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Ozone 6 – Reference Manual

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Ozone, Ozone 6 and e-on software are trademarks of e-on software, inc. Windows, Windows 95, Windows 98, Windows 2000, Windows NT, Windows XP, Windows Vista, and Windows 7 are registered trademarks of Microsoft, Inc. Mac and OS X are registered trademarks of Apple, Inc. LightWave and LightWave 3D are trademarks of NewTek, Inc. 3ds Max, Maya and SoftImage are trademarks of Autodesk. Cinema4D is a trademark of Maxon. All other product and brand names mentioned in this manual are used for identification purposes only. They may be trademarks or registered trademarks, and, as such, remain the exclusive property of their respective holders. Copyright Ozone 6 Program ©2012 e-on software, inc. All rights reserved. Ozone 6 Electronic Documentation ©2012 e-on software, inc. All rights reserved. This documentation, as well as the Ozone 6 software described in it is furnished under a license agreement and may only be used or copied in accordance with the terms of such license agreement. Information in this document is subject to change without notice and does not represent product specification or commitment on the part of e-on software, inc. Algorithms used inside this software were developed for visual performance only, and may not constitute a precise simulation of real phenomena. Warning: This software and the accompanying documentation are protected by U.S. copyright law as well as by international intellectual property conventions. Any reproduction, sale, transfer, transcription, storage in a retrieval system, translation into any language in any form or distribution by any means whatsoever of this software or accompanying User Guide, in part or in full, without the prior written permission from e-on software, inc. is strictly forbidden. Any such act shall constitute a copyright violation and shall be prosecuted to the fullest extent of the law.
e-on software, February 2012


Ozone 6 – Reference Manual

KEY FEATURES ....................................................................................................................... 6 INSTALLATION ........................................................................................................................ 6 Ozone 6 Installation ........................................................................................................... 7 Adding the Ozone 6 Menu .................................................................................................. 8 Activating Your Product..................................................................................................... 9 THE OZONE MENU ................................................................................................................ 10 Loading an Ozone Atmosphere ........................................................................................ 10 Editing the Atmosphere .................................................................................................... 10 Adding a New Cloud Layer .............................................................................................. 10 Render Settings................................................................................................................. 10 The Ozone Options Dialog ............................................................................................... 10 TECHNICAL SUPPORT ............................................................................................................ 13



LOADING AN ATMOSPHERE .................................................................................................. 14 SAVING AN ATMOSPHERE ..................................................................................................... 15 ADDING A CLOUD LAYER ..................................................................................................... 16 Cloud Layer Control ........................................................................................................ 16 VISUAL BROWSERS ............................................................................................................... 17 Collections........................................................................................................................ 17 Loading other Files .......................................................................................................... 17 EDITING AN ATMOSPHERE .................................................................................................... 18 SUN TAB ............................................................................................................................... 18 LIGHT TAB ............................................................................................................................ 19 SKY TAB ............................................................................................................................... 21 CLOUDS TAB ........................................................................................................................ 22 Simple Cloud Animation................................................................................................... 24 Volumetric Clouds............................................................................................................ 25 Spectral Clouds ................................................................................................................ 25 FOG AND HAZE TAB ............................................................................................................. 25 Fog ................................................................................................................................... 26


Ozone 6 – Reference Manual

SKY, FOG AND HAZE TAB ......................................................................................................28 EFFECTS TAB .........................................................................................................................31 EDITING COLOR MAPS ...........................................................................................................35 COLOR EDITOR ......................................................................................................................37



ANIMATING THE ATMOSPHERE ..............................................................................................39 Atmosphere Keyframes......................................................................................................39 Animating Clouds..............................................................................................................40 Animating the Sun .............................................................................................................40


41 45 48

MODIFYING A SPECTRAL ATMOSPHERE.................................................................................41


Ozone 6 – Reference Manual

Welcome to Ozone™ 6!
Ozone™ 6 is a plug-in for LightWave, Maya, 3ds Max, Cinema4D and SoftImage, designed to let you easily add convincing atmospheric effects to your scenes. Ozone 6 is an incredibly elaborate set of algorithms that model the behavior of our planet’s real atmosphere. These algorithms can be used to produce many kinds of atmospheric situations. When you use Ozone 6, the scenes you build become part of a real world. A world that extends far beyond your scene. A world with an atmosphere, with clouds, fog, haze and all… Real clouds, infinite ones, not just a backdrop picture of a sky. A world that you can move around in, and look at the sky from any direction. And best of all, a sky that you can entirely customize! Ozone 6 includes the new Spectral 3 Atmosphere hyper-realistic model that accurately simulates the behavior of real-world atmosphere and lighting according to weather conditions. The appearance of sky, sun and clouds (both standard and spectral), as well as the character of direct and ambient light are all affected by the delicate balance between the elements that constitute the atmosphere: air, dust and water particles. The Spectral 3 model introduces a new set of breakthrough algorithms that are capable of rendering extremely detailed volume clouds at an incredible pace. These new algorithms are capable of better simulating the intricate complexity of cloud geometry, as well as the indirect illumination that takes place inside the clouds. Spectral layers are created using any type of noise function, and provide a wide range of control over density, cover, illumination and even vertical profile. You can easily control the overall shape of the clouds, from feathery to clumpy, as well as their sharpness (how fuzzy or defined the cloud is). They look equally good from below or from above, and thus are perfectly suited for fly-through sequences, as well as ground fog or "mountains peaking through clouds" effects. With the right settings, you can produce natural phenomena like God-rays. You can create skies with as many overlapping spectral cloud layers as you like for complex and unbelievably realistic cloudscapes! Spectral 3 Atmospheres provide their own set of controls that let you adjust each element’s density and height, as well as additional parameters like aerial perspective (for realistic simulation of aerial shots) and rendering quality. Using the Spectral model ensures a complete coherence of all the elements of a scene. Ozone 6 ships with an extensive set of over 100 predefined atmospheres, including bright daytime, bad weather, sunrise, sunset, night time plus a variety of "less realistic" effects. Many Spectral atmospheres are also included. And you can easily create the desired atmosphere in seconds by combining any of the 100 different cloud shapes supplied! There is no limit to the variety of effects that can be achieved. You can save your settings and add them to the collection of presets for use in other projects.


Cloud layers now appear as objects in the host application. during the installation process. you will be asked for this serial number or your product installation code.e-onsoftware. the new Spectral 3 engine produces ultra-realistic environments with incredibly realistic clouds. Animated clouds and sunsets are a breeze: animate the atmosphere. Since only what is necessary is actually installed on your hard-drive. including bright daytime. Also. the wind speed. Please note that this number is confidential. you will have the choice of installing all of the software. • • • • • Installation A standard and easy to use installer program is supplied with Ozone. and the rate of change! Get productive fast. Should you require technical support or wish to download data from our website (www. you will be prompted for a serial number. Upon installation. we recommend you choose the Typical installation mode. sunrise. Spectral clouds can now be restricted to a user-defined circular zone which can greatly speed up the render time of these layers. This will allow you to install the software on your computer without difficulty. Ozone 6 ships with an extensive set of over 100 predefined atmospheres. and should not be communicated to third parties. 6 . These algorithms can be used to produce many kinds of atmospheric effects. sunset and night time. There is no limit to the variety of effects that can be achieved. with sliders controlling everything from feathering to internal lighting. With Spectral 3 clouds. this is the number. or only parts of it. Easily create the desired atmosphere in seconds by combining any of the 100 different cloud shapes supplied. Ozone 6’s highly optimized algorithms render at blazing speed. in the form of "OZN6LIC-aaaaa-aaaaa-aaaaa-aaaaa-aaa-xxxxx". Spectral 3 models: based entirely on real-world atmospheric behavior. that is written on your registration card (where ‘a’ represents a letter. bad weather. accurate light dispersion and natural phenomena such as comes more control over the cloud material itself. and ‘x’ represents a digit). as you only render the parts of the cloud layer you need.Ozone 6 – Reference Manual Key Features Here are some of the key features of Ozone 6: • • Breakthrough algorithms accurately model the behavior of our planet’s real atmosphere. the clouds and the sun. Make skies spring to life! Simply set the direction. Super-fast rendering technology: despite the staggering complexity of the atmospheric model.

In the other case. you need to: • • Check the box near the application version (you will be asked to browse to the location where the application is installed) Or select the application version. the installer has no way to tell which version of the application you’re selecting in the browser. During the installation of the 32bit plug-ins. then the corresponding item in the list will be already selected and the path to the application will already be filled. click on the Browse button. Please select the versions for which you want to install the Ozone integration plug-in. If the installer detects the application on your computer. you will be asked which versions of the integration plug-in you want to install. Mental Ray Configuration Files When you have finished selecting which versions you want to install. please select the corresponding 32bit applications and 32bit paths. If you haven’t selected any Mental Ray-compatible application. the installer will only allow the installation into a folder if it can detect the application there. But. then this step is skipped by the installer. you can safely ignore this step. and then check the box. the following erroneous cases won’t be detected: • • Browse to the 64bit path of an application when you’re currently installing the 32bit version of Ozone 6. For instance. and do the same while installing the 64bit plugins. you will have to install both versions of Ozone 6. Otherwise. For each application version. To avoid any mistake during installation. 7 . you can correct the default path of the Mental Ray configuration file. All supported applications for the current architecture (32bit or 64bit) will be listed. Unless you have modified the Mental Ray default configuration. be sure to select the correct path to the mental ray configuration file. It is up to you to select the correct path.Ozone 6 – Reference Manual Ozone 6 Installation During the installation of Ozone 6. 32bit versus 64bit Versions If you are using 32bit applications and 64bit applications on the same computer. you will be asked to locate the Mental Ray configuration files. Browse to the wrong version folder by mistake.

For most applications. open the Environment/Ozone/Lightwave X subfolder. A browser will appear.. for instance. • • This operation only needs to be performed once. by default this option on Layout is ON. Right click on Main Menu and select Import Branch. There should be at least one entry for Ozone 6: • Ozone. The Ozone 6 menu is automatically created. This will add a Ozone 6 tab menu in the menus list. Here is how to add the Ozone 6 menu: • • • Open the Menu editor by selecting Edit | Edit Menu Layout. LightWave The plug-in is automatically loaded during LightWave startup if you have the AutoScan Plugin option enabled. Check that the plug-in is loaded by opening the Plugin Manager (from the Customize main menu). and it’s located in the Main Menu bar. The Ozone 6 menu is added automatically by the plug-in. move it after the User Tab. This menu needs to be added to the interface manually. browse to the Ozone 6 application folder. if not you need to add the plugin manually. or pressing Alt + F10 on LightWave's Layout. click on Main Menu in the Menus list (the list on the right). 8 . You can access the Ozone 6 menu in the 3ds Max menu bar. In the Menu editor. and select the Ozone6_Menus.Ozone 6 – Reference Manual Adding the Ozone 6 Menu All of the Ozone 6 commands are accessed through the use of an Ozone 6 menu in the target application main user interface.. Described below are the steps required (if any) to add this Ozone menu to each of the supported target application. Cinema4D • The plug-in is automatically loaded during Cinema4D startup.cfg file. This option is under Preferences | General.dlb is the main 3ds Max plug-in. this is done automatically when the target application loads the plug-in. press "o" to open this panel. You can. Now you can drag and drop the Ozone 6 tab to place it where you want. It should be located to the right of the Help menu entry. 3ds Max The plug-in is automatically loaded during 3ds Max startup.

Use this option if the machine you are running Ozone on is not connected to the Internet or if you have already received your Activation key file.Ozone 6 – Reference Manual Maya The plug-in is not automatically loaded during Maya startup. If you have received an activation key file. check the Auto load checkbox. If you have checked the Auto load option. When you open Ozone for the first time. If you need to activate on another machine you will need this code to do it. It can be found in the menu bar. these restrictions will disappear as soon as you activate the product (you will have to resave the files that were created in PLE mode in order to use them on other systems). The Ozone plug-in entry should be located in the Factory Root plug-in tree. open the plugin manager (Window | Settings/Preferences | Plugin Manager). you can point to it now to activate. It is possible to use the product without activating it. If you want the Ozone 6 plug-in to be loaded each time you start Maya. the Ozone 6 menu is automatically created. Ozone 6 will be accessible. • The third option is to run this program unactivated but it will then operate in "Personal Learning Edition" (PLE) mode. Activating Your Product You must activate your copy of Ozone 6 before you can use the product to its full extent. This option attempts to connect to your e-on software account and activate the product there. A screen displays with your INST. If you want to check that the plug-in is correctly loaded inside SoftImage. Or activate online. SoftImage The plug-in is automatically loaded during SoftImage startup. a screen displays with three options: • • You can opt to automatically activate online. If you go to your account page to activate. you will receive an email with an activation key file attached.mll entry and check the Loaded checkbox to load the plug-in. between the Display and the Window menu entries. You can opt to activate your product manually. but it will then operate in "Personal Learning Edition" (PLE) mode (renders will be watermarked and files created with the product will only be useable on the computer that was used to create them). Of course.code. Place this key file in a directory that gets backed up frequently and is safe from accidental 9 . open the plug-in manager (File Plug-in Manager…). The PLE restrictions will disappear as soon as you activate the product. the next time you start Maya. in order to load the plug-in. Locate Ozone. Once the plug-in is loaded. at the left of the Help menu. The Ozone 6 menu is automatically added to the menu bar.

opening the Cloud Material Browser for easy selection of a cloud type. etc. For more information on the Atmosphere Editor. Global Ambience).Ozone 6 – Reference Manual erasure. a Visual Browser will appear. The Ozone Options Dialog Scale This dialog lets you control settings for the display and rendering of Ozone atmospheres inside your application. Adding a New Cloud Layer This lets you add a new cloud layer. etc. Render Settings This lets you set the render quality for the Ozone atmosphere. please turn to page 18. such as atmospheres available at the Cornucopia3D. The Ozone Menu The Ozone Menu lets you: • load an existing or a new Ozone atmosphere. This means that you can use atmospheres that came with Ozone as well as additional content that you purchased for other versions of Ozone or Vue. Editing the Atmosphere The Ozone Atmosphere Editor will be displayed. the type of lighting (Standard. • • • • Loading an Ozone Atmosphere When you run the command to load an Ozone atmosphere. The next time you open Ozone. spectral.). 10 .com website. Ozone supports additional content. the cloud layer type and settings. letting you select the atmosphere you would like to load. locate it on your hard drive and your product will be activated. edit the atmosphere settings. click to locate the activation keyfile. letting you edit all the atmosphere settings: the type of atmosphere (environment. add a new cloud layer set render options display the Ozone Options dialog.

Ozone will try to match the existing native sun object in the host application. By default.Ozone 6 – Reference Manual Light Options Match Ozone Sun with existing native Sun object. the camera will be switched to the Ozone camera when an atmosphere is loaded. 11 . When this object is checked. Display: using these controls you can specify the gamma correction that Ozone needs to apply to the displayed images. Enable gamma correction: this setting enables/disables the entire gamma correction option. even one eventually connected to the color output node. Output Gamma: gamma correction that is applied to the render output. evaluating through either its grayscale or alpha output won’t apply gamma correction. Gamma Options When the square area within the preview matches the intensity of the surrounding area. Misc Switch viewport to Ozone camera upon creation. you can extend the gamma correction to: • • • • • Affect Color Editors Affect Material Previews Affect Color Function Previews Affect Scalar Function Previews Preview Gamma and exposure in main view Texture Maps Input Gamma: the gamma correction that is applied to all of the bitmaps that will be loaded in the render engine. Only its color output will be gamma corrected. For any texture map node. Gamma Options Clicking this button opens the Gamma Options Dialog. When this object is checked. the gamma is correctly set. Gamma: Use the slider to set up the gamma correction by referring to the preview on the right. the gamma correction is only applied to the render using the next options. This means that if your native scene contains a sun object. The Gamma correction features let you specify the input and output gamma that Ozone uses internally. then its position and orientation will be read and set to the Ozone sun.

The default value of 8000 should work well in daylight scenes. 12 . it won’t be visible in reflections/refractions). as more and more crystals have been switched by the incoming light. Render atmosphere: uncheck this option if you don’t want atmospheric effects to be rendered in your image. This option will scale all values returned by Ozone during render by the intensity scale you specify. This non-linear reaction means that bright areas in the image will appear less bright. displayed by selecting the Edit button. Mental Ray & V-Ray (only applications supported for V-Ray and Mental Ray) Use Physical Lighting: check this option if you’re using a Mental Ray or V-Ray photographic exposure (this is generally the case of you’re using Mental Ray Sun & Sky). It option is usually used to check the render of the native objects alone. the Render Ozone scene option and its sub-options are all checked. a crystal will not be switched any further by more light hitting it (it can’t be more black than black). then Ozone won’t be used at all during the render of the scene. Apply Lens Flare on Ozone lights: This applies a default lens flare to the sun.e. When light reaches the surface of the film. As a result. you should use the alpha channel instead of this option. But. making the point appear darker and darker. it hits these crystals and triggers a chemical reaction that switches the state of the crystal (it becomes dark . It is the proportion of switched crystals that increases as light keeps on flooding in. Render sky: uncheck this option if you don’t want to render the Ozone sky. Ozone render options: This allows you to set the render options using the Ozone settings.Ozone 6 – Reference Manual Render Options By default. Post Processing Apply Natural Film Response filter: Photochemical films are made of tiny crystals of silver salt that react to light. resulting in a broader dynamic of light being visible in the final image. If you want to remove the background. meaning everything is rendered. it will take more and more light to get them that much darker. If you uncheck the Render Ozone scene frame checkbox.this process is then inverted to result in a bright point). but you may have to change it depending on your scene setup. Typical values range from 5000 to 30000. Once switched. while points on the film will initially get dark very quickly. the chances of hitting an "unswitched" crystal go down. resulting in a non-linear reaction to light. Select this option to enable the non-linear reaction to light typical of photochemical films. and dark areas less dark. Please note that it won’t be rendered for primary rays but also for secondary rays (i. Render Quality Automatic (based on native renderer sampling quality): This defers the render options to the native renderer and doesn’t use Ozone settings.

you can contact us online at www.e-onsoftware. If you can configure Ozone and the host renderer Global Illumination independently.Ozone 6 – Reference Manual Final Gather Matching Disconnect Ozone from host Final Gather: by checking this option. the first thing we recommend is that you read through the frequently asked questions on the website. This way. Scale host FG: this value will control the influence of the Ozone atmosphere on the host FG. to see if there is an answer to your problem readily available. you instruct the host renderer to ignore Ozone when computing Final Gather. Technical Support If you experience trouble using the software. 13 . Save Button You can use this button to save the current options as defaults.

as work progresses. However. Effects. fog and haze. The physical existence of the atmosphere is not taken into account. Standard atmosphere model: this is basically the same model as in the previous versions of Ozone. but you would like to modify certain parts of it. Volumetric atmosphere model: this model features an incredibly complex set of algorithms • that capture the interactions of light with the atmosphere as light travels through it. It uses a set of relatively straightforward rules to define the colors of the atmosphere. After having worked on your scene for a while. sun and light.Ozone 6 – Reference Manual Ozone 6 Interface Parameters that describe the atmosphere are numerous. This section will show you all of them. Choosing one of them will let you start building from a good basis. Sky. you may suddenly realize that the atmosphere you chose at the beginning is no longer suitable. Although extremely 14 . For full details on operating the visual browsers. and special effects. Relax… you may load another one into your scene at any time by clicking the Ozone 6 button Load. This model gives you a more straightforward control over the colors of the sky dome. Select the one that is the closest to that which you want to achieve. prompting you to choose one of the predefined atmospheres. atmospheres include settings for the sky. If the atmosphere in your scene is basically correct. creating an atmosphere from scratch can be a complex and time-consuming process. you will want to use the tabs in the dialog: • • Sun and Light. You may decide later that you want to fine-tune such a setting to improve the atmosphere of your picture. You may load another atmosphere into your scene later. The number of tabs depends on the Visual Atmosphere Browser atmosphere model that is selected. Loading an Atmosphere When you use the Ozone 6 Options panel for the first time. Clouds. Basically. the atmosphere browser pops up. The physical existence of the atmosphere is correctly considered in the process. please refer to the "Using Visual Browsers " section. This is why Ozone 6 offers a comprehensive set of predefined atmospheres. clouds. Fog and Haze.

this model lets you easily set up an environment based on panoramic photographs. • Spectral atmosphere model: this is Ozone’s new hyper-realistic model that accurately simulates the behavior of real-world atmosphere and lighting according to weather conditions.Ozone 6 – Reference Manual optimized. The appearance of sky. Saved atmospheres will appear in the atmospheres Visual Browser like any other of the predefined atmospheres. a standard File browser appears. Using the spectral model insures a complete coherence of all the elements of a scene. letting you choose the name of the file under which the atmosphere will be saved. HDRI support and global reflection mapping you can create a seamless integration between your scene and the background plates. Ozone 6 renders a small preview of the atmosphere. This preview will be used in the atmospheres visual browser to illustrate your atmosphere. This means that they will appear in the Personal collection inside the atmospheres visual browser. 15 . Before writing the file to disk. sun and clouds (both standard and spectral) as well as additional parameters like aerial perspective (for realistic simulation of aerial shots) and rendering quality. You may add a title and a comment (recommended). By default. • Environment mapping: especially suited for architectural visualization. for use in future scenes. this model is still slower than the standard model. When you select this command. By using Ozone’s Image Based Lighting. Saving an Atmosphere This command lets you save your current atmosphere in a stand-alone file. It is also significantly more realistic. atmospheres are placed in the Atmospheres subdirectory. You cannot interrupt this preview.

the height. parallel to the ground). or use the orthogonal views to transform the cloud layers. Cloud layers and the Cloud Tab are discussed in more detail later in this manual. to avoid rendering unnecessary parts of the layer. altitude. You can also animate the cloud layer. overall size and the rotation all within the viewports. Cloud Layer Control Ozone cloud layers now appear as objects in the host application.Ozone 6 – Reference Manual Adding a Cloud Layer This command lets you quickly add a cloud layer to your current atmosphere. Important note: The objects representing cloud layers and their restriction zones may not be visible in the perspective/camera views of the host application if the far clipping plane is too close. Ozone Editor . You can select it and modify the origin. Also. When selected a material browser opens displaying the various types of cloud layers available. In the scene hierarchy. Note that even though the box is not constrained in the host application. It is represented by a cylinder in the host application. to make the border of the zone sharp (0%) or smooth (100%). 16 . only the horizontal part of the rotation is applied to the cloud layer (i. meaning that rescaling or moving the zone vertically won't change anything (because it is a portion of the cloud layer).Cloud zone A cloud zone can be enabled by checking the option Limit cloud to zone in the Atmosphere Editor. please change the clipping parameters of the host application. this object is the child of a group which also contains a cloud restriction zone (explained below). A cloud layer is symbolized by a box of the same height in the host application. it is automatically added to the current atmosphere and can be seen in the Cloud Tab in the Atmosphere Editor which also opens with this option. at the bottom of the Cloud tab. After enabling a zone. only the horizontal part of the transformation has an effect. It may be worth isolating the interesting part of a cloud layer with a limiting zone. If it happens. Use of these zones can greatly speed up rendering of cloud layers outside the zone since clipping can be performed at render time. however. spectral cloud layers can now be restricted to a user-defined circular zone. you can edit the Falloff parameter. This cylinder can be transformed in all directions in the host.e. When you pick one of the cloud types.

by clicking New. you will also notice. along with the title of the file and a short text description. you may access it directly by clicking the File button. Once a file is selected. To display the items of another collection. you will be prompted for a name.Ozone 6 – Reference Manual Visual Browsers Whenever you need to select a file. letting you browse and select your file. A Standard File Browser will appear. If you add files to a directory that is listed by a Visual Browser as being a collection. that is the item which will be loaded. Loading other Files If the file you wish to load is not displayed in any of the available collections. This is the name the collection will have inside the Visual Browser. The items that are currently displayed belong to the highlighted collection. Click OK. Clicking on one of the preview pictures will display it full size at the top left of the browser. A Standard File Browser will appear. 17 . a list of which is displayed on the left side. Ozone 6 will display a visual browser. Visual Atmosphere Browser – Sunset Collection Collections Inside the visual browser. The item that is currently displayed at the top of the browser is framed in white in the list of available items. This is useful when you want to reorganize your files. letting you browse and select any file from the directory that you would like to see added to the list of available collections. simply click the requested collection in the list. and wait for a couple of seconds while Ozone 6 builds the item previews and displays them. written in gray and slanted. Underneath the text description. A prompt asks you to confirm the withdrawal of the currently highlighted collection. the corresponding new items will automatically be added to the previews. items are organized in collections. the name of the file. If you click OK. Please note that removing a collection does not delete any files from the directory. You may add as many collections as you like to the list. boring filenames. The visual browser lets you select files using preview pictures instead of old. Collections may be removed from the list by clicking Del. Collections are in fact shortcuts to directories containing items of the requested type.

If the value is non-zero. If you check the Attach sun to camera direction option. cloud layers. the sun color is defined automatically. Depending on your application. the sun will be visible. for example. from outside to inside as values increase. Changing the heading of the camera will rotate the sun accordingly. Atmosphere Editor – Sun Tab You can adjust the position of the sun using the Azimuth and the Pitch boxes. Sun color: this control lets you specify the color map that will be used to color the sun. If the scene doesn’t contain any directional lights. In the Volumetric and Spectral atmosphere models. from sun position. light colors.Preview corner of the dialog. and more. The Size of the sun control lets you adjust the size of the disk that represents the sun in the sky. Ozone considers the sun as being a pinpoint source of light located at infinity (directional light). the position of the sun will be relative to that of the camera. double-click on it. Which tabs display is controlled by the type of atmosphere you are modifying. This option enables you to create a luminous halo effect around the sun. The Atmosphere Editor in Ozone can be resized in order to increase the size of the preview. and the disk will be filled using the colors from the 18 . These attributes are arranged in the Atmosphere Editor on tabs.Ozone 6 – Reference Manual Editing an Atmosphere Every aspect of an atmosphere can be modified. It is mostly the same for all models of atmosphere. Simply use the resize control in the bottom right Ozone Editor . Sun Tab This tab allows you to adjust parameters related to the sun. you may have to adjust the camera exposure to obtain the same luminosity in the final render as in the preview in the Ozone Atmosphere Editor. this tab will not be available. To change the color map.

Ozone 6 – Reference Manual Sun color map. This is done using the Ambient light slider in the Global lighting adjustment group (see below). There is a slight subtlety in the way the standard Ozone lighting model defines ambient light: you can define how much of the ambient light is actually coming from the sky (horizontal surfaces will get more of this ambient light than vertical faces) as opposed to ambient light coming from all directions. although it will still be emitting light. In the Standard model. which is the most Atmosphere Editor – Light Tab basic model available in Ozone 6. the more the light is masked by clouds high in the sky. parts of the scene that look towards blue sky will take on blue shades of light. activates the masking of sunlight by low altitude clouds. Light Tab This tab is identical in all atmosphere models. whereas other parts looking towards red sky will take on red shades of light. The larger the value. high altitude clouds never get to mask sunlight. the light coming from the environment is approximated to a constant term known as Ambient light. The global ambience model will add an interesting touch to your renders while requiring very little rendering overhead. Size of the corona: in some atmospheres. In this case the sun color map is ignored. If the sun size is zero. In the Standard and Volumetric atmosphere models. Sunlight masked by clouds. There are 2 lighting models available in Ozone 6: • • Standard Global ambience Each point of the scene receives light from the sun. 19 . Because clouds diffuse light. The different lighting models differentiate themselves by the way they estimate the amount of light coming from the environment. this setting is available to control the visible size of the solar disk that is added to the atmospheric glow. This effect is automatically handled in the more advanced Spectral model. no sun will be visible in the sky. The Global ambience model offers a slightly more elaborate estimation of the light coming from the environment: this model takes into account the color of the sky in all directions. the sky as well as from the environment (sky and surrounding objects). As a result. The color gradation ranges radially.

Ambient light lets you further customize ambient light by deciding how it is shared between light coming from the sky. you can reduce the saturation of the overall color. Increasing this setting adds more ambient light to your scene. if you have for instance a house that is lit up from the inside. This control does offer an added level of flexibility. Alternatively. and light coming from everywhere (uniform light).e. If lights in your scene (other than sunlight) are used for the atmosphere. It is a natural phenomenon that sunlight gets warmer (i. if you feel that the parts of your scene in the shadows are taking a color tone that is too pronounced. You may adjust the overall luminosity of your scene using the Light intensity control. the color correction that you indicated by modifying the previous color will still be applied to the new color. so you should select Only to sunlight. you will not want that light to be affected by changes in the exposure outside of the house. you should apply the settings to all lights. If you check the …to sky and clouds option.Ozone 6 – Reference Manual Other controls include: Sky dome lighting gain: this parameter controls the overall intensity of the light received from the sky. you get the choice to Apply these settings either to all the lights. Light Color You can give a different color temperature to the sun light and to the sky / ambient light. whereas scenes with a bright sky will have lots of light coming from the sky. though. Light color and exposure affect the color and intensity of light sources. the color displayed in the control will change. if you modify the settings of the sky. and lets you adjust it in order to fine tune the ambient lighting of your scene (doubleclick on the color control to edit the color). Global Lighting Adjustment The controls in this group let you adjust the distribution of light throughout your scene. Because this color control represents the overall color of the sky. For instance. Lastly. Scenes with fog will usually require larger amounts of uniform ambient light. the lighting adjustments will also affect the color of the sky and clouds. whereas sunset scenes should have little. Light color acts as a filter for the color of the lights in your scene. with a sun color that is green will make the light coming from the sun a darker shade of green. takes yellow to orange shades) as the sun gets 20 . Having an orange light color. Overall skylight color: this color control represents the overall color of the light coming from the sky dome. Double click on the colors to adjust them. It is somewhat similar to dragging the light balance control towards ambient and increasing the exposure of the scene globally. or only to sunlight. However. Scenes with a bright sky will have lots of ambient light. Light balance lets you adjust the relative quantities of light coming from the sun and from the environment (ambient light).

Such warm lights can yield pleasing results when exposed objects take on warm shades. Since ambient light is diffused by the clouds. while colors on the right side of the map show Atmosphere Editor – Sky Tab 21 . the color is R=218. G=171. because if you do. Ambient light color adjusts the color of ambient lighting. It isn’t available in the Volumetric or Spectral models. To edit the color map. light is affected by the atmosphere as it travels through it anyway… Light decay color: this is the color that is used to make the color of light turn to red. The most important control is the Sky color map. it should not be disabled with the Volumetric atmosphere model. B=71. Apply settings… You have the option of applying these settings • • • To all lights Only to sunlight To sky and clouds. The resulting gradation occurs inside a strip that is pulled down by the sun.Ozone 6 – Reference Manual closer to the horizon. you’ll probably get unexpected (and unrealistic) results. Although this effect is available in both models. Preferably. This means that colors on the left side of the map will show close to the sun. because with this model. which will open up the Color Map Editor. you shouldn’t modify these values. it usually has a cooler tone (shades of blue) than that of direct sunlight. The color of the sky is generated by vertically mapping these colors. whether light comes from the sky or from the environment. By default. Control-click on it. This can work well for alien planets! Sky Tab This tab deals with the colors of the sky in the standard atmosphere model. Entering a different color will completely affect the way light is colored by the atmosphere. This is where sky colors are defined. Auto Decay Sunlight Color The options in this group control the way the color of light reddens as it gets closer to the horizon.

Thickness controls the maximum density of fog achieved at the horizon. You can adjust this effect using two controls: Thickness and Max altitude. At the top-left of the tab. and Max altitude controls how high up in the sky the fog is seen. and it also means that as you get higher in the sky. The higher the value. the cloud browser appears to let you select an existing layer. Cloud layers are sorted by altitude. and use the controls on this tab to change the cloud layer settings. It is the color of the fog (and haze). Sky color map distortion by sun controls the effect the sun has on the Sky color map. Clouds are generated inside flat layers. The details of each layer are displayed one at a time. the more distorted the gradation becomes. As you get closer to the sun. press Delete. The two Color map position on sky dome controls let you adjust the altitudes at which the gradation starts and ends in the sky. Click again to show the layer back. Atmosphere Editor – Clouds Tab indicating that the layer the icon changes to no longer appears in the sky. You can create as many layers of clouds as you want. colors further to the right of the gradation appear. click the Add button. you will notice a icon. so probably some experimentation will be required here. To add a new cloud layer. eventually ending up in circles around the sun. realistically positioned and mapped at different altitudes around the earth. Near the horizon. you will find a list of all the cloud layers in the atmosphere. Click on this icon to hide the layer. 22 . colors to the left of the map get displayed. To delete the cloud layer that is currently selected. creeping up into the sky with distance. Bear in mind that these altitudes will be modified by the presence of the sun. the sky is often a different color. select it by clicking on the layer name. Clouds Tab This tab is available for all three atmosphere models. To modify one of the cloud layers. Alongside each layer name.Ozone 6 – Reference Manual towards the zenith.

This control lets you adjust the balance between ambient and sunlight in each layer independently. you or edit the current one using the controls on can load a new one using the Load material icon the right. you will never get to see the cloud layers above or the sky through it. the less sky shows. If you are using Standard or Volumetric clouds. The two most important features about a cloud layer are the Altitude of the layer and the material of the clouds. The Cover setting controls the overall amount of clouds visible in this layer. The current material used for the cloud layer is displayed in the preview window. the following controls are available: In the Spectral atmosphere model. If the Spectral cloud model is selected instead. the clouds tend to fade out. dissolving in a general haze. the following settings apply: Close to the horizon. icon The preview of the cloud material is refreshed each time you modify an aspect of the cloud layer. and use the Contrast setting to adjust the contrast between dark and bright areas in the clouds. If the cloud material is opaque. The slider covers "usual" altitudes. These 3 controls are only available in the standard and volumetric atmosphere models. This effect can be captured using the Thickness near horizon control which handles the speed at which clouds disappear as they get close to the horizon. The Light balance control is only available if the Apply to sky and clouds option is not selected in the Light tab. A small preview window shows the typical effect that the setting has on the cloud layer. Density: this setting is available only when using the spectral atmosphere model. and the Density setting controls the overall density of the clouds that are visible. So it should be transparent in places. the Thickness setting lets you control how thick the cloud layer is in terms of altitude (the total height of the layer). Altitude is pretty straightforward. 23 . but any value can be entered. Cover indicates the amount of clouds in the sky – the more coverage. You can change the scale of the clouds by using the Scale control. the settings for that layer of clouds will be modified to reflect the settings of the new cloud material. You can also click the Randomize to change the cloud distribution to vary the cloud effect. the Clouds tab offers a set of controls that you can use to customize the looks of the layer. An important aspect of cloud materials is transparency. To modify it. Adjust the Global exposure of the clouds using the slider to darken or brighten the clouds. When you load a new cloud material.Ozone 6 – Reference Manual For each cloud layer in the atmosphere. It controls how far light penetrates inside the cloud and how the light is scattered inside the cloud.

It should be set to 100% in order to achieve Godrays that are as visible as possible. Falloff: make the border of the zone sharp by setting it to 0. you can make your cloud layer drift in the wind. the following controls are also available: Sharpness: this controls how sharp the edges of the cloud appear. Fog and Haze tab). High values will create clouds with a lot of inner density variations. and also the density of the Godrays (if this option has been enabled in the Sky. It controls how dark are the shadows cast by the clouds. clouds close to the sun are usually more illuminated than clouds on the opposite side relative to the sun. You can change this illumination using the Global illumination and Near the sun illumination parameters. If the cloud is very opaque. The Rate of change control is used to set the evolution rate of the cloud layer (whether the shape of the clouds evolves slowly or rapidly over time). Low values will create smoother cloud shapes. The higher the value. It controls how far you can see objects through the cloud.Ozone 6 – Reference Manual Opacity: this setting is also available only when using the spectral atmosphere model. If the Spectral II model is selected. In the sky. If the cloud layer has been made to not cast shadows. Simple Cloud Animation The Cloud animation group provides straightforward controls for basic cloud animation (movement and evolution): using Direction and Velocity. Ambient lighting: this setting is only available in the spectral atmosphere model. the brighter the cloud will appear. while low values will keep the clouds smooth and compact. this setting is disabled. Shadow density: this setting is only available in the spectral atmosphere model. 24 . Altitude variations: this setting controls the amount of variation in the altitude of the cloud layer. Limit cloud to zone: check this box to enable a cloud zone. Feathers: this controls how "feathered" the clouds look. Low values will create smoother cloud shapes. This setting affects the cloud layer on a large scale only. High values will create clouds with lots of filaments. Altitude variations are particularly noticeable at the top of the layer. It controls the amount of ambient light inside the cloud. Maximum illumination is achieved for clouds that are close to the sun. High values will create clouds with sharp edges. setting it higher starts to smooth out the border. Detail amount: this controls the amplitude of the cloud detail. objects inside the cloud will rapidly become invisible. This influences both the density of the shadows cast by the clouds onto the scene..

It is by adjusting the density of the fog and haze that you will adjust the color of the sky. Fog and Haze Tab The Fog & Haze tab is only available in the standard and volumetric atmosphere models. Spectral cloud materials are edited mostly in the same way as standard volumetric materials. to achieve particular photographic atmospheres). it is replaced by the Sky. Whatever the weather conditions (unless you are out in space).g. What changes is the distance at which they become significant. just like in reality. Although you may think fog and haze are used only on special occasions (e. this is not the case. Spectral Clouds Spectral clouds are a special kind of cloud layers that have a thickness. This is why nearly all the predefined atmospheres have some amount of fog and haze. Because fog and haze are responsible for the color of the atmosphere.Ozone 6 – Reference Manual Volumetric Clouds Volumetric clouds are a special kind of volumetric material that is optimized to accurately simulate real clouds. because they give an Atmosphere Editor – Fog and Haze Tab idea of distance. they are an essential component of the volumetric atmosphere model. except for a couple of additional settings: Height: this setting controls the overall height of the cloud layer. a thick mass of air and humidity that derives its look from the way the light travels inside the material and interacts with the cloud particles. What this means is that the cloud layer is. both onto the ground and in the atmosphere (to create the famous Godrays effect). Fog and haze are what give its color to the sky. Shadow density: this setting controls the density of the shadows cast by this layer of clouds. Higher values means the cloud will be higher. and consequently darker. They are edited mostly in the same way as standard volumetric materials. except that some settings are locked.. 25 . This tab looks somewhat different depending on the selected model of atmosphere. Fog & Haze tab (see below). In the spectral model. Fog and haze are important for fine tuning the atmosphere. you will find that fog and haze are always present.

altitude dependent fog that has a density that varies exponentially with altitude. Indicate the Altitude at which altitude dependent fog achieves maximum density. In practice. etc. This controls the altitude of the "layer" of fog created by altitude dependent fog. • Haze Haze is particularly strong on hot days. if you want fog to accumulate at high altitudes (for instance to render mountains lost in high altitude fog or a smoke filled cave. This is known as Rayleigh scattering.Ozone 6 – Reference Manual Fog Fog is a generic term that covers all types of particles that you find in the atmosphere and that are large enough to reflect light (i. in particular. letting you select the new color. In some atmospheres. the more rapidly the fog density decreases with altitude. the curve on the right displays a Preview of fog thickness relative to altitude. This is. regardless of altitude. select the Fog gathers at low altitudes box. the following options may also be available: Standard Atmosphere Model Only The following controls are available only in the standard atmosphere model: • If you want the fog to be accumulated in the lower part of the scene (which is usually the case). Density is the distance at which objects totally disappear inside the fog. the more the color of the objects will blend into the color of the fog. The further the objects. alternately. In the volumetric atmosphere model. the extra fog controls are enabled only if the fall off rate is non zero.e. only the second type of fog is available. In the standard model. To help you in understanding how the thickness of the fog works. but also dust. 26 . the case of droplets of humidity. Objects tend to gradually disappear into fog as they move away from the camera. it is somewhat tricky to use. crystals of ice. and is the reason why the sky is blue and the sun light turns red near the horizon. larger than the average wavelength of light). Falloff controls the way that fog gets gradually thinner with altitude. Select the fog Color by double-clicking on the color box. select the other box. The color editor pops-up. It is caused by light being scattered in all directions when it collides with the very small particles in the atmosphere (molecules of Oxygen and Nitrogen mainly). There are two types of fog in the standard atmosphere model: • • uniform fog that has constant thickness whatever the altitude. for that matter). The greater the value.

it doesn’t take a volcanic eruption to make the sky turn green! Unlike fog. if it is the standard one. The higher the setting. depending on the various densities of particles in the air (e. because they can dramatically increase render times. Volumetric sunlight should be used with great care. without necessarily having any noticeable effect. the fall off setting isn’t available. 27 . Objects in the scene will start to cast shadows in the atmosphere. Haze controls are pretty straightforward: if the selected model for the atmosphere is the volumetric one. because haze density is considered constant with altitude.g. the following setting is also available: Volumetric Atmosphere Model Only Glow intensity: this setting controls the intensity of the bright area around the sun. the sky can sometimes be green after volcanic eruptions. the brighter the atmosphere near the sun. because of the large quantities of very thin particles of smoke that get thrown into the air by the eruption). Luckily. in Ozone 6. the controls for haze work exactly like those for fog. Quality boost: This setting is available only in the volumetric and spectral atmosphere models. Volumetric sunlight: check this option to make the sun volumetric. It controls the number of samples that are taken throughout the atmosphere in order to compute the interactions of light with the air. dust…).Ozone 6 – Reference Manual Other colors can be observed. the effects of haze saturate with distance. Increase the Quality boost setting if you can see noise in the atmosphere (beware: longer render times will result). In some atmospheres. which is caused by the light being reflected on the larger particles in the atmosphere (droplets of water. The result can be particularly impressive when the sun is low on the horizon.

but you can imagine alien planets where the gasses in the atmosphere result in a different color for the atmosphere. this is usually a lot less than half the maximum altitude of the component. this tab replaces the Fog and Haze tab described above. The first set of controls in this group are related to the sky. the density of the atmosphere is half of that at ground level). The other settings in this group are relative to the color decay caused by atmospheric gasses. this controls the rate at which the decay disappears with increasing altitudes. and the reddening of the sun near the horizon. Because density is exponential with altitude. this color is blue. Decay mean altitude: like for sky.Ozone 6 – Reference Manual Sky. This controls the way the color of light turns red as the sun gets closer to the horizon: Decay amount: this is the amount of reddening that occurs as the sun gets closer to the horizon. Sky color: this lets you change the color shift caused by the gasses in the atmosphere. This setting lets you change the color hue taken by the sun 28 . On earth. Sky The controls in this group let you adjust the density of the gasses that constitute the atmosphere (namely nitrogen and oxygen). the atmospheric gasses result in a blue color in the sky. Sky mean altitude: this indicates the rate at which the density of the atmospheric gasses drops with altitude. In some atmospheres. Mean altitude: this is the altitude where density reaches half the density at ground level.5 miles (at an altitude of 5. but it’s mean altitude is only 5. the gasses in the atmospheres of other planets could result in a different base sky color and light decay. we know that the Earth’s atmosphere reaches up to approximately 60 miles high. On earth. For instance. the more quickly the density drops (the atmosphere density is exponential with altitude). and the way the blue color appears: Atmosphere Editor – Sky.5 miles. Decay color: on earth. and a reddening of light near the horizon. these gasses are responsible for the blue color of the sky. However. Fog and Haze Tab Sky ground density: this setting controls the density of the atmospheric gasses at ground altitude. Fog and Haze Tab This tab is specific to the Spectral atmosphere model. The lower the mean altitude.

It influences the overall shape of the glow effect around the sun. you shouldn’t need to modify the sky and decay colors. Glow intensity: glow is caused by water particles being illuminated from behind. They result in a bright glow around the sun. this color is a dark shade of gray. Clouds anisotropy: this provides additional control over the way light is scattered inside clouds. Small particles are responsible for the haze while humidity is responsible for fog. 29 . Haze color: controls the color that is added to the atmosphere as a result of the small particles. Fog ground density: this indicates the density of water particles at ground altitude. This setting lets you control the amount of glow in the atmosphere around the sun. Scattering anisotropy: this controls how "directional" the glow effect is. the atmosphere becomes gradually opaque. Haze is typically responsible for the gray color that appears near the horizon when the sun is high up in the sky. and how bright the fog is depending on the direction you look at. These water particles create a strong glow effect when illuminated from behind. When there is a lot of humidity in the atmosphere. Haze mean altitude: controls the rate at which the density of small particles in the atmosphere drops with altitude. Usually. The settings for Fog and Haze work like Sky and Decay above: Haze ground density: this indicates the density of particles of dust and pollution at ground altitude. this color is gray. Fog mean altitude: controls the rate at which the density of water particles in the atmosphere drops with altitude. This can make dramatic changes in sunset clouds nearest the sun. Usually.Ozone 6 – Reference Manual as it gets lower on the horizon. Fog color: controls the color that is added to the atmosphere as a result of the water particles. and humidity. for example. For earthen atmospheres. Fog and Haze The settings in this group control the other components of the atmosphere: small particles. such as dust.

Increase the Quality boost setting if you can see noise in the atmosphere (beware: longer render times will result). Volumetric sunlight should be used with great care. you should reset this value to 1.Ozone 6 – Reference Manual Global Settings Aerial perspective: this setting controls the overall "thickness" of the atmosphere. The drop-list below Godrays has to do with shadows on clouds: No shadows on clouds: this option will not produce shadows on clouds from other clouds or any object above the cloud layer. A value of 1 corresponds to the typical Earth atmosphere. This option is only available in the Spectral atmosphere model. it takes very specific conditions to see Godrays shining through the clouds). If you increase this value. will be like increasing the scale of your scene. Note that you should not use the Spectral atmosphere model underwater. Quality boost: This setting is available only in the volumetric and spectral atmosphere models. as it will create a conflict between air particle densities and the water. 30 . the effect. without necessarily having any noticeable effect. Projected shadows on clouds: this selection will show shadows on clouds from other clouds or even from a plane flying above the cloud layer. so that the effects of the atmosphere can be seen without having to use "real-world" size environments. If you are looking for physical accuracy. Godrays: when this option is checked. because they can dramatically increase render times. which is the aerial perspective of the Earth’s atmosphere. Rendering Godrays can dramatically increase the render times. The result can be particularly impressive when the sun is low on the horizon. Volumetric sunlight: this option casts full volumetric and projected shows onto clouds and through the atmosphere. In the preset atmospheres. without necessarily having any noticeable effect (just like in the real world. resulting in rays of light showing through the clouds. leading to highly unrealistic results. It controls the number of samples that are taken throughout the atmosphere in order to compute the interactions of light with the air. the clouds will cast shadows in the atmosphere. this value is usually set to 10. You should also construct your environments at Earth scale (hundreds of miles). in terms of atmosphere.

the following controls become active: Number of stars: increase the value to add more stars in the sky. the Effects tab lets you define the picture to be used in the background.Effects Tab want to increase the brightness of the stars. If it is blue. you must understand that rainbows only appear when the sun is shining from behind the camera. close to the horizon. This is because rainbows are created by the light from the sun being diffracted inside drops of water (rain) and reflected back towards the source. because stars are barely visible in the daytime.Ozone 6 – Reference Manual Effects Tab The last tab in the Atmosphere Editor is identical in all atmosphere models. It lets you add cool atmospheric effects such as stars. These controls are only available in the standard and volumetric atmosphere models. However. In the case of the Environment mapped model. If this is not the case. A value of 100%means that the stars may be completely turned off" during the animation process. 31 . Twinkle: this control is used to adjust the amount of twinkling of the stars in an animation. make sure the sun is placed behind the camera. Brightness: increase the value to make the stars brighter. Rainbow Selecting this option will automatically add a rainbow effect to your scene. Colored stars: checking this option makes the stars appear with random colors. So if you don’t see the rainbow. rainbows or ice rings to your renders. A value of zero means that the stars don’t twinkle at all. you will probably Atmosphere Editor . If the sky is dark. Stars Select this option to automatically add stars to your skies. you may want to reduce it. the rainbow will appear outside the field of view. When you turn on stars. With lens flares: this cool little option adds tiny cross-like lens flares to all the brighter stars.

Ice Rings As opposed to rainbows. the following controls become active: Intensity: this setting controls the overall intensity of the rainbow effect. The lower the setting. Realistic colors: select this option if you want the rainbow to display a realistic distribution of colors. The lower the setting. the amount of angular spread between the two extreme colors. much dimmer ring that appears at an angle of 46° around the direction of the sun. The main control in this group lets you define the image to be used as an environment map. the rainbow will vanish near the top. rather than the regular. at a specific angle around the direction of the light.e. larger and dimmer than the main bow. Size: this setting controls the thickness of the ring (i. Sundogs: check this option to show the sundogs on either side of the sun. the shorter the rainbow. ice rings are only visible in the atmosphere when looking straight at the sun. in place of the sky. 32 . The sun pillar is a vertical flare of light that appears to extend the central sun flare to the edges of the ice ring. is directly linked to the angle between the sides of the ice crystals. the amount of angular spread of light). When you turn on the ice ring option (this option is only available in the standard and volumetric atmosphere models). Parhelic arc: check this option to show a parhelic arc around the ice ring.e. inverted bow. the following controls become active: Intensity: this setting controls the overall intensity of the ring effect. The sundogs are a horizontal flare of light that appear on either side of the sun.Ozone 6 – Reference Manual When you turn on the rainbow feature. If the value is high. These ice crystals concentrate light into a ring around the sun. in between the sun and the ice ring. Falloff: this setting controls the way the intensity of the rainbow reduces with altitude. Environment Map This group of controls is only available when the Environment mapping model is selected. This is a secondary. Ice rings are caused by tiny crystals of ice in suspension in the air. and thus the size of the ring. the less noticeable the ice ring will be. The higher the value. the less noticeable the rainbow will be. The picture you select will appear in the back of your render. comic-style red-green-blue rainbow. Size: this setting controls the thickness of the rainbow (i. Pillar: check this option to show the sun pillar. Notice how the sky becomes darker in between the two bows. red and blue). This angle (22°). Secondary bow: turn this option on to display a secondary.

If the current environment map is a high dynamic range image. The Map offset controls let you fine tune the placement on the environment map on the environment hemisphere. the lower half of the environment map is automatically mapped onto the ground plane. a message appears. whereas the V parameter will move it up or down. fog and haze) won’t be visible on the environment map. you will probably have to increase the sky dome lighting gain to compensate for the fact that there is no light in the map. 33 . you can view the entire image’s dynamic by sliding the exposure setting up and down. the picture you loaded will simply be used as a background to your scene. HDRI images produce the nicest results because they contain actual sources of light. However. For instance. if the background picture show a rainy day. The Exposure and Contrast sliders let you adjust the exposure and contrast of the environment map. Acceptable values for both parameters are in the range of 0 to 1. This is very useful when you need to match the Ozone atmosphere with the atmosphere that is visible in the picture background. global illumination will be enabled and the lighting information in the picture will be used to illuminate the scene. You don’t have to use a HDRI image for Image Based Lighting. If you use a standard picture. If the picture you load does not map seamlessly (meaning that a seam appears on the edge of the picture when it is mapped onto the background). This will produce particularly nice results when the horizon in the environment map is exactly halfway up the picture. Ignore atmosphere on map: if you check this option. or double-click on the picture preview to open the picture browser and load a picture. When you load a picture as environment map. To remove the picture. You can also invert the picture using the You can rotate the picture by using the button. asking you if you want to setup your scene for Image Based Lighting.Ozone 6 – Reference Manual Click the Load icon below the picture preview. If you click No to the aforementioned message. you will probably need to add fog to the scene – or else the objects in your scene will look fake and out of place. Map ground plane: when this option is selected. The U parameter will rotate the picture around the vertical axis. Map upper hemisphere only: check this option if the picture you are using as environment map should be entirely visible above the ground.e. the effects of the atmosphere (i. Ozone 6 will detect this and offer to create a seamless joint. the environment map picture will be mapped to a sphere that entirely encompasses the scene. If you click Yes. and arrows. click the Remove icon below the picture preview. If this option is not selected.

This will open the Lens Flare Editor. and also offers the incredible opportunity to modify all lens flares at the same time. it won’t be affected by these settings. it is assigned the default lens flare for directional lights. When you are done. close the Lens Flare Editor. simply uncheck the …directional lights option! If you don’t want the other types of lights to have a lens flare effect. the sun). It is also close to reality. because since lens flares occur in the camera. Lens Flare Editor 34 . If the light is a point or spot light. and all the lights in the scene will use the modified lens flare! If a light has a custom lens flare. The settings for the default lens flares are saved together with the atmosphere. uncheck the appropriate options: • • If you don’t want the directional lights to have a lens flare effect. it is assigned the default lens flare for other types of light.g. You can also modify the lens flares of all the lights that don’t have a custom lens flare by pressing the corresponding Edit button. If the light is a directional light (e. it is assigned a default lens flare that depends on the type of light. there is no real reason why different lights should be causing different lens flares… To remove lens flares. This avoids having to define lens flares for each light.Ozone 6 – Reference Manual Default Lens Flares When you create a new light. simply uncheck the …all other lights option! This will remove the lens flares of all lights that don’t have a custom lens flare.

The color map is redrawn to include the new color. In the editor. either click on the color map with the Control key pressed. The color map is redrawn to include the new color. click in the central area where the color map is drawn. you can either: • double-click in the central area where the color map is drawn. a dialog box pops up letting you choose the new color that will appear at the point you clicked. a dialog box pops up letting you choose the new color that will appear at the point you clicked. a dialog box pops up letting you choose the new color that will appear at the point you clicked. All color maps have a key color at the right end of the ruler (the corresponding handle can’t be moved). following a gradation defined by the user. • • You can’t create two key colors with the same horizontal position. they associate a color to each of the values in the range of 0 to 1.Ozone 6 – Reference Manual Editing Color Maps Color maps are used to produce variable colors in the sky. press Add key color or double-click on the Current color square in the middle of the editor. Basically. Color maps are built from Key Colors. The color map is redrawn to include the new color. Select the color and click OK. To create the key color. Select the color and click OK. Key colors define the color of the map at given positions. 35 . moving or deleting key colors. You can modify a color map by adding. type the position of the new key color in the Position box then press Add key color or doubleclick on the Current color square in the middle of the editor. or select Edit Color Map from the color maps contextual menu. Adding Key Colors To add a new key color. Select the color and click OK. the central color gradation displays the colors that will be returned by the color map for each value on the horizontal ruler. Sky Color Map Key colors are figured by rectangular handles ( ) on the horizontal ruler under the color map. the position of the point you clicked appears in the Position box. Ozone automatically generates a gradation to smoothly join the key colors. To open the Color map editor.

Load. Saved color maps will appear in the Visual color map browser. then press the Delete key color button When you select a key color. you can either: • double-click the handle ( ) of the key color you want to modify. The color map is redrawn to include the new color. Press Save to save the current color map in a stand-alone file. you can jump to the next one by pressing Tab (Shift Tab jumps to the previous). This means that they will appear in the User colors collection inside the Visual Color Map Browser. Double-click on the Current color square in the middle of the editor. You can also modify the position of the key colors by using the Left and Right arrow keys.Ozone 6 – Reference Manual Modifying Key Colors To move a key color. or type its horizontal Position in the corresponding box. you can jump to the next one by pressing Tab (Shift Tab jumps to the previous). Press Load to load one of the sample color maps using the Color map browser. for use in future scenes. Save Pressing New will reset the color map to a black-to-white gradation. Select the color and click OK. You cannot delete the right-most key color. Select the color and click OK. a dialog box opens letting you select a new color for the key color. and drag it with the mouse button pressed. New. click the handle ( ) of the key color you want to move. color maps are placed in the Color maps subdirectory. and the Position indicated is now that of the key color. The handle becomes black. By default. The color map is redrawn to include the new color. 36 . To modify the color of a key color. click on the handle ( ) of the key color you want to delete. a dialog box opens letting you select a new color for the key color. click the handle ( ) of the key color you want to modify. Color maps subdirectory. Each key color has to remain between its previous and its next key color. This means that they will appear in the User colors collection inside the visual color map browser. • Deleting Key Colors To delete a key color. When you select a key color.

Ozone 6 – Reference Manual Color Editor To select a color. and the slider to the right of the dialog to adjust color luminosity. Click OK to accept the color. Saturation and Luminosity. use the central color square to choose the color hue and saturation. Alternatively. you can enter numerical values for Hue. or directly indicate the composition of the color in amounts of Red. 37 . Blue and Green (in the range of 0 to 255).

and drag a marquee rectangle to encompass all the required keyframes. To deselect all keyframes. Past the last keyframe. If you want to select multiple keyframes at the same time. The time lapse between keyframes indicates the time that the property will take to evolve from its state at the current keyframe to its state at the following keyframe. Previous: moves the current time to the previous keyframe. you will learn in detail how to use the Timeline to animate your atmosphere. End: moves the current time to the end of the animation sequence (as defined by the last keyframe in the scene or by the slider. the property stays identical to what it was at the last keyframe. Selecting Keyframes To select a keyframe. the said keyframe will be deselected. click on it in the Timeline. If you Control select an already selected keyframe. You can extend a selection of key-frames by pressing Control at the same time as you click on the new keyframe. By pressing Shift 38 .. Rewind: moves the current time to the start of the animation sequence (as defined by the slider).) of the atmosphere at a given time. whichever is encountered first). orientation. click on an empty part of the Timeline. Ozone automatically interpolates the property to ensure smooth animation between the keyframes. click on an empty part of the Timeline.Ozone 6 – Reference Manual Animation The Animation Timeline is located at the bottom of each tab of the Ozone 6 Interface and displays the keyframes for the atmosphere. Keyframes Keyframes indicate a change in one or more properties (color.. Navigating Inside the Animation Use the navigation controls to easily find your way through the animation. Next: moves the current time to the next keyframe. In this section.

drag the current time slider to the time where you want to create the new keyframe.). click on it then drag it with the mouse button down. If you press Control as you drag a keyframe. Release the mouse button at the desired location. which is handled somewhat differently). and modify the atmosphere as required. Adding Keyframes To add a keyframe.Ozone 6 – Reference Manual instead of Control. Animating the Atmosphere Basically. select the keyframe and then press Delete. you will also select all keyframes situated in the interval between the last selected keyframe and this new one. To animate the atmosphere. The atmosphere automatically becomes animated. all the keyframe that follow will be dragged with it. You can also select the menu command Add keyframe from the Timeline popup menu (click on the right/Ctrl mouse button to display this). then click on one of the selected keyframes and drag it with the mouse button down. 39 . You can also delete the keyframe by positioning the Current time slider at the keyframe time. and modify a property of the atmosphere. selecting the required property and then choosing the menu command Delete keyframe from the Timeline popup menu (click on the right/Ctrl mouse button to display this). All other selected keyframes will move with it. Deleting Keyframes To delete a keyframe. To move a set of keyframes. etc. fog and haze. The new keyframe is automatically created for the property that was modified. Atmosphere Keyframes Atmospheres are animated by interpolating standard atmosphere settings. select the keyframes (as explained above). there are three different aspects of an atmosphere that can be animated: the atmosphere itself (including sky dome colors. That includes all the settings that are not directly connected to cloud materials. Moving Keyframes To move a keyframe. position the Current time slider at the requested keyframe time. lighting conditions. the clouds in the sky and the sun. Keyframes will be created for all object properties (except material.

and then modify the cloud layer as desired. Other useful parameters used to animate clouds are contained in the Cloud animation group. 40 . moved and deleted just as other animated object property keyframes. Cloud Animation Controls Animating the Sun You can animate every setting present in the Sun and Light tab. Please note that those settings remain constant during the animation and can only be set for the first keyframe. This is done by animating the cloud material. please proceed as indicated above. To animate sun and light settings. Animating Clouds Besides animating the atmosphere itself. drag the current time slider to the time where you want to create the new keyframe. you can make your clouds drift in the wind! The Rate of change control is used to set the evolution rate of the cloud layer (whether the shape of the clouds changes slowly or rapidly). You will find ready-made animated atmospheres in the Animated collection of atmospheres of the visual atmosphere browser. Using the Clouds tab. Ozone automatically interpolates the settings in the atmosphere keyframes to produce smooth transitions from one keyframe to the next.Ozone 6 – Reference Manual Atmosphere keyframes can be selected. Using Direction and Velocity controls. except for the position of the sun. select the appropriate cloud layer. you can also animate the clouds to produce amazing effects. You cannot animate the position of the sun from within the Ozone Interface: we thought that it would be easier for you to control the sunlight directly from your base application.

Modifying a Spectral Atmosphere This tutorial gives you an introduction to some of the settings and controls in the Cloud Editor. Select the Cloud tab. Mastering these controls will deliver an unlimited variety of atmospheres that you will be able to tailor to every image requirement. then let it be this one. open the Atmosphere Editor by selecting Edit Atmosphere. How you access Ozone will vary. Here the example is from Lightwave 9. This contains no clouds at all. It will also give you a glimpse of the incredible variety of results that can be achieved using it. Open the Ozone plug-in and select Load.Ozone 6 – Reference Manual Tutorial If you only read one page of this manual. select the first one which is the Default atmosphere. in no time at all. depending on the application you are using. Load a Spectral Atmosphere which opens the Atmosphere Browser. 41 . a good knowledge of how the software operates. Understanding this tutorial will give you. 4. Now. Here we will consider that you are using LightWave 9. Select Daytime / Spectral Sunshine. 2. 3. 1.0. From the images that display in the browser.

6. You might want to render your image at this point to see what the atmosphere looks like before you make any modifications. All of the default settings for this type of cloud layer are automatically set on the right side of this tab.Ozone 6 – Reference Manual 5. Select Dark Cumulus. 7. Any of these can be modified to vary the effect of these clouds. Lower the Opacity setting to 39%. On the Cloud tab. Note that this is in the Material Editor. Note the change in the cloud color in the window to the left. 42 . The Spectral Clouds Browser window opens. select the Add key to create a new cloud layer.

Remember. Raise the Altitude to 338m. Raise the Height to 480m. 9.Ozone 6 – Reference Manual 8. 43 . 10. you can either use the slider or directly key in the value you want. Lower the Cover to 75%.

Select OK to return to your image. 44 . Your sky should now have some thick puffy clouds. It is always a good idea to check the Incorporate Texture maps box. 12. Ozone will then render a thumbnail image of your atmosphere that will appear in the Visual Atmosphere Browser. Select a location to save your atmosphere and name it. In the lower right corner. Now.Ozone 6 – Reference Manual 11. render your image. select the Save icon.

Ozone 6 – Reference Manual Index A Adding a Cloud Layer · 16 Altitude Fog · 26 Ambient · 21 Balance · 20 Animation Keyframe · 38 Navigating · 38 Sun · 40 Atmosphere Animating · 39 Model · 14 Volumetric · 14 Atmospheres subdirectory · 15 Attach sun to camera · 18 D Deleting a collection · 17 Density Fog · 26 E Effects Atmosphere · 31 Exposure · 20 Cloud · 23 F Falloff Fog · 26 Rainbow · 32 Fog Atmosphere · 26 Spectral · 28 Fog and Haze Tab · 25 B Blue · 37 Brightness Stars · 31 C Cloud Deleting cloud layer · 22 Sunlight masked by · 19 Thickness · 23 Clouds Tab · 22 Collections · 17 Color Light · 20 Color Editor · 37 Color map Editing · 35 Sky · 21 Color maps subdirectory · 36 Color temperature · 20 Contrast Cloud · 23 Copyright · 2 G Global Illumination · 33 Green · 37 H Haze Atmosphere · 26 Hue · 37 I Ice ring · 32 Illumination 45 .

See Directional Light Animating · 40 Atmosphere · 18 Size · 18 Sundogs · 32 Support · 2 N New collection · 17 T Technical support · 13 Text description of a file · 17 Title of a file · 17 Trademarks · 2 Tutorials Building a Sunset Atmosphere · 41 P Pilar · 32 Pitch Sun · 18 Predefined atmospheres · 14 Preview Fog density · 26 U User atmospheres collection · 15 User colors collection · 36 46 . 30 R K Keyframe Atmosphere · 39 Rainbow · 31 Realistic colors · 32 Red · 37 L Layer Clouds · 22 Lens Flare Default · 34 Stars · 31 License Agreement · 48 Light Balance · 20 Color · 20 Lighting Atmosphere · 19 Load · 14 Loading a file · 17 Luminosity · 37 S Saturation · 37 Saving an Atmosphere · 15 Secondary bow · 32 Size Rainbow · 32 Sun · 18 Sky Tab · 21 Spectral · 28 Spectral Clouds · 25 Stars · 31 Color · 31 Sun · See Directional Light.Ozone 6 – Reference Manual Cloud · 24 Image Based Lighting · 33 Installation · 6 Intensity Ice rings · 32 Rainbow · 32 Interface · 14 Q Quality boost Volumetric atmosphere · 27.

Ozone 6 – Reference Manual V Visual Browsers · 17 Volumetric Atmosphere · 14 Volumetric Clouds · 25 W Web · 2 47 .

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