace every word in your sentence with one of the elements of the Zed Tree. It is certainly possible to work only with this Game. such as the gaining. Sun.the primary actor in the situation." "of. designed to familiarize you with the process of using the Story Book before you attempt the more complex Games. such as "and. light or obvious qualities in the situation. It would have the disadvantage. This would have the advantage of being much simpler. according to the following chart: Sky. 3. this actor's environment. open. ignoring the more involved options. on the other hand.Remove all of the helping words. 4.Describe the situation you are in right now or the problem you are considering.any positive element in any possible duality.This game is a beginner's version of the Nine Elements Game.1.

such as the losing." Earth.You should now have a completely new sentence.any word or phrase in which the negative elements of any possible duality have become positive over time. Water.Moon. containing only elements of the Zed Tree. Night.any negative element in any possible duality.any influence toward change or transformation." Fire. 5.any word or phrase in which something is under an opposing influence but remains essentially itself. or develops or moves in a particular direction.any word or phrase in which the positive or negative elements of any possible duality have strongly manifested. "cycle. dark or hidden qualities in the situation.any word or phrase in which the positive elements of any possible duality have become negative over time. add the element of Sky to 245 . It's important to write your sentence so that you have an even number of elements. Also.any word or phrase in which something becomes more like itself. "selection" or "randomness. Day. in which the change has not yet been completed. Also. If you have an odd number. Wind.

one for every Transformation you picked." If any pair contains two of the same element. 6. Continue this process every day until you have an insight. 8. change the second one to Fire. Use these readings to select developments in your story. a magical dream or an omen of some kind. imagining every element as vividly as possible. 7. go back to your list of transformations and write a completely new mythic story.Meditate on the myth you've created. containing gnosis or spiritual knowledge about the problem you are facing. trying to visualize the entire story. Try not to get stuck in a particular pattern. simply by selecting different story possibilities than you selected before.always seeing yourself 246 . Every pair of these elements is a "Transformation.Each Transformation will have a reading in Part One of the Story Book. containing a list of story possibilities drawn from the realm of myth. If you receive no answer. If any pair contains Sky twice. change the second one to Sky. Use this list of possibilities to create a new myth.your list so that it's possible to make a list of pairs.You should now have a list of story possibilities.

" and so forth.any positive element in any possible duality.Remove all of the helping words. 2.Replace every word in your sentence with one of the elements of the Zed Tree. 247 .The Nine Elements Game 1. Shift your perspective somehow every time you rewrite your myth. for instance. Express this problem in a single sentence and write the sentence down. such as the gaining. such as "and. 3.any negative element in any possible duality. such as the losing. 3. according to the following chart: Sky. This can be done as often as once a day while you are meditating on this issue. this actor's environment. or his primary action in the situation under consideration.as the Hero.Describe the situation you are in right now or the problem you are considering. light or obvious qualities in the situation. dark or hidden qualities in the situation. open. Sun. Moon." "of.the primary actor in the situation.

"cycle.Wind. in which the change has not yet been completed. containing only elements of the Zed Tree.any word or phrase in which something is under an opposing influence but remains essentially itself. "selection" or "randomness.any word or phrase in which the positive or negative elements of any possible duality have strongly manifested. Night. Also. 4. The next step is to translate this sentence into a single Transformation.any influence toward change or transformation." Earth. Also. Water. or develops or moves in a particular direction. this can be expressed as the sentence "How can I become a better storyteller?" which can then be simplified 248 ." Fire. Day. if your problem is how to become a better storyteller.any word or phrase in which the negative elements of any possible duality have become positive over time.any word or phrase in which something becomes more like itself.any word or phrase in which the positive elements of any possible duality have become negative over time.You should now have a completely new sentence. For instance.

or different ones? This sentence can be simplified into Day/Earth ("Improving" the "Strength" of storytelling). "Storytelling" is the skill or Strength I wish to improve. containing fifteen lines of story possibilities drawn from the realm of myth. containing in mythopoetic 249 . Would you have chosen the same elements. which is symbolized by Wavering or Fire.Each Transformation will have a reading in Part Two of the Story Book. Can you figure out why I chose those particular elements? This was my reasoning. 5. which would then be the Transformation you would work with.into "I become better storyteller" and translated into Sky/Fire/Day/Earth. 6.You should now have a list of story possibilities. which can be symbolized as Earth. which can be represented by Sky. Use this list of possibilities to create a new myth. "Better" can be symbolized by Improvement or Day. "I" refers to the Actor in this situation. "Become" refers to a change. This will be the mythic story of the problem you are considering. Select one story possibility from each of the fifteen lines.

Try not to get stuck in a particular patternalways seeing yourself as the Hero. Shift your perspective somehow every time you rewrite your myth. you can fine-tune the results of the Nine Elements Game by doing the expansions yourself and using Part One of the Story Book rather than Part Two. a magical dream or an omen of some kind. go back to Part Two of the Story Book. trying to visualize the entire story. and write a completely new mythic story. 7. all of its hidden secrets. containing gnosis or spiritual knowledge about the problem you are facing.Meditate on the myth you've created. for instance. This can be done as often as once a day while you are meditating on this issue. simply by selecting different story possibilities than you selected before. imagining every element as vividly as possible. Note: If you are adept with Relationship Theory and comfortable with performing your own zed tree expansions. look up your Transformation again. Continue this process every day until you have an insight. 250 . If you receive no answer.form all of its transformations and potential energies.

inviting gnosis through the use of symbol and allegory. producing genuine spiritual growth in a balanced progression.The Red Slippers Game This is a set of spiritual exercises to be carried out over a period of months. however.3. Spontaneous. beginning with the World (where ethical choices and behaviors are examined) and progressing through the Mind (by examining the thought patterns that underlie all such choices) to the level of the Mythic Realm (where one examines the mythopoetic essence of the lower levels. The allegory that forms the framework for these exercises is that of the 251 . designed as a searching and examination of one's life and world with the aid of the Nine Elements Game. at last. This set of spiritual exercises is a form of kataphatic mysticism. the Source. The goal is to move upward through a series of levels. the transpersonal Ideas behind all our ideas) and. that the symbol and the allegory are not the gnosis. unmediated and direct experience is what these exercises seek to foster. but merely a means of inviting it. It is vital to understand.

and nine temples of the City of the Source. Re-read the description of each Guardian as created by you. which can only be done by telling it a "true story. trying to visualize it as vividly as possible. After reading the description. nine peaks of the Mountains of Myth.Quest. in the form of 36 Guardians whom you must pass. Each Guardian will demand a story from you. These Guardians will be encountered on the nine islands of the World Ocean.including all of the senses for greater vividness. The Guardians you encounter in this game will be the Lesser Mysteries you created in the "Naming the Mysteries" exercise. in this case a search for the Red Slippers of Maker. and in each case you may not pass the Guardian and move on to the next one until you receive gnosis relating to the story you have told. All 36 Transformations of the Zed Tree will be encountered on this Quest. nine groves of the Forest of the Mind. to be constructed by the Game." Each story will 252 . forbidding you from leaving its home until you win its favor. Imagine the Guardian as a powerful and even intimidating force. you should meditate on what it says.

Only once this has happened may you proceed to the next Guardian. After creating a mythic story out of this question. rather than behaviors as such. If there is no such response then you must re-write your myth. the issues involved are primarily thought patterns. having to do with your own behaviors and decisions. continuing the process until there is a response. and the questions should be primarily ethical in nature. This might come in the form of a dream. The first nine Guardians on your list should be conceived of as being met with on the Ocean of the World. so you should focus on the psychological. using the transformation symbolized by that Guardian as your starting sentence.be constructed according to the rules of the Nine Elements Game. you should meditate on your myth. Once you leave the Ocean of the World behind and reach the Forest of the Mind. In the Mountains of Myth you should deliberately focus on the 253 . or a personal epiphany. seeking for gnosis or spiritual insight. You should conceive of the sentence as representing a specific question that those elements can symbolize. an omen of some kind.

you should concentrate on the symbolism. imagining yourself as having moved beyond both ethical problems and issues of thought patterns to wrestle with fundamental things at the deepest levels.Translation: Sky/Day Sky/Fire Moon/Fire 4. I translated "Source" to "Sky" because the Source is the primary actor in the situation. 4. thus addressing all lower levels at the same time. building up vivid images of great clarity rather than directly equating each transformation to a question of your character.mythopoetic.Simplification: Source Emanate It Not Change 3. on the verge of completing your Quest and acquiring the Red Slippers.An Example of the Game of Stories 1.Question: How can the Source Emanate though It does not change? 2.Explanation: There is always more than one way to do the translation. you should cultivate a sense that you are getting closer and closer. In the City of the Source. From this point on. and also because the element of Sky always represents the Source to some 254 .

Story Elements: Consulting Part One of the Story Book. and The Enchantress. so that is how I translated "It." I translated "Not Change" as "Moon/Fire" because in the duality of "Change/Not Change. Loss Wavering." 5. I added it to the second Sky instead. The Wizard. so I didn't want to break the pair up by adding a "Sky" there. so I translated It as "Sky." or "AI AW LW. "Not Change" seemed like a pair. Act Wavering." the negative or "Moon" element would clearly be "Not Change. this sentence would be expressed as "Act Improvement." whereas the concept of Change itself seemed to be best expressed by "Fire. I've selected the following three story elements: Creation of a kingdom. However." There were an odd number of words in this sentence. I translated "Emanate" as "Day" because the emanation of our reality out of nothingness could be considered as a negative element (nothingness) becoming a positive element (somethingness). 255 .extent. so I had to add a "Sky" somewhere. a double Sky becomes Sky/Fire." In Relationship Theory. "It" refers to the Source.

Her father gave her to his servants to rear and care for her. No sooner had she opened the book than she fell into an enchanted sleep.Revision: If no insight is granted. a new myth must be written. a book of spells. (It is not obligatory to have any connection between the revised 256 . from mountains and rivers to forests and castles. One day Duparinava found her father's book of spells and attempted to read it. 9. For instance. 8. a character is under an enchanted sleep. one could think of the act of creation as something analogous to falling in love. by selecting another set of story elements. 7. including everything in it that he thought would please her. This time.Myth: The child of the Blue Wizard and the Enchantress Lemue was a girl named Duparinava.Myth: The Blue Wizard created the Kingdom of Leverthalia in honor of the Enchantress Lemue.6. my choices are: A child must be reared or cared for. hoping to be granted some insight on the question.Meditation: The next step would be to meditate on this very short myth. Try to think of ways in which this story might symbolically represent or connect with the ideas in the question.

An Example of the Nine Elements Game 1. 4.Meditation: Once again.Translation: Sun/Wind ("Gain/Direction").) 10. The Errant Knight. 5.Story Elements: Consulting Part Two of the Story Book. One could conceive of the creation of the universe as an enchanted sleep.story and the original story as I have done in this case. I wouldn't advise attempting such a weighty problem on a regular basis! The game can just as easily be played with much more mundane questions. I've selected the following story elements: Progress is made. the next step is to meditate on the new story in hopes of being granted an insight. in which the world comes into being when an aspect of the essential reality somehow loses its connection to the whole. This process of revision and meditation is continued until some degree of gnosis is experienced.Question: "What is the best course of action?" 2.Simplification: "Best course?" 3. a map is found or 257 .

in the Scroll of Seven.given. then the child will awaken. a false path is taken. and the words of the prophecy gave the wizard hope: "When the stag becomes a man. 5." He sent out criers to the four directions. a character is magically transformed or changes shape. a weakness of character leads to a defeat. here is what I came up with for this example: The Blue Wizard searched through all his lore. but he could find no cure for his daughter Duparinava. All you really need to do is to write a short summary of what happens in your myth so that you can visualize it. There was a prophecy. who remained in an enchanted sleep. and all of the Kingdom of 258 . promising a king's ransom in gold and gems. and consulted with the spirits of the day and night. a situation is endured. a bad situation must be accepted.Myth: It isn't necessary to make a complete story out of your myth as I have done here. The Wizard. a goal is reached. however. a ceremony or service is held. a sword of victory. victories in war. war by or against a villain. However. there is a test of prowess.

I have spoken with a thousand adventurers. but there was no one who could waken the enchanted child. as well as leeches and sages. and it was as the knight said. and none can help." The Blue Wizard examined the map. to whoever could awaken his child from sleep. "Who are you?" said the Blue Wizard." "As for who I am. Knights and men at arms came and went. that is of no importance.Leverthalia. The map showed the dangers of the Forest. and announced himself to the wizard's court. Chapel Ominous and the Tower of the Stag. It is the lost map of the Forbidden Forest. that should raise your spirits." said the wandering knight. by the Knight of the Red Shield who had been lost for many years. and as you can plainly see. it shows the Tower of the Stag. "Is this the Stag of the prophecy?" asked the wizard.the Swamp of Transformation and the Castle of Perils. 259 . "But I have something here. which had grown up from the wizard's nightmares and had been mapped only once. "Go away. my lord. At last a wandering knight found the wizard's door. The map showed the Forbidden Forest on the borders of Leverthalia.

He left the wizard's castle and set off for the forest. a misgiving came over him. and the wizard retained the map for himself." said the wizard. but instead he cast a glamour over him. and awaken your daughter from her enchanted sleep. 260 . But as he raised his hand. a wonderful land with every joy in the world. The Blue Wizard pretended to bless the Nameless Knight. Perhaps it would be better to let the knight go astray.must he give up his kingdom. and use the map himself at a later time. and he cherished it deeply. "And I leave this very day to seek it out. intending to invoke a blessing on the knight. believing that he had the map of the forest when he had only a piece of parchment. Then not only would his daughter be saved. If the Nameless Knight achieved this adventure then his daughter would be saved. and he raised his wand. the last reminder of Lemue. to this nameless adventurer? For Leverthalia was a place of beauty. which was his daughter's inheritance." "You shall have it. but he would lose the Kingdom of Leverthalia."I believe it is. The knight was confused. but the kingdom as well. I came here only for your blessing." said the Nameless Knight.

and he was trapped inside. The knight knocked on the gate for admittance. There was nothing to be done about it. He came to a lonely castle on the second day. and clambering over roots and boulders. "This is the Castle of Perils. There was no one in sight. and the long shadows that fell through the barred windows seemed to come to life. and the knight was drenched. so he traveled on. There was a terrible storm. writhing 261 . the walls of which were lined with spikes. and chilled to his bones by the wind and rain. The doors were opened. and came at last to the Forbidden Forest. but there was no escape. and he walked inside. The first peril came as the sun was setting. forcing his way through fields of thorns. and found that castle was as bare as bone." The gates closed behind him. so at last he settled in to await his attackers.The knight wandered for many days. None who enter shall the survive the night. He searched from the top to the bottom. The knight pounded on the gates. and on every spike there was a yellowed skull. and all of the windows were barred with iron. but a voice from the walls said. but there was no way to leave.

The third peril was the sword itself. 262 . and he cast off the shadows with a furious yell. "For I know your name. for whoever bore it could not be defeated." said the terrible ogre. "I will give you one guess." he said.a massive ogre.and twisting in a shapeless darkness. bearing a sword in its taloned hand. He took up his broken sword from the place where it lay. There was a terrible pounding at the gates of the castle. then we will fight to the death for the right to leave. You are the Knight of the Broken Spear. and looked the ogre straight in the eyes. the pieces ringing as they struck the stone. so cold that the knight felt as if he had been kissed by winter. "Prepare to fight for your life. and place it on a spike on the castle walls. The shadows were cold. "And if you guess my name. and when he drew his sword it shattered and fell. which opened to admit the second peril. The Knight of the Red Shield met his death at my hands!" The Nameless Knight was seized with rage when he heard these words. except by one who could guess his name. He could scarcely move. But if you fail to guess then I will take your head.

According to the map the knight saw in front of him. He put the head of the ogre on the tallest spike. and your name is Sir Kelamin. and took out his map to determine the way. until they set foot in the enchanted waters and found themselves changed into something else. and he struck off the ogre's head. and soon arrived at the dreadful swamp. and set off upon the forest path with the sword of victory. The knight took the wrong path without knowing his error. but when the sun arose the knight was victorious. a mere glamour cast by the Blue Wizard over a piece of blank parchment. but in reality it led to the Swamp of Transformation.transformed into an ogre. The knight came to a fork in the trail. They fought till the dawn. No sooner had the knight realized his terrible error than he attempted 263 . But the map was false. the path to the right led to the Tower of the Stag. and gave each of the skulls a decent burial. Then he removed the skulls from the castle walls. but went into battle without further delay." The ogre sneered. Every creature in the Swamp of Transformation had once been a man or woman.

to retrace his steps. because he had been baptized with a thimbleful of its waters when he was only a baby. keeping it chained in his magic library in the Tower of the Stag. came into the Swamp of Transformation to find new dogs for his hunting pack. The sword of victory became his sharp white teeth. The knight lived in the Swamp of Transformation for a year and a day. hunting with the packs that roamed those woods. but the day came when the evil Hern. When he came into the Swamp he caught the black dog and took it with him. which hunted for damned souls in the Forbidden Forest. but his foot fell on a single puddle and he was immediately transformed. Hern was immune to the power of the swamp. It was he who had inserted a line in the Blue Wizard's book of spells. he was also a powerful wizard who desired the Kingdom of Leverthalia for himself. so that anyone who read it would fall into an 264 . Although Hern was an infamous robber. becoming a black dog with fierce red eyes. as a result of which he had the horns of a stag. a notorious robber of the Forbidden Forest. The black dog's task was to guard the books. He nearly forgot that he had been a man.

where the ghosts of the damned often came to dance. the black dog drove the ghostly quarry to the Ominous Chapel. and the black dog was lying at his feet. waiting only for some chance to escape. then he who shed it would receive three wishes. so that he could he seize the wizard's kingdom. It said that if blood was shed at the Chapel Ominous. The next time that Hern went out to hunt. Hern was reading one day from his books of magic. and the dog happened to see an open page. One of the books fell on the floor by the dog. The Chapel Ominous was an accursed place.enchanted sleep. Hern cried out in 265 . an eerie place of broken white walls and melancholy statues. He had intended for the Blue Wizard to read it himself. for his spell had been written so that it could only be removed if he himself was transformed into a human being. the black dog turned and bit him savagely. as all of his powers were in the horns of the stag. and he had no intention of allowing that. But there was nothing he could do to revive the child. As soon as Hern set foot in the Chapel. where the damned spirits moaned and sang.

and his teeth into the sword of victory. "For my second wish. but it was the knight who had the sword of victory. and it will be your blood that restores my powers!" The two of them fought then in the Chapel Ominous." said Hern." The black dog was transformed again into the Nameless Knight." The horns fell off of Hern and he lost his powers. "You will die for that bite. "For my third wish I would awaken the child of the Blue Wizard and the Enchantress Lemue from her magical sleep.anger. for you will die this day by my own hand. But the black dog spoke. becoming an ordinary mortal. I would be restored to myself. rebellious dog. beginning the ceremony of the three wishes. I would see Hern be transformed into a man. "For my first wish. and his blood spilled out on the chapel grounds. "But you yourself will never see her." "The child may be awakened." said Hern. drawing the sword from his side. He knocked the 266 .

" he said." 267 . you must fall by my sword. "Then you will live. They reached the Blue Wizard's castle after days of travel. The ghosts of the damned souls moaned in praise of him. As he turned to leave the Forbidden Forest they followed after him. and held his sword to the Baron's throat.sword from the Baron's hands. an uncanny army with the knight at its head. "Why should I believe that you had anything to do with it?" "I have come here to claim your kingdom. "Why have you returned here?" he demanded to know. "Is your daughter Duparinava not awakened?" asked the knight. and the dogs of the haunted pack sang in his honor." said the Nameless Knight. and found the wizard waiting for them at the head of his forces. a grim look on his ancient face." said the Blue Wizard. "If you can guess my name. and the Nameless Knight struck his head off then and there." The Baron Hern could not guess his name. "And unless you can guess who I am. "You were not here when she awoke.

He was murdered at the Castle of Perils by his companion Sir Kelamin. "And you have guessed my name. and the powers of the wizard against the ghosts of the forest. the Knight of the Red Shield. Duparinava came out to him. wizard. and Childe Veradin struck off his head. Now the sword must decide!" So the battle began. there was no way in the end for the Blue Wizard to defeat them. with the sword of the knight and the teeth of his dogs against the wizard's soldiers. But as they came from his nightmares. the son of Sir Terador." said the Blue Wizard."To guess your name is easy enough. "You are Childe Veradin. You must have been told these things by your mother. who fled into the Forbidden Fortress with her lover your father." "Your lore is deep. who was transformed into an ogre for his crime." said Childe Veradin. so that Childe Veradin could claim the kingdom for 268 . knowing that he was her half-brother but expecting to be slain. He knelt down at the end of the day and acknowledged defeat. the Enchantress Lemue. It was she who gave you the map.

Instead he placed the crown on her brow with his own hands. and the Kingdom of Leverthalia was prosperous and peaceful. or "ringing the changes. omen or other experience of gnosis.Meditation: Examine this myth to try to see where and how I have worked the story elements into the structure of the story. however. Shifting fluidly between different worldviews. would miss the point. If you had created this myth yourself. and promised always to defend her rights. She rewarded him with great riches and even greater glory. Our aim is to dance between 269 . which story is spiritually a "true story." is the spiritual core of the Mythorealist philosophy. hoping to be granted some insight on the question in the form of a dream.Conclusion The question might arise as to which of these new myths a person is to believe in. 10. 6. Try to think of ways in which this story might symbolically represent or connect with the underlying patterns of ideas in the question." This question.himself. the next step would be to meditate on your new myth.

Enjoy the journey! The Story Book: Part One The list of story elements contained below includes thirty-six archetypal characters often found in traditional stories and myths. Our spirit is one of playful reverence. You don't have to make use of these characters in your own stories." This list of characters was developed in the exercise of Naming the Mysteries. in whatever order makes sense to you. Now that you have finished reading this book. Unlike the far majority of mystical practices. in whatever pattern you personally see fit. We do not create new fundamentalisms. as it is 270 . but you may wish to do so.myths. The Story Book is only intended to be used as a reference when you're playing the Magic Games. you are ready to become a maker. to incarnate their magic. focusing on whichever exercises you prefer. this system is designed to be directed by you. There's no need to actually read all the way through it. known here as the "Tribe of Story. Simply purchase a blank journal to use as your Book of Dreams and begin the practice.

A battle is won. Sky/Wind 271 . Someone is captured by deception. A quest to win a kingdom. Sky/Sun A marriage is celebrated. Treasure is found. Sky/Moon Something is stolen by force or deception. Someone is persecuted. A kingdom captured. The Prince. A wise decision is made. A child is conceived. There are barriers to success. A goal is reached. A battle is lost. Lovers meet or are united. A murder is committed. Someone is abandoned. Plunder is obtained.highly repetitive. A valuable object is inherited. Lovers are separated. A bad decision has consequences. The Robber Baron.

Sky/Fire There is an encounter with a mermaid or other such creature of mixed nature. A decision is made. A character or place is enchanted. A curse is declared. A magical object is found or used. An attack is ordered. A character is magically transformed or changes shape. A map is found or made. There is a test of identity or recognition.A prophecy is made. Laws are declared. A character has an animal familiar. Treason is contemplated. A character uses trickery or deception. An oracle is consulted. 272 . A guide gives directions. A journey is undertaken. A kingdom is under enchantment. Wars of a kingdom. There is an encounter with a magical animal or marvelous creature. The Guide. A book of spells. The Wizard.

An extraordinary event occurs. A bad situation must be accepted. nation. A royal marriage. Conquest by or of a kingdom. A character is chaste or celibate. An extraordinary place is discovered. A religious order is involved. A total defeat is suffered. A display of powerful magic. The Champion. A ceremony or service is held. An amazing feat of strength. A kingdom. Sky/Water The natural order is determined or revealed.Sky/Earth There is an encounter with a dragon. empire or city is founded. Total victory is achieved. An extraordinary object is found. A tradition is passed down. A helm of courage. A situation is endured. A decree is made. giant or powerful creature. nation or government resists overthrow or siege. A city. 273 .

Creation of a kingdom. The Apprentice. The wasteland is healed. A counterattack. A marriage or other strong bond breaks down. Destruction of a kingdom. A curse is lifted.The Priest. Enemies are reconciled. A sacred person. A recovery from illness. Something broken is repaired. Illicit sexual relations. A failure of character. A false accusation is made. A disease causes a person to waste away. The Coward. A disguise or imposture occurs. Potion of youth. Sky/Night A character is offended. An initiation. The land becomes a wasteland. 274 . A retreat or rout. Sky/Day A child must be reared or cared for.

The Prince. A wise decision is made. A child is conceived. Sun/Moon One is wise and another unwise. but at great cost. A quest to win a kingdom. Lovers meet or are united. A deceptive bargain occurs. A battle is won. The Highwayman. A gift with a curse attached. or a true friend and a false one. A sacrifice must be made. Staying behind so others can escape. Plunder is obtained. A goal is reached. A cloak of invisibility. Treasure is found. 275 . A valuable object is inherited. A capture by or of a prince. Wisdom gained at the expense of suffering. A character escapes through deception. A good sibling and an evil sibling.Sun/Sky A marriage is celebrated. Something desired is gained.

An oath is taken. A good enchantment. An uncertain victory. The right choice is made. Training begins. A great struggle. Sun/Fire A character has or gains magical powers. A prince enchanted. Winning a wager or game of chance. There is a test of cleverness. Progress is made. A fragile peace. A beneficial change. A prince at war. There is a test of truthfulness. 276 . Magical aid or guidance. innocence or honesty. Victories in war. The Ranger. A book of prophecies.Sun/Wind The world or its order or human culture is created. effort or quest is undertaken. Love gained but threatened. A clue or hint is found or given.

Order and justice are established despite obstacles. A quest achieved. Love is found. art or law to the people. tradition. The Master. religion. A nation.The Alchemist. Conquests by or of a prince. or order endures over time. A sword of victory. The King. A treasure is found. Sun/Water A hero brings culture. Sun/Earth Knowledge is acquired. 277 . A marriage endures or succeeds. empire. Conquest. A prince is married. Business thrives. A skill is learned. Sun/Night A contest is won through deception. Fame or glory is gained. A tradition is passed down.

The youngest is victorious. Someone is abandoned. Lovers are separated. A retreat is mandated. 278 . An antidote for poison. Abandoning a goal is the right course of action. The Merchant. Destruction of or by a prince. Weakness or modesty is rewarded. A blight is removed. Dishonorable behavior has benefits. The Rebel. Someone is captured by deception. Treason is exposed. A gift is poisoned or blighted. There are barriers to success. Moon/Sky Something is stolen by force or deception. Creation of or by a prince.A family member is cruel. A chalice of inspiration. A murder is committed. Sun/Day A reincarnation. Someone is persecuted. Treachery triumphs.

but at great cost. Someone pursues. A good sibling and an evil sibling. or a true friend and a false one. A cloak of invisibility. The wrong path is taken. A character escapes through deception. A kingdom captured. Moon/Sun One is wise and another unwise. A sacrifice must be made. Staying behind so others can escape. A capture by or of a prince. War by or against a villain.A battle is lost. A deceptive bargain occurs. Wisdom gained at the expense of suffering. The Highwayman. A kingdom misgoverned. A gift with a curse attached. Something desired is gained. A bad decision has consequences. A drink of forgetting. A false or doomed course of action. Moon/Wind Someone is captured. The Robber Baron. 279 .

The Enchantress. The Tyrant. A villain casts or is under an enchantment. A setback with potential for advantage. A haunting by a ghost or spirit. A significant death. Moon/Earth A danger or calamity threatens the world. The quest has failed. Conquests of or by a villain.Aimless wandering. Moon/Fire A character is under an enchanted sleep. A cursed place or crossed condition. An amulet of dreams. Adversity leads to unity. A spell of wrath. A city or kingdom falls. 280 . Total defeat. Moon/Water An evil must be endured. Misrule continues. A cursed object is stolen. The Peasant. A loss of face. A strategic retreat.

A potion of melancholy. Moon/Day A false path leads to a clue or a magical helper.Marriage of or to a villain. The defenders are routed or forced to surrender. A child disappears. Destruction of or by a villain. The Hag. The Traitor. A delay saves a life. becomes beautiful and offers something of great value. An old hag requests a kiss. 281 . and if it is granted. A princess is captured. A disabling wound. Moon/Night An illness leads to death. A reconciliation after tragedy. A responsibility is not met. Something important is lost. A villain is born or created. A weakness of character leads to a defeat. A blighted life. An oath is not kept. Imprisonment.

Training begins. Wind/Sun The world or its order or human culture is created. effort or quest is undertaken. A love spell. A curse is declared. Progress is made. An oracle is consulted. The Guide.Great secrets are guarded by a fierce figure. A clue or hint is found or given. Magical aid or guidance. The right choice is made. An oath is taken. The Guardian. Wind/Sky A prophecy is made. 282 . A great struggle. A map is found or made. A guide gives directions. Victories in war. A decision is made. Wars of a kingdom. An attack is ordered. A journey is undertaken. Laws are declared.

A decision is doubted. A test of prowess. A journey is made to the otherworld or underworld.A prince at war. Wind/Fire A wish is made. A false or doomed course of action. Wind/Earth 283 . Aimless wandering. A drink of forgetting. The Peasant. War by or against a villain. A character is given a task. The Traveler. Wind/Moon Someone is captured. Enchantment of or by a hero. The wrong path is taken. A direction is questioned. Determination falters. A character is tested by fear. A spell of confusion. The Ranger. Someone pursues. A kingdom misgoverned.

The Dragon. Conquests of or by a hero. Misguided choices. A gem of weakness. A map is found or given. A false path is taken. Training leads to skill. A vocation is conferred. A guide describes the way. A bad strategy. A situation is stable. Peace is established. Wind/Night An oath is broken. 284 .A prophecy is fulfilled. Power is gained or obtained. Marriage of or to a hero. Prosperity reigns. A book of maps. A marriage. A good strategy. Wind/Water An initiation. The Queen. Boots of great speed. Destruction of or by a hero. A deed is punished.

A chalice of healing. A kingdom is under enchantment. A character uses trickery or deception. A character or place is enchanted.Sins and consequences. Recovering from wounds. Wind/Day An oath is fulfilled. A deed is rewarded. The Princess. A character is magically transformed or changes shape. There is an encounter with a magical animal or marvelous creature. A magical object is found or used. Something lost is recovered. Treason is contemplated. Finding the way after being lost. The Fool. There is a test of identity or recognition. 285 . A hero is born or created. A character has an animal familiar. Someone escapes. Someone is rescued. Fire/Sky There is an encounter with a mermaid or other such creature of mixed nature.

War by or against a villain. 286 . An uncertain victory. There is a test of truthfulness. A kingdom misgoverned. A good enchantment. Love gained but threatened.A book of spells. Fire/Moon Someone is captured. Someone pursues. The Wizard. innocence or honesty. Aimless wandering. A false or doomed course of action. A beneficial change. There is a test of cleverness. A book of prophecies. A fragile peace. Winning a wager or game of chance. A prince enchanted. The wrong path is taken. A drink of forgetting. The Alchemist. The Peasant. Fire/Sun A character has or gains magical powers.

Fire/Water Before a marriage can happen. A direction is questioned. Determination falters. A hero is weakened. An army is demoralized. A spell of confusion. 287 . A stone of wasting. A character is tested by fear. Fire/Earth Conquest of or by a wizard. The Errant Knight. A character is given a task. There is a test of prowess. A journey is made to the otherworld or underworld. Wandering to commit great deeds. Enchantment of or by a hero. Exhaustion.Fire/Wind A wish is made. The Traveler. Hunger. A change leads to increased strength or power. there must be a test. A decision is doubted.

A life of wandering. A ring of transformation.Marriage of or to a wizard. Nomadic peoples. The Exile. Falling in station or status. Fire/Day A test of survival. Overthrow of the established order. Enchanted confusion. Successful courtship or seduction. An improvement of character. The established order is challenged. Destruction of or by a wizard. A sleeping potion. A heresy arises. Redemption or salvation. Invasion of a kingdom. A ship blown off course. Being on the run. 288 . A relationship is threatened. The Bard. A kingdom is threatened. Fire/Night A change of shape as a result of violating a prohibition. Creation of or by a wizard.

A treasure is found. Total victory is achieved. Rising in station or status. empire or city is founded. A kingdom. The Shapeshifter. The Champion. A display of powerful magic. 289 . Conquest by or of a kingdom.Conversion. nation. An extraordinary place is discovered. Love is found. A helm of courage. Earth/Sky There is an encounter with a dragon. Earth/Sun Knowledge is acquired. A sword of victory. Fame or glory is gained. Conquest. An amazing feat of strength. A quest achieved. giant or powerful creature. An extraordinary event occurs. An extraordinary object is found. A total defeat is suffered. Conquests by or of a prince.

Conquests of or by a villain. Boots of great speed. Conquests of or by a hero. Training leads to skill. The quest has failed. A spell of wrath. A map is found or given. The Tyrant. A guide describes the way. Total defeat.The King. A city or kingdom falls. A stone of wasting. A loss of face. An army is demoralized. A hero is weakened. Earth/Moon A danger or calamity threatens the world. A good strategy. A significant death. The Dragon. Earth/Wind A prophecy is fulfilled. Earth/Fire Conquest of or by a wizard. 290 . Power is gained or obtained.

A strongman. A bodyguard. Exhaustion. The Black Knight. Earth/Night Destruction of or by a king. 291 . A change leads to increased strength or power. Fall of an empire. A heroic defender. Order collapses. Earth/Water A shield of strength. Wandering to commit great deeds. A fool conquers. Corrupt power. A castle. A major defeat or setback. The Errant Knight. An ancient land. The Giant. An ancient church. Madness. An evil warrior.Hunger. A calm and stable person.

A city. A major victory. art or law to the people. An empire established. A decree is made. nation or government resists overthrow or siege. 292 . A gem of wisdom. A bad situation must be accepted. A religious order is involved. Water/Sky The natural order is determined or revealed. A ceremony or service is held. A princess conquers.Earth/Day A curse is lifted. Creation of or by a king. A tradition is passed down. The Priest. Water/Sun A hero brings culture. Madness is healed. A character is chaste or celibate. A situation is endured. The Unicorn. A royal marriage. Order is restored.

The Master. A nation. 293 .Order and justice are established despite obstacles. The Hag. A situation is stable. tradition. Water/Moon An evil must be endured. Imprisonment. A potion of melancholy. A disabling wound. religion. A blighted life. A prince is married. Business thrives. empire. A tradition is passed down. A cursed place or crossed condition. Water/Wind An initiation. A skill is learned. A book of maps. Marriage of or to a villain. or order endures over time. Marriage of or to a hero. Misrule continues. A marriage endures or succeeds. A vocation is conferred. A marriage.

A life of wandering. there must be a test. A bodyguard. Nomadic peoples. An ancient land. Marriage of or to a wizard. A castle. A strongman. Water/Night Marriage of or to a fool. The Queen. The Giant. A heresy arises. The Bard. Water/Earth A shield of strength. A kingdom is threatened. A calm and stable person. A relationship is threatened. A heroic defender.Peace is established. Water/Fire Before a marriage can happen. An ancient church. The established order is challenged. 294 . Prosperity reigns.

The Hermit. The Jailer. Marriage of or to a princess. Water/Day A judgment is given.Destruction of or by a queen. A building project. Illicit sexual relations. An oppressive empire. A character flaw. A marriage or other strong bond breaks down. Slavery. An unsuccessful life. A corrupt institution. Serenity. Creation of or by a queen. A false accusation is made. Night/Sky A character is offended. 295 . Philosophy. Long study. A disease causes a person to waste away. Captivity. Sagehood. A disguise or imposture occurs. The land becomes a wasteland.

A retreat is mandated. Dishonorable behavior has benefits. Night/Sun A contest is won through deception. Destruction of a kingdom. The Coward. Night/Moon An illness leads to death. A weakness of character leads to a defeat. Destruction of or by a villain. A responsibility is not met. Destruction of or by a prince. A child disappears. A failure of character.A retreat or rout. A gift is poisoned or blighted. The Traitor. The defenders are routed or forced to surrender. A family member is cruel. Abandoning a goal is the right course of action. An oath is not kept. 296 . The Rebel. Something important is lost. Treachery triumphs.

A deed is punished. Fall of an empire. The Fool. Night/Fire A change of shape as a result of violating a prohibition. Destruction of or by a wizard. Falling in station or status.Night/Wind An oath is broken. Overthrow of the established order. Sins and consequences. Order collapses. Enchanted confusion. A gem of weakness. A bad strategy. Night/Earth Destruction of or by a king. A fool conquers. Misguided choices. The Exile. Destruction of or by a hero. Invasion of a kingdom. Being on the run. A ship blown off course. 297 . A sleeping potion. A false path is taken.

Corrupt power. Night/Day A character is revived from death. The Jailer. Captivity. Creation of or by a fool. Destruction of or by a queen. An unsuccessful life. An ambiguous outcome. Destruction of or by a princess. A struggle between good and evil. An oppressive empire. A tragedy that teaches or improves. A corrupt institution. An evil warrior. The Necromancer. Slavery. A character flaw. A major defeat or setback. 298 .Madness. A triumph that goes bad. Selling one's soul for power. An exorcism. The Black Knight. Night/Water Marriage of or to a fool.

The wasteland is healed. Day/Moon A false path leads to a clue or a magical helper. An old hag requests a kiss. A chalice of inspiration. A recovery from illness. The Apprentice. A sacred person. A blight is removed. and if it is 299 . Day/Sun A reincarnation. A curse is lifted. An initiation. The youngest is victorious. An antidote for poison. A counterattack. Something broken is repaired. Enemies are reconciled. The Merchant. Creation of or by a prince.Day/Sky A child must be reared or cared for. Potion of youth. Weakness or modesty is rewarded. Creation of a kingdom. Treason is exposed.

Great secrets are guarded by a fierce figure. A delay saves a life. A deed is rewarded. A hero is born or created. Day/Wind An oath is fulfilled. Successful courtship or seduction. Finding the way after being lost. A villain is born or created. Redemption or salvation. Creation of or by a wizard. A chalice of healing. Day/Fire A test of survival. A ring of transformation. A princess is captured. An improvement of character. A reconciliation after tragedy. The Princess.granted. becomes beautiful and offers the Sovereignty. Someone escapes. Someone is rescued. The Guardian. Something lost is recovered. 300 . Recovering from wounds. A love spell.

A building project. Sagehood. Madness is healed. A princess conquers. Creation of or by a king. Rising in station or status. Serenity. Philosophy. Long study. A gem of wisdom. A major victory. Order is restored. Day/Earth A curse is lifted. Creation of or by a queen. Day/Water A judgment is given. Marriage of or to a princess. Day/Night A character is revived from death. An empire established. The Hermit. The Unicorn.Conversion. An exorcism. The Shapeshifter. 301 .

A child is conceived. A goal is reached. An ambiguous outcome. Lovers meet or are united. The Prince. A wise decision is made. Selling one's soul for power. Progress is 302 . Destruction of or by a princess. An amulet of dreams. A struggle between good and evil. A strategic retreat. A quest to win a kingdom. A villain casts or is under an enchantment. A haunting by a ghost or spirit. An oath is taken. A cursed object is stolen. A battle is won. Treasure is found. 2: A character is under an enchanted sleep. Adversity leads to unity. The Necromancer. A setback with potential for advantage. Plunder is obtained.A tragedy that teaches or improves. The Story Book: Part Two Sky/Sun 1: A marriage is celebrated. Creation of or by a fool. A valuable object is inherited. 3: The world or its order or human culture is created. The Enchantress. A triumph that goes bad.

Magical aid or guidance.made. The established order is challenged. A good strategy. Marriage of or to a wizard. 4: A prophecy is fulfilled. effort or quest is undertaken. A heresy arises. Victories in war. Conquests of or by a hero. The Ranger. The Dragon. A clue or hint is found or given. there must be a test. Conquests of or by a hero. A map is found or given. Boots of great speed. Power is gained or obtained. The established order is challenged. A relationship is threatened. A prince at war. 6: Before a marriage can happen. 5: Before a marriage can happen. A great struggle. Marriage of or to a wizard. Training leads to skill. 8: A prophecy is fulfilled. A relationship is threatened. 7: A prophecy is fulfilled. A guide describes the way. The Bard. A good strategy. A kingdom is threatened. Training leads to skill. The Bard. A life of wandering. A good strategy. Boots of great speed. Power is gained or obtained. Nomadic peoples. The right choice is made. Nomadic peoples. A map is found or given. A guide describes the way. A heresy arises. A guide describes 303 . The Dragon. A kingdom is threatened. A map is found or given. Training begins. there must be a test. A life of wandering.

The established order is challenged. A retreat or rout. A heresy arises. A marriage or other strong bond breaks down. The Coward. A life of wandering. 10: Before a marriage can happen. Conquests of or by a hero. Finding the way after being lost. Marriage of or to a hero. The land becomes a wasteland. A decree is made. The Dragon. 9: An initiation. A character is 304 . A chalice of healing. The Princess. A situation is stable. Peace is established. Nomadic peoples. A relationship is threatened.the way. A hero is born or created. 13: The natural order is determined or revealed. The Bard. 11: An oath is fulfilled. Training leads to skill. Boots of great speed. A false accusation is made. A book of maps. Someone escapes. A deed is rewarded. Illicit sexual relations. Something lost is recovered. A marriage. A vocation is conferred. The Queen. Marriage of or to a wizard. A kingdom is threatened. there must be a test. Someone is rescued. A failure of character. A disguise or imposture occurs. Prosperity reigns. Destruction of a kingdom. A disease causes a person to waste away. Recovering from wounds. Power is gained or obtained. 12: A character is offended.

Someone is persecuted. nation or government resists overthrow or siege. Training leads to skill. Power is gained or obtained. The Queen. Someone is abandoned. A murder is committed. A good strategy. There are barriers to success. Lovers are separated. Sky/Moon 1: Something is stolen by force or deception. 305 . Prosperity reigns. Someone is captured by deception. 14: An initiation. 15: A prophecy is fulfilled. A royal marriage. A bad situation must be accepted. A religious order is involved. Marriage of or to a hero. A map is found or given. A guide describes the way. A marriage.chaste or celibate. A vocation is conferred. A battle is lost. A situation is stable. A ceremony or service is held. A kingdom captured. A situation is endured. A tradition is passed down. Conquests of or by a hero. The Priest. Boots of great speed. The Robber Baron. The Dragon. Peace is established. A bad decision has consequences. A book of maps. A city.

Love gained but threatened. A kingdom is 306 . innocence or honesty. 4: A prophecy is fulfilled. Someone pursues. The Alchemist. Training leads to skill. Boots of great speed. 3: A character has or gains magical powers. A beneficial change. The Dragon. A guide describes the way. Marriage of or to a wizard. Marriage of or to a wizard. Power is gained or obtained. An uncertain victory. Conquests of or by a hero. A heresy arises. Aimless wandering. A good strategy. A kingdom is threatened. A kingdom misgoverned. A false or doomed course of action. There is a test of cleverness. There is a test of truthfulness. A prince enchanted. The established order is challenged. there must be a test. A fragile peace.2: Someone is captured. A relationship is threatened. A life of wandering. A good enchantment. A book of prophecies. Winning a wager or game of chance. The Peasant. A map is found or given. 5: Before a marriage can happen. Nomadic peoples. The Bard. The wrong path is taken. A relationship is threatened. War by or against a villain. A drink of forgetting. 6: Before a marriage can happen. there must be a test.

A situation is stable. A decree is made. A hero is born or created. Nomadic peoples. Something lost is recovered. The Bard. An extraordinary event occurs. A deed is rewarded. The Princess. nation.threatened. Marriage of or to a hero. A vocation is conferred. The established order is challenged. A heresy arises. Conquest by or of a kingdom. A book of maps. A chalice of healing. Total victory is achieved. The Queen. A helm of courage. A ceremony or service is held. A kingdom. 8: There is an encounter with a dragon. A character is chaste or celibate. A marriage. An extraordinary object is found. giant or powerful creature. Peace is established. Finding the way after being lost. Prosperity reigns. A total defeat is suffered. Someone escapes. The Champion. 7: An oath is fulfilled. empire or city is founded. A life of wandering. Recovering from wounds. A situation is 307 . A religious order is involved. A display of powerful magic. A tradition is passed down. Someone is rescued. An amazing feat of strength. 10: The natural order is determined or revealed. An extraordinary place is discovered. 9: An initiation.

13: The natural order is determined or revealed. The Fool. 12: An oath is broken. A royal marriage. A kingdom is threatened. A bad situation must be accepted. Destruction of or by a hero. A tradition is passed down. nation or government resists overthrow or siege. Misguided choices. there must be a test. A false path is taken. Conversion. A deed is punished. The Priest. Creation of or by a wizard. Rising in station or status. A religious order is involved. A bad strategy. 11: A test of survival. A city. Marriage of or to a wizard. A ring of transformation. A heresy arises. Sins and consequences. nation or government resists overthrow or siege. A royal marriage. The Priest. A city. Successful courtship or seduction. The Shapeshifter. A gem of weakness. A decree is made. A ceremony or service is held. A situation is endured. A relationship is threatened. A character is chaste or celibate. 14: Before a marriage can happen. A bad situation must be accepted. A life of 308 . Redemption or salvation. An improvement of character.endured.

A decision is made. 3: Knowledge is acquired. A curse is declared. Conquests of or by a villain. The quest has failed. Total defeat. Laws are declared. A guide describes the way. A guide gives directions. An attack is ordered. 2: A danger or calamity threatens the world. A map is found or made. A gem of wisdom. The Tyrant. A major victory. Madness is healed. The established order is challenged. An empire established. The King. A journey is undertaken.wandering. Conquest. Boots 309 . Order is restored. Nomadic peoples. A map is found or given. Fame or glory is gained. The Unicorn. A treasure is found. Creation of or by a king. 4: A prophecy is fulfilled. 15: A curse is lifted. A significant death. Sky/Wind 1: A prophecy is made. The Bard. Conquests by or of a prince. Love is found. A sword of victory. A quest achieved. A spell of wrath. An oracle is consulted. Conquests of or by a hero. Wars of a kingdom. A princess conquers. A loss of face. A city or kingdom falls. A good strategy. The Guide.

8: A danger or calamity threatens the world. The Tyrant. A spell of wrath. The Bard. A loss of face. A life of wandering. Nomadic peoples. Conquests of or by a villain. An oracle is consulted. A relationship is threatened. Laws are declared. Training leads to skill. A guide gives directions. there must be a test. Nomadic peoples. A tradition is passed down. A 310 . A decree is made. A ceremony or service is held. A city or kingdom falls. Power is gained or obtained. A kingdom is threatened. A significant death. Total defeat. A kingdom is threatened. 6: Before a marriage can happen. A heresy arises. 5: Before a marriage can happen. The established order is challenged. A curse is declared. A decision is made. The quest has failed. Marriage of or to a wizard. A relationship is threatened. A map is found or made. A life of wandering. Wars of a kingdom. A character is chaste or celibate. An attack is ordered. 7: A prophecy is made. The Bard. A journey is undertaken. A heresy arises. The established order is challenged. there must be a test. Marriage of or to a wizard. 9: The natural order is determined or revealed.of great speed. The Guide. The Dragon.

11: A test of survival. A bad situation must be accepted. Overthrow of the established order. A situation is endured. Successful courtship or seduction. nation or government resists overthrow or siege. Being on the run. A character is chaste or celibate.religious order is involved. A vocation is conferred. Enchanted confusion. Marriage of or to a hero. Falling in station or status. A royal marriage. The Priest. Creation of or by a wizard. A marriage. A city. Invasion of a kingdom. 12: A change of shape as a result of violating a prohibition. A sleeping potion. 13: An initiation. A religious order is involved. Conversion. The Priest. A decree is made. A royal marriage. A ship blown off course. Rising in station or status. The Exile. An improvement of character. Redemption or salvation. A bad situation must be accepted. The Shapeshifter. A ceremony or service is held. 10: The natural order is determined or revealed. nation or government resists overthrow or siege. A situation is endured. A city. A 311 . A ring of transformation. Destruction of or by a wizard. A tradition is passed down.

Imprisonment. A situation is stable. Marriage of or to a villain. A character is magically transformed or changes shape. The Wizard. A magical object is found or used. The King. 14: An evil must be endured. A cursed place or crossed condition. A book of spells. Fame or glory is gained. Misrule continues. A kingdom is under enchantment. A treasure is found. Love is found. Conquest.book of maps. The Hag. A sword of victory. Peace is established. Sky/Fire 1: There is an encounter with a mermaid or other such creature of mixed nature. 15: Knowledge is acquired. 312 . There is an encounter with a magical animal or marvelous creature. A character or place is enchanted. A disabling wound. A quest achieved. The Queen. Prosperity reigns. A character uses trickery or deception. There is a test of identity or recognition. A potion of melancholy. Treason is contemplated. A character has an animal familiar. A blighted life. Conquests by or of a prince.

art or law to the people. 3: A hero brings culture. The Master. An attack is ordered. A blighted life. Wars of a kingdom. Laws are declared. A prince is married. A character uses trickery or deception. A journey is undertaken. A decision is made. religion. A 313 . A character or place is enchanted. A marriage endures or succeeds. A curse is declared. A magical object is found or used. The Hag. An oracle is consulted. There is an encounter with a magical animal or marvelous creature. The Guide. A potion of melancholy. A cursed place or crossed condition. A nation. or order endures over time. Misrule continues. Marriage of or to a villain. A tradition is passed down. There is a test of identity or recognition. 5: There is an encounter with a mermaid or other such creature of mixed nature. A character has an animal familiar. empire. Treason is contemplated. Imprisonment. Order and justice are established despite obstacles. Business thrives. A skill is learned. 4: A prophecy is made. A map is found or made. A guide gives directions.2: An evil must be endured. A disabling wound. tradition. A character is magically transformed or changes shape.

A character or place is enchanted. 8: A danger or calamity threatens the world. A curse is declared. 7: A prophecy is made. Laws are declared. art or law to the people. 314 . A city or kingdom falls. The Guide. Conquests of or by a villain. The quest has failed. A character uses trickery or deception. The Tyrant. A book of spells. Order and justice are established despite obstacles. A significant death. A map is found or made.kingdom is under enchantment. A loss of face. A character has an animal familiar. An oracle is consulted. A guide gives directions. A magical object is found or used. A marriage endures or succeeds. An attack is ordered. The Wizard. There is a test of identity or recognition. A journey is undertaken. Treason is contemplated. A decision is made. religion. empire. Wars of a kingdom. A character is magically transformed or changes shape. A spell of wrath. A kingdom is under enchantment. A book of spells. 6: There is an encounter with a mermaid or other such creature of mixed nature. The Wizard. A nation. There is an encounter with a magical animal or marvelous creature. Total defeat. 9: A hero brings culture.

Marriage of or to a villain. 13: A hero brings culture. Misrule continues. tradition. The Master. A chalice of inspiration. A prince is married.tradition. Order and justice are established despite obstacles. The defenders are routed or forced to surrender. A weakness of character leads to a defeat. empire. An oath is not kept. 11: A reincarnation. An antidote for poison. A skill is learned. A tradition is passed down. The Merchant. The Traitor. A blighted life. The youngest is victorious. A responsibility is not met. A potion of melancholy. A tradition is passed 315 . 10: An evil must be endured. or order endures over time. Weakness or modesty is rewarded. or order endures over time. art or law to the people. Imprisonment. Destruction of or by a villain. Business thrives. Creation of or by a prince. A blight is removed. A child disappears. A nation. A disabling wound. A cursed place or crossed condition. religion. The Hag. Something important is lost. Treason is exposed. A marriage endures or succeeds. A prince is married. 12: An illness leads to death.

14: An evil must be endured. Misrule continues. Sky/Earth 1: There is an encounter with a dragon. Total victory is achieved. An extraordinary event occurs. A disabling wound. Imprisonment. The King. A sword of victory. An amazing feat of strength. Marriage of or to a villain. The Champion. A murder is committed. 15: Knowledge is acquired. A total defeat is suffered. Conquests by or of a prince. A display of powerful magic. Someone is captured by deception. nation.down. Love is found. A kingdom. An extraordinary place is discovered. A blighted life. A potion of melancholy. The Master. An extraordinary object is found. A treasure is found. A cursed place or crossed condition. A quest achieved. A skill is learned. Conquest. Fame or glory is gained. The Hag. giant or powerful creature. A helm of courage. 316 . empire or city is founded. 2: Something is stolen by force or deception. Conquest by or of a kingdom. Business thrives.

A beneficial change. 5: A character has or gains magical powers. The Ranger. Lovers are separated. A battle is lost. A book of prophecies. A good enchantment. War by or against a villain. There is a test of truthfulness. A prince enchanted. There are barriers to success. A fragile peace. Progress is made. 3: The world or its order or human culture is created. 6: Before a marriage can happen. Someone pursues. There is a test of cleverness. Aimless wandering. A bad decision has consequences. Love gained but threatened. Marriage of or to a wizard. A kingdom misgoverned. A drink of forgetting. An uncertain victory. Someone is persecuted.Someone is abandoned. The Robber Baron. there must be a test. A kingdom captured. 4: Someone is captured. innocence or honesty. The right choice is made. A prince at war. effort or quest is undertaken. A clue or hint is found or given. Winning a wager or game of chance. The wrong path is taken. Victories in war. Training begins. A false or doomed course of action. The Peasant. The Alchemist. Magical aid or guidance. An oath is taken. A great struggle. 317 .

Nomadic peoples. Boots of great speed. A good strategy. A kingdom is threatened. A map is found or given. Nomadic peoples. 9: Before a marriage can happen. The Bard. Conquests of or by a hero. Nomadic peoples. there must be a test. 8: A prophecy is fulfilled. A heresy arises. A kingdom is threatened. A relationship is threatened. Marriage of or to a wizard. The established order is challenged. Someone is rescued. A map is found or given. The Dragon. 11: An oath is fulfilled. A life of wandering. The established order is challenged. A life of wandering. A guide describes the way. Power is gained or obtained. The Bard. A relationship is threatened. Training leads to skill. 10: Before a marriage can happen. A good strategy. Power is gained or obtained. A heresy arises. The established order is challenged. Boots of great speed. A heresy arises. Marriage of or to a wizard. Someone escapes. 7: A prophecy is fulfilled. Finding 318 . A guide describes the way. there must be a test. The Bard. A life of wandering. Conquests of or by a hero. A kingdom is threatened. Training leads to skill. The Dragon.A relationship is threatened. A deed is rewarded. Recovering from wounds.

the way after being lost. A royal marriage. Something lost is recovered. 319 . A situation is endured. A bad situation must be accepted. A royal marriage. A decree is made. A hero is born or created. The Priest. A religious order is involved. Destruction of or by a wizard. A tradition is passed down. A character is chaste or celibate. Being on the run. nation or government resists overthrow or siege. A character is chaste or celibate. A city. A tradition is passed down. A ceremony or service is held. A sleeping potion. nation or government resists overthrow or siege. A situation is endured. A chalice of healing. 14: The natural order is determined or revealed. Falling in station or status. A decree is made. A religious order is involved. A bad situation must be accepted. The Priest. A city. 12: A change of shape as a result of violating a prohibition. 13: The natural order is determined or revealed. Overthrow of the established order. The Princess. A ship blown off course. Invasion of a kingdom. A ceremony or service is held. The Exile. Enchanted confusion.

art or law to the people. nation or government resists overthrow or siege. Order and justice are established despite obstacles. or order endures over time. The Priest. tradition. empire. A prince is married. A cursed place or crossed condition. A disabling wound. Misrule continues. Fame or glory is gained. A religious order is involved. religion. Love is found. Imprisonment. A bad situation must be accepted. A situation is endured. A sword of victory. 3: A hero brings culture. The King. A decree is made. A treasure is found. A blighted life. A tradition is passed down. The Hag. Conquest. A royal marriage. A nation.15: Knowledge is acquired. A marriage endures or succeeds. 2: An evil must be endured. Marriage of or to a villain. A potion of melancholy. A quest achieved. A character is chaste or celibate. A ceremony or service is held. Conquests by or of a prince. Sky/Water 1: The natural order is determined or revealed. A tradition is passed 320 . A city.

A character is magically transformed or changes shape. There is a test of identity or recognition. The Master. There is a test of identity or recognition. 4: A prophecy is made. The Guide.down. A character uses trickery or deception. Business thrives. There is an encounter with a magical animal or marvelous creature. A skill is learned. A journey is undertaken. 6: There is an encounter with a mermaid or other such creature of mixed nature. A character has an animal familiar. An attack is ordered. An oracle is consulted. A magical object is found or used. A magical object is found or used. A guide gives directions. Wars of a kingdom. A kingdom is under enchantment. A character has an animal familiar. Laws are declared. A character uses trickery or deception. A curse is declared. A decision is made. Treason is contemplated. A character is magically transformed or changes shape. A character or place 321 . A character or place is enchanted. A map is found or made. A book of spells. There is an encounter with a magical animal or marvelous creature. 5: There is an encounter with a mermaid or other such creature of mixed nature. The Wizard.

A blighted life. A cursed place or crossed condition. tradition. 7: A prophecy is made. A nation. Order and justice are established despite obstacles. The Tyrant. A map is found or made. An attack is ordered. Marriage of or to a villain. Treason is contemplated. The Hag. A loss of face. A spell of wrath. A city or kingdom falls. Misrule continues. A curse is declared. A decision is made. 9: A hero brings culture. Imprisonment. empire. The Wizard. The Guide. An oracle is consulted. 11: A reincarnation. A journey is undertaken. religion. A prince is married. A disabling wound. A marriage endures or succeeds. or order endures over time. 10: An evil must be endured. art or law to the people. A significant death. Total defeat. 8: A danger or calamity threatens the world.is enchanted. A potion of melancholy. Business thrives. The youngest is victorious. A tradition is passed down. Weakness or modesty is 322 . A skill is learned. Conquests of or by a villain. Wars of a kingdom. Laws are declared. A guide gives directions. The quest has failed. The Master. A book of spells. A kingdom is under enchantment.

rewarded. Treason is exposed. A blight is removed. An antidote for poison. Creation of or by a prince. A chalice of inspiration. The Merchant. 12: An illness leads to death. A weakness of character leads to a defeat. The defenders are routed or forced to surrender. Destruction of or by a villain. Something important is lost. A child disappears. A responsibility is not met. An oath is not kept. The Traitor. 13: A hero brings culture, art or law to the people. Order and justice are established despite obstacles. A marriage endures or succeeds. A nation, empire, religion, tradition, or order endures over time. A prince is married. A tradition is passed down. A skill is learned. Business thrives. The Master. 14: An evil must be endured. Misrule continues. A cursed place or crossed condition. Marriage of or to a villain. A potion of melancholy. A blighted life. A disabling wound. Imprisonment. The Hag. 15: Knowledge is acquired. Fame or glory is gained. A quest achieved. Love is found. Conquest. Conquests by or of a prince. A sword of victory. A treasure is found. The King.
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Sky/Night 1: A character is offended. A disguise or imposture occurs. A false accusation is made. Illicit sexual relations. A disease causes a person to waste away. A marriage or other strong bond breaks down. The land becomes a wasteland. A retreat or rout. A failure of character. Destruction of a kingdom. The Coward. 2: Someone is captured. Someone pursues. The wrong path is taken. A false or doomed course of action. A kingdom misgoverned. War by or against a villain. A drink of forgetting. Aimless wandering. The Peasant. 3: A character has or gains magical powers. There is a test of cleverness. There is a test of truthfulness, innocence or honesty. An uncertain victory. A fragile peace. Love gained but threatened. A good enchantment. A beneficial change. Winning a wager or game of chance. A prince enchanted. A book of prophecies. The Alchemist. 4: A prophecy is fulfilled. A good strategy. A map is found or given. A guide describes the way. Conquests of or by a hero. Boots
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of great speed. Training leads to skill. Power is gained or obtained. The Dragon. 5: Before a marriage can happen, there must be a test. Marriage of or to a wizard. A relationship is threatened. A kingdom is threatened. A heresy arises. A life of wandering. The established order is challenged. Nomadic peoples. The Bard. 6: Before a marriage can happen, there must be a test. Marriage of or to a wizard. A relationship is threatened. A kingdom is threatened. A heresy arises. A life of wandering. The established order is challenged. Nomadic peoples. The Bard. 7: An initiation. A vocation is conferred. A marriage. Marriage of or to a hero. A book of maps. A situation is stable. Peace is established. Prosperity reigns. The Queen. 8: There is an encounter with a dragon, giant or powerful creature. An extraordinary place is discovered. An extraordinary object is found. An extraordinary event occurs. Total victory is achieved. A total defeat is suffered. A kingdom, nation, empire or city is founded. An amazing feat of strength. A display of powerful magic. Conquest by or of a kingdom. A helm of courage. The Champion.
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9: An initiation. A vocation is conferred. A marriage. Marriage of or to a hero. A book of maps. A situation is stable. Peace is established. Prosperity reigns. The Queen. 10: The natural order is determined or revealed. A decree is made. A character is chaste or celibate. A ceremony or service is held. A tradition is passed down. A religious order is involved. A situation is endured. A city, nation or government resists overthrow or siege. A bad situation must be accepted. A royal marriage. The Priest. 11: A child must be reared or cared for. A sacred person. A recovery from illness. Enemies are reconciled. The wasteland is healed. Something broken is repaired. An initiation. A curse is lifted. A counterattack. Creation of a kingdom. Potion of youth. The Apprentice. 12: An oath is broken. A deed is punished. A false path is taken. A bad strategy. Destruction of or by a hero. A gem of weakness. Misguided choices. Sins and consequences. The Fool. 13: Before a marriage can happen, there must be a test. Marriage of or to a wizard. A relationship is threatened. A kingdom is threatened. A heresy arises. A life of
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wandering. The established order is challenged. Nomadic peoples. The Bard. 14: The natural order is determined or revealed. A decree is made. A character is chaste or celibate. A ceremony or service is held. A tradition is passed down. A religious order is involved. A situation is endured. A city, nation or government resists overthrow or siege. A bad situation must be accepted. A royal marriage. The Priest. 15: A shield of strength. A bodyguard. A calm and stable person. A strongman. A heroic defender. A castle. An ancient land. An ancient church. The Giant. Sky/Day 1: A child must be reared or cared for. A sacred person. A recovery from illness. Enemies are reconciled. The wasteland is healed. Something broken is repaired. An initiation. A curse is lifted. A counterattack. Creation of a kingdom. Potion of youth. The Apprentice. 2: Something is stolen by force or deception. Someone is captured by deception. A murder is committed. Someone is abandoned. Someone is
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persecuted. Lovers are separated. There are barriers to success. A battle is lost. A bad decision has consequences. A kingdom captured. The Robber Baron. 3: A reincarnation. The youngest is victorious. Weakness or modesty is rewarded. Treason is exposed. A blight is removed. An antidote for poison. Creation of or by a prince. A chalice of inspiration. The Merchant. 4: Someone is captured. Someone pursues. The wrong path is taken. A false or doomed course of action. A kingdom misgoverned. War by or against a villain. A drink of forgetting. Aimless wandering. The Peasant. 5: A character has or gains magical powers. There is a test of cleverness. There is a test of truthfulness, innocence or honesty. An uncertain victory. A fragile peace. Love gained but threatened. A good enchantment. A beneficial change. Winning a wager or game of chance. A prince enchanted. A book of prophecies. The Alchemist. 6: There is an encounter with a mermaid or other such creature of mixed nature. There is an encounter with a magical animal or marvelous creature. A character has an
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animal familiar. A character is magically transformed or changes shape. A magical object is found or used. A character uses trickery or deception. There is a test of identity or recognition. A character or place is enchanted. Treason is contemplated. A kingdom is under enchantment. A book of spells. The Wizard. 7: An oath is fulfilled. A deed is rewarded. Someone is rescued. Someone escapes. Recovering from wounds. Finding the way after being lost. Something lost is recovered. A hero is born or created. A chalice of healing. The Princess. 8: A prophecy is fulfilled. A good strategy. A map is found or given. A guide describes the way. Conquests of or by a hero. Boots of great speed. Training leads to skill. Power is gained or obtained. The Dragon. 9: Before a marriage can happen, there must be a test. Marriage of or to a wizard. A relationship is threatened. A kingdom is threatened. A heresy arises. A life of wandering. The established order is challenged. Nomadic peoples. The Bard. 10: Before a marriage can happen, there must be a test. Marriage of or to a wizard. A relationship is threatened. A kingdom is threatened. A heresy arises. A life of
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wandering. The established order is challenged. Nomadic peoples. The Bard. 11: An oath is fulfilled. A deed is rewarded. Someone is rescued. Someone escapes. Recovering from wounds. Finding the way after being lost. Something lost is recovered. A hero is born or created. A chalice of healing. The Princess. 12: An evil must be endured. Misrule continues. A cursed place or crossed condition. Marriage of or to a villain. A potion of melancholy. A blighted life. A disabling wound. Imprisonment. The Hag. 13: A hero brings culture, art or law to the people. Order and justice are established despite obstacles. A marriage endures or succeeds. A nation, empire, religion, tradition, or order endures over time. A prince is married. A tradition is passed down. A skill is learned. Business thrives. The Master. 14: Before a marriage can happen, there must be a test. Marriage of or to a wizard. A relationship is threatened. A kingdom is threatened. A heresy arises. A life of wandering. The established order is challenged. Nomadic peoples. The Bard. 15: A curse is lifted. Creation of or by a king. A princess conquers. A gem of
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wisdom. Order is restored. An empire established. Madness is healed. A major victory. The Unicorn. Sun/Moon 1: One is wise and another unwise. A deceptive bargain occurs. A character escapes through deception. A sacrifice must be made. Staying behind so others can escape. A gift with a curse attached. Wisdom gained at the expense of suffering. A good sibling and an evil sibling, or a true friend and a false one. Something desired is gained, but at great cost. A capture by or of a prince. A cloak of invisibility. The Highwayman. 2: A wish is made. A journey is made to the otherworld or underworld. A character is tested by fear. A character is given a task. A test of prowess. A decision is doubted. A direction is questioned. Determination falters. Enchantment of or by a hero. A spell of confusion. The Traveler. 3: A wish is made. A journey is made to the otherworld or underworld. A character is tested by fear. A character is given a task. A test of prowess. A decision is
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5: The natural order is determined or revealed. The Traveler. A city. Enchantment of or by a hero.doubted. 4: Destruction of or by a king. A bad situation must be accepted. The Priest. Fall of an empire. A direction is questioned. Madness. 7: A curse is lifted. nation or government resists overthrow or siege. A situation is endured. nation or government resists overthrow or siege. A royal marriage. The Priest. A tradition is passed down. Corrupt power. A fool conquers. A gem of 332 . Creation of or by a king. A situation is endured. A decree is made. A major defeat or setback. A ceremony or service is held. A royal marriage. A religious order is involved. Order collapses. A city. A bad situation must be accepted. A religious order is involved. A spell of confusion. An evil warrior. A character is chaste or celibate. A decree is made. A tradition is passed down. A princess conquers. A character is chaste or celibate. Determination falters. A ceremony or service is held. The Black Knight. 6: The natural order is determined or revealed.

A great struggle. A false or doomed course of action. Madness is healed. Order is restored. The Guide. A map is found or made. A situation is endured. A bad situation must be accepted. War by or against a villain. An attack is ordered. Progress is made. A royal marriage. 8: A prophecy is made. nation or government resists overthrow or siege. 11: The world or its order or human culture is created. Magical aid or guidance. The right 333 . An empire established. An oath is taken. A curse is declared. The Peasant. A clue or hint is found or given. The Priest. A character is chaste or celibate. The wrong path is taken. A guide gives directions. effort or quest is undertaken. A city. A drink of forgetting. A kingdom misgoverned. A decree is made. 9: The natural order is determined or revealed. An oracle is consulted. A decision is made. A journey is undertaken.wisdom. Laws are declared. The Unicorn. 10: Someone is captured. A ceremony or service is held. Aimless wandering. A tradition is passed down. Wars of a kingdom. Someone pursues. A major victory. A religious order is involved.

A journey is made to the otherworld or underworld. 12: An evil must be endured. An oath is taken. Imprisonment. 334 . A test of prowess. The Traveler. 14: A wish is made. Training begins. A character is tested by fear. A disabling wound. effort or quest is undertaken. Enchantment of or by a hero. A character is given a task. Progress is made. A direction is questioned. A prince at war. Determination falters. An oath is taken. Victories in war. A great struggle. Magical aid or guidance. 15: The world or its order or human culture is created.choice is made. A prince at war. A blighted life. The right choice is made. Magical aid or guidance. Training begins. Training begins. A prince at war. The Ranger. A decision is doubted. A clue or hint is found or given. The right choice is made. A great struggle. Misrule continues. effort or quest is undertaken. Marriage of or to a villain. The Ranger. 13: The world or its order or human culture is created. Victories in war. A cursed place or crossed condition. The Hag. Victories in war. A potion of melancholy. The Ranger. A spell of confusion. Progress is made. A clue or hint is found or given.

4: An illness leads to death. Magical aid or guidance. The defenders are routed or forced to surrender. A map is found or given. A prince at war. A child disappears. Wandering to commit great deeds. A change leads to increased strength or power. Exhaustion. Victories in war. An army is demoralized. Destruction of or by a villain. The Traitor. 335 . 2: Conquest of or by a wizard. A hero is weakened. A clue or hint is found or given. A guide describes the way. Training begins. Conquests of or by a hero. The Dragon. Power is gained or obtained. An oath is not kept. The Ranger. Something important is lost. Hunger. A stone of wasting. A weakness of character leads to a defeat. A good strategy. Progress is made. A responsibility is not met. effort or quest is undertaken. An oath is taken. The Errant Knight. 3: A prophecy is fulfilled. The right choice is made. Boots of great speed.Sun/Wind 1: The world or its order or human culture is created. Training leads to skill. A great struggle.

A situation is endured. A ceremony or service is held. A guide gives directions. A city. A map is found or made. A bad situation must be accepted. A journey is undertaken. An oracle is consulted. A royal marriage. A royal marriage. nation or government resists overthrow or siege. A religious order is involved. A decision is made. A religious order is involved. Power is gained or obtained. Laws are declared. A city. Conquests of or by a hero. The Guide. A ceremony or service is held. A decree is made. Wars of a kingdom. The Dragon. A good strategy. 336 . A decree is made. A bad situation must be accepted. The Priest. The Priest. A tradition is passed down. An attack is ordered. A tradition is passed down. A character is chaste or celibate. A character is chaste or celibate. A map is found or given. A guide describes the way. A curse is declared.5: The natural order is determined or revealed. 8: A prophecy is made. nation or government resists overthrow or siege. Boots of great speed. 6: The natural order is determined or revealed. Training leads to skill. 7: A prophecy is fulfilled. A situation is endured.

A disabling wound. 11: The world or its order or human culture is created. An amulet of 337 . A cursed place or crossed condition. A kingdom is under enchantment. There is an encounter with a magical animal or marvelous creature. A character has an animal familiar. Training begins. A clue or hint is found or given. The right choice is made. The Wizard. Magical aid or guidance.9: There is an encounter with a mermaid or other such creature of mixed nature. The Ranger. A prince at war. A character or place is enchanted. 10: An evil must be endured. Adversity leads to unity. Victories in war. A magical object is found or used. Misrule continues. Imprisonment. Marriage of or to a villain. A setback with potential for advantage. A potion of melancholy. A blighted life. There is a test of identity or recognition. The Hag. An oath is taken. Progress is made. A haunting by a ghost or spirit. Treason is contemplated. A great struggle. A character uses trickery or deception. effort or quest is undertaken. 12: A character is under an enchanted sleep. A book of spells. A character is magically transformed or changes shape. A villain casts or is under an enchantment.

A situation is stable. Prosperity reigns. 13: The world or its order or human culture is created. A prince at war. A guide describes the way. An oath is taken. Marriage of or to a hero. A beneficial change. The Queen. Love gained but threatened. Progress is made. Victories in war. A great struggle. Magical aid or guidance. innocence or honesty. A fragile peace. effort or quest is undertaken. 338 . There is a test of truthfulness. The Ranger. A good strategy. Training leads to skill. Power is gained or obtained. A strategic retreat. The right choice is made. A book of maps. Sun/Fire 1: A character has or gains magical powers. Peace is established. A good enchantment. An uncertain victory. 15: A prophecy is fulfilled. A vocation is conferred. There is a test of cleverness. The Enchantress. Conquests of or by a hero. A clue or hint is found or given.dreams. Training begins. A marriage. The Dragon. A map is found or given. 14: An initiation. A cursed object is stolen. Boots of great speed.

Captivity. A royal marriage. A marriage. A character is chaste or celibate. An unsuccessful life. A tradition is passed down. The Priest. A religious order is involved. A book of maps. 5: The natural order is determined or revealed. The Jailer. Slavery. Marriage of or to a hero. 4: Marriage of or to a fool. A vocation is conferred. The Alchemist. A city. A corrupt institution. A prince enchanted. Prosperity reigns. A life of wandering. A ceremony or service is held. A situation is endured. The Queen. Destruction of or by a queen. Peace is established. A situation is stable. 3: An initiation. nation or government resists overthrow or siege. The Bard. The established order is challenged. A character flaw.Winning a wager or game of chance. A book of prophecies. Marriage of or to a wizard. 2: Before a marriage can happen. Nomadic peoples. there must be a test. A relationship is threatened. A heresy arises. A decree is made. An oppressive empire. A decree is made. A kingdom is threatened. A bad situation must be accepted. 6: The natural order is determined or revealed. A character is 339 .

A magical object is found or used. 9: There is an encounter with a mermaid or other such creature of mixed nature. A guide describes the way. A kingdom is under enchantment. A character or place is enchanted. A map is found or given. 8: An initiation. A royal marriage. The Priest. A tradition is passed down. A book of spells. A vocation is conferred. Prosperity reigns. The Dragon. A character uses trickery or deception. Boots of great speed. Training leads to skill. A character is magically transformed or changes shape. Marriage of or to a hero. A situation is stable. A good strategy. Treason is contemplated. 340 . Peace is established. There is a test of identity or recognition. A book of maps. nation or government resists overthrow or siege. A religious order is involved. A marriage. There is an encounter with a magical animal or marvelous creature. 7: A prophecy is fulfilled. A bad situation must be accepted. The Wizard. Power is gained or obtained. A ceremony or service is held. Conquests of or by a hero. A city. The Queen. A character has an animal familiar.chaste or celibate. A situation is endured.

An oath is taken. A marriage endures or succeeds. The Master. religion. A bad decision has consequences. The Robber Baron. Business thrives. A prince is married. tradition. Someone is abandoned. A great struggle. Adversity leads to unity. Lovers are separated. A clue or hint is found or given. effort or quest is undertaken. A nation. A cursed object is stolen. art or law to the people. A haunting by a ghost or spirit. Someone is persecuted.10: A character is under an enchanted sleep. There are barriers to success. A strategic retreat. A tradition is passed down. A villain casts or is under an enchantment. A setback with potential for advantage. An amulet of dreams. The Enchantress. or order endures over time. Someone is captured by deception. A skill is learned. Magical aid or guidance. A murder is committed. The right 341 . A kingdom captured. Order and justice are established despite obstacles. 11: A hero brings culture. 13: The world or its order or human culture is created. empire. Progress is made. A battle is lost. 12: Something is stolen by force or deception.

Victories in war. A decree is made. A sword of victory. Fame or glory is gained. The King. A religious order is involved. A hero is weakened. A bad situation must be accepted. Conquest. Hunger. A stone of wasting. A quest achieved. An army is demoralized. A city. A prince at war. A royal marriage. Exhaustion. A treasure is found. 15: Knowledge is acquired. A situation is endured. Training begins. nation or government resists overthrow or siege. 14: The natural order is determined or revealed. Fame or glory is gained.choice is made. Sun/Earth 1: Knowledge is acquired. Wandering to commit great deeds. A treasure is found. Conquest. A tradition is passed down. Conquests by or of a prince. 2: Conquest of or by a wizard. The Priest. A change leads to 342 . Conquests by or of a prince. A sword of victory. Love is found. A quest achieved. A ceremony or service is held. The King. A character is chaste or celibate. Love is found. The Ranger.

Conquests of or by a hero. An oath is not kept. A life of wandering. Boots 343 . Training begins. The Errant Knight. 6: Before a marriage can happen. Marriage of or to a hero. Marriage of or to a wizard. 4: An illness leads to death. Nomadic peoples. A relationship is threatened. there must be a test. The Queen. The defenders are routed or forced to surrender. An oath is taken. A responsibility is not met. A child disappears. Progress is made. Victories in war. Magical aid or guidance. A clue or hint is found or given. Destruction of or by a villain. Peace is established. The Ranger. A good strategy. A great struggle. effort or quest is undertaken. The right choice is made. The established order is challenged. A heresy arises. Prosperity reigns. A weakness of character leads to a defeat. 5: An initiation. A map is found or given. A prince at war. A guide describes the way. The Traitor. A vocation is conferred. 7: A prophecy is fulfilled. A situation is stable. A marriage. A kingdom is threatened. A book of maps. The Bard. Something important is lost.increased strength or power. 3: The world or its order or human culture is created.

nation. A bad strategy.of great speed. There is an encounter with a magical animal or marvelous creature. Total victory is achieved. Treason is contemplated. A total defeat is suffered. A false path is taken. The Fool. An amazing feat of strength. An extraordinary place is discovered. Training leads to skill. A magical object is found or used. 10: There is an encounter with a dragon. The Dragon. A character has an animal familiar. A character uses trickery or deception. A deed is punished. Destruction of or by a hero. 8: An oath is broken. empire or city is founded. giant or powerful creature. An extraordinary object is found. A display of powerful magic. A kingdom is under enchantment. An extraordinary event occurs. Power is gained or obtained. Misguided choices. A character is magically transformed or changes shape. 9: There is an encounter with a mermaid or other such creature of mixed nature. Conquest by or of a 344 . A character or place is enchanted. There is a test of identity or recognition. A kingdom. A book of spells. The Wizard. A gem of weakness. Sins and consequences.

13: The natural order is determined or revealed.kingdom. An amazing feat of strength. A bad situation must be accepted. A total defeat is suffered. An extraordinary object is found. A helm of courage. empire or city is founded. A decree is made. A tradition is passed down. nation or government resists overthrow or siege. A decree is made. A bad situation 345 . A character is chaste or celibate. 12: There is an encounter with a dragon. giant or powerful creature. A royal marriage. A display of powerful magic. 11: The natural order is determined or revealed. A city. A ceremony or service is held. A religious order is involved. An extraordinary place is discovered. A kingdom. nation or government resists overthrow or siege. A situation is endured. A city. The Priest. A helm of courage. The Champion. A situation is endured. A religious order is involved. The Champion. nation. A tradition is passed down. An extraordinary event occurs. A character is chaste or celibate. Total victory is achieved. A ceremony or service is held. Conquest by or of a kingdom.

giant or powerful creature. Sun/Water 1: A hero brings culture. An extraordinary place is discovered. empire. A skill is learned. Conquest by or of a kingdom. empire or city is founded. Business thrives.must be accepted. An amazing feat of strength. Marriage of or to a hero. A book of maps. A tradition is passed down. A marriage. An extraordinary object is found. A kingdom. Prosperity reigns. tradition. Peace is established. A royal marriage. A helm of courage. An extraordinary event occurs. 14: An initiation. The Master. A total defeat is suffered. or order endures over time. A prince is married. 15: There is an encounter with a dragon. A situation is stable. The Queen. Total victory is achieved. A nation. A display of powerful magic. A marriage endures or succeeds. Order and justice are established despite obstacles. The Priest. The Champion. A vocation is conferred. art or law to the people. 346 . nation. religion.

Laws are declared. Misrule continues. The established order is challenged. A kingdom is threatened. Nomadic peoples. A character is chaste or celibate. A royal marriage. A relationship is threatened. 4: An oath is broken. Marriage of or to a wizard. The Priest. A bad situation must be accepted. An oracle is consulted. A decision is made. 6: An evil must be endured. there must be a test. A ceremony or service is held. A journey is undertaken. A life of wandering. Sins and consequences. 3: A prophecy is made. A guide gives directions. Marriage of or to a villain. A tradition is passed down. Misguided choices. The Bard. An attack is ordered. A decree is made. A heresy arises. A map is found or made. A situation is endured. A deed is punished. A cursed place or crossed condition. A gem of weakness. 5: The natural order is determined or revealed. Wars of a kingdom. nation or government resists overthrow or siege. Destruction of or by a hero. The Guide. A city.2: Before a marriage can happen. A curse is declared. A bad strategy. A 347 . A religious order is involved. The Fool. A false path is taken.

The established order is challenged. A kingdom is threatened. Love is found. 11: A hero brings culture. there must be a test. The Black Knight. A strategic retreat. 10: A character is under an enchanted sleep. An amulet of dreams. religion. A haunting by a ghost or spirit. An evil warrior. A fool conquers. Fame or glory is gained. Order collapses. Madness. The Bard. A disabling wound.potion of melancholy. A major defeat or setback. empire. A villain casts or is under an enchantment. A life of wandering. art or law to the people. The Enchantress. A blighted life. Fall of an empire. Conquests by or of a prince. Marriage of or to a wizard. A treasure is found. 7: Knowledge is acquired. A relationship is threatened. Imprisonment. 348 . A setback with potential for advantage. Nomadic peoples. A quest achieved. The King. Adversity leads to unity. A nation. The Hag. 8: Destruction of or by a king. Corrupt power. Conquest. A marriage endures or succeeds. 9: Before a marriage can happen. A heresy arises. A sword of victory. A cursed object is stolen. Order and justice are established despite obstacles.

or order endures over time. A direction is questioned. Determination falters. A decision is made. 15: A prophecy is made. A test of prowess. A spell of confusion. 14: A wish is made. An attack is ordered. A decision is doubted. A character is tested by fear. The Master. A map is found or made. A tradition is passed down. The Traveler. A spell of confusion. A decision is made. Enchantment of or by a hero. 13: A wish is made. A journey is made to the otherworld or underworld. Business thrives. An attack is ordered. Enchantment of or by a hero. A skill is learned. A curse is declared. Laws are declared.tradition. Wars of a kingdom. A direction is questioned. A journey is made to the otherworld or underworld. A journey is undertaken. A prince is married. A test of prowess. 12: A prophecy is made. The Guide. A 349 . A decision is doubted. A character is given a task. Determination falters. A character is tested by fear. The Traveler. An oracle is consulted. A curse is declared. A character is given a task. A journey is undertaken. A guide gives directions.

Laws are declared. A gift is poisoned or blighted. Abandoning a goal is the right course of action. The Guide. An oracle is consulted. A curse is declared. The Guide. A family member is cruel. Wars of a kingdom. 4: An illness leads to death. A map is found or made. A retreat is mandated. Laws are declared. A journey is undertaken. Destruction of or by a prince. The Errant Knight. A weakness of character leads to a defeat. A hero is weakened. Exhaustion. Sun/Night 1: A contest is won through deception. Destruction of or by a villain. The defenders are routed or forced to surrender. Wars of a kingdom. 2: Conquest of or by a wizard. Wandering to commit great deeds. An army is demoralized. A decision is made.guide gives directions. The Rebel. Dishonorable behavior has benefits. A guide gives directions. Treachery triumphs. An oracle is consulted. Hunger. An attack is ordered. Something 350 . A map is found or made. A change leads to increased strength or power. 3: A prophecy is made. A stone of wasting.

5: An initiation. 8: A prophecy is made. A magical 351 . A potion of melancholy. Prosperity reigns. An attack is ordered. A decision is made. The Queen. The King. A quest achieved. A treasure is found. A vocation is conferred. Conquest. A child disappears. An oracle is consulted. A guide gives directions. Laws are declared. There is an encounter with a magical animal or marvelous creature. A book of maps. A situation is stable. A character has an animal familiar. A sword of victory. 9: There is an encounter with a mermaid or other such creature of mixed nature. Marriage of or to a villain. An oath is not kept. A cursed place or crossed condition. Fame or glory is gained. A blighted life. The Hag. Misrule continues. Wars of a kingdom. A responsibility is not met. Conquests by or of a prince. The Guide. Love is found. 7: Knowledge is acquired. A curse is declared. Imprisonment. A map is found or made. A marriage. Peace is established. Marriage of or to a hero. A disabling wound. The Traitor.important is lost. A character is magically transformed or changes shape. A journey is undertaken. 6: An evil must be endured.

A book of maps. Prosperity reigns. 11: An initiation. Determination falters. There is a test of identity or recognition. giant or powerful creature. The Champion. Conquest by or of a kingdom. An extraordinary object is found. A helm of courage. An amazing feat of strength. Peace is established.object is found or used. A character is given a task. Marriage of or to a hero. The Queen. A situation is stable. An extraordinary place is discovered. A total defeat is suffered. A kingdom is under enchantment. A character uses trickery or deception. A journey is made to the otherworld or underworld. A kingdom. A vocation is conferred. A decision is doubted. empire or city is founded. A direction is questioned. An extraordinary event occurs. Enchantment of or 352 . A book of spells. A character or place is enchanted. Treason is contemplated. A test of prowess. Total victory is achieved. 10: There is an encounter with a dragon. nation. A display of powerful magic. 12: A wish is made. A marriage. The Wizard. A character is tested by fear.

A journey is undertaken. A kingdom is threatened. A decision is made. Weakness or modesty is rewarded. The youngest is victorious. A life of wandering. A chalice of inspiration. Treason is exposed. An oracle is consulted. A relationship is threatened. Laws are declared. The Merchant. A spell of confusion. A blight is removed. A map is found or made. A heresy arises. A heresy arises. The Traveler. there must be a test. An attack is ordered. 353 . A kingdom is threatened. The Bard. The Guide. Sun/Day 1: A reincarnation. Nomadic peoples. The established order is challenged. Marriage of or to a wizard.by a hero. Nomadic peoples. there must be a test. 15: A prophecy is made. The Bard. A curse is declared. A guide gives directions. Marriage of or to a wizard. The established order is challenged. 14: Before a marriage can happen. A life of wandering. Creation of or by a prince. 13: Before a marriage can happen. Wars of a kingdom. A relationship is threatened. An antidote for poison.

The Wizard. The Traitor. Finding the way after being lost. A deed is rewarded. A character uses trickery or deception. The defenders are routed or forced to surrender. Someone escapes. A character has an animal familiar. A marriage endures or succeeds. A responsibility is not met. A nation. Treason is contemplated. A child disappears. Something lost is recovered. There is an encounter with a magical animal or marvelous creature. religion. A kingdom is under enchantment. A chalice of healing. empire. The Princess. A weakness of character leads to a defeat. art or law to the people. A hero is born or created. A character or place is enchanted. 354 . Someone is rescued. There is a test of identity or recognition. A book of spells. A magical object is found or used. 5: A hero brings culture. Order and justice are established despite obstacles. Something important is lost.2: There is an encounter with a mermaid or other such creature of mixed nature. An oath is not kept. Destruction of or by a villain. Recovering from wounds. 4: An illness leads to death. A character is magically transformed or changes shape. 3: An oath is fulfilled.

A decision is made. A map is found or given. Power is gained or obtained. Laws are declared. A situation is endured. 6: The natural order is determined or revealed. The Priest.tradition. Training leads to skill. An attack is ordered. Boots of great speed. The Guide. A good strategy. A tradition is passed down. Wars of a kingdom. Conquests of or by a hero. nation or government resists overthrow or siege. A character is chaste or celibate. 8: A prophecy is made. A city. A guide gives directions. A character has an animal familiar. A prince is married. A guide describes the way. The Dragon. A royal marriage. A tradition is passed down. A bad situation must be accepted. A curse is declared. 9: There is an encounter with a mermaid or other such creature of mixed nature. The Master. A ceremony or service is held. Business thrives. A map is found or made. A character is magically 355 . 7: A prophecy is fulfilled. A skill is learned. or order endures over time. There is an encounter with a magical animal or marvelous creature. A journey is undertaken. An oracle is consulted. A decree is made. A religious order is involved.

A book of spells. 12: A character is under an enchanted sleep. A character or place is enchanted. A magical object is found or used. There is an encounter with a magical animal or marvelous creature. A kingdom is under enchantment. Wars of a kingdom. A character uses trickery or deception. A decision is made. A map is found or made. A magical object is found or used. A character is magically transformed or changes shape. The Wizard. Treason is contemplated. The Guide. An oracle is consulted. A book of spells. A kingdom is under enchantment. A journey is undertaken. A haunting by a ghost or spirit.transformed or changes shape. 10: There is an encounter with a mermaid or other such creature of mixed nature. A setback with potential for advantage. 356 . Laws are declared. A character has an animal familiar. A guide gives directions. 11: A prophecy is made. A curse is declared. There is a test of identity or recognition. A character uses trickery or deception. Treason is contemplated. A character or place is enchanted. There is a test of identity or recognition. An attack is ordered. The Wizard.

Victories in war. The Ranger. An extraordinary place is discovered. effort or quest is undertaken. A tradition is passed down. giant or powerful creature. 15: There is an encounter with a dragon. A clue or hint is found or given. A total defeat is suffered. 13: The world or its order or human culture is created. The right choice is made. A villain casts or is under an enchantment. empire or city is founded. An oath is taken. 14: The natural order is determined or revealed. A royal marriage. A ceremony or service is held. nation. Training begins. An extraordinary object is found. The Priest. Progress is made. The Enchantress. A kingdom. A bad situation must be accepted. A decree is made. Conquest by or of a 357 . A prince at war. A character is chaste or celibate. Magical aid or guidance. A religious order is involved. A city. A great struggle. A strategic retreat. An amulet of dreams. An amazing feat of strength. A display of powerful magic. An extraordinary event occurs. nation or government resists overthrow or siege. A cursed object is stolen. A situation is endured. Total victory is achieved.Adversity leads to unity.

Training leads to skill. empire or city is founded. A change leads to increased strength or power. A map is found or given. giant or powerful creature. An extraordinary place is discovered. A guide describes the way. The wrong path is taken. A good strategy. The Peasant. 4: There is an encounter with a dragon. Wandering to commit great deeds. A stone of wasting. Aimless wandering. Hunger. An army is demoralized. A false or doomed course of action. Moon/Wind 1: Someone is captured. Exhaustion. A helm of courage. Total victory is achieved. 2: A prophecy is fulfilled. A total defeat is suffered. A kingdom. The Errant Knight. An extraordinary object is found. A drink of forgetting. Power is gained or obtained.kingdom. Conquests of or by a hero. An extraordinary event occurs. War by or against a villain. The Champion. nation. A hero is weakened. 358 . The Dragon. A kingdom misgoverned. 3: Conquest of or by a wizard. Someone pursues. Boots of great speed.

Conquests of or by a villain. The Tyrant. A ceremony or service is held. Progress is 359 . A loss of face. The quest has failed. A spell of wrath. The Queen. A book of maps. An oath is taken. Conquest by or of a kingdom. A gem of wisdom. The Champion. A tradition is passed down. A significant death. A city or kingdom falls. nation or government resists overthrow or siege. The Unicorn. Marriage of or to a hero. A religious order is involved. Madness is healed. 7: A curse is lifted. Order is restored.An amazing feat of strength. A city. A display of powerful magic. The Priest. A situation is stable. A major victory. A situation is endured. A princess conquers. A bad situation must be accepted. A royal marriage. Creation of or by a king. Total defeat. Prosperity reigns. A marriage. A decree is made. 5: An initiation. A character is chaste or celibate. A vocation is conferred. Peace is established. A helm of courage. An empire established. 9: The world or its order or human culture is created. 6: The natural order is determined or revealed. 8: A danger or calamity threatens the world.

A kingdom is threatened. 10: A shield of strength. An ancient church. A calm and stable person. A relationship is threatened. A skill is learned. Someone pursues. A nation.made. tradition. religion. Business thrives. A bodyguard. A tradition is passed down. 11: Before a marriage can happen. A prince is married. A false or doomed course of action. A great struggle. or order endures over time. The Ranger. Order and justice are established despite obstacles. art or law to the people. A marriage endures or succeeds. The wrong path is taken. A heroic defender. The Peasant. A heresy arises. Victories in war. The Bard. effort or quest is undertaken. War by or against a villain. 13: A hero brings culture. empire. Training begins. 360 . The Giant. An ancient land. Nomadic peoples. A prince at war. A castle. A life of wandering. A clue or hint is found or given. Magical aid or guidance. The established order is challenged. there must be a test. 12: Someone is captured. A strongman. A drink of forgetting. Aimless wandering. The Master. A kingdom misgoverned. The right choice is made. Marriage of or to a wizard.

An antidote for poison. A cursed object is stolen. Treason is exposed. Creation of or by a prince. A book of maps. A heresy arises. there must be a test. A marriage. there must be a test. A kingdom is threatened. Peace is established. The Merchant. 2: An initiation. Adversity leads to unity. The established order is challenged. A life of wandering. Marriage of or to a wizard. The Enchantress. Prosperity reigns. A situation is stable. A relationship is threatened. An amulet of dreams. Marriage of or to a hero. The Queen. Nomadic peoples. Weakness or modesty is rewarded. A chalice of inspiration. The youngest is victorious. Marriage of or to a wizard. A haunting by a ghost or spirit. 3: Before a marriage can happen.14: Before a marriage can happen. A villain casts or is under an enchantment. A vocation is conferred. A blight is removed. 15: A reincarnation. A kingdom is 361 . A relationship is threatened. Moon/Fire 1: A character is under an enchanted sleep. A setback with potential for advantage. A strategic retreat. The Bard.

7: A judgment is given. A religious order is involved. A life of wandering. The Giant. A city. 362 . A city. Creation of or by a queen. A situation is endured. Philosophy. A decree is made. A heroic defender. A character is chaste or celibate. The Bard. A situation is endured. The Priest. A bodyguard. 6: The natural order is determined or revealed. The established order is challenged. 5: The natural order is determined or revealed. Nomadic peoples. A religious order is involved. The Hermit. A tradition is passed down. A heresy arises. A bad situation must be accepted. Long study. A royal marriage. A decree is made. An ancient church. Sagehood. A royal marriage. The Priest. 4: A shield of strength. Marriage of or to a princess. A ceremony or service is held. A bad situation must be accepted. A tradition is passed down. A character is chaste or celibate. An ancient land. Serenity. nation or government resists overthrow or siege.threatened. nation or government resists overthrow or siege. A ceremony or service is held. A strongman. A building project. A calm and stable person. A castle.

War by or against a villain. A kingdom misgoverned. The Hag.8: Someone is captured. 11: A character has or gains magical powers. A ceremony or service is held. Someone pursues. A religious order is involved. A decree is made. 363 . The Priest. The Peasant. A character is chaste or celibate. 9: The natural order is determined or revealed. Marriage of or to a villain. A tradition is passed down. A disabling wound. A cursed place or crossed condition. A book of prophecies. There is a test of truthfulness. A potion of melancholy. A royal marriage. A city. A prince enchanted. 10: An evil must be endured. A bad situation must be accepted. Imprisonment. A false or doomed course of action. Winning a wager or game of chance. The wrong path is taken. The Alchemist. Aimless wandering. A situation is endured. innocence or honesty. Love gained but threatened. An uncertain victory. nation or government resists overthrow or siege. A fragile peace. A good enchantment. A beneficial change. There is a test of cleverness. A drink of forgetting. A blighted life. Misrule continues.

Marriage of or to a villain. A magical object is found or used. Treason is contemplated. A character is magically transformed or changes shape. Someone is rescued. A character or place is enchanted. Imprisonment. Finding the way after being lost. A goal is reached. Misrule continues. A kingdom is under enchantment. Plunder is obtained.12: An evil must be endured. 15: An oath is fulfilled. The Prince. A battle is won. Something lost is 364 . A deed is rewarded. A blighted life. Lovers meet or are united. A wise decision is made. A book of spells. A character has an animal familiar. The Hag. A valuable object is inherited. A disabling wound. The Wizard. A quest to win a kingdom. 14: There is an encounter with a mermaid or other such creature of mixed nature. A cursed place or crossed condition. Recovering from wounds. Treasure is found. A character uses trickery or deception. 13: A marriage is celebrated. There is an encounter with a magical animal or marvelous creature. Someone escapes. A potion of melancholy. There is a test of identity or recognition. A child is conceived.

A guide gives directions. A spell of wrath. A hero is born or created. 3: Conquest of or by a wizard. A change leads to increased strength or power. A decision is made. 2: A prophecy is made. Order and justice are established 365 . A loss of face.recovered. A city or kingdom falls. The Guide. Wars of a kingdom. Total defeat. A loss of face. The Errant Knight. The quest has failed. The Princess. The Tyrant. 5: A hero brings culture. A hero is weakened. The quest has failed. An attack is ordered. A city or kingdom falls. A map is found or made. A stone of wasting. 4: A danger or calamity threatens the world. An army is demoralized. The Tyrant. A journey is undertaken. Exhaustion. A significant death. A significant death. Hunger. Moon/Earth 1: A danger or calamity threatens the world. A chalice of healing. A spell of wrath. art or law to the people. A curse is declared. Wandering to commit great deeds. An oracle is consulted. Laws are declared. Conquests of or by a villain. Conquests of or by a villain. Total defeat.

A nation. 6: The natural order is determined or revealed. Training leads to skill. or order endures over time. A character is chaste or celibate. 9: A wish is made. A religious order is involved. nation or government resists overthrow or siege. A decision is 366 . Order is restored. A character is given a task. A situation is endured. Boots of great speed. The Master. A city. A tradition is passed down. A test of prowess. A major victory. A map is found or given. The Priest. A bad situation must be accepted. Power is gained or obtained.despite obstacles. A ceremony or service is held. 8: A prophecy is fulfilled. Madness is healed. A skill is learned. A good strategy. Conquests of or by a hero. A tradition is passed down. 7: A curse is lifted. A marriage endures or succeeds. A guide describes the way. The Unicorn. Creation of or by a king. The Dragon. religion. A gem of wisdom. A character is tested by fear. An empire established. Business thrives. A princess conquers. A journey is made to the otherworld or underworld. tradition. A prince is married. A royal marriage. empire. A decree is made.

A direction is questioned. The Guide. A journey is made to the otherworld or underworld. A character is given a task. Progress is made. The Peasant. A decision is made. A great struggle.doubted. An oracle is consulted. A character is tested by fear. Enchantment of or by a hero. A false or doomed course of action. Aimless wandering. 12: Someone is captured. A test of prowess. A journey is undertaken. 10: A wish is made. A guide gives directions. The wrong path is taken. The Traveler. A direction is questioned. Wars of a kingdom. A clue or hint is found or given. An attack is ordered. 11: A prophecy is made. A drink of forgetting. A spell of confusion. Determination falters. A kingdom misgoverned. The right 367 . A map is found or made. Determination falters. effort or quest is undertaken. An oath is taken. A spell of confusion. The Traveler. A decision is doubted. Magical aid or guidance. War by or against a villain. Someone pursues. Enchantment of or by a hero. 13: The world or its order or human culture is created. Laws are declared. A curse is declared.

Training leads to skill. A good strategy. A character is chaste or celibate. A city. 368 . 15: A prophecy is fulfilled. A ceremony or service is held. A prince at war. Marriage of or to a villain. A royal marriage. A map is found or given. Moon/Water 1: An evil must be endured. A situation is endured. A potion of melancholy. A disabling wound. A blighted life. The Hag. Imprisonment.choice is made. Misrule continues. A religious order is involved. Prosperity reigns. The Dragon. 2: An initiation. Conquests of or by a hero. A guide describes the way. A situation is stable. A decree is made. The Priest. 14: The natural order is determined or revealed. Training begins. Marriage of or to a hero. A cursed place or crossed condition. A book of maps. Peace is established. Victories in war. The Ranger. Boots of great speed. A tradition is passed down. The Queen. A bad situation must be accepted. Power is gained or obtained. A marriage. nation or government resists overthrow or siege. A vocation is conferred.

Marriage of or to a wizard. A spell of confusion. Enchantment of or by a hero. The Traveler. A ceremony or service is held. The Bard. A test of prowess. 6: The natural order is determined or revealed. A journey is made to the otherworld or underworld. An ancient land. A princess conquers. The Giant. nation or government resists overthrow or siege. The established order is challenged. A city. A situation is endured. A calm and stable person. A tradition is passed down. Nomadic peoples. A life of wandering. 4: A shield of strength. A character is tested by fear. A direction is questioned. A gem of 369 . A character is chaste or celibate. A religious order is involved. there must be a test. A royal marriage. An ancient church. 5: Before a marriage can happen. A decision is doubted. 7: A curse is lifted. A relationship is threatened. A castle. A bodyguard. A kingdom is threatened. Determination falters. The Priest. A strongman. Creation of or by a king. A heresy arises. A heroic defender.3: A wish is made. A character is given a task. A bad situation must be accepted. A decree is made.

The Queen. An attack is ordered. A journey is undertaken. A book of maps.wisdom. Peace is established. Conversion. Madness is healed. A decision is made. The wrong path is taken. Peace is established. A major victory. A marriage. Creation of or by a wizard. A map is found or made. War by or against a villain. Redemption or salvation. An empire established. A false or doomed course of action. 8: An initiation. A marriage. 11: A test of survival. 9: A prophecy is made. Rising in station or status. A guide gives directions. A ring of transformation. A vocation is conferred. An improvement of character. 12: Someone is captured. A book of maps. Prosperity reigns. Prosperity reigns. 370 . The Shapeshifter. 10: An initiation. Successful courtship or seduction. An oracle is consulted. Order is restored. A situation is stable. Marriage of or to a hero. Wars of a kingdom. Marriage of or to a hero. A situation is stable. Laws are declared. The Queen. The Unicorn. A curse is declared. The Guide. A vocation is conferred. Someone pursues. A kingdom misgoverned.

A nation. tradition. 371 . The defenders are routed or forced to surrender. The Ranger. Marriage of or to a wizard. Moon/Night 1: An illness leads to death. art or law to the people. Nomadic peoples. 13: A hero brings culture. A prince is married. A relationship is threatened. A clue or hint is found or given.A drink of forgetting. A tradition is passed down. Progress is made. Victories in war. The Bard. A weakness of character leads to a defeat. A kingdom is threatened. A prince at war. empire. 15: The world or its order or human culture is created. A great struggle. Business thrives. 14: Before a marriage can happen. religion. Magical aid or guidance. An oath is taken. A heresy arises. Order and justice are established despite obstacles. A skill is learned. Training begins. effort or quest is undertaken. there must be a test. A marriage endures or succeeds. The right choice is made. or order endures over time. A life of wandering. Aimless wandering. The established order is challenged. The Master. The Peasant.

Destruction of or by a villain. A guide describes the way. Training leads to skill. A child disappears. 4: A prophecy is fulfilled. Something important is lost. A character has an animal familiar. A map is found or given. A character or place is enchanted. An oath is not kept. There is a test of identity or recognition. Training leads to skill. A vocation is conferred. A good strategy. A character uses trickery or deception. Treason is contemplated. Conquests of or by a hero. The Dragon. The Traitor. Boots of great speed. A marriage. A book of spells. There is an encounter with a magical animal or marvelous creature. A character is magically transformed or changes shape. Power is gained or obtained. A magical object is found or used. A book 372 . A good strategy. The Dragon. 2: A prophecy is fulfilled. Marriage of or to a hero. 3: There is an encounter with a mermaid or other such creature of mixed nature. A responsibility is not met. Boots of great speed. A kingdom is under enchantment. Conquests of or by a hero. A guide describes the way. Power is gained or obtained. The Wizard. A map is found or given. 5: An initiation.

giant or powerful creature. A helm of courage. Peace is established. A total defeat is suffered. 6: An evil must be endured. Weakness or modesty is rewarded. A situation is stable. empire or city is founded. An extraordinary place is discovered. A vocation is conferred. Total victory is achieved. Treason is exposed. A kingdom. Prosperity reigns. Prosperity reigns. 9: An initiation. The Hag. Marriage of or to a hero. A cursed place or crossed condition. The Merchant. An extraordinary object is found. Creation of or by a prince. 8: There is an encounter with a dragon. A situation is stable. A disabling wound. An extraordinary event occurs. A marriage. An amazing feat of strength. Marriage of or to a villain. The youngest is victorious. 7: A reincarnation. 373 . The Champion. The Queen. Misrule continues.of maps. Conquest by or of a kingdom. A chalice of inspiration. Peace is established. Imprisonment. The Queen. A book of maps. nation. A blighted life. A blight is removed. A potion of melancholy. A display of powerful magic. An antidote for poison.

12: A prophecy is made. The Priest. An attack is ordered. A journey is undertaken. The Giant. An ancient land. A character is chaste or celibate. A calm and stable person. A character has an animal familiar. An ancient church. The Guide. A bad situation must be accepted. A castle. 11: The natural order is determined or revealed. A royal marriage. A decision is made. A magical object is found or used. A decree is made. A curse is declared. A situation is endured. A tradition is passed down. There is an encounter with a magical animal or marvelous creature. Wars of a kingdom. A character uses trickery or deception. A strongman. A city. A guide gives directions. There is a test of identity or recognition. A religious order is involved. Treason is 374 . A character is magically transformed or changes shape. A bodyguard. A ceremony or service is held. A map is found or made. A character or place is enchanted. 13: There is an encounter with a mermaid or other such creature of mixed nature. A heroic defender.10: A shield of strength. Laws are declared. An oracle is consulted. nation or government resists overthrow or siege.

Someone is rescued. and if it is granted. The Princess. 15: An oath is fulfilled. becomes beautiful and offers something of great value. The Wizard. Something lost is recovered. A book of spells. Finding the way after being lost. A kingdom is under enchantment. A book of spells. Treason is contemplated. A kingdom is under enchantment. There is a test of identity or recognition. A character has an animal familiar. A delay saves a 375 . 14: There is an encounter with a mermaid or other such creature of mixed nature. A magical object is found or used. An old hag requests a kiss. A chalice of healing. A character uses trickery or deception. A hero is born or created. Someone escapes. A character or place is enchanted. A deed is rewarded. There is an encounter with a magical animal or marvelous creature.contemplated. A character is magically transformed or changes shape. Moon/Day 1: A false path leads to a clue or a magical helper. Recovering from wounds. The Wizard.

A journey is undertaken. The Guide. 376 . Conversion. An attack is ordered. religion. An oracle is consulted. An improvement of character. Creation of or by a wizard. Great secrets are guarded by a fierce figure. Successful courtship or seduction. empire. A love spell. A tradition is passed down. A loss of face. Conquests of or by a villain. A significant death. A ring of transformation. Redemption or salvation. A decision is made. A marriage endures or succeeds. tradition. Rising in station or status. A prince is married. 4: A danger or calamity threatens the world. A city or kingdom falls. A skill is learned. Order and justice are established despite obstacles. The Tyrant. A spell of wrath. A map is found or made. Wars of a kingdom. A nation. The Master. Business thrives. A reconciliation after tragedy. The Guardian. Total defeat. A guide gives directions. A princess is captured. art or law to the people. A villain is born or created. A curse is declared. or order endures over time. 3: A test of survival. Laws are declared. 5: A hero brings culture.life. The quest has failed. The Shapeshifter. 2: A prophecy is made.

A recovery from illness. A sacred person. 8: A prophecy is made. A curse is lifted. A royal marriage. A curse is declared. Potion of youth. A situation is endured. Enemies are reconciled. A decree is made. A religious order is involved. 9: Before a marriage can happen. A ceremony or service is held. A decision is made. Something broken is repaired. The Guide. Marriage of or to a wizard. A guide gives directions.6: The natural order is determined or revealed. The Priest. Creation of a kingdom. The Bard. A relationship is threatened. The established order is challenged. 7: A child must be reared or cared for. An attack is ordered. Nomadic peoples. A character is chaste or celibate. A life of wandering. A city. nation or government resists overthrow or siege. A bad situation must be accepted. The Apprentice. An initiation. A heresy arises. A kingdom is threatened. The wasteland is healed. A counterattack. A map is found or made. A journey is undertaken. An oracle is consulted. A tradition is passed down. Laws are declared. there must be a test. 377 . Wars of a kingdom.

A guide gives directions. A wise decision is made. A battle is won. A blighted life. Someone is captured by deception. Marriage of or to a villain. An attack is ordered. 14: Something is stolen by force or deception. Laws are declared. A map is found or made. A disabling wound. A cursed place or crossed condition. A curse is declared. Plunder is obtained. A decision is made. Treasure is found. The Guide. A kingdom is threatened. A life of wandering. A journey is undertaken.10: Before a marriage can happen. The Bard. Someone is abandoned. Misrule continues. The established order is challenged. A child is conceived. A heresy arises. 12: An evil must be endured. Nomadic peoples. Someone is persecuted. 11: A prophecy is made. Lovers are separated. 13: A marriage is celebrated. A potion of melancholy. Imprisonment. The Hag. there must be a test. Lovers meet or are united. Wars of a kingdom. A relationship is threatened. A valuable object is inherited. A murder is committed. A goal is reached. The Prince. There are 378 . A quest to win a kingdom. An oracle is consulted. Marriage of or to a wizard.

A heroic defender. A character is given a task. A journey is made to the otherworld or underworld. A bodyguard. A spell of confusion. A blight is removed. A strongman. A bodyguard. A battle is lost. An antidote for poison. Enchantment of or by a hero. A kingdom captured. Wind/Fire 1: A wish is made. 15: A reincarnation. An ancient land. An ancient church. A direction is questioned. A bad decision has consequences.barriers to success. A character is tested by fear. A chalice of inspiration. A castle. 3: A shield of strength. A calm and stable person. A decision is doubted. A castle. 379 . Creation of or by a prince. The Giant. The Traveler. The Giant. Determination falters. The youngest is victorious. A heroic defender. An ancient land. A strongman. The Robber Baron. Weakness or modesty is rewarded. An ancient church. A test of prowess. A calm and stable person. 2: A shield of strength. Treason is exposed. The Merchant.

A heroic defender. A spell of confusion. empire. A castle. A tradition is passed down. The Priest. A direction is questioned. A religious order is involved. A prince is married. A skill is learned. The Traveler. Order and justice are established despite obstacles. A bodyguard. 5: A wish is made. The Master. Enchantment of or by a hero.4: A shield of strength. A marriage endures or succeeds. 7: A hero brings culture. 6: The natural order is determined or revealed. or order endures over time. A ceremony or service is held. A test of prowess. nation or government resists overthrow or siege. religion. A calm and stable person. Determination falters. A decision is doubted. A strongman. A tradition is passed down. A nation. A decree is made. 380 . A character is chaste or celibate. A character is given a task. An ancient church. A character is tested by fear. The Giant. Business thrives. A city. An ancient land. art or law to the people. tradition. A bad situation must be accepted. A situation is endured. A journey is made to the otherworld or underworld. A royal marriage.

The Hermit. A bodyguard. A decree is made. A strongman. A calm and stable person. A strongman. A bodyguard. A villain casts or is under an enchantment. Marriage of or to a princess. The Priest. A calm and stable person. An amulet of dreams. A building project. A bad situation must be accepted. Serenity. Philosophy. A religious order is involved. A heroic defender. Sagehood. The Giant. A tradition is passed down.8: A shield of strength. A cursed object is stolen. An ancient church. A city. Long study. 381 . An ancient land. A ceremony or service is held. A royal marriage. 11: A judgment is given. A character is chaste or celibate. A castle. nation or government resists overthrow or siege. A situation is endured. A castle. Creation of or by a queen. The Enchantress. A setback with potential for advantage. 9: The natural order is determined or revealed. A strategic retreat. A haunting by a ghost or spirit. 12: A character is under an enchanted sleep. Adversity leads to unity. 10: A shield of strength. An ancient church. A heroic defender. An ancient land. The Giant.

Prosperity reigns. Peace is established. A prince is married. Wind/Earth 382 . A skill is learned. religion. A marriage. A character or place is enchanted. A character has an animal familiar. The Master. A nation. tradition. A book of maps. A character is magically transformed or changes shape. 15: An initiation. Order and justice are established despite obstacles. The Wizard. A kingdom is under enchantment. A tradition is passed down. A magical object is found or used. 14: There is an encounter with a mermaid or other such creature of mixed nature. or order endures over time.13: A hero brings culture. Marriage of or to a hero. There is a test of identity or recognition. A situation is stable. A vocation is conferred. A book of spells. There is an encounter with a magical animal or marvelous creature. empire. art or law to the people. The Queen. Business thrives. A marriage endures or succeeds. A character uses trickery or deception. Treason is contemplated.

4: Someone is captured. A spell of wrath. Love is found. Training leads to skill. Someone pursues. Marriage of or to a wizard. The King. The Peasant. The wrong path is taken. A loss of face. A treasure is found. Conquests of or by a villain. A sword of victory. Conquests of or by a hero. Power is gained or obtained. A good strategy. Marriage of or to a wizard. A life of wandering. Conquest. Nomadic peoples. War by or against a villain. 2: A danger or calamity threatens the world. 6: Before a marriage can happen. A guide describes the way. A quest achieved. A heresy arises. A significant death. 5: Before a marriage can happen. A map is found or given. 3: Knowledge is acquired. The Bard. Boots of great speed. there must be a test. Conquests by or of a prince. The Dragon. A false or doomed course of action. Aimless wandering. A kingdom is threatened. 383 . A drink of forgetting. A city or kingdom falls. The quest has failed. A relationship is threatened.1: A prophecy is fulfilled. Fame or glory is gained. The established order is challenged. Total defeat. A kingdom misgoverned. The Tyrant. there must be a test.

9: Before a marriage can happen. A vocation is conferred. Prosperity reigns. A relationship is threatened. A life of wandering. A book of maps. A heresy arises. A life of wandering. A kingdom is threatened. The Queen. A clue or hint is found or given. 11: A child must be reared or cared for. Training leads to skill. Progress is made. there must be a test. Conquests of or by a hero. A sacred person. A situation is stable. 7: The world or its order or human culture is created. A guide describes the way. A kingdom is threatened. The established order is challenged. Nomadic peoples. Victories in war. The Bard. Nomadic peoples. The Dragon. 10: An initiation. 384 . The Bard. Peace is established. 8: A prophecy is fulfilled. A great struggle. The Ranger. The right choice is made. A good strategy. Power is gained or obtained.A relationship is threatened. A prince at war. A heresy arises. The established order is challenged. Marriage of or to a wizard. A map is found or given. Marriage of or to a hero. An oath is taken. Training begins. A marriage. effort or quest is undertaken. Magical aid or guidance. A recovery from illness. Boots of great speed.

A curse is lifted. A religious order is involved. A good strategy. A decree is made. A kingdom is threatened. The Priest. A life of wandering. A change leads to increased strength or power. A bad situation must be accepted. A relationship is threatened. 14: Before a marriage can happen. The established order is challenged. The Bard. Nomadic peoples. 15: A prophecy is fulfilled. there must be a test. The Errant Knight.Enemies are reconciled. The wasteland is healed. A guide describes the way. A character is chaste or celibate. 12: Conquest of or by a wizard. A counterattack. 13: The natural order is determined or revealed. Creation of a kingdom. An initiation. A map is found or given. A tradition is passed down. An army is demoralized. Something broken is repaired. The Apprentice. nation or government resists overthrow or siege. A hero is weakened. A city. Marriage of or to a wizard. Hunger. Exhaustion. A royal marriage. A situation is endured. A heresy arises. Conquests of or by a 385 . Potion of youth. Wandering to commit great deeds. A ceremony or service is held. A stone of wasting.

A guide describes the way. The Dragon. The Queen. Power is gained or obtained. A book of maps. Power is gained or obtained. A good strategy. The Dragon. A situation is stable. Training leads to skill. A map is found or given. 2: A prophecy is fulfilled. Prosperity reigns. empire or city is founded. giant or powerful creature. A marriage. A map is found or given. An extraordinary object is found. A display of powerful magic. Boots of great speed. The Dragon. Total victory is achieved. A vocation is conferred. Conquest by or of a 386 . Wind/Water 1: An initiation. A kingdom. A good strategy. Conquests of or by a hero. Power is gained or obtained. An extraordinary place is discovered. Boots of great speed. A total defeat is suffered. Marriage of or to a hero. 4: There is an encounter with a dragon. nation.hero. Training leads to skill. A guide describes the way. Conquests of or by a hero. Boots of great speed. Training leads to skill. An extraordinary event occurs. Peace is established. 3: A prophecy is fulfilled. An amazing feat of strength.

The Champion. Conquests of or by a hero. A decree is made. Someone is captured by deception. Prosperity reigns. A bad situation must be accepted. A marriage. Power is gained or obtained. Marriage of or to a hero. A situation is endured. Someone is persecuted. Training leads to skill. 6: An initiation. A tradition is passed down. A bad decision has consequences. The Priest. A situation is stable. A religious order is involved. Peace is established. A good strategy. A city. nation or government resists overthrow or siege. A character is chaste or celibate.kingdom. The Dragon. A murder is committed. 5: The natural order is determined or revealed. Lovers are separated. Someone is abandoned. A vocation is conferred. A helm of courage. Boots of great speed. A book of maps. A royal marriage. 387 . 8: Something is stolen by force or deception. The Queen. A map is found or given. The Robber Baron. A ceremony or service is held. 7: A prophecy is fulfilled. A battle is lost. There are barriers to success. A guide describes the way. A kingdom captured.

Plunder is obtained. A goal is reached. A battle is won. A great struggle. A life of wandering. A blighted life. A prince at war. A good strategy. Training leads 388 . Conquests of or by a hero. A relationship is threatened. Marriage of or to a villain. An oath is taken. The Bard. A kingdom is threatened. effort or quest is undertaken. Treasure is found. A clue or hint is found or given. 10: An evil must be endured. A disabling wound. A quest to win a kingdom. The Hag. The right choice is made. Misrule continues. A potion of melancholy. The Ranger. Imprisonment. A guide describes the way. Victories in war. 13: A prophecy is fulfilled. Boots of great speed. A wise decision is made. The Prince. Lovers meet or are united. A map is found or given. Training begins. Nomadic peoples. there must be a test. Marriage of or to a wizard. Magical aid or guidance. A valuable object is inherited.9: The world or its order or human culture is created. A child is conceived. 12: Before a marriage can happen. A cursed place or crossed condition. A heresy arises. 11: A marriage is celebrated. The established order is challenged. Progress is made.

A vocation is conferred. The Queen. A marriage. A map is found or given. Sins and consequences. Destruction of or by a hero. Training leads to skill. 3: There is an encounter with a dragon. 15: A prophecy is fulfilled. Marriage of or to a hero. A map is found or given. A bad strategy. The Dragon. Boots of great speed. The Dragon. giant or powerful creature. A false path is taken. Wind/Night 1: An oath is broken. Conquests of or by a hero. 2: A prophecy is fulfilled. A good strategy. Power is gained or obtained. A guide describes the way. An 389 . Power is gained or obtained. Conquests of or by a hero. A situation is stable. The Dragon.to skill. Boots of great speed. An extraordinary place is discovered. A deed is punished. A gem of weakness. The Fool. A book of maps. Power is gained or obtained. Misguided choices. Prosperity reigns. Training leads to skill. A good strategy. Peace is established. 14: An initiation. A guide describes the way.

A valuable object is inherited. War by or against a villain. The Dragon. Marriage of or to a hero. A goal is reached. An amazing feat of strength. Plunder is 390 . A book of maps. A battle is won. empire or city is founded. Peace is established. A kingdom misgoverned. The Queen. A situation is stable. 5: An initiation. 6: Someone is captured. Someone pursues. A marriage. Conquest by or of a kingdom. A wise decision is made. Aimless wandering. The wrong path is taken. A vocation is conferred. Boots of great speed. A map is found or given. A display of powerful magic. A helm of courage. A good strategy. Prosperity reigns. Conquests of or by a hero. Lovers meet or are united. The Peasant. A guide describes the way. The Champion. A false or doomed course of action. nation. A drink of forgetting. 4: A prophecy is fulfilled. Power is gained or obtained. Training leads to skill. A kingdom. Treasure is found. A child is conceived.extraordinary object is found. A total defeat is suffered. Total victory is achieved. 7: A marriage is celebrated. An extraordinary event occurs.

A bad situation 391 . nation or government resists overthrow or siege. The Prince. The Priest. A city. Boots of great speed. A ceremony or service is held. nation or government resists overthrow or siege. A religious order is involved. A map is found or given. A tradition is passed down. 8: A prophecy is fulfilled. A guide describes the way. A decree is made. The Dragon. Conquests of or by a hero. A good strategy. A situation is endured. Training leads to skill. A character is chaste or celibate. A tradition is passed down. A good strategy. A quest to win a kingdom. A guide describes the way. A bad situation must be accepted. The Dragon. Training leads to skill.obtained. A religious order is involved. Power is gained or obtained. A city. Boots of great speed. Power is gained or obtained. 11: The natural order is determined or revealed. A map is found or given. A decree is made. A royal marriage. 9: The natural order is determined or revealed. 10: A prophecy is fulfilled. A ceremony or service is held. A character is chaste or celibate. Conquests of or by a hero. A situation is endured.

Peace is established. A strategic retreat. The Priest. A setback with potential for advantage. The Ranger. A marriage. 14: A character is under an enchanted sleep. The Queen. 15: The world or its order or human culture is created. An army is demoralized. A book of maps. Adversity leads to unity. A haunting by a ghost or spirit. Exhaustion. 392 . 13: Conquest of or by a wizard. effort or quest is undertaken. Marriage of or to a hero. The right choice is made. The Enchantress. A hero is weakened. Magical aid or guidance. Training begins. Prosperity reigns. A prince at war. A royal marriage. A change leads to increased strength or power. A situation is stable. A vocation is conferred. Hunger. Wandering to commit great deeds. An amulet of dreams. An oath is taken. A clue or hint is found or given. A villain casts or is under an enchantment. The Errant Knight.must be accepted. Progress is made. Victories in war. A cursed object is stolen. A stone of wasting. A great struggle. 12: An initiation.

A decree is made. Recovering from wounds. The Queen. The Queen. A situation is stable. Exhaustion. A princess conquers. A hero is born or created. 5: An initiation. Marriage of or to a hero. Order is restored. A marriage. A character is 393 . The Princess. Prosperity reigns. Hunger. Someone is rescued. 4: An initiation. A vocation is conferred. A deed is rewarded. Wandering to commit great deeds. A marriage. 6: The natural order is determined or revealed. Madness is healed. Peace is established. 3: A curse is lifted. A situation is stable. The Unicorn. An army is demoralized. A book of maps. Someone escapes.Wind/Day 1: An oath is fulfilled. A book of maps. A hero is weakened. A change leads to increased strength or power. Something lost is recovered. Prosperity reigns. A major victory. Peace is established. 2: Conquest of or by a wizard. Creation of or by a king. Finding the way after being lost. A chalice of healing. A gem of wisdom. A stone of wasting. The Errant Knight. A vocation is conferred. Marriage of or to a hero. An empire established.

A life of wandering. nation or government resists overthrow or siege. 7: A curse is lifted. A bad situation must be accepted. A tradition is passed down. 8: A prophecy is fulfilled. An empire established. An extraordinary event occurs. An extraordinary object is found. A major victory. The Unicorn. A ceremony or service is held. giant or powerful creature. A relationship is threatened. Training leads to skill. A city. 9: Before a marriage can happen. Madness is healed. A good strategy. A princess conquers. there must be a test. Marriage of or to a wizard. A map is found or given. Creation of or by a king. Order is restored. The Bard. The Dragon. A gem of wisdom. Conquests of or by a hero. A royal marriage.chaste or celibate. Boots of great speed. A kingdom is threatened. A situation is endured. A 394 . A total defeat is suffered. The established order is challenged. An extraordinary place is discovered. 10: There is an encounter with a dragon. Nomadic peoples. A guide describes the way. A heresy arises. The Priest. Total victory is achieved. A religious order is involved. Power is gained or obtained.

religion. A helm of courage. 13: A hero brings culture. tradition. A royal marriage.kingdom. A character is chaste or celibate. A ceremony or service is held. A marriage endures or succeeds. 11: The natural order is determined or revealed. empire. Someone is captured by deception. Order and justice are established despite obstacles. A tradition is passed 395 . or order endures over time. A nation. A situation is endured. art or law to the people. 12: Something is stolen by force or deception. Conquest by or of a kingdom. empire or city is founded. Someone is persecuted. The Priest. A prince is married. An amazing feat of strength. The Robber Baron. A display of powerful magic. Someone is abandoned. A kingdom captured. A tradition is passed down. A bad decision has consequences. A religious order is involved. The Champion. nation or government resists overthrow or siege. A bad situation must be accepted. nation. Lovers are separated. There are barriers to success. A murder is committed. A decree is made. A battle is lost. A city.

An attack is ordered. A guide gives directions. Laws are declared. A skill is learned. Peace is established. A guide gives directions. A curse is declared. Exhaustion. Fire/Earth 1: Conquest of or by a wizard. Wars of a kingdom. A stone of wasting. A journey is undertaken. A vocation is conferred.down. A curse is declared. A situation is stable. 3: A hero brings culture. An army is demoralized. Order and justice are established 396 . 2: An initiation. An attack is ordered. The Errant Knight. 15: A prophecy is made. Wandering to commit great deeds. Wars of a kingdom. Business thrives. A change leads to increased strength or power. The Guide. Laws are declared. Prosperity reigns. art or law to the people. An oracle is consulted. An oracle is consulted. A decision is made. A marriage. A map is found or made. A map is found or made. A decision is made. 14: A prophecy is made. The Queen. A hero is weakened. The Master. Marriage of or to a hero. A book of maps. Hunger. The Guide. A journey is undertaken.

empire. or order endures over time. The Bard. A character uses trickery or deception. tradition. A life of wandering. A skill is learned. 397 . Training leads to skill. The Master. The Wizard. A heresy arises. Business thrives. A magical object is found or used. A character has an animal familiar. 6: There is an encounter with a mermaid or other such creature of mixed nature. Nomadic peoples. A nation. A character is magically transformed or changes shape. The established order is challenged. A tradition is passed down. A relationship is threatened. There is a test of identity or recognition. Marriage of or to a wizard. The Dragon. there must be a test. A marriage endures or succeeds. religion. Treason is contemplated. A map is found or given. There is an encounter with a magical animal or marvelous creature. A book of spells. A kingdom is under enchantment. A kingdom is threatened. A good strategy. A guide describes the way. Power is gained or obtained. 5: Before a marriage can happen. A character or place is enchanted.despite obstacles. Conquests of or by a hero. A prince is married. Boots of great speed. 4: A prophecy is fulfilled.

nation or government resists overthrow or siege. A royal marriage.7: An initiation. A situation is stable. A total defeat is suffered. Peace is established. Peace is established. giant or powerful creature. Prosperity reigns. An extraordinary object is found. Total victory is achieved. A religious order is involved. Marriage of or to a hero. An extraordinary event occurs. Prosperity reigns. An amazing feat of strength. The Queen. 398 . A ceremony or service is held. A tradition is passed down. A kingdom. 9: An initiation. 8: There is an encounter with a dragon. The Priest. A helm of courage. An extraordinary place is discovered. A book of maps. A display of powerful magic. A bad situation must be accepted. A book of maps. A vocation is conferred. The Queen. A city. Marriage of or to a hero. A character is chaste or celibate. A situation is endured. 10: The natural order is determined or revealed. Conquest by or of a kingdom. A decree is made. A vocation is conferred. A situation is stable. empire or city is founded. The Champion. nation. A marriage. A marriage.

A relationship is threatened. An oath is not kept. A marriage endures or succeeds. A skill is learned. A curse is lifted. Something broken is repaired. A tradition is passed down. Destruction of or by a villain. The Master. tradition. Creation of a kingdom. art or law to the people. A heresy arises. Order and justice are established despite obstacles. Business thrives. empire. or order endures over time. 14: Before a marriage can happen.11: A child must be reared or cared for. A weakness of character leads to a defeat. Nomadic peoples. Enemies are reconciled. The wasteland is healed. A kingdom is threatened. The Traitor. there must be a test. Something important is lost. 12: An illness leads to death. The established order is challenged. A life of wandering. The Bard. A nation. A counterattack. An initiation. Marriage of or to a wizard. 13: A hero brings culture. Potion of youth. 399 . religion. The Apprentice. A child disappears. A recovery from illness. A prince is married. A responsibility is not met. A sacred person. The defenders are routed or forced to surrender.

A kingdom is threatened. A life of wandering. 2: The natural order is determined or revealed. A ceremony or service is held. A map is found or given. A relationship is threatened. Fire/Water 1: Before a marriage can happen. Marriage of or to a wizard.15: A prophecy is fulfilled. The Dragon. A bad situation must be accepted. A decree is made. The Queen. Boots of great speed. The Priest. there must be a test. A vocation is conferred. nation or government resists overthrow or siege. A character is chaste or celibate. Nomadic peoples. The established order is challenged. Conquests of or by a hero. Marriage of or to a hero. A situation is stable. A guide describes the way. 400 . 3: An initiation. Peace is established. A heresy arises. A situation is endured. A book of maps. A royal marriage. Prosperity reigns. A city. The Bard. A good strategy. Training leads to skill. A tradition is passed down. Power is gained or obtained. A religious order is involved. A marriage.

An uncertain victory. The Alchemist. A drink of forgetting. A guide describes the way. Conquests of or by a hero. The wrong path is taken. Training leads to skill. The Peasant. 5: A character has or gains magical powers. A book of prophecies. A false or doomed course of action. A good enchantment. A map is found or given. A relationship is threatened. The established order is challenged.4: Someone is captured. 8: A prophecy is fulfilled. A good strategy. A map is found or given. The Dragon. A fragile peace. There is a test of truthfulness. Conquests of or by a hero. A guide describes the way. A prince enchanted. innocence or honesty. Power is gained or obtained. War by or against a villain. Boots 401 . A beneficial change. Nomadic peoples. The Bard. 7: A prophecy is fulfilled. A good strategy. Marriage of or to a wizard. Aimless wandering. 6: Before a marriage can happen. A heresy arises. Love gained but threatened. Someone pursues. there must be a test. Boots of great speed. Winning a wager or game of chance. A kingdom is threatened. A life of wandering. There is a test of cleverness. A kingdom misgoverned.

Something lost is recovered. The established order is challenged. A chalice of healing. there must be a test. A hero is born or created. The Dragon. A failure of character. A kingdom is threatened. Training leads to skill. A false accusation is made. A disguise or imposture occurs. A heresy arises. A marriage or other strong bond breaks down. 402 . Nomadic peoples. Nomadic peoples. The established order is challenged. Illicit sexual relations. Recovering from wounds. A life of wandering. The Bard. The Bard. A kingdom is threatened. A heresy arises. A deed is rewarded. Someone is rescued. A disease causes a person to waste away. The land becomes a wasteland. Finding the way after being lost. A life of wandering. Power is gained or obtained. The Princess. there must be a test. Destruction of a kingdom. A relationship is threatened. A relationship is threatened. The Coward. Marriage of or to a wizard. 12: A character is offended. 11: An oath is fulfilled. 9: Before a marriage can happen. 10: Before a marriage can happen. Someone escapes. Marriage of or to a wizard.of great speed. A retreat or rout.

15: There is an encounter with a dragon. A character is chaste or celibate. The Queen. nation. A vocation is conferred. A total defeat is suffered. giant or powerful creature. A decree is made. A royal marriage. 14: The natural order is determined or revealed. Conquest by or of a kingdom. Peace is established. A helm of courage. The Priest. A city. An extraordinary event occurs. Marriage of or to a hero. A religious order is involved.13: An initiation. empire or city is founded. A situation is stable. A marriage. An extraordinary place is discovered. Prosperity reigns. Total victory is achieved. nation or government resists overthrow or siege. A bad situation must be accepted. A kingdom. An extraordinary object is found. Fire/Night 403 . A book of maps. A display of powerful magic. An amazing feat of strength. A situation is endured. A ceremony or service is held. The Champion. A tradition is passed down.

A strongman. A calm and stable person. A sleeping potion. A calm and stable person. The Giant. A royal marriage. An ancient church. A religious order is involved. A direction is questioned. A tradition is passed down. 2: A shield of strength. 404 . Destruction of or by a wizard. A bad situation must be accepted. A ship blown off course. A character is given a task. A castle. A character is chaste or celibate. A strongman. A bodyguard. A bodyguard. The Giant. Falling in station or status. A castle. Overthrow of the established order. A decree is made. An ancient church. A city. Invasion of a kingdom. 4: A shield of strength. A decision is doubted. An ancient land. nation or government resists overthrow or siege. A heroic defender. 5: A wish is made. 3: The natural order is determined or revealed. A journey is made to the otherworld or underworld. Enchanted confusion. A test of prowess. A heroic defender. A character is tested by fear. The Exile. The Priest. A ceremony or service is held.1: A change of shape as a result of violating a prohibition. Being on the run. An ancient land. A situation is endured.

A murder is committed. Someone is abandoned. Lovers are separated. A battle is lost. A drink of forgetting. Aimless wandering. A tradition is passed down. Victories in war. Progress is made. A decree is made. The wrong path is taken. A situation is 405 . The Traveler. 7: The world or its order or human culture is created. Training begins. Someone is captured by deception. A bad decision has consequences. 6: Something is stolen by force or deception. 8: Someone is captured. A spell of confusion. An oath is taken. Enchantment of or by a hero. The Robber Baron. A religious order is involved. Someone pursues. A false or doomed course of action. A kingdom misgoverned. A prince at war. Someone is persecuted. The Ranger. A clue or hint is found or given. War by or against a villain. The Peasant. effort or quest is undertaken. 9: The natural order is determined or revealed. Magical aid or guidance. A kingdom captured. A ceremony or service is held.Determination falters. The right choice is made. There are barriers to success. A character is chaste or celibate. A great struggle.

A fragile peace. The wrong path is taken. An ancient church. An uncertain victory. 12: Someone is captured. A beneficial change. 10: A shield of strength. The Giant. Sagehood. A book of prophecies. A castle. innocence or honesty. Serenity. Philosophy. Long study. Someone pursues. Creation of or by a queen. There is a test of truthfulness. A bodyguard. A royal marriage. 406 . The Peasant. 11: A judgment is given. A drink of forgetting. There is a test of cleverness. An ancient land. A calm and stable person. 13: A character has or gains magical powers. Winning a wager or game of chance. A heroic defender. 14: Before a marriage can happen. Marriage of or to a princess. A prince enchanted.endured. A city. A building project. Marriage of or to a wizard. Love gained but threatened. nation or government resists overthrow or siege. A strongman. The Priest. A bad situation must be accepted. The Hermit. A good enchantment. there must be a test. War by or against a villain. A false or doomed course of action. A kingdom misgoverned. The Alchemist. Aimless wandering.

Nomadic peoples. Philosophy. 3: A judgment is given. A life of wandering. Rising in station or status. Redemption or salvation. A guide describes the way. 407 . Marriage of or to a wizard. The established order is challenged. Marriage of or to a princess. A good strategy. Nomadic peoples. Conquests of or by a hero. A ring of transformation.A relationship is threatened. Boots of great speed. Long study. A life of wandering. A heresy arises. A relationship is threatened. Creation of or by a queen. The Hermit. A map is found or given. A kingdom is threatened. A building project. Fire/Day 1: A test of survival. A kingdom is threatened. Serenity. Training leads to skill. Power is gained or obtained. Successful courtship or seduction. The Bard. The Shapeshifter. The Dragon. The established order is challenged. Creation of or by a wizard. Sagehood. A heresy arises. An improvement of character. 2: Before a marriage can happen. 15: A prophecy is fulfilled. Conversion. there must be a test. The Bard.

A tradition is passed down. A character or place is enchanted. A bad situation must be accepted. A tradition is passed down. 5: The natural order is determined or revealed. 6: There is an encounter with a mermaid or other such creature of mixed nature. The Priest. A city. A character is magically transformed or changes shape. A character is chaste or celibate.4: The natural order is determined or revealed. A magical object is found or used. A royal marriage. A character uses trickery or deception. A city. Treason is contemplated. A situation is endured. A situation is endured. A ceremony or service is held. The Priest. A 408 . There is an encounter with a magical animal or marvelous creature. A ceremony or service is held. nation or government resists overthrow or siege. A decree is made. A bad situation must be accepted. A decree is made. A royal marriage. nation or government resists overthrow or siege. A religious order is involved. A character has an animal familiar. A character is chaste or celibate. A religious order is involved. There is a test of identity or recognition.

A good enchantment. The Robber Baron. Philosophy. Misrule continues. 10: Something is stolen by force or deception. A disabling wound. Marriage of or to a princess. The Alchemist. Someone is abandoned. Someone is captured by deception. The Wizard. 409 . The Hag. A fragile peace. A battle is lost. Imprisonment. A building project. A beneficial change. A kingdom captured. There is a test of cleverness. A blighted life. There is a test of truthfulness. A prince enchanted. Long study. Marriage of or to a villain. A book of prophecies. A cursed place or crossed condition. A potion of melancholy. Sagehood. Winning a wager or game of chance. Creation of or by a queen. The Hermit. 8: An evil must be endured. innocence or honesty. Love gained but threatened. Lovers are separated. 9: A character has or gains magical powers. Someone is persecuted. A bad decision has consequences. Serenity. A murder is committed. 7: A judgment is given. A book of spells.kingdom is under enchantment. An uncertain victory. There are barriers to success.

art or law to the people.11: A hero brings culture. 13: A marriage is celebrated. A prince is married. A battle is lost. tradition. The Master. religion. A battle is won. Someone is captured by deception. There are barriers to success. A child is conceived. or order endures over time. Business thrives. Treasure is found. The Prince. Lovers meet or are united. A skill is learned. Someone is abandoned. A valuable object is inherited. A kingdom captured. Someone is persecuted. A goal is reached. A quest to win a kingdom. There is an encounter with a magical animal or marvelous creature. Lovers are separated. A character has an animal familiar. 12: Something is stolen by force or deception. A bad decision has consequences. A wise decision is made. A tradition is passed down. 14: There is an encounter with a mermaid or other such creature of mixed nature. Plunder is obtained. A murder is committed. The Robber Baron. A 410 . A character is magically transformed or changes shape. Order and justice are established despite obstacles. empire. A marriage endures or succeeds. A nation.

magical object is found or used. A character uses trickery or deception. There is a test of identity or recognition. A character or place is enchanted. Treason is contemplated. A kingdom is under enchantment. A book of spells. The Wizard. 15: A prophecy is made. A curse is declared. A journey is undertaken. A decision is made. An attack is ordered. A guide gives directions. A map is found or made. An oracle is consulted. Laws are declared. Wars of a kingdom. The Guide. Earth/Water 1: A shield of strength. A bodyguard. A calm and stable person. A strongman. A heroic defender. A castle. An ancient land. An ancient church. The Giant. 2: Someone is captured. Someone pursues. The wrong path is taken. A false or doomed course of action. A kingdom misgoverned. War by or against a villain. A drink of forgetting. Aimless wandering. The Peasant. 3: A prophecy is fulfilled. A good strategy. A map is found or given. A guide describes the way. Conquests of or by a hero. Boots
411

of great speed. Training leads to skill. Power is gained or obtained. The Dragon. 4: A prophecy is fulfilled. A good strategy. A map is found or given. A guide describes the way. Conquests of or by a hero. Boots of great speed. Training leads to skill. Power is gained or obtained. The Dragon. 5: Before a marriage can happen, there must be a test. Marriage of or to a wizard. A relationship is threatened. A kingdom is threatened. A heresy arises. A life of wandering. The established order is challenged. Nomadic peoples. The Bard. 6: The natural order is determined or revealed. A decree is made. A character is chaste or celibate. A ceremony or service is held. A tradition is passed down. A religious order is involved. A situation is endured. A city, nation or government resists overthrow or siege. A bad situation must be accepted. A royal marriage. The Priest. 7: Knowledge is acquired. Fame or glory is gained. A quest achieved. Love is found. Conquest. Conquests by or of a prince. A sword of victory. A treasure is found. The King. 8: A prophecy is fulfilled. A good strategy. A map is found or given. A guide describes
412

the way. Conquests of or by a hero. Boots of great speed. Training leads to skill. Power is gained or obtained. The Dragon. 9: The natural order is determined or revealed. A decree is made. A character is chaste or celibate. A ceremony or service is held. A tradition is passed down. A religious order is involved. A situation is endured. A city, nation or government resists overthrow or siege. A bad situation must be accepted. A royal marriage. The Priest. 10: An initiation. A vocation is conferred. A marriage. Marriage of or to a hero. A book of maps. A situation is stable. Peace is established. Prosperity reigns. The Queen. 11: A test of survival. Creation of or by a wizard. A ring of transformation. An improvement of character. Redemption or salvation. Successful courtship or seduction. Conversion. Rising in station or status. The Shapeshifter. 12: Something is stolen by force or deception. Someone is captured by deception. A murder is committed. Someone is abandoned. Someone is persecuted. Lovers are separated. There are barriers to success. A battle is lost. A bad
413

decision has consequences. A kingdom captured. The Robber Baron. 13: The world or its order or human culture is created. An oath is taken. Progress is made. A great struggle, effort or quest is undertaken. A clue or hint is found or given. Magical aid or guidance. The right choice is made. Training begins. Victories in war. A prince at war. The Ranger. 14: Before a marriage can happen, there must be a test. Marriage of or to a wizard. A relationship is threatened. A kingdom is threatened. A heresy arises. A life of wandering. The established order is challenged. Nomadic peoples. The Bard. 15: A prophecy is made. A curse is declared. A journey is undertaken. A decision is made. An attack is ordered. A guide gives directions. A map is found or made. An oracle is consulted. Laws are declared. Wars of a kingdom. The Guide. Earth/Night 1: Destruction of or by a king. A fool conquers. Order collapses. Fall of an empire. Madness. An evil warrior. A major defeat or setback. Corrupt power. The Black Knight.
414

2: A prophecy is fulfilled. A good strategy. A map is found or given. A guide describes the way. Conquests of or by a hero. Boots of great speed. Training leads to skill. Power is gained or obtained. The Dragon. 3: There is an encounter with a dragon, giant or powerful creature. An extraordinary place is discovered. An extraordinary object is found. An extraordinary event occurs. Total victory is achieved. A total defeat is suffered. A kingdom, nation, empire or city is founded. An amazing feat of strength. A display of powerful magic. Conquest by or of a kingdom. A helm of courage. The Champion. 4: There is an encounter with a dragon, giant or powerful creature. An extraordinary place is discovered. An extraordinary object is found. An extraordinary event occurs. Total victory is achieved. A total defeat is suffered. A kingdom, nation, empire or city is founded. An amazing feat of strength. A display of powerful magic. Conquest by or of a kingdom. A helm of courage. The Champion. 5: The natural order is determined or revealed. A decree is made. A character is
415

chaste or celibate. A ceremony or service is held. A tradition is passed down. A religious order is involved. A situation is endured. A city, nation or government resists overthrow or siege. A bad situation must be accepted. A royal marriage. The Priest. 6: An evil must be endured. Misrule continues. A cursed place or crossed condition. Marriage of or to a villain. A potion of melancholy. A blighted life. A disabling wound. Imprisonment. The Hag. 7: A marriage is celebrated. Lovers meet or are united. A child is conceived. A valuable object is inherited. A goal is reached. A battle is won. Treasure is found. A wise decision is made. Plunder is obtained. A quest to win a kingdom. The Prince. 8: Something is stolen by force or deception. Someone is captured by deception. A murder is committed. Someone is abandoned. Someone is persecuted. Lovers are separated. There are barriers to success. A battle is lost. A bad decision has consequences. A kingdom captured. The Robber Baron. 9: A hero brings culture, art or law to the people. Order and justice are established
416

despite obstacles. A marriage endures or succeeds. A nation, empire, religion, tradition, or order endures over time. A prince is married. A tradition is passed down. A skill is learned. Business thrives. The Master. 10: Someone is captured. Someone pursues. The wrong path is taken. A false or doomed course of action. A kingdom misgoverned. War by or against a villain. A drink of forgetting. Aimless wandering. The Peasant. 11: A character has or gains magical powers. There is a test of cleverness. There is a test of truthfulness, innocence or honesty. An uncertain victory. A fragile peace. Love gained but threatened. A good enchantment. A beneficial change. Winning a wager or game of chance. A prince enchanted. A book of prophecies. The Alchemist. 12: A prophecy is made. A curse is declared. A journey is undertaken. A decision is made. An attack is ordered. A guide gives directions. A map is found or made. An oracle is consulted. Laws are declared. Wars of a kingdom. The Guide. 13: A wish is made. A journey is made to the otherworld or underworld. A character
417

is tested by fear. A character is given a task. A test of prowess. A decision is doubted. A direction is questioned. Determination falters. Enchantment of or by a hero. A spell of confusion. The Traveler. 14: A character is under an enchanted sleep. A haunting by a ghost or spirit. A setback with potential for advantage. Adversity leads to unity. A villain casts or is under an enchantment. An amulet of dreams. A strategic retreat. A cursed object is stolen. The Enchantress. 15: The world or its order or human culture is created. An oath is taken. Progress is made. A great struggle, effort or quest is undertaken. A clue or hint is found or given. Magical aid or guidance. The right choice is made. Training begins. Victories in war. A prince at war. The Ranger. Earth/Day 1: A curse is lifted. Creation of or by a king. A princess conquers. A gem of wisdom. Order is restored. An empire established. Madness is healed. A major victory. The Unicorn.
418

2: A prophecy is made. A curse is declared. A journey is undertaken. A decision is made. An attack is ordered. A guide gives directions. A map is found or made. An oracle is consulted. Laws are declared. Wars of a kingdom. The Guide. 3: A curse is lifted. Creation of or by a king. A princess conquers. A gem of wisdom. Order is restored. An empire established. Madness is healed. A major victory. The Unicorn. 4: A danger or calamity threatens the world. Total defeat. The quest has failed. A significant death. A city or kingdom falls. Conquests of or by a villain. A spell of wrath. A loss of face. The Tyrant. 5: A hero brings culture, art or law to the people. Order and justice are established despite obstacles. A marriage endures or succeeds. A nation, empire, religion, tradition, or order endures over time. A prince is married. A tradition is passed down. A skill is learned. Business thrives. The Master. 6: A wish is made. A journey is made to the otherworld or underworld. A character is tested by fear. A character is given a task. A test of prowess. A decision is doubted. A direction is questioned.
419

Nomadic peoples. The established order is challenged. Enchantment of or by a hero. Enchantment of or by a hero. Boots of great speed. The Bard. there must be a test. A kingdom is threatened. A map is found or given. 9: Before a marriage can happen. A test of prowess.Determination falters. Creation of or by a king. A good strategy. A character is tested by fear. A journey is made to the otherworld or underworld. Madness is healed. A heresy arises. A journey is made to the otherworld or underworld. 7: A curse is lifted. A character is given a task. Order is restored. An empire established. The Unicorn. A spell of confusion. A direction is questioned. A spell of confusion. A relationship is threatened. Training leads to skill. A character 420 . 11: A wish is made. 8: A prophecy is fulfilled. The Traveler. Determination falters. 10: A wish is made. The Traveler. Marriage of or to a wizard. A gem of wisdom. A princess conquers. A major victory. Conquests of or by a hero. The Dragon. Power is gained or obtained. A decision is doubted. A life of wandering. A guide describes the way.

An antidote for poison. A bodyguard.is tested by fear. Nomadic peoples. A character is chaste or celibate. A religious order is involved. A life of wandering. A strongman. A kingdom is threatened. A character is given a task. 13: A shield of strength. A test of prowess. A heresy arises. A direction is questioned. The youngest is victorious. A bad situation must be accepted. Weakness or modesty is rewarded. A spell of confusion. A city. Enchantment of or by a hero. An ancient church. A calm and stable person. nation or government resists overthrow or siege. Determination falters. 12: The natural order is determined or revealed. A decision is doubted. A decree is made. Treason is exposed. A heroic defender. 15: A reincarnation. 14: Before a marriage can happen. The Traveler. A royal marriage. A blight is removed. A castle. The Giant. The Bard. A tradition is passed down. The established order is challenged. there must be a test. The Priest. An ancient land. Marriage of or to a wizard. Creation 421 . A situation is endured. A relationship is threatened. A ceremony or service is held.

An attack is ordered. A guide gives directions. The Merchant. An extraordinary object is found. A journey is undertaken. A map is found or made. A kingdom. Water/Night 1: Marriage of or to a fool. 4: There is an encounter with a dragon. A character flaw. giant or powerful creature. Training leads to skill. Laws are declared. A total defeat is suffered. Wars of a kingdom. Boots of great speed. An unsuccessful life. An oppressive empire. Captivity. An extraordinary place is discovered. An oracle is consulted. The Jailer. A good strategy. A map is found or given. Slavery. Destruction of or by a queen. Power is gained or obtained. Conquests of or by a hero. The Guide. A curse is declared. A display of 422 . Total victory is achieved. A corrupt institution. A guide describes the way. nation. A chalice of inspiration. An extraordinary event occurs. A decision is made. An amazing feat of strength. empire or city is founded.of or by a prince. 2: A prophecy is fulfilled. 3: A prophecy is made. The Dragon.

Progress is made. Peace is established. A great struggle. Imprisonment. The Hag. 8: Something is stolen by force or deception. A situation is stable. Fame or glory is gained. A treasure is found. A potion of melancholy. A bad decision has consequences. Marriage of or to a villain. The Queen. A quest achieved. Conquests by or of a prince. A murder is committed. A sword of victory. A helm of courage. Lovers are separated. The Champion. The Robber Baron. 5: An initiation. A vocation is conferred. Someone is abandoned. Love is found. An oath is taken.powerful magic. A blighted life. A book of maps. A kingdom captured. A cursed place or crossed condition. effort or quest is undertaken. 7: Knowledge is acquired. A battle is lost. 6: An evil must be endured. Misrule continues. The King. Prosperity reigns. Someone is captured by deception. A marriage. Conquest. Marriage of or to a hero. A disabling wound. Conquest by or of a kingdom. A clue or hint is found or 423 . Someone is persecuted. There are barriers to success. 9: The world or its order or human culture is created.

13: Before a marriage can happen. A prince at war. The Priest. Training begins. A situation is endured. Marriage of or to a wizard. A relationship is threatened. Magical aid or guidance. A calm and stable person. A castle. A ceremony or service is held. A character is tested by fear. A journey is made to the otherworld or underworld. A decree is made. A religious order is involved. An ancient land. A royal marriage. A direction is questioned. nation or government resists overthrow or siege. The Traveler. A city. A strongman. A character is given a task. A bodyguard. Determination falters. A test of prowess. 10: A shield of strength. An ancient church. 12: A wish is made. A bad situation must be accepted. Victories in war. there must be a test. A heresy arises. The right choice is made. A character is chaste or celibate. A kingdom is threatened. The Giant. A tradition is passed down. 11: The natural order is determined or revealed. A spell of confusion. Enchantment of or by a hero. The Ranger.given. A life of 424 . A decision is doubted. A heroic defender.

Enchantment of or by a hero. Marriage of or to a wizard. Determination falters. 425 . A character is given a task. A decision is made. A map is found or made. A character is tested by fear. Nomadic peoples. A spell of confusion. A journey is made to the otherworld or underworld. Creation of or by a queen. Serenity. there must be a test. A kingdom is threatened. The Bard. An oracle is consulted. A life of wandering. A building project. 14: A wish is made. A guide gives directions. Long study. A relationship is threatened. Wars of a kingdom. Marriage of or to a princess. The Guide. A curse is declared. Laws are declared. A direction is questioned. The established order is challenged. Water/Day 1: A judgment is given. The Bard. The Traveler. A heresy arises. The Hermit. A journey is undertaken. The established order is challenged. 2: Before a marriage can happen. 15: A prophecy is made. Nomadic peoples. An attack is ordered. Sagehood.wandering. A test of prowess. Philosophy. A decision is doubted.

A kingdom is threatened. The established order is challenged. A life of wandering. Something lost is recovered. A map is found or given. A religious order is involved. A situation is endured. A guide describes 426 . Finding the way after being lost. 6: Before a marriage can happen. A ceremony or service is held. nation or government resists overthrow or siege. A deed is rewarded. Marriage of or to a wizard. there must be a test. The Bard. A city. A heresy arises. A hero is born or created. A heresy arises. 5: Before a marriage can happen. The Priest. 7: A prophecy is fulfilled. Recovering from wounds. Marriage of or to a wizard. A chalice of healing. A bad situation must be accepted. A relationship is threatened. 4: The natural order is determined or revealed. Nomadic peoples. A good strategy. Nomadic peoples. A decree is made.3: An oath is fulfilled. A relationship is threatened. The Bard. A character is chaste or celibate. A life of wandering. A tradition is passed down. The Princess. Someone escapes. The established order is challenged. A kingdom is threatened. there must be a test. A royal marriage. Someone is rescued.

Someone is rescued. A wise decision is made.the way. A chalice of healing. Treasure is found. Someone escapes. 12: Before a marriage can happen. The established order is challenged. 8: An evil must be endured. The Prince. A quest to win a kingdom. Plunder is obtained. A valuable object is inherited. The Bard. Power is gained or obtained. A deed is rewarded. A blighted life. The Dragon. A disabling wound. Training leads to skill. Finding the way after being lost. A battle is won. there must be a test. there must be a test. Nomadic peoples. Something lost is recovered. A cursed place or crossed condition. A hero is born or created. Marriage of or to a wizard. 10: Before a marriage can happen. A heresy arises. 427 . Imprisonment. The Princess. Boots of great speed. A goal is reached. A life of wandering. Lovers meet or are united. A potion of melancholy. Misrule continues. A child is conceived. Conquests of or by a hero. Marriage of or to a wizard. 11: An oath is fulfilled. 9: A marriage is celebrated. A relationship is threatened. Recovering from wounds. Marriage of or to a villain. A kingdom is threatened. The Hag.

The established order is challenged. The King. Love is found. A religious order is involved. A book of maps. A marriage. A tragedy that teaches or improves. A triumph that goes bad. Conquests by or of a prince. Nomadic peoples. A decree is made. 15: Knowledge is acquired. nation or government resists overthrow or siege. Prosperity reigns. A situation is stable. 13: The natural order is determined or revealed. A vocation is conferred. A treasure is found. 14: An initiation. The Priest. An 428 . A royal marriage. Conquest. A quest achieved. A tradition is passed down. A ceremony or service is held. The Bard. Marriage of or to a hero. A city. Fame or glory is gained. A life of wandering. Peace is established. A situation is endured. The Queen. A character is chaste or celibate. Night/Day 1: A character is revived from death. A heresy arises. An exorcism. A sword of victory. A kingdom is threatened.A relationship is threatened. A bad situation must be accepted.

A disease causes a person to waste away. A drink of forgetting. A character is tested by fear. A failure of character. The wrong path is taken. 2: A character is offended. Destruction of a kingdom. A marriage or other strong bond breaks down. The Traveler. A spell of confusion. A journey is made to the otherworld or underworld. A retreat or rout. Selling one's soul for power. A test of prowess. The Peasant. Destruction of or by a princess. The Necromancer. The Coward. A character is given a task. A direction is questioned. A false or doomed course of action. War by or against a villain. 4: Someone is captured. A struggle between good and evil. The land becomes a wasteland. 3: A wish is made. A kingdom misgoverned.ambiguous outcome. A false accusation is made. Illicit sexual relations. Someone pursues. A valuable object is inherited. Aimless wandering. Creation of or by a fool. 5: A marriage is celebrated. A goal is 429 . Enchantment of or by a hero. A decision is doubted. Determination falters. A disguise or imposture occurs. A child is conceived. Lovers meet or are united.

Conquests of or by a hero. A ceremony or service is held. A life of wandering. 430 . The Priest. An ancient land.reached. The Dragon. 6: The natural order is determined or revealed. A tradition is passed down. A relationship is threatened. A decree is made. The Giant. A quest to win a kingdom. A situation is endured. The Prince. A heroic defender. Plunder is obtained. nation or government resists overthrow or siege. Boots of great speed. A map is found or given. A religious order is involved. A kingdom is threatened. A guide describes the way. there must be a test. A wise decision is made. A calm and stable person. Power is gained or obtained. A strongman. A castle. A bodyguard. 8: A prophecy is fulfilled. Marriage of or to a wizard. A city. A character is chaste or celibate. A royal marriage. A heresy arises. Nomadic peoples. Training leads to skill. The established order is challenged. An ancient church. Treasure is found. A good strategy. 9: Before a marriage can happen. The Bard. 7: A shield of strength. A battle is won. A bad situation must be accepted.

A marriage endures or succeeds. A great struggle. Business thrives. 431 . A prince is married. A strategic retreat. A prince at war. A disabling wound. Progress is made. A potion of melancholy. A haunting by a ghost or spirit. Training begins. Marriage of or to a villain. 13: A hero brings culture. tradition. 11: The world or its order or human culture is created. Victories in war. An amulet of dreams. A setback with potential for advantage. A clue or hint is found or given. The Enchantress. Adversity leads to unity. An oath is taken. The right choice is made. 12: An evil must be endured. The Master. A tradition is passed down. religion. there must be a test. The Hag. A blighted life. Marriage of or to a wizard. A villain casts or is under an enchantment. effort or quest is undertaken. Imprisonment. empire. Magical aid or guidance. The Ranger. art or law to the people. Order and justice are established despite obstacles. A nation. A cursed object is stolen. A skill is learned. or order endures over time.10: A character is under an enchanted sleep. Misrule continues. 14: Before a marriage can happen. A cursed place or crossed condition.

15: A prophecy is made. Nomadic peoples.A relationship is threatened. A map is found or made. A kingdom is threatened. A journey is undertaken. A guide gives directions. The Guide. An attack is ordered. A curse is declared. An oracle is consulted. The established order is challenged. Laws are declared. A heresy arises. A life of wandering. A decision is made. The Bard. 432 . Wars of a kingdom.

These chants or mantras in the Language of the Elements were developed for each of the 36 Lesser Mysteries according to the "zed tree expansion" rules of Relationship Theory.Rune Singing "Rune singing. Sky/Sun Mu Yi Ek Ez Fei Fei Ez Ez Ef Fei Da Et Wo Ef Ez Sky/Moon Mi 433 . They can be used for a variety of meditative purposes." as with the rune poems.Appendix. is not a reference to the Norse runes but to a Scottish word for a charm.

Hei Yu Ez Fei Fei Da Wa Ef Wo Po Ed Wo Fei Na Sky/Wind Lei Hu Bu Ez Fei Fei Lei Hu Wo Wo Po Tho Ef Ri Bu Sky/Fire 434 .

Lo Ri Ung Lei Lo Lo Lei Hu Ung Ri Ko Ath Ung Ri Bu Sky/Earth Wa Mi Ek Hei Yu Fei Ez Ez Fei Fei Da Tho Wo Wo Bu 435 .

Sky/Water Wo Ri Ung Lei Lo Lo Lei Hu Ung Ri Ko Ath Ung Ri Bu Sky/Night Et Hei Yu Ez Fei Fei Ef Wa Ef Wo Es Ed Fei Wo Zu 436 .

Sky/Day Es Mi Ko Hei Yu Lo Da Ez Fei Fei Da Ri Ung Fei Na Sun/Moon Ga Ro Ro Sei Wo Wo Na Lei Wo Hei Ek Ri Ek Ro 437 .

Ek Sun/Wind Ek Nei Ez Ath Wo Wo Ez Lei Lo Ri Ek Yi Ek Ef Ez Sun/Fire Yu Fei Ef Pi Wo Wo Ez Ef Lo Yi Ung Mi Ek 438 .

Wo Bu Sun/Earth Bu Nei Ek Ath Ef Fei Ez Ed Lo Wa Wo Wa Wo Ef Wa Sun/Water Ung Fei Lei Ed Wo Ri Bu Sei Fei Yi Ung Lei 439 .

Ro Ro Lei Sun/Night Bi Nei Lei Ath Ef Ri Bu Lei Lo Wa Ef Ro Fei Fei Lei Sun/Day Ko Lo Da Ath Ung Wo Ez Lei Lo Lo Lei 440 .

Yi Ek Wo Wa Moon/Wind Hei Ez Nei Wa Ef Wo Na Hu Ek Zu Fei Hei Ung Fei Ko Moon/Fire Yi Ef Fei Zu Wo Wo Ang Hei Wo Ri 441 .

Yu Ri Mu Lo Da Moon/Earth Hu Lei Nei Hu Ung Wo Na Ez Ro Ro Lei Hei Ek Wo Ez Moon/Water Ri Ef Ro Zu Fei Wo Na Ef Lei 442 .

Ef Po Hei Ung Fei Ek Moon/Night Ath Ez Lo Ez Ef Ri Ko Wa Ef Zu Wo Lei Lo Lo Da Moon/Day Gi Lei Po Hu Ung Wo Es Lei 443 .

Fei Fei Lei Ri Mu Mi Ko Wind/Fire Ro Zu Zu Zu Ro Wo Ung Zu Wo Zu Ang Yi Ung Lo Ef Wind/Earth Ez Hu Bu Hei Fei Fei Ek 444 .

Ez Fei Ef Es Nei Wo Fei Ez Wind/Water Ef Ez Ez Wa Wo Ef Ez Mi Ek Ri Mu Fei Ez Ef Ez Wind/Night Ed Ez Wa Ez Ef Hei 445 .

Mu Ez Wo Ez Wo Ef Nei Yi Ek Wind/Day Da Nei Na Ef Ef Wo Na Ez Fei Wa Wo Mi Ung Lei Lei Fire/Earth Nei Ef Ung Ez Fei 446 .

Lo Ef Wa Ef Wo Es Ath Ung Fei Ez Fire/Water Fei Wo Ef Hei Yu Fei Ez Ez Fei Fei Da Et Ef Wo Wa Fire/Night Tho Zu Wo Zu 447 .

Ro Mi Ek Hei Wo Zu Ang Hei Yu Fei Ez Fire/Day Po Fei Ang Wo Wo Lo Ang Ri Yu Mi Ung Mi Mu Lo Lei Earth/Water Zu Hei Ez 448 .

Ez Fei Wo Bu Ez Wo Ef Po Mi Ek Fei Lei Earth/Night Sei Ez Wa Wa Wo Ri Mu Mi Ung Hei Yu Lei Ro Yi Ek Earth/Day Na Lei 449 .

Na Hu Ung Ro Na Ez Fei Ro Ro Wo Zu Fei Ko Water/Night Pi Ez Lei Wa Ef Ri Bu Mi Ek Zu Wo Ro Fei Ro Lei Water/Day Ang 450 .

Fei Da Wo Fei Fei Ez Ri Mu Fei Da Fei Wo Ef Bu Night/Day Tei Et Ro Hei Mu Wo Zu Ez Fei Yi Ek Ri Ung Fei Lei 451 .

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