You are on page 1of 1

Name: Thurston Parents: Kimmin & Reynold

Senior Artisan: Beckham the baker


mouse Raw Abilities Rating
Abilities
Advancement Special Abilities Rating Advancement

Age:
Home: Lockhaven
23
Mentor: Uncle Graham guard nature (Mouse)

will
6)

)
5
P:MMMMMMM
F: MMMMMM

P:MMMMMM
F: MMMMM
resources

circles
)

)
6
5
P:MMMMMMMMM
F: MMMMMMMMM

P:MMMMMMMMM
F: MMMMMMMMM
Fur Color: Brown (dk patch over eye) Friend: Diamanda in Lockhaven P:MMMMMM
health 4
) F:MMMMM
Guard Rank: Patrol Leader Enemy: Red Harold
Fate When testing, roll the number of dice listed with your ability or skill.
Cloak Color: Blue )
1 basic Independent Tests: The player must roll 4s or better (“successes”) equal to the obstacle.
One point alllows you to reroll dice Versus Tests: The player must generate more successes than his opponent.
Belief Mice rely on me - I have to succeed any 6s as new dice
rules I Am Wise: You may add +1D by incorporating one of your related wises.
Playing a Teamwork: Help from another player adds +1D
Belief earns
a fate point Persona
)
1 Mouse Nature can be used for, escaping, climbing, hiding and foraging.
Goal Add one die per point spent Acting with your Nature: Use Nature in place of any relevant skill.
Accomplishing or tap Nature nature Acting against Nature: Use Nature in place of any ability or skill, if test is failed, Nature is
a Goal earns a
persona point rules taxed by the margin of failure.
Tapping Nature: You may spend a persona point to add your Nature rank to any roll
Conditions aside from Resources and Circles. If outside of your Nature, the ability is automatically
taxed by 1. If the roll is failed, Nature is taxed by margin of failure.
Instinct Always look up every few paces Healthy )
Playing an
Instinct earns
a fate point
Hungry/Thirsty ) Skills
-1 to disposition to any conflict. Skill Rating Advancement Skill Rating Advancement

Angry (Ob 2 Will) ) 5 P:MMMMMM P:MMMMMM

Contacts -1 to disposition for any conflict fighter ) F: MMMMM orator ) F: MMMMM


that uses Will as its base.
P:MMMMMM P:MMMMMM
Tired (Ob 3 Health) ) healer )
2 F: MMMMM deceiver )
2 F: MMMMM
-1 to disposition for all conflicts.
P:MMMMMM P:MMMMMM
Gear Sword, dagger, bedroll Injured (Ob 4 Health) ) hunter ) F: MMMMM persuader )
5 F: MMMMM
-1D to skills, Nature, Will and
P:MMMMMM P:MMMMMM
Health (but not recovery).
instructor )
2 F: MMMMM Armorer )
2 F: MMMMM
Sick (Ob 4 Will) )
Traits -1D to skills, Nature, Will and
Health (but not recovery). pathfinder )
3 P:MMMMMM
F: MMMMM Baker )
3 P:MMMMMM
F: MMMMM
trait name trait level beneificial uses checks
P:MMMMMM P:MMMMMM
1 M+1D per session MUsed this session MMMM scout )
3 Guardmouse-wise )
3
Guard's Honor 2 M+1D per roll — May be used on each roll. MMMM
F: MMMMM F: MMMMM

3 MReroll failed dice MUsed this session P:MMMMMM P:MMMMMM


Earning Checks survivalist )
2 F: MMMMM Predator-wise )
2 F: MMMMM
1 M+1D per session MUsed this session MMMM
Leader 2 M+1D per roll — May be used on each roll. MMMM 1: -1D to your ind. or vs. test
P:MMMMMM P:MMMMMM
3 MReroll failed dice MUsed this session 2: +2D to opponent’s vs. test weather watcher ) F: MMMMM Hideyhole-wise )
2 F: MMMMM
2: Break versus test tie in
Driven 1 M+1D per session
2 M+1D per roll
MUsed this session
— May be used on each roll.
MMMM
MMMM opponent’s favor
P:MMMMMM P:MMMMMM
3 MReroll failed dice MUsed this session ) F: MMMMM ) F: MMMMM

1 M+1D per session MUsed this session MMMM


Spending Checks P:MMMMMM P:MMMMMM
2 M+1D per roll — May be used on each roll. MMMM 1: One test during Players’ Turn ) F: MMMMM ) F: MMMMM
3 MReroll failed dice MUsed this session 2: Recovery check during
P:MMMMMM P:MMMMMM
GM’s Turn ) F: MMMMM ) F: MMMMM
1 M+1D per session MUsed this session MMMM
2 M+1D per roll — May be used on each roll. MMMM 3: Charge: temporarily elevate
3 MReroll failed dice MUsed this session trait for remainder of session P:MMMMMM P:MMMMMM
2/4: Recharge trait
) F: MMMMM ) F: MMMMM

P= Pass; successful tests Advancement requires: Passed tests equal to the skill rank and failed tests equal to one
© 2008 Luke Crane and Ben Morgan. Permission granted to make copies for personal use. www.burningwheel.com F= Fail; failed tests. less than the rank. Learning a new skill requires: tests equal to Nature rank.

You might also like