You are on page 1of 2

FLEET COMPOSITION

How To Put Your Fleets Together


VARIANT MODELS STEP 1: THE MODEL TYPES
Each model is Identified by its Race, Classified as belonging to a specific design and Designated as being a particular vessel type. Example: The Iron Dwarves Mortis Class Frigate is Identified as belonging to the Iron Dwarves Race, is Classified as belonging to the Mortis Class and is Designated as being a Frigate. Models are also allocated a number of Attributes. These include its Size Class (Tiny, Small, Medium, Large and Massive), whether it is a Capital Class model, and also if it is a Standard, Variant or Special model. Additionally, any relevant Function is listed (Diving, Flying, Fortification or Creature). Example: The Bone Griffons Phantom Class Destroyer is a Small Class Standard model. The Ralgard Jarak Class War Balloon is a Large Capital Class Special Flying model. All models also have a minimum and maximum Squadron Size and a Points Cost. Example: A Squadron of Orc Raiders Ravager Class Cruisers can be two, three or four strong and would cost 120pts for TWO models, 180pts for THREE models or 240pts for FOUR models. can be fielded, beyond those enforced by the Fleet Composition rules. Variant models can only be fielded in a ratio of up to 1:1 with Standard models from the same Size Class within a Fleet. This means that the total number of ALL Variant models from a given Size Class CANNOT exceed the total number of Standard models from that Size Class. SPECIAL MODELS Special models count as both a Special model and Standard model of their Size Class when using the Fleet Composition rules, although the Points Cost of the models is only paid once. Additionally some Special models have a further limitation based on their rarity: Special 1 - One Squadron can be fielded per 600pts in the Maximum Fleet Value. Special 2 - One Squadron can be fielded per 500pts in the Maximum Fleet Value. Special 3 - One Squadron can be fielded per 300pts in the Maximum Fleet Value.

STANDARD MODELS

There are no restrictions on the amount of Standard models that

Example: Two players agree to a game with a Maximum Fleet Value of 500 points. This allows them to have ONE Squadron of Special 3 models AND ONE Squadron of Special 2 models, but they COULD NOT have a Squadron of Special 1 models, as the agreed game size is not big enough.

Copyright Spartan Games 2012

STEP 2: CHOOSING YOUR SQUADRONS

SHIPS OF THE LINE Ships of the line are the heaviest and most powerful warships available to a naval commander. Due to their size and cost of construction, there are restrictions on how many ships of the line can be included in any Fleet. ONE Battleship or Flagship can be fielded per 400pts in the Maximum Fleet Value.

MIXED SQUADRONS Mixed Squadrons are made up of multiple models of the same Size Class that share all the same Functions. Example: Dragon Lords Sunset Class Frigates and Moonbeam Class Destroyers could form a Mixed Squadron, as they share a Size Class and neither have a special Function. A Shroud Mages Ripper Class Submarine could not form a Mixed Squadron with a Stalker Class Cruiser as the Ripper Class Submarine has the Diving Function. Within a Mixed Squadron the minimum and maximum Squadron Size of the models MUST still be adhered to. If the minimum and maximum Squadron Sizes differ for any reason, the highest minimum Squadron Size value and the lowest maximum Squadron Size value should be used. Within a Mixed Squadron, there is no limitation as to how many Standard or Variant models of each type are fielded, as long as all other restrictions are observed. SPECIAL MODELS AND SQUADRONS Special models can be fielded in a Regular Squadron or a Mixed Squadron. If Special models are fielded in a Mixed Squadron, they can only provide UP TO the minimum Squadron Size of models to that Squadron. Special Attachments A Special Attachment model can be ADDED to a Regular Squadron or a Mixed Squadron, increasing its maximum Squadron Size, if necessary. Only one Special Attachment model can be added to a Squadron. Some Attachments will have a minimum and maximum Squadron Size listed, if so, these models may also be fielded in their own Regular Squadron.

Example: Two players agree to a game with a Maximum Fleet Value of 1000 points, which allows them to have TWO ships of the line. Therefore, an Imperial Humans player could take TWO Eagle Class Battleships, or ONE Eagle Class Battleship and ONE Condor Class Flagship, as the Condor Class Flagship is further restricted by being Special 1. SQUADRONS All models in THE UNCHARTED SEAS must be organised into a Squadron, and these Squadrons must conform to the following set of requirements. REGULAR SQUADRONS Regular Squadrons are made up of models that have been Classified as belonging to the same specific design. The Squadron must contain an amount of models equal to or greater than the minimum Squadron Size, and equal to or less than the maximum Squadron Size. Example: TWO, THREE or FOUR Bone Griffons Banshee Class Cruisers would make up a Regular Squadron, as would TWO or THREE Thaniras Elves Griffon Class Heavy Cruisers or ONE Imperial Humans Eagle Class Battleship.

STEP 3: WHAT GAME TYPE TO PLAY?

GAME TYPES The Game Type defines how flexible the restrictions on Fleet Composition are. OPEN GAME If you are building a Fleet for an Open Game, there are no restrictions on what models you can field. Just agree a Maximum Fleet Value with your opponent and assemble Squadrons to that agreed value using the cost of each model from its Stat Card. STANDARD GAME If you are building a Fleet for a Standard Game all restrictions for Model Types and Squadrons must be observed. Additionally, once a Maximum Fleet Value has been agreed upon with your opponent, the following Squadron Restrictions must be followed: Each Fleet MUST contain at least 1 Squadron of Small Class models.

Each Fleet MUST contain at least 1 Squadron of Medium Class models. Each Fleet MUST contain at least 1 Squadron of Large Class models. Up to 50% of the Maximum Fleet Value can be spent on Tiny or Small Class models. Up to 50% of the Maximum Fleet Value can be spent on Medium Class models. Up to 50% of the Maximum Fleet Value can be spent on Large and Massive Class models. Up to 50% of the Maximum Fleet Value can be spent on Special models.

CAMPAIGN GAME If you are building a Fleet for a Campaign Game, any Core Force and Maximum Fleet Value will be listed as part of the Campaign Scenario and must be accurately followed. Often a Campaign Game will define a scenario specific Victory Condition and Game Length.

Copyright Spartan Games 2012